. Je ке че сщ » --. | PlayStation өз m HOLIDAYS Г J AGAZII YA BUVER:S GERA : GUIDE PREVIEWS] DON'T BUY A SINGLE GIFT STUNTMAN | UNTIL YOU READ THIS! TIMESPLITTERS 2. Hn "ECCO THE DOLPHIN? 5 TONS ОЕ е) 1 ST Tm SECRETS | Ad LA EPA HEVEAEED ИҰ/ f ‘MEDAL OF номов: FRONTLINE Vil E ad NO. ONE LIVES FOREVER GRAN TURISMO 3 JAK AND DAXTER EXTERMINATION ® ICO MADDEN NFL 2002 RIE LOADS of TRICKS WIPEOUT;FUSION di Snake е [о айе, But he is also here. Either,he Se orethere are tWo of him [> йз UREN WHAT, EVER HAPPENED 3 ТО GAMING}S _ TOUGHEST HERO? 1 em] 9 ІҢ Т CHECK OUT: FFX * JAK AND DAXTER * E zm Tm T TE BLOOD OMEN 2 * КІМЕТІСА • МВА STREET EU LAUR $8.99 U.S. $11.99 Canada ч BEIE s Д 4” | | vw e © Сево е? Visit wwwesrb.org PlayStation. THERE 5 NG PADDED SERT FOR YOUR CANDY 29 THE KAWASAKI JET 5КІ5 STAND YOU UP. JUST SO OUR GZ WAVE GENERATOR CAN KNOCK YOU BACK DOWN. © 2001 Opus Corporation. Published by Eidos Interactive, inc, Wave Rally is a trademark of Eidos Interactive. Eidos, Eidos Interactive, and the Eidos Interactive logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. Kawasaki and Jet Ski trademarks used under license from Kawasaki Motors (UK) Ltd. Jet Pilot and the Jet Pilot logo and design are registered trademarks of Extreme Sports, Inc. All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. WWW.ROGKSTARGAMES.COM/GRANDTHEFTAUTO:J Strong Language “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the. Interactive Digital Software Association. DMA design and the DMA Design logo are trademarks of Take-Two Interactive Software Inc. Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. © 2001. All rights reserved. Note: Rockstar will be following IDSA guidelines for M rated games їп the marketing of this game. This game contains violent language and behavior and is not intended for persons under the age of 17. It is a comic interpretation of gangster activity and the story, names and incidents portrayed herein are fictitious. No identification or similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidental. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior. "GRAND THEFT AUTO 3 EXPANDS THE VERY IDEA ПЕ WHAT A GAME HAS TRADITIONALLY BEEN - IGN.coM A wu € OUT NOW! PlayStation.2 ОМА; "t. OMA DESIGN LIMITED БЕС S р 277 S segasports.com There are worse things than missing the game-winning free throw. Like having to call your roommate “Daddy” for a week. алы А 3 “ Ж” Blow by defenders with crossovers, spins and jukes. 1 4 + ~ a <> PlayStation.e ctual property of NBA Properties, In. and the respective NBA member teams and may not bel rks of Microsoft Corporation in the U.S. and/or other countries and are used under licensi m RN PlayStation THE MAGAZINE Editor in Chief John Davison Managing Editor Gary Steinman Previews Editor Chris Baker News Editor Sam Kennedy Reviews Editor Joe Rybicki Associate Editor Todd Zuniga Gossip Columnist Clish MacLaver Editorial Contributors Zoe Flower, Ravi Hiranand, Ryan Lockhart, Todd McFarlane, Thomas Puha, John Scalzi, Paul Semel Japanese Correspondent Yutaka Ohbuchi European Correspondent Axel Strohm Copy Editor Jennifer Whitesides DESIGN Senior Art Director Bob Conlon Art Directors Donna O'Hara, Jim Cordano Illustration Shag, Penny Arcade, Rob Clayton PRODUCTION Manufacturing Director Carlos Lugo Senior Production Manager Anne Marie Miguel Assistant Production Manager Teresa Newson Pre-Media Manager Dave McCracken Assistant Pre-Media Manager Mike Vallas TECHNOLOGY Project Leader Mark LeFebvre Customer Support Analyst Peter Felonk ZD GAME GROUP Vice President Dale Strang Editorial Director John Davison Creative Director Simon Cox Business Director Cathy Bendoff CIRCULATION Circulation Director Joan Mclnerney Circulation Director Shirley Viel Senior Newsstand Sales Manager Don Galen SUBSCRIPTION SERVICE NUMBER (8001 627-6458 (U.S. and Canada only] http://service.playstationmagazine.com playstation@neodata.com TO SUBSCRIBE ONLINE http://subscribe.playstationmagazine.com ADVERTISING INQUIRIES CONTACT Game Group 50 Beale, 12th floor, San Francisco, CA 94105 Telephone: 415-547-8783. Group Publisher Lee Uniacke 415-357-4910 * lee_uniacke@ziffdavis.com Group Associate Publisher Suzie Reider 415-357-415 * suzieldziffdavis.com. Regional Sales Manager/East Coast Territory Mare Callison 630-382-9034 marc_callison@ziffdavis.com District Sales Representative/East Coast Territory Tallie Fishburne 617-354-0284 * tallie_fishburne@ziffdavis.com Account Executive/East Coast Territory Emily Olman 415-357-5226 * emily_olman(@ziffdavis.com Regional Sales Manager/Pacilic Northwest and Bay Area Peninsula lan Sinclair 415-357-4925 * ian. sinclair(dzifídavis.com. Account Exec /Pacili Northwest & Bay Area Peninsula Mary Gray 415-547-8782 * mary. grayzifídavis.com Regional Sales Manager/Southwest Territory Karen Landon 750-942-627] * karen_landon(@ziffdavis.com Senior Account Executive/Southwest Territory Linda Philapil 415-547-8781 • linda_philapil@ziffdavis.com Regional Sales Manager/Texas, Washington, San Francisco Territory Marci Yamaguchi 415-357-4944 * marciy(@ziffdavis.com ‘Account Executive/TX, WA, San Francisco Territory Meighan O'Rourke 415-357-4920 * meighan_orourke(@ziffdavis.com Senior Marketing Manager & Creative Director Rey Ledda 415-547-8775 * rey_ledda(@ziffdavis.com Marketing Coordinator Annie Lipscomb 415-547-8248 * annie lipscombfüziffdavis.com Advertising Coordinator Tipler Ubbelohde 415-257-4930 * tipler_ubbelohde@ziffdavis.com Sales Assistant Kristeen Laut 415-547-8778 kristeen_laut(dziffdavis.com Sales Assistant Cheryl Farrell 415-547-8783 * cheryl farrell@ziffdavis.com MAGAZINE www.playstationmagazine.com About our contributors SHAG Real name: Josh Agle. Shag's illustrations have appeared in gal- leries all over the U.S., Europe, Australia and Japan. Recently he designed the visuals for Venus, a restaurant and cocktail lounge on the Las Vegas strip. www.shag-art.com Nov. 13 willbe | a special day for : the PS2—and for many of you. It's the day that Metal Gear John Davison Editor in Chief ZOE FLOWER Solid 2 finally hits stores, Zoe is a multimedia superstar. She works for us, she makes TV shows, she produces rock videos, she's an animator and illustra- tor, she makes very cool Web sites, and she somehow has time to play games as well. PENNY ARCADE They make us laugh. And we're betting they'll make you laugh, too. Read the Penny Arcade guys' strip for the month, then visit their Web site for even more. And don't forget to order their new book while you're at it. and by golly, it really is one of the most fabulous things we've ever seen. We're not just piling on praise because of the hype either. We were for- tunate enough to get some serious quality time with the finished game so we could bring you a review just before it goes on sale. We've also DU RUEDA uci www;penny-arcade.com worked on putting together a Metal Gear JOHN SCALZI PAUL SEMEL dy refresher, too. Whether you're new to the series A writer for the Chicago Sun-Times, the San Diego Tribune, New York City maga- zine and the Fresno Bee, John brings his Some call him Paul, but we know him as “Beerhound,” courtesy of one of his online personas. But you might know him for his or have played every title so far, you're going to want to be real familiar with previous events. We outline the important events and the key charac- considerable knowl- % Р 2; entertainment writing ters, and provide a quick glossary of terms, just edge to our media for numerous maga- pages. He also runs TODD MCFARLANE zines including Vibe, in case you get confused and don't know what A living legend in the comic-book field, Todd is also known for his meticulously detailed toys, including an amazing Metal Gear Solid line. This month, he's nice enough to fill us in on how it all came about. www.spawn.com the popular www.gamedad.com Lemonade, Code and RollingStone.com. the hell DARPA or FoxDie is all about. Elsewhere this month, we've also got a cool buyer's guide for you. If you want to drop some hints to a loved one about what you want as a gift this season, make sure you leave the magazine lying around. Maybe they'll get the idea. Video Games Have Official U.S. Ratings, Just Like Movies PlayStation Magazine Mission Statement The Official U.S. PlayStation Magazine is the only Sony Computer Entertainment ensed magazine and is pub- lished by Ziff Davis Media Inc. through an exclusive agreement. As such, the Official U.S. PlayStation Magazine (OPM) remains dependent from SCEA, and is a critical, autonomous voice that helps readers get more out of their PlayStation system by delivering the most current, comprehen- sive and candid coverage of PlayStation software and hardware. mailing offices, STANDARD MAIL ENCLOSED. Single-issue rate: $7.99 [$8.99 for October and December). Subscription Rates: Опе Year [12 issues and 12 demo dis We periodically make lists of our customers available to mailers of goods and services. If you do not wish to receive such mailings, please write to us and include The Entertainment Software Rating Board provides information about video game content. ESRB ratings are intended as guidelines only; parents should still mon- itor minors’ purchases. ШЕЛЇЇ EARLY CHILDHOOD RATING Deemed Suitable For Children 3 Or Older. Products Carrying This Label Have Absolutely No Material That Would Be Considered Inappropriate By Parents. FUEGO EVERYONE RATING The E Replaced The Previous К-А Rating Last Year. Suitable For Kids Ages 6 And Up, E-Rated Games May Contain Minimal Violence Or Crude Language. CONTENT RATED BY ESRB WWW.ESRB.ORG Official U.S. PlayStation Magazine [ISSN $h094-6683] is published monthly by Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Periodicals Postage Paid at New York, NY 10016 and additional 1 TEEN RATING Contains Suggestive Themes, Mild Or Strong Language And Animated Violence. Some Parents May Want To Supervise Children Playing T-Rated Games. MATURE RATING These Games Contain More Adult Themes, Such As Blood And Gore, Stronger Language And Sexual Themes. Deemed Not Suitable For Those Under 17. ADULTS ONLY RATING The Extreme Of The Ratings, Suitable For Adults Only. Packs Sexual Themes And Extreme Violence. Console Manufacturers Have Yet To Allow An AO-Rated Game $49.97 U.S., $65.97 all other countries. your mailing label. Subscription 4 Service Questions and Address Changes Write to: Official U.S. PlayStation Magazine, РО. Box 55362, Boulder, СО 80322-5362, For Subscription Service Inquiries call us at: 800.627.6458 U.S. and Canada, or 1303] 604-7445 all other countries. Fax us: 850.683.4094 U.S. and Canada, or 303.604.0518 ай other countries. Or visit our subscription Web site at http;//service pl lishers are not responsible for unsolicited materials, Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in or introduced into a retrieval tionmagazine.com, The editors and pui tem, or transmitted, іп any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise] without the prior written notice of Ziff Davis Media Inc. Copyright © 2001 Ziff Davis Media All Rights Reserved. Reproduction in whole or in part without permission is prohibited. For permission to reuse material in this publication or on wwwplaystationmagazine, г to use our logo, contact Ziff Davis Media's Rights and Permissions Manager: Olga Gonopolsky, Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Tel: 212-503-5438. Fax: 212 503-5420. E-mail: ода gonopolskyzilf davis.com. For reprints, contact Reprint Services at 800-217-7874. TM & © for all other products and the characters contained therein are owned by the respective trademark and copyright hol s. All mate rials in this magazine are subject to change and the publisher assumes no responsibility for such changes. The Canadian GST registration number is 14049 6720 RT. Printed in the USA. WADY METAL GEAR SOLID 2 REVIEWED foan TT BUY A SINGLE UNTIL YOU READ THIS MGS2: Sons of Liberty е 142 It's almost here. Arguably the most eagerly anticipated video game ever, Metal Gear Solid 2 is nearly ready to hit stores. We give you a hands-on report, plus all the back- ground you need to appreciate this masterpiece Buyer's Guide 2K1 • 38 Need to know what games to buy to fill someone's hol- : {дау season with cheer? We've got you covered. You'll 1 Е Б; know all the essential PS2 games, all the best оп PS РЕЗ итн NERO? IREADING THIS MAGAZINE WII IMAKE YOU WISH YOU WERE: PLAYING METAL GEAR SOLID. one, and the games to avoid like a busted Dual Shock. MADDEN TRICKS • 184 The neighborhood bully is taking your lunch money and beating you at Madden? Poppycock! We offer up the latest Madden tips so you can rebel and get some sweet revenge. TIMESPLITTERS 2 • 94 We take a hands-on look at one of the most highly anticipated first-person shooters in development. And, as you'll see, there's a good reason for that, including a deeper Story mode and even better multiplayer—up to 16 fraggers via i.Link! SPIN 32 Soul Calibur (PS)2 It may be one of the best Quick-'n'-Easy 64 PSAT Only in Japan Buyer's Guide y р Solid Toys The creator of Spawn tells fighting games ever, and it's coming to the PS2 We've got all the dirt on this fine fighter. т Calendar Britney Rocks PS2 THQ knows more than the WWF. With Britney on board, we show off her new game. If you don't find that per- fect game in these pages, it isn't on the PlayStation. Sega Sisters Get the lowdown on Tennis 2K2. False Starts Kingdom Hearts We bring you the latest screens and info on Square's Disney RPG. Slippery Slope The scoop on what snow- boarding games are com- ing to the PS2 this winter. Hang Ten! Get all the details to win a trip to Hawaii! Duke Nukem High Heat 2003 A first look at the finest baseball on PS2. Translation Localizing a Japanese game for the U.S. market takes more than just words. See how it works. 68 Forgotten Gems 68 I'm Batman The voice of The Dark Knight chats about how charms the-ladies. PlayStation Year 2 Dream Cast Ico comes to our imagina- tion's silver screen. us how the fantastic Metal Gear Solid line came to be. Clish MacLaver Get the hottest rumors оп the new Warhawk game and Syphon Filter for PS2! CD Reviews DVD Reviews The PS2 plays more than just video games. Hollywood Banter Does Fox's Dark Angel have Hollywood appeal? Find out right here. Top 10 Charts ы [шан m Г1 127 БШП ШШ) Ш WADY ھا پچ MGS2: Sons of Liberty е 142 Buyer's Guide 2КІ е 38 Need to know what games to buy to fill someone's hol- iday season with cheer? We've got you covered. You'll know all the essential PS2 games, all the best on PS It's almost here. Arguably the most eagerly anticipated video game ever, Metal Gear Solid 2 is nearly ready to hit stores. We give you a hands-on report, plus all the back- ground you need to appreciate this masterpiece one, and the games to avoid like a busted Dual Shock. ЄЗ PS2 DEMO DISC INSIDE! a= MADDEN TRICKS • 184 The neighborhood bully is taking your lunch money and beating you at Madden? Poppycock! We offer up the latest Madden tips so you can rebel and get some sweet revenge. TIMESPLITTERS 2 • 94 We take a hands-on look at one of the most highly anticipated first-person shooters in development. And, as you'll see, there's a good reason for that, including a deeper Story mode and even better multiplayer—up to 16 fraggers via i.Link! SPIN 32 Soul Calibur (PS)2 It may be one of the best fighting games ever, and it's coming to the PS2. We've got all the dirt on this fine fighter. 64 PSAT 68 Forgotten Gems 68 I'm Batman The voice of The Dark Knight chats about how Batman charms the ladies. Solid Toys The creator of Spawn tells us how the fantastic Metal Gear Solid line came to be. Quick-'n'-Easy Buyer's Guide If you don't find that per- fect дате in these pages, it isn't on the PlayStation. Only in Japan Slippery Slope The scoop on what snow- boarding games are com- ing to the PS2 this winter. Clish MacLaver Get the hottest rumors оп the new Warhawk game and Syphon Filter for PS2! Sega Sisters Get the lowdown on Tennis 2K2. False Starts Hang Ten! Get all the details to win a trip to Hawaii! Duke Nukem Я =~ CD Reviews w eod Kingdom Hearts ыға» << DVD Reviews The PS2 plays more than just video games. High Heat 2003 A first look at the finest baseball on PS2. We bring you the latest screens and info on Calendar Square's Disney RPG Britney Rocks PS2 THQ knows more than the WWF. With Britney on board, we show off her new game. Hollywood Banter Does Fox's Dark Angel have Hollywood appeal? Find out right here. Top 10 Charts PlayStation Year 2 Dream Cast Ico comes to our imagina- tion's silver screen. Translation Localizing a Japanese game for the U.S. market takes more than just words. See how it works. Demo Disc * 16 With our PS2 disc, there's too much goodness to fit into this box. Put aside a few hours and watch. Input • 22 Let us know your thoughts. Write us at our usual address, or send us e-mail at OPM(aziffdavis.com. Spin е 32 Don't let holiday shopping get you down. Our buyer's guide will leave you plenty of time for eggnog. Top Secrets * 180 Struggling with the PS2's coolest game? We'll help you through Devil May Cry. PS е 190 A feast of funny proportions. Start off with our holiday turkeys, add a side of wacky memory card icons, and top it off with other tasty tidbits PREVIEWS PLAYSTATION 2 Airblade Dynasty Warriors 3 Ecco the Dolphin Freaky Flyers Genshi Good Cop, Grandia Il..... Jade Cocoon 2.. Jak and Daxter J. White’s Cue Ball World Kelly Slater’s Pro Surfer. King’s Field IV Max Payne .... Medal of Honor: NBA 2K2 NFL 2K2. absent from MG due to other 7 “responsibilities,” оту чые left E is аге ѕеху!”, 88 100 116 130 28 96 .102 No One Lives Forever МҮ Васе. SK8.. Sky Gunne Smuggler’s Run 2 Street Hoops Stuntman... 114 Suikoden Ill.. 126 The Thin .110 TimeSplitters 2 94 WipeOut Fusion Worms Blast WWF SmackDown! JBI PS one Gunfighter: Jesse James... The Italian Job. Martian Gothi Men in Black: The Series... Mr. Driller G Saltwater Sportfishing. Spec Ops: Covert Assault... 138 ification 138 137 137 Twisted Metal: Small Brawl136 Worms World Party .-137 ба с ге! dw huh? REVIEWS PLAYSTATION 2 Ace Combat 04: Shattered Skies Bass Strike Virtual Fishing Tournament ........ 161 Batman: Vengeance ... Capcom vs. SNK 2 Crash Bandicoot: The Wrath of Cortex оаа FIFA 2002 Giants: Citizen Kabuto . Guilty Gear X 5 Най-Ше..................! J Harvest Moon: Save the Homeland .. Kessen Il .... Lego Racers 2 .. Metal Gear Solid 2 .. NASCAR Thunder 200: NBA Live 2002 . . NHL Hitz .... Okage: Shadow King . Sunny Garcia Surfing .. Tony Hawk's Pro Skater 3 ... Victorious Boxers .......... 170 PS one Dragon Warrior VII Looney Tunes: Sheep Raider .172 Monsters, Inc. 172 Panzer Front . . “The one bad thing about sneakin’ around all the time? No one knows just how damn sexy {11.76 Powerpuff Girls: Chemical X-Traction........ 174 Rocket Power Team Rescue .174 SpongeBob 5 juarePants: Siper Sponge аге апа: 174 Tony REUS 5 Pro ЕТЕТИН ү /^ МРЕВ The Weakest Link . . DEMO DISC PROBLEMS? Did you buy a copy of our magazine that did not contain a demo CD? Simply send the receipt in an envelope marked "ОРМ | Replacement Disc" to the address below with. the name and address of the store plus your phone number and address and well send you the disc. Make sure you specify which month the corresponding disc belongs to in order 10 ensure you get the right one. Also, if you have a malfunctioning or non- working demo disc, call SCEA at 1-800-345- SONY. They will provide instructions to obtain repair or replacement services. Sony Computer Entertainment America. (SCEA) warrants to the original purchaser of the Official US. PlayStation Magazine that the demo disc included is free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. SCEA agrees for a period of ninety (90) days to either repair or replace, at its option, the (46) Official US. PlayStation Magazine pisc ROUND 2 You think our last PS2 demo disc had more than you could handle? Pack a lunch for this one. Not only has PlayStation Underground loaded it with demos and playables of some of the most anticipated games, they've also tracked down the folks at Naughty Dog to give you a behind- the-scenes look at Jak and Daxter. Plus, there's more Maggie than you can shake a stick at. Nice SCEA product. You must call 14800-345-SONY to receive instructions to obtain repair/replace- ment services, This warranty shall not be applicable and shall be void if the defect in the SCEA product has arisen through abuse, unreasonable use, mis- treatment, neglect or breakage during ship- ment. THIS WARRANTY 15 IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REP- RESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIG- ATE SCEA. ANY IMPLIED WARRANTIES. APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MER- CHANTABILITY AND FITNESS FOR A PAR- TICULAR PURPOSE, ARE LIMITED TO THE. NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUEN- TIAL DAMAGES RESULTING FROM POSSES- SION, USE OR MALFUNCTION OF THE SCEA ‘SOFTWARE PRODUCT. PLAYABLES VIDEOS DOWNLOADS always a treat. COOL MOVES ‘Some states do not allow limitations as to how Jong an implied warranty lasts and/or exclu- sions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state, OPM Demo Disc is published monthly by Sony Computer Entertainment America Inc, 919 E. Hillsdale Drive, Foster City, CA 94404. All titles shown herein are trademarks of and copyrights of their respective publishers. and/or their licensors. See individual screens. for details. ©2000 Sony Computer Entertainment America Inc. Please submit all related demo disc inquiries. to: OPM Demo Disc, Inquiries, 919 E. Hillsdale Drive, Foster City, CA 94404 WarJetz * Spy Hunter • Silent Scope 2 BEHIND THE SCENES Jak and Daxter: The Precursor Legacy * Ico • GameDay 2002 • Kinetica FIRST-PERSON VIDEO Take an in-depth look at the fascinating process of first-per- son video. If you saw our first PS2 demo disc, it’s the same technique used to bring you right into the heart of E3. This process might just be the next big thing to hit games. Plus, if you watch closely, you'll see a few bits of Britney. Which is PlayStation® NBA Street • Kinetica • Extermination • Gallop Racer 2001 Final Fantasy X • Jak and Daxter: The Precursor Legacy • Thunder Strike: Operation Phoenix * F1 2001 Blood Omen 2 PlayStation UNDERGROUN| FINAL FANTASY AT THE METREON So you missed the Final Fantasy movie release party at the PlayStation store in San Francisco. No worries. We'll catch you up, along with an interview with FF creator Sakaguchi-san. DEMO DISC PRODUCERS. Gary Barth Manuel Sousa Michael Tyau MARKETING TEAM Shelley Ashitomi Jesse Сай Sarai Sequeira Kim Yuen EXECUTIVE PRODUCER Andrew House MUSIC COMPOSITION Nathan Brenholdt Ashif Hakik FORMAT QA Sam Bradley DeMarlo King ACCOUNT COORDINATOR Eric Ippolito PROGRAMMING AND INTERFACE ARTWORK BY LIFELIKE PRODUCTIONS, INC. LEAD PROGRAMMER: William Bohan Metal Gear Solid 2: Sons of Liberty « SSX * Army Men Air Attack 2 * Dynasty Warriors 3D ARTISTS Jason Robinson Philip Williamson PRODUCER Jessi Harrison PRESIDENT Katherine Williams TECHNICAL DIRECTOR Tim Edwards (0 ANIMATION INTRODUCTION BY Secret Weapon PRINCIPALS Wes Harris Ryan Ramirez 3D ANIMATORS Jamie Chu JonJay Montemayor Bryan Poon ‘SPECIAL THANKS. Tom Gillan Gerald Martin Jim Williams Steve Williams Z 22) ZIFF DAVIS MEDIA Chairman, President and Chief Executive Officer . Robert F. Callaha Chief Operating Officer and Senior Executive Vice President ............... Тот McGrad President, Business Media ......................... A Perime Executive Vice President and Publishing Director ...... Peter Long (Business Media) Executive Vice President and Editorial Director (Editor-in-Chief, PC Magazine) «+ Michael J. Mille Senior Vice President, Business Development ......Beth-Ann Easo (Business Media) Senior Vice President (Circulation) ................ 1 Charles Mas Senior Vice President and Publishing Director ....... Mitchell Yor (Business Media) Vice President (Corporate Sales) „Кеп Beac Nice МИКЕЙ е О азун ЛД John Dodg Vice President . е iners eed es A 6. Barry Golso (Editor-in-Chief, Yahoo! Internet Life) Vice President (Chief Information Officer) ........... Kim Hoove Vice President (Marketing, Integrated Solutions) Vice President (Internet Business Development) . . . .Aimee D. Levin Vice President (Editor-in-Chief, eWEEK) ............! Eric Lundquis Vice President (Technology) ..................... Bill Machron Vice President (Controller) ....................... David Мше VIRE PESIN И ae aA Michael Perkowsk (Ziff Davis Market Experts) Vice President e ..Tonia E. Rie (Marketing and Brand Development, Business Media) Vice President (General Counsel)'............ Carolyn Schurr Levi Vice President а Қ Ы sare. sates ed Dan Schwart (Publisher, Ziff Davis SMART BUSINESS) Mite President oorr ДЕНЕ «sistas were Sloan Seymou (Publishing Director, Baseline) Vice President (Editor-in-Chief, Baseline) . . . Тот Steinert-Threlkel Vice President (Game Group) .....................! Dale Stran: Vice President (Internet Audience Development) ... Stephen Suttor Vice President........... КОШЛАР; АД» Stephen Veit! (Publisher, CIO Insight). Vice President (Еуепі5).......................... Scott Wol Vice President (Internet Advertising Sales) .......... Jason Yount Executive Vice President and General Manager .....Mark Van Name eTesting Labs Director, Business (Business Media) ............... John Dennehy Director, Communications ..................... Elizabeth Estrof Directors, Manufacturing ................ Rhett Hall, Carlos Lug Director, International ............ Кл А Christin Lawsor Director, Creative Services ...................... Bobby Suttoi Director, Design (Business Media) ..................1 Nicole White “The best crashes ever in a video game" - IGN The most spectacular real-time crashes. Ever. edi fee The more reckless you drive, the more power you score. Force your friends into oncoming vehicles. eiii tra Drive like a madman through YOU GOTTA RISK IT ALL TO WIN IT ALL. everyday traffic. THEE M E EA WIN A RACING SCHOOL GIFT I [ | CERTIFICATE AT ACCLAIM.COM 1 j f | Вопіс, ЕМЕВҮОМЕ Е MILD VIOLENCE | - NP GEM КЕТЕР. == www.acclaim.com HOMER. YOU'RE DRIVING == LIKE A MANIAC! ж 4/22 ZA (YK IA © 2001 Electronic Arts Inc. EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Al rights reserved. ©2001 Twentieth Century Fox Film Corporation. Al Rights Reserved. Fox Interactive, The Simpsons, The Simpsons Road Rage and their respective logos are trademarks of Twentieth Century Fox Film Corporation. "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either trademarks or registered trademarks of Microsoft Corporation in the U.S, and/or other countries and are used under license from Microsoft. Nintendo GameCube is a trademark of Nintendo. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. ©2001 Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association. OH. MARGE, ROADS АКЕ JUST Mr. Burns’ nuclear-powered А SUGGESTION. : i P 2 | : fleet of critical mass transit LIKE PANTS! J 2 is making Springfieldians х à catch "ride-share fever"! Help buy the bus system back by driving fares through rush- hour traffic, suicide shortcuts and unsuspecting buildings. Take the fastest possible route. Or just use the roads. thesimpsonsroadrage.com Mild Language В | Suggestive Themes QE PlayStation.? Violence PlayStation.c It's pure speed by any measure. Slip into a Kinetic Suit and feel the intense competition in your fingertips. Scale walls. Cling to ceilings. Pull off ground and aerial stunts on 12 futuristic tracks. Man and machine are united. Fasten your garter belt. www.scea.com O TO 60 IN 36-24-36 TEEN Mild Violence Suggestive Themes CONTENT RATED BY ESRB Think you have what it takes to write the Letter of the Month? Send us your video game expositions and you could win the official OPM Box of Joy. We pack our Box of Joy with an assortment of nifty goodies from all your favorite software companies. CONTACT OPM snail mail PlayStation Magazine Р.О. Box 3338 Oak Brook, IL 50522-3338 e-mail opmf(üziffdavis.com and check us out on www.playstation magazine.com fax If you need to reach us now 630.382.9010 Ex / AN Le D THEF UTO 3. Ше KITT Doesn't Want To Ве Ugly In October's issue #49, | was very interested in the news of a new Knight Rider. Aside from David Hasselhoff, what's not to like of the original series? The motivation for this letter, though, is the remark about the current Firebird, which states, "Surely [KITT's] Al would be repelled by the ribbed, finned, scooped and generally ugly monstrosity that now passes as a Firebird." | disagree about the "ugly monstrosity" part and happen to like the current body style. But that argument is for another magazine. The question | would like to ask is this: What vehicle would you like to see portray KITT? Necessary requirements that seem obvious are that it be domestic [sorry import fans, but Knight Rider just couldn't be true to its roots otherwise], high performance, and a somewhat regular production car to remain more inconspicuous than a supercar would le.g., the new Saleen]. | also present this question to ОРМ readers and ask them to write in on their choice. To start this off, other than my obvious vote for the Firebird, | would go with the Corvette 706. Black, of course. Clint Rogers Houston, TX А Corvette, yesterday You really don't think the latest (and soon to be canceled) Firebird is ugly? If we had to choose a domestic sports car for KITT's brain to be transplanted into, we'd have to say we're with you on the Corvette thing. Chevrolet is working toward the announce- ment of the C6 Corvette at next year's Detroit Auto Show, and early sketches show an even. cooler car than the current model. Given that a movie would be a couple of years off, that could be a distinct possibility. It won't make Hasselhoff look any cooler, though, will it? (>) Official U.S. PlayStation Magazine Pii Letter of the Month 1g if I could get your input on the tragic events of recent times, ct they will have on the gaming ind у. І have seen that many games are being delayed while they remove many "suggestive themes." Also, | realize that this is not only affecting games; howev- er, | will speak on thi half of the gaming community. For the first time, | see a reve іп the trend that video games companies are now being seen’ tention to the fact that when The entertainment industry as a whole responded with great sensitivity to the events of Sept. 11, and gaming was a big | art of this. Games in development were tweaked, marketing campaigns altered, and particularly contentious titles were held back, like Syphon Filter 3. Since the witch hunts of last year, and thanks to the efforts of Doug Lowenstein at the IDSA with the ESRB rating system, the Sky Gunner In U.S.? | must be from a parallel world or something, because | remember an interesting little action/shooter called Sky Gunner, and no one else does. | hope the complete lack of cover- age isn't because Sony doesn't plan on a U.S. release. Personally, | thought the old-fash- ioned mechanical designs, highly stylized character art and French atmosphere gave the game a unique look, and what 1 saw of the gameplay looked tight. If they can release Okage with all its quirkiness and charm intact, then I'm sure Sony can toss us a game with as тисһ potential as Sky Gunner. Gunfighterx@hotmail.com Weird you should mention this. Check out our PS2 Previews section this month for some info and screens on the game. Facing Off With Armored Core I'm curious to see if I'm the only one who has noticed something that both Armored Core 2, and a certain action flick starring John Travolta and Nicolas Cage, Face/Off, have in common. In the movie, Cage plays bad guy Castor Troy, whose partner in crime is his kid brother, Pollux Troy. Where am | going with this? Well, in the Arena mode of Armored Core 2, there are two ACs named Pollux and Castor, the former being the lat- ter's younger brother. phreak5@hotmail.com Actually, they're both references to Greek mythology. The twin sons of Zeus and Leda, Castor and Pollux are the two brightest stars in the Gemini constellation. TRAVOLTA/CAGE 5 ORIGINAL DOCUMENTARIES ^ DIRECTOR’S COMMENTERY 4 DELETED SCENES ALTERNATE MAIN TITLE SEQUENCE U2 MUSIC VIDEO, "ELEVATION" TOMB RAIDER MIX MANY DVD-ROM FEATURES‘ ACCESS TO THE TOMB RAIDER ONLINE EXPERIENCE" SPECIAL СОЦ БД ERO LARA CROFT TOMB RAIDER VH CLUDES 25-MINUTE DOCUMENTARY, “DIGGING INTO TOMB RAIDER” B IG PG -13 [Panenrs srono caurionto Z5] mUTUAL Fiery | | 1S | REAR EN HAPTER GER T COMPANY PRODUCTIONS. For Action Violence and Some Sensuality For more information on US film ratings. до to vowfilmratings.com. www.paramount.com/homevideo "Requires а computer capable of playing ОМО movies, running Microsoft® Windows 98 SEG or higher. * "Online features require an Internet connection. DVD special features and availability subject to change without notice. TOMB RAIDER and LARA CROFT аге trademarks of Core Design Ltd. All Rights Reserved. TM. © & Copyright © 2001 by Paramount Pictures. All Rights Reserved. (B mieu “ If I looked at Own Private Silent Hill | have lived in the town of Auburndale, Fla., for a good portion of my life. It's a small town І 30 minutes away from Orlando. For a spell, however, | moved up to southwest Michigan. While | lived there, an old flame from high fea red for n y School summoned me back to this tiny town. When | returned, however, it was not quite the . same. A plague of sorts had enshrouded this | fe beca 156 town and various towns around it with some- thing | had never heard of before. | became more aware of it while | was tl ey nay working at 7-Eleven during the night shift. People would come staggering in to use my ‚ toilet, only to leave behind a disgusting mess Spew citi US- that made ап already horrible bathroom look worse. A lot of the people also came in wide- eyed and tended to scratch their heads a lot, ( h у апа shake around uncontrollably like the prosthetic monsters of Silent Hill 2. If | looked : at them funny, | feared for my life because caffe nated Soda they may spew citrus-flavored, highly caf- feinated soda at me. The few police officers nı Who would come in would reveal disgusting at І е stories of evil so that my trek home alone would keep me afraid. While true, it doesn't seem like much but that the Methampheta- mine demon has reared his head here. I've come to learn that this area supplies all of Florida with some very bad narcotics. Unfortunately, there is no hope for these fes- tered people. AIL | can do for them is keep plenty of Mountain Dew stocked so that they may not harm me. | also keep my stick in case some try anything. They say once you live in Polk County, you may leave, but some- thing always brings you back. For me it was my love life. For others? Who knows? darth_mizzark@yahoo.com them funny, B.J. ALDRIDGE'S MOST WANTED Sounds kinda gross. Anyone else living in their 1. PS2 own private Silent Hill? 2. PS2 1 ЗЕЙ Dragon Warrior Secret 5. PS2 | recently came across a Dragon 6. PS2 Warrior VII ad. It was simple 8 Баз enough: ап island on a map with 59 PS2 the words “In the world, only this jo. Му ex-girlfriend island is...", as well as some tiny screenshots around the border. On further inspection, one А could easily tell that these screenshots are ү Кш, in-game footage. Some of these screenshots OPMfaziffdavis.com аге of the battle sequence. If one looks close Mark the subject enough, he or she could see that the names MOST WANTED. of the characters were changed to create messages...hidden messages. Some of these messages are just humorous, such as "Greatest RPG Epic." But one of these mes- sages was very important and interesting. It was two screenshots right next to each other, HITS Man Wants Boobs Is Dead or Alive 3 going to be on the PS2? John Darville Jr. lum (ücharter.net Yes. Even Моге Claustrophobic Wanna get a great effect while playing through Silent Hill 2? Turn down the color of your TV to zero. Black and white makes the game, in my opinion, more claustrophobic. Ron Johnson rj53447@navix.net You really want it more sive than it already does? Why? Sex In Metal Gear Solid? I was wondering what the mature sexual themes referred to in Metal Gear Solid 1 ог 2. If you could answer my question | would be extremely grateful. Scheil Harman scheil_harman@. hotmail.com Well, there are throughout MG: ak ро You Live In Silent Hill? How About San Bruno? | The Wel site PSera has a feature on it that you might find interesting, written by guy Every month we run a pic, and it's your job to come up with a witty caption. E-mail your captions to OPM@ziffdavis.com and mark the subject CAPTION CONTEST. The new picture, from Capcom vs. SNK 2, should be easy enough. WINNER! CAPTION THIS "Oh look, a FedEx box." Think of something that'll make us Alvaro Garcia, Redwood City, CA chortle 'til we choke and you could be a winner. N (24) Official U.S. PlayStation Magazine кп the games. www.espnthegames.com АТ ESPN, WE FIRMLY BELIEVE THERE IS A TIME AND PLACE FOR FOOTBALL, IT JUST HAPPENS TO BE ANYTIME AND ANYPLACE. ; t With Chris Berman and Tom Jackson calling every. down, you're rightin the middle of a live ESPN telecast. With the ability to make trades, draft rookies and sign free agents, you control the action on. and-off the field. And with the power to create entirely new players, you're a veritable pro football Frankenstein; So check out ESPN NFL PrimeTime in its convenient new time. slot: 24 hours a day, seven days a week. EVERYONE id B (©2001 NFL. The NFL Shield logo and all other (NFL-related marks) are trademarks of the National Football League. Team names and logos are trademarks о! the teams indicated. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a registered trademark о! the NFL players. wwv.nflplayers.com (22001 PLAYERS INC. ©2001 Disney. ESPN and ESPN the games are trademarks of ESPN, Inc. KONAMIO is a registered trademark of KONAMI CORPORATION. ©2001 KONAMI. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment inc. Xbox and Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries, ЕЗ PlayStation.2 ж 4” ШЕЛІЗ ЕЗ КОМАМ! ® В ---- “I was in love with his badassness." w tso the r momen е0 Ї nost sii memorable 1 gaming to me OW п and together they read www.enix.com sla...sh secret.html, or www.enix.com/secret.html. This is a not-yet-running site that is devoted to Dragon Warrior. Just thought I'd tell you about my amazing find! Bilbo Baggins address withheld Check it out. If you're anything like our resi- dent role-playing geeks, you'll be all over this. Dante Is Really A Guy Called Vash From Trigun? | rented Resident Evil-Code: Veronica X so | could play the Devil May Cry demo. After play- ing it, | decided that Dante was the most bad- ass character since Solid Snake. He runs around with two guns and kicks the crap out This is Vash, not Dante. ng case you were wondering ~ ) M of all kinds of demons. | was in love with his badassness. Then my friend lent me an anime called Trigun. It stars a character named Vash who just happens to have two guns, one black and one white. Also, he just happens to wear a long red trenchcoat! Please tell me Dante isn't a ripoff of Vash. Please tell me that Dante still is very badass. Please tell me it's just a coincidence. Jason from Canada P.S. Joe Bazookatone rules. Having looked into things further, we're pretty convinced that Shinji Mikami and his team are big fans of Trigun. If you want to see more pic- tures that may convince you, check out this awesome fan site for some cool stills: http:/Awww.bishounen.net/trigun Another Legend of Dragoon? | was wondering if there were any plans to make a Legend of Dragoon 2? If Sony did come out with a sequel to The Legend of Dragoon, | know | would buy it. Matt Schomer matthew schomer(dhotmail.com We haven't come across any confirmed news, but Clish tells us that there are strong rumors of a new Legend coming to PS2 sometime in 2002. Yorda's Language Although I'm not yet done with the game Ico, I'm totally immersed. | have to say that the part in the beginning when you get Yorda out of the cage and you see her up close for the first time as the camera pans up to her, and you see her hair rustling in the wind...it's one of the most memorable moments in gaming to me now. Anyway, on to my question. In the reviews | have read, they state that originally 26) Official U.S. PlayStation Magazine We're Glad I'm not Gary Steinman, but | wish I were! Anon From recent OPM subscriber study conducted by MRCOA. Smuggler’s Still Running In the preview of Smuggler's Run 2, in OPM #49, you stated that there would be an Afghanistan level. Do you feel Rockstar would consider changing that in light of the recent tragedy in NY, D.C., PA? Jonathan Kopacz јоп@гксиѕіот:сот As far as we're aware, Rockstar is simply dela ing the release of the game and editing a small amount of the content. PocketStation Is the Pocket- Station coming out here? _ Will you be able | to attach a CD writer to the PS2 in order to record CDs? Cowboys22fan i m In theory, it should be ble, but it vould need special dr pecific for th We doubt је Sony planned to have the subtitled language that Yorda is speaking translated to English the second time you play through the game. Late in the development cycle, they decided to take this out. If this is indeed a language that they created, I'm sure they know what she is saying. And with that said, I'm sure there is а key that states what each symbol means cor- responding to each letter of the alphabet. Is there any way you can get your hands on this key? It would be an awesome addition to your Top Secrets section. Also, if a key is not available it would be possible to translate it by using a bunch of different combinations matching the symbols. to words in the alphabet until you find a match that forms words. But that's a lot of time that you would have to spend doing so and, unfortunately, | don't have time to do so. Maybe someone else (i.e., you guys} could take on this daunting task. John Nieves johngpr(dpeoplepc.com We quizzed a few people about this, and we're reliably informed that although a translation was originally going to be in the second run- through of the game, the text and the speech patterns aren't a fully formed language. Much as I think we'd all like it to provide as much geek appeal as, say, Star Trek's Klingon lan- guage, this isn't the case. There are some fonts out there that look remarkably similar to the symbols in the game, though. You have prompt- ed us to try to get our hands on a transcript of what was originally going to appear in the game. If we can talk someone into getting it for us, we'll print it in full. Iron Chef Is, Like, Extreme, Dude. Really Of all the extreme sports games on the PS one and PS2, not yet have we seen one for Iron Chef on the Food Network. This may be a stupid idea, but | think it would be a great game, and | know that many people agree with me. Have you ever seen Tony Hawk race from his work station to get a Maitake mush- Iron Chef MC, Kaga Takeshi, without Liberace-style outfit room in under five seconds? | think not. This is what extreme sports are all about— Japanese chefs. Wouldn't it be great if John Madden could provide commentary for this innovative genre of gaming? Instant replays would be awesome, and the game could come packed with a variety of lick pads used for taste testing. Wouldn't this game be cool? David Harper clarksvillecati7(dyahoo.com QUESTION OF THE MOMENT Last month, we asked you to pick just one game that you want this holiday season. Here are your answers. Next month, we want to know what you'd like to be able to - play with your PS2 online. E-mail us at OPM(aziffdavis.com. _ Mark your notes ONLINE. The one game that I want this holiday is SmackDown! Just Bring It. | am a huge WWF fan. Mathew Ballard | Bigamer24(üyahoo.com | . You actually expect me to choose which; one I'd rather have? There are so many! Metal Gear Solid 2, Devil May Cry, Tony Hawk's Pro Skater 3... `. Jonathan Kopacz jonk(@rkcustom.com. ІН | could only buy one game it would be Metal Gear Solid 2. It has action, it has excellent graphics, and if it's anything like the first one, it will also have a deep and compelling story. On top of all that, it has David Hayter returning to do the sexy voicework for Snake, which, as a girl gamer, is a definite plus. . Jennifer asellus9(ayahoo.com Oops! — In our October issue, we printed the incorrect publisher for Tribes 2. The correct publisher is Sierra. In our November issue, we had the wrong subtitle for Conspiracy's PS2 Tiny Toons game. The correct full title is Tiny Toons: Defenders of the Looniverse. lion by Penny Arcade ACTION 5 Crore, Van 0:85:90 detailed courses all around the globe. www.gosplashdown.com RATING PENDING pumu Visit www.esrb.org RP or call 1-800-771-3772 ( Л for more info. A х БИЧ INFOGRAMES MES ҮҮ PlayStation.2 Splashdown™ © 2001 Infogrames, Inc. All rights reserved. Developed by Rainbow Studios. The Atari logo subsidiaries, used under license to Infogrames, Inc. GTX is a trademark of Castrol Limited, used under ~ are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. The ratings icon is a is a registered trademark of Atari Interactive, Inc., a wholly owned subsidiary of Infogrames Interactive, Inc., and an affiliate of Infogrames, Inc. SEA-DOO, XP, RX, SPX, Rotax are trademarks of Bombardier, Inc., or its license to Bombardier, Inc. All other trademarks and trade Names are the property of their respective owners. Manufactured and marketed by Infogrames, Inc., New York, NY. "PlayStation" and the PS” Family logo tratlemark ofthe Interactive Digital Software Association. . HALL RISE ТП Born of different worlds, woven together by fate, | each shall rise to face their destiny. Ryudo has been hired to protect a young priestess who must participate in a ceremony to halt the encroaching rebirth of Valmar, the God of Darkness. Embroiled between the forces of good and evil, Ryudo must follow his destiny and save the people he detests so much. Ubi Soft | ww.ubisoft.com Nee v rights reserved. Original gat iam! Arts, Englis ion (c)2000 Ubi Soft Entertainment. Grandia is a trademark . "Carro" character design by Atsi іда. Ubi Soft Entertai it and the Ubi Soft logo are registered trademarks of Ubi Soft, Inc. marks of Sony Computer Entertain: Inc. The-ratings icon is a trademark of the Interactive Digital Software Association. Fr Over 1,000 characters to interact with in beautiful, varied environments. + Groundbreaking Battle System ` Customize skills, spells and requiring-tactics, skill, timing special attacks with an and teehnique. + amazingly flexible level advancement system. PlayStation. INSIDE SPIN 34 No More Resident Evil? Is the series really going to be GameCube-exclusive? 35 Virtual Britney The pop goddess will soon be dancing on your PS2. 38 Holiday Buyer's Guide Only the best for the discriminating gamer. 50 Kingdom Hearts FFX characters in the Disney/Square RPG? Yes! Win a Trip to Hawaii! Go surfing with Sunny Garcia, star of Ubi Soft's new PS2 game. 60 Game Jobs Translating a Japanese game takes more than just words, 76 Todd McFarlane Speaks The Spawn creator tells us what it’s like to work on the incredible Metal Gear toys. 82 Media Roundup DVD reviews, movie news, music reviews and more! G3) Official U.S. PlayStation Magazine With the arcade version of Soul Calibur 2 nearing completion in Japan, Namco has released new shots of the game [which runs on Sony's System 246 board]. In the works for over a year now, Soul Calibur 2 is currently slated to hit arcades early next spring and then the PS2 by the summer. We once again spoke to project leader Koh Onda to see how work on the sequel has been going. "The development schedule is actually a little bit shorter than the previous Soul Calibur," he tells us, citing that it's easier to put together a sequel than a completely origi- nal game. "We are attempting to make a more Soul Calibur's triumphant debut on the PS2 is overdue enjoyable game for the players by simply tak- ing into account a lot of the feedback we got from them on the original title." Is Onda happy with how Soul Calibur 2 is turning out so far? "To be honest, we felt that the expectations for Soul Calibur 1 were very high before its launch," he says, "but we would like to believe that we met them." You won't hear any disagreements from us on that one. "This time around," he continues, "we believe the expectations of gamers are even higher, but we are once again doing our best to exceed those expectations. That is what the Soul Calibur project goal should always be." Astaroth takes а moment to show оф Calibur 275 awesome new lighting е) Because Soul Calibur 2 and archrival Tekken 4 are hitting both the arcades and then the PS2 around the same time, we've heard that each team has made a special effort to outdo the other, and that there’s some real rivalry between the two. “We are using friendly com- petition to make better products,” Onda admits, smiling. “We actually have a really good rela- tionship with each other, though.” The new screens from Namco show off some of the work Onda and his team have done in terms of expanding the environments, a major enhancement for this sequel. Onda claims that the larger, multileveled environ- ments, now with walls, will dramatically upgrade the game's playability. We've also found out that Soul Calibur 2 will feature approximately 16-20 characters (with at least six new ones). So far, the ones we've spotted include Astaroth, Ivy, Taki, Siegfried, Kilik and Nightmare. Things certainly sound good for the Soul Calibur sequel, but hopefully we'll get some actual hands-on time with the Р52 game soon. All this waiting is painful! Games Changed, Delayed Due to Terrorist Attacks Publishers scramble to remove inappropriate content in the wake of the tragic events in New York and Washington, D.C. The Sept. 11 terrorist attacks that devastated the nation sent shock waves that reached as far as the video game industry. With the country still dazed by the enormity of the tragic events, several major video game publishers quickly moved to delay the release dates of upcoming titles. Among the first announced delays was Activision's Spider- Man 2-Enter: Electro for the PS one, originally slated to hit store shelves on Sept. 18. Set in New York, the game included a climactic battle on a building that resembled the World Trade Center's twin towers. "Out of respect for the victims, their fam- ilies and our fellow citizens, we will be postponing the launch and making minor changes to the game," the company stated. Activision's move mirrored those of countless other compa- nies throughout the entertainment industry. Columbia Pictures, for example, removed a trailer for Spider-Man from the movie's official Web site because it had a sequence involving the twin towers. Warner Bros. put its Arnold Schwarzenegger vehicle Collateral Damage on hold and cancelled all promotions for the film, which has a plot that centers on international terror- ists. Meanwhile, TV networks postponed the start of the new season and altered several major series. “Our industry cannot be exempt from the responsibility to look inward and ask whether any of our products could be Publishers are quietly dialing back some now-questionable content in their games. inappropriate or insensitive at a time of national mourning and crisis," said Interactive Digital Software Association President Doug Lowenstein to the Hollywood Reporter. "Everything has changed for everyone and every business in this country, including the video game sector." (The IDSA is a trade group that represents about 90 percent of the games industry.] One game publisher particularly hard hit was Take-Two Interactive and its subsidiary Rockstar Games. With offices in lower Manhattan, Rockstar saw its operations completely dis- rupted. On top of the challenge of simply trying to return to business, Rockstar—which has built a reputation on producing edgy, adult-focused games—also had to delay the release of Grand Theft Auto Ill and Smuggler's Run 2 to alter content the company has "deemed inappropriate given recent events." Meanwhile, other publishers are quietly dialing back some now-questionable content in their games, changing details, storylines and locations to be sensitive to the tragic events. So does this mean that video games will forever be radically different? Not likely. As in other entertainment media, game publishers are simply making the right, responsible and fully appropriate moves during these tough times. But games will Still be games—and they remain particularly effective at pro- viding what so many people need these days: an amusing escape from the sometimes-harsh reality of the real world. While certain themes and subject matter may be anathema in the short term, games will continue to thrive in the long term. “| don't think you'll see a fundamental change in the kind of games people make," Lowenstein told the Hollywood Reporter. "There'll probably be a higher degree of sensitivity in what they depict, but does this mean there'll be a dramatic decline in games that involve hunting down bad guys? No.” Spider-Man 2-Enter: Electro Delayed to alter a scene that takes place on the rooftops of buildings similar to the World Trade Center's twin towers. Building Baku (Japan) This Japanese puzzle game was outright cancelled because of the terrorist attacks—and it's easy to see why. One of the game's main objectives was to bomb popular buildings. from around the world! DELAY OF GAMES A quick look at some of the games that were affected by the recent tragic events. Hidden Invasion References to terrorism are being removed and name is being changed. Release pushed back. Syphon Filter 3 Delayed to be sensitive to the current situation. The game, which has mis- sions set in Afghanistan, will be unchanged, but the advertising and mar- keting campaign will be completely redone. Smuggler's Run 2 Scenarios set in Afghanistan to be edited, causing the game to be delayed. Max Payne Delayed due to lost time spent revising Rockstar's other two affected games (GTA3 and Smuggler's Run 2]. Grand Theft Auto III Certain references to New York City will be changed, leading to a delay of game. Monster Rancher 3 Release delayed four days solely because of the tragic events. Content, obviously, is unchanged. Official U.S. PlayStation Magazine (33) The Fantasy Continues Square has revealed that it's working on games based on the Final Fantasy anime TV series in Japan. ZOE FLOWER SNAKING THE COMPETITION Whose idea was it to release two video game consoles in the same week? With Microsoft's Xbox blitz on Nov. 15 and GameCube following suit just three days later on the 18th, it looks set to be the week of reckoning after month upon month of glowing lime-green hype and cubic purple propaganda. So, for such a monumental moment in video game history, why do I just want to cozy up at home, flopped on my couch, pajama-clad and oblivious to the outside world? The answer comes in the form of two words: Hideo Kojima. No, this is not another one of my weird Kojima fantasies where he visits my house in a kimono and serenades me with a portable karaoke machine. I'm talking about the release of Metal Gear Solid 2: Sons of Liberty for the PS2—a release that occurs, conveniently, just 48 hours prior to the impending console craziness. Whether Sony planned it this way or not, the release of such a prominent game right before a competitor's launch was a smart and powerful move. It's no secret that MGS2 has kept me in an obscene state of anticipation since finishing Metal Gear Solid on the PS one (obscene = Konami blocking my phone number after calling daily for updates, contemplating styling my hair in a mullet, secretly training to be the next member of Foxhound). Maybe that's overkill, but you can't deny that this is the most eagerly anticipated video game of the year, and perhaps of all time. The point is this: A system's software means more than any number of megahertz or gigaflops or flashy commercials. While Nintendo is busy chanting "Miyamoto" and Bill Gates is doing his best to look cool, the rest of us will be cuddled up with Kojima's masterpiece, preparing extra shelf space for а 200-game PS2 library, and forgetting Xbox and GameCube exist...at least for the moment. I'm not saying PS2 won't have stiff competition. After all, Metal Gear will come and go (did I just write that?). Microsoft has enough money to buy a seat at the top of consoledom with enough left over to purchase a few small countries. Nintendo has Mario, Zelda and Pikachu, who together could wage an attack that even Solid Snake would have a hard time thwarting (all set to cute music with an "E" for Everyone rat- ing, naturally). But if you haven't bought a PS2 yet, it's going to be impossible to resist now that Metal Gear is making its return. Sony knows this well enough to use the game as an opportunity to "Snake" the competition, Stealing a little thunder from Xbox, quieting the racket over GameCube, making gamers wonder where money would be hest spent. $500 on a fancy new system with a couple of games, or $50 for a copy of what could very well be the best video game in the world? I think you already know my answer. Zoe Flower is quite a big fan of Metal Gear Solid and its creator, Hideo Kojima. She's also a multimedia superstar, with TV, Web and print credits to her name. She's English, lives in Canada, and has a Web site where you can find a couple of new photos of her, along with a cute little picture of a mouse and a flower on it, at vrww.zoeflower.com (34) Official U.S. PlayStation Magazine RESIDENT EVIL SHOCKER By now you've probably seen news articles about, or at least have heard rumors that the Resident Evil series will be leaving the PlayStation. Well, it's true. Capcom has opted to bring the Resident Evil series exclusively to Nintendo's new platform, the GameCube. But don't freak out just yet. All hope is not lost for PlayStation owners. Stick with us as we examine the situation. Officially, Capcom has announced that it will deliver six Resident Evil games to the GameCube. Now, that may sound like a surprisingly high number at first, but upon closer examination, it's not that shocking. One of the games is a remake of Resident Evil 1, while three others are strict ports of Resident Evils 2, 3 and Code: Veronica. The remaining two are Resident Evil Zero (a game that was originally in the works for the Nintendo 64 but scrapped in favor of a GameCube version] and Resident Evil 4 (this is likely the hardest blow for PS2 owners—this game was originally supposed to be exclusive to the Sony platform] So why would Capcom want to move its Resident Evil franchise away from the PlayStation—the platform that made it popular in the first place? Well, officially, the company states that it has faith in Nintendo's new con- sole. Unofficially, Nintendo was very much seeking the Resident Evil franchise for its GameCube (to counter the popular belief t that the console is primarily geared toward children) and likely offered a deal to Capcom that simply couldn't be turned down. "This decision is part of our multi-plat- а. form strategy in which we plan to bring {~~ large franchises to each of the viable Ж е ZR CN platforms," says Matt Atwood, a public relations manager at Capcom. "This is not a statement about any one other company." He goes on to explain that by the same token, the PS2 will have its own fair share of exclusive games. "All of these systems will have at least one large fran- chise, including Devil May Cry and Onimusha for the PS2 and Dino Crisis for the Xbox." But that still doesn't change the fact that PS2 owners will miss out on the Resident Evil series from now on—or will they? Well, Capcom has also stated that this isn't a permanent situation and that things could change in the "All of these systems will have at least * one large franchise." near future (we've already heard that Resident Evil 4 will still come to the PS2, albeit a little later than on the GameCube). As well, Capcom still plans to bring Resident Evil: Gun Survivor 2 to the PS2 early next year (don't worry, it's a lot bet- ә ler than the first one]. And if it helps any, PS2 owners should relish the fact that they're already play- ing Devil May Cry, which was originally being developed as Resident Evil 4 until Capcom decided to change its name. This announcement sure is a harsh blow, but it's only a matter of time until this situa- tion turns around again. Trust us. Illustration by Wayne Vincent - OVEMBER CALENDAR 2 FRIDAY 6 TUESDAY * Monsters, Inc. final-| e Ethan Hawke (1970) ly in theaters, after | hits 31 on the same ears and day as... years of • Max Payne, FIFA trailers. | 2002, Simpsons: Road Rage, NBA Live, Capcom vs. SNK 2 and NBA Live 2002 1 THURSDAY * The lovely Jenny McCarthy (1972) celebrates her 29th birthday. * Dragon Warrior Vil * FIFA 2002 (Р51) 13 тиғсолу * Hold everything! Metal Gear Solid 2 is out. As is Deus Ex, Shaun Palmer's Pro Snowboarder, NFL GameDay 2002, NFL 2K2, SSX Tricky, Test Drive and Baldur's Gate, 9 FRIDAY 11 sunoay * Sisqo [1978] parties |в Leonardo DiCaprio on his 23rd birthday | (1974) has his 27th with a thong as birthday party. Will Incredible Hulk Lou | he invite Calista Ferrigno (1951) Flockhart (1964) turns 50. and Demi Moore * Jack Black flick (1962) as well? Shallow Hal hits theaters. 20 тоєѕоду * Legends of Wrestling and Frequency АЙ 16 FRIDAY * The lovely Lisa Bonet |1967) has a party for her 14 WEDNESDAY = A royal birthday: Prince Charles (1948) hits 53 and King Hussein 34th birthday and both of Jordan (1935] probably goes to arrive in turns 66. the movies to stores for * Hoshigami and see Harry your PS2 Harry Potter both Potter, which | pleasure. arrive in stores, is out today. 28 WEDNESDAY e Jon Stewart (1965) is 36 and Anna Nicole Smith (1967) is 34. What to buy them? Maybe... * Jeremy McGrath's Supercross World and Twisted Metal: Small Brawl. 21 FRIDAY * Ken Griffey Jr. [1959] celebrates his 32nd birthday with Bjork (1965], who is 36. Will they о to see The Black Knight or Spy Game at the movies? 22 THURSDAY * Thanksgiving. Feel free to eat turkey and lounge around watching football. All dates are correct as of press time. Any inaccuracies have nothing to do with us, although we're pretty certain the birthdays are correct. Stop reading this now and go back to the big words, OK? For the interactive video aspects of the game, THQ Я turned to a company called Enroute. Britney had to be a special camera for these scenes. For a sneak peek at this portion of the Britney game, check out this month's Demo Disc. THQ turned to Japanese developer Metro, known for the Bust a Groove series, to work on the dancing aspects of the game. The actual graphics and gameplay will be loosely based on the engine Metro developed for Dance Summit 2001, a title that never made it to the U.S. Britney's managers and THQ are currently going through her library of songs to figure out selections to use in the ^ T "c game. It’s likely the game will THQ is also holding cyber- | F 5 D include at least a few tunes scan sessions with Britney 1 from her latest album, simply to make sure her likeness is ү titled Britney (such as her perfectly represented inthe ; | k * ^ S new hit “I'm A Slave 4 Ч game. Her virtual model will Ё - | feature all the correct facial апа body (yes!) movements as well as expressions. 5 5 | Pi Britney Brands, the studio that ensures quality control over all Britney Spears mer- chandise, is working hand in hand with THQ on a lot of the game’s development. Official U.S. PlayStation Magazi RATING PENDING Visit www.esrb.org or call 1-800-771-3772 каг) Features Shaun Palmer and 9 other top pro riders. jaun Palmer's Pro Snowboarder and Pro Snowboarder are trademarks of Activision, Inc. and its affiliates; Shaun па Game Boy Advance version developed by Natsume. Licensed by Sony Computer Entertainment America for d by Nintendo; Game Boy Color and Game Boy Advance are trademarks of Nintendo, © 1980, 1988, and 2001 owners, SHAUN PALMERS IPRO SNOWBOARDER You'll need everything you've got to keep up. | own 6 Winter X-Games gold medals and I’m not slowing down anytime soon. Session with me and some of the best pro riders including Tara Dakides, Shaun White, Ross Powers, and others as you drop into 8 levels based on real world- class resorts. With an insane trick style game-play, this video game is the ultimate snowboarding challenge. Pull the sickest tricks off anything in sight, defy gravity using hundreds of realistic moves, and link combos to access epic new terrain. Still think you can ride like me? Well step up or step off. Soundtrack includes songs by Static-X, Papa Roach and Alien Ant Farm. апу ә — ACTIVISIONO2.COM Oude E HOLIDAY BUYERS GUIDE Life was infinitely simpler for the PS2 owner last holiday season. If (and thats а big “if”) you were able to snag a system, you had only a few true gaming choices. But with so many i. 3 quality PS2 titles now in stores, its much, much tougher to pick out the perfect gift for the discriminating gamer. Relax. Were here to help. So dont fret, dont fuss-just consult our handy-dandy buyers quide for all the very best choices for each and every kind of gamer. Illustration by SHAG. Simply scan these handily organized categories to find the perfect gift for the person who... _ WANTS ONLY HE BEST ОҒ THE BEST Konami 50000 You either really want this game—or you don't yet realize that you, uh, really want this game. Do any of you actually. need us to explain why? Really? Then go read our feature, go read the review...and go buy this game! Sony CEA: $W € qi. Forget for a moment all that chatter about how Ico is art, is revolutionary, is a wholly unique experi- ence unlike anything before it. Just know that Ico is a breathtakingly beautiful, altogether engaging, and brilliantly executed adventure that, most of all, is amazingly fun. Sony CEA 000 06 What?! You know someone who doesn't yet own the great- est driving game ever? Surely, you jest! This, this...is unspeakable! Fix this problem. Now! Go buy it, slip it under the tree, and watch as the giftee abandons all semblance of a social life in deference to this extraordinary game. Sony CEA (O6 6 9 € Take everything you loved about the first two Twisted Metals, discard any of those awful qualities from parts three and four, add a dark, gritty overcoat, and you've got the best Twisted Metal yet. Disturbingly good car combat. Capcom. 90:08 Dripping with cool, oozing with style, charmed with stun- ning good looks, Devil May Cry has what it takes to change the face of action games. And the gameplay? It's like a shot of adrenaline chased by a frosty mug of fun. Rockstar (not yet rated) So you wanna be a gangster? Wanna live a depraved life of crime? Wanna roam the angry streets in search of easy money, fast action, hot cars, murderous mayhem? You can do it all—from the safety of your living room—with GTA3. Activision ^ 9 95 0 Get this: Not only is Pro Skater 3 the best Tony Hawk yet (which for some means the best game ever}, but it's also one of the first PS2 online games, replete with a solid array of modes that'll suck away even more of your time. LucasArts 7 Ф So, you basically just talk to people. And you don't fight any battles. Or play any action-packed minigames. Hmm. So what do you do? You carry out bizarre tasks and solve all kinds of unique puzzles in one of the funniest, slickest, most amusing adventure games ever. Sounds good to us. HAS WAY T00 MUCH AGGRESSION Koei [not yet rated] Sometimes taking out опе, two or even a dozen foes simply isn't enough. Sometimes you just need the bodies to pile up. But DW3 isn't your typical wussy weapons-based action game—instead, it lets you vanquish, oh, say, a couple thousand enemies in close- quarter hand-to-hand combat, What fun! суат Capcom @@@@4 With 44 different characters to choose from and six differ- ent styles of gameplay to perfect, Capcom vs. SNK 2 is one of the biggest fighting games ever put together. And that means plenty of hours of nonstop brawling for you. Namco eeeet Sporting a damn fine fighting engine, TTT is currently the best 3D fighter on the PS2—although Soul Calibur and irtua Fighter will soon give it a run for its money. Until then, settle in for some sublimely satisfying sparring. ма ISTAND PLAYING ALONE THQ (not yet rated] In "real life" it may be totally fixed, but in the virtual squared circle victory is still determined by the relative skills of you and your spandex-wearing foe. There's no better way to test those skills than with Just Bring It. Agetec 00014 One of the only games to require two players to work together, kie & Cream will either be a wonderful bonding experience for you and your non-game-playing mate, or the start of a torturous evening of bickering and finger-pointing, ultimately leading to your breakup. 5005 FIRST, ASKS QUESTIONS LATER Sierra. Q9. € a үү If you like some story to go along with your shootin’, you can't go wrong with this exceptional port of a PC game hailed by many critics as the greatest game of all time. There's even a PS2-exclusive two-player episode. Namco ee y For a quick, stress-relieving gaming fix; nothing beats blasting away at your ТУ set using a well-made light gun (read: бипсоп 2, packed in with this game). Buy опе as a gift and another for yourself, then link ep ypu PS2s to re- create that arcade experience. EAGames #0004 There's no better place to blast away with utter abandon than in the аге- nas of Quake Ill. Just don't let yourself get caught gawking at the gorgeous backgrounds and detailed graphics, lest you find your fanny fragged real good. ашын STOP SIGN: S ARE JUST SUGGESTIONS EA Games {not yet ed mu A blatant Crazy Taxi ripoff—but who's complaining when you've got 18 Simpsons characters, actual Springfield locales, and plenty of customized vehicles? drugs. And smuggling. And running. OK, no from the law and other ы а5 you. Т this game's wide-open, enormous envil n Sine Official U.S. PlayStation Magazine "PAIN WITH. ° THE Ch ГОКЕЅІАМ: World Wrestling Federation” TAZZ AND MICHAEL COLE CALL streets! @) Official U.S. PlayStation Magazine Rockstar eeee Seen The Fast and the Furious? Liked it? Wish that you too could engage in illegal pink-slip nighttime street rac- ing, but don't quite have the, er, testicular fortitude to fol- low through? Then this is the game for you! „YEARNS FOR А NJE YAT. TWIST ON OLD FAVORITES By Midway @@@@@ The "805 are back! No, not big hair, shoulder pads and C. Thomas Howell. We're talking about Spy Hunter, fully rebuilt into an all-new but equally as classic action game that even manages to surpass the original. Midway @@@@ While it doesn’t come near to capturing the multiplayer brilliance of the original arcade hit, Dark Legacy thrives as a single-player game. It may be mindless hack-and- slash action, but sometimes that's just what you need. Interplay (not yet rated] If you like your hack-and-slash with a little more depth than Gauntlet, you might prefer Dark Alliance. While only loosely resembling the gameplay of the classic PC series, it looks gorgeous and always holds your interest. LIKES 70 60 “XTREMELY” INT | „ЕА Від. (not yet rated] Considering we gave the original SSX a five-disc rating, we'd give Tricky a six if we could. Bigger tracks, bolder tricks, more characters and deeper interaction all add up to even more fun than the first time around. Infogrames (not yet rated] From Rainbow Studios, the developer behind the fabulous ATV Offroad Fury (another fine choice, by the way), comes the spectacular Splashdown. The gorgeous graphics only complement the intense, trick-laden racing. THQ eeee With the immense popularity of all those 'board games, the "xtremeness" of motocross has been overlooked late- ly. That's too bad, because Ricky provides some thrilling racing along with plenty of stomach-churning stunts. NOT SCARED OFA FRI ATEYLLY Konami 00004 You smile in the face of horror. You chuckle with delight during films like Psycho, The Shining, The Exorcist. Well, wipe that silly grin off your face, tough guy—this game will scare even you to the core. We promise. Capcom @ et After the psychologically wounding Silent Hill, the Resident Evil series seems almost...quaint. But those pesky zombies are still some of the best at providing the quick, visceral, jump-out-atcha thrills that you so desperately crave. Capcom eee e Even if this were just "Resident Evil with swords," that'd be plenty good for some gamers. But Onimusha's brilliant cinemas, great puzzles, satisfying action and hordes of outrageous foes ensure that this is much, much more. SHOUTS TE TV EABig $$ 695 A sports game that's perfect for any type of gamer, NBA Street is so fresh and so street that it might start to affect your vocabulary. But you better check yourself, because you'll have to back up all that trash talk with some mad game. EA Sports eeeet If you love realistic football so much that you wear a hel- met and jersey while playing it, then you're a dork. Get a fe. For the rest of you: Madden 2002 is the best football you'll find this year. You won't be disappointed. EA Sports 00004 Canada's dollar may be worth 30 U.S. cents, but their national sport in video game form has never been worth more. This is as close as you'll get to the energy and feel of the old Sega Genesis hockey classics. EA Sports eeeet Last year's FIFA was a great game, but it pales in compari- son with the latest version. It now features more licenses, properties and tournaments than you could possibly know what to do with. Even soccer moms will love this. ...BELIEVES IT S PHYSICALLY POSSIBLE TO WADOUBLE-JUMP 4 Sony CEA (not yet rated] In some ways, this is just the evolution of the 3D platformer, But in other ways, Jak and Daxter is unlike anything you've сга. = ever seen before. From Naughty Dog, the minds behind the Crash Bandicoot series, Jak and Daxter is packed with great personality and even better gameplay. This may very well be the best free-roaming platformer yet. tion.e Visit www.esrb.org or call 1-800-771-3772. кое;, for more info Kessen Il is a trademark of KOEI Corporation and KOEI Co., Ltd. © 2001 KC www.koeigames.com are registered trademarks of Sony Computer Entertainment Inc. The гай poration. All rights is a trademark of the ved. PlayStation"and the "PS" Family logo teractive Digital Software Association _ Snip-n-Shop | .. NEW TWIST ON @) Official U.S. PlayStation Magazine ..WANTSONLYTHE :..NOT SCARED OF BEST OF THE BEST AFRIGHTFULLY GOOD TIME „SHOUTS AT THE TV WHEN HIS TEAM IS LOSING wu HAS WAY TOO MUCH AGGRESSION BELIEVES IT'S PHYSICALLY POSSIBLE TO DO A DOUBLE-JUMP „„САМ'Т STAND PLAYING ALONE „SHOOTS FIRST, ASKS QUESTIONS LATER 4 «BELIEVES STOP SIGNS ARE JUST A SUGGESTION + YEARNS FOR A OLD FAVORITES LIKES TO GO "XTREMELY" FAST os ^ | x Namco ee < Memo to gamers everywhere: Don't let this second Klonoa game fall into obscurity like the first one did. Otherwise, you'll miss out on some of the finest on-rails platform action ever, starring an irresistible, floppy- eared, cel-shaded, gibberish-talking, uh, rabbit thingy. „| Ubisoft 20000 3 You'll be forgiven if you forget that Rayman 2 Revolution is essentially just a 3D platform game. Why? Because its expan- sive world, effortless control and gorgeous graphics will surely immerse you in a way that few platfomers ever have. THINKS DRIVING K1 TRUE SPORT Ubi Soft ° If the words "F1 simulator" leave you cold, then this isn't а game you even need to think about. But if the thought of realistic F1 racing gets you positively atwitter, well, this is the only game worth considering—and a solid one, at that. Infogrames eeee Round and round and round we go; why Nascar's so popular, nobody knows! But who are we to judge? So here it is: the best PS2 Nascar game, jam- packed with a robust collection of drivers and plenty of challenges to keep you busy. Namco eeee For those who think two wheels are better than four, Moto GP provides a remarkably accurate simulation of racing 500cc bikes. From that special motorcycle "feel" to the sharp graphics to the impressive replay mode, Moto GP really captures the essence of bike racing. WANTS Т0 BUILD 1 BE Sony CEA eet The world is in ruins, devastated by the Dark Genie. What to do? Rebuild it, natch—but this time, make it even better. Dark Cloud's engaging mix of dun- geon-crawling action, story-driven role-playing and strategic world-building will let you do just that. Natsume eeee OK, so it's not the whole world that's at stake here. More like a small farm in a small town. But during your time spent tending your crops, chatting with the townsfolk, and searching for a way to save the village, you'll definitely feel like Harvest Moon has taken over your entire universe. TER WORLD EAGames 0000 5 Can't build a better world without a decent roller coaster, right? Well, not only can you do that with this game, but you can also "ride" your coasters to test them out. Oh, and while you're at it, you can build an entire theme park too. .PRETENDS ТШ LIVING ROM COUCH SAROCKET SHP s Konami ee 4 Please, no more blather about not wanting to shell out $50 just for the Metal Gear demo that's packed in with ZOE. Kojima's "other" mas- terpiece deserves recognition on its own for its superb gameplay, stunning graphics and sublime control. Sure, it's a tad short, but it's still space combat at its finest. © LucasArts 6 6 eet Granted, Star Wars fans simply need this game. But you know what? Even if you couldn't care less about Lucas’ opus, you can't dismiss Starfighter's tight control, terrific gameplay, astounding battles and epic feel. Working Designs eee Graphically, this space shooter still serves as a nice show- case for the power of the PS2. Gameplay-wise, it's rather straightforward—simply shoot and avoid getting shot. But isn't that all you really need for a good shooter, anyway? HS A HANKERING FOR SOMETHING DIFFERENT. Conspiracy @@@@ Everybody likes boobies, right? Well, get this: One. of Stretch Panic's objec- tives is to pinch, pull and eventually pop the chestal regions of some unnaturally endowed gals. In fact, you can stretch and pull just about anything in this game, including the colorful environments. Tecmo @ e. i With its innovative breeding, training and battling regimen, Monster Rancher 3 manages to tap into the doting parent in everyone. Plus, you spawn monsters from CDs and DVDs! Pick this one up, and you'll soon be scouring your collection to unleash as many unique beasties as possible. Tecmo ee et Break out a pack of Lactose pills, because you're likely to get a bit queasy from all the cheeseball antics in this quirky music game. But if you can handle it, you'll have an absolute blast dancing along to Unison's infectious beats. Sony CEA eeee Link together fireworks to set off chain reactions in this oddly relaxing puzzle game. Not very deep, but a feast for the eyes, especially in the fantastic replay mode. iE „ы 1998:2001 ARC SYSTEM WORKS Co: Sammy 2000200 ayStation and the "PS: Family logo ar TEEN Blood Violence sme icome to the 22nd century-where the ч ttle line ine between ii human and Gear has E been en drawn. In an еріс tournament that E not only tests the skills d also the will of those hold ELA to pud only one xBox PLAYSTATION 2 N GAMECUBE NPC GAMES N DREAMCAST Photo by Jaime Squire/Allsport а Williams congratulates r Venus after she won the 2001 U.S. Open in New York {Dreamcast Screens] The Game Sega Sisters Venus and Serena are served up as Tennis 2K2 covergirls Sega Sports couldn't have written a better script for their Gamer's Day in New York last month. First, they announced their robust PS2 sports lineup for the next two years, which includes November releases of NFL 2K2 and NBA 2K2. Then they revealed plans to make NFL and NBA 2K3, along with 2K3 versions of NHL, NCAA Football and World Series Baseball. Sega closed the event by unveiling Tennis 2K2, a spring release that will feature tennis star sisters Venus and Serena Williams on the cover. For those hungry for a PS2 tennis game, there's reason to rejoice. Tennis 2К2 is the followup to the Dreamcast's critically acclaimed but commercially over- looked Virtua Tennis. That game was fast, arcadey and had lots of depth—though it didn't feature women's tennis. The timing of the announcement couldn't have been better: Two days later, the Williams' sisters stomped their way through the competition to compete in the U.S. Open finals. The winner? Venus took her second straight U.S. Open, (6-2, 6-4). Still, while the Williams sisters are an obvious and wise choice as covergirls, is it so wrong for us to have wanted the dreamy Ms. Anna Kournikova's picture gracing the game? (*WITH MOUSTACHES) Though you might not be familiar with Russian game developer Alexey Pajitnov, you're по doubt familiar with his brainchild: Tetris. If not, where've you been the past 15 years? Tetris is the most popular, most-cloned puzzle phenomenon in gaming his- tory. Pajitnov came up with the concept in 1985 while in his small studio apartment in FALSE STARTS For almost as long as the PS one has been around, Naughty Dog has been one of the bright lights of game design. From '96 through '99 they released an exceptional Crash game every year, like clockwork. Now they're poised to make as strong a mark on the PS2 as they did on the PS one. But Naughty Dog hasn't always been at the vanguard of game development. Once upon a time Jason Rubin and Andy Gavin made games out of their parents" garages, and while the products of their labor were always unusual, they weren't always all that great. Come with us as we trace the his- tory of this groundbreaking stu- dio—now a wholly owned part of Sony CEA. Can you think of any examples of game studios with a similarly intriguing past (the more embarrassing, the better)? Send 'em to us at with the subject FALSE STARTS. Dream Zone Naughty Dog 1987 - PC, Apple IIGS, Amiga, Atari ST Rings of Power 1992 - Sega Genesis 1998 - PS one Jak & Daxter: The Precursor Legacy 2001 - PS2 At last, a full 3D platform about this graphic adventure: "Dream Zone was a weird game. We were weird kids." A remarkably huge and. complex RPG with an unusual isometric perspective. The Pros is sheepish A graphic adventure that came out while graphic adventures were hot... Enormous and nonlinear, this game brings to mind the early Ultima titles for the PC. Fantastic graphics, some " The legend begins: a 3D aoe platformer with the focused | good variety, plus truly one feel of a 2D game. classic gameplay. Crash Bandicoot: The third and final Crash Significantly more vari- WARPED platformer on the PS one. ety, with amazing-looking jetski and flying levels. Astounding graphic what appears to be a great deal of variety in setting and gameplay. ly free-roaming adventure. The Cons „but not a particularly good one. It's very, very, VERY difficult. And huge. And difficult. Plus the control is none too intuitive. Gets exceptionally diffi- cult in places, poorly implemented save system. Not a lot to complain about; if you like Crash, you will love this game. The "manufactured" style leads critics to wonder if the game might be full of platformer clichés. Moscow. Tetris was originally created on а Russian PC for- mat, but has since been released on virtually every format known to man—and has addicted millions along the way. Since the original Tetris, Pajitnov has been looking for new ways to capture gamers, creating some new concepts (like Hatris) and overseeing development on new incar- nations of Tetris (like The Next Tetris on the PS one). But no matter what he does these days, he'll always be looked upon as the father of the greatest puzzle game ever. And as a guy witha delightfully beefy moustache. Games he's worked on: Tetris. {multiple platforms), Welltris (РС), Hatris (NES), Super Tetris (PC), The Next Tetris (PS опе], Pandora's Box (РС) Moustache Rating: 7 (48) Official US. PlayStation Magazine Photograph by Karen Moskowitz StuntGP trick. Е % TAN © 2001- Titus Software Corporation. Titus and the Titus logo are registered trademarks of Titus Software Corporation. © 2001- TEAM 17 Software Limited. Published under license by TITUS. All rights reserved. Licensed by SONY COMPUTER ENTERTAINMENT AMERICA for use with PlayStation’2 computer entertainment system. "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc, EVERYONE МОВЕ МЕШ PS2 RPGS REVEALED Aside from Suikoden Ill and Kingdom Hearts, some other big-name RPGs are finally being shown off in Japan. Below is a look at a few of the latest. GRANDIA EXTREME Even though part 2 has yet to hit the U.S., the third Grandia installment has already been announced. The game will be out in Japan next spring. STAR OCEAN 3 This highly anticipated sequel is finally being shown in Japan, where it hits next March. This time around the entire game will be rendered in 3D. HOSHIN ENGI 2 Koei has been secretly working on this RPG, which features insane special effects. It’s out in Japan this winter and has a good shot at coming here. ( 50; Official U.S. PlayStation Magazine NEW HORIZONS FOUND There's a lot more to Kingdom Hearts than previously thought Square wasn't kidding when it claimed that Kingdom Hearts would be a true convergence of Disney and Final Fantasy. Not only are there Disney characters in the game [due out in fall 2002], but we've discovered that Final Fantasy characters will also make appearances! So far we've spotted Tidus and Wakka from FFX and Selphie Tillmit from FFVIII. These Final Fantasy characters have all been redrawn in the superdeformed art style to match the rest of the characters in the game. What other Final Fantasy characters might show up? Wait and see... Here we see Kingdom Hearts’ main character Sora taking a swing at the superdeformed version of Tidus. New дате-сгееп< геуе та: Disney eh ers like Dumbo can be summoned for: “special attacks. > enn 5 уне fill theéntire screen. Amazinglypthese massive enemies, |, А f move with the fluidity 1 4 p ЕТЕ - you'd find in Disney PAFL x be DESIGN IT» BUILD IT» RACE I STRE 7 CHALLENGE { x ИА »--- Burn rubber in 9 elite vehicles from the world's premier car manufacturers or design, build and race a supercar of your GEA nus T ӨӨК: »--- Go for victory in full-throttle, single-player and two-player, head-to-head racing, featuring in-ear and multiple-angle chase perspectives. »--- Race the streets in 23 interactive courses, all with alternate routes and shortcuts, in 7 cities, from London to Los Angeles and Rome. CUSTOMIZE = YOUR OWN SUPERCAR »--- Build your own dream machine with the Steve Saleen™ Styling Studio, ct osing the features and morphing the style for maximum performance. i | I ЖЕТЕУ?! 7 Saleen | Lotus Callaway Fioravanti Zonda | Vision Industries | Bertone | Rinspeed: | Pontiac Concept Vehicle | ó 2 | Concept 57 | M220 Cla FIOO СІг-5 | СТЕК K/2 Pickster | E-Go Racket | GTO x a MEE. “а Nd үзбе E 2, омар. ме? %- [EVERYONE 1) Visit www.esrb.org or call 1-800-771-3772 expe] ОГ more info. PlayStatiori.e | © 2001 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark and Supercar Street Challenge is a trademark of Activision, Inc. and its'affiliates. All rights reserved. Approved and Licensed Product of Group Lotus plc. Pontiac and GTO Emblems and Body Design are trademarks of General Motors Design Center used under license to Activision, Inc. The Saleen S7 and the Saleen logos are trademarks of Saleen Inc. Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners. activision.com <- anten] TAHITI LOOKS A LOT DIFFERENT АТ 225 MPH. EVERYONE Mild Lyrics NI Www.scea.contss ШШЩ fan Turismo is a trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trade JRIYPHONY FF materals of theicreSNectve owners. All rights reserved. © 2001 Sony Computer Entertainment Inc. “PlayStation” and the "PS" Family logo are registered trademarks of Sony C x copyrighted inment Inc. It's difficult to appreciate some of the greatest tourist destinations in the world when you're racing through them at 225 mph. But with over 30 different racecourses and cars from the world's top manufacturers which are created according to the exact specifications of their real-life counterparts, you'll feel like you could. Besides, when the competition starts battling with you for every inch of space on the track, you won't have time to see the sights. However, you can test your skills in the intense arcade mode or the simulation mode, where true car fanatics can supe-up their cars to по end. So don't worry about packing all your things, because if you're good, it'll be a short trip. GRAN TURISMOS A-spec THE DRIVE OF YOUR LIFE” ONLY IN JAPAN Bravo Ѕутрһоп! Sony CEJ PS. You're hot stuff at Dance Dance Revolution. An ace at Para Para Paradise. A virtual Ringo on Drummania. What music game is there next to conquer in Japan? If Sony has its way, the next big thing will һе... ап orchestra-conductor sim. That might seem odd, but then again, this comes from a company that released a game based around the life of a mosquito (Ka). At first glance, Bravo Symphony appears to be your standard Bemani (Konami's music series) game. Four buttons on screen match up with the four buttons on the controller, and you have to hit them at the correct time to conduct 34 famous symphonies, such as the William Tell Overture. Bravo Music does have a nice little twist, though. Thanks to the Dual Shock 25 analog function, softly pressing the buttons lowers the volume of the music, while pressing hard makes the orchestra play louder. This lets you have a little freedom with your interpretation—or, as is more likely, allows you to murder the classics. And despite the more highbrow material than your average Bemani game, Bravo Symphony does have a comical approach, with perfor- mances scheduled at alien landing parties, and lion drummers among yout, um, diverse orchestra. Bravo Symphony was released in Japan in October and (surprise!) it'll never make it to the U.S. YOU MEAN THE! Believe it or not, there are two other conductor sims in Japan: Maestro Music for the PS one and its sequel Maestro Music 2 for the PS2. Both games also boast a unique baton peripheral that defies any polite description. Rather than Bravo Symphony's button- based approach, Maestro Music asks players to use the baton to match the com- plex motions on the screen. On the plus side, the game is more realistic because you have to re-create the correct motions of a conductor. On the other hand, you'd look pretty silly waving that stick around all afternoon. im (54) Official U.S. PlayStation Magazine | Slippery Slope This November brings a whole new set of snowboarding options to your PS2: a pair of sequels and a pair of originals. Which one to buy? Well, are you goofy foot or regu- lar foot? Are you more impressed by speed, tricks, story or simulation? Instead of the usual copycat antics of genres past, this cast of snowboarding games offers something different at every turn. Will Tricky continue to dominate the snowhill? Our early indications point to yes. But will it crush the underclassmen like it did last year? Not a chance. Here's a quick glance at Tricky and the three games that will try to dethrone it as the King of the (Snow) Hill. = 22 ^ X Games’ schtick: Part sim, part arcade, features 31 courses, and has a shockingly deep create-a-hoarder. “This is the snowboarding game that many pro snowboarders play,” says product manager Dave Zemke. “Its got the best trick system and the most realistic moves in any snowboarding game. Plus, we have courses that take you farther out, with more fun twists and whacked things to ride.” Last year X Games was packed with problems, but it always looked wonderful. Now the flaws are fixed and the trick set is burlier. This simulation snowboarder will win lots of fans. ESPN Winter X Games Snowboarding Konami January 2002 REE E IE Shaun Palmer's Pro Snowboarder Activision November Palmer's sch no-race, trick-hased snowboarding game with tight, familiar Tony Hawk-style control. "Shaun Palmer's Pro Snowboarder puts players in the boots of the world’s best-known athletes and gives them а chance to shred down the mountain and trick off of any- thing in the environment,” says producer Michael Fletcher. "We're capturing the culture of the sport from authentic gear and real-world resorts.” Outcast Sequel Shown on PS2 Released on the PC in late 1999, Outcast was widely regarded as a technical marvel thanks to its massive landscapes and amazing sight distance. Although flawed in some regards, the game captured the interest of the PC gaming community. That's why we're quite happy to hear that its sequel is currently being devel- oped for the PS2. Belgian coders Appeal have the tough job of pulling the most they can out of the PS2. If early screens are any indication, they're certainly up to the task. Appeal states the game will have a spectacular sight distance along with visual goodies like volumetric feel at home with Palmer because of the familiar control. But it's not THPS on a snow- board. It's tricks and goals while speeding 7 "Bs bORRD SLIDE, down huge mount ҒА Outcast 2jfeatures lush, organic efvironments that stretch оп'аз far as the eye сап ее. and particle fog and noticeable details like grass sway- ing in the wind. Outcast 2 once again puts you in the role of superhero Cutter Slade, who has to deal with a conflict between high-tech invaders and a nature-based Talan civilization оп the planet Adelpha. The game also features a sound- track recorded by the Moscow Symphonic Orchestra. We'll have a full preview of the game in a future issue. BOMBS AWAY! Bomberman is set to make his PS2 debut in a new kart racer Japanese developer Hudson has revealed its latest Bomberman title for the PS2: Bomberman Kart. The game, which features a bunch of characters from the Bomberman universe speed- ing around in the typical kart racing style, hits Japan this December (and will likely make it to the U.S. soon after courtesy of a yet-unknown third-party publisher). Bomberman Kart will also have a few minigames, including Bomberman Soccer and Tunnel Racing. And for hardcore racing fanatics, the game will even support the GT Force steering wheel. Let's just hope it turns out to be a bit better than Bomberman Fantasy Race for the PS one [to which we gave a mediocre two and a half discs back in Issue 19) ы ий а... To celebrate the < release of its new PS2 game, Sunny Garcia Surfing, Ubi Soft has whipped up a radical contest just for OPM readers! Enter for a chance to win a trip to Hawaii and a surfing lesson with Sunny Garcia himself! And that's not all. We've got plenty of other cool prizes too! To Enter: Send a postcard with your name and contact info to: Ubi Soft Entertainment c/o Sunny Garcia Surfing Sweepstakes 625 Third St., 3rd Floor San Francisco, CA 94107 www.ubisoft.com| СИЕЗ <> PlayStation GRAND PRIZE 2 airline tickets to Hawaii 1 hotel room for four nights 1 BYB surfboard 2 pairs of Spy Optics sunglasses 2 pairs of No Fear boardshorts 2 Sunny Garcia Tattoo T-shirts 2 Sunny Garcia Surfing PS2 games Plus, a surfing lesson with Sunny Garcia! FIRST PRIZE 1 BYB surfboard 1 pair of Spy Optics glasses 1 pair of No Fear boardshorts 1 surf bag by FCS filled with goodies 1 Sunny Garcia Surfing PS2 game RUNNER-UP PRIZES (5) 1 Sunny Garcia Tattoo T-shirt 1 Sunny ба: kia Surfing PS2 game For the official Y rules and regulations, turn to page 193. Should games be made into feature films? WHAT EVER HAPPENE DUKE NUKEM Announced in early 2000, Duke Nukem: D-Day for the PS2 was originally planned to be one of Rockstar's premiere titles on Sony's new con- sole. Coming from developer n-Space (the guys who handled Duke Nukem: Land of the Babes and Time to Kill for the PS one], this PS2 Duke installment was said to once again feature a third-person perspective and, of course, sport great graphics. This news no doubt had both Duke fans and PS2 action fans incredibly excited. But since the original announcement, we've heard nothing whatsoever about the game. Just recently we found out why. Apparently, n-Space is having some serious financial troubles, causing development on the game to pretty much grind to a halt. Because of this, Rockstar has instead decided to port the upcoming PC title Duke Nukem Forever to the PS2 (which could be a blessing for PS2 Duke fans—Forever is likely a much better game). The PS2 version should hit in the sum- mer of 2002. As for D-Day, Rockstar says the game will still happen at some point. But we say don't hold your breath... Wanna get the scoop on a game that's fallen off the radar? Then, just send an e-mail to opm(aziff- davis.com with the subject “What Ever Happened to...” and we'll look into it for you. + жузда». THE HEAT IS ON A first look at next year's High Heat 2003 The World Series might have just gotten under way, but we know some baseball diehards are already missing the sweet anxiety of the pennant race (particularly Cubs fans). That's why we called 3DO, the makers of some top-quality video game baseball, to see what they have cooking for High Heat 2003 (Р52). But they didn't just tell us what was coming—they decided to show us. Is it any wonder that we're already anticipating spring training? OPI OVE it oar to fi round 9 £reatiVely, we have to look dt wha customers мїар!;ав as lead'us: ШЕ. iori; ideals ofthe OVERHEARD “They were getting a little tired of [them], and frankly so were we.” --300% CEO Trip Hawkins admits that even he doesn't like Army Men anymore DATA STREAM Sega Does Lupin Having finished Vampire Night, Sega's WOW Entertainment division is working on an arcade shooter based on the Japanese anime Lupin. A PS2 version is likely at some point. Success is porting its arcade shooter Psyvariar to the PS2 for a release this winter in Japan. The home version will feature upgraded graphics. No word yet on a U.S. release. Taito’s Shikigami What's this, another shooter for the PS2? Yup, Taito will release a port of the arcade game Castle of Shikigami on the PS2 next spring in Japan. Namco Goes Dark 4. ЖҰ: Namco has revealed its latest arcade racer in Japan, which is almost an exact replica of the Tokyo Xtreme Racer series. Titled Wangan Midnight, the game hits Japan this winter. A PS2 port is already planned. THE ARCADE SMAGU [RUNDERE ey DITE ЛГ me 9 Д UM Aa d di М. 8 different drivers, each ү 4 j vers, eac mU. rip and а nasty КОШЕ | 5 Na ТР, ШКА ҮТ : triste triche ete and tons or I ini-games ey БІЗ acclaim.com T Sut uv. B ч Tm =. лг. 058%; қ EVERYONE 7 2-player, spli : ШИР “Versus Mode,” AS WHEELER™ Created by and Produced by SEGA. SEBA Converted, Published and Distributed by м erent raceways Жеп. Original Game © SEGA, 1999. © SEGA / CRI, 2000. Acclaim® & © 2001 Acclaim VIOLENCE Entertainment, Inc. All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks то) = f Sony Computer Entertainment Inc. ESRB | аё Explore th&gnustert. Unltck the poe. A full featured RPG set in 4 beautiful and Battle with up to 8 monsters at a time Capture and cross breed over 200 species deep elemental forests. using the innovative combat system. of monsters and create over a billion combinations. © 2001 Genki Co., Ltd. All rights reserved. Published and distributed by Ubi Soft Entertainment under license from Genki Co., Ltd. Jade Cocoon is a trademark of Genki Co., Ltd. Е Ubi Soft and the Ubi Soft Entertainment logo are registered trademarks of Ubi Soft, Inc. "PlayStation" and the "PS" Family logo are registered aks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks are the property of their respective owners. Become the Master. P "d ШИТ Visit www.esrb.org or call 1-800-771-3772 for more info. Ine world. т ШИП exterminate Jade. Locoon< anne = a A New Breed of Role-Playing PlayStation.Q æ Guide Kahu through the ancient and eternal forests of the four elements, to rid himself fram the Karma parasite [save humanity from extinction. ІШЕ powers of monster magic and РК К Nica, he must build an onsters, find the four orbs Е = Ubi Soft www.ubisoft.com ning but talks like a New Yorker in the end, then you've got a problem there. We standardize all the characterizations. We make sure all the item names fit what they should be in English." Localization specialists also have to look out for cultural differences—like, say, a joke that's accept- able in Japan but a bit too risque over here. In those cases, an entire passage might have to be completely rewritten. Of course, when that happens Square (and other publishers) sometimes faces backlash from certain fanboys who parse each line of text, but Phillips remains unfazed. "Just because we're translating a Japanese game doesn't mean we're only turning it into English," Phillips says. "We're trying to sell a product to the American market. We cater to the hardcore fans as much as possible, but when the two come into conflict, we'll pick the option that suits the general public." Along with a love for games, Phillips counts two skills as essential for doing his job. First, and most obvious, is a solid foundation in the Japanese lan- guage and culture. But equally as important is a facility with the English language. "The final prod- uct is in English," Phillips explains. "So if you don't have good English writing skills, punctuation, grammar-—if you can't do that kind of thing—then it'll be hard to find a place that'll take you." On the other hand, Phillips tells us that coding skills, while beneficial, are not at all necessary. Still, he sug- gests that any rudimentary programming abilities are helpful and even desired in this line of work. So how does it all get done? Phillips, who has worked on numerous Square games, including Legend of Mana and Final Fantasy IX, takes us through the process with Final Fantasy X: Play the game. In Japanese, of course. "In the very beginning we get some early revs of the Japanese version, and we play that just to get familiar with the game," Phillips says. "It's real important to do a lot of things in that period. Like, say a character has an Osaka accent in the Japanese version; we Localizing a Japanese game for the U.S. takes more than just words Т»? A rather simple Japanese word, pronounced nak- ku-ru, easily recognizable as knuckle. And yet it's not so simple. In this particular case, nakkuru refers to a monk's claw-like weapon. So, does "knuckle," the most literal translation, accurately capture the meaning? Wouldn't something like "claw" or even "bladed knuckles" be better? And if you go with “knuckle,” do you pluralize the word despite its singular form in Japanese? Welcome to Brody Phillips’ world. A localization specialist at Square EA, Phillips is one of Square's (60) Official US. PlayStation Magazine team of about six dedicated staffers charged with taking a Japanese game and translating it into English. And as Phillips tells us, this seemingly innocuous example isn't an isolated problem. “There are literally uncountable instances of that kind of thing happening,” he says. Which is understandable, given that localization should go far beyond just a literal translation. Anyone who's played a poorly translated game, especially a text-heavy RPG, knows how jarring— and even unintentionally funny—a bad localization job can be. Word-for-word simply isn't good enough. The best localizations need to consider nuance, speech patterns, colloquialisms, humor and more. "We have to take care of the characterization, the distinct patterns—the essence of the charac- ters that are in the game," Phillips explains. "If one character starts out as a British guy in the begin- A good localization job goes far beyond just a literal translation. might choose to give him some kind of accent in English, just to portray the fact that he speaks in a different way. We have to nail down all these things beforehand, before we start translating." Consult with other departments. Along with the localization staff, Square's marketing, sales and public relations teams all take a look at early con- cepts and offer their feedback. "We got the early Sketches of the FFX characters," says Square's marketing communications manager Kyoko Yamashita. "We all came together and gave our opinions back to the development team. Localization often takes that lead, looking into anything that's going to be sensitive, religious comments, outfits, costumes, symbols, tattoos— anything that would come to mind." Rather than bristle at this apparent "interference" from other departments, Phillips finds this feedback quite helpful. "They bring up stuff that maybe my con- Oglop Says What? Want some insight into the day-to-day dealings of a localization specialist? Following are some of Brody Phillips’ examples of the unique challenges he faced while working on Final Fantasy IX. In the Cards "The name for card minigame Tetra Master in the original Japanese. version was Quad Mist. Apparently someone felt that using 'Mist" was a no-no, and would leave us vulnerable to litigation. The devel- opment team was very open to change and gave us their sugges- tions, but after reviewing them we felt that we could do better. One of our editors came up with ‘Tetra Master,’ and everyone loved it. I guess the dev team liked it much better than ‘Quad Mist,’ because they're going to call the PlayOnline version ‘Tetra Master’ in all countries, including Japan.” Buggy Text “For "huri-mushi, I made up the word ‘Oglop' and their sound 'gwok- gwok.' Some people were expecting something like 'Bullybugs'—a transliteration. Instead, I wanted some word that would convey the ‘same sense of repulsiveness to Americans, so I decided to change their name completely, I still think it was a good decision, but I con- cede that by taking away the ‘bug’ suffix, I inadvertently obscured the fact that they're insects." Double Trouble “In the Japanese version, the jesters Zorn and Thorn have a characterization where one ends sentences in degojaru and the other deojaru. These are both corruptions of degozaru, which is just the archaic form of the 'be' verb (desu/da), grammatically required at the end of all Japanese sentences. Since English has nothing like this, we had to provide them with a consistent charac- terization that would be easily recognizable but not too hard to read. I suggested we make one speak with regular grammar and the other with reversed Yoda-style grammar, and I think it came out well. "One snag: It was a nightmare trying to figure out who was who (especially between three different translators), and I spent “many a midsummer's night switching their lines back and forth. Our Quality Assurance department gave them the OK, but tell me if I messed them up anywhere, 0K?” No Bones About It "There's a supervisor in Lindblum who says something like, ‘Damnit, Jim! I'm a carpenter, not a miracle worker!’ This Star Trek refer- ence wasn't in the Japanese version; we snuck it in there. Many other references to Star Wars and other random pop-culture hits were also sprinkled throughout. I'm sure you've caught a few." Unreal Reference "In the opening sequence at Alexandria, Puck says to himself, ‘Engage according to mission parameters!’ I was playing a lot of Unreal Tournament at the time and threw that one in. I'm guessing nobody noticed." tact with Japan has desensitized me to— things that wouldn't be that acceptable here," he says. "But for the most part we catch stuff too." These changes aren't limited just to cul- tural differences; all kinds of legal concerns, like trademarks and copyrights, have to be considered as well. Divide the work. Once the game goes to mar- ket in Japan, the localization team starts the actual work on the final version. Since most Square games are far too big for one person to handle all by his lonesome, the game files are divided up. As is typical with a linear game like FFX, this division is mostly chronological—with some considerations, of course. "Some people have their own specialties," Phillips notes. "One of our editors has a real strong English background, so she's doing some of the Shakespearean characterizations of the people who speak in a more archaic way. It depends on who can do what." Phillips stresses that the team continues to work together even after having different sec- tions assigned to them. "Once we divide it up, we often get together or e-mail each other about problems we've come across or ways to standardize a certain menu system that pops up all over the place, things like that," he says. "We never just work on our own; we're always throwing ideas at each other." Clean it all up. Each Square project, including FFX, has one staffer devoted solely to editing, and in some cases several others join in on this process. The editors go through the files, make comments, decide what works and what doesn't, and help smooth out any inconsisten- cies. While Phillips has already translated cer- tain sections of FFX, he's mainly involved with the editing this time around "because I'm the one who started playing the game the earliest Name: Brody Phillips. Age: 29 Title: Localization Specialist Company: Square EA Here's what I do for a living! "We basically do whatever we can to get the whole product from. Japanese into English. That usually entails translating the text files that are in the game, then giving them to the development team so they can put them back into the game to make an English version." Proudest accomplishment: "I love the way Final Fantasy IX came out. Whenever I play a game, Talways look at it and think, ‘Oh, 1 could have done this better, I could have done that better.’ But the char- acters in FFIX are so unique, and after playing it in English, it really strikes me as a game that doesn't seem to have been brought over from Japan. It seems to be а game that an American would come up with as far as the way the charac- ters talk and express themselves.” So you want my job, huh? "If youre trying to get into the games industry, there's more than just pro- gramming. It's not just computer skills. But one thing that will really get you far in this industry (and many others) is а good education. If you have some bilingual skills and a col- lege degree, then getting your foot in the door with QA is a good idea. But if your're just out of high school and jump into QA, then it’s a pretty long kaul to move up from there.” over on this side,” he says. “I've edited things from all over the game just to try to give it all one big voice." So what are the two biggest challenges in local- izing a game? "Time and space," says Phillips. Time, obviously, because of the deadline pres- sure of getting a game out the door on a tight Schedule. But "space" is a bit more nefarious. "Unlike regular translation, we're dealing with on-screen menus, and in Japanese a compli- cated concept can be expressed in only two ог three characters," Phillips explains. "In English we need a good, long horizontal space to fit all of it in. That's why a lot of games that are trans- lated from Japanese end up having three capi- tal letters and a period in the menu and text entries. Trying to do the best with what you ve got is a big challenge." These kinds of challenges can pile up, mak- ing localization a tough and sometimes thank- less task, but the work is also quite satisfying, according to Phillips. For one thing, Phillips always enjoys a nice little rush every time he walks into a store and sees one of his games on the shelf. But more than that, he gets a real kick out of the positive fan feedback to a job well done. “I'll look at message boards that fans post to, saying they really like the translation and how people talk, and that really makes me go, All right!’ | grew up in the '80s, when some of the translations were so horrible. And | kept thinking, 'Oh my God, don't they look at these things before they release them?! So | feel that I'm making the world a better place." This notion really hit home at a recent party at the Metreon in San Francisco to celebrate Final Fantasy [see this month's demo disc for а video feature on the event). After witnessing the kind of intensity and devotion fans have for the series, Phillips realized that his job has immea- surable value to a wide range of folks. Sure, some people in the world have never heard of Square, but still others have gone so far as to ask Phillips for his autograph once they find out what he does for a living. "You get blown away sometimes with the amount of respect we get," Phillips says. "And it's a really fun job." Official U.S. PlayStation Magazine (ы) Mild Language im. ^ Mild Violence gr] Suggestive Themes Im PlayStation! SPIN Namco is working on a new Mr. Driller for the arcades using Sony's System 246 hardware. This, of course, suggests that our favorite pink hero may be making his PS2 debut soon. RYAN LOCKHART DON'T STOP PLAYING WITH YOURSELF! Really now, online gaming for consoles is nothing new. XBand and Netlink connected gamers in the mid-1990s—but it wasn’t until the Dreamcast, with its built-in modem, that Internet gaming on consoles seemed truly feasible. And now, with every major console offering online gameplay by the middle of next year at the latest, this "fad" is soon to become a major component of future games. But at what price? Yes, we're years away from when online games will be the norm, but trust me when I say they're on their way. Which means we're in a real danger of seeing single-player games becoming more and more scarce. OK, stop laughing. I'm serious. Think of it this way: Nearly every major console developer has online games in the works. Sega. Sony. EA. Squaresoft. Capcom. Microsoft. Konami. Hell, even 300 is heavily invest- ing in an online future. Because, frankly, that's how these companies see the future. What worries me is the form these games will take. Like, for exam- ple, role-playing games. Interacting with other live humans puts a real- istic spin on RPGs that's nearly impossible to achieve otherwise, but we lose something very important in the tradeoff: story. Yes, online RPGs have story. They might have lots of story. But as anyone who's played Everquest (or any other PC online RPG) can tell you, the story there is nothing more than weak glue trying to hold together the overall conti- nuity. Online games are meant to grow far past the constraints of a pre- scripted plotline—they're meant to evolve as the players do. And, as a fan of rich storylines, that scares the crap out of me. True, I might be overreacting. Then again, if you told me a few years ago that Square would be making an online-only Final Fantasy, I would have laughed in your face. And yet, if FFXI does well enough, don't be surprised to see Square's focus turn toward online and away from sin- gle-player releases. And what about action games? There's а good chance you're going to see the word online next to some of your favorite titles one day. Don't scoff at the idea of an upcoming Resident Evil or Metal Gear with strictly Internet play. And why not? Companies love online games because that means they can charge a monthly fee—something we've already seen with Phantasy Star Online Version 25 $15 for three months of play. Early rumblings suggest Square will charge quite a bit more than that for Final Fantasy XI. Sure, you pay this fee to cover server costs and the like, but at least a small portion is profit—and a game that makes money month after month is an enticing idea for any publisher... But it’s not just the monthly charge that bothers me. I'm most ner- vous that developers will devote too much energy and resources to online games, and that single-player releases will suffer because of it. Of course, not all of them could be replaced with online versions. Just look at Ico or Deus Ex for proof of that—these are experiences only sin- gle-player games can deliver. But we potentially might see less of them. And I find that idea very disturbing. When he's not working on PS2 titles for Seven Studios, Ryan Lockhart (ryan_zwei@yalioo.com) plays games to be antisocial. And, strangely enough, he's proud of that fact. (64) Official U.S. PlayStation Magazine Next-Generation Driller? PLAYSTATION APTITUDE TEST 1. Who of the following is an actual villain in the Metal Gear universe? a. Yessir Im'phat ‚ Mortimor Ghadafi . Sodamn Insane . Higharolla Kockamamie aos 2. Solid Snake's real name is... a. George b. Akira c. Wilberforce d. Dave 3. Which one of these locations does not figure into the Metal Gear universe? a. New York b. Alaska c. Saskatoon d. Zanzibar 4. How many years has the PlayStation been with us? a.27 b.3 c.6 d.1 5. What's the name of the main character in Sheep Raider [pictured above]? a. Ralph Wolf b. Wile E. Coyote c. Ignatio Bucado d. Elmer Fudd WWW.PENNY-ARCADE.COM AmI talking to myself, here? You need to jump! Yeah, okay, whatever. I don't speak "Crazy Bitch." 6. Which of the following villains does not appear in Batman: Vengeance? a. The Joker b. Two-Face c. Mr. Freeze d. Poison Ivy 7. If you have the necessary means, how many people can compete in TimeSplitters 2? 8. When did the PlayStation launch in Japan? а) 9/9/99 b] 9/9/95 c] 12/3/95 d] 12/3/94 9. Okage: Shadow King's Japanese name, Boku to Maoh, roughly translates to: a. Okage's Difficult Journey b. Devil and | c. Okage: Shadow King d. Devil May Care 10. Farming : Harvest Moon :: : Herdy Gerdy a. Cooking b. Scooter racing c. Fishing d. Herding POL 96 P8» 99 egy EP PL suamsuy Xtreme Sequel Japanese developer Genki has revealed that it’s working ona new installment in the Tokyo Xtreme Racer franchise for the PS2. Look for it next fall! Sega is currently developing a PS2 remake of Panic!, the classic Sega CD puzzle game Travel to famous world land- marks when it hits next year. Gundam Battles zi Capcom is bringing its arcade Gundam multiplayer fighter to the PS2 this winter in Japan. It will have online play. e چ کے‎ wy |> А ж” JOSHDIRKSEN BACKSIDE 900. CHECK OUT JOSH AND THE REST OF THE DC TEAM IN THE NEW WHITEY VIDEO BRAINSTORM AT A STORE NEAR YOU. — COMFORT BUILT-IN PUMP AND RELEASE VALVE. TO SEE THE LATEST NEW, TEAM INFORMATION AND SHOES, | | E | WWW.DCSHOECÓUSA.COM 4 | Ам, t Hune колдлекенз rosadh aN nro seno s200 us CURRENCY ONLY) TO а= тоша ЛЕ БЫ м | ) VALIO masa: DEALER INI '886*8225 [ ТОШУ ТАТА SHOOTY eU HALF-LIFE IS THE MOST FRIGHTENING, INTENSE ACTION EXPERIENCE AVAILABLE AND ALSO HALF-LIFE: DECAY AN EXCLUSIVE NEW HEN COOPERATIVE GAME. а Б Е. ы AUNT F X N © EXTRAORDINARY REALISM. | “The ‘best action game ever made’ gets even better on the PS2?" — Electronic Gaming Monthly ll. secure = INCREDIBLE ACTION. ТЕП ДА Now! playstation. ља НА СРЕ ОЕ Ы Playstation.Q > ^| [VALVE] ш; SIERRA A few more forgotten gems from our faithful readers. Remember, we're looking for hidden treasures—over- looked classics lost among many of the PS one's bigger releases. We're especially interested in titles that pre- date our Review Archive. Got a game you'd like to see here? Want to share your favorite forgotten gem with the entire world? Then hurry up and e-mail us at with the subject line FORGOTTEN GEMS. You keep sending 'em, and we'll keep printing 'em! ion by Mark Matcho Worms. Before Mario Party, this was the must-play party game. Many weapons, lots of levels, and very funny. And for stat freaks, this game kept track of your wins and losses. Now you could tell who the players were—and who was worm food! Still a great multiplayer game. jy Ogre Battle. If you're not a hardcore j gamer, stop reading now. The rest of you, dig deep for this classic RPG/strate- gy game. Forget the Super Nintendo graphics: This old chestnut has many characters, customization up the wazoo, multiple endings, and the dreaded repu- tation meter. Think it's noble to mow down your enemy with superior troops? The rep meter might not agree... Mike Rawding mikerawding(dhotmail.com Rally Cross. One of the best racing games before the well-known Gran Turismo. | still play it every now and i Y зая then. It's one of the only games that lets 5 й you flip your car. David Turner Cus mum zoedat(dhotmail.com Discworld Il: Mortality Bytes! Sure, it was slow at times, the item-fetching got boring, and the backtracking was mind-numbing, but it was beautifully animated and very funny at the same time. The ending was a classic! Kathleen McGregor anguaxsusan(@hotmail.com NHL FaceOff. It should probably be called NHL FaceOff '96, but so what. It featured auto-saving after each game (which would be a nice option to save time in all games] to keep players from wimping out of a sorry loss. It had that wonderful krung sound when the puck hit the goalpost, followed by the legendary "MWAHAHAAA!!!" to mock your failed almost-goal. This game got me into hockey from scratch, and it was fun as hell. FaceOff '97 replaced the krung with the feeble tink and the klack when you shot the puck. Sure, in ‘97 you could skate backward, but losing some of the cool sound effects left me sore. Mark Buckingham Primeo1010(daol.com Official U.S. PlayStation Magazine BACK IN BAT Kevin Conroy is the one true Batman Despite some laughable portrayals of Batman on TV in the past, Kevin Conroy has voiced the hero to perfection since Batman: The Animated Series debuted in 1992. These days you can catch his work in Cartoon Network's Justice League series or Ubi Soft's Batman: Vengeance. OPM: At what age did you realize you had a cool voice? Kevin Conroy: Pretty early on. The funny thing is that when | was 17 , | had this tough English teacher who said, "Mr. Conroy, you're not proving your masculinity with your voice." She thought it was fake. Have you ever used it for evil? | don't think using it to meet women is evil. How did you get the Bat-gig? | used to do commercial voice- overs to supplement my theater income, because theater doesn't pay much. This job came through my commercial agent. They apparently were having trouble casting the part because they didn't want someone car- toony. They wanted something more dramatic. But | had never done animation before. | wasn't even that familiar with Batman Have you become a fan now? Oh yeah. Frank Miller's The Dark Knight is just incredible. So if you had a daughter, would you use the voice to scare off potential suitors? Sure. | work with foster kids on weekends, and l'm very possessive of the kids, so 1 would definitely use the voice. How was doing the voice for the game different than doing it for the show? 1 was surprised how hard it was. You rely on the storyline to keep you in character; there's a dramatic line through- out each episode that you follow. But you don't have that WIN from your friends at PlayStation CA. „ТНВЕАр2 By Paul Semel with the game; you're just doing these random lines, so it's sometimes hard to figure out how to stay in character. The shows have featured such celebrities as Melissa Joan Hart, Henry Rollins, Rachael Leigh Cook and Ed Asner. When they record their voices, are you there too? Oh yeah, that's half the fun. Because it's such a high- quality show, they've had no trouble getting anyone they want. I've gotten to meet everybody. Who's the most fun to work with? Well, the one | developed a really nice relationship with is Mark Hamill, who does the Joker. Aside from being very talented, he's just a good person. Batman is friends with the Joker? Oh, | know. Isn't that funny? Whom do you identify with more: | Batman or Bruce Wayne? | kind of identify with both, but | also kind of think of Batman as being who he really is and Bruce Wayne being the alter ego. Bruce Wayne is the face he puts on to function in society, but in his heart, in his soul, he’s Batman. And | kind of relate to that. After all, everyone puts on a face when they go out in society. You're now doing the Bat-voice for Justice League. Besides not having as much work to do because it's an ensemble, what's different about this show for Batman? Well, he's the same character—he's not changed—but that just makes him a bit of an outsider of the group. In fact, he only joins the group when there's an emergency. Finally, you played a bartender in the 1978 TV movie How to Pick Up Girls!. What advice on the subject would you give Batman? I don't think I'd have to give him any advice about that. | don't think Batman has any trouble meeting women. PlayStation.com » To win a Gran Turismo 3 shirt and hat, be one of the first 10 entries to send us a photo that includes the following items: * a person sporting a mullet hairstyle * a fast-food establishment sign Please send the entry to GT3 Threadz, c/o OPM, P.O. Box 3338, Oak Brook, IL 60522-3338 For the official contest rules, turn to page 193 * а 19705 American muscle саг ШЕЕ Recordable CDs. Now available in six natural colors. If ordinary CDs put you to sleep, consider this your wake-up call. Because we've created a line of recordable discs in the most radiant colors you've ever seen. Unlike other brands, our CDs are infused with permanent dyes—not sprayed with a coat of paint. For a closer look, stop by memorex.com. Because these brilliant CDs surpass other discs with, well, flying colors. memorex’ ls it live or is it Memorex?" ©2001 Memorex Products, Inc. PLAYSTATION YEA Believe it or not, the PlayStation is now six years old. We look at the most significant events in each year. After the PlayStation’s U.S. launch in September 1995, it went on to have a spectacular holiday season. By March 1996, Sony had sold more than a mil- lion systems and was well estab- lished as the leader in the “next- generation” console market. This was certainly helped by an increasingly spectacular catalog of software that started to grow throughout the year. Early January brought won- derful news as Square announced that it would be switching alle- giances from Nintendo, and would now be developing for the PlayStation. Although not due for another year, Final Fantasy VII immediately generated excite- ment that hit a fever pitch and continued until its release. RPG freaks everywhere now knew which system they had to own and began to flock to Sony's box. By March 1996, the hits really started to arrive. Early in the month saw EA bring its heralded Need For Speed to the PlayStation—and with it a con- tender to Ridge Racer's crown as the only decent racer on the sys- tem. On March 30, Capcom unleashed Resident Evil and dra- matically changed both the PlayStation and the very pastime of gaming forever. With its Mature rating, horror-soaked gameplay and crap-your-pants, make-you- jump scenarios, it proved once and for all that the new order of gaming was as much for adults as it was for kids. NOW ONLY $199 At the second-ever Electronic Entertainment Expo (E3) on May 16, Sony cranked up the heat on the competition by dropping the price of its system to $199. Archrival Sega desperately fol- lowed suit the next day, cutting the price of its Saturn to the same figure, but it was clear that the writing was already on the wall for the big black block. Sega's own arcade hits were keeping its head above water, but with each new announcement for the PlayStation, the Saturn lost its grip on American gamers. After a fairly slow summer, Namco released Tekken 2 on Aug. 28 to an unsuspecting mar- ket and helped bang the final nails into the Saturn’s coffin. Tekken 2 was incredible. A major jump over its predecessor from the year before, it finally established itself as a superior experience to the flagging Virtua Fighter. Within three weeks, Tekken 2 would go on to be one of the fastest-selling games of all time. MILLIONS SERVED September 1996 was one heck of а month. Four days before the machine's first birthday, Naughty Dog introduced us all to Crash Bandicoot and with it a new approach to games marketing. Do you remember the TV ads for Crash with the guy in the suit heckling Mario (“Неу, plumber boy!”) outside Nintendo's headquarters? Nintendo certainly does. Sony was at great pains to tell everyone that Crash wasn'ta mascot like Sonic or Mario. The PlayStation, it seems, had too broad of an appeal for it to be defined by a bright orange mar- supial in shorts. Despite every effort to distance the character from the machine, gamers flocked to Naughty Dog's creation and helped make it one of the most successful games ever. Later in the month, as Namco released the gorgeous Ridge Racer sequel, Ridge Racer Revolution, Sony announced that 15 PlayStation titles had already sold more than 250,000 copies, and that at least 10 more were fast approaching this mark. Leading the pack were Resident Evil and Tekken 2, with over 450,000 each. Tekken 2, it seems, had broken the 450,000 mark in less than three weeks. At the same time, it was also revealed that Sony would be hitting the Resident Evil 1996 holiday season with an installed base of 2.3 million PlayStations already in U.S. homes, and more than 8 million systems sold worldwide. As the holidays approached, we saw Twisted Metal 2 become the definitive “car-combat” game {something it would remain for nearly five years!). Meanwhile, Psygnosis released Reflections’ Destruction Derby 2 to even more acclaim and fanfare than the original, and Crystal Dynamics released Legacy of Kain: Blood Omen. The PlayStation seemed unstoppable...but there were big- ger hits still to come. Moving into year three, Final Fantasy VII, Gran Turismo and a certain gal named Lara were still not yet with us. Next month: A girl, some cars, a character dies, and even more millions of systems sold. SELECT CAR CARINO | Go solo or take on a friend as you fight to Fight as 10 X-MEN from the original roster Perform signature mutant moves-even and 6 new X-MEN: Rogue, Nightcrawler, Havok, stunning aerial combat-in 10 of the dominate the arena. Enjoy 4 modes of play: Forge and 2 secret characters. original arenas, plus 6 new locations. Academy, Training, Arcade and Versus. | [EVERYONE Е Violence ACTIVISION. activision.com PlayStation www.marvel.com Euri [ CELL Published and distributed by Activision, Inc. and its affiliates. Activision isa registered trademark of Activision, ent America for use with the PlayStation game idi йа! Software Association. АН rights re: x. Licensed by Sony Computer E ainment Inc. The ratings icon is a trademark о! the Inte MARVEL and X-MEN: TM and © 2001 Marvel Characters, Inc. and its affiliates. © 2001 Activision, Inc. and its affiliate and the PlayStation logos are registered trademarks of Sony Cor All other trademarks and trade names are properties of their respective owner 5? Ж) and Trademark Office. Sega, Sega Sports, Dreamcast, and the Dj z istered trademarks or trademarks of SEGA. © SEGA CORPORATION, 2001 ДИ Ri is a registered tradéMark of the NFL players. www nllplayers com © 2001 PLAYERS INC “PlayStatiolX and the “PS” Family logo are registered trademarks of Sony Computer Entertainment ine. Some game \ { * ацан Rule 4 Section 3 Article 10 The amount of time between plays ч. is not to exceed 40 seconds. ue Pass, hand off, scra n You want inf 417 Destroy anything in your path wi | read and reat n Unmatched playbook depth and accuracy torule the gridiron. 7 т >. PlayStation.2 dh S ТЕМ ated marks) are trademarks of e TE КЕШЕНЕ the Xbox logos are either registered trademarks адеп о Admit it: Virtual swordplay can be one of the finest forms of release. That's why we were quite pleased this month to get a first look at two new sword slashers for the PS2: Kengo 2 from Genki/Crave and Samurai from Acquire. Kengo 2 (pictured above) looks to have addressed a lot of complaints that people had with the original; it also features a much-improved graphics engine. As for Samurai [below], this is the new game from the creators of Tenchu (Tenchu 3 is being handled by another company]. Samurai already features a look and style similar to the Tenchu series. Working Designs has announced what's no doubt the biggest RPG collector's package. Arc the Lad Collection will have a whopping six CDs: Arc the Lad parts І, II and Ill, Arc the Lad Monster Arena and a "Making of Arc the Lad Collection" CD movie. Also packed inside is a hardcover 140- page leatherette manual, along with 22 charac- ter standees, a custom memory card holder, and four custom analog thumb button covers. What's more, if you preorder the game at participating stores, you'll also get a limited-edition pocket- watch. Whew! The entire package will retail for $74.99 and should be in stores by the holidays. (ға Official U.S. PlayStation Magazine FEEL THE G's Futuristic world racer headed to the U.S. When we first revealed G-Surfers in our November 2000 issue, the game was in a very early state, yet it sounded quite impressive thanks to its massive "race around an entire world" intentions. Not to mention the fact that its visuals looked to give WipeOut Fusion a run for its money. But back then, there was no word yet from U.K. developer Blade Interactive on whether or not the game would be headed to the States. Well, we've just now learned that it is indeed com- ing here—and sooner than we imagined. Publisher Take- Two has snapped up the U.S. rights to G-Surfers and intends on releasing it as early as this winter. Good news, sure, but with the Ico: Haley Joel Osment One of todays most impressive actors just happens to also һе опе of the youngest. Haley Joel Osment (The Sixth Sense, ALL, Pay It Forward) is a no-brainer for this part. Barson/Wirelmage.com recent onslaught of futuristic racing games (Extreme G3 and Kinetica out now, and WipeOut Fusion coming soon], what will set this game apart from the rest? For starters, G-Surfers has a deep track editor that's said to be nearly identical to the one used by the design- ers. This will let gamers create their ultimate break- neck courses, which can E then be saved onto Memory Cards or even the PS2 Hard Drive (and can be traded among friends or swapped online]. G-Surfers certainly sounds cool, but we've yet to actually play it. We'll be sure to update you on the game- play as soon as we get our & hands on it DREAM CAST DATA STREAM k in Hollywood yd Dimension has obtained the film rights to the Alone in the Dark franchise. Looks like it's another game-turned-movie. Square’s Roots After the dismal performance of Final Fantasy: The Spirits Within, Square has decided to exit the film business to focus on games. Its Honolulu studio will provide CG work for other movie companies, though. Onimusha 2 Toys McFarlane Toys is currently working on action figures for Onimusha 2. Look for them alongside the game in spring. We are fascinated by Ico. The game's brilliant castle is set with dark corners and sun-bleached exteriors that ), take our breath away. The unique characters don't even speak our language, yet they communicate more clearly than words can convey. At its roots, Ico is a story of a boy saving a girl, and the cold queen who's at the center of it all. But we know it's about so much more. So, we decided to cast the film to make it come to life on an imag- inary silver screen instead of just our TV sets. If you have ideas for a Dream Cast of your own, send us an e-mail at opm(@ziffdavis.com with the subject of DREAM CAST. Yorda: Claire Danes Yorda's character is riddled with mystery. She doesn't even speak a translatable language. But we cast Claire Danes (My So Called Life, Romeo+Julief) because she radiates a calm, brooding beauty. The Queen: Anjelica Huston The role of the cold-hearted Queen would be perfectly por- trayed by the icy Anjelica Huston (The Addams Family, The Royal Tenenbaums). Who better to shun such innocent children? Granitz/Wirelmage.com The Castle: Hiuboka Nad Vitavou This majestic monument stands in the Czech Republic near Ceske Budejovice. Stunning in its size and beauty, it would make a per- fect architectural fit for Ico. WHERE THE STARS PLAY FEATURING THE EXCLUSIVE Exclusive Challenge Mode, Featuring True-To-Life TV Style Presentation Unlock Retired Greats Like John 4 Head To Head Events And Play-By-Play From Elway, Dan Marino And Steve Young Kevin Harlan And Bill Maas => The NFL Quarterback Club is a trademark of the National Football League. © 2001 NFLP Team names and logos are trademarks of the teams indicated. А) other (NFL-related marks) are trademarks ofthe National Footbal League and NFL Properties. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a registered trademark of the NFL players. www nllplayers com © 2001 PLAYERS INC. Acclaim® & © 2001 Acclaim Entertainment Inc. All Rights Reserved, Developed by Acclaim Studios Austin, All Rights Reserved, "PlayStation" and the "PS* Family logo are registered trademarks of Sony Computer Entertainment Inc, NINTENDO GAMECUBE AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. Screens shown were taken from the PlayStation®2 version of the video game. Solid Toys Todd McFarlane fills us in Toys' fantastic Metal Gear Solid line came to be By Todd McFarlane People always ask me why we produce the action- figure assortments that we do. Some lines are more easily understood than others. Everyone looks at the Movie Maniacs line and can see the connection to our various assortments of figures produced for our flagship property, Spawn. Like Spawn, the characters from A Nightmare on Elm Street, Halloween and Candyman are dark, creepy characters. But then, they look at our line of Metal Gear Solid characters and scratch their heads. Wouldn't someone like Toy Biz be better suited for those? These are figures based on a "video game," not a cool slasher flick. Hmmm... on how McFarlane met Hideo Kojima for the first time. He was stunned and amazed by what he saw—characters that not only looked cool, but were very individual- istic as well. The backgrounds and attention to detail looked like nothing ever seen before. And best of all, it had gameplay and camera angles that grabbed you by the balls the first second you played it and wouldn't let you go. Terry called me and said one thing only: “I’m coming back with something we can't say ‘no’ to." We reviewed the game-design documents, watched the video of work already completed, and discussed what our next steps Everyone forgets that a kid, (and by that | mean anyone from 5 to 30-plus], has more than just one hobby or affliction at any one given time. Think of all the peo- ple you know who have at least one video game console at home (if not three or more], and the fact that they are also interested in sports, comics, movies, etc. Same goes for action figures. People buy action figures of their favorite sports stars, reliving plays they watched these pros perform years earlier. With video games, the bond between the property and the individual is that more intense. Instead of just watching your favorite player crack another one over the fence, it is you who have taken over the role of participant, With video games, between the pro individual is tha! and you are the one calling the shots. People pick up titles that intrigue them and allow them to escape and become someone else for a while. Sometimes, that turns into dozens of hours spent, just you and the television alone in the darkness. We understand that commitment and devotion to a property. In a strange way, this is what drew me to Metal Gear Solid. An employee of mine, Terry Fitzgerald, was in Japan and was able to meet the chairman of Konami while in Tokyo. He was personally escorted to a non- descript floor of the building that housed the "secret" production of the next great game. It was there where he U.S. PlayStation Magazine would be. This was to be our first license of a video game property, and | could not have hoped to land a better one to initiate this new direction for McFarlane Toys. Our execs met Kojima-san a month or so later at E3 in L.A. and discussed what we could offer him in regards to unparal- leled access to all aspects of pre- production and production of the figures, as well as complete approval control all along the way. Kojima-san mirrored the state- ment Konami's chairman had said earlier; they had received a lot of offers for licensed goods, and they were reluctant to proceed. Our guys were relentless, and in the end Kojima-san jumped on board. He sent over boxes of sketches and prepro- the bond ty and the more intense. duction artwork drawn in the beautiful, flowy, brushlike style I'm sure you have all seen by now. | could tell this was a labor of love for Kojima-san and his crew, and when | was told they had already spent three years working on it, that verified it Our designers proceeded to produce endless turnaround drawings of the characters in multi- posed configurations. These were sent over to Tokyo for Kojima-san's review. Some were accepted, others not. In the end, having someone 50 creative and not the usual company licensing agent noncreative-type involved helped speed up the process and produce a better end product. He was able to recommend poses and provide small p details like what the fabric would be like on each character's clothing, etc. Usually we are limited to producing a figure that is letter perfect in every way to the character designs we are given and are pre-existing. Not so for game properties. Even though with the evolu- tion of better graphics, rendering chipsets and faster framerates, better texture-mapping and all, in the end we are still talking about machines that aren't capable of producing 100 percent perfect real-time, photo-quality images. We, however, are able to take the characters and add more detail to increase the realism of what these characters would truly look like in the minds of their creators. Kojima-san was adamant that we add our "McFar- lane Toys" touch to his creation. That takes class. From there, the process turns to the actual sculpting of the figure in clay. Our sculptors will take a few good weeks to sculpt something that is roughly 80 percent complete proportions-wise, lacking all of the final detailing. | review it, make changes, and then round two begins. Once the clays are where | think they should be, this is the point where | usually bring the licensing agents in. Not so for MGS. Kojima-san sent over a couple of people to oversee the sculpting once it was getting close to the end, and they approved or made changes right there on the spot. The approval process, which usually takes weeks, was dramati- cally reduced. Packaging was designed, produced, and the figures started to move down the assembly line. Public reaction was great, to say the least. Everyone concerned was happy with the sales—so much so that we're working on an MGS? line as we speak. This time around, Kojima-san created a few of the characters with action figures in mind, and | think you will know what 1 am referring to when you see them later this year. Together we were able to produce what I consider one of the best action fig- ure lines in our company’s history. PlayStation. ER'S RUN 2 г HOSTILE Т ah ГЕСЕ; 7 BELLIES ell NE IEEE "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. Copyright 2001 All rights reserved. Buggy Image ©Jim Sugar Photography/CORBIS. Deliver the goods through mine fields, avalanches and enemy crossfire! Fully integrated plot increases the adrenaline and ups the stakes i SEE Sati) Race anywhere across the world's most dangerous territories All new mission types including helicopter drop-offs! Qutrun and outwit your enemies head-to-head in split screen multiplayer mode! PlayStation. L a CIL ЖАСЫ. < ars" 1 4 EVERYONE FIM MOTOCROSS. у WORLD CHAMPIONSHIP... i, M / PlayStal ion.2 he i ў we as 3 wholly Ovried- sul piany of Infogrames Inte a gan affiliate of Infogrames, Inc. FIM Мохост ss World Championship is a registered trademark tr * with the NTSC U/C designation КОШ ademarks and ftware re the property of their respective owners. Manufactured and marketed by Infogrames, Inc., New Yi trademark of the Interactive Digital sociation “ ч ы JU, e NS Clish MacLaver's GOSSIP GOSS Gossip, rumor and scandal. Gaming's biggest secrets dug up and served with gravy. There have been a wealth of rumors this month, not least of which have been the ridiculous flow of spoilers for Metal Gear Solid 2 sourced back to wagging tongues at one of our less discreet competitors. I've shared info I've had over the past few months, but the really BIG twist in the story is something you're going to want to experience firsthand without some idiot ruining it for you. My advice: Ignore the rumors, buy the game the day it comes out, and play it all the way through to the end in one sitting, as you'll want to absorb the whole story at once. BITS AND BOBS Apu 0n A Skateboard. And Probably Homer Too With The Simpsons: Road Rage proving to be shockingly good (1 don’t know about you, but after Wrestling | was expecting it to suck], it seems that the produc- ers at Fox are finally getting the hang of this concept of games being "fun,"and most impor- tantly, of Simpsons games being "funny." Road Rage plagiarizes Crazy Taxi fairly obviously, and it about it, I'm inclined to believe that it could be true. Car loons can look forward to the obvious sequel to GT3, which is already in development at Polyphony— and it now seems that bike enthusiasts will be treated to the same kind of experience, with everything from street bikes to superbikes and motocross. Right now no one's saying a word, but l'd be prepared to put money on something being announced next May. Dark Cloud 2 in 2002? Prompted by the tremendous success of the game here in the U.S., Sony CEI is keen to push а anything until at least summer 2002, and the game itself will probably be a 2003 release. Maybe it'll be online, too? Crash Course In Milking A Franchise Dry Apparently you can't have too much of an OK thing. Universal Interactive is so pleased with its unthreatening, innovation-free and totally harmless Crash rehash that it's already given the thumbs-up to not one, but two more games for the PS2 and, no doubt, other systems too. Do you even care anymore? Let me know what you think. Personally “It seems that the next knockoff will be a Springfield take on Tony Hawk's Pro Skater." seems that the next knockoff will be a Springfield take on Tony Hawk's Pro Skater. No details yet on a final release, but it wouldn't surprise me if it doesn't come out for another year. Motorcycle Game As Deep As GT3? This rumor came pretty far out of left field, but the more | look into it, and the more | think There’s talk of a new Castlevania game for PS2 in the works that’s a very stylized 2D affair. If you've played through all the way to the end of Devil May Cry, you'll no doubt already have taken the hint that there's going to be a sequel. Odds are good on the sequel taking the name Devil e There's talk of another Silent Hill game for PS2, but previous rumors of it being online seem unlikely now that producer Imamura has stated he’s not interested in building an episodic experience. • With Need For Speed looking likely to hit next summer, I've also heard stories about a truly spectacular Road Rash game that takes the concept back to its roots. * A fol- lowup to WWF SmackDown! Just Bring It is likely to feature WCW and ECW wrestlers, pending some tricky contract renegotiations. Official U.S. PlayStation Magazine sequel to Dark Cloud through in time for the 2002 holiday season. Expect an enhanced combat sys- tem, more dungeons [in the vein of the additional 100-level dun- geon added to the U.S. дате), and a dramatically overhauled graphics engine to make Dark Cloud 2 look even more beautiful than the original. WarHawk Returns Stories of another WarHawk (which, for those of you unaware, was a cool game developed by SingleTrac when the PS one first launched in 1995] have been cir- culating for years now, but | think | may have finally stumbled on a legitimate source of infor- mation. As you may know, Twisted Metal: Black developer Incog is effectively the reincar- nation of SingleTrac, and as such has a lot vested in the con- cept. From what | hear, a con- cept for a new 3D flying-combat game has been kicking around for a while at the studio, and given public interest in a WarHawk revival, the team was just recently given the go-ahead to make it. We're not likely to see | feel like Crash has lost his edge, but maybe l'm just an old cynic. Conflicting Syphon Filter Rumors I've been hearing a bunch of dif- ferent stories about Syphon Filter lately, and none of them really piece together properly. While I'm sure one of them is true, right now l'm not sure which. Here they are, though. The first, and more disappoint- ing, is that Syphon Filter 3 is absolutely the last game. No more Gabe. Nothing. Nada. Zip. Over. This came from a fairly reliable source, but | have to say that | do find it surprising, given how popular the games have been on PS one. The other rumor is that although the series is finished on PS one, the whole thing is to be reinvented for PS2. Much like Twisted Metal, the number for the sequels would be dropped in favor of subtitles, and the whole thing is going to share some of its tech- nology with Sony's upcoming Internet squad-based combat game SOCOM, possibly even the multiplayer aspects. E-MAIL ME! Got some good gaming gossip? Or anything you want to say to me? If you hear anything juicy, or get your hands on some cool screens or pictures, send me an e-mail at the following address: Of the two, | find this last rumor more likely, although | would hope that the graphics are given a bit more pizazz for Syphon Filter, as SOCOM didn't look particularly groovy last time | saw it. As with so much other stuff at the moment, though, | don't expect to see any "official" confirmation one way or another until at least next summer. Metal Gear Series To Live On As Something Else Here's what I've heard so far, but much of it is just speculation, so don't take this as gospel. Kojima, as I've said before, is unlikely to work on any further games in the Metal Gear universe. Having heard what Editor in Chief John Davison has to say about the game, | can't say | find that sur- prising. What does surprise me is that there is already chatter about the stories within the Metal Gear mythology continuing with newly established charac- ters and scenarios. What this probably means is that any fur- ther sequels wouldn’t have the words Metal, Gear or Solidin their titles. Would there really be any point, then? Wait until Nov. 13, play the game through, and then get back to me on this one. | think there still may be some potential here. *also available in convenient travel size. Goggen, Frogger’s hopping into stores this fall in two new magical adventures! Experience full 3D Platform action on the PlayStation®2 computer entertainment system and classic Frogger gameplay on Game Boy® Advance: > Everybody's favorite amphibian is back N and better than ever! This month's selection of tunes can be heard from the waves of Sunny Garcia Surfing, to the snowy slopes of Shaun Palmer's Pro Snowboarder, to the future, as portrayed by Kinetica. I ©, ZN A With new tunes in Sony's Frequency and Formula One, tech-rockers Curve are as at home on your PS2 as on your stereo. You not only have two new albums out— Gift and the Internet-only Open Day at the Hate Fest—but you also have new songs in the game Frequency and on your Web site, www.curve.co.uk. When do you find the time to play games? Dean Garcia: We don't really play video games very much. We used to play them quite a lot, but not anymore. I do play with my son. We play things like Tekken, and we're really into FIFA, but generally I prefer one-person games and adventure games like Resident Evil or Silent Hill. How did you decide to loan your music to Formula One and Frequency? Dean: We were approached by [SCEA music director] Chuck Doud, asking if we were interested in putting a track for- ward for Frequency. And when he sent over a rough video of the game, it looked good, so we thought we'd have a go. Toni Halliday: And then, after we did the song for Frequency, we sent Chuck a copy of our album, Gift, and he went, "I want the song 'Gift' for Formula One." Bookmarks www.shotgunrules.com The official word on how to deter- mine who gets the passenger seat. www.suikosource.com Keep tabs on all things Suikoden. Consider signing the petition for U.S. releases of Suikogaiden, www.3blackchicks.com Citing a lack of black movie crit- ics, this no-holds-barred site pro- vides incisive reviews of movies. On Tomb Raider: “TBS will pick it up in a few years." www.3kingdoms.net Learn everything about China's Official US. PlayStation Magazine Y Formula One features the title track to Gift, but Frequency has a new song, "Worst Mistake." How do you decide which games get new songs and which ones get old ones? Toni: Well, Frequency needed one because of the way the song is chopped up in the game. We could've used an existing track, but it was actually more interesting to write a song that could be broken up into pieces. Dean: Which is something we had to think of when we were writing that song. Having done some of the music for a game, would you he into doing all of the music for a game? Dean: It would have to be something that was really... Toni: ...exciting. Dean: Yeah, something really good. To do the music for the new Crash Bandicoot wouldn't be that interesting, but if it was something scary like Silent Hill or Quake, definitely. Or something like WipeOut; the music was really integral to that game. They are working оп a new WipeOut... Toni: Well, looks like we're going to have to give Chuck a call. —Paul Semel Three Kingdoms era, as portrayed in Koei's Dynasty Warriors series and Kessen II. Highly recommend- ed: the message board, "Palace." www.threekingdoms.com And if you haven't learned enough, download all 120 chapters of the classic Romance of the Three Kingdoms itself. Over 1,000 pages! www.mcfarlaneguide.com. A fan's guide to all McFarlane Toys, past, present and future. www.donwest.org Fan site dedicated to the most ani- mated salesman on late-night TV. Juno Reactor: Shango Metropolis Records Featured In: Kinetica Ever have one of those days where you just want to sit and stare unblinkingly at the static on TV? This is the album to do it by, chock-full of droney techno and ambient elements. It starts off perky enough, with the pumpin’ “Pistolero,” but by the time you reach the pretentiously titled "Song for Ancestors,” you've spent more time than not in trance- land. | liked it fine, but | find static really intriguing. So there you have it. Final Score X Y) Mustard Plug: Evildoers Beware! Hopeless Records Featured In: Sunny Garcia Surfing Ska is sort of like pizza or sex: When it's bad, it's still pretty good; it still has that sort of infectious thing going for it. Which brings us to Mustard Plug, whose ska stylings aren't exactly good, but whom | can't build up a head of disliking for, either. They're just a nice fun ska party band, and you'll find yourself scuffling along pleasantly to "Box," "You," or "Mendoza" without remembering them for very long afterward. Final Score e Ө eq Shootyz Groove: High Definition Kinetic/Re Records Featured In: Shaun Palmer's Pro Snowboard Yeah baby! | dig this album all the way through— it's a damn fine mix of intelligent, opinionated rapping and rock-'n'-roll power. And it even includes a fabulous left-field cover of XTC's "Dear God," with insightful additional lyrics. Good propulsion from the start, with the chugging gui- tar and beat of "Mad for It" and the wah-wah chant of "Young City Boys and Girls," which dresses down vapid conformity. Tasty, tasty. Final Score @ e Sprung Monkey: Get a Taste Redline Entertainment Featured In: Sunny Garcia Surfing Sprung Monkey gets testy in “Shut Up,” in which the band kisses off any- body who might possibly want to share their feelings. But besides that track, Get a Taste is mostly about candy-coated power pop, served up with just enough guitar crunch to make it interesting. Tracks like the sprightly “Lucy” could be from a sitcom about zany musicians and their wacky adventures. No wonder they eventually had to vent on “Shut Up.” Final Score 6 © @@ Supersuckers: The Evil Powers of Rock and Roll Koch Records Featured In: Shaun Palmer's Pro Snowboarder Imagine that Hank Williams and Lemmy from Motorhead got blasted and had a love child together (ееееееем), and that love child was diagnosed with fetal alcohol syndrome. Let it grow up and give it a guitar. You've got the Supersuckers, pal. This group poses as socially irredeemable white trash, with songs like "I Want the Drugs" A іп." But on the other hand, they rock like no one's business. Final Score “ John Scalzi remembers when music from video games went “bleep bleep bleep"—and we LIKED it! Visit his Web site at www.scalzi.com, or he'll collapse in a heap and sob. x eX xx Xen 555 Ж * Sr 54 "9 555 CO 55555555 5555 EY ix KS Een = a a HH HEH А | t d a Just because you can fly doesn't mean you can shoot. Rnd just because you can shoot doesn't mean you can hit a bandit going Mach 2. So if you want all 18 of your missions to end with a frosty cold one rather than a fiery crash, you need to master the weapons and the wings. You got that, flyboy? таныша б ^ MILD LANGUAGE (namco MEM -e I PlayStation.e WWW.NAMCO.COM ESRR BUFFY SLAYS ON DVD It's hard to believe that we've been watching Sarah Michelle Gellar and friends take on the forces of darkness for six seasons now, but over that period Buffy the Vampire Slayer has gained quite the following. On Jan. 15, latecomers to the series—plus those who just want to watch it over and over again—can see how it all began, as Fox Home Entertainment releases the 12- episode first season onto a three-disc set. And with extras like an interview with creator Joss Whedon and David “Angel” Boreanaz, the original pilot script, the nal Buffy tı ROM links to Buffy Web sites, a photo gallery and biographies, the collection includes plenty of things to sink your teeth into. THE SHOW MUST GO ON An OPM favorite, Mr. Show With Bob and David will see its first two seasons released on DVD in March, according to zentertain- ment.com. If you haven't seen an episode, trust us when we say you won't regret picking up this hilarious HBO series—or you can always just borrow it from a fan friend of yours, because they'll no doubt race to pick this one up. BETTER WATCH JURASS(IC) Count on a bit more than mere movie content coming with the Dec. 11 release of Jurassic Park III. The DVD itself features tons of extras, including a “making of,” commentary by the special- effects team, a 3D look at the film's 12 dinos, storyboard, produc- tion drawings, games and more, plus documentaries on paleon- tology, Stan Winston Studio and ILM. Not enough? Then get the Jurassic Park Trilogy Collection, with all three films on DVD, plus a fourth disc with an extra two hours of dinoriffic features. SILENT BOB TALKS (A LOT!) According to Kevin Smith's official news site, newsaskew.com, this spring we can expect a DVD full of the filmmaker's college Q&A sessions taking place from Oct. 1 through mid-December of this year. And if you've ever attended such a gig, you know he's not afraid to throw punches, and is always quite hilarious. As are his films, the latest of which, Jay & Silent Bob Strike Back, will hit stores on Feb. 12. No details yet, though newsaskew.com says it "looks to be the biggest View Askew DVD project EVER." "ATTENTION, ALL PERSONNEL: INCOMING WOUNDED” One of the most critically acclaimed TV shows of all time, M"A"S"H, sees its first season released on DVD on Jan. 8. Also that day, check out Robert Altman's movie that started it all in a two-disc set featuring commentary, featurettes and m (ga) Official U.S. PlayStation Magazine Two BIG Thumbs Up!” People went freakin’ nuts for Shrek this last summer, but | thought it was merely OK. Gorgeous computer animation, of course, and what's not to like about Mike Myers as a Scottish ogre and Eddie Murphy as an ass (heh heh heh). But the script just didn't have that delirious spark everyone said it had. | know I'm in the minority here, though, so don't hit me. Hefty DVD extras include commentary, technical flubs and features, trail- STARRING: Mike Myers, Eddie Murphy ers, and special games and activities for kids. Isn't that sweet. Movie Score 6 ө ө DVD Extras Score 6006 81/2: SPECIAL EDITION with Fellini, and documentary "Nina be the Grinch. But why would you want (Marcello Mastroianni) Rota: Between Cinema And Concert." that? Especially when the TV special Roger Ebert calls this movie "the best film ever about filmmaking." Film geeks will drink in every heady image, from the surreal opening sequence to every nook and cranny of Fellini stand- in Marcello Mastroianni's journey in the film. Don't worry if you can't tell where reality ends and the mind-trips begin. It just gives you something to argue about later. DVD extras are also a film geek's dream: commentary from Fellini friend and critic Gideon Bachman, an intro- duction by Terry Gilliam, interviews was just about perfect? If you just need the live-action version, though, you should get this deluxe set, which, besides the DVD, includes cute 3D pop- DR. SEUSS' HOW THE GRINCH up packaging. The other un-Grinchy STOLE CHRISTMAS: extras include deleted scenes, out- INTERACTIVE PLAY SET takes, makeup and Whoville documen- (Jim Carrey) taries, sing-alongs and read-alongs for | know I'm not the only one who found this live-action version of the beloved Christmas fable creepy beyond belief. Jim Carrey is indeed the person for this role, inasmuch as a live person could the kids, plus a Faith Hill video. LARA CROFT: TOMB RAIDER (Angelina Jolie) Look, you and | both know the only defensible reason to subject oneself to the unmitigated crapfest that is the Tomb Raider movie is that Angelina Jolie is as delectable a cinematic plum as exists on this planet, and when she's traipsing around Angkor Wat with a ponytail, British accent and those amazing pneumatic...lips, she's difficult to resist. So go ahead and wallow in Angelina. But do yourself а favor and mute the flick while you're watching her. DVD extras: deleted scenes, commentary from alleged director Simon West, documentaries and U2's "Elevation" video. LEGALLY BLONDE (Reese Witherspoon, Luke Wilson) Braindead hot chick gets dumped by ambitious boyfriend who thinks she's not right for his image...so she follows him to law school and becomes a big success! This is totally unrealistic, of course. What guy on Earth would ever dump Reese Wither-spoon? Be that as it may, this comedy is, ahem, smarter than it looks, and Witherspoon is dreamy. You have to be smart to play this dumb. Extras include commentary by Witherspoon and director Robert Lucetik, deleted scenes, two featurettes and trivia. OSMOSIS JONES: SE (Chris Rock, Bill Murray) It's an animated movie about phlegm. Yeah, that'd be my first pick as a film to greenlight. But someone did, no doubt because the Farrelly Brothers, they of There's Something About Mary fame, directed it. And truth to tell, it's actually both amusing and creative, a combination of live-action (with Bill Murray as a spectacularly gross zookeeper], and animation (Chris Rock as a white blood cell in Murray's rapidly failing body), with enough pus and mucus jokes to make third- graders happy for the rest of their lives. Extras include audio commen- tary, deleted scenes and a "making- of" feature. DVD Extras PLANET OF THE APES: SE (Mark Wahlberg, Tim Roth) This 2001 revision of the Apes saga has some nice snarky moments (Charleton Heston as an ape bemoan- ing the evils of firearms for опе), but it's mostly a little flat. In the Tim Burton oeuvre, it's in the "interesting failure" camp along with Mars Attacks!. But I'll grant that Tim Roth as the evil chimp Thade is the best movie villain for the year; poor Mark Wahlberg looks like a girly boy next to him. This two-disc set offers some groovy extras, with commentary by Burton and composer Danny Elfman, an HBO documentary, extended scenes and featurettes, and—get this—a novella. Yes, there's reading! REBECCA: CRITERION SE (Laurence Olivier, Joan Fontaine) Alfred Hitchcock's first American film, and it's a heck of a debut. Sweet thing Joan Fontaine marries Laurence Olivier and is swept off to his castle, only to find it's a creepy mausoleum to his dead first wife, and all the ser- vants hate Joan Fontaine. Boy, it's always something. Rebecca won Best Picture in 1940, and it's one of the best examples of horror done to spine-chilling perfection. Great DVD extras include essays, conversations between Hitchcock and French auteur Truffaut, excerpts from the 1940 Oscar show, a radio adaptation of the Rebecca story, and film-scholar com- mentary. THE SOPRANOS: THE COMPLETE SECOND SEASON (James Gandolfini, Edie Falco) The greatest television series in histo- ry? Hell no—that's The Simpsons, baby. But the best television drama in history? | won't argue. To do so would be disrespecting the Bing. This is the entire second season in one spot, packed with all the nutty, wacky, homicidal mob guys we've come to love, especially James Gandolfini's career-making boss-in-therapy Tony Soprano. The DVD also treats fans to four director commentaries, as well as insights on the series from real psychiatrists, ЕВ! agents and critics. STAR TREK: THE MOTION PICTURES COLLECTION (William Shatner, Patrick Stewart) Want to make a Trekkie love you for- ever? Without having to resort to dressing up like a Klingon lap dancer? Load 'em down with this brick of a DVD set, which features every single Trek movie made: ALL six flicks with the Kirk-era folks, and the three Picard-era ones thrown in for good measure. As every Trek fan knows, only the even-number ones (//, IV, VI and First Contact] are worth watching, but you can't expect Paramount to release an "Only Good Trek Flicks" box set, now, can you? DVD extras are not in the cards here, but really—like the Trekkies you know won't provide their own audio commentary. Clockwise: Legally Blonde, Lara Croft: Tomb Raider, Planet of the Apes, The Sopranos, Osmosis Jones, Star Trek The Art of Darkness APOCALYPSE NOW REDUX Here's the dirty secret about "director's cuts," the revised versions of films (usually with added scenes) that people get suckered into buying on DVD: Nine times out of 10, there was a really good reason those scenes were left on the cutting-room floor. Well, here's that one out of 10 that's worth the effort, and your cash: Apocalypse Now Redux. The original Apocalypse Now won the Palm d'Or at Cannes, and is regarded as one of the greatest war films of all time. So there wasn't much call to mess with it. Be that as it may, director Francis Ford Coppola has added back 49 minutes of footage and re- edited the entire film from the dailies, to amplify the general freaki- ness of the situation faced by Capt. Willard (Martin Sheen, young), charged with going into the steamy jungles of Vietnam to find the whacked-out Col. Kurtz (Marlon Brando, fat). Much of those new 49 minutes are spent at a spectral French plantation and give viewers a grounding in some of the colonial roots of the Vietnam conflict. Sounds boring, but it's not. There are also some extra scenes with the Playboy Playmates and more dialogue from Brando, who famously spouted non sequiturs while Coppola filmed, praying that he could make sense of it all in the editing room. Is Redux a better film than the original Apocalypse? Film geeks are arguing over that now and will be for years; that's what they do. My impression is that it's not necessarily better, but it's differ- ent enough from the original to put the film, already a classic, into a whole new light. It's worth the viewing for that alone. DVD Releases Apocalypse Now Redux Street Date: 11/20/2001 MSRP 52999 Official U.S. PlayStation Magazine (85) A * i 5 т Н а € Š Е a = i X BOARDING COUNTERPARTS 7 A RESISTANCE, LOOKING TO LINCO: THE CONSPIRACY. Comic Mischief Mild Language YOU CAN'T SHOOT WHAT YOU CAN'T CATCH! THE CHIEF'S GONNA BE SORRY WHEN / GET UP TO THE SUMMIT! YOY FOOLS! | GAVE STRICT ORDERS TO KEEP ALL SNOWBOARDERS OFF OF THE SUMMIT! DARK ANGEL FILLS OUT an interview with Cinescape Online, James meron said that he’s considered а feature- ik if We have continued success 5, there is a good possibility that and/or grow from whe a very good possibilit: There's still no word on the rumo tie-in, although we expect an announcement to be made within the next six months. The lovely Jessica Alba [pictured here] is back on Fox on Fridays, in case you haven't noticed the spec- tacular number of ads for the show that Fox is ramming down people's throats. BANA = BANNER IN HULK? The superhero revival continues, with work on the new Hulk movie moving forward. Despite reports elsewhere, Oscar-winning makeup hot shot Rick Baker (Planet of the Apes) has not signed on to create the makeup effects for the movie. The movie's producers are still deciding whether to use traditional makeup or CGI effects to transfer Dr. Bruce Banner into his green-skinned alter ego. Current front-runner to star in the title role is Australian comedian Eric Bana, star of the cult flick Chopper. The Ang Lee-directed movie is scheduled to be in theaters in summer 2003—so they still have plenty of time to keep changing their minds about stuff. As far as game tie-ins go, Universal Interactive is currently on the hunt for a developer for the project. SPIELBERG TO DO POTTER 3? You may wonder why he wasn’t involved with the first one, as it seems to be his kind of thing—but Zap2it recently reported that Mr. Spielberg is interested in working on a future Harry Potter movie. “That first story didn’t touch me creatively,” Spielberg said. “Now the third Harry Potter book...it's pure genius! Much darker, more esoteric and interesting to me personally. If they'd offered me that, I'd have said, Yes.” [ first Potter game for PS one should be out by the time you read this. Future games are rumored to be tied in with the movies rather than with the books, so don’t expect another one until the next movie is confirmed. ww WONDERLAND ISN'T DARK John August (Go, Charlie's Angels, Titan A.E.), who wrote a treatment for a feature film based on American McGee's Alice РС game, told the IMDB Web site that the movie isn’t called Dark Wonderland, as rumored. “1 have no idea where the title Dark Wonderland came from,” 38) Official U.S. PlayStation Magazine -— August said in response to а fan question. “Everyone involved on the project calls it Alice. | suspect some fanboy thought Dark Wonderland sounded cooler. But that's not the working title.” August also dispelled the rumors that either Natalie Portman or Eliza Dushku was in line to star in the film. "It's a away from casting, and any specula- boy fantasy,” he Said, spoiling ‘denial business, turned that in, my involve was effectively over. CUR are working with other’ rite the script, so | have no to being able to film. While: get lost in development hell Alice will get made at some poi The last news that we heard Wes that the PS2 conversion of Alice had been put on hold by EA. The release of the movie in 2003 could see a conversion of the PC game or possibly a sequel arriving on consoles at some point in the future. finctiis that МЕМ IN BLACK (CHANGES Sony Pictures has confirmed that the beginning and ending sequences of Men In Black 2are being rewritten as a result of the tragic events in New York. Both sequences featured the World Trade Center, including one scene in which one of the towers opened up and had spaceships flying out of it. Alternative locations are currently being considered. BIG MATRIX DANCE NU Word has it that the coming Matrix Sequel feature an elaborate dance number. While tatk= ing to San Francisco Magazine, sont E Charles Moulton suggested that the upcoming film includes a scene featuring a huge dance sequence. Though he won't give specie Moulton did say, “It’s huge. Colossal. | saw tl dailies, and they were absolutely spectacular. When we were shooting, there were hordes of people. They were using cranes, huge dollies, cables. Cameras came swooping down over the crowd." There's no word if Keanu Reeves will be joining in, but we'll keep you posted. DIESEL 15 RIDDICK As mentioned last month, Vin Diesel has con- firmed that he will be starring in the sequel to Pitch Black, called Chronicles of Riddick. Universal is said to be treating the movie as one of its “tent pole” properties (meaning it’s propping up the studio) for summer 2003. Diesel reprises his role as the eponymous Riddick, while the script has been written by David “voice of Solid Snake” Hayter. j photo by Antoine Verglas/Corbis Outline с пеггиеѕ Nave a IOCK оп your саи, you barrel roll at mach 2 and let 'em have it... PlayStation. www.topgun-combatzones.com Play TOP GUN on your Internet enabled mobile phone this Fall, brought to you by nGame. For more information on where to play go to http:/ 2001-TITUS. TOP GUN - ™,® & © 2001 PARAMOUNT PICTURES. All — Software©2001 TITUS SOFTWARE CORPORATION. rights reserved. INTENTED SOLELY FOR PRIVATE HOME USE. PUBLIC logo are trademarks of TITUS Software Corporation. Dev PERFORMANCE OR OTHER USE IS EXPRESSLY PROHIBITED. — INTEGRATION topgun.ngame.com/ R ENTERTAINMENT AMERICA for use with ertainment system. "PlayStation" and the "PS Четагк of Sony Compuler Entertainment Inc. mily logo are registered TOP 10 CHARTS Madden has thrown the first stone in the football war. We're just wondering if it'll stand atop the mountain when Sega Sports makes its statement with NFL 2K2 (next month). Otherwise, with so many good games out, it's tough to choose just one. So buy ‘em all. Last Month .— Madden NFL 2002 EA Sports. i | It didn't take long for Madden to quarterback itself a the top sales charts. If уои re ready for some football, this. is le Publisher — RE-Code: Veronica X 2 Capcom 3 = — Dave Mirra Pro BMX 2 Acclaim 4 2 NCAA Football 2002 — EA Sports Т 5 e Gran Turismo 3: A-spec өөөөө 5опу СЕА GT3 | has already dropped to fifth? We' ге guessing p pecans anyone who's anyone bought it the day it released. | i \ 3 NBA Street EA Big ESPN X Games Skateboardi Konami 5 Twisted Metal: Black 8 Sony CEA Armored Core 2: Another А Sony CEA 6 Extermination Sony CEA Source: NPD TRSTS Video Games Service, mid-August 2001. Call them at 516.625.2481 for questions about this list. No games for competing console systems е... М64, Dreamcast] were included. Overall sales figures may vary. Game descriptions written by the OPM staff. (90) Official U.S. PlayStation Magazine ОРМ% Most Wanted PS2 Games Grand Theft Auto III 1 Rockstar 2 | SSX Tricky EA Big 3 | Final Fantasy X Square EA 4 | Jak and Daxter Sony CEA 5 | Maximo Сарсот 6 | МВА 2k2 Sega Sports 7 | Grandia II Ubi Soft B | MofH: Frontline EA Games 9 | Dynasty Warriors3 Koei 10! Baldur's Gate Interplay Japan's Top 10 PS2 and PS one Games Ace Combat 04 (2) Capcom vs. SNK 2 (2] Gundam: Zeonic Front (2) Bandai Hot Shots Golf 3 (2) Sony СЕЈ 1 Namco 2 3 4 5 | Jikkyo Pro Baseball (2) Konami 6 7 8 9 Сарсот Devil May Cry (2) Capcom Duel Monsters II (2) Konami Jikkyo Soccer 2001 (2) Konami TV Ani. One Piece (| Bandai 0! Ever Green Avenue (1) MediaWorks m OPM's Most Wanted PS one Games Sony CEA 1| Syphon Filter 3 2 | Hoshigami Atlus З | Mega Man X6 Capcom 4 | Arc the Lad Collection Working D. 5 | Harry Potter EA Games 6 | Worms World Party Еол Digital 7 | Men in Black: Series Infogrames 8 | NHL FaceOff 2002 989 Sports 9 | Martian Gothic Take 2 Int. 10 T. Metal: Small Brawl Sony CEA Top 10 Selling Games, All Systems Madden 2002 (PS2) ҒА Sports Mario Kart: Circ. [GBA] Nintendo Pokémon: Crystal (GBC] Nintendo RE-Code: Veronica X (Р52) Capcom NCAA F’ ball 2002 (DC) Sega Sports Dave Mirra BMX 2 (PS2) Acclaim Super Mario Adv. (GBA] Nintendo Tony Hawk 2 [PS one] Activision Madden 2002 PS опе) EA Sports (0! NCAA 2002 (Р52) EA Sports - 2 3 4 5 6 7 8 9 - Is the PS one talent pool drying up? At times like this you need to go back and grab those games you always wanted, but didn't want to pay full price. But there's always the updated Madden, and THPS3 is оп its way to keep the PS one alive and kicking. Last le / Month Pui ег 1 Б Madden NFL 2002 EA Sports Madden topping both the PS one and Р52 charts? Strange. No way. It's football season and anyone with a clue knows that EA Sports’ master franchise is going to get it done. Madden 2001 on PS опе was one of the best games on the system, and Madden 2002 is just another stellar extension of that. We're just wondering if Madden can weather the coming storm of THPS3. Rating eeooct — Driver 2 Sony CEA 7 Tony Hawk’s Pro Skater 2 Activision Gran Turismo 2 Sony CEA 3 Spyro: Year of the Dragon Sony CEA With Spyro lurking on the charts, it shouldn't be long until Crash Bandicoot also makes a reappearance (Crash Bash doesn't count). 6 1 Final Fantasy Tactics өөөө Sony CEA 7 Ө Syphon Filter 2 eoo 989 Studios 8 6 Crash Bash ood Sony CEA 9 — Rocket Power: T.R.R. 94 THQ 10 - Source: NPD TRSTS Video Games Service, mid-August 2001. Call them at 516.625.2481 for questions. about this list. No games for competing console systems (е... N64, Dreamcast] were included. Overall sales figures may vary. Game descriptions written by the OPM staff. Grand Theft Auto II өөө Rockstar PTS s Pr. ot THE NEIGHBORNG... ¢ gO IT'S NOT EASY BEING THE LANDLORD OF THE ONE PIECE MANSION. IN THIS WACKY PUZZLE GAME IT'S 9* YOUR JOB TO MAKE SURE LIFE RUNS SMOOTHLY. BUILD UP YOUR lt MANSION AS HIGH AS YOU CAN, RAISE THE RENT AND COLLECT MORE MONEY. ВИТ, IT'S ALSO UP TO YOU TO KEEP EVERYBODY HAPPY, HAPPY, HAPPY... OR ELSE THEY'LL MOVE AND SKIP OUT ON THEIR RENT. CAN A SUMO WRESTLER, NEWLYWED COUPLE CAT LADY, STUDENT AND MORE REALLY GET ALONG? IT'S GOING TO TAKE SOME SERIOUS SKILL TO KEEP THE PEACE AND MAKE SURE ИРЕ AT THE ONE PIECE MANSION REMAINS STRESS FREE! @ Keep the Peace Among Your Tenants in Order to Make More Money and Add to Your Mansion EVERYONE COMIC MISCHIEF p» PlayStation e PlayStation mg 77 Total Control www.989s P Orts.com Major League Baseball trademarks and copyrights are used with permission of `© 2001 by STATS, Inc. Any commercial изе or distribution of the Licensed Materials without the express written consent You have .72 seconds to make a decision. Major League Baseball Properties, Inc. Visit the official website at www.MLB.com, © MLBPA, Official Licensee-Major League Baseball Players Association. www.bigleaguers.com. of STATS is strictly prohibited. 989 Sports and the 989 Sports logo are trademarks of Sony Computer Entertainment America Inc. © 2001 Sony Computer Entertainment America Inc. Airblade Armored Core 3.... Barba Drakan: The Ancients’ Gate ..116 Dynasty Warriors 3.. 1 Ecco the Dolphin... Freaky Flyers Good Cop, Bad Cop Grandia IT... Jade Cocoon 2 Jak and Daxter J. White's Cue Ball World Max Payne... Medal of Honor: Frontline NBA 2K2 NFL 2K2. Sky Gunner .. Smuggler's Run 2.. Street Hoops Stuntman. Suikoden Т The Thing TimeSplitters 2 . WipeOut Fusion Kelly Slater's Pro Surfei Worms Blast .. King's Field IV ............ WWF SmackDown! Coming Soon November Conflict Zone Ubi Soft ^ Strategy Baldur's Gate: DA Interplay RPG Grandia II Crave RPG Blood Omen 2 Eidos Adv. Jade Cocoon 2 Ubi Soft RPG Burnout Acclaim Racing Jak and Daxter: TPL Sony CEA Action Capcom vs. SNK 2 Capcom Fighting Jimmy Neutron: Boy Genius THQ Action Crash Bandicoot: TWoC TBA Action NBA 2K2 Sega Sports Dark Summit THQ X-Sports | Rayman Arena Ubi Soft Action Deus Ex: The Conspiracy Eidos FPS/RPG | Wizardry: Forsaken Land Atlus RPG Downforce Titus Racing January Drakan: The Ancients’ Gate Sony CEA Adv. Caesars Palace Rockstar Casino Dynasty Warriors 3 Koei Action Commandos 2 Eidos Strategy ESPN Nat'l Hockey Night Konami Sports EOE:EveofExtinction | Eidos Action ESPN NBA 2Night 2002 Konami Sports Final Fantasy X Square RPG ESPN Winter Sports 2002 Konami Sports Hot Shots Golf 3 Sony CEA Sports Evil Twin Ubi Soft Adv. The Lost Crave Adv. FIFA 2002 ЕА Sports Sports Namco Museum Namco Action Frequency Sony CEA Puzzle Shifters 300 Action Frogger: The Great Quest Konami Action Star Trek: Shattered Universe Interplay Action Godai: Elemental Force 300 Action Star Wars: Racer II LucasArts Racing H20verdrive Crave Racing State of Emergency Rockstar Action Hidden Invasion Conspiracy Action World of Outlaws Infogrames Racing James Bond 007 in..AUF EAGames FPS February Jeremy McGrath's SuperX Acclaim Racing Aliens: Colonial Marines ЕА батеѕ Action Jonny Moseley Mad Trix 300 XSports | Barbarian Titus Fighting Jurassic Park: Survival Universal Action Maximo Capcom Action Legends of Wrestling Acclaim Wrestling | RLH Interplay Action Max Payne Rockstar Action Trophy Bass. Sierra Fishing Metal Gear Solid 2:SoL Konami Adv. Virtua Fighter 4 Sega Fighting NBA Live 2002 EASports Sports NBA ShootOut 2002 Sony CEA Sports NCAA Final Four 2002 Sony CEA Sports NFL2K2 Sega Sports NFL Blitz 2002 Midway ^ Sports NFL GameDay 2002 Sony CEA Sports NHL FaceOff 2002 Sony CEA — Sports Pirates of Skull Cove EAGames Action Police 911 Konami Shooter Rubu Tribe Interplay Action Salt Lake 2002 Eidos Sports Shadow Man: 2есоп Com. Acclaim Афу. Shaun Palmer SnowboarderActivision X-Sports The Simpsons: Road Rage EAGames Action Splashdown Infogrames Racing SSX Tricky EA Sports X-Sports Star Trek Voyager: EF Majesco FPS Tarzan Untamed Ubi Soft Action Test Drive Infogrames Racing Tetris Worlds THQ Puzzle Tony Hawks Pro Skater 3 Activision X-Sports Tsugunai Atlus RPG Vampire Night Namco Light Gun Wave Rally Eidos Racing December Akira Psychoball AIA Pinball (94) Official U.S. PlayStation Magazine Future Releases Alone іп the Dark: ТММ Infogrames Adv. Defender Midway Action Endgame Empire Light Gun ET: Return/Green Planet — NewKidCo Adv. Final Fantasy ХІ Square EA RPG Kingdom Hearts Square EA RPG Mortal Kombat Midway Fighting Moto GP 2 Namco Racing Onimusha: Warlords 2 Capcom Adv. Ozzy’ Black Skies TBA Shooter Pac-Man World 2 Namco Action Project O Tecmo Adv. Pryzm: The Dark Unicorn TDK RPG Resident Evil: Survivor 2 Capcom Light Gun Robocop Titus FPS Robotech TOK Action SOCOM: US. Navy SEALs Sony CEA Action Tekken 4 Namco Fighting The Terminator Infogrames Action The Thing Universal Adv. Tiny Toons: ACME Invasions Conspiracy Action Transworld Surf Infogrames Surfing USHRA Monster Jam Ubi Soft ^ Racing World Sports Cars Empire Racing Worms Blast Ubi Soft Puzzle TimeSplitters 2 ЇЙ Better graphics, more locations and a story mode A sequel, it could be argued, was inevitable. The original TimeSplitters was a damn fine game that sold remarkably well, and was widely acclaimed as being pretty hot stuff. Essentially a mul- tiplayer experience, it was hardly the most innovative of titles, and given its pedigree (the team that worked on it also produced GoldenEye and Perfect Dark on №4), cynics could be forgiven for thinking that it didn't quite meet its potential. "We were in a rush to get it out for launch," David Doak, the big cheese at developer Free Radical Design tells us. The new game is somewhat different, though. АЦ the best bits of the original have been retained and pumped up on steroids. And while the multiplayer angle is still incredibly impor- tant, the single-player experience now actually sports some semblance of structure. Dubbed the "Story" mode, it's still a pretty loose collection of vaguely communicated mission goals—but this time there does actually seem to be a point. You're still a time-traveling hero, but now the goals involved are much more “run from point A to point B shooting at stuff” than "run from point B to point A shooting more stuff." You have to infiltrate locations, foil plans, take out targets, track things down and generally wreak mayhem while packing some serious time zone-appropriate heat. It's still, essentially, a very fast-paced first-person shooter, only with the lengthier develop- ment time allowing for a great deal more “oomph.” The time zones you warp through are all beautifully rendered, with both historic and near- future locations proving equally stylish and impressive. This all comes courtesy of some beauti- ful art, atmospheric lighting and gorgeous architecture. It's a much better-looking game than, say, Red Faction and most other PS2 first-person titles so far, and it moves considerably more quickly. Although still quite early, the control system feels absolutely spot-on, with the dual sticks more responsive than even Quake III Revolution. Expect Eidos to release TS2 next spring. st TimeSplitters skewed heavily toward being a multiplayer experience, and despite the new emphasis on the story game, the sequel also features more gang-bang fun than your average game. Up to four can play on a single machine, and, if you're so inclined, you can hook up four PS2s using the i.Link ports and blast your way through some 16-player deathmatches. re, Fayed. I'll return Baldur's Gate: Dark Alliance We know we've told you all you could possibly want to know about the Р525 first Baldur's Gate title—we just had to remind you that Interplay should ship the game in mid-November. Even though а reviewable has yet to come our way, we already know it's worth pick- ing up for fans of the Diablo-style RPG (oddly enough, though, not the Baldur's Gate on PC-style RPG). Control a dwarf, a ranger or a sultry sorceress [with a friend, if you want) on a huge quest for revenge. Barbarian The first playable of Titus' upcoming 3D fighting game has found itself in our midst. So far, it could definitely stand to use some fine- tuning in the way of control, though Saffire does have until February to straighten things out. Still, Barbarian's unique 3D fighting action executed in huge arenas, along with some interesting characters to build up via the game's RPG elements—not to mention the Al thugs and varying mission objectives—give it plenty of potential. Jak and Daxter: The Precursor Legacy A world united at last Traveller's Tales' PS2 interpretation of Crash Bandicoot (see Reviews) may give us a hint of what a Naughty Dog franchise might be like on the PS2—but until you've seen what the actual team can do, you ain't seen squat. Having finally snagged an extensive playable version of Jak and Daxter (due in December from Sony СЕА), we've spent hours lost in its lush, seamless worlds. And when we say "seamless," we mean it. It's actually almost disorienting at first, because there is practically no distinction between the different areas (on the main island, at least] other than sometimes-subtle scenery and different music. Of course, some areas you reach via teleporter, boat or other transport, but even when you're far off, you can see practically clear across the world to where you've been. Gameplay is strongly reminiscent of Crash, but transported into fully free-roaming 3D. Want more details? Tune in next month for an extensive, in-depth feature. King's Field IV In the world of RPGs, there are those that fairly ooze drama, weaving a compelling, intricate story. And there are those that emphasize action, forcing players to think quickly to combat all kinds of fantas- tic beasts. And then there's King's Field. We're expecting the fourth edition of this slow-paced first-person fantasy RPG to do every bit as well as its "cousin," Eternal Ring. With the game now available in Japan, Agetec will publish a U.S. version in early 2002. Dd Е Smuggler's Run 2: Hostile Territory The wait is almost over for the sequel to Rockstar's game of contra- band transportation [in fact, its expected late October release means it should be in stores by the time most of you read this), and we can barely contain our excitement. At last count, the tally was up to 36 missions spanning two diverse environments (Vietnam and Afghanistan], where 37 different vehicle types face off in a larger, more challenging adventure. Look for a review next issue. (96) Official U.S. PlayStation Magazine TEEN т VIOLENCE D 1 Жолы ESRB 4 RAVEN ACTIVISION Piped eem www.majescosales.com Published and distributed under license from Activision Inc. and its affiliates TM, ®, & © 2001 Paramount Pictures. Al Rights Reserved. Star Trek, Star Trek: Voyager and related marks are trademarks of Paramount Pictures. This product contains software technology licensed from ld Software, Inc. id Technology È 1999-2001 Id Software, Inc. All Rights Reserved. Activision is a registered trademark of Activision, Inc. and its affiliates © 2001 Activision. Inc. and its affiliates. All other trademarks and trado names are the properties of thelr rospective owners. Licensed by Sony Computor Entertainment America for use on the PlayStation 2 computer entertainment system. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is а trademark of the Interactive Digital Software Association. © 2001 Majesco Satps. Inc. . EVERYONE Mild Violence CONTENT RATED BY ESRB & 2) NFL 2K2 Strap on this new pair of cleats A few months ago, we brought you the exclusive first look at Sega Sports' NFL 2K2 on PS2. At that time, the game was just up and running, so we didn't have a chance to play it. But now we ve got- ten our hands on Visual Concepts' NFL freight train, and it'll cause the Madden loyalists to give it a second look. First off, the game is lightning fast. Linemen tear through the line quickly, while wide receivers blow by defensive backs with great speed. Fast, fast, fast. It might be a bit off-putting to those used to a slower, more momentum-based game of Madden— especially since momentum isn't an issue with 2K2. The lack of momentum is difficult to adjust to, at first, considering you can cut on a dime to avoid a would-be tackler. But, right away you feel that control is king. So it's up to you to spin, cut, juke or hurdle over fast, on-rushing defenders. With the lack of momentum, we were worried that every play- er would feel about the same. But fortunately, such is not the case. The stars really separate themselves from the other play- ers. Scrambling quarterbacks can do as much damage with their legs as they can with their arms, and power running backs will terrorize wimpy linebackers with their size. Sure, we love Madden. But we can't wait for the November 2K2 kickoff to see who the real PS2 champion will be. (00) Official U.S. PlayStation Magazine No One Lives Forever One swingin’ shooter Cate Archer is a no-nonsense kind of gal. Having earned her street smarts as a cunning cat burglar, she was snapped up by UNITY, a secret organization within the British government, as their first female operative. Now she must travel the world, combat interna- tional crime syndicates, and deal with the disparaging remarks of her colleagues—who aren't terribly happy with entrusting matters of national security to a woman (did we mention the game was set in the late '60s? ). That's the basic premise of last year's PC adven- ture from Monolith, which hit the PS2 in October by way of Sierra. This is one first-person shooter that defies convention, and not only with the gender of its heroine or the time of its setting. Far from being a typical run-and-shooter, NOLF requires players to use stealth, interact with dozens of non-player characters, and employ a selection of unusual gadgets pulled straight from '60s spy films: exploding lipstick, camera-equipped sunglasses, poison- tipped barrettes, and so on. But where NOLF really seems to stand out is in its dialogue; witty and daring, it evokes flat-out laughter surprisingly often. And while the engine may seem a bit clunky to FPS veterans, we're pretty sure the story will make up for it. As a special bonus for PS2 owners, Sierra is throwing in four “prequel” levels in which Cate relives her days as a cat burglar. These levels present her with specific mission objec- tives much like the rest of the game—except these are along the lines of stealing purses and briefcases and avoiding the police. She'll need all her pow- ers of stealth to pull these off; if a victim gets a glimpse of her in action, they'll dash to the nearest phone to call the cops. ogitech. Logitech, the Logitech logo, and tion“ and the "PS" Family logo are registe POWER STEERING FOR PLAYSTATION® 2. Driving Force" with true force feedback. p» Feel realistic G forces in the turns. Feel the grip of the tires on the road. Feel it in your fingers. Your arms. And your gut. I €: “ Logitech www.logitech.com/drive МВА 2К2 Poetry or basketball? You decide A lot of PlayStation gamers have only heard of the legendary stature of NBA 2K2 by Sega Sports. After all, it was on that “other” system. But now it's finally PS2 bound in November. You can start expecting great things from Visual Concepts, in case you're unfamiliar with their work. After seeing NBA 2K2 on PS2, we're starting to wonder why we spent all that time playing NBA Live. It's tight, bright and out of sight. It's a bunch of praising adjectives taped together like paper Allen lverson dolls. If you like basketball, this game will have you hurrying home from work, school or your girlfriend's family's Thanksgiving dinner just so you can tip off. The real key to its success is that it feels like basketball. From the sneaker squeaks to the rim rat- tles, you're on the court the entire time. When Shaq hammers down a dunk you feel like you're at the Staples Center. And when you knock home a nothing-but-net three-pointer with Ray Allen, you feel the crowd come alive, matched with the sweetest-sounding swish ever known to video games. Defense is as fun as offense, the animations are flawless, and you can pick out every player as you walk up the court with the ball. This is the game. We can't wait. Worms Blast Ubi Soft introduces Team 17's lovable Worms franchise to PS2 this holiday season with something a little different. Instead of another turn-based strategy game like Worms World Party (see PS one Previews], Worms Blast pits worm against worm in a puzzle game similar to the Bust-A-Move series. Familiar weapons come into play—hand grenades, bazookas, shotguns, etc.—along with new assaults, like meteor storms, torpedoes and sea-monster attacks. Preorder Watch STORE PRE-ORDER PRICE SHIPDATE Street Hoops NBA Street set the basketball rolling for future blacktop b-ball titles, and Activision's Street Hoops follows the lead with a style all its own. Compete in 10 U.S. cities on real courts—from Atlanta, to ime А с, inn Chicago, to Venice Beach—wherein you can break off special moves EBgamescom Ү $4999 12/1/01 mo-capped using the same ballers seen in Nike's "Freestyle" com- GameStopcom Ү $4999 1/9/02 mercials and the And 1 mix tapes that support the burgeoning Microplaycom Ү $4999 11/27/01 streetball culture. Hoops will have you showing off early next year. all data as of 10/2/01 402) Official 0.5. PlayStation Magazine lax Payne Rockstar's Payne is your gain Let's get one thing straight off the bat: The screens you see here of Max Payne are actually Xbox shots, which Rockstar admits probably look a little better than what we'll see on PS2 in November. (For what- ever reason, the company couldn't get us PS2 screens by press time— even though we'll likely review it next issue.) Still, if the version we'll see is half of what the highly lauded PC's was—and it almost certainly will be—you've probably got another title to add to your holiday wish list (well, if ultra-violent, gritty gameplay seems appropriate, anyway]. At the root of Max Payne's already-established popularity is its story and the noir-style execution by which it's told. Set in New York City, you take on the role of the eponymous undercover cop. Over the past three years, he's sought to avenge the death of his family at the hands of a band of punks high on a new, ultra-addictive drug called Valkyr, taking the law into his own hands to halt its spread. Recently, however, his crusade has led to the death of his best friend—and he's been framed for the killing. Now a desperate man with nothing to lose, Payne is a full-scale vigilante still fighting his war against Valkyr, while also vying to clear his name. This all comes to life via fully voiced cutscenes, as well as 200 graphic novel screens. But don't expect a Batman-style vigilantism here. Rather, Payne's preference is decidedly more Punisher, as his hands are rarely free of a firearm. Throughout the course of the game, in fact, he has more than a dozen weapons to brandish, each modeled after real-world counterparts with painstaking detail (much like the realistic graphics everywhere else]. And boy, does he know how to use them! As much an acrobat as a skilled marksman, Payne can dodge bulletfire in any direction and isn't afraid to dive into a room, guns a blazin'—with style, too! It all happens in slow motion, giving you a decided advantage over the thugs who dare oppose you. And if things get too tough, the game senses it and self-adjusts its difficulty accordingly. With such innova- tive features and a great story, we're looking forward to this one. АЦ of Max Payne's backgrounds are highly interactive with gun- fire. Pity these barrels. me б Payne can cause some serious damage when he dives like this—in slow motion! 10.98 Medal of Honor: Frontline Infiltrating Nazi Germany has never been so real If you read our exclusive cover story on Medal of Honor: Frontline back in May, you hopefully came away with one notion in mind: what EA Games is capable of doing with the power of the PS2 will be quite incredible. Whereas only so much could be done in terms of realism or story- telling on the former Sony platform, now the limits are greatly extended. And if what we've seen so far is any indication, Frontline will surely be one of next year's hottest first-person shooters. This time around, you once again take the role of Lt. Jimmy Patterson, now assigned to infil- trate the German frontline and steal the HO-IX flying wing, an experimental Nazi plan that could potentially turn the tide of World War II. Lt. Patterson must make his way through 15 crucial assignments, ranging from destroying a German Naval base, to stowing away above and aboard a speeding Nazi armored train, to rescuing a captured OSS operative from a Nazi-held Dutch manor house, to disarming the undercarriage of Nigmegen Bridge. Thankfully, Lt. Patterson has plenty of weapons available to him, including the liberator pistol and Panzerschreck, plus the MG42-mounted machine gun and the popular B.A.R. And to help him succeed on some of these missions, Lt. Patterson has the assistance of a small squad of soldiers featuring some high-level artificial intelligence to help take out the Nazis. Battlefields simply light up with the chaos of friendly and enemy fire. Also, civilians aid you along the way— or, in some cases, hinder if they get in the way of fire or blow your cover. With its excellent visuals and another topnotch soundtrack from Michael Giacchino, Frontline is already looking to be one of the finest war epics yet. Prepare for battle next spring. - (09 Official U.S. PlayStation Magazine It All Comes Together Medal of Hon rontline actually takes place during the same time period as the original game. In fact, Frontline covers the months between missions 3 and 4 in the first MOH. "We were always interested in the debacle that was Market Garden," says original MOH producer Peter Hirschmann, "and thought it would be an interesting period of time to explore in terms of Jimmy's participation. From day one, we wanted MOH to grow into a full-fledged franchise, so we planned accordingly with the mission dates in the first game— hence the extended space in the timeline for Frontline to take place." See? It all becomes clear now. 11.01 METAL GEAR SOLID 7 SONS OF LIBERTY’ "METAL GEAR FANS, GRAB ON TO SOMETHING- YOU'RE ABOUT Т0 BE AMAZED. AGAIN.” РВИ “GROWN MEN HAVE BEEN KNOWN TO WEEP AT ITS MAGNIFICENCE.” OFFICIAL U.S. PLAYSTATION MAGAZINE" “MGS2 HAS ONCE AGAIN STUNNED US, AND WE ARE ONCE AGAIN ON OUR KNEES TO KOJIMA-SAN AND HIS HEROIC TEAM.” ШИ 1, “AS OF NOW, WE'VE SEEN NOTHING „A -ABSOLUTELY NOTHING- ТО SUGGEST THERE _ WILL BE A BETTER GAME ON ANY SYSTEM THIS YEAR. PERIOD.” ШИ “Heprigted (ram Official B.S. Мана тїп LEO wilh per tinpi e ТЕТІН vitin h ШЕННЕН A HIDEO KOUVIMA GAME METAL GEAR SOLID 2 SONS OF LIBERTY Animated Violence Animated Blood М ау5 га ti [0] n.e МЕТА GEAR@, METAL GEAR SOLID@ and SONS OF LIBERTY ™ are DE TM trademarks or trademarks of KONAMI COMPUTER ENTERTAINMENT JAPAN, INC © 1987 2001 KONAMI COMPUTER шиши JAPAN. "Playstation" the "PS" family logo are registered trademarks of Sony Computer Entertainment Int. be ratings iton p a ША af the lateractive Digital Software Association. ШЕНІ PS2 PREVIEWS a MER Freaky Flyers We may not see it until 2002, but this upcoming racing game from Midway is already showing some great potential. The secret? Sharp, cartoonish graphics and a great sense of humor. As one of the 13 available characters seated within a unique airplane about the size of yourself, zoom your way through vast, open 3D environments replete with obstacles and things just generally out to get you. And while you're at it, learn a few stunts to fully master the art of flying freakily. Et “ы. Kelly Slater's Pro Surfer Pro-surfing superstar Kelly Slater lends his name to the first such title to hit Activision's O2 line of action-sports titles. Due in stores during next year's first quarter, Pro Surfer features Slater along with eight other wave-happy friends, each sporting his [ог her, in the lone case of Lisa Anderson] signature moves. Through 13 surfing hot spots, experience for yourself what Activision boasts as ultra-realis- tic wave action, emphasizing aerials, barrels and other big tricks. (108) Official U.S. PlayStation Magazine Jade Cocoon 2 A monster-breeding RPG can be fun Now that we've had some time with a preview version of Jade Cocoon 2, we've come to a rather sur- prising conclusion: It's one of the best-looking Р52 games yet. Seriously! With its luscious topography and incredible detail, Jade Cocoon 2 features a polished look achieved by few PS2 games thus far. And perhaps even more importantly, Genki and Ubi Soft have made a great many improvements with this PS2 sequel to the 1998 PS one monster-breeding RPG original. With Jade Cocoon 2's much more engaging storyline, for example, you'll witness more than 1,000 different event sequences—20 times more than the original. The plot now centers around a boy named Kahu who must brave four elementally themed forests in order to seek out the Orbs of the Cocoon Masters before the evil Kalma overtakes Earth. And you'll be able to hear everything develop, as Kahu, Kalma and the other 63 characters all speak throughout the complete course of the game. It's also nice to verify that Jade Cocoon 2's monster-breeding aspects aren't as, er, boring as the first time around. Now you can create an army from over 200 monsters and then crossbreed these to make billions of your own. It'll definitely keep you entertained come this December. You Kondou It Just like Crave's original, Jade Cocoon 2 features character designs and artwork by famed Japanese anime artist Katsuya Kondou. Americans may know of his work from the recent animated films Princess Mononoke and Kiki's Delivery Service. His unique style flows throughout with lots of inter- esting characters to interact with, as well as charming hand-drawn facial expressions that coordinate with the dia- logue spoken on screen. WHAT I? Can you EAT... this thing? EVERYONE mediactive: tainment, inc. ‘Casper’. 1 logos, all related characters, names and related indicia are trademarks of Harvey Entertainment, Inc. All Rights Reserved. Casper Spirit i Й Entertainment, Inc. Source code © 2001 ТОК Mediactive, Inc. Al Rights Reserved. ‘PlayStation’ and the 5: Family logo are registered trademarks of Inment Inc. се PREVIEWS | Ecco the Dolphin Sega's plan to get you wet Ecco's been swimming around on Sega systems for almost a decade, but now that the company has gone multiplatform, he's ready to make the plunge into new waters—namely, the PS2. Coming from longtime Ecco developers, the Hungarian-based Appaloosa, the aquatic mammals latest installment is actually a remake of the beautiful yet flawed Dreamcast game of the same name. Appaloosa claims it's been able to maintain the brilliant visuals while focusing on some of the difficulty issues that plagued the Dreamcast outing. In other words, this underwater adventure is probably worth getting excited about. Look for it next summer. The Thing Think of it as a sequel If you've not seen the John Carpenter 1982 movie starring a very young [and bearded) Kurt Russell, then you're missing out on one of the scariest horror flicks of its time. You're in luck, though, as a DVD special edition has recently hit stores. So now you can brush up on the icky stuff while you wait for Universal Interactive to finish its game based in the film's universe. Set awhile after the events of the movie, the game picks up with what happened to the Thing itself in the frozen wastes of Antarctica. A special team has been sent in to figure it out, and as you'd expect, survival horror-style gameplay ensues. Although the screenshots make it look very much in the vein of a game like, say, Extermination, the beauty of Computer Artworks' design for the title is that it plays on the psychological aspects of horror as much as the silly-looking monsters. In many ways, the game is a squad-based adventure, but one in which trust in your fellow opera- tives is of paramount importance. The "feelings" of all the human characters in the game are dramati- cally affected by each others’ actions, and everyone gets whipped up into a frenzy thinking that every- body else really is the monster. As a concept, it certainly has potential. Let's hope they pull it off. (10) Official US PlayStation Magazine aly i Tm "M 4.5 ТРЕТОТО Silent Scope 2 Dark Silhouette brings heart-stopping, single and two player arcade action to the PlayStation®)2 computer entertainment system. You'll he armed with the latest hi-tech Sniping equipment like the X-Ray Scope in order to thwart terrorist attacks throughout Europe. With stunning graphics, multiple story lines and four modes of play, Silent Scope 2 delivers hours of sharp-shooting suspense. When there's no place to run all that's left to do is fight. MATURE x Sihovette BILL Lb Blood ; " Violence Е ay»tation. www.konami.com SILENT SCOPE Dark Silhouette" is a trademark of KONAMI CORPORATION. ©1999 2001 KONAMI. ALL RIGHTS RESERVED. КОМАМІ® is a registered trademark of KONAMI CORPORATION. PlayStation" and the "PS" Family logo are registered trademarks of Son пу Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Blood Violence 2 Use of Alcohol PlayS tation. t Inc, о subsidiary of Hasbro, Inc., ond ore used by Interploy under Baldur's Gote: Dark Allionce © 2001 Interplay Entertainment Corp. All rights reserved. Baldur's Gate, Dark Alliance, Forgotten Realms, the Forgotten Realms logo, Dungeons and Dragons, the D&D logo, and the Wizards of the Coasts logo ore trademarks owned by Wizards of the Coos ‘re registered trademarks of Sony Computer Entertainment nc. Al other trademarks ore property of their respective owners ты _ ЖЕП REALS [Ток Baldurs Gate ARR ALLIANCE ENCOUNTER EXPLORE FANTASTIC MYSTICAL BEASTS ENVIRONMENTS JUGH COUNTLESS OPPOSITION "THIS GAME IS A GRAPHICAL TOUR DE FORCE.” —Flectronic Gaming Monthly WWWYLINTERPLAY.COM/DARKALLIANCE Eu developed by NOWDb 9 па, license. All rights reserved. Interplay, ће Interplay logo, "By Gamers. For Gamers", Black Isle Studios and the Black Isle Studios logo ore trademarks of Interplay Entertainment Corp. АП rights reserved. Snowblind Studios and ће Snowblind Studios logo оте trademarks of Snowblind Studios. All rights reserved. "PlayStation" ond the "PS" Family logo Stuntman The most original driving game in a long time Developed by Reflections, the team responsible for Driver—and possibly the next title to be published under Infogrames' resurrection of the Atari brand—Stuntman is definitely something you'll want to get your hands on in May. What's the big deal? Well, it's not your typical driving game, that's for sure. There's no racing, no zany points systems...it's all about pulling off perfect stunts as you play the role of a struggling stunt driver on a bunch of movie sets. Although entirely fictional in terms of settings, "movies" and vehicles, much of the content of the game is based on “real” stunts like James Bond's famous barrel roll from The Man With The Golden Gun as well as some scenes that fairly blatantly lift ideas from The Dukes of Hazzard, The Blues Brothers and even Indiana Jones. All of this is made more realistic and believable thanks to the con- sultation of Vic Armstrong, the guy who was Harrison Ford's stunt double in the Indy films, as well as being the stunt coordinator on the Charlie's Angels movie. As concepts go, this is certainly something that has a lot of long-term potential. With the wonderful Driver “feel” to the driving dynamics and potentially thousands of flicks to mine ideas from, the series could take off. Although the bulk of Stuntman focuses on your exploits devel- oping the stunts for six fictional "movies," the game also includes some extra modes to keep things exciting. Most notable is the custom "Dare- devil” mode (left), which allows you to set up wild and zany ways of smashing any of the game’s cars. Daredevils, you see, are quite different from stuntmen. The latter carefully plan every move they make, while the former are complete loonies who think it would be a hoot to launch two cars at each other by driving them off ramps at high speeds. Think of this mode as Reflections’ earlier effort, Destruction Derby, only without the racing aspect...and with added props to make things even crazier. (a) Official U.S. PlayStation Magazine П [] 1 DAVE ўва? freestyle bmx; FREESTHWLE TRICH MANEUVERS //GAME UERS. 2.0 | П SUPEAMAN/CAN-CAN/RACHELIA/TAIL THBP/FLRIRZ LI PEG GRAB/YMANUAL nose mmnüaL7^ LEU +11 LBU+22 ШЕШЕНЕ Е!] LBU«EH LEU+95 Етан LBUBL; ED * * 12 Ж с T + Е 2n * the innovative six. trek Lus with бе state-of-the-art 2515. editor lets jou take 14 pro riders: englebert, corda, Harkin, Laird, 8 massive levels - 4x bigger than before - new grind, wall ride, manual and lip trick your smx experience to on all new level L1. Lyons, mamay, mcmurray, b. miro, с. miro, for the very best in vert, dirt, street and modifiers, lets you pull off over 1,500 tricks O molitemo, nyquist, ramsdell, shaw onduirch C1 park riding and all of camp woodward™ Г1 IU шоп cHampionsHips. Т х-самє mepats. ONLY ONE GAME BOASTS THAT KIND OF HARDWARE. [zus] = acclaimmaxsports.com Dave Mirra Freestyle BMX™ 2 and Acclaim® & © 2001 Acclaim Entertainment tation’ and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc; Microsoft, Xbox and the Xbox logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries, Game Boy and Game Boy Advance are trademarks of Nintendo, © 2001 Nintendo. TM, € GameCube logo are trademarks of Nintendo. Screens shown were taken from the Xbox version of the video game. Photo courtesy of DC Shoes/Carl Hyndman’ PS2 PREVIEWS | We're a little unclear on exactly what went through the minds of the developers at Kalisto as they conceptualized NY Race. But here's a guess: "Everyone hated the Fifth Element game we released in 98,” they must have thought, "so let's do another one! But instead of an action game, we'll make it a futuristic racer set in the movie's uni- verse. Everybody loves that movie! After all, it almost made $65 mil- lion only four years ago! Who wouldn't want this?!" Who, indeed? ұз» NE Jimmy White's Cue Ball World Despite two PS2 pool games that hit around the Р525 launch last year, no such title has been released since. Titus changes all that this November with Jimmy White's Cue Ball World. In addition to the expected various ways to play pool, this one offers several unique subgames, like British Darts and—get this—Endurance Thumb Wrestling. Better yet, environments range from everyday pool halls to unconventional settings like a beach or Stonehenge. (n6) Official U.S. PlayStation Magazine Drakan: The Ancients' Gate First surprise of 2002? Developed by Surreal Software for SCEA, this is the sequel to a PC game produced by Psygnosis that hardly anyone saw, or even played. Not the best pedigree, for sure, but surprises often come out of nowhere, and Drakan is certainly one of them. To describe the basics of the game, you'd be forgiven for stifling a yawn or three. It's a 3D action game with a shapely female lead, set in a swords-and-sorcery world full of people with fake English accents who use words like "forsooth," and it features lots of terribly melodramatic acting. It isn't a medieval fantasy Tomb Raider wannabe, though, thanks to some distinctly RPG-flavored sections— an intuitive and novel spell-casting system allows you to wiggle the analog sticks around to initiate some spectacular effects. And, oh yeah, it has dragons. Big, scaley, fire-breathing dragons that you can fly around on the back of and belch fiery death upon pretty much any- thing that gets in your way. Fans of Sega's Panzer Dragoon series will no doubt sport a grin at the prospect of a role-playing/dragon shoot- er hybrid game—and rightly so. It's certainly an ambitious game, and despite some of the overacting and fantasy mumbo-jumbo, it could prove to be a surprise hit in January. She's shapely, sassy, sexy and considerably more than your average game babe. The latest to step up and take on gaming queen Lara Croft, Drakan's Rynn certainly has more to offer than Portal Runner's odi- ous Vikki Grimm. For a start, she keeps her clothes on. She's a dab-hand with a sword, is a fully licensed dragon pilot, and if she waves her arms around in the correct manner, she shoots magic sparkles from her finger tips. Pretty hot, huh? Preorder Watch PRE-ORDER PRICE SHIPDATE STORE Amazon.com. BestBuy.com N N Y Y N NA NA NA МА $4799 9/02 $4999 10/30/01 NA МА all data as of 10/1/01. Kick Some Rusty Metal Butt! Marvel at the detailed battlefield scenes г“ and mobile suits with breathtaking digital graphics as seen in the movies! Experience firsthand the thrill of guiding your allies in their mission to conquer the enemy in mobile suit warfare. Relive scenes from the TU series or implement your own battle strategies to create whole new story lines. TEEN © т Animated Violence CONTENT RATED BY ESRB @ IA MP VERT TU как y 5. 2 БО Tony like you've never seen him before. Visit www.esrb.org | | с; | or call 1-800-771-3772 Re А ў © for more info. | COLOR NINTENDO i3 АТАС 500 ” avoid annoying pedestrians and. cau seyiatural disasters as you shred ithe legendary 141) vk... ог create your own Ў Master new tricks using the "town or around the globe. ACTIVISIONO2.COM Dynasty Warriors 3 More tactical action than ever before If you played Koei's PS2 launch game, Dynasty Warriors 2, odds are you fell into one of two camps: Either you hacked and slashed among the 30 on-screen characters for 12 minutes, had your fill, then left it for good...or you hacked and slashed for 12 hours, discovered the great strategy involved past the second battle, and still couldn't get enough—even after having beat it with all three kingdoms. Things shouldn't change much when Dynasty Warriors 3 hits stores in late November. You're essentially get- ting the same game this time, only with several noteworthy additions. Basically, Koei's in-house developer Omega Force has added more, more, more to just about every- thing. Fifteen new stages join the revamped original eight [see sidebar), including some with different objectives than "kill the bad guy," adding to the strategy. Of course, more stages means more game- play, and a more in-depth story ripe for development. You'll also fight and play as a greater number of characters than before. Once you unlock all 41 of them, in fact (from an initial nine], you'll scoff at DW2's mere 28. And naturally, more characters translates to more new, often unique weapons to master, the coolest being a set of blades attached to the back of the hand a la Wolverine or Vega from Street Fighter. What's more, your soldier can actually enhance his or her weapon by picking up power- ups attained as you defeat generals and other high-ranking enemies. Of course, if the battle gets too tough, your high-powered Musou attack remains as reliable as ever. Better yet, DW3 allows you to command your bodyguards, telling them to help out or stay back. And speaking of commands, you'll actually hear each of them as voiced by your lead officer, in addition to the subtitled-only version you might remember from DW2. But the one thing that most significantly sets DW3 apart from its predecessor? Two-player mode! Whether playing as a duel or in co-op mode throughout an entire campaign, Dynasty Warriors is no longer a one-person affair. Is this the next step to online for Dynasty Warriors 4? Sure it's fun to fight an entire campaign cooperatively along- side a friend, but we know what you're really looking forward to with Dynasty Warriors 3's two- player mode are the duels. As well you should. But don't go thinking you've only got your К opponent to take on. Rather, 5 games are set during С 5 А you also must deal with his Three Kingdoms era, you shouldn't be surprised to find that you'll Е i к allies, whether they be measly fight the major battles of the period in each game. But that's not to Ў foot soldiers or high-ranking say that Koei has to give us the exact same experience. While we officers. It can be a lot of work are once again fighting Dong Zhou's forces in the second battle, for just to achieve your goal of instance, the battlefield's layout is quite different, as seen above. KOing your bud's character. 0) Official U.S. PlayStation Magazine aA PlayStation 2 Swe Memory Card Maaic Gare > ® Brands You Trust. EXTREME GAMING | WIN COOL ST This product is produced under license by Sony Computer Entertainment America for use with the PlayStation®2 computer entertainment system. PlayStation and the "PS" Family logos are registered trademarks of Sony Computer Entertainment Inc. MagicGate is a trademark of Sony Corporation. As close as you'll get to the WWF Fast. That's the one word best describing the PS one versions of SmackDown!. Sometimes too fast. e But the PS2 version is a surprising step back from that frantic quickness, so much so that the game КЕ С ў Eo н feels a bit sluggish. Don't misunderstand, though—pandemonium still runs wild with the playable that ЕМ When another elbow-dropped into our grips. But the trademark of the earlier versions was speed. We're just won- dering if that's one element that'll return to the squared circle before the game is released. Regardless of pace, the best part of THQ's certain October success is the deep Story mode. Instead of the same things being said over and over, the amount of text is staggering. At different times, you'll be able to choose whether you want to talk trash to one of your enemies or charge right into the ring and layeth the smacketh down. But the real key is the authenticity. The little touches will make wrestling fans feel like they're part of the WWF [well, before the Alliance business started anyway]. to interfere, a Screen pops up letting you know who's on his way. You can take your M match so far out of the ring that you end up in | the fully 2D crowd. A first-person mode Try to interfere and the ref will requires you to find a [| get between you and your partner for a tag match— mission. Pound on the ref or to jump someone tak- and you'll get disqualified! ing a Coke break. (122) Official US. PlayStation Magazine / marc ескб footwear ескб red ескб function eckó unltd. Finally, buy gear online at www.ecko.com The Dispatch Complex Magazine M у fall 2001 Published by r at eckó.com for your FREE premier issue &MARCECKOFOOTW EAR ACTUAL 5СЁЕЕМ 5НОТ , Шо. MATURE (қ - g М BEGO CONTENT RATED BY BLOOD DEVELOPED BY. V REMEDY ‘PRODUCED BY рылу ІТ YOUR WAY AUTO- AVIN ر‎ WoL? ياد‎ іш САММО. SELF- _ADIVSTING DIFFICULTY] KEEPS I N LG SWEET; ӘРОТ, OF GAMEPLAY BLISS. | THE VIOLENT, URBAN N i EVERYTHING RIPPED, APARTJIN ЕК MINUTE... MAX PAYNE ISA, MAN WITH NOTHING TO LOSE IN BY COPS AND THE MOB. 7) HOPE ТО WIN. PREPARE Dp. BI REMEDY ENTERTAINMENT AND Te PS2 PREVIEVV Suikoden IIT Final Fantasy X's first competition? While the two Suikoden games on PS one received great critical praise, they never quite managed to achieve the attention of the Final Fantasy games. Now entirely in 3D and sporting much big- ger production values, Suikoden III looks to change all that next summer. Taking place approximately 15 years after the conclusion of the original title, Suikoden III features a storyline that follows the adventures of three main characters, all of whom differ in age, feature unique personalities, and hail from separate parts of the world. As each character's narrative progresses, his or her story eventually becomes intertwined with those of the others. This means that actions taken with one character can directly affect the storyline of another. Konami's game will also feature an entirely new battle and magic system. (126) Official U.S. PlayStation Magazine N o 0 N ЖОЛУУ 0m ^ i" 7 4 MANNA * УЛА, QU ХХИ a КУХ ХХХ Ж) LAORE RUN XXX) ХО Unique skateboarding/adventure game that pits you against mysterious alien creatures! In addition to the 10-stage Street Mode, practice tricks and combos in the Challenge Mode! Unlock different parts of the City using 8 wacky characters! Lay music tracks in the Ramp Mode, or challenge а friend in the Versus Mode! Rosi) www.koeigames.com Yanya Caballista: City Skater is a trademark of КОЕ: Corporation and KOEI Co., Ltd. © 2001 KOEI Corporation. Ай rights reserved. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Corhouter Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Grandia II The RPG sequel gets a turn on PS2 Originally released for Dreamcast, Grandia ІІ faced limited success due to the platform's relatively low installed user base. However, developer GameArts and publisher Ubi Soft are hoping for magic with the game's upcoming PS2 release. And based on the success of the Sony-released original among RPG fans and the fact it's being developed by the same team that crafted the Lunar series, it might just fare well. The game stars a young bounty hunter named Ryudo, who is accompanied by his rather intelligent and quick-witted eagle, Skye. He's assigned to watch over Elena, a songstress on her way to a ritual ground to prevent the unsealing of the god Valmar. You see, the world in which Ryudo and Elena live was once the battle- ground for a massive war of the gods. One god, Granas [followed by the heroes], gave the world holy light, while Valmar attempted to destroy this light and usher in darkness. The world ultimately elevated into massive warfare among nations battling in the name of Granas or Valmar. That is, until Valmar was defeated by the Sword of Granas, which also left a massive gash in the ground known as the Granacliff, where Valmar has resided for ages. One thing's for sure, though: He's a bit itchy to get out. A fully 3D RPG adventure, December's Grandia I! will surely help tide people over until Final Fantasy X. Sky Gunner [e] Let's see, now...an anime-style 3D shooter featuring retro-looking aircraft. Oh, and a thoroughly unique control scheme and gameplay style in which you're stuck stationary on the screen but can target everything around you, even into and away from your position. Righto. Think Sony will bring this gorgeous oddity here? We certainly hope so. Sky Gunner may be as entirely Japanese" as it gets, but the garne is definitely too cool to pass by. Preorder Watch STORE PREORDER PRICE SHIPDATE Genshi ө Although it features characters that look straight out of Teletubbies, Genshi will get some major hype from Sony CEI as its Japanese B Amazoncom Н NA NA winter release approaches. The garne centers around a group of " mou Р BestBuy.com N NA NA aliens that have crash-landed on a primitive planet and need to fig- Buy.com Y $4895 12/5/01 ure out ways to eU eed ii ~ pim Ша m E EBgamescom Y $4999 12/4/01 уте nee lo your = к d кушп ions to the GameStopcom Y $4999 12/4/01 natives. Is this Sony's answer to Nintendo's Pikmin? all data as of 10/2/01 Official U.S. PlayStation Magazine (29) © PS2 PREVIEWS WipeOut ЕЕ Fusion Speed demons wanted Ever since the PS2 launch, Sony Liverpool has teased us with screens from its new WipeOut game—even though it's still not officially announced for the U.S. But we all know it's bound to happen. At some point, we'll be zooming along futuristically, test- ing out the game's more sophisticated weapon effects and envi- ronments. We'll play with a sense of awe as tracks appear above our ships, allowing us to flip 180 degrees to the ceiling and take an alternate route. Which we should, of course, since finding shortcuts like this will prove as essential to our success as using weaponry effectively. We just want to know when we can do it! Armored Core 3 Slated for release next summer in Japan, From Software's Armored Core 3 looks to emulate Zone of the Enders, featuring a slew of upgrades for the series. First off, the game is said to use a highly modified version of Armored Core 2's graphics engine to allow for visuals that approach CG quality. You'll also notice loads more ways to customize your mech [like we need any more], and can experi- ence new versus modes in which to battle. SK8 U.K.-based Rage Software is currently working on a PS2 inline skat- ing game called SK8, which features such real-life professional Rollerbladers as Cesar Mora, Fabiola Da Silva and Jon Julio. The game also sports a variety of courses that include actual skate- parks, as well as shopping malls and street-based environments. And if those don't keep you satisfied, its skatepark editor ought to. No official word on a U.S. release yet, but we expect it next year. (30) Official US. PlayStation Magazine E. Dips Rod. у ш (1272001222 16 de aetaly / / 8 ae the sharpest sword Tt А Мое? xt When wielded by one M With ampla fortitude ме B ond 2122210285. idventure à | PS2 owners »» е -PSM fb: ? Only through unyielding: 2 тола” in the phyéia р 2 галаа eun e Warrior being i¢-multiplied overcome these. рие tenfold by He Mesrine шей at first E who practicas-strengkh pear overwhelming ) % ap, / Я n ша aye of thaimind i i / К ana spirit. д “A definite nnust-play” -Official PlayStation Magazin MATURE Blood and Gore Violence EET 0.. LTD. ONIMUSHA and CAPCOM EDGE are SOLDIER OF FORTUNE э. PlayStation.@ " Бы A ыы... EDITIO, SOLDIER or FORTUNE вә „© е Pipedream Р Pind B INTERACTIVE www.majescosales.com ronan AirBlade™ Ec Marty McFly would be proud If you remember the Dreamcast game Trickstyle, then you've got a pretty good idea of what to expect of AirBlade. Coming from the same development team, Criterion, the game was recently com- pleted, and we've had a chance to check out the final version. You play as Ethan, a hardcore skater entrusted with the top- secret AirBlade technology while he tracks down its inventor, who has been kidnapped by the sinister GCP Corporation for his secrets. Equipped with the AirBlade hoverboard, you have to com- plete a number of tasks per level, such as knocking over guards, destroying security cameras, or patrolling vans with searchlights. Controls are very tight, considering that you're standing on a hov- erboard. Buttons assigned for grinding, jumping and performing tricks are fairly easy to use, and each trick refills a part of your speed bar. Pushing the jump button longer gives you a speed boost so that you can reach higher platforms or rails. The more spectac- ular your trick, the faster the bar refills. Visually, the game is quite spectacular, with highly complex and multileveled environments offering plenty of room. It's often fun just to cruise around the courses to marvel at the visuals. Sony Europe will release the game in November in its neck of the woods. As for a U.S. version, word has it a third party will deliv- er it here, as Sony CEA has yet to pick it up. We'll let you know. Conflict: Desert Storm Currently in development at U.K. studio Pivotal Games, this 3D action-stealth game focuses on the events of the Gulf War, placing you in control of four Special Forces soldiers, each with his own skills and abilities. While each soldier can perform every task, the special- ist is naturally better at particular objectives. Missions include indoor and outdoor environments, and players can even interact with vehi- cles like helicopters and tanks. Conflict hits Europe next spring. Good Cop, Bad Cop Coming from Broken Sword developers Revolution Software, this PS2 cop game tells the story of Ben Kellman, a tough yet cynical policeman who discovers that a prime suspect in a murder case is the same man who killed his father 25 years ago. From that point it's up to you: Seek revenge or seek justice. Depending on your deci- sions, the game changes according to your morality. Europe sees this one next fall—hopefully, we will too. (32) Official U.S. PlayStation Magazine For years vou} fought against the Zeon, now fight as one, For the first time, assume the role of a Zeon and take control of an elite mobile suit team. Set in the Опе Year Warz battle against the Earth Federation | for independence and control of Earth | territories. Control up to three attack teams per mission and ise superior strategies against Earth Federation troops. As the Federation, with their superior numbers, launches a massive counter strike on Zeon controlled territories, А show Gundam, once and for all, that ч Zeon won't go down without a fight! i Hail Zeon! | -gamecritics.com PlayStation. 15 BAN DAI www. bandaigames.com “Fish are tactical thinkers. You gotta outsmart ‘em. You can’t just toss in a lure and expect them to bite.” “Hey, Phil. There’s a shiny thing over there. Let’s go eat it.” PlayStation.e Compete in 8 tournament rounds to qualify for the most prestigious event ín sports fishing - The BASS Masters Classic? Experience “Hawg” heaven in your quest for legendary lunkers and trophy bass. Follow the action above and below the water with dynamic camera movements. Select from more than 35 lures, each with their own unique characteristics. PlayStation.2 www.thq.com — Previewed Inside Gunfighter: Legend/Jesse James .....138 The Italian Job Martian Gothi Mr. Driller б... Saltwater Sportfishing Spec Ops: Covert Assault... Twisted Metal: Small Brawl Worms World Party Coming Soon November American Deer Hunting Interplay Hunting Army Men: WW-Team Assault 300 Action Blaster Master: Blasting Again Crave Action Castrol Honda VTR Interplay Racing Cubix 300 Action Dexter's Laboratory. bam! Action Dragon Warrior VIT Enix RPG ET: Interplanetary Mission NewKidCo Action Eternal Eyes Crave RPG FIFA 2002 EA Sports Sports Gunfighter: Legend of Jesse James Ubi Soft Light Gun Harry Potter & Sorcerer's Stone EA Games Action Hoshigami: Ruining Blue Earth Atlus Strategy Jeanette Lee's Virtual Pool Interplay Sports NBA Live 2002 EA Sports Sports Pajama Sam Infogrames Edutainment Saltwater Sportfishing Take 2 Fishing Snoopy' Party Adventure Infogrames Action Spec Ops: Covert Assault Take 2 Action Tony Hawk's Pro Skater 3 Activision X-Sports Twisted Metal: Small Brawl Sony CEA Action VIP. Ubi Soft Action Worms World Party Eon Digital Strategy X-Bladz: In-Line Skating Crave X-Sports December Atari Anniversary Edition Infogrames Collection Mega Man X6 Capcom Action January Syphon Filter 3 Sony CEA Action Future Releases Bear in the Big Blue House Ubi Soft Edutainment Black & White TBA Adventure Dragon Warrior IV Enix RPG Hidden & Dangerous Take 2 Action NHL FaceOff 2002 Sony CEA Sports Planet of the Apes Ubi Soft Adventure Untitled racing game Ubi Soft Racing (136) Official U.S. PlayStation Magazine Twisted Metal: Small Brawl Isn't Sweet Tooth just adorable? Ever see the “If They Mated” sketch on Late Night With Conan O'Brien? You know, the one where they morph two celebrity images into one to represent what their offspring would look like? Well, imagine that concept used to describe what would happen if Twisted Metal and an RC game like RC Revenge Pro got together— because Twisted Metal: Small Brawl is exactly what you'd expect as a result. It mixes all of the ingredients, from the characters, to the graphical styles, to the controls. But unlike on the Conan sketch, where all the morphed offspring come out as horrendous creations, Twisted Metal: Small Brawl offers what is quite possibly the perfect DNA match. The RC elements really do give a fresh face to the car- combat gameplay, and it ends up as a fun new creation of its own. With the latest playable version we've toyed around with, we've had a good time with a few of the game's 18 vehicles, many of which you'll recognize as miniature versions of traditional Twisted Metal favorites, including Axel, Mr. Grimm and Sweet Tooth. Gameplay-wise, it's already lots of fun, especially racing through areas like the school playground. You can play the scaled-down Twisted Metal this November. Preorder Watch STORE PRE-ORDER PRICE SHIP DATE Amazoncom Н NA NA Buycom Y — $3999 1/28/01 EBgamescom Ү $3999 11/27/01 Express.com N NA NA ¥ $3999 1270 all data as of 10/2/01 Меп їп В!асК: The Series- Crashdown Its the MIBs Now that Men in Black: The Series is off the air and Men in Black 2 doesn't hit theaters until summer 2002, we have to question Infogrames' marketing sense in having released Crashdown in October. Still, if the three missions we've played are any indication (the game remains unfinished as of press time), it could prove itself worth a look. We were quite surprised to discover its action took the form of a first-person shooter, making this game based on a cartoon easily the youngest-aimed title of its genre created for PlayStation. And while this might mean a lack of the gore usu- ally associated with such titles, it doesn't deprive us—playing as both Agents J and К through 26 levels of action—of a multitude of weapons with which to protect the Earth from the scum of the universe. It's a unique arsenal that shouldn't disappoint MIB fans. Likewise, many of the series’ most popular aliens and characters appear (archnemesis Alpha included], often via well-executed full- motion video cutscenes. Like a special-edition DVD, Crashdown comes with a sec- tion full of bonus material, including concept art (above), alien and weapons profiles, and a brief history of the MIB. Worms World Party "Incoming!" Eon Digital Entertainment enters the PS one publishing scene this November with the release of Worms World Party, porting the previously released PC/Dreamcast title. Like the previous Worms games, World Party is probably best described as "comedic strate- gy,” as your team of four slimy invertebrates takes on as many as three other groups in all-out 2D turn-based warfare. It shines as а multiplafer game, featuring several new such modes. Spec Ops: Covert Assault We likegfthe first Spec Ops so much that it earned every square папот ег of ink attributed to its one-disc rating. Then the second came оШ and was of equal "quality." With Covert Assault, can Take 2 officially succeed in making Spec Ops the most lamented PS one series available? It sounds a little too deep at this point to manage such a feat—four worldwide locations, 10 weapons, six ranger types, two-player mode—but we certainly won't count out the possibility! Mr. Drill Everyone loves Mr. Driller. And now that Mr. Driller G has been released in Japan, Namco offers five new characters to share the limelight aside the Prince of Pastels, each drilling their way through countless layers of colored blocks—trying not to get squashed all the while—in their own unique way. But the really cool thing this time? Simultaneous two-player mode! But alas, we here in the States are at a disadvantage, as Namco has no plans to release it here... yet. staat: AMERICA DEPTH 20m 0002815 PTS. © AIR G [e] Ihe Italian Job Based on a movie that hardly anyone in the U.S. has heard of, The Italian Job from SCi gives gamers a compelling Driver-esque expe- rience featuring fab little minis, a story about a bank robbery, and some gorgeously rendered Italian street environments. The movie on which it's based is a 605 classic in the U.K., and features London-fave Michael Caine (Cider House Rules), who isn't half as famous here in the States as he in his homeland. f 8 Official U.S. PlayStation Magazine Gunfighter: Gunfighter: The Legend of Wild Gunman meets Time Crisis And you thought only Namco was willing to release light-gun games these days. In this November Guncon-compatible release, Ubi Soft takes us back to Missouri in 1870, when Jesse James’ mug adorned wanted posters everywhere you went. Gunfighter puts you in the boots of the legendary outlaw in a quest to save his girlfriend (and cousin in real life—yuck!) Zerelda from her kidnap- pers. But who's responsible for the abduction? Was it the tequila- guzzling bandito, Ramon Rojo? Or perhaps the power-hungry out- law gang leader, Jack Carson? Either way, it means blasting your way through five levels of mean fellers in cowboy hats. Gameplay adopts a Time Crisis style, as you duck and cover behind whatev- er's there, emerging at the proper time so as not to take a shot yourself. Don't worry if you do take a bullet, though—you're allowed four hits altogether, and you can shoot special items for extra lives. Another such item adds to your time restraint —which itself you might find more daunting than enemy fire! Saltwater Sportfishing With Saltwater Sportfishing, Take 2 offers 24 deep-sea fish to catch throughout 12 exotic loca- tions. Also choose from 20 differ- ent lures and 10 line weights through three modes of play. Martian Gothic: Unification Way back in June 2000, we first told you about this $9.99 title from Take 2. And guess what? It still exists! Released on Oct. 29 and featuring a story by sci-fi novelist Stephen Marley, Martian Gothic places your three-character team on a mis- Sion to find out exactly what happened to the lost inhabitants of a Martian base. Of course, the answer isn't pretty, and your teammates must separate and work independently—yet strate- gically—in order to survive. = а RATING PENDING г Visit www.esrb.org A | or call 1-800-771-3772 | <> for more info. Фи ames 277 to 7 WA E Station and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. “ARC THE LAD" is a registered trademark of Sony Computer Entertainment Inc. © 1995-2001, Published by Working Designs under license Computer Entertainment Inc. English Translation © Working Designs 2001. Working Designs” is a registered trademark of Working Designs, Inc, All rights reserved. How many Romalians does it take to screw in a light bulb? None They re too busy taking over the world, Web Address: http://www workingdesigns.com. For a dealer near you. call (530) 243-3417 ZIFF DAVIS MEDIA JP GAME gm | HT WL | ин = Ш RHD My suit... Otherwise, you'l ШІ ШР ШШШ" ПШ " ) И X еза іш, By John Davison and Joe Rybicki It's fairly safe to say that few games have ever evoked quite as much enthusiasm as Metal Gear Solid 2. The previous game was so successful, and inspired such passion in its fans, that gamers of all tastes have been giddy with excitement for almost two years now. There aren't many properties in any form of entertainment that can prompt that kind of devotion. Maybe Star Wars, maybe The Matrix or the Lord of the Ringstrilogy, and possibly, oh 1 dunno, maybe a Radiohead album, but when it comes to games, comparable experiences are few and far between. Sure, Final Fantasy gets its dues, but there's one of those every year. So far on PS2, only Gran Turismo 3 has whipped the general popu- lace up into any kind of mass frenzy: It prompted half a million of you to part with $50 within a few days of its release, and several hundred thousand more followed suit in the ensuing weeks. This is nothing compared to Metal Gear Solid 2, though. When first previewed at the Electronic Entertainment Expo in L.A. back in 1999, there were game journalists so overcome with emotion at the sight of Snake's PS2 antics that they were welling up like a bunch of weepy girls at the end of a Julia Roberts movie. When the video was released on the Internet, and later on the OPM demo disc, it caused а mad scramble as hardcore fans and new gamers alike gawked slack-jawed and incredulous at the (т ditti) тїш | | іні)! tes ТІНІ) Bii иинин ТЕРЕТ the one to die! > Big Boss was in his late fifties ج‎ when they created his copies. ЧЕ spectacle. Grown men were seen to dribble uncontrollably as Harry Gregson-Williams’ Score reached its crescendo while images of Snake engaging in the mother of all gunfights blazed on the screen When the playable demo turned up ear- lier this year, the frenzy intensified further as anyone with even the faintest interest in the game sought out a copy of Zone of the Enders in order to get their hands on the packed-in demo disc. Our own Zoe Flower was even moved to comment on the effect it had on her undergarments the first time she played it. Don't ask me; I've got no idea what she's talking about, but | think it might be something fairly positive. If you've played this demo, then you've experienced approximately 7 percent of the game—a mere taste of what is to come. Subsequent trailers [like that shown at the Tokyo Game Show in October] and screenshots have been met with an enthu- siasm so fervent, it's hard to believe. METAL GEAR SOLID 2 As rumors and stories about the closely. guarded plot started to leak out, Metal =" Gear creator Hideo Kojima chose hoto, court the press, but instead to completely: shut down all contact with the outside. | world. The story of Metal Gear Solid 2 has. to be a surprise in order for it to "work." There are so many twists, so many clever developments, that to go into the experi- ence with prior knowledge is to ruin it. Some less discrete members of the press have let slip some fairly significant plot spoilers into the online community recent- ly, so if you really want to shield yourself from vital info, you need to keep yourself away from Metal Gear-related chat forums and message boards. What this careless- ness also achieved was a sudden and dra- matic increase in Kojima's paranoia about the game. As such, the review that we have elsewhere this issue is one of the first that you'll read anywhere, as Konami has been keen to control the flow of information prior to the Nov. 13 release date. Obviously, we don't want to spoil the game for you, as this would negate a great deal ofthe point that we're trying to make here: While there are so many “big deals” about MGS2, one of the most significant is that it boasts a plot so expertly crafted, and so fullof shocks, that you'll be trans- fixed for all 16 hours of the experience. "Since Metal Gear Solid 2 is to end the Metal Gear Solid saga," Kojima revealed in an interview with our'sister publication, Electronic Gaming Monthly, “many ques- tions will be answered.” From the extensive play time that we've spent with the game, not only will many. questions be answered, but also: many more will be raised along the way. For all the hype about games pushing your emo- tional buttons in recent months, nothing for me has come close to the nerve- wrenching stuff dished up.with startling regularity throughout Sons of Liberty. Maybe I'm just a sucker for a good story and some well-considered characters, but | lost count of the number of times | bobbed around on a roller coaster of emo- tions that ranged from intrigue to excite- ment to anger and disappointment to ela- Чоп and back again. As the story pushes the boundaries in all directions, including in some places, plain good old-fashioned taste, it matches it with gameplay aspects that keep you on the edge of your seat. The have no name. I'm like you.. müch-publicized and enthused-about Stealth aspects of the series help build tension with every step through the game world, but it's the combat that really gets your blood pressure climbing. The shock of а bad guy spotting you, the spit of gunfire, often from where you least expect it, and the quick fumble as you draw your gun never fails to keep your chest pounding. The bad'guys behave in a most convincing manner, from the way they patrol the envi- ronments to the way they interact with cont. on pg. 146 Each unit cons and six struts I've had extensive training -- shadow moses пеш тоги CILY Fictional member of the real Fox Real United States metropolitan Fictional, oppressed Central Islands in the Bering Sea, off center of trade, shipping and African nation and site of Metal Alaska. Site of Metal Gear Solid. transportation, and site of MGS2. Gear Solid for Game Boy Color. DULEr HEAVEN zanzibar апа Fictional nation 200km north of the Fictional site of MG2. Not to be fictional city of Galzburg, South confused with the real island of Africa. Site of Metal Gear. Zanzibar, off Tanzania, Africa. Offshore decontamination боб, Serr of a central core ~- Get ready to fast rope 2 rounding it. Р down to Shell One! Xy sim each other. This isn't something where Enemy бооп #143 trundles around the cor- ner, gets in your face, and opens fire, no...these guys are smart. Many of the par- ticularly spectacular battles have a certain "set piece" air about them, but the effect is both cinematic and technically impressive. As you duck behind anything you can find for cover, so too do the enemy guards. They even show visible signs of panic as you take out their buddies and leave them fighting the good fight all on their own. Character development is something that Kojima is particularly good at, and clearly very fond of. No sooner have you encoun- tered a major player in the game, then you begin to understand the very nature of who they are and what they want. As with the previous games, even the most bizarre and disturbed lunatics are humanized. Just like real life, no one believes that they're evil, no one thinks they're in the wrong, and every- one thinks their cause is just. These themes are explored with such subtlety and care that by the end of the game, you're forced to consider whose side you're really on. No doubt you'll have skimmed through the pages of this feature by now to check out all the cool screenshots of the game. You should also take the time to refamiliar- ize yourself with the history of the fran- chise. Maybe you're coming to this game as а Metal Gear virgin; most of you will no doubt have only played the first Solid game on PS one; but those of you who are proud to the very hardest, darkest depths of your (148) Official US. PlayStation Magazine Unless you're the hardest of the hardcore, chances are you've not played all four (OK, five, but we really don't like to talk about Snake's Revenge) previous Metal Gear games. So we've compiled this history to help you with some of the minute details. But beware: This section contains MAJOR SPOILERS. Don't say we didn’t warn you. METAL 6 Dr. Pettrovich Solid Snake AND SO IT BEGINS... Snake's debut adventure fea- tured a much smaller supporting cast than Metal Gear Solid fans might be used to: Fox-Hound con- sisted of the rookie (but already hardass) Snake himself, good buddy Grey Fox (née Frank Jaeger) and big boss, er, Big Boss. Grey Fox Big Boss ПЕТДІ GEAR) 1995: 1n a tiny country called “Outer TaLe] Heaven," rumors have surfaced regard- ing a devastating new weapon. U.S. special-forces group Fox-Hound sends in its most trusted operative, Grey Fox, to investigate, but he is captured. Troubled by the apparent loss of their greatest agent, Fox-Hound sends in rookie Solid Snake to investigate. With courage and skill, Snake locates Fox and learns the secret of Metal Gear, a walking tank with devastating nuclear powers. Upon defeating Metal Gear, he discovers that the leader of Outer Heaven is actually Big Boss—the com- mander of Fox-Hound. Metal Gear was originally released in 1987 in Japan for the MSX PC. A U.S. version was released in 1988 for the Nintendo Entertainment System, and even with some rough translation it was clear this was the start of something great. Metal Gear TX-55 „Who, of course, turned out to be the Big Baddie behind the whole thing to begin with. With the help of the appar- ently naive Dr. Pettrovich, he released the world's first walking nuclear threat in the form of Metal Gear TX-55. Aww, just look at that adorable, trademark 8-bit robot design. ||! ЇШИШИШШШЇШШЇШИШШШИЙШЇШШШҮИШШҮИШҮШИ ШИ” LOOK BUT DONT TOUCH If you've got anything in your mouth right now, you're going to want to swallow it or spit it out. You'll need your breathing passages clear for the scream of anguish you're about to unleash. See, Konami has announced a special limited- edition "Platinum Package" for MGS2. The set will include a selection of fantastic extras; in addition to the game lin a special DVD case), fans will get a 72-page book of artwork called “Metal Gear Chronicle,” a 100-minute DVD documen- tary on the making of the game, and a metal Snake figurine. This all comes in a beautiful, black, oversized package and will retail for about 9800 yen. Yep, we said “yen”—the pack- age won't be coming here, at all. Believe us, we feel your pain. Not only that, but the word on the street is that these will be available only in very limited quantities over there. So you're going to want to find a quick, reliable importer if you're planning on dropping the roughly $80 [plus shipping) necessary to snag this excellent package. We wish you luck. = SURF LIKE THE PROS y Suit up as World v ' Champion Sunny Garcia or 7 other World-Class = Surfers such as Согу 3 Lopez, Shea Lopez, Shane \ SAN Beschen and more. ‘ INSANELY REALISTIC 72. WAVES & MOVES Harness the power of PlayStation"2 computer entertainment system as you surf with exclusive WTS 3.0 Simulation (Wave Technology System) and pull off each surfer's signature moves with sick style through proprietary VMC Technology (Video Motion Capturing). Emo PADDLE OUT SOLO pewm 5:222. VEN. қ; OR WITH FRIENDS n À 7 modes of gameplay offer up endless ad л ЖЕНУ, 5 hours of single and multi-player rra action. Northwest Swell...6 to 8 Foot... Off-Shore Winds... Barreling! Its time to. grab your stick and get ready to go off! Sunny Garcia Surfing captures the true essence of surfing as you travel the world in search of the perfect wave. Drop in on a gnarly Fiddlesticks 30-footer or have crazy fun sessions with Sandy Beach's 3 to 4 Foot sets. Packed with ultra-realistic moves, you'll be stoked as you link together all of today's sickest surfing tricks including round-house cutbacks, lippers, floaters, barrel rides and THINK YOU CAN HANG WITH THE #1 SURFER? Compete in championship career mode to snake the unreal airs. title from the ultimate champ - Sunny Garcia. SO GRAB YOUR 677” SQUASH TAIL AND RUSH IT! SUNNY GARCIA SURFING IS THE e ULTIMATE SURFER'S DESTINATION. < ? x = Visit wwwesrb. SHANE BESCHEN ИЗЕДІ for more info. AIRWALK AIR at SANDY BEACH hardcore soul will have played everything in the series. Twice. At least. To fully appreci- ate what MGS2 is about to spread before you, it's best to have an understanding of just what, exactly, the hell is going on. If I tried to explain everything to you, purely in the context of MGS2 (and without giving any vital plot elements away], it would be spec- tacularly complicated, confuse the hell out of you, and make you wonder if you'll ever be able to keep track of what's going on in the new game. It's really not that bad though, and while you don't specifically need to know who's who and what's what, doing so will help accentuate the drama of the more significant moments in the game. a сык Ик сы ү. The unit would launch unannounced assaults on government complexes, What is he? VAMP (Phil La Мат) 148 Official U.S. PlayStation Magazine | | - BACK IN THE SADDLE Snake returns from retirement, backed up by Roy Campbell, the new commander of Fox-Hound | (plus a selection of other allies), to | rescue inventor Dr. Kio Marv from | Zanzibar. We begin to see deeper character development through- М. out the adventure. Solid Snake 1999: The world faces an international energy | crisis, Fortunately, a bril- | liant scientist, Dr. Kio Marv, has come up with a solution: a bioengi- neered micro-organism that can refine fossil fuel quickly, easily, and at little cost. But when a heavily militarized Middle Eastern nation called Zanzibar Land learns of it, they kid- nap Dr. Marv in an effort to control the world's economy. Fox-Hound (now com- manded by Col. Roy Campbell) is called in to take care of the problem. Knowing only one man right for the job, Campbell calls. the now-retired Solid Snake back to active duty. But when Snake penetrates Zanzibar, he discovers that his old friend Grey Fox is the leader of the country's mercenaries. Snake defeats Fox, leaving him for dead, and at last rescues Dr. Marv—and faces Big Boss once again. It seems that Big Boss survived Outer Heaven, and is actually the founder of Zanzibar...and the owner of a shiny new Metal Gear. Snake defeats both, Big Boss perishes, and both Snake and Campbell leave Fox-Hound for good. Released for the MSX2 in 1990, Metal Gear 2: Solid Snake never made it to the U.S. Instead, gamers „such as the defection of both Grey Fox and the newly sur- named Dr. Pettrovich Madnar to the side of Big Boss. The new Metal Gear D enjoys a more sophisticated design. An addi- were "treated" to the Snake's Revenge, | tional, almost man-sized Metal which was so awful that it was later | Gear (G) is designed, but 7 excised from the Metal Gear canon; as far NU later stricken from à as Konami is concerned, it didn't happen. the game. ES Don't be surprised if you've never heard of this game. This U.S.-only NES sequel to Metal Gear was developed without the supervision of Hideo Kojima, and the results were disastrous: In a weak attempt to inject humor and action into the series, the designers made a mockery of Kojima's. efforts. Don't believe us? Check out this Storyline: As "Lieutenant" Solid Snake, you have to infiltrate the nation of /shkabibil to defeat a villain who "has won the “Merciless Man of the Year Award’ eight straight times," according to the manual. His name? Wait for it: Higharolla Kockamamie. (We WISH we were making this up.) In addi- tion to this almost sacrilegious "humor," the game also included a much larger emphasis on action (and conversely, a smaller empha- sis on stealth], even going so far as to include side-scrolling segments. Ick. Konami has since stricken this disaster from the official Metal Gear record. —— SN ENF = dum T ^ Monster Rancher 3w and Monster Reicher 1997. 1998, 1999, 2000, "PlayStation" and the "PS* Family logo are registered trademarks What's most important to know is that there are numerous factions all seeking different aspects of related similar goals here [see our Glossary on page 152 for more specific details). You have the terrorists; the mili- tary; Solid Snake and Otacon's private orga- nization, known as Philanthropy; Fox- Hound; as well as fringes of each of these groups. You'll spend a great deal of time puzzling out their allegiances. It's not all intrigue, high drama and action, though. The game also takes a lot of time to build character relationships, to make you care about your compadres, and to occasionally give you some lighthearted humor—before throwing you back into the fray of the horror and unpleasantness. More so than the original, the new game ably earns its M rating by pushing a variety of boundaries. For a start, it's a lot gorier than you are probably expecting. The char- acter Vamp, in particular, is responsible for some especially nasty scenes with blood spraying everywhere and people dying in nasty ways. As you'd expect from someone behaving as though he were a vampire, it's Otherwise, you'll be the one to die! FORTUNE ( Мама Gale ) 05 Official 0.5. PlayStation Magazine | Marionette Owl | \ | Roy Campbell Chris Jenner Slasher Hawk Black Arts Viper Metal Gear LOOK FAMILIAR? Released two years after the PS one MGS, this Game Boy Color edition features characters sporting a much more familiar look, from the grizzled, tough-guy images of Snake and Campbell to the sharper, more streamlined design of the Metal Gear itself... «to Black Chamber, a terrorist group clearly designed in imitation of Fox-Hound, right down to their code names: Slasher Hawk, Marionette Owl, Pyro Byson and the leader, Black Arts Viper. Viper.. Snake.. get it? Snake must have had a laugh as he pummeled the whole lot. Pyro Bison 2002: In a small country in the heart of Africa, trouble is brewing. A group. calling themselves the Gindran Liberation Front have hijacked a plan containing nuclear weapons— and a new Metal Gear. The U.S. Army sends in their Delta Force in an attempt to recover the stolen goods. They are not heard from again. So the gov- ernment turns to Roy Campbell for help. He enlists the aid of Solid Snake, now long retired, and sends him in to take care of things. Once in Gindra, Snake encounters a special-forces group remarkably: similar to Fox-Hound called Black Chamber. With the help of a surviving Delta Force member, he tracks down and defeats the new Metal Gear, destroying Black Chamber and defeating their leader, Black Arts Viper. One might wonder at this point just why Snake keeps agreeing to come out of retirement; perhaps it has something to do with all the shocking secrets he keeps learning about his own government... This game was originally released in Japan in 2000 for the Game Boy Color. Originally titled Metal Gear Ghost Babel, it was renamed Metal Gear Solid for the U.S. release that same year. Though generally as simpli: looking as the first two games, MGS for GBC has a story every bit as complex (and well- translated) as Metal Gear Solid for the PS one. It's a no-brainer recommendation for anyone looking for further insight into the Metal Gear story. ining and Become the ultimate Vampire with more than 15 wild training 51 { 5 + in ir ancient punger to survive and swe y finger ren keep Y you from their bloodlust. (5 Е \ © тот above. Stom behind. The beasts shall come. p т Violence GUNG n) GUxcoxd WWW.NAMCO.COM | Vampire Night™ & ©2000, 2001 Namco/Sega/WOW Entertainment. All Rights Reserved. GUNCON™ & ©1996 Namco Ltd., АЙ Rights Reserved. GUNCON™ 2 & ©2000 Namco Ltd., All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks of ce» ‘Computer Entertaiment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. also accompanied by some suitably pompous melodrama. Your own actions can be fairly nasty too. Guns have a habit of tearing large holes in the things that they're fired at, so if the target is a fleshy, blood-filled person, there tends to be a mess. Often you'll find that the severity of your attack is unexpected, as huge splats of the crimson stuff hit the walls and the floor. If you're squeamish, the blood splats can be turned off through the extensive options, but more significantly, the game encourages you to change your behavior to achieve the same effect. In fact, you're actively encour- aged not to kill anyone at all. I've intentionally left out any mention of specific plot points. l'd love to be able to enthuse wildly, telling you, "Wait until you see the bit where this guy does this...it's awe- some." Or, "You're not going to believe who this guy really is and what his role in this par- ticular thing is all about." I'd love to. | can't wait to engage other people who are playing it in conversation and soak up the feeling of dis- covery and wonder that permeates every scene. But until Nov. 13, | don't want to spoil any of it for any of you. (152) Official U.S. PlayStation Magazine it Ti ІНІ НЕГІЗІ Big Shell An offshore decontamination facility | Solid for the Game Boy Color. constructed in the location where the tanker ` [from the MGS2 demo) sinks. The PR for Big Human Genome Project A Shell is that it's ensuring thatfurther ecologi- . 13-year effort begun in.1990 to di cal damage isn't done. Its.true purpose is far and study all of the human gei more sinister. The main loca ) " majority of Metal Gear Solid.2. Black Chamber А. 50 i who assisted the Gindran Liberation Front in Metal Gear Solid for the Game Boy Color. Codec Short for "coder-decoder"; any system that converts analog signals such as video op voice into digital signals and back. Snake's primary means of communication with his support team. CYPHER A small, unmanned surveillance aircraft with an enclosed rotor for horizontal or vertical takeoff and landing (HOVTOL). Snake catches one spying on him at the end of the MGS2 demo. See www.sikorsky.coi Marv to refine petrol Dr. Marv and the formule abducted by the _ the restiof the world, persi А Metal Gear 2. established i the traitorous Big Bos: responsible for the creation of Ме! г,а walking nuclear weapon of mass de: The setting of the first\Metal Ge; DARPA The Defense Advanced Research Project Agency, the central research and develop- ment organization for the U.S. Department of Defense. Generally credi creating the Internet. Featured prom (and fictitiously) in Metal Gear Solid See www.darpa.mil. Philanthropy. Solid.Snake and Оѓасойх new | organization (post Fox-Hound) whos lürpose | Dead Cell Fortune, Vamp, Fatma Sears (Solidus Snake] are all;part of this unit, and are all far from ordinary soldiers. They © play a major role in MGS2, and pose some significant and unusual problems. Delta Force An Army team sent to defeat tl GLF at the beginning of Metal Gear Solid f the Game Boy Coler. They were all killed oi captured, but one survivor, Chris Jenner, was able to assist Snake via codec. FoxDie An engineered virus able to target specific individuals. When activated, it simu- || lates a heart attack, killing the victim instan ly. In MGS, Snake was rumored іо һауе been infected by the virus (which caused Liquids ultimate demise], but did not appear to have. süffered its effects. tem very to steal Metal сер Кау Fox-Hound А secret special ning of MGS2. forces unit employed by the 4 0.5. government. Snake was originally a member, until Fox- Hound's commander, Big Boss, vedi a betrayed the unit in Metal Gear. " Snake was re-enlisted by new commander Roy Campbell for Metal Gean 2 but both men quit the unit for good afterward, WR Missions Virtual-reality training exercises leaving it open to a takeover by Liquid Snake. designed to offer stealth and combat experi- id ence.without exposing the subject to the haz- 39105 of the field. In MGS, when Snake learns ра of. Metal layer was led to’believe that, own terrorist, was the leader of _ Outer Heaven, until it was revealed that Big Boss was actually in charge. Gindran Liberation Front Central Africa-based group responsible for hijacking a plane con- that the Genome Army is solely VR-trained, taining nuclear weapons and a new Metal he scoffs, dismissing them as “video game Gear, launching the events of Metal Gear players.” The biggest names in WRESTLING. The greatest CHAMPIONS of all time. You wont BELIEVE whos coming back. ih www.acclaim.com JING ISI TD. 0r! А = (2) | PlayStation. ЕЗ /А<ісіт Legends of Wrestling" and Acclaim® & € 2001 Acclaim Entertainment, Inc. АН Rights Reserved. Developed by Acclaim Studios Salt Lake City All Rights Reserved X-Men film. Chief POLITICS, POLITICS The U.S. government gets involved to a disturbing degree in Shadow Moses. Not only does DARPA get their hands dirty, defense contrac- Ed 2 Rex tors ArmsTech get involved, and it goes all the way of Defense...and President George NEW AND Sears himself. IMPROVED (54) Official U.S. PlayStation Magazine NOW IT GETS INTERESTING MGS makes as big a leap forward in character development as in graph- ics and control, with a huge support- ing cast all portrayed by topnotch Voice actors. Snake himself is voiced by David Hayter, who later went on PLOTS to pen the script for the WITHIN PLOTS DARPA Vulcan Raven Sec. of Defense Meryl Silverburgh 2010: On a tiny island off the coast of Alaska, the U.S. gov- ernment hides a secret nuclear testing and disposal facility. And now the unthinkable has happened: A group of terrorists has taken over the base, and is threatening nuclear war if their demands aren't met: They want the remains of Big Boss, held by the U.S. as an extraordinary genetic specimen of an almost superhuman soldier. Why? Because these terrorists are made up of members of Fox-Hound, and led by a man known as Liquid Snake—Solid Snake's twin, and a descendant of Big Boss through a genetic-engi- neering project called "Les Enfants Terribles." With prominent government officials being held hostage, Snake must infiltrate Shadow Moses Island to res- cue them, and determines that the terrorists do indeed have nuclear capability... powered by—you guessed it—a new Metal Gear. Snake must defeat the members of Fox-Hound one by one, destroy Metal Gear Rex, and eliminate Liquid. In 18 hours. Metal Gear Solid was released for the PS one in 1998 (with a PC release following in 2000), and is still consid- ered by many to be the best game for the system. Its popularity prompted the release of an extra disc of VR Missions in 1999 and left fans salivat- ing for still more. (Interestingly, while online sources—including Konami itself—cite this game as taking place in 2010, the only time the game itself mentions a year is during Snake's brief- ing, when Meryl's bio cites her joining "this exercise" in 2005. Typo? Your guess is as good as ours.) Natasha Romenenko, m a > 3 с. y Otacon Solid Snake Hunter "Master" McDonnel Miller and the mysterious Ninja: friend or foe? Well, both, really. Sort of. See, Ninja is actually Grey Fox, Snake's one-time friend who turned on him in MG2. So they fight. But then they make up. Sort of. And Miller? Let's not get started. Ninja ArmsTech President Liquid Snake Master Miller Sniper Wolf Metal Gear up to the Secretary Did we mention Fox-Hound's back? And bad, in both senses of the word—though many of the men- bers end up redeeming themselves to a certain extent before their respec- tive demises. Notable exceptions: Ocelot, Liquid and the bad- ass Metal Gear Rex. Decoy Octopus Psycho Mantis Revolver Ocelot EXCLUSIVE MGS? Gallery БЕРЕ i | ITI | i | 3 ж? ч I'm not interested in | | F fighting these guys. i ТІНІН | am Shalashaska! a You'll be able to hear the machine | { т sound in the heartbeat. Т ІШ! е | 4i The "La-li-lu-le-lo"! | doubt the recent arrivals want to blast ІНІН Т their way through the Marines either. Nobody move! Understood? —— Skull suit -- seems appropriate somehow. with Metal Gear RAY. HTT тм / BATTLEFIELD ACTION ve over 20 intense Stages and 40 playable Warriors!’ ~ (5% & N / Brand new 2-PLAYER Versus EN Соор ative Modes! / Even more bone-crushing moves; Ареа MUSOU Attacks! / Control your bodyguards with а -level commands! / First in the series -- massive ELEPHANT TROOPS! [E Visit www.esrb.org Ө? or call 1-800-771-3772 zc for more info. Dynasty Warriors 3 is a trademark of KOE! Corporation and KOEI Co. Lid. © 2001 KOEI Со. Lid, Ай rights reserved, "PlayStation and the "PS Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. www.koeigames.com ЮДА Reviews GAMES REVIEWED PlayStation 2 games are in blue; PS one games are in red. Ace Combat 04: Shattered Skies ............ 160 Bass Strike Virtual ishing Tournament ......... Batman: Vengeance . Capcom vs. SNK 2 ..... h Bandicoot: Татыр of Cortex . FIFA 2002 . Giants: Citizen Kabuto Guilty Gear X ....... HalfsLifo ................ Harvest Moon: Save the Homeland ..........164 Kessen Il ..... Lego Racers2 . NASCAR Thunder 2002 . NBA Live 2002 . NHL Hitz 2002 . Okage: Shadow King . Sunny Garcia Surfing Tony Hawk's Pro Skater 3... .168 Victorious Boxers .......... 170 Dragon Warrior VII ......... 172 Looney Tunes: Sheep Raider . .172 Monsters, Inc. . Panzer Front ... Powerpuff Girls: Chemical X-Traction ........174 Rocket Power Team Rescue . .174 8 апдеВан SquarePants: pef Sponge Tony Hawk's Pro Skater 3 МАЙ. aiite The Weakest Link .. THE FINAL SCORE ө өө We rate games on a five-point scale. So, .5 is terrible, 2.5 is mediocre and 5 is superb. Get it? Give me liberty—online Forget predetermined storylines, I'll make my own history, thank you very much | want all games online, and | want them now. Now that I've plugged in and played Tony Hawk's Pro Skater 3 with folks across the country, a fire has been lit inside me. Now my days are spent wanting to link up with people around the globe to play games. | want to create a character in the image of myself and do my patented near-ollie on my Chicago PS2 while on that same television screen the real Tony Hawk is playing the fake Tony Hawk and he's doing near-ollies, too. He can even do 900s. Heck, he can do a kick- flip to a 900. | can't stop him. I'm in Chicago. He's in San Diego. He can kickflip off my face, if he really wants. But I'm not just thinking skateboarding, here. I'm thinking sports. Sports, sports and more sports. All the sports | can handle. Eat, drink and sleep sports while playing them online. | want to play that chucklehead from the Madden message board who thinks he can kick the snot out of any Madden player in the world. Put your money where your mouth is, Troutburger411. Then | think of other games online. Not football or hockey or basketball or soccer. I'm thinking RPGs, and you know what? It doesn't work. Oh, well. Tough. You want storylines? Read a book. Wait, l'm being rude. Here's a storyline: It's fourth down and 16 and there's seven seconds on the clock. I'm at the 10-yard line. | step back to pass... now that's a storyline. All possible with a modem. Maybe you think online gaming will take away from one-player games. Don't pull an eye muscle while crying into your baby pillow. All those mythic tales of wonder where you're searching for the infinity gems or an infinite number of guys named Jim or Jim's gem, might not fit into the mix. But | don't care. Games are about commu- nity and when you put games online you'll meet people from across the globe with similar interests. Heck, you might even meet a girl from the comfort of your gaming chair [ог maybe not). Plus, as previ- ously stated, you can start making that trash-talker put his dust- crusted dirty sock in his mouth along with the rest of his foot. Maybe you think online will hurt the gameplay experience? How? | mean, you're smart, right? You have the capacity to plug a phone line into a phone jack and punch in some numbers to dial up a server, don't you? If you're smart enough to do that, you're smart enough to game [this is an arguable point, agreed]. Point is, there's no need for master programmers to figure a way to get every little thingamajig to fit perfectly every time. The game has its own built-in Al because you're playing it. You're the one in control. And that yahoo from Miss- issippi who messages with notes like "lol" and "lmao" is your oppo- nent. Take notes on the joys of success when embarrassing some doofus who doesn't know that the shift button makes capital letters. I'll admit I'm sour. During the Dreamcast's short run, | felt mocked by my friends in the room next door at Electronic Gaming Monthly. While | was wasting away with one-player Madden, getting used to what the CPU would do on third down or which way they'd run the ball to start the second half, my gaming counterparts were coming in bleary-eyed from a late night of squashing some turd on the West Coast at NFL 2К1. Or they would openly trade NBA 2K1 war stories that included last-second three-pointers and Shaq ringing up 20 points and 20 boards. Now that the PS2 can be online, | see no reason why | shouldn't live half my life online right along with it. I'm in no mood to hear that it's expensive to get online. Come on. Online gaming is like the world's coolest cocktail party. Pay a nominal fee and you, too, are invited. The only shame is that EA Sports is "waiting to get it right." And Visual Concepts is adjusting to the travails of developing for a new system. So it's another year of hearing about how someone slayed the black dragon and someone's sword made of lightning was pow- ered-up to level gazillion. But | do have THPS3, and if anyone's up for a game of King of the Hill, then so am | (if I'm online, instant message me at: opmTodd). But expect a quick quiz before we go one-on-one in a game of Slap! If any of your answers even mildly suggest you want a story with your game, I'll give you one: I’m going to heartily ridicule you before | kick your butt. Todd Zuniga Associate Editor JOHN DAVISON John's been mumbling about FoxDie, conspiracies, Philanthropy and Dead Cell all month. We have no idea what he's going on about. FAVORITE GENRES: Racing, Action, Adventure CURRENT FAVORITES: Metal Gear Solid 2, Okage: Shadow King, FIFA 2002 CAN'T WAIT FOR: Some time to play Metal Gear Solid 2 again JOE RYBICKI Playing Half-Life left Joe іп a particularly paranoid state of mind this month. He kept peeking over the cube wall to see if Gary had transformed into an alien yet. FAVORITE GENRES: Adventure, Puzzle, RPG CURRENT FAVORITES: Half-Life, Ace Combat 04, Jak and Daxter CAN'T WAIT FOR: Metal Gear Solid 2. Duh GARY STEINMAN Gary's been yammering about only playing games that have cel-shaded or superdeformed characters in them. Which is why he got stuck reviewing МР. this month. FAVORITE GENRES: RPG, Adventure, Action CURRENT FAVORITES: Okage, Harvest Moon, Dragon Warrior VII CAN'T WAIT FOR: Hoshigami, FFX, Kingdom Hearts, Suikoden Ill CHRIS BAKER With his incessant vocal rendi- tion of the Fantavision sound- track, Gary was particularly annoying this month...so Chris punched him in the head. Don't mess with c.bake! FAVORITE GENRES: Action, RPG, Adventure, Sports CURRENT FAVORITES: Dynasty Warriors 3, Giants: Citizen Kabuto CAN'T WAIT FOR: Baldur's Gate Dark Alliance, Wizardry TODD ZUNIGA A difficult month of sleep- walking through the days. But the PS2 offered surprise sal- vation. At least Todd's gotten his skateboard all ready. Just in time for the Chicago winter. FAVORITE GENRES: Sports CURRENT FAVORITES: THPS3, Madden 2002, Ico, NHL 2002, FIFA 2002, МВА 2К2 CAN'T WAIT FOR: GTA3, GTA3, СТАЗ, СТАЗ, СТАЗ, capisce? SAM KENNEDY Having spent a good portion of this month with Capcom vs. SNK 2 and Guilty Gear X, Sam has figured out how to harness his inner strength. To take out Gary, of course. FAVORITE GENRES: Action, RPG, Adventure, Fighting CURRENT FAVORITES: SNK vs. Capcom 2, Guilty Gear X, DWVII CAN'T WAIT FOR: Kingdom Hearts, Soul Calibur 2, УЕД Official U.S. PlayStation Magazine (57) ce Т b. i What do you intend to do with RAY -- We will complete the preparations sell it on the streets? before the end of the speech. Metal Gear Solid 2: Sons Of Liberty As you can probably imagine, we're quite impressed with it Publisher Konami story, and ultimately missed out on Developer Konami the whole point of the game. Over Web Site www.konami.com the years, Metal Gear has evolved The last game was good, really good. from its simple ancestry into some- It set standards that nothing man- thing that's as much an experience aged to match on the PS one, and as itis a series of gameplay chal- will forever be a landmark іп the way lenges. So many games claim to that games communicate an experi- ^ suck you in and entrap you with the ence with the player. Some players storyline, but I'd hazard a guess that complained that it was too short, but nothing has ever grabbed you the they were the same people who way that this will. skipped the cutscenes, ignored the If you even have the slightest inkling of what all the fuss is about with the Metal Gear series, you're no doubt exceptionally excited about Nov. 13. p). Magazine Few games have been so closely anything. Forgive me if this review twists and turns that you'll be utterly guarded in terms of their content, speaks in somewhat general terms, ^ transfixed. There are moments, even with two spectacular videos but there are some surprising beginning quite early on, that will and a damn fine playable demo events that, if | spoiled them for you, have you on the edge of your seat "There are some surprising events that, if I spoiled them for you, would seriously ruin the whole game." released so far in advance of the would seriously, seriously ruin the and possibly even screaming at the game itself. Now that I've spent so whole game. I’m not just referring game. And I'm not talking about the much time with the finished game, to the way the story unfolds either. usual way that games have you it's quite a challenge to convey my There are genuine emotional shocks screaming at them because they're enthusiasm for it without spoiling to be had throughout, and so many so frickin’ annoying. I'm talking about genuine, heartfelt anguish. Before going any further though, 1 want to allay some fears. Even if you savored every moment of the last game, it was only about a 10- or 11- hour experience. This is fine for many of us, but a lot of fans were disappointed that it was over so quickly. The fear with sequels like this is that very often when the pret- tiness factor is increased exponen- tially (апа damn, is MGS2 a good- looking game], the depth and length is affected adversely. I'm pleased to report that this is both a longer and far more involving game than last time. The first time through, it's going to take you about 15 hours or so to crack the whole thing. Sure, you could probably zip through it in a lot less if you skipped the cut- scenes...but that wouldn't be fun. Story plays an even bigger part in Sons of Liberty than last time, and those of you who are impatient will no doubt be itching to start blasting your way through things with aban- don. Please, please, please don't. I'm not one to tell you how to go about enjoying something—but to get the full impact from this, you really need to pay attention to what's going on. The grace and subtlety with which the story unfolds is significantly better than any other game you've played—and it challenges most lousy movie scripts too. The game is filled with intrigue, emotion and excitement all the way through. As before, the characters and your relationship with them play a big part in the way you feel about the game. Snake is still the archetypal gravel-voiced "hero." He's not with- out fault, though, and he's certainly not all-good, but he has a certain Han Solo quality about him this time that makes him even more endear- ing. To continue the Star Wars analo- gy, there's another major character who plays a big role [who | won't mention, because it would ruin things for you) who is very much the Luke Skywalker of the tale. He's young, whiney, impetuous, inexperi- enced, but with a sinister history that shapes his development as the story unfolds. Intrigued? Well, | could go further and drop giant hints about characters with Darth Vader-esque qualities also, but | won't pin charac- ter names to them because you'll want to play the game and pick up on this for yourself. As with Metal Gear Solid, all of We're on the loredeck. About to descend to the holds. Wonder if that Harrier will turn up again later. Hmm. You think? Once you've played through the entire game and experienced everything the story can throw at you, what are the chances of wanting to go through it all again? Well, with the prospect of extra grooviness being opened up, there's plenty of reasons to play again— not least of which are the dog tags. There are 100 bad guys in the game wearing tags belonging to folks who won a con- test on Konami's Web site. Getting them all is tough, though, as you can't just take these guys out, you have to "hold them up" by drawing your gun up close, and make them give the tags to you. have to fight her, but once you start to understand her motivation, the relationship takes on a whole new dynamic. While the story unfolds with spectacular effect, the gameplay itself is exciting and varied also. The classic Metal Gear Solid sneaking is Still evident, but the excitement is dialed up to 11 thanks to the first- the fight with Metal Gear Rex in the last game was at all stressful, your blood pressure is going to skyrocket when you play this. If anything, it's at these times that any limitations of the game reveal themselves as the controls are sometimes a touch on the complicated side. While fighting one particular boss you'll be run- ning around with your gun drawn, "The first time through, it's going to take you about 15 hours or so to crack the whole thing." the characters are treated with great care in the way that they develop. Even those who seem with- out any hope of redemption are illus- trated with a sympathy that forces you to understand their actions. Fortune, in particular, is worthy of note, as she's a character driven to crave death because of the predica- ment that she finds herself in thanks to the actions of others. Yes, you person mode which is seamlessly worked into the control system. Combat is frantic and stressful, and as with everything else in the game, if provides a real feeling for the situ- ation that you're in. Boss fights are unbelievably tense as you find your- self desperately trying to take out the bad guys while juggling other tasks at the same time. If you thought that the fight with Raven or | doubt the recent arrivals want to blast their way through the Marines either. shooting in first-person mode, then having to switch to another weapon, look around, use that, then switch back to the previous weapon again, all іп a matter of seconds. It sounds simple, but if you break your con- centration for a nanosecond, you forget what's what. Unexpectedly, humor plays an even bigger role this time. There were moments in the previous games that made you chuckle, but this time it's much more pronounced. It's certainly not silly or forced, but if you can imagine the way that an action movie like, say, Die Hard is "funny," then you get the picture. Much of it is a bit on the dark side, but there are some cheeky moments between some of the characters. There are also a ton of visual gags that range from subtle references to past games to full-on, occasional laugh-out-loud silliness that helps break the tension of the story. Obviously everything that the game throws at you is augmented by the terrific presentation. It's so much more spectacular than every other game out there that it makes you wonder if Kojima and his team at Konami are tapping into some magi- cal bits of hardware that other devel- opers just don't know about. Why don't other PS2 games look this good? The characters, the environ- ments, the effects, it's all just spec- tacular. Some areas later in the game will truly blow your mind. Forget what anyone says about the Wave Race game on GameCube; the best water you'll see in a video game is right here. I know everyone is expecting this game to be good, but 1 have to tell you І was shocked at just how great itis. | don't want to come across as clichéd, but the story is so damn good, once you start playing you won't want to stop. Couple this with the fact that it has some of the best plot twists a game has ever dished up, and you have reason enough to devote an awful lot of your time to this game. Final Score Ф: John Davison Players: 1 Aidt Memory Card: 74 KB Official U.S. PlayStation Magazine (59) Ace Combat 04 Ace Combat 04: Shattered Skies Publisher Namco Developer Namco Web Site www.namco.com I've always enjoyed Namco's Ace Combat series. All the games have just felt right to me. And though they've always been a long way from flight sims, focusing instead on white-knuckle arcade action, that has never diminished the quality of the series one whit. What has always bugged me, though, is the difficulty—or rather, the lack thereof. | remember when | was reviewing Ace 3, | realized after I'd beaten the game that | hadn't been shot down once through the entire game. Not once. Sure, | had a good time playing, but when a game offers so little challenge, well, win- ning seems like a hollow victory. Which is why | was so pleased to see that the difficulty was ramped up a bit for Ace 04. Oh, it's still fairly easy; you can probably blow through all 18 missions in а matter of a few days. But now enemy planes seem a lot more intelligent in their attacks and crafty in their evasion. It'll force you to fly more creatively in response, and it makes the whole experience just feel more real. And that's a feeling that's really hammered home through the use of constant radio chatter. You will hear running commentary from your commander, your wingmen, the enemy and, on one memorable occasion, a civilian news broadcast. What's even better is that the way they talk to and about you will change as you progress through the game. You, as "Mobius One," slowly gain legendary status among friend and foe alike, so much so that when you beat the game and they talk about your heroism you actually feel like a hero. It's fantastic. As always in the Ace games, controls are practically perfect, plane selection is extensive, and the whole package is exceptionally polished. The addition of "Trial Missions" (minigames, basically] only adds to the replay value. I'm wracking my brain to think of major complaints, and other than length, and the difficulty still being a bit on the light side, | hon- estly can't think of any. It's a must- buy for flight fans everywhere. Final Score © © ee« Joe Rybicki Card: 74 KB ) Official U.S. PlayStation Magazine Ace Combat 04 agit beside you Ace Combat 04 ү 'N-GROOVE; ЕСІТТІ Capcom vs. SNK 2 The most complex, comprehensive fighter around Publisher Capcom Developer Capcom Web Site www.capcom.com This is one massive fighting game! Sporting over 44 playable characters from many SNK and Capcom games, with six com- pletely different styles of game- play to choose from, it really feels like Capcom crammed all the best elements from their 2D fighting games over the last five or so years into one package. But there's so much here that it's almost a fault. Players new to the Capcom vs. SNK series are quickly going to get confused unless they take a good read through the game's instruction booklet. The different "grooves" [styles of gameplay) handle com- bos, charging, super moves and damage in varying ways, so you'll want to study which work best for you. It can be a bit intimidating to see so many options and charac- ters on the screen at once. However, once you get over the initial shock of just how much is shoehorned into Capcom vs. SNK 2, you'll really be able to explore its depths. The gameplay takes a little time to get used to because of all the different combat styles, but once you do, it feels great. One of the complaints of the origi- nal game was that there wasn't a very good balance between the Capcom and SNK characters, but this seems to have been resolved this time around. Another area that received attention from Capcom in this ver- Sion were the visuals. The original game was entirely 2D, but this time we're treated to 2D charac- ters on top of 3D backgrounds—a major improvement. The only problem is that since the back- grounds look so stunning, the 2D characters look rather dated (especially next to Guilty Gear X). Capcom's really outdone them- selves on this Final Score 6 © Sam Kennedy The 3D backgrounds are nice, but the low- resolution characters aren't so hot. 44 different fighters with a variety of 4 Typical, forgettable Capcom background Music/Sound music and a cheesy announcer voice. A whole bunch of styles to choose from, Gameplay | allowing for lots of variety and longevity. Very good considering all the characters at Balance | pand. SNK purists may complain though. , The graphics leave а bit to be desired. Downsides Groove modes are complex for beginners. Chun Li's agility and A behemoth of. « This gives it | powerful legs are Overall настан E ирс | always known to come in handy. Guilty Gear X 2D graphics at their finest, no question about it Publisher Majesco/Sammy Developer Arc System Works Web Site www.majescosales.com Graphically speaking, Guilty Gear X is the greatest fighting game ever made. Hands-down. 3D fighters have nothing on this 2D visual tour-de-force. If you think the screens of GGX on this page look good, just wait until you see this baby in motion. It's high-res, it's simply overflowing with ani- mation—it's just an overall amaz- ing game to behold. GGX is a new example of what can be done with 2D visuals and is possibly worth the price of admission for this reason alone. No joke. Absolutely brilliant 2D characters and backgrounds. Capcom should take notice! But anyone who's into fighters knows that gameplay takes precedence over visuals, and thankfully GGX doesn't just come off as a chunk of eye candy. It plays amazingly well and there's plenty of style and depth to be found here. A decent selection of characters each with unique weapons, such as swords, to use. A selection of what sounds like '80s metal music—hut it's actually pretty good stuff. Music/Sound Plays somewhat like the weapon-based ‘Samurai Shodown games, which is nice. Gameplay Hardcore fighters might complain about some cheap stuff, but it's really quite good. Balance There's not a lot to the game, leaving some people wanting more. Downsides Brilliant visuals and fun weapon-based gameplay make this a must-play. Millia's long blond hair not only looks good, but can be quite lethal. GGX actually seems to play like an amalgam of a few differ- ent fighting games (the weapon- based fighting seems very Samurai Shodown-esque, yet the flashy effects and aerial combos are more akin to Marvel vs. Capcom). But even though it draws elements from the others, it definitely has a feel all of its own—and it's a good feel at that. What's odd, though, is Arc System Works' apparent fascina- tion with the artistic sensibilities of '80s hair-metal bands. The brazen and bloodied X from the logo, the"let's rock" and “heaven or hell” fight intros, and even the guitar-heavy soundtrack all seem like a massive throwback to the days of Warrant, Poison or Ratt. And if there's one downside to the game, it's that despite having training and survival modes, there's not a lot to keep you busy for too long. It's just a tad short. But that isn't enough to keep GGX from being one of the best Р52 fighters. Check it out! Final Score & е Sam Kennedy ЕЗ Players: 1-2 егі Метогу Сага: 92 КЬ Bass Strike Virtual Fishing Tournament Bass Strike Virtual Fishing Tournament Publisher THQ Developer Pai Web Site www.thq.com Fishing. It's not like it's the most thrilling of sports. Nevertheless, fishing games usually manage to edit out all the boring parts, distill- ing the sport down to its only really exciting moment: the catch. The good ones, anyway. Bass Strike is not such a game. You can see where it's drawn influ- ence from Sega's Bass Fishing (which is one astonishingly addic- tive game, let me tell you): The arcade pacing, the commentator guidance as you're reeling a fish in, even the locations are similar. But sadly, this game can't compare to that surprising gem. Part of the problem, | think, is that Bass Strike aims to be a bit more realistic. In certain areas you can troll around a lake to sample different spots, for exam- ple. And you also have to adjust the drag on the line when you're reeling in a catch. Things like that do make the game more realis- tic...but they also make it way more challenging. l've never had as many broken lines (in games or real life] as I've had while playing this game. And the graphics certainly don't help any. Really, for a PS2 game, they're an embarrassment. It would be hard for me to recom- mend this game to, well, anyone. Final Score @@ Joe Rybicki Bass Strike Virtual Fishing Tournament Official U.S. PlayStation Magazine (6) s a PS2 REVIEWS Batman: Vengeance Batman: Vengeance Publisher Ubi Soft Developer Ubi Soft Web Site www.ubisoft.com Relax, comic-book fans. If Batman: Vengeance, the first-ever PS2 release featuring a do-gooding man in tights, is any indication, then the longstanding axiom that superhero games have to suck might be a thing of the past. While nowhere near the caliber of Spider-Man, the Dark Knight returns with his first decent game in seven years—a game all Bat- fans should enjoy overall...though others will likely find it negligible. When it comes to making you feel as though you're actually in Gotham— fighting evil on its rooftops, racing down its streets in the Batmobile, flying its skies in the Batplane, etc.—Vengeance tri- "en irme 2 PN Batman: Vengeance © i — Batman: Vengeance 462) Official US. PlayStation Magazine umphs like nothing before. Taking its aesthetic inspiration from the gritty New Batman Adventures cartoon series, the game intro- duces a dark world fully worthy of its Teen rating. Granted, it's noth- ing to hide a 10-year-old from, but the complete plot has a great deal of depth to it, intertwining seem- ingly unrelated schemes of the Joker, Poison Іму and Mr. Freeze into one master plan. The graph- ics present Gotham in its glorious dark shades, while maintaining the simple yet effective look of the show. Meanwhile, masterful voice- work comes courtesy of the likes of Kevin Conroy, Mark Hamill and the TV show's cast. All primo stuff. Except when it comes to what you actually play, that is. While by no means awful, the gameplay fails to live up to its potential. I'm all for diversity—that's one thing that made Spider-Man so great— it's just that Vengeance rarely pulls off anything in a way that's better than mediocre. The one-on- one fights that comprise much of the action mainly boil down to but- ton mashing, while the first-per- son shooter-style perspective is a little out of place since Batman hates guns [though he does use one in a cutscene—l won't say why!], and the vehicles handle poorly. | have to think that with a little more work in the play mechanics arena, Vengeance could have been truly special. Still, its presentation and story make it respectable, nonetheless. Final Score Ф e e Chris Baker Crash Bandicoot: The Wrath of Cortex Less than the sum of its parts Publisher Universal Developer Traveller's Tales Web Site universalgames.com When the first Crash game came out, | wasn't terribly thrilled with it. Sure, it looked great, but the difficulty level and the issues with the limited 3D platform engine turned me off. But with Crash 2, and especially Crash 3, Naughty Dog won me over in a big way. Those games are just so solid; they re wonderfully varied and structured in such a way that it's almost impossible to get frustrated. It made you want to earn every last gem, get every single fruit, break every box. With Wrath of Cortex, Traveller's Tales incorporated all the ingredients of the previ- ous games. You'll find the same varied gameplay; the same vari- ety of levels and abilities; the same system of fruits, boxes, gems and relics; the same shifts between forward- and side- scrolling segments. This is, with- out question, a Crash game. So why don't | care enough to want to keep playing? Part of the problem, | think, is that while TT put in all the fea- tures of the earlier games, they somehow missed some of the basic fundamentals. Like the fact that you do not—repeat, do not— allow full 3D movement in side- scrolling segments; doing so only causes the player to miss pickups and get frustrated and angry. Or the fact that you don't make a fiery pit emit so much smoke that Crash keeps falling in because it's impossible to see the edges. Or the fact that if the load times are longer than the level, something has to change. Yeah, you read right: There are some levels where it actually takes longer to load into and out of the level than it does to play through the level itself. It's so bad that the designers actually included a fruit-collecting "mini- game" (at left] to help pass the time. That's just sad. But like | said, the ingredients for a good Crash game are all there. And some of the new ele- ments are pretty solid, most notably the "Atlas Sphere" levels, where Crash whirls around large levels inside a clear ball, Marble Madness-style. There's also a fairly entertaining mine-cart segment. What's odd, though, is that the best of these seem to be the least-used. Why is there only one brief mine-cart segment and seemingly dozens of annoying underwater levels? The bottom line is that this lacks the polish, the balance and the excellence of the earlier games. But that's not to say it's a bad game. For one thing, the graph- ics are really stunning. Since the early games looked so great, at first glance you might not notice a huge jump in graphical quality. But if you concentrate on the scenery and effects, you'll see that this is really one fantastic- looking game. And the variety of environments and level types is certainly entertaining. If the earlier Crash games didn't exist, it might be a lot eas- ier to enjoy this PS2 outing. But when the strongest feeling | get from a game is the desire to play its predecessors, something's not quite right. Final Score & Joe Rybicki Player: Memory Card: 65 a Ex 3 HOW TO HELP. - EX 14 52 EU | 252 Тһе September 11th Fund is [4d P accepting donations now. And we're | 752 . В "E 71 directing the money to where it is | а " 17 needed most. From grief counseling | 771 E and emergency financial assistance T 2 * to long-term medical care and 2 г“ community rebuilding. А E mor В г The fund, established Бу the E United Way and The New York RAT ІІ“ Community Trust, will use 100% of г Іс your donation to support immediate m m and longer term assistance to С E victims, families and communities БЕ affected Бу the tragedy. In a time of [3 Я В bd immense loss and mourning, please La Ес be assured that any gift you give will Е- Eun ae : [| be distributed efficiently and expertly. d The b How to donate: E ڪڪ‎ Г p MAIL 27 Check payable to: ee E “United Way September 11th Fund" 2 | Со United Way of NYC, 2 Park Avenue, m New York, NY 10016 D © РНОМЕ | 1-800-710-8002 | [D d | | [0 ONLINE Do Be www.septemberllfund.org p E. |. ШЕ por ey i E The September ШЕ Fund |. 5 dm N rre New York Community Trust г” d Ef unten way @ 5. 51 б а у е а к E т ! _ 4-2 FIFA 2002 FIFA 2002 Publisher EA Sports Developer EA Sports Web Site www.easports.com Soccer fans: Put away last year's FIFA and never play it again. FIFA 2002 is the only game any self- respecting footie fan needs to own. This fantastic new version of FIFA will bring you to emotional peaks and valleys the same way real soccer can. You're not just playing, you're part of the game. You know those pictures of a strik- er after he's missed an opportunity to score a Golden Goal, and he cov- ers his face in disbelief? Expect similar responses from yourself after a shot goes wide. Goal oppor- tunities, like in real soccer, are rare. And missing them, like in real soccer, is downright painful. To make the experience more encompassing, EA completely revamped the engine. First, the camera is farther away, which is imperative now that the game is infinitely more strategic. It may seem boring to fans of American sports, but passing the ball around on defense is as important as speed bursting past a defender. This strategy aspect, this patient approach to the game, makes it much more replayable, as well. You'll have to search out a system that works best for you, that acknowledges your team's strengths and weaknesses, other- wise you won't be competitive. With all the other EA Sports games, the "it's in the game" slo- gan doesn't really fit. But with FIFA, it does. The crowds feel alive. They wave flags, light off flares, and react to what's going on in the game. It's such a rush to be one- (64 Official U.S. PlayStation Magazine on-one with the keeper as the crowd hangs on every move. For the authenticity sticklers, you'll be blown away. Every jersey is patterned after the real thing and faces of stars like Thierry Henry or David Beckham are instantly recognizable. Innovation-wise, the right ana- log stick is now used for give-and- go passes, though I'd rather it just serve to pass the ball, but the pas- sing system is 200 percent better than last year. One more thing: too few special moves. | need more! FIFA is a must-buy for sports fans. It may very well be EA Sports best game this year. Final Score 6 © € Todd Zuniga Players: Memory Са oC: FIFA 2002 Bonnett Giants: Citizen Kab Giants: Citizen Kabuto Giants: Citizen Kabuto Publisher Interplay Developer Planet Moon Web Site www.interplay.com 1 don't like criticizing marketing efforts to lead off a game review— but come on, Interplay. Giants: Citizen Kabuto has to be the worst title you could have come up with for this one. And could that King Kong-esque cover art do any less to further poorly communicate what makes this game most worthwhile? That, of course, being humor. Laugh-out-loud, knee- slapping, “I can't believe that just happened” humor. In fact, Giants probably ranks among the most hilarious games ever produced. Instead, the marketing spin seems to focus on the gameplay and graphics. But, sadly, they only succeed well enough to keep you interested in the story—you know, to see what bit of decidedly British humor the producers of the MDK series hit us with next. There are some really cool ideas here, though, as you assume the roles of three different races throughout the 30ish hours of gameplay; the missions vary nicely, as well. Still, Giants basically comes down to shooting/slashing in a third- (осса- sionally first-) person manner through environments that, while colorful, fail to equal the graphical splendor of its contemporaries. At the same time, though, gamers up for a good laugh would be remiss in passing up Giants. It's definitely worth a look. Final Score 6 © @@ Chris Baker Сага: 569 КВ Harvest Moon: Save the Homeland Publisher Natsume Developer Victor Interactive Web Site www.natsume.com From its first days on the Super Nintendo up through its PS one and N64 incarnations, the Harvest Moon series’ greatest strength has also been its biggest weakness: They're essentially farming games. And though they may be unique and engrossing, it's tough to get past the fact that day after day you're stuck spending the bulk of your time till- ing the soil, tending your livestock, and harvesting crops. No matter how you spin it, work is work—and in the games it often felt that way. Homeland addresses this prob- lem in a big way, finally fixing one of my biggest gripes with the series. This time around, the farming por- tions have been significantly streamlined. But rather than, say, dumbing everything down, this actu- ally smartens things up. Indeed, the farming aspects remain every bit as complex as in the past, but now you won't have to spend nearly as much time doing all that drudge work, leaving you free to pursue your true goal—to save your ranch and the surrounding village from being turned into a resort. With nine possible ways to win, the game is delightfully open- ended. How you spend your time each virtual day truly is up to you. Sounds overwhelming, sure—but here it works just fine, thanks to the delicate balance between complet- ing all your chores and pursuing the myriad other possible activities throughout the village. Quite quickly, you'll fall into a comfortable daily rhythm that will very subtly change with each passing week. It's these small changes that are the most compelling thing about Homeland. This isn't a game of bold deeds and blustery pyrotech- nics. No, it's the little things here that'll really win your heart—like the day your first cow starts to give milk, or the first time you bond with that stray pup roaming your farm. Or the spring morning when young Tim decides he trusts you enough to share his treasure map with you. Or the moment you finally forge a friendship with the once-standoffish Dia. Even more than victory itself, it's these quiet kinds of events that are Homeland's biggest rewards. FinalScoreee e e Gary Steinman Players: 1 Memory Car | Everyone Knows that | ту horses are faster. | Do you want fo rece Harvest Moon come by to Harvest Moon IMPROVE YOUR GAME PLAY! Escape to a safe place if you're in danger! Үош сап Pe anything en 16) your turn! € EVERYONE КЕ Mild Violence E B Half-Life This stellar port radiates excellence Publisher Sierra Developer Valve/Gearbox Web Site www.sierra.com Gordon Freeman had a pretty good life. Having graduated from М.І.Т. with a Ph.D. in Theoretical Physics, he was on the fast track to success as a Research Associate at the Black Mesa Research Facility. Until everything went to hell. Bad enough that he was late for work and forced to sit through the droning, ultrapolite computer voice that accompanied his seemingly endless daily tram ride from his dormitory to the research area. Forced to suffer the snidely disap- proving comments of his col- leagues, he rushed to don his envi- ronmental suit and hurry to the site of that day's experiment. Annoyed and out of breath, he was bustled into the test chamber by the presid- ing scientists. As the experiment ramped up, everything looked fine—mostly. Dutifully following procedures, he inserted the sample into the experimental apparatus. And then everything came apart. Transported briefly to what appeared to be an alien world, he returned to the facility in a blink of an eye to find the entire place a shambles, infested by alien mon- әде. 5 аР d г 2 C AlI 22 T Qu T Ае уа 3 ЕЕ бекі strosities the likes of which he'd never seen. Now he must deal with this new menace, and try to escape the facility with his life against all the powers of the alien world—and our own. Some days it just doesn't pay to get up in the morning. If you're wondering why I've spent so much time talking about the story of what can plainly be seen as a first-person shooter, it's because, well, it has one. Few FPSes can make that claim with а straight face, and only one other game on the PS2: Red Faction, which was undeniably and unashamedly influenced by this PC-originated game. But it's not just that Half-Life has a story—in fact, in terms of major plot elements, dialogue and such, | have to admit it's a bit thin. s bunk Ma uc I LANE Half-Life’s unusual PS2-exclusive two-player episode, Decay, should prove a treat to both newcomers and longtime fans of the PC game. The story begins with two female research associates setting up Gordon Freeman's ill- fated experiment. When all hell breaks loose, the two of you must set off with the same goal as Freeman's—to get the heck out of there—but along a different course. It's a fascinating idea, and although some of the levels look a bit less polished than in the one-player mode, the episode enjoys the same production values as the ог! There are some pretty significant com- plaints, though. For one thing, although the game offers the option of going through these missions solo, there are areas where you simply: can't pass without a second player helping out. (led) Official U.S. PlayStation Magazine For another, the default horizontal split-screen left John and me wishing for a vertical option. It's possible to do it by setting the video options to а 16:9 aspect ration, but you'll need either a wide-screen TV or the ability to ignore weirdly distorted characters and environments. Still, Decay is a significant and entertaining addition to the game, and a much-needed addi- tion to the genre, as well. What really turns heads is that events in the game are delivered in aremerkably cinematic fashion. The game is permeated with script- ed events, from overheard conver- sations, to battles raging in the next room, to non-player characters meeting a variety of grisly (and sometimes sickly humorous] ends. The net effect is that you always feel as though you're in a living world populated by a realistic assortment of feeling characters. It's impressive, and surprising—and occasionally shocking enough that | literally jumped in my seat. Furthermore, this stuff just doesn't quit. The game just goes on and on; yet the environments are so varied that there's never a moment of boredom or a feeling of monoto- ny. It's an extraordinary feat. But all this could be found on the PC version—what about the translation to the PS2? l'm more than happy to say it's been pulled off nearly flawlessly. The frame- rate, with very few exceptions, flows at a steady 60 fps, making the con- trols feel wonderfully smooth and responsive, even in two-player mode (though there are some graphical sacrifices there). Sure, the resolution is dropped, but the improved character models even out the graphical balance. The inclusion of a lock-on feature allows for a more than satisfactory translation to Dual Shock controls. And the addition of the two-player co-operative episode, Decay [see sidebar], adds further value to this already spectacular game. Are there complaints? Sure—but they're mostly minor. As | alluded earlier, in some rare occasions the framerate drops embarrassingly. A fairly limited array of enemies makes me wish for greater variety in that department. In certain spots, you'll encounter slippery controls, most notably while piloting trams through one major portion of the game. There are also a few graphi- cal glitches, and places where the graphics look like they came froma three-year-old PC game [which they did]. But Half-Life wasn't hailed as the best PC game of all time by a majority of the press for no reason. This is truly an FPS masterpiece, and the translation to PS2 is as exceptional as the game itself. Final Score 6 6 6 6 6 Joe Rybicki psi *actual in-game player model WE GAVE THE ALL NEW NFL BLITZ 20-02 WHAT WOODSON GIVES OFFENSES. A HUGE DOSE OF REALITY. FOMIDWAY | йй S PLAYERS: ІШ m Visit www.esrb.org 5 ы or call 1-800-771-3772 p PlayStation.e х NINTENDO for more info | NFL Blitz 20-02 has evolved. Real teams, real players. real attitude, but totally re-invented for maximum impact. With an all-new engine powering B-on-B action. a new running game dimension, and the revolutionary Impact Player customization feature. NFL Blitz 20-02 delivers "No Refs. No Rules. No Mercy." football for the next millennium. www.midway.com | GAME BOY ADVANCE хвох GAMECUBE. > Lightning | ғ - Kessen Il Developer Koei Web Site www.koeigames.com Forget everything you remember about the original Kessen. With the occasional exception, Kessen II offers an entirely different experi- ence, while at the same time yield- ing approximately the same result: an overall enjoyable strategy title that's not without its faults. But don't go thinking you're in store for another real-time strate- gy—in many ways, you're not. Sure, the opposing units all do battle in real time; the only thing is, the choices you make in your com- mands all occur while the game is paused. You can't just redirect a unit on the move as you could the first time, which tends to slow down the game's pace. Fortunately, the gameplay has improved. Most notably, instead of just watching and waiting until something happens, you can now fill the shoes of a general on horseback, adding a bit of action to an otherwise purely strategical game. Granted, this action is a bit clunky (I don't know how many times I slew an ally when | aimed for an enemy], but your actions can actually turn the tide. A few gener- als even know magic spells that impressively terrorize as many as 500 combatants on screen, who might be seen on traditional bat- tlefields or even in challenging castles or naval skirmishes. Koei even boasts an elephant battle, though | never experienced such a thing, probably due to one of the several instances where the disap- pointing story branches out. Though set in China's Three Official U.S. PlayStation Magazine Kingdoms era, Kessen II follows the tale about as well as Monty Python and the Holy Grail repre- sents Arthurian legend, with inconsistent voice acting and poor plot development. It all revolves around hero Liu Bei's quest to save his true love, Diao Chan, from the power-hungry Cao Cao—which fails to resemble the traditional tale of the Three Kingdoms at all. (Dynasty Warriors 2, which is truer to the story, rightly sets up Diao Chan and Liu Bei as enemies.) In a weird way, though, | could- n't help but keep with Kessen II for hours. Something inexplicable about it just makes you play on. Final Score Ө e Ө Chris Baker Kessen II Kessen II Tony Publisher Activision Developer Neversoft Web Site www.activision.com The first sign is denial, but I'm not going to bother with it. There's an addiction brewing here, but | know just the remedy. All | need to do to beat it is to clear every level with every skater in Tony Hawk's Pro Skater 3. After that, | think I'll be just fine. It won't be easy, and I'll probably fall off the face of the earth for a few weeks trying. But I've got a schedule that should get me through: no sleep, a nightly hand massage from a large, German woman named Olga, and plenty of bottled water. Plus, a truckload of chili- cheese Fritos. Oh, and pizza. | | know it sounds crazy, but | once you step on the grip tape of THPS3, you're going to be lost | inside its brilliance. If you loved the first Tony Hawk, then went on to crave the second, this third installment is going to ruin you in the most pleasant of ways. The Career mode is other- worldly in its magnificence. Just when you begin to tire, or think about shutting the game down ВЕ 6050 + rc 50 207% BS FANDANGUE 2,84g X 8 Hawk's ‘Pro Skater 3 Beware! THPS3 will ruin your life! after all, it is 4 а.т.), you'll get a clue on how to grab the Secret Tape, or you'll figure a way to one-foot Japan that transfer. You may never sleep again. Let me be clear: The replaya- bility is off the charts. And you'll only pay $50 for this game? Don't tell Activision, but it should cost twice as much. You're thinking, "Yeah, | don't care about replaya- bility. After | beat it once, I'm done." Well, those thoughts are from someone who hasn't shared in the shockingly cool unlock- ables. | won't force my findings upon you, but after you beat the game once and get your reward, you'll want to beat it again. Fast. And the best part? A few of the goals are different for each skater. One guy might need to Nosegrind a series of wires, another might need to do a Stalefish over a halfpipe. Plus, if you do the big tricks within eye- shot of a photographer, the end of your run will feature a "Cover Shot" which shows a sequence of photos with you doing a great move. It's so cool, I'm nearly gig- gling with excitement. Another key to the way the Career mode sucks you in and keeps you there, is the revamped points system. Last year you had to collect cash spread around dif- ferent levels. This time, you'll have to grab stat coins. Some are as easy to find as doing a kickflip, while others beg you to challenge WHAT YOU'LL NEED TO GET ONLINE In addition to Sony's upcoming network adapter, Tony Hawk's Pro Skater 3 supports the following hardware: USB Ethernet Adapters D-Link DSB650TX SMC EZNET-USB 2102 USB LinkSys EtherFast 10/100 USB Network Adapter USB100T SOHOware 10/100 Mbps USB Network Adapter NUB100 USB Modems Actiontec Call Waiting USB Modem Compaq 56K USB Fax Modem Multi-Tech Systems MultiModem USB New Media NetSurfer USB Pocket 56K Zoom Telephonics FaxModem 56K USB Model 29851. the rules of gravity just to come close. After a session, you get to allot the points to whichever of the eight skill sets you wish. So you can teitor your skater to the style that suits you. Speaking of skating styles, the best part of THPS3: You can domi- nate the game playing a certain way, but someone else can have equal success with his or her own style. That's all due to the addition of the Revert. With THPS2, the Manual allowed street tricksters to keep their lines going until they were scoring six figures. But vert guys [like myself] were at the mercy of how much air they were getting. No more! With the Revert you come out of a vert trick, tap R2, go into a Manual, and your trick string is still growing. You can even head up another vert ramp if you have enough speed. Once you get used to it, you'll rou- tinely knock out half a million points. One might wonder if the game is too difficult, with all this talk of revert and manuals and inflated scores. The thing is, the game's a bit easier than the PS one ver- sions. Now, don't get all in a tizzy. Easier doesn't mean simple. You'll still need to be the master of your board if you want success. It's just that some things [like stat coins] aren't impossible to get to. And I'm all for it. First-time ТНРЅ players—this game will erase the small set of remaining skeptics— will fall right into the easy control. But, like earlier games, you won't be able to conquer the game until you develop a style and use the repertoire of countless moves. The funny thing is, the game is 50 deep, so great, it looks so darned pretty, I've yet to mention one of its best traits: It's online! You can gather up a cast of close friends or meet some perfect strangers to play the array of minigames versus one another, or you can hang out and compare skate skills. Genius. The moment you turn this game on, you'll be at its mercy. From that first second when you realize there's no pop-up any- where, ever, it'll have you. There is no other skateboarding game like this one. Every other skating game is less. If you love games, you'll love this. Buy it. And watch your weekends disappear. Final Score 6 6 6 6 ә Todd Zuniga Lego Racers Lego Racers 2 Publisher Lego Software Developer Attention to Detail Web Site www.lego.com The first console game to really use the Lego license, Racers 2 not only lets you build your cars, but also knocks bricks off when they're damaged. And if you lose enough bricks, you're on foot until you reach a pit stop! Still, this middling cart racer is hampered by several problems. First, you have to ride a perfect race to win; fall behind, and there's little chance of retaking the lead. Second, the framerate is poor enough to be irritating. Plus, the control should be much tighter. Final Score Ө 64 Gary Steinman Players: 1-2 Memory Card: 80 KB NASCAR Thunder 2002 Publisher EA Sports Developer EA Tiburon Web Site www.easports.com A lot of those hoity-toity road-racer types turn up their noses at NASCAR. After all, it's just a bunch of guys driving in circles, right? Heck no! The thing is, NASCAR is really about racing the other dri- vers, not just the track. But up until Thunder, the limited number of cars in every NASCAR game meant the experi- ence of racing in traffic was entire- ly lost. Thankfully, Thunder includes 43 cars in every race. It's next to impossible to lose contact with the pack, making every lap a battle for position that'll leave you wondering how you ever played those older NASCAR titles at all. Furthermore, EA has seen fit to NASCAR Thunder 2002 treat NASCAR like the rest of their sports franchises and include basic features like full stat tracking and a career mode. Start а race team, then earn money and sign sponsors as you work toward taking home the trophy. Speaking as a true Winston Cup fan, | can't say enough nice things about this game. It conveys the excitement of the sport almost perfectly, with loads of options and excellent control. EA has set a new precedent for NASCAR-licensed games with Thunder 2002, one that | hope they'll only improve in the years to come. Fans definitely need to buy this game. Final Score @@@ Greg Sewart P3 Players: 1-4 Memory Card: 1535 KB NBA Live 2002 Publisher EA Sports Developer EA Canada Web Site www.easports.com Last year NBA Live was the turd in the punch bowl at EA Sports’ PS2 party, smearing an otherwise classy reputation. But desperate hoops fans had little choice. It was either Live or NBA Hoopz. No thank you. This year, thankfully, new prospects have arrived. So, you can save yourself the masochism and the $50 by avoiding the updated NBA Live, a game that tries so hard to be good, but fails at just about every turn. My biggest gripe with Live is that it continues to live on the respirator of glitz and glamour that EA Sports injects into all of its games (some- times, like with Madden, they do so successfully). But do | care about cutscenes where players high-five or argue with the referees? | do not. What | care about is gameplay and an authentic basketball expe- rience. Neither are a priority here. Right off you'll notice the floating camera. A tiny pebble in your gam- ing high top, but it comes off as sloppy. But the camera is the least of your worries. Try pulling down a rebound. Don't get me started on that. Actually, do. Of all the rebounds | snagged while playing, about 10 percent of them came while | was jumping. Otherwise, I'd jump over the ball, as would every- one else until finally someone decided to grab it. Stupid. Other things that bother me: the free-throw meter is the same old, boring system. Having a guy right in your face doesn’t seem to affect the likelihood of your shot sinking. The Franchise Mode is a nice try, but the rookie draft is excruciatingly banal. You can easily pull off alley-oops making their usual excitement commonplace. If you decide to score, you will Score; even on the hardest level. You can go out of bounds too easi- ly, particularly when using special moves. If you make a steal, the camera whips around so quickly you feel like you're in the Blair Witch forest. | feel like | should praise Live for the graphical improvements. But I'd rather save you 50 bucks. Hold out for NBA 2K2. Otherwise, enjoy this pretty NBA disaster. Final Score @@@ Todd Zuniga Player: 4 Memory Card: 581 KB Official U.S. PlayStation Magazine (69) NHL Hitz NHL Hitz 2002 Publisher Midway Developer Black Box Web Site www.midway.com If you're trying to get your grand- mother to pick up a PS2 controller, 1 don't suggest Hitz as a primer. It's loud, fast, obnoxious—and a really fantastic game. Hockey translates perfectly to video games. And while the pace of hockey was less than stellar on the PS one, now the frantic action and great graphics on the PS2 make Hitz (and NHL 2002) a total hoot. The arcade energy of Hitz is what really separates it from the competition. There are lots of bru- tal checks, lots of dazzling moves. Plus, if you want to shoot, you shoot. Even if you're in the midst of a special move, your player will adjust and fire the puck. Of all this, though, the finest accomplishment is the stirring fighting system. Instead of rolling your eyes when you drop the gloves, now it's cool. Plus, if you throw the knockout punch, your opponent is out for the game. Finally, fighting with an incentive. Hitz has a ton of game options. Compete in Midway-style Championship mode by beating all 30 NHL teams, or load up a cus- tom team and play through a fran- chise. Or there's the NHL skills competition that's a blast. Besides the problem of period lengths being too long (three min- utes], this game belongs in your hockey collection with NHL 2002. Final Score © e ee Todd Zuniga 670) Official US. PlayStation Magazine |. ; і information ө LP/53: MONEY -- À— Z 5 pa leave Marlene alone! Marlene! [Princess! Okage: Shadow King Publisher Sony CEA Developer Zener Works Web Site www.scea.com In some ways, Okage is quite the achievement. Finally, an RPG that doesn't take itself too seriously! Finally, an RPG with a story that appeals to kids and adults alike: For the tykes, Okage is a raucous coming-of-age tale starring a hap- less boy and the insecure, blustery demon that inhabits his shadow; for adults, Okage raises enough exis- tential questions and has enough subtle inside-gaming references to keep us interested. Both audiences are likely to chuckle along with the game's absurd tone and witty dia- logue [although the translation is a bit inconsistent). Okage's presenta- tion is also noteworthy, featuring detailed, Tim Burton-esque charac- 397/337 жаа || Okage 1 П ters and environments. But despite all these wonderful qualities, there's one big problem: There's no game here. OK, that's a bit harsh. To be fair, Okage's got all the RPG gameplay conventions covered. The problem is, the battle system—the meat and potatoes of any traditional RPG—is mercilessly bland. For the first six hours, | basically jammed on the X button while idly chatting with a co-worker, my wife, my cat, myself—anyone to pass the bore- dom. Later in the game, the battles get more interesting, but only enough to make them, say, mildly amusing. On top of that, the dun- geons reek of laziness: All look exactly alike, and all are populated with Urns as the oh-so-creative Sub-bosses. Yep, you read right— Urns, as in gigantic pottery. One dungeon has a whopping 36 Urns— all exactly alike. Um...why? The constant load times are another problem, especially since the game rewards you for explo- ration. While it's not crushing, it's noticeable enough to be annoying. Still, approach Okage in the right way, and you might just have a fine time. If you're looking for an offbeat, story-driven experience, albeit one that's light on quality gameplay, Okage is solid enough. If you're an RPG newbie or a younger gamer, Okage's basic battle system could be a solid-enough primer. But if you want the complete pack- age—story, presentation and gameplay—you'll be disappointed. Final Score ® @ e Gary Steinman Т ДЕДЕ ая Метогу Сага: 150 КВ "m —,; 7 Sunny Garcia Surfing ae Sunny Garcia Surfing Sunny Garcia Surfing Publisher Ubi Soft Developer Kronos Web Site www.ubisoft.com You know, | think this is just about as good as a surfing game is gonna get. The graphics are pleas- ant, the music is quite fitting, there are lots of tricks to be mastered— it's just about everything you'd want to see in a surfing game. The only thing holding it back is that it's exactly that—a surfing game. No matter how much Ubi Soft and Kronos attempted to Tony Hawk-ify it, Sunny Garcia is still confined to water and waves, something the other extreme sports games don't have to worry about. So while Sunny is a lot of fun to play around with, the game just can’t stand in the same league as, say, a Tony Hawk or Mat Hoffman. Actually, for those of you who checked out Championship Surfing on the PS one earlier this year, this is essentially just a better-looking and playing version of that game (Ubi Soft snapped up the rights from the now-defunct Mattel and slapped on Sunny's likeness). Performing tricks feels a bit easi- er now, but it also seems that the game can be too forgiving at times. Га highly recommend Sunny to surfing fans, though. It's got tons of surfers, boards, beaches and even minigames to play with. Like I've said in the past, this is exactly what you should expect from Kronos, a bunch of surfing enthu- Siasts themselves. Give it a try. Final Score @ ‹ Sam Kennedy r4 Players: 1-2 4 Memory Card: 227 Kb Victorious Boxers Victorious Boxers Publisher Empire Developer New Corporation Web Site www.empire-us.com Before | even stepped foot into Victorious Boxers’ squared circle, 1 had overheard rumblings that it was “the Punch-Out for PS2." After throwing my weight around, I'm still waiting for that. Truth is, VB lacks the charisma of that pugilist classic, but if you're in the mood to hit something, you're better off with VB than with Knockout Kings. While the physics and the tech- nique are to be commended, | expect boxing purists to react the way | did. | felt a grim disparity between myself and Japan's box- ing culture. Besides Rocky IV, | identify boxing as a sport that exists primarily in the Western Hemisphere, so | had a hard time swallowing a boxing pill which only features names like Ichiro Suzuki and Kazahuro Sasake. Except the final fighter, who's an American Marine. What the...? Besides the names, the game is very, very anime, which | also find off-putting. In the Career mode, which pits you against a series of different fighting styles while you find your own, you'll have an oddly barbered manager who gives good advice (watch for the hook, try using combinations, etc.), but does so in a creepy way that makes you want him to stop. Overall, this is the best "pure" boxing you'll find on the PS2. But there are hurdles to overcome. Final Score @@@@ Todd Zuniga [С] Players: 1-2 Memory Card: 68 KB HHLE TO ENTER "THE SUPERCAR STREET CHALLENGE ™ SWEEPSTAKES “FOR YOUR CHANCE TO To Steering Wheel: icon 'WingMan* Formula"" Force GP for PC Dye Speakers: Logitech SoundMan”? Xtrusio™ DSR-100 -*: 2 copies of Supercar Street Challenge" Game door PlayStation'2 computer entertainment system and PC «The Supercar Street Challenge™ Official Strategy Guide »--- A Team Saleen" Gear Рак including the Official Team Saleen™ driving jacket, hat, t-shirt and water bottle. STREET CHALLENGE” Log on to www.motortrend.com/ SUDErCarStreetc hallenge to get into the race! woronrnewn | б, | [ШШШ ELIGIBILITY: Sweepstakes open only to residents of the U.S. only. Employees of Activision, Inc., Ziff Davis Media, and all Sponsors, its affiliates, subsidiaries, advertising and promotion agencies, persons living in the same household and families of each are not eligible. Void where prohibited by law. By participating in this promotion, entrant agrees to abide by and be bound by these Official Rules and the decisions of the judges. GENERAL: А! federal, state, provincial and local laws and regulations apply. No purchase necessary. Odds of winning depend on the number and quality of entries received, Potential winners must respond to any required Affidavit of Eligibility/Release of Liability Form within 14 days of attempted delivery of same. Noncompliance within this time period wil result in disqualification and forfeiture of each prize. The winner will be notified by тай sometime after December 315, 2001. One entry per person. Late, lost, misdirected, legible, or mutilated entries will not be eligible. No | substitution or transfer of prize permitted, unless prize is generally unavailable at sweepstakes’ end, in which case a prize of comparable or greater value wil be substituted. All federal, state and local taxes are the sole responsibilty of winner. Acceptance of prize offered constitutes permission to use winner's name for advertising/trade purposes without further compensation, unless prohibited by ан. All entries must be received no later than December 318, 2001, with the winners being announced on or around January 15th, 2002. The drawing will be held and the entries will be judged by Activision, Inc. Judges decisions are final. By entering this contest, you agree that Electronic Gaming Monthly, Computer Gaming World, Official US. PlayStation Magazine, Ziff Davis, and the other contest sponsors may use your name and information for promotional purposes without further payment. All prizes wil be awarded and no minimum number of entries is required. Prizes won by minors will be awarded to their parents or legal guardians. Neither Activision, Inc. пог Ziff Davis is not responsible for damages or expenses that the winners might incur as a result of receipt and winners are responsible for income taxes based on the value of the prize received. 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All other trademarks are the property of their respective owners. Sony Computer Entertainment America takes no responsibilty for this offer. | | [EVERYONE | Visit www.esrb.org entertainment | | | a ACTIVISION activision.com " or call 1-800-771-3772 2001 Activision, Inc, and ts әліне Pubished and distributed by Action Publishing, nc Activision s a registered trademark and Supercar д Street Challenge is a trademark of Activision, Inc. and its affiliates. Al rights reserved. Approved and licensed. product of Group Lotus PLC. Pontiac for more info. and GIO emblems and body design are trademarks of General Motors Design Center used under license to Activision, Inc. The Saleen ST and the Saleen logos are trademarks of Saleen, Inc. Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation ps” tractive Digital Software Association. All other trademarks and trade nam ‘only. "PlayStation is a trad and ark of the ily logo are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. The ratings icon Xoperty of their respective owners. PlayStation.e | EERE Looney Tunes Looney Tunes: Sheep Raider Publisher Infogrames Developer Infogrames Lyon House Web Site www.us.infogrames.com A quick look at a puzzle sequence halfway into Sheep Raider: After obtaining an Acme rubber band and remote control, Ralph Wolf finds a robot, places it on а seesaw, and flings it to a faraway cliff. Using the remote, Ralph pilots the robot toward a distant mailbox to order yet another Acme product: a Bugs Bunny costume—perfect for sneaking past Sam Sheep-dog! Of course, Daffy's on the scene, and true to form, he turns duck season into rabbit season. Sheesh. Now Ralph's gotta avoid Elmer Fudd while hippity-hopping past Sam! Ralph eventually sneaks by, climbs a cliff, and jumps down to a safe spot behind the sheepdog. From there, Ralph distracts Sam with the robot while he steals a sheep, and then uses the rubber band to whip- saw himself back to the cliff above. Pretty neat, huh? A nice change of pace for the kids, right? Well, not quite. Despite its clever premise, Sheep Raider falls flat due to its mediocre graphics, sticky control and awkward camera. Working through the puzzles is fair- ly amusing—but then you still have to play the game. Basically, once you know where to go, getting there can be a real chore. And if “getting there” is supposed to be half the fun, then Sheep Raider is only half as good as it should be. Final Score @@@ Gary Steinman Players: 1 A- Memory Сага: 1 block X 172) Official U.S. PlayStation Magazine Moet Monsters, Inc. room: Monsters, Inc. Monsters, Inc. Publisher Sony CEA Developer A2M Web Site www.scea.com With such quality titles as Tarzan, The Emperor's New Groove and Atlantis under its belt, Sony has proven that the possibility of creat- ing a solid game based on a movie actually does exist (at least with Disney flicks). Monsters, Inc. is no exception. While essentially just another Spyro clone, there's no denying its fun gameplay and flat- out likability. As you probably already know, Monsters, Inc. takes its basis from the Disney/Pixar film released on Nov. 2. However, you won't get a retelling of the movie's plot here (though cutscenes from the film do appear en masse]. Rather, the game version takes you back in time to when Sulley and Mike were mere students at the Monster Academy, proving their worth by demonstrating their scare tactics against robotic “kid simulators” called Nerves. And no matter which of the two monstrous pro- tagonists you choose, you're bound to laugh out loud every so often as Sulley pops a bag or Mike pokes himself in the eye to scream loudly. Tracking down the Nerves, usually through typical platforming action, is part of the game's fun, and you can also expect a few puzzles per- fect in difficulty for the youngish- targeted audience. The game even looks great, with lush scenery and great animations. Good stuff. Final Score e e e« Chris Baker ЕЗ Players: 1 Memory Card: 1 block Publisher Enix Developer Enix/Heartbeat Web Site www.enix.com Dragon Warrior VII is a role-playing game in the most traditional sense. Featuring an incredibly lengthy quest, a simplistic graphical style, and old-school turn-based combat, this really feels like the classic RPGs of yesterday—you know, when less emphasis was placed on grandiose magical effects, CG movies and melodramatic story- lines (i.e., before FFVII). When RPGs played more like, well, video games and not Hollywood productions. Don't get me wrong, I've got nothing against the way RPGs have progressed over the past few years, but playing through Dragon Warrior VII now, I'm reminded of just how far a good RPG storyline and old- school gameplay can go. And of the magic that all Dragon Warrior games just seem to possess. Although this latest installment was put together by the external studio Heartbeat, Dragon Warrior VII was still spearheaded by Enix's dream team of DW veterans: story and game designer Yuji Horii, char- acter and monster designer Akira Toriyama, and composer Koichi Sugiyama. This combination helps give the game a fresh feel while making sure it maintains a lot of the Dragon Warrior ҮП An adventure five years in the making aspects that have made the series so popular (in Japan, at least). Amazingly, this group worked on Dragon Warrior VII for over five years—which could help explain the game's almost obscene length. This is truly a 100-hour RPG, featuring a bible of a story along with a crafty Earth-rebuilding incentive and an intricate job system. Prepare to give up a good portion of your life to this game if you allow yourself to get sucked in (as | did]. But also be prepared to allow the game some time to get going, as it takes a rather bold choice in pacing. There's not even a battle to be found until about two hours in. However, this is all in the name of story presentation, which ought to be commended. Yuji Horii {known for his story and direction for the other Dragon Warrior titles, as well as hit RPGs such as Chrono Trigger], has once again crafted a marvelous tale that will capture your interest and won't let go. You'll also have to prepare to deal with rather antiquated-looking graphics, though. The simple 3D backgrounds and 2D characters certainly look weak next to most of the PS one RPGs of today. But you know what? | rather like them. There's a really nice charm about the game's visual style, and the fact that everything can be rotated in 3D on the fly is quite nice. Also likely because of the simplistic graphics (but no doubt thanks to Enix's fine programmers as well] is the com- plete absence of load times. It real- ly makes such a difference to be able to play through an RPG with- out a second's pause for loading— another throwback to the quests am-Ketook 8 before CD-based platforms. The game's sound effects, too, help remind me of the RPGs of yes- terday, thanks to the use of old samples for such actions as walk- ing in between rooms or scenes. A wonderful choice on Enix's part. As fitting as the sounds is Sugiyama's stupendous soundtrack. Not only is it technically proficient (for being streamed on the PS опе), but it's sheer brilliance in terms of compo- sition and is now one of my favorite game soundtracks of all time. Dragon Warrior VII's only major faults, though, are in the area of gameplay, which seems to have progressed very little from the pre- vious DW installments of years ago. Also, the head-on turn-based com- bat seems somewhat dated, as does the vernacular used for many of the collected items [such as "mystic nut" or "life acorn”). As someone who enjoys the old-school approach, these didn't bother me, but it's likely that gamers expecting something along the lines of a Final Fantasy are going to get quite frustrated. Final Score Ө e e e« Sam Kennedy 1 block Reserve Your Copy Now! www.capcom.maximo.com А | Violence PlayStation. T f CAPCOM CO. mark of the In INC. 2001. ALL RI Ino, “PlayStation” a andthe CAPCOM logo are regis: re Fegistered trademarks of Sony by ©2001 Susumu Matsushita Company/Master Licensor Digital Software Association Panzer Front Panzer Front Panzer Front Publisher Agetec Developer Enterbrain Web Site www.agetec.com “The thunder of war was felt clos- est in the heart of a tank” the box says, somewhat dramatically. It goes on to talk of “bursting through hedgerows’ and other such drama. Conceptually, it's a real winner, a 3D combat fest with limited tactical elements, some authentic scenarios, and realisti- cally modeled bits and bobs. Tanks, as I’m sure you know if you paid attention in history class, or watch Band of Brothers on HBO, are somewhat limited in that they're excruciatingly slow. This limitation is the driving factor behind much of the gameplay in Panzer Front, as it forces you to be stealthy, careful and accurate. One wrong move and the bad guys will gladly bust a very large cap in your ass and send you home ina box. Creeping around the environ- ments trying to keep track of where the enemy is becomes a tense experience and battles are methodical and nerve-wracking. It's unfortunate that the great ideas are spoiled somewhat by the presentation. | know that the speed is integral to the design, but it makes gameplay painful. It also suffers from some weird graphical glitches that mean you can't always see your targets when you should be able to. | despise the music too, but that's a matter of taste rather than quality | suppose. Final Score Ө Ө e« John Davison | Players: 1 8 Я Memory Card: 1 block (7) Official PlayStation Magazine Powerpuff Girls The Powerpuff Girls: Chemical X-Traction Publisher Bam! Developer Vis/Asylum Web Site www.ban4fun.com You'd think, with The Powerpuff Girls being such a beloved, enter- taining series, that when the car- toon made the jump to the PlayStation it would be a worthy endeavor. You'd be wrong. Sure, the game does include all the quirky villains from the show. It includes the three girls in all their glory—and in 3D, no less, which works surprisingly well. And it includes memorable locations from the city of Townsville. What it doesn't include, however, is a whole lot of gameplay. The idea is a sound one that's worked before: It's a fighting game, but combat takes place within 3D arenas populated with plenty of objects to pick up and hurl at your opponent; collect three vials of Chemical X and you can unleash a powerful special attack. Trouble is, the Powerpuff Girls are very small. And most of their enemies are quite large. So it's all but impossible to land more than the occasional punch and kick before you get pummeled half to death. The game thus degenerates into pick up object, throw, repeat. Not exactly the most thrilling of experiences. And the glitchy graphics and periodic slowdown are never good additions to a fight- ing game. | guess diehard fans might enjoy this. | sure didn't. Final Score Joe Rybicki e Players: 1-2 А 5 Memory Card: 1 block SpongeBob Rocket Power Team Rocket Rescue Publisher THQ Developer Dark Black Web Site www.thq.corn | won't question the mental stabili- ty of those wowed by the whimsy of the Rocket Power collective. To each his own. But | would like to scare you away from this game. If it's for kids, it's too hard and it will lower their self-esteem. If it's for adults, it's way too hard and it'll make you angry. If you want an X-game, grab Tony Hawk 3. Don't be taken in by the multiple action sports that this game features. They're all bad. Final Score e« Todd Zuniga : 1 block SpongeBob SquarePants: SuperSponge Publisher THQ Developer Climax Web Site www.thq.com As is the case with most licensed kid stuff, SuperSponge deftly straddles the line of mediocrity. It looks good enough to catch the eyes of both the child (who'll want it) and the parent (who'll pay for it]; it plays well enough to hold a kid's attention for the first few minutes; but it'll ultimately end up forgotten in a toy chest soon afterward. SuperSponge's platforming game- play is thoroughly awkward and bland—with or without the license. Final Score ee Gary Steinman Players: 1 8&3 Memory Card: 1 block 6180 ШШЩЩ BONELESS Pro Tony Hawk's Skater 3 жағда” ЕД Tony's last dance on PS опе? Publisher Activision Developer Shaba Games Web Site www.activision.com For a few months there, I'd for- gotten that Tony Hawk's Pro Skater 2 is my favorite game ever. I'd forgotten that | spent my entire life, after its release, beat- ing every level with every skater. Collecting everything. One-hun- dred percent. Eating, socializing and staring at solar eclipses all took a backseat to my obsession. Now a new THPS era dawns. The house that Neversoft built has been rented out to Shaba Games, the minds behind Grind Session. Don't worry, Neversoft hasn't sold out; they've just been putting all of their efforts into the robust PS2 version. What's truly important is that the game feels FS BOARDSCICE + HANG. 2159 X2. and looks like the THPS of old. It hasn't been revamped or recon- structed. Yet, really, this non-evo- lution isn't all positive. If you're a leisurely fan of THPS2, you're really going to enjoy THPS3. If you're a crazy fan who has a complete life shutdown when a new Hawk game hits the shelves, you'll probably be disap- pointed by number three. The leap from the original THPS to its sequel was ground- breaking. We've used so many gushing adjectives we'll let your vocabulary come up with new superlatives. But with Neversoft making their next big leap a PS2 graphical jump, the PS one ver- Sion is, in a sense, left behind. Does the game feel great? Yes. Without a doubt. Are the graphics great? For PS one, yes. (Though play the PS2 version and you'll be shocked by the amount of pop-up you've been enduring on the PS one.) Are all the old favorite fea- tures still alive and well? Yes, the skatepark editor and create-a- skater continue to give some people reason to live. But the only addition for THPS2 is the Revert, which allows vert tricks to be turned into Manuals without breaking the trick string (if you time it right). It's a relatively small addi- tion, but let's not fool ourselves: The Revert has the power to knock out an entire weekend without fail. Additions and particulars aside, the best part of the new game is the vast and wisely reconsidered Career Mode. In the last game you collected money to buy boards, stats and tricks; this time you'll try to get stat points from around the envi- ronments, find hidden skate- boards in hard-to-reach places, and you can alter your trick set at your leisure. It's balanced so you don't have a superskater unless you've gone through most of the game and really earned it. My biggest frustration with the game is accomplishing every- thing in the Career Mode. Sometimes | just didn't know what I was after. If | have to grind a гай, I'd like a sense of where the rail might be. Otherwise, I'm just skating boring circles. But when it comes down to it, this is a must-own. It may be more like THPS2.5, but that doesn't mean you won't love it. Final Score © © Todd Zuniga кебі + 05967 su ka іші | V.I.P. Publisher Ubi Soft Developer Ubi Soft Web Site www.ubisoft.com I'm trembling, chilled by a cold sweat, questioning my own sanity. The unthinkable is happening. I'm actually enjoying V.I.P. And not for all the wrong rea- sons, mind you. Not because of the game's sexy, sexy menu screens. Not because of the unlockable pics of the talented Ms. Anderson. Not because | can't wait to sling a bevy of bad Pamela jokes in my review— I'll spare you those. No, I'm enjoy- ing V.I.P. because it's, uh...fun? Now, there's not much to V.I.P.— it's just a collection of Simon Says- style button-tapping minigames, with some shooting levels and other activities thrown in. But for a few hours at least, V.I.P.'s overly simplistic gameplay can easily pass as a suitably mindless diversion. Still, this is V.I.P. we're talking about, so reality is due to check in sooner than later. For me, this hap- pened halfway into the game (ог roughly two hours), a point at which V.I.P. became numbingly repetitive and distressingly difficult. It got so frustrating that | was about to kick in my TV, but | held back thanks to a timely revelation. "Why get so angry?" | thought. "Yeah, it was OK for a bit, but really now—this game is dumb. | need a nap." And after waking up, | quickly realized that I had more fun sleeping [perhaps dreaming of my own virtual Pam?) than playing this game. Final Score Ө © Gary Steinman we Players: 1 3d Memory Card: block The Weakest Link The Weakest Link Publisher Activision Developer BBC Multimedia Web Site www.activision.com Whether you're a fan of NBC's The Weakest Link or not, you've gotta admit one thing about its PS one home version: Never before has a game show been so well-repre- sented as in Activision's take on the series. In fact, it kind of repre- sents the show to a fault. You know how Anne Robinson always turns to individual contes- tants and, after insulting them, proceeds to ask why they voted the way they did? Well, that's here, as well—and there's no way to fast forward through it. The same goes for the whine session given by a nixed contestant. Sure, it's kind of funny to hear this stuff at first, especially to laugh at the horrible stereotypes—the New Englander from "Haht-fud," the "go Knicks" NYC cabbie, the "my answer-to- question ratio was pitifully low" computer nerd. But it does get old. Questions run the gamut from "Who played Han Solo?" to stuff that will stump an entire room. Speaking of which, an entire room of people definitely makes a game or two of The Weakest Link worth a go. We played a full seven-player game and, after a shaky start (passing around two controllers is awkward at first—no Multitap sup- port), really felt some genuine suspense and pressure as the field narrowed round by round. It was quite the pleasant surprise. Final Score Ө e e« Chris Baker Ге Players: 1-7 &. Memory Card: N/A PS2 Review Archive Game names in green indicate a Greatest Hits title. Ratings in гей indicate a five-disc score. Mobil Suit Gundam: Journey to Jaburo Moto GP Monster Rancher 3 Motor Mayhem MTV Music Generator 2 MX 2002 featuring Ricky Carmichael NASCAR 2001 Game Publisher Score Issue 4x4 EVO 44 The Adventures of Cookie & Cream D Aqua Aqua. 42 All-Star Baseball 2002 45 Arctic Thunder 50 Armored Core 2 39 Armored Core 2: Another Age 48 Army Men Air Attack 4 Army Men: Green Rogue 45 Army Men: Sarge's Heroes 2 45 ATV Offroad Fury 42 Bloody Roar 3 47 The Bouncer 42 CART Fury 47 Casper: Spirit Dimensions 50 City Crisis 48 Cool Boarders 2001 46 Crazy Taxi 46 Dark Angel: Vampire Apocalypse 49 46 Dave Mirra Freestyle BMX 2 50 Dead or Alive 2: Hardcore 39 Devil May Cry 50 Disney's Donald Duck бойт Quackers 42 Driving Emotion Type-S 41 Dynasty Warriors 2 38 Ephemeral Fantasia 49 Escape From Monkey Island 46 Eternal Ring 38 ESPN International Track & Field 39 ESPN MLS ExtraTime 44 ESPN NBA 2Night 42 ESPN National Hockey Night. 45 ESPN Winter X Games Snowboarding 41 ESPN X Games Skateboarding 49 Evergrace 39 Extermination 48 Extreme G III 50 F1 Championship 43 F1 Championship Season 2000 a Fantavision 40 FIFA 2001 Major League Soccer 39 Formula One 2001 50 Fur Fighters: Viggo's Revenge 46 Gadget Racers 50 Gallop Racer 48 Gauntlet: Dark Legacy 46 Gradius Ш and IV 3 Gran Turismo 3: A-spec 46 Gungriffon Blaze 39 Heroes of Might and Magic: Quest for the DragonBone Staff 46 High Heat MLB 2002 4 Ico 50 Kengo: Master of Bushido a Kessen 39 Kinetica 50 Klonoa 2: Lunatea's Veil 47 Knockout Kings 2001 42 Le Mans 24 Hours 48 Madden NFL 2001 38 Madden NFL 2002 48 MDK2 Armageddon 45 Midnight Club 39 48 39 50 47 46 47 40 47 44 NASCAR Heat NBA Hoopz NBA Live 2001 МВА ShootQut 2001 (Bal Billiards Master Quake Ш Revolution Rayman 2 Revolution RC Revenge Pro Ready 2 Rumble Boxing Round 2 Real Pool Red Faction Resident Evil - Code: Veronica X Ridge Racer V Ring of Red Rugby Rumble Racing Rune: Viking Warlord Bests 98888688 Official U.S. PlayStation Magazine (5) Ба REVIEWS ARCHIVE PS2 Review Archive (cont.) Game names in green indicate a Greatest Hits title. Ratings in red indicate a five-disc score. Game Publisher Score Issue бате Publisher Score Issue бате Publisher. Score Issue бате Publisher Score Issue Shadow of Destiny Konami 43 Beast Wars Hasbro Int. “ 5 Dave Mirra Freestyle BMX Acclaim Max 38 — Glover Hasbro Int. = 28 Silent Hill 2 Konami 50 Big Air Accolade ‹ 20 Dave Mirra Freestyle ВМХ: Gold and Glory: Silent Scope Konami 39 Big OF Bass 2 Konami M 45 Maximum Remix Acclaim Мах The Road to El Dorado Revolution. Silent Scope 2 Konami 49 Billiards Agetec 45 Dead in the Water ASC Gran Turismo Sony CEA Silpheed: The Lost Planet 40 Bio FREAKS. Midway 10 Dead or Alive Tecmo Gran Turismo 2 Sony CEA Sky Odyssey 40 Black Bass with Blue Marlin нов 29 Deathtrap Dungeon Eidos Grand Theft Auto. Take2 Smuggler's Run 39 Blade ‘Activision 41 Deception Ш: Dark Delusion Тесто Grand Theft Auto 2 Rockstar Soccer America: International Cup 48 Blast Lacrosse Acclaim Sports 48 Demolition Racer Infogrames Grand Theft Auto: London 1969 | — Rockstar ‘Spy Hunter Paradigm 50 Blast Radius Psygnosis 9 Destrega Koei Grand Tour Racing 98 Activision SSK EA Sports BIG 38 Blaster Master: Blasting Again Sunsoft 38 Destruction Derby Raw Midway Grandia Sony CEA Star Wars: Episode 1 Blasto Sony CEA 8 Devil Dice THQ Granstream Saga THQ ~ Super Bombad Racing LucasArts 45 Bloody Roar Sony CEA 6 Diablo Electronic Arts The Grinch Konami/Universal Star Wars: Starfighter LucasArts 43 Bloody Roar 2 Sony CEA 21 Die Hard Trilogy: Viva Las Vegas Рох Interactive Grind Session Sony CEA Street Fighter EX 3 Capcom 39 Blues Big Musical. THQ 46 Digimon Digital Card Battle Bandai Grudge Warriors Take 2 Stretch Panic Conspiracy 47 Board Game: Top Shop Agetec/Al Games 45 Digimon World Bandai Guardian's Crusade Activision Summoner THQ 39 Bomberman Fantasy Race Atlus 19 Digimon World 2 Bandai Gundam Battle Assault Bandai Super Bust-A-Move Acclaim 4l Bomberman Party Edition Vatical 38 Dino Crisis Capcom HardBall 99 Accolade Surfing H30 Rockstar 40 Bomberman World ‘Atlus 13 Dino Crisis 2 Capcom Harvest Moon: Back to Nature Natsume Swing Away Golf ЕА Games 38 The Bombing Islands Kemco 47 Disney's Dinosaur Ubi Soft HBO Boxing Acclaim Tekken Tag Tournament Namco 39 Boombots SouthPeak 27 Donald Duck: Goin’ Quackers Ubi Soft Heart of Darkness Interplay Test Drive Off-Road: Wide Open Infogrames 48 Bottom of the 9th’97 Konami 1 Downhill Mountain Bike Racing Activision Hello Kitty's Cube Frenzy NewkidCo Theme Park Roller Coaster Bullfrog 42 Bowling Agetec 43 Dracula: The Resurrection DreamCatcher Heres Adventures LucasArts Tiger Woods PGA Tour EA Sports 44 Вод ‘Agetec 45 Dragon Tales: Dragon Seek NewKidCo High Heat Baseball 2000 300 Time Crisis 2 Namco 49 Brave Fencer Musashi Square EA 15 Dragon Valor Namco High Heat Major TimeSplitters Eidos Int. 39 Brawo Air Race THQ 1 DragonBall GT Bandai League Baseball 2002 300 Tokyo Xtreme Racer Zero Crave 45 Breakout Hasbro Int. ee 39 Dragonseeds Jaleco Hogs of War Infogrames Top Gear Dare Devil Kemco 41 Breath of Fire III Capcom 9 Driver GT Interactive Hot Shots Golf Sony CEA Тор Gun: Combat Zones Titus 50 Breath of Fire IV Capcom 40 Driver2 Infogrames Hot Shots Golf 2 Sony CEA Triple Play Baseball EA Sports 45 Brigandine Atlus 15 Ducati World — — Hot Wheels Turbo Racing Electronic Arts Twisted Metal: Black SCEA 47 Broken Sword THQ 5 Championship Racing Acclaim Hydro Thunder Midway e тад а е eae л. Duke Nukem: Land of the Babes Infogrames In Cold Blood Dreameatcher Unreal Tournament Infogrames 40 Brunswick Circuit Pro Bowling THQ 1з Duke Nukem: Time to Kill GT Interactive. Incredible Crisis Titus War Jetz 300 48 Brunswick Circuit Pro Bowling 2 THQ з] Puke Nukem: Total Meltdown СТ Interactive Inspector Gadget: ^ Warriors of Might & Magic 300 44 Вид Riders атша cee aooaa SouthPeak E a Dem res шы 9 Dukes of Hazzard II: nt Qui Wild Wild Racing Interplay 39 Bugs Bunny Lost In Time Infogrames 23 — Daisy Dukes it Out SouthPeak ТЕ Core tee an 5 Winback Koei 43 Bugs Bunny & Taz: Time Busters Infogrames Dave 2000 rire ieli Тіней 4 World Destruction League: Builder's Block Jaleco as се Kor a Thunder Tanks 300 42 — gurstrick Wake Boarding pee EA Sports Supercross EA Sports Int. Track & Field 2000 Konami 27 X Squad EA Cames 8 e EA Eagle One: Harrier Attack Infogrames Invasion From Beyond GT Interactive » Yanya Caballista: City Skater Koei 49 Bust A Groove 989 Studios Echo Night Agetec Iron Soldier 3 Vatical 35 OE: Zone of the Enders Konami 44 Bust A Groove 2 Enix ECW Anarchy Rulz — Acclaim Irritating Stick Jaleco 18 КАШЫ pm ECW Hardcore Revolution Acclaim ISS Pro Evolution Konami 35 r . Ehrgeiz Square EA Jackie Chan Stuntmaster Midway 30 PS one Review Archive зенне Nats Einer Son CEA Jade Coon В А Ez куру df Stee Совки сае Elemental Gearbolt Working Desi d " 2 ing Designs. Jarrett & LaBonte 007 Racing EA Games 41 C: The Contra Adventure Konami Eliminator Psygnosis Stock Car Racing Codemasters з 3Xtreme 989 Studios ө л poen Interplay The Emperor's New Groove SCEA Jeopardy! Hasbro Int. v es ti SLM. эө ск peres acd pid ESPN MLS GameNight Konami Jeopardy! 2 Hasbro Int. 29 almatians: Puppies to the Rescue Eidos a Cardinal SYN. Sony CEA Eternal Не , Я ‘Sunsoft Jeremy McGrath Supercross 2000 Acclaim 38 А д Evil Dead: Hail to the King THQ Jersey Devil Sony CEA 10 Риза Sony CER в ровна PA Evil Zone Titus Jet Moto 2 Sony CEA 3 Ace Combat 2 Namco 1 Casper: A Mea Жл E Асе Combat 3:Electrosphere Namco 31 — Friends Around the World Sound Source Expendable мейин See ces! MUS bd 7 Action Bass Take Two. 37 Castlevania Chronicles Konami паю. ER Sports pu ee chi ond Action Man: Operation Extreme Hasbro 41 Castlevania: SotN Konami ығыс шы r РА Sports ҚЖА Carr Mire ew z В А FL Racing Championshi Ubi Soft Juggernaut Jaleco % Akuji the Heartless Crystal Dynamics. 18 Castrol Honda Superbike Electronic Arts ерони Ка Grand Pri ‘Aladdin in Nasira's Revenge Sony CEA 45 Centipede Hasbro Int. edid Visti Int. [nw "m. Mes 20 Alexi Lalas International Soccer Rockstar 23 Championship Bass EA Sports Tilly Cama Pack 30. Hem. pero ғ ‘Alone in the Dark: Championship Motocross Fantastic Four Acclaim Kagero: Deception II Tecmo M The New Nightmare. Infogrames 47 Featuring Ricky Carmichael THQ Fatal Fury: Wild Ambition SNK Kartia Atlus 12 Alien Resurrection Fox Interactive 38 Championship Motocross 2001 Fear Effect Eidos Kensei Sacred Fist Konami v Alundra Working Designs 4 Featuring Ricky Carmichael THQ Fear Effect 2: Retro Helix Eidos Killer Loop Crave 27 Alundra 2 Activision 32 Championship Surfer Mattel Int. Felony 11-79 Ascii King of Fighters 99 Agetec 41 Animaniacs Ten Pin Alley ASC v ‘Chessmaster II Mindscape FIFA 98 EA Sports KISS Pinball Take 2 46 ‘Animorphs: Shattered Reality Infogrames 37 Chicken Run Eidos FIFA 99 EA Sports Klonoa Namco 6 Аре Escape. Sony CEA 22 Chocobo Racing Square EA FIFA 2000 EA Sports Knockout Kings EA Sports 16 Apocalypse Activision. 16 Chocobo's Dungeon 2 Square EA FIFA 2001 Major League Soccer ЕА Sports Knockout Kings EA Sports 39 Arcade Party Pak Midway 28 Chrono Cross. Square EA The Fifth Element Activision Knockout Kings 2000 EA Sports 27 Arcades Greatest Hits: Circuit Breakers Mindscape Fighter Maker Agetec Konami Arcade Classics. Konami в Atari Collection 2 Midway .. 7 Civilization IT Activision Fighting Force Eidos Koudelka Infogrames 35 Arcade's Greatest Hits: Clock Tower Ascii Fighti 2 Kurt Warner Arena Midway Collection 2 Midway 4 оол ыы тт Бе Football Unleashed Midway E] Armored Core. Sony CEA 3 — The Struggle Within Agetec Final Fantasy Chronicles Sony CEA The Land Before Time: Armored Core: Colin McRae 2.0 Codemasters Final Fantasy Tactic ‘Sony CEA Great Valley Racing Adv, ‘TDK Mediactive eee 46 Master of Arena. Agetec е 3l Colin McRae Rally Sony CEA Баин Онаа ыч The Land Before Time: Armorines:Project SWARM. Acclaim “ 35 — Colony Wars Psygnosis din Y Return to the Great Valley Sound Source ен 39 Army Men 30 300 20 Colony Wars: Red Sun [cm Final Fantasy ҮЙІ Square EA Legacy of Kain: Soul Reaver Eidos 25 Army Men Air Attack 2 300 » Дае Final Fantasy ІХ Square EA The Legend of Dragoon Sony CEA 34 Army Men: Green Rogue 300 п eee са cl Fishermans Bait Konami Legend of Legaia Sony CEA 9 Army Men: Sarge's Heroes 300 32 — & Conquer: Red Alert rA Fisherman’ Bait 2:Big OF Bass | Konami Legend of Mana ‘Square EA 35 Army Men: Sarge' Heroes 2 300 o ¢ Суу) us Flintstones Bedrock Bowling SouthPeak Lego Island 2: ‘Army Men: World War 300 34 барат і SU CEA tad Racing Empire The Brickster's Revenge Lego Media. . 46 ‘Army Men World War: опа 1:98 Psygnosis Lego Rock Raiders Lego Media . 37 Final Front 300 “ ас Cool Boarders 3 eae Stas Formula 1'99 Psygnosis The Lion King: Army Men World War: Cool Boarders 4 989 Studios Forsaken Acclaim Simba Mighty Adventure Paradox Land, Sea, Air 300 зә Cool Boarders 2001 Sony CEA Fox Sports Golf 99 Fox Interactive The Little Mermaid IT THQ Arthur! Ready to Race The Learning Со. ө 42 Countdown Vampires. Bandai Fox Sports Soccer 99 Fox Interactive Lode Rumer Natsume Assault Midway 15 Соме Ops: Nuclear Dawn ‘Activision Freestyle Boardin’ 99 Capcom Looney Tunes Racing Infogrames Asteroids Activision 16 Crash Bandicoot 2 Sony CEA Freestyle Motocross: The Lost World: Atlantis: The Lost Empire SCEA 48 Crash Bandicoot: WARPED Sony CEA McGrath vs. Pastrana Acclaim о Senie Park Electronic Arts ATV: Quad Power Racing Acclaim 39 Crash Bash SCEA/Universal Frogger Hasbro Int. 4 Lunar: Silver Star Story Complete — Working Designs Auto Destruct Electronic Arts 6 Crime Killer Interplay Frogger 2: Swampy’s Revenge Hasbro Int. sg ШАГА Eland Bine Complete: |. Waking Бере. Azure Dreams Konami 10 Critical Depth GT Interactive Front Mission 3 Square EA з Madden NFL 98 EA Sports Backstreet Billiards. Ascii 15 бос Fox Interactive. Future Cop LA. Electronic Arts в — Madden NFL 99 EA Sports Ball Breakers Take 2 36 — Croc? Fox Interactive. G-Police Psygnosis з Madden NFL 2000 EA Sports Ballistic Infogrames 27 Crossroad Crisis Agetec G-Police 2 Psygnosis. 25 Madden NFL 2001 EA Sports Baseball 2000 Interplay 21 Crusaders of Might & Magic 300 G.Darius THQ p Маан 2002 EA Sports Bass Landing ‘Agetec 26 CTR: Crash Team Racing Sony CEA Galaga: Destination Earth Hasbro Int. 39 Marvel SH vs. Street Fighter Capcom Bass Rise Bandai ов CyberTiger EA Sports Galerians Crave зз Marvel Superheroes Capcom Batman: Cotham City Racer Ubi Soft Games 46 Dance Dance Revolution Konami Gallop Racer. Тесто 28. Marvel Vs. Capcom ЕХ Сарот Batman & Robin Acclaim 13 Dance Dance Revolution Disney Mix Konami Gauntlet Legends Midway 32 Mary-Kate and Ashley: А ВЕЕ Danger Girl THQ Gekido Interplay 34 Magical Mystery Mall Acclaim eee 40 Return of the Joker. Ubi Soft ‘ 39 Dark Omen Electronic Arts Сех: Deep Cover Gecko Eidos ap SMA Rae met Aster: MUSS a Battle Hunter Agetec E 48 Darkstalkers Capcom Gex: Enter the Gecko Midway 7 Mass Des MC 3 Battletanx: Global Assault 300 ‹ 31 Darkstone Take 2 Int. Ghost in the Shell THQ 4 Монтале Pro BMX Ачма % (76) Official 0.5. PlayStation Magazine E73 E PT C792 FANOS. 799 ASEP HV * WWW.JAKANDDAXTER.COM PSone Review Archive (cont.) Game Maximum Force. мок Medal Of Honor Medal Of Honor Underground MediEvil MediEvil IT Mega Man Legends Mega Man Legends 2 Mega Man X4 Mega Man X5 Metal Gear Solid Metal Gear Solid VR Missions Metal Slug X Micro Machines Micro Maniacs Mike Tyson Boxing The Misadventures of Tron Bonne Miss Spider's Tea Party Mission: Impossible. Missile Command MK Mythologies MLB 98 MLB 99 MLB 2000 MLB 2001 MLB 2002 MLBPA Bottom of the 9th 99 Mobil 1: Rally Championship Monaco Grand Prix Monkey Hero Monkey Magic. Monopoly Monster Rancher 2 Monster Rancher Battle Card Episode II Monster Rancher Hop-A-Bout Monster Seed Mort the Chicken Mortal Kombat: Special Forces Mortal Kombat 4 Moto Racer Moto Racer 2 Moto Racer World Tour Motocross Mania Motorhead Mr. Domino Mr. Driller Ms. Pac-Man Maze Madness MTV Music Generator MTV Sports: Pure Ride MTV Sports: TJ. Lavin's Ultimate ВМХ MTV Sports: Skateboarding featuring Andy MacDonald The Mummy Muppet Monster Adventure ‘Muppet Race Mania N20 ‘Nagano Winter Olympics 98 NASCAR 98 NASCAR 99 NASCAR 2000 NASCAR 2001 NASCAR Heat NASCAR Rumble NBA Fastbreak 98 NBA Ноор? NBA In the Zone 98 NBA In the Zone 99 NBA In the Zone 2000 NBA Live 98 NBA Live 99 NBA Live 2000 NBA Live 2001 NBA ShootOut 98 NBA ShootOut 2000 NBA ShootOut 2001 NBA Showtime NBA on NBC NBA Tonight NCAA Final Four ‘99 NCAA Final Four 2000 NCAA Final Four 2001 NCAA Football 98 NCAA Football 99 NCAA Football 2000 NCAA Football 2001 NCAA GameBreaker 98 NCAA GameBreaker 99 NCAA GameBreaker 2000 NCAA GameBreaker 2001 NCAA March Madness 98 NCAA March Madness 99 NCAA March Madness 2000 NCAA March Madness 2001 Nectaris: Military Madness Need for Sp Need for Need for Speed: V-Rally Need for Speed: V-Rally 2 Newman/Haas Racing The Next Tetris NFL Blitz NFL Blitz 2000 NFL Blitz 2001 Publisher | Score Issue Midway « 2 Playmates 3 Electronic Arts 27 Electronic Arts 39 Sony CEA 4 Sony CEA 32 Capcom 12 Capcom. 39 Capcom 4 Capcom a Konami и Konami 25 Agetec 43 Midway 5 Codemasters 32 39 Tecmo Tecmo Sunsoft Crave Midway Midway Electronic Arts Electronic Arts Infogrames Take 2 Int. Konami Konami Konami EA Sports EA Sports. EA Sports EA Sports Sony CEA 989 Studios 989 Studios Midway ESPN Digita 989 Studios 989 Studios Sony CEA EA Sports. EA Sports. EA Sports EA Sports Sony CEA 989 Studios 989 Studios Sony CEA EA Sports EA Sports EA Sports EA Sports Jaleco Electronic Arts Electronic Arts Electronic Arts Electronic Arts Electronic Arts @8) Official 0.5. PlayStation Magazine ыы? REVIEWS ARCHIVE Game names in ree" indicate a Greatest Hits title. Ratings in red indicate a five-disc score. Game | Publisher | Score Issue бате Publisher | Score Issue _ Game _ Publisher Score — Issue NFL GameDay 98 Sony CEA 1 — RPG Maker Agetec 35 35 NFL GameDay 99. 989 Studios. 13 — Rugrats: Totally Angelica 48 B NFL GameDay 2000 EA Sports 25 Rugrats in Paris: The Movie 41 16 NFL GameDay 2001 989 Sports 37 Runabout 2 36 а NFL GameDay 2002 989 Sports 49 — Running Wild и a NFL Xtreme 989 Studios Ш — Rushdown 9 5 NFL Xtreme 2 989 Studios 24 Sabrina, the Teenage Witch: 16 NGEN Racing Infogrames 35 A Twitch in Time! 45 Тіпу Toon Adventures: NHL99 EA Sports 15 SaGa Frontier 8 Plucky’s Big Adventure 50 NHL 2000 EA Sports 26 Ѕаба Frontier 2 29 Tiny Toons: The Great Beanstalk 18 NHL 2001 38 Saiu: Jouney West 47 TOCA? a NHL Blades of Steel 2000 2 Tom & Jerry in House Tra a =ч, 23 2 High Heat Baseball 2001 300 “0% те peu parsed >=} peste oa zy Sammy Sosa Softball Slam 300 ee 33 Rogue Spear 45 агат 22 Suri Shodown: o зь Pob ate l 4 NHL 99 м he {г 5 ы. 2 Tomb Raider 111 i 16 E d o 2 uM om Бөз d Tomb Raider: Chronicles а Pay 3s я Ш Tomb Raider: The Last Revelation 29 NHL Rock the Rink 32 — Shadow Man Acclaim x [ш " Nik Toons Racing El жы en T Tomba! 2: The Evil Swine Return 29 Nightmare Creatures. 3 Ses Tews Agetec 28 Tomorrow Never Dies 28 Nightmare Creatures II 35 Shanghai: True Valor Sunsoft. о (не a Ninja: Shadow of Darkness о Е-е sim P Топу Hawk's Pro Skater 26 fuse se 3 Shipwreckers Psygnosis з m 5 орт. 15 Shooter: Space Shot Agetec/Al а ШТ (Oddworld: Abe's Exoddus 15 shooter: Starfighter Sanvein Agetec 5 $ ден m 2 Oddworld: Abe's Oddysee E Sit Beater Badal зо MM 22 ое 4 Silent Hil Konami 18 stus ^ One Piece Mansion 50 silhouette Mirage Working Designs 29 Beast Wars Transmetals 36 Pac-Man World 25 біп Theme Park Electronic Arts 33 Trap Gunner B оо 2 The Simpsons Wrestling Taito 45 Treasures of the Deep 1 с B nec шз „р в Parasite Eve II 37 Sled Storm Electronic Arts 24 Triple Play 2000 20 Persona 2: Eternal Punishment. 41 Small Soldiers Electronic Arts 15 Triple Play 2001 32 Peter Jacobsen's Golden Tee Golf. Ali set Infogrames 29 Triple Play Baseball м к 98 " ‘Smurf Racer Infogrames 45 Turbo Prop Racing n rr ae ен с Io : Point lank ЕСТІ Aim з ыы нешеу а par е 2 ‘South Park: Chef's Luv Shack Acclaim . 28 Ultimate Fighting Championship. 40 Snowboarding Мейес 43 Um Jammer Lammy A Polaris SnoCross. 38. Space Invaders Activision. 27 The Unholy War M Pong 27 Spawn: The Eternal Sony CEA 4 Uprising X v Pool Hustler 15 Spec Ops Take 2 Int. . 34 Шап Chaos 3 Populous: The Beginning 21 Spec Ops: Ranger Elite Take 2 Int. 46 Vagrant Story 3 Porsche Challenge Sony 1 Speed Punks Sony CEA 32 Valkyrie Profile 36 =н m es до Speed Racer Jaleco 8 — Vampire Hunter D 37 Power Shovel Acclaim eee 9 Sbeedbali2100 Bore 40 чын z Тн Soc 2 ттш gos, ветни piens a у ы Power Spike j Pro Last letali pre, 4 — Spin Jam Take 2 Int. 38 Vanishing Point 4 Poy Poy Konami з Sports Car GT Electronic Arts 21 Меда Games 2000 27 Pro 18 Workd Tour Golf Psygnosis 19 руг: Year of the Dragon Sony CEA 39 Ушіліей 10 Pro Pinball: Big Race USA Empire Int. 37 Spyro 2: Ripto's Rage! Sony CEA 27 Vigilante 8: Second Offense 29 Pro Pinball: Fantastic Јоштеу Empire Int зт Spyro the Dragon Sony CEA 13 — Virtual Kasparov 49 Pro Pinball. Timeshock! Take 2 10 Star Ocean: The 2nd Story Sony CEA 22 VRBaseball 99 n Psybadek Psygnosis 15 Activision 3 VR Sports Powerboat Racing 10 Punky Skunk Jaleco 6 ES sets 3 ү, ын 9 Puzzle Star Sweep Мейес 5 «зис ic Disney's Q'bert Hasbro Int. 28 The rhanton Menace LucasArts 5 eat honey World 5 Quake П 27. Star Wars: Masters of Тегіс Kãsi LucasArts 4 Magical Racing ded з К-Туре Delta. 23 ағ Wars Demolition LucasArts 4l — War Jets 48 Relypes 171 Steel Reign Sony CEA 2 WarGames: DefCon 1 12 R4: Ridge Racer Type 4 20 Streak GT Interactive 15 Warpath: Jurassic Park 2 Railroad Tycoon I1 30 street Fighter Alpha 3 Capcom 21 — Warriors of Might and Magi а Rainbow Six 27 Street Fighter Collection Capcom 4 pissed e 2 Rally Cross 2 15 Street Fighter Collection 2 Capcom 16 WCW Backstage Assault 40 Rampage 4 бітесі Fighter EX Plus Alpha Capcom 2 WCW Mayhem % Rampage 2: Universal Tour 21 Street Fighter EX2 Plus Capcom 33 Wew Nitro 5 Rampage Through Time 36 Street Sk8er Electronic Arts 19 WCW/nWo Thunder v Ray Tracers 5 Street Sk8er 2 Electronic Arts 32 Whee) of Fortune. v RayCrisis 38 Strider 2 Capcom 34 Wheel of Fortune 2 39 Rayman Brain Games 50 Striker Pro 2000 Infogrames 33 Who Wants to Be a Millionaire 35 Rayman 2: The Great Escape 35 Strikers 1945 Agetec 44 — Who Wants to Be a Millionaire: Razor Freestyle Scooter 41 Suikoden I Konami 2% Эйт о не 4 RC de GO! 40 Superbike 2000 EA Sports 32 Wido 5 RC Revenge 37 Supertross 2000. EA Sports 29 — Wild Arms 2 3 RC Stunt Copter 25 SuperCross Circuit 989 Studios 28 The Wild Thornberrys: Re-Volt 26 Surf Riders Ubi Soft 35 Animal Adv. a Ready 2 Rumble 27 Sydney 2000 зв WipeOut 3 5 Ready 2 Rumble Boxing Round 2 40 Syphon Filter Woody Woodpecker Racing 40 Red Asphalt 3 Syphon Filter 2 World Cup 98 1 Real Fishing 3 Tau World Destruction League: Reel Fishing IT % — TRAC Thunder Tanks » Resident Evil 2 6 — Tactics Ogre The World Is Not Enough % Resident Evil 2 Dual Shock Bail concerto World's Scariest Police Chases a Resident Evil 3 Nemesis 27 Tales of Destiny Worms Armageddon 2 Resident Evil: Director's Cut 2 Tales of Destiny II Wu-Tang Shaolin Style 28 Resident Evil Survivor. ВЕ] Таса WWE Attitude и Rhapsody: А Musical Adventure 35 Team Buddies WWF SmackDown! a тықта 24 Team LOSI RC Racing Fox Interactive M ge 40 Tekken 3 Rial Schools и Tench pation vui om a Riven: The Sequel to Myst 6 Tenchu2: Birth of the А m 5 Road Rash 3D Ш Stealth Assassins Activision. Tes 5 Road Rash: Jail Break 30 Tennis Arena Ubi Soft. ңес Children of the Atom 6 Rock 'Em Sock Ет Robots 4 Tes Drive Accolade X-Men: Mutant Academy 36 Rogue Trip. M Test Drives Accolade Тиек Mat Кый? m Roll Away 13 терте Infogrames Xana: Wili Princess 26 Rolicage 19 Test Drive Le Mans Infogrames contd x Rollcage Stage П 31 Test Drive: Off Road 3 Infogrames es Tent Eo Sack! 5 Romance of the 3 Kingdoms VI 30 Thousand Arms Atlus 26 YOu Don't Know Jack! Mock 2 40 Roswell Conspiracies: B I Conspiracies: Aliens, ав Ther: Skate & Destroy Rockstar 29 Only on XBOX + GAMECUBE PS2 GAMES Егот {һе 5ате реор!е ESSENTIAL GAMES who bring you EGM, GameNOW апа ОРМ, these special maga- zines can be found only on the newsstands or through back order. Look for Pocket Games and EGM’s Video Game Buyer’s Guide 2002 on stands now and Xbox Nation on sale Dec..11._You can-find these magazines at Babbage’s, Software Etc., Barnes & Noble, Best Buy, WaleMart, K-Mart, Walden Books, Target, Borders, B. Dalton and many supermarkets and drugstores near you! Simply check off which magazines you want and send in the order form (photocopies accepted) along with a check made payable to: Ziff Davis Media for the amount indicated for each magazine plus shipping and handling—add $3 for U.S., $3 for . Canada and $5 for foreign orders—in U.S. funds only for each magazine! Orders should be mailed to: Back Issues, Р.О. Box 3338, Oak Brook, IL 60522-3338. Price and availability subject to change without notice. ( Gran Turismo 3 Grand Theft Auto II . Monster Rancher 3 CAA Football 2002 Want your name in OPM? Then you better find the best tricks and send them our way. Tips, cheats and everything in between will do. Also, if you're stuck, send us a question and we'll dig up an answer for you. All you have to do is send us an e-mail at: OPMl(aziffdavis.com. And make the subject line of the e-mail read Тор Secrets." If it isn't titled "Top Secrets" we won t find it. Now go search for the best tricks in the land. We're timing you. TRICKS FROM THE 10 BEST-SELLING PS2 GAMES Q MADDEN NFL 2002 Create-A-Player Domination For this doozy of a cheat, go to the Create-A-Player mode and head over to "Edit Player." From there press Up or Down to choose the player you wish to edit. Press Right to get to the speed category. Press X, then X again. From there, you should have infinite points to create the superstar you've always wished you were. © RESIDENT EVIL-CODE: VERONICA X Battle Modes and Rocket Launchers, Indeed Unlocking Battle Mode All you'll need to do is complete the game on any diffi- culty setting with any ranking. At that point Battle Mode will automatically be saved to the memory card. You can then select it from the main menu. Play as Steve Burnside in Battle Mode To accomplish this, you'll need to get the Gold Lugers from the basement office in Disc 2. You'll need the combination, though. It's: red, green, blue and brown. You can also unlock Steve Burnside by doing well as the original Chris in Battle Mode. Getting that sweet, sweet Rocket Launcher This is no easy task. Get an "A" ranking in the normal game by completing it without saving,without using first-aid sprays, and without using any retries. But that's not all! Then save Steve from the Luger, give the Medicine to Rodrigo, and complete the game with a 89 Official U.S. PlayStation Magazine <р If there's one thing Shinji Mikami and his friends at Capcom liked including in Devil May Cry [aside from total coolness), often against the same foe several times. Don’t worry, Devil Hunters. We're 's boss fights. Lots of 'em— here to help, with strategies on how to beat each boss. Since тис ОЁ each fight requires raw skill gained through practice, practice, practice, don’t expect to beat each bad boy on your first try, though, They can be tough. Just keep with it, using the strategy provided, and before you know it, you'll be kicking the ass of Mundus himself. PHANTOM Missions encountered in: 3, 4, 7, 8 16 (inside Nightmare) Weak spots: Back and mouth sible. Avoid his mouth, as it shoots out flames. Later on, though, you might find it quicker and easier simply to repeatedly go at him with your devil-powered Stinger attack, and he’s history in a matter of moments. You can totally avoid him in Mission 4 simply by entering the door immediately to the left and in Mission 7 by outrunning him toa door at the end of the hall. How to beat him: Early on, your best bet against Phantom is to hop on his back, slashing away with your Alastor devil power engaged, if pos- time less than four hours and 30 min- utes. The rocket launcher will appear in the first item box in the next new game that you start. © DAVE MIRRA'S PRO BMX 2 Unlocking the PS2’s first biking game Unlock all of those fancy bikes At the main menu, press Up, Left, Down, Right, Down, Down, Right, Down, Down, Left, Square to unlock all bikes. Play as Mike Dias At the main menu, press Up, Left, Down, Right, Right, Left, Up, Down, Up, SHADOW Missions encountered in: 4, 5 Weak spot: Glowing ball within shadowy shell How to beat him: As soon as your battle with Shadow begins, you're under attack, so GET OUT OF THE Right, Square to unlock Mike Dias. Play as Amish Guy At the main menu, press Up, Left, Down, Right, Right, Left, Left, Down, Up, Left, Square to unlock Amish Guy. Ө NCAA FOOTBALL 2002 Showing off, post-paydirt Want sweet touchdown celebrations once you trample the sweet endzone grass? Then hold one of the following buttons immediately before scoring a touchdown [at the risk of an unsports- man-like conduct penalty] WAY! Then, as a Devil Hunter, blast him with your Air Raid power, avoiding his shadowy airborne spikes all the while. A good hit will reveal his weak glowing ball very soon, which you need to hack away at. When you can’t use Air Raid, blast away at the shadowy form with your shotgun, rolling out of the way of his attacks. Again, the glow- ing ball opens up. NELO ANGELO Missions encountered i 20 (inside Nightmare) Weak spot: Anywhere his sword doesn't block 4,11,17, Point upward: Press L1 ог R1. Shake football: Press L2. Hold up football: Press R2. Ө GRAN TURISMO 2: A-SPEC Can I get a lift? Getting the front end of your Escudo and GT40 to go airborne Here's how to make these bad rides lift up. Use the following settings and race your car at the test track. At about 230 mph the front end should rise like the tide. Equip the highest NA or Turbo tune-up. Put spring rate to minimum for front and back. Put ride height to How to beat him: Aside from sim- ply being a huge fowl capable of swooping down on you and nearly killing you with one blow, the Griffon deploys several types of red electricity bolts at will. You'll want to jump any coming at you at ground level—but, at the same time, be careful not to jump into those just above you. Keep on the move as he heads toward you, and fire your grenade launcher when you have a free moment. Add the power of the Devil Hunter for some extra oomph. How to beat him: In the immortal words of Kris Kross: “Jump! Jump!" Do your best to leap behind this master swordsman and attack from there. And remember to dodge not only his Pee АС ES ARK huge-ass blade, but also the blue 2 masses of energy from it. Activate " Н your devil power as often as pos- E sible, and remember to always keep Alastor equipped, not Ifrit. He'll often block your Air Raid к қ attacks, though they сап be еНес- tive if you get a good angle on him. | NIGHTMARE m | Missions encountered in: 16, 18,20 Weak spot: Glowing ball How to beat him: First, make sure to hit the targets on the sides of the wall so as to reveal the Nightmare’s weak spot. Then, pounce on it with your Ifrit gaunt- let equipped. Use your Devil Hunter power whenever possible, and do your best to avoid attacks. Once the targets have lost their GRIFFON Missions encountered in: 9, 12, 15, 18 (inside Nightmare) 4ғ get sucked into the Nightmare, ог you'll wind up fighting a boss you've already extinguished once again, including Phantom, Griffon or Nelo Angelo—and then you still have the Nightmare to beat! T-REX Mission encountered in:17 Weak spot: Whole body This guy’s easier than it first appears. You can't get directly to him because of his forcefield, but you can still attack him with the fireballs he throws your way. Simply stand before the forcefield and deflect them back his way with your sword. Three strikes, he’s out. ou might actualh you may seem but eventually Mundus’ chest g atop fl of thi him [Holy Wa to do th es). When you u you'll nee d them more in a 5' first inc: ased battle. A ver a time to use tho ables, Holy Ма! you've saved t MUNDUS: INCARNATION 3 Mis 3 nd you won't lose your ps.) You can only d Weak spot: Wherever you can hit power, you'll need to charge them him up again. Also, be careful not to down) At the begin minimum for front and back. Put gear's auto setting to widest, and final to 3.000. Put front down force to minimum and back to maxi- mum. Set ASM and TCS to level 0. Funky Dunks All the dunks to keep your Gamebreaker Meter on the rise Hold down these buttons and then hit Circle within dunking range of the hoop. The better your dunker, the farther out you can be. Around The World: Hold R1 + R2 + L1. Backbreaker: Hold L2 + R2 Dinner's Served: Hold L1 + L2 + R1 + R2, ae then press Circle when heading straight toward an empty lane. Dominator: Hold L1 + L2. Dunkalicious: Hold L2 + L1 + R2. Groundshaker: Hold R1 + R2. Hammerdown: Hold R1 + L1. Highrise: Hold R2 + L1. Put It Home: Hold L1 + L2 + R1 + R2, while close to the hoop and not moving Special Delivery: Hold L2 + L1 + R1 Superfly: Hold L2 + R1 + R2. Wake-Up Call: Hold L2 + R1. mage in Devil Hun Excellence leads to cheating Unlocking Hard Mode Get all 36 licenses in Arcade mode under normal mode, then press Circle at the stage selection screen Unlock that hoverboard that all Back to the Future fans have been dreaming of Unlock hard mode, then complete all six licenses on the Ruins stage in hard mode to unlock a hoverboard for all skaters, The hoverboard has all stats maxed out. Unlock the lunacy of the Cartoon board Win Gold five times in the Street Weak spot. Now that Mun Entire b pound away with’said g your magic with d with the orbs т оп your way out of Ri ‚ We'll let you е out 9 touch for you Competition in X-Games mode to unlock the cartoon board, which makes different cartoon sound effects when you post, ollie or land. Unlock the spooky Horror board Win Gold five times in the Vert Competition in X-Games mode to unlock the horror board, which makes different sound effects when you post, ollie or land. Keeping out of harm’s way, by cheating Infinite health and turbo Keep in mind that for all of these cheats Official U.S. PlayStation Maga ine (181 TOP SECRETS GRAN TURISMO B OPM readers chime in with their own tips and tricks for GT3 glory Run around Turismo 1 һауе a quick and easy way to beat the Super Speedway 150-mile endurance race. First buy yourself a Mitsubishi 30006T (non-turbo). Buy everything you can for it to give it 1086 HP. Now go to settings to change the gear ratios: 1st gear: 2.434 2nd: 1.628 3rd: 1.126, 4th: 0.783, 5th: 0.582, 6th: 0.457 Final: 4.500 This should give your car a top speed of 255mph and a 0-400M of 9.5. Once you have the car allset, до to the race. Don't worry about hitting walls or tire wear. The only thing'you сап do is just keep turning while bouncing off the wall. And never pit andnever let off the gas! The walls will keep you'on the track, and you won't spin out. With luck you will win the Fogo. Thomas Dieball TomD13(daol.com the controls must, must, must be set to "Classic." Otherwise, the code won't work. Invincibility on! While playing a game, hold L1+L2+R1+ R2 and quickly press Right, Left, Down, Up If you entered the code correctly, the words "Invulnerability On" will appear. Enter the code again to disable it. Scoring infinite weapons While playing, hold L1 + R1 + L2 + R2 and quickly press Up, X, Left, Circle. If you entered the code correctly, a message will appear. Enter the code again to disable it 182) Official U.S. PlayStation Magazine He likes to watch If you're going to go for the gold on the licenses by watching the demo, follow the line on the track (blue=gas, red=stop, gray=glide without gas or brakes]. Also a good tip for drifting on rally races is to use your E brake [Circle button default) and only counter steer if the car is not side- ways. Felix Lopez papichulo31 98(dyahoo.com For the professional who has conquered all of GT, Formulagt = | ‘ChampionshinRace “i Series of 10 races TA ік o Ae RN а Formula БТ э луга НЕСЕ Breezing through with one-hit kills While playing, hold L1 + R1 + L2 + R2 and quickly press X, X, Up. If you entered the code correctly, a message will appear. Enter the code again to disable it. But why, really, would you dare disable that? Mega machine guns means gore galore While gaming, hold L1 + R1 + L2 + R2 and quickly press X, X, Triangle. If you entered the code correctly, a message will appear. Enter the code again to disable it A super-special freeze attack While playing, hold L1 + R1 + L2 + R2 and Rear-view shenanigans Watch those rear-view mirrors! If you slide off the track, or slow down, try cutting the car off behind you. It should give you a lit- tle boost! Thankfully, GT3 doesn’t make you suffer for damage. You will usually retain your position and slow down the opposition behind you! Fate FatesNewVictim(daol.com Can you get the ride you want? When you win a championship or an endurance race you can choose between Turismo logo is under the car you want, press X until the car appears in color. You should now have the car you wanted. LordMasamushafaaol.com OPM’s response: Actually, this is a fallacy. there’s a one-in-four chance. But make no mistake, this is completely random. Just be happy that you've been given a саг at all! quickly press Right, Left, Up. Exchanging guns for life Within a game, hold L1 + L2 + R1 + R2 and quickly press Triangle, X, Square, Circle. If you entered the code correctly, the words "Weapons For Health" will appear on the screen. O ARMORED CORE 2: ANOTHER AGE Tricks to the pseudo-sequel To be continued ... now Load the saved data from Armored Core 2 in the one-player scenario to start out with four cars. Most people think they're chosen randomly. Well, they’re not. When the Gran Some joker with a Dual Shock 2 tapped the X button at the right time and rode away in the car he wanted. Not impossible, considering SUZUKI 477 €. - 1 Lo {| : Which way did he go? i In time trial, in Arcade mode, the H computer registers your time no і matter which way you drive around i the track. On some tracks you can : register a higher time driving one i way as opposed to the other. So if i you find that you can drive faster 1 one way, spin the car around and t head in the other direction. i Max i mopheadismad(ahotmail.com all previously obtained weapons and money. Unwind the Limiter Release To activate the Limiter Release, press L1 + L2 « R1 « R2, then press R3 (Overboost]. This will put you into Limiter Release mode for around 40 seconds. The only down side is that you get an OB Depletion indicator after the 40 seconds are up, leaving you totally powerless for 50 seconds. Which, in dog years, is a very long time. Discovering the bonus missions Successfully complete the game, save your data, then load the saved data. You can now OPM answers your GT3 Questions Don’t touch that dial! R pens. Thanks ahead of time Tim bahamut2280fdaol.com OPM's answer: Tim, sorry to hear of your shortcomings, but that won't stop us from making fun of you. What's this “grabbing on my TV stand to pull myself up” business? We suggest bars on the sides of your chair, a la hospital bathrooms, if you can't stand in a normal fashion. And have you ever noticed the cord length for a Р52 con- troller? The PS2 can actually sit about six feet away from you. Might want to try that. The buttons are a lot more difficult to “accidentally” push then. As for your save info: gone for good. That's why you don't mess with the system when it's saving. We suggest you take a Pavlovian route from now on, in the way of classical conditioning. ntly I've had a problem with GT3. | had just finished the Gran Turismo World Championship in Amateur League. Whil game, | started to get up to turn my PS2 off. While grabbing on to my TV stand to pull myself up, | accidentally hit the power button on ту PS2, resetting it. Now we all know how easy it is to push those but- tons on the PS2. | started my game up again to make sure was OK. It wasn't. While auto-loading, it stopped about halfway | through and said the file was corrupt. | tried | worked. 1 had 50 percent game cornpletion and dozens of cars, includ- ing three F1 cars! After accepting the fact that all was lost, | started over again. | was wondering if there is anything you can do if this hap- saving my ything verything but nothing Maybe set up a few mousetraps near your PS2 reset button and you'll learn to not get too close at the wrong moment. is 1/3 "m access three new high-paying missions where you face Stinger in his AC (from Armored Core: Project Phantasma], Phantasma (who Stinger had merged with), and Final Nine-Ball (from Armored Core: Master Of Arena). All three new missions are very tough. However, can go overweight for all these missions. After defeating all three, you will get some very fast hover legs, and an “Inside” orbit cannon. (9 EXTERMINATION Dogtagging your day away Here are all the dog tags in the order "S" stands for "the best" What is the point of the 5 license? So far | have found no reason for trying to get this license. laz eass(dworldnet.att.net OPM's answer: Опсе you get the 5 license, a few tracks will open; it'll tell you which ones on the track selection screen. But, if you manage to get all golds оп the license test, then you'll be rewarded with the Dodge Viper GTS-R Concept Car. A fine ride, we'd say. Wheel queries І know there are two types of the steering wheel: а red one, a general purpose wheel for most PS2 racing games and PC, then there is the blue version that is specified for GT3. What | am wondering is will future PS2 titles be compatible with the red or blue version of the wheel, or are there any games presently compatible with the blue version wheel? Also, which wheel do you recommend overall, the red or blue? Thomas Dieball, TomD13/daol.com OPM's answer: Thomas, glom onto that pretty blue wheel if you want, but realize that it’s PS2-only. The red wheel will work on either PC or PS2. Just so you know, it works with F1 2001 and Twisted Metal: Black, as well. Also, it’s worth the pricey $100 if you ask us. you'll find them Q Corporal Ross Dixon. Once the dust clears from the train wreck in the train area, go through the hole the train made. On the platform to the right, between two metal boxes: the dog tag. You should see it shining. behind, on the treadmill Ө Corporal Arthur McDonnel. In the Command Center [where you use the 51204791 code in the computer) reach the side where the computer is located. If in the box, the dog tag is to the left of the computer, outside. the bridge across from the Go to the outside corner of the box, where you can look over the electric stream. The dog tag is next to the box. © Private First Class Hans Gra After defeating the Boss from the freight elevator, the dog tag is left @ Lieutenant Mat Shuggart. After grabbing the parka, go up the ladder next to where you came out. Up the you should see the dog tag before rpse DVD EGGS Se7en DVD If you have the special edition Seven DVD, we found a way to get to the production credits. Here's how it works: First, insert disc two and press Down to highlight the bottorn option on the main menu. Then press Right to highlight the square underneath the “Se7en” logo. Press Enter to view the disc’s production cred- its. You can even get more info by highlighting the company logos during the credits. L.A. Story DVD Steve Martin is one of the most splendid folks in show business, and that alone should make you check out L.A. Story. If you do, and it’s on DVD, try out these eggs for some extras. 1. On the menu page, press Left to see an interview with director Mick Jackson. 2. On the special features menu, press Left to see an interview with Steve Martin. 3. On the cast and crew menu, page #1, press Up to see another Steve Martin inter- view. 4. On the cast and crew menu, page #2, press Up to see an interview with Victoria Tennant. 5. On the last page of the filmography fea- ture, press Up to see, yet again, another Steve Martin interview. Killer Klowns from Outer Space DVD We heard a rumor somewhere that this was a cult classic. Not a personal OPM favorite, but to each cult their own. If you want to see some hidden clips, and we're sure you do, put in the disc and wait. Wait and wait until the "Easter Eggs” menu appears. At the main menu, select the “Special Features” option. Highlight “Play Movie” then press Up to highlight a pop- corn kernel. Hit Enter and you'll see a pre- production scene. Also, if you follow the same steps above, but press Up, Up, then Enter, you'll see an alternate scene from the flick. Me, Myself & Irene DVD Jim Carrey is as funny as he is irritating (maybe more the latter), but that doesn’t mean you won't be able to enjoy this egg. At the main menu let the scenes play through a few times and a pop-up selection will appear. You're going to be asked if you need medica- tion. If you choose no, then you'll be lead to the alternate “Hank Menus.” A new cursor and screen will appear. If you choose to down the medication, the cursor and menus will stay the same as Charlie Menus. Another way to delve deeper into this DVD is to go to the main menu and select Bonus features. Select Deleted Scenes. After that, place your cursor on “resume film.” From there, press the Down button on your remote. At that point, a picture of Jim Carrey will appear. Hit Select and you'll get to watcha few outtakes. Official U.S. PlayStation М gazine Å тое secrets @ Second Lieutenant Chris Ditter. After entering the Filtration Plant through the tool shed (you came in by a ladder), make your way to the left. There should be a slope with a little bit of ledge. Climb across that ledge and get to the platform. Get up on the higher platform. Underneath you'll find the dog tag. © Officer Cadet Ed Collate. After getting the dog-tag receiver unit, duck under the platform next to the staircase. Slice the trip wire, then collect the goodies: A SPR4 magazine, shot- gun shells, a flame-thrower tank and dog tag number nine. When you get to the line of scrimmage, you want to snap the ball, right? @ Sergeant Robert Cameron. Near the wrecked train, where you meet the watchdogs, use the dog-tag receiver unit to find it. @ Sergeant David Murren. Once coming through the door of the train room, you should see a booth straight ahead. Slice the wooden crates to the left of it and you should see it to the right of the steel crates. Ө Captain Kurt Gianini. Up the stairs, in the same room, there should be a vent in the area where you look down on the booth area. Once in, take the first right and go straight until you reach the end. Turn right. It'll be at the end. Ө Private First Class Tom Taylor. In the room with the metal tag, same area as the other two above. You should find it by the metal tag. Ф Officer Cadet Lance McLaughlin. After con- fronting Cindy, you should find this tag in the corner near her. Ө Corporal Filel Sidalis. On the ledge out- side, near Filel, you'll find it. Use the receiver unit and it's yours. (D Sergeant Roger Grigman. After defeating Roger, the dog tag should be just before the bridge. Remember to take his knife. (B Major Mike Madigan. After defeating Roger, go to where the wounded Madigan is located. Once the FMV sequence is over, his dog tags will be next to the elevator-like thing where he descended into the facility. Q First Sergeant Ken Reschner. In the area with the ice camo car, the dog tag is in the corner of a little outcropping. Expert Mode Successfully complete the game after finding all 15 dog tags and save. Start another game with the yellow "Rear Of Compound" save file (00:00:00 time]. The game will begin with extra ammunition and extra health items. Enemies will be tougher. Secret Mode Beat the game, find all 15 dog tags and Roger's knife. After the credits, and the funny candy girl song, save the game. When you do, the save file will be yellow and have a star next to it. Enemies take double the hits to kill in this mode. (83) Official US. PlayStation Magazine your center will start pointing to be staggering. When you're on offense, rushing up to the line of scrimmage and snapping the ball is the easiest way to go four-and-out. Patience is the key. And there's a trick to get great blocking, too. After calling your play (the sooner, the better], you'll go to the line of scrimmage. If you wait, and there's enough time on the play clock, defensive players. He's basically call- ing out blocking assignments. If you snap the ball after that you'll get insanely better pass protection and much better run blocking. It's a sim- ple, subtle thing, but it makes such a huge difference that the results will five yards. You have to try Q MADDEN NFL 2002 Backbreaking punt returns If you're in need of some big yards on a punt return, there are a couple of different strategies. One of our favorites is the Punt Block defense. It makes you suscep- tible to a fake punt, but otherwise, if they're kicking it, you'll get a free 15 yards without incident. The key is Running backs are good for more than just busting into the line of scrimmage and clawing for three or four yards a carry. So, listen and listen good. You must pass to your backs out of the backfield. Even if they're not that good at receiving. Even if you think the screen pass sucks. Even if you know it's only good for nd that means moi more touchdowns fo Might as well get on with it; it's a video game, right? Well, _ | not in the case of Madden. Basically, if you keep snapping 1 the ball at the same time you're going to get creamed. The defense is going to pick up on your snap count and bum-rush you every single time. Basically, patiently call out a few "hutt-hutts" by tapping Circle, then snap the ball at different times, using the play clock as a marker. It'll save you frustration, and it'll save your quarterback from getting severe headaches. int, you'll get bette г to take the guy оп the far right or far left of your blocking line and as soon as the ball is snapped, hold down Circle and run into the first blocker. Then, once your receiver catches the ball, run in that direc- tion. With some sweet jukes, you could score a big seven. Then again, you might get hammered and fumble since you'll have no blockers. It’s a risky thing to do, but we're not afraid of anything, so you shouldn't be either. © DRIVER 2 The Windy City's Discount Car Head north and go to the Wrigleyville once or twice a game, and you might be surprised by the results. If you refuse to throw to your running backs, fine. But the opposing linebackers will catch on and start to blitz, and blitz hard. As soon as the linebackers don't have to worry about giving up a big play through the air, they can hurt you. area and find Wrigley Field. Go to the northwest end of the ballpark. Park your car, get out. Walk over to where it says "Tickets" and press Triangle. A secret area located in the southeast corner of the ballpark will open. Return to your car, drive around to the southeast corner, and drive through the now opened gate and into the ballpark. Drive over to the ramp, get out of your car, walk up the ramp, turn right, and follow the walkway to the secret car. A free ride in Vegas Take the first right turn and follow it Don't forget to fill out your roster. That means picking up three-star players. ing Cen When you're settling in to recruit for the upcoming season, there are quite a few steps to take to really build your roster and make your team a powerhouse for years to come. Here are some key considerations. 1. Figure out what positions you're weakest at. Consider redshirts and who's going to be graduating. 2. Go after any blue-chip players who are interested in your school, and go after them hard. Don't let those guys slip away. 3. Unless you're extremely deep at running back and quarterback, try to sign the Last month we gave you tips on taking down the competition on the field. This month, we train you to get the best set best one you can. 4. Use your points flagrantly. If you're going after a player, fill up each of the four circles. Just sending your head coach isn't going to get it done. OPM's Top 25 Winning a national cham- of ballers in Franchise Mode. 5. After the first week or two [it lasts five weeks], you're going to have more draft points for coach visits than you have scholarships. So use them without caution. 6. If a top guy at a position isn't signing, go after a four-star or even a three-star pionship takes a lot of grit, a lot of work and a lot. of luck. But after the sea- Putting the Kibosh position. guy for depth. Otherwise, you might end up with nobody worthwhile at a key on the Loyalists Don't believe college sports is a business? Wait until you have a fresh blue-chip draft class and you need to cut your roster down. If you have a freshman with an 82 overall and a senior checking in at 81, who would you cut? Definitely get rid of the seniors. It's horrible advice to give, but if you want to build a champion, feelings will have to get hurt. Bowl of Goodies Getting into a major Bowl, even a teenie-weenie Bowl, is great for your team's credibility. If you can break through and earn a Bowl bid, you'll be flying high for next season. Another thing: The more prestige your team has, the easi- er it'll be able to sneak in with a record barely over .500. Things to Keep In the Back of Your Mind 1. Go after the No. 1 player in the entire draft. | don't care who he's interested in, give it a shot. You never know when he'll decide your school is the best. 2. Get a good kicker. Kicking can win you games. Not kicking sucks. 3. If you're gunning for a tight end, look at the height and size of the guy you take a liking to. You won't know stats or abilities, but a blue chip 66", 286 lb. tight end is going to be better at blocking than a 62", 242 lb. guy. 4. If a player is up in the air between your team and one of your rivals, make sure you go after him with reckless abandon. That's one more player who can run down their throats at a later date. 5. Look at where a player is from. If you're recruiting for Texas and a guy is from Maine, it's going to make him tougher to snag, even if he is showing high interest. Take a chance on the top guy in the nation when you're recruiting. You never know. You might sway him. That's a Lovely Red Shirt One way to avoid being such a creep to graduating seniors is to redshirt the young studs. Especially if their overalls are pretty even. Redshirting is basically holding a player for a year, without taking a year away from his eligibility. That way you can have a player for an extra year, which means he'll be extra good. But if injuries pile up, you can take off the red shirt tag and he can help out. But then you lose that year of eligi- bility, too. son's over, you'll also want to have the best team on the field for the next season. We offer the OPM Top 25: a list of teams with budding superstars and enough prestige to lure the best in high school football to your campus. Clemson Georgia Tech Florida Florida State Fresno State Kansas State Miami Michigan Michigan State Nebraska Northwestern Notre Dame Ohio State Oklahoma Oregon Oregon State Penn State Purdue Stanford Tennessee Texas UCLA Virginia Tech Washington Wisconsin down. Turn left to go to the Tropicana area. Turn right at the second street, then take the first left turn. Follow the "S" curve and stop at the crosswalk. Look left to see a gate and a building. Follow that building with the four cones in front of it. At the end of the building is an opened gate. Turn in there and you Will see the switch next to the fence at the end of the building. Get out of your car and walk over to the switch. Press Triangle to open the gate you first saw. Get back in your car and drive around into the now open area. The secret car will be behind the building in front of you © TONY HAWK'S PRO SKATER 2 Skate, flip or fly? Flippin' the level Pause the game, then hold L1 and press Up, Down, Left, Right, Triangle, X, Square, Circle, Up, Down, Left, Right, Triangle, X, Square, Circle. If you entered the code cor- rectly, the pause screen will shake. This mode reverses the game's level in a mirror image. Alternately, successfully complete the game by completing all level objectives in career mode 15 times. Going airborne Pause the game, then hold L1 and press Up. Up, Up, Up, X, Square, Up, Up, Up, Up, X, Square, Up, Up, Up, Up. If you entered the code correctly, the pause screen will shake. Begin a game and press one of the follow- ing buttons to fly: Float up: Hold X Fly forward: Hold Triangle while in-air. Drift left: Press L1. Drift right: Press R1. Turn left: Press L2. Turn right: Press R2. AU gaps and Private Carrera Pause the game, then hold L1 and press Down, Up, Left, Left, Circle, Left, Up, Triangle, Triangle, Up, Right, Square, Square, Up, X. If you entered the code cor- rectly, the pause screen will shake. Special meter always maxed Pause the game, then hold L1 and press X, Triangle, Circle, Circle, Up, Left, Triangle, Square to always have a full special meter. If you entered the code correctly, the pause screen will shake. Alternately, successfully complete the game by completing all level objectives in career mode five times. © GRAN TURISMO 2 Cool cars plus Official U.S. PlayStation Magazine (185) That damned sewer. If there's one puzzle in Ico that's stumped more people than any other, it has to be that cursed sewer level. Before you tear your hair out or end up whimpering in a corner, take a deep breath and remember we're here to help. However, before you leap into the step-by-step walk-through below, let us pose you this question by way of a more general hint: How many ways are there into or out of that sewer? Think about it for a second before you go on; take a look around and see if that doesn't help. Still here? Then proceed to the walk-through. And remem- ber, there's no shame in asking for help. LLL This segment begins as you exit the Windmill area. You stand in a room with a closed metal gate anda chain dangling down in the center of the room. There's no way to open the gate from where you are, so send Ico up the chain, Shortly you'll be:swarmed by Shadow Beasts, so shimmy back down and defend Yorda. Once that's done, climb back up, turn to the right, and head down the stairs. In the middle of this courtyard you'll see a series of metal sewer grates. Take а close look and you'll see that one of them has been removed. Drop down inside. There's still no obvious means of opening the gate, so head down the hallway. Ico wilt soon end up waist-deep in water, in an area with a platform on either side. Climb up onto the platform on the right side of the screen and you'll see that the cen- ter of the platform is actually a button switch. Stand on it for a moment and it will lower, Opening the grate. Call to Yorda and she'll come through the gate. As soon as Yorda is nearby, take her hand and lead her up onto the other platform, on the left. As soon as this button is depressed, the gate and the near end of the sewer will raise. Leave Yorda holding down the button so that Ico can exit; if you've come this far and gotten stuck, you're not alone. For one thing, there's that valve on the pipe there. Surety, you think, that must до something! Nope, it doesn't. It's just scenery. Shimmy up the pipe there, turn around and take a running leap across the pit. You'll make it—barely: Now, here's the part that everyone seems to miss: Head back to the grate you dropped through, get right up close to the ейде, and hit R1. Yorda will. come run~ ning down the һай and {еар into your arms. Earning the kiddie medal The small green and yellow object on the status screen under licenses is a license award given if you miss the bronze medal by .3 to .5 seconds. The game is selective when awarding the medal. It may take several attempts to earn one. Finding the Motor Sports Land track Obtain all of the licenses, including the Super License and the Motor Sports Land track will become available in Time Trial mode on the arcade disc. (18 6) Official U.S. PlayStation Magazine Opening the doors to the FedEx car Enter the Gran Turismo League race events until reaching the Pacific League races. Then, enter the Midfield Raceway event to be awarded with an R*Nissan 3002Х GTS FedEx race car. Frivolous big head mode Pause the game and press Up, R1, Up, R1, Up, R1, Circle, Circle, Circle, Circle. If you entered the code correctly, you will hear a sound. Repeat the code to disable its effects. CERERI SEE ERROR‏ ت Now that Yorda is out, you can head back up the Stairs and open the door there. Inside you'll find:a lift to take you up to the roof. Once you emerge you'll find an open area with a higher level оп the left— justout of reach. Looks like you're taking the long way around. In the lower-right corner of the area you (see that some of the fence has been {orn away, Drop-down and shimmy to:the left; climbing up or dropping down-a level wherever necessary. You'll eventually соте toa corner of the structure, where уой сап drop down toa platform. Head around the corner, up the other platforms, and climb back up the side ofthe wall there. You're heading for that wooden step at the top right of the wall: Once you've climbed ир, you'it find ~a handy box. Push it down to the lower level. Jump down after it, and pull itto the (аг sideof the area, Where a switch sits just out-ef-your reach. Pull the box below the switch, climb up, and hit the switch, which will tower a long chain in the background, You'll need to fight some more beasts here. They're nothing you can't handle, though. Once you've disposed of them, push the box back to where you originally dropped it, climb up to the upper level, and offer-Yorda your hand to pull her up. Might as welluse the Save Couch in the upper-right corner. Now, climb up onto the second ledge in the back of the area and shimmy over to the teft. Here's another place where peo- ple have gotten stuck: Don't worry about that column in the middle; it's crumbled, and you can get around it, Once you cross Do the flatten up Pause the game and press Left, Right, Left, Right, L1, R1, L1, R1, Square, Circle. If you entered the code correctly, you will hear a sound. Repeat the code to disable it. Duplication nation Duplicate weapons Set the Ninja "Two Swords" skill on anyone. Equip a shield in his/her right hand, and the item you want duplicated in his/her left. Now go to a shop that sells the items you want duplicated, choose "BEST FIT" and buy them. Next, go to the formation screen the pit, drop down arid head to the chain you towered earlier. Climb-down the chain às low as you can go: Now, hold Circle and begin to swing toward the-window.As soon as you get some momentum going, hit Triangle-at the apex of your swing:to leap through the window. Inside you'll face a few more Shadow Beasts. You'll notice two windows with boxes in them. Climb up to either one and push the Бох out, following it through the window. You'll-end up back in һе sewer courtyari Push the box toward the top ofthe screen, then over tothe left, Climb up on top and-you’tl be able to access the ledge that runs around the first room in this area. Head around the room. and you'll find a chain. Climb up, head up the stairs and through the door, and you'll be:above the lift room. To the left of the screen will be a ladder. Climb all the way up. You're now high above the ledges that гип alongside the pit with the metal plat- form, where you left Yorda. Head to the left and you'tl-come to a break in the ledge with a chain hanging down. Jump onto the chain, swing and jump off onto the other side. You'll find a lever there. Before you pull it, call to Yorda to make sure she walks out onto the metal platform. Once she’s there, pull the lever and it will transport her over to your side. As soon as it does, however, a new horde of Shadow Beasts will appear, Slide down the chain and save Yorda. But instead of taking them on one by one, just drag Yorda over to the sealed door. Whatever power she has that opens the door will also destroy all the Shadow Beasts in the area. There, now wasn't that simple? and remove the items. You should now have two of the item you had in the left hand. For example, to duplicate Excalibur, go to Lionel castle’s shop. You'll get a second Excalibur for only 10 gold. Cloning swords The sword to be cloned must be weaker than any other sword that can be pur- chased. First, change your character to a Knight and equip two swords on him or her. Then, equip the sword to be cloned in your character's lower hand and a shield in the upper hand. Go to a shop, select best fit, and purchase it. Your character should now Charlie's Angels (DVD) Mewsneak Gauntlet: Dark Legacy (PS2) Panko DVDS Armageddon American Beauty Babe: Pig in the City Best in Show Crouching Tiger, Hidden Dragon Desperado Men in Black Mrs. Doubtfire Digging through your CD collection (a.k.a. Saucer Stones) in search of rare creatures has always been one of the unique joys of the Monster Rancher series. While in the past you were limited to CDs (albeit music, PS games and computer discs), Monster Rancher 3 now lets you tap your DVD collection as well, opening up a whole new universe of possibility. And that's not all—for you multisystem gamers out there, sift through your Dreamcast GD-ROMs for some nifty finds (for starters, try Samba de Amigo for areal wacky monster). We took a quick tour through our collections and, along with a little help from our friends at Tecmo, we've unearthed a few notable secrets. But what we've got here is just a sampling of what's out there—we're told there are plenty more special discs with elusive, unique monsters. So check these out, then try some of your own discs. As always, we want to know what you've discovered, so send us an e-mail with any rare finds to opm{@ziffdavis.com (mark the subject line “МЕЗ DISCS”). A few quick words of advice when spawning mon- sters. First, look for games, music or movies that have an obvious creature connection (see below for some examples]. Second, try out any and all Tecmo games. Third, noodle around with some big hit movies and albums. Fourth, try everything! Finally, a word of caution: If you spawn a monster that you already have in your Encyclopedia, be sure to check that the new creature has better stats than your cur- rent monster before you save it—otherwise, you'll be Street Fighter EX3 (PS2) Chicken Run (DVD) Eggukkung Sumocchi Oh WWF SmackDown! 2 (PS опе) Edward Scissorhands (DVD) Scissors MR Hop-A-Bout (PS one) Меде! ( 1 handful of unique creatui GAMES Alien Resurrection [PS опе) Dance Dance Revolution (PS one] Gallop Racer 2001 (PS2) Samba de Amigo [Dreamcast] Tenchu 2 (PS one] Tomb Raider: Last Revelation (PS one] Unison (PS2) MUSIC Chocolate Starfish and the Hot Dog Flavored Water (Limp Bizkit) J. Lo (Jennifer Lopez) The Marshall Mathers LP (Eminem) Kid A (Radiohead) game, since one include the game. But for those orde lets depending on what rank you've reac If Gallop Racer—req stuck with a weaker version in your collection. ər Rancher 3 at a Pandora's Disc is, th each copy of ho didn't pre > deal: A Pandora's Dis lifferent rare monsters. u find one [like Monster Rancher Нор-А re to try it several times during 'ou' re bound to unleash a depending on your level. Als s—like Crouching Tiger, Hidden Dragon and ou to reach a cer: tain rank before you can safely use that Human Clay (Creed] disc Finally, certain discs (like Alien urrection] will gi ou a cryptic mes. out not having any records of that spend enough time with the though, and you might get some thing special have two of the desired sword. @ SYPHON FILTER 2 Multiplayer tips Bunker multiplayer stage Find the PK-102 in the Moscow Streets level. There is a point where two cars will try to run you over at the same time, and you have to leap and grab a pole above you to avoid them. After this happens, drop down, and go back and search the two newly crashed cars. Face the tail ends of the cars. The car on the right has the PK- 102 inside. The cars are on fire, so search carefully. Additionally, after the cars crash, an enemy will get out of each car. At least one of them has an M-79 grenade launcher. Caves multiplayer stage Find the binoculars in the Colorado Interstate 70 level. They are located behind the first closed door on your left that you reach. Press Triangle to open the door. This reveals a passage. Go left, open another door, and enter the room. The box contain- ing the binoculars is in this room Disco Underground multiplayer stage In the Disco 32 level, after killing the body- guard on the catwalk, three more guards will run in the door. Kill all three before they can throw a grenade at you. None of them have flak jackets. When you kick open the doors to the next dance floor with big speakers in the corners, you will need to kill these three guards before the guard above you can throw a grenade. Save your BIZ-2 ammo for him, run to the right, and hide behind the speaker. Kill the two guards on the floor. As the guard above you runs around so he can throw a grenade, use the BIZ-2 for a head shot. He has a flak jacket. @ GRAND THEFT AUTO II Cheating to win Level select Enter "ITSALLUP" as a player name Invincibility Enter "LIVELONG" as a player name. All weapons Enter "NAVARONE" as a player name. Turbo mode Enter "IGNITION" as a player name. No police Enter "LOSEFEDS" as a player name Display coordinates Enter "WUGGLES" as a player name. Maximum wanted level Enter "DESIRES" as a player name. Official U.S. PlayStation Magazine (187) “а NEXT MONTH On sale Dec. 11 PlayStation MAGAZINE may not be making games that star a certain orange marsupial anymore, but trust us—one look at ‚ and you'll most likely be saying, "Crash Bandi-who?" Next month, we'll dig up every possible detail about this groundbreaking platformer. We'll bring you definitive reviews of two of the hottest PS2 titles: Grand Theft Auto III and Baldur's Gate: | Dark Alliance. Will GTA3 fit snugly into the realm of gangster lore? And will Dark Alliance prove that the Baldur's Gate franchise can cut it on a console? Also, we'll deliver the newest tricks and strategies for Tony Hawk's Pro Skater 3, Gran Turismo 3 and Madden | 2002, along with a few surprises. Plus! SSX Tricky, Driven, No One Lives Forever, Mega Man X6, Supercar Street Challenge, NBA 2K2, Hoshigami, WWF SmackDown! Just Bring Tt, Max Payne, Frequency and much, much more! *Editorial content subject to change» (188) Official U.S. PlayStation Magazine On sale now ЕШЕСІЕРІІСІ GAMING, Xbox vs. NGC Wondering which new sys- tem to throw your money at? Look no further than ЕСМ monstrous 34-раде guide that details the ins and outs of Microsoft's Xbox and Nintendo's GameCube. Also, check out the first review of Star Wars: Rogue Leader, all you'll need to know about Harry Potter, and enter to win a PS2, Xbox and GameCube. Don't miss it! On sale now Hawk Attack! GameNOW wowed you with their stellar debut issue, and now they're going to raise the stakes. Their sec- ond issue shows off exclu- sive Tony Hawk's Pro Skater 3 maps for their blowout strategy! Also, you'll get to read up on NBA 2K2, Luigi's Mansion, Devil May Cry, Spyro the Dragon: Season of Ice and Syphon Filter 3. Plus: RPG-style goodness with huge reviews and strategies for Okage and Dragon Warrior VII. On sale now COMPUTER CAV Ка WORLD Hide in the Shadows of Luclin Sony Online nearly took over the world with EverQuest. Now they're back with Shadows of Luclin, the biggest and best EQ expansion yet, as well as Planetside, a massive multiplayer FPS—and CGW has the scoop on both. Also, check out the exclusive six-page comic- book feature with comics legend Scott McCloud, creator of the classic Understanding Comics. Hints, codes, reviews, screen shots, release dates, movies, updated everyday. Don’t hit start until you hit gamespot.com GAMESPOT Where gamers go to know. © 2001 CNET NETWORKS INC. © 1998 ARTOINK, ALL RIGHTS RESERVED. CHARACTER DESIGN BY € HAKUHODO INC. ALL RIGHTS RESERVED. O- HOLIDAY TRIMMINGS Funny stuff that's our early gift to you ICONS HAVE FEELINGS TOO Ever check out the save icons on your PS2 memory card? In most cases they're nothing special—just a sin- gle, possibly animated image. But a few go beyond that, reacting to instances when you choose to copy or delete them. We've corralled a few that you might want to check out for yourself. Know of any others? Let us know at opm(aziffdavis.com with the subject of SAVE ICONS, and we might feature them in a later issue. Normal Every now and then, Activision's The Weakest Link shoots out a question that stumps us com- pletely. Especially this one! We couldn't even tell you who wrote Moor Dick (such an inter- esting title), much less what Captain Ahab was doing in it...or the name of his ship. Got an answer? Shoot us an e-mail at opm(@ziffdavis.com with the subject MOOR DICK. Devil May Cry Normal: That Trish is one sexy momma! Shake that booty, honey! Copy: Apparently an Atlanta Braves fan, Trish puts her whole body into a forceful Tomahawk Chop motion. Delete: There you go, hurting her feelings again. You're a real jerk. Escape From Monkey Island N: Always scratching his head, you have to wonder just what complexity this monkey is trying to solve. C: With great enthusiasm, the monkey shakes his tail while moving his arms back and forth in a feverish manner. D: Feeling dejected, our primate friend crouches over and continually bashes himself on the head. Harvest Moon: Back to Nature N: Your loyal pooch just kind of hangs out, being all cute. С: Your best friend sits up in excitement, happy that you want another of him. D: You obviously care nothing for your loyal companion, you hateful bastard. J Okage: Shadow King N: Standing erect, Stan convulses repeatedly, with his arms around nothing. He obviously needs a girlfriend. C: Joyously, Stan moves his arms up and down as though the flattest cheerleader at Devil University. D: Your demonic pal is completely at your mercy, apparent- ly doing his best Wicked Witch of the West in a rainstorm imitation. Onimusha: Warlords N: This cartoonish Samanosuke loves admiring his huge one-eyed gauntlet. C: Sometimes your gauntlet just has a mind of its own, Y huh? And, you know, you have to chase it down. D: You can tell Sammy's down when he doesn't want to play with his gauntlet anymore. PlayStation. TURKEYS As you saw in our Holiday Buyer's Guide on page 38, a slew of great games await your PS2 this holiday season. Unfortunately, a great many seem destined for a holiday purchase, as well—but only in the sense that they're real turkeys. Here are a few of the more "notable" ones, complete with a Gobblemeter to gauge their turkitude. The more Gobbles, the more it belongs on your table for Thanksgiving dinner. б Arctic Thunder Midway's latest racing game comes stuffed with one of the worst framerates we've seen for a PS2 game. & CART Fury Midway strikes again with CART racing so not CART racing that fans will likely shout, "What the cluck?!" i {> Dark Angel: Vampire Apocalypse Bad Diablo-wannabe gameplay plus a mis- leading title (по relation to the Fox show whatsoever] make this one fail to fly. 9 Portal Runner Obviously, the best part about this Army Men game that isn't an Army Men game (уеаһ, right] is the yummy breasts. ё & Star Wars: Super Bombad Racing Bad kart-racing action, plus Jar Jar. Please, won't some Tusken Raider just choose to feast on him? All the hype in the world can't rectify the fact that Rockstar’s anime-style adventure is just full of nasty, nasty giblets. б NFL GameDay 2001 We hope when John Madden awards his Turkey Legs for Fox's Thanksgiving game, he doesn't pull them from perhaps the biggest PS2 turkey of them all. Sega Sports knows football. It knows basketball, hockey, baseball and tennis. But it also knows humor. Showing off these highly unanticipated (fake) titles at the compa- ny's Gamer's Day in New York City, Sega President Peter Moore showed his stuff at dodgeball, ping-pong and synchronized swimming. All followed by the 2K3 moniker, of course. For the niche sports fanatics, these are just for laughs. Thankfully. PlayStation.2 < PlayStation.2 PING-PONG EE, 5 WIMMING ғ [8[е]ев[м ече в ев ІБІБІБ/ІЕІБІБІЕІЕІ o E] - Eo T Ee] iE) Issuel $5 October 1997 Final Fantasy VII Strategy Demo Disc playables: Intelligent. Qube, PaRappa the Rapper, Асе Combat 2, Fighting Force Issue 2 $10 November 1997 Bushido Blade Strategy Demo Disc playables: Crash Bandicoot 2, Croc, Armored Core, Madden NFL 98, Cool Boarders 2, Colony Wars Issue 3 $10 December 1997 Cool Boarders Strategy Demo Disc playables: Bushido Blade, Vs., Star Wars: Masters of Teräs Kasi, Jet Moto 2, Cardinal SYN, Ghost in the Shell, Moto Racer, Test Drive 4 Issue 4 $10 January 1998 ‘Tomb Raider II Strategy Demo Disc playables: NFL GameDay 98, CART World Series, Frogger Issue 5 $10 February 1998 | Issue 7 $10 April 1998 Resident Evil 2 Strategy Demo Disc playables: Hot Shots бой, Pitfall 3D, WCW Nitro, ONE Issue 8 $10 May 1998 Tekken 3 Strategy Demo Disc playables: Einhánder, бех: Enter the Gecko, Klonoa Issue 9 $5 June 1998 Tekken 3 Strategy Demo Disc playables: Cardinal SYN, Vigilante 8, Forsaken, N20, TOCA, Dead or Alive. non-playables: NFL Xtreme, MLB 99, Tekken 3 Issue 11 $15 August 1998 Vigilante 8 Strategy Demo Disc playables: Tekken 3, Turbo Prop Racing Issue 12 $10 September 1998 Elemental Gearbolt Strategy Demo Disc playables: Spyro the Dragon, Duke Nukem: Time to COLLECT THEM ALL Order OPM Back Issues or Demo Discs Today! To order, simply send your order form indicating which issues you would like to: Official U.S. PlayStation Magazine Back Issues, Р.О. Вох 3338, Oak Brook, IL 60522-3338 All requests must be paid for by check or money order ONLY, made payable to Ziff Davis Media (Please do not send cash.) The cost for each issue is as indicated on the order form PLUS shipping and han- dling. Shipping and handling charges for each magazine are as follows: $3 U.S., $3 Canadian and $5 foreign. All payments MUST be in U.S. funds. Prices and availability subject to change without notice. (Note: Issue 17/February 1999 is completely SOLD OUT.) Kill, WWF War Zone, The Unholy War, SCARS. Issue 13 $10 October 1998 Spyro the Dragon Demo Disc playables: Metal Gear Solid, Legacy of Kain: Soul Reaver, Test Drive 5, Devil Dice, Brunswick Bowling, Ninja, NFL Xtreme, Cool Boarders 3 Issue 14-disc only$799 Issue 15 $10 December 1998 Crash Bandicoot Strategy Demo Disc playables: Tomb Raider III, Crash Bandicoot: WARPED, Bomberman World, A Bugs Life, Running Wild, Kagero, Metal Gear Solid, Gran Turismo Issue 16 $10 January 1999 Tomb Raider Ш Strategy Demo Disc playables: Silent Hill, Moto Racer 2, Brave Fencer Musashi, Apocalypse, T'ai Fu Issue 17 SOLD OUT Issue 18 $10 March 1999 Syphon Filter Strategy Demo Disc playables: Syphon Filter, Bust a Groove, Shadow Madness, Fisherman's Вай, Akuji the Heartless, No One Can Stop Mr. Domino, Street Sk8er Issue 19 $10 April 1999 Silent Hill Strategy Demo Disc playables: R4: Ridge Racer Type 4, WCW/nWo Thunder, Rolicage, Warzone 2100, Rugrats: Search for Reptar Issue 20 $10 May 1999 Legend of Legaia Strategy Demo Disc playables: Ehrgeiz, Gex 3: Deep Cover Gecko, Legend of. Legaia, Contender Issue 21 $10 June 1999 Gex 3 Strategy Demo Disc playables: Oddworld: ‘Abe's Exoddus, NFL Blitz, Bust-a- Move 4, R4: Ridge Racer Type 4, Elmo's Letter Adventure Issue 22 $10 July 1999 Street Fighter Alpha 3 Strategy MLB 2000, The Next Tetris, Tony Hawk's Pro Skater, Croc 2, Soul of the Samurai, Bloody Roar 2 Issue 23 August 1999 Ape Escape Strategy Demo Disc playables: Final Fantasy VIII, 3 Xtreme, Tiny Tank, Jade Cocoon, Macross VF-X 2, You Don’t Know Jack, Centipede, Ultimate 8-Ball Issue 24 $10 September 1999 Jade Cocoon Strategy ‘Demo Disc playables: Um Jammer Lammy, Sled Storm, Chocobo Racing, Pong, Monaco Grand Prix Racing Issue 25 $10 October 1999 Final Fantasy VIII Strategy Demo Disc playables: Metal Gear Solid, WipeOut 3, Omega Boost, NFL Xtreme 2, Jet Moto 3, Toy Story 2, Pac-Man World Issue 26 $10 November 1999 ‘Demo Disc playables: Grandia, Legacy of Kain: Soul Reaver, Killer Loop, 40 Winks, NFL Blitz, Crash Bandicoot: WARPED, Cool Boarders 3 Issue 27 $10 December 1999 Crash Team Racing Strategy Demo Disc playables: GT 2, Madden NFL 2000, NFL GameDay 2000, NCAA Game Breaker 2000, Cool Boarders 4 Issue 28 $10 January 2000 Resident Evil 3: Nemesis Strategy Demo Disc playables: Dino Crisis, NHL FaceOff 2000, NBA Basketball 2000, Tarzan, Army Men: Air Attack, WCW Mayhem Issue 29 $10 February 2000 Medal of Honor Strategy Demo Disc playables: Tomba! 2, Tomb Raider The Last Revelation, SuperCross Circuit, MTV Sports Snowboarding Issue 30 $10 March 2000 GT2 Strategy Demo Disc playables: Syphon Filter 2, Crash Team Racing, NCAA Final Four 2000, Spyro 2, Silent. Bomber, Twisted Metal 4 Issue 31 $10 April 2000 Saga Frontier 2 Strategy Demo Disc playables: Colony Wars: Red Sun, Spider-Man, Eagle. One: Harrier Attack, Hot Shots Golf 2, RollcageStage IT, Gekido Issue 32 $10 May 2000 Syphon Filter 2 Strategy Demo Disc playables: MediEvil I1, NCAA March Madness 2000, NASCAR Rumble, Speed Punks, Rugrats Studio Tour Issue 33 $10 June 2000 Fear Effect Strategy Demo Disc playables: X-Men Mutant Academy, Threads of Fate, WWF SmackDown!, Gauntlet Legends, Grind Session New Larger Size! Get More Magazine For Your Money! O Issue 34-$10 July 2000 —— Tony Hawk's Pro Skater Demo Disc playables: Tony Hawk's Pro Skater 2, Legend of Dragoon, MLB 2001, Mr. Driller, Star Trek Invasion. Г] Issue 38-$10 November 2000 PS2 Revealed Demo Disc playables: Crash Bash, Incredible Crisis, Jarrett & LaBonte Stock Car Racing, Spyro: Year of the Dragon, UFC, plus Metal Gear Solid 2 video! Г] Issue 42-$10 March 2001 Demo Disc playables: CTR: Crash Team Racing, Hot Shots Golf 2, Grind Session, Disney's Tarzan Issue 46-$10 L1 July 2001 Demo Disc playables: Tomb Raider I, ITI & Last Revelation, Alone in the Dark, Gran Turismo 2, Dave Mirra: Maximum Remix, Aladdin in Nasira's Li Issue 35-$10 August 2000 Who Wants to Ве a Millionaire Demo Disc playables: Star Wars Episode 1: Jedi Power Battles, Tenchu 2, WDW: Magical Racing Tour, Destruction Derby Raw, Play with the Teletubbies Г] Issue 39-$10 December 2000 Crash Bash Demo Disc playables: Madden NFL 2001, Star Wars Demolition, MTV Sports Pure Ride, Mat Hoffman's Pro BMX, Disney's The Emperor's New Groove Issue 43-$10 April 2001 ‘Twisted Metal: Black Demo Disc playables: Championship Surfer, Power Spike Volleyball, Tigger's Honey Hunt August 2001 Г] Issue 47-$10 Г] Issue 48-$10 PlayStatiofi ы Раде! Final Fantasy к Issue 36-510 L1 September 2000 Soul Reaver 2 Demo Disc playables: Grind Session, Rayman 2: The Great Escape, Ms. Pac-Man Maze Madness, Dave Mirra Freestyle BMX, Tyco R/C Racing LI Issue 40-$10. January 2001 Gran Turismo 3 Demo Disc playables: Driver 2, Spider-Man, The Grinch, 102 Dalmations, Army Men Air Attack 2 Г] Issue 44-$10 May 2001 MoH: Frontline. Demo Disc playables: Cool Boarders 2001, MediEvil 2, Legend of Dragoon, Emperors New Groove, Metal Gear Solid, Legacy of Kain, Ape Escape, Tekken 3, Syphon Filter 2 September 2001 Li October 2001 PlayStat Silent Hill 2 Demo Disc playables: Final — Demo Disc playables: Mat Fantasy VIII Hoffman's Pro BMX Coo! Boarders 2001, Ico, Video previews: Final Video previews: Disney's Klonoa 2: Lunatea’s Veil, Fantasy ҮП, FFIX, FF Atlantis: The Lost Empire, Gauntlet: Dark Legacy, Tactics, Klonoa 2, Star Okage: Shadow King, Wars: Super Bombad Escape from Monkey Racing, Portal Runner, Racing and the Final Island, Drakan IT, Legion: | Legacy of Kain: Soul Fantasy movie trailer The Legend of Excalibur Reaver, Spy Hunter Issue 49-$10 Г] Issue 37-$10 October 2000 Demo Disc playables: Bust-A- Groove 2, RC Revenge, Team Buddies, Sydney 2000, Muppet Monster Adventure, Sno-Cross Championship. Racing C Issue 41-$10 ZOE. Demo Disc playables: Spyro: Year of the Dragon, Star Wars Demolition, Crash Bash, Cool Boarders 2001, You Don't Know Jack, Mort the Chicken Г] Issue 45-$10 June 2001 Dark Cloud. Demo Disc playables: Grind Session, Hot Shots Golf, Dino Crisis, Klonoa oO Issue 50-$10 — November 2001 PS2 Demo Disc playables: Demo Disc playables: Spider-Man 2, X-Men: Mutant Academy 2, Barbie Explorer, Crash Bandicoot: Star Wars: Super Bombad — WARPED, Spyro: Year of the Dragon, Twisted Metal 2, Syphon Filter 2, Tekken 3 Video previews: Dragon Warrior VII, Syphon Filter 3 192 Advertiser Index Acclaim Entertainment . 17, 57, 75, 115, 153 www.acclaim.com Activision 36-37, 51, 71, 118-119, 171 www.activision.com des 117, 133, 165 www.bandai.com Capcom 91, 129, 173, 196 WWW.capcom.com DC Shoes www.dcshoes.com Ecko Unlimited www.eckounlimited.com Eidos Interactive . 4-5, 194-195 www.eidos.com Electronic Arts 6-7, 18-19, 34a-34h www.ea.com Electronics Boutique/EBWorld . 46-47 www.ebgames.com Enix America Inc. ...................... 62-63 www.enix.com Gamespot . è .189 www.gamespot.com Infogrames 27, 28-29, 78-79 ww.infogrames.com Unted States Postal Senice OFFICIAL U.S. Interplay .... ww.interplay.com www.koeigames.com Konami of America .. www.konami.com Logitech www.logitech.com Majesco Sales www.majescosales.com Memorex www.memorex.com Midway Home Entertainment www.midway.com www.nyko.com Paramount Pictures www.paramount.com Sammy Entertainment www.sammyentertainment.com Monthly 7 Congres Майга. Official U.S. PlayStation Magazine MAGAZINE ay Station 112-113 43, 127, 156 25, 81, 103, 105, ++ +106-107, 111 Sega of America .. .. 10-11, 72-73 www.sega.com Sony Computer Entertainment of America 3-4, 20-21, 52-53, 92-93, 177 www.scea.com Take 2 Interactive 8-9, 77, 124-125 www.rockstargames.com www.thq.com Titus Software Corporation www.titusgames.com Ubi Soft Entertainment www.ubisoft.com Universal Interactive www.universalstudios.com Vivendi Universal - Sierra On-Line www.sierra.com Working Designs www.workingdesigns.com ystation Magazine aid ana |) Requested lk (| Other Cis Mad Through ns to Publishers into and flo ЕГІ Failure to file or publi nent of ownership may lead to suspension of Periodicals authorization. Barr onus Official Contest and Sweep UBL SOFT Т 2d Official U.S. PlayStation Magazine (193) Blood and Gore Violence