50" | f DE TACULAR 50 PLAYSTATION GAMES YOU SHOULD HAVE PLAYED * CELEBRATE 6 YEARS OF PLAYSTATION * 50 PEOPLE WHO CHANGED-YOUR WORLD

I; ZIFF DAVIS М : November E

PlayStation

MAGAZINE 50 lic 12. to go!

Devil Мау бгу Find out more of Snake's secrets 82

PlayStatio

Survival horror with attitude. The coolest PS2 game yet

(NALS % 6; О 9721

GRAND THEFT AUTO д

Find out why Rockstar’ s game will ant you away

SSX Tricky Tekken 4

Lucy Liu and Macy Gray It’s everything bring style to the slopes you hoped it would be. And more

The Getaway The reasons why you haven't seen it yet

Licensed by Sony Computer Entertainment of America. PlayStat ЕЕ Е Ее T

1 1»; Ж. EXCLUSIVE D MOSI! PLAY SPIDER-MAN 2-ENTER: ELECTRO E | | | | ! 16: AND X-MEN: MUTANT ACADEMY 2! | “o E O24 06968, MMI 2

Nov. 2001

p PlayStation.

It's pure speed by any measure. Slip into a Kinetic Suit and feel the intense competition in your fingertips. Scale walls. Cling to ceilings.

Pull off ground and aerial stunts on 12 futuristic tracks. Man and machine are united. Fasten your garter belt. www.scea.com

O TO 60 IN 36-24-36

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Blood and Gore

Violence

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HALF-LIFE IS THE MOST | FRIGHTENING, INTENSE ACTION EXPERIENCE AVAILABLE AND ALSO

INCLUDES HALF-LIFE: DECAY

AN EXCLUSIVE NEW SPLIT-SCREEN COOPERATIVE GAME.

|. "EL i б; Ша EXTRAORDINARY REALISM.

“The ‘best action game ever made’ gets even better on the PS2?"

Electronic Gaming Monthly

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PlayStation

THEMAGAZINE

Editor in Chief John Davison

Managing Editor Gary Steinman

Previews Editor Chris Baker

News Editor Sam Kennedy

Reviews Editor Joe Rybicki

Associate Editor Todd Zuniga

Gossip Columnist Clish MacLaver

Editorial Contributors Zoe Flower, Ravi Hiranand, Ryan Lockhart, Thomas Puha, John Scalzi, Scott Steinberg

Japanese Correspondent Yutaka Ohbuchi European Correspondent Axel Strohm Copy Editor Jennifer Whitesides

DESIGN Senior Art Director Bob Conlon

Art Directors Donna O'Hara, Jim Cordano Illustration Stephen Bliss, Penny Arcade Photography Shuji Kobayashi, Joe Toreno, Michael Sexton, Rockstar

PRODUCTION

Manufacturing Director Carlos Lugo

Senior Production Manager Anne Marie Miguel Assistant Production Manager Teresa Newson Pre-Media Manager Dave McCracken Assistant Pre-Media Manager Mike Vallas

TECHNOLOGY Project Leader Mark LeFebvre Customer Support Analyst Peter Felonk

20 GAME GROUP Vice President Dale Strang Business Director Cathy Bendoff

CIRCULATION

Circulation Director Joan McInerney Circulation Director Shirley Viel

Senior Newsstand Sales Manager Don Galen

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MAGAZINE www.playstationmagazine.com

About our contributors

STEPHEN BLISS

You may have seen our cover artist's work before. He produced the album cover art for Massive Attack V Mad

Car jacking, Italian opera and gangsta rap

We bring you all this, and Professor and has also x John Davison illustrated for GQ, Time more, just from our experi- i

ences with Grand Theft Auto Editor in Се!

and other mags. He's currently designing characters for Disney.

PENNY ARCADE

They make us laugh. And we're betting they'll make you laugh, too. Read the Penny Arcade guys’ strip for the month, then visit their Web site for even more. And don't forget | to order their new book while you're at it.

ZOE FLOWER

Zoe is a multimedia superstar. She works for us, she makes TV shows, she produces rock videos, is an ani- mator and illustrator, she makes very cool Web sites and some- how has time to play games as well.

Ill this month. If you've ever thought that games are just kid stuff, this is certainly proof that the new wave of game design is aiming fairly and ‘squarely at the adult gamer. GTA3 earns its M rating from the ESRB with aplomb, and rightly so. It will no doubt draw attention from “observers” and be declared a disgrace in the news as something that glamorizes violence with its beatings, shootings and firebombings. This isn’t a game that uses shocks to compensate for

www.zoeflower.com www.penny-arcade.com a lack of quality gameplay, though. Sure, the JOHN SCALZI SCOTT STEINBERG content is hardly that of civilized folks, but it's a

game designed to provide a caricature of the mobster way of life. The gang warfare, drug pushing, pimping, driveby-fuelled experience is no more ridiculous than that of an R-rated action flick—which is another form of media that also shouldn't be experienced by minors.

In the past, contentious games have been accused of using controversial themes to com- pensate for inferior storylines, pathetic game- play and cheap thrills. СТАЗ is different. Like the HBO show The Sopranos, this is a quality prod- uct that happens to also have controversial con- tent, not vice-versa.

We've tried our best to convey the way that the game sucks you in and holds your attention, but the best way is to try it out for yourself when the game hits stores in mid-October, with that M rating prominently featured on the box.

Mr. Steinberg writes for Maxim, Playboy, The Source and every other publication Mom warned you about. Hence his privileged and unprecedented access to forbidden territory. See our Project 0 preview for blackmail material.

A writer for the Chicago Sun-Times, the San Diego Tribune, New York City maga- zine and the Fresno Bee, John brings his considerable knowl- edge to our media pages. He also runs the popular www.gamedad.com

SHUJI KOBOYASHI Over the years, Shuji has photographed tons of celebrities and made them look either scary, or cool, or both. He also does a damn fine job with members of the video game com- munity, as ably illus- trated this month.

Www. 7stdesign.com/shuji

P d 4

Video Games Have Ratings, Just Like Movies

Official U.S.

PlayStation Magazine Mission Statement

The Entertainment Software Rating Board provides information about video game content. ESRB ratings are intended as guidelines only; parents should still mon- itor minors’ purchases.

TEEN RATING

Contains Suggestive Themes, Mild Or Strong Language And Animated Violence. Some Parents May Want To Supervise Children Playing Í Rated Games

CONTENT RATED BY ESR

The Official U.S. PlayStation Magazine is the only Sony Computer Entertainment America-licensed magazine and is pub- lished by Davis Media Inc. through an exclusive agreement. As such, the Official 0.5. PlayStation Magazine (OPM) remains

dependent from SCEA, and is a critical, autonomous voice that helps readers get more out of their PlayStation system by delivering the most current, comprehen- sive and candid coverage of PlayStation software and hardware.

MATURE RATING

These Games Contain More Adult Themes, Such As Blood And Gore, Stronger Language And Sexual Themes. Deemed Not Suitable For Those Under 1].

EARLY CHILDHOOD RATING Deemed Suitable For Children 3 Or Older. Products Carrying This Label Have Absolutely No Material That Would Be Considered Inappropriate By Parents,

CONTENT RATED BY ESRB

ADULTS ONLY RATING

The Extreme Of The Ratings, Suitable For Adults Only. Packs Sexual Themes And Extreme Violence. Console Manufacturers Have Yet To Allow

Ап AO-Rated Game.

EVERYONE RATING

The E Replaced The Previous K-A Rating Last Year, Suitable For Kids Ages 6 And Up, E-Reted Games May Contain Minimal Violence Or Crude Language.

EVERYONE ADULTS ONLY

CONTENT RATED BY ESRB

WWW.ESRB.ORG

Official U.S. PlayStation Magazine [ISSN #1094-6683] is published monthly by Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Periodicals Postage Paid at New York, NY 10016 and additional mailing offices. Single-issue rate: $7.99 ($8.99 for October and December]. Subscription Rates: One Year (12 issues and 12 demo discs] $49.97 U.S., $65.97 all other countries. We periodically make lists of our customers available to mailers of goods and services. If you do not wish to receive such mailings, please write to us and include a copy of your mailing label, Subscription Service Questions and Address Changes Write to: Official U.S. PlayStation Magazi loulder, CO 80322-5362. For Subscription Service Inquiries call us at: 800.627.6458 U.S. and Canada, or [303] 604-7445 all other countries. Fax us: 850.683.4094 U.S, and Canada, or 303.604.051 ies. Or visit our subscription Web site at htto://service.playstationmagazine.com. The editors and publishers are not responsible for unso- licited materials. Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in ог introduced into a retrieval system, or transmitted, in any form, or by any means lelectroni cal, photocopying, recording, ог otherwise] without the prior written notice of Ziff Davis Media Inc. Copyright © 2001 Ziff Davis Media. АП Rights Reserved. Reproduction in whole or in part withoi prohibited. For permission to reuse material in this publication or on www.playstationmagazine.com, or to use our logo, contact Ziff Davis Media's Rights and Permissions. Manager: Olga Gonopolsky, Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Tel: 212-503-5438. Fax: 212 503-5420. E-mail: olga, gonopolskyGziffdavis.com. For reprints, contact Reprint Services. at 800-217-7874. TM & © for all other products and the characters contained therein are owned by the respective trademark and copyright holders. All materials in this magazine are subject to change and the publisher assumes no responsibility for such changes. The Canadian GST registration number is 14049 6720 RT. Printed in the USA.

WE KNOW HITZ.

Heads Up. The first adrenaline-style hockey game is here. Only NHU Hitz 20-02 delivers intense action from the NHL's experts of impact. Feel the crushing checks and super-sonic slapshots as eye-popping next-generation graphics bring teams, super-charged players and fantasy arenas to unparalled brilliance. With hits this hard, you won't need a ref to get ejected from the ice.

Q ette ss renee inert ER RMN, С GAME PREVIEW AT WWW.NHLHITZ.MIDWAY.COM `

ТНЕ ОРМ 50 * 122

It's our 50th issue, so here are 50 games you really should have played, and 50 people you really should be aware of. Don't say we don't try to educate you. We

care that much.

In our continuing cover-

Metal Gear Solid 2: mc Sons of liber

J| PLAY SPIDER MAN 2- ENTER: ELECTRO AND X-MEN: MUTANT ACADEMY 2!

GRAND THEFT AUTO III ° 136

Controversial? You bet. But there's a lot more to Rockstar's upcoming gangster title than senseless acts of violence (though they're there if you want them]. There's actually the making of a revolutionary game here, too.

FAME E GAME? SSX:

TRICKY

SSX ТКІСКҮ ° 60

The original was the "killer app" for PS2 a year ago; now EA Sports Big brings us an update to the game. The tracks are cooler, there are more characters, there is a bigger emphasis on tricks, and the soundtrack gets funked up to the max.

age of this amazing game, we offer stealth tactics on how to free up some time for the week it comes out.

SPIN

34 Тһе ОРМ 50 Learn about the 50 most influential people in the world of PlayStation, and read our picks for the 50 best games for the PS one.

56 Calendar 56 Soul Calibur 2

See the sequel to one of the best fighters, ever.

SSX Tricky:

The Fame Game Learn about the many celebrities involved in this hot sequel

Only in Japan Football Roundup

Watch this year's lineup of pigskin titles duke it out on the gridiron,

Dissecting Dante Learn just what makes Capcom's newest action hero so damn cool.

Ай е

PSAT

www.THPS3.com We go head-to-head with the Neversoft boys in Tony Hawk 3...online!

Dream Cast

Eye on London What happened—if any- thing—at this year's ECTS?

PlayStation: Year 1 This ongoing series traces the history of the PS. This

month: The Beginning.

False Starts

Exclusivo! Just what does it mean to

say a game is “exclusive” to a given platform? What you read may surpi you Clish MacLaver CD Reviews

DVD Reviews

Hollywood Banter Top 10 Charts

REGULAR Damn front fasteners, 82 BITS

Demo Disc ° 14 Spider-Man, Spider-Man, does whatever a spider can. And the X-Men. And some other stuff.

Input ° 24

Let us know your thoughts. Write us at our usual address, or send us e-mail at 0PM(gziffdavis.com.

Spin ° 34

It's issue 50! So that gives us ample excuse for producing lists comprised of 50 things.

Top Secrets * 142

Tricks for all the biggest-selling games, including the coolest GT3 trick you'll ever see.

Mawson wo roud 00

y

PREVIEWS

PLAYSTATION 2 Асе Combat 04 Akira Psychoball. Baldur's Gate: Dark Alliance112 Blood Omen 2. Burnout . Defender Deus Ex: The Conspirac’ Driven E.T.: Return/Green Planet

RPG Maker..

Soul Reaver 2. Splashdown .

Test Drive . The Thing...

ESPN Int'l Winter Game: Tiny Toons.

FIFA 2002...

Final Fantasy X

Frequency.. World of Outlaws ..

Harvest Moon: WWF SmackDown! J

Jak and Daxter.

James Bond 007 i PS one

Kingdom Hearts Dragon Warrior IV Maximo..... E.T.: Interplanetary Adv. Metal Gear Solid Harry Potter

Mortal Kombat. Mega Мап X 31 Moto GP 2 Monsters, Inc. КЕП Mxrider . Razor Racing .132

NASCAR Thunder Project 0... Rayman Aren:

бурһоп Filter The Weakest Link Aa

REVIEWS

STATION 2 Thunder ....................152 Casper Spirit Dimensions Еу

Gadget Racers.. Extreme 6 III Kinetica Ico ..... Monster Rancher 3...... NFL Quarterback Club 2002 160 NHL 2002. 6 rtal Вип! Silent Hill.

Е Chronicles Crossroad Crisis МВА Shootout 201 One Piece Mansion

' Spider-Man 2-Enter: Electro .168

oons: Plucky's Adv. len: Mutant Academy

Honey, your bra strap is showing, 136

DEMO OISE

Marvel-o Demos!

This month you get not one but two demos of highly anticipated sequels to superhero hits on the PS one. Spider-Man 2 leads off our demo disc, fol- lowed by X-Men: Mutant Academy 2—both of which

we're reviewing this issue. We’ five classic demos to go along

one games feature. And topping it all off, we've got two tasty video previews for a pair of hot holiday releases: Dragon Warrior VII and Syphon Filter 3. Oh yeah—we can't forget about Barbie Explorer!

Did you buy а copy of our magazine that did not contain a demo CD? Simply send the receipt in an envelope marked "OPM Replacement Disc” to the address below with the name and address of the store plus your phone number and address and we'll send you the disc. Make sure you specify which month the corresponding disc belongs to in order to ensure you get the right one.

‘Also, if you have a malfunctioning or non- ‘working demo disc, call SCEA at 1-800-345- ‘SONY. They will provide instructions to obtain repair or replacement services.

Sony Computer Entertainment America (SCEA) warrants to the original purchaser of the Official US. PlayStation Magazine that the demo disc included is free from defects in material and workmanship for a period of ninety (90) days from the date of purchase. $СЕА agrees for a period of ninety (90) days to either repair or replace, at its option, the

DISC PROBLEMS?

ve also assembled with the top 50 PS

Spider-Man 2 Your friendly neighborhood Spider-Man returns to pop a Sticky cap in the baddies' col- lective asses.

X-Men:

Mutant Academy 2 Excelsior! This hot-looking fighter returns for a bigger, badder, bet- ter run in the rung.

Barbie Explorer

This season Barbie is sporting a trendy safari bucket hat with matching khakis, set off perfectly by a jaunty leather adventure belt.

CLASSIC DEMO Crash Bandicoot: WARPED

This is the best of the series, and judging by what we've seen of the PS2 version, might still be.

SCEA product. You must call 1-800345-SONY to receive instructions to obtain repair/replace- ment services,

This warranty shall not be applicable and shall. be void if the defect in the SCEA product has. arisen through abuse, unreasonable use, mis- treatment, neglect or breakage during ship- ment. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REP- RESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIG- ATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MER- CHANTABILITY AND FITNESS FOR A PAR- TICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SCEA BE. LIABLE FOR INCIDENTAL OR CONSEQUEN- TIAL DAMAGES RESULTING FROM POSSES-

- SION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.

Official U.S. PlayStation Magazine

Some states do not allow limitations as to how long an implied warranty lasts and/or exclu- sions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

ОРМ Demo Disc is published monthly by Sony ‘Computer Entertainment America Inc, 919 E. Hillsdale Drive, Foster City, CA 94404. All titles shown herein are trademarks of and copyrights of their respective publishers and/or their licensors. See individual screens for details, ©2000 Sony Computer Entertainment America Inc.

Please submit all related demo disc inquiries to: OPM Demo Disc, Inquiries, 919 E. Hillsdale Drive, Foster City, CA 94404

Spyro: Year of the Dragon

If you haven't spent time with this ultra-cute platformer, you

owe it to yourself to check it out.

CLASSIC DEMO Twisted Metal 2

ТМ1 might have been the real

| start of it all, but TM2 is what | caused the genre to explode.

CLASSIC DEMO

Syphon Filter 2

A little bit of Tomb Raider, a little bit of Metal Gear Solid, a whole lot of ass-kickin’.

CLASSIC DEMO Tekken 3

And speaking of ass-kickin'— here's arguably the greatest fighter to ever grace the PS one.

DEMO DISC PRODUCERS 30 ARTISTS

Gary Barth Jason Robinson Manuel Sousa Philip Williamson Michael Tyau PRODUCER MARKETING TEAM Jessi Harrison Shelley Ashitomi PRESIDENT

Jesse Caid Katherine Williams Sarai Sequeira TECHNICAL DIRECTOR Kim Yuen Tim Edwards EXECUTIVE PRODUCER CD ANIMATION Andrew House INTRODUCTION BY MUSIC COMPOSITION Secret Weapon Nathan Brenholdt PRINCIPALS

Ashif Hakik ‘Wes Harris FORMAT QA Ryan Ramirez

Sam Bradley 3D ANIMATORS DeMarlo King Jamie Chu ACCOUNT COORDINATOR JonJay Montemayor Eric Ippolito Bryan Poon PROGRAMMING AND ‘SPECIAL THANKS INTERFACE ARTWORK BY Тот Gillan LIFELIKE PRODUCTIONS, Gerald Martin

INC. Jim Williams.

LEAD PROGRAMMER. Steve Williams. William Воһап

Z —2) ZIFF DAVIS MEDIA

ZIFF DAVIS PUBLISHING ING. Acting Chairman and СЕ0............................. Avy H. Stein Chief Operating Officer and Senior Executive Vice President .................. 1 Tom McGrade

President, Business Media Al Perlman

Executive Vice President and Publishing Director .......... Peter Longo (Business Media)

Executive Vice President and Editorial Director . + Michael J. Miller

(Editor-in-Chief, PC Magazine)

Senior Vice President, Business Development ......... | Beth-Ann Eason (Business Media) Senior Vice President (Circulation) ..................... Charles Mast Senior Vice President and Publishing Director ........... 1 Mitchell York (Business Media)

Vice President (Corporate Sales) . . Кеп Beach Vice President (Editor, eWEEK) . . „John Dodge

Vice; President... cs TET AR AAE T., 6. Barry Golson (Editor-in-Chief, Yahoo! Internet Life)

Vice President (Chief Information Officer) . .

Vice President * (Marketing, Integrated Solutions).

Vice President (Editor-in-Chief, eWEEK) Vice President (Technology) . ill Machrone Vice President (Controller) . David Mullen Nice President т СИ Michael Perkowski

«Kim Hoover Charles Lee

„Eric Lundquist

Vice President (Marketing, Business Media) . Tonia E. Ries Vice President (General Counsel) Carolyn Schurr Levin Vice Presidento ЕКОО БОСА АУ БЕКЕТКЕ RAN Dan Schwartz (Publisher, e Davis SMART BUSINESS)

Vice President. „Sloan Seymour (Publishing Dire

Vice President (Editorial Development) .......... Тот Steinert-Threlkeld Vice President (Game Group) .......................... Dale Strang Vice prasidest L... E u... от ES .Stephen Veith (Publisher, % Insight)

Vice President (Events) ...............................4 Scott Wolf President and Chief Internet Officer .............. „Wenda Harris Millard Ziff Davis Media

Vice President, Marketing . + Aimee D. Levine

Vice President, Operations and Product Management . . . . . .Paul S. Mealey

Vice President, Audience Development ................ Stephen Sutton Vice President, Advertising Sales ...................... Jason Young Chief Technology 0Оїсег............................ „Alan Bourassa Managing Director, Business Development ............ Greg M. Schwartz ZIFF DAVIS MEDIA INC.

Acting Chairman and СЕ0............................. „Avy H. Stein Chief Operating Officer... 5 Tom McGrade and Senior Executive Vice President

President, Business Media ............................. Al Perlman ШЕ onean and President ............. Wenda Harris Millard Executive Vice President and General Manager .........1 Mark Van Name eTesting Labs

Vice President and General Counsel .............. Carolyn Schurr Levin Vice President and Controller .........................| David Mullen Vice President and Chief Information Officer .............. Kim Hoover Director, Communications .........................! Elizabeth Estroff Director, International ............................ Christin Lawson Director, Creative $егүїсе$........................... Bobby Sutton Director, Business (Business Media) ................... John Dennehy

Directors, Manufacturing (Business Media) „Rhett Hall, Carlos Lugo

Director, Design (Business Media) Publishing Strategist

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PlayStation.

s, Inc. All rights reserved. Infogrames and the Infogrames logo are the trademarks of PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer ~ All other trademarks and trade names are the property of their respective owners.

Infogrames Entertainment S.A. SEA-DOO, XP, RX, SPX, LRV, and Rotax are trademarks of Bombardier Inc. or its subsidiaries, used under license to Infogrames, Inc. GTX is a trademark of Castrol Limited, used under license Entertainment Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation’2 computer entertainment system. The ratings icon is a trademark of the Interactive Digital Software Association

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SEGAÍs registered in the US is a registered trademark о!

'eamcast logo age Station" and the SP

. PlayStation.O `

š ее ~ Án epic adventure ж; с awatts you...

А New World.

elcome to a world unlike anything you've experienced before. One where your every footstep could have an

effect on the balance of nature one where

creatures live and breathe around you. A world where animals have thoughts, feelings and personalities that you must learn to understand and influence. А world where lush, lavish meadowlands are as commonplace as dark, eerie towns. A world where a working food chain is in order and you're in the

middle of it

А New Hero.

ever before has a videogame offered such depth andinnovation.

Herdy Gerdy's marathon adventure features unique gameplay

dynamies that are integrated within a vibrant world with its own delicately balanced eco-system and a rather unusual population. Herdy Gerdy's gameplay structure is based upon the reactions of the island's inhabitants to their environment and to one another. These reactions are numerous in their diversity. triggering a series of unpredictable and often amusing events! In order to become victorious, the player must learn exactly

what makes each animal tick, what they are afraid of, what they are physically capable of and ultimately how best to contain them in safety.

Gerdy cannot rely solely on his herding skills to manage the local

wildlife mon his travels he'll meet characters that may offer advice or even give him herding tools to make his task easier.

For example. the flute can be used to charm creatures and lead

them in a Pied Piper Style dance across the terrain, and the herding stick’s tinkling bells draw animals toward it like a

magnet. As he journeys across the island, Gerdy will

p also obtain new items of clothing that in turn bring new

b es such as jumping. swimming, climbing and

increased strength to move heavy obj ects.

In Stores

Febru ary 2002

“ап amazing-looking thinking-

man's game." =

Er A

`. 9 bus One of the most beautiful

games to ever grace a console...

and it’s got depth to match its ГЫ М ^

graphics.”

“This non-violent game is brimming with originality and innovation, and showcases some of the most fluid animation ever

seen in a video game.

“What a gorgeous game this is! Bearing a beautiful pastoral aesthetic bathed in a surreal, fairy-tale fantasy,

Herdy Gerdy is a delight to look at.”

`"...one of PS9` s truly next-generation

games."

"Every element in the game from the largest hill to the smallest

individual flower is indi-

vidually modeled, and the

attention to detail is exqui-

site.

“the game is highly innova- tive; it's also one of the most impressive docking videogames ever devel-

oped.. period.

EIDOS ль»

Games WiTH CHARACTER

HerdyGerdyGame.com

EVERYONE

Herdy Gerdy, Core Design, Core, the Core logo and related characters are all trademarks of Core Design, Ltd. ©2001 Core Design, Limited. Developed by Core Design. Published by Eidos Interactive. Eidos, Eidos Interactive, and the Eidos Interactive logo are all registered trademarks of Eidos Interactive, Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trade- mark of the Interactive Digital Software Association. All rights reserved.

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Night! & 02000, 2001 Namco/Sega WOW Entertainment, All Rights Reserved. QUNCON'" & 1996 Namco Ltd. All Rights Reserved. GUNCON'N 2 & ©2000 Namco Lid., АН Rights Reserved. л“ and the “PS? Family logo are registered trademarks of Sony Computer Entertaiment Inc, The ratings icon is a registered trademark of the Interactive Digital Software Association. pA SENA + у

Think you һауе what it takes to write the Letter of the Month? Send us your video game

expositions and you could win the official OPM

Box of Joy.

We pack our Box of Joy with an assortment of

nifty goodies

from all your favorite software companies.

CONTACT OPM snail mail PlayStation Magazine

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e-mail ` opm(üziffdavis.com and check

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If you need to reach us now 630.382.9010

DONT ISS GUT! PU

PlayStatioñ

NFL2K2.-

Frustrated Gamer

Hello, fine gamers at 0PM. 1 hope you are

all well, for | am not. | consider myself a

hardcore gamer. | love obscure titles and

old-school gaming. But recently | have been

extremely frustrated with the video game

society today—so frustrated that | have

compiled a list cleverly titled "Тһе 10 Most

Frustrating Things About Video Games.”

Here it is:

10. When a game is so short it lasts all but Quake III's load times.

9. When a crash during an extreme-sports game takes forever to recover from.

8. When a game is so $%!#ing difficult that even unlimited continues can't help.

7. When a game's box art is the only redeem- ing quality.

6. When conversions from lesser systems are full of glitches and bugs.

5. When people are buying great games only for the demos they come with.

4. When the Army Men series is more popular than Final Fantasy!

3. When only one DDR game is released here.

2. When the GT Force wheel is a "Limited Issue."

1. When two frickin' Spec Ops games are in the Top 10! Thank you for listening to my ranting. | bid

you good day.

EvilAlfie@aol.com

But Isn't the World Flat?

| have found an error in Final Fantasy VII, FFVIII, FFIX and probably a few other games. On the world map, going off the top edge brings you to the bottorn, and going off the left side brings you to the right [and vice versa]. At some point in each of those three games, the world you're traveling through is Shown as a sphere. But that's impossible, given the way the world map is. If you take a piece of paper and make two of the opposite edges meet, then wrap the resulting cylinder around to make the other two edges meet, you would find that the worlds in FFVII-IX are shaped like...donuts. Do you think Squaresoft will ever fix this?

Cotira569@AOL.com

Someone's got waaaaay too much time on his hands!

your September 2001 issue.

l first learned about this game when | pu! Summer 2001 Jampack and played the limite: through. | have to say | can't agree more with comment on the game. | have been trying it will be released, but most magazines don’ any release chart.

This game is about intuition and heart. I've k winner ever since my wife was glued to the

when the game with “the little boy and the lad As a past game artist [and current featur

art, both visually and emotionally, yet | strength is also in the subtle way it handles Yorda doesn't just run to Ico when he holds ош calls. Yorda urgently comes running when Ісі

ship between them and indeed the whole game become more complete with this fact. They need each other protective way. [Perhaps this was a gem you were holding back for our delight!)

Regardless, thanks for having the guts to put Ico on the cover and for putting the game into the hands of prospec- tive players on the November PS2 Demo DVD. 1 just ho

game players out there take the time to let themselves be |

drawn in. Wes Burian wburian(dpacbell.net

Ico really is a special kind of game, isn't it? You're right that the marketing surrounding Ico has been a bit quiet, but lately the game has been building up some healthy word-of-mouth buzz. As for the theory that Yorda is blind, well, it's just a theory. We didn't mention it in the feature because that thought never crossed our minds. Shortly after the September

issue came out, though, this “blind” theory began circulating `

around the Web. All of us here who've played the game don't really think that theory holds up. But it does point to y: another neat thing about Ico: You can add such a variety of dif- ferent perspectives and interpretations to the game. So let's hear some of your theories—tell us what you think is reall) going on in Ico. Send your e-mails to opm(aziffdavis.com, ani mark the subject line ICO IMPRESSIONS.

у Dare You Give Me

2 Disc!

Ima college student. | have little money to spend. | have a PS one, but no PS2. Now you can see my predicament when | spend so much money on a magazine (which | honestly enjoy] just to get a frisbee to go along with it every other month. | thought this was the Official U.S. PlayStation Magazine, not the Official U.S, PlayStation Magazine and Worthless PS2 Frisbee Every Other Month for Those Who Have Car, Apartment and Tuition Payments and Can't Afford а PS2. Compromise time: Why don't you guys make two magazines—one for the PS one and another for the PS2? I'm sure you auys would be rollin’ in the dough then, and making me...er, other people happy. FuManChu1138(cvaol.com

Whoa. You've got a car and an apartment?! Then you're already better off than us poor OPM editors! Look, here's the deal: We're a PlayStation mag, meaning we focus on all things PlayStation. Having two separate mags doesn't make sense, since there isn't much PS one material to cover anymore. It may sound harsh, but it's time to face up to the simple fact that developers have severely scaled back their PS one production, leaving only a handful of games for us to cover. That's why we've decided to roll out a PS2 disc every other month—so we can he sure to have something for everyone. PS one-only owners can still enjoy our demos in the other half of the year, and can be assured that those six discs will contain the very best of what's left out there.

| just got done playing NASCAR. Rumble for about the millionth time, and | was just think- ing: Why haven't | seen a second NASCAR Rumble? | know that a sequel would look great on a PS2, or since | don't have one, how about on the PS one? If you know anything about a second NASCAR Rumble, then please tell me whatever you know.

Mathew Ballard

bigamer24{@yahoo.com

Get yourself a PS2 already, then pick up a copy of Rumble Racing. It's basically the sequel to NASCAR Rumble, only without the license. We loved it, awarding it a healthy 4.5 rating in our June issue.

Official U S. PlayStation Малл (25)

SAUE $5!

on any* EA SPORTS” 2002 game Tor the PlayStation®2 computer entertainment system or PC.

ТО ORDER: go online to www.eastore.ea.com and keyword "CORNNUTS*. If you prefer to order by phone, call 1-877-EA GAMES (1-877-324-2637). Please mention savings code "CORNNUTS" to qualify for this exclusive savings offer.

“Agptcatso on games tor ho PayStaon?2 computer епик systom and PC oniy: Та otor is ‘rcs to EA com and cannot ba conned win any ona ofar Suet 1o change ало noten, "ha otr vain tw US and Canada oniy and expres on 3/31/02. Sog and appicai sales tax adonat Обу d were pronese reste

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OFFICIAL RULES

NO PURCHASE NECESSARY. Open only to legal UIS. residents. Game void in Puerto Rico and where prohibited by law. Game starts on or about September 15, 2001 and ends on December 17, 201. бале pieces may be found printed inside specialy marked 17 ounce, 4 ounce and ounce packages of Coruts Original Favor, Corus Barbecue Flavor, and Commis Ranch Pavor. If you find a winning сапе piece printed inside a specialy marked package, you win the prae indicated thereon, subject to verification. Monewinning specially marked packages will not contain a game piece/message. ALTERNATE METHOD OF PARTICIPATION. To participat jase al he same odds of Winning, handprint your rame, complete address, date obi phone number on a postcard and mai to: Сатти Get In The Game Game Piece, PO. Вох 5551, Maple Plan, MN 55593-5551. An independent judging organizat ү for you and noliy you by пай ONLY i you are а winner, Requests must be postmarked by December 17, 200, and received by December 26, 2001. No mechanical reproductions or photocopies of requests wil be accepted, One game play by judges per request: one request per outer ming envelope. PRIZE CLAIMS. Grand Prize Winner Type or print loving information on a 336 cadlpaper: your name, comple date of bith, and day ime hone number, then тай the 335 card/paper along wih original game piece to: "Cornus Get In The бөле” Prize Claims, PO. Box 27172, Golden Valley, MN 55427-0172. Grand Prize claim must be mailed receipt requested) and received by December 26, 2001, First Prize Winners: Type or print on a 315 cardi paper the same information as for а grand prize cuim and mai dong with original game piece c "отим Get In The Gams” Prize Сат, PO. Box 6806P, Maple Plain, MN 55599- @%. Retain a photocopy of your game piece for your records. Al pre claims must be by December 26, 2001. Upon verification, winners will be oti by тай. Second Prize Winners: Redeem ‘coupon t str, subject to restrictions stated thereon. Coupons may not be mailed by winners for redemption. PRIZESIAPPROXIMATE RETAIL VALUE (ARVODDS OF WINNING. Grand: (1) 3 day2 ight tip for winner and one quet to an Electronic Arts Studio and the opportunity for the vines likeness o be digitized for use in an EA SPORIS video game in January 2002, he actual video game to be determined at the sole discretion of Sponsor, Trip consists of: round-trip coach air transportation for Winner and one (1) quest rom commercial airport pear winner's residence to an Electronic AnS Studio; 3 day 0 night hote accommodations (one room, double occupancy), 51,10 spending money awarded in the form of a check and tree day car rental. The precise date, location and actual time of the vil be verifed with winners at a later date. The final Studio destination is to be determined at the iscretion of Electronic Arts and is contingent оп Studio avallabiity and scheduling. Winner and guest must travel in January 2002 as specified by Sponsor, A Saturday night stay is required, (ARV) So" Ods ot wining Grand Pras 1124408 Pil Prie: (100) EA SPORIS" Suet 202 video game. (ARV) $49.95 each. Odds of winning a frst prie, 19339. Second Prize: (10000) Coupon ^v inside of package that is redeemable for a free 1702 bag of Сот. (ARV) $70 each. Odds of wining a second prize, 1:94. ARV of all prizes, $125,050. Approximately 9338 976 specialy marked packages wil be distributed. Unclaimed prizes will NOT be awarded, Grand Prize winner is solely responsible for all expenses not Specticaly зе orn herein including, but not ited to, meals, grates, alcohol and any other incidentals. Prize wil be awarded by тай ater verification. Car rental component of prize is conditioned on winner and f winner is a minor, he winners parent or legal guardian, complying with terms and conditions of the rental car companys standard car rental agreement. Winner ang guest fay. ! Grand Prize winner cannot accept or ule the prize on d. For Grand Prize, scanning of wine liy including but not limited to production exigencies and production schedule for the EA SPORTS™ video game, Entrant understands and agrees that tt hehe is verified as being the Grand Prize winner. (a) that while the Sponsor and Electronic Ats wil attempt to сал his/her likeness into the EA SPORTS" video game, it is possible dhat despite the боп of Sponsor and Electronic Ms ser likeness wil NOT be included in the EA SPORTS" vi game; and (5) if ister likeness 1 scanned into an ҒА SPORTS™ video game, Sponsor, Electronic Aris (ог their respective agencies) тау ater, edit or modify his/her likeness as Sponsor and or Electronic As See fitin the sole discretion of either party and stil identity the scanned image as being a representation of the Grand Prize winner, without further notice to (or approval of) himher; and (c) that if, for any reason, his/her likeness 15 NOT scanned into the ER SPORTS" video game, the various other components of the Grand Prize as set forth above shall constitute Sponsor's sol abiiy to winner, Grand Prize winner, and if Grand Prize winner В a minor, the parents or legal guardian, vil be required to sign an Абай ot ЕЙ, Liabilty Release, and a Publicity Release (where legal), to be retuned within 5 буз of receipt of prize notification. |! Grand Prize winner is a minor, parent or legal guardian must accompany minor on the trip. Winner's guest must execute a Release ol Laity and a Publicity Release (where legal) prior to issuance of travel documents. In the event of noncompliance wth the requirements, prize may be forfeited, IE prize/prize notification is reed as undeliverable, such prize wil be forfeited, И guest of Grand Prize winner В a minor, guess parent or legal guardian must sign release for guest and Quests parent or legal guardian must accompany guest on prize tip. Prizes are not transferable. No prize substitution or cash equivalent of prize except at sole discretion of Sponsor, for a prize of equal or greater value, due to unavaiabity of prize for any reason. Winners are solely responsible for any state, local andlor federal taxes on prize. VERIFICATION. AI game pieces are subject to verification. Game piecas are void and vil be rejected if not obtained through authorized, legitimate hannes or if any part is ilegible, mutilated, altered, counterfeited or tampered wi in any vay or i materials contain printing, production, typographical, mechanical or any other errors. IE through printing ar production errors or or any other reason, more game pieces or winning game pieces than indicated in ‘these Oficial Rules are printed, distributed or redeemed in the frst or Grand Prize category, fhe actual number of winners in such pra category wil be selected in a random drawing from among al ege prae claims received for such prize category. Only һе prizes in the quantities set forth in these Offcial Rules wil be available to be won in һе Game, Алу attempt to defraud Nabisco nc. or the oficia judging agency in any way wil be prosecuted to the fles extent of th law, and persons attempting same wil be disqualified. ELIGIBILITY. Subject to all applicable federal and state laws and regulations. The following categories of persons are not ебе to enter or win: employees of Nabisco, nc. 15 advertising and promotion agencies, Gage Marketing Group, Electronic Arts their respective parent companies, afte, retailers, subsidiaries, sales representatives and distributors, and their immediate families (parent, children, siblings, spouse) and those living in the same household as such individuals (uhether related or по), CONDITIONS OF PARTICIPATION. Game is subject to al applicable federal, state nd local laws and regulations, Ву participating, participants agree to abide by and be bound by the Oficial Rules and all decisions of the judges, wich are final and binding in all respects. Submission ol game materials including but not тед to prize claims is the sole responsi of the participant. Sponso, Sponsors agencies and Electronic Arts are not response for lale, lost, misdirected, damaged, iege, delayed, destroyed, incomplete or postage due ma, requests or prize clams. All game mates submited became the sole property of the Sponsor and wil not be ете. Game pieces andor prizes may not be assigned or transferred, Unclaimed praes wil nol be awarded. RELEASES. By participating, із agree to sat and hold harmless Nabisco, Ine. (Sponsor), Gage Marketing б Aris, el arent companies, айас and subsidiaries, and tec, sien, apn and employees ol any al he above от any and all liability, tss or damage сате wih respect a all aspects o the Game andor Ihe awarding, recip, псе, possession or use/misase of any prize. а Lari и

y the Spo likeness into ап EA SPORTS" vi

ame or Sponsor, and grant to Sponsor any and all rights to said

prohibited by law. Upon wine utter agrees п crm п wig l epi ese rais. WIS LSTI0FHUNL RULES. For the names of Gand and Fust prize winners, end a se-atresse, stamped envelope by December 26, 001 to: ‘Comnuts Get In The бате Winners List, P. Box 5558W, Маре Piin, MN

28, 2001 to: Сотиз Get In The бат 1 Sponsored by Nabisco Inc., 7 Sivan Way, Parsippany, New jersey 07054-0304. ЕА SPORIS and the EA SPORIS logo are trademarks or registered trademarks of Electronic Ats к. in the US. and Гог other countries. EA SPORTS" is an Electronic Arts™ brand, Al other trademarks are the property of their respective owners. © 2001 KF Holdings

HITS

WHY PICK

ON WHO?

OK, who called Dr. Who too stu- pid for a video game? (“It would take far too many polygons to ren- der something that stupid.” October 2001.)

I must take issue for two reasons:

1)

Гат а stout

Whovian. 2] No justification was given for the comment.

Tony Pecchia

Whovill don't all Whovians

still live in the

tuned out the first few

BARBIE PINK Do you hate Barbie? For the life of me, I just can't remember if you ever reviewed a Barbie game. Christina Knight

ntonio, Tex

bled upon th

pl

ju:

tle fact while

ay

t what the

Gun Con

| was reading the preview for Time Crisis 2 when | came across the picture of the Guncon2. | was amazed at how cool it looked until | actually read the caption, which stated that only the Japanese version will be the sleek-looking black gun. Instead, the U.S. gets a cheesy orange-colored gun, just in case a large black handgun made out of plas- tic with a cord poking out of the bottom might give today's youth bad ideas. What terrible horrors would be unleashed if a kid brought а lightgun to school one day?

“Elliott D."

ejdoo(ücrackdealer.com

We're not sure what the problem is here. Yes, the Japanese Guncon2 is more realistic than our orange one, but who cares? How cool do you need to look when you're sitting in your living room, blasting away? Really, now, you're not gonna land yourself a hot girlfriend with either version of the Guncon2.

Craving Romance

l am in the Navy, currently forward deployed on the USS Kitty Hawk in Yokosuka, Japan. | haven't yet purchased a PS2 for many rea- sons—one is that | love wargames and the only thing that's piqued my interest so far is Kessen. Recently while | was out in Yokohama with my Japanese girlfriend (it helps when you can't read the game titles!) І saw a new edition of one of my favorite series of games, Romance of the Three Kingdoms 7. | know that these games aren't exactly hot sellers, but | was wondering: 15 there any chance that it's going to be released in the States?

Aviation Electrician's Mate Third Class Petty Officer (cool, huh?) Scott Hogan AEAAHOGAN(kitty-hawk.navy.mil

A bit of an offbeat request, but who are we to refuse an Aviation Electrician's Mate (hang on...gotta catch our breath) Third Class Petty Officer? So here's the scoop: According to our source at Koei, Romance 7 is indeed headed to the States sometime in February or March next year. It'll only be on the PS2, so it looks like you're gonna have to finally buy one.

Screen Caption Contest

QUESTION ОЕ THE MOMENT

This month you: ld e Ў it bothers you that so many of this _ holiday's big ı leases аге M-rated | 5. Next month, we want to know which major holiday release | you'd | buy {along with your reasons | why) if you could only buy one game. us at 0! ‚сот. M. rk yo r notes HOLIDAY.

ко dt: doesn! bother at all that alot

t give the lot of choice Al

Nintendo-style r marketin ТЕ gaming community needs more Шш like eon and such, | К, istal.com 5526

Every month we гип а ріс, and it's your job to come up with а witty caption. E-mail your captions to OPM@2ziffdavis.com and mark the subject CAPTION CONTEST. The new pic-

ture, from Spider-Man 2, should be easy enough.

WINNER!

Poor little Timmy will never again ask where babies come from. the_handicapped_hero@yahoo.com

CAPTION THIS

Think of something that'll spin a sticky web of humor and you could be a winner.

GEV WAGLVLZLED INTO АМ EA SPORTS VIDEO CAME’

GRAND) PRIZE: Fly to an Electronic Arts™ studio and have your image appear in the game.

1,000 FIRST PRIZES: An EA SPORTS" 2002 Supercross video game. Look for specially-marked packages for your chance to win!

www.cornnuts.com www.easports.com

©2001 KF Holdings: EA SPORTS™ and the EA SPORTS™ logo are trademarks or registered trademarks of Electronic Arts Inc, in the U.S. and/or other countries.

PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer inment Inc. The ratings icon ia a trademark of the Interactive Digital Software ‘Association, DMA design and the DMA Design logo are trademarks of Take-Two RATING PENDING 2 the Re g

Visit www.esrb.org or call 1-800-771-3772 for more info.

EET

, living or dead, 7 ba inferred. Any resemblance із coincidental. The makers ond io fay endorse, condone or encourage this

PlayStation.e

ROCKSTAR PRESENTS A DMA GAME

"ONE ағ PLAYSTATION®2'S MUST HAVE GAMES OF THIS YEAR" - PSEZ

"FRANKLY THERE AREN'T ANY OTHER TITLES LIKE IT OUT THERE. EVEN IF THERE WERE, | HAVE A FEELING THEY COULDNT EVEN BEGIN TO COMPETE - PSM

"GRAND THEFT AUTO 3 EXPANDS THE VERY IDEA ОҒ WHAT A GAME HAS TRADITIONALLY BEEN" - IGN.COM

COMING OCTOBER 2001

WWW. ROGKSTARGAMES.COM/GRANDTHEFTAUTOS

тенни тентитет

ъ= 2 ы”; EM

»--- Burn rubber in 9 elite vehicles from the world's premier car manufacturers or design, build, and race a supercar your own creation. »--- Go for victory in full-throttle, single-player and two-player, head-to-head racing, featuring in-car and multiple-angle chase perspectives.

»--- Race the streets in 23 interactive courses, all with alternate routes and shortcuts, in 7 cities, from London to Los Angeles and Rome.

520 ШЕ

CUSTOMIZE YOUR OUN

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ge 4“ mE E > a з

»--- Build a dream machine in the Steve Saleen™ Styling Studio, choosing its features and morphing its style for maximum performance.

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| | | | Saleen | бо SN | Callaway Fioravanti | Zonda | Vision Industries Bertone Rinspeed Pontiac 57 | ps | СІР FIDO | Га = | СТЕК K/2 Pickster E-Go Rocket" Concept GTO | | | ВЕРЕ Kas = E > | EVERYONE ===

Visit ww.esrb.org or call 1-800-771-3772

PlayStation.e

for more info.

Ë

07

| | | | |

© 2001 Activision, inc. and its affiliates, Published and distributed by Activision Publishing, Inc. Activision is а registered trademark and Supercar Street Challenge is a trademark of Activision, Inc. and its affiliates. All rights reserved. Approved and Licensed Product of Group Lotus ріс. The Pontiac Concept GTO and the GM Official Licensed Product logo are General Motors trademarks used under license to Activision, Inc. The Saleen 57 and the Saleen logos are trademarks of Saleen Inc. Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. All rights reserved, The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the property of their respective owners.

ACTIVISION.

activision.com

j GCAPCOM CO., LTD. 2001 @CAPCOM U.S.A., ING ITS RESERVED. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD, DEVIL MAY GRY is a trademark of CAPCOM CO., LT

"M a

š En AGO, IN THE DARKEST REACHES OF HELL, A DEMON SWORDSMAN NAMED SPARDA NW an ИТШ ТИЕТ THE HUMAN WORLD FROM DAMNATION. 2000 YEARS LATER, ~-

A SHADOWY FIGURE NAMED DANTE FINDS CLUES THAT THE DEVIL WILL RISE UP AGAIN. SOMEWHERE BETWEEN A MAN AND A DEMON LIES OUR ONLY HOPE FOR SALVATION.

d j I NH беу * FROM THE CREATORS OF “RESIDENT EVIL ең у. | DEVILMAYCRY.COM AS ° S e. f Га - і

PlayStation" and the "PS" Family |

ТП

tered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.

INSIDE SPIN 56

Soul Calibur 2

Screens and first info on the sequel to one of the best fighting games ever.

60

Gettin’ Tricky With It

The celebs have lined up to provide their vocal talent for SSX Tricky.

62

Football Fever We break down the best and worst of this season's pigskin games.

64

Dissecting Dante

An inside look at the

new King of Cool, Devil May Сгу'ѕ Dante.

68

Online Hawk We met up with Neversoft to play Tony Hawk’s Pro Skater 3 online.

72

PS Year One

The first in a six-part series chronicling the history of the PlayStation

76

Redefining “Exclusive”

Worried that you're gonna miss out on some big games? Think again...

82

Media Roundup DVD reviews, movie news, book reviews and more!

hideo kojima shinji mikami

(34) Official U.S. PlayStation Magazine к

a

К. Kutaragi. А пате that was virtually unknown six years адо, Twisted Metal.

Another name that no one at that time had ever heard of. But today these names, along with those of plenty of other games and game creators, are commonplace. In the past 50 issues of this magazine, the PlayStation has introduced us to a new whole generation of video games апа the stars who create them. To commemorate this, OPM has come up with a showcase of PlayStation's most important games and faces—50 must-own PS one titles and 50 of the people who make all these games possible. In selecting which people to highlight, we've looked not only at the folks who've helped define the PlayStation in the past, but also the people who will help shape the games of tomorrow. And while there are no doubt plenty of others deserving recognition who didn't make the cut, we're pretty confident

in our selection of 50 names that you, as a PlayStation gamer, should be aware of.

| 1

x 12

E

Discovery Lies Within.

Contre] your with li

Ubi Soft

www.ubisoft.com

PlayStation.e boy

Ф Dragon's Teeth Punch [e] of Healing

“= Explore еріс landscapes d Play with a friend- in a seamless fantasy realm. 2 players can control multiple party members.

Take on the role of Jarik, a young warrior who must embark on a quest to | unravel the mystery behind his shattered realm. Gather your heroes and | adventure in the vast and dangerous world of Chandar.

But beware of the discovery that lies within.

|Thelesendr-

TEEN Тт Violence сч

None of the Асе games аге terribly realistic, but for action-packed flight combat they're hard to top. This masterpiece features a unique way to adjust the difficulty: You can hire a wingman to help you out if things get too hairy. Sure, Ace 3 has better graphics, and sure, there might be a little more variety in the missions. But the laughable challenge level in Ace 3 makes it hard to recommend it over its older brother

Don't be put off by this game s cute, cartoony graphics and decidedly kiddie story; under- neath all that is one of the most addictive 3D platformers you'll find on the PS one. Thanks to the innovative control, which takes full advan- tage of both of the Dual Shock's analog sticks, Ape Escape is an experience unlike any other. Oh yeah, and did we mention that your objective is to catch monkeys? If that doesn't scream fun, then what does?

38 Olficial U.S. PlayStation Magazine

He's the president of Nintendo of America.

He was the first person to tell Ken Kutaragi that the Nintendo/PlayStation project had been cancelled—thus changing the nature of the video game market forever. Preparing the launch of the GameCube.

The reason that Nintendo pulled the plug on their deal with Sony was because they wanted to work with Philips on the CD/I format.

Chairman and CEO of Infogrames.

With a stream of choice acqui- sitions over the past few years, including the immortal Atari, Infogrames is fast becoming the “other” big publisher

Most likely buying up more choice companies.

Bruno intends to bring back the Atari brand in a big way. In fact, he’s stated that certain future Infogrames titles such as Stuntman will be released under the Atari brand.

Scott and his team at Inco Inc, completely salvaged the Twisted Metal franchise.

Two, actually. Twisted

Metal: Black Online and Twisted Metal: Small Brawl.

He's the co-founder, owner and lead programmer at id Software, creators of Wolfenstein 3D, Doom, Quake, and basically the entire first- person shooter genre.

He's been just as influential to the PlayStation market as the PC market, with the Doom

games, Quake II and Quake Ill

announced, alongside another top-secret, as-yet-unnamed project. How do you announce a top-secret, unnamed project?

Half of the founding members of id split after the first Quake was released to found lon Storm. That same company is also responsible for Deus Ex, due on PS2 in November.

President of Cerny Games.

A veteran game creator, Cerny

ШШ

has worked hand in hand with Sony and Naughty Dog on all of the Crash Bandicoot and

His next two titles are Jak & Daxter and the secret PS2 title from Insomniac, the guys who brought you Spyro.

Cerny was the creator of the classic game Marble Madness. Not only that, but he also helped work on the original title in the Sonic Тһе Hedgehog series for Sega.

President of Free Radical.

Yes. David and his team are widely regarded as the finest developers of four-player split- screen shoot-'em-ups. Before starting up Free Radical, this crew masterminded GoldenEye for Nintendo.

David and the rest of Free Radical are hard at work on TimeSplitters 2 and one other future shooter title.

Free Radical originally turned down the Eidos offer to make TimeSplitters a PS2 launch game because they didn't think it'd be possible to come up with a good game that quickly.

The boss of Reflections Interactive.

Reflections produced the Destruction Derby games when the PlayStation originally launched, and went on to wow us all with Driver.

Stuntman is up next, and looking incredible. The

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inevitable Driver 3 is also іл the works, yes.

Driver 3 will no doubt be compared with Grand Theft Auto 3 because of thematic similarities. Were you aware, though, that Edmondson used to work at ОМА Design (оп an Amiga game called Ballistix) a long time before they ever produced GTA?

President of Whoopee Camp and Deep Space.

Fujiwara’s Whoopee Camp studio was responsible for the incredibly cool Tomba! games for the PS опе. And his recently established Deep Space studio (part-owned by Sony] created the PS2 survival-horror game Extermination.

Both of Fujiwara's studios are сиг- rently working on projects for PS2. And don't be surprised if everyone's favorite pink-haired jungle boy makes a comeback.

Fujiwara used to work at Capcom, and had a hand in developing a good portion of the company’s hits, Resident Evil, and even Ghosts and Goblins wouldn't be what they are today had he not been involved.

Bill Art director, Sony Corporate Design Center.

President of Microsoft, richest man їп the world.

Microsoft is ready for war. They want what Sony has and are going to do whatever it takes to get it—domi- th nance in the video game market. Тһе 2. Xbox is said to be Microsoft's biggest consumer launch of all time.

Keeping a very keen eye on the launch of his Xbox platform. )

Executive VP and chief creative officer, Electronic Arts.

Duh. EA is a multibillion-dollar company, and the biggest games publisher in the world.

Watch for a big push into ontine games and plenty more Р52 titles.

Bing was one of the first employees of EA, way back in 1982, along

with 3D0 boss Trip Hawkins. The company was originally called "Amazin' Software" before eventu- ally switching to the familiar Electronic Arts.

The the PlayStation and for the design of е all-conquering Dual Shock.

| i

man responsible for the look of

Works on all manner of Sony digital entertainment product.

If it looks cool, chances are Gotoh has a hand in it.

Folks at Sony and game developers

originally rejected his design for the PlayStation controller because it was too “extraordinary.”

Who?

Senior VP of development, Sony Computer Entertainment Europe. He used to be the chief evangelist of the PlayStation in the U.S. and was also the chief third-party software guy, so that means he helped devel- орегѕ push the system and make the games as great as they could be. Now that he’s the head of development at Sony Computer Entertainment Europe, he’s in charge of the studios producing

The Getaway, Dropship and WipeOut Fusion.

Gamil oti

He used to be a big Sisters of

Mercy fan.

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The most well-known skateboarder ever. And arguably the best. The guy who did the 900.

Not only is he featured on the game with his name: Tony Hawk's Pro.

A fighting game unlike any other,

Square's classic does away with

such staple fighting game features as combos and life bars, replacing

them with skill-based moves like one-hit kills. A truly new experi- ence, Bushido Blade also allows players to fight on different land- scapes in a single battle. The

game's first-person fighting mode is

also a blast.

2D action-adventure gaming at its

0) Official U.S. PlayStation Magazine

finest, no question about it. Featuring a massive quest filled with RPG elements, mind-blowing 2D backgrounds, fantastic character artwork, an astounding soundtrack and some of the best Castlevania gameplay ever seen, SOTN is a PS one classic that can't be missed.

The pseudo-sequel to the popular Chrono Trigger, Cross features some of the most colorful and vibrant visuals on the PS one, a bril- liant story, an astounding musical score from Yasunori Mitsuda and 40

different playable characters throughout its quest. Another mas- terpiece from Square, and one of the best RPGs of all time.

Ever wonder what prompted the Great Snowboarding Rush of 1998? Here's your answer. The original Cool Boarders was an entertaining sleeper, but it's the greater variety

of Cool Boarders 2 that solidified the sport as a viable game genre. Later sequels would improve on different areas of the formula, but few PS one games һауе been able to reproduce this total package of great track design and insane speed.

If ever a game made people think of Crash Bandicoot as Sony's mascot character (which, for the record, he never actually was—just ask

IT'S NOT WHAT THE FUTURE HOLDS, BUT WHAT IT LETS GO.

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Skater, but he's been a valuable asset to the game's brilliance. He plays the game, gives advice to the designers at Neversoft, and once THPS3 is online, expect to find him cruising around the lobbies looking to outskate you. қ

Skateboarding. And pitching іп оп THPS4, if we're lucky.

Having now skated for over 20 years, Tony began his career at the age of nine. So no. Not really.

Yes. He’s also the voice of Solid Snake in the Metal Gear Solid games.

It takes a heroic voice like Hayter’s to make Snake a true bad-ass. That, and a lot of ciga- rettes. Voice acting in games is generally questionable, but Hayter’s Snake is topnotch.

Aside from MGS2, Hayter has already turned in a draft of a movie version of The Incredible Hulk, which will likely be revised

before Ang Lee directs the

film, due in 2003. He's also working with Tom DeSanto оп

the script for X-Men 2, which

we'll hopefully see by the end

of next year.

` Heroism is in Hayter's blood. In addition to Snake, he also voiced Captain America in the Spider-Man cartoons of the '90s.

Universal), it was Warped. As, some would argue, the best 2.5D platformer ever released, it fea- tured all the essentials—collectible fruit, crate bashing, colorful ene- mies to jump on, etc.—and pre- sented them in a way that we all couldn't get enough of.

Naughty Dog's CTR took cart racing to new heights with its brilliant track design, spot-on control and innovative turbo system. Even the graphics аге impressive—we're still in awe of the utter lack of pop- up, draw-in, fogging or any other glitches. It's an utter blast, either solo or with three other friends.

42 Official U.S. PlayStation Magazine.

Featuring a style of gameplay that falls somewhere between Virtua Fighter and Tekken, Dead or Alive is a great 3D brawler from the wiz- ards at Team Ninja. Not only is the action fast, but the game engine is technically quite proficient on the PS one. And like the rest of the DOA series, the original game also has its fair share of voluptuous babes that like to, er, bounce.

Devil Dice's one-player mode doesn't quite match its multiplayer for depth and replay value. The high- er levels of the mind-boggling puz- zle mode can prove frustrating even

Longtime lead on the Legacy of Kain games and director of Soul Reaver 2.

The first Soul Reaver was one of the most visually stunning and technologically impressive games for the PS one, and the entire series has continued to break new ground in areas of storytelling and support- ing talent.

Our guess is taking a long-overdue vacation. Staffing woes and project complexity are rumored to have caused SR2 to go far over budget

to the most gifted puzzle solvers, but the more simple multiplayer mode allows up to four players to compete in a fast-paced contest.

Regina's return to PS one offereda , t style of gameplay totally different than the original Dino Crisis.

D

and long past schedule. Nevertheless, Amy has not ruled out further games set in the world of Nosgoth.

The top-flight talent roster Amy has signed up for the Kain games includes the voice of Grouchy Smurf, the director of Mad About You and the singer from new-wave band Information Society.

Because he's the president of SCEA.

He's the man in charge of the PlayStation in the U.S. That makes him a pretty important dude.

Continuing to evangelize the whole “computer entertainment” thing, and assuring that the PS one and PS2 fend off the competition this holiday season.

Creative director and president of Rockstar Games,

He's one of the minds behind the masterpiece better known as Grand Theft Auto 3. He was also part of the brain trust that created Smuggler's Run, Midnight Club and the entire GTA series.

Along with Rockstar partner-in-

Whereas the original emphasized e * С

frugality with resources апа гип-

ning away, the sequel was entirely

action-packed, encouraging you to blow away any raptor or pterodactyl that appears before you—meaning, on just about every screen.

dead or alive 2

сгіте Terry Donovan, both will continue to push the gaming industry envelope with film-quality titles that laugh in the face of convention. Forget games-as- toys—Rockstar is making games for an adult audience.

Sam met his current beau at a bar. How'd it go down? He approached, sat down, said he made video games. She asked if he'd ever heard of Grand Theft Auto, that she'd been having trouble beating a particular part. His response: "Yeah, I've heard of it. | made it.”

He's the producer of Silent Hill 2.

This is a man who understands how to make a video game scare you. The first Silent Hill sold half a million copies, and the sequel is incredible.

There are already rumors of Silent Hill 3 in the works, but it’s a closely guarded secret.

You can apparently affect the out- come of Silent Hill 2 by the number of times you examine both the pho- tograph and the bloody knife in the inventory screen.

Kai Jee Ee Na Foo Nee. The Producer for Onimusha: Warlords— and he created Mega Man.

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fantasy tactics

Onimusha was the first game in Japan to sell a million copies—and it didn't do so badly out West, either. Meanwhile, Mega Man remains a big cash cow for Capcom, with Mega Man Х6 due in November.

Can you say Onimusha 2? No? Weird.

Though known for his action titles, Inafune's true start with games began with Епіх'ѕ Dragon Quest RPGs. He joined Capcom shortly after to create Mega Man, who was inspired by robot cartoons [and the desire to compete directly with Super Mario Bros.).

President of Working Designs.

The company has continued to bring over lots of Japan’s finest niche titles, like Silhouette Mirage, Silpheed and the Lunar series. Ireland is also known for being vocal about the success of the PS2.

Working Designs states that it will release a PS2 game early next year, although there's no word yet on what it will be. There's also a very good chance Working Designs wilt be bringing over Lunar 3 for the PS2 at some point.

Head of Tecmo's Team Ninja.

Having created the Dead or Alive series, Team Ninja is widely regard-

ed as one of the best fighting game developers around. And Itagaki has been an integral component of their success.

Не and his team аге hard at work on Dead or Alive 3 for the Xbox and PS2. They've also been hard at work on the next-generation Ninja Gaiden, likely to hit PS2 at some point.

Itagaki and Team Ninja are big fans of the Tomb Raider series. They hope to use some aspects of Tomb Raider as inspiration for Ninja Gaiden.

He's the president of Neversoft.

Without Joel Jewett and the super- stars of Neversoft, you wouldn't have wasted away the last two years of your life playing Tony Hawk's Pro Skater and its brilliant sequel.

The third installment of THPS, this time on PS2. This time online. Also overseeing the Spider-Man series as it webs its way over to next-generation platforms with Spider-Man: The Movie on PS2.

The engine that Neversoft used for the Tony Hawk games was originally created for the Bruce Willis shooter Apocalypse. It was also used in Spider-Man.

He's Mr. Metal Gear Solid.

C'mon! He's the тап responsi- ble for Metal Gear Solid! So he's

Bristling with style, Square 5 space shooter is a classic in the genre. The gameplay is fast and furious, and the background graphics look stunning even today. Even the

As you might imagine, this game's all about driving. But, wait—there’s much more here. As an undercover cop, it's your job to infiltrate the local crime ring, serving as the wheelman for any number of nefarious adventures. А topnotch

1”

52% in а driving engine апа levels based оп # әй p real-world locations made both

Driver and Driver 2 surefire hits. But glitches and an unbalanced difficulty level in the sequel make the original a more solid buy.

music (anyone who's played the game will remember the first stage's orchestral chords and throbbing techno beat) is a treat.

ЕА5 footie game shocked soccer fans last year by actually being better than all previous soccer efforts on the system. Previously Konami's ISS series had ruled the roost, but FIFA's awesome graph- ics, great controls and ample array of options ensured that it became

probably one of the best known and most respected game developers in the world.

Metal Gear Solid 2 is rumored to be his last game involving Solid Snake. We hear his next game is something that deals with family relationships.

Kojima’s favorite music is British new wave from the "705 and "805. That might help explain Snake's questionable hairstyle.

He's the "father of the PlayStation."

Well, he did a pretty neat job of inventing the PlayStation, and then an even neater job of inventing the PlayStation 2.

Bet you can’t guess. How about... PlayStation 3.

Aside from being your personal hero

the pick for fans of the fastest growing sport in the world.

With a bold cinematic approach, FFVII single-handedly changed the way we think of RPGs, finally mak- ing it "cool" to play them. The story and translation were problematic, and the graphics were significantly upgraded in the next two editions— but FFVII still stands the test of time thanks to its memorable characters and engrossing game- play. What's more, FFVII boasts one of the most-talked-about scenes ever: the heart-wrenching death of Aeris.

Square took their flagship fran- chise in an even more cinematic

Official U.S. PlayStation Magazine 43

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Piloting the most a

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direction with FFVIII, packing the game with stunning FMV, well- developed characters, and a touching story that revolves around the theme of love. But if you're thinking that Square might have forgot about the gameplay, think again: FFVIII also introduced the remarkably deep Junction sys- tem, allowing you to fully cus- tomize your characters for battle апа beyond.

Our favorite PS one Final Fantasy, FFIX took everything that was right about the series’ old-school prede- cessors and added a host of improvements, rolling out one pol- ished package. Square stepped away from the futuristic sci-fi themes of the prior two games, to deliver a captivating, whimsical and enchanting fantasy experience.

We're not exaggerating when we say this may be the deepest game ever. Seriously. You can spend а good hundred hours immersed in this strategy/RPG and still not have unlocked every character skill or discovered every job com- bination. Even the story is deep (at times inaccessibly о). And we can't forget that Tactics boasts one of the finest music scores on the PS one.

It's like Final Fantasy Tactics, but with robots! Front Mission 3's strategic turn-based battles allow you to target specific areas of opponents’ mechs, adding some serious depth to this fabulous- looking RPG. The game is dripping with mech-tastic details that'll thrill fans of fighting robots.

Arguably one of the finest dri- ving games of all time on any system, with only its sequel on PS2 managing to elicit the same kind of response from gamers the world over. Gorgeous visuals, fabulous tracks, incredible driving dynamics, and a car list that covers just а

рап turismo MELLE!

about everything you'd ever want to try your hand at driving (and many you wouldn't) accu- mulate as qualities that set GT2 in a league of its own. You can buy it cheap, too, so there's no excuse not to own it.

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Though some fans are sure to disagree, the original Hot Shots Golf is our pick for the

best golf game on the (ial fantasy Will

PS one. Not only is the

basic engine surprisingly realistic, but the game also includes a fully fleshed-out minigolf mode and great multiplayer options, like the ability to razz your opponents with sighs or shouts of "Come on!" by hitting different buttons.

For pure, stripped-down gameplay at its finest, you can't do better than the original Klonoa. It never achieved mass-market success, thanks in part to its quirky mascot character and distinctly Japanese feel, but this 3D platformer-on- rails remains one of the biggest cult classics on the system.

Crystal Dynamics took the 3D- action adventure genre, previously dominated by the Tomb Raider series, and turned it on its ear. Even now Soul Reaver stands head and shoulders above other similar games thanks to an involving and compelling storyline, a cast of dynamic characters and visuals that are still probably the very best you'll ever see on the PS one.

Capturing the essence of football is as unlikely as converting a Hail

legacy of kain: soul reaver i

46 Official U.S. PlayStation Magazine

Mary pass. But it can be done. Last year the makers of the PS

dm

one's best football series proved it was possible. The attention to detail was exact, the franchise mode led to endless replayability, and the Al toppled anything seen in the past. It's the best football game we ve ever played.

The first Medal of Honor broke new ground by offering up lots of historical accurateness and a Hollywood-style presentation new to the first-person shooting game. The sequel went on to perfect these elements and quickly became one of our favorites on the PS one. The wonderful visual and aural stylings make it a first-rate experience.

More so than most other games on this list, Metal Gear Solid is one of the most significant releases the PS one has ever seen. It tells its story with such conviction, with such detail and with such incredible production values, that the proclamation of it being one of the “greatest games of all time" by fans doesn't seem too farfetched. There's a reason the sequel is anticipated to be the biggest-selling game ever—and that's because this one was so good.

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for his services to gaming, you can also thank him for the LCD projection ТУ and the dancing lights on your stereo system.

He's the president of Criterion Software.

Criterion's CodeWarrior and RenderWare middleware tools аге used to create a lot of the games you play. Tony Hawk's Pro Skater 3, MX 2002 and even this month's cover game Grand Theft Auto 3 would not have been possible without Criterion's tools.

With a recently established soft- ware division, expect to see Criterion moving fast into the world of game development. The company's first title is Burnout, the new PS2 racing game pub- lished by Acclaim.

Democratic Senator for Connecticut. Candidate for Vice President in 2000.

Nah. He’s a leading voice in the fight to limit and regulate violence in the media, including video games. He’s been a dri- ving force for labeling content and enforcing those ratings. Some see his efforts as an important and necessary step for the video game industry, while others worry about the possibility of censorship.

With a solid ratings system firmly in place, Lieberman is now focusing on the marketing of games, hoping to limit the targeted advertising of mature content to children.

Like many advocates of restraint in the games industry, Sen.

Lieberman was spurred into action when he learned that a colleague's 9-year-old son wanted to buy Mortal Kombat.

Who is һе?

President of the Interactive Digital Software Association (IDSA). What's that?

The IDSA owns the E3 trade show— that’s the fun part. But most impor- tant, the IDSA is responsible for the ESRB ratings system for video games, and is the main lobbying voice for the games industry. Basically, Lowenstein is your man in Washington.

What's he doing next?

What isn't he doing? Testifying in Congress, speaking to the press, developing strategies to fight soft-

ware piracy and protect online gamers. This guy’s a busy man!

Rhymes with Tomato President of Treasure. Treasure is cool, right? Treasure is a developer that has continually come up with very innov- ative games that are not only over- flowing with imagination but also stretch the bounds of technology. What now?

Maegawa is overseeing Treasure's next batch of PS2 games: a sequel to Radiant Silvergun called Project Ikaruga and the multiplayer Tiny Toons party game for Conspiracy. Fine pedigree

Many of the employees of Treasure came from Konami and worked on the Castlevania and Contra series.

Yasui Mabsuno

Who is he? The director of Final Fantasy

Tactics and Vagrant Story. Ah! Tactics. Heard of that? Tactics is one of the finest strategy/ RPGs ever made. Vagrant Story stands out as a bold experiment in storytelling, style and gameplay. What's he doing now?

Directing Final Fantasy XII. And if his history is any indication, we can expect a radically different play style along with a dark storyline and atmosphere.

Big ogre

Matsuno helped create the cult clas- sics Ogre Battle and Tactics Ogre before leaving Quest to join Square.

Masaya MabsUUra

Who?

The mastermind behind the

music and gameplay of PaRappa

the Rapper.

What's the big deal?

He's one of the most original, creative thinkers in this industry. At a time when developers are pushing the technological and graphical envelopes, Matsuura remains committed to focusing on simple gameplay that will appeal to a wide range of players.

What's he working on now? РаКарра the Rapper 2, and probably other unique titles from his NanaOn- Sha studio.

Best game you'll never see

He also created Vib-Ribbon, possibly the greatest game that'll never be released here.

SHINJI MIKAMI

Who is he? Producer of Resident Evil and Dino Crisis series, and Devil May Cry.

It’s all his fault!

No other single person has received more credit for popularizing the sur- vival-horror genre.

What's he doing next?

He's already hard at work оп the next batch of survival-horror games, inctuding Dino Crisis 3 and Resident Evil 4. Oh yeah, and don't be sur- prised if you see Dante making a return in a year or so from now. Goofy guy

It's easy to see how Мікаті'ѕ urge

to create something for a more mature audience came about—his early titles included Super NES games like Aladdin and Goof Troop.

Yastnor' MIUSUDG

Who is he?

Freelance composer.

A musician?

Mitsuda has composed the brilliant musical backgrounds for such Square games as Chrono Trigger, Chrono Cross, Tobal and Xenogears. What does he do now?

Mitsuda is working on scores for a variety of games, including Tsunagai for Atlus and Xenosaga for Namco. Since he still has ties with Square, don’t be surprised if he scores the next installment in the Chrono series.

1 quit!

Although hired on as a composer, Mitsuda was only allowed to handle sound programming at Square. Fed up with the situation, he e-mailed Square VP Hironobu Sakaguchi saying that if he couldn't do any music, he would quit. Impressed by his spunk, Sakaguchi gave him the opportunity to score Chrono Trigger.

GEGSHYE MIZUJUGHI

What does he do, then?

Head of Sega’s United Game Artists

division.

So what?

Mizuguchi and his studio are credit-

ed with giving gaming a fresh face,

like Space Channel 5.

Are we getting more?

In addition to a new Space Channel 5

game for the PS2, Mizuguchi and his

team are hard at work on a new music-based shooter for the PS2 called Rez.

Thank him for Sega Rally

Before creating his own game studio at Sega, Mizuguchi was the со-сге- ator of the hit Sega Rally series.

ребер MOONE

What does һе do?

He's the president of

Sega of America.

Why is he here?

Sega is going to be one of the major players when it comes to games for PS2. Thought their Dreamcast stuff was good? Wait ‘til you see Virtua Fighter 4 on PS2.

What's next?

Readying an aggressive assault against EA Sports with an onslaught of games, spearheaded by the Madden-busting NFL 2K2. Sneaker peddler

Before working at Sega, Peter was an exec at Reebok, responsible for marketing communications for the shoemaker’s global soccer and rugby divisions.

masaya hakamura

He's important because? He's the chairman and founder

, of Namco. . Why should I care?

As the principle decision maker for Namco, Nakamura (Матсо is

actually an acronym for Nakamura's

Manufacturing Company) has played a great hand in the success of the PlayStation. Were it not for his company’s hit titles like Tekken and Ridge Racer, both the PS one and PS2 wouldn't be in the posi- tions they are today.

photos this page originally taken by Shuji Kobayashi

Official US, PlayStation Magazine (27)

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7 MILES ABOVE ANTARCTICA, A WEATHER ЅАТЕСШТЕ SENDS BACK AN IMAGE. қ : Your special forces. reconnaissance unit is ordered to investigate а distress signal. You arrive and discover a virus has violently mutated ~every living and non-living thing in its path. The mission objectives are clear; rescue survivors, secure the area and destroy the virus. If you can.

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As the star of his eponymous Namco game, Mr. Driller's overall charm and dedication to eradicating evil colored blocks immediately earned our respect. The action borrows from classic games and, at the same time, makes you think in a way unlike any other game. It's a little Tetris, a little Boulder Dash, a little Mr. Do!, a little Super Mario Bros. 2. And a lot of fun!

In the wild hunt for a hockey game that mimics the fun and replayability of Sega Genesis NHL '95, no puck action came closer to replicating the feel of that classic like 989% FaceOff, It's easily the smoothest PS one hockey experience and it was the first to truly tackle realistic puck physics like deflections and tip-ins.

Also serving as executive producer on many of Namco’s larger games, Nakamura is currently overseeing the next batch of Namco games for the PS2: Tekken 4, Soul Calibur 2, and Ridge Racer 6.

Even though Pac-Man is likely the most popular video game of all time,

If only developer Oddworld Inhabitants didn’t, er, sell out to the devil and abandon the PS2 platform for the Xbox, we'd be giddy with anticipation right now for the sequel, Munch's Oddysee, But even that bit- ter pill won't stop us from loving Abe and his unique puzzle/platformer. The GameSpeak feature alone is reason enough to play this one

The music game that basically kicked it all off. Starring a rapping dog named PaRappa, this interactive car toon tells the story of his quest to get the girl. Armed with the motto "I qotta believe!" and some ol the hippest rapping skills around, PaRappa will win over anyone with his hipster looks and smooth style

folklore states that Nakamura only awarded the engineer responsible $3,500 for his efforts. Disgusted, the engineer took the money and quit.

The character designer for Final Fantasy VII, FFVIII and FFX. Also the lead artist and character designer for the Bouncer, and has contributed design work to numerous other Square projects.

His moody, dark, technology-suf- fused approach to Final Fantasy marked a sharp turn away from the whimsical, fantastical worlds creat- ed by that other Final Fantasy designer, renowned anime artist Yoshitaka Amano. While hardcore FF fanboys are sharply polarized as to which designer they like better, it’s quite clear that Nomura’s realistic style was better suited to introduce role-playing games to the masses.

Kingdom Hearts, Square’s Disney RPG, features Donald, Goofy, Dumbo

Leave it to Square to find a way to combine survival-horror and RPG elements into a gripping adventure A solid story, some nicely diverse locations, a selection of superb firepower and a cast of delightfully wicked enemies [most notably

the creepy, mechanical Golems} make РЕ2 an excellent realization of the experiment that was started with the original.

R4 took the classic arcade driving experience of the

Ridge Racer series and ІШ gave it a kick in the pants. lt provides a thrilling racing experi ence and throws ina career mode so involv ing and compelling that it makes this almost like a “driving

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and lots of other popular characters, along with some new chaps who, through this game, will be intro- duced into the Disney universe. Nomura is both director and charac- ter designer on this project.

Мотига' favorite Final Fantasy is FFVII and fave character is Red XIII.

Producer at Capcom, president of Flagship.

As one of the creators of Street Fighter ІІ, Okamoto deserves а good amount of respect. He's also had a hand in producing the Resident Evil, Dino Crisis and Breath of Fire games. In 1998 he started up a company called Flagship to work on scenarios for games like Devil May Cry.

It's pretty safe to assume the next batch of survival-horror games will

RPG." It may not be for everyone, but once you master the controls, start drifting your way around the tracks and win one of the many fantasy cars, it's a real thrill.

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parappa the rappa

feature scenarios from his group.

Okamoto's first job was at Konami, where he created the game Time Pilot, a jet shooter for arcades. Interestingly, this was not (һе game he was supposed to make— Okamoto’s boss was adamant that he make a driving game. While secretly working on his jet shooter, he gave his boss daily updates on his progress with the non-existent driving game.

The president of Insomniac Games.

Insomniac is the team that brought you all three Spyro games for PS one, and are regarded as one of the most technically proficient develop- ers for the system.

Insomniac is rumored to be working on a PS2 game, code-named “Raccoon.” Insiders tell us that it's absolutely “stunning.” We can't wait to see it.

While the original Resident Evil showed us what Capcom meant by the term “survival horror,” the sequel takes things to another level. In addi- tion to better graphics, improved story, and the same basic look-out- for-the-zombies gameplay, the two- disc set almost served as two games in one: You had the option to play either as Claire Redfield or Leon Kennedy the first time, and your actions during the game {whether you picked up an item or not, etc.) affected the events your second time through as the other character.

On the surface this game may not look like much, but looks сап be deceiving. Beneath the dated graph- ics lurks an astoundingly powerful game-creation tool. It takes a great deal of patience to really tap RPG

In the first game, the voice of Spyro was performed by Carlos Alazraqui, who was also the voice of the chi- huahua in the Taco Bell ads.

He's the president and co-founder of Naughty Dog.

Two words: Crash. Bandicoot. The man knows a good game when he sees one, and has probably helped Sony sell a lot of PlayStations. The incredible-looking Jak & Daxter: The Precursor Legacy, which should Бе out in time for the holidays.

Technically, the first Naughty Dog game [then called Jam Software), Ski Crazed for the Apple Il, was programmed by Rubin in just a weekend. Baudville, the publisher of the game, paid $250 for it. There are still 25 copies of the game in Rubin's parents’ garage

Maker's potential, but if you're willing to invest a few weeks...or months... the results are well worth the effort.

Though first perceived by many as a Resident Evil knockoff, those who played Silent Hill quickly came to realize it was much more. Whereas Capcom's sur- vival-horror series features more of a jump-out-atcha scare, Konami's entry takes a much more psychological turn, as you never really stop feeling creeped out. Have you ever been so terrified by a phone ring?!

While it didn't receive a great deal of fanfare upon its release, Sled Storm turned out to be a superb racer. The excellent handling is complemented by remarkably realistic course

design, allowing players to find their

He's the creator and now director of the Final Fantasy games as well as the movie The Spirits Within. This flagship franchise is widely credited for playing a major role in the success of the PlayStation plat- forms. When Square announced it was bringing Final Fantasy to the PlayStation, plenty of gamers who were on the fence at that time regarding which next-gen system to buy made the final decision to flock to Sony's side.

Working on FFXI, the first online Final Fantasy and the killer app to

launch Square's PlayOnline network.

Atthough The Spirits Within was a big-time box-office flop, Sakaguchi used a sizable portion of the report- ed $140 million investment in the movie to create a $&5 million com- puter graphics studio in Honolulu.

spider-man 2)...

own shortcuts on immense mountain tracks. The wonderfully sharp graph- ics are nothing to sneeze at, either.

It took far too long for a decent superhero game to hit the PS one, but Activision and Neversoft {with

a

The CEO of AOL.

AOL will be the easiest way to get your PS2 online this holiday season. It’s not the only way, but as the biggest Internet Service Provider (15Р) in the world, it's a significant partner for Sony and the PS2.

Helping suck all elements of the AOL Time Warner empire into a giant online resource—and then making

it so you can access that stuff

from anywhere.

AOL Time Warner owns tons and tons of entertainment and media companies, including HBO, TNT, Cartoon Network, CNN, Moviefone, The WB, Warner Music and numer- ous others.

Artist at Konami's Tokyo Design Studio.

pesident evil 2 Ф

24 а

its reliable Apocalypse/Tony Hawk’s Pro Skater engine] delivered big time last year, Spider-Man throws the wall-crawler into a full 3D environ- ment ideal for slinging, swinging and dinging up bad guys. A great story that involves many of Spidey’s tough- est foes [and several allies, as well) makes this one a must for any comics fan.

While all three of the Spyro games feature some of the highest quality 3D platforming action, YoTD is the best of the lot thanks to its abundance of

addictive minigames and

its range of playable characters. Although Spyro offers up fun for the whole family, don't be 77 fooled by that cutesy pur- © ple dragon—this ain't just a kiddie game.

Metal Gear Solid’s excellent visual design and characters came from Shinkawa. He also designed the great-looking mechs in Z.

Shinkawa is currently working night and day on Metal Gear Solid 2. Beyond that, he says he’d sometime like to do the art for a space racing game.

SUZUKI

Shinkawa had originally designed a bunch of ninja sol- diers to be in MGS, aside from the standard genome soldiers. Kojima really liked one of Shinkawa's ninja sketches and decided to make him one of the game’s main characters.

No, the operations director at Core Design.

Smith is Lara Croft's chief leash- holder. He's headed up all of

the Tomb Raider projects and has been with Core Design since the beginning.

The next-generation Lara game is still without a title, but we do know that the Tomb Raider moniker will no longer be used, and the storyline will be darker.

Core Design began in 1988 with just eight people and $25,000. Twelve years later they've made their flagship Tomb Raider series a billion-dollar industry and have sold more than 25 million copies of the games in the series.

No, he's the head of Sega’s АМ2 Division.

The list of this man’s hit games. is massive, ranging from Space Harrier to After Burner to Daytona USA. Не is now working on Virtua Fighter 4, exclusively for the PS2.

In addition to VF4, his Ferrari F355 arcade title is being ported to the PS2, Then look for Suzuki to bring other fran- chises like Shenmue to the PS2. Suzuki loves cars. He drives his red Ferrari to work every day.

You've probably heard more of ihis work than anyone else's, including the sounds for Tony Hawk's Pro Skater, Spider-Man and Time Crisis: Project Titan.

He's just finished the soundtrack for Maximo, then he’s tuning up

for Activision's Street Hoops and the next Evil Dead game.

Tommy's distant cousin is Steven Tyler of Aerosmith. Steven was originally born Steven Tallarico and later changed his name to Tyler.

The president of Visual Concepts. When it comes to sports guys in the gaming industry, Greg

°

Thomas is leading the charge. He's overseeing the soon-to-be- released triple-A titles NFL 2K2 and NBA 2K2, as well as all other 2K2 franchises.

Get out a pen and paper to jot down these future blockbusters: Tennis 2K2, NHL 2K2, MLB 2К2. Greg knew he was going to make games since he picked up an Atari 2600 in 1977.

no-B00-oh ooh-MAT-soo.

The composer for all the Final Fantasy games.

If not, we'll spare you all those fruity adjectives and just say that his tunes are real good. Good enough to stand up to today’s best movie composers, like John Williams, and be named by Time magazine as one of the top innovators in the music industry.

Having recently finished up the soundtrack for FFX, he’s already working on the score for FFXI. Largely self-taught, he has по formal training. “Truthfully speaking, | have never had prop- er education in music, can’t play instruments well, and take a long time to read music,” he told us. He also has a beagle named Pao.

He's Mr. Gran Turismo. Have you heard of it? It’s quite good. Hmm...let’s see. Gran Turismo, Gran Turismo 2 and Gran Turismo 3.

Gran Turismo 4? Which will almost certainly be an online game with zillions of cars. The eventual aim, we've heard, is for

super шір fighter Il burho

An offshoot of the Street Fighter series, the Alpha games have always contained better playability and superior artistic style. Capcom did an excellent job porting Alpha 3 to the PS one, cramming in much of the arcade version's graphics and ani- mation, while minimizing typical annoy- ances like loading times. Overall, this is one of the best 2D fighters ever made.

It's not often that we can say an RPG is just, well, fun to play, but the Suikoden series fits that description to a T. The bat- tle system is fast and straightforward, the game features more than 100 different playable characters, the story is easy to follow, and the music is absolutely fantas- tic. But most of all, Suikoden ІІ is a game easily enjoyed by both RPG newbies and veterans alike.

While the one-player mode may not have the depth of some other puzzle games, the fast-paced two-player mode [true to its Capcom fighter roots] is arguably the best of the genre. The system allows the skilled player to set up intricate combos, forcing contestants to play with strategy and finesse.

Опе of the most successful PS one games ever released, and with good reason. Syphon Filter's storyline wouldn't be out of place in an action flick, while the pro- duction values helped elevate the stan- dards expected from action titles on the PlayStation. Gamers took to the hero Gabe Logan with such enthusiasm that the mere mention of the franchise name still gets folks excited

syphon filter Es

PfayStation.c

ALL THE HELP HE AN GEJA |

many of the “must-buy” games for the PS2 are now developed by Sony itself (Ico, Twisted Metal: Black,

the game to simulate every car known to man. Seriously.

Mr. Yamauchi likes to smoke. A lot. It seems fairly apparent that he’s also quite a big fan of cars.

Producer at Namco

Next to Gran Turismo there's one other big racing franchise that’s really helped define the

PlayStation, Ridge Racer, As produc- er of this series, Yokoyama has helped it continually evolve and push the limits of what the PS one’s hard- ware can do

Sitting on the board of directors at Namco’s recently established Monolith Software, Yokoyama is

gameplay, we say TR2 is clearly the best of the bunch.

The only fighting game you truly need on PS one. Some games are declared “classics” simply because they do things differently, or refine ideas to near-perfection; Tekken 3 does this and so much more. It pro- vides the purest, deepest and most involving 3D fighting game imagin- able, and has weathered challenges from contenders without suffering so much as a bruise. Gorgeous graphics, fantastic controls and a rewarding structure ensure that this is fun whether you play it alone or against a buddy.

While the original game broke new ground for 3D adventures, it's the sequel's addition of vehicles and more diverse locations that make it the best of the series. Some may appreciate Tomb Raider III for its sharper graphics and more realistic settings, but in terms of balance and

54 Official U.S. PlayStation Magazine

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overseeing the development of the highly anticipated RPG, Xenosaga. He's also hard at work on Ridge Racer é for the Р52.

And on th le.. He's also served as producer on a couple of Pac-Man titles.

Easily one of the greatest games to grace the PS one, THPS2 has pin- point control, unending creativity, a deep and consuming career mode and a brilliant skatepark editor. Anything that was lacking in the original was remedied tenfold in this stunning sequel

This took the genre-busting concepts of the first game and refined them to such an extent that the game has since become regarded as an all- time classic. Despite two spectacu- larly inferior sequels (by a different development team], the quality of TM2 kept the flame of the franchise alive to such an extent that Twisted Metal: Black was welcomed with open arms when gamers learned that the original team would be back for another game.

Vice president of product development, Sony Computer Entertainment America.

He’s the тап in charge of all the cool stuff we're seeing from Sony these days like the awesome Twisted Metal; Black and Ico. He’s also the man who gets to give that cool stuff the thumbs up. He seems to be quite

There are currently 30 first-party games in development, many of

which will stretch the online side of

the Р52. Did you know?

When the PS2 launched, the only first-party game available was Fantavision, Yoshida has brought

things a long way in just one year, as

пе Crammed with cutting-edge graphics and futuristic fonts, Wipeout XL sim- ply exudes style. And the arcadey rac- ing gameplay is pretty addictive too. Add in a techno and ambient house soundtrack featuring some high-pro- file musicians like the Chemical Brothers, and the game just contin- ues to rock. All the Wipeout games have been awesome, but XL, with its sharp style and killer weaponry, is the best of the bunch.

WV Down! 2 SmackDown! 2 managed to capture the anything-can-happen spirit of the WWF іп а fashion never before seen. From week to week WWF affiliations change and superstar rivalries advance or subside. Know Your Role captured it all. Lots of WWF super- stars and all of their adrenaline- pumping finishing moves.

А deep, long (70 hours!], story-driven RPG that tackles some of the weightier issues out there—like, oh, the some- times-malevolent role of reli-

Dark Cloud, Gran Turismo 3).

gion in our lives. Top that off with two unique turn-based combat systems— one built on hand-to-hand martial arts fighting, the other featuring giant mecha—and you've got yet another winner from Squaresoft.

Before hitting your favorite 32-bit console, Berkeley's hilarious You Don't Know Jack series—the game show where "high culture and pop culture collide"—was huge on PCs. The two-disc PS one version ports the PC's Volume 3, adding an addi- tional 600 PlayStation-exclusive questions to the initial 800.

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Your pulse quickens. Your stomach drops. You feeL.itin.your-toes, With an intense 60+ EPS+

super-charged, gravity-defying combat motorcyelé racing that will Blow your mind- ye

и 12 different super-charged bikes packing 9 incredible racing circuits with Futuristic, interactive racing environments: serious firepower gut-wrenching loops, twists, spirals & drops city, desert, arctic, ocean & canyon ;

EVERYONE

In-game music by

fe. E E ° Mild Violence aas PlayStations2 ЕЗ e А«іаіт

GAMECUBE. www.acclaim.com

‘CONTENT RATED BY ESRB

Extreme-G'^3 and Acclaim® & © 2001 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Acclaim Studios Cheltenham. All Rights Reserved. "PlayStation" and the " amily logo are registered trademarks of Sony Computer Entertainment Inc. NINTENDO GAMECUBE AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. Screens shown were taken from the PlayStation®? version of the video game.

Soul Calibur Movie?

Hong Kong movie legend Sammo Hung has

on and off for a few years now. Although

there's no info on when it'll actually release, š word has it he's

2 interested іп getting

Jackie Chan to star.

BEAUTIFUL STRANGER

For days I've been gearing up for a colos- sal rant of a column, psyching myself up to pour my heart into another article bound to change the face of video game- dom as we know it. Maybe Im just tired of waiting for MGS2, but I've been feeling grumpy about video games lately. I was about to mount my soapbox when I heard the familiar chime of my inbox. The glaring envelope crouched on the corner of my desktop taunts me to click, to read the latest piece of spam. Appeasing my curios- ity, I find a message from a complete stranger, on another continent, who had read one of my columns and felt the need to send his feedback.

How the Official U.S. PlayStation Magazine managed to reach Russia is perhaps another column altogether. Maybe my bad mood made me vulnerable at that moment, but this one beautiful letter from a stranger changed me from scowling, scathing journalist to a grinning idiot. This anonymous author scripted insight into how games have affected his life, have provided joy and opportunity for his children, reminding me just how powerful electronic entertainment can be.

I started to realize how varied the community of people affected by video games really is. 1 have received letters from herpetologists, lawyers, radio producers, teenagers, Armed Forces corporals, parents, teachers and game designers, all with individual stories and opinions. And this bond isn’t limited to letter writing. Being passionate about games makes you a member of a not-so-secret society where the special handshake travels in the form of levels, codes and parallel experiences.

Last year I was stuck at the U.S.-Canada border (one of many occa- sions...they know me quite well now) because my British passport was missing some stamp or another (ahhh, the trivia...I'm not Canadian after all!). I was pleading unsuccessfully with the burly customs agent to let me pass. He proceeded to interrogate me, stoic and menacing as he inquired about my career. Suddenly, when he learned of my video game ties, he dropped the evil facade, becoming а fully animated grinning idiot, now plying me for Quake II tips. Moments later he is escorting me through the gates to home soil! True story.

зе given video games to children, only to watch their faces light up with joy. I've played games with people whose language I cannot speak, and yet we can smile and share the same experience. I have traveled the world, made friends, gained respect, all because of my love of video games. From mysterious benefactors replacing a child's stolen PS2, to a teenager who lost his parents in a tragic accident and found solace іп role-playing games with parental figures, the stories go on and I never tire of reading them.

These strangers' own tales remind me how art and entertainment can influence and unite different folks, can build friendships, cross bor- ders, and transcend language, gender and race. It is a truly surprising result that perhaps was never expected, but which pushes the industry to grow around the world.

And I've been reminded of how special that is, thanks to a beauti- ful stranger.

Zoe Flower was clearly inspired by Madonna this month. And Russian men. She's a multimedia superstar, with TV, Web and print credits to her name. She's English, lives in Canada, and has a Web site with a picture of a mouse and a flower on it at

(56) Official U.S. PlayStation Magazine

been working on a Soul Calibur movie project

The Soul Still Burns

Namcos next fighting-game sensation is finally revealed

And because the game is running on the PS2-based board, we can assume the graphics will be spectacular. Right now, Onda and his team are concen- trating on details like lighting effects and the weapon movements. Onda promises that these, along with other subtle effects, will "tickle gamers' emotions subliminally."

Surely pleasing fans, Onda also reveals that SC2 will feature a soundtrack from the same composer who scored the original

As for how the game will play, Onda is tight-lipped, not wanting to give away too much yet. However, he did reveal that the team has significantly expanded the fighting arenas and has put in walls. "In order to add to the features of a running/action fighting game, it was only fitting to look into expanding the fields and using walls as part of the combat," he says.

At this point SC2 certainly sounds like it could live up to its proud heritage. Proof will be in the

Well, here it is folks, the title that just about every die- hard fighting-game fan has been waiting for: Soul Calibur 2 (the sequel to Soul Calibur, which in turn is the sequel to Soul Blade]. Set to hit arcades and the PS2 early next year, SC2 is being created with one goal in mind: to raise the bar set by the origi- nal. Not an easy task when you consid- er how awesome that game is.

"We are working day and night, try- ing so hard to make this a far better game than the previous title," project leader Koh Onda told us. He and his team have been slaving away on Soul Calibur 2 since last November, and it's now about halfway finished. But Onda says that since they're using Sony's PS2-based system 246 arcade board, things are progressing smoothly. "We think the System 246 hardware is really good—the more you get used to it, the easier it is to get a

handle on." play, though. And for that, we can't wait. OCTOBER CALENDAR 1 момоду 2 TUESDAY 5 FRIDAY 12 ғғіплү 16 тиғсолу

З WEDNESDAY

dits, starring Gitaroo Man, Bruce Willis and Giants: Citizen Billy Bob Thornton, | Kabuto, Kinetica, Herdy Gerdy and Devil May Cry all give you a very good reason to go to a game store.

» WWF SmackDown! Formula 1, Guilty б * Arnie's new flick, Just Bring It (PS2) Gear X, Mobile Suit (1969) A Colla! am | ж

Well, it's Monday, | Gundam: Zeonic turns 32. is released. He but at least you can | Front, Okage and Ouch. plays a fireman. grapple and pile- | Dragon Rage. a drive your way into | Racing, giant robots the week, andthe | and dragons! What now 36. month, else could a boy

want?

30 tuespay

* Half-Life, Tony Hawk's Pro Skater 3, 18-

20 слтиволү |23 тоєѕолу

e From Hell, based Snoop Dog (1972) |+ NFL 2K2, on Alan Moore's turns 29. His new Асе Combat 6 and comic book, star- movie Bone Grand Theft Auto 111 ring Johnny Depp. hits theaters are all released Wheeler, Time

۷ featur-| four days FN) today. +7 Crisis 2, Crash ing very funky “CG later. Mul Mb Bandicoot, FIFA over live action" ( 2002 all hit PS2 оп

19 FRIDAY

* K-PAX, Kevin Spacey's "is he an alien or isn't he?" movie, in theaters.

animation, also in the same day. All dates are correct as of press time. Any inaccuracies have nothing to do with us, although we're

theaters. Gwen Stefani photo: Wire Image/Michael Caulfield pretty certain the birthdays are correct. Stop reading this now and go back to the big words, see?

Snoop Dog photo: Wire Image/Steve Granitz Billy Bob Thornton photo: Wire Image/Jeff Vespa

піс Arts In

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> FRENZY ж

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THE STARS OF SSX: TRICKY Clockwise from above: Oliver Platt, Bif Naked, Billy Zane, Patricia Velazquez, David Arquette, Macy Gray, Lucy Liu.

оет THE KINGS OF ROCK

š T Y ie ы a š When EA Big decided on a subtitle for their update of

SSX, it was a no-brainer to license the older-than-

old-school stylings of hip-hop lyricists Run-D.M.C.

If you're having a hard time remembering some of

their biggest hits, here's a short list: “It's Like That,”

“The King of Rock,” “Walk This Way” and “Rock

Box.” So what have the “Kings of Rock” been up to?

They released the album Grand Royal this year with

help from some of the top rappers in the biz.

PlayStation.e SMUGGLER‘

The ultimate off-road driving adventure returns ta the PlayStation &2 computer

entertainment system this

fall. Work for an elite band of smugglers delivering contraband, escaping the authorities and attacking rivals in the most volatile warzones on earth. Make the drop, hit the nitro boost and get across the border before all hell breaks loose!

RELEASE DAT

FALL 2001

www.rockstargames.com/smugglersrun2

"PlayStation" and the "PS"

Family logo are registered Visit www.esrb.org

trademarks of Sony Computer

Entertainment Inc. The ratings or call 1-800-771-3772 for more info.

Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. ©2001 All rights reserved. Buggy image ©Jim Sugar Photography/Corbis

ONLY IN JAPAN

Yamanote Line: Train Simulator Sony CEJ, PS2

EEE

00:2

Given that Japan invented the iconic bullet train, you сап almost understand their fascination with the rails. What you probably can't understand is their fascination with the sort of slow, plodding com- muter trains that make up Yamanote Line: Train Simulator. Featuring one of Tokyo's main lines, Yamanote Line does its best to put you to sleep by offering the most realistic simulation possible. So no Covert Ops-style hostage crisis, sadly. Gameplay mainly consists of starting and stopping the train, with the riveting addition of opening and clos- ing carriage doors. Mind you, the game does look amazing. Environments are packed with detail and look almost photorealistic. Sony is also going the full nine yards and recording real station announcements from conductors for inclusion on the DVD (aspiring train conductors can always hit mute on the TV and make their own announcements). And we can't forget the special controller. Featuring a dazzling array of three levers, four buttons and what looks like a cup holder, it's the GT Force to Yamanote Line's GT3. But really, who wants to replay their morning commute to work? Does anyone actually sit on the Yamanote Line trembling with excitement on the way home because he'll soon be able to relive it all on the PS2?

BUT WILL IT EVER COME HERE?

Never. Aside from the fact that nobody here could possibly care about a game that perfectly re-creates a rather bland part of Tokyo, there's also the fact that Japanese people—and only Japanese people—love these types of simula- tors. They're not all as boring as this one, though. Check out a few other Japanese sims that you'll never play:

McDonald's Monotagari: Simulate working at McDonald's! Play cooking minigames! Get paid minimum wage and wear ugly clothes!

Tokyo Bus Guide: Think Yamanote Line, but on roads. In a bus. Yay?

Walk the Dog: Only in the arcades right now, where it will probably stay. Unless they bring out a treadmill/leash combo controller.

Official U.S. PlayStation Magazine

Charting the Best in Pigskin

When kicking off this video-football season, don't make the mistake of buying the game with the coolest box art or your favorite athlete—unless your aesthetic mind points you toward Daunte Culpepper and Madden 2002 or Randy Moss and NFL 2K2. Basically, we're here to save you from buying a crappy football experience by giving you the low- down on the flooded market of NFL games. Below are the good (Madden, NFL 2K2, NCAA Football), the bad [QB Club, PrimeTime], and the ugly (GameDay). Down, set, hike

Madden NFL 2002 Last year, Madden captivated gridiron gamers witha Madden is the best of

EA Sports graphical splash never before seen. This year the the year. It has polish, gameplay caught up with the eye candy. Still, there's style and a lot of extras. that annoying commentator problem which limits Watch out for NFL 2K2, the game. But that’s a small flaw, easily overlooked. though.

Now available

NFL 2K2 NFL 2K2 was a huge hit on Dreamcast; expect simi- Sega Sports lar results on the PS2. It's a lot more action-orient- October. ed than its simulation-based foes. But it manages a пісе balance between arcadey and sim styles. The key is that you, the gamer, control everything. yet. Or will it?

Besides some new squiggly lines а Telestrator, Last year we laughed so GameDay isn’t doing anything new. They're treading hard we cried. This year, water іп a Perfect Storntike ocean. Ever since it just hurts us. We GameDay "98, fans of the series have been awash in almost prefer the charm misery. Actually, the question is: What fans? of the worst/first one.

NFL GameDay 2002 989 Sports November

The key is the Quarterback Challenge, Otherwise, NFL QB Club 2002 ! Acclaim Sports you're invited to a watered-down experience that Now available plays like high school football. Make no mistake, the QB Challenge is sweet, but this whole experience is at best a big, fun minigame.

It's tough to put Blitz in the same category as these It's Blitz, and Blitz is other games, and it's tough to say that Blitz оп Р52 irresistible. It's the per- won't be a fantastic experience. Think about it: The Тесі complement for all Blitz from your neighborhood arcade machine is this simulation business. going to look even better on your TV. Sweet. And it's real pretty-like.

NFL Blitz 2002 Midway November

PLAYSTATION 2

ESPN NFL Every football season there's а team that surprises It's tough to compete PrimeTime 2002 you. Last year, the New Orleans Saints wowed the against the vets like Konami world of football. This year, the only Cinderella we | Madden and 2K2, but October can foresee is NFL PrimeTime 2002. It's sharp, it PrimeTime is prepped to feels good and the animations are really nice. be this year's Wild Card.

We had to wait a year for a decent NCAA pigskin With only one other col- game—but it was worth it! Everything from the lege football game out Madden 2001-inspired player models, to the tough this season, it's fair to AI, to the minute details (earn helmet decals as say NCAA fans should go your season progresses!) makes this one great. with EA Sports.

NCAA Football 2002 EA Sports Now available

It's easy to forget that college football fans had We'd like to say some- NCAA GameBreaker - q - d 2002 something before NCAA Football 2002—since thing really promising 989 Sports GameBreaker 2001 was basically the horrible here...but we still have р GameDay 2001 with more teams. Hopefully, they'll yet to even see a screen.

November : A i Not 45сгееп from 2001 turn things around and make the series great again. a good sign.

Madden NFL 2002 Last year Madden NFL 2001 was the tightest, most Better than GameDay | EA Sports fantastic football game on {һе PS one. But then the isn't the ringing PS2 messed with our eyesight and we figure it's log- endorsement we meant ical this game is even better, but we're only really it to be. A great game sure that it's about 100 times better than GameDay. for PS one-only owners.

Now available

NFL GameDay 2002 | This is the kind of game you buy so that you can Want to niin the day of 989 Sports remember what it was like when your father that spoiled brat nephew returned home from the grocery store with Toaster | of yours? GameDay will Pops instead of Pop-Tarts. It's just a shadow of the certainly do the trick real thing. And the real thing for PS one: Madden. (crying not guaranteed).

Now available

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A closeup look at Capcom's newest hero

"| wanted to create a superhero who has guts and never fears, even if he faces over- whelmingly powerful enemies, with the power to back up his confidence.” So com- ments the director of Devil May Cry, Hideki Kamiya, about Dante, the game's devil- hunting half-man, half-demon hero. You're about to learn a lot about him when you pick up your copy on Oct. 17 [you know you will). We thought we'd give you a head start, though, with a graphic look at the star of Capcom's latest masterpiece. So, as the man himself might say, “Let's rock.”

The 0ther Dante М

> In Сарсот tradition as of late, sev- eral characters in Devil May Cry refer to classic literature. Dante is no exception, sharing his name with the 13th/14th-century Italian author of The Divine Comedy.

perfect perfect harmony" у;

blowing each demonic entity back to hell—with pure equali- ty, of course.

Dante was inspired by Cobra of manga/anime fame. “He

Dante's suave, collected voice

|

comes courtesy of a Canadian actor named Ray Coombs.

i The Inspiration l

never fears his enemies and always looks perfectly confi- dent,” says Kamiya of the

You may have seen him on | Animorphs, Due South or The | Relic Hunter. But we're | guessing you haven't. |

space-adventuring character. | “Even in trouble, he talks to his enemies with lots of irony.

ai Dante's Boomstick Dante's so cool, he handles his shotgun with only one hand. Bam!

Dante's Duds

1 gave Dante a long coat to make his intense action look | even cooler,” says Kamiya. “Also, the reason why his costume is red is that it is traditionally the color for heroes in Japan.”

Once Dante equips the Alastor sword, it grants him not only superhuman speed and aerial capabilities, but also the ability to transform into his demon self—and wreak some serious havoc.

Official U.S. PlayStation Magazine

What you lack їп talent, you сап make up for in volume.

Looking for more opportunities to focus on perfection? Picture this: a single Memorex Flash Memory card lets you shoot, transfer and email millions of photos. Or, for pennies а meg, our Pocket СО” captures 140 high-res images and lets you transfer them directly to your PC. So, if you're looking for the capacity to capture the world,

visit us at memorex.com.

ls it live or is it Memorex?"

©2001 Memorex Products, Inc.

SPN

PLAYSTATION UNDERGROUND POLL

12% ONLY IF I'M REALLY STUCK

Total Responses: 16,924.

JOHN SCALZI

PARENTS GOOD INFO

Here's an interesting letter I got from a reader who intelligently questions one of the aspects of what I do as GameDad when I review games for parents:

"GameDad,

"I appreciate the effort made toward informing parents about the games their kids are playing, but isn’t it possible that you're spon- soring the inhibition of mature children from playing entertaining games? Many paranoid parental units are out there who would rather let the media tell them how their kids will respond to violent games and movies than actually look at their children and deter- mine how they respond to mature entertainment. It is my observa- tion (and my experience) that many children have a firmer grip on reality than adults give them credit for."

The answer to this is yes—I do expect that there are some parents who will read my reviews of games and, without further thought, use them to bar their kids from certain titles. If nothing else, it's easy to do: I've played the game, I'm an adult, I seem to know what I'm talking about. Why nof trust me? Also, let's face it, if you don't actually spend a lot of time playing games (and many parents don't), they can be confusing. I enjoy showing 0PM to some older adult friends of mine, who get lost trying to figure out the magazine's layout. If they can't follow the magazine, following the games themselves may һе just hopeless.

So yes, some parents will use GameDad reviews unthinkingly, just like they use ESRB ratings, or movie ratings, or parental advisory stickers on CDs. But the alternative is that they don't use these ratings at all—either by not paying attention to what their kids are playing or watching or listening to (which is not very good parenting), or by simply barring any game, CD or movie that they think they might not like (which is not very good parenting, either, and a lot tougher on the kids). At the very least, as a reviewer I try to give context, and I also absolutely encourage parents to actually spend the time getting to know their kids. They're the ones who know (or should know) the maturity level of the humans they're charged with helping to grow up.

My position is that GameDad, or any review or rating that purports to "help" parents, is not the end of the parental responsibility when it comes to games or any other media. It's the beginning—and smart. parents use them in combination with their own moral and cultural preferences, along with the maturity level of their own kids. I can't help it if some parents prefer to use my reviews without any additional thinking. But I know that the parents who do choose to think about these things are glad to have the kind of starting point that reviews like mine can provide. That's a good reason to keep going.

John Scalzi is a freelance writer and media critic who also runs GameDad, a video game site for parents. Visit it at www.gamedad.com,

ж (

a

6) Official U.S. PlayStation Magazine

PLAYSTATION APTITUDE TEST

1. What was the name of the main character in the original Grand Theft Auto?

a. Clive

b. Claude

с. Claus

d. John Jacob Jingleheimer Schmidt

2. In Grand Theft Auto III, the Don, Salvatore Leone, is voiced by what actor?

a. Joey Pantoliano

b. Frank Vincent

с. Michael Madsen

d. Michael Rapaport

3. What is the name of Final Fantasy music composer Nobuo Uematsu's dog?

a. Ubu

b. Brian

c. Kung

d. Pao

4. Which of this month's review

games is free of poultry?

a. Tiny Toons: Plucky's Big Adventure

b. Crossroad Crisis

c. Gadget Racers

d. Spy Hunter

5. Who is the character Trish in

Devil May Cry named after?

a. The Lord of the Demons in Eastern Mythology

b. The writer Dante's real-life love

c. The main character in John Milton's Paradise Lost

d. Trisha Yearwood

WWW.PENNY-ARCADE.COM

No, nol They've started development on

6. You can hear Saliva's remix of the "Peter Gunn Theme" in Spy Hunter. But who wrote the original?

a. John Williams

b. Irving Berlin

c. Burt Bacharach

d. Henry Mancini

7. Ifrit in Final Fantasy VIII :

Guardian Force :: Ifrit in Devil May

Cy: --

a. Lightning sword

b. Fire gauntlet

c. Powerful gun

d. That name of the devil that might shed a tear

8. The monster you are looking atisa:

a. Mocchi b. Мопо! c. Suezo d. Momo

9. Who of the following is not a known member of the Castlevania universe's Belmont clan?

a. Simon Belmont

b. Trevor Belmont

c. Eric Belmont

d. Sonia Belmont

10. Which of these villains appears both in Spider-Man 2 and next year's Spider-Man: The Movie Game?

a. Vulture

b. Shocker

c. Venom

d. Green Goblin

TOL 26 »8 FLED 4427р6424) ѕләмѕиү

There оге N absolutely no details available at this time!

2D game? Twelve year old system? Oh boy I bet it'll cost a fortune!

DATA 5ТКЕАМ

Loads of Seaman

|

making a PS2 sequel to its Dreamcast virtual sea- creature game Seaman. Usi a special controller with a built-in microphone, the game lets you talk to and play with your Seaman.

Control Freaks

new PS2 controller in Japan has a button configura- tion that's tailored for fighting- game fans. There s no word yet on when it'll come here.

Midway's Shadow Although Legion has been delayed until June, Midway will bring the hot PS2 RPG Shadow Hearts here in spring.

New PS2 Survivor Capcom will release Resident Gun Survivor 2 on the next year. The game will be GunCon-compatible.

m really looking forward to

what's-it-called. gw uw

HONS.

0: «егет

Name Game

Jeremy NS.

Each skater has a name of his

choice floating abo

character so you kno

who to slap

exactly

a) SWITCH,

Showoff

Want to show your friends in Boston and L.A. how good you are at THPS3? Sign on, log in, and get on with it.

www.THPS3.com

We play online against the makers of Tony Hawk's Pro Skater 3

Shame on us for thinking that Neversoft and Activision would just up the graphics ante for the latest Tony Hawk. We'll concede that we were looking forward to a surplus of new environments, seamless animations and a laundry list of time-sapping goals. But we couldn't have envisioned the greatest leap that THPS3 is taking, and it's not the 10809. Neversoft is bringing THPS3 to cyberspace.

Skating online with the makers of the best skateboarding game ever is an invitation for pain. These guys are good! The server holds up to four skaters at a time, and the slowdown was so minimal that it really wasn't a bother. ТНР5З will feature four different online multiplayer. games. Here they are—and here's how OPM fared:

Graffiti

Born from the first THPS, this mode focuses on performing tricks on anything and everything until objects turn your skater's color. You can "steal" if you do a

Official U.S. PlayStation Magazine

trick worth more points than the

one your opponent did. Vs. Neversoft (3/10): We were used to a simple two-color

scheme, but with four people it's

like playing in a kaleidoscope.

Forget the reds and blues of the

originals—now there's yellow

and green as well. As for how we

fared, we were ruined by the

pretty colors and our inability to

get points for gruesome bails.

Trick Attack

Also from the original THPS, Trick Attack is all about scoring big points in the allotted time.

Vs. Neversoft (2/10): Complaining over the keyboard that we "didn't know the special moves” only gave the kings of skate more time to rack up points. We were awful. We were worse than awful. We've been plotting our revenge ever since.

King of the Hill

Basically a glorified game of tag. There's a crown hidden in the level. As soon as it's found, the Skater wearing it slows down like he's riding a cement skateboard. The key here is to try to keep the crown. The person who "wears" it for two minutes wins out. To

steal the crown, just "tag" the skater who's got it. His clock stops, yours begins—but if he gets it back, his clock picks up from where it left off.

Vs. Neversoft (6/10): Trying to find the right nooks and crannies for escape is no easy task, espe- cially when new to a level. We caught on slowly, then held our heads high.

Slap! Build momentum by doing tricks off of ramps, then use that

momentum to "slap" your oppo- nents to the ground.

Vs. Neversoft (8/10): After laying the quick smack down, we felt like we were Tony Hawk and they were, well, us. Of course, they came on like wildfire after that.

Ап 0nline Chat With Neversoft

Joel Jewett, Neversoft president: Well it might bring Tony into your living room, for one thing. Tony has been helping us test the game from his house. Last night my kid played against Tony's son Riley for a while, then we took turns where our kids would play for half a round of Graffiti, then Tony and I would jump in for the second half. It was a blast. So who knows—you never know when you might run into Tony online. He's pretty into it.

Ju: I tell you, people start off an online ses-

sion with their keyboards in their laps, hang- ing out, chatting, pulling a few tricks. Then,

pretty soon, the games start and you barely have time to fire off some smack talk before everyone wants to restart for another game. Pretty soon you look up and the sun is rising.

JJ: It's not a leap. It's the most natural next step for this game. THPS was made for Internet play. So much so that we just had to make it happen for this iteration of the game. If you don’t want to get addicted to it, then you better hope you don't even see it over at your buddy's house. If you do, it's all over for you, man. You will be laying down the ether- net cable and parking yourself in your living room until we do another version of the game. Hell, you might be stuck there forever. There is no escape from the Hawk.

JJ: "Sensible" and “Bam” in the same sen- tence? Bam is a great skater and he is enter- taining as hell. Most importantly, the guy is about having fun, which is perfect for our game. He has a special move called the “Jackass.” He catches big air, then slams his own face with the board. Blood splats all over the place. I can just sit around pulling that move all night; it makes me laugh my ass off.

Scott Pease, THPS3 producer: We've added

a ton of hidden branching combos—almost like а fighting game—so while you're balanc- ing in a lip trick, manual or grind, you can experiment and find ways to transition smoothly into other tricks of the same nature. This leads to some awesome freestyle combos: get in a Truckstand, take it to a rail, bust a Railflip, flick it to Casper. Тһе combos are endless, as are the points, and thus, the trash talking.

JJ: Come on. You don't think we would ship а gare without surprises, now, do you?

э. +. PlayStation.e

SILENT HILLO is а registered trademark of KONAMI COMPUTER ENTERTAINMENT TOKYO, Ing. 1999-2001 KONAMI COMPUTER ENTERTAINMENT TOKYO, Inc. КОМАМЮ is a registered trademark of KONAMI CORPORATION. All Rights Reserved. "PlayStation" and the FS. Family jogo are registered trademarks of,Seny Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

Blood and Gore

Violence | | 4

ЕҮЕ ОМ LONDON

ОРМ travels to the U.K. for the annual ECTS show

With a much smaller venue and fewer publish- ers showing their wares at this year's ECTS [the European equivalent of the E3 show), the event was rather tame compared with past years. Falling between E3 and the Tokyo Game Show, ECTS doesn't seem to have much of a real purpose anymore. Still, we wandered the show's floors and found a few promising PS2 titles worth talking about.

Leading the pack was Knights, a game from Dutch studio Lost Boys. A fun 3D adven- ture, Knights includes such activities as snow- boarding and hang gliding. Odd, yes, but amusing.

U.K.-based Rage software was also on hand, busy promoting its upcoming Rocky title, which allows you to open a can of whoop-ass on such familiar faces as Apollo Creed and Ivan Drago.

Other interesting titles at the show were an action/sports game called Dinoz from Vivendi Universal (yes, that's Dinoz with a “27) and a

тағ ДАГ: | E

—EA chairman Larry Probst gives the Financial Times

his take on Microsoft's Xbox plans.

Official U.S. PlayStation Magazine

OVERHEARD

cool cel-shaded racing game called Scooty Races from the Italian-based Trecision.

Also noteworthy are Sony Europe's own quality titles, including the rally game WRC and Criterion's hoverboarder Airblade.

After the show itself, Sony had an event that featured a host of new games from Sega. Headhunter, a Syphon Filter-esque action title, was on video, while Ecco the Dolphin and Rez were both playable. Ecco's developers were able to fix some of the problems of the Dreamcast version, and it now plays much better. As for Rez, the game seemed to catch on well with European players thanks to its clubbing kind of feel. It was a definite hit.

EA also held its own private show for upcoming titles, but the real big news here was that the developer of SSX has begun work on a title called NBX, which will focus on extreme mountain biking. We can't wait to see this one!

Steve Granitz/Wirelmage.com

| | rocker Henry Rollins (seen in bad | flicks like The Chase) is actually a pretty пісе guy—but we don't believe it. Hes one big hulking | maniac. The perfect Sweet Tooth.

15 We have it on good authority that What ever happened to the messed-up Drew Barrymore (Charlie's Angels) we knew and loved back in the late "8057 As our pick for Dollface, we'll get a taste of it once more.

E

Some of ECTS's highlights. At the very top is Knights. Clockwi:

7 7

Ron Wolfson/Wi

Did you see Rose McGowan іп Devil in the Flesh? Talk about wacko! And she actually dated Marilyn Manson! In real life. Add the fact that she looks just like Raven, and she's definitely in.

Jeff Vespa/Wirelmage Ausennard/Wirelmage

H B B = o 3

s

ise from the top left: Ecco the Dolphin, Headhunter, Rez, Rocky, Scooty Races and Dinoz.

Yeah, yeah, we know. Odds are pretty freakin' slim that we'll ever see a movie version of Twisted Metal: Black. 1), But seeing as how developer Incog Inc. was most inspired by movies for the creation of the game—namely Seen, Jacob's Ladder and Silence of the Lambs—we can't help wondering what it might look like to see Sweet Tooth and Co. on the big screen. So, as part of our new monthly Dream Cast, we present our picks for who we wouldn't mind seeing in Twisted Metal: Black-The Movie. What would you like to see us cast a movie for? And who would you pick for the roles? Let us know at opm. zifídavis.com with the subject of DREAM CAST.

Vin Diesel recently demonstrated his ability to be a bad-ass іп The Fast and the Furious. And they don't get much badder than Blacks antagonist, Calypso. He's even a big PS2 fan. The role is his.

irelmage.com

Avik Gilboa/Wireimage

‘courtesy of WWF.com,

EVERYONE

Harvey Er - Sony Computer Entertainment inc.

e

1 intertainment, Inc, "Casper. Ик logos, а sions & 2001 Harvey Entertainment. Inc. Source

www.caspergame.com

44 characters, names and mated indict are trademarks of Harvey Entertainment, Inc. All Rights Reserved Casper Spirit 01 ТОК Mediactive, Inc, Ай Rights Reservod, ‘PlayStation’ and Ihe "PS" Family togo aro fogistoredt trademarks of

Believe it or not, the PlayStation is now six years old. During the next Six months we'll be looking at the most significant events in each year.

“If a computer for work is а workstation,” says Ken Kuturagi in Reiji Аѕакига'ѕ extremely lengthy-titled book, Revolutionaries At Sony: The Making of the Sony PlayStation and the Visionaries Who Conquered the World of Video Games, “then a computer for play is a PlayStation.”

The PlayStation project actual- ly began 12 years ago, in October 1989, and it was a far cry from the system that we now know and love. Back then, Kuturagi was an engineer at Sony—and a particu- larly successful one. He'd already pioneered technology for LCD projection TV screens long before they resided in football-loving guys’ dens across America, as well as those dancing lights that we now see on every stereo sys- tem. His charge at the time was to work with Nintendo on a pro-

ject. The task? “Super Famicom + CD = PlayStation.”

On May 29, 1991, the relation- ship was suddenly brought to an end, though. Nintendo bosses pulled the plug on the deal and jumped into bed with Philips on the fledgling and ultimately doomed CD/I format—an interac- tive CD player that would play rudimentary games. Philips was spearheading the CD/I format at the time, but Sony also had a CD/I research team that was develop- ing a product which would com- pete with Philips’ own players. The planned Sony and Nintendo PlayStation device would also be in direct competition with the CD/I players. With this in mind, Nintendo was growing іпсгеа5- ingly concerned that its business would eventually be taken over by Sony, as the consumer-electron- ics giant continued to drive devel- opment on the new system. Nintendo and Philips seemed to have a common interest—they were both worried about Sony gobbling up their power and influence—so they joined forces.

Kuturagi was understandably distressed about this. Two years of his hard work had been brought to an abrupt end. The ramifications of the deal falling apart sent shock waves through- out the Sony organization, with the president of Sony Corp., Nirio Ohga, pledging in a management meeting on July 2, 1991, that “we will never withdraw from this business. Keep going!”

ТОЛК РО (УЕ OS она, qM

PLAYSTATION

EA

| نت‎ D

a < Ken Kuturagi

12/3/94 IN JAPAN Three years later, on Dec. 3, 1994—10 days after Sega launched the Saturn—Sony released the PlayStation in Japan. Although not as highly anticipated as Sega's Virtua Fighter-aided launch, the 100,000 PlayStations that hit stores for 39,800 yen (about $400) sold quickly, thanks in large part to Матсо5 awesome Ridge Racer.

By May 1995, the global buzz about Sony's entry into the video game market had reached fever pitch. The games industry was about to deliver the “next generation,” and anticipation about Sony's launch into the U.S. was high. The first Electronic Entertainment Expo (ЕЗ), held on May 11-13, 1995, was the place everyone expected Sony to deliv- er—and so they did.

Ridge Racer

Ері for Nintendo .

On the first day of E3, Sega's U.S. boss, Tom Kalinske, announced with much bravado that the U.S. launch of the Saturn would be $399 and that—shock— 30,000 units were already on their way to stores. The majority of the supply would still be due later in the year, but a lucky few early adopters would be able to get one sooner. This was clearly aimed as a tactic to under- mine Sony's announcements. No one was pre- pared for what happened next.

At Sony's press conference later that same дау, Steve Race, the president of Sony Computer Entertainment America, was called to the stage. In Steve Kent's book The Ultimate History of Video Games, Race recalls, “I had а whole bunch of sheets of paper in my hands, and | walked up, put them down on the podi- um, and l just said ‘$299’ and

Toshinden

walked off the stage to this thun- derous applause.”

9/9/95 IN U.S.

Despite the Saturn shipping with Virtua Fighter, the PlayStation was clearly a better deal. On Sept. 9, 1995, the machine hit stores for the promised $299, bundled with a demo disc containing snippets of 12 games. Sony had already sold 100,000 preorders before this date, an amount equal to what Sega had sold of the Saturn in its four-month headstart.

By November, Sega was pleased to announce that it had sold 120,000 Saturns. Sony responded with the news that, aided by excellent games like Ridge Racer, Battle Arena: Toshinden, WipeOut, Twisted Metal and Warhawk, the PlayStation had already sold 200,000 units and was set to have a spectacular holiday season.

Next month: Millions and millions of systems, hundreds of games, and a drop to $199.

SOLDIER Or FORTUNE

G O L D E D I T # N Г

"n eene mimm e me mie e a nem m eere el 2995 - ms

JP. PlayStation.

BLOOD AND GORE ED Z y VIOLENCE Pipedream ES в

= INTERACTIVE www.majescosales.com

GAME DEVELOPERS*

5%

Е #1 Suikoden Ш Revealed for PS2 [2219 So which RPG has got just about everyone on staff excited this

month? Final Fantasy X, right? Er, no. Believe it or don't, it's

“| grew up р!ау- Suikoden Ill, the PS2 sequel to the highly rated PS one cult classics from Konami. Оп schedule for a December release in

Ing video games. Japan, Suikoden III has finally been unveiled, along with a few - tasty screens. Details are currently scarce, but the game will PS2 takes it to

be playable at the Tokyo Game Show in mid-October. Be sure

о > 8 Е 5

z t 5 5 š 2 8 2

If you haven't heard of Tony Hawk’s Pro Skater, you just haven't been listening. If you haven't played it, you're missing out on one of the finest experiences since video games were conceived.

» : 3 the next level. to head over to 1 о during that Joel Jewett is one part of time for our hands-on impressions! Ë is the Neversoft triumvirate Model/actress Carmen Electra that can be held fully responsible for Pro Skater’s

massive success,

Neversoft started way back in 1994, with the devel- opment of Apocalypse, which е " featured actor Bruce Willis. š In an odd departure from the Some nice graphics, an Poor use. of the license, Once the Apocalypse game Small Soldiers film, all the action in this entertaining two-player boring levels, nasty engine was tweaked and 1998 - PS one third-person 3D shooter takes “Frag Mode.” Controls, and some awful rewritten, it led to the cre-

place on the planet Gorgon. framerate issues.

Title The Game The Pros The Cons

FALSE STARTS

When we reviewed The Lost World:

ation of the Tony Hawk engine [also used for the Spider-Man series]—and the company took off. x 7:2 Now Neversoft is consid- That physics engine ered at the top of its game, makes even the simplest and Jewett is a perfect tasks hair-tearingly emblem of that success. Is it tedious. his humility? The fact that he’s just a really cool guy? Is it the six-foot vert ramp set up in his backyard? Maybe. But we're

ч ES à crediting the Weak multiplayer design, Р moustache.

Jurassic Park way back in issue 2,

it was hard to imagine that

could ever

be much more than a pretty face. You play a young woman

Trespasser stranded on “Site B,” a second 1998 - PC island infested with dinos escaped from Jurassic Park.

Boasts an extraordinarily detailed and realistic physics engine.

The graphics in that game were spectacular, but the gameplay was so terrible that it was the first to ever earn a one-disc rating іп OPM. With Small Soldiers and T'ai-Fu

ing just half a di: , thi ج‎ mcrae таста Балы ады kalu This first-person shooter has Extraordinary graphics,

looked grim for this big-money Medal of Honor players infiltrating Nazi phenomenal atmosphere, | vie bland levels and developer. It took Medal of Honor to 1999 - PS one Germany, employing stealth | excellent levels of detail | raçtrictiye options.

and realistic weaponry. and difficulty.

turn things around—but turn them around it did, in a big way. In fact,

they've developed only one game

since then that isn't a Medal of

Clive Barker's

Honor title. And judging from what $ First-person shooter based on Great graphics, excep- Very linear; sae odi d А Undying the horror of Clive Barker tional atmosphere, settings jar players from we've seen so far, things look like ü intriguing characters. the horror theme.

they're only getting better. We'll be

Joel Jewett

Games he's worked on: Tony Hawk's Pro Skater series [multiple platforms],

featuring a similar Cinderella story

of gaming every now and then. Got

a suggestion? Mail it to us at

Medal of Honor: Players will pilot WWII Will be more of an action | Much too early to tell Spider-Man series (multiple with the subject Fighter Command planes throughout the Pacific game than a simulation, butit could end up being platforms), Apocalypse line FALSE STARTS. 2002 - PS2 arena following the attack on focusing on the excite- too simple for MoH fans. Moustache Rating: 9.5 Pearl Harbor. tment and danger of flight.

( 74) 0fficial U.S. PlayStation Magazine

t your mons 10 Claw ror supri

Wi ys! 0, а technology, Mo

istered trademark of Tecmo LID, Tecmo, Inc. PB: ‘ratings icon а trademark of the Interactive Digi отне Y

Armored Core Times 3 Instead of creating yet another upgrade for part 2, From Software is going the extra mile and putting together a completely new Armored Core installment for the PS2. Due out next summer in Japan, the game is said to take inspi- ration from Konami's Z.0.E.—perhaps making this third outing a bit more enjoyable.

Having d lion, Th ds

di guys), game going anywl

next summer now [that’s a SCEA doesn't stall on a U.S.

WOULD YOU LIKE TO RESERVE A СОРУ OF DEAD TO RIGHTS? A GAME EXPERIENCE SO EXHILARATING THAT IT'S ONLY POSSIBLE THROUGH THE

Caught in the Exclusives Game

With the console platform wars starting to heat up, exclusive is a word you're going to see thrown around by companies more and more often. Exclusive this, exclusive that—you'll even see exclusive sequels on опе platform to exclusive games on another. It’s gonna get confusing, that’s for sure. So what’s the deal with all these exclusives? What's the point? And what the heck does exclusive mean anyway?

execlu’sive (ik skloo siv) adj. 1. Not divided or shared with others

Taken in the context of video games, exclusive means “limited to one platform.” Which, in the video game world, as we all know, is a big deal. Having a big-name title оп one specific platform is often reason enough to purchase that system over the others.

Knowing this, the Big Three—Nintendo, Sony and Microsoft— are all trying to land games exclusively on their platforms. As you've probably heard, Sony has secured titles like Metal Gear Solid 2 and Virtua Fighter 4 for the PS2, and Microsoft has games like Dead or Alive 3 and Dead to Rights for the Xbox.

So if you want to play Dead to Rights, you'll only be able to play it on the Xbox, right? Uh, nope. See, many of the so-called exclusives you'll hear about aren't exclusive at all. Take Dead to Rights, for example. Despite being called an Xbox exclusive, the game is coming to the PS2 just three short months after the Xbox version hits—a little fact that Microsoft probably doesn't want you to know. And MGS2, despite being a PS2 exclusive, will likely land on the Xbox at some point [although it won't be for a long while—at least

POWER OF ТИЕ ХВОХ! THIS 15А MUST~PLAY TITLE, AND IT'S ONLY AVAILABLE FOR XBOX!

BUT I HAVE A PLAYSTATION 2!

ou, IT'S COMING OUT FOR THAT TOO.

never used the word exclusive,” Sega of America president Peter Moore told us. "They're only premiering on the Xbox."

The exclusives battle is only going to heat up in the months to come. The next Resident Evil looks set to land on Nintendo's GameCube first, and Dino Crisis 3 will likely grace the Xbox before PS2. But take heart, PS2 fans—we might not get to play every game first, but we will get to play most of them at some point. And that can’t be said for the other two platforms, which won't be getting some stellar titles like Final Fantasy X, um, ever.

So is there such а

Sonywassmart “Ме never used the word ‘exclusive.’ tning as an exclusive?

enough to lock it in

т Well, yes. Some games

ауе). They're only premiering on the Xbox.” шу. truy are pit-

In fact, almost —Peter Moore, president, Sega of America form-specific, but those

every “exclusive” game is destined to land on other platforms. These days, com- panies can't afford to limit their titles to only one system. Developers want, er...need as much cold, hard cash as possible to offset fast-rising development costs. And that's great news for Р52 owners, since the console already has a massive user base. That's also why most of Xbox's "exclusives" are now headed to Sony territory, including Malice, DOA3 and Enclave. The PS2 will also play host to a fine array of “exclusive to Xbox” Sega games like Jet Grind Radio Future and Panzer Dragoon. “We

Р. Diddy's Р52 Party |

ore MTV's Vi

mostly come from internal-development studios. Just as you'll never find a Mario game on the PS2, you'll never see a Twisted Metal on the GameCube. And that's yet another reason to get all smug about being a PlayStation owner. Simply said, no other platform has as many true exclusives. Nintendo has Mario, Metroid and Zelda. Xbox has, uh...Munch? But we've got, to name just a few, Ico, WipeOut, PaRappa, Gran Turismo and Syphon Filter, from Sony developers like Naughty Dog and Polyphony Digital. Seems that being a PlayStation fan is the best kind of exclusive after all.

All photos by Wire Image/Kevin Mazur except top right, by Wire Image/Larry Busacca

=]

MUTA

Fight as 10 X-MEN from the original roster Perform signature mutant moves-even Go solo or take on a friend as you fight to and 6 new X-MEN: Rogue, Nightcrawler, Havok, stunning aerial combat-in 10 of the dominate the arena. Enjoy 4 modes of play: Forge and 2 secret characters. original arenas, plus 6 new locations. Academy, Training, Arcade and Versus.

| MARVEL % Е Violence

PlayStation www.marvel.com ACA

U ACTIVISION

activision.com

Clish MacLaver's

GOSSIP GOSSIP

Gossip, rumor and scandal. Gaming's biggest secrets dug up and served with gravy.

1 come across great rumors all the time thanks to my network of pals and my ability to drink like a fish while speaking to game-industry windbags. But what about you? If you know any gaming gos- sip, drop me a line and dish the dirt so I can share the wealth. Send your notes to

. Td love to hear from you.

Doom 3 Cometh

PC gamers have been champing at the bit with excitement over John Carmack's upcoming sequel to Doom, which promises fabulous visuals along with gameplay that pushes the first-

Activision, Doom 3 will be shared with the rest of us. l've no idea when it'll be out, but I'd imagine that by next summer we'll get to see some early preview screens of it. It seems Activision has the market cornered on cool shoot- ers now—especially with Return to Wolfenstein on the cards too.

I Have A Need. A Need For Speed. On PS2.

We've all been wondering for a while what was going on with the Need For Speed franchise. The series was somewhat stifled in its Porsche Unleashed guise,

on what form it will take, but | sincerely hope everyone con- cerned realizes what a fabulous formula they'd stumbled upon with High Stakes and chooses to develop the game in that direc- tion. It seems certain that the game will also return to the more conventional selection of vehicles, rather than sucking up to one particular manufacturer.

Bizarre Back On PS2

Sticking with the driving genre, | learned this month that Bizarre Creations is currently beaver- ing away оп а secret project for the PS2. After creating the definitive Formula One game for Psygnosis back in the early days of PS one, the team has strayed a little in recent years. MSR on the Dreamcast was OK, but not

“Liquid Snake's personality takes over Ocelot through residual

DNA somethingorothers”

person shooter genre way beyond the usual Quake or Half- Life clones. Why am | telling you this? Because these games are no longer exclusively designed for 3D accelerated PCs with ludi- crous setups. Thanks to

and we've not heard a peep out of EA about upcoming games. After asking all kinds of people, | finally found someone who admitted he'd seen the project and that it, predictably, looks "awesome." There's no word yet

_ВІТЅ AND BOBS _

I've mentioned this a few times, but I’m still getting word about Half-

Life 3 even before Half-Life 2 is out! The second game has been in

developm:

t for three years already, and will explain why the aliens

came to Earth in the first place. In Half-Life 3, l'm informed that the

hero of the first game returns, but this time he's a bad guy. е Sega

and Namco are teaming up for another gun-shooting game. Now that

WOW Entertainment has finished Vampire Night, the team is working

on a game based

he Japanese anime Lupin. For those who don't

know the series, Lupin follows an adventurous thief who travels the

world in search of money and fame. * Universal Interactive is work-

ing on an Incredible Hulk game, set to coincide with the release of

Ang Lee's new movie next year.

(78) Official US. PlayStation Magazine

wonderful, and Bizarre has since been working on the Xbox version, Project Gotham, which is hardly groundbreaking. The PS2 game is rumored to be a completely new franchise, although it will apparently be based on licensed sports cars, much like MSR.

Fast And Furious

New Car Game

Given the unprecedented suc- cess of the movie The Fast and the Furious, it’s surprising that a game tie-in hasn't been announced yet. Both Midnight Club and Tokyo Xtreme Racer Zero managed to benefit nicely from the hype of the movie (TXRZ even had the trailer on the disc], but now, with news of an impending sequel, I've heard rumors from multiple sources that a developer is working on a game that will no doubt end up wearing the moniker of the movie in time for the sequel's

release. Expect some- thing that also captures the criminal aspects of the film as well as the hot- rod racing. Prepare yourself for plenty of images of Vin Diesel cropping up too.

SPOILER ALERT! SPOILER ALERT! SPOILER ALERT! DON'T READ THE FOLLOWING IF YOU WANT THE GAME TO BE A SURPRISE! This is the last MGS2 Watch that we'll be bringing you. Next month we'll have every scrap of info we can find for our cover story, which is set to coincide with the game's release date in November. Solid Snake is dead; the guy іп the game is а genetically engineered clone. * The girl with the гайдип who appeared in the second video is called Fortune. She has no combat training, but is a major force on the battlefield. She's called Fortune because she’s so lucky in com- bat—bullets can't hit her, and grenades thrown at her don’t explode. She uses up all her luck in battle, though, so in her civilian life she’s very unlucky [she loses relatives and loved ones, and really bad things keep happening to her). As you could imagine, she’s one pissed-off lady. She also can’t aim a gun properly, so that’s why she has the biggest, baddest gun in the game. * What the hell is up with Ocelot? Why does he have two hands again? Why is he acting so weird? Apparently the “new” hand belongs to the corpse of Liquid Snake. Whenever Solid Snake comes near Ocelot, Liquid Snake's per- sonality takes over Ocelot through residual DNA somethingorothers from Liquid's old arm. Ocelot spends much of the game fighting the duality, and consequently ends up seeming to be completely barking mad for the majority of the proceedings. е Maybe you know, maybe you don't, but all the game's cutscenes һауе an active camera, so you can zoom in and look around and stuff. * As I've reported before, Hideo Kojima has said that this is to be his last Metal Gear game (there may be more, but he won't be involved), and his next project is proba- bly going to be a far less

action-oriented game

based around some kind of father and son

relationship.

Eee ЫЕ SURF LIKE

SS. CE ен THE PROS Же. E vM ` $ Sut up аз World š x Me Champion Sunny Garcia s

EIN or 7 other World-Class Ë Surfers such as Cory ұла: Lopez, Shea Lopez, Shane ` ` Beschen and more.

INSANELY REALISTIC WAVES & MOVES

Harness the power of PlayStation*2 computer entertainment system as you surf with exclusive WTS 3.0 Simulation (Wave Technology System) and pull off each surfer's signature moves with sick style through proprietary VMC Technology

(Video Motion Capturing). CENE PADDLE OUT SOLO

ne OR WITH FRIENDS ©

iv 7 modes of gameplay offer up endless 1 ^ hours of single and multi-player 7081055 action.

Northwest Swell...6 to 8 Foot... Off-Shore Winds...Barreling! It's time to grab your stick and get 2 ready to go off! Sunny Garcia Surfing `— captures the true essence of surfing as you travel the world in search of the perfect wave. Drop in on a gnarly Fiddlesticks 30-footer or have crazy fun sessions with Sandy Beach's 3 to + Foot sets. Packed with ultra-realistic moves, you'll be stoked as you link together all of today’s sickest surfing tricks including round-house cutbacks, lippers, floaters, barrel rides and unreal airs.

SO GRAB YOUR 67” SQUASH TAIL AND RUSH IT!

SUNNY GARCIA SURFING IS THE ULTIMATE SURFER’S DESTINATION.

THINK YOU CAN HANG WITH THE #1 SURFER?

Compete in championship career mode to snake the title from the ultimate champ - Sunny Garcia.

SHANE BESCHEN ATRWALK AIR AT SANDY BEACH

SPIN |

The Killer List of Videogames [sic] boasts a mind-bogglingly huge selection of old-school arcade info, from shots of the cabinets to painstaking details about the technology, gameplay and associated titles. Rock!

It's 3D Pong. Sounds simple, right? Go try it, tough guy. Just don’t come whimpering to us when you can't beat the computer.

In addition to building affordable caskets, these folks make furni- ture that can be used as a final resting place once your time is up. Are they legit? Who can tell?

Fun for San Franciscans and, well, anyone. Hint: Read the entire site, especially the FAQ.

Create and manage your own baseball team on the Web. For Windows only, sadly.

Click over to the Information link and then to Lingo. Within you'll discover a definition for every gangster term we've ever heard. Fun for reconstructing your Family vernacular.

It's the PlayStation Underground, now coming to you bimonthly (апа soon, monthly!) with your dose of OPM. Drop ‘em a line to let 'em know you care.

To continue with the morbid theme established with casket- furniture.com—find out where famous dead folks are right now.

We need to preface this by saying this is not any kind of endorse- ment. We just found this site that lets you save for a child’s college education (or your own!) through “points” programs with retailers and credit-card companies. It sounds almost too good to be true, but check it out yourself.

They're described as "the world's sexiest superheroes.” While that may be up for

debate, it's certainly true that there's something special about both Wolverine and

Elektra. So it’s no surprise that Marvel decided to develop an “illustrated prose project” centered around the two. What might be surprising for some is that Yoshitaka Amano, longtime artist for the Final Fantasy series, has signed on to do the art for Elektra & Wolverine: The Redeemer, developing full-page illustrations to run opposite prose text by critically acclaimed novelist and comic author Greg Rucka. (Fans of Neil Gaiman's Sandman comic may be aware that Amano also illustrated that series’ most recent graphic novel, The Dream Hunters.) The story will pit the two heroes against each other when Elektra is hired to assassinate a powerful scientist. Before she can flee the scene, the scientist's daughter appears, and Elektra resolves to do away with the only witness. There's just one problem: Wolverine has been hired to protect her. Check out this cover art above for a small taste of the action, and check your local comic shop for more.

Official U.S. PlayStation Magazine

Hey kids! You ready to kick it old school? We've got some sear- ing slabs of punk and metal from the days of Rubik's Cubes and Members Only jackets—all featured on the THPS3 soundtrack.

| Enter een

A The Red Hot Chili Peppers: The Uplift Mofo Party Plan

>> iD A. WE WNELGHBORHOG _

IT'S NOT EASY BEING THE LANDLORD OF THE ONE

PIECE MANSION. IN THIS WACKY PUZZLE GAME IT'S

YOUR JOB TO MARE SURE LIFE RUNS SMOOTHLY. BUILD UP YOUR

MANSION AS HIGH AS YOU CAN, RAISE THE RENT AND COLLECT MORE MONEY. BUT, IT'S ALSO UP TO YOU TO KEEP EVERYBODY HAPPY HAPPY,

HAPPY... OR ELSE THEY'LL MOVE AND SKIP OUT ON THEIR RENT. САМ A SUMO

WRESTLER, NEWLYWED COUPLE CAT LADY, STUDENT AND MORE REALLY GET

ALONG? IT'S GOING TO TAKE SOME SERIOUS SKILL TO KEEP THE PEACE AND

MARE SURE ИРЕ AT THE ONE PIECE MANSION REMAINS STRESS FREE!

Weep the Peace Among Your Tenants in Order to Make More Money and Add to Your Mansion

d

PlayStation

L2UGIGAWATTS

In a recent interview with 2777071, Back to the Future produc- er Boh Gale confided that we may see DVD versions of the beloved trilogy as early as next year. Apparently Universal is waiting for a foreign DVD publishing-rights deal to expire before releasing their highest-profile products. Gale said he believes the deal expires at the end of this year, and expressed fervent inter- est in releasing special editions, though he was quick to point out that "there's no set plan yet, or budget."

LEST WE FORGET.

With this past year’s war-film glut, it's no surprise that Fox is planning to release nine of their own films on DVD under the heading of Fox War Classics. These will include rereleases of The Longest Day, Patton, The Thin Red Line, Twelve O'Clock High and Von Ryan's Express. Also included will һе the first-ever DVD. releases of Guadalcanal Diary, The Halls Of Montezuma, A Wing And A Prayer and The Young Lions. The entire line will release оп Nov. 6 with an MSRP of $19.95 each.

SQUEAKY WHEELS GET THE GREASE

We're not sure if it was the online petition we talked about last month that got this going, but Warner Home Video recently announced that they will in fact be releasing a widescreen ver- sion of Willy Wonka and the Chocolate Factory 30th Anniversary Special Edition. From what we can tell, everything except the aspect ratio is the same as the originally announced version. It'll hit retail on Nov. 13 for $24.98.

TKNOW KUNG FU

Now that Matrix Reloaded, the sequel to The Matrix, has been delayed until 2003, we're just going to have to keep rewatching ‘our Special Edition DVDs to get our Matrix fix. Or are we? Warner Home Video has announced that they will be releasing: The Matrix Revisited on Nov. 20 for $1995. Contrary to the impression the name (and the price!) might give, this is mota re- release of the film. Instead, it's an extensive collection of supple- mental material. Тһе package is slated to include, among other things, a behind-the-scenes featurette on Matrix Reloaded; interviews with Matrix fans; a fight choreography featurette with Wu Ping; a music montage with never-before-seen

footage—plus, a sneak peek at the new Matrix.com site exclu- sively for DVD-ROM users. Head over to tierigitalliits.com and check the news posting for 8/22/01 for a link to a trailer.

(82 Official U.S. PlayStation Magazine

DVD Reviews

rp

Ming Na, James Woods

/ FINAL FANTASY: T The graphics: Amazingly great, the sort of eye-popping stuff you just want to stare at over and over. Aki: The first entirely com- puter-generated woman you don't feel too freakishly geek-like to admit you find hot. Story: Weird sci-fi earth-hugging barf. But what a view. The DVD is a bundle of fun, too—features spanning two discs. include commentary from the director, key artists and the composer, an interactive documentary, alternate scenes and minimovies, the ab lity to edit a scene from the film, and tons of production, character and design info. Worth getting for the DVD toys alone, and for the staring. Remember to blink.

Movie Score 6 6 DVD Extras Score

(Eric Singer, Tanya Roberts)

This would be the film that would have got my vote for "805 Flick Least Likely to Require a Special-Edition DVD," but I guess that's why l'm not a VP of mar- keting somewhere in Hollywood. Marc Singer, king of `80s B-movies, runs around with a sword and a spray-paint- ed tiger to avenge the destruction of his village or something like that. You probably saw this on TNT when you

were 10 and had no critical discrimina- and a British accent to play a 30-ish

tion to alert you it was crap [this is my personal excuse for enjoying it). Features director commentary, which, all things considered, should be a hoot.

Movie Score @ @ DVD Extras Score @@

(Renée Zellweger, Hugh Grant)

Renée Zellweger puts on 20 pounds

woman trying to figure out her life. No, no, don’t run away, it’s actually pretty good, not in the least bit thanks to co- screenwriter Richard Curtis, one of the more dependably witty writers in movies today (һе did Four Weddings and a Funeral). Besides, Zellweger is delightful, and Hugh Grant is, too [he gets to play a cad for once]. It's a “date DVD" if there ever was one. DVD extras are fair enough: There's director com-

mentary, а couple of music videos and a movie trailer.

Movie Score @ е DVD Extras Score 6 64

(Jeff Goldblum, Sean Hayes)

OK, here's my problem with this flick: If cats and dogs really were super- intelligent, do you think they'd really be fighting each other—or going after the people who removed their sexual organs? Yeah, that's what | think, too. That objection aside, it's a cute film, and what's not to like about ninja cats and secret-agent dogs? DVD extras are light but feature one nice touch: two audio commentaries...one from the cats, and one from the dogs. Cute, right?

Movie Score 6 @ DVD Extras Score 664

(Eddie Murphy, Lisa Kudrow)

| can't imagine that when he was the biggest star on the planet in the '80s, Eddie Murphy would have expected he'd be spending this part of his life genially remaking cheesy ‘605 come- dies—and then making sequels to those remakes. But better this than Harlem Nights 2. This time around, Murphy tries to get two kvetching bears to mate to save some wood- lands. Yes, Eddie Murphy, sex coun- selor to the ursine world. Great career move, Eddie! DVD Extras aren't bad: director commentary, a couple of bear documentaries, extended scenes and music videos.

Movie Score 6 6 DVD Extras Score 6 6 @ 4

(Tom Green, Rip Torn)

Many people believe that this is per- haps the worst film ever released by a major movie studio. | think that may

be too limiting. This is perhaps the worst film ever released by a chor- date. Tom Green, who is one of those people who makes you hope for a for- tuitous combination of a banana peel and a wood chipper, flounces around performing allegedly amusing tricks like licking scabs, swinging newborns from the umbilicus, and splashing co- stars with elephant spoo. The DVD comes with a laugh track. It doesn't help. Also director commentary, deleted scenes and a "PG version" which is three minutes long.

Movie Score NO DISCS DVD Extras Score 6 9 @

(John Cleese, Michael Palin)

You're banging two coconuts together! What is the air-speed velocity of an unladen swallow? And the number of the counting shall be three! I'm not dead yet! Help, I'm being repressed! And there was much rejoicing! If you followed any of the above, | don't know why you're not lining up outside the DVD store right now to get this one. Amusing DVD extras include audio tracks by the Pythonites, "How to Use Your Coconuts" educational film, sing-alongs and 24 seconds of previously unseen footage!

Movie Score DVD Extras Score 66 Ө

(Brendan Fraser, The Rock)

Get ready for more utterly nonsensi- cal fake Egyptology involving evil mummies, armies of the undead, and professional wrestler The Rock run- ning around with a computer generat- ed lobster tail coming out of his ass. But what the heck, it's fun anyway, and I’m continually amazed at how much l'm amused by Brendan Fraser. It's something latent, I'm sure. DVD extras include outtakes, music videos,

A №. >. 2

Clockwise: Snow White and the Seven Dwarfs, Freddy Got Fingered, Cats and Dogs, Doctor Doolittle 2, The Mummy Returns

те

“Egyptology 101” and an interview with The Rock. He's great with lemon butter!

Movie Score 6 6 6 DVD Extras Score 66 6

Disney's marketers are prone to call- ing every animated feature of theirs a "masterpiece," even the unmitigated crap like The Fox and the Hound, but in this case it's absolutely true. 5now White is the very first full-length ani- mated film, and while it plays a little slow today, in 1937 it was a lightning bolt. Serious animation buffs should buy this for the DVD extras, spread across two discs, which include com- mentary from Walt himself (recorded before he died, duh) and scads of his- torical stuff like abandoned storylines, deleted songs, related animated shorts, features on the technological and artistic challenges of creating the films, and so on. A must-have for ani- mation fans.

Movie Score DVD Extras Score

(Arnold Schwarzenegger, Linda Hamilton)

The movie that made Ah-nold a star (Conan the Barbarian just proved he looked buff in a loincloth) and gave James Cameron a career. The movie is, | think, slightly overrated, but it does show how much action Cameron was able to eke out of a clearly limit- ed budget. And Arnold, of course, is excellent as a humorless monotone android. Good DVD features: com- mentary by Cameron, deleted scenes {also with commentary], script-to- Screen comparisons, storyboards and a retrospective on the film.

Movie Score 6 6 64 DVD Extras Score @@ @ @

Maul Rats Rejoice

Let's deal with the main complaint about Star Wars: Episode I—The Phantom Menace and no, it's not about Jar Jar. It's the fact that after nearly two decades, George Lucas finally gave us a new Star Wars film—and it wasn't all that good. This is true, but the real question is: Is it really any worse than the originals? Check out the acting in Star Wars, or the Ewokiness of Jedi and you'll realize that the Star Wars label is not your assurance of (forgive the pun) stellar filmmaking. Yes, Empire is actually a good film. But it's so depressing. I say, enjoy Star Wars films for what they are: eye candy! With effeminate robots!

Lucas’ excuse for not putting Episode Топ DVD earlier is related to the eye-candy theory: He wanted to add some really nice visual goodies for the fans. To his credit, this DVD package delivers. There's the film,

» EE and Lucas and the principals of his creative staff (Rick McCallum, Ben Burtt, Rob Coleman, John Knoll, Dennis Muren and Scott Squires) provide commentary, which will no doubt be like gold to the fans. But the big draw is that the Lucasfilm crew went back and fleshed out seven deleted scenes for the DVD release, adding special effects and what- not to bring them up to release quality.

On top of this there's a documentary following the creative crew during the initial produc- tion, augmented with a "made-for-the-Web" documentary that origi- nally aired in segments on the Lucasfilm Web site; five features on storyline, design, costumes, visual effects and fight sequences; tons of production art, marketing posters and art; trailers, TV spots and even a documentary on making the PS2 game Star Wars: Starfighter. We're talking eight hours of stuff, total. Just about the only thing that's missing is the bootleg "Episode 1.1," (perhaps better known as "The Phantom Edit" which a fan created to make Jar Jar less hateful to everyone over the age of eight. A shame, that.

DVD Releases

Official U.S. PlayStation Magazine (83)

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UNIVERSAL À “INTERACTIVE STUDIOS , ^

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shotguns апа геу ўа аы m ite spel Giro, and the атипаріга ruíns.

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www.mummyreturnsgame.com

% 1 ы “The Mummy Returns” interactive game © 2001 Universal Interactive Studios, Inc.™ Universal Studios. Licensed by Universal Studios Licensing, Inc. All rights reserved. “PlayStation” and

the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2001 The Blitz Games logo is a registered trademark of Blitz Games Ltd. Game Boy Color and the Game Boy” Color logo are trademarks of Nintendo. © 2001 Nintendo.

*WWW;SCEd.COTTI

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Jeremy Jones casually tweaks а switch 1440 stalefish over a 70 foot+ cliff band.

de 0:23:76

Amateur rider Trent covers huge distance with this late 180 tail grab in Canada.

Winter. It’s just better.

Blinding Speeds and endle combinations are lara Dakides key to boardercross.

Cool Boarders”, 2001. Ride massive arcade style courses against real world class pros like Todd Richards, Tara Dakides, Kevin Jones and Michele Taggart. Sure, it's not exactly

winter. But it might make summer feel better. Rest up.

It's gonna be а long season.

Todd Richards gets big style points-with this inverted backsido 180.in the Highland Half Pipe.

Kevin Jones-grabbinc

Be Over powder transitions."

Visit www.esrb.org or call 1-800-771-3772 for more info.

PlayStation.e

THE KAWASAKI JET SKIS STAND YOU UP. JUST SO OUR GZ WAVE GENERATOR CAN KNOCK YOU BACK DOWN.

© 2001 Opus Corporation. Published by Eidos Interactive, Inc. Wave Rally is а trademark of Eidos Interactive. Eidos, Eidos Interactive, and the Eidos Interactive logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. Kawasaki and Jet Ski trademarks used under license from Kawasaki Motors (UK) Ltd. Jet Pilot and the Jet Pilot logo and design are registered trademarks of Extreme Sports, Inc. Ай rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.

Tony Hawk's Pro Movie Career Tony Hawk is to star in an untitled comedy written by Ralph Sall (music producer on Three Kings, The Replacement Killers and The New Guy). The closely guarded plot will center on a road trip and will, predictably, highlight Hawk's skateboarding prowess. Did you expect anything less? Hawk has previously appeared іп the films Gleaming Тһе Cube, Thrashin’ апа Police Academy 4: Citizens on Patrol, and shows up as himself in The New Guy and Big Move. Не'ѕ also been in a couple of moderately successful video games, and has another one on the way.

Tomb Raider 2: The Good One

If the fortunes of the movie world mimic those of the video game world, then we may just be in for a treat with the next Tomb Raider, given that the second game was the “good one.” While talking to the U.K.'s Daily Record, Angelina Jolie gave the word on the sequel, saying, "It looks like it's going to happen. They are writing another one. | am going to be Lara Croft again. If we can make it a hundred times better, if we can do a whole bunch of new things, think of a whole new sequence, get a great script with everything that nobody has ever seen before, then we will do it.” If it needs to be a hundred times better, does that mean she didn’t like the first one?

The Ninth X-File X-Files producer Frank Spotnitz spoke to Zap2it last month about the upcoming season of the X- Files. "We have full-time Gillian," he began. "It's really a three-lead show, because you've got her апа Robert [Patrick] and Annabeth [Gish]. That's what's making it so challenging for us this year, because we've never had to do that before. We had to do it some- what when Mulder returned, but this is different.”

Regarding the focus of the ninth season, Spotnitz says, “There are a lot of questions about the baby. ОК, like, she and Mulder

had sex, but she still was barren...so how did that happen?” Hah! At last! Someone says it out loud. So Mulder and Scully did have sex? “Еһ, that's another question. What is the mystery of the baby? Why did the aliens hunt it down and then leave it? Can Scully be at peace with this question? | think that's the biggest issue. Then there's а bunch of new issues that spring up around that.” He continues, “Also, the Doggett- and-Reyes-versus-

the-FBI, and is it safe to work at the FBI, given the fact that there seem to be aliens walking around the corridors? There were a lot of immediate things we knew we had to attend to, our first day back at work.” Quite.

Jurassic Park Zero

It seems that the makers of the Jurassic Park series may well be taking a cue from video game designers as their franchise begins to spawn sequel after sequel. As we've seen with so many games, the magic treatment seems to be “if it's getting long in the tooth, make the next one a pre- quel.” Early reports that have allegedly leaked from Industrial Light & Magic indicate that one of two possible scenarios will be the focus of the film. Either: a) It will reveal what happened to the stolen canister in the original flick, or b) It will highlight the genetic problems encountered as the scientists on Isla Nublar attempted to isolate the original dino-DNA. Either one sounds emi- nently possible, but should they really bother?

Monthly Vin Diesel News

Popular muscle boy Vin Diesel is said to have a lot on his plate these days, with a number of pro- jects lining up ahead of him. The big news, of course, concerns the rumors that he will get to square off against Arnie in the new Terminator. Of this he says, “I haven't seen the script yet” so that’s neither a yes nor a no. Search around on the Net, though, and it’s treated as if it’s a fore- gone conclusion.

Of his role in Hellboy, Diesel seems enthusias- tic. He told U.K.-based movie mag Empire, "I like Hellboy for the same reason | liked The /ron Giant. This guy’s just ambivalent about his strength. He's like this cool guy who doesn't understand his strength, and he goes through life like a bull in a china shop. | love it."

Diesel will also be reprising his role as Richard B. Riddick in the sequel to the surprise hit Pitch Black. The new movie, titted The Chronicles of Riddick, is scheduled for release next year.

No More Apes. Ever.

Tim Burton has said he's not interested in doing a sequel to Planet of the Apes. Burton told Reuters, "The idea of doing a sequel—I'd rather jump out of the window, | swear to God. They give you а script, and you do a budget based on that, and say, This movie would cost $300 million to make,’ and then they treat you like a crazy, overspending, crazy person. It’s like, ‘Well, you gave me the script.’ I'm fascinated by the studio technique that sort of leaves you bloodied, beaten and left for dead right before you're supposed to go out and make a great movie for them.”

Gladiator Sequel? Why?

Gladiator producer Doug Wick has confirmed that he and the other producers of the movie are in talks to make a sequel and are keen to see Russell Crowe starring once again. This raises the following questions: Why? Why? And, um. Why?

photo by Alberto Tolot/Corbis Outline

ШУТ

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Visit www.esrb.org or call 1-800-771-3772 1 for more info. Kessen Il is a trademark of KOEI Corporation and KOEI Co., Ltd. © 2001 KOEI Corporation. All rights reserved. PlayStation"and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association

ТОР 10 CHARTS

Another stellar month with only опе real black eye. But it very much pleases us that the fantastic NCAA Football has jumped all the way to Мо. 2. Now we're eager to see the slugfest between GT3 and Madden 2002. Drivers, start your engines. Ready, set, hike!

itle / Publisher

Rating

Last Month 1 1 Gran Turismo 3: A-spec Sony CEA

A return to the top spot by GT3? The Vegas oddsmakers knew this was a sure bet. Plenty of great titles are blotting store shelves, but nothing inspires people to fork out $50 like GT3. This is the type of grand game that convinces you to call in sick to work, put an extra pillow on the couch, and play an entire day away. Our advice: Don't buy it on a Friday. Your whole weekend will be shot.

NCAA Football 2002

2 EA Sports

3 2 NBA Street EA Big

4 .. A Mobile Suit Gundam: Jaburo e Bandai

How this game made it on the Top 10 is baffling. Our hope: It won't stay there. Even Gundam fans shouldn't buy this atrocity.

5 3 Twisted Metal: Black 2eee% Sony CEA

6 Extermination eot Sony CEA

7 4 MX 2002 f/ Ricky Carmichael eeee THQ

8 Rune: Viking Warlord eot Take 2 Interactive

9 6 Кей Еасїїоп 99004 THQ

10 7 Tekken Tag Tournament ФО004

Матсо

Source: NPD TRSTS Video Games Service, mid-August 2001. Call them at 516.625.2481 for questions about this list. No games for competing console systems [e.g., М64, Dreamcast) were included. Overall sales figures may vary. Game descriptions written by the OPM staff.

(92 Official U.S. PlayStation Magazine

OPM's Most Wanted PS2 Games

i£; a

1 | Grand Theft Auto III ^ Rockstar

2 | Metal Gear Solid 2 ^ Konami

3 | Tony Hawk 3 Activision

4 | Okage: Shadow King Sony CEA

5 | SSX: Tricky EA Big

6 Final Fantasy X Square EA

7 | Jak and Daxter Sony CEA

8 | Baldur's Gate Interplay

9 | Maximo Capcom

10! NFL 2K2 Sega Japan's Top 10 PS2 and PS one Games

Hot Shots Golf 3 (2) From ТУ Ani.: TK (1) Final Fantasy X (2] Square

Summon Night 2 (1) Banpresto

1 Sony CEJ 2 3 4 5 | Jikkyo Baseball 2001 (1) Konami 6 7 8 9

Bandai

Gran Turismo 3 (2) болу СЕЈ Everblue (2) Capcom Real Robot Regiment [2] Banpresto Sony CEJ Sony CEJ

Hot Shots Golf 2 (1) О! Ka (Mosquito) (2)

m

OPM's Most Wanted PS one Games

1| Syphon Filter 3 Sony CEA 2 | Hoshigami Atlus

3 | Tony Hawk 3 Activision 4 | Mega Man Capcom 5 | Dragon Warrior Vl Enix

6 |Т. Metal: Small Brawl Sony CEA 7 | Harry Potter EA Games 8 | NHL FaceOff 2002 989 Sports 9 | SpongeBob THQ

10 уі. Ubi Soft Top 10 Selling Games, All Systems 1 | Pokémon: Crystal (GBC) Nintendo 2 | Gran Turismo 3(PS2) Sony CEA 3 | NCAA 2002 (Р52) EA Sports 4 | Super Mario Adv. (GBA) Nintendo 5 | WS Baseball 2K2 (DC) Sega

6 | NBA Street [Р52) EA Big

7 | FF Tactics [PS1J Sony CEA 8 | Gran Turismo 2 (PS1) Sony CEA 9 | Sonic Adventure 2 [DC] Sega

10| Gundam: Jaburo (Р52) Bandai

The constantly fluctuating PS one chart has thrown us yet another curveball. This month seven newcomers enter the list, and all but Madden were released eons ago. Should we expect the rousing arrival of Board Game: Top Shop next month? We hope so.

Last Title

Publisher Rating

Month

1 Final Fantasy Tactics [IIIJ Sony CEA

Memo to all you meanie eBay folks: Now you can no longer sell your scuffed-up, manual-less copies of Final Fantasy Tactics for outrageous markups. Sony has finally rereleased Square's classic strategy/RPG to the delight of so many who missed out the first time around. And it's only $20! That averages out to, oh, about a shiny quarter for every hour of gameplay. Not a bad deal.

©0000

2 Gran Turismo 2 Sony CEA

Spyro: Year of the Dragon ] ee Sony CEA

1 Final Fantasy Chronicles өөөө

Square EA

Madden NFL 2002 EA Sports

The best football game on PS one should be a staple on the list for a good while. But that PS2 Madden is enough to drop your jaw,

6 = Crash Bash eot Sony CEA

7 10 Tony Hawk's Pro Skater 2 ФФФее Activision

8 Теккеп 3 ©0000 Namco

© Syphon Filter 2 o06 989 Studios

10 МІВ2002 өө 989 Studios

Source: NPD TRSTS Video Games Service, mid-August 2001. Call them at 516.625.2481 for questions about this list. No games for competing console systems [e.g.. N64, Dreamcast] were included. Overall sales figures may vary. Game descriptions written by the OPM staff

с пегтиезѕ Mave а iock on your Сап, you barrel roll at mach 2 and let 'em have it...

PlayStation.

EVERYONE

Violence р. PlayStation.?

ICA for use with and the "PS" rks of Sony Computer Entertainment Inc.

& © 2001 PARAMOUNT PICTURES All Soft SOLELY FOR PRIVATE HOME USE, PUBLIC log ad SLY PROHIBITED. INTEGR,

ent system. “PlaySi

TAHITI LOOKS A LOT DIFFERENT АТ 225 MPH.

EVERYONE SZ Ж Mild Lyrics A | www.scea.com Л Gran Turismo is a trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted

FONTHONY materials of their respective owners. All rights reserved. 2001 Sony Computer Entertainment Inc. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

It's difficult to appreciate some of the greatest tourist destinations in the world when you're racing through them at 225 mph. But with over 30 different racecourses and cars from the world's top manufacturers which are created according to the exact specifications of their real-life counterparts, you'll feel like you could. Besides, when the competition starts battling with you for every inch of space on the track, you won't have time to see the sights. However, you can test your skills in the intense arcade mode or the simulation mode, where true car fanatics can supe-up their cars to no end. So don't worry about packing all your things, because if you're good, it'll be a short trip.

GRAN TURISM0 З A-spec

THE DRIVE OF YOUR LIFE”

E гове:

off-road racin |

T BE

"Тһе defining specimen of the of c oc Electronic Gaming Monty

EVERYONE Е MILD LYRICS Ш

the * drive anywhere, smash anything off-road racer for the PlayStation.2 and Xbox’

Test Drive Off-Road Wide Open © 2001. Infogrames, Inc. All rights reserved. Developed by Angel Studios. Infogrames and the Infogrames logo are trademarks of Infogrames Entertainment S.A. Manufactured and marketed by Infogrames, Inc. 417 Fifth Avenue, New York, New York 10016. Test Drive, Test Drive Off-Road and Wide Open are trademarks of Infogrames, Inc. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

developed by

(

INFOGRAMES

Hummer, Hummer emblems(s) and Hummer are trademarks of General Motors Company and are used under license by Infogrames, Inc. Ford F-150 Trademark(s) used under license from Ford Motor Company. All other trademarks and tradenames are the property of their respective owners. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

Without warning, it came down from the sky. A dark, mysterious force unleashed by an evil spirit. The tranquil village of Norune was no match for such immense power. In the blink of an eye, destruction was complete. But amid the ruin, there is hope. A brave young warrior, Toan, armed with only a magical gem, faces the ultimate task of rebuilding the world. Venture with him deep underground to discover clues and gather vital elements of life—trees, rivers, houses and more—that will help restore civilization. Epic battles, macabre demons and daring

к E rescues lie before you. As does the fate of the world. Will rubble be eternal? Or will it flourish once again?

www.scea.com

Dark Cloud Ба trademark of Sony Computer Entertainment inc, © 2001 Sony Computer Entertainment Inc. "PlayStation" and “PS” Family logos are registered trademarks of Sony Computer Entertainment Inc.

Previewed Inside

Асе Combat 04. 101 Akira Psychoball. 102 Baldur's Gate: Dark Alliance .112

Blood Отеп 2 119 Burnout .. 103 Defender 112 Deus Ex: The Conspiracy.......108 Driven.....................

ET.: Return/Green Planet

ESPN Int'l Winter Games FIFA 2002 ....

Moto GP 2 MXrider . NASCAR Thunder 2002 Project 0... Rayman Arena.. RPG Maker The Simpsons: Roa Soul Reaver 2 Splashdown . SSX Tricky.. Tekken 4.

Final Fantasy X The Terminator. 120 Frequency .... Test Drive 103 Harvest Moon: STH The Thing 118 Jak and Daxter Tiny Toons.. 102 James Bond 007 in. Tsunagai. 119 Kingdom Heart: Wizardry: Forsaken Land ......118 Maximo World of Outlaws Metal Gear Solid 2 WWF SmackDown! JBI Mortal Kombat... = Сотіпо Ѕооп October Frogger: The Great Quest Konami Action 18 Wheeler Acclaim | Racing H20verdrive Crave Racing Ace Combat 04 Namco Action Hidden Invasion Conspiracy Action Batman: Vengeance Ubi Soft Action James Bond 007 in..AUF EAGames FPS Devil May Cry Capcom Adv. Jeremy McGrath's SuperX Acclaim Racing Dragon Rage 300 Action Jurassic Park: Survival Universal Action Driven bam! Racing Legends of Wrestling Acclaim | Wrestling

ESPN NFL PrimeTime Konami Sports Giants: Citizen Kabuto Interplay Adv. Gitaroo Man Koei Rhythm. Godai: Elemental Force 300 Action Grand Theft Auto III Rockstar Action

Guilty Gear X Sammy Fighting Half-Life Sierra FPS Harvest Moon: Save/HomlandNatsume АРС Herdy Gerdy Eidos Action Jimmy Whites Cue Ball 3 Titus Sports Kinetica Sony CEA Racing The Legend of Alon Dar Ubi Soft RPG Minigolf Maniacs Sierra Sports

MS Gundam: Zeonic Front Bandai Strategy The Mummy Returns Universal Action MXrider Infogrames Racing NFL2K2 Sega Sports No One Lives Forever Sierra FPS Okage: Shadow King SonyCEA RPG Shadow Man: 2econd Com. Acclaim Аф. Smuggler's Run 2 Rockstar Action Sunny Garcia Surfing Ubi Soft X-Sports Supercar Street Challenge Activision Racing

Tarzan Untamed Ubi Soft Action Time Crisis П Namco Shooter Top Gun: Combat Zone Тїш Flight Sim Victorious Boxers Empire Sports

WWF SmackDown! Just.. THQ Wrestling November

Adventure Pinball EAGames Pinball Baldur's Gate: DA Interplay RPG Blood Omen 2 Eidos Adv. Capcom vs. SNK 2 Capcom Fighting Crash Bandicoot: TWoC TBA Action Dark Summit THQ X-Sports Deus Ex Eidos FPS/RPG Downforce Titus Racing

Drakan: The Ancients’ Gate Sony СЕА Adv.

ESPN Nat'l Hockey Night Konami Sports ESPN МВА 2Night 2002 Konami Sports ESPN Winter Sports 2002 Konami Sports

Evil Twin Ubi Soft Adv. FIFA 2002 ЕА Sports Sports Frequency Sony CEA Puzzle

йо) 0fficial U.S. PlayStation Magazine

Metal Gear Solid 2:500 Konami Adv.

NBA 2K2 Sega Sports NBA Live 2002 EA Sports Sports NBA ShootOut 2002 Sony CEA Sports NCAA Final Four 2002 болу CEA Sports NCAA GameBreaker 2002 Sony CEA Sports

NFL Blitz 2002 Midway Sports NFL GameDay 2002 Sony CEA Sports NHL Face0ff 2002 Sony CEA Sports Pirates of Skull Cove EA Games Action Police 911 Konami Shooter Rubu Tribe Interplay Action Salt Lake 2002 Eidos Sports

Shaun Palmer SnowboarderActivision X-Sports The Simpsons: Road Rage EA Games Action SOCOM: U.S. Navy SEALs Sony CEA Action Splashdown Infogrames Racing SSX Tricky EA Sports X-Sports Star Trek Voyager: EF Majesco FPS Star Trek: Shattered Universe Interplay Action

Tetris Worlds THQ Puzzle Tony Hawk's Pro Skater 3 Activision X-Sports Tsunagai Atlus RPG Vampire Night Namco Shooter Wave Rally Eidos. Racing

Wizardry: Forsaken Land Atlus RPG December

Akira Psychoball AIA Pinball Conflict Zone Ubi Soft ^ Strategy Dynasty Warriors 3 Koei Action Jade Cocoon 2 Ubi Soft RPG

Jak and Daxter: TPL Sony CEA Action Jonny Moseley Mad Тіх 300 X-Sports

Rayman Arena Ubi Soft Action Virtua Fighter 4 Sega Fighting WipeOut Fusion TBA Racing World Rally Champ. 2001 TBA Racing World Sports Cars Empire Racing WTC 2001 Sony CEA Racing January

Commandos 2 «Eidos Strategy EOE.: Eve of Extinction Eidos Action Final Fantasy X Square RPG Hot Shots Golf 3 Sony CEA Sports

Metal Gea d 2:

Sons of Liberty

Take a five-day weekend without getting in trouble Preorder your copy of Metal Gear Solid 2 right now. Grab your diary and make a note of the Nov. 14 release date ignore stores that say it's out earlier—they're wrong]. It's a Wednesday, slap-bang in the middle of the week—a day that is notoriously difficult to get off work or school without raising suspi- сіоп. Mondays and Fridays are easy, although if you take either of them as a "sickie," people tend to just guess that you're extending your weekend. To really be convincing you're going to have to take the Thursday and Friday off as well. Simply taking one day off mid-week makes people think you're going toa job interview. You'll need the additional time, as Konami tells us that the game is considerably longer than the first.

You'll need a really convincing excuse, so here's a sure-fire strategy in three easy steps: 1) On Tuesday (Nov. 13), buy a sandwich with hot peppers on it for lunch. Rub ‘em on your fingers and then shove your fingers in your nose (not the chilies). Your nose will run uncontrollably all afternoon (it'll sting, too). Complain of other ailments, thus setting you up for the next day off. 2) On Wednesday morning, hang your head upside-down off the edge of the bed while calling your boss. This will cause all the blood and mucus to rush to your head and your throat to contract. You'll be light-headed and sound congested. 3) On Thursday, ask an acquaintance to call in on your behalf as your parent or partner, preferably at an early hour of the morning. They should leave a message that you've been so stretching the truth much, as you'll probably have been playing the game until the wee hours anyway. By Friday, you won't even need to worry about calling. Voila! A five-day weekend for MGS2!

Preorder Watch

STORE PRE-ORDER PRICE SHIPDATE BestBuy.com Ұ $4999 11/14/01 Buycom Y 979 nno EBgamescom Ү $4999 1/13/01 GameStopcom Y $999 11/0/01 Microplaycom Y $4999 11/13/01

all data as of 9/4/01

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s ç š

Next-generation Ghosts `N Goblins It's no secret that most of the best-playing video games come from Japan. For the most part, Japanese-bred games simply pos- sess better character interaction and depth. But there are rare cases where American-developed titles can provide that same level of interaction. Take Maximo. Coming from the California- based Capcom Digital Studios, Maximo will no doubt surprise anyone who picks it up. The game just feels great. And with such industry veterans as David Siller (Crash Bandicoot) working on it, we can see why. He and his team have modeled Maximo after the great-playing Capcom games of yore, and have managed to come up with something truly special.

Not only does the gameplay of Maximo already rock, but everything else seems to be coming together just as well. The topnotch graphics feature a very unique camera that makes everything look spooky and cool. And Tommy Tallarico’s sound- track fits perfectly, as well. The entire presentation of Maximo is easily in the same class as a Devil May Cry or a Metal Gear Solid 2, which again is why we're so pleasantly surprised.

Having recently spent some time with the game, we've also discovered its considerable depth—lots of weapons to acquire, lots of secrets to unravel, and plenty of monsters to deal with. Maximo will surely keep you busy this February.

Clrinc Skies

2 Combat 04: Shattered Though for the first time an Ace Combat game will have some direct competition [їп the form of Top бип), it looks like Namco is more than up to the challenge with Ace 04, due for release in October. Don't expect many significant alterations from the earlier editions, however; most of the changes take place in graphics, sound, presen- tation and specific missions. One great addition: You now hear lots and lots of radio chatter, making the whole experience more real.

Harvest Moon: Save the Homeland We spent a few months tilling the soil and chatting with our rural neighbors—and after scrubbing the dirt from under our fingernails, we're back to report that Natsume has provided us with a пісе upgrade to its unique farming/RPG hybrid. The cel-shaded graphics lend a new charm to this laid-back life simulator, and the gameplay has been streamlined a bit, making it easier to manage your day-to- day activities. Look forward to a bountiful harvest this October.

Tiny Toons: ACME Invasions

Before you pass this off as just another cutesy cartoon-based game, keep this in mind: Tiny Toons is being created by acclaimed Japanese developer Treasure—and it rocks! We're serious. Treasure has put the Tiny Toons characters into an extremely addictive four- player party game filled with lots of objectives and fun things to do. Conspiracy Entertainment releases Tiny Toons in the U.S. next spring, so we'll be back with plenty more details soon.

SSX Tricky

More tricks for your buck

In prior previews of EA Big's sequel to SSX, we told you that Tricky will be cool because, among other things, it's the follow-up to our favorite PS2 game last year, and it features celebrity voices like Oliver Platt and Lucy Liu. But, at the same time, ме ve also been leery of the game because the courses within are merely massaged and manipulated versions of those seen in the original SSX. We'd heard 3 OU 12020 that Mother Nature had thrown a few avalanches on them, but it aum

sounded like we'd be racing those same tracks over again.

How wrong we were. Now that we've finally had a chance to play Tricky, we're counting down the days until its November release. The feeling of speed and chase returns with a vengeance. The tricks are ramped up big-time, and the characters talk trash while cruising at breakneck speeds. And the tracks? Hardly recognizable.

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Akira Psychoball It seemed only a matter of time before anime's most influential film got its own game. But pinball? Nothing against Psychoball—we're sure AIA is capable of creating some fun video pinball—but is this what all the anime-niacs who ve waited years for an Akira video game have always hoped for? Whatever the case, the interchanging tables engaged when the ball leads down certain paths, as well the ability to trigger movie clips, should hold our interest this December.

Чо? Official US. PlayStation Magazine

To pull off Tricky's boldest tricks—the Uber Tricks—you must fill your adrenaline meter by performing lesser ones, fol- lowed by a button combination. So, while you're focusing on pulling off big tricks, you'll have to forget all about the race aspect, since you won't want to waste the adrenaline. After landing six Uber Tricks—one for each letter of "TRICKY"— you can pull off the Super Uber Trick, which defies gravity and makes you feel young again.

Preorder Watch STORE PRE-ORDER PRICE SHIPDATE Amazon.com. Yes $4999 11/16/01 BestBuycom NA NA Buycom Yes $4999 11/14/01 EBgamescom Yes $4999 11/13/01 GameStopcom Yes 54999 11/13/01

all data as of 9/3/01

Burnout

Do NOI try this at home

Last month we brought you a first look at Criterion Software's new racing game (due out in November, courtesy of Acclaim); this month we were able to get our hands on a playable copy. Believe us when we say this is one intense racing game: In order to truly compete, you need to drive on the knife edge of control—weaving in and out of traffic, sliding around turns, and generally staying just an eyeblink away from a spectacular crash. And right now, the game only includes Time Trial mode. We can't wait to see the mayhem introduced by multiplayer competition.

We're also looking forward to seeing the rest of the 14 tracks, the Duel mode [race the computer for new cars], and the Replay mode, which is expected to allow slo-mo, pausing, rewinding and adjusting the camera to relive every brutal crash.

Sure, you're not supposed to crash...but how else are you

going to see one of Burnout's coolest features?

Test Drive The granddaddy of racing games gets updated for PS2 and is, effec- tively, completely reinvented. Pitbull Syndicate is currently putting the finishing touches on the game [the seventh entry to the series], and, for all intents and purposes, has taken things back to the begin- ning again. Clearly intending to nip at Gran Turismo 3's heels, the game features some stunning car models and some truly gorgeous environments. Watch for this from Infogrames in November.

Feel the Bu

One of the innovative features of Burnout is the “Burn Meter.” This is sort of a turbo with a twist: In order for the meter to fill up, you need to drive dangerously. That's right —Burnout encourages near misses, drifting around turns, and driving into oncoming traffic. Once the meter is full, you can “burn” it down, which provides a healthy turbo boost and some very nice motion-blur effects.

E.T.: Return to the Green Planet

Next year’s rerelease of E.T. to theaters everywhere has spawned а marketing rebirth for the character, and NewKidCo hasn't left out video games from the mix. Return to the Green Planet adapts the 1985 sequel novel, The Book of the Green Planet, into a PS2 action/ adventure full of colorful characters and, well, intergalactic botany. Due in March, the game is still incredibly early—but we think it's safe to say it already beats the Atari 2600 version. (WelL..we think.)

ACTUAL SCREEN SHOT REALISM TO THE MAX—THE “EST РС GAME WITH PHOTO-DIGITIZED IEXIDRES FADIOSITY LIGHTING AND HAROWAWRE IT ale, COMBINED.

7 + ху O 222 A22 AIDS TING GAME AY 23 жау-- AUTO:AU. THE SWEET: >! Желі Fr AVIUSTNG DIFFICULTY) KEEPS YOU N IN GAMNG. SELF-

OF GAMEPLAY BLISS.

Рен КЕТЕТ, TWOFISTED GUNPLAY WITH HONG KONGSTYLE CINEMATOGRAPHY, COMPLETE | | WITHPIRVABLE SLO-MO AND BULLET-TIME. THIS GAME JUST ROCKS. ": —NEXTGEN !; % Д 4 ss AN ^

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“Fish аге tactical thinkers. You gotta outsmart “em. You can’t just toss in a lure and expect them to bite.”

“Hey, Phil. There’s a shiny thing over there. Let’s go eat it.”

EVERYONE g

PlayStation.2

Compete іп 8 tournament rounds to qualify for the most prestigious event in sports fishing -

The BASS Masters Classic°

Experience “Hawg” heaven in your quest for legendary lunkers and trophy bass.

DRAG HIGH TENSION

Follow the action above and below the water with dynamic camera movements.

Select from more than 35 lures, each with their own unique characteristics.

PlayStation.2

PS2 PREVIEWS

Final Fantasy X

Your monthly dose of X

With each release, the Final Fantasy games have depended more and more on cinematics for storytelling—but Final Fantasy X sure- ly takes the cake now. Though filled with incredibly lush and lively computer-generated cutscenes, everything works so much better this time around thanks to the PS2's DVD video playback. These Hollywood-quality CG sequences—arguably Square's finest yet— look absolutely stunning on PS2, making it truly seem as though you are playing through a wonderful fantasy epic. Even better, this time around the game perfectly integrates CG scenes and real- time graphics. You often find yourself wondering what is preren- dered and what is real-time, a feat accomplished in very few Р52 games thus far. You'll see what we mean in January.

( 08) Official U.S. PlayStation Magazine

Deus Ex: The Conspiracy

It hasn't been dumbed down at all The praise piled upon Deus Ex is unprecedented. Not since the release of Half-Life a few years ago has the game-playing world been so united in their opinion of a PC game. Part shooter, part role- playing game, part action/adventure, it provides a unique gaming environment that allows you to tackle the problems posed in a variety of different ways. Since no single solution to each puzzle or situation exists in the game, you take the resources at your disposal and make Ip do. Just like—shock, horror— real life.

The PS2 version of Deus Ex promises a faithful port of the origi- nal. At first, there had been fears that the complex control scheme of the PC game would be "dumbed down" for console gamers, thus diminishing its impact. This isn't the case, though, and the teams from Eidos Interactive and lon Storm have completely re-engineered the game to work effectively with the Dual Shock 2.

If you like your games moody and futuristic, Deus Ex is going to be right up your alley. It's a shame that its success could be affected by the fact it’s out the same time as Metal Gear Solid 2. Perhaps you should consider making two game purchases in mid-November.

Preorder Watch

STORE PRE-ORDER PRICE SHIP DATE Y $4999 1/16/01 N NA NA Y $4899 11/14/01 Y т

54999 1/13/01 1/13/01 all data as of 9/3/01

You can even check your hair in the mirror as you blast а foe to hell, you vain bastard, you.

Play as Ippo or any one Ol

boxers. Fight your way to the top of the rankings. With 10 locations and 7 matches in 4 weight classes, you'll create your own awesome 1-2 combination.

‘Basedjon the best-selling Japanese comic book “Ha mejno Ippo <

Victorious Boxers © 2000/2001 Jyoji Morikawa/Kodansha. © 2000/2001 ESP/Kodansha.

ш Translation © 2001 Empire Interactive Europe Ltd. Developed by New Corporation. em р! Ге ACTIVE

Published by Empire Interactive Inc. “PlayStation” and the “PS” Family logo are registered INTER trademarks of Sony Computer Entertainment Inc.

www.empireinteractive.com

NASCAR Thunder 2002

The Thunder rolls

Treating NASCAR like а real sport? Who'd do such a thing? The answer is EA Sports' Tiburon crew [you know...the Madden guys]. Now rednecks the world over will be able to check stats on everything from pole positions to the rookie points for more than 55 drivers [including guys like Jeff Gordon, Bobby Labonte and rookie-sensation Kevin Harvick). Plus, players can create their own drivers and cars, complete with real sponsors like NBC, Goodyear and Prestone, among others.

But the thing that'll really whip the mulleted masses into а frenzy is NASCAR Thunder 20025 43-car field in every race. The constant traffic you're forced to contend with on short tracks like Bristol and Richmond promises to make this game so much more than simply driving in really fast circles.

And to top it off, Thunder features a career mode for the first time in the franchise's history. Create a car and driver, then race hard to impress and sign new sponsors and eventually win eight championships [which is one more than both Richard Petty and Dale Earnhardt, for those of you who were wondering). Look for Thunder to make some noise this November.

Пар time ;4555 IET EEE [bestiap 29223

ed (10) Official U.S. PlayStation Magazine

WWF SmackDown! Just Bring It

This is what The Rock's been cookin’

Anyone playing through the PS one SmackDown! series surely took a moment of pause before and after shoving a digital fist down some wrestler's polygonal throat. The moment of pause was spent patiently considering the technological limits of the PS one, and whether or not THQ and Smack- Down! creator Yuke's could use the PS2 to overwhelm even the most die-hard wrestling fans’ imagi- nations when the game is released in October. Could this game-making team reignite that constantly flickering video game wrestling fire that burns so deeply within us all?

The answer is a real hardy “probably.” Considering the strides between the original SmackDown! and Know Your Role, it's obvious that they have their finger on the pulse of pro wrestling and all of the hurricane changes that can sweep over the Federation in the course of one month.

Just Bring It features 36 of the top WWF superstars, including SmackDown! newcomers William Regal, Molly Holly and Raven. If someone's missing from the roster that you really want to see [mean- ing pretty much anyone new since this whole Alliance business began a few months back...sorry, Booker Т), don't fret. The Create A Superstar feature is ocean-deep, though it can too easily delve into the ridiculous. With the PS2's power, there can now be as many as nine wrestlers in the ring at once, instead of four from the originals. This comes in handy when you're battling in the six-man tag-team match where it's pretty much mayhem with the ruse of conformity.

The jury is still out on whether or not including announcers Tazz and Michael Cole was a good idea, but we're definitely fans of the way the audience holds up signs taunting and lauding their favorite wrestlers. (We question the realism, though—all the words on those signs are spelled correctly!)

/ THE Rock

: 00 LT. C. AUS TIN

TS

Рго]е‹ Tecmo tackles horror gaming

Move over, Resident Evil. If you thought flesh-eating zombies were scary, picture a renegade Ghostbuster wearing a Japanese schoolgirl outfit. Thankfully much sexier than a transvestite Harold Ramis, errant waif Miku stars in Project 0, Tecmo's new horror action-adventure extravaganza. Less Splatterhouse than Silent Hill, it's psychological terror on a nerve- wracking scale, only with more Kodak moments than the average waking nightmare.

Following her brother's disappearance, Miku unwisely enters mysteri- ous Himuro Mansion hot on his trail. Finding anyone among the dark, enclosed manor passages won't be easy, though; 30-40 rooms, plus ап attic, Japanese garden, temple and cemetery await exploration. From a third-person view, you'll skulk around for 20-30 hours in the dark with a flashlight, searching for clues, surmounting puzzles, and fending off ghosts using an ordinary camera.

When not admiring a grainy, gritty presentation or freaking out over flashbacks and brief glimpses of motion, attacks come fast and furious. The locals are rather, er, spirited, and attack from all directions. Switching into а 3D, first-person camera perspective, you must quickly snap photos of marauding ghosts or face health-sapping hugs [reminds you of your ex, eh?). By doing so, undead souls are captured on film and saved in an album of 40 pictures that can be edited, added to, and maintained for posterity.

Like most spooky titles, Project 0 drips with ambience. From blurring effects to wicked in-game cinematics and hazy motion filters, no expense has been spared. Additionally, camera usage isn’t just a gimmick—pho- tographing certain objects or areas reveals hidden hints. Audible creepi- ness abounds as well, with the sound of wind blowing or footfalls echoing throughout the manse ever present.

Tecmo promises minor changes before the stateside release next year (see the aforementioned girlie costume]. Regardless, Project 0 won't be just distinctly Japanese in origin when it arrives, but supremely unnerving to boot. Sleep well, horror fans...

10.98

KONAMI B

28^ =

Baldur's Gate: Dark Alliance

Not your PC's Baldur's Gate

Thud! With an unsuspected blow to the back of your head, a group of bandits has welcomed you to the port town of Baldur's Gate by knocking you out cold and taking all of your possessions. When you come to, only one thought resonates in your mind: revenge.

So sets the stage for Baldur's Gate: Dark Alliance, the first PS2 offering from Interplay in the critically acclaimed and wildly popular PC franchise of the past few years. But, if you've read up on this one since we started covering it several months ago, you know not to expect a port of a Baldur's PC title—not even the same style of gameplay. Rather, this one adopts a much more Diablo-esque hack-n'-slash mentality, coupled with an admirable amount of RPG depth—just as you'd expect from something bearing the Dungeons & Dragons Forgotten Realms label.

We've spent a solid eight hours with the game so far, and boredom has never once entered into the picture. Beating up on the legions of giant rats, kobolds, skeletons, zombies, gelatinous cubes and more has a particularly addictive quality, as you work toward the next plot point and gain experience and gold for some truly kick-ass weapons and armor with which to equip your human archer, dwarven fighter or sultry elven sorceress.

Few PS2 games thus far have impressed us aesthetically as much as Dark Alliance. Whether they come via the jaw-dropping water effects, the particle-effect-happy spells or simply the lush, interactive backgrounds, the game's graphics should entice anyone remotely interested in the genre. There's some great ambience included as well, such as the ghosts that wander the Crypt, not there to harm you...just kind of there. A second player can even join the action, mak- ing for a fully cooperative quest if you want it, when Dark Alliance debuts in November.

Might as

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ESPN Int'l Winter Games 2002

Last fall, International Track & Field swept through the OPM office like mad, as the assortment of creatively competitive events addict- ed everyone. We hooted, we hollered. We rejoiced in breaking world records. Now Konami and ESPN return in January with the winter version of their summer success, and we're equally enthusiastic. All types of skiing (from downhill to freestyle] lead the charge, while fig- ure skating and curling are sprinkled in to test your Olympic mettle.

This slime guards a Save Crystal. Nothin’ Magic Missile can’t > handle.

This foe fell victim to

the hazardous

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also susceptible to

friendly fire.

Defender At last, Midway has proven it has the goods to deliver a topnotch remake, as demonstrated recently by Spy Hunter (see Reviews). But

Preorder Watch

STORE PRE-ORDER PRICE SHIP DATE

1/15/01 does developer 7 Studios (Legion: Тһе Legend of Excalibur) have "ud Y = 10/15/01 what it takes to repeat the magic for the reimagining of the 1980 Expresscom Y $4899 9/01 arcade classic Defender? Boasting а gameplay mix of action and GameStopcom Y $4999 11/15/01 strategy [and a pretty sweet opening CG sequence, which we've Microplaycom Y $4999 NA already seen], it certainly has potential. We just have to wait ‘til 2002. all data as of 9/4/01

2) Official U.S. PlayStation Magazine

11.01

Still screenshots just

don't do justice to the ripples іп the water іп Dark Alliance.

Perfectly lipsynched and well-voiced dia- logue complements the, ahem, other | perfect features of”, the denizens о” Baldur's Gate.

Over 40 spells can be cast throughout the course of a game.

Once you kill something, it and its bloody remains stay put for the duration of the game. Carnage!

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looking good while you slay

your monsters. Dark > jews = Alliance allows you a huge S 0 N S 0 Ғ L | B E R T Y wardrobe of various types of = armor throughout the course of a game. You can even go about fighting the forces of evil in just your underwear (right). (That really doesn't offer much protection to you, though.)

Animated Violence

Animated Blood

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NANI COMPUTER ENTERTAINMENT JAPAN.

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James Bond 007 іп... Agent Under Fire

Possibly Bond's finest PlayStation outing yet About a year ago, we saw two PS2 Bond titles from EA Games in our future: The World Is Not Enough and 007 Racing. But they both eventually got canceled. Nixed. Eighty-sixed. Rising from the ashes, how- ever, comes a veritable amalgam of the two—a completely original story known as Agent Under Fire. What we've sampled of the game so far shows promise, with its gameplay that ranges from first- person shooter action based on the Quake Ill engine to some wicked car combat. We were most impressed with the game's tank level, in which you blast away with the steel behemoth's gatling gun and turret as you enjoy the on-rails ride. And since everything is destructible, you can wreak havoc upon the poor European town you drive through. Trust us, it's loads of fun. T Й Agent Under Fire also features a multiplayer mode, which EA claims will capture the magic of Nó4's Bi „ә £ X а GoldenEye. It's too early to tell, but you can judge for yourself in November.

MXrider That big brown splotch on the bottom of this screen might not seem all that impressive at first, but consider this: It's actually a glop of mud sent at the MXrider's in-game camera on a rain-soaked track (notice the puddles up ahead, as well). It's the kind of detail that developer Paradigm (SpyHunter) seems intent on throwing into its November release for Infogrames, along with some great-looking tracks. Also cool: Perform tricks to gain popularity and sponsorships.

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0017601 > eae Go grab some friends anda

i 1 Multitap! Ever since GoldenEye was released on Nintendo 64, а good multiplayer mode has pretty much been the require- ment for Bond games. Agent Under Fire comes through with such a feature filled with differ- ent stages to choose from and a bunch of different options to select. And the best part is, the game manages to keep things running at 60 frames per sec- ond so that you can actually see what's going on.

Rayman Arena Thinking that some moron in a rush might actually mistake the "M" in Rayman М for Mature [it was short for Multiplayer, by the way], Ubi Soft changed the name of this December release to the far-less- confusing Rayman Arena. Up to four players can choose among the eight selectable characters and compete in 24 different races and arena battles. While the melee levels could use some polish, the foot races are already proving to be a good bit of mindless fun.

(n4) Official U.S. PlayStation Magazine

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© 2001 Electronic Arts Inc. EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. А! rights reserved. ©2001 Twentieth Century Fox Fim Corporation. All Rights Reserved. Fox Interactive, The Simpsons, The Simpsons Road Rage and their respective "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. The ratings icon is a registered

OH, MARGE, ROADS ARE JUST А SUGGESTION.

LIKE PANTS!

Mr. Burns’ nuclear-powered fleet of critical mass transit is making Springfieldians catch “ride-share fever”! Help buy the bus system back by driving fares through rush- hour traffic, suicide shortcuts and unsuspecting buildings. Take the fastest possible route. Or just use the roads.

thesimpsonsroadrage.com Mild Language

logos are trademarks of Twentieth Century Fox Film Corporation. i -— ПІ E trademark of the Interactive Digital Software Association. Suggestive Themes Violence ж con Tj т ELECTRONIC ARTS” e PlayStation.

pes

Soul Reaver 2

About bloody time, too To read the game description found on Crystal Dynamics' and Eidos Interactive's Web site,

, we'd forgive you for thinking of it as the sleeve notes to a Goth concept album from the mid-'80s. "Raziel emerges from the Chronoplast time portal, and returns to different eras of Nosgoth's past in his relentless pursuit of Kain," it begins before continuing in prose that might as well have a Siouxsie and the Banshees or Bauhaus track playing in the background. "Over the course of his journey, he unearths the mysteries of Nosgoth's ancient races, and exposes the secrets behind the corruption of the Pillars and the vampire genocide. Confronting the shadows of his unre- membered past, he discovers a web of destiny stretching eons into..." blah blah blah, destiny, boys in lipstick, vengeance, black nail polish, etc., etc.

Anne Rice-worthy romanticism aside, Soul Reaver 2 has been eagerly awaited for far too long now. The original game left players with a cliffhanger ending that made The Empire Strikes Back look sub- DR! Sears tle, but rest assured, everything comes to a satisfying conclusion this time. Honest. The game is also

completely "exclusive" to PS2 now. So your Xbox-purchasing chums won't be able to enjoy it.

Tale of the Forsaken Land

The title was in serious doubt when we first previewed Atlus’ November RPG, but it appears that the right to use the well-known Wizardry name is finally official. Like іп the revolutionary PC series that helped popularize RPGs in the early ‘80s, Forsaken Land places you into a huge 3D dungeon teeming with all sorts of interesting crea- tures. You can even utilize special attacks with other party members.

The Thing

While plundering its back catalog of intellectual copyrights, it's clear that Universal stumbled across the obvious: John Carpenter's clas- sic horror flick The Thing = good candidate for survival-horror game. U.K.-based developer Computer Artworks is on the case, and is try- ing hard to bring some new pizzazz to the genre. By using the main themes of the movie, fear and trust, players must anticipate the emotional reactions of other characters in order to succeed.

Official U.S. PlayStation Magazine

Blood Отеп 2

Kain's sequel. Is it part 2? Or is it really part 4? As we've mentioned before, although Blood Omen 2 is the second game that “stars” Kain, it's actually the fourth in Eidos Interactive's “Legacy of Kain" series. Chronologically, though, it's the second game in the overall timeline, and deals with Каіп 5 transformation from Boy Scout vampire to full-on Vampire Scout with all the merit badges: Practical Impaling, Head Off-Ripping, and both junior and advanced Blood Sucking, to name a few. He's also learned some rather nifty stealth tactics that would- n't look out of place in a certain other big-name action game that's also due to hit this November. From the very earliest stages of Blood Omen 2, it's clear that Kain's becoming one hell of a mean muddyfunster while also growing a mane of hair that wouldn't look out of place should he decide that his true calling is as rhythm guitarist for '80s hair-metal wonders Britny Fox. While the story is the usual vengeance, anger and nastiness guff that you'd expect from something involving a vampire with an attitude problem, it's also worth paying some attention to the presentation of the game. So power- ful are the technical gubbins driving Blood Omen 2 that it will provide the basis for the majority of all Crystal Dynamics’ games from now on, replacing the “guts of Gex” that drives the Soul Reaver games.

Sneaking around is of para- mount importance in Blood

Omen 2. While Kain is a pretty mean dude who can take on pretty much anyone, it's in his best interest to keep out of sight whenever possible. By stalking his prey in a more con- sidered fashion, he can ensure that he isn't discovered by any meddling humans who think they understand this whole vampire malarkey. An ability to turn into a cloud of mist helps Kain's cause enormously.

der Watch STORE PRE-ORDER PRICE SHIP DATE ‘Amazon.com N NA NA Buy.com Y 54999 11/21/01 Bestbuycom N NA NA EGgamescom Y $4999 1/20/01 Gamestopcom Ү $4999 11/20/01 all data as of 9/3/01

С. едені

World of Outlaws: Sprint Cars 2002

Since 1998, Ratbag Games has developed racing titles for PC using its Difference Engine. Its first foray into console gaming, World of Outlaws, hits PS2 this October for Infogrames, throwing us into the fastest-growing motor sport in America. The game includes 12 real- life tracks, vehicle damage, day and night races, support for as many as four players, and speeds exceeding 160 miles per hour.

Tsunagai

In a wise move, Atlus has picked up Sony of Japan's 3D RPG Tsunagai for a release in the States this winter. Featuring a quest that revolves around a soul possessing other characters in order to progress the narrative, Tsunagai appears to offer a fresh idea to the RPG genre. Also featuring a Celtic-themed soundtrack from renowned composer Yasunori Mitsuda (Chrono Cross) and an immersive battle system, this may actually be a true quality package.

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The Terminator

Not many prequels take place in the future. Not so for Infogrames’ video game version of The Terminator, however. Set in 2029, it sets the stage for the first film, when human resistance leader John Connor sent Kyle Reese back in time to save his mother from cyborg Arnold so that he could be born in the first place. You'll experience a series of battles with Skynet, the rogue artificial intelligence bent on destroying us all. We'll have lots more for you by spring.

RPG Maker ө

If there were any faults with the first RPG Maker, the severely dated graphics, clunky menu management and, extremely static environ- ment sets were certainly among the most significant. Japanese developer Enterbrain hopes to address these issues with the PS2 version, due out this December in Japan. Not only will you be able to build a fully 3D environment [complete with overworld], but the game also supports USB keyboards. No word yet on a U.S. release.

(29) Official U.S. PlayStation Magazine

Splashdown

Monkey Sea, monkey Doo

Picture ATV Offroad Fury's expansive environments, with the real- istically rolling landscapes, the impressive sight distances and the loads of scenery. Now, picture those environments flooded with water—water that looks so realistic that it invariably makes onlookers stop and stare. Obviously, you're going to have to ditch those ATVs, though. How about Sea-Doos?

OK, it might seem like we're getting a little far from the original example, but trust us when we say the comparison is valid. Infogrames' Splashdown is being developed by Rainbow Studios, who created ATV Offroad Fury. So the games are structured simi- larly, share a similar graphical style, and feature the same mix of white-knuckle racing and trick execution. This time, though, tricks are necessary for regular racing, since they contribute to your Performance Meter which, when filled, improves both acceleration and top speed. The competition in Splashdown seems much more brutal than in ATV (in this early stage, anyway], since collisions with opponents can frequently send you spinning off course.

You'll also have to pay closer attention to the pitch of your Sea- Doo. Leaning back makes you hydroplane, gaining speed at the cost of handling. And leaning forward lets you dip underwater and come up quickly, useful for bunny-hopping obstacles. You'll be able to explore the intricacies when the game is released in November.

| Just look at this water!

з ГС!

Just because you can fly doesn't mean you can shoot. And just because you can shoot doesn't mean you can hit a bandit going Mach 2. So if you want all 18 of your missions to end with a frosty cold one rather than a fiery crash, you need to master the weapons and the wings. You got that, flyboy?

7 Hundreds of miles of incredibly realistic ground enuironmel

Ff From Migs to Fl6s—18 frontline ` J Atighters to battle with.

EVERYONE MILD LANGUAGE VIOLENCE

Tekken 4

Permission to start drooling

The underlying Tekken storyline is getting quite complicated these days. Some of you will be surprised that there even is a point to the game, besides beating seven shades out of a bunch of characters—but there is. So here's what's up: Heihachi (old guy, balding] has been trying to splice Ogre DNA with his own so that he can become more powerful. Unfortunately, to do this he needs the Devil Gene, which is something he lacks. Jin (mean-looking dude, sort of the "hero") and Kazuya (fancy pants, pointy hair, the "bad guy” and Jin's рор) do have this gene, however, and that's why they have a tendency to mutate into purple things with wings and laser eyes. Kazuya was presumed dead at the end of Tekken 2, but he was in fact cloned and is now back and meaner than ever. He's pissed at Heihachi, who wants to steal Kazuya's genes [not his jeans, although they are kinda cool-looking). So a fourth Iron Fist tournament is announced to lure everyone out of hiding. In the process, all the old favorites turn up, many looking very different and some even fighting in different styles (уои should see Yoshimitsu's death mask/butterfly wings getup], along with a host of new characters. Namco has yet to announce a firm launch date yet, but we anticipate something possibly by spring.

Jak and Daxter: The Precursor Legacy

Still on track for a December release, Naughty Dog's new game could well be the last-minute holiday hit this year. We've covered it extensively in the past few months, but it's so gorgeous we want to share every new screenshot we get with you. Featuring lovable char- acters, incredible animation and a seamless world [with no load times—yay!] it's clear that the Dogs haven't lost their touch.

Driven

Scheduled for an October release, bam!'s game adaptation of Sylvester Stallone's racing flick is nearly ready. And although it does- n't seem as in-depth as most F1-style racing games, Driven does feature a unique twist—if you race well, you can fall into "the zone" and get a speed boost (the sound drops to a whisper and the screen gets fuzzy, as seen in the pic above]. It's interesting, to say the least. Stallone also provides vocal commentary. Which, too, is interesting.

(22) Official US. PlayStation Magazine

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Moto GP 2

Video game Superbike racing really doesn't get much better than this, folks. What you see here are first shots of the sequel to Namco's original PS2 bike hit. While not much is known about Moto GP 2, you can expect it to be filled with all sorts of graphical upgrades, more tracks, and the 2001 roster of bikes and riders. Unfortunately, we don't have a U.S. release date for the game yet, but we've been assured that it'll be out within the first half of 2002.

5 victorine

FIFA 2002

If you thought last year's FIFA was groundbreaking, wash that idea from your memory bank. EA Sports' new FIFA, due in October, is spec- tacular, down to the second analog stick. Passing, a shortcoming on the PS2 debut, has been redone. It's pressure-sensitive, to start with, and now you can execute give-and-gos with the right analog stick. Wise move. The analog stick makes for precision and quickness that can penetrate the defense. Expect this FIFA to knock your spikes off.

(22 Official U.S. PlayStation Magazine

The Simpsons: Road Rage

Crazy Taxi—Simpsons style

Even though countless Simpsons games have hit various consoles ever since Bart battled the Space Mutants 10 years ago, it's safe to say that пагу a one has offered anything particularly innovative—stuff that future video games attempt to emulate in order to achieve commercial success. And that's certainly not about to change with the fall release of Road Rage from EA Games. This is Crazy Taxi: The Simpsons Version through and through. But who ever said there's anything wrong with that?

Actually, it can be said that Road Rage has a few things lacking from Sega's instant (and, quite obvi- ously from this direct knockoff, influential) classic. For one thing, you've got a whole lot more than four characters to zoom maniacally through Springfield with—18 in all. In а real “why didn't anyone else think of that before?” move, earning enough fares at the end of a turn allows you to add to your initial five char- acters by selecting the unlockable one of your choice. And in addition to simply having more characters, Road Rage offers customized rides for everyone, which, unlike Crazy Taxi, all handle uniquely. Better yet, the vehicles themselves have often been seen in episodes of the show, whether they be as well-known as Homer's Family Sedan or as obscure as Barney's Plow King or Магде 5 Canyonero SUV.

And if nods to single episodes with the cars aren't enough to satisfy Simpsons fans, the very scenery— simply seeing a 3D Springfield first-hand—should do the trick. You'll notice signs promoting Mayor Quimby, The Itchy & Scratchy Movie, Channel Six News With Kent Brockman and more. You'll drive through and/or pass such landmarks as the Duff Brewery, Springfield Elementary and the nuclear power plant. Meanwhile, tons of hilarious dialogue complements the action. It may not offer anything incredibly new, but Road Rage seems primed to be the one game that Simpsons fans have been waiting for.

` Mission Mode features character- specific tasks, likey Willy taking ош:

40 newspaper Kiosks: or Barney plowing over mascots,

Krusty Burger! Moe’s! Sir Putt-A-Lotts! Simpsons fans should eat Road Rage up.

Chosen To Save A Generation. Destined To Save A World. Hoping To Save Himself.

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An Astonishing 6 CDs!

Four Complete Games!

100+ Hours of Gameplay! Special Collector's Packaging!

Our games go tol”

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Frequency

The truth Hertz

“Hey, man,” you smirk, “I've played BeatMania. I've played Dance Dance Revolution. l'm down with the rhythm games, yo.” Think so, tough guy? Wait ‘til you check out Sony СЕА 5 newest offering. Think of it as a BeMani game raised to a higher power—in order to complete each song, you have to perfect each element separately. It works like this: You start off on a single track (drums, bass, еіс.), where you have a few opportunities to follow the rhythm by hitting Square, Triangle or Circle in time to the music. Once you've finished a measure, the track “locks in” for the rest of the song section—now you move to the next track and start all over again. To make things more challenging, you have to repeat this process for each segment of the song. Sounds difficult, eh? It is—at least in the preview version.

As you open up new songs, you gain the ability to play them in Remix mode, in which you call the shots. Want the drums double-time? Go for it. Don't like the synth? Drop it. The game keeps the rhythm while you lay down the tracks. Then, you can save your remix to a memory card and play it as a level within the game. Neat, huh? What's even cooler is that both these game modes can be played online with up to four players when Sony's network adapter launches in November.

Kingdom Hearts

As if a collaboration between Disney and Square to create an RPG isn't intriguing enough, get this: Final Fantasy character designer Tetsuya Nomura (МІ, VIII, ХІ has been tapped to direct the project. The game, which has been in development for two years already and has a team of 100 working on it, will feature Disney favorites like Donald, Goofy and Dumbo alongside a few all-new characters. We can't wait to help find and rescue King Mickey in the fall of 2002.

Mortal Kombat PS2

Hey, look! It's our old friend Jax! Remember him? We last saw him in the horrible, terrible, awful, horrendous [there just aren't enough words in the thesaurus to describe how bad it was) Mortal Kombat: Special Forces. Well, at some point next fall, he, Scorpion and all your old MK friends return to their roots in what Midway boasts will "once again reinvent the fighting-game genre with never-before- seen features and a completely new fighting engine." We shall see.

Frequency allows two to four people to play in person (via splitscreen) or online, either competitively, where whoever hits the most notes wins, or cooperatively in Remix mode.

(26) Official U.S. PlayStation Magazine

also lable in convenient travel size.

~ Frogger’s hopping into stores this fall in two new magical adventures! Experience full 3D Platform action on the PlayStation®2 computer entertainment. system and classic Frogger gameplay on Game Boy® Advance. За 2 x j `. Everybody's favorite amphibian is back А 2 N D and better than ever!

Full 3-0 gameplay оп PlayStation®2.

EVERYONE E Classic Frogger action on Game Воу® Advance.

GAME BOY ADVANCE. PlayStation.2 i | комам! |

Frogger®, Frogger's Adventures™, The Great Quest™, Temple of the Frog™ and Konami® are either registered trademarks or trademarks of KONAMI CORPORATION. © 1981 2001 KONAMI CORPORATION. Game Boy® Advance is a trademark of Nintendo. © 2001 Nintendo. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.

Visit www.esrb.org

or call 1-800-771-3772 М ays tation.e

for more info.

‘CONTENT RATED BY

Baldur's Gate: Dark Alliance © 2001 Interplay Entertainment Corp. All rights reserved. Baldur's Gate, Dark Alliance, Forgotten Realms, the Forgotten Realms logo, Dungeons and Dragons, the D&D logo, and the Wizards of the Coasts logo are Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp. All rights reserved. Snowblind Studios and the Snowblind Studios logo are trademarks of Snowblind Studios. All rights reserved. "PlayStation"

>

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HACK YOUR WAW ENCOUNTER EXPLORE FANTASTIC THROUGH COUNTLESS MYSTICAL BEASTS ENVIRONMENTS OPPOSITION

TI BLOWS AWAY ANY PS2 GAME ON III ЈАККЕТ "

—cloudchaser.com

developed by

Ом,

trademarks owned by Wizards of the Coast Inc, a subsidiary of Hasbro, Inc., and are used by Interplay under license. All rights reserved. Interplay, the Interplay logo, "By Gamers. For Gamers.", and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc All other trademarks are property of their respective owners.

E.T.: Interplanetary Adventure.. Harry Potter & Sorcerer's Stone Mega Man X6 Monsters, Inc. Razor Racing Syphon Filter 3 The Weakest Link VIP...

October

American Deer Hunter Interplay

Arc the Lad Collection Working Designs Castlevania Chronicles Konami

Deep Sea Fishing Interplay Dexter's Laboratory bam!

Hidden & Dangerous Take 2 Hoshigami: Ruining Blue Earth Atlus Jumpstart Kindergarten Knowledge Adv. Monsters Inc. Sony CEA Pajama Sam Infogrames Power Rangers: Time Force THQ

The Powerpuff Girls bam!

Razor Racing Crave

The Weakest Link Activision

Where/World/Carmen Sandiego? The Learning Co.

November

Castrol Honda VTR Interplay Dragon Warrior VII Enix

ET: Interplanetary Mission NewKidCo FIFA 2002 EA Sports Harry Potter & Sorcerer's Stone EA Games. Jeanette Lee's Virtual Pool Interplay Jesse James’ 6-Shooter Showdown Ubi Soft Mega Man X6 Capcom NBA Live 2002 EA Sports Planet of the Apes Ubi Soft Snoopy5 Party Adventure Infogrames Tony Hawk's Pro Skater 3 Activision Twisted Metal: Small Brawl Sony CEA VIP. Ubi Soft December

Cubix 300 Hooters Road Trip Ubi Soft You Don't Know Jack PlayStation Sierra Zoboomafoo Encore Black & White TBA Dragon Warrior IV Enix

NHL FaceOff 2002 Sony CEA

(130) Official U.S. PlayStation Magazine

Sports

RPG

Action Sports Action Action Strategy Edutainment Action Edutainment Action Fighting Racing Trivia Edutainment

Racing RPG. Action Sports Action Sports Shooter Action Sports Adventure Action X-Sports Action Action

Action Racing Trivia Edutainment

Adventure RPG Sports

| | k. |

Ж. g d : іме one last

compared with Metal Gear Solid, despite several important differences in gameplay. While MGS focused more on stealth and strategy, Syphon Filter was primarily an action game for those who were looking for something else—and judging by the sales charts and critical acclaim, many people were. Last year's sequel seemed overshadowed, however, by the massive attention given to the PS2 launch, and since the third installment remains on the aging PS one, there's a danger of it being overlooked by gamers who have moved on to the bigger and better. But to ignore Syphon Filter 3 looks to be a mis- take, no matter how powerful your hardware. It could very well be Sony's best game of the series.

Syphon Filter 3 begins with a series of flashback missions. Testifying before Congress, Gabe Logan and his associates recount the past—drawing upon decades of action movie clichés and corny dia- logue, natch—elaborating upon the events of the original Syphon Filter and leading up to the present- day conflict. The story encompasses two discs and is broken down into 18 diverse missions. In Lian Xing s first level, for example, you have to take out several sniper nests using a very cool thermal- scoped rifle, which enables you to aim through buildings. Your third mission, meanwhile, has you navi- gating your falling parachute into an enemy stronghold under heavy fire. As if the thermal-scoped rifle weren't cool enough, a wide selection of handguns, automatics, and other sniper rifles is at your dis- posal (and sadists, rejoice—the flesh-igniting taser makes a triumphant return]. Like the previous games, each mission has a certain number of objectives and parameters; should you fail to meet these objectives, the level restarts at the last checkpoint (the last completed objective]. There seems to be some trial-and-error gameplay involved, but the continue system is setup to be quite forgiving.

Syphon Filter 3 was released in September, and is among the last big-name releases for PS one. It appears the fast-paced action and solid graphics will provide a more than appropriate sendoff.

Gabe Logan testifies before Congress, defending himself for a crime he did not commit.

Deathinatch

New to the Syphon Filter fran- chise is a two-player death- match mode. You can select from any character in the game, from Gabe, to an evil sci- entist, to a random bag lady. It's your standard deathmatch fare—run around grabbing weapons, ammo and armor in an attempt to kill the other guy. Another new feature allows you to guide a character through five different types of missions, ranging from a sniper skill shot to a free-for-all shootout.

Mol їпс. It's appropriate that Sony CEA's video game version of the upcoming Disney/Pixar film Monsters, Inc. should hit shelves three days before the movie's Nov. 2 release. After all, it serves as a prequel to the Сб comedy extravaganza, as you assume the role of either Sulley or Mike in his training sessions at the Monsters, Inc. Academy. The game's action is your typical 15-level platforming fare, with 36 differ- ent “scares” to learn. And, of course, it all comes packed with humor.

Set in the barren wastelands remaining of Earth three weeks after the events of Mega Man Х5, pits Capcom's iconic blue-clad hero against a giant rampaging rogue reploid. The expected 2D side- scrolling action of the other games in the series returns comple- mented by some new features. Early actions in the game, for exam- ple, affect stages later on. Also, enemies appear randomly each time, and you can power up Mega Man by freeing friendly reploids.

Тһе Weakest Link

It may not seem like a game show where the whole idea is to answer as quickly as possible is entirely conducive to video game form.

Razor Racing Last year, Crave pleasantly sur- prised us with Razor Freestyle Scooter. For October's Razor Racing, expect a similar empha- Біз on tricks, as well as—you

Sto n e | guessed it—plenty of racing | action. Even upgrade your Razor!

Нағғу Potter &

Activision gets around that for The Weakest Link by providing four | the orcere r's choices, usually only featuring the first letter of a word so that you're | right because you know the answer (ог because you guessed well). |

As many as seven can play, and, of course, voting comes into play as well. Just hope that you're not the one getting Ann's “good-bye.”

All aboard the Hogwarts Express Just in time for the fall release of the Harry Potter movie, EA Games releases Harry Potter and the Sorcerer's Stone, a 30 plat- | form adventure set within J.K. Rowling's best-selling fantasy

| world. You, of course, play the role of the Boy Who Lived as he

| enrolls at Hogwarts School of Witchcraft and Wizardry.

| Highlights of the game include minigames that reward players | with valuable spells and potions, as well as flying broom-based

| segments. What we're really eager to see, though, is the imple-

| mentation of the Quidditch game. ЕА5 press release claims уои |

|

can “lead your house to victory іп the wizard sport of Quidditch.” What we're wondering is whether this is actually a fleshed-out “simulation” of the sport or a stripped-down minigame. If the

ЕТ |

game does include а “real” Quidditch engine, it could conceivably 7 |

add a great deal more depth and replay to what appears at this

point to be a fairly standard 3D platform formula. With Argonaut | (Croc, Alien Resurrection) designing the game, we think some technical surprises are a fairly good bet.

E.T.: Interplanetary Adventure Sure, the most lovable extra-terrestrial ever to eat a bag of Reese's Pieces might have a more advanced PS2 game in the works—but PS one owners get a shot at a day in the life of E.T. first, this November. As you might expect from NewKidCo, Interplanetary Adventure takes a very kid-oriented approach to the character, with plenty of healing dying flowers (he's a botanist, remember?) and attacking enemies with the energy from a heart surge. Remember that part in the film?

V.LP.

Luckily for Ubi Soft, Pamela Anderson’s latest TV show, V.I.P., has maintained a degree of popularity while the company has taken its sweet time with a game that made its debut at E3 2000 (we first mentioned it 18 issues ago). Specifics оп game- play are still on the light side, though we do know that you can play as all members of the V.I.P. crew. You've also got six mini- games to master, including some combo-rhythmic sequen- ces like in PaRappa. Pam bounces our way in November.

e OVO Ws

Dragon Warrior IV

We were kind of counting on Enix to wait and see how well this fall's Dragon Warrior VII sold before it announced the souped-up, 3D rerelease of Dragon Warrior ІМ, which we knew was headed Japan's way. But apparently, the company is already itching to send this classic RPG stateside next year. So just how much of a demand is there for this game? Consider that as of this writing an open NES copy is selling on eBay for $91—and a mint-in-box one for $157.50!

all data as of 9/4/01

(32) Official U.S. PlayStation Magazine

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à 2 2 pn— Ë ever as it mutates onto th ion*2 con tainment system. Join Clair "he missing brother, Chris, ai of Umbrella Corporati lesh eating zombies and bio-tech ` monstrosities haunt your every move. Ав ап added bonus, this @ Е never-before-seen cut scenes and Ç п 6 5 | PlayStationee | ` —s

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©САРСОМ CO., LTD. 2001 GCAPCOM U.S.A., INC. 2001. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. RESIDENT EVIL CODE; VERONICA X and DEVIL MAY CRY are trademarks of CAPCOM CO., LTD. PlayStation’ and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other marks are the property of their respective holders.

Liberty City. A nice place to visit, but a

better place to raid. The kind of bustling metropolis where a common citizen can enjoy the urban sprawl, the ritzy beaches, the always safe, police-monitored streets.

So you want to be a gangster? Well, we've got just the thing. With Grand Theft Auto 3 you'll find plenty of guns for shoot-'em- up, cars upon cars, and if you

do what you're

told, maybe By Todd Zuniga you'll even discover a fast- track to the “easy life.” Just remember to watch your back. Liberty City's isn't the kind of place

to let your

guard down.

Put your mind at ease knowing that the recent wave of car-jackings, the rise in prostitution and the resurgence of Mafia crimes are under control. Welcome. And, please, lock your car door.

i Goterelli - Joey A g

IN ORDER OF APPEARANCE

Grand Theft Auto 3 stars these men: 8-Ball. Luigi Gotorelli. Joey Leone. Tony Cipriani. And Salvatore Leone. Never heard of them? You will once the game begins. Sure, they're voiced by some of the biggest names in Mafia films and some of pop culture's most

distinct voices like Joey Pantoliano, Frank Vincent, Michael Madsen, Michael Rapaport and Guru (from Gang Starr). But you won't hear these real names associated with their GTA3 counterparts. “We didn't hire them because they were famous,” said Terry Donovan of Rockstar Games. Counterpart Sam Houser followed with: “We hired them because they sounded perfect for the parts we had created.”

SÊN

Joey Leone - Michael КарарогЕ Е b.

Salvatore Leone - Frank Vincent

Joe Pantoliano by Stephen Danelian/Corbis Outline, Michael Rapaport by Mojgan B. Azimi/Corbis Outline, Michael Madsen by Kwaku Alston/Corbis Outline

тэ (138) Official U.S. PlayStation Magazine

It's my first 10 minutes in Liberty City. l'm standing before a complete stranger named 8-Ball. A big guy, shaved head. A voice like Arizona sand. He says he knows somebody, says he knows a spot where we can change out of these idiot-looking prison jumpsuits.

Do | trust him? Considering he just blew the Staunton Island Bridge to smithereens, killed a bushel of people and took the time to bandage up his own hands, the bet- ter question is: Do | have a choice? The answer's a quick and obvious no. Sirens are wailing and the law dogs, the fire department, the ambulances and God himself are due to rain down on this disaster any second.

So | hop in the nearest car, 8-Ball in the back with his broiled fists, and drive like mad into my new, nameless life; my old identity up in smoke with the busted bridge. Liberty City's a new world to me now. A bustling, breath- ing metropolis jumping with opportunity. It’s night. Pocking scatters of precipitation slick the roads and blur tonight's cyclopean moon which hangs like an ornament that takes up half the sky.

| drive without regard for surrounding traffic. | cut off a kamikaze cabby, losing my front bumper and a head- light, then rip a left on red at the sight of a wailing-siren cop two blocks up. I’m doing 40 around turns, 65 down straightaways until 8-Ball directs me into the dankest pit of living space I've ever seen. | half expect to see a rat-bitten mat ironically reading: “Home Sweet Home.” But, instead, I'm ankle deep in a puddle. Within seconds, I'm out of prison livery and back in the car. 8-Ball's talk- ing about this guy he knows. Luigi.

"Who's Luigi?" No response. Great. So | drive.

| drive with the kind of irreverence that suggests | have political asylum, that laws don't apply to me. l'm a rush of adrenaline (and nerves). A few alley shortcuts, and 8-Ball has me hit the brakes at some bright-lights, big-city strip club with enough neon to re-create the aurora borealis. 8-Ball wrenches open the door, the pain of his skewered fists between clenched teeth. | fol- low him into a back alley. 8-Ball tells me to sit tight. So | sit tight.

Seconds, minutes, hours later a man comes out.

| wonder if it's Luigi. “I’m Luigi," he says. Не says, "8- Balls got some business to take care of. But maybe you can do те a favor."

| know enough to keep my trap shut, so | nod in his direction. He tells me one of his girls needs a ride. His voice is the kind of cinema familiar that keeps my ears perked. He says | need to grab a car and pick her up. | turn to exit but he stops me. Tells me to keep my eyes on the road, tells me if | don't screw this up, there'll be more work for me.

1 don't know which way is up or who's who. For a minute left and right are switched around. What | do know is that I've got big plans. That I'll do whatever it takes, whatever they tell me. So long as | get what | want: revenge on that gold-digging ex-girl of mine.

| head out into the mad-dash city streets. Car horns. Pimps with their prostitutes. Buildings a mile high. This is no place | want to live. But seeing as | don't have a choice, looks like Ill just have to get used to it.

Grand Theft Auto 3 is a game. No, it's a film. No, no, it's

ап interactive film. Yes, that will do. Ап interactive film just about sums it up.

If you're searching for a reference point, try this: Recall every gangster film you've ever seen. Pace the room, stare at the ceiling. Conjure up The Godfather trifecta, consider Goodfellas, relive Scarface. And while I'm divulging the ingredients to the perfect mobster-film pasta, stir in a dash of oregano and HBO's The Sopranos to add that extra kick of garlic to the Mafia gravy.

Now, if you can somehow wrap your mind around all of those cinematic experiences at once, and better yet, position yourself as the fic- tional up-and-comer within the combined ranks of these films, then you're getting warm, warm, warmer as to the experience offered when having a sit-down with GTAG. This is the type of game that makes you say, "| can't believe | just saw that,” when, really, you should be saying, “I can't believe | just did that." But after you can't believe what you just saw/did, you're peeling around cor- ners shedding the fuzz to the best of your ability just to do more. To get the next mission, the next rush. Then there's a twist in plot, someone thinks it best to backstab you, and somehow you never saw it coming, because you mistook this for a video game.

n most games it's: Go from here to here to here," says the animated Sam Houser, Rockstar's president. "With GTA3, suddenly things are a little bit differen

And that "difference," no matter which mis- Sion you're working through, is that you're part of an on-the-fly gangster film. And you're the star. "Claude" from the originals has been replaced by a nameless character that is you. And you'll be doing things you've only seen while cozily watch- ing a movie. Namely: imitating some of the grisli- est acts from the greatest gangster flicks of all time. Imitation is the sincerest form of flattery and GTA3 makes good on that cliché.

"We've worked really hard to make something we think is very special," says Houser. "There has never been a game like [GTA3] in terms of scope of game world and gameplay. You play a bad guy

in a bad world. That was more interesting to us than playing a hero."

This heroic villain aspect is just another punch that tells you GTA3 isn't a typical gaming experi- ence. From the second you meet up with 8-Ball and he tells you to go with him, you know you're the one who's along for the ride. This game isa sensory blitz; a jaw-drop assault where you're constantly plumbing the depths of the never- before-seen-in-games urban underbelly. An underbelly sugarcoated only with flashbulbs of pointed humor.

After a short while you'll pause the game (you'll have to, there's no loading, so once you're in, you're in for good) and you'll think: This isn't right. Games don't do this. They're not supposed to push this many buttons and smack me right in the mouth. And right there, right when you think that, Rockstar Games has you right where they want you. At that point you're stuck in Liberty City, a new experience that's aiming, as far as we can tell, to change games forever.

° е ° I've been at this for a week. Now, at Luigi's request, I'm driving his main girl, Misty. This dame wears enough eyeshadow to be an owl and red go-go boots up to her ears. In the car the other night, giving her a ride back to the club after she turned a trick, she said she was glad Luigi finally found a driver he can trust. But | only half-listen to what anyone tells me. l'm busier keeping the eyes in the back of my head tuned with 20/20 vision.

We pull up in front of Joey's garage. | step inside to deliver Luigi's best wishes. A quick cas- ing of the joint tells me he's the kind of mechanic that can "get things fixed." There are enough new BMWs under the roof to make a dealership of the place. He asks if | could do a job for him. | nod; a streamline of adrenaline wakes up my brain. He says, "There's a car stuffed with a stiff at the café near Callahan Point." The café. Yeah, I've driven past it a few times. He wants me to take the car to the crusher. "Easy job," he says. But there are no easy jobs.

MISSION: PUMP ACTION

Liberty City's prostitu- tion ring is dominated by Luigi Goterelli, the pro- prietor of the top strip club in town. Lucky for you, you're on his side. After you've done a cou- ple of driving jobs for him, he ups the ante with his latest request. It seems a local pimp has been selling his ladies on Luigi’s turf. Your job: Teach this young upstart a lesson. Translation: Risk your life to run this pimp off the road and put a

bullet in his brain.

HOW TO RUB OUT YOUR ENEMIES AND INFLUENGE PEOPLE

If you want to enjoy СТАЗ to its fullest extent, it's best to do some homework. We've compiled a list of DVDs that'll brace you for this first video game entrant into the mob's media hierarchy. You're sure to see some copycat moments in the game that'll be found on these DVDs. And if you've already got the DVDs, wiseguy: fugeddaboudit.

THE SOPRANOS: THE COMPLETE FIRST SEASON (1999) Jf you don't have HBO, you're a sucker. No show on your ИНЕ dial brings you the kind of haunting character depth and brilliant acting like The Sopranos. This hit show follows mob boss Tony Soprano (James Gandolfini) through the difficult realities of being the head of a Mafia family in North Jersey. It’s the best show on television.

GOODFELLAS (1990)

Based on a true story, Goodfellas follows the life of Henry Hill (Ray Liotta), a local Irish-Italian turned gangster who works his way through the mob in 1960s and 1970s New York, After living the good life, things go unsurpris- ingly haywire. After a string

of grisly murders and drug-dealing, everything starts to dissolve, leaving Hill, and his closest friends, running for their lives.

SCARFACE (1983)

In this remake of the 1932 film of the same name, Al Pacino plays Cuban emigre Tony Montana who, along with his friend, Manny Ray, builds a criminal empire in early-'80s Miami. It's a remarkably violent film which includes something to do with a chainsaw and a man being cut to pieces in a bathtub. Gruesome.

THE GODFATHER TRILOGY (1972, '74, '90)

If you ever see any movies, for the rest of your life, make sure you see the first Godfather and its outstanding sequel. The third one was fine, at best. The films follow the Corleone crime family from Don Vito Corleone (Marlon Brando) to his son Michael (Al Pacino) who eventually takes ‘over. It is an arresting look at the politics of the gangster lifestyle, clear- ly showing the ups and downs of living a life where any slip-up can lead to your demise. Director Francis Ford Coppola delivered a brilliant cast, pinpoint scripts, and films that will stand as classics forever. If you're not willing to invest an afternoon on the Corleone saga, we sincerely hope you enjoy that wonderful Matt Damon movie you rented.

Official U.S. PlayStation Magazine (139)

MISSION: "LIPS” FORELLI'S LAST LUNCH

Don't mistake Joey

for some run-of-the-mill тесһапїс. He's as connected as it gets. After you earn his trust, he asks you to whack Mike “Lips” Forelli, а member of a rival family. While Lips is snacking

at the local diner, you jack his car, drive it to 8-Ball's garage for a bomb, and return the car unscratched to watch the fireworks.

A prerequisite for working at OPM: speaking Italian. While these titles may be gibberish to you, we know their beauty. >“Non piu andrai farfallone amoroso” by Mozart “Le Donna E Mobile” per- formed by Pavarotti and Scotto »“Finch’han del vino” by Mozart

(140) Official U.S. PlayStation Magazine

\S

| jack a ride, quick as you please, and knife through traffic to the café. Once there, | hotwire the car with the "mess" in the trunk. | don't know how it happens, but somehow, | let my guard down. [Maybe I'm daydreaming of Luigi's girls.) But when | turn the ignition, the Forelli brothers—dangerously emotional after | planted the car bomb that took out Mike “Lips” Forelli two days ago—plow from the brush and open fire. On my right a sedan squeals full-speed ahead into my passenger door. Glass is everywhere, and bullets. | pull a reckless j-turn into the street, ram- ming through a curb and into a man on a Sunday stroll. Tough luck. This bumbling four-cylinder drives

into a nice little square, | laugh off the idea of walking back to my digs. Instead | walk into traffic and relieve some sucker of his ride and streak back “home.”

THE SGRIPT

GTA3's storyline is enough to keep you on the edge of your couch for a week. After that, maybe you'll have conquered the game's first chapter. The storyline is all set up in the game's opening cinema. Here's the short of it:

Your crook team decides to bust open the Liberty City bank vault and score bags of fast cash. But in the first of a skyscraper full of plot twists, Catalina [your girlfriend/partner-in-crime) decides you're small potatoes. To avoid confusion, she tells you to your face. Next things next, in a finger-snap of time, you're flat on your back courtesy of a surprising knockout blow from her rifle butt. There you are, staring up at the stars wondering how this happened to you. The police come with cuffs, pin the entire robbery on you, and you're on your way to the long-term lock-up.

Lucky for you, the ride to "the country" doesn't go as planned. It seems the balance of luck evens out and you just happen to be part of a prison shipment that includes a crotchety old man who's valued by a group of loudmouth hijackers.

These masked marauders bust out the blue hair, and leave you free to roam. Next, you're on the run with your new mate, 8-Ball, plowing full steam ahead into a new life of crime with the sketchiest of players in video game cinema. So begins your immersion into Rockstar's sadist metropolis, its assortment of debauched tasks, and the cityscape where you'll exact your revenge.

"The key design philosophy for this game is free-

like a tractor. I'm getting hammered left and right, and once the trunk pops like a champagne cork, the rearview shows me a dead hand dangling, then wav- ing with each impact. I'm sweating more bullets than they're shooting when | spy a cop turning the corner. | nearly yank my shoulder out of the socket, tugging the hand-brake, which sends me into a cartoon spin. The Forelli brothers don't react in time, and race right into the the teeth of the five-o. | shake and bake through a wave of afternoon traffic until finally, final- ly, I find a friendly alley to lie low in. After a wait, | cruise to the car crusher on the edge of town without incident. Once the car's dropped off and squeezed

dom-—to do anything at any time, with the easiest controls imaginable, so the player is immersed in the world," Houser tells us. "It's not just the range of things the player can do (run, walk, sprint, shoot, fight, drive any vehicle, speak to апу МРС, etc.], it's the seamless movement between these acts and the fact that the game world does things to you that is so progressive. The quality of the production values brings that game world to life."

As for the missions that keep the story trolleying along, get ready for much more than a day's work. You'll have to snake through 80 missions to "win." Or is "successfully exact revenge" a more fitting phrase? We've heard whispers that there are over 100 hours of gameplay, but to clarify we went to the source, asking how long GTA3 would take to finish.

"No idea. The game doesn't necessarily ever end," says Houser, proudly. "It's a huge game with enor- mous amounts of structured gameplay, as well as all of the unstructured havoc and exploration that hap- pens around you. | feel sorry for the people writing the strategy guide. No two people play the game, or experience Liberty City, in the same way."

Enormous might be an understatement. Along with duties handed out by resident mobsters, there are scores of side missions you don't even have to do to get through the meat of the game. If you're short on time but still want a GTA3 high without all the sto- ryline, it's been taken care of. Jack the nearest police car and engage in an assortment of "vigilante" mis- sions where you'll be gunning to kill off a key witness in classic chase-and-destroy fashion. The clock is ticking, so take them down before they squeal. If that's too high-pressure, jerk a working man from his office by swiping a yellow cab. Then enjoy a smat-

Marvel at the detailed battlefield scenes and mobile suits with breathtaking digital graphics as seen in the movies! Experience firsthand the thrill of guiding your allies in their mission to conquer the enemy in mobile suit warfare. Relive scenes from the TU series or implement your own battle strategies to create whole new story lines.

Animated Violence

tering of Rockstar-style Crazy Taxi. Pick up fares, drop them off, and earn some cash on the side. Drive too wildly, the fares will bail. But, if they don't pay, you can always exit the car and beat them down with a few hearty knuckle sandwiches. If you're tired of being a lawless gangster, head to the hospital and pilfer the nearest ambulance or swindle a firetruck and become a civil servant. Otherwise, you can always answer one of the two ringing pay- phones to get offered missions with as much flavor and intrigue as your ultimate goal to eliminate that broad who screwed you over.

On a whim l answer a ringing payphone in the park. Joey's garage is closed until morning, Luigi's busy handling his gaggle of girls, and after two weeks on the streets I’m too high strung to miss an opportunity. It's EL Burro, who | only know by voice. І, too, know he's the leader of the Diablos, a Mexican gang that patrols а dark corner of the city. He asks me to do him a solid, says that the Triads, a rival gang, insulted

») Official U.S. PlayStation Magazine

MISSION: І SCREAM, YOU SCREAM

Word on the street trav- els lightning fast. So when the payphone sta- tioned in the center of Liberty City starts ring- ing, it's no surprise that it's El Burro, the leader of the Diablos. Seems he's heard your name bandied about the streets and offers you a healthy stack of bills in return for protection. Apparently, a local gang of no-goods has threatened to extract El Burro's, how do we say?, family jewels. So, for obvious reasons, he wants them killed. Since he knows they һауе a ridiculous affection for ice cream he has you pick up a bomb-filled brief- case in Harwood, rip off an ice-cream truck, park the truck at the docks where the bad guys hang, turn on the jingle-jangly ice-cream tune, and stand far away with det- onator in hand so you can make them all go up in smoke.

“Tm поб personally interested in Pokémonsnor do | think a lange section of the adult population is. So should there he no games which reflect the world, as it is portrayed in the cultural media?” Sam Houser, Rockstar President

him by trashing his car. He wants payback. Why not? I've got time. So within a game hour I'm standing in the middle of the Triad hood, flamethrower blazing, lighting them up like Roman candles. After l leave 30 Triads and a few boy-scout cops crisper than over- broiled steak, I'm back at my hideout, count- ing a stack of fresh dollars.

COURTING CONTROVERSY?

СТАЗ is going to stir up a scourge of contro- versy. We won't pretend otherwise. At first glance it's a game that plays like a gangster film, founded on freedom. You play a bad guy in a bad world. Sure. Fine. No worries. But when people discover what the freedom with- in the game allows and what the in-game gangster lifestyle excuses, concern will annoyingly rise like a tsunami. Some might pontificate that Rockstar is making the game controversial as a stunt to drive sales. But that's because "they" haven't played it.

"| think the controversy, if it comes, will not come from gamers, or the gaming indus- try," says the soft-spoken Terry Donovan, Rockstar's COO and VP of Marketing. "As such, you always have to question its rele- vance to the quality of the game. We hope

that journalistic integrity will win out and the cultural magnitude of the game will be the focus of any press that it garners, but maybe that's just unrealistic.

This freedom is inarguably “cool” to gamers who often feel constricted within an average game's confines, or, if not con- stricted, then bored. But less game-sawy media might balk. After all, games are for kids, right?

"| think the only people who think all games should be available to children are children themselves," says Donovan. “1 cer- tainly did when l was a kid. Now, I think dif- ferently."

"Does anyone seriously think [games are only for kids]?" muses an animated Houser. "These are people | find scary, wanting to tell other people what to read or watch. Not everything is suitable for everyone. There has to be a choice, and there have to be things which are of more interest to adults than children. I’m not personally interested in Pokémon, nor do | think a large section of the adult population is. So should there be no games which reflect the world, as it is portrayed in the cultural media? This game is not for children.”

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LIBERTY CITY'S SEDRET SPOTS

12

“We made the game for older gamers,” Donovan stresses. “And that’s who we would like to play it.”

So it all comes down to the mature rating that is as much а part of this game's identity as the art style. Particularly in this testy time of game-violence back- lash. But with the game labeled with a big fat M, Rockstar can literally get away with murder in GTA3, as well they should. If the types of things that appeared in this game were splashed on the silver screen with an R rating, no one would bother taking a deep breath to protest. But games are a different story. For now.

“These battles for creative freedom have been fought in all preceding mediums: books, film, music and so on. Now it's being fought in [video games]," says Houser. "I'd rather not be involved, personally. We have, | believe, the right to do what we want, as long as we don't market it to children. Some games are not to everyone's tastes. This game won't be."

One of the biggest concerns for Rockstar, as pio- neers of the M-rated charge, has to be that the game might be taken less seriously because people will

13

focus on the violence within. We know GTA3 is a cred- ible virtual experience like no other, because we've been playing it nonstop. But is there a concern that others will pass it off as a series of glitteringly well- pieced-together sequences done for shock value?

"We feel that the game is not gratuitous, nor, obvi- ously, is it realistic. But it js funny," Houser tells us. "We wanted the game to have the feel of a Tarantino movie, rather than anything ‘serious.’ The violence is taken seriously by people who haven't played the game. | do think that playing GTA3 is an immersive experience, but in no way a realistic one. It just does- n't look, sound or feel realistic. It's all supposed to be funny, but obviously describing it in black and white, rather than actually playing the game, can make for an easy 'shock' story."

"Funny." That's one word that continues to res- onate while chatting up the Rockstar brain trust. And the game is funny. So, what's laughable about run- ning over diving-for-their-life pedestrians? Or pop- ping someone's top from long range with a sniper rifle? Plenty. Once you've played the game, it's

Along with the billion hours of gameplay that go with GTA3, < 2 ; SSS A rete Ў there's even more to do on the side. You can 1.) find 100 hid- : с

den packages spread around all three worlds (remember this

is just one-third of Liberty City that we're showing) for a

juicy surprise at the end. Also, you can 2.) find specially

placed ramps to try for Insane Stunt bonuses. The higher you

fly, the bigger the reward. Does the GTA3 fun ever end?

Pull someone out of this '70s-style

ride and you'll be listening to

some of the hottest tunes from the

legendary film Scarface.

“Scarface (Push It To The Limit)” by Paul Engemann

* “Rush Rush” by Deborah Harry

»“5һе5 On Fire” by Amy Holland

“Shake It Up" by Elizabeth Daily

>I'm Hot Tonight" by Elizabeth Daily

44) 0fficial U.S. PlayStation Magazine %

remarkably comedic. And it is shocking. Maybe you'll start the game with ideas of sainthood holding you back. You'll drive carefully, to avoid a jaywalker blood- bath, but after awhile, it's simply too easy to maul the world’s also-rans into the pavement, particularly when staring down the barrel of a timed mission.

There's something important to consider here. The glue that holds this game together, that makes the shock of the violence obsolete in the gristmill of social commentary, is that it's a remarkable gaming experience. The clearest pop parallel to draw is matching up GTA3 and The Sopranos. With HBO's runaway hit the use of violence is condoned by usual- ly rankled media-types because the story is so solid. So, too, we expect the violent aspects of GTA3 to be overlooked after the initial shock falters.

“This has always been the case with this naughty game about car jacking. However, [the controversy] has never really helped sales,” says Donovan. “The first Grand Theft Auto sold well over an incredibly long period of time, because people loved the

freeform gameplay. We never got any spike in sales thanks to a news story. So it isn't really helpful to us. It's quite boring, considering the effort that went into making the game as a whole. It’s always disappoint- ing when one small feature is focused on at the expense of others.”

TRUE MAFIOSO Authenticity is essential to creating and re-creating the Mafia experience. СТАЗ is executed so crisply, it'll keep you wanting more and more and more. The fan- tastic use of cinematography is a real achievement, and reinforces the use of some of the most recogniz- able voices from the pantheon of pop-gangster lore. “We wanted to bring this weird world to life and the acting had to be spot-on for this to work,” says Houser. “These guys are famous, or well-known, because they are incredibly talented. With short scenes, they brought the characters to Life. | think it adds authenticity and supports the action in a bril- liant way. The cutscenes are both instruction and

~“ THEY'RE USING А FISH | MARKET IN CHINATOWN

25 AND IBULATIONS |. ©зге

ТОМ! CIPRIANI LEFT A NOTE: “THE LAUNDRY STILL OWES US MONEY, BUT NOW THEY FIGURE THEY'RE GETTING PROTECTION FROM THE TRIAPS...

рус кыл.

САМТ DRIVE INTO THE HEART ОҒ CHINATOWN, SO IMPROVISE. HAVE TO PUT THE X ON THIS WARLORD ON FOOT. NO PROBLEM. JUST DUST OFF THE SHOTGUN.

a.

~ WHACK THE TRIAD WAR- LORDS, AND WHILE YOURE AT IT, TAKE OUT SOME OF THEIR SOLDIERS, TOO.”

WITH ANOTHER WARLORD PUSHING UP DAISIES, THOSE TRIADS ARE GUN-BLAZIN’ MAD.

CAN'T GET INTO | ын | LAYING THE THIRD WAR- THE FISH FACTORY ?; 22: LORD DOWN FOR A DIRT UNLESS YOURE PIE | МАР IS BEST DONE ON THE

DRIVING A TRIAD B FARGIN' RUN. ENTER: THE UZI. TRUCK. CAPISCE? ICEHOLE. 7 2

т

THE WARLORDS ARE DOORNAIL DEAD, BUT THE SOLDIERS STILL HAVE AMMO TO OUTRUN.

MISSION: CHAPERONE

Don Salvatore Leone wants you to take care of his girl for the night. о You agree, of course. It's her idea to head to the

X docks for a dose of

Spank, the city's hottest drug. Then her dealer directs her to a fresh party on the edge of < town, and you're driving. Seems like a fine idea for ш this wild-child dame.

] That is, until the police raid the party and you have to drive helter-skel-

ter to get her home safe.

Pick up a hip ride and you'll likely be listening to Game Radio, featuring some of these tracks: 1 * “Scary Movies” (Instrumental) by Reef $ “We're Live [Danger]” by Royce Da 59” »“Маішге Freestyle” by Nature »“Ву A Stranger" by Black Rob

,

(46) Official US. PlayStation Magazine

reward. They help immerse the player in this world.” For instance, your first true mission is handed out by that sleazy strip-club owner named Luigi, whose voice is instantly recognizable. If you're a Sopranos fan, you'll notice it right away. If you've seen The Matrix or Memento, you'll rack your brain to put a face and name to the vocals. We'll save you some

We are a culture fascinated by the Mafia. So, why are we so drawn to it? Is it the constant threat of waking up with a cleaved horse head beneath our blankets? Or the chance to eat top-shelf gnocchi at every meal?

"That's a real old question. But you know, еуегу- body likes the easy life,” says Vincent. “Everybody

“Everybody likes the shiny cars, the fast girls and the money and all the stuff that comes with the easy life. That’s what people relate t0. " - Frank Vincent, actor

time: It's Joey Pantoliano.

Within an hour Luigi will have you bring his top girl/prostitute Misty over to Joey's garage. That voice, too, will keep the tip of your tongue active, until you realize it's Michael Rapaport from Cop Land and Beautiful Girls. Keep working your way through the ranks and you'll discover Toni Cipriani, voiced by the inimitable Michael Madsen who appeared in Donnie Brasco and played the venomous Mr. Blonde in Reservoir Dogs. And at the head of any honest-to- goodness crime family is а Don. In this case it's Salvatore Leone, voiced by the easy to recognize Frank Vincent from Casino and Goodfellas.

Were these Hollywood players difficult to coerce into a gaming environment?

"Why? | mean | don't understand why people think it would be difficult to be convinced," actor Frank Vincent tells us. “I am a film actor, but the idea of doing a character without my face is interesting. So it wasn't difficult to convince me at all. Rockstar sent me the script and we talked about it. | was happy to do it because of the content of the material. Plus, the price was right."

likes the shiny cars, the fast girls and the money and all the stuff that comes with the easy life. These guys make money and do what they do, and are glamour figures. That's what people relate to."

ө ° ° Since launch, the PS2 has had Rockstar as their dar- ing consiglieri. But only now is the time ripe for GTA3 to pull off the biggest heist yet. Think the game is controversial, think it's too violent, think it's a stunt? Get over yourself. In October, when the game releas- es, give it a shot. You'll be helpless to its charms.

"In terms of content, | hope it’s taken as proof that adults play games, and want games about the same subject matters as the movies they watch, the books they read, and so on. When gamers get their hands on Grand Theft Auto 3, we hope they'll use it as a benchmark for depth, scope and production value."

Like any great gangster film, Grand Theft Auto 3 will take you to a place you would never want to go, even with your doors locked and your windows rolled up. But once you're there, once you're standing within its confines, Liberty City's hard heartbeat pounding around you, you'll never want to leave.

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Two of the v

"APCOM.COM giants return in this 6010: i б FOR dei i and its time to settle the score! Choose

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e | MARK OF THE MILLENNIUM 2001 жамы

Suggestive Themes

© CAPCOM CO., LTD. 2001 © Capcom U.S.A., Inc: 2001 ALL RIGHTS RESERVED. © SNK 2001 Capcom and the Capcom logo аге registered trademarks of CAPCOM CO., LTD. CAPCOM VS.

SNK 2 MARK OF THE MILLIENNIUM 2001 is manufactured and distributed by CAPCOM CO., LTD. under license from SNK Corporation. SNK is a trademark of SNK Corporation. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association,

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The Dispatch

Complex Magazine Ke 1 for fall 2001 Published by

Register at eckö.com for your FREE premier issue

GMARCECKOFOOT WEAR

GAMES REVIEWED

PlayStation 2 games are in blue; PS one games are in red.

Arctic Thunder... 152 Casper: Spirit Dimensions ...152 Dave Mirra Freestyle BMX 2 ..153 Devil MayCry............. .152

F1 2002 ++ 453 Gadget Racers ...154 Extreme G Ill . 0 454 Kinetica +... 455 [n 158 Monster Rancher 2 .......... 155 NFL Quarterback Club 2002 . „160 NHL2002.......... o eet 160 Portal Runner -160 Silent Hill . ‚+1462

Emotional Rescue

After a frigid first year, this editor is finally shedding tears of joy over the PS2's Emotion Engine

I'm still torn up about the death of my beloved Nutella.

So cute. So cuddly. So lovable. Yet also so fierce. Ah, Nutella...that squishy little Momo which | spawned from Sanctified Shells. He was this close to reaching the highest level, right on the cusp of true greatness. But time is always the enemy, and poor Nutella was sadly cut down. Why—oh why?!—do the good ones always die so young?!

Oh, right. You have no idea what l'm talking about. I'll back up for а second. Nutella is what | named the very first monster | generated in Monster Rancher 3. A Momo is а specific type of monster [you know, like Mocchis and Suezos]. And Sanctified Shells is a CD from jazz trombonist Steve Turre, featuring lots of funky music played on conch shells [if you didn't know, МЕЗ uses CDs and DVDs to spawn different monsters).

OK, back with me? Good. Now, where was |? Ah, д yes—mourning the untimely passing of Nutella. Brings a tear to your eye, huh?

Well, maybe not. But this bittersweet gaming moment did get me thinking: Maybe, just maybe, the

are my thoughts: Ico isn't just a game. It's art. Yes, | know that sounds pretty high-falutin'—and not very inviting to someone who's just looking for a quick diversion. But by art | mean that Ico helps redefine how you interact with a game, how a story gets told, and ultimately how you feel about it all. Ico presents you with very limited narrative and almost no music, and yet the story is deeper and more profound than the plotlines of most text-heavy RPGs. Still not con- vinced? Then how about this: Despite its relatively short play time, Ico is packed with moments that genuinely touched me, raised goose- bumps on my arms, made me care about those two virtual creations, made me want to know more, play more, feel more. Believe me, it's a thoroughly unique and endearing experi- ence. And, by the way, it's also a lot of fun.

But that's not all. This month we're also reviewing Silent Hill 2. And while | won't get near this game [I'm notoriously squeamish about horror titles], Гуе seen all

kinds of genuine emotional reactions from fellow staffers immersed in SH2's dark, disturbing world. Thanks to

Spy Hunter .. s

Тор бип ...... жара AES Card GAS soci „зы жане 163 Castlevania Chronicles ......166 Crossroad Crisis ........... 163 NBA Shootout 2002 ......... 166 One Piece Mansion .........166 Rayman Brain Games ....... 167

so-called Emotion Engine has finally come of age. +163 It's certainly been a fantastic year for the PS2, and it's only getting better. But, I'll admit it—I snickered a bit when | first heard Sony refer to the PS2 chipset as the “Emotion Engine.” Sure, the specs were astounding back when they were announced. And the rhetoric spewed by Sony's top brass was equally as impressive, what with the constant references to revolutionizing the indus- try, convergence of entertainment media and the like. But underlying all that chatter surrounding

its intentionally grainy cinematic look, its innovative use of sound, and its intense focus on psychological terror instead of B-movie zombie-hiding-behind- corners antics, Silent Hill 2 brings a deeper and different kind of fear to the PS2. It's almost as if, finally set free from the limits of technology, the developers of Silent Hill 2 have now focused on pushing the limits of your own psyche. Just seeing my co-workers overcome with the heebie-jeebies after yet another late-night session with SH2 is enough to convince me that 1 don't have the guts to

Spider-Man 2-Enter: Electro . .168

Tiny Toon Adventures: Plucky's Big Adventure ...... 167

X-Men: Mutant Academy 2 ...167

THE FINAL SCORE

e. e We rate games on a five-point scale. So, .5 is terrible, 2.5 is mediocre and

the Emotion Engine was this rather ballsy notion that Sony's system would change the way we feel about gaming. Thanks to its power and design, the PS2 would offer games that evoke a new sensation, a richer emotional response, a strong connection to once untapped areas of our hearts and souls.

Fast forward a year, and іп my book I've seen nothing truly worthy of the Emotion Engine name. Until now.

I'm not just thinking about Monster Rancher 3 here, even though that's what kicked off this train of thought. I've also got Ico rattling around іп my brain. Go ahead and check out Joe's review on page 158

play that game.

But enough about me and my flighty emotions. | want to hear from you. What are you guys getting emotional about these days? Send your thoughts to opm(üziffdavis.com, and mark the subject line “EMOTION ENGINE.”

Meanwhile, ГЇ be raising some more monsters—l've got my work cut out for me if | want to reach that highest level in Monster Rancher 3. Nutella may be gone, but | still care enough about the o Momo to want to do his memory proud.

Gary Steinman

5 is superb. Get it?

JOHN DAVISON

There aren't enough hours in the day to play all the good games on PS2. Accordingly, John is learning special ninja sleeping skills where only two hours are required.

FAVORITE GENRES: Racing, Action, Adventure

CURRENT FAVORITES: СТАЗ, 673, Silent Hill 2, Ico

CAN'T WAIT FOR: So many fan- tastic PS2 games.

for all the details on why this game is so good. Done? OK, now here

JOE RYBICKI RAS ne, BIS vd URE SRG АЛЫ FOS Қ SSD ds Ko FONE OS WF ON BAF ҚЫМ OAS UH SEE:

FAVORITE GENRES: Adventure, Puzzle, RPG

CURRENT FAVORITES: Ico CAN'T WAIT FOR: Suikoden III, MGS2, RPG Maker for PS2, а lights-out Silent Hill 2 all-nighter

GARY STEINMAN

No longer happy as a 2D char- acter, but not quite ready for full-on 3D, Gary has taken the happy medium and become cel-shaded. See above for the, er, not-so-flattering results.

FAVORITE GENRES: RPG, Adventure, Action

CURRENT FAVORITES: Ico, Monster Rancher 3

CAN'T WAIT FOR: Okage, FFX, Hoshigami, Victorious Boxers

CHRIS BAKER

C-Bake's surreal moment of the month: Getting passed in the hall at the Wizard World comic con by three-foot-eight, 67-year-old, scooter-riding Kenny "R2-D2" Baker. Twice.

FAVORITE GENRES: Action, RPG, Adventure, Sports

CURRENT FAVORITES: Devil May Cry, Spy Hunter, Baldur's Gate CAN'T WAIT FOR: Maximo, Wizardry, Batman: Vengeance

Managing Editor

TODD ZUNIGA

Todd's so obsessed with GTA3 that he's threatening to use his fledgling wiseguy status to “whack” anyone in sight, һор- ing to get the Chicago Cubs into the World Series.

FAVORITE GENRES: Sports, Gangster

CURRENT FAVORITES: GTA3, Ico, NHL 2002, Tony Hawk's Pro Skater 3 online

CAN'T WAIT FOR: NHL 2K2

А

SAM KENNEDY

Feeling nostalgic from work- ing on this month's top 50 PS one games list, Sam took a trip into the OPM game clos- et. And decided just to stay in there. Then Gary got angry.

FAVORITE GENRES: Action, RPG, Adventure, Puzzle CURRENT FAVORITES: Maximo, Kinetica, Castlevania Chronicles CAN'T WAIT FOR: Suikoden III, WipeOut Fusion, Kingdom Hearts

Official 15. PlayStation Magazine (151)

Arctic Thunder Publisher Midway Developer Inland Productions Web Site www.midway.com In order to give you a better idea what it's like to play Arctic Thunder on the PS2, l've decided to write the rest of this review in a manner that mimics the game's frame rate.

Basically,

this is

the choppiest, inexcusably disjointed

framerate

ever оп the PS2, rendering

this

game virtually

unplayable. Don't

go anywhere near

Final Score @ Sam Kennedy

ЕЗ Players: 1-2

Memory Card: 76 KB

(152) 0fficial U.S. PlayStation Magazine

Casper: Spirit Dimensions

Publisher TDK Mediactive Developer Lucky Chicken

Web Site www.tdk-mediactive.com There are a lot of things to like about Casper. For one thing, the game is really beautiful. From the moment you start, floating in front of this creepy-looking house, it's clear that this is going to be an above average-looking game. Even with the limited draw distances in some areas, the game looks nice, especially in the surprisingly detailed character designs.

And it’s also nice that Casper actually flies, unlike the last Casper game for the PS one. And even though he doesn’t have quite the mobility you'd expect from an excorporeal being—he can't pass through solid objects, for example, and there's a limit to how high he can fly—the ability to phase through gratings and such is neat.

But here's the problem: The game is hard. That would be fine if the license were something older players might be interested in, but it really isn't. And it's not just the game difficulty itself; the FPS-style controls [think TimeSplitters or Red Faction) just don't work that well for a game with full 3D move- ment. It makes it hard just to move. And that says a lot coming from me, a staunch defender—and longtime veteran—of that control scheme. But when the game is basically one giant scavenger hunt, it's just not worth the effort.

Final Score Ө @ Joe Rybicki

s Players: 1

Memory Card: 152 KB

Devil May Cry

Just plain cool

Publisher Capcom

Developer Capcom

Web Site www.capcom.com Someone asked me the other day to sum up Devil May Cry in a word. | hesitated for a moment, trying hard to avoid saying the monstrously overused word that immediately came to mind. So | thought of other ones instead: Splendid? Amazing?

Beautiful? Extraordinary? They cer- tainly all fit. But in the end, | just had to blurt out the one | had so carefully avoided: "Cool." There's just no getting around it. Devil May Cry defines the word. And it does so more than any other video game to come along. Ever.

With the exception of a rather throwaway plot, absolutely no part of Devil May Cry escapes the realm of coolness superior. And it all starts with the game's hero, Dante. As the single best new Capcom character to corne along since Mega Man, Dante represents the very per- sonification of cool. He wears a long red coat. He shoots guns and slices with a blade interchangeably. He says lines like, "Flock off, feather face!" (OK, so maybe dialogue isn't his forte.) He's a superhero for the 21st century, whom | fully expect to see blasting away at the undead for years to come.

That is, if you're still not getting your kicks from the sheer solid and enjoyable, yet tremendously chal- lenging gameplay. Gameplay that's, well, just plain cool.

Don't be fooled by the lineage of Devil May Cry. Though created by Shinji Mikami and his Resident Evil team—maybe even looking a bit like the venerable survival-horror series itself in screenshots—Dante's quest against the demon Mundus is all about action, action, action. And a little more action, on top of that. It's obvious the developers had this in mind: "Screw finding ammo. We'll make it unlimited. Down with run- ning away from encounters with the undead. We'll make you actually want to seek such skirmishes." And man, do they ever succeed.

When engaged with an enemy— whether equipped with a sword or a strength-enhancing gauntlet that tests your martial-arts skills—you are there. Every swing, every karate chop, every hit you take causes a

Even as а child, 1 бабр стз, There's demonic blood Ip.

риге гиѕћ of adrenaline, as уои do your best to ensure that you live to pick up the red crystals left by slain enemies [which in turn allow you to stock up on power-ups, learn new fighting moves or open certain doors]. And it gets even better when your demon half kicks in, allowing you to kick things into high butt- kicking gear (see sidebar for more). Even though a sometimes-faulty camera leads to your occasionally unfair death, just beating everything around you to a pulp leads to that feeling only the very finest games can truly achieve—pure, unadulter- ated fun.

But that doesn’t mean that the fun comes easy. Nuh-uh. In your way stands an amazing variety of foes, ranging from demons embod- ied by man-sized puppets and wraiths that attack with huge scis- sors, to huge bugs, to lizard men and energy beings. As if these teams of evil dudes weren't enough to end your Devil Hunting days—and

| After Dante has sliced up, punched away at and/or shot back to | hell enough demonic foes, his Devil Hunter meter charges up toa point where his already superheroic abilities become, well, super- superheroic. With the sword Alastor equipped, he can fly and

attack from afar with lightning. Meanwhile, the gauntlet Ifrit's

power allows for some unbelievable fire attacks. |

they certainly are—it's the slew of boss battles that you'll remember the most. Whether they come in the form of an electricity-happy giant griffon, a huge blob of evil, a spider the size of my apartment or Mundus himself, l'm betting you'll never defeat any of them on your first try. God knows | didn’t. In some cases, | think | might have faced

the same boss a good eight or 10 times before finally getting the best of him. What's more, they often return, as Mikami's team seems to adhere to the old video game adage, "Once you've beaten the crap out of something, it natu- rally comes back stronger."

Of all the boss fights in the 23- mission game—and there are a lot—none impressed me more than your three encounters with the dark knight, Nelo Angelo. Never before has a sword battle felt so perfect in a video game [even if you are jump- ing around half the time]. With every clank of the blades, such faceoffs make you really feel these moments well.

You can also feel your pulse ris-

Din

ж

ing. Against Nelo Angelo and sever- al other bosses, my heart pounded within my chest'as if | had just endured a couple sessions of Dance Dance Revolution. I'm not sure that a PS2 game has ever made me feel so involved.

I'm also not sure that a PS2 game has ever looked this good. Though given a serious run for its money by recently released and upcoming PS2 titles like Ico and Metal Gear Solid 2, it's my opinion that Devil May Cry's beautiful scenery and amazing particle effects [you just have to see the shadow monster to believe it) have set the benchmark for what games on Sony's wondersystem can look like. Trust me when l say that any still-frame screenshot represents this game about as well as Lionel Hutz represents the Simpsons. Throw in a half-Gothic, half-metal soundtrack, and the aesthetics alone compensate for the generic, highly derivative story completely devoid of believable character development.

And the fact that one of these characters just happens to be Dante doesn't hurt, either. He's a cool hero in a cool adventure fea- turing cool enemies, cool game- play, and cool graphics and sound.

Cool, huh? Final Score @ Chris Baker

Memory Card: &16 KB

Dave Mirra Freestyle BMX 2

Dave Mirra Freestyle BMX 2 Publisher Acclaim Developer Z-Axis Web Site www.acclaim.com The power of the PS2 has finally come, and without being too far from the starting line, that power has already found a way to bite me in the ass. I've discovered that Dave Mirra 2 has some sharp chompers. In effect, what's hap- pened is that this game features crazily huge environments. Each level is an Epcot Center of vast- ness. This sounds like the be-all, end-all of gaming, right? Finally, environments that resemble real life! But no. In fact, when you're trying to find randomly placed items scattered to the four winds— something you have to do if you want to beat the game—that space becomes a nightmare. It's enough frustration to really hurt the score. Sure, the environments are great when you're trying to score a bike factory worth of points, because you can work your way around and keep the trick lines fresh. But scoring points is such a ridiculously minimal part of the game that it's hardly worth men- tioning. So, ГЇ stop mentioning it. | don't want to sound like an old maid, because there is plenty of good news when it comes to the PS2's only biking experience. For instance, the best news for Mirra PS one die-hards is that the con- trol issues I've been griping about since the original came out have been remedied. And, wisely, the makers of Mirra have kept in the modifier, ensuring that you can do about a million and one tricks if you've got the time (you'll certainly

have the environment space]. Also, the game is fast (though sometimes too fast] and there's a lot, a lot, a lot of things to accom- plish to beat the entire game, which makes for depth. Forget renting this one, unless you don't plan on getting past the first level. Gripes: the multiplayer isn't split-screen; you'll have to alter- nate. There's some seriously bad collision detection at times, so you might be able to ride right through à box and not be knocked down. Which seems wrong in some way. Basically, Mirra is a strong game with some strong faults. But | suggest giving it a whirl. Final Score Ө © Todd Zuniga

isezleo iuis

Dave Mirra

Dave Mirra

Publisher Sony CEA

Developer Sony CEE

Web Site www.scea.com

Why can’t anyone get F1 racing right anymore? Bizarre Creations managed to do a spectacular job— twice—for Psygnosis, and yet no one since seems to be able to re- create that magic. Not even this, which is presumably the most recent successor in the same line.

So what's wrong with this one? Well, the same as pretty much every other F1 game since 1998. In an attempt to popularize the sport globally or something, the han- dling and difficulty levels are completely screwed up. On the game's default settings you are able to perform superhuman dis- plays of endurance and control as you can pull from 22nd (last) place in the pack, all the way up to pole in about 10 laps. There's also a tendency for the Al to think you're playing Destruction Derby.

Crank the difficulty levels up to try to compensate for all this weirdness and everything just goes crazy. ABS braking and other helpful assistants are immediately Switched off and you're left with an uncontrollable, hypersensitive саг that spins off the track if you so much as breathe on the joypad.

Compared with EA Sports' F1 atrocity, this is slightly better. If you throw all hopes of Formula One simulation out the window, you can learn to tolerate the game's quirks. If you feel you must.

Final Score @@ 4 John Davison

Official U.S. PlayStation Magazine (53)

But enough about us... What do you think?

Do you think we were way off on one of our reviews this month? Do you feel like you noticed elements of the game that we missed? Well, here's your chance to sound off! Send us your own reviews of any current game at opmfaziffdavis.com with the subject line “Reader Review” and you may see your own opinions in print. Remember, we're looking for reviews of the games— critiques of our own reviews will be noted but not consid-

ered for print. So there.

(5) 0fficial U.S. PlayStation Magazine

Gadget Racers

Gadget Racers

Publisher Conspiracy Developer Takara

Web Site conspiracygames.com What a pleasant surprise. Out of nowhere comes this cute, quirky racer, and it actually ends up being solidly entertaining. Will wonders never cease.

Actually, | almost hesitate to call Gadget Racers a racing game. | mean, of course the immediate goal of the game is to win races, and to do that you need a mod- icum of driving skill. But dig into the game a little and you'll see that the real point seems to be more of a race to outfit your vehi- cle from a staggering range of choices. It feels to me like a kind of Pokémon on wheels: Not only is there an enormous variety of body types [all superdeformed іп а corny cartoon style], but there's a vast assortment of attachments. Some of these are designed to aid performance: propellers, for example, help you drive underwa- бегі!) better; or you can get a set of wings that will allow your car to glide over jumps and the like. But other attachments are purely for show: taxi lights, novelty horns, etc. It all makes for an astonishing depth, something you wouldn't expect when first observing the cutesy nature of the game.

There are some control issues in the actual racing engine, and some poorly designed tracks, but all in all this makes for a surpris- ingly solid game for racing fans. Final Score Ө Ө @ 4 Joe Rybicki

4 Players: 1-2

ЕН Memory Card: 450 KB

Extreme С ПІ

Ready for ап all-new addiction to speed?

Publisher Acclaim Developer Acclaim Cheltenham Web Site www.acclaim.com For those of you who've been waiting patiently for WipeOut Fusion, wait no longer. Here's your alternative. With Sony's racer not even on the U.S. radar yet, here's a game that perfectly fills the void. In fact, Extreme G III holds its own so well that you might not even think about WipeOut Fusion after you give this a go. Just boot up, hold on tight, and enjoy the incredible roller-coaster ride.

You've never before experi- enced speed like this in a game. | guarantee it. The effect of racing at breakneck speeds is accom- plished better than in any game before this; it's absolutely stun- ning. And once you upgrade to one of the larger engines and break the sound barrier, things get even better—the screen blurs, the music fades, and all you're left with is pure speed and the whirring of your engine in the background. It'll give you a feeling rarely found in video games—and it's one you must experience first- hand to understand.

The reason speed is accom-

plished so well in XGIII, though, is due to Acclaim Cheltenham's amazing graphics engine and track design. The graphics, though not spectacularly detailed, are often filled with all sorts of lighting and special effects that give the game an almost rendered look at times lin the rain especial- lyl. And the tracks were clearly created with the intention of get- ting you sick. They twist, turn, bring you way up into the air and then straight down. You really do feel like you're on the most insane roller coaster of your life.

My only real complaint with XGIII, though, is that while it fea-

tures some of the best presenta- tion around, the game has already been done to death. At times it really does feel just like WipeOut on bikes. And unfortunately, the weapons available aren't inter- esting enough to make things feel that fresh.

But to be honest, | don't really care if it doesn't feel that new. It's one of the most amazing racing experiences I've had in a long time and that's all that really matters. Final Score ® e ee Sam Kennedy

Players: 1-2

Memory Card: 201 Kb

Extreme G III

Š The sense of speed is incredible and the Graphics | special effects are simply awe-inspiring, 2: Incredible tracks make you feel just like Track Design | youre on a roller-coaster ride from hell. The music fading out to just the whir of the Music/Sound | bikes is too cool. Its pretty straightforward stuff, really. Gameplay | Race, shoot, charge up your craft. There's a cute chick on the box, but that's. Sex Appeal | about it. Weapons are a tad on the lame side. Downsides | дү isn’t all that hot. Acclaim's ХОШ ай Topnotch presentation, but the whole thing states that it's Overall | tacks a bit of substance. what's between the

legs that counts.

Kinetica

Futuristic, edge-of-your-seat racing like you've never seen

Publisher Sony CEA

Developer Sony Santa Monica Web Site www.scea.com

Drawing inspiration from such games as Tony Hawk and espe- cially SSX, Kinetica adds a whole new dynamic to the futuristic rac-

ing genre: stunts. Because of this,

Kinetica feels like a completely fresh experience with lots of new gameplay mechanics to master. And it helps exemplify even fur- ther why even good games like Extreme G III are starting to feel just a tad bit tired.

Developed by Sony's Santa Monica studio [including some of the same folks who worked on

Not quite as incredible as ХОШ but still some of the best on the PS2.

Twisted Metal: Black), Kinetica has an overall feeling of quality about it (just like TMB). Menus are sleek, the graphics are incredible, the techno soundtrack kicks—the overall experience is just so well- presented that it feels like some- thing only possible on the PS2.

Graphics

Lots of secret paths to discover, but some tracks don’t allow for many tricks.

Track Design

Better tunes than ХОШ, but there are ‘some annoying screams when you crash.

Music/Sound

Pulling off stunts and timing boosts is loads of fun. Definitely better than ХУШ

Gameplay

Lots of chicks wearing skimpy outfits

Sex Appeal

Some tracks aren't as good as the others and sometimes the AI is mean.

Downsides

It definitely takes some getting used to, but the time is well worth it.

$опу ad, on the other hand, asks how fast you like your women.

Overall

Which is why when you toss in the truly addictive gameplay, it becomes easy to see why this is another winner for Sony. While SCEA has been waiting for SCEE to get its act together with WipeOut Fusion, the company has come up with a game that's quite possibly even better.

Kinetica's stunts, like in SSX, build up your turbo meter and are rather easy to pull off—which is a good thing, mind you. Because with all of the insane action going on, things can get pretty crazy. But that's the best part. Kinetica, if you give it enough time, will offer some of the best adrenaline rush- es you've ever experienced. You're required to pull off stunts and per- fectly mix in boosts at all times. during the races, and it keeps you on the edge of your seat the entire way through. It's an amazing rush.

Like SSX, Kinetica is one of those hybrid racing/stunt games that just offers so much fun and depth. You may not see it at first, but give it time and you'll believe. Final Score Ө Ө e

Sam Kennedy

Monster

Monster Rancher 3 Publisher Tecmo

Developer Tecmo

Web Site www.tecmoinc.com Maybe it's a little unfair on my part, but | keep waiting to hit that wall.

No, I’m not talking about a fierce battle with a Monol, those imposing, wall-like monsters. Tell you the truth, I’m not sure Monols are even in МЕЗ, as I've yet to encounter one.

l've been a fan of the Monster Rancher series since the beginning. The first title, released in 1997, picked up on that whole creature spawning/training/battling craze, throwing in the option to generate critters from any CD in your collec- tion. (МЕЗ also lets you use DVDs.) I’ve always liked the character design, the storybook tone of the dialogue [although there's not much actual story there) and the whimsi- cal gameplay. But as much as | enjoyed them, | found that with both PS one editions I'd hit that “wall” of boredom after about a dozen hours. The passive nature of the training modes and the limited battles just got tiresome after a while.

So now I'm playing Monster Rancher 3, anxiously awaiting that dreaded moment. But it’s not hap- pening. In fact, | can't stop playing the game. l'm hopelessly addicted. Heck, l've been so wrapped up in developing my handful of monsters that | haven't even begun to scour my CD and DVD collections in search of elusive, rare creatures.

Funny thing is, MR3 isn't all that different from its predecessors. Its main upgrade is the most obvious one: the graphics. But, oh, what an upgrade it is! | simply adore MR3's cartoony, cel-shaded scoundrels. Finally, these guys have all the рег-

Капсһег 3

sonality they deserve. Call me shal- low, but now that these monsters look so good, І can't help but care about them—so much so that | was completely devastated when my first, and still favorite, monster passed away. And it doesn’t hurt that | can import pics of myself into the game, which then appear on masks for my little fellers to wear. Of course, МЕЗ isn't for every- one—especially since the gameplay is essentially unchanged since the last release. If you hunger for quick action or a sweeping storyline, look elsewhere. But if you can dig these kinds of wacky, slow-paced games, then you're in for a real treat. Final Score Ө Ө ee Gary Steinman

Players:

Memory Card: 257 К!

Official U.S. PlayStation Magazine 6

PLEASE WASH HANDS . 9 BEFORE Na» ^ RETURNS

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USE STEALTH, STRATEGY, OR SHEER FIREPOWER. THE CHOICES ARE YOURS AND SO ARE THE CONSEQUENCES.

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A quiet revolution

Publisher Sony CEA

Developer Sony CEI

Web Site www.scea.com

“Silence speaks louder than words.” Seldom has a game more clearly exemplified this maxim than Ico. While playing this masterpiece, you grow to realize just how much can be communicated through atmosphere, wordless gestures and facial expressions. You start to pay attention to things that in the course of everyday life might get lost in the hubbub of conversation. You notice the power of sound effects—footsteps, crackling flames, the lonely sound of the wind—and the mood that careful lighting can create. It's hard to express how stunning this game looks and sounds; from architec- ture to animation, Ico continues to

Recently, there's been some talk among folks who have played the Ico demo [see this month's Input for one exam- pte) that the reason Yorda has so much trouble fending for herself is that she’s blind. Now, while | think it's great

that people are getting so wrapped up in the game that they're dissecting it to this extent, I'd like to take this opportunity to point out two items that will hopefully put this rumor to rest.

Consider: On frequent occasions Yorda very clearly looks around at her surround-

(59 0fficial U.S. PlayStation Magazine

astound at every turn.

But the game isn’t only about setting a scene, although that's cer- tainly one of the major draws. It's also about forming a bond with the player, to an extent few games can even dream of. By a deft use of character design, animation and control, the game causes the player to quickly identify with young Ico and his fragile companion Yorda. When Ico grabs Yorda's hand and

BLIND DEVOTION

ings, watching enemies and occasionally Ico himself; a blind person will not look from side to side in the man- ner she does when first step- ping out of her cage. And the other thing is that there are dozens of areas in the game in which Ico simply puts out his hand without making a sound and Yorda jumps either straight up or across a chasm, catching his hand every time.

If nothing else, though, this debate is an excellent exam- ple of how this game can draw the player in while barely say- ing a word.

nearly pulls her off her feet in his urgency, it makes us laugh. When he holds out his hand and she pre- pares to make a death-defying leap into his arms, we're on the edge of our seats. And when she's grabbed by the smoke monsters and spirited away, our hearts are in our throats. But Ico isn’t only about charac- ter interaction, either. It's also about brain games; at it's most basic, it's a puzzle game, after all. What's great about Ico's puzzles, though, is that they're so well-integrated into the game. Rare is the puzzle that seems out of place; most make perfect sense within the context of the game. Of course, there are a few notable exceptions, and plenty of places where you might wonder just what the original purpose of all this machinery was. But never do

»

you feel that jarring disconnect that 50 bothers critics of games like Myst—you won't find yourself pulled out of the game by a sudden color-matching puzzle or a complex series of gears and levers with no discernable purpose.

Of course, these puzzles come at a price. Since the main goal of each area is to get Yorda out of that area, the game basically consists of one long environment challenge after another. This has three effects: One is that those with less experience in video game puzzle convention might find themselves easily stumped. (There are plenty of opportunities, that's for sure.] Another problem is that because of the complexity of each area, the game isn't all that long. That is, if you factor out the time spent run- ning all the possible solutions through your head, the game just doesn't take very long to complete land there are no rewards for play- ing through multiple times]. Once | knew what l was doing, for exam- ple, | was able to blast through in a little over three hours. Now, | want to be clear that my first time through the game took probably three or four times that long. But regardless, this structure can seri- ously meddle with the pacing of the

game, and there's really nothing more frustrating than running around the same area for hours because you just can't figure out what you need to do to get out. The

third problem has to do with action: There just isn't enough of it. While you do have the occasional run-in with the smoke monsters, these are somewhat infrequent. Plus, while interesting the first few times, after awhile they start to feel a bit tacked-on; where the puzzles are mostly seamlessly integrated into the game, the battles tend to feel sort of pointless—inserted more for variety than for story.

But if these complaints seem unnecessarily nitpicky, that's proba- bly because there isn't a whole lot to complain about. The strengths of this masterfully crafted title far out- weigh its weaknesses. It's a revolu- tionary game design, a perfect showcase for the system, and a must-have for anyone's library—but more importantly, it's simply a beautiful, challenging, enthralling game. What else matters?

Final Score 6 6 6 6 ө Joe Rybicki

Player: Memory Card: 345 KB

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2.

NFL QB Club 2002

NFL QB Club 2002

NFL Quarterback Club 2002

Publisher Acclaim

Developer Acclaim Studios

Web Site www.acclaim.com

| like free enterprise and the spirit of American idealism. After ай, competition breeds better video game football, right? Well, not in the bland QB Club 20025 case.

If you've played recent QB Clubs you'll find that this is quite an engaging improvement. But play- ing QB Club on the Dreamcast was like filing your fingernails with а chalkboard. Really, the only thing that makes this PS2 incarnation fun is the Quarterback Challenge. It's the same kind of event you'd see on an idle off-season Saturday, in which your favorite QBs would ham it up, competing against one another while wearing Oakleys, athletic shorts and backward hats. And one of them ends up with a big, goofy check that's pretty much pocket change if they win. This part of the game is fun, entertain- ing and perfect for a party. The football, though, is where the prob- lems begin.

The rest of the game isn't awful, but it isn’t rewarding either. Try running the ball with any of the top running backs in the game and you'll never need to throw a pass. There's no momentum by the play- ers, so you can cut and juke with a running back without having to worry about spraining an ankle.

Overall, this one's too easy. And why wouldn't you just buy Madden? Final Score 6 64 Todd Zuniga

Player: 4

Memory Card: 1,437 KB

(i60) Official U.S. PlayStation Magazine

nee”

#

МНІ. 2002

NHL 2002

Publisher EA Sports

Developer EA Canada

Web Site www.easports.com

If you're a fan of EA's NHL series, or if you used to be, and if you've relocated your vid-haunts or dug up your gaming rigs, prepare for a bloated long-distance bill. Reason being: You'll want to call all your old hockey-gaming buddies. Because, finally, finally, finally, we have a hockey game that returns to those cherished times, those leg- endary all-nighters, borne from Sega Genesis’ NHL '95.

I've come to believe, after many hours spent in quiet contempla- tion, that the Sega NHL series had gone the way of the Star Wars franchise. My disappointments in the last few years had convinced me that no sequel, even with fan- tastic technological advancements, could make me feel the way the originals of each series did. PS one puck left me heartsick, PS2 left me yawning. The Luddite in me told the rest of my brain that technolo- gy was the cause. Too much pizazz. Too much rigmarole. Both me and my Synonym Finder were search- ing for simplicity.

Now, using the something-old, something-new formula, less- than-ecstatic vid-hockey fans have been stitched a brilliant quilt to warm our spirits. It's fun. It's fast. And though it's not perfect, it's the only hockey must-buy I’ve seen in the last six years.

What's great? Try the seamless- ly brilliant Breakaway Cam that sweeps you right into skater-on- goalie one-on-ones. On break- aways you now hold Triangle to get control of the player's stick, so

there's no contrived deke posing as a slick move. The Franchise Mode is 10 seasons of blissful replayability, the Olympic tourna- ment will inspire you to trash a hotel room with excitement, and the animations don't get in the way of the hockey. Plus, there's no slowdown. Anywhere. Ever.

What's bad? Shots take too long to come off the stick, eliminating quick shots. Fighting is tragic (take it out!J. And why, when any player is hot does his Overall jump to 99, while a cold player's Overall [even Mario Lemieux) drops to 507

This game rules the rink. Just say "puck it" and go buy it. Now. Final Score ee @@ 4 Todd Zuniga

NHL 2002

МНІ. 2002

048080

Portal Runner

Portal Runner

Portal Runner

Publisher 300

Developer 300

Web Site www.3do.com

Say what you want about Portal Runner. You could say that as a 3D adventure it's incredibly bland, and you'd be right. You could say that as a platformer it's clunky and frustrating due to its awful con- trols, and you'd also be right. You could say the story is boring and disjointed, that the characters are

| cookie-cutter clichés, that the

graphics range from slightly above to depressingly below average. Say what you want...just don't call it an Army Men game. ‘Cause even though it has the same characters as the Army Men games, from the ever-popular Sarge to the name- less tan soldiers—and even though it appears to use the same engine as the mediocre Sarge's Heroes 2 for PS2—and even though it has the same feeling of having been created by some robot that feeds on focus groups and spits out ran- dom conglomerations of overdone game formulas, it is NOT an Army Men game. Somehow.

In spite of this fact, the game does manage to hit some high points. Sadly, these don't really show up until you start exploring the last of the three worlds—but luckily, getting there won't take you more than a long afternoon. That makes this a solid rental, but I'd suggest saving your purchasing dollars for something else. Like, say, an Army Men game.

Final Score Ф Ө Joe Rybicki

Players: 1-2 2 Memory Card: 54 КВ

Top Gun: Combat Zones Publisher Titus

Developer Digital Integration

Web Site www.titusgames.com

| wonder if they give points for effort at the real Top Gun? Some- how l doubt it. Too bad—Combat Zones has a lot going for it. Real- life planes, real-life weapons, real- world locations—it's the closest thing to an honest-to-God flight sim a PlayStation has seen. Add to

, that some really sharp graphics,

especially in the area of ground textures and structures; you can fly through cities, skim along the sur- face of oceans, and dive into realis- tic-looking canyons. Seems like a surefire hit, right?

Well, no. One of the problems is fundamental: Top Gun can't seem to decide whether it wants to be a simulation or an arcade flyer. On the one hand you have some seri- ous difficulty, like trying to hunt down a single fighter in a cloudy sky with minimal computer assis- tance. And fairly realistic damage ratios can put you on the edge of your seat from time to time. But on the other hand, the game throws all kinds of distracting, arcadey text at your face, proclaiming “First Blood!" or "5 Hits—Great!” Plus the controls just don't feel right; the planes feel sluggish and over- weighted, as though the physics engine were oversimplified. And the monotonous, unbalanced mis- sions don't help matters. Though it'd be a fair rental, l'd suggest holding out for Ace Combat 04. Final Score @@@

Joe Rybicki

MIDWAY

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n а ПЕШ PlayStation.2 Бе

Silent Hill 2

Prepare to have your head messed with

Publisher Konami Developer Konami

Web Site www.konami.com Silent Hill 2 gets under your skin. It heightens your senses, plucks on your heartstrings, terrifies you, creeps you out, makes you jump and quite surprisingly, on occasion, bores you. Hang on a second. What was that last one?

Bores you, yes. Maybe it’s because the cool bits are so frickin’ cool that the not-so-cool bits really stand out; | don’t know, but there are times when | was frus- trated and grouchy.

Usually that's a good -

indicator that I'm bored. { Take, for example, the

first 10 minutes of the Ñ

game. It's all very moody. You start off standing in a dirty-looking public toilet, getting all sad and depressed as you peer in the mirror and ponder the past.

You run outside, grab the map from your car, and then start

running. And running and running and running. For 10 whole minutes! The only thing of note

that happens is that you run into a very nice girl in a graveyard who seems terribly friendly, but is ulti- mately just setting herself up for a scene later on. Aside from this brief interlude, the only other things you have to do involve opening a couple of gates and peering through the pea-soup fog. Somehow this is for- givable, though. The atmosphere is so effectively conveyed that you spend the entire 40 minutes on the edge of your seat worrying what's about to leap out of the fog at you. Eventually something does actually leap out

| While the original was a survival-horror game with plenty of

| action, Silent Hill 2 is definitely more of an “interactive ambience" with puzzles and combat thrown in for good measure. As with Metal Gear Solid, a lot of the psychology with the game is driven

| entirely by the player. You would be forgiven for thinking this is a

| violent game because of the horror involved. It isn't necessarily. It's

| possible, for example, to play through the majority of the story

| without actually getting into too many scrapes. You generally choose whether or not to kill stuff, and ultimately you dictate the

Official U.S. PlayStation Magazine

violent content of the experience by your own actions.

and your underwear soiled

of the fog at you, and you finally feel like the game has actually begun properly. A lot of all this is psycholo- gy, | guess. For the jumpy, crap- your-pants scary bits to work, you have to have extended periods of

relative inaction so that you're "ready" to be taken by surprise.

What a shame that this inactivity more often than not leaves you wan- dering around wondering why every door you try to open elicits the response: "It looks like the lock is broken. | can't open it." The further you get in, the more you'll wish that you could just point to the map and tell the game, “I want to go there."

Fortunately it's not all bad. This isn't like one of those godawful RPGs that make you run backward and forward for miles and miles just to make everything more time-con- suming. The action tends to be held together in "Acts" where you'll be confined to a certain location in order to complete a number of tasks. These tasks usually involve solving a couple of puzzles, killing a number of bad guys, and then soil- ing yourself when the boss turns up the second you open a door. None of it's terribly difficult to deal with, and when things hit their stride, the pac- ing can be very exciting.

The difficulty of both the combat

and the puzzles can be changed before you start the game, and across the three main settings, the content of the game changes a great deal. In "easy" mode, the bad guys drop like flies if you so much as look at them in a funny way, and the puzzles are from the moron school of logic. At the opposite end of the spectrum, boss fights in "hard" mode require superhuman concentration, while the puzzles are accompanied by clues so cryptic they'll make your eyes bleed.

To be honest, if you were to sim- ply analyze the "gameplay" aspects of the game, you'd come away sin- gularly unimpressed. If you're the type of loser who skips every cutscene without ever watching it, or worse still, are the kind of "hard- core" gamer who buys Japanese

games and plays through without ever knowing what the hell is going on, then you're not going to enjoy this. No doubt we'll get mail from these folks whining that this is too short and too simple. You know who you are. You're the ones who griped about Metal Gear Solid being too short as well.

To fully appreciate Silent Hill 2, you have to let it take over your life for a while. You have to tolerate the boring bits and surrender yourself

to the psychological foreplay before it administers the full-on headf—k. Let it buy you a drink, take you to dinner, and then take you back to its place to have its wicked way with you. You know you'll love it.

The story really is quite fabulous. It plays with your mind and, like a good movie, has you hypothesizing about the ending before you're even halfway through. Sure, it has some gross bits, but unlike the Resident Evil series, the scares aren't cheap. The truly nasty bits are those that you don't see, or those that you only see the aftermath of. One of the creepiest characters in the game is a little girl. She doesn't actually do anything particularly out of the ordi- nary, but her apparent comfort in the dirty and horrific decrepitude of the town is downright unsettling.

Obviously the spectacular pre- sentation is a big help. The graphics are absolutely stunning throughout, depicting the derelict abandonment of the town іп a way that's unlike anything ever seen in a game before. The peeling paint, the rusty metal, the dirt and grime—it's all there. The visual splendor is only bettered by the sound effects that are as responsible, if not more so, for the scariness of the experi- ence as any amount of plot, charac- terization or things jumping out of the darkness.

The best way to play this game is alone, with the lights out and the sound turned up. It will freak you out. | guarantee Final Score Ф © John Davison

$ру

Hunter

Guess what? Remakes of '80s games can be good!

Publisher Paradigm

Developer Midway

Web Site www.midway.com

An early cutscene in Spy Hunter shows us right off the bat that Paradigm knows how to properly acknowledge a classic: "| have rea- son to believe that this is the very man who crippled our endeavors in 783," proclaims the leader of the terrorist organization NOSTRA, obviously referring to the events of the 1983 game that first set you behind the wheel of a fully armed G-6155 Interceptor. But more importantly, Paradigm has paid homage in the way that truly mat- ters: by instilling gameplay that equals—I'd even say surpasses— that of the original. In Spy Hunter for PS2, we have not only the very best 3D re-creation of a hit from gaming's early days (sorry, Frogger, Galaga, Breakout and friends}, but also a title that no doubt will one day be known as every bit a classic

of the original's caliber.

If you sampled the two levels on our PS2 demo disc last month, you already know what | mean. Spy Hunter has everything you'd find in а good blockbuster action film— breakneck speed, death-defying stunts, explosions galore—and it engrosses you in the way that only a great video game can. Simply weaving through barrels with the spot-on control in the first of the two training missions immerses you right away, while your car's seamless transformations proceed to wow you. Your vehicle comes equipped with the ability to morph from a car into a boat, should it land on water—even a motorcycle when you've taken a lot of damage. And nothing's cooler than procuring а stealth item and watching your Interceptor speed down the street without being seen.

You also have to love the sensa- tion of shooting up NOSTRA vehi- cles—nothing beats locking on to an enemy helicopter, connecting with a guided missile, and watching it struggle to stay airborne, only to crash right in front of you a hundred yards down the road.

You've even got some innovative level design. | particularly enjoyed the one where NOSTRA has placed a bomb at an F1 race. The only way to disarm it? Participate yourself! It all happens to some great music, too, highlighted by Saliva's "Peter Gunn Theme" remix.

A couple of pesky annoyances put me off a bit, though. For one thing, hitting L3 to target just doesn't work well. | often instinc- tively pushed L1, which only changed my weapon instead of tar-

geting the one | wanted.

Spy Hunter's level advancement setup also can get to you, as you must fulfill nearly all secondary objectives to move on. This wouldn't be so bad if you didn't have to suc- ceed in accomplishing all of the other objectives that you already

fulfilled in order to get credit. It makes things harder than they have to be, and | can only surmise that the reasoning for this was to add several hours to a 14-mission, otherwise short game.

The two-player challenges are a little disappointing, as well, with the "collect the most SATCOMs" and straight races seeming mostly like a last-minute attachment. However, there's no beating the few competitions where your goal is to run over more chickens than the other player!

But despite any minor issues that hold Spy Hunter from perfec- tion, Midway still has an instant classic on its hands. | just have to wonder if 18 years from now, hear- ing "Spy Hunter" will force gamers to think мау back to `83...or to 01. Final Score e e e @ 4 Chris Baker

=j Players: 1 Memory Card: 38 KB

Card Games

Card Games

Publisher Agetec

Developer D3 Publisher

Web Site www.agetec.com

This is a great idea. А great, great idea. But it's a great idea that's executed really, really badly. And that's a damn shame.

See, the premise of the cun- ningly titled Card Games is to play, well, card games. You know, for money. With me so far? Here's the twist: You then use that money to buy things in the game. OK, it ain't particle physics, but it does add some purpose to the essentially purposeless casino-game genre. It's an idea so simple that no one seems to have thought of it until now. So, kudos to Agetec.

Except...the things you buy in the game, with the exception of passes to the higher-stakes games fantastic idea], are really, really dumb. Really. The point is to outfit your "player room" with so much gold that it starts to look like Liberace's bathroom. Seriously, all the highest-level items are gold. Who the hell needs a gold televi- Sion? Whatever.

The other problem is that the game interfaces are so clunky as to make the games almost unplayable. The blackjack inter- face, for example, makes me want to take a nap. Plus, some of the rules aren't quite right. Since when is the seven-card-stud format two down, three up, one up, one down? I'd like to see this idea used in а more competent game.

Final Score Ф4 Joe Rybicki

ЕЗ Players: 1-2 a- Memory Card: 1 block

Crossroad Crisis

Crossroad Crisis Publisher Agetec

Developer Success

Web Site www.agetec.com Question: Why did the chicken cross the road?

Answer: Because Agetec changed the working title of this $10 puzzle game from Tic Tac Chicken to the overwrought Crossroad Crisis!

Yes, | know—my riddle isn't very funny. Actually, it's not funny at all. Heck, it doesn't even make sense!

But then again, neither does this game. | mean, why would anyone want to place a cute baby chick in the middle of a pond, floating per- ilously on tiles that you have to link up and eliminate in order to call forth a life preserver that whisks the little clucker to safety? Such wanton cruelty boggles the mind!! And it ain't just savage salvos against chicks here. During the two-player mode, the, er, fowl treatment extends to fluffy baby ducks as well!

But before all you animal activists get up in arms, know this: The cruelest cut of all is inflicted on the human gamer who unwittingly plunks down a hard-earned saw- buck on this short-lived puzzler. Sure, it's fun for about five minutes, but beyond that, well...nope. See, it's essentially just an elaborate minigame, one that lacks any sort of addictive, hafta-come-back-and- play-it-just-one-more-time quality. After blasting through the entire game in a mere few minutes, | had enough. And that, my friends, isn't fun, or funny, at all.

Final Score Ф4 Gary Steinman

- | Players: 1-2

4 Memory Card: 1 block

0fficial U.S. PlayStation Magazine (163)

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Your world. Cubed.

The Pocket Games Guide to GameCube

Everything you need to know about Nintendo’s new system and games.

On sale 10.30.01

Get into it.

B ZIFF DAVIS MEDIA

байд

et

Developer Vision Media

Web Site www.ubisoft.com

Неге 5 my take on the conversation that led to Gadget s Crazy Maze:

“Hey, Jim—remember that really mediocre puzzle game you worked on a few years back? The one that got sh-tcanned by the old boss?"

“Yeah, Bob. You mean the one with the falling blocks?”

"Мо, no. Not the derivative one. | mean the one with that guy wander- ing through different towns, pushing jewels together to eliminate them, trying to avoid those dopey thugs...”

“Ah, yes. | remember. | set it up so you could only push the jewels, and not pull them, so if you nudge a jewel into a corner, you're screwed and have to start the level over. That was by far my favorite feature.”

“Uh, right. Well guess what? | just signed the biggest license deal of my life. | signed...”

“Who?! Damnit, Bob, tell me!”

“Inspector Gadget!”

“Oh. Oh my. Oh my goodness. But how? With what money?”

“Apparently, he needs the cash. Got him real cheap. A steal, | tells ya! So let's slap him onto this game and get it out the door pronto!”

“Hey, I've got an idea! | can cob- ble together a muddled multiplayer mode. Kids like that! I'll build in support for two Multitaps!”

“Perfect. That way, all eight suckers...er, people who buy the ame can play it together!" inal Score Ө @

Gary Steinman

4ю) Official U.S. PlayStation Magazine

NBA ShootOut 2002

NBA ShootOut 2002 Publisher Sony CEA

Developer 989 Sports

Web Site www.989sports.com After last year’s marvelous NBA playoff run by the Philadelphia 76ers and the Milwaukee Bucks, | found the magic in basketball that I've only heard about. Sure, | may like Ray Allen primarily because he starred in a Spike Lee flick (He Got Game) and sure, | may like Allen Iverson because he's a half-inch shorter than | am. But the key is that I've caught the fever, regard- less of why I've caught the fever.

With this in mind, it's hard for me to slide my next-gen enthusi- asm car in reverse and get excited about a PS one basketball game. But, still, it's happened. With all the 989-bashing | toss around with abandon, ShootOut is a shot in the arm that makes me enthusiastic about a PS2 ShootOut prospect. It's solid basketball for those with- out “the deuce.”

Last year | was far from pleased by ShootOut. It was a pitiful game that didn't bother to compete with EA Sports’ NBA Live. But that was last year. Last year | hated the shooting meter. It's been done away with. Thankfully. Last year, | could've defended Kobe Bryant better. Now defending is a pleas- ant experience. Last year the inside game was enough to make me cringe with frustration; the players just looked like a big glob of paint. Now, it's easy to discern between my pipe-hitters and theirs. Last year the announcing was, how should | say, godawful. No longer. Somebody convinced the commentators to watch the entire game. Although they do

Seem a bit inebriated when they refer to Philly's Eric Snow as Knicks forward Latrell Sprewell.

One huge annoyance that car- ries over from last year: | some- times shoot a ridiculous granny- style shot when I'm just trying a pump-fake. |t makes me angry in a way that causes my throat to hurt and my head to ache.

The Create-A-Dunk is still around, but that high wore off years ago. | guess it's a nice touch though, for the over-bored

Overall, the Al's been ramped up and last year's draft class is rewed and ready. But you'll have to create Mr. Jordan on your own. Final Score @@ © Todd Zuniga

МВА Shoot0ut 2002

Publisher Konami Developer Konami

| Web Site www.konami.com

| For die-hard Castlevania fans such

| аз myself, Konami has just granted

| usa giant favor in the form of Castlevania Chronicles. Even though the game's nearly a decade old,

| Chronicles is still one of the better

| installments in the series, and опе

| definitely worthy of a place

| in any

m

Castlevania Chronicles

Great 2D gameplay never gets old

true Castlevania fan's collection. Since the game was never previ- ously released in the States lit was only found on a PC platform in Japan], most gamers here have never been able to check it out. So Konami has graciously pressed 30,000 copies for the American mar- ket, and has put the game at a fair —Ó r, 7 price point of $20. And while Chronicles definitely shows its age, one of those copies ought to be yours if you're a fan ofthe series.

Why? Well, for one, Chronicles has some gameplay that's actually pretty unique in terms of

Castlevania games. While some stages are basi- cally remakes of those ! found in previous Castlevania games, there were a few gameplay ele- ments that l'd never come

Some of you may remember Clish talking about a new Castlevania for the PS2 a few issues back. Well, as a special bonus in Castlevania Chronicles, Konami has included an interview with Castlevania: SOTN/Chronicles producer Koji Igarashi in which he talks about the next game. Although he remains vague on a lot of subjects, Mr. Ідагавһі does mention that it will play а lot like Symphony of the Night

and that he has assembled his most talented team yet for the new installment. Also, he states that the game will likely remain 2D [thank goodness]. For more on the future of the series as well as background info on Castlevania SOTN and Chronicles, make sure to check out this video. But also make sure you're prepared for some cheesy production val- ues, because it's pretty laugh- able at times.

across before іп any of the games іп the series [and I've played nearly every опе). Finding these was а pleasant surprise.

Another reason I'd recommend the game is for its difficulty. Yeah, ГЇ admit to having thrown the con- troller a few times [damn Medusa heads!], but there's nothing quite like the feeling of getting through tight spots in games like these, and trust me, you'll get it quite often.

l also like to recommend this game because of how surprising the graphics are. Sure, they're nothing next to the stunning visuals of Castlevania: SOTN, but you'll be surprised how the 2D backgrounds still hold up despite being 10 years old. As for the music, it's not bad, but not as stellar as some of the other games in the series. The new remixed version of the soundtrack in the game does add some nice flair to the original, though.

Chronicles also comes with an art gallery mode as well as an inter- view with the producer of the game [see sidebar], which are a nice bonus and worth checking out.

But if there's really one big rea- son why I'd suggest this game to fans of this series, it's to support the franchise we've all come to know and love. Help show that there's still a need for 2D gaming and that this series has its own dedicated fans. Final Score @ e

Sam Kennedy

|

N

ЖЕН ыс ===

One Piece Mansion

0

Publisher Capcom

Developer Capcom

Web Site www.capcom.com

| was reasonably interested in this game before l actually booted it up. After all, Capcom quietly released my all-time favorite puzzle game back in '96 [Super Puzzle Fighter ІІ Turbo, in case you were curious). And at first | thought the game might live up to my excitement. It's got a nicely unique premise: You are the manager of a growing apartment building, and must locate your tenants so that their particular quirks don't cause their neighbors to get fed up and move out, all the while trying to drive out invasive tenants from "Syndicate 5” (OK, ГЦ admit it: | have no

idea what that means]. And the pace is frantic enough for the best puzzle games.

But there are two fatal flaws here: First of all, the game's just too darned short. Only seven levels comprise the story mode, and the "Endless" mode doesn't offer more than a temporary diversion. And more importantly, there's no two- player mode. So in spite of the novelty, there's next to no replay value. And that's just criminal when it comes to puzzle games.

I'd recommend One Piece Mansion for die-hard puzzle fans, but even then only as a rental. Contrary to the rules of classic puzzle games, it takes a long time to pick up, but a short time to master. I'll pass, thanks.

Final Score @ Joe Rybicki

Publisher Ubi Soft Developer Ubi Soft Web Site www.ubisoft.com

If only all edutainment titles looked this good! Brain Games is basically a stripped-down version of the original 2D Rayman, but with math and word levels thrown in. Our 5- year-old critic had a real blast with the handful of practice levels—we couldn't tear her away from it! But the actual “activity” levels had too many simultaneous challenges— like finding the right word while jumping from a ledge and avoiding a baddie—that it was too much to handle. Still, a worthy purchase. Final Score eee

Bob and Kelsey Conlon

Rayman Brain Games

BE this Sr Koy | Fond in m f essing tava, | ud h wate oom lu the Havers from my adoring Ші,

Tiny Toon Adventures

Tiny Toon Adventures: Plucky's Big Adventure Publisher Conspiracy

Developer Warthog

Web Site conspiracygames.com Here's the skinny on this 3D point- and-click puzzle/adventure title:

If you're old enough to read the overwhelming amount of text this game slings at you, then you're far too old to play it. But if you're too young to follow along as Plucky and his mates blather away, then you won't have the slightest clue as to what's going on here. And if you somehow fall into an unknown third category, then, well, you still won't want to play this game. Final Score 64

Gary Steinman

Players: 1 Р Memory Сага: 1 block

X-Men: Mutant Academy 2

Publisher Activision

Developer Paradox

Web Site www.activision.com Aside from a few new characters, stages and some added fighting mechanics [such as aerial combo moves], Mutant Academy 2 does very little to improve upon last year's X-Men effort from Paradox. That's not to say that the game isn't worth checking out, but don't be surprised if you're left hoping for more. Like | was.

For one thing, | was hoping for a little bit better balance this time around. There are still characters that | feel are hard to use correct- ly, due to moves and combos being awkwardly timed or otherwise hard to pull off. Things can just feel a bit clumsy at times.

Also, | was hoping for some more interesting gameplay ideas for this one. While 1 do really enjoy the way both Mutant Academy games play (especially the combo System, which can be lots of fun at times], the whole joint super- move meter just doesn't work for me. It's really not that fun to try to pull off the moves in the middle of a battle. In the gameplay arena, Capcom's X-Men fighting games still blow this one away.

And lastly, | was hoping for a bit better Al this time around. Enemies will dish out combos and special moves enough to create a challenge, but there's never a true feeling of intensity as though you were battling a real human oppo- nent. Two-player is a must.

But at least, like the original, Mutant Academy 2 has some good graphics going for it. | really like the way Paradox was able to pull off the X-Men characters on the PS one. The backgrounds vary, but for the most part they're pretty good too. At times the screen will bog down because of all the action going on, but it's acceptable when you take into account the amount of detail on the screen.

As with the original, | suppose Mutant Academy is pretty much only for hardcore X-Men fans or for those in dire need of a new PS one fighter. The game just lacks the depth to keep hardcore fight- ing-game fans interested. But really, did you expect anything more? Yeah, me either.

Final Score ® e e Sam Kennedy

Official U.S. PlayStation Magazine йв)

PS2 Review Archive

Game names in green indicate a Greatest Hits title. Ratings in red indicate a five-disc score.

Game Publisher Score Issue

4x4 EVO OD Games 44

The Adventures of Cookie & Cream Agetec а

Аша 300 42

All-Star Baseball 2002 Acclaim 45

Armored Core 2 Agetec 39

Armored Core 2: Another Age Agetec 48

Army Men Air Attack 300 44

Army Men: Green Rogue 300 45

‘Army Men: Sarge's Heroes 2 300 45

ATV Offroad Fury Sony CEA 42

Bloody Roar 3 Activision 47

The Bouncer Square EA 42

CART Fury Midway 47

City Crisis Take 2 48

Cool Boarders 2001 Sony CEA 46

Crazy Taxi Acclaim %

Dark Angel: Vampire Apocalypse Metro3D 49

Dark Cloud Sony CEA 46

Dead or Alive 2: Hardcore Tecmo 39

Disney's Donald Duck: Goin’ Quackers Ubi Soft 2

Driving Emotion Type-S Square EA 41

Dynasty Warriors 2 Koei 38

Ephemeral Fantasia Konami 49

Escape From Monkey Island LucasArts %

ш Eternal Ring Agetec 38

ESPN International Track & Field Konami 39

= ESPN MLS ExtraTime Konami 44

ESPN NBA 2Night Konami 42

ESPN National Hockey Night Konami 45

ESPN Winter X Games Snowboarding Konami a

e ESPN X Games Skateboarding Konami 49

Evergrace Agetec 3

e Extermination Deep Space 48

А F1 Championship Ubi Soft 5

1 1 1 1 F1 Championship Season 2000 EA Sports 4

Strangely enough, lightning doesn't strike twice finem smn cen 2 . M А I P А FIFA 2001 Major League Soccer EA Sports 39 Publisher Activision | was also disappointed by the ations of a man | greatly admire, Fur Fighters: Viggo’ Revenge Acclaim 46 5 ; Gallop Racer Tecmo 48

Developer Vicarious Visions camera angles, noticeably worse in Stan Lee {returning for some great Git Dark kay Midway a Web Site www.activision.com the sequel than the original. Case in narration, incidentally), just really Gradius Ш and IV Konami 39 I've said it before and I'll say it again: point: the boss fight with Hammer- aren't that cool. And don't get me Gran аря 3: Арес cha 4 46 Last year's Spider-Man was the best head. Imagine your previous fight started on Hammerhead and the MALA Magic: Quest for the DragonBone Staff 300. mee A superhero game ever. Though a little with Rhino—as in a guy who likes to Beetle [the latter showing up only in High Heat MLB 2002 300 short and not without its camera ram you with his head—only within a а cinema]. Why not an appearance fem Marte pista Lo UNE $ issues, its great variety of gameplay, more enclosed area. The camera from Morbius? Kingpin? Hobgoblin, Klonoa 2: Lunatea's Veil EA Games 47 ч il А iffi- ! ҮЛ Knockout Kings 2001 EA Sports 42 first-rate villains and overall great, makes this particular fight very diffi for cryin’ out loud in Mis орама A humorous story made it something | cult—not because it's hard, but The story involved is also very Madden NFL 2001 EA Sports 38 returned to on multiple occasions. because its bad angles let you down. run-of-the-mill, with no real sur- Madden NFL 2002 Hus 48 Know what, though? As much as | Not cool. prises. You're basically out to save prin pure 5 loved the first опе, Spider-Man 2 just In all, though, I'd have to say the the world's sexiest, most curva- Mobil Suit Gundam: Journey to Jaburo Bandai 48 didn't speak to my Spider-Senses ceous electrical scientist (Dr. pois joa 2 nearly as well. While Бу по means а Watts—get її?) from a maniacal MTV Music Generator 2 Codemasters % W 9 MX 2002 featuring Ricky Carmichael THQ 47

bad game—in fact, it's probably one Electro scheme. | do have to say, Pe EA Sports Ж of the better PS опе action titles of though, that the cutscenes are well- NASCAR Heat Infogrames 47 the year— Vicarious Visions fails to executed and performed, especially МВА Ноор: Midway 44 magi d by Rino Ri bit je NBA Live 2001 EA Sports 2

match the overall magic captured so у Rino Romano, every bit as perfec! NBA ShootOut 2001 Sony CEA "m well by Neversoft's original. It's a in his Spidey role as last time and as NBA Street EABig 47 lesser game in every way. on the Spider-Man cartoons of the Hen Minis ERE d On the gameplay front, | once 90s. | cracked up at the game's NCAA GameBreaker 2001 болу CEA a

w й NFL GameDay 2001 $опу СЕА 40

again have to commend the variety of pop-culture references, running the ое са SU РА different types of action found gamut from Die Hard, to Goodfellas, NHL2001 EA Sports 38 throughout the six to eight hours of skirmishes with supervillains are a to Sesame Street. The Marvel refer- Oni Rockstar s lay. The levels just aren't quite high point. Bett les themsel di ted me, h [керү түйе pei 5 gameplay. The levels just aren't quite igh point. Better puzzles themselves ences disappointed me, however. (pk S of See Activision. » as cool this time, seeming to rely a than the game's "real" puzzles, each Rather than have Spidey confront Q-Ball Billiards Master Take 2 40 great deal more on puzzle solving nemesis has a weakness that takes a fellow heroes (X-Men appear in PERET asa a than the quest against Doc Ock and few tries to figure out at times. And training modes, but that's it], we get RC Revenge Pro Acclaim a Carnage did. This would be fine, if not even when you do determine it, that forced newspaper headlines and кнын Boxing Round 2 Loud 3 0 for the fact that the puzzles аге so doesn't mean you've automatically dialogue referring to the likes of Red Faction THQ simple, even Rhino could solve them. won. A couple fights might even take ^ Elektra and Blade. Resident Evil - Code: Veronica X Capcom 48 But what l really miss from a a good 15 minutes to endure. Even with its inferiorities to its Pubs Konami x gameplay perspective are the chase That is, if you can endure the vil- predecessor, though, | can't help but Rugby EA Sports 48 " ] ider- Rumble Racing EA Games 45

scenes. Whether the cops pursued lains themselves. As if you couldn t recommend Spider-Man 2 to those Rune: Viking Warlord Take Two Int. 48 you relentlessly from building top to tell from the game's subtitle, Spider- ^ itching for a good superhero game. | Shadow of Destiny Konami 43 building top or you did the chasing Man 2's evildoers pale іп compari- just wish it made me want to scream алын; : 2 yourself when after a villain like son to last year’s ensemble. Sure, “Excelsior!” like the last one did. Silpheed: The Lost Planet 40 Venom, I'm not sure I've ever experi- you've got a battle with The Lizard—a Final Score @ e Bd Odyssey 40 enced more exhilarating PS one first-class Spidey villain if there ever Chris Baker насле. International Cup 2 gaming than in such scenes the first | was one—but after that, the best it SSK 38 Players: 1 Star Wars: Episode I—Super Bombad Racing 45

time out. You won't find them in Spider-Man 2. Not a one.

(6 Official U.S. PlayStation Magazine

gets are Electro, Sandman and Shocker, who, despite being cre-

Memory Сага: 1 block

Star Wars: Starfighter

niper. You'll only die

ы

Silent Scope 2 Dark Silhouette brings heart-stopping, single and two player arcade action to the PlayStation@2 computer entertainment system. You'll be armed with the latest hi-tech sniping equipment like the X-Ray Scope in order to thwart terrorist attacks throughout Europe.

With stunning graphics, multiple story lines and four modes of play, Silent Scope 2 delivers hours of sharp-shooting suspense. When there's no place to run all that's left to do is fight.

Dark Silhouette PlayStation. www.konami.com

SILENT SCOPE Dark Silhouette™ is a trademark of KONAMI CORPORATION. ©1999 2001 KONAMI. ALL RIGHTS RESERVED. KONAMIG is a registered trademark of KONAMI CORPORATION. PlayStation" and the ‘PS’ Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

Blood

Violence

Ба REVIEWS ARCHIVE

PS2 Review Archive (cont.) Game names in gee indicate a Greatest Hits title. Ratings in red indicate a five-disc score. Game Publisher | Score Issue бате Publisher Score Issue бате Publisher Street Fighter EX 3 Conspiracy. 47 Bloody Roar Sony CEA 6 Diablo Electronic Arts Stretch Panic Capcom 39 Bloody Roar 2 Sony CEA 21 Die Hard Trilogy: Viva Las Vegas | Fox Interactive Summoner THQ 39 Blues Big Musical THQ 46 Digimon Digital Card Battle Bandai Super Bust-A-Move Acclaim 41 Воакі Game: Top Shop Agetec/A1 Games 45 Digimon World Bandai Surfing H30 Rockstar 40 Bomberman Fantasy Race Atlus 19 Digimon World 2 Bandai ‘Swing Away Golf EA Games 38 Bomberman Party Edition Vatical 38 Dino Crisis Capcom Tekken Tag Tournament Namco 39 Bomberman World Atlus 13 Dino Crisis 2 Capcom Test Drive Off-Road: Wide Open Infogrames 48 The Bombing Islands Kemco 47 Disney's Dinosaur Ubi Soft Theme Park Roller Coaster Bullfrog 41 Boombots SouthPeak 27 Donald Duck: Goin’ Quackers Ubi Soft Tiger Woods PCA Tour EA Sports 44 Bottom of the 9th 97 Konami 1 Downhill Mountain Bike Racing Activision Time Crisis Namco. 49 Bowling Agetec 43 Dracula: The Resurrection DreamCatcher TimeSplitters. Eidos Int. 39 Boxing Agetec 45 Dragon Tales: Dragon Seek NewKidCo Tokyo Xtreme Racer Zero Crave 45 Brave Fencer Musashi Square EA Dragon Valor Namco Тор Gear Dare Devil Kemco 4 Bravo Air Race THQ DragonBall GT Bandai Triple Play Baseball EA Sports. 45 Breakout Hasbro Int. Dragonseeds Jaleco Twisted Metal: Black SCEA 47 Breath of Fire ІП Capcom Driver GT Interactive Unison Tecmo 44 Breath of Fire IV Capcom Driver 2 Infogrames Unreal Tournament Infogrames 40 Brigandine Atlus Ducati World War Jetz 300 48 Broken Sword THQ Championship Racing Acclaim Warriors of Might & Magic 300 44 Broken Sword I Crave Duke Nukem: Land of the Babes Infogrames Wild Wild Racing Interplay 39 Brunswick Circuit Pro Bowling ТНО Duke Nukem: Time to Kill GT Interactive Winback Koei 43 Brunswick Circuit Pro Bowling2 THQ Dic Мени: Total Мен GT Interactive Wo Destruction League: án š Bug Riders GT Interactive Ma ы Bm i SouthPeak Thunder Tanks 0 42 Bugs Bunny Lost In Time Infogrames Жез of Hazzard П: X Squad EA Games 38 ie (ad е Pini inopes Daisy Dukes it Out SouthPeak Yanya Caballista: City Skater Koei 49 Builders Block Jaleco Dune 2000 Electronic Arts 0.E: Zone of the Enders Konami ^4 Burstrick Wake Boarding EA Sports Supercross ҒА Sports Bushido Blade 2 Eagle One: Harrier Attack Infogrames : " Echo Night Agetec PS опе Review Archive ee ECW Anarchy Rulz Acclaim Bust A Groove 2 Bun tst A Moy 99 ECW Hardcore Revolution Acclaim acing EA Games a Ehrgeiz Square EA 3Xtreme 989 Studios . а BustA Move 4 i Einhánder Sony CEA 40 Winks GT Interactive wee 28 Buzz Lightyear of Star Command Activision 5 > 5 lemental Gearbolt Working Designs 102 Dalmatians: C: The Contra Adventure Konami uspha bed Puppies to the Rescue Eidos 41 Caesars Palace II Interplay TI ERAS Ww Geko э A Bugs Life Sony CEA 15 Caesars Palace 2000 Interplay E ME еге best Асе Combat 2 Namco 1 Cardinal SYN Sony CEA жыш F кие Ace Combat 3:Electrosphere Namco 31 CART World Series Sony CEA ИРГ TA Action Bass Take Two. 37 Casper. il Desk Hell to the Kit Q Action Man: Operation Extreme Hasbro ap Friends Around the World Sound Source Evil Zone. Titus Akuji the Heartless Crystal Dynamics 18 Castlevania: SotN Konami Expendable Infogrames ‘Aladdin in Nasira’s Revenge болу CEA 45 Castrol Honda Superbike Electronic Arts 2000 EA Sports Alexi Lalas International Soccer Rockstar 23 Centipede Hasbro Int. FI Championship Season EA Sports Alone in the Dark: Championship Bass EA Sports FI Racing Championship Ubi Soft ‘The New Nightmare Infogrames 47 Championship Motocross Family Feud Hasbro Int. Alien Resurrection Fox Interactive 38 Featuring Ricky Carmichael. THQ жөн 25 Family Game Pack 300 Alundra Working Designs 4 Championship Motocross 2001 Fantastic Four Acclaim Alundra 2 Activision 32 Featuring Ricky Carmichael THQ 41 Fatal Fury: Wild Ambition SNK Animaniacs Ten Pin Alley ASC т Championship Surfer Mattel Int. Al Fear Effect Eidos ‘Animorphs: Shattered Reality Infogrames 37 Chessmaster IT Mindscape 23 Fear Effect 2: Retro Helix Eidos Ape Escape Sony CEA 22 Chichen Run Eidos 41 Felony 1179 Ascii Apocalypse Activision 16 Chocobo Racing Square EA 23 FIFA98 EA Sports Arcade Party Pak Midway 28 Chocobos Dungeon 2 Square EA 9 FIFA99 EA Sports Arcade's Greatest Hits: Chrono Cross Square EA 36 FIFA 2000 EA Sports Atari Collection 2 Midway .. 7 Circuit Breakers. Mindscape 12 FIFA 2001 Major League Soccer EA Sports Arcade's Greatest Hits: Civilization IT Activision 18 Q The Fifth Element Activision Midway Collection 2 Midway 4 Sleek Tower Ascii 2 Fighter Maker Agetee Armored Care Sony CEA 3 Clock Tower Il: Fighting Force Eidos Armored Core: The Struggle Within Agetec 28 Fighting Force 2 Eidos Master of Arena Agetec oe 31 Colin McRae 2.0 Codemasters 40 " hol ‘Armorines: Project SWARM. Acclaim 35 Final Fantasy Anthology Square EA MBA D bus d ped еы) Rally fed Б ^ Final Fantasy Chronicles. Sony CEA ny Wars хуло Army Меп Air Attack 2 300 39 Colony Wars: Red Sun Psygnosis a Pss Perd ы” жы En As Merc Green воке 200 47 Colony Wars: Vengeance. Psygnosis М Final Fantasy VIN Square EA Army Men: Sarge's Heroes 300 32 Command & Conquer: Red Alert Virgin 4 Final речен к Square EA ‘Army Men: Sarge's Heroes 2 300 40 Contender Sony CEA DA" Y Army Men: World War 300 34 Contender2 Bam! ae demit d ‘Army Men World War: Sony CEA 3 Fisherman's Bait 2: Big Ol’ Bass Konami Final Front 300 as Gol Boarters 2 Y Flintstones Bedrock Bowling SouthPeak Sw MO ТЕ Cool Boarders 3 989 Studios M Ford Racing Empire Land, Sea, Air 300 - m (ӨШ Bt) statics 22 Formula 1°98 Psygnosis Arthur! Ready to Race. The Learning Co. e 42 Cool Boarders 2001 Sony CEA 39 Formula 1°99 Psygnosis Assault Midway 15 болты Bandai % Forsaken Acclaim Asteroids Activision x Қайы сат Bans дака. ° 31 Fox Sports бой 99 Fox Interactive Atlantis: The Lost Empire SCEA в оной о Re CEN 2 3 Fox Sports Soccer 99 Fox Interactive ATV: Quad Power Racing Acclaim 39 Crash Bandicoot: WARPED Sony CEA 12) 15 Freestyle Boardin’ 99 Capcom Auto Destruct Electronic Arts в Grash Bash SCEA/Universal өөс 39 Freestyle Motocross: ‘Azure Dreams Konami 10 Crime Killer Interplay ° 12 McGrath vs. Pastrana Acclaim Backstreet Billiards x шун OT abuse. = 3 Frogger Hasbro Int. Ball Breakers ж Grae Fox Interactive ен 1 Frogger 2: Swampy’s Revenge Hasbro Int. Ballistic ae 27 02 Fox Interactive ө 22 Front Mission 3 Square EA Baseball 2000 Interplay 21 Crusaders of Might & Magic 300 ° 30 Future Cop LA.PD. Electronic Arts Bass Landing Agetec 26 СТЕ: Crash Team Racing Sony CEA E 26 GPolice Psygnosis Bass Rise Bandai m CyberTiger д EA Sports * 27 GPolice2 Psygnosis Batman: Gotham City Racer Ubi Soft Games 46 Dance Dance Revolution _ Konami е 42. GDarius THQ Batman & Robin Acclaim 13 Dance Dance Revolution Disney Mix Konami ° 49 Galaga: Destination Earth Hasbro Int. Batman Beyond: Danger Girl THQ ° 39 Galerians Crave Return of the Joker Ubi Soft E зә Dark Omen Electronic Arts өв 9 Gallop Racer Tecmo Battle Hunter Agetec 48 Darkstalkers Capcom 16 Gauntlet Legends Midway Battletanx: Global Assault 300 31 Darkstone Take 2 Int. 43 Gekido Interplay Beast Wars Hasbro Int 5 Dave Mirra Freestyle BMX Acclaim Max 38 Gex Deep Cover Gecko Eidos Accolade 20 Dave Mirra Freestyle BMX: Gex: Enter the Gecko Midway Big Ol' Bass 2 Konami 45 Maximum Remix Acclaim Max е 47 Q Ghost in the Shell THO Billiards Agetec 45 Dead in the Water ASC П Glover Hasbro Int. Bio FREAKS. Midway ю енеме em) 8 Gold and Glory: Black Bass with Blue Marlin. нов 29 Deathtrap Dungeon Eidos 9 The Road to El Dorado Revolution Blade Activision 4p Deception Ш: Dark Delusion Тесто Я.) Cran Turismo Sony CEA Blast Lacrosse Acclaim Sports ag Demolition Racer Infogrames 26 Gran Turismo 2 Sony CEA Blast Radius Psygnosis ю U Destrega Koei l6 Grand Theft Auto Take 2 Blaster Master: Blasting Again Sunsoft 38 Destruction Dery Rew Маш, 39 Grand Theft Auto 2 Rockstar Blasto Sony CEA g Devil Dice THQ 13 Grand Theft Auto: London 1969 Rockstar

(70) Official U.S. PlayStation Magazine

Issue

8 3 48 36 % 25 38 36 39 27 48 45

Grand Tour Racing 98 Grandia

Gundam Battle Assault HardBall 99

Harvest Moon: Back to Nature HBO Boxing

Heart of Darkness

Hello Kitty's Cube Frenzy Here's Adventures

High Heat Baseball 2000 High Heat Major

League Baseball 2002 Hogs of War

Hot Shots Golf

Hot Shots Golf 2

Hot Wheels Turbo Racing Hydro Thunder

In Cold Blood

Incredible Crisis Intelligent Qube Intellivision Classic Games Int. Superstar Soccer 98 Int. Track & Field 2000 Invasion From Beyond Iron Soldier 3

Irritating Stick

ISS Pro Evolution

Jackie Chan Stuntmaster Jade Cocoon

Jarrett & LaBonte ‘Stock Car Racing

Jeremy McGrath Supercross 2000 Jersey Devil

Je Moto 2

Jet Moto 3

Jimmy Johnson VR Football Jojo's Bizarre Adventure Juggernaut

Kal Grand Prix

Ка Revenge

Kagero: Deception IT Капа

Kensei Sacred Fist Killer Loop

King of Fighters 99 KISS Pinball

Klonoa

Knockout Kings Knockout Kings Knockout Kings 2000 Konami Arcade Classics Koudelka

Kurt Warner's Arena Football Unleashed

The Land Before Time: Great Valley Racing Adv. The Land Before Time: Return to the Great Valley Legacy of Kain: Soul Reaver The Legend of Dragoon Legend of Legaia

Legend of Mana

Lego Island 2:

The Bricksteris Revenge Lego Rock Raiders

The Lion King:

Simba's Mighty Adventure The Little Mermaid ПІ

Lode Runner

Looney Tunes Racing

The Lost Work

Jurassic Park

Lunar: Silver Star Story Complete Lunar 2: Eternal Blue Complete Madden NFL 98

Madden NFL 99

Madden NFL 2000

Madden NFL 2001

Madden NFL 2002

Marvel SH vs. Street Fighter Marvel Superheroes ‘Marvel Vs. Capcom EX Mary-Kate and Ashley: Magical Mystery Mall Mary-Kate and Ashley: Winners Circle

Mass Destruction

Mat Hoffman's Pro BMX Maximum Force

MDK

Medal Of Honor

Medal Of Honor Underground MediEvil

MediEvil IL

Publisher Activision Sony CEA THQ Konami/Universat Sony CEA

Take 2

Activision

Bandai

‘Accolade Natsume

Acclaim Interplay NewKidCo LucasArts

300

Score Issue

1 26 10

300 Infogrames Sony CEA Sony CEA Electronic Arts Midway Dreamcatcher Titus

Sony CEA Activision Konami Konami

GT Interactive Хайса!

Jaleco

Konami Midway

Crave

Codemasters Hasbro Int. Hasbro Int. Acclaim Sony CEA Sony CEA 989 Studios Interplay Capcom Jaleco Jaleco Jaleco Tecmo

Atlus Konami п Crave Agetec Take 2 Namco

EA Sports EA Sports EA Sports Konami Infogrames

Midway ‘TOK Mediactive

Sound Source Eidos

Sony CEA Sony CEA Square EA

Lego Media ec Lego Media. .

зиз £

Paradox THQ Natsume Infogrames

Electronic Arts Working Designs Working Designs EA Sports

EA Sports

EA Sports

EA Sports

EA Sports Capcom

Capcom

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This product is produced under license by Sony Computer Entertainment America for use with the PlayStation®2 computer entertainment system. PlayStation and the "PS" Family logos are registered trademarks of Sony Computer Entertainment Inc. MagicGate is a trademark of Sony Corporation.

REVIEWS ARCHIVE

PSone Review Archive (cont.) Game names in green indicate a Greatest Hits title. Ratings in red indicate a five-disc score.

Game Publisher Score Issue Game - Publisher | Score Issue Game Publisher. Score Issue бале | Publisher 37 Rugrats in Paris: The Movie THQ өөө 41 Threads of Fate ‘Square EA

Mega Man Legends Capcom 12 NFL GameDay 2001 989 Sports Mega Man Legends 2 Capcom 39 NFL GameDay 2002 989 Sports 49 Runabout 2 HotB . 36 Thunder Force V Working Designs Mega Man X4 Capcom а NFLXtreme 969 Studios Ш Running Wild 989 studios. @@ 14 Tiger Woods 99 PGA Tour Golf EA Sports Mega Man X5 Capcom 41 М. Xtreme 2 989 Studios 21 Rushdown Electronic Arts өө 19 Tiger Woods PGA Tour 2001 EA Sports Metal Gear Solid Konami 14 NGEN Racing Infogrames 35 Sabrina, the Teenage Witch: Tigger’s Honey Hunt NewKid Со Metal Gear Solid VR Missions Konami 25 NHL99 EA Sports 15 A Twitch in Time! Knowledge Adven. 4 45 Time Crisis: Project Titan Namco Metal Slug X Agetec 43 NHL 2000 EA Sports 26 Saa Frontier Sony CEA 8 Tiny Tank Sony CEA Micro Machines Midway 5 NHL 2001 EA Sports 38 SaGa Frontier 2 Square EA 29 Q Tiny Toons: The Great Beanstalk NewKidCo Micro Maniacs Codemasters 32 NHL Blades of Steel 2000 Konami 28 س‎ gw West Koei 47 TOCA2 Activision Mike Tyson Boxing Codemasters. 39 Мі Breakaway 98 Acclaim 2 Sammy Sosa Tom & Jerry in House Trap Eidos The Misadventures NHL Championship 2000 Fox Interactive 27 ‘High eat Baseball 2001 200 32 qom Clancy's Rainbow Six: of Tron Bonne Capcom 31 NHL Faceoff 98 Sony CEA ‘Sammy Sosa Softball Slam 300 33 Rogue Spear Red Storm Miss Spider's Tea Party Simon & Schuster 41 NHL Faceoff 99 989 Studios талға sal к зв Tom Raider Eidos Mission: Impossible Infogrames 28 NHL FaceOff 2000 989 Studios Sedih pen 25 Tomb Raider ll! Eidos Missile Command Hasbro Int. 28 NHL FaceOff 2001 Sony CEA Ee TNR [жанлы H Tomb Raider: Chronicles Eidos MK Mythologies Midway з NHL Rock the Rink Electronic Arts Guia ee Кане jg Топы Raider: The Last Revelation Eidos MLB 98 Sony CEA 1 Nick Toons Racing Infogrames Shadow Man ‘Acclaim әт mbal Sony CEA MLB 99 Sony CEA 9 Nightmare Creatures Activision SEE eee a Tomba! 2: The Evil Swine Return Sony CEA MLB 2000 989 Studios 21 Nightmare Creatures IT Konami resi hae 28 Tomorrow Never Dies Electronic Arts MLB 2001 989 Studios 33 Ninja: Shadow of Darkness Eidos Shanghai: True Valor pei 29 Tonka Space Station Hasbro MLB 2002 Sony CEA 46 Nuclear Strike Electronic Arts pis Evie Int an Ty Hawk's Pro Skater Activision МІВРА Bottom of the 9th'99 Konami 2 орт Psygnosis pa ыызы lj Tony Hawk’ Pro Skater 2 Activision Mobil 1: Rally Championship Electronic Arts 32 Oddworld: Abe's Exoddus GT Interactive Shooter: Space Shot ‘Agetec/Al 4g Toonstein: Dare to Scare Vatical Monaco Grand Prix Ubi Soft ‘Oddworld: Abe's Oddysee GT Interactive бейек салымы eps: Ages B Tomeko: The Last Hope Enix Monkey Hero Take 2 One ASC ی ی‎ so Toy Story 2 Activision Monkey Magic ‘Sunsoft Pac-Man World Namco Silent Hill Konami 18 Racer Activision bats I еліте Moe Silhouette Mirage Working Designs 29 Beast Wars Transmetals Bam! Interactive او لیپا‎ qnt PaRappa the Rapper Sony CEA Sim Theme Park Electronic Arts 3 Monster Rancher Battle Card: Parasite Eve Square EA The Simpsons Wrestling uns Ж Trap Gunner Atlus қан! Tem Раева жы Skydiving Extreme Banpresto 5 M en bed Monster Rancher Hop-A-Bout Tecmo Persona 2: Eternal Punishment Atlus “sewa pese ds HB o zs Capcom Monster Seed Sunsoft Peter Jacobsens Golden Tee Golf Infogrames peres Electronic Arts ж еш» БА чю Ma Cen oed REA TOW, 98: Арен Small Soldiers Electronic Arts з нап ene Mortal Kombat: Special Forces Midway pitfall 30 pn ous MR 1 Triple Play 2001 EA Sports Mortal Kombat 4 Midway Play With The Teletubbies. Knowledge Ad. Si aci hints а nEn EA Sports Moto Racer Electronic Arts Pocket Fighter Capcom peo MEE ie 2 RDUM Sony CEA Moto Racer 2 Electronic Arts Fol Blanc saya биноз anakaa аа Сане 7 hist etal t 989 Studios Moto Racer World Tour Infogrames Pel Bank 2 05 әкелік зака jun 24 Twist Metal 4 989 Studios манаа Бая кана mao, South Park Rally дейін ж ere tl ре рй Motorhead Fox Interactive i imat Mr. Domino Acclaim fet puedes beca Tnt. eee ee Chef's Luv Shack к n : Ultimate Fighting Championship | Crave Mr. Driller Namco 33 Pool Hustler Action P ied Ke s 4 Um Jammer Lammy Sony CEA Ms. Pac-Man Maze Madness Namco 38 populous: The Beginning кайа Nik Pado АИ бене The Unholy War Eidos MTV Music Generator Codemasters 28 porsche Challenge Sony CEA je шн Uprising X 300 MTV Sports: Pure Ride THQ 39 Power Rangers je s pud рші Hosp i Urban Chaos Eidos MTV Sports: Lightspeed Rescue THO рес Ops: Rang nt. Vagrant Story Square EA T.J. Lavin's Ultimate BMX THQ 45 Power Shovel Acclaim Speed Puis Sony CEA Valkyrie Profile Enix MTV Sports: Skateboarding Power Soccer 2 Psygnosis Speed Racer Jaleco Vampire Hunter D Jaleco featuring Andy MacDonald THQ 39 power Spike Speedball 2100 Empire Vanark Jaleco The Mummy Konami 41 Pro Beach Volleyball Infogrames. Spider-Man Activision Vandal Hearts IT Konami Muppet Monster Adventure. Midway 39 PoyPoy Konami Spin Jam. Take 2 Int. Vanguard Bandits Working Designs Muppet Race Mania Midway 39 Pro18 World Tour Golf Psygnosis Sports Car GT Electronic Arts Vanishing Point Acclaim N20 Fox Interactive Ш Pro Pinball: Big Race USA Empire Int. Spyro: Year of the Dragon Sony CEA Vegas Games 2000 300 ‘Nagano Winter Olympics '98 Konami 6 Empire Int. ‘Spyro 2: Ripto's Rage! Sony CEA Vigilante 8 Activision NASCAR 98 EA Sports 3 Pro Pinball: Timeshock! Take 2 ‘Spyro the Dragon Sony CEA Vigilante 8: Second Offense Activision NASCAR 99 Electronic Arts M Psybadek Psygnosis Star Ocean: The 2nd Story Sony CEA Virtual Kasparov Titus NASCAR 2000 EA Sports 26 Punky Skunk Jaleco = Pn пев. Activision VR Baseball 99 Interplay NASCAR 2001 EA Sports 38 Pune Star Sweey Agetec r Wars: Episode I— VR Sports Powerboat Racing Interplay NASCAR Heat Hasbro Int. 40 bert i Hasbro Int. Ете пове ae А жай .. = ш THQ NASCAR Rumble Electronic Arts 31 Quake II Activision The Phantom Menace еа 25 Walt Disney's Jungle Book ااا ا‎ Міну, A Rype Delta Agetec Star Wars: Masters of Тегаз Kasi LucasArts 4 a. Еш NBA Ноор? Midway аз Rs Ascii енти НТ д Walt Disney World Quest NBA In the Zone 98 Konami 7 RI: Ridge Racer Type 4 Namco Steel Reign Sony CEA 2 Magical Racing Tour Eidos NBA In the Zone 99 Konami 19 Railroad Tycoon ПІ Take2 Streak GT Interactive x MEN 309 NBA In the Zone 2000 Konami 28 Rainbow Six Red Storm Street Fighter Alpha 3 сикен д ¿mesos Баланын NBA Live 98 EA Sports 3 Rally Cross 2 989 Studios Warpath: Jurassic Parke Electronic Arts Street Fighter Collection Capcom ^ Warriors of Might and Magie 300

NBA Live 99 EA Sports 16 Rampage Midway Street Fighter Collection 2 Capcom 16 ? NBA Live 2000 EA Sports 28 Rampage 2: Universal Tour Midway Street Fighter EX Plus Alpha Capcom ( RD ee ne NBA Live 2001 EA Sports 39 Rampage Through Time Midway Street Fighter EX2 Plus Capcom x БЕН Мине EA Games NBA ShootOut 98 Sony CEA 8 Ray Tracers THQ Street SkBer Electronic Arts » MANN Eero M NBA ShootOut 2000 989 Studios 30 Raytrisis Spaz/WD. Street SkBer 2 Electronic Arts a NN m. NBA Shoot0ut 2001 989 Studios 39 Rayman 2: The Great Escape Ubi Soft Ийт tapas 34 WOWhiWo Thunder THQ NBA Showtime NBA on NBC Midway 28 Razor Freestyle Scooter Crave Striker Pro 2000 Infogrames в “мч Hasbro Int. NBA Tonight ESPN Digita 0 RCdeco! Acclaim i Мома остона Јане

i Strikers 1545 Antec 44 Who Wants to Be a Millionaire | Sony CEA NCAA Final Four 99 989 Studios 18 RCRevenge Acclaim kawan еш ze. pie Maas ren y ACA Feal rea 2o 989 Studios. 28 RC Stunt Copter Titus Superbike 2000 EA Sports x они аат

inal Four 2001 Sony CEA 40 елок Acclaim SuperCross 2000 EA Sports > ше prc

NCAA Foothall 98 EA Sports 2 Ready 2 Rumble Midway SuperCross Circuit 989 Studios 28 Wild Arms 2 Ee wd NCAA Football 99 EA Sports 12 Ready 2 Rumble Boxing Round2 Midway Surf Riders Ubi soft 35 The Wild Thornberry: any NCAA Football 2000 EA Sports 25 Red Asphalt Interplay Sydney 2000 Eidos 38 Animal Adv. y Mattel Int. NCAA Football 2001 EA Sports 36 c Reel Fishing Natsume Syphon Filter 989 Studios 18 Wipeout 3 Paygnosis NEAR сақтайын Soy CEA 4 Reel Fishing I Natsume Syphon Filter 2 989 Studios 31 Woody Woodpecker Racing Konami NCAA GameBreaker 99 989 Studios 15 Resident Evil 2 Capcom Tai Fu Activision 19 World Cup 98 EA Sports NCAA GameBreaker 2000 989 Studios 25 Resident Evil 2 Dual Shock Capcom ТААС. Sunsoft 20 World Destruction League: NCAA CameBreaker 2001 Sony CEA 97 Resident Evil 3 Nemesis Capcom Tactics Ogre Atlus 12 Thunder Tanks 300 NCAA March Madness 98 EA Sports 7 Resident Evil: Directors Cut Capcom Tail Concerto Atlus 26 The World Is Not Enough Electronic Arts NCAA March Madness 99 EA Sports 18 Resident Evil Survivor Capcom Tales of Destiny Namco 13 Worlds Scariest Police Chases Activision NCAA March Madness 2000 EA Sports 29 Rhapsody: A Musical Adventure Atlus Tales of Destiny IL Namco 4 Worms Armageddon Hasbro Int. NCAA March Madness 2001 EA Sports 4l Rising Zan Agetec ылы Sony CEA ад Wu-Tang Shaolin Style Activision Nectaris: Military Madness Jaleco п Risk Hasbro Int. Team Buddies Midway 38 WWF Attitude Acclaim Need for Speed ІП Electronic Arts В Rival Schools Capcom Team LOSI RC Racing Fox Interactive 13 WWF SmackDown! THQ Need for Speed: High Stakes Electronic Arts 20 River: The Sequel to Myst Acclaim Tekken 3 Namco 9 WWF SmackDown! 2: Need for Speed: Road Rash 30 Electronic Arts Tenchu Activision p Know Your Role тна Porsche Unleashed Electronic Arts 33 Road Rash: Jail Break Electronic Arts такти: Birth of the WWE War Zone Acclaim Need for Speed: V-Rally Electronic Arts 3 Rock ‘Em Sock Еп Robots Mattel Int. Stealth Assassins Activision зт СХ Games Pra Boarder: ESPN Digital Weed for юаш? Electronic Arts 28 Rogue Trip GT Interactive Tennis Arena Ubi Soft 4 Fox Interactive Newman/Haas Racing Psygnosis 7 Roll Away Psygnosis Test Drive 4 Accolade 3 ildren of the Atom Acclaim The Next Tetris Hasbro Int. 24 Rollcage Test Drive 5 Aecolade 15 ХМеп: Mutant Academy Activision NFL Blitz Midway 13 Rolleage Stage ll ites Test Drive 6 Трака. 27 Xena: Warrior Princess Electronic Arts MCN 2000 Ийин 24 Romance of the 3 Kingdoms VI Koei Test Drive Le Mans Infogrames 34 Xenogears Square EA Net pits 2001. Midway 38 Roswell Conspiracies: Aliens, Test Drive: Off Road 3 Infogrames 26 You Don't Know Jack! Berkeley Systems NFL GameDay 98 Sony CEA 1 Myths Legends Red Storm 48 Thousand Arms Atlus 26 You Don't Know Jack! Mock 2 Sierra On-Line NFL GameDay 99 989 Studios 13 RPG Maker Agetec 35 Thrasher Skate & Destroy Rockstar 29 NFL GameDay 2000 EA Sports 25 Rugrats: Totally Angelica. THQ 48

(72 Official U.S. PlayStation Magazine

p s: 7X. 2042» Š different drivers ТРТУ" P ЖЕҢ Josa EE rig and 3 у КИТ big

KEY WEST

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Rough "n rambling Arcade Mode

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featuring 4 dj Ê WHEELER Created by and Prodiiced by SEGA. SEGA converted, Published and Distributed by 9 4 different raceways ` Жї. Original Game © SEGA, 1999. © SEGA / CRI, 2000. Acclaim® & © 2001 Acclaim or call 1-800-771-3772 Entertainment, Inc. All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks for more info.

‘Of Sony Computer Entertainmegt Inc.

Grand Theft Auto, GTA2, GTA: London ... .181

Gundam: Journey to Jaburo

MX 2002 Feat. Ricky Carmichael NCAA Football 2002

Twisted Metal: Black

Special thanks to Expert Gamer for providing tricks and strategy materials. Tricks, tricks and more tricks. That's what we want from you. This month we were pleasing lambasted by tons of GT3 info, and we're expecting more. So, if you've got a tip, a cheat or a code, title the e-mail, Top Secrets, and send it to: OPM(aziffdavis.com. Otherwise, shout into the night air. We'll hear you.

GRAN TURISMO

OPM readers chime in with their own tips and tricks for GT3 glory

First cars first

Don't buy the Miata first off. Instead, go get the Toyota Trueno. It may be a piece, but it's thousands less and has more horsepower than the Miata. When you buy the Trueno, all you have to do is win at the Super Speedway, and you'll be able to snag a turbo-charger which will make it twice as easy to win the Sunday Cup. When you win the Sunday, you'll get another

How to win a GT3 multiplayer race after eating a huge hamburger

It helps to have a large carbonated beverage handy, and experience in the Belching arts. To perform this trick, simply wait until a crucial point in the race. Then, unleash a belch of large proportions in your opponent's face. In the brief moment when he closes his eyes іп dis- gust ram him into a wall! You should have no problem winning then. Philip Nova

philipnovafavom.com

Rally Racing to Victory

To complete the rally division | used the Lancer Rally car | won in the

TRICKS FROM THE 10

BEST-SELLING PS2 GAMES

@ GRAN TURISMO 3: A-SPEC

Cheating PS2’s No. 1 Driver

Easy horsepower boost

Forget that 3,000 miles business, after you finish each race change the oil. It will boost the horsepower by at least 10, but as much as 50. Plus, it only costs 250 credits.

Easy money

1. Go to Super Speedway in the Beginner League and keep racing the same level for easy money.

2. Go to the Beginner League and race in NA to get 5,000 credits.

3. If you have a good car, go to the Amateur League and race in NA for 10,000 credits.

4. If you have a very good car, go to the Amateur League and race in GT All-Stars in the test course to get 25,000 credits. Note: Buy the cheapest tires. They last longer.

5. Get a fast car and race the Speedway in the Final Series Race in the Beginner League to win 10,000 credits.

Ө NCAA FOOTBALL 2002

Players’ names

The players in the game are modeled after actual peo- ple, and the programmers included most of their names if you take the time to enter them. Even Tennessee's tight end, John Finlayson is in there. То hear the announcers call your players’ names instead

(174) Official US. PlayStation Magazine

Trueno. Just sell it for more cash

and go win the Clubman Cup. Travis Hawkes travisífdkwom.com

of their numbers, simply change their names in the options menu. Select "Roster" then "Edit Player Information." Collegiate rosters can be found on ESPN.com. Not all names will be recog- nized, but it'll spice up the experience.

Touchdown celebrations

Hold one of the following buttons immediately before scoring a touch- down at the risk of an unsportsman-like conduct penalty:

Point upward: Press L1 or R1.

Shake football: Press L2

Hold up football: Press R2.

Lancer races. | purchased the larger of the two turbos, which made

the car quick enough to win апу race, but it had a tendency to spin оп tight corners. By adjusting the front differential to be stronger than the rear, and by tapping the accelerator in tight turns | was able to sweep the Rally Races. For wet races | purchased the softest tires and changed the final gear ratio to suit the track.

Scott Farmer

White777s(@aol.com

© NBA STREET

Unlock hidden teams

Big Team (SSX Snowboarders]

Get 10 wins in any mode to unlock the Big [SSX Snowboarders] team

3LW team

Get 20 wins in any mode to unlock the 3LW team.

NYC Legends team

Get 30 wins in any mode to unlock the NYC Legends team.

Street Legends team

Win the City Circuit tournament to unlock all the players on the Street Legends team. This team includes

Biggs, Bonafide, Drake, DJ, Takashi, Stretch, and Michael Jordan.

Dream Team

Win the court mode to unlock a team that includes Graylien Alien, Magma Man, and Yeti Snowman

Q GUNDAM: JOURNEY TO JABURO

When playing mission 2 in story mode, shoot down at least five of the Dopps that try to shoot down White Base.

To make this easier, jump up on to White Base and shoot down the Dopps as they fly toward you. Once

The coolest GT3 trick known to man

Well, this isn’t exactly a shortcut, or a cheat that can help you progress in GT3. What it is, however, is the fruit of hours and hours of labor, and probably the coolest thing I've seen in GT3 so far: a Suzuki Escudo tearing up the test course at almost 900 mph. On its hind wheels! If you haven't seen this yet, you haven't lived.

First, you'll need a Suzuki Escudo Pikes Peak Version

with all available upgrades and modifications, including a stage 4 turbo kit and super-soft racing tires. Go into the vehicle settings and make the following adjustments (be sure to save the default settings beforehand): Tires:

Racing Super Soft front and rear. Suspension:

Spring Rate: 4.0 front/4.0 rear

Ride Height: 75 front/75 rear

Shock Bound/Rebound: Level 7 all around

Camber/Toe Angles: All at 0

Stabilizers: Both at Level 4 Brakes:

Brake Balance: L9 front/L9 rear Drivetrain:

Limited-Slip: Bring all Limited-Slip differentials down to 5.

Gear Ratio: Bring the auto setting to level 48; then bring the final gear to 3.012; finally, set'the individual gears as low [i.e., as far to the left) as possible. You should be left with:

1st 4.604

2nd 2.888

3rd 2.014

Quick turnover on the speedy rides

Once you have a decent car with around 500 HP (Mustang STV Cobra,

Lancer Evo, etc.) and an A license, go to the Amateur league

American Championship. It shouldn't be too hard to win the first four races. After the fourth race, save your game, and exit the next race. You should win and have about $50K overall. Now, if you don’t get the Camaro Race Car for your prize, then load your saved game and try again. Once you get it, you can either sell it for $250K, or keep it. I suggest keeping your first one and selling the others you win. The Camaro is a great car that gets to around 950 HP. Get it totally upgraded and you will be able to win the American Championship

with ease.

4th 1.485 5th 1.157 6th 0.875

FIN 3.012 Other:

Downforce: 0.38 front/1.08 rear

ASM: 0

TCS: 0

VCD: 10%

When you start the Max Speed Test, turn the car around and circle the track in the other direction. Once around simply isn't enough to build up the speed you're looking for. Going the opposite way means that the test will not end until you exit it yourself [don't worry, it will still save your speed records). Be forewarned that the car will turn very poorly, so line yourself up properly on the straightaways.

Be careful not to piss yourself, because this car builds up some SERIOUS speed (my current record is 891.3 mph). Your front tires should begin lifting off the ground at about 225 mph, at which point you will quickly begin gaining tremendous speed. You might want to wear a dia- per or something. The camera stays behind the car, so you'll get a weird angle during the wheelie...it's best viewed in one of the fancy replay modes.

And that's all there is to it...make sure you keep it clean and change its oil after every test.

John Damiani Toronto, ON john_damianifehotmail.com

Choose your own tunes 1 have a tip for the races that take forever to complete. Go grab your discman, pop in your favorite CD, and race while listening to your own CDs. The time seems to go by quicker and who knows, you may even drive better. Especially for tracks that just have you take a bunch of left turns.

Kevin Irish

Nick Stauder kenhíamcrs.com

you have accomplished this, and the

level progresses, instead of flying in by a red Dopp, Garma will be in his Zaku. Defeat him and successfully complete

the rest of the mission to unlock this mobile suit in the gallery. If you have all the Zeon suits unlocked in the tactics battle mode already, then just finish a level to unlock this suit in the tactics battle mode. If not, just progress through tactics battle mode as usual.

O TWI Unlock some of the key players Play as Yellow Jacket

IrishSteel36faaol.com

At the Junkyard level, shoot down the airplane that circles the level with a homing or fire missile while no enemy

is around you. The plane will catch on fire, circle and crash into a wall in the lowest area of the level that leads to an underground tunnel. Follow the tunnel under the sewers, collect the weapons and health, and continue until you see a control panel attached to a large column in the middle of a circular room. Shoot the control panel and a message stating Yellow Jacket has been unlocked will appear. Yellow Jacket will appear inside the destroyed column.

Troy Thorpe

Play as Warthog

At the Suburbs level, go to the entrance to the carnival. Turn left and jump off a hill to land on top of a building with a structure on top of it. Blow up the structure to reveal a hole in the building. Fall through the hole and destroy the panel. A message stating Warthog has been unlocked will appear.

Play as Axel

At the Freeway level, go toward the center of the level to find a large construction site with two big cranes. The one on the right is hold- ing a pipe, the one on the left is holding a crate. Use the ridge between the cranes and

The ol’ memory card switcharoo

The easiest way to get fast cash in GT3 takes a little work at first. | purchased a Toyota Sprinter and put as many racing mods as the remaining $5k+ allowed. | then saved my game and turned the con- sole off. | pulled out my memory card and started all over. Then ! started the game in Simulation Mode with the allotted $18k. | put the memory card back into slot two and went to the garage and selected the Trade option. This option will transfer car info from slot two to slot one. The game then asked if | wanted to buy the car on that file. I selected “yes” and | bought the car for the original list price, but the racing mods were already installed. Kind of like getting free parts from the dealer. This will give you a leg up on the competition.

troythorpefahotmail.com

the road to aim yourself at the control box of the left crane [at the center box). You only need to hit it once with some kind of missile. The crate will then lower into the construc- tion yard. Shoot it to unlock Axel.

A pair of extra modes

Play in Expert mode

Successfully complete the game after find- ing all 15 dog tags and save. Start another game with the yellow "Rear Of Compound" save file (00:00:00 time). The game will begin with extra ammunition (500 bullets, 50 shot- gun shells, 30 grenade rounds, 1,000 flame

Official U.S. PlayStation Magazine (1

ай

units and 25 Ultimate Launcher missiles]

and extra health items [20 Recovery Unit A, 5

Recovery Unit B, 5 MTS Vaccine, 5 Booster

Shot А and 3 Booster Shot B]. However, ene-

mies will be more difficult.

Secret mode Successfully complete the game after

finding all 15 dog tags and Roger's knife. After the credits, and the candy girl song, you can save. When you do save the game, the save file will be yellow and have a star next to it. When you load this saved game file, you will begin with 300 bullets, 50 shot- gun shells, 99 grenade shells, 1,000

176) Official U.S. PlayStation Magazine

-% Salva

зе Fire Support The Bomber in this level will fire its gun at any саг that drives within its range. This attack will fire 18 potential shots, and these can whittle down almost any car with ease. When you trigger it, though, make sure you're not the closest car to the Bomber or else you might end up getting pegged!

twi

tsd met

Last month we gave you a good overview of the weapons and some general tips on how to stay alive in Calypso's car-combat tournament. This month we'll get into some of the more nittier

WITHIN

will find a

church as

flamethrower capacity and 25 missiles. You will also start out with an AT-6 Grenade Launcher. This has a six chamber revolving unit that you can use. You also get 25 recov- ery unit type A, 5 type B, 5 MTS vaccines, 5 booster shot type A, and 3 booster shot type B. However, the enemies take double the hits to kill in this mode.

@ MX 2002

FEATURING RICKY CARMICHAEL More tricks to win the fans’ hearts Pendulum: Press Square, Circle.

Rocket Air: Press X, Circle,

Rodeo Air: Press Triangle, X.

Saran Wrap: Press Triangle, Square.

Seat Grab: Press Х[2).

Suicide Flip: Hold Analog-stick Up until you have done a complete flip.

Superman Indian: Press Х(3).

Switchblade: Press Square, X.

Ф TEKKEN TAG TOURNAMENT Super charger

While fighting with any character, press all buttons to do a super charger.

Automatic lower parry While fighting with any character, press Down/Forward to do a lower parry.

NI: BLAS

and grittier meansiof survival in a few of the earlier levels in the game. Next'month we'll finish up with the rest of the levels as well as special tips on how to defeat the bosses!

ut any cars in

SANCTUARY LIES At the edge of the town you

ly large

arg you shoot the

ont or back of this struc- will be able to hide inside and collect à nice wer Up. And if you t shoot through both alls, you can also use the a hiding spot.

SPECIAL CUBE ITEM: Unlock the Prison Leve r

MIDTOWN ЕХ! 104

Environment Weapon Lightning Storm

If anyone is camping in the factory district, a quick jolt of lightning

places to hide, making mobili- ty the key to staying alive. Keep moving, and avoid the area immediately below the ç massive bridge where the trains pass, as it will get con- | gested with cars. Overall, the | State Hospital offers the most sanctuary from conflict, but watch out when you jump into it—if you aim too far tothe | right, you'll die. Also, the Stadium area is great for fast cars such as Spectre.

DERAIL THE TRAIN

Show off your wicked side by

"DE

PF

from the Environment Weapon of this stage will make them rethink their plans.

Escape backflip While fighting with most characters, press Up/Back to do an escape backflip.

Bonus characters

Successfully complete arcade mode with any character to unlock one of the hidden characters. Another character will be unlocked each time the game is completed, in the following order: Kunimitsu, Bruce Irvin, Jack-2, Lee Chaolan, Wang Jinrey, Roger & Alex, Kuma & Panda, Kazuya Mishima, Ogre, True Ogre, Prototype Jack, Mokujin & Tetsujin, Devil & Angel, and Unknown.

lobbing bridge that the ally pass over. If true, the bridge will collapse,

continu-

your aim is

This is another level that requires you to con- stantly keep оп the move, as there are few Spots that you сап safely take refuge in. Your best bet is to play the level like a jackal—find cars that are the most damaged and hunt them down. The section that you'll probably want to avoid most is around the repair i as most of the cars are drawn to this poi

Near the chemical plant you will find a par- tially raised drawbridge. Floating over the gap in the bridge is a skill weapon and two health power- ups. However. make sure you are going fast enough Over it, ing off the bridge will mean instant death.

/0

ction of the roadv

y has been completely destroyed, leaving а gap- ing hole in the road. Unlike the bridge, falling through the gap will not get you

TRICKS FROM THE 10 BEST-SELLING PS ONE GAMES

Q FINAL FANTASY TACTICS Instantly kill undead

To instantly kill an undead (ghouls, skele- tons, etc.), simply throw them a Phoenix Down. You will never miss and they'll die instantly! Note: When you kill undead this way a timer will appear. If you don't finish the game before the timer reaches 0 the undead will rise again.

killed. throug! is Sure to be ne to a lower

Obtain strong weapons

Enter the Deep Dungeon (ог explore around the Deep Dungeon) and fight random bat- tles. After awhile a battle with a few male ninjas and one female ninja will begin. The ability catch on all of your characters must be present. Kill all of the male ninjas during the beginning of the battle. Then, wait until the female ninja throws a weapon (Chaos blade, Nagra rock, etc.]. Since you have the catch ability on, the weapons will be yours.

@ GRAN TURISMO 2 Kiddie Medal The small green and yellow object on the

ntown Business District `

SPECIAL CUBE ITEM: Unlock

Environment Weapon

the Stadium leve

Death from Above Calypso’s helicopters fly above every stage. However, in this

level the ones flying over the center divide can be triggered to attack the cars closest to the bridge.

status screen under licenses is a license

award given if you miss the bronze medal by .3 to .5 seconds. The game is selective when awarding the medal and it may take several attempts to earn one.

Motor Sports Land track

Obtain all of the licenses, including the Super License, and the Motor Sports Land track will become available in time trial mode on the arcade disc.

© SPYRO: YEAR OF THE DRAGON Extra lives It's important to note that this code may only

be used if you are in the first land and have not moved to another land. The best time to enable it is at the start of the game. Pause

the game and press R2, L2, R2, L2, Up, Up,

Up, Up, Circle

Extra hit points

Pause the game and press Circle, R1, Circle, L1, Circle, R2, Circle, L2, Circle. If you entered the code correctly, you will Һе; sound

Ө FINAL FANTASY CHRONICLES Skipping the Sealed Cave (FF 4) When you go to the Underworld and go to

Official U.S. PlayStation Magazine (т?

TOP SECRETS

Ico, without a doubt, is a thinking man's game. Whenever you're stuck, try remembering two steps behind, not two steps ahead. Keep in mind that anything you see might very well be the key to conquering that level. Maybe you should push a box or maybe you

should drop off of that sketchy ledge. Once all of your possibilities are exhausted, remem-

ber that going to past rooms might, too, be the key. Ico's a complex game, fantastically

designed. Don't outthink yourself. Sometimes the answer is so simple you'll slap your

forehead in awe.

Stickin' it to the Ghosts

Defending Yorda is your number-one-priority.Wherr-you &tartto-sée-a Swell of inky black Stirring on the ground; Or if you hear thé music change; you best getamedievat on some ghostly creatures. There are Some-tough beasts; so just'swing away. Also; don t-worry yourself Sover the spiders that scatter: when you neat them they: can t pullYorda away-from you; But they do obstructher movement, So you may need to pulUher-away-by-hand,

the Dwarf Kingdom, after you have to fight the dolls in the secret crystal chamber, Rydia returns and helps you fight. After you are done and back in the main chamber, use her warp spell to get back to the crystal room. The crystal will still be there. Approach and examine the crystal to take it. Later when you have to go to the Sealed Cave, if you have the Crystal, you will not have to enter it. You can skip that event and automatically go to the sequence that nor- mally happens as you are coming out.

Tackling the Four Fiends (FF¿] To defeat the Four Fiends easily, use their

178) Official US. PlayStation Magazine

weaknesses. For Milion, keep using Fire spells and attack. When he dies, he will return as Milion Z. Use Fire, Cure and attacks to defeat him easily. For Cagnazzo, use about two Bolt 3s and he should die, depending on your level. For Valvalis, have Kain jump and make her come out of her tornado form. Keep attacking her from there. For Rubicant, use Ice 3 only when his cape is open or else it will cure him. Have Edge throw swords, have Kain jump, and the rest attack. Note this strategy also works when you have to fight the Four Fiends again when in the Giant, only Rubicant never clos- es his cape.

Ө TONY HAWK'S PRO SKATER 2 Unlock the Hawk

Unlock all hidden characters

Pause the game, then hold L1 and press Square, Circle, Right, Triangle, Circle, Right, Circle, Triangle, Right, Square, Right, Up, Up, Left, Up, Square. The screen will shake.

All gaps and Private Carrera

Pause the game, then hold L1 and press Down, Up, Left(2), Circle, Left, Up, Triangle(2], Up, Right, Square(2], Up, X. The pause screen will shake.

A Freeing Yorda is the trigger that makes Ico an irresistible game. When you get into the room with the wide stone circle in the center, take the ladder to the right. Then walk up the circling stairwell until you're stalled by the gap of broken space. Climb up the window to your right, then, once outside, back in through the window on your far right. Then pull the lever to lower the cage with Yorda inside. Walk to the bottom, take the ladder to the left of the entrance. Climb to the center, then leap onto the cage to break it free. Now, pick up the stick, ward off the inky bad guys, and pull Yorda to the door.

Special meter always full

Pause the game, then hold L1 and press X, Triangle, Circle(2), Up, Left, Triangle, Square to always have a full special meter. If you entered the code correctly, the pause screen will shake. Alternately, successfully com- plete the game by completing all level objec- tives in career mode five times.

@ TEKKEN 3

Opening up a classic

Play as Doctor Boskonovitch

Complete Tekkerf Force Mode four times {collect the bronze, silver, gold keys, then complete that mode one final time). Then,

2 А

x Last Train to Icoville

Finding your way-beyond.the “train”“is-pretty-simple-business,- but the key is to make sure you don't accidentally spill yoursetf off the tracks: Grab Yorda, take a-left Once you're walking onthe tracks, find the wheeled car; help Yord ento it; then drives

like the dickens. No matter-how fast you qo, you wort t flip:

it. So:burst ahead. After that, you'IFhaye-the Height you.

Hed ta grab the Tédge and make it ontothenext сон

Suspense and Suspension Ç

After yan've-mastered the train sequence, brace tor a mare chats lenging series of actions to progress. First off, уан 1 have fo climb along-the bar on the walt to your left- Then get to a lever that wilt-swing the huge box around. Then-go.

back to Yorda, jump onto the box, reach-out your

arm, and welcome her to the suspend-

ей box. Then go back to the bar on the

wall and pull the lever again. From

there, go left to the-boards hanging on

the walls. Climb tbem botlrthen get to

the top of the platform. Walk atong the

arm of the structure, then slide down

the chain in the middle. Once you're at

the bottom, on the box with Yorda, jump

across to the new platform and hold

your hand out for her. Once she'sin

your grips, it's couch time,

Ад»,

defeat Doctor Boskonovitch when һе appears to have him available on the

© SYPHON FILTER 2

D.C. City Park multiplayer stage Find the dirty laundry in the New York City Slums District level in one of the washing machines in the first Sniper

In the Disco 32 level, after killing the a flak jacket.

bodyguard on the catwalk, three more guards will run in the door. Kill all three character selection screen under arcade before they can throw a grenade at you. mode. None of them have flak jackets. When you kick open the doors to the next dance floor with big speakers in the cor- ners, you will need to kill these three guards before the guard above you can throw a grenade. Save your BIZ-2 ammo for him, run to the right, and hide behind Building of the level. This is the building the speaker. Kill the two guards on the that is similar to the slums district level floor. As the guard above you runs

in multiplayer mode.. ` ` around so he can throw a grenade, use Disco Underground jltiplayer stage the BIZ-2 for a head shot. He does have

Make suce you're xir catetul- while at high attitudes, One-Day:

Slip cau cest you Tco's Hite anda quick trip hack to the begi of:

the level.

Jungle multiplayer stage

Kill Archer at the very end of the С-130

Wreck Site level with one shot [head shot]. It is recommended that you use the silenced sniper rifle to kill him because of its zooming capabilities.

(9 MLB 2002 Super player

Enter "Scott Murray" as a player name at

the player creation screen. He can hit 606-foot home runs.

>> find the same symbol as before. Ritchie will

DVD EGGS `

Head on over to the second disc and go to Video Stills and Galleries. After that Highlight Raft Escape. You'll need to push the left arrow button and you shall see angel wings as seen on the Fed-Ex box. Next step: discovering what's inside. Fun for the whole family.

Here’s a few sweet eggs from a very cool flick. On disc two of the U.S. release of Snatch, direc- tor Guy Ritchie talks about a few of the actors in Snatch and he chats about his previous movie: Lock, Stock and Two Smoking Barrels.

Here’s what you'll need to do: On disc two: highlight the arrow next to “Special Features.” When the selec- tions change, go to filmographies. Enter Guy Ritchie’s filmography and press Up and Left to find a hidden No. 1 surrounded by a diamond. Press enter to see Guy Ritchie discuss Snatch and LS&TSB.

But wait! There’s more. Enter Brad Pitt’s filmography and press Up and then Right to

talk about Pitt. And more? We're OPM, aren't we? Just do

the same as above to get to Vinnie Jones’,

except press Up twice.

If you’re in the mood for a flash-frame music video, you'll need a copy of this less-than-stel- lar sequel. First, pop in disc two and go to the “Breaking the Silence” behind-the-scenes. There are five behind-the-scene segments in this area. Highlight “Music” and hit Left on your remote and two arrows will be highlight- ed. Click Enter to be taken to a page that explains what “Flash Frames” are and a music video (entitled “Сіагісе”) made up of lots of flash frames.

On the main menu there is a picture of a hand with a crystal in the center of it. Pressing the Right arrow key will highlight it. Press Enter. This will take you to a screen which explains

the different colored crystals.

This is a movie you must see. But owning the DVD seems a bit creepy to us. We couldn't stomach it more than once. Anyhow, if you're that big of an Aronofsky fan, here’s a way to discover a sweet egg. First, go to the Chapter Selection section. Go to the video cassette spine labeled “Chapters 21-24.” Press Up twice, then press Enter. You can now see a hid- den bit from Tappy Tibbons' infomercial where һе explains what his secret #3 is (if you notice, it's never said in the film]. Just so you know, this egg was obtained by calling the Tappy Tibbons phone number, 1-900-976-JUICE. So don't call and get charged money to find out the above.

0fficial U.S. PlayStation Magazine 79)

THE GRAND ТНЕҒТ AUT0 SERIES

(3 E

Q GRAND THEFT AUTO (THE ORIGINAL)

Multiple Cheats Enter the following cheats for a player name and you'll get a load of goodies: BASTARD: 99 lives, 5x multiplier, all weapons, armor, display coordinates, select level, unlimited ammunition and а Get out of Jail Free card. GROOVY: all armor, unlimited ammuni- tion and a Get Out Of Jail Free Card. HANGTHED)J: all cities and weapons, lots of money and a parrot picture at the character selection screen. PECKINPAH: all weapons and armor and a Get Out Of Jail Free card. THESHIT: 99 lives, 5x multiplier, all weapons and armor, select level, unlim- ited ammunition and a Get Out Of Jail Free card.

Other great stuff from the original Car Bomb

When you start out on a level, steal a car, but don't pick a big one or else the trick will be harder. Then keep searching for a garage door kinda thing that has an X coming out from it. Enter that place and your car will be rigged or in other words, bombed. Then stop the car some- where and press the fire button. Your car will be armed, so get out of it within about five seconds or you will blow up! This trick is useful for jobs, killing and collecting money. (Keep in mind, you must have $5,000 or you will not be able to get your car rigged.)

Easy Ambulance

To get the Ambulance, kill somebody by running them over or shooting them. Then hide and wait for the ambulance to come and highjack it. Watch out for the cops, as they will be all over you for killing someone. Turn on the sirens by pushing the R2 button. Hold it down and it will make a different sound.

Easy Guranga

Go up to a group of Gurangas (the group of people making noise and running around following each other). Now, don't shoot them, but instead beat up the person in the front. If you beat him up enough, they will start following

you almost anywhere. It's a good way to get a guranga with a machine gun,

(80 Official U.S. PlayStation Magazine

Breaking Up the Long Ball

Every team is susceptible to the occasional long-ball. And when it happens, it sucks. Don't be a victim. The trick to covering the deep pass is taking control of the defensive back and using the d-back's closing speed to ruin an opportunity. As soon as the pass is in the air, switch to the d-back and hold Circle. This will speed burst you into posi- tion. Then, when the pass is very close to being caught, hold down Triangle. If your timing is good, you may even pick it.

The Real Punt Returm

We don't know if EA Sports is ever going to get punt coverage right, but we know a little trick that will spring you for an easy 15- 20 yards on a punt return if you're interested. The trick: Take the Punt Block forma- tion. You'll have loads of space as a returner, after you immediately cut left or right upon catching the ball. One problem: If the offense is faking, you could be in serious trouble.

Running the option in college football is as important as Elvis' ghost keeping up the pompadour. The trick is knowing when to hold it and when to give it up. That you'll learn over time, but we've got a tip for basic execu- tion. When you snap the ball with the QB, don't take one

step backward. Always stay parallel with the line of scrimmage. That way, if you want to flip the ball, you're in good position. And if you want to cut upfield into a gap- ing hole, you're set. Otherwise, you give away a precious second by stepping back. And that can ruin you.

flamethrower, or other high-powered weapon of death.

Maximum Wanted level Enter EATTHIS as a player name to set

Wanted level

GRAND THEFT AUTO 2 5x multiplier Use HIGHFIVE as a player name.

АЦ Weapons

Use NAVARONE as a player name.

Free money

Steal a taxi and pick up people. They'll

pay about $5

to four.

per second. But they don't

always get in. They pay you until you drive recklessly or if you're chased by cops.

Level Seiect To choose your starting level, enter your

name as ITSALLUP.

Maximum Wanted level

Enter DESIRES to set Wanted level to four.

No police

Enter LOSEFEDS as a player name. Tune car radio

Press Up to change the radio stations. Turbo Charge

When starting a game, enter your name as IGNITION to make every car in the game turbo charged.

Unlimited Energy

Enter LIVELONG as a player name. Unlimited Money

Just because you asked N. our two favorite Dark Cloud rate! . of which, plenty of you 5

. OK, we'll admit it 1 аге certainly valid.

at opm(aziffdavis.com.

Gi Pah |

l agree that the fishing gal

Don't Diss Osmond!

Enter the name IAMPLAYA and you will have unlimited money.

GRAND THEFT AUTO: LONDON 1969

Multiple Cheats

Just like in the original, it's best to enter

these codes as player names if you want

to save some cheat code-entering time:

DONTMESS

All weapons and a Get Out Of Jail Free

card.

FREEMANS

5x multiplier, all weapons, armor and a

Get Out Of Jail Free card.

ñ ev lution lists for | please! Speaking r comment | minigame. but your points p your thoughts E

BUSTER SWORD

KITCHEN KNIFE,

GETCARTER

99 lives, 5x multiplier, all levels and weapons, armor, display coordinates, maximum Wanted level, and a Get Out Of

TOAN'S

WEAPON EVOLU

TION

SUN SWORD Big Bang Sword of Zeus

BONE RAPIER Evilcise Drain Seeker— Dark Cloud 7th Heaven

WISE OWL SWORD- Lamb's Sword- Atlamillia Sword- Chronicle Sword

MACHO SWORD |

Aga's Sword— Atlamillia Sword Chronicle, Sword

Cross Hinder

Cross Hinder

Big Bang

Sword of Zeus

Claymore

- Chopper L- Maneater

Jail Free card.

HAROLDHAND

99 lives, 5x multiplier, all levels and weapons, armor, display coordinates, maximum Wanted level, parrot picture (аб the character selection screen], and a Get Out of Jail Free card.5x multiplier

Enter SIDEBURN as a player name. 9,999,990 points

Enter BIGBEN as a player name.

99 lives

Enter MCVICAR as a player name.

All cities

Enter RAZZLE or READERWIFE as a player name.

Big Bang

Choora-[- Heaven's Cloud

Display coordinates

Enter SWEENEY as a player name. Drive Tank

To drive the Royal Pain Tank with rocket capability, go to coordinates: (39, 10). London (1 and 2]

Enter MAYFAIR as a player name. London (1 3)

Enter PENTHOUSE as a player name. Maximum Wanted level

Enter OLDBILL as a player name.

No police

Enter GRASS as a player name.

Official U.S. PlayStation Magazine asi)

ADVERTISER INDEX

Acclaim Entertainment ........ 55,173. acclaim Activision............ . 2

Bandai ЧНЫ

32-33, 81, 134-135, 147 n

2.39

Electronic Arts . 8-9, 24, 50a-50h, 116-117 a.com

Electronics Boutique/EBWorld ..16-17

% bgar

ka. i % Enix America . .148- MENO W jsp tas os i asi \ " қ ий ". Ж ы б. 67, 69, 111, 113, ; e" Š 8 „127,169 овоо gales AM AE Memorex. ie еа ааа sl 2 Midway Home Entertainment ........ ° 11, 82a-82b, 159, 161 .57, 121 Sammy Entertainment ntertainment.c Sega of America ............. L4 Г) a.com : Sony Computer Entertainment Coming Soon! GameNOW on Sony Computer Eero Newsstands Everywhere 36-87, 94-95, 98-99

3.com

BB oas Take 2 Interactive ..28-29,61, 104-105

v.tecmoinc.com

. 58-59, 106-107, 188

al Contest and Sweepstakes Rules d ne соп

Ubi Soft Entertainme 4 Š й " 7 " М i Ы r -36-37, 63, 79, 123, 143

.53, 84-85 WWW. Uni: Vivendi Universal - Sierra On-Line .... ierra.com Working Designs ............... kingdesigns

‘Station

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(182) Official U.S. PlayStation Magazine

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With playable demos of NBA Street and Kinetica, video previews of and Jak & Daxter, PlayStation Underground stories on Ico and Enroute (keep your eyes out for Britney Spears!), and much, much more! Plus! Batman: Vengeance, FIFA 2002, Grand Theft Auto III, Guilty

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EVERYONE Е Mild Language рл

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Federation ШИК C Licensed һу DORNA ОРЕ ROAD S.L. Licensed for play on the PlayStation*2 computer entertainment systems with the NTSC U/C coal *PlayStatio! S" Family logo are registered trademarks-of Sony Computer Entertainment Inc. All rights reserved. The ratingsicon is a trademark of the Interactive Digital Software А8500 Аоп. AN other trade: trade names are the property oftheir respective 5 М,

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Ifyou come across anyone selling releases from 15 site? ріеаѕе ао по 50ррог them апа (e [o) E TSOA

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