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le why deception, cruelty and betrayal are your friends

To start “The War of the Lions,” you must use bold strokes. Regicides, double-crosses, violations of queens, good options all. Whatever your plan, once begun, a war of this magni-

tude is not to be trifled with. This is a brutal conflict of epic proportions, where each hallowed victory brings you closer to the very heart of darkness. Battle after battle, you will command your fighting party across magical lands protected by hostile forces. You will need the help of the bravest warriors, as well as armor,

weapons, intricate battle plans and magical spells. Be ruthless. Be clever. Or be dead.

J

{or how to ensure the biggest, baddest, meanest SOBs are on your side}

е» In Final Fantasy Tactics; you are Ramza, a young squad leader and an ally of Princess Ovelia. It's up to you to lead an elite fighting squad of your own choosing into battle. You must train them to be

powerful Black Mages who can cast magic spells, Summoners who can awaken terrible beasts, Wizards,

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Final Fantasy and SquareSoft are registered trademarks of Square Co.,

Ninjas, Bards, Archers, Thieves and more. There are nineteen fighting classes and four hundred abilities to master, If you go into battle ill-prepared, may the enemy make the blood run cold from your heart. È

lor further discussions from the annals of shoot first, ask questions later}

As the ancient history of warfare reveals, you vill survive if your battle strategy is strong, and perish

TY if it is not. You will lead the charge through impressive lands trying to gain the best strategic positions in forests, castle ramparts, swamps and valleys. You can buy and sell equipment, hire new soldiers

and plan glorious battle strategies. May you conquer the enemy or may you die trying, аны nme

PUN SOUARESOFT: |А, | "T PlayStation SEN A sa EL)

Ltd. ©1997/1998 Square Co., Ltd. Final Fantasy Tactics is a trademark of Square Co., Ltd. ©1998 Square Co., Ltd. All rights reserved. www.playstation.com

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Activision is a registered trademark and Vigilante 8 is a trademark of Activision, Inc. © 1998 Activision, Inc. Al rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the Playstation logos are trademarks

ACTIVISION.

ECT

T ОАЕ АА АС

illy Destructible Arenas

Muscl Ггискѕ and More

Over-the-Top Weapon

Unprecedented 3-D Graphics and Ef

Two-Player Split-Screen Auto С

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cf Sony Computer Entertainment Inc. Al other trademarks and trade names are the properties of their respective owners. WWW. ACTIVISION. COM

Although only one U.S. game (Rampage World Tour) has been documented as actually including human nudity (Ghost in the Shell doesn't really count; the main character's actually an android), several games have come pretty close. Here are a few examples, counter-clockwise, from bottom right: Rampage, Dead or Alive, Tomb Raider Il, Ghost in the Shell and the campy Japanese shooter Choaniki.

was reading an interesting letter the other day in response to my last

editorial about censorship. The reader wanted to know why there

haven't been any naked people in a console video game yet. Surely,

he reasoned, that naked people exist in this world and they should be represented. I’m sure many people would agree. The funny thing is that

there actually have been some naked people in a domestically released PlayStation game. The recently released Rampage had monsters who reverted back to human form when they ran out of energy, and these were fully naked guys and gals. OK, so they were really, really, really tiny characters on screen, but there they were. Other games have come close, but hats off to Midway for going the full monty. Getting back to the point raised, would any games truly benefit from having real nudity? There would obviously be a market for titles whose main selling point is nudity, but the question is what would it add to your average game? For exam- ple, would Resident Evil 2 The Official U.S. PlayStation Magazine is the be any more gritty and dra- ТЕЗ aC ЛГ Ж ЕД ДЕУ matic if it had nudity? Did magazine and is published by Ziff-Davis Inc. through it suffer because it didn't? an exclusive arrangement. As such, OPM remains The question here is using independent from SCEA, and is a critical, autonomous naked bodies (partially or voice that helps readers get more out of their full) for effect much in the PlayStation system by delivering the most current, same way bloody zombies comprehensive and candid coverage of are used in RE2 to illicit an emo- ҸЕ ЕЕЕ ЕТСЯ tional response. In my opinion, | don’t think it would add anything substantial to the gaming experience. I’m not saying | wouldn’t mind seeing it, and | certainly think that there can be some inter- esting titles developed around nudity, but | won’t lose any sleep over a lack of naked people in games.

So, will the naked people ever be let loose onto the gaming landscape? You can never say never, and for all | know, there could be a slew of such titles shown at the upcoming Electronic Entertainment Expo (E3) which takes place in the latter half of May. Just don’t hold your breast, ег...| mean breath.

Wataru Maruyama Editor in Chief

layStation

Publisher Jonathan Lane Editorial Director J.E. Funk * joe funkGzd.com Editor in Chief

Wataru Maruyama * wataru_maruyama@zd.com

Managing Editor Dindo Perez * dindo_perez@zd.com Assistant Editors Dave Malec Joe Rybicki Gary Mollohan * opm@zd.com Contribu Editors Phil Theobold * Chris Johnston Creative Director Michael Stassus Senior Art Director Bob Conlon * bob conlonGzd.com Art Director Donna O'Hara Copy Editors Jo-El Damen Dan Peluso Jennifer Whitesides

Production Director Marc Camron

Prepress Manager Dave McCracken

Associate Prepress Manager Paul Ojeda Production. Assistant Chris Melody

Advertising Coordinator Mike Darling

Circulation Director Joan Mcinerney

Newsstand Sales Manager Don Galen

Circulation Coordinator Ann-Marie Mrozynski

Corporate Counsel Rob Kabat

Business Manager Cathy Bendot

Special Thanks to: Andrew House ley R. Russell Kerry Hopkins * Michelle Postrado Sue Nopar

ADVERTISING INQUIRIES: Ziff-Davis Video Game Group 135 Main Street, 14th Floor San Francisco, CA 94105 Telephone: (415) 357-5310 Fax: (415) 357-5288

Associate Publisher, Sales & Marketing Jennie Parker jennie_parker@zd.com Telephone (415) 357-5200

Account Executive Linda Philapil * linda_philapil@zd.com Telephone (415). 857-5255

Regional Sales Manager, Northwest Jon Yoffie * jon_yoffie@zd.com Telephone (415) 357-5320

District Sales Manager, Southwest Karen Landon * karen_landon@zd.com Telephone (415) 357-5320

District Ad Sales Manager, Midwest & East Coast Anthony George, anthony | P NITET „сот Telephone (630) 916-7222, ext. 242 Marketin; Manager Lynn Smiley

Official U.S. PlayStation Magazine (ISSN #1094 6683) is published monthly by Ziff-Davis Inc., 1920 Highland Ave., 2nd Floor, Lombard, IL 60 Singlé-issue rates: $7.99. Subscription Rates: One Year (12 issues and 12 demo discs) $49.97 U.S., $65.97 all other coun We periodically make lists of our customers available to mailer of goods and services. If you do not wish to receive Such mailings, please write to us and include a copy of your mailing label, Subscription Service Questions and Address Changes Write to: Official U.S. PlayStation Magazine, RO, Box 59362, Boulder, CO 0322-5362. (303)665-8930 U.S. or (303)604- 448 all other countries. Рах us: (30316047455 4 5; or (303)604.0540 all other countries Or visit our subscription Web site at http://subscribe.playstationmagazine.com/ service The editors and publishers are not responsible for unsolicited materials. Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in or intro duced into a retrieval system, or transmitted, in a form, or by any means (electronic, mechanical, pt tocopying recording. or otherwise) without the prior written notice of Ziff-Davis Inc. ЕИ © 1998, Ziff-Davis Inc. All Rights Reserved. TM & © for all other products and the characters contained there- in are owned by the respective trademark and copy- right holders. All materials in this magazine are subject to change and the publisher mes по. responsibility for such changes. Th nadian GST registration number is 14049 6720 RT. Printed in the USA.

BIET 64 or ` DUKE NUKEM TOTAL MELTDOWN

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“never have | experienced a game so unique that it redefines my expectations like this one. A wonderful game..."

GameSource Monthly (on-line) September 1997

“Revives a lost gaming genre and takes it to new heights.”

Game Informer, August 1997

"...опе of the deepest, most involving, and most cleverly designed games ever released on PlayStation."

lieri krities are

“...а rarity in today’s sequel-studded

rocco” loging their heads...

Manages to enmesh the player in engaging character and fantastical story.”

GamePro, December 1996

“Пе kind of unique gameplay and killer graphics that will rocket it straight into the PlayStation hall of fame."

GamePro, October 1997

"Best of the bunch 1997" Animation World Magazine ДІНІНІҢ ќе е EN cde

EXS

"Best Director of Animation CD" AWARD I 4

World Animation Celebration Editor's Choice Award Тор 10 Best Games 1997 1997 Best Platiorm Game PlayStation Galleria

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Immersive. Intuitive. Intelligent. Inexplicably Challenging.

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NOW AT A NEW LOW PRICE!

Strategy Guide

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Oddworld Inhabitants Abe's Oddysee TM & © 1997 Oddworld Inhabitants, Inc. Al Rights Reserved. Published and distributed by GT Interactive Software Corp. PlayStation and the PlayStation Logo are trademarks ot Sony Computer Entertainment, Inc. All other trademarks are property of their respective companies,

SN ك‎ Ё

Info...24 Hours Day

(©)

SADI T EE

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or Night! All By Phone!

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Official

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ZIFF-DAVIS INC. CHAIRMAN AND CEO Eric Hippeau

Chief Financial Officer Timothy O'Brien President, ZD Publishing Claude P. Sheer

President, ZD Market Bob Brown Intelligence

President, 20 Comdex Jason Chudnofsky and Forums

President, ZD Brand and Terri Holbrooke Market Services

President, ZD Internet Dan Rosensweig Productions

President, ZD Education William Rosenthal President, ZD Television Larry W. Wangberg

Senior Vice President, Rayna Brown Human Resources

Senior Vice President, Daryl R. Otte Planning and Development

Vice President, Steve Gladyszewski Information Services

Vice President, General J. Malcolm Morris Counsel and Secretary

Vice President, Controller Mark Moyer

Vice President, Tracy Nadi Human Resources, Operations

Treasurer Thomas L. Wright

CORPORATE SALES Executive Vice President Joe Gillespie

ZD MEDIA NETWORK Executive Director Jeff Bruce

Executive Director Scott Murphy Managing Director Rita Burke ZD BRAND & MARKET SERVICES Vice President, Brooke Correll ZD Brand Marketing

Vice President, Client Michael Perkowski Marketing

Vice President, Elda Vale Corporate Research

Vice President, ZD Brand Herb Stern Management

Vice President, Gregory Jarboe Corporate Relations

ZD Publishing President Claude P. Sheer Executive Vice President Don Byrnes Executive Vice President Chris Dobbrow Executive Vice President Jack Dolce Executive Vice President Al DiGuido Executive Vice President Thomas McGrade Executive Vice President Michael J. Miller Senior Vice President Nancy Newman Vice President Bob Bader Vice President John Dodge Vice President Kathleen Goodwin Vice President Roger Herrmann Vice President Jonathan Lane Vice President Eric Lundquist Vice President Bill Machrone Vice President Jim Manning Vice President Charles Mast Vice President James F. Ramaley Vice President Раш ботегвоп Vice President Mark Van Name Vice President Sam Whitmore Executive Director, Licensing Gertrud Borchardt

Director, Benchmark Bill Catchings Operations

Director, ZD Labs Lauren Black

Ziff-Davis Inc., A SOFTBANK Company

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PlayStation

Tekken 3

fat travelled to

lamco's U.S. offices

id returned with many les of what may turn t to be the greatest hting game ever.

leme, the OPM editors iompiled a list of what =| we consider to be the | 10 best fighting games r the PlayStation.

Gary and Bob hit the opes of Lake Tahoe, lev., to pick up some ioarding tips and info п Psygnosis' big

the revolutionary pdate to their dark tion/RPG.

founding out this

ionth's fighter

уегаве is a Tekken 3

rategy, complete with Strings and combos for all the basic characters.

Tiger Woods teams up with EA Sports to work on a new golf game, and the wacky Bust A Move is confirmed for the U.S.

letters..

We address “wobbling” TV screens, hearing-impaired video gamers and the great Jerry Springer controversy!

previews...

"demo disc

E Gex: Enter the Gecko, Einhánder and Klonoa are all playable.

| U.S. previews

See Tekken 3, Kain 2, The Unholy War and SCEA's NFL Extreme!

t international

The results from our International Games survey are in!

reviews..

We put Blasto, Dead or Alive, SaGa Frontier, Diablo and Einhánder to the ultimate test. See how they fared.

It's a Tekken 3 extravaganza, with the most complex and challenging moves and combos for all the basic characters.

tricks..

This month's Tricks section includes level codes and other assorted cheats for Skullmonkeys, Gex: Enter the Gecko and much more!

веат...

We take a look at a selection of new televisions, as well as Sony's new PlayStation-interfaced, Tomagotchi-sized personal data assistant (PDA).

monthly wrap-up of all the information for your favorite system

Show me the money!

cha-ching!

Catching a Tiger by its Tail

Electronic Arts has announced that they signed a worldwide licensing agreement with Tiger Woods to develop a series of interactive golf titles

for both the PlayStation and the personal computer with the PS

version set for a summer release. "| am thrilled to join the EA Sports team," said Tiger. “I've played video games for many years. The chance to work commentary. The with the top brand in sports PGA Tour franchise gaming and play a key role in has been in decline

oo o бу > S =

the design of an inter- active golf product will be an exciting chal- lenge.” In future ver- sions of the game, Woods will join 14 other golf pros such as Tom Kite, Lee Janzen and Davis Love Ill and play in PGA Tour main- stay locales like Pebble Beach Golf Links and TPC at Sawgrass. As always, the games

will have EA's TV-style presentation and color

in recent years, but this move seems to be the much-needed boost golf fans have been waiting for. Tiger is the latest and biggest athlete to lend his name and supervision to a video game title and hopefully he won't suffer the jinx that has befallen other stars that have come before him (similar to the Sports Illustrated curse). Financial terms of the four-year deal were not disclosed.

As one of the most charismatic and gifted athletes ever to play the game, Tiger's endorse- ment should make EA's next golf offering a roaring success.

^9 100 plus hourrof ШТ ay 8 different, possible endings “> Non-linear storyline. -

? УЗ. D isometric и elds.

4

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amus |

May 1998

Official U.S. ( PlayStation (Magazine (5)

If you were excited by our preview of Bust-a-Move (U.S. ing the title to the U.S. for a release later this year. rhythm and reflex-style game where you It sounds a lot like PaRappa, but the have two people playing

yo name will be different), then you'll be beside yourself now. 2 RIS. Enix has stated that they are currently working on bring- А In case you missed the international preview last issue, the game is a competitive e have to match your button presses/ dance moves to the beat of the music. mechanics are quite different. The biggest plus is that you can against each other at the same time.

PlayStation to receive updated VCS classics?

(A) ccording to a document filed with the SEC, toy giant

Hasbro recently purchased all Atari assets—including the intellectual property and licensing rights for such classics as Asteroids, Missile Command, Centipede and Tempest—from JTS Corporation, a maker of disk drives and other computer peripherals, for the paltry sum of $5 million. Having recently acquired Tiger Electronics for $335 million, Hasbro seems to be on a shopping spree as of late. Their intentions? Considering the success of their recent Frogger update, Hasbro may be planning similar PlayStation and PC updates for classic

To make up for the lack of our Top 20 last month, we present you with this bonus roundup of the top 10-selling PS titles of last year.

1 FINAL FANTASY VII SCEA 2 NFL GAMEDAY 98 SCEA 3 MADDEN NFL 98 EA 4 CRASH BANDICOOT SCEA

Atari arcade and VCS (2600) titles. 3D Yar's 5 МВА LIVE 98 EA Revenge, anyone? 6 TOMB RAIDER II EIDOS 7 CRASH BANDICOOT 2 SCEA 8 NASCAR 98 EA 9 JET MOTO SCEA 10 TWISTED METAL 2 SCEA

Top 10 Sales of 1997 PlayStation Games

Source: NPD TRSTS Video Games, December, 1997. Call then at (516) 625-2345 for questions regarding this list. Note: No games for competing console systems (e.g. N64,

Sega Saturn, etc.) were included. Overall sales figures may

vary. Game descriptions are written by the OPM staff.

Compete for Championship Titles

Win big bucks and use the dough to buy upgrades and repairs

Revolutionary Track Editor

Create and store 30 custom tracks on a single Memory Card with Track Editor

Death-Defying Moves

Jumps, stunts, hairpin turns, and bone-crushing wipe-outs

Furious All-Terrain Racing

Sand, mud, water, gravel, and ice effect handling and speed

Race Against a“Ghost Rider Compete against a ghost rider simulation of your best time

Get a Grip Plug in a Sony Analog Controller for precise handling.

JEREMY MCGRATH

SUPER

Jeremy “Showtime” McGrath 7-Time AMA Motocross Champion

ACCLAIM’

=

PlayStation

PIA

www.acclaimsports.com

o are trademarks of Sony Computer Entertainment All other trademarks are trademarks of Acclaim Entertainment, Inc. TM @ and © 1998 Acclaim Entertainment, Inc. All rights reserved.

NOTHING OUTRUNS THE LONG ARM OF THE LAW.

In the: sentury, a license to kill and heavily armed, turbo-charged patrol vehicles ‘need to keep the peace. Just don't get blown to pieces in the process.

Developed by: 3 6%; e

m em PL

BY GAMERS. FOR GAMERS. wwwW.interplay.com

Emm ime vm

are trademarks of Interplay Productions. PlayStation and the PlayStation logo are

©1997 interplay Productions. Crime Kiler Polygon Engine: ©1996 Pixelogic Ltd. Al rights reserved. Crime Kiler and Interplay, the Interplay logo and “Ву Gamers. For Gami үк and copyrights are properties of their respective owners, Al rights reserved.

trademarks of Sony Computer Entertainment Inc. Al rights reserved. Microsoft, Windows and the Windows logo are registered trademarks of Microsoft Corporation. АН other

r—— Patrol the streets at a breaknec

Bring in law breakers dead or alive (or

or Wing - you're a crack

Realtime 3D environ

powered non-lethal or lethal weapons like the Vt

Maintain the peace with U 0 Patr

of movement for cle:

Over 20 levels of adrenaline-pumping high-spe

= | criminal pursuit missions all caught on interi

or exterior cameras

Call for back-up with 1 or 2-player split sc ction on the Sony

Playstation, or with 4-players via LAN on

* Sony PlayStation" version only

" THE PU

RSUIT BEGINS SPRING '98

"AT 60 FRAMES PER SECOND,

THE... VIEW ABSOLUTELY. SCREAMS.” Іі - ЏЕТВА GAME PLAYERS

ear OPM, | noticed something in your magazine when | was putting mine away one day. Look at the sides of the December, January, February, March and April magazines. In between Official U.S. PlayStation Magazine and the

May 1998

volume number, there's some sort of creature there when you put the magazines in chronological order. What the "bleep" is that? Ethan Sheppard, Paso Robles, CA

EES

Official U.S. ШЕУМЕ

We looked on all our issues, and couldn't find any- thing. Yours must just be special.

we want your input!

Letters

You write us and here we respond

The Party Line?

Dear OPM,

Issue #5 was yet another winner. Your covers keep getting better; please keep them simple and uncluttered (kudos to your design team for the best use of a plastic bag). But it’s not surprising that you're getting some negative feedback. After all, most “official” magazines tend to be no more than the house organ, praising pretty much everything and not really dissecting poor-quality titles. So far, you've been quite honest, and | hope that people will actually read, understand and hold you guys to your Mission Statement—and also realize that *endorsed by" does not mean "published by."

Greg Wilcox Bronx, NY

Thanks for your support, Greg. There is indeed an amusing misconception floating around certain parts of the industry that our relationship with SCEA somehow requires us to get their approval before publishing each issue. Aside from the fact that such a practice would be a logistical nightmare (our offices are, after all, about 1,800 miles apart), our Mission Statement specifically states that we are an indepen- dent, autonomous publication. Perhaps we should use smaller words?

Demo Deficit

Dear OPM,

| love everything about your magazine: the letters, codes, strategy, tricks, etc. The only thing | don't like is how small your discs seem to be getting. From October to December, the playables were an average of six an issue. From January to March, there were an average of three per issue. See what | mean? Felton Anderson, Jr. Via fax

We do see what you mean, and we wish we could have more on there. The way we see it, there are basically two reasons why the number of demos have dropped. First,

Your chance to speak your piece

| Playstation

the first two quarters of the year are usually an offseason for new games, since most companies want to release thelr games around Christmas to take advantage of the huge surge In retall sales. Since a game has to be close to complete for the company

to release a demo, that means the

majority of games are not demo-ready

until the third or fourth quarter of the year. Secondly, we're still a relatively new maga- zine, and It’s likely that some companies are мапе to see how мете selling (quite well, thank you)—and how our discs affect thelr sales—before putting forth the effort to prepare a demo. But don't worry, you can expect to see more playable demos from this Issue forward.

A PlayStation Widow

| have just received a copy of your March '98 magazine. | just wanted to say | appreci- ate your work on this interesting magazine. But here's my problem: | am a wife of a loyal PlayStation man. First it was Lara Croft. Now it's Final Fantasy Tactics. Will | ever get to see my husband again? Sarah Garrison Jersey City, NJ

Sarah, we're sorry to say It, but he's probably gone for good. Once you step Into the world of the PlayStation, you can NEVER LEAVE! Bwahahaha!

Actually, considering that we all use our PlayStations for elght-plus hours a day, we're hardly In a position to talk about modera- tlon; however, like anything else, too much of a good thing can Indeed be harmful.

So we would like to make а plea to all PlayStation husbands: Guys, put down the controller for a while and talk to your wives. Take 'em out to dinner. Go see a movie—or better yet, a local theater production. Just don't let what happened to Sarah happen to your wife.

Besides, you can always play after she's gone to bed!

How do you like the mag? What about the design? Are we leaving anything out? Let us know!

To get special attention as far as design and content issues go, label your Letters or e-mails with the heading: PlayStation Magazine suggestions c/o the Official U.S. PlayStation Magazine at the addresses on the next letters page.

We can’t wait to hear from you.

JOIN US IN THE RACE TO GIVE BLOOD:

RACING + COMBAT = DONATIONS! To finish this vital equation, we need your help. By engaging in combat at extremely high speeds,

you'll send relief to the people who need it most.

“Рт a quart low.” “Hemoglobin please”

ROAD RASH 3D

It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world. And the thrashin' beat of an Atlantic Records" soundtrack keeps your pulse from stopping. Hopefully.

www.roadrash.com ELECTRONIC ARTS

тм Road Rash and Elec

Arts are trademarks or

ther countries. PlayStation and th

of Sony Computer Entertainment Inc.

May 1998

Official U.S. ШЕУАЕШИД Magazine (8)

id you buy a ) сору of our magazine that did not contain a demo CD? Simply send the receipt in an envelope marked “OPM Replacement Disc” to the address below with the name and address of the store plus your phone number and address and we'll send you the disc. Make sure you spec- ify which month the corresponding disc belongs to in order to ensure you get the right one. Also, if you have

a malfunctioning or nonworking demo disc, call SCEA at 1-800-345-SONY. They will provide instructions to obtain repair or replacement services. For more information see this month's Demo Disc section.

ways to

reach us

Letters

You write us and here we respond

Bouncy Screen

Your chance to speak your piece

PlayStation

Sign Language

Dear OPM,

When | use my PlayStation on my down- stairs TV it will wobble up and down and up and down. When | use it on my other TVs, like my 32-inch Mitsubishi, it works fine. Is there a reason for this? Is there ANYTHING that can help?

Wilba, your fan Sudbury, MA

It sounds like you have an older Zenith TV. For some reason, a few select models of Zenith televisions have trouble processing the signal from the PlayStation. (Zenith is the only manufacturer we've heard of that has this problem, but others may exist.) If you absolutely need to use the problem tele- vision, call Sony Technical Support at 1-800- 345-SONY and have your PlayStation serial number handy, as well as the make and model number of the TV. They can give you the specific instructions you'll need.

Read the Fine Print!

Dear OPM,

Is it true that there is going to be a dame about Jerry Springer? If so, who's making it, and when is it coming out? Please answer, it's the first time I've written to a game magazine. Travis Butterfield Warren, OH

Yes, but it'll only be available for the Vice Versa. No, seriously, if you look just below the news item in Issue #6 about the Best and Worst Game Ideas (page 15), you'll see that we fess up to fabricating every one— except the Spice Girls Game, which is actu- ally coming out sometime this year, if you can believe it. Today on Jerry Springer: Gullible Gamers! Just kidding, Travis.

snail mail: fax:

PlayStation Magazine 1920 Highland Ave. Lombard, IL 60148

If you need to reach us now 630 916 7227

Dear OPM,

My little brother is deaf—can't hear a friggin’ thing. But he loves video games, and so do |. We play them for hours every day. My question is this: Why don't games that have speech (like the Resident Evil series or Gex: Enter the Gecko) implement a closed- captioning feature for the hearing-impaired? Deaf people play video games, too. If imple- menting their own closed-captioning feature is too hard, then why not make use of televi- Sion and external decoders? It breaks my heart when I see my lil' bro signing to me, "What's going on?” or, "What's happening here?" He loves Final Fantasy VII, because all of the dialogue and narrations are all text, so | don't see why it would be so hard to put a CC feature into games. It couldn't hurt sales, and it would definitely increase the gaming market demographically. It certainly can't be memory-consuming, because it's just text.

Nick Colella Bradford, PA

Nick, we wouldn't be surprised If that oversight on the part of game developers Is Just that, an oversight. It may be that they've simply never considered Including closed captioning In video games. But now that you've brought It to our atten- Чоп, we'll make sure to mention it when talking to companies about games con- taining spoken dialogue. Hopefully, we can help them realize that Ҥ Is, In fact,

a problem that should be addressed.

Could You Be More Specific?

Dear OPM, | want to know, what is the password for the man and the woman? Christian Janregri San Jose, CA

Yes.

e-mail:

Please note our NEW ADDRESS! opm@zd.com

Six great hits now for your PlayS

MIDWAY MADNESS

EVERYONE

| fillipEdE стос оте

Compilation (1998 Atari Games Corporation. Gauntlet; Marble Madness," Paperboy” and Road Blasters" are trademarks of Atari Games Corporation. Gauntlet (91985, Marble Madness ©1984, Paperboy ©1985, Road Blasters (91987 Atari Games Corporation. Atari? Millipede* and Crystal Castles? are trademarks of Atari Corporation used under license. Millipede (91982, Crystal Castles ©1983 Atari Corporation. Midway" is a trademark of Midway Games Inc. All rights reserved. Converted by Digital Eclipse Software Inc. Distributed by Midway Home Entertainment Inc. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.

Light Burn, most commonly

brought on by prolonged exposure to arc welding, bright snow, tanning lamps and

intense 2-D game graphics.

To receive playing tips and reduce your chances of light burn , call the Eidos Hint Line (900) 113 - 4361.

Cost of call $0.95/minule. Must be 18 years or have parent's permission. Touch tone phone required.

J PlayStation

!

PlayStation

Light burn. It's the silent injury. Severe pain may not occur until up to six hours after initial exposure to Eidos games like Deathtrap Dungeon and Ninja. At

which point, despite all protests, the player must stop playing and be put to rest in a darkened room. Because it's all fun and gameplay until someone loses an eye.

EIDOS You’ve been warned.

www.eidosinteractive.com

PlayStation ~

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PlayStation

Resident Evil 2

PuBLISHER: CAPCOM

GENRE: ADVENTURE

Last MONTH: RELEASE Date: JAN. 1998

To no one’s surprise, Capcom’s sequel to the enormously successful Resident Evil easily slashed its way to the top of the charts in its first month.

WCW Nitro

T*HQ's newest wrestling "simulation" hit it big with WCW fans, pushing WCW vs. The World out of the Top 20 and underscoring the fact that rasslin' is big business.

Slipping a notch from number two is SCEA's mascot platformer. Nevertheless, Crash is still &oing strong well after the release of his second game.

Tomb Raider Il

PUBLISHER: ElDOS GENRE: ACTION

Last Момтн: 1

RELEASE Date: Nov. 1997 What else could have knocked Lara Croft from the top spot but Resident Evil 2? She still holds a special place in the hearts of adventure fans, however.

Crash Bandicoot

PUBLISHER: SCEA GENRE: PLATFORM

Last Момтн: 5 RELEASE Date: Sept. 1996

Buoyed by its Greatest Hits price and the attention of the sequel, the original Crash is holding steady

at number five more than a year after its release.

. GENRE: RACING

r MONTH: 4 SPoRTS RELEASE Date: Auc. 1997 Just slipping out of the Top Five is SCEA’s all-polygons-all-the-time gridiron masterpiece. Perhaps only the upcom- ing NFL Extreme can knock it out.

PUBLISHER: EA Sports Last MONTH: 3

GENRE: SPORTS RELEASE Date: Sept. 1997 The newest installment in EA Sports’ venerable basketball series more than satisfied the requests of the many fans of the series.

PUBLISHER: EA SPORTS Dare: Sept. 1997 ) A wide range of simulation options

help NASCAR 98 keep puttin' on the miles, slipping only one spot.

PuBLISHER: SCEA LAsr MONTH: 11. GENRE: RACING RELEASE DATE

In an unexpected turn, the original

recently by its sequel. Perhaps gamers aren't sure which to buy...

Last Mont RELEASE Date: Nov. 1997 Having been nudged down a spot by its predecessor, Jet Moto 2 continues to hold strong at a very respectable number 10.

GENRE: RACING

PuBLISHER: SCEA Last Момтн: 8

GENRE: RPG RELEASE Date: Auc. 1997 Dropping slowly but surely is SCEA's newest RPG classic, per- haps due simply to the fact that almost everyone already owns it!

HER: EA SPORTS |. MON 6 GENRE: SPORTS RELEASE Date: Auc. 1997 à After almost a decade of gaming, Madden continues to exhibit

j strong sales of his trademark video football franchise.

Send your votes for the readers' 10 most wanted games to: Official PlayStation Magazine

Attn: Readers' 10 Most Wanted

1920 Highland Ave.

Lombard, IL 60148

or e-mail us at: bob conlonGzd.com

Come to

SAGA ЕКО МТ (ЕВ

Emelia WELCOME TO YOUR £ QU IDENTITY CRISIS.

Asellus

Blue

This is

SaGa Frontier”

A place where you will wander through vast palaces.

Seek salvation in lush jungles. And shop in dark cities.

You will hone your magical skills. Face malicious opponents.

And probably end up with a multiple personality disorder.

Because you haven't achieved

anything

until you’ve lived the lives

and completed the quests

of 7 different people.

SHINGROW PALACE

Nothing’s as good as revenge. As Red, you'll battle Black X, the man who killed your family. As Emelia, you'll enter

the martial arts tournament to avenge the death of your lover. Just remember to stretch before strenuous activity.

Meet

Lose yourself in breathtaking views

No Activities

Unless

FACINATURU

You are Asellus. A transfusion of human and Mystic blood courses through your veins. This is where you’ve been resurrected, and thus begins your tragic wandering of conflicting passions.

exciting people and shoot, stab or put

vacation would be complete without a

you die, you’ll have memories that will

MANHATTAN

KOORONG

It’s a dirty metropolis and a hotbed of crime. As Blue, this is where you set off on the quest to kill your twin brother. And as the robot T260G, your lost past forces you to ask such questions as: Who am I? What is my mission? And, where can I find a good mechanic?

The busiest shopping mall. And a prison. As Red, Manhattan is the beginning of the end of your quest. As Emelia, this is just the beginning of the beginning.

spells on

range from music and sailing to killing your

YORKLAND

Serenity. Nature. A windmill. This is Yorkland, the birthplace of the musician Lute. But, as Riki, a millionaire gives you a ring. No, it’s not love. It’s one of the 8 legendary rings you need to save

your decaying planet.

NELSON HARBOR

A military port hidden in a cave? Not the best place to get a tan, but it is where you get the best rates for converting gold to cash.

as you run for your

DEVIN

“I see a shiny new gun in your future." Small stalls offer fortune- telling services. This is also where Blue and Emelia attain some wisdom on the Rune quest.

them.

lite,

prison break.

brother.

last forever.

PACK YOUR BAGS This is only a sampling of the places you'll go with us. And as you vie for glory, acceptance or just world salvation, you'll surely be thinking, “If only my friends could see me now.”

www.playstation.com

PlayStation

SQUARE Ato) 2 °

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. ©1997, 1998 Square Co., Ltd. All rights reserved. SquareSoft is a registered trademark of Square Co., Ltd. Saga Frontier is a trademark of Square Co., Ltd.

С

PUBLISHER: SCEA Last MONTH: 14

GENRE: RACING RELEASE Dare: Nov. 1997 \ The PlayStation’s second snow- boarding title continues to work its

1 way slowly up the Top 20 hill. It will soon face some competition, though.

CEA Last MONTH: : SrRATEGY/RPG RELEASE DATE: JAN. 1998 RPG addicts for whom Final Fantasy

to Final Fantasy Tactics, a game with a very complex strategic side.

15

PuBLISHER: SCEA Last Момтн: 12

GENRE: RACING RELEASE Date: Nov. 1996

u Extreme games continue to delight ШЕ fans of fast-moving mayhem, as

B evidenced by the continued success

of SCEA's unusual downhill racer.

(164

PUBLISH СЕ sr Момтн: 1. GENRE: ACTION RELEASE Dare: Nov. 1995 SingleTrac’s game of vehicular combat drops one spot, but still manages to stay in the Top 20 more than two years after its release...

(171

PUBLISHER: SCEA Last MONTH:

GENRE: ACTION RELEASE Dare: Nov. 1996 ...and its sequel pops back into

Я the Тор 20, showing everyone loves

to blow cars up. Will Twisted Metal 3 be far behind?

NAMCO Last MONTH GENRE: FIGHTING RELEASE DATE: The game that started a legacy returns to the countdown as fans eager for Tekken 3 bolster their fighting game libraries.

(191

PuBLISHER: CAPCOM Last MONTH: 5

GENRE: ADVENTURE RELEASE DATE: SEPT. 1997 Resident Evil 2's debut at number one has a devastating effect on

ў the Director's Cut, which drops а terrifying 14 spots.

Last MONTH: 7 GENRE: FIGHTING RELEASE DATE: Ост. 1997 With gamers still discovering the many secrets in this unusual fighter, Џи“ Bushido Blade manages to hang on to the last rung of the Top 20.

Source: NPD TRSTS Video Games, Nov 2-29, 1997

Call them at (516) 625-0700 for questions regarding this list. Note: No games for competing console systems (e.g. N64, Sega Saturn, etc.) were included. Overall sales figures may vary. Game descriptions are written by the OPM staff.

10 Most Wanted

As compiled by our attractive, intelligent readers

Tekken 3 By the time you read this, it should be available. What are you waiting for?

Metal Gear Solid All right, enough talk, when can we PLAY it?!

IS

, , 5 Mega Man Neo—er, Nova—er, Legends Call it what you will, it’s still hotly anticipated.

Parasite Eve Squaresoft fans are slavering for a U.S. release of this dark game.

PaRappa 2 The developers teased us at the end of the original, but have yet to deliver!

San Francisco Rush This one was seriously delayed, which only heightens expectations.

10 Dead or Alive Tecmo’s buoyant new brawler

has fighting fans salivating.

|

Your pics could win you some cool stuff from ASC!

z Send in your votes for most-wanted games and you'll have a chance to win a free game from ASC every month! Send your lists to:

i; Readers Most Wanted c/o The Official U.S. PlayStation Magazine 1920 Highland Ave Suite 222 Lombard, IL 60148

Please include your name and address!

The winners for April and May are:

Armin J. Zellers Paradise, California lan McGinnis Lynnwood, Washington Congratulations! Your games are in the mail!

Editors’ Top 3

What we've been playing instead of working

Dead or Alive Wat has embarked оп a mission to unlock every skimpy outfit.

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Unleash the power of Fire Blast and 50 Choose your allies well. Gain experience Release the aragon: inside...transform into other spectacular magic spells. and master the skills needed to survive in many different forms, each with unique this epic 3-D world. special abilities.

e An inner | power of uncertain origin forces Ryu to become a

warrior. Unwillingly driven by this power, the young hero is led down

ee d path to discover his history. What lies there is shrouded i in mystery...

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PlayStation

© CAPCOM CO., LTD. 1998 © CAPCOM USA., INC. 1998 ALL RIGHTS RESERVED, BREATH OF FIRE is a trademark of CAPCOM CO., LTD.

CAPCOM is o registered trademark of CAPCOM СО. LID. lation ond he PlayStation logos ore trademarks of Sony Compute Entertainment n www.capcom.com

up move up

not used YN down move down

switch gunpods C )

left move left

fire bottom gunpod | fire top gunpod

R1 switch gun pod switch gun pod L1

R2 accelerate ship decelerate ship L2

ack in the days of 16-Bit, shooters were all the rage. With the dawn of the 32-Bit era, the genre appeared to have died. Well, the good folks at Square are bringing it back with Einhander.

The game plays like a standard side-scrolling shooter. You move your ship around, collecting power-ups and blasting enemies that constantly attack you. There are points, however, that make Einhander stand out.

One of these points is the gorgeous 3D graphics. As you fly through the stage, the viewpoint shifts at certain areas to change your ship's direction.

Shooters return thanks to Square

The multitudes of enemies you face also look incredible, especially the huge Bosses. To attack the enemies, you can collect different weapons that attach to the top and bottom of your ship. Ammo for these

weapons is limited, so shoot carefully.

НОТ GRAPHICS AND HOTTER ACTION KEEP YOU ON YOUR TOES.

ja: prn!

ar 222222;

up aim inward

jump/hover A down aim outward

shoot/grab O left move left

shoot/grab |

jump/hover X

R1 not used not used 11

R2 not used not used L2

i THEME # OF PLAYERS ) % COMPLETE ) | AVAILABILITY ) PUBLISHER ) DEVELOPER )

Klonoa

ong-time PlayStation fans know

that if there is one company that

you can count on for quality

games, it's Namco. Since the dawn of the system, they've constantly impressed with their top-notch arcade conversions.

For their latest game, Namco is going back to the old school of side-scrolling action games. Klonoa features classic gameplay with graphics that impress like none before.

Namco’s cute little critter shines

You control Klonoa, a hyper-cute dog/cat/mammal creature who has a magic shooting ring and big, floppy ears that assist him in floating. As you travel across the countryside to investigate a mysterious crash, you encounter an army of goofy ene- mies. Shooting them with your ring inflates them and allows you to carry them around. They can then be tossed at other enemies, or even thrown to hit things in the back- ground or foreground.

Klonoa has a few special moves that will help him out. After jumping, hold down the Jump button

IT MAY BE CUTE, BUT KLONOA CAN BE ENJOYED BY ALL AGES.

to use your ears to float. If you perform a double jump while carrying an enemy, you will jump extra high.

While Klonoa may not seem like the typical Namco PlayStation game, it looks and plays just as well as every one of their æ past games.

% COMPLETE 100%

LIVE RIDE TO GIVE

ROAD RASH 3D

It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world. And the thrashin' beat of an Atlantic Records" soundtrack keeps your pulse from stopping. Hopefully.

www.roadrash.com ELECTRONIC ARTS

ч PlayStation.

s of Electronic Arts in the U.S. and/or other countries. PlaySt те PlayStation logos are trademarks of Sony Computer Entert

m Road Rash and Electronic Arts ar

ks or registered Ir

ж Мел?

©

up move up

move camera TAN down move down

tongue lash ¢ )

left move left

tail whip right move right jump x

R1 rotate camera

rotate camera 11

R2 change cameras duck | 12

any moons ago, back in the day of the 3DO, Crystal Dynamics released a game for that system called Gex. It starred a wisecrack- ing gecko (voiced by comedian Dana Gould)

THE LITTLE LIZARD TAKES ON А 3D WORLD.

Gex: Enter the Gecko

The smart-mouthed lizard returns

in a fairly standard side-scrolling adventure. Gex would eventually end up ported to the PlayStation, but there were so many more possibilities with the new system. That’s where Enter the Gecko comes in. Unlike the previous game, Enter the Gecko is set in a full 3D world where you can go anywhere. Gex has a wide variety of moves such as the ability to climb up certain walls as well as use his sticky tongue to col- lect power-ups. He can also use his tail as a spring if you press the Jump button while he is in the air. Gex still cracks jokes during the game КИ to keep you laughing as well.

% COMPLETE Adventure 1 100%

acing games are a dime a dozen

on Sony's little gray power-

house. In order for it to

stand out from the rest of the pack, a racing game had better have something special.

Sony's latest driving spectacular is Gran Turismo. What makes this game unique is its wide selection of actual, name-brand cars that you can select from. Each vehicle has its own distinct feel and method of handling—just like in real life.

While this demo doesn't give you a chance to try out the actual rac- ing, you do get a glimpse of the vast amount of cars you will be able to choose from in the final version.

Something else you will no doubt notice in this demo is the incredible graphics this game possesses. First off are the in-game graphics. Even though the detail level is so high, the game still moves very fast

Official U.S. PlaySta

AVAILABILITY ) | PUBLISHER | DEVELOPER )

THE GORGEOUS GRAPHICS WILL MAKE YOU WON- DER IF YOU ARE WATCHING FMV.

(faster than the Japanese version, in fact). Take special note of the Replay Mode. Those shots in the game that don’t have the speedometer on the screen? Those are from the Replay Mode. It looks good, doesn't it? The replays look almost as good as the opening cinemas. It's amazing what the PlayStation can do in

the proper hands. Even if you normally skip the replays, you'll want to check out these.

TS THEME # OF PLAYERS % COMPLETE Racing 90%

AVAILABILITY ) PUBLISHER ) DEVELOPER )

www.psygnosis.com

as

PlayStation

1 2 2 Rascal, Psygnosis and the Psygnosis logo are TM or © or (21990-97 Psygnosis Ltd. ALL RIGHTS RESERVED. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

t's springtime, and you know what that means. It's time to step up to the plate

once again for another game of baseball courtesy of Sony and MLB 99.

This demo lets you check out some of the new features includ- ed in this year's edition. All of the players, stadiums and teams are present (even newbies like the Arizona Diamondbacks) to give a greater sense of realism. The player models have

# OF PLAYERS % COMPLETE AVAILABILITY PUBLISHER DEVELOPER 90% Dead or Alive

The bounciest fighter of all time

AMERICA'S FAVORITE PASTIME RETURNS TO THE PLAYSTATION.

been completely redone as well to insure a high quality of animation and movement.

ven after being popular for so long, there who fighting games are still a hot com- aren't quite as modity. They are so popular that perverted

companies who never made fight- ers are getting into the act (Square and Koei, anybody?). The latest company to try their hands at a fighting game is Tecmo with Dead or Alive, their new 3D fighter. This demo just gives you a sneak peek at some of the character designs in the game. The women of Dead or Alive will surely become quite popular due to their extremely bouncy...uh, attributes that jiggle when they wiggle during the game. Those of you out

AVAILABILITY ) PUBLISHER ) DEVELOPER

PROGRAMMING AND

might be inter- ested in know- ing that one of the playable characters is Ryu Hayabusa, the main char- acter from Tecmo's classic NES game, Ninja Gaiden. This one is looking good.

A WIDE RANGE OF FIGHTERS AWAITS YOU IN DEAD OR ALIVE.

% COMPLETE 90%

# OF PLAYERS

Sony Computer Entertainment BINDING ON OR OBLIGATE SCEA. DEMO DISC ANIMATOR Drive, Foster City, CA

America (SCEA) warrants to the origi nal purchaser of the Official U.S. PlayStation Magazine that the demo disc included is free from defects in material and workmanship for a peri- od of ninety (90) days from the date of purchase. SCEA agrees for a period of ninety (90) days to either Epa or replace, at its option, th rod- GO You must coll 1800545 SONY to receive instructions to obtain repair/replacement services.

This warranty shall not be applicable and shall be void if the defect in the Sci

product has arisen through abuse, unreasonable use, mistrea ment, neglect or breakage during shi ment THIS WARRANTY IS IN LIEU

ALL OTHER WARRANTIES AND N OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE

ANY MEO WARRANTIES. тай BLE TO THIS SOFTWARE PRODI INCLUDING WARRANTIES OF MER” ER AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVEN

WILL SCEA BE LIABLE FOR INCIDEN- TAL OR CONSEQUENTIAL DAMAGES. RESULTING FROM Р ION, USE OR MALFUNCTION oF Sie СЕА SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This war- ranty gives you specific legal rights, and you may also have other rights which vary from state to state.

PRODUCERS

Jon Manahan

Gary Barth

Perry Rodgers PRODUCT MANAGER Shelley Ashitomi EXECUTIVE PRODUCER Andrew House

AUDIO

Buzz Burrowes

MUSIC COMPOSITION Nathan Brenholdt TEST MANAGER

Mark Pentek

LEAD TESTERS

Ben Briones

Kenneth Chan

Charles DeLay

INTERFACE ARTWORK BY LIFELIKE PRODUC- TIONS, INC.

LEAD PROGRAMMER Avery Lodato

3D ARTIST

Sonia lvonett PRESIDENT

Katherine Williams TECHNICAL DIRECTOR Tim Edwards

CD INTRODUCTION BY CINEMA DIGITAL IMAGING, INC. PRESIDENT

Dave Fisher

Kurt Rauer

CG MODELLERS Chris Burnbaum Matt Eskew

EDITOR

Ryan Ramirez SPECIAL THANKS Karen Borowick David Greenspan Kerry Hopkins Ninalei Morrison Michelle Postrado Riley R. Russell OPM Demo Disc is published monthly by Sony Computer Entertainment America Іпс., 919 E. Hillsdale

94404. All titles shown herein are trademarks of and copyrights of their respective publish- ers and/or their licen- sors. See individual Screens for details. ©1998 Sony Computer Entertainment

America Inc.

Please submit all related demo disc inquiries to: ОРМ Demo Disc, Inquiries, 919 E. Hillsdale Drive, Foster City, CA 94404

dic Toqether...

gs ў d 2 PLAYER 3 UNIQUE OVER 20 POWERFUL SPELLS HACK-AND-SLASH ACTION CHARACTERS TO DEVELOP AND 300 MAGICAL ARTIFACTS

Join a companion on a quest to

defeat Diablo and his dark minions. -

Storm dungeon labyrinths as a Warrior, Rogue, or Sorcerer, gaining power with every enemy destroyed. There can be no peace until Diablo, the Lord of all Evil, is defeated.

E a ESN PLAYER ES SQ PLAYSTATION” 9 "AS ta EDITION

4% out of 5"

1 ELECTRONIC ARTS” PSM Magazine in association with

Ё : H E 5 Еј 5 Н Е E È 2 2 E 3

logos are trademarks of Sony Compuler Entertainment Inc.

Майот

COMINGSOON

ure Dreams їй Konami RPG ass Masters Classic: TE |, THQ Fishing

SCEA Fighting Interplay Action SCEA Racing

HardBall 6 i Accolade Baseball Heart of Darkness Interplay Action/Adventure Hot Shots Golf SCEA Golf Midway Fighting мо | ү Fox Interactive Shooter Off-Road Challenge Midwa: Racing

Future Releases

May 1998

ТЕДИ Magazine (&)

Official US fj

All release dates аге tentative and subject to change. More information on all Future Releases will be given as it becomes. available:

IPS WORKING!

SMILES APPEAR when our donors mix motorcycles with combat.

This high-speed clubbing yielded

four gallons. A record!

ROAD RASH 3D

It's a whole new breed of Road Rash. Four gangs fight you to the finish in a perilous 3-D world. And the thrashin' beat of an Atlantic Records" soundtrack keeps your pulse from stopping. Hopefully.

www.roadrash.com ELECTRONIC ARTS

PlayStation

м Road Rash

other countries. PlayStati

logos are trademarks of Sony Computer Entertainment Inc

» Release the wild animal that lurks in your own primal past Drool as 3-0 fighters morph into raging half- human beasts » Maim, crush and devour your enemies in over 200 different ways * Use your animal instincts

to unlock unique moves for both human and beast EEN

modes » Break through interactive envi- ronments with your savage strength * This brutal fighting game is 100% animal tested көне

PlayStation

тм

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Bloody Roar is a trademark of HUDSON SOFT. ©1998 HUDSON SOFT. Portions ©1998 EIGHTING/RAIZING. www.playstation.com

he views) on tne ) >

he long wait for the home conversion is finally over. Well, almost. Within the next few weeks, your local stores will receive the follow-up to the most suc- cessful fighting game on the PlayStation. Has the wait been worth it? Without giving away the review, | can

say that Namco has done a phenomenal job of convert- ing the coin-op to the PlayStation. The PS version has slightly blockier charac- ters and wallpaper back- grounds, but | guarantee you won't miss them. The reason being that the game- play is the meat of this dish and it is well done indeed. The smooth frame-rate and head-cracking action is

as solid as it was in the arcade. Although the

LER graphics are a

slight step down

brother, they are still incredi- ble and easily among the best on the PlayStation. The only other fighter that comes close is Dead or Alive.

As for extras, Namco has definitely outdone them- selves. When directly com- paring the arcade version to the PS, the most notable dif- ferences come during the closeups of the characters.

In normal play, you'd be hard-

pressed to tell the difference between the two—and that’s the screen you'll be looking at 90 percent of the time anyway. This is an

Tekken 3 will ship April 30 which means stores will receive the super brawler around the first week of May. Many places are offering pre-order deals so check 'em out.

amazing feat considering how much beefier the char- acter models are in Tekken 3 compared to the charac- ters in Tekken 2. You can rest easy that the usual batch of modes you've come to love like Team Battle, Practice, Survival and Time Attack have remained. The extras come in the form of the Tekken Force Mode which is a

Side-scrolling game that pits you against Heihachi's min- ions and the other charac- ters in the game. The play is similar to Fighting Force except you have the com- plete arsenal of moves for your chosen character to unleash! You can select any of the characters to take into battle, and the action takes place across some varied street areas. There are also some secret modes you can unlock like Ball Mode which is like a mini-volleyball £ame and Theater Mode which lets you view the endings for the characters. We can't show you pictures of the hidden stuff yet as they are still incomplete in the version we have. Rest assured that you'll have plenty to do once you get Tekken 3 in

Prepare yourself, because Namco has thrown in more extras than you can shake an Iron Fist at.

Even the familiar faces from Tekken 2 have undergone

some changes. & Tekken 3 fea- tures an older, tougher Paul and a more wily Lei.

your home. In case you weren't aware, you start off with the ability to select one of 10 characters (which we have conveniently included combo lists for in the strategy section), and once you defeat the game, you'll have access to a new character. Within

the regular cast of characters, T3 features two newcomers and a myriad of new faces which comprise the hidden character and sub-Boss ranks. As in Tekken 2, you'll be treated to a full-rendered ending for each character including the hidden charac- ters and sub-Bosses.

Tekken 3 has slightly longer endings along with some surprises. The endings are sometimes amusing, other times dramatic, but they are all amazing to watch. For that very reason, it's great that Namco has incorporated a mode which allows you to view these masterpieces of computer animation. It kind of makes you wonder how cool the Namco CG movie will be.

In preparation of the monumen- tal release of Tekken 3, Namco held a press event where they hosted a tournament as well as a live Capoeira demonstration by a group headed up by Marcelo Pereira, the man Namco motion- captured for the Eddy Gordo character. The dancers amazed the crowd with all kinds of acro- batic flips and handstands. They first started out in slow motion to allow our eyes to follow their incredible movements, but it quickly escalated into a fast and furious feast of swift kicks and aerial maneuvers. Marcelo him- self was injured and was unable to go full strength, but he was Still able to show why he was the teacher and they were the pupils. One thing to note was that the Capoeira demonstration was well choreographed and no one was hurt. I’m actually not sure if there are any full-contact versions of Capoeira, but I doubt many people will start doing cartwheels in the streets to fend off muggers. As for the

The picture on the left of the small white guy doing a hand/headstand is of Marcelo Pereira who Namco motion- captured for the character of Eddy Gordo.

Newcomer Eddy Gordo's . fighting style incorporates the mesmerizing Brazilian

artistry of Capoeira. |

tournament, check out the sidebar below. The tournament was very exciting and offered up trophies to the top three fin- ishers. Although Wat did not make it to the trophy round, he did mumble something about another tournament being held at E? in Atlanta and then ran off to meditate under a raging waterfall. No word yet if he'll return in time to do any work.

King of the Iron Fist Tournament

Namco held a press tournament which pitted the gaming press across the U.S. in a heated bat- tle. In the end videogames.com's Ryan MacDonald came out on top and won the snazzy trophy. Our fearless leader Wat was one victo- ry away from the final three, but was cruelly eliminated and was never heard from again. Check out Ryan at www.videogames.com the biggest, baddest most com- prehensive video gaming Web site in the cosmos.

THE GREATEST RACING GAME OF ALL TIME IS COMING.

GRAN TURISMO

ON MAY 12TH, GRAN TURISMO WILL BE UNVEILED.

| PlayStation К BATING PENDING

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Gran Turismo is a trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyright material of their respective owners. All rights reserved. ©1998 Sony Computer Entertainment Inc. Call 1-800-771-3772 for Game Rating Information.

www.playstation.com

Tekken 3 goodies

Tekken 3 is everywhere! If playing Tekken 3 at home isn't enough for you, check out the saga of the Iron Fist warriors in their new comic strip. The first issue goes for $2.95 with more issues to follow. If you get thirsty while reading or playing, you can quench your cravings with Tekken 3 soda. Namco has joined up with

of SNES) game.

Jones Soda to create four drinks which feature pictures of the characters Nina, Jin, Eddy and Heihachi. The flavors are Cream Soda, Orange, Strawberry-Lime and Blue Bubblegum. The content is supposed to be similar in potency to Jolt cola so you'll be hopped up and ready to play Some Tekken 3. Yummy.

лаза сыл рр] —INSERT COIN GON re ЕЕ!

| Gon j One of the funkiest characters | who will be rearing his head later in the game is Gon. Gon is a lovable dinosaur who is a popular comic-book character. One of the more interesting facts OPM has uncovered is that Gon had starred in an obscure Super Famicom (Japanese version

Chech out the 00838 рани

Screens and enjoy.

History-minded gamers might remember Gon from his Super Famicom days.

GON xu

THE ONLY GAME THAT TOTALLY SATISFIES YOUR NEED FOR SPEED!

*Leap short distances using the Mach 5's auto-jacks. e Activate the Mach 5's deflector and periscope to race underwater. *Powerful rotary saws slash and cut a forest-full of trees. «Try to find Racer X's Shooting Star, The GRX ("World's Fastest Car"), and тоге!

JALECO. www.JALECO.com e PlayStation

©1998 SPEED RACER ENTERPRISES, INC. All Rights Reserved. SPEED RACER is a Trademark of SPEED RACER ENTERPRISES, INC. and is used under license. Jaleco and the Jaleco logo are trademarks of Jaleco Ltd. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

May 1998

Official U.S. (QE кетп Magazine( & )

ong ago on a distant

world, a bloody conflict

raged between two

warring tribes. On one

side were the mystical, peace- loving Arcanes. On the other, the Teknos—a tribe of mecha- nized marauders who invaded the Arcanes’ home world hoping to discover the source of their magical powers. For ages the tribes battled, until both lay on the verge of extinction. Realizing conflict would lead only to their mutual destruction, the Arcanes and Teknos found peace. A treaty was signed, and for 400 years the two tribes peacefully co-existed, careful to avoid interbreeding, as was expressly forbidden by their

Long-range magic attacks, such as the powerful summoning pictured above, may be launched from the Strategy Map.

treaty. This peace was shat- tered, however, when a commin- gling of the species occurred, producing a pair of brothers. As they grew to maturity, the two siblings became bitter enemies. Ancient hostilities were reawak- ened as both the Arcanes and Teknos rallied behind a different brother, igniting the long-prophe- sied Unholy War—a war certain to end in total annihilation for one tribe. Which will it be?

The Unholy War is a new real- time strategy/combat title from Crystal Dynamics. At the pro- ject's helm is lead designer Paul Reiche, of Archon and Star Control fame. During his tenure at Crystal, Reiche and his group have been responsible for such hits as The Horde and the Pandemonium! series. As these Screen shots reveal, The Unholy War's lineage is immediately apparent; the game fuses Archon's one-on-one creature combat, The Horde's real-time strategy and Pandemonium!'s colorful 3D graphics

into a single, genre-bending title.

In Campaign Mode, the player must lead a menagerie of Lizard Men, Piranha Demons, Ghost Masters, Centaurs and Fire Witches into battle. Action takes place both on a macro (Strategy Map) and a micro (Battlefield Map) level. When viewing the £ame from the Strategy Map, the player may strategically position his/her forces, mine natural resources (used to purchase new units) or launch long-range magic attacks. When two opposing units come into close proximity, a Battlefield Map is enabled. Upon this three-dimen- sional map, the two combatants engage in fast, arcade-style combat.

(continued on page 50)

The technically superior Teknos have flying machines at their disposal.

Viva Las Punky Gettin’ Vertical | Aggressive Moves! Tomb

33

бейе

Punky Skunk ©1998 Visit Co., Lid. Presented by JALECO USA. Jaleco and the Jaleco logo are trademarks of Jaleco Ltd. www.jaleco.com PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings PlayStation icon is a trademark of the Interactive Digital Software Association

VISIT.

Lizard Men side with the Arcanes and are known for their

ferocity in battle.

(The Unholy War continued)

Missions are goal-oriented (one requires you to retrieve the last remaining Piranha Demon egg) and take place on a variety of terrains— including forest, desert and sea. You may even find yourself battling atop an erupting volcano, complete with steam vents and lava flows!

In addition to Campaign Mode, The Unholy War has a couple of two-play- er modes: Strategy and Mayhem. The Two-Player r$ Ф * Strategy Mode essentially is 3 “capture the flag" played with nine creatures per team. In hear The Unholy War's designers lit- Mayhem Mode, the object is to erally are putting gameplay ahead of defeat your opponent in a series of flashy graphics—a refreshing notion, “last critter standing" (or buzzing or indeed. Once the remaining charac-

swimming or scurrying) fights. The ters and cinemas are completed, the Two-Player Strategy Mode contests game should be ready for a late-sum- are expected to last about two mer release.

hours, while a victor should emerge in Mayhem Mode after 10-20 min- utes. By offering a variety of play modes, Crystal Dynamics hopes The Unholy War will be accessible and entertaining for a wide variety of gamers, not just hardcore role-playing fans.

According to Crystal, place- holder characters from previ- ous games were used to fine- tune The Unholy War's play mechanics long before original creature models were created. One can only wonder what a 3D battle between Gex and Pandemonium!’s Fargus might have looked like. Regardless, it's encouraging to

STATS: Strategy en a aem Crystal Dynamics { Crystal Dynamics

Piranha Demons are described as “mobile mouths” that exist solely to eat and breed. Once existing

in great numbers, the species lies on the brink

of extinction.

A Breathtaking New АС iou RRG Aor TR PlayStation Game Console. | ndstalker.™

PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. "ALUNDRA" is a trademark of Sony Computer Entertainment Inc., licensed by Working Designs. Original Game © 22521 Computer Entertainment Inc./Matrix 1997. English Translation Working Designs 1997. "Working Designs" is a registered trademark of Working Designs, Inc. All rights reserved. Landstalker is a trademark of SEGA Enterprises, LTD. Combatting wetness, one dream at a time! For a dealer near you, call (916) 243-3417. Call 1-800-771-3772 for Game Rating Information.

All eight super cars triple the speed limit. Watch out for pesky radar guns.

Japanese imports won't cut it. Only the fastest exotic cars can ditch these cops.

Playstation

© 1998 Electronic Arts. Need For Speed, Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. All rights reserved. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment

www.ea.com

Paint swapping. Tire spikes. Road blocks. Jealous cops will always play dirty.

When you're sitting in a 529hp Lamborghini,” the smell of bacon is that much sweeter.

MOR РЕГ

79 Ж?” Еу ЖР ЧУ ЖУ, 7

ELECTRONIC ARTS"

Iborghini and the Bull and Shield device are trademarks of Automobil Lamborghini S.p.A.

May 1998

Official U.S. ЕРКЕ Magazne( ¥ )

f there is one thing the

PlayStation has an abun-

dance of, it's quality sports games. While there is a wide

variety of sports games such as basketball, hockey and football games to choose from, one game that seems to be neglect- ed is bowling. With only one bowling game on the market,

it would seem that fans of the sport have been forgotten.

for T*HQ will soon be releasing Brunswick Circuit Pro Bowling to satisfy your need to take it to the lanes.

by Brunswick Bowling, the widest-known license in the sport. In the game, you can choose to play as one of 11 professional bowlers, each with their own unique characteristics and style of playing. If none of the pros suit you, you can always generate your own bowler in the "Create-a-Bowler" Mode.

Fret not, bowlaholics,

The game is licensed

respond according to how well you perform during the game. While it may seem like fun on the

is the Cosmic Mode. In this mode, the lights go down, the music goes up and you bowl with glow-in-the-dark equipment. The game also features a crowd that reacts properly to the action at hand. In addition, your bowler will

о keep a high level of variety, there are four different play modes to choose from. Bone up on your skills in the Practice Mode first. After that, you can play in Tournament Mode or Career Mode, which lets you attempt to take a pro bowler to the top of the profession. If you're just looking for a friendly game, Open Play lets you bowl just for fun. A cool variant on the Open Play

surface, there is actually quite a bit of technical stuff going on behind the scenes. The game features an incredibly advanced physics engine,

resulting in some of the most realis- tic bowling action seen to date. The

balls and pins move just as they would in real life, with lane condi- tions playing a major role in how the action turns out.

With the ability to play with up to six players at once, Brunswicl Circuit Pro Bowling could become

As gameplay progresses, the oil on the lane

the next big PlayStation party game.

begins to migrate down toward the pins, slightly altering the play of the ball. Players will need to take such factors into consideration.

# OF PLAYERS 1-6

% COMPLETE 50%

Fluid, motion-captured animations, along with amazing pin physics should help make Brunswick Bowling one of the most realistic simulations available for the PlayStation.

Тоа FR SU

AVAILABILITY PUBLISHER DEVELOPER August T*HQ Adrenalin

The latest on the newest

t may have been a while since football season ended, but SCEA is get- ting ready to revive football fever with their latest sports game, NFL Xtreme.

So what makes this game any different than all the NFL GameDays and Maddens of the world? Well, this game is much more action- oriented than your typical sports game. NFL Xtreme strays from the rulebook to give the game a more arcade-style feel.

Just because it isn’t your average foot- ball game, don’t think that SCEA skimped on the gameplay. Xtreme is created by the same folks who gave us NFL GameDay, and they've been working hard to improve the game engine as much as they could. The game runs in the PlayStation's High-res Mode, resulting in some of the crispest graphics to ever grace the machine. The players themselves look exceptionally sharp due to the high poly- gon count per character. Each man on the field is made up of 400 polygons, which is four times more than were used in GameDay’s players. All this flys by at over 30 frames per second for some smooth action.

Once you get past the technical feats of the game, you will begin to notice the many game- play elements of Xtreme.

All 30 NFL teams and stadiums are pre- sent to choose from. Each team is com- prised of five players, and just about any- thing goes. There are no penalties or out of bounds. You will be able to do just about anything to get to that end-zone. There’s a multitude of tackles available you can use to crush your competition. Hit them hard enough, and watch their jerseys rip and their helmets fly. Like all good sports games, NFL Xtreme is made with multiplayer play in mind. Options to taunt and trash talk your opponents will lend themselves to some frantic matches. There’s even over 50 end-zone dances to really rub in your victories. NFL Xtreme mixes the fine details of football with the action of an arcade game to create a sports game that appeals to everyone, not just the sports buff. This is one to watch.

Lots of diving tackles and jumping catches keep the action levels high in NFL Xtreme.

= THEME = Football

# OF PLAYERS lor2 AVAILABILITY PUBLISHER DEVELOPER Summer SCEA SISA

% COMPLETE 75%

ANIMATION ON THE CUTTING EDGE! NEW LOW PRICE!!! $19.95 ѕ.г.р.!

Get ready for action as ; one of A.D.V’s “hottest selling videos returns at an incredible new | low price! One hundred years | after their deaths, six legendary | holy warriors are reborn to seek justice against the former com- rade who betrayed them into the hands of an evil god!

wn adufjy, ) 2708

ANIMATION FoR A NEW GENERATION ;

SAMUR;

UJI TV / NAS.

May 1998

Official U.S. @ ИКЕ А Ere

hese are dark times in

the land of Nosgoth.

The vampire Kain, hav-

ing vanquished the war-

dens of the mystical Pillars, sets himself up as ruler of a bloody, post-apocalyptic world. Drawing six vampiric lieutenants from the Underworld, Kain begins to re- create Nosgoth in his image. Each of the six lieutenants, Raziel, Duma, Ruman, Hema, Zephon and Rahab, builds a legion of new vampires bent on sweeping the pitiful humans from the face of the Earth.

But Nosgoth's new lords soon &row bored, and withdraw to a secluded retreat, leaving the conflicts of the lesser vampires behind. They begin to grow, to evolve, seeking to change their own bodies the way they changed the land. But always it is Kain, the Master, who leads these changes. Until one day, when

Raziel comes before his master wearing his new- found prize: wings. Kain is furious. How dare Raziel develop gifts which even Kain does not have! In anger, Kain hurls Raziel into the Bottomless Vortex, a swirling pool of water which is agony for Raziel's vampiric skin. Raziel sinks, drowning in his own pain, and falls deeper and deeper into the earth. And suddenly, there is an end. And a voice. A powerful, ancient voice. And it's very, very angry.

The voice belongs to a being known only as the Elder, a being which gains sustenance by feeding on the Souls of Nosgoth's dead. His anger springs from the fact that Kain's paradise, populated with immortal vampires animated with the souls of the dead, has dried up the flow of souls into the Elder's realm. Now, Raziel must once again wander the surface of Nosgoth, tearing the souls from the beings who walk

there and sending them to their new home with the Elder. And that’s where you come in.

In Legacy of Kain: Soul Reaver, players take the role of Raziel as he wanders through the vast world of Nosgoth in the service of the Elder. Where in Blood Omen, Kain fed on the blood of the living, Raziel must sustain his energy by feeding on the souls of the undead, or risk being trapped on the Spectral Plane. Raziel’s quest is arguably even darker than Kain’s in the original Legacy of Kain. And yet, where Kain was something of an anti-hero, in pitting himself against the other evil vampires Raziel becomes, so to speak, an anti- anti-hero.

But story, of course, is not the only area in which Soul Reaver dif- fers from Blood Omen. We talked to Amy Henning, producer and director, and Seth Carus, lead designer, about the differences

Both producer/director Amy Henning (left) and lead designer J Seth Carus (bottom right) were instrumental in the creation of i the original Legacy of Kain. You'd swear they almost believe

that Nosgoth actually exists.

between the two games. Most obvi- ous when first looking at the screen shots is the fact that the engine has been completely rebuilt, resulting in a vibrant, incredibly detailed 3D world. “We wanted to give the player an environment that's not abstract," says Carus, “but detailed and beautiful. We wanted a world that’s completely immersive.” To this end, every charac- ter and location is fully polygonal, with dense, varied textures lending depth to Nosgoth’s new world order. This new engine also answers—in a big way—the critics’ complaints about Blood Omen’s dated look.

Answering the other major criticism is Soul Reaver's new loading sys- tem: As in games like ASC's One, levels in Soul Reaver "stream" from the disc, loading on-the-fly as Raziel moves throughout the world. Considering Blood Omen's horrendous load times, this is a significant and welcome improve- ment. Yet Henning insists that this new technique arises, not as a response to criticism, but out of the development team's own realization that the load time did in fact hurt the original game. "This is a result," says Henning, “of our personal vendetta against the loading screen."

But, unlike other games using this technique, Soul Reaver is not merely

# OF PLAYERS % COMPLETE 1 50%

an action game; like Blood Omen, at its heart it is a role-playing game. “We took an approach to role-playing similar to that used in [Nintendo’s] Zelda or Metroid. As you advance in the game, you gain abilities that give you access to areas you couldn't access before. When you defeat a Clan Leader [presumably one of Kain's other five lieutenants] and devour its soul, you gain its most distinctive element, like the ability to swim, or to climb walls. Because of

this, the world blossoms for you, real-

ly opens up, each time you get an ability.” Unlike typical RPGs, however, Soul Reaver includes no clumsy,

intrusive inventory screens; each new ability that Raziel earns instantly becomes a part of him, activated simply by using the controller.

At this point, it appears that Crystal Dynamics has kept nearly every appealing aspect of the original game, while revamping (So to speak) those areas in which Blood Omen suffered. But that shouldn't be a surprise, considering Crystal’s design philosophy. “Seth and | are game geeks from our childhood,” says Henning. "We're not people who just do this as a job; it's a passion. Anything the player wants to see, we want to see. We're set- ting the bar so high because we want to make a game that we want to play."

AVAILABILITY PUBLISHER DEVELOPER October Crystal D. Ё Crystal р.

Split Personalities

Each of Nosgoth's complex environ- ments has a twisted counterpart on the Spectral Plane.

One of the most intriguing features of Soul Reaver is Raziel's ability to “shunt” into the Spectral World. One reason for switching over is to make the harvest of souls easier; but that's not the only reason. Amy Henning explains: *The geome- try is different in the Spectral World, so Raziel can make a jump he couldn't manage oth- erwise. Or you'll find a room with a circle of pillars which are all out of your reach, but when you 'shunt' the pillars essential- ly become a staircase. Or a crack in the wall might become a doorway. He even has certain abilities that aren't available in the Material Realm, like passing through gratings." When we pointed out that being forced into the Spectral Plane is also Raziel's penalty for running out of energy, Henning responded, "In the first half of the game, you can shift down at will, but not the other way. Raziel has to find a portal in order to return, so it is a set- back. But in any game, a ‘death’ is an artificial construct. We wanted to cre- ate a main character who is immortal, So death isn't an option. But there definitely is a penalty; until you learn how to shift back and forth at will, you suffer a serious setback by being shunted to the Spectral Plane."

^ у

Playstation

“--

“ТЕ i Y S eie.

ILL BE FOUGHT ON THE -

PLATS IL TION

41 “GAME CONSOLE

mE т 42 2 EN

^ . - E . РА > - . , Е .

The horror- of global is бошке to your living хоош» Twenty

years, ago, the WOPR, the deadly nilitary supercomputer, - nearly ignited ја the Cold War. .Now the WOPR is back with a new mission: Exterminate

humanity. You. command, NORAD’s forces on 1930; at sea, and in the air 3 as qon plunge into battle against the WOPR’ s mechanical legions. The- - world’s -future hangs ES the balance. и" 0. not a gui “anymore.

* Launch strategic attacks with over 32 different assault units.

. Command up to 8 killing machines at once and blow the WOPR’ s drones ` into silicon dust.

D + Turn friends into enemies in the: PlayStation™ game console’s first » split-screen two-player combat game.

- Feel the terror of combat as detailed graphics and a true 3-D environment С bring battles to life.

INTERACTIVE ` M Eis E s че D E F C O N 1) WWW.WARGAMESMGM.COM

PlayStation™ and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. WARGAMES GAME © 1997, MGM Interactive, Inc. WarGames™

‘and © 1983, Metro-Goldwyn-Mayer, Inc. Distributed by MGM Home Entertainment, Inc, 2500 Broadway, Santa Monica, CA 90404. All Rights Reserved.

May 1998

Official U.S. ШЕУАЕТ ШІ Magazine (8)

fter we previewed WarGames last month, we were sent a new ver- sion of the game, with full access to all the different lev- els and hence all the different vehicles. Spending some time with the game has revealed that it contains a great deal more depth than one might at first suspect. As reported last month, gamers can take control of either NORAD forces or those led by the twisted supercomput-

of artificial intelligence,

er W.O.PR., as seen in the film. You progress but it's the player that through a number of varied levels, carrying out needs to call the vast majori- missions on many different terrain types. ty of shots. Robb Alvey, director of production At first, WarGames appears to be sort of a for the game at MGM Interactive, elaborates: Command & Conquer-type real-time strategy “If you move a unit and, let’s say, start attacking game, with the main distinction being that a building, the unit will continue to do whatever WarGames is conducted in three-dimensional, it was doing [once you switch to another unit]. polygonal environments. But sitting down with The units will also attack surrounding [enemy] the game quickly proves this observation to be units” that wander too close. Clearly, the player false—or at least, not nearly all of the truth. needs to control what the units are doing far Instead of churning out disposable infantry more carefully than in the standard real-time and using them for decoys or feints or simply strategy game. cannon fodder (which, admittedly, may be closer When a game is under development for nearly to the reality of how war is actually conducted), two years, as WarGames has been, it’s often the WarGames forces the player to pretty much case that the technology lags behind other, control each unit on a more recent titles, especially in graphics.

Nevertheless, Alvey feels the developers are making use of every resource at their disposal. “Мете using quite a bit of the hard- ware. We're taking advantage of

one of the higher resolution modes. We could always use a bit more memory for larger textures, sound, etc., but I think we've done pretty well!"

personal level. They do possess a degree

THE А CT HANDS MOST KNOW LAND VERI CLES.

95 Trade-In Center

with trade-in | 982 monroe Ave. Rochester, NY 14620 (716) 244-8321 » fax: (716) 271-2468

or GET GAM ES For Internet Trading, Dial www.ho-rc.com

n the world of video games there are three certainties: eating food you discover on the ground makes you healthier, criminal masterminds leave plenty of loaded weapons lying around and games based on movies suck. Given Acclaim’s particularly shameful track record of unleashing exceedingly bad movie adaptations on an unsuspecting public (does Dragon Heart—Fire and Steel or The Crow—City of Angels ring any bells?), we didn’t have the highest ag investigative work, combat and

hopes for their latest effort, Batman driving. After assuming the guise

and Robin. This time, however, Acclaim seems of one of the film's caped crusaders—Batman,

determined to atone for their sins of the past. Robin or Batgirl—the player must comb a 26- Reflecting a genuine attempt on Acclaim's square-mile Gotham City in search of clues

part to accurately portray the license, Batman revealing the whereabouts of archvillains Mr.

and Robin's gameplay is divided between Freeze and Poison lw. Upon learning of an

impending crime, you must race to the scene in one of the game's Bat vehicles— including Robin's Redbird, the Bathammer and, of course, the obligatory Batmobile.

The action takes place in real time over

three eight-hour nights; however, you have the option of speeding up time if you grow tired of waiting for the villains to strike.

In Akuji, you play as the murdered son of a voodoo priest. After having his heart ripped out on his wedding day, Akuji must escape Ja

the pits of hell to punish his traitorous a \ brother. In addition to nine standard ^" 3 | attacks, Akuji can unleash a variety of ж 4 | powerful voodoo spells. =

Play as one of eight mutated Bio ER.E.A.K.S. in this blood-soaked brawler. In addition to the usual kicks, punches ; and projectile attacks, each ЕВ.Е.А.К. can H fly about the multitiered arenas with the aid of jump jets. Lose an appendage, and the blood literally soaks the screen.

VR Sports Powerboat Raci ТНЕМЕ # OF PLAYERS % COMPLETE AVAILABILITY PUBLISHER DEVELOPER Racing lor2 100% Now Interplay Promethean Realistic wave physics and a variety of real- world locales—New York, Grand Canyon, etc.—are the highlights of Interplay's latest racer. Tracks evolve during play and include

plenty of jumps, which cause your boat to "submarine.

«4

THEME # OF PLAYERS % COMPLETE AVAILABILITY PUBLISHER DEVELOPER Racing lor2 100% Now Fox Int. Gremlin A sort of RC Pro Am for the "905, Team Losi RC Racing lets up to two players race 16 real-world RC cars across sun-swept beach es, deserts and Japanese gardens. Pass

through colored gates in the correct order to win power-ups.

f IEEE “22 E ЕА ? 22: 4 @ MES a ilz EN 29,2 1 ғ а>. Fox Sports Soccer 99 ,— usus TIT» US AVAILABILITY PUBLISHER DEVELOPER Ее Ыкы = 1-8 85% Summer Fox Int. Gremlin [A Ы, ы x E

There are a ton of soccer sims available, but Fox promises the Gremlin-developed Fox Sports Soccer '99 will be the first to capture the sport's most elusive element— speed. When will one capture the alcohol- fueled riots?

Lj B # OF PLAYERS Mj; COMPLETE AVAILABILI PUBLISHER DEVELOPER lor2 85% June Fox Int. Gremlin The title for this tunnel shooter is derived Y from the gas enemies release when killed—the more you destroy, the faster you go. The hypnotic visuals and trip-hop soundtrack make N20 a rave in a box.

(АР 105300]

# OF PLAYERS % COMPLETE AVAILABILITY PUBLISHER DEVELOPER 1 90% Spring SCEA Whoopee Camp

Developed by prominent Capcom defectee Tokuo Fujiwara (Ghouls and Ghosts and Bionic Commando), Tomba is an unortho- dox platformer/RPG starring a pink-haired, pig-ridin’ wild boy. Look for a playable demo on an upcoming OPM disc. Whoopee!

Never one to rest on his laurels, Duke is changing genres once again. (Remember, he first appeared in a side-scrolling plat- former.) This time around, he uses a 3D, Tomb Raider-style engine to travel through um time. Check out videogames.com for an к exclusive Time to Kill Designer's Diary!

x Fox Sports Golf 99 ggg ааа Sports Golf '99 К чт» Ру Б» 4, Ai THEME # OF PLAYERS % COMPLETE AVAILABILITY PUBLISHER DEVELOPER М;

: Р ; К wy SS чү * Fox promises their golf sim will be one of ШЕ. 1 the easiest to learn without sacrificing real- x 2 v ism. Try your luck on three world-famous 244 courses—Kiawah Island, Carnoustie Links 54 сере and The Oxfordshire—or create your own іп Fox Sports Golf '99's course editor. Loud tof 4 29 Са” жак, - pants, of course, are optional. [eem ox rox yr ж--4

X-Men vs. Street Еј

THEME ——— # OF PLAYERS ШШШ АӨ ШЕЛ ШӘ DEVELOPER Fighting lor2 80% Spring Capcom Capcom

You begged. You pleaded. Soon, you'll be getting the object of your desires...sort of. RAM limitations necessitated the omission of X-Men vs. SF's coolest feature: tag team- style fighting. Who'd have guessed we'd be envying Saturn owners?

ГЕТЕГІЗ

а ОК ya S КИ

кууге

RE ww

Some superhero. He doesn't even know the definition of fearless and courageous.

No x-ray eyes.

No fancy-schmancy belt. What's so special about

this guy?

PlayStation

The Sony Computer Entertainment logo is a trademark of Sony Corporation, PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Blasto, Captain Blasto and

2

= О = СД. Ld un => I9 e

р” “ч

Free-roaming 3-D gameplay. Fully interactive sound and envi- ronments. Hard-core action shooting and open exploration. Classic

platform elements. And the occasional intergalactic wedgie.

the "B" logos are trademarks of Sony Computer Entertainment America Inc. Developed by Sony Interactive Studios America. ©1998 Sony Computer Entertainment America Inc. www.playstation.com

May 1998

Official U.S ЗЕН агае)

he results are in for our Readers’ Import game

request! The listing you

see here is a result of the responses from March and April, but the list will be updated with new votes every month from now on. There were many votes for games that are already on the way (X-Men Vs. Street Fighter, Bust-A-Move*, Pocket Fighter, etc.) s these votes weren't included. Moving forward, the big game of this month is Tenchu from Sony Music Entertainment (PaRappa, Dam Dam Stompland). The look of the title is similar to Tomb Raider, but

the play mechanics and objectives are radically different. You play the role of either a male or female ninja and must use the ancient arts of stealth to accomplish your &oals. You can rush in and try to kill everything in sight, but you won't survive long. Based on the finished Japanese version, | can say that the mood and presentation of the game (especially the music) is superb. The basic gameplay leaves something to be desired though. With some additional tweaking, Tenchu could be as accom- plished a ninja sim- ulator as Bushido Blade is to samurai swordplay.

ade far pars

еуе received a fair

amount of responses

for import games you'd

like to see released in the

States, but it's time to kick it into overdrive! What better way to get you to vote than to offer up some free prizes, so we got Manga Video to sponsor our Import Game Request Top 5. That's right, every month we'll pick through your requests and randomly draw one winner. All you have to do is write, fax or e-mail your requests for import games you'd like to see and why. That's not so hard, is it? So get to it!

(For official contest rules turn to page 122.)

Write in:

Import Game Request Top 5 c/o The Official U.S. PlayStation Magazine

1920 Highland Ave. Suite 222 Lombard, IL 60148

Fax it:

(630) 916-7227

Subject heading:

Import Game Request Top 5 c/o The Official U.S. PlayStation Magazine

E-mail it: dindo_perez@zd.com Subject heading:

Import Game Request Top 5 c/o The Official U.S. PlayStation Magazine

Upon notification of winning, you'll receive a list of hot video titles to choose from including Ninja Scroll, Macross Plus the Movie, Ghost in the Shell and much, much more. As the year continues, you'll be able to select upcoming releases like Landlock (Masamune Shirow) and Red Hawk!

Special thanks to the many readers who have responded to Import Game Request! In order of votes, here are your most-wanted import games. We will update the list every month!

1. Xenogears

Square - RPG

2. Policenaughts

Konami - Graphic Adventure 3. Chocobo's Mysterious Dungeon

Square - RPG

4. Bushido Blade 2 Square - Fighting

5. Tobal 2

Square - Fighting Game 6. Toki Meki Memorial Konami - Dating Simulation 7. Gamera 2000

Virgin - Shooter

8. Ehrgeiz Square/Namoo - Fighting 9. Bloody Bride

Atlus - RPG/Simulation 10. Final Fantasy IV Square - RPG

Here are the top PlayStation games currently available in Japan.

1. Choro Q 3 Takara - Driving

2. Bio Hazard 2 (Resident Evil 2) Capcom - Horror Adventure 3. Xenogears Square - RPG

April Winner peteralteflash.net

March Winner fastsnal@tl.infin.net

BROKE

29 n

© 1997 Revolution Sof PlayStation and the are trademarks. 22-7 Entertainment Inc.

PlayStation

The future is Forsaken’

phie marvel... the weapons are simply awesome...

the control is impeccable.” ULTRA GAME PLAYERS

"Fast paced, cutting edge gameplay mixed with eye-popping visuals in a 360 degree 3D world.”

N64.COM

ВЕ. ШУ

PlayStation www.acclaim.net

FORSAKEN ТМ & © 1997 Acclaim Entertainment, Inc. ACCLAIM is a registered trademark of Acclaim Entertainment, Inc. All Rights Reserved. All other logos are the property of their respective parties. Screen shots shown were taken from PC version of the videogame,

reviews E

May 1998

EA HIDE Magazine (3)

DEAD OR

with Tecmo for our February cover story, Dead or Alive producer and lead programmer Tomonobu Itagaki admitted the game's generously proportioned and hyper- bouncy female fighters were used “to get people's attention." Considering how crowded the fighting genre has become, one can't blame Tecmo for resorting to Such measures in the attempt to differentiate their game; howev- er, many jaded PlayStation owners may mistakenly assume the bouncing was meant to draw attention away from shortcomings in Dead or Alive's gameplay. This would be unfortunate, because DoA is one of the best fighters— home or arcade—l've ever played. While Dead or Alive's beauti- ful 3D graphics compared favorably to Virtua Fighter 2 in

2 | п ап interview we conducted

ALIVE

the arcades (both were powered by the same graphics board), Itagaki-san admitted Sega's seminal fighter “was still more fun to play.” Rather than produce a simple port of the arcade version, Tecmo added a host of improvements for the PlayStation ver- sion—including a playable Boss, two new characters, new moves and outfits for all existing characters, new backgrounds and an entirely new soundtrack. In Itagaki's

Official U.S. PlayStation Magazine

ratings

THE COLOR SCHEMES

BELOW ARE USED IN THE PREVIEWS AND REVIEWS SECTIONS TO INDICATE THE GAME'S GENRE:

eAction/Adventure

eSports/Racing ePlatform

at a glance

THE RATING SYSTEM

Excellent. A must-have game.

0000”

Very good. Well worth your time.

Good. Its flaws can be overlooked.

ое:

Below average, but not awful.

90000

Almost offensive in its badness.

estimation, the PlayStation version has so many improvements, they could have called it Dead or Alive 2. I'd have to concur.

If you've never seen the game in motion, Dead or Alive plays very similarly to Virtua Fighter 2—without the Block button and floaty jumps. While Dead or Alive shares the same three-button control scheme, DoAs third button (in addition to Punch and Kick) is Evade. (Blocking is achieved by pressing back on the directional.) By devoting a button to evasion, Tecmo takes Virtua Fighter's "rock, Scissors, paper" style of gameplay a step further. Since virtually every attack in the game can be blocked, reversed or escaped, success doesn't depend on striking first. Gamers who simply reel off combo after combo by rote will be handcuffed by cagey

players who use Evade to create counter- strike opportunities.

Aside from the Evade button, Dead or Alive's biggest gameplay innovation is the exploding Danger Zone surrounding each ring. Stray beyond the confines of the ring, and you literally are treading on dangerous territory; when opponents are knocked

playSTATS bs

Come for the bouncing, stay for the fighting!

PROGRAMMED ENTIRELY IN ASSEMBLY, DEAD OR ALIVE’S GOURAUD-SHADED, MOTION- CAPTURED CHARACTERS SUR- PASS TEKKEN 3 IN REALISM AND FLUIDITY OF MOVEMENT.

down, they are catapulted into the air by a violent explosion, making them particularly vulnerable to juggling attacks.

Visually, Dead or Alive packs an equally impressive punch. While the arcade version's 3D backgrounds had to be sacrificed, DoA 11 characters are beautifully gouraud-shaded and move exceptionally smoothly, surpassing even Tekken 3 in realism. Unfortunately, most of them are tired clones of other characters seen in innumerable beat" em-ups. Gen Fu is БоАв stereotypical tough old man, while Jann Lee is the obligatory Bruce Lee wanna-be. (One of his moves is even called “Enter the Dragon.”) A little more originality in the character department (along with rendered

deep and aesthetically fighter...”

character endings) could have propelled DoA from “excellent” status to “classic.”

Despite the lack of indi- vidualized endings, DoA has loads of replay value thanks to the dozens of alternate character costumes and play options (ring size, fighting order, etc.) that can be unlocked by defeating the game repeatedly.

With the impending release of Tekken 3, no one can say how Dead or Alive will fare with consumers; however, the game is a fast, deep and aestheti- cally beautiful fighter that deserves to find an audience of its own.

—Gary Mollohan

reviews

АС ЕТО Аа Wien eu ке

good shooter is hard to come by these days, but thanks to SCEA, Einhander is making its way onto U.S. shores. Einhander brings shooter excitement to another level. Vivid environments and special effects are only a few things that make this stand out from the rest of the pack; it’s possibly the bestlooking shooter on the PlayStation. All environments are fully polygonal. Most use a horizontal side-scrolling view, but there are also other perspec- tives. The action always changes from various cam- era angles espe- cially when nearing a Boss area or important sections

May 1998

t's usually kind of depressing to see a familiar PC title translated to the PlayStation. In most

cases, the developers aren't

quite sure how to make the game work without an entire keyboard at their disposal. Thankfully, however, Diablo is not one of these games.

The PlayStation edition of Diablo uses a slightly zoomed-in view so that most details aren't lost on a television's lower resolution. A fully configurable control scheme allows for quick selection of necessary spells and items. And the addition of a Gauntlet- style Two-player Mode gives it a more personal multiplayer appeal that even the

Official U.S. ЕЕЕ Мағаше( 52)

EINHANDER

Could be the best thing since sliced bread

DIABLO

Ae PASE kate роге of the роритаг Рот те

E PlayStation) i+

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| 1 Ti]. Player

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of a stage. The cam- et New tighter cannot к = dd Ер era changes to а load spare eunoods, = ч t can strengthen —& more dramatic angle нення b ох SEES

much like the shoot- eh erPhilosoma, butin ЭШ Pros

irena machine eus х2 xL s * Beautiful, vivid graphics s Intense action

The never-ending assault of Cons

enemies is overwhelming and * Needs more up-tempo tunes

is a sufficient challenge even for seasoned players. You'll need all 10 continues.

You can choose from three different ships. Power-ups are earned by shooting down your enemies and collecting their weapons. You can even create weapon combos to fit a certain stage. This is a great shooter that any fan of this genre should have.

—Dindo Perez

Memory Card 1-13 blocks

| 1or2 Ti] Players

PC version lacked. All this helps make the PlayStation edition

of Diablo one of the best hack-and-slash action/RPG

games since the aforemen- 1 m : tioned Gauntlet. | RREFEEEE] а box score

The game does

suffer from some slowdown when the

* PlayStation-specific features * Fast-moving action

enemies grow numer- ous, but the small field of vision makes this less of a problem than one might think.

All in all, Diablo * Occasional slowdown

proves to be an intense, involving dungeon

crawler that doesn't require an RPG-sized time investment. A great conversion of a great game.

—Joe Rybicki

MESSIAH © 1998 Shiny Entertainment, Inc. All rights reserved. The Shiny logo is a trademark of Shiny Entertainment, Inc. All rights reserved. Messiah is a trademark of Interplay Productions. All rights reserved. Distributed exclusively by Interplay Productions. All other trademarks and copyrights are property of their respective owners.

May 1998

Magazine (3)

Official U.S. РУТЕ

ACER t om y АСО месток це

BLASTO

et's all admit it: When we first saw Blasto, we were not impressed. Come on, | know I'm not the only one. The

primary colors, the blocky levels....

When it was first introduced at last year's ЕЗ, it drew more than a couple compar- isons to the dismal Bubsy 3D.

This being the case, it was so relieving to play the reviewable copy that | wondered—just for a moment—if it wasn't the designer's intention all along to show an inferior version, making the final game look that much better. But in the end you have to dismiss an idea like that as irrelevant, since Blasto, in its final incar- nation, is in fact an enjoyable game in its own right.

In order to get the most from the game, however, you really need to take as a given the campy comic book space opera style that permeates

Blasto's world. Both the hero and the many “Blasto Babes” (giggling stereotypes which, when rescued, reward Blasto with a health recharge and a suggestive wiggle) are characters of impossible proportions, extremely large in the chest (especially Blasto) and small in their sense of tact. Levels are illogical twists of endless- seeming corridors or platforms suspended in space, Jetsons style. And Blasto himself,

all save-the-universe-ancHook-great-doing.it swagger, is voiced like Troy McClure on steroids by a basso voce Phil Hartman.

In other words, if you missed the humor in Mars Attacks! or think that Michael Keaton does a better Batman than Adam West, you probably won't get Blasto.

Behind the game's style, however, is substance which, if not revolutionary, is at least adequate. Levels are sprawling and, for the most part, varied enough to keep things interesting. Enemies display a surprising intelligence, dodg- ing Blasto's laser fire and even going so far as to dive behind obstacles in order to avoid the blasts. This forces the player to spend more time taking out each enemy than one would expect from what is basically a

platform-style shooter in 3D. The dynamic musical score, which changes as the action in the game changes, adds further tension and hence, more excitement. There are also plenty of secrets to be found for the observant player.

Ж PlayStation!

е.

PlayStation

BLASTO WILL FIND HIMSELF FACE-TO-FACE WITH ALL KINDS OF PEAR-HEADED BADDIES, BUT NONE QUITE SO IMPOSING AS THIS TRIBUTE TO Bosk.

Graphically, the game has turned out quite well. Shaded polygons are the norm here, with only the occasional texture used tastefully to accent the environment, rather than dominate it. The game does suffer from some unpleasant polygon-sorting errors, which break up the otherwise smooth environment, and can even cause dis- traction, but that's not a major issue.

What is a major issue, and what ultimately keeps Blasto from being an exceptional game, is the unforgivably sluggish movements (considering the simplicity of the environment) of Our Hero. Even in Analog Mode, he takes a moment to get up to speed.

When you push an analog stick to its extreme, the character should take off like a shot; that’s sort of the point of

comic book space opera tes Blasto’s world.”

Surprising enemy Al Nice, clean look

Ше ее 5 Some entertaining voice isn't the case, the game

suffers, especially when dealing with environmental hazards like flaming pipes and rotating fans, which require precise controls to | Sluggish controls, even with analog pass. A similar problem is HA Some major slowdown Meore e еди Some graphical sorting errors

from which the game suffers on occasion. Any All those Uranus jokes...

game with this many platform elements needs = Official

to move quickly! 2 P | s S t ti Nevertheless, Blasto is enjoyable ay a 10 n е "iti i Y адагте ФЕ, to play; it just has its moments of 9 Rating

frustration which, unfortunately, keep 9001

it from excellence. —Joe Rybicki

May 1998

Official U.S. ДЕГИ Magazine (3)

yStation >

playSTATS

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FRONTIE

| would imagine that just about anyone who enjoyed Final

PlayStation

Fantasy VII was looking forward to SaGa Frontier. On the surface, the games appear similar; they're both role-playing games from Square with expansive story lines, lots of bat- tles and topnotch static backgrounds on which the stories unfold. | don't think anyone was expecting the game to equal FFVII, but you can't help but feel that they should be at least in the same class. Sadly, this is not the case.

баба Frontier does have its moments. For one thing, it's a great deal more lighthearted than FFVII, partly because of the faster pace of the whole game. Plowing through dungeons, trying to avoid enemies as you race toward your goal (yes, you can avoid enemies, a feature I would like to see in more of today's RPGs. | hate surprise combat), gives the game far more of an action feel. And the seven shorter stories, for the most part, keep the game moving right along.

But those seven stories are also where the game falls short. It seems that the designers were so interested in creating all these different stories that they didn't spend enough time on any of them. For the most part, the stories are jumbled and unfocused, leaving the player wondering exactly what to do next and Pros

never letting you really identify with any one character. The battles are presented in an intriguing way, but the combat interface seems a bit clumsy after awhile. Being able to rotate around the battle adds some clarity, but to me it’s not enough. Furthermore, although there's no shortage of beautiful rendered backgrounds, the sprite-based characters tend to contrast badly with their surroundings, Cons giving the game, in spite of its lovely scenery, a slightly dated feel— especially when com- pared to FFVII.

SaGa Frontier is an unusual RPG which is Official definitely better than average; | PlaySt just expected more from the creators of one of the greatest RPGs of all time. If you leave your expectations at the door, you may enjoy it more than | did.

—Joe Rybicki

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PUBLISHED BY < Serious Fun™

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1997 1998 Natsume Inc. Lode Runner is a registered trademark ойт шу Douglas E: Smith. Lode мен m NAE Wesigned and developed by Presage Software Development Company, based on the original Lode Runner game by DoughasE.Smith, Sony PlayStationyersion рѓодтатитеа ате manüfacfüred by Game Arts Со... LI. under license from E.T. Corporation. Lode Runner Extra was designed and developed by Game Arts Со. Ltd.. under license бот Е.Т. GBtporation based on Lode Runners. The Legenti Returns. Sóhy PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive, DigitahSotwar (залап, د‎

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PlayStation

PCCD-ROM / |

f f if

Pimping is really just bringing people together."

ОМА Design Lt

I never steal

w But, the same car twice.” ASC Games™ is a trademark of American Softworks Corporation. © 1997 American Softworks Corporation. The BMG logo is a trademark of BMG Music. The DMA logo is a trademark of Assistamount Ltd. Used under license from BMG Interactive Intemational, a unit of BMG Entertainment. © 1997 Assistamount Ltd. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc.

CONTENT RATED BY [-3 Windows® 95 is registered trademark of Microsoft Corporation. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.

ЕНЕ... |

Road rage, murder, pimping, bank raids, hijackings, | armed robbery, extortion, adultery, smuggling, petty thievery, drug busts, police bribes, |

unlawful carnal knowledge, double parking and more! 6"6"

It's a crime. Bie

5"6" 5"0" qu m 3"6"

3"0"

A

“I made him an “Cars are ° 7 208 couldn't refuse. Get out like guys -- “- С

\ "All the drugs, adultery to get a hot >“ ~ and murder -- it's just one vou gotta м, like television." Steal it. 4

reviews Sports / Racing playSTATS

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1-8 Players 1 block چ‎ £ 2 (amq E == eee

1- RIDER PlayStation В. GRANT (РЕ

Time to replace your old ion of ShootOut?

ue to its success, it's no surprise that Sony continues to develop their basketball game franchise. Year after year, improvements have been made to enhance graphical elements and playability. Much like its predecessors, NBA ShootOut 98 deserves a fairly high score; but every rose has its thorns.

Once a game has been labeled a blockbuster, gamers begin to expect even bigger things from a sequel, which in the end becomes a double-edged sword. We expect the graphics, animations, game- play and whatnot to get better. Despite the fact that NBA ShootOut 98 mostly delivers on these expectations, taking a closer look at the gameplay mechanics reveals some ele- ments that should've been fixed.

The difficulty has been ramped up (which is a welcome thing in basketball titles), making for a very challenging computer opponent. This isn't entirely a good thing, however, when stronger diffi- culty results in unrealistic situations. For example, a computer-controlled Shaq can shoot jumpshots, fade-aways and hooks from various spots on the floor and never miss a shot through four con- 8 secutive games in a row. Unless you know : р the art of blocking you have no chance to defend the big man. And how сап this ec 0 X 5 C Q r е

big man steal from Hardaway or from the Bulls’ Roster Guard (i.e., Jordan)? The developers wanted to give you a * Super-improved Al

May 1998

[1] Magazine (8)

thorough challenge, and I'd have to say they've succeed- * Nice touches on polygonal characters : © ed—but at a cost. You'll definitely need to make liberal e Realistic, smooth moves, with a great ¢: o use of the icon passing and cutting system to stand a variety of dunks » E chance against the CPU. s [zm There are new player animations and better polygonal a characters, along with = faster gameplay. In addi- Cons E tion to animations, there If Shaq can steal the rock from Payton,

are more dunks and new signature moves, but graphical glitches (like dunking through the glass) still exist. Still,

the overall package is Official - impressive; the graphics and Al М St t

are topnotch. But there is still ay a lon јо room for improvement. Only the чыын Ва ting

most dedicated basketball gamer

it might be too difficult for beginners * Needs fine-tuning on animations

оововововоооововоовово

will be able to fully appreciate Shootout, which narrows the audi- ence the title could have enjoyed. —Dindo Perez

P 2 ЛЕР ancd PERFOR. DP P. d

Ever feel like driving а Porsche®?’ Want to? The Alps Gamepad for ЕРИНО ООН КОЛЕ, offers yov the power, performance, and handling you've heen waiti ое ЕЕ ҮЛЕ finely-tuned and tested controller designed by professional game players; ИЕ ИНЕП ИТИ needs of today's gamers.

>

PlayStation

q 08 Ш е q (9)

09 ОТТ ш

N SOME ARENAS INTIMIDATION COMES NOT ONLY FROM WHAT HAPPENS ON THE FLOOR, BUT WHAT HANGS ABOVE IT.

SHOOTOUT: 88

PROPERTY, ОЕ) PLAYSTATION ATHLETIC) ПЕРТ.

с 22

PlayStation

Sports / Ria Т.й

Kind of a

et me start out by saying | was not a big fan of the first two Need for Speed games. It seems that third time's a charm for Electronic Arts, however, as Need for Speed Ill hooked me right away and wouldn't let go.

Between the game's multiple menus, you can adjust everything from your car's color to track conditions to the amount of traffic on the road. With all these options, the game won't become dull anytime soon.

While the Single Race and Tournament Modes are stan- dard for racing games, it's the Pursuit Mode that stands out and

May 1998

No, Speed, hanks to Jaleco, every 20- something American male can finally fulfill his boyhood dream: jumping behind the wheel of the mighty Mach V!

Speed Racer looks and plays much like Namco’s Ridge Racer with the ability to devi- ate from the course with the aid of the Mach V's numerous gadgets. Too much traffic ahead? No problem. Use your autojacks to jump the guardrail and cut your own shortcut with your rotary saws. Sound like fun? It is, at least until the nov-

Official U.S. ЕКЕ Magazine( R)

Once you know where and when to use each gadget, Speed Racer becomes an overly simplistic, thoroughly отаси аа averageooking driving

1 knew you had it in you:

reviews

NEED FOR SPEED Ill

guilty pleasure

elty begins to wear off.

Na КА VA Analog Controll PEEL By nalog а ler i ES EEL

1оғ2 | Players

adds a bit of

devilish fun to the game. In this mode, an entire police force is chasing after you attempting to end your racing career. Crashing through roadblocks and running cops off the road may not: be smart things to do in real life, but in this game, it's a blast.

Be sure to grab an analog con- troller, as the control suffers quite a bit with the digital pad. In Analog Mode, the game plays as smoothly as you could want.

About the only other fault is the music, which gets annoying very quickly. This is still a minor fault in an otherwise great game. —Phil Theobald

box score

|

e Runnin’ from the law * Tons of options

* Sluggish control without analog Bland music

Memory Card 1 block

1 Player

i PlayStationii:

you’ll be killed for sure!

game. Sure, the sampled sound effects (taken directly from the television series) and funky, retro-futuristic car designs are sure to bring a smile to any Speed Racer fan's face, but Jaleco can expect only so much mileage from nostalgia alone.

Besides the lack of any recognizable ene- mies (where is the Acrobat Stunt Team?), Speed Racer's biggest disappointment is the lack of analog control. The game’s been out so long in Japan, Jaleco had more than ample time to add it to the U.S. version.

—Gary Mollohan

box score

* Gadgetry and shortcuts * Sampled sounds from the series

Cons

° Too easy ° No recognizable villains

оо |;

Limited-Edition Video Game Specials

Strategies у Previews and e] Reviews For The

magazine

Sozburóog ASA Cos» rue Man yn resta

| a Е Р = Look For Official E 4 | U.S. PlayStation Magazine's Strategy y чи and Tips Book Coming April 29!

Find one for sure at: Kmart, Wal-Mart, Electronics Boutique, Waldenbooks, Target, Borders, Crown Books, Barnes & Noble

On Newsstands Now!

The sequel to Namco's hit £ame of airborne combat introduces advanced enemy fighter plane artificial intelligence as well as a host of new missions. With an array of distinct aircraft to earn, this is easily the PlayStation's best game of air-to-air fighter combat.

OPM Rating 90000

Just about all of us spent a lot of time with the games in this collection when they were in the arcades, so you might think you'd be as willing to spend time with them now. For the most part, you'd be wrong. Like most collections of old arcade games, this one is good for nostalgia but really not much else. Marble Madness is the best of the lot.

OPM Rating ӨӨСОО

r = 9 3 а 2 a 8 а

The newest fighter from SCEA sports loads of interesting options, most notably the ability to transform from human to beast at will. A quick fighting engine and intuitive controls earn points for this one,

but the overall low level of difficulty prevents it from being truly great. Still, it'S a solid, interesting addition to the

ЕСІ Playstation] b

to boot. Symphony of the Night is a must-have for any gamer.

ОРМ Rating 00000

Psygnosis' game of Space combat has wowed players and view- ers alike from its earliest stages of development. Spiced with some of the greatest graphics of any PlayStation title yet, its gripping space saga is enhanced by great controls and a relatively non-linear story line. The story isn't exactly high art, but the hair-trigger controls put most other games of space combat to shame.

OPM Rating 90000

i PlayStation}

Naughty Dog and Universal took criticisms of the first Crash to heart when designing the sequel. Although very similar to

the original, Crash 2 is more user- friendly, less linear, more honest in its challenges and more impressive graphi- cally. An all-around great platformer.

OPM Rating 90000

#83; PlayStation | -

Judge Dredd

Duke Nukem: Total Meltdo:

The man that redefined the 3D corridor shooter has brought his bad

Self to the PlayStation at last. The level design and tough humor are the highlights here; Duke's one- liners give the game a personality that many other titles in the genre lack. The game retains its controversial themes, however, so parents be warned.

OPM Rating 900 00

y шш іл

The most hyped RPG ever makes good on its promise with superlative graphics, a solid game engine and an amazing story. Complaints of the game's initial linearity are squashed under its over- whelming merits. RPG purists who are immune to awe may complain of the overly cinematic presentation. Ignore them. FFVII will redefine the genre.

OPM Rating 00000

Gex: Enter the

Gecko

The move to 3D was an interesting one for every- one's favorite smartass

recap pick of the month

Hot Shots Golf

PlayStation's stable of fighters.

OPM Rating 900 €O

Sony Computer Entertainment America has come through with what may be the first golf game that's truly accessible—even enjoyable—to those of us who have never seriously picked up a club in our lives, those of us who wouldn't know a five iron from a pitching wedge. All the mundane details, like selecting the appro- priate club and keeping score, are taken care of for you, leaving the player free to concentrate on what's really impor- tant: Truly tasteless clothing. No, seriously, Hot Shots' deceptively simple engine lets you concen- trate just on the power and trajectory of your strokes, which in the end allows anyone to pick the game up and play well. The challenging Minigolf Mode adds some difficulty, so don't think it's just a walk in the park. All in all, a surprisingly enjoyable game.

ОРМ Ваїп= 0000

PlayStation: i

The latest installment in the venerable Castlevania series has been hailed by many as the best game of 1997. Castlevania offers some of the best platform/ adventure/RPG action on any system, with beautiful graphics, enthralling gameplay and three separate endings,

lizard. On the whole, the transformation itself was done rather well. But the cumbersome, steer-it-yourself camera and the somewhat monotonous reliance on collecting pick-ups hurt the game in the long run. The interesting levels, hysterical voice-overs and top- notch graphics make it a game that’s well worth a look.

OPM Rating 000СС)

Fans of the comic series or the movie (of which there are precious few) would be most likely to stand a chance of enjoying this one. It's a largely ho-hum light-gun shooter where you get to wear Dredd's badge and take on the role of judge, jury and executioner. Although Dredd is, in fact, the law, he is not an attractive man, as evidenced by the absolutely horrible full-motion video sequences: Dredd wears a comical sneer that perfectly sets the tone for this laughable game. Another great comic license destroyed by bad visualization.

ОРМ Rating 90000

KONI = Kee

2 ө WA

Namco's platformer

is delivered in the “2- and-a-half-D” style that made Crystal Dynamics’ Pandemonium! popular, but is much cleaner-looking, as well as a great deal more complex. The ability to choose between multiple pathways makes each level more intricate—and consequently more challenging. Don't let the cartoony graphics fool you; this is

no kiddie game.

OPM Rating 00000

This game has a great deal of potential, but fails—in a big way—to deliver the goods. The absolutely amazing dinosaur animations can’t redeem this one; it manages to break every sensible rule of platform gaming. If you're into good gameplay, go dig somewhere else.

OPM Rating ӨОООО

Madden NFL 98

This time, the competi- tion is tough enough to

E PlayStation)

push Madden out of the top spot of Point Blank video football. An emphasis on ? strategy and simulation is tarnished by dated graphics and questionable Al. Still, the bottom line is, Madden is the Coke to GameDay's Pepsi— mostly a matter of taste.

OPM Rating 90000

SCEA has fought their way to the top of the football heap with a [ ' age и completely revamped, Additional Ratings polygonal graphics engine and gameplay that is fast, furious and just at а Glance plain fun. Great Al makes this game nicely challenging, and a host of

options and Easter eggs lets players customize to their hearts’ content. Alundra

OPM Rating 00000 Armored Core

Riven: : Cool Boarders 2 The Sequel to Myst ll

This complex, cerebral Croc

collection of puzzles is Final Fantasy Tactics superior to Myst in every |5

way. Amazingly photo- G-Police

realistic graphics, stunning sound 2 and puzzles which are more sensibly Ghost in the Shell integrated into the game help players lose themselves in the touching story. Jet Moto 2

Some graphical and sound glitches mar

this work of art, but only slightly. Marvel Super Heroes

OPM Rating 00000 Micro Machines MK Mythologies Moto Racer

PlayStation}

Skullmonkeys

Beautiful, clay-rendered

characters and environ- \ МВА Live 98 ments give this game К 7 м) NCAA Football 98 character beyond the

standard platformer, and some truly NHL 98

unusual power-ups and abilities also

complement the good, solid platform NHL FaceOff 98

gameplay. The only major problem is the relatively weak Bosses, but the Nightmare Creatures

number of levels easily makes up for it. One

OPM Rating MENS OW: Abe's Oddysee

Tomb Raider | PaRappa the Rapper

Point Blank at its heart just more of ES

p i ra the same, the inclusion | | ‚ХВ à Resident Evil: DC of vehicles for Lara to Spawn: The Eternal pilot (a small speedboat and a nicely realistic snowmobile) adds some plain Star Wars: MoTK old arcade-style fun to a game that can е

become a bit too ponderous at times. Street Fighter EX + 0, One would expect the graphics to be "

better than the original, though. Test Drive 4

OPM Rating 9000€ Treasures of the Deep

Although this sequel is

SECTION

Harder slides. Bigger collisions. Tougher catches. Meaner stuff.

©1998 Electronic Arts. Electonic Arts, EA SPORTS, EA SPORTS logo, Triple Play Baseball, and “If it's in the game, it’s in the game.” are trademarks or registered trademarks of Electronic Arts Properties, Inc. © MLBPA. Officially Licensed By Major League Baseball Players Association. Licensed by Sony Computer Entertainment America for use with the PlayStation game console.

PlayStation

ÜNGER Lona BALLS

А с MS Don

Triple Play 99. The highlight reel you play. www.easports.com

in the U.S. and/or other countries. All rights reserved. Major League Baseball trademarks and copyrights are used with permission of Major League Baseball PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. www.majorleaguebaseball.com www.bigleaguers.com

PLAYSTATION'S

GREATEST... FIGHTING

compiled by the OPM staff

Walking into a software store can be a little daunting when there are literally of PlayStation games (379 at last count), peripherals and other assorted do-dads that defy description available for purchase. With this in mind, we conceived the i series of features, designed to help get the most out of your favorite game console. In addition to naming the very best a given genre has to offer, we'll expose the dregs in our so you don't have to worry about getting burned.

Last month, we told you about 10 overlooked PlayStation gems that deserve a second chance. This month—along with our in-depth Tekken 3 cover feature and strategy guide—we proudly present PlayStation's 10 Greatest...Fighters. As you might have guessed, our verbal sparring while compiling the list was as intense as any on-screen fisticuffs you've ever witnessed. (At one point, staff newcomer Phil Theobald was almost reduced to tears when his favorite fighter, the all-female Japanese title Angel Eyes, was called "too girlie" by Wat.)

were made early on, so please bear them in mind when reading this feature. First, each game's historical importance took a back seat to gameplay, so Battle Arena Toshinden, which set the standard at the time of its release, didn't make the grade in 1998. Second, while computer Al was taken into consideration, everyone knows that two-player contests are where fighting games truly shine. Therefore, the following games were ranked primarily by how they play with two human opponents. Third, although a previewable version of Tekken 3 was used to write our cover feature and strategy guide, we didn't have a reviewable version at the time of this writing, so we opted not to include it. Got it?

TEKKEN

10 Матсо Матсо 11/95 Arcade Port 2 punch, 2 kick Namcoss first foray into the 3D fighting arena, Tekken Silenced critics who claimed a polygo- nal fighter could never play as fast as the 2D greats. Despite the lack of fire- balls or other projectiles, Tekken had plen- ty of flash thanks to eye-catching trans- parencies and bone-breaking throws.

were its speed, huge com- bos and large number of sub-Bosses.

was becoming PlayStation’s first great 3D fighter.

it included more 3D play mechanics.

STREET FIGHTER COLLECTION

El Capcom Capcom 12/97 Arcade Compilation 3 punch, 3 kick 16 (Super SF II ) For this arcade compilation, Capcom dusted off three fighting classics and crammed them onto a single disc. Included in the package was the never- before-seen (in the U.S.) Street Fighter Alpha 2 Gold, which boasted new moves, alternate characters and new play modes.

was the new-and-improved Street Fighter Alpha 2 Gold.

was offering three great games for the price of one.

it had included Street Fighter II Turbo.

STAR GLADIATOR

Пе Сарсот Publisher: Capcom

Released: 10/96

Origin: Arcade Port

Button Config.: 2 slash, 1 kick,

1 guard

Number Of Chars.: 10

Apparently reluctant to jeopardize

the Street Fighter franchise, Capcom created an entirely new cast of characters for their first stab at the 3D fighting genre. Unfortunately, gamers didn't embrace Capcom's eclectic star fighters— which included

a club-wielding dino, a Chewbacca clone and a yo yo-wield- ing conehead—as readily as their famous world warriors.

The game's most outstanding feature(s) was being Capcom's first 3D fighter.

The game's biggest contribution to the fighting genre was

paving the way for Street Fighter

Ex Plus о.

The game could have been even better if it had included a couple

of world warriors as hidden characters.

BLOODY ROAR

E * Hudson Publisher: SCEA Released: 3/98

Origin: Arcade Port

Button Config.: punch, kick, transform, "rave"

Number Of Chars.: 9

A cross between Altered Beast and Fighting Vipers, Hudson's Bloody Roar was pol- ished enough to merit first-party distribution by SCEA in the

U.S. The game's flashy beast transformations added extra strategy as well as additional visu- al punch to this roaringly good brawler. The game's most outstanding feature(s) were its blazing

speed, walled arenas and

beast transformations.

The game's biggest contribution to the fighting genre was the ability to transform mid-fight.

The game could have been even better if the beast forms controlled radically different and possessed all new moves and combos.

BUSHIDO BLADE

Developer: Square/Llght Weight Publisher: SCEA

Released: 10/97

Origin: PlayStation Original

Button Config.: upper, mid and low attacks; block; free run; change stance Number Of Chars.: 9

Squaresoft's second attempt at a fighter proved to be even more innovative than the company's first, Tobal No.1. Despite the game's numerous innovations and depth of play, many hardcore fight fans rejected Bushido Blade for its one-hit kills and code of fighting honor.

The game's most outstanding feature(s) were its one-hit kills, eight different weapons, HUGE environments, free run capabilities, Slash Mode, POV Mode—the list goes on.

tion to the fighting genre was raising realism to unprecedented heights for a fighter.

The game could have been even better if the background fogging effect hadn't been added to the U.S. version.

STREET FIGHTER EX PLUS О

E Developer Arika Publisher: Capcom Released: 10/97

Origin: Arcade Port

Button Config.: 3 punch, 3 kick Number Of Chars.: 23

The first Street Fighter game to be developed out-of-house (gasp!), EX was helmed by Akira Nishitani, head of the original Street Fighter Il arcade team. While the polygonal characters

are a bit on the blocky side, all of your old favorites—including Ken,

Ryu, Dhalsim and Sakura—are easily recognizable, while newcomers Crackerjack, Doctrine Dark and Hokuto are welcome additions to the Street Fighter universe.

The game's most outstanding feature(s) was taking Street Fighter into a third dimension.

The game's biggest contribution to the fighting genre was providing an excellent blueprint on how to trans- late a 2D fighter into a 3D world.

The game could have been even better if it had more faithful character models and more classic world war- riors. We want Blanka!

TOBAL NO. 1

Square/Dream Factory

Publisher: SCEA

Released: 10/96

Origim: PlayStation Original

Button Config.: high, medium and low attacks; block; jump

Number Of Chars.: 11

In addition to character designs by Akira Toryama (of Dragon Ball fame), Тора! No.1 enjoyed the dual distinction of being Squaresoft's first 32-Bit title as well as their first fighter! In addition to a unique Quest Mode, Tobal provided American gamers with the first playable glimpse of the landmark Final Fantasy VII.

o E кі S 1:70 © = с ©

The game's most outstanding feature(s) were its 3D backgrounds, stellar soundtrack, Akira Toryama character designs, unique Quest Mode and 60 fps, high-resolution combat. The game's biggest contribution to the fighting genre: defeated Quest Mode enemies became playable char- acters in Tournament and

Vs. Modes.

The game could have been even better if the Quest Mode had been lengthier and more involved.

Arcade Conversion punch, kick, counter ЧА While boasting sharp 3D graphics

powered by Sega's mighty Model 2 arcade board, Dead or Alive became famous (or infamous) for an entirely different reason: its generously proportioned and hyper bouncy female fighters. Tecmo added new characters, outfits, moves and backgrounds to the PlayStation version, making it "closer to the world of Dead or Alive 2" in the producer's estimation.

To quote comedian Dennis Miller, the following PlayStation fighters are “more pathetic than Richard Simmons trying to throw a football" and You don't have a should be avoided at all costs.

pulse if you can't figure it out. is the exploding Danger Zone surrounding the ring.

it had a nude code.

SOUL BLADE

B Namco

Namco

2/97

Arcade Port slash, kick, block 10

Known as Soul Edge in the arcades, Soul Blade boasted a number of new additions, including the innovative Edge Master Mode, which allowed each fighter to trek around the countryside in search of new weapons. Also, Soul Blade’s photo- realistic CG-animated opening cinema was one of the most impres- sive seen to date.

Iron and Blood

were the mind- blowing opening cinema and the unique Edge Master Mode.

was solidifying Namco’s reputation for producing better-than-the- arcade PlayStation translations of its arcade titles.

the game's powerful combos weren't quite so simple to perform.

TEKKEN 2

Namco Namco 8/96

Arcade port 2 punch, 2 kick 23 Judging by the continuing strong sales of

this one-and-a-half-year-old fighter, plenty of you seem to think Tekken 2 is PlayStation's greatest fighter. Will Tekken 3, with its numerous improvements, be able to topple it? Find out in next month's review.

Rise 2: Resurrection

were its incredible intro, fast gameplay, light-sourcing and individualized endings.

was setting the standard for the most playable characters. the sub-Bosses didn’t control so similarly to regular characters.

If you're fightin’ mad because your favorite beat- em-up didn't make the cut or you have an idea for a future *PlayStation's 10 Greatest..." feature, drop us a line.

Did you miss out on these classic issues the first time?

Each issue is bursting with previews and reviews of the hottest games as well as the most in-depth and

comprehensive game strategies available in a magazine. There's lots of cheat codes as well! To order, simply check off which magazines you want and send in the order form (photocopies accepted) along with a check made payable to: Ziff-Davis, Inc. For shipping and handling add $2 for U.S., $3 for Canada and $5 for foreign orders—in U.S. funds only for each magazine!

Orders should be mailed to: Ziff-Davis, Inc. Back Issues 1920 Highland Avenue, #222 Lombard, IL 60148

Issue 41-515

October 1997

Ghost in the Shell Feature Final Fantasy VII Strategy

Demo Disc includes: playables: Intelligent Qube, PaRappa the Rapper, Ace Combat 2, Fighting Force non-playables: Tomb Raider Il, NFL GameDay 98

February 1998

Dead or Alive Feature 1997 OPM Editors’ Awards Demo Disc includes: playables: NCAA GameBreaker 98,

Tomb Raider Il, Command & Conquer:

, Crime Killer non-playables: Pitfall 3D, Resident Evil 2, Vigilante 8, Monster Rancher

y | ие #2-

November 1997

PaRappa the Rapper Feature Bushido Blade Strategy

Demo Disc includes: playables: Crash Bandicoot 2, Croc, Armored Core, Madden NFL 98, Cool Boarders 2, Colony Wars non-playables: NHL FaceOff 98, Ghost in the Shell

Playst tat

7 | вие #3-

March 1998

Final Fantasy Tactics Feature A Look Ahead to '98

Demo Disc includes: playables: Bloody Roar, Monster Rancher, Shipwreckers non-playables: NBA ShootOut 98, Saga Frontier, Alundra, ‘Mega Man Neo

December 1997

Ultimate PlayStation Setup Cool Boarders Strategy

Demo Disc includes: playables: Bushido Blade, Vs., Star Wars: Masters of Teräs Kasi, Jet Moto 2, Cardinal SYN, Ghost in the Shell, Moto Racer, Test Drive 4 non-playable: One

Official

April 1998

10 Overlooked PS Picks Resident Evil 2 Strategy

Demo Disc includes: playables: Hot Shots Golf, Pitfall 3D, WCW Nitro, ONE non-playables: Blasto, Grandstream Saga

January 1998

Resident Evil 2 Feature Tomb Raider И Strategy

Demo Disc includes: playables: NFL GameDay 98, CART World Series, Frogger

non-playables: Spawn, Final Fantasy

Tactics, Pandemonium 2, Gex 2

. Call 1-800-771-3772 tor game rating information, DC BULLET LOGO, BATMAN, ROBIN and all related characters, names and indicia are A laim trademarks ol DC Comics. © 1998. Playstation and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. Acclaim

is a division of Acclaim Entertainment, Inc. © & © 1998 Acclaim Entertainment, Inc, www.acclaimnation.com

bd Playstation |. a

"The first Batman game worth bragging about.” - PSM

“Batman has finally arrived in style.” - Ultra Game Players

“The graphics are phenomenal, and the capes and

environments need to be seen to be believed.” - Game Informer

“BATMAN & ROBIN looks spectacular.”

- GamePro

"Believe us, this game is going to rock." - PSM Online

Get in touch with your dark side.

Play as Batman, Robin, or Batgirl™ to thwart Poison lvy™, Bane™, and Mr. Freeze's™ schemes!

Discover true non-linear gameplay as you fight, sleuth, drive, and explore at will!

дивата:

Ra bad ifo

P m Д

LEA NUS

Walk down any street and enter buildings in the 26 square

E

mile virtual Gotham City™!

Race Gotham's twisted mean streets in 6 turbo-charged Bat Vehicles!

Against the backdrop of the Vans Championships of Snowboarding, Psygnosis unveils their funky new

racer plus two other hot titles.

Photography by Tim Dunn

ue tene te TU TRE EET Ce ON

Away from the flashbulbs and microphones of the Olympic village, many American snowboarders sought to avenge mediocre Olympic performances at the Vans Ghampionships of Snowboarding, which took place less than two weeks after the closing cere- monies in Nagano.

luce К ЕЕ А е жезл иле лен

by Gary Mollohan =

ome of the biggest names in snowboarding descended on picturesque Kirkwood Resort, Calif., for the Vans Championships of Snowboarding, held Feb. 26-March 1. While newly crowned Olympic gold medalist (and NORML posterboy) Ross Rebagliati eschewed the event (apparent- ly at his agent’s urging), $125,000 in prizes and the biggest snowfall of the season proved too much for many of his fellow Olympians to resist. During the four- day event, athletes from around the globe competed in both Olympic disciplines—Halfpipe and Giant Slalom—as well as fan-favorites Boarder-X and Big Air. Best described as a combination of motocross and rollerderby, Boarder-X pits up to six racers in head-to-head competition on a closed course that begins atop the 1,000-foot-long Giant Slalom, snakes through the 300-foot-long Halfpipe and ends at the bottom of the Big Air landing ramp! As an alternative soundtrack blared from the loudspeakers, the helmet-clad racers jockeyed fiercely for position, only to warmly congrat- ulate the victor at the bottom of the course. The laws of physics were tem- porarily repealed for the Big Air competition, as competitors soared sky- ward, twisting and contorting their bodies for an impossibly long time before landing feet—and occasionally head—first on the hard-packed snow below.

ЛШ ДЇ PINTS BAUER

hoverdeks to rescue them. In addition to physical hazards like crushers, moving plat- forms and buried mines, the duo must PEU contend with killer pen- £uins, unicycling Blobbits and other oddball ene- mies. Fortunately for Xako and Mia, an assortment of tow weapons, such as boxing gloves and remote-control bricks, can be col- lected and utilized against enemies. At the end of each level, the player must face a Boss, introducing all-new play mechanics. Defeating the Boss will release a friend, who promptly rewards you with his/her hoverdeck and a new trick. A wormhole transports you and your newly liberated friend back to a skatepark/game hub, where you can

Ithough it begins on a snow course, Psybadek isn't a snowboarding game. Rather, it's more of a 3D platformer with racing elements. As Psygnosis explains, “Psybadek is NOT a snowboarding game. It's a game inspired by snowboarding. It's also inspired by skateboard- ing and music and a lot of con- temporary cultural stuff [like Japanese

manga practice your new trick. art]...It's in Unlike most other snowboard- * a genre of inspired games, Psybadek 7 dts own." rewards 4. After their the player friends are with kidnapped more by the evil Krakken, 2 than Xako and Mia must points for performing race across four stunts. Psybadek's

hazard-filled zones—Snow, Jungle, Desert and Underworld—atop their Back to the Future-esque

tricks unleash powerful

.(PlayStation Nasézne( ) 7

As cosponsors of the event, Vans and Psygnosis logos could be seen everywhere, including the back of this

Border-X competitor, anx- jously awaiting the next heat. Even though they don’t manufacture hoverdeks—we checked their latest cata- log—the Vans logo also appears in Psybadek.

attacks and can be used to vault upward to previously unreachable secret areas. As game designer Graham Stillwell explains, “Stunts are an integral part of the game. If you don’t learn how to do the stunts, you’re not going to get far.”

Besides the genre-bending gameplay, Psygnosis hopes Psybadek's high- ly stylized look will attract throngs of jaded 4 gamers who've 1 seen and played

it all. “We have a complete madman for a concept artist," explains lead graphic designer Раш Bahr-Naylor. “We're having a hard time trying to keep a leash on him." Paul claims the team has set their sights on surpassing Crash Bandicoot's aesthetic beauty without sacrificing gameplay.

Psybadek is slated for a fall release and will offer both analog and NeGcon support.

MNS FADING EMPIRE SUES AGN

olony Wars: Codename ІН Vendetta (working title) takes place roughly 100 years after the first game. This time, the player fights on the side of the Navy, who have fallen into disarray after being trapped in their own solar system. Besides a more in-depth story, the game will boast improved graphics, higher enemy popu- lations, bet- ter collision detection and more realistic physics. According to project designer Mike Ellis, Vendetta will be "faster, harder

(ULES VENE MEETS MGE MRED

hen a deadly plague threatens the city of Calli, a legendary green pearl becomes the ff? entire population's last hope for survival. As one of four hand-picked heroes, you must retrieve the mystical pearl...or die trying. Developed at ,, Psygnosis" Paris 3 1 studio, O.D.T. is a ` ** third-person per- |. spective 3D shooter from the makers of Power Soccer. Building B on the knowledge they acquired creating their acclaimed sports title,

4

[and] meaner" than ever before. буд - S In response to player feedback, the developers have added the ability to choose which craft you pilot into battle. While the number of control- lable ships has dropped from seven to four, each craft is now rated in three key areas—shields, weapons and gyros— which can be upgraded as the player progresses. Among Codename Vendetta's weapons—there are 22 in all—are new offensive, defensive, repair and probe “pods.” These remotely launched devices can be used to attack enemies, escort friendly crafts, repair any ship or probe the capabilities of new ships that appear

0.D.T.’s developers аге packing in over 250 motion-captured charac- ter animations. According to producer Jean-Baptiste Bolcatto, O.D.T.'s look can best be described as "Jules Verne meets Judge Dredd." Each of the game's eight zones has a unique look and is packed with such visual effects as colored, directional lighting and a real-time particle system that cre- ates rain, blood, sparks and other atmospheric effects. Each charac- ter is rated in

weapon соп- trol, physical strength, magic ability and fighting

during the game. f Additionally, you can send i enemies haywire by

uploading viruses into their В computers or drain energy from opposing vessels to replenish your own shields.

Colony Wars: Codename {f Vendetta is slated for a fall release and shouid rede- fine the space shooter genre—again.

experience—which can be selectively improved by the player. Experimentation is required to discover which weapon is best suited for your character, and hidden crystals can be used to unleash powerful magic attacks. Like Psybadek and Codename Vendetta, 0.D.T. is slated for a fall release, so you'll just have to wait a few months...or die trying.

four areas— Bg L Jg 2

Depression hurts. Fighting Force and Tomb Raider 11 can help.

SIGNS AND SYMPTOMS OF DEPRESSION

Persistent sadness and or irritability.

Recurring thoughts of how much

| better life would be if you had

| Fighting Force or Tomb Raider II.

| Statements such as, “I’m bad.

| I’m stupid. Мо one likes те.”

When depression strikes, immediately seek the help of a trained professional at your local video game store.

Wiping secretions

Research shows that the leading cause of depression

among gamers is a noticeable lack of Eidos games.

ШЕ ДОТ

Fortunately, this deficiency can be treated both safely and effectively with games like Fighting Force or Tomb Raider ЇЇ. But early intervention is crucial. Or else,

its only a matter of time before they threaten to do something

= B 5 a > il a

really stupid, like go to therapy.

EIDOS

You’ve been warned.

www.eidosinteractive.com

TO RECEIVE PLAYING TIPS, CALL THE EIDOS HINT LINE (900)773-4367. Cost of call $0.95/minute. Must be 18 years or have parents permission. Touch tone phone required.

o 5 3 E m a 8 & E 5 а Ei 4 $ 5 Е! = g & 5 5 a m a 9 5 5 а Е 5 8 3 à $ 3 8 5 ЕЗ m a Еј > з z $ 5 5 5 а 5 8 z Еј 2 е Е 5 5 o a З 2 8 à 5 Н + g » $ 5 3 о 5 3 3 5 8 m H 8 5 3 8 z

he long wait is finally over. Tekken 3 has arrived, and we're not going to T waste any time in getting you the latest moves, strategies and secrets.

This month we'll cover the first 10 selectable characters and many of their links, strin£s and combos. More in-depth coverage will continue across the next couple of issues to keep you current with the newest strategies. Now here's a taste of Namco's latest installation to the Tekken series.

Move List Key с wie Crouched

Е Button B Hold Direction Н de Step Я Neutral Position B Tap Direction Gu Back Turned

Sway and Rapid Fire to Jab Jab © Sway Low Kick Rapid Fire Phoenix Smasher Variations Roundhouse E & > Rubberband God Hammer Rapid Fire to Attack Punch Stone Breaker Jab Sweep Variations Reverse PDK Left-Right Combo Combo

CE Oa АСЫЛАН шр S

Hop Kick LP Jab LP Jab Phoenix Smasher

.. . o P .. . . . . = Hop Kick Low LP Jab Gut Buster Stone Breaker Bone Breaker (start crouched) 10-Hit String #1 10-Hit String #2

Demon Slayer Flash Punch Demon Left-Right Shoot the Shoot the

Variations Combo Slayer Combo Works Works TE 0 eC e Өле LJ Demon Left-Right Shoot the Shoot the Slayer Combo Works Works Dragon Uppercut SUB RUP SD Em GED e EJ i / Shoot the Spinning Spinning

Knee Kick Works-Upper Middle Kick Low Kick

Laser Cannon Complicated Wire Tooth Left Laser Cannon Fairy Punch

Uppercut Laser Scraper Tsunami Rising Laser Cannon

ү Kick Uppercut

10-Hit String #1 10-Hit String #2 Uppercut Spinning

10-Hit String #3

< EV CU ats she: os

LINKS

Double Fan Hydragea Fortune Cookie Strike Hypnotist Spin Sticker

COMBOS

Thunder

Combo

Rain Dance to Cyclone Backward Dash into Dark and Cyclone Dark and Stormy Stormy

Rain Dance to Mistrust Storming Fire Dancer Flower

о о о

> 8

ШЕШЕН PlayStation Ма

Wave Crest Belly Chop Heavy

STRINGS

10-Hit String #1

Phoenix Stance to Bayonet Storming Wave Crest-Quick Flower

Theater Mode

With incredible FMV cinemas, Namco has ely included this mode, allowing you to view your favorite endings until your heart's content.

Dark and Stormy (3 times) X Marks the Spot

10-Hit String #2

Rocket Rocket Hot Feet Hot Feet Launcher Launcher

Y

Cannon Rocket Toe Jam Toe Jam Kitchen Sink Blizzard Kicks Kicks Launcher Da Bomb to | Hard Rocker Right Flamingo Right Flamingo Da Bomb Kick Combo . . . CG) GG) GD CD Total Total Total Total Fire Cracker Fire Cracker Outrage Outrage Outrage Outrage . . . GCD С) Menace to Menace to Menace to Menace to Society Society Society Screw Kick

5-Hit Chainsaw Beatdown Combo 2-Hit Dynamite Combo

fae ду; DR S СА (жици e )

. Grand Theft RP LP Chainsaw Kick Sky Rocket Dynamite Heel

3-Hit Grand Jam Combo 5-Hit Eagle Hunter Combo

. c АСУ ы . ...." . P ee) Qe Yero CES Ж же Grand Theft Toe Jam Sky Rocket Flying Eagle Fire Cracker

10-Hit String #1 10-Hit String #2

LINKS

Rush Combo Rush Combo Rush Combo Rush Combo

Gp CP са > Spinning Hook Punch

| Back Blow

Phoenix Шиѕіоп Hopping Phoenix Razor Rush Razor Rush Razor Rush Mid Kick

Phoenix 4 Beating Beating Beating

Strike Kick Combo Kick Combo Kick Combo / * Low Kick

COMBOS

6-Hit Cannonball Crush Combo 3-Hit Left Slicer Combo

Spring Cannonball Left Razor Rush Uppercut Left Left Kick Punch Punch Kick

5-Hit Death Cannon Combo 5-Hit Low Punch Buster Combo

Q-0-G2-0-9

Spring Left Lift Up Cannon Low Back Spin (x4) Kick Punch

STRINGS

10-Hit String #1 10-Hit String #2

Headlock Headlock Shaolin Spin praon Бала Shaolin Spin Punch Drop Kick Kick CL. CCD

Fake Step Catapult Double Tricky Trap Fake Step Below Kick Catapult Kick . . . ат сто со | Соно Tricky Fist Tricky Low Kick Tricky Mid-Kick

(CoU EDRED

Guardian of Mainframe.

—— д A: ELECTRONIC ARTS"

You play Bob, zipboardin’

Defendithetvibrant{computer Woe) e ECG cu

Iss Ely Gib) e GED yourghigh-flying?Zipboard IR

ene) MESÊ tato CIM DEE (ШӘ баш COE

Obliterate viruses with radical Explore 19 immense,

weapons, nifty gadgets, and vivid levels as you save plenty of power-ups. the world.

MAINFRAME ENTERTAINMENT, ING. => PlayStation

Software ©1998 Electronic Arts. Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other

countries. All rights reserved. ReBoot™ & ©

1998 Mainframe Entertainment, Inc. All rights reserved. The brand name of ReBoot™ and ReBoot™ characters are

trademarks of Mainframe Entertainment, Inc. and are used with permission and under license. PlayStation and the PlayStation Logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. L, R1, R, U, D, R2, L1, R, U, D

Official U.S РУТЕ

Dragon Storm Poison Arrow . Hop Kick Left Junkyard Kick Double LP (crouching) into Hop Kick Frogman Punch Catapult Kick Somersault Kick 10-Hit String #1 10-Hit String #1

LINKS

Throw Away Throw and К Ultimate Cross Arm Feint Destroy Jaguar Driver Tackle Lock

sar mE

/ Throw Away Leg Cross Cross Arm Throw Away Knockdown Hold Lock Reverse Arm

Hi-Jack Leg Cross Turn Around Backbreaker Hold

Double А Face Buster que «c Backdrop

Reverse Stretch Cannonball German

Boston cab Pile Driver Special Bomb Buster Suplex

ехо GID Gp SB сан p. N

Tackle Lock to Arm Twist Drop Victory Bomb Power Bomb

cuni m

56 cross

Ultimate Cross Arm Cross Arm Lock Manhattan

ЕИ Punch Muscle Buster Giant Swing

Leg Cross Hold Chicken Face

e Arm Breaker to Wing Lock ig Death Cradle

Struggle Arm Breaker to Triple Arm Dragon Sleeper Combina Head Jammer Breaker Finish

LEO E

Tekken Force Mode

How well does Lay Off Disgraceful Argentina Elbo В E Tekken WOHCRS а ntin; w H кш коры зк. Drop қ А : зно side scroller Forco Mode will give you the chance to find out. Battle your way Р through five differ- 10-Hit String #1 -Hi i ЧЕ ent areas, with each ending in a Boss.

Backhand Slap The Betrayer

Arm Snap Arm Break Triple Slaps Twisted Nightmare

тйк gin E

Double Arm Break The Falling Arm Break Neck Crusher МЕТ» Stretch Arm Lock Left Middle to Creeping Snake Creeping PDK Combo to High RK Variations Snake Right Upper

ea ae С) ED EAE n

Left Side Kick Creeping Snake Creeping Snake Creeping Snake

8

Variations to High LK to High RK to Low LK Low RK to Back Spin Chop

2nd and 3rd 1-2 Punches to Blonde PDK Combo to Side Kicks Blonde Bomb Variations High Right Kick Can Opener Gh ee) sire (242) ® Flash Kick to Blonde to Low

Low LK Flash Kicks Low Left Kick Right Kick Can Opener ЖР ЖР ER Left-Right Double Blonde to Right Blonde to High

Variations Explosion Uppercut Right Kick

"B

Can Opener

Spike Combo Variations

8

Bermuda Jail Crusher Spike Combo Triangle Variations Variations

Co

STRINGS

10-Hit String #1

: trategy Tekken Ball Mode

Best described as a human game of Pong, this new feature is comprised of batting around a large ball. Damage is inflicted when it touches the ground past the lines or when you strike the ball with a powerful move. At first glance this may look to be а tad on the silly side, but in fact it can be very ` challenging and entertaining as well.

Back Summy Mars Attack Leg Whip Roundhouse Satellite Moon

coo еа ЊА с. |

Scoot Kick Fire Kick Samba Flip Thong Bikini Satellite Moon

сэ сэ сэ & со C Low Front dent Slippery | Ж

Кпее біісег Stinger Cancel Kick Kick Low Kick 1 Bushwacker сэ O со са CD

Jumping Handslaps Mirage Jacks Evil Stinger Low Kick 2 Crying Needle

өне

ind Mirage Front Stinger Twister Twister Sweep Hammerhead

ер са со €»

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Next month we will continue to bring you the latest moves and combos for all of the characters, including the numerous hidden characters. Special features such as the Tekken Ball Mode and other remaining secrets will be divulged as well.

ion Magazine

Stat

Official Play

ELECTRONIC’ GAMING MONTHLY

It' Septet ae Need To Know

са.» ZIFEPAYIS,, videogamespot

of the trade

Codes and Tricks for the PlayStation

Ghost in the Shell

Level Select, Animation Select

and Hidden Picture

At the Main Menu Screen, enter the

following code to get access to all the

levels: R2, R1, Square, Square, Up,

Down, Square, Square, R2, R2. You will

hear a tone to confirm the code worked.

Now press Start on “Mission Start" and

you will be able to choose any of the 12 missions available to you. Also, you can go to “Options” and then go to the Movie Replay Option. Here you can play any of the cine- mas from the game! To access a hidden picture, you must defeat the game with- out using any contin- ues. The final cinema will play, followed by the staff credits. If you are patient enough to wait for this to end, you'll be rewarded

with a full-size picture of Motoke Kusanagi.

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ол жим исак лони р am CIT OT INR ж.

May 1998

Large Arena: If you beat 10 opponents in a row in the Survival Mode, you will be able to increase the size of the arena. Regenerating Life Bars: Finish the game with Bakuryu on Level Four or above. Big Arms: Beat the game without continuing on Level Four or above. Small Fighters: At the Character Select Screen, hold R2 and choose Bloody Roar your fighter with the Circle button. Multiple Cheats There are several cheats you can

for this game. Follow the di ions for each to get the code. Big Head: On “Normal” setting while on the Character Select Screen, hold L2 and choose your fighter with the Circle button.

nents in Time Attack Mode in under 10 minutes.

Official U.S. ШЕМЕ И Magazine (S)

School Girl Alice: Beat all the oppo-

Do you have a trick that you, and о

Tricks of NA eis

1920 Highland Ave. d

askina for codes or tricks.

Critical Depth

Infinite Weapons, Drop Pods

Here are a couple of codes for this killer game. To execute any of these codes you must be in the game, but do not pause it. You will have to be quick when you enter these codes to get them to work:

Infinite Weapons: L1, R1, L1, R1, Up, Down, Left, Down. Drop Pod: L1, R1, Left, Up.

Up, Down,

NASCAR 98

Various Game Cheats

There are a few tricks here that will affect the type of car you have or add some kind of effect to it.

EA Sports Car: This trick can only be done in Exhibition Mode. Go to the Race Setup/Car Select Screen and highlight the Kenny Wallace car. Then hold X and press Up and Down.

Faster Car: To build a faster car you must go into the Car Setup Screen. From there put the pressure all the way up, the wedge all the way down, the rear spoiler all the way down and the gear ratios all the way up.

Pinnacle Car: This trick only works in Exhibition Mode as well. Go to the Race Setup/Car Select Screen and highlight Bobby Labontes' car. Hold X and press Up then Down.

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nly you... Id back—write us at. 4

Beast Wars

Power-Up Weapons, Mission Skip

There are a couple of tricks you can do while you are in a mission to help you out right from the start. You have to do these codes

quickly to pull them off.

To power up weapons:

Pause the game, hold L2

and quickly press Up,

Down, Left, Right, Triangle,

X, Square. Continue to hold

L2 and unpause the game.

To complete the current

mission: Pause the game,

hold L2 and quickly press Up, Down, Left, Right, Triangle, X, Х. Triangle, Right, Left, Down, Up. Continue to hold L2 and unpause the game.

Speed Racer

All Cars, Course Select Codes, etc. These tricks will give you some cool, new options: Access All Cars - At the Car Select Screen, press and hold these buttons in this order: R1+R2+L1+L2+Select+Down+Triangle. Now let go and Scroll Left or Right to see all the extra cars you can choose. Course Select Codes - At the Course Select Screen, do these codes: Night Only Race - Hold R1«R2 and press the X button. Day Only Race - Hold L1+L2 and press the X button. Dusk Only Race - Hold R1+R2+L1+L2 and press the X button. Two Extra Views - During a race, press Start to pause the game. Press Right five times, then Left five times. Unpause the game and use the zoom buttons to get additional views. Smash the Start (Check) Sign - Activate the Rotary Saws on either the Mach 5 or the Demon. Then use the Auto Jacks to attack the sign.

Skullmonkeys Super Cool Passwords These passwords will give you passwords to different levels of the game with many lives to boot! Just access the Password Option from the Main Menu and enter any of the codes as shown: YNT Weeds with 40 lives - X, Circle, X, Triangle, Square, Triangle, Square, Circle, X, Circle, Triangle, Square. YNT Mines with 72 lives - X, L2, Triangle, R1, L1, X, L2, Square, Triangle, L1, Square, R1. YNT Eggs with 10 lives - Triangle, Square, Circle, Triangle, X, Square, Circle, Triangle, Square, X, Triangle, Square. YNT Eggs with 65 lives - Square, X, Circle, Triangle, Triangle, X, Square, Circle, Triangle, Circle, X, Square. Elevated Structure of Terror with 74 lives - Triangle, Square, Circle, X, Square, X, Circle, Square, Triangle, Circle, X, X. Evil Engine #9 with 47 lives - R2, R2, Triangle, L2, L1, R1, R2; L2: ET; R2; Triangle, X. Evil Engine #9 with 60 8 lives - L1, R2, R1, L2, L1, R1, L2, R2, L1, R1,

baling ры L R2, 12. Monkey Mage with 23

Е lives - R2, R1, L1, R2,

i fe R1, L2, L1, R1, L2, L1, R2, L2. Glenn Yntis with 22 lives

- R2, R1, L2, R1, L1, X, L2, L1, X, Triangle, L2, L1. Shards with 71 lives - R2, R1, Circle, L2, R2, L2, R1, L1, R2, Triangle, L2, Square. Castle De Los Muertos with 63 lives - R2, L2, L1, R2, L2, R1, L1, R2, E2, L1, R2; L2: Klogg with 55 lives - R2, L1, R1, L2, L1, R1, R2, L2, L1, R2, R1, L2. Worm Graveyard with 30 lives - R1, R2, L2, R2, R1, Square, Triangle, Circle, L1, X, Square, Triangle. Monk Rushmore with 31 lives - R2, L2, R1, L1, R2, L2, R1, X, L1, R2, L2, X. Monk Rushmore with 55 lives - R2, L1, R1, L2, X, Circle, X, R2, L2, L1, R1, R2. Skullmonkey Gate with 54 lives - R1, L1, R2, L2, L1, R2, L2, R2, L2, L1, R2, L2. Skullmonkey Gate with 61 lives - L2, R2, L1, R2, L1, R1, R2, L2, L1, X, R2, X. Skullmonkey Gate with 84 lives - L1, R1, L2, R2, R1, L1, L2, R2, R1, L2, R2, R1.

May 1998

Official U.S. RESTE TROU Magazine Е)

Codes and Tricks for the PlayStation

Trick of the Month

105

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Test Drive 4

There are even more codes you can use from a Single Race game. You must race a track and get a course record (the Drag Race is the easiest). Then enter these codes as the names:

To get nitro boost every time you honk your horn enter: WHOOOOSH

To get small RC cars enter: MJCIM.RC

Colony Wars

Cheat Passwords

On the Main Menu Screen, go into the Options and then high- light and enter the Password Option. Choose “Enter” and put in one of the codes shown below for various results. The passwords are case sensitive, so enter them exactly as shown:

Hestas* Retort - Infinite Energy Commander* Jeffer - Access to

all levels, missions, acts, movies (at the Main Menu Screen). Tranquillex - Super-cooled weapons (don't heat up). Memo*X33RTY - Infinite secondary weapons. All*cheats*off - Turns off all

the cheats.

Courier Crisis

Play as an Alien or a Gorilla Choose the Memory Card icon from the Main Menu and then access the Load/Save Options. Move over to Password and enter one of these codes under “Enter

Password” to play as two strange, new couriers:

Play as the Alien - Put in the name XFIFTYONEX

Play as the Gorilla - Put in the name SAVAGEAPES

Crash Bandicoot 2

Extra Lives

Outside of Level 8, you will find a baby polar bear. As cruel as it seems, jump on top of him sever- al times to collect 10 free lives. | hope the Humane Society doesn't hear about this.

Final Fantasy VII

Increased Items Track

This will boost up the amount of items within your inventory. Once you have equipped a character with the W-Item Command Materia, you should be able to perform this trick. Just begin your game and when that character enters a battle, select the W-Item command by pressing the Circle button when it's his/her turn to fight. Now choose the item you wish to increase by pressing Circle again. Then select the char- acter in the menu you wish to use the item on by pressing Circle. When you return to the Item Screen, choose a different item than the one you chose before by pressing Circle once again. Finally, press X (to cancel), Circle (to acti- vate), X, Circle, X, Circle and so forth. By pressing these buttons continuously, you should see the number of the first item you ini- tially chose increase steadily.

Chocobo Stamina

Here is a trick for Chocobo racing within the game. When racing your Chocobos, hold the R1 and R2 buttons simultaneously and your stamina will regenerate. Even if you speed up your Chocobos, it will increase or stay the same.

If you sprint, the bar will drain slower than before.

Frogger Level Select

These tricks will give you some great cheats to help you along in

the classic come back to life.

All Zones Open: Pause the game during play and press Right, Square, Triangle, Square, Triangle, R1, L1, R1, L1, Circle.

Infinite Lives: Pause the game during play and press Right, Square, Triangle, Square, Triangle, X.

Once you do either of these tricks, you will see the results in text on the bottom of the screen.

Weapons, Ammo and Shields Enter the following codes

to receive unlimited shields

and ammo, along with all of

the weapons.

Unlimited Shields - On the Briefing Screen, hold L1+R2+Square. While holding these, press Left.

All Weapons and Unlimited Ammo - At the Loadout Screen (weapon choice), hold L1+L2,+R1+Circle+ Triangle+Square. While holding these, press Left.

Madden NFL 98

Secret Cheat Menu

To enter these codes you must go to the Front Office option and then choose the Create-A- Player Option. From here, enter any of the following codes and then save the name. When you return to Exhibition Mode and to the Vs. Screen you will be able to select from the hidden teams and stadiums.

Hidden Teams

For Tiburon team enter: Loin Cloth

For EA Sports team enter: Orrs Heroes

For All Madden team enter: Coach For All Time Leaders team enter: Leaders

For All 1960s team enter: Pac Attack

For All 1970s team enter: Steelcurtain

For All 1980s team enter: Gold Rush

For NFC Pro Bowl team enter: Aloha

For AFC Pro Bowl team enter: Luau

Hidden Stadiums For Astrodome enter: Jetsons For Cleveland stadium enter:

Dawgpound

For Oakland stadium enter: Snake For Tampa Bay stadium enter: Big Sumbrero

For Orange Bowl enter: Dandaman For RFK stadium enter: Olddc

For Tiburon stadium enter: Sharksfin

For Wild West stadium enter: Ghost Town

Play As the Bosses

You must first beat the game and save it in the Backup Menu. Now play Arcade Mode with the Shortcut Options off, so you can see the players’ pictures. Now go to the Player Select Screen and do the tricks as shown to access the secret Bosses (The default config for the buttons are used): Dr. Doom: Press Down, then hold Down and press and hold X. With X held, press and hold Circle. With X and Circle held, press and hold R1. Do this in succession with Down held at the same time. You must do

this code quickly. The picture

will now change to Dr. Doom! Thanos: Press Up, then hold

Up and press and hold L1. With L1 held, press and hold Triangle. With L1 and Triangle held,

press Square. Do this in succes- sion with Up held at the same time. You must do this code quickly. The picture will now change to Thanos.

Game Cheats

Enter these codes in the Password Option to enable these cheats. 10 Urns of Vitality: NXCVSZ 1000 Lives: GTTBHR

View Credits: CRVDTS

Ultimate Cheat: ZCHRRY (If you are killed using this cheat, quickly press L1 to fight Quan Chi or L2 to fight Shinnok.)

Rock Boss Explode: RCKMND

Build up Loyalty Meter

Here is an easy way to build up your loyalty meter. Once you have your monster, take it back and forth between the ranch and the town. Each time you do this, your loyalty meter goes up five points!

However, you must use this in moderation. The more you do

this trick, the stricter your style will become. Your monster will have a tendency to run away and destroy its home if your style gets over- bearing, so be warned!

Secret Monster

To do this trick, your breeding status must be in master rank (R- 10). Note: You must have another game called “Тесто'ѕ Deception” to do this trick. When you are about to breed a monster, put in the Tecmo's Deception game CD and you will get a secret character from that game called Ardebaren when you generate a monster in the shrine! Also, PlayStation and computer data CDs that have one track on them will produce pure- bred monsters.

Many Cheats

Enter these codes on the Title Screen (with Start/Options).

View Credits - Press O, T, O, O, T, 0, Up, Right, Left, X.

View Victory FMV Sequence - Press О,Т,О, T, O, T, L1, Up, R2, X. Enable All Tracks - Press Up, Up, Left, Right, Down, Down, O, R2, TX

Enable All Reversed Tracks - Press Down, Down, Right, Left, Up, Up, O, L2, T, X at the Title Screen.

Night Mode - Press Up, O, L1, Down, T, L2, O, Left, R1, X.

CPU Bikes Only Go 50 km/h - Press Down, Down, Down, O, L1, O, L2, Down, Down, X.

Reverse Mode - Press Left,

Right, Left, Right, O, O, R1, L1,

T, X.

Pocket Bikes - Press Up, Down, R2, L2, Down, Up, L1, X at the Title Screen.

Turbo Boost - Press Up, Up, Up,

T, R1, T, R2, Up, Up, X at the

Title Screen.

NBA Live 98

Easter Egg Codes

To enable the Easter egg codes, begin a regular game (Exhibition, etc.), and after choosing your teams, go to the User Setup Screen. Choose “Start New” and enter the name: Secrets. Press Start to confirm the name then press the Circle button to activate the Secrets Menu. To enter the

codes, go to Secrets Menu and highlight “Enter Secret Code” and press the X button. Now, enter the following codes—they are case sensitive, so enter them exactly as shown:

Seaweed (Underwater court) Scary (Home team in Halloween costumes)

Freaky (Away team in Halloween costumes)

Cloak home (Home team selected player is invisible)

Cloak away (Away team selected player is invisible)

Eyepatch (Create player with eyepatch)

Monocle (Create player with monocle)

Toque (Create player EA Toque) Prisoners (Hitmen be free)

Lizard (Chameleon Home Team) Reptile (Chameleon Away Team)

NCAA Football "98

Various Tricks

Here are some awesome codes for NCAA Football '98. At the User Records Screen, enter one of these names to release a cheat for either a new team or a cool code. Check out these tricks:

FOOTBALL CHEATS

ELECTRICH: Electric Football SEE FMV: Enables the FMV Menu WHOLE POLL: See 112 teams in the poll

GB SPEED: Fast Players COOLSITE: Show all

stadiums

EASPORTS: EA Sports Team TIBURON: Tiburon Team

SHORT QUART: 15-second quarters

HISTORIC TEAMS

JEXLAD - '73 Alabama WHVCIR - '89 Alabama ZDDJOT - '92 Alabama CEVHETS - '89 Colorado УЕМ/ОЈ - "96 Florida MYLQLOH - '93 Florida State RCIXRE - '96 Florida State ZOWS - '82 Georgia

EIWQOH - '83 Miami WREHSTAEH - '86 Miami WEVKIM - '87 Miami

WMIXJ - "89 Miami WYGGKEP - '91 Miami WEINVNOD - '92 Miami ANOYSAJ - '94 Miami BSEPMAJ - '65 Michigan State KCIZRE - '91 Michigan

IGSI - '83 Nebraska EGAXRIM - '91 Nebraska

THE COLOR SCHEMES BELOW ARE USED TO INDICATE THE GAME S GENRE:

*RPG

NCAA GameBreaker "98

Secret Teams/Option Codes Enter these codes at the Easter Egg Screen (keep pressing Down at the Title Screen to find it). The codes will enable a variety of hidden teams and extra options. SC: Win all games in simulator BOOST: Give season team boost in simulator

BEAT DOWN: Make season team all 99s in game

JUMP: Change teams during a season

GIMME: Activates all all-time teams

BUILDER: Make a player with high attributes

CREDITS: Show credits

Ala 89: Alabama '89

Ala 92: Alabama '92

ASU 96: Arizona State '96

Col 89: Colorado '89

Fla 95: Florida '95

Fla 96: Florida '96

FSU 92: Florida State '92

GB98: GameBreaker 98

All-star team

Miami 83: Miami '83

Miami Miami 86: Miami '86 Miami Miami 9: Miami 92: Miami '92 Miami 94: Miami '94

Mich 91: Michigan '91. Neb 83: Nebraska '83

Neb 91: Nebraska '91

Neb 92: Nebraska '92

Neb 93: Nebraska '93

Neb 95: Nebraska '95

Neb 96: Nebraska '96

ND 89: Notre Dame '89 ND 90: Notre Dame '90 OSU 96: Ohio State '96 Okla 79: Oklahoma '79 Okla 87: Oklahoma '87 Okla 79: Oklahoma '79 Penn 78: Penn State '78 Penn 82: Penn State '82 Penn 85: Penn State '85

W Vir 88: West Virginia '88

NFL GameDay "98

Easter Eggs

At the Main Menu Screen, access Option, then choose Easter eggs. Now pick the “Add Entry” Option and enter one of these cheats: credits: Shows credits

equal teams: All players equal quiet crowd: Crowd quieter

busy ref: Lots of unfair penalties loud mouth: Loud PA announcer blind ref: Ref doesn’t call PI or

eSports

*Puzzle/Strategy “Platform

personal fouls

crunch time: Louder hit noises big foot: Long field goals gloves: Great hands for receivers toast: Bad pass coverage

leech: Great pass coverage hatchet: Forearm shiver is juiced bettis: Shoulder charge is juiced juice: Hyper speed burst

jack hammer: Super stiff arm rejection: Defensive jump

is higher

flea circus: Players are tiny

and quick

watery ai: Catch-up speed high: pursuit angles are wrong

virtual polygons: Flat players humongous: All players are huge thin air: Special stadiums

and teams

look ma: Players have stumps for arms

show off: CPU does only

High Steps

gd challenge: Hidden difficulty level

deep gray: CPU remembers

30 plays

cpu offense: CPU offense gets a speed juice

cpu defense: CPU defense gets a speed juice

psychic: CPU cheats on every play call

fire drill: Player and ball speed are very high

nyse: Swim moves are juiced

Nightmare Creatures

Cheat Menu Code

On the Main Menu Screen, move down to the Enter Password Option and access it. Enter the code: Left, Up, Triangle, Down, Circle, Triangle, Square, Down. Then press Start. Move up to "Start Game" on the menu and access it. A new menu will appear that allows you to turn on or off unlimited continues and weapons, the option to play as a monster and a level select cheat. Choose any one of these before you begin your £ame.

NHL Powerplay '98

Cheat Mode and Net Teams While waiting for the puck to drop during the faceoff, press L1, L2, R1 followed by one of the buttons below for various results:

X: Speeds up gameplay

L1: Increased penalties

R1: Increased penalty shots

May 1998

Official U.S. ИИВАЕТЕТЦИЦ Ere

TRICKS archive

Codes and Tricks for the PlayStation

L2: More accurate shots

R2: Easy goals

For new teams enter NETHOCKEY at the Name Entry Screen.

Hidden Team

This trick will give you a hidden team normally not available in the game. On the Main Menu Screen, choose “Exhibition” and then hold the X, Triangle, Square and Circle buttons until the next screen loads in. Once the Team Select Screen appears, let go of the buttons and scroll through the teams on the first or second controller, and you'll find that you can choose a new team: the Rad Army. This new team has a high rating, so you will be sure to do well with it.

Game Cheats and Level Passwords

For the following codes to work you must go into the Password Screen. From there enter the codes just as they are typed. EAGLEEYE: This password allows you to fly over the first mission without being shot at

PHOENIX: Gives you

four continues

WARRIOR: Gives you

five continues

MPG: Allows you to fly longer without having to refuel your craft LAZARUS: Infinite lives LIGHTNING: Secret bonus level WARPDRIVE: Faster vehicles

Level Codes

LEVEL 1: JUNGLEWAR LEVEL 2: CUTTHROATS LEVEL 3: COUNTDOWN LEVEL 3B: PLUTONIUM LEVEL 4: PUSAN

LEVEL 5: ARMAGEDDON BONUS: LIGHTNING

Cheat Button Combinations The first two of these are accessed by highlighting the Option at the Main Menu. After this is done, do these tricks: Movie: While holding R1, press Up, Left, Right, Square, Circle, Triangle, Square, Right, Left, Up, Right.

Level: While holding R1, press Down, Right, Left, Right, Square, Circle, Square, Triangle, Circle, Square, Right, Left.

Fart: This next trick can be done any time during the game. While holding R1, press Up, Left, Right, Square, Circle, X.

Hidden Stage and Music

To get a hidden stage, follow this method. In the beginning of the £ame when you are asked by Warren to enter your name, put in "FIRESEAL" on the Password Screen. Go through the questions, and after a little loading, the Map Screen will appear. Move your cursor to the crossed swords and you will see that it is Dragon's Heaven. This is a new stage not normally found in the game. For a music test, enter your name

as MUSIC/ON. The game will load and the Music Mode Screen will appear.

All Weapons and Stage Select At the Main Menu Screen, move over and choose the "Load Game" Option. Then pick “Enter Password." Put in one or both of these codes for the results as shown:

MAXPOWER - Gives you access to all the weapons

HEVYFEET - Opens up the Stage Select Screen where you can choose to start from any of the six levels

Many Incredible Codes

From the Title Screen, access the Password Option. On the Password Screen, enter one of the codes as shown below: GETACCES: This code opens

up all the levels

SKATBORD: Get Speed Greed after every level

HORMONES: Gives you maximum health

IMMORTAL: This code maxes out your lives

MAKMYDAY: Gives you a perma- nent weapon

NEVERDIE: Invincibility throughout the game

GENETICS: Gives you

Mutant Mode

GONAHURL: Access to

camera roll

JUSTKIDN: Monsters regenerate ACIDDUDE: This gives you cool psychedelic textures

PlayStation Unde No. 2

Hidden Items For now, here are some hidden goodies that have been discov- ered on CD #1:

MechWarrior И: unlimited ammo code: At the Main Menu, hold the Square, Triangle and Circle but- tons simultaneously and then press X.

K-1 The Arena Fighters: combo moves: At the Main Menu, hold L1, R1 and R2. Then press L2. Preview of Intelligent Qube: Inside the Imports Screen, press Square, Triangle and Circle at the same time rapidly.

Twisted Metal 2 fan: Inside the Download Screen, hold all four top L and R buttons simultane- ously. With these held, press and hold Triangle and Circle. With all of these held, press Square. Game tester picture: Inside the Research and Development Screen, hold L1--R1 and press Square, Triangle and Circle at the same time rapidly.

Blasto remark: Inside the Tech Q & A Screen, press Square, Triangle and Circle at the

same time.

Peak Performance code: Inside the Bulletins Screen, hold L1--R1 and press Square, Triangle and Circle at the same time rapidly.

PlayStation Undergroun No. 4

Many Cheats

Disc 1

Contest - In the Bulletins section, hold Triangle and Circle. While holding them, press Square twice. New Memory Cartridges - In the Code Archive section, hold Triangle and Circle. While holding them, press Square twice.

Where Are They Now? - In the Event Center, hold Triangle and Circle. While holding them, rapidly press Square.

PaRappa Fun Code - On the Main Menu Screen, press Square, Triangle, Circle, Triangle, Triangle.

Disc 2

Resident Evil 2 Video - On

the Main Screen (with Cardinal SYN showing), press Square, Triangle, Square, Triangle.

Our Lady Peace Video - On

the Main Screen (with Cardinal SYN showing), press Circle, Triangle, Circle, Triangle, Circle, Square, Circle.

Twisted Metal 1 Ending - On the Main Screen (with Cardinal SYN showing), hold Circle and Triangle. While holding them, press Square twice.

Cool Boarders 2 Tips - On the Main Screen (with Cardinal SYN showing), press Triangle, Triangle, Circle, Triangle, Square.

Red Asphalt Codes - On the Main Screen (with Cardinal SYN show- ing), press Square, Triangle, Square, Circle.

Shipwrecke

Level Select codes

Enter the following codes to give you access to every level of the game. They will work on any difficulty setting. First, enter the Single-Player Mode of the game. These codes will not be available for Multiplayer Mode. Now go to the Password Select Screen and enter the following:

Level 1-2: Ship, Skull, Fish, Anchor, Ship, Anchor

Level 1-3: Ship, Anchor, Skull, Ship, Anchor, Fish

Level 1-4: Skull, Ship, Fish, Anchor, Anchor, Ship

Level 2-1: Fish, Fish, Anchor, Ship, Skull, Anchor

Level 2-2: Skull, Anchor, Anchor, Fish, Anchor, Ship

Level 2-3: Fish, Anchor, Ship, Ship, Ship, Skull

Level 2-4: Anchor, Ship, Fish, Skull, Skull, Fish

Level 3-1: Ship, Skull, Skull, Fish, Anchor, Skull

Level 3-2: Fish, Skull, Anchor, Fish, Skull, Fish

Level 3-3: Fish, Fish, Ship, Skull, Fish, Ship

Level 3-4: Ship, Anchor, Ship, Fish, Anchor, Fish

Level 4-1: Skull, Skull, Anchor, Ship, Fish, Fish

Level 4-2: Ship, Anchor, Skull, Fish, Fish, Anchor

Level 4-3: Skull, Ship, Skull, Skull,

Fish, Ship.

Level 4-4: Ship, Fish, Ship, Fish, Ship, Anchor

Level 5-1: Anchor, Ship, Fish, Skull, Fish, Ship

Level 5-2: Fish, Ship, Anchor, Skull, Ship, Fish

Level 5-3: Ship, Fish, Skull, Anchor, Anchor, Skull

Level 5-4: Skull, Ship, Anchor, Fish, Ship, Skull

Cheats and Hidden Characters

The following tricks are to

be done during the Character Loading Screen and can be done in the Versus and Practice Modes only.

Big Head: Hold the Select button during loading.

Super Deformed: Hold the Select, Down and X keys during loading. Tiny Mode: Hold Select, Down,

X and R2 buttons during loading. The following characters or arena select features can only be unlocked if "Player Change at Continue" in the Options Menu is set to “No,” which is the default setting.

Unlock Darth Vader: Play through Arcade Mode with Luke Skywalker on "Standard" or "Jedi" difficulty. Unlock Stormtrooper: Play through Arcade Mode with

Han Solo on "Standard" or “Jedi” difficulty.

Unlock Jodo Kast: Play through and win against seven or more characters in "Survival Mode." Unlock Slave Leia: Play through Arcade Mode with Princess Leia on “Jedi” difficulty.

Unlock Mara Jade: Hold the L1, L2 and R1 buttons as you enter Team Mode on "Jedi" difficulty. After the computer selects the characters, you will see "Battle for Mara Jade." Win the battle and she will be released.

Unlock the Ability to Select Arenas: (Practice and Arcade only) Play through Arcade Mode with Chewbacca on "Standard" or "Jedi" difficulty.

Test Drive 4

Reveal Hidden Characters At the Mode Select Screen, high- light the Practice Mode and press

Start, Up, Right, Down, Right, Start. You will hear a sound to confirm that it worked, and you will see “Here comes a new chal- lenger" on the bottom of the screen. This trick reveals all of the hidden characters, which include Evil Ryu, Killer Hakuto, Cycloid Gamma and Cycloid Beta. You will be able to play as all of these characters in every mode of the game!

(*Note: This trick works on the Japanese version of the game and is subject to change.)

New Cars and Backward Tracks

Choose a One-player Race from the Main Menu and choose a Drag Race from the Race Menu. Now choose a car and win the race. You will set a new record for the race. When the “Race Again” Menu appears, choose “Quit.” Now put in your name as KNACKED for backward tracks, or SAUSAGE to get four new cars (GTSR, TVR 12/7, Pitbull Special and а "69 Dodge Daytona)! The new cars and tracks will appear in the Single Race Mode only.

Tomb Raider Il

Multiple Codes

These codes must be entered while in the middle of the game. Find a flat surface and follow the movements carefully for each of the tricks listed:

Level Skip: Step Left, Step Right, Step Left, Step Back, Step Forward, Turn around three times and then do a Forward Jump and immediately press the Roll button to get the level end cinema.

All Weapons: Step Left, Step Right, Step Left, Step Back, Step Forward, Turn around three times and then do a Backward Jump and immediately press the Roll button to get all weapons and plenty of ammo and items in your inventory. Exploding Lara: Step Left, Step Right, Step Left, Step Forward, Step Back, Turn around three times and then do a Forward Jump and immediately press the Roll button. Lara will explode and you will have to begin the game again. Get Rid of the Butler: Go into

the kitchen and open the freezer. When the butler follows you in, jump over him and close the door behind you. He won't be able to get out and you can walk around without him following you.

Treasures of the Deep Triple Play 98

Gameplay Codes

To get the effects of the following codes, you must start a game and pause it as soon as you can. From the Pause Screen enter

the codes. You will hear a chime when you have entered the

code correctly.

D=Down, U=Up, L=Left, R=Right, X=X button, S=Square, T=Triangle, C=Circle

All Equipment: D, X, L, S, U, U, T, TRR C56; Lay ИГ EET, ВАВА LALA LALE, R2; R2, R2, R2.

All Missions Available: D, X, L, S, UU, FER RC CIDR AU; IE TX: All Complete: D, X, L, S, U, U, T, T, КЕК б, CAS OG an Xion ETATS; X, X, X.

All Weapons: D, X, L, S, U, U, T, T, Б, Б, C, C, R1, R1, R1, R1, L1, L1, С RZ R2, R2; R2 L2 E27 12512:

Banana Bombs: D, X, 1, S, U, U, T, Т,Б, К, С, С, Х, О, T D.

Complete Current Mission: D, X, L, S, U, U, T, T, R, R, С, C, T, GTD, D, D.

Double Time on Shark Attack: D, Хо UUT TI RR CC; (2; ESL RA RA Ra ROA.

Extra Continues: D, X, L, S, U, U, T LR, В, С, C, R2, R2, R2, (2, L2, L2.

Extra Gold: D, X, L, S, U, U, T, T, R, R, C, C, R1, R2, L1, L2, R1, R2, LEL:

Get Tablet Piece: D, X, L, S, U, U, TER Қ, 6:6; LA, E27 1,12; 5; С. Hunting License: D, X, L, S, U, U, TLTLRR,C,C,R2,R1,L2,L1. Infinite Air: D, X, L, S, U, U, T, T, R, БК, С, C, T, С, X, 5, U, R, D, L. Infinite Health: D, X, L, S, U, U, T, TRIB ОСТ АУ

No Currents: D, X, L, S, U, U, T, T, в, ВС; С, КАЕ, R2;X.

Open All Doors: D, X, L, S, U, U, T, TRR Cae ix КО TS:

Overhead Camera: D, X, L, S, U, U, ТТК, В, С, C, T, S, X, 5.

Pass Through Objects: D, X, L, S, UUT TRR C C, R2; R; U25L1.

Refill Air and Health: D, X, L, S, U, О, Т,Т, R, R, С, С, 5, S, С, С. Reveal Map: D, X, L, S, U, U, T, T, R,R, С, с, S, X, C, X, S.

Super Speed: D, X, L, S, U, U, T,

Т, R, R, C, C, R1, R2, R1, R2,

R1, R2.

Turn Off Crosshairs: D, X, L, S, U, UT TRR СКС TA ШЕ ој Unlimited Payload: D, X, L, S, U, UTIR R OCTU X? D:

Vocal Credits

While in an Exhibition game, press and hold all of the top four but- tons (L1,L2, R1, R2). While hold- ing these, press the following buttons to access voice credits: Chuck Osieja: Up, Triangle,

Up, Square

Darren Stone: Up, Triangle,

Up, Circle

Michael J. Sokyrka: Right, Circle, Right, Square

Chris Johnson: Up, Triangle, Up, X Frank Faugno: Right, Circle, Right, X

Brent Nielsen: Left, Square,

Left, Circle

Pauline Moller: Left, Square, Left, X

Steve Rechtschaffner: Left, Square, Left, Triangle

Ernie Patzel: Right, Circle,

Right, Triangle

Eric Kiss: Up, Triangle,

Up, Triangle

Duncan Lee: Left, Square,

Left, Square

Tony Lee: Right, Circle, Right, Circle

Jon Spencer: Up, Triangle, Up, Up. Gary Lam: Left, Square, Left, Left Kirby Leung: Right, Circle,

Right, Right

Many Cheats

These tricks will give you a huge advantage in this game. At the Main Menu Screen, choose a new game or load an existing one. After picking your campaign, you will start the scenario. Press Start to pause, and at the Pause Menu, move down and highlight the “Enter Password” selection. Press X, and you will see a Password Screen. Now put in one of the codes as shown below for various results:

NSCRN: Gives you the full map GLTTRNG: 100,000 gold, 5000 trees (repeat the trick as needed) VLDZ: 5000 units of oil

MKTS: Faster building

DCKMT: Upgrades everything to the best

VRYLTTL: Gives you all the spells TSGDDYTD: Invincibility (one-

hit unit kills and few-hit

structure kills)

THRCNBNL: See the end of

the game

gadgets, electronics, arts and recreation

Sony FD Triniton Television

anufacturers incorporate пої completely crisp

all kinds of gimmicks into from corner to corner,

TV sets which are moder- so details on the outer

ately enjoyable, but usual- edges are softened. ly trivial. Sony's new line of FD televi- Sony is touting this as а sions are definitely not in that cate- more accurate represen- &ory. FD stands for Flat Display and tation of what you should boy, is the screen flat. Most conven- really be seeing. ОРМ"5 first- tional TVs are slightly rounded hori- hand viewing of the unit in action zontally and vertically with Sony's own left the staff impressed. They had a TVs suffering from a certain amount demonstration with one of their of horizontal bending. The rounding standard TVs which produced the on screens produces a picture that is same picture quality as the FDs with the only difference being the shape Figure A, the new TV screen is com- of the screen. Of course, the FD's pletely flat which is now possible with picture came out on top with a more new glass materials. Figure B shows natural look. It was more like looking а graphic representation of what һар-

out of a window than watching a pens to an image on a standard set

Screen. For gamers, this means a and how it would look on the FD. The better picture presentation with no flagship 36-inch screen model is set loss of graphics on the outer edges to be released later this year for

of the screen. As you can see in about $2,499 (MSRP).

On a normal picture tube, the signal can “stretch” at the edges | ofthe screen. A flat

| screen prevents this.

ou've heard the buzz displayed on the HDs will be about HDTV, but what pumped up depending on the does it mean to your make and manufacturer. According gaming needs? A whole to Sony, their technology will allow lot, believe us. All HDTVs will be them to convert NTSC signals into compatible with current NTSC digital format resulting in a richer television signals. This means picture. HDTVs will be coming your you'll be able to plug your way later this year and you can bet PlayStation into one. The big we'll be here giving you the real

news is that any NTSC signal Scoop on it.

anime, manga, gadgets

nime Video Ес

Fire Emblem

Based on the Fire Emblem series by Nintendo, this series follows the game's characters through two episodes of supernatural and medieval action. The story is dramatic, and moves at a good pace. For those who like more swordplay in their anime, Fire Emblem's

a good bet. - ADVision $19.95 (sub) Approx. 60 minutes сее Ayane's High Kick

A mix of comedy and action, Ayane's High Kick follows student Ayane as she tries to attain her goal of becoming Pro Wrestling Queen. After failing miserably, she trains as a kickboxer and quickly becomes the target of other up-and-comers. Ayane's High Kick isn't anything to shout about, but provides a nice diversion for those who like battlin’ anime babes. -U.S. Manga Corps $19.95 (dub) Approx. 60 minutes

Ranma 1/2

Having not followed Ranma 1/2's video releases since the middle of the second series, this tape was a welcome refresher course in the ways of the Anything Goes Martial Arts technique. If you haven't seen Ranma

1/2, you're missing what is probably the best anime TV series yet. But start from the beginning—the story line is a bit confusing at first (you'll see). -Viz $19.95 (dub) Approx. 52 minutes

Red Hawk 55345424

Manga Entertainment's second Korean animated import is much better than their first (Armageddon). This Superman-in-days-of-old story combines mythical and supernatural elements in a very accessible story. When the people are threatened by evil, Red Hawk shows his face (much like Superman), and vanquishes his foes while saving his brother. -Manga Video $19.95 (sub) Approx. 90 minutes

(9191944 Maison Ikkoku If you're a fan of Rumiko Takahashi's most popular series, Ranma 1/2, you might be surprised at Maison Ikkoku's more dramatic pace. Still, Maison Ikkoku has become a favorite with its touch of comedy and drama. The “relationship” between Manager Kyoko and Godai is not only a source of many a laugh, but also one that is easily identifiable (though the story is uniquely Japanese). Now if they'd release the tapes quicker! -Viz $19.95 (dub) Approx. 52 minutes

Will the digital pet craze ever die? Not just yet if Sony has anything to say about it. SCEI has | announced the development of а miniature personal digital assistant which can download бај data from PlayStation games. The unit will also с C с Q be able to play games (not PS games) and other functions that little handhelds usually > offer. Information can be exchanged from one PDA to another via an infrared communications func- tion. Sounds snazzy. The units will be out in Japan later this year and are expected to come to these shores soon after.

Rumiko Takahashi’s work goes past the pages of Ranma 1/2, Maison Ikkoku and Urusei Yatsura. If you haven't read a Rumic Theater manga collection, One or Double is a decent place to start. A collection of more than a half dozen ministories, it combines action, mystery and romance in one package. There’s plenty of signature Takahashi style here, including a story about a boy who turns into a dog when his nose bleeds (and since he’s a boxer, that’s a lot). Viz Comics does a great job translating the stories to English, too. If you're a Takahashi fan, or just like reading great manga stories,

check out One or Double. (9192929)

тм

Next Month

in the Official U.S. Playstation Magazine

Our editor in chief, Wataru Maruyama, flies to the Land of the Rising Sun 14 to attend the annual Tokyo Game Show. He will then head out to SCEI to get an exclusive interview with the developers of Gran E Turismo, soon to be a hit on the U.S. shores.

и

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* content subject to change

о)

Advertiser Index

Official PlayStation Y Magazine Acclaim. база 17, 68-69, 94-95

www.acclaimnation.com

Activision...... www.activision.com ADVision.. www.advfilms.com Alps Interactive www.interactive.alps.com ASC Games.. www.ascgames.com Atlus Software www.atlus.com

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www.tecmo.co.jp T*HQ, Inc. www.thq.com

Working Designs... www.workingdesigns.com

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Next Demo Disc!

Vigilante 8 Dead or Alive

P N20

14 * Forsaken * TOCA * Tomba

е Jersey Devil MLB "99

HOW DID CROC FIND HIS COMPETITION

DELICIOUS!

“Like Lara Croft, (ROC has more moves than you can shake a stick at. -PSM-PlayStation Magazine

“Move over Mario. . .and cruise by Crash. . ROC rocks!” - GAMEPRO

“Don't be fooled. . .this is no kiddy game.” - Official PlayStation Magazine

“(ROCs deep enough for even the most serious explorer!” -Gamefan

“One of the best PlayStation games of the year! 95% Gold.”

-PSExtreme

CROC © Argonaut Software Ltd, 1997. All rights reserved, CROC and CROC: Legend of the Gobbos PlayStation logos are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Saturn are

TM 2 d Y 1 ^ W үү и www.foxinteractive.com arks of Argonaut Softw Twentieth Century Fox Film Cor St ы = эма н Tol Sega Enterprises, Ld. Windows and the Windows® 95 ogo are he trademarks ol Microsoft Corporation. Al Fights Reserved Windows “95 CD-ROM EP ушы Бапа. LEGEND OF THE GOBBOS

AsyluM EIDOS

STUDIOS NRT E NE QU ЕИ Me

PlayStation

© 1998 EIDOS Interactive plc. DEATHTRAP DUNGEON’ is a registered trademark owned by lan Livingstone and is used with his permission. PlavStation and the PlavStation logos are trademarks of Sony Computer Entertainment Inc.

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