APRIL "96 9 771320 745001 $4.95 NZ $5 95 inc 6ST A whole new war begins Virtua Fighter 2 SNES Secret of Evermore MEGA DRIVE Phantasy Star 4 SNES/ MEG A DRIVE Worms v. Cut-throa4*Tsland PLAYSTATION Zero Divide Lone Soldier IN Civilization 2 Spycraft DUKE NUKEM 3D MORE BOOM THAN DOOM Pft/WSTATION and "Playstation" are trademarks of Sony Computer Entertainment Inc. Chronicle and Psygnosis™ are trademarks of Psygnosis Ltd. Chronicles of the Sword © 1996 Kevin Bulmer. k. Exclusively distributed on Playstation by Sony Computer Entertainment. SONY COMP UT ER 63 5 1 "NEW GENRE OF INTERACTIVE HORROR! STARE INTO THE EYES OF MADNESS!.^ SEGA SATURN I fggyyi J PlayStation Available from Harvey Norman, Target, Myer, Grace Bros, Toys ‘R’ Us, David Jones, Blockbuster Music, The Gamesmen, John Martins and leading video game retailers Proudly distributed by " ff ROADSHOW */ NEW MEDIA ©1995 Kabushiki Kaisha Warp Under License to Acclaim Entertainment, Inc. All Rights Reserved Artwork and packaging™ & ©1995 Acclaim Entertainment, Inc All Rights Reserved Acclaim is a division and registered trademark of Acclaim Entertainment. Inc. Saturn is a trademark ol Sega Enterprises, Ltd All Rights Reserved The 'PlayStation" logo and “PlayStation' are trademarks of Sony Computer Entertainment Inc. Microsoft. Windows and the Windows logo are registered trademarks of the Microsoft Corporation David Robinson's genuine, chest-bumping, rim-bending, double-team-shaking-and- slam-dunking Reversible Mesh Jonk and Shorts by Nike. You have to have it in you to have it on you. you want the jersey you better want the ball APPAREL issue n nn11 Publivhpr Pliillip krir Idiiar Smart ll.irkr MlBirnlor Marktowinq Hi'iuiiy liliim Rrn Man\ill lililnrul Ss\i\lanl D.mil WilriijooNr roviT llliiMruiwn Onqin Advcnmitq ManuQpr Mrlliwa Upic Minimal Snips Bitpi lor: Sirvr Unison Vmurinn I)||iip In.inni* luikari I01I9S79/IIII linulananManaqrr Robrna Mfrnahan Miounis Maria Harris Him r U\i\i.ini Railirl ISrir Advrrlisinq AwiMani Immu Rnk Innmhtiinrs IuImh Si» io||rl. RusspII Hopkinvon. Him Irvh fcrorqr SnrupoN. Max Mnohrad. limlt-vy. I.unr\ UilihriM. la\on Srrriu. lulian Burry Harry Muraqos Primrd by ttdkr fnlonr Srparaiions by ftia Ovrrsras llisirihiinmi by Mill Ph IS 19911 Ml (opynqhts rpsprvpd by Oiipr Puhliiaiions Ply lid VI Rill 10 H\PIRI IDIoxbH. SirawN'rry Rills. NSW 7017 fax. 11711101 MS Mhrrrti\inq 1071110 147S I mad: |rpak\ieneoupxi (om aa Wins Commander 4 - pace ,yCnV£ ergo out and buy it in the shops and we guarantee you a (jjCW^L tun&. Wing Commander 4 is also cut and about and should see all Wing devotees with big, far smiles on their face. Keeping with the PC side Ct things, Civilization 2 is going to keep budding empire builder chained to their keyboard for several months. I haven't seen a game this complex and involving since...oh. Civilization! Ben did the review a week ago and we haven't seen him since... That means that I got more of a chance to play with Tcshinden 2 and tyitiaa STiy/ifti 2 which are office favourites at the moment. We've got a comprehensive list ct VF2 moves at the back of the mag so it you want to rule your friends start studying those codes. Actually now I think about it, I'm having a lot of fun anyway sc who cares it the Nintendo 64 is delayed. All I've really got to say is that Nintendo's new beast better be pretty damn special now or it's going to be the longest awaited and most hyped letdown in history. Sony and Sega will certainly be capitalising on the big N's slip sc get set tor the prices to come down on the PlayStation and Saturn sometime around now. And a look at the release schedule shows a very premising 32 bit year coming up. Have Nintendo made a fatal blunder? Only time (and maybe HyP£R) will tell... -rtuc|rfc Ultra 64 Changes flames 6 is Delayed That’s right, the Ultra 64 is no more. Nintendo have decided to be very imaginative and call their new 64bit machine the Nintendo 64 right around the world. The tragic news is that the machine’s launch has been delayed everywhere but in Japan. Japanese gamers will be made happy on April 21. but the American launch has been put off until September 30 with the European (and presumably, Australian) launch following after that. We face the sad fact that we may not even see the machine until 1997 which is a tragedy of almost Biblical proportions, especially for you rabid Nintendo fans already slobbering over the sexy screenshots. The reason for the delay? Well. Peter Main. Executive Vice President of Nintendo USA says that the enormity of pulling of a simultaneous world-wide launch was simply too much. They decided to ’’avoid at all costs, the huge problems that the video game industry encountered in 1995 when the US and other markets failed to receive full product or marketing support behind either the Saturn or PlayStation”. HYPER reads between the lines: they won’t have all the units and software ready in time. A major pity, and quite possibly a serious tactical error on the part of Nintendo as it allows Sega and Sony over a year's head-start in the marketplace. Still, they’re sticking with a US retail price of under $250 (which will probably mean $249) and they say that N64 software will be ’’consistent with the price range of current best-selling new 16 bit SNES releases", which means about $100 AUS. However there are only 8-12 titles slated for release in North America during 1996. More information is also available for the writable disk drive, the add-on device which will allow for mass storage. The disk drive unit will be attached to the bottom of the N64 and will be bundled with a 1 or 2 megabyte expansion RAM pack, which you can install into the N64’s memory expansion slot. This enhances the main system memory and is therefore useful for both disk and cart based games. The disks will be 3 3/4" and will hold 64 megabytes of data (about 16 times the data in Donkey Kong Country) and they claim that the Data Transfer Rate is triple the speed of the PlayStation and Saturn. The price of the add-on drive is not confirmed yet but Nintendo are set on making it "significantly less expensive than the unit on which it plays’’. Let’s hope so and let’s hope Nintendo pull their finger out so we can all have a 64bit Christmas this year. Because on that day, the home entertainment world starts spinning at 64 bits — faster than any video game system or personal computer ever made. Live your dream: Nintendo 64 and Its revolutionary 3-D controller will send you as far into the game as you dare to go. Over the top. Out on the edge. Choose your hero: Jamas Bond. Ken Griffey. Jr.. Super Merio. Or even Derrh Voder You'll find them on games exclusive to Nintendo 64. Players will rock. Competitors will weep. Is it worth the wait? Only iff you want the bestl #1 NINTENDO 64 CNtniendoJ ON SEPTEMBER 30th, DINOSAURS WILL FLY! /'hW/\ th\li tlmtcil fry ROADSHOW NEW MEDIA 4«laim ■ iVl 1 R A(. E 1 1TH.U HIM ? KI-.SrKKI-.rnON i\ kensi-J tinni MIHA<,I II (IINOMKill.S «M« I IIMI l»IA» I III ••) I**. MIK \1 (Hill s (Ml I IIMI DIAt I ll» i'"* 1 IK HNOKK.II SiMI I IIMIIHAil ll< ,..hI ij v.l with |vimi v.mi All «*His iiscnnl S. ,. k .hhI .m ii.uk nuiksVy.. Iiiui|»hms. | ul Ml limits fmrmil Hu tin A., bun k a Jiviwum ui Atiljim I jikii.niMiictil '• • l'>% V\ bun I iHni.iimiKtii All rights Rscneu. After teasing us heartlessly with screen shots for several agonisim months, 3D Realms have finally released a shareware version of Duk< Nukem 3D. It does not disappoint, it rocks, it kicks, it's better thai Doom... Whoaaaa, what was that? Well, believe us, it’s true.. By now many of you will have played the shareware, so you know! it’s true. If you haven’t and you’re net-ready, grab it from http://hyperactive.com/games/dump. Be warned though, because within 24 hours of Duke’s release onto the Net almost half a million downloads took place in the US alone. Things should have calmed down a bit by the time you read this, but be ready for heavy traffic.[ Australian distributors Manaccom will also be selling a CD and disl version of the shareware levels (for $14.95). just in case you’re one ol those poor sad freaks in the cyber-wilderness. The final garni should be out in late April/early May for $69.95.! There are so many cool things about this game, but on top of the] list has to be the game world itself. It looks a treat; the post apocalyptic inner city landscape rates a high awesome for sheer! good looks, brilliant architecture and dynamic interactivity. If you| thought Dark Forces was cool because you could blow holes in th« occasional wall and activate the odd moving part, then Duke Nukeml 3D will utterly blow you away. For example, on the very first level you enter a cinema. Work your way up and around to the projection! room and activate the machinery. The cinema lights dim, the curtain parts and there's your movie. Head back down stairs, blow a small hole in the screen and crawl through. There’s a beastie there beside a mirror, so you can watch yourself in the mirror as you shoot the bad guy while the reversed image of the movie runs on the screen from behind. Quake had better be pretty special to compete with this.. The beasties you're up against are an evil lot, some fly - either with the aid of a jet-pack or in spunky air-cars. You can too though, once you find a jet-pack. Underwater combat and bikini dancers add considerably to the cool quotient, and all this is just in the shareware version! In the full game a space station will be featured, blow a hole in a wall and the decompression sucks everything (potentially you too, if you’re not careful) out into the void Duke supports resolutions up to 800 X 600. but you’ll need a Pentium 120 for an acceptable frame rate ir you haven’t played the shareware version yet you’re seriously that mode. 640 X 480 is OK for most lesser Pentiums, while 200 X 320 is there for 486s. They all look missing out. Speaking of which, you'll be twice the loser if you fantastic, as would be expected. lust about every time you turn a new corner in Duke something new is there to amaze. Enter the video game arcade and check out the Duke Nukem machine. Try and use it and Rated mais* with incomparable wit Duke mutters, "I haven’t got time to play with myself". Timeless humour that. Other cool bits include video surveillance monitors you can use to take a peek at areas you haven’t been to yet, toilets you can blow up - with a resulting spout of water that can be used to egain health, pipe bombs you can leave in strategic points, activating them as you cleverly beat a retreat from the hordes of pig-cops pursuing. Duke Nukem 3D is possibly the coolest game we’ve ever seen. If SEGA MEGA CD ★ SEGA MEGADRIVE ★ SEGA SATURN ★ SEGA 32X ★ NINTENDO GAMEBOY ★ SUPER NINTEND * MACINTOSH ★ SEGA ★ NINTEN FREE MEMBERS CARD Simply purchase a control deck, hand held unit or spend $300 Members are entitled to 7 -10% off Software. (Sale items & specials not included.) EARTH WORM JIM 2_ JUNGLE STRIKE .„ JUSTICE LEAGUE TASKFORCE KILLER INSTINCT. KIR8YS DREAM COURSE. LEGEND.. MARIO KART ...... MECA ROBOT GOLF. MECHWARRIOR 3050 MEGAMAN X 2.. MEGAMAN 7. MICRO MACHINES MORTAL KOMBAT 3 NBA GIVE & GO NBA JAM T.E. NHL HOCKEY'96 NIGEL MANSELL. PGA GOLF 96., HBIVHGAMESl 50% OFF ALL 3.5" TITLES HUGE RANGE OF GAMES. Call lor any tide you require. BMICD POWER RANGERS (MOVIE).... PRIMAL RAGE .. REVOLUTION X.... SECRET OF EVERMORE (RPG) SPAWN .... SIM CITY.„. STAR TREK DEEP SPACE 9 .... SUPER BOMBERMAN 3__ SUPER INT CRICKET GENE WARS NBA LIVE 96.. . 99.95 99 95 99 95 I ROAD RASH I SPACE HULK 2:BLOOD ANGELS99 95 WING COMMANDER IV. 119.95 JOYSTICKS & ACCESSORIES JOYSTICKS FROM.29.95 SOUND CARDS A CD ROMS ULTRASOUND ACE . 199.95 SUPER MARIO ALLSTARS. SUPER MARIO WORLD. SUPER TENNIS ... THEME PARK TURBO TOONS.. UNIRALLY... URBAN STRIKE.*. WORLD MASTERS GOLF. WORMS UPtERNIINTEAlDO WRESTLEMANIA ARCADE .... YOSHIS ISLAND St . 119.95 99.95 109 95 99.95 69.95 . 79,95 79.95 . 59.95 109.95 99.95 99 95 89 95 109.95 109.95 11995 . 99.95 49 95 109 95 109.95 119.95 109.95 79.95 119.95 49.95 109.95 99.95 99.95 . 79.95 49.95 39.95 119.95 10995 4995 99.95 109 95 109.95 109.95 99.95 NBA JAM T.E. 68.95 NBA LIVE 96 .. 69 95 PGA EUROPEAN TOUR..69.95 PRIMAL RAGE . 69.95 | QUARTERBACK CLUB 96.... 59.95 ROLANS CURSE 2 (RPG). SPACE INVADERS.39.95 ! STREETF1GHTER 2.. 56 95 SUPER MARIO LAND 2. 59 95 SUPER RETURN OF JECH .69.95 ULTIMA RUNES OF VIRTUE. 69.95 URBAN STRIKE ... 69 95 VEGAS STAKES .. 59.95 WARIO BLAST ..«.. 44 95 WARIOS LAND...59.95 WORMS..69.95 WWF RAW... 69.95 ZELDA LINKS AWAKENINGS ..... 44.95 Cal for any title not Isled. HJ-OCTANE..99.95 JOHNNY BAZOOKATONE . 99.95 MAGIC CARPET...99.95 MORTAL KOMBAT 2. 99.95 MYST. 89.95 MYSTARIA: REALM OF LORE 89.95 NEED FOR SPEED..99.95 NBA JAM T.E. 99.95 NHL HOCKEY..89.95 OFF WORLD EXTREME. 9995 CYBERSLED .. 89.95 CYBERSPEED ..„ 109 95 D. 109.95 DESTRUCTION DERBY. 99.95 DEFCON 5 —. 99.95 DISC WORLD. 99.95 DOOM . 99.95 ENTOMORPH . 109.95 EXTREME PINBALL . 99.95 FADE TO BLACK .99.95 FIFA SOCCER 96.99 95 GEX. Hi-OCTANE . 99.96 JOHN MADDEN 96.99.95 N JAM_ _99.95 SHOCK WAVE. . 99 95 SHOCK WAVE: JUMPGATE ........ 59.95 SHOCKWAVE 2 ..99.95 SPACE HULK.99.95 STRAHL . 99 95 THEME PARK.99.95 TRIP’D (TETRIS) .. 99.95 WHO SHOT JOHNNY ROCK.. 69 95 WOLFENSTEIN.99.95 ZHADNOST 2 & FREE CONTR. PAD 119.95 * 69^1 ■BARGAIN (BIN ft PARODIUS ___j 99.95 PEBBLE BEACH GOLF.. 89 95 PGA TOUR INVITATIONAL 96 ... 99 95 POPOITTO HEBEREKE_99.95 PRIMAL RAGE _99.95 JUMPING FLASH...89.95 JUPITER STRIKE .. 109.95 KILEAK THE BLOOD.... 89 95 KRAZY IVAN..... 89 95 LONE SOLDIER_99.95 E6A1MEGADBIVE SEGA GAME GEAR_179.95 LARGE RANGE OF NEW & USED GAMES wi&otmI QUARTERBACK CLUB RAYMAN. HZ 99.95 99 95 RETURN FIRE . .9995 REVOLUTION X. ... 109.95 RISE 2. ........ 109 95 ROBOTICA . _ 89.95 SEGA RALLY. .99.95 SHELL SHOCK.. . 99.95 SHOCKWAVE ASSAULT... Z .99.95 SOLAR ECLIPSE.. . 99.95 SPACE HULK. . . 99 95 THE HORDE ... ..99.95 MAGIC CARPET. 99.95 METAL JACKET. 99.95 MICKEYS WILD ADV .. 99 95 MORTAL KOMBAT 3. 99.95 MYST ..89.95 NEED FOR SPEED. 99.95 NBA UVE *96....99.95 NBA TOURNAMENT EDITION . 109.95 OFF WORLD EXTREME. 99 95 PANZER GENERAL ...... 109.95 PGA TOUR 66.Z.99.95 PHILOSOMA.. 99.95 Limited quantities No ramchecks or laybys. Delivery charge apptes No further decounL FIFA SOCCER 95 (CD). 49.95 MORTAL KOMBAT 2 (CD| . 49 95 RELENTLESS. 29 95 SUPERNES BRETT HULL HOCKEY . 79 95 BRUTAL PAWS OF FURY . 49 95 MEGADRIVE BALLZ..„.69 95 FIFA SOCCER 65. 69.95 JUDGE DREDD. 69 95 MADDEN NFL 64. 39.95 MADDEN NFL 65.«..69.95 MLBPA BASEBALL . 49.95 NBA JAM...49.95 NBA LIVE 65.69.95 NHL 95 HOCKEY . 49.95 OTTIFANTS. 34.95 PRIMAL RAGE mCE WS£Mu cap 69.95 SYNDICATE. 69 95 MEGA CD SHADOW OF THE BEAST 2 . 49.95 I 3DO FIFA SOCCER ..*. 69.95 I ICE BREAKER .. 68 95 IMMERCENARY . JL INCREDIBLE MACHINE . MAZER. ■ STAR CONTROL 2. STARBLADE . SYNDICATE. TWISTED . WING COMMANDER 3.. ►9.95 69 95 79 95 69.95 69.95 69.95 49.95 69.95 ALSO BARGAIN 2nd HAND GAMES 50% OFF ALL SEGA MASTER SYSTEM SOFTWARE HURRY !• CALL FOR ANY WANTED TITLES. THEME PARK ____ 3SL 99 95 THUNDERHAWK 2 ... 99 95 EGAWIEGADRIVE MEGADRIVE A CONTROL PAD 159.95 6 BUTTON CONTROL PAD. 29 95 PRO ACTION REPLAY MK2. 99 95 ADAPTOR (US CONVERTOR) ... 29.95 CLEANING KIT . 29.95 TITLES AUSTRALIAN RUGBY LEAGUE 99.95 BATMAN FOREVER.„ 99.95 BIG HURT BASEBALL. 109.95 BRIAN LARA CRICKET .. 89.95 EARTHWORM JIM 2 ... 119.95 FIFA SOCCER 66 .. 99 95 FINAL FANTASY IV (RPGj. 149.95 GARFIELD.. 99.95 JUSTICE LEAGUE. 109.95 LA RUSSA BASEBALL 95...... 69.95 MC DOOMTROOPERS.99.95 MEGA MAN 3.89.95 MICRO MACHINES 2. 9995 CONTROLPADS/JOYSTICKS SCOREMASTER JOYSTICK 69.95 CONTROL PADS FROM. 29.95 ACCESSORIES SUPERNES DECK... 149.95 SUPER NES 4 DONKEY KONG 2 ... 229.95 SUPER NES A YOSHI S IS. 229.95 SUPER NES & SUPER TENNIS/INTN CRICKET/ 2 CONTROL PAD 279 95 AV CABLE .29.95 PRO ACTION REPLAY MK3 ... 99 95 SUPER GAME BOY. 99 95 CLEANING KIT..... 29 95 TITLES 90 MINUTES_TBA BIG HURT BASEBALL . 109 95 BOOGERMAN......109.95 BREATH OF FIRE 2. 10995 BUBSY. 49.95 CANNON FODDER ... 89 95 CUT THROAT ISLAND_109.95 DIDDY KONG QUEST. 99 95 DONKEY KONG COUNTRY.99.95 DOOM .114.96 AME#0¥| COLOUR GAME BOY . 99.95 inducing case & batteries PRO ACTION REPLAY_89.95 ALADDIN.. 59 95 ASTEROIDS/MISSILE COMMAND39.95 AVENGING SPIRIT..39.95 BATMAN FOREVER .. 69.95 BIG HURT._.59.95 CENTIPIDE/MILUPEDE.. 39.95 DEFENDER/JOUST. 39.95 DIG DUG. 49.95 DONKEY KONG LAND.59.95 EARTH WORM JIM. 69 95 FIFA SOCCER 96. 69.95 GALAGAGALAXIAN. 39 95 ITCHY & SCRATCHY.«... 89 95 JUDGE DREDO.69.95 JUNGLE STRIKE. 5995 KILLER INSTINCT.59.95 LION KING . 59 95 MICRO MACHINES 2. TBA MORTAL KOMBAT 3.59.95 MYSTERIUM (RPG) . 69.95 NHL HOCKEY 96. 9995 PGA GOLF 3. REVOLUTION X... . .. 69 95 109 95 ROAD RASH 3..-_ .. 99.95 ROCK N ROLL RACING. SHADOWRUN . 69.95 . 99.95 SOLEIL (RPG) . 69 95 SONIC & KNUCKLES .| SPOT GOES TO HOLLYWOOD STREET RACER._ . 69.95 . 99.95 . 99.95 WORMS . . 99.95 WWF RAW. 89.95 POOL CHAMPION.109.95 POWERSERVE TENNIS.99.95 PROWLER..89.95 PSYCHIC DETECTIVE . 99 95 MAIL OltDLKS FREE CALL 1800 801 047 (Orders only) QUARTERBACK CLUB 96.99.95 RAJDEN PROJECT.99.95 RAPID RELOAD.89.95 RAVEN PROJECT . 109 95 RAYMAN ..99.95 RETURN TO ZORK.99.95 REVOLUTION X. 109.95 RIDGE RACER .99.95 ROAD RASH... 99.95 SENTIENT.TBA SHELL SHOCK. 99.95 SHOCKWAVE ASSAULT. 99.95 SLAYER. 109.95 SPACE HULK.99.95 STARBLADE ALPHA.89.95 STREETFIGHTER THE MOVIE . 99.95 STRIKER SOCCER.99.95 (INCt FREE T-SHIRT WHILE STOCKS LAST) SYNDICATE WARS.99.95 TEKKEN ._.99.95 THEME PARK. 9995 THUNDERHAWK 2._.99.95 TITAN WARS . TRIPLE PLAY BASEBALL 96 ... TRUE PINBALL__ , 9995 9995 99.95 VIEWPOINT. ... 99.95 Cal for any title not tasted MMEGA1CDI VIRTUA COP INCL V1RTUA GUN 149.95 VIRTUA HANG-ON.. 99.95 VIRTUAL HYDUDE. 89 95 VIRTUA FIGHTER 2. 99.95 VIRTUA RACING . 99.95 MEGA CD WITH GAME _ 299.95 CD PLUS ADAPTER..99.95 BATMAN & ROBIN.. ■■ BLOODSHOT. 9995 BRAINDEAD 13. 109.95 ETERNAL CHAMPIONS .89.95 FAHRENHEIT. 99.95 FATAL FURY SPECIAL . ..89.95 IRON HELIX.99.95 LUNAR ETERNAL BLUE _ 109.95 MIDNIGHT RAIDERS..89.95 Na GREATEST TEAM... 8995 RAPID DEPLOYMENT. 99 95 SAMURAI SHOWDOWN ..89.95 STAR BLADE. 99.95 WIRE HEAD..... 69 95 WWF WRESTLE ARCADE. 129 95 Call for any title not listed. WING ARMS... 99.95 WING COMMANDER 3 . 99.95 WORMS..99.95 X-35 TRUE PINBALL. 99 95 TOSHINDEN. 99.95 TOTAL NBA.99.95 TOTAL ECLIPSE TURBO . 99.95 TRUE PINBALL.. 99.95 TWISTED METAL .99.95 VIEWPOINT ENHANCED . 99.95 WARHAMMER... 109.95 WARHAWK . 99.95 WING COMMANDER 3.99.95 WIPEOUT.99.95 WORMS .99.95 WRESTLEMANIA ARCADE_109.95 X-35.99.95 X-MEN CHILDREN OF ATOM ... 109.95 ZERO DIVIDE .. 109.95 TO TRADE: (Sega/Nintendo Cartridges, Sony, 3DO Or IBM CD Software) Perth customers * please call your nearest Hitech World (See below for phone and locations). 1. Mail order customers call (09) 227 9991 for trade value 2. Use this value towards purchase of any thing we sell 3. Pack your software, with your name, address, phone number and software selection and mail to us 4. On receipt of your games, your order will be despatched TO BUY SOFTWARE Perth customers - please call your nearest Hitech World (See below for phone and locations). 1. Call Toll Free 1800 801 047 (Strictly orders only) 2. Credit card payments despatched same day. 3. Payment by cheque/money order must include name, phone, address, order. (Allow 7 days for cheque clearance) DELIVERY CHARGES Under $50 ($5) $50 to $100 ($2.50) Over $100 (free) Delivery usually 2 days by courier or registered mail. HARDWARE: Standard delivery charge will apply). OVERSEAS AIRMAIL DELIVERY: APPROX-$10.00 POSTAL MAIL ORDER ADDRESS 94A Roe Street, NORTHBRIDGE WA 6003 SOFTWARE TRADE-IN QUOTES & QUERIES 1. Call (09) 227 9991 Fax Orders: (09) 2271114 X-MEN CHILDREN OF ATOM.99.95 M 8 SEGAt 32 X 4 SEGA 32X KOLOBRI . 329.00 ... 99.95 METAL HEAD. NBA TOURNAMENT. 99.95 SLAM CITY (CD). 99 95 SUPER MOTORCROSS. 89 95 SUPREME WARRIOR . 99 95 VIRTUA FIGHTER.99.95 VIRTUA RACING DELUXE. 99.95 WWF RAW... 99 95 300 (Inc Gex/Pal Adaplor) GAME GUN (MK 2) JOYSTICK . ACTION PACK... ($»*y*r.S 3 cc«i KKtfShan^ai'C"t Lttr ALONE IN DARK 1&2 m BATTLE SPORT BC RACERS BIOS FEAR Some items may not be avaiabte or be out of stock at date of printing. No ramchecks on sale items All software, new & used carries a 30 day warranty Dealer enquiries welcome We reserve the nght to refuse any sale or trade Prices subject to change wtthcwA notice. Some items may not be available at some stores. tSEGAiSATURNe SEGA SATURN . 799.95 RACING CONTROLLER WHEEL 149.95 AV CABLE.... 49 95 CONTROL PAD...49.95 6 PLAYER ADAPTER.. 8995 PRO ACTION REPLAY. 139.95 VIRTUA STICK._.89.95 SONY PLAYSTATION 695.00 SONY CONTROLLER. 4995 SPECIALISED JOYSTICK . 99.95 ASCII CONTROL PAD.69.95 CONTROL EXTENSION CABLE 29.95 LINK CABLE. 49.95 BMG BASKET8ALL . CLOCKWORK KNIGHT 2 CYBER SPEEDWAY. 99.95 _ 99 95 ..89.95 D. ... 109.95 DAYTONA USA. .99.95 DIGITAL PINBALL_ .89.95 EXTREME PINBALL ..99.95 FIFA SOCCER 96. ..99.95 FORMULA 1_ _ 89.95 GALATIC ATTACK. .99.95 YAHOO Game Gear Returns BLADEFORCE BRAINDEAD 13 02 JUDGEMENT CLAY. CAPTAIN QUAZAR CARRIER FORTRESS . CASPER... CREATURE SHOCK CYBERIA D-2CD SET. DAEDALIUS ENCOUNTER DEATHKEEP DEFCON 5 DOOM DRAGON LORE DRUG WARS FLYING NIGHTMARES FOES OF ALI . GOLDEN GATE KILLING TIME (J.OU.W Loue Oja Qlo/m $ 179 95 SEGA (Colour portable hand held) MAD DOG MC CREE. NEED FOR SPEED. OFF WORLD INTERCEPTOR .... PANZER GENERAL.. PERFECT GENERAL .. PHOENIX 3.. PGA TOUR INVITATIONAL 96 .... PO'ED . PSYCHIC DETECTIVE . ROAD RASH CANNINGTON 1/1236 Albany Hwy, CANNINGTON WA Tel: 09 451 1340 NORTHBRIDGE 94A Roe St, NORTHBRIDGE WA Tel: 09 227 9991 BUSINESS HOURS (WA) Mon-Frid 9am-6pm Sat 10am-4pm Sun 12pm-4 pm 1001N03 ¥ SXDIiSAOr ¥ 30VM1J0S ¥ 1 N 3 W N Itf i 0 0 3 INfll ¥ Q3 M 8 I ¥ £ Z ¥ NOIlVlSAVld 12 »HYPER ^/u ftf/tTt ^Ptet'iew We’ve got another reader's preview Here so we thought we d use it. The author goes by the clever Marne of CD ROmpcr StoMiper and lie/she is taking a look at the sequel to Terminator Rampage. The Terminator: Future Shock Yes, Hyperactives, yet another Doom clone is soon to hit our shelves. This time you’re in the future helping John Connor fight against those lovable robots and the evil Skynet organisation thing. In the demo I played 1 had a choice of three stages of a mission in which to participate. Each one is a little bit different to the rest. Right from the start the game presents itself pretty well. You’re greeted with a pretty intro and a MIDI soundtrack derived from the movie. The MIDI soundtrack sounds a little dated, maybe because we’re used to CD quality stuff or at least better MIDI but...that’s life, I suppose. Groovy Mouae Pad Alert! Mouse pads rate up there with screen savers in the unbelievably boring department. There’s not a lot you can say about a mouse pad that’s interesting. Well, until now... The 3M company has developed a pad that really does break the mould. They’re the folks that gave the world the Post-it Note, which has to be the most useful office thingy since the desktop coffee percolator. Coing by the sexy name of 3M Precise Mousing Surface, this is one thing you don't know you need until you try it. Sure, we got a free sample, but that’s not why we’re telling you about it. The difference it makes is pretty huge. For starters, the pad is a mere sliver of a thing. It’s ultra low profile means your wrist isn’t propped up at an uncomfortable angle. It also kind of sucks itself onto the desktop, so it won’t slip around in a frenzy of mouse-gaming. The important bit though is the patented Microreplication technology. Microreplication doesn’t refer to activities between consenting adults of smaller than average endowment, instead it means the surface of the pad has thousands of teensy ridges that traps mouse mess and allows smooth tracking without gritty stuff clogging up the mouse ball. It really works! More important than anything else though is how cool the thing looks. It’s got a funny shape and a pleasingly funky design. We’ll be using it until something better comes along. Investigation is highly recommended... Sony & Sega Slash Prices '$ 595 * f andtl ah After a great Christmas period where 15 000 PlayStations were bought by happyoi Australian gamers, Sony have com through with the promised price cut You’ll now be able to get your hands o; Sony’s 32bit wonder machine for only instead of $695 (for the mathematically^ challenged it means you save a hundre< bucks). Still no game packed-in with thi system but beggars can’t be choosers.. Sega are also about to drop their price fo: the Saturn, and with all the hot arcade conversions around (like Sega Rally Virtua Fighter 2), the Saturn looks set for bit of a resurgence. By the time you read thi: you should be able to pick up a Saturi (bundled with Daytona USA) for $695 Hopefully these price drops are only thi tip of the iceberg. Australian console prices still are on the high end of the global scalefi and if both Sega and Sony are wise they’ slash prices even further throughout th year so they get a stranglehold on th market before Nintendo muscle in wit their 64bit toy. HYPER’s bold prediction both the PlayStation and the Saturn will bi down to around $500 by the middle of 1996 And about time too.. 'Ill Psygnosis Go to Saturn Sony hasn't really put a foot wrong lately - unless! f course you count the silly move they made afterj ejacquiring legendary British game developers Psygnosis. Soon after buying the talented outfit,! nSony ditched the highly recognisable Psygnosis| ame and logo, with the Pommie gamesters being ncorporated into the monolithic entity that is djSony Computer Entertainment, it was a pretty umb move, but it seems someone on the ball hadl la quiet chat and now Psygnosis is back. Not Sony| Psygnosis, just Psygnosis. Sony has woken up to the facts of life in more| hat one way, and in a move nobody expected they ave allowed Psygnosis to develop Sega Saturn sjversions of their prime titles. Destruction Derby.l nWipeOut, 3D Lemmings and Discworld will be the] first ports and subsequent releases car treasonably be expected to be Saturnised as well. All four games should be available by April/May and! r uture releases will be released on both platforms] without too much delay. Psygnosis will continue to edevelop for the PC and are keeping their options eopen for other platforms they deem worthy. Whether! not this includes the Nintendo 64 remains to be[ seen, but as the Saturn move got the nod from Sonyl eHQ and they’re Sony's closest competitor, there’s nol reason why Psygnosis couldn’t do Nintendo games as| Well. After all, it’s all money in Sony’s pocket. "But what’s the game like to play?’’ I hear you say. Well all I can say is that it will be one of those games that will be either loved or loathed. I personally left the game with a very dry and empty feeling. It was like playing Rise of the Triads for the first time - initially very impressive, but after a few goes you get that sad feeling of "been there, done it all’’. The game itself is quite good, it’s just that with great titles such as Hexen out and Quake and Duke Nukem 3D about to be released I just can’t see this title really taking a huge amount of money. One reason it falls short of some goals is that the controls are . er, strange. There’s no real strafe key like in Doom. You can strafe with the " and ’’ keys but I always preferred using ALT and the arrow keys. Still, I don’t know the control methods of all the Doomers in Australia and I might be in a minority. Also the game appears to be a bit slowish. It’ll run good on just about anything upward of a DX2 50, it’s just that whenever I play a first-person game no matter what it is I might as well nail the run key to the keyboard, that’s just how 1 play. Future Shock has a run key but it’s for only running straight ahead, not turning. These are really the only terrible little niggles I could find and if Bethesda decide to fix them for final release it could be quite an ample little game. I’d probably recommend waiting for the final HYPER review before writing it off completely because they know ALL (thank you for that subtle crawl - Ed). In the meantime I’d suggest Hexen or Crusader (the greatest game ever), as a refuge from all the crap that’s around. advertorial Sports fans beware, because the most realistic sports sims are coming your way for the PlayStation. Whether you’re into basketball, soccer, golf, tennis, American football or even ice hockey, PlayStation will have it all! Here’s a sample of what’s coming out. nFL GnmE dov Over 1,500 real NFL players, 30 teams to choose from, exhibition matches and playoffs... welcome to the big league and your chance to play in the Super Bowl. NFL Game Day on PlayStation gives you incredibly smooth animation and player control as well as all the bone-crunching football action ol hits, hurdles, stiff arms, swim moves, diving catches and more. But you’ll need more than just braun to win! Trade players and sign agents to build your team dynasty. There’s even a NFL style playbook with the latest formations and trends. OUT: APRIL/ ITIAV Expected Rating : G nomas poujler soccer Attention! soccer fanatics, Adidas Power Soccer ™ is the game for you. Your choice of simulation or arcade mode. Simulation mode is just as it sounds - an exact replication of what goes on a normal soccer field, with players getting injured, sent off or substituted. But it’s in arcade mode that everything goes and you will be able to vent all your frustrations. “Hands of God”, two footed tackles and an unbeatable Predator shot are amongst the special skills that will be available. OUT: fTl AV/JULIE Expected rating: G F1HL FOCE OFF. The game creates a fully interactive 3D environment, with players on the bench, the crowd, and the referee all interacting with the action. It also features a full team management option allowing you to make player trades and create your own teams. Realistic hockey animation includes 5 types of checks, slapshots, one timers, players spinning on the ice after collisions, deke defenders and goalies, speed burst and more! ouimnv/ junE Expected Rating: G Other sports games to watch out for: Total NBA ’%, Actua Soccer, Ac tua Golf. For further hints ’n tips call the: PlayStation PowerLine 1-902-262-662* H Proudly Distributed by ‘N* and PlayStation are trademarks of Sony Computer Entertainment Inc. ‘ ITM calls are charged at a rate of $1.50 per min. A higher rate applies from public and mobile phones. RIDGE RPCER REVOLUTIOn, Namco, the creators of one of the hottest racing games around - Ridge Racer - have gone one step further by creating Ridge Racer Revolution which has been described as more than a mere sequel. The hottest thing about Ridge Racer Revolution is that with the use of a PlayStation Link cable you will be able to hook up two PlayStations and TVs and experience two player, full screen racing action just like in the arcades. There’s new race tracks, remodelled cars and an additional ultra fast White Angel Car. Cars are equipped with rear view mirror, essential for competitive play and link up mode. OUT: APRIL/ m«V Expected rating: G BOTTLE OREn« TOSHinDETI II The sequel to this groundbreaking 3D beat ’em up is coming soon. There will be thirteen different lighters, each with all new spectacular moves—watch out for Gaia’s lethal fan used to blow a magical fiery breath. Toshinden II also delivers 4 hidden characters - Uranus, Master, Sho and Vermillion. Further gameplay enhancements include a far greater and more effective range of attacks and combatants can now press home an attack even after their opponent has been knocked to the ground. OUT: APRIL/ FTIAV Expected rating : M1 5 + musEum piece i Let’s get back to the (arcade) basics! This is the classic Arcade compilation featuring seven masterpieces from the 1980 s sourced from deep inside Namco’s vaults. Avoid imitations... these arc the true arcade conversions. Check this line up. PAC-mAn The world’s most famous maze game is an identical replica o f the coin-op version. rpllv-x A Pac-Man derivative with racing t ars. I1EU1 RRLLV-X Extra features added to the original including tougher levels and more atmospheric music. G A LAG A The classic space shoot ’em up featuring the first ever power up. TO VPOP 2 player frenetic action game POLE POJITIOn First game ever to provide players the opportunity to select cars with different abilities. BOiCOniAn Space shooter. Try it for the first time or re-live your mis-spent youth. OUT: APRIL/ mAV Expected rating: G ll Officially licensed product of the NFL Players and NFL Properties. NFL team names, logos, helmet designs and uniform desKjns indicated. NFL and GameDay are registered trademarks of the National Football League. are registered trademarks of the team indicated. NFL and GameDay are registered trademarks of the National Football League ' All rights reserved. Officially licensed Product of the National Hockey League Players Association. O 1995 NHLPA TM and® trad ®7Z arVs o1 IC€OSOf 606 3,0 used und€f license All NHL and team logos and other marks depicted are thie property P/Jf^NHL and the respective teams and may not be reproduced without wntten prior consent of NHL Enterprises Inc €> 1995 ^ y i ICensed ,> ? <,uc, of Nat,onal Hockey League ® NHL is a registered trademark and Face Off Is a trademark of NHL © 1 995 Sony Interactive Entertainment Inc. 14 »HYPER Mews Eyewitness Uirtual Reality: Eat and Bird Everyone’s a winner, baby, that’s the truth. But here are the lucky absolutely stunning job of both these titles. I’ve honestly never seen FMV| HYPER readers who are getting prizes WETLANDS COMP|] Cameron Smith (NSW) Michael Bishop (NSW) STONEKEEP COMP Chris Coulthard (S.A.) Paul and is fully indexed and cross referenced with heaps of hypertext links to Marciano (W.A.) Stefantake you around and about. All aspects of Cat-dom and Bird-dom are Hickey (Vic)explored, their historical links with man as depicted in ancient art and Amy Jones (NSW)cultural works, feeding and breeding habits, anatomy, migration Stuart Campbell (NSW)patterns, examples of cries, calls and songs - everything! The only thing cult video coMPmissing is the sound of David Attenborough’s voice softly intoning the Gaye inall fromdeepest mysteries of kitty litter. The ’museum’ also contains a shop Whiteside, QLD wins the pack of cool vids, TOTAL ECLIPSE TURBO COMP where you can download images to print or put on your desktop, print] ready made stationary and grab sound bites as well. These are two of the best Multimedia titles I’ve ever seen, so if you’re a| Overflow An ultra-fast, ultra-cheap modem is on the way. The Audiowave modem is a blazing V34 class 28800 speedster, but with an unheard of recommended price of just $135 (ex. tax). How come so cheap then? Because it uses the computers CPU for processing instead of the usual on-board chip. This means it’ll probably be less than fantastic for games, which are themselves highly processor-intensive. Internetting should be fine though. We’ll be road testing the thing soon, so watch for our report. Prepare yourselves for interplay’s media blitz. Descent 2 for PC and Descent for Playstation have $3 million budgeted for the world-wide campaign, which is a relatively ginormous figure for a game. Could be well worth it though as it’s looking hot... The latest and greatest version of Netscape’s wildly successful Navigator is out and about. Version 2.0 supports frames - which means your internet screen can be divided up into individual windows, as well as Java - which allows Interactivity on the web in new and exciting ways. Many more features are included, so if you’re using an older version you’re out of the picture as many new sites use features only accessible by Netscape 2.0. The last game in the Doom series is on its way from id. Final Doom is the last hurrah for the Doom engine, with the next generation being the fabled Quake. Acclaim will (predicably) be making a game of the upcoming live-action/animation flick Space Jam. The movie stars Michael Jordan, so expect so see the multi-talented sports legend on game screens by the end of the year. The Playstation’s ESPN Extreme Games is coming to the PC. Whoooaaa dudes! Extreme PC gaming! Electronic Arts have signed an agreement with WildStorm Productions for the rights to develop games based on WildStorm’s Gen 13 comic series. A 2D adventure game and a 3D action game are planned. Matsushita’s acquisition of the 3DO Company’s M2 technology is about to pay dividends. They have teamed up with arcade legends Konami to produce arcade machine motherboards based on the M2. These beasts will be the first 64-bit arcade machines. No specific titles have been announced, but the number “3” and the letter **D” have been bandied about as potential themes. Matsushita still plan to develop a console machine based on the M2. Meanwhile in 3D0land... work is underway on the architecture of the next generation video game machine. Codenamed MX, James Machin (WA) Crai; Allen (NSW) Michael Newton (NSW) Dave Turner (WA) Paul Jospehs (VlC) CRANBERRIES COMP Adam Rutledge (ACT) Mark Hanschut (QLD)g Sean McGee (QLD) Philip Smith (NSW)gi PASSENGERS COM Adam Riley (ViC)A Sam Tebbutt (ViC)o Phil Harding (NSW)tl Steven Ho (NSW)e Sally Ryder (QLD)S] Paul McFarlane (WA)t Bill Kalergis (NSW) Fred Brennan (NSW) Peter Farrell (SA) Susan White (TAS): ird or Cat lover you’ll be chuffed, I'm sure. 6I0RGC sononos Retail Gimmicks Competition for a share in the video gaming dollar isl etting fiercer and fiercer with both distributors andl retailers going all out to try and sell you their latest andl reatest products. EA have proved themselves the masters ofl p promotion and recently held their Merchandiser of the Yearl ward in Australia. Each game retailer was offered thel •pportunity to enter their EA display in the competition andl hen Brad Fitler, Australian captain for the ARL judged thel ntries. We were so impressed by this winning Need Fori peed display from Harvey Norman’s Dandenong Superstore! hat we'd thought we give you all a look. A bigl congratulations to Michelle Holland who organised thel display (complete with the front of a Gemini) and let’s hopel more retailers start getting creative. It mightn’t actually sellJ much more product but it sure makes shopping more fun... charts MEGA DRIVE 1. Australian Rugby League 2. NBA Live '96 3. Earthworm Jim 2 4. Light Crusader 5. FIFA 96 6. Theme Park 7. FI World Championship 8. Micro Machines 2 9. Vectorman 10. Micro Machines '96 S NES 1. Donkey Kong Country 2 2. Yoshi’s Island 3. Mortal Kombat 3 4. Mechwarrior 3050 5. Super International Cricket 6. Doom 7. Killer Instinct 8. FIFA ’96 9. Quarterback Club ’96 10. Wrestlemania HYPER’S GAME CHARTS SUPPLIED BY HI-TECH WORLD PC CD ROM 1. Warcraft 2 2. Need For Speed 3. EA International Cricket 4. Relentless 5. The Dig 6. NBA Jam T.E 7. Crusader: No Remorse 8. System Shock 9. FIFA 96 10. WipeOut 3DO 1. Shockwave 2 2. Primal Rage 3. Foes of Ali 4. Star Fighter 5. Dragon’s Lore 6. PO’ed 7. Space Hulk 8. Battlesport 9. Alone in the Dark 2 10. PGA Tour Golf PLAYSTATION 1. Doom 2. Twisted Metal 3. FIFA *96 4. Krazy Ivan 5. Loaded 6. Tekken 7. Destruction Derby 8. Warhawk 9. WipeOut 10. Discworld SATURN 1. Virtua Cop 2. Thunderhawk 2 3. Virtua Racing 4. NBA Jam T.E 5. FIFA ’96 6. Clockwork Knight 7. Rayman 8. Hi-Octane 9. Theme Park 10. Robotica ORDER NOW. Goldstar 3D0 SEGA Saturn Sony Play Station VIRTUAL REALITY GAMES 568 Oxford Street, Bondi Junction Tel: [02] 369 5700 409 Gardeners Rd, Rosebery Tel: [02] 317 4506 16 »HYPER Met trawlin ? XTRENE SPORTS Not only is Extreme Sports a very cool little Playstation title, but it’s a worldwide sporting phenomenon. More and more people everyday are becoming daredevils and leaping from strapped to surfboards or mountain bikes. The crazy fools. If you’re into snow¬ boarding, skatedropping, street luge and sled dogs, then you'll be glued to your screen at ttp://www.nauticom.net/adventuretime/index.html. Just don’t get any ideas. It’s lafe at night and the computer is beckoning to you with strange other worldly magnetic radio waves. 4U/5 Ml'ka m KINGS OF HORROR Stephen King has brought you Misery, Pet Semetary and The Stand. Clive Barker brought to life the horrific Hellraiser and Weaveworld and that’s just to name a few... For gripping, hair- raising tales that are clever as all hell (and pretty damn funny too), then you can’t really beat these two writers. Naturally, they’re both so legendary that ardent fans have knitted together some comprehensive homepages. If you’ve read King's Dark Tower books, then the Dark Tower FAQ will have you enthralled. And if you never knew that Clive Barker is also a very talented Comic artist then you should drop by at both these killer sites. http://www.barkerverse.com/ for Clive and http://phrtaylo.ucsd.edu/-ed/sk/ for the King- ster himself. For the devoted fan. They're beamed directly into your cranium by some distant intelligence and you realise in absolute lyrror rhat you have NO CONTROL! It draws you in and before you know it. you’re M3(333C33€/dif by the evil sentient being that is the INTCRNCTU Er... weii5t s not quite that dramatic, but it is time to play chicken on the information super highway with ELIOT FISH. THE FAR SIDE Ahhh, the Far Side... the coolest cartoon known to humanity. As you may well know, no longer going to be seen in the paper because Cary Larson has called it a day. Waaahh! But don’t worry. The internet comes to the rescue with an Australian Far Side daily! now you can get your daily Larson dose — electronically! lust http://www.ausweb.com.au/FarSide/ and everything will be just fine Larson is simply a bloody legend. MECHWARRIOR One of the current PC chart-toppers is the insanely brilliant Mechwarrior 2. If you’v played it, then you’ll know just how cool this game really is. If you haven’t even it, then you’re a complete tool. Basically, once you’ve gawked at it for even just a fe brief minutes - you’ll be transformed into a total, drooling Mech-head. So for those you who just can’t quite get a big enough fix of anything Mechwarrior related, check out http://arbornet.0rg/-lokety/mw2Jndex.html for info on all aspects of the gam - and more, more, THE GHOST WHO WALK Everyone knows the Phantom. He’s Australia’s own superdude. He’s also going to be th subject of a new Hollywood blockbuster flick starring Billy Zane as the purple-clad with the aero-dynamic head and swimming goggles. Well, if you’re not versed in Phanto lore, then you'll look like a right goon when it becomes bigger than Batman. So to you Phantom hip, drop in at http://powerup.com.au/-stwhite/ and catch up on the gle-dwelling, skullring-wearing, undies-on-the-outside hero. It’s even hosted by a Commander Riker lookalike! FREAK CENTRA You’re all FREAKS. We here at HYPER know that for a fact. Little do any of you that we have a crack team of undercover contributors who keep an intense eye newsagents all around this fair country. And we know what you look like. We knoW how you smell. We know you pick your nose and finger through copies of foreign games magazines. Well, it’s a big, big world and unfortunately there are thousands more like you. So you’ll probably feel right at home with the kooks http://www.halcyon.com/freaks/freaks.shtm maybe you’ll be able to understand it all. I certainly couldn’t^ AMIME ART GALLERY Who could ever have guessed that cute, Karate-loving cartoon characters with glistening eyes the size of watermelons would ecome so outrageously popular? I mean, the voice acting is about as believable as Larry Emdur getting a spot on TV because TALENT. It’s sick I tell you! Sick! If you really have the urge to stare lovingly at Manga babes and nod affectionately to ean, futuristic bikers, then please.... go ahead, http://www.armory.com/~ebradley/anime/otaku.html I just don’t know you. Alright? E ARE MOT ALOME Half-way through 1995, a supposed 1947 US Government film surfaced of what seemed to be an Alien autopsy. Now... it may ave looked very convincing, but Special FX specialists around the globe call it a farce, n fact, they call it absolutely hilarious! Why? Visit http://www.trudang.com/autop- .html and they’ll tell you why. After reading their evidence you'll also be convinced the film’s just a total sham. A big fat hoax. Now that’s not to say that these aliens ’t exist. There’s plenty of evidence to prove that they do at ttp://www. execpc. com/vjentpr/vjufos.html This is no laughing matter. Awww hell, maybe you should just check out the politically ncorrect but very funny Gimp Autopsy at http://www.primenet.com/~scale/autopsy/ THE PHANTOM “You should be begginc borrowing and stelnim mone'jfso yf>u can bu} thijS gajTUe” ... 93% Hyper “Magnificent aft fabulously realism* Hook up 2mjpil for 8 pISyer aj What are you “Put this magaajj t and do jgnd buffP: gam^lfi)W” ... Hype\ FojM’layStation Game Into \ !=3 mall the PlayStation BJ PoWerOhe 1 902 262 662 ‘ The □ and PlayStotiJi cire thjfle-narks of Sony Computer Entertainment Inc. »TM ca«s a rate 50 A Ngh«r rate apptim Vjm rv.ihttp and mnn.te jpnn«w The NBA and individual team identifications used on in th« 9 e products are trademarks and copynghted designs of NBA Properties, Me And their respective teams, and may not be used without the prior written consent of NBA Properties Inc. © 1994.1995 NBA Properties, Inc. All Rights Reserved by respective owners REVIEWS BY MAX AUTOHEAB a h i m e Ghost in the Shell "Ghost in the Shell is a stunning work of speculative fiction, the first truly adult animation film to reach a level of literary and visual excel¬ lence. Its design, the poetry of its visuals, and the depth of its themes set it apart among science fiction films. My compliments to Oshii san - an important visionary work," That’s what was written on a hand written note sent to Manga UK from noted Hollywood director James Cameron (Terminator i 8 2. The Abyss). Touted as the next Akira, Ghost in the Shell has become the new benchmark for technical excellence in animation. It Tivals Patlabor in its "cream your pants" stake; not surprising since the same man responsible for the Patlabor series, Mamoru Oshii, is also responsible for this latest work of art. Set in the year 2029 AD, the story tells of a frighteningly computer dominated society. Humankind has integrated with machinery so well that it’s almost seamless. As this happens all types of moral questions are raised, as criminals can now hack into your brain and program you a new life over the phoneline. As always in Japanese anime. the technology design in Chost... is absolutely brilliant. The animation is exquisite in its attention to detail, with the animators layering images and movement to produce a shockingly realistic environment. This is technically the best sci-fi animation that’s available at the moment. Definitely a landmark in animation and visual enters tainment history. Go and see it on the big screen and then get the video. A classic. 10/10 RATED MIS. riMMWIC RELEASE EIRST THEN 10 VIIHII Casshan the Robot Hunter (Pam 1 4) elcome to the uture (what, gain?). Welcome to world devastated y a senseless war etween man and achme. Where an rtificial intelligence |known as the Blacl ing controls ai rmy of kill droids,) ledicated to eradi atmg the huma esistance strong old in Australi you heard me!) n the wastelands, he Black King ha et up concentratioi style work camps foi humans, setting them the task of building war robots for crushing the rests tance. All looks doomed for mankind when suddenly, out of the wastelands, out of myth, comes a warrior of legend; CASSHAN THE ROBOT HUNTER! A cyborg of incredible power, Casshan, with his transforming dog Lucky,] wages an all out holy war against the Black King and his minions, crushing al nti-human war droids that cross his path. As schlocky as it sounds, Casshan the Robot Hunter provides some damn fui entertainment. The characters themselves, though somewhat of the generr ould, are well designed and thought out. The production of the animation ii lick, and although it's looking a bit dated, it beats a lot of current amma ions being produced today. Guns blaze, gore flies and massive destruction of massive robots is common, his is the kind of animation that I dreamed of watching as a kid. if you're into anime like the Guyver and Eight Man After, then get Casshan ause this craps on the lot. 8/10 RATED R DISIRtDUIED BV KISEM £i I The Secret Adventure of Tom Thumb When I was at college we shot a minute long animation on a Bolex Camera. The beauty of Bolex Camera’s is that they allow you to shoot a frame at a time; and are the favoured cameras of most independent animators around the world. Anyway, this minute long film consisted of trying to make people appear to fly through the air. This meant that the actors would leap into the air, and the cameraman would shoot one frame. Times that by twenty four frames (twenty four jumps as well) and for one second someone looks like they’re flying. Imagine the amount of work involved in producing an hour long animation using this technique; well that is what the Bolex Brothers have produced in their new film, The Secret Adventures of Tom Thumb. I must say that this is the weirdest and most fascinating film that I’ve seen since David Lynch's Eraserhead. Writer/Director Dave Brothwick has created a frightening world where mutants co-exist with humans and insects in an oppressive and totali¬ tarian society. Live actors have been animated along with clay figures to produce a creepy and nightmarish narrative. This is the scariest psychological horror piece that I’ve ever seen. Highly recommended. RATED MIS* 10/10 DISTRIBUTED DV SIRIN The Cockpit fet is often said that history is written by the victors. When ■Tombstone For Fireflies was released in Japan, it received a lot lof criticism from within the country. All it did was tell the lstory of the Japanese homefront during World War Two. Similarly, "All quiet on the Western Front” was received as a success in a world sick of war, but was banned from Cermany as Hitler rose to power. The release of the Cockpit on video gives us a refreshing look at war (as heinous as that sounds); at the men and women that fought the battles and later often died in disgrace or shame on the losing side. What the choice of theme tends to reflect is the common grounds that we all share as human beings, that regardless of race and of culture, that we’re all I made of the same stuff. The Cockpit consists of three animated shorts; all very differ¬ ent and all telling the story of the war from their point of view. From the somewhat heroic Cerman pilot in "Flying through the stratosphere", to the slice of life tragedy of "The Cherry Blossom Squad", to the somewhat comic fighting men in "Side Car Soldiers’*. This is an extremely entertaining and well thought out animation. In its own strange way it’s a masterpiece of magnificent brilliance. Get it if you can. 9/10 RATED R DISTRIBUTED BV KISEM. PlayStation iOFTWAR "Even after playing the PC version.., the PlayStation Doom still blew me away. It's easily the best console version around". . 96%...HYPER Over 50 of the best levels from DOOM , DOOMII andOLTIMATE DOOM . Link up 2 PlayStations and play against a friend. Hook up through your sound system for full stereo sound. Enhanced lighting and colour cycle effect. DOOM on PLAYSTATION IT'S LIKE NO OTHER! nOUM’ v OMW3 Hi SoHwaie. Inc A» tqltfs moved MOW'* m tf* PtavStatwn Platform n.1996 id SoBv/are Inc All iiflhlj twvrt Distorted by GT Interactive Software (Europei limited DOOM" DOOM »'• ULTIMATE DOOM * toe DOOM •ooo’* character names images distinct *enr» and olfwi elements deluded thereol ,ve tiadernam and me eichnivt copyrighted propeit, of id Softwaie toe and me id toga’* ant tiwknuikt and Hie mtostve cocytigMed property of id Solfwaie Inc WManv'-' « a liarkniarli ol Wiliams Electron** Games Inc Gr v anti Die GT logo * are trattemarts of GT Intel active SoBivaie (luropei Lmiiterl AH other tiademarks are property of then retpec tnt companies md Hiv'SiaHon™ an tOHfcnurla of Son, : -jui outer Etombwinirnt lm □ □ □ □ ET Subscribers are Winners! Subscribers are clever people. They get their copies of HYPER cheaper and easier than most people. They also allow themselves to be eligible to amazing games This month we’ve got some excellent Efl prizes for those excellent people who subscribe to HYPER. There are three main prize packs to win, plus 5 ER T-shirts up for grabs: Wing Commander IV Need For Speed Crusader: No Remorse Werewolf Vs Comanche SimCity 2000 (Win95) NBA Live '96 EA International Cricket '96 FIFA Soccer '96 NHL Hockey '96 PGA Tour '96 (+ bonus course disk) Australian Rugby League FIFA Soccer '96 NBA Live '96 PGA Tour '96 NHL Hockey '96 There’s really nothing more that needs to be said. Be a HYPER subscriber or be a loser. Simple ” ” ” cmS® Fill out this coupon and mail it to HYPER, Reply Paid 634, PO Bo* 634, Strawberry Hills, NSW. 2012 Name_System _ Address_ Suburb/Town Postcode Enclosed is my cheque/money order, or debit my credit card for $44.95 (1 year/12 issues) Bankcard _] Mastercard G Visa G Card No I I I I I I I I I I Mill I I I I I E*p.ry Dot. _ Signature _ Soul Destroying T-Shirts Max Autohead does our Manga reviews but he’s also a bit f a comic genius at Issue One. Issue One are Australia’s pre- uere comic publisher and the crowds turned out in force ecently at their OzCon stands. They've won lots of awards, they've got Zero Assassin and Cyberswine as their main heroes and Cyberswine is proving so popular that a game of he comic is in production for the Sega Saturn and PC. To :elebrate Issue One's excellence they've given us 5 of their |brilliant Soul Destroyer and Razorback T-shirts to give away, f you can't get cred wearing one of these shirts you may as ell walk around naked. To win answer this question: 1: What Issue One comic is being made into a game? Send to: ISSUE ONE COMP. HYPER. PO BOX 634. trawberry Hills NSW 2012. U Get Revve wi erosmi Aerosmith. You probably love them or hate them. We here t HYPER are cowards and sitting on the fence by saying we hink they're OK. However, we did get a bit excited though by prize pack we have to give away this month. It contains all (that's right 12) Aerosmith CDs plus a bonus CD containing some rare and previously unreleased tracks. Very cool. You also get a Revolution X T-shirt and of course, a copy of the game. Revolution X. on either Playstation. Saturn, SNES, iegadnve or PC CD ROM Several members of the crew were empted to take the prize home themselves and bugger giving away. However the sight of Stuart wielding an iron rod and oing body cavity searches as they left the building turned hem off. So the pack is yours to win. Cet out that pen. write 'our details, the answer to the following trick question and our system on the back of an envelope and send it to: Aerosmith/Rev X Comp. HYPER. PO Box 634. trawberry Hills NSW 2012. .How many CDs are there in the [prize pack? Vrrcccccmm! Unhappy with how your control pad copes with your favourite racing game? Dissatisfied with the way your joy¬ stick responds when playing Crand Prix 2? Well, you need the Pe^mer. It features a great black steering wheel con¬ trol along with six buttons (two on the wheel, four on the dash). The best bit is that it's so big. that when you put it on your desk it covers up part of your monitor for that authentic short-person peering through the wheel feeling. Came Link in W.A. have got one to give away, for SNES. Mega Drive, 3DO. Playstation, or PC. So. DO NOT send your entries to us. Q. Who should you not send your entries to for this comp? Answer on the back of an envelope to: HYPER Peumer Como, 94 Penquin Rd. Safety Bay WA 6169 More Airwalks! Pt 2 We ran an Airwalk comp a couple of issues ago, but we only had one pair to give away. Last month we got another pair, so we ran a comp again and gave that lot away. This month we've somehow received yet another pair, so we thought we'd go wild and crazy and give them away too Remember they're the "hottest active casual'' shoes on the planet. Q. Take a slab in the dark and try to predict what we might be giving away next month... Answer on the back of an envelope, to US this time: MORE AIRWALKS! PT2. HYPER. PO Box 634. Strawberry Hills, NSW 2012 HYPER» 21 22 »HYPER It's a simple truth. If you're serious about your games then you've got to be serious about your joysticks. Buying game after game at nearly a hundred dollars a go is the way of the world, but playing them with a dodgy old $40 joy¬ stick is not a great way to get the most out of quality software. Indeed , the day you first play your tired and beaten old favourite with a new quality joystick can be a revelation of hidden subtleties and features you never knew were there. In our latest consumer guidance quest we've rounded up the meat of the joysticks market , so the next time you're fondling the shrink wrap on the shop shelf you can do it the HYPER way and spend smart. Sticks these days come in all shapes and sizes (but don't worry if yours is a bit differ¬ ent , they're all "normal"). We've divided them into basic categories , and cash permit¬ ting we recommend that you aim for a setup that includes both a basic knockabout joy¬ stick and a high-end tool for precision work. One stick for all jobs just doesn't cut it in this age of wildly varying game styles , so check out these goodies and prepare you wallet for a crash weight-loss program. CniiiiE Iltitiic Some fantastic sticks can be found in the $8o-$i20 range. The extra few dollars spent will buy you durability and great design. The leaders of the pack in this range are Gravis, CH and Suncom. What stick you get all depends on the games you’re most likely to play, but for an all¬ round solution you’d be hard pressed to find a better stick than the CH Flightstick. CH are notable for the smooth and fluid feel they build into their gear; from the top of the range to the basic stuff. Indeed, there are freaks out there that graft the superior Thrustmaster handle onto the more pleasing to use base of the CH Flightstick. The base-model Flightstick has a huge pistol-grip which is perfectly fine for flight-sims and driving games, it’s got a throttle wheel built-in and is general- your playing style, as well as using the WCS to re-program the joystick’s buttons. The thumb of your right hand sits on the Flight Control System's (the joystick’s) coolie hat, swivelling it provides a virtu¬ al look around effect that’s effortless and natural to use. Down below, both feet are planted on the Rudder Control System; these twist the Mech’s torso indepen¬ dently of the Mech’s directional move¬ ment, making it a totally intuitive action to engage enemies off to the side while you’re charging off in an altogether dif¬ ferent direction. Mechwarrior II is just one game that is particularly amazing to play with this sort of setup, but just about any flight sim is equally joyous to play with the arrange¬ ment known as HOTAS - which stands for Hands On Throttle And Stick, and basical¬ ly means you should never have to touch Squadron Commander and Microsoft offer the Sidewinder. Ufkit Tki 1 1 11 It That?i? Don’t fear the unfamiliar, embrace it instead and cry "I love it because it’s different!” The Spaceball Avenger certainly is different. It’s designed to make first- person action games (Doomy stuff) more intuitive by using a sphere to pro¬ duce on-screen movement. Turn it, twist it, pull it hard! A few minutes practise and you’ll be a major threat in any deathmatch session. The problem with the Spaceball is that the game had to support it for all its functions to world properly. Game support is starting ta happen now, but the Spaceball is cur¬ rently hovering in that unpleasant twi¬ light between incredible success and dismal failure. We recommend buying] |ly bullet proof. the keyboard during gameplay. one - they’re great! nppv Emit Level The gear that occupies the bottom end of the scale should be avoided at all costs unless cost is absolutely critical. (Exceptions can be found, but there’s so nuch available at the $50 (give or take) bracket that searching out true quality ^an be a major hassle. Companies like Quickshot can be relied on to have several models around the Isame low price. They can be surprising¬ ly good too - the venerable Warrior 5 has been serving the gaming community *ell for years and offers top perfor- nance, while the relative newcomer 1 CH - the letstick, is an even better [stick, which you’d expect from CH. Durability is the biggest problem [though, as these sticks die a lot quicker khan quality sticks and repairing the Hhings yourself is out of the question, as [they can be a nightmare of poorly designed internals and an often impen¬ etrable injection moulded case. Still, having a cheap and nasty you don’t give a damn about can be per¬ fect for action/arcade games that demand a heavy handed thrash. lust [try and get something simple; aut- ofire/rapidfire switches can cause havoc with many games, so steer Howards devices unadorned by fancy [stuff designed to make them look fab¬ ulous and grab something as basic and solid feeling as possible. Gravis sticks are better still for driving games, with their chunky but¬ tons on the base and adjustable handle ten¬ sion. They’re next to useless for flight sims though, owing to a han¬ dle design that’s hard to feel comfortable with when going the full hand fighter pilot grasp. A Gravis is ideal though as a second stick; they don’t ever seem to break and for action games they’re spot on. Suncom are making some good sticks after years of only low-end toys. They stack up perfectly next to the CH and if you have to choose between the two, let the choice be based simply on whichever you prefer to wrap your hand around. More appealing than the stock Flightstick range is the new F-16 series from CH. They’re built around the old base (which includes a throttle wheel) but with a handle redesigned to look and feel more authentic. S t f i1 11 1kipic Playing Mechwarrior II with the full range of Thrustmaster equipment is an experience in excess. Your left hand rests permanently on the Weapons Control System, each finger ready to hammer a button on the huge throttle. You pro¬ grammed the button functions to suit It doesn’t have to be a Thrustmaster setup either, other pedals work just as well and the joystick is simply a matter of personal preference. Highly recommend¬ ed though is the Thrustmaster WCS; you can use it to program specific button arrangements for particular games, and you can use it to re-program button functions of other brand joysticks. If you need anything, it’s a WCS. A less conventional approach to the HOTAS way are the Gravis Thunderbird, Firebird and Phoenix (in ascending order of cost and functionality). These slabs of black plastic incorporate everything you’ll need in the one unit. They look more like they were ripped out of the cockpit of an X-Wing than the starkly military look of Thrustware or the clean and uncluttered look of CH gear. Good six-button (the difference between lesser sticks and good ones, six buttons make it good, only two make it average) sticks are appearing from com¬ panies normally dominant in the mid¬ range sector. Quickshot have their Meanwhile in the Seriously Weird Dept., Thrustmaster have further rein -1 forced their reputation as a companyl dedicated to the hardest hardcoref gamers. Their Wizzard Pinball Controller! is for those who take their games morel seriously than perhaps they should. It’s! got sensors inside that detect tilt, asl well as two stage buttons for indepen-l dent control of upper and lower flipT pers. Carnes have to support the| Wizzard, but that’s something you < reasonably count on, considering thatl it’s one of the few computer devices| that has absolutely no competition. The Thrustpeople have another unusuall market cornered, their Formula T2 steerT ing wheel/pedal set is in a class of its own. There are a few low-end wheels) around - like the Per^mer, which is sd huge it covers most of your monitor. Thel T2 doesn't though, it sits low, has lots ofj metal bits and features a gear knob that! works brilliantly. The pedals double ad rudders for sims too, which doubles your| value in the HYPER book. GRAVIS PHOENIX PC *299.95 GRAVIS THUNOERBIRD PC *139.95 GRAVIS riRCBIRO PC *169.95 GRAVIS GAMEPAD PC *49.95 MAC *79.95 THRUSTY XL ACTION PC *89.95 SUNCOM EAGLE. NO RRP AVAIL GRAVIS MAC MOUSEST1CK II *139.95 GRAVIS ANALOGUE PRO PC *89.95 QUICK5H0T SKVMASTER PC NO RRP Reilly Important Stuff © A dedicated game card is essential if you own a Pentium or fast DX4. Drift and erratic calibration are the symptoms and a joystick card like the Thrustmaster ACM or CH Eliminator is the solution. Make sure it's speed adjustable and that the MHz rate of the card is equal to or greater than the speed of your CPU. Also, only have one active joystick port on your PC. so you must disable any ports you're not using, like on the sound card and i/o port. © Look for sticks with a long "throw". The further the stick can move, the more precise and natural it'll play. © Make sure the cable is long enough. Extension leads are available if it's not. © Buttons should have a firm and decisive click. They should also be ergonomically positioned - the Thrustmaster FCS being a great example of perfect ergonomics. The Microsoft Sidewinder an equally perfect example of bad button positioning. © Digital sticks are the new thing, but many games will refuse to work with them. Buy analogue for now. HYPER» 23 24 »HYPER previews n 1A~ Basically, this is an improvement with the backgrounds appearing less incongruous, but we suspect it could still be a matter of personal taste. --- Conversely, all the characters (and there are at least five more than , previously, but we’ll get to that) have received greater care and Ij attention to detail, particularly in the fashion stakes. And it almost f goes without saying that the animation will be much smoother. _ The gameplay changes are. of course, more significant. And Toshinden 2 appears to be heading closer to VF2 territory here. The controls are more complex than the original, which was a relatively simple beat 'em up. VF2-style ’’kick’em when they’re down’’ attacks are also included. Quicker, more devastating combos can be accomplished using the special Overdrive meter, and taunting your opponent during the bout is now possible, although fairly pointless. The new characters are: Chaos - the mad as a hatter Sri Lankan whose attacking manouevres have come from years of studying how insects fight. Tracy - an American cop who wields a nasty pair of electric batons. Uranus - the unfortunately-named angel who possesses a wicked bow and arrow. Vermillion - the spooky, thin, dark, shadowy one with a collection of guns that would grace any Tarantino film. Master - the final boss, she is capable of unleashing some amazing fireballs. Don’t forget either that all the original characters have been enhanced with new. additional moves just to keep you all on your toes. It should also be noted that Kayin and Eiji are more individual this time round. Battle Arena Toshinden 2 (to give it the full title) looks superb and from the short play we’ve had. performs just as well. In fact, don’t be surprised if we get excited about it next issue Battl? Arena PLAYSTATION AVMUIll: APRIL CHAOSlP^ ^ fMIfiORV FIGHTING &> PLAYERS: 1-2 M PIIBlISHfR TAkARA 0 $ Toshinden is a classic fighting game. It’s possibly THE classic fighting game on . ^ the Playstation and it’s only recently been dethroned by Virtua Fighter 2 as the ^ best of them all. Toshinden 2 is here now 9 P" * , and it’s demanding that crown back. * * fN ^ Toshinden 2 is bigger and better than before, but holds little in the way of real surprises. Sure, Takara have made many changes, but they’re more along the lines of subtle tweaks and minor alterations rather than anything that could be termed drastic. So. do you want to hear of the subtle game- play tweaks or of the minor aesthetic alter¬ ations? Okay, the aesthetics it is then. Remember those finely detailed backdrops that set the scene for each battle in the orig- 4 4 $ \ A inal? Well, they’re gone. Takara figured they i i —J w looked a bit flat and weren't quite suited to the 3D nature of the rest of the game. In ^ their place you’ll find less detailed, yet more realistic and truer 3D scenery. Also, there will be more incidental detail to keep an eye out for. if you tire from the task at hand. m ‘j? RJ££ PLAT GA IA HYPER» 25 26 »HYPER P Zork Nemesis must be about the fifth or game in the Zork series but unlike Academy or Meatballs movies, these titles are just getting better and better. Of course, computer gaming purists (ie old farts) will argue that you can’t get past the text-only magic of the first three games, but Zork Nemesis is a multi-media extravaganza with live actors, sur¬ round sound, 16-bit graphics and "Hollywood" production values. Times they certainly are a changin’... Zork Nemesis deals with the demonic creature called Nemesis (funny that), who has slain all the Creat Alchemists of the Underground Empire andl damned their spirits to eternal hell. Of course, only you can save them by mastering the art of alchemy and solving lots (well, 35 actual¬ ly) of puzzles. Being Zork, there’s magic in the and nothing is really as it seems, so paintings will come to life, walls will breathe and will speak (as long as they’re interesting, don’t mind). So be prepared for around 40 hours of puzzling adventurous gameplay. After the success of Return to Zork in 1993, we doubt Activision will get Zork Nemesis wrong so if you’re into Mysty/Zorky adventures be prepared to set aside large chunks of your life real soon. Track Attack PC CD ROM AVAILABLE: ?? CATEGORY: racing Zork Tlemesis PC CD ROM $$> AVAILABLE: march (AIEGORV: PUZZLER/ADVENTUR PLAVEBS: ONE PUBLISHER: ACTIVISION PLAYERS: 1-4 PURLISHER: MICROPROSE HHMRB ■. • ^>. X u vkt dL i » * U i - —■ _ .© a 'AA'ZlLrs /u Not content with cornering (hahaha...) the seri¬ ous racing simulation market with Formula One Crand Prix 2, Microprose are now entering the less serious arcade-style race with their forth¬ coming release, Track Attack. And who would ’possibly doubt their ability to pull it off, eh? Not us, that’s for sure. Track Attack’s competitors (Screamer, Fatal Racing, etc) have been initially impressive, but the gloss soon wore off, exposing a game beneath that didn't have much in the way of depth. Microprose know the importance of, not only the striking first impression but the depth of gameplay required to keep you| playing a long time. F1GP2 has it, so there's no rea son why Track Attack should be lacking. What does Track Attack have then? - superb, fast 3D graphics and realistic Q Sound - 13 wildly-designed tracks with dynamic short¬ cuts that change throughout the race - dangerous oil spills, fires, and death-defying| jumps and over-passes - motion blur, collision sparks, and heat| haze effects - 15 opponents with colour portraits and "individual catch phrases" (always vital to any racing game that) - 4 player linked, modem, or network play| - 2 player split screen mode - loads of different cars, view points, and camera| angles to choose from Barring major unforeseen natural disasters, Track| Attack should be a monster. Distributed by Sega»Ozisoft Pty.Ltd. Contoct Shockwave BBS lor screenshots & demos on (02) 669 6041 or phone (02) 317 0044 for your closest retailer IP 1 L C l 1 28 »HYPER previews Into The Shadows PC CD ROM AVAILABLE: march/april CATEGORY: beat 'em up PLAYERS: 1-NETWORK PUBLISHER: TRITON |it’s always a good day when a new ame comes along that is something ntirely different, bearing little or resemblance to established gen- s and forging a brave new path nto uncharted territory, nto The Shadows is such a game, espite looking suspiciously like a uake clone, it is, in fact, a beat em up set in a sprawling first-per- on perspective 3D world. Weird Ihuh? Cool fun though and a safe bet po be one of the mega-hits of 1996. apparently, each bout (we've only seen a rolling, non-playable demo - but the overpowering emotion felt after watching it is “l wanna play this NOW!”) (takes place in a segment of the huge medieval castle you're for some reason stuck in. While the concept is that of straight arena combat, the architecture is large and diverse and the game encourages you to play hide and seek, using the scenery to your advantage whenever possible. An example would be the old faithful “hide in the barrel and leap out attacking just as your opponent passes ignorantly by” technique. You'd know they were coming by taking a peek and spotting the shadow of your enemy poke out of the doorway just before he himself does. It's a bit strange to see a game highlight its advanced light-sourcing like into The Shadows (even in the name, which is a bit much, but it does sound cool and that's all that really matters). We think we'll let them off the hook though, for the light-sourcing is absolutely fantastic. Shadows stretch and warp when you pass by a sunlit win¬ dow, the reflection of your opponent can be spot¬ ted on a shiny surface as they sneak up behind you, the glittering reflection of a fireplace upon a polished shield will momentarily disappear as something passes in front of it. The effects are stirring to watch and it'll be even better to put them to practical use in the game. Qameplay will have you up against 20 enemies, including a monster boss at he end of it all. The action hould be kept interesting by wild variety of medieval 'antasy creatures, which in urn will be further enhanced y being set in a graphical orld that looks a whole lot icer than anything we’ve een of Quake so far (it hurt o say that, but it's true), aiting is always the hard- st part when a game looks his good, but hang in there nd we'll give you the full tory as soon as we know lit ourselves. Ifef?47 30 »HYPER treetfighter Zero PLAYSTATION/SATURN / miUBLE: APRIL / (AKGORV: FIGHTING V PLAYEBS: 1-2 \ PUBLISHER: - - 1111113111 You may have been playing a game called Streetfighter Ipha in the arcades over the past few months. And while doing so, you may have been wondering when a home con¬ version would be coming out. If you haven't been playing it, we can tell you that SF Alpha is pretty much a greatly enhanced version of the original Streetfighter. Set in the years prior to SF2, young Ryu was more naive nd carefree (enough to dye his hair bright red) and youth- Ken was already showing the tendency towards fashion disasters that still haunts him even now (by sporting a long blonde ponytail). Other stuff like extra characters (the Guile-esque Nash, plus some from the original SF like Adon, Birdie, Guy and Sodom, will all be new to recent SF2 devo- ees), digitised backdrops, an all-new triple power meter for really brutal special attacks, and probably a number of other as yet undisclosed secret bits ensure that this is different enough to earlier SF games, it also features most, if not all, the extra moves that each character has accumulated throughout the SF series, so we could be looking at the ultimate Streetfighter game here. What we’re not too sure of though, is what the damn thing is going to be called. Arcade dwellers will know it as Streetfighter Alpha, it’s out in Japan under the title of Streetfighter Zero, in America it’s being touted as Streetfighter Legends. However, we believe (fingers crossed) that it will also be known as Streetfighter Zero when it’s released here. And we’re not usually wrong about these things. Usually. So don’t blame us if it's called Streetfighter Legends. Super lllario RPI After cruelly teasing you with a little snipp on this incredible looking game last month, v thought we should do a proper preview th time. Not that we actually know a great de more about the one they’re all calling Sup< Mario RPC (though surely that won’t be it’s re< name), but we’ve got a heap of excellent screer shots that we’re sure you're just dying to se< Okay, we do know a few things then. Despii being developed by Squaresoft, it won’t folio the tradition of their Final Fantasy titles. Mari will be more of an action RPC than FF, along th lines of Zelda and Mana. Combat provides good example of this. It is turn-based, but thei are no ugly menus continually leaping int view. Instead, each of the buttons on your cor troller have been allocated a particular figh move, from basic punches to advanced speci< attacks to be acquired as you progress furthei The Australian release date is still unclear a this stage, but since we anticipate it to be n sooner than June or July, you can expect sev eral more previews (revealing considerabl more information than we have at present before then S R e i BU e a e i r PlayStation oon Proudly distributed by ROADSHOW S§r NEW MEDIA ©TEAM 17 1995 32 »HYPER previews NHPMIbI&iI Kilter Insth In a scenario similar to that when Donkey Kong Country developers Rare "discovered" they could use Ultra 64 graphic techniques on the SNES, Psygnosis have realised they can utilise some o the graphic touches used in the Saturn title Clockwork Knight. The impressive visuals of Toy Story is the result. You play Woody, the old-fash¬ ioned cowboy toy from the film. The plot allegedly follows that of the film, but it is really just a thin veil draped across a mostly pretty stan¬ dard platformer. Except for one thing - th graphics. Toy Story features the same illusory 3 effect as Clockwork Knight, lending the game nice appearance of depth. There are only eighteen levels (with a few levels in each), but the perspective changes a few times throughout the game. It switches from the usual side-on scrolling to first-person 3D mazes and racing sections - and. if the latter is anything like the film, it should be spectacular. Toy Story may only be a fairly straightforward platformer (with the odd exception), but it looks excellent and will hopefully prove that there’s still some life left in the good old Mega Drive. $S> PUBLISHER: D l MEGA DRIVE AVAILABLE. MARC CATEGORY: platfor PLAYERS: on SNEY INTERACTIV * - itr. - * ARCADE/NINTENDO 64 AVAILABLE: now/tba CATEGORY: FIGHTING ^ PLAYERS: 1-2 PUBLISHER: WILLIAMS/NINTENDO You've got to hand it to Nintendo. Whilst Sega and. to a certain extent. Sony seem slightly chaotic in their mad rush to release what have often turned out to be sub-standard titles, Nintendo are sitting back contentedly, confident in their new machine and their programmers abilities to outdo the opposition. Killer Instinct 2 is a stunning looking game. It makes the original look like the SNES version. What we have are fan¬ tastic backgrounds that look truly 3D, although you can’t actually move in and out of the screen. The perfect paral¬ lax scrolling, which moves smoothly and realistically in time with the action, gives that vital feeling of depth. Not only are they visually lovely, but the various scenes are also inTerAcTive. If you and your opponent start flinging each other all over the place into walls, buildings, and other supposedly decorative devices, you’ll have to be careful. Get too carried away and they’ll begin to collapse. You should be able to use this to your advantage, using the walls and stuff to batter your foe against. Beyond the cosmetic additions, there have been changes with the character side of things. Missing from KI2 are Cinder, Riptor and Chief Thunder because, quite frankly, a lot of peo¬ ple thought they were crap. Which is fair enough, and shows that Rare DO listen to feedback from us poor, oppressed game players. So, a big "Hooray” for that then. Filling the three vacant pairs of shoes are two girls, namely Maya and Kim Wu. and a boy, Tusk. Kim’s a ninja type, equipped with the dead¬ ly Nunchuks. Maya and Tusk both seem to hail from some unnamed jungle region and wear leopard skin and loincloth respectively. They both enjoy knives too. Of further significance, the style of fighting has been altered somewhat, with combos performing a much greater role in the play. But we’ll know more about that sort of thing when we get round to reviewing it. And, speaking of which, the current rumours are that we may even be seeing a SNES Killer Instinct 2 along with the Nintendo 64 conversion. ■■ Parallax Software BY GAMERS. FOR GAMERS. Distributed by Sega*Ozisoft PTY LTD. Contact Shockwave BBS for screenshots & demos on (020 669 6041 or phone (02) 317 0044 for your closest retailer. 34 »HYPER Gunship 2000 ^ PLAYSTATION AVAILABLE: April CATEGORY: flight sim PLAYERS: 1-2 PUBLISHER: MICROPROSE Earthsiege 2 CD ROM AVAILABLE: APRIL //> CATEGORY: mech combat ^ PLAYERS: 1 - NETWORK PUBLISHER: SIERRA it is just possible that Mechwarnor may oon have a serious challenger on its ands. Earthsiege 2 from Sierra incorpo- tes a new 3D engine that the producers laim will toast the one developed by ctivision (as if they'd say anything else), nyway, Earthsiege 2 will offer a few fea¬ tures which may be worth looking out for. For a start there will be a lot more texture mapping, and light sourced graphics, but more importantly the game will give mech mavericks the opportunity of kicking it in contoured 3D land¬ scapes. instead of simply slugging out a flat landmass you will now be required o negotiate hills, valleys and other geo- raphic deviations, which should make the gameplay more interesting as mechs will now be able to ambush one another, and use cover whilst defending from attack. But this 3-dimensionality goes even fur¬ ther. You will also fly ground attack missions in special close support craft that are designed to soften up the ground forces before you send the metal monoliths in. Earthsiege 2 will also include all of the usual built n networking options, as well as campaign and individual battle modes so there will be heaps or havoc to wreak, it will run on Win95 as well as OS and should be lurking about the place on etailers' shelves in April. It was a happy moment when word first arrived that a! Playstation version of the venerable PC classic Gunship 2000 was coming from MicroProse. Being Playstationized is some¬ thing this game could do with; its had the gameplay but was sadly lacking in the drop-dead graphics dept. This was due to the minor fact that the original game came out long before we knew what a bitmapped polygon was. We knew what plain] polygons were though, and Gunship 2000 had lots of them - big green slabby things they were, unless you were flying a| desert mission, in which case they were big brown slabby things. We didn’t care much though, not because we didn’t know what we had to look forward too, but because Gunship 2000 had quality gameplay coming out of its, um... exhaust pipe The Playstation version has apparently kept thi original mission structure intact. This is a fairly] excellent thing because they’re beautifully designed] missions that set multiple objectives in a convincingly realis tic warzone. The need to stay low and use terrain maskingl were essential in the PC version, as was careful selection 0; weapons load and which chopper to carry them on. Depending on the particular mission, you’ll be choosim between either the Apache or Comanche for killing work, thi Blackhawk for rescue operations and supply missions, or thi lightweight Kiowa for recon jobs. This is what makes it fun, you truly feel like you’re involved in the war that’s going on with promotions leading to access to better equipment am ultimately, control over the other choppers in your squadron.) It’ll all be there for you to play in front of your telly now, but with the pleasing addition of gorgeous graphics and) more contoured terrain to make them look their best Aside from the fantabulastic new graphics, Gunship 2000 for Playstation chucks in a new Instant Action mode and| includes more built-in scenarios than the original MicroProse can't really go wrong with this one. so hang) out like we are and look for the full review soon. HIGH LEVEL ANIMATED VIOLENCE MUSIC IS THE WEAPON. < ’ • - — >•* •« w • '.** 1 SNES® Mega Drive'” Playstation" Saturn" PC CD-ROM MIDWAY PruuJI\ distributed In 1 R 0 AD SHOW NEW MEDIA A«laim 36 »HYPER |Manx TT Superbike <8 (SEGA) Woah!! At last a game which 1 can give a high addiction rating to. I can safely say that this bike racing sim¬ ulator can be compared with the mighty Daytona for its sheer driving pleasure and excitement. For all those not in the know, the Manx TT is a motor cycle race held on the Isle of Man, which coincidently is [the course upon which this game is based. So not only is this a arcade game, but a practice run for all us adren¬ alin junkies out there to make it into the big league of horrific stacks and monster, pan-pizza sized scabs. Recall how previous motor cycle sims (Suzuka 8hr, Cyber Cycles) had one major deficiency when it came to | road feel . I mean, when was the last time you dragged your pair of $190 Nikes on the bitumen at two hundred and forty seven kilometres an hour? With this new superbike, your legs ride firmly in position around the engine cowling with your feet resting on the foot stands provided - just like a real bike. This is also where the Manx TT comes into its own (see picture) While the handle bars remain and move on a horizontal axis, the rest of the bike pivots diagonally and is connected to the CPU so that when, for example you are cornering hard and the bike changes gear, you can feel the bike ’slip’ (ie the back wheel slides out). Control of the cycle is now a body thing as the only way you can wrestle this mean machine from oversteering and out-of-control powerslides is by hip control. As an added bonus to this awesome interface, speakers are nounted on the bike to drown out the rest of the arcade and leave you in the roar of the engine at 15000RPM and hurtling down the track at 173 Miles (300 kms) per hour. On this tiny island, there are two tracks to choose from; 1) The Laxey coast (Easy) and 2) The infamous TT course [(Hard). Both only give you two laps, which is the only disappointment to this game. The other pre-race selec¬ tion is to Auto or not to Auto. Automatic gearbox (until you master the bike’s handling), is definitely the way [to go. Definitely do not over-lean the bike suddenly as it tends to throw the bike into a near uncontrollable drift. Backing off on the throttle for less gentle corners and a quick jam of the breaks for the vicious corners will [see you making the best times for either track. The graphics are truly excellent and this reviewer’s favourite part of the track actually scares him. as a long [straight (173 MPH) is followed by a mean right hand 90 degree corner (30 mph). So far this game is only available for solo mode, with a few computer opponents to race against. But this does- 1't detract from the game at all. A winner. X X X X X Virtua Bowling (ICS) Someone should have copyrighted the wordl ‘Virtua’ before it virtually meant anything that] even slightly resembled really doing something in reality, such as ...bowling? Virtua Bowling is for those people who don’t like:! wearing silly shoes; lifting heavy balls filled withg someone elses’ sweat; or living in a trailer park, t an amateur bowler in real life, bowling seems to I a very easy and tedious game. You aim the ball 1 the centre pin and if you hit it with enough force -S 8 out of 10 times, the other pins will go down. They! tell me about spin etc, though you can’t go past theS good old aim and roll technique. This is where VB is just like the real thing. Aim for the centre pm, spin] the track ball (ala Marble Madness) and down they! go. if they all don’t go down, then iust use the sameliiMrtuiii technique for a spare. But VB has a few things not to be found in a rea jBBMH bowing ally. As a ‘reward’ for being a good little bowler, this game becomes a soft pom machine, cute girl loses an article of clothing every time you] gam a strike on some special stage. All this lundy imagery is ‘hidden’ behind a very translucent veil.[ Hubba Hubba, 1 don't think so! Unfortunately, 1 could¬ n’t research as to whether this machine was sexist or not. Choosing the female option didn’t seem (l could] be wrong) to allow me to play the ‘special stage’. So if you’re into watching cute comic charac-! ters becoming angry or joyous (depending on] how you are bowling), then this game is for you.! At least you can choose the four player option! which will add to the game’s novelty value. X X| ZORK PLACED miLLIOHS UHDER ITS SPELL THE SPELL iS YET TO BE BROKEH. First came the classic: Zork text adventure series. Then the award-winning best-seller. Return to Zork. Now the newest addition to the Zork universe beckons you to JOURNEY TO THE DARKEST CORNERS OF THE GREAT UNDERGROUND EMPIRE... EXPLORE EIVE FANTASTICALLY DETAILED, 3-D REALMS AS YOUR SENSES DEVOUR STUNNING GRAPHICS AND SOUND THAT SET A NEW STANDARD IN COMPUTER ADVENTURES. Zork Nemesis. Dare enter the forbidden lands, Available on DOS and Windows 95 CD-ROM Uncover the mystery at h'itp://www.activision.com OR CONTACT ACTIVISION ON EMAIL: activis@mpx.com.au Activision. Zork and Return to Zork are registered trademarks and Zork Nemesis is a trademark of Activision. Inc. © 1996 Activision. Inc Windows is a registered trademark of Microsoft Corporation. All rights reserved. 38 »HYPER re vie\v nr c d r o m ■ y ■ 1 i ivtJ'J' v . / flNE SHOT IARRIE MR GRUMPY MAKES A YEW FRIEND SHIELD SPARKLES TCKKCN rUEL SHE'S RREAKING UP CAPTAINI MS GRUMPY IN A PENSIYE MOOD Wing Commander iv-. ii mSWtfm SuTTt fflTTi Available: NOW • Category: INTERACTS MOVIE • Players: ONE • Publisher: ORIGIN • Price: $129.95 • Rating: MI5* Min Requirements: 0X475; 8MB RAM; 2XE0 The Wing Commander gamed get more and more like mouied with each incarnation. The rumour id that Wing 5 will be a big dcreen extravaganza ad well ad a game. Julian bures & jason serda are |happ3/ judt the way it id... here is only one real difference between a movie sequel and a computer game sequel. Movie sequels are lardly ever as good, whilst games sequels can only get better 6 better. Nothing supports this more than he latest and greatest Origin release yet. Wing Commander 4: The Price of Freedom. What else could be :even full CDs of the most stunning action, combat, mystery and interactive movie magic ever put togeth- r? The answer is: nothing else, and here’s why... Magical Alternate Universe It’s sad to think that some of us are old enough to remember playing the original Wing Commander when jit first came out. Following its huge success out came Wing 2, Wing2: Special Operations, Wing ommander Academy. Privateer, Righteous Fire, Wing Commander Armada and Wing3: Heart of the Tiger, hese games have guided us for many a year and for some, the Wing Commander games are the sole rea- ;on for continuous system upgrade. his saga has the length and depth of any of the great TV or movie hits such as Star Wars. Battlestar lalactica or Star Trek, and those who say otherwise simply haven’t taken that journey through the magical ing Commander universe like we and thousands of others have. Suffice to say, that anyone who has got a •C and who hasn’t played or at least seen Wing 3: Heart of the Tiger, has been in a coma, or in a Siberian oal mine (like there’s a difference). Even in solitary confinement we would have traded all the monthly ations of Vodka and Borscht for this latest and greatest Wing Commander experience, ing 4 is full of favourite faces from the previous cast; Mr Mark (yes, my dad’s got a breathing problem) lamill, John ’’Paladin" Rhys- Davies. Jason "Eisen" Benard, Tom "Maniac" Wilson, and our personal avourite; Mr Malcolm "Tolwyn" McDowell, fresh from beating the crap out of Kirk and Picard in Star Trek: enerations. It’s just a shame the two women in Colonel Blair's life aren't in it this time round. But never ear, there’s a new babe and a whole new cast for you to meet and let’s just hope you don’t kill them out here with "friendly fire”. A Real Movie Feel lame creator, designer, director and producer Chris Roberts wanted a Wing Commander that had a real lovie feel about it this time (ie longer video sequences and more of them). Although the "pick and click" ormat approach is the same, one of the many differences you’ll notice is that there are actually people walk¬ ing around the ship this time. By building real sets and shooting the footage on 35mm film, Roberts has iven the game a true movie quality, which all the cast were very happy about (after all. nobody likes point- ng to a green backdrop pretending its a viewscreen). Also the annoying delays when moving from room to 00m are gone as are the lift sequences. So the little things that disturbed the WC3 s flow are - like the Kilrathi - wiped out. The attention to Hew do yen rate movie quality film plus the best spate sim graphics ever? Easily. Very highly sound 96 lull sleree and orchestra! soundtracks with awesome fi r. detail is far greater than Wing 3, for example, upon landing, your ship will show the appropriate c amepl AY 9.5 Interactive enough jor you to shape the game again and again. Individual and nail biting mission! j eve j 0 f d ama g e , as it did in Wing LONGTERM 94 With SB 1 missions and 1 TBs worth oj variable storyline well, you tan guess the reit 2. Sounds, atmosphere and music . . . . . . , „ .are nicely done which gives a OVERALL 9.5 Jhis is the jewel in the crown o| the Wing fommander series. If you don t play 11 then you don t really own a l 0ra l ,u,er more fini$he( j[ f ee l about it. So where does the "Heart of the Tiger” fit in to all of this? The Kilrathi war is over and Hobbs is now stuffed and mounted over the fireplace (the scorch marks are hardly noticeable), and you thought there was no-one left to "feast on your entrails" right? Well, you’re back in the cockpit after spending years planting turnips and wading knee deep in shit, my man. We’re not going to give huge chunks of the story away because half the enjoyment of WC4 is the unfolding plot. Suffice it to say that this game is a truly exceptional piece of computer software and Wing Commander fans will be cheering because it doesn’t disappoint at all. Now, where’s Wing Commander 5? HYPER» 39 40 »HYPER ilitiktsk' P U B Available: NOW • Category: RPG • Players: ONE • Publisher: S011ARES0ET • Price: $99.95 • Rating: G HO BANNISTER TO SLIDE DOWN. HAVE TO WALK, DOH’ Some loser uiith a stick! A* /.. ^ a- iV ■* c '. 90 H I G R OV E R A Time to don the fjlufjfjy bunny helmet of) destruc¬ tion and sally fjorth into the realms of} the unknown again, as Squaresofjt rolls out another of) [their SN£S RPG extravaganzas, steve polak is pe HyPCR reviewer sent on the quest... s is customary nowadays, the game begins with a lengthy introduction that helps set the scene whilst iving you a good opportunity to visit the loo before settling in. My advice is take this chance, as Evermore the nemesis of bladders everywhere. You will most probably get so engrossed by the thing that bodily 'unction breaks may suffer badly. myway, your character is a young boy with a serious addiction to Science Fiction who happens to discover n old laboratory. Predictably enough the lad accidentally (with some help from his overly curious dog) ;ets a time machine in motion, and he and his canine companion are off on a bit of an adventure. Western Tastes Omparisons to Secret of Mana are inevitable, as Evermore uses the same Mode 7 scaled rotation to teleport 0 new locations, and the graphics look amazingly similar to Mana as well. But there are differences. The jost obvious being the fact that this is an RPC written with Western tastes in mind. Thus the characters iave a sense of humour that is more easily understood. Also character names, and the environmental lavour of the milieu is very different to most of the Japanese SNES RPC games out there, ou begin the game proper in the jungles of a prehistoric world, and it is an impressive start. The sound- capes are as lush as the foliage, and there is a familiarity about the feel of the thing which Mana fans ill instantly appreciate. So it's off to find the nearest town, and find out whassup with the locals, fcret of Evermore is probably the most complicated overhead RPC to be released for the SNES, and it may take iome getting used if you haven't played these things before. The control system is in many ways the same as bat used in Mana. You still have those weird, yet extremely versatile 'control ring' circular menus, and weapons can be powered up before an attack by holding down the attack button. It also seems that Square iave improved things a bit when it comes to attacking. In Mana one of the most annoying aspects of this con- rol system was that you had to continually power up your attacks manually. Now the game does it for you. Solo Jaunt lowever there are some changes that I think are unfortunately not for the best. For starters, gone is he 3 player multi-tap compatible option, in fact you cannot even play Evermore with a fellow RPC lut, as the game is sadly a solo jaunt only. This seems a great pity as the two player mode was well orth a laugh after a few beers and pizza with a chum. Also, although the musical score is really quite ,ood, it is not as hauntingly brilliant as the superb Mana soundtrack (produced by acclaimed apanese composer H Kikuta). Still the music is more than adequate, and this is only a gripe if you are n obsessive RPC purist like myself. iagic (now known as Alchemy) plays a much more prominent role in Evermore when compared to its pre- lecessor. During your travels you will need to employ most of the 33 spells on offer. Better still just like rour weapon skills, magic spells can also be ’powered up’ as you increase in proficiency levels. So there is leaps of depth to the conjuration system. Evermore also reminds me of the RPC classic Ultima 4 (remem- r those reagents?) because you now have to find the ingredients for all of your spells, and use them in he right combination if you are to dazzle ’em with your magical prowess. This makes the magic system iloody challenging, and a bit fiddly for those of you out there who don't have a desire for detail, lowever don’t despair if the magic system seems a bit ponderous as you are not alone. You have your dog (who [is responsible for you getting into this mess in the first place), who has the ability to sniff out ingredients hid- len in the landscape. The dog is also a very capable fighter, and you can alternate control between the mutt ,nd your human character; a must for different combat situations. Evermore also copies Mana’s brilliant behav- our grid system that helps you influence the actions of the character you are not directly controlling. This sys¬ tem is great in that you can Sot bod at all. I think I II take my next holiday in some of the niter tropical are as. send,hedo 9 ,osear<:h ^ r ingredients automatically sound 87 Good music, and excellent atmospheric soundscapes should keep you happy whilst you wander aJbout in T Y 88 ' Be patient young grasshopper, as this will take time, but once you have the unusual mpnu system sussed you II (eel right at home the safer areas, and then 9 .S ■ Evermore is a long haul, with a smorgasbord of sub quests in each of the lour worlds. Don't expect to get through this one in a weekend.^ ^ switch the dog to a l l 92 This one will probably last you until the N 64 lands, and it had better, as there’s not much new on the horizon for the SNES. morea gg resS j vemodeso he helps you kick ass. Powering Up Evermore can prove quite a challenge at times. It is definitely worth employing that tried and tested RPC tactic of building up a bit of experience, and gaining a few hit points by hanging around in a safe combat zone for a while early on. Nothing like an unfair advantage. It is also worth using your spells as much as you can early on so that they are powered up and at their most effective, when you meet the end of level bosses. This means that you have to do a bit of aimless lingering, whilst you gather ingredients, but it’s sure worth it. Evermore presents the player with a sprawlingly huge environment, which is at times confusing, particularly when you enter one of the 4 new worlds for the first time. However this is not a bad thing though as you feel like there are four games rolled into one, with each new level (Prehistoria. Antiqua, Gothica, and Omnitopia) making you start off in a place where you know sod all, and have bugger all power. This is because each of the new lev¬ els is exponentially more technologically advanced than the previous one. To prove the point, after finishing Prehistoria I took a wander about an unexplored Antiqua thinking 111 just thump a few locals and then head into town’’, and was shocked to discover how outclassed my weapons, and armour were. After much helpless flailing about I staggered into town looking like a true Megadeth fan after a good night s moshing in the pit. So there you have it. Even though the U64 is (hopefully) just around the comer, there is still a bit to do on the humble SNES. Evermore is a solid RPC offering, which builds on success of Mana, yet still contains enough new stuff to make it worthy of you attention. Until we see the 3D RPGs on the U64 I d say this is about as good as it gets. HYPER» 41 42 »HYPER • k iUj l hi.VST Kit lfoxriy c it imexoh ItA^ftOKA Mmo HIND Available: NOW • [aiegory: AfTION/STRATEEV • Players: 116 • Publisher: OCEAN • Price: IBA • Rating: E What is it with worms and guns? First we had im and now we've sot... Worms! david wildgoose doesn't know how they hold an Uzi without hands though... he hype in the UK over Worms was mildly astonishing. An outsider could have been forgiven for thinking bey were about to bear witness to the Second Coming such was the amount of undignified slavering going m in the magazines. Those in the know, of course, would have realised that this was the usual media hype, ade even greater by the fact that developers Team 17 are the golden boys of the Brit games scene. Isometimes such a reaction is justified upon the game’s release, while other times, well...you remember pise of the Robots? Happily, Worms is definitely closer to the former category than the latter. lemmings Without Green Wigs lln his review of the PC version a couple of months ago, Harry described Worms as a "hybrid between Lemmings and Cannon Fodder". It’s true, too. You see a side-on view of the action, your tiny worms are ust lemmings without the green wigs, and they run around and shoot each other. Sounds exactly like a ross between Lemmings and Cannon Fodder to me. et a better reference point has leaped to mind. Imagine the Team 17 lads sitting round their office playing Iscorched Tanks (or any of the nigh-on infinite number of versions of that tank game where you and your |friend sit either side of a hill, taking turns in attempting to shoot each other by adjusting the angle and elocity of your cannon - you all know it, and probably played it during Computer Studies at school). They ere enjoying themselves, but at the same time they couldn’t help thinking how primitive it all was. What |if, the most adventurous of them (let’s call him Adolf, shall we) suggested that your tank was supplied ith more than one kind of weapon? The others threw uncertain glances around the room.) low about a bazooka? Or maybe a few bombs? Adolf continued, unperturbed. They could be weighted ifferently, so you’d have to alter the angle and velocity settings depending on which missile you’ve cho- ;en. One particular type of bomb could be far more devastating than the others, splitting into fragments fter impact for maximum destructive effect. Of course, you would only have a limited stock of these, so ou’d need to plan their use carefully. Adolf stopped and thought for a minute.) aybe the tanks could be mobile, too. This would add a further dimension, as you negotiated the level, ttempting to find the best vantage point for protection as well as offensive manoeuvres. And...and...multi¬ layer! There’d be more than one tank each, possibly even four teams consisting of, say, four tanks each. |For four players too - or you could control just the sole tank for anything up to a sixteen player game! By now, Adolf was becoming quite animated and his colleagues were evidently impressed.) 0 accommodate such multi-player friendliness. 1 think we’d need to extend the playing area. Make it Iroughly five screens wide with a degree of "give" upwards and downwards, and so long as the scale was kept small, there’d be plenty of room. Particularly for greatly varied terrains -1 envisage high mountain peaks, low valley troughs, sealed caverns, giant cactus, thin precarious bridges, lava flows, steep hills, claustrophobic tunnels, tall trees, and deep Nothing special at all. The worms are a bit small, but they're still cute. 1 OVERALL S.5 VISUALS 6 0 6 .S Again, nothing special. The gunfire, explosions and so forth should have been better #6 Thankfully Worms has got it where it counts. Tense, strategic, competitive, violent. Love it tS6 Worms, like Bomberman. is designed for multi player play. Suffers slightly in solo mode As good as I'd hoped a cross between Lemmings and Lannon fodder would be. Unhesitatingly recommended seas. To allow greater freedom of movement, each tank could come equipped with digging and drilling devices, enabling them to burrow through the landscape. (He paused. Briefly.) II I I < , Dynamite & Air Strikes And thinking of weapons again, I see no reason why the good old-fashioned Uzi sub-machine gun shouldn’t make an appearance. Shotguns are a favourite that would be welcome. Dynamite could be used as well - just drop it next to an opponent then scarper before it explodes. (By this stage, some of the others were taking notes.) Hey. what about an air attack. Imagine deploying a fighter squadron to make a concerted bombing raid on an especially stub¬ born enemy tank. Or, if you are desperate, you could select a Kamikaze mission which would spell instant death to both your foe and your own noble sacrifice. (Adolf looked up at the others for the first time.) I’m starting to like the sound of this. Have any of you got any further suggestions? (There followed several moments of silence.) We could change the tanks into worms, piped up one young wag. You know, give it a gimmick, make it more console-friendly. (And so they did.) Worms is an excellent little game. HYPER» 43 44 »HYPER CH **N) mp : t 5^ TP : *70 MP* : I 0 6 TP:158 Available: NOW • Category: RPG • Players: ONE • Publisher: SEGA • Price: $99.95 • Rating: G SOUNDS LIKE A JOD FOR THUNDCRBIRn 1 ’ y_* lT * WVZ* WJTX US jw j| Hi 5jR£fiJ* A * *» ' wT *T * *T«F * #,% #,N m A' #;> /> This game has been coming fjor so long that we almost gave up hope. It's finally arrived though and russell hopkinson goes on a phan¬ tasy role-playing adventure... & '-+£'A '0 hp : ip : AlStSjrp MP : 27 TP : 1*9 ' Q tp : SOUND 6.5 LONGTERM OVERALL \bout a million years ago on the 8 bit Master System, there was Ultima IV; a non linear adventure with bat¬ tery back up (a bit of a first then) and it still remains a classic console roleplayer to this day. If the truth be mown, things haven’t changed much since then, even as we head into 32 bit territory. Sure, the graphics ire getting way out there but the basic concept of explore, fight, camp, converse, open etc is still there. fighting Cute Evil he Japanese are huge fans of this kind of thing, the more cutesy the better, and Phantasy Star IV definitely alls into this category. It’s a console roleplayer with loads of funny, cute and slightly insane characters unning about doing good or evil (but not too evil). As Chaz, you are a Hunter who is the assistant to Alys, 1 renowned Hunter and babe (apparently) and together you roam the countryside trying to figure out what evil stuff is going down and how you’re going to put an end to it. The dialogue, translated from the Japanese, is slightly childish. It gets a bit like reading a bad comic book after a while which is sad because the actual game itself is quite good with loads of places to explore and puzzles to solve. Like all the games in the Phantasy Star series (and most other roleplaying games), a large amount of time is spent gathering information from the quite talkative people in the towns and villages that are scattered throughout the land. Some people will offer important info, others will try and foist a red herring on you whilst some merely palm you off with a bad joke. Don’t expect too much mental stimu¬ lation and you’ll get on fine! Of course, graphics aren’t really the role players forte and those expecting a visual feast will come away disappointed. Still, Phantasy Star looks pretty good, as the basic in-game view is very functional and although the sprites are small, a lot of the important plot twists are illustrated with some cartoon graphics drawn in the classic Japanese anime style that hasn’t changed in decades. There are loads of monsters to fight although I don’t really dig the way the fights are set out. The monsters stand in a row and you choose who you want to hit. With the use of the macro setting you can give prede¬ termined orders to your party. Sometimes, two or more characters can have special skills or spells com¬ bined to make huge mega spells that take out whole parties of monsters. Ultimately though 1 prefer a ’’bat¬ tle field” setting where basic strategies can come into play. In this game you find yourself running away from fights simply because it gets a bit boring after a while. Strange Blue Rodentoids _ _ n # ..., . . ... .... If you can get over the battles and face the task at hand there’s quite a bit of graphics 7S Betenl 16 bit are with a bit 0 lair. 7 . * . .. A . , „ ... . . not-that-challengmg stuff to do and really, this game comes across as not much Well il ain’t "speaker shattering*' or "bowel quaking" bul it’ll do. more than a minor diversion. This is not an insult, mind you, as minor diversions SO Classic RPt stuff for all you fans out there. can be just what you need after an afternoon of trying to get through Deathkeep ... . . . . or Donkey Kong Country. It’s pretty easy but there’s a lot going on; different 99 Tkctt fljmes a.f never shun lint .1 e easiness will quicken thinqs ■r ch#ractwt joining and leaving your par1y , villages where the p 0pu i a , ion have SO Probably not for everyone bul everyone should at leasi Have a look been turned to stone, villages inhabited by strange blue rodentoids with very bad taste in cute muzak and so on. If it’s gore and intensity you’re after then don’t look for it here. The game system is pretty standard with options for saving (battery back-up, naturally) and a rest menu that allows you to use items, change weapons and talk amongst your¬ selves. To recover lost hitpoints and used spells a night in a nice hotel ought to do the trick and various shops around the globe will sell you all manner of useful goodies. Every character has weaknesses and strengths just like they ought to, though I would say that your party tends to get a bit too powerful too quickly (especially when the wizard Rune is hangin’ about), making things a bit dull. There are those that will be slavering for this game and I can see why. Although it doesn't make me freak out or anything, it’s a solid effort with a bit of charm but perhaps that isn't quite enough. That said, I still want to get through this bugger because once you’ve start¬ ed you don’t really want to stop. It’s called addiction but Phantasy Star beats tobacco any day (the two seem to go hand in hand for me!). The ratio of 16 bit machines to 32 bitters in this country is about ten to one so there’s still a market for a decent game on the smaller platforms. This won’t be everyone’s plate of cheese but it’s worth checking out as an interesting game to stick in the machine, be you Phantasy Star veteran or virgin. GA M E P L A Y HYPER» 45 Available: Now • Category: Beat 'em up • Players: 1*2 • Publisher: Acclaim • Price: $99.95 • Rating: G8 CL > o * >;*»rV LONGTERM 50 OV E rrrrrrr.... salty sea dogs n' eye-patches n' kings. Keep yer hands ojjjj my jewels or I'll poke er good eye out with me peg leg. Aye. it's eliot fish in a billowing white shirt and obligatory parrot. Not a great fashion statement, but it’s a conversation starter at parties... s noi 69 is another movie conversion. "Arggh!", you might think. Well, you may be right. CutThroat Island tarring Ceena Davis and Mathew Modine, isn’t exactly a killer film, so how, pray tell, can we really expect killer game... especially when the film to game success-rate is as low as it is? Well, no surprise. CutThroat is a pretty lame game. But don’t turn the page just yet. This game does have some appeal... so read n. If you consider that the game is aimed at a "younger" audience, which undoubtedly it is (you only to read the in-game dialogue to realise this), what you have here is a happy little beat/slice ’em up a few interesting twists. It also has a two player option which we all know is a bonus in any game. So jf re still into playing pirates with your friends, or you’re simply a less-experienced gamer, there’s fun to be had here. For the rest of us, who have mastered things such as Mortal Kombat 3, Earthworm im and Donkey Kong Country... it’s not looking good. Brain Suckage utThroat Island simply doesn’t challenge the gamer in any way. Side-scrolling beat ’em ups like Double Axe and the like have been around for yonks and on first impressions I could have sworn I had in front of me here was another Last Action Hero. Level one was only about three screens long the manual goes on about "trying to find the key!" and "swarms of Red coats!"... sheesh, either they hink all our brains have been sucked out through hours of gaming or.er.... what was I saying? Oh ^eah.... or we’re really looking at a game targeted at an eight to thirteen age group. Luckily, there is a bit of variation tl . ... , . ., stuffed in here. Throw in a bit of a l s 75 Nice character animation. bu. |lai colours and no. many of em- mjne . cart action .. (not exactly 4n sound 75 Jaunty lunes. no doubt from the film. A few good sword ’*chings" and the like.original concept), a ride on a carriage 70 - Mmmmm. Beat 'em up. Button pushing frenzy, fairly good opponent Al actually. and the abilit y t0 learn different sword moves and things are looking a a huge game, but there are only limited continues. A few goes at a level though and it’s sussed. lot better than your average beat 'em A good. nay. great game for the younger market. If you've hit puberty then you're not so lucky.up. In fact, there are some great moves that your character can per¬ form. Choose Morgan Adams (the Ceena Davis character — you can choose William Shaw also) and with the right keypad combination, you’ll be throwing the enemy, doing scissor kicks and other acrobatic moves hidden amongst the buttons. Aggression Indicator I liked the idea of the "Aggression Indicator” which powers-up in a sense so that you can perform other special moves. Nice. There’s also the ability to use weapons too. Progress into the game a little further and you'll be throwing knives, bombs, shooting pistols and chucking boulders. The animation is smooth and the controls very responsive, so the frustration level is kept to a minimum. In terms of gameplay at least. The shocking level design on the other hand... well.... let’s move on, shall we? Surprisingly, the depth of colour in the game isn’t too hot; even on the SNES with it’s Mega Drive-floor¬ mopping capabilities. It looks quite nice, but it’s certainly not as lush as you’d expect from a 16-bit machine. There's a good level of detail in the backgrounds and characters, but in places things were look¬ ing pretty rough... the words "rush job" spring to mind. Is that a cash-register I can hear ringing? Considering how basic the gameplay is, I was shocked to discover that they even failed to include a diffi¬ culty option! Now that’s a clanger. Most gamers will rip through CutThroat Island in no time, and not giv¬ ing the gamer the option to make it more of a challenge is a real oversight. You’ll only play it once if you play it at all. This is one for your younger brother/sister. Shame you can’t rent Nintendo games anymore.... GA M Oh dear. If R A L L HYPER» 47 48 »HYPER "at - '•? 41 vrj r « f, . . 1 ^ r, 1 t w. -r. - f jj 01 Q ua on 00 Q* «{kS.‘ * ' fes 5 * for ' 5 , - V >•* J ■ llv t'- *P sv 4 y*'* ' f •; rii> fes» qh > ./ *,■ r ** o -1-1 0 Hz: : +4l * Sfc?* J • H & level 1 : yj Tr^5,->_- r Xf vlnrVn o' Vs] Available: Now * Category: fighting • Players: 12 • Publisher: Capcom • Price: $99.95 • Rating: IRA borrowed HYPER’s Saturn over the weekend so I could review this game. Purely for professional reasons, ’understand. lust making certain I can provide the best possible service to you. the reader. Of course, 1 ealised that such an opportunity shouldn't go to waste, so 1 slipped copies of Parodius, Virtua Racing, nd FIFA 96 into my by now brimming backpack. Oh yes, and a little thing by the name of Virtua Fighter 2. is definitely the best of the Saturn fighters so far How does X-Men stack up? Goodies vs Baddies -Men: Children of the Atom is. as you can surely see from the array of screen shots across these pages, a vo-dimensional, side-on beat 'em up. The 2D fighting game is increasingly losing ground to the new eneration of 3D fighters and many gamers are starting to feel that the Streetfighter/Mortal Kombat genre been pushed for far too long. Virtua Fighter 2, on the other hand, is a game to rejoice about. And for I'm going to say that the graphics play a huge part in making it the far superior game. The 3D effect however limited it may be) lends a sense of expansiveness, freedom of movement, and ambition that is orely lacking in the older-style 2D games. et’s face it, two-dimensional games are outdated, last season’s fashion, whatever you wish to call it. By heir very nature they are instantly at a disadvantage when compared to the Virtua Fighters and oshindens of this world. Unless, of course, there is a drop-dead brilliant and immensely playable fighting :ontest supporting the cardboard cut-out characters. in the case of X-Men the simple answer is that there isn't. X-Men is not a brilliant fighting game. It’s a one though, but sometimes just being "good” doesn’t cut it. It’s not as bad as, say, Brutal: Paws of and certainly not as appalling as Rise of the Robots, but unless you’re a huge X-Men fanatic then not much new in here to drag you in. Putting my finger on exactly why this is the case though, is ot particularly easy to explain. here’s a good selection of characters, for a start. The four original X-Men plus a couple of friends and sev- ral of their greatest enemies (secret characters too apparantly). They’re a diverse bunch, from the lithe nd mystical Psylocke (the sister of Captain Britian - fact!) to the gigantic, punishing mechwarrior that is he Sentinel. Each character has a wide range of destructive, and often spectacular, special moves, specially impressive are the so-called "Super Attacks" which, in the case of Iceman’s barrage of snowballs r the Silver Samurai’s electrified net among others, cover the entire screen - and nowhere is safe. Combos C Specials a 2D game the graphics are great. The fighters are large, detailed (in that comic book kind of way), colourful, and unique. But, aside from the lack of solidity and surprising patchy animation, there’s an ndeniable feel that something’s missing. Another dimension perhaps? ve got no complaint about the sound; the effects are great and appropriately different for each character, ikewise, the music is not at all bad in its cool Saturday morning cartoon way. he real downer for me is the patchy gameplay. As I said, there are plenty of special moves and combos to it, but nothing is very intuitive. I suspect the dodgy animation may account for this in part, making icombos more difficult than they ought to be. In Cod 20 graphics lhai do (He job Vir, “? Fi 9 h,er 2 “ s c ° n 'P 1 * ,ely ,he op P osi,e ' *!* , excellent animation of that game makes everything a VISUALS S2 SOUND SO A high point. Solid effeds and music you won’t immediately switch off. for a change.^ ream . it ‘ s a challenge for both the expert and the GAMEPLAY 78 Flash and trash. Standard beat em up fare, really lots of combos and special moves.novice player alike. In X-Men, it’s simply frustrating . . Ifor everyone. Sure, X-Men isn’t trying to be VF2, but LONGTERM 73 Y«. you can bash a friend until you qet bored., ma „ er as „ „ sti „ highly annoying . overall SO Not a disaster by any means.If you still like 20 fighting games and the X Men it’s a must..inconsistency is also a problem. Your opponents’ (behaviour is too erratic, too unpredictable. You can play one round and win it comprehensively without breaking into a sweat then not even get a look in during the next (against the same opponent and using similar tactics) and vice versa. It is apparently possible for them to improve 200% or become useless, gibbering pushovers between bouts. And once you’re down, it’s -Men alert! Wolverine. Cyclops, Psylocke and ang are in fior a bit of) one-on-one bififio with their greatest enemies. avid wildgoose tries not to get hurt... the very tough to fight back. X-Men is a good fighting game, made more exciting by the colourful and popular characters. It’s an example of style over substance but still, if you’ve always wanted to use Wolverine’s claws to shred Magneto, X- Men: Children of the Atom is the fighting game that lets you do it. HYPER» 55 SPOT THE BALL. HI SPOTI CONVINCINGLY REALISTIC RED GIRL MAINTAINS HER POISE VDobon WMBLl OOTTA THE WAV BOOBY! I LOVE THIRTY-SOMETHING - '* ' ! I f ' * P ' Available: IBA • Category: SPORTS SIM • Players: 12 • Publisher: OCEAN • Prite: IBA • Rating: G ustralians haven't been doing too well on the ternational tennis circuit in recent years, aybe they all need to practice on Power Serve, o gets ftirst whack? It’s Hj/PCR’s own SCUD. iNDY HODGSON... ot only have driving and fighting games progressed dramatically with the introduction of 32 bit game onsoles - so have sports games. Now comes Power Serve, the most advanced, 3D multi-perspective tennis ame yet. Sports games in particular, seem to greatly benefit from the texture mapped graphics and 3D iew points, adding depth and realism, creating a true simulation experience. But as you know, great raphics don't necessarily make a great game. Cameplay, control and plain fun are the most important factors in any game, and this is where Power Serve falls a bit short. ov Fake Name* Loads of features are packed into this game, such as singles or doubles play, either against the CPU or a friend. Or team up with a friend for a round of doubles against CPU players. You can play on hard, clay or rass courts, and choose between 1, 2 or 5 set matches. There are four male and four female players to boose from, and the umpires can be male or female. The players resemble famous players; and even their Inames are dead giveaways : "Legacy" is Agassi, "Sunrise” is Sampras and so on. Even the court is a fake, ritten as "Wimbulden”! he players move realistically, and are well animated - shaking their heads in disbelief after serving a ouble fault. Or checking their rackets for broken strings. here are lots of different view points - some split screen for two player games, some bird’s eye views and iverhead. When two people play using the split screen, each player can individually adjust their own iewpoint, on their half on the TV screen. Confused? Don’t worry, because it actually is quite confusing! he best and most practical perspective is the one used on TV matches. here is a big choice of shots: volleys, drop shots, lobs, swings, slices, overheads and ground strokes, lerving is heaps of fun, but the inclusion of a speed indicator as seen in the recent Australian Open, would ave been a nice touch. Fast Yet Frustrating [There’s plenty of action on the court, although don’t expect any long rallies. This is a tough game, and will hake some getting used to. Power Serve is perhaps a little too fast; players lunge, and struggle to get to the all in time. The control isn't as accurate as it should be either, and judging distances is quite difficult. Players will find this frustrating at first, but as your coach would say "practice makes perfect"! [The backgrounds, surrounding the court are hideous. The crowd is just multi-coloured empty seats, lacking any detail at all. The line umpires are two dimensional, motion- u A L s S 6 Hie player animations are fantastic but the court backgrounds are very boring. \ ess drawings stuck on the walls and believe me - it looks tacky. sound 7 $ fX are generally good but the crowd gets annoying before too long. rhe sound effects are quite good, but the repetitive crowd ,.applause gets a bit much after a while. The game music is very 75 11S n,ore ,han ^ pmeme and you 11 5e < ,n, ° ,he SW,n * new-age and ambient, not at all suiting the LONGTERM 6 0 It’s just not that good so there won’t be too many late nights... atmosphere of the game. 75 It almost gets there but ends up falling short in the critical gameplay department. After each match * a summary screen shows various stats such as : 1st serve percentages, aces and dou¬ ble faults. The memory card stores your info and name/s or you can be a guest player. Power Serve Tennis is almost a fantastic game, but graphics have been given all the attention. Playability has come second, and unfortunately the game suffers, especially in long term value. This is, however, only the beginning of next generation tennis games and I’m sure one day they’ll get it right. Who knows, maybe one day tennis games will look and play so realistically, it’ll be like play¬ ing your very own Australian Open at home! HYPER» 57 58 »HYPER |fe» ' Available: NOW • Category: STRATEGY • Players: 0N[ • Publisher: MICROPROS! • Price: $99.95 • Rating: EA Min Requirements: 986 OX 66:6M0 RAM: 2X [0 1 VISUALS 63 SOUND 72 GAMEPLAY 40 lA/righf/ A real-time futuristic strategy game from MicroProse! It'd gotta be good, hasn’t it! Hasn’t it? ben mansill shares that special pain that |on/.y comes when great expectations meet crush¬ ing disappointment... r hile there’s a bit of gameplay in This Means War, it’s average at best and at times you’ll be oblivious to its iresence at all. So awful is the clunky interface and slooooow scrolling, that the Command and onquer/Warcraft 2 style gameplay often remains hidden deep below the surface. Very deep below the surface. licroProse generally make fantastic games and for them to release a dud is an exceptionally rare thing, iut it seems that's (sadly) what we have here. They meant well though, and by no means is this game a omplete loss, it’s just that somehow MicroProse overlooked a couple of glaringly obvious problems... iaybe their beta testers have lower standards than the rest of us; strange but apparently true. Stock Standard Formula his Means War is your stock standard formula real-time resource management strategy game. Its isomet- ic viewpoint is the only marked difference to the way these games are normally done, which is in fact a ood thing as the new 3D view looks funky and allows a clear grasp of the big picture at a glance. The Toblem though, is that moving the screen around is an exercise in jerkiness not experienced since your iarly teens. On a Pentium 100 with 16 megs it verged on the unbearable. ’s a Windows game, and in the olden days we would have simply put the snails pace down to the ineffi- :iencies of the operating system, but in this age of Wings and blazing CPUs shouldn’t things have improved ;omewhat? Worrying, especially considering there’s only one minor graphics on/off option (shading), hich doesn’t allow you to customise the graphics to suit your machine. The last bastion has fallen; now iwners of slower computers no longer have strategy games to rely on for guaranteed performance. .side from the woeful state of the moving screen, actually getting it to move is another bit MicroProse got iadly wrong. Holding the right mouse key and pushing the edge of the screen is how you’re supposed to 10 it, but you’ve got to click that button first to do it and the same button performs functions when held iver a structure or unit, which means you’ve got to find a clear space in a normally congested environ- ent to start the whole movement ball rolling, without accidentally doing something you hadn’t intended 00. The keyboard arrow keys also move the screen, but only in mighty leaps of one side of the map to the ther. In a turn-based game this would be irritating but tolerable, but in this real-time game it’s a monu- lental pain. To put it bluntly, this is the worst game interface in a long time. Crocodile GHandi £ Mondo Khan hich is a shame, because the game beneath is as competent as it needs to be for the genre and it throws a few innovative twists that work well and keep you thinking. Like formations, for example; group select like CSC, just drag out a box - but you’ve still got to find a clear space to start and even the box drags erkily!) a few units and you can select from seven useful marching patterns. There’s also the ability to Hbuild up a spy network, as well as a variation on the usual upgrade way of this genre. Instead of upgrad- specific structures in order to produce better units, a single research centre is all you need for tougher units. Unfortunately this last feature doesn't allow one to carry advances over to the following scenario. HEach mission pits you against one of the several warlords in the game. They’re out to establish a new world I order, and come with such names as (pathetic attempt at humour warning!) Crocodile Chandi, Mondo Khan and Napolienne. The mission briefing is delivered by an unmoving photograph of a C.I Jane type, with scrolling text that is amazingly out of sync with the voice over. Sticking rigidly to the formula established by earlier (and far superior) games, This Means War progres¬ sively makes the better units available and throws an occasional curve ball with missions that allocate you a fixed number of units liny and often unrecognisable unit types set amongst good looking animated structures. It s dog stow though and should have been DOS based with no option to build Surprisingly good music, but even i| you turn it off. it mysteriously comes back in each new mission. Unit speech is vague and blurry stn * ctur f s t0 u P9 rade or replace lost grunts. Controlling the units is a headache and there just isn t enough here that’s new and different to warrant struggling with the hopeless interface 0n the who i e though, longterm 4.5 Plentiful missions, but you d want to be highly motivated to see them all This Means War offers overall . 5.5 Dear Mr MicroProse, you ve made the best games for years, so please let this just be a one off mistake, love HYPER nothing new other than the isometric viewpoint, incredibly slow scrolling and the interface from hell. Playing the game is a shock to the system, as in my book this is the first bad game from MicroProse. I used to buy every MicroProse game sight unseen and was never disappointed. All 1 can say now is that my bedtime prayer now includes a plea to the gods of gaming that this sad mess is just an aber¬ ration and that MicroProse will never again release a game as sub-stan¬ dard as This Means War. HYPER» 59 60 »HYPER MALTA l.o mr Santa 1 Available: NOW • Category: ACTION • Players: I NETWORK • Publisher: SPECTRUM HOlOBVTt • Price: $99.95 • Rating: G 03451 TWL 15:13:32 UI0H101 OH XI mssiOM oaaxnoo 00:23:32 ])o and high-^ive sunglasses-at-night rippling thighs dude! I jjeel the need, the need to pretend I'm Tom and I wasn’t thinking about Nicole fjor a moment, no sir! ben mansill enters the dan- er zone oj) jock city... (Let's clear up one thing before we kick into the review; fans of even mildly complex flight sims will look down upon Top Cun with contemptuous derision. It’s an action/arcade/FMV game, with "game" being the key word here, as opposed to "sim". [That said. Top Cun scores a direct hit with its target audience. It's an atmospheric feast of testosterone- charged jet-fighter pilot adventuring. The first few minutes of the game is basically the first few minutes |of the movie, except that when Maverick is being chewed-out back at the carrier, and it’s you the com- nander is looking at, not Tom Kidman-Cruise-Lambroast-Beachvolleyball. Living the Movie [The desired effect is clearly that by playing the game, you’re actually living the movie. To that end most key scenes were re-shot, complete with much of the original cast (not the expensive ones though. Kilmer, Kidman-Cruise and McGillis are not unfortunately absent) and whenever Maverick gets a talking to. the nessage is delivered straight at the camera, on and out from the monitor and at you. There’s no Interactivity to spoil the effect either, as the game for the most part follows the plot of the movie, with the I FMV there purely to set the mood and it works. I The Top Gun experience comes in three flavours: there’s the Instant Action missions, of which there are surprisingly I many, there are multiplayer modes for modem, cable and network and lastly and mainly, the storyline mode. I A heck of a lot of work has gone into capturing the essence of the movie. When playing the storyline, the I in-cockpit action is a constant barrage of pop-up FMV sequences. This is why purist sim fans will hate it land common folk will love it. Your back-seat officer makes the most frequent appearances, urging you to I be aggressive, congratulating you every time you do something amazing and brutally chastising you I when you screw up. The video boxes can be expected a couple of times a minute while you fly and their demands for screen real estate obscure large chunks of the cockpit display. [This doesn’t affect the workings of the game in any way, as the instruments are largely non-functional. The only mechanical bit you’ll need is the radar display; it’s a highly simplified job and is accessible either as an overlay in the main cockpit, or as part of the instrument display itself in a second cockpit view. This kecond display is the one you’ll be using for combat; besides having a useable radar, it provides a slightly better view of the action - although it must be said that both cockpit views could be better, they’re there [for cosmetic reasons mostly and far too much of the screen is taken up by useless paraphernalia. Feeling the Need for Combat fan combat your hand is gently held, as someone will always tell you what to do and where to do it, while [the tricky business of target identification and prioritization is taken care of by big colour-coded banners [that hang over everything in your vicinity. Equally basic is the normally complex job of targeting and weapons usage; if it’s red on the radar it’s bad and if it’s in front of you lock-on is automatic and most weapons will hit most of the time. Complexity has also been carefully filtered from the keyboard, flight- |sims are normally notorious for using every key available, but Top Gun suffices with but a small handful. All this is exactly what many gamers want and Spectrum Holobyte are to be commended for coming up vith so many elegant solutions to normally complicated problems. The thrill of air combat is what it’s all about, it’s something many gamers want to enjoy, but they’re intimidated by sims that faithfully replicate nodern combat - which usually includes a lengthy period of basic training to even get off the ground, further easing the load in often frantic dogfighting situations, is the substantially de-tuned flight model. [The absence of rudder controls is a big clue towards what to expect. While it’s possible to stall the big F-i4, t’s handling is forgiving and predictable. This lets you concentrate on the important stuff, like being a jet fighter pilot leg- visuals SO Not fantastic. but qood enough Plenty oj action all around, but the ground detail gives no tangible sense o| altitude or velocity and looks yucky.< sound S4 The FMV tuts into the action seamlessly. Music usually drowns out engine and weapon sounds, but that’s just the sort of game it It J c am eplay S6 The meaty elements o| air combat minus the chores Despite the tendency to lead you where it wants you to go. there’s still plenty 0 ) room for initiative ( longterm 7S Heaps of instant action missions for when you ve played the storyline through a couple of times i overall S5 \ big time epic mother of a game. Purist sim lovers should stay well dear, but normal people will have a hoot end in your own bedroom. The only real disappointment in Top Gun are the terrain graphics. Objects (other planes, aircraft carriers etc) look terrific, but the sea and ground are an ugly, wavering mess of unrecognisable pixel-vomit, even on the highest detail level and resolution. It’s a glaring inconsistency in an otherwise polished game. Top Gun isn’t really an entry-level combat sim. it’s more a thing unto itself in that it unashamedly shuns the traditional features of such games, concentrating instead on the basic thrill of being in a jet fighter and shooting at things. The lavish dose of multimedia during combat will turn some players away, but those that like the taste will lap up the extreme quality of it all and thoroughly enjoy the ride. HYPER» 61 62 »HYPER A1SES ARMS TREATY.. DAYTON. OH (Reuters) - NO PROGRESS II lirHerttooor^! 9qt Washington [ S^ .Schm ) Corp Apula Available: NOW • Category: ADVENIORE • Players: ONE • Publisher: ACTIVISION • Price: $99.95 • Rating: EBA Min Requirements: 486DX/33:8MB RAM; HARO DRIVE SPACE: D/SPEED CD: WINDOWS 95 VI o could have guessed that in the post Cold /ar years ojj peace, love and rampant capitalism iat the ex-heads of) the CIA and KGB would get ogether and make a computer game? uliaim schoffel gets involved in the shady world of) political intrigue... n case you’re wondering why Activision would be presumptuous (or perhaps silly) enough to call their latest dventure title ’Spycraft: The Great Came’, it is in fact a phrase coined by, er..., well by somebody important o describe the world of international espionage. The creators of Spycraft have somehow managed to obtain he services of two of the planet’s most distinguished (or despicable, depending on which way you look at it) uthorities on global intelligence: William Colby (former Director of the CIA) and Oleg Kalugin (former Major eneral of the KGB), to provide their valuable insight into this shady and dangerous world, ow Activision managed to do this, who can say? Perhaps they cornered the men at a KGB/CIA reunion inner, drugged them and then blackmailed them into working on the game by showing them some com- romising photos taken the night before, involving rubber sheets, gerbils and perhaps even a surprise by Richard Gere (come on, you’ve all heard the rumours). As I look at some footage of Colby nd Kalugin in the promo for the game, I can’t help wondering just how many civilian murders, political ssassinations and other unseemly acts they sanctioned over the years...hmmm... Killing Politicians omebody is killing political leaders. Who can it be? In Spycraft it’s your task to find out. The game is set in he present and the world of international politics is in turmoil: old enemies have toppled, new ones are pop¬ ing up everywhere. The Cold War is over. In its wake, the New World Order takes shape. As CIA operative, code amed Thorn, you’re sent to "the Farm" to acquire the skills needed to infiltrate a newly formed web of spies, n essence, Spycraft is an adventure game where the player explores photorealistic sets, interacts with ther characters while making use of a variety of CIA intelligence tools. These include the KAT system, ADMAN, MIX-AND-MATCH and INTEL1NK. KAT was developed to plot bullet trajectories in a modelled envi- onment and was inspired by the tools used to analyse the Kennedy assassination in 1963. BADMAN is ased on a method used by Israeli special operations to enable a remote agent to direct a tactical strike hrough an urban environment. The BADMAN detects walls, doors and stairways and monitors the location nd health of strike team members. MIX-AND-MATCH is really an extension of the fingerprint system used y federal law enforcement agencies, it creates a composite drawing of a suspect, measures unique facial imensions and seeks a match in the agency's extensive mug-shot database. INTELINK is a simulated net- that links the databases of US intelligence agencies (CIA, FBI, DEA, NSA, USSS and NRO) and facilitates ommunication and the sharing of top secret information in the field. pycraft uses a video compression technique known as TrueMotion which allows a more seamless integra- ion of digitised video and static screens. Apart from offering unusually high quality video, TrueMotion acilitates the blending of static, interactive sets with non-interactive cut scenes giving the game a certain isual continuity (God, I'm starting to sound like some farty art critic!). With other games of this type ie. he Psychotron, the player explored static sets and any digitised video would pop up in a separate win- ow. giving the game a sort of quickly thrown together mish-mash feel - not so with Spycraft. Authenticity Plus Cynicism nlike other adventure games which use loads of video footage. Spycraft has a high level of interaction, hile the player only has limited control over selected conversations (similar to Wing III), there is always lenty of other stuff to do, ranging from careful use of the many hardware tools at your disposal, to explo- ation and surveillance . With the input of the two previously mentioned ex-intelligence men, you can’t help but feel that Spycraft SO Lets 0 ) video sequences containing actors you recognise but can t put a name to. must have a moderate sound 75 Crisp, clear and. urn. well, crisp and clear. level °* authenticit Y- The whole product also has a gameplay 7£ Spyirdfi success|ully combines standard adventure task, with the not so standard use o| CIA intelligence tools and surveillance leihniques. healthy level of cyni- LONGTERM 7 V It’s a bit di||erent. it OVERALL 75 s lun and I can definitely see myself finishing this one cism to remind us that the self-righteous credo An innovative and entertaining adventure game . . , . of the CIA and other intelligence organisations, is for public relations reasons only. Spycraft relies heavily on digitised video and thankfully the acting in these sequences is generally OK. The soundtrack and effects were also of a fairly high quality. HYPER used a Beta of the game for a review and it was a bit unstable at times, but hopefully these problems will be resolved in the final version. All in all I liked Spycraft; it’s innovative and provides an interesting insight into the world of international espionage. Oh yeah, it’s also fun to play. HYPER» 63 64 »HYPER _ Tne corporation (Put) Currency (F«t) Ownociacy (FWt) BtKTWng (First) Bndoe Bui*ang (Pnt) Bronsre worwng Ceremonr# Bcrji (Pot) cnemrttry (Pint) CAMpry (FirV) coce or lm (Fret) Comouwon (First) Commumm (Pot) BFUVO F«i)P|4HI>r.d u nt<.n(J’l ZS/M CHARLIE Fm 4|41| f'tod<»rtt*«|3?) 1r*4cji J) FfeigW OPS# MU» t 0d|)4| l’l«<)«i t>un|4f| Ti*d«(?B) Frei*MI*S 0 (NOU Fn*4|41| PfartwcOonPH T.»tfr(4«| I re**! Bp,0 JOLK T f o*«n3i) F*»c»4iH..*MSte«m)Tie4«0M.mq tr»*|3H HwydPiCwli. ZWftVt tymEr ftfrra. on^ur E-'*» rroisrr & w I t«U«. |?rn*« I? *51l} Vvw | E« 1 L □ Available: APRIL • Category: SIRATEE.Y • Players: I NETWORK • Publisher: MIEROPROSE • Price: $99.95 • Rating: b Min Regirements: 486 DX2/66. SMB RAM. 2 SPEEDED ROM. WIN 95 lUSTOMIZAOII I A Ml MASS fON» If.llll A1ION TOO* fOUll ►LAY 96 One thing you're allowed to do in life id give a PC amer a dirty look ifj\) they've never played Civilisation. The sequel's here now. so there’s no excuse, ben man sill took a year ofe life to play the original so guess what he thinks of) this one... |"'Ullo Sid, you’ve been a quiet boy lately.” Too right, I’ve been in hiding. Parents and employers got the idea that I'd knocked up Civilisation just to lake their lives miserable, not true of course.’’ But didn’t the Ponds Institute prove conclusively that playing your game leads to obsessive behaviour, sleep deprivation and anti-social tendencies?" ’’Too right! But I’ve sorted them, no worries. My secret weapon is about to be unleashed, the kids won’t know what hit 'em!" Settle down Sid. it’s just a game" Too bloody right! We scientifically isolated the most addictive elements in Civilisation and , get this, ade them even more addictive! I’m calling it Civilisation 2, Clever eh! Ha hahahahaa!" High Expectations le’s a bad man, that Sid Meier. Not only did his game Civilisation play havoc with time otherwise produc- ive or family for gamers, but it also messed with the minds of talented game developers. In 1988 these •right sparks were trying hard to think up winning concepts for computer games, but then along came ivilisation. The game took a couple of strategy basics, threw in several radical new concepts and moulded hat ought to have been a confused and bloated personality crisis of a game into a unified form that was, hall we say, perfect. Came designers suddenly had it easy, not only did they steal the entire concept and roduce many fine clones over the years, but they also drew on the many individual elements of Civilisation nd built entire games around the comparatively lesser features that made the Creat Game a whole. icroProse resisted milking it shamelessly, admirably restraining themselves to only Colonization and the xcellent Master’s of Orion and Magic. In other quarters. Civilisation’s influence can be clearly seen in lost of the strategy catalogue from New World Computing, with Dune 2. Command 6 Conquer and 'arcraft being blood descendants. Civilisation is still being played and talked about like a new game. The expectations of the sequel then, are great indeed and Sid £ Co. have obviously toiled hard, for Civilisation 2 is just as it should be: more perfect. Tangible Sense of Fantasy A great many things have changed, but the look and essence remain the same. The new zoomable isomet- ic viewpoint is the most obvious new feature. It’s entirely superficial though, the 3D look offers no advan- age to the player other than a more tangible sense of fantasy. Under the gloss though is where the magic as been worked, almost every aspect of gameplay has been tweaked, fiddled with and fine tuned, lo attribute has been left untouched: each of the units you became so intimately familiar with have been, trengthened, weakened, made faster or slower, cheaper or more costly or had new abilities added, tructures underwent a similar make-over and Scientific Advances and Wonders bear little resemblance to he original versions. The overall effect is one of refinement. Gameplay is now more sensible and logical - ■ sending a mighty Battleship against a lowly Tireme is no longer an exercise in unbalanced hit/damage * points, the tireme now has no chance, which is as it ought to be. ^^^^New units, structures, advances and wonders have been added too, not gratuitously, but in a calculated way to fill in the holes and add new potential. New wonders like King Richard’s Crusade and Leonardo’s ■ Workshop add powerful scope, with Stealth Bombers and Fighters serving your militaristic needs alongside ■ other new toys like Cruise Missiles and Fanatics. A new government option of Fundamentalism has been I included too, with the effect's of the old governments altered with a subtle touch to more reasonably reflect their appropriate influence. Sucked In Helplessly As with the first game, the beauty of the design is that you aren’t confined to playing a game the computer wants you to. Steering the development of humanity is a big job and the game encourages you to take whatever path you choose. Whether straight conquest, a race for exploration and advancement or a free flowing approach, react¬ ing only to cir¬ cumstances. Civilisation 2 pro¬ vides you with a virtual world to make with how¬ ever you see fit. Playing a game through takes a few long sessions, a situation compounded by the fan¬ tastic hyperlinked database which is a constant distraction. Every time you achieve a new advance for example, a window appears presenting every related topic, unit, whatever. Click on any of them and you enter a beautifully written encyclopaedia of history that’ll suck you into explor¬ ing helplessly in an Encarta or Internet sort of way. Civilisation 2 is the veritable Big Game Experience. The infectious playability of the original has been dangerously boosted. Whether gripped in your 100th titanic epic against the computer or wielding supreme power in a multiplayer game, you’ll think of little else until it’s over. Pretty damn perfect. 1 su als i\/ Ihp same style, bui from above in High res. The comprehensive, multi layered game screens are efficient and intuitive sound 7 $ Sawmills in stereol Woo hoot When sword clash you can tell they’re swords, cannons sound like cannons too... funny that The precious gem has now bpen set in gold Turn based stratpgy doesn’t get any better than this. A compelling game with perfectly balanced mechanics longterm 96 You ve heard ’’every game is different” before, but are they? This is. You’ll come back to it for years overall 96 lust like Civilisation, only better RUBBER ® HYPER» 65 66 »HYPER byte size Foes Of Ali Fifa Soccer 96 > Ijt] AVAILABLE: n o \v CATEGORY: sports sim PLAYERS: 1-2 PUBLISHER: ELECTRONIC ARTS PRICE: N/A RAIINf. t i Read Rasl > d»Q_To\ 4 -» It*'! A" I N^roV AVAILABLE: now CATEGORY: sport PLAYERS: 1-4 PUBLISHER: EA PRICE: T 9 9.95 RATING: G ..... .. XI .. *,*■ ■ i wonder if i can get away with it again Super Streetfighter 2 is still the 3DO’s best fighting game That is, simply regurgitating slabs of my PC and a very fine version it is too, but what the system really review of FiFA 96 like l did for the Playstation needs is a cool 3D fighter along the lines of Toshinden version last month. Well, after all, they’re all the polygon roadside objects isn’t quite as slick as the majority (please, whatever you do. don’t mention Ballz - the Director’s basically the same game. Here goes Cut). Maybe we’ll have to wait for M2’s reputed grunt before “EA can be deservedly proud of them we see such an occurrence, but Foes of Ali suggests that the selves in achieving what so few football< 3DO is certainly capable of shifting 3D graphics, games ever manage; that is, making the you’re trundling back to your bike after falling off, but all is for- That’s because Foes of Ali is the best boxing game I’ve ever player really feel like they’re actually given once you experience the ultra fast and smooth landscape seen and I am definitely no boxing fan. Still, this has kept playing a game of football, me up at night trying to knock Henry Copper, Sonny Liston, “Passing is simple, intuitive and mtelli- Joe Frazier and their pals out of the ring. In short - this game gent. Smooth flowing passing movements is addictive and very, very classy, and sweeping length-of-the-field attacks Being a product of the Electronic Arts Sports milieu, it’s far soon become second nature. Defending is more of a simulation than other games like Super Punch Out. of bike/car racers one is accustomed to playing on the ’super consoles’ or at the arcades these days and the video sequences are really cheesy. The character animation is pretty jerky when that zooms by once you’re at maximum speed! Through a good stereo the revs are full of grunt and the thwacks!’ as you punch out passing bikers would feel at homel on any beat-em up. The heavy music fits the testosterone vibe | perfectly, though I wish you could select the various ASM lot as futile or hit-and-miss as it usuallybands’ kick-ass tunes on the ’jukebox’ for the game proper. It is in the playability department where Road Rash comes up trumps. Beating up a fellow biker always cracks me up and kickingl Each one of Muhammad Ali’s foes has been replicated in a is, thanks to the realistic computer very smooth 3D environment and the 26 (!) camera angles Al...Shooting is as easy as passing, the allow you to pretty much play the game on your own terms, after-touch is good and not as hopelessly them into oncoming traffic even more so! The earlier levels are a Add to this the gallons of blood, nasty cuts that appear on exaggerated as in other games.” the boxer’s impassive faces, the way the screen shakes and “FIFA’s big gimmick though is the variety of blurs when you take a really nasty hit, how your vision gets camera angles offered, there are seven from impaired when your eyes swell up from repeated bashing which you can play the game, plus a couple and you have a very complete simulation that really takes wore used in the instant Replay feature.” the genre (is there one?) to a new level. The graphics “are beautiful, each play- Gameplay is smooth and easy to get a grip on. A and B are *r is rendered and the animation is your left and right fists, C is a feint and the shift buttons remarkably fluent.” control blocking. Everything is governed by the D-Pad, so “Then there’s the speech. Wow you can do quick jabs, big round arm swings and nasty Commentary is provided throughout the uppercuts. You can have a quick fight with the opponent of match with every incident (goals, near miss- your choice (one or two players), make up your own tourna-es, fouls, etc, even the name of each player ment or play through Ali’s career, first as Cassius Clay and who touches the ball) being mentioned. then under his more famous moniker. “Nearly everything has been executed The sound effects are convincing and the in-game com-perfectly - from the feel of each match to mentary is excellent. The shouts of the crowd (including the presentation and options, it is a stun-piece of cake, but as the tracks get longer, finishing in the top 3 cool heckling like "C’mon ya bums!”) is even better thanmng achievement. FIFA and all-in-all this is a first rate effort with loads of his- “Clearly, this is the ultimate soccer sim torical info for fans to take in. My only complaints are the lack of an instant replay option and the lack of an y cool FMV of the great (and incredibly quotable) man himself. Still, much as I enjoyed it, this won’t be a game to every¬ body’s taste. It’s definitely not arcade and it definitely is boxing, so Virtua Fighter fans beware. However if you like a bit of Toe to Toe action then this stellar simulation will fill the void perfectly. RUSSELL HOPKINSON and possibly - oh, what the hell - definitely the best sports sim you can get.” Plus, the Saturn version handles throw-ins and corners better than the others, gives the impression of more variety in the commentary and crowd chants, and due to the control pad design it is even easier to pull off those last-ditch tackles. The best ver¬ sion yet, but only just. OAVin WILDGOOSE AVAILABLE: NO! EATEGORV: COMB AT RACING PLAYERS: ONI PUBLISHER: E., PRICE: TBi RATING: Ml 5 - So you’ve got Wipeout on the Playstation and you're after something else to satisfy that racing bug. Well, look no further: the classic Road Rash is finally here! What's the objective? To scream through five different tracks on a sexy two-wheeler, total as many opponents as you can along the way (or else they’ll try to pull one on you!), navigate around the traffic and of course, not get busted by the cops! Finish in the top three places and you qualify for the next race; in the 'Big Game’ mode you also win cash to upgrade your bike for the higher levels - and believe me, you’ll need to! On the other hand if you just want to try out the courses at the various difficulty levels just go to 'Thrash mode'. The tracks get longer (you race on a continuing stretch of road a la Extreme Games) and your opponents much nastier! Graphically, Road Rash is not quite as awesome as Wipeout. Thel look of combining digitised sprites (bikes, cars and people) with "S\ becomes an incredibly nail-biting experience. Lose your con¬ centration for a nanosecond while racing at the truly insane speeds and some schmuck or a vehicle will send you flying! Traffic that suddenly decides to cross your path will give you a coronary! While you may be familiar with the earlier sections of the course the new bits always provide a challenge and up the stakes that little bit more. If you don’t already have this on 3DO, BUY IT NOW! Unfortunately there aren’t any major enhancements for those who own Road Rash 3DO to warrant another purchase (no linkup!) but nevertheless, the hands on combat and continuous tracks are exhilarat¬ ing and have got me hooked. AMOS WONG m Angel Devoid l I AVAILABLE MOW ICATEGORV: INTERACTIVE ADVENTURE PLAVERS: ON EE PUBLISHER: MINDSCAPE PRICE: f 5 9.9 5 RATING: Ml 5 IDarhammer: Shadow of the Homed Rat PC CD ROM AVAILABLE: NOW CATEGORY: str ate c y PLAYERS: ONE PUBLISHER: MINDSCAPE PRICE: N/A RATING: G Oh, not again. Not bloody Micro Machines AGAIN! Don’t get me wrong, i love it with all my heart, but l was just wondering * do Code Masters write any other games besides Microl Machines? If they don’t then perhaps they! should consider branching out a bit, ’cos you can have too much of a good thing, you know. Again, there’ll be some of you who already own MM and those who thought it was a kind of chocolate, in the interests of the novice, i’ll give a rundown of the basics, leaving it up to the rest of you whether or not you think the improve¬ ments are worth forking out for. Micro Machines is an overheard racing game. The players con¬ trol the dinkiest little vehicles you’ve ever seen - all sorts of cars, trucks, motorbikes, jets, boats, and even helicopters. The aim is to get one' screen length ahead of the other cars, at which time the race will stop and first place will be rewarded with a few points. The race then restarts, and you keep going until someone gets a total of eight points - it’s like a series of mini drag races with loads of silly obstacles and cars ramming each other. And that’s all there is to it. You'll discover a phenomenal amount of tracks to race round (including countless new ones) - things like work benches scattered with tools, the rim of a bathtub, someone’s front garden, a sandy island surrounded by water, and a pinball machine (an excellent addition). Trickiest of all is the first helicopter level. It features a mesh of cris-crossing pipes, some of which you have to fly over, while others need to be ducked under. Micro Machines is a tremendously exciting game, and one that everybody seems to enjoy. This is the best one, but it's not really anything new. Oh, and I’ve just remembered that Code Masters wrote the JHK. Dizzy games, so perhaps we can thankful they're devoting their energy solely to MM now. Imagine waking up one morning with someone else’s identity, and in a bizarre twist of fate, that onel person happens to be the most notorious criminal! *ver known. Well, that’s exactly the plot for Angell )evoid. You play the part of Jake Hard, a police offiT cer who, whilst in hot pursuit of the evil Angell Devoid, suffers a dramatic accident, and has his hor- The original Games Workshops' Warhammer is ribly shattered face reconstructed to look like Angel what’s known as a table top wargaming system, jhimself. Thus begins a journey into the dark subter- Table top wargaming is when you invite a few ranean world where you must search and confront friends around, drink too much Coke, eat too ^our nemesis, while avoiding the very same authori-much junk food and push small metal figurines lies who mistakenly are after your hide. Interesting around on top of the dining table. Much arguing storyline? Yes. Interesting game? Depends.... over obscure rules then ensues after which Angel Devoid is billed as a cinematic interactive everyone decides to toss it in and watch TV adventure and unlike other games of similar genre it instead. Now Mindscape brings this excitement to actually contains quality full motion video. The nonyou at home, sans the friends (we know you don't grainy graphics are over the top and feature an ultra- have any anyway). The Warcraft universe is realistic 3D virtual world with extensive live-action pure medieval fantasy populated by the usual video footage. To compliment the visuals, the gameshambling, over sensitive, monster types with a comes with many crisp voice and sound effects as good bit of magic thrown in for good measure. It well as dance and techno samples all recorded inis essentially a pure strategy game based on set digital steTeo. piece battles, not role playing or empire building. However, just like the other "interactive” FMV Mindscape have made a bold attempt here to cap- games, the interactivity is a little on the short side ture the feel of table top gaming and combine it The gameplay is simply a matter of selecting thewith the immediacy and showbiz (for want of a bet- appropriate option and hoping for the best. Choose ter word), of computer gaming. Whether you think correctly and you proceed; fail and you die. Thethey have succeeded or not will depend on how fast game comes complete with three separate endingsyour computer is and how patient you are! and over thirty gruesome deaths. The game screen is presented with three differ- So, is it an essential purchase? Well, if your the typeent sections, an overall map of the scenario, the jof gamer that enjoys the traditional hardcore adven- action screen and the controls screen. The control| ture with a lot of non-linear movement and puzzlesection is a bit confusing, and this is where the solving then you may not find this interesting. On patience comes in, because some actions don’t the other hand if you like fine graphics, with a inter- seem to follow any kind of logic. The other big OAvm wunr.oosr esting story and a little low on the game side it may be right up your alley. Personally, I found the game enjoyable. The interesting storyline and the slick presentation mixed with bizarre and sublime cybergothic loca¬ tions and unpredictable characters kept me engrossed for many hours. It ain’t Under A Killing Moon, but on a better note its nowhere near as bad as Voyeur and Flash Traffic. HARRY MARAGOS problem is that the main game screen looks OK (not good) only with all of the options turned on, and with the game configured like this you’ll need a Pentium 120 to run it at a playable speed. Apart from these possibly fatal flaws Warhammer provides a fresh approach to strate¬ gy gaming and may just appeal to some of you out there. If you can, have a look at it first before you buy, and make sure you have a fast machine to play it on. 1 GEORGE SOROPOS HYPER» 67 68 »HYPER byte size Island Casino Rise of tie Triads Extreme MW *;Win AVAILABLE: (MOW CATEGORY: gambling PLAYERS: ONE PUBLISHER: WILLIAMS PRIEE: N/A RATING: G MMUlWAl AVAILABLE: mow CATEGORY: S H O OT 'EM UP PLAYERS: 1 -NETWORK PUBLISHER: APOGEE PRIEE: f 3 9.9 5 RATING: M A 1 5 ♦ \V * •> ♦ Tag* , Um R* . 4f»l JSf • S * •*» p. 4r>f Allied General AVAILABLE: NOW CATEGORY: strategy PLAYERS: two PUBLISHER: SSI PRICE: s 49.95 RATING: G This follow up to SSI’s successful Panzer Ceneral has, I’m sure, been eagerly awaited by the many fans of its predecessor. SSI managed to produce one of the most addictive computer war games of all time with Panzer Ceneral, but considering that Allied Ceneral simply offers the opposite perspective you may be forgiven for thinking ’’why bother?”. Especially since the Germans had all the good stuff anyway! Well, the terrain is the same, the units are the same and the overall feel of the game is very similar too, but enough little touches have been added to make Allied Ceneral even more compulsive than its older brother. For a start A.C. is a Win95 program and so much greater use has been made of sub-windows to convey is this a game? Or is it an advertisement? i information on terrain, unit info etc. The psychedelic flash- ad, that is, for the El San Juan Hotel fr Casino, ing lights that denoted unused units in Panzer Ceneral have At the start you find yourself in thel given way to a much easier system of simply changing thegleaming, sterile foyer of said hotel. Tumi colour of any unit that has finished its turn. Air units can left to the reception desk and you’ll be^ now provide support for other units buy placing them in an welcomed by an all-smiling woman as she Rise always offered more than a blatant rip-off of the Doom adjacent hex, in the same way artillery could be used in breathlessly describes what you’ll be ableformula. Level design was "interesting” and "unique”, with Panzer Ceneral. Another handy improvement is having both to do during your stay - “...the porter will those silver discs creating walkways in the air and the jump toolbars onscreen at the same time, thus freeing the left take your luggage to your room.. .the casi-pads sending you flying everywhere, it sometimes resem- mouse button which in Allied Ceneral is used to call up unitno is through there, past the palms. ..thebled a 3D platform game. Opinion is split on whether this info (same function as the binoculars in P.C.)f ive-star restaurant will open atwas a good thing or not, although this is generally the factor In the scenario mode it is possible to play from either the?: 30 pm... there’s an excellent show at thethat puts people off. dinner theatre...there’ll be a full moon What usually attracts the rest is the inordinate amount of tonight...! hope you can join us at the barviolence that the game portrays. Rise is one bloody game, later...the Amadeus nightclub opens justDoom has nothing on ROTT when it comes to the carnage of after 9pm...please call the concierge deskshredded limbs, chunks of obliterated flesh, and the odd if you need anything...’’ and on and on itdetached eyeball scattering all over the place in the after- goes. Which would be alright if you could math of an intense shoot-out. Great stuff indeed, actually partake in any of these activities. Anyway, Rise of the Triads Extreme is a special add-on for go to the restaurant or the nightclub orowners of the original registered version of ROTT. Extreme down to the beach, but you can’t. So, you features 40 brand new levels, most of which are ten times wander up to your room, where you can harder than anything in the first one. Fortunately, Apogee watch TV (the on-line help system), listen have realised that anyone who is playing Extreme have to shockingly inoffensive muzak on thealready beaten the first edition, so they’ve upped the diffi- stereo, hop into the hot tub or call forculty level accordingly. They’ve also introduced some new room service. The latter are supplemented features like escalators and moving walkways, though to be by short video sequences that take foreverhonest, the discs achieved similar results in the first game, to load and when they arrive you wonderPlus, there are heaps of new specially-designed Comm-Bat why you bothered in the first place. levels. It was here, in network mode, that Rise really shone - Axis or Allied perspective but the campaign mode is Allied Bored with this you trudge down to thethe network-only levels boasted clever lay-outs and a vari- only, of course. Start as a British, Soviet or U.S. commandercasmo area - because it’s the ONLY otherety of different games to play (much more than just shoot- in North Africa, Western or Eastern Europe and build your place to go. This location is presented as a ing everyone else), armies experience quickly as you II need tough units to faceseries of photograph stills, but the struc- Rise Extreme is basically more of the same, which is no bad the German Tigers and Panthers later in the war. The Brits ture is confusing and you get hopelessly thing. It is beginning to show its age compared to the awe- and Soviets get better tanks than the Americans to do thelost. Find something that takes your fancysome Duke Nukem 3D. but it’s still good fun. If you don’t job but as a U.S. Ceneral you have access to some awesome- Blackjack? Video Keno? Roulette? Fruithave the original you can buy both it and Extreme in one big AVI i I Ti o r\ Aumv n n uia! I -^ _ _a • i « t i i i aerial firepower as well. Nothing cracks a Tiger column more effectively than an experienced A26 Invader squadron! The only minor gripe I have is that Allied Ceneral runs much slower than its forebear on the same machine. Cood ol’ Win95! cconci sonopos Wj machines? - and win loads of money. Well, not really, it’s all pretend. Which, despite the fact that each game is a fairly accurate simulation, makes this a totally pointless exercise and a rubbish game to play. And, since the El San Juan is fic¬ tional, it’s not even an ad either. DAVID WILDGOOSE double pack for an extra $40. JO 76 M T6 DAVID WILDGOOSE TO 1 TO Hooves Of Thunder /pud_ AVAILABLE: now AVAILABLE: now [ALEGBRY: SPORTS SIM (AIEGORY: PUZZLE/ADVENTURE PLAYERS: ONE PLAYERS: ONE PUBLISHER: MICRO LEAGUE PUBLISHER: ALIERNALIVE SBETWARE PRICE: TB A PRICE: TB A Brain Dead 13 PC/MAC CD ROM/PSX/3DO AVAILABLE, now (ALEGBRY action PLAVERS: ONE PUBLISHER: READYSOFT PRIEE: *79.95 I PSX **9.95) RATING: GS 1 '* Just when you thought the corpulent rotting cadaver of yet another Christmas season had been buried, along with all its contrived cuteness and nauseating cliches, along comes Spud. Spud is one of those Macaulay Culkin type, wholesome all-American kids.j Horse racing is all about luck, skill, determination andYou know, the ones that look like they need steroid abuse. It’s also about gambling and that special good slap and a few weeks in Bosnia to feeling of excitement you get when you realise you’ve justthem what the real world is like. Anyhow,! blown your rent money, your inheritance and traded yourthere can’t be an interesting story without girlfriend’s car, and all you’ve got to show for the daysbit of drama, so Spud’s Grandfather, being! "Interactivity so real, you’ll break into a sweat just opening effort is a story about cabbage farming from the old Polish the good sport that he is, has gone and got- the box!”. Er... man who lives in the TAB toilets, ten himself into trouble with a fellow by thd Contenders for the worst game I have ever played - Blood Hooves of Thunder, which unfortunately doesn’t star Nicolename of Dr. Chillbane. Now Dr. Chillbane’sBath, Dragon’s Lair. Dragon’s Lair 2. Space Ace, Rebel Kidman as any of the horses or Tom Cruise as the finishingplan is to use Grandpa’s magic toy-makingAssault. Carnes that are, at best, completely unplayable, post, attempts to recreate this excitement for you to enjoy in machine to build an army of snarling, viscousGames that seem to suck the very air out of your lungs and the safe, dung free environment of your own home, and mutated toys with which to enslave all of reduce your determination to see the sun rise tomorrow. You start by choosing one of fifteen scenarios which differ mankind. Sounds like a good plan to me, whyCames that leave you feeling nothing but absolute contempt only in the amount of resources available to you at thewould anyone want to stop him? Well youfor the people who made them. I believe I can now add Brain beginning of the game. Just take a few dollars to the track see. Spud’s Grandpa isn’t your average lawn Dead 13 to that list, and try your luck or attempt to manage a stable of horsies to bowling. National Party voting pensioner. Brain Dead 13 is a reaction tester - pure and simple. You are wealth and glory. Of course, most of the gameplay takeshe’s the fat guy in the red suit who spends alia Lance, the "world's hippest computer repair guru” (just place at the track, of which there are five to choose from, year at the North Pole playing with elves. look at the competition). You have been called to the archi- Here you can place and collect on your bets, examine the Yes, it’s that sickemngly cute. And of course tectural nightmare that is the castle of Dr Nero Neurosis, the tote board, check out the stables to buy horses, assign ait’s your job to find out exactly where doctor wishes to conquer the world. You have to stop him. trainer and jockey to them and enter them in races. Grandpa is and what’s going on. Cue small animated sequence of Lance somewhere in cas You may be sceptical as to how much fun you could possi- The game takes the form of a typical graphic tie. He reaches a room with four doors. The game pauses bly have watching pixels run around a track but Hooves is adventure which streams off the CD with every briefly. Now you have to press a key to tell Lance which way strangely compelling due. 1 think, to the detailed statistical step you take. Looking around is made easy to go. That’s it. Be careful though, 'cos you have to pick the modelling and realistic way in which the horses behave with a 360 degree view activated by simply right way and you must also time it perfectly. Otherwise it’s Having a stable of your own is really the only way to play; moving the mouse left or right and all actionsa gruesome (yet somehow pleasing) end for the least just being a punter becomes a bore rather quickly. Bettingare done with an intelligent cursor. Spud is aappealing game hero in living memory, will, however, give you a good idea of which type of horsespuzzle game rather than a biffo game and Not sure why it’s called Brain Dead 13. 'cos as far as I’m you’ll want when you do decide to launder your money., basically involves roaming about, picking things aware there hasn’t been a Brain Dead 1. a Brain Dead 2. a Brain oops. I mean invest in your own stable up and doing things with them. The problems Dead 3, etc. Thank god. Perhaps it’s the collective IQ of the The audio is adequate but not sensational, with sampled you are given are pretty straight forward and programmers. Although, thinking about it, that does seem a crowd noises adding nicely to the atmosphere of the races won’t tax anyone’s brain too much. Ignore thetouch generous. Perhaps it is the length of time that was spent and the sound of hoof on turf being quite convincing. I would “Stands head and shoulders above Myst” quote producing the game. In minutes. From coming up with the however like to point out that there is no "realistic raceon the box, as it’s obviously bollocks. |concept, through design, coding, production, and shipping. announcer" who "delivers the call from post to finish" as it says on the back of the box. Nor is there "universal TV action angles” that "show every possible racing viewpoint". These claims are blatant lies and whomever is in charge of packaging for MicroLeague should have there eye¬ balls marinated in pig urine. Anyhow, this is a game for those of you out there that actually watch the eques¬ trian events during Olympic Carnes tele¬ casts. People, we know you’re out there, so you may as well just admit it. cioncE sonopos Unfortunately the story just doesn’t draw you in, no surprise there, and the intended humour is lame to say the least. Spud may be the sort of game you could buy your six year old brother or sister but 1 don’t think it will excite many people who are old enough to cross the road on their own! GEORGE SOROPOS No. I’ve got it. It’s a favour to game reviewers too lazy to think up a rating all by themselves. Clearly. Readysoft think that we're all going to think, "Brain Dead 13...yeah, 13, that’s about right...13% it is". Of course, I have seen through such trans¬ parent mind-control techniques. To award Brain Dead 13 anything more than 10% would be a disservice to you, our much¬ loved readers. HYPER» 69 70 »HYPER cheat mode lfEctarman Mesa Drive CODES Pause the game and enter D,R,A,C,U,L,A. Unpause the game and when you get hit. the game will slow down so you can nuke the guy who hit you. Regenerate you Life Balls: Pause the game and Press A, B, R, A, C, A, D, A, B, R, A Duke JlukEm 3D PC LoadEd Playstation Here’s some Cheat codes for the Shareware version of Duke Nukem 3D: dncornholio - Cod Mode dnkroz - Cod Mode dnstuff - All Items and Weapons dnitems - All Items dnhyper - Steroids dnview - Shows Duke in front of you dnscotty ## - Level Warp * f 0 ® ' OF ACK AT OHIO bl£ SECRET CHARACTER navd HirscH is the man who created this one To play as the secret character "POCO". At the Character Selct screen Push and hold Li, L 2 , Ri and Ri. Then at the same time push Select and Start. You should hear a strange voice then POCO should appear. POCO is a small fat guy who has really awesome weapons that destroy all on screen AMMO b HEALTH But it’s Andrew Homing who has saved the day with these well needed codes: Start the game and then Pause it. Hold Li and L 2 for more than ten seconds, and with them held down, enter these combo’s and controller one: AMMO: down, right, circle, left, right, circle. HEALTH: right, right, left, down, down, up, triangle, circle. A sound will be heard when you enter the code(s) correctly and then when pause the game again you’ll be able to access the health and ammo from the menu. DESCEUt 2 PC CD ROM CODES Whatever you type, don’t use CABBACABBAHEY (Descent 1 ) That will take all but 1 shield and 1 energy!! Zingermans s Invulnerability Motherlode » All weapons/ammo Currygoat = Get all keys Joshuaakira = Full map Whammazoom * Level Warp Alifalafel = All accessories (afterburn, headlight, ect.) Eatangelos ■ Cives all weapons homing ability Ericaanne = Makes all weapons bounce off walls So. now go take some names. (You know the rest!!) Calvin The Great (Hobbef-ldix.Netcom.com) > .V 1 HOF; INVINCIBILITY fr STAGE SELECT Hark Zwolonek lmuppetdglobaldialog.com) ran be blamed for these: Co into the Jukebox Option under the Options section to do these codes. invincibility: Press C at tunes 3-12-17-2-2-10- 2- 7-7-11. You should hear an "Oh, yeah!’’ or something. Stage Select: Press C at tunes 14-15-18-5-13-1- 3- 18-15-6. After the "Oh, yeah!’’, hit C at 1-6 for the level, then hit START. Keys Comix 2dke Mesa Drive 1 'Remember - dead men tell no tales on Cutthroat Island' /Battle bloodthirsty pirafes with knives, pistols and flaming torches!' Plundering two player action!' 'Sharpen your long swords for the ultimate hiqh seas battle!' ROADSHOW NEW MEDIA 4«laim TM & O Cutthroat Distribution Inc. All Rights Reserved Published by LJN. Inc A subsidiary Of Accteim En terta*pmf 1 nr Developed by Software Creations lr>c Acclaim is a division of Acclaim Entertainment <& & & 1995 Acclaim Entertainment All Rights Reserved 72 »HYPER cheat mode Sega Rallij Championship Saturn TO GET THE LANCIA STRATOS: Enter*, Y, Z, Y, X on the main menu screen, then access it on the Car Selection Screen, just go to the Manual Cars and pull down. Revolution X SNCS INFINITE LIVES ft CDS Press and hold*,*, and B at the title screen. When the music gets louder release the buttons and you will be able to have infinite CD’s and lives!! llforms PC To get unlimited Sheep and Banana Bombs in Worms! Just type I "BAABAA " while you are playing. I John ladden 'SB I Mega Drive These codes will allow you to access hidden teams at the exhibition game choose team menu. The codes are to be done on either the first or second player controller. All Time All Madden - ebbaaab All 50’s Team - ccabbba Hall of Fame - ebabbea All 6o’s Team - ccacabc Hall of Fame 2 - cbacacc All 7o’s Team - ccacccb NFL ProBowl - cbbbbbc NFLPA 1 - ccbacaa AFL ProBowl - ebbaeba NFLPA 3 - ccbacaa Amsterdam Admirals - cbbcacb NFLPA 4 - ccbccca London Monarchs - cbcbbbb Rhein Fire - cbccaca Scotand Claymores - cbccccc Frankfurt Cal. - cbcacac Barcelona Dragons - cbcaaaa Eagles '80 - beaebba Bills ’73 - abacaca Texans ’62 - baabacb Bills '90 - ababbbb Chiefs *66 - baaabbe Bills '91 - abaacac Chiefs '69 - accccba Bills ’92 - abaaaaa Cardinals >5 - bccaccc Raiders '67 - babbccc Dolphins ’71 - bbacbcc Raiders ' 76 - babbaca Dolphins *72 - bbabcca Raiders *80 - bababbb Dolphins ’73 - bbababb Raiders ’90 - baacaaa Dolphins '82 - bbaabac Bears '63 - abbeabe Dolphins ’84 - bacccaa Bears '66 - abbbbba "I Mr 3 ' 15~58 n r05~96 n 1 ' 05~15 n 1 ' 04"47 REPLAY Vikings '69 - bbbcbcb Redskins '87 - cacbbcb Bears ’77 - abbacab Broncos '77 - acbcaac Vikings ’73 - bbbbcbc Redskins '91 - cacacbc Bears '85 - abacccc Broncos ’89 - acbabcb Vikings '74 - bbbbaba Cowboys ’92 - abccabb Colts '64 - aacacba Steelers ‘78 - bebbeae Vikings '76 - bbbabab To get the day and time your Colts '68 - aacaaab game was programmed at the Jets '68 - beabeba title screen, just before the team Packers '66 - accbacc select screen in the main menu Ciants '70 - bcabaab press a, c, c, b, b. This will also Packers ’67 - accabca negate the coin toss. Ciants '86 - bcaaacc Steven L. Sabo Lions *62 - acbccbb Ciants '90 - bbccbca Cowboys '70 - acaccbc Rams ’68 - bacbccb Cowboys ’71 - acacaba Rams *79 - baebabe Cowboys ’75 - acabbab Rams '84 - bacabba Cowboys '77 - acaabcc Rams '91 - babccab Cowboys ’78 - abcccca Eagles ’80 - beaebbe Bengles '81 - abcacaa Falcons ’80 - aabbbca Saints '79 - bbebebb Broncos ’87 - acbbbaa Steelers ’74 - bccaaca 49ers '84 - cabacca Steelers '75 - bebebbb 49ers '88 - cabaabb Patriots '85 - bbcabaa 49ers ’89 - caacbac Buccaneers ’79 - cacaaba 49ers '94 - caabcaa Chargers '66 - caaaabc Redskins >2 - ebaaebb Chargers ’81 - bcccbba Redskins ’82 * cbaaaac Chargers '94 - bccbcab Redskins '83 - caccbaa Seahawks ’78 - cabcbab (sabos9gort.canifius.edu) The Adventures of Hitman and Robin Mega Drive LEVEL SKIP To skip any levehpause the game at any time and press B,A , Down , B,A, Down, Left, Up, C IRicro machines SB Tournament Edition Mega Drive SECRET LEVEL When the game starts in 8- player mode press A,A,B,C,A,A,B,C, then hold down start and the A button to be transported to the secret Smurf level, in this level you get to fly on flowers and race bunny rabbit! Rebel Assault 2 PC CD ROM Beginner - I abba, Endor,lachton,Borsk, Kro yies,Auril,Kampl,Ferrier, Gaha,DenarU,Sadow,Onderon, Aleema,Cather,Dominis. Novice - Ewoks, Chewte,Danktn,Noghri,C hamma,Bogga,lncom, Kroth l is, Siosk,Adega n, Amanda, Ambria, Sylvar,Miraluka. Standard - Bantha, Katana, Dengar,Pellaeon Ith u ll, Stenness, Myrkr, Churba,Artoo,Satal,Lobue,Deneb a,Sturm,Crado, Finale = Carrack. Expert - Anakin, Kenobi, Fortuna, Modon, Ommin, Rekkon, Shazeen, Kiirium, Gundar, Dianoga Atuarre, Essada, Paploo, Nashtah, Final: PESTAGE Force Mode: LETGO - activates force mode ♦ - decrease damage - - increase damage ALT-E - extra lives ALT-L - unlimited lives ISNOTRY - activates yoda mode (MUST BE IN FORCE MODE) ESC - skip level ALT-J ♦ - level number jumps to chapter ALT-P - autoplay CPU plays game ALT-M shows all movies Issue 9 ,l 771}2^19 he Australian FAO Schwarz Australia ' 1 c .»Diictive web site) but not sure about Tekken. 2. I'm sure Donkey Kong will make an appearance on the Nintendo 64 but it probably won’t be the same as the original SNCS game. 3. Who knows? They juAt end up dying anyway so we don't care. 4. We tike the either the Phantom 4 or the ever reliable Gravis Gamepad. 5. They get the charts from game sales figures. BEN BJ* ALLEN BIB THIS SKETCH Of JIM. WE LOVE THE WORM! MS WSi HYPER» 79 80 »HYPER letters MACS ARE GAME CONTENDERS To the HYPERactives at HYPER. I would just like to state a few facts and ask a request. I am a dedicated games and I have a PlayStation and a Macintosh (which I am proud of!). Now I know that Macs haven't been very good for games in the past and there weren’t even very good games but now that the Power Macs are here and improved on the first releases. I think that they are serious game contenders. Especially with the 604 based Power Macs! Now to the point.I would like to ask if you would be able to do a Mac special or segment one month to update all the Maccies out there about all the great games that have been released and soon to be released. If I listed all the great games now out on the Mac I could go on for quite a while. Now I know there aren’t nearly as many good games as there are on the PC but that is also something I would like to know ...Why don’t all the good games come out on Mac too like they should? Now I ain’t complaining about your mag at all. in fact I think it is one of THE best mags around.oops ...it IS the best!!!! And if anyone is wondering...No, I don’t hate IBM’s. And lastly, what type of computers do you use to do all your typesetting and layouts etc?? If they are Power Macs I may accidentally drool all over your mag while I’m reading your reply. Thanks very much for your time JULIAN SCOTT Clarendon SA Firstly, you’ll be very happy to know that all our screen-grabbing for consoles is done through an AV Mac and Mark lays the magazine out on his brand new PowerMac 7500/100. sc we re all Mac fans here too. It is frue that Macs don’t get the quantity of games that PCs do. but that situation is changing very rapidly now that Power Macs are here. All big titles should now come Macintosh, even though PCs will usually still get them fast. NINJA POWEREO PC Dear HYPER. Really enjoy your mag. But I need some help. I’m about to buy a new ninja powered PC. I’m looking at something with an Intel P166 chip at the moment but would like to know what you think of the NexCen 586 and the PowerPC chips. What sort of range is there and how do they compare in performance. I’m after something with a bit of power to do a lot of graphic work. Can you do a review of the new 3D graphic cards, ie 3D Blaster. Diamond Edge 3D and the Nvidia card. With any of these cards speed up programs like 3D Studio and Light Wave. And one last thing, what’s the advantage of the Triton mother board and a Triton 2 M/Bd. Thanks far your time ROSS MCRAE Ross, we did a bit of a review of the 3D graphics cards last issue and we reckon that the 3D Blaster is a winner, due if anything to Creative’s industry support. The edge’s slow DOS performance worries ua a bit. while Tseng Labs have their hot CT6ccc coming scon. Unless Lightwave or 3D studio release optimised versions - no. Triton is a version of the motherboard's chipset, as with all things gaming, it a fast therefore good. Until the NexGen 5 86 proves itself in term a of compatibility, we have to say stick to Intel. ID MORTAL KOMBAT? Dear HYPER. First up, great magazine, I have been reading HYPER for a year now and have thoroughly enjoyed every issue. But, the reason I wrote is to express an opinion or make an observation (whatever!). It is true to say fighting games are popular everywhere at present, both 2D (Mortal Kombat) and jD (Tekken 2 and VF2). Then wouldn’t it be advantageous for the makers of Mortal Kombat in particular to team up with Sega or Namco to put out a Mortal Kombat 3D or Virtua Mortal Kombat etc etc and cash in on the popularity of Mortal Kombat and the 3D fighting games. So I put a question to you: 1) Is there any chance of this happening? 2) If so, how long before we see it? 3) How long before Settlers 2 comes out, as the first brilliant game? TROY ASHTON Mortal Kombat 3D is a great idea Troy and I can definitely see it happening In the future although I haven’t heard any concrete plans yet. As for Settlers 2. there’s no word. Try Warcraft 2 instead, maybe. AUSTRALIAN VERSIONS INFERIOR Hi HYPER! I just bought Aliens: A Comic Book Adventure for $49 95 and I saw a great big sticker on it saying "For sale only in Australasia and Asia". If that is so there must be an American version and judging from the quality of the Australasian game (i.e choppy instruction booklet, cheap box) and price, I can pretty well guess the American version is superior. The same thing happens to Mega Drive and probably SNES games they have large color instructions and a good box in the U.S but a blue and white road map like instructions and a 10 language back with blurry screenshots over here. Why? And are PC games going to follow suit? PABLO MURDOCH Australian distributors are increasingly packing and pressing games locally which cuts coats from shipping in large quantities from overseas. This may mean that we lose out on the quality of boxes and documentation but it also makes the games cheaper (ie Aliens was * 49-95 rather than $70 or $80). The games inside the boxes should be exactly the same. Sega have been doing it for years and more and more PC distributors are following suit. WORD FROM THE HIGH CHAIR DeaT HYPER. How is the gaming world from the high chair? I have some questions that will tax your mental skills and knowledge. I’d also like to say that my school library will be subscribing to HYPER soon due to popular opinions (also, the other one ran out). So. here are some Questions I hope the crew of the HYPER team can answer: 1) Does the 3D Blaster, Millenium an the Diamond Edge card have any supporting standards or will there be different games and versions/drivers/ patches (or expansion pack in EA/Origin’s case) for different 3D chips, are these cards fully supported under Windows 95 or is that coming next Millenium? 2) Is Descent 2 coming out soon in release? I’ve played the demo and the new helper droid/robot is a good feature, as are the new features, though to nit-pick they don’t avoid fire or keep out of the way when firing missiles, as the link is connected to the ship console. Shouldn’t targeting info be sent as well? 3) Does HYPER approve of Win 95 as both an operating system and as a platform for games? Not that I’d put you in an awkward situation or anything, of course not! 4) Have you noticed that modern applications as a whole have now started strangling many computer’s system resources to a halt, fust try playing Fatal Racing or Need for Speed. Is it meant to be smooth and fast on a Pentium looMhz? It doesn’t seem to be that hard to adjust games for smooth flow, and not for multiple processor machines that will be built in the future. 5) And last of all. do you think that the internet will bring about a new position on which games and gaming systems will evolve around and become part of ? IBM, Sega and Microsoft seem to think so as well as other companies, which are considering the impact on the whole infrastructure of the gaming world. MICHAEL GUY ’’miguytowr. ccm.au’’ 1. Games will have to be optimised for each respective 3D card, which is the bad news, although most can take advantage of the new Direct standards yet to be introduced by Microsoft, sc there's a strong possibility of standardisation down the line a bit. 2. Descent 2 should be out in the next couple of weeks if Interplay stick with their release schedule. An excellent question Michael, we agree tool 3. HyPCR does approve of Wings conditionally, but until Direct3D is fully implemented and utilised by hardware manufacturers it’s still a case of scratchy sound, jerky FMV and slow 3D. Most games are still DCS only and there's a reason for that - speed. 4. I would agree loot. Companies have got to realise that not everyone owns a yrunty super computer and i} they release a same it should be able to be enjoyed on the current standard machine, as well as containing an enhanced mode for the beefy machines. Duke Nukem 3D is an excellent case in point - you can still enjoy that on a 486 in low-res. but if you’ve got a Pentium it booms. Cybermage (a similar style of game) on the other hand can really only be enjoyed on a powerful Pentium because even the low-res mode on a 486 sucks. I know which game is going to sell more. WAR GAMES 4 CRAP Dear HYPER. Upon reading your last issue (No. 28) I was left a little disappointed. If a war game like Command and Conquer or Warcraft comes out you automatically give it a high rating just because you like war games. If a game comes out that doesn’t appeal to you it gets a low rating which caused a huge low of sales because a lot of people use your mag to decide what to buy. I understand that it makes sense to give low ratings to games you don’t like and high ratings to games you like but for the sake of the game you could at least give it a second opinion by an associate of yours that might be interested in that type of game. This could help people who like games other than war games. I have also noticed that in a lot of your reviews you talk about crap rather than the game itself, if you don’t like a game, you go on about how much you don’t like that game rather than the game itself and what makes it bad. I also have a couple of ideas for you to think about over the next few years. 1) How about telling us how computer games work on different computers for I have just purchased Crusader: No Remorse and if you had told me that it won’t run good at all on my 486 then I wouldn’t have wasted $100 on it. 2) Perhaps you could tell us comparative scores to similar games like Doom and its many clones or Command and Conquer and Warcraft 2. Please don’t get me wrong though because I think your magazine is the best around and I can usually trust you to tell me what and what not to get. Thanks HYPER you’ve helped me get a lot off my chest. If you print my letter it shows that HYPER can give great reviews, tell us great new info, give us cool posters, make excellent reading and take criticism extremely well. MARK DAWSON Nambour Qld Mark. I take some of your points on board but it's simply not true that we’ll automatically give a war game a high mark. CS C and Warcraft 2 are fantasticly fun games that happen to involve military strategy. Lots of non-war games get high marks too (SlmClty 2000 still shares our tep-ever mark of 96X and Grand Prlx 2 scored 95X last issue). As for the second opinion, even though you mightn't see one written, virtually every game in HyPCR is seen by more than one person and alternate opinions are always taken into account. I agree that sometimes negative reviews tend to drift off the topic (usually because the game is so uninteresting) but we'll always tell you why its bad. 1. We give you the minimum system requirements for PC games but you’ve got to take into account that if you’ve only got hypermart the bare minimum the game may not play fantastically well. 2. Whenever we lock at a game of a various genre (eg Doom-like) we always score It comparatively to the rest of the genre. WHERES NUMBER ?6? Dear HYPER. I was flipping through my numerous issues of HYPER the other day when something caught my eye. or rather something didn’t catch my eye. Issue 26??? Where is it? November 1995 is numbered issue 24 and December 1995 is numbered issue 25. but then January 1996 is numbered issue 27.1 have a subscription to HYPER and I'm wondering if I missed out on some Christmas issue which is numbered 26 or something. I know the HYPER crew reserves the right to get it wrong as it says on the contents page, but please tell me where issue 26 is. Thanks THE hi I CKSTER Hey Nlckster. the ItyPCR Hint. Cheat and Playguide that we put out had to be called Issue '26 (for bizarre technical reasons), but it wasn't a regular HyPCR so you didn't miss out on any Issues that were covered by your subscription. If you want the Cheat Bock, you still may Nnd seme in newsagents. FOR SALE Mega Drive for sale with 12 games MKi. 263. Toe Jam 6 Earl. Alien Storm. Alien 3, Revenge of Shinobi. Alex Kidd in the Enchanted Castle. Super Real Basketball. Sonic 2, Sonic £ Knuckles and NBA Jam TE. 2 x 6 button and 1 x 3 button control pads. All worth $712 will sell the lot for $650 will also sell separately. PH (08) 277 0863 ask for Matt. Would help if in SA. Goldstar 3DO. 6 months old. 2 control pads, flightstick pro joystick. FIFA, Need 4 Speed. WC3. Killing Time. $690 negotiable. Phone Brett on (02) 452 2580. Atari Lynx, 17 games, 16 bits including Lemmings. Batman Returns. S.T.U.N Runner and Dracula. Power adaptor. In box with manual $250 ono. PH (049) 32 5229 ask for Peter. Or will swap for Came Cear with 5 games and preferably a TV tuner. 3DO blaster for sale $350 boxed £ all software. CD ROM drive $50. Extra games available including Space Hulk. All prices negotiable. Call Michael in the West Sydney area (018) 23 2458. Sega Mega Drive z with two Sega 6 button pads, all power/RF cables. Zero Tolerance. Aladdin, Jungle Book, and Streets of Rage. All equipment in immaculate condition with instructions, and cheats. $150 the lot. Ph Matt after 5pm 05 7831389. MK4: Now that I have got your attention I just happen to be selling some seriously cool stuff! Super Metroid stand $5. Nintendo/Super Nintendo cartridge protectors $1 each. Chostbusters 2 for IBM 3.5 disks $10. assorted Ramgang shareware titles $3 each. 4 sports cd for IBM Motorcross/Powerdrift/Hockey/Tennis $20. Super cobra joystick $15. Jungle Strike (shareware) $3. Ph (08) 381 8318 and ask for Michael Warner. SNES games: Donkey Kong Country $33, Zombies $20, Parodius $20, Mario Allstars $25. Unirally $25. Earthworm Jim $20. Action Replay II $ 3 S. PC CD ROM games (excellent condition) - US navy Fighters $20. PCA Tour Golf 486 $20. All boxed with instructions. Ph Cameron on (02) 427 4584 Game Gear with 8 games: Sinobi, Aladdin. Terminator, Columns, MKi, MK2. Krusty’s Fun House and Chuck Rock. All for 450 bucks! Phone Carlo on (02) 744 7196. NES game, Double Dragon 2 $5. 2nd hand control $5. Ph Robert on (063) 316196. Sega Mega Drive with three controls pads (one 6 button). 6 games including Mortal Kombat 3. All good condition with box and instructions. $300 ono Ph Martin on (09) 328 3453. Sega Came Cear with 7 games, master converter and AC adaptor $150 PH (08) 387 3232. Cameboy with all connections. Night Sight. Power Pack and 11 great games including Mario Land 1,2 £ 3 and Zelda with all booklets Everything comes in carry bag. All for $350. cSl James on (02) 603 7689. (NSW buyers only) Toshinden game for Playstation $65. Boxed in good condition, not used. Call (070) 54 3321 ask for Corey. Mega Drive with zi games including Mortal Kombat 3, NBA Live 96. FIFA 96. and Streetfighter 2 SCE. 1 6 button control pad. Worth $1800, sell for $750 ono. Ph Adam on (056) 68 1796.1 will pay for postage. Mega Drive z with 2 6B control pads, plus 6 games inc Earthworm Jim and Skitchen. Desperate sale! $300 ono. Ph James (051) 92 4959. SNES with one controller, all connections. Action Replay 2. SF2. Mk2, Mario Allstars, Zelda 3 and Bart’s Nightmare with all boxes and booklets for $400. Call James on (02) 603 7689. (NSW buyers only) SNES NTSC version but will work with all PAL and NTSC version games. 2 controllers. 1 PTO-pad, 4 games include Zelda and Streetfigher 2 turbo. Action Replay MK2. all boxed instructions, good condition, $250 or any reasonable offer. Call Andrew after 4pm (07) 366 6281. Sony Playstation (JAP) with Ridge Racer ! £ 2. Namco Museum Disc 1, Tekken (all JAP). Destruction Derby. Wipeout. Road Rash. Off World Interceptor and Rayman (all US). Perfect condition, boxed. $1100 will not separate. Ph (043) 62 1559 after 6pm. Cameboy with 10 games, MK3. Donkey Kong Land. Killer Instinct. Earthworm Jim, Mario Land. Zelda £ others. All boxed with instructions, good condition $200. Ph Matthew (069) 62 6532. To all buyers. I’m selling several good IBM games. To get the details call Simon on (02) 888 6639. Mac CD ROM game - Theme Park, never been used, excellent condition, instruction booklet etc. Sell $50 or swap for any good Super NES game. Call Rohm after 4pm. (09) 358 0283. SNES games, Super SF2 $60, SF2 Turbo $40, US/Japanese Converter $20. Everything has boxes and booklets (except SF2 Turbo which hasn't got box). Call lames on (02) 603 7689 (NSW buyers only) SNES games Diddy’s Kong Quest DKC2 $75. Flintstones $40. Home Alone 2. Boxed with instructions excellent condition. Ph Chris (02) 499 2635. Post code 2072. Good condition Mega CD $400. Also great games Rebel Assault $100. Black Hole Assault $90, Sega Classics $100. Mickey Mania $90. Ring Wade (09) 68 6061. (WA time) SNES games: NBA Jam TE. Mortal Kombat II, Madden 95. Syndicate and Cannon Fodder. All boxed with instructions, all $50 each or the lot for $200. Ph Peter on (042) 83 2784. Atari ST games good old classic titles such as Monkey Island. Cruise for a Corpse. Zac MacKracken, Lure of the Temptress and more. All boxed as new. $15 each. Perth only. Ph Randall on (09) 342 3484 FREE!! (Not) SNES Super Nintendo game Nigel Mansell's Indycar with box £ instructions $55. Phone Duncan on (044) 47 2321 Saturn NTSC games. Panzer Dragon $70. Virtua Fighter $60. Deluxe Pack $55 (2 players). Baseball Pro '95 * 55 - Ph (049) 75 1918 Ask for Geoff after 6pm SNES with 2 controllers, includes the Chaos Engine and Super Kick Off plus stereo A/V cable all mint condition, very new $160 (03) 9598 5864 Hampton. Playstation games, WipEout, NBA jam TE. Toshinden $60 ono each. ASCII controller $35. $200 for the lot. Call Steve (08) 333 0302 or e-mail stevea tolstoi.saccii.net.au NBA All Star Challenge $33 ono mint condition boxed and instructions inc. Ph Phillip (086) 45 7948 anytime. SNES Cames: Secret of Man $40. Unirally $30 PH (056) 27 8253. NTSC Super Nintendo, t controller. ASCII pad (turbo), scoremaster joystick. Street Fighter II Turbo, with special booklet and SC ART CABLE! all in perfect condition for $350 Ring Nathan on (02) 823 5993 or after 6pm on 019 3*4 757 - PC CD ROM: Magic School Bus (space) $30, Loom $5. Grolier Encyclopedia $15. Jungle Strike $30. Ultrabots $25. Dangerous Creatures $25. Dinosaurs $15. Mario’s Missing $15, CD Sampler $10. Crayola Art Studio 3.5 disks $30. Lemmings 3.5 disks $5. Demos for $5 - The Riddle of Master Lu £ CD Rom Today, Joystick $15. All for $250 but will sell for $200. Ask for Barnabe or Peter on (02) 728 4779 - SNES 3 controllers, Multitap. Super Gameboy and 9 games : Zelda GB. Streetfighter 2. Super NBA. NBA Live 95. Super Metroid. Starwing. Super Soccer, Secret of Mana with adaptor and Turtles 4. All boxed, most mint cond. Will Separate. $420. Call Andrew on (03) 9726 0930. Sony Playstation and 2 controllers £ demo cd. all in top condition (barely played as unwanted gift) $650 ono. PH (09) 418 3303 Perth only please Came Boy with link, earphones, Godzilla. The Simpsons. Jordan vs Bird. R-Type Tetris and 8 X 1 games with case. Make an offer call Dave on (03) 95711440 Sony Playstation boxed as new with Tohshinden and Destruction Derby $700 PH (06) 297 4952 MKz (with all fatalities etc) $70. DKC $65, Battletoads $40, Zelda $50. Starwing $40. All with boxes £ manuals in A♦ condition. Prices are negotiable. Call Mark on (053) 82 3184 AH NES with 1 control pad, Probotector 2 and NES Open Golf EC $20 the lot (03) 9598 5864 Hampton. Mega Drive with NBA live 95. Andretti Racing, Brian Lara Cricket £ Super Real Basketball. 2x6 button controllers. Worth $510 - sell from $250. Ring lan on (03) 9775 2071 SNES games : Parodius, Jurassic Park. Mario Paint (with mouse and pad) and Starwing. $120 plus Mario World free!! PH (03) 9728 5515 after 5pm ask for Daniel SNES games Lemmings 2 Tribes $35. Sim City $25, and Stunt Race FX $30. PH Matthew on (08) 258 6430. Cheap SNES games for sale : Kilter Instinct with cheats and moves $60. Mario All-Stars $30 or both for $70. PH (03) 9808 4614 and ask for Adrian. Sorry Melbourne residents only. PC CD ROM Destruction Derby $67 MK3 $73 Warrior 5 Throttle controlled 4 button joy-stick $58. Both in absolutely perfect condition. PH Jax on (065) 85 2571 after 415pm IBM games Mortal Kombat 2 $20. Links Pro CD with 2 courses $40, Full Throttle $55, Space Quest 4 CD $15 Another World, Dragon's Lair 3, Double Dragon 3. John Madden 2 $10 ea. all boxed with manuals in mint condition $160 the lot. (03) 9598 5864. Mega drive z $70, Ghouls and Ghosts $20. Streets of Rage $20. Flashback $25 or $130 the lot. Will swap for SNES with at least one game. PH Sean on (02) 833 1798 after 3pm weekdays or after 5pm weekends Highly rated Mega Drive games for sale. Triple play Baseball 96 $50. NBA Jam TE $60. Bulls vs Lakers $25. or will swap Bulls vs Lakers and either of the other two for NBA Live '96. Ask for Michael on (03) 785 3053 VIC after school hours. Mechwarrior z (DOS version), top condition, only 3 weeks old. Will sell for $65. Ph limmy (02) 708 6388 after 4pm. Super Nintendo with Super Mario World and 2 controllers, for $125. Many other SNES games for sale, cheap. Ring (08) 337 t444 for enquires. HYPER» 81 y p c r iti a 8 Cameboy garnet for sale. Includes : Mortal Kombat 2, Double Dragon 2. Terminator 2, Judge Dredd. Gargoyles Quest. Revenge of the Gator. Pop Up and Tetris. Will sell for $180. Ph 582 8627. MD Cames 4 tale Revenge of Shinobi $25. Spiderman vs Kingpin $25. TazMania $30. Columns $10. Sonic 2 $20, MKi $20. Quackshot $30. Street Fighter 2 $50. X-men 2 $65. All games with box and instructions except for Sonic 2. Columns and MKi. Ph Adam on (09) 409 8957 (Perth only) SNES Garnet Dragon Ballz 3 $90. Final Fantasy 3 $60, Secret of Mana $30 and Pro converter $10. Call (074) 46 4236 after hours ask for David Playstation game fox tale: Destruction Derby (NTSC) $65 or swap for Twisted Metal (NTSC) PH(o9) 307 4313 and summon Ray. 1 almost brand new 3DO console with a control pad. 3 games (The Need for Speed. FIFA International Soccer. Slam'n'Jam 95 and lots o' demo disks. Between $400 and $500 ono. Ring (047) 54 1210....if you buy it I'll pay for the postage. Sega game gear 4 sale with Terminator game, excellent, perfect condition with original box 6 instructions paid over $200 sell for $75 (079) 417 349 ask for Stephen. Playttation 4 sale boxed. 2 controllers, new memory card, games include Doom. Warhawk. Air Combat. Toshinden £ Wipeout. (PAL) as new 3mths old. Siosoono (08) 336 3488 (Aaron) Sony Playttation, boxed and in 100% brand new condition. Also includes memory card, two control pads and two demo discs. $550. Games also for sale. Ph Mark on (08) 332 4294 After school hours SNES Star Wart, Starwing. Lost Vikings. TMNT Fighters. Supermetroids $32each. SO Mang $50. MD : Stimpy’s Invention. X-men. Junglestrike and Flashback. $20-$40 each Ask for Kane (03) 9417 3572 . Atari 2600 with 172 games and two joysticks for $60 including postage and handling. Ph Anthony on (089) 81 8466 IBM games, Under A Killing Moon CD $60, Sam and Max $40. Leisure Suit Larry 5 $20. Ph Bradley on (002) 48 7138. Bargain!! SNES £ 1 control pad £ 2 great games. Secret of Mana 1 £ Super Punch Out only $185 ono. All excellent condition. Please call (03) 9744 3190 ask for Mark. Melbourne only. SNES garnet for sale: SF2 $3oono paid $139 95 and includes cheats 6 moves. MK3: $8oono paid $99-95 incl moves and cheats. Hardly been touched Mint condition. PH (002) 31 5439 after 6pm please. Slam £ Jam and Streetfighter 2 both on 3DO. $40 each or swap for games like Myst or POed or Alone in the Dark. Ph (047) 82 6289 Super Nintendo, 2 controllers, turbo controller, turbo joystick, multitap. 10 games including - MK3, MK2. DKC, Super Mario World. Mairo Kart. Zelda 3. SF2 Turbo. Killer Instinct. Secret of Mana and Parodius. All for $450 (negotiable). Ph Robert on (02) 6291313 out of school hours. SNES games: Diddy’s Kong Quest $ 75 , Flintstones $40. Home Alone 2 $35, all excellent condition. Swaps are welcome. PH (02) 499 2635. SNES games real cheap. The Lost Viking $40. Super Mario All Stars $55, Zelda 3 $ 45 . Pilotwings $45, Super Mario World $50. Mario Is Missing $55 and Mario Paint $60 all boxed with instructions prices negotiable call Clayton on (06) 295 6462. Super Nintendo with 1 control pad £ Mario All Stars and Yoshi's Island (everything boxed with instructions except Marion All Stars:) $200 ono the lot (will consider selling Yoshi’s Island for $60) PH (09) 443 1900. Perth only. SNES with 13 games, 2 normal controllers one super controller plus NES with 8 games. 2 controllers and a gun plus a bonus Game Gear with 2 games. All SNES stuff has a box and a manual all for $8ooono. Call Andrew on (02) 4888 8130 Wareraft II $70. The Need for Speed $70. The DIG $65. All boxed as new. Ph David on (047) 33 5414. Limited edition Cameboy with Primal Rage and Tetris $150 or swap for a Mega Drive and a game. Ph Glen (077) 85 1800 after 4pm. PlayStation (PAL) with Wipeout perfect condition boxed as new. $700 ph David (047) 33 5414 - New releases and old favourites PC CD ROM games for sale. All in great condition. Will sell everyone (that’s 30 games) in big box for $700. Contact (02) 550 9027 for lots more info. Amiga 500 comes with colour monitor, mouse, joystick and approx 200 games. $300 ono. Ring Vlad after 6.30pm on 03 9753 2893 WANTED Urgent!! Cameboy in good condition with no games $45 and under. Ask for Luke (03) 9725 1853 Fatalities and codes desperately wanted for Mortal Kombat II on Mega Drive. PH George 5pm*7pm weekdays and weekends on 9803 1737. CG Magnifier, AC adaptor and good games, pay up to $25 for each game, $10 for magnifier and $15 for AC adaptor. Ph (066) 42 1088 Manga videos. Cyber City 3. Genocyber 1, Genocyber 283. Call Bradley on (002) 48 7138. will pay reasonable price. Mortal Kombat 2 for SNES. If you have it ring Tarin on (076) 76 2402. Alien vs Predator on SNES. Will pay up to $50 if in good condition. The game must have instructions. Box not needed. Contact Luke on (02) 694 i860. Virtua Pacing and Probotector for very cheap on the Mega Drive preferred boxed with instructions but not necessary. Call Andrew after 5pm on (06) 2531957. IBM CD ROM games. FIFA soccer '95 and NBA Live '95. Call Mike on (002) 48 7138. Sega Master System Cames, Y’s and Captain Silver. Top money for perfect condition. (07) 3356 7794 after 6.30pm ask for Frank. Will pay $30 for official Crusader. No Remorse Playguide. must in good condition Ph (08) 3712728 ask for Anthony Cames-Budokan for the Mega Drive. MKII for the SNES. Will pay $40 - $70 for both. Ph Aaron (02) 797 6320. Comix!! Any Spawn back-issues fro *io-*25. Will pay $3-$5 each or more for the older ones. Also would like the "Angela” mini-series, based on same prices. Ph Rhys on (058) 721 671. Cheats for Mortal Kombat 1.2 or 3 (on IBM PC) exchange for other cheats, IBM games or cash. Ph Tom at (09) 385 8770 after 3.30pm The Need For Speed, EA Cricket or NBA Live '96. MK3, Earthworm Jim. We gladly pay $60 to $110. Just ring us on (02) 728 4779 and we ll give a great deal. Chequered Flag on the Atari Jaguar will pay $45. Ph Jason on (047) 82 6289 Any cheap NES games for around $10. Would also like anime movies - Robot Carnival, Ranma 1/2 and Patlabor II for approx. $20 each. Will pay $15 for Macross Plus. Ring now on (058) 721 671. Ask for Ryhs. A SNES in good condition with at least 1 game £ controller. Call (03) 9571 1490. Ask for David. I am after a copy of (Defender of the Empire) Tie Fighter Add-on. I will pay $20 for an original copy in the box. Please ring Chris on (02) 286 4002 between 6.3oam-2pm. Teenage Mutant Ninja Turtles - Hyper Stone Heist for MD. Will pay $200. Teenage Mutant Ninja Turtles - The 2nd Arcade game. Will pay up to $660 for board. PH (079) 56 1198 ask for Josh AH. Amiga 500 comes with colour monitor, mouse, joystick and approx 200 games. $300 ono. Ring Vlad after 6.30pm on 03 9753 2893 Command £ Conquer booklet must be in good condition will pay $i5-$25. (08) 333 4692 (SA only) Ask for Mat between 4.30-7.30pm Cames tor Mega Drive: Virtua Racing, Toejam and Earl. Sonic 3, Mega Bomberman. John Madden Football. Landstalker, Bloodshot. Flashback. Lemmings 2. Sonic Spinball, Lethal Enforcers with gun. Rocket Knight Adventures, Lost Vikings. Desert/Jungle/Urban strike. Micro Machines '96. Earthworm Jim 2. Ballz and Wiz’n'Liz. All offers considered. Ph John (003) 912875. after 4.30 on schooldays, anytime on weekends Sam and Max cheats/solutions please ring James on(o9) 445 1004 SWAPS Ultraman £ Mario All Stars with plastic box and only Mario instructions, swap for Pro Action Replay (box or no box). Call Dirza on (09) 310 3923. I will swap my copy of FX Fighter or Myst for Command And Conquer on CD ROM Ph Clayton on (06) 295 6462. I would like to swap my copy of The Need for Speed on PC CD ROM for Destruction Derby on PC CDROM. Must be in VGC. Brisbane area. PH 3807 5474 out of school hours, ask for Jason. 1 will swap Spiderman vs Kingpin. Revenge of Shinobi, Taz-Mania or MKi £ Sonic 2 (each with 5 excellent condition Sega mags) for Mutant League Hockey or Football. Must have cover and instructions. I will also swap X-men 2 (i month old) for Weapon lord or SF2 £ MKi or Sonic 2 for Sparkster. All games on MD PH Adam on (09) 409 8957 Perth callers only. Willing to swap PSX games Toshinden or WipEout for any of the following - MK3. Twisted Metal. Warhawk. Have to be pal version. Call Tim (02) 610 2092. 1 will swap my Samurai Shodown or Unirally fro Wolfenstein or Mechwarrior 3050 or swap both my games for Yoshi’s Island PH (051) 99 2876. Will swap IBM games for Wareraft 1 on 3.5 disks. Perth only PW09) 409 9723. MK2 for NBA Jam TE. DKC for Earthworm Jim, Starwing for Mario Kart. Zelda for Secret of Mana. Battletoads for Unirally. Will consider other offers Ph Mark (0053) 82 3184. Will swap my Mega Drive with 2 x 6 button controllers and 4 games for an SNES with two controllers and two games (one a Mario of some sort) (08) 353 3159 a$k for Adam. If you have 7th Cuest on PC or Fade To Black I will gladly swap any of the two with Doom 1 £ 2 and 200 of the best games. Both on CD. If you would like to swap please ring (059) 98 9010. PENPALS Hi! I’m a 15 year old girl. I have a PC CD ROM and would like a pen pal. I'm into just about everything. If I’m the one for you write to Denver Galea 3 Challenger St Mackay Qld 4740. My name is James and I'm 11 years old and I am looking for females any age under 20. I love Mortal Kombat 2 and 3 along with gory movies. I will try to reply to all letters interestingly. Write to James Horgan 8 Brooks PI Goonellabah NSW 2480. Please send a photo!!! Hi! I’m Jason £ I'm looking for a penpal, male or female aged between 11-12 who likes Hyper. SNES £ movies. So If you reckon ya pretty cool write to Jason PO Box 98 Toodyay WA 6566 Hi, my name is Wade I'm seeking attractive female for penpal. I turn 13 this year, looking for a girl 12-13. Please write to Wade Savage PO Box 26 Halls Creek WA 6770 Please send photo. Um, Hi. My name is Ryan. I need a penpal. If you have a Super NES, Mega Drive or Game Boy, write to 56a Blakely St Mandurah WA 6210. Hi, I’m Adele. I have a PC CD ROM. 1 need a penpal born in Australia between 8-15 years, boy or girl. Write to Miss Adele Schier 2 Francis St St Agnes SA 5097 PH (08) 264 8328 Yo there, I am Leon, a cool dude. t8 years of age. Am looking for a pal who's pretty good at rollerblading (Liverpool £ Fairfield area). There's been a shortage of good riders in this area and I’d be particularly happy if you write. then we can do some aggressive skating 6 Arana PI Cabramatta West NSW 2166 or (02) 727 5094. Hi, I’m Michael. I’m really desperate for a penpal who likes Manga (like Nm)a Scroll and Dominion Tank Police), Sega and/or Nintendo, Martial Arts. TV, movies, etc... I'm 14, so I'd like anyone from 10 or up to write, male or female. Write to Michael Malone 52 Dumsday Dnve Forrestdale WA 6ii2 Send a photo if you like. Penpal 15-16 write about movies, music and games.(grunge). Mega drive and NES preferable. Opposite sex preferable all letters replied. Write to Andres 452 Great Western Highway Greenmount WA 6065. Hello my name is Wilba I am looking for a penpal aged between 12 and 16. can be either male or female I am willing to talk about almost anything. So if you fit the bill write to Wilba Sommer 57Lee-anneSt Forest Hill VIC 3131. Hi, I’m Paul, I'm looking for a penpal from 13-15 years male or female. I’ve got a PC and I’m a Trekkie. Write to Paul at 6 Winifred Ct Templestow VIC 3106. Hi there, I will write to anyone who loves Nirvana. Pearl Jam. Offspring and Live. I also love surfing, The Simpsons. NINTENDO and skateboarding. I'm 14. Write to Mark at 5 Bowen St Horsham VIC 3400. Hi, my name is Andrew I am n years old. I have an Atari Lynx. Sega Master System and an IBM that is that old that you can not get games for it anymore. Male or female penpal 10 or 11 years old. Write to Andrew Lebsanft c/- Lund M/S 149 Gatton Qld 4343. Hi, my name is Andrew and I am a 19 year old guy. J own a SNES and a PSX. I enjoy playing RPC’s and Beat em ups. I also like Sci-Fi movies. Will reply to any letter. Write to Andrew Hannan 21 Nottingham Ave Somerville VIC 3912. SNES fans look! Hi. my name is Stephen Deguara and if you have Killer Instinct and want to swap cheats or want to discuss anything you want to. Interested? Well write to Stephen Lot 901 Devlin Rd Castlereagh NSW 2749. Hi, my name is Matt, If you want a penpal with a CD ROM PC. SNES. Mega Drive and a Playstation, I love racing games and RPG. My hobbies includes R/C Car (Racing ones not the one you buy at Toys R Us) Piano. Flute. Hacking BBS and many more. If you are interested, please write to: Matt, 19 Lucas Ave Moorebank NSW 2170. or E- mail to nexgen sydney.DlALix.au.oz Hi, I’m Matt. I'm looking for a male or female penpal aged between 12-15. I have PC CD ROM. My.favounte games are MK3 and Mechwarrior 2. If interested write to Matt Megln, 10 Tenya Rd Ingle Farm SA 5096. WE BUY AND SELL all computer games • The largest range of used games • 800 TITLES NINTENDO • SEGA • IBM • 3DO • CD • GAME BOY • SONY PSX • SATURN ACCESSORIES • A BIG VARIETY OF RPG • FIGHTING • ADV • OLD & NEW CASH MONEY FOR YOUR GAMES, SEND YOUR USED CARTRIDGES. MAIL ORDER FROM ANYWHERE IN AUSTRALIA Located near the Station f f f «Ri 119 7 Q 9 7707 F»Y 09 7 Q^ 7707 99 OLD TOWN PLAZA BANKSTOWN 2200 AA U£. l9«J I IUI rd* UL I9U f f Uf. CONTROLS on front UF & POWN controls behind GET REAL! GET THE WHEEL! CONTROLLERS FORlTHE HOME f SETUP eU^WNS (Programmable) The Perdmer™ Does For Race Games, What Handlebars Do For Bicycles! The Per4mer™ gives you complete control of your race games! "SNES" IS A TRADEMARK OF NINTENDO OF AMERICA "SATURN" AND “MEGADR1VE" IS A TRADEMARK OF \ \ V\\ V , SEGA ENTERPRISES.'TLAYSTATION” IS A TRADEMARK OF SONY COMPUTER ENTERTAINMENT INC. YWVV\ WgV The PER4MER™ is a trademark of the Home Arcade Systems Inc. /®| MADE IN THE I MADE IN THE U.S.A. For further details contact the official Australian distributors: KAYLEE COMPUTING 7 McGILLIVRAY GARDENS, WINTHROP WA 6150 TEL (09) 510 1962 FAX (09) 310 8496 LIFE AFTER DEATH HAS NEVER BEEN SO MUCH FUN.