PlaySlalion ' Salutn ' SUES • Genesis • 3D0 ' Nea'Geo ' Aicade ‘ Handhelds ‘ PC Review^! TRUE 3D Fighting! / bafurn Arcade World 96 The 16-Bit Gomel' s Survival Guide: New 16-Bit Gomes! Did YOUR faves win?? Dark Forces Turok Dinosaur Hunter June 1996 $4.99 Cenaila S6.50 Paniemonium issue ^ laUtia II ^ NBA Live 96 0 NBA Shoot Out 0 Ken Griliey's Winning Run ^ Panzer > V e cl Miiin Ir B K iMMt IhVMImI III U h l u i t e M w t il Keiiite* a ^ IwuptelHilia ^ Am w H a When you cradle the rock in your polygon hands and lay down a stone-cold elevator jam... from three flights up and through the hoop. ..then you know you’re playing Extremel No rules. No limits. No messin’. Just the ultimate arcade experience. An all-new 3-D Jam for a new generation. With all the skills and moves of NBA All-Star Juwan Howard captured and digitized and with the voice of Marv Albert calling the play-by-play, NBA Jam Extreme is bringing home the goods! You and 170 polygonal NBA superstars taking it to the next level with a sky-kissing thunder- storm of over 30 outrageous new dunks, hosts of hidden players and more intense new features in every silky-smooth pixel than you ever dreamed of. NBA JAM EXTREME IN ARCADES NOW! d on or in this product are traOemarks, copyrighted desic ams, and may not be used, in whole or In pan. vAhout il i reserved. Acclaim Coin-Operated Entertainment Is a di rtainment. Inc.e 1996 Acclaim EntertainiTient, Inc. All rl| MULTIPLE CAMERA ANGLES AND INSTANT REPLAYS! BIG HEAD MODE AND TONS OF OTHER SECRET CODES AND HIDDEN PLAYERS! ALL-NEW "EXTREME" BUTTON- TRIPLE SPEED RUNNING, PASSING AND A WHOLE NEW LEVEL OF JAMS! PRODUCT® E w A 98-MILE-AN-HOUR HEATER, HE GAVE MIKE PIAZZA AN EFFORTLESS HONE RUN SWING AND HE GAVE YOU, WELL, HE GAVE YOU So YOU GOT ROBBED IN THE G OD - G I YEN - T A LENT DEPARTMENT. BUT DON'T LET THAT STOP YOU, YOU HAVE PLAYSTATION'S 3D REALISM THAT DELIVERS ALL THE PRESSURE AND INTENSITY OF PLAYING IN THE BiG SHOW. YOU CAN TAKE THE FIELD IN ALL 28 STADIUMS, In ARCADE OR SIMULATION MODE. AND EXPERIENCE EVERY ANGLE OF THE GAME FROM THE MOST DYNAMIC PERSPECTIVES. YOU'RE UP AGAINST 700 BIG LEAGUERS PLAYING TO THEIR REAL ABILITIES BASED ON THEIR ACTUAL STATS. SO YOU GET TO WHIFF ON JACK MCDOWELL'S SLIDERS, PlayStation and the PlayStation logos are trademarks ot Sony Computer Entertainment Inc. U R NOT E is a trademark ot Sony Interactive Entertainment Inc. The Major League Club insignias depicted on this product are trademarks which are the exclusive properly ot the respective Major League Clubs and may not be reproduced with- out their written consent. Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. Official Licensee - Major Corkscrew yourself into the ground on TIM WAKEFIELD'S knucklers, And hit pathetic nubbers off DAVID CONE'S split-fingered fast- PlayStation balls. Then you take the hill against sticks like ALBERT BELLE. MO VAUGHN and C EC I L FIELDER, ( who'll send you packing on the first bus back to Pawtucket. You can even track your embarrassing stats over the entire season. But no matter how MANY times you TAKE A CALLED THIRD STRIKE, NO MATTER HOW MANY OF YOUR HANGING CURVES ARE JACKED INTO THE NEXT ZIP CODE, ALWAYS REMEMBER: YOU'RE STILL LOVED, AND THAT'S ALL THAT'S IMPORTANT. League Baseball Player Association. Logo® MLBPA USA. Developed by Sony Interactive Studios America. © 1996 Sony Interactive Entertainment Inc. Call 1-800- 771-3772 for information on Game Ratings. For game bints call 1-900-933-SONY (7669). The charge is $.95 per minute (avg. length of call 4 min.). Callers under the age of 18 must get parental permission to call. Touch-tone phone Is required. Available 24 hours a day/7 days a week. U.S. only, http://www.sony.com. Advertisement PresidBOl/PuDllsner John F. Rousseau :xecutive Assistant to the President Lonnie M. Gee Vice President/Editorial Director LeeAnne McOermotl Editor-in-Chief WesNihei Creative Director Francis Mao Managing Editor Kathy Skaggs Senior Editors Chris Strodder Lawrence Neves Mike Welgand Associate Editors Chris Nicolella Tom Russo Paui Curthoys Editorial Interns Jon Robinson Manager. Online Services John Fisher '■ditorial Assistant, GamePro Online Kim Baldwin Online Interns Matthew Green Kenneth Li Senior Designer Carey Perea Designer CharmaineConul Art Intern Joaquin Slopack Production Manager Susanna E. Hoffert Assistant Production Manager Shelly Relmer Production Coordinator Cathie Burgyan Director of Manufacturing Fran Fox Manufacturing Manager Cathy Theroux Manufacturing Specialist Lynn Luis Circulation Manager Marcia Newlln Newsstand Sales Manager Bin Horan Subscription Specialist AmyNIbbI Customer Service Representative Irene Basurto Associate Publisher Cyndy Sandor Marketing Services Manager Susan Crown Marketing Services Specialist Manisha Patel ^ INFOTAINMENT MORLD CfO Patrick Ferrell COO/Senior Vice President Bruce W. Gray Vice President, Circulation Holly Klinget Vice President, Human Resources Christine Y. Yam Human Resources Representative Kelly Lynch Executive Assistant to the CEO Diana Cru2 Director. Corporate Communications Valerie Hennigan Codiorate Creative Director Janette Harms Senior Production Manager Patricia Ferguson Group Director, Expositions & Events Therese Merrell Events Coordinator MaryAlison Berry Show Director, IMA Exposition Cindy Penrose National Sates Manager. IMA Exposition Rick Proton Account Executive. IMA Exposition Brian Murphy Sales Coordinator. IMA Alicia Reed Marketing Manager, IMA Laura Atkins Marketing Coordinator, IMA Tiffany Wallace Conference Manager Laura Simmons Conference Coordinator Sarah Woodmen Finance Manager Brian F. Sours Accounting Manager Laura Rosenga Senior Financial Analyst Leona Ching Accounting Coordinator Terry Gering Accounting Intern Laura Baza IS Manager Nancy Ourlester Network Administrator Rob Rubright Operations Manager Jeannine C. Harvey Office Services Supervisor Leslell Friesen Receptionist Dianna Tautenhahn Facilities Coordinator Sam Grimaldo For aibscfl|itn>i pioMnts onV. Pinso witr P.O. Boi S5S27, BouMei, CO 90322-5527 Memaer^BPA, Volume 8. 96; June Issue: 6AMEPR0® (ISSN 1042-8858) is published monthly lor S24.95 per year by Inlolalnment World. Inc., 951 Mariner's Island Blvd., Sle. 700. San Mateo, CA 94404: An IDG Company; The WorlO's Leader In Inlormation Services On Inlormadon Technology. Second class posiage paW at San Mateo, CA. and at additional mailing offices. POST- MASTEH: Send address changes lo GAMFPRO, P.O. Box 55527, Boulder. CO 80322-5527. Change ol Address: Please send old label and new address lo GAMEPRO. P.O. Box 55527, Boulder. CO 80322-5527. Foreign and Canadian orders must be orepaid In U.S. dollars on a U.S. banK and must Include S30/year additional postage. Canadian GST9 1 3i 304 347. riiF THU Mm cAPcoM i4^lQin fi a Resident Evil Cover Courtesy of Midway 28 Eiedronic Entertainment Expo Sneak Previews First loob at the hot games of '96 from gar the biggest video gai the le year. Tun^ Dinosaur Hunter! 16-Bit Gamer's Survival Guide 16-bit ProRe/iews, MK 3 Nuddities, the Shooters' Hall of Fame, World War II strategy games, and the Game Watch cart calendar. PlayStation ProStrategy Guide Evil from beginning to end! Super Mario RPG Super HES ProStrategy Guide, Part 2 The marvelous Matio adventure continues. SWATPro Secret codes ond tips! PO'ed stoge select, Earthworm Jim 2 extro lives, and more! ^ Lunar II: Eternal Blue (Sega CD) Here's how to battle through to both endings. Return Fire (PlayStation) Win the wot with these passwords and tactics. ^ Zero Divide (PlayStation) Special moves ond combos for eight futuristic fighters. Samurai Shodown III iNeo«Geo) Slosh/Chivolry ond Bust/Treochery moves for each warrior! wm msr A Few vieeiJies roHi^itT Vying- to bu-rn f\ fgw buvvies on a next GENERATION SYSTEA\. BUT CAN'T VECIVE ON WHICH ONE? BEFORE YOU BLOW A WAV OF CASH, CHECK £A\ OUT AT BLOCKBUSTER ViVEO® FIRST 'Rent a Sony PlayStation^''' or Sega Saturn^'" system anv TWO GAIAES, FOR THREE EVENINGS, AT A PRICE YOU CANT P/^SS UP. /]NV if you're still looking for S0A\E 16-bit action, we HAVE PLENTY OF THAT TOO. SO COtAE ON IN ANV START COOKIN' TONIGHT. TUB SOURCE 3>BHIA9 THB FORCC. BLOCKBUSTER' Sports Poges 72 Role-Puiyer's Realm Genesis SNES PlayStation Saturn 54 62 Gamo Finder tii»¥i«wseri«vi»ws) Ace Driver Vicfc>ry lup 49 Aquanaut's Holiday 38 Armed 41 Arl erf Fighting 3 50 Baku Baku Animals 64 Batman Forever 50 Bogey: Deod6 34 Bub^3-D 38 Gjptoin Quozor 68 Congo: Tlie Lost City of Zinj 66 Crypt Killer 50 D 58 Dork Forces 36 Ole Hard Tiilogy 54 Dirt Dash 49 Dungeons & Dragons 50 Dunk Manio 49 Rroond Klowd 41 Gun Griffon 41 Ken Griffey Jr.'s Winning Run 74 Kingdom O' Magic 44 Lobo 71 Lufia II: Rise of the Sinistrols 80 Mogic Carpet 58 Morsupibmi 71 Metal Slug 50 Midnight Run 50 MIB Pennont Race 79 Mo Hawk & Headphone Jock 71 MVP Baseball '96 78 MVP College Foolboll '96 78 NBAAction 79 NBA Hong Time 49 NBA Jam Extreme 50 NBA Live '96 73 NBA Shoot Out 72 Pondemonium 32 Ponzer Dragoon Zwei II 62 Project Horrwd Owl 38 Prop Cyde 52 HoidBoll5 76 (WiAdveite 36 60 Slam 'N Jam '96 Starring Mogic and Kareem (PlayStation] 76 Slam 'N Jam '96 Stoning Mogic and Kareem (Solum) 76 Sonic the Fighter 52 Sonic the Hedgehog 42 Star Gladiators 52 Street Fighter Alpha 2 50 Super Buster Brothers 60 Super Mario 64 28 Tigershark 31 Tokyo Wars 49 Tomb Raider 41 I Toshinden Remix 66 Total Mayhem 47 Triple Pby Baseball '97 78 Turok Dinosour Hunter 29 lAimale Mortal Kombat 3 40 Virtua Fighter 3! See page 48. 12 Letter from the GomePros 12 The Mail 13 GamePro Gallery 14 Buyers Beware The consumers' hotline! 16 ProNews Prices drop for next-gen systems. 20 GamePro Online Game info from AOL and the Internet 22 The Cutting Edge The Internet Saturn! Vectormon 2: Insect Invasion 43 Vikings: The Strategy of Ultimate Conquest 44 Virtue Fighter 3 48 Virtua Fighter Kids 52 I” GamePro Labs The Game Guru for 3DO cheats 44 HyperBlade and morel 48 Hot at the Arcades ACME arcade show report 52 Overseas ProSpects AOU arcade show report Hyperfilade 44 Jane's Combat Simulations: Advanced Tocticol Fighters 47 Jumping Flash 2 34 Rebel Assault II 36 War Gods 49,102 RunandGun2 50 Williams Arcode's Greatest Hits 56 Shredfest X Worms 64 tn I WHILE NEW BALL6AME1N THE You can’t just run away from your problems any more. From now on, you’ll have to think on your feet. ^ V Va'S Jumping, ducking and dodging r V Jjn J — f j!? have always been a critical of a-o-y button- •» ^ ^ ♦ , /y^ *• bashing Mario in return. Without you, Mallow will never find his true family. Geno will never become a real boy. And Booster will never Va adventure. But with the new Super \ Mario RPG you'll also be pushing every brain cell you've got. • That's right. You and the world's most heroic plumber will have to battle through all the twists, turns and thumb-numbing action of a clas- sic Mario adventure. Plus, meet the mental challenge as the story unfolds in this fully-rendered role-playing game! • It's • j« * find a bride. • You'll also bump into all kinds of new bad- f ^ ^ dies, plus classic goons from every Mario game in history. Only now, they're rendered in ACM with a 3-D, Jr C*- / three-quarter overhead view. • So get ready r You’d never want to be on the bad side of your new pal Mallow. Kis thunderbolt Special Attack brings a blast of lightning down on any enemies in sight. for all kinds of new Nintendo action and brain-bending Square Soft adventure. Remember, running and You want here’s a tip. If you neck and neck at the Yoshi Races. The next don’t hit the buttons around to the beat, you’ll get Whether you call it more action or more RPG, the fact is you’U have to use every trick in both books to beat these bad guys. you're gambling the night away at the Grate Guy's Casino. And, in between, you'll have to test your brains on mind- mushing riddles and new action- O puzzles. Cf course you'll find plenty of new friends who can help out. But ^ they’ll need your help you'll also need plenty of brains to finish. / • Finding Frogfucious is a wise move if you want to know more about your future quest. ®)1996 Nintendo of America Inc. TM Nintendo of America Inc. Ch-Ch-Ch-ChangQS C areful readers of CamePro have noticed many subtle changes in the magazine since it was born in 1989. Sean Burns points out some of those changes in the adjacent letter. In addition to redesigning > “ProNews" and adding "Buyers Beware," we’ve added 'The Fighter’s Edge" and "Role- Player’s Realm." We’ve also altered the nameplate on the front cover, moved sections around in the magazine, switched from the stapled saddle-stitch binding to the book-like perfect bind- ing, and begun covering PC games. But one thing we’ve never changed in the last seven years is the look of our ratings faces. Until now. Beginning with this issue's ProReviews, we’ve given our rat- ing system a new look. Our ratings guy has a more angular face now - hey, he’s no longer the babyfaced kid he was, so why shouldn’t he look older? He's still wild-eyed for the best games, but he's lost some of his intermediate thumbs-up gestures. Look carefully at the colors, too: There’s a clearer delineation between colors so you can more easily identify our ratings. Orange and red denote the best games; black and purple, the worst games. Change is inevitable. But no matter how we tweak the maga zine, we always have the same desire: to get our point across more clearly. So it is with our face-lift. We think the change in our look makes it easier for you to tell at a glance what we think about a game. Did we succeed? Drop us a line and let us know. Keep in mind that one thing will never change about CamePro's ratings: the integrity behind them. Our numbers are still widely respected throughout the gaming world. We still re- view only 100 percent completed games (not every magazine can say that), and our reviewers are still the most experienced writers in the industry. The more things change, the more things stay the same. The CamePros comments.gamepro@iftw.com San Mateo, CA GamePro’s Game-Rating System GamePro Readers Speak Out! I Graphics: Judges the overall artistic quality of characters, animation, and background scenery. Sound; Critiques music and sound effects. ^ Control: Rates how smoothly the control-pad commands BBl KSi and the game’s interface translate into the onscreen action. Fun Factor: Is this game fun? Challenge: The average skill level necessary to play the game. When you can pick skill levels, we label Challenge "Adjustable." M Replay Value: Rates how likely you are to play the m game again. Likelihood is rated low, medium, or high. ^ Face to Face I ’ve been getting CamePro a long time, and have noticed you’ve changed a lot of things, like adding “Buyers Beware” and changing the way your “ProNews" section and "Sports Pages" look. I noticed the one thing you’ve never changed is the kid's face that shows if a game is good or really bad. Shouldn’t he be older by now? Sean Burns Los Angeles, CA Toxic Tommy replies: Good point! As a matter of fact, we've changed those rat- ings faces in this issue. Read our adjacent "Letter from the CamePros” for an explanation about our face-lift. Games W Gear I n response to Josh Bray’s let- ter in your March ’96 issue, I’m glad that software compa- nies have "palette swap" char- acters. Doing this adds at least one more character to a game, with memory left over for more moves. And not all such characters have dupli- cate backgrounds: In UMK 3, Sub-Zero’s background is to- tally different from Smoke's, Scorpion’s, Noob Saibot^, Er- mac’s, or Rain’s. Paul Trampe Fenton, MO O n pages 82-83 of your February ’96 issue, a Kon- ami ad says you can play a full season in NBA In The Zone. Unfortunately, you can’t. Why did they falsely advertise like that? I really feel like I've been ripped off. Matthew Faulkner Bro’ Buzz replies: According to Konami, that statement about the full sea- son shouldn't have appeared In the ad. There's no way to play a full season, though there is a playoff mode. I think the Sega Nomad is a great idea- 16-bit carts, portable, six-button controller - wow! My only complaint is that its six AA batteries last for only three hours. Is Sega working on a power supply? Matthew Richardson Castle Rock, WA Bruised Lee replies: An AC adapter is already available for the Nomad. It costs $12.99. You can also get a Genesis Nomad PowerBack, which is a battery recharger in case you can't get to a wall socket. The PowerBack runs $69.99. There's a combo package of both units avail- able for $79.99. The Magazine Biz H ow do you decide what letters to put in your magazine? And do you edit the letters you print? John Katenay Khamis Mushayt, Saudi Arabia Tommy Clide replies: GamePro receives thousands of great letters and e-mail messages each month, so It's always hard to choose which ones will make it into the magazine. Basically we look GAMEPR for articulate, thoughtful let- ters on a current subject of interest to most gamers. If you ask a question we've an- swered within the last two years, your letter probably won’t get picked. We do edit letters for length so that we can squeeze in more letters. ProTip: Don't use profanity; that automatically eliminates you from consideration. I ’ve noticed that Scary Larry once changed his name to Sir Scary Larry, ts he an RPC fan, maybe? Canada Calling W hy aren’t there any CFL titles in the gaming world, especially since the CFL is now in the U.S.? I’m sure almost every single sports gamer in Canada would be grateful if there were. Brian Barnett internet Air Hendrix replies: CFL '96 from E-eh Sports? What a concept. “Zamsani” Internet Scary Larry replies: I write ProReviews for all kinds of games, in- cluding RPCs. I'm all over CamePro If you look care- fully - In fact, Scary Larry- Pro magazine has a nice ring to it, don't you think? Why do people always put down games with less-than- perfect graphics! Craphics are just part of the game - gameplay is more im- portant. A game with perfect graphics could still be terrible. Look at some games that don’t have great graphics but have great gameplay: the 2D Street Fighter series, for instance. Kevin Jones, Warrensville, NC Reader Report Most successliil ganes get sequels: Think of Sonic 2, SF 2, FF 3, MK II and 3, EWJ 2, DKC 2, Super Empire Strikes Back, and so on. What’s the best game that never had a sequel? Send in one title of a game that you’d love to see as a sequel, and we'll print a Reader Report in an upcoming issue. Our address is given below. Back in our February issue, we asked you what was the best new video game system to debut last year. The readers have spoken loud and clear, as illustrated in this simple graph: ne votes fw die PlayStation outnumbered the Saturn votes by almost a three-to-one mar- gin. None of the other systems got more than a couple of votes eardi. See our Readers’ Choice Awards In this issue for more on your votes. Jacob McAlister Jessica Grimshaw New Brighton, MN Whaddaya Think? This is your magazine, so tell us what you'd like to see in it. Send your suggestions to: GAMEPRO Magazine Dear Editor P.O. Box 5828 San Mateo, CA 94402 We cannot publish all letters and e-mail messages, and we cannot send personal replies to your letters or e-mail. Pick of the Month Jason De La Cruz, Lubbock, TX GAMEPRD June 199B I ByTheWatehDog I June already? Man, where does the time go? While 1 you’re out of school and in front of the lube playing your favorite games, check out these problems that might arise with Duke Nukem, the Ultra 64, or the PlayStation. This month, all these questions came directly from the ’Net! Q 1 downloaded the * shareware version " of Duke Nukem 3D. It was great! I have one com- plaint, though, When I finished the sixth level (the final one), the game took me back to the fifth level. Is this their idea of a sick Joke, because it's share- ware, or did I do something wrong? Kathy Bronn@compuserve.com Squaresoft seems to make games only for Nintendo systems. Why hasn't it made games for PC CD-ROM, Mac CD-ROM or PlayStation? Chrono Trigger for the PC would be nice, or perhaps a Secret of Mana Special Edition for PSX. Even a Final Fantasy game for Came Gear would liven up the CC’s low-quality RPC line. MadVega@aol.com Hnally on the PlayStatkm The Watch Dog says: Funny you should ask. Right now, Square of Japan is making Final Fantasy VII for the PlayStation, which should hit American stores early next year. There are also rumors that a Windows 95 version of Final Fantasy may make it to market this year, but no one at Square is confirming or denying that rumor. Q I’ve had an XBand keyboard for months. Recently * the cord has been coming out of the hole In the key- * board. Is there a place where this can be repaired? Terrorizer@xband.com The Watch Dog states: “Shareware" describes free software that you can - load, share with friends, and enjoy for free. But most shareware produas also require you to register your copy, and sometimes pay a small fee. In order to ensure that happens, the companies allow you to sample only a small part of the game. Such Is the case with Duke Nukem 3D. An XBand Customer Service representative replies: Call the XBand Customer Service Network at (408) 777-1 500. But first, you should take the unit (with the receipt) back to where you purchased it and see if it is still under warran- ty. Then it can be replaced for free. Q I heard that Killer * Instinct? for the * Nintendo 64 is going to cost $150. Is that true? That seems too high for the average gamer. Michael Borders@carol.net The Watch Dog states: * Would you buy Kl 2 for $ 1 50? Nintendo doesn't ■ think so. We spoke with the Nintendo reps, who said Killer Instinct 2 wouldn’t cost $1 50, though they wouldn’t give us a firm price. A t CamePro, listening is what we do best. When you have a problem with a product or feel you've been ripped off, we 1 want to know. If you have a complaint about a product, V write to: GamePro V Sfiyers Beware RO. Box 5828 San Mateo, CA 94402 Q Will Nintendo or Sega make an adapter between * their old systems and their newer systems? An * adapter, for example, that will allow people to play NES, Came Boy, and SNES games on the upcoming Nintendo 64? cremby@aol.com A Sega public relations spokesperson states: * Sega doesn’t have any plans to make the Saturn ■ backwards-compatible. The architecture of the Sat- urn’s hardware doesn’t allow us to make an adapter that would run Genesis games on the Saturn. The port on the back of the Saturn is there to supplement the CD player (like the backup RAM cart), or for possible future peripherals, like the Saturn Internet modem. A A spokesperson for Nintendo of America * states: ■ The Nintendo 64 will not be backward-compatible to the SNES. The architecture for the Nintendo 64 is not comple- mentary to the older versions of hardware. E-mail us your product complaints through America Online or at this Internet address: buyers_beware.gameppo@iftw.com KUIer Price GAMEPRO (^1^ JUHB 1911 PlayStation mKARA Against a dark and shifting 3-D landscape, the warriors of the twisted underworld known as BATTLE ARENA TOSHINDEN 2™ await your return, How do they know you’ll be back? Let’s just say it’s a gut feeling. As in the first 360° go-round, the moves are lethal, the stages visceral and the characters, wicked. And this time, the original avengers are joined by a new crew of fighters. Like Tracy, the sexy cop gone bad;Verm, merciless madman; and Chaos, a friendly fella who happens to swing a sickle. All of ’em real keen to get to know you better. On every level. So welcome back.And plan to stay awhile. Because here in Battle Arena Toshinden 2, these forsaken foes aren’t just out to take you down. They’re down to take you out. http://www.playmatestoys.com Battle Arena Toshinden-2 and its characters are trademarks of Takara Co.. Ltd ©Takara Co., Ltd, 1996 Programmed ©Tamsoft 1996. All rights reserved. PlayStation, the RayStation logo, and the PS logo are trademarks of Sony Computer Entertainment. 16200 Trojan V^y U Mirada, CA 90638 (714) 562-1743 June 1936 Mom’s Rage Pulls Primal Rage from Shelves Proving that one person’s voice can make a difference, an outraged Arizona mom singlehandediy managed to get Primal Rage pulled from store shelves across the country during the spring. Her determined stand against Primal Rage’s crudity is reminiscent of the Congressional flap over Night Trap’s violence in '93-’94, which resulted in that game being boycotted and the creation of a video game ratings board {see “ProNews,” February 1994, March 1994, and January 1995). Ellie Rovella of GUbert, Arizona, launched her grass-roots cam- paign against Primal Rage when her 1 1-year-old son bought the Genesis game after Christmas and used GamePro’s strategy guide to execute Chaos’s Golden Shower finishing move. This controversial move is also in the two-year-old arcade game and on other home systems, except the SNES. Rovella immediately remmed the game and angrily convinced the store to remove it from the shelves. She then took her argument nation- wide with effective results: In Ari- zona, Target has removed Primal Rage from 22 stores, while Best Buy has pulled it from 251 stores nationwide. Along the way, RoveUa has established an 8(X) number to help get the word out, and she has protested to several U.S. senators about video game violence. Time Warner Interactive, maker of the game, points out some key facts in its response to the boycott. First, it maintains that Rovella never contacted TWI directly and instead immediately took her fight to the media. When contacted by unhappy consumers, TWI tries to satisfy ‘‘if I want to purchase such a game, it should be up to me. I am an adult, and I should not be inconvenienced because one woman feels that the subject matter of the game is inappropriate...*’ them and often reimburses them, but Rovella never gave TWI a chance to plead its case. Second, the game has been played by millions of gamers at home and in arcades since 1994, and this is the first major complaint TWI has heard; if Primal Rage is so offensive, why hasn’t anyone protested before? Third, the game was rated by the Entertain- ment Software Ratings Board (ESRB) as being appropriate for teens, a fact prominently displayed on the packaging (along with a graphic de- scription of the game’s violent action). By the ESRB's standard, her son was too young to be playing the game. Faced with sudden censorship of their favorite games, some gamers used their pens to rally to TWI’s defense. Derek Dinges pointed out in a Febmary 1 1 letter to the editor of the Mesa, Arizona, Tribune that “if I want to purchase such a game, it should be up to me. I am an adult, and I should not be inconvenienced because one woman feels that the subject matter of the game is inappropriate, . .If Ms. Rovella wants to discourage her son from buying certain games. . .then she needs to take that up with her son. Otherwise leave me and my consti- tutional rights alone.” And Chris Hernandez of Tucson, Arizona, pointed out in a letter to GamePro that the characters “are not even real, they’re just fictional prehistoric beasts!” Coincidentally, Hillary Rodham Clinton spoke out against video game violence a month later. “1 am appalled by some of the video Inside Scoop New Systems, New Price Cuts Sega, Sony, and Nintendo OHitiniie to jockey their new systems into position for the crudal fall sales season. Sega of Japan is now selling a new white Sat- urn in Japan far $200 with no pack-in game (currendy Satums sell for at least $299). In America, Sega cut the game-less Saturn to $249 (Satums with VF Remix still cost $299). Sony has responded by dropping the price of ajapan- ese PlayStation from about $300 to $250 and bundling an extra controller and memory card. Meanwhile, Nintendo officially announced that it will release the Japanese Nintendo 64 on June 23 with one controller and possibly no pack-in game. This new summer date was set when Nintendo couldn’t manufacture enough systems in time for the previously announced April Japanese launch. Three $98 games will be ready when the system finally lands on Japanese shelves: Super Mario 64, F^btwings 64, artd an undded Japanese-style chess game made by Seta; up to 18 additional Japanese tides will be available by year’s end. Nin- tendo sdll expects to launch the U.5. Nintertdo 64 on September 30 with a $250 price tag, and the company expects to ship 3.5 million N64s in japan and the U.S. before 1997. Judging by newly released financial statements, Atari is rondnuing to plummet to the grave as a game-making force. Records show that Atari lost another $27.7 million in the last three months of 1995, bringing their yearly losses ro $49.6 million. By comparison, the company showed a profit of $9.3 million for 1 994. Atari has already announced a meiger with JT5 Cotp. (see “ProNews,” May), and it is considering new price cuts and software bundles in order reduce inventory. As for 3DO, the news is good and bad. The good: Panasonic has cut the price of a Real 3DO Interacts MuldplayerK) $199. The bad: LG Bectranks, formerly known as Goldstar, is said to be considering selling off its $1 0 million share in The 3DO G>mpany. Affording to a Reuters news story, LG wants out from 3DO because of “poor business” - ominous words that don’t bode well for the 32-lm system’s future. Does this upset you? Here’s the controvwsial Gmesis finishing move thst disturbed Eilie Rovelia. tlMEPIO Jsnl 1991 S*ga srd Genesis ate regisleted in liie U.S. Paieni and Trademark Office. Sega Sports and Nomad are trademarks of SEGA. The World Senes Is a trademark wned by Major League Jaseball artd may not be reproduced without written conse Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties. Inc. MLBPA logo OMLBPA MSA. Officially license by the Major League Baseball Players Association. O199B SEGA, P.O. Box 8097. Redwood City, CA 94063. AM rights teserved. The neat thing about having a Portable Genesis is that if you really suck, you can go play where no one will make fun of you ■' MECA BOMBERMAN™ SABAN'S VR TRQi >E CLASSICS"' BUGS BUNNY MiON Anxiety"' justice Leaci^^^ Lee Story Frank Thomas i? Miotly Morphin Power rangers: T I Wolverine: Adamantii:,*;, Race" I '-'restlemania: ' J'he arcade Cm I AR" Featuri I : DRAGONi lANSELL PRINCE .ETHAL EN Now here's a bunch of legal stuff you car read if you feel like It: Retail value, $4900. ro purchase necessary to win, odds of winning based on contest open to U,S, residents " only, deadline to enter 7/31/96, for full game rules send self- addressed, stamped envelope to Genesis Came Library Contest, 130 Shoreline Dr„ Redwood City, Ca 94063. .D"’ ANDB TOURN, ’IONS' LCTION H tr WARRIi IRE'” SONIC THE HEDCEHOC 21 UN Desert Demolition'" jsiON Starring Mickey Mousa Super Monaco CP"' Shinob oer'” Wimble World, siiP SOCCE NFL FOOTBAI Phant Frek, tM^xt Generation'" i SEAT Rescue the adventures Mars World heroes'" ma ACT'" Jurassic Park"' rami oze"‘ Mega Bomberman"' 5/ )E Classics'" Comix Zone'” 5 )UCE LEE Story Stargate' " C 'LEMANIA: ' THE ARCADE CAME Dragon'”: The Bru^ l StoI antium Rage " D ' I lUPILAMI CoLiUTE Slam' Dragon'; ‘.'.ANSELL Cutthroat Island'” REVENL-^^fejj^^ PER5U LETH FIGH ASS TOURNAMEN' Speedwo N HERO'" Muhammad Ali h. RRIOR OE RO-' EL COMICS' WOLVERINE: ADuMANTIL Di III. RCIUM'I ur me ihiinjh fvmaiCK CICKINAL UMAMPIUNS LICHI UKUSA LK WIMBLEDON IENNIS VIRTUA RACING NHL ALL"STAR H '• COLE Li^|^,^D^AMPIONSHIP SOCCER'" II ATP TOUR'" 'ENNIS NBA ACTI0N''"95 STARRI^— go4|^l''oN PrIi ALL'” COLLEGE Championship II PhantaBH||||R'onic the Hedgehog 2 '" Marvel Comic; iwRun'” Beyond Oasis" Dynamite Headdy'" Sonic Spinbali®B!S®'^ Earl'" The adventures of Batman'" £ Robin'” Streets 01 'ORLD OF illusion STARRING MICKEY MOUSE SONIC THE HEDGEHOG' " WORLD HEROES’- MARVEL COMICS”X-MEN 2: CLONE WARS'" SUBTERI DES OF Time'-' R iSTAR'- GARFIELD: Caught IN THE ACT ' Jurassic Park'” Rampage Edition Comix Zone"' Mighty morphin Power Ra U.S.: I-900-J00-SECA S.Bs/rrin (recorded), S1.05 /mn (live). Must be i8 or have parental permis- sion, TDD Phone requited. Sega of America Canada: 1-900-451-5252 USSi.es/niin (recorded/live). Sega and Genesis are registered in the U.S. Patent and Trademark Office. Nomad Is a trademark of SEGA. See individual game boxes for trademarks and copyright Information. *1996 SEGA, P.O. Box 8097, Redwood City, CA 94063. All rights reserved. Here’s an adventure for you; Find this symbol at Sega's web site at http;//www, segaoa.com or on CompuServe at CO SEGA and see where it takes you. games... there's one where the audio says ‘Kill him, kill him, finish him off! ’ It is so intense,” said the First Lady, who seems to favor a stricter enforcement of the ESRB rating system. Obviously, with politicians and parents fired up for a fight, the battle begun two years ago with the Night Trap flap is destined to continue, this time with Primal Rage as the battleground and the public’s purchasing rights once again at stake. PlayStation Sales Top 1 Million The Sony PlayStation reached a sales milestone in March when it sold its 1 millionth unit in North America. By contrast, the Sega Saturn, the PlayStation’s closest next-generation competitor, has barely eclipsed the 500,000 mark. Sony Computer Entertainment America (SCEA) is quick to point out that it reached the magic million mark before any PlaqSlaNon v. Saturn Sales I99M99G other next-gen system, even though the PlayStation came out only last September, a year after the Jaguar and the 3DO and four months after the Saturn. SCEA also claims that the PlayStation has captured 76 percent of the next-generation market since the September launch. In addition to the hardware sales, software sales also put Sony ahead of its competi- tors. Almost 8 million PlayStation games have been sold in America versus about 3 million Saturn titles. Warm Up for a New Virtual Baseball Game Ballplayers will be swingin’ for the fences this year in a new “virtual” ba.seball game that’s coming to family enter- tainment centers. After a successful test in Elmsford, New York, Sports Simula- tion Inc. is about to go nationwide with its new Designated Hitter game. DH pits batters against a big screen and a pitching machine, Hit a ball, and you’ll watch fielders scramble to throw out your runner. Many features are customizable, including the chance to compete in a nine-inning game, a Home Run Derby, or a head-to-head two-player mode. Q Neius Bits ' • WM5 Industries (of Mortal Kombat fame) has acquired Atari Games Corp. for $10-$24 million. Unaffiliated with diejaguar or Atari home games, Atari Games Corp. is the arcade division of Time Warner Interac- tive and is the group that created Primal Rage and Area 51 . It was still unclear at press time how the purchase will affect WMS Industries and the arcade indusPy, thou^ TWI will continue to make and distribute games. • Instead of the Blockbuster World Video Game Championship this year, Blockbuster \^deo will be bringing you a new rental program called the Blockbuster Video Games of Summer Sweepstakes. This summer- long program features prizes including millions of dollars in free game rentals, next-generation game hardware and software, exciting trips, and a grand prize of the Ultimate Game Room. Anyone can play, and anyone can win. Check out your local Blockbuster Mdeo store for more details. • Good news for XBanders: Doom II, The Ultimate Doom, and Hexen are coming to XBand for the PC, probably next year. • Sega has announced an agreement with DreamWorks SKC (Steven Spielberg’s new company) and MCA Inc. to create new location-based entertainment centers called Sega GameWorks. Plans call for 100 of the sites to be in operation by the year 2000. • In anticipation of creating a Final Fantasy game for the PlayStation (see “ProNews,” April), Square Co. Ltd. opened a gleaming new $1 0 million researrii-and-development center in Los Angeles. Called Square LA., the new U.S. headquarters will ally itself with the Hollywood enter- tainment communi^ to make use of the state-of-the-art computer graph- ics usually reserved for movies. • Boogeman, Vie Movie? Anything’s possible now that Interplay has gone Hollywood. The Southern California-based video game company has joined with movie producers MediaFour to form Interplay Pictures in hopes of getting Interplay's video game characters onto the big screen. Together the two companies expect that they'll be able to leverage Inter- play's creative products, a list that includes 250 game titles, including Boogerman. “We’re trying to be very foture-thinking in terms of looking to the true mix of Hollywood and the interactive software industry,” said Steve Sauer of MediaFour, formerly a Columbia Pictures Television producer and manager. Interplay founder Brian Fargo said that he started calking to the principals of MediaFour at a Los Angeles party to launch Boogerman. The partnership with MediaFour is in line with Interplay’s efforts to strengthen its ties to Hollywood. • If you’ve had fun with Hot Wheels cars on your living-room floor, you’ll love ’«n on your personal computer. Mattel Media is working on a series of Hot Wheels discs and peripherals, beginning uath Crash & Smash OF-Road Racing for next Christmas. • With this year’s debut of the U.S. Pro Soccer League has come the first plan for a future M^or League Soccer video game. BMG Interactive has acquired the MLS license for the new pro league and is already work- ing on PlayStation, Satom, and PC games due out next spring. Swing away with Designated Hitter, coming this summer to entertainment centers naOonwide. GAMEPIID Jun< 1998 St n me !■ mU ■ The Best of GamePro Online By The Net Nut CamePro Online races along on America Online every minute of every day. For anyone who’s yet to boldly go into cyber- space, here’s a sample of what's happening in our cyberworld. Online Options Some areas you can explore in GamePro Online: • Chat rooms (live conversation with other gamers) I • Talk with a GamePro editor (weekday afternoons at 4:30 p.m. PST in the chat room) ► Message boards (posted com- ments and tips) » File Vault (game-related info, including FAQs) ► Archive (current and back is- sues of CamePro) » Guest conferences (meet experB like MK 3’s Ed Boon) ► Hot News (posted daily, this is industry news as it happens) Looking for some DiAe NiAm 3D acOon? Check out the RleVautUor \ a ilmo of Oils Intense PC shooter. NefPro What’s on the Web? Check out these game-related Web sites: Area 51: http : / /pathfinder . com/ twi/areaSl Time Warner Interactive provides contest info at this new site. Enter its Operation Shootout contest for Area 51 byjuly 1 , 1 996, and you might win your own arcade machine. Domark Software: http://vrw.domark.com Get the latest scoop on Domark games like Flying Nightmares 2 and Crime Wave, as well as product demos. Killer Instinct: http; //vrw2. ncsu.edu/uni ty/lockers/users/c/chking/KI/ Brian L. Smolik gives moves, gossip, and news from the world of Kl. Mortal Kombac http: //ww.mit.edu: 8001/people/ jevans/mk/mk.html From the Massachusetts Institute of Technology comes this site for all MK fans. Codes, bugs, FAQs, and more. GamePro editors provided live online updates and Interviews from the spring ACME show In Orlando, Florida. Special confer- ences included discussions with the Williams/Bally/Midway gamemakers working on NBA Hangtime and War Gods, and an interview wi^ Barbara Knappi of Sega USA (Sega’s ar- cade division) about Virtua Fighter 3, which Sega previewed at the show, among other arcade games. Here’s what Bar- bara told the online crowd: TuckerMac: Is Fighting Vipers just VF 2.5? Barbara Knappi: No. While similar to VF 2, Fighting Vipers is a completely different game. You gotta try it, it’s amazing, so many locations and awesome moves. As for VF 3, look for it before the end of the year! Rvistrap: Will you have a new racing game? BK: Look for Manx TT. It’s the most realistic motorcycle racing game out there. It does for motorcycles what Daytona USA does for car racing! By the way, the team that developed Daytona USA is currently developing other products. We haven’t planned on a Daytona 2 release until ’97, and it will use the same Model 3 sys- tem as VF3. Pam: Could you tell us about the Sega Arcades? BK: So far we have a Sega City in Indianapolis and Irvine, and we are opening [a site] in Austin, Texas, in May. In the fall, we’ll be in Seattle, Baltimore, and San Jose. Don’t forget Virtua Land at the Luxor in Las Vegas, plus a couple more I can’t tell you about! (Katun JIDLQtVIt.SIIUGPillKt uom.c 0 Mr NewSnffjt Peppy 1 ^ 1 ■ E-mall us your comments through America Online or at this Internet address: Exploring Happy Puppy at http : / / WWW . happypuppy . com Is a fun way to get serious game info. Their experts are often among the first to break impor- tant game-r^ated news stories. Want news about Star Trek games or Sd Meier’s CMlizaOon? Wsit the Spectrum HoloByte/MicroProse web site at http : / /www.microprose . cco GAMEPRG O June 1996 1996 '"Ciiiiiji ur'jJislii- Elecdxmic Ganitng Monthly. Sqjtenber 1995 "-J ^ 'ii New Type 1996 Vkfco Game Buyers Guide tj Entertsiiiment Weekt)^ November 17, 1995 Gaine£ui, Januuy 1996” The Action Platform Game you can trust! GamePro Labs Sega goes online with an Internet modem for the Saturn. ByTheWtbz As high-pow- ered PC compa- nies scramble to shrink personal computer hardware and price tags into network computers (see The Cutting Edge," April), Sega has a computer ready for online duty now... and you may al- ready own it! The Internet Sat- urn Peripheral Package will open up the online world of game company Web sites, gamer Web pages, and online services such as America On- line to Saturn gamers. Released in Japan in April, the Internet Saturn package consists of a Saturn, a 28.8- baud modem cartridge, and a CD containing HTML 2.0-com- patible browser software for approximately $450. Japanese Saturn owners could buy the modem and the browser for about $1 so. Sega of America plans a U.S. launch for the end of ’96. Sega’s Secret According to Yutaka Yama- moto, director of new technol- ogy for Sega of America, the Internet Saturn is completely software driven, thanks to some savvy strategic thinking at Sega Enterprises in Japan when the Saturn hardware was still in development. “Sega en- gineers always felt the Saturn would be good for multimedia applications as well as game playing," Yamamoto said. "So they developed a kernel [a special subprogram] in the op- erating system to support For $150, your Sabtm becomes Internet capable. communications tasks." At that time the internet hype was just beginning, but when Sega decided to go online, the Sat- urn was ready, Saturn Cormected The Internet package will make the Saturn a formidable online machine. The external modem will slide into the car- tridge slot on the top of the machine, much like the Cata- pult modem does on the Gen- esis. The browser’s icon-dri- ven interface is designed to support the Saturn controller as the primary input device, but it also supports the Saturn mouse or an optional key- board. Either way, preliminary browser interface designs call for a virtual keyboard on- The Internet Sabim modem slides Into the memory cartridge slot screen. By year’s end, there will be an external 3.5-inch floppy disk drive for down- loading online data. Games Online It seems Sega will explore every means to use online conneaivity to support con- sole gamers. According to Ya- mamoto, Sega Enterprises in Japan is exploring the possi- bility of creating an online game, and Sega of America will follow suit. "Although downloading an entire game to CD needs a technological breakthrough," Yamamoto says, “players could be able to download new characters or new sports season stats. That’s entirely possible with existing Saturn hardware.” Q EAMEPRO June 199B By The Lab Bat We were tinkerin’ recently with a new toaster/joystick accessory that didn’t quite have all the bugs worked out And, well, while we were making breakfast, the Lab suffered some fire damage. But don't despair, we should be up and running next month with new peripherals that won’t burn your English muffins. Here’s a quickie to tide you over. Gum Voodoo The 3D0 finally has a cheat peripheral in the form of an in- novative disc called The Game Guru. Published by 3D0, this CD features cheats for 39 games. The disc accesses game files you’ve already saved to the 3DO’s memory and patches multiple cheats right onto your saved games. Some of the cheats on the Game Guru are Gex’s hid- den level and ending, all the Shock Wave levels, and many more for games like Quaran- tine, Wolfenstein 3D, and Road Rash. New cheats (which you can enter and save) will be available in GamePro and on 3D0’sWeb site. The Guru, which also performs other memory-management tasks, is available now at video game stores for about 30 bucks. You've seen the screen shots. You’ve read the reviews. Now experience the VR Sports differ- ence yourself. for the PC by visiting our web site at http://vwvw.vrsports.com or purchase a copy of the VR Soccer^" '96 PC CD-ROM interactive preview at a partici- pating retailer near you. The preview even includes a $5.00 rebate on the purchase of '96. Now this is a game you can For more VR Soccer Tips and free demo, visit our web site at http://www.vrsports.com. Look for other VR Sports titles like VR Golf ‘96, Pool, Baseball, and more. * See package lor details or visit the VR Sports web site. SbyCftmlin Lid PfayStai'on**' and the PiiySi^iKin logo art iradamarki of Sony Compultr Snldrlainmam Inc 5eod and Saga Saturn art iradtmarks . Virtual FleldVItlon Get a FREE interactive s"®** y»“ In real-time from L any camera pers- ^ demo of VR Soccer pective, inciudinp R first person. VR SOCCER TIP RECEiVINGAFREE KICK IS SUBSTANTIALLY LESS PAINFUL THAN BLOCKING ONE. THE DIFFERENCE IS REAL Best Handheld Game What were your favorite systems and games in 1995? The votes are in and counted! By The Feature Creature ^ Ihen we asked you in our March issue to vote for your favorite games and systems of 1995, we really didn’t know what to expect. Which new system was your favorite, the PlayStation or the Saturn? Would the venerable 1 6-bit sys- tems hold their own against the next-gen systems? Which was the better 1 6-bit game, Vectorman or Donkey Kong Country 2? You answered all these questions and more by sending in thou- sands of ballots. CrtmePro's readers have spoken! Best Puzzle Game Not much competition for Zoop. Via- com’s hit puzzler pounded its com- petition by the largest margin of any Readers’ Choice winner, garnering nearly four times the number of votes as the second-place game. I.Zoop (any system): 64% Myst clearly dominated this cate- gory, but the surprise is how well Super BomberMan 2 for the SNES fared with voters. Although it was a familiar concept on a five-year-old machine, SBM 2 still had the fire- power to blast past the newer, glitzier D for the 3D0. 1. Myst (Saturn): 50% 2. Super BomberMan 2 (SNES): 22% 3. D(3D0):18% 4. Syndicate (Genesis): 10% Best Role-Playing Game Chrono Trigger tallied three times as many votes as its nearest competi- tor, Phantasy Star IV. Sega can't be too happy: While PS IV placed sec- ond, the Sega CD games brought up the rear behind all the SNES games. 1. Chrono Trigger (SNES): 42% 2. Phantasy Star IV (Genesis); 14% 3. EarthBound (SNES): 13% 4. Secret of Evermore (SNES); 10% 5. Breath of Fire II (SNES); 10% 6. Shining Force CD (Sega CO): 7% 2. Kilty’s Avalanche (SNES); 18% 3. Bust-a-Move (3D0): 13% 4. Wild Snake (SNES): 5% Best System Overall This was one of the most telling cat- egories. The PlayStation came in far ahead of the second-place SNES and had more than double the votes for the Saturn. Note also that both 16-bit systems finished ahead of the 3DO and Jaguar. And yes, a few readers did vote for the handheld systems at the bottom of the list. 1. PlayStation: 41% 2. Super NES: 24% 3. Saturn: 18% 7. Blue 4. Genesis: 7% 5. 3DO: 3% 6. Jaguar: 2% 7. Neo'Geo: 1% 8. Game Gear: 1% 9. Virtual Boy: 1% 10. Nomad: 1% 11. Game Boy: 1% This was one of the closest competi- tions. Nintendo’s gotta be happy that its black-and-yellow Donkey Kong Land and black-and-red Wario Land beat out Sega’s color Game Gear games. For once, fighting games didn’t beat up their competition. 1 . Donkey Kong Land (Game Boy): 19% 2. Wario Land (Virtual Boy); 15% 3. Super Return of the Jedi (Game Gear): 14% 4. Killer Instinct (Game Boy): 13% 5. Taz in Escape from Mars (Game Gear); 1 3% 6. Street Fighter ti (Game Boy): 9% 7. Mario Tennis (Virtual Boy): 8% 8. Kirby’s Dream Land 2 (Game Boy); 5% 9. Galactic Pinball (Virtual Boy): 4% Best Aroade Game Mortal Kombat games make lots of appearances in the Readers’ Choice Awards. This categoiy scored a big win for Williams Entertainment with a landslide victoiy over a field of fighters. 1. Ultimate Mortal Kombat: 41% 2. Tekken 2: 20% 3. Virtua Fighter 2: 13% 4. Mortal Kombat 3: 12% 5. Street Fighter Alpha; 10% 6. Fighting Vipers: 2% 7. Samurai Shodown III: 2% An old favorite takes this checkered flag. Virtua was placed in this cate- gory because the 32X is technically a 1 6-bit add-on. Despite all the ex- tra technology, it still didn’t come close to Road Rash 3, 1. Road Rash 3 (Genesis); 55% 2. Virtua Racing (32X): 34% 3. Newman Haas Indy Car (SNES): 11% Best Sports Game Best Action Game Best Vehicle Shooter The Genesis has always been known for its sports games, and the results here only strengthen that rep as Genesis games filled every posi- tion except third. The top three sports games separated themselves from the pack, but Tecmo’s strong showing was a surprise. 1. NBA Live ’96 (Genesis): 27% Z Madden NFL '96 (Genesis): 24% 3. Tecmo Super Bowl 3 (SNES):22% 4. NHL ’96 (Genesis): 11% 5. World Series ’95 (Genesis): 7% 6. Coach K College Basketball (Genesis): 4% 7. FIFA '96 (Genesis): 3% 8. College Football ’96 (Genesis): 3% Best Fighting Game This was a two-game contest. The readers had no trouble helping Kl to K.O, the competition. Mortal Kombat 3 took one-third of the votes, plac- ing a respectable second far ahead of the rest of the brawlers. 1. Killer Instinct (SNES): 45% Z MK 3 (SNES): 33% 3. WWF Wrestlemania (Genesis): 8% 4. Primal Rage (Genesis): 7% 5. Eternal Champions (Sega CD): 4% 6. Weaponlord (Genesis); 3% fteod to Mead Who won the most categories? Based on your votes, we came up with these results when two systems went head to head. We didn’t count any games that were for all systems. SNES vs. Genesis: SNES 5. Genesis 2 PlayStation vs. Saturn: PlayStation 7, Saturn 1 Saturn vs. 3D0: Saturn 7, 300 0 3D0 vs. Jaguar: 300 3, Jaguar 0 DKC 2 doubled the votes of the runner-up game, Vectorman. During the winter, the editors took a lot of flack for not giving The Ad- ventures of Batman and Robin su- perior ratings in the original ProRe- view (see August 1995); nice that most readers came around to see- ing it our way. 1. DKC 2 (SNES): 44% Z Vectorman (Genesis): 22% 3. Earthworm Jim 2 (Genesis): 14% 4. Mega Man X3 (SNES): 10% 5. Yoshi’s Island (SNES): 8% 6. Adventures of Batman & Robin (Genesis): 2% Best Fighting Game This was the only instance where the Saturn won a direct head-to- head competition with the Play- Station, as VF 2 nosed out MK 3 at the wire. PlayStation games rounded out the field. 1. Virtua Fighter 2 (Saturn): 28% 2. MK 3 (PlayStation): 27% 3. Tekken (PlayStation): 22% 4. Battle Arena Toshinden (PlayStation): 12% 5. WWF Wrestlemania (PlayStation): 7% 6. Primal Rage (PlayStation): 4% Best Strategy Game The second win for Myst. Return Fire was a favorite with editors, but not with readers, who seemed more likely to call it Return Game. 1. Myst (Saturn): 41% 2. Hell (300): 21% 3. Theme Park (any system): 1 8% 4. D(3D0):11% 5. Return Fire (3D0): 9% What we thought was only an above- average game was a first-place win- ner among readers. And once again the Jag barely mustered a pulse. 1. Twisted Metal (PlayStation): 31 % 2. Panzer Dragoon (Saturn); 21 % 3. Warhawk (PlayStation): 17% 4. Air Combat (PlayStation): 16% 5. Shockwave: Operation Jumpgate (300): 7% 6. Viewpoint (PlayStation): 2% 7. Agile Warrior (PlayStation): 2% 8. Iron Soldier (Jaguar); 2% 9. Ghen War (Saturn): 1 % Best Action Game Once again the PlayStation clobbers its competitors. Readers would rather shoot guns than run around as animals, evidently. 1. Loaded (PlayStafion);31% 2. Gex (any system): 26% 3. Bug! (Saturn): 12% 4. Rayman (PlayStation): 9% 5. Jumping Flash (PlayStation): 8% 6. Shinobi Legions (Saturn): 7% 7. Clockwork Knight (Saturn); 6% 8. Astal (Saturn); 1 % No surprise here as Doom outshot a squad of Saturn and 3D0 games. 1. Doom (PlayStafion); 46% 2. Virtua Cop (Saturn): 34% 3. Wolfenstein 3D (3D0): 7% 4. Killing Time (300). 5% 5. PO’ed (3D0): 4% 6. Kileak (PlayStation): 3% 7. Robotica (Saturn); 1 % Best Racing Game PlayStation titles left the Saturn in the dust, taking first, third, and fourth. The Need for Speed was one of the editors’ favorites, but readers sent it back to the pits, 1. Destruction Derby (PlayStation): 21% 2. Daytona USA (Saturn): 20% 3. Wipeout (PlayStation): 16% 4. Ridge Racer (PlayStation): 15% 5. Virtua Racing (Saturn): 1 2% 6. Sega Rally Championship (Saturn); 1 1 % 7. Need for Speed (3D0): 5% Best Sports Game Only a decent showing by the Sat- urn's World Series Baseball staved off a total PlayStation sweep, 1. NFL GameDay (PlayStation): 34% 2. ESPN Extreme Games (PlayStation): 25% 3. World Series Baseball (Saturn): 19% 4. NHL Face Off (PlayStation): 15% 5. FIFA '96 (PlayStation): 7% Best Next-Gen System In the previous categories, the Play- Station went head to head with the Saturn seven times, and it won six. So is it any surprise that Sony's 32- bit machine wiped out every other next-gen system in this category? Ironically, the Jag, which has been around longer than the other sys- tems and claims to be far more powerful, still lags far behind the leaders in terms of popularity. Guess they didn’t do the math. 1. PlayStation: 63% 2. Saturn: 25% 3. 3DO: 6% 4. Neo«Geo CD: 4% 5. Jaguar: 2% 8AMEPR0 June 1986 All The Brutality, Carnage And Senseless Violence Of Darkstalkers. Only Darker. Jusi when you thought the Dorkstolkers had reached their ultimate evil, they're back with o chilling twist. Night Warriors ™ features new secret moves, multi-hit combos, dazzling animation and even shodier characters in the year's most eagerly anticipated release. Now, you'll have a terrifying encounter with 1 0 of your treocherous favorites while battling for your life with new or previously unplayable characters. So get ready b defend yourself against a world of deadly powers. You might survive ta see the light. ELECTRON ENTERTAINMENT P ractically overnight, the Electronic En- t tertainment Expo [E3], held this year in Los Angeles from May 16-18, has become the biggest event in the video game in- dustry. On the eve of the show, EamePro brings you a look at some of the stars on the Nintendo 64, PiayStation, Sat- urn, SNES, and Genesis platforms. No 300 games, though - surprisingly, 300 decided iate in March to skip out on E3. Finally, turn to the “Sports Pages” for addi- tional coverage of E3 sports games. Next for the Nintendo 64 E3 marks the first time the Nintendo 64 will be shown to the U.S. gaming public, and with \ several embarrassing delays under its belt, ^ - Nintendo’s surely looking to E3 to set the J stage for the 64-bit system’s September launch. While many details of upcoming N64 games were kept tightly un- der wraps at press time, Williams had good news for fighting gamers: Versions of MK and War Gods are in the works for the Air Hendrix star Wars: Shadows of die Empire (LucasArts) Robotech (GameTek) other Hot Nintendo 64 Comes at E3 Blastdozer (Nintendo) Body Harvest (Nintendo) Buggy Boogie (Nintendo) Cruis’n USA (Nintendo) Doom 64 (Wiliiams Entertainment) GoldenEye (Nintendo) Killer Instinct (Nintendo) Kirby Bowl 64 (Nintendo) Legend otZelda (Nintendo) Mission: Impossible (Ocean) Mortal Kombat 64 (Williams Entertainment) Pilotwings (Nintendo) Red Baron (Sierra On-Line) Robri- Starl- . imeTek) Interactive StarFox 64 (Nintendo) Star Wars: Shadows of the Empire (LucasArts) Super Mario Kart R (Nintendo) Top Gun (Spectrum HoloByte) War Gods (Williams) Waverace 64 (Nintendo) Super Mario 64 Mario mavens are go- ing to experience their favorite plumber in a whole new light when Mario goes 64-bit. Mario’s updated his look to a rendered 3D image with texture- mapped polygons. His fluid animations will in- clude new abilities like sliding and hanging as he explores a 3D world that spans mountains and cavernous underwater depths. Traps, obstacles, and familiar ene- mies will dot Mario’s landscape, adding some old-fashioned Mario fun to the new Super Mario 64 look.— Cover Girl Developed by Rare Published by Nintendo AvaHable Fall '96 r 5U°A COMPICTE t R?;- ^ Turok Di nosau r Hunter By Tommy Glide If you think Acclaim did a nice job with Alien Trilogy, these early shots of Turok give you a good idea of how sweet this first-person shooter may actu- ally be. Utilizing the Nintendo 64's advanced capabilities, ail the characters will be polygo- nal with high-definition texture mapping. Hu- manoid characters will feature motion-cap- tured animations, and all the backgrounds are rendered. Following several of the story lines from the Turok comics, Turok Dinosaur Hunter challenges you to stop the Campaigner {who plans to conquer the world with his time-altering device, the Chronoscepter) from taking over the Lost Valley. As Turok, you’re armed with a hunting knife, tomahawk, pistol, and tek bow. Of course, you can acquire more state-of-the-art weapons. Turok will incorporate “Warp Generators,” which will allow you to play through the game in a nonlinear fashion. This feature will give the game much higher replay value as secret rooms, power-ups, and passages to other levels will be located in different places every time the game is played. GAMEPRO June 1996 PlayStation Premieres With 1 million PlayStation units sold and 7 million games out the door at press time, Sony’s climbed quickly and decisively to the top of the next-gen leaderboard since its debut last September. As the company prepares to continue that meteoric rise, rumor has it that Crash Bandicoot (see “Sneak Previev/s,’’ April) may toe the line with Sonic and Mario as the PlayStation’s new mascot. Other sharp E3 titles, like Tekken 2 and Tenka, should continue to solidify the Play- Station’s dominance - at least until the Nintendo 64 hits the market.— A/r Hendrix Crash Bandicoot (Sony) Marvel 2099 (MImIscape} Aeon Flux (Viacom) Amok (Scavenger) Area 51 (Time Warner Interactive) Armed (Interplay) Assassin 2015 (Data East) Blade Runner (Virgin Interactive Entertainment) 81am! Machinehead (U.S. Gold) Biast Chamber (Activision) Clay Fighter III (Interplay) Crash Bandicoot (Sony) Citicom 2 (Vic Tokai) Deadly Skies (JVC) Descent II (interplay) Other Hot PlayStation Games at ES Descent: Levels otthe World (Interplay) Destaiction Derby 2 (Psygnosis) Disrupter (Universal Interactive) Escape from L.A. (Virgin Interactive Entertainment) Extreme Dreams (Capps) Fade to Black (Electronic Arts) Firo & Klawd (BMG Interactive) G Police (Psygnosis) Galaxian 3 (Namco) Ganymede (Rocket Science) Grand Theft Auto (BMG Interactive) Gunship 2000 (Microprose) Impact Racing (JVC) Into the Shadows (Scavenger) Jet Moto (Sony) KGB Flies (Data East) Kiteak the Blood 2 (Sony) Mag Ball (Trimark Interactive) MonsterTrucks (Psygnosis) Mud Kicker (Scavenger) NBA Hang Time (Williams) Open fee Challenge (Williams) Pitfall (Activision) Project Overkill (KonamI) Propaganda (Virgin Interactive Entertainment) Rayman 2 (Ubi Soft) Re-Loaded (Interplay) ReBoot (Electronic Arts) Ridge Racer Revolution (Namco) Robo Pit (T*HQ) Rocket Jockey (Rocket Science) Scorcher (Scavenger) Shining Sword (American Laser Games) Sirens (Capps) Soul Edge (Namco) Speed Freak (li.S. Gold) Steel Harbinger (Mindscape) Street Rghter Alpha 2 (Capcom) Strike (Electronic Arts) Swagman (U.S. Gold) Syndicate Wars (Electronic Arts) Tekken 2 (Namco) Tempest 2000 (Interplay) Tenka (Psygnosis) Terminus (Scavenger) Time Commando (Interplay) Tomb Raider (U.S. Gold) Top Gun; Fire at Will (Spectrum HoloByte) Track Attack (Spectrum HoloByte) Twisted Metal 2: World Tour (Sony) Vette (Spectrum HoloByte) W.E.T. Corpse (Vic Tokai) Werewolf (Capcom) Wipeout 2 (Psygnosis ) X-Men: Children of the Atom (Acclaim) Shredfest transplants Road Rash’s gnarly gamepiay onto the ski slopes for serious board mayhem. Gamers com- pete in downhill, slalom, and trick-based races to progress through the pro snow- boarding circuit. Free spirits can kick up chaos on crowded public slopes in the Free Ride mode or hook up with locals to track down secret trails. The five levels, which en- compass eight resorts, conclude with helicopter-based shreddin’ in Alaska. Licenses from top board makers like Burton fill the game with real- life boards, and EA promises to deliver realistic game physics, snazzy motion-captured graph- ics, and a jammin’ alternative- rock soundtrack.— A/rHenefr/x GAMEPRO { 30 } June 1898 Controls Gameplay Graphics ■Wm-® Tigershark By Bruised Lee wofld position rigershark as a potential Wartiawk killer. The Tigershark is a fast-paced, heavily armored Subfoil attack ve- hicle. Throughout the nine missions, you maneuver both above and below the surface of the ocean, destroying key installations before advancing to the next level. Tiger- shark’s weapon sys- tem is a mixture of surface and subsur- face weapons that will change as the player progresses. The vehicle jets along the wa- ter with smooth, tight accu- racy. Even underwater, the ac- tion is solid. Players can easily explore, attack, dive, and sur- face while interacting with the environment. Developed by n-Space Published by GT Interactive Available Rrst Quarter '97 L an°Ai:oMPi.ETE ) Tigershark’s loaded with realistic graphics, such as battles where constant attacks cause a massive battleship’s hull to break in two and slowly sink. Even the environment seems true to life: Mountains break though the dense fog as you skim along the water, and an underwa- ter city packed with enemies is truly spectacular. GAMEPRO June 19B8 This rooftop sequence denumtates how the camera zooms In dramah- cally during gameplay. Pandemonium By Tonrny Glide Zoinks! Nikki, co-star of Pandemonium (seen here as she appears in this 30 game), is dose to becoming an enemy’s enbw. Enter the far-out world of Nikki and Fargus in Pandemonium. This game takes the genre of fast-paced, side-scrolling adven- ture and brings it to a huge new world with 3D characters and a completely 3D environment. As either Nikki, the wizard’s apprentice, or Fargus, the slightly deranged jester who talks to his puppet, you must re- store order to your land after a magician’s spell goes awfy. Like the wise-crack- ing Gex before them, these acrobats with at- titude will boast more than 300 one-liners as they traverse realms with deserts, castles, giant mushroom caves (Mushrooms and castles? Hmmm, sounds familiar.), and plenty of secret areas. Graphically, the worlds are 3D, but your controls mostly limit you to two planes of movement: up and down (as in jumping), and back and forth (as in running left or right). Pandemonium looks to capture the great 3D environment with good cinematogra- phy, moving the camera to whatever angle gives you the most dramatic - yet playable - view of the action. Characters can morph, and there’s also a two-player cooperative mode. I (2) i HONORABLE MENTION: • Blake Selesnew 4.5 minutes • Sean Williams 4.9 minutes •Joseph Trans 5.2 minutes • Brian Riggs 5.3 minutes • Michael D. Godda 6.1minutes • Korey Philpot 6.7 minutes Also available in Canada! I 1 - 900 - 454-6600 Call today to test your skill! Costs $1 .29 a minute and caiis average six minutes in iength. Avaiiabie to touch tone and rotary phones. % e sure to get your parent’s permission to cati Scary Larry’s Adventures it you are under 18 years ot age. Messages subject to change without notice. A service ot intotainment Worid in San Mateo, CA. w As a top Navy fighter pilot, it’s I your job to take out the military fc y|M arm of an crime organization. Fortunately, you have real-life planes like the F-22 Phantom, F/A-1 8 Hornet. F-4E Phantom, F-14D Tomcat, F-15E Eagle, and MiG-29 on your side. Bogey’s dogfights drop you into air-to-air, air-to-sea, and air-to- ground combat scenarios with 360-degree movement and two per- spectives. Sony’s promising high-speed action and tight controls, but only hands-on gaming will determine if this intriguing prospect can outmaneuver Agile Warrior and Air Combat.— A/r Hendrix Devetoped by AsmHc PubHshed by Sony AvaH^ July ■i- Jumping Flash 2 Once again, It’s time to climb inside that giant bunny- rabbit mechwarrior to protect your home planet from the menacing Captain Suzuki. A sequel to last year’s quirky but critically acclaimed mech shooter, JF 2 hops into town with six new worlds composed of three stages each. Racing against the clock, gamers must rescue four of their com- padres on each stage, collecting new weapons and power-ups while searching for pitfalls, bonus levels, and secret rooms. If the first Flash was any indication, quality gameplay could be lurking underneath this game’s youthful exterior.— A/rWenrfnx Devetoped and By Sony Available Fourth Quarter '96 GAMtm Jina ISSI NOW STARRING! on PlayStation Game Console “A great addition to any PlayStation owner’s library. PO’ed is one of the best games of ‘96.” -GOLD AWARD. PSEXTREME “A super voyage into the bizarre. More colorful and enjoyable than Doom." VIDEOGAMES “PO’ed is indeed an ; interesting: first-person shooter. Weapons range from humorous to creative.” -FUSION ANY r ' r r Pr: on Accolade products. Check out our web sites: http://www.accolaile.coin http://www.anychannei.com CHANNEL “PO’ed should not be missed." --EGM “One of the fastest-paced battles yet in first-person view. Features 25 diverse levels with unseen vertical height mapping techniques.” --EGM “If you love Doom style games, then you’re in for a real treat.” -GAME PLAYERS Accolade. Inc.. 5300 Sieveiis Cieeic Bivd . Sune 500 San Jose. CA 9SI29 PO'eO Is a trademark ol Any Channel. Inc Used under license by Accolaoe. Inc 01996 Any Channel Inc DisiiiDuled by WEALWainei’ Elekiia'AilaiilicCoip ) a Wainei Music Gioup Company All lights leserved Licensed By Sony Compiiiei Enleitainmeni America lor use with the PlayStolion game console. PlaySlaiion and ihe PlayStation logos are trademarks ol Sony Compuier Enleriammenl Inc The ratings icon is a registered trademark ol the inieradive Diyiial Sotlwaie Assocuuun. Manulaclured and primed in J SA THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION CAME CONSOLES WITH THE NTSC UrC DESIGNATION U S AND FOREIGN PATENTS PENDING The Doom-killer is fi- nally making its way to the PlayStation. Dark Forces, the Star IVars-inspired corridor shooter, will soon blast Stormtroopers right into your living room. Nail enemies culled straight from the movie trilogy, and head toward your worst night- mare: the Dark Trooper . — Scary Larry 7 Here'S Having a'tough guy on your side in an action game is always a plus, but in Here’s Adventures, you get the toughest guy on your side -Hercules. Bat- tle gods and goddesses, creatures of ancient lore, and more in this arcade- style game . — Scary Larry ^ Rebel Assault ll Rebel Assault II. This flight sim, using vehicles from the Star Wars universe, also fea- tures tons of live-action video that was shot exclusively for this game. Fly through different worlds, training yourself to take on the Empire. Ready are you not? Hmmm ? — Scary Larry GAMEPRO Jgne 1998 ■bHbSiAiiiMM by LuGsMOi Avsiatfe Fai SbiLiBfeH > ^ I’M DUST -rtNT STOP MUST POP MUST BUST OR ELSE I’M DUST CAt*l STOP (ft*; (8i ^ ^ ®T Project Horned Owl What do you get when you cross Virtua Cop, futuristic mechs, and anime cinematics? Sony’s latest gallery-style shooter, Project Horned Owl. From your first-person view, you’re a futuristic cop armed in a mech-suit who must stop a terrorist invasion of Metro City. The lead and lasers fly in six levels, where two players can simultaneously shoot down legions of robotic enemies. Power-up with automatic weapons, missiles, bombs, and high-tech heads-up displays. Another reason to check out this game is to test Konami’s new Light Gun. With great Japanese animation, this shooter may pack some style as well. —Tommy Glide Developed by Sony Published by Sony Available July LaniACOMPlPE ; Bubsy 3-D Developed byLBdeflc Pufafc hed byT tec o je je Rocket through five computer-generated planets with everyone’s favorite bobcat, Bubsy. Hand-rendered 3D characters inhabit the new worlds, and 360- degree, nonlinear play frees you to explore it ail. Bubsy will have two players, alternating co- operative play, thousands of frames of animation per char- acter, and, as always, plenty of attitude. — SirGarnabus A new idea in video games. Aquanaut’s Holiday brings the tranquillity of a vast under- water world into your home. Peaceful New Age music flows as a world of sunken ships, lost cities, coral reefs, and ex- otic, colorful sealife unfolds. Intended as a relaxing, no- pressure experience. Aqua- naut’s Holiday could introduce a whole new genre of games. — Sir Garnabus Developed by ArtOink Publidied by Sony Available July CIMEPRO Joe 1116 other Hot Saturn Comes at E3 Nights {Sega) Pitfall (Activision) Propaganda (Virgin Interactive Entertainment) Rayman 2 (UBi Soft) Re-Loaded (interplay) Return Rre (Time Warner Interactive) Return to Zork (Activision) Road Rash (Electronic Arts) Scorcher (Scavenger) Shockwave Assault (Electronic Arts) Speed Freak (U.S. Gold) Swagman (U.S. Gold) Tempest 2000 (interplay) Tenka (Psygnosis) Terminus (Scavenger) Three Dirty Dwarves (Sega) Virtua Fighter 3 (Sega) W.E.T. Corpse (VicTokai) Wipeout (Psygnosis) Wipeout 2 (Psygnosis) Saturn Showcase The past year has seen the Saturn slip behind the PlayStation in terms of sales and popularity, but Sega’s coming on strong with its age-old forte: arcade conversions. Virtua Fighter 3 and a Sat- urn version of Fighting Vipers should command a great deal of at- tention at the show, but third-party support is surging as well. Psygnosis is unveiling its Saturn ports of Wipeout and Destruc- tion Derby, and even Interplay is bringing its Loaded sequel. Re- loaded, to the Saturn. As the Nintendo 64 enters the fray, the fall buying season will deliver the final verdict on where this system’s \]ea6e6.--Air Hendrix Blast Chamber (AcBvision) Abuse (VicTokai) Alien Trilogy (Aalaim) Amok (Scavenger) Area 51 (Time Warner Interactive) Assassin 201 5 (Data East) Blam! Machinehead (U.S. Goid) Blast Chamber (Activision) Crime Wave (Domark) Criticom (VicTokai) Criticom 2 (VicTokai) Dead or Alive (Tecmo) Descent (Interplay) Descent II (interplay) Destruction Derby (Psygnosis) Destruction Derby 2 (Psygnosis) Escape from L.A. (Virgin Interactive Entertainment) Fighting Vipers (Sega) G Police (Psygnosis) Grand Theft Auto (6MG interactive) into the Shadows (Scavenger) KGB Files (Data East) MonslerTrucks (Psygnosis) Mud Kicker (Scavenger) Fighting Vipers (Sega) Rayman 2 (Ubi Soft) Ultimate Morta l Kombat 3 Em As if MK 3 weren’t enough, here comes the sequel/up- grade, Ultimate MK 3. This game adds four players to the lineup (Scorpion, Jade, Reptile, and Kitana), throws in three hidden ones, and gives some of the veterans a few new moves. The result is an MK fan’s dream with everything in- tact from the arcade, This ver- sion also adds new options, most notably the two-player tag-team match and an eight- player tournament mode. While this preview is based on an early version, all the special moves and rapid tap-button combos were al- ready easily executable, thanks to very responsive controls. The fatalities, Friendships, Ba- balities, and Animalities were also easy to fire off. The bot- tom line; another excellent ar- cade translation.— -Axe Grinder <(S)' Armed’s side-scrolling take-no-prisoners ac- tion plays like an ur- ban Blackthorne. As Vic. your task is to venture into Omega Central to destroy the city’s doomsday ma- chine. Rendered char- acters and backgrounds, many of them fully texture- mapped, should make this game a looker, and the game- play is interlaced with riveting cinematics . — Black Widow Cun Griffon EBI Fire rains down on the battlefield in this first-person mechwarrior battle sim. Solid control, rockin’ sound, and stunning graphics send you out to target enemy tanks and mechs through four arenas. Gun Griffon’s weapons, which range from laser cannons to cluster bombs and rockets, give you the destructive edge to come out on top.— S/r Garnabus Developed and published By Sega Available June !■ 50°;ilM1MPLETE ) Developed by Core Design Pubitshed by U.S. GoM Available November t 3iB/nr.nMPLCTE ) Tom b Raider From a third-person over-the-shoulder view- point, you enter the 3D world of Lara Croft, a tomb raider with more guns than Indiana Jones. As Lara, you ex- plore everything from Incan ruins to Egyptian pyramids, and you’ll discover that more than a quick trigger finger is needed to solve the puzzles of the ancients. —Tommy Glide Firo and Klawd ESI Join the newest - and possibly oddest - duo yet in an orig- inal, fully animated adventure. Firo, an orangutan cop, and Klawd, an alley cat, blast their way through 15 action/adventure levels, test- ing their reflexes in shooting- gallery-style sublevels. Full- motion video, highly detailed graphics, and rendered charac- ters make this game a promis- ing prospect . — Sir Garnabus byBMB LBOo/flCDUPlETE GKMEPRB June 1S9B 16-Bit Superstars Ultimate mortal Kmbat 3 (WlUlams) So far, 1996 has been the year when companies truly are begin- ning to abandon 16-bit systems, so unearthing 16-bit titles at E3 will be a real chore. There’s some hope for all you hordes of SNES and Genesis gamers, though. Sega’s working on a Vector- man sequel, EA Sports is still churning out Genesis versions of its highly acclaimed sports games, and Williams is sup- porting the 16-bittere with ver- sions of Uitimate MK 3 and its other arcade tides. Little news from Nintendo on the SNES front, though. Turn to the “16- Bit Gamer’s Survivai Guide" for more info on upcoming SNES and Genesis games.— A/r Hendrix Olympic Summer Games (T‘UQ} ix ^ Other Hot 16-Bit comes at ES Arcade’s Greatest Hits (Williams): Genesis, SNES Comanche Overkill (Nintendo): SNES Kirby 2 (Nintendo): SNES Marvel Super Heroes: War of the Gems (Capcom): SNES NBA Hang Time (Williams): Genesis, SNES Olympic Summer Games (T'HQ): Genesis, SNES Time Killers (T-HQ): Genesis Ultimate Mortal Kombat 3 (Williams): Genesis. SNES An untitled Soni c the Hedgehog C am e I I Sonic the Hedgehog will be celebrating his fifth birthday by trying to save the day for Sega, Sonic wiil rush onto five game platforms this fall: Saturn, Gen- esis, Game Gear, Pico, and PC. Each version will be a different game, but naturally they will all showcase the rip-roaring ac- tion-platform gameplay that made Sonic famous. At press time, details about the story lines were skimpy at best because Sega was keeping a tight lid on them. One thing is certain - Dr. Robotnik will return as leader of the dark forces. The Saturn version will introduce a new female friend for Sonic, Tiara; however, all the games wiil feature only single-player gameplay. In the Saturn and Genesis versions, Sega is hoping to push the envelope on graphics and speed. The Genesis ver- sion will sport a 3D look a la Vectorman. According to Sega, the Saturn version currently poses a special challenge in translating Sonic’s essentially two-dimensional gameplay in- to a rendered 3D world. How- ever, Sega wants Saturn-sawy gamers to know that Sonic will not resemble Bug!, even though the hedgehog hero made a cameo in that insectoid game. While camera angles will change according to gameplay (as in Bug!), Sonic should blow the doors off the pokey bug cart— Bro’ Buzz Ml/ x-Pe rts 1 I Before the Genesis takes a swan dive into the graveyard of the obsolete systems, it’ll get X-Perts, a 3D-ish side-scrolling action/strategy game. It looks great, plays poorly, but gives Genesis gamers hope, much like Vectorman did last year. Basically Rolling Thunder with punches and kicks, Sega claims you can do MK-style combos when battling X-perts’ bad guys. But your primary mission involves disconnecting UMEPfiO June 199B various terminals in a large techno-militaiy installation. Let's hope Sega cleans up the sluggish action before the re- lease date . — Scary Larry Vectorman 2: Insect Invasion By Air Hendrix ..V • Even at this extremely early stage, Vectorman 2’s off to a fine start, and that’s good news for Genesis gamers faced with a sparse lineup of hash ddes. Vectorman barrels into his sequel with a new assimilation attack. Certain power-ups will transform the big V into other forms, such as a tick or a rhino, and endow him with new weapons and forms of attack to take on the insectoid hordes. Developed by BlueSky Software Published by Sega Available November ( aP°/° COMPLETE ) After defeating the vile Warhead in his first game, Vectorman undergoes repairs and returns to his duty. . .only to discover that Earth has been overrun by mutant insects. Our hero heads out to save the day through a variety of new landscapes, bosses, and bonus levels. Judging from this early art- work, Vectorman’s designers are striving for a more humorous. Earthworm Jim-style tone to the graphics, but plans call for the same impressive graphical techniques that garnered so much attention for the first game. NON-A,&c»ut55(Ve STAaice These sketches show an artist’s conception of how gas bag ene- mies will take on Vectorman. They begin at rest, then inflate and spew out an attack. GKMEPRB Jane IS9B Rreant HyperBldde Resembling a game you’d find on a next-gen system, I « HyperBlade aggressively In blazes new trails for PC I® players in search of innov- fl ative action/adventure S gameplay. ^ HyperBlade plays like roller hockey meets Roller- ball. A no-holds-barred ^ battle-sports contest set in a 3D hippodrome, HyperBlade is replete with stats and op- tions for sports gamers and a scorching pace tor action gamers. Play modes include full season, tourney, single game, and playoffs. A choice of 12 teams, customizable players, and 12 arenas with ramps, trenches, and traps round out the options. Power- ups, enhanced attributes based on increasing skill levels, cus- tom armor, and projectiles tame the action gamer’s bloodlust. The game sacrifices smooth textured polygonal looks in favor of fast, enhanced play. The motion-captured moves of inline skating’s top talent are evident in the variety and verve of the bladers’ 200 moves, which include 360s, flips, rail-slides, and dives. Up to four players can battle over a network . — Cover Girl By Activision Available June ^ MfU . Kingdom O' Magic Role-players seeking to pillage M Vikings' spiked mantel * in this strategy adven- ture game. In Vikings, you play as a male or female ninth-century .- Scandinavian warrior. The game combines strategy, land and sea battles, and RPG stan- •^'1 dards like accumulating experience points, hit points, and inventory; gather- ing info; and undertaking quests . — Black Widow By GT Int^acOve Software Available Now Kingdom O’ Magic is a ^ point-and-click graphic ad- j venture for the humorous - at heart. Playing as Sidney \__ the Snakeman or Shah- Ron, you journey to more than 100 locations in this RP6- style game, tickling your funny bone as you converse with more than 90 characters. The gameplay and quests vary de- pending on the character you play . — Black Widow By Sales Curve Interactive Available Now if 1 GAMEPRO O June 1996 1 Game! ALL NEW mayhem MOVES LIKE THE SHOCKING "HAND SOZZER"! Bra NO RING CAN CONTAIN W, WRESTLEMANIA'i more REALISTIC WRESTLING ACTION THAN EVER— REVERSALS, PIIEORIVERS ANO ^ BODYSLAMS! SUPER NES” \ i^lllENESIS ^ ^ Mlaim * eniertainment inc. 9 World Wrestling Federation. WresUeMania and Its logos are registered trademarks of TitanSports, Inc. All distinctive cliaracter names and likenesses are trademarks of TitanSpoits, Inc. 01995 TitanSports. Inc. AN rights reserved. Nintendo, Super Nintendo Entertainment System and the ollicial seals are registered trademarks of Nintendo of America, Inc. ©1991 Nintendo of America, Inc. Sega, Saturn, Genesis and 32X are trademarks of Sega Enterprises Ltd. All rights reserved. "PlayStation" Is a trademark of Sony Computer Entertainment, Inc. Acclaim is a division and registered trademark of Acclaim Entertinment, Inc. © 1996 Acclaim Entertainment, Inc. All rights reserved. Screen shots shown are taken from the Sony PlayStation version of the videogame. * Bam Bam Bigelow and Yokozuna are not on Super Nes. favotte system, you'gotta Get A Clue! Press 1 toy Playstation Press 2 Sega Saturn Pressit'SM — Press 4 Sega Genesis Press 5 Super Nintendo Press 6 Alternate Systems , Hi£UsVi£h your h^st Tip — ; — flptipkr - Leaie or pick up tmnd cheats iroin sAmeofthe best gamers around!' I Press 1 Sony Playstation Ge£ a ..GLassitGLUfi, Option 3: Press 3 3 Press 4 S ; Press 5 S DO ijgi Genesis nper Nintendo k 1 Press 2 Sega Genesis Press 3 300 Press 4 Atari Jaguar f f i f r* [ 1 DO sure to get your parents permission to lise GamePro’s Hot Tips Hotline if you are TlPli! Slammin 16-Bit and 32-Bit tipf of iSf! iveck! Also available t»v Cat\a1«laim' GAMEBOX For mpre about Universal Pictures' releases, access their website at: http;//ww\^.mca-com/unlversal.plctures ftniveisai Studios. Inc All Rignis Ftaseivvd. uctnud ay MCAiUnivareal MeicnamMing. Inc Nunancki. G«n«^y me Crffioal |^ls ire reqislo'euiradsmani&ol ulffiWt.niendociLAmenca. Inc. Aadainus a division and idgwttriu trademark ol Accialn Eniudainmini. Inc. ^S9rAccjs — worth a look. ■ around shooting upward at falling spheres. The game gets surprisingly tough as the Eu erly matebis the inter* spheres multiply and ricochet national settings. B§%ound effects off floating platforms. It might arc a little too cilte - they remind be too close to 1 6-bit gaming you of the ganA 1989 origins. for demanding PlayStation shoot-around. ■ 1 ^1 The tPied-and-true KEp gamopiay quickly be- comes^MictivA.'tinfortunately the fun isJ|BdtoOy the dra^ CD Jdad. time you get hit. ' PR071P: To conserve missiles, wipe out ground-based ene- mies with photons. I ^^M The multifaceted Play- Station controller gets no workout: Super Buster Brothers is a one-button game. At least it’s easy to pick up and play. PROTIP: Stay on elevated plat- forms as long as possible to avoid low-boune'^ - r.plwres. PROTIP; On space missions, pur- sue enemies in high-speed bursts and take them out with lasers. I Despite the gorgeous ESI rendered cinematics and full-motion video, the backgrounds and ships look chunky and under- detailed. Raven's not painful on the eyes, but it’s no feast, either. PROTIP: When you’re on escort KSfl many abilities is easy, bu duty, stick close to your charge the steering feels unrealistically and fend off incursions with loose. Target lock-ons and shooting locked-on missiles. both handle smoothly, though. PROTIP: When you start out against g large Sphere go PROTIP: Don’t stand undemeadi open shafts, after the small You won’t be able to fire fast enough to sphere first, stave off the many falling spheres. Fun Factor LJ t.fiEiifffl'iiiii'i'nTffifiPin 1 3.S Sound 1 4.0 m Control 1 Managing the vehicles’ maM many abilities is easy, but PLAYSTATION #29818 Night Warriors $51 1 SATURN To Receive A Free Catalog Call CRAVE At: (612) 942-9920 Fax Us At: (612) 942-5341 Or Email Us At: CRAVE2RB® AOL.COM CRAVE Will Meet Or Beat Any Competitor’s Prices! If You Don’t See It... We Can Get It! GENESIS U061 RoadRa^ 28118 Space Ace 28110 WIW Woody 32X GAME GEAR 10700 SNES System w/Ken 6 BaseballSISO 32720 Per«mer $70 10M3 Batman Forever $65 28443 BiandMi $84 28485 Chavez Boxine 2 $60 2814SChrono Trigger $68 10364 Chribation $61 28404 Co«aga Slam $62 10379 Dirt TraxFX $65 28242 Donkey Kong 2 $81 10285Doom $66 28492 Eartinvorm Jkn 2 $69 10448 Final FantstyS $66 31387 Rttal Fights $63 28138 F. Thotnaa Baebal $65 31900 J. Madden NFl -96 $96 28344 Kan Qriffey Jr. Winning Run $61 28166 KWer Instinct $66 28574 Lulia Fortraaa 01 Doom tSO 28663 Mactiwarrter 3050 $67 2St48. Mortal Kombal 3 $88 31689 NBA Liva *96 $56 28167 Oscar $51 28609 PGA Toir W $81 34107 Secret Of Mana $80 31382 Spawn. The $65 34209 Star Trek Starflaal Academy $51 34452 Super Mario RPC $85 28735 Tetris $ Dr Mario $65 28746 Top Gear 3000 $64 31548 Toy Story $86 28234 WWF WrasUa... $65 28241 Watarwortd $56 28284 Wizardry 5 $24 31386 VosN'sIstafKl $62 31386 2oop $45 VIRTUAL BOY Bowlitrg $38 29904 TelarotMHcar $37 32724 Virtual Force $38 29902 Witual League Basabeil $38 32552 Warioland $45 29B03 Waterworid $51 GAME BOY 29471 Batman Forever $33 10300 Collaga Slam $32 29376 Donkey Kortg $30 29361 Donkey Kong Und$35 29524 F. Thomas Bseball $31 29483 Galaga $ Gi CRAVE Now Buys And Sells Your Used Games & Systems! Call For More Info! 3DO -900-PRO HINT JAGUAR MAKE YOUR OWN FORM...INCLUDE:PR00UCT #, DESCIPTION & S & H CHARGES: U.S. Orders Add S6 'Game Systems Add S16 •All Foriegn Orders Add S8 'Game Systems Add $20 SEND ORDERS TO: CRAVE PO BOX 26370, DEPT 502 ST. LOUIS PARK, MN 55426 PHONE: (612) 942-9920 FAX: (612) 942-5341 EMAIL: CRAVE2RB@A0L.COM OPEN M-SAT. 9-9 SUN. 10-7 MOST ORDERS SHIPPED 2nd DAY AIR spews land mines, and as a last-ditch effort tosses a star- shaped weapon at you. Watch out for these: Landmines Star Graphics grounds and the best clouds on any system make this one a graphical piece of art on the Saturn. Virtually no slow- down and little breakup enhance the fun. ing laser sight helps keep things intere$ting..and easj You turn left and right and look behind the dragon as smoothly as ever. Although there s more ESI orchestra and less mon- ster screeching than in the origi- nal ^me, rt would have been a real plus to hear the machinelike bosses ^indir^ to their death as you blast them. tuiiiuw mis meat mega serk when the boss’s life I Look out for these points: ^^eimln3le this on-hly^c^flX coKsmlhie use at the Beisa*sndsoim hmcv toitwwfc B»"’' enleash the Betsey jm- JSatelv Walt until you hare the hues to Ite '^^ZZ-teiumair.lleoanilulullhese missile launchers Fun Factor value, Panzer II is the best next-gen shooter to date. If the original game was the rea- son you bought the Saturn, this sequel is the reason to keep it Claws (when you’re nuiuM) you're ahteme) GAMEPRO O June 1996 aadlvm •"the lookout lor thi Hear attacks Control is a non-issue, with smooth shooting and adept handling made possible by experienced programmers. But the game lacks challenge. The six easy episodes won’t tax your thumbs, though the replay value of the multiple paths adds more gameplay time to this title. Worthy of an honored place on your dusty Saturn shelf, Panzer is a great game. It blows away anything re- sembling a shooter on the PlayStation thus far, in both graphics and imagination. Sat- urn owners can stop regret- ting their purchase now that Panzer Dragoon Zwei II looms on the horizon, g T here’s a new shooter in town, one that exceeds the already high stan- dards of the original Panzer Dragoon. This game puts you right back in the dragon saddle, showcasing the great graphics, stunning scenery, and rich sound that made PD the shooter of last year. This time you’re enlisted by the Dragon Shepherds to raise a young dragon to fighting form, then stop the Cybergenetics from taking over the world. In a unique twist on standard shooting action, the game allows you to choose paths on the fly. Taking certain paths Increases corresponding abili- ties - for example, if your dragon runs through a whole episode as opposed to flying through it, he becomes a more mobile, but less flight-worthy, steed. Along with the screen-filling bosses and lush scenery (brought to you by the mind of French illustrator and Heavy Metal magazine artist Moebius), the sound has been upgraded. Heroic in spots, the score fades to eerie nothing- ness during intense battles. GAMEPRO O June 1996 Fun Factor I Nothing to control really. !S fall and turn eas- ily, and move fluidly. You can even turn pieces (albeit for a microsec- ond) after they touch down. It can’t be said strongly enough; If you give this game a chance (and two players) it will occupy your whole day. You’ll forget everything substandard about it. Mildly enjoyable at first, Worms soon wears out its ing your weapons effectively is the welcome. The many backgrounds are key to the game and its main point pretty much redundant, and you of interest. never warm up to these worms. The worms have cute voices, but their words the tiny sprites and atom-size shots, are often unintelligible. Infrequent Hard to see * Hard to read : Hard music and minor sound effects to eqjoy. make this a sonic snooze. PROTIP: Spread your worms around, or you’re vulnerable to a devastating air strike. PROTIP; Keep your worms pro- tected near rocks, not exposed A humorous concept never really pays off in Worms. tectMnearrocKs, notexposea ^ really pays off in Worms. on ri ges. You control teams of worms that battle each other on thousands of areas. The worms are armed with grenades, bazookas, and bombs, which you strate- gically select and then fire at enemy teams. The battles aren't much fun. Puny worms and weapons make for weak characterization. And the action is too repetitive and slow to generate any excitement. You’ll eventually want to .quish Worms. □ &/erythlng In their path. This doesn’t always work ta your advantaga You usually want to eliminate faces radio' than Hems. I The graphics could have I been funnier (a banker chewing up money?) or harder edged (a shark eating human limbs?), but the clean rendered graphics do their job well. Enough with the lunatic- asylum elevator music! If you didn’t need to hear the chomp- ing (try to play without the sound, and you’ll realize you do), we’d sug- gest alternative sounds. Ithough the name is silly (Baku Baku roughly means Chomp Chomp) and the cutesy graphics won’t melt the hearts of hard-core gamers, Baku Baku Animals is undeni- ably the best puzzle game in the world so far. It beats even its closest rival, Kirby’s Ava- lanche, which it also borrows from heavily. This Tetris-like game has a plethora of options, but it really shines in two-player mode. Baku Baku Animals packs the most fun you’ll have in a competi- tive puzzle game. □ PROTIP: mien you drop a load on your opponents, don’t rest If they’re dose to the dtp, you can shorten their stay by condnu- ally dropping small pieces into their held. PRO TIP: Begin by building ^ a base of items. L^ve a vent (A) to drop an oppor- tunisdc animal. Fun Factor Battle Arena Toshinden Remix (By Sega) By Tommv Glide $59.99 Available now First-person shooter mies approach - a fatal (law. Areno Ic sfiirjcteo E iji. Kayin, Sofia, and five other fighters return in Battle Arena Toshinden Remix. But this remix didn't require ^ much labor, as only one hid- den character, a few different kw:^ * Japanese BiHM voices have been left in, , ' j ^A/u-i u but English-speaking characters have been added. While the Rungo are poorly Story mode is interesting, it done. With average music, it still was cheaply done with static lacks audio depth. animations. If you liked the i beat-em-up feel of this game ^ on the PlayStation, you'll The characters and their probably like it here as well. KSfl special moves aren’t as vunsf/utvi vi/fjv nenVs life bar is flashing, finish them quickly or they’ll try to pull off a super move. PROTIP: Gaia is fairly easy to beat if you stay out of his range. Block his projectiles, th&n alternate your attacks with projectiles and quick combos diat start w/M a jump. The Story mode adds some de- cent anime of the characters, but these clips aren’t fully animated. Graphics Control Congo (By Sega) By Tommy Glide Navigating in the open is fairly easy, but you get mired in many areas. A poison tem- porarily reverses your directionals - a gimmick that gets annoying fast Available now Fighting 2 players 1 ^ 1 Decent bongo music and KS3I nice background effects capture the flavor of the Amazon. Howevei* you can’t hear your ene- Overall, however, this is a smooth as in the PlayStation ver- poor conversion ' Q backgrounds are flat in comparison. ongo tries to cash in on the Doom-style game craze, but in- stead of blood-crazed demons, you’re attacked by cartoony You still get that cool EHB roiling manueven but the control is nowhere near as good as VF 2's. Pulling off combos and spe- cial moves feels amateurish. Fun Factor Toshinden was fairly im- EKfl pressive when it first ap- peared a year ago in Japan, but now it feels and looks plain. Remix is an evening’s rental at best. spiders, puppy-dog lizards, and giant rubber monkey dolls. As Kabalo, you must collea as many diamonds as you can in the jungle, ruins, city, and catacombs of ZinJ. Cheap sneak at- tacks and constant backtracking plague these levels. Although there’s an occasional bright spot, this gorilla hunt isn’t worth the price of zoo admission. □ GAMEPRO June 1 ^ First Prize; A Genesis NOMAD p -;- — - and the !C^ Genesis u ' y game I 'g X-PERTS” » K Second Prizes: The Genesis game ^ g Third Prizes: A 1-year subscription to GamePro maga- zine, an official GamePro t-shirt and GamePro Strategy Guide Y ou already know that the Genesis NOMAD is SEGA’s awesome portable video gaming system that let's you play your favorite Genesis games anywhere at anytime. This opens up a world of infinite, Tel 1 u IS you ir Check out these AWESOME Prizes ^ Grand Prize: rsTT * A Sega IHBII? r r. .* n'f r on-the-go video gaming adventure possibilities. Even if you don't already own a NOMAD, you can easily imagine where playing your NOMAD can take you. Tap your brain for the wildest NOMAD video gaming adven- ture you can think of and send It in to us in any form - as a short story, poem, drawing, photograph, pottery... anything that comes to mind ... your imagination's the limit! All entries will be carefully screened by tbe GamePro editorial staff for creativity and originality. Winners recieve a bevy of prizes, plus they get their names printed in an upcoming Issue of GAMEPRO - The #1 video game magazine! You can't lose... unless you don't enter! Send entries to: Nomad Contest P.O. Box 5960 San Mateo, CA 94404 GENESIS You can’t lose. ..unless you don’t enter Send ill ^our enti^ Ollicial Rules & Conditions No purchase necessary; To enter send In your name, aililress. age and phone number with area code to Nomad Sweepstakes. PO BOX S9S9. San Mateo. CA9U04. The wln- ; el SEGA OF SEGA SATURN Sega and Genesis are registered lathe U.S. Paleni and Trademark Ollice. SegaSabim. Sega Sports. Nomad. Panzer Oragoon’’' II Zwel. Vidua Fighter 2. Sega Flatly Championship sod X-PERTS arebademarks oi Sega. 1 1996 Sega. P.O. 6oi 6097. Redwood City. CA 94063. All rights reserved. Ithough we didn’t get to see the final version of this game until we XJ received the boxed copy (usually an indication that a game isn’t that f \ great), we haven’t put it down yet. Captain Quazar is a fun-filled romp through 12 levels jam-packed with enemies, explosions, and puzzles. You have to track down and arrest four intergalactic criminals while also rescuing slaves, blowing up refineries, and escorting hostages to safety. It’s like Greenpeace with an attitude. ..and weapons! The weaponry includes a shotgun, a super shotgun, grenades, missiles, and ray guns. You get help along the way from power-ups like health, shields, and door passes. Captain Quazar plays like a Sunday-comics version of Loaded, but don’t let that stop you from enjoying one of the best action games on the 3DO. The captain is in charge! □ I Cartoony but fast, Cap- I tain Quazar delivers punchy humor with its graphics. Giant expiosions and variations in lighting in the cavern levels are among the hi^lights. The music is better ^^9 than Return Fire’s sym- phonic overtures. Explosions are crystal clear, bullets ricochet off walls, and even Quazar's ex- pressions of “duh” are lifelike. I You must get used to the bt-way directional shooting before you can really have any fun. One signihcant glitch: ^metimes Quazar gets completely stuck behind objects. Fun Factor I Captain Quazar is all I fun and plenty tough, 'eas, brutal enemies, and great humor make it worth every penny. Now how about this game on a more popular system? Now find your way to the elevator that leads into the mines. It’s in the upper right corner of the area. CIMEPim Jest 199B TM Some people just play the^r games. Some people PLAY TO W8B Tllli; 16-KIT GAMEU’S SURVIVAL (iIJIRE: PKOKEVIEWS By Scary Lany Genesis As if we needed a reason to bury the Genesis, along comes Lobo, one of the most god-awful fighting games since Time Killers. Unless you’re a fan who has to own every single piece of Lobo merchandise avail- PR07IP: lb execute Kringle’s Fart, tap PROUP: 1b do Lobo’s Gun, tap able, steer clear of this game. You choose from six poorly il- lustrated warriors that fight with jerky, unpredictable spe- cial moves. Since Lobo is based on some of the best comic-book art of all time, this is a major disappointment. The sound isn’t bad, but it gets lost in the dismal game- play. The battles resound with smacks and groans aplenty but no trademark Lobo wise- cracks. This badly executed game doesn’t deserve a place on the shelf with other comic-book games. Rent it, play it, return it. This one’s a LoBlow. □ Lobo by Ocean $S9.»S Egiayers 24 megs Repiayvalue: Low AvallalileJune ESRB rating: Kids Fighting to Aduits By Captain Squideo Don’t eat or drink anything for half an hour before you play this innovative game. Although the gameplay is unique, it might make you queasy. Mo Hawk is a hip character PROTIP: Doni build up too much speed, or obstades appear too quickly for you to react who runs, leaps, flies, and swims through high-tech set- tings. The gimmick here is the fast-moving screen, which quickly rotates under Mo Hawk to create mind-numbing visu- als. Hard-rock music adds to ByCroatyGus Are 16-bit systems dead? Sega throws dirt on the coffin with Marsupilami. You play as the title charac- ter, a long-tailed jungle cat who escapes the circus, along with Bonelli the elephant. The 25 seen-it-before stages would be easy to clear if it weren't for Bonelli. 'it^ rhust collect snack food for your tag buddy, help him get over a few obstacles, and wharia few bad guys with your t^ Marsupilami is pack^ed as a kid’s game, but tlwstiff controls and quick timer make the puzzle solving tough and may drive younger gamers to the hallucinogenic effect. Differ- ent, yes; ftjn, no. After a while, this isn’t a game you play; it's a game you endure. T* HQ is to be applauded for bringing out a SNES game in 996. You'd applaud louder if it were a great SNES game. Q PROTIP: Be prepared for a sud- den ctaigv v/iien Mo hits the water. He su/bfKimish slower than he runs. tears. The perky, comical ani- mations are pleasant enough,., but the plunky, happy circus music grates. In short, this cat confined at youoiear- est retailer. Q PfWnP: Ofathg si^[ jump frotTF-^ bad: on ttK ttKpam June I99E eashetball • Boselioll • Football The Shoot Hits the Fans! NBA Shoot Out by Sony HBHShoorOur By Scary Larry-Jabbar From the makers of NFL GameDay comes another fast-paced, in-your- face, rip-roarin’ sports game. NBA Shoot Out shows that Sony knows sports and can deliver an awesome next-gen game with the best of ’em. Hoop! Here It Is! Great players fill this great game. You get the full slate of teams with up-to-the-minute rosters (including all trades made as of January). Although you’ll see star players like Hakeem, Scottie, and Hardaway, fans will notice the obvious absence of superstars like Jordan. Shaq, and Barkley. But don’t blame Sony, blame the agents. On top of great players, you also get great features. Substitutions, a bookful of offensive and defensive plays, the ability to trade players and to foul out, and fatigue percent- ages make the gameplay more re- alistic than Jam’s and better than Live ’96’s (see “Sports Pages” ProReview this issue). But Jam fans can also set the game to Ar- cade mode, which has enough fantastic slam dunks and impossi- ble three-point shots to make any Jammer happy. PROTIP: Clear the lane underneath the basket by passing the ball around. Learning hoops the Hardaway. Slamtastic Voyage You would expect such gorgeous, realistic polygonal action to slow down the game, but it doesn’t... much. Players glide smoothly, piv- oting, shooting, and stealing with PROTIP: Always gel a defender to cover the inbounding player. Hit Steal at the right mo- ment, and you have an easy two. fluid motion-captured movements. The effective sounds are es- pecially buggy when the Knicks or Rockets play (the announcer calls out Duane Ferrell’s name even when he isn’t playing). Otherwise, all else works fine. The controls are the game’s minor Achilles sneaker. Long passes (prone to interception) seem to happen randomly, even when you've pressed the button for the short pass. It’s easy to snatch the ball when inbounding. and the referees miss too many calls. But mastering this game is half the fun, and once the pad as- signments are learned, players will find themselves up for a good challenge in multiplayer contests. De.spite the control, NBA Shoot Out is the best new basket- ball game on the floor so far. It outshines NBA Live, its closest counterpart, and makes Jam seem like child’s play. Shoot Out is the real thing, not just for b-ball fans, but for sports fans in general. Take this one to the hoop. I GAMEPRO ( t ^ J 1998 NBA Live’s Dominance; A Thing of the Past NBA Live '96 by EA Sports ADJ NBA Live ‘06 By Johnny Ballgame EA Sports comes out shooting with the fast-paced, fran- tic style that made its five-on-five Live series a best- seller. Unfortunately, sub-standard graphics and missing features strand the PlayStation edition of NBA Live ’96 in the arena of mediocrity. Penny from heaven one game, Dennis Rodman actually scored 38 points, hit six to seven shots from three- point land, and collected no rebounds. For a sports sim, this is a huge error. Air Ball Hot full-motion video sequences may open the game, but once the whistle blows, cartoony players take ^harge, playing to a cardboard cutout crowd. The dunks and layups are boring and, by 32-bit stan- dards, outdated. Even worse, the camera jumps around so much you might get motion sickness. If anything jams in the game, it’s the sound. From hip-hop beats to an up-tempo, lively crowd. Live delivers audio amazement. The Ninth Seed Live ’96 has more depth than In The Zone, but everything that Live can do, NBA Shoot Out does better. Live may play well on its own, but for gamers deciding which b-ball title to buy, it fails to make the cut. I Rodman for.. .Three? Live ’96 does have some good features. All the moves - pushing, al- ley-oop slams, and cross-over dribbles - are included, along with many play options like Season, Playoff, and Exhibition games. The rosters are updated through January 30, so although Kenny Anderson is al- ready on the Hornets, you'll have to manually trade the likes of Tim Hardaway and Christian Laettner to correct the rosters. The one Genesis feature that was left out, however, was one of the series’ best options: the ability to create a player. Without this option, not only can you not put your- self or your friends in the game, but you can no longer access heroes from hardwood’s past, such as Bird, Chamberlain, or Russell. And although all the rookies are on their new respective teams, other play- ers like Magic, Jordan, and Barkley are now missing because of this oversight. Extremely disappointing, Another major flaw is the way Live’s players perform in comparison with their real-life abilities. In PROTIP: Lise picks at the t(»p of the key to jjo arcund your man. I'hcn pres.s Turbo and drive toward the basket for a layup. SAMEm Juil 199B Griffey’s Second At-Bat Scores Big on the SNES Winning Run's sharp perspective enables the pitcher to check Tirsl and third base by smoothiy rotating the camera angle in real time. Style action. Hardcore fans, however, will be annoyed by the game’s minor flaws: The third baseman sticks too close to the line, slides can’t be controlled, and so on. Hen Gfiffeij Jr.’s Winning Run Sports games have never been SUPGr HES strong on the SNES, but Nin- tendo’s second round of Griffey baseball knocks that stereotype out of the park. With realistic, action-packed gameplay and superb graphics. Winning Run strolls easily over home plate. “The Kid” Although Griffey’s the only real-life player in the game, you swing for the fences with all the major-league teams and a fine selection of au- thentic stadiums. The other players sport gooly names like Slip Slyden, but their abilities and appearance are modeled after their major-league counterparts. Five modes supply standard Exhibition, Season, Home Run Derby, All-Star, and World Series action. Trades, adjustable outfielder posi- tioning. and detailed stats complete the lineup. Hit the Ball, Meat The tight controls respond smoothly at each position. Pitchers can chuck a fastball, curve, change-up, and one special pitch, such as a screwball or slider. You still steer the ball’s flight, but you can only minimally affect its path. Likewise, gamers can use the directional pad to pull their swing or intentionally hit a grounder - within the limits of the batter's ability. These refinements to the controls infuse the action with a realistic, strategic feel that nicely complements Griffey's traditional slamfest gameplay, resulting in a raucous blend of sim-style realism and arcade- PROTIP: Confuse batters by alter- nating your pitches between the in- side and outside, as well as mixing up the speed. Winning Graphics Rare, the developer, used the same ACM graphics that helped DKC 2 shine, and the results are just as outstanding. Snazzy sprites and sharply rendered stadiums replace the exaggerated, cartoony look of the first game. Graceful animations, from a hefty swing at the plate to an ump waving safe at first, make for engagingly realistic action. Spectacular ambient sounds, like a vendor calling “Peanuts!” and catcalls from the crowd, bring the ballpark to life. The ball and bat ef- fects, though cartoony, instantly tell you whether you whiffed or connected solidly. World Series ’95 fans will probably stand by their man on the Genesis, but it’ll be hard to find SNES baseball that bests Griffey’s game. Winning Run’s a solid hit for Nintendo. B Ken Gilffey Jr.’s Winning Run EAMiPHD ( 7 ^ June 19SE o “Thi^ is the best plajring tennis game of all time. "Don't even stop to think, just buy U-Tennis. 96 out of 100” ^ . GameFan Magazine Feb. 96 g PLAYSTATtOH".!^^^*** ,“A r&omhTende'd addiHon to yourSatu^.sports iibrary” ^ GameFan Wflliazin^e b.^96 HUGE TEXTURE-MAPPED POLVGOU SPHITES! - SELECTABLE CAMERA ANGLES! SATURN" 'ay A V a: X / '■ \ *— -i ^ ^ FROM ANV V-Tennis is “the best playing tennis game of all time” according to GameFan magazine. V-Tennis has all the power, speed and realism of clay, grass, carpet and hard court tennis... captured in incredible texture-mapped polygon graphics! 16 unique players! 10 camera views! Instant replay! In-depth stats from aces to net points! This supreme court comes to PlayStation! Virtual Open Tennis brings total tennis to adrenaline-pumping, baseline-clipping, virtual-volleying, tiebreaking life on Sega Saturn! 10 unique players! 8 camera views! Instant replay! In-depth stats from service speed to slices! One to four players! Three modes of play! Pump up your polygons for the net generation! V-Tennis and Virtual Open Tennis. Two intense tennis challenges. Two high-powered sports games. Call 1-800- 771-3772 for Game Rating Information. V 1en!uA01w6 T(KThiiil)CHi«o VitliiAl Op»n Tviuva IA1996 )mng*r>ooi Co , tTi Compoli'r Inc Acrinim is a rtivtiiion siW ipgislorod lindomiirK t >l«lainn Slam ’N Jam goes PlayStation with some added turbo, but it’s essentially the same 3EX) game it was last year. Don’t look for sim action here (see the review of NBA Shoot Out); the backboards shatter in this arcade- style game, and strategy takes a bleacher seat to fast breaks and dunks. While this version adds Kareem and Magic, the re.st of the NBA is M.IA. and sorely missed. Gr^hically, Slam's camera scales smoothly, and the 2D sprites are well drawn. You also get Jam’n mu- sic, good court effects, and decent commentary from Van Earl Wright. Slam ’N Jam is fast 'n fun with solid control, but it PROTIP: When learning the game, won't satisfy hardcore sim fans or addicted arcade play- and Magic s AH-.Siar ■' ^ learn and make sure those two get ers. If you want above-average hoops, play here. ■ the ball. PROTIP: Juke quickly tapping Button O Slam 'N Jam '3E Slarrini Napic and Hareem By Tommy Glide Slam ’N Jam '96 Staning Magic and Kareem by Crystal Dynamics (49.95 Scaling behind-the- CO backboard view Available now ESRB raling: Kids Basketball *«Wulls 2 players Slam 'N Jam '9G Slarrlnp Magic and dareem By Johnny Ballgame If arcade-style, air-walking, alley-oop acrobatics is what you’re looking for in a basketball game and you don't care about an NBA license, Slam 'N Jam’s your game. Standard options like Season and Playoff games are included, along with a franchise feature that enables you to play as your favorite player the entire game. Fantastic con- trol will have you setting up plays and driving to the basket in no time. PROTIP: Pass the ball inside to your center, and when the defense collapses, pass the ball back out for an open three. PR( )TIP: Use your fastest player to bring the ball up the court. Once jou’ie beaten your man. press Turbo to weave in and out ofthe defense lie- fore dris ing in for a dunk or layup. Huge sprites, along with a wild assortment of dunks, bail out the otherwise-cartoony look, while the sound captures all the sneaker squeaks and ball bouncing of an authentic game of hoops. Slam ’N Jam kareems the competition with its special brand of magic, providing the run-n-gun action Saturn fans dream of. I Slam ’N Jam *96 Staning Magic and Kareem by Crystal Dynamics $49.95 Scaling behlnd-the- CD backboard view ESRB raling: Kids Basketball to Adults 2 players HordBoli; By Johnny Ballgame If HardBall 5 for the PlayStation is PlflllSffltiOn baseball games have come to, there should be another strike. How a good Genesis and PC game could fall apart on the PlayStation is beyond comprehension, but somehow it happened. Fielders miss easy grounders, pop flies somehow drop for hits, and the placement of pitches is easy to judge because of the simplistic cur- sor. making two-player HardBall 5 by Sport Accolade games an unrealistic slugfest. Grainy graphics and missing frames of animation during dives and jumps make the action frustrating, while the close-ups of players’ faces PROTIP: Kich the ball on tbe out- .side corner while changing speeds to keep the batter off balance. PROTIP: Aggressive base running will often lead l I9£ Pandemonium, Inc. MVP Baseball '96 BEBl Data East’s tackling 32-bit sports with the help of BlueSky Software, the creator of the stellar World Series games. MVP Baseball's fixings include drafts, fantasy leagues, a com- plete selection of modes, all the major-league players and stadiums, and commentary by the famous Bill King, voice of the Oakland A’s. Graphically, MVP showca.ses the same large, up-close batting view that became World Series’ trademark, as well as detailed, ultra-realistic mo- tion-captured animations. Until hands-on gaming time is possible, BlueSky’s proven baseball expertise positions MVP as an early favorite . — Air Hendrix Developed by BlueSky Software Published by Data East Available July Triple Play Baseball '97 IMS! IMI After a strong showing on the Genesis last year. Triple Play’s headed for the PlayStation with all the big-league teams, players, and stadiums. Gamers can also run drafts and create or trade players to set up custom teams. Mo- tion-captured animations are complemented by nifty cam- era angles that switch to the fielder’s perspective to line up on the ball. EA’s striving for gameplay that blends slugfest action with a challenging strategic element, so keep your eye on this ball . — Air Hendrix Developed and published By EA Sports Available June WTTTOlWlTniTlia Available September PLETE MVPColleoe Football '96Ukmi£si Data East’s also taking on college football, and it has all 1 10 Division I schools on its side. Along with the usual array of modes, MVP College Football sports a unique Sea- son mode that drops you into the role of athletic di- rector, drafting recmits, hiring and firing coaches, and developing your school’s play style. An enor- mous playbook designed by Tom Walsh, 3D stadi- ums, skills drills. and sharp mo- tion-captured graphics round out this promising prospect . — Air Hendrix tlMEPnO ( t ^ Jlini 18St hLB Pennonniace IMS With three spectacular sports games under its belt, Sony hits the major-league diamond for another crack at glory Pennant Race delivers authentic players, teams, uniforms, and stadi- ums backed up by sharp motionolf the World (.Mindseap): PlayStation. PC FIFA *96 (EA Spris); Nintendo 64, Oene.sis Football ’% (Sprt Accolade); PlayStaiirm Formula One World Championship (Psygnosis); PlayStation Jack Nicklaus (iolden Bear Edition (Spti Accolade): PlayStation. Saturn Madden *97 (EA Spits): PlayStation. Saturn, Genesis, PC MqjorI.eague Soccer (BMG Inieraciivo; PlayStation, Saturn, PC NCAA Final Four Basketball '97 (Mindscap); PlayStation, PC NCAA Football: Saturday Showdown (Mindscap); PlayStation, PC NHL '97 (EA Sports): PlayStation, Saturn. Genesis, PC NHL Powerplay ’96 (Virgin Lueractive Entertainment); PlayStalkm, Saturn Olympic Basketball (U.S, Gold & Panasonic); PlayStation, Saturn, 3DO Olympic Soccer (U.S. Gold & Panasonic); PlayStation. Saturn, 3DO Olympic Summer <>ames (U.S. Gold & Panasonic): PlayStation, Saturn, 3DO Peaskc Racing (EA Spns): PlayStalicm, Stitum, PC Tecmo Supr Bowl (Tecmo): PlayStation, Saturn Tecmo World Gdf (Tecmo); PlayStation The Show (Virgin Interactive Entenaiimicnt); PlayStation, Saturn VR Baseball (VR Spits); PlayStation, Saturn, PC VR Golf (VR Spoils): PlayStation, Saturn, PC World Series Baseball 2 (Sega Sprts); Saturn GAMtm Juni laas P0LE-RAYER’SREAlJtI The Monthly Guide to the world of Role-Playing games • June H • KIse eftte SMstn/s B^^rScaryLany Lufia II: Rise of the Sinistrals is coming to a SNES near you, and although it pales some- what next to Super Mario RPC, it’s still a good, solid outing. Maxim Ovenlrive Maxim is back fighting mon- sters again. You still basically build up your levels through combat, but now you can pur- chase spells, and any party member can equip them (ex- The guanl Is sitting on cept Guy). And although you buy different, more powerful weapons in every shop you happen upon, sometimes arm- ing yourself with the most powerful weapon isn’t always to your advantage. The reason? Certain weap- ons contain an IP power, which allows you to attack enemies (usually bosses) with a huge hit, providing your IP meter is PRO TIP: You m swflcA by entering at the lower bottam of the carpet (where the enemy Is sitting). If you acd- dentally bigger It, walk back to the white blocks and by again. charged (your IP meter is charged every time you're hit during battle). IP powers are specific to a certain enemy (some enemies are weaker against thunder weapons, for example), and armor also has certain healing IP powers. In an interesting Zelda-like turn, Lufia II has an enormous amount of puzzles. Triggering switches, detonating bombs, and piecing together bridges are all part of the joy of this game. And borrowing the Es- pers ideology from Final Fan- tasy III, Lufia II also utilizes Capsule Monsters - monsters that help you in your quest. The control is menu based, and fans of Shining Force will immediately recognize the cross-shaped battle menu. Equipping your fighters is a lengthy process because of the IP fartor, but most ene- mies are easily done in. You can also escape from almost any scenario. The graphics are not the best for RPCs. Nowhere near the quality of the last great RPC (Super Mario) or the one be- fore it (Chrono Trigger), Lufia definitely fells in the Zelda cat- egory here as well. Even the PROnP: You can also hack away the vines on the walls to seek PROTIP: Here’s the quick-fix an- swer to the puzzle In the castle: Look carehilly. spells are pretty tame, and they borrow heavily from Chrono Trigger. The sounds are efficient, but not memorable. Sword swinging, standard enemy sounds, and tepid battle mu- sic all chip in, but nothing stands out. You need to pay attention to the sounds to help solve some puzzles though, so don’t put on the headphones at the get-go. Quest for Hin Lufia II won’t make you leap for Joy, but it’s an interesting diversion. Finished playing Su- per Mario RPC? Play Lufia II until something better comes along. Although forgettable, it’s not regrettable. □ GAMEPRI Jhiib II9B We Accept; Personal Checks and Money Orders Are Also Accepted. RUSH DELIVERY! is available on all in stock items. 612-946-8101 Look for us on the World Wide Web! http://www.winternet.com/~funco All Games Come With a 90 Day Warranty! ONE YEAR Warranties are Available Current Prices May Vary • Call for Shipping Hours: Mon-Fri 9:00am to 7:00pm Central 612 - 946-8101 These are Partial Lists More Titles are Available! We also offer: Sega CD, CDX, 32X, and 3DO Want Something? Can’t Find It? WE’VE GOT IT! We Sell Previously Played Video Games and Accessories at great prices. @ CALL FUNCO TODAY! ^ ” 612 - 946-8101 “ CALL FUNCO TODAY! Win a $25.00 Funco Gift Certificate! n Bart's Nightmare Bart 5. Resident Evil heroine. Jill . Hot new PC game. Duke '. Gex's favorite delicacy. Contest Rules: No purchase necessary to enter. Complete the crossword puzzle, cut it out and then mall, along with your name address and phone number to ; April Mail Order Contest, Funco, Inc., 10120 West 76th Street. Mpis, MN 55344. All correct entries will be entered in a drawing. Entries must be postmarked no later than ^ril 30. 1996. By $cary I<«rry The first thing you need to do in Kero Sewers is save your game. Then find the button with the large green exclama- tion point to drain the sewers. Shyguys have taken over the Mushroom Kingdom! When you return after fighting Croc, you find that the town has been overrun. To fight the Shyguys, use the hammer and Mallow's lightning attack. Mal- low has little effect on them with his bare hands. You can also go back to the vault in the palace and load on the items in the chests. From the palace vault, go to the main chamber for the show- down with Mack the Knife. Mack the Knife Mack’s one tough customer. Nail him with Mario’s fireball, then attack the Shyguys with Mallow’s thunderbolt. Don’t worry when Mack takes off. He’ll be back on the next turn. You now have the game’s first don’t waste Flow&^ Power. Pure water takes Mm out. Star! Take it and head to the Kero Sewers. Jtiere’s only one, and it’s tou^ Use regular Mts only. Kero Sewers The button is on the way to the boss, Belome. Beware, his mouth will eat Mallow, and it won't spit him out until halfway through the battle. Use Mario’s super jump and Mallow's thun- derbolt attack when possible, and with some patience, you’ll have him down. Keep plenty of pure water, honey syrup, and mushrooms handy. Now head into the next sec- tion and seek out Frogfucius! This wise and warty guru has advice for your Journey, and some interesting things to say about Mallow. After leaving Frogfucius, go to the left and visit the Alto Juice Bar and Frog Coin Emporium. ne GAMEPRO June 1938 FFICIAL PLAYER’S GUIDE T he Star Wars universe comes alive in this excitjng new customizable card game! Play as the Rebel Alliance and battle the Galactic forces in an epic duel of good vs. evil, or feel the hypnotic pull of the dark side and crush the imprudent Rebels under your Imperial heel. ‘ Created in conjunction with the game’s designers, this Official Player’s Guide will take you to new levels of play as it provides all the strategies, tips and tricks you need to master this challenging and complex game. TM & e 1996 Lucastilm Lid. All Rights Reserved. Sla^^ Wlwtand related marks are trademarks ol LucasHIm Ltd. Upsd tmder auttiortasiion by Decipher Iik. Decipher Inc, Decipher, Cuatomizable Card Gama Art of dreel Games end associated marks. H ^^tM ckaging, Instructions, and intellectual propertyei^MitusIvely owned by Decipher Inc. Right* Aserved. I Inside you’ll find: e Novice, Intermediate, and Advanced strategy tips e Gtciling new card combinations Secrets of the card’s designers An in-depth look at the design and creation To order your copy, fill out the form below and mail to: Infotainment Worid Products, P.O. Box "P", San Mateo, CA 94403 Add $4.00 for shipping and handling ($6.50 to ship to Canada, $12.00 to ship outside the U.S. or Canada.) Add $2.00 extra for each additional book ordered, $3.00 extra outside the U.S. Add sales tax. residents of CA, !L, and NJ only (CA=8.25%, IL=6,25%, NJ=6%, TX=8.25%). n Check/Money Order □ VISA G MasterCard Credit card# Expiration Signature Name Address City Stale ZIP Code QTY CODE UNIT PRICE TOTAL UKUCMd mU5l BE PREPAID SabMal Shipping Sales Tax (CAsAa%, IL=6.25%, NJ=6%, TXs8.2S%) GRAND TOTAL (U.S dollars only) GP0696 ftnjr Coin Emporium Puts enemies to sleep Raises allies' defenses in battle Raises allies* battle power ] Toadofsky It’s too difficult to ex- plain musical scales, and how they relate to Toadofsky, so here's the solution. Frog Alto Juice Bar Party recovers 30 HP Party recovers 80 HP After defeating Belome, hit the switch and you'll find yourself in the Midas River. Swim toward the coins (the green coins are the most important), and if you see a cave, swim toward it. The caves aren’t just a “Small World” ride through the Mush- room Kingdom. You can find power-ups here if you choose the right path. TAaf's all fm- this month! Next month, we’ll see a magical doll named Geno, an enemy named Bowyer, and dte moles of the Village People! Er, no, die Village of the Mole People! Stay timed! You’ll be deposited into the Barrel Jump section after the Midas River. Time the jumps on the bar- rels carefully and you’ll score tons of coins. Jump well ahead of tii when you see other barrels, or you’ll change course. ons irt^ \ Now it’s off to Rose Way. then Rose Town! In Rose Town, stop off at the shop and get Mario some new clothes (Mallow, tool). Also equip yourself with the True Form Pin, which prevents you from being turned into a scarecrow or a mushroom. Crab the Wake Up Pin for Mal- low so he won’t fall asleep during Mute or Sleep spells. spells. Knock them out with regular hits. I Snapdragons go down with a few hits. Use Mallow’s thunder and Mario’s jump to do in these little wiseguys. GtMEPIO Jynt 1S9S Correction: a typo crspl mto our Devii Summonet pmlew in lust month's 'Ro Ptayst's Realm - We mistak^ iBleO it as a PlayStation game - it's tor the Saturn. CCNTIEST WINNIERS! Nintendo - Virtual Boy Tom Sachen, Naperville, IL First Prize Winners Tyler Dedera, Flagstaff, AZ Eric Dunphy, Brockton, MA Gray Haynie, Weaverville, NC Nemanja Kos, Roosevelt Island, NY Tony Lehs, Independence, lA Mark Martinez, Placentia, CA Steven Rhine, Tomah, Wl Fabian Rodriguez, Mira Lome, CA Christian Santos, New York, NY Brian Young, Southwick, MA Nintendo - Donkey Kong Country 2 Grand Prize Winner Don Walton, Albuquerque, NM First Prize Winners Fawn Bellanger, Squaw Lake, MN Neil Darr, Colonial Beach, VA Jon Steffen, Chandler, AZ Rodrigo Suarez, SIml Valley, CA Second Prize Winners Alex Arnold, Vista, CA Nicholas Colettess, Shreve, OH Adam Coon, Richardson, TX Bradley Held, Highland, IL Paul Kisse, Ozark, MO Janetl Kren, Nampa, 10 Mike Merchant, Pittsburgh, PA Victor Reese, East Point, CA Jeremy Schnaper, Tewksbury, MA T*HQ - The Mask Grand Prize Winner Sean Corrigan, Indianola, lA First Prize Winners Brandon Garcia, Freer, TX Taylor Green, Alpharetta, GA Kha Nguyen, Signal Hill, CA Scott Simanski, Lantana, PL Eddie Withrow, LeBanon, KY Second Prize Winners Dennis Baumgardner, Oakland, CA Ronnie Benford, Riverdale, GA Daniel Bruce, Philadelphia, PA Erik Clauson, E. Boston, MA Miguel DelCid, Inglewood, CA David Grear, Detroit, Ml Derek Johnson, Keewatin, MN Ron Lang, Lincoln, NE Greg Little, Pryor, OK Rory McMahon, Southampton, NY Joshua Miller, Vancouver, WA Khol Nguyen, Daly City, CA Damian Payne, Lithonla, GA Chris Rivera, Bullhead City, AZ Koichi Sakamaki, Rye Brook, NY Scott Sasser, Deatsville, AL Colby Sempek, San Jose, CA Brad Waller, Atwood, IL Allen Wong, San Francisco, CA Phillip Xie, Houston, TX Third Prize Winners Ronald Ace, Baltimore, MD Keonta Ardrey, Charlotte, NC Leni Austin, Athens, OH David Barfield, St. Augustine, FL Rhyllis Biggs-Hogan, Ogden, UT Brian Bowman, Alton, IL Raymond Bowman, Albany, NY Douglas Brunell, Farmington. NM Darlene Buechel, Chilton, Wl Allen Cupples, Yuba City, CA Nelson Gonzalez, Miami, FL Gary Greene, Greenfield, MA Rosemary Irving, Bronx, NY Paul Jaeger, Estell Manor, NJ Lyle Kass, Olathe, KS James Kinney, Lakewood, CO Josh Krich, Wonder Lake, IL Marvin Lane, Mountville, SC Jon Larkin, Oakdale. NY Dung Longfellow, Harvey, LA Thomas McKIrahan, Houston, TX Raman MohammadI, Aliso Viejo, CA Michael Moreland, Ranloul, IL Tim Nagel, Fort Wayne, IN David Ponek, Saugus, CA Charles Quinones, El Paso. TX John Racer, Gastonia, NC Tim Skoglund, Salt Lake City, UT Preston Sowder, Forest City, >A Richard Teter, Greene, NY Williams Entertainment - Match & Conquer T'Shirt Drawing Winner Jacob Wirth, San Marco, CA Kmart - Interact Accessories Grand Prize Winner Eric Sloan, Centreville, VA First Prize Winners Ryan Best, Waukesha, Wl Jeffrey Kellum, Oceanside, CA Manley McKinley, Charleston, SC Second Prize Winners Gordon Baker, Hamilton, OH John Copeland, Harahan, LA Robbie Cummings, Perham, MN Dianne Dexter, Appleton, Wl Ronald Fleming, Lake Hiawatha, NJ Karleen Graham, Raton, NM Justin Grove, Lake Bluff, IL Walter Hager, South Bend, IN Mark Idler, Auburn, WA Erin Kennedy, Forest Hill, MO Stephen King, LevIHown, PA Sara Knapton, Kallspelt, MT Bill MacDonald, Fremont, CA Michael McGowan. Methven, MA Tom Mohler, SI. Louis, MO John Olasz, Pittsburgh. PA Peter Patsakis, Lower Burrell, PA Alan Payne, Petaluma, CA Pasquale Procopio, Springfield, PA Robert Schulte, Hoyt, K$ Todd Schultz, Moorhead, MN Nick Setlock, Orchard Park, NY Jordan Severino. Ashtabula. OH Ha Van Truong, Bellflower, CA Dan Wenger, Fort Wayne, IN Time Warner - Wayne Gretzky Grand Prize Winner Adam Coon, Richardson, TX Second Prize Winners Steven Brewer, Waynesboro, GA Brady Garrett, Longmont, CO Jason Griswold, Bristol, CT Ryan Hamilton, Marietta, OH Kevin Koska, Wheaton, IL Oscar Lopez, Las Vega, NV Kenney Scott, 29 Palms, CA Sopheap Thaeh, Philadelphia, PA Troy Zalesky, Shalimar, FL Bret Zylka, New Berlin, Wl Third Prize Winners Steve Brohawn, Catonville, MD Maurice Crewther, Houston, TX Paul DICocco, Malveme, NY Ken Franklin. Oxford, MS Patrick Hicks. Anaheim, CA David Jaklitsch, Centereach, NY Maricel Pena, Solvang, CA Clayton Svenby, Grand Forks, ND Mark Tamola, Los Angeles, CA Nick Vujnovich, Aurora, CO Fourth Prize Winners Mark Billones, Elizabeth, NJ Rex Boroff, Paulding, OH Brian Bowman, Alton, IL Patrick Canning. Ohatehee, AL Chase Coffey, Abilene, TX Joshua Cunningham, Irvine, CA Lawrence Erickson, Allen Park, Ml Ryan Frost, Gllmanton, NH Andrew Geiger, Trenton, Ml Kevin Henderson, Albany, GA Justin Houghton, East Longmeadow, MA John Leisure. St. Louis, MO Josh Long. Medlapolis, lA Joshua Miller, Opelika, AL Cree Molina, Cromberg, CA Tony Sanchez, North Hollywood, CA Mike Stockman, Effingham, IL Kenneth Taylor, McAllen, TX Aaron Wells, Phoenix, AZ Chris Wilkinson, Newmarket, NH Advertisement IRON MAN AND X-0 MANOWAR MAKING METAL Over a year in the making and nearing its final stages. Marvel Comics' IRON MAN and Valiant Comic’s X-0 MANOWAR appear in HEAVY METAL, one of Acclaim’s most ambitious video game endeavors to date. By utilizing the full capabilities of their Motion Capture Studio (the same studio used in the making of the Batman Forever video game, and other games such as Frank Thomas Big Hurt Baseball and Alien Trilogy), Acclaim is bringing IRON MAN and X-O MANOWAR's comic book universes to revolutionary digital life and bringing the metal titans together for the first time. Located in their Glen Cove, NY headquarters, the Motion Capture Studio is the jewel in the crown of Acclaim's technological empire. The black rubber stage with its four high-resolution, black-and-white cameras was the scene for the human modeling of HEAVY METAL'S punching, kicking, running, flying, and jumping movements. Captured ^ , , on film via reflective sensors on actors’ black rubber suits, hand- ^ drawn comic art, by veteran artists Bart Sears and Dave Johnson, was wrapped around the digital framework of the fighting movements. The end result is movement so lifelike, so fluid, you’ll be running for cover. The same treatment was applied to YELLOW JACKET, BLACKOUT, ABSORBING MAN, GLADIATOR, the SPIDER ALIENS and a galaxy of other villains. Through the use of completely rendered CGI and SGI computer graphics, both the characters and backgrounds have a highly-detailed, 3-dimensional appearance, HEAVY METAL takes this revolutionary technology to previously unreachable levels of realism. You’ll never look at video games the same way again. MAN MANOWAR SPARKS WILL FLY Out of all this technology comes the meat of any self-respecting video game — the gameplay! From the small but riveting demo that I played. I can tell you that IRON MAN / X-0 MANOWAR: HEAVY METAL delivers. You'll get to rampage your way through seven levels ranging from the R&D lab of Stark Industries to the South American rain forest and the New York subway (not to mention Arnim Zola’s living By Edward Marcus castle) — each with its own different environmental The game is going to hit PlayStation'," effects. But you’ll need more than just a quick trigger Saturn; Windows' 95 Game Boy-'' and finger and a hard right cross to make headway in Game Gear ' iater this summer. HEAVY METAL. Only by using strategy to complete ^ ^ ^ ^ BOTTOM LINE This game may well set your missions wiil you be able to reach the secret a new standard in Super Hero action videi final bonus level: an apocalyptic, one-on-one battie games. Untii then, you’ll just have to be between IRON MAN and X-0 MANOWAR! content to know that IRON MAN / X-0 It’s a given that heavy weaponry is a crucial MANOWAR: HEAVY METAL will be simply element of IRON MAN / X-O MANOWAR: HEAVY METAL. the most thrilling, immersive and techno- IRON MAN’S arsenal includes Laser and Proton logically astonishing game of the year. Blasts. Visible Light Beams, Repulsor Blasts, and Think you can handle that? DATA FILE: Theme Action Available Lato Summor Player 1 or 2 % Complete 2D% Developer Realtime Publisher Acclaim FORGING AHEAD IRON MAN has completely new armor exclusive to this game {also featured in the crossover comic book from Marvel and Acclaim). , HEAVY METAL also features '' full-motion computer anima- CZ2 — ''7m» tion, simiiartotheground- Bi ’ ■ I ■' breaking technology featured in the movie, Toy Story, and a ’ %. hard-driving rock music ^ \ soundtrack. Resident Evil \ ' .■ ilv X ■•w’' ' i>( l^v- Cnnliijuration • 1 - /?> r < *'»u Can carry more items than Chris, and her -• iock-picking ability means she doesn’t have to carry extra keys in her inventory. By Major Mike Chris Redfield To configure the game, simuitane- ousiy press Start and Seiect dur- ing play, not at the character inven- tory screen. Audio Cues cues are crititiil - espe- cialh when you enler a room and canT see wlui's in ihe room witli you! IJsien foi- these key sounds and what they signal: Tapping and panting: Dogs Dn^^ing or scratdiing: Zombies Snapping fingers: Hunters Very quick tapping: Gremlins DifTereiices Between Chris anil Jill ^ Note: Chris has a differ- ent walkthrough. ^ Jill Valentine Other Characters I Barry Appears frequently if you’re playing as Jill and assists her. Rebecca ft f Chambers . Bravo team ^ member and a newcomer to the S.T.A.R.S. team, she helps out Chris in his game. You briefly assume her identity twice. Wesker Another fellow S.T.A.R.S, member, Appears occasionally, f but doesn’t offer much help. scores llll| wiilulils : ■ fliTcriiiij of slrateiii, action, anil . . _ iThtjl CfliniFwalksjiou ^ tlii'DiHjIi lliB name as Jill ifllile iMs IJIlillB ' {ioesii't iiicliiile e'tei’j OETJIL oftlieiianie. Iilajei's who want to iTI S C 0 V 0 1’ the ijaiiie for llieijiselves slioulil I'Oailinjl i! h ’ Those of jou still with us, holil onto jour seats a iwe P 111 0 j] 0 [nio ihejeari of u ^ " - Vv I Herh Comhinations Be sure to read the Botany Book for more details. Green Herbs Restore some health. Blue Herbs Used by itself, this cures you if you’re poisoned. Mix the Blue Herb with a Green Herb and you can also restore some health if you're poisoned. Red Herbs When mixed with a Green Herb. Red Herbs can fully restore health. Weaiions Combat Knife Better than nothing, the knife slices through spiderwebs. Beretta M92FS Pistol Basically a pea- shooter, the pistol will knock down zombies temporarily, but they'll get up again. However, if you put several rounds into them, they go down and stay down. This automatic pistol uses a clip of 1 5 9mm rounds. Con Pytbon .357 Magnum Big-bang pistol. Can blow off heads with a single shot. Also ef- . fective on the Hunters at close range. The Colt uses a chamber of six Magnum rounds, and is the most powerful pistol in the game. Bazooka Can be loaded with acid, flame, or ex- ploding shells. Car- ries a maximum of six rounds. The bazooka is only in Jill’s game. Remington M870 Shotgun Another big-bang weapon. The pump shotgun carries a maximum of seven shells, and is ideal against zombies, because it can blow off their heads with one shot. Like the other weapons, it is most effective at close range. Flametbrower The flamethrower shows up only in Chris’s game. At close range, it fries enemies to a crisp. However, it uses the flamethrower fuel rapidly anti takes a little time to reach full flame. Once the fuel is used up, the flamethrower must be discarded because it can’t be reloaded. EAMEPRO O June 1996 Siiecial Strategjf Section special items Note: Room numbers are in red BJ = Blue Jewel BS = Broken Shotgun CHE = Chemical CP = Colt Python CR a Crank DBl =Doom Book 1 GE = Gold Emblem S = Shotgun SC = Sun Crest SE - Serum WC = Wind Crest WE = Wood Emblem touch you). Bazooka rounds also work. When you hi! a zombie in the body with a powerful shot, look for a pool of blood to form when he falls. That’s a sure sign it’s dead. Hunters Fast, powerful killers with sharp claws. The hunters inflict ^ the most damage ^ when they jump ' % and slash - , / so much so . they can some- times take your head right off. At f. close range, the Colt and bazooka rounds can take them out with one shot; the other weap- ons aren’t as effective. Gremlins Small and annoying, .ft, these critters some- '"V ^ times walk on ceil- , ings and drop - V to attack. - • ' 4/1, y They also ' , I ' give a nasty bear 1 ' hug. Flame bazooka - ' rounds at close range do the trick. Dogs Look like mutated Dobermans. Are quick and inflict moderate dam- age. The shot- gun at close range or explod- ing rounds work well. You can run past them, but they give chase and don’t let up. J i I Used by Chris, the Smalt Keys open desk drawer locks. I I They can be used only once. Specialized Keys I Like the Lab and Mansion Keys, these *■' are specially designed I for one or multiple doors. Room Coding For each area in the \arious lo- cations. there is a number cod- ing for each room. For example, MlF-1 means Mansion 1st Floor, Room 1 . Key to Abbreviations CBl = Courtyard. Basement 1 CIE = Courtyard, 1st Floor GBl = Guardhouse. Basement ) GIF = Guardhouse, 1st Floor MBl = Mansion. Ba.sement 1 MIF = Mansion, Lsl Floor M2F = Mansion, 2nd Floor LB I = Laboiatory. Basement 1 LB2 = Laboratory, Basement 2 LB.T = Laboratory, Basement 3 Closet Key 1 A special key that un- llp locks room Ml F- 29 . You can get the Closet I Key only if you finish the game quickly. You also see a different ending. Monsters anil Deaill^ Creatures Some of the nasties of the night you’ll encounter. Zombies Slow-moving, flesh-eating, walking dead. You can run past the zombies, tn** but be careful when ..y doing so in tight * ' ;/ ,v places. Return these ,1' ^ r creatures to the grave * by blowing off their t , heads with the shotgun ^ , or Colt (with the shot- gun, fire just before they Common Items These numbers correspond to the letter in the various rooms. AR= Acid IR= Ink Rounds Ribbon BH= Blue Herb K = Kc-y C = aip M = Area Map Cll= aiesi MD = Mo Disk ER = Exploding MR = Magitiim Rounds Rounds FA= First-, Aid RH = Red Herb Spray SA = Shotgun F"R= Fhune Rounds ■Ammo T\’= Typewiiter GH = Green Herb Tl';. CAMEPflO O JUD8 1996 Stairs from IF Stairs from M1F8 To Guardhouse IF The game starts in the main hall (MIF- 1 ) of the mansion with Barry, Wesker, and Jill. As Jill, you have the combat knife, Beretta pistol, 15 rounds, and a can of first-aid spray in your inventory. Arm Jill with the pistol, A typewriter's in this hall, with an ink ribbon on the table next to it. (Use typewriters to save your game.) The first task is to explore the dining room (MlF-2) with Barry. Courtyard If While Barry’s examining the blood on the floor, exit the room through the door to the right. This puts you in a long hallway (M1F-3). Move to Jill's left to the dead end. Following the rendered sequence, the zombie chases you. Go back into the dining hall, where Barry takes care of the ghoul. Enter from MF-28 ^ From CB1-9 To Laboratory B1 Special Strategjf Section Now return to the main hall and go up the stairs, then down again. Barry departs. Before he leaves, he gives you the lock pick. You’re on your own. From the main hall, go back into the dining room. Grab the wooden emblem off the wall at the far end and go through the door to Jill's right. This is the hallway where you found the first zombie (Ml F-3). Go back to where the zombie was eat- ing and get the Beretla clip. Then go to the other end of the hall where the double doors and the single door are. Use the lock pick to open the single red door. Inside (M1F-5) is a piano. Go around the corner to the right of the piano, push the shelf aside, and get the music notes. Go back to the piano and play the music. A door opens up, revealing a hidden room. Enter, and swap the wooden em- blem for the gold one. Go back to the dining hall and put the gold em- blem in the wall where the wooden one was. The grandfather clock moves and reveals the Red Shield Mansion Key. Move fast in this hallway (M1F-15). Run down the first stretch, then turn to Jill's left and make for the door. Why? Two dogs crash through the windows, if you're bit- ten or mauled, get the Green Herb in the next room (M1F-19). In this next stretch forget about the red door to Jill's right. You can’t open it until later. The next door leads to a bathroom, but nothing's inside. At the end of this curving hallway are two doors. Go through them. Two zombies are lurking in this room (M1F-23). Avoid them and quickly go to the first door to Jill's right. From the main hall (facing the staircase) go to the first door on Jill's right. In this room (M1F-14) is a statue and some paintings. Push the ladder against the statue, climb it, and get the map of the first floor. Go to the chest in the far left corner and push it away from the door concealed by curtains. A corpse is on the ground, but it has enough life left to grab you. You can avoid it by passing on Jill’s extreme right. Past the zombie is a shelf with an ink ribbon. This entrance puts you in another hallway (M1F-25). Only one zom- bie's hiding here. Shoot it, then go down to the room to the right. You enter a room (M1F-24) with a typewriter and a chest in the cor- ner, You can save your game here. Two clips are inside the chest. Take them both out and combine them in your inventory and '•v, put the combat ' knife in the ^1 chest. Find the chemical bag and take it. too. Return to the room that has the statue and pick the lock on the door to the right. GAMEPRO o Jane 1996; \ When you exit the storage room, climb the stairs. Two zombies are at the top (M2F-14). Blast them. Go to the right and through the door. When you enter this hallway, you'll encounter two zombies. Blast them, then go to Jill's right and through the door at the end of the hallway. This leads to a library where you'll find the Botany Book. Get the book and exit the room through the door you came in. Turn to Jill's left and go down the hallway. When you turn the corner, you'll run into an- other zombie. Gun it down and go to the door at the end. You meet Barry here (M2F-1), After some chatter, he gives you acid rounds for the bazooka. After Barry leaves, go to the other door on the same wall as the one you entered the room through. You’ll see a long hallway (M2F-10). Resident Evil Go to the door at the end and walk onto the balcony (M2F-20), Fellow S.T.A.R.S. team member Forrest is here -or what's left of him. By his side is a bazooka. Get the bazooka {it comes loaded with ex- plosive rounds) and leave the bal- cony fast - crows will show up. Go back to the main hall where you met Barry and go to the double doors on the other side. This is the balcony of the dining room (M2F-2). There’s a statue to the left. Blast the zombie near the statue and push the statue off the ledge to the dining room below. Go back down to the dining room and get the blue jewel out of the statue v/reckage. Return to the din- ing room balcony and enter the door at the tar right. This room (M2F-3) has two zombies in if and a staircase. Shoot the zombies and go down- stairs. Three more zombies are at the bottom, but more important is a save room {Ml F-9). An ink ribbon’s on the bed. Go back into the hallway {Ml F-8) and run around the corner to Jill's right. There are two more zombies. To pass the first one, hug the wall to Jill's right. To pass the second one, hug the wall to Jill's left. Go through the door straight ahead. Two more zombies are in this hall (M1 F-6). Go down the hall to Jill’s right and blast the zombie hiding in the recess. Open the door in the recess. Inside (M1F-11) is a statue of atiger. Put the blue jewel in the tiger's eye and take the Wind Crest. ^ : Exit the room and head to Jill's right. Turn the corner and go to the door at the end of the halt, inside (Ml F-1 2) is a fountain and a mu- tant plant. Put the chemical bag in the water pump by the door - it kills the plant! Go behind the dead plant and get the Silver Armor Mansion Key. There are also four Green Herbs and two Red ones. Backtrack to the room where you got the Wind Crest and go to the door across from the recess (MlF-7). Go to the desk, and have the bazooka handy. When you search the desk a zombie comes out of the closet behind you! On the desk is the Keeper’s Diary. There is also a box of shotgun shells in the closet and a clip on the bed. Goto the room (M1F-11) and get the broken shotgun off the shelf, along with a clip and the box of shotgun shells from inside the locked desk. 6AMEPR0 O June 19SS Return to Ml F-19, and go to M1F-22, which leads to M1F-7. In the room, get the shotgun off the wall and swap it with the broken one. Now go to Ml F-T8. inside are sev- eral paintings with switches under- neath, Crows are perched on the lights above, but don’t shoot them. I Click the switches from youngest to oldest in this order; 1. "A Newborn Baby" 2. "An Infant” 3. “A Lively Boy" 4. "A Young Man" 5. “A Tired Middle-Aged Man” 6. "A Bold-Looking Old Man” After pressing the switches, go to the picture at the end of the hall, read the inscription, and press the switch- The painting will fall off the wall and reveal the Star Crest. After getting the crest, walk out of the room - don’t shoot. If you fire, the crows will attack. Walk across the hall, down the narrow hall, and go through the door (M1F-27). A dog is outside. Teach him this equa- tion: Dog + Shotgun = Dead Dog. Go down the corridor until you reach the door at the end. You’ll see four holes in a board by the door, Put the two crests you found in the board. Now you can open the door that leads to Ml F-21 , There are two dogs here. Go around the corner to Jill’s left and shoot the first dog. There are also six Green Herbs here. The second dog attacks as you leave, but if you run to the door, you can avoid it. Go back to the main hall and go up- stairs to the second floor. Head to M2F-11, then to M2F-12. Inside are two statues, two floor vents, and a button in the middle of the floor. Push the statues over the two vents, then press the button {if you don’t cover the vents, the room fills with poison gas). If you mess up while moving the statues (for in- stance. if you push one into a cor- ner), exit the room and re-enter. When you press the button in the floor, the glass on the display case in the back of the room will drop. Inside the case is the Sun Crest. Next, go to M2F-15. which leads to M2F-16 and M2F-17. Walk into M2F-16, get the lighter off the dresser and the clip in the corner. There is also a Red Herb in the room. Go across the hall to 17. There is an ink ribbon hidden in the hanging shirt by the door, and a Researcher’s Will on the desk. By the door is a bug chart. Press the switch on the chart and the fish tank in the corner drains. Push the fish tank to the right {away from the bookcase), and push the bookcase away from the door toward the fish tank. You’ll find explosive bazooka rounds in the hutch in the wall. Then go to M2F-18 and use the lighter to light the fireplace. A map of the second floor appears. Take the map. Also take the Green Herb in the room. Richard and The Seruii! Your next conquest is the snake. The snake is in room M2F-24, but first you must get the serum for fel- low Bravo team member, Richard. The serum is on the shelf in Ml F-9. Get it and quickly return to R’ichard. However, it’s too late for him. Before he dies, he gives you his radio. Also in this room are two Green Herbs. Go into the next room (M2F-22). and have the shotgun ready for the zombie down the hall to Jill’s left. wall in the comer. After getting the crest, get out of that comer! If the snake traps you, you’re finished. The best way to beat the snake is to avoid it. Don't try killing it now - you’ll fight, and win, that battle later. Get the box of shotgun shells sitting on top of the barrels in the comer. Go to M2F-23 and use the lighter to tight the candle on the table. If the snake bites you, but you get out of the room and are poisoned, you'll pass out and come to in M1F-9. In either case, after the snake, head to M1F-9 or M1F-24, and get the shotgun and as many shells as you can. You’re going to need them for what’s ahead. Before going any further, go to Ml F-1 3 by the main hall. There is a clip on the table and shotgun shells in the desk around the comer. Push the shelf aside and go through the secret door. In the cabinet are acid rounds. You can also now see an ink ribbon on the table and a clip in the cabinet. Go toM1F-24 and save the game. You’re going after the snake next, and he's your toughest chal- lenge so far. Take a can of first-aid spray with you and ditch the lighter. Head for M2F-24, A zombie is also waiting around the corner, in the next room {M1F-16) is still another zombie that crawls on the ground. Take him out and get the two Green Herbs and the ink ribbon. Return to M1F-27 and insert the The snake won't attack until you’re last two crests. The door unlocks, halfway in the room. When it comes Go into Ml F-28 and push the steps out of the hoie in the corner, lure it against the shelf mounted on the close to you by the door, then make wall. Climb up and get the crank, a dash for the far corner of the room. The Moon Crest is behind the short GAMEPRO e 19S6 The next area (C1 F-1 ) is outside. Have the shotgun out and ready. With the dogs gone, try the radio. After the garbled message, get the map of the garden down the alley to Jill’s left. Go through the gate to the pool (C1 F-4). Follow the walkway to the crank slot. Turn the crank in the slot until the water drains from the pool. Cross to the other side. To Guardhouse 81 The next part (C1F-3) is all running or shooting. You’ll run into dogs (and find two Blue Herbs and two Green Herbs just when you enter the alleyway). Shoot the dogs if you can afford the ammo; otherwise, chance it and run down the twisting alley to the door at the end. After climbing the stairs on the other side of the drained pool, turn to the left and run quickly; vipers drop from above as you move. Get to the elevator and take it down (to C1F-2). When you reach the bottom (Cl F-2), stay in the elevator shaft and get the shotgun , ^ ready - there are dogs here. Wait ^ for one to get / •' — ^ ■ close and shoot it (if they don’t Guardhouse IF Dogs await you. There are also two Red and three Green Herbs to Jill’s right (and two Blue ones around the corner to her left). You’re in a tight area, so the dogs are bunched together and you can inflict more damage when they attack. special Items EB = Empty Bottle RB = Red Book The Siiitlers BHE ' Make sure you have the bazooka ' •> loaded with acid rounds. Now go ' , i j into G1 F-3. There are two giant spi- ■ ders in this room. When you enter. run into the far right corner (behind the table), and blast the two spiders , ;• when they charge. Don’t let them . ■■wm/ M-. ^ 1 get too close - they spit poison. One of the spiders lets loose sev- eral little spiders when it dies. Kill these little pests by walking over them (or leave the room, then go back in). Go over to the pool table, read the numbers, and exit the room. Before you leave, grab the The Gimi’ilhouse Congratulations! You made it to the Guardhouse (61F-1). First, go to the statue by the door you just en- tered, Push it forward, then up to Jill’s right until she reaches the hall- way to the right. Push the statue over the hole in the floor (if you don’t, a tentacle chokes her each time she walks past it). Get the three Blue Herbs in the hall and enter G1F-2. Put the herbs and the crank in the chest, then get the first-aid spray and exploding rounds off the shelf and put those into the chest. Save the game. GAMEPftO O June 1996 Turn around and exit the room the way you came. Go down to G1 F-8, and get the shotgun ready. Before going in. get the three Green Herbs hidden behind the statue to the left of the door. Go into the bathroom (GIF-9), dispose of the zombie, and get the clip from the sink. Go back into the main room and get the map of the dormitory off the wall. There is also a Plant 42 Report on the bed and a box of shotgun shells in the locked desk. In the back of the room are two bookcases. Don’t go through the secret door just yet. Exit the room and go to the one across the hail {G1F-12). This room has a combination on the door. Opening the door is just a matter of fooling with various button presses to make all the lights red. Inside, read the writing on the walls. On one wall is written “1 + 2 = 3, 3 + 4 = 7,2 + 4 = 6,6 + 7 = 13,13 + 3 = 1 6." On the other wall is written “Water=1.Red = 2, Purple = 3. Green = 4." These writings are ac- tually chemical combinations to make the “V-Joit" formula as de- Also in this room are a red book and a box of shotgun shells In the desk. In the bathroom (G1 F-5), pull the plug on the bathtub and get the C. Room Key. When you cross the bridge, you’ll be up to your shoulders in water. When you enter GB1-2, immedi- ately go to Jill's right, and enter GB1 -3. Take a look at the giant root and leave the room. When you leave the room, run straight ahead. ITiere are two doors clip on top of the barrel and the ink ribbon off the table. Hornet’s Nest Now go to GIF-4. Two zombies await, so have the shotgun or bazooka ready. Just keep running to the door, and the shark should be no problem. In the room is a lever. Pull it. Ail the water drains from the room. Go to the switch by the door and press it. This opens the room next door (GB1-5), which contains two boxes of shotgun shells, two clips, and another dormitory key. When you exit the room, you find the shark and two smaller ones flipping on the ground. You can shoot them or leave them to die. Go back to the stairs. Siiecial Strategjf Section The Nest Push the bookcase on Jill's left to the back wall, then push the one on the right to the right. Climb down the ladder to Guardhouse B1. Guardhouse B1 (GB1) From Guardhouse IF ahead of you. Run to the one on the left (6B1-4). Before you get to the door, a rendered sequence illus- trates a shark In hot pursuit. Go back to the room with the hor- net's nest. Go into the room (GIF- 10) almost across from the one through which you entered the room. A zombie is in the adjoining bathroom (GIF-11). Dispose of it, and get the flame rounds. Go back to the main room and get the ink ribbon in the locked desk. Go to the bookshelf and find the White Book. » Tk*r«'s Me »ki;e Uek ■ ill 'let !• It’s the “V-Jolt" Report that reads with the Plant 42 Report. Swap the White Book for the Red Book you picked up earlier. When you do this, the shelf across from the bed moves and reveals a hidden door. Clieniistrv 101 Resident Evil scribed in the “V-Jolt" Report. To make the “V-Jo!t" formula, do the following: 1 . Get the four empty bottles off the shelves, the sink, and the table. 2. Fill one bottle with water, one with UMB. No. 2. Combine the wa- ter and UMB. No. 2. You now have one bottle of NP-003. 3. Fill a bottle with UMB. No. 4. Combine it with the NP-003. You now have one bottle of UMB. No, 7. 4. Fill one bottle with UMB. No. 4 and one with UMB. No. 2. Com- bine the two. You have one bottle of Yellow-6. 5. Now combine the Yellow-6 with the UMB. No. 7. You now have UMB. No. 13. 6. Finally, make another solution of NP-003 and combine it with the UMB. No. 13. You now have a so- lution of "V-Jolf! Limit your shots to single bursts and don’t stay in one place for too long - acid falls from the ceiling. Use the first-aid spray. When the plant is dead, go to the fireplace and get the Silver Helmet Mansion Key. Open the book while checking it in your inventory menu. Inside is the first Doom Medal, the Eagle Medal. Exit the room and go to the next door to the left. There’s another hunter here. is your chance to get in a close shot. After you fire, run toward the door and blast it again. Use the acid rounds first, then the exploding or flame rounds. The more consecu- tive hits, the better. Upon exiting the room you meet up with Wesker. After a brief conversa- tion, go back to the save room (G1 F- 2). Grab the bazooka and exploding rounds, along with some shotgun shells. Time to leave the guardhouse. You have time to prepare for this one. Use explosive rounds to kill it, then go to the save room. Outside is a note from Barry telling you he left a can of first-aid spray, shotgun shells, and acid rounds. Put the items in the chest and save the game. The Hunted When you leave the guardhouse, the dogs will be gone from the nar- row stretch at Cl F-3. When you reach M1F-23, a new menace will appear - the hunters! Shoot the first one introduced by the rendered sequence (you're facing it after the sequence). Then go to the first door to Jill’s left (MlF-25). Go back down to the room where you saw the giant root (GBl -3). Use the solution of "V-Jott.” The root will wither substantially. Now it's time to go after the plant. Return to the save room and get all your shot- gun shells and the first-aid spray. You may want to save the game before taking on the plant. Then go back to 61 F-1 0, Go through the se- cret door. Point up with the shotgun and shoot the plant. The key is to keep moving and firing. Don’t tiy a war of attrition - you'll lose. After the snake is dead, inspect the hole. Barry enters again. With the help of a rope, go down the hole. Load up the acid rounds and go upstairs. At the top is a hunter to the left. Blast if. Head to the right and blast the hunter around the corner. Stock up on shells for the bazooka and health items. Time to go after the snake and kill it. Go to M2F-18. Open the door using the mansion key, and go to the piano in the corner. The snake will come out of the fireplace. First, the snake makes a hole in the ground. When Barry goes to find another rope, press the switch on the tomb- stone, but don't go down the lad- der. Instead go back to the hole and wait for Barry to drop another rope. Barry will then give you a Pass Number (this opens the door at M2F-4). Now you're ready to go down the hole, then the ladder. You're now in the basement. When the snake slams its head on the ground and makes a hole, this Turn on the light at the desk and get the magnum rounds. There is also a book on the shelf. 1 7 .-V, Special Strateyjf Section room and a zombie having dinner. Be careful of this one, though. The meal is still alive, so getting close to draw the "eater" out isn’t a good idea. Nothing but long hallways and zombies here. Get the shotgun ready. Shoot the first zombie, then go around the corner and shoot the second one. Instead, shoot the eater on the ground and draw him out that way. After blasting the walking zombie, go around the grounded one by passing to the extreme left. There is a locked door at the end of the hall, but getting rid of these two now saves you trouble later. ') 4|is& j > At the top of the stairs are two dou- bie doors and a Green Herb in the ' t ^ recess next to them. Go back down ^ the stairs and to the right of the door you initially entered the room ' through. There is a zombie on the There is a box of shotgun shells ground, but you can avoid its grab around this corner as welt. When by hugging the wall to Jill’s right, you exit this room (and enter MB1- Take the elevator up. At the top 2), you hear a squishing sound. (M2F-6) are two zombies. Two zombies are eating dinner in 1 the corridor. Approach the zombies MS l/ slowly, and you can get their atten- Go to the double doors by the ele- vator. inside are a library and two zombies. The first one attacks when you enter. Introduce him to Mr. Shotgun. There is a nightstand on Jill’s right with magnum rounds in- side. Get the rounds, then turn to the left and go into the gap between the bookcases. When the camera svfltches angles you see a zombie walking around. Dispose of the zombie and get the scrapbook on the chair. Use the shotgun and make them both headless. Then go into the storeroom around the corner from the elevator. After taking them out, you’ll get two Green Herbs, Go to the end of the hall, and go through the door (to MBl-3). '/ou find yourself in a kitchen. Walk directly ahead and a rendered sequence shows a zombie coming down the stairs. Take the zombie out and go up the stairs. There is also a door in the shelves that leads to a room (M2F-9). In the room is a statue and a light switch. Press the switch and push the statue onto the illuminated spot. A secret door opens. You’ll find a Mo Disk inside. Inside (M2F-7) are a battery and two cartridges of exploding rounds. Exit the storeroom and go to Jill's left. Go down the hall to the door. Open the door and blast the zombie there. You'll also find two Green Herbs and one Blue Herb in this Get the disk, go back to M2F-8, and push the bookcase away from the wall by where you shot the second zombie. You’ll reveal a hidden door. Go into this hidden room and look out the window. You see a helicopter pad in the distance! In this same room are an ink ribbon and a clip. Go back to Ml F-24 and save the game. Now it’s lime to get the Colt Python. Go to the main hall via Ml F-1 9 and Ml F-1 5. The first part is the tricky one. At the end of these twisting corridors is a hunter that jumps out just before the bathroom (Ml F-20), so have the bazooka ready. In the next part, the dogs that crashed through the windows have been replaced by giant spiders. Just run past them. In the main hall, go upstairs. At the top, go into the door leading to the balcony over the dining room (M2F-2). There are two hunters here now. Shoot the one down the corridor to Jill’s right, and go in the door at the end. There is one hunter in this room. Get in the open by the staircase as it approaches so you can get a clean shot. After killing the hunter, unlock the door near the staircase. Inside (M2F-5) are orders, mag- num rounds, and shotgun shells. Before leaving the room, turn out fiAMEPBO O June 1996 special Items CK = Combat Knife DB2 = Doom Book 2 MD = Mo Disk the tights (the switch is by the door) and push the iadder by the mounted deer's head. Climb the steps and get the red jewel. Go to room M1F-6. When you enter the hali, go to Jiii’s right and get the bazooka handy for the hunter hid- ing in the recess down the hali to Blast the hunter and go into the room with the tiger statue. At the tiger statue, put the red jewei in the tiger’s other eye. The statue rotates, giving you the Colt Python. Special Strategjf Section Be ready - a hunter is waiting be- hind the wall. Kill the hunter, then go to where the boulder was stationed. You’ll find flame rounds in the wall. In the next room (CB1-6) is a giant splder. bouider loose like before and take refuge in the recess of the new hole. Go to where the boulder was and get the map of Under Ground and the Mo Disk in the wall. Go into CBl -1 0 and push the statue toward the front of the room, about two steps past the crank hole in the wall. Use the crank to move the statue away from the wail, then use it again to move the wall back. Push the statue onto the square to the right, A panel on the wall opens up with Doom Book 2 inside. Get the Wolf Medal out of the book. Then, take the lift in this area up. Parts The Lalioratory Laboratory B1 (LB1) After taking the elevator, you’re in a This takes you to the other part of Courtyard IF. There are two Blue and two Green Herbs here. Take the Wolf and Eagle medals and put them in the matching emblems on the columns around the fountain. smalt room with a locked door at one end and a ladder leading down. Laboratory B2 (LB2) Two flame rounds from the bazooka ^ <*■■■ (or Colt), and the spider goes belly- up. After killing the spider, exit the • room and enter it again; this way you don't have to cope with the little / spiders that attack. In the room Is a combat knife and an ink ribbon. Use The fountain will drain and reveal the knife to clear the webs from the an elevator going down, door. In the next room is also a ' ' •' ' -in^"rii save room down the hall to Jill's ^ , - 1 " - left. Inside is a can of first-aid spray, • ^ A a Blue Herb, and an ink ribbon. There is also a chest. When exiting the save room, you’ll see viper snakes on the ground. Quickly run past them (their bite can poison • : you). Go to CBl -9. where there’s I ^ another boulder. Before letting it You're almost at the end. lose, use the crank on the hole in the wail to the left. Take the ladder down to B2 where you find a chest. Get the shotgun or Colt ready. Two zombies are in the next room. Blast them and go downstairs. Turn the crank three times, so the hole is on the left. Then jar the Resident Bvil Laboratory B3 (LBS) - From Laboratory B2 to B2 and go into the visual data room (LB2-15). Put the siides in the projector and cycle through them. Special Items PCOl = Pass Code 01 PC02 = Pass Code 02 PC03 = Pass Code 03 PCS = Power Connection Switch PP = Power Panel SC a Slide Carousel Go to the panel on the wall and push the button. After the column moves aside, get the lab key. On the bookshelf are also notes on the Security System. When you go back into the main hallway, get the Mo Disk off the desk in the corner. Go back down to B3. On B3, go back into the door to Jill’s right. Walk down the hall (LB3-12) and go in the first door on the right. Have the Colt or shotgun ready, because there are several zombies in this room. At the bottom of the stairs is a new type of zombie. These are as slow as the others, but more powerful. Use the Colt to take their heads off. Also at the bottom of the stairs is a door to Jill’s right. After gunning down the zombies, get the fax off the shelf by the air conditioner switch. In the comer in the wooden box is an ink ribbon. On the desk is a Pass Code Output Machine. Use a Mo Disk to get Pass Code 01. Exit the room, go to the end of the hall, and enter the first pass code into the machine on the wall. room. Before turning on the com- puter, read the Researcher's Letter carefully for the proper passwords. For the main password, match the letters on the painting to those on the letter. f'[>rims<^icm Denitni! irij CnierPiissuiora P.nsii'orcl: > . ■ . you to LB3-3, Inside are magnum rounds and a Pass Code Output Machine. Use a Mo Disk and get Pass Code 02. You find flame rounds, an ink rib- bon, and Green and Blue Herbs, Save, Leave the save room (and take a Mo Disk} and go to Jill’s left. A power room’s here. In die room, immediately go to Jill’s right, then turn left. Turn on the power panel at the dead end. Get out of the power house. Go back to the save room and get the Beretta and alt the ammo for if. Eventually Tyrant dies. Then go to the elevator at the end of the hall opposite the power house. Turn it on and lake it up. 1"he FighTerIs Edge W ar Gods from Midway represents the new high point in the evoiution of fighting games, its breakthrough gamepiay, however, is as simple as 1-2-3D. ifroughout the 1990s, fighting games have been evolving toward real 3D fighting, from the flat cartoon graphics and linear fighting style of Street Fighter to the polygonal look and moving camera of Toshinden. Welcome to the true 30 world of War Gods. PACAH to move only left and right, and to jump within one line of the field withouj^noving into the background. Holding the controller in tfie'Away position put the characters In a defensive stance to block incoming moves. In the wake ofSFH's suc- cess, Midway unleashed Mor- tal Kombat on the world. Like SF II, MK's characters executed individual qioves and combos on a 2D playing field, but the fighters were now digitized from film footage of live mar- tial-arts experts and actors, creating a more realistic look. Midway also took a differ- ent direction with its blocking system. Instead of holding the Joystick in the Away position to block a move, players pressed a block button. SF II Confronting each other in Street Fighter H’s basic 2D playing field, Ken blocks Ryu’s jumping kick. The road to War Cods' 3D fighting begins back in 1991 with Capcom’s Street Fighter II, the first true fighting game. Despite the flat cartoony look, the gamepiay had remarkable depth. Each character had a unique fighting style and a [Jurists hated the block-button system, but it turned out to be critical to War Cods’ 3D fight- ing design. / When she lands, she will be on a era angles changed the ac- tion when players performed moves or when fighters were knocked down. Building on VFs 3D back- ground engine, Toshinden took the technology one step further -or rather, one side- step further. In Toshinden players could freely sidestep The next big jump along the path to the 3D fighting arena came in 1994 witMhe release of Sega’s Virtua Figlter. VF's fast-moving polygdhal fighters did indeed convey a I dazzling 3D effect, but VF was still a 2D game. Although the playing field had 3D a depth, the fighters remained unable to escape the 2D fight- ing line of SF II and MK. To give.gamers the illusion of playing in 3D, multiple cam- In Mortal Kombat, the innovative use the controller to buffer their next move. special set of moves and com- bos. Fighting took place on a standard 2D playing field, which allowed the characters Sidestepping in Toshinden is sometimes more of a problem Don’t let VF’s gorgeous 3D look fool you you’re not actually fighting in 3D. '~r— XIK 23 UMfPRD JlKI I9SB Special ReporJ left or right to avoid incoming moves or projectiles. This ad- vancement was very inventive, but fighters still fought on a 2D playing field. Additionally, the SF block- ing system posed a major problem forToshinden's rotat- ing cameras. Holding back on the joystick to block during a sidestep would often push characters in front of or behind the camera, thus making it almost impossible for players to know which way to block. In War Cods, Midway has knocked down the roadblocks to 3D fighting. They began with a block button, which a real 3D fighting game needs. Hold- ing the joystick left or right to block works well only for 2D fighters, since in a 3D envi- ronment fighters are forced to use the joystick to move around several playing fields with multiple camera angles. Moreover, a block button elim- inates the camera problems that plague Toshinden. Next, Midway created the 3D button. The 3D button enables gamers to circle around the entire environ- ment. Thus you can move any- where onscreen at any given time. This unique control sys- tem is what makes War Cods the first true 3D fighting game. George Petro and Joe Linhoff are the game designers behind War Gods. We asked them to discuss the creation of their game and its hottest features. PLAvinc DEFEnsivELY in 3D itiode, Ahva K.in dodges to The LEFt siDE of tHE FOKECRpvnD AS Anusis LAUnCHES ntVLttPLE PROiECtiLES ERpITI tHE BACKCROVnD. What were your goals for War Cods? George Petro and Joe Linhoff; When we started designing War Cods, our pri- mary goal was to create a 3D fighting game that actually allowed characters to fight in 3D. Although there are other 3D fighting games, we consid- er them "attract mode 3D.” They have a 3D look, but when you start playing, you're still fighting in two dimensions. You can only move left and right; you can't move around the fighting arena. You can’t launch projectiles in 3D, attack in 3D, or evade in 3D. So how is War Cods different? Petro & Linhufr Through the addition of the 3D but- ton, we allow full 3D move- ment and combat. Although you can play War Cods as a two-dimensional game by sim- ply not using the 3D button, you'll be in trouble if you run into an opponent who knows how to fight in 3D. How does the 3D button work? Petro & Linhoff: The 3D but ton changes the movements triggered by the joystick. By holding the 3D button and pushing up on the joystick, the fighter moves deeper into the arena, appearing farther away on the screen. By holding the ^ /Q" 3D button and pulling ^ down on the joystick, the Cl [et T 5 A BR.AVE Ant> PacaH LAHDS SHt The FighTerIs Edge moves back out, appearing closer on the screen. This allows entirely new perspec- tives on the fight and the arena. How do projectiles work in 3D? Petro & Linhoff: Each of the fighters in War Cods has unique special moves and pro- jectile attacks. These moves can be executed in 2D or 3D, tiles become much more dan- gerous and difficult to evade when they are launched in 3D. How do you dodge attacks? Piii.'O & Linhoff; 3D attacks can by evaded or dodged, but you need to execute a 3D move. To dodge in 3D, hold down the 3D and block but- tons, then move the joystick but in 3D they have additional power. For example, Vallah can throw an ax in 2D. If the same move is executed in 3D, she throws two axes out at different angles. The projec- up or down. These are just the basics of fighting in 3D using the 3D button. As players get deeper into the world of War Gods, they will learn to use the 3D button for more ad- I vanced combinations and skills, such as con- trolling the angle of 'yt' attack after a teleport. After a little practice, you’ll see how fighting in 3D opens up a whole new world. □ 'n. ROLLinc FR^om R^icHtto GAMEPRO June 1996 Hey, can you take a few minutes to answer some questions for us? Please fill out the following survey and fax, e-mail, or snail mail it (or a copy) back to GamePro by June 30, 1 996. You'll be entered into a contest to win a free video game. Ten runners-up will win the strategy guide of their choice from Infotainment World Books. from City iress State zip Phone 1) Please indicate whether you read and/or how useful you found each of the following articles from the June issue of GamePro. Circle “AH” if you read the entire article, “Some" if you read part of the article, and “None” if you did not read the article. If you read any part of the arti- cle, please let us know how useful it was by circling “5” for “very useful” to “1" for “not at all useful." The Cover All /Some /None 5 4 3 2 1 Letter from the GamePros All /Some /None 5 4 3 2 1 The Mail All /Some /None 5 4 3 2 1 GamePro Gallery All /Some /None 5 4 3 2 1 Buyers Beware All /Some /None 5 4 3 2 1 ProNews All /Some /None 5 4 3 2 1 GamePro Online All / Some / None 5 4 3 2 1 The Cutting Edge All /Some /None 5 4 3 2 1 GamePro Labs All /Some /None 5 4 3 2 1 1 995 Readers’ Choice Awards: The Winners All /Some /None 5 4 3 2 1 Electronic Entertainment Expo Sneak Previews All /Some /None 5 4 3 2 1 PC GamePro All / Some / None 5 4 3 2 1 Hot at the Arcades & Overseas Prospects Present Arcade World '96 All / Some / None PlayStation ProReviews All / Some / None Saturn ProReviews All / Some / None 3DO ProReviews All / Some / None 5 4 3 2 1 The 16-Bit Gamer’s Survival Guide All / Some / None 5 4 3 2 1 Sports Pages All /Some /None 5 4 3 2 1 Role-Player’s Realm All /Some /None 5 4 3 2 1 Resident Evil ProStrategy Guide All /Some /None 5 4 3 2 1 The Fighter’s Edge Special Report All /Some /None 5 4 3 2 1 SWATPro Bonus Section All /Some /None 5 4 3 2 1 Alt / Some / None 5 4 3 2 1 2) What game systems do you currently own? □ 32X □ Jaguar □ 300 □ Macintosh computer □ CD-i □ Neo*Geo □ DOS/Windows □ PlayStation computer □ Saturn □ Game Boy □ Sega CD □ Game Gear □ Super NES □ Genesis □ Virtual Boy 3) Please indicate which of the following publications you purchase or read at least 6 times per year: □ Die Hard Game Fan □ GamePro □ Electronic Gaming □ Next Generation Monthly □ Nintendo Power □ Electronic Gaming □ Video Games Monthly 2 □ Game Players □ Tips & Tricks 4) Have you ever visited GamePro Online on America Online? □ Yes □ No If yes, how useful was it? Circle “5” for “very useful” to 'T for “not at all useful" 5 4 3 2 1 5) How did you get this copy of GamePrcP □ Subscribed □ Purchased at the newsstand □ Other. To be eligible to win a free game, mail, e*mail, or fax your complete survey (or a copy) to: Mail; June GamePro Survey E-mail: comments.gamepro@iftw.com P.O. Box 5959 {Please enter “GamePro Survey" San Mateo, CA 94402 in the subject line.) Fax: 415/349-7482 SWATPro 696 White Dragon Protect, have Hiro use the Poe Sword, have Jean use the Blue Dragon Vigor, and have Ronfar use the Rest Litany. show you how to defeat Zophar so you can see the first ending. And then we guide you to the second (real) ending! fig Major Mi^e Before fighting Zophar, give the Blue Dragon Crest tojean and give the White Dragon Crest to Lemina. During this You've made it to Zophar, where the real battle begins. Zophar’s attacks are damag- ing but easily manage- able. Use basic attacks radier than magic in the first round. Save the magic for the second round and be sure you have plenty of magic and health items saved for the final confrontation. Ultra Vortex character, everyone takes damage to a lesser degree. Bad Dream When Zophar holds a halo over his head, the Ultra Vortex sucks in all party members and causes damage. When Zophar holds a glowing ball in one hand, this attack launches a giant disco ball to the center of the screen, and Zophar then fires several laser shots that damage the entire party. He uses this as his first attack when you meet him. The Pain Pulse occurs when Zophar holds a static ball in his hands. It selects one mem- ber of your party, picks them up, and assaults them with fireballs. Although it damages only one person severely, the outcome is usually death. If the pincers miss an individual When you defeat Zophar, all is quiet. It’s far from over, however. There's another, deadlier form of Zophar that must be defeated. Let the Battle Begin Zophar's Warning Signals ^ 1 8 r BEATING mNAR oving tfouble defeating the latest installment laf Lunar? Never fear, this strategy guide will Fighting Zophar Fri=-RN\r^BLUE battle, hc^fe Leo use the Flash Blade, have Lemina use the gamephq (1^ June 199G Despite Hire’s pleas, Lucia bids him farewell. Omni Zophar on his face because where the damage counts. During this fight, have Lemina use the Pressure Cooker (first round only), have Hiro use the Poe Sword, have Jean use the Haduken, have Leo use the Flash Blade, and have Ronfar use the Rest Litany. Hiro is the only controllable fighter this round. Use the Poe Sword attack. Lucia and Hiro combine powers for the last, fatal blow. Omni Zophar’s most damag- ing attack is the Hell Wave, which picks up an individual charaaer and kills them by smashing them into the ground. Look for the telltale shadow on the ground. When a character falls under the shadow, either move them by attacking the face or defend that round - anything to get them off the shadow spot. Zophar has three attack points - his face and both arms. Focus Now it’s you against Zophar. In the first part of this battle, Lucia finally comes to realize what being human really is. In this sequence, you can’t harm Zophar and must endure his attacks. Zophar can damage you, though, es- pecially with his group attack, the Plasma Shock. There are also individual attacks, like the Spark Can- non, that you should watch out for. Have Ronfar use his Rest Litany to keep party members fresh during this brief battle. Keep feeding Ron- far Silver Light icons when he runs low on magic. After eight or nine rounds against Zophar, Lucia comes to her realization and the real battle begins. Before the final battle with Zophar, Lucia re- stores the health and magic of each party member, After defeating Omni Zophar, Lucia is freed. Zophar isn't finished yet, however. Now you fight a weakened Zophar using only Hiro and Lucia. ^ Zophar isn’t much of a chal-^ lenge in this form and can be defeated in a few rounds. The End? When you reappear, talk to Nail, He gives you a letter from Luna telling you what to do about Lu- cia. Go into the building and find Lucia on the roof. In the tower, Lucia puts up a bar- rier between herself and Hiro. She announces she must return to the Blue Star. After talking to the members of your party, leave Ruby with Nall. When you leave the village, the first ending will begin. On the way to Gwyn’s, Lucia will want to return to the Blue Tower. Lucia exits but leaves her pen- dant behind. Hiro retrieves it. On to the next adventure... IlMEmo (1^ Jma ISIt Dragon Ruins Epilogue Ancient Tower Jean From the Mystic Ruins, go west back to Nota and under the bridge. Once you’re past the city, go southeast, then south until you reach Dalton. Take Destiny on land at Dalton’s port and head northeast until you reach the Dragon Ruins (where you started the game). Climb to the top room and get the Dragon Eye. Use the Dragon the building. The next Dragon Eye ties in the Ancient Tower in the ice lands to the east. You need to exit the Destiny and travel north to find it. is on the floor just below the top floor. The east- JuDe 1988 From Vane, travel east until you reach Nota. Pass under the bridge at Nota, then travel north until you reach the Car- nival. Jean is in the back. You start back at Cwyn’s house. The first party member you find is Ronfar, who is in the city of Raculi. The easi est way to col lect the party members is to use the city of Dalton as a ref- erence Lemina Co northeast to Vane arnival, travel jntil you reach Ruins. Remember what a pain it was ting to the tom? Now you must get to the top. Leo is at the very top after you use the teleporter. After the first ending, go back to the screen where you saved your games, You'll see a new entry, "Epilogue.” High- light it, and you can see the game’s real ending. Reunion Time! Ronfar est way to navigate the tricky corridors is to go to the base- ment and then find the door to the top floor, Before you can get the Eye, you must fight a phantom sentry. To defeat him, have Ronfar use Rest Litany, Lemina use White Dragon Pro- tect, Leo use Flash Blade, Jean use Blue Dragon Vigor, and Hiro use Poe Sword. 'IVif Dopplegangers If you want a real challenge, after defeating the sentry, go to the floor above and fight a party that is a duplicate of yours. The reward is the Shaman Staff for Lemina. You’re so close to the end, however, it doesn't make any difference if you get the Staff. If you go for it, you can beat the dopplegangers by first taking out the alter-Ronfar so he can’t heal the others. Work on taking out the alter-Hiro and alter-Jean next. Star Tower Once you get the other Dragon Eye, exit the building and re- turn to Destiny. Go to Dalton, The End The Star Dragon then travel northeast toward Illusion Woods. When the Des- tiny can’t go any further, leave and go north to the Star Tower. The tower has only a few floors, but you engage in bat- tle every half-dozen steps or so. When you reach the sixth floor, there are two branches. Take the one on the right. When you enter a big, open room, save your game. Here, Hiro goes it alone and fights Star Dragon, whose fight pat- tern is similar to the sentry you met in the Ancient Tower. Lucia is aroused by a tapping on her crystal shell. She awakens and finds Hiro clinging to the crystal, wearing her pendant. Hiro and Lucia go outside and find the storm has stopped. When Dragon stands with one arm out and the other behind him, he’s ready to execute his Leaning away from you with his sword at a downward an- gle, Dragon is ready to do his Aura Blast, an energy-wave projectile. Like the Mile-High Attack, this also does a fair share of damage. ^lakeAttaOc When Star both hands, don’t botner at- tacking - it will be deflected. However, this is a great op- portunity to use a Dover Nut or Star Light. He follows his defense with a wave that launches from his sword - but this doesn’t always hit, Slaughter Sike When Dragon stands with one arm cocked toward his head as if he’s saluting and his eyes are glowing, he’s ready to do his Slaughter Slice. This two- hit attack drains over half your hit points, so use a Dover Nut if you need to be- fore he strikes. After defeating Star Dragon, you bid every- one farewell, then go to the tall crys- tal at the end of the hall. Mile-High Attack. He jumps in the air and comes down with his sword. This does some damage, but you can survive two or three attacks before worrying about your hit points. Equip Hiro with two Star Lights and fill up the rest of his inventory with Dover Nuts. Also equip him with the Heal Ring that restores hit points every round. Star Dragon’s Warning Signs Fortunately, you get to strike first in this battle. Also, Dragon always reveals his attack by his stance, which weighs in your favor. MOe-HIgh Attack Back on the Blue Star, things are as they were at the begining, with Lucia asleep. SAMEPRO Junt 18SB pz=(-r^r^\ for the I II I — RlayStaMon Enter GamePro’s top-secret War Room to learn the best tactics for victorv one of the most fascinating strategy games ever. By Johinny Ballgame ^ GENERAL AMD i / f^Ji OIME-RI-.»^ER/^i ^ f If. To travel faster, try to stay on the roads or the smoothest surface avail- able. This tactic enables you to cover the greatest distance while expending the least amount of fuel. •> r m k 1 *ins^ Cut across shallow water to save time and fuel. Use the helicopter to sweep mines for the Humvee. »» Vfil Never let a severely dam- aged enemy return to their bunker. This is war: Hunt them down and finish them. r * 1 1 'f; ^ 1 t.-,l 1]| ... sf'. m ‘ r,,-' ^ 3 • » ;8 II ■ i' Controller Legend Guard = Button Triangle, Button Square Kicks Button Circle Punch s Button X 0= Execute commands in parentheses simultaneously Tap or tap = Hop-step backwards or forward Tap •*, hold s Run toward opponent Tap i, 4', G, or tap t, t,Gs Sidestep around opponent Recowry Mo¥e$ Perform these moves when your fighter is hanging from the edge of the ring; Nothing pressed = Jump Into the ring Tap t s Mid-level attack upon returning to tile ring Tap i s Return to the ring without jumping Perform these moves when your fighter is rising from the ground: Noticing pressed = Rise Tap i s Rise with a back flip Tap (4> G) 3 Rise with a side flip Tap (t K) 3 Mid-level attack when rising Tap (4> K) 3 Low-level attack when rising Tap K during a back flip 3 Back-flip attack when rising Tap K during a side flip s Side-flip attack when rising spzciRL niDvzs nno UIRRRIDRZ in THIZ Ruizzamz ncHTinc CRfliz! nneringand Gr^ling Techniques Needle Throw: Tap(GP) T. Swing; Motion 4- 4- ^ ^ (P K) Techniques for Attacking Fallen (^tfumenfs Four-Feet Press: Tap(4-K) Small Screw Press: Tap (t P) Large Screw Press; Hold(tP) Combo Shredder Combo: TapK,K,(->P),{-»P) Raid Sole Butt Tap (-^ P K) Rising Palm: While rising from a crouch, tapl^P) Middle Kick; While rising from a crouch, tap K ZERD Main Weapon Sub-Weapon Attack Techniques Raid Elbow: Tap-^,"»,P Raid Slice Kick: Tap K Raid Knee Kick: Tap(t K) Tap(iK) Body Press: Tap (t P) Megaton Body Press; Hold (t P) Combos Rising Palm Combo; Tap P. P, P, (-> P) Basic Pattern Combo: Tap P, P, K Spin Kick Combo; Tap P, P, P, (P K) Spinning Back Kick: While rising from a crouch, tap («- K) Toe Cutter Tap(KK) Hammer Kick; Tap ■», K EXE Breaker Tap4-,->,P Double Spin Kick: Tap K, K TJiromngand Grafvling Techniques One-Hand Throw: Tap(GP) Brain Buster Tap (GP) R.N.B.: When behind opponent, tap (G P) TRU Mam Weapon Sub-Weapon Attack Tedmlques Straight Claw; Tap(^P) Side Claw: Tap P) Tail Upper Tap<-, (^K) Four-Feet Kick: Tap->, ->,P Side Chop: Tap i, 4-, K} One-Side Kick; Tap K Buggy Roll: Tap">, 4', ♦*, K ttMtPRi (1^ Jiise laaii Attack Techmques Spin Punch: Tap(->P) Jackknife: Tap(^ P) Middle Gun: Tap->, •♦.P Break Gun: Tap(PK) Drop Kick: Tapi,*^,K High ^oh Tap P Low Shot: Tap <■, 4, P Swing Gun: Tap<-,-»,P Low Kick: Tap(^iK) Knee Kick: Tap(->K) Tackle; Tap (-> P) Elbow; Tap-»,(<-P) llvowingand ikappling Technique W Impact; Tap(GP) Techniques for Attacking Fallen Opponents Finishing Shot Tap (4- K) Small Hip Dive: Tap(t P) Large Hip Dive: Hold(t P) Tedimque for IHsabling an Opponent’s Guard Unlock Bash; Tap (G P) 5-^ V Note: This move defeats a high guard. Combos Wild A Combo; Tap P, P, K, K Wild B Combo: Tap (-> P), P, P Atbck Killer Chop: Tap4«,-»,P Nail Smash: Tap P Priss Kick: Tap->, ->,K Heel Kick; Tap (P K) High Kick: Tap(^K) Rewind Kick: Tap(<-K) Straight Nail: Tap(->P) Replacen Tapl^iG) GKMEPSa (11^ JlID III! Knee Kick; Tap (■> K) Middle Kick; While rising from a crouch, tap K Heel Cutter Tap (■> K) Cross Nail: Tap<-,4<,(->P} inremipand Grapfding Techniques Escort Throw: Tap (G P} Priss Strangler: Tap % •*, (G K} Bloody Back: When behind the opponent, tap (G P) rflThfiHww far Attacking Fallen Oppamnts Nail Chop; Tap (4- P) Small Heel Press; Tap(t P) Large Heel Press; Hold{t P) Rei/arsaiTaiMipM Kick Compiler Tap («• G) Mam Weapon ^b-Weapon Tap -»,^,K Kumagoroshi: When behind the opponent, tap(GP) Onigoroshi; V y tapliPK) Attack Tetiadques: TedinkiiKSforAtladiBig Rikidou; Fallen Opponents Tap P Acho: Oogoma; Tap(t P| Tap ■>, K Kawarawati; Tatmisukui: Tap(tP) Motion 4> ^ P Oogawarawari: Ashizuri: Tap{^ K) Hold(tP) Techniques for Dis^jMitg an Tap P Opponent’s Guard Uwa Uradatami: Tap(^P) Morotebari: Motion 4- (G P) Note: This defeats an opponent’s Tap P) low guard. Tatamigaeshi; Tap(«-P),(-^P) . Karetebari; Tap (G P) Note: This defeats an opponent’s Throwing and high guard. &apptHig Techniques Seoinage; Reaersal Terdmique Tap(GP) Yawaragatame; Tomoenage; Tap (<- G) Tap («* G K) Note: This reverses high punches. i:n NEREID Meil Sub-Weapon Drill Attack Tectmiques Low Stab: Tap(^ P) Killer Nail: Tap(^P) Drill King: Tap P Backwards Kick; Tap {<■ K) Heel Hammer Tap(4< K) Bloody Chop; Tap (>4 p K} Bad Slide: Tap(PK) Gaddem Drill: Tap -^.-t.lP K) Cool Kick: Tap <-,{^K) Dirty Upper While rising from a crouch, tap P Step Back; When opponent is behind you, hold G, tap ^ ORRCD Unfair Punch: Tap(<-P) Note: This penetrates an opponent's low guard. Thmwingamt Grappling Technkiues Crazy Drill; Tap{GP) Super Bad Throw; When opponent is behind you, tap (G P) Techniques for AttadAig Fallen Opponents Drill Press: Tap (i K) Small Hell Press: Tap(tP) Large Hell Press: Hold(tP) Technique fer Biaablktg aa Opponetrhi Guard Guard Crusher Tap (P KG} Note: This defeats an opponent’s high guard. Combos Happy Nail Combo; TapP,P,(-»P),P Abnormal Combo; Tap{<- K), (->K), P,P Crazy Machine Combo: Tap (•♦ P), (<- P), P, P Attack Tecimiqam Headbutt Tap|-*P1 Tail Back: Tap ■*, •*, K Middle Kick; Tap K} Low Kick: Tap(^K) Tail Dive: Tap(t K) High Breath; Tap ■*, P Upper Breath: Tap(tP) Low Breath; Tap <-,^,P Mongolian Punch: Tap (-> P) ShoulderTail: Tap <-,4',->,K Throwing and GrappOng Techaiqaes Dragon Nip: Tap(GP) Hyper Headbutt Tap(^P) Barbecue: Tap*-,^,(GPK) Techniques for AUuBkktg Fallen Opponents Chain Tail; Tap (4' K), K, K Tail Bomb: Tap (i P K) Rapid Nail Combo: Tapp, ■>,P,P,P,4',K cYcmjs M^ek Tenhntqean laigiri: Tap(«-P) laizuki; Tap ■>, P Shitaoozatou; Tap(^P) Shitahayate: Tap(^K) Tap (•* K) Ganseki; Tap <■, <*, K Nagarezuki: While dashing, tap P Jump Stab: Tap{tP) Ninpo Yashichi: Tap{^ G) Seibal; Tap <-,^,(PK) Shinkuugiri; Tap A,«-,(PK) Ninpo Tokeimawari: Tapi,4>,4>,(PK) Thr^i^isgand frup^dWig T sB im I qu es Ninpo Ookanazuchi; Tap (G P) Ninpo Taruotoshi: When behind the opponent tap(GP) ivASaddng Joubutsu; Tap (>1 P) Small Hayanie; Tap (t P) Large Hayanie; Hokj(t P) TeehriqtiehKOisatilmgaB Gaanl Ninpo Gozagaeshi: Motion 4 ^ (G P) Note: This defeats an opporrenf’s high and low guard. BIMEHI (l^ Jasi laiB ►quiddy »*quk^ Chhfalty “A / / \ \ SHODOWN in By Major Mike Controller Legend K = Ktck LS slight Slash S = Slash MS = Medium Slash SS = Strong Slash •Zankousen; Motion ^ 4 1 ^ ^ SS •Secret Cyclone Slash: Motion 4- ^ S •Secret Crescent Moon Slash; Motion -> I ^ S •Shipuu Kogetsuzan: In close, motion i S •Secret Earthquake Slice: Motion ^ 4 S •Secret Flying Cyclone Slash: During jump, motion 4- Vi S •Hishou Resshinzan; During jump, motion 4 <- SS '•Tenhafuujinzan: Motion 4> ^ ^ ^ (IS MS) •Secret Cyclone Homicide Slash: Motion I ^ S •Secret Crescent Moon Slash: Motion 4 ^ S •Shipuu Kogetsuzan: In close, motion Gouha: i ' Motion -» i 51 K r ' V M •Typhoon Wave: A ^ Motion 4. 5i ^ K ip > •Serene Siice: Motion 4r 1 ^ SS ^ * **Tenha Dankuu Wt A'^ * Retsuzan; W' Motion -M- 1^4 M • v^issKi y Tap ■> ■> = Dash toward opponent Tap = Retreat quickly from opponent Simultaneously tap Light Slash and Medium Slash when close to opponent = Dodge Back Attack Simultaneously tap Medium Slash and Strong Slash = Crouch Block Attack Motion = Move the joystick in one smooth, continuous motion. Tap = Tap the indicated buttons or directions in sequence. ( ) = Execute commands in parentheses simultaneousiy. * = Designates a move that can only be done when your POW bar is maxed out and flashing. • = Designates a move tiiat requires your weapon. Simultaneously press Light Slash and Medium Slash = Sidestep attacks Simultaneously press and hold Light Slash, Medium, and Hard Slash = Power up POW meter Special Note: All techniques are described under the assumption that your character is facing to the right If they’re facing left, reverse any Toward and Away commands. •Twirling Flame: Motion 4 '51 S •Kaiten Kyokubu Ten; Motion ^ 4 ^ S Toad Plague; Motion ^<- 1 ^ 4 ^-»(LSSS) •Tsunami Crunch: Motion 4 ^ S •Kyoshiro Enbu; Motion 4 5* 4 5i -» SS •Smoldering Blood Pounce: During jump, tap 4, LS •Choubijishi: Motion ^ '51 4 S ‘•Aragoto Kyoshiro Oni-no Mai: Motion 4 51 ^ (MS SS) ' ^ Treachery Kaen Kyokubu En; Motion 4 5i -> S •Twisting Heavens; Motion -> 4 5i S Eight-Coil Serpent; Motion 4 1 ^ «- 4 IT <- SS •Kyoshiro Jig: Motion 4 5i -> 4 5i -> SS •Smoldering Blood Pounce: During jump. Tap 4 , LS •Lion Tail Blast; Motion -4 5i 4 ir <- s ‘•Aragoto Kyoshiro Oni-no Mai; Motion 4 ^ ^ 4 5i ^ (MS SS) 1 ^' Treat^iery ' v4-/>7 Moves Chivalry Kage: Tap i, •I'.LS Ninja Exploding Dragon Blast: Motion 1 <- S Kage Bunshin: Motion ^ 4- 'ii -> LS or MS Tenbu: Motion ^ i (LS MS SS) Chizan: Motion «- 4- ^ (LS MS SS) Ninja Buddah Reverse Blow: When taking a hit, tap (LS SS) Ninja Devil Reverse Blow: When taking a hit, tap (MS K] Repuu Shuriken: During jump, motion 4 ^ ^ S Ninja Strike: In close, motion -> 4 ^ (SS K) Ninja Strike Dash: ' When in close and dashing toward the opponent, it! motion 4> ^ (SS K) ^ ‘Mijin Gakure: '• — Tap 4- 4- 4- (LS MS) Shizune: Tap4-,4«,LS Ninja Exploding Dragon Blast: Motion 4 S Kage Bunshin: Motion-»«-i^ 4 VOLSorMS Tenbu: Motion ^ 4 1 ^ ^(LSMSSS) Chizan: Motion 4 ^ (LS MS SS) Ninja Monkey Dance: Motion ^ 4 any button Repuu Shuriken: During jump, motion 4 ^ any slash Ninja Exploding Atom Flash: In close, motion 4 ^ (SS K) ‘•Dokuryuu: Motion ^ ^ 4 1 ^ «- -» (SS K) Slash/ Chivalry Bust/ Treachery Moves Plasma Blade: Motion 4 ^ S Shadow Copy: Motion ^ 4 ^ LS to reap- pear to the left of an opponent, or MS to reappear to the right of an opponent Replica Attack (head rear): Motion ^ 4 (LS SS) to drop in front of an opponent, or (MS K) to drop behind an opponent Imitate Replica: When hit, tap (LS SS) to drop in front of an opponent, or (MS K) to drop behind an opponent Rolling Crash: In close, motion -» 4 ^ SS Rush Dog: Motion 4 ^ LS Plasma Dog: Motion 4 ^ 4 ^ LS Machine-Gun Dog: Motion 4 '51 MS Replica Dog: Motion 4 ^ SS Overhead Crash: Motion 4 5i K •DMHS (Double Mega Strike Heads): Motion -M-i^ 4^->SSorK Plasma Factor: Tap-^or5i,(LS MS) Plasma Blade: Motion 4 S Shadow Copy (left right): Motion -> <- 4 ^ LS to reap- pear to the left of an opponent, or MS to reappear to the right of an opponent Replica Attack (head rear): Motion ^ ^ 4 <- (LS SS) to drop in front of an opponent or (MS K) to drop behind an opponent Imitate Replica: When hit, tap (LS SS) to drop in front of an opponent, or (MS K) to drop behind an opponent Strike Heads: In close, -> 4 K DSH (Dash Strike Heads): When in close and dashing toward the opponent, motion 4 ^ K •Lightning Slash: Motion 4 ^ SS Slash/ Chivalry Moires Bust/ Treachery •Scarlet Sword Downpour Thrust: Motion ^ ^ 4 1 ^ S •Kirisame Yaeba Gouu: Motion 4 >1 S •Scarlet Sword Hailfire: Motion <- 4 ^ ^ LS •Scarlet Sword Windshear Slice: Motion <- 4 1 ^ S •Scarlet Sword Crosscurrent Slicer: Motion 1 ^ 4 ^ S ‘•Bou Kyouhuuzan: Motion ->^4 i^<--*'5i4i^^ (SSK) •Scarlet Sword Rains of Time: During jump, tap 4,SS •Scarlet Sword Deadly Drizzle: During jump, tap t,SS •Scarlet Sword Mist Blast: Motion 4 ^ S •Scarlet Sword Windshear Slice: Motion -> 4 S •Baiu Ensatsujin: Motion -> 1 ^ 4 ^ S ‘•Amanagare Ressatsujin: Motion ^ ^ if 4 -> (LS MS) (Lightning Strike Three): Motion 5i 4 1 ^ ^ SS Slash/ Chivalry Moves Bust/ Treachery •Oumagatoki (forward): Motion <- 1 ^ i ^ K •Oumagatoki (backwards); Motion ^ 1 ^ K •Holy Spirit Slicer: Motion i ^ S •Dark Destroyer: Motion -M- 1 ^ i ^ ^ SS Wofe; While hovering in the air, tap S to attack or K to cancel. Judgment Blow: Motion ^ i SS •Phoenix Flash: Tap S •Shoukidan: Motion <- 1 ^ <- LS ‘•Kyoumeljusatsujin: Motion ^(MSSS) •Forward Evil Hornet Gouge: Motion ^ 4- ^ K •Backward Evil Hornet Gouge; Motion ^ K •Underworld Lord Blast; Motion 4- ^ any slash •Dark Destroyer: Motion -> <- I ^ SS Note: While hovering in the air, tap S to attack or K to cancel. Judgment Blow: Motion ^ 4 SS •Invitation to Evil: Tap S •Miasma Plasma: Motion ^ LS ’•Kyoumeijusatsuiin; Motion ^ 4 ^ (MS SS) j~z:~\Bust/ .P-Z Treachery /A ^ Afoires Chivalry Rela ohChikiri: In close, motion 4 ^ K •Annu Mutsube: Motion <- 4 S •Rela Mutsube; Motion 4 ^ S Kamui Risue: Motion ^ 4 S Hang onto Hawk; Motion 'ii 4 1 ^ K Drop off Hawk; While on Hawk, tap ^ or 4 or i^.K Attack While on Hawk: Taps Kamui Mutsube: While hanging on hawk, motion 4 ^ SS Rela Shiu; Motion ■^'niir^LS Shichikap Etu: Motion ^ 4 ir <- MS Shichikap Am: Motion ^ 4 1 ^ SS *Elesi Kamui Rimse: Motion -»^4iir<--»^4i^<- (LS MS) Lela 0 Chikiri: In close, motion 4 ^ K •Annu Mutsube: Motion <- 1 ^ 4 S •Rela Mutsube; Motion 4 ^ ^ S Kamui Risue: Motion <- 4 S Wolf Pounce: Motion 4 1 ^ <- K Get off Wolf; While on Wolf, tap K Myu Shikite; While on Wolf, motion 4 SS •Annu Shikite: During Myu Shikite, motion <- 4 SS Kanto Shikite: While on Wolf, motion 4 ^ SS •Rela Shikite: During Kanto Shikite, motion 4 ^ SS Imel Shikite; During jump while on Wolf, motion 4 ^ SS '•Nupeki Kamui Shikite: Motion^ 4^44^ (MSSS) ^ Slash/ Chivalry f Moves Bust/ Treachery •Toha Kouyokujin; Motion 4 'ii S •Triple Death Hack: Motion 4 \ S Note: You can repeat this move up to three times consecufiVe/y •Cherry Blossom Slice; Motion 4 <- S •Death Drops: In close, motion 4 ^ SS •Scarlet Slash: Motion ^ 4 S ‘•Gokouzan: Motion ^ ^ ^ 4 ^ (IS MS) •Lightning Wings: Motion 4 ^ S •Death of 100 Demons; Tap S •UraoukaAyame; Motion 4 1 ^ <- S Note: Keep the button pressed down and projectile won ’t disappear. •Three Heavens Death: Motion 4 ^ S Note: You can repeat this move up to three times consecutively. •Purple Sunset: Motion ^ 4 S *«Ura Gokou: Motion ^ K 4 ^ ^ (SS K) • Get hints, tips, codes for the hottest • Chat with the editors and other gamers The #1 video game magazine, has gone online with America Online! Keyword: GAMEPRO Surf other gaming sites on the net Talk to game designers Download pictures of not-yet- released games ’ Grab playable demos of PC and Mac games Call America Online tnday and get cnnnected. America Online is a registered service mark of America Online, Inc. Sponsored by Slash/ Chivalry Treachery •Buchinomeshi; During jump, tap SS 100 Dropper; During jump, tap i, K Nag Blast: Motion 4 1 ^ LS •Victory Riser: Motion i ^ S •Midare Uchi: Motion I ^ (LS MS) •Earthquake Assault; Tapi.l.tLSMS) ^Tsukamuzo Kumitenjyo: Motion <- 1 iZ LS : Hard Head Grabber: Motion <- 4 (Z MS j Tsukamuzo Shirimekuri; j Motion 4- iZ SS ^ ’•Kenbu: i Motion 4- ^ 4- ^ (LS MS) 100 Dropper: During jump, tap 4>,K Nag Blast: Motion 4^ iZ LS •Buchi Goroshi; Motion 4- ^ S •Jishingan: Tap4',i,(LS MS) •Heaven Heart Slicer: Motion 4- iZ <- -> (LS MS) •Hades Heart Slicer: Motion i iZ (SS K) ‘•Kenbu: Motion 4- ^ i ^ {LS MS) — Slash/ r? Chivalry Kamui Shtokke: Motion 4> iZ SS Konri Myu: Motion <- iZ 4- LS Lupu Quail: Motion 4 "ii S Konru Shiraru: During jump, motion 4 ^ LS LupsiTekNum(Chiu): In close, motion ^ 4 iZ 4- MS Konrul Nonril: Motion -> 4 ^ LS 'Lupsi Kamui Emsi; Motion ->^4iZ<-->^4iZ^ (SS K) Treach&y 1 Moves Lipu Thomumu: Tap^or^.(LSMS) Konru Mem: Motion ^ iZ 4 LS Lupsi Kuare; Motion 4 ^ S Konril Shlayu: During jump, motion -> 'ii 4 LS Lupsi TekNum; In close, motion ^ 4 iZ <- K Lpun Oh: Tap S repeatedly *Lupsi Kamui Emsi: Motion (SS K) Stabbing Feet: During jump, tap 4, K •Friendly Rip: In close, motion iZ 4 ^ LS •Shadow Stitcher: Motion ^ 4 iZ «- S Shadow Sucker: Motion 4 iZ K Note: Move the shadow to the right or left using the joystick. •Sorasashi: During jump, motion 4 ^ ^ S •Chisashi: Motion 4 ^ S •Soul of the Beast: Motion 4- 'u 4 iZ SS ‘•Kagemai Mukui: { Motion iZ 4 ^ -M- (LS MS) , Stabbing Feet: During jump, tap 4, K •Friendly Rip; In close, motion <- iZ 4 ^ LS •Shadow Exit; Motion -> iZ 4 ^ S Shadow Sucker: Motion 4 iZ <- K Note: Move the shadow to the right or left using the joystick. •Sorasashi; During jump, motion 4 ^ S •Chisashi: Motion 4 ^ S Shadow Feint: Tap S or K ‘•Yumebiki: .. Motion iz 4 ^ (MS SS) Motion 4 iz 4- K Concealed Sabre Snowfall Motion 4 (Z 4- S Concealed Sabre Swallow Concealed Sabre Haze Hack; Motion 4 ^ S •Concealed Sabre Heaven’s Gales: Motion ^ 4 iz 4- to charge, LS to release •Shimokaze: Motion ^ 4 iZ ^ to charge, MS to release ^ '•Tsubame Rokuren: 9 Motion ^ 4 iz 4- ^ (MS SS) June 1S96 Sasame Yuki Sen: Motion 4 iZ 4“ S Concealed Sabre Swallow Concealed Sabre Dream Mist: Motion ^ 4 (Z -» SS •Concealed Sabre Heat Flash: Motion ■44^8 ‘•Musou Zankouka: Tap 4, 4-, 4, (SSK) ftkidjij'i hiWv Final Fantasy 111 Player’s Guide PLA/ERS CUiDE $12.95 Code: 0399 SNES By Peter Oiafson The Eipers hove returned to let their mogk loose on humon- Hy, ond all of humankind stands to be wiped out. Con you stop this mod* ness? This guide is jom* packed with the battle strategies ond Tighting tips needed to stop their magkol onslought. Primal Rage Official Player’s Guide I ^ John Fisher I — ! ah the primal combos , j and prelustork moves «*ir ' , you'l need are in the t Primal Roge Official '5-* Piter's Guide. This « Is pocked with ' 160 fuR-color poges of Official IMavtr's Cultfa k9er tactks, strate- ti»oNrb»iu. gies, battle techniques/ f MIT c«nu«« gnij Tin^'nn moves KralUT «iMa That , ^ , a—. ii*..a«iav Ihot Ww iTtoke you a 0^ ruler of the new Urth. $10.99 Code: 0593 Genesis, SNES, Game Boy, Gome Gear Batman Forever Official Player’s Guide . ,.7TrT, - — . By Corey Sandler n V . . ... II’S 0 ^0"ll 'l®y l®f ■ lli.l>«kKmghl...mJo brond new nightmare wHB Vvfr for Gothom Gty. This 1 28*poge super-guide contoins oil the seaets, strategies, and tips I«Rl H you'll need to beol bock ^ , Two-Foce, The Riddler, I and their army ol thugs. P^/ iMpMy I It’s 0 must-hove for ^ gome lovers and Botmon $9.99 Code: 0739 Genesis, SNES, Game Boy, Game Gear Products Order Form To Order: Fill out product order ferm (or a copy) and moil to: GAMEPRO P.O. Box "P" San Mateo, CA 94402 Complete the order form (or a copy) Add shipping and handling (see chart) Add sales tax, residents of CA, IL, NJ, and TX only (CA = 8.25%, IL » 6.25%, NJ » 6%, TX » 8.25%) Q Check/Money Order Credit card no. Signature: □ VISA □ MasterCard Expiration: Qty. Code Description Unit Price Total ■■ ■■■ ■■■ nnv: .9tnte; ZIP Code: Phone: f 1 ORDERS MUST BE PREPAID Shipping and Handling Charges Canada Oulsida the U.S. Please allow 2-4 weeks for delivery. Grand Total (U.S. dollars only) GamePro’s Cheats! Pitfall The Mayan Adventure The Official Guide to Genesis and SNCS Official Player’s Guide By Chris Strodder and Tom Russo Written by two of GamePro's editors, this book gives you over 140 pages stuffed full of the lips, tricks, codes and dieots you need to best your friends and become the ultimate gamer! $9.99 Code: 0798 SNES, Genesis $13.95 Code: 0488 Genesis, Sega CD, Sega 32X, SNES, PC CD-ROM ^ Corey Sandler Time is ruraiing out for dear old dad! This exdu- sive lull-color Official Player's Gwde ^ves you oil the level mops, strategies, and seaet codes you'll need to res- cue your father from the spirit of on ancient Moyon Worrior. With this guide m your adven- turer's puck, success is only 0 sling stone's throw owoyl GantePro’s Ultitnafe PlayStution Cheuts UlIIMOIt PLAVSIAIIOH ^ u" ' This exciting collectim \ jSV iii /'/ was written, dewel- il^R: $9.99 Code: 0852 Sony PlayStation was written, devel- oped and tested by two top-notch editors of Gomef ro and includes codes that hove never been seen before. This 1 60-poge guide is tndispensQble if you wont to master the game (or just cheot your way to the top). A IriL^a : J 1 T Video Game Strategies, Weapons, and Tactics Bases Loaited ’96; Doubie Header Cheat Mode To enter the cheat mode, start a normal game, and pause it. Now, using Controller Two, press Button A, Button □, Button X, Button O, Button O. Button O. Now do the cheats below. I Advance to any inning: While In cheat mode, press Button x , I and the words “Let’s go inning" will appear in the screen’s upper left corner. Press x to go to the desired inning (for example, press x eight times at inning one to advance to the ninth inning). Always hit a home run: In cheat mode, press Button L1. and you will hear “Home run.” Press Start to unpause the game. Now. whenever you contact the ball, you hit a home run. To return to normal play, re-enter the cheat mode and press Button LI . You should hear the word “Safe." CPU take control: While in cheat mode, press Button L2, then I press Start to unpause the game. To regain control of your I team, re-enter the cheat mode and press Button L2. You should 1 hear the word “Safe.” NHL Aii-Star Hockey Bouncing Pmdc, Upside-Down Players, Big Players, Fat Midgets, and Centering Puck Start a new game and during the player introductions, simulta- neously press and hold X, Y, Z, L, and R. Then, during the playing of the national anthem, enter the following: Bouncing puck: Simultaneously press X, Y, and R. Upside-down players: Simultaneously press A, Y, and Z. Big players: Simultaneously press L and R. Fat midgets: Simultaneously press A and B. Centering puck: Simultaneously press A and X. T Enter these button presses when the game is paused during a reg- ular game. Do the button presses in parentheses simultaneously. ■Various Cheats Debug menu: Press (A B), C, C, A, A, B, B, (B C). Skip current level: Press B, B. A, C, (A B), (A B), (A B), (A B). Go to the end: Press (A C), (A C), (A C), A, B, C, B, A. Invincibility: Press (A B), (A B), C, A, Right, Right, Left, Right. Map view: Press (A B), C, C, C. A. B, B. B. Extra iife: Press A, B. C, C, A, A, C. B. Restore energy: Press A. C, B, C, B, A, A, C. Restore ammo: Press A, B, C, B, C, A, C, C. Plasma gun: Press C, A, B. C. A. B, C, C. Homing missiles; Press A, A, C, B, A, C, C, C. Extra continue: Press (A Right), (6 Up), A, C, C, B, C, A. t The Many Faces of Jim Groucho Jim; Press A, A, A, A, A, A. B, C. Afro Jim: Press B. A, A, A, A, A. B, C. Redhead Jim: Press C, A, A, A, A, A, B, C. Bigmouth Jim: Press B. B, A, A, A. A, B, C. Funny Ears Jim: Press B, C, A, A, A, A, B, C. DK Jim: Press (C D). B. A, A, A, A, B, C. Big Glasses Jim: Press A, B, A, A, A, A. B, C. I Level Codes I Andy Asteroids? (1 ): Press A. Left, A. C, C, C, B. B. I Psycrowl: Press C, B, Up, Down, Down. Right, Down, Right. What the Heck?: Press A. Right. A. C, C, Left, Right. A. I What the Heck (Snowman)?; Press Right. Right, Right, A, C, Left, Right, B I What the Heck (Evil the Cat)?: Press Up, Down, Right, C, C, Left, Right, E g Bruty: Press C, C. C, Left, Left. Left, Right, Right. I Andy Asteroids? (2): Press C, Down, A, A, Down, B, B, Down. I Down the Tubes: Press Up, Down, Left, Left, Up, Up, Up, Down. I Tube Race: Press Up, Up, Left, Left, Down, Left, Up, C. I Andy Asteroids? (3): Press A, Down, Left, A, C, C, A, B. I Snot a Problem, Round 1: Press C. B, C, Right. Right, Left, A, B. I Snot a Problem. Round 2: Press Up, B, C, Down, Down, Down, A, C. I Snot a Problem, Round 3: Press A. Up, C, Up, Up, Down, C, A. I Andy Asteroids? (4): Press A, Down, A, A. C, C, A, B. I Level 5 (Lab): Press A, B. B, Down, Right, Right, Left, Right. I Level 5 (Falling Chicken): Press A, B, C. Up, Down, Down, Down, Right. I Level 5 (Naked Worm): Press C, A, C, Left, Right, Up, Down, Right. I Who Turned Out the Light? (1 ): Press (A C), B, Up, Left. Right, Right, Left, Left. I Who Turned Out the Light? (2); Press A, 8, Up, B, Lett, Right, C, Up. I Who Turned Out the Light? (3); Press A, B, C, Up, Left, A. Right, Right. I Who Turned Out the Light? (4): Press A, C, Up, Left, C, Right, Left. B. I WhoTurned Out the Light? (5): Press C, B, Up, Down, Left, Right, Right, Lett. I Andy Asteroids? (5): Press A, Left. A, C. C. Down, Up, A. I For Pete’s Sake!: Press A, B, C, A, B, A, Down, Right. Andy Asteroids? (6): Press A, Right, A, A, Right, B. Up. A. I Intestinal Distress!: Press C, C, A, Right, Left. Right, B, B. I Buttville (Helicopter): Press B, B, Down. Down. A, Right, Right, Down. I Buttville (Queen); Press A, C, Left. Right, B, Left, Left. Down. Return Fire; Maps 0’ Death UBlimileUVehictesand Level Nine Password At the inventory screen, simultaneously press Left Shift, Right Shift, Button A, Button C, and Down. The code needs to be pressed for each category of vehicle. Press But- I ton C to access the inventory I screen while in the bunker. Level Nine password (one- player mode): Happy Face, Bear, Heart, Cup Level Nine password (two- player mode): Butterfly, I Bird, Bunny, Bear I Note: Once Level Nine is unlocked. I all levels are unlocked. PO’ed stage Select (A Kr:V'’r^/iy SZ-. RJicra./'VP At the main menu screen, simultaneously press L1 , L2, R1 , R2, and Up, then release them. Press O to start a new game. At the Difficulty screen, simultaneously press L1 , L2, R1 , R2, and Down, then release them. Pick a difficulty setting, and a level-select menu appears. Viewpoint stage Skip and Invincibility Enter these codes while the game is paused. Stage skip: Press □, O, A, Right, Left, Down, R1, L2, R2, L1. Invincibility: Press □, □, O, O. A, x, □, Up, Up, Down, Down, L1, R1, Select. Last Gladiators: Digital Pinball Hidden Pinball Table, Debug Menu, and Watcb the Ending Credits Hidden pinball table: At the title screen, press X, Y, Z, X, Y, Z, C, B, A, Up, Up, Start. You' able to access a hidden pinball table that usually shows up at the end of the game. Debug menu: At the title screen, press Up, Up, Down, Down, Left, Right, Left, Right, X, B, Z R, Start. be HEPRO ! 3DO Doom Entire Map, AH Items an Map, bmincibilHy, and All Weapons Enter the following codes while | in map view (simultaneously press Play and B): Entire map: Press L,R,R, A, Left, Left, Up, A, C. All items on map: Press L, R, R, Right, Up, B, B, Left, R. Invincibility: Press Up, Right, A, B, A, Down, A, L, L. All weapons: Press A, Left, A, B, A, Right, A, C, A. aiden Project I Klission Select Select the Settings option, then choose the Difficulty option. Press and hold L1 , L2, R1 , and R2, and press Start. A Start Round screen appears. Shinobi Legions Lev^S^ect and One-Hit Wonder Moile puatr OiOQSOOO HI(.llSi!OQr D0000009 Level select: Start a game and pause it. Then press A, B, A, B, C. T\wo numbers will appear in the lower left corner. Now you can go to any stage in the game. I "One-hit wonder” mode: At the title screen, put the cursor on Game Start and press A. B, C, B, A, Start. You’ll have no lives, I and one hit will kill you. Darius Gaiden Very Basy and Abnormal Modes, Auto Rapid-Fire, and More Credits Do the following tricks at the Game Start/Option screen. Very easy and abnormal modes: Press and hold X, and press Z, C, L, B, Left, R, L. The Options menu now lists two new skill | settings, Very Easy and Abnormal. Auto rapid-fire mode: Press and hold B, and press Y, Right, Left, X,Z, L.andR. Nine credits: Press X, A, L, R, Left, then press and hold L, and press X, C, Z, A, Right, Right. ia-feurn Race as the Hidden Car Press X, Y, X, Y, X at the mode-select screen. Then pick Prac- tice or Championship mode. At the car-select screen, keep pressing Down, and you can select a hidden car. Super Tay story Invincibility and Stage Skip Invincibility: In the first stage, go to the right until you come to the bouncing ball. Jump on the ball and bounce to the right and land on the bottom drawer of the chest. Press and hold Down until the star in the upper left corner starts spinning. You are now invincible. Stage skip: After entering the invincibility code, pause the game and press Select while the game is paused. You’ll skip to the next level. r n Special options menu; Start a game, and simultaneously press and hold Right, X, and Z. With still holding these buttons, press the Reset button. When the game starts again, a secret menu will appear that allows you to watch all the movie clips from the game and access other options. Always a crowd; Start a game, and press and hold Down and B. While still holding these buttons, press Reset. When the game starts again, a crowd will appear in every game mode, including practice mode. Earthwmm Jim 2 Extra Lives and Ammo, Weapons, Level Warps, ami More Start a game, pause it, and enter the following: Extra life: Press A, B. C, C, C. A, A, B. Extra ammo: Press C,B,B,A,C,B, A, A. Three-way gun: Press C, C, C, C, A, A, A, C. Extra continue: Press A, A, C, C, B, A, Left, Left. 100% energy: Press A, B, C, A, B, C, A, A. Plasma gun: Press C, C, C, C, A, A, A, B. Bubble gun: Press C, C, C, C, A. A, B, B. Money worms: Press C, A, C, A, C, A, C, A. Warp to Lorenzo’s Soil: Press A, A, C, C, B, B, A, A. Warp to Puppy Love: Press Left, Right, B, C, C, Left, Right, A. Warp to Inflated Head: Press B, B, C, A, B, C, Left, Right. Warp to ISO 9000: Press A, B, C, Right, Right, Right, Right, Right. Enter these codes during the game, but not while it is paused. Each cheat lasts only for the duration of the level. All weapons: Press Left, Right, Left, Left, Right, Left, Right, Right, Up, Down, Up, Up, Down, Up, Down, Down. Invincibility: Press Left, x. Left, x, Left, Left, x. Right, x. Right, x, X. SU|34 Earthworm Jim 2 Extra Lives and Ammo, Weapons, Contittues, and More Extra Life; Press Left, Select, Right, Select, Left, Select, Right, Select. Three-way gun; Press X, X, X, X, A, A, X, Select. Plasma gun; Press X, X, X, X, A, A, A, Select. Bubble gun; Press X, X, X, X, A, B, A, Select. I Money worms: Press A, A, B, A, A, Y, B, Y. Extra continue: Press A, Select, A, B, X, Y, X, Y. Extra ammo: Press Select, X, X, X, X, X, X, Select. 100% energy: Press X, Select, X, B, X, Select, X, A. Warp to Puppy Love: Press Down, Right, A, B, X, Left, Right, A. Warp to inflated Head: Press Up, Down, X, A, B, Y, Left, Right. | Warp to Lorenzo’s Soil: Press A, X, Left, Right, X, Left, F Left. fCame Sharic} I Mortal Kombat 3 801cbc38 OOa6 I Total Eclipse Turbo 8007DD4 0003 I DefCon 5 800D53AC 0014 BAMEPSO 126 Unlimited energy (Player One) Infinite plasma bombs Infinite ammo AssauitRigs All Weapons and Invincibility Rebbie Beach Golf Links Special OpUons Menu and Always a Crowd i'-Sl II ij Video Game Strategies, Weapons, and Tactics Agile Warrior Debug Info, Maximum Fuel ami Armor, Invincibility, and More Enter these cheats while the game is paused. Debug info: Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, X. L2, R2. Maximum fuel and armor: Press Left, □, □, □, □, Up. A. A. A, Right, O, Down, x, A, A, A, O. Invincibility: Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, X, A, A, A, □. All missions available: Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, A, A, A, Up, Up, Up. Summon B1 bombers (Mission 1 only); Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, x, x, x, x, x. Enable ground crash; Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, □, x, x, □. Completely turn off display; Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, R1 and L1 simultaneously. Cheryl Marie Boudreau dance; Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, Down, x, Down, x, Down, x, Down, X, Down, x. All weapons: Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, X, R1, R1, R1, R1, L1, L1, L1, L1, R2, R2, R2, R2, L2, L2, L2, L2. All missions complete: Press Left, □, □, □, □, Up, A, A, A, Right, O, Down, x, Select, x, x, x, Select, A, A, A. Select, X, X, x. E-mail us your tips and tricks through America Online or at this Internet address: swat.gamepro(|)iftw.com Play under water Master code Select Lakeside (practice only) Virtua Fighter 2 First, enter the master code. F6000914 C305 B6002800 0000 I 160S0032 0782 160E0038 0010 160E001A 0002 Sega Rally First, enter the master code. F6000914 C305 B6002800 0000 16040018 0003 Corpse Killer First, enter the master code. F6000914 C305 B60002800 0000 Master code 16050DOE 0063 Infinite datura bullets Super WE I I Nosferatu stage Select, Maximize Healih Meter, I And Maximum Power Crystals KEY ASS19N ATTACK JUMP Stage select; Select the Configuration mode and highlight “Exit.” Press L, L, R, R, R, L, L, L. Press Up or Down to go to any stage. Maximize health meter: During a game, do a Spinning Back Kick by simultaneously pressing Away and Y, and pause the game. Then press Up, X, Right, A, Down, B, Left, Y. Maximum power crystals: Anytime during play, pause the game and press Up, X, Right, A, Down, B, Left, Y. Do Ybu Have a Secret Weapon? If SO, send it to SWAT and, if we publish it. we’ll send you a free GameProT-shirt! Send your best tips and secrets to: GamePro Magazine Secret Weapons P.O. Box 5828 San Mateo, CA 94402 Are |)a em^^ to Help tHe TJ.S. Tf)i§ time§6ccer at tf)e Olympic Svmmer ^ame§. Pswer^/ p6l^asn arapfUcs ailt a wMe lew level ej realism. All tfie great natisnal teams inelvding tfie U.SA. tfie he§1> in uPte Tv&rlcl.. 'P&n f ^*5 sidelines 6SSieisiUce’ised?rtdiiet»^Tf\eAtl!ir(6aC»naisseeSiirtf'et\^mpicG-amei.liv:. are (railemartstSSttgOtapnerEnereameniK-SDeatd sBeSDtUftareSrailenarki t^THe SD6 Ctapang StperSineiJtBitenai'imen Sgstcn anil sHe ej^iaal Seal are refistereJ tra^eear afiiiSe Sega Sastru.aulGeiiet’S leges are traAenarks PlayStation. (f«sr ls(n3 k>L0^3§1^ z^?sar. X1^ § §<5ma TVd/tf/ Barnes. UMtliWT Ceming tPiis smmer ts Atlanta and a tides ^ame stsre near^sv. ! ^ P OR T S j And for the few who aren't impressed, L let’s not forget Shadow's black belt I in Ninjitsu, Ph,D. in computer n science, and the two other H side who can do just I as much damage. B And all three of ^ these trained 7ji government specialists are just waiting for you to control tiiem, pounding terrorists, torturing the ones who won’t cooperate, hacking Aqua’s computer system. All for the sake of National Security And while you wield your X-PERTS against the bad guys, you'll be doing so with motion captured SGI rendered graphics, which means saving the free world will look better than ever,., after all, just look how she turned out. For more info, visit Sega's web site at httpV/www.segaoa.i or on CompuServe at GO SEGA lit: l-m-Zn-SeGA USMk ImciTleASI OSMw (Im| n» , te liorhMUWiulpenntssKruTDO IticrcfeqwredS^c^ I AmcncaCvob; l-H(MSI-S252US$l.25'm>i (iHordcdM she s hiaingr a crossJbow uncier that dress. ither ^ k Sit Jet Set Radio Our goal is to preserve classic videogame magazines from years gone by before they are lost forever. Thanks goes out to everyone who makes this possible. Starting with the original writers and editors, to all the people involved in acquiring and digitizing these magazines. People interested in helping us out, in whichever way possible. Either by donating magazines, scanning, editing or helping in the distribution, visit us at www.retromags.com We are only interested in preserving magazines which are at least 5 years out of print. We have no desire, nor intent to profit from these scans in any way. So please, if you come across people trying to sell these releases. PO NOT SUPPORT THEM! THANK YOU RET^oynACS