Nintendo • Genesis • TurboGrafx-ib • Sera • Atari • Game boy • Lynx / V™/- An IDS Communications Pimiication IT’S HOPELESS, MARGE. . . WE SHOULD’VE UNPLUGGED HIM TWO WEEKS AGO. »!&r $3.35 Canada S4.S5 UK £2.50 1 2 0 71896 46655 3 MAth ■) The Simpsons ™ 4 © 1990 Twentieth Century Fox Film Corp. All Rights Reserved. Had enough of ninja swordfights on Planet Zark? Wondering why it’s always up toyo«to defend the universe against foreign terrorists with bad breath and giant radioactive amoebas? Reclaim your brain! Get Puzznic" — it’s the fast-paced puzzle that’ll give your mind a heavy duty workouL Puzznic seems easy — move and match geometric shapes to wipe out all the puzzle pieces. Trouble is, you’ve got to match the shapes in just the right order— or you won’t blast one puzzle and get to the next. Rack up bonus points for matching multiples — if you’re really fast, you can beat the clock and start some chain reaction action. And when you finish the fin»t 160 puzzles, the fun’s not over. You also get Gravnic,'^ the bonus ^anietYiat lets you play against gravity. So dump the fake stun gun. You’ve got a few more hours before the universe goes terminal. Pump up your brain cells with Puzznic. When you pop back into those ninja pajamas, you might Actual Nintendo Entertainment System' screens shown. Plan carefully or you’ll be caught with extra shapes. Pick Password to resume your game after each completed level. TAiTO licensed by Nmiendo' (otplayonibe Taito Software, Inc., 390 Holbrook Drive, Wheeling, Illinois 6(M)90 (Nintendo) Taito' l^izziiicr and (tni\’nic'“ are trademarks ofTaito America (iotryoration. (Copyright ' 1990. All Rights Resened. s“ Nintendo' and Nintendo Rntertainmeiit System' are registered trademarks of Nintendo of America Inc. .ai,iaa?n Finally, a fantasy role-playing adventure that makes you a part of the action. 1 Grossbo: time of your life, IfcOfe M' ' J I ML « B r f B \\Wm md tjM You’ve always wanted to be a swashbuckling pirate, sailing the high seas, journeying to the ends of the earth, exploring ancient castles and caves for precious booty. And if there’s a beautiful Princess to rescue from an Evil Wizard and his nasty underlings, so much the better. All this — and more — are yours to enjoy when you and a friend play Skull & Crossbones on your Nintendo.® It’s the most excellent adventure of your life! ORDER TODAY! Visit your RETAILER OR CALL WITH VISA/MC: 1-800-2-TENGEN ( 283 - 6436 ) ARCADE HnS THAT HIT HOME Tengen's products are designed and manufactured in USA by Tengen. They are not designed, manufac- tured, sponsored or endorsed by Nintendo.” Skull S Ciossbones: TM Aiaii Games: licensed loTenjen. Inc. Sl990Aiari Games. NIn- lendo and Niniendo Enteflalnnwt Sysiem (NES) are Itademarks ol Nintendo ol America, Inc. TO GET REALIY WILD & CRAZY! ORDER TODAY! Visit your RETAILER OR CALL TOLL-FREE WITH VISA/MC: 1-800- 2-TENGEN ( 1 - 800 - 283 - 6436 ) Tengen's products are desigtied and manufactured in USA by Tengen. They are not designed, manu- factured, sponsored or endorsed by Nintendo:- PAC-MAN IN 3-D! Play PAC-MAN like you've never played before — in spectacular 3-D! That's right, everything comes alive in PAC-MANIA'r The lovable ghosts glide through the air. Dots and energizer pellets hang in midair. And Pac-Man gets a new power: He can jump up and over ghosts! You'll love the new challenging mazes — they come in so many mind- boggling shapes, they'll turn you into a certified Pac-Maniac! imuasyBBi* W LetWr Ipom the EamePros 14 The Mail Z4 Cutting Edge An in-depth look at SNK's Neo Geo plus a sneak peek at some hot handhelds heading your way - including Sega's Game Gear. ProClassIc Super Mario Land mapped out! Overseas Prospects Rotxrcop 2 is ready to take America by force. Hot at the Arcades Here’s what’s sizzling at the arcactes. 34 42 48 52 07 104 154 100 170 170 178 182 180 Our hero tries to keep things right sde up in Rad Gravity. A complete buyer’s guide for all of the Game Boy and Lynx titles available through December 1990. You're hi Control A look at the latest and greatest in joysticks and controllers for the Nintendo, Genesis, andTurboGrafx-16. Previews This issue the GamePros /oo/c at Nintendo: The Simpsons, Teenage /Wu^a^^ Ninja Turves: The Arcade Game, Adventure Island II, Ultima: The Quest for the Avater, Utde Nemo, The ImmcH^, and Jackie Chan. S.W.A.T. (Secret Weapons end Tactics) The hottest tips and tactics from GamePros everywhere. Ask the Pros The G&nePros answerer game questions. Short ProShots A quick look at some hot games. Pro Art Series Announcing the next ProAit Series. leaiUn to aw new Mvaiwniel BaimPro Vol. 2! See Page 52. ; Strider and Hellfire. TurboGrafx-16; Veigues and Ys. Sega Master System: Columns, Atari: Scrap Yard Dog. Game Boy: Catrap and Bubble Ghost Lynx: Roadblasters and P^xrboy. n s month. All the video game news tiat's fit to print. A Company That’s Sight On Tan Bullet-Proof Software brings us Pipe Dreams and Hatris. ProChallenge Hoard Comp^ your scores with tf?e pros. culture Br?iin ^^®fascwbusa; ©1990l[X3Corrimijnicatiors/Peterborougti, Inc. The GAMEPRO'“ name and logo are trademarks of IDG Cornrriijnications/Peterborough, Itw, Nintendo and Game Boy are Registered Trademarks of Nintendo of America, Inc. Sega and Genesis are Registered Trademarks of Sega of America Inc. Atari and Lynx are Registered Trademarks of Atari Corp.TurboGratx-16 is a Registered Trademark of NEC. GAMS’RO'" (ISSN 10d2-8658)ispublishedmonthtybylDGCcmmunications/Petert)orough, Inc., 80 Elm Street, Petertxxough.NH 03458. An IDG Company: The World's Leader In Information Services On Information Technology. EcHtorial and Prodiiction otficM: 2421 Broad- way, Sidte 200, Redwood City, CA 94063. Second class pending at Petertxtrough, NH, and other additional mailing offices. POSTMASTER: address changes to GAMEFflO, P.O.Box 2096, Knoxville, lA 50197-2096. Covert The Simpsons TM & ® 1990. Twentieth Century Fox Rim Corporation. All Rights Reserved. OIL SLICKS. lANDSUDES BAT COPTER Ultra® and ULTRAGAMES® are registered trademarks of Ultra Software Corporation, c 1990 World Alliance of RollerSports, Inc..— Sams/Miller Productions— Motown Productions. RollerGames™ and World Alliance of RollerSports™ are registered trademarks. Nintendo* and Nintendo Entertainment System® are registered trademarks of Nintendo of America Inc. C 1990 Ultra Software Corporation. All Rights Reserved. You’ll be begging for mercy even before you lace your skates. Because Ultra’s® RollerGames™ for Nintendo® hurls you into a 21st Century, all-out avalanche of Inhuman punishment. Where crime is a sport and danger never takes a time out. All thanks to V.I.RE.R. (Vicious International Punks and Eternal Renegades) who’ve kidnapped the RollerGames™ commissioner and twisted three teams into tools of destruction. Now they've devised six invincible levels of dastardly death traps for you and your own three teams of skate dudes to conquer. So take the fight to the streets, the sewers, the junkyards, the highways and the parks. Just be sure you can dodge open manholes, careening logs, and fire spouts. Race past man-eating dogs, runaway trucks and armed choppers. And duke out Judo masters, skate- board thugs and motorcycle madmen. Because if you can’t, you might as well melt your ball bearings into a silver platter and hand over the city to V.I.RE.R. a So you want a Genesis^ game with real impact? Play John Madden FootbalP A game as big and tough as the man himself. Seventeen teams. Each one D and scrambling its way to Super Sunday Each one packed with pro caliber players who you make dive, spin, jump, block, and break tackles. Just like the big boys. Besides real moves, you real weather. Bain. Mud. Ice. Wind. Adjust to the Or t^e a beating. on the aU-Madden team with guys who eat their lunch out of their helmet and don't know the meaning of pain. Jte real m ud and guts football. /te fourth down and you could boom one deep. Or take your chances, feice the punt, and go for it. What a total kick. You can call more than 100 real plays, too, for complete, easy on-screen play calling, right play-book. Even audibies. So everything’s true to the game itself. Bone-jarring sounds of the trenches. Animation that will flatten you. Intense pressure. And half-time highlights and stats. B Make the right call from over 100 different pJays. Keep the weather in mind and you 'll put the game on ice. Totally All-Pro moves that you control Including spins, dives, jumps, and an end zone touchdown dance. Now it can be Super Sunday any day of the week. All the players have real attributes. You get guys with better hands. Guys who are faster k. Even special short yardage units. k As the big man himself says, “Some M guys aren’t mudders. Some guys B can’t hold a block on grass. That’s real football. That’s in the game!’ Think you can find a harder hitting game? Get ELECTRONIC ARTS' Visit your telBiter or order by phone. 800-24S-4525 between 8 s.m.-S p m. ftcific Time. John Madden Football is a trademark olBectronic Abs. Genesis is a registered trademark ot Sega Enreiprises Ltd Welcome to Maniac MH| Heh-heh-heh-heh!! Once you go in, you may never confie^fltik. V “Dr. Fred should chill out!' A game of life or death. Why is there a chainsaw in the kitchen? And a scalpel-wielding doctor with an attitude? And a cheerleader held captive in the basement? Just your average day in Maniac Mansion® I Totally weird! Definitely wacky! It’s the first game for your Nintendo Entertainment System that combines the challenge of a mystery with the off-the-wall humor Americans love. Your goal — rescue the cheerleader and keep the mad doctor from taking over the world. There are over 50 rooms to search for clues. A cast of dangerous characters to avoid. And five completely different endings. It’s even based on the original from LucasFilm Games. You pick three of seven teenagers to go inside to solve the mystery. Who you pick determines the course of the game. Want to take a break? No problem. Maniac Mansion’s battery back-up always saves your place. Maniac Mansion is different every time — sometimes scary. . . sometimes silly. . . but always a challenge . . . the kind of a game that will keep you up nights trying to figure it out — or afraid to fall asleep ! The secret lab. This box is ticking! Listen! A nuclear reactor! '‘Ill suck out your brains!” The Tentacle is hungry! Don’t get Weird Ed's hamster mad. This mummy no dummy! The mystery has just begun. “Nurse Edna, you are U-G-L*Y” A chainsaw in the kitchen!? in the microwave!! on the film. Get the official Maniac Mansion Hint Book. Call 1-800-STARWARS Slmlti Vii^ce Be Retell? Ratings - one of the hottest topics around today. The critics make a living by telling us what they think of the latest movies, books, television shows, tBcortis, and yes, even video games. Whether or not you make your buying or viewing decisions based on ratings of one sort or another, you certain^ are exposed to a multitude of different ratings on a daily basis. But just how far should we go? Unless you’ve had your head in the sand for the last five years you’ll know that ratings are currently a controversial topic in the music industry. The movement to go beyond the traditional realm of criti- cal review of music based orr the subjective opinion of the reviewer has be- come a divisive issue in our country. Many people have argued that albums should have mandatory rating systems that indicate whether or not they’re suit- able for kids - that is, should be rated according to the content of their lyrics. The record industry has agreed to voluntary ratings, but it has opposed manda- tory ratings as a form of censorship and a violation of First Amendment rights. This is not a new issue though. Books that individual groups have con- sidered objectionable for ethical or moral reasons have been banned by school districts, church groups, and others over the ages. Motion pictures have been rated for many years. In fact, the motion picture industry is current- ^ in the middle of a ratings crisis of its own with the introduction of the new NC-17 rating. So what does all of this have to do wrih video games? A lot! Ever since the advent of electronic gaming educators, church groups, parents, and video gamers themselves have wondered about the issue of the sometimes violent nature of video games. Wrih kids as young as four playing video games many have wondered what effect the violence in gaming has on young minds. With, video game sytems now in 20% or more of American households S was per- haps inevitable that sooner or later the issue of rating video games based on their violence content should arise. And it has. In September RazorSoft, a licensee for the Sega Genesis, an- nounced the release of their first title, TechnoCop. At the same time the com- pany also announced that due to the mature theme of the cartridge: “Razor- Soft feels obligated to inform the consumer of the realistic nature of the violence in the scenes depicted, therefore, we are labeling all TechnoCop packaging and advertising with the following: Attention: Scenes depicted can be of a violent nature, not intended for those under 12 years of age.” In taking this voluntary step RazorSoft is forcing all of us, rxrnsumers and game makers alike, to deal with a difficult and complicated issue. Here at GamePro we’re not sure how we feel about the issue - some of us are for voluntary violence ratings and some of us are against them. Some of us have even speculated as to whether or not a violence rating on a game might actu- ally be more of a marketing ploy, resulting in more copies of the game sold than under normal circumstances. What we want to know is what GamePros across the country think. Should games be rated based on how violent they are? Should this information be on game packaging? Should game maga- zines publish this information for the consumer? Should the rating of violence be mandatory or voluntary? As our industry grows and gaming technology becomes increasingly so- phisticated it is inevitable that we’re going to face ever more challenging is- sues of this nature. It’s up to GamePros everywhere to make sure they have a say in how these issues are resolved. So come on - write us and tell us what you think! Publisher Patrick J. Ferrell Associate Publisher John Rousseau Editor-In-Chief LeeAnne McDermott Director of Creative Services Michael Kavisti Director of Production/Operatlons Lynne Kavisti Senior Editor Mike Meyers Associate Editor Wes Nihei Editorial Assistant Marta Bright Art Director Francis Mao Production Assistant Pat Ferguson Marketing Manager Debra Simshauser Advertising Sales Redwood City Office (41 5} 363-5200 Western Region Tony Sureau, Sureau & Associates (415) 421-7920 Jack Friend (818) 763-1129 Central Region/Eastern Region Walter H. Baumgartner, Qualitative Access (708) 381-8770 Advertising Coordinator Michelle Wheatley Circulation Director David P. Raether For Customer Service Call: Helen Lee (603) 924-9471 Sr. Manufacturing Manager Julie Murphree President Roger J. Murphy Vice President/Group Publishers Paul Boule James W. McBrian, Jr. Stephen C. Robbins Vice President Manufacturing/Operations Dennis Christensen Director of Corporate Circulation & Planning Bonnie Welsh-Carroll Director of Technology Research Jeffrey D. Defray Director of Credit Sales William M. Boyer Single Copy Sales Director Linda Ruth Newsstand Promotion Manager Debbie Walsh Single copy rates are U.S. $3.95; Canada and Mexico $4.95. Subscripdon rates are $24.95 for12 issues. $39.95 for 2 years (24 issues). Add $10.00 per year for toreign countries. Canadian and foreign monies to be In U.S.tunds, drawn on a U.S. bank. Copyright 1990 by IDG CommunlcatlonsA^terborough Inc. All rights reserved. Re- production in whole or part without prior written permission by the publisher is pro- hibited. All submissions Including, but not limited to. artwork, text, photographs and videotapes become the proper^ of the publisher. Submissions cannot be returned; senders should retain a copy. The GAMEPRO"* name and logo are trade-marks of the publisher. GAMEPRO™ assumes no responsibility for damages due to errors or omissions. ABC Audit Applied For. 10 GAMEPRO Magazine Playing games on the Nintendo Entertainment System* will never be the same with Acclaim’s new DOUBLE PLAYER™ System— the two player set of wire- less controllers that really gives you and a friend the power to move when playing your favorite video games— especially games with head-to-head, 2-player action! Officially approved by Nintendo, *the DOUBLE PLAYER™ System scores BIG with score-raising features like twin turbo rapid-fire, slow-motion, and pin-point accuracy from uptoBO'away. Get the winning edge. THE HEAD-TO-HEAD WIRELESS winning edge! (Nintendo) /A&kmi Masters of the Game' double Player." Masters OfThe Game' ana Acclairr" are trademarks of Acclaim Entertainment, Irc. Hjik Hogan" is a trademark of the Marvel Comics Group, licensea exclusively to TilanSports. Inc. All other wrestlers' names ana character likenessesare trademarks of TitanSporls. Inc. O 1988TitanSports. Inc. Nintendo' and NmienOoEnlerlammentSystem' are Irademarksof Nintendo ol America. Inc. S 1989 Acclaim Entertainment. Inc. IMAGES*FT final test oft fie ‘ybu’ve cx)nquered Super OKario ‘Brothers J™ Beaten 9\llnja Gaiaen IF" trounced FetrisZ mrw you must face Solstice— ‘The Quest for the Staff of (DemnosT re you ajiial to the tasf^pf rescuing the princess from the evit utizard Morbius? In the bridiant 3-'D fantasy Solstice, Shadat( the sorcerer must find the sv^ pieces of the Staff of 'Demnos in order to gain the pou'er he needs to save Itis beloved, and you must guide him in his quest through the ancient fortress cfi ‘dgst[erocf._ ‘But be fore- warned, do mH underestimate the difficulty of the journey at hand, fisten to the zvords of those that huwegone before you . Only by using your years of spell-casting zvisely zvill you survive the more tluin ‘Izi’o ‘Mumired ‘Jifity rooms in Solstice. ‘Jfearfy every room presents a unique clmllenge to your intelligence, resourcefulness, and timing’.' —CJary 'IMeredith, CjaadL Bffl'JBd/IS. 'Solstice, a nezv action jpuz.zle game ... a challenging tasf imieed. . . three dimensional vieztC— iMarchjapril, igyo. "A challeng- ing, spellbinding cartridge— completely original in cotuxptl" -tjaaiE-RKO ‘Magazm-E. , lmni)fisotUnc So*sOcc' li a trademark olSoftwamCreBUons tftOM Develdpni iys'em’anrUadvmatksotnimenaoolAmartcalnc Tains' rs a Iraaatrrark nl£iccm :aol. dearqn. anil program hy Alexiry Pa/Mnau Nin/aGanKmir Isalntdemirkol Taemolnc Irons tPOM Oavalapmanll L (The tollowittg are more cemaunts ere am! can in response to the September 'SO Cottlog Edge on Baioah's Same Sente.) Last Christmas our son bought the Tur- boGrafx-16 for his father and, as you might imagine, the boy is much better at ali of the games than his father or me. However, we do enjoy playing them, too, especially the games that admit more than one player simultaneously. In playing a multiple-character game the obstacle for us is the disparity in our skill levels. Whereas our son can go on playing for some time, we invariably get defeated quickly. With all of the other de- mands on an adult’s time it is unlikely that we will ever develop the expertise our son has attained. A device which could help equalize our skill levels such as the Game Genie sounds like it would help us enjoy our game system much more. Finally, I must say I grow tired of the debate over the “ethics” of such devices as the Game Genie and the inclusion of various tips and clues in gaming maga- zines. There is more than one way to en- joy these game systems! I certainly don’t object to fans who devote hours of each day to the mastery of their games, but this is not our style. We would like to be able to sit down and play a little now and then, and yet not be destroyed at the lower levels each time simply be- cause we have not fanatically devoted our lives to this one form of entertain- ment. For that reason we collect all of the hints and tips we can, and it has added immeasurably to our playing time and fun. Surely the game producers themselves can appreciate the economic benefit inherent in encouraging the widest range of playing styles rather than only one: people like us would buy even more games if we anticipated being able to play them more fully. Maureen and Jim Simmons, Albany, CA I think the Game Genie sounds fantas- tic. We love to play video games and use passwords, tricks, hints, etc. If any- thing I think the Game Genie would add excitement and fun to Nintendo games. I’m about the worst Nintendo player around. I think wrth the Game Genie I could finally enjoy passing the first three or four screens without having to con- stantly go back to the beginning. My husband agrees. We would definitely buy a Game Genie. I hope to see it on the market soon. As to whether or not we would pur- chase a game after defeating it wfth Game Genie, when we purchase any game itls always based on how well we like the theme, graphics, music, - breathe new life into old, often played games or games too difficult and frustrat- ing to complete. It is my fondest wish to enter the secret game screens in Super Mario Brothers and to make Mario jump over the flag pole. I’ve wanted to do this ever since I first played the game and heard rumors saying ft could be done. I definitely believe the Game Genie will cause no harm to the video game market. I’m no expert but ft seems that any product that will add variety to video gaming is of great value. I will most cer- tainly buy a Game Genie if ft ever be- comes available. Stan Zaske, Galesburg, IL As a representative of the av- erage game player, I think the Game Genie is a great idea, I have lots of opportunities to rent current games before I buy them, which makes me a more informed shopper. But because I'm 24 and not one of those 9 year old video game aces, I might only clear one or two levels of a rental game in a full night’s play. I think the Genie would give us the ability to test the game wa- ters more clearly before buying. Al- so, for thrjse few unbeatable games that we all have (but don’t like to admit), ft would give us the confidence to keep on going by giv- ing us a practice mrxie on any game. Keep up the good work and keep the information coming. Patrick Tyner, Pensacola, FL all like ft, we buy it. My son still likes to start games from the begin- ning and battle his way through even ft he has previously won the game. The McShear Family, Placentia, CA First off, the game hasn’t been made that’s worth purchasing if ft isn’t good for more than one complete playing. Take Fi- nal Fantasy for instance. When we rented ft we were entranced. What a super, aw- some, etc., etc., game! V\fe immediate^ searched for, found ft, and then drove 100 miles to buy ft. I would never rent a gam® and de- feat ft by using the Game Genie. This would ruin the game’s initial play value. I see the Game Genie as being used to Should the Game Genie be distributed by Galoob wfthout the consent of Ninten- do? Of course. Nintendo doesn’t have the right to ban the Genie just because ft temporarily alters games. Isn’t this a First Amendment issue? However, I hate the Genie! I like to beat games the way they were meant to be beaten. I think the Genie will hurt game sales a little, I don't think it will sell very well. At first there will be a lot of hype but once ft hits the market ft will turn out to not be worth the money. 14 GAMEPRO Magazine Continued on Page 18, o. V le’s an< tor jr hero Lolo hoS^armed, enchanted, and confounded puzjteHOving game players arouiqd the world witrM^ unfailing courage and plucky pet^stence-and now hp^ off for his secpnd questi Join fofees^th Lolo and his faithful s|0skia< Lola for anothei/journey full of puzzles and pitfalls. PralsSa-bv- Plavers. criti cs-grifl^ucators alike, tt«^lo series teaches lob^pl thinking and patience without sacrificing the funi ImprpvM graphics, increased diffibylty and new tricks and techniques will keep you guessing through eve;> Card #_ Exp.Date Signature. Please allow 6-8 weeks for delivery. Annual basic rate; $24.95 for 12 issues. Single copy newsstand price: $3.95 Offer valid for a limited time. Rates good in U.S. and possessions only. Elsewhere add $10 U.S. funds. 31111 to Gam tJw?pU- 12 OverSr , for the the cutting isaction-peckeo mw^^ Our Game eftes(p/ayeran^^efa“dsecre( .-depl/i Wf’ won't want pp of your form. W y g„epseas lilt knock your rest. ::is^5rr-“sss»ss lucli, Chris! The Art Caitest is back this month. See pg. ISO lor tie- t^ls. -Eh) Cta 1-3IW-44B-8477 (Ths first eattscM Advsntioms at Brno- Pro Incloilas all el CaoiaPro's pravloasly poUshail advantoras thrmmh tha Uay 1880 Issue al BaomPro plus tti/e new pages that descriha the avmts that lad up to the h^loning ol the Aduenturas o! BaoiaPro. And hy tha way, tha sacood collected Adventures el BaomPro Is ahout to he released and should ha at your local newsstand hi late Becamhar, or you can purchase It through BamePro. This series locludas tha June ■ Decamher Adventures ol BaoiaPro as wall as 20 pages o! idl mw advaaturas, Incluihiw Max's experiences In MaoowiMier ami 8- Type. -Ed) I just picked up your September ‘90 issue, and as I flipped through the usual gor- geous pages I came to the GamePro Hot Tips Line! I had to call. What a ridel! Abso- lutely fantastic!! I got all kinds of great tips fa my TurboGrafx-1 6 and my Game Boy. I totally dug the background music that played. A total blasti! My only complaint is that you left the Lynx off the hotline. And is it hot! Put it in there. The call will then be worth every penny and more! Hey, I also think you should put the Lynx in the ProChallenge Board. Jason White, Hillsborough, NC (U enoogh gamers write In and ash, we'O Include the lynx on the 800 line. As lor the ProChaOeuge Board, we're ready "No Longer AvaHable" I recently ordered Numba Two and Number Five magazines but a few weeks later I received an envelope with a “No Longer Available” stamp on it! I can’t tell you how disappointed I was. Why did you cancel them? Brian Sprosty, Little Canada, MN (Sorry, Brian! Bue to incredihle demand many al our hack Issues are no longer avaBalde hecause they're sold out! « thorn Is enniah demand over time we may eventuaBy reprint some issues and have a Ihmted alter, hi the meantime, hang onto your eld Issues nt BamePro! They're hecaming coPector's items! - Ed) anytime you are. Just send in some scares, BamePres! We haven't received any Lynx scores yet! - U) I’m thinking of buying the Adventures of GamePro collection, but I’d like to know does it stop after a certain issue’s Game- Pro Adventure or does it go beyond the adventures already published? And if it does stop,..will it be continued in a future collection of GamePro Adventures? Ryan Haenny Littleton, CO III US What YOU Think. 5 your magazine so tell us jGAMEPBO Magazine Dear Eilitor 1 Thanks for your in pu^ £0 GAMEPRO Magazine action mid enough tXTputa blister on your finger. Blast your uxiyUuqi^h ten lev- els of super graphics as you acquire an arsenal t^Toeapons big enough to challenge the darkest forces of evil. Eleven huge boss enemies will put your magicfD jIie, test and push your Ninten^ skills 'to the limit.. m the life okOte princes^ SpieUcf ml Licensad by Nintendo for play on th9 ■*- (Ninlendo). , EriTECitlirainmenT svsTEm a. CNintHodTp SMtetQutIHy Ottici«l fNint«ndoJ k SmI o< JHFINDER! NORMAL MODE: Race against the clock! VS. MODE: Race directly with the other player! 1^ Toet Animation Co., Ltd. e 1990. COPIA SrSTEM - C 1990. MINTENDO OF AMERICA. INC O 1990. EUCITRO 9RAIN COFtP DEAD HEAT SCRAMBlE ELECTRO BRAIN CORP AND THE ELECTRO BRAIN LOQO ARE TRADEMARKS OF ELECTRO BRAIN CORP NINTENDO. GAME BOY AND THE NINTENDO OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO OF AMERICA. INC NISSAN TRADEMARK AND VEHICLE DESIGN USED BY PERMISSION OF NISSAN MOTOR CORPORATION IN USA NISSAN DOES NOT CONDONE UNSAFE DRIVING 573 EAST 300 SOUTH STREET. SALT LAKE CITY. UT 64102 This game pack for use with the Game Boy Compact Video Game System. NORMAL MODE: Challenge the computer! VS. MODE: Go head-to-head with a friend and create an invincible “dream team” of warriors, each with a special power! SLSwTRw 5RASN This game pack for use with the Game Boy Compact Video Game System. I^Toei Animation Co., Ltd. TM S BRONSON -TETSUO KARA.. SHliE*SHA -FUJI TV -TOEI AMVATm 1990 TOE' AN'iVATlON -SHOEl SYSTEM 1990 PRESENTED BY EtECTRC BRAIN CORP NINTENDO' GAME B0V’’“ THE NINTENDO OF'iDAL SEALS ARE TRADEMARKS OF NINTENDO OF AMERICA INC LICENSED BY By the Whizz American gamesters have been whis- pering "Neo Geo" in hushed, awe-in- spired tones for the past eight months, ever since the home unit appeared in Japan and the arcade- version landed on American shores. Well, it's heeeere - or it should be. According to SNK, the U.S. version of the vaunted Neo Geo home system should officially arrive in the U.S. be- fore Christmas! To help reinforce its latest foray, SNK set up a new Home Entertainment Division in Torrance, California, just to handle Neo Geo home system operations. The Neo Geo console has been knocking vidiots out in Japan, and some U.S. game distributors have al- ready been selling the Japanese sys- tem at a street price of $550, which includes the system unit and one controller. Japanese game carts run between $250 to $300. However, if you were patient and you waited for SNK to make its U.S. run, you stand to make get a better deal. SNK will offer two Neo Geo packages. The Neo Geo Green System is a "starter" set that includes the system unit and one controller for $399. However, for $599 you can purchase the Neo Geo Gold System, which consists of the system, two controllers, and one game, either 'Nam '75 or Baseball Stars Professional. U.S. versions wiU also include an RF converter in addi- tion to Audiq/Vldeo sockets; Japanese packages don't have the converters. Game carts will max out at $199. The Neo Geo is really no mystery by now. Many of you have probably tracked down the corn-op version in a local arcade (see Hot at the Arcades, GamePro, November, 1990). The coin-crunchers are set up to present either four or six different games, which you pick and choose. The de- sign allows arcade operators to pop- in carts just like you do with your home systems (but of course they charge 25c a pop). The Neo Geo home system is ex- actly the same as the arcade unit al- beit in a substantially smaller and snazzier package, and it plays the same games. It sports a dark, sleek, low-profile aerodynamic look, that makes it look like the Stealth Fighter of video game systems. Its black plas- tic case is 13 inches wide by 9'/z inch- es long by 2 'A inches high. In the back of the unit there are sockets for the power pack and k!\ outlets. The front panel has two controller sockets, a mini-phono jack, a volume control, and a slot for a 4K memory card. The memory card comes bun- dled with the Neo Geo, and you use it to save your games. You can play a saved game in any other Neo Geo system, including the arcade ma- chines. In fact, even if you can't af- ford a Neo Geo home system, some arcade operators sell memory cards so you can still save games. The controller's sheer size is im- pressive - 1 1 inches wide by 7 'h inch- es long by 1/2 inches high - easily three-quarters the size of the system unit. There's plenty of finger-punch- ing territory, and you can hold the controller comfortably on your lap if you like. You get start and select switches and four fire/jump buttons that ate the same size as those on the arcade unit. If you guessed that a big box means big carts, you're tight. You aren't likely to misplace your Neo Geo games; they're 7 A inches wide by 5 Vi inches long by I'A inches high. SNK says the Neo Geo features "32- bit quality" gameplay, but the system actually uses a 16-bit 12 Mhz Mo- torola 68000 processor teamed with an 8-bit Z-80 processor which runs the sound chips. This confi- guration is similar to that of the Sega Genesis and even the TurboGrafx-16, but the Neo Geo packs a decidedly more power- ful punch. It features a larger color palette (65,536 colors, compared to 512 for both the Genesis and the TurboGrafx-16) and has the ability to paint more colors onscreen simultaneously 24 GAMEPRO Magazine Enjoy Hudson THEY^RE ALIVE! And Lurking in Mendel Palace. Suddenly, you're transported to a new dimension! Where only you can save a beautiful sirl from her own nightmare - from her own toys that have sprung to life! Welcome to MENDEL PALACE ™ , a fantasy as wild as your imagination! Get ready for non-stop thrills and the hottest graphics around. With 20 areas and 200 levels! You've never played anything like it. MENDEL PALACE ... a dreamworld that will blow your mind! Look for it today at your favorite video store. Nintendo Hudson Soft USA, Inc., 400 Oyster Point Blvd. S-515 South San Francisco, CA 94080 • Tel:41 5-495-HINT Hudson Soft IS a trademark of Hudson Sotl Co., Ltd Mendel Palace'" is a trademark of Hudson Soft USA, Inc. Nintendo " and Nintendo Entertainment System « are registered trademarks of Nintendo ot America Inc. Two Player Mode (4,096 compared with Genesis' 64 and the TurboGrafx-16's 241). The system will also be able to draw up to 380 sprites onsaeen, compared to 80 sprites for the Genesis and 64 for the TutboGrafx-16. Other slick hardware tricks in- clude the ability to move an entire screen as an individual sprite and built-in graphic scaling. Additionally, the Neo Geo's Z-80 enables it to crank out sound, music, and voice from 15 different channels, seven of which handle digitized speech. Boil down the technical specs and it means that if game programmers have their stuff together, Neo Geo games have awesome potential. Right now. If you’re ready to lay out the bucks for the Neo Geo, you've got a fairly modest choice of games - SNK plans to have 10 games ready for Xmas shoppers. But two more carts are set to appear by New Year's, and at least four more are slated for the first quarter of '91. The cart list is short, but the gameplay possibilities ate unlimited! On paper the maximum cart size - 330 megabits - blows everything else out of the water. By comparison Gen- esis carts max out at 8 megabits. However, in the real world, hardware limitations make it unlikely that games will actually eat up that much silicon, but the potential is enticing. Even so, nothing compares to the memory muscle in the largest Neo Geo game currently available - 62 megabits in Top Player's Golf. Here are thumbnail sketches of the latest aop of Neo Geo carts: Baseball Stars Professional is easi- ly the best looking, best playing hard- ball game aroimd. You get 12 teams, several stadiums, 360 degree-saoUmg, and major league gameplay. Blue's Journey is an unusual ad- venture that features action much like the Mario Bros, trilogy, but with a look the Bro's can only dream about in their wildest fantasies. Cybcrlip dumps you into a futuris- tic space colony where androids have gone berserk. You must blast your way to the main computet in order to turn them off before they turn you off. King of the Monsters isn't what you think, unless you think "wrestling." This wild firee-for-all pits you against a gang of the meanest (and weirdest) hairy-knuckle types around. Magician Lord features might, magic, and mayhem. This radical fantasy land is overrun with outra- geous, malevolent creatures that make this cart a terrific challenge. 'Nam '75 is an intense shooter that promotes that famous military strate- gy "victory through superior firepow- er." It didn't work in real life, but you'll enjoy trying to make it work here. Ninja Combat - the title just about says it all. The fighting's fast and furi- ous as you throw your moves against an army of mean martial artists. Puzzled takes you up, up, and away in a beautiful balloon as you try to maneuver through a Tetris-like hail of blocks. Riding Hero is a joystick-wrench- ing motorcycle racer that pits you against the computer or a friend in the World GP cycle race. You get tip- roarin’ riding, several challenging coirrses, and gorgeous scenery. Super Spy features a radical look with a first-person perspective and the biggest onscreen characters you've ever seen. You punch, stab, shoot, and kick terrorists up close and ugly. Top Players' Golf is a sharp-look- ing cart that nets you a tee-time on the beautiful par-72 SNK Champi- onship Course. One to four players can opt for Match Play, Stroke Play, or a Nassau. The Neo Geo stretches the limits of video gameplay, but can American gamers stretch their budgets to buy it? Obviously, the Neo Geo's pricey, and it will be interesting to see how quickly gamers make a move into the system's high class neighborhood. But while you’re saving up the bucks to pay, you can still play: SNK's mar- keting plan includes making Neo Geo system units and games avail- able for rent through video rental stores. At the very least, expectations of video games will never be the same. The Neo Geo will be back on the Cutting Edge when we look at the latest games. 28 GAMEPRO Magazine ^ MCKIE chan’s ACTION KUNG FU™ Ready... Set.. POW!!! It's a Black Belt Blowout with JACKIE CHAN'S ACTION KUNG FU. “ Punch. Kick. Flip. Dive. Hurl fire bolts at legions of demons! Who knows? You just might last long enough to face the Prince of Sorcerers. Battle your way past molten lava pits, creep by the skull and crossbones tomb, slay man-eating tigers! And NO wimpy graphics. Everything's big, splashy, exploding with color through hundreds of levels! JACKIE CHAN'S ACTION KUNG FU. Look for it wherever you buy super video games. SOFT* Hudson Soft USA, Inc., 400 Oyster Point Blvd. S-515 South San Francisco, CA 94080 • Tel: 415-495-HINT LICENSED BV NINTENDO' FOR PLAY WITH THE Nintendo. EHTERTBinmenT SVSTEm’ Hudson Soft is » tnidcin-ark of Hudson Soft Co., Ltd. Jackie Chan's Action KunK Fu™ is a trademark of Hiidsim Soft USA. Inc. Nintendo® and Nintendo Entertainment System ® are renistered trademarks of Nintendo of America Inc. lex Kidd ihinoblWorid AVAILABLE AT YOUR LOCAL VIDEO GAME Aerial Assault" Blast your way through five missions as you pilot a 21sl century Assault Fighter. It lakes some fancy flying and even fancier shooting, to wipe out all the N.A.C. invaders before they take over the planet. Buckle up for safety and start firing. Alex Kidd in Shinobi World ' This is the toughest challenge yet for Alex. It will take cunning and skill to do battle with the dreaded Ninja Warriors. Battle your way through four levels and overcome countless enemies before you finally confront the evil Dark Ninja. Stay glued to your weapons through live grueling levels. You have the ultra-tech armor and weapons for the job. The question is, do you have the guts for the challenge? Dead Angle Step back into the 30's, when the mob was more than something you read about in books. Target practice was never like this. Shoot your way through six levels of pistol packing thugs as you clean up the streets and save your girl Jane. Golden Axe Psycho Fox • Ever heard of a fox that saved the world? What about the one that can transform into other animals, overcome countless obstacles and defeat the evil Madfox Daimyojin? Don't look at us, you have to play the game to understand what we're talking about. One of the greatest arcade games of all time is now available for the Master System. Battle your way through five levels of endless bandits on your way to recover the Golden Axe. Not recommended for the weak of heart. IW^sw 1 PsychoFoK dm ■■ T ' ' ' T~_. SI Titles Master System Paperboy* You are Ihe new neighborhood paperboy. Sounds easy enough. Watch out for the breakdancer, a dog or two, construction workers, an occasional lawn mower or baby carriage. Nothing to it. . .Just another day in the neighborhood. Columns" This mesmerizing game of skill and chance, will test your ability as you manipulate a king's ransom in glittering jewels as they appear on your screen. The better you get the faster the jewels will fall. It’s guaranteed to challenge your mind, not just your trigger finger. Super Monaco GP" Fly up the long straightaways, and downshift into Ihe neck-wrenching hairpin curves. This game sends you around 16 of the most demanding tracks on earth in the hottest racecarever built, the Formula 1. Start your engine, and put the pedal to the metal. ALSO AVAILABLE • Double Dragon '' • California Games" • Choplifter" • Fantasy Zone" • Black Beir • Alex Kidd in Miracle World" • Wonder Boy III"' • Reggie Jackson Baseball"' • R-'^pe" • Phantasy Stan • Rambo lir • Ghostbusters" • Outrun" • After Burner" • Joe Montana Football" • Pat Riley Basketball" • James Buster Douglas Knockout Boxing" • Michael Jackson's Moonwalker" iilA* Master ^stem" 8-BIT CARTRIDGE SEGA OF AMERICA, INC. Paperboy is a licensed trademark of Atari Games. Dead Angie is a licensed trademark of Seibu Kaihatsu. All other games are trademarks of Sega of America, Inc. RETAILER OR CALL 1-800-USA-SEGA New Handheld Game Systems By the Whizz Let's Get Small For the past year the Atari Lynx and the Nintendo Game Boy have been the only handheld games in town. Well, the neighborhood just got CTOwded! The TurboExpress is 4.3 inches wide by 7.3 inches long by 1.8 inches thick, just slightly larger than the Game Boy. The sharp-looking black plastic resin case houses a 2.7 inch color, backlit LCD saeen built by Ep- son. Below that are the standard con- trols, which duplicate the TG-16’s tight down to the variable turbo. Other controls include volume and brightness dials on the side of the unit. The Express also features a mi- ni-phono plug and a comlink port for two person head-to-head game- Play' raafflM NEC TurboExpress The TurboExpress enables you to play regular TurboGrafx TurboChip gamecards on the go (see The Cut- ting Edge, GamePro, August, 1990), and it can convert into a portable color TV! The $249 price tag is hefty, however, the Express delivers the goods. /Vnya Siiliit anil TV Sports FooWaS an the TarboEKpress. Naturally, the Express packs the same 8-bit NEC HuC6280 processor and the same 16-bit graphics proces- sor as the TutboGrafx-16. The TurboChips simply slide into a slot at the top of the unit. The shrinking of full-size games to fit on the smail screen doesn’t diminish the impact of the color or intensify the overall difficulty of the game, howev- er, you may have trouble quickly identifying dinky dangers. And forget about following game scores, lives, and other onsaeen information in the heat of battle; it's too smail. How- ever, the backlit saeen makes the on- saeen action stand out in any light- ing environment. Six AA batteries power the Tur- boExptess for 3 hours, according to NEC. Power source options include an AC adaptor and an automobile cigarette lighter adaptor. Need a break from the gameplay- ing? No problem. The optional $90 TurboVision TV Tuner snaps on to the right side of the TE and turns it into a portable color set. Additional- ly, the tuner can function as a cam- corder or a VCR monitor! This is a great, although pricey, extra for TurboGra£x-16 fans. Sega Game Gear Sega is literally "Gear-ing" up for handheld action; it's about to make the Game Gear color handheld a ma- jor part of Its video game operations in the U.S. At press time, Sega wasn't ready to talk about this newest addi- tion to the family except to say that the Game Gear would be ready by Christmas, but it was already beefing up its staff to take on the projert. The Game Gear is a re-tooled ver- sion of the Sega color handheld that's surfaced in Japan. Unlike the Tur- boExpress, it will be an independent system that is NOT compatible with either Sega Master System or Genesis games. According to Sega, shrinking games to fit a smaller format makes most onscreen information unread- able. However, the Game Gear will borrow game titles from its two pop- ular siblings. The Sega Game Gear gets its pro- cessing muscle primarily from a Z- 80A processor much like the Sega Master System. It gets its juice from six AA batteries. The Game Gear’s a neat little rertangulat package (8.1 inches long by 4.3 inches wide by 1.5 inches high) that features smooth, curved styling that keeps it in the same groove as the Genesis and the new SMS. The unit has a 3.3 inch backlit color LCD mounted in its center with a directional pad and two 30 GAMEPRO Magazine AATARITSOO You are the Ikari warrior on the Atari 7800 system. You go behind enemy lines with nothing but machine guns, tanks, grenades and a prayer. You and your buddy wipe out the enemy, dodging bullets, knives and missiles. You have to rescue the colonel from an impenetrable fortress. And ammo is running low. Yes, war is hell. But you can handle it — with one or two players. One of the new games for Atari 7800. Try it. If you’re man fire/jump buttons on either side. A tiny half-moon shaped start button sits above the buttons. A small speaker is mounted in the lower left hand corner. Al- though you can’t carry it in your hip pocket, the GG is slim enough and light enough to fit comfortably in a farmy pack. A narrow slot at the top of the unit accommodates game carts, which are a slim 2.4 inches long by 2.7 inches wide by .3 inches high. Additional features include a mi- nl-phono jack, an AC adapter plug, and a brightness control. An Intrigu- ing item is a 5 contact slot on the top of the unit that you probably use to connect two Game Gears for head- to-head play. The 160 pixels by 146 pixels screen resolution looks much sharper than that of the Atari Lynx. In fact, it even looks better than the SMS. The picture quality of the Game Gear versions of Super Monaco GP and Columns clearly outshone that of the SMS versions In our opinion. By all appearances the Game Gear looks like a winner. Sega wasn't ready to quote prices, but Japanese units range from $129 to $150. You get a mini-phono plug, an AC adapter socket, contrast control, and an external port. PowerPro game cards are the same size as Turbo- Grafx-16 TurboChlps. The screen is the most notable PowerPro feature. It's a 3.3 incher, bigger than the Game Boy's 2.6 inch saeen. That sounds miniscule, but it does make a noticeable difference onscreen. We examined five pre-release versions of PowerPro games - Bomb Blast, Lode Runner, and Money Maze were puzzle-oriented adventures. Galaxy Invaders was a Space Invaders clone, and Vindicator was a tank shooter. Most of these feature famil- iar but fun gameplay and larger sprites than those of the Game Boy. Although they weren't ready to quote us a price at press time. Hall of Fame Games plans to bring in a Pow- erPro package that includes the game unit and one game at a suggested re- tail price "substantially lower than the Game Boy," which currently lists for $89. The PowerPro saga is a David versus Goliath story worth watching. Colorful Rumors NEC, Sega, and Hall of Fame are like- ly to have small systems on store shelves by this Christmas, but they aren't the only companies reportedly dabbling in handheld video. Word on the streets is that Nin- tendo nemesis Camerica (of Galoob Game Genie fame) is toying around with a Game Boy clone and a color hand- held that plays regular NES carts. BDL Enterprises could be the behind the scenes de- veloper. Gamate, a company owned by Taiwan-based Bit Corp., which manufactures the aforemen- tioned PowerPro, has a prototype col- or handheld in the works. Like the PowerPro the Gamate color unit will play its own games. If you think smaller is better, you have a lot to forward to! Hall of Fame Games PowerPro On the monochrome front, the Pow- erPro from Hall of Fame Games is vy- ing for a piece of the Game Boy's monochrome pie. Even though the Game Boy looks like it's going to be one of the hottest video games items around this Christmas, that apparent- ly doesn't phase Hall of Fame Games. The PowerPro is not a Game Boy compatible, but an entirely indepen- dent monochrome handheld system The PowerPro is same size as the Game Boy, sports a horizontal control layout. In fact, it looks like a smaller version of the Sega Game Gear. The screen sits in the center of the unit with con- trols on either side, and the carts slide into the top. Imnaco BP an the Sega Same Beap. 32 GAMEPRO Magazine AATARrySOO PKiiian The Alien Brigade has entered the Atari 7800 system. Attacking with full frontal fury. Infiltrating your army. Turning your men into slimy zombies. You’ve got a war on your hands. You’ve got to stay alive, man. You’ve got hostages to rescue. And your weapons are joystick or light gun controlled. So start wasting ’em. But be careful, you could be 86ing your own men. One of the new '"games for the Atari 7800. Now oozing its way to a store near you. The GamePro Reaher Survey Hey ProGamers, we want to find out mote about you, and the kind of coverage you want to see in upcoming issues of GamePro Magazine. You can help us out by filling in the sun/ey below. By sending in your completed survey, you’ll also be automatically entered In our random prize drawing! ~ jiving away one Sega Genesis, one Nintendo Entertainment System, one Game Boy, 10 hot new game titles, 15 GamePro T-shirts, and 10 one-year subscriptions! So get busy - fill this out and send it in to win! I. How old are you? 2. GMale □ Female 3. How many people besides yourself looked at or read this issue of GamePro? other person(s) 4. How many times in total did you pick up and look at or read this issue of GamePro? ^times 5. Which part of the cover influences you to pick up a copy of GamePro the most? IA] ^The GamePro title iq The headlines on the cover that tell what's inside the magazine H ^The artwork n A flee poster offer 6. In which section of the magazine rack do you look for GamePro? IA] ^The video section pi ^The computer section [ci ^The teen section 7. Where do you buy GamePro most? Rank the top three, with one (1) being the most and three (3) being the least. IA] Bookstore n Drugstore p ^Convenience Store p] Supermarket pj ^Toy Store Fi Other 8. Which video game systei i do you or your family own? IA| Nintendo P 1 JurboGrafx-16 PI ^Atari XE FI Game Boy [q ^Ataii 7800 [gj Sega Master System PI ^Atari 2600 Ft Sega Genesis 9. How do you decide which video games to buy? Rank the top three, with one (1) being the most and three (3) being the least. [Ai ^TV advertisements pi Books [gi Arcades PI Magazine articles pi ^Word of mouth/fiiends Ffl ^When I’m in the stores [q Magazine advertisements fi Game rentals m Other 10. Ho'.v many video games do you own? II. How many video games do you buy each month? 12. How do you get your video games? Rank the top three, with one (1) being the most and three (3) being the least. [A| You buy with your money pi Receive as gifts PI ^You buy with money from parents fi Rent [q ^You and your parents split the cost pi ^Trade with friends PI Parents buy H Other (please indicate) PI ^Atari Lynx ui Other IK] None 13 . Please read the list of magazines below. , t- c .v o sSrss.ss^"' b.rjg.cr^ »---» ftac* Birt of ®o *"®®' p aittlsli I [ 1 iN«s«u powa-up I II 7 T iroT*"! ^ ® "’=.^ ® 1= i ' ,, , , pww-”' I .cU „ C2> ^ ® H “ 9 I*-:! ra»e yooo smo ' ^«S#ofore aayooo ro'oo‘f;_ . POWB-UI’ MVISBU smASHBLOCK C 0 » Uiliil*^^ TWt , iTi . _ :,' m— B» MM. jliePB BPS two ways t ESS^r- »==■----- Just jum mien m ,a»». Mrfj POWER-W COW ^ INVKBU WMJWfAYTO l.OWfBlf'®- cO ¥ ,„ sr/Sr»“-“» parts or it will came bac v.-i 1 Ifev^ KsiSa nHHJL j vou've got to clesr £.-i=rS rissr»J“' — - ■"•' alter you- Continued on Page 36 tUffffS} COIN 10 OOINS com COINS com '■itT i O lii com INVISIBL E LIFE POWEB-UP ■ STAND WITH OHEFOOT OFF THE EDGE AND youforakide. RIDE BOULDER IN ORDER TO JUMP ONTO moving platform. o cy. IS S « To avoa the tty'm statae. jui/Mers. „ fe sale to oil 00 too el the ot we seroeo aoh 0I " DO 3 a T mVi msi SESTMtlEt Bobocop 2 even Includes an Inertia element. H you're miking and step suddenly, Rebe- cop wib slew down ami side to a ban step, rather than step dead. Ties presents you with a gmatw cbabange tor control et ymir character. 33% Isn't bad, bur a REAL Robacep vyoidtbft be sattsHed until Atl the crunmals were Nuke or arrest suspects In any section of areas are extranely slippery and great Judgement needs to be used to compensate lor Robecop's exaggerated Inertia ettect. To complete any level except the last one, you must destroy a designated amount of Nuke (Scattered throughout At the beginning of each level you’re treated to a nice^ detailed still screen. A close-up of Robocop appears on the screen, a spike springs up from his hand, and a description of the next level prints out - explaining the relevant portion of 42 GAMEPRO Magazine Licensed by Nintendo® for play on the ENkX ENIX AMERICA CORPORATION 4030 148th Avenue N.E. BWg. N Redmond, WA 98052-5518 CNinTendo) Nintendo® and Nintendo Entertainment System® are registered trademarks of Nintendo of America inc. the plot and informing you of the location scenario. The Ins and Outs All exterior levels ate pute^ shooting/ jumping sections where you must accu- rately lea^ between hazards, while de- stroying Nuke and avoiding enemy fire. You must shoot any villains that ap- pear. However, certain villains are merely suspects and must not be shot. Sus- pects are identified on the top of the screen by both physical attributes and cotour to make them easy to identify. The interior levels are far more devious - comprised of numerous traps and haz- ards which require quick thinking and re- flexes in order to negotiate them safely. There are a few villains and suspects within these levels, but the emphasis is placed more on arcade strategy than shoot-em-up. Conveyor belts, crushers, electromagnets, and moving platforms are just some examples of the hazards that you encounter. There access routes to heim screens in the exterior leveis aiiomiag you to tocate huge guantihes ol i\luke. These screens are aecesseit throilgh certm mahtuHes ami remire a meat heat ot hex- trnlty ami practice. merons traps mi haaris inctuimg con- veyor halts, crushers, eiectromaguets, auimevuigplatlorms. In the Civic Centrum levels you’re up against ED209’s and other prototype Robocop 2’s. noer olthe Civic Cmtrum. The final all-battle section brings you into confrontation with a huge Robocop 2 as you battle on the top of the Civic Centrum, The lihai ievii leatures an ali-out hattie with the huge Roho-Catu - aim ol ttie higgesi sprites ever sem In a i\esgmie! Testing Your Memory Banks Robocop 2 also inclurtes bonus levels such as the aforementioned Shooting Gallery. The puzzle game is a sirnple tile- type puzzle where you have a limited amount of time to sort the tiles in the ap- propriate order and create a picture of /\lex Murphy’s face, The.logic of this is that you’re restoring Robocop’s human memory. The safecracking game is a simple Mastermind-type game where you’re confronted with a safe containing huge amounts of gold bullion gained from selling Nuke. The honOs mmes lomi in Rohmap Z aii another ilmmsien to the game, as they're coneealei levels which iki net naei to be convietei In erier to progress. You have a time limit and six tries to crack the three-number combination. If you succeed, Robocop is able to submit the proceeds from the safe to the Mayor who is trying to buy Detroit back from OCR - the corporation who original^ made Robocop. The game includes full music tracks and sound effects and a two-player option. If you’re looking for a game which requites fast thinking and lightening re- flexes, Robrxop 2 has all this,.,and much more! Your primary directive is to investi- gate this, cart. Rmocm 2 hy Ocem Seltware IPrica mi release iete net avagmie). ,Rik Haynes, our corresponderrt in England, is Deputy Editor of Ace Magazine, England’s lead- ing game publication. 44 GAMEPRO Magazine 3 ■ Here's the deal. We've got a test called the G.A.T. The Genesis Aptitude Test Answer questions I thrnugh 7, send in your answers on a piece of paper with your completed entry form, and you could win 3 new Genesis titles from Electronic Arts. Sharpen your minds and hegin... G.A.T. ^QUESTION #1 Q '' 4 ■ IN V 1 ■ populous: WHICH DISASTER J CM7 YOU UNLEASH# ^ A. Catastrophic earthquakes B. Erupting volcanoes C. Whopping great cataclysmic floods D. Oozing, pestilential swamps E. World-wide acne epidemic .1 G.A.T. QUESTION #J Q k m % BUDOKANTHE MARTIAL SPIRIT* FEATURES KARATE, BO, NUNCHAKU, AND KENDO. EACH MARTIAL ART HAS OVER _ UNIQUE MOVES A. to \h i ' It ; G.A.T. QUESTION #3 Q # IN JOHN • football: THE ONLY THING YOU fiArr MAKE YOUR PLAYERS DO IS: A. Call! 00 different pro plays from John Madden's playbook B. Hit hard, hit often, hit mean C. Sell popcorn at the game 0. Oive, spin, jump, break tackles, and call audibles E. Tough it out in the mud or snow to win Super Sunday Q: AND THE NBA YOU GAN MASTER A. Michael Jordan's awesome air reverse slam B. Charles Barkley's gorilla dunk C. Isiah Thomas' slashing drive and finger-roll D. Clyde the Glide's ferocious tomahawk jam E. All of the above G.A.T. A. Enchanted sword B. Killer parakeet C. Industrial strength chainsaw D. Small to medium-sized thermonuclear device E. Ruhher chicken A. Land mines, hot dog\and\ swamp shrews \ > B. Lasers, hamburgers, and \ moving holes \ C. Gravity, relativity, and math anxr D. Terrorists, aliens, and dingo smugglers E. Adolescence, socialization, and genetic inheritance^^^ A. An underwater chess game requiring wit and a large B, Two Sopwith Camels and a Messerschmidt fighting a horde of locusts C, A World War II simulation with genuine film footage D, A rapid-fire space combat L None of the above SEND IN YOUR BE A GENESIS QUIZ WIZ: WIN THREE GENESIS GAMES Just fill out the G.A.T. quiz and mail it (postmarked) before February 14, 1991. All G.A.T. quizzes with 100% correm answers qualify for a drawing to win the next 3 of these 4 Genesis releases from Electronic Arts: — Rise from centurion to mighty Caesar as you conquer the ancient world. Spectacular graphics and a unique blend of role playing and strategy make a great cinematic adventure. — Feel the pressure of competing with 60 PGA TOUR pros in real PGA TOUR tournaments and courses. The best of live action TV plus the most accurate, addicting golf simulation. ROAD RASH'” — A daring, no-holds-barred, superbike road racing challenge. Knee-dragging danger. Anything goes — even the rules! — Batde evil dragons, whipcracking henchmen, and mighty wizards in a heroic quest to slay the Black Knight. CENTURION: DEFENDER OF ROME” P6A TOUR^^ GOLF DARK CASTLE Name Address Apt Cty 1 1 State flp Send completed G.A.T. Quiz to: G.A.T. Quiz. Electronic Arts, 1820 Gateway Drive. San Mateo, CA 94404-2497 I would like to be a Genesis game advisor for Electtonic Arts. Give me a call sometime. St|a lal Ccw» n icgUsiet nteaiib 9l Sc^i Canpnui III Poiulgii. BbdDtin Die UiiM Spiiil Liken «nu CelliB lit fte N3A _ PUTBtLe. ZvY CoD. vD Jokn MadDee Foolkail an Dadamarks ot Bee- — ^ DDK Am. Sffvil gl Sodia ii t sadenaik gl Dscoveiv SoLTWan knenauuL let Dark CasDa 8 a Dadenak il Sitoa Beach SaLmaie. EnflOTW si DtOniic Am. D«lr agesbes si siftalsd ce«HS«i sie hsl ^Ue. VWiaei mill bs astdiid k> siid. ELECTRONIC ARTS' Hey Video'’ Game Wizards! Send for our catalogue of NES™ and Game Boy™ products and you can recei^ me Dak Meganeg, on this awesome ^ Door Knob Hanger absolutely FREE! I No lie. Check this out! Fill in the information below and ^ enjoy the Nexoft ride! NES and Game Boy are registered trademarks of Nintendo of America, Inc. Actual size 10% X 4 inches For you, dude! ■s 'I For a friend! Nexoft Corporation 11105 Dana Circle Cypress, CA 90630 - 714'373'2072 H The Nexoft Corporation is an official licensee of Nintendo of America, Inc. © 1990 Nexoft Corporation □ Yes! I’m with the flow! Please send me more information about Nexoft and the Dak Meganeg Door Knob Hanger! I checked it out and want to be put on your mailing list! (Please print) Name! 1 1 i 1 i 1 1 i I I 1 1 i 1 1 1 1 (Last name) i_l_. 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Aae 1 1 1 (First name) Address 1 i 1 1 1 I 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 City 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 State 1 1 1 Zip 1 1 1 1 _1_1 Phone 1 1 1 J LX _L J Mill I own: □ Sega Master □ Sega Genesis □ NEC Turbografx □ Other. □ Nintendo Entertainment System □ Nintendo Game Boy (Allow 4-6 weeks for delivery) Nexoft Corporation 11105 Dana Circle Cypress, CA 90630 □ Yes! I’m with the flow! Please send me more information about Nexoft and the Dak Meganeg Door Knob Hanger! I checked it out and want to be put on your mailing list! (Please print) Namel i i i i i I 1 I I I I 1 1 1 1 1 (Last name) II 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Aoe 1 1 1 1 (First name) Address 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 City i 1 1 1 1 1 1 1 1 1 1 1 1 1 1 State 1 1 1 Zip 1 1 1 1 1 1 Phone 1 1 1 1 1 1 1 1 I 1 1 1 1 own: □ Sega Master □ Sega Genesis □ NEC Turbografx □ Other □ Nintendo Entertainment System □ Nintendo Game Boy (Allow 4-6 weeks for delivery) Nexoft Corporation 11105 Dana Circle Cypress, CA 90630 20-019-9010 Place Stamp Here Nexoft Corporation 11105 Dana Circle Cypress, CA 90630 Place Stamp Here Nexoft Corporation 11105 Dana Circle Cypress, CA 90630 By Hack 'n Slash This month we journey to the depths of the seven seas and the farthest corners of a mythical / kingdom. So man the torpe- does and grab your broadsword as we sneak a peak at two Taito hits! ^*’°''\Tnes Wtlteships. ®^aneuM«- submawes. torpedoes. i Cadas/i (Tairas Oh no another priPe^ ^sa’s been napped! This time o and snatehedbythe ^ uptothreeotherriePd^ l^^,Cadash. a rescue mission Each player e ^ amounts =-“Ssss:"™ sfsKSS'--*" deadly shut*®"® a,ed complexity YouTlbeamazeda^ and detail in landscapes pep- vast, excellent y-d pared «*th ' tjans. Other trav- ‘”ss*3ffr™s"r role playing fans al .(gthora of ex- ing are well balanced V ^ ^ patailed 1855 O'Toole Ave., Suite D-102 San Jose, CA 95131 f Jrjk ^ M . ^ F '1 V 1 fij ^ 1 # I 1 The Jetpod. An intergalactic explorer's dream machine. Don't make him mad. He doesn’t take well to strangers. ^ Usually travels in space gangs. The main man himself. Solar Jetman. ^TRADEWEST I j ' r-J Chaptep 15: Deceptions I Alex West, an extraordinary videogamer, has been suddenly transported off Earth and into the Video Dimension by the vnz- I ard Zardoth. Although existing on a separate plane of existence, the Video Dimension shares an electromagnetic bond with I Earth, for in this dimension all the worlds and creatures of video games are a reality! Zardoth seeks Alex’s exceptional video | I gaming skills to defeat ttie menace of the Evil Darklings - a cruel shape-changing race that has overwhelmed the Video Oi- I mension, and is intent upon finding a way to launch a full-scale invasion of Earth! Alex's only hope of returning to Earth is I to enter various video game worlds and seek out and destroy the Evil Darklings influence within. To aid Alex’s mission, j Zardoth has magically bestowed upon him the uniform and powers of GAMEPRO -the ultimate video gaming champion! Writer/Artist Francis Mao Art Director/Co'plotter Michael Kavish sonmm3us[ zcrntmi. ms-ms! IMUSTP& HeARlHetHB. SCRAP FWTOKy: ROBOT SENTneS/ WHAT ARE THEV J L J UNKMROUNP emtsuv.- THEReS ’ : number tHE'/WMT Bfumme- ftTHER! ONE MORE Togo! R5NTCHAN6E. a MAKE THeM BUST i EACH OTHER.'' , 'THIS IS \UW >/! J lowe'/flu ONE, PAL' smss fioNECKAZ/-' PseorsatiwEs ANP6M0MEE HJMTEAlsr ONTXIS PIANET'EUT. ...Hi5W W -fflE'^iSEf .HERE'.? ^THeTmi i 6 ...xMten'i 5 E!, Be/onD-m RIRSE... TOEWWI^ itallto ^WLAIER... ^jWWECANT 1 , WASTE I - ;^anVmoke| ' 'toikcmu- MIMOMAY BE SCRAFPEP , ATANY MOMENT/ ■ WE'RE iNB y Jii 'wiuttE^ YbUKCOMPU- MWPBACK.JN ^ A FLASH' > ■ INEH^BE t ,PA-nEHrcllKT ABITIOABER. I MUST KNOW HISSECKETf U»K!THERE ms' we I <&orfA„ JUNJOFT meeWour Be the best and be In the know with the Free Sunsoft Gome Time News™ Address Mail to: Sunsoft P.O. Box 2390 UbertyviHe, IL 60198 6PIDG QttCMUNS 2 The Ancient World Needs AFew Gkxxi Men Bandit Kings available for NES, PC and Amiga. New Enhanced Microchip provides . .Better Graphics! More detailed in/ormation! Belter overall game play! Start-up Screen Buying a ship Battle Map Nobunaga’s Ambition - Become a Daimyo warlord In 1 6th century Japan. Set in the brutal warring states period, the conflict begins as the Shogun has fallen. Your quest is to use military might as well as peacetime negotiations to unite the separate provinces. With the right moves, you can secure the command of the entire nation! Available for NES, PC, Amiga and Mac 1 2/90. Romance of the Three Kingdoms - As a Warlord of the 2nd century China, you must restore a shattered Empire. Gather the bravest warriors of the land to build up your armies. Use strength and strategy to destroy your enemies and claim the power to govern all of China. Available for NES. PC and Amiga. Genghis Khan - Become the greatest warrior the world has known. Through battles and allegiances, forge the mighty Mongol Horde. With armies at your command, the empires of the world are tempting targets. Fight bravely to achieve the ultimate goal of world conquest. Available for NES, PC and Amiga. KOEI Games are available In these retail outlets nation- wide! If you can't find the KOEI product you are looking for. call us at (415) 348-0500 (9am to 5pm PST) to charge on Visa/MC. Continental U.S. shipping only. NINTENDO ENTERTAINMENT SYSTEM Captron electronics Boutique Lionel Leisure G&G Kay Bee Toys Software Etc. Toys R Us WaJmart The Song Empire faces two dire threats. From within - Gao Qiu, the minister of War. A man who has usurped the power of the throne from a weak, hut just Emperor. His corrupting touch has in- fected every level of the Kingdom. Hon- orable men are hunted and exiled while the wicked are rewarded with positions of authority. From outside the borders - The Mongol Horde waits for the perfect opportunity to invade. But these are the days when tigers walk as men. Join the band of outlaw heroes as they unite to defend the honor of the Empire from the evil tyranny of Gao Qiu and the might of the barbarian armies. 5) Mhi lyye o( 9 ont dots lOB ndif {Q)»wl^|b)liiMricai(c} ' 6) KOB. We it pisi, TOO mdtt the (FtiilkiUMbl OHIciol Rules- NO PURCHASE NECESSARY Hew Te EoNr: On e 3xS piete ti ptfer, print Tew Rome, oddiess, op , age and llie onnten lo llte sn igiestiorB lisled tdMve. Answen h the igieslioK iMT be found within llw 0 ^, OR MAnd gSHK boxm H fiwn s e meenewlwBfDBiiwwirii the 9 eflie.iUI entries nwsi be |wstinoriie iMEewuww- UMFRES^ ^T&CT^e- ic>Kn''wsun^ o«n/«t>w/wi% youAUve; > ■LarnTD aeriF, ,OFF_? •nwwAs Acu)$e' I €*)£■! ' If Yoii're Still Playing SEGA, NEC, or NINTENDO Yol're Nothing But a Weenie! Tough talk, but think it over. Why dick around with limp, underpowered 16 bit systems when NEO*GEO* now offers the hottest, most advanced video entertainment system in the world! Fact. NEO»GEO simply out-muscles those guys with the big names. NEO»GEO features a huge 330 meg hardware setup that delivers robust 15-channel real voice stereo sound. Unmatched graphics with over 65,000 vivid colors of amazing detail! Not to mention effects with 4-dimensional realism. Does NEO*GEO cost more than other video game systems? You bet. Does a Ferrari cost more than a Yugo' Does Prime Rib cost more than squirrel burgers? With NEO*GEO you get more than you paid for. It’s simple. Would you rather be a cold weenie? Or a real hot dog! NEO-GEO 4096 ,^380 — Sprites! [NEC (Character Power) NEO-GEO 380 NEO-GEO 15 Inec t0| I^A DNISTEMtXJ i) A Quantum Leap Forward In Video Entertainment. Get details today from your authorized SNK Home Entertainment Dealer. Anyone else may be a weenie in disguise. rarW ol ‘NEOGECTare regiswed fiy : youNEVEKToU? ME HOW you KNOW SO MUCH AEourevERy- -nHiNa... J THisMAVee HAgPTO^gVe. V6W...IM AREAL VIPEO &AMES fiwno/ “VIPEO (SAME6' HEKEycU 60/ IT LOOKS UMPAM/eep' ...BUT IM FROM A WORLPIWANOIHEI? P/M6H5IOM/ , PCESZARPOTM HELP'toU?^ [UH-TrifiTSM /3REAT/ §M kETSEET M our OF, n ^HEKEf J ■^ISWOKLPVOU' ARE FROM... . 50...ARE mmm tovomr ERACeSHIP . OK- i WHAT IS > itcallep^ OH, IT'S CALLEP.. XHAVE CAPniREP , IMETAiaiEr.'j EMEHSEWtV ■nSANSMISSlOH To THE . supreme C OVEKtOKP/ J ...A SPECIMEN . F^MgARTH? riNMVWORLP- 1 vourwoklpand II) iTSAyALLIHE 1 1 Aans elements /K TiMEnHAfSHOWI ^ are REFKESEHTlEPf XKNCWSOMUCH 1 J A6AR3RMOF f » ABOUrPEAUN& 1 1 ELECTRONIC EMIEK-I ^ WITHAaiHE i jTAINMBirOAUEP I cesTAcuei ANp 1 [ vipeo&AMes! J , ENEMIES... J /s this the end ofGamePro ?! Find out in : THE ADVENTURES OF GAMEPRO #2 • Coiiecting the compiete Supreme Overiord saga from Chapters 10-15! •PLUS: A Brand New 21 pagebiowout conciusion OniyA vaiiabie in this Edition! •PLUS: 2 FREE Giant Wait Posters! • 68 Action-packed, Fuii-coiorpages! nut ISSUE ' ON SALE: 3rd week, Dec. 1 990 • OR Reserve your copy today! SEND $3.50 (Postage inciuded) to: IDG Communications, Inc. Special Products Dept. 80 Elm Street Peterborough, NH 03458 -WaAMEfROlHA NEWAPVEHUIRE \ ASHEMEerSA i f ■'>familiar*faceifUs IIMTRODUCII\lG niftrtifMtkiir iiitrWMHrkdCiitHManCtrpintiM ©1981 CiMiniirt (Iff mliH. iHk'tMmtan" il•tr■9f■arktfNECT(ekHlt1itl, lie. ©199IHiiHiStft,1999lliliilM., 1991 Rtl TURBOEMPRESS TirksEipreii,lirksVitioi,TirkaBNfi in trikeairks tf NEC TetkHlsglM, lie. Just buy a TurboGrafM -16 system and you’ll not only get Keith Courage in Alpha Zones',” games worth up to $70 totally free. How can we be so generous? See your dealer for KeitN Counge in Alpha Zones'' andTurboErifx are trademarks ol NEC Technologies, Inc. 19S0 NEC Technologies, lac. Call IheTurhoTeam at 1-708-860-3648 for details. you’ll also get any one of 38 selected other killer TurboGrafx-16 details. This offer good between Oct. 1 and Dec. 31, 1990. NEC GAMEPROS HOT TIPS HOTLINE MOO-4464477 6639 Acclaim Entertainment Call now for hot tips, secret hints, and sneak previews of brand new Acclaim and LJN games! 1388 Activision Call for information on how to get your $10 Savings Certificate-good towards purchase of our Nintendo games! 9320 ASMIK Call now for secret codes, tips, and previews of brand new ASMIK games! 5684 Bulletproof Software Get the details about the Pipe Dream'" contest - and find out how you can win a trip to Nintendo! 5924 CAPCOM USA Tips & Tricks for our latest hit game. Little Nemo the Dream Master! 2246 Data East Dial Data East for a sneak peek at our dangerous new title Werewolf, plus get game tips for some of our most popular Nintendo titles ever! 4623 HAL America Kabuki-Quantum Fighter. .the chal- lenge begins! 1255 Hi Tech Expressions ^ Tips, news and reviews on great games like Orb 3D, The Hunt for Red October, Muppet Adventure and Remote Control! 9457 Hudson Soft Hot tips, cool games, and outrageous info. Call us now 'cause weVe got it all! 3111 Jaleco Call to get a free game catalogue and unpublished game tips for Astyanax, Pinball Quest, and Maniac Mansion! 6852 KOEI Call now for helpful hints on our exciting new game Genghis Khan! 7752 Meldac of America Special strategies for Mercenary Force™ and sneak previews of upcoming new games! 3345 NEC Call now to hear about all the killer games for the TurboCrafx-1 6 system! 2779 SETA USA Awesome tips on new and upcoming games! Free prizes for joining the Q Billion club! 7443 TAITO Software Stay tuned for high-level winning stra- tegies and power play tips for Dungeon Magic, Wrath of the Black Manta, and Indiana Jones and the Last Crusade! 8421 Taxan Calf for sneak previews and hot tips on dynamite Taxan games including Low G Man, Magician, and G.l. Joe^! ^ $I.7S for the first minute, 90C for each minute thereafter. Be sure to get your parents permission to use the Hotline W if you are under 18 years of age, More game companies added weekly. Messages subject to change without notice. GamePro Magazine Hot Tips Hotline! Ever wanted to know the inside scoop on your favorite new game? Or get tips that oniy the game deveiopers would know? Or learn about upcoming releases before they hit the strsBts? Vitell, now the answers are only a phone call away. No way you say? Better believe it. Because the CamePro Hot Tips Hotline is talking to you! We're the ultimate video gamers news and info source. With CamePio Hot Tips Hotline, you 11 be the first on your block to get the latest and greatest from CamePro Magazine^ame tips, game ratings, and special features. ^ And you'll get the lowdown on the newest developments for Nintendo, Came ^y. Genesis, Sega Master System, and TurboCrafx-1 6 games and game systems. Unbelieveable? Read on. You’ll get news on special events, upcoming game releases, contests, sweepstakes, sales, ^'''*j™ranhe CamePro Hotline number listed above. And when the Hotline direas you, punch in the telephone extensions of the com- panies and products you're interested in. It’s that simple. So, get with it, call today. GamePro Hot Tips iWline Your Power Player Connection in the Video World . 4. k 4, Info! $1.75 first minute 90^ each minute thereafter Be sure to get your parents' permission to use the Hotiine if you are under 18 years of age. Messages subject to change without notice. n-VJ ^se Extensions Hottest Video Game JKews, Tips, and Info/ "Atn,..,,;'; ai[ "”.l-op ..lar yi„,,„do ,|fe, ^ ,255 clraltasebegte, Fi 9 llt.r...,l,e ^ 3345 ^ .„=~==s„ I t New Companies and Products M Aaaa Huge Bosses stretch so large Seise enemy vehicles, Power-up a complete arsenal they can't fit on one screen! includinj a hovercraft! includins the awesome Wave! Use jumping shills to climb giant cliffs B tall towers. Do you Have the Strenslh to Save the Countries of United Earth from War-Craied Reprojrammed Robots? The lives of trillions depend on you - Low G Man, the most skillful warrior alive. If you can handle the responsibility, you’ll have a deadly armor-piercing spear, an electro-magnetic dis- ruptor pistol and a super human jump (up to Vk screensjl Stab enemy Robots t> Aliens with the armor-piercing spear! You get all this plus much, much more! Consumer Division heavy power-ups, multiple levels, and gigantic Bosses. Are You Worthy of the Prestisious Title “Low G Man”? Everyone con play Low G Man, but only a few can master the skills to save the CUE. If you're ready for a game that gives you everything and only asks for your extreme concentra- tion, then watch for Low G Man. If You Fail, You & Your Buds are Dust! So don’t. But just in caseyou'ii have infinite continue & a password. You’ll get rapid action, detailed scrolling backgrounds, lots of surprises, infectious music, © 1 990 TAXAN USA Corp. All rights reserved. Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc. Low G Man, Burai Fighter, & Putt Master are trademarks of and copyright protected by TAXAN USA Corporation. 8 Eyes is a trademark and copyright of Seta/Thinking Rabbit. Mappy-Land is a trademark and copyright of Namco LTD. G.l. Joe is a registered trademark of Hasbro, Inc. Official CNinlendoQ Seal of Quality GA/VIEBOYi Nintendo NIPfTENCX), GAME BOY AND THE OFFICE SEALS ARE TRADEMARKS OF NINTENDO OF AMERICA INC. C 1989 NINTENDO OF AMERICA INC. 8049 Cencury Park EaeC, Sutt;e490, Loe Angeles, CA 90067 TEL : (213)277-1081 FAX:{213)277-6351 C 1990 TOHO COMPANY, LTD. , /, . GODZILLA' is a regislmefl (latJpnia-K.crf TOHO COMRANY.Llb MINILLA™ is a traJomartv -.it TOHO COMflANV: LTD. • TOHO CC .TO. IT N \ HOLIDAY CATALOG We'vecreOedaspeddshirtfor the filst 5000 Wd Street ICid^ flayers. Jhey're ifxredibly cool, full color, jtst Ike Ifw page you'relookingat.4llyoudois,cvttfie Urvversal Product Cole (bar code) the back of your Wall Street Kki- Garm Pak, check the box behw for the size you wont and send this coupon witfitheborcodeinonenvehpetous.We'llsendyouanjdshirt! $/*□ !/«□ nnst okw 7 n 4 nab te Mno' Offer gooi