MASSIVE PS2 & XBOX COVERAGE INSIDE

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GRAN TURISMO З A-spec

THE DRIVE OF YOUR LIFE

PlayStation.

Gran Turismo is a trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. All rights reserved. © 2001 Sony Computer Entertainment Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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TABLE OF CONTENTS

COVER STORY 18 THE NINTENDO DIFFERENCE

A next-gen console finally comes from Nintendo, and with sexy results! We poked, prodded, and played this Cube in order to give you all the answers you need come November. You'll thank us,

you'll thank Nintendo, and you'll never leave the house again.

FEATURE FEATURE ELECTRONIC GAME BOY ADVANCE

ENTERTAINMENT EXPO 200 1 The king of the handheld realm, Nintendo, is readying the greatest portable

Presenting unrivalled coverage of the annual trip to the world's largest gaming player the world has known to date, and we give you an in-depth look at what convention, Game Informer runs wild in the streets of L.A. and lives to tell about it. Hear the tales we've got to share about who's won, who hasn't, and

to expect on June 11. No need to pre-order or wait in line, feel free to come and get this goodness.

which titles were deemed our Best of Show.

GAME BOY ADVANCE

4 GAME INFORMER

чир

EDITORS' FORUM GI endures the cavalcade that 15 ЕЗ, and comes back a little worse, but certainly wiser, for the wear. Unfortunately, the trip had an adverse effect on the GI editor for- merly known as Matt. He no longer responds to his given name, but he'll follow you home if you feed him some peanuts.

GI SPY The Game Informer paparazzi stalk the video game industry, declaring all those who are or are not born to rock (and bring you candid photos of all the action).

DEAR GI The GI backlash begins here! The readers have spoken and we have listened. Sit in on a heated session of anger management as we try to counsel a few hot heads on their litany of complaints against your hum- ble editors.

GI NEWS ЕЗ 2001 was as big an event as ever, but it was the announcements before the show that really rocked the house. The big three laid their gloves on each other as the next- gen console war officially got under way.

PREVIEWS Wow, we're stuffed. Feast your eyes and mind on a long list of exciting games that

CHRIS ^ JERICHO зом EES

you haven't sampled yet. Naughty Dog glori- ously returns with Jak and Daxter, Disney and Square do their own dance with Kingdom Hearts, and we give you the word on Xbox's Project Ego. Yes, you did hear it here first.

PHOTOPHILE Purdy as pigtails and twice as sweet, this month's Photophile is as good as ever. Don't even bother shaking a stick at this bunch, 'cause you simply don't have enough arms to grab hold of all these goodies.

REVIEWS We've hyped it up for some time now, and we've not been proven wrong. Twisted Metal: Black garners Game of the Month status by scar- ing us silly. Meanwhile, GI gives you over a dozen reviews of Game Boy Advance titles for you to take in and love. Finally, we have two words for you: Top Shop.

CHARTS Keep up with the Joneses while they try and keep up with each other. Don't like

what you see? If you were in Japan right now, you could be playing anything from Tottoko Hamster Big Adventure 2 to One Piece Grand Battle! - so consider yourself lucky.

SECRET ACCESS Give Ulala all the right moves with our com- plete code for Dreamcast's Space Channel 5 or have even more fun with Taneo and his family in Incredible Crisis for PS-X. Code of the Month goes to Zone of the Enders for the PS2, but we give plenty of love to all our fans that need a little help.

CLASSIC GI

GI staked out every nook and cranny of PS-X's Castlevania: Symphony of the Night, and we actually don't know if » we're coming or going! Watch as we

get our rhythm back courtesy of Michael Jackson and the crack of Indy's whip.

ETC.

If you read only one book this year, and see only one band - boy, do ме have the answers for you. A new edition of the gamer's bible (Phoenix: The Fall & Rise of Videogames) is coming out, and get on Creepazoid's crazy train before it implodes on the stink of its own preten- tious Jim Morrison-wannabe feces.

GAME INDEX

Batman Vengence . Battle Realms . Breath of Fire . Capcom vs SNK 2 . Castlevania: Circle of the Moon Cel Damage Chu Chu Rocke Civilization Ill . . Command & Conquer: Cool Boarders 2001 . Crazy Taxi 2 Dark Arena . Dark Cloud . Dark Summit Dave Mirra Freestyle ВМХ 2 . Dave Mirra Freestyle BMX: Maximum Remix Dead to Rights Diddy Kong Pilot

Dynasty Warriors 3 Earthworm Jim Echelon... . Extreme G 3 F-Zero: Maximum Velocity . Final Fantasy Chronicles Final Fight One. Fire Pro Wrestling . Fortress . . Frequency Fur Fighters: Viggo's Revenge. Golden 5ип............ GT Advance Championship Racing . Gun Valkyrie ........... Heroes of Might and Magic СО поп 3D Jak and Daxter: The Precursor Legacy Jet Grind Radio Future ... Kameo: Elements of Power Као the Kangaroo . Kinetica . ..... Kingdom Hearts Klonoa: Empire of Dreams . Krazy Racers . Legend of Zel Legend of Zel Luigi's Mansion Mad Dash .. Magical Vacatior Mario Kart Advance. Mat Hoffman's Pro BMX 2 . Max Payne . Maximo . . Metroid Prime . MLB 2002 . . Mobile Suit Gundam: Journey to Jaburo . Monkey Ball .. Monster Rancher 3 Monsters Rancher 2 Go Mummy Returns, The Myst Ill: Exile... .. Namco Museum Arcade

Ages, The . : Oracle of Seasons, Th

Pinobee: Wings of Adventure . РЮШ cue A nues Pitfall: The Mayan Adventure . Project Ego ............ Rainbow Six: Rogue Spear Rayman Advance RaymanM ... Ready 2 Rumble Boxing: Round 2 Return to Castle Wolfenstein . SabreWulf Rumble in the Jungle Sega Bass Fishing 2 ....... Shadow Man: 2econd Coming Shrek ..... Silent Scope 2 . SimsVille .. . Snoopy Tennis . SOCOM: U.S. Navy SEALs Sonic the Hedgehog Advance Spec Ops: Ranger Elite .... Spider-Man: Mysterio's Menace Splashdown .... Spyro: Season of Ice . SSX Tricky ... Star Fox Adventures: Star Wars Galaxies Stuntman ...... ‘Super Dodge Ball Advance Super Mario Advance... Super Smash Bros. Melee . Super Street Fighter Il Turbo Revival Tarzan ..... Tennis 2K2 . Tony Hawk's Pro Skater 2 . Tony Hawk's Pro Skater 2x Tony Hawk's Pro Skater 3 . TopShop .. Tropico .. Twisted Metal: Black . Unreal Championship Wario Land ..... Wave Race: Blue 5 WWF SmackDown: Just

GAME INFORMER 5

AMEINE ORM ® JULY 2001 Volume ХІ Number 7 е Issue 99

MONTH?

an aa EDITORS 4 4 Senior Associate Editor Andrew Reiner Associate Editors Jay Fitzloff е Matt Helgeson е Kristian Brogger Justin Leeper е Matthew Kato Copy Editors Gabrielle Dane е Sarah Anderson Mascot Arthur

PUBLISHER Cathy Preston

EDITOR-IN-CHIEF Andrew McNamara

PRODUCTION Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Gilles

ADVERTISING Rob Borm е (952) 946-8186 е Fax (952) 946-8155 email: robegameinformer.com 10120 W. 76th Street * Eden Prairie, MN 55344-3728

CIRCULATION Circulation Manager Paul Anderson (952) 946-7279 Customer Service Department For change of address or subscription inquiry only: (952) 946-7266 Fax (952) 946-8155 or send correspondence to:

е 2 E i е RENEW YOUR SUBSCRIPTION NOW! 10120 W. 76th Street * Eden Prairie, MN 55344-3728 е Attn: CIS Dept

Without a monthly fix of Game Informer, you start to get cold sweats, your hands start shaking, and you hal- lucinate that bugs are crawling under your skin. So why

о ] E d

SUNRISE PUBLICATIONS, INC President John Woodson

suffer? Be safe and check the address label on your cur- Manufactured and printed in the United States of America ° в The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer® Magazine, rent issue. It tells you how many issues you have left. 10120 W. 76th Street, Eden Prairie, MN 55344. Unsolicited manuscripts cannot be returned or acknowledged .

Entire contents copyright 2001. Game Informer® Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc.

Products named in these pages are trade names, or trademarks, of their respective companies.

B48 P24 ан DIGIT 601 56 PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's | |! ll И | | | | | | | | | | | | | | | liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue «еа оца о ва аа озне оова еа а оова

or the refund of апу monies paid for the advertisement.

1001 JOHN Q GAMER INDEMNIFICATION

The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and ай liability, loss, or expense arising from

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©

Member

Don’t Delay! Send in the subscription card inside or, for май Buea of hens faster sevice, order with credit card by calling (952) 946-7266 (M F 9am to 4pm Central Time).

6 GAME INFORMER

From the creators of Bloody Roar” 1 and 2 comes Bloody Roar^3—the newest in the eritically acclaimed fighting series. Unleash the beast within, transforming into your animal life-form mid-fight for the ultimate showdown. Fighting has

р: КОРЕД ed Battle it out as 14 fighters—each Experience brutal single-player and Tackle 12 gameplay modes in never looke E окоо with an alternate beast life-form multiplayer action, plus amazing 9 immersive 3-D environments, or been this brutal. and special combo moves. special effects and animations (60 fps). featuring destructible walls and floors.

gs i E perm ACTION. =). | Playstation.O | КЧ

activision.com © 2001 HUDSON SOFT © EIGHTING 200! All rights reserved. Published and distributed by Activision, Inc. and its affiliates under license. Activision is a registered trademark of Activision, Inc. and its affiliates. Licensed for play on the PlayStation’ computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are properties of their respective owners.

THE BIG QUESTION

It was quite an E3 show. Before we got there, everyone was saying to me how it was Xbox’s show to lose, but | think after it was all said and done, it was Sony's show to take. Certainly the sweetheart of the Show was GameCube, as fanboys everywhere almost wet their pants when they saw it in action, but I’m not convinced Nintendo is a con- tender yet. Yet.

This all makes the console war very interest- ing. Xbox is certainly the most powerful of all the machines, but its developers (other than Molyneux and Big Blue Box) aren't really showing that they know what they're doing, since the software overall is pretty mediocre. Nintendo, on the other hand, has some software, but until | see third-parties seriously backing it up, | have a feeling it will be N64 all over again with games coming few and far between. This leaves Sony

as the monster that rules the video game roost.

| would have to say that, as of today, PlayStation 2 still has a leg up on the competi- tion. Sony's software line-up for the second half of the year has a lot of games | really want to play, with perhaps Halo getting me to play some Xbox, and Rogue Squadron and Wave Rave get- ting me on the Cube. Everything else | want to play, at least for the moment, is on PS2.

Maybe it is indeed the year of PlayStation 2, but | don't know that | would count Xbox out yet, and you can never dismiss Nintendo. Everyone and their dog will buy one, if for no other reason than to play Zelda.

This leaves me with just one simple question. Will Sony be able to slam the door shut on Xbox before its developers get the chance to show some of its power and make a move? Hmmmnm, | guess we will just have to wait and see.

/

Andy McNamara Editor andy@gameinformer.com

FOUND IT! |

53

T

Golfing gamers left to right: Kato, Reiner, Kristian, Jay, Justin, Matt, Arthur, and Andy.

8 GAME INFORMER

\ \

REINER, THE RAGING GAMER reiner@gameinformer.com

| always say, | won't live past 40. Of course, this is a joke. Yet after attending this year’s E3, there may be some truth behind this statement. Every night, | partied until the wee hours of the morning, forgot to sleep, and digested nothing but carbonated beverages. In the five days | was at the show, | probably lost 15 years of my life. Was it worth it? Most definitely. | was blown away by GameCube, completely entranced with Tony Hawk 3, and baffled by how amazing Rogue Leader looks. Naughty Dog's new game, Jak and Daxter, is everything | hoped it would be, and the Xbox...well... like the logo. Microsoft aside, it was a great show. Come this holiday season, there will be great reason for cheer.

MATT, THE ORIGINAL GAMER matt@gameinformer.com

Two years ago, when | was a brighteyed, bushy-tailed new recruit here at Game Informer, my reviewer blurb seemed like an invaluable forum for me to express my thoughts and feelings to the world. Some 26 months on, I've quickly come to realize that | have absolutely nothing that even borders on an original thought left in this withered noggin of mine. Let's see...umm...E3 was...uh...cool. | saw a lot of games that...mmm...rocked! |...had...fun? Sigh. Nice weather we're having. Hey! Remember that show the АТеат? What's up with that crazy Mr. T guy? What a сиўир! In closing, let me say, think before you drink. See you later, alligator! In a while oh, forget it.

JAY, THE GONZO GAMER jay@gameinformer.com

Some may say this is a dream job, and up until this month, I'd be inclined to agree with that sentiment. For some reason, though, this month my fellow employees have chosen to make working at Game Informer quite torturous. For a week they made me live in an urban land of horrors. While there, | was forced to walk all day in front of flashing lights and blaring noises. At night, | would be taken to large buildings filled with people dancing to horrible bands. | was allowed only three hours of sleep, and upon awaking | would discover that the beverages forced upon me had made me sick. How cruel.

KRISTIAN, THE GAME DAWG kristian@gameinformer.com

I'm convinced that “E3” was an elaborate hoax concocted by Jay and Reiner. | mean, would people really pay $200 a pop just to get in the doors of some huge nerd convention? | think not. | do have to hand it to the entire GI staff for laying the groundwork to this, the king of all practical jokes, for months in advance. | knew as soon as we landed in what was probably Omaha that the whole thing was bogus. Sure | walked around a cavernous “convention center” and saw “games” with thousands of other people, but they were obviously all extras. Nice try, fellas. Next time spend a little more money on the “booths.”

JUSTIN, THE DIGITAL DEVIANT justin@gameinformer.com

Just waking up in the morning, gotta thank God/ | don't know, but this mag seemed kinda odd/ No sequel to Pen Pen. No Army Men/ Jay's mohawk taught us how to laugh again/ E3 is over now, and | survived it/ Even got to hang with Lita in the mosh pit/ Saw more great games than you can shake a stick/ Some of us got drunk, but nobody was really sick/ We had to go ‘cuz we got us a deadline/ And if you check the scores, we dished out a lot of nines/ You want to know what was good? Well, uh/ | liked FF Chronicles and the two Zeldas/ Crazy Taxi 2 kept up the series well/ Mario and Dodge Ball for GBA are fun as hell/ This month | didn't even have to rip on crap games/ | gotta say it was a good mag.

KATO, THE GAME KATANA kato@gameinformer.com

| just got back from my second ЕЗ, and I've got to say I'm surprised. | passed through only ONE fart cloud out on the floor during the three days | was there. Can you believe that!? Geez, given all the bad sleep, junk food, and free booze, | expected more out of myself even. Anyway, standing in line just to play a couple minutes of Rogue Leader was completely worth it. The C-stick camera function will blow your mind. Actually, | take that bit back about the golden fart. GameCube's Nov. 5 launch sure blew a nasty one in the face of Microsoft.

CANDID PHOTOS FROM THE SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

1 Kato has a very serious meeting with Yu . Suzuki about possibly being his long-lost son. 2 "My new game is so cool," says Shinji Mikami, the man behind Devil May Cry. "It's cooler than the Fonz! Want to see my Leather Tuscadero impersonation? Ауууу!" З "Boot camp!?" Snarls { Reiner to Electronic Arts' Steve Grohl. "I thought you said booty camp. Wait, where's your hand?"

4 Andrew Hoolan of Terminal Reality tries to act Sober with Andy, while Chris Charla from Digital Eclipse shows he was born to rock. 5 From left to right, Justin Monast, Erick Pangilinan, Joe

| Labbe, and Adam Marquis of Naughty Dog pose | with Kiera, a character from Jak and Daxter. 6 | It's the battle of the retarded hairdos as Rob "Pickle King" Fleischer faces off with Jay "Punk Poseur" Fitzloff. The match is declared a draw.

7 Microsoft's Shon Damron looks happy. PR goddess Jenn Shannahan looks fearful. Matt and Justin look like they were born to rock.8. President of Rockstar Games, Sam Houser, sees a Wal-Mart executive. Violence ensues. 9 Kjell Vistad and Bryan Davies from Eidos help Dave Dienstbier of Acclaim keep Andy away from the ‘only drink left after last call at the Microsoft party. Anatole Brown from Tips & Tricks shows he was born to rock.

6

What is wrong with you guys? Did Nintendo wrong you in some past life? | can't help but notice most games for non-Nintendo systems receive high ratings in your reviews, while most Nintendo games receive low reviews. | know this can't be, because Nintendo is superior to other systems.

Yes, Nintendo makes games for everyone. Yes, they spend more time on originality and gameplay than on gore and monoto- nous sports games. But that does not make its games somehow unholy.

In summary: Lighten up on the Nintendo cracks! They started the whole busi- ness, and they deserve more respect than a resur- rected hack (Sega) and a monopolizing moocher (Sony).

Є e ©

Amooke | Via AOL.com

Au contraire, mon frére. The Game Informer staff are bona fide Nintendo boosters. From the stuffed Pikachu that Andy cuddles with every night to the tattoo of Shigero Miyamoto on Reiner's rump, the evi- dence of Gl’s love affair with Nintendo is everywhere. Heck, why wouldn’t we love the company that brought us Donkey Kong, Mario Bros., and The Legend of Zelda? Sure, the company delays games for eons on end, and keeps putting out those annoy- ing Mario Party games, but that doesn’t negate the fact that the quality of its first-party software is unparalleled in the industry.

Let’s break down the math. Taking a look at the reviews archive in issue #97, 38% (12 out of the 32) of Nintendo 64 games listed received a rating of eight or higher. In the PlayStation and PlayStation 2 sec- tions, only 27% (58 out of 215) of the games listed received a rating of eight or higher. How’s that for love? If that wasn’t enough, just check our cover for an example of how much Nintendo butt we kiss. Smooch!

Гат going to cut straight through the crap and say what | have to say. | think that all of you over there at Gl are nothing but a bunch of pessimistic liars who do nothing but bad-mouth video games. | am sick of your pessimistic ways of reviewing video games. It gets repetitive to read nothing but pure pessimism. You make me want to hate video games. That is why | don't like your magazine.

Take a look around and read a different magazine's review on a game. They never start by pointing out the bad things about a game. They only talk about good things in a game. You guys should take a hint from magazines such as Tips & Tricks, Expert Gamer, Gamers Republic, Nintendo Power, and so on. Those

(NE

magazines are 100 times better than yours. You are never going to be huge, that is why your booth was empty at E3 last year. The only good thing about your magazine is the previews. You might have previews on a game before anyone else does, but everything else in your mag just sucks. If | had the opportunity to say this all to your faces, ! would gladly do it. | am disgust-

ed with everyone that reviews the games and with the editors. If | were the owner, | would fire all of you and get someone else with experience to do your jobs properly. You | Suck. If you have balls like you say, then print this let- ter for everyone to see. Vassil Nenov Via cs.com

Jeez! The accusations are really flying this issue! We'd better get through this Dear GI as quickly as possible, before somebody implicates us in the Kennedy assassination. Given that we've all devoted most of our meaningless exis- tences to writing about video games, it might be safe to assume that we actually do like them a great deal. Unfortunately (for us), there are many "bad" video games that are released each year. As "reviewers," it is our job to try to present our opinion on the relative quality of each game we write about. As such, many of our reviews are "negative" because there are a great many video games that are - how you say? - “not fun to play." It has not generally been our policy to give good reviews to games that are not fun to play. If you would prefer to read a magazine that gives positive reviews to bad games, you might want to look elsewhere. As for our balls, they're just fine, thanks.

I've noticed Reiner in some pictures throwing up a three-finger sign, like in your May issue #97 in the Gl SPY section, and in an older issue behind "white face" Sable. | don't know what you mean by only extending the thumb, pinky and index finger but, you see, I’m from Chicago and here that sign is only thrown up by a well-known street gang. You should let me and everybody else know what you mean by it, because there are rivals out there who don't like people rep- resenting that, especially in a popular magazine like GI. Just lookin’ out. l've also seen the Staff's thug pic- tures, what's all y'all's street names?

Edgar Salvatierra Via hotmail.com

Yo chill, E! Even though we're bling bling, marinatin’ and flamboastin’ like

the Cash Money Millionaires, when it comes to gangs, 6115 str-8 colorblind. Where we're from (most- ly the lily-white suburbs of Minnesota), the hand-sign you're referring to is known as the International Sign for Rock. Whether you're using it to congratulate Tom Morello on a hot guitar solo, or to rejoice the fact that someone's older brother bought you and your friends a two-liter bottle of wine cooler, the International Sign of Rock always fits the moment perfectly. So, to whatever street gang in Chicago that may or may not be using this sign - STEP OFF! If you come to Eden Prairie poppin' that yang, we'll be forced to...pee our pants and run away screaming like little schoolgirls. (Please don't hurt us...we'll be good from now on, we promise.)

Since you asked about our thug names, here's the 411. On the street, the GI posse is known as Baldy Loc (Matt), Dungeon Master Flash (Jay), Suave Calamari (Andy), Ol’ Dorky Bastard (Reiner), Dell Tha Funkee Homecomputer (Kristian), Ayatollah Ninja (Kato), and Trey J Da Eight-Finga Snot Rocka (Justin). Ya heard?

I've been wondering about Donkey Kong for the longest time. Why “Donkey” Kong? He doesn’t look like a donkey. He doesn’t act or smell like a donkey. Nintendo had a purpose for this name. Please hear me out. Donkey means mule or ass; Kong means ape or monkey. That would make him an ASS MONKEY! You see what I’m saying? Is this a possible explanation?

Michael B. Kopp Via snail mail

Sorry Michael, but we’re afraid that there is no Ass Monkey conspiracy. Donkey Kong, Nintendo’s first real hit arcade game, actually marks the legendary Shigero Miyamoto's (The Legend of Zelda, Mario 64) debut as a game designer. Working with Gumpei Yokai (the creator of the Game Boy), Miyamoto envi- sioned the still-classic tale of a carpenter trying to save his girlfriend from the clutches of a nasty gorilla. Miyamoto wanted to name the game “Stubborn Gorilla” after the large simian, and was looking up the two words in a Japanese/English dictionary. “Donkey” was listed as a synonym for stubborn, and “Kong” was listed as a synonym for gorilla. Miyamoto liked how the words sounded together, and the rest is history. By the

way, how do you know what Donkey \ Kong smells like?

| have just received the final

| issue of my subscription to your magazine, and every time | look

7 throughout the preview and reviews | section, | hardly see any PlayStation

games. | do understand that the

PlayStation 2 and Xbox are taking

ни

Send your comments to Game Informer. Snail Mail: Game Informer Magazine Attn: Dear Gl * 10120 W. 76th Street Eden Prairie, MN 55344 Email: deargi@gameinformer.com WWW: www.gameinformer.com

10 GAMEINFORMER

over, but why the lack of PlayStation game reviews? | like your magazine, but it disappoints me to barely see any PlayStation game reviews. | know that the game reviews archive is exactly for what | am complaining about, but | like to actually read about the new games coming out for the PlayStation console. In your last issue, you previewed only one PS-X game and reviewed only three PS-X games.

Stephen Czabaranek

Via yahoo.com

There's an easy answer to your question, Steve - the PlayStation has nearly reached the end of its life. Now that most game companies' development dol- lars are tied up in PlayStation 2, Xbox, and GameCube titles, there just aren't many new PlayStation games being released. Of those that are, most of them are not high-quality titles. If you've already bought Mat Hoffman's Pro BMX, the only true triple-A PS-X titles on the horizon are Final Fantasy Chronicles and Syphon Filter 3. After that, we're afraid it's going to be a swift ride into the sun- set for our old friend the PlayStation. We'll miss you, pal.

1 have kidnapped Arthur. Here is a list of my demands:

* 1 Xbox

е 1 PlayStation 2

* 1 Game Boy Advance

* 1 GameCube

* $10,000 video гате shopping spree

* 10-year subscription to Game Informer

Failure to comply results in Arthur being thrown into the pits of doggie doom!

Anonymous Via ransom note

Game Informer does not negotiate with terrorists. Period. We have already dispatched a crack comman- do unit to your home, and they are probably breaking down your door as we speak. If you so much a harm one flea on the hide of Gl's beloved mascot Arthur, rest assured you will be dealt with in the harshest possible terms. As for your demands, we have just mailed out a box containing the following items to your residence: 1 Atari Jaguar, 1 broken Nintendo 64 controller, 17 copies of Shrek for Game Boy Color, and a $3 gift certificate to Sizzler. Also, you've been signed up for lifetime subscriptions to Reader's Digest and Rosie magazines.

ENVELOPE ART JULY WINNER!

Jason Rodriguez

Trish Stratus finally left that loser Mr. McMahon and has brought her lovely

boo...blond hair to our pages.

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in GI and you'll receive a video game prize from the Game Informer vault.

BREATH. FIRE X O =

|)

Alec Barnes Breath of Fire art is always good since it features a sentient turnip.

Dean Bryant Spawn’s black and red outfit is growing tired, perhaps he should talk to Outkast about a little help with his wardrobe.

ЩЕ „х HAVE то "ri Щ семе Princess i ar MURIEL! ج‎ |

Leonard Griffin

Omigoshi Worriers? Obviously some of our readers don’t know to say no to drugs.

Send to:

Game Informer Envelope Art Contest 10120 W. 76th St. Eden Prairie, MN 55344

Melanie Finch It’s Incredible Crisis - need we say more?

GAMEINFORMER 11

= Li а ДАША!

NLIN

At a press conference the day before E3, Sony of America finally unveiled its online plans for the PlayStation 2. Encompassing everything from corporate partnerships to games and periph- erals, the company plans to start the hoopla this year and have things "fully implemented" by

2002.

Sony's online designs start with a Network Adapter to come out in November for the sug- gested retail price of $39.95. This will provide both a 56K analog modem and enable Ethernet

capabilities for broadband access. Also coming in November will be a 40 Gigabyte

Hard Disc

Drive that is sold separately, although a price has yet to be

Network/Modem Adapter announced.

Online so it can reach multitudes of users (un Dreamcast, which was not compatible with АО bring with it established features such as insta

in that Sony is making the platform ISP neutra so you can keep your current provider. Macromedia's Flash Player, RealPlayer 8 for streaming

media, and Cisco's Ipv4 software have also gotten on the console's band-

wagon to optimize both online gaming and browsing. The latter company is curren developing an Ipv4/Ipv6 dual protocol stack for future use with the broadband era Your online experience will be completed with Sony set to offer an NTSC, PAL, and XGA compatible LCD screen, keyboard, and mouse late this year.

More importantly, in winter you'll get your first taste of PS2 online gaming via such notable games as Tony Hawk's Pro Skater 3, Tribes, and the add-on disc Twisted

Metal Online. SOCOM: U.S. Navy SEALs and the techno beats title Frequency

also on course to appear in the system's first wave. All in all there are 30 first-party

vids in development with online gaming being the focus. In other news, Sony has also announced a DVD wireless remote for the PS2 to

released in September, and a Gran Turismo 3 bundle pack that throws in the con-

sole for a price of $329 at GT3's launch on July 10. Meanwhile, PSone will get a

tle help from a first-party LCD screen ($129 for the basic version and $149 for one

with more features) and a new line of color controllers.

Helping to fulfill the PS2's potential to be a significant por- tal into the Internet, Sony has teamed up with America

ike the L). AOL will int messaging,

chat, and e-mail, while a PS2-specific Netscape browser is in the works. Anyone not wanting to join the club can rest easy

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Baldur's Gate vets BioWare showed what it was up to behind LucasArts' ЕЗ doors - a real-time Star Wars RPG slated for consoles and PC in the fall of 2002 called Knights of the Old Republic. Bristling with six classes, three races, and 100 skills, this gorgeous new story takes place 4,000 years before Episode I. Far from a click-and-point affair, we were witness to Jedi/Sith battles and environments that were very large in scale. You can choose your path similar to the PC Jedi Knight titles. Dark or light Force powers will be accu- mulated according to your actions.

ON XBOX

СІ NEWS

GAMECUBE BEATS XBOX TO STREET

Nintendo has been notorious for delaying con- soles, but if there's one time when it needs to be on the ball, it's November 5 of this year. This is when the video game empire will release GameCube in the US - three whole days before the Xbox comes out. Better yet, Nintendo's sys- tem beats both Sony's and Microsoft's prices by $100, being initially set to retail at only $199.95.

Unfortunately, the console will have the same anemic numbers as the PlayStation 2, with only 500,000 systems planned to be available on its first day at retail. Production will ramp up and pro- vide another 500,000 within the first two weeks, however. An exact roster of launch titles isn't avail- able, although it is believed that Super Smash Bros. Melee, Luigi's Mansion, Star Wars: Rogue Leader, Wave Race: Blue Storm, and more will be in attendance.

Getting in on the DVD stakes, Matsushita (Panasonic over here) has come up with a hybrid GameCube/DVD player to be available in Japan “аи come their launch day in September. It isn't yet known if this combo will make its way to the States.

ч

NEW SPIDER-MAN

Following up on GI's coverage of the Spider-Man movie and Activision's great support of the series in general, we come at you this month with a few shots of the work being done on the E) PlayStation 2 video game based on the upcoming May 3, 2002 film. Scheduled to release in

summer of next year, we don't expect a big change in the action/web-slinging format from previous Spider-Man titles. It's interesting to note that The Shocker will be in both this title and PS-X's Spider-Man 2. We eagerly await facing up with the Green Goblin in what could be quite a classic confrontation.

A.l. COMES TO LIFE

Making some elbow room for itself in the content jungle, the Xbox has secured the exclusive console licensing rights for Steven Spielberg's summer film A.l. Both Microsoft's upcoming platform and the PC shall see renditions of the blockbuster, although the genre specifics of the Xbox version are unknown.

Watching a brief clip at ЕЗ, С! saw levels mixing traditional third-person action/adventure with some aerial combat. The movie itself revolves around an android in the 21st century who may be the first of his kind to experience and feel like humans do. A.l. Puzzler will offer PC players 130 game boards from the mind of Tetris creator Alexei Pajinov.

GAMEINFORMER 13

Game Informer's research and devel- opment operatives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our godlike power over the video game industry to turn you into a millionaire or just steal your idea.

TEDDY BEAR JUNKIE

It’s late on Sunday night. The tattered remnants of used Teddy Bears are scattered all over your bedroom. There's only one thing on your mind: Where your next fix will come from. It doesn't mat- ter who gives it to you, or how much it costs. Your next Teddy must be found, and soon. Withdrawal can be a very unpleasant sight indeed. Those beady eyes, those fuzzy arms...you must have them. A local toy shop will be your first target. A rapid button-pressing sequence, coupled with split- second timing, is your only hope for confusing the addle-brained security enough to gain entrance. You soon find that the three bears they have in stock are simply not enough. After battling numer- ous street toughs for your coveted Teddy Bear cash, you're forced to go to the infamous Teddy dealer, Jimmy "The Threads" Barker. You beg and plead with Jimmy to get you just one bear. One more bear, then you'll be off them forever. Jimmy knows you too well, though. He gives you a Care Bear key chain to satiate your desire, then forces you into single combat with his Teddy Gladiators. If you win, you'll have all the Teddy you can handle. Highly graphic and gory, Teddy Bear Junkie is not a game for the meek.

lon:

га PlayStat

* NAME THAT GAME

Developed by Delphine Software for a number of systems (including the Genesis and SNES), this side- scroller boasted a cin- ematic experience with а moody soundtrack to match. Taking the role of a scientist after a nuclear experiment gone wrong, your job is to platform, solve puzzles, avoid traps, and shoot your way to freedom with the occasional help of a reoccurring alien friend. That is, if you don't die in the game's first playable scene.

(Answer on page 17)

14 GAMEINFORMER

TENCHU 3 SNEAKS UP ON PS2

Two shots of Activision's stealth-master, Tenchu 3, have surfaced. Preparing for a release in late 2002 on the PlayStation 2, 73 is set one year after the first Tenchu (T2 was a prequel), and is delivering all-new moves, Stealth Kills, cool weather effects, and the return of playable multi- ple characters (Rikimaru and Ayame). Developer Acquire is being replaced by K2, but we don't think the game will skip a beat. Activision tells us that expanded draw distances let you plan your routes and strategies to greater Success.

TIMESPLITTERS 2 LOCKING, LOADING

Word was that Free Radical Design's PS2 launch game, TimeSplitters, wasn't everything the developer wanted it to be. Thus, work is well underway on a sequel which will easily surpass the first. Going back to its roots from working on GoldenEye and Perfect Dark, Free Radical will imbue TimeSplitters 2 with a more involving story that will be broken down into real-time cutscenes and multiple objective-based episodes.

The MapMaker will return, and online play is being fiddled with, but isn't definite just yet. Still, 16-player I-Link support looks to be making the roster. Nineteen new characters, a slew of never-before-seen weapons, and improve- ments in every possible aspect round out the docket.

СІ NEWS

-

&. Я

THE GOOD, THE ВАР, THE UGLY

GOOD - 3DO chairman Trip Hawkins says that the publisher will not be bringing his games to the Xbox, preferring to focus on the PlayStation 2 instead. It looks like Bill may have found a way to stop the forward advance of the Army Men forces. Hip, Hip, Hooray! Hip, Hip, Hooray!

BAD - A 12 year-old boy fell from the 18th floor of his apartment building after an argument with his father over a Game Boy cart he had bought. The kid had just admitted to spending half his monthly food allowance on an unnamed game.

UGLY - In an interview with UK newspa- per Financial Times, Sony pres. Ken Kutaragi claimed, "Microsoft was fin- ished before it even got started. They have no games." He went on to say, "The next game platform belongs to Sony and | Nintendo."

UGLY - Using the piss campers that were Set up by Sony at its Friday night E3 bash. Rickety, cramped, and with people using the sinks as toilets, it was not quite | the high life you'd expect from a night out mingling with L.A.'s beautiful people.

oem за Дора Sai Poem б Wherever there’s а juicy rumor іп the industry, Game Informer experts аге оп it like а fly оп stink. If loose lips are spraying hot gossip, we're sucking up the secret saliva and drooling it all over this section. Loose Talk exposes inside rumors for all to see. These leads may turn out to be 100% untrue, but then again, they could also be dead honest, and you've just learned about them months before anyone else!

GI was happy to hear talk from Disney that a Tron game is currently in the works. It is unknown if the title will be based on the first movie, the reported sequel to the film (Tron 2.0), or the arcade cabinet.

Hate the Xbox controller already? Loose Talk is hearing that if the post-E3 fallout is bad enough, Microsoft may rush to change the controller before launch.

Don't be surprised if a PlayStation 2 price-drop occurs before November 5 rolls around. It isn't likely to sit around while GameCube flies off shelves for a $100 less.

Strategy/RPG fans will be licking their lips when they hear rumors that Atlus is bringing the cult series Ogre Battle to the PlayStation 2.

Shinji Mikami's robot-sim from Capcom, BRAIN BOX (on Xbox), may be an entirely new phe- nom. If the Devil May Cry creator gets his way, there may be a multi-paneled control cockpit peripheral for the title.

Simpsons fans will get another stab at their favorite show when Fox Interactive begins work on a Simpsons action title for undisclosed consoles this year.

Given Capcom's habit of bringing famous franchises to multiple platforms, GI believes that the now Xbox-exclusive Dino Crisis 3 title will not stay so for long.

GI was on hand to see Universal’s GBA version of Crash Bandicoot. Although early, Mode 7

| scaling will allow for cool boards like the Indiana Jones-esque rolling bolder stage as seen in the | original game. No story or release date are known yet, however.

GAMEINFORMER 15

VIDEO GAME

TRIVIA

Game Informer's supercomputer predicts that in the next ten years, you'll either be fired or laid off from your job. Rather than leaf through the classifieds or panic early on, why not

answer all ten questions in our 10096 accurate Future Job Placement Recommendation (a.k.a Video Game Trivia) to see where you'll need to apply next?

Question 1: Created by 28 Jaleco, what was the $ Mega Man-inspired NES

title featuring a Native American as the main character?

A. Teepee's Revenge B. Whomp 'Em

C. Hatchet Harry я

D. Bingo: The Adventures of the Corn Huskers

Question 2: Which hip-hop superstar was not featured in Motown Games’ Super Nintendo basketball game, RapJam: Volume 1?

A. Warren G

В. Coolio

C. Queen Latifah D. Kool Moe Dee

Question 3: In the famed NES game, Golgo 13, FIXER agent, Duke Togo, did his best James Bond impersonation as he slugged it out with a sinister terrorist organization. Which of these explosive scenarios actually took place?

A. While infiltrating a subterranean stronghold, a gigantic sewer alligator eats his car, leaving nothing but the bumper.

B. In pursuit of an ancient artifact, Duke is ran- sacked by a ninja assassin who slices off our hero's pinkie finger.

C. As a reward for saving a hapless and beauti- ful vixen, the slightly unattractive Duke puts on the charm and shares an intimate moment in a moonlit room.

D. Duke changes the trajectory of a nuclear war- head by jumping on it as it launches.

Question 4: Which of these titles was not a part of the scant Jaguar CD library?

A. Primal Rage

B. Out of This World C. Blue Lightning

D. Dragon’s Lair

Question 5: Considered the John Williams of video games, the eccentric Tommy Tallarico started small. After quitting his cushy job at Guitar Center, he composed his first sound- track. What was it?

13 $расе Dog Catcher

Custodian

Video Game Trivia Answers:

16 GAME INFORMER

46 Space Kelp Farmer

A. Aladdin for Super Nintendo

B. Prince of Persia for Game Boy

C. Spot Goes to Hollywood for Genesis D. Surf Ninjas for Game Gear

Question 6: What was the name of the two- headed, goat-faced boss in Rareware’s arcade game, Killer Instinct?

A. Eyedol B. Gargos C. Hornac D. Beliahl

Question 7: In the Game Boy game, Skate or Die: Bad “М Rad, the nefarious fool, ElRad the Evil One, attempted to capture the minds of boarders in hopes of dominating the skateboarding world. In what town did this sinister plot unfold?

A. Rad City B. Aerial Tucks C. Vileville D. Grindopolis

Question 8: What bouncer from King of Fighters defied the gender role by cross- dressing?

A. Rugal Bernstein B. Mature

C. Mean Tina

D. King

Question 9: The brilliant minds at Atari spent countless years constructing the 7800. What was the name of the 7800’s graphical chip?

A. The Gopher B. The Pac-lum C. Marie

D. The Killer Bee

Question 10: Which ECW personality made his/her first video game appearance in Anarchy Rulz?

A. Paul Heyman

B. C.W. Anderson С. Jazz

D. Simon Diamond

D

7-9 Space Civil War Reenactor

10 Space Video Game Journalist

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30% of GI editors' time at ЕЗ was spent almost getting into fights

100% of Andy's sleep time is spent snoring loudly BORDENERNISRRIMT Сс TBR ECT. ТОТЫШ ARS RIERA AZ! EER EEE SED

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82% of children are pleasantly amused by Jay's new mohawk ‘STERN LE EEE

DATA FILE

> With WCW bowing to WWF, EA has begun to make a wrestling title with unlicensed talent for the PS2. The developer is said to be a Japanese outfit who has worked with THQ in the past.

We'd be happy as a pig in slop if Asmik/Ace was back at the helm of another great title.

> Ubi Soft has outbid its com- petitors to snag the rights to make Crouching Tiger, Hidden Dragon games over several con-

soles for spring 2002. An in- '

house development studio is being considered for the action project.

> Sega's Game Gear is returning thanks to Majesco. Toys R' Us will stock the 8-bit, backlit hand- held for the nice price of $30, with ten games including Рас. Man, Sonic Spinball, and Super BattleTank going for only $15

» Wanting to move out of its Sony cocoon, Square has announced that it is in negotia- tions with Microsoft to appear on the Xbox. With talks occurring for the last two years, President Hisashi Suzuki says this move is a part of a larger strategy to also cozy up to Nintendo.

> A GBC Resident Evil has reap- peared on the radar. Virgin Interactive UK has picked up the S.T.A.R.S. property for release over there, although no US ver- sion is known. Entitled Resident Evil Gaiden, the title is said to be an all-new adventure featuring Barry Burton on a wild zombie boat ride.

> Vivendi Universal has snagged the rights to J.R.R. Tolkien's Lord of the Rings books. This is notable because New Line Cinema, makers of the upcoming film, are negotiating separately to see who will make vids based on the movie. Let's hope that all this commotion produces at least one worthy game.

> Namco's ЕЗ booth proved to be a double-headed tease. Not only was a trailer being dangled in our face of Tekken 4 (it's cur- rently being arcade tested in

Japan), but Soul Calibur 2 was also on hand to get our juices going something fierce. Stay tuned for more details.

> TV Anime license Robotech has been taken over by TDK from Mattel. The former has hired on Vicious Cycle Software to design an appropriate 3D engine for the action. The first offerings will be out Q1 2002 and will be based on the Macross era of the show.

> Which is higher: a UFC fight- er's pain tolerance or your desire to see the series continue on the PS2? Crave says "uncle" in early 2002 and gives you PS2 exclu- sive UFC: Throwdown. Twenty five combatants, create-a-fighter, and much more will soon be com- ing your way.

Name That Game Answer: риом SIUL Jo NO

v 7

PHANTASY STAR CUBED

With the Dreameast's light fading, it has fallen upon Nintendo's GameCube to carry the torch for fans of Yuji Naka's Phantasy Star Online. PSO Version 2 is slated for a debut this fall, and despite the mundane title, it will not only deliver more fea- tures than the first, but GameCubers will get to exclu- sively enjoy a four-player split-screen mode. Appearing for the first time is a deathmatch-esque Battle mode, a lobby soccer game, new areas, day/night changes, and the Ultimate Difficulty set- ting. Holy Shnikes!!!

After last year's E3, many thought that Sega's booth had taken the show with its games and online kiosks. This year, however, Sega didn't even allow the public access to its area. Instead, a more unique opportunity presented itself. Gathered together in one legendary ensemble (as presented by new president Hideki Sato) were the brains behind Sega's various internal development stu- dios. Taking a look at so many amazing gaming figures on that stage, it took us less than a second to realize all the great games that would flourish from the companies' new strategy.

Consider this: If Microsoft had command of all 11 developers below, just how momentous would its E3 have been? Wouldn't Sony be undisputed king by now with them on its side? While no one gets to lay claim to all of this tremendous talent, all three console manufacturers must be giddy that they now have Sega in their camp. To let each team's individual skills come to light, Sega has removed the shadow of the AM umbrella (where a team like Hitmaker was known as АМЗ) and let them pursue which System best suits their talents. While Sega fanboys might cringe at seeing the Sonic Team logo pop up on GBA's screen for Sonic

BACK ROW (L TO R):

TETSUYA MIZUGUCHI United Game Artists Space Channel 5 (DC), K-Project (Xbox), New SC5

GREG THOMAS - Visual Concepts NFL/NBA 2K (DC), NFL/NBA 2K2, Floigan Brothers (DC), Ooga Booga (DC)

HISAO OGUCHI Hitmaker Crazy Taxi (DC), Virtua Tennis (DC), Crazy Taxi Next (Xbox), Virtua Tennis 2K2, Confidential Mission (DC)

TOSHIHIRO NAGOSHI Amusement Vision Planet Harriers, Daytona USA (DC), Monkey Ball (GO), Virtua Striker 3 (GC)

RIKIYA NAKAGAWA - WOW Entertainment Vampire Night, Alien Front Online (DC)

KENJI SASAKI Sega Rosso Star Wars Racer Arcade, Sega Rall (DC), Unknown

YUKIFUMI MAKINO - Wave Master Wave Master provides music/sound for many Sega titles

FRONT ROW L TO R: TAKAYUKI KAWAGOE - Smilebit Jet Grind Radio (DC), Jet Grind Radio Future (Xbox), Gun Valkyrie (Xbox) YU SUZUKI - AM2 Virtua Fighter, Shenmue (DC), VF 4 (PS2), Shenmue 2 (DC), Propeller Arena Online (DC) HIDEKI SATO - President of Sega of Japan NORIYUKI OHBA - Overworks Skies of Arcadia (DC), Sakura (PS2) YUJI NAKA - Sonic Team Sonic the Hedgehog, Phantasy Star Online (DC), PSO Ver. 2 (DC/GC), Chu Chu Rocket (GBA), Sonic Adventure 2 (DC)

the Hedgehog Advance, for example, we think this new direction will make for some pretty creative output; something that's benefits everyone developers included.

Seeing the likes of Smilebit's Jet Grind Radio Future on the Xbox or Yu Suzuki's Virtua Fighter 4 on PS2, it's going to be exciting to see these developers let their visions take them to where they need to go, irrespective of platform. Some might say that Sega's lack of a public booth at ЕЗ meant a quiet funeral for the Dreamcast and its cre- ator. Instead we saw a whole new party rewing up.

Here's a list of the Sega developers at the momentous ЕЗ get-together, and examples of where they've been and where they are going.

GAME INFORMER 17

DIFFERENCE

18 GAME INFORMER

OOL) THE POWER WITHIN

THE NINTENDO DIFFERENCE

The GameCube's graphics processor, the “Flipper” chip, is designed by ATI. This powerful processor includes a 2D and 3D graphics engine, system 1/0 functions, a DSP for audio processing, an on-chip bandwidth frame buffer, and optical disk, flash card, modem, joystick, memory, and video interfaces.

In an attempt to avoid piracy, Nintendo enlisted the help of Matsushita to develop a unique proprietary disc drive and optical disc.

GAMECUBE

IBM designed and manufactured the 485MHz “Gekko” microprocessor. This little device is actually an extension of the IBM PowerPC architecture, utilizing 0.18 micron copper chip technology.

The GameCube's memory function is created by MoSys. The embedded 1T-SRAM makes the Flipper chip and Gekko CPU work together. The ATI-designed graphics chip, another of the unit's memory components, is built by NEC.

This DVD-based system is smaller in size than that of a CD or DVD.

A FIRST PARTY 8888 SOLUTION

“If you strike me down, | shall become more - powerful than you can possibly imagine.” A timeless quote, but one that speaks volumes pinpointing Nintendo's current position within the video game industry. Striking while the market was hot, Sony ushered in the future of gaming through the release of PlayStation 2. Nintendo's tired old console, despite a surge of quality software, couldn't compete, and as it stands now, the N64 appears to be deceased.

Sony may have won this battle, but Nintendo is determined to fight | back with a vengeance, fend off the Microsoft sneak attack, and reclaim #5. crown as. King of gaming. On November 5, a war to end all wars will begin, and whil advantage of building up an installed base, Nintendo's unit will hit incredibly low price point of $199. This is exactly $100 less than Pl Xbox, but as we all know, the battle isn't won through hardware, b quality of software. Nintendo has always been heralded for its їтїр party support, and the initial GameCube offering (as you'll soon se representative of this. Almost every one of Nintendo's popular ch present and accounted for come launch. А

The future also looks very bright as some of the biggest thi r developers have signed on to create games for this powerful new. TOREM Those who haven't, like Square Soft, are currently in negotiations a deal before the end of the year. When you combine phenomenal : d third-party support with a retail price that's 10,000 pennies less the the _ competition, Nintendo is poised to take this industry by storm. Pe aps year or two from now, Nintendo will look down at the forces conquered and victoriously voice, “The circle is now coi you, | was but the learner, now Ї am the master."

Still skeptical as to how Nintendo will win over the h

Samus, Luigi, oh my!

PROFITABLE E О SPECULATION

J.P. Morgan speculates that the initial cost of GameCube will hit Nintendo with a loss of $82 per unit. However, by 200275 fiscal year end, if Nintendo does in fact make an impact, the cost per unit should lower to around $137. Countering the early hit, the cheap manufacturing costs of the optical disc software should give Nintendo a gross profit of over 90% per game.

IN CONTROL C)

Certainly, this controller looks awkward, but once you wrap your hands around it, you'll see that it fits comfortably, much like the Dual Shock. The analog stick is nice and tight, and the button layout on the face makes it easy to operate - although we really don't understand why the A button had to be twice the Size as everything else. Much like the N64's C-Buttons, the C-Stick will primarily be used for secondary moves and camera placement. The digital pad is incredibly small, yet thus far, hardly any of the games have incorporated any functionality to it. The shoulder buttons are conveniently placed, and the Z button, which is now mounted above the R button, is designed for quick taps, thus its small size. Thankfully, Nintendo has built in . the rumble function, and the memory card slot is now assembled on the | unit, rather than the controller.

GAMEINFORMER 19

SUPER SMASH BROS. MELEE

usting at the seams with star power, the first title presented at Nintendo's ЕЗ press conference was Super Smash Bros. Melee the long awaited sequel to the 1999 Nintendo 64 blockbuster. As we so eagerly anticipated, we were absolutely blown away by the number of polys and blazing effects that shot across the screen. А M: - ( ab e What we quickly noticed, however, was that we PA A M АД аы с Ў He may be cute, yet we wouldn't think twice were watching a DVD-quality FMV rather than M p about knocking him silly ^ Ө > wa actual gameplay. We've never really associated Nintendo with CG cutscenes before, and looking back, we wish the N64 had the capacity to deliver scenes like these. In this sensory overload of a sequence, almost every famed Nintendo character made his or her presence known with remarkable texturing and incredibly smooth movements lighting their every step. Amazingly, the visual onslaught continued ms when actual gameplay commenced. We r mer agree E Hy expected to see a drastic change here, thinking impersonation as Kirby and Will they ever stop Nintendo would move this series to the third Pikachu fly by fighting? с. dimension, but thankfully, Melee stays true to its 2D heritage. While we'd like to say that the à gameplay would make you convulse, the design 3 is very similar to that of the original 64-bit The in-game models and release. On the graphics end, however, we were А 1 Чч Tn pe атоз оо shocked to see that the in-game character Y Ы X models were identical to those within the FMV. Just to give you an idea of the detailing you can look forward to, one can actually see the stitching on Mario's pants, reflections on Bowser's shell, and thousands of individual hairs on Fox McCloud. While it was nearly impossible to tear our eyes away from the combatants, our focus quickly changed to the backdrops. Holding true to Hal's Laboratories conceptual basis, each stage is themed after a specific character in the | game. Within Captain Falcon’s stage, F-Zero Hey! Who are those cute | cars zoom by under the multitiered battlefield, little guys wearing parkas? | appearing as though an actual race is Most people would call them underway. Cameo appearances also take place ыгар Ne IM i 4 | Eskimos, but we know better! from time to time. When war erupts within While Nintendo has greatly enhanced the look, the gameplay After paging through our | Hyrule Castle, the map man Tingle floats by and CIEE MES HE AG CASO ЫШ archived Nintendo chronicles, | merrily waves to the players. ш. | we learned that these smiley- When it comes to combat, the experience is | faced lads are actually from faster and much more explosive. Depth has | the 1985 arcade and NES been added to each character, mainly through | game, Ice Climber. | the broadening of exclusive special moves. Many of these moves reflect those from previous games, however, when the going gets tough, you may need a helping hand. Some of these moves actually summon additional characters to the fray. For example, Pikachu summons a swarm of Unown to quickly wipe

All of the characters are decked out with new special moves

gu

the theater of war clean. Multiplayer is definitely m R the main focus, but this time, Nintendo is h expanding on the single-player mode - an area

where tons of additional characters, arenas,

-and secrets are hidden.

(CR

Learn tricks of the ghoul trade from a poltergeist expert

Who ya gonna call? Luigi!

LUIG?S MANSION

rapped behind the expansive shadow cast by his big

brother, Luigi has played the role of loyal sidekick for far too long. While Nintendo plans to unveil a new Mario game later in the year possibly at Spaceworld - the cowardly Luigi is finally the center of attention.

A perfect fit for platforming, Luigi's debut as the lead man is actually a great departure from the formula that put the Mario brothers on the map. Certainly, the campy humor we've come to expect is alive and well, but darker and a tad spookier than you'd anticipate. Adding justification to the name of the game, the premise is centered on Luigi inheriting a luxurious mansion. All seems well until Mario mysteriously disappears within the

су

“Hubba! Hubba! Mind if a wash your back?”

The flashlight will uncover the ghosts...

wt

dimly lit halls of

this estate. As \ Luigi sets out to locate his companion, he quickly discovers that his lovely abode is in fact haunted and crawling with supernatural activity. With a flashlight in hand, and a Ghostbusters- esque Proton Pack strapped securely to his back, Luigi’s lot in life quickly becomes that of a ghoul exterminator.

The scope of gameplay is basically broken down into two aspects: hunting down ghosts and then vanquishing them.

As you explore the highly-detailed rooms of the mansion, you'll need to point your flashlight at just about everything. In the dark, a rocking chair may look completely ordinary, but once the light hits it, you'll see that a ghost is quietly lounging on the wooden seat. Since ghosts thrive on shock value, you'll need to keep a close eye on your back. You never truly know when a spook will sneak up on you and scare poor Luigi

y

Vic леб ›: „апа the vacuum will suck them up!

\ [: 0:26 3

THE NINTENDO DIFFERENCE

When Luigi gets spooked, he drops to all fours and

scampers across the floor

to death. Much like Sony's Ape Escape, Luigi’s movements are controlled with the analog stick, and the angle of the flashlight is set on the C-stick. When a specter is illuminated, stopping it dead in its tracks, simply pull out your vacuum tube, aim, and then suck it up. This action is a blatant Ghostbusters rip-off, but it’s absolutely hilarious and a marvelous gameplay element.

Even though it is a far cry from what you'd expect, the gameplay can best be described as intriguing, and the

environment detailing, simply breathtaking.

Nintendo has incorporated a great deal of character interaction within each room. In the bathroom, it appears as though there's a silhouette of a gorgeous woman bathing behind the shower curtain. When you use your vacuum to pull the curtain away, an action accompanied by fascinating rippling and lighting effects, you'll be disappointed to ii { { see that there 4 really isn't а Y ; naked lady in | your tub. It was a ghost! Eeeek!

|

Since Mario made his video game debut in Donkey

Jj Kong, he'd already esta- Î blished a large fan base, | which in turn knocked Luigi | out of the spotlight when | Mario Bros. hit arcades. At | first, it appeared as though

the brothers were in fact identical twins. Through the

| years, however, Mario has

grown wider and wiser, while

| Luigi has grown taller and

dumber.

GANE INFORMER 21

STAR FOX eae 8 ADVENTURES: MV

ell bent on conquering the

universe, the corrupt General Scales

has dispatched his troops to seize control of the savage paradise of Dinosaur Planet. Forming a resistance, Fox McCloud

and his trusty wingmen, Slippy and Peppy, rush to the scene and clash with Scales and his forces.

Upon touchdown on this dangerous world, an infant dinosaur confronts Fox and looks up to him as a father figure. Seeing that the child has great knowledge of the land, Fox takes it under his wing. Like most children, however, this little di as a knack for getting into trouble. It'll be up to you to nurture the little &uy and keep him out of harm's way. As the adventure unfolds, Fox soon learns that his

z little buddy is actually royalty, bearing the -

г ^ Rare plans оп incorporating classe Star Fox name Prince Tricky. Oddly, this dino has the In situations like these, the heststrategy is to retreat

SEES Oe ability to spit fire. He also has a slight attitude ТИР аео problem. Maybe Fox should have left the - | A tyke behind? il Expanding greatly on the Star Fox - | ү

universe, the majority of gameplay takes a РЕ ( 3

place on foot. Even out of the cockpit, Fox y

proves to be a lethal weapon capable of ۴ а

- Ў combating the most hostile of adversaries. :

mme NC : Judging by the numerous similarities and ym м

>. al с - А AY r sheer scope of the design, Star Fox n

= ‘A good majority of play deals with Adventures appears to be Rare’s answer to

exploration and discovery Zelda. Item management and combat hold all

of the Zelda qualities. Exploring the expansive worlds and locating specific tools to unlock new routes also seems to be an ode to Link’s legendary journeys. Toward the end of the Showcasing environments much like those | Nintendo 64's life span, and in the Jurassic Park movies, neutral NPC

| after investing over a year of dinosaurs roam the landscapes and interact "c development time into with one another, Taking a closer look at

Í Dinosaur Planet, Rareware { these thunder lizards, you сап see defined What? Did you seriously expect General canceled the project. Why? musculature and realistic skin that crinkles Scales’ army to be cute and cuddly? After viewing the game, | and forms to the large bodies.

Nintendo's think tank, | Tapping into the mysteries of the land, Fox Shigeru Miyamoto, met with f will learn how to command magic. Of course,

| Rareware and delivered а | when the going gets tough, he can toss his

B proposition that, amongst wand aside and hop into his trusty Arwing.

f other things, mainly focused | Don't worry, though, Prince Tricky is stowed on Star Fox and GameCube. | safely in the Arwing's cargo hold. Whether the Rare obviously thought highly | action unfolds along the planet's terrain or in of Miyamoto's advice. | space, many of the bosses and stages hold

true to the original Star Fox formula, and the Arwing should be as agile as ever. Never

From the letterbox screen to Fox's evasive maneuvers, the battles unfold just like they do in Zelda

without support, Fox will receive mission updates from Peppy, and supplies, when needed, from Rob the Robot. As for Falco, Rare says he's pursuing a solo career. Hmmm...

Фф‏ ر

THE NINTENDO DIFFERENCE Î

P а | у ب‎ ТА 2 A. ^^ Та / | y { ще S с“ © E р ;@ оо UOTA 16 \ j / r E po m CN : PE ста $ : ЛОРА тут ^. When the sun sets, the Pikmin feeding frenzy begins The cute little guy in the astronaut helmet leads the Pikmin troops иа Ае) T DOTT me Е : 215 - Е ; ® > 7 / À Ч pam C , A * <

PIKMIN : | = P x: "jj

n what quickly became tne ; ӨРҮ While attempting to do this, you'll ВО ЕД Aree Tere E

best press conference of E3, the legendary f / А. depend on your silver spacesuit за стен сав y

Shigeru Miyamoto unveiled his plans and 3 to protect you from the poisonous pan his excitement surrounding the elusive ve Е atmosphere on this strange GameCube. During this blockbuster event, LE new world. re да numerous games were debuted to raucous gc í i Luckily, you won’t have to fend айм ые ід, “ө л applause. It was one little game Pikmin b > ox V 2 for yourself on foreign soil. All E he ter) a "eee that seemed to capture the imaginations of А { 7 ( manner of help is readily available сод r2: p^ the many fans crowding the meeting hall. IUE in the form of Pikmin sprouts. pes Ф A. » Some were concerned that Miyamoto had * These small, indigenous plantlike У "64 * я perhaps begun smoking certain substances оу УГА x EM creatures may not look like much, » TY zT. from his garden for the inspiration which led beum but they've got it where it counts. we ү J 20.0) Уе © to Pikmin’s inception. You'll be able to control Pikmin à ?

Whatever the case may be, {2` ээ эл 2. ЧЕМ ; sprouts individually, in groups, or in gatherings of it's certain that Pikmin will larger than 100 ~ all onscreen at one time. With a win the hearts of many the little practice, you'll be able to rear Pikmin sprouts world over. t ` of different colors, then train them and watch them

You'll find yourself tal 1 МУЛ УА ВР { grow into three different forms leaves, buds, and on the role of a spacem: NIAGARA A’ CTS GS ENS flowers. You'll find your new little friends to be „ш who crashes onto ап LTT CET fs Aiit most helpful when it comes to defending their | When Miyamoto unveiled; | unfamiliar planet after a OT ME nests, defeating enemies, and building roads and | his latest creation, Pikmin, he | comet collides with his ship. bridges. Also present in the Pikmin’s world are told the gaming press that he | You must collect your ship's у ; native beasts who will impede your progress. It’s came up with concept while lost parts, which have been D Ж; ттан, your job to find the best way to safely utilize your he was tending to his garden. scattered around the planet. E Bst Е Pikmin to thwart these obstacles, and rebuild your Miyamoto gathered all of broken ship. Pikmin’s environment

With real-world imagery and dynamic backgrounds, resources by snapping

ү, Р, ^ " - М L + PRO ee this title springs to Ше on your screen. Scenery photos of his neighborhood. fi ly, th vill al ys be | ыо шее len E changes as the sun moves across the sky, plants One can only wonder what E y ТА waver as objects brush past them, and dust clouds inspirations he draws from

rise from the pitter-patter of little feet. You'll find the bathroom. 1 yourself immersed in lush landscapes that are home fi е ; to hundreds of creatures and objects all of them і moving and reacting in different and unique ways. ; We saw a lot of games at E3, but this was one of b. 3 E - the few that played as well as it showed at the press a Y conference. Sure, the big lines were all gathered 4 B around the more well-known titles, but after playing a Р } few minutes of Pikmin, it quickly became an underground favorite of many on the GI staff. The LE launch of GameCube is looking better and better, and 4 with games like Pikmin debuting in December, Nintendo is likely to give the Xbox a run for its money.

GAMEINFORMER 23

From the splashes and wakes to the ripples and texture, the water

effects are as realistic as can be

WAVE RACE: BLUE STORM

The new turbo function will propel you well ahead of the competition

While Wave Race looks to | be a true sequel, an entirely different company in fact develops it. Before securing | the Wave Race license, Î development house Nintendo Software Technology got its | racing groove on through the | creation of Ridge Racer 64.

A

24 GAME INFORMER

e always drool

whenever we see amazing

aquatic effects in video games. The first game to really make us want to plunge headfirst into the office water closet was Wave Race for the Nintendo 64. It truly captured the visual essence of H20, as well as the physics behind it. The game went on to become a top-selling cartridge, and its long- awaited sequel Wave Race: Blue Storm on GameCube - is not too far off.

Blue Storm features water everywhere, but not a drop to drink. It's much more fun to race around in the stuff, anyway. Hop on your high-powered aquatic hooptie and race for the finish line. Weave in and out of the buoys to gather speed, and soak computer- controlled suckers or your beach bum buds. The environments are absolutely amazing, with scenery both rural and industrial, and conditions both calm and stormy. Of course, those who aren't too wet behind the ears may discover alternate paths and shortcuts in every one of the game's many levels. The realism of the sea spray behind

your craft may have you instinctively

й 4 X.

| Looking to shave a few seconds off of your time? Then why not launch over the boat as opposed to going around it!

"Duke?"

shielding your eyes. Raindrops won't fall on your head, but they will splatter on the screen. Almost everything you see above the surface will be reflected onto sea level. If you look closely, you can even see schools of fish beneath the surface. But don't get too caught up in the GameCube's stunning graphics or you'll be sent tumbling over your handlebars; and water isn't quite as soft

large portion of play

when you go skidding across it on your forehead.

Master the basics, and an interactive trick feature will give you plenty of ways to have fun in the sun. A well-timed handstand or bar-hop will add insult to injury for any rider lagging behind you, with electric eels stinging their bare legs and seaweed stuffed in every conceivable orifice. Adding an arcade

quality to the title, developer

Nintendo Software Technology (NST) has incorporated a turbo function, allowing you to freely Skim across the water and launch to new heights. Ramping up the competitive edge, you'll be just one of seven riders in a race. Wave Race will be a welcome launch title for GameCube, and the good times will roll once again.

This is the device Kameo uses to

KAIVIEO: ELEMENTS OF POWER

lure beasts her way

e were hoping against

hope that the foul-mouthed

squirrel Conker would be in attendance at E3 as Nintendo’s spokesman, spewing lines like, “The GameCube is the best *!#%ing machine ever!” Of course, he’s probably locked away in rehab, never to return. Oddly, rather than dipping into its pool of recognized franchises, Rare continues to expand upon its arsenal of hot properties and characters through the development of Kameo: Elements of Power.

Telling the tale of the young fairy

princess named Kameo; players will embark on a mystical quest as they try to

take down opposing creatures

Once a monster is in your possession, it can be unleashed to

p

Players control the monsters when Kameo enters their body

rescue the six Elemental Children from the

Dark Troll King, Thorn. Unlike most games,

however, Kameo really doesn't do much.

She's mostly static, relying on creatures of

the world to lend a hand. Through mental

telepathy and a strange bubble

device, Kameo can stop monsters in their tracks, then imprison them within a gooey bubble shell. If Kameo stays focused, a feat that is demanding of your reflexes and patience, the beast will shrink and enter her mind. While the majority of the game is delivered through a third-person perspective, it does zoom down to first-person for this technique which might be brought to life visually with

If you squint, you can see Kameo is actually inside the monster, replacing its skeleton

psychedelic colors and mind-altering effects.

Over 60 different monsters can be Stowed away to eventually be used for performing a number of actions. Through the click of a button, the beasts reemerge onto the landscape as loyal warriors; trouncing anything that stands in your way. The further away a summoned monster gets, the more the mental bond diminishes, and if it's not reestablished the beast will turn on you. Disturbing indeed, Kameo can also combine monsters' DNA with her own. While the monster looks the same on the outside, its internal makeover is altered greatly. If you look closely, you can see that its hide is partially transparent and Kameo is tucked away inside, forming the beast's skeletal system. Freaky!

As each beast is varied in talents, the transformation process will be vital to your quest. Tucking inside of a lizard will allow you to scale up walls, and the bird will let you soar over the entire land. Kameo's telepathy is weak at first, but as the game unfolds, she'll become stronger and will be able to capture just about anything no matter the size.

Through vibrant colors, Kameo's mental telepathy can be used to

coerce monsters and make them her allies

There's no place for men in video games! After Kameo

| shakes her booty in 2002, | another of Rare's female | leads is gearing up for a

GameCube escapade of her own. In the forthcoming release, Perfect Dark Zero,

| expect to see Joanna Dark

| armed to the teeth and

| itching to eradicate all of the

| foulsmelling males that cross |

her path.

GAME INFORMER 25

Q 22

А

to your vessel before time expires

METROID Р

== We can already see how this game ends. The base begins to crumble and you have to hightail it back

If only we could see this side of her more often

These guys can actually latch onto and run across walls and ceilings

While you'd like to think 1 Metroid Prime is the next | installment in the series, it’s actually the fifth chapter. So where is IV? Before making its GameCube debut,

Nintendo plans on releasing a |

| new side-scrolling adventure @ for the Game Boy Advance, | properly titled Metroid IV.

26 GAME INFORMER

ucked away in cryo-freeze for an

entire generation of gaming, Nintendo has

finally issued the order to reanimate Samus Aran. Like most of you, we’ve been dreaming about this day for nearly a decade now. Knowing a new Metroid game is on the way, we're actually more nervous than we are excited almost more so than we were when we heard George Lucas was working on a Star Wars prequel. Historically, Nintendo always seems to come through with its games, and Metroid should be no exception. There's a catch, tl Instead of developing the game internally, Nintendo has handed this golden license to the upstart subsidiary, Retro Studios. While this development house is overflowing with talent, the fact remains that they haven't made a game together and their first project is one of the biggest in the entire industry.

The rumor on the streets is that Miyamoto recently visited Retro Studios to check on how Metroid was progressing. Apparently, he was quite displeased with what he saw, and came to the conclusion that Retro should change the format of the game into a first- person shooter. What?! We love just about everything Miyamoto has been associated with, and we're sure there must be some logic to his decision, but to us, this action is almost sacrilegious.

If this FPS is destined to tie in with the Metroid series, then how in the world will Samus flip off of walls and tuck and roll? Surely, these movements will do nothing more than disorientate the player. If you leave them out of the game, then the true sensation Metroid delivers will be stripped away. Don't get us wrong, we love first-person Shooters as much as the next guy, but Metroid doesn't fit this bill. Why does every developer have to transform its classic franchises into 3D games?

During a recent Nintendo interview, Miyamoto was asked about the progress of Metroid Prime. He said he was very happy with how things were looking. For the time being, we'll save our smiles until we actually see the game in action. Almost mimicking its movements from last year's Spaceworld show, the only signs of life Metroid Prime showed at E3 were reserved to that of a short video clip. Of course, the visuals were amazing, but it appeared as though all the footage was taken straight from full-motion video rather than gameplay.

While we're a tad bitter as to the decisions Nintendo has made up this point, we are actually excited beyond belief. Who knows, maybe Retro will come through and forever change the way we look at first-person shooters!

"d ur

Surrounded by a swarm of blood-thirsty aliens, Samus readies her rocket

launcher and takes evasive action

Hh

This may in fact be the first shot of actual in-game graphics. If every

environment looks like this, then there may be reason to rejoice

Animal Forest | 100 Marios + 1080” Snowboarding Disney's Mickey Donkey Kong Racing Doshin the Giant Eternal Darkness Du Kameo: Elements of Power Ё Legend of Zelda, The i's Mansion Marionette Mario Kart io Party 4 Sunshine Prime

Eternal Darkness Raven Blade

МЕЧ Т ican Pro Trucker Acc! 2002 - Acclaim

Кн ns

Donkey Kong Racing

ECTRONIC ENTERTAINMENT

Se pL E ee

GAME INFORMER

| ЕЗ UNCOVERED

Nintendo’s booth drew huge P crowds all three days of the show

GAMEBOY ADVAN

NINTEN

If E3 is about making a big splash, then consider Nintendo's mission accomplished. While everyone in the industry was handicapping the showdown between Xbox and PlayStation 2, Nintendo walked into the convention and stole the show. Years from now, E3 2001 will no doubt be remembered for the debut of the GameCube. As Xbox struggled, and Sony solidified its position as the dominant company in the console business, Nintendo won the hearts of almost every showgoer with its unique blend of innovation, leftfield creativity, and familiar characters.

The company's рге-ЕЗ press conference set the tone for what would be a triumphant show for Nintendo and the GameCube. The capacity crowd, many of whom had grown up playing Nintendo's NES and SNES consoles, was clearly eager to see what Nintendo had up its sleeve. The room bristled with excitement, resulting in à mood that was almost celebratory. Kicking things off was Nintendo VP Peter Main, who outlined the company's strategy for the next year. Main also mentioned "the Nintendo Difference," a theme that would be hammered home again and again throughout the presentation.

Citing impressive statistics, particularly regarding the company's dominance of the hancheld market, Main commented that, “Nintendo is absolutely convinced that both Game Boy Advance and GameCube are going to be huge marketplace successes no matter what any other manufacturer is planning to do." In a surprising move, especially to those who feared that the GameCube launch was going to slip into 2002, it was revealed that the system would launch on September 14th in Japan and November 5th in the US. This announcement dealt another blow to Microsoft, who had just confirmed a November 8th release date for the Xbox.

Following Main's comments, Nintendo Head of Planning, Satoru Iwata, gave а detailed explanation of “the Nintendo Difference." Speaking with no interpreter, мага decried the industry’s obsession with technology, as well as the cookie cutter mentality that permeates the development community. The message, which would be reiterated frequently, was that Nintendo is not competing directly with Sony and Microsoft, but rather carving out its own niche as the last pure video game company.

Next, the legendary Shigeru Miyamoto took the stage, seeming every bit the conquering hero. After Miyamoto's preliminary remarks, an amazing Super Smash Bros. Melee trailer was played, which brought the crowd to its feet in applause. Featuring almost every recognizable Nintendo character, as well as eye-popping GameCube graphics, the video demonstrated without a doubt that the GameCube, despite its modest technical specs, is very capable of presenting games that are amazingly detailed and lightning fast.

Miyamoto went on to introduce a number of new titles, including Luigi's Mansion and Pikmin, an odd strategy game that requires the player to command an army of antlike creatures. As the conference went on, almost every major Nintendo franchise was revealed to have an upcoming GameCube title, from Wave Race to Donkey Kong to the beloved Metroid. The only disappointment was the absence of a new Mario title, which will most likely make its debut at the Nintendo Spaceworld convention in Tokyo this August.

As the show began, the enthusiasm for GameCube continued unabated. Nintendo's

32 GAMEINFORMER

AR Во 7

GAMECUBE.

Shigeru Miyamoto takes | Тре stage to a standing pvation at the Nintendo ess conference booth was thronged with showgoers, creating a claustrophobic scene inside. The crowd was so large, in fact, that security was forced to close off the entrance to the Nintendo exhibit twice during the first day of the show.

Reaction to Nintendo’s showing seemed to be positive across the board. One pleasant surprise was the GameCube controller, which had appeared to be quite odd in design based off pictures that had been released to the press a few months ago. With hands-on inspection, the controller proved to be quite comfortable, although many felt that there should have been four shoulder buttons instead of the three included in the final design.

Of the games that were playable at the show, all were at least solid, and most seemed to reflect the high standard of excellence that is the hallmark of Nintendo's first-party software. Super Smash Bros. Melee was easily the most polished of Nintendo’s lineup, and should definitely be ready for launch. Star Fox Adventures, a reworked version of the aborted N64 title Dinosaur Planet, seemed very early in development, as early as we've ever seen a Nintendo game shown to the public. Luigi's Mansion and Pikmin both appear to be promising, but will probably fall short of being blockbusters due to their rather quirky gameplay. On the third-party side, LucasArt's Star Wars: Rogue Leader looked absolutely amazing, fully showcasing the GameCube's graphical abilities. Other titles on display included Wave Race: Blue Storm, Kameo: Elements of Power (a strange third-person action/adventure game developed by Rare), and Eternal Darkness, another N64 refugee enhanced for the GameCube.

The Game Boy Advance, which is almost certain to be a success of mammoth proportions, also drew the interest of many and had a number of blue chip titles on display the likes of Super Mario Advance, F-Zero: Maximum Velocity, Castlevania: Circle of the Moon, and Tony Hawk's Pro Skater 2. In this area, third-party support for Nintendo is extremely solid. Throughout the Convention Center, one quickly noticed that nearly every developer had at least one or two GBA titles on display.

While Nintendo was certainly the toast of E3, there are some questions regarding its future. The most obvious concern raised was the lack of any third-party GameCube titles, save for Rogue Leader, in the Nintendo booth. Although a good many development houses have officially signed on to develop for the system, at this point the GameCube seems to be taking a back seat to the PS2 and Xbox in most companies’ development plans. While the GameCube will probably be a financial success, third-party support or not, this trend could spell trouble for the Nintendo faithful that suffered through severe software droughts in the N64 era. Also, despite Main’s promise that Nintendo is going to be more aggressive in going after teen and adult gamers in its marketing of GameCube, most of the titles we've seen so far seem to cater to Nintendo's traditional audience of preteens and middle-schoolers.

Пао орот. 738. GAME INFORMER. 33

Microsoft Senior i Robbie Bach addresses the crowd at the Xbox press conference

[| E ү sBungie’s Halo proved to * be

BEST OF SHOW

t€ Tony Hawk's Pro vod skater 3 - Ps2

Jak and Daxter: The Precursor Legacy - PS2

Star Wars: Rogue Leader - cc

Metal Gear Solid 2: Sons Of Liberty - PS2

TOWN.

B

паша

that

ten games

5 Final Fantasy X - PS2

Following its unveiling at the Tokyo Game Show, Square brought the first PlayStation 2 addition to the legendary Final Fantasy series to E3 in playable form, causing a sensation amongst the RPG faithful at the show. Harnessing the power of the PS2, Final Fantasy X takes the art of FMV to a level that simply defies belief. Never before has a video game demonstrated such artistry and beauty. While some were disappointed that the gameplay seems to conform to the well-worn Final Fantasy formula, most were too awestruck by the indescribable graphics to care. If this is truly the last traditional Final Fantasy game in the series (Square is planning on bringing FF XI into the online realm), it will be a fitting end to the franchise that redefined the RPG experience. Barring a surprise defection to the Xbox, Square should remain the biggest ace in Sony's deck.

6 Devil May Cry - PS2

After Onimusha proved to be little more than Resident Evil with swords, many were wondering when Capcom was going to take us to the next level of survival horror. After running Devil May Cry through its paces, the answer became clear. Building on the foundation created by Resident Evil, Devil May Cry breaks free from the genre's static camera angles and clunky combat with acrobatic flair. There may have been prettier games on the floor, but none could provide us with a more satisfying gameplay experience than Devil May Cry's mix of swordplay and heavy weaponry. Chalk up another PS2 hit for Capcom.

7 Halo - Xbox

Halo was the one game at the show that could make the most stalwart Sony supporter believe in the “power of Xbox.” Bungie’s live demo of the game at the Microsoft press conference showed Halo to be a first-person shooter of the highest order. Detailed character models, nice textures, cool plasma particle effects, and dozens of NPCs roaming the landscape were a testament to just how technologically advanced the Xbox really is. Not content to create a standard FPS, Bungie also showed off levels that feature vehicles driven from a third-person perspective. Five months before the release of Xbox, Microsoft already has one sure blockbuster in its hands.

г

ЕЗ UNCOVERED

8 Super Smash Bros.

Melee - Gamecube

In brilliant fashion, Super Smash Bros.

Melee delivered the message to one and all that Nintendo is back. Sure, it would have been nice to see a new Mario or Zelda title at the show, but it's hard to argue with a game packed with more star power than the Oscars. From popular favorites like Mario and Donkey Kong, to obscure Nintendo heroes like Ice Climber and Captain Falcon, Super Smash Bros. Melee is almost guaranteed to hit the top of the sales charts on November 5th. Its N64 predecessor was amazing, but this sequel ups the ante with incredible visuals, creative level design, and the rock-solid gameplay that can only come from Nintendo.

9 Project Ego - Xbox

Still basking in the critical accolades received by Black & White, god game guru Peter Molyneux's new project should make his previous classics like Populus seem like mere sketches compared to the Sistine Chapel that is Project Ego. After seeing the game behind closed doors at E3, the notoriously cynical Andy McNamara was literally awestruck by Project Ego, citing the game as, “The most gorgeous-looking game I've seen to date.” Project Ego's in-game graphics put most CG to shame, setting the player loose in the largest fully-rendered 3D world we've ever seen. With 18 months to go in development, this deep and complex RPG is already a frontrunner for the number one game of E3 2002.

10 Maximo - PS2

Everyone was expecting Devil May Cry to be Capcom's standout title at this year's ЕЗ, but the venerable Japanese company also provided us with a welcome surprise їп Maximo, a game that we’d heard absolutely nothing about before the show. While every other game on the floor seemed to be obsessed with framerates and poly counts, Maximo was a welcome throwback to the days of 8- and 16-bit action games. Essentially a 3D version of the arcade standby Ghouls N’ Ghosts, Maximo won our hearts with its frenetic combat, eye-catching fire effects, Арн charm. Although to. call a game that looks this nice “old-school” might be a bit misleading, as Maximo's graphics can easily stand toe-to-toe with any upcoming PS2 game.

When the Game Boy released back in 1989, not even the most optimistic minds thought it would be the phenomenon it is today. With a more compact design in the Game Boy Pocket, a variety of color styles, and the updated graphics of Game Boy Color, the handheld has gone on to sell more units than any other video game system ever. In fact, during the past two years, the portable segment of the video, game industry was the only one to show growth. None can deny that Game Boy was the dominant reason this was the case, and as Nintendo head Peter Main said during an E3 press conference, "Nintendo doesn’t just have leadership in this area, we have absolute ownership." This legacy shows no signs of slowing down for Game Boy Advance. In honor of its US arrival, we give you the best and worst of the system, recap its launch titles, show you a slew of accessories, and highlight dozens of games you've never seen before. The future is in your hands, and we're about to read your palm.

GAME BOY ADVANCE

The Future In Your Hands

Game Boy Advance Now Yours To Love

38 GAME INFORMER

THE FUTURE IN YOUR HANDS

Nintendo went all out to make sure the jump from Game Boy Color to Game Boy. Advance was one small step for video games, and one giant leap for handheld technology. Every aspect of the system is an improvement over GBC. The CPU has gone from 8-to 32-bit, and the onscreen color number is up to 511 in character mode, which is crystal clear in the screenshots you'll see in this story's pages. For all those colors, it's easy to see why the screen size has been drastically increased. All previous Game Boy carts will work with GBA, and can even be formatted to take advantage of this longer screen. }

Your ears will no longer curse portable audio, as sound effects, speech, and music are nothing like the hive of angry bees that provided the audio for your original Game Boy. You'll be able to hear this music to your ears in stereo and Dolby Surround. For once, a handheld's headphone jack will serve a practical purpose.

All this technology weighs in at under $100. That's a great value considering the original black and white Game Boy retailed for $170 when it first came out.

0 Мева Man Battle Network

GBA instantly has a library of hundreds of carts, thanks to its backward compatibility with every Game Boy game out there. However, the first wave of Advance titles are some of the best ever in portable gaming. We've given a verdict to 15 firstgen games in this issue. For your convenience, here are the scores they were given, along with the page where you can find the full review.

Title

Tony Hawk's Pro Skater 2 Dodge Ball Advance

F-Zero: Maximum Velocity Castlevania: Circle of the Moon Fire Pro Wrestling

Super Mario Advance

Chu Chu Rocket

Pinobee: Wings of Adventure Rayman Advance

Pitfall: The Mayan Adventure Earthworm Jim

Krazy Racers

GT Advance

GAMEINFORMER 39

40

Better Graphics

The games on Game Boy Advance look better than anything seen on a portable video game system before. Its processing power rivals that of the Sega Saturn and other 32-bit consoles, and its superiority to Nintendo's own SNES is evident in many first-generation titles. Handheld games shouldn't be able to look this good.

Higher Resolution

Nintendo claims that the 2.9" Game Boy Advance LCD screen gives a sharper picture than a PlayStation does when displayed on a 27" television. We're not about to heap that much praise onto the unit, but none can deny the picture looks infinitely better than the dot matrix monitor of the old Game Boy, and just about every other portable system.

Great Games

The initial library for GBA puts a lot of home console launches to shame, with instant classics like Dodge Ball and Mario. We eagerly anticipate future titles like Diddy Kong Pilot and Magical Vacation, and it appears every genre is represented. You can't forget the hundreds of Game Boy and GBC carts, either.

Моге Buttons

Adding shoulder buttons to GBA really opens up gameplay possibilities. They're in the perfect place for strafing in first-person shooters like Dark Arena, or as strikes in fighting games like Super Street Fighter Il Turbo Revival. The other buttons keep the same quality as Game Boy Color.

Longer Battery Life

Even with all that graphical muscle, Game Boy Advance was designed to require fewer trips to the convenience store for batteries. Not having a backlit screen is a major factor in this. Two AAs will last you around 15 hours, which is 50% longer than you'd be playing with the same coppertops on Game Boy Color.

Bomberman Tournament

GAME INFORMER

No Polygon Power

The downside to GBA's great graphics are that, for the most part, they're stuck as two-dimensional sprites, rather than the rotating, scaling polygons we've grown accustomed to. Instead of true 3D play, you will see clever tricks like Mode 7 and extra frames of animation to give the illusion of three dimensions, but it's not the same.

Screen Glare

With so much gaming on the tiny, non-backlit Game Boy Advance screen, it's harder than ever to see what's going on. The extended color palette and hires visuals are great with optimal lighting, but without it you'll be squinting your eyes and tilting the unit to capture every ray of light. This is especially true in dark games like Castlevania.

Lame Game Threat

Game Boy Color was a dumping ground for rushed, primitive, and just all-around crummy games. The system attracted pathetic platformers and asinine action games like trailer trash to a Jerry Springer taping. We can't help but be fearful of this same disturbing phenomenon happening on Game Boy Advance, too.

Cramped Hands

If you're not used to playing a portable, GBA can easily give you a nasty case of the sore fingers. Even seasoned handheld heroes will experience a little pain while trying to both hold up the system and use the shoulder buttons.

Expensive Games

All that coin you'll save on batteries will be sorely needed for buying games, since they'll retail for between thirty and forty dollars. This means a game like Tony Hawk's Pro Skater 2 may cost more on Game Boy Advance than it does on PlayStation. Is it really worth so high a price to be able to take it with you?

: Razor: Freestyle Scooter

THE FUTURE IN YOUR HANDS

Game Boy had an endless stream of jis accessories for it, and Game Boy р Advance promises just as many. For any complaint you may have about the unit, be it small screen, lack of backlighting, or expensive batteries, rest assured that there's an item you can buy which promises to remedy the situation. GBA will also double as an add-on itself for Nintendo's upcoming GameCube console.

Leading accessory manufacturers InterAct, Nuby, Pelican, Mad Katz, and several others will all be jockeying for your gaming dollar with lights, battery packs, magnifiers, carry cases, link cables, and any combination thereof. Nintendo itself will be releasing the Pokémon Card-e-Reader, which scans in data from new cards in the über-popular collectible card game. Due to the different shape of the unit, none of your old GBC stuff will fit on Game Boy Advance, but take a look at some of the sweet accessories the new system has to offer.

InterAct PowerRumble FX

Nuby Cobra Light Advance

Mad Katz Headphones

Nuby Cobra Power Deluxe

InterAct SharkLight Nintendo Pokémon Card-e-Reader

Nyko UFO Light Mad Katz Battery Grips

Publisher Release Date

High Heat Baseball 2002 3D0 3001 Breath of Fire Capcom Fortress Majesco 3001 Jurassic Park IIl: Park Builder Konami Bomberman Tournament Activision 3401 Harry Potter and the Sorcerer's Stone | EA Games Pac-Man Collection Namco 3:01. Dark Arena Majesco Aerial Aces Majesco Juko1 Mat Hoffman's Pro BMX Activision Final Fight One Capcom 2001 Shaun Palmer's Pro Snowboarder Activision Jurassic Park 111: DNA Factor Konami 3001 Batman Vengeance Ubi Soft ESPN Final Round Golf 2002 Konami Aug-04 Street Fighter Alpha 3 Capcom Spider-Man: Mysterio's Menace Activision Aug-01 Bonx Ubi Soft F414 Tomcat Majesco Aug-01 No Rules: Get Phat TDK Super Street Fighter II Turbo Revival Capcom Aug-01 Planet of the Apes Ubi Soft Lady Sia TDK Aug.01. Frogger Advance Konami Klonoa: Empire of Dreams Namco Аце-01. Jurassic Park Ill: Chaos Effect Konami Mega Man Battle Network Capcom AugO01 Razor: Freestyle Scooter Crave XMen: Reign of Apocalypse Activision Aug:01 Bass Fishing 2002 Konami ESPN X-Games Skateboarding Konami Sep-01 Spyro: Season of Ice Universal Men In Black Crave 5ер-01 Rainbow Six: Rogue Spear Ubi Soft Caesar's Palace Majesco Sep-01

GAMEINFORMER 41

lt Got Game

Want to play a few games? Nearly every third-party publisher has a handful of Game Boy Advance titles in the works. Add in Nintendo's own developing power, and you'll see

60 games available by year's end.

42

Advance Wars Nintendo

Bring this game with you to history class, and tell your teacher it's helping you learn.

Ubi Soft That weird caped guy is back to stop.

thugs and their conniving thuggery.

Capcom Majesco

This SNES RPG is one you may have Who says GBA can't do 3D? This FPS missed. Now that it's on GBA, NOM looks just as good as SNES Doom. have no excuse.

Universal

Our favorite purple dragon makes his first handheld voyage, but keeps all the

Titus’ Dreamcast 3D platformer loses fire-breathing fun intact.

a dimension but keeps that ol’ Aussie charm.

Golden Sun Nintendo Majesco Upclose combat and nifty = An original, clever variation on the Tetris role-playing puzzles keep theme, with four worlds to battle in. GBA's library varied.

GAME INFORMER

Grunty's Poss Nintendo

Bear and bird leave the cloudy textures of Nintendo 64 to strike out in portable fashion.

Titus

Rendered sprites have this а п" slash title reminding us of Killer Instinct and X-Perts.

Donkey Kong Coconut d Crackers ' Nintendo

A puzzle game with Donkey Kong? Has. Nintendo gone bananas?!

Nintendo This port is nearly as fun as it was on SNES, and this time four players can cruise.

Nintendo Diddy Kong Racing was a kart tour de force, and in this game the cast flies again.

x) um ‘am Е = вето с a oe тет = 58.4; SS WEE Tk ES E m ЕЛӘ Д m O сад ед 8A uw SEE S Klonoa: Empire of Dreams Namco The longeared platform star breaks from his PS2 duties to make an appearance on GBA.

Monster Rancher 2 Go Tecmo `

Beating Pokémon to the punch, Monster Rancher has both training and fighting of critters.

‘Super Street ees 1 Turbo Revival Capcom

Throw fireballs and dragon punches against your favorite World Warriors.

Nintendo It's a real RPG! Made by old Square employees to boot! Thank you, Lord.

The best that classic gaming has to offer, now more arcade-perfect than ever before.

Rainbow Six: Rogue Spear Ubi Soft

Command a small (literally) army in the portable version of the PC hit.

2 ©) Sonic the Hedgehog Advance Sega

Seeing our blue bud on a Nintendo machine is just eerie, but we rather like it.

THE FUTURE IN YOUR HANDS

Final Fight One Capcom

This beat-em-up has two-player co-op, a feature missing on the first SNES version.

SabreWulf Rumble in the Jungle Nintendo

The Killer Instinct fighter returns as the nemesis of a khaki-wearing doctor and his pets.

Wario Land Nintendo Mario's most comical archenemy has the deck stacked against him in a promising ' platformer.

Activision

We love Spidey, and wear his Underoos to bed every night. This game looks stunning.

GAMEINFORMER 43

PLAYSTATION 2

JAK AND DAXTER: THE PRECURSOR LEGACY

AT LONG LAST, NAUGHTY DOG LIVES AGAIN

For two excruciating years, we've held our breaths waiting for Naughty Dog’s top secret project to finally emerge from its development chamber. Early on, industry insiders confirmed Naughty Dog would no longer be attached to the Crash Bandicoot license, and more exciting yet, its upcoming project would be a completely original property. Jason Rubin, Naughty Dog’s head honcho, has always desired to create a game featuring an animated gangster clam that rides around in monster trucks and blows stuff up. While Rubin could probably pitch this concept to Rockstar, we guarantee Sony would kill it within a matter of seconds. Furthermore, the talented crew at Naughty Dog, one that is multiplying faster than guppies, desires to blow the lid off the PlayStation 2 through the presentation of the most awe-inspiring and technologically advanced game ever assembled.

Showing that two years of development time can construct one hell of a game, Naughty Dog’s top secret title was finally unveiled at this year's Electronic Entertainment Expo. Bearing an obscure name, Jak and Daxter: The Precursor Legacy, the gameplay shows that Naughty Dog has matured as a company and is ready to tackle anything

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that is thrown its way. The technology used, which combines GOOL with Andy Gavin's newfangled program, GOAL, pushes serious polys. As far as the eye can see, the lush environments are loaded with ambient life, NPCs, animated objects, intricate detailing, and the smoothest texturing around. Never once, even if the object is roughly three kilometers away, will you see pop-up or graphical flickers. The worlds are very colorful, combining the realism of Zelda with the cartoon aspects of Rareware's stable of games. If you can tear your eyes away from the breathtaking imagery, you'll see that Jak, the main character, blends into the settings quite nicely. With realistic physics and gravity at work, his movements are very lifelike, and it actually appears as though he’s mounted to the ground, not floating across it. When he runs down a hill, he gains speed and his animation changes. When he grabs onto a ledge and hoists himself up, you can actually see him struggling with his weight. Even his jumps are undeniably realistic. Unlike the Crash games, Naughty Dog spent a great deal of time building an interesting story that intertwines with the play. The game begins with Jak and his buddy Daxter spelunking through ancient ruins on a forbidden isle off the coast. The place is off limits for a specific reason, as Daxter quickly finds out as he slips and plunges into a vat of Dark Eco. This substance, which if unleashed could corrupt the entire world, transforms Daxter into a weasellike rodent. Not wasting any time dillydallying, Jak returns to his village to ask the sage, Samos Hagai, | how to convert his friend back to normal. | The elder tells Jak that only one man can save him, and thus, the adventure is afoot. Along the way, Jak will run into Precursor technology highly powered vehicles and

structures left behind by an ancient civilization. As players manhandle the smooth control scheme, they'll want to be on the lookout for power cells. There are 100 of these in the game, and the benefits they offer will only make your quest easier. While Jak handles most of the hard work, the Shoulder mounted and highly animated Daxter offers advice and solutions to many of the perplexing puzzles. Masters of the platform realm, the game will offer a healthy dose of Crashike perils. Jak performs a roundhouse kick just like Crash's spin, and he can also link several roll and jump moves together to create super moves. You'll also unearth Several minigames, many offering different styles of play, like racing and puzzle. Since the world is open to you from the beginning and you're not stuck in a stage, vehicles and a trusty bird named Flut Flut will make navigation easier.

Naturally, Jak and Daxter made Game Informer's Тор 10 Games of E3 list, and come this Winter, we have a feeling it'll be a serious contender for game of the year as well.

W RELEASE WINTER

W STYLE |-PLAYER ACTION/ADVENTURE В PUBLISHER SONY Ш DEVELOPER NAUGHTY DOG

With lip-synched voice-overs and amazing facial animations, the denizens of this mysterious world have many interesting tales to tell

IRE 845 МА a

PLAYSTATION 2

THE REVOLUTION BEGINS

Sparking a digital phenomenon and forever changing the face of gaming, Neversoft's overnight success with the Tony Hawk franchise has topped retail charts and transformed professional skateboarders into pixelated icons. Around the globe, gamers are counting the days until the release of Tony Hawk’s Pro Skater 3, praying that Neversoft is successful in evolving to the greener pastures of PlayStation 2.

As sad a day as the passing of a great-grandparent, Neversoft has retired the PS-X engine, and has started from scratch for the PS2 debut. Certainly, the gameplay formula will closely mimic its underpowered forefather, but it won't feel exactly the same. In achieving the highest level of realism possible, each skater is composed of over 3,000 polygons, and their animations are much more fluid. With the smoothness of movement, the timing in performing tricks will vary. The speed of gameplay is much quicker than it was before, yet with the game running at a constant 60 frames per second, the responsiveness is better than it's ever been. If you look closely at the skater models, you'll see windblown garments, articulated fingers that wrap around the board, and perfect musculature.

Neversoft also spent a significant amount of time capturing the authenticity of real-world environments. All the levels are actually living worlds that feature intelligent pedestrians who interact with the skaters, and traffic that obeys stoplights and hits the brakes when a skater illegally crosses the street. For each level, Neversoft is scripting events that occur within the environments. In the lushly detailed Los Angeles stage, you'll witness a robbery that leads to a high-speed pursuit with two police cars chasing a white van. Wouldn’t it be nice to help the cops? Well, you can. If you skate in front of the van, it'll run you down; however, if you grind on a specific railing, which causes a scripted earthquake, the bridge in the center of the level will fall apart, opening a new area. As you skate on top of the bridge debris, you'll see a green car hanging from the side of the bridge. A man inside the vehicle screams for your help. Why not? Rather than opening the door and letting him out, you grind on the car,

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TONY HAWK’S PRO SKATER 3,

sending it (and the man) tumbling to the ground. Amazingly, just as the car hits the ground, the van smashes into it and the police apprehend the marauders. This unselfish act is one of the level goals.

In the gameplay department, Neversoft has reworked everything from grinding to linking tricks. Again, animation plays a vital role. When grinding on a rail, the skaters display a wide variety of animations, showing transitions between subtle unevenness, perfect balance, and being totally out of control. The balance meter has been altered to show players which side the skater will have problems with. If you look at the shots, this feature is represented by the yellow dots.

Always one to up the difficulty, Neversoft has implemented two additional moves. On vert tricks, when the skater lands, the player can press R2 to perform a Revert. If you're quick enough, you can link this move to a Manual or flip trick, thus expanding your combo arsenal. Speaking of which, players can link together vert tricks to create Custom Combos. For example, if you perform two Kickflips, it won’t score you twice, but rather the trick move will be called a Double Kickflip. Trying to up the pain factor for sloppy trick performance, you'll bear witness to some insanely grotesque bails. The blood is also more dynamic, staying where you sprayed it until the end of a session.

Saving the best for last, Tony Hawk’s Pro Skater 3 has a much broader multiplayer appeal. As one of the first PS2 games to run online, up to four players can jump on and skate with each other in one park. All the multiplayer games from the PS-X series should be included, and if a skater gets on your nerves, you can wind up and knock them silly. The wildly popular Park Editor is making a triumphant return, and if all goes as planned, the player-created parks will be available for online play.

Even in early form, THPS3 crushed all our expectations, and literally dropped our jaws to the floor. The realism and intuitive controls will blow you away.

effects. Pictured here, you can see articulation in Tony's fingers, perfect collision between the board and feet, and reflections on the damp car wash floor

46 GAME INFORMER

W STYLE 1 TO 4-PLAYER ACTION/SPORTS В PUBLISHER ACTIVISION O2 Ш DEVELOPER NEVERSOFT Ш RELEASE WINTER

a,

FS AVERCROOK

No longer hampered by pop-up and fogging, the draw distance in Tony 3 allows players to see everything ii in a level in n the finest of detail

i : 33 og! > d ^ H 21 5 Hop online and compete against three friends. ‘Along with a i hilarious dance move, which Rune is Players can create custom combos by quickly linking two moves together. When landing, if you press R2, performing to the right of Tony, skaters can beat each other bloody you'll perform a Revert a new multiplier trick that can be linked to manuals and flip tricks 2

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PLAYSTATION 2

GHOSTS TO GLO

WHERE GHOULS N' GOBLINS TREAD

Although the Electronic

Entertainment Expo is filled with amazing sights, there are actually very few surprises for those in the know. By the time one steps foot onto the show floor, the eyes have been inundated with hype ranging from screen shots to full-blown press conferences. Hitting the convention like a stealth bomber armed with nuclear warheads, Maximo: Ghosts to Glory came out of nowhere to shock all the jaded journalists that found their way to Capcom's booth. With character design being handled by Capcom Japan and programming put together by Capcom US, this cross-continental effort had long been poo-poo'd by the press as a splintered effort doomed to failure. The playable game at E3 succeeded in turning everyone's opinion in the opposite direction.

Taking place in a medieval world seized by the evil Achille and his undead minions, players control the knight Maximo, helping him to rescue the four sorceresses that can quell the havoc which surrounds him. With Achille in complete control of the landscape, Maximo will have to face undead hordes rising from the ground, and playfields that will suddenly collapse beneath his feet.

To make it past these obstacles, players will have to make wise use of Maximo's power-up system. Enemies defeated leave behind coins. This money can be used in certain places to buy armor, weapons, and continues.

W STYLE 1-PLAYER ACTION/PLATFORMER Ш PUBLISHER

48 GAME INFORMER

Over 40 ways to improve your character can also be found and purchased. These range from new moves, like the ability to throw your shield, to equipment upgrades, such as a flaming sword. You can't have it all, however, since Maximo can only have three of these power-ups equipped at one time. More slots for these specials are earned by defeating bosses, giving Maximo the potential to be stronger as the game progresses.

Unabashedly drawing inspiration from Ghosts 'N Goblins, many components of the source material find their way into Ghosts to Glory. If he takes Maximo's armor will fly off his body, leaving һ his boxer shorts. Certain traps will temporarily transform the knight into an old man or a baby. Even the soundtrack will send ripples of nostalgia through the minds of many.

Not trying to reinvent the 3D action/platform wheel, merely perfect it, Maximo: Ghosts to Glory delivers fast and immediate fun that can be appreciated by both novice and veteran gamers. Its novel look and thrilling play made it one of the top games at E3, and is sure to put it at the top of many a wish list this holiday season.

PCOM Ш DEVELOPER CAPCOM Ш RELEASE NOVEMBER

Player Edit 1

The fully-3D polygonal environments are not only huge...

they're beautiful

_ PREVIEWS IFN "s

Special moves сап take care of a sticky situation in spectacular fashion

E

. ^ * When Maximo's health gets low, he's left with nothing but his Valentine's Day boxers Both treasures and traps can be found in chests

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д У YT EN 23 3 к а ) Defeating bosse Maximo more room for power ...such as the flaming sword

——

GAMEINFORMER 49

PREVIEWS ПЯ ЛЕЯ! :

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PLAYSTATION 2

A TEAMING OF TITANS

When Square announced it was teaming with Disney to create a new game over a year ago, the reaction of the public could best be Pies ; d described as sedate, rather than ecstatic. At this year's ЕЗ, the Combat will have some amazing spectacles. Here, Sora fruits of this union Kingdom Hearts was revealed in video form, ассо ша hse pode and even though Final Fantasy X was playable but a few feet away, those who took in both games were hard-pressed to declare which was the better of the two.

Rather than being shackled down by the constraints of the Disney universe, Square has been given a surprisingly free reign to create new characters that will interact with Walt's crew. The story of Kingdom Hearts focuses on Sora and his quest to find his friends Riku and Kairi. After a storm hits an island paradise the three live on, the trio find themselves scattered across different and strange worlds. It just so happens that things have gone awry at Disney Castle as well. King Mickey is missing, and his two guards, Court Wizard Donald and Captain Goofy, are given the mission to find him. ald and Goofy meet Sora in their travels. The three decide to team together to find their friends, and to defeat the extra-dimensional beings known as the Heartless that are recruiting Disney villains and stealing the pure hearts of others.

In their quest to save the universe, Donald, Goofy, and Sora will visit the worlds of different Disney movies such as Aladdin, Tarzan, and The Little Mermaid, and interact with over 100 characters from those worlds, including Jafar, Clayton, and Ursula. Ever the fashion plates, Goofy and Donald will change their outfits according to what world the player is in.

Gameplay will be very much in the Final Fantasy vein, with the three main characters taking the roles of the classic archetypes. Donald is a wizard, Goofy a warrior, and Sora a rogue. Kingdom Hearts looks like it will play second fiddle to FFX in terms of texturing and environment detail, but its collision and character animations are second to none.

Square is pulling out all the stops for this one. The team working on Kingdom Hearts an A-list culled from those who worked on the Final Fantasy and Parasite Eve series - is actually

bigger than that on Final Fantasy X. Its ideas, е { d , gameplay, and look are nothing short of amazing, e С ] f Б,

ч А | and definitely something to look forward to.

у 6 CARI, e. Um n Three of the new characters that

Ш STYLE 1-PLAYER ROLE-PLAYING GAME d Square created for Kingdom Hearts

E PUBLISHER SQUARE ELECTRONIC ARTS KAIRI will ш һе oe to the E | isney universe

E DEVELOPER SQUARE SOFT/DISNEY INTERACTIVE

В RELEASE FALL 2002 «100097

..and gets close enough to give it a key thwack in the noggin

50 GAME INFORMER

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52 GAMEINFORMER

PROJECT EGO

SO REAL YOU CAN TASTE IT

Lionhead Studios founder reter be used to your advantage. Follow the noble path and the Molyneux has been making hit games in the computer market children of the town will try to look like you, perhaps even for over 14 years, including such gaming staples as Populous, follow you on an adventure to see if you live up to the hype. Theme Park, Dungeon Keeper, Magic Carpet, and most Disappoint, and they may lose faith in you. Deliver the dragon recently Black & White. While many of these titles have slaying goods, and the townsfolk will sing of your praises in

been ported to the console realms, he has never used one of these units as the palette. Until now.

Working with Big Blue Box Studios, a satellite developer for Lionhead, the team has set out to create a new twist on the classic RPG. Still early in development and over 18 months from completion, Molyneux promises the graphics you see here will be improved 100% from where they are now, but as Game Informer was more than a little impressed by the world this team has created on the Xbox.

The game itself will feature many of the real-world aspects that Molyneux loves to incorporate into his games.

Most notable of all is the use of time throughout the quest. The protagonist, a male or female adventurer, starts

at the age of 15 and grows older throughout the story until he or she hits 70 or 80 years of age. And we mean this literally, as the character will physically grow wrinkles, lose hair, and even grow weaker as he or she ages.

Not only will time affect the way your character looks, it will influence your actions and the environment itself. Since the goal of Project Ego is to let you do whatever you like, you can lead your character to a life of crime as an assassin if you see fit, or follow the noble path of a knight, or maybe somewhere in-between. If you see some pants you are interested in, or another item on any character, kill him and take what you like. But beware, the townfolk don't take kindly to murderous tyrants, and will avoid and fear you, which in certain situations might actually

taverns across the lands. In your youth, you could spend time moving heavy objects and buff yourself up into a Conan-like warrior, but as you age and your ability to swing an axe fails you, the way of the wand may be your only recourse. Or perhaps you choose to just follow the wizard way and lose your hair at an early age when you spend too much time studying the dark arts. Anything and everything is open to you. Hang around outside and get your character a good tan, or head to the barber shop and get yourself a fancy haircut. Perhaps the tattoo artist can adorn your bald head with f a design that will strike fear in your enemies. Pick a flower and bring it to the pretty girl in town, woo her, and get married. Perhaps you can have kids and then be a deadbeat dad; disappearing for 15 years, only to come back and find your children older and perhaps a little upset that dear old dad has been gone so lol Obviously, the level of detail that Big Blue Box has in store for us in this adventure will be impressive enough, but as you can see from the pictures, just the world is a feat unto itself. You can walk from the local township, through the dark woods and fields, to the mountain peaks where the lord's castle sits ominously in the mist, all in one seamless, gorgeous world. Project Ego may still be early, but we eagerly await its completion. At this point, combat and other portions of the story, and how it will work within this grandiose world, are still in the works, but you can rest assured Game Informer will keep a close eye on this revolutionary title.

W STYLE |-PLAYER ROLE-PLAYING GAME E PUBLISHER ТВА E DEVELOPER BIG BLUE BOX STUDIOS E RELEASE ТВА

Y б. ё Шз И, „ДИЙ

No time smell the flowers, there is adventure in dem der hills

HONK IF YOU'RE HORNY

Sony looks like it's just starting to come out of its first-party coma with excellent titles like GT 3 and Dark Cloud on the horizon. Coming all the way back from the grave is ICO, a game which was left for dead on the PlayStation. Of course, Dark Cloud had similar circumstances surrounding it, and now it resides in the upper echelon of vids for the PS2. So just what is the mystery of ICO?

Ico's village sacrifices one boy per generation. This is because the one born with horns is believed to be possessed by an evil spirit. Buried alive, Ico manages to escape his tomb, but knocks himself unconscious in the process. Visited by what he thinks is a dream of a princess in distress, he soon finds her predicament to be reality. What is the meaning of his horns? And why was he chosen to care for this princess? Such mysteries are causing ICO to sparkle in quite an alluring way.

Gameplay revolves around protecting your female friend. Whether it be disarming traps and puzzles, navigating the castle, or defeating monsters, it takes two to tango. This fact isn't just in principle, but you'll actually have to grab hold of her at times using the R1 button. What once was merely a plot point has now become an integral part of the ICO experience. While not extraordinary looking, the game has come a long way from its PlayStation origins, and should continue to go much further still.

A Е “And here is my own personal sunset. Pretty cool huh’

384 n а b - і 2 Ico soon realized his picnic plans were awry with no Adventures encompass the length and breadth tunes and no wine of the castle

Remember, this is not Photoshop lens flare

W STYLE | -PLAYER ACTION/ADVENTURE В PUBLISHER SONY W DEVELOPER SONY Ш RELEASE AUGUST

GAMEINFORMER 53

STUNTMAN

HELMET ABSOLUTELY REQUIRED

Reflections’ Driver series made you the wheelman and injected a serious amount of cool into a genre that had been taken over by nerdy simjunkies. Even the second title for the franchise pushed the doors open on the PlayStation and the original itself. Now Martin Edmondson and his crew once again have the task of blowing up video game racing and setting the trend on the PlayStation 2. Stuntman demands all the precision of the Driver series while taking that franchise's cinematic tendencies to very literal conclusions.

Lee Majors may have made Redford such a star in The Fall Guy, but this stuntman is no laughing matter. Taking Gran Turismo's license tests to more involving heights, you must complete all of the 20-plus individual scenes that comprise one of the game's five or so movie sets. Each location has you driving varying vehicles. Filming in Monaco has you driving a hot sports car, standing in for some international spy. On the set in Louisiana, however, you are called upon to barrel roll your way past a swampy creek la Live and Let Die). These environments aren't just filler, though, because after shooting wraps e up, you get to see (and save) ; the film's trailer which is interspersed with your stunts and scenes from the fictional movie. Rewards also lie in the money you'll pocket and spend on items to fill the Stuntman Arena (such as pyro p effects, flaming hoops, and $ vehicles). Неге you can design your own daring concoctions.

Otherwise, you can spend time cruising the title's locations without | Wr the cameras in Free mode.

GI recently got a behind-closed-doors look at Stuntman, and there's more than enough here

to elicit a few oohs and ahhs. You will always Бе

visible in the driver's seat, and the cars themselves will be 3D rendered in their entirety at all times. Fuzzy dice will sway with every sharp turn (visible with Stuntman's third- or first- person views) and blown-off hoods shall reveal fully articulated engines. The director may want to get everything in one take, but you'll enjoy pummeling the bejesus out of your car in each attempt, and watching it over and over again on replay. Meanwhile, real-time shadows always cast true according to the source lighting and the object receiving it. Reflections seems to have solved PlayStation 2's anti-aliasing problems for itself. While Stuntman's Swiss Alps location may be filled with the noise of your slush-spitting snowmobile, it won't be bothered by an invasion of ugly jaggies.

Driver's missions may have had all the grit and the glory so far, but we're just as excited about donning our helmets for what feats Reflections has lined up for us later next year.

W STYLE 1-PLAYER ACTION/RACING В PUBLISHER INFOGRAMES Ш DEVELOPER REFLECTIONS

E RELEASE 2ND QUARTER 2002

54 GAME INFORMER

Your stunt vehicles won't always be hot cars

Over 30 levels of pure, unadulterated animal anarchy!

Stalk & destroy Viggo’s goons with over 20 weapons!

Go head-to-head in 15 multi-player Fluffmatches!

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ONE OF DREAMCAST'S LAST DREAMS

A global phenomenon erupted when Also added for all you bloodthirsty heathens out there will

ү [7 b Star Online debuted in late January of this year. As be a Battle mode where you can take a buddy on to see the first console-based massively multiplayer RPG title, who's best, or set up a grudge match with that one idiot who Dreamcast players the world over were finally able to team up won't leave you alone. Lobby Ball will be available for play with

эч ER and fight alongside each other as they improved their up to 12 players while you chat and get a game going. Once = HP 810/810 4 кы TT г is characters and social skills. Indeed, a few of our own here at you do find a party to roll with, you'll find rare and wonderful v, ПЕНЕВ A б, я ~~ Gl were swept up in the whirlwind, and plunged headlong into new items, as well as witness day passing into night as you у 2004 ОУ hours of online play. The ever-resilient and groundbreaking adventure throughout PSO Ver. 2’s expansive and persistent

Dreamcast found an outpouring of support. Then came the environments. If you're still not satisfied, don’t worry Sega's demise of Dreamcast, and with it, the hopes of a long life got an ace up its sleeve. Let’s say you do make it to level ы - for PSO. 200, tough guy. And let's say you are kicking some major ы Fear not, Sega lovers! The Dreamcast may be issuing its heinie. You ain't nuthin’ until you take on the Ultimate death rattles, but there's more PSO to come. With the Difficulty mode. We guarantee it'll cut you down to size faster tentatively titled Phantasy Star Online Ver. 2, players will have than a lumberjack dispatching a sapling. the opportunity to explore original levels, features, and fight We're hoping for an early summer release for this highly updated and dangerous monsters. The old levels you've anticipated title, but you can’t rush Sega. It has to take its grown to know and love have been kept as well, so if you're time to make sure everything is bug free and looking great. [ feeling overwhelmed in a new area, you can go back to Forest Goodness knows it hit the nail on the head the first time. Now | 1 and feel right at home. Since Sega wants you to get as please hold onto something as we invoke the name of | 4

much as you possibly can out of this expansion, they're GameCube. Nintendo gamers will be able to partake in this increasing the level cap to 200. Just imagine the havoc you PSO offering as well. Will it get lost in the GameCube launch can wreak by the time you've invested five months of your life ^ shuffle? Perhaps, but it certainly won't go unnoticed.

into leveling up your character! W STYLE MASSIVELY MULTIPLAYER ONLINE RPG I PUBLISHER SEGA IN DEVELOPER SONIC TEAM IN RELEASE SUMMER тд! 7 меа Я

Фу S/R 1 Е Ци v. A/FOnow

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There will be some great new environmental effects

That's quite the choker Open sesame! "Note to self: Don't play with fire"

58 GAME INFORMER

20 YEARS IN THE MAKING

After signing a peace treaty, talented

developers from EverQuest and Ultima Online, the two most successful massively multiplayer online ventures to date, have united in hopes of bringing George Lucas' vision to life with the utmost authenticity. Those fortunate enough to catch a glimpse of this dream team's work herald Star Wars Galaxies as the most sophisticated project in gaming history.

Taking place after the Battle of Yavin, players are thrust headfirst into the Galactic Civil War. As the Alliance clashes with the Empire, you'll be asked which affiliation you wish to side with. Will you join the Emperor's ranks and hunt down the last of the Jedi? Help Mon Mothma restore peace? Or remain neutral and watch the war erupt from a safe distance? Rather than make every player human, the predominant species within the Imperial army, you can, if you choose to, play as a Wookiee, Rodian, Twi'lek, Mon Calamari, Trandoshan, Zabrak, or Bothan. Each species has something different to offer. Just to give you a taste, the Twi'lek race communicates through the secret headtail language, Wookiees possess great strength and intellect, and the high mental willpower of the Zabrak translates into skill enhancers and attribute bonuses.

While everyone desires to play as a Jedi, Sony and LucasArts won't let just anyone achieve the rank of Jedi Knight. The journey to this esteemed status will be very difficult. There won't be a cap on the Jedi populace either, yet LucasArts and SOE are working on an organic system that will create fluctuation over time. Of course, Force powers are based on a skill system that is divided into several different trees. Much like training, you'll have to select which powers you want to focus on and learn. Just like Luke in Return of the Jedi, players can construct their own lightsabers, complete with different blade colors, and yes, Sith Lords can build a double-bladed saber. The saber can block laser fire and cut through just about any material. Since the game features item decay, you'll need to be knowledgeable to prevent your saber from breaking over time.

W STYLE MASSIVELY MULTIPLAYER ONLINE RPG PUBLISHER SONY ONLINE ENTERTAINMENT/LUCASARTS DEVELOPER SONY ONLINE ENTERTAINMENT/LUCASARTS W RELEASE LATE 2002

Players who would rather hi ес! can do so as well, and what better way to accomplish this task than with the Mandalorian armor (Boba Fett's gear)? This precious garb will be extremely rare, but well worth the effort. Right now, it doesn't sound like you'll be able to hunt down Lord Vader or Luke, but you will interact with them. While many of the settings are familiar, taking place on Tatooine and Naboo, the locales won't necessarily be so recognizable. Players will actually have the ability to build their own houses and buildings. In creating towns, when houses are next to each other, you'll actually lower the maintenance costs on your pad. Within the communities players create, a multitude of services will be available. On the PvP servers, these habitats can be ransacked, destroyed, or taken over.

Every little aspect of Star Wars is included, except one space travel. Don't worry, six to eight months after the release of Galaxies, an expansion pack will be offered, allowing players to purchase their own vehicles to cruise across the cosmos or wage war. Those who've been playing from the beginning will surely have the funds available to jump right into this aspect.

This truly is an ambitious project, and everything we've seen or heard about it leaves us in awe. LucasArts hasn't solidified a release date yet, and since the game utilizes creatures and items from Episode Il, there's a good chance we won't see it until late 2002. In the meantime, enjoy life and see the world. When this game launches, that's the last you'll see of it.

This highly detailed Krayt Dragon will be a formidable foe

The first expansion pack for Galaxies delivers space travel and combat lar to that in the X-Wing series

B х After retiring from Hellraiser, Pinhead took а trip to Tatooine and became one of the cantina's most decorated bartenders

GAMEINFORMER 59

PREVIEWS

“You have books two weeks overdue Mr.Payne. Return them

It doesn't get any darker than a Satanic ceremony in the heart of NYC

60

ог die! This is your only warning.”

|

GAME INFORMER

P LAYSTATION 2

own hands.

A man with no family and nowhere to run, he owes this current situation all to the New York mob. Deep undercover in their midst, burning with vengeance, and implicated in a murder of a fellow cop, his only option is to come out with both barrels blazing hot. What transpires is a mission-based title which attempts to merge smooth gameplay with movies, and even the drama of comics.

New York's mean streets serve as more than just setting, with her bombed-out subways, graffiti-tagged walls, and ever-

Е " "PE Е present grime enveloping you in |

Max's predicament. Similarly, on the visual front, Payne will

utilize slow motion and multiple

camera angles to imbue fight scenes with effects made popular by The Matrix. These will be combined with our hero's stylized shooting and dodging motions to help make the game more than just a burst of gunfire. Between missions, graphic novel-like picture panels provide yet another piece that attempts to set this puzzle apart.

Remedy and 3D Realms are taking their sweet time on this one, and this caution could mean all the difference in a world filled with third-person

E STYLE 1-PLAYER ACTION Ш PUBLISHER GOD GAMES/ROCKSTAR GAMES Ш DEVELOPER REMEDY/3D REALMS E RELEASE SUMMER (PC)/WINTER (PS2)

MAX PAYNE

HARD AS NAILS, NO CHANCE TO FAIL

True to Rockstar's tock star image, Max Payne again shows the publisher as a company who wants to break the rules at every turn and have the gamers screaming for more. This anti-hero's exploits will be told in typical action, shoot 'em up fashion, but will be painted with thick, dark strokes of cinema that range from The Matrix to the classic film noir style. Max doesn't want to save the world, he just wants to deliver justice with his

bad-asses toting guns. We'd love to see perfect bullet impact physics on walls, a twisting and involving plot, and gun play that has all the bite of Reservoir Dogs. The PlayStation 2 has yet to see any serious attempt at this sort of modern, urbane crime nightmare. Max Payne's a man who has nothing to lose, which

just might make him the

most dangerous man on the system.

SID MEIER'S - CIVILIZATION Ш

HERE'S TO HOPING

Civilization is one oF the best strategy series the PC has ever known. There are genre-bending elements in every installment that have intrigued and wowed fans for years. That said, many things have hampered Civ gamers from fully enjoying the Civ experience. Bugs have been a constant problem and worry. Call to Power Il was released in such a buggy state that it was almost unplayable in some instances.

From what we've seen at ЕЗ this year, Firaxis is putting its heart and soul into delivering a game that will not only build on the success of its older cousins, but in a way that won't frustrate and alienate the target audience.

The first thing that comes to mind when we think about the Civilization series is depth. Sid knew what he was doing when he built a game that could be tweaked and modified six ways from Sunday.

From irrigating the land around your communities, to building transportation throughout your empire, you always

had the ultimate control over how, when, and where your territories grew. The newest Civilization is sticking to this strategy and building on its strengths, while attempting to eliminate its weaknesses.

One of the most complicated and delicate functions of previous Civilization titles has typically been the ornate and complex diplomacy system. It's hard not to anger your neighbors as you manhandle their cities. There was always a delicate balance that needed to be reached to avoid a multiple-front war. To help facilitate easier negotiations, Civ Ill will feature a bargaining table with more options to interact.

Additionally, should you find yourself entrenched in a conflict, you'll be given new combat options for your armies. You'll also have detailed air missions at your disposal, as well as the option to lay siege to a city and bombard its citizens with merciless artillery assaults. Should the unthinkable happen and you are forced to retreat from a battle, you'll find new ways to cut your losses and regroup Thé nit models have heen Improved: for another try. As leader, you will find access to new и = Р wonders, units, and resources which significantly alter how you expand your empire. The wonder system has been altered to allow for small wonders that each civilization can build, plus the massive structures that everyone races to build first.

Firaxis seems to have a good grip on what makes а well-built Civ game tick. The company has streamlined the interfaces of all the menus, and implemented intuitive features which will allow even the newest player to jump in and start having fun. The aim of Civilization Ill can best be summed up in the voice of one producer we met: "When you learn fast, you start to win. When you win, you start to have fun."

"Four score and seven years ago, | played Civilization"

hanks to an increased poly count

W STYLE 1 TO 16-PLAYER STRATEGY В PUBLISHER INFOGRAMES I DEVELOPER FIRAXIS GAMES Ш RELEASE ТВА

GAMEINFORMER 61

This shot shows off the cool new motion blur effect

62

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GAME INFORMER

NS

SKATING THE LIGHT FANTASTIC

Reportedly, Jet Grind Radio was a vit of a disappointment in terms of sales, but that didn’t stop the game from becoming one of the most influential titles of last year. The game's brilliant use of cel shading overlaid 3D characters and environments was a revelation, combini the best elements of classic 8- and 16-bit character design with the breathtaking detail possible with this new generation of consoles. Its futuristic look and hip-hop influenced attitude, not to mention its infectious gameplay, made it one of the standouts of last year's Dreamcast lineup.

Walking around the floor at E3 this year, it was easy to see just how many developers had taken inspiration from Jet Grind Radio. Cel Damage, Fur Fighters: Viggo's Revenge, and Klonoa 2 all displayed variations on JGR's visual style, while Koei's Yanya Caballista featuring Gawoo was an out-and-out rip-off of the game. What few people saw (due to Sega's booth being closed to the public this year) was that there is a new edition to the series, entitled Jet Grind Radio Future, scheduled to release for Xbox sometime this winter.

Now, it's no secret that we're sick of the phrase "the power of Xbox," but when faced with the sheer beauty of Jet Grind Radio Future, it's hard to argue that the Xbox isn't capable of creating huge and intricately detailed environments. As impressive as the original Dreamcast version was, it just doesn't compare to what Sega has in store for you this time around. The detail is fantastic, as is the fact that every single object in the environment is fully 3D. Although the game revisits some familiar locales from the first, much of the cityscape is brand new, and waiting to be explored. Other new graphical touches include a nice motion blur effect and tracers that take hold when the action

reaches high speeds. As for the gameplay, things should remain essentially the same, but Sega is promising to implement some changes to add more depth to a formula that some felt wore thin after a few hours of playtime. There are a host of new moves, as well as cooperative combos that allow two players to team up together to reach new heights of radness. Sega has hinted that it might even try to take the game online, but its plans are not solidified at

this point.

At least some of the gang from JGR will return for tagging duty, including Beat, Gum, and possibly Tab. Needless to say, there will also be several new b-boys and b-girls added to the cast by the time the game ships. Packed with new features and graphics that boggle the mind, Jet Grind Radio Future will be one of the premier Xbox titles of this year. Want proof? Just check out these screens.

Sega promises there will be a ton of new solo and cooperative m

E STYLE 1 TO 4-PLAYER ACTION В PUBLISHER SEGA Ш DEVELOPER SMILEBIT Ш RELEASE WINTER

PREVIEWS |

WAGNER WOULD APPROVE

Everyone knows Germans ive could propel humanity into a golden new era or lead to a? shooting at stuff. Especially if whatever they happen to be complete destruction. The government immediately steps in А Ve} shooting at that day is moving. We're basically shocked that апа assembles a group of scientists who create Gun $ they lasted so long in World War І, what with Valkyrie, an organization charged with protecting ФС; all of the boring trench warfare and all. these new breakthroughs and policing With Gun Valkyrie for the Xbox, their use. Suddenly, Dr. Hebble Germans and all of the rest of disappears, and wave after wave us will have the chance to of horrifying creatures begin mow down baddies with appearing. You, as part of reckless abandon in the Gun Valkyrie unit, are fast-paced, action- á k е” called upon to rescue packed ы я the good doctor, environments. It 4 > defeat the monsters, seems the Xbox (рази beet 1 and return order to will be put 4 ад у the world. through its f " PM | x Massive paces with this 1 "Pg lg \ f К battlegrounds extensive title’s il а | await exploration anime-style 1 А т as you make your graphics as well 7. | | way through as its high poly 4 <<: У; s 7 frenzied firefights count and даш ^ = and atmospheric demanding audio f^ : є , hazards. You'll need features. il © A г j to master a new

The game will х я 4 ^ control scheme which Crazy teeth face! open on a planet not Я | á will utilize both the left dissimilar to. Earth, in a M and right thumb sticks time reminiscent of the à а MERIT that enable you to run in 19th century. Your , one direction while shooting in adventures will center around a another. This will all be portrayed lone scientist, Dr. Hebble, who has with the help of a state of the art made a string of incredible graphics engine. Smooth, realistic texture technological breakthroughs. It was his models and impressive environmental effects intention to keep these advances controlled and contained, will all enhance the highly stylized anime graphics seen in but they begin to accelerate beyond his own intentions, the pictures. thereby resulting in a revolutionary form of energy that

It's hard to tell what's actually happening in this shot, but rest assured, it's cool

W STYLE 1-РАУЕВ ACTION В PUBLISHER SEGA Ш DEVELOPER SEGA Ш RELEASE FALL

GAMEINFORMER 63

PREVIEWS

SOCOM: U.S. NAVY SEALS

ROCK 'EM, SOCOM ROBOTS With ex-Navy SEAL Jessie Ventura as our

governor, we in Minnesota have been told just how tough and cool they are. The harsh training, looking death in the face, and the hunting of men (a personal favorite of Jessie's) are all run-of-the-mill activities for these special soldiers. In fact, Sony thought highly enough of this online video game treatment to give it the spotlight while recently announcing its network plans.

Seeing an early copy of SEALs in action didn't bust the mold for the genre, but the game does have its advantages. With access to the training methods and procedures of their reaHife counterparts, Sony's soldiers put a high emphasis on the team nature of the troops' work (you can also be a terrorist). This manifests itself through the ability to give voice commands via a headset, as well as in text.

If Zipper can get the AI to perform perfectly for the NPCs, Naw SEALs has a very good chance of performing, distinguished service in its four worlds (17 missions). On the other hand, trying to get someone with the handle of КШетА!666 to follow orders may blow this premise clean out of the water. Still, there's plenty of time to make the title visually stand out above the pack. The ЕЗ version was pretty early, so options like positional body damage or more dynamic firefights can still be explored to great effect.

"Sarge, | feel so naked without my skin-tight wetsuit”

W STYLE 1 ТО 16-PLAYER ACTION/STRATEGY Ш PUBLISHER SONY IB DEVELOPER ZIPPER INTERACTIVE В RELEASE NOVEMBER

64 GAME INFORMER

THE. ROCK». ^.

PLAYSTATION 2

WWF SMACKDOWN!: JUST BRING IT

THE UNBESMIRCHED SERIES

Asa follow-up to our Brothers of Destruction cover story from last month, here are the first screenshots of WWF SmackDown!: Just Bring It for PlayStation 2. Although there are only six pics to gander at, they not only give a fair idea of what the final product will look like, they also illustrate some previously unknown info. As can plainly be seen in the shot where the action has gone outside the ring, the announcers in Just Bring It are Michael Cole and Taz. Further, the menu screen shows a bit of the lightning that will flash across the background hexagons. Menu screens aren't normally considered that interesting, but it is the developer's goal to make the dancing lightning a kind of minigame as you make character and match selections.

After having played the third in the SmackDown series at E3, we can safely say that those who have played either of the first two will feel right at home with the gameplay. The button mapping and move methods are the same, but with a graphic presentation that's much improved. The wrestler movements are smooth and fluid, and their in-ring mannerisms have been well captured.

Perhaps the most appreciated new feature will be the pop-up, picture-in-picture window that appears when something of note is transpiring somewhere other than in front of the main camera. From the action we saw, the window was used mostly to show a wrestler considering a run-in at the top of the ramp. It would also appear after a particularly brutal move, cutting to the announcers, presumably to show them discussing what was just seen. A lot of advancement has been made with SmackDowt Just Bring It in the month since we saw it last, and if this level of progress is maintained, it's sure to be another surefire winner for Yuke's and THQ.

NP te im А »

Triple H gives Lita a beating in the backstage Parking Lot area

Kurt Angle

Steve Austin - The Rock y

The TitanTron will keep an eye on all the action in the ring Yuke's hopes to make the frontend a game unto itself

STYLE 1 TO 8-PLAYER FIGHTING IM PUBLISHER DEVELOPER RELEASE OCTOBER

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GLEEFULLY GRATUITOUS

When we first saw Dead to Rights at a Namco press event, it showed promise. Yet, we had no inkling of the playable spectacle that would greet us in the South Hall of E3. Much has happened since we last left our pal Jack Slade. First off, his world has become much more violent. It appears that there was no way to get a Teen rating from the ESRB, so Namco instead decided to take full advantage of its Mature themes, with splashes of blood and point-blank head shots.

The targeting system in DTR is extremely intuitive. You must lock onto an enemy to shoot your weapon, and the cursor changes color depending on how good of a shot you have. This even works when you're doing forward or backward leaps with guns ablaze. If you find yourself surrounded with no cover in sight, snatch the nearest body and use him as a human shield. You even get a display showing how much life he has left, as the opposition keeps taking shots at you at the risk of hurting their partner. Compare this to Metal Gear Solid 2, where bad guys hold their fire like pansies when you take a captive.

Aside from just capping your enemies, there is a plethora of alternative means for their demise. Our favorites are the disarms, which use a variety of camera angles to show bad guys being relieved of their weapons, then getting handily disposed of. For example, Jack approaches a foe with a machine gun, grabs hold of it, and smacks him in the face with its butt. While the poor sap is on the ground dazed, our hero imbeds a few rounds into his skull. These sequences play out much like Tenchu's stealth kills.

Dead to Rights has definitely caught our attention. The scary thing is that it still has a lot of time to get better, since it's not going to release until 2002. More gameplay innovations will be added, and the graphics will get more attention. We'll be sure to give some attention of our own to DTR in the coming months.

: -— E

г 4 We're sure you can predict what happens next paid you to SPANK me, not SHOOT те!"

aaa sama:

Trigger fingers can't have all the fun. Go feet! Get your kick on! A good portion of DTR takes place inside a mammoth aircraft

LE 1-PLAYER ACTION В PUBLISHER NAMCO Ш DEVELOPER NAMCO HOMETEK Ш RELEASE 2ND QUARTER 2002

PREVIEWS

PLAYSTATION 2

RAYMAN M

THE MULTIPLAYER RAYMAN COMETH

Ubi Soft kills two ois with one stone, but will this come at a price? Instead of delivering a solid, non- ported PlayStation 2 platforming Rayman adventure, Rayman M is the series’ first multiplayer and online game. Thus, it forms itself more around the party antics of a Race mode and the free-for-all Shooter feature. While we'd love another of the limbless wonder's solo exploits, Ubi Soft is sure to import plenty of trademark flavor to juice this one up.

One thing that fans are sure to welcome is the chance to now play as Ly or Globox (as well as Rayman) in the title's two mercenary challenges. Race mode is a true fight to the finish, with vehicles, shortcuts, and sabotage added to make the journey a little more exciting. Slightly more sinister is when the lums fly fierce in Shooter mode. Collect the most through any means necessary in Rayman M's dozen levels and earn enough money to unlock new areas and characters.

The online component supports only four players, but hopefully this will keep lag to a minimum and keep all the onscreen detail intact. No doubt about it, Ubi Soft will be shooting a proper Rayman installment our way soon. Until then, who knows, maybe this can earn a place as a solid multiplayer niche for the franchise.

Play with multiple players and go online for the first time in the Rayman series

E STYLE 1 ТО 4-PLAYER ACTION Ш PUBLISHER UBI SOFT W DEVELOPER UBI SOFT Ш RELEASE WINTER

GAMEINFORMER 65

г е е جوب‎ 9 - جه‎ y d С XBOX )

CEL DAMAGE

P-P-P-PLEASE!

Welcome to a universe not unlike Roger Rabbit's ~ toons and a lot of fast cars. In this vehicular combat title, you'll pilot your toon through crazy courses and a number of different modes. You'll have the choice of six main characters at the game's onset, each with their own unique vehicle and abilities. You'll have over ten levels to wreak havoc on your foes, and the chance to unlock an additional four characters with their respective rides.

Gameplay modes will include classic deathmatch and. capture-the-flag scenarios, but with some toony tricks. In capture-the-flag mode, for instance, the flag will actually run around and try to avoid being captured. You'll have 36 weapons to explore including giant axes, portable holes, shrink rays, mallets, and more. The fast cel shading and cartoon physics engine will give you the feeling that you're operating a living cartoon episode rather than a kart racer offshoot.

The assorted characters will reflect their animation backgrounds. For example, a film noir duck plucked from a "305 picture show will be shown in black and white, where as the Tank Girl-type character will be portrayed іп an anime- style representation. Cartoon and racing game lovers alike will rejoice when Cel Damage debuts sometime this fall. Whether or not anyone else will remains to be seen.

If you look closely you can see the flag's little feet

W STYLE | OR 2-PLAYER RACING I PUBLISHER ELECTRONIC ARIS Ш DEVELOPER PSEUDO INTERACTIVE Ш RELEASE FALL

66 GAME INFORMER

PLAYSTATION [ PLAYSTATION 2 |

DRAKAN Il

RETURN TO THE AGE OF DRAGONS

Here’s an example of the kind of game that tends to slip through the cracks at E3. With hype surrounding Jak and Daxter and Devil May Cry, it was quite possible to make your way through Sony's booth without taking notice of Drakan Il, which was showing on only two screens. Basically, it's a sequel to the PC game from a couple years back that combines traditional third-person action/adventuring with dragon flight and aerial combat. For Sega Saturn fans, it should bring back pleasant memories of the legendary Panzer Dragoon series.

The game stars Rynn, a female warrior who also dabbles in spell casting as a sideline. As the fantasy world of Drakan has been overtaken by an unknown evil force, it's up to her to liberate the realm. Rynn roams about the land, dealing out death with one of 12 weapons, as well as her aforementioned spells. Not content to be grounded, Rynn can call her trusted dragon Arohk at any time during gameplay and take flight. Once in the air, the team can travel about the world, or engage enemy dragons in a fierce firefight. So far, both the ground and air combat seem extremely fluid, with nice graphics to match. With the Xbox bringing so many of these PC oriented titles to market, Drakan II looks like a wise pick-up for Sony.

A

W:

“and frolicked in the autumn mist, in a land called Honah-Leeee!”

um

After saving the land, Rynn decides to take a vacation at Disneyland

She's like Lara Croft for the D&D set

W STYLE |-PLAYER ACTION/ADVENTURE В PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA E DEVELOPER SURREAL SOFTWARE Ш RELEASE FALL

SCORE

SPECIAL pce

к а p М N ae Each stage is loaded with new areas and graphical enhancements

TONY HAWK'S PRO SKATER 2X

WHEN WORLDS COLLIDE Thr ‘ough the tiresome tagiine "the power

au of Xbox," everything you know about Tony Hawk's Pro Skater

T HITLER ON ICE В 2 сап тоге or less be tossed out the window. For this is not

Did you catch that History Channel documentary about how Hitler was obsessed with the occult, the living dead, and just a port, but rather a ground-shaking evolution of the genetic mutations? What do you mean you missed it? It was on right after the special on the rise and fall of the Ottoman Empire and hottest sequel of 2000. The development team, Treyarch, before the three part series on the Boer War. It seems that Gray Matter was tuned in. In fact, it's based the long-awaited Wolfenstein has greatly enhanced every aspect of the game. All the title around that very premise. Too good to be true? Nope, it's going to happen. When it will happen is probably a better question. fevels now feature additional zones or graphical

Resting on the laurels of the Quake Ш engine, Return to Castle Wolfenstein looks as awesome live as it does in the pictures you see improvements such as the interactive control tower in The here. As one of the highlights of E3 this year, throngs of people gathered around the elaborate RTCW exhibit to get their rocks off by Hangar or the distant mountain range in Marseille. Many of playing the part of B.J. Blaskowitz and wasting Nazis. It seems Gray Matter has captured the pulse-pounding action that previous id the levels also house ambient Ше. like flocks of seagulls offerings of this franchise so aptly conjured up. There will be plenty of cannon fodder for you to wade through in your quest to end the that flutter away as you approach. evil wave of undead Nazis, but you'll also be called upon to use your noodle as you wind your way through the corridors and For some, this may justify a purchase, but to ensure that passageways of the Castle. everyone will want to get their hands on this game, Treyarch

Hope for a fall release, but don't be shocked if it gets moved back. The single player mode still needs a lot of work, and then the has upped the ante 100-fold. Ай the original levels from multiplayer components need to be added on. Online play for this game should be a big selling point, seeing as how there will be so THPS are included, but sporting significant changes. Three much material Gray Matter will have to use in concocting suitable horrific and complex level designs. Will it be worth the wait? We think brand-spanking new parks, yes three, are a part of the so. It looks sweet as honey right now. package as well. We only had the chance to play one of these stages, which was a flashy disco hall that really pumps out some amazing lighting effects.

Saving the best for last, THPS 2x will be one of the first games compatible with Xbox's online capabilities. Treyarch is still determining how many skaters can inhabit a park, but it sounds like the minimum will be four, with the maximum probability stretching to eight.

You won't need that bag where you're goin', Fritz Who to take out first?

360 BONELESS * Judo 2760 x2

2x may look outstanding. but if Microsoft doesn't change the controller, the chances of it playing well are slim

Flame оп!

Someone's medical insurance is about to go ир

Ш STYLE | ТО 4-PLAYER SPORTS/ACTION В PUBLISHER ACTIVISION Ш DEVELOPER NEVERSOFT/TREYARCH

„ыы еШ ION MM M ca US e SS LE Lace B STYLE 1-PLAYER ACTION (ONLINE CAPABILITIES FORTHCOMING) В PUBLISHER ACTIVISION Ш DEVELOPER GRAY MATTER W RELEASE FAL

INTERACTIVE STUDIOS I RELEASE FALL

GAMEINFORMER 67

PHOTOPHILE

BATTLE

à ---

DAVE MIRRA -| FREESTYLE BMX 2

Acclaim's top-selling BMX game returns in next-gen fashion, with sprawling real-world environments and Al traffic. A Real-time strategy is being brought back to the people. This Crave/Liquid project focuses on several distinct clans

new manual modifier gives you even more tricks to fool around with, and the game also includes an amazing park and their unique characters as they struggle to dominate their vast world. Unlike most RTS games, managing your editor that makes Tony 2's look like Duplo Legos. village is only a small part of BR, and fighting takes the forefront with extensive, detailed combat scenarios.

wanted to crawl inside their favorite Command & Conquer missions, C&C Renegade is right up your alley. From the Hand of Nod to Harvesters, you'll have first-person access to all the structures and units you loved in C&C.

COMMAND & CONQUER: RENEGADE ш

шыш ы шы ш

bootsys

PHOTOPHILE

С PLAYSTATION 2

SPLASHDOWN

Wave Race may be getting all the press, but this Infogrames waverunner game deserves more than just a casual look. Splashdown strives for realism in both graphics and physics, having a feel much like a flooded version of another PS2 racer, ATV Offroad Fury. Hit a rolling wave to go airborne, or lean into it to absorb the impact.

HAE KINETICA |

After the debacle that was Shrek Fairy Tale Freakout for Game Boy Color, we're more frightened than ever of the

massive green ogre. From what we've seen of this TDK title, we may warm up to the big guy after all. Taking Kinetica's high Е z R б Б ч

# x gest н m powered racing coupled with a stunt system which will reward the player for executing the place shortly after the move ы Shrek is reluctantly forced to help out his nelghbors with their dally problems most dangerous moves is set to release in November. With the solid graphics we've seen, Kinetica should be the only way he know how: breaking stuff. a popular release by the time Turkey Day rolls around.

_ DREAMCAST

The monster breeding franchise is back with a cel-shaded sequel. Not only can you create creatures with your Get out your worms, dust off your reel, and get that outboard crankin' because it's time for another round of CDs, but PS2's DVD player allows you to use data from your movies as well. Tecmo has an agreement with Sony hot bass fishing action. Drawing on the success of the Bass Fishing franchise, Sega is looking to get you back to make Monster Rancher 3 the first US game to support PictureParadise, which lets you scan digital pictures in the boat - hook, line, and sinker.

into the ате. GAMEINFORMER 69

Sega has updated all of the rosters, stadiums, and team uniforms for the 2001 season. Improved quarterback Al, enhanced passing and catching systems, updated online functionality for head-to-head play with eight gamers, and online rankings will surely keep heads turned toward this time-tested franchise.

FREQUENCY

——— AAAI NEE RNOLD

i =

The NBA season is over, but that doesn't mean your thoughts have strayed from hoops. Next season zone defense will be legal, so it's time to ponder some new plays other than the pick-and-roll. A sequel to last year's best basketball game, Sega Sports NBA 2K2 strives for a three-peat, and bids farewell to the parquet floors of б s Dreamcast You may think you can rock. You may think you can roll. Frequency will unlock all of the untapped musical talent you've been hiding from your football buddies. Find your groove as you remix the musical stylings of groups like

E Ta са oe The Crystal Method and Juno Reactor. You'll have to wait for the Creepazoid edition. We hear it’s in the works. SIMSVILLE еле | a کے‎ Oe үл! TENNIS 2K2 / s " VENAE |

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The best way to describe this game is as a cross between SimCity and The Sims. You'll have ultimate control over You will shriek like Monica Seles or grunt like Andre Agassi when you feast your eyes on all the yellow balls flying

how your town grows and what your citizenship is like. If you play the Sims, your families will be automatically around the screen in this sequel to the best-selling Virtua Tennis. Choose from 16 top-ranked tennis players, then call

uploaded into your SimsVille neighborhood. You know you want it. Don't deny it. three of your buddies over to play a heart-racing doubles match. Don't get too excited, you'll have to wait until fall to ogle Jelena Dokic from the privacy of your own Dreamcast.

70 GAME INFORMER

‘UNREAL CHAMPIONSHIP

PHOTOPHILE

MOBILE SUIT GUNDAM: delet TO JABURO

mem the fierce first-person GUN action of Unreal Championship on your PC and your life may never be the same. There are reports that small Eastern European countries are near collapse due to their leaders being so addicted to beta versions of this game that they can't rule their own nation. Proceed at your own peril!

2G LAYSTATION 2 >

(DYNASTY WARRIORS 3

Cartoon Network has helped make this classic anime series more popular in the States, as videos, models, and t- shirts make mecha more mainstream. This Bandai PS2 action title will only serve to enhance the brand's fame. Plus, the explosions are really cool.

+ = 5 Seth fermen A

Look out! Look out! Big раты оп parade! Riding horses just isn't enough in some cases. When battles are as heated as those in Dynasty Warriors 3, you need to step up to the big boys: the pachyderms. Aside from ivory- adorned cohorts, DW3 has a new co-op feature for even more militia maiming mayhem.

Tarzan isn't content just swinging from vine to vine anymore. In Ubi Soft's PlayStation 2 offering, Tarzan will not only explore the jungle, he will go bungee jumping, surfing, and barefoot water-skiing. This isn't the Tarzan you might expect, but right now it looks great. Me Tarzan, you PlayStation 2.

Running isn't the pinnacle of good times, but that doesn't stop Eidos from walking the walk with Mad Dash. An odd amalgam of a platformer and a racing game with a pinch of Xbox power, Mad Dash hopes its alternate paths and heated competition will have you sprinting to stores this November.

NHL HITZ 2002

MAT HOFFMAN’S PRO BMX 2

Breaking away from the Tony Hawk mold, Mat Hoffman's PS2 debut is spearheaded by Rainbow Studios and If Midway continues its trend of having all of its sports games rhyme with Blitz, we'd hate to see what they name

running on its famed ATV Offroad Fury engine. As expected, the physics are incredible and the look of the game is a WNBA title. After disappearing for a few years, Midway’s Open Ice series has been redesigned and renamed,

simply remarkable. If development continues as planned, this sizzling property should hit retailers this winter. yet the bone-crunching formula remains intact. Through four-on-four play, you'll witness 125 mph slap shots, head- rattling hits, and the rowdiest crowd to ever step foot in an arena. They'll bang on the boards, throw stuff onto

f ` PLAYSTATION 2 X the ice, and even leave if they dislike the way a game is being played.

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Konami has made some cool enhancements to this shooter, one of which is a proposed gun peripheral that dodges according to your body movements. 3D stages with enemies all around and new thermal Vision and X-Ray scopes

keep this one shooting straight and true. Look for it this fall. You think you're fast, Johnny T-Bird? You don't know speed until you've stepped into the sleek, svelte stylings of one of Extreme G3's futuristic vehicles. These babies cruise the strip at well over 1,000 mph, and Acclaim's game conveys those speeds brilliantly, in what is perhaps the fastest video game ever created.

Although a simian's diet mostly consists of bugs off another ape's back, the masterminds at Sega know that a game called Tick Chomper won't sell. Instead there's Monkey Ball, an action game where you shift the playfield to roll a sphere- encased monkey into bananas. How could a game so heavily endorsed by the Dole corporation not be great?

72 GAMEINFORMER

- {PLAYSTATION 2 >

SHADOW MAN: | THE MUMMY RETURNS 2ECOND COMING | PREVIEWS

Fi

Man, we loved this movie! Really, how could we not? Brendan Fraser is the sexiest man on earth, and the best actor ever! As for the game, you'll be staring directly at Brendan's rear for countless hours. Yes!!! If you don't care for Brendan's work, which we find hard to believe, you can always play Imhotep instead. As Brendan, you'll save the world. As Imhotep, you'll destroy it. As you probably know, the PS-X Mummy game stunk worse than a sun-baked 1,000 year old corpse. Hopefully, this winter release won't share the same fate.

( PLAYSTATION 2/GAMECUBE/XBOX )

(SSX TRICKY

In this Shadow Man offering, you'll assume control of the undead demon-hunter Mike LeRoi and battle against the Grigori, a group of demons who have been masquerading as demons for the past two millennia. You must stop them from being reunited with Asmodeus, their leader from the Pit. If you fail, humanity will perish.

NK 2,

: / Ea... 1 SN A year after shredding the PS2 slopes, EA BIG's runaway hit, SSX, makes its triumphant return. Fashioned as a

director's cut, much like a DVD movie, the game will feature a Making Of supplemental, redesigned tracks set up in two ways (race and trick), six outrageous new riders, and amazing über-tricks inspired by BMX and motocross. Each

character will feature enhanced Al and changing emotions. For example, if you bump into Moby, he'll hunt you down and exact revenge. All of this can be yours come this November. A

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- (AIR BLADE

Bka, SUN E “ет Я 5 a MED " :

^ SM щй اد‎ + Ж The clash of the fighting game titans continues in this expansive sequel. The addition of ten characters brings the Tony Hawk may be cool for those grounded souls, but Air Blade isn't limited by such a boring thing as friction. Much roster to 44 playable combatants. While this arcade conversion isn't as easy to port to the PS2 as it was the like a young Marty McFly, the characters in this game get their vert kicks whilst riding hoverboards. THPS fans will Dreamcast, Capcom assures us it will be arcade perfect and ready for consumption this September.

be able to pick this one up in a jiffy, and will be surprised at how much fun you can have without wheels.

GAMEINFORMER 73

à

Our crack (or crackhead, we can never decide which) review team rates games ina

number of categories to help you sort out the great from the stuff you hate. Each

game is reviewed by at least two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers mean, what the reviewers are like (so you can find the reviewer most like yourself), what we look for in a game, and also a cheat sheet so the

newbies can understand our advanced video game jargon. Read on and soon you will

be talking FPS and FMV with the best of them.

THE SCORING SYSTEM

Game Informer's rating system ranges from 0 to 10, and is similar to school grading. 7 is average, 9 and above is exemplary work, 5 and below is a failure. Aside from concept, entertainment, graphics, playability, sound, and replay value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game’s elements come together.

ТО - Perfection. One of the best games of all time, if not THE best game of all time. This game has no flaws, and thus this rating is rarely given out.

9 - Worth owning. Fans of the genre should definitely enjoy this game, but even those who don't normally like this type of game may find them- selves getting hooked.

8 - Worth playing. Still a great вате, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for some time.

7 - Worth renting. Unless you're a fledgling gamer, you've probably seen everything this game has to offer before. Still, just checking it out won't ruin your weekend.

6 - Limited appeal. There are always a few people that will fall in love with a game of this caliber, but for the most part, those playing it will be yearning for something more.

5 & BELOW - Garbage. From this point down, it's just a matter of how much of a failure the game is. The lower the score, the more you're hating life for playing it.

JUSTIN

ANDY

When Andy's not yelling at a game for "rippin' him off," he plays drums in Minneapolis indie rock band, Unbelievable Jolly Machine. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn't the first to line up for sports titles, but is always willing to put in the extra hours to play a good RPG or strategy game.

Handle: The Game Hombre Expertise: RPGs, Action/Platform, Driving, Strategy, FPS Interests: The Lord Of The Rings Trilogy, The New Tool Album, Fishing Dislikes: Fart Machines, Dr. Laura, The New EQ Character Models Current Favorite Games: EverQuest, Twisted Metal: Black, Top Shop

REINER Handle: The Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Sports Interests:

CONCEPT What new ideas the game brings to the table and how well old ideas are

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy

presented. A ё 514 times. A fan of all game types, role-playing соте Боска аа; an Какы games are his strong suit. In his six years as а GRAPHICS ззапеноп art Clouds (Chew professional gamer, Reiner has achieved the

On This, Brother!) Dislikes: Sony's “Rule The World” Attitude, The Xbox Controller, You (Yes, You!!!) Current Favorite Games: Tony Hawk's Pro Skater 3, Star Wars: Rogue Leader, Pikmin, Twisted Metal: Black

JAY _ Handle: The Gonzo Gamer Expertise: | Strategy, Puzzle, RPGs Interests: Dungeons & Dragons, Comic Books, Wrestling, Mini-Donut Machines Dislikes: KFC's Lemon Parfait Being Pulled Because Someone In Florida Choked On One. Say What? Current Favorite Game: Top Shop, State Of Emergency, Maximo

How good a game looks, taking into account any flaws such as bad colli- Sion or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they È make you resolve to always play with the volume down?

PLAYABILITY

Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

ENTERTAINMENT

Flat out, just how fun the game is to play. The most important factor in rating a game.

REPLAY VALUE

The longevity of the title.

* High - You'll still be popping this game in five years from now.

e Moderately High - Good for a long while, but the thrills won't last forever. * Moderate - Good for a few months or a few times through.

е Moderately Low - After finishing it, there's not much reason to give it a Second go.

* Low - You'll quit playing before you complete the game.

[ШЕТУ Content suitable FAV Content suitable for persons ages. | for persons ages 1| 3 and older. Î 17 and older.

Content suitable [ШЕШ Content suitable for persons ages га опу for adults. 6 and older.

Product is awaiting final «| rating.

impossible. Penetrating the pixel boundary, he not only plays games, he's in one, and can be shot daily in the epic N64 release, Perfect Dark.

Jay lives in his mom's basement just like you. Adding further fuel to his archetypal nerd fire is his love for comic books, metal miniature painting, and twice weekly pencil-and-paper RPG sessions. In fact, he’s such a D&D fanatic, he hates professional football simply because it interrupts his Sunday gaming schedule. Par for the course, his favorite games are often obscure ones. He is also one damn handsome man.

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities. His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his colleagues, Matt prefers traditional action and platform games.

Handle: The Original Gamer Expertise: Racing, Puzzle, Action/Adventure Interests: Breathing, Sleeping, Eating, Infogrames' E3 Theme Song Dislikes: Weezer's New Record, Diapers, The English Language, Not Eating At In-N- Out Burger Current Favorite Games: Tony Hawk's Pro Skater 3, State Of Emergency, Cool Boarders 2001, Drakan II

KRISTIAN ў Handle: The Game Dawg Expertise: RPGs, Strategy, Sports Interests: Sleep, Gary Coleman, How Long Justin’s Old Car Will Rust In Our Parking Lot Dislikes: His Roommate's Hair Dryers, The Sega Booth, Asparagus Current Favorite Games: Metal Of Honor: Allied Assult, Pikmin, WWII Online

Kristian enjoys opening a can of whoop-ass on his buddies at the ping pong table, then running off to the driving range for a lesson in humility and anger management. The original text-driven Zork started Kristian on the gaming road; Ultima 6, NES Baseball, and Zelda made sure he stayed. Still an avid RPG fan, he can always find time to pound out a good sports game.

С Content suitable

EH for persons ages =," 13 and older.

KATO

Unlike most gaming jabronis, Justin knows

When not buying copious amounts of

Handle: The Digital Deviant Expertise: Action/Platform, Fighting, RPGs Interests: Preacher Curls, Frozen А Cheese Tortellini, Barbed Wire, Егіс В. And Rakim Dislikes: Forgetting To Tape Wrestling, Sticky Floors, Taking DDTs, Mice Current Favorite Games: Soul Calibur, Dead To Rights, Zelda: Oracle Of Ages, Chrono Trigger

there's life outside video vegetation. He | Handle: The Game Katana Expertise:

doubles as wrestler Helmut Von Strauss in the Minnesota independent scene, where he violently bonds with other sweaty males —a practice that just gets blank stares when attempted on other GI reviewers. Though the youngest on staff, Justin's tastes are highly old-school, and he plays 16bit classics as often as he plugs into the latest titles.

Y records, Kato can be found exercising Sports, Action/Adventure, RPGS good taste, feeding the goats, and trying in Interests: Watching Lions Catch/Eat vais to update his wardrobe into the 21st Dinner, Honey & BBQ Fritos Flavor Twists, century, Like other young men of his

Flat Pillows Dislikes: Hotels Without Mini- generation, he quickly found out that the Bars (Ever Been To The Hyatt In опе true real world application of good Downtown LA?), People With Lots Of grades was the free arcade tokens that Carry-On Luggage Current Favorite were given out at as reward. With

Games: Rogue Leader, Top Shop, Топу allegiance to none, he takes on every Hawk's Pro Skater 3, Stuntman game with an equal eye.

74 GAME INFORMER

NEWBIE CHEAT SHEET

For our newer readers, here is a glossary of

terms and acronyms that commonly appear

in the magazine. Video game veterans

should move along (these aren't the droids

you are looking for).

action A term we use for games like Zone of the Enders and Gauntlet

adventure A term we use for games like Myst and Escape From Monkey Island

AI Artificial Intelligence. Usually used to refer to how well the computer reacts to a. human opponent

board A term we use for games like Jeopardy and Mario Party.

CG - Computer Generated Graphics

DC - Sega Dreamcast

ЕЗ Electronic Entertainment Expo. The world's largest convention for video games

fighting A term we use for games like Street Fighter and Dead or Alive

FMV - Full Motion Video. Usually refers to an animated CG cutscene

FPS - Frames Per Second. How many animation frames happen in one second. Also used to denote First Person Shooters like Doom, GoldenEye, & Unreal Tournament

framerate The frames of animation used to create the illusion of movement

frontend A game's menus and options

GB - Game Boy

GBA - Game Boy Advance

GBC - Game Boy Color

GC - GameCube

I'm 5000 - I'm leaving

isometric Three-quarters top down view, like Starcraft or Red Alert 2

ISP Internet Service Provider. The company that provides you with access to the Internet

LAN - Local Area Network. Connecting computers or consoles together within а small space to allow communication between them. Provides fast, simultaneous gameplay

minigame - A small, simple game within a larger опе

motion-capture Using human models and infrared cameras to record movement for game animation. Also mo-cap

N64 Nintendo 64

NES - Nintendo Entertainment System

platform - A term we use for games like Super Mario and Crash Bandicoot

popup - When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2

PS-X - Sony PlayStation

puzzle A term we use for games like Tetris and Chu Chu Rocket

racing A term we use for games like Gran Turismo and Mario Kart

RPG - Role-Playing Game. A game that involves character improvement through collecting and spending points. A term we use for games like Final Fantasy and Dragon Warrior

SG - Sega Genesis

shooter A term we use for games like Mars Matrix and Gradius

SNES - Super Nintendo Entertainment System

sports - a term we use for games like, well duh, Madden Football

SS - Sega Saturn

strategy - A term we use for games like Command & Conquer and Fallout Tactics

third-party - Something made for a console by a company other than the console manufacturer

(GAME OF THE MONTH TWISTED METAL: BLACK

Twisted Metal: Black is perhaps the darkest, most perverted game this magazine has ever seen and we love it. Heralding the return of the original design team, Twisted Metal: Black takes the old car combat play mechanics to a whole new level with the power of the PlayStation 2. The game is like a car accident. You don't want to look, but you can't help it. Welcome to the world of Twisted Metal: Black. Pg. 76

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REVIEWS

Дш INFORMER 75

In smaller vehicles, it's best to use speed to your айуапїа;

With a press of the button the game goes split-screen so

76

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you can see who is coming up from behind

GAME INFORMER

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PLAYSTATION 2

TWISTE METAL:

NONE MORE BLACK

s the company logos fade and the menu screen blurs into view, you begin to sense the art direction in

Twisted Metal: Black. It's dark. Every character has a twisted tale of hatred, betrayal, and bloodlust. Every level throughout the entire game is eerily set with music that keeps the mood dismal. Twisted Metal: Black is evil through and through, and | wouldn't want it any other way.

As a longtime fan of the Twisted Metal series, even the less popular third and fourth editions, this дате had me from the opening screen. For fans of the first two, you will be happy to hear the original team that worked on those games, from long-deceased Singletrac, is back in action and are the brains behind this PlayStation 2 edition.

The control is rock solid, and has lost those annoying realphysics of previous games. The run and gun style that made the first two such hits is back. Great detail has gone into the vehicles, with some spectacular special attacks. While everyone has talked about Sweet Tooth transforming into a mecha and unleashing a barrage of missiles, this signature move pales in comparison to the Preacher's special. In this attack, the poor soul who is impaled on a cross strapped to the hood of Preacher's car launches off, lands on your opponent's car, does a little dance, and screams "Repent!" before blowing himself up. It's bloody brilliant.

Other classic control nuances are also here, including combos, energy attacks (jump, shield, and freeze just to name a few), the quick turn, environment weapons, and turbo. To fans, picking up the controller feels like coming home to a longlost friend, but the enemies themselves bring a whole new level of pain. The computer Al has been bumped up quite a bit, and the boss encounters are just evil. As a matter of fact, my only complaint about this game is that the boss encounters are almost too much, as they turn into epic battles that can last up to 30 minutes.

Luckily, the long and difficult boss encounters aren't enough to stop you from wanting to beat the game with every character. Each tale is well worth watching. After the somewhat humdrum opening FMV sequence, a background movie is shown after you defeat the mid-boss, Minion, and an utterly brutal closing FMV is played after you beat the final boss...wait. It's probably best that | don't reveal this, as the end boss is a surprise that is just too sweet for long-time PlayStation fans. (I will say this, however. Think old-school Singletrac, and then think about the fact that he can be unlocked.)

| could go on and on about Twisted Metal: Black, as it is everything | could have wanted on the PS2 and a little bit more. From the expansive, interactive environments to the delightfully evil characters, Black is a car combat lover's dream and nightmare come true. - ANDY

uh

The weather effects,

W STYLE 1 TO 4-PLAYER ACTION В PUBLISHER SCEA Ш DEVELOPER INCOGNITO Ш RELEASE JUNE 11

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е. 2 | Ф. САМЕ OF THE ISTED METAL: B

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That's got to hurt

THE BOTTOM LINE

marui

TURBO PICKUP

# Concept: Twisted Metal taken to the next level # Graphics: No slowdown, a fireworks display of particle effects, and environments that you can blow to hell and он back...need | say more? т 8 "e i E Sound: IA | Think Trent Reznor...on v" | сгаск! @ Playability: Silky smooth

Hmmm, all that stained glass and you're armed to the teeth. п Entertainment: В What do you do? What do YOU do? You'll want to beat this gri game with every character, ML KES A and then destroy your А © friends in multiplayer

W Replay Value: High

"Twisted Metal: Black is evil through SECOND OPINON |

г Conceived within the darkest and through, and | wouldn’t want - pits of the netherworld, Twisted Metal: Black intertwines visceral vehicular combat with highly disturbing visions taken straight from a serial killer's mind. A good majority of the original development team has | reunited to bring this series to | the PlayStation 2. Using | Twisted Metal 2 as a template, | then expanding on the action | tenfold, the controls are very r Endurance modes | precise and the graphics are to aW 4 | die for. Accompanied by | incredible effects, the battlefields are eerily realistic and the vehicular designs are simply ingenious. Not for the weak of heart, or anyone under | the age of 18 for that matter, the competitive edge and gore factor have been greatly | increased. The visuals will | shock you. The special moves | will leave you breathless, But best of all, the ramped up difficulty and lengthened battles will keep you playing for | eons. Simply said, Twisted Metal has never looked or played better.

any other way." A Т

As you fight on this ship, the waves crash over the top of the railings

GAMEINFORMER 77

We SERIE

“Cool Boarders lacks polish, but not style. The varied gameplay proves to be savagely addic- tive and just as

wild as SSX.”

Not just a port, Idol Minds completely redesigned the game for the PS2

О CHE Complex special moves rack up the points

Just like Tony H. gaps are located everywhere

78 GAME INFORMER

ИРНК

SEE Zad

[ PLAYSTATION 2 | 2

COOL

BOARDERS 2001

THE COMEBACK KID

uried beneath an avalanche of snowboarding games, B the hysteria surrounding Cool Boarders has been

iced. Most gamers condemned the series when UEP Systems lost the development handle. Others grew tired of the mediocre yearly updates. In an attempt to chisel out of its frozen grave, Sony and Idol Minds have radically redesigned the product for its PlayStation 2 debut.

Even though it wears the same name as its 32-bit brother, Cool Boarders 2001 is a completely different game, sharing just as many similarities to SSX as it does to its family roots. This time, realism has been partially sacrificed as many of the hills come to life through worldly obstacles and cartoon-like appearances. From painted arrows in the snow to moving pylons, I'd imagine EA's lawyers will keep Sony's phone lines tied up for years to come. Even with 300 motion- captured animations, the character movement isn't as dynamic or fluid as SSX. On hard turns, the riders don’t lean to the side, nor does their clothing ripple under great speeds. The snow effects, or should | say lack thereof, never jump off the screen, yet your eye does occasionally focus upon the stunning reflections on the board. The most impressive graphical achievement is the draw distance. In

RAILGIRIND

full detail, players can see great lengths down the hill, and never once will you see pop-up.

Where SSX wins accolades for its look, Cool Boarders will be remembered for its gameplay. Instead of just asking players to race and trick out, nine different events are included. Idol Minds has also inserted a slew of additional challenges. With each passing level, you'll be asked to complete a different objective. Whether it be learning new moves from the Trickmaster, or soaring down a hill in an attempt to secure 150 coins, the gameplay always manifests into something new pushing players to oftentimes change up their strategy. The controls are very slick, and designed for tricks. You can tweak moves, perform complex specials, and grind on just about everything. Just like Tony Hawk, players must scour the slopes for well- hidden scoring gaps.

While the gameplay is easy to manhandle, the physics are suspect and the collision fields are sometimes off the mark. Cool Boarders lacks polish, but not style. The varied gameplay proves to be savagely addictive and just as wild as SSX. REINER

E STYLE 1 OR 2-PLAYER ACTION/SPORTS Ш PUBLISHER SONY E DEVELOPER IDOL MINDS Ш RELEASE MAY 22

Following the leader, many of the courses hold several SSX qualities

Cool Boarders may not be the most impressive PS2 snowboarding title, yet it captivates with its variety of modes and gorgeous look

THE BOTTOM LINE

rel

5 8.25

m Concept: Cool Boarders collides with SSX

m Graphics: The animation and collision fields are a tad disappoin- ting, yet you can't help but gaze in disbelief at the draw distance and environmental details

и Sound: A decent soundtrack with Stone Temple Pilots and Fear Factory

в Playability: The control is a tad fidgety, but the trick system is solid, and the challenges are fantastic

W Entertainment: With a handful of different game modes, you never really know what to expect next

W Replay Value: Moderate

| Well, well, well - this is. | certainly a surprise. After | reaching 32-bit snowboarding | perfection with Cool Boarders Я | 2, a string of sequels suffered a | severe decline, both in terms of | quality and sales. Given just Кюле most of Sony om. | house PS2 sports lineup has. | been (FaceOff 2001, GameDay 2001), | wasn't expecting much from CB 2001. And at first glance, it doesn't look like much, especially compared to | SSX. However, when you start | to make your way through the | lengthy Career mode, this game's modest charms begin to reveal themselves. There are just so many different kinds of i levels and challenges to tackle. While some may be quick to write this game off due to its |

"Dark Cloud combines the town-building elements of Sim City with the luxurious, real-time com- bat system of Zelda: Ocarina

of Time.”

As always, fishing minigame

...and use different techniques and attacks within the dungeons

an addictive

| PLAYSTATION 2 ]

DARK CLOUD

AND NOW FOR SOMETHING COMPLETELY DIFFERENT

Il-encompassing and rarely mundane, this is the A perfectionist’s role-playing game and a throwback of

sorts to a Super Nintendo classic. Constructed as a next-generation Actraiser, Dark Cloud combines the town- building elements of Sim City with the luxurious, real-time combat system of Zelda: Ocarina of Time.

Within the introductory cutscene, an ancient evil is resurrected and summoned to cleanse the land. Role-players are all too familiar with this plot one that has been trampled to death in every game. Applying the shock factor, the story in Dark Cloud takes an unexpected turn. Rather than combating the forces of evil before they engulf the land, the antagonist succeeds and obliterates every habitat across the planet. Amidst the desolation, players assume the role of Toan, the sole survivor, and are asked to rebuild the land.

While Toan is merely mortal, he receives a special gift a gem that allows him to retrieve the villages and townsfolk that were annihilated. To do this, Toan must enter monster- infested dungeons, then hunt down the desired items. All the dungeons are randomly generated meaning the item locations and structure change each time you enter. While this feature sounds exhilarating, it's actually somewhat of a curse. To generate these dungeons, the design must remain basic, consisting of little more than a series of hallways and

W STYLE 1-PLAYER ROLE-PLAYING GAME В PUBLISHER SONY Ш DEVELOPER LEVEL

t у

Ф444.

едра

їпк...ег...Тоап can lock onto enemies, string together combos, and use items on the fly

rooms. While the texturing and surroundings in these stages are grand, the structuring is entirely two-dimensional.

Thankfully, Sony covered up this annoying aspect with variety. As the game progresses, five additional allies join the party. All these characters possess unique abilities and weapons. After hacking your way through a handful of levels with Toan, you'll come to a spot where you switch to a different character. While the combat is a carbon copy of Zelda, differentiation is expressed through complexity. All the weapons will break after extended use, so you'll need to repair when needed. Lacing magic and combining swords are also enhancement options.

After securing a handful of items, you'll return to the overworld and be asked to build a town. While this mode is а tad simplistic, it does get your creative juices flowing. Stick a few trees next to a cabin, place a pond behind a temple, do whatever you please. Then, with the click of a button, you can drop into the town and interact with the locals.

The overall design may not be the best, yet you'll be completely engrossed with Dark Cloud's play. Completists will want to obtain every item and weapon. Action fans will drool over the combat. Sim junkies will admire the town building. A rarity for RPGs, Dark Cloud truly does have a little something for everyone. - REINER

SCEA Ш RELEASE MAY 25

© Georcma Menu к= SELECT Walking Mode ¥ |

Excavate items from dungeons, then place them in your town

THE BOTTOM LINE

m Concept:

Dark Cloud is to Sony what Actraiser is to Enix

W Graphics: The randomly generated dungeons lack style and flair, and the character animation is a little stiff. However, all of the models, effects, and textures are sumptuous

# Sound: Typical for an RPG

п Playability: Ingenious and complex, the city building and real-time combat couldn't have been executed better

W Entertainment: With the variety of play, Dark Cloud offers a hefty cha- llenge and a lengthy quest

п Replay Value: Moderate

| SECOND OPINION |

| You're probably flipping through

| Gl, avoiding other responsi-

| bilities like homework or

| scraping off the dog-doo that's

| stuck to the driveway. Think

| you've got things to do?! Dark Cloud's Toan is single-handedly

| responsible for rebuilding the

| Westem continent with no

| allowance! While length has

| been a problem for other PS2

| titles, it won't be here. I

| estimate you could easily invest | around 50 hours into Dark Cloud. Even more, considering the random dungeons and the chance to redesign towns

| whenever you please. The

| downside of this is the action

| portion of Dark Cloud can get

| tedious. Monsters and level

| layouts are repetitive and lack

| imagination. Also, your fighting

| techniques don't evolve much

| (even if your weapons do),

| although using allies for specific tasks does break things up. The game's story, scenes, and

| Georama portion do keep you involved, however. As for getting | paid to do it, sometimes a great deed really is its own reward.

|. KATO-8.75| GAMEINFORMER 79

| | | 1 | | | | | | | | | | | | | |

REVIEWS

PLAYSTATION 2

y

FUR FIGHTERS: VIGGO'S REVENGE

ANIMAL MAGNUM-TISM

f 1 made a list of | Dreamcast games I'd

most like to see ported to PS2, | have a hunch Fur Fighters wouldn't make the cut. However, Acclaim saw fit to do just that, spawning Viggo's Revenge. The gaggle of mangy varmints bring their cute but deadly antics onto a new system. with a couple enhancements to show for the switch.

Maybe sitting next to Jay for this long has fried my sense of humor, but | don’t find animal puns every minute of gameplay to be litterboxfilling funny. You roam around New. Quack City, and visit stores with video game parodies like: Shen Moo (get it?!). These bits get repeated like a bad SNL sketch, but at least Fur Fighters' gameplay mechanics. are solid. The control scheme is familiar to first-person fans, and lends itself well to the platforming aspects of the title.

The thing keeping Viggo's Revenge down is the same reason you don't hang out with the family goldfish just isn't much fun. You'll find yourself retracing your steps way too often in the massive environments to change characters, explore opened areas, etc. Fur Fighters is an old dog with some new tricks, but methinks it should've been put to sleep rather than being moved to a new home. - JUSTIN

THE BOTTOM LINE

TEEN

esas

m Concept: Fur flies as an elite animal brigade rescues their kinfolk

W Graphics: New cel-shaded polygons highlight a mediocre visual package

W Sound: The added voice-overs are peachy, and gun blasts are a good contrast to the fuzzy facade

m Playability: Controls work nicely on the. Dual Shock 2 in FPS fashion

W Entertainment: Lots of game here, but that's at least in part due to the constant backtracking

W Replay Value: Moderately Low

| SECOND OPINION

Back in August of 2000 I gave

| this game a 7.5 on Dreamcast,

| and Г will admit it was mildly

entertaining then. But now, even

| with the improvements, I just don't think there is much to get

| with a new gloss is still old

| technology, and Fur Fighters was never that great to begin with.

ANDY - 6.

W STYLE | ТО 4-PLAYER ACTION Ш PUBLISHER ACCLAIM В DEVELOPER BIZARRE CREATIONS Ш RELEASE MAY 29

80 GAMEINFORMER

a я THE OGRES HAVE ‘DEALT 4 POINTS OF РАМАСЕ THE PIKEMEN HAVE DEALT, 12 POINTS70}

PLAYSTATION 2

HEROES OF

STRATEGY MADE SIMPLE

t first while playing Heroes of Might and A Magic, you really feel that you are playing

a good game. Then a few facts start to sink in. You always battle on a 5x5 grid. The only real strategy is to outnumber your competition. The battle animations are always the same. A quick boat rental and subsequent treasure hunt will almost assure victory. The only challenge in the game is to finish it in the least amount of time.

You may think all this sounds a bit archaic for a PlayStation 2 strategy game, and you're right. Heroes of Might and Magic is nothing but a touched up King's Bounty. And when | say it's King's Bounty, | mean it IS King's Bounty. Justin, King's Bounty fan that he is, was able to name verbatim the creatures, continents, and leaders found in the game without ever having played it.

"5 Bounty good? Yes. Is Heroes of Might and Magic good? No. Not only are people's graphical expectations at a much higher level than they were ten years ago, so are their gameplay expectations. Heroes will fail you in both categories. Anyone that would choose this over games such as Kessen (or the upcoming Kessen II) is suffering either from nostalgia for simpler times or severe brain damage. JAY

"You want me to play this game? Well, I'd better smoke this then."

4 + PLAINS СидозЕ А CHARACTER WOLVES Hr Points SKILE Move DAWAGE COST.7 WEEK

PALADIN

Ў Ю LEADERSHIP Commission бош

150 WOLVE MAGIC ABILITY

RECRUIT How

* SELE. THIS CHARACTER There are four leaders for your armies to choose from

m. YGIANT.

JHE GIANTS HAVEIDEATIAO POINTS OF DAMAGE 2IWGUVES PERISHED} ТЕРОРУ РА c

Make tactical decisions, such as which

ir! Travel by land, sea, or air! square to stand in

DAMAGE

THE BOTTOM LINE

EVERYONE

# Concept: King's Bounty with better graphics...barely

m Graphics: You would think that with only ten character onscreen at once, the animations would be smooth. You'd be wrong

и Sound: The grunts and groans of creatures dying on the battlefield are just wonderful

m Playability: If you didn't have to wait for loading to check stats and maps it would be better

m Entertainment: Just making it thr one full game is a challenge

п Replay Value: Moderate

SECOND OPINION

| [never thought I'd say this, but

| thank you 3DO for releasing

| this game. Heroes of Might &

| Magic is a mildly spruced-up

| version of the little-known

| Genesis gem, King's Bounty

| (see May's Classic Gi). 1 probably played more King's.

| Bounty than anyone on Earth,

| and it's still one of my

| favorites. | won't say Heroes

| looks PS2 worthy, and it

| doesn't play as well as {һе 16-

| bit classic. However, it retains | just enough of King's Bounty's

| charm to keep it out of the

| dungeon where most 3D0

| scores reside. Heroes is

| definitely an acquired taste,

| which some will spit out | immediately. It won't make

{ [ sense for the first few |

| hours, as there's a lot going оп.

| Survive this period, though, and jou'll learn the joys of army

| | recruiting, exploration, and

latus promotion. | won't stake y life that you'll enjoy it, but it

| sentimental warmth.

W STYLE |-PLAYER STRATEGY Ш PUBLISHER 3DO Ш DEVELOPER NEW WORLD COMPUTING lii RELEASE APRIL 18

on the next edition ...

Power Play TV is a thirty-minute magazine style television series that entertains, informs, and educates its audience about the hottest video games, the coolest game hardware, and the latest peripheral device enhancements anywhere.

For additional pparemming (888) 836-4383 information сай Р www.digitalleisure.com 800-333-2008 or visit tricompictures.com

EIDOS

www.feareffect.com

Med

(877) 833-8800 www.expression.edu

www.infogrames.com www.bandai.com

Sure, Il from the cute graphics, but retail domination is the name of the game

С PLAYSTATION

TOP SHOP

RULE THE RETAIL REALM

ith generic games like Snowboarding and Bowling,

Agetec's А1 value-priced game line has been avoided here at GI, but when the oddly named board game Top Shop hit our PlayStation, we just had to make an exception.

In this one- to sixplayer board game, characters move about a mall opening shops with their starting cash in the hopes of selling lots of goods

THE BOTTOM LINE

ш Concept: A video game hybrid of Monopoly and Sorry.

m Graphics: Cute anime characters aren't the cutting edge of computer graphics, but for this game | wouldn't have it

to reach a cash goal and win any omer way the game. By claiming. B Sound: Catchy Japanese

adjacent spots to your stores, you can expand your location and fill them with more

keyboard cartoon rock that...umm...rocks

merchandise, creating a kind В pud Se Um of monopoly in an area of the makes Top Shop easy for mall. any player

But beware, all stores are subject to a hostile takeover if all the merchandise is bought

m Entertainment: For ten bucks, Top Shop. offers а great board game

out before the player gets а alternative. chance to restock it. It creates ш Replay Value: the slippery economics of Moderately High

trying to maintain your stores and your cash, and still send your opponents into bankruptcy.

There are other card-based events that happen to mix it up, as well аз player-created disasters that are purchased with points earned as you move around the board. Top Shop is a fun little ЕАО) under the sun, and a steal at is great for all ages and really олу ten dollars. can't be beat for ten bucks. All | your Fish Markets are belong tome! ANDY

[ SECOND OPINION |

| Top Shop's cutthroat economics

| gameplay appeals to the nasty

| side that | like to explore when

| hanging around with friends.

| Mario Party, Sonic Shuffle, and

| Crash Bash be damned! Top. Shop is the only board game

| worth playing on any console

JAY - 7.75

Ш STYLE | TO 6-PLAYER BOARD I PUBLISHER АСЕТЕС WM DEVELOPER KINDLE IMAGINE DEVELOP Ш RELEASE APRIL 28

82 GAME INFORMER

PLAYSTATION

FINAL FANTA CHRONICLES

KNOW YOUR ROLE-PLAYING AND SHUT YOUR MOUTH

NES was the breakthrough console for RPGs, and Square spearheaded the 6 movement. Nowadays, finding the classics is a tedious and expensive chore, which is why two Square classics, Final Fantasy IV (Final Fantasy Il in the US) and Chroi Trigger, are being paired together and released on PlayStation.

Final Fantasy IV may be an antique, but that doesn't stop it from packing a gigantic, ever-changing quest. As a pawn of an increasingly cruel king, Cecil flees his homeland of Baron, and searches for the reasons behind its newfound bad attitude. He amasses a party of fellow outcasts and travels a huge universe, sometimes on Chocobo.

I've been waiting forever to see Chrono Trigger re-released. Its story is one of the best, with a sublime time-travel plot and characters designed by Dragon Ball's Akira Toriyama. CT stands up incredibly well to PS-X RPG competition, and features in-game decisions that impact the rest of the tale. Unfortunately, it also has longer than expected load times, especially if you're used to the cartridge.

Buying both SNES games on eBay would run you about $130. That's a little steep, but | order anyone with an affinity for RPGs to get this compilation. It's like suggesting that a punk fan listen to Black Flag, or having a hip-hop aficionado check out Eric B. and Rakim. JUSTIN

сетне 110: 8[© Frog 100:10 с

Triple-team enemies into submission

:

28077 261 3157 340 707 81

Te11loh Rydia

Oc tomomm

"Oops. The corrupt monarchy made me do it!" Enemies represent the best of FFIV's visuals

E STYLE 1-PLAYER ROLE-PLAYING GAME ll PUBLISHER SQUARE/ELECTRONIC ARTS E DEVELOPER SQUARE SOFT Ш RELEASE JUNE 11

m Concept: Two of 16-bit's greatest RPGs are brought back for more long nights

W Graphics: Chrono's graphics rival PS-X games like Alundra, but FFIV is looking old

E Sound: Both games have amazing music, setting the mood for each storytelling scene

W Playability: Path choosing, multiple endings, vehicles, and Chocobo riding started here

п Entertainment: There still aren't many role- playing titles out there that are better than these two

п Replay Value:

| This is one of the best

| compilation sets I've ever

| played. 1 can remember

| spending hour upon hour

| completing each of these games in my friend's living

| room every day after school.

| The really amazing part is |

| Jumped right back into the

| menu interface like 1 had just

| played each title yesterday. For

| anyone out there who hasn’t

| played these two games to

| their completion | say this: Do

| yourself а favor and buy this

| compilation. It's an education

| on what makes an RPG great.

| There are hours and hours of

| play packed into these humble looking games. You'll be hard

| pressed to find better storylines than those in Chrono Trigger

| and Final Fantasy IV. Maybe I'm

| having a nostalgia attack, but |

| loved these games then, and I

| love them now.

KRISTIAN - 9.25

лау:

SPEC OPS:

RANGER ELITE BLUE LIGHT SPECIAL OPS

ur military budget may be іп the billions, but all it taKeS gap | SECOND OPINION | | Spec Ops has some good ideas | that are poorly implemented | here. Of course, the game is

to get things done on the PSX is a ten spot. For this nice price you'll do everything from rescuing hostages to disabling nuclear weapons using only the cooperation of two Rangers and their specialties (like sniper or grenadier). | found that the best plan was to use my sniper's FPS scope to clear | only going to run you $40. | hidden enemies, while the machine gunner would then lead the | he pio for your | charge ahead (keeping an eye out for mines). Spec Ops" pone TIA 4 | posturing function (stand upright, crouch, or lie prone) also saved KRISTIAN - 5.25 | my skin. | only wish combat was further made easier by a 180° OO quick turn, but no dice. Ranger Elite is a well-functioning trooper, but this title merely gives extra missions to the series. The shadows and draw distance аге still atrocious, and this Spec Ops even takes away Stealth Patrols’ red targeting square, leaving you to fire in spurts at foes until you finally make contact. Regardless,

you'll come away feeling you could run the whole military with just the change in your pocket. - KATO B STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER ТАКЕ 2 INTERACTIVE Ш DEVELOPER RUNECRAFT

B RELEASE MAY |

PLAYSTATION

DAVE MIRRA FREESTYLE BMX:

MAXIMUM REMIX RETREADING THE WHEEL D ave Mirra Freestyle BMX was a good first strike in the

| SECOND OPINION | This semisequel sports some | nifty new levels, and a refreshing

twowheeled core sports category. It took elements from Tony Hawk while keeping its own identity. Mirra had plenty to improve on, but isn't that what true sequels are for? New levels are the biggest and best additions in Remix. Mirra already had stellar level designs, so | was happy to see more of what Z-Axis had to offer. Effects have been thrown into existing courses to keep them fresh, too. This is all well and good, but Remix hasn't fixed the actual complaints from Mirra. Vert tricks are still a beautiful thing (good о! modifier button), but grinds still have that ugly magnetic feel, and manuals are way too sloppy. Also, | hate having to complete every stage objective to progress. Forced replay isn't cool. Maximum Remix makes Mirra a better franchise, but | couldn't see fans of the first buying this update in fullpriced sheep's clothing (shame on you, Acclaim). Even with the additions, | still have to give the nod to Activision's Mat Hoffman. JUSTIN

W STYLE 1 OR 2-PLAYER ACTION В PUBLISHER ACCLAIM Ш DEVELOPER Z-AXIS W RELEASE MAY 15

m Concept: Give gamers as much stealth and action as ten bucks allows

W Graphics: Poor. Sometimes they even give the PlayStation a bad name

W Sound: Nice report from your cache of guns, and good mood music for back up

W Playability: Control scheme easily allows for all the weapon/character switching and sneaky stalking required

п Entertainment: A solid buy considering the price and quality

W Replay Value: Moderate

THE BOTTOM LINE

TEEN|

# Concept: Building off the original with new levels, objectives, etc.

W Graphics: Smooth animation, but the models lack detail. | love the Matrix-style replays

W Sound: The soundtrack has taken a turn for the worse

m Playability: The modifier button is a great idea, but grinds and manuals are still problematic

W Entertainment: More to love for Mirra faithful, but Hoffman still has the smoothness edge

W Replay Value: Moderately High

6th *

REVIEWS

T]

Orioles’ Jerry Hairston goes ball-less after this cleats-up slide at second

PLAYSTATION

MLB 2002

7TH INNING STRETCH & YAWN

to EA Sports' products over

others, but this time around 989 hasn't made me feel shameful of this in the least bit. This version of MLB is a disappointment simply because it's exactly the same as last year's. We all love baseball's traditions, but c'mon, I'd bet that anyone who says they prefer MLB's continuing lack of visual cinematics is high as a kite (no running to the dugout after an inning or other such luxuries). | guess this makes MLB the Darryl Strawberry of PSX baseball games it just can't learn its lesson,

That being said, the title's actual gameplay is nothing to complain about. Diving stabs in the infield and running down balls all the way to the track is. fun, and means that MLB has eamed itself the solid 6 | gave it, without the help of any added sweeteners. It's just too bad MLB 2002 doesn't go out of its way to leap off of the shelves and into your hands or anything. It would have been nice to have had a chance to change my pitching speed or be given a real Franchise mode. Instead, you have to earn and buy players from a Fantasy roster that you start out with. What?! Why not. just give me both features seperately?! The lack of additions to this year's title makes you wonder what 989 has been doing with its time. Working? We think not just ask anyone who's played any of the- other sports games by the studio. - KATO

| admit that I'm usually partial

THE BOTTOM LINE EVERYONE

Езне

m Concept: To create an almost exact duplicate of MLB 2001 and foist it upon the public

W Graphics: That there are no cinematic animations between innings, for strikeouts and homers is а shame. No dust for base stealers, either

E Sound: Kudos for the handclaps, Stadium announcer, vendor yells, and songs. Unfortunately Woolly Bully, Respect, and Takin' Care of Business were poached from GameDay 2001.

и Playability: In/outfielding is solid, and batting and pitching offer a. variety of outcomes. Aggressive base running will usually pay off for you and the computer.

E Entertainment: MLB's foundation makes this title hard to knock, but the lack of improvements reeks of 989

п Replay Value: Moderate

SECOND OPINION I can honestly say that the | background image on the main | | menu is different than it was | last year. | may be going out on

| a limb here, but you тау see a | | handful of fresh fielding | animations as well.

W STYLE | OR 2-PLAYER SPORTS li PUBLISHER SONY Ш DEVELOPER 989 SPORTS Ш RELEASE MAY 8

GAMEINFORMER 83

dE

CRAZY LEVEL

[v]

THE BOTTOM LINE

DREAMCAST

CRAZY TAXI

I'M GOIN' OFF THE WHEELS ON A CRAZY TAXI

“It's the game's

m Concept: More chances to make some crazy money - this time in New York

ability to

m Graphics: Pop-up galore, but good otherwise. Better car models and more varied environments

acommodate

any skill level that makes Crazy Taxi 2 all

things to all

gamers."

fter a year and more thankless hours as a San Fran A cabby than I'd like to recall, | thought it was time to

hang up my fuzzy dice for a much-needed break from the business (and the Offspring). Then the opportunity came to ply my craft in surly New York City. A guy's gotta feed his pet scorpion, so | took the job, and Crazy Taxi 2 is born. New York is a much bigger place, at least from Crazy Taxi 2's point of view. You'd be hard-pressed to see every nook, cranny, and crack house in a single Sunday drive. The skyscrapers add to the big-city atmosphere, but there's plenty of green grass to make skidmarks in, too. Pop-up is more of a problem than in the original, with buildings, and sometimes even vehicles, appearing out of nowhere. It appears that this soon after

tool around town and be satisfied, notching a D license; whereas a hardcore junkie can get his driving zen honed to a diamond tip, and go for the S and Awesome licenses.

Aside from better scores, improving your play will allow you to work your way up the Crazy Pyramid: a tower of minigames. The first row requires basic driving skill, but knowledge of the special maneuvers is essential to progression. You'll have to drift down multi-tiered scaffolding in one game; in another, haul ass with a carload of pimps to destinations high and low. You'll definitely need your A game for many of these challenges.

1 could go on and on about things | would've liked to see in a Crazy Taxi sequel: vehicle damage/explosions, more indoor

E Sound: No...more...Offspring... «death rattle>

п Playability: The jump adds to gameplay, and is mercifully easy to execute. The other techniques require heavy practice

W Entertainment: The series is showing age, but hasn't lost its appeal

W Replay Value: High

Dreamcast's inception the system's graphical limitations are already being reached. Still, as these shots show, Crazy Taxi 2 is a handsome game.

The new jump move adds depth to the gameplay, allowing for more secrets and shortcuts to explore. You'll still be called on to Crazy Drift, Crazy Dash, and do all the other psychotic special moves you mastered in the first game. It's the game's ability to accommodate any skill level that makes Crazy Taxi 2 all things to all gamers. A rookie driver can just

excursions, and some police presence. It seems Sega took ——— the road more traveled, though, and went for a simple fixer- | SECOND OPINION | upper with number two. Again, Crazy Taxi's fun can't be beat. | If you're still playing Dreamcast, you A bigger world means a larger variety of runs. You won't tire | have no choice but to buy this

of taking the same guy to the church, then swinging by the | game. It's a sequel to one of the heliport like you did in the original. Even the smaller course | games that defined the console, and has quite a bit within its city limits. You loved Crazy Taxi, | | а върне tet The oriri

know you did. As such, you'll love Crazy Taxi 2 JUSTIN | т

| and holler at my driving was а | | particular highlight), as does the | | vibrant, comicinfluenced visual look. | | It's the same old ride, enhanced | with a new, larger city group fares, | | and the ability to jump your cab, | | Crazy Taxi 2is a great deal offun, | and that's mostly due to the | {

a You can smash most things, but not product placement

W STYLE 1-PLAYER RACING В PUBLISHER SEGA Ш DEVELOPER HITMAKER Ш RELEASE MAY 29

525; | game time 56,

| flawless design of the game. Where | many racing games ramp up the challenge by making it difficult to

| tame the vehicles’ incredibly

| accurate physics and control, Crazy | Taxi does the reverse. Control is

| simple; the difficulty comes from

Some parts of the Big Apple are very rural

gs E

The bride gives way to the bumper

A view of the back seat (is that Andy Mac?)

Crazy driving leaves junkers in your wake |

84 GAME INFORMER

INFORM

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a o отоо

COOL

"Тһе mix of story, action, and graphics is shockingly good to say the

least."

ous, but effective

What's up?

Your rearview comes in the form of а camera

86 GAME INFORMER

ECHELON

OUT OF NOWHERE

irst of all, where did Echelon come from? You probably haven't heard of it, and you're probably wondering why

I've given a no-name title such a high score. To tell you the truth, | almost passed over this game in favor of something | thought would be a little more high octane. Thank God and baby Jesus | didn’t kick this one to the curb. Echelon is a flat-out winner. The mix of story, action, and graphics is shockingly good to say the least. This title doesn’t try to live beyond its means. There’s no lame first-person mode and there's no intricate landing sequences. All you'll find is an engrossing flight sim experience and hours of gameplay.

Set in the distant future, you'll do battle with a sect of humanity which has been missing for centuries. Lulling your populous into a false sense of security with the offer of peace, the lost race begins to ravage the Federation's unsuspecting planets. You are called on as a pilot in one of the Federation's elite combat units to suppress their advance. You'll start your rise in rank as a lowly Junior Lieutenant, and move up as you Successfully splash enemies and complete your missions.

Echelon's real strengths start to come to light when you complete the training and embark on your second mission. The first one is all about learning the sometimes confusing and frustrating control scheme. Numerous buttons and bizarre control options may stall your enjoyment of the game, but once things have worked themselves out you'll find yourself

ensconced in a game that makes wonderful use of story and simulation. The proportions of each are very reminiscent of the formula X-Wing was able to exploit with such success a healthy injection of story coupled with an intoxicating flight adventure and a surprisingly addictive rewards system.

If you're fortunate enough to get through a mission with some kills under your belt, you'll be given a breakdown of how many baddies you snuffed, and what kind of units they were. You're given points for each kill, which then translate into rank improvements. | would go through missions two or three times just so | could get into the action before my wingmen did. When you're given your own squadron to command, there are numerous orders you can issue to ensure you'll get the first shot at any bogies in the vicinity. On the downside, the Al of both sides is spotty at times. Sometimes you can just sit behind someone and tee off on him until he explodes, and other times a ground unit will get a bead on you and pick you off before you know what hit you. Additionally, there's no way to name your character. | don't get that. It can't be a terribly intricate bit of programming to implement, but there we are. I've always wanted my name to be "Player" | suppose.

Echelon is a necessity for anyone who loves a sci-fi flight sim romp. It's got all the ingredients you need to have a good time for a long time. Multiplayer only makes this game all the sweeter. Buy! Buy!! Buy!!! - KRISTIAN

W STYLE | TO 16-PLAYER SHOOTER Ш PUBLISHER BETHESDA SOFTWORKS Iii DEVELOPER BUKA ENTERTAINMENT

W RELEASE APRIL 26

Ship went boom

Getting ready for a mission

THE BOTTOM LINE Е

EERI m Concept: It's a flight sim that shouldn't be fun, but is

m Graphics: Vast environments, detailed terrains and ships, great particle effects, and beautiful backgrounds come together quite nicely

и Sound: The voice work is very mechanical, but it adds to the experience

m Playability: There are a ton of controls to learn for all of you finesse freaks out there, but only a few you'll really have to know

п Entertainment: This is the most fun I've had with a flight sim since Tie Fighter

W Replay Value:

hardcore flight simulator and the | simplicity of a basic arcade shooter, Echelon’s gameplay | mixture proves to be extremely

| to put down. Through lush | | environments and intricately |

| and rarely repeated. Sound also | | plays an important role as NPCs. | constantly keep you informed of | the events at hand. I really | didn't have any expectations for | | this game, yet it turned into one | of the most irresistible PC titles Гуе played in quite some time. If | you enjoyed the Wing | | Commander series, Echelon is | | right up your alley. |

BIRTHPLACE Jon? ** DEAD ** Age: 64

Ноовеноо Size: 1 HousEHOLD MEALS: 4.

Hunar Rest

HEALTH CARE NEED

Despotism is fun, kids! Now where's my little red book...

TROPICO

VIVA LA REVOLUTION!

W Graphics: Highly detailed and intricately modeled graphics а! incorporated into a wonderfully intuitive camera system

W Sound:

Tropico uses a good amount of voice work and entertaining music, but Day-O was conspicuously missing

W Playability: The tutorial makes it easy to get started, but the complexity of island management is left up to you

these capitalist pig-dogs our hard-earned dinero. Is this not what is keeping the

world down? Why spend money on a silly game when you should be spending it on bread crusts and toilet paper for your family? You have not stood in the shivering cold for hours on end waiting in line for your weekly meat ration, my young Yanquis. You have no idea what real hardship is."

That was, of course, my Tropican alter ego Generalissimo Alejandro Miguel Juantxiki Koldobika Castro III. He becomes incensed at the thought of meaningless spending, yet had it not been for the PopTop team and their revolutionary (no pun intended) game, he never would have come to power. The staggering amount of detail, the numerous customization options, the funky music, and the razor-sharp graphics make Tropico a game not to be missed.

Tropico's amalgamation of numerous genres serves to heighten the gameplay offered in this title, as well as dish up fun by the boatload. When you're not busy placating the US because of the amount of aid you're receiving from the USSR, you're trying to construct an infrastructure your citizens can use and enjoy. This game is an absolute must-have for anyone who found anything from SimCity to Zeus even moderately interesting. - KRISTIAN

e ello, my friends. Here we are once again debating over whether or not to give

W Entertainment: I've never had more fun pretending | was a dictator

п Replay Value: Moderate SECOND OPINION

| The balance one must strike | between economic |

advancement and political | stability in Tropico is unlike any | other sim game out there. Just | when you think there are enough papaya fields and luxury | hotels for you, as dictator, to | make a decent living, some | tebels who want a high school | will attack the capital. It makes | | for an always interesting play | | session, and quite a difficult one | as well. The only problem with | | Tropico is that, as supreme ruler | | of a small island nation, it really | | doesn't seem that you have enough opportunity to utilize an | iron fist. Where are the secret | police and illicit substance | plantations? Even with these | oversights, however, Tropico | manages to consistently | captivate. Sim fan or no, there's NE just something charming about to a bustling tourist tap | WM Ано, shop | with no escape). Viva, Fitzloff!

JAY -8|

From humble beginning

E STYLE 1-PLAYER STRATEGY Ш PUBLISHER GATHERING OF DEVELOPERS E DEVELOPER POPTOP SOFTWARE Ш RELEASE APRIL 28

MYST Ili: EXILE

GET THE POINT

he Myst series has Т become a very cultlike

phenomenon. There are players the world over who Salivate at the mere thought of a sequel to their beloved puzzle games. They wait in line for hours to be the first person on their block to solve Myst's intricate situations. They love the challenge and the excitement produced from a door unlocking after hours of figuring out what gear works which tube that activates a certain switch at a certain time of day. | say bully for you. If you like it, that’s cool.

However, there is another

part of the gaming world who can’t stand sitting there staring at the same puzzle clues for hours on end and still going nowhere. What it comes down to is how cerebral you want to get with your game. Myst Ill gives you every chance in the world to feel like you'd make a good MENSA candidate, It's also improved the game to give you more immediate rewards for solving puzzles instead of making you tramp across an island to see the fruits of your labor. Myst Ill is a point-and- click puzzler that looks incredibly good. If you're a Myst fan, you'll love this. If not, don't bother. KRISTIAN

THE BOTTOM LINE EVERYONE

ESRB

B Concept: Walk around great looking environments and solve puzzles...again

m Graphics: Gorgeous backgrounds and highly detailed areas are the jewel of Myst's crown

W Sound: All of the interactive sounds and ambient noise you'd expect from a Myst sequel

и Playability: Point and click = It doesn't get much easier than that

W Entertainment: If you're a fan of the series, or you really love puzzle games, this is the game for you

ш Replay Value: Low

| SECOND OPINION

| On an aesthetic level, | can 1 | appreciate Myst Ill’s gorgeous, | | windswept vistas and complex puzzles. However, there's a 1 | difference between appreciating |

| it. Fans of the series will eat this one up; everyone else could

probably get by with some new |

desktop wallpaper instead. MATT - 7.

W STYLE | -PLAYER ADVENTURE I PUBLISHER UBI SOFT W DEVELOPER PRESTO STUDIOS M RELEASE MAY 7

GAMEINFORMER 87

REVIEWS

SUPER DODGE BALL ADVANCE

HERE'S MY SCANDAL

middle school story: Your

fifth-grade gym class is about to start the basketball unit, but it's Friday and you can't start a new unit at the end of the week. So what's a poor phy-ed teacher to do? Bust out those useless volleyballs and play dodgeball, of course! Your dodgeball probably never looked anything like Super Dodge Ball Advance, and it probably wasn't as fun either.

Playing this game with four players is an absolute must. Atthe Game Boy Advance event 1 attended in March, it was the mostplayed game there. That's saying a lot, seeing as how we had our pick of basically any big-name GBA title you could have thought of at the time. This game has action, strategy, and enough addictive qualities to keep you squinting at the screen for hours nd.

It doesn't seem like a title based on such a basic childhood activity would be that complicated, but Atlus. has pulled it off. To move up in ranking and increase your stats, you'll need to learn to execute your Super Throws in tandem with passing and player movement. Get used to referring to the instruction booklet quite a bit during your maiden voyage, as you will flounder during the higher-level matches without it.

- KRISTIAN

|: the quintessential

THE BOTTOM LINE YONE

# Concept: See person, get ball, knock person down repeat

B Graphics: I'm still amazed a handheld system is capable of this

п Sound: { wasn’t expecting much, and that's what | got

ш Playability: This game is the classic example of a title that’s easy to play but hard to master

ш Entertainment: This is one of the best handheld games I've ever played

ш Replay Value: High

| Few games bring unadulterated

; fun like Dodge Ball. The gameplay is glorious, and you

| can customize a lot. It's a little

| shallow on modes, but what's

| there will last you through | countless road trips, plane. | tides, and prison sentences.

JUSTIN - 8.75

Ш STYLE | TO 4-PLAYER ACTION I PUBLISHER ATLUS В DEVELOPER ATUS Ш RELEASE JUNE 11

88 GAME INFORMER

GAME BOY ADVANCE THE BOTTOM LINE

PINOBEE: WINGS OF ADVENTURE ins

NOT YOUR AVERAGE ROBOT BEE idee Мн

p inobee is a bit of a mixed bag. On one hand, it's a grandfather

W Graphics: The diffuse pastel backgrounds are either a tribute to impressionism, or just blurry

run of the mill platformer, especially in the level designs, which recycle hoary video game clichés the likes of conveyor belts and falling platforms. On the other, it

implements a beautiful watercolor look and a unique play button. Is it the diary, or the Sou:

mechanic that allows you to fly by way of a rocket boost. At deep levels? You can ponder The usual “tiptoe through the

first, it amounts to a double jump, but as you increase the Pinobee's power for a while. tulips" of happy handheld

number of boosts available to your character, you'll be able to KATO -8 | platform tunes

fly for longer periods of time. And, although the levels aren't AT СО m Playability:

terribly innovative, there are a ton of hidden areas that often require you to replay stages. Once you get the hang of the Par for the course, right? Actually, there are a couple of additional quirks that lift Pinobee jump boost, it's all good

above the ordinary. One is an item screen that makes you play bingo for power-ups, and lets ш Entertainment:

you trade items with fellow players. Even stranger are Pinobee's diary entries, which recall an Just creative enough to acid-baked Jack Handy. In fact, let me sum up Pinobee with a quote: "Cricket was so happy separate itself from the pack, that he cried. | saw tears for the first time in my life. It was very weird." Indeed. - MATT Pinobee succeeds with charm

to spare B STYLE 1-PLAYER ACTION/PLATFORM Ш PUBLISHER ACTIVISION ш DEVELOPER ARTOON g Replay Value: M RELEASE JUNE 11 Moderate

0006000

GAME BOY ADVANCE

IRIDION 3D HANDHELD MISERY A mongst the initial Game Boy Advance library, Iridion

m Concept: As basic as they come. Whatever you see, shoot it. If it doesn't explode, shoot it again

3D is somewhat unique as being one of the few

games that's not a port or a sequel, and as the only shooter. Unfortunately, originality is one of the few things it has going for it. Like Space Harrier, your craft moves in two dimensions at the forefront of the screen, while enemies come at you from the background. The psuedo-3D graphics, especially during some of the boss battles, will put you in awe of what Nintendo's new handheld can do. After about

W Graphics: Really makes you appreciate the leap that's been made from GBC to GBA. Boss battles are especially pretty

half an hour, however, you're no longer enamored with the plified. о E Sound: К

graphics, but annoyed with the mediocrity of the gameplay, | but Iridion gives shooter fansa | Тһе music is good, if not a You shoot, you dodge bullets, and that's about it. The | worthy GBA purchase. 5] bit repetitive

different kinds of power-ups are nearly indiscernible from | . JUSTIN - 7.25 m Playability:

You can move and shoot. Perfect!

each other, and once you get the pattern down for levels, there's nothing to come back for. Perhaps the most annoying feature of the game is that your ship takes up so much of the screen, it's all too easy to get hit by a bullet you can't see. The ш Entertainment:

prospect of a 3D shooter on Game Boy Advance seemed thrilling to me, but after I've Once the thrill of the game's

а а ^ 8 m E look wears off, all that's left experienced the final product | think something more traditional would have been better. -JAY is a barely adequate shooter

W STYLE |-PLAYER SHOOTER В PUBLISHER MAJESCO Ш DEVELOPER PSHIN'EN п Replay Value: B RELEASE JUNE 11 Moderately Low

GAME BOY ADVANCE

F-ZERO: MAXIMUM

VELOCITY

JUST FIVE MORE MINUTES, MOM!!

racing was never the same. We've waited ten long

years for our old friend to come around on a handheld system, and our wait is finally over. | can truthfully say that F-Zero for the GBA is closer to the original than | could have dreamed. The Mode 7 graphics are firing on all cylinders, and the gameplay is just as intense as it was when | was avoiding doing my homework in my parent’s basement at the tender age of 15.

A fter FZero’s debut in 1991, the world of video game

The only thing holding this game back is the GBA itself. As most of you know, using the 1 j

SECOND OPINION

| "Єз a classic," they scream at . i | те. Fine. It looks cool and all, | i J put trun поне, sodoalotof ' "i | things on the GBA. I guess | racing around a space track has! | | a tendency not to blow my mind; |

KATO - Li

shoulder buttons is a must in FZero. | found that after five minutes of intense play, my hands

began cramping as 1 attempted to lean into the turns with the L and R buttons. Of course, I didn't

really care. The game had me captivated from the beginning, and no amount of digit discomfort was going to stop me. The multiplayer capabilities are phenomenal you can play a four player

вате with only one cartridge (with limited tracks and vehicles), or you can play any track with any

vehicle if you all have carts. Chalk up another great release for the GBA. KRISTIAN

E STYLE 1 TO 4-PLAYER RACING Ш PUBLISHER NINTENDO Ш DEVELOPER NINTENDO

W RELEASE JUNE 11

1 jOCCIEL NORTH aso

GAME BOY ADVANCE

TONY HAWK’S PRO SKATER 2

TEENSY-WEENSY GRINDAROONI! ү icarious Visions has created polygonal skater

models that not only harness the highest level of

detailing, but also move incredibly smoothly. Amazingly, each skater is composed of over 300 polygons. The environments are two-dimensional, yet you'd swear they touch on the third dimension. Another of Vicarious" graphical achievements is the use of transparency effects. If you skate behind a building, it'll turn translucent so you can see where you're skating.

SECOND OPINION |

| Although it wil take a while to | [Кепер m шо Ботев, | camera view and new control | | scheme, Tony Hawk is really the | |

|

|

| only GBA title on the shelves | that’s pushing the limits of the | hardware. Very nice.

| MATT - 9.25 |

The top-down isometric view works, but | think you'll agree that being г able to see the horizon and surroundings in front of you is an essential piece of the THPS formula. Believe me, the play may seem obscure at first, but once you get to know the levels and controls, you'll see it's as deep and comprehensive as its big brother. Not every level made it into the game, but as compensation, Vicarious brought the Warehouse back. All the goals are still intact, and the Gap

Checklist is included as well. Every time | play this game, | find myself in a state of bewilderment, staring in awe at its graphical prowess and magnitude of play. Don't miss it!

W STYLE 1-PLAYER ACTION/SPORTS В PUBLISHER ACTIVISION Ш DEVELOPER VICARIOUS

VISIONS Ii RELEASE JUNE 11

m Concept: The SNES version of F-Zero , jin the palm of your hand.

m Graphics: The Mode 7 effects are well ‘implemented, and the car “Models are solid

п The: M may be tiny, but М ‘it pumps out some pretty ' impressive noises for this , title-

п Playability: Anyone who's ever played FZero will feel right at home

п Entertainment: Good clean fun for hours on end

п Replay Value: High

m Concept: Honey, | shrunk the skaters

m Graphics: The first GBA title that truly shows the potential of the hardware. From the polygonal characters to the transparency effects, it looks fantastic

E Sound: Surprisingly rocking

п Playability: The isometric view is a tad confusing, but the trick system is still easy to manipulate and loaded with combo options

п Entertainment: Have a supply of batteries ready, because you'll be playing for countless hours

п Replay Value: High

GAME BOY ADVANCE _

REVIEWS

CASTLEVANIA: OF THE MOON

WHIPS & CHANGE

ost would agree that the Castlevania

franchise has been floundering since Symphony of the Night for PlayStation. The series’ move to 3D on

Nintendo 64 was not only met with indifference, but downright hostility. Konami has now put the title back where it belongs ~ in two dimensions - in its first foray into Game Boy Advance territory,

ith whip in hand, it's the

player's task to defeat that pesky Dracula guy once again. The basic gameplay formula will be familiar to г who have played a Castlevania title in the past, with the RPG elements from Symphony of the Night, such as leveling up and equipping items, thrown into the mix,

New to Circle of the Moon is the combining of cards for power-ups. Throughout the game, players will find Action and Attribute cards. By selecting one of each type, different powers - like a fiery whip that uses magic points ~ are gained.

In my opinion, Circle of the Moon is the best title amongst the Game Boy Advance launch library. Sadly, the cart doesn't have any features to lengthen its life once completed. but the trip to the end of the game will be a memorable one indeed. = JAY

THE BOTTOM LINE

TEE

a Concept: t a returns to its 2D s, and there is much

at you're aware of what's happenir

g will send a down your spine

и Playability: Tight and respon: can be set up По! player likes

п Entertainment: Just frustrating enough to make it tun the entire way through

ш Replay Value: Moderately Low.

| SECOND OPINION

If the controls weren't so stiff, this pocket-size vampire slayer

| would be just as irresistible as | Symphony of the Night. Complete with RPG elements

| this is the GBA title to get.

W STYLE |-PLAYER ACTION/PLATFORM В PUBLISHER KONAMI W DEVELOPER KONAMI @ RELEASE JUNE 11

GAMEINFORMER 89

PITFALL:

THE MAYAN ADVENTURE

SUCCESSFUL SWINGER GETS AROUND

| looks like the GBA is going

THE BOTTOM LINE INE

to be a portable second-

coming for the SNES, and if Majesco's edition of Pitfall is E any indication, I'm certainly not =

going to rock the boat at this и Concept:

stage. While points may be taken off because it's a port, there's a lot that is brought over flawlessly. This is to your advantage not only because crawling, pushing objects, etc. give you other things to do: than platforming, but also due to the cool visuals of seeing Harry Jr. shimmy down ropes and bounce up and down on bungee cords. And Pitfall's. health meter (in which a gator gets closer and closer to

chompin' your behind till it eats

you up) is the coolest I've ever seen.

Pitfall nicely plays the fore and background off of each other for strategic as well 45

visual reasons. If anything, the

deep amount of detail, when

combined with the GBA's non-

SNES update of the Atari

classic makes for a mold

that does right by the GBA

m Graphics:

Lush environments and a plethora of movements for

Harry Jr. make this one easy

оп the eyes

W Sound:

Forest birdcalls and enemy hisses surround you and involve your ears in the. experience

W Playability:

Four different attacks don't complicate the simple controls

W Entertainment:

Your pleasure may alternate with frustration, but it's all good

m Replay Value:

Moderate

backlit screen, can mean that | SECOND OPINION

foes often appear hidden. 1, however, welcomed the

Graphically, there isn’t a whole lot to complain about in Mayan |

challenge of being surprised by Adventures, as the environ-

enemies not to mention the level designs that incorporate.

ments are lush and the. characters and enemies are well

animated. So you would think

the gameplay would be pretty rock solid as well, but once you dig a little deeper, the inconstancies start to get annoying. | like the Earthworm | Jim-esque qualities but the execution is not as solid.

ANDY - 6.5

backtracking and the need to occasionally think. Mayan Adventure uses the Pitfall name to its advantage in more ways than one, and it also. gives the GBA a sweet pair of alligator-skin boots to kick booty with. KATO

TYLE |-PLAYER ACTION/PLATFORM W PUBLISHER MAJESCO Ш DEVELOPER PIPE DREAM INTERACTIVE BI RELEASE JUNE 11

90 GAMEINFORMER

GAME BOY ADVANCE

CHU CHU ROCKET

| HATE THOSE MEECES TO PIECES!

eople laughed at the fact that Chu Chu was the 2 Dreamcast's first online game, but as a launch title

and one of the first puzzlers for the GBA, this makes so much sense. Newbies will become frustrated and hell- bent on shepherding mice into safety, and Chu Chu vets will now have a portable option that loses none of the original's speed, mazes, or features (but throws in the chance to create characters).

Whether you've played the title or not, | first suggest you

switch the default controls to allow you to place and rotate

SECOND OPINION

Although arrow placement isn't | as quick without a four-button | interface, it matters little since | all others are at the same | disadvantage. Fun for four on

one cart, Chu Chu is a winner.

JAY -8

your arrows more quickly. Then I'd say you'd better forget you're playing this on the GBA,

'cause the vivid colors, music, and most importantly the manic

pace, are all in place. The

only thing that may hold this one back for fans is that some of the mazes are from the DC version. still enjoyed it, and | suggest you do the same. Just remember, if you're losing,

it's not their fault the mice's stupidity is all your own. KATO

W STYLE 1 TO 4-PLAYER PUZZLE В PUBLISHER SEGA Ш DEVELOPER SONIC TEAM

E RELEASE JUNE 11

GAME BOY ADVANCE

KRAZY RACERS

"PRETTY OK RACERS" MIGHT BE A MORE APT TITLE

somewhere around 87 million kart racing games for a

variety of systems. Boy, are my arms tired! My feeble mind is even more exhausted from trying to come up with new ways to say, "This is an average racing game." Krazy Racers is basically Mario Kart with a cast of unknowns pinch hitting for the Nintendo gang. Konami, one of the best development companies on earth, definitely nails the basic gameplay, but it's really hard to get excited about a game that will have the

[n my two-year tenure here at Game Informer, l've reviewed

| SECOND OPINION

Kart and F-Zero for the GBA before | would suggest Krazy Racers. This game is definitely | fun, though. Pick it up if you can't find the other two.

KRISTIAN - 7.5 |

1 would suggest both Mario | |

distinction of being the third- or fourth-best GBA racer released on launch day.

As | said, all the core elements of the genre are ably done. The control is solid, and the Career mode has implemented a license system obviously inspired by the Gran Turismo series. Also, you can earn money to buy weapons for your next race by collecting coins during gameplay. There are some nice track designs, a funny power-up attack that turns enemies

into pigs, but nothing that hasn't been done better many times

in the past. Looking at the list

of games that will be on store shelves, I'd be hard-pressed to find a reason to purchase this

one. - MATT

E STYLE 1 TO 4-PLAYER RACING В PUBLISHER KONAMI ll DEVELOPER KONAMI

W RELEASE JUNE 11

m Concept: Place arrows on the board to direct your mice to safety. Getting those critters to cooperate is where it gets hard

ш Graphics: Simple, vibrant forms and colors. Cheers to the GBA for replicating the 3D rocketship take-offs

W Sound: Handheld's speakers give you the full Chu Chu tunes

т Playability: D-Pad serves well in moving the cursor and placing arrows

W Entertainment: Alone or with friends, Chu Chu will stimulate your brain and your fingers

W Replay Value: High

THE BOTTOM LINE

m Concept: A Mario Kart clone that features 16 tracks and a nice Career mode

m Graphics: Nothing too krazy, but there are some fairly nice animations and Mode 7 scaling

# Sound: The game's menu music is a bizarre combination of Daft Punk, Sammy Hagar, and Sam & Dave

W Playability: Instantly familiar to anyone who's ever played a kart racer

п Entertainment: Fun, but it will be interesting to see if anyone actually buys it

W Replay Value: Moderate

GAME BOY COLOR

How! dari

THE LEGEND OF ZELDA: ORACLE OF AGES

THE TIME TRAVELIN' JAVELIN

f it's Zelda and it's on a Nintendo console, you know l it'll be good. | thought Link's first Game Boy epic was

gold, but Oracle of Ages blows Link's Awakening out of the water. Just like SNES’ Link to the Past, the time travel aspect brings forth a separate-but-parallel worlds gimmick which doubles the map size. Of course, you're only able to access scant portions of the land until you find new items. The power bracelet, jump feather, and bombs are all back, and it's as exciting as ever to attain them and uncover new

If you only want to pick up опе of the new Zelda titles, this is the one to get. The time travel

aspect is very similar to that in A Link to the Past, and the. action is delivered with the hardcore Zelda gamer in mind.

areas. Capcom did Miyamoto proud by capturing the concept of level design that keeps you hooked. Planting trees and finding rings only served to make me more enthralled with the package, and it's nice to see a story where Princess Zelda is just a member of the

supporting cast.

| know I'll get heat for this, but | still prefer the classic overhead gameplay to the 3D we see on N64 Zelda games. Don't judge a quest by the size of its console, and get this game

by any means necessary. JUSTIN

EVERYONE

THE BOTTOM LINE

9.5

Link travels through time via a magical harp

W Graphics: Are you sure this isn't Game Boy Advance?

W Sound: Heroic ballads and the classic Zelda theme

W Playability: Perfect as always, with classic items of old

W Entertainment: Holy crap is this some fun stuff

W Replay Value: High

E STYLE 1-PLAYER ACTION/RPG Ш PUBLISHER NINTENDO Ш DEVELOPER CAPCOM Ш RELEASE MAY 14

ms.

GAME BOY COLOR

THE LEGEND OF ZELDA: ORACLE OF SEASONS

HARSH WEATHER...YET THE SUN SHINES

iyamoto has always kept his pointy-eared child on a M short leash, yet with the release of Oracle of

Seasons and Oracle of Ages, the family tie has been broken, and Capcom has temporarily adopted Miyamoto’s baby. Skittish as always, | was fearful that Capcom would butcher this property or commingle the play with its own wealth of franchises. After days of cold sweats and nail biting, | can happily say this is not the case.

Capcom is obviously well studied in Hyrule lore, as both

titles mimic Miyamoto’s design without flaw. Oracle of

eere ure nh el

| | SECOND OPINION | Seasons Is more old-school than Ages, with many classic enemies and layouts. The changing seasons spice up the game, and give you even more to uncover. Each game rocks, 50 buy them both.

JUSTIN - 9.5

m Concept:

The design in Seasons ties in with the Zeldas of yesteryear, offering gameplay with much more of a classical bite than Ages

m Graphics:

Capcom really made this game jump off the screen. The environments are loaded with phenomenal detailing

W Sound:

You'll be humming the Zelda theme for months after the adventure ends

Seasons harnesses the feeling of the 8 and 16-bit titles, while Ages ties in closely to Link's ш Playability: most recent adventures. You'll notice this aspect within the puzzles and dungeon mapping,

and the classic combat, sound, and graphical qualities. The stockade of monsters (especially

The puzzles, dungeons, and stable of monsters will be familiar to Zelda fans

in Seasons) is heavily weighted with old-school beasties. Both games feature a dynamic look в Entertainment:

and a gameplay engine fashioned exactly like that in Link's Awakening. Each game is brilliant,

yet | personally enjoyed the frantic play in Ages more than the somewhat slow weather changes in Seasons. For Zelda fanatics, however, both games are a must especially since you cannot truly finish your quest without completing both. REINER

Not quite as action-packed as Ages, yet still irresistible

W Replay Value:

High

E STYLE 1-PLAYER ACTION/RPG I PUBLISHER NINTENDO lii DEVELOPER CAPCOM Ш RELEASE MAY 14

г one to miss а party, a game with Mario's mug plastered

on it has ас

launch of every Nintendo handheld and Taking а chapter out of I lary crusade, Super Mario Advance is merely a compilation of two forgotten clas Mario Bros. and Super Mario 2. Rather than porting both titles in their

slightly enhanced both games. Along with crisp, high-resolution new environmental

that in Super Mario Al s Furthermore, Red Coins are

hidden within each level, and when the game mpleted,

Yo! { available.

Flashing back to the plumber's infancy, Mario Bros. is retrofitted with pristine graphic character

support. Up to four players can terrorize the pipes and dump off the playfield > new Trash Can r. Riding the wave of schnologies, only on game cartridge is neede link four units together. Whether it be the tingly ation, the

of multiplayer, or the thrill of hunting down Super Mario Advance, while nothing ne

the secr

henomenal release and a great waste of time. Е

W STYLE | TO 4

GAME BOY ADVANCE

SUPER MARIO ADVANCE

THE POCKET PLUMBER

REVIEWS E RE

THE BOTTOM LINE

МЕ

E Concept: Enhanced ons of Mario B and Super Mario 2 mplete with 5 fourplayer support, and additional qu

m Graphics: Displayed in high-resolution, the overhauled with vivid colors and effects

W Sound: Mad phat Mario beats

m Playability: The gameplay is identical to the classic brethren, yet depth has been added within the hunt for the Red Coins and Yoshi

@ Entertainment A high-powered stroll down memory lane with addictive multiplayer games

Replay Value: High

I smiled the entire time | played

| Mario Advance. A perfect port of |

Mario 2 would've sufficed, so every new area, huge enemy, and clever voice-over was a bonus to me. Mario Bros. has become a glorified minigame, and doesn't stand the test of time. Sure, this is a recycled classic instead of a new game, but 1 don't seem to care.

JUSTIN - 9.25)

REINER

LAYER ACTION/PLATFORM IN PUBLISHER

NINTENDO I DEVELOPER NINTENDO Ш RELEASE JUNE 11 GAMEINFORMER 91

п

(. GAME BOY ADVANCE

EARTHWORM

JAM

NOT AS GROOVY AS IT USED

TO BE

n all its absurdity, the I comical classic Earthworm Jim is but one of many 16-bit titles to grace the Game Boy Advance. While the video game press praised the game for its imaginative gameplay and resplendent graphical appeal, sales were only mediocre. Apparently, the challenge was too great for the gaming masses. Really though, how. can you renounce a game that has an antagonist named The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug for a Butt?

Without any fancy enhancements or bonus items, Majesco is porting this legendary adventure to the Game Boy Advance. Every little color and animation has been shrunk down without the slightest alteration, Of course, the rigorous gameplay returns in its Original state as well. This time, however, the control is a tad more chaotic. Using the shoulder button to perform the head whip maneuver is very awkward. Tie this move together with a jump and the percentage of success diminishes greatly.

On the GBA, Га say the difficulty has escalated threefold, If you've played the original, you know full well

Furthermore, without addi

THE BOTTOM LINE

# Concept: A direct port of the 16-bit game

# Graphics: The colors really jump off the screen, and the character animation is. incredibly smooth

п Sound: What happened here? The soundtrack is muffled and the effects are atrocious

# Playability: The contro! is manageable, but it's not as finely polished as it used to be

п Entertainment: If you've already played this game, there really is no reason fo venture through it again

W Replay Value: Moderately Low.

| SECOND OPINION

| I can't say anything very bad

| about Earthworm Jim, but | can't really say anything good

about it either. The graphics аге

| about what | expect out of a

| GBA title now, the gameplay is mediocre, and the control is

| average. If | was really bored

| and had nothing else to do I might play EJ, but that would be

| about it.

KRISTIAN - 6

that this game was tricky enough to begin wi

jal material, why play it

again? Especially if it's going to kick your butt up and

down each level. - REINER

TYLE 1 -PLAYER ACTION/PLATFORM INI BLISHER MAJESCO M DEVELOPER PIPE DREAM INTERACTIVE M RELEASE JUNE 11

92 GAME INFORMER

ә ә >»‏ ا

GAME BOY COLOR

SNOOPY TENNIS

NO GRIEF BUT GOOD GRIEF

here's just about nothing wrong with Charlie Brown Т and his pals. Okay, Chuck may be neurotic and

Peppermint Patty surely has her own issues, but combine this license with the underrated video game sport of tennis, and you're on the right road. Snoopy Tennis is a fine title at what it does, but what it lacks may be a problem. Frankly, Mario Tennis gives you more options (like court surfaces, minigames, and training segments), but the original Snoop Doggy Dogg rarely hits a bad shot. | liked having to cover the court from sideline to sideline, and

SECOND OPINION

| When it comes to providing no- | frills handheld tennis, Snoopy |

| Tennis gets the job done. | | Overall, it’s as average as. ] |

|

|

| average can get, with a few | neat touches like the inclusion | of a squash court. MATT -7 | d

enjoyed the option to use backspin or dropshots to confuse foes. Opponents fired back with quick passing shots when I charged the net or got out of position. Snoop's Power mode made good use of this fact by making you decide whether to run up and grab a power-up or risk getting burned by a ball down the line in the process. Get this one if you love all things Peanuts, or if you don't already own Mario Tennis or buy it anyway. KATO

W STYLE | OR 2-PLAYER SPORTS Ш PUBLISHER INFOGRAMES Ш DEVELOPER MERMAID

STUDIOS IN RELEASE APRIL 21

GAME BOY ADVANCE

RAYMAN ADVANCE

LOOK MA, NO LIMBS!

y first reaction to Rayman was that of M disappointment. After Ubi Soft released a great (and completely new) Game Boy Color Rayman adventure last year, it was sort of a letdown to be handed a mere port of the original PlayStation game. However, | soon became bewitched by the intricate animations and amazingly difficult platforming all over again.

The first thing that strikes you about Rayman is the graphics. Of all the launch games, this one truly shows off the GBA’s power to produce potent visuals. Though the unit has been tagged as an SNES in handheld clothing, it's encouraging to note that this is a firs-generation 32-bit title

SECOND OPINION |

| Rayman Advance is setting the

| precedent for handheld

| animations. If you're at all

| curious as to the amount of

| power one little system can

| muster, I suggest you take in |

| 30 seconds of Rayman | | |

Advance. Impressive. Most | impressive.

KRISTIAN - 8.75 |

being handled by the unit's pint-sized processors. All the lush color backdrops and the fluid

character movements have been perfectly rendered. There was a bit of slowdown in some of the flying levels, but that is about the only weakness 1 could find in the graphics department.

Sure, | wish Ubi Soft would have gone the extra mile and given us a brand new Rayman opus, but the overall quality of this port makes up for the lack of innovation. - MATT

B STYLE 1 -РІДҮЕК ACTION/PLATFORM Ш PUBLISHER UBI SOFT Ш DEVELOPER DIGITAL

ECLIPSE Ш RELEASE JUNE 11

m Concept: Portable tennis fun with the old Peanuts gang

W Graphics: Game captures your fav characters well, and everyone's got a smile on their face regardless of the score

m Sound: Those tennis crowds are always nice, polite clappers

W Playability: No complaints here. You're allowed to make a variety of Shots without any problems

W Entertainment: A good time as always with Joe Cool and the crew

п Replay Value: Moderate

m Concept: A GBA port of the original PlayStation Rayman

m Graphics: Absolutely fabulous; the parallax scrolling and intricate backgrounds are a welcome reminder of the glory days of 2D platformers

# Sound: Although the French aren't known for great music, Rayman's bouncy score excels, veering from ominous to whimsical

m Playability: Dead solid control made deeper by gradually learning new abilities and moves

ш Entertainment: Although there's not much new for fans of the original, Rayman is still a top-flight platformer on any system

W Replay Value: Moderate

ee LAPTIMES 0 0;:516750,5

GAME BOY ADVANCE

GT ADVANCE CHAMPIONSHIP RACING

GBA GUTCHECK

hen I first picked this one up, I was pretty SECOND OPINION | impressed with the create-a-track, number of [o е "|

cars (40), and real-life speedways. After playing | Sie E it a few times and getting the hang of using the brakes to | Advance that couldn't have negotiate corners, | thought the game was pretty solid...and | been done on Game Boy Color. it is. However, upon reflection, | can't help but think that | Gameplay, options, and

I've been a little fooled. [challenge are all ауада: | suggest doing this: Tool around a bit on GT and then |

take a step back. Is cruising around a track the first thing

you want to be doing with your new best friend, the GBA? I'm not dissing racing, but it's

limited in this form. Oh, and another thing: While playing, it's good not to go off the track or

touch another car - it'll slow you down like a peg-leg.

Johnny down the street's gonna get Fire Pro Wrestling. Suzy can't wait for Super Mario Advance, and Tyrone will be jamming on Tony Hawk 2. These titles will take their owners to new handheld lands and beyond. GT Advance has solid roots, but they'll never make you leave the ground. - КАТО

E STYLE 1 OR 2-PLAYER RACING Ш PUBLISHER THQ Ш DEVELOPER МТО CO. LTD. W RELEASE JUNE 11

HOHETOHM

HEH YORK CITY- HEH [

AGE HEIGHT. zg TRE HEIGHT BEACH тата: та“

GAME BOY ADVANCE

READY 2 RUMBLE BOXING: ROUND 2

DOWN FOR THE COUNT

ell, it had to happen at some point. Finally we W see that the GBA isn’t invincible, and that

Midway can find new and interesting ways to pinch off Ready 2 Rumble stinkers for multiple systems. In

| SECOND OPINION |

| Don't listen to Kristian, camels ARE cool.. In fact, I'd almost

| rather get spit on by one than.

this, the GBA offering, not only аге we slapped іп the face | рау R2RB:R2. Still, Michael

by horribly subpar graphics, but we’re harangued by a | Buffer's baritone is particularly control scheme that is so abysmal | actually found myself | sonorous on the GBA.

winning bouts by hitting nothing but the A button over and | KATO - 4

|

over again. es

| suppose every system needs its first dung heap, just to get it out of the way. | happen to have the honor of warding you away from this one. Only if you're the hardest of the hardcore Ready 2 Rumble fans should you partake in this Midway offering. | suppose there might be some weird sense of accomplishment to know you own the first GBA release that really sucks, but probably not. No need to write in and thank me for taking the brunt of this one for you. That's what I'm here for. That, and to laugh hysterically at the Fart Machine we recently activated in the office. Did | mention we're all Oxford graduates here? KRISTIAN

W STYLE 1-PLAYER SPORTS В PUBLISHER MIDWAY I DEVELOPER MIDWAY W RELEASE JUNE 11

m Concept: Mode 7 scaling and extras make racing more real on GBA

m Graphics: Night and rain environments offer variety

E Sound: Despite changing the gear ratio, an engine sounds like an engine

W Playability: Gas. Brake. Within these two is the key to winning

W Entertainment: The GT circuit and create-a- track will pique interest, otherwise we suggest multiplayer for kicks

W Replay Value: Moderately Low

OMETORHH T. A AGE HEIGHT T Eg" WEIGHT REACH 1506: за"

THE BOTTOM LINE

m Concept: Press buttons as fast as you can, then hope for the best

m Graphics: This is the most graphically lackluster title yet seen for the GBA

# Sound: There's some pretty good voice work crammed into this game, but the sound effects stink

W Playability: If you can handle mashing your fingers into the buttons repeatedly, you're on your way to victory

п Entertainment: | think I'd probably have more fun watching a PBS documentary on camels

п Replay Value: Low

GAME BOY ADVANCE

FIRE PRO WRESTLING

SLAM, BAM, THANK YOU JAPAN

favorite series amongst import fiends, Fire Pro

Wrestling is finally making its Stateside debut with the launch of Game Boy Advance. Compared to the lackluster handheld grapplers fans have been forced to suffer during the Game Boy's tenure, Fire Pro proves that the hardware can no longer be blamed for shoddy product.

The game boasts over 150 wrestlers (many of which look and act suspiciously like recognizable stars), a wrestler create that rivals No Mercy, over 1,000 moves, and a wide variety of match options. All this goodness is wrapped in a graphics shell that's as sweet as can be.

The only thing holding this product back is its interface. Although workable, and eventually enjoyable, it will likely take hours to retrain your mind to Fire Pro's timing system, and a day or more to win your first match. Also, long matches require you rest, which, despite being realistic, doesn't make for a fun 30-minute match. Despite this drawback, wrestling дате aficionados will adore Fire Pro. If you fall into this category, | can't recommend it enough. -JAY

THE BOTTOM LINE

m Concept: Puts all other handheld, and many console, wrestlers to shame with good gameplay and unbelievable options

m Graphics: Other than many characters looking too similar, very solid

# Sound: The smack of a chop to the chest is easily differentiated from a punch to the face

# Playabili Difficult to learn, time consuming to master, but worth the effort.

п Entertainment: Wrestling fans must buy this one. It could be years before а better handheld wrestler comes along

m Replay Value:

[ SECOND OPINION The Fire Pro Wrestling series is

| arguably the best, so it's about |

| time we get our share. This | game packs more into it than

most console wrestlers (THQ's |

| included). The engine is solid, there are lots of great moves,

| most WWF and WCW superstars |

| are here (with new

| names/colors), and it's got

| some challenge to it. Like wrestling? Pick it up.

JUSTIN - 8.5|

W STYLE | ТО 4-PLAYER FIGHTING I PUBLISHER BAM! ENTERTAINMENT Ж DEVELOPER SPIKE II RELEASE JUNE 11

GAMEINFORMER 93

In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best- selling software on a month-to-month basis. Are the games you spend your hard-earned dollars on top

sellers? Take a look below to find out. We’ve also compiled a listing of the top-selling Japanese software, and, of course, we included a Top 10 list of the games the GI staff is currently enjoying.

NPD TOP 20

Listings Based Upon NPD Data For April 2001 Based On Units Sold

POS. L. MO GAME SYSTEM N/A Gran Turismo 3: A-Spec PS2 N/A Final Fantasy II WS N/A SD Gundam Generation Е.Е. PS-X

Dragon Quest Monsters 2: Iru's Adventure GBC

Dragon Quest Monsters 2: Ruka's Travels GBC

GBC Oct-00

successful stadium tour. While packing N64 arenas nationwide, the crew is also taking

part in some very naughty backstage hijinks. The National Enquirer recently broke a story involving Beedril, a pair of stilts, a quart of 10%40, and the Dallas Cowboy cheerleaders, but the scandal hasn't managed to slow sales of Pokémon Stadium 2.

2 4 Pokémon Silver

$29

on the charts.

3 5 Pokémon Gold

GBC Oct-00

Back in the late ‘80s, rapper King T gave us this sage advice: "I used to wear silver, till | = was told, that you're not a real b-boy without real gold!" Sadly, few of us seemed to lis- ten to T’s dire warning, as Pokémon Silver still outshines its more precious counterpart

$29

GBC Apr-01

Gold, once the world's most treasured mineral, has apparently fallen from grace in the

= minds of video gamers. Sure, it's been huffing on Silver's tailpipe for months, but now its taking a backseat to Pokémon Stadium 2 as well! Is there any Pokémon game that can't 3 sell more units than Gold? Unless Nintendo suddenly decides to release Pokémon Gravel or Pokémon Used Toilet Paper, the outlook is pretty bleak for our old buddy Gold.

4 N/A Kirby Tilt ‘N’ Tumble

$29

PS2 Mar-01

Yay! A new game in the Top 5! Our favorite pink puff is back in this innovative new GBC. 5 game. Some other naughty mags panned the genius that is Tilt ‘n’ Tumble, but the com- mon folk are clearly in our corner. Next month, we wouldn't be surprised to see the

Kirbster burn rubber all the way up to number one. Let the revolution begin!!

5 2 Onimusha: Warlords

$51

What's this? A game in the top five that's not published by Nintendo? How did this hap- pen? While we're still suspicious that this might be a misprint, we have to agree with consumers, as we are all still hopelessly in love with Onimusha: Warlords.

OJIN On| вее о

N/A Tottoko Hamster Big Adventure 2 GBC

RANK L. MO GAME SYSTEM RELEASE PRICE DATE POINT 8 One Piece Grand Battle! PSX 1 1 Pokémon Stadium 2 N64 Mar-01 $60 4 Super Mario Advance GBA After playing the small rooms of the GBC, the Pokémon gang is in the midst of a highly 3 Super Коро Big Battle Infinity PSX 10 N/A Bomberman Story GBA

POS. L. MO GAME SYSTEM 1 N/A Twisted Metal: Black PS2 2 N/A Gran Turismo 3 PS2 3581 Red Faction PS2 4 N/A The Legend of Zelda: Oracle of Ages GBC 5 N/A The Legend of Zelda: Oracle of Seasons GBC 6 N/A Tony Hawk's Pro Skater 2 GBA 7 N/A Final Fantasy Chronicles PS-X 8 5 Castlevania: Circle of the Moon GBA 9 N/A Top Shop PS-X 10 6 Dark Cloud PS2

6 11 ATV Offroad Fury PS2 Feb-01 $50

7 8 Madden NFL 2001 PS2 Oct-00 $50 POS. L.MO GAME MONTH PRICE

8 6 Zone of the Enders PS2 Mar-01. $51 1 10 Тһе Sims: House Party Маг-01 $26

9 N/A Dr. Mario 64 N64 Apr-01 30 22а = Манол.

10 N/A Tomb Raider: The Last Revelation PS-X Nov-99 10 a ee e00 4 N/A Tribes 2 Арг01 $44

11 9 Paper Mario N64 Feb-01 50 5 2 TheSims:Livi Large Sep-00 $27

12 u Triple Play Baseball PS2 Mar-01 $50 6 3 Roller Coaster Tycoon Mar99 $26

13 14 Gran Turismo 2 PSX Dec-99 20 7 13 Sim Theme Park Nov99 $20

14 N/A Super Mario Bros. Deluxe GBC May99 $30 Sig 8. шеошырр ев Ага о Кре 099 808

15 МА Digimon World 2 PSX Мако $a, енг au 10 5 Diablo2 Jun00 $38

16 N/A Rocket Power: Gettin' Air GBC Маг-01 28 к

17 16 Mario Tennis GBC Jan-01 $28

18 19 Spec Ops PS-X Apr-00 $10

19 N/A SSX PS2 Oct-00 $50

20 13 Tiger Woods PGA 2001. PS2 Feb-01 $50

Source: NPD Interactive Entertainment Service Kristin BarnettVon-Korff (516) 625-2481

94 GAMEINFORMER

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REVIEWS ARCHIVE July 2001

MTV Sports Skateboarding Ms PacMan Maze Madness 75 0500 Ses of ada 85 Janot Sanity: Aiken's Artifact 525 Nov-00 MOTO GP featuring Andy Macdonald 3 Мо Осе Batle 64 C NE M BE E 35 Май MTV Sports: Pure Ride 65 Nov00 Paper Mario 7 Рао Spawn: In the Demon's Han lv. Serious Sam 5 dune B FORMAT PLAYSTATION 2 I STYLE 1 OR 2-PLAYER RACING Mummy, The 075 Feb-01 Pokémon Puzzle League 85 000 Speed Devils Online 15 Jan-O1 Sheep 75 Feb-01 E PUBLISHER NAMCO Ш REVIEWED DEC-00 Muppet Racemania 5 Nov00 Pokémon Stadium 2 6 May-01 Spider-Man 8 dun-01 ‘Simcoaster 775 Apr-Ot E NASCAR Heat 65 Feb01 Quarterback Club 2001 4 Моо Slarlancer т бий Sin: Hose Pary The HE inly, the gam is NBA Live 2001 8 Dec-00 Rally Challenge 45 бер00 Star Wars: Demolition 7 Jao ims: Livin’ Large, The lov Certainly, the ватер 7 МВА ShootOut 2001 55 Мо Star Wars: Star Wars: Jedi Power Battes 8 Јап-07 Soubringer 65 00 solid and has options for NCAA Final Tour 55 уай Episode | Battle for Naboo 85 Јап-01 Street Fighter Il: 3rd Stike 825 Nov-00 Squad Leader 625 Jan-01 Е i inÉS NFL Bitz 2001 55 Мой Spider-Man 8 Jen-0! Street Fighter I: Starpeace 7 Ар ESE ке пе NFL GameDay 2001 7 Sep-00 Мо 5 Not Enough, The 9 Мо ` Double impact 775 Sep-00 Starship Troopers 775 ий! for adjusting the bike's NGEN Racing 725 Sep-00 Turok 3: Shadow of Oblivion 8 Oct-00 Super Runabout: Star Trek: Away Team 48 Junot ing. nd i NHL 2001 775 Nov-00 Май Disney World Quest: San Francisco Edition 8 Jan-01 Slar Trek New Worlds 5 Nov-00 pending ү ыш: NHL Face Off 2001 65 Nov-00 Magical Racing Tour 725 0000 Surf Rocket Racers 55 FebOt StarTrek: essential to use analog Parasite Eve Il 8.75 Sep-00 WOW Backstage Assault 35 Dec-00 Sydney 2000 35 0000 Starfleet Command Vol2 85 Mardi controls on both steering and Persona 2: WWF No Mercy 95 0200 Test Drive Le Mans 475 Jan-O1 Star Trek Voyager: Elte Force 825 Оес00 5 Eternal Punishment в Febot Test Drive V-Rally 1 мй! Timeline 575 Бевот ЖЫ, acceleration to get the most Point Blank 3 725 Mayo! DREAMCAST Tokyo Xtreme Racer 2 85 Nov00 Tomb Raider Chronicles 4 мый is ti i Ў i i 5 м 18 Wheeler: Tem Clancy's Rainbow Six: Tribes 2 8 Junot out of this title. | also found it necessary to play in the Sim ie уры 8$ Ма ЧОЕ ан 85 Junot Rogue Spear 7 FebOi Warlords Batlecry 875 00:00 mode, as the game is far too easy if you don’t. There is Beach Volleyball 5 Janot u та), m m Ben ту! Hawk's Pro Skater2 9. 7 д Wizards & Warriors 5 Dec-00 il i Rampage Through Time 475 Sep-00 roWings 2: Ar Strike Б Sep loy Story 2 e You Don't Know Jack: plenty to like about Moto GP, but I think the only people who Fay isis: Series Termination 725 Novo) BANG! Gunship Elte 8 ам! Typing ofthe Dead з Feb0t Әһ Dementia 8 Janot may appreciate it are those who actually know the name Razor Freestyle Scooter 8 ай corn Spie m 7 Spin LAM (9 Zeus: Master of Olympus 85 Јап-01 3 RC De Go 75 Jan-O1 ampionship Surfer а Inreal Tournament 5 Apr Kenny Roberts, Jr. Others may just want to RC Revenge 55 0800 Chicken Run 5 JanO Vanishing Point 75 Май GAME BOY it fo spin. - PAUL Resident Evil Survivor 4 Novo Confidential Mission 55 Мот Virtua Athlete 2000 т 0000 Aladdin Feb-01 EA UU Road to El Dorado, The 1 Febot 02 475 0800 Уйа Tennis 225 5900 Асот Man: Search or Base X 25 Apri Simpsons Wrestling, The 2 Juni Dave Mirra Freestyle BMX 8 Feb-01 Wacky Races 6 Sep-00 Batman: Chaos in Gotham 6 Mardi PLAYSTATION 2 Tokyo Xtreme Racer: Zero 8 шй Sno Cross Daytona USA 7 Арго! World Series Baseball 2K1 575 Sep-00 Buffy the Vampire Slayer 2 Dec-00 4X4 Evolution 8 Маро Тор Gear Dare Devil 2 Dec00 Championship Racing 6 Nov00 Demolition Racer: No Exit 8 Nov00 Worms World Party 8 May-01 Chicken Run 4 Jano Adventures of Unison 775 Мау-01 Spider-Man 825 00-00 Dino Crisis 65 Јап-01 Xtreme Sports 7 Jan-01 Croc2 65 Apr-01 Cookie & Cream, The 875 Ма! Unreal Tournament 9 0000 брлуп $5 000 Ecco the Dolphin: Donald Duck: Goin’ Quackers 75 dan 0i All-Star Baseball 2002 8 May0t Warriors of Might and Magic 7.75 Арг-01 ‘Spyro: Year of the Dragon 875 Nov-00 Defender of the Future 7 06:00 PC Donkey Kong Country 875 Јап-01 Armored Core 2 9 №00 Wid Wild Racing 75 NoV00 Star Trek Invasion 85 00:00 ЕСМ Anarchy Rulz З Mar! Аде of Empires Ik Dragon's Lair 8 09000 Army Men: Air Attack 2 35 Jun-01 Winback: Covert Ops 75 Apr01 star Wars: Demolition. 7 Jan-01 Evl Dead: Hal lo he King 45 Marot Тһе Conquerors Expansion 9 Nov-00 Dragon Warrior | & I 7 Deco Army Men: Green Rogue 1 JunOt Мон Destruction League Strikers 1945 675 Mayo F355 Challenge: America. 65 Ди! Frgger2 75 0ес:00 Army Men: Sarge's Heroes 2 55 т Thunder Tanks 7 Май! Supercross 575 Apot Passione Rossa 75 Dec00 American McGee's Alico 9 Feb-01 Galaga Destination: Earh 2 ЕВО Aqua Aqua 6 Mar-Ot X-Squad 75 Nov-00 Supercross 2000 4 Oct-00 Frogger 2: Swampy's Revenge 7 Оес-00 BANG! Gunship Elite 7 0000 Hoyle Card Games 9 Маг! ATV Offroad Fury 85 Маг-01 Zone of the Enders 925 Мау-01 Surf Riders 675 00-00 Grandia Il 8 Jan Baldur's Gate Il 95 Nov00 Inspector Gadget 65 Јап-01 Bouncer, The. 85 Feb0i Sydney 2000 275 Oct-00 Gunbird 2 55 Oct-00 Black & White 9 JunOi Kirby Tilt 'N' Tumble 875 Мау-01 ‘Championship Surfer 7 ам! _ PLAYSTATION 2 dao TAM Buddies 725 00-00 Ее & Dangerous T т Crazy Taxi 825 Дио! 007 Racing lan- Tenchu 2 8.75 бер00 leet эң DoadorAlve 2:Hard Coe 8 Nooo 102 рата Tine iis: Project Than 7 ша жату бар, sg: ascia FALLOUT TACTICS: Driving Emotion Type-S в Feb-01 оре и н Dec-00 across 1 5 Donald Duo боп Gases 75 Marot Aton Bass 7 Sept Тоол PGA Gol ый Jet Grind Rado зв ww BROTHERHOOD OF STEEL Dynasty Warriors 2 8 NovQo Alien Resurrection 6 №0 тото Raider Chronicles 7 Јап-01 Као the Kangaroo 7 Арко ESPN International Army Men:Ar Ataka 1 Ою POMP Rater otis 7 Ng) Kiss Psycho Cis: B FORMAT PC E STYLE 1 TO 18-PLAYER STRATEGY eee ^ not Лава T1 шош TomoThoLat Hope 275 Deedee See Race 7 gn PUBLISHER INTERPLAY/14’ EAST M REVIEWED МАЕОТ i 6 шй nd, Sea, ч 3 е ESPN NBA mgt 428 Муй Оа Be Chalorge 5 иш TO Sloy Racer, 5 AOT as Matix 8 Mayot ll Hypothetical situation: You and | ESPN NHL Ball Breakers 35 500 к= m jen РИ a би Metropolis Street Racer 9 Dec-00 are in a firefight. You have а National Hockey Night 625 May-01 Batman Beyond: пена, дропатр e Seno MS: Pac-Man Maze Madness В Jan-O1 a ESPN Winter X Return of the Joker 05 Dec:00 r Нав И E 55000 Namco Museum 775 Sep-00 Games Snowboarding 825 Jan-01 Bedrock Bowling 35 0000 " г NBA 2K1 95 Јап-01 з , вена 75 Майо Вав 4 жый МОМ Backstage Assault, З 000 qe оқ 95 Nov-00 ` [ à A you think will win? | d say the Evergrace 7 Nov-00 Blaster Master: Blasting Again 5 Dec-00 Woody Woodpecker Racing 3 Шат! Мр Bitz 2001 525 Nov-00 smart money is on me, even F1 Championship Breath of Fire IV 85 0800 Merd Destruction League: еду NextTeris: th I'm a terribl n ot. Not Season 2000 775 Беор Bugs Bunny & Taz: кы red à On-Line Addition, The 7 Dec00 оца I'm a terrible shot. F1 Racing Championshi 875 Арг-01 Time Busters 85 Feb-01 па ите ۴ Nightmare Creatures Il 5 Sep-00 i i П Кан 5 Know Your Role. 9 Dec-00 so in Fallo ics. In fact, in Fantavision 675 Dec00 Bust A Groove 2 725 Sep00 лот Know Jack: Mock 2 5 Manot Omikron: The Nomad Soul 55 5890 FIFA 2001 8 Dec-00 Buzz Lightyear of Be esi ы ^ Outrigger 625 Jun-01 Я most instances, if you сап get GameDay ги, S S гения 7 moi NINTENDO 64 ЕВА ки ME NM Ж ШЫ ДЕТ ап enemy with а melee weapon, you'll take auntie а 78 Jun i : 4 Gradius MEN 5 Dera Championship Moloooss 2001 o тое 05 Mayot Pod: Speedzone 35 Javi them out faster than you would with a rifle or pistol. The skills Gungiton Baze oT МЮ lnc aly20° 775 ый Benolose o CENE d 27. f?! уошват through leveling are varied and interesting, your fighting igh Heat Basebal 2% May : E РИ Бат N коо аав о Busido 725 Мает Сюбоаби 2001 ОООО бшнш о Wol Quarterback Cub200t 25 Novo abilities increase at a good rate, and the open-ended mission m § МЮ Dance Dance Revoluion 875 Apr-01 Donald Duck: Goin Quackers 75 Feb-01 Her oL NN es wa Structure leaves all sorts of room for improvisation and 'nockout Kings (аг i .5 May-01 H i » s Madden NFL 2001 $75 Nowoo айын EE ed Dick Does $8 ОШО Ready 2 Rumble Boring: po invention when it comes to tactical strategy. - 7 а н se ч Round 2 75 Jat i n ре таи 75 besoo Пепи Dey Rav 75 баш ‘ters Dsiny2 2 9 MU 775 bo КШО to Micro Forté for putting together a great КҮҮ Moto GP 75 0000 Dino Crisis 2 B75 0000 e Legendary Journeys 476 Febot Resident Evi 2 8 Jan-ot sequel. KRISTIAN MTV Music Generator2 85 Junot Dinosaur 225 88000 say You, Pikachu 4 ам Resident Evil 3: Nemesis 8 ай! NASCAR 2001 85 Decoo Disney's Aladdin In Tania jones: Royal Rumble 75 Ѕер00 Blade of Darkness 825 May-01 Lion King: NBA Hoopz 575 Mayo; Nestas Revenge | E May-01 The infernal Machine 675 Janot Push 2049 7 Oct00 Blair Witch Volume One: Simba's Mighty Adventure, The 7 Mar-01 NBA Live 2001 825 геро Disneys The Emperors Indy Racing 2000 в Sep-00 Samba De Amigo 55 0ес0 Rustin Parr 675 08000 Litle Mermaid ll: Pinball Frenzy 75 Dec-00 NBA ShootOut 2001 65 Apri сю lee Seaman 7 5р00 Breakneck 625 0800 Looney Tunes Racing 425 Май! NCAA Final Four 2001 з Febo Dragon Valor = N jajora’s Mask, The 975 No00 Sega GT 9 Oct-09 Callto Power I 6 ай! мама Minis Madness $ 0ес00 NCAA Gamebreaker 2001 325 Feb.o1 02 Madden NFL 2001 875 Sep-00 Sega Marine Fishing в №00 Clive Barkers: Undying 8 May-01 Magi Nation 85 Мау-01 NHL 2001 85 Novo) 007880шжк Goin’ Quackers 7 е0 Mario Party 3 4 May-0t еда Smash Pack 9 May. Colin McRae Rally 20 65 Арт Mario Tennis 875 Feb-01 NHL FaceOff 2001 i. koi ^ Бон aii 55 800 Mato Tennis 85 0000 Shenmue 6 Decoo Command & Conquer: o5 pa, MW Strikes Back! 6 Ар! Oni 65 Ма! ECW: Hardowe Revoluon 825 Maroo Mega Man 64 725 Dec-00 Silent Scope 75 Jano) Red Alert2 5 080 МеоаМап Xteme 7 мамо Onimusha: Warlords 875 Nardi n FEN Mickey's Speedway USA 6 Janot Siver 8 5ер00 Crimson Skies 825 Nov-00 Metal Walker 775 Dec-00 Orphen 425 Dec00 Eternal Eyes 775 Поу Escape From Monkey Island 8.25 Јап-01 Mickey's Speedway USA 6 Mayot i 1 e EvilDead:Hall tothe King. 45 Feo Evil Islands 525 May-01 Monster Rancher Explorer 75 Nov00 Q-Balt Biliards Master 45 lero! Feaetec2:Revo reir 85 ми SURFING H30 EverQuest: The Scars о Velous 95 Зат MTV бека Quake Ш Revolution E 5 m FIFA 2001 75 Dec-00 Fallout Tactics: Featuring Andy Macdonald 6.75 Dec-00 Rayman 2: бес аш а, one 1 Final Fantasy IX 975 Dec-00 B FORMAT PLAYSTATION 2 I STYLE 1 OR 2-PLAYER SPORTS Brotherhood of Steel. 875 May-01 MTV Sports Ultimate BMX 7 Арьо ОНА Po di Freestyle Motocross: E PUBLISHER ROCKSTAR GAMES ш REVIEWED JAN-01 Fale of the Dragon 6 Jun-01 Рейес Dark 4 Nov-00 oady т» Boxing: 255: odi McGrath Vs, Pastrana 3 Jan-01 С ў 4 Freedom: First Resistance 5.75 Mar-01 Pokémon Puzzle Challenge 85 Feb-01 Real Pool 525 Deco Golden Tee бой са А surfing game with а unique сп: citizen Kabuto 925 Feb0! Pokémon Silver & Gold @ 0ес00 с Grinch, The 5 0 гро: led with Gunman Chronicles 825 Feb-01 Power Spike ты Ta * act Harvest Moon: Back to Nature 6.75 0ес-00 чш. filled H Half-Life: Counter-Strike 975 Јап-01 Pro Beach Volleyball 65 Jan-01 Fumble Racing 1% pa от HBO Boxing з Feb-01 hot babes and some kooky alien Heavy Meta FAKK 2 675 0000 Ове 65 Рей! " T А Incredible Crisis. 75 Nov-00 гасїе! itchin', dude! Hitman: Codename 47 675 Feb-01 Road Champs BXS сее 579 oro) тен 8 Labone сшде GN е i Homeworid: Cataclysm в Now Stunt Biking 775 Apot Sipheed Е 6 Nov00 os ыр MIS. жй Unfortunately, the surfboard Icewind Dale: Heart of Winter 9 Apr-01 Road Pash 6 feo ишу MEO i doesn’ 0 Insane 725 Mar-01 load to EI Dorado 45 берч Sky Odyssey 775 Dec00 Supercross 2000 4 08:00 Peripheral doesn thelp f Jagged Alliance 2: Shrek: Fairy Tale Freakdown 05 Junt Sues Run i hee ae Kings 2001 78 top [^9 overcome the horribly tuned Unfinished Business $75 Apot Simpsons: мнооо ч udelka : ч m Kingdom Under Fire 625 Маи Treehouse of Horror, The 75 дини os Starfighter 925 Marot Logo пой бай 45 2 п the ве КО M 875 Ја бй И 4 Nov-00 : ney Tunes Racing ec ick system imposs Midtown Madness 2 775 0ес00 Star Wars: Episode Super Bombad Racing 25 May-01 Lunar 2: Eternal Blue Complete 75 Jan-01 в ‘Obi-Wan's Adventures в Marot à : - Moon Project, The 775 Mayo keel fighe Ei Г кй Madden NFL 2001 875 Sep-00 to master. Even worse, it's De to win the game without AR pe " а Apoy Tech Deck Skateboarding 3 Jun-01 Super BustAMove т №0 шташ з ano! OIE any tricks at all. All you have to do is master the lame оеш 775 бий Тїш зз Ae E 1 ше D MD i t Weil ji Project IGI: I'm Going In. 35 Мат Tony Hawks Pro Skater а Surfing HO a ani Medal of Honor: Underground 9 Nov-00 physics, Stay on your board, and collect weird globe objects for оо 12 МОЕ Tonne 7 Sep-00 sama Анау Gol $5 0000 Mega Man Legends 2 8 Nwo points. After 15 minutes, | ripped the tiny surfboard off my Rainbow Six: Toy Story Racer 4 Му pie Tag Tournament ND: Mega Man X5 7 Feb-01 troll а n using it to. at Covert Ops Essentials 875 Dec-00 Пошвайв 8 Mayo ird Куып. б BOLOI Mike Tyson Boxing 5 Dec-00 controller and began using it to saw МАГ id Fine 775 Dec00 Turok 3: Shadow of Oblivion 35 00:00 imeSplitlers н Mortal Kombat: Special Forces 1.75 $8 i ivion. ifi 85 1 Warlocked 8 Sep-00 Theme Park Roler Coaster 75 Je! Моа Коса Зрада! Fores 175 крш wrists, begging for sweet oblivion ls Залік жы

96 GAMEINFORMER

NEW RELEASES

Publisher/ Distributor

Castlevania: Circle of the Moon

Krazy Racers

6/12/01. . . Razor: Freestyle Scooter .............. 1 Crave Entertainment ...... GBC 6/12/01. . . Roswell Conspiracies ................ 4 Ubi SRS A. GBC 6/12/01... Апаогопох.......................4 EIDOS Interactive ........ . РС 6/12/01. . . Dragonriders: Chronicles of Рет ........ 1 Red Storm Entertainment . . . РС 6/12/01. . . Emperor: Battle for Dune. . . Electronic Arts ..

6/12/01. . . Legends of Might & Magic 300 Company .

6/12/04... . Ripley's Believe It or Not! . . - Vivendi Universal Interactive . РС 6/12/01. . . Disney's Atlantis The Lost Empire ....... : ЗА PSX 6/12/01. . . Roswell Conspiracies ................ 4 Иб А PSX 6/12/01. . . Time Crisis: Project Titan .............4 Мапко........... {ses PSX 6/12/01. . . Tiny Toons: Plucky's Big Adventure ....... 4 Crave Entertainment... ... J PSX

E FORMAT DREAMCAST lil STYLE 1 TO 4-PLAYER ACTION/STRATEGY W PUBLISHER SECA Ш RELEASE AUGUST 14

Hot on the heels of Floigan Brothers will be Ooga Booga, an oddly titled collection of minigames. The game is set on a magical island, where the Volcano Goddess dwells. She has decreed that the four tribes of the island compete for the Heart of the Ooga Booga. Each tribe must select a witchdoctor (called a Kahuna) to represent its clan in the tournament, which consists of games like Scavenger Hunt and King of the Hill. Up to four players at a time can compete in split-screen mode, but the real draw of Ooga Booga is sure to be online play. In addition to multiplayer battles, there will also be online tournaments, which allow players to compete for the honor of being called the number one witchdoctor on Earth.

6/12/01. . . МХ 2002 Featuring Ricky Carmichael ..... J ОН . PS2 6/15/01. . . HalfLife: Blue Shift ................. 1 Vivendi Universal Interactive. . РС 6/15/01. . . Vietnam 2: Back to the Front ............ ValuSoft N. PC 6/15/01. . . LEGO Stunt Rally

6/15/01. . . NASCAR Heat

6/19/01. . . Dragonriders: Chronicles of Рет .

6/19/01. . . Reel Fishing Wild ...................

6/19/01... Soldier of Fortune .................. 4

6/19/01. . . Sonic Adventure 2 .................. и

6/19/01. . . Hostile Waters: Antaeus Rising ........ Interplay... RU. РС 6/19/01.. . Independence War 2: Edge of Chaos ..... Infogrames Entertainment 6/19/01. . . Startopia EIDOS Interactive ..

6/19/01. . . Motorcross Mania . Таке 2 Interactiveactive.

6/19/01. . . World Destruction League: War Jetz ....... 300 Company .......... 6/19/01. . . Escape From Monkey Island ............ LucasArts ааа 6/19/01... Motor Mayhem ....................1 Infogrames ............. PS2 6/19/01. . . Twisted Metal: Black ................4 Sony ..... y d US T -l PS2 6/19/01. . . World Destruction League: War Jetz ....... 300 Company .

6/20/01. . . Digimon Card Battle Bandal

6/20/01. . . In Cold Blood Dreamcatcher .

6/21/01. . . Diablo Il: Lord of Destruction ........... А Vivendi Universal Interactive . .PC “ОШ. Space Ace Digital 1еше............ РС 6/22/01... . Disney's Goofy's Fun House ........... 1 NewKidCo ........... «PSX 6/22/01. .. Sesame Street Sports ............... 4 NewKidCo

6/25/01. . . Atari Anniversary Edition ............... Infogrames . ..

6/25/01. . . Jekyll & Hyde

6/25/01. . . Ultimate Egyptian Adventure Pack

6/25/01. . . Atari Anniversary Edition

6/26/01. . . Alone in the Dark: The New Nightmare .... . Infogrames ............. GBC 6/26/01. . . Alone In The Dark: The New Nightmare . . .. Infogrames .............. PC 6/26/01. .. Gadget Тусооп......................| Monte Спзїо............ PC 6/26/01. . . Gamefest: Chess Classic ............. | Interplay .

6/26/01. . . Gamefest: Forgotten Realms . .

6/26/01. . . Gamefest: Strategy Classics

6/26/01. . . Shogun: Total War Warlord Edition

6/26/01. . . Top Shot 2: Lock &1оай...............

Publisher/

Date Distributor

6/26/01. . . Alone in the Dark: The New Nightmare . . . . Infogrames . . 6/26/01. . . Sky Diving Extreme Crave Entertainment . 6/26/01... Bloody Roar 3 ...................... Activision ана d 16/26/0079 . NBA Street .....................:. Electronic Arts .........4 PS2 6/26/01. . . Stretch Рапіс......................4 Crave Entertainment. ..... J PS2 6/21/01. . . Anarchy Отйпе.................... Funcom ...............4 РС 6/29/01... Sports Јат ..

7/2/01... .. Guilty Gear ..

7/2/01. . . . High Heat Major League Baseball 2002 .

7/2/01. . .. High Heat Baseball 2002 .............. 300 Company .......... GBC 7/2/01. . . . Buffy the Vampire Slayer .............. Fox Interactive ........... PC 7/2/01. . . . MS Flight Sim 2000: Real Air Traffic Center . . World Air Simulation Group . . РС 7/2/01. . .. Planet of the Apes .................. 4 Fox Interactive

7/2/01. ... 7/2/01.

Star Trek: Star Commander 2: Orion Pirate . .Interplay ......

. Arc the Lad: Collection .

7/2/01. ...

7/2/01. ...

7/2/01. . . . 18 Wheeler: American Pro Trucker ........ Aa EM. | PS2 ШР ОШЫЙ. Dinosaur. .. cioe creed Ubi Soft... eevee eee PS2 7/6/01... .. Bomberman Tournament ..............: Activision .............- GBA 7/10/01... . Conflict Zone Ubi Soft

7/10/01. . . Phantasy Star Online Version 2. . Sega.

7/10/01. . . PacMan Collection Namco .

7/10/01. . . Land Before Тіте................... й Crave Entertainment ..... д GBC 7/10/01. . . Disciples Il: Dark Prophecy ...........:. Infogrames Interactive»... 1 РС 7/10/01. . . Final Fantasy Chronicles .............. й Square Electronic Arts... . Р5Х 7/10/01. . . Ephemeral Fantasia .................. Konami ..............! PS2 1/10/01... Gran Turismo З ASpec .

7/12/01. . . Harpoon 4 . «The Learning Company РС 7/16/01... Pipe Dreams 2 . Talonsoft

ООО. Зенит ................. stones sel Dreamcatcher ........ s 7/17/01... Jurassic Park lll: The DNA Factor ........ і Konami ..............+ GBA 7/17/01. . . Dragon Warrior WM ...................\ EDS пада EE +. GBC ET A O Interplay ................ РС 7/11/01... Max Payne -Gathering of Developers . 7/19/01. . . Mech Commander 2 . Microsoft. .

7/23/01. . . Mega Man Legends . Capcom ..

TOA Obes. Outtriggar ........................{ беда УКУМ OM. 4 DC 7/24/01. . . Klonoa 2: Lunatea's Veil ............... Матоо ооо PS2 7/24/01. . . NCAA Football 2002 .................1 Electronic Arts ......... J Ps2 7/24/01. . . Rune: Viking Warlord ................: Таке 2 Interactiveactive ....Р52 7/25/01. . . Gundam: Journey to Jaburo Bandai...

7/21/01. . . Green Berets . Talonsoft .

Ш FORMAT PLAYSTATION 2 Ш STYLE 1-PLAYER ACTION/PLATFORM W PUBLISHER INTERPLAY II RELEASE AUGUST 15

In the age of the port, Giants has a lot to live up to. The PC game was, for all intents and purposes, one of the best games of the year thus far. Its unique style of role-playing coupled with realtime strategy and a small amount of platforming was a combination not to be missed. In the PS2 version, we are very interested to see what will become of this lovely interface, and if the game will keep its original integrity. The life of a port is often a rocky one. What this particular port has going for it is the enormous success of its sister title. If the feel of the original is transplanted with care and talent, we could be looking at another PS2 game bound for the personal libraries of many.

7/30/01. . . Pokémon Crystal ...................! Nintendo .............. GBC 7/31/01. . . Floigan Brothers Sega .

7/31/01. . . World Series Baseball 2K2 Sega.

7/31/01. . . Lufia: The Legend Returns . . . Crave Entertainment . 7/31/01... Commandos 2.....................4 EIDOS Interactive ........ J РС 7/31/01... Throne of Darkness ................./ Vivendi Universal Interactive . . РС.

ALL DATES SU TO CHANGE. CALL YOUR LOCAL RETAILER FOR MORE DETAILS

System Release

Release Date

Title Publisher/

Distributor

7/31/01. . . Dave Mirra Freestyle BMX2 .

7/34/01. . . Extreme 63

7/34/01. . . NFL Quarterback Club 2002 ............ eolais ai sd PS2 7/81/01. . . Paris Dakar Rally .................... Аат. Ps2 7/31/01. . . Shadowman: 2econd Coming ........... жшше. олды. PS2 8/1/01. . Last Blade sa Лотто ш 1... 8/1/01. . . . Barbie Pet Rescue . "Vivendi Universal Interactive . .GBC 8/1/01. . .. Portal Runner . . .300 Company .

8/1/01. . . . Capitalism 2 .. . Red Storm Entertainment . . . РС 8/1/01. . . М Flight Sim 2000: American Airlines . . . . 4 World Air Simulation Group . . PC 8/1/01. . . . Red Faction

8/1/01. . . . Stars! Supernova бепеѕіѕ............. 4 Empire Interactive ......... РС

Ш FORMAT DREAMCAST Ш STYLE 1 TO 8-PLAYER ACTION В PUBLISHER SEGA Ш RELEASE AUGUST 7

With online play, console vs. arcade battles, and the chance to wreak wanton destruction across the board, AFO does a lot with what little new features it offers. The gameplay is as = simple as choosing a side (Army or Aliens), one of three vehicles per team (tanks like the M1A1 Abrams or a multi- legged Triclops craft), and pulling the trigger on an arsenal of weapons. AFO's controls are simple, and lend themselves well to the across-the-board, universal nature of the title. Online play and the in-game chat features are what will really make this title shine, even if it doesn't have the sophistication of Counter-Strike. Screw Kristian, let's kill!

тея

8/1/01. ... 8/1/01. ... 8/1/01... . 8/1/04. ...

NFL GameDay 2002 . Stunt GP .

. . Sesame Street Sports .

8/9/01... .. The Mask eS

8/9/01. .. . Woody Woodpecker ..................

8/9/01. . . . Dragon's Lair Il: Time Warp ...:......... Digital Leisure ........... РС 8/14/01... Ооа Booga ......................-

8/14/01. . . Razor: Freestyle Scooter

8/15/01. . . Duke Nukem Endangered Species .

8/15/01. . . Steel Panthers: World at War . . .

8/15/01. . . Sudden Strike Add On ............... Д

8/15/01. . . Fisher Price Rescue Heroes .............

8/15/01... M & M's Shell Shocked ............../ Vivendi Universal Interactive . Р5Х SASIORE. Сапег... аЬ

8/15/01. . . Giants: Citizen Kabuto .

8/15/01. . . Halflife .

8/15/01. . . Resident Evil Code: Veronica X

8/20/01. . . ESPN Final Round 2002 ...........1.. А 8/20/01... Dragon's Lair .....................4 8/20/01. . . Rune бой......................... 8/21/01. . . NCAA Football 2К2.................. Sega 8/21/01. . . Propeller Arena . Sega...

8/21/01. . . Klonoa: Empire of Dreams lamco .

8/21/01. . . Destroyer Command . The Learning Company 8/21/01. . . Empire Earth ......................1 Vivendi Universal Interactive РС 8/21/01. . . Madden NFL 2002 ..................4 Electronic Arts .......... PC 8/21/01. . . Madden NFL 2002................... Electronic Arts PSX 8/21/01... Le Mans 24 Hour Racing ............. 0 Infogrames ............. PS2 8/21/01. . . Madden NFL 2002

8/21/01. . . Test Drive Off Road: Wide Open .

8/30/01. . . International Rally Championship

8/30/01... Silent Hunter ll... «sisse The Learning Company .

GAMEINFORMER 97

4

PLAYSTATION 2

Enter all of these codes at the Name Entry screen.

10,000 Gold - 10000K

Alien (Wizard) - SKY100 Anti-Death - 1ANGEL

Baseball Stick Player (Jester) - KJH105 Cheerleader (Valkyrie) - CEL721 Football Player (Knight) - RIZ721 Grim Reaper (Valkyrie) - TWN300 Horse (Warrior) - RAT333 Invisibility - 000000 Invulnerability - INVULN

Large Jester (Dwarf) ICE600 Max Turbo - PURPLE

Ninja (Knight) - TAK118

Nine Potions & Keys - ALLFUL Ninja (Knight) - SJB964

Normal Guy 1 (Knight) - STG333 Normal Guy 2 (Knight) - CSS222 Normal Guy 3 (Knight) - ARV984 Normal Guy 4 (Knight) - 018626 Ogre (Warrior) - CAS400

Orc (Warrior) - MTN200

Punk Stick Man (Dwarf) PNK666 Pharaoh (Wizard) - DES700

Pojo the Chicken - EGG911

Racy Gear (Dwarf) - NUD069 Reflect Shot - REFLEX

Roman Centurion (Knight) - BAT900 School Girl (Valkyrie) - AYA555 Shrink & Grow ОЕПАТ

Sith (Knight) - DARTHC

Sith (Wizard) - GARM99

Smiley Guy (Dwarf) - STX222 Summoner (Wizard) - SUM224 Super Shot with Crossbow - SSHOTS Super Speed - XSPEED

Super Throw - QCKSHT

Triple Shot - MENAGE

Undead (Wizard) - GARMOO Waitress (Knight) - КАО292 X-Ray Vision - PEEKIN

All FMV Sequences - As the game loads, hold >< until

the Midway logo disappears. All the FMV sequences will now be available.

"Gl Droid"

(Location unknown - last seen in a Nevada desert burying

large stacks of Weezer's new album)

98 GAMEINFORMER

To enter these codes, head into the Options and high-

light Load and Save. Press Right to bring up the Password menu.

Buckshot Car - UBTCKSTOH

Championship Mode - KOZIEC1PU

Circus Minimus Track - ZEAGTLUKE

EA Elite Cup - LEAITEPUC

EA Stunt Cup - YEAMPLOWW

Elite Cup - AEPPROPUC

Elite Cup 2 - ILETEC1MB

Elite Cup 3 - ILCTEC2VB

Elite Cup 4 - ILQTEC3PU

Gamecus Car - BSUIGASUM

High Roller Car - HGIROLREL

Interceptor Car - CDAAPTNIA

Pro Cup 2 - PAPROC1PU

Pro Cup З - О2РКОС2ҮТ

Revolution Car - PTOATRTOI

Road Trip Car - ABOGOBOGA

Sporticus Car - OPSRTISUC

Stinger Car - AMHBRAAMH

Thor Car - THTORHROT

Van Itty Car VTYANIYTT

Vortex Car - 1AREXT1AR

XXS Tomcat Car - NALDSHHSD

"Master Mew"

Salt Vine Lakes, NH

All Weapons - Head to the Name Entry screen, then type in GLOIRE to unlock a powerful arsenal consisting of nine weapons.

Harley Williams Redmon, WA

Level Skip Hit Select during gameplay. Highlight Help then press L2, L1, L2, L], O, ||, L3, R3, L2, L1. Powerful Punches - Hit Select during gameplay. Highlight Help then press L2, L1, L2, |, O, О, вз, L3, Unlimited Ammo - Hit Select during gameplay. Highlight Help then press L2, L1, L2, L, O, | | 12, E2; CL L3; Unlimited Phase Clock - Hit Select during gameplay. Highlight Help then press L2, L1, L2, L, ©, 11, Ra 12.13. Vinny Vestaz Toronto, Canada

Full Health & Ammo - During gameplay, pause, then press L1 (x2), L2 (x2), L1, R1, L1, R1, R2, R1. Be wary, though; each time this code is entered your level will drop by one.

Versus Mode - At the Title Screen, press O, , Right, Left, Right, Left, Down (x2), Up (x2). "The Rhino" Toledo, OH

Army МЕМ: $АВСЕ”5 HEROES 2 Enter all of these codes at the Input Code screen.

All Levels - FREEPLAY All Weapons - GIMME Invincibility - NODIE Invisibility - NOSEEUM Short Mode - SHORTY Tall Mode - IMHUGE Test Info - THDOTEST Jeffry Salmon Chicago, IL

Star Wars: SUPER BomMBAD RACING Battle Tank - At the Main Menu, press О, A, Ц, O,

Boba Fett At the Main Menu, press O, O, A, O, O. Kaadu Racers - At the Main Menu, press L1, R1, L2, R2. Sam Shepherd Webville, COM

2 PLAYSTATION

Merta SLUG X

Chat Mode - Enter Combat School, and then as this mode loads, rapidly jam on until a menu appears. The instructor will then ask if you would like to chat.

Mission Select - Complete the Arcade Mission mode and this handy option will become available at the Main Menu. "Virtua Gap Boy 2002"

Phoenix, AZ

Mar Horrman’s Pro BMX

8 Additional Minutes - ЕД ROB. pause, then hold L1 and press Ll, Up, } Fat Tires - During gameplay, pause, then hold L1 and

press Down, © (x2), Down.

Huge Points During gameplay, pause, then hold L1 and press L, O (x2), Up, Down (x2).

Infinite Special - During gameplay, pause, then hold L1 and press Left, Down, A, О, Up, Left, A, Ll.

Perfect Balance - During gameplay, pause, then hold L1 and press Г], Left, Up, Right.

Special Grind Meter During gameplay, pause, then hold L1 and press Left, O, UA to x.

Grandma Last month we dropped a hint as to how to unlock this witch, and now, we're bringing you the goods. Within the first few seconds of each run, pause, then hit Retry. Do this 10 times and Grandma will replace your rider of choice.

THPS Warehouse - Simply score over 200,000 points

on one trick. If you suck, use the codes above to improve your chances.

Carl Hawkins

Williamsboro, MA

INCREDIBLE CRISIS

Big Head Mode - During gameplay, pick up controller two and hit Up or Down. Flat Mode - During gameplay, pick up controller two and hit Left or Right. Wacky Sounds - During gameplay, pick up controller two and hit X, O, A, O. Tommy James Black Hills City, UT

Muppet Monster ADVENTURE Enter all of these codes at the Main Menu.

и Muppet Tokens - Left, Up, Down, Right, oO R2,O, , L2, 99 Lives ~ Up (x2), Down, Left, Right, O Up, Left, Right, О All Levels Up (х2), LI, Down (х2), O, Left, L, Right, All Morphs -O, R2, O, Left, Right, R2, Up, Down, O, R2 Ballistic Chicken L (x2), O, HO va) Пю,О O Camera Rove L], Left, R2, Up, R1, L2, R1, Up, R2, Up Consecutive Levels - L2, L1 (x2), R1, R2 (x3), Left, Up Debug Mode - Up, Right, R2, L], Left, R1, Left, Up, Left, R2 Gallery Items - L, Left, O, Right, Down, Up, LL], Down, , Down Infinite Time - Down, L2, R2 (x2), Up, L1 (x2), R1, Down, Up Invincibility L2, R2, R1, L1, R2, L2, R2, R1, L1, R2 Level Select R2 (x4), R1, L1 (x3), R1, R2

"The Vidman" Uptown, MN

DREAMCAST

Space CHANNEL 5

Auto Mode - During game- play, hold the L and R Buttons, then press Up, Left, A, Left, A, Down, Right, B, Right, B. The computer will now control your every action. If you let it play through the entire game, you'll receive a perfect rating. Kelly Belly Washington, DC

Gica Wine 2

Bonus Levels - Complete Arcade mode and a slew of

new levels will become available in Score Attack mode. Believe us, you gotta see these stages! They're crazy!

Marian Andrews

Whickers, IN

SECRET ACCESS

Daytona USA

9th Car - For all eight mirrored tracks, beat the track records.

Barchetta Car - Using all four of the original cars (Lightning, Falcon, Grasshopper, Hornet), place in any position in the 777 Speedway to unlock this fast ride.

Barchetta Super Car - Using the Barchetta Car, enter Single Race mode, set the laps to two, then enter any track. At the start of the race, spin your car around and drive the entire race backwards.

Cat Car - Simply win a battle on the Internet, or rack up over 20 hours of gameplay.

Javelin Car - If you love this game more than life itself, accumulate over 100 hours of play and this sweet car will become available.

Unicorn Car - Complete Championship mode and this hilarious car will be waiting for you in the garage. "The Rhino" Toledo, OH

ILLBLEED

Scantily Clad Eriko Rather than saving your friends, don’t

rescue anyone. Each time you pass on helping a friend in

need, Eriko will lose a piece of clothing. By the end of the game, she'll be wearing nothing but her undergarments.

"Mr. Monday Night"

Fargo, ND

Ка NINTENDO 64

Conker’s Bap Fun Day

Enter these codes at the Cheats screen in the Options menu.

All Chapters & Scenes - WELDERSBENCH Baseball Bat in Multiplayer Race DRACULASTEABAGS Debug Mode - XFYHIJERPWAL IELWZS Easy Mode - EASY Fifty Lives - BOVRILBULLETHOLE Frying Pan in Multiplayer Racer - DUTCHOVENS Sergeant & Tediz in Multiplayer - RUSTYSHERIFFSBADGE Very Easy Mode - VERYEASY Weasel Henchmen in Multiplayer - CHINDITVICTORY "Daddy Fat Sax" Memphis, TN

GAMEINFORMER 99

“В GAME BOY ADVANCE PC

Super Mario ADVANCE

Instant Reset - If you want to restart the game, simul- taneously press A, B, Select, and Start.

Sleep Mode - If you want to conserve some battery power as you take care of your household chores, simul- taneously press Select and R Button. To resume play, press Select and L Button.

Super Mario 2

World 4 Warp - Head to Level 1.3, and locate the area with the brick background. Stand just to its left and unearth the plants until you find a bottle. Head past the brick wall, then toss the bottle onto the pot. Enter the door, and press down on the pot to warp to World 4.

World 5 Warp - Head to Level 3.1 and enter the first door. Fall all the way down sticking to the middle of the Screen as you plummet. When you land, enter the door, then unearth a bottle from the plants. Toss the bottle on the ground, then enter the door. Now, slide down the pot to warp to World 5.

World 6 Warp - Head to Level 4.2, and maneuver to the area with the whales. Snag the bottle from the grass, then throw it next to the pot. Enter the door and descend into the pot to warp to World 6.

World 7 Warp - Head to Level 5.3, then ascend the lad-

der, and jump onto the ledge directly above. Grab the bot-

tle out of the grass on the right. Toss the bottle on the

ground, then pass through the door. Now, descend through the jar to warp to World 7.

"The Kramer Gamer"

White Fish, MT

EARTHWORM JIM

Level Select - Pause the game, then press Right, R Button, B, A, L Button (x2), A, R Button. Buttville - Pause the game, then press L Button, A, Up, R Button, A, R Button, A, Select. Down the Tubes Pause the game, then press Up, L Button, Down, A, R Button, A. For Pete's Sake Pause the game, then press R Button, L Button, A, B, B, A, L Button, R Button. Snot a Problem - Pause the game, then press R Button, Up, Select, L Button, R Button, Left. What the Heck - Pause the game, then press Select, В Button, B, Down, L Button, B.

Tina Rogers

Fargo, ND

F-Zero: Maximum VELOCITY Hidden Demo Mode - At the Title Screen, press Select to view a training exercise that shows you how to brake and boost and achieve the perfect lap.

Kevin Newbanks Alpena, MI

PITFALL: THE MAYAN ADVENTURE Level Select At the Title Screen, press L Button, Select, A, Select, R Button, A, L Button, Select. To change levels, press Select and either of the shoulder buttons. Jeffrey Bosnoff Houston, TX

100 GAME INFORMER

THe Moon PROJECT

During gameplay, type in cheater 1 to bring up the con- sole window. Now, enter one of the codes below.

Damage All Visible Opponents - tromaville Destroy Own Buildings gohome! Disable Fog of War moonlight Display All Opponents judgementday Enable Fog of War - hide Everything Researched - nobelprize Free Research - sciencefornothing Free Weapon Unit - newone [units/weapons] Full Map - beautifulmoon [0-1] Increase Cash - moneyfornothing [00-99] Kill АП Units - smash Lose Scenario - byebye Max Health - idkfa Meteor Shower - shower Place Mines - hotground Quick Research - ultrascience Set Unit Number - limit up [00-99] Carl Henderson Silicon Valley, CA

X-COM: ENFORCER

To activate these cheats, press ~ during gameplay, then type in the desired code.

All Levels - open mapOO (00-40) Conquer Level - icandoit Fly Mode - fly Ghost Mode - ghost Invincibility - xgod Level Up - upgrademe 1 (1-4) Normal Mode - walk Tino Walles Oakland, CA

Tropico

During gameplay, hold [Control] and type in one of the fol- lowing codes below.

10 Extra Happiness - contendo $20,000 - pesos Luke Warm Webville, COM

CLIVE BARKER’S: UNDYING

During gameplay, press [Tab], then enter one of the fol- lowing codes.

God Mode - eh Infinite Health - satan Infinite Mana - infinitemana (0-1) Additional Light becomelight (0-1) Grace Winding Desmond, IL

PERSONAL COMPUTER

Star TREK VOYAGER: ELITE Force EXPANSION Pack During gameplay press ~ to bring up the console window.

Now, type "sp_cheats 1" to enable the codes below. At this point, any of the codes may be entered.

999 Health & Armor undying

All Weapons - give weapons

God Mode - god

Invisibility - notarget

Level Select - map [level name]

No Clipping - noclip

Obtain Indicated Item - give [item name]

Set View - cg thirdpersonrange [1-100]

Third-Person View - cg thirdperson 1 Jacob Levins Sarasota, FL

DOWNLOAD OF THE MONTH

эп

ЖЯ Taking The/Bame To The Next Level

Game: Tony Hawk's Pro Skater 2

Site: http://www.planettonyhawk.com/mods

You say you're getting bored with Tony Hawk's Pro Skater 2 for your PC? If so, you obviously haven't been to Mod Central at planettonyhawk.com. A plethora of eye-popping, giggle inciting mods await your perusal 24 hours a day, 7 days a week, 365 days a year. Some hot skins have been a Bart Simpson-esque motif, a James Bond skater, a boarder decked out in full camo gear, and the Slateman skin complete with three shirts, three decks, two faces and one custom icon. Additional effects such as your board issuing a stream of flame as you complete a trick, or your character skating in a prison are also available for you to take advantage of. There are new downloads featured every week on the site, as will as a chat room and a members-only discus- sion forum. It’s a THPS 2 extravaganza! Hardcore fans, you must check this out.

Fi GAME SHARK

SECRET ACCESS

rra PLAYSTATION 2

RUMBLE RACING

Access Code (Must Be On) - ec8df8101456e60a

All Cars - 1cb508681355e6a6 1cb5086c1355e6a6 1cb508701355e6a6 1с0508741355ебаб ср508781355ебаб 1cb5087c1355e6a6 cb508801355e6a6 1cb508841355e6a6 cb508881355e6a6 cb5088c1355e6a6 cb508901355e6a6 Note: The second car set must be entered as well)

All Cars 2 cb508941355e6a6 cb508981355e6a6 cb5089c1355e6a6 1с0508а01355ебаб 1с0508а41355ебаб cb508a81355e6a6 1cb508ac1355e6a6 1cb508b01355e6a6 1cb508b41355e6a6 cb508b81355e6a6 1cb508bc1355e6a6 1с0508с01355ебаб 4cb508d41456e6a6 (Note: The first car set must be entered as well)

Crazy ТАЖ Access Code (Must Be On) - ec907fe0143c2534

1 Balloon (Crazy Drift) 4cd23c3c1456e7a6

Always Axel 0cd248c014566675 3cba4fc01456e7a6

Always B.D. Joe - 0с4248с01456е675 3cba4fc01456e7a7

Always Gena 0cd248c01456e675 3cba4fc01456e7a8

Always Gus 0с4248с01456е675 Scba4fc01456e7a1

Infinite Fare Time 4cba872c1456e00c

Massive Drift Combo 4cd23a781456e404

Max Cash - 1cba840817e9c70c

1

Gun GRIFFON BLAZE

Access Code (Must Be On) ecb198f01438bba0

All Weapon Systems 1cac1d6861dfbO0c 4cac1d6c1456b00c

Huge Score 1cdf09f017e9c70c

Infinite Firepower 4cd3e9ec1456e79e

Access Code (Must Be On) - ec8d408814403fc4

Infinite Time 1cb69674145677a5

Low Time - 1cb696701456e7a5

JD рідубтатон

Dave Mirra FREESTYLE BMX: Maximum REMIX All Levels (Dave Mirra) 300832f8 0015 All Outfits (Dave Mirra) 300832f9 0005

All Bikes (Dave Mirra) 300832fa 0005

Point BLANK 3

Infinite Health 800ad990 0003

Infinite Health (Player 2) 800ad992 0003

© DREAMCAST

PROJECT Justice

Access Code (Must Be First!) 9c5d88f8

Access Code 2 (Must Be Last!) 245eeca9

Infinite Health 89bc616e000000c8

Infinite Health (Player 2) 75e32ab0000000c8

Low Health 89bc616e00000000

Low Health (Player 2) 75e32ab000000000

Gica WiNc 2

Access Code (Must Be First!) 9c5d88f8

Access Code 2 (Must Be Last!) - 245eeca9

All Gallery Pictures c6d864e0e0703041 9721ае1е 862c69bfO0000ffff

All Score Attack Stages 85cc69b500000006 All Secret Options - d8aa88640000ffff All Ships F794886f000003e0 Infinite Bombs 86cc4b7000000003 Infinite Lives 656dd7b800000003 Max Score Multiplier

(d9488010000ffff 78b300b00000ffff

CONFIDENTIAL Mission

Access Code (Must Be First!) 9c5d88f8

Access Code (Must Be Last!) - 245eeca9

High Score 2d1c6fa5000f423f 2bfc6af3000f423f

Infinite Credits 5875ea8d00000008

g Game Boy Согов

THE LEGEND OF ZELDA: ORACLE or AGES

All Secondary Items 91996 91ffa0c6 91На1с6 91#а2с6 91ffa3c6 91На4сб 91#а5сб 91ffbfc6

Infinite Health 9140abc6

Infinite Rupees 9199adc6 9109aec6

Invincibility 91152bd0

Master Sword - 9103b2c6

Max Health 9140aac6

THE LEGEND OF ZELDA: ORACLE OF SEASONS

All Nature Essences 91ffbbc6

All Secondary Items - 91ff96c6 91ff97c6 91ff98c6 91ff99c6 91ff9ac6 91ff9bc6 91ff9cc6

Infinite Health 910fa2c6

Infinite Rupees - 9199a5c6 9109a6c6

Infinite Health 91#19с1

Infinite Lives 9106ffc9

Infinite Webbing 910f43c9

One-Hit Kills 910199c1

ENTER TO WIN

Send in your codes and passwords, and if we choose

your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries print- ed within these hallowed pages will receive a Secret Access T-shirt.

Send To: Secret Access

Game Informer Magazine

10120 W. 76th Street

Eden Prairie, MN 55344

secretaccess@gameinformer.com

GAME INFORMER 101

SIX MILLION MINUTES B.G.

HANDHELDS BEFORE GAME BOY

The arrival of the Game Boy Advance will mark a dozen years of handheld dom- inance for Nintendo. In its time, the Mario mastheaded company has had its share of competitors vying for a piece of its portable throne most notably Atari Lynx, Sega Game Gear, and Neo Geo Pocket Color - but none have been able to even put a dent in the profits of the various incarnations of Game Boy.

Just because Nintendo has struck best, though, does not mean it struck first. Years before anyone had an inkling of what a Game Boy was, there were a vari-

any use.

The box art certainly made Adventure Vision's games look exciting

Super Cobra helicopter. ona miasion o tho secret anam base. "

Turtles on Adventure Vision

102 GAME INFORMER

Graphics were created upon its 6.5 х 4.5 inch screen with a vertical row of 40 LED lights and a spinning mirror. The result was a flick- ering, red, 3D-ish, dot matrix display against a black back- ground. It was best played in dim lighting or complete dark- ness, being near impossible to play in daylight.

Unfortunately price tag didn't exactly cause the Adventure Vision to fly off the shelves. Its chief competitor, the Vectrex, was released in the same year, and sold much better with its sharper graphics and similar level of portability. With only four games to its name and around 60,000 units sold, Adventure Vision lasted less than a year in stores.

ety of portable electronic games on the market. Simple LED-powered handhelds such as Mattel Electronics' Football and Parker Brothers' Merlin were selling mil- lions in the late '70s and early '80s. A few companies of the time got the idea that a portable system with interchangeable cartridges might take the country by storm. They were right, but they didn't know it would be a decade before tech- nology would make such a concept viable in the marketplace. Here's a look at two portables that were ahead of their time, and one that never was.

ADVENTURE VISION

Released in 1982, Adventure Vision was more a tabletop game system than a handheld. Sitting 10 inches high and 8.5 inches wide, the Adventure Vision had a joystick with four buttons on either side, and a mono speaker capa- ble of producing a surprisingly diverse array of sounds. Powered either by batteries or an A/C cord, the console AT ENITI

also had a headphone А | jack, a skill level switch, a storage compartment for (appropriately enough) four games, and an expan- sion port that never saw

its $79.99

The Adventure Vision

COSMOS

After years of snapping up every hologram patent it could get its corporate mitts on, Atari finally revealed a handheld that would use the technology at the New York Toy Fair in May of 1981. Dubbed Cosmos, the system's &raphics would consist of a green, holographic image overlaid atop a red LED display. The console would also have a microprocessor devoted entirely to sound, allowing for unprecedented audio delight. The plan was for Cosmos to retail at around $100, with games going for $10. Eight cartridges would be initially available, including such titles as Asteroids, Road Runner, Space Invaders, and Superman. Each cartridge would have two holograms, which would switch accordingly with what was happening in the game. As fate would have it, however, Cosmos was never released. Early reviews of the product were mostly negative, the main gripe being that the holograms served no purpose other than fancy screen decoration. Atari announced at the end of 1981 that it was redesigning Cosmos so the holo- grams would be more interactive. The project was never heard of again. Atari employees working in the holographic lab at the time recall stacks of Cosmos units and boxes against the wall, but to date only five units have surfaced three just empty shells, two fully assembled and functional. Should you ever see one at a flea market or garage sale, be sure to snap it up. This piece of vaporware has become one of the ultimate pieces of classic video game collecting.

MICROVISION

Put on the market in 1979 by Milton Bradley, Microvision was designed by Jay Smith, who would later go on to create the Vectrex. The unit itself was 9.5 inches long, 3.5 inch- es wide, and 1.5 inches thick, but the screen measured a mere 2 inches per side. Further, the graphics displayed on the small LCD screen were but small black blocks.

Despite these drawbacks, however, games on Microvision managed to be both var- ied and comparable to other handhelds of the time, largely thanks to the unit's unique architecture. Snap-on faceplates nearly as long as the Microvision itself were a part of every title.

This allowed game designers to create specific button configurations and screen overlays to enhance what little they had to work with. The unit itself had no CPU, with the cartridges actu- ally housing the required microprocessor. This would have allowed larger chip sizes than the standard 4-bit to be used for added complexity, but sadly such a game never came to pass.

Although Microvision seemed an initial success, reportedly grossing $8 million in | the first year of production, sales quickly fell off. Consumers just weren't ready for the concept (or cost) of a cartbased handheld. Compounding this cooling reception was a lack of software. Six &ames were made available in the sys- tem's first year, but two per year were released after that. By the end of 1981, Microvision was nothing but a fading, perhaps fond, memory to a few.

Only five Cosmos units have been discovered by collectors

Microvision was the first handheld unit with inter- changeable games

During this month in 1989, Atari unveiled and held a developers' conference for its Lynx handheld that it was sure could compete with Nintendo's recently announced Game Boy. The advantages the Lynx had over the Game Boy were numer- ous, but the most obvious were its processor that was twice as fast and its larger, backlit, color screen. It was 16- bit (compared to Game Boy's + 8), which wasn’t even а соп- > I sole staple at the time. The i |

THIS MONTH IN GAMING HISTORY

LYNX

handheld also boasted some superflous features, such as the

ability to flip the screen to accomodate left-handed gamers. Lynx

may have become a serious contender if not for Game Boy having

two distinct trump cards Tetris and an uncontested '89 holiday season. By the time Atari had production up to national market speed, Nintendo already had things locked do

By Andrew Sommer, a.k.a. VIC at the arcades in Rockford, IL

Every month one of Game Informer’s readers picks his or her personal choice for Greatest Game Of All Time.

YIE AR KUNG FU

Ш FORMAT ARCADE E PUBLISHER KONAMI

My favorite classic game of all-time was Yie Ar Kung Fu. I dropped an infinite amount of А quarters in this game, at my local mini putt, with my desire to

kill Blue, the big boss. i Yie Ar Kung Fu was a precur- 3 sor to Street Fighter and all the mums other clones out there. Ме Ar may not have had the two-player action that Karate Champ boasted, but with over 12 different moves and fast-paced action, it easily grabbed my attention as the deepest fight-

er.

A joystick and two action buttons punch and kick controlled you on your journey to whooping ass. Control was very tight and the combination of your joystick direction and punch or kick would pull off some pretty sweet moves. Flying across the screen was е another great option just diag- onal up and the direction you want to go and you're flying through the air.

Yie Ar also had an excellent learning curve. The game starts you against a fat slob who's a basic fighter, and adds some- thing to every enemy after that, each one getting a new weapon and better Al. Finally, it ends on just a boss with no weapon, but a penchant for demoralizing you with his quick, fancy kicks and punches. No rookie is going to win this game.

| loved the soundtrack - a quick beat to get your rhythm going in the game, and it intensified as your health dropped. Graphics were my last concern in those days, but it did boast some pretty impressive backdrops to your fight- ing plane. A strong emphasis on scoring was also impor- tant; | just had to get my handle "VIC" on the top of the high scorers screen.

| spent two summers of my youth scouring the grounds for quarters and begging Mom for a few bucks to play this game; a fun, fast fighting title with a replay value that was unmatched. Show me an arcade with this game in it and | will show you an old-school gamer digging in his pockets.

GAMEINFORMER 103

CLASSIC REVIEWS

SHINING FORCE: 4 THE SWORD OF HAJYA :

9

aren't normally as good as Shining Force: The Sword of Hajya. The beefy cart comes

complete with huge maps, evolving characters, and a wide variety of enemies. Not to be mistaken for anything role-playing, Shining Force is 99% combat. A story unfolds between fights, but you are a mere observer. The only exception is shopping, which you do every once in a while. This one-dimensional gameplay may turn gamers off, but only until they play it themselves. The turn-based battles move smoothly and quickly, even when 20 characters are waiting their turn. During attacks, a close-up of the action shows the strike or spell in beautiful detail. In fact, most of Shining Force looks 16-bit, except for the battle map sprites. They have that constantly moving, two frames of animation look, but that was the sign of the times. Shining Force may be the best handheld strategy game ever, and a definite diamond in the Game Gear rough.

E eople don't normally equate strategy games with handhelds. Then again, strategy games

288 | зае RATING

GAME BOY

METROID Il: RETURN OF SAMUS

-— -- >

$ amus Aran is one of the most popular video game characters in the digital world. In

UA а) fact, today she's as hot as ever, despite not having a starring role in the last seven years. Metroid Il marks her lone portable appearance. For a Metroid game, it didn't

receive a lot of hype, which is a shame. This is a good title, and stays faithful to the

franchise. The world is large, and your path is basically non-linear, as you search for new abilities and weapons to progress. Killing the dreaded Metroid creatures will also open new paths on SR388. The one thing lacking, compared to NES Metroid and SNES Super Metroid, are hidden areas and secrets. You'll try to roll into every crevice and bomb every wall just like in the other games, but it will yield much less reward. Still, with graphics and gameplay that are near-perfect, Metroid II represents the series fittingly. That is, until Metroid IV for

Game Boy Advance surfaces.

W STYLE |-PLAYER STRATEGY Ш PUBLISHER SEGA Ш DEVELOPER SEGA W YEAR RELEASED 1994

SEGA GENESIS J MICHAEL JACKSON'S MOONWALKER

game starring Michael Jackson. He battles gangsters, dogs, and even zombies to rescue

children in stages themed after music videos. These wayward tots are found in automobile trunks and sewers, and scream the King of Pop's name when found. Jacko's primary means of attack is a magical sprinkling of fairy dust. If the going gets rough, he can unleash an attack that forces all enemies onscreen to bust out a dance number. When they can't keep up with Michael, it kills them literally. Moonwalker is amusing, not only from all these obscure mechanics, but also the exploration aspects and level designs. The music is actually amazing, and the animation is well done. Being Michael loses its luster eventually, though, especially if you wear that surgical mask thing while you play. Worth checking out just to see Jacko doing the two-step with a bunch of dogs, but it won't stay in your Genesis for long.

T his is a strange, strange piece of video game lore. Moonwalker is a side-scrolling action

W STYLE 1-PLAYER ACTION/PLATFORM Ш PUBLISHER NINTENDO DEVELOPER NINTENDO В YEAR RELEASED 1991

INDIANA JONES

r

GREATEST ADVENTURES

Smee ووو‎ si

UNE 1

f „та

x-

f 347 : 7- :

VC had a successful run on the SNES with LucasArts properties. All three Star Wars J movies were turned into great-playing action titles. For the Indy trilogy, JVC decided to

put all its eggs in one basket and, instead of releasing three separate titles, mesh them all together in Indiana Jones Greatest Adventures. Much like Super Star Wars and its successors, Indiana Jones featured several genre-spanning, movie-based stages. Some have you traversing horizontally and vertically scrolling platform levels, while others put Indy behind the wheels of a biplane or stuck on a wild inner tube ride. All your favorite scenes are here (sans the feast of the monkey brains), and use all the muscle Super Nintendo can muster to make it feel like you're playing the classic films. Like the daunting duties Dr. Jones had to accomplish, your gaming goals are sometimes of near-impossible proportions. Nobody said being Indiana Jones would be easy, but it's pretty darn fun.

W STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER SEGA ш DEVELOPER SEGA Ш YEAR RELEASED 1990

ТОД GAME INFORMER

W STYLE 1-PLAYER ACTION Ш PUBLISHER JVC ш DEVELOPER FACTOR 5 W YEAR RELEASED 1994

CLASSIC CODES

Plazma Pong - То play another clas- Quake Weapon To attain this pow. Start With 15 Lives - While on the Start screen, hit Up, Up, Down, Left, sic, get a high score and enter erful new weapon, blow up most of Right, A, A, C. You'll now have much more Michael to rescue poor, your name as Nolan. You'll now be the first system's trees. neglected children with. Huzzah!

treated to a round of Pong.

Level Select Before you turn on your Genesis, hold Up/Left and A on the

Level Skip Have your name be CHECKERED FLAG second controller. Hit Start on this controller, then on the player-one con- BEEST. During gameplay in 2000 Night Racing When in the Options troller, then pick a one-player game. The words Round 1. will come mode, hit 3 to go to the next level. menu, go to Weather Selection onscreen. Hit Left or Right to toggle your stage. Hitting 6 will let you warp. and hit 8, 4, 7, 3. A new selection called Dark will be available, and turns you into a night rider. DESERT STRIKE TEMPEST 2000 Begin With 10 Lives To add more choppers to your fleet, go to the Cheat Mode - To enable the follow- Password screen and input BQQQAEZ.

ing cheats, you must first be at the main menu and hit 1, 4, 7, A.

Level Passwords Enter one of these to start on the stage of your choice.

Level 2 - LQAHQRL Level 3 ILLBWBY Level 4 - BTOBKLW

Level Skip Hit Option while playing to go on to the next level with ease.

Rotate Web During web selection, press Up or Down to change your level, and hit Left or Right to switch up the rotation of the web.

Warp Bonus Round - To enable this extra level, just hit 6.

„ATARI 2600

TOKI, GOING APE SPIT

Invincibility On the game's title screen, hit » Up, A, Right, B, Down, C, Left, then Start. You will now be one tough monkey.

ET

Kill ET, Ship, Game - To basically crash the entire game, make ET die while waiting for the ship. If Elliot can't save you, but is on the screen, the ship will go down, as will the cartridge itself. ET go bye-bye.

PAC-MAN y ^ PIRATES! GOLD

Infinite Lives If you can't get enough of Professor Pac, eat a single ghost г. - Free Info From The Ladies - Hide on the first stage, a pair of ghosts on stage two, three on the third level, your nasty ways in towns long and four on stage four. Once accomplished, hit Up, Down, then kill yourself. | enough to make the womenfolk

You'll now have all the little yellow lives you could hope for. Swoon over you. Now, whenever you enter the town, they'll give you tid-

J bits of information for little more than a smile. It pays to be a gentle- man, sometimes.

TOUGHMAN CONTEST

$ Weird Opponents To fight these truly strange , boxers, go to Restore From Password and

=) enter in these codes.

Decapitated Fighter - RUBE Shadow Boxer - FQSTER | Boxing Midget - WEASEL & Trippy Fighter - NUCLEAR

TENNIS

More Powerful Shot For a speedier smash, try to hit the ball with your racket's edge. Now you have the hitting power of Andre Agassi, minus the receding hairline.

GAMEINFORMER 105

CLASSIC STRATEGY

PLAYSTATION

CASTLEVANIA:

SYMPHONY OF THE NIGHT

| j | : | \ У D

1. Save whenever possible. It refills your life and magic bars.

2. Always search every corner of each room. Relics and Familiars can be well hidden.

8. Learn to use your shield. Your butt will thank you.

4. When you receive a new item or weapon, make sure to check it out in your equip screen to see if it will help you out right away.

5. Break all the candles and vases you see. They'll give you the hoolcup.

6. Pick up all the money laying around. Purchasing all the librarian's wares will require a load of cash.

7. Once you find Power of Mist, you can cruise through enemies without nasty fights.

8. If a certain area is giving you problems, don't hesitate to retreat and go to another place.

You can always come back.

SSS

NENNEN NE NIE NER S

A

SE AEF AE ASAS ЛД Р ӨК EY us PP Fe as ANN

release for PlayStation is no easy task. Its non-linear play and ^

increasing skills and abilities will have you searching for days on end. This map shows all the locations possible in the first half of your quest. Not only that, but we've outlined every save, transport, and heart and life- 3 SS increasing area. The key will also correspond with the map's numbered points, zx showing you where to locate the important weapons and relics. Of course, you will not be able to reach all destinations right away, so don't get discouraged; there's enough to \

3 xploring every nook and cranny of Konami's 1997 Castlevania

do in the meantime.

A second castle (an upside-down version of the first) will appear at the end of your quest. At that point, you should have exactly seven relic slots left. Here, enemies - especially bosses - will be much more difficult. We advise ^ you to turn this map upside down, since the save and transport stations will be located in the same rooms.

106 GAME INFORMER

THE SACRED MAP

b E | р

@ Saue 9 Heat

- Transpet Ф Life

MAP ITEM KEY

1 - Goggles

2 Morning Star

3 Boomerang

4 - TNT

5 - Ankh of Life

6 - Shuriken

7 Magic Missile

8 - Mystic Pendant

9 - Bat Card (1) 10 - Skill of Wolf (2) 11 - Holy Mail 12 - Power of Wolf (3) 13 - Manna Prism 14 - Resist Fire 15 - Lucky Drug 16 - Estoc Sword 17 - Iron Ball

18 - Echo of Bat (2) 19 - Holy Sword (use Axe Heart

weapon through Coliseum ceiling)

20 - Hammer

21 Wonder Drug 22 - Gravity Boots 23 - Bandana

24 - Holy Symbol (snorkel) 25 Knuckle Buster 26 - Claymore Sword 27 Meal Tickets 28 - Moonstone

29 - Gold Ring

30 - Nunchaku

31 - Resist Ice

32 - Herald Shield 33 - Demon Card

34 - Ring of Ares

35 - Power of Sire

36 - Sword Card (use Holy Book Heart weapon to break ceiling below room)

31 - Karma Coin

38 - Combat Knife

39 - Bloodstone

40 - Cross Shuriken

41 - Karma Coins

42 Spike Breaker Armor

43 - Library Card

44 - Monster Vile 3

45 - Ballroom Mask

46 Ice Brand Sword

47 Walk Armor

48 - Mormegil Sword

49 - Secret Boots

50 Silver Ring (use Spike Breaker Armor)

51 - Strength Drug

52 - Hammer

53 - Holy Glasses (use Gold Ring and Silver Ring at clock)

54 - Alucart Shield (use Stop Timer Heart weapon at clock)

55 Alucart Mail

56 - Alucart Sword

57 - Resist Stone/Resist Dark/Resist Holy

58 - Platinum Mail (hit switch below room to open stairs)

GAME INFORMER 107

PHOENIX: THE FALL & RISE OF VIDEOGAMES 3RD ED.

Manufacturer: Rolenta Press Website: www.rolentapress.com * List Price: $24.95

If there is a bible in video game journalism, this is it. Leonard Herman is the undisputed master historian of the tumultuous beast known as video game history, and this is his lexicon of knowledge. The third edition of Phoenix is now out, and not only is it in a larger 8.5 x 11 inch format, it has a foreword by Ralph Baer, more photographs, Focus-On sections, a magazine cover gallery, updates through the year 2000, and is 388 pages large. Phoenix is required reading here at Game Informer, and, in our opinion, should be on the bookshelves of all serious vid fans. You can order the book through the web address above, or can get details on how to order by writing Rolenta Press at Р.О. Box 1365, Springfield, NJ 07081.

ЧО:

ИШИ

LEONARD HERMAN FOREWORD BY RALPH Н. BAER FATHER OF VIDEOGAMES

CREEPAZOID

Manufacturer: Landru, Moore, Pieter, Devilbra, and Zeke Website: www.creepazoid.net е List Price: Your Immortal Soul

Some might say that the place to be on Tuesday, May 15 was Sony's heavi- ly Hollywood attended pre-E3 party. Five GI staffers knew better. Rather than attend what they came to dub "the stupid party," these brave souls ventured to the Dragonfly to see what would become their least-favorite band, Creepazoid. To give you an idea of how deep and dark this quintet is, we quote their bio from their webpage: "Five carrion souls, creeping from the shadows of a superficial society, slitting its throat wide open with the horror of a suppressed subculture that it created within the confines of its greedy capitalism." Eek! As an added torture, the Gl attendees were given a free copy of the group's CD, which is not entirely dissimilar from being shot for attending an NRA meeting. If you are ever in L.A. (or as they like to call it, HELL.A.) make sure you don't see Creepazoid. May God have mercy on their tortured souls.

GAMEWALLPAPERS.COM

Manufacturer: Many Artists Website: www.gamewallpapers.com List Price: FREE!!!

By being buddies with foreign mags and some of the bigger video game companies, the webmaster of GameWallpapers.com has an amazingly extensive gallery of beautiful video game art that can be downloaded at no charge. Whether you're a fan of Metal Gear Solid, Dead or Alive, Gran Turismo, Tenchu, or about 100 other games, you'll find some amazing sights to put up on your computer screen. Definitely, definitely, definitely check this site out.

PICTUREPARADISE

Manufacturer: Sony Website: www.sony.com/ pictureparadise List Price: A Sony digital camera and a PS2 Quite a few neat ideas (as well as many, many lame ones) were revealed at E3, and this is probably the most interesting of them. PictureParadise is a technology that can be included on any PlayStation 2 title. It allows those with a Sony digital camera or camcorder to place their picture on characters in the game. The first game to use this technology will be Tecmo's Monster Rancher 3, but the site lists a load of companies that plan to incorporate PictureParadise into future products. Sounds cool. Let's just hope it doesn't go the way of Perfect Dark's Game Boy Camera feature.

GT FORCE

Manufacturer: Logitech Website: www.logitech.com List Price: TBA

That Gran Turismo 3 A-Spec became an instant million-seller upon its release in Japan surprised no one. The shocking success story behind this game, however, is how many gamers purchased a Logitech GT Force steering wheel to go along with this fine game. At last report, over 100,000 units of this force feedback controller were being clutched by PS2 owners across the Pacific. A repeat performance of this success seems likely when the wheel releases with GT 3 here in the States. Will you be amongst the proud owners?

Game Informer Magazine" (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or five trial issues for $9.98 by Sunrise Publications”, 10120 West 76th Street, Eden Prairie, MN 55344. (952) 946-7245 or FAX (952) 946-8155. For subscriptions, back issues, or customer service inquiries (952) 946-7266. Periodicals postage paid at Hopkins, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine®, 10120 West 76th Street, Eden Prairie, MN 55344-3728. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year addi- tional postage. * Game Informer" does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2001. Game Informer Magazine", All rights reserved; reproduction in whole or in part without permis-

sion is prohibited. Game Informer’ is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies.

108 GAME INFORMER

Aceidents will happen—and some of them are worth a lot of points. Climb. into the burly high-powered semi of your choice and barrel your way across the continent while being smack-talked by rival truckers over your CB radio. Barricades, cars, vans, and yes, even Smokey, аге all yours for the smashin' But keep your'&ye on the clock; cuz there's always another trucker who d like to beat your tail.to the loading dock.

, Sega is regigiey ind. Trademark Office. Sega, DiSambast.sDreamcast logo, Eighteen Wheeler: American Pro Trucker are fegister&d'trademarks òr каде" of SegaiGarporation © SEGA CORPORATION e 4001 пе 1 са 2001. Presented by АЩОРАП Bights Reserved. илли зеда çom 1 pi 4

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© САРСОМ CO., LTD. 2001 © CAPCOM U.S.A, INC. 2001 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. “DRAGON'S LAIR’ is a registered trademark of Bluth Group, Ltd. ©1983-2000. Under the exclusive license of Dragons Lair LLC. All Rights Reserved. ТОК! TORI, METAL WALKER and MEGA MAN are trademarks of CAPCOM CO., LTD 2001. ALL RIGHTS RESERVED. Licensed by Nintendo. Nintendo, Game Boy, Game Boy Color and The Official Seal are trademarks of Nintendo of America Inc. © 1989, 1998 Nintendo of America Inc. All other trademarks are the property of their respective holders.

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