Game Informer Uncoyers The Man Who Has Dedicated His Life To The

ê Undying,

ens & Details on "Square' s : ) Raider &

Fantasy: T he Spirits Within

U.S. $4.99 Canada $6.99 01

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EVERYONE AR ERS:

UNIVERSAL EUROCOhV VUE CNTERTANMENT SOFTWARE. UNIVERSAL

INTERACTIVE STUDIOS.

Crash Bash” & ©2000 Universal Interactive Studios, I "rash Bandicoot and related characters’ & ©2000 Universal Interactive Studios, Inc. All rights reserved. Developed by Eurocom Developments Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

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CRAS H iS R EADY FO R BATTLE. ARE YO U = It's time to separate the men

rash and his friends are back in a knock-down-drag-out arena-style rumble. Blow stuff up in a tank, toss TNT and engage

from the scared little boys.

in some good old-fashioned hand-to-hand combat, Brawl on a floating iceberg and duke it out in a jungle. Just watch out for the falling anvils. Fight solo

or plug in a Multitap and embarrass your friends. Wimps need not apply: Sure, this isn't conventional warfare but, then again, Crash isn't a conventional bandicoot-

ONLY THE STRONG SURVIVE.

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UNIVERSAL S

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- EVERYONE

Can you take the heat? It’s barbecue time. Bentley, the yeti with a mean left hook. Spyro gets totally vert.

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Station and the PlaySt reserved, Developed by Insomniac Games, Inc. All

Sony Co

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Get your kicks with Sheila.

a ма Danger on the high seas.

Things are heating up. Celebrate the Year of the Dragon with Spyro as he joins forces with four new playable critters. Blaze through bigger worlds. Drive tanks, subs, speedboats, even launch rockets. Duke it out in the boxing ring or pull off sick tricks on your skateboard. Keep cool. It doesn't get any hotter than this.

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FEATURE 36 SULTAN OF THE SILVER BALL

Pinball, in many ways the direct ancestor of video games, was robbing America of its quarters for decades before Pong hit the arcades. This month, Game Informer profiles Tim Arnold, a former arcade operator who has built the largest collection of classic pinball machines in the world.

FEATURE 44 FINAL FANTASY: THE SPIRITS WITHIN

Following up his success with Final Fantasy IX, Hironobu Sakaguchi is readying his next master- piece. This time, however, it is not a game, but an epic computer-animated motion picture. Read on for exclusive new screenshots from the movie, and an in-depth look at the production process behind the film.

Following the frosty reception received by Twisted Metal 3 and 4, Sony is looking to resuscitate its ailing blue-chipper with a promising PS2 overhaul. To this end, they have recruited Incognito, a new development firm started by several original members of Singletrac's Twisted Metal team, to handle the creation of TM:B. Check out this article for exclusive new screens and insights from the game’s creators.

FEATURE 50 THE GAMES OF 2000

There were a lot of games released in the year 2000. Most of them were utter crap. Luckily, a few were absolutely brilliant, and these are the games we honor in our 9th Annual Game Informer Awards. Which game was rated the best of the best? You'll have to read to find out.

“...the best superhero

game ever..."

OPM Sbr August 2000 —-

2353 26 ss

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www.activision.com

ACTIVISION.

GAME BOY COLOR

Ч. Published and distributed by Acti ademarks of

Screen shots taken from PlayStation® game console gameplay. MARVEL and SPIDER-MAN: TM and © 2000 Marvel Ch; Activi D ntertainmei rica for use with the PlayStation во

ision, Inc. Licensed by Sony Computer Entertainment Americ х y Color are trademarks of Nintendo of America Inc. © 1989, 1998 Nintendo of America Inc. The ratings icon is a trademark

ny Compute iation. All rights reserved. All о

EDITORS' FORUM Review This! The lost art of video game ratings.

GI SPY The Game Informer paparazzi stalk the video game industry, bringing you candid photos of all the action.

DEAR GI What do missing computers, grilled ferrets, and Jesus have in common? They're all in this month’s Dear GI. Come on home to the place where there is a stupid answer for every stupid question.

NEWS All the video game news that's fit to print, and some that's not. Get the scoop on Dragonball Z's return to the world of games and Resident Evil Code: Veronica for PS2. Also, hot gossip in Loose Talk and Phish (?!) in R&D.

PREVIEWS In the ever-changing world of video games, sometimes it's hard to keep up. Luckily, we have new previews of Clive Barker's: Undying, Phantasy Star Online, new shots of MGS 2 and Capcom's newest PS2 block- buster, Devil May Cry, to keep you on the cutting edge.

8 GAME INFORMER

2

REVIEWS You don't tu£ on Superman's cape. You don't spit into the wind. You don't pull the mask off the Lone Ranger, and you most definitely don't buy a £ame before you see it reviewed in Gl. This month we rate Skies of Arcadia, Driver 2, and NBA 2K1.

CHARTS What's hot? What's not? What's up? What's down? It's not NASDAQ, it's the Retail Sales Data and the Gl editors’ Top 10 Games.

PLAY TO PERFECTION Saving the world in three days is no easy feat. To help you out, Game Informer serves up what will soon be known as THE definitive strategy guide to The Legend of Zelda: Majora's Mask.

SECRET ACCCESS GI's legendary code breakers unleash a fierce torrent of codes and tips. This month

124 features our first sighting of PS2 codes, including SSX and X-Squad. Also, we have a

Medal of Honor: Underground code that's a Game Informer exclusive!

CLASSIC GI

The First Quarter: A 25-Year History of Video Games, Steve Kent's recently published book, provides readers with the definitive story of the industry. GI sits down with the author for an interview discussing video games new and old. Also,

check out our Dragon

Warrior strategy guide,

and retro reviews of

Vanguard and Ladybug.

ETC All you need to know about etc is that it has Scott Bakula (a.k.a. The Greatest American Actor Of His Generation). If that's not enough to get your salivary glands working overtime, wait until you try some chocolate gumballs.

GAME INDEX

007 Racing Alienfront Online. .

Call to Power II Capcom Vs, SNK Championsip Surfer . Chicken Run (DC) Chicken Run (GBC) . Chicken Run (PS-X) Clive Barker's: Undying Colin McRae Rally 2.0 Devil May Cry . Diablo II Dino Crisis 2 Donald Duck Goin' Quackers (GBC) Donald Duck Goin' Quackers (PS-X) Donkey Kong Country VONA EE Escape From Monkey Island . ESPN X-Games Snowboarding . EverQuest; The Scars of Velious Fallout Tactics ..... Fear Effect 2: Retro Helix . Floigan Brothers . Freelancer . . ... Freestyle Motocros:

McGrath Vs. Pastrana . Grandia ll... Half-Life: Counter-Strike Headhunter . . . Hey You! Pikachu Indiana Jones and the Infernal Machine Inspector Gadget ............ Jarret & Labonte Stock Car Racing Jungle Hunt .......... Knockout Kings 2001 (PS2)

Legacy of Kain: Soul Reaver 2 .

` Looney Tunes Space Race

Lunar 2: Eternal Blue

K 2: Armageddon MechWarrrior 4 Metal Gear Solid 2: Sons of Liberty . Mickey's Speedway USA Moto Racer World Tour . Ms. Pac-Man Maze Madness NARC NBA 2K1 prar Final Four 2001 .

2

Peter Jacobsen's Golden Tee Golf Phantasy Star Online Pod: Speed Zone Portal Runner. . Power Spike Pro Beach Volleyball (GBC) Power Spike Pro Beach Volleyball (PS-X) Q-Ball: Billiards Master . Quake Ill Arena .... Razor Freestyle Scooter RC de Go .... Ready 2 Rumble: Round 2 Resident Evil 2 Resident Evil Ring of Red . Sacrifice . Silent Scope Skies of Arcadia . Sonic Shuffle . . Speed Devils Online . Spider-Man ... Squad Commander Star Wars Demolition (PS-X) . Star Wars Demolition (DC) . Star Wars: Episode | Battle For Naboo Star Wars: Jedi Power Battles Starship Troopers ... Super Runabout: San Francisco Edition Surfing H3O .. Test Drive Le Mans Test Drive Off-Road: Wide Open . Test Drive V-Rally Theme Park Roller Coaster Tomb Raider Chronicles Tomb Raider: Next Generation Tony Hawk's Pro Skater 2 (DC). . Tony Hawk's Pro Skater 2 (GBO) . Twisted Metal: Black . . . Ultima Online: Third Dawn . Ultimate Fighting Championship . Vanguard .... Winback: Covert Ops Woody Woodpecker Racing . Xtreme Sports... You Don't Know Jack: 5th Dementia Zeus: Master of Olympus ...

Nemesis

A DARK FUTURE... AN UNCERTAIN PAST...

no ОПЕ LEFT TO TRUST.

AN INTENSE ACTION THRILLER COMES TO LIFE WITH EXCITING ANIME STYLE CHARACTERS AND STORYLINE.

REVOLUTIONARY GAMEPLAY BLEND OF HAND TO HAND AND WEAPONS COMBAT.

EASY TO LEARN FIGHTING SYSTEM WITH COOL, LIFELIKE AND REALISTIC MOVES.

THE ARSENAL OF WEAPONS INCLUDES PISTOLS, ROCKET LAUNCHERS, ENERGY AND PROJECTILE WEAPONS.

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RELEASE DATE: JANUARY 2001 WWW.ROCKSTARGAMES.com/oni

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cominc soon: THE ONI COMIC BOOK FROM DARK HORSE comics

PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer

Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Dark Horse Comics® and the Dark Horse logo are trademarks of Dark Horse Comics, Inc., registered in various categories and countries. All rights reserved. Gathering of Developers and the godgames logo are trademarks of Gathering of Developers Inc. , Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Animated Violence Software, Inc. © 2000 All rights reserved,

Yo!Geta = EINFORM

> subscription to Game · س‎ Informer Magazine TODAY Volume XI Number 1. Issue 93 and save up to $94.78 off

Cathy Preston

the newsstand price.

2 Years (24 Issues) for $24.98. Andrew McNamara . A savings of $94.78! Enough to buy EDITORS

Senior Associate Editors Paul Anderson Andrew Reiner

two games! (or a tattoo) a Associate Editors Jay Fitzloff Erik Reppen Matt Helgeson Kristian Brogger

- - f " Copy Editors Gabrielle Dane Sarah Anderson Jon Storm See иргелип ES formore-detalls: m Web Editors Justin Leeper « Matthew Kato

Mascot Arthur

PRODUCTION Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Gilles

ADVERTISING Vice President Advertising Richard A. Cihak * (952) 946-7256 National Advertising Sales Director Kimberley Thompson-Benike (952) 946-8159 Fax (952) 946-8155 10120 W. 76th Street Eden Prairie, MN 55344-3728

CIRCULATION Circulation Manager Vicky Valley (952) 946-7274

Customer Service Department For change of address or subscription inquiry only: (952) 946-7266 Fax (952) 946-8155 or send correspondance to: 10120 W. 76th Street * Eden Prairie, MN 55344-3728 « Attn: CIS Dept

SUNRISE PUBLICATIONS, INC President John Woodson

Manufactured and printed in the United States of America The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer& Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 2001. Game Informer? Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's

liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement.

INDEMNIFICATION ‘The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, or proprietary rights or violation of rights of privacy, resulting from the publication of the Advertiser's statement.

4

Member Audit Bureau of Circulations

"INSTANTLY INTELLIGIBLE, MIND-BOGGLINGLY VAST, AND A TOTAL GAS TO PLAY....MAKES FOR ONE HELLUVA VIDEOGAME" - GAMER'S REPUBLIC, SEPT 2000

"MUST BUY PLAYSTATION 2 LAUNCH GAMES LIST" - Nov 2000 EGM

"DRIVING THROUGH THE SPECTACULAR TERRAIN IS A BLAST" - EGM OCTOBER 2000

- ...THE BEST DISPLAY AND TRUEST TESTAMENT TO THE PROCESSING POWER OF THE PS2 TO DATE."

- GAMERS REPUBLIC OCTOBER 2000

98% PLATINUM - "THE BEST OFF-ROAD EXPERIENCE

YOU'VE EVER HAD"... "ONE OF THE MUST - BUY LAUNCH GAMES" - PSE2 NOVEMBER 2000

SMUGGLERS RUN

DELIVER AT ALL COSTS

Levels are over 5 square miles, each with a "drive anywhere" environment filled with other smugglers and law enforcement officials.

Choose from 35 different vehicles, each with unique modifications and strengths.

Compete head-to-head or run "pick up and deliver" missions against Al opponents or in full multiplayer mode.

Maneuver your way through arid desert, icy tundra, or rocky mountain forest.

Real Time Damage Models allow you to watch the parts fly as you pay the price for punishing collisions!

SOUNDTRACK АМАША!

WWW.ROCKSTARGAMES.COM/SMUGGLERSRUN

TAR 575BWY 1 ILJROCKSTAR 575BWY LIL] JROCKSTAR 575BWY [| jROCKSTAR 575BWY JC LJLIROCKST

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"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer

Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software жагыш Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. 3 2 L Guidance Recordings and the Guidance Recordings logo are trademarks of Guidance Animated Violence А | Recordings Inc. Rockstar Games and the Rockstar Games logo are trademarks of =

recordings

Take-Two Interactive Software, Inc. © 2000 All rights reserved. e РА

gar i ii '

REVIEW THIS!

| love magazines. There is just something about them. They're real. They're tangible. You can hold them. You can take them with you in the car, on a plane, or my personal favorite, to the toilet. There are many wonderful things about this paper medium we call a magazine.

For all | love about the magazine biz, it also has its drawbacks. For one, there is a lot of production that goes into making one of these suckers, and that translates into time. As you can probably guess, the thing that takes us the most time each month is our reviews. We take a lot of pride in these babies. Unfortunately, since magazines have deadlines and we need to get them out to you, we only have about a month to play and review quite a number of games.

| will certainly admit that there are times when we look back and ponder how we could have

NEW YEAR'S DAY

4 NS

A X a

b > | ) | d |

possibly scored such and such game so low or so high (as I’m sure you, the readers, ponder as well). At times we blame a tight deadline, other times we blame sleep depravation, but | can tell you that with each and every issue we strive to give you the best reviews possible to make your gaming experience as great as it can be.

So before you send in another email about how we should have given this game or that game a ten, remember that we only have about a month to play through a number of games, which isn’t easy. (Yeah, it's a lot of fun, but roll with me actually believe for a moment that we have some work to do here) You may not agree with what we have to Say all the time, but 1 can assure you the review is coming from someone who has played more games then you have or would want to.

Now stop reading on the toilet and go play some games.

Andy McNamara Editor andy@gameinformer.com

Andy's New Year's party - the morning after: 1 Rachel 2 Kim 2a Arthur 3 Tom 4 Cathy 5 Reiner 5a & b Reiner's monkeys, Binky and Bunky 6 Kristian

7 Erik 8 Curtis 9 Jay 10 Matt 11 Andy 12 Paul 13 Justin 14 Vicky 15 Kato

12 GAMEINFORMER

PAUL, THE GAME PROFESSOR paul@gameinformer.com

"Another year of gaming is virtually behind us and it is time to make some predictions for 2001. Sega will surprise the gaming world by releasing a Dreamcast add-on dubbed the 128X. On the other hand, Sony will recall every single PS2 sold because of potential electrocution risks. Nintendo will delay all Gamecube related material until 2002. Likewise, every Rare game announced at E3 will not make its original street date. The Game Informer staff will move to deluxe accommodations located in Nimrod, MN. Lastly, the Vikings will win the Super Bowl."

REINER, THE RAGING GAMER reineregameinformer.com

"I'm currently putting the finishing touches on my first movie script, Star War. The cost for this fulHength motion picture is still up in the air, but with Matt's gracious contribution of $5.65, the special effects budget has been doubled. | have already contracted some amazing artists and modelers who have transformed ordinary Styrofoam cups into galactic space cruisers that look too good to be true. Andy will play the role of Yoja, and Kristian, while she doesn't know it, will be Princess Ordana. І, of course, will be the hero who kills everyone even the camera crew."

MATT, THE ORIGINAL GAMER matt@gameinformer.com

“Pikachu is my master. | shall not want. The yellow god speaks to me. | obey his commands. | babysit Caterpie for my lord. The yellow god was pleased. | make cabbage stew for my master. The yellow god smiled on me. Now the yellow god has decreed that the infidels at Game Informer must die. They have angered the yellow god. Especially the one who calls himself ‘The Game Hombre.’ He is insolent and his haircut is displeasing to the yellow god. For this he will pay. | take the Holy Pool Cue to smite him. | walk іп Pika.”

ERIK, THE PC JEDI

erik@gameinformer.com

"One picture of me sleeping on the couch after a grueling five days in the office working on that FFVIII guide, and now it's a running joke. How am | supposed to get fan mail from inmates and freaked out Eminem fans when all they ever show me doing is sleeping all the...Okay, | guess it's not so bad. I'll have you all know, however, that when I've bathed, cut my hair, trimmed my nose hairs, shaved, stayed sober for 24 hours, slept, and put on clothes that don't have suspicious stains, I'm a damn fine looking man."

JAY, THE GONZO GAMER jay@gameinformer.com

"By the time you're reading this, something I've been dreaming of for over ten years will have been released (or perhaps more accurately, escaped) Dungeons & Dragons: The Movie. Maybe it's wrong to be prejudgemental, but it seems to me that when you combine half a lifetime's worth of expectations with a no-name director, a low budget, and a Wayans brother, a recipe for emotional disaster is being cooked up. If everything turns out as | expect, shed a tear for my favorite hobby being panned by movie critics nationwide."

KRISTIAN, THE GAME DAWG kristian@gameinformer.com

"The number one super ability to have if you absolutely HAD to pick one would definitely be time stoppage. Think about the possibilities. for cripes sake! You'd never be late for anything. Daylight savings wouldn't be nearly as big a deal, and you could pull some spectacular practical jokes on people. Like, say you're getting yelled at by your boss. | bet he wouldn't be so tough if his pants were suddenly dangling around his ankles! Take that, boss-man! That power would be all about de-pantsing people."

PlayStation.

Master the techniques used by the pros!

The most beautiful pool halls in the world!

йа =

9 modes of play, plus 3 hidden pool games!

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is Р EVERYONE a trademark of the Interactive Digital Software Association. ©2000 Take 2 Interactive. All rights reserved. Take 2 |

Interactive Software and the Take 2 logo are trademarks of Take 2 interactive Software. © 2000 ASK / Shogakukan / SHO-PRO | All other trademarks and logos are properties of their respective owners. CA | ask онміттн

on the next edition ...

AA ipsines.con

1 thirty-minute vision series

about the hottest video games, the coolest game hardware, and the latest peripheral device | enhancements anywhere.

www.gravis.com

www.olympicvideogames.com

РЕТ

CANDID PHOTOS FROM THE SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

(1) Heather Kozar, girlfriend of Chicago Bears bench- warmer Cade McNown, displays the...umm...talents that won her the title of 1999 Playboy Playmate of the year. The intelligent young lass is dressed as Vicki Grimm, the heroine of 3DO's upcoming PS2 title Portal Runner (2) This is NOT a remote-controlled car cov- ered with thousands of firecrackers. It’s definitely NOT in the Game Informer offices, and Jay Fitzloff did NOT spend dozens of hours working on this explosive mas- terpiece. Also, NO ONE is planning to blow up this car in the Funcoland parking lot. Okay? (3) There can be only one! At the recent Las Vegas premiere of EverQuest: The Scars of Velious, these assorted geeks waged war to see who would win the title of “Biggest Nerd of All Time.” Here, the posse is posing with Fironia Vie (fourth from right), the real-life model for EverQuest artist Keith Parkinson {4} Matt poses with fellow members of the hot new boy band made up entirely of video game journalists, Syx Geex. Look for their new video, "Jiggle My Joystick” on MTV (5) At Square's Final Fantasy IX launch event in San Francisco, fallen star Vivi (who has apparently been axed by Square brass for problems surrounding a reported cough syrup addiction), was reduced to work- ` ing as a lowly parking valet (6) Web Editor Justin Leeper models his blood-stained tank top after a Gwar . concert. What's that injury on his nose? Don't ask...you don't want to know! (7) R&B diva Shanice Wilson performs “Love is the Gift” (from The Bouncer) at a recent Square press conference. After performing that sure-to-be smash hit, Shanice brought down the house with a rendition of funk/rock pioneer Jimmy Castor's classic “Bertha Butt Boogie" (8) At Sega’s recent Games Summit in San Francisco, Game Informer's resident female, Kristian, spent some quality time with her new homie, Shenmue creator Yu Suzuki

Holy moly, I’m addicted. | wasn’t even sure | wanted to buy EverCrack, err...EverQuest, but | was getting bored with all the nonlinear games out for the consoles, so | fig- ured | might as well. | have since saved at least 300 bucks from not buying ANY other games. My life is gone, | spend all my time playing EverQuest, and my friends either make fun of me for it or have bought the game them- selves. | even dream about it, how sad is that? Anyway, do any of you guys play, and if so what characters do you have? | have a level 20 dwarven paladin on Morell-Thule (I've played almost every class up to around 10 and decid- ed to play a paladin). It'd be real cool if you'd answer this.

Brigon Anganar, EQ addict of the 20th level (Hey, | play EQ more than | don't, so why shouldn't | sign it with the name of my paladin?)

Dearest, Brigon. You are not the only one who has lost a life playing EverQuest. Game Informer's big cheese, Andy McNamara, is a bigger addict than you. He has sev- eral characters maxed out, and get this, he plays two £ames of EQ at once. Along with his home PC, Andy pur- chased a powerbook PC for work, then confiscated it for his home use. The powerbook hasn't been in the office for seven months, and many editors actually need to use it. We've tried to get it from him, but he refuses, or acci- dentally forgets to bring it. A note to Cathy, our publish- er: Please tell Andy to bring the computer back to work so that we can create a better magazine for you, Barnes & Noble, and our loyal readers. Thank you.

Hello degenerate losers,

l've been subscribing to your awesome mag for two years and | have a few questions for you.

1. Is Singletrac (the creators of Twisted Metal 2 for all you morons who don't know who they are) still in business? If so, why have they not made a Rogue Trip 2 or a Critical Depth 2? The originals rocked.

2. Any new info on a new Resident Evil for PlayStation 2?

3. What is Reiner's original hair color?

Jason "The Hickmaster" Hickey Webville, COM

1. Singletrac's numbers dwindled, and then the plug was finally pulled. R.I.P. Before you break down and cry, many of the Singletrac guys jumped ship and formed Incognito, a company working closely with Sony to re- ignite the vehicular combat flame with the upcoming PS2

16 GAME INFORMER

title, Twisted Metal: Black.

2. On a daily basis, we confront Capcom with this exact question, yet instead of filling our ears with horrific goodness, our contact bites his tongue and says, “No comment.” It's definitely on the way, but whether we'll see it this year or not is uncertain. Hopefully, Capcom takes its time to create a sequel that breaks new ground in the sur- vival horror genre.

3. His original hair color is blue. Someone call the X-Men, we found Beast!

Dear Gl, | was reading your magazine, and | have a few ques- tions. | realize that you have no girls on your team, what gives? And, really, | am a true hardcore girl gamer and any game that has the word “Barbie” on it sickens me. Personally, my favorite games are Resident Evil and Zelda. Also, what is your opinion of Pokémon? Is it highly overrat- ed, really cool, or just plain idiotic? Another thing, is the only way to get a letter in the magazine to bribe you with the chocolate eggs? Janie Jones Webville, COM P.S. ANDROID 18 RULES!

Scrumptious chocolate eggs make the tummy feel fine! Tee he! As for your inquiry, we have a female design- er in our art department, and Krissy (Kristian) is the closest thing we have in the editorial department. He may not look like a girl, but you should hear him laugh. Oh boy! As for Pokémon, if you don't get caught up in the craze and focus solely on the gameplay, it's actually a wonderful game with amazing depth.

Hey Gl, what's up? I just have a couple of questions regarding the Internet capabilities of the next-generation consoles. What I really want to know is how exactly does it work? | mean, is it similar to WebTV? | have WebTV and it's not that bad. Will other consoles, including Dreamcast, be better than that? | hope you guys understand what I'm trying to ask. Keep up the good work.

Rob Arlington, Texas

Right now, the Dreamcast online property is very reminiscent to WebTV. In the future, broadband connections, which will more than likely be used by Sony and Microsoft, will be much faster, rival- ing the PC. If you were smart, you'd cancel your WebTV account and use a Dreamcast to fulfill your internet interests. With it you can also play games, several of which have online compatibility.

Spending hours of your time play- ing video games must make you hun- gry. What does your average diet compose of?

Luke Yohe Wilmington, Delaware

Ferret burgers! Heh heh heh...

1. Just how far apart are your offices (or cubicles) in the uh... office? That's just been buggin’ me since | first got your mag.

2. Which one of you guys answer the Dear GI thing? Do you each choose a letter or what?

3. Where do you guys get the games from? Do you have to buy them yourselves, or does Reiner just pull ‘em out of his pants and says it’s magic?

4. This is gonna get a “freak” comment, but here goes. Andy, you're the coolest! My favorite part of the magazine is your Letter From the Editor. My goal is to grow up just like you!

Matthew Feiler

Reading, PA

1. The staff is spaced within punching distance of each other.

2. It's a mystery. Muhahahaha!!!!

3. Reiner is always pulling stuff out of his pants. Not games, we might add. All of the games come from the companies that develop them, free of charge!

4. Wow...You're Andy's first fan! Sound the alarm! Wake the dead! It's finally happened! After ten years, someone finally enjoys Andy's work! Guess we won't have to fire him after all. You just saved his job. Congrats, Matthew. Damn! We were so close!!!

As any truly loyal reader knows, you guys love num- bered questions. So here I go:

1. Do you guys really like Sir Mix-A-Lot, or are you just being sarcastic? You mention him all the time and | would like some clarification.

2. | am really trying to decide if | should buy a PS2 now, wait until the price goes down, or hold out until Xbox or Gamecube comes out. What do you think? Keep in mind that | do not get the big money like you guys must, so buying them all is not an option.

3. Do you guys miss the good ol’ days where you only had to come out with a mag every other month? | still have the first GI that | ever got.

4. WHAT IS THE DEAL WITH THE FERRETS?!

Blake Michener Golden Valley, MN

1. Sir Mix-A-Lot stops by the office from time to time...delivering pizzas to the staff. He won't be doing this for long, as he just

formed a new band with the Presidents of the United States of America called Subset. Go to www.musicblitz.com to hear a track from the album.

2. Ah yes...The dreaded question. We recommend getting them all, and yes, we know your funds are minis- cule, but you have to make every effort to play every- thing. All three systems are going to be great. Sell your soul to the devil! Start pimpin’! Do whatever you can (within the legal or afterlife boundary) to get the goods. The devil’s actually a sweetie! Don’t be afraid of the darkside.

3. Do we ever! The new magazine requires even more work than the previous piece of dung we tried to pass off as an interesting read.

4. In hindsight, we never should have contracted those furry little bastards! They were constantly taking smoke breaks, complaining about their contracts, and wasting valuable time snuggling up to groupies. Next time, we’re going with aardvarks. They work for ants, and their long noses will create several interesting plot points. Just wait...

In your November issue (the one with the PS2 on the front), | read a few paragraphs about a game called the “New Testament,” and | am somewhat confused. Is it going to be a game, or is it just a suggestion?

Andrea Wilmington, DE

While not completely clear, the R & D department is actually a section where the Game Informer staff pro- poses a game idea. These games will not be made, unless of course our idea piques the interest of a devel- opment house. Continuing with the invasion into Reiner’s personal life, pappy Reiner is actually a pastor. Who would have thought, Reiner was a PK! After the new issue hit retail shelves, Mr. Reiner called the staff and voiced his disapproval with the inaccuracies in the New Testament article. We knew of the discrepancies, and like many Hollywood filmmakers, we would need to rewrite The Bible to fit into the video game realm. The latest script features an alien invasion with Jesus float- ing in space shooting lasers out of his eyes.

Send your comments to Game Informer.

Snail Mail: Email: Game Informer Magazine deargi@gameinformer.com Attn: Dear GI

www www.gameinformer.com

10120 W. 76th Street Eden Prairie, MN 55344

ENVELOPE АКТ

DECEMBER WINNER!

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you’re the monthly winner, we'll feature your work in GI and you'll receive a video game prize

from the Game Informer vault.

Regina Yazdi

Miss Yazdi promised that if she won she would give a big “BOOYA” to her stupid brother. Of course, we expect visual proof of the laying down of the “BOOYA”.

Jason Rodriguez А

Stone Cold is crazy! Just look at those eyes. If that don't tell you he's crazy, then, well...you crazy!

Andres Mascorro H A

Game Informer's street cred is never in question, but like Rocket Fuel malt liquor we always need to makes sure we be getting the word out on the streets. Damn!

Game Informer Mastaing Attn: Envelope Art 10120 W. т, Street аерам 5534

ABilly Fifer

Careful, this Transformer is roaming the streets of your town whacking people with the ugly stick. They already got your sister, so watch out.

4 Вгапоп Coleman

Regina puts an elbow їо Dylan’s face repeating those famous lyrics from 2gether, “Say it, don’t spray it. | want the news not the weather."

GAMEINFORMER 17

SPECIAL DREAMCAST PACK INCLUDES 16-ВІТ CLASSICS

Sega will release a new Dreamcast hardware bundle in January that includes clas- Sic 16-bit games, such as Sonic the Hedgehog and Vectorman. Dubbed the Smash Pack Bundle, the new DC package will also include a couple other surprises.

The Smash Pack will include ten games that first appeared on the Sega Genesis system, along with a new, Dreamcast rendition of the light gun shooter, Virtua Cop 2. It doesn't stop here, as Sega will also throw the DC puzzle game, Sega Swirl, into

the pack. "With this bundle, Sega is giving gamers not only a bit of nostalgia, but even more reason to buy a Dreamcast this holiday season," said Charles Bellfield, vice president of corporate and mar- keting communications, Sega of America.

The Smash Pack will be avail- able in stores in January and retail for around $180.

SEGA =

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Vectorman

GAMES INCLUDED:

* Sonic the Hedgehog * Revenge of Shinobi * Shining Force * Altered Beast * Streets of Rage 2 * Wrestle War

* Vectorman * Columns * Virtua Cop 2 * Golden Axe * Phantasy Star 2 * Sega Swirl

Streets of Rage 2

Golden Axe 2

Pu 1

Columns

Tomb Raider model, Lucy Clarkson, has nothing D RAGO М BALL Z ГА D RAGO NI BALL Z ГА [|

сна bed of the stories in GI News, but D RA G O N B ALL Zi

The game should appear in stores in 2001.

Y ures and other toy products. However, video game versions of ^ j Dragonball Z are extremely hard to come by. A PlayStation game, i Dragonball GT Final Bout, was released in limited quantities in 1997. Its price has subsequently skyrocketed in the collectors' mar- ket and is now valued at over $100. Dragonball Z is overwhelmingly the most frequently asked about sub- ject letters and emails from our readers. y 4 18

Infogrames is finalizing plans to bring Dragonball Z back to the video game realm. The company is set to announce that it has secured the North American rights to x the Dragonball Z license and will launch games on a number of platforms.

There is no official word as to what systems Dragonball will appear on, but we suspect that PlayStation and PlayStation 2 versions are likely.

Dragonball Z has gained popularity in the past years through ongo- ing broadcasts of the animated series on the Cartoon Network. Finding its origins in Japan, and containing characters designed by popular artist Akira Toriyama, Dragonball Z has also spawned action fig-

= SEGA OPENS THE FLOOD GATES, ANNOUNCES THE MOTHERLODE

At a recent industry event dubbed the Sega Executive Games Summit, the company announced no less than 13 games that should be arriving on LN Dreamcast in the first half of 2001. Driving home the fact that it is a company 18 Wheeler? American Pro about original and compelling video games, Sega opened its mouth and we lis- Trucker tened. Here's a rundown of some of the games announced. Also, check the Available: February

Agartha Available: 2001 This occult survival horror title,

developed by No Cliché (Toy Commander), tells the tale of Kirk, a Romanian prisoner who must save the world, Will proba- bly feature online mulitplayer and team modes.

Outtrigger

Available: 2001

First released as a multiplayer arcade game, Outtrigger is an action/shooter with an emphasis on deathmatch.

Previews section for more on some of these titles.

Sega S Dreamcast.

World Series Baseball 2K2 Available: Spring A whole new game engine and an

| online component to this baseball

&ame should make us all forget about the previous incarnation.

Ooga Booga

Available: Spring

This Visual Concepts developed strategy £ame sounds as unique as its title. Take the role of an ancient tribe in an attempt to appease the &ods and save your race. It will also feature online capabilities.

Bomberman Online

Available: Spring

As the title suggests, this multiplayer classic will let you blow up your oppo-

Farnation

Available: 2001

Touted as a massively multiplayer online RPG, DC owners will enter an enormous universe that is built almost entirely by the players.

Daytona USA: Network Racing Available: February

"Let's Go Away, Let's Go Away!" The classic stock car racer has been revamped for DC complete with SegaNet play for up to four players.

ALSO ANNOUNCED

* Phantasy Star Online see page 64 * Floigan Brothers see page 68

* Black & White see page 82

Headhunter - see page 84

* Alien Front Online see page 91

This here's the Rubber Duck and we're gonna set us up a convoy. Originally announced last May, 18 Wheeler is yet another arcade to home conversion. This game will also include online play.

Д т À i

Typing of the Dead

Available: 2001 Based on an arcade title of the same name, this game is essen- tially House of the Dead 2 with a keyboard instead of a gun. Impress your fiends with your typ- ing skills!

nent real good.

Activision is apparently planning to resurrect a clas- sic Marvel Comic mini-series for its next game on PlayStation 2. We speak of none other than Logan, a.k.a. Wolverine, a.k.a. Weapon X.

As reported in last month's GI News, Activision is working on two PS2 games based on the X-Men uni- verse: a fighting game, X-Men Mutant Academy, and another title that was listed as an action/RPG. Game Informer has learned that this second title may be based on the classic Marvel comic story of Weapon X, which first appeared in Marvel Comics Presents #72- #84 back in 1991.

The game, codenamed Weapon X, is said to be based on this storyline and has been described as similar to Metal Gear Solid, except with more hand-to-hand combat. The rumored development team is UK based WartHog, responsi- ble for such titles as Star Trek Invasion and Starlancer.

GAMEINFORMER 19

СІ NEWS

Game Informer's research and devel- opment operatives search the globe, seeking out the untapped licenses © 4 that will become tomorrow's killer

games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our godlike power over the video game industry to turn you into a millionaire or just steal your idea.

Now that Phish has gone on hiatus, how are you going to spend your now-meaningless existence? Sim Phish should give hirsute music phans a reason to go on. As a promoter, you are responsible for organizing and managing a successful outdoor Phish concert.

Many challenges await you. For example, high temperatures have your crowd smelling a little ripe. Do you turn on some firehoses to wash them off, or hire a plane to airdrop patchouli into the crowd? Do you have enough Port-O-Potties and medic tents? Some of the food stands are running out of tofu burgers. Get fresh supplies from a local health food co-op. Drug problems? Hire some undercover narcs. A really long reggae jam is putting some of the exhausted concert-goers to sleep - try upping the caffeine in your soda. Includes the Tape Trader minigame in which you must try to assemble a lis- tenable mix tape from crappy bootlegs that contain mostly crowd noise and barely audible instrumental noodling. If this game is a success, expect to see Sim Burning Man sometime in 2002.

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This quirky modern-day

won the hearts of

SNES gamers back in ap 1995. Ness, the game's hero, had to defend his small town from alien invaders armed only with a baseball bat, a cookie, and an ATM card. A highly-anticipated N64 sequel was planned, but has recently been cancelled.

(Answer on page 25.)

20 GAMEINFORMER

RPG, which came m packed with a 125- page player's guide, |^. ' xs

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HALF-LIFE ANNOUNCED FOR PS2, DREAMCAST VERSION DELAYED

Sierra Studios recently announced that its hit PC game, Half-Life, would be making its way to the PlayStation 2 in the second quarter of 2001. Separately, Game Informer has learned the Dreamcast version, known as Half-Life: Blue Shift, has been delayed from its November release date to sometime in January.

Originally, we reported that Blue Shift would hit the shelves in November and another, online version would release this spring. This is apparently not the case as there turns out to be no immediate plans to develop an online version of Blue Shift. "Half-Life Dreamcast is shaping up to be a &reat product. The new mission by Gearbox is fantastic. However, we have made the decision to hold it for more testing and polish. And, at this time, it is still scheduled to be single-player only" said Doug Lombardi, public relations maven for Valve Software, the developers of the original PC version. "The teams at Captivation and Gearbox are doing an excellent job on the initial release of Half-Life for the Dreamcast, which includes the custom version of the original game as well as the new Gearbox episode, Blue Shift. Once that's all done, we will all sit down and evaluate its reception, the marketplace, etc., and determine whether or not a second prod- uct with multiplayer makes sense."

As for the PS2 version of the game, it is said to have new cooperative, deathmatch, and multiplayer modes. These were clearly not in the PC version, as it relied on the online experience for most of this action. Half-Life for PS2 will also include exclusive environments unique to this version.

The PC rendition of Half-Life is Sierra Studios' most successful and award- winning game.

MICROSOFT PROMOTES INDEPENDENT XBOX DEVELOPMENT

Microsoft has introduced two new programs to promote the creation of Xbox games by independent game developers. The Xbox Independent Developer Program and the Xbox Incubator Program are designed to enable game designers to create prototypes of Xbox games.

“History has proven that great games can come from anywhere, and we want to establish an environment in which gifted game designers, regardless of their resources, have the opportunity to realize their creative visions through Xbox," said Kevin Bachus, director of third-party relations at Microsoft.

With the Xbox Independent Developer Program, potential game designers and creators can apply to receive a Xbox Prototype Kit (XPK). The XPK is cost free, and contains software and tools to help create a prototype game using standard PCs. The developer can then use these prototypes in an attempt to secure distribution deals with licensed Xbox publishers.

On the other hand, the Xbox Incubator Program is for those fledgling game creators with a little more knowledge and know-how. This program is designed for those independent developers who want to use the actual Xbox Development Kit (XDK). To / ж enter this program, a potential participant must submit a written proposal of a game to Microsoft before they are provided with the Ф, A

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Race across two accurately modeled cities - Win the pink slips of opposing players! Play їп а persistent world with Пеш York and London! Rise up through the ranks in the interactive traffic, pedestrians illicit world of the Midnight Club. and law enforcement.

MP ARIN oR oA TMI io RYT ARAA ач man WWW.ROCKSTARGAMES.COM/MIDNIGHTCLUB

"PlayStation" and the "PS" Family logo are registered trademarks of Sony C EEN

Computer Entertainment Inc. The ratings icon is a trademark of the =

Interactive Digital Software Association. Angel Studios and the Angel Studios А 3 som [0] logo are trademarks of Angel Studios. Rockstar Games and the Rockstar Animated Violence SSS counterbalance Games logo are trademarks of Take-Two Interactive Software, Inc. ی‎

© 2000 All rights reserved.

245 (1 » L le BOND 1

THE GOOD, THE BAD, THE UGLY

| GOOD, UGLY News out of Japan links Sega to development of games on other | platforms. Sega of Japan is already committed to developing games for PC and | mobile phones, but the company is also evaluating "other platforms." Namely, we | may soon see Sega games on such platforms as the Xbox. Does this spell doom | for the Dreamcast? Not in the near future, we hope. | | |

BAD - The PlayStation 2 racing game Hresvelgr known as Jet lon GP or Fusion GT- will not be released in the US. The game was apparently not up to quality stan- dards set by Sony Computer Entertainment America. Hresvelgr wasn't up to Game Informer standards either.

UGLY - Just as it did in the US, Sony has cut its initial shipment of PlayStation 2s in the United Kingdom. For the European launch on November 24, Sony shipped a measly 165,000 units. Sony originally stated the UK would get 200,000 PS2s.

GOOD - As first reported in the November issue, Crazy Taxi 2is ^ ^ 7 coming to the Dreamcast. The game has now been slated fora 7 SOG

summer release in the US.

BAD - Poor dental hygiene has been cited as the cause of Game Informer editor Andy McNamara's two abscessed teeth. Root canal surgery has been planned.

GOOD - As reported in б! News, Ape Escape 2 is in develop- ment and should be released sometime in 2001 for PS2.

GOOD - The ongoing saga chronicled in Game Informer regarding Erik Reppen's vehicles has taken a turn for the better. Erik is now the proud owner of a 2001 Honda Civic EX.

Wherever there's a juicy rumor in the industry, Game Informer experts are on it like a fly on stink. If loose lips are spraying hot gossip, we're sucking up the secret saliva and drooling it all over this section. Loose Talk exposes inside rumors for all to see. These leads may turn out to be 100% untrue, but then again, they could also be dead honest, and you've just learned about them months before anyone else!

Sony and Eidetic have a new Syphon Filter adventure in the works for PlayStation 2, and it should surface fairly soon. Syphon Filter 3 (tentative title) is reportedly scheduled to debut at this year's Electronic Entertainment Expo.

Sega won't confirm the existence of a new Toe Jam & Earl title, yet even after receiving the cold shoulder, Game Informer found a loophole in Sega's stubborn ways. If you go to the Toe Jam & Earl website (www.toejamandearl.com) it clearly states a third adventure is indeed in the works.

In late 2001, Naughty Dog is expected to crawl out of the shadows with an exciting new property for PlayStation 2. Rumor has it that this game will fall into the action genre, and no, it will not tie into the Crash Bandicoot universe. BAM! Now there's a scoop!

Microsoft's Xbox will most definitely butt heads with Sony's PlayStation 2 later this year, and if this tidbit of news is true, Microsoft's gaming also targets Nintendo's Game Boy Advance. Apparently this mega-corporation has a handheld gaming machine in the works for early 2002.

Deep within Sony headquarters, rumors are floating around about the possibility of PlayStation collections repacked in DVD cases for PlayStation 2. Picture, if you will, the first three Crash titles sealed in a big box for a low price of $49.95.

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"The battle mode in Rush 2049 has to be the best four player combat game available on the Dreamcast.” ~ /GNDC.com, 9/00

“The whole damned thing rocks" EGM, 12/00

“One of the truly great games just got even better, FISKE

- Next Generation, 11/00

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Animated Violence

А Who was the main character іп Nintendo’s 1990 NES release, Star Tropics?

A. Storm B. Mike C. Anzel D. Aura

2. How many extra lives are earned when three cherries come up in Super Mario 2’s slot machine?

рою> мә лошо ч

3. In the classic side-scrolling brawler, Golden Axe, who was the leader of the evil army?

A. Satanus

B. Death Adder

C. Neff, Lord of the Underworld D. Dark Guld, Lord of Darkness

4. Before Naughty Dog became a powerful development house, the company developed three obscure titles. Which of these four games did they not make?

A. Keef the Thief B. Ski Crazed

C. Rings of Wisdom D. Dream Zone

Б. Which of these motion pictures didn’t transform into a game?

A. Last Action Hero

B. Total Recall

C. Maximum Overdrive D. Death Race 2000

6. The Odyssey 2’s life span was short-lived and filled with controversy. One of this sys- tem's titles did not sit well with Atari. After an extensive lawsuit, Odyssey was forced to quit producing this game. What game was it?

А. К.С. Munchkin

В. The Quest For the Rings C. Killer Bees

D. Alpine Skiing

7. In the first Mega Man for the NES, who were blue boy’s seven adversaries?

A. Iceman, Elecman, Leafman, Windman, Sawman, Kniman, Dr. Wily

Video Game Trivia Answers: уот V8

26 ач

24 GAME INFORMER

og

Strap on your seatbelt, and floor it! In this month's incredibly difficult quiz, your score Í determines what kind of stick shift you should wrap your hands around. If you excel, you'll be cruising across the video game highway іп a hot ride. If you fail, you're des- tined for the junkyard. Vroom! Vroom!! VROOOM!!!

B. Elecman, Leafman, Fireman, Bombman, Sawman, Bombman, Dr. Wily

C. Tinman, Iceman, Fireman, Bombman, Sawman, Elecman, Dr. Wily

D. Cutman, Gutsman, Iceman, Elecman, Fireman, Bombman, Dr. Wily

1014900

8. Rick Dyer, the mastermind behind Dragon’s Lair, Time Traveler, and Space Ace, took a break from video games in 1987 to pursue another line of work. What did he do?

A. Created fitness machines

B. Robbed banks

C. Developed dispensable sticker machines D. Revolutionized restaurant salad bars

9. What was the first arcade game to have nine digits in the score column?

A. Ms. Pac-Man

B. Galaxian

C. Robotron: 2084 D. Defender

10. Can you name the three playable charac- ters in the Genesis game, Streets of Rage?

A. Adam, Axel, Blaze

B. Sean, Aaron, Cindy C. Max, Skate, Harold D. Ryu, Jinx, Jasmine

SCORE RANK 0 Erik's Volvo E i 1-3 Buick Regal I 4-6 Dodge Durango paco 7-9 Porsche 911 Turbo ce 10 Ferrari GTO ёы vo ow 2% ae ат

TENCHU TAKES AIM AT PLAYSTATION 2

Activision announced it has entered an agreement with Sony Music Entertainment for the worldwide rights to Tenchu. Activision plans the first title in this agreement to be a game for PlayStation 2, possibly to be released next fall.

No details as to what development company would be assisting Activision with the production of this new Tenchu game were available. The previous two Tenchu games on PlayStation were developed by Acquire, and published in Japan by Sony Music Entertainment. Activision acquired pub- lishing rights for these games in the US and Europe.

Tenchu is one of 14 titles that Activision currently has under development for the PS2.

MSR STALLS AGAIN, 2001 DATE

Citing last minute gameplay tuning as the culprit, Sega has delayed the US release of the Bizarre Creations devel- oped Dreamcast game, Metropolis Street Racer (MSR), until sometime in early 2001.

Originally slated for release last November, and reviewed in Game Informer's December issue, MSR's release is appar- ently being held back due to gameplay bugs found after the game's European debut. Game Informer also speculates that the game may be undergoing some other gameplay tuning to make the difficulty slightly easier than its Euro counterpart.

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Release Title Publisher/ System Release Title Publisher/ System Release Title Publisher/ System Date Distributor Date Distributor Date Distributor DECEMBER 01/15/01 Barbie Pet Rescue Mattel GBC 02/01/01 Scooby Doo: Night of 100 Frights TH PSX 12/12/00 Speed Devils Online Racing. UBI Soft DC 01/15/01 Dragon's Lair Capcom GBC 02/01/01 Age of Empires Il Konami PS2 12/12/00 Vanishing Point Acclaim DC 01/15/01 Mario Tennis Nintendo of America GBC 02/01/01 F Racing Championship UBI Soft PS2 12/12/00 Disney's Emperor's New Groove UBI Soft. GBC 01/15/01 Matchbox Mission Bravo. Mattel GBC 02/01/01 Star Wars Starfighter Lucas Arts PS2 12/12/00 Force 21 UBI Soft GBC 01/15/01 Mega Man Xtreme Capcom GBC 02/01/01 Star Wars: Super Bombad Race Lucas Arts PS2 12/12/00 Marvin Strikes Back! Infogrames GBC 01/15/01 Metal Walker Capcom GBC 02/05/01 Flinstones: Burgertime in Bedrock Electro Source GBC 12/12/00 NASCAR Heat. Majesco GBC 01/15/01 Playmobile: Hype UBI Soft GBC 02/05/01 Microsoft Best of Entertainment Pak ^ Electro Source GBC 12/12/00 NASCAR Racers Majesco GBC 01/15/01 Sesame Street Sports NewKidCo GBC 02/05/01 Microsoft Pinball Arcade Electro Source GBC 12/12/00 Woody Woodpecker Racing Konami GBC 01/15/01 Aidyn Chronicles: The First Mage _ THQ N64 02/05/01 Paper Mario Stor Nintendo of America N64 12/12/00 Batman Beyond UBI Soft N64 01/15/01 Mega Man 64 Capcom N64 02/06/01 Clive Baker's Undyin Electronic Arts PC 12/12/00 Star Trek: Starfleet Command Vol Il Interpl PC 01/15/01 IceWind Dale:Heart of Winter Interplay PC 02/06/01 Tiger Woods PGA Tour 2001 Electronic Arts. Ps2 12/12/00 SeaDoo Hydrocross. Vatical Entertainment PSX 01/15/01 Legends of Might & Magic 300 PC 02/13/01 Fate of the Dragon. EIDOS Interactive PC 12/12/00 Vanishing Point Acclaim PSX 01/15/01 Shrapnel: Urban Warfare 2025 South Peak PC 02/15/01 Mat Hoffman's Pro BMX Activision DC 12/12/00 Rayman 2 Revolution UBI Soft PS2 01/15/01 Sudden Strike. EIDOS Interactive. PC 02/15/01 Lufia: Ruins Chaser Crave Entertainment, GBC 12/13/00 Project IG: l'm Going In EIDOS Interactive. PC 01/15/01 ‘Summoner THO PC 02/15/01 Max Steel Mattel GBC 12/15/00 Charge & Blast Infogrames DC 01/15/01 Blaster Master Crave Entertainment PSX 02/15/01 Carmageddon 3 TDR 2000 Xicat Interactive PC 12/15/00 Coaster Works Infogrames DC 01/15/01 Sesame Street Sports NewKidCo PSX 02/15/01 Sierra Sports: Nascar Racing 4 Havas Interactive PC 12/15/00 Heroes Might & Magic III UBI Soft. DC 01/15/01 МОК 2 Armageddon Interplay PS2 02/15/01 Skip Barber Racing Bethesda Softworks PC 12/15/00 iron Aces. Infogrames DC 01/16/01 Dragon Riders UBI Soft DC 02/15/01 X Plane Xicat Interactive PC 12/15/00 M & M's Minis Madness Majesco GBC 01/16/01 Stupid Invaders UBI Soft DC 02/15/01 Kengo: Master of Bushido Crave Entertainment PS2 12/15/00 Sgt. Rock Bam! Entertainment GBC 01/16/01 Super Bowling 64 Tommo N64 02/15/01 Onimusha Warlords Capcom. PS2 12/15/00 Yogi Bear: Great Balloon Bam! Entertainment GBC 01/16/01 Dragon Riders Red Storm Entertainment PC 02/20/01 Monster Force Konami GBC 12/15/00 Steel Panthers: World at War Mindscape PC 01/16/01 Stupid Invaders Red Storm Entertainment PC 02/20/01 Project Eden EIDOS Interactive PC 12/15/00 Carrier Jaleco PS2 01/16/01 ATV Off Road Fur Sony Computer Entertainment. 02/20/01 Startopia EIDOS Interactive PC 12/18/00 Evil Dead: Hail to the Kin, TH PC 01/16/01 Bouncer Square PS2 02/20/01 Triple Play 2002 Electronic Arts PC 12/18/00 Tribes 2 Havas Interactive PC 01/22/01 PowerPuff Girls: Battle Him (GBC-on! Bam! Entertainment. GBC 02/20/01 Knockout Kings 2001 Electronic Arts PS2 12/19/00 Powerspike Volley Infogrames GBC 01/23/01 Disney's Aladdin Action Game Disney Interactive PC 02/20/01 Project Eden EIDOS Interactive PS2 12/19/00 Warriors of Might & Magic 300 Company _ GBC 01/25/01 Simpsons, The THQ GBC 02/26/01 Myst ll Exile. Mindscay PC 12/19/00 Disney's Donald Duck: Goin Quackers UBI Soft N64 01/25/01 МТУ Sports: Т) Lavins Ult. BMX TH PSX 02/27/01 Outrigger Sega of America DC 12/19/00 Polaris SnoCross. Vatical Entertainment. N64 01/26/01 ом Take 2 interactive PS2 02/27/01 Peacemakers UBI Soft DC 12/19/00 Star Wars Episode |: Battle for Nabo Lucas Arts N64 01/30/01 Unreal Tournament Infogrames DC 02/27/01 Capitalism 2 Red Storm Entertainment PC 12/19/00 NCAA Final Four 2001 Sony Computer Entertainment PS2 01/30/01 Hercules: The Legendary Journey Titus GBC 02/27/01 Fallout Tactics interpl PC 12/19/00 NCAA Gamebreaker 2001. Sony Computer Entertainment PS2 01/30/01 Inspector Gadget UBI Soft GBC 02/27/01 Peacemakers Red Storm Entertainment PC 12/19/00 Warriors of Might & Magic 300 Compan) PS2 01/30/01 Oni Gathering of Developers РС 02/28/01 4X4 Trophy Interplay PC 12/20/00 Harley Davidson Infogrames GBC 01/30/01 Sim Coaster Electronic Arts PC 02/28/01 Commandos 2 EIDOS Interactive PC 12/26/00 Army Men Air Attack 2 300 Company PS2 01/30/01 Fear Effect 2: Retro Helix EIDOS Interactive PSX 02/28/01 Tropico Gathering of Developers PC 12/26/00 Army Men Sarge's Heroes 2 300 Company PS2 01/30/01 Driving Emotion Type-S Electronic Arts PS2 02/28/01 Superman Titus PSX 12/27/00 Half Life Havas Interactive DC 01/30/01 ESPN NBA 2 Night Konami PS2 12/27/00 3-D Ultra Pinball Havas Interactive GBC 04/31/01 Age of Sail Il Talonsoft PC MARCH 12/21/00 Hoyle Card Games Havas Interactive GBC 01/31/01 8-17 Flying Fortress 2 Hasbro Interactive PC 03/01/01 Alone in the Dark: The New Nightmare Infogrames oc 12/27/00 Disney's Lion King: Simba's Mighty Activision. PSX 01/31/01 Duke Nukem Endangered Species. Gathering of Developers PC 03/01/01 Alone in the Dark: The New Nightmare Infogrames GBC 12/27/00 Sabrina the Teenage Witch Havas Interactive. PSX 01/31/01 International Rally Championship Interplay PC 03/01/01 Army Men - Arcade Blast 300 Compan GBC 01/31/01 Pipe Dreams 2 Talonsoft PC 03/01/01 Ed Edd & Eddy: Junkyard Scramble Bam! Entertainment GBC JANUARY 01/31/01 Rowan's Battle of Britain Empire interactive PC 03/01/01 Alone In The Dark: The New Nightmare _ Infogrames PC 01/01/01 Age of Empires Il Konami DC 01/31/01 Stars! Supernova. Empire Interactive. PC 03/01/01 Bond: The World Is Not Enough Electronic Arts PC 01/01/01 Dark Angel: Vampire Apocolypse Metro3D DC 01/31/01 Time Crisis Project Titan Namco. PSX 03/01/01 Let's Ride Western Style. ValuSoft PC 01/01/01 MS Combat Flight Simulator. Konami DC 01/31/01 Exhibition of Speed Titus PS2 03/01/01 MS Links 2001 Course Pack 1. Microsoft PC 01/01/01 Pro Pinball Collection Take 2 Interactive DC 01/31/01 Top Gun: Int'l Task Force Titus PS2 03/01/01 Pool of Radiance: Ruins of Myth Dran ____ Mindscape PC 01/01/01. Stunt GP Infogrames oc 03/01/01. Quake Ill: Team Arena Mission Pack Activision. PC 01/01/01 Croc 2 THQ GBC FEBRUARY 03/01/01. Team Fortress 2 Havas Interactive PC 01/01/01 Tech Deck Skateboarding Activision GBC 02/01/01 Daytona USA. Sega of America DC 03/01/01 Warcraft III Havas Interactive PC 01/01/01 SeaDoo Hydrocross Vatical Entertainment N64 02/01/01 Deer Avenger Havas Interactive DC 03/01/01 Alone in the Dark: The New Nightmare Infogrames PSX 01/01/01 Deep Fighter Guillemot int. PC 02/01/01 богкатогка SouthPeak Interactive DC 03/01/01 Dark Cloud Sony Computer Entertainment _PS2 01/01/01 Dragon's Lair Digital Leisure PC 02/01/01 Grand Prix 4 Hasbro Interactive DC 03/01/01 Gauntlet Dark Legacy Midway PS2 01/01/01 Dragon's Lair ll Time Warp Digital Leisure PC 02/01/01 Legend of the Blademaster SouthPeak Interactive DC 03/01/01 Gran Turismo 3 Sony Computer Entertainment_PS2 01/01/01 Great White Hunter Humongous Entertainment PC 02/01/01 Shrapnel: Urban Warfare 2025 SouthPeak Interactive DC 03/01/01 Legacy of Kain: Soul Reaver 2 EIDOS Interactive PS2 01/01/01 Jeremy McGrath Supercross 2000 Acclaim PC 02/01/01 SWAT 3D Havas Interactive DC 03/05/01 Mickey's Speedway USA Nintendo of America GBC 01/01/01 MS Freelancer Microsoft PC 02/01/01 Aliens: Thanatos Encounter THQ GBC 03/05/01 Conker's Bad Fur Day Nintendo of America N64 01/01/01 MS Mech Commander 2 Microsoft PC 02/01/01 Batman: Chaos in Gotham UBI Soft GBC 03/05/01 Monopoly Tycoon. Hasbro Interactive PC 01/01/01 SEC Football AniVision PC 02/01/01 Scooby Doo Classic CreepCaper THQ GBC 03/06/01 Mummy, The Konami 01/01/01 Ѕрасе Асе Digital Leisure PC 02/01/01 Eternal Darkness Nintendo of America N64 03/06/01 Rainbow Six Rouge Spear Platinum pk —— Red Storm Entertainment PC 01/01/01 LEGO Stunt Rally Lego Media PSX 02/01/01 Arcanum: Of Steamworks and Magic Obs Науа Interactive PC 03/07/01 Black & White Lion Head PC 01/01/01 ESPN NFL Prime Time. Konami PS2 02/01/01 Need for Speed: Motor City Electronic Arts PC 03/13/01 Commandos 2. EIDOS Interactive DC 01/02/01 LEGO Racers Lego Media GBC 02/01/01 Tank Platoon! Hasbro Interactive PC 03/13/01 Anachronox EIDOS Interactive PC 01/03/01 Looney Tunes Racing Infogrames GBC 02/01/01 Throne of Darkness Havas Interactive PC 03/13/01 Emperor Electronic Arts PC 01/04/01 LEGO Stunt Rall Lego Media GBC 02/01/01 Arc the Lad: Collection Working Designs PSX 03/13/01 Bond: The World is Not Enough Electronic Arts PS2 01/05/01 Command & Conquer: Renegade Westwood Studios/EA. PC 02/01/01 Batman: Gotham Racer UBI Soft PSX 03/15/01 Py! 2001 Gathering of Developers PC 01/09/01 NBA Live 2001 Electronic Arts. PC 02/01/01 Battleship Il Hasbro Interactive. PSX 03/15/01 Star Wars Episode 1: Obi Wan LucasArts PC 01/09/01. Disney's Jungle Book UBI Soft PS2 02/01/01 Disney's Aladdin: Nasira's Revenge Sony Computer Entertainment PSX 03/15/01 Digimon World II Bandai PSX 01/09/01 F1 Championship Season 2000 Electronic Arts PS2 02/01/01 Fisher Price Rescue Heroes Molte Mattel PSX 03/15/01 Rock n Roll Racing Interplay PS2 01/09/01. NBA Live 2001 Electronic Arts PS2 02/01/01 Hot Wheels Extreme XTR Racing Mattel 03/19/01 Dinosaur UBI Soft PS2 01/09/01. NBA Shootout 2001. Sony Computer Entertainment PS2 02/01/01 Mat Hoffman's Pro BMX Activision 03/20/01 Sled Storm 2 Electronic Arts PS2 01/09/01 NHL Faceoff 2001 Sony Computer Entertainment_PS2 02/01/01 NASCAR Racers Hasbro Interactive 03/28/01. Armada 2 Exodus Metro3D. DC 01/11/01 Casino Master 4 Interplay PC 02/01/01 Nicktoons Racing Hasbro Interactive 03/28/01 Dark Angel: Vampire Apocalypse Metro3D. Ps2 01/15/01 Project Justice Capcom DC 02/01/01 Road to El Dorado, The UBI Soft

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TITLE ТЕ TITLE BL DATE TITLE BL DATE TITLE BL DATE TITLE BL РАТЕ PLAYSTATION 2 Gekido: Urban Fighters 45 2000 Sydney 2000 275 0000 Supercross 2000 675 Jan00 Тесһ Romancer 85 Aug00 = CS Novoo Gran Turismo 2 95 FebOO Syphon Filter 2 9 AprOO South Park Rally 45 AprO0 Test Drive 6 в FebO0 Dead or Allve 2: Hard Core Novoo Grand Theft Auto 2 7.75 Dec99 Team Buddies 7.25 Oct0O Tarzan 7.25 Mar00 The Next Tetris: On-Line Addition 7 0ес00 Dynasty Warriors 8 Novoo Grind Session 675 JunQ0 Tenchu 2 875 бер00 World is Not Enough, The 9 NovOO Time Stalkers 65 May00 ESPN Intemational Track & Field 675 Decoo Grudge Warriors 5 А00 Test Drive 6 75 Dec99 Tony Hawk's Pro Skater 9.25 Mar00 Tokyo Xtreme Racer 2 85 Nov00 Eternal Ring 75 Novoo Harvest Moon: Back to Nature 6.75 DecO0 Test Drive Le Mans 3.75 2000 Top Gear Hyper Bike 7.25 Feb00 Tomb Raider: The Last Revelation 7.75 Jun-00 Evergrace 7 Novoo Hot Shots Golf 2 8 Ма00 World is Not Enough, The 7 0ес00 TopGear Rally 2 6.75 Dec99 Tony Hawk's Pro Skater 9 200 Fantavision 6.75 Decoo Hydro Thunder 7.75 Аре00 Thrasher: Skate and Destroy 8 Jan00 ToyStry2 7.5 Jan00 Тоу Commander 875 Nov99 FIFA 2001 8 Deco) Incredible Crisis 7.5 NovOO Threads of Fate 8 00 Tuok3 8 0400 ToyStory2 7 Sep00 Gameday 2001 3 Decog Intemational Track & Field 2000 7 0ес99 Tiger Woods PGA Tour 2000 7.5 Feb0O Turok: Rage Wars 8 Dec99 Ш 85 0000 Gradus Ill & IV. 5 DecoQ Jackie Chan's Stuntmaster 6.5 Маг00 ТОСА 2: Touring Car Challenge 6.5 Јаъ00 Vigilante 8: 2nd Offense 8 JanO0 Vigilante 8: 2nd Offense 8 Мао Gun Griffon Blaze 7 Novoo ей Power Battles 8 May00 Tomb Raider: The Last Revelation 8 JanO0 Мак Disney World Quest: Virtua Athlete 2000 7 0000 Kessen 8 Nov00 Jeremy McGrath 4 Oct-00 Tomba! 2: The Evil Swine Return 8.75 Јаһоо Magical Racing Tour 7.25 000 Virtua Fighter 3tb. 775 Nov99 Madden NFL 2001 975 Nov00 JoJo's Bizarre Adventure. 8 Арг00 Tomorrow Never Dies 7.25 Jan-00 WCW Backstage Assault 3.5 0ес00 Virtua Striker 2 5.25 Mar-00 Midnight Club 75 рео K1 Grand Prix 55 Feb00 Tony Hawk's Pro Skater 95 Nov99 Winback 7.75 Nov99 Virtua Tennis 9.25 5ер00 Moto GP 15 0ес00 Killer Loop. 6 Mardo Tony Hawk's Pro Skater 2 10 Nov00 Wrestlemania 2000 9 0ес99 Virtual On: Oratorio Tangram 7.25 Aug00 NASCAR 2001 85 0ес00 Knockout Kings 2000 8 Dec99 Torneko: The Last Hope 275 Dec00 WWF No Mercy 9.5 0ес00 Wacky Races 6 5ер00 NHL 2001 85 Nov00 Knockout Kings 2001 7.5 Dec00 Toy Story 2 8 Jan-00 Xena: Talisman of Fate 35 Jan00 Wetrixe- 5 Mar-00 Oron 425 Decoo Koudelka 45 Sep00 Triple Play 2001 8 May00 Wild Metal 3 May00 Ready 2 Rumble Boxing: Round 2 7.25 0ес00 Kurt Warner's Arena Football Unleashed2.5 Jun-00 Twisted Metal 4 9 Jando DREAMCAST World Series Baseball 2К1 5.75 Sep.00 Real Pool 5.25 Dec00 Legend of Dragoon, The 9 Jun oO VRally 2 7.25 Jan-00 4 Wheel Thunder 7.25 Jun00 WWF Attitude 85 Jando Silent Scope 775 Nov00 Legend of Mana. 8 моо. Urban Chaos 2.75 Jun00 4X4 Evolution 8.75 Dec00 Zombie Revenge 6.755 Feb00 Silpheed 6 №0 Lego Rock Raiders 15 0000 Vagrant Story 9 May00 AeroWings 2: Air Strike 75 Sep00 Sky Odyssey 735 0ес00 Looney Tunes Racing 6.25 рес00 Valkyrie Profile 775 SepO0 Armada 65 Feb00 PC Smuggler’s Run 85 Novoo Madden NFL 2001 875 5ер00 Vampire Hunter D 5.25 SepO0 Cannon Spike 7 SepO0 Age of Empires Il:

SSX 925 Novoo March Madness 2000 825 FebOO Малак 7 MayOO Сапег 6.75 Арг00 The Conqueror's Expansion 9 Novo Street Fighter ЕХЗ 6 мокоо Medal of Honor 9.25 Dec99 апда! Hearts ll 7.75 Dec99 Chu Chu Rocket 8.75 Apr00 BANG! Gunship Elite 7 000 Ese 8 Desoo Mêdal of Honor: Underground 9 NovOO Vanguard Bandits 775 Jun00 Crazy Taxi 8.75 Feb00 Baldur's Gate Il 95 Nov0O Super BustA Move 7 окоо Мей! 775 May00 Vigilante 8: 2nd Offense 775 Jen 02 475 0000 Blair Witch Volume One: Rustin Рат 6.75 0ес00 Swing Away Golf 775 Nov00 Mega Man Legends 2 8 Nov00 Walt Disney World: Dead of Alive 2 9 Apr-00 Breakneck 6.25 0000 Tekken Teg Toumamett 85 Novoo Mike Tyson Boxing 5 0ес00 Magical Racing Tour 6.5 MayO0 Deep Fighter 6.75 2400 Command & Conquer: Red Alert 2 95 0ес00 TimeSplitters 95 Deeg Mission: Impossible 825 Feb00 Warpath: Jurassic Park 6.75 Dec99 Demolition Racer: No Exit 8 №00 Crimson Skies 825 Nov00 Top Gear Dare Devil 2 Decoo Misadventures of Tronne Bonne, The 7 Мауо0 МСМ Backstage Assault 3 0ес00 Draconus: Cult of the Wyrm 7.15 2000 Heaw Metal: FAKK 2 675 Oct00 Unreal Tournament 9 Decoo МВ2001 7.15 Jun00 Who Wants To Be A Millionaire: Dynamite Cop 7 Nov99 Homeworld: Cataclysm 8 №00 Wild Wild Racing 15 Nov00 Mobil 1 Rally Championship 5.75 May00 2nd Edition 6.5 Aug00 Ecco the Dolphin: Midtown Madness 2 7.715 Dec00 XSquad 75 Nov00 Mortal Kombat: Special Forces. 175 5ер00 Wild Arms 2 85 May-00 Defender of the Future 7 0000 No One Lives Forever 775 Dec-00

Mr. Driller 8 п00 Wipeout 3 775 Nov99 ЕСМ: Hardcore Revolution 775 MayOO Rainbow Six: Covert Ops Essentials 8.75 DecO0

PLAYSTATION Ms. Pac Man Maze Madness 8.25 Augoo №8 Destruction League: Elemental Gimmick Gear 7 MarOO рше 775 0ес00 40 Winks т Feboo MTV Music Generator 725 Jan00 Tronder Tons 3 000 Evolution | 7 Dec99 Sanity: Aiken's Artifact 525 Nov00 Ace Combat 3: Electrosphere 775 May-00 MTV Sports Skateboarding уте пао оа 8 О0ес99 Evolution 2: Far Off Promise 6 00 Sims: Livin’ Large, The т Nov00 ‘Action Base. 7 Sep00 featuring Andy Macdonald 3 Nov00 beth is кю Stylo 98 рена F1 World Grand Prix 775 Feb00 Soulbringer 65 —Oct00 Alien Resurrection 6 №00 MIV Sports: Pure Ride. 65 Nov0O ES n vn аа oM p00 F355 Challenge: Passione Rossa 7.5 0ес00 Star Trek New Worlds 5 No00 ap 65 May00 Muppet Racemania 5 №00 RONEN 2: Kaom YourRole 9. DOD Fighting Force 2 5.25 Mar-00 Star Trek Voyager: Elite Force 8.25 Dec00 Arcade Party Pak 75 Deo09 NASCAR Rumble. 7.15 Mardo Xfiles 3.75 Jan-00 Frogger 2: Swampy's Revenge 7 Dec00 Warlords Battlecry 875 0200 Оа Cars Master of Alena T5 aproo NBA in the Zone 2000 65 Jando. XMenMaantAcedeny 75 Aug-00 Fur Fighters 775 Aug00 Wizards & Warriors 5 Dec00 Mice. NBA Live 2000 85 Jan00 Xena: Warrior Princess 775 Nov99 Gauntlet Legends 775 Jun-00 Army Men: Air Attack NBA Live 2001 в. ою eu Dont now eek 8 њо Sie we T: мао GAME BOY

Меп: Ai NBA Showtime 6.5 Jando iunbird. . Oct-00 1942 5.5 Aug-00 d m be 2 8 NBA SRSA 475 maoo NINTENDO 64 Grand Theft Auto 2 75 2000 Ali Star Tennis 6.5 Dec99 Army Men: World War NBA ShootOut 2001 55 моо AliStar Baseball 2001 775 May00 Hidden & Dangerous 7 0000 Bass Masters Classic 7.25 Feb00 Army Men World War: NCAA Final Four 2000 7 Jan00 TOES _ 7.25 Jan00 Incoming. 5.5 Мағ00 Beauty and the Beast 475 Jan-00 Land, Sea, Air Need for Speed: Porche Challenge 7.75 Jungo АТУ Men: Air Combat 7.5 2000 Jeremy McGrath's Supercross 2000 375 NovOO Billy Bob's Huntin’ ‘N Fishin’ 3.75 Dec99 : NFL Blitz 2001 55 Nodo АЛУ Men: Sando s Heroes т Dec99 Jet Grind Radio 825 DecO0 Віопіс Commando: Elite Forces 825 Маг00 NFL GameDay 2001 7 SepO0 Bassmasters 2000 8 Mardo JoJo's Bizarre Adventure. 8 Маг00 Blaster Master: Enemy Below 825 Аре00 Ballistic NFL Xtreme 2 8.25 Sept99 BattleTanx Il: Global Assault 7.25 Nov99 Legacy of Kain: Soul Reaver 8 Mar-00 Buffy the Vampire Slayer 2 Dec00 Batman Beyond: Return of the Joker 05 Decoo NGEN Racing 1:25 фо Пе OKO „23225. MOD! Maken 775 Jun00 Catwoman 4.75 Dec99 Battle Tanx И: Global Assault 7T 2ре00 NHL 2001 775 Nov00 Blades of Steel 2000 35 Jan-00 Marvel Vs. Capcom 2 8 А00 Chase HQ: Secret Police 55 0ес99 Bedrock Bowing з5 0200 NHL Blades of Steel 2000 55 беса Brunswick Circuit Pro Bowling 5.25 JanO0 Metropolis Street Racer 9 Dec00 сос 575 Aug.00 Blaster Master: Blasting Again 5 0ес00 NHL Championship 2000 7.25 0ес99 Castlevania: Legacy of Darkness 525 Mar00 MDK2 8 Jun-00 Crystalis 85 Aug00 Boombots 45 Jan00 NHL Face Off 2001 65 Nov00 CyberTiger 7.25 May00 Namco Museum 775 Sepo0 Deja Vu 1 & Il 7.5 Dec99 Breath of Fire IV 85 0ес00 Nightmare Creatures 11 5.25 Jun00 Destruction Derby 64 7.25 Dec99 NBA 2K 9 Jan00 Dinosaur 3.75 Aug00 Broken Sword Il 6.75 Jan00 No Fear Downhill Mountain Biking 4.25 JanOO Donkey Kong 64 875 Dec99 МВА Showtime: NBA on NBC 7.25 0ес99 Dragon's Lair 6 0ес00 Builder's Block 825 Augoo Parasite Eve II 8.75 5ер00 Duck Dogers 35 Oct00 NFL 2K1 95 Nov.00 Dragon Warrior 1 & ll 7 Dec00 Bust A Groove 2 725 Ѕер00 Polaris Snocross 5.5 Nov00 Б A SO 575 Deo99 NFL Blitz 2001 5.25 Nov99 Dragon Warrior Monsters. 8 Маго Bust-AMove ‘99 8 Apr99 Quake Il 75 Dec99 ECW: Hardcore Revolution. 8 Mar00 NFL Quarterback Club 2000 225 Feb00 Duke Nukem 675 Dec99 Buzz Lightyear of Star Command 5.5 Deco Railroad Tycoon II 75 apoo Eciebike 64 7.25 Jun00 NHL2K 8.25 Apr00 ЕСМ: Hardcore Revolution 2 May00 Championship Bass 8 Мар Rainbow 6 6.75 Feb00 Fighter's Destiny 2 2 Sep00 Nightmare Creatures Il 5 Sep00 FIFA 2000 45 Dec99 Chocobo's Dungeon 2 6.75 Јаһоо Rampage Through Time 475 5ер00 Gauntlet Legends T Dec99 Отікгоп: The Nomad Soul 55 5ер00 Frogger 2 7.5 Deco Chrono Cross 9.5 0200 Raycrisis: Series Termination 7.25 No0o San Side Story 0079 775 2000 Plasma Sword: Nightmare of Blistein 7.25 May00 Gex 3: Deep Pocket Gecko 75 Mar00 Colin McRae Rally Т Feb00 RC Revenge 55 0000 Harvest Moon 64 7.25 Mar00 Power Stone 2 85 Aug00 Ghosts М' Goblins 7 Nov99 Colony Wars: Red Sun 825 Apr00 Ready 2 Rumble Boxing 65 ғроо Hydro Thunder 7.5 May-00 Psychic Force 2012 7 Jan00 Little Mermaid Il: Pinball Frenzy 7.5 0ес00 Cool Boarders 2001 5 Dec00 Reel Fishing Il Indy Racing 2000 8 5ер00 Quarterback Club 2001 25 Nov00 Madden NFL 2000 775 Dec99 Cool Boarders 4 7.75 Dec99 Resident Evil 3 ec Intematjonal Track & Held 2000 7 AprO0 Railroad Tycoon Il 5 №00 Mario Golf 8.75 Nov99 Covert Ops: Nuclear Dawn 775 00 Resident Evil Survivor 4 nooo Jeremy McGrath Supercross 2000 5 AprOO Rayman 2: The Great Escape 8 Арг00 Metal Gear Solid 9.25 200 Crash Bash 6.5 Decoo Rhapsody: A Musical Adventure 675 мо Кс Tho Crystal Shards, 75 Aug00 Red Dog 775 Dec0O Metal Walker 7.55 Dec00 Crusaders of Might and Mage 725 maoo Road Rash: Jailbreak 7. Maroo Knockout Kings 2000 8.25 0ес99 Resident Evil Code: Veronica 9.5 А00 Міскеуѕ Adventure Racing 8 Maroo Countdown Vampires 65 А00 Rock the Rink 8 May00 re поет а is Jan00 Revolt 5 Feb0O Micro Machines 1 & 2 8 Мау0о Cyber Tier 125 к Rolage: Stage I 125 Ах egend of Zelda: Majora's Mask, The 9.75 NovO0 Rippin’ Riders 7 Dec99 Milenium Winter Sports joe: үш Dave Mirra Freestyle BMX 175 Novoo Romance of the Three Kingdoms VI 7.25 Ма Madden NFL 2001 875 Sep00 Roadsters 55 JunO0 Missile Command 175 Jan-00 Deception Il: Dark Delusion 625 Амр RPG Maker 775 Augoo Mario Party 2 575 FebO0 Royal Rumble 6.75 Sep00 M&M's Minis Madness 6 00 Destruction Derby Raw 75 Octoo SaGa Frontier 2 a jmo Мао tenis 825 0000 Rush 2049 7 0800 Monster Rancher Battle Card 675 3400 Demolition Racer 75 0ес99 Sammy Sosa High Heat 2001 3.75 May-00 Mega Mon 64. 7.25 0ес00 Samba De Amigo 55 Dec00 Monster Rancher Explorer 7.5 Nov00 Die Hard Trilogy 2 7 Маго Sammy Sosa Softball Slam 5.55 Jun-00 Ms. PacMan Maze Madness 7.5 0ес00 Seaman 7 Sepoo Mr. Driller 825 Jul00 Digimon World 525 Ju00 Silent Bomber 7.75 Mardo Namco Museum 64 8 Jan00 Sega Rally Championship. 75 Jan00 Ms. PacMan 7.75 Nov99 Oo Cre d 875 0200 Sihovette Mirage 15 ғооо МВА Courtside 2 7.25 Јаһ00 SegaGT 9 0800 MTV Skateboarding Dis 225 5200 Sim Theme Park 7 joo NBAInthe Zone 2000 5.5 Jan00 Sega Marine Fishing 8 моо Featuring Andy Macdonald 675 0есо0 Disney's The Emperors New Groove 8.25 DecO0 Smurfs, The 55 Margo МВАЈат 2000 6 Dec Shadowman 7.15 Feb00 Perfect Dark 4 Nov0O Dragon Valor 75 Nov00 Sno Cross Championship Racing 6 Nov00 NBA Live 2000 8.25 Dec99 Shenmue 6 Dec00 Pokemon Silver & Gold 9 Dec00 Dukes of Hazzard: Racing for Home ^ 6 Mar00 South Park Chef's Luv Shack 3.25 Feb00 NBA Showtime: NBA on NBC 7.25 Dec 99 Silver 8 Sep00 Pokémon Trading Card Game 735 Jun00 ECW Anarchy Rulz 4 мокоо South Park Rally 45 maroo Nuclear Strike 875 000 Slave Zero 6.25 Jan00 Pokémon Yellow 65 Nov99 ECW: Hardcore Revolution 8.25 Maroo Space Invaders в жо 08е Ваше 64 9 0000 Soul Fighter 55 Jan00 Rayman 8 200 ESPN MLS: Game Night 8 augoo SPec Ops: Stealth Patrol 65 Аџ200 bed 425 Dec99 South Park Chef's Luv Shack 3.5 Feb00 Road To El Dorado 45 Sep00 Eternal Eyes 775 Dec00 Speed Punks 7 Мауоо erfect Dark 9.25 Jun-00 Space Channel 5 7.75 100 Spider-Man 4 Nov00 Expendable 35 2300 Spider-Man 8.25 0000 Pokemon Puzzle League 85 Dec00 Spawn: In the Demon's Hand 6.5 Nov00 Star Wars: Episode | Racer 8.25 Mar-00 Fatal Fury: Wild Ambition 3.75 Мао Spin Jam зБ бай Рота Sadum 8 May00 Starancer 7 0ес00 Tomb Raider 825 Aug00 Fear Effect 8.25 Mardo Spyro 2: Ripto's Rage 8.75 Dec99 Quarterback Club 2001 4 Nov00 Star Wars Episode I Racer. 8.75 Jun-00 Tony Hawk's Pro Skater 35 Jun00 FIFA 2000 8.75 Dec99 Spyro: Year of the Dragon 8.75 Nov00 Rainbow 6 8 Feb.00 Street Fighter IIl: 3rd Strike 8.25 Nov00 Toonsylvania 7 Sep-00 FIFA 2001 75 0ес00 Star Trek Invasion. 85 0000 Rally Challenge 45 5ер00 Street Fighter IIl: Double Impact 775 5ер00 Toy Story 2 5.25 Feb00 Fighting Force 2 55 Feb00 Street Fighter EX2 Plus 7.75 отоо Rayman 2: The Great Escape 775 Nov99 ‘Street Fighter Alpha 3 8.75 Aug00 Triple Play 2001 4 Augoo Final Fantasy IX 9.75 Dec00 Street SkBer 2 7 оо Resident Evil 2 8.75 Nov99 Striker Pro 2000 6.75 Aug00 Turok 3: Shadow of Oblivion 35 0000 Fisherman's Bait 2 6 0ес99 Strider 2 65 Ju00 Ready 2 Rumble Boxing 65 Feb00 Super Magnetic Neo 85 Aug00 Wario Land 3 8.75 Aug00 Formula One ‘99 7.78 Janoo Superbike 2000 4 umoo Ridge Racer 64 725 FebOO Suzuki Alstare Extreme Racing 7 Dec99 Мапоскей 8 бер00 Front Mission 3 9 Aproo Supercross 2000 4 оао Roadsters Trophy 7 den00 Sword of the Berzerk 8 Apr00 WCW Mayhem 775 Ju00 Galerians 8 МО SuperCross Circuit 35 Dec99 Rocket 8 No9 Sydney 2000 35 0000 Wings of Fury 7 Mar-00 Gauntlet Legends 65 May00 Surf Riders 6.75 0000 Starshot 45 Nov99 Tee Off 6.25 Арг00 WWF Wrestlemania 2000 7.25 Dec99

DATA FILE

> The ultraviolent РС game, Soldier of Fortune, was original- ly to be published on Dreamcast by Crave. The pub- lisher has apparently dropped its plans to release the game. Soldier of Fortune may still show up on other platforms.

For those of you who had enough skill to beat the PlayStation 2 game, TimeSplitters, you already know this. Eidos and developer Free Radical have already started work on a sequel.

According to a BusinessWeek column, Viacom chairman Sumner Redstone is said to be trying to take over Midway Games. There is suspicion that Redstone, who already owns 2896 of the company, purchased another 3.2% of Midway and is slowly amassing enough stock to take control of the company.

> Jaleco has apparently picked up the rights to the Dreamcast game Iilbleed. The game was originally going to be put out by Sega here in America, and was even a part of the company's E3 materials.

Codemasters recently announced two PC titles, Operation Flashpoint, a tactical FPS, and Blade of Darkness, a fantasy hack ‘n slash adven- ture. Sources say these two games will also be appearing on the PlayStation 2.

Westwood Studios is appar- ently working on a PC title of EverQuest-sized proportions. The name Earth & Beyond has been tagged as a possible title.

» Dubbed Street Fighter Il X, Capcom is producing this Dreamcast game to be compat- ible with SegaNet. The game is said to be a nearexact dupli- cate of Street Fighter Il Turbo except with the capabilities to play one-on-one over the DC's network.

Sega's arcade division has announced a sequel to F355 Challenge and a new variation of Top Skater, called Trix no relation to the General Mills breakfast cereal.

> Epic Games has signed on to supply developer tools for the Xbox. Epic's contribution will be development software based upon its Unreal game engine. It is designed to give Xbox devel- opers a jump on creating first- person shooters.

Name That Game Answer: punoquie3

SQUARE'S PS2 DRIVING EMOTION ALTERED FOR AMERICAN RELEASE

The Japanese release of Square's PlayStation 2 racing game, Driving Emotion Type-S, was initially blasted for its difficult control. In contrast, more patient gamers relished the challenge and came to appreciate the title as time wore on. Still, Square told GI that it would be changing it in order to reign in at least some of Type-S's more frustrat- ing driving features.

A Square spokesperson told us that the company would be making an official announce- ment soon with specifics for the racer. The game is slated for release on January 30.

CONKER HAS ANOTHER BAD DAY, PAPER MARIO SLIGHTLY ; CREASED PR ү

n the ongoing saga of ever-changing release {

dates for Nintendo products, Game Informer сап *

report that two high-profile games for Nintendo 64 =~; E have been delayed - again. Conker's Bad Fur Day and Paper Mario have received new release dates from Nintendo. Taking each of these new dates as serious as we would a potential mili- tary attack from Canada, Paper Mario will now makes its way to stores on February 5. The game is a pseudo-sequel to the SNES classic, Super Mario RPG. Likewise, the risqué and possibly lewd action/platformer Conker's Bad Fur Day is now slated to release in March.

Back in May both titles were announced as 2000 releases.

i^ ч тд GRIS ga | are DDEAIL 2 A Ж т КГ \ р D [ Д i a за Q3 Tae eet i^ DOWN | | E T A 3 RY Xi | ur ih ES ios 3

10% of Andy's time this month was spent stoned out of his mind on painkillers. Going to the dentist can be FUN!

25% of our letters were from people asking Reiner out on a date

17*6 of these proposals were from men

0% of GI Editors were involved in a plot to blow up an R/C Hummer in the Funcoland parking lot

25% of GI Editors secretly believe that the first word in Hey You, Pikachu! should start with an F

СІ NEWS _ CONTEST: |

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GAME INFORMERS VIVI GIVEAWAY OFFICIAL RULES 1. NO PURCHASE NECESSARY. To enter, send your name, age, adress and phone number on a postcard 10: Game Informes Vii Giveaway, 10120 W. 76TH ST, EDEN PRAIRIE, MN. Or, emaii your name, age, address and phone number on a postcard lo: vii@gameintormer, com. Entries must be received no later than January 31, 2001. One entry per person. Duplated entes wil be dsqualfed. Game Informer magazine (he “Spons for lost, late, mutated, ilegible, incomplete, or misdirected entries. 2, PRIZES: One (1) grand prize winner wil win the PiayStaton gam у Anthology, Final Fantasy VII, and Final Fantasy IX, as wel as a Final Fantasy IX Quina Quen poset and a plush Final Fantasy IX Vivi буле approximate reti value $180) Forty ine (49) second prize winners wil win a plush Final Fantasy IX ҮМ figure (approximate retai value $5). Sponsor reserves ће right to substitute prize of equal or greater value if prize is unavailable, Pies are non tans: ferabl and no substtutons alowed. 3. WINNER(S): Winners wil be determined by random drawings of al vad entries received by the Sponsor, whose decisions are final. Drawing wil be held on or about February 1, 2000. Winners shal be notified by тай andor telephone. Please allow six to eight weeks for delwery of pizes. 4. ODDS OF WINNING: The odds of winning depend on number of vaid entes received. 5. ELIGIBILITY: Promotion open to residents of United States oniy. Return of any prize prize nolfeaton as undeliverable wil resul in disqualification and an aler- Tal winner vil be selected. Winner may be required to sign an afidavit ol lg lease of ару рга acceptance within 14 days ol receipt co frit prize. I the winner is а minor, then prize may be awarded to winner's parent or legal guardan. By acceptance of pîze, winners agree o the use of their пале andlor Белес for purposes ol advertising, trade, or promotion wihout futher compensation, unless prohibited by law. Employees of the Sponsor and is parent and affliated companies and their amies are not eile, Neither he Sponsor nor sates, sub sidors, боп or related companies are responsie for any damages, taxes, or expenses that winners might incur as a result of hs sweep stakes or receipt of pize, 6, RESTRICTIONS: Void where prohibited or restricted by an.

GAMEINFORMER 25

1 miet 1

26 GAME INFORMER

COALITION. In the power-

hungry video game industry, this word is spoken softly under the breath. When it is uttered, air horns sound off to warn the wary that a great disaster is on the way. In gaming, this terrifying noun usually refers to the merging of two companies, the disintegration of smaller factions, and the coming of the French parasite. Very rarely is it used to signal a unification, an alliance, or a partnership between two companies.

In the most unlikely of places, a powerful new friendship had been forged through coalition. As tyrannical as Sony may seem from the consumer perspective, this corporation has actually built up quite the camaraderie within the development community. From extensive talks with some of the most renowned game developers, we've learned that working with Sony is a wonderful experience. Early in the life span of PlayStation, Sony partnered with Singletrac, an upstart game developer that made its entry into the software market creating military simulations. Seeking an explosive game, Sony literally sought out the experts of the digital explosion. After flying to Singletrac to negotiate a handful of different concepts, and seeing the level of three-dimensional interactive environments that would be available on the PlayStation, Dave Jaffe

and Mike Giam, two of Sony's most prized designers, came up with the vehicular combat brainchild while driving through LAX airport traffic. What better place to spawn the idea of destroying cars?

Finding inspiration in the legendary film, Mad Max, Sony worked closely with Singletrac to create Twisted Metal. With its unique concept and destructive gameplay capabilities, Twisted Metal soared to success and became Sony's first noteworthy franchise. Keeping the fire burning, a sequel emerged a short year later. Even to this day, this second entry is heralded as a masterpiece and one of the best titles on PlayStation.

After licking up all of the tasty morsels Twisted Metal 2 had to offer, the gaming audience demanded thirds. Instead of pounding out another release, the Twisted Metal legacy came to an unexpected end when Singletrac left Sony and made a new ally with publisher GT Interactive. What happened exactly is a mystery, but you could smell tension in the air. Scrambling to meet consumer demand, Sony handed the Twisted Metal license to 989 Studios a movement that ultimately shouldn't have happened. With no experience in the vehicular combat genre, 989 hammered out two sequels, each with the incredibly short

DARK REUNION

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development cycles of approximately eight to nine months each. Both titles were considered failures.

Even with the PlayStation 2 on the horizon, the rocky Twisted Metal track record put the continuance and stability of the series in question. Would Sony press forward or pull the plug? Sharing the same thoughts as PlayStation gamers, Sony knew if another Twisted Metal were to be created, the project should be handled by Singletrac. In an unfortunate turn of events, Singletrac ran into product consolidation by GT, and many of the titles in the works were canned. Not happy with this, people left, the studio was downsized, and eventually closed.

Not willing to throw its premiere franchise in the toilet, Sony tracked down several key players from the Singletrac team, who were lying low in a new company entitled Incognito. Immediately signing with Sony, Incognito was quickly given an assignment an obvious assignment bring Twisted Metal back into the hotseat of gaming. Twenty-three months have passed since this glorious day, and a new Twisted Metal is just a few moon cycles away from revitalizing vehicular combat. According to Dave Jaffe, Twisted Metal: Black will be the ultimate Twisted Metal.

W STYLE 1 TO 4-PLAYER ACTION Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA E DEVELOPER INCOGNITO/SONY COMPUTER ENTERTAINMENT AMERICA lil RELEASE APRIL

GAMEINFORMER 27

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The entire game has an extremely dark message consisting of unlit environments and serial killers as the characters * -w у » D Ki © D O n і vee 00] [o

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^ The little details are the ones that count. Just look at the - spirals in the rocket contrail! Amazing!

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ig the existing Twisted Metal universe sounds like a , but not in the eyes of Sony's design crew. Really, n you can expand the scope of the series? The only 't want to destroy was the classic gameplay. When haracters and atmosphere, Sony turned to such films -

1 1 nce of the Lambs, and Jacob's Ladder. This may sound odd for a vehicular combat game, but the characters will be exposed 7 more than-they were in the past. When confronted with this obscure twist, Dave Jaffe had this to add, “If these characters were real and you spoke with them, they would have no knowledge of anything called Twisted Metal. | don't mean that as a slight on the earlier

` games. It's almost like a parallel universe to Twisted Metal. So, for example, Sweet Tooth is not the wacky, over the top clown he was in the previous games. He's not a clown at all. He's this big giant man wearing a clown mask, and it's apparent that he's wearing a mask. He's basically a serial killer that drives around in a truck and kills people. He's got a very deep story about where he came from. He's not that kind of crazy, in your face 32-bit character any more. He's more like Hannibal Lecter than the old Sweet Tooth."

For those of you who are frightened at the possibility of Twisted Metal turning into a dark Vigilante 8, you really have nothing to worry about. The gameplay in Twisted Metal 2 is the benchmark for Black. The same unrealistic arcade physics are back, and the only new variables are terrain differentials and changing weather conditions. Cruising over dirt mounds will add further challenge in targeting and

evasion. Rain won't necessarily alter the car control, but rather the depth of visibility.

On specific stages, real-time weather, like the rain shown here, will (4944 p ee Ц greatly reduce visibility. When this happens, long range combat is em! disabled, leading to risky head-to-head confrontations | 1

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No matter how powerful the blast or graphical assault is, Twisted Metal: Black runs at a constant 60 frames per second spec

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Never before seen effects will debut in Twisted Metal: Black

It has been a long-standing desire of every one of us at Incognito to join back up with the guys at Sony and create the ultimate Twisted Metal experience on PlayStation 2. Once the contract between Sony and Incognito was signed, we headed off on

SCOTT CAMPBELL” INCOGNITO PRESIDENT/DESIGNER/PRODUCER

How many ex-Singletrac employees do you think Incognito hired? Two? as a designer, | certainly don’t pick up on it. I call Scott, and two months

Five? Seven? Try 20. That’s right, 20. We caught up with Incognito’s later I’m playing it in the game.” president, Scott Campbell, and asked him what. was Salvaged from the After hearing this, we hinted at the troubles Oddworld Inhabitants had. “PlayStation Twisted Metal series. Changing moods like John Rocker, Dave let loose by saying, “You know "Because of the hardware differences between PlayStation and what? You should do some research on the guys at Oddworld. You should PlayStation 2, and because Incognito does not own the original Twisted find out what their background is. I’m not going to say anything else. The

Metal game engine, we wrote a completely new game engine for Twisted press is going, ‘Oh, Oddworld. Oddworld's all worried about the Metal: Black. By starting from ‘scratch: and working from a foundation of PlayStation 2.’ They’re a bunch of freaking Hollywood artists! They’re knowledge that created three generations of car combat game engines, _ artists over there! There's like two programmers that know anything about we had no problem recreating an even better game engine that fully | a ything! I'm so tired of seeing PlayStation 2 bashing from a group of exploits the performance and technology of PlayStation 2 in terms of both ple that have very little programming expertise.” You go, boy!!! gameplay and graphics. We are confident that. this Бате engine will deliver the best car combat experience ~ > to date.” Ss This engine is so powerful that Scott’says: up to 25 vehicles can be onscreen at once. : While you probably won't see this many cars combating one another at any given time, some of these vehicles may be traffic on a city _| street or parked civilian cars at a bar. Another impressive accomplishment is the effects Incognito has thrown together. Unlike the original series, the special attacks will Y not only hurt the opponent, the bright blast and effect storm may actually hurt your eyes as well. When we asked Dave Jaffe how difficult it was to program for the PlayStation 2, he sighed, then said, “I’ve been involved with s video game design since 1993, and this is the first time and I’m so not bulls ing you, | certainly don't think it has no limitations but every time | call Scott at Incognito and I say that 1 have-a cool idea, it gets in the game. Before the response would be, 'we can’t do it, we're out of space and we're out of texture." Maybe it's hard, maybe it's not. From my side

id i

Even with gigantic vehicle models and amazing effects, the background detail doesn't display pop-up or any kind of graphical flickers. You can actually see all the way to the horizon

GAME INFOR

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An essential piece of the Twisted Metal puzzle is the environments. Not only do they have to be designed just right to allow free- flowing combat to erupt, they have to hold secrets for the players to locate and harvest. All of the stages are set in “anywhere” USA, primarily places where serial killers like to hang out. Of course, you can't make a good killing in an unpopulated area, so some sort of city or dwelling accompanies each stage. According to Scott Campbell, "These stages take place in the part of town that people warn you to stay away from. The environments have an extremely hostile and disturbing mood - it's like there is this presence always lurking; that something wicked and tragic is about to erupt." In your crusade to destroy other blood-hungry vehicular combatants, you can take the time out of your four-wheel warfare to run down, mow down, or spear innocent onlookers.

All of the buildings in these stages can be destroyed if enough firepower is applied to the structure. Some of these fallen constructs will more than likely reveal hidden weapons, hidden passageways, and maybe even a level-specific weapon capable of destroying vehicles in nearly one shot. When Incognito says that everything can be destroyed, they mean it. This includes trees, planes soaring overhead, trash cans, and billboards. Shooting some of these targets may backfire, as various structures are very

explosive, sending a harmful shockwave in your direction. Really though, how can you resist? Death to everything, living or not! Hopefully, Incognito will incorporate some wildlife to eliminate as well. We'd love to launch a heat- seeking missile at a rabbit.

Making the rounds at Incognito, we spent some time with Kellan Hatch, the creative

What do serial killers do best? End life by any means. If you see civilians w streets, take them out however you can. "Ouch! That's gotta hurt!"

z 2 ач S On this stage, if you knock out the supports on this Ferris wheel, the wheel will drop to the ground, then slowly roll forward, obliterating everything in its path

director. He wouldn’t reveal too many details, but he was quite proud of one stage in particular, and here's why. “I think the Suburbs level is my favorite, even though it was the most frustrating and time-consuming for everyone involved. That's because it was our guinea pig level, where we worked out the visual style and solved most of the technical issues. I think all of the levels in Twisted Metal: Black are impressive, and it's a privilege to work with our incredibly talented artists to bring them into the existence. | get this weird kind of paternal pride watching each level born. I’m very proud of our team. They're the most talented and brilliant people I’ve ever been associated with."

So, when you run out and get your copy of _.

the game, take a close look at the Suburbs Tevel. It all started with this stage! Altogether, the game will feature between eight and ten single-player levels, with the multiplayer offering stretching up to a possible 19 deathmatch arenas. We also asked Kellan what kind of a car a serial killer drives. Nonchalantly, he replied, “I drive a Toyota pickup." (Gulp) If you talk to this guy, make sure you meet him in a crowded place with a taser in your pocket.

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- You'll get a good look at Outlaw, or one of his helpers, when he activates his special attack. This gun is automated while vehicle movement is still active

the characters? Sweet Tooth, or someone with -

his name, is obviously back in the saddle again, but who else will return? Not wanting to divulge too much information before the game's release, Sony wouldn't comment or drop a hint as to who the other characters are. In total, the game will feature 14 maniacs, each supporting their own rides. Ten of these foul tempered Rugrats are immediately available for play, with - the other four hidden. Snooping around, we have learned that Calypso will again be the last boss, and Outlaw will return as well. Instead of being fastened into a cop cat,’ Outlaw now rides in a paddy wagon. As you all

know (and can see by looking at the artwork on -

page 26), Sweet Tooth's special attack - transforms his ice cream truck into a gigantic olling robot. Outlaw's special is quite different.

He, or one of his minions, actually pops out of

the top of his car with a turret. Immediately, we wondered if you could control his movement aim, or if on the other side of the fence, Dave Jaffe said no to both ventures, , "We're trying to do as much of that

an. You've seen the guy who pops out of

ar. He functions from the basic standpoint Ї rret machine gun. It’s fun to use, no real skill to it. However, if the-

ammaneuver-his vehicle while that ap 5 firing, and get his front machine gun - ji fd up With his little man in the gunner chair achine-gun, the weapon basically becomes еа triple power-up and does a lot more mage: There are two functions to that

weapon. We’ve done a lot of that with different weapons." In previous Twisted Metal offerings, and -depending on how much damage was implied to the car, the vehicles either looked brand new or completely destroyed. The cosmetic change happened within a split second. Incognito really wants to put in realistic vehicular deformation, where the car shows appropriate. damage to where they are hit and by what. At the moment this aspect still isn't in the code. Since the player will see the vehicle from every angle, Incognito still doesn't know if they can

All 14 of Twisted Metal: Black's vehicles feature unique attacks and vehicle attributes

implement this feature in a believable and - workable sense. With completely different vehicle models, different deformation has to be added on each zone of the car. This feature would add to the realism, but let's get real here, it's going to be nearly impossible to implement. Yet as we:sit and wait for the release of Twisted-Metal: Black, Incognito will - look for-the best solution, or if these guys truly

are as talented as everyone says, actually get _

the vehicular deformation to work: Time will tell.

4 2 کو‎ : if e A чу 2

GAMEINFORMER 31

SPEC

Back in the day, people had to beat each other with rocks. While this method is extremely confrontational and manly, we actually prefer launching a hot searing missile at someone’s bumper. Nothing spells relief like the stench rising from the charred remains of a fellow homo sapien. Twisted Metal has always fulfilled our fictional fantasies. In Twisted Metal: Black the arsenal available to you is extremely lethal. Many of the weapons from the original series will be included, including the fire, homing, and power missiles. The machine gun has returned as the standard weapon on every vehicle, and all of the secondary options remain as power-ups, which you can find scattered across the levels.

For seasoned Twisted players, combo moves and Street Fighter-esque bonus moves are available if you can figure out the command sequence. If you

|

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For attacks such as napalm, a handy targeting grid shows the main impact zone and the shockwave radius

i i | |

| press Left, Right, Down; your car will discharge a landmine. Entering "I 1 a similar sequence will raise a shield on your ride. When it comes to New weapon power-ups are shown cosmetically through a snazzy animation s 3 7 Е showing the weapons popping out of the vehicl these moves, one wonders if Incognito will tap into the Rogue Trip v ; | license, one of the vehicular combat games developed for GT. The | return of the two-wheel driving would be a wonderful addition to the Twisted Metal mix. We always wanted to see this feature looked into further. Perhaps shooting the underside of the car would deal double damage. Or maybe a shortcut to a hidden area requires that | you use this technique to squeeze through a thin crack. Another interesting aspect that may be included in Black is full | analog support. Incognito has messed around with the analog buttons, and at the moment the game also supports the analog | sticks. Early impressions weren't in favor of the buttons. Pressing | hard to accelerate faster wears on the user's fingers and actually | makes the combat experience all the more frustrating. In limited 4 | dosages, however, this feature may come in handy for specific | special attacks. For example, maybe Sweet Tooth would transform | faster if you held the button in, or maybe projectiles would | shoot further.

DL ONE 4 SPEC 74 кїйє

32 GAME INFORMER

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While we only have shot: wo-player, this game will support four-player split-screen. | Usage of the I-link cable are also in the talks 7

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Before Twisted Metal was conceived, several Singletrac employees proposed an obscure idea to Sony, which if accepted would have replaced Twisted Metal as the title you know and love. Dave Jaffe knew of this, and had a thing or two to say about it as well. "Some of the guys who are certainly not with the company now they were like, ‘Hey, let's make it a pizza delivery game.’ We were all kind of like...that’s not a very good idea.’ Maybe it would have been good, but we were really shooting for something more inspired by Hollywood action movies versus Domino's Pizza."

What do you think? Would you enjoy racing around town against a friend delivering as many pizzas as you possibly could? Or would you rather race around town and blow the living hell out of it! Sony made the obvious choice here, and just thinking of a world without Twisted Metal 2's multiplayer makes us want to listen to the Cure, wear lipstick, and paint our faces white.

As explosive as the single-player game is, Twisted Metal: Black's most played mode will probably be the multiplayer...at least amongst those with enough personality to have friends. This is the kind of combat that thrives on split-screen. Granted, spying out your opponent's location is kind of cheap, but it does add a little something. With the powerful PS2 sequel, Incognito has the game running at 60 frames per second, even in four-player. Sony predicts that the finished game will have 19 multiplayer stages, although only 14 are in the game at the current moment. But still...14 is a solid number. We asked Dave Jaffe, the most quoted person in this article, if multiplayer would consist of more than just deathmatch, team missions, and so forth. His response will put an end any rumors.

“There are a couple of different modes, but the primary mode is deathmatch. We're sort of following the same pattern from Twisted Metal 2. We had a lot of meetings on this. Originally, we said, ‘Do we want to do more of a mission-based game?' What we really decided to do was take this genre of car combat, which we think is just as viable, and actually deliver on the promise of a deep experience. We've s

GAMEINFORMER 33

Animated Violence Animated Blood and Gore

‘Suggestive Themes

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Starting with a single pinball machine, Jim Arnold became a

successful arcade operator, and eventually the owner of one of

the world’s largest collections of pinball and video games. Why should you care? because if everything goes according to plan,

he’s going to share his accumulated wealth with you. Pd

Photographs by Lawrence Granada

E». INFORMER

GAME INFORMER

“in high school, d was making 150 bucks a

week...gt was

my first taste

of the pimping

lifestyle.”

38 GAME INFORMER

ounded in eccentricity and built with flamboyance in mind, Las Vegas has a reputation for brightly lit spectacles of gargantuan proportions. Everything from Paris to New York is within walking distance, and all the entertainment your bankroll can handle is packed within a five-mile radius. But past the giant hotel/casino conglomerates of the strip, and beyond the glittering canopy of the downtown area, lies the greatest sight you’ve never seen.

From within a large shed located behind a house that, were it not for the bowling ball pyramid in the yard, would otherwise appear unassuming, you'll often hear the sounds of spinning reels, ringing bells, and coins being deposited. On approach, one could mistakenly believe that behind this building’s sliding door was a hidden gambling den, but the reality is more exciting than any bank of slot machines could ever be.

This is the residence of former arcade proprietor Tim Arnold, and housed within his outbuilding is one of the world’s largest assortments of pinball machines. He works feverishly every day restoring each one to pristine playing condition, and for good reason. When his collection which also includes a hefty assortment of classic novelty and video games - is in proper working, he intends to share it with the world.

A trivia machine from yesteryear, QuizTime was filled with slides that were projected onto the screen

The mind buzzes with questions when touring an assemblage of such extent. How many games are in here? What is this one like? How old is that? The biggest question of them all, though, is how did one man come to acquire something of this magnitude?

One doesn't just wake up one morning and decide that it's time to assemble an awe- inspiring assortment of pinball machines, and even if one does in fact do this, executing said idea is no simple matter. The tale of how Tim came to possess his

warehouse of wonderment is practically his life story.

“When I was a kid in the late ‘60s, pinball only cost a dime,” recalls Arnold. “So if you stole five pop bottles from a frat house, you could trade them in at the grocery store and go play a game of pinball at the ice cream shop. The closest thing there was to getting something for nothing was winning a free game. If you were good, you could play all afternoon with 20 or 30 cents.”

The game that began it all. Created by David

ы, Gottlieb, Baffle Ball bears little resemblance to what one would consider a pin- ball machine today, although by looking at the playing field it’s easy to see how the term pinball was coined

The enjoyment from just playing didn’t last long, however. By age 14, Tim decided that not only \ would it be cool to have а machine of his own, he t just might make some money off of it. Scouring | his hometown in Michigan, it wasn't long before he found a local business selling a pinball machine for $165. His brother, a friend, and ^ himself pooled their money together, bought the

unit, and set up shop in Tim's garage. This, along with the gumball, candy, and soda machines that he eventually picked up, quickly attracted many of the neighborhood children and their dimes.

Unfortunately, not all of the kid's parents were thrilled with Tim's entrepreneurial spirit. Eventually the city sent a notice that it was illegal to run vending machines in a garage, Since it wasn't zoned for commerce. Undaunted, he simply found a new place to do business. "It was one of the first Domino's Pizza places, actually. | think it was their seventh or eighth store," he says. "They had this back room that was only half-full of pinball machines. The guy who ran the arcade couldn't, or wouldn't, fill the place. | talked to the store owner, and he let me put

| f Gottliebi m SULTAN OF THE SILVER BALL

N ч

between the arcade he worked at апа the arcade he operated, Tim’s first foray into starting his own business didn’t quite work out at planned. “Every possible thing that could go wrong, went wrong,” says Tim. “They were dealing dope out of my arcade, a guy pulled a gun on me, the place wasn’t making any money, and then # another arcade | opened up right | across the street. He had newer £ames than we had and his pool tables were cheaper. My brother and | refer to this time as the 94 days in hell." $ Tim closed up A ASA shop ires months Mat after opening. Rather than give up, though, he found a new locale - this

A sample of some of the groovy backglass art found on ‘60s pinballs

A game from a time before there

my game in. The other guy's games were two plays for a time just outside East Lansing, a Michigan college town that, quarter, and ours was only a dime, so we stole a lot of at the time, had nowhere that sold alcohol within city limits. was such a thing business from him. After a while, we bought another game, In typical college crowd fashion, the students gravitated as being political- then a third. Eventually, our competitor took all his games toward the bars. Tim's new place happened to be situated ly correct out, and we filled it with seven or eight of ours. By the time | between one such bar and an IHOP. "We came up with the was in high school, | was making 150 bucks a week for name Pinball Pete's at the last minute, and we even had a showing up and emptying the machines. It mascot. The building we were in used to be was my first taste of the pimping lifestyle." The consistently warm а taxidermy shop and it had a big fiberglass After graduating, Tim attended night college, and dry weather of elephant on the roof. We painted it pink

but he never took a break in his vendor business. Wherever he could find an unoccupied corner, he'd put in one of his pinball machines. Whenever somebody else's machine broke down, Tim would charge double the minimum wage to do repairs. He reinvested every dollar he could into acquiring more machines.

In the mid- 705, Tim picked up a part-time job as an attendant at a local arcade. The arcade scene was just beginning to boom, and it didn't take long for him to see the light. He found a storefront for rent about 15 miles from where he lived, and soon opened his own arcade. Working 18-hour days

because we figured it would be funny for the

Las Vegas allows Tim to work on machines outside, alongside some of his yard trea- sures, such as the bowling ball pyramid

The edges of Tim's warehouse are lined with shelves of disassembled pinball machines awaiting restora- tion

This is but a portion of the overall collection

“9 feel like dm the only guy studying

this stuff.

dm dither

real smart and ahead of the curve, or фт the stu- pidest person who ever

lived.”

40 GAME INFORMER

Á p д К ТШТ The cars actually move around the track behind the backglass in this Midway pinball machine

drunken students to come out of the bar and see a giant pink elephant.”

On September 1, 1976, Pinball Pete’s was open for business. Tim and his brother were buying used machines for $100 to $200, putting $20 worth of parts in them to get them playing perfectly, and then making $40 a week off them. With the only expenses being the $350 per month rent and the $50 per month electric bill, business was good, but it was about to become booming.

Video games were just beginning to catch on, and a few operators were missing the boat, but Tim and his brother had a secret advantage over the competition. “We actually played the games. Your average operator back then was just some guy who put pinball machines in bars. As long as money was coming in from the jukeboxes and the cigarette machines, the games were just an afterthought. We were game players before we were businessmen, and we could pick the hits.

“This game came out called Space Wars. It was the first game that wasn’t a stupid variation on table tennis. You play a Pong game once, you get bored with it. Space Wars was just miles away play-wise from anything before it. You got a minute and a half of playtime for a quarter real good math. So we plunked down the $1,800 and bought it. The game

machine

^| never buy wood,” says Tim of this Superman pinball playing field being used as a backboard for a BurgerTime arcade

If not in use, Tim keeps his machines covered to keep dust from caking on the glass

was super-hot. We put it in and instead of doing $40 to $50 a week, it was doing $100 to $200. Overall, we were making $700 a week, when our expenses were barely $700 a month. Then video games - like Space Wars, Breakout, and Sprint 2 really started to happen. All of a sudden we were making $1,500 a week, $2,200 a week, $3,500 a week, and our expenses stayed exactly the same."

Around this time, East Lansing repealed its prohibition stance. It was time to look for business opportunities within the college town itself. While walking around the downtown area, Tim found a basement space for rent. After talking about the place with his brother, Tim called the landlord. The rent was $1,800 a month for the whole floor, and the owner was unwilling to split up the 3,500 square feet a huge difference between the 800 square feet they were currently operating out of.

"The place was already divided into office suites, so we figured we could just

sub-lease some of the space to try and cover the rent on this thing. So we call up the landlord to get the lease signed and he asks me, ‘What do you want for build out?’ | had no clue what this was, so | tell him, whatever's normal. He says, ‘Well normally it’s six months, but I'll give you eight.’ | come to find out it means he'd give us eight months free rent for renovating the place how we needed, which basically meant taking the office furniture and pitching it in the dumpster. He even offered to pay the electric bill because he was too cheap to

SULTAN OF THE SILVER BALL

put in a separate meter in the basement. Big mistake.” By the late ‘80s, the arcade business was still good, but

In 1978, the Arnold brothers’ second arcade was up and Tim was growing disenchanted with the vocation. "I began to running. Business was slow at first since nobody knew it was hate the fact that | was just whoring for money, putting in there, but after enough promotions ladies nights, foosball whatever machine pulled in quarters,” he says. "With an 8bit tournaments, free hot dog nights, etc. things picked up. processor you had to concentrate on gameplay, but then as The once thought to be huge 3,500 square feet soon the 16- and 32-bit machines came along it was suddenly all became barely adequate. “All this time, video games were about the graphics. Then the fighting games showed up. They

getting better and better," says Tim. "Space Invaders came just turned my stomach. Pac-Man was just about reflexes, out, and it was a major money-maker. Then Pac-Man hit. We and it was cute and women would play it. Chicks never

had 15 of them next to each other and there were still played Mortal Kombat, so there goes half your audience. The

people lined up to play.” Finances were soon good enough to whole scene began to lose its charm, and | began to think

warrant opening a third arcade two years later, and soon a about all these pinballs we had in the warehouse. | thought,

fourth, fifth, sixth, and seventh. "Why do | have all these damn things? | should do something with them.’

ith the popularity of video games continually rising, the look of arcades across America quickly changed. Tim's first love was still pinball machines, but it was a case of adapt or die. In just a few years, the product mix shifted from 80% pinballs and 20% novelties (basically anything that isn't a pinball or video game) to 8096 video games, 10% novelties, and 10% pinball.

This sudden change in the arcade market left Tim with a large assortment of pinball machines that had no place to go. Since the $50 distributors were offering for trade-in seemed a paltry reward for the games they had been taking meticulous care of for so long, Tim and his brother decided to store them in their warehouse rather than get rid of them. The collection had begun, and would continue to grow throughout the ‘80s.

ee ч йй. SAM n 2 à 3 Based on The Who's rock opera, Tommy, the Capt. Fantastic pinball machine was very popular in its time, but also somewhat controver- sial. The art on the backglass is filled with many suggestive scenes. So much so that a second version of the artwork had conveniently placed stars to cover supposedly lewd acts

GAME INFORMER 41

“All of a sudden we were mak-

ing $1,500 a

шеек! $2,200a

week, $3,500 a week, and our expenses stayed exactly the

same."

42 GAME INFORMER

“When | started hustling pinball, Gottlieb was the Cadillac of the industry. Out of curiosity, | got a list of all the games Gottlieb ever made, and figured out that | had about 35% of them. So then | started wondering if it would be possible to put together a collection of one of every machine they ever made.”

After contacting other collectors, and figuring out through serial numbers how many of each game were manufactured, Tim knew which machines were rare and which were common. Starting with the hardest to find first, figuring the more common pinballs could easily be snagged later, Tim started his quest.

Selling his half of the arcade business to his brother in 1990, Tim spent the next two years making many trips between Michigan and Nevada, moving himself and his ever- increasing collection to a climate better suited for preservation. By 1993, through distributors, local sales, and a new thing called the Internet, Tim had achieved his impossible goal. He had one of each of the 482 games Gottlieb had ever made, and all the significant pinball machines produced by Williams and Bally.

espite the seemingly endless task in front of him, Tim retreats to his personal warehouse every day, renovating his collection piece by piece with tireless devotion. It’s the project he’s been working on for the last seven years. Returning a pinball machine to mint condition from its original form which could mean anything from it just collecting dust in a basement for years to it having become a chew toy for a nest of rats is no small task. Everything has to be completely disassembled, cleaned of its sometimes solidified old lubrication, then reassembled and any broken parts replaced with the components Tim has been stockpiling for years. The machines need to be brought up to modern electrical code, and the dime and nickel chutes replaced with quarter and dollar coin slots. Then every object on the playing field is tuned to perfect working order, and the wood upon which games are played is waxed numerous times to make it truly pristine. Even with his years of experience, it usually takes Tim four to seven days to bring one machine up to speed, but the end result is truly something to behold. Pinball machines that are over 50 years old look like they are fresh out of the factory, and every ball you play feels like the first ever slung forward from the plunger.

Although Tim’s work is certainly an obsession, it’s much more than just a hobby. Expecting his restoration work to take another three to five years, when the majority of his machines are in perfect working order he plans to make the shift back to operator and maintenance man, only this time in the arcade of his dreams. He'll present his vision to all the casino executives who will listen, and if they’re wise, close attention will be paid to what Tim has to say. What he'll be offering is a living history of pinball and video games.

A novelty game where players try to crack The Safe’s combination by listening to the tum- blers. A prize awaits inside for successful pilferers

S

“It just astounds me that people study and idolize pop culture phenomena - there's movie study courses, teachers that have classes in rock n’ roll, a television museum everything except coin-operated games,” says Tim. “I feel like I’m the only guy studying this stuff. I’m either real smart and ahead of the curve, or I’m the stupidest person that ever lived. When Ted Turner bought all those old movies, everybody laughed at him. He was told, ‘People don’t want old movies, they want new movies.’ He did exactly what I’m doing. He cleaned them up, restored them, and put them in a special place where they can be treated with the respect they deserve. All of a sudden, what used to be old cast-off junk is

HE R ' EUR

As Tim restores more and more machines, the

space to hold them diminishes, often resulting in corners where games become inaccessible

SULTAN OF THE SILVER BALL

cultural treasure. But unlike Ted Turner, | don't have to worry about people with VCRs recording my work from their televisions. The only way you can see what I’ve done is to come to Las Vegas and play it.

“РІ never have to worry about anybody duplicating my idea. | don't have to worry about competition. If this thing's a mega-hit, the casino owner can't kick me out and hire another guy to do the same thing. There's a lot of people collecting games, but there's so much involved in getting

them to work perfectly. It's - ae not something you can Getting a machine in top

spray out of a can, it’s not working order can take

something you can just hire Tim up to a week somebody to do. Finding

parts is a bitch, but I’ve been hoarding them for years. What | have to offer just can’t be found anywhere else.

“And even if | can’t find a deal that suits me with a casino owner, l'Il find an old hardware store or supermarket and use money out of my own pocket to try this out for two or three years. | would like to think games that aren’t as hurried, and that require strategy, are still fun today. Whether or not I’m right remains to be seen. Will today’s kids play yesterday's games? Is there enough of a nostalgia market to pay the rent? Those are the million dollar questions.”

ай

prier m

2

Неге are some of the earlier light gun games. Tim has a number of machines that predate these - ones that shoot actual BBs

Pay a visit to

gameinformer.com

and search using

the keywords

Sultan Of Pinball

to see many more

pictures of Tim’s

collection

GAMEINFORMER 43

ДД GAME INFORMER

DREAMING IN DIGITAL

In this advertising age, һе words “groundbreaking” and “revolutionary” are thrown around so casually they’ve begun to lose their meaning. In a world where everything from websites to laundry detergents are touted as massive technological breakthroughs, it’s easy to become jaded. Faced with an endless barrage of hollow boasts and trumped-up claims, the public is increasingly cynical, and seems to have lost the sense of wonder that inspired us in the past. However, once in a very great while, we have the opportunity to experience something that defies our expectations. Recently, we were given the opportunity to visit Square’s new state-of-the-art facility in Honolulu, where production has been underway for more than three years on the upcoming computer-animated feature film, Final Fantasy: The Spirits Within, set to be released in July of 2001.

The film, directed by the creator of the Final Fantasy game series, Hironobu Sakaguchi, is a science-fiction saga set in the year 2065. Earth has been overtaken by a hoard of alien invaders known as the Phantoms. The Phantoms have decimated the earth and only a small human population holds on to the fight for life. Against this bleak backdrop, the film unfolds an epic tale of love and death.

While this all might sound like fairly standard fare to sci-fi fans, Final Fantasy: The Spirits Within transcends the standards of its peers by telling its story solely through computer-animated graphics. No actual human beings ever appear onscreen. However, given the amazing level of

character detail, made possible by Square’s rendering technology, we expect many will be fooled into thinking otherwise.

This film represents a new benchmark in the field of animation. The impressive CG in movies like Antz and Toy Story pale in comparison to what Square Pictures has accomplished. Those aforementioned films were merely technologically advanced cartoons. Final Fantasy: The Spirits Within is something that has never been attempted an animated film with characters so real the audience sees them as human actors. The filmmakers are attempting to compete not only with animated movies, but also with traditional live action films, in hopes the audience will relate to their digital creations on an emotional level, as they would a “real” actor or actress.

To complete this Herculean feat, Square built its Honolulu complex - a digital movie studio capable of rendering characters and scenes with unprecedented detail and realism. During our trip to Honolulu, we were allowed to see 17 minutes of actual footage from Final Fantasy: The Spirits Within, went on a tour of Square’s production facilities, viewed the recently released short theatrical trailer, and interviewed the creators of the film. Read on for a detailed look at one of next year’s blockbuster movies, a phenomenon that may well change the future of filmmaking.

GAMEINFORMER 45

render their fantastic creations

Square artists draw on the power of these 960 CPUs to

Y ОШ ssi TIT ттлт

This is a close-up of the facial model of Aki used in the movie. Notice the detail in the lips and skin

46 GAMEINFO!

Square’s motion-capture actors at work Ls

Producer Remington Scott (pictured with gun prop) discusses the motion-capture process

Following our tour of the production facility, Game Informer and other members of the media were invited for a freewheeling press conference with six key members from the team behind the movie. Fielding our probing questions were Final Fantasy creator and Director Hironobu

Sakaguchi; Producer and Square Studios Honolulu COO Jun Aida (Street Fighter, Darkstalkers); Animation Director Andy Jones (Titanic, Godzilla); Producer Chris Lee (Jerry Maguire, Philadelphia); Director of Photography Motonori Sakakibara (FF VIII); and Staging Director Tani Kunitake (Fight Club, The Matrix).

talking

Do you see this as the next evolution of animated movies, or are you creating a new genre of film that isn’t necessarily based on animated movies of the past?

Sakaguchi: In all honesty, | couldn't really place what genre this movie falls into. | feel that this is a totally new and separate form of moviemaking. 1 hope that the audience would agree that this is not just another animated film.

This movie seems to be a departure from the traditional Final Fantasy world of swords and sorcery. Why are you calling this movie a Final * Fantasy film?

Sakaguchi: If you think about it, FF VII and FF VIII were departures from the traditional fantasy world. I’m hoping that the audience will relate the movie to the games based on the underlying emotional themes, which are similar to that TS of FF VII and FF IX, rather than just the characters and magic.

Also, | didn't want the movie to be directly based off the worldview and environment of the games. | think that one reason that movies based on games aren’t successful is that every- one knows the background and who the characters are, so it becomes very predictable. | didn’t just want it to be an offshoot of the game.

Chris Lee: | think if you look at Wing Commander, if you knew nothing about the game, you really were at a complete and utter loss. Now, | don’t think it was a good movie either way [laughs]. So when Sakaguchi approached this, he threw out everything people knew about Final Fantasy and decided it's not going to be beholden to what the franchise and the game is. As big as the audience is for the Final Fantasy games, the general movie audience is obviously much bigger, and that’s the audience we need to reach for this to be a successful motion picture.

How did making this movie differ from making a live-action film?

Jun Aida: It's a completely different process. In live-action film production, principal photogra- phy takes three to four months. We've been in principal photography for two years. The pro- duction values are so much higher. It's been a very rewarding process for me.

With fhe

crearors

Motonori Sakakibara: In directing the photogra- phy for this film, I’ve actually been using more traditional movie visualization techniques. Back when | was working on creating CG for games, | would play around with the camera angles and try different things. But for this project, because we were trying to go for more realism, | wanted to incorporate a more traditional movie cinematogra- phy approach.

Tani Kunitake: It's much more extensive, because we had to storyboard everything and there were many script revisions along the way. We were wrestling with a new medium, so we were able to put a lot more effort into actually storyboarding shot for shot. We had to pace ourselves on what shots to make, because it takes a lot of time and effort just to create each shot. It's very expensive to make changes as compared to a live action film.

What has been the most interesting facet of working on this movie?

Andy Jones: Basically, for me it's been the chance to create life. It's an animator's dream to create something that looks so real, that some people can believe it's alive.

Sakaguchi: That's the biggest challenge, because what we look at the most throughout our lives are other human faces and features. Because we grow up looking at other faces, when something is dif- ferent or off it looks very foreign to us. Whenever | looked at CG characters before, they always looked alien to me because there was something different about them. In the movie, | don't get that. | register them as human faces.

Chris Lee: It's amazing to work on something that's so revolutionary both in execution and concept. | also think it's the literal convergence of gam-

ing and film. Now, we’ve seen a lot of games, but never before have we seen one that has been both directed by the creator of the game, as well as executed in the medium that the game was made in.

What are some of the features you have planned for the DVD edition of the movie?

Jun Aida: We are planning to do both traditional and PlayStation 2 editions

of the DVD. The PlayStation 2 version will be very interactive. On the PS2,

you will be able to ren- der some sequences in real time. Then you will be able to edit and

P change camera angles.

Í Our research and devel- opment staff is working on that now.

Are there plans for a second Final Fantasy movie?

Jun Aida: We are working on the concept for a second feature. We don't have a title yet, but the director just finished a treatment and has shared it with our partners at Columbia Pictures. The hope is to start making the second film right after we wrap production on the first.

Now that you've created both games and movies, which do you prefer?

Sakaguchi: When l'm working on a movie, I'd much prefer to be working on a game. When I'm working on a game, I'd much prefer to be working on a movie. [laughs]

GAME INFORMER

49

GAMES OF 2000

magazine's long and illustrious (or if you prefer, antiquated and tarnished) run, we've seen many games come and go. Many were bad, most were mediocre, but a few have stood out as great. Each year, the editors of GI sift through the sands of the ordinary to find gems worth being named Games of the Year. This year is no exception to the rule. While most of the nation was debating over whether a bunch of geriatrics in Florida knew how to fill out a ballot, the writers of this publication locked themselves into the often mentioned yet rarely seen Game Informer Vault, vowing not to return to society until their annual task was done. Nine hissy-fits, three punches, two snifters of caramel apple schnapps, and nearly 14 minutes later, they emerged with a top ten listing of the year's best games.

We present this not as a cut and dried definitive telling of the only worthwhile titles to have been released in the last 12 months, but instead as a reminder of the good things you may have passed by, or perhaps as a jumping off point for a debate between your friends and yourself as to what should have been the best games of the year. Surely you'll disagree with some or all of our decisions, but we think you'll be hard pressed to dismiss any of them as unworthy of mention. Everyone here is a winner...except the Worst Game of the Year, that one's the ultimate loser.

Without further ado, Game Informer proudly esents the Games of 2000.

adies and gentlemen, welcome to the ninth annual Game Informer Video Game Awards. Throughout this

s T: INFORMER 51

j

Many only like certain types of games, and few have the luxury of owning every console. Because of this, and because we wanted to give more than just ten games props, here we present a platform by platform listing of the best in each genre. For some console categories we felt there was no game of note, and in these cases we gave "no award."

Jet Grind Radio

Action/Adventure Resident Evil Code: Veronica

Action/Platform Super Magnetic Neo

Fighting Ultimate Fighting Championship

Puzzle Chu Chu Rocket

Racing Crazy Taxi

Role-Playing Skies of Arcadia

Shooter Bang! Gunship Elite

Sports NFL 2K1

Strategy no award

Most Inspiring Performance by a

Video Game Character

“= The Servbots e They stole the show in The Misadventures of Tron

Bonne, and shortly

thereafter they stole our

i hearts. These larcenous

lackeys with the LEGO look love to lend their services, but they often

end up screwing

@ everything up. Like little

robotic Giligans (except

cuter) there's only one thing you can be

sure of when the Servbots show up

hilarity will ensue.

52 GAMEINFORMER

10 PlayStation Brus 2 Developer: Square Soft ч

Front Mission 3

Publisher: Square Soft

"...гапК up there with the best from Square Soft..." Andy

A popular franchise in Japan for years, Front Mission 3 was the first to be brought over to American shores, and oh how it made us regret not having been introduced to this series earlier. In a war-torn world, players form a team of people able to pilot giant robots known as Wanzers. Just which side of the battle you end up on, either with the status quo or part of a rebel force, depends on a single decision made early on in the game - and each of the two paths is a separate, 50-hour adventure. Like many games involving mecha, parts and weapons must constantly be changed or upgraded, but for more reasons than to just have the biggest blaster on the field. As pilots use certain weapon combinations, they learn special combat abilities that are critical to success later in the game. And did we mention the extensive in-game Internet to explore? Front Mission 3 is the kind of addicting strategy game that begs to be played again, and again, and again, and again.

"|її!їїїн g

Developer: Westwood Studios Publisher: Electronic Arts

We

"...a real-time strategy gamer's ultimate fantasy." Kristian

The Command & Conquer model has been reshaped and molded into thousands of similar games by other companies, but Westwood showed it was still the ruler of the roost when it released Red Alert 2. Its motto: if it ain't broke, don't fix it, just add a whole mess of cool and crazy crap to it. While somehow still managing to maintain game balance between the two forces, Westwood implemented mind control, focused-light prism attacks, and dolphins, among other things, to its mano a mano formula. There's so many strange strategies and cunning tricks to try that the mind bubbles over with possibilities while playing, especially in the mode that will keep its discs spinning for years to come multiplayer. To state that this is the finest effort from the company that practically Е created the realtime strategy genre is saying a lot, and that's exactly what we're А saying.

GAMES OF 2000 A~

Nintendo 64 Developer: Asmik/Aki Publisher: THQ

Handhel

"...probably the best wrestling game the current generation of

consoles will have." Jay fiction

Bionic Commando:

This engine has been a Elite Forces (GBC) proven winner since it debuted with WCW vs. nWo: World Tour, and time has been nothing but kind to it since. Three sequels and one wrestling league swap later, THQ blessed the | Nintendo faithful with WWF No Mercy. Single-player, which was always a weakness for this series, was expanded

so there's a unique, branching storyline for each of the seven belts. As

per usual, the number of wrestlers to choose from is staggering, but if even they aren't enough the Create-A-Superstar in No Mercy one of the deepest ever seen can probably fulfill anyone's needs. On top of all this, new features such as backstage areas and the oftrequested Ladder

Match were included in this jam-packed cartridge. The last wrestling

game THQ will release for Nintendo 64, No Mercy exits with a top-

turnbuckle powerbomb rather than a side headlock.

Action/Adventure Metal Gear Solid (GBC)

Action/Platform Sonic Pocket Adventure (NGPC)

Fighting Match of the Millenium (NGPC)

Puzzle Mr. Driller (GBC)

Racing Star Wars Episode | Racer (GBC)

Role-Playing Pokémon Silver & Gold (GBC)

Shooter no award Sports А Mario Golf (GBC) / PlayStation 2 Developer: EA Big Strategy

Publisher: Electronic Arts \ A Warlocked (GBC)

Best New M Character In Video Games .

Ulala

If video games predict the future, then we're sure Space Channel 5 will be the most watched channel amongst the 18 to 25 demographic in a / few hundred years. The "it" girl of the 25th century,

Ulala got us more = | interested in a news \ broadcast than we thought humanly possible. As she sashayed her way through a Morolian invasion, the humans she freed would follow along to her groove, but no matter how

big a crowd she collected, all eyes remain on her platform- booted booty. Here's a girl

whose name says it all.

Ooh, la, la! N ]

GAMEINFORMER 53

V +

"...а sensory overload that pumps adrenaline through every inch of your body." Reiner

When a new console hits the market, the crowds will always be wowed by the flashy graphics it brings to the table. If none of its launch titles deliver gameplay to match their looks, though, the charm wears off rather quickly. SSX, the only entrant in our top ten that isn't some form of sequel, blows you away with its fluidity and visual effects, then keeps you coming back for more simply because it's a blast to play. Picking up the baton where Cool Boarders dropped it, SSX allows players to pull crazy tricks at insane speeds while delivering an ever-increasing level of challenge and the beautiful surroundings and interactive soundtrack are the fresh powder icing on the black diamond slope cake. SSX was the surprise hit of the PlayStation 2 launch, and helped to further cement EA's status as a key component in assembling a bankable third-party stable.

з 5 ЕТТ Nintendo 64

Action Perfect Dark

Action/Adventure The Legend of Zelda: Majora's Mask

Action /Platform Banjo-Tooie

Fighting WWF No Mercy

Puzzle Pokémon Puzzle League

Racing no award

Role-Playing Harvest Moon 64

Shooter no award

Sports Mario Tennis

Strategy Ogre Battle 64

Batman Beyond: Return of the Joker PlayStation

There were plenty of contenders in this category Mortal Kombat: Special Forces, WCW Backstage Assault, Fighter's Destiny 2; the list goes on and on - but at least these games looked like they belonged in the current generation of consoles. Batman Beyond had the look of a low-grade SNES game. To give you just a hint of how stupid this side-scrolling brawler is, you can't jump kick. Oh you can jump, and you can kick. You just can't do both at the same time. Even if someone offered to give you this game for free, you should pass it up. Just looking at it could affect your mental capacity.

54 GAME INFORMER

= Developer: Sega/Capcom

Dreamcast

Publisher: Capcom

4'2:2^0:0 Ан

v

"Code Veronica is a masterpiece." Paul

Here's a game that had all the typical signs of disaster written all over it. Sega was handling the majority of the development, and the series' creator, Capcom, wasn't happy with the way things were going. Numerous delays began to plague the release of Resident Evil Code: Veronica. When finally released in Japan, it quickly became the best-selling Dreamcast game there. Code Veronica made its way to the US in late March, and proved that those sales numbers were no fluke. The horror presentation certainly wasn't diminished by the addition of panning and zooming cameras, and was only enhanced by the Dreamcast's processing power. Additions to the gameplay formula such as being able to wield two weapons at once were also well received. The only valid complaint anyone could lodge against Code Veronica would come from PlayStation owners who missed out on the best chapter in this series.

E PlayStation Developer: Square Soft

Publisher: Square Soft

zidane 2418 168 Vivi 1885 154 Steiner 3789 122 Eiko 750 95

"...8 great end to a great run." Jay M

It's easier to screw up a franchise than it is to consistently create additions that are a step above its predecessors. Part of the reason for the continual freshness of Final Fantasy can be ascribed to the fact that they are only loosely based on one another, but most of the accolades must fall upon the huge teams of hard-working designers at Square Soft. Final Fantasy had been taking on more and more of a technological bent, so most everyone was taken aback when part nine made a return to sword and sorcery. Bringing many bits and pieces from the series together in a well-animated and FMV-heavy shell, Final Fantasy IX was a treat for both those familiar with and new to the series alike. This will be the last we'll see of Final Fantasy on PlayStation, and Square maintains that future installments will take the series in an entirely different direction. If this is even a hint of what's to come, however, color us excited.

Madden NEL. 2001 .

PlayStation 2 Developer: Tiburon Publisher: EA Sports

"| stopped playing, but not willingly." Paul

Like it or lump it, good sports games are one of the biggest draws for a fledgling console, and Madden on PlayStation 2 has succeeded in catching the eye of many an armchair quarterback, causing an even greater strain on the system supply than there would have been without it. Graphics don't make a game, but with the PS2 Madden they enhance the @ solid playcontrol you're probably already used to from the PlayStation incarnations. The exceptionally realistic player models make it easier to pick out the individuals you're looking | for on the gridiron. The "in the game" feel becomes only more W involving by being able to see everything from coaches on the sidelines to a player making a grimaced face during Madden's television-styled presentation.

Taking advantage of the options available with the Dual Shock 2 controller, the most intuitive control scheme in video game football became even better. Many first-generation titles failed to take advantage of the analog buttons, but the success of jukes, spins, and tackles in Madden is dependent on how much pressure is applied to the buttons. Another brilliant move that added to the overall experience.

To top off this already addicting package is a feature that EA needs to incorporate into all its sports titles collectable cards that unlock secrets. Perform certain tasks set before T D you in the Madden Challenge, and you'll earn packs of Madden Cards that contain p 15 randomly inserted cards. Some do nothing more than sit in your album, but others open up options such as being able to pump up players' stats or make entire new teams available. The developers even gave a nod to one of EA's Genesis classics, Monster 4 League Football, by making the Monster Team a : Madden Card and a team to find and unlock.

] NFL 2K1 for Dreamcast offered up online play, and had a slight edge in speed of gameplay, but when the entire package is taken in, Madden 2001 for PlayStation 2 is the victor in this playoff. Almost lifelike graphics, great controls, addicting play, and plenty of reasons @ to keep messing around in the single-player M game when your friends aren't around. What more could a football fan ask for?

Sey tat NES ii s =| | Lifetime Achievement E | | fiward (Posthumous)

Neo Geo Pocket Color

In its short time here, the Neo Geo Pocket Color gave us the greatest per capita handheld game library ever assembled. What did we give back? Apparently not enough, for less than a year after its arrival in the States, SNK had them all pulled from the shelves and shipped back to Japan, never to be seen in this country again. NGPC, we think of you on long plane rides, boring holidays away from home, and whenever another fighting £ame rears its ugly head on other inferior handhelds. We miss you, we love you, and wish you could come back to us.

GAMEINFORMER 55

Ы D = PlayStation TONE Developer: Square Soft

Publisher: Square Soft

",..a nonlinear game that has renewed my

Tony Hawk's Pro Skater 2 slightly wavering faith in the modern RPG."

- Erik

Action/Adventure Syphon Filter 2

Formulating a top ten games of the year list generated plenty of heated debate amongst the Gl editors, and the biggest argument of them all was which is better: Final Fantasy IX or Chrono Cross. By the numerical order you're witnessing here, it should be obvious which came out on top. Perhaps it was because we had been given 0 9 an annual dose of Final Fantasy for the last three years, 1: 140/165 158/158 while the sequel to Chrono Trigger was five years coming. ME 3 0, Sta.0.3 Our hearts certainly grew fonder in its absence, but

fiction/Platform Spyro: Year of the Dragon

Fighting

WWF SmackDown 2

that's not all Chrono Cross had going for it. FF certainly ете" =, е) wins out in the FMV category, but in all other things CC is i r. Driller the superior force. i | (p is that OK with

The main thing that put Chrono Cross two places E E Sure, no probl higher than its main PlayStation role-playing game r Nah, forget it... competitor was the factor that always makes or breaks an RPG - its story. Serge, the main character, gains the ability to travel to an alternate world, a place where he

finds he's suffered an untimely death. ASS. How did Serge die? It's your job to

figure that out, and to do so you'll need to travel between the two timelines. Actions in one can

have direct consequences in the other, opening a strange, duaHayered train of thought that no other RPG К. can invoke.

Added to this enticing recipe is an interactive combat system, fantastic graphics, and a staggering 44 playable characters. Even more amazing is that most of the characters are actually likeable. Just like its M. predecessor on SNES, when you finish Chrono Cross the game isn't

over. Players have the option to play а New Gamer, starting the game over | with the same experience and items they just ended it with, and with new paths and endings to discover.

If there is to be a third part in this indescribably pleasurable series it has yet to be announced. Not knowing if another is coming is probably a good thing, however, for having to count

à down the hours to that time would be absolutely torturous.

Racing Driver 2

Role-Playing «> Chrono Cross

Shooter Silhouette Mirage

Sports Madden NFL 2001

Strategy Front Mission 3

Blunder of the Year

4

n

PlayStation 2 Launch

One month before the October 26 launch day of PlayStation 2, Sony held a press conference, announcing to the world that only 500,000 units half that of what it said it would deliver would initially be available. With all its advertising already in place, backed up by more free media hype and exuberant word of mouth than any home electronic device had ever received, the PS2 suddenly became the hottest commodity since the Cabbage Patch Doll. Some say Sony cut its supply on purpose to create even more buzz than it had. If all the cheers coming from Sega, Nintendo, and Microsoft headquarters are any indication, Sony most definitely didn't plan this.

56 GAME INFORMER

the Legend of Zelda: Majoras Mask | Nintendo 64 \ | Developer: Nintendo

Publisher: Nintendo |

"Miyamoto is a genius." Andy

In his second Nintendo 64 adventure, Link has three days to stop the moon from colliding with his world, and

each day only equates to 20 minutes of game time. Action/Advent d

Sounds like a short game, huh? Not even close. One of the first things Link learns is a song that sets back the

| clock, allowing him to relive the three days again and

| again ad infinitum until he prevents armageddon. Ву Action/Platform | reliving these 72 hours, players slowly but surely begin to | 5

| change things to the way they need to be to prevent the А coming chaos.

A game of this quality is hard to come across at all, but Majora's Mask is unique in being the first true sequel in the entire Zelda series. Rather than having Link rescue the princess from the clutches of Ganon as he has in his last bajillion exploits, Majora's Mask actually recognizes | that these things have already transpired, advancing the | story beyond this point for the first time. It even hints at | Link's adulthood if one manages to collect all the masks | a feature from Ocarina that possibly foreshadowed them | being a requirement to success in this title. | Since the game runs on the same | engine as Ocarina of Time, the | design team had a full two J| years to focus on making Й the textures and j environments as detailed as possible. They did Such a good job that | | Majora's Mask is one of | | the few games that й x: жы uii J requires an a | Expansion Pak- ® | | not that that's a bad thing, though. The game looks like something that. ..well, that

you never thought you'd see on Nintendo 64. | Looking at the rank Chrono Cross and Majora's Mask got on our Games of 2000 W list, it might seem we're suckers for time travelling stories. Maybe we are. Or maybe, just maybe, The Legend of Zelda: Majora's Mask is a rare video game gem from a rare

noa

video game visionary by the name of Miyamoto.

Motocross

This movement began last year, but it has somehow managed to apply a stranglehold on the industry in 2000. Nearly every company released a motocross game or two this year, and we're perplexed why this happened. Actually, this whole thing might not be so bad if each developer making a game involving dirt tracks and motorcycles were trying something different, but it seems that everyone's making the same game with the same annoying sound effects and the same dull gameplay. C'mon people, it's time to move onto something E : ] better like bull riding.

GAMEINFORMER 57

1 PlayStation & Dreamcast Developer: Neversoft Publisher: Activision

"The addiction is inescapable!" Reiner

How does a developer improve upon perfection? Ask us later. We're too busy playing Tony Hawk's Pro Skater 2 right now to be bothered to answer.

The first Pro Skater won every award it was eligible for in last year's Video Game Awards, and now Neversoft has done the unthinkable it's done the same thing with the sequel. With the sales that the original Tony Hawk was pulling in, it would have been very easy for its creators to take the easy way out. It shames us to admit this, but if the deuce only had some new tricks, some new parks, and some new skaters, we'd have been pretty happy with it. As the gaming world is beginning to learn, however, Neversoft doesn't do things the easy way. Tony Hawk's Pro Skater 2 hit the PlayStation like a four-wheeled freight train. It shattered all expectations placed upon it, breaking EE EEE (Пе ironclad mold of its predecessor like wet tissue

РИО EE paper; and it never took a second out of its day to mourn the crushing of its pappy that birthed it.

Knowing that what they were creating was a balls- out, idealized version of skateboarding rather than a thrashing simulator, Neversoft decided to put the polyurethane wheels in the hands of the players and let them roll with it. Success in Career mode now earns cash rather than tapes, and players can use this cash to improve their skaters or buy the maneuvers they want. Are there tricks that Bucky Lasek can't pull in real

" н life? Sure. Is there something Bucky can't do in THPS2? Not if your $10,000 has anything to say about it. Topping off this halfpipe heaven is the option to create your own skater and your own skate park, both so amazingly detailed it defies all the space limitation logic of a CD-ROM.

The only thing not fooled with was the gameplay something all other skateboarding games have been trying unsuccessfully to duplicate since Pro Skater arrived on the scene. The same fluid and addicting controls are present, and now you're able to program the moves to whatever configuration best works for you.

Tony Hawk's Pro Skater 2 is the one and

only game to ever be given a perfect 10

бй in Game Informer Magazine's nine-year history. Is the game really that good, or

were we suffering temporary insanity when we SCORE

were writing the review for it? Ask us in ten 2000

years or so. We're too busy playing Tony SPECIAL

Hawk's Pro Skater 2 right now to be

bothered to answer.

OF THE YER

As with any prestigious honor, an acceptance speech is customary. Without any further ado, here's a few words from Joel Jewett, president of Neversoft Entertainment.

"Game of the Year! Holy Cow! That's quite an honor. The credit for THPS2 goes to the team, and that team includes both the guys who made the game and all the people out there who enjoyed the first game so much that they let us know what they wanted in the sequel. They let us know what they wanted, and the guys here at Neversoft busted their f***ing asses to deliver. Thank you very much for recognizing our efforts. We will try to keep you entertained,

Мы. one way or another, in the future."

Sir Charles V

Sir Kuzco (duh..it's me.) Sir Rudolf II Sir Maximilian I

Guess which emperor needs your help? Emperor Kuzco is having a bad day it seems he's been turned into a llama. It's

your job to give him a hand, or, in this case, a hoof. Travel as a Пата through fantastic, ancient worlds in your quest to find the magic potion that will turn Kuzco back into an emperor. Watch out, though, because you'll get turned into a turtle, a rabbit and a frog along the way. It's jammed

full of wisecracking movie clips, puzzles, races and, of course, tons of Пата attitude. Remember, this is one pack animal that packs a mean punch.

THE EMPE

PlayStation

EVERYONE

ы See the movie in theaters December 15, 2000 INTER

E, ©Disney. ©2000 Sony Computer Entertainment Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

PREVIE

Patrick Galloway

Concept Art

Clive Barker's bindying

Before baseball became the rage, stick poking was the hottest sport

PLAYSTATION 2/PC

CLIVE BARKER’S:

UNDYING

SLEEPLESS IN IRELAND Steven King MAY indeed be the uncontested

king of horror, but in our minds Clive Barker is the ultimate scream master. Not only did he create Hellraiser, a horrifying movie saga, he also gave Scott Bakula the role of a lifetime in his roller coaster thriller, Lords of Illusions. Clive has worked on over 15 motion pictures, including the Academy-Award winning film, Gods and Monsters. A reaHife Superman, he is an author, illustrator, playwright, and director. Now he's adding video game producer to his list of accomplishments with his first game, Clive Barker's: Undying. Clive is the best thing to come out of Britain since. ..well...let’s leave it at that. Game Informer secured an exclusive interview with this Hollywood sensation, and not pulling any blows, we were ready to ask Clive the most difficult of questions like, "Did you really stick nails in that guy's

head?" and "What was the deal with that Weaveworld book?"

Oh yes...we were ready to knock Clive Barker out with a hard- hitting interrogation. If he didn’t cry by the end of it, we wouldn’t have been happy. Unfortunately, the interview with Clive never took place. One week went by, then another came and went. He never got back to us. What's the matter, Clive?! Are you scared? Do you have something more important to do, like collecting bones or writing a sequel to Weaveworld? What's the deal, dude?

In all seriousness, we know Clive is a busy man, and if he couldn't do it, that's fine with us. Maybe next time, buddy! The producer of Clive's first pixelated adventure was more than happy to supply us with material especially after catching wind that we were going to give it four pages of coverage. If

E STYLE 1 TO 4-PLAYER ACTION E PUBLISHER ELECTRONIC ARTS I DEVELOPER DREAMWORKS INTERACTIVE

B RELEASE FIRST QUARTER 2001

60 GAME INFORMER

Brian llerten

eid Patrick Galloway, the hero of this journey, endorses soap on a rope

your stomach can handle the brutality that is about to ensue, we have a feeling you'll take great interest in this title. Sharing many similarities to Clive's previous works, Undying is set in a world filled with supernatural monstrosities, arcane magic, and of course, horror.

Set in the 1920s, in a notso-well-known area in Ireland, players will throw on the boots of a character named Patrick Galloway (pictured above). Little ol’ Patrick gets tied up in a world of trouble when he's summoned to an ancestral estate by Jeremiah, the manor's solitary descendant and Patrick's good friend. Even dead, Jeremiah's four siblings have reanimated with the intent to kill Jeremiah. Why would undead family members want to kill the last of their bloodline? To lift the curse that prevents them from reaching eternal slumber.

o

AN

АЕ,

TOTALLY UNREAL

With World War Il conquered in the provocative series, Medal of Honor, DreamWorks Interactive is taking a step back in time for the development of Undying. Instead of creating a new engine, or upping the power in the one used for Medal of Honor, DreamWorks is altering the Unreal Tournament architecture to deliver Undying's first- person horrors. While this may look like just another shooter, this is actually an extremely ambitious project on DreamWorks part. The alterations to the Unreal game are huge. Not only does the game feature massive levels, players will eventually stumble upon an ability that reduces the gravity, allowing them to fly within the spirit world. In addition to this, an item called Scrye creates a mystical power that enhances the player's vision and hearing. With this item activated you'll see and hear events that a normal human cannot. Many of the enemies can only be detected by sound, so if you're playing this game on the PC, make sure your sound card is up to snuff.

A 100.

The curse of the undying king has spawned a greater evil

PREVIEWS

ШП

"

ЗОЛ ЗИВ о

Us RO

With the Unreal Tournament engine beneath your feet, the gameplay will feel just right

eet 200 Always a troublemaker, one of Patrick’s favorite pastimes is tossing rocks at lighthouse windows

As the name implies, the Unreal Tournament engine delivers a fantastic multiplayer deathmatch experience. Naturally, this mode on the PC will tower over the split- screen antics on PlayStation 2. Either way though, the multiplayer in Undying should be something that brings a smile to your face.

While the arsenal seems a tad low, consisting of only eight different weapons like the Scythe of Brennus, Tibetan War Cannon, shotgun, Molotov cocktails, and dynamite; the addition of 16 spells gives players more than enough firepower to conquer a rich, dead family. Eight of the spells are purely defensive, with the other eight falling under offense and miscellaneous usage. The Mindshatter spell warps reality, while Skull Storm delivers all the destructive qualities you'd ever want in a game.

Clive Barker hard at work

GAMEINFORMER 61

62

+ This is what

GAME INFORMER

I happen if you don't eat your beans!!!

DEFEATING THE CURSE

Destroying all of Jeremiah's undead brothers and sisters seems like a simple

task that can be completed with five or six shotgun blasts. Well, this curse has more to it than meets the eye. Jeremiah's bloodline is not roaming the halls of the estate, but rather five demonic environments spread all across Ireland. To banish this curse, Patrick must conquer all five of these zones, lay to rest the siblings, E »" e. then confront the curse of the undying king Е "m cs head-to-head. If you succeed, everything Over 20 different creatures thirst for your blood should revert back to normal. Then again, if the game sells well, a sequel will most definitely be in the works and the curse will be back! A horrific ambiance will set the tone for the adventure at hand. If this game has the Clive Barker stamp of approval, then we're sure it will be loaded with suspense, making you jump out of your seat.

_ | As you can see, you'll be covering a lot of ground as you quest to solve the mystery of the curse

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Exploration accompanies the frantic shooter aspect.

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Tic! enemies are BIZ heat as well

GAME INFORMER

Za 0 HPAL Х®у 1225/PRE)

Phantasy Star Online İS for Sega what the space shuttle is to an astronaut a step into a different realm and PSO attempts a wholesale coup of the online gaming community. Up to this point only the PC has enjoyed success with massively multiplayer titles, but Sega wants in. The game opens with the story of humanity's search to find a new home. Earth is dying, and as a result, a colony ship dubbed Pioneer 1 is sent to begin a settlement on the planet Ragol. As the settlers begin work on their new home, they send back word that Ragol is suitable for mass habitation. The government on Earth then sends Pioneer 2, a larger ship, to expand the fledgling colony. As Pioneer 2 nears the planet, it reports an enormous explosion on the planet’s surface. At that moment, they lose all contact with the huge domed city erected by Pioneer 1.

There will be no shortage of impressive items in PSO

Qu OIE "==. үү

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Your game begins as a warrior aboard the Pioneer 2. You are soon dispatched to the planet to sleuth out what happened to the city. As your first quest commences, the miniquests and differing plotlines are revealed. With your trip planetside, you find most of Ragol's animal life to be less than pleasant, and begin hacking them to pieces within seconds of your arrival. Your beginning character is quite weak, so you will use much of your introductory battle time alternately running from enemies and attacking.

Sega put a lot of energy into the character creation options and PSO features nine different preset characters to choose from. Of these nine, there are three classes, three races, and a choice of gender. A combination of all these options gives the player an idea of how the character will react and perform in a number of situations. The classes available are Hunters, Rangers, and Forces. Hunters specialize in melee weapons and close-quarters combat. Rangers focus on ranged weapons (imagine that) and guns, while Forces make up the magic-wielding segment of the game. After selecting your type of character, you're able to tweak

Continued on page 66

I STYLE MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME Ш PUBLISHER SEGA ENTERTAINMENT

E DEVELOPER SEGA ENTERTAINMENT Ш RELEASE JANUARY 23

EU оте.

PSO works hard to put you in the middle of the action

HP 120/1 40 n TP 40/40 Perret tense

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A nice big melee Weapon can always come in handy

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Continued from page 64

its appearance. Face type, hair color and style, height, width, skin tone, and clothing color can all be customized.

As we took our preview copy of the game through its paces we found that your character type is something that can come back to haunt you if you’re not careful. Choosing a Force leaves you with a lot of nagging questions. The first among them is, will | be able to survive long enough to level up? All characters are very weak in the beginning, but Force characters are particularly susceptable to damage and frequent death. Our hunter character served us the best throughout the beginning of the game. There is significant improvement in health and defense with your first level up, while attacks get quicker and more effective. Our Ranger turned out to be a little more forgiving than the Force, but not as effective as the Hunter was early. PSO is a game designed to be played with others. If you spend a significant amount of time playing alone you'll find yourself getting frustrated and dead rather quickly. With others on your team, the battle workload is significantly

CHARACTERS

gh че» BE. TE : |

reduced, giving you more time to develop your character and stats.

During online play, you're able to hook up with three other players and go questing. You probably won't have to look far for | others to team up with, as each server will hold 1,000 people.

As you proceed with your game, be it online or off, all experience and any items or weapons you come across will translate to either mode. The more you quest and battle, the more options that open up to your character in terms of what weapons he can handle, and what spells he can cast.

On top of everything, PSO is graphically breathtaking. Testing the very limits of the Dreamcast, PSO's 3D environments and backgrounds are more detailed than any Sega title we have ever seen. Also, Sega is promising a translation option which will open communication gateways between English, German, French, Spanish, or Japanese speaking players. Console gaming may never be the same.

The type of character you choose will affect your entire gaming experience in the realm of Phantasy Star Online. Choose carefully, because if you decide you don't like your character's appearance, performance, or what have you, you'll have to

go back to the drawing board for a new one.

FORCE

The magic specialists of Phantasy Star Online. These characters will be depended on the most, be it for quick healing or a devastating spell. Don't leave home without one.

66 GAME INFORMER

RANGER

Firing in death from afar, the Ranger will be the eyes of your team. Specializing is ranged weapons, many a Hunter will have their fat pulled out of the fryer by a skillful Ranger.

HUNTER

A melee specialist with a penchant for close- quarters ass-kicking. The Hunter is the backbone of any successful combat unit.

ol —ÁmÁ: E Ü PREVIEWS ezzzzy *™ OM h) e

Ld Ld w d ms >

You're able to customize your character to find a unique look

The buildings are very detailed

Interesting things happen when Moigle gets mad Taking cues from Moigle is critical to success

DREAMCAST

FLOIGAN BROTHERS

THE JUNKYARD OF BROTHERLY LOVE

Welcome to the „ола of Моде and нове Floigan. Moigle and Hoigle are brothers who live in a junkyard that sits atop a lucrative oil well. An evil developer catches wind of this and tries to take control of the brothers’ home by overrunning it with cats. Yep, that's right, cats.

THE ENVIRONMENT

The entire game takes place in the junkyard Moigle and Hoigle call home. Everything is rendered in 3D, and you're able to interact with the entire environment. Objects are accessed through onscreen prompts, and as you approach items or characters, choices pop up that correspond to your controller buttons. Minigames are scattered throughout the junkyard to expand the plot and gameplay. THE PREMISE

Assuming the persona of Hoigle, you interact with your big brother Moigle, and much of the gaming experience surrounds your ability to illicit responses from him. He can be a bit thick-headed at times, so coaxing the right reaction out of him can be a chore. Teaching Moigle is another gameplay dynamic. You will have to teach Moigle to use a flashlight because he’s afraid of the dark, for example. Plus, you'll have to be careful how you treat him. If you're constantly slapping him around, he'll be less willing to interact with you. If you're nicer, he'll be more willing to help you when you need it.

As the game rolls along, the plot unfolds. You must defend your home against the evil developer who hovers above in the safety of his zeppelin, dropping diabolical feline bombs. You must also help Moigle find all the parts to a secret contraption he's working on in the shed. While proceeding through gameplay, a number of different puzzles and surprises surface to keep things interesting.

THE MOIGLE Moigle is a big, loveable oaf. He's great with machines and tinkering with different things around the junkyard, but when God handed out the brains, he mistook Moigle for a cactus (thank you, Diane Chambers). Moigle is very sensitive to his surroundings. If he sees something that scares him, he'll run away and hide until you give him a hug to soothe his rattled nerves. Moigle will also evolve throughout the game, and you must find the right combination of friendliness and tough love to keep moving forward.

Floigan Brothers will be an interesting release for the Dreamcast. Considering the unique premise, its potential is promising.

Cheers to Sega for having faith in a property that other companies might have 4 passed over. We think FB has enough Hes - ingenuity and creativity to be successful. It will depend on 4 positioning and advertising to lay the 3 groundwork, word of mouth should do the rest.

W STYLE 1-PLAYER ADVENTURE ш PUBLISHER SEGA Ш DEVELOPER VISUAL CONCEPTS Ш RELEASE MARCH 2001

68 GAME INFORMER

Sometimes you've just got to indulge the poor guy

Pr

If Moigle doesn't get what he wants... ...he gets grumpy и а [742 - ORL heat Se

uw

Your big brother has a mind of his own

GAME INFORMER

PREVIEWS

»

7

"un PLAYSTATION 2/DREAMCAST

LEGACY OF KAIN: SOUL REAVER

BLOOD SUCKERS, INC.

At the end of Raziel's first adventure, a bloodied and bruised Kain escaped through a time portal before our jawless hero could exact revenge on his former leader. This anticlimactic ending,

i E Г » X « m EN zm Ë one most of you viewed in anger, actually creates a wonderful premise [: те, is " JF à А "Nosgot онш this time of year!" for the second saga. With Raziel in hot pursuit, players will learn of

" wu ES ge E! Я Nosgoth's ancient races, the corruption behind the sacred Pillars, and from what we hear, you'll even (AUNORACE + je + > THER ® o voice see how the vampire genocide began. еы, JV T fed \ i 1 As the first vampire to evolve into a more powerful undead creature, Raziel is still tapping into his à fl y 3 new abilities. He’s more or less a newborn, still uncertain of his full potential. The Elder Gods 2 | helped Raziel maneuver through the Underworld, and they'll help him track Kain as well. Raziel

already knows how to shift between the Material and Spectral planes, yet he still hasn't learned how to harness the power of his Soul Reaver. As the Elder Gods will illustrate, the Reaver is capable of changing properties; seven different properties, to be exact. this page are taken With Wind, Air, Earth, Water, Fire, Light, and Dark literally at his fingertips, Raziel is now a force to from.Dreamcast. be reckoned with. Of course, a whole new breed of baddies await, and just like the vampires in the , opposing page j first game, many can only be destroyed by specific means. Some creatures are vulnerable to Fire, screenshots are taken others cannot touch Water. You'll have to switch between Reavers to find out how to destroy them. from PlayStation 2 Raziel is not as timid as he used to be either. If he doesn’t find an opponent a serious threat, he can grab hold of them, rip their arm off, then beat them to death with the twitching detached limb. Just to name a few of the critters, Raziel will face off against spectral spirits, extra-dimensional demons, undead warriors, and Sarafan priests. When we look back at the first Soul Reaver, we recall it as a decent game that had too many box puzzles. Developer Crystal Ў Dynamics obviously had the same complaint, because this time around, a heavy focus was applied to delivering unique There will be plenty of new ways to defeat your opponents, but will puzzles. Of course, a good dosage of the new puzzles revolve around Raziel's Soul Reaver. If there's a gulch you cannot pass, these new methods be as cool as the spear to the gut tactic? maybe the Rock Reaver will form a bridge? Did you run P into a dark cavern with no exits? Then try using the Light Reaver to illuminate your path. - : Doing his best Bill & Ted impersonation, Raziel's oe ^ " т plummet through time will take him to both the distant E past and the uncharted future. One wonders if Raziel will run into a past version of himself a version who is still loyal to Kain? Thoughts like these just send shivers down your spine, don't they? How do you defeat yourself, without inadvertently destroying yourself? Also, if Raziel stops Kain before his vampiric clan took over the world, will he revert back to a human being? The stakes are high, and on March 1, we'll find out exactly what happens to video games' most unlikely hero.

Note: Screenshots on

Mi. In the quest, Raziel will learn how to change the elemental properties on his Reaver. Of course, several puzzles are linked to this new power

¢ Í E STYLE 1-PLAYER ACTION/ADVENTURE lii PUBLISHER EIDOS INTERACTIVE II DEVELOPER CRYSTAL DYNAMICS Wasn't this.room a set in He-Man: The Movie? W RELEASE MARCH 1

70 GAME INFORMER

ету? Snipe them “Batter up!

pem

"How the hell did | get up here?"

Ас d У texturing іп the PS2 version is incredibly sharp » е

Chris Roberts upped the graphical ante when he developed the original Wing Commander for Origin, and it looks like his development team, Digital Anvil, will be doing the same with its upcoming game, Freelancer. Not only is it perhaps the most graphically incredible space combat game we've ever seen, but the level of gameplay stands to impress as well. Similar to Wing Commander offshoot, Privateer, Freelancer is all about money. Essentially, the game is draped around an intricate economic system in which supply and demand, pirate raids, and the actions of the players themselves influences the price of goods.

Whether players choose to be mercenaries, bounty hunters, traders, or pirates they all face consequences for every action they take. Slay too many pirates, and they'll start taking it personally. If you run 50 massive loads of grain to a planet, demand drops through the floor.

"e

ABSOLUTELY INCREDIBLE

Keeping track of current events is key. If pirates devastate a particular trade route or an industrial accident occurs, an enterprising pilot could stand to make some serious money.

The interface for your ships is an unusual mouse-driven control system in which you click on other vessels and then select whether you want to tail it or, depending on how much money you've put into your interface, select from numerous other commands. Guns are still yours to control, and vessels have hit locations so you can choose to disable an enemy by framing his engines. If you're not that excited yet, you should also know that there are plans for a massively multiplayer online version of the game that will support up to 1,000 players all pirating, trading, and policing one another as they see fit.

W STYLE 1 TO 8-PLAYER ACTION Ш PUBLISHER MICROSOFT Ш DEVELOPER DIGITAL ANVIL IBI RELEASE FALL 2001

72 GAME INFORMER

FREELANCER

ADVERTORIAL

WEN: Ў [ўа ih

iS Lurking within the shadows for nearly a decade, the powerful development house, AniVision, has lain dormant, just waiting for the opportunity to emerge and alter the way the world views video games with its revolutionary secrets. Warriors of the digital domain since the early 1990s, AniVision scurried through the video game trenches with a militant perspective, creating virtual battlefields used to train U.S. soldiers. Through the compilation of public domain military data, AniVision quickly learned how to capture vehicular systems data, then in real-time and under a very low bandwidth connection, stream it across the Internet. As amazing as it may sound, real-world events were TM "n | 00000, 01 being projected in a digitized, three- dimensional world just minutes after they occurred.

This groundbreaking technology is now being applied to sporting events. Since 1997, AniVision

has been working feverishly to bring this exciting medium to life, and at long last the gaming society

can get a hands-on look at this impressive software through AniVision’s first game, Indy Net Race Live.

In this gala online racer, AniVision has captured every little detail of the wildly popular Indy

Northern Light Series and can post re-creations on the Net just 20 short minutes after the

checkered flag falls in an actual race. With a multi-year licensing contract with the Indy Racing

League, every little detail is included. This means you will not only see authentic re-

creations of the tracks and cars, but accurate car telemetry and race-day details aspects

never before seen in a video game. Why mess around with other games, when AniVision

tographed items delivers the real thing just minutes after the event transpires.

Including au Ind pros!!! 111 If you’re worried about this game focusing too heavily on the realism and simulation aspects,

from Indy never fear. Indy Net Race Live’s main focus is to deliver an engrossing gameplay package that delivers insane speeds, intelligent CPU opponents, and smooth controls.

| HE

Indy Net Race Live allows you to compete in the same races you see on television throughout an entire Indy season. Even when the racing hits the off- season, where weary driver's seek refuge, gamers won't have to wait for the action to return. AniVision archives all of the data from every race and produces a series of online racing events all year long. These special races will reward players with incredible prizes. When you do enter a televised event, the player assumes the role of a rookie who is added to the roster. All the pros are there, sporting unique Al and highly detailed cars complete with authentic logos and designs. Your goal is to place a decent qualifying time, then enter the race and use your skills to outperform the competition. AniVision developed this title with the skilled player in mind, and if you think that you can cheat and knock the opponents off the track, you have another thing coming. The CPU cars recognize your presence and react accordingly to your driving. This is an honest competition, not a demolition derby.

A small annual subscription fee to Indy Net Race Live not only gives you the AniVision Player Software, but also a ticket allowing you to hop into the pit and compete in every Indy event as it is posted. The 2001 version of Indy Net Race Live gives you complete access to the upcoming season races, all of 2000's events, plus a free software upgrade in March. To access AniVision's race log database you simply need the software, a standard Internet connection through a 28.8K modem (or higher), and a Direct 3D 8mb graphics card. Every race on this server is open to you, and if you're competing against other players for prizes, remember, your last lap is the one that really counts. Even if you do post the fastest time, some youngster may break it, so always keep the pedal to the metal.

Even if you don't score a wonderful prize, if you enter the harrowing Simulation mode you'll accumulate points based on the same scoring system the Indy Racing League uses. If you perform well throughout the year -winning pole position in qualifying, leading in most laps, coming in first you'll have a good shot at winning the Points Championship Series title, just like they do in the real world. Equally as enticing, if you're the first to cross the finish line in the Happy Hour race, a subset of laps produced by the AniVision animators, you could win autographed collectibles from the pros, including tires, fender parts, caps, etc.

a9 9 1 GEAR MPH 32 g O64

LAP LAP TIME POS ""-DB0! 00000 01

Indy Net Race Live’s Winter Racing Series kicks off with 24 hours of racing on Christmas Day, and to answer your question yes, Santa does have Indy Net Race Live in his workshop. On December 25, beginning at 6 a.m. EST, AniVision will post 24 separate hour-long Happy Hour races. Hundreds of prizes will be given out, and no matter what time you hop online, you can join in the action and be eligible for сот iVision will continue to post п the ing off-season and a new Points Championship Series winner will be crowned in March, so there’s plenty of racing to come. Just like every console and PC i demanding of skill, practice, an It's an amazing game, the most realistic simulation to date, and the next step in gaming.

AniVision has performed multiple tests with Indy Net Race Live, and those who were lucky enough to get a hands on demo loved every second of it. In one race, the Indy 500 to be exact, the margin of victory for the three virtual winners was less than two seconds. Now, that’s to check out the action!

excitement!

Set your web browser to

or call 800-793-8601

—» j ( PA

cni Vision,

Reality Is What We Make It...

Windows/PC Compatible

AniVision is registered trademark and Race With the Pros is a service mark of AniVision, Inc. Indy, Indy Racing and Indy Racing Northern Light Series are registered trademarks of the Indianapolis Motor Speedway, used under license. Windows is a registered trademark of Microsoft Corporation. Names, likenesses, car images, and race tracks are used by permission. All other marks and images are the property of their respective owners.

Yes, that really is gameplay \ Y E E : ; QE S ON dT, з ULTIMA ONLINE w ggj THIRD DAWN

UO BULKS UP

Let's take a brief ook at the history of Uttima, shall we? Each sequel built upon its predecessor in terms of gameplay and ambition. Look at Ultima 6 (quite possibly the greatest RPG of all time) compared to the previous five. Then again, you have Ultima 9, a title that would probably have been really good if anyone had been able to play it when it finally came out. Can you say “mandatory upgrade?" If not, you haven't tried playing Ascension lately. But three years ago, a little title called Ultima Online debuted. It started catching on, and soon, other developers started

taking notice. Enter the dreaded EverQuest crew. Suddenly, Origin had some real competition.

As more and more people hopped online, each title came out with upgrades and enhancements. Origin released Ultima Online: The Second Age. A solid idea with a lot of intricate options and engrossing graphics. Which, really, are two mainstays of any decent onliner. But Ascension raised an interesting question to Ultima fanatics: Where is the fully interactive 3D massively multiplayer online game? The groundwork had already been laid with the release of U9 (albeit horrendously buggy). What's the deal? Origin grumbles about working on it, but now announces a second upgrade, Third Dawn, to soothe the savage beast.

Third Dawn will feature lishenaur a completely new landmass filled with new locations and new creatures. Third Dawn will also utilize over 700 motion-captured animations and close to 200 character models to give your Britannia a shot in the arm. There will be over a dozen new creatures to discover, and improved sound effects to take in. During magic use, Origin promises a new particle system for effects, and new light displays. Drawing on the push for more 3D-oriented play, all characters and monsters will be 3D enhanced throughout the game.

For those out there without a high-end system, Origin says not to worry. You will still be able to play UO with Т2А client if you prefer. Third was developed to allow both clients smooth interaction on the same servers. However, you will need a 3D accelerator card with 8 megabytes of texture memory and Direct3D support.

Third Dawn will be distributed through CD. A download would be impossible at this point, due to the amount of information in the upgrade. Characters will translate between T2A and Third Dawn, so veterans will not have to relinquish their experience for new lands. We have a feeling UO fans will accept and embrace Third Dawn, but they won't be truly satisfied until they see Britannia in 3D online.

a.

Hey, is that Arthur from Ghosts N' Goblins?

New 3D character enhancements lend depth

[4 t This player has something against asteroids

W STYLE MASSIVELY MULTIPLAYER ONLINE RPG IM PUBLISHER ORIGIN I DEVELOPER ORIGIN B RELEASE MARCH 2001

>

GAMEINFORMER 73

Identity ў yourself!

PLAYSTATION [ PLAYSTATION 2 ]

THE BOUNCE

cm E = BUY THEM А DRINK...OR DIE!!! 5 / A e T NER k H , H undercover disguised as a bag guy to break into the fortress b «& Making CNN’s election coverage cover disguised as : A 22 Se look like a low-budget cable access production, Game E M а have no j Informer's continuing look at Square Soft's dynamic ЕЛЕГЕ see ZUA PlayStation 2 property, The Bouncer, has caught the nation’s 5 5 А + A р a. a attention. While Gore and Bush give each other wet willies, н лы ү” É T UE Я ? 0 Game Informer will continue to focus on the most important dur thei : th | | b di d forth ' "I'm going to beat you guys up, then cruise the strip c chickoritas!" issues, those surrounding the further development of Mund Een sone ma peek p mes ai iud E Square's ultra-violent science fiction bar brawler. у 5 gh,

team will need to make difficult decisions, choosing between four different missions at once. These side events may take place within one of the three central towers, or on rare occasion, on the outskirts in the woods.

The Game Informer staff actually witnessed The Bouncer in action, and it was remarkable. The detailed animation cannot be compared to anything else on the market. Square Soft has actually created unique animations for every action the characters make. The environments are equally impressive, coming to life as living structures, where locals freely roam and almost every object is interactive. The only concern we

With a release date set in stone on January 16, The Bouncer is finally ready to unleash its wicked kung fu onto the American gaming public. Volt, Scion, and Kou have undergone intense calisthenics to prepare for this special occasion, and they should be in tip-top shape by the time the game launches. Little do they know, the criminal organization that destroyed their bar and kidnapped Scion’s girlfriend also plan to fry the earth’s populace with microwave radiation projected by huge satellites orbiting in space. This mysterious evil faction has installed the greatest of protection mainly

—- } gigantic robots and cerebral enhanced Doberman pinschers iiis į r to ensure that no one, not even Volt Scion, or Kou can get have at the moment is with the loading. There was a ton of it

~ 2 7 ^ à close to them. in the early build, even during cutscenes. Whenever a camera

E : As many of you club hoppers know oh so well, bouncers are change or new room was entered, the game would тоге о A'repont...?

А СЕН ices less lock-up for a few seconds before the new material would incredibly intelligent, and are smart enough to foil this plan. If : ^ E our trio of terror wishes to save the day, then they'll have to appear. Hopefully, Square Soft can iron this out, making The

tap into their martial arts to weaken the defenses, then go оше mostieihal PS2 tllesonithe market, End

Volt is very observant

STYLE 1 TO 4-PLAYER ACTION/FIGHTING I PUBLISHER SQUARE SOFT Ш DEVELOPER DREAM FACTORY lii RELEASE JANUARY 16

Current Data

Loan 2

|Dauragon ri Sion

` In the distant future, ases of tapeworm transform dogs Inspiration for The Bouncer includes such films as Unlock new playable characters in the single-player mode to use in Versus mode into cybernetic pups with spooky red eyes Forrest Gump and Chariots of Fire.

74 GAME INFORMER

n ^r

|? Oeil

“Damn! | knew | shouldn’t have put that bacon in my pocket!"

& Coded Signals Special Orders >

Ө oa man in thought © A lady's temptation

REVENGE OF THE DEVELOPER

Do you consider your friends a bunch of sissies when they have to break up a vid session at 4:00 in the morning to get some sleep? Do you think of a multi-disc RPG as a brief distraction? Do you describe anyone that calls a game "hard" as a baby?

Well, some nut jobs at Capcom are here to remind you the only reason games are so easy is because developers make them that way. To prove their point, they've put together a little shooter called Mars Matrix. If the previous paragraph describes your persona, get ready to go crying to momma ten minutes after you start this one Spinning in your Dreamcast. à h

While playing Mars Matrix, it isn't uncommon to have 300 or so bullets coming at you at once, and if there's no way for you to avoid being shot too bad! Getting to the third stage is a monumental accomplishment. Of course, there are ways to get more lives and continues. On average, opening such an option costs 480 billion points and players are lucky if they score a few million per play. Sound cruel? It is.

Lonely warrior © Опрага friendship Description of Coded Signals ——

Maintain security using extreme caution.

START button : Execute Mission

If you read Choose Your Own Adventure books, you'll have no problems understanding The Bouncer's mission structure

| r START button : Confirm Mission

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ie pror 72d aa j To infitrate the enemy compound, you'll need to go undercover and uote Homer Simpson as muchas possible 22 M STYLE | OR 2-PLAYER SHOOTER Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM i | W RELEASE FEBRUARY 15 | need a сагакө, GAMEINFORMER 75 |

The inclusion of first-person gui 1

PREVIEWS

PLAYSTATION 2

METAL GEAR SOLID 2: SONS OF LIBERTY

LIFE [INSIDE] THE CARDBOARD BOX

One of Game Informer's most талу decorated covert operatives infiltrated Konami's Japanese headquarters to secure the latest news on Metal Gear Solid 2: Sons of Liberty. After stealing a 20-spot from Hideo Kojima's wallet, our daring reporter snapped a few new shots of the game, and was also fortunate enough to witness the spectacular introductory sequence showing how exactly Solid Snake weaseled his way onto the ocean-bound destroyer. In Under Siege, Steven Seagal couldn't have stopped Tommy Lee Jones without a little help. Snake is penetrating this danger zone on his own, and we're sure he won't have any problems mopping the deck with terrorist blood.

So you're probably asking yourself, how did Snake get onto this boat? Did he stow away in a box of oranges? Sailors do need vitamin C to prevent scurvy! Did he disguise himself as the enemy and hitch a raft ride to the massive metal vessel? We like both of these ideas, and we're sure Snake wouldn't mind using them in the future. However, neither of these scenarios really tap into the power of the PlayStation 2, which is what Metal Gear Solid 2 is all about. If a scene doesn't allow the integration of The Matrix camera-panning effect, then it's crap! While Snake's entrance is not as sneaky as our ideas, it is action-packed and loaded with amazing visuals. Here's what happens...

N

inplay will make headshots much easier

A tropical monsoon has hindered visibility, yet traffic on a busy bridge remains unaffected by the harsh weather. As the cars whip by at blinding speeds, coupled with amazing headlight and motion-blurring effects, a lonesome figure in a black raincoat slowly strolls across the bridge walkway. Casually smoking a cigarette, the figure’s face is hidden. All seems normal on this rainy night. The music accompanying this piece is obscure but fitting. A female vocalist sings the blues about the storm, darkness, and the end of life. Just when it appears as though nothing will happen, the mysterious smoking figure tosses the butt aside and breaks into an Olympic sprint. As he accelerates, his raincoat is ripped from his shoulders, and for a brief instant before he activates a cloaking device, you can clearly see it's Solid Snake. In a graceful swandike motion, Snake leaps off the bridge. The camera pans out to show that he's actually attached to a bungie. Dangling upside down for a few seconds, Snake cuts the cable, and plummets down to the boat.

This sequence took our breath away, and made us run out to a Japanese retailer to reserve a copy of the game. While we don't have any shots of this amazing intro, we do have the first images of Snake hiding and maneuvering under a box...an orange box we might add. Like we said, sailors don't want to get scurvy. Oranges are the perfect way to prevent this. Look on, and enjoy!!!

B STYLE 1-PLAYER ACTION Ш PUBLISHER KONAMI ll DEVELOPER KCEJ Ш RELEASE NOVEMBER

The first action sequence takes place on the deck. You'll need to find your way in undetected

With one mighty breath, Snake can shoot darts at the enemy to put them to

76

GAME INFORMER

ер. OF course, they can't rest in the halls, so you'll have to move them to a more secure location

Oddly, this trick still works. The opposition will never see you coming!

PLAYSTATION 2

Dante does some shooting that would make John Wu proud

Written with every cliché imaginable, our introduction to Capcom's newest PlayStation 2 title, Devil May Cry, was brought forth through a short trailer on Capcom Japan's website. After we finished laughing our butts off at the goofy narration of this trailer, we settled in and are here to bring you the details.

Not surprisingly, Devil May Cry is a derivation of Capcom's hugely popular survival horror series, Resident Evil. In fact, we learned that the game's engine was originally intended to be used for the first, original PS2 Resident Evil game. However, Capcom decided to change the focus away from Resident Evil and create a new character and story.

What can be best described as inspired by the film Blade, Devil May Cry's main character, Dante, has both human and demonic blood pumping through his system. This fact gives Dante superhuman abilities, but also gives him the compassion to defend humankind. He will have to reign in all his powers to defeat the Dark Raid an influx of demons who enter the humans' world though a portal. Dante will also have to come to terms with his origins and his father, the legendary Sparda.

Like Blade, Dante wields a mythical sword, but he also relies on more modern weapons firearms. The trailer makes a joke of the sword somewhat as the scene cuts from a build-up of the cutting edge and then quickly switches to some serious firepower. We witnessed a number of weapons including a double-barreled shotgun, as well as dual pistols. Dante will also have the ability to transform into a more demon-like state. Lighting flashes, and Dante spawns wings and an extremely sinister look. The emphasis of the game seems largely

E STYLE 1-PLAYER ACTION/ADVENTURE lil PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE SUMMER 2001

DEVIL MAY CRY

THE REDESIGN OF HORROR

“Two millenniums ago there was a devil who

fought for justice...

With the power of his sword, he defended the humans from the dark raid...

And he became a legend

But now, in our time, they have risen Е i This time they mean business y y

ا

А Shoot first and ask questions later And another stood up to wield his sword... NS $ E ار‎

Part human, part demon... He has the power of both worlds... And it's personal”

centered around combat, but we gather that there will also be elements of puzzle solving in the game.

As far as presentation is concerned, Devil May Cry uses a dynamic camera, opposed to the fixed view of Resident Evil and

nusha. Essentially what you have is a third-person

perspective engine that always centers on the main character. At this point, we are unsure as to what extent the player will control of the perspective, but the visuals are quite spectacular.

The mood is dark, and much of what was presented in the Devil May Cry trailer is set in a cathedral-like setting. The game is definitely not for the faint of heart. More information regarding this title should be surfacing in the coming months. Stay tuned.

To view the trailer, go to www.gameinformer.com/downloads/downloads.cfm

The action is so intense it may make you cry

А giant demon bird descends into the action

GAMEINFORMER 77

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PREVIEWS

29:20 LIFE DPDPYPDPDDPDDIDDVDDD)

PLAYS’ ON 2

WINBACK: COVERT OPS

N64 TO PS2: A WINNING FORMULA?

Last year, Кое! debuted its inaugural Nintendo 64 development in the form of Winback: Covert Ops. Though it received mixed reviews because of its quirky and sometimes difficult gameplay, Winback still proved to be a rather entertaining combat game even though its sales were rather disappointing for Koei. Winback is getting a second chance. Koei still thinks this franchise has legs and the company hopes to give it new life on the PlayStation 2.

You might be thinking Koei would start from scratch for у Winback оп PS2, but this version is going to maintain much PEEALEDH OS™ - - of the playcontrol and story found in the N64 version. As an operative in an antiterrorist group known as the Strategic Covert Actions Team (S.C.A.T.), you take the role of Jean-Luc weapons system and are bent on world destruction.

Cougar no relation to the singer named Mellencamp. Your To infiltrate the base, you are required to use bot mission is to infiltrate a former military facility that has come aggressive tactics and stealth to subdue the enemy and under the control of a renegade faction known as the Crying progress farther into the base. Controlling Jean-Luc in the Lions. The Lions seized control of a powerful satellite N64 version took plenty of skill, as there were a number of moves to master namely, ducking and hiding. The PS2 version also features these moves that allow the player to shimmy against walls and jump out at unsuspecting targets. Also, there will be a host of weapons to acquire, each with LIFE 333P 1 j varying firepower and effectiveness. ; ` dii Like the N64 version, Winback for the PS2 will also contain а bunch of multiplayer games. Two to four players can play games ranging from deathmatch to a game of tag. There A К | i 1 were a total of six multiplayer games in the original, but ТЕШЕН [ILD | there may be a selection of others introduced in the PS2 tU Ct oC ORKO RES IETS - version. Also, a number of the N64 modes only had “1 called this meeting to discuss some of your stupid ponytails” capabilities for two players. This may change as well.

E A definite change in this new version of Winback will be in the graphics department. New textures on the environments and players will likely give this game a far more realistic look. However, the early version we witnessed was still fairly rough and needed some work in the animation department. We'll \ у = have to wait and see if Koei will invest the time to make this b- A ` i Mem more than just an N64 port.

s Winback is definitely a divergence from Koei's traditional xa simulation and strategy games. At least in concept, the action PY AVENE DS HIST | style is a welcome addition to the PS2 library, but it is too early “Hey, Jean-Luc! Is there a bathroom ‘round here?” to tell if the game will make any kind of impact on gamers.

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Gunning down the opposition in the four-player mode

^| just love the way you use your pistol"

An enemy gets the worst of this confrontation

LIFE SPER УУ

W STYLE 1 TO 4-PLAYER ACTION Ш PUBLISHER КОЕ! Ш DEVELOPER КОЕ! Ш RELEASE MARCH

Jean-Luc Cougar: Space Traveler or Rock Star?

78 GAME INFORMER

^. 4

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„Carri зг:

The Went Nutaties

(Gaime name may change)

225 Larkin Drive Unit 4 Wheeling, IL 60090

Re: Carrier: The Next Mutation ad copy The following is the advertisement copy for our new game, Carrier: The Next Mutation. The game will be published on the PlayStation®2 computer entertainment system.

E55 awesome game on the planet. Ae. it's got it all!

Carrier: The Next Mutation is the

ı1 oor d Action! ag Bombs! dili Blood! Guts! wp! Rock-n- -Roll! All that really stuff that makes kids

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parents pinch Р Ag monsters on this ship ed

xplosions and during Desert Storm.

Carrier: The Next Mutation has the an awesome, gi | A scariest, GENES. ag ES monsters and, of course, the king of bad MORPH! This huge All» plant

named MORPH is just waiting to get you: and infect you! MORPH! is the baddest s E ee Were not talking off philodendron here. plant is so ee think a weed could ml Best to play mma’s cookin aS anyway.

this game on an empty stomach. Your mo!

In Carrier: The Next Mutation you go through this EB. aircraft carrier

trying to reach the engine room without zetting aps m infected by MORPH o! AS your head off and MORPH! and his band of Кусы ый

started to ihe crew. They're m——— fo and gonna help AMEND:

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Sure you got a Am. m gun (0 blow this MORPH! away. Your gonna need help, . But whom" Who is still alive and who is bait.

Thank you for taking the time to review my сору. We know that Carrier: The Next Mutation will be а

E ur on must have for all gamers.

Sincerely,

RATING PENDING

^

JALECO

228 Larkin Drive, Unit 4 Wheeling, IL 60090 847.215.1811

www.jaleco.com

© 2000 Jaleco Ltd. Published by Jale co USA. “PlayStation and the “PS” Famil ly logo are registered t trademarks of Sony Computer Entertainment Inc. The rat e ratings icon is a trade mark of the Interactive Di igital Software Associa ition

Is this a photograph? Море! Those are in-game graphics, boys and girls!

PLAYSTATION 2

TOMB RAIDER: NEXT GENERATION

SAME CLOTHES, NEW LOOK The Tomb Raider

| franchise has been teetering on the brink P of complete devastation. Lara Croft, the 4 ' spelunking sensation, has spread her wings, expanding her repertoire into the fields of motion pictures and comic

books, yet her founding root, video games, has withered and fallen L4 from grace. With each new Tomb D Raider release, five games within five years, a bitter decrease in sales and enormous fan disapproval have trapped Eidos’ heroine in an ever- expanding pit of quicksand. Lara may be gasping for A life, searching for a rope to yank herself out, yet salvation is still a long ways off. In a way, we support Eidos’ decision to keep the Tomb Raider series straightforward, not branching out into different genres. First and foremost, Lara is an adventurer, not a stock car driver or an astronaut. She is most definitely not a mascot character.

For those of us who enjoy exploring Lara’s dangerous world, a new Tomb Raider release each year is just what the doctor ordered. If you enjoyed the first few games, but are sick and tired of Eidos’ rehash techniques, just quit

playing and wait for the next evolution. While many thought that Lara’s PlayStation escapade would end with The "Last" Revelation, Eidos had one more story to tell a fitting story about the death of Lara Croft (see page 96). The strong- boned Lara may be meeting with the PlayStation reaper, but believe us, she's far Beauty is finally from dead.

on Lara's side

Core's detailing is fantastic. Even her fingernails are painter

Shedding her 32-bit skin, Lara is scheduled to return to gaming this winter with Tomb Raider: Next Generation (tentative title). As you can see from the character models, Lara’s new look is very impressive. Our next statement may offend a few of you Lara lovers out there, but we always thought the PS-X Lara was butt ugly. She looked like she was run down by a semi! On the other hand, the new render is sure to trigger passionate stares. While many of her garments are the same, the new Lara boldly presents tighter clothing, smoother skin, and longer legs. Along with the two costumes you see here, Lara will also be decked out in tight leather (just like Trinity from The Matrix), and as Eidos states, several other sexy numbers.

The biggest concern with the continuation of the series isn't necessarily the graphics; although a crisper, more defined look is appreciated. The gameplay is all that matters. Apparently, Lara's final PS-X tour in Tomb Raider Chronicles really messes with her head, and she's changed through this experience. Lara's personality will be darker, edgier. The plot is also taxing on young Lara, as she is forced against her will into deeds horrific. Adrian Smith, Core's mastermind, told us that art theft plays a huge role. Perhaps Lara will get her hands on the Mona Lisa?

It will be interesting to see if Core simply enhances the existing gameplay formula, or tries something completely new. Will we still need to line up jumps, grab onto ledges, and sloppily run and shoot? Only time will tell, but apparently, stealth is on Lara’s side in her PS2 debut.

With higher polygon counts, one wonders if Core will still be able to create expansive caverns

E STYLE 1-PLAYER ACTION/ADVENTURE Ш PUBLISHER EIDOS INTERACTIVE II DEVELOPER CORE DESIGN E RELEASE FOURTH QUARTER 2001

80 GAME INFORMER

PLAYSTATION 2

ESCAPING THE TOY BOX Although we definitely have some pretty

strong (and mostly negative) opinions of 3D0’s Army Men series, we have to admit that they're nothing if not prolific. By January of 2001, there will have been 26 Army Men titles released on six platforms since the series' inception in 1998. Whoah! That's a lot of green plastic. ЗОО expects to revive the public’s interest in the Army Men universe with a slate of releases for the PlayStation 2. While we anticipate that the new Sarge’s Heroes and Air Attack sequels for PS2 will be little more than quick updates of their PS-X predecessors, we have higher hopes for Portal Runner, a new franchise based on Sarge's female friend, Vicki Grimm.

Portal Runner is a bit of a departure from the traditional settings of the Army Men games, as Vicki explores an array of wild, fantasy and science-fiction themed settings in her adventures. It seems that Bridgette Blue, an evil femme fatale, has been casting lusty glances in the direction of Sarge. In hopes of doing the polyurethane pokey with the macho green hombre,

P

rid of his current paramour, Vicki. She

put them to good use on baddies like giant mechas and fearsome dragons.

If these screenshots are ( any indication, Portal Runner will set a new standard in graphics for the ( Army Men series, and should stand among the best of the firstyear PS2 titles. Perhaps this will be the new beginning 300 needs. If Portal Runner offers the diversity and quality of gameplay as promised, next year Vicki Grimm should be sipping piña coladas with Lara Croft, discussing how to spend her royalty checks.

"ТТТ ТРАЕ

+ Bridgette has engineered a plot to get "27 КУ lij Y y

sends a giant robot to kidnap Vicki, who whisks her through one of Bridgette’s time portals into an alternate dimension. During the struggle, a lion named Leo tries to rescue Vicki, and will serve as her sidekick throughout the game.

As Vicki tries to find her way back home, she adventures through a myriad of time periods and historical themes ranging from a prehistoric toy world to a medieval castle. Along the way she picks up several new costumes and weapons, including a traditional bow and arrow as well as a hightech space bow. With Leo, she'll

Vicki uses a variety of different bows and arrows

W STYLE 1 OR 2-PLAYER ACTION/ADVENTURE ШЕ PUBLISHER 3DO Ш DEVELOPER 3DO

E RELEASE FOURTH QUARTER 2000

"| love the smell of napalm in the morning"

vow

{GA eee

[5

The environments are simply stunning

^ ER. 81

Beautiful days

N 2/DREAMCAST/PC

GOD'S FAVORITE GAME

With games like Populus, Dungeon Keeper, and Syndicate to his credit, Bullfrog wunderkind Peter Molyneux has garnered a reputation for putting out intensely original games. The gaming press loves this guy, and the support for Black & White has been overwhelming. Claiming that Black & White is of а genre that has yet to be defined, and that it is most certainly not another “god game,” Peter no doubt hopes that Black & White will confront players with a radical new approach to gaming.

Not to spite the man, but Black & White appears to be a strategic god game with some remarkable features. Taking place in The Land of Eden, players are cast in the role of an omnipotent sorcerer (a god, essentially), who must gain absolute faith from followers in order to increase his mana pool and get closer to world domination. The player can choose to follow the path of light, darkness, or something in-between simply by making choices that are laden with consequences.

For instance, forcing your people to work on that new ability- enhancing pyramid day and night, under the threat of severe punishment, will get things built much faster in the short term. The kinder/gentler god, however, grants his beings short workdays and hence, plenty of time to breed a much larger work force. The rat bastard god makes a breeding-happy population at first, but then switches over to whip-happy taskmaster when a larger population becomes available.

Wl STYLE MASSIVELY MULTIPLAYER ONLINE STRATEGY Ш PUBLISHER ELECTRONIC Al

W RELEASE SPRING 2001

No!!! That's not an outhouse!

82 GAME INFORMER

How you choose to interact with your followers is done through the use of a simple hand icon and the use of spells. Mana is revitalized by the number of true believers under your wing. To compensate for their lack of stage presence, sorcerers have the ability to pluck regular animals from the land and grow them to massive proportions. The creature can then defend your people from attack, punish the heathens, and cast spells of its own without drawing from your mana pool. How the creature acts is entirely up to you. If it makes a snack out of one of your villagers, you can choose to punish it severely, but then reward it for munching on an enemy's follower. Of course, you can choose to ignore it, figuring that the occasional midnight snack will only serve to keep your people in line. These guardian creatures will remember every punishment and reward that you dole out and begin to act accordingly.

As you make choices for good, ill, or practical, both your beast and the temple that serves as your power seat will undergo cosmetic alterations. Abused creatures predisposed to cruel and vicious acts will get mean and go red-eyed, while your temple and its surroundings slowly transform into a hellish landscape with a blood-red sky and twisted serpentine trees. On the flipside, paragons of virtue have temples of beauty and their creatures shine with a prismatic light much like the game as a whole so far. Expectations and hype are high for B&W, and for good reason.

E DEVELOPER LIONHEAD STUDIOS

—À

a Li A battle between a giant turtle and an...orange thing

Gorgeous sunsets

Never light a match in Bob's outhouse

It's steak night tonight!

PLAYSTATION

FEAR EFFECT 2:

RETRO HELIX

BOOTY AND BULLETS

Fear Effect set a precedent tor being a game that wouldn't bow to the Disney crowd. Retro Helix continues the trend. A game with a cartoon look and an ultra-violent sensibility, we have a feeling if Tipper Gore ever got her hot little mitts around this title, she would regain consciousness and immediately file a lawsuit against anyone having anything to do with it. Violence and sexual themes (all be them mild compared to primetime television) are a couple of things that will keep this prequel out of the hands of kiddies.

The game will use many features found in its predecessor. There will be scenarios which require instant decisions that will either result in continued gameplay or immediate death. The health system will make a return appearance, with an adrenaline meter used to gauge hit points. If you find yourself being surrounded by enemies, your adrenaline will rise to alert you to the amount of damage you're taking. Only by finding a respite from the action can you return to full health.

Fear Effect: Retro Helix will also rest its haunches on the Motion FX3D engine that proved so successful to its older sister. The engine has been improved to provide the use of 3D objects as hazards. What this boils down to is the environments will all be rendered in 3 and certain things, such as running through an open flame, will have an adverse effect on

PREVIEWS

your characters. With this in mind, the player will no longer be able to ignore the environment they find themselves in.

Weaponry will have the same feel, with effects and types being more varied and versatile. EMP's will make an appearance, as will minigrenade launchers and other assorted tools of destruction. There will be new graphical elements added as well. The sonic boom weapon will issue a concussive wave onscreen, and other weapons will utilize animation in unique ways.

This will be a game that will find an audience who is willing to step out of the cookie-cutter genre scheme, and give something new and different a try. Yes, we realize the title is Fear Effect 2 because there was an audience for the first one, but gamers are fickle folk with short memories. As a sales manager might say to his best employee, "You've done well in the past, but what have you done for me today?” This soon to be released title will have to put up or shut up if it anticipates drawing much of its original audience back for a second helping. From what we've seen so far, it looks like Kronos realizes this and is taking steps to ensure the lure is there for fans and would-be fans alike.

E STYLE 1-PLAYER ACTION/ADVENTURE Ш PUBLISHER EIDOS INTERACTIVE Ш DEVELOPER KRONOS DIGITAL ENTERTAINMENT Ш RELEASE JANUARY 30

Your adrenaline will start pumping when you encounter enemies

КҮ

Whatever that is in the water, it doesn't look friendly

GAME INFORMER

=

as on their bikes mme

DREAMCAST

| HEADHUNTER

: MOTORCYCLE MAD DOGS

йр

Get ready to strap ON your leather chaps and put some power between your legs as Атиѕе” first

Shoot at stuff in the gym Dreamcast attempt, Headhunter, comes at you with both barrels. The year is 2019; the location, California. Due to excessive violence in the media, the government has imposed stringent censorship laws. To track down the dirty evildoers, a few private contractors known as Headhunters offer their services. A Headhunter is basically a motorcycle-driving bounty hunter. Taking on the role of a Headhunter, it’s up to you to rumble around town on your hog and lay down the law.

Headhunter uses episode-based gameplay and cinematic techniques to tell its story, but the main focus will be online play. Wt UL il Here, the savvy Headhunter will ut | be able to challenge up to seven MU 1 | ү i

ТШ iit other players online. The goal: try

Wht | to get paid and gain other rewards i ill | a " | by winning races in a futuristic 1! = Aquadome. | Mm A big part of Headhunter's success will hinge on how many players get addicted to the online racing. We've all seen games with that film-noir look. We've all seen racing games, and online racers as well. What we haven't seen is an online racer with motorcycles. Why is that, one might ask? Hopefully it's not because online motorcycle racing is a bad idea. We do have a feeling the online racer boat is about to leave port, and some games might get left behind. If Headhunter can play its cards right, it has a solid chance - : at carving a niche for itself before Maybe you'll be able to take the dead guy's pocket change something better comes along.

Certainly, Headhunter will try hard to offer a unique online racing experience in a market that's on the brink of getting flooded. These games tend to be very large, very pretty, and take a lot of time and effort to reach that point where you can be competitive across all difficulty levels. We have a feeling that some games will enjoy sky-high success, while others will just be left in the dust. A niche is tough thing to find in the gaming market these days. Will Headhunter make it? Well, ultimately it's up to all of you, but it looks good so far.

binding tne elo WÜILSe you [cash E STYLE 1 TO 8-PLAYER ACTION/ADVENTURE/RACING Ш PUBLISHER SEGA Ш DEVELOPER AMUSE Ш RELEASE ТВА

84 GAMEINFORMER

ARMAGEDDON

R U GETTIN’ IT? YES ARMAGEDDON IT!

A few months into its young life, the PlayStation 2 is quickly becoming home to a new genre the "Sort-of Sequel." For those of you who aren't well versed in the science of marketing, here's a little lesson on how to make some quick money on the PlayStation 2. Step 1) Own the rights to a game that was successful on the Dreamcast. Step 2) Add a few new options, enemies, characters, or graphical touches to the existing game. Step 3)

Add a suffix to the name of the game. [Note: we recommend an exciting, action-oriented word. For example, would you rather buy Dead or Alive 2: Hardcore or Dead or Alive 2: Melancholy?] Step 4) Release the game and make lots of money.

Admittedly, we're being a bit cynical. The fact is that these games help fill out the PS2's slim library, and provide owners with quality games to play in genres that would be otherwise underrepresented. Like Rayman 2: Revolution and DOA 2: Hardcore, MDK 2: Armageddon should nicely fill its niche with the expansive third- person action that won the hearts of many Dreamcast owners.

On the Dreamcast, MDK 2 was an intriguing stew of gameplay elements that somehow managed to add up to less than the sum of its parts. While there were many things to praise like a control scheme that almost managed to tame the unwieldy DC controller, gorgeous graphics, and three unique gameplay modes overall the effect seemed to leave many players more frustrated than amazed. Trying to do too many things, the game collapsed under its own weight.

Hopefully, the move to PS2 will do MDK 2 some good in terms of playability and graphics. Bioware has implemented а new dualkanalog control scheme and adjustable difficulty settings to ease the frustration level a bit. Also, there are now in-game hints, which come in handy when fighting some of the formidable opponents you face during the adventure. As to be expected, the graphics have received the requisite facelift as well.

Despite its flaws, MDK 2 remains an innovative action game with a strange sense of humor and great visuals. This alone should make it a worthy purchase for PS2 owners who want to expand the scope of their collection. Besides, it beats playing X-Squad any day.

W STYLE 1-PLAYER ACTION Ш PUBLISHER INTERPLAY E DEVELOPER BIOWARE/DIGITAL MAYHEM B RELEASE FIRST QUARTER 2001

21 "Hey babe, let'

PREVIEWS

That crazy old Dr. Fluke Hawkins is back hope he brought his toaster!

i. < a У

Float like a butterfly, sting like a bee

ТУ ыбы

All the awesome weapons from the DC version аге Баск

GAMEINFORMER 85

PLAYSTATION 2

TEST DRIVE OFF-ROAD: WIDE OPEN

HEADIN’ UP THE DIRT ROAD

Back in the day, 4x4 vehicles were strictly the province of brain-dead inbreds who spent their days shooting squirrels and their nights beating each other senseless while swigging down Jack Daniels. How far we’ve come. Nowadays, beefy all-terrain vehicles are everywhere, allowing suburban soccer moms to tote their brats to tae kwon do lessons and the grocery store in style. To celebrate this triumph of Detroit engineering know-how, Infogrames recently released these stunning screenshots of Test Drive Off-Road: Wide Open. This mud-flingin’ masterpiece will be the inaugural PlayStation 2 title for the long-running Test Drive series.

In keeping with the tradition of the series, there will be over 16 licensed off-road vehicles, including the Jeep Wrangler, Ford F150, Ford Bronco, Dodge Durango (the ride of GI Editor/soccer mom Andy McNamara) and the Ferrari of mudders the AM General Humvee. As always, the vehicles can be tweaked and upgraded in a number of ways, allowing you to change tires, lightbars, lift kits, and paint jobs at will. Every upgrade will result in a change in both the performance and visual look of your truck.

The most intriguing element of the game, however, should be the open-environment tracks that developer Angel Studios is implementing. The tracks are set in three locations: Moab, Utah; Yosemite, California; and Big Island in Hawaii. Each area features eight to ten tracks, which are divided between circuit courses and point-to-point races. During the point-to-point contests, players will be able to freely explore the environments and pick the best route to the finish line. Now, if you’re skeptical as to just how “open” these courses will be, we would remind you that Angel Studios was the company behind Smuggler's Run. If you've played Smuggler’s Run, you know just how amazing and free-roaming the landscapes were.

If all goes well, this summer will be spent in the great indoors, hotroddin’ all around a digital countryside. The soundtrack to this joyride is unconfirmed at press time, but Infogrames promises it will feature some of today’s hottest acts. Better Than Ezra? L.A. Guns? The sky's the limit.

E STYLE | OR 2-PLAYER RACING Ш PUBLISHER INFOGRAMES Ш DEVELOPER ANGEL STUDIOS II RELEASE SUMMER 2001 дес a acai gameplay

"She had dumps like a truck, truck, truck!" Arnold Schwarzenegger rolls in one of these As you can see, the levels are expansive

86 GAME INFORMER

BE FROM

PLAYSTATION 2

KNOCKOUT KINGS 2001

NO HITTING BELOW THE BELT

EA Sports already has a strong foothold on cornering the sports game market on PS2. With most of professional sports covered, the company is also readying a little boxing action for game-hungry PS2 owners. Coming off a couple of seasons on the original PlayStation, Knockout Kings is graduating to the PS2.

Where EA has the advantage in boxing games is in the depth of its fighter roster. The extensive list of fighters includes such sluggers as Shane Mosley, Lennox Lewis, and

Oscar De La Hoya, as well as a big selection of true legends.

Today, Rocky Marciano would be 77 years old and Joe Louis would be in his 80s, but in Knockout Kings they are ageless.

With the large contingency of brawlers included, the development team over at Black Ops Entertainment had gone to work on creating detailed player models for each of the 40 real boxers. Using special face and body-mapping technology allows the development team to re-create the likeness of every boxer with fantastic detail. We couldn't see if there was a chunk of flesh gone from Evander Holyfield's ear, but we swear we could see the stubble on his shaven head. We won't go into what we noticed on the roster of female boxers included in the game.

Other than the obvious graphical improvements over the original version, the features list in this PS2 game reads exactly the same. There are some standard modes for exhibition fights, as well as the arcade-style mode known as Slugfest, plus a selection of fantasy fights with a number of “what if” matches. The meat and potatoes of this title is the Career mode. Here, you create a boxer and bring him up through the ranks by way of training and ring experience.

The playcontrol also remains unchanged from the PS-X game. Knockout Kings gives you the ability to unleash pretty much every punch in the book even some illegal ones. We did notice the PS2 engine was far quicker than its predecessor and some moves, such as the clinch, were considerably easier to execute. The combo system is set up to give players some preset moves using a simple control Scheme, or it can be toggled off to give you more of a simulation experience.

At press time, EA Sports still had a couple months of development ahead of them. There are some issues on computer Al that we assume are being addressed as we speak. We'll be back with a review in an upcoming issue.

B STYLE 1 OR 2-PLAYER SPORTS Ш PUBLISHER EA SPORTS Ш DEVELOPER BLACK OPS Ш RELEASE FEBRUARY 20

#8 zt The new contender enters the arena

ге

Бе” L Tite; , “Before we start this fight, | want to tell you that I'm wearing a new bow tie"

Sugar Ray Robinson

= 1

“Ugh, | think I'm gonna hurl!”

GAMEINFORMER 87

mo

vi

Dogs are very scary in the Fallout setting

Nighttime seriously reduces your vision

m= zm Vehicles offer speed, storage, and they splatter people too

b -

The interface looks almost

GUESS

GAME INFORMER

FALLOUT TACTICS: BROTHERHOOD OF STEEL

PIP BOY TAKE ME AWAY

At first glance, Fallout Tactics appears to be an attempt at quickly cashing in on the immense popularity of the Fallout series without putting in the time to do a full- fledged sequel. On second glance, who cares and when do we get to play the final version? The game is a cross between the combat engine of Fallout and the squad-based strategy of X-Com, and is looking very strong.

The plot follows the original Fallout, placing your character in control of a group sent by the Brotherhood of Steel to stop an army of mutants. You must create a character using the standard Fallout system and hand pick a squad of six from a pool of about 30 characters. We're seriously looking forward to seeing how Fallout's massive list of gun bunny skills apply to a strategy game.

While the game is still driven by story, its primary gameplay focus is squad- X based combat strategy. The interface appears to be nearly identical to the one ## found in previous games, but allows for a lot more options. The big difference ( is that the game allows you to bring vehicles to the fight. Tanks, jeeps, and ү APCs can all be crewed and driven by your squad. Vehicles work as armored transport, but can also attack enemies with weapons or run them over.

Characters also have a wider range of movement like climbing buildings, crawling, kneeling, and lying prone.

It does sound like role-playing concepts will also be present. Stats and skills are still covered by the exact same system that the previous games utilized, and while you don't get a choice of where to go next, you will occasionally have the option to barter for goods and get information.

Microforte has given a great deal of consideration to multiplayer. Up to 18 players will be able to get in on the action and an active turn-based system will keep people from taking too long to make their moves. Humans, Ghouls, Mutants, and even the dreaded Deathclaws can be selected for multi- player games.

So there you have it. It's Fallout in just about every respect (except for that free-roaming thing), with even more emphasis placed on combat than in the

previous two trigger-happy titles. At the very least, the game looks like it will make an excellent holdover until Fallout й 1 3 comes along. A random encounter perhaps?

E STYLE 1 TO 18-PLAYER STRATEGY Ш PUBLISHER INTERPLAY E DEVELOPER MICROFORTE/14' EAST Ш RELEASE LATE 1ST QUARTER 2001

EXORCISE YOUR DEMONS

Rockstar has big plans tor onis ега character (and physically fit female wonder) Konoko. She has a stunning anime look, hair just like Wolverine’s, and soft, delicate, round cheeks. Through extensive focus testing, a good majority of the male teenagers who viewed this character came back craving more, saying that she’s delivered the sweetest of dreams. On the other hand, the Game Informer staff...well, namely Erik, doesn't like women with fluffy hair. He said, and we quote, "Buzz cuts like Demi Moore's in G.I. Jane are much more attractive. However, she does remind me of Batman's sidekick, Robin, and that's totally all right with me."

For those of you who don’t speak multiple languages, we know them all, and Oni is in no shape or form related to Uno. It's Japanese for ghost or demon. Tying into the game, Konoko is haunted by her dark past, and we're sure we'll find out what troubles her as she progresses deeper into the game. Konoko is obviously messed up in the head, and like most people falling under this bill, she works for the Technology Crimes Task Force (TCTF). She handles incredibly powerful weapons, which we find is a great way to vent.

E STYLE |-PLAYER ACTION Ш PUBLISHER ROCKSTAR GAMES Ш DEVELOPER BUNGIE

fer a If only real-life punches created magnificent green blobs... if only...

ны eis PREVIEWS -

к ty 0

This Fighting Force-esque brawler spans across 14 enormous environments, set within a futuristic cityscape. Rockstar says the gameplay is "endlessly repeatable." What ( this means exactly, we don’t know, but it sounds important. ў Rockstar also claims Oni utilizes pre-conditioned, constrained neural-net Al a feature we believe makes the enemies move across the screen. Another exciting technological breakthrough is the use of move interpolation. Instead of waiting for an animation to end, players can instantly perform me a move. While this might conceivably make the game choppy, & س‎ the animation is as smooth as can be. The development У E team over at Bungie spent a good amount of time making sure every move looks perfect.

Konoko is skilled in martial arts, but if her kicks don’t ww stagger an opponent, heavy arsenal is a must. Players will constantly be switching between the two fighting options. All the character models hold high polygon counts, rangi between 800 and 1,200 each. These models look simply stunning, and the environments are remarkable as well. Oni $ 715 looks great, and the gameplay looks to be coming along : nicely. We can't wait to see the finished product!

EASE JANUARY 10 5 Wii fi / | S

With move interpolation, you can switch attacks on the fly

Pt * * ) 2 P f j * 27 "

Cleaning up rooms with the rocket launcher is a snap!

GAMEINFORMER 89

PREVIEWS

if i Maybe not silent, but certainly deadly PC

THE FIFTH CHAPTER The inevitable expansion peck for

Diablo Il incorporates all the new options that could be expected ~ it's a new chapter chock-full of new monsters, items, and a larger stash size to store them in. More importantly, there are two new character types: the druid and assassin. The druid is similar to the necromancer in his reliance on magic and summoned creatures, but he can also shape change into several nasty critter forms of his own. The assassin relies on magic, Kung Fu, and deadly magical traps to take out her opponents. It's a sure bet this expansion will be popular with the Diablo crowd.

W STYLE 1 TO 8-PLAYER ACTION/RPG IM PUBLISHER BLIZZARD

E DEVELOPER BLIZZARD Ш RELEASE MAY 1

90 GAME INFORMER

“I told you not to pull his finger!”

PLAYSTATION

PERSONA 2: ETERNAL PUNISHMENT

ETERNAL WEIRDNESS

Let's face it. tacking "Eternal Punishment" onto a title of a game takes some serious balls. (2D Half the critics in this industry are probably hoping that it will suck just so they can whip out their first paragraph with ease. Unfortunately for the hopefuls, Persona 2 appears to be every bit as weird and wonderful as the original game, only with less of that anime spaz factor. In the original, it seemed like one of your high school aged characters was throwing a tantrum about this or that every other sentence. Persona 2 rewards a mellow audience with a more serious plot, although still steeped in Japanese teen culture (the main character works for a teen magazine).

Graphically the game really seems to have taken a step ahead. The environments look great on the good ol’ PS-X and are remarkably detailed at times. Characters still gain their powers in a similar manner: by collecting and combining mysterious cards that allow them to unleash the powers of their secret personas. You can also still talk to monsters in order to convince them to give you items or valuable information.

There are two new gameplay features. Personas can now be unleashed in the proper order to create powerful combo attacks. Also, in a remarkably quirky attempt at lending some replay value to an RPG, Persona 2 has a Rumor system in which the player can spread key gossip at certain points in the game that actually alter the plot. So, if you're a real die hard, you can go back and play the game over and over again, trying to figure out what combination of rumors lead to which goofy plot point. If you dug the old Persona, we have few doubts about how much you'll like this one. Overall, the game appears to be greatly improved and a much better translation.

You still have the option of chatting with monsters

Ulala, Ulala...where have we heard that before?

жалы This guy is in for a world of hurt

M STYLE 1-PLAYER ROLE-PLAYING GAME ll PUBLISHER ATLUS II DEVELOPER RESEARCH & DEVELOPMENT E RELEASE DECEMBER 15

DREAMCAST/ ARCADE

ALIENFRONT ONL

YOU JUST CAN'T FRONT ON ALIENS!

We know. we understand you. When you try to warn the stupid earthlings you go to school with about the alien invasion that's going to destroy the earth, they just laugh. Sometimes they even hit you and say, “Get out of my face, you greasy dandruff

farmer!” Don't worry, they'll burn in the apocalypse like all those other fools. In fact, if Sega has its way, the alien onslaught is coming very soon May to be exact. Alienfront Online is almost here, and by the looks of it, should revitalize the moribund DC vehicular combat scene with jaw-dropping graphics and four-on-four online play. Although the game looks a little too much like Battletanx for our tastes, the sheer amount of weapons and vehicles (including two and four- legged walkers) might well have us singing a different tune come spring. The most intriguing feature of the game is the Home vs. Arcade mode. The game allows you to create one identity for both home and away, then lets you dial up SegaNet and play on teams of up to four, with combatants from arcades and Dreamcasts all over the world. So far, most of the SegaNet games we've played have run with little slowdown and few bugs. If Sega can bring such a seamless online experience to the arcade, we'll be very impressed.

Arcade users

can go online and challenge their friends playing at home

TEAM

em оя Looks like the Lakers won the championship again

E STYLE 1 ТО 8-PLAYER ACTION Ш PUBLISHER SEGA Ш DEVELOPER SEGA Ш RELEASE MAY

PREVIEWS

ОКОЛ EW, ХН

PLAYSTATION 2 |)

RING ОЕ RED

MECHA RUNNING ON DIESEL

Seeing AS HOW the main characters pilot mecha (called AFWs) for a Nazi-controlled portion of Japan in an alternate 1964, it's unlikely Ring of Red will make it to the US with its original history fully intact, Hopefully, everything else crosses the sea unscathed, This is one of the more interesting strategy titles we've seen for some time. Tactically speaking, it's a very basic real-time one-on-one mecha battle where you move back and forth to get an optimal firing range, and shoot whenever your weapon is charged and ready to fire. The strategic map is a turn-based affair where you select and move units into cities where they can heal up, or be directed towards enemies, Three squads of soldiers accompany each AFW into battle, Some squads are best at attacking the enemy AFW, while others fire on enemy troops or enhance the performance of your mecha. At first we thought the battles might become dull, but when the troops entered the picture, things got a lot more interesting,

Much of the strategy involved in the game surrounds choosing the best combination of troops to enhance a given AFW's strengths, or compensate for its weaknesses. AFWs come in a wide variety of body types and weaponry, Some utilize long-distance cannons that are best fired from far away, while others use machine guns or even melee attacks that work best at a closer range, Ring of Red's clunky internal combustion mecha could be the next mecha junkie craze,

I DEVELOPER KCES I RELEASE MARCH

GAMEINFORMER 91

Was

THE CONSOLE TEAM

ANDY

E Handle: The Game Hombre W Expertise: RPGs, Action/Platform, Driving, Strategy

W Interests: Vicodin, and lots of strange but oddly wonderful naps lll Dislikes: Being Called a Soccer Mom, Toothaches, Drool Pools W Current Favorite Games: EverQuest, Zelda: Majora's Mask, MoH: Underground

When Andy's not yelling at a game for “rippin’ him off", he plays drums in Minneapolis indie rock band, Unbelievable Jolly Machine. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn't the first to line up for sports titles, but is always willing to put in the extra hours to play a good RPG or strategy game.

Our crack (or crackhead, we can never decide which) review team rates games in a number of categories to help you sort out the great from the stuff you hate. Each game is reviewed by at least two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers mean, what the reviewers are like (so you can find the reviewer most like youself), what we look for in a game, and also a cheat sheet so the newbies can understand our advanced video game jargon. Read on and soon you will be talking FPS and FMV with the best of them.

THE SCORING SYSTEM

CONCEPT What new ideas the game brings to the table and how well old ideas are

в Game Informer's rating system ranges

from 0 to 10, and is similar to school grading. 7 is average, 9 and above is

PAUL E Handle: The Game Professor Ш Expertise: Sports, Action/Adventure, Racing Ш Interests: Coffee, Terry Gilliam Films, NASDAQ W Dislikes: Email Spam, Melanie Griffith, MMORPGs

exemplary work, 5 and below is a presented. lli Current Favorite Games: Counterstrike 1.0, Madden 2001 (PS2), Colin McCrae Rally 2.0 failure. Aside from concept, Since the days of the Mattel Intellivison, Paul has consumed every type of sports video entertainment, graphics, playability, GRAPHICS game imaginable. Not only is he the staff's resident sports gaming expert, he also has

authored detailed strategy guides on all of Capcom's survival horror games. A GI Staff member since 1992, Paul has reviewed well over 500 games during his tenure.

sound, and replay value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game’s elements come together.

10 - Perfection. One of the best games of all time, if not THE best game of all time. This game has no flaws, and thus this rating is rarely given out.

How good a game looks, taking into account any flaws such as bad colli- sion or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

REINER

E Handle: The Raging Gamer lll Expertise: RPGs, Fighting, Action/Platform, Sports

W Interests: Nuclear Explosions, Yoda's Hut, Harry Potter's Glasses, Fire lil Dislikes: Squeaky Sneakers, Pee-Stained Toilet Seats, Chicken Tacos W Current Favorite Games: NHL 2001, Banjo-Tooie, Star Wars: Battle for Naboo

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy 493 times. A fan of all game types, role-playing games are his strong suit. In his six years as a professional gamer, Reiner has achieved the impossible. Penetrating the pixel boundary, he not only plays games, he's in one, and can be shot daily in the epic N64 release, Perfect Dark.

PLAYABILITY

Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

9 - Worth owning. Fans of the genre Should definitely enjoy this game, but even those who don't normally like this type of game may find them- selves getting hooked.

8 - Worth playing. Still a great game, but arguably so. It may not be the best ever, but there’s enough to keep your fingers wrapped around the controller for some time.

ENTERTAINMENT

Flat out, just how fun the game is to play. The most important factor in rating a game.

MATT

E Handle: The Original Gamer Ш Expertise: Racing, Puzzle, Action/Adventure W Interests: Not Working, Best in Show, OutKast, Derek Riggs Art Ш Dislikes: Working, Presidential Elections, US West, Danish Literature W Current Favorite Games: Tony Hawk 2, Super Runabout, Emperor's New Groove, Driver 2

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities. His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his colleagues, Matt prefers traditional action and platform games.

REPLAY VALUE

The longevity of the title.

* High - You'll still be popping this game in five years from now.

* Moderately High - Good for a long

7 - Worth renting. Unless you're a fledgling gamer, you've probably seen everything this game has to

offer before. Still, just checking it out won't ruin your weekend.

6 - Limited appeal. There are always a few people that will fall in love with

while, but the thrills won't last forever. * Moderate - Good for a few months or a few times through.

* Moderately Low - After finishing it,

JAY

E Handle: The Gonzo Gamer W Expertise: Strategy, Puzzle, RPGs lil Interests: Dungeons &

there's not much reason to give it a Dragons, Comic Books, Wrestling, Druids W Dislikes: Chocolate Gumballs, the other goth

a game of this caliber, but for the

most part, those playing it will be second go. NO н chick at Shinder's Ш Current Favorite Games: Bang! Gunship Elite, Tony Hawk 2, Baccarat yearning for something more. * Low - You'll quit playing before you Jay lives in his mom’s basement just like you. Adding further fuel to his archetypal nerd fire complete the game. is his love for comic books, metal miniature painting, and twice weekly pencil-and-paper

5 & BELOW - Garbage. From this point down, it’s just a matter of how much of a failure the game is. The lower the score, the more you're hating life for playing it.

RPG sessions. In fact, he’s such a D&D fanatic, he hates professional football simply because it interrupts his Sunday gaming schedule. Par for the course, his favorite games are often obscure ones. He is also one damn handsome man.

E Handle: The PC Jedi Ш Expertise: Strategy, RPGs, Anything That Allows Upgrades W Interests: Danish Havarti With Dill, Human League, Honda Civics Ш Dislikes: Orange Cheese, Large Corporations With Small Minds i Current Favorite Games: Armored Core 2, Armored Core 2, Red Alert 2

Erik is a selfprofessed closet nerd, otherwise known as a NUCI (Nerd Upon Closer Inspection). Although he couldn't care less for people who love everything and anything about anime, he has developed a fixation with mecha. Erik is completely clueless about sports, and will attempt to change a conversation on the topic to one about X-Com or 3rd Edition Dungeons & Dragons so he doesn't look foolish in front of the ladies.

KRISTIAN

E Handle: The Game Dawg Ш Expertise: RPGs, Strategy, Sports Ш Interests: The Mo-Town Crew, Ice Machines, South Minneapolis W Dislikes: His Roommate's. Juiceman Junior, Julianne Moore, Cauliflower Ш Current Favorite Games: Counterstrike 1.0, Red Alert 2, Candyland

Kristian enjoys opening a can of whoop-ass on his buddies at the ping pong table, then running off to the driving range for a lesson in humility and anger management. The original text-driven Zork started Kristian on the gaming road; Ultima 6, NES Baseball, and Zelda made sure he stayed. Still an avid RPG fan, he can always find time to pound out a good sports game.

92 GAMEINFORMER

NEWBIE CHEAT SHEET

For our newer readers, here is a

glossary of terms and acronyms that

commonly appear in the magazine.

Video game veterans should move along

(these aren't the droids you are looking

for).

Action - A term we use for games like Rising Zan

Adventure - A term we use for games like Myst

Al Artificial Intelligence. Usually used to refer to how well the computer reacts to a human opponent

Board А term we use for games like Jeopardy

CG - Computer Graphics

cutscene A portion of the game where players simply watch as the story unfolds

DC - Sega Dreamcast

ЕЗ - A place where pathetic people jump for hours on end to get free shirts

Fighting A term we use for games like Street Fighter

FMV - Full Motion Video. Usually refers to an animated CG cutscene

FPS - Frames Per Second. How many animation frames happen in one second. Also used to denote First Person Shooters like Doom, GoldenEye, & Unreal Tournament

framerate The frames of animation used to create the illusion of movement

frontend A game's menus and options

GB - Game Boy

GBC - Game Boy Color

ISP - Internet Service Provider. The company that provides you with access to the Internet

LAN - Local Area Network. Connecting computers or consoles together withil a small space to allow communication between them. Provides fast, simultaneous gameplay

minigame - A small, simple game within a larger one

motion-capture Using human models and infrared cameras to record movement for game animation. Also mo-cap

N64 - Nintendo 64

NES - Nintendo Entertainment System

part-time sucka Anyone who's not a full time playa

Platform A term we use for games like Super Mario, and Crash Bandicoot

pop-up - When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2

PS-X - Sony PlayStation

Puzzle ~ A term we use for games like Tetris

Racing A term we use for games like Ridge Racer

RPG - Role-Playing Game. A game that involves character improvement through collecting and spending points. A term we use for games like Final Fantasy

SG - Sega Genesis

Shooter - A term we use for games like RType

SNES - Super Nintendo Entertainment System

Sports A term we use for games like, well duh, Madden Football

SS - Sega Saturn

Strategy A term we use for games like Command & Conquer

third-party - Something made for a console by a company other than the console manufacturer

GAME OF THE MONTH BANJO-TOOIE

Video games’ odd couple have reunited for one last hair-raising adventure on Nintendo 64. Often delayed, it appeared as though Rareware was struggling with the development of this sequel. In reality, Rare was cruising with the development. It was the sheer size of the adventure that kept it from releasing. This is an overwhelming quest that is loaded with hilarious situations, perplexing puzzles, and а new openness that rivals Miyamoto's great Zelda series. Banjo-Tooie is definitely worth the wait. Pg. 132.

т ү

09/06/2003 "kids no

longer puke when you put too much salt into your fries, nor do they launch from roller cousters when you turn

onto) Layout is important

You can now compete in the minigames

= 2

Research new rides to keep the kids in your park

94 GAMEINFORMER

PLAYSTATION 2

THEME PARK

ROLLER COASTER

BUILD IT AND THEY WILL COME

s an avid consumer of video games, | visit my local A retail chains on a weekly basis. With my interest lying

specifically in console, my eyes do meander a bit to check out what's happening in the PC world. | always kick myself for doing so too, because | always see a title | would love to play yet the likelihood of this desired property making its way to the console realm is incredibly slim. Usually, when a game does get green lighted for the port, a comparison in quality shows that the PC version is always more impressive. With the arrival of PlayStation 2, PC ports will either be a flawless reproduction, or as Theme Park Roller Coaster so prominently shows, a better game altogether.

After seeing how well this title performs on the PS2, I wouldn't be surprised if EA created a home version of The Sims as well. The one thing that always killed the console version is the low resolution, which really comes into play with games that utilize itsy-bitsy graphics. The PlayStation 2 is capable of delivering the highest of resolution. | can't believe I’m saying this, but Theme Park looks sharper on the PS2 than it does on the PC. Again, | find myself іп a state of awe when | say it plays better as well. As many of you know, PC gaming can be quite frustrating, especially when the software doesn’t recognize your drivers and cards. That's the beauty of console gaming. The

developer only needs to worry about one architectural schematic.

Since this release has already been on PC for what seems like a century, it would have been nice to see some changes and/or additions implemented into the PS2 version. The only differences other than the fluidity and sharpness, is an enhanced soundtrack that delivers 3D sound. Big deal. Needless to say though, the game is still entertaining and the challenge is still there. For many reasons, | personally enjoy the original release more than this sequel. While the roller coaster building aspect is far superior in this one, the remainder of the game is not as good as it used to be. For starters, kids no longer puke when you put too much salt into your fries, nor do they launch from roller coasters when you turn the speed up. Lame! That was the best part! The push to develop the best park you can is toned down as well. Now, the goal is to create a decent park, which rewards you with tickets to enter new lands allowing you to build a new parks with a different themes. This aspect limits the amount of rides and shops in each theme, rather than mix them altogether into one locale.

The sim games can suck your life away if you're not careful, and even with a handful of gripes, | found myself lost within this one as well. REINER

W STYLE 1-PLAYER STRATEGY Ш PUBLISHER ELECTRONIC ARTS Ii DEVELOPER BULLFROG Ш RELEASE DECEMBER 5

ngst the guinea pig children and even hop onto the rides!

Prehistoric World

By achieving specific goals you'll unlock tickets to create parks with different themes

THE BOTTOM LINE EVERYONE ү „5 m Concept: Build, manage, and explore

your very own amusement park

mo] REB

W Graphics: The same bag as the PC with a higher resolution and full anti-aliasing support

ш Sound: The ambient sounds are fantastic and true to life

@ Playability: Nearly identical to the original release, only now with enhanced roller coaster creation

ш Entertainment: If you can get in the groove, building a successful park is a good feeling. Unfortunately, the game still needs more rides and attractions

п Replay Value: High

| SECOND OPINION |

| I have this strange addiction to

| these sim games. Sure, the

| gameplay is kind of mundane, |

| but once you get rolling you will |

| find there is this strange love |

| you get for your little park, and |

| then all of a sudden you're

| hooked and will be playing for

| days. The game upset me a 1

| couple times as it would go from calling my coasters too

scary to too slow with just a

change in elevation, but there

| are always little buggy hitches

| to these games. Theme Park is one of the good ones, so if you haven't played a sim before, this is definitely the one you should check out as the interface is nice and easy. Word

| of waring though, don't get

| too wrapped up in your roller

| coasters, you need to have the

| kiddy rides and such for your

PLAYSTATION 2

SURFING H30 SURFING THROUGH HELL

ord have mercy. I’m sure this game sounded like a Le idea in the conceptual planning meetings. You SECOND OPINION

know, a surfing game with a unique surfboard controller, filled with hot babes and some kooky alien characters. Bitchin’, dude! Unfortunately, the gameplay rides a tsunami of sewage and crashes into a cesspool of tepid seagull scat. The surfboard peripheral doesn’t help overcome the horribly tuned turning mechanics. Also, the trick system is nearly impossible to master, if in fact there’s anything to master at all. Even worse, it’s possible to win the game without doing any tricks at all. All you have to do is tame the lame physics, stay on your board, and collect weird globe objects for points. After 15 minutes, | ripped the tiny surfboard off my controller and began using it to saw at my wrists, begging for sweet oblivion. If you are suffering from depression, please stay away from this game. There is something to live for, kids.- MATT

‘surfboard, I could be wrong, but

are just a few reasons to avoid this one.

JAY -4

W STYLE 1 OR 2-PLAYER SPORTS Ш PUBLISHER ROCKSTAR GAMES Ш DEVELOPER ASCII/OPUS W RELEASE OCTOBER 31

Q-BALL: BILLIARDS MASTER

SERIOUSLY SUCKS STICK

f the pool games available for PlayStation 2, this О is the inferior of the two. Most of you are

probably thinking, "I didn't even know there was one pool game for PlayStation 2!" | hear ya. For the six people out there who are actually contemplating which billiards title to buy, though, | offer this thought 50 bucks buys a lot of time at a pool hall, or alternately makes a good down payment on a used table. If you don't get my gist, then go buy Real Pool. At least that had that minigame with the weird-shaped tables. All Billiards Master has is a cumbersome interface and, the worst crime of all (I guess), physics that are questionable. Aside from the five-minute movie that plays at the beginning of the game which is one of the most suggestive, innuendo-filled pieces of film having to do with billiards there's nothing to see here. JAY

SECOND OPINION

You'd have to be very desperate for entertainment to consider this worth the money. As much as | like the reaHife game, this virtual version is dull. Don’t even consider it.

PAUL - 3

m Concept: Surfing without all the cool or fun parts

W Graphics: Reasonably good character models, but the water effects are primitive, and the camera flat-out sucks

m Sound: Third-rate punk/ska crap

п Playability: The surfboard controller was a good idea, but the control is totally botched

п Entertainment: This game is as appetizing as sucking bongwater off the floor of a VW bus

п Replay Value: Low

THE BOTTOM LINE EVERYONE

m Concept: Pretty self-explanatory

W Graphics: Never before has one seen Such a nice looking pool game. Whoop de do!

п Sound: There's music to fill the gaps between clacking balls

m Playability: Considering the limited amount of things going on, surprisingly bad

п Entertainment: Imagine a bowling game on PS2. It's about as exciting as that. Then again, maybe not

п Replay Value:

W STYLE 1 TO 8-PLAYER SPORTS Ш PUBLISHER TAKE-TWO INTERACTIVE IM DEVELOPER ASK W RELEASE NOVEMBER 2

Moderate

REVIEWS

The environments are excellent and extremely realistic

ESPN WINTER X

GAMES

SNOWBOARDING

GOT YER LIFT TICKET?

egardless of the fact Re you may already

be boardin' on PS2, | advise any hardcore snowboarder to take a look at this game, as the concept is geared toward realism. Tricks take plenty of practice and 1 certainly wasn't tearing up the slopes initially, There are the straightup competitions, such as Half-Pipe, Boarderx, and Big Air. The best part of this game is the Snowboarder mode. Here you start as a lowly boarder and then earn money to get new equipment, lift passes, and sponsorships. To do this, you enter competitions, or work video shoots to get paid. This game is far less extreme than SSX, and a bit frustrating. However, it had me hooked. - PAUL

SECOND OPINION

Not as flashy as SSX, this title almost succeeds due to its variety of events and courses, plus an oddly fascinating career

THE BOTTOM LINE

EVERYONE

ELT m Concept: Earn money in films and competitions to get new equipment, buy lift tickets, and go heli-boardin' very original

W Graphics: The boarders and environments are detailed and extremely realistic

W Sound: A varied soundtrack features everything from hardcore to ska

W Playability: Designed for realism in mind, big tricks and huge air are difficult to perform. It makes for a frustrating experience

п Entertainment: Hardcore snowboarders may appreciate the realism. Others could find it too difficult and slow

ш Replay Value: Moderate

You can Boarderx against a friend, but the r

W STYLE | OR 2-PLAYER SPORTS I PUBLISHER KONAMI Ш DEVELOPER KONAMI Ш RELEASE OCTOBER 26

GAMEINFORMER 95

REVIEWS

“This game should have ended with Lara catching a bullet between the

eyes...”

Some of Lara's spelunking takes place in her teenage years

Magnificent cutscenes surround each stage

Difficult puzzles await

96 GAME INFORMER

PLAYSTATION pru 49 ш 9 Е |

вет. ° Il

Cus | | | i

ш

SIX FEET UNDER

he death of Lara Croft is a fascinating premise that holds Т a little something for everyone. Either A) you love this

female crusader more than your girlfriend and want to be there for Lara right up to the fateful day, or B) you hate this series and would pay anything to see Lara's fragile figure crushed beneath a large boulder. A few years back, DC Comics ran a similar story where Superman visited the reaper. The payoff was huge. Everyone loves reading about the death of a great American hero. The same theory applies to Tomb Raider. Lara’s passing could have been the next big thing. It’s never happened іп the game realm, апа I’m sure everyone would want to see how her life came to a sudden end. Of course, Eidos royally screwed up. There wasn’t a teaser campaign to draw interest, and worst of all, months before the game hit retail shelves, Eidos announced that Lara Croft is alive and will return in a new adventure for PlayStation 2 (see page 80). I've heard of people shooting themselves in the feet before, but this is stupidity in its purist form.

So basically, there is no legitimate reason to play this game. Trying to counter its moronic announcement, Eidos says that something terrible happens to Lara at the end of Chronicles that will forever alter her life. Did she break a nail? Twist her

ankle? What's worse than death!? This game should have ended with Lara catching a bullet between the eyes, and no hints should have been given as to if she would ever return. That would sell units. Heck, even |, Mr. "I'd Rather Eat Feces Than Play Another Tomb Raider," would play it to see Lara's life come to an abrupt end.

Seriously people, if you're fed up with Eidos’ rehash syndrome, this game will do nothing for you. This is the fifth PlayStation Tomb Raider, and, it's still running on the same engine. Core Design has dusted off the cobwebs and sucked the blood out of this elderly engine for one last go, and of course, the new features are minimal. Lara can now tightrope across thin objects, and most exciting of all, when she crawls out of water, you can actually see the water dripping from her body. Wow.

| burned out on this series long ago, and to be quite frank, embarking on the fifth quest was not a pleasant experience for me. To be fair, if you still cherish this series, Chronicles is a decent sequel that is challenging and lengthy. Its puzzles are unyielding, and the cutscenes are priceless as always. If you didn't like the game to begin with, or tire of it like | do, then stay away. Lara's fake death isn’t worth seeing. REINER

W STYLE 1-PLAYER ACTION/ADVENTURE Ш PUBLISHER EIDOS INTERACTIVE Ш DEVELOPER CORE DESIGN E RELEASE NOVEMBER 14

With Matrix fans drooling buckets over Trinity’s snug outfit, Lara has covered herself in tight leather

Remorseful friends share fond memories of Lara

к

THE BOTTOM LINE

m Concept: Lara Croft is dead, and this is a look back at her greatest adventures

m Graphics: The same dish, but now you can see water dripping off Lara's legs

m Sound: Great ambient sounds and a killer interactive soundtrack set the tone for the expedition at hand

m Playability: Eidos has tapped into the same gameplay engine for the fifth time, but of course, new moves have been added

m Entertainment: If you're not sick of it yet, Lara's final journey is challenging and enjoyable

п Replay Value: Low

SECOND OPINION

1 used to be a fan of this series but now 1 can’t stand the sight of it. Perhaps it has to do with the fact that Eidos is beating this dead horse for all it's worth (destroying all its worth at the same time). Basically this is just the same game you've played with new levels oh yeah, and how could I forget there is also

| anew tightrope walking move

that slows the game down even | more. The innovations just never | stop. | pray to the gaming gods that when Lara comes to the next wave of systems like PS2 | and Xbox that something is done | to improve this game and I { don't just mean the graphics.

The puzzles are interesting, but the pace is way too slow. | feel slightly bad ripping on a game for | coming too frequently, since 1 think | could play a new Metroid every year if Nintendo gave me опе, but this series isn’t of that caliber, I'm gonna skip this one

| and wait for the next generation.

| I think you should too.

ANDY - 6

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IN THE UNITED STATES

"Driver 2 succeeds in outgunning all competition in terms of

testosterone-

...and drive away!

PLAYSTATION

DRIVER

2

TANNER’S BACK WITH A VENGEANCE

Ithough it was a ton of fun, Driver was not nearly A: groundbreaking as its creators would have you

believe (the GTA series has been mining a similar concept since 1997, albeit with outdated, top-down graphics). However, Reflections’ creation quickly became one of the breakout titles of last year by grafting free- wheeling racing action onto a hard-boiled '70s undercover cop drama. The game's over-the-top plot made Driver the first racing title that felt as dramatic and compelling as an adventure game. Sure, it's great to unlock new rides and licenses in Gran Turismo, but nothing puts a fire under your ass to finish a mission like knowing that some mob toughs are going to put a cap in your skull if you don't make it to the pick-up spot in time.

Driver 2 follows closely in the tracks of its predecessor, with a slew of improvements. The plot revisits the shadowy criminal world we explored in Driver. This time, Tanner is on the trail of Pink Lenny, an overweight bean counter for criminal overlord Solomon Caine, who has allied himself with Caine's rival, Alvaro Vasquez. This betrayal has started a war in the underworld, and it's up to Tanner to track down Lenny. Piling on the tough guy dialogue, dramatic executions of extraneous characters, and double-crosses that happen so fast | soon forgot

which side | was on, Driver 2 succeeds in outgunning all competition in terms of testosterone-dripping mayhem. Simply, Driver 2 has some of the most entertaining cutscenes I’ve ever seen.

Equal enhancements have been incorporated into gameplay. Most impressive are the new cityscapes. The maps and roadways are much more detailed, and there are now curved roads and freeway exit ramps to navigate. Traversing the huge levels to your mission goals is a harrowing task, especially when you have to deal with heavy traffic and kamikaze cop cars. The missions are much the same as in Driver, requiring you to make pick- ups, tail people, and evade the fuzz. The most-hyped feature of Driver the ability of Tanner to leave his vehicle ¬ is a bit disappointing. Outside of a few instances in which you must hit a switch, your extravehicular activities largely consist of running towards another vehicle and jumping in.

In the end, Driver 2 does what every good sequel should - improves on the first while maintaining the elements that made the series a success. Driver fans will revel in the new level of detail, the balls-out racing, and the awesome storyline. - MATT

| It's good to see a developer | leam from experience, and | Driver 2 is testament to

Ш STYLE 1 OR 2-PLAYER RACING Ш PUBLISHER INFOGRAMES Ш DEVELOPER REFLECTIONS Ш RELEASE NOVEMBER 15

" le

Driver 2 features new cities, like Havana and Las Vegas, and even curved roads!

p Surry aa 3 | VOU f. لاو‎ 4 4 tjw

If you thought some of the missions in Driver were tough, try outrunning - a train with an old pick-up

m Concept: The same old Driver, plus more cutscenes, enormous new cities, and out-ofthe-car action

m Graphics: Improved, but pop-up and seam tearing are still very apparent

E Sound: Hot pants '70s tunes keep it real, while the B-movie voice- overs provide tons of intended (and unintended) laughs

@ Playability: The vintage muscle cars handle like boats, but fishtailing around corners is part of the fun

m Entertainment: Better than Starsky & Hutch reruns

п Replay Value: Moderately High

Reflections’ education. In every conceivable fashion from j curved roadways to more varied | missions the sequel is the { superior of the original. Even the | music better suits the mood of | the game. What hasn't changed | is what already worked, namely | the loose, demolition-derby style controls and the "Mafia movie

in progress" story. The only problem with Driver 2 is that Refiections' ambitions have peaked slightly above the PlayStation's ability. With all

the new happenings onscreen, pop-up, slowdown, and texture tearing are much more | prevalent than before, making | me desperate for this franchise

to move onto the next | generation of consoles. Do | these problems detract from | {һе fun? Yes, but Driver 2 is still a blast, and well worth the | asking price.

j i | | | |

JAY - 8.5

GAMEINFORMER 97

2372 Pants

PLAYSTATION RISE OF THE

"...the only ROBOTS There is a story being told in Razor Freestyle Scooter, but it's so heinously daft, it's hardly

problem | have

worth mentioning. We think it

has something to do with robots, А which is why new characters with Razor which are unlocked by finding

and completing hidden Challenge

STOP! SKUDA TIME qii аы

by mechanical monsters with

Freestyle fiendish grins

Pro Skater has prompted every publisher under the sun to scooter to realign below your character's feet. Also, Razor release a skateboarding game. None of these knockoffs has some interesting (and at times, maddeningly difficult) it didn't steal (1 have even come close to matching the sales of Neversoft's level goals, and really cool bonus levels to complete. pride and joy, and for good reason not one has been able to Aside from the absurd storyline involving robots taking over match Pro Skater's gameplay chemistry. It's pretty amazing your playground or something, the only problem I have with

Scooter is that { n the last year, the barn-burning success of Tony Hawk's tricks requires more care due to having to wait for your

little more when you think about it. No one's trying to create their own Razor Freestyle Scooter is that it didn't steal a little more WIPE OUTS unique vision of video game skateboarding. Everyone's trying from Pro Skater. Turning in the air can only be accomplished It lacks blood to get that to copy Tony's formula, and they're all forgetting some key with the d-pad, which is especially short-sighted considering squeaky-clean E rating, but the from Pro ingredients. that the shoulder buttons go unused. There are no transfers crashes in Razor are sometimes It seems somewhat ironic, then, that the nextbest to score off of. Even worse, there are no two-player games тен SACOM A Rae n Skateboarding game to come down the pike doesn't have any other than a trial to see who can score more in two minutes. under your feet, clattering on the Skater. skateboards in it at all. Razor Freestyle Scooter is a dumbed Ном hard is it to toss in a game of HORSE? pavement a few yards away, as down version of Pro Skater featuring the dumbed down version Razor isn't going to make you chuck your copies of THPS EPA eR TCR пез of the skateboard. Developed Бу Shaba Games, who not too апа THPS2 out the window, but it's the first copycat to come possibly be more satisfying d t long ago put together Grind Session, the previous holder of the along that hasn't just made me wish | was playing Pro Skater it being a bunch of snot-nosed second banana to Pro Skater position, Razor manages to not instead. You can tell that this one is aimed at the under-12 kids Skinning Ше пеев, owe all its entertainment value to the game from which it is crowd, but don't be afraid to give it a whirl if you're not in obviously derived. this demographic. At the very least, you'll be entertained by

| think much of this success can be attributed to the fact watching a bunch of polygonal kids biff it on the nerdiest that it involves people riding scooters, not skateboards. The craze to sweep the nation. JAY control scheme is all Hawk through and through, but pulling off

B STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER CRAVE ENTERTAINMENT Ш DEVELOPER SHABA GAMES Ш RELEASE DECEMBER 5

mus

j nus S

WHEELIES

Much like collecting the letters SKATE in Tony Hawk, Razor challenges players to find all the scooter wheels hidden on levels. Rather than just five components to find, however, there are always at least 20 wheels scattered

throughout each level, making accomplishing this goal one of the more difficult things to do in the game.

Or pay the consequences! You'll se апа some f looking, places to do tricks in

98 GAME INFORMER

THE BOTTOM LINE

EVERYONE

E

m Concept: A stripped down version of Pro Skater with a steering bar on the skateboards

m Graphics: There are problems, but for the most part it's a sharp- looking game

п Sound: The worst part of the game. The soundtrack consists of a bunch of similar-sounding, pop-punk bands you've never heard of

п Playability: Not as good as Tony Hawk, but not too far off the mark either

п Entertainment: Addicting and frustrating at the same time, therefore fun

п Replay Value:

Moderate SECOND OPINION | This has to be the most surprising game of the year. s When 1 heard that Crave was

x f bringing out a Tony Hawk ripoff based on Razor Scooters, the hula hoop of the year 2000, needless to say I wasn't exactly expecting great things. | should have read the press release a little more carefully, as this game was developed by Shaba, the company behind Grind Session, the game that came closest to capturing Tony Hawk's storied gameplay. With Razor Freestyle Scooter, Shaba takes a step. closer to the Holy Grail. Now I'm not saying this game is even in the same league as Tony Hawk 2, but it's by far and away the best clone I've seen thus far. Playability is solid, and allows you to achieve a pretty good flow during your run. Level designs are clever; | especially liked the |

|

cool bonus stages. A good effort by a developer that seems to be Improving with each new

jme

4734

POINTS

| MATT - |

ЖЫП

PLAYSTATION.

GOLDEN TEE GOLF

DUFFER'S DELIGHT?

common fixture in sports bars and other watering A oles, the Golden Tee Golf arcade machine has

been around for a number of years. | have witnessed endless dollars poured into this machine and I've even dropped a few bucks myself. With the home version, Infogrames and WizardWorks have obviously tried to tap into the crazed barflies who like to tee it up.

In some ways, this game succeeds in capturing the essence of the arcade game. Even though the coin-op works with a rollerball, the PS-X game has been adapted quite nicely. With a choice of digital control, or more preferably the analog, the game requires you to control both the takeaway and the swing. The analog uses both of the Dual Shock sticks and lets you shape the ball similar to the arcade game. Since this is really a quick player and not a simulation, scoring is fairly simple especially putting. | even had a hole-in-one in my first round.

Overall, Golden Tee Golf is an enjoyable game since | played the arcade game quite a bit. It really doesn't look like much, and truly doesn’t have anything over games like Hot Shots or even CyberTiger. - PAUL

[Green Slope

ir

2 3:

"The Cinderella story...It's in the hole!!!"

B STYLE | ТО 4-PLAYER SPORTS Ш PUBLISHER INFOGRAMES E DEVELOPER INCREDIBLE TECHNOLOGIES/ WIZARDWORKS W RELEASE NOVEMBER 3

THE BOTTOM LINE EVERYONE

W Concept: The popular arcade game finally has its own home version after many years

m Graphics: It looks Worse than in the arcade, and every golfer looks like Peter Jacobsen

ш Sound: If you can handle the encouragement from Jacobsen, you might like what you hear

m Playability: А nice rollerball to PSX controller adaption

п Entertainment: If you have played a lot in ‘the arcade, you might get a little fun out of this game

п Replay Value: Low

| SECOND OPINION

| Golden Tee Golf is a little bit of a melon scratcher. The game itself looks like absolute dung. The graphics are terrible, the

Í animation is choppy, the physics are ridiculous, and the realism is basically non-

| existent. And yet, | caught

| myself enjoying the different

| game options and fast arcade- style gameplay. If you like golf

| games, or if you play golf, this game would probably amuse you for about an hour. It might

| be fun to play with a buddy, but again, it's going to fizzle on you |

| pretty quick. There are only so many times you can sink a 50 foot putt until it starts to lose all meaning. It's fun, but not eleven times in a row. As a rule |

| of thumb, bar arcade games don't transfer too well to the

| console. If there was ever a game to rent (preferably for

| cheap), this would be it.

KRISTIAN - 6.7

GAMEINFORMER 99

You see yourself "^ as a great warrior... Your opponents see you as spare parts.

Y MATTEL Animated Violence А PlayStation д pananox ESR iurenacmve

©2000 Mattel, Inc. All Rights Reserved. PlayStation and the PlayStation 10 menacing robots, each Devastate your opponent Learn incredible combo logos are registered trademarks of Sony Computer Entertainment Inc. e 5 ۳ à = with its own special way with weaponry like moves that will make your to turn enemies into missiles, flame throwers competitor's head spin

scrap metal. and lasers. (if it's still attached).

aaa a~ ш ша

бю ше г Беса

й

шщ ia ж 9

www.rockemsockemrobots.com

җа

Rock 'Em Sock 'Em" Robots Arena gives you the power to rip off your opponent's body parts and attach them to yourself. Turn your enemy into rubbish with their own weapons. Or save the parts you collect for future victims. The more you win, the more powerful you become. You're not just competing for pride and honor, you're fighting for limbs.

REVIEWS

ere's a nice change of Ы pace. For the first time |

can think of, a game was made for Dreamcast, then downgraded to run on PlayStation. | can see why this hasn't been done before. Every facet of the game had to be taken down a serious notch. The most unkind alteration of them all is the animation. The smooth graphics that allowed for a festival of strategic countering have been reduced to a chop- fest that makes pulling off the move you intend more difficult than necessary, Anyone who's played the Dreamcast version of UFC will laugh their asses off at this PlayStation attempt, but the basic engine still makes for one of the more interesting, and challenging, fighters released this year. JAY

| SECOND OPINION |

UFC Is a fantastic fighting engine, | | but once you start to play this PS- |

try

[essi

ULTIMATE FIGHTING CHAMPIONSHIP

DC MAKES PS-X TAP OUT

e Ninjutsu

3ses

y Adjust

~ $a difetich

THE BOTTOM LINE

PLAYSTATION

007 RACING

LIVE AND LET'S DRIVE

iven the fact that James Bond's world is (9 always filled with cars, it's no wonder someone

eventually made a game featuring Bond's gadgetfilled vehicles. EA Games and MGM Interactive have teamed up with UK developer, Eutechnyx, to crank up a game that's oriented more toward action than technical racing. In theory, this should fit the Bond mold perfectly, and 007 Racing does resembles an arcade action game with its pick-ups strewn all over the environment and a bunch of things to shoot. However, some problems do arise.

Some of the 15 missions are fairly short and only contain a couple objectives, while others include five or more. Sometimes it's as easy as knocking out four tires on a semitruck; other times you must complete a series of evasive maneuvers, perform reconnaissance, or even battle a nasty forklift (yeah, you read that right). At its core, this game is about the Bond cars, so there are the infamous rides, such as the Aston Martin DB5 and the Lotus Espirit. The only problem | see is there's little difference in the cars' armament, performance, and handling. It would have been nice, too, to have a choice of cars at the start of a mission. As it stands, you are placed in a car and your weapons are at the mercy of what item pickups have been placed in the arena.

The playcontrol does have its moments and certain missions are relatively fun. Additionally, 007 Racing is filled with plenty of Bond talk and jargon. However, the graphics are pretty ugly, even downright nasty at times. | did enjoy a few of the missions, but overall this game is more Lazenby than Connery. PAUL

m Concept: There are some well-designed spy missions, but the overall design is a little too arcadey

W Graphics: Even though the game plays at a fast pace, the textures and environments are darn ugly

E Sound: An excellent group of voice actors highlighted by John Cleese

п Playability: In open battle settings, the playcontrol is decent. On closed tracks, it's extremely touchy

п Entertainment: Some missions are great, while others are just plain stupid

THE BOTTOM LINE

Куп ESRB)

W Concept: Punch and grapple while looking for a chance to apply a submission hold

m Graphics: Quite a step down from the

Dreamcast version А Aston Martin vs. Tank, 300 had better й Sound: ; not get any ideas The effects during fights are

muffled and generic

m Playability: Due to a high reduction in frames of animation, moves are harder to pull off and counter, thus the game is

more difficult and frustrating п Replay Value:

W Entertainment: Moderate If you've played the Dreamcast version, there's no een загало need to explore this. If not... | SECOND OPINION | Here’s a quick rundown of 007 racing: It’s fun, it sucks, it's fun, it sucks, it's fun, it sucks, and so on until the end of the | game. Basically, this means | 007 is trying to be good all the | | time, but really only succeeds | | half of the time. To borrow а | line from the greatest movie of | | all time: "Control, control, you | | must learn control!" You сап | forget about realistic physics in terms of steering, braking, and | Just about any other situation | | |

m Replay Value: Moderate

That's right nobody does it better

you can think of involving laws.

| of nature. Basically the game banks on John Cleese (who is

| hilarious) and down-home, old- school racing. The levels that

| try to do more are the ones that cause my screen to pick up an inordinate amount of controller plastic. Please don’t buy this game if you're planning. on getting a PS2 in the next

| eight months. The graphics are

| so horrible, it just wouldn’t be

| worth the time and effort.

їп 3 years. Okinawa Japan

Using the remote control, you take the BMW through a warehouse

Here is a prefect example of road rage using lasers

W STYLE 1 OR 2-PLAYER FIGHTING B PUBLISHER CRAVE ENTERTAINMENT ШЕ DEVELOPER OPUS RELEASE NOVEMBER 14

102 GAME INFORMER

M STYLE | OR 2-PLAYER ACTION/RACING Ш PUBLISHER EA GAMES | | DEVELOPER EUTECHNYX/MGM INTERACTIVE Ш RELEASE NOVEMBER 17 KRISTIAN - 6.75 |

PLAYSTATION QUICKIES

JARRETT & LABONTE STOCK CAR RACING

1 TO 4-PLAYER RACING

E PUBLISHER CODEMASTERS E RELEASE OCTOBER 3

I think NASCAR with ка] names like Jarrett and Labonte on the front cover, but the game couldn't be farther from

it. It's basically an old fashioned racing game

j ШЫ with some little tweaks (like car damage that includes flying hoods and dragging bumpers), lots of nice tracks (there's 23 of them), and some decent driving physics that are real enough to be challenging, but still forgiving enough to give the game a good arcade feel. It's not the be all,

end all of racing £ames, but it is better py than average. ANDY

7.75

RC DE GO

W STYLE 1-PLAYER RACING E PUBLISHER ACCLAIM E RELEASE OCTOBER 31

What a pleasant little surprise. Coming from Acclaim, the company that brought us the loathsome Re-Volt, | didn’t expect RC de Go to be worth the CD it was pressed on. However, then | noticed it was made by Taito, and was actually a fun throwback to the NES classic R/C Pro Am. This is definitely an arcade game, so don’t expect much depth. Still, it’s cool to see someone doing a style of racing game that’s become pretty rare these days. - MATT 7.5

NCAA FINAL FOUR

W STYLE 1 TO 8-PLAYER SPORTS

M PUBLISHER SONY COMPUTER ENTERTAINMENT W RELEASE NOVEMBER 14

Like other 989 Sports games in recent months, this year's Final Four offers nearly nothing different than previous editions. | can say that there are a ton of teams, but that is probably the highlight of this game. The animation is weak and there are just way too many turnovers. | don't find Final Four to be worth the cash because | can get about as much enjoyment out of last year's game. | suggest you sit this season out. PAUL

FREESTYLE MOTOCROSS: MCGRATH VS. PASTRANA

W STYLE | OR 2-PLAYER RACING W PUBLISHER ACCLAIM W RELEASE NOVEMBER 2

| only reviewed this game because Erik paid me 100 ucks to do it for him. | | don't think it was worth it. cclaim tried to pull the | McGrath name out of the crapper by adding some Tony Hawk-esque freestyle moves and fantasy tracks to the mix. Too bad it didn't fix the terrible graphics and control. How's this for horrible

physics: | performed a back flip off a 3

me

ramp while going 17 miles per hour. When will the torture end? MATT

MOTO GP WORLD TOUR

W STYLE | OR 2-PLAYER RACING E PUBLISHER INFOGRAMES W RELEASE NOVEMBER 15

| Aside from having

^ motorcycle sound effects _ that are worse than Excitebike on NES,

g everything in Moto GP World Tour is competently

ы this game that you haven't seen before, but if you've got an interest in the subject

matter and аге a bit of a gearhead then pa you'll find this game satisfactory. JAY 7

DONALD DUCK: GOIN' QUACKERS

W STYLE 1 -PLAYER ACTION/PLATFORMER B PUBLISHER UB! SOFT E RELEASE NOVEMBER 14

Although largely derivative of Crash Bandicoot, Goin' Quackers for PlayStation is a surprisingly entertaining game that packs quite a bit of challenge considering its target market. | would have Scored it even higher had the developers been able to better capture the essence of Donald. For a game based on an animated character, there is a surprising lack of animation [ту and where are the voice-overs? JAY 7

WOODY WOODPECKER RACING

E STYLE | OR 2-PLAYER RACING Ш PUBLISHER KONAMI E RELEASE NOVEMBER 15

To its core, Woody Woodpecker Racing is a clone of Crash Team Racing. Of course, it’s not even in the same league as CTR. | am growing so tired of cheap rehashes. | mean, how many more ` generic cart racers do we actually need? This late in the PlayStation’s life, a game really needs to bring some new ideas to the table to warrant a purchase. Woody Woodpecker

3

doesn't, so don't buy it, don't rent it, don't even look in its direction. - MATT

WESLEY STEPS IN

bservant GI fans may have noticed some subtle changes in our

coverage of Blade. Our first look at the game was a six- page feature. The next time around, it had shrunk to a half-page preview. Now it’s sunk to a lowly one-third page review. Notice a pattern? | think it’s time to admit that we were suckered by the advance hype on this game. Mistakes were made. Fortunately, we make mistakes so you don’t have to and you most definitely don’t have to buy this annoying, ugly piece of crap. Think of this as Blade’s return to its roots as one of Marvel’s worst franchises. - MATT

| SECOND OPINION |

It feels like there's the potential | for a good game buried somewhere in Blade, but it would take some serious surgery | to dig it out. Guess Activision is |

REVIEWS

A GRISLY MESS

THE BOTTOM LINE MATURE m Concept: A Duke Nukem swipe

capitalizing on the popularity of Blade

W Graphics: If these textures look bad in near total dai imagine how bad they' if there was adequate lighting!

ESRB

W Sound: The one bright spot fe a spooky trip hop/techno soundtrack and a pretty good Kris Kristofferson impersonator as Whistler

ш Playabili Control bad. Camera worse!

п Entertainment: This bloodless exercise in frustration is a disgrace to the movie

W Replay Value: Low

Blade descends into the sewer, literally and figuratively

W STYLE |-PLAYER ACTION/ADVENTURE W PUBLISHER ACTIVISION M DEVELOPER HAMMERHEAD

W RELEASE NOVEMBER 21

GAME INFORMER 103

REVIEWS

PLAYSTATION

COLIN MCRAE RALLY 2.0

THE FLYING SCOTSMAN R

Racord - eme 0400.00 ма

رس

Feston-

4 1

ast year's Colin McRae L was a massive success

in Europe, while in America it sold no better than French deodorant. Hopefully, gamers will give version 2.0 a chance, because this series is one of the most challenging racing experiences out there. The serpentine outdoor tracks and weather conditions push your skills to the limit. You simply can't take any turn for granted. The graphical presentation has been bumped up a notch, especially the improved car damage effects. Parts actually begin to wobble and shake, then eventually fall off. For extremely difficult racing, check this game out. - MATT

[SECOND OPINION |

| The first game was good and I enjoyed this even more.

| Although I still view the Rally mode in GT2 to be better, this

| is still a solid racing game.

104 GAME INFORMER

THE BOTTOM LINE

EVERYONE

ш Concept: More of the same grueling racing that made you love (or hate) Colin McRae

m Graphics: Mildly improved texturing, and superb new vehicle damage

W Sound: The beloved, unintelligible Scottish crew chief has been replaced with some Dixie cracker

m Playability: It could take а lifetime to master this game, as the control and physics are very realistic. The helpful training mode is sorely missed

п Entertainment: The real-deal hardcore sim for rally fans

п Replay Value: Moderately High

ШЕН бе! I

Bi STYLE | OR 2-PLAYER RACING Ш PUBLISHER CODEMASTERS E DEVELOPER CODEMASTERS Ш RELEASE NOVEMBER 14

PLAYSTATION

LUNAR 2: ETERNAL BLUE COMPLETE

RE-RELEASE BOOGALOO

et me start by commenting on L how amazed | am to be playing

Lunar 2 on PlayStation. Yes, I've known it was coming for a long time. I'm just impressed that it got to shelves with less than a year's delay. Always the sticklers for detail, Working Designs refuses to release a game until it is aesthetically pleasing on every level. Lunar 2: Eternal Blue Complete is no exception to this standard.

Just as it did with Silver Star Story, Working Designs has left the basics from its Sega CD version intact, but has improved every aspect of the game to such a degree that it's hardly comparable to the original. The graphics have been pumped up (though they are still rooted in the past), the music has been smoothed out, there is now 90 minutes of spoken dialogue, and gameplay has been brought up to speed. As per usual, the packaging is a work of art in its own right. You pay a little more for the products from Working Designs, but it's always worth it.

So why does this game that I'm gushing love for only garner a 7.5? Simply put, Silver Star Story was the better of the two Lunars for Sega CD, and the same holds true for the PlayStation counterparts. Those who played the first will definitely want a piece of this action, but those who began with Eternal Blue might not make the trip back. JAY

Always the masters of bonus packaging, those who purchase Working Designs' Lunar 2 will find much more than three game discs inside its fat box. Goodies this time around include a hardbound game manual, a soundtrack disc, a Making of Lunar 2 documentary movie disc, 17 character mini-standees, a paper map, and a pendant in a cloth pouch

One no longer needs to save experience to buy special

abilities and saves The touched-up graphics barely show their age

II STYLE 1-PLAYER ROLE-PLAYING GAME Il PUBLISHER WORKING DESIGNS E DEVELOPER WORKING DESIGNS Ш RELEASE NOVEMBER 28

m Concept: The story is set 1,000 years after the original Lunar, yet it's still fairly reminiscent of that game

m Graphics: Better looking than the Sega CD version, but still firmly set in 1995

W Sound:

There's 90 minutes of spoken dialogue to go along with the standard whack- and-thwack sounds typical of an RPG

п Playability:

Working Designs has added many features that make play smoother and easier than it was on Sega CD

п Entertainment:

Fun for those who played it the first time around, and fun for those who missed it

п Replay Value: Moderately Low

| SECOND OPINION |

PLAYSTATION

CHAMPIONSHIP SURFER

"HEY BUD, LET'S PARTY!"

Rat Boy goes for the big wave tubular!

fter years of nary a sign of surfing games, the A year 2000 brings what seems like an

overabundance. Championship Surfer has all the necessities a selection of real surfers, different boards, and variable surfing conditions. | must admit that | jumped at the chance to play this and | was rewarded but only slightly. The game looks pretty good, but it's hampered by a weak camera system. The adjustable camera just doesn't have a great view of the action. Likewise, the control is a little too sensitive to my liking. It does a good job of providing you with some authentic surf stuff, but fails to deliver. PAUL

THE BOTTOM LINE

ne

m Concept: Recalling the days of California Games' surfing mode, this is all about you and the wave

W Graphics: A no-frills game engine that's simple, but fast and nicely done

и Sound: The crashing waves are soothing, but the music is. annoying. Luckily, you can disable the soundtrack

m Playability: The camera system is adjustable, so it takes some time to find one that works. Control is good, but on the difficult side

m Entertainment: Learning the tricks and control is quite frustrating, which hinders the overall enjoyment

п Replay Value:

derate

| What's up with all the surfing | | games lately? This one is

| infinitely better than Surfing | | H30 and a little worse than Surf | | Riders. Myself, I'd wait for Kelly | | Slater’s Pro Surfer. |

E STYLE | OR 2-PLAYER SPORTS IB PUBLISHER MATTEL INTERACTIVE

ШЕ DEVELOPER KROME STUDIOS I RELEASE DECEMBER 4

__ PLAYSTATION _

STAR WARS: DEMOLITION

STAR WARS CAR

E

en P (a

his is really a bittersweet release for me. | love Star T Wars more than my family, yet 1 never really garnered

any pleasure putting the Vigilante 8 series through its paces. It's a good meets evil kind of thing, and naturally, this amalgam forged a mediocre release that excites, but never ignites any form of addiction. Seeing the vehicles in action is grand indeed, but they don’t maneuver as you'd expect them to. They all drive like cars, even the aircraft like the snowspeeder. The Star Wars aspect plays second string to the V8 experience. | would have liked it the other way around. Fun, yet disappointing. REINER

W STYLE 1 OR 2-PLAYER ACTION i PUBLISHER LUCASARTS

W DEVELOPER LUXOFLUX Ш RELEASE NOVEMBER 13

| MATT - 6|

THE BOTTOM LINE

TEEN

EELIS

Concept: Vigilante 8 gameplay in the Star Wars universe

ш Graphics: The environment redraw is horrible, popping textures in and out just a few feet in front of your vessel

Ии Sound: As always, the Star Wars soundtrack and sound effects are simply amazing

п Playability: The control is tighter than the Dreamcast version. Even So, the combat is still lacking in many ways

п Entertainment: The single-player mode ends too quickly, and the gameplay really doesn't entice you to play again

п Replay Value: Moderately High

| SECOND OPIN

Í Blah! Star Wars deserves better

| than this. The same stinky game |

that's on Dreamcast with Бай

| graphics that's like dating the

| annoying and ugly girl. ANDY - 2 |

| SECOND OPINION |

PLAYSTATION

POWER SPIKE PRO BEACH VOLLEYBALL

SAND AND STRAPS

ere's the perfect way to play some beach volleyball e without worrying about sand being crammed in

your kiester. Power Spike Pro Beach Volleyball isn't going to wow you with spectacular graphics. Likewise, you won't see incredible moves or environments. What it does offer is good old addictive sports play.

If you've ever played sand volleyball, you know how much effort it takes to wade around the court trying to get to the ball on a moment's notice. PSPBV is trying to emulate this type of motion, but what ends up happening is sluggish controls coupled with jerky and oftentimes out of control movement. That they would think about how a player moves on a sand court speaks volumes about what the game is trying to do. It's just come up a little short.

As you get into the game, you realize that you're yelling at the screen because your partner served a ball into the net, or your leg suddenly hurts because you've screwed up a spike for the third time in a row and you've vented your frustrations. The gameplay will not bore you. If you take time to notice, you'll see there are 14 different courts you can play on, and 50 FIVB pros whose personae you slide into. If this title ever makes it to PS2, watch out. The only thing holding PSPBV back is lack of processing power. The gameplay is ready and waiting. KRISTIAN

Get ready for a jump serve

REVIEWS

m Concept: Attempt to control your player into doing what you want them to do

ш Graphics: The backgrounds and animations could have used some extra attention

E Sound: A spike sounds like a spike, and a bump sounds like a bump

E Playability: The controls are a bit irritating at times, but you get used to it

п Entertainment: This is an easy game to get into. The longer the volley, the higher your pulse

п Replay Value: Moderately High

| My daddy always said, "If you | go digging in the sand, you're | | bound to come across a turd | | once in awhile." Power Spike | | Pro Beach Volleyball is a | | reminder that the old man knew | | what he was talking about. 1 | | don't know what the lovely | Gabby Reece did to deserve | this slanderous attack on her | | good name. The blocky | character models and grainy texturing is only the beginning of this game’s many problems. Controlling the players is a nightmare, as they jump around | like highly-caffeinated rabbits at | the slightest touch of your | d-pad. In addition, the serving is | basically automatic, and | doesn’t allow you much control | over velocity or ball placement. | | Power Spike is about as much fun as a bad case of sunburn.

Ш STYLE 1 TO 4-PLAYER SPORTS I PUBLISHER INFOGRAMES Ш DEVELOPER CARAPACE

W RELEASE DECEMBER 14

GAME INFORMER 105

Tackle

-— M».

" /^

Pr] m "PES /

i {+ “Sega veered |

DREAMCAST j If Sega would have stuffed a few away from the extra million dollars into the

| development piggy bank and told Ж | the story through FMV sequences, mainstream Skies of Arcadia’s cinematics would | have benefited greatly. However,

and designed HIGH STAKES ON THE HIGH SEAS | adsemertomle the sty cie `

| impressive. While some scenes are told through goofy stiff-frame

HAH ап (as shown), 99 percent of an original orp rarely wire " reaking expectations, and really surprising the hell out However, as treacherous as this world is, you'll actually have sequences. Many of the characters role-play’ g В of me, Skies of Arcadia is equally as impressive as to combat other airborne denizens vessel against vessel. | Soe Nne belt Sega's 16-bit endeavors. Instead of hammering out The hand-to-hand combat is based on elemental properties. amazing body movement. A fair another typical RPG with slime creatures, forest mazes, and The energy weapons can change properties on the fly, like substitute, but still, Final Fantasy-

style FMVs would have made the experience all the more enjoyable.

А game with an all-powerful sword that can kill a boss in seconds, Sega fire to ice. Not only must you do this to find an opponent's

veered away from the mainstream and designed an original weakness, but each elemental property actually gains enough gust role-playing game with enough gust behind it to keep gamers experience, which unlocks different spells and powers. sailing for weeks. Outside the elemental battlefield, the flying vessel battles behind it to Of course, the basics are still incorporated like gaini require a different strategy. These combat situations are a | experience, healing yourself with an oddly-named vial of green trifle slow and a tad too basic, but they prove to be quite y juice, upgrading weapons, and visiting towns to learn about challenging and very rewarding in the end. You can customize Ltda a keep gamers strange occurrences in a nearby dungeon. You gotta have this over 80 different ships, and use evasive maneuvers and pe e соп junk for it to be an RPG. There's no way around it. Certainly, different weapons to knock the opponent onto the scorched ТТР ТУУ foes, sailing for you must be thinking to yourself that this game sounds like land below. changing elemental properties to every other RPG on the market, but believe me, the 1 had my doubts at first, but Sega really came through with | ed ы ка Wi we ek s." remainder of the game is very unique. The entire world is this release. Even with annoying teenage characters and | the simple, click of a patton : airborne, taking place on floating islands. Blending predictable plot twists, the story is enjoyable. On the visual players can change the elemental generations, technology comes in all shapes and forms. side, you really couldn't ask for a better polygonal шакше уро. Many of the weapons are Star Wars-esque, featuring energy ^ presentation either. The character models are insanely | peu ee blades. On the other hand, many of the vehicles (which are detailed, and the ships are simply stunning. Skies of Arcadia РУТЕРА all floating boats, | might add) look like antiques from either is nothing short of a fantastic voyage. REINER properties often to gain World War II or the Great Voyage era. To get around, you man |iexperonce, pointe which к E 5 3 eventually unlock different spells. a floating vessel and take to the skies. Sometimes enemies will board your ship, where a turn-based battle ensues.

BI STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER SEGA Ш DEVELOPER SEGA/OVERWORKS Ш RELEASE NOVEMBER 14

How long have you been waiting Ў for this? In Skies of Arcadia, the airships’ capabilities are not -

limited to transportation! In all

honesty, these customizable

vehicles (which total 80 in l number), are basically new party | members. You'll need to add new | weapons, repair the hull, and

Some boat battles take place against huge mechanical walkers

even give it new armor! Contrary to popular belief, the ships don’t talk, nor do they sleep in inns. They simply fly from place to place and battle airborne opponents.

The environments are a tad blocky, yet animation and lighting make them dazzle

Ea Through a good portion of the game, the heroes find

P " 1 love my TaunTaun! themselves in a world of hurt and distress

106 GAME INFORMER

THE BOTTOM LINE

TEEN

es Epon m Concept:

Role-playing set within the

skies of a twisted world DREAMCAST GETS ITS RPG т ККП у RPG with

where pirates rule the wild blue yonder GROOVE ON an excellent combat system

m Graphics: ш Graphics:

Changing facial expressions, had little hope for the future of the Dreamcast's RPG The character models are dramatic lighting, and highly lineup until recently. Skies of Arcadia is excellent, and pretty cool and the detailed environments are Grandia Il has proven to be much more entertaining O gorgeous

just the tip of this title’s

graphical excellence than the previous offering on the PlayStation. The plot is п Sound:

АА i usos nothing new, but the dialogue is occasionally humorous and r Mo

T dM aor den het, The soundtrack is exploring the game's gorgeous 3D environments is a blast. don't hamper the overall alk o Sun f PEF

your hair catches on fire! phenomenal, yet the Each area has numerous secrets, and exploration is experience

repetitive combat voice-overs surprisingly nonlinear. п Playability: quickly grow tiring The combat system is also top-notch. It's similar to the it's a very easy game to pick п Playability: old Grandia, but with more options. Enemies can be ир and play

Every inch of this RRG'S attacked with the standard combo attack for hefty damage, gameplay is rock solid

W Entertainment: Finally the Dreamcast has

а 2 с ДС п Entertainment: or their attacks can be disrupted by the nifty critical attack. Easy to get into and hard to

Blocking and evading are also useful. In addition, each stop playing an RPG worth playing character has a set of special moves that can be learned п Replay Value: п Replay Value: and powered-up over the course of the game. These moves Moderately Low Moderately Low include deadly special attacks, magic, and healing. Battles with more powerful opponents can easily be swayed by the decisions you make.

SECOND OPINION SECOND OPINION | As for the plot, the Dark One is returning and you, the pne =

Skies of Arcadia hits home with cynical and bitter outcast, must overcome your anger for the Котки you a its buccaneering, worldsaving | world and take him down. If you just got excited about this Dol eave a desine taste ln

кызуы чый S | story, you need to put down your Game Informer and play your mouth. Steering away from graphics are Пан) with | through about three RPGs until you start noticing a pattern. | the youth-gone-wild theme, the | almost no loading times, which | wouldn't call Grandia a contender for RPG of the year, but Story is supposedly more

lets the player slip deeper into | it's certainly a worthy addition to any gamer's collection and | SRL We v CoU S

pcd a eh © must for RPG fans. - ERIK o e REN POR much longer than | Я planned). Some of the plot- | С | abaci wee save the | twists you can see coming a z 3 ! mile away, but the characters | E 55 oe e nod сг are interesting (though Р; somewhat unoriginal) and keep | [ Meca аа tou you playing. Taking from various | ds ui da eens ce е | invigorating and inventive

adhue often surprising you with its.

| addition of the air combat brings the game to another puse mods j

| level. At times the quest seems аен Шу рә ad a little too linear for my tastes, » ь

| but the game certainly does 20-plus-hours if you don't enjoy

! offer up some challenge to the quest.

| keep you interested. Skies is REINER - 6.5 easily the best RPG in 2000 for

| Dreamcast, and its pirate

| .

{ Кү obe Insert giant can of Raid joke here

| swashbuckling adventure.

ANDY -

Evasive Action 4 Ш STYLE 1-PLAYER ROLE-PLAYING GAME II PUBLISHER UB!

SOFT M DEVELOPER GAMEARTS Ш RELEASE DECEMBER 5

GAMEINFORMER 107

TIM TO S€TTL THE SCORE ONCE AND, FOR ALL:

وودد

ШЧ:

и... giving Dreamcast own- ers something to gloat

about...”

Locating all of the gaps difficult and time consuming

insanely

110 GAME INFORMER

DREAMCAST

TONY HAWK’S PRO SKATER 2

SKATER’S HEAVEN

n the November 2000 issue of the world’s greatest video l game magazine, associate editor Jay Fitzloff blew the roof

off the scoring scale by giving the PlayStation version of Tony Hawk’s Pro Skater 2 a perfect rating. Finding it more enjoyable than any other game in recent memory, | almost followed in his footsteps, but before | could sell my soul, | realized the game was in fact far from perfect. The gameplay certainly didn't need any improvement, as it's the most complete package in all of gaming. Visually, the graphics shined, but not as brightly as the gameplay. To achieve the highest level of realism for the parks and skaters, Neversoft made two minor sacrifices in the PS-X version. Along with noticeable background pop, where buildings just 30 feet in front of you materialize out of nowhere, the framerate, especially in the multiplayer modes, skipped like a lopsided record.

I'm pleased to announce Treyarch, the developer given the rare opportunity to port this sensational release to the Dreamcast, has used the expanded power of Sega's white box to reduce the pop-up, and harness a steady framerate. Problem solved. All of the fog smears are gone, and Tony no longer shakes like a kid on a sugar buzz. Another significant change is the clarity in the textures. | never really noticed how

washed out or pixelated some of the environments looked on the PlayStation version until | wrapped my hands around the improved Dreamcast port. You can actually see cracks in the wood on the half-pipes, and the bolts that keep them connected. Very cool. Only adding to the realism, and giving DC owners something to gloat about, Treyarch has added new shadows to the mix. When a skater spins in a circle, you can actually see the shadow expand and rotate realistically. A small improvement, but impressive nonetheless. The one downfall of this game, making the PS-X version a tad more enticing, is the control scheme. This game was designed to run on the PlayStation controller. The Dreamcast controller supports it nicely, but the direction pad is a tad slippery, and without four shoulder buttons, spinning and switching stances is altered ever so slightly. Other than this, Tony Hawk's second DC venture is another blockbuster effort. It offers replayability up the yang with the Park Editor and Create Skater options, and the Career mode is longer with a heftier challenge. Needless to say, this is a must for those of you who haven't played the PS-X release. REINER

W STYLE | OR 2-PLAYER SPORTS/ACTION Ш PUBLISHER ACTIVISION Ш DEVELOPER TREYARCH/NEVERSOFT

E RELEASE NOVEMBER 7

Complete the game with every character to unlock two stellar new stages

Some of the objects are hidden in the most unlikely of places

m Concept: A sequel of monumental proportions that offers infinite replayability with its Create Skater and Park Editor options

m Graphics: Out. powering the PlayStation release, background pop is not as obvious and the framerate is consistent

m Sound: Simply amazing

@ Playability: Not as easy to manhandle as the PS-X version, but it is smoother and more responsive than the first DC attempt

W Entertainment: The most impressive sequel to date

W Replay Value: High

SECOND OPINION | | The lighting and textures are

| Improved, yet there's | | something different about the | | Dreamcast version of Pro | | Skater 2 that 1 can’t quite put | | my finger on mostly because | | It's blistered after only a few | | minutes of play. Treyarch did | everything it could to perform a | Sony-to-Sega transplant, but | there's no avoiding the differences in the two consoles’ controllers. For one reason or another, trick landing just isn’t as tight, causing those who

| played on PlayStation to

| instantly notice this version's | flaws before noting its

| enhancements. Those who

| missed the Tony Hawk boat in | the PS-X sea, however, should | run to the store and buy this

| title immediately. As action games go, there is no other that delivers this much entertainment on so many levels.

JAY - 9.5

“The emphasis

in Quake I

the death-

match...”

zm ED = The online portion has over 500 servers to connect to

“Your aim is off, prepare to die

[ DREAMCAST ]

ARENA

FRAGALICIOUS!

ne might argue that id Software basically created the genre of 3D first-person shooters. Dating back

to its development of Wolfenstein 3D and then the Doom series, id has continually set the curve in this gaming genre. Building on its lineage, id produced the Quake series of games. First appearing on the PC, the Quake games have spawned ports on various console systems. Here, we obviously have the third game in the series, Quake III Arena, on Dreamcast.

The emphasis in Quake Ill is the deathmatch in other words, competing against another opponent or opponents in the quest for frags. The game is broken up into three sections: a single-player mode with five tiers containing four deathmatches each; a multiplayer mode with games like team battle and capture the flag; and an online game where you can play the four multiplayer games over the Internet. There is no real story involved, nor is there any type of overlying mission to accomplish other than killing anything that moves. With the game modes, which include a number of variables and settings, there are plenty of things to occupy your time. Just don't expect to be gunning down legions of baddies, because all you'll ever see is three other characters.

QUAKE Ill

Quake Ill on the Dreamcast looks fantastic, runs at breakneck speeds, and has great control, but there is just not a whole lot going on here if you don't like the concept of simply gunning down opponents. For example, the single- player game starts you in a series of one-on-one deathmatches. You race around an environment shooting, shooting, and shooting. Similarly, the multiplayer games, which do spice things up with the team battles and capture the flag, are rather dull when there are only two players per team. Don't get me wrong. The online games, as well as the multiplayer components, offer some very good action if you're playing against live opponents. It's just that I feel there is a whole lot missing from the experience because I can never play against more than three other players. In my opinion, two or four additional players in the mix would have greatly enhanced the game's entertainment.

As a single-player game, Quake III isn't all that spectacular.

Yet, it does shine as an excellent adaptation of a really exciting PC game. As | jog my memory for other first-person shooters that may surpass Quake Ill on the Dreamcast, | come up blank. Even with my reservations and gripes about the game, there is little else that is going to touch Quake III on the Dreamcast. PAUL

W STYLE 1 TO 4-PLAYER ACTION II PUBLISHER SEGA/ACTIVSION Ш DEVELOPER ID SOFTWARE/RASTER PRODUCTIONS

E RELEASE OCTOBER 31

Quad Damage! Run for your lives

The split-screen mode is quick, but sacrifices detail to accomplish it

m Concept: Frag is the word to live and die by. There is little here for the single player

W Graphics: A beautiful game engine with quick speeds and superb textures

W Sound: The weapon sounds and music are fairly average

п Playability: Tight control is achieved through tweaking the controls. Turning down the analog sensitivity is recommended

B Entertainment: It only has four players in the arena, but it's the best of its kind on Dreamcast

п Replay Value: Moderately High

‘Let Quake Ш Arena suck you into its world of online kiltor-be-killed fragging, and you'd better hope your friends are ready for the intervention ‘cause that’s what it’s gonna take to get you back

| much of a singleplayer game, so if you don’t plan on hitting it online, this game only goes so far. If you are looking for a gorgeous and fast fragfest on the Dreamcast, look no further. But if you're looking for a little bit more

ANDY - 8.75

GAMEINFORMER 111

Ф

TAKING HELL TO THE NEXT LEVEL.

© Dreamcast

© CAPCOM CO., LTD. 2000 © CAPCOM U.S.A.. INC. 2000. АП Rights Reserved. A Todd McFarlane Entertainment, Inc. Production, SPAWN, its logo, symbol, characters, and all related characters are registered trade- marks of Todd McFarlane Productions, Inc. © 2000. All Rights Reserved. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO.

ay LTO. CAPCOM EDGE isa trademark ol CAPCOM СО. ПО. Sega, Dreamcast Жк " ee CAPCOM TODD McFARLANE and the Dreamcast logo are either registered trademarks or trademarks o inimated Violence ——AMUEDVAWUSSENS | Soga Enterprises, LTD, All Rights Reserved. The rangs icon is а registered © Dre amcast ENTERTAINMENT A

баета of the Inerantve Digi Sefvare ASSO alion. AV cther maris CAPCOM.COM SPAWN.COM |

are the property of their respective holders

" “© ааб

"The true essence of all that is Spawn." -camewee

-Todd McFarlane's blockbuster -Compete in the four-player -Includes the original Arcade АЦ your favorite characters from the comic book characters come to simultaneous Battle Royal mode Mode and tournament style Spawn series are faithfully recreated life on Sega Dreamcast Dreamcast Mode in the ultimate death match challenge

(^ XL]

"Unlike many racing games, which feature cars that differ only very slightly, SR offers a tremendous amount of

diversity."

` Vehicles run the gamut from old beaters...

«to the lowly БИШЕ жуш S

...to the mighty semi tractor

114 GAME INFORMER

TIMELLIMIT 7 07, Н HK

p S

1410/2): 07 350 AMOUNT 451213 f 609

DREAMCAST

TIME TIMITAS

SUPER RUNABOUT: SAN FRANCISCO EDITION

CRAZIER THAN RUSH HOUR ON THE GOLDEN GATE

racing market. In the earlier days of video games, the

genre stuck primarily to arcade-based experiences descended from the seminal Pole Position. You had a few choices of cars, and you raced them on a series of tracks. In the mid-'90s, the racer mutated into a number of different forms. Gran Turismo took realism to a new level. Mario Kart wedded racing with wacky characters and platforming concepts. One of the most innovative (and overlooked) racing games of recent years was Felony 11- 79, which, along with Carmageddon, established the mission-based racing genre. More recently, games like Crazy Taxi and Driver turned this formula into massive commercial success. Now Super Runabout, the long- awaited Dreamcast sequel to Felony 11-79, comes to take back its crown.

Does it succeed? Yes, for the most part. The game sends the player on various wacky missions throughout San Francisco. These missions force you to do everything from collect hot dogs to destroy a runaway cable car. As you progress, cash and new vehicles are awarded. To make things more interesting, there are two separate scenarios with unique missions. In one scenario, you are a

T* last decade has seen drastic changes in the

hard-working beat cop. In the other, you're a member of a downtrodden family that wouldn't be out of place on the Jerry Springer show. This dual-scenario concept adds a lot to the replay value of the game, forcing you to complete both to unlock all the secrets and vehicles.

The vehicles are another strength of Super Runabout. Unlike many racing games, which feature cars that differ only very slightly, SR offers a tremendous amount of diversity. You'll be able to pilot Indy cars, four-wheel ATVs, tanks, and even a pig! What really impressed me is how differently each handled. Playing with a moped is a completely different experience than driving a pickup. This holds true for most of the rides. The physics and handling differences force you to change up your driving style a great deal. | do have some reservations, however. Graphically, the £ame is plagued by some slight slowdown and major collision bugs. Sometimes your car goes right through textures and obstacles. Also, the art direction and visual look of the game falls well below what was accomplished in Crazy Taxi. Overall, it's just not as polished. Despite these minor gripes, | would highly recommend this game to fans of the genre. - MATT

W STYLE 1-PLAYER ACTION/RACING Ш PUBLISHER INTERPLAY Ш DEVELOPER CLIMAX/DIGITAL MAYHEM Ш RELEASE NOVEMBER 1

= тм 00172193, ВУ ат OL

Relive your CHiPs fantasies

1x5‏ ا

me 03:20:03 0136.500

Nothing like a day at the mall

m Concept: Wide open dual mission-based racing on the streets of the city by the bay

Юй Graphics: Cities are extremely realistic, but there are serious problems with collision. Running right through posts is commonplace

E Sound: The "poor people" scenario rocks some cool surf guitar licks. Also, angry pedestrians often mouth off to you

m Playability: Surprisingly, each vehicle handles quite differently. Picking the right car for the mission is critical

W Entertainment: A great way to kill time while you wait for Crazy Taxi 2

п Replay Value: Moderately High

SECOND OPINION | | What can I say? I was probably | Felony 11-79's biggest fan at | the office when that game.

rolled around. After several саг | | mayhem games, and а Crazy | Taxi strategy guide | (Offspring...still...in...head), | the novelty has worm off, but | Super Runabout still manages

to approach the sub-genre with | a fresh and humorous | approach. The physics are | completely unrealistic but in | the perfect way. I had a lot of | fun slamming into trucks at full speed with a sedan and | watching the truck go flying | into the stratosphere. The | majority of non-building objects | are totally destructible, making | it a blast to fly through crowded areas. Unlocking the secret

| cars lends the game a great

| deal of replay value, although it | definitely could have used more | environments. It won't blow you

| away, but this is definitely a

| solid vehicular mayhem game. | Rent it, at the very least.

ERIK - 8 |

DREAMCAST

SONIC SHUFFLE

THE BETTER BASH

{ п my mind, Sonic Team has done the

impossible. It's taken the mascot-based board game idea and actually created something worth playing for more than an hour. Unlike its leprous brethren, Sonic Shuffle actually requires thinking to play and can be a challenge to win.

Each player chooses one of eight characters, each with a unique ability, and is dealt eight cards. Cards are played to move on the board, which is filled with obstacles and bonuses. The trick is that you can try to play others' cards, but since hands are shown only on the VMU, you may screw yourself trying to steal. Cards are also used to battle monsters on the board, which must be dealt with to get jewels and Precioustones. Jewels come in a wide variety, and mostly cause harm to your competitors. Precioustones and other in-game criteria are what win the game.

The minigames in Sonic Shuffle are fun, but not an essential ingredient to winning. Since Precioustones cannot be taken from a player once they are acquired, victory in Sonic Shuffle calls for thoughtful and cautious playing throughout the entire game. This is by far the best of the party board games that have been popping up all over lately. | don't know if I'd want to spend money to own it, but | certainly wouldn't mind playing a night of it over at a friend's house. JAY

Dr. Robotnik randomly shows up to screw with players

W STYLE 1 TO 4-PLAYER ACTION/STRATEGY Ш PUBLISHER SEGA Ш DEVELOPER SONIC

TEAM IE RELEASE NOVEMBER 14

There are 49 minigames to play in Sonic Shuffle

In Sonic's Room, players can play all the minigames

they've unlocked

m Concept: Take the moronic mascot

character board games that have been churned out lately

and add some strategy to them

B Graphics: Very cartoony and appropriate to the subject matter

E Sound: The same annoying voice- overs Sonic's been cursed with lately coupled with

repetitive background music

W Playability: There's actually quite a bit of strategy to winning the game

E Entertainment: For the first time in this genre, yes

m Replay Value: Moderately High

First off, the computer opponents in Sonic Shuffle are either seriously lucky or cheap, stinking, lying criminals. I like to think it's the latter, as they always stole the perfect card from me or another player. That said, | am not really a fan of these so-called party games. It seems to me they are just a waste of time as the action is pretty slow. Unlike Mario Party, however, Sonic Shuffle does take some skill and knowledge of the boards to do better - a big plus as it doesn’t just leave it as a game of chance. The minigames are alright, some definitely better than others, but none of them compare to the fun action games of Crash

| Bash. | guess if you're eight

| years old, or drunk enough to act like you're eight years old,

| this game could be fun, but I

| wasn't either when I played so

| I'm gonna give this game the

| big thumbs down.

| SECOND OPINION |

speed 87 mph

=

boost

Do you want to live forever?

DREAMCAST

XTREME SPORTS

LIVE ON THE EDGE

his recent entry from Т Infogrames goes by

the radical name Xtreme Sports, and features skysurfing, hang gliding, mountain biking, snowboarding, bungee jumping, and ATV riding. When compared to 989's Xtreme series, each of the events play better, but as goes with any game that tries to do too many things at once, all the events suffer and are just mediocre.

There are tricks, though somewhat limited, for each event and there is a fair amount of challenge here though at times, you will feel the game's odd physics are more to blame than your driving. ANDY SECOND OPINION | Although 1 sometimes had no idea where the hell I was going, I'm thinking | was having an alright time while 1 was trying to get there. Better than most extreme games, but still not great.

JAY - 7 |

speed 30 mph

THE BOTTOM LINE EVERYONE

EX m Concept:

If you can't do one extreme event well, do six not well

B Graphics: Very smooth, with large environments and adequate animations

п Sound: The soundtrack is supplied by London label Ninja Tune Records and is the highlight. of this game

п Playability: It's playable, but you will find times when the game just makes no sense

п Entertainment: There's two-player split- screen to play with your friends, and the one-player is challenging it's certainly fun for a little while

W Replay Value: Moderately Low.

London Funk AIRE TECHNE

boost

Whoa man! Watch it! That's Xtreme!

W STYLE | OR 2-PLAYER RACING Ш PUBLISHER INFOGRAMES E DEVELOPER INNERLOOP STUDIOS I RELEASE NOVEMBER 7

GAMEINFORMER 115

Ж | |

Are you ready for _

THE REAL EXTREME?,

Е

=XTREME

s

Welcome to the world of full contact, high octane, Xtreme Sports.

Choose from six different alternative sports as you battle your way through a challenging triple-event competition. It's

a pulse pounding race against time... and some hardcore opponents. Master tons of intense tricks in hand-to-hand racing combat. So leave your rule book at home. Adrenaline is the only fuel you'll need!

Dreamcast

3 $ Xtreme Sports © 2000 1ппей@!

à 9

b! 1 All Other trademarks and trade n: if ecli

Infogrames Entertainment. S.A. Xtreme Sports and Infogrames are trademarks of Infogrames Entertainment S.A. уе owners. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Ent

“this is Vigilante 8 all over again, with $tar Wars as pure

H п cosmetics.

n-—— The introductory FMV is very exciting

~ Grab the gold sphere to secure temporary invulnerability

LucasFilm should steal this Jabba model for Episode III

118 GAME INFORMER

VADER’S VIGILANTE

Т he Star Wars universe is the perfect video game

playground, filled with thousands of interesting pieces,

most of which are capable of transforming into stand- alone games. Finding immediate success within this never- ending concept pool, LucasArts has struggled in recent years, failing to capitalize on the depth of this phenomenal license. Whether George Lucas pulled the reigns too tightly or not, LucasArts’ latest efforts have been less than admirable, often rehashing the same game over and over again. | think you all agree that we really don’t want to see another action game based on Episode |. It’s been done already! Move on! Thankfully, that’s just what LucasArts has in store for us in the future. Like us, these talented individuals know the meaning of overkill, and are now branching out. Right now, the future looks very bright, and new entries are being added to the Star Wars journal as we speak.

LucasArts' new attitude begins with a vehicular combat title forged by the Vigilante 8 team, Luxoflux. While this release is a departure from the norm for LucasArts, it’s in all actuality the same title Luxoflux has crafted for the last four years. Instead of trying to tweak this gameplay engine to coincide with the Star Wars world, Luxoflux went the opposite way and altered the vehicular physics to work just

like Vigilante 8. To much disapproval, most of the vehicles, such as the snowspeeder, stap, and twin cloud car, control just like a landspeeder. They're stuck on the ground and don't have any aerial abilities. The AT-ST and Rancor move realistically, yet the camera struggles with their movements, creating an aggravating perspective bounce with each step.

Luxoflux also made the weapons fit under the V8 bill. The thermal detonator replaces the mine, lasers for the machine gun, and so forth. The gameplay really is nothing special, and as | suspected, the control is plagued by the same difficulties of the original V8 games. The control is too loose, and the environments are way too small for this type of action. | must say, though, the graphics are phenomenal. Hats off to Luxoflux for the vehicle designs, the vehicular deformation, and the implementation of ambient life. If you look closely, you can see a wampa on Hoth, Yoda’s hut on Dagobah, sparks shooting out of cracks on the vehicles, and Malakili whipping his rancor ride.

Unfortunately, the single-player mode ends after four short battles, and the ending movies only run for 15 seconds. In the end, this is V8 all over again, with Star Wars as pure cosmetics. As it has been in the past, V8 is somewhat entertaining, but for Star Wars fans, this is a real letdown.

REINER

| SECOND OPINION |

a STYLE 1 TO 4-PLAYER ACTON W PUBLISHER LUCASARTS I DEVELOPER LUXOFLUX ы RELEASE NOVEMBER 28

Of course, the true difficulty lies within multiplayer deathmatch

40, All stages equipped with powerful special weapons. On the Deathstar Il, the green ray is capable of destroying planets, and ending your reign in one quick shot

THE BOTTOM LINE

m Concept: Popular Star Wars vehicles and characters clash in the Vigilante 8 battlefield

m Graphics: The vehicle models showcase the finest of details, and the environments house familiar critters, locales, and events

E Sound: As always, LucasArts has rehashed sound effects from the feature films

п Playability: Vehicle movement is way too loose, and most stages are too small

п Entertainment: The battle is intense, but the single-player mode comes to а close too quickly

п Replay Value: Moderately High

For being the greatest movie of all time, Star Wars sure does generate a lot of crappy games. Sure this game looks great, with tons of great Interactive things in the environment, but that’s about the only thing in this game worth a tick on a wookie's butt. The control is just horrible. Which is truly sad as the vehicle and level designs. are actually pretty good. I can't. express my disdain for this. game enough, as it truly soils. the name of Star Wars and everything it stands for. Luxoflux has released acceptable upgrades to the Vigilante 8 series over the years, but this is truly a disgrace. Even if you like Star Wars, | would advise a dream vacation to the belly of a Sarlacc over this pile of Jawa Fodder.

ANDY - 2.5

"the game goes over the top with new options which makes it far

superior to the

original.”

The new Street mod with jams...

...can be played with two to five players on a team...

DREAMCAST

NBA 2KT1

DREAMCAST GETS THE OPEN LOOK

hy is it that the second season of basketball on W Dreamcast doesn't seem as exciting to me as

the first? For that matter, there never seems to be as much excitement for video game basketball as there is for football. Maybe it's because the novelty of the SegaNet play has worn off for me. However, it may just be because | went winless in the first 12 games of my season in NBA 2K1. Yeah, | know a serious lack of skills. It just took me a while to get back into the flow of Visual Concepts' game.

It's not as if 2K1 is a whole lot different than last season's iteration. The basics of gameplay are nearly identical. Making moves in the open court, moving the ball around to various players, and putting up a shot are all accomplished with precision. Likewise, the defensive playcontrol scheme is solid. The only noteworthy addition to the controls is the new post-up moves that allow you to execute a jump hook or step-in shot when backing down a defender. Despite a few instances where | found | was passing to a guy who was out of bounds, the playcontrol is rock solid. So, the problems | found with getting a victory and returning to the flow of this game are not directly from playcontrol, but are largely due to the intense Al.

Again, the Al is largely unchanged from last season. The game is very unforgiving when you attempt to force a shot. In the first few games, | was all about getting the ball up the court and getting it in the hole as quick as | could. However, like its reaHife counterpart, the game will only reward the team that runs the play, moves the ball, and waits for the open looks. Certainly, there are still opportunities to drain some ill-advised jumpers from 30 feet, but you'll likely end the game with a mark in the loss column. Against the computer, it's all about patience and execution. | can play that way, but | would advise Visual Concepts to at least open up the Arcade mode in the next rendition. In its present form, it's little more than Simulation mode without fouls.

With all that said, the game goes over the top with new options, which makes it far superior to the original. The Franchise mode has all the necessary elements, such as retiring players, re-signing, and draft. There is also a new Street mode, where you can play at the legendary Rucker Park. Of course, the online play is completely revolutionary it gave me a chance to school some boyz in the D.C. lobby and let me realize my skills aren't as weak as | thought.

PAUL

The free throw mechanics are original, but still a

W STYLE 1 ТО 8-PLAYER SPORTS Ш PUBLISHER SEGA Ш DEVELOPER VISUAL CONCEPTS Ш RELEASE OCTOBER 31

ЁН

m Concept: The Franchise mode and new postup moves are welcome additions to an already solid b-ball game

W Graphics: Although some of the transition animation is jumpy, the player models look superb

W Sound: The commentary suffers from repetitive, but the overall ambience of the real game is well done

п Playability: The computer plays some really tight defense, yet there are some quirks with players leaving the court

W Entertainment: Despite some oddities, this game is rock solid and extremely enjoyable

п Replay Value: High

| SECOND OPINION | This Is another slam dunk

release by Visual Concepts. Not only is the gameplay refined to be as realistic as possible, the frontend has been juiced up with a handful of interesting pieces. The most noteworthy addition is the ability to hop online and compete against players across the country. The variety in game modes is also quite spectacular. Of course, a hefty Franchise mode allows you to get as close to the game as possible by managing rosters and recruiting new talent in the draft. If you don't like the NBA attitude, you can also take your game to the streets for a little 2-on-2 action

to drive to the lane, unless you set up a play and find an opening. This finely sculpted plece really doesn't have any weaknesses. It's a hardcore b- ball release with the best gameplay around.

| REINER - 9.5 |

GAMEINFORMER 119

c

Stunning new and improved graphics— Two epic intertwining storylines Follow Choose your allies well. Gain experience Release the dragon within...more than high resolution, animated characters in the fates of Ryu and Fou-Lu a classic and master the skills needed to survive in 200 spells to learn and master. vast 3-D worlds. RPG adventure. this epic 3-D world.

` „KAN EP

After centuries of war, the two lands bordering an impenetrable swampland _ have finally reached an armistice. Mysteriously, the noble princess Elena

disappears somewhere near the war-ravaged front lines. Distraught, her

| sister Nina goes in search of the Princess alone and on her journey, meets

a mysterious, young warrior named Ryu. Their destinies soon entwine. pes The next chapter in the epic tale of magic and mystery now unfolds. The

fate of what lies ahead rests in your control.

Animated Violence

www.capcom.com

CAPCOM CO., LTD. 2000. CCAPCOM USA., INC. 2000. ALL RIGHTS RESERVED. CAPCOM is a registered trademark of CAPCOM CO., LTD. BREATH OF FIRE and CAPCOM EDGE are trademarks of CAPCOM CO., LTD. |

PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Ine, The ratings icon is a registered trademark of the Interactive Digital Software Association,

REVIEWS

Lap Time

1:742

2-9

(J Player f

DREAMCAST

ке

SPEED DEVILS

ONLINE

SEQUEL OR EXPANSION PACK?

his is more or less the Speed Devils that was

available with the Dreamcast's launch, but with one major addition the entire Championship mode is now online. Whether you want to repair your cars, buy new rides, or bet your pride and joy on the outcome of one race, it's all done online against other players. This is. a conceivably brilliant idea. As long as there are people to go against, an intense race awaits. Unfortunately, if there's nobody online, all there is to do is play the weak single-player Arcade mode, which boasts but one track and a handful of vehicles over the original. - JAY

SECOND OPINION |

SDO is going to have a hard time competing with the likes of 4x4 Evo and MSR. In fact, 1 would suggest buying either of

those before sinking money Into | into this title. |

KRISTIAN - 6 |

Lap Time 13:15:579 0:09:776

O Payer à

шц! note simona у deck & Brown gjona Lebrero

foi" Peony & Parker

a

THE BOTTOM LINE EVE! 33i

W Concept: The original Speed Devils with a few new cars, one new track, and online play

m Graphics: Exactly the same as the original, which actually doesn't look that great anymore

и Sound: Aside from the talking devil at the beginning, exactly the same as the original

m Playability: Exactly the same as the...ah, skip it

m Entertainment: Assuming there are other people online to race, it's a pretty gripping game

п Replay Value: Moderate

| cam Ð Lap Record

Ш DEVELOPER UB! SOFT Ш RELEASE NOVEMBER 28

122 GAME INFORMER

AN OLE) C ILIELLD © —— Ó—ÀÓ—

: ! THE BOTTOM LINE

Caeo Tr TET

DREAMCAST

CAPCOM VS. SNK: MILLENNIUM FIGHT 2000

BRUISED...BUT STILL A CONTENDER

3 ven to this day, | find it hard to believe that two

m Concept: Two rival game developers knock boots and get it on hardcore style

m Graphics: In comparison to Capcom's other DC titles, the animation is quite choppy

m Sound: Totally awesome!!! Actually, it's not. Other than a new soundtrack, the grunts and moans are recycled from other SF titles

п Playability: Equipped with techniques from both universes

п Entertainment: Even with the shop, the =) single-player game is quite basic. Multiplayer is where

competing game developers, who happen to be sworn enemies in the arcade business, combined forces to create a game. When | think of Capcom meeting SNK, | picture a friendly handshake followed by an elbow to the gut, which of course leads to a 50-man brawl, resulting in the death of everyone. If | were forced to create a magazine with a rival publication, I'd go to jail. Fierce competition is good. Friendship is dumb. It's every man for himself. That's the way the world works, and these two game houses broke the sacred law.

| may not be comfortable with the premise, but | have to say, it's a nice change of pace. Capcom Vs. SNK combines the best of both worlds and asks gamers to pick a winner. Not finding a happy medium between the two, the game includes both the Super Combo Level Gauge from the Alpha series, and the Super Special Move from King of Fighters. All the big hits and moves that put both these games on the тар Сайнаны. (Ев are included and flawlessly combined. As you'd expect, “Bright light! Bright light!" the gameplay is as addictive as ever.

This Dreamcast port isn't as smooth as the forefather coin-op release. Yet, even with somewhat choppy animation, the gameplay is solid and the console-exclusive material, like the Item Shop, give good reason to keep playing. It’s basically two great games for the price of one. REINER

The fight came to a sudden end when Ken was clobbered by a huge KO sign

DTI |

hoochie koo!). It's not the best fighter ever, but this teamup is a rarity and should definitely be

80508; “ЛД. | has ever gotten in an argument һа about which game is the greatest fighter of all time. This game will settle all bets.

ANDY - 8.25

ES Y

NEU) 26900676 Shake your booty with the SNK or Capcom groove

Ш STYLE 1 OR 2-PLAYER FIGHTING Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM E RELEASE NOVEMBER 13

DREAMCAST QUICKIES

LOONEY TUNES SPACE RACE

STYLE 1 TO 4-PLAYER RACING PUBLISHER INFOGRAMES W RELEASE NOVEMBER 15 The DC version of Looney Tunes is better than most f cart racers that is, it

$<, Spirit of the classic ХУ cartoons. The weapons, in addition to providing some comedic destruction, deliver some clever visual punchlines. Squashing your rivals with a falling elephant proves particularly satisfying. Decent, but

it won't make anyone forget Crash Team Racing. - MATT ig

READY 2 RUMBLE BOXING: ROUND 2

B STYLE 1 OR 2-PLAYER SPORTS E PUBLISHER MIDWAY E RELEASE NOVEMBER 14

It looks better, has more characters, and a deeper Championship mode, but it's still the same beast

impressed with Fs improvements the ba WT developers made, | just wish gameplay was one of them. There is still no character balance, and absolutely no challenge for boxers that can move moderately fast. If there's to be a third in this series, | hope the matches will be more entertaining than the training. JAY

TEST DRIVE LE MANS

B STYLE 1 TO 4-PLAYER RACING E PUBLISHER INFOGRAMES E RELEASE NOVEMBER 7

Mob

The historic 24-hour Lt Я Mans race is well known i the racing world, but it's not as if | really care. Even though this game lets you &o hardcore and actually race a 24-hour stint, the 2 overall racing is fairly average. The only part of the car that seems to be connected to the track is a point directly at the center of the vehichle. Even though this game has authentic and detailed circuits, it really fails to come close to being an

exciting racing game. PAUL [34.75

TEST DRIVE V-RALLY

W STYLE | TO 4-PLAYER RACING B PUBLISHER INFOGRAMES E RELEASE OCTOBER 19

esse

Yuck. | just got done playing some Colin McCrae racing on PS-X, and that game makes this ЧЕ seem like utter dung. V-

* Rally is utterly horrible due

to the fact that cars seem ШШЕ like they аге on bubble tires bouncing around endlessly. There is just no realism. The courses are completely disproportionate to the cars and leave no room for any sort of counter- steering. This is definitely a game you don't want to get near. PAUL

BG

SILENT SCOPE

W STYLE 1-PLAYER SHOOTER W PUBLISHER KONAMI W RELEASE NOVEMBER 4

We have here a $] perfectly fine Dreamcast port of the arcade classic Silent Scope. In fact, the graphics look every bit as good as the PlayStation 2 version, and include all the amazing shooter gameplay. So why am I rating this lower than the PS2 version? Answer: THE STUPID DREAMCAST CONTROLLER! The damn thing just can’t handle a good control scheme, and they had to leave out the zoom scope to compensate. - MATT

STAR WARS: JEDI POWER BATTLES

W STYLE | OR 2-PLAYER ACTION W PUBLISHER LUCASARTS W RELEASE OCTOBER 15

On the PlayStation, Jedi Power Battles was a frustrating and overly difficult game. LucasArts made the wise decision to ease the burden by making the Easy mode a little less strenuous. The Dreamcast version also features one new hidden character, Ki- Adi Mundi, a wonderful Training mode, and slightly improved graphics. It remains buggy, but it’s more

playable than it was before.

MS. PAC-MAN MAZE MADNESS E STYLE 1 TO 4-PLAYER ACTION/PUZZLE

E PUBLISHER NAMCO

E RELEASE NOVEMBER 16

"Missy P, | love you with my heart and my

much | done reviewed this game three tiiiimes / | love your sexy curves and your sexy box...puzzles / If anyone talks smack about you l'Il put ‘em in a muzzle! / Forget about blood ‘cuz love is thicker / And | love the way on DC that your graphics are mo' crisper / Without sacrificin’ your lovely gameplay / Shorty, you're my boo, all

aod 85 WW aut EN he - =

\ р m (

‘Goomoe DREAMCAST

BANG!

REVIEWS

08)

GAUNTLET

GUNSHIP ELITE

FIFTY PHOTONS IN YOUR HEAD

ang! was a bit too arcadey for the PC crowd, but it's sure to

be welcomed with open arms amongst Dreamcast owners. This space combat monger delivers high-speed action, gorgeous visuals, and sound effects that only serve to enhance the already intense gameplay. Although it suffers the common problems found in this genre ~ difficult targeting, illegible radar, hokey story ~ its mission variety and high challenge level put it above the heap. | could see Gunship Elite becoming a sleeper hit, and | recommend you not dismiss it until you've seen it in action. JAY

| SECOND OPINION | This game isn't bad for what it is a very simplistic,

straightforward shooter. If you crave that, bang! provides. If you.

were hoping for a sleeper hit space combat game, it's NOT!

ERIK - 7

THE BOTTOM LINE

m Concept: Standard Us vs. Them with enough flash to hold interest

W Graphics: Enemies fire from all sides and planets slide by in the. background while you fire hundreds of shots, all without slowdown or dropout

W Sound: Many nice touches, like your pilot gasping for air when life support conks out, add to the intensity

m Playability: Suffers the same difficulties that most 3D space shooters do

п Entertainment: Harrowing all the way through, this game's hard to put down

m Replay Value: Moderately High

y m)

M STYLE |-PLAYER SHOOTER IM PUBLISHER RED STORM ENTERTAINMENT lil DEVELOPER RAYLAND INTERACTIVE

W RELEASE DECEMBER 5

GAMEINFORMER 123

REVIEWS

ELAPSO у

57/5 Position

DREAMCAST

POD: SPEEDZONE

THIS GAME BORING

eview this game with THE BOTTOM LINE R as much thought went

into it. POD boring. Only has eight vehicles and

six tracks. Tracks have LLLI

different routes, but none E Concept:

exciting. Sometimes it look Go fast, get things, win race, like you find new hidden way try again

to go, but it is wall. m Graphics:

The tracks look nice, but there's only six of them

п Sound: Hear the engine rev and the tires squeal while a repetitive techno track goes boom boom in the background

@ Playability: A very simplistic game that's very simple to play

Sometimes you fall through track for no reason. This not good. It is future, so car have shield, and monsters attack you while race. Not make sense. Why nobody kill these monsters? Why | not kill these monsters? There are power-ups on track for me to attack other cars with. Very few power-ups. Very few fun time. Me no like. You no like either. JAY

m Entertainment: After five, maybe ten minutes, there’s not much more to do

@ Replay Value: Moderate

SECOND OPINION |

The only thing this game has going | for it is the online play. Regrettably, this doesn't come close to saving it. Besides, there is really no reason

I can see to even attempt to race online with such a dull game.

PAUL-4

U:

ESTO

W STYLE 1 OR 2-PLAYER RACING I PUBLISHER UB! SOFT W DEVELOPER UBI SOFT Ш RELEASE NOVEMBER 7

124 GAME INFORMER

DREAMCAST

Between levels, Chicken Run replays scenes from the film

CHICKEN RUN

EIDOS CHOKES THE CHICKEN

example, take Power Rangers Lightspeed Rescue. Horrible to be sure, but how

6 ometimes a mediocre game can be more disappointing than а bad one. For

could it have possibly been good? A worn-out genre and a washed-up license are a

surefire recipe for a big crap-cake.

Chicken Run is more discouraging. Here, we have a great license. Even better, the developers eschewed the obvious (an action/platformer), and developed a game that

actually utilizes concepts from the movie.

The characters in Chicken Run are attempting to escape the farm. To do this they must

construct various devices from parts found around the farm. These schemes lead to some

“Why are you hiding? What аге you...chicken or something?”

TYLE 1-PLAYER ACTION/ADVENTURE lii PUBLISHER EIDOS Ш DEVELOPER BLITZ GAMES

B RELEASE NOVEMBER 15

pretty amusing minigames. Gameplay largely revolves around

sneaking past Mr. Tweedy

and his dogs as you explore new areas of the farm. Get spotted, and you must start over. Promising, no?

Unfortunately, the buggy camera and tedious gameplay drag this game

down into the ranks of the

ordinary. You often can't see your foes onscreen, so you must spend all your time looking at the

radar. The problem-solving

aspects of the game are

pretty basic; the missions

wouldn't last more thai five or ten minutes if you didn't have to spend so much time playing hide- and-seek. After a while, | was tired of Chicken Run's slight charms, and could only think of what might have been. MATT

m Concept: A barnyard cross between Metal Gear Solid and a scavenger hunt starring characters from the recent film

m Graphics: Not great. Doesn't capture the claymation look of the film

m Sound: Brilliant orchestral score, plus plenty of voice actors from the film

п Playability: In a game where cheap deaths are commonplace, the buggy camera is inexcusable

m Entertainment: Good concept, but the presentation needs work

п Replay Value: Low

| SECOND OPINION

| Chicken Run was an enter- | taining movie - so was Fast | Times At Ridgemont High - but

chicken coop, but the execution Just leaves a little to be desired. The overhead view doesn't make | for interesting gameplay, and it offers little variation and gets old fast. I found myself bored with

| this one pretty quickly, don't even think it's worth a rental,

DREAMCAST

RESIDENT EVIL 2

SURVIVAL HORROR REDUX

t's hard to believe that | first played this game over | three years ago. To that extent, it is really hard for me

to get into a game that | beat numerous times already. There's nothing that is really new here and it is just like playing the PlayStation version with slightly better graphics. I can tell you that Capcom added a gallery to show off concept art and also store some of the CG movies. Also, the Arrange mode that was introduced in the Dual Shock version of the game is included. Regrettably, RE2 on the DC doesn't come close to being as good as Code: Veronica.

Claire jumps into her Western garb and fires her six shooter

| SECOND OPINION

Other than a new Gallery mode and sharper graphics, this is a direct port of the enhanced PlayStation re-release with the amazing Arrange mode. Old, but still good.

However, I think the two-disc set has plenty to offer those who have already conquered CV. For the 20 clams or so that this game is selling for, it's really a no-brainer if you've never

played it. - PAUL

W STYLE 1-PLAYER ACTION/ADVENTURE ШЕ PUBLISHER CAPCOM Ш DEVELOPER CAPCOM

RELEASE DECEMBER ó

Although there are seven other costumes for Jill, this is a favorite. She has the best shoulders in video games

DREAMCAST

m Concept: This title seems like old news, but it's still engrossing and hella scary

m Graphics: The textures and CG movies look fantastic in high resolution

и Sound: Faithful to the original, the effects really set the mood

W Playability: The same tricks and strategies of the PS-X version work here

W Entertainment: If you missed it on PSX, it offers a great story and plenty of challenge

W Replay Value: Moderately High

Fashion Alert! This zombie is apparently unaware that her style of dress went out in '86

RESIDENT EVIL 3:

NEMESIS

ZOMBIE KILLA' IN A TUBE TOP

ill Valentine is hot! She could take down the likes of J ra Croft any day of the week. The Nemesis is one

cute guy as well. Keeping the survival horror beast alive on the Dreamcast is an easy task for Capcom as four titles now populate the system. In this version, Capcom unloads eight costumes for Jill from the get-go. The game also provides the entertaining Mercenaries game initially it was only available after beating the game in the original. RE3 is still very fresh in my mind from its PS-X appearance, but | was still engrossed in the hectic battle with the

SECOND OPINION |

Defeating the purpose to perform well, all of the bonus items are avallable from the get #0. Again, this is a fantastic game, but Capcom should have kept the goodies buried. REINER - 8

Nemesis. Just like Dino Crisis and RE 2, this game gets the $20 price tag and | think it's

worth every penny. Well, it's worth it if you are an RE newbie. Code: Veronica is far superior

to this game in every way, but RE3 is still one of my favorites on any system. PAUL

W STYLE 1-PLAYER ACTION/ADVENTURE lil PUBLISHER CAPCOM Ш DEVELOPER CAPCOM

W RELEASE NOVEMBER 16

THE BOTTOM LINE

m Concept: Capcom starts you out with most of the goodies that were secrets in the PS-X version

m Graphics: It lacks the polish of RE2, but it is still a great looking

So sayeth the Nemesis

W Playability: The control is pure survival horror and it plays like the original

W Entertainment: Another great game in the survival horror lineage

W Replay Value: Moderate

REVIEWS

Regina attempts to do some fancy dental work on a raptor

. DREAMCAST

DINO CRISIS

GAIL, RICK, & REGINA

RIDE AGAIN

fthe survival horror economy trifecta that Capcom has

brought to the Dreamcast, this is my least favorite of the three. Even though this game's engine is probably the closest to Code: Veronica's, the player models in this game are very poor. | can't bag on this game too hard because it is only 20 bones, and the game is really quite challenging = if you like puzzles. | guess I'm a little bitter, but | remembered this game being a lot better guess not. | don't want to dissuade you from taking a look; however, I'd go for the Res Evil games way before this one. PAUL | SECOND OPINION | Paul must have accepted a bribe from Ubi Soft to help sell more units of Dinosaur, because his review is way off. It’s the same game with improved graphics. What's wrong with that? REINER - 8

THE BOTTOM LINE

MATURE

CELI W Concept: A no frills port of the PS-X game

B Graphics: The player models are rough around the edges and surprisingly dull

W Sound: Nice dinosaur effects, but that Rick is sure annoying to listen to

W Playability: Couldn't Capcom spend a little time to include analog controller support?

W Entertainment: Kicking some dino butt isn't nearly as fun the second time around

W Replay Value: Moderate

Here's a suggestion: Run!!!

W STYLE 1-PLAYER ACTION/ADVENTURE I PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE NOVEMBER 16

GAMEINFORMER 125

ү,

7

PLAYSTATION

MECHWARRIOR “Н you're just A: VENGEANCE

it f it for the "YOU KILLED MY FATHER. PREPARE TO DIE"

sound effects on different terrain | types to the remarkable

| animation of the ball jointed

. limbs contributes to a much more | believable atmosphere. You can also smash just about anything ‘smaller than a ‘mech by stepping | onit, which is quite entertaining,

robot-fu, nyone who's had an interest in video or pencikand- among the most popular in the series, plus seven brand new | M E A paper tabletop games has, at the very least, seen types as well. Each 'mech can be equipped from a list of | laden vehicles and fuel tanks. m some artwork of the giant ugly lumbering behemoths dozens of different weapons. Purists may be irritated by the 1 this sequel of Battletechs. The setting lends itself perfectly to computer fact that only weapons of a certain type can be placed on

games. In a futuristic feudal setting that spans thousands of certain hardpoints, and then only those of a certain size 1 worlds, wars are waged at a whim over jealousy, betrayal, regardless of tonnage, but | thought it made picking chassis doesn't vengeance, and power. There is plenty of melodrama for a types a much less generic experience. quick and easily consumable plot, and the near-constant state Graphically, the 'mechs look great and are fully articulated Tu rs

е 5 n of warfare is the perfect setting for its star players, the 'mechs with ball joints, which make them look a lot more lifelike as ML SINIMENT disa ppoint. themselves. they actually bend their feet to match the grade of the terrain. | us ensiconmentsiate anam

Although Mech Warrior 4 doesn't really disappoint, | had some Aside from the 'mechs themselves, however, the environments _ Mi ud ces high hopes that didn't really come to fruition. It seemed as (with a few exceptions) are pretty sparse. Furthermore, civilian OEE OSON akee PECE though a great deal of emphasis was being placed on the plot vehicles will flee , but the invulnerable people (lame) seem fully EET of the game, but the game pretty much follows the standard aware of their god-like immunity to 'mech firepower and don't for an ultra-realistic experience cutscene/mission formula. Aside from an outstanding intro even run away. In other words, squads of infantry with anti- | in which trees bend and snap cutscene, which did get the blood boiling a bit, the rest of the 'mech weaponry don't even play a role in the game. nen erenpen on and Шаны plot revolves primarily around vidphone conversations between Overall, MechWarrior 4 is a solid sequel that won't fail to | eM Rd ae characters and intercepted transmissions from the enemies. entertain, but it has its shortcomings. It also proved to be | dobrisiess acorchéd area or Not once did | feel a sense of moral outrage that the main somewhat technically weak. Our PCs go way beyond the | simply disintigrating. character's cousin killed his family and took the throne, game's minimum requirements, but | still suffered from because after the initial sequence, he doesn't really seem all occasional frame skipping, one full-fledged freeze-up, and that bothered by it. controls that tended to lock up in Training mode. Of course,

If you're just in it for the robotfu, this sequel doesn't none of this prevented me from playing the game until 5:00 in disappoint. The game features 21 'mechs, most of which are the morning. ERIK

That's what happens when you nail something with tow PPCs

E STYLE 1 ТО 32-PLAYER ACTION Ш PUBLISHER MICROSOFT Ш DEVELOPER MICROSOFT Ш RELEASE NOVEMBER 30

_ The game is definitely flashy.

: There is nothing quite like

D: a E | watching a full salvo from an

. . ч | МЕМ 40 pound the heck out of

The secondary objective's about \ ; (шл Ed m DS soe equipment is destroyed on an

enemy, you can easily tell by the

sparking blue flashes before you

_ even look down at your indicator

to see what it was.

i

1

рух i These smoke effects are amazing

This Mad Cat should heat things up Turrets can be nasty 126 GAMEINFORMER

pes

EVERQUEST: THE SCARS OF VELIOUS

GIANTS, DRAGONS, AND DWARFS...OH MY!

T he second of three expansions for the most popular

Кура ESRB

m Concept: A tank game with legs, plot, and futuristic weaponry

W Graphics: Dry environments, but the animation and lighting effects are fantastic

E Sound: For some reason, you can barely hear the main character when he's talking, otherwise the sound is great

m Playability: A veteran will have no problem, but newcomers may take a little time getting used to torso twists and the like

massively multiplayer online RPG of alltime is nothing

short of stunning. It’s obvious that Verant learned from some of its mistakes in the Kunark expansion, as Velious will challenge the player with obstacles, not travel or lack of high-level zones.

The first challenge is Velious’ three ruling races the dragons, the giants, and the Coldains (a hardened dwarf of the north). Since the inhabitants of Velious have never seen other races before, they greet everyone with open arms, until you start killing. So for example, killing dragons gives you dragon loot, but Coldain quests. Killing dwarfs lets you hang with the dragons and complete dragon quests, hence different items and quests will open up to you depending on who you ally yourself with through faction.

In total there are 19 gorgeous zones to explore, two of which are new planes with Bristlebane and Tunare as their gods. There is also a giant village that features a showdown with the god Rallos Zek (this guy is gonna piss you off, trust me). Verant definitely tried new things with this game, and for fans, this addition is nothing but good news with tons of high-level zones, 150 new armors, and tons of new weapons and items to collect. | know I'll be online. ANDY

E Entertainment: This game is a welcome and well-done addition to the series

п Replay Value: Moderately High

SECOND OPINION | | MechWarrior 4 is one of those

| between being cool and being

| pretty good. There are gameplay elements that are

| very nice. Being able to

| customize the paint scheme of

| your ‘mech before going into

| battle is very nice. The salvage

| abllities are also quite tasty.

| It's things like pop-up and fogging that hold this title

| back. They're not damaging

| enough to make you want to

| drive a steamroller over the

| game, but it's the little things

| that separate the pretty good

| from the very good. If you're a

| buff, you will not be

| disappointed. Many of the

| control elements and physics are particularly well done. The lighting effects complement the

| diverse weaponry offered

| throughout the game. Do you

| ever get the feeling that Star

| Wars Episode I was good, but

| could have been better? Well, welcome to the world of 4.

| KRISTIAN - 8.5

SS

©.

&

W STYLE MASSIVELY MULTIPLAYER ONLINE RPG Ш PUBLISHER SONY ONUNE ENTERTAINMENT ¥ DEVELOPER VERANT INTERACTIVE Ш RELEASE DECEMBER 5

Ё

UY. THE BOTTOM LINE

TEEN

More zones, more loot, and one more year of your life

W Graphics: Better, but the engine is still basically the same

E Sound: Does anyone play with the sound on anymore? An MP3 player is a must

а Playability: Same game, harder mobs, new spells, new tactics

@ Entertainment: Possibly the most addicting game of alltime

W Replay Value: High

| SECOND OPINION

| Lenter this review as an ex-

{ EverQuest player. One who

| made it to level 22 before

| suffering from boredom. 1 can

| see the attraction and

| addictive qualities EQ has, but

1 don't have the patience nor

| the time to make a life of it.

| The way | look at it, if this

| game is still around decades

Í from now, my online persona is

| going to outlive me. So why

| should I play it? To be dead

| honest, the most enjoyment I

| garnered was hitting on EQ chicks and pissing off the

| pros. Even with striking new

| details within the

| environments and smooth NPC

| animations, Velious won't lure

| me back. It's still the same

| drab game that sucks away

| too much time before

| delivering anything significant.

| EQ players will love it, but I'll

| never look at it again.

REINER - 7.

GAMEINFORMER 127

"the world is ripe with anachronisms that are better laughed at than

analyzed.”

An undying enemy

128 GAMEINFORMER

ESCAPE FROM MONKEY ISLAND

LIKE LECHUCK, ADVENTURE JUST WON'T DIE

great deal of criticism has been heaped on the Дс puzzles so common іп adventure

games, but some forget the roots of this once immensely popular activity. Most adventure games set in the old Sierra King's Quest mold were comical. Attempts at applying the old-school adventure concept to a more serious game is the real problem. When Cyber Bob, the hardened hero of a gritty cyberpunk world, is forced to construct a wig out of pine needles to fool his enemies, the player feels justifiably ripped off.

Some serious games have managed to pull it off, however. Resident Evil games, for instance, remain very serious unless you continuously ask yourself what the heck all those statue/gem/switch puzzles are doing in a modern police department (you conceited prig you). The Monkey Island setting, on the other hand, is an ideal setting for such a game. Reveling in absurdity and holding nothing reverent (including itself), the world is ripe with anachronisms that are better laughed at than analyzed.

While the fourth installment of Monkey Island wasn't quite as funny as the original, it's definitely an amusing experience, and | did laugh out loud occasionally. The puzzle solving itself is as absurd as it gets. One of my

favorites involves trying to remember the order of the items to give to my past self which the future (now present) self just gave me two screens ago to avoid a time paradox. It sounds stupid because it is. That's part of the humor behind it.

| found it hard to believe how the plot could be interesting with hapless hero, Guybrush Threepwood, married to the love interest of the last four games, and arch-nemesis LeChuck vanquished three times over, but the developers pulled it off. Marriage jokes run rampant and LeChuck's return is handled well with plenty of "again!?" jokes. Rest assured, however, there are new villains, including an Australian land developer who is slowly but surely conquering the Caribbean with Aussie insults that are impossible to defend, because nobody can make any sense of them.

Old fans of the Monkey Island games, and just about anyone frustrated by the current dearth of goofy adventure games, would be well advised to check this game out. I thought the music and visuals were a little below par compared to previous installments, but the humor and challenging puzzles make Escape a worthy addition to the Monkey Island series. - ERIK

W STYLE 1-PLAYER ADVENTURE ЕЮ PUBLISHER LUCASARTS Ш DEVELOPER LUCASARTS li RELEASE NOVEMBER 6

lick 22 alls of

Pirate turned perfume seller

Guess which ship is Guybrush's

m Concept: It's a silly item-based adventure game

m Graphics: The graphics are more than adequate, but not by much

W Sound: Repetitive voice-overs (which can be skipped) and the music fails to live up to previous games

m Playability: They dropped the mouse, but the key-based system is easy enough to figure out

ш Entertainment: Not hilarious at every turn, but always amusing and the puzzles are challenging

п Replay Value: Moderately Low

| SECOND OPINION | First things first: If you don’t | have a strategy guide for this | | game, you сап forget about | | |

| beating it. Not only that, but you | can forget about getting past the | second level. That said, this

| game is hilarious. I've seen a lot | of games that try to be funny, but | this one actually succeeds. The | voice acting is superb, and the

| dialogue is written very well. A рет ies cnc bes

| good as its writers, and they've

| nailed it. From innuendo to

| references to THX-1138 (if you're | a real Lucas fan, you know

| exactly what I'm talking about), | EFMI will not bore you. However, | there is a little something I like | to call ‘The Suck Factor.’ ЕРМІ

| begins to explore The Suck

| Factor while you're wandering

| aimlessly around a level hoping

| for enlightenment on what the

| hell to do next. Some would сай | it subtlety, 1 call it lame, EFMI

| will definitely tickle your funny bone - that's one thing. How

| long your patience will hold out, that’s something else.

“Sacrifice is a solid and beautiful

game...”

g

This guy devours worlds

SACRIFICE

GET OFF THE CARPET AND RAISE AN ARMY

and a traditional RTS, only there is no carpet and the

perspective is locked on to your wizard. This offers a gorgeous first-hand view of the action and the incredible environments, but somewhat complicates control. While it's possible to send off groups of units by clicking on the map, they tend to get into trouble without a babysitter.

There are two resources in the game. The first is mana, which is used for casting spells; the second is souls, which you must acquire in order to summon new creatures. If one of your creatures dies, a blue hovering spirit appears, which can be snatched up with ease. Enemy spirits, however, must be drawn in by special units and carried back to your altar where they are processed (converted) for use in creating a new creature loyal to you.

This makes for some interesting gameplay. Even if you're horribly outnumbered, you can still nickel and dime your opponent to death by getting into brief engagements, then simply hoard a few souls while pulling your creatures back. The other commodity is the mana fountains. Without these you cannot acquire the power you need to cast spells. In their natural state, they will regenerate any wizard's mana, but special structures can be built to lock enemies out,

E ssentially, Sacrifice is a cross between Magic Carpet

making them strongholds in the game.

Magic runs the gamut of attacks, healing, summoning, structure building, and utilities like. speed. At earlier levels, you get your standard-variety projectile, light healing, and speed spells. As you gain experience, and perform tasks for one of five gods, you gain more powerful spells capable of healing large groups and rending the landscape with powerful Magic Carpet-style volcanoes and fire storms.

While magic can be a terror on the battlefield, the real work is done by your summoned creatures. They come in three basic types and operate on the rock/paper/scissors mentality. Flyers are deadly against melee attackers. Ranged attackers have a serious advantage against flyers, and the melee créatures are devastating against ranged attackers.

At first | was pretty down on this title. It just seemed like yet another attempt at ingenuity through blending, but at its heart, Sacrifice is a solid and beautiful game with plenty of magic, creatures, and interesting tactics to test on your opponents. | expect there will be a pretty dedicated online crowd for this one. It's cool, but not quite the "Game of the Year" that so many mags and websites have been making it out to be. ERIK

W STYLE 1 TO 4-PLAYER ACTION/STRATEGY W PUBLISHER INTERPLAY Ш DEVELOPER SHINY ENTERTAINMENT

E RELEASE NOVEMBER 16

It's time to gather the souls of the fallen

= M enemy's last mana fountain is about to fall

x N

THE BOTTOM LINE E

m Concept: Not bad. Magic Carpet-style magic mixed with controlling a horde of summoned monsters RTS style

W Graphics: The graphics are gorgeous and one of Sacrifice's star features

m Sound: The sound is solid, but the frequent vocal reminders from your companion are kind of annoying

в Playability: The control ranges from good to awkward

п Entertainment: A moderate experience at first, but it becomes a lot more fun as you start hitting the high- level creatures and spells

W Replay Value: Moderately High

SECOND OPINION | It goes a little something like this you buy Sacrifice, you love it for | a day. In fact, you play it

| constantly until you get to an

| impassible mission at around

| 3:34 in the moming. Then you go | to bed and have dreams about

[ШӨ your fist through your

| monitor, After work or school the | next day, you start back in.

| Repeat indefinitely. Sacrifice is a | game that will suck you in and

| spit you out. With intriguing plot | lines and solid graphics, you'll be | tumedon enough to investa | | good chunk of time, but some of | | the missions are real melon- | scratchers. Sacrifice is definitely a step in the right direction for a

j 1 i

| KRISTIAN - 7.75 |

GAMEINFORMER 129

REVIEWS

), ==

Say goodbye my little terrorist

HALF-LIFE: ae COUNTER-STRIKE

GET YOUR FRAG ON

or all you Navy SEAL F wannabes out there, and

even for you few who are SEALs, here's the game for you. This is one of the few games that actually promotes cooperation between team members. You say you like. being by yourself? That's fine, when my fire team and | find

you, it'll be that much easier to

take you down like the chump you are. This game is leaps and bounds above every other online shooter out there. There's just no substitute for immersive sound, solid gameplay, and being able to gatt some parttime sucka time after time. If you play one online game this year, make it Counter-Strike. KRISTIAN

| SECOND OPINION |

| Counter-Strike is definitely the | most enjoyable FPS I have ever | played. It's intense, with

fantastic level design. Even

though it can only be played over | | the Intemet or LAN, I highly |

recommend you get connected.

PAUL - 9.25 |

‘Terrain Bonus: [ISET Fort Bonus: Sure [TIT Fortification Bonas:

Гает pem

THE BOTTOM LINE EVERYONE

Pe CALL TO POWER Ii

A CALL TO DISAPPOINTMENT

| wanted to like this game. | really did. | sat down and

m Concept: Create an empire and rule the world if you can handle the bugs, that is

m Graphics: The graphics have changed very little from the original CtP

| SECOND OPINION | 1 didn't catch all the bug problems that Kristian was having, but CtP2 just doesn't | feel all that different from the last two Civs that I've played.

said to myself, "Kristian, they're not going to do it to

you again. They won't release a game that's full of bugs. They've learned their lesson. Everything is £oing to be fine..." Well, the bugs started with the first city | built, and just kept right on coming.

| played CtP extensively. | knew there were movement Good if you're a fanatic...

bugs, | knew there were graphical problems. In the back | guess. of my mind, | thought they'd get it right the next time. ERIK - 7 And | don't want to hear about patches. You can take a patches and shove them up your ass. Patches are for companies that should have gotten it right the first time. This is a basically good game that is swimming in bugs. There's nothing extraordinarily different from the first CtP aside from an interface facelift and a few new units. You're better off playing something that's finished. KRISTIAN

и Sound: An upgrade in the unit sounds as well as the in-game music is a nice feature

m Playability: A CtP veteran will have moderate difficulty getting into the swing of things. Everyone else, put on your thinking caps

п Entertainment: It would be a lot better if this game could be played for five minutes bug free

THE BOTTOM LINE

MATURE

ESR

m Concept: Shoot as many of the enemies in the face as possible, and try not to get STYLE 1 TO 4-PLAYER STRATE! dead B RELEASE NOVEMBER 14

m Graphics: With the recent release of 1.0, the graphics are cleaner, sharper, and more realistic

PUBLISHER ACTIVISIOI п Replay Value:

Moderate

m Sound: If you're ever unfortunate enough to be in a real firefight, this is probably what it'll sound like

m Playability: The controls are second nature for any shooter veteran

m Entertainment: Are you kidding me? Good luck trying to stay away from

PIN |

RRA ж

this title It takes a lot of ammo to wipe out a plasma bug W Replay Value: Г РС j] High

STARSHIP TROOPERS

HASBRO MEETS HEINLEIN AND HOLLYWOOD

allocation. You start with a set number of troops and

equipment to choose from, then send them into battle. The real meat of the game is taking maximum advantage of different kinds of weaponry and equipping your teams appropriately before heading out. The fun part is keeping your troopers alive long enough to gain rank so they can then can start equipping more powerful types armor and improving their skills. Furthermore, at the end of each mission, points are awarded to upgrade your weaponry, which improves their

$ tarship Troopers is a squad-based RTS with no resource

ECOND OPINION Yeah, the movie was a big hunk of cheese. Yeah, they played The Sundays' version of Wild Horses during a fight scene. But dammit! | don't care! It was a cool movie and this game is just as fun. KRISTIAN - 9

performance and cosmetics. The environments aren't incredible, but they are well-detailed and

loaded with ambient sounds and lighting effects. Similarly, the units are a little on the blocky side,

but the textures and animations are fantastic. The game is not without flaws. Despite impressive

unit Al, squads seem to rapidly lose formations when switching between teams or moving aroun:

a lot. | also thought the lack of a multiplayer option was odd. Despite this, Starship Troopers

m Concept: Simple squad-based RTS, but solid

m Graphics: Great animation and lighting effects, but otherwise okay

и Sound: The music and voice-overs weren't great, but the ambient sound is fantastic

W Playability: A basic, intuitive, RTS style of play

ij m Entertainment:

Good, clean fun п Replay Value:

Machine guns are a good way to wade your way through those pesky hostages

manages to be an entertaining game, if somewhat lacking in complexity. ERIK ылын loderate

.. WSTYLE 1 ТО 20-PLAYER ACTION I PUBLISHER SIERRA STUDIOS IM DEVELOPER VALVE SOFTWARE/ CS TEAM W RELEASE NOVEMBER 9

Bi STYLE 1-PLAYER STRATEGY Ш PUBLISHER HASBRO INTERACTIVE/MICROPROSE lii DEVELOPER BLUE TONGUE Ш RELEASE OCTOBER 23

130 GAME INFORMER

Pe SQUAD LEADER

X-COM'S REANIMATED CORPSE

h, so this is what happened to X-Com. After A scrapping the next sequel in one of my favorite

series of all time, Hasbro (grrr) took its outdated engine and plugged it into a WWII strategy game. It's not horrible, but | was frustrated by a lot of things. For one, historical accuracy is cool, but not when you're leading the first wave on the beach during the invasion of Normandy. | also didn't like the fact that you can't pick up gear off of fallen comrades and enemies. It's buggy too. ERIK

m Concept: XCom meets WWII

m Graphics: Sharp enough, but the animation sucks

ш Sound: The audio could have been much more intense.

m Playability: Fairly intuitive, but unit pathfinding was frustrating

m Entertainment: Interesting, but they should have used a different engine

п Replay Value: Moderately Low

SECOND OPINION |

| Playing Squad Commander is а | | little like owning a puppy: It

| looks cute and nice when you | | first get it, but then it starts | | laying big, smelly turds all over | | your house. SC has potential, | | but that’s about it. {

|______ KRISTIAN- 4

B STYLE 1-PLAYER STRATEGY Ш PUBLISHER MICROPROSE li DEVELOPER MICROPROSE

E RELEASE OCTOBER 17

YOU DON'T KNOW JACK 5TH DEMENTIA

WHO IS JACK ANYWAY?

А;

A

+

Kevin

$100 -$50

side from online play, they haven't changed the A formula that is You Don't Jack very much. You

&et some animated faces to choose from and one new game, but otherwise it's pretty much the same deal. |

didn't think the host was quite as funny as in previous games, but the game is still humorous and screwing your friends is

still a blast. If you've played out your old Jacks and are looking

forward to 550 new questions and plenty of new goofy commentary, 5th Dementia is a recommended buy. ERIK

THE BOTTOM LINE

Eyed ESRB

W Concept: Wacky trivia with humorous diatribes

W Graphics: Basic but flashy

и Sound: Tons of humorous audio

B Playability: Simply hit a handful of keys.

W Entertainment: Not as funny as previous Jacks, but still.cool

8i Replay Value: High

SECOND OPINION

This edition of YDKJ is still

| funny, but there really isn't 1

| anything too great here. I liked |

| Cookie better as an announcer, but whaddya gonna do? If

| you've plowed through the

| previous versions, this will be a

| nice addition.

KRISTIAN - 7

И STYLE 1 ТО 3-PLAYER BOARD Ш PUBLISHER SIERRA Ш DEVELOPER JELLYVISION, INC.

E RELEASE NOVEMBER 2

ZEUS: MASTER OF OLYMPUS

BUILDINGS AND BAKLAVA

n the tradition of Caesar and Pharaoh, Zeus attempts to put you

in the hot-seat as the ruler of an ancient

city. Greece, in this case. Through negotiations with your neighbors and the gods, you'll try to guide your city to greatness. Zeus draws on elements from Sim City, Pharaoh, and Caesar to make your stay in Greece as long as possible and long it will be. Please disabuse yourself of any notion that this game will be a cakewalk. While you're at it, why don't you just

plan a day to

earn the interface. If you're not a Caesar

or Pharaoh veteran, you WILL be overwhelmed. There is an ass-load of stuff to learn and get used to in this game. The tutorial portion is incredibly long and incredibly necessary. In every episode of the tutorial

there's somet

hing crucial to your first city's success.

The game essentially revolves around how well you can get resources to your population. If that sounds easy enough, don't worry. There's import/export issues

you get to dea

creatures, who may want to turn your city to rubble. Then

with, as well as Cyclops or other mythical

there's always the threat of invasion...

These are al some of them but that usual

things which add to gameplay. True, can get repetitive to the point of nausea, ly comes when you're too addicted to give

a damn. KRISTIAN

CETT

m Concept: Assume the role of a demigod and try to stay a step ahead of your citizens

W Graphics: Excellent graphics for a game that doesn't necessarily need them

m Sound: The music is pleasant, and the effects get the job done

m Playability: The learning curve is HUGE if you haven't played Caesar or Pharaoh

п Entertainment: Fun once you get into the meat of it, but before that it's a bit of a chore

W Replay Value: Low

| SECOND OPINION |

Caesar and Pharaoh were somewhat amusing, but not my cup of tea. Zeus just seems - like more of the same in a classical Greek setting. The one thing 1 like about Zeus is the fact that the city you start. | with carries over from mission to mission, with the occasional colonization to keep things

| interesting. However, 1 do have to hand it to these guys for putting out one of the most

| entertaining manuals in the

| history of gaming. It looks like | they actually hired a classical | scholar to write it with a near- | perfect imitation of Odyssean | prose. Even sections on installation read like some heroic exploit. Otherwise, Zeus | passes the time adequately, but | the fact remains - I'm not a huge sim fan and Zeus hasn't changed that.

ERIK - 7.5

Bi STYLE 1-РІДҮЕК STRATEGY ll PUBLISHER SIERRA STUDIOS Il DEVELOPER IMPRESSIONS GAMES Ш RELEASE NOVEMBER 23

GAMEINFORMER 131

rs.

NINTENDO 64

this often-delayed game hit retail shelves. Either that, or hobbling around my porch with a walker and a BB gun, just waiting for some punk kids to step onto my lawn. As I stepped into the reviewer batter box, | intended to nail Rare to the wall for being a bunch of lazy bums. Alas, my fiery temper was quickly extinguished when a finished copy of the game finally arrived in the office. The screenshots scattered on these hallowed pages don't do the game justice. I’m sure you agree that they make it look like a straight-up sequel. In all actuality, it's quite different. The first release was Rare's answer to Mario 64. The sequel is still a 3D platformer at heart, but the boundaries have been removed, which makes it t 1 more like Zelda than anything else. The new worlds ў ` T are gigantic, spanning as far as the eye can see. RAGAN ie While there are noticeable separations between zones, Rare tried to deliver the impression that

honestly thought I’d be on my deathbed before

JE xos 4i ~ As if the game needed to be any longer, a slew of multiplayer minigames are included

the stages flow into one another very nicely, delivering the sensation that you're still in the overworld. A host of interesting new challenges are buried within this exciting world, and | have to say, I’m blown away by most of the minigames. Platforming and exploration are the main dish, but you'll also compete in smooth first-person stages, vigorous soccer matches, and button-mashing races.

For those of you who completed the first incarnation, the ending sequence mentioned the sequel. As a matter of fact, several secrets couldn't be reached without playing Banjo- Tooie. With this tie-in, the sequel regurgitates the gameplay from the original. All of the moves you learned throughout Banjo-Kazooie are available from the get-go, and you actually start in the exact same place. Of course, all the original levels are blocked off by rubble, and I’m quite disappointed to report this, but the infamous Ice Key and hidden Eggs

“At long last, I'm free of that troublesome bear! Now, where is he? 1 have a slimy white package to drop on his head!”

IT’S BANJO-KAZOOIE'S

# MYSTERIOUS BLUE SECRET

All the mysterious, unreachable items from Banjo-Kazooie are now obtainable

132 GAME INFORMER

BANJO-TOOIE

THE LIGHT AT THE END OF THE N64 TUNNEL

everything is connected, like pieces in a puzzle. A lot of times

76

8

Trying to steal the spotlight from James Bond and Joanna Dark, several stages take place in first-person

have been moved to new locations, which completely eliminates the need to return to the first game.

Since you've already mastered the primary moves list, a wide array of new powers can be unlocked. Banjo and Kazooie can now separate and roam on their own. Mumbo is a playable character. A handful of new creature transformations have also been included. Rareware’s enhancements touch the graphical front as well. The environments are much larger, and a host of new lighting effects round out the dynamic new look.

If you enjoyed the original, there's a good chance you wol like the sequel. You'll oftentimes find yourself stuck with no idea what to do next, and exploration highly outweighs the action. Personally, | like the first game more than the sequel, but not by much. If Conker continues to slide further away, this may be the last noteworthy title to grace the N64 system. REINER

W STYLE | TO 4-PLAYER ACTION/PLATFORM Ш PUBLISHER NINTENDO Ш DEVELOPER RAREWARE ЕЮ RELEASE NOVEMBER 20

GAME OF THE MONTH BANJO-TOOIE

m Concept: The focus has shifted to an open-ended adventure. Platforming now plays second fiddle to exploration

ш Graphics:

The same artistic direction, with larger environments and a host of new effects

B Sound:

Goofy voices and a wacky soundtrack set the tone for a silly game

"The sequel FON

platformer at

: \

is stilla 3D WE | | | i | | |

heart, but the

e W Playability: boundaries ы The original played like Mario 64. This one utilizes the same tactics, yet the have been overall package feels like Zelda п Entertainment: А removed, Bigger, but not as exciting as the first release

@ Replay Value: Moderate

which makes it

| SECOND OPINION | | Rare has once again put

together another humdinger [sen ш

more like Zelda than

anything else.”

quite | | up to the first. By no means is uh... what am I?" Banjo-Tooie a bad game; it's - 1 T just not the Mario 64 rip-off

that was appeasing the | saddened fans Miyamoto | continues to leave hanging. So think of Banjo-Toole as an | adventure game and you won't. | be too disappointed, | know I'm | not. There is a lot to do here, | as Bano and Kazooie have tons | of moves that they can leam

and different characters you | get to control. Not to mention |

‘ue COLLECTED ENOUGH UIGGIES TO BE ALLOWED INSIDE.

If it were possible to behead all the puzzle people, would their noggins create a gigantic puzzle?

GAMEINFORMER 133

“Just like Rogue Squadron, the game is quite short, yet the true challenge lies within trying to secure gold medals on

each stage”

= Several vehi. capa

The cutscenes are nothing special, but add a little something to the story

wy

м.

ss

2 E] " Of course, the Naboo Fighter is best used in space

134 GAMEINFORMER

NINTENDO 64

STAR WARS: EPISODE 1

BATTLE FOR

THE FORCE FACTOR

haring the same Episode | hangover as me, I’m sure $ of you are ready for another entry іп the prequel

saga. LucasArts has already beat the Episode | property to death, and the sad truth is, we still have another year and a half to wait until we see a 12-year-old Boba Fett cry like a baby when Obi-Wan lays the smacketh down on his pappy. In the meantime, LucasArts appears to be bound to the Episode | license ever so tightly, and we'll probably see another handful of games based on this movie. The latest addition to the ever- expanding Episode | library, which will more than likely be LucasArts' last hurrah for Nintendo 64, is developed by my favorite Star Wars game manufacturer, Factor 5.

A slap in George Lucas' face, Jar Jar dies at the beginning of the game. The first few seconds begin with Jar Jar Binks strolling across a white screen. Making those annoying baby blabber noises that Jar Jar does best, his life is brought to a surprising end as the Nintendo 64 logo plummets through the Sky and squashes Episode I's unlikely hero. In my mind, | couldn't think of a better way to start the game.

Returning to the battlefield in rare form, Battle for Naboo runs on an enhanced version of the Rogue Squadron engine. Along with the amazing flying aspects, Factor 5 has created several ground missions where players command a flash speeder and

NABOO

stap. One mission even takes place on water, and yes, you control a Trade Federation boat. These stages utilize a simplistic control schematic just like the starfighter flying stages. Targeting is once again controlled fully by the user, without any lock-on techniques, and a wide variety of mission objectives must be conquered on each stage. Several stages actually give you the chance to change vehicles. If the flash speeder doesn’t have the firepower to tackle an ATT tank, you can enter a hanger and hop into a police cruiser (a toned-down version of the starfighter) and make your assault from the sky.

Most of the missions are very straightforward, allowing the player to tackle them within a few tries. Just like Rogue Squadron, the game is quite short, yet the true challenge lies within trying to secure gold medals on each stage. To accomplish this task, it'll take more than Obi-Wan whispering in your ear. Thus, a short game quickly changes into a time- consuming adventure that is insanely difficult testing your every reflex.

Even though many of the environments are rather plain, the vehicles look sharp, the explosions are fantastic, and the effects are simply beautiful. The sound is a tad muffled, but nevertheless, this is the only complaint | have for another outstanding effort from Factor 5. - REINER

| SECOND OPINION |

E STYLE 1-PLAYER ACTION/SHOOTER Ш PUBLISHER LUCASARTS li DEVELOPER FACTOR 5 Ш RELEASE DECEMBER 12

We sure hope this pilot has a hair in his eye, because this is the worst shot we've ever seen!

Many of the missions take place in harsh weather conditions, making Droid Fighters all the more difficult to shoot down

THE BOTTOM LINE

m Concept: A new story based within the Episode | universe that unfolds with gameplay similar to Rogue Squadron

m Graphics: This impressive graphical assault shows the N64 still has some kick left in it

B Sound: Tinny Episode | tracks with distorted voice-overs and amazing sound effects

I Playability: The control is simple, and the mission objectives are easy to pick up.

п Entertainment: It can be conquered in one sitting, but unlocking everything will take some serious time

п Replay Value: Moderately High

Rogue Squadron was that after | 1 cleared the game, I was still | desperately hungry for more. | | | |

That's pretty much exactly

what Battle for Naboo offers.

| New vehicles, 16 new missions, |

| and the ability to switch rides |

in the middle of a mission all |

| contribute to a worthy sequel.

However, despite the fact that 1 was enjoying myself immensely atu Hen osi nd myself yeaming to play Rogue ‘Squadron again. Maybe I just miss the classic ships or I just got too much of a kick out of The addition of ground and sea missions is cool, but they seem | to have соте at a slight cost. to variety in air апа space vehicles. If you dug Rogue Squadron, you will like Battle

you'll like К as much. It's still an excellent experience, x however, and is a surprisingly sharplooking game for N64.

ERIK - :

“Proceed with caution if you plan on renting this

game”

i, A room reminiscent of Temple of Doom

هي

` ча

Swing from your whip

NINTENDO 64

INDIANA JONES AND

THE INFERNAL MACHINE

SNAKES. | HATE SNAKES.

4 ack when I was at the Tower of Babel, | came across В this cat named Gennadi Volodnikov. It turned out he wanted to turn on this old dimension-shifting machine

with a bunch of old artifacts from around the globe. So there | am, minding my own business trying to find artifacts so old Gennadi won't fire up the infernal machine and bring certain doom to humanity. All of a sudden, | realize all | have to do is find Gennadi and put a slug between his eyes. ‘Eureka!’ | shrieked. | instantly called my good friend Sophia Hapgood and laid out all of the sordid details for her. Unfortunately, Sophie didn’t see it my way. She thought it wouldn’t be very sporting of me to off the Ruskie without at least going on a grand adventure of some sort, so off | went" Excerpt from Indiana Jones’ memoirs circa 1967.

Yes, that is exclusive material | found in the extensive archives behind the Gl building. It seems Indy wasn’t about to let us get bored with a routine assassination, and behold, Indiana Jones and the Infernal Machine was born for our amusement. LucasArts has crammed a lot of game in this cartridge. There are portions of play that are quite impressively cinematic, with sweeping shots covering hundreds of meters of real estate, and little to no fogging in the large, detailed maps. Other delectables such as the weapons Indy acquires being

visible on his person, and complex animations during their use, are things that add believability to this already gargantuan title.

That being said, we need now to delve into the realms of suckhood once again. This game makes me want to scream in agony every time | see it. It looks absolutely beautiful, the sounds are good, the plot is good, but the control sucks crap thorough a straw. Should it really take me a full minute to climb a ledge that’s a foot tall? Let me answer that for you. No it shouldn't, gentle reader, nor should it for you. Maybe this is part of the reason Indiana Jones and the Infernal Machine is going directly to rental. The Z-target system is a great idea that is poorly implemented here. Initiating it will work until you attempt any movement whatsoever. At that point random camera movements are likely to occur while you're being attacked that make it almost impossible to retaliate. Many times the camera will begin spinning uncontrollably when you enter an enclosed area. It seems to behave itself a bit more when you're outside. If you're going to make a Tomb Raider knock-off, you could at least tweak the already bad PC controls for the game to make it moderately playable.

Proceed with caution if you plan on renting this game. It's going to take you a while to get through the entire title, and not just because the game is so large. Good luck with those pesky 18inch ledges. - KRISTIAN

W STYLE 1-PLAYER ACTION/ADVENTURE li PUBLISHER LUCASARTS Ш DEVELOPER LUCASARTS Ш RELEASE NOVEMBER 16

Vast landscapes are a treat for the eye

M ^ A A E ;

You'll be getting wet throug

е of your journey

THE BOTTOM LINE

TEEN

xl 6.75

Еул

SRE

m Concept: Walk around some old cities, shoot the bad guys, get the treasure

m Graphics: For an N64 game, this is a step in the right direction

W Sound: A nice soundtrack, crisp effects, and a lot of voice work

W Playability: Ztargeting makes an appreciated appearance, but the control could use an overhaul

п Entertainment: It's fun when you're able move Indy in a consistent manner

п Replay Value: Low

| SECOND OPINION | Somehow this game was barely okay on the PC, and it's certainly. not the worst on the Nintendo 64, but LucasArts' shallow attempt at imitating a shallow

| game (Tomb Raider) leaves much | to be desired. It's TR with a whip, basically. Although jumps are a little bit more reasonable than Lara's chronic leaping problem (which was never fixed over the course of FIVE games), the camera is a little on the fussy side and tends to complicate things unnecessarily. The game's Just kind of dull, and the voice

| actor who is supposed to

| emulate Harrison Ford is awful.

| On the first level you kill some snakes and use your whip about. | two times. Sound fun? It's not

| horrible for what it is, but the.

| Infernal Machine is definitely an | underachiever. | wouldn't hate

| the game if | got stuck in an

| elevator with it, but I think LucasArts can come up with something worthy of higher praise.

rdum ы

GAMEINFORMER 135

REVIEWS

NINTENDO 64

STICKY TRANSLATION

his has lately become Т the sad mantra

chanted to Nintendo 64 and Dreamcast

f you haven't, or

couldn't, get this game on PlayStation, be sure to do so now.” Spider-Man for N64 is an almost perfect translation, with the only big loss being the real-time cutscenes that occurred between every chapter being replaced by a frame-by-frame text version. Even though you won't hear the words to the classic cartoon at the game’s opening, you can still do whatever a spider can ~ spin a web any size, catch thieves just like flies. Look out! Here comes the Spider-

THE BOTTOM LINE EVERYONE

m Concept: Some geekwad is bitten by a radioactive spider

ш Graphics: Aside from some missing cutscenes, almost indiscernible from the PlayStation version

W Sound: Many of the voice-overs remain, including that of Stan Lee, but not hearing the words to the theme song hurts

m Playability: Not as good on the N64 controller

п Entertainment: Still one of the best superhero simulators ever assembled

и Replay Value: Moderate

AGAIN, INNOCENCE FALLS PREY TO THE EVIL OF SPHIUIDDDDERRRRRMAAAAANNNIN

Many of the real-time cutscenes have been

replaced by a frame-by-frame telling of the story

B STYLE 1 -PLAYER ACTION I PUBLISHER ACTIVISION DEVELOPER NEVERSOFT Ii RELEASE NOVEMBER 20

136 GAME INFORMER

Beeky wooka wooka, ooka pika weeeee!

NINTENDO 64

HEY YOU, PIKACHU!

SHADDUP YOU FACE, YELLOW-RAT!

SECOND OPINION |

being sold as a “voice interactive game” similar to 4 | This game says, “Pikachu knows |

[=] ey You, Pikachu! is an absolute sham. The game is Seaman, but that’s simply not the case. In reality,

it's just a collection of pointless minigames that you | lots of ways to have fun.” Really? | operate with a clumsy voice-activated control scheme. | Why didn’t the little bastard |

Sure, there wasn't much of a game in Seaman, but at | share any of them with me during | least it stayed true to its own bent logic and dark sense of | ае Meis | humor. Seaman actually communicated back with you as | d JAY 3 | well. There’s no back and forth with Pikachu and his limited | co 2l

vocabulary. Gameplay consists of completing a set of ridiculous tasks by giving orders to a day-glo half-wit who just smiles and spews unintelligible gibberish back at you. You get to play catch with Pikachu, go fishing with Pikachu, and even babysit Caterpie with Pikachu! Wow! I'm surprised | didn't have to wipe the little dork’s butt while | was at it. - MATT

B STYLE 1-PLAYER STRATEGY Ш PUBLISHER NINTENDO lii DEVELOPER AMBRELLA/GAME FREAK E RELEASE NOVEMBER 6

The gameplay is targeted toward children

NINTENDO 64

MICKEY’S SPEEDWAY USA

STUCK IN A MOUSE TRAP

on the cover, but after witnessing the simplistic | SECOND OPINION gameplay, hardcore gamers will avoid it like the plague. | This engine is really starting to All of the tracks are blasé constructs that lack animation | show its age. It’s obvious Rare and terrain differentials. The only feature that really caught | didn't put жү ae into "m my eye was the character animation. Of course, seeing | game, as it's not up to par how Goofy's ears flap in the wind doesn't justify a | Бө ш Diddy Kong

1 д : ing, in any respect. purchase. Nintendo targeted youngsters with this one, and | MATT - 6 completely turned its shoulder on the core audience. | Ай Basically, if you're reading this review, then you're too old анааран

for this title. - REINER

E can see tykes flocking to it because Mickey Mouse is

| | | |

E STYLE 1 ТО 4-PLAYER RACING IBI PUBLISHER NINTENDO Ш DEVELOPER RAREWARE E RELEASE NOVEMBER 13

m Concept: Seaman for retards

m Graphics: Eewee Poowee! (Pikachuese for suck)

E Sound: Not impressive. Pikachu seems to mumble the same gibberish over and over. There's little actual

communication

erratic. Sometimes he fails to respond to basic commands correctly

W Entertainment: If hanging with an infantile yellow moron is your idea of

п Replay Value: Low

m Concept: Disney's premier characters are buckled up for a fast ride on the Diddy Kong Racing engine

п Graphics: Generic and uninspired

п Sound: The characters are constantly throwing nonsensical taunts at one another, which of course makes this game better without sound

в Playability: No challenge...no fun

п Entertainment: This one is strictly for kids

п Replay Value: Moderately High

# NET NALE ШИ Race With the Pros.O

Real Drivers. Real Tracks. Real Eve

Race in televised events re-created in 3D! : Thousands of prizes awarded year-round!

Liv Г [

in the REAL event!;,

INDY RACING tion 2 Ac esi а : horn LIZ? Windows/PC Compatible Available now at Babbage’s, ; | hel } х - ү Serle: Software Etc., FuncoLand, and Gamestop! 1 54. 3ه‎ Й ч 4 Avision,

REVIEWS

DONKEY KONG COUNTRY

THE KING OF THE APES

ost Game Boy Color titles are studies on [ suckology. It's

enough to make an О.С. go loony as...um...a loon. Then, a game like this comes along

THE BOTTOM LINE EVERYONE

and reminds me that m Concept: 1

Nintendo's pocket rocket is Nintendo brings one of its

more than just a really Bee qb атс Ue ' expensive paperweight. А

Donkey Kong Country is a и Graphics: :

wonderful port of what was Although the Game Boy,

one of the greatest platform games of its time. Kind of gets me all misty-eyed. At first | suspected this might just be. nostalgia, but then | realized that they just don't make ‘em like this anymore. There is a ton of variety in the levels and the gameplay is near perfect. - MATT

than 90% of the crap out there d

m Sound: The tunes are driven by a good sense of rhythm and solid melodies

W Playability: Well done, but still provides. a stiff challenge. Remember the days when one screw-up 2

| SECOND OPINION

| Now this is more like it. An on-

И theo version of the Super NES | classic shows me that you can | make good games on GBC, it's

I. just that not many people choose Í to do it. Definitely a mustadd to your Game Boy library.

ANDY - 9

reminder of a time when Nintendo could do no wrong

Ш STYLE | OR 2-PLAYER ACTION/PLATFORM B PUBLISHER NINTENDO M DEVELOPER NINTENDO RELEASE NOVEMBER 20

38 GAME INFORMER

GAME BOY COLOR

TONY HAWK’S PRO SKATER 2

A GRINDER FOR YOUR POCKET improved, but in the total scope of things, I’m not very impressed. First of all, the game is 2D...which in the vertical areas isn’t so bad, but in the street courses it becomes a real pain as you are required to move up and down without really being able to turn which is frustrating. But that is not to say the vert areas are perfect either. Sure | heart of Tony Hawk is missing. there are a number of tricks and specials you can do (six L MATT - 6.5 grinds, eight air maneuvers), but completing many of the level goals requires that you navigate all over the area, which in this limited version, is just not that fun. A better offering, but | still say Skate or Die

2's halfpipe is way more fun and you get to go to the moon! Skate rats should track that one down. - ANDY

THE BOTTOM LINE EVERYONE

m Concept: Getting closer to the real thing, but Game Boy will never do Tony justice

m Graphics: Nice animations but nothing else really stands out

E Sound: Like Eddie Van Halen jammin" on a Casio keyboard

п Playability: A fair amount of tricks, but. movement is limited

m Entertainment: Fun for about 30 minutes, then you realize the limitations and become frustrated

п Replay Value: Moderate

SECOND OPINION |

1 appreciate the attempt to incorporate some of the Career mode and Skate Shop options from the PS-X classic, but the sublime control that is the

ompared to the first Tony Hawk, this game is much

W STYLE |-PLAYER ACTION IB PUBLISHER ACTIVISION Ш DEVELOPER NATSUME E RELEASE NOVEMBER 7

THE BOTTOM LINE EVERYONE

GAME BOY COLOR

THIS BIRD CAN'T FLY { Dreamcast, so suffice it to say that | hate the lobotomized Game Boy Color version. All you do throughout the game is make trails of chicken feed for your fellow poultry to follow toward the exit of the level. Now that’s my idea of FUN! If all this crazy, supercalifragelistic Hansel and Gretle action wasn't enough, wait ‘til you get a load of the "gadgets" in this game. Man, you've got everything spoons, mirrors, and a bunch more. Far out! The only actually cool part of the other Chicken Run games was the many contraptions you had to construct from items found around the farm. Take that away, and you’re left with nothing more than a

tedious game of hide-and-seek. In no way is this a game you need to play. Save your money for the DVD of the feature film. MATT

If you make a trail of feed, chickens will follow you

m Graphics: | haven't seen animation this bad for at least a decade

E Sound: Jaunty sea chanteys rock da house on the digitized fife tip, boyee!

m Playability: If this is a game, the controls enable you to play it without too much trouble

m Entertainment: Essentially worthless, but hey, at least it's not another platfomer!

had some serious problems with Chicken Run on the 3 SECOND OPINION |

This game would have a hard time competing with a pair of rusty nails and a broken chamber pot. This is too much game for not enough system. Save your scratch for something good. KRISTIAN - 4

п Replay Value:

EVELOPER BLITZ GAMES Loi

B RELEASE NOVEMBER 14

BESE РЗ ROSEN РЭ PEE РЭ Se pa ww parad د قد قد د‎ ЧН» LU

The Inspector weighs his options

GAME BOY COLOR

INSPECTOR GADGET

INSPECT YOUR GADGET

o go Gadget Game Boy Game (you knew something like that was coming)! In Inspector

| SECOND OPINION | Gadget's seemingly eternal struggle to banish Ог. | 5

Go Go Gadget Suckodrive! This

Claw to wherever evil doctors go nowadays, we see Brain | fumbling idiot should quit trying

the dog and Penny the niece join the fight. Each to be cool and surrender to Dr.

character has special abilities to help the Gadg-man do Claw. Even in bite-size form, the Inspector chalks up another

his thing. Brain can jump high, Penny can swim underwater and hack computers, and Gadget has the gadgets. This is a game to buy if you're only going to be on a plane or in a car for a while. After a few solid hours, | don't think you'll have many qualms about saying bye- bye to Mr. Gadget. - KRISTIAN

| gigantic failure. | | REINER - 5|

W STYLE 1-PLAYER ACTION/ADVENTURE ШЕ PUBLISHER UBI SOFT E DEVELOPER RFX INTERACTIVE II RELEASE DECEMBER 16

GAME BOY COLOR

DONALD DUCK: GOIN' QUACKERS

NOT DUCKING BAD

R^ titles for Game Boy Color can mess with | SECOND OPINION

your mind. About 80 percent of the games for the

system are utter crap, so when something average | One benefit of the GBC's comes along you end up playing it way longer than you Nossa should. Goin' Quackers is one of those average games. It | platformer alive. Goin’ Quackers uses the platformer formula that's been passed down Is a good example of this dying through the ages, but just by virtue of being competent it | genre, and a fairly fun one at seems like the greatest thing on GBC in months. In a А

way, Goin' Quackers is like being saved from starvation by a loaf of bread. You're thankful to be eating, but you're still dreaming of something meatier. JAY

MAIT - 7.75

m Concept: Try to thwart the latest evil doings of Dr. Claw and his cronies

m Graphics: The graphics aren't going to blow you away, but they get the job done

п Sound: C'mon, it's a Game Boy

п Playability: Like most Game Boy titles, this one's easy to jump right into

W Entertainment: It'll hold your interest for a day, then you'll probably want to sell it

п Replay Value: Low

m Concept: Donald must collect gears and blueprints to save Daisy. For some reason this involves a lot of jumping

W Graphics: Pretty well animated as far Game Boy games go

W Sound: The music actually helps you know what mood Donald is in and how close you are to death

W Playability: Just fine

п Entertainment:

Depends both on how much of

a Disney junkie you are and how much you enjoy platformers

W STYLE 1-PLAYER ACTION/PLATFORMBI PUBLISHER UBI SOFT II DEVELOPER DISNEY INTERACTIVE W RELEASE OCTOBER 17

W Replay Value: Moderately Low

FAAL EF:

REVIEWS COG Fi

GAME BOY COLOR )

POWER SPIKE PRO BEACH VOLLEYBALL

PAGING C. THOMAS HOWELL

[ recent years, there has

THE BOTTOM LINE EVERYONE

been one burning question

tormenting the minds of Game Boy Color devotees Ye "Why isn't there a professional ees beach volleyball title for GBC? Volleyball RULES! WOO!" Maybe I'm exaggerating, but volleyball can be pretty entertaining in digital form Super Spike V'ball for the NES, for example. Sadly, that classic kicks sand in the face of Power Spike. Your partner and opponents are pretty much brain-dead in the Al department, which makes the entertainment value sink into the quicksand. - MATT

W Concept: Adaptation of NES chestnut Super Spike V'ball

m Graphics: Cartoonish ch well done, and re animated

W Sound: Primitive even by GBC Standards. Sound effects could have come from an Atari 2600 game, and there. is barely any music

п Playability: Decent back-and-forth action, but lacking in depth. and a little pokey

W Entertainment: If you REALLY want to play volleyball on Game Boy, | gi this will do

m Replay Value: Moderately Low

ЮЕ STYLE 1 OR 2-PLAYER SPORTS Ш PUBLISHER INFOGRAMES M DEVELOPER CARAPACE Ш RELEASE NOVEMBER 14

GAMEINFORMER 139

E RF | à |

In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best

selling software on a month to month basis. Are the games you spend your hard-earned dollars on top POS. LMO GAME SYSTEM sellers? Take a look below to find out. We've also compiled a listing of the top selling Japanese software, 1 N/A Mario Tennis GBC and, of course, we included a Top 10 list of the games the Gl staff is currently enjoying. 2 N/A Gl Jockey 2 PS2 3 N/A Fist of the North Star PSX

4 N/A Mario Tennis N64

5 N/A Fever 3: Sanko Pachinko Simulator PS-X

ө RANK L. MO GAME SYSTEM RELEASE PRICE. 6 N/A Beatmania Ш DX S Style PS2

{ ow ют 7 МА Perfect Dark N64

[ 1 N/A Pokémon Silver GBC Oct-00 $26 8 3 Mysterious Dungeon: Shiren the Wanderer 2 N64

This is both strange and expected. We knew the new Pokémon titles would shoot 9 N/A Kirby Tilt N’ Tumble GBC

10 N64

hrough the roof. Duh?! It's the biggest phenomenon in the world! The obscure thing is,

why is Silver outselling Gold? You always go for the gold, not tarnished silver. It’s worth

more! This just proves that kids need better schooling.

2 N/A GBC Oct-00

~~ Yo, kiddies! This is the game you want! Why? Because it's gold! If you're rich and famous you cap your teeth with gold, and wear it proudly. The only time you put silver on

your teeth is to fill cavities. Silver is so middle class. Yick!

B 3 3 Tony Hawk's Pro Skater 2 PS-X Sep-00 $41

4 Stupid Pokémon is holding our man down! Last month, we explained how foolish we'd

Pokémon Gold $26

GAME INFORMER TOP 10

GAME

E З ©

Mario Story

The Staff's Favorite Pici

SYSTEM

Í Double the fun. Double the pleasure. Double the maximum grindage on those silly little 'okémon dudes! At a measly 20 smackers, the original Tony Hawk is a steal. If you

f haven't played either game, this is a great one to start with. Hopefully, both titles remain in the top 5 until Tony Hawk 3 is released for the PS2.

PSX

Bang! Gunship Elite

proa V

look if Tony Hawk's Pro Skater 2 didn't hit the number one slot. We gave it a perfect 10 1 1 Tony Hawk's Pro Skater 2 PSX

rating, yet the sales have stalled out at number 3. This game would have hit the top if 2 2 Final Fantasy IX PSX

the evil empire, Nintendo, waited another month to unleash its new drug, Pokémon 3 N/A Banjo-Tooie N64

Silver and Gold. 4 3 Madden NFL 2001 PS2

4 N/A The Legend of Zelda: Majora’s Mask N64 осоо $60 5 N/A NHL 2001 PS2

T Hmmm...Link could slay plenty of Pokémon, which in turn would open a window for Tony 6 6 WWF No Mercy N64

E Hawk to squeeze through and bypass those infernal little creatures. Yes! Yes!! Yes!!! It's 7 4 TimeSplitters PS2 | | the perfect plan. Link, go kill Pikachu! Go get ‘im, boy! Go get ‘im! 8 7 NFL 2К1 DC 5 4 Tony Hawk’s Pro Skater PS-X Sep-99 $20 3 N/A аке асада De

6 4l Madden NFL 2001 Aug-00 PC TOP 10

7 N/A Madden NFL 2001 PS2 Oct-00 $50 POS. L.MO GAME MONTH PRICE

8 5 Gran Turismo 2 PSX Dec99 $27 XE 1 їйе5тыцип Large Sep-00 2628

9 МА Tekken Tag Tournament PS2. Octo) $50 2293 ШШ Feb 00 55

10 SpiderMan PSX А00 $40 3 20 Roller Coaster Tycoon: Loopy Landscapes Sep-00 $25 4 5 Roller Coaster Tycoon Mar-99 $28

ii 9 Spec Ops PSX Apr-00 $9 5 8 _ Baldur's Gate 2: Shadows of Amn Sep-00 $47

12 2 NFL 2K1 DC Sep-00 $50 6 4 Diablo2 Jun-00 $49

13 12 Driver PSX Jun-99 $23 7 2 Age of Empires Il: The Conquerors Expansion Au&OO $28

14 N/A Dave Mirra Freestyle BMX PSX Sep00 $41 B. N/A Combat Might Sim 2. WWI 02:00882

15 17 Tekken 3 PSX Apr 98 $22 9 10 Sim Theme Park World Nov-00 $19 10 7 Who Wants To Be A Millionaire 2 May-00 $19

16 16 WWF SmackDown PSX Mar-00 $39 : s

17 8 Star Wars: Episode | Racer N64 May-99 $11

18 N/A NBA Live 2001 PSX Oct-00 $41

19 N/A Super Mario Brothers DX GBC May-99 $28

20 18 Crash Team Racing PSX Oct-99 $25

Source: NPD Interactive Entertainment Service * Kristin Barnett-Von-Korff (516) 625-2481

140 GAME INFORMER

BEBHEBEF

i BIBREISEELI |

The Closer You Come, The Darker It Gets.

“Combining hand-to-hand martial arts combat with weapon slinging gunplay, players get the chance in ONI to enter a fully realized 3D world, designed by real world architects, to maximize the game’s unique realism. Konoko is a feisty hard-nosed policewoman who's capable of a full range of 3D movement and who must con-

front ghosts from her past while fighting a brutal set of

gangs, thugs, and ruthless crooks intent on stomping

her pretty head into mush.”

Machine: PS2 Genre: Fighting Publisher: Rockstar Available: January, 2001

*

Bde. E

Real 3D world modeling and gorgeous anime artwork.

0 Interpolated animation allows gamers - torun, dive, and roll in one smooth motion.

Full contact action, weapons comhat, or full contact martial arts.

PRIMA'S OFFICAL STRATEGY GUIDE

First In Line or On-Line Buy newest titles on-line or visit any of our 950 stores nationwide.

e

sek SS. l

i

2

This awesome stand from Pelican holds your PS2 upright, 6 PS2

Funcol and Ganesto; Babbages software

SAVE 20% on Prima’s Official Strategy Guide when you buy the game.

We know this guide is a few months late, but we have a feeling most of you just received this epic Nintendo 64 game as a holiday gift...so we decided to hold off until now to reveal our kick-butt strategy guide. Within this brilliant composition, every secret is revealed and the entire game is mapped out in an easy-to-follow text formula. We’re sure that even with this helpful walkthrough, most of you don’t have what it takes to beat this monstrous game. Good luck!

ND OF

° ° о Basic Training

The game's manual covers everything on the combat ф and exploration end; however, the most important tip, and the only advice we can give beyond the manual, is to use the Slow Time whenever you embark on a mission. This catchy tune slows down the clock and allows you to complete Temples without having to march through perfectly.

Song Of Time This lullaby saves the game and resets the time. Be careful though, this catchy tune also resets all of the events.

New Wave Bossa Nova

This song is hardly used; however, it will give Lulu her voice back, and it will summon a turtle.

Slow Time

This obscure riff can be performed at any time, and we recommend you use it as much as possible. It slows the speed to one-half its natural flow.

Elegy Of Emptiness Producing a doppelganger Link, this elegy will help you with several switch puzzles.

Song Of Healing Play this tune near a gossip stone and a Fairy will appear. You'll also need to play it to get several masks.

Song Of Storms Duh! This song makes rain fall. It also cures Curse, pacifies Sharp's ghost, and makes Fairies appear from gossip stones.

Skip Song When played, this melody will skip you to either 6 p.m. or 6 a.m. of the next

evening or morning.

Epona's Song Yeeeeeeeehaaaaah!!!! If you're in an open field and you hit these notes correctly, Epona will come to your rescue. This song also makes cows produce milk, and Fairies appear in gossip stones.

Goron Lullaby Use this song to open Snowhead Temple. It also puts Gorons to sleep.

Sonata Of Awakening As the title so clearly states, this tune makes Deku and Skull Keeta rise from their deep slumber. It will even make Woodfall Temple rise from its grave.

Song Of Soaring

If you're on the field map, playing this tune will warp you to any owl statue. If you're in a dungeon, you'll warp to the entrance.

Scarecrow Song You get to compose this lick yourself. Using it will make the scarecrow appear for a Hookshot.

Oath Of Order

At the end of the game, it asks the guardians for help.

142 GAME INFORMER

PLAY TO PERFECTION

mysterious attacker.

need to find the mask your

adversary stole. Exit through the

door to enter Clock Town.

CLOCK TOWN Your first goal is to locate the Great Fairy. Simply walk behind the tower and head north. When you come to a clearing with a

slide to the left and a grassy knoll to the right, proceed into the grass area and enter the cave. Again, you're forced to run an errand before you'll receive help. Exit the cave and return to the clock screen. Next, pass through the furthest door to your right (your back should be to the clock). Hop across the water to snag the Fairy. Talk to the sexy Great Fairy again, and you'll learn how to use magic. If you hold B, you'll spit bubbles. A perfect place to try this is on the previous screen with the man floating in the air. Use a spit bubble to pop his red balloon, then talk to him to secure the Clock Town Map.

uL

If you want to pass through here. you have to say the secret code!

CHASING THE UNKNOWN

In this scene, mess around with the controls, cut up some shrubs for rupees, then hop across the stumps to pursue the

AN EVEN TRADE

At the end of your journey, you'll run into a traveling mask salesman who can change you back into a boy...but for a price. You

DEKU VERY MUCH

Oh no! Link is a Deku! Use this obscure woodland creature's abilities to explore the cavern, keeping your eyes peeled for a chest holding Deku Nuts. Use

these spit Bombs to take down the opposition, then find the exit.

У, 3

OBSERVING THE OBSERVATORY

Return to the eastern portion of the town (to the right, for all you rejects out there who don’t know your directions), then talk to the kid in front of the door. Give him the password, then pass through. Navigate the dangerous path, and use a spitball to pop the blue balloon by the ladder. When you reach the colorful observatory, avoid the scarecrow for now, then head up the stairs and talk to the hermit to use the telescope. Zoom in on the top of the clock to trigger a cutscene. Exit through the nearest door, and grab the Moon’s Tear. From here, return to the clock, and find the brown leaf on the ground. Equip the Moon’s Tear, and talk to the leaf creature that appears. He'll hand over the Land Title Deed, and will then leave his nest, allowing you the chance to fly to the clock tower and grab the Heart Piece. Now, you'll have some time to burn. On the third day, a treasure chest containing 50 rupees will appear on top of the scaffold near the clock. If you go for this cash, you'll need to deposit it into the bank or you'll lose it.

WIDE AND GO SEEK

Continue your vandalism by popping the blue balloon. Doing this will irritate the nearby child, and he'll challenge you with a game of Hide-And-Go-Seek. Two of the children are located on this screen, in both corners. Head through the door with the red trim, and you'll find

one boy on the roof around the first building. He'll flee by flying with a chicken. Snag him when he lands. The next brat is on the same screen, on another roof. Use the flower to launch up to his location. The last child is in the only area you haven't been to yet. He's standing next to a shop. Snag him, and the boys will give you a password. The number you get is determined by the order you catch them, so write it down!

GAMEINFORMER 143

PLAY TO PERFECTION

FACE TO FACE

At midnight of the final day, return to the clock and ascend the stairs that appear. Face to face at long last, it’s you against Skull Kid. What would

appear to be a tricky fight is actually quite easy. Just shoot a bubble at his hand to make him drop the Ocarina. Grab it, then play the Song of Time you learn from Zelda to return to day one. After a startling discovery, enter the clock tower and talk to the salesman to learn the Song of Healing and receive your first guise, the Deku Mask. At this point you can head to the swamp, but we recommend you stick around town for a while longer to unlock some new stuff.

\

CLOCK TOWN SECRETS

These next events are not vital to the quest, but they are cool and you will unlock some wonderful stuff. First, head to the northern part of town. Grab some rupees from the bushes, then ascend the ledges near the slide and jump out to the tree to get a Heart Piece. Next, either wear the Deku Mask to pop the kid’s

balloon again, or use the password to enter the observatory, then quickly return to the town. Either way, you'll be entered into the gang, and you'll receive the Bombers’ Notebook.

Now, head to the western part of town and pay the Swordsman School a visit. Complete the Master course to unlock a Heart Piece. If you go next door between 3 and 12 p.m. on the first two days, you can play a game with the postman (a major player in the Bombers' Notebook campaign). If you win, you'll receive a Heart Piece. If this game is too challenging right now, return with the Bunny Mask, which allows you to play with a timer onscreen.

It’s now time to use the time stream to your advantage. If you place a bet at the Lottery Shop, you may not win on the first try, but when you reset time, the winning numbers are the same...and well, you know what the means. KER-CHING! If you continually deposit this cash into the Bank, you'll receive the Adult Wallet at 200 rupees, and a Heart Piece at 5,000 rupees. At midnight of the first night, head to the northern part of town. When you see the old lady get mugged, wallop the thief with your sword to get the Blast Mask. This act of justice will also unlock the Big Bomb Bag within the Bomb Shop.

On the second night, return to the little creek where you found the Fairy and talk to the man to get your hands on the Bremen Mask. Search the box next to him to find five rupees, and jump into the water to find 60 more. Make sure you grab the Fairy again, and at night, grab the second Fairy from the eastern part of town, then pay a visit to the cave up north to get the Great Fairy Mask. Exit her cave, then use the Deku power to launch from the nearby flower over the fence and into the hole. Complete all three series of moving platform minigames and you'll win a Heart Piece.

For a quick 100 rupees, ascend to the Milk Bar roof in the eastern portion of town, then perform a rolling jump across the ledges on the left to reach a silver rupee. If you're truly ambitious, and complete the Moon's Tear segment again, you can fly on top of the scaffold and launch to a rooftop with a chest holding 20 rupees. For even more booty, grab some Bombs, then head to the observatory path. In the tunnel, locate a crack in the wall and then plant your explosive seed to find 100 rupees. Enter the Stock Pot Inn between 2 and 10 p.m. wearing the Bremen Mask to get the Inn Key, which can be used to open a door to get even more rupees. Another room with rupees will unlock at midnight on the final day. At the same time, and if you go get the Land Title Deed again, head to the Inn's bathroom. Hand over the Deed to the hand sticking out of the toilet to get a Heart Piece.

Head to the Mayor's pad and talk to his wife to get the frightening Kafei's Mask. For saving the woman on the first night, you can also pick up the All Night Mask from the Pawn Shop on the last night for 500 rupees. You'll need the Giant's Wallet to hold this many rupees. Use this mask to endure the stories at the Inn, and you'll be rewarded with a Heart Piece.

Later in the game, come back with the bow and different masks to pick up some extra Heart Pieces from the game shops. For example, if you wear the Goron Mask while playing the maze game, you'll win a Heart Piece instead of rupees. Make sure you talk to everyone in town to fill in your Bombers' Notebook, and learn the songs from the scarecrow before leaving.

144 GAME INFORMER

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DEKU PALACE

Take the cruise, then put on your Deku mask to enter Deku Palace. The first order of business is to snap a photo of the King. If

your shot is good enough, you can turn it in at the hut for a Heart Piece. Next, talk to everyone in the room, including the monkey in the cage. Exit the throne room and enter the door to your right. Avoid the guards and you'll find a Heart Piece at the end of your journey. Exit this area, then proceed through the only untouched door. Use your stealth tactics to enter the hole. Talk to the salesman and buy some Magic Beans from him. Fill your Bottle with Spring Water, then plant a seed and water it to get some rupees. Refill your Bottle, and buy some more Beans before heading out. Proceed to the entrance of this village and hop across the green lilies, avoiding the cave for now. Plant another seed, then use the flower to soar to the top of the village. Float across the platforms to the backdoor of the King’s quarters. Show the monkey the Ocarina. Transform into Deku again, and show him the Ocarina pipes to learn the Sonata of Awakening.

After watching the amusing cutscene, return to the lily pads and enter the cave you avoided earlier on. If you drop to the ground, you can burn away the webbing with a flaming Deku Stick to enter the Spider House. In here, collect ЗО Gold Skulltula and you'll win the Mask of Truth. Taking the high flower route will lead you to an owl that will teach you the Song of Soaring. Take the last flower across the waterfall to the entrance of Woodfall Temple.

At this point you have two options open to you. You can either head to the ranch or the swamp. We recommend hitting the swamp first...simply because you'll need the Bow.

Before venturing out, tackle the tasks in Termia’s overworld. Place a Bomb beneath the hollow log to find a cow pit. Remember

this place later on to get some milk with Epona’s Song. Visit the tree behind this log to watch a cutscene showing the origin of Skull Kid. If you traverse to the right of the tree, you'll run into a large grassy knoll. Follow the butterfly to find a hole hidden within this patch. Drop into it and destroy the Peahut to get another Heart Piece. The last feat lies within the observatory. Use the plant launcher to get inside, then keep your eyes on the town for your flying buddy. Watch him land, then enter the hole he plummeted into to get a Heart Piece for 150 rupees.

After wrapping up loose ends, head to the south and enter the passage. Switch to Deku Link and shoot down all the bats surrounding the tree, then climb up the vines and get the Heart Piece. Continue south into the swampland.

TERMIA & THE SOUTHERN swaN?

Ascend the ladder to the hut, then talk to the nut guy again. If you give him the Land Title Deed, he'll hand over the Swamp Title Deed, then will free the flower allowing you to snag another outof-reach Heart Piece. After this, enter the hut and

talk to the manager. Since

receive the Pictograph Box.

The second you enter, play the Inverted Song of Time to slow things down. Simply work your way along the outskirts of this vast room, then play the Sonata of Awakening as a Deku next to the owl to reveal Woodfall Temple. Before heading into the Temple, use the flower to launch over to the cave behind the owl. In here lies a Great Fairy. Upon exiting, play the Song of Soaring to return to Woodfall, then fly north across the trees to a cheat holding a Heart Piece. Now, enter the Temple.

Dead ahead a Stray Fairy awaits. Simply wear the Great Fairy mask to make this bugga float to you. A second Fairy awaits in a chest on the right side of the cavern. Simply use the flower behind you to get there. Use the other flowers to reach the door. In the second room, descend the ramp to your left and kill the plant to get the third Fairy. Hop across the red lilies to get to the door. Before entering, hop to the pots on the right and grab the fourth Fairy. From here, enter into the third room. Hop to the flower and float to the chest holding a Small Key. Turn to your right and shoot a bubble at the hive on the wall to free the fifth Fairy. Now, use the same flower to launch to another door.

In here, use the flowers to pop up underneath the spinning turtles to take them out and unearth a chest holding the Dungeon Map. Backtrack a few rooms to the locked door, which can now be opened. Push the block forward and take a quick right. Take out the Skulltula to find the sixth Fairy. From this vantage point, shoot a bubble at the hive in the center of the room to find the seventh Fairy. Return to the center of the room and push the block forward. Backtrack to the Skulltula location and light a Deku Stick on fire. Run with it to the unlit torch, then enter the door that opens. Destroy the two dragonflies and the Compass will appear. Return to the cavern and light another stick. Bring it

everything is shut down, head across the green lily pads over to the Potion Shop. Rap with the hag, then enter the lost woods behind the shop. Follow the monkey to reach the hag's sister. Return to the Shop, and you'll receive a Potion to heal the lost family member. Follow the monkey again, and use the Potion to heal her. For your services you'll get the Empty Bottle. Pay the witch you saved one more visit at the hut and you'll

PLAY TO PERFECTION

WOODFALL TEMPLE

up the stairs and light the torch. Light another stick, then jump across the platforms and burn the webbing.

You'll now find yourself in a very dark and dangerous place. Take out the shadow beasts, then light a stick and bring it to the three unlit torches to open the door. A chest holding the eighth Fairy will also appear when all the critters are defeated. Pass through the door, fly across the flowers, then veer to the right and snag the ninth Fairy. Proceed along the path again, and have Link hit the switch to activate the ladders. Find the flower and fly to the right to the second switch. Drop down, then ascend the ramp to claim your tenth Fairy prize. Return to the top and enter the only open door. Veer around the ledge to another door. Defeat the lizard with human Link and the Hero's Bow is yours. Exit the room and use the bow to shoot the yellow eye across the room. Now, hop across the pads and enter the door.

In the next room, a mini-boss awaits. Simply use the Deku flower power to flip the turtle over, then use the Bow to snipe the ceilingcrawling lizard. Repeat this process three times and the Boss Key is yours for the taking. Return to the room with the switches. From the first switch, fire an arrow through the torch and onto the center of the flower to make the platform rise. The water is now clear, giving you access to secure the eleventh Fairy from the room with the moving block. Fly onto the spinning flower and shoot an arrow through the torch to the unlit brazier on the far side of the room. Enter the newly opened door, and drop to the ground. You'll find three more Fairies hiding in the alcoves on the corners. Simply fly up to get them. You'll also find one camping out in the fire. Use the bow to pop the Fairy's bubble, then wear the mask to lure her your way to complete your collection. To navigate this room, simply hop onto the leftmost alcove and shoot the crystal with an arrow. At this time, hop across the pillars as quickly as you can. Use the flower to reach the boss door.

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This guy looks as tough as nails, yet he’s a big weenie. Simply Z-target him, then stun his silly bum with arrows. Whack away with your sword when he’s dizzy. If you need health, destroy the plants on the outskirts. You'll receive a Heart Container, Odolwa's Remains, and the Oath to Order for your heroics.

Biggest Bomb Bag for 200 rupees.

The next order of business lies to the east. Talk to the owl and he will show you a dangerous way to the floating island. Follow his trail of feathers across the invisible platforms to the cave holding the Lens of Truth. The rock to the left also holds 50 rupees. Use the Lens to pass the invisible platforms, then keep it on a few seconds longer to spot the Goron ghost. Follow him across the world, up the ladder maze, and into the

Goron Graveyard.

Play the Song of Healing for the old Goron and he'll hand over the Goron Mask. Before leaving the graveyard, walk to the backside of the soldier's grave and pull it to open the spring. Fill your Bottle with Hot Spring Water, then exit and free the Goron outside. Fill another Bottle, and book for Frozen Lake. If you’re too slow, the water will chill, rendering it ineffective. When you get to Frozen Lake, poor the water onto the ice block to jar a hole with another, more efficient hot spring. Grab a Bottle of hot water and head outside. One of the

146 GAME INFORMER

TO THE MOUNTAINS

The Princess will now want to tag along. Simply place her in the Bottle (we're not kidding), then take her back to Deku Palace. Empty the Bottle in front of the King. Exit the temple and hop across the lily pads to the right. Follow the floating Deku to reach the Mask of Scents. If you took the time to collect all 15 Fairies, head to the Great Fairy cave and hand them over to learn the Spin Attack sword technique. If you are still within the same 72 hours, you can return to the swamp hut and participate in three cruise minigames, each rewarding you with Heart Pieces, and the Bigger and Biggest Quivers. From this point, reset time and return to the plains of Termia.

Leave Clock Town and head northwest. Directly to the west you'll find a stone. Destroy it with a Bomb, then drop into the hole. Change into a Deku and play the Sonata of Awakening to transform the rock. If you search the field you'll find another three holes: one by the ice bridge, one by the observatory to the east, and one to the west of the swamp entrance. Play the Sonata in all of these to unlock a Heart Piece. Next, drop into the ice pit near the broken bridge. If you can take out both Dogono, another Heart Piece awaits. If you play the song on the ice wall, you'll get a few rupees. Hang out

GORON TROUBLES

If you don't come here on the first day, the Goron gatekeeper is frozen in ice and needs to be blown free. When he opens the gate, drop down and enter the city before the gate closes. The only thing you need to do in the city is talk to the crying baby. Just outside the city, and if you have the Swamp Title Deed, you can trade it to the Deku dude for the Mountain Title Deed. As usual, when he leaves his stoop, you can use it to launch to a Heart Piece. Before he leaves he'll offer to sell you the

on the northern end of Termia until midnight. When you hear a ghoulish ч moan, find the ghost on top of the tree. Roll jump out to him from the ledge, then play the Song of Healing and he'll hand over Kamaro’s Mask, which can be used to train the dancers in Clock Town. They'll thank you with a Heart Piece. If you head to the northern portion of Termia, keep your eyes peeled to the cliffs for an icicle mounted above the path. Shoot it twice with an arrow to make it fall and free your path.

You'll now be on the mountain pass. Simply trek across this frozen tundra to the Mountain Village. The first order of business is to find the owl statue, located across the tiny bridge. After this, head into the lodge and talk to the blacksmith. With the villagers' tip, head to the east to Frozen Lake. Cross the bridges, then shoot down the balloon holding the map salesman. Purchase the Map of Snowhead and the Map of Romani Ranch, then continue forth onto Goron Village.

! large snowballs outside holds the body of the crying

Goron's dad. Smash the ball to find the father, who Switches by the day, then pour the water on him. Talk to him twice to learn the Lullaby Intro. Take another Bottle to the blacksmith to temporarily improve your sword to the Razor Blade for 100 rupees. Return to the baby and play the Lullaby to end the wailing. The baby will complete the Goron Lullaby for you.

The next order of business is to take a Deku Stick and light all of the torches in the city lobby. Use

f the torches in the baby's room to light the Deku

Stick, then touch every torch with it. If you light them all, the chandelier in the center of town will start spinning. Transform into a Goron and ascend the ramp to the red carpet. Line yourself up with the gold ramp, then roll off into the chandelier. Continue breaking the pots until you free the steak. Bring it to the Goron above the waterfall, toss it up to his location, and he will trade you Don Gero's Mask. From here, head north to Snowhead. Roll across the ramps, then when you reach the next screen, turn on your Lens of Truth to see the Goron blowing wind down the hill. Play the Lullaby to cool his jets, activate the owl, and then ascend the tiny ramp to the Snowhead Temple.

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SNOWHEAD TEMPLE

This dungeon starts off with a bang. In the first chamber, smash the ice blocking your path, destroy the

snow beasts, then push the block forward into a hole. Pass through the door on the right, then use your bow to free the first two Fairies. Next, get ready for a tricky jump. Carefully roll across the bridge and launch to the other side. If you miss, simply roll across the lava and try again. After landing on the ledge, transform into Link, and hop across to the stairs. Ascend to a small room to secure the third Fairy and the Dungeon Map. Return to the lava room and enter the door. This massive room connects the entire dungeon together. Drop down to the lower level and change into a Goron to step on the switch in the lava. Doing this will free the fourth Fairy. From here, ascend to the top and open the door next to the two torches by shooting an arrow through the fire into the ice. Don’t pass through this door quite yet. Locate the only door that isn’t frozen, and enter.

Pull the white block forward, then grab the Small Key from within the alcove. If you’re going for all the Fairies, pull the block to the northernmost location. You won't be able to get to it now, so back out into the large chamber. Enter the door you freed just seconds ago and use the Small Key to open the blue door. Grab the Compass, then place a Bomb on the western wall to reveal a hidden staircase. Ascend it, then look to the ceiling. Shoot arrows at the icicles to destroy the blocks in your path. Hop across the platforms, then open the chest to get another Small Key. Use your Lens of Truth in the southern corner to reveal a hidden cave with the fifth Fairy in it. Use the Key on the door, then turn on your Lens of Truth and locate the sixth Fairy on the ceiling. Shoot an arrow to free her, then use the Great Fairy mask to lure her down. Do a Goron head butt on the Switch. Change into Link to hop across the cavern, and perform another head butt on the second Switch. Quickly smash the tallest switch in the snow, then climb up to the open door.

Use the Goron roll to clear the gap and the snow drift to the right. Instead of opening the door, roll across the second gap to another door. In this small room, you'll need to fight a boss. Simply scan the room for his location and pop him with an arrow.

PLAY TO PERFECTION

Dodge his ice blast if you don't line up a shot quickly, and he should fall with little effort. Your reward for this stressful fight is the Fire Arrow. Return from whence you came, and roll across the cavern to the door you passed up. Enter, then use your hot arrows to melt the blower and the ice over the eye on the wall. This will activate an elevator. If you use your Lens of Truth here, you'll illuminate a series of difficult jumps that lead to the seventh Fairy. Descend into the first lava room, and use your Fire Arrow to eliminate all the frozen enemies. This feat will make another Small Key appear. Pass through the door into the large chamber, then enter the door with the red lining, and head through the door that was previously locked. Use the Fire Arrows to melt the ice blocks. Step on the switch, then push the block to the ledge. Open the chest and the eighth Fairy is yours to keep. Push the block over to the other ledge, then jump to it. Toss a Bomb at the box on the right to free the ninth Fairy. Exit through the door, then hop across the platforms to the tenth Fairy.

Retreat to the large connecting room, then head through the northernmost door. Take out the ice monsters to unlock a chest holding the eleventh Fairy. Light all of the torches with an arrow to unlock the central door. Jump to its location, and pass through. Use the Goron head butt to raise the pillar, then return to the large room and descend to the lava floor. Use the stairs to reach the top level, then use the door to return to the beginning of the level. Jump to the stairs on the left and activate the elevator again. Cross over the snowdrift and use a Fire Arrow to melt the ice. On the next level, maneuver across the snowdrift. Use the Key on the door and eradicate all of the snow demons. Use the Lens of Truth to locate Fairy number 12. The last thing to do here is melt the ice. The next room houses a difficult fight against two lizards; however, the reward is oh so sweet - the thirteenth and fourteenth Fairies. In the next area, use the Lens of Truth to reveal a hidden flower pad below the platform you're on. Roll and jump to it. The last Fairy is in the box behind the flower. Use the pad to return to the lower level.

Work your way back to the top. Pass across the narrow bridge and enter the door. Freak boy is back for another bout...but thankfully, he's just as easy as before. Down him and another door will open, leading to the Boss Key. Backtrack to the second floor and smash the blue blocks on the pillar. Ascend to the third level and do the same. Roll across the snowdrift and smash the last block. Return across the drift, then ascend to the top of the pillar. Use your fist to break the snowballs, then Goron roll across the pit to the Boss room.

Start out by thawing this gigantic adversary. Why? We don't know. This battle would have been much easier if Link just avoided him and grabbed the goods. All : you have to do is turn into a Goron and roll into the enemy. Just dodge his blasts and he'll die before you know it. For this high-speed action sequence, you'll receive a Heart Container and Ghot's Remains.

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THE RETURN or SPRING

Goron city is no longer a frozen wasteland. If you collected all the Fairies, return to the Temple entrance and talk to the Great Fairy in the cave below. She will enhance your magic power. The next goal is to head to the Goron town. Don't enter, but rather hit the Bomb Shop on the outskirts of town. Secure the Powder Keg

and toss it up the ramps, then roll to the location. When you get outside, bring the keg back to Frozen Lake, then toss it up the cliffs on the far side. Drop the Keg in front of the rock, then use an Arrow to detonate it. Return to the Bomb Shop for certification and a Powder Keg. Mosey on over to the newly opened race track and place in first to get the Gold Dust. Head to the

Sword forger and have him forge your sword if you haven't already. Return the next morning to get your sword back. Hand over the Gold Dust to the old man to create the Gilded Sword.

ROMANI RANCH

Now, it's finally time to tackle that pesky Ranch. Trek across Termia to the Ranch entrance, located to the southwest. If you came here earlier, you couldn't pass by the boulder until day three. Thanks to the Powder Keg, you can now pass whenever you like. Blow that rock to smithereens, and activate the owl before passing. Talk to the girl in the prairie to learn of a new evil. You'll also compete in a minigame taking place on Epona. Pop all the balloons and you'll learn Epona's Song.

Proceed further into the Ranch and enter the chicken coop. Talk to the punk rock dude, then solve his dilemma. To do this you must wear your Breman Mask, then march around the coop, touching all of the chickies. When you have them all, they will transform into full-grown chickens. For this act of kindness, you'll receive the Bunny Hood. After this, head next door to the dog track. If you have the Mask of Truth, wear it when picking up the dogs to hear if they are willing to race or not. If you collect over 150 rupees you'll earn a Heart Piece. We recommend betting on the dog races until 2 a.m. When this time comes, meet Romani in the barn. The goal is to stop the invasion. Simply slay the ghosts until - Э 5 a.m. Complete this task and you'll get а Milk Bottle. Your heroics will also around the boy in the Pikachu Mask. As you may have land you a date at 6 p.m. on the second day. Simply enter the barn on the noticed, you can't talk to him before he runs off. second day and talk to Cremia. Meet her in front of the barn at 6 o'clock sharp. First, get the Inn Key, then talk to the innkeeper again,

The wagon ride is actually quite challenging. You'll need to keep the Gorman Р only this time wearing Kafei's Mask. Meet her later in the : _ brethren at bay by kitchen. You'll need to use the Key to get in. Drop the letter she hands

jh 1 M shooting them with you into the mailbox. We recommend waiting here for the postman, VN Ў March 2 g 2 arrows. Simply target the then following him back. Follow him again to the small pool where the 9 tak P @ brother that charges and Pikachu boy resides. When he delivers the letter, the child will run out, | keep them away from the giving you plenty of time to sneak into the hideout. At long last, the milky loot. If you save any stubborn boy will talk to you, handing over the Memorial Pendant. milk, you'll win Romani's Bring it to the innkeeper. On the third day, around 1. p.m., return to the Mask. Now that the hideout and talk to the Curiosity Shop owner to get the Keaton Mask passage to Gorman's and a letter you need to deliver to her mother at the Milk Bar. With the Ranch is open, ride there Keaton Mask, head to the northern section of town and wear the Mask on Epona and you'll enter near the plants that flee to make Keaton come out of his hole. Answer a horse race. Victory his questions correctly and he'll hand over a Heart Piece.

[| Secures Gros Mask. Now, deliver the letter to the Milk Bar at night, and you'll receive an Empty Bottle. If you give the letter to the postman on the third day after 6 p.m., he'll give you the Postman's Hat. With this, you can open the mailboxes. One holds a Heart Piece.

THE CLOCK Is TICKING

The longest mission in this crazy town revolves

148 GAME INFORMER

PLAY TO PERFECTION

THE GREAT BAY

Venture into Termia again and head due west. If you gather enough speed on Epona, she'll jump the fence, revealing a new world to explore. When you come to the beach, jump into the water and swim to the flock of

seagulls. Talk to the drowning Zora, then get behind him and push him to shore. Listen to his message, then play the Song of Healing to send him to the afterlife. In return he'll give you the Zora Mask. Before you hit the sea, walk behind the fisherman’s house and fall into the hole. Fill your Empty Bottles with Fish, then swim out to the Marine Lab. Activate the owl, shoot down the map salesman, then ascend the ladder. Jump on top of the smaller tank (the one with the fish), and empty your Bottles into it. The fish will eat yours, and if you keep feeding them, one of the fish will launch a Heart Piece out of its mouth. Talk to the man in the aquarium and he'll tell you something terrible. Return to the beach and enter the cave.

The two Zoras have a challenge for you. If you can smash all five pots with one boomerang shot, you'll win 90 rupees. Not a big deal, but you do get to use your boomerang power, which isn’t bad. Next, maneuver across the hot sand to the waterfall. Drop to the bottom and fight the Like Like. Its

EGG HUNT

To cheer Lulu up, you need to find those eggs. Head back to North Bay and head all the way

north. Break the underwater gates to enter the secret lair. Swim

across the lake over to the switch. Change into a Goron and smash it to lift the gate. Swim through this new opening, then navigate the simple chain link maze. Move under the blower to the left, then ascend to the door. In the next room, avoid the Bombs, then walk up the ramp. Transform into a Goron to break all of the barrels, then hit the switch and roll to the Heart Piece. Return to the highest point of this room and use Zora’s boomerang move to hit the crystal on the far side of the room. From here, quickly dive into the water and pass through the gate, avoiding all of the mines. Dry off and ascend the ladder to another switch. Step on it to open the grate. Step on the sewer and fire a boomerang at the crystal to activate the fountain. Climb the ladder, then fire a boomerang shot around the mines to the crystal. Before entering the door, turn around and view the field in the telescope.

Here comes the tricky part. You need to navigate the city without being spotted. To do this, it takes patience and great timing. Of course, if you skip ahead and grab the Stone Mask, this is a breeze as the guards won't see you. Sneak up to the ladder in the center of the room. Use your bow to snipe the guards who stand in your way. Once you reach the bridge, carefully enter the building. A brief cutscene will take place, revealing the egg captor. Use this wonderful vantage point to shoot the hive. When it hits the floor, the soldiers will flee. Exit the room and drop to the second-story door. Open the chest to get the Hookshot.

Use this wonderful device on the wooden plank over the fish tank, then transform into a Zora to sink to the bottom. Swipe up the first Egg with a Bottle. Exit this room quickly. Once you're outside again, work your way along the south. Enter the hidden door behind the thircHevel pillar to find a room full of barrels. Watch the

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etter have someone examine it quick!

decomposed body will spit out a Heart Piece. Now, enter the southern bay and swim to the entrance to Zora Hall. Don't enter from the front, but rather swim to the back, where there's an owl statue. Walk inside and talk to your band...who's hiding from its fans in the rooms on the far side. That crazy Akindo Nut guy is back in action, and as you probably guessed, he'll trade you the Mountain Title Deed for the opportunity to use his flower to reach a Heart Piece. You can get 20 rupees by taking a photo of Lulu and handing it over to the fan boy. The prize isn't worth it, but just seeing the fan boy's eyes light up is worth it alone.

guards' patterns closely. When you get a clean shot, knock her out with a hookshot to the back. In the next room, defeat the guard to gain access to the second Egg. Flee this room through the tunnel. This time around, head all the way north. Hookshot up the ledges to the room. Take out the guard, then run around the corner to the left. Another feisty guard is ready to fight. Take care of her and the third Egg is yours. You may want to shoot some arrows into this tank before diving in. Exit through the side door, maneuver to the east and hookshot up to the ledge opposite the second Egg entrance. If you run out of Bottles, deposit the Eggs at the lab in the Bay. The return route is easy. Just hookshot onto the ramp to return to the heavily guarded city. Alright GI readers, this is the moment you've been waiting for. In the center of the room, a chest with 100 rupees awaits. Avoid it, unless you really want those gems, and focus on the ceiling. Just like Spider-Man, swing across the wooden beams to the door. Mission accomplished, right? Wrong! Before leaving, snap a photo of one of the guards. Drop off the Eggs at the lab, then bring your paparazzi shot to the fisherman. Look at the Sea Horse to pique his interest. He'll trade the picture for the Sea Horse. Jump into North Bay again and swim to the two pillars on the northwestern side. Pass through the pillars and drop to the seabed. Release the Sea Horse, which kind of looks like Woodstock, then follow its every move. Kill all of the sea snakes with your boomerang arms to free the sea horse clan. Most importantly, check the snake holes for the remaining lost Eggs. The sea horses will give you a Heart Piece for your efforts. Make waves returning to the lab, and drop off the final three Eggs. Miraculous as it is, you actually get to watch these Eggs hatch. Wonderful! The baby Zoras will teach you The New Wave Bossa Nova. Return to Zora Hall and play this rockin' tune for Lulu.

bottle!

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PLAY TO PERFECTION

A QUICK DIP

We know you're eager to ride the turtle, but a few minigames can be tackled to gain some valuable Heart Pieces. In South Bay, work your way back to the waterfall where the Like Like dwelled. Hookshot across the trees up to the Waterfall Rapids cave. Z-target the beaver and he will flee to the lake bed. Dive down and talk to him. If you complete both races, you'll win an Empty Bottle. Win the races again and you'll earn a Heart Piece. Trek back to Zora Hall, then enter Mikau's room. Hookshot up to the balcony. Up on this radical outlook you'll find a diary. Back out of this room, with the notes you learned fresh on your mind, then head to the bassist's room. Talk to him, then pull out your phish guitar for a jam session. Finish his riffs with the ones you just read, then 1 head over to Evan’s room as Link and play the songs on your Ocarina. One of the tunes will interest Evan, and he'll hand over a Heart Piece. E w,

If you talked to the scarecrow in Clock Town, retreat into North bay and ascend the ledges on the Return S northeastern beach. Plant a seed in the hole, then water it with some springwater to make a flower appear. sew Play the Scarecrow Song you created to generate a hookshot with Pierre. Complete this to get a Heart Piece. Next, enter the Skulltula house next to the fisherman's pad on the first day. Bomb the wall, then use your multitude of powers to snag 30 Skulltula. The prize is the Giant Wallet. If you shoot the colored masks, a path leading to a Heart Piece will open. The only trouble spots in this area require that you use your Goron head butt on the table, roll into the pots, and ascend a bookcase in the library. You'll also need to push the dressers in the library to find three hard-to-reach Skulltula. At long last, you may now mount the turtle.

UNDERWATER AFTERMATH

All right, now that the water world is saved, the fisherman is out and about. Meet with him to compete in a hookshot minigame. Compete in this event 15 to 20 times to unlock a Heart Piece. You won't win anything for this, but be sure and visit the Zora Hall again. Talk to Lulu on stage and you'll hold a concert. We know you've been curious about the frog quintet, and yes, you can finally

мен form it. You’ll need to defeat Ghot again, then talk to all five frogs before the third day ends. One frog appears after Ghost, you'll need to defeat both Gekko mini-bosses, then grab the frog from Southern Swamp, and the one in Clock Town. Return to the tundra and wear your mask to start the show and earn a Heart Piece. Also, wear your Zora Mask and dive into the pond to find another Heart Piece. At this point, head up Snowhead Path and after completing the first jump, turn on your Lens of Truth to locate an invisible platform. Summon Pierre to complete the Hookshot to the Heart Piece. Also, visit Termia again. Before entering the Great Bay area, a rock blocks your path. Blow it up, then take a dip to get another Heart Piece.

Lastly, return to Clock Town after 10 p.m. on the first or second night and head to the Milk Bar. Wear Romani’s Mask to get in. Play the concert with all four Link guises to unlock the Circus Leader’s Mask.

ARMY OF DARKNESS

Trek back into the familiar Termia plains and veer to this monstrosity and it will the east. Before entering, make sure you have a Red reveal a chest. Hookshot to it Potion from the Witch in the swamp. Summon Epona to leap to get the Captain’s Hat. over the fences, then dismount your faithful steed and turn Wait until night, then wear on the Lens of Truth. Talk to the invisible soldier and he'll ask for this cap in the graveyard. Tell the Red Potion. Hand it over and he'll give you the Stone Mask. From here, the skeletons to open the

simply ascend the plateau to the north and enter the graveyard. The only hidden grave. Drop into the hole they item in this area is a chest full of Bombchus. Simply place a Bomb in the circle make, and pass through this

of rocks to find a cave leading їо ^ mini dungeon to get to a boss. Just stay close and hack away. When defeated, the prize. Otherwise, head to the this axe-wielding freak will give you the Song of Storms. Just read his grave to gargantuan skeleton blocking the ^ jearn it. Backtrack out into the graveyard again and turn the clock to the second path. Play the Sonata of night. Ask your undead soldiers to dig up the grave again and you'll enter the Awakening for him and the big same dungeon...only with a new path. Use the Lens of Truth to illuminate the beast will rise. Of course, he'll passage, then Bomb the wall behind the pots to battle a boss. Not as grateful flee, and you'll have to chase as the first encounter, this guy only hands over a Heart Piece. On the third him. If you don't have the Bunny night, open the grave, then drop in. Lead the crypt keeper around and have him Hood, you can slow him down by dig in the sand. Lead him onto the brown platforms, then quickly ascend to his placing a few arrows into his destination to make him dig in out-of-reach areas. When the ghost boss

legs. If you catch him before the ^ appears, block its attacks, then counter with an arrow shot. The reward is

end of the race, a fight will another Empty Bottle. ensue. Simply hack and slash

150 GAMEINFORMER

Hookshot onto the turtle's back. In the docking bay, light all four braziers and the first Fairy will appear. In the next room, turn into Zora and swim under the starting platform to find the second Fairy. Now, paddle to the north and pull the yellow switch to activate the fountain. Shoot the Skulltula to the south to find the third Fairy, then ascend the platforms on the opposite side. Hop over the fountain, then access the ramp to reach the next room. Smash the barrel to find the fourth Fairy. Now, drop into the water and sink to the bottom. Destroy the pot here to find the fifth Fairy. Surface, then get sucked into the top door. Climb onto the platform with two pots on it, then fire an Arrow at the pots across the way to obtain the sixth Fairy. Hookshot onto the chest to get the Dungeon Map. Transform into Zora again, and sink to the bottom. Use his boomerang skill to topple the hands in the entryway, then proceed with caution. Destroy all the plant creatures in the tunnel to find the seventh Fairy.

Hookshot the plant creatures under the lily pads, then grapple the chest. Inside this rusted box awaits the Compass. Sink to the bottom of the pit and destroy the critters to get a Small Key. Before jumping into the flowing current to the right of the door, take a close look and shoot the underwater pot to find the eighth Fairy. Jump into the current and you'll be swept back into the connection room. Just to the right is another tunnel. Angle into it, then ascend the red pipe. Open the door with the Key, then pillage the pots to get some power-ups. The next room contains a mini-boss. Look to the ceiling to get this guy's attention, then use the hookshot to yank its skin off. Slash the pieces you pull until you can see the eye. Continue using the hookshot to take off as many bubbles as you can. When you hit his eye enough, the boss will start rolling on the ground. All his helpers will attack. Continue aiming at the eye and two more shots will end this troublesome terror. Victory will grant you the Ice Arrow.

Freeze the Octorok in the previous room with your new toy to create a path up to the red crank. Pull it, then descend back to the connecting room. From here, reenter the room that held the Dungeon Map. Shoot across to the chest, then fire Ice Arrows into the water to form icebergs leading to the door. In this small room, lure the slim beast close to the crank platform, then freeze it to create a platform that makes the crank accessible. Return to the room where you found the Compass and create an ice path leading to the alcove with the icicles. Melt the ice with a Fire Arrow, then pass through to the second mini-boss. Shoot the familiar face with arrows, then when it flies to the ceiling, use an Ice Arrow to freeze the blob. When it falls to the floor it will take damage. Repeat this process to kill this freak once and for all. When it transforms into a frog, wear Don Gero’s Mask to invite the frog to the swamp. Your prize is the Boss Key.

Backtrack to the first crank room, where a new red fountain is running. Hookshot on top of this sprayer, then jump to the last red crank. Turn it to activate the yellow fountain. Now, swim out to the yellow crank

Oe ee

[=e

PLAY TO PERFECTION

and spin it to reverse the gear. Return to the large connection room and drop onto the propeller to spin to the other bridge. Hoist yourself up, then shoot an Ice Arrow into the waterfall to clear the ladder. Form an ice bridge to the green lever, then spin it. Hookshot over to the barrels, then lay down some ice in the water. Look to the ceiling and hookshot up to the ninth Fairy.

Return to the connecting room. The current is now reversed, which means new rooms are open. Get sucked into one of the lower tunnels and you'll arrive in a room with more ceiling-mounted gears. Freeze the waterfall to stop the gears and open a whole new means of transportation. Climb around the gears, and hookshot the two boxes to get the tenth and eleventh Fairies. A new high- mounted door is also available to you. Pass

j through it. Drop below the teeter-totter and swim

into the barrel to secure the thirteenth Fairy. Shoot the waterfalls with Fire Arrows to create a path leading to the green lever and the door. From the green lever, walk along the green pipe as Zora, then drop down to the fenced-in area. Hookshot across the chest and Fairy fourteen is yours to hug and love. Passing through the door will lead you back to the connecting room. Once again, drop to the bottom and access a new room. In this massive room, scour the outskirts for the fourteenth Fairy in a tunnel. Use your boomerang to pop the bubble, then grab it. The last Fairy is easy to get, too. Ascend the green pipe, then fire an Arrow at the bubble under the gear.

The last thing to do in this Temple is turn the gear. Simply climb to it, then hop across the fountain to the Boss door.

Pr This foul-smelling fish is extremely difficult to beat. First, start out by Z-targeting him and firing a normal Arrow his way. When he sinks, transform into Zora and blast him with the R-Button assault. Quickly flee his location, then launch out of the water like a dolphin, back onto the platform. Halfway through this battle, Gyorg will spit out some baby fish. Ignore them and continue with your strategy. Sooner or later he will plummet for good, and you will be rewarded well with a Heart Container and Gyorg's Remains. Now, return all 15 Fairies to the Great Fairy located on the cliff. You'll need to hookshot across the trees to get there. She'll give you the greatest reward of all...Double Defense.

GAMEINFORMER 151

PLAY TO PERFECTION

ROCK & ROLL

Trek back to the area where you found the Rock Mask. Talk to the mysterious character on the eastern wall while wearing

Garo's Mask, and a hookshot will become available. Work your way across the path and you'll enter the new land. Continue wearing your Garo Mask and you'll run into a handful of boss battles. Simply block their attacks, then hit them while they are down. If you head to the right, the Akindo nut will trade you a new Deed for the Ocean Title Deed. He'll also free his stoop, allowing you to reach the Heart Piece. Head to the dock and freeze the Octoroks, then jump across their frozen bodies to the other side. Hookshot up the trees on the right, then activate the

CASTLE LIGHT

For the next feat, you'll need a Blue Potion, a Powder Keg, and at least five Magic Beans. To get the Mushrooms needed to create the Blue Potion, head to the Inn in Clock Town and wear the Mask of Scents to sniff the shorts and get the fungus the witch needs for the Potion. When you have

everything you need, head to the well up on the hill behind the girl's house. Wearing your Gibdo Mask, hand over the items the monsters want to open the doors. Everything you need is in this complex. Just hunt it down. Most of the items must be contained in a Bottle. At the end of your journey, the sun room awaits. Light all four torches, then grab the Mirror Shield. Immediately use your new gadget to angle light onto the two sun markings. Ascend the ladder to enter the ancient castle. Enter this Sacred area. Toss on your Gibdo Mask to make the mummies dance. Slash hem while they groove, then shoot Fire Arrows at the iced eyes to open the doors. In he next room, turn into a Deku and hit the crystal in the corner. Quickly run to the flower closest to the pillar, then burrow into the ground. Don’t shoot out yet. Wait for the floor to fall, then launch up. Quickly burrow into the same hole, then fly onto һе column. Switch to Link to press the switch. The door will now be open. Pass through the door. Snipe the Skulltula from the ceiling, then turn on your Lens of ruth to see the invisible platform. Jump across it to the switch. Now, hop across the platforms to the door. You'll exit onto the roof. Climb onto the balcony and walk to the left to the flower. Transform into the Deku and fly to the switch. Step on it as Link, then use he flowers to return to the balcony. Shoot the crystal with an Arrow. Roll jump to the platform. Transform into Deku again and fly across the flowers to the Heart Piece. After this exciting event, head back through the castle’s front gate. This time around, veer to the south. Use the Mirror Shield to angle the light into the wall. Enter the next chamber. Guess who? That annoying freak is back, and this time he’s out for blood. Use your bow to blast the spinning Wizrobe and block any shots fired with your shield. Your reward? An open door. How nice. Ascend the stairs, then place your Powder Keg onto the cracked ceiling to reach the connecting hall again. Use the Mirror Shield to open the final door, then pass through.

In this chamber a gigantic fight will ensue. Use your Fire Arrows to destroy the drapes. Knock the baddies down, then direct the sunlight on their fallen body to melt them. The King will now attack. Just hack away, and use your Bunny Hood to flee his detached head assault. When he falls, tap into the light to melt him. The humbled warrior will teach you The Elegy of Emptiness.

152 GAMEINFORMER

owl and free the map salesman. Head to the north, past the house, and enter the cave up on the hill. Instead of fighting the ghost, play the Song of Storms to dampen his mood. The river will now be flowing again so head to the house you saw in the cutscene. To get inside, simply wear the Stone Mask so the girl doesn't see you. Alternatively, sneak ever So slowly. If spotted, place a Bomb on the doorstep to lure the girl out again. Once you

do get in, head downstairs and play the Song of Healing to cure the girl's father. With the family reunited, you'll get the Gibdo Mask.

ROCK к м

Exit the castle and return їо the cliffs of Ікапа. Enter the hut just west of the waterfall. Play the Song of Healing for the man, and he'll knock the price of the game down to 10 rupees. Snag the spinning ghost at the end to get a Heart Piece. From here, head through the northeast shrine to reach the entrance to the Stone Tower. Hop across the platforms. Play the Elegy of Emptiness on the switch to make a clone. Hookshot up to the next ledge, and play the Song again as a Zora. Hookshot again, and play the Song as a Goron to complete the puzzle. Ignore the three switches for now, and hookshot to a higher platform. Make another clone here, then hookshot up to another switch. Drop anoth- er statue, then proceed higher. From here, just hookshot up three more ledges. Activate the owl to create an easy return point. With this done, we recom- mend completing the final mask run in Clock Town. Otherwise, E. face the palace and place a clone on the middle, right, then left switches. It has to be in this order. The Temple is finally open!

THAT PESKY MASK

Just when you thought the missing boy saga was over, it rears its ugly head again. Complete all of the Keaton Mask events up to the final day. Meet the Curiosity Shop owner again in the hideout, then teleport

to Ikano Village. Veer to the right toward the Akindo Nut and, at 2 p.m., you'll find Kafei standing outside another hideout behind a rock. After talking to the boy, a burglar will trigger an alarm at 6 p.m., which will throw you in the dungeon. Kill the baddies as quickly as possible to open the door, then push the blocks onto the blue and yellow switches to slow down the conveyor belt. Avoid the red switches at all costs or the belt will move faster. At the end of your journey, Kafei will grab the Sun Mask. Now, warp back to Clock Town and return to the Inn at 4:30 a.m. to talk to Kafei one last time. He will hand over the Couple's Mask.

In the first room, shoot the statue in the right eye to make the treasure chest appear.

Hookshot to it to get the first Fairy. Ascend to the top level again, then walk into the room on the left by the fence. Bomb the wall in front of you, then generate a clone on the switch. Smash the crates to reveal two small boxes. Pick one up and place it on the next switch. Play the Elegy on the remaining switches to open the door. Pass through the entryway and place a Bomb on the brown tile to create a hole. Instead of falling, descend the stairs. Melt the sun block with your Shield. Transform into a Goron to get the Dungeon Map.

Destroy the four statues to unlock a Small Key. Next, hookshot up to the second Fairy to the right of the door. Return upstairs and use the Key on the door. In this next room, change into a Zora and swim to the other side. Jump out of the water onto the ledge to grab another Small Key. Now, swim through the door to the east. Traverse the underwater maze, then ascend to the bridge. Change into Link and angle the sunlight at the mirror. Charge up the mirror as long as you like, then when you release your shield, the mirror will emit the light. Step into this blinding array and use your shield to melt the sun block, which was hiding the Compass. For future use, plummet to the bottom of the pool and step on the switch. Also, shoot a Fire Arrow at the ice eye over the doorway. Both of these boxes hold Fairies, but you won't be able to get them now. From here, use the Key to open the locked door.

Enter, then use the Goron punch to knock away the pillar in the center of the room. Use the sunlight to power up the mirrors, then step into the light and create a light combo with your shield to destroy the sun boxes. In the chest behind one of these blocks is the third Fairy. The fourth Fairy is also here. To make her appear, burn away the sun seals on the wall with light. Pass through the doorway, then turn into the Goron and drop to the lava. Step on the switch and roll to the other side before time expires to reveal a treasure chest. Return to the top section, and fly as a Deku into the alcove to the immediate left to find the fifth Fairy. Use the flower again and fly across the blowers to the sixth Fairy and the door to the next chamber, which contains a boss. Dodge his attacks, and counter with your sword to tackle this incredibly agile foe. He will give up and hand over the Light Arrow.

Pass through the door to the south. Pull yourself up onto the metal walkway. When the enemy turns toward you, hookshot his metal mask, then attack. In the next room, approach the enemy, then pop him in the eye with a Light Arrow. When it's stunned, send a hookshot through the eye again. Repeat this process until the eye turns red, signaling victory. For this you’ll get the seventh Fairy. Pass through the door and you'll find yourself in a very familiar place. Return to the first room and shoot the sun emblem with a Light Arrow to unearth an upside-down treasure chest. Again, head into the room with the underwater passage, and hop up onto the far ledge. Throw a Bomb over the fence to activate the crystal. Swim back and dolphin jump onto the starting point. Shoot a Light Arrow at the sun block to open the route to the eighth Fairy.

With everything done up to this point, warp out of the Temple to the owl statue just outside. Place a totem on the left switch, then head to the corner of the ledge and shoot a Light Arrow at the crystal on the Temple to make it flip over. Return inside and grab the ninth Fairy from the box. Carefully traverse the walkway to the right and enter the door. Fire a Light Arrow at the

STONE TOWER

sun block to clear your path. Transform into a Deku and drop to the floor. Step into the central stream to launch to the tenth Fairy dead ahead. Now, shoot the sun emblem with a Light Arrow to reveal an upside- down box (ugh!). Become a Deku again, and use a side vent to launch up to the silver switch. Leave a clone behind, then soar up to the box holding the eleventh Fairy. From here, destroy the critter on the bridge, then run into the alcove and hit the switch. Backtrack to wrap your hands around another Small Key.

As Deku Link, ascend to the topmost ledge, and use the Key to open the door. Shoot the red gem to flip the room around. Change into the Goron to cross the lava, then shoot the gem to bring the door back down. The next room is trickier. You'll need to push the block a few feet and flip the room over and over again, until the block can be pushed into the hole. This will open the next room, which contains a boss. Blast away with the Light Arrow and this chump will fall in four hits. Simply hookshot up to the chest to secure the twelfth Fairy. From here, head down the stairs. Fly across the cavern, but don't pass through the door. Fly to the cavern off to the side, leave a clone on the switch, then run to get the Small Key from the chest. Backtrack out of this mini-maze, passing through the door you ignored seconds ago. In the next room, shoot an arrow at the mines so they explode, then fly to this corner alcove. Use this closer flower to reach the other side of the room. Enter the door, then navigate the small tunnel. Stock up on goods, then get ready for a fight.

Toss on your Rabbit ears and pull out your Light Arrows. When the undead intruder approaches, fire an arrow at his chest, then run up and slash him. Run away, and repeat this process, even when he summons a bat swarm. When he falls, the Boss Key is yours. From here, backtrack across the vast pit to a door on the left. Enter into this scary new room and leap to the switch across the way. Doing this will generate another upside-down chest (argh!). But this time it’s useful. Hookshot the chest to get to reach the highest level holding a locked door. Open it with the Small Key and take down the guard. This feat will unlock the Giant’s Mask. It will also open a door leading to the final room. Shoot the crystal, then hookshot on the upside-down chest (NO!!!) up to the top of the cage. Hookshot again to get to the boss room. After the fight, return to the Temple and grab the Fairies you missed. The first Fairy is in the first room. The second is in the underwater room. The last little girlie is in the room right before the boss.

BOSS: TWINMOLD

Slap on that new Mask you got and Link will grow to the height of a giant. Simply hack away at both snakes' tails and heads to destroy them with ease. If you run out of Magic Power and shrink, shoot arrows to take them out. Either way, it’s a breeze. The rewards are a Heart Container and Twinmold’s Remains.

PLAY TO PERFECTION

THE CALM BEFORE THE STORM

Start out by dropping the Fairies with mommy, who is located on the south part of town. She'll give you the Great Fairy’s Sword. Yes! Yes!! Yes!!! This thing is huge! Next, head behind the waterfall and fire a Light Arrow above door to open the shrine. You'll need 16 Hearts to enter, and of course, your reward for beating the four bosses is another Heart Piece. Also, if you’ve completed the Bombers’ Notebook, one seal remains. Return to Clock Town and talk to the Mayor. Toss on the Couple’s Mask and he will give you a Heart Piece. From here, the only thing left to do is conquer the ending.

р Æ MAJORA'S MASK )

Ф©ФФФФФФФФ 2

All right, for the first time since the beginning of the game, ascend the clock in Clock Town and confront Majora on the final night. Play the Oath To Order to summon the four guardians. With their hands, they will stop the moon from falling, but sneaky as he is, Majora will teleport into the moon and start the chaos again. Link will jump into the moon as well, and instead of being surrounded by rock and dust, this interior is actually a peaceful prairie. Run to the tree and talk to the guardian children. They will ask for your Masks. Hand them over, and if you have them all, each Link form must conquer a mini-dungeon. All of these zones hold Heart Pieces. Just hunt around and you'll find them. The only dungeon that is tricky is Goron's. If you try to steer as you roll, you'll fall of the ledge. Instead, just hold down the A button and the analog Up until you are centered on the track. When you launch off of the first jump, let go of the analog, yet continue holding A. If you do this correctly, you will bounce off the boxes and reach the bridge. Ascend this plank and roll across the next one to the door surrounded by ice. Piece of cake.

If you do have all the Masks, confront Majora and he will give you The Fierce Deity's Mask. This beautiful Mask transforms Link into an adult for the first time in Zelda history, and boy oh boy, is he buff. His sword will also spit projectile blasts at great speeds, making Majora a breeze. If you don't have this wonderful item, Majora will be quite difficult. Majora's first form is easy to tackle. Just launch arrows at it to apply a stun, then hack away. Majora's second form is easy as well. Just deflect his fire blasts with the shield, then attack the floating Masks. Majora's third form is easy as well. Just hack and slash wildly and you should tear him to shreds. The last form is where the trouble lies. Since he has great range, getting to Majora for a sword strike will be a challenge. Shoot arrows at him, then run in and attack when Majora pauses. If you can get through this, a glorious ending awaits! Good luck!

GAMEINFORMER 153

\

г Го PLAYSTATION 2

X=SquaD

Private Rank - At the Title Screen, press [_],O, A, then begin a new game. Your characters will now have 99 clips, the 9mm, and displayed bonus points.

Sergeant Rank - At the Title Screen, press A, O, [ then begin a new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, and dis- played bonus points.

Lieutenant Rank - At the Title Screen, press R1, L2, L1, R2, then begin a new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, the Level 2 Shield, a 10,000 point bonus for level com- pletion, and displayed bonus points.

Captain Rank - At the Title Screen, press O, R1, Q, L1, A, R2, then begin a new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, a radar, and displayed bonus points.

Major Rank - At the Title Screen, press L2, 0, R2, A, L1, O, R1, then begin а new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, the Level 3, the Level 3 Sensor, a radar, Shield, and displayed bonus points.

Colonel Rank - At the Title Screen, press A, ÛJ, O, Û, A, ©, then begin a new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, the Level 3 Shield, the Level 3 sensor, a radar, and dis- played bonus points.

General Rank - At the Title Screen, press L1 (x2), L2 (x2), R1 (x2), R2 (x2), then begin a new game. Your char- acters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, the Level 3 Shield, a radar, the Level 3 Sensor, powered weapons, and displayed bonus points.

Master Rank - At the Title Screen, press O (x4), A, (x4), then begin a new game. Your characters will now have no weight limit, the 9mm, 99 clips, the Taylor M82, the Level 3 Shield, the Level 3 Sensor, a radar, super weapons, and displayed bonus points. "The Kramer Gamer" White Fish, MT

SILENT SCOPE

Expert Mode When selecting a game mode, press and hold the trigger button. With this button firmly held, press Start on the desired mode four times. If you do this cor- rectly, a second gun shot will ring out.

Night Vision Mode - When selecting a game mode,

press and hold the trigger button. With this button firmly

held, press Start on the desired mode five times. If you do this correctly, a second gun shot will ring out.

Chris Rein

Oak Ridge, NM

Swine Away GoLF All Characters At the Main Menu, press L2, R2, L2, R2, up, Right, Down, Left, L1, L2. You'll hear a sound if the code is entered correctly. "The VidMan" Uptown, MN

154 GAMEINFORMER

SUMMONER 4 Hidden FMV Sequence - „47 From the Main Menu, wait &7 until the Credits start rolling, then tap Ж to uncover the hilari- ous D&D skit and an outtake , from the main character. ч Lisa Lisa Pittsburgh, PA

STREET FIGHTER EX3 Here's a list of all of the tag team moves in this 3D fighter.

Zangief & Darun Mister Either character can be in the ting. Simply perform a 360° motion two times, then press KKK.

Sakura & Ryu - With Sakura in the ring, press LP, LP, Back, LK, HP.

Hokuto & Kairi Send Hokuto into the fight, perform her trance move, then press LP, LP, Back, LK, HP.

Ken & Ryu - Ken must be in the ring for this one to work. Do a double quarter circle back, then press PPP.

Guile & Chun-Li - Stick the man into the ring, then hold back to charge, then press Forward, Back, Forward + PPP.

Hokuto & Nanase - Make sure Nanase is the lass onscreen, then press LP, LP, Back, LK, HP.

"Mark, The Video Maniac"

Selau, ND

Dynasty Warriors 2

Hidden Characters - As if this game wasn’t long enough to begin with, nearly a dozen additional characters are hidden within, and can only be unlocked through beating the game with different generals. This is a time con- suming process, but it’s the only way to get them until a code is revealed. Dennis Alan Minneapolis, MN

MIDNIGHT CLUB

SR Buggy - If your Memory Card has a saved game from both Midnight Club and Smuggler's Run, this exciting new ride will magically appear within your garage.

James Reardon Grass Meadows, NY

READY To RUMBLE BOXING: RounD 2

Christmas Outfits - Change the PlayStation 2 system date to 12/25/2001 to dress Selene Strike in an elf costume and Rumble Man in a snowman costume.

Hidden Characters Completing Arcade mode a specif- ic number of times unlocks different characters. Below is a listing of who you'll get and when.

G.C. Thunder - 3

Wild Corley 4

Shaquille O'Neil - 5

Freedom Brock - 6

Rocket Samchay - 7

Robox Rese-4 - 8

Bill Clinton - 9

Hillary Clinton - 10

Rumble Man - 10 (beat it again on the Hard difficulty)

Freak E. Deke & Michael Jackson - At the Arcade mode

Character Selection screen, press R1 (x13), R2, R1

(x10), R2. You'll hear a "ding" when the code is entered correctly.

Sean "The Dark Jedi" Davis

Nashville, TN

ARMORED CORE 2

First-Person Perspective During gameplay, hold A, 1 and Start to pause the game. Press Start again and the game will resume through the new perspective.

New AC Emblems - After defeating an opponent, you can grab his emblem by going to that AC's arena screen (where you can see the logo) and holding down Start and Select simultaneously.

Temporary Unlimited Boosters - During gameplay, slam

down L2, R2, and R3 (the right analog button) to create

a system error in your mech that gives it unlimited energy for a short time.

"Scarecrow"

Burnt Hills, NY

55Х

Master Cheat - Enter the Options screen from the Character Selection screen and then simultaneously press and hold L1, L2, R1, and R2. With this combo held, tap Down, Left, Up, Right, X, O, A, Ll. A sound effect will confirm the code.

All Course Hints Enter the Options screen from the Character Selection screen, then simultaneously press and hold L1, L2, R1, and R2. With this combo held, tap

XO XO XO X: This stupid code forces you

to view all course hints before racing.

Running Man mode - Enter the Options screen from the Character Selection screen, then simultaneously press and hold L1, L2, R1, and R2. With this combo held, tap X, im A, O, X. Most humorous.

Max Stats - Enter the Options screen from the Character Selection screen, then simultaneously press and hold L1, L2, R1, and R2. With this combo held, tap

(хт), Ll When you start a race, your character will be fully juiced.

"Maximum Madman" Webville, COM

UNREAL TOURNAMENT

4-Player I-Link - In a Ac link вате press Start to pause, then press Left, Left, Right, L, , Right. All four units must be connected and running in order to make this code work.

Level Select - Save your game, then retreat to the Main Menu. Highlight the Resume Game option and place your cursor on the file you wish to play. From here, hit Up, Down (x2), Up, Left, Up, Right, Down.

Level Skip During gameplay, press Start to pause, then press Up, Down, Left, Right (x2), Left,

Mutator - At the Main Menu press [9] (x3), Up, Down

(x2), Up, О (х3). Now, enter Multiplayer mode and choose Fatboy Mutator as your game of choice.

Timmy Tongle

Camden, NJ

SMUGGLER’S RUN

Input these codes from the Pause screen. If entered cor- rectly, a sound will ring.

Invisibility R1, L1 (x2), R2, L1 (x2), L2 Time Warp Increase R1, L1, L2, R2, Right (x3) Time Warp Decrease - R2, L2, L1, R1, Left (x3) Low Gravity - L1, R1 (x2), L2, R2 (x2) No Gravity R1, R2, R1, R2, Up (x3) "Virtual Gap Boy 2002" Phoenix, AZ

ДЬ PLAYSTATION

SECRET ACCESS

Enter all of these cheats at the Passwords screen.

Secret Missions First enter ENTREZVOUS. Then input LEMONSTRE (these missions rule) Unlock Everything First enter ENTREZVOUS. Then input PORTECLEFS Bouncing Bullets RICOCHET Podoski Mode LATIREUSE 4x Fire Rate BALLESVITE Invincibility - PUISSANCE Taxi Mode AUTODINGUO Dreamworks Gallery - DWIECRANS Team Gallery - MOHUEQUIPE Cartoon Gallery - MOHDESSINS Todd Peterson Detroit, MI

ALIEN RESURRECTION

Cheat Mode - At the Options Screen, press [o] Left, Right, О, Up, R2. Now, enter the Options screen to turn on God mode, Infinite Ammo, Infinite Oxygen, No Chest Bursting, Level Select, and All Weapons. Unfortunately, no "run" or "walk fast" cheats exist.

Research Mode - At the Main Menu, press o, Up,

Down, J, Left, R1. Now, head into the Options screen to access your new cheat.

"Daddy Fat Sax"

Memphis, TN

Star Wars: DEMOLITION

Enter the Options menu, then select Preferences. In this list, hold L1 and R1 to activate the Password function. Now, enter any of the codes below. Press Ж to confirm the code. If you don’t beat the game multiple times to unlock each of the characters, make sure you check out the All Vehicles code to see Darth Maul on his Sith Speeder and Leia, complete with a Speederbike, in action. Both of these characters are very cool. Oh yeah, may the Force be with you, god speed, best of luck, blah, blah, blah...

Invincibility - RAISE THEM All Vehicles - WATTO SHOP Removes Weapon Delay FIRERATEUP Victory Movies - MOVIE SHOW "Gl Vault" Eden Prairie, MN

ULTIMATE FIGHTING CHAMPIONSHIP

Enter the code as the Player Name. When it asks you to save, say no, then exit to unlock the hidden character.

Bruce Buffer - microphone Big John McCarthy - BigJohn Card Girl - Smile

Karate Fighter - Chop Ninja Fighter - Sasuke Pro Wrestler - Mask Kung-Fu Fighter - Kung-Fu Kick Boxer - Punch Ulti-Man - OCTAGON Unlocks - Hometown Sumo - CIRCLE

Street Fighter - STREET Amateur Wrestler Mat

Slide Show - Win the Tournament or Champion Road

modes, then after the ending finishes, grab controller

two and when a text box appears, simultaneously press R2, L1, and L2.

Matt Hagan

Park Ridge, IL

Воомвотѕ Enter this code at the character select screen.

L1 O, (x2),

Malcom Middleton San Fracisco, CA

Cheat Mode - L, O, (x2), ЦО (x2),

Select (x3)

GAMEINFORMER 155

JJ PLAYSTATION

THe Wort Is Nor ENOUGH

Air Raid Multiplayer Level On the Agent difficulty, com- plete the Masquerade stage in under 3:10.

Wildfire Multiplayer Mode On the Agent difficulty, com- plete the City of Walkways 2 stage in under 3:35.

King Of The Hill Multiplayer Scenario - On the Agent dif- ficulty, complete the King’s Ransom stage in under 2:20.

Civilian Multiplayer Characters On the Agent difficulty, complete the City of Walkways stage in under 3:35.

Evil Multiplayer Skins - On the Agent difficulty, simply complete the game.

Castle Multiplayer Level - On the Agent difficulty, com- plete the Subway stage in under 2:15.

Soldier Multiplayer Skins On the Agent difficulty, com- plete the Midnight Departure stage in under 3:00.

Briefcase Multiplayer Scenario On the Secret Agent difficulty, complete the Turncoat stage in less than 3:15.

Suit Multiplayer Skins On the Secret Agent difficulty, complete the Courier stage in under 2:00.

Gadget Multiplayer Mode On Secret Agent, complete the Fallen Angel stage in under 2:45.

Sky Rail Multiplayer Level On the Secret Agent diffi- culty, complete the Cold Reception stage in under 3:15.

Security Multiplayer Skins On the Secret Agent diffi- culty, complete the King's Ransom stage in under 3:45.

Covert Multiplayer Skins - On the Secret Agent diffi- culty, complete the City of Walkways stage in under 3:40.

Legend Multiplayer Skins - On the Secret Agent difficul- ty, simply complete the game.

Forest Multiplayer Level On the 00 Agent difficulty, complete the Night Watch stage in under 2:20.

Golden Gun Multiplayer Scenario - On the 00 Agent dif- ficulty, simply complete the game.

Exotic Multiplayer Skins - On the 00 Agent difficulty, complete the Cold Reception stage in under 3:20.

Scientist Multiplayer Skins On the 00 Agent difficulty, compete the Masquerade stage in under 4:20.

Jonathan Williams

San Jose, CA

156 GAME INFORMER

DREAMCAST

Star Wars: DEMOLITION

Enter the Options menu, then select Preferences. In this list, hold the L and R buttons to activate the Password function. Now, enter any of the codes below. Press A to confirm the code. If you don't beat the game multiple times to unlock each of the characters, make sure you check out the All Vehicles code to see Darth Maul and Leia, complete with a Speederbike, in action. Both of these characters are very cool.

Invincibility RAISE THEM

All Vehicles - WATTO SHOP

Removes Weapon Delay FIRERATEUP

Victory Movies - MOVIE SHOW

"Gl Vault" Eden Prairie, MN

STAR Wars: JEDI Power BATTLES

Jedi Battle Mode Within a two-player game, simulta- neously press and hold the R Button, A, B, X, and Y to activate this odd cheat. Players can now damage one another.

Ki-Adi Mundi - Complete all seven Training levels, then save the game to unlock this powerful Jedi.

Darth Maul - Complete the game with Qui-Gon Jinn, then head to the Character Selection screen and press Start on Qui-Gon’s icon.

Queen Amidala - Complete the game with Obi-Wan Kenobi, then head to the Character Selection screen and press Start on Obi-Wan’s icon.

Captain Panaka & Droidekas Stage Complete the game with Plo Koon, then head to the Character Selection screen and press Start on Plo Koon's icon. This feat will also open the Droidekas bonus level.

Kaadu Stage - Complete the game with Adi Gallia.

Gungan Round-Up Stage - Simply locate and grab the three Gungan artifacts to unlock this killer stage. The first piece is hidden in the swamp near the end of the level. The second prize is in Tatooine on a plateau near the screen. The final artifact is in the Gungan Ruins by a tree at the end of the stage.

Survival Challenge Stage - Complete the game with Mace Windu.

Jamie Foxx Hollywood, CA

READY 2 RUMBLE: ROUND 2

New Year’s Outfit - Change the Dreamcast system date to 01/00/2001 to dress Joey T in a baby New Year's costume.

Christmas Outfits - Change the Dreamcast system date to 12/25/2001 to dress Selene Strike in a elf costume and Rumble Man in a snowman costume.

St. Patricks Day Outfit - Change the Dreamcast system date to 03/15/2001 to dress the referee in a Leprechaun costume.

Independence Day Outfit - Change the Dreamcast sys- tem date to 07/04/2001 to dress G.C. Thunder in an Uncle Sam costume.

Halloween Outfit - Change the Dreamcast system date to 10/31/2001 to dress J.R. Flurry in a skeleton cos- tume.

Hidden Characters - Completing Arcade mode a specif- ic number of times unlocks different characters. Below is a listing of who you'll get and when.

Freak E. Deke - 1 Michael Jackson - 2 G.C. Thunder - 3 Wild Corley - 4 Shaquille O'Neil - 5 Freedom Brock - 6 Rocket Samchay - 7 Robox Rese-4 - 8 Bill Clinton 9 Hillary Clinton - 10 Rumble Man - 10 (beat it again on the Hard difficulty)

Big Gloves - At the Character Selection screen, press Left, Right, Up, Down, R Button, L Button.

Skinny Boxers - At the Character Selection screen, press Right (x2), Up, Down, Right, R Button, L Button.

Fat Boxers - At the Character Selection screen, press Right (x2), Up, Down, Right, R Button (x2), L Button.

Zombie Boxers - At the Character Selection screen, press Left, Up, Right, Down, R Button (x2), L Button.

Sean "The Dark Jedi" Davis

Nashville, TN

SAMBA Dr AMIGO

Random Mode - At the difficulty screen, shake the Left Maraca in the lowest position fifteen times. Or if you're using a controller, hold the left control down/left until the mode opens.

Super Hard Mode - At the difficulty screen, shake the

Left Maraca in the highest position fifteen times. Or if

you're using a controller, hold the left control in the high- est position.

"Mr. Monday Night"

Fargo, ND

NBA 2K1 Hidden Teams - Access the Codes menu from the Options screen, then enter "vc" as a cheat.

Han Bolo Washington, DC

Tony Hawk’s Pro SKATER 2 Enter all of these codes from the Pause screen.

Cheat Mode - Hold the L Button, then press A(x3), X, Y, Up, Down, Left, Up, X, Y, A, Y B, A, Y, В Turbo Mode - Hold the L Button, then press Down, X, Y, Right, Up, B, Down, X, Y, Right, Up, B. Jenny O'Donnell Sarasota, FL

Quake Ш

You can chat on the Dreamcast. To use these com- mands, you'll need a Dreamcast Keyboard. At any point during gameplay, press ~ to display the console screen. Next, enter one of the following commands.

Clear Console Line - /clear Display Console Commands - /help Display Player List /who Send Message То All Players /say Send Message to Indicated Player /say[1-4] Send Message to Attacking Player ~ /tell attacker Send Message to Targeted Player /tell target Send Message to Team - /say team Tony Twist McFarlane Falls, NV

ArRoWiNGs 2: AIRSTRIKE

Cheat Mode - At the Game Select screen, hold the L

Button, then simultaneously press X and Y to unlock all of the planes and missions.

John From Baker's Sub Shop

Wilmer, ID

MTV Sports: SKATEBOARDING

Cheat Mode - Enter the groovy Lifestyle mode, then

enter "PASWRD" as your name to unlock all of the funky fresh goodies!!!

Al Gore

Eden Prairie, MN

i$ NINTENDO 64

SECRET ACCESS

THE Worp Is Nor ENOUGH

Air Raid Multiplayer Level On the Agent difficulty, complete the Masquerade stage in under 3:10.

Wildfire Multiplayer Mode On the Agent difficulty, complete the City of Walkways 2 stage in under 3:35.

King Of The Hill Multiplayer Scenario On the Agent difficulty, complete the King's Ransom stage in under 2:20.

Civilian Multiplayer Characters On the Agent diffi- culty, complete the City of Walkways stage in under 3:35;

Evil Multiplayer Skins On the Agent difficulty, simply complete the game.

Castle Multiplayer Level On the Agent difficulty, com- plete the Subway stage in under 2:15.

Mario TENNIS

The most electrifying tournament in the world has been discovered. Holding the utmost respect for the GI staff, Nintendo has included two difficult Game Informer tour- naments into Mario Tennis. We rule! To access these codes, enter the Special Games menu and choose Ring Tournament as your game of choice. Now, input any of the codes below.

Game Informer Fruit Cup (Baby Mario vs. Bowser) JEP8YQUE4

Game informer Fruit Cup (Mario vs. Boo) - ESULJRESM Daisy Cup - WRWQARWRC

Boo Cup - 8GYUHR8GF

Donkey Kong Jr. Сир - LTHWYQLT2

Camp Hyrule Сир - ЕЗВОМРЕЗК

Code of the Week Cup - YOJEGRYQ5

NPS Spring Cup GPJEGRGP5

Not finding the codes you need? Trouble with a powerful boss? Do you keep running out of lives?

Soldier Multiplayer Skins On the Agent difficulty, com- plete the Midnight Departure stage in under 3:00.

Briefcase Multiplayer Scenario On the Secret Agent difficulty, complete the Turncoat stage in less than 3:15,

Suit Multiplayer Skins On the Secret Agent difficulty, complete the Curious stage in under 2:00.

Gadget Multiplayer Mode On Secret Agent, complete the Fallen Angel stage in under 2:45.

Sky Rail Multiplayer Level - On the Secret Agent diffi- culty, complete the Cold Reception stage in under 3:15.

Security Multiplayer Skins On the Secret Agent diffi- culty, complete the King's Ransom stage in under 3:45.

Covert Multiplayer Skins - On the Secret Agent diffi- culty, complete the City of Walkways stage in under 3:40.

Legend Multiplayer Skins On the Secret Agent diffi- culty, simply complete the game.

Forest Multiplayer Level - On the 00 Agent difficulty, complete the Night Watch stage in under 2:20.

Golden Gun Multiplayer Scenario On the 00 Agent dif- ficulty, simply complete the game.

Exotic Multiplayer Skins On the 00 Agent difficulty, complete the Cold Reception stage in under 3:20.

Scientist Multiplayer Skins On the 00 Agent difficul-

ty, compete the Masquerade stage in under 4:20. Jonathan Williams

San Jose, CA

NPS Fall Cup TO)JEGRTQ5 NPS Winter Cup - WQJEGRWQ5 Coach's Cup EPJEGREP5 NintendoSports.com Cup - W2HEGRW22 Internet Cup - 5PUR6R5PM NPS Email Cup HGL3MPH60 Nintendo.com Chat Cup TEGWARTEQ Pokémon.com Cup - PAKGGRP48 The Ask Dan Cup - GHAKNQGHP T. Tennis Cup - HHAKNQHHP NPS Invitational Cup - LOM1MPLQU "Gl Droid" (location unknown last seen hanging with some Juggalos)

ENTER TO WIN!

Send in your codes and passwords, and if we choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages will

receive a Secret Access T-shirt.

Visit Game Informer's online code database featuring

over 10,000 codes for over 5,000 games. Updated daily!

http://www.gameinformer.com/codes/codes.cfm

Send To: Secret Access Game Informer Magazine 10120 W. 76th Street Eden Prairie, MN 55344 secretaccess@gameinformer.com

GAMEINFORMER 157

PC PERSONAL COMPUTER

Brain WirCH: VoLume 2 CorriN Rock

During gameplay, press F10 to bring up the console win- dow. At this point, any of the codes listed below may be entered.

Invincibility iworkforgod

Full Health - givemefaith Invisibility - nod3d

Terminator 2 Skin - t2000

All Weapons - getintomybelly Crossbow - mediumrare

Shotgun - bigstickofdeath

Tommy Gun - meetmypaltommy Elephant Gun - smileynomore Flame-Thrower burnyourassoff Dynamite - goodtimesman

100 Bullets - iamawimpforthis Silver Bullets - wwbeware

Lith Bullets - vampbeware

Mercy Bullets - demonbeware Flaming Ammo - flameonastick Night Vision Goggles icansee Gas Mask - thedogfarted

Charge Radiance Emitter sunofgod Recharge Flashlight Battery recharge Disable Enemy Al - hellfreezeover Easy Combat - combatisscary Easy Difficulty - isuck

Easy Puzzles puzzlesarescary Hard Difficulty - irule Dismemberment Mode - gibnplenty Big Head Mode - bighead

Time Management - time

Darker Environments dark

Dark Colors - itisdarknow

Bright Colored Objects - blank Rain - thunderstorm

Snow - snowstorm Loranda Miles West Chester, VA

Sanity: AlKEN’s ARTIFACT Press [Enter] to activate the console window. You may now freely type in any of the cheats below.

God Mode - mptedthehead Level Select - mpshipit All Items mpjuiceme Sally Forth Horsepoo, TN

158 GAME INFORMER

Lives FOREVER

During gameplay, press T to activate the console win- dow, then type in any of the

codes below.

God Mode - mpimyourfather Complete Mission mpmaphole Third-Person Perspective mpasscam All Weapons - mpmimimi Weapon Upgrades - mpgoattech Infinite Ammo mpwegotdeathstar Armor Assortment mpyoulooklikeyouneedamonkey @ Spawn Snowtruck - mprosebud Restore Armor - mpwonderbra Regain Health mpdrdentz Game Version Note - mpbuild Position Display - mppos Exit Game mpmiked Terra Anders Snowy Bluff, CO

CRIMSON SKIES Level Select - At the Main Menu, highlight the micro- phone on the left side of the screen. Now, click the right mouse button to access the console, then type "idaho" to activate this cheat. Use the new drop down menu to select any stage. Reik Metasu Plano, TX

WIZARDS & Warriors

Free Gold This process takes some time, yet having a few extra bucks lying around never hurts. At the begin- ning of your game, create 18 characters, then add them to your party. Remove the 200 gold pieces each party member holds, then delete the character. Create 18 more, then repeat until you have a mother load of cash.

"Ghetto Bear" (location known! he's raiding your garbage as we speak!)

RUNE

To activate these codes, you'll need to edit a game file, so create a backup copy before proceeding. With a text editor, change the user.ini file in the main game folder. Find the G and T entries, and change them to T=CheatPlease and G=God. Now, begin a new game and press T to enable Cheat mode, and G to turn on God mode. With this hassle out of the way, the codes below may also be entered.

Level Select - leveltravel [map name] Advanced Options preferences Spawn Rune Summon - runeofpower Invisibility invisible Kill Enemies killpawns Infinite Air - amphibious Disable All NPC - playersonly First-Person Perspective behindview О Spawn Item - summon [item name] Fly Mode - fly No Clipping ghost Disable Fly & Clipping walk Full Screen - togglefullscreen Johnny Wonderful Tokyo, Japan

DOWNLOAD OF THE MONTH

Game: Half-Life: Counter-Strike

Download: Version 1.0

Site: www.counter-strike.net

What could be better than the coolest first-person shoot- er ever? The best mod for any FPS ever created, of course. While Sierra is making this mod available at store counters across America, you might prefer the free ver- sion that can be downloaded at the amateur (hardly) developers' site. Many would argue that Counter-Strike surpasses all the other FPSs and squad combat games out there. While there is no careful planning stage, death- match-style players learn very quickly that it doesn't pay to go solo when a concentrated salvo from an enemy squad instantly reduces them to meat. Check this one out. It's had a lot of us putting in late nights at the office.

p PLAYSTATION

Spyro: YEAR OF THE DRAGON

148 Eggs - 8006C660 0094

Infinite Lives 8006c784 0063

Infinite Health 80070528 0003

Tons of Gems 8006c71c 3a98

CRASH BASH

Infinite Health 80094562 0014

All Trophies 50001102 0000 8005a6f8 0004

All Gems 50000c02 0000 8005a744 0001

All Crystals 50001002 0000 8005a75c 0004

Bosses Low Health 8009d6e2 0000

FiNAL Fantasy IX

Refill Hit Points (Battle) d0073942 feff 80098668 1388 40073942 feff 80108f24 1388 d0073942 feff 80108ff4 1388 d0073942 feff 80098b10 1388 d0073942 feff 801090c4 1388 d0073942 feff 80098fb8 1388 40073942 feff 80109194 1388 d0073942 feff 80099460 1388 (Hit L2)

All Items 5000ff02 0001 8008b7c4 6301

All Character Abilities 50009901 0000 3008b296 OOff

All Cards 50006406 0001 3008324e 0000

GAME SHARK

THE GRINCH

Infinite Health 30010058 00c8

All Items 800101f8 ffff 800101 fa ffff

Knockout Kincs 2001

Infinite Creation Points 800ed0ee 03e7

End Round d0127a8a feff 80121abc 0000 (Hit R2)

Quick Count 800e9fa8 000a

No Count 800e9fa8 0000

THE Wor. Is Nor ENOUGH All Movies 50000c02 0000 8001f2d4 0101

All Levels 50000602 0000 8003da7e 0101

Infinite Health 8005df0a 0000

Infinite Shield 400с1с12 ac82 800c1c12 2400

Infinite Ammo 400с1с7а acc2 800c1c7a 2400

© DREAMCAST

CHICKEN RUN

All Levels d1f0809300000101 efa7dBd801010101 419adc8501010101 7665d04e00000101

Infinite Sprouts cd1be4b400000063

All Gold afbb52DD00000303 ce0B24b403030303 ec671bd800000003

Capcom Vs. SNK

Infinite Health 5fb77cef0000 3840

f1e99d3000003840

nstant Win 23d768fd00000000 f1e99d3000000000

nfinite Cash e607d0d8000f423f

Rank S - a8739a26000000ff f8b9dd3100000000

nfinite Time 23d768fd00000060

SHENMUE

Max Cash - 2A27adc805f5eO0ff

>

| Punches Mastered ec17161d00000064 425b5140e0709041 4074d04d00000000

I Throws Mastered 22276dcd00000064 £228d80ee070d041 4074d04d00000000

I Kicks Mastered d3108d5600000064 d329cd56e070f044 4074d04d00000000

| Collection 16755819e06b1041 24943cad00000000

| Items с967а97100000001 b9de740400000001 a8f21f18e070b041 e050706100000000

>

>

>

>

Infinite Health (Player 2)

SECRET ACCESS

Jet GRIND RADIO

Infinite Time 2aa7aec100005208

Spec Ops: OMEGA SQuAD

Infinite Health 184c027500000064

Infinite Ammo 12f416e9000003e7 90f80a8f000003e7 5d17772f000003e7

Fight All Battles & Events a2435fe800000000

999 Rings TeB5dd7B000003e7

VN NINTENDO 64

£9 I Jie 027544

WWF No Mercy

Enable Code f103e3602400 (Must be on)

Unlock Everything 500006020000 810bee4Offff

Infinite Cash 8109940affff 8114fad6ffff

Max Creation Stats 500002010000 801f4f3c0032

@ Game Boy Coxon

Roap RASH

Max Cash 0199a8c0 0199a9c0 0199аасо

Tony Hawk’s Pro SKATER 2 Max Score 01637fc2 016380c2 016381c2

Max Cash 01#62с5 01#63с5

Stop Timer 0163d2c6

GAMEINFORMER 159

THE FIRST QU

A 25-YEAR HISTORY OF VIDEO GAMES

Since its inception in the early ‘70s, the video game industry has grown by leaps and bounds. It now rivals televi- sion and movies as a mass-market form of entertainment. Despite this wide- spread popularity, the history of video games is a story that remains largely untold. Until now, there has really been only one definitive history of gaming, Leonard Herman's exhaustive (and exhausting) "Phoenix: The Fall and Rise of Videogames."

In writing "The First Quarter," Steve Kent has created a more compelling version of gaming history one that relies heavily on anecdotes from the heavyweights of the game industry. Throughout his book, Kent brings the people behind the games to life from the meticulous Ralph Baer to the freewheeling Nolan Bushnell. Recently, we sat down with the author to get his perspective on the industry, past and present.

Steve Kent's work appears regularly in USA Today, Chicago Tribune, and MSNBC.com

160 GAME INFORMER

Preface by Peter Molyneux,

рейд of POPULOUS and BLACK AND ИШЕ

The First Quarter by Steve Kent is available exclusively at Amazon.com, Babbage’s, and

What was your impetus for writing this book?

| wanted to write about the personali- ties and the stories behind the games. Any lame-butt can sit down and say first there was Pong, then there was Pac- Man, and now everyone has a PlayStation 2, and people would believe it. | wanted to give you the feeling that you were meeting these people and see- ing the industry from their perspective. | think Phoenix is great, but it’s more of a reference book.

Of all the people you interviewed, who was the most cooperative and who, did you feel, gave the best interviews?

Well, | interviewed over 500 people for this book, and many people were tremendously cooperative. Some of my favorites were Ed Logg (Asteroids, Centipede) or Dave Theater (Missile Command, Tempest). | interviewed them before there was a resurgence of inter- est in their work, and took them out to dinner. They were genuinely flattered that someone liked their old games enough to take them to dinner.

Notoriously curmudgeonly Atari owners Jack and Sam Tramiel

Was there anybody who refused to cooperate for the book?

Jack and Sam Tramiel [father and son duo who bought Atari in 1984]. | wanted to interview Sam and especially Jack so desperately. | suspect | called Sam Tramiel’s office around 100 to 200 times in three months. So one day 1 | finally got through. | introduced \ myself, told him about the book, b^ and asked for an interview. He said, Ў “What do | get out of it?” So final- ly | said - look - some people have been very unflattering about you and your family, and | want to get your response. He said, “What do | care what people say about me?” and hung up.

What are some of your favorite anecdotes or stories from the book?

| love so many stories from the golden age of Atari the Stubben Test in particular. Dave Stubben was a big, cigar-chomping guy who was very powerful and very destructive. He was in his boss’ office when a guy came in and claimed to have invented an impregnable coin door, Stubben, who was wearing cowboy boots, turned around and kicked his foot right through the coin door. From then on, they'd take all their arcade games to Stubben and see if he could destroy them.

Were there any stories that you had to leave out of the book?

Quite a few. Lots of stories about homosexuality and the fall of the Atari. | didn't want the book to become "Video Game Babylon." There were lots of stories about the leadership of Atari where a guy at the top would have an affair with his chauffeur and then make him a VP of this or VP of that. There were stories of drug use at Atari, even more than | discuss in the book.

What do you think was the most revolutionary console system?

No question the NES. Not only were the games better looking, they played better. To me, the NES was the most revolutionary and, for its time, the most high-quality system that ever existed. The original Legend of Zelda is still my favorite game of all time.

of Zelda

THIS MONTH IN GAMING

HISTORY

Shigeru Miyamoto, creator of Mario Bros. and The Legend

Who is the greatest video game designer of all time?

| think you have no choice but to say that's Shigeru Miyamoto. He succeeded in the arcade, and he succeeded in the home consoles. He also succeeded in every era, from the early days with Donkey Kong to the current generation with Ocarina of Time. Miyamoto is ambidextrous. He can do any genre he wants, any platform he wants, and it's always good.

Do you think we've lost some of the great playability of the classic arcade titles?

NES: The Greatest of All Time?

| think that question invites a lot of snobbery from old- timers like me. Like me wagging my finger and saying, 'You young whippersnappers don't know what it was like. We walked four miles uphill in the snow to get to the arcade, but when we got there we got to play Pac-Man and Tempest.' But the fact is that you still have all the great gameplay plus a whole lot more. | think when peo- ple remember how great it was back in the Atari era, they remember games like River Raid. They tend to forget how reprehensible Pac-Man was for the 2600, or how terrible ET was.

Now that you’ve studied the past, what’s your outlook for video game’s future?

This next-generation competition is a real wild card because you really don't know what Nintendo and Microsoft have up their sleeves. | do see Sony making some classic mistakes. Whether it's true or just percep- tion, a lot of people are accusing Sony of arrogance. That's what brought Nintendo down, and that's what caused Sega to falter. | think Sony of Japan feels untouchable to a certain extent. | will say that this is Sony's gen- eration to lose.

| thought a serious defeat for Sony was letting Crash Bandicoot go to Xbox. [Sony] is trying to put a brave face on it now by saying, 'He wasn't really our mascot,' but for all intents and purposes [Crash] was. | mean, Sony were the ones that put him in commercials standing outside of Nintendo headquarters yelling, 'Come down here, plumber-boy!’

In January of 1981, as the industry was in the throes of its early boom period, Electronic Games magazine debuted on newsstands. Founded by Bill Kunkel and Arnie Katz, the magazine was the first mass-market publication totally dedicated to video and computer games. They are generally regarded as the pioneers of video game journalism (a discipline since perfected by

Game Informer).

In 1985, faced with a slumping video game market, the magazine changed its name to Computer Games, and folded soon after. Kunkel and Katz revived the magazine in 1992 as a more adult-oriented publication. In 1995 the duo left the magazine, after which it was renamed Fusion, then Intelligent Gamer, then cancelled altogether in 1997. .

The very first cover of Electronic Games

By Greg Wondra

imd Every month one of Game Informer's readers picks his personal choice for Greatest Game Of All Time.

ШЙ

SUPER MARIO KART

E FORMAT SNES Ш PUBLISHER NINTENDO

Super Mario Kart it’s as simple as that. Though | shudder to think that it's already been eight wondrous gaming years since Super Mario Kart graced the SNES, this masterpiece will forever be fused into my 16-bit pur- ple and gray console. Perhaps no other game in history has inspired so many half-assed imitations. This was THE original. Super Mario Kart established kart racing as its own separate genre.

In a gaming world obsessed with accurate physics and true-to-life environments, Super Mario Kart threw out all the rules and provided us with one of the most engaging and addictive games ever. It proved that greatness comes from innovation. Who knew that putting eight of our favorite Nintendo characters into pint-sized vehicles would translate into a fun free-for-all for players of all ages? Powersliding around a hairpin turn, launching turtle shells to foil opponents, and squashing your enemies with light- ning bolts are timeless joys. Easy to learn yet difficult to mas- ter, Super Mario Kart has infinite replay value. A game ages.

for the

GAME INFORMER 161

CLASSIC REVIEWS

ARCADE

NARC

in the role of a futuristic police officer in a world of drug pushers and derelict

addicts. With a gun and missile launcher at your disposal, players are required to gun down the opposition, confiscate the drug money, and bust the thugs. There are also selected levels where you hop into a sports car to assist you in your battle. The legendary Eugene Jarvis, the man responsible for the classic arcade game Defender, designed this challenging side-scroller. Oddly enough, you can see a little of Defender in this action/shooter's radar screens and overall design scheme. Certainly, the premise and story of NARC is a far cry from the space combat of Defender, but there is no arguing the similarities. Another notable piece of information regarding NARC is that it’s said to be the first arcade game to utilize a 32-bit processor.

W hen the War on Drugs was in its heyday, Williams joined the fight. NARC puts you

ATARI 2600 | i

these pages and your requests have not gone unnoticed. Here is one of our personal

favorites that, like many games on the 2600, found its origins in the arcade. A year prior to Vanguard’s release on the 2600, SNK and Centurithe debuted the original in the arcades. The thing that made the game somewhat unique in the arcade was its four-button firing one for each direction. Thus, it was quite a commendable translation to the 2600 when this feature was nicely incorporated into the joystick. Tapping the joystick in any direction would control the firing, while holding a direction would move the ship. The mixing of both side and top-scrolling levels added plenty of variety to this shooter, as did the energy pods that turned your ship into an indestructible force. The accompanying music for this power-up is as memorable as the game.

C lassic Gl fans rejoice! We have heard your cries for reviews of Atari 2600 games in

W STYLE | OR 2-PLAYER ACTION Ш PUBLISHER WILLIAMS ш DEVELOPER EUGENE JARVIS/ WILLIAMS M YEAR RELEASED 1988

ARCADE

JUNGLE HUNT

M

i £r

UE AS ds B SENS d ) DOR E

Ithough this arcade game saw a number of home versions on systems such as the 2600, A C64, ColecoVision, and Apple J[, the story of how it became two separate games is reason

enough to consider this a classic. In 1982, Taito released the version known as Jungle King. Easily recognized by the main character's likeness to Tarzan complete with the Tarzan call Jungle King didn't sit too well with those controlling the estate of Edgar Rice Burroughs. Taito was promptly sued by the Burroughs estate, and the game's character was changed to a jungle explorer in a pith helmet and renamed Jungle Hunt. Both games are virtually identical and contain only four stages: vine swinging, swimming, rock jumping, and a final rescue stage. Each of the stages offers its own unique play mechanic that includes both timing and a quick hand. Experts in the arcade were known to play through this title dozens of times on one quarter; however, the only memories that we have are pumping endless coins into the slot in hopes of passing the swimming stage.

W STYLE | OR 2-PLAYER SHOOTER Ш PUBLISHER ATARI E DEVELOPER ATARI i YEAR RELEASED 1982

Bug is definitely one of the most common games for the system. Based on the

Universal arcade game of the same name, Lady Bug can be best described as a derivation of Pac-Man. On maze boards of increasing difficulty, players control a dot-eating bug with an appetite for pixels. With that said, the playcontrol of this game is simple enough for anyone to play just move the bug in the direction you want him to go. The maze boards are set with a number of moveable doors that change the overall layout of the maze. This enables unique strategies as the player can set up blockades against oncoming enemies. Additionally, collectable letters are scattered throughout, and provide bonus points and added extras. It is true that Lady Bug isn't very original in concept, but it still provides an addicting and entertaining experience.

A s one of the first dozen or so games released for the ColecoVision in 1982, Lady

W STYLE 1 OR 2-PLAYER ACTION ш PUBLISHER TAITO E DEVELOPER TAITO Ш YEAR RELEASED 1982

162 GAMEINFORMER

W STYLE | OR 2-PLAYER ACTION Ш PUBLISHER COLECO Ш DEVELOPER UNIVERSAL/COLECO Ш YEAR RELEASED 1982

CLASSIC CODES

ROAD RASH

Enter this password to start on Level 4 with $7 million. 34441 01MSO NV8UC 3QR8R

TOE JAM & EARL

Level 0 To reach Level 0, you must first get the Icarus wings, rocket skates, or inner tube and go to Level 1. Use one of the items to cross the water at the lower left part of the island. You will find another island with a hole in it. Fall down the hole to Level 0. Gain an extra life by drinking some lemon- ade or jump in the hot tub to be healed. To return the Level 1, use “Un-Fall.” Otherwise, just fall off the side to return to the highest level you already reached. рч

SOLSTICE

90 Lives Go to the Options menu by pressing Select and then enter this code:

BSS BBS SBB SSS BSB BBS SSB SBS SBS SBB SBS

(Note: В = B button, S = Start Button) If done correctly, the screen should flash.

ULTIMA: QUEST FOR THE AVATAR More Gold When you die, you'll

begin again with 400 gold. Take this /

booty and go to Britannia where you can buy a sword for 400 gold. Repeat this process until all of your party has maxed out its inventory of swords. Die once again, go to the Britannia weapon's shop, and sell all the swords for a big profit.

HELLFIRE

“Yea Right" Difficulty On the Options screen, set the difficulty to Hard and wait. The “Hard” text will soon change to “Yea Right” and the game will begin. You will have 99 continues and more difficult game- play.

ARCUS ODYSSEY Enter these passwords to get one of the four characters to the last act.

Jedda Chef - KICBHNIYXR Bead Shira - KRODE2IZX5 Diane Fireya UXBU2JOHB Erin Gashuna HJKBQYIZPK

TURRICAN

Debug Mode At the Options screen, move the arrow to the bottom. Now, while holding Down, hit A, B, B, A, B, A, A, B, A, A, B, A, A.

ROLLING THUNDER Enter these passwords to access the second quests.

Level 1 - RPSG Level 7 - LTSP Level 2 - CRLF Level 8 - RMDF Level 3 - MIBD Level 9 - SNBT Level 4 - PLPN Level 10 - CICK Level 5 - SFEG Level 11 NPDN Level 6 - DRMS

MEGA MAN 4

Gameplay Tips Here are some tips for completing the game. Use:

Dust against Skull Man

Bright against Pharaoh Man

Dive (or powered-up normal weapon) against Drill Man

Skull (or powered-up normal weapon) against Dive Man

Ring (or powered-up normal weapon) against Dust Man

Ys Ш Enter the following Password for mucho experience.

Aszz2 / DDDDC#C / #C#C#DH Qgggg / ggf$$S$ / 5555755 $5$$$ / 5555555 / $$$$$$$ $$$$0 / ##

WORLD SERIES BASEBALL

Debug Mode When the opening logo begins to fade out, hold A, B, C and Start. Hold these buttons until the Blue Sky Zone appears. Now, press Start, and the debug menu will appear.

Blue Sky Team - First, enter in the debug code, then set the numbers from top to bottom: 3, 1, 3. Now, hold A, B, C, and Start to exit the menu. Press Start again, and a Blue Sky option will appear on the bottom of the menu. Highlight this option and turn it on. A few pic- tures of the programmers will fly

by, and a Blue Sky team will appear

Weapons Select To activate a x

for exhibition play only. VIRTUA COP

weapon select simply lose a game and when the Sega logo appears hold С, and tap Up, Down, Left, Right. Then, when the AM2 logo appears hold С and enter Down,

Up, Right, Left, Up, Up, Left, Right before the logo disappears. A noise

will confirm if these codes worked. Now, go into the options and three arrows should be next to the Exit Icon. Scroll past Exit and over to these and hit С to confirm. When in the game, Pause the game and hit the Reload button to change guns. This code also activates a Ranking and Mirror Mode.

DRAGON FORCE

Debug Mode When the “Press Start screen appears, press and hold the Left Button, the Right Button, X, and Z. With these held, press Down, Down, Up, Down, Down, Left, Left, Left, Up, Down, Right, Right, Right, Start. If entered correctly you'll hear a bell and the Debug Menu will appear.

PAC-LAND

10 Lives To get this to work, you must first get the high score. When you do, enter 330 NE. As long as this is the high score, you have ten extra lives.

MR. BONES

Level Select At the Start/Option Screen press the shoulder buttons in this order: Right Button, Left Button, Right Button, Right Button, Left Button, Right Button, Left Button, Left Button, Right Button, Left Button, Right Button, Right Button, and a Level Select will appear. Note: This code must be entered quickly.

CLOCKWORK KNIGHT 2 Level Select - At the Title Screen

press Right, Up, Left, Up, Right, Up, Down, Up, Left, Up, Left, Up

View Ending At the Title Screen press Right, Up, Left, Up, Down, Up, Right, Left, Up, Right, Left, Down

Extra Lives At the Title Screen press Right, Up, Left, Down, Right, Down ,Right, Up, Left, Down, Right, Down

GAMEINFORMER 163

CLASSIC STRATEGY

DRAGON WARRIOR

In the beginning, talk to the king and collect 120 gold, and a torch and a magic key from the chests. Go down the stairs and pro- ceed south until you exit the castle. Once you're outside, go east to Breconary. When you arrive, buy the club and clothes in the weapons shop (which will be the first shop to the north when you enter). Then go to the building in the southeast end of town and buy the Dragon Scale. The Dragon Scale will give you ample pro- tection for the slime fighting you’re about to do.

HEAL HURT SLEEP RADIANS етор=рғаа OUTSIDE RETURN REPEL HEALMORE HUHYMORE

Thou hast done wer

Leave Breconary and fight slimes while walking around Breconary and Tantagel (the castle you started in). When you reach level 2 (it won't be long) go to the inn in Breconary and replenish your HP. Then it's back to Tantagel to talk with the King and save your game. After this, exit the castle and go north until you start encountering Drakees, Slimes, and Red Slimes. Fight in this area until you reach level 3. If you need healing, go back to the inn as you see fit. With level 3 comes the Heal spell and 5 mp. Using the spell will cost you 4 MP, so use it wisely.

After healing and saving, go north to the area around Erdrick's Cave. You'll find

164 GAMEINFORMER

Ghosts, Drakees, Red Slimes, and Magicians. Run away from the Magicians at this point, but fight the rest. When you've collected 70 gold, you're ready go back to Breconary for the leather armor. After this, go to the inn, then to the King for a save. Go back to the same area until you've collected the 47 experience points needed to get to level 4. Once you've done the usual heal and save, go north- west to the area around Garninham. Keep battling until you've collected 90 gold. With this, you'll buy the small shield. Heal, save, and get back to work fighting the baddies.

i

| ка>ол> |

When you reach level 5, travel to Kol. You'll find Magidrakees, Scorpions, Magicians, and an occasional Ghost. If you see a Skeleton, run. Use the Hurt spell as much as possible at this point. It will have more effect on enemies than simply attacking. When you run low on energy, stop into Kol and rest. Then go to the northern part of the town where you'll find a fountain that heals rheumatism. Walk until you're directly in front of the fountain, then take three steps south. Search the ground and you'll find the Fairy Flute. Leave Kol and fight more enemies. Once you've gotten 180 gold, go back to Breconary and buy the Copper Sword. Heal and save.

Now it's back to the Kol area where you'll wreak havoc with your new blade.

Fight until you reach level 6. Heal, save, and come back. You'll now spend a while trying to level up and save 300 gold for the Chain Mail (found in Garninham). Once you've done both of these things, heal and save. At this point you should be level 7. Head back to Breconary and buy as many torches as you can hold. Save and go to the mountain cave. Fight your way down to the bottom floor. Once you've found a chest that has around 115 gold, leave and save. Then go back and do it again. Eventually you'll find the Death Necklace. This is a great way to gain gold and experi- ence. When you get the necklace, go to Kol and sell it at the tool shop for 1200 gold. Then go to the weapons shop and pick up the Hand Axe.

The Spegn, Oraaon, attacked perore Hobart 5 rends

og | Drager

Now it's time to venture back to Garninham to buy the Large Shield. Heal and save, then head back to the cave for some more experience and gold. When you've accrued 1000 gold, go to Garninham and grab the Half Plate. Heal and save. Once you've reached level 9, go through the swamp cave to Rimildar. Here, you'll find Wolves, Warlocks, Metal Scorpions, and Skeletons. Fight until you get enough gold to buy the Broad Sword for 1500. Keep battling, resting and sav- ing until you get around 3000 gold. At that point go to Rimildar and buy the Full Plate. Then go to the key shop by walking along the outside of the northern part of town.

Buy six magic keys. Battle until you reach level 11. Go back to Tantagel and unlock the door guarding the right side of the cas- tle. Go as far to the right as you can, take one step out from the castle wall, and walk down until you see a staircase. Go down and get the Stones of Sunlight. Go back and save.

pA

| aescoaz

Sey MOXXMUM

ATTACK POHER DEFENS! WEAPON:

Head back to Garninham. When you enter the town, go to the right until to see a locked door. Open the door and collect the three chests. You will see another locked door with two guards. Do NOT open this door. Instead, go to the top left corner of the screen and find the hidden entrance, which is about three or four steps from the left corner. When you find it, £o to the right until you see an old man and a staircase. The old man will tell you to stay away from the grave, but just ignore him and go down the stairs. Find the locked door on the first floor. Unlock it, go down and then left until you see a staircase going down. Use it. Now go down until you see a staircase and a path leading to the right. Take the path and go down the stairs. On the next floor, go north through the narrow passage for a few steps until you're blocked. Take a step right and follow that path. Take a right at the first intersection. Follow this and make another right at the first intersection. Go down the stairs. Once down, go to the other side and up the stairs you'll find

there. Take the Silver Harp in the middle of the room, then kill yourself. Save your game when you talk to the King, and head off towards Kol. Go to the Northern Cave and trade the old man the Harp for the Staff of Rain. Heal and save.

FIGHI SPELL

ITEM

| Me эз 3| «e55os

Head off towards Rimildar, but keep going south across the bridge. Fight in this area for a while. When you run into Wyverns, use Sleep. If that doesn't work, either take your chances fighting them head-on or run. When you reach level 12, heal and save. Go to Breconary and buy Six herbs. It's time to rescue the Princess. Go to the Swamp Cave and work your way to a narrow passage. This is usually where the dragon is. Chant Sleep on him. If that doesn't work right away, keep trying until it does. After he's asleep, use Hurt and heal yourself with an herb when he attacks. You'll eventually beat him, even if you have to reset the game a couple of times. After beating him, go to the locked door and talk to the Princess. Bring her home with you. Talk to the King, and he'll give you Gwaelin's Love as a reward. Save. Go to Breconary, buy six more herbs and now it's time to find Erdrick's Armor.

command?

Go to Hauksness and run away from everything you encounter. Go to the east

side of the town where there is a tree and a small swamp. Stand on the swamp right next to the tree and heal yourself. Next, step on the square and the Axe Knight will appear. Chant Stop Spell right away. Try putting him to sleep while using the herbs to heal. If he doesn’t go to sleep, just keep fighting with Hurt spells. When you beat him, search the ground and you will now have Erdrick's Armor. Head back to the castle and save. Now go back to the area south of Rimilday and fight until you get to level 13. When you've done this, save, and now it's time for Erdrick's

the spelt IDRE.

But that spell hath been blocked.

Command?

Head for Hauksness again, but keep going south. You'll come to a bridge in the hills. The enemies are very strong, so run from every encounter. When you cross the bridge, go north until you see the first bridge to the right. Cross it and enter the swamp. Go to the other side of the swamp, and when you reach the center of the right side of the swamp (70 40 if you use Gwaelin’s Love) search the ground to find Erdrick’s Token. Now it’s back to the castle.

OMMAND: TALK status STAIR: SEARO

SPELL

ITEM

poor TAKE

am thi Bragontora—-King Kings."

ive bhee now 8 q зако, Enis to тозе PEE aa te how Stand beside

After the castle, head for Rimildar and go down the staircase to the south. Talk to the old man and get the Rainbow Drop.

Heal and save. Now go to the Rimildar area again, but instead of going south, go directly west until you are on sand and come to a channel. Stand right in front of the channel and select the Rainbow Drop from your items list. After a bunch of crazi- ness, a bridge will appear. Go into the cas- tle, running away from any enemies you encounter. Go north until you see barriers and a throne. Cross the barriers and search behind the throne. Go down the staircase that appears and follow the path to the other staircase on that floor. Do the same thing on the next floor. For next floor, start by going to the right as far as you can, then go down and take your first right. When you hit a wall, go up until you hit another wall. Take a left until you can't &o any farther. Then go down the stair- case. On the next floor, work your way to the bottom right corner. Now £o up until you see a passageway, then to the left for two steps and down along the other side of that wall. You will see a staircase going up. Follow the path until you reach another staircase, and take it down. Keep proceed- ing through the staircases until you see a chest. This is Erdrick's Sword. Chant Outside, heal and save.

gayest ыроо» ;he oreat warrior etand with mee"

Now that you have the best equipment, it's time to raise those levels. The best way is to wander around just south of Hauksness. When you get to level 14, heal and save as usual. Keep fighting until level 16 and head for Cantlin. To get there, go to the place where you found Erdrick's Token, but instead of going across that bridge, keep going north up to the last bridge near that large swamp. You'll see a town there, but two steps

before you get into the town, you encounter a Golem. Use the Fairy Flute to put him to sleep, then dispatch him. When you make enough money for the Silver Shield, go into Cantlin and unlock the door that has two shops (using your last key). Buy the Shield, chant Return, then heal and save. Now go back to that same area and fight until your are level 20. When you hit that mark, you're ready for the Dragonlord.

wish v o nes ên End

Buy herbs and torches, save your £ame and make your way to Charlock Castle. Make sure to run from all enemy encoun- ters to save strength and MP. When you run into the Dragonlord on the top level, talk to him, tell him you don't want to rule half of his kingdom (unless you want to ruin the game), and begin the battle. To defeat him, just keep attacking until his mortal form dies and he reveals his true self a huge dragon. Don't attack it with magic, just use Healmore when you need it, and hack away with your sword. When you've beaten him, you're golden. The King will congratulate you and ask if you want to rule the kingdom. You decline and tide off with Gwaelin to find your own.

Woohoo!

CONGRATULATIONS?

THOU HAST RESTORED PEACE UNTO THE WORLDS

BUT 1 E ARE HANY ROADS YET TO TRAVEL.

MAY THE LIGH SHINE UPON THEE.

GAMEINFORMER 165

BAKULIZED FOR YOUR PROTECTION

& 4l

DREAM CONNECTION Manufacturer: Innovation Website: www.innovation1.com * List Price: $19.99 Just as Scott Bakula made two consecutive guest appearances on the HBO series Dream On, with the Dream Connection you can have other consoles' controllers make guest appearances on your Dreamcast. This adapter allows you to connect PlayStation, Saturn, and PC keyboards to your Dreamcast, but unfortunately doesn't give you any control over translating the button configuration. It’s a handy device; however, we must warn you that just like Scott's short-lived ABC series, Gung Ho (based on the movie of the same name, it lasted only nine episodes), this might not be the highest quality product. For example, the word "Vibration" is misspelled on the front of the package.

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DUAL FORCE 2 Manufacturer: Mad Catz Website: www.madcatz.com ° List Price: $29.99 Unlike the title for the 1991 feel-good football comedy film in which Scott Bakula starred as 34-year-old freshman quarterback for Texas State University, Paul Blake, Mad Catz doesn’t believe in Necessary Roughness. No, this manufacturer has been making standard controllers more comfortable for years, and its Dual Force 2 is no exception. It offers all the features you’d find on a standard PS2 con- troller, but with a more relaxed grip, adjustable analog sensitivity, and a macro button that allows you to program 15 keystrokes to a sin- gle press of the R2, L2, R3, or L3 buttons. Your thumbs never need be sore from per-

forming combos and specials again!

CLASSIC LASERDISC GAMES Manufacturer: Digital Leisure Website: www.digitalleisure.com List Price: $29.95 each

Wouldn't you love to be in the animated film, Cats Don't Dance, where Scott Bakula is the voice of Danny, a kitty who dreams of stardom? Well, you can't! The closest you'll ever come to being in a cartoon is by playing Digital Leisure's line of classic laserdisc video games. Dragon's Lair, Dragon's Lair Il, and Space Ace are all available. There's even a version of Time Traveler, Sega's hologram arcade game. Although marketed towards the PlayStation 2 crowd, these will work on any DVD player, but don't expect an exact arcade translation. The animation often freezes during play, and there's really no reason to play since you can opt to simply watch the game successfully com- plete itself. The best part of each disc is the history section where you can see arcade dorks from the past foam at the mouth over these games. Funny stuff.

CHOCOLATE GUMBALLS Manufacturer: Satan * Website: unlisted List Price: Whatever you paid for your last meal, because after you pop one in your mouth you regurgitate the contents of your stomach In the five seasons that Quantum Leap ran, Dr. Beckett (played by Scott Bakula) righted many wrongs, but the greatest evil of all escaped his attention. Of all the horrible tastes one could expect from a brown-colored gumball got- ten at 3 a.m. in an Embers' lobby, this is the worst possible sensation. A chocolate gumball makes about as much sense as meat-flavored ice cream. Chocolate, good. Gumballs, good. Chocolate gumballs, bad.

MONSTER GAME CABLES Manufacturer: Monster Cable * Website: www.monstergame.com List Price: $29.95 to $39.95

Scott Bakula is a real monster in the Showtime original movie, Mean Streak, but Monster Cables are nothing but nice. Unless you play on an &inch, black and white television, hooking up Monster Game AV or S-Video cables to your con- sole will make it look noticeably better. If you have a surround sound setup, the Lightwave 100 audio cables will make every decibel crisper. It's hard to believe that cables can make such a huge difference, just like it's hard to believe that Scott Bakula starred in Major League Ill: Back to the Minors, but it’s true!

ESR _ ^ ү? Эл 74. Dragon’s Lair

Dork ca. 1990 Space Ace

Game Informer Magazine” (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or five trial issues for $9.98 by Sunrise Publications", 10120 West 76th Street, Eden Prairie, MN 55344. (952) 946-7245 or FAX (952) 946-8155. For subscriptions, back issues, or customer service inquiries (952) 946-7266. Periodicals postage paid at Hopkins, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine”, 10120 West 76th Street, Eden Prairie, MN. 55344-3728. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year addi- tional postage. * Game Informer* does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2001. Game Informer Magazine". All rights reserved; reproduction in whole or in part without permis- sion is prohibited. Game Informer* is a trademark of FUNCO, Inc. + Products named in these pages are trade names, or trademarks, of their respective companies.

166 GAMEINFORMER

ANY QUESTIONS?

Dust and dirt can damage your game system. The result? Poor picture quality, fuzzy sound and slow or “buggy” game play. Cleaning your system and games regularly will maintain high quality gaming and ensure a longer product life. Player's Edge cleaning kits will keep you and your system in the game.

Eo Ф Game maintenance products available from Player’s Edge:

Cleaning Kits for: NINTENDO? 64 SUPER NINTENDO? NINTENDO? « SEGA" GENESIS" * GAME BOY? GAME GEAR" MULTIMEDIA & GAME CDs - PLAYERS

© 1997 Player's Edge. Player's Edge is a trademark of InterAct Accessories, Inc. InterAct Accessories is a trademark of STD Manufacturing LTD. Ar cml Wipeout, Wipecut XL and Psygnosis are trademarks of Psygnosis. © 1996 Psygnosis Ltd. Nintendo 64, Super Nintendo, Nintendo and Game Boy

are trademarks of Nintendo of America, Inc. Sega Genesis and Game Gear are trademarks of Sega Enterprises Ltd.

Available at FuncoLand

£2001 Mattel, Inc. All Rights Reserved. Max Steel: The series, TM & «2000 Adelaide Productions, Inc. All Rights Reserved. Under license by Sony Pictures Consumer Products. Sega, Dreamcast and tho Dreamcast logo are eer registered vademars or trademarks of Sega Corporation. Game Boy® and Game Boy Color® are trademarks of Nintendo of America Inc. ©1989, 1998 Nintendo of America Inc. Licensed by Nintendo.

Fight hand-to-hand or with 9 different weapons, including trip wires, repeater guns and sniper rifles,

Activate stealth mode to sneak by your enemies or go turbo for superhuman strength and speed.

Battle through 28 intense missions in 7 mind-blowing environments.

All screen shots are from the Sega Dreamcast game console.

Ах \ The terrorist group DREAD has stolen а deadly biological weapon and is planning to lay waste to the planet. But there’s one major obstacle: super agent max Steel. Infused with nano-technology and armed with an arsenal of weapons, he's got superhuman strength, blazing speed and the power to go stealth. In other words, he's the one to call when the other agents don't want to get their tuxedos dirty.

eamcast

© Dr

PRODUCTS RANGE FROM EVERYONE то TEEN

Animated ~ GENE TU ams

Violence

ENT RATED BY

CONT E =

www.maxsteel.com www.maxsteeltv.com

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STREET: > ШЕИ ЗИ # ENE

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capcom.com

© CAPCOM CO., LTD. © CAPCOM U SA. INC. 2000 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. STREET FIGHTER is a registered trademark of CAPCOM CO., LTD. STREET FIGHTER EX3 and CAPCOM EDGE are trademarks of CAPCOM СО, LTD. PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon В а registered trademark of the Interactive Digtal Software Associaton.

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