FINAL FANTASY IX WALKTHROUGH INSIDE

AMENEORM

THQ'S FIRST-PERSON EVOLUTION ELECTRIFIES PS2 & PC

Who's The King Of The Ring? First Reviews Of , SmackDown 2, No Mercy, & Backstage Assault

Uncover Locations For New Pokémon, Learn Evolution Techniques, & Participate In Timed Events With Our Amazing Strategy Guide

METAL BLACK Sweet Tooth Stalks

The PS2 In Sony's Sinister Sequel

The Final Word On Computer & Video Games

Microsoft Recruits Heavy Hitters To Fuel Xbox Fire

Holiday Sam Illustrates Methods To Trick Your Parents Into Buying The Perfect Gift

An Exclusive Look

At Upcoming Resident Evil, Zelda, ; Space Channel 5, & EverQuest Toys

U.S. $4.99 Canada $6.99

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ISSUE

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Sir Pedro II

Guess which emperor needs your help? Enperor Kuzcoishavinga bday- it seems he's been turned into a Пата. It's your job to give him a hand, or, in this case, a hoof. Travel as a llama through fantastic, ancient worlds in your quest to find the magic potion that will turn Kuzco back into an emperor. Watch out,

though, because you'll get turned into a turtle, a rabbit and a frog along the way. It's jammed full of wisecracking movie

clips, puzzles, races and, of course, tons of Пата attitude. Remember, this is one pack animal that packs a mean punch.

on and the PI logos are registered trademark прег Entertainment Inc.

Sir Ferdinand I

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See the movie in theaters

December 15, 2000

Sir Napoleon Sir Maximilian І

Sir Kuzco (duh...it's me.) Sir Rudolf II

PlayStation

A DARK FUTURE... AN UNCERTAIN PAST...

no One LEFT TO TRUST.

AN INTENSE ACTION THRILLER COMES TO LIFE WITH EXCITING ANIME STYLE CHARACTERS AND STORYLINE.

REVOLUTIONARY GAMEPLAY BLEND OF HAND TO HAND AND WEAPONS COMBAT.

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EASY TO LEARN FIGHTING SYSTEM WITH COOL, LIFELIKE AND REALISTIC MOVES.

THE ARSENAL OF WEAPONS INCLUDES PISTOLS, ROCKET LAUNCHERS, ENERGY AND PROJECTILE WEAPONS.

“PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Dark Horse Comics® and the Dark Horse logo are trademarks of Dark Horse Comics, Inc., registered in various categories and countries. All rights reserved. Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. © 2000 All rights reserved.

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FEATURE PLASTIC FANTASTIC: VIDEO GAMES TAKE OVER THE TOY MARKET

Over the last five years, video game toys

have grown from a small niche market to one of the largest and most lucrative sectors of the toy business. ey This month, \ Game Informer goes on location to Palisades, who will be bring- ing us new Final Fantasy

and Resident Evil toys, to learn how they turn digital visions into plastic gold.

4 —GAMEINFORMER

M) dollars this year. Learn

TABLE OF CONTENTS

li COVER STORY l RED FACTION

TimeSplitters and Unreal Tournament have already given PS2 | fraggers two top notch first-person shooters to chew on. Now, | upstart development house Volition shows off what might be | the new standard in shooters with the amazing Red Faction. Behold the future.

FEATURE

GET THE GOODS: GI'S GUIDE TO GETTING WHAT YOU WANT THIS HOLIDAY SEASON

Santa Claus better run and hide, because Holiday Sam has returned to snatch back his crown as the king of December. Along the way, he reveals the time-honored secrets you'll need to con your parents into spending

from the master; just don't smell like him.

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Get distracted ana

will hurt you with her dominant beach game.

The 5 the the , Keep focused - your dreams of Sydney, Acapulco and Rio could be history. There's a lot of sand to cover. The sun's blinding.

You must play your game.

Rule the beach as Gabby Reece or more than 40 other FIVB pros

Feel the thrill of the FIVB World Tour

Keep Your Eye on the Ball

Use Incredible Moves Last-second Digs, Off-the-Net, huge Power Spikes and More

PRO BEBDHEVOTUEPBBIUD

RATING PENDING

Photo: Peggy Sirota

—>

CARAPACE Playstation

Ший; of Sony Computer Entertainment Inc, Licensed hy Nintendo. Game Boy and Game Boy Color are trademarks of

Federation Intemationale de Volleyball. Mikasa and the Mikasa logo © 2000 Mikasa Sports USA. All Rights Reserv ШИЕ taken from the PlayStation game console,

Nintendo of America Inc. ©1989, 1998 Nintendo of Ame! The ratings icon is a trademark of the Interacti

EDITOR'S FORUM Return of the Madman. Gl editor in chief (and resident crank) Andy McNamara is back to his old self, spewing hate and spec- ulation.

DEAR GI Our readers weigh in on the new Game Informer, the Jet Grind Radio controversy, and funnyman Pauly Shore. Also, one read- er exposes the dark (and smelly) underside of the Seaman phenomenon.

GI SPY The Game Informer paparazzi stalk the video game industry, bringing you candid photos of all the action.

NEWS All the video game news that's fit to print, and some that's not. Get the scoop on Munch's Oddysee's move to Xbox, a new X-Men game for PS2, and a report from the Tokyo Game Show. Also, hot gossip in Loose Talk, and Transformers in R&D.

PREVIEWS If, like us, you've already beaten Tony Hawk 2 and are wondering what you're going to do with the rest of you life fear not. We've got massive previews on hot upcoming PS2 titles like Gran Turismo 3 and Twisted Metal

6 GAME INFORMER

Black, plus the return of big blue in Sonic Adventure 2 and Sonic Shuffle.

REVIEWS As the battle for consumers’ holiday dollars heats up, publishers are readying a slew of blockbuster titles. This month we survey the madness, picking the winners and losers of this season. Features reviews for Final Fantasy IX, WWF SmackDown 2, TimeSplitters, and Shenmue.

CHARTS What's hot? What's not? What's up? What's down? It's not NASDAQ, it's the Retail Sales Data and the GI editors’ Top 10 Games.

P

PLAY TO PERFECTION GI workhorse Jay sacrificed another month of his life, and a good por- tion of his sanity, to bring you this complete walkthrough of Square's Final Fantasy IX.

SECRET ACCCESS

GI's legendary codebreakers unleash a fierce torrent of codes and tips, plus the world's only complete list of the locations of the new Pokémon in Silver & Gold. Also, lists of the timed event in both games.

CLASSIC GI

This month our classic feature takes a look back at the Waterworld of the Atari 2600, SwordQuest. Find out how this would-be epic ended up as one of the biggest flops of all time (Yu Suzuki, take note). Also fea- tures Mike Tyson's Punch Out and retro reviews of Skitchin',

Cybermorph, Cosmic Avenger, and

Kirby's Dream Course.

ETC This month we put our Game Boy Color online, make a crappy radio out of cardboard, lis- ten to Matt and Andy's new CD, and look on in amazement as Erik's vehic- ular woes continue.

153

GAME

4X4 Evolution 7 Blade 68 Army Men: Air Attack 2. . АШ ‘Arcanum: Of Steamworks and Magic ш. Er Army Men World War: Land, Sea, Air

Batman Beyond: Retum of the Joker

Blair Witch Volume One: Rustin Parr

Blaster Master: Blasting Again

Breath of Fire IV

Buffy the Vampire Slayer

Buzz Lightyear of Star Command

Call to Power ll .

Castlevania: Circle of the Moon .

Command and Conquer: Red Alert 2

Cool Boarders 2001 .

Cool Boarders: Code. "Меп.

РАСЕ # 126

Disney's The Emperor's New Groove Donald Duck: Goin’ Quackers . Dragon Warrior | & Il

Dragon's Lair ....

Emperor: Battle for Dune

Eternal Ey

Evil Dead: Hail to the King . F355 Challenge: Passione Rossa FIFA 2001 (PS-X)

FIFA 2001(PS2),

Final Fantasy IX

Frogger 2: Swampy's Revenge (DC) Frogger 2: Swampy's Revenge (GBC) . Goemon

Gradius IIl & IV .

Gran Turismo 3

Gunman Chronicles .

Heroes of Might and Magic Ill . International Track & Field .

Jet Grind Radio ..

Kengo: Master of Bushido . Kessen 2

Kirby's Dream Course

Knockout Kings 2

Little Mermaid Il: Pinball Frenzy . Looney Tunes Racing

M&M's Minis Madness

Mega Man 64

Metal Walker

Metropolis Street Racer . Midnight Club . .

Midtown Madness 2.

Mike Tyson Boxing

Moto GP

Motor Mayhem .

Ms. Pac-Man Maze Madness . MTV Skateboarding feat Andy Macdonald NASCAR 2001(PS-X)

NASCAR 2001(PS2)

NBA Live 2001(PS-X)

NBA Live 2001(PS2)

NFL Gameday 2001 .

No One Lives Forever

Orphen: Scion of Sorcery Pokémon Puzzle League Pokémon Silver & Gold .

Project Justice .

Rainbow 6: Covert Ops Essentials . Rayman 2: Revolution

Ready 2 Rumble Boxing: Rou

Twisted Metal Black .

Unreal Tournament

Warriors of Might and Magic WCW Backstage Assault (N64). WCW Backstage Assault (PS-X) . Wizards and Warriors.

World Destruction League . WWE No Mercy ..

WWF SmackDown 2

On a typical day the US Customs service seizes: * arms and ammunition worth over $24,000

* illegal substances worth over $4 million.

But nevertheless, in 1999 illegal substances with an estimated value of $40 billion entered

the country across the US/Mexican border alone...

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PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

RATING PENDING The ratings icon is a trademark of the Interactive Digital Software Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. Guidance Recordings and the Guidance Recordings logo are 1 trademarks of Guidance Recordings Inc. Rockstar Games and the Rockstar Games logo are trademarks of he Take-Two Interactive Software, Inc. © 1999 All rights reserved. Esk This title is not yet approved by Sony Computer Entertainment America.

NINTENDO

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EINFORM

DECEMBER 2000 Volume X Number 12 Issue 92

EDITORIAL

Editor Andrew McNamara Senior Associate Editors Paul Andersone Andrew Reiner Associate Editors Jay Fitzloff * Erik Reppen Matt Helgeson Kristian Brogger Copy Editors Gabrielle Dane Sarah Anderson Jon Storm Web Editors Justin Leeper * Matthew Kato Mascot Arthur

PRODUCTION

Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Gilles

ADVERTISING

Vice President Advertising Richard A. Cihak * (952) 946-7256 National Advertising Sales Director Kimberley Thompson-Benike (952) 946-8159 e Fax (952) 946-8155 10120 W. 76th Street * Eden Prairie, MN 55344-3728

CIRCULATION

Circulation Manager Vicky Valley * (952) 946-7274

Customer Service Department For change of address or subscription inquiry only: (952) 946-7266 Fax (952) 946-8155 or send correspondance to: 10120 W. 76th Street « Eden Prairie, MN 55344-3728 Attn: CIS Dept

SUNRISE PUBLICATIONS, INC President John Woodson Publisher Cathy Preston

Manufactured and printed in the United States of America. The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer& Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Unsolicited manuscripts cannot be returned or acknowledged, Entire contents copyright 2000. Game Informer® Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies.

PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement.

INDEMNIFICATION The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, or proprietary rights or violation of rights of privacy, resulting from the publication of the Advertiser's statement.

4

Member Audit Bureau of Circulations

PlayStation.e

"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. ©2000 Take 2 Interactive. All rights reserved. Take 2 Interactive Software and the Take 2 logo are trademarks of Take 2 interactive Software.

© 2000 ASK / Shogakukan / SHO-PRO

All other trademarks and logos are properties of their respective owners.

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Master the techniques used by the pros!

The most beautiful pool halls in the world!

9 modes of play, plus 3 hidden pool games!

EVERYONE

RETURN OF THE MADMAN

Well, the readers have spoken and overall | think the redesign was a suc- cess. Some people are pretty pissed about the loss of the three reviewers, but 1 am hoping they can get over it (well, they are gonna have to, because we aren't changing it back). About the only other big concern | had, was that people were somewhat mixed on the cover, thinking it looked too much like a PC mag, or that it was too white, but | can assure you the look will change depending on what art we have available to us at the time.

On other fronts, it seems Sony really screwed the pooch on the launch of PS2. Sure, every man and his dog wants one and will do anything and everything to get one, but I think this would have happened either way (even if Sony had been able to get all 1 million units out on launch day). But hey, I'm sure you'll be able to get your hands on one sometime in January. Sony is turning into the new Nintendo, willing to screw you over and over with delays and the like, leaving you sitting high and dry just having to take it if you want to play its games. Nintendo never learned, but maybe Sony will...unfortunately, | don't think it will be anytime soon.

| certainly would love to be a fly on the wall in the offices of Microsoft and Nintendo right about now, as you would have to imagine they are doing some serious brainstorming trying to figure out how to take down the Sony behemoth, or least assure a strong hold on second place.

4

Balloons І to г: Andy, Matt, Reiner, Kristian, Erik. Broadcasters: Jay & Paul.

10 GAMEINFORMER

Speaking of second place, what is up with our good old friend Dreamcast? | know you don't want to hear this, but the sad part about the ushering in of PS2 is that the Dreamcast may be its first causality. Which is really unfortunate, as | am really starting to love the DC - Sega is just so feisty, and it may be one of the best and innovative game developers out there.

Now I know you are saying to yourself that old Andy here is just down on the Dreamcast, but 1 challenge you to fight the facts. Dreamcast sales in Japan are horrible, and even here in the States you will be hard-pressed to find a third-party devel- oper with a game planned for the DC in the fall of 2001. While no one will fess up to this dirty little industry secret (as they know Sega will be quick to retaliate), | can't get anyone to challenge it. So Sega boys and girls out there, if you want Sega to make it through the tough year ahead, you better get out there and buy, buy, buy as much Sega product as you can. Sega is gonna need some support from consumers to make it past the Xbox and Gamecube launch.

Either way, | should get lots of interesting material for Letters From the Editor over the next year from this whole battle, and | will even make a prediction that if Sega can’t make it through the upcoming hardware wars, y we may just see our friends at Sega making games for another system.

Hmmm, | wonder which one that would be? Guess we'll have to talk about

that another month. Andy McNamara Editor

andy@gameinformer.com

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PAUL, THE GAME PROFESSOR paul@gameinformer.com

“| got an interesting email from Griffith, Indinana regarding my reviews of Madden and NFL 2K1. The author was quite disgusted at how | scored Madden higher than 2K1 and, because he was a former Indiana state champion, he knew his football. However, he forgot one thing: He didn’t play Madden. He rambled on and on, but I really only read the first couple sentences. Hey, | like nothing better than to debate the pro and cons of games, but | think that you should have the intelligence to play both of them before calling my reviews a ‘pile of crap.’”

REINER, THE RAGING GAMER reiner@gameinformer.com

Rather than tap into my raging persona to make fun of my coworkers (Paul is a mental poophead!), | want to add closure to the rumor that the Gl staff is getting canned. We were on the chopping block, but thankfully, the powers that be never made it to the Gl office to hand out the pink slips. It turns out that their flight to Minneapolis was actually rerouted to Iraq in a plane with ‘Saddam can suck it!’ spray painted on the wings. So, if our new bosses ever return, which I highly doubt, we may face extinction. Until then, the same staff, and our first female writer, Kristian, will continue to churn out the goods."

MATT, THE ORIGINAL GAMER matt@gameinformer.com

“The stress of this so-called ‘New and Improved Game Informer’ has crushed my feeble mind. | can barely string together a coherent sentence anymore. The best | can do is spew inane non-sequiters and profanity. Hey, maybe this might qualify me for being the lead singer of Limp Bizkit! Here's my audition- ‘Yo, getcha groove on! | hate my parents, | hate @#$ carrots - getcha groove on- MY WAY OR THE HIGHWAY, don't ever @#$ with me, Your elbow's writing checks that ya pancreas can't cash! Who gets the blame? I'm @#$ lame! DON'T @#$ing @#$ wit’ me skidmark! Yo, it's kinda dark getcha GROOVE on! Don't pee-pee on my windowpane!”

ERIK, THE PC JEDI

erik@gameinformer.com

“Argh! All| can think about is Red Alert 2. | don't have time for this silly blurb! For the first time since Doom, I’ve developed a serious urge to get out there and kick total strangers’ butts. Nothing is quite so entertaining as flattening an enemy base with Кігоуѕ and then dropping a nuke on their fleeing troops for a humiliating coup de grace. There’s nothin’ like the smell of exploding cows in the morning. A lot of you ingrates out there have been sending me challenges to take you on in online games. Fine. Just don’t cry when the PC Jediski crushes you.”

JAY, THE GONZO GAMER jay@gameinformer.com

“I've been spending a lot of time out in Las Vegas lately working on a top secret project for Game Informer. The fruits of my labor will be appear in next month's issue, but I'd like to tell you all about a weird thing that keeps happening to me out there. When І go out on the town in Vegas, the ladies are all over me. That's not the strange thing, though. That's just another day in the life for yours truly. What | can't figure out is why all the girls | meet live in big houses on the outskirts of town. And why do | wake up missing around $150, with the girl nowhere to be found? It's very perplexing. Has this ever happened to any of you?”

KRISTIAN, THE GAME DAWG kristian@gameinformer.com

“Good issue to you, my droogs and only friends. |, Kristian, your humble narrator, have been busy with all manner of crazy and scandalous things these past weeks. I’m slightly ill at ease as it seems Reiner has finally arrived at a mental break. He has been chasing me around the office in his favorite pink tutu, ranting and raving that | must be a girl because my name begins with a К. At first, | was able to fend him off with a bit of the old ultra-violence, but now it seems his tactics have shifted, for | woke up last night to him grinning at me ghoulishly through my bedroom window. Pray for my safety, brothers and sisters, that | may live to write again!”

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WWW.ROCKSTARGAMES.COM/MIDNIGHTCLUB

PlayStation and the "PS" Family logo are registered trademarks of Sony TEEN Computer Entertainment Inc. The ratings icon is a trademark of the

2 led Interactive Digital Software Association. Angel Studios and the Angel Studios ® pos | О» logo are trademarks of Angel Studios. Rockstar Games and the Rockstar a= > т «. =

Games logo are trademarks of Take-Two Interactive Software, Inc. counterbalance we jl © 2000 All rights reserved. Eppo чш»

THE NEW GAME INFORMER

So there | am going through my mail as usual, right? And I come across a maga- zine that had familiar letters at the top of it, but it didn't look right. Then | realized what it was. And THEN I real- ized | needed to put some new pants on. |

EXCLUSIVE NINTENDO GAMECUBE COVERAGE!

Ted ad pae in Gm

BUT IS IT EVERYTHÍ SONY PROMISED? Р$2 REPORT CARD.

must say - | had already thought of Game Informer as the #1 video дате mag out there, but now there is no question in my mind. You usually can't improve on perfection, but miracles do happen. | am pleased that nothing was dropped from the previous version of the mag and many things were added. Everything has been improved upon. And | actually found myself laughing...numerous times, really. | guarantee that all your hard work will pay off...in dividends. You guys rule. Everyone else just sucks. Nate "Fathead" Lechner Park Ridge, IL

Thanks, Nate. We've received a tremendous amount of positive feedback on our new look from our readers. We will continue to work to make Game Informer the biggest, baddest video game magazine on the block, and hope that all our readers will be along for the ride. As for your pants, we recommend soaking them in club soda and then washing them in cold water to remove any poopy stains. Erik swears by this technique, and he should know.

A STINKY SITUATION Recently, I've been hearing rumors about Sega's Seaman, more specifically the microphone that comes with the game. I've heard reports from numerous people and different websites that peo- ple have been renting Seaman with the microphone and before returning the game have been wiping their private parts with the tip of the microphone, and in some cases sticking it into places it definitely wasn’t intended for. Now whether or not this is true still remains to be seen, but it might be a good idea to warn your readers about renting Seaman. Just trying to keep America from talking into fecal matter. Steve “I warned ya” Kotecki Anytown, NY

Thank you, Steve, for alerting us to this potentially dangerous situation. We urge our readers, at least those of you who are concerned with personal hygiene, to exer- cise caution when playing a rented copy of Seaman. We suggest dousing the microphone with an anti-bacterial spray, and wearing a dental dam and latex gloves while playing. Remember, when it comes to video games, your safety...hey...[sniff, sniff]...this letter smells kind of

12 GAME INFORMER

funny...[sniff, sniff]...wait a second...[sniff]....OH MY GOD....you !@#$!@#$!@! ....real funny, Steve!....WE'LL GET YOU FOR THIS!...yuck!! If you'll excuse us, we have to go wash our hands.

JET GRIND RADIO STATIC

When | first heard about Jet Grind Radio, | thought: “Finally, they're starting to make aggro inline games!” However, only a few hours later, my mom pointed out to me an interesting article in a local newspaper. The article stated that the aldermen of my city are moving to try to ban this game here in Milwaukee!

They said the game “glorifies graffiti’ and “teaches kids to hate the cops,” making “taggers look like the good guys.” My first reaction was, “What a bunch of bull$#!U!!” We finally get a decent inline game, and now some damn politicians want to ban it! | mean, they've released way worse games in the past without much of a fuss. | mean, c'mon! The game even contains a disclaimer about vandal- ism! Luckily, Milwaukee is the only city so far to try to ban this game. Nevertheless, | will not let this take place, and | know there are probably lots more gamers who will stand behind me. Gamers of Milwaukee and the world unite! We can make just as much noise about this as some skater- hater politicians can! Video game graffiti is not a crime!! We have a right to play good games!!!

A furious Milwaukee gamer, David Nelson Milwaukee, WI

We sympathize, David. It seems like 2000 is the year that politicians everywhere are attempting to use video games and the entertainment industry as the scapegoat for any number of societal problems. However, the main problem you have is that you live in Wisconsin. Trust us - get out of Milwaukee as soon as you can, and never look back. Have you seen American Movie? Don't you

see all those unemployed alcoholic ; mongoloids you live amongst? Move to Rhode Island, move to Iran just move! | You'll thank us later in life.

FEAR OR LAZINESS?

What's up with recent shooter games \ like Resident Evil: Survivor and Silent Scope not being compatible with the light gun? Are game companies backing away from the realistic touch that makes those kinds of games so fun because of government pressure, or are they just being lazy?

John Dettinger

York, PA

Fear, mostly. We can't speak for all companies, but in the cases of RE: Survivor and Silent Scope, we know that Capcom and Konami, respectively, were motivated by concerns about video game violence. In Capcom's case, it even went so far as to take the word "gun" out of the title (the game was Biohazard Gun Survivor in Japan). That said, we think the game sucks with or without a gun controller. As for Silent Scope, the developers actually managed to do a good job of overcoming the loss of a gun controller, so you might want to check it out anyway.

WEASEL FAN CRIES FOUL Excuuuuuuuuuse me, but how DARE you make fun of Pauly Shore in your newest issue? [see Good, Bad, Ugly October '00] You say he's got a [expletive deleted] voice but | think it is DEAD SEXY. Why must you be cruel [exple- tive deleted]? Reiner, | thought you were hot. Some Babe Via excite.com

Whoa...let's watch the language, young lady. We did- n't mean to slight your beloved Weasel. We haven't for- gotten his brilliant pop hit Lisa, Lisa (The One | Adore), or his cinematic masterpiece Son in Law. We were mak- ing fun of Andy, not Pauly. Just because you don't agree with our viewpoints, there's no reason to write in such gutter talk to a respectable family publication. If you think Reiner is hot, that's because he is. We're lucky enough to see him prance around the office every day in a zebra-striped Zubaz bikini and high heels. Work that sweet patootie, you Raging hottie!

ROCK THE VOTE! Dear future President Paul Anderson, | read the GI feature article and think your ideas and plans totally kick ass! | cut out the free campaign button and will use it when the time is right. As it said in the article, | am sending a donation to the campaign. | was too cheap to put in a real dollar, so | spent a half hour making this one on the ol' PC. You can hang it in your campaign headquarters or any place you wish as a reminder that you have at least one supporter. In addition to my dollar, you have received a free quarter. Yes, you read right, 25 cents, if this highly valuable coin is not stolen in the mail. Michael Guerra Stewart Manor, NY

Thanks, Michael. The overwhelming response to Paul's campaign has resulted in a massive groundswell of support for his candidacy. Thanks to our readers, Paul is now running at almost .0000789% in recent polls

(which actually puts him slightly ahead of Pat Buchanan). Since you were nice enough to send two copies of this letter, along with two quarters, Matt (Director of Operations, Anderson 2000) was able to buy himself an ice-cold Dr. Pepper. It was very refreshing.

| have sent you several emails in the past, but you haven't responded to any of them. Maybe it's because 1 don't suck up to you like Jeff Jarrett did to Vince Russo. Anyway, | have some questions. Answer them, or you will be cursed for EEEEVVVVEEEERRRR!!!

1. | once heard of a portable system called the Sega Nomad. In one of your older issues, you said that it was a six-button system and it could play Genesis games. How many bits did it have, and how many games? Could it play Game Gear games or Sega Master System games? And how can Sega’s games be so bad that a six-button color system is driven out of the market by a black-and-white, two-button 8-bit system (Game Boy)?!

2. Where do you come up with your nicknames? Except for the PC Jedi, everyone is “(Name), the (some adjective) Gamer", or “(Name), the Game (some really stupid noun).” COME ОМІ!!!

Jacob Rudolph West Chester, PA

All right, Jake, we'll ignore your petty threats and answer your questions. Apparently, we've already been cursed to a life of answering ridiculous letters, so we seriously doubt that your silly little hex could make mat- ters much worse.

1. The Sega Nomad, released in October 1995 in the US, was basically a handheld version of the Genesis. It featured a 3.25 full-color backlit LCD screen, a d-pad, and six buttons. It was compatible with the entire library of Genesis games, but not Game Gear, Sega Master System, 32X, or Sega CD titles. The system ran on a 16-bit processor, a derivation of the Genesis hard- ware, and used 6 AA batteries. The system failed for a number of reasons, most notably short battery life (only 2 hours), and lack of consumer confidence in Sega after the failure of the 32X and Sega CD. Also, Sega released the Saturn that very same year, which meant the Nomad was never marketed properly.

2. In light of your criticisms, we took it upon our- selves to come up with some more creative nicknames. From now on the GI staff will be known as: Matt the Mellifluous Madrigal, Erik the Esoteric Eggplant, Paul the Persian Pollywog, Jay the Gelatinous Jockstrap, Andy the Angry Areola, Kristian the Comatose Ketchup- Head, and Reiner the Rotten Rotary Phone.

Send your comments to Game Informer.

Snail Mail: Email:

Game Informer Magazine deargi@gameinformer.com Attn: Dear GI

10120 W. 76th Street www

Eden Prairie, MN 55344 www.gameinformer.com

ENVELOPE A

DECEMBER WINNER!

Jason Horvath “What did | tell you about using the last roll of toilet paper without a tree in sight? You stupid fool!"

DAS Ario Elami This is Mario's poster for his pro- motional campaign for S.S.B. Stop Supporting Bowser an anti- large turtle group.

Mark Neil Unlike many black mages out there, Vivi has the unique ability to conjure fake vomit at will from his hand. A great trick at parties.

Nikki Edwards Roses are red. Voilets are blue. Come near me, and l kill you.

Josh Gilbert We are trying to stop Josh from getting in the magazine every month, but the guy

keeps sending us cool stuff.

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in GI and you'll receive a video game prize from the Game Informer

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+ САНЫЙ PHOTOS FROM THE I SEAMY UNDERBELLY OF THE “t VIDEO GAME INDUSTRY

(1) Kristian looks on as comic artists Dan Veesenmeyer (Video Game Deathmatch, Wizards of the Coast’s Star Wars RPG), and Adam Hughes (Wonder Woman, Ghost) spend an afternoon down- loading naked pictures of Danni Ashe at the Game Informer offices (2) After smacking the taste out of Matt’s mouth at the Codemasters’ Mike Tyson f event, video game historian Steven Kent asks, gg “Who's your daddy?" (3) Andy begins to regret his a decision to meet his EverQuest girlfriend in real life (4) Jen Stover shows off the costume that won ^ the Aya lookalike contest at Square’s Parasite Eve | 3# 2 launch party (5) Jeff “Club MTV” Casteñeda of `’. Rockstar Games and Rob “Pickle King” Fleischer of ' Linn PR demonstrate the bizarre initiation ritual required to join their motorized scooter gang (6) Game Informer: The Next Generation? Elsa Anderson (daughter of the Game Professor) pledges her allegiance to Nintendo, and spends some time hanging out with Kirby. (77) At the Tokyo Game Show, style maven Paul declares, “Orange vinyl is a fashion must this winter!” (8) Yochi Erikawa (aka Kou Shibusawa), founder of Koei and producer of Kessen, poses for a photo with his prom date, Paul Anderson. It takes a real man to get away with wearing a silver tie and electric blue shirt!

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+ CESA PRESENT [OKYOGAME 5! 2000AUTUMN

THE SIGHTS OF TOKYO GAME SHOW

The semi-annual Tokyo Game Show drew over 160,000 gamers over its three days in late September. Making the trek to Chiba City on the outskirts of Tokyo, Game Informer soaked it all in of the sights.

Although the crowds were big and there was strong showing of product from the likes of Konami, Capcom, Koei, and Sony, this session of the TGS was largely void of excitement due to the absence of two large game companies - Sega and Square. Likewise, Nintendo's only participation in the event is through its sponsorship and the company, historically, does not have a booth set up to show its wares.

Most of the noteworthy games we had a This PS2 controller from chance to see at the Tokyo Game Show are *.; A T Konami is made specifically

featured in this month's preview section. - for use with Dance Dance Revolution, Konami's popular dancing simulator. Instead of jumping around on a footpad, this confusingly lets you use your fingers. What's the point?

The USB connection on the PS2 will be put to use with new digital cameras that have been introduced. The devices will work in conjunc- tion with compatible games to allow players to import their likenesses into the action. There is also the possibility that the controller camera could be used in future network games to show each player the opponent on the other end.

Talk about playing in style! Sony had a number of stations play- ing Gran Turismo 3, including these deluxe set-ups complete with a racing seat, side-mounted speakers, and a force-feedback steering wheel made by Logitech.

16 GAMEINFORMER

Bandai displayed it upcoming handheld, the WonderSwan Color. Due to hit Japan in December, this machine will also hook into the PS2 via a USB cable. It was also revealed that WonderSwan games could be downloaded to a Sony MagicGate Memory Stick.

Dressing up as your favorite video game charac- ter, known as "cos-play," is really an event within itself at the TGS. Prizes are awarded for the best dressed. Outside the event hall, eager photographers form lines to snap pictures of their favorite cos-play participants. Some of these amateur shutterbugs carry equipment that would put a professional photographer to shame.

GAMEINFORMER 17

Race with what's under the hood.

Win with what's strapped on top.

PlayStation ‘CONTENT RATED BY lo ESRB

© 2000 Mattel, Inc. All Rights Reserved.

tadomarks of Sony Comper Болаттар nc. Customize your wheels Transform through portals Blast your way through for maximum firepower. to battle by land, with all the hard-core sea and air. weapons you find.

Take it to the Extreme! Modify then race one of eight customizable cars through some of the toughest tracks! Transform your vehicle to handle the terrain. But to win, you need fire power. Pick up machine guns and missile launchers to knock your opponents out! Because in this game, the best way to win is to make sure the other guys don't finish at all!

Game Informer's research and devel- f opment operatives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our &odlike power over the video game industry to turn you into a millionaire - or just steal your idea.

THE ORIGINAL TRANSFORMERS

Every 20-something fanboy would love to see a game featuring the classic Transformers that blends the action of Twisted Metal and Armored Core with a heavy dose of arena gaming options and a single-player action/adventure game mimic- king the style of the old episodes. Imagine the following scenario. The Decepticons have cap- tured one of the wussier Autobots (Bumblebee) and wired him to a bomb while the majority of the Decepticons run off to seize a mysterious item in the desert. You select the fastest Autobot at your disposal and he volunteers for the dangerous task of rescuing the little guy. As you progress through the timeline of the cartoon series, you eventually get the opportunity to acquire new Autobot allies. Many of these could be the goal of a new mission like coming to Sky Fire’s aid, while others could be unlocked by completing secret mission objectives, like finding a cave full of fossilized dinosaurs, leading to Wheeljack’s idea for creating the Dinobots. Grimlock like!

c o pum fJ end un Ps dc 5.

Based on a legendary PS-X series (soon to make a highly publi- cized Xbox debut), this game starred a legendary Mudokon in his first handheld quest. The highly unique title favored brains over brawn, and was а remark- able deep Game Boy experience. (Answer on page 24.)

20 GAME INFORMER

"RESIDENT EVIL FILM

TOMB RAIDER FILM ON TRACK

The live action Tomb Raider film starring Angelina Jolie is currently still shooting in a number of locations across the world. Scheduled to hit theaters next summer, we have learned a few more details concerning the cast and were sent a few spy photos from the set.

The most interesting piece of casting news from the Tomb Raider produc- tion is the signing of Jon Voight to play the role of Lara Croft's father, Lord Croft. In actuality, Voight is Jolie's real-life papa, as well as one damn good actor.

Currently, the crew is said to have wrapped most of its shooting at London's Pinewood studios and is going on location to Angkor Wat in Cambodia.

RESURFACES

In is no secret that the film based on Capcom’s popular Resident Evil franchise has taken a long time to get off the ground. However, we have now learned that the film has received new financing, a new writer, a new direc- tor, and will begin production as early as January.

Taking on the dual role of writer/director is none other than Paul Anderson. No, not Game Informer’s own Game Professor, but the Paul Anderson who directed the blockbuster video game film, Mortal Kombat. Anderson has apparently

devised a new cast of char- acters for this film and will reportedly introduce a new

duo named Alice and Matt. Disappointingly, the casting information that we gathered made no mention of Barry or that pesky Wesker.

The film is being produced by Constantin Film апа distributed worldwide һу THE MOWIE Intermedia. If all goes as planned we should see Resident Evil on the big Screen next Halloween.

Defeat Your Fears

layers enter a world

of intense magic and

thunderous battles = where.your survival is determined by collecting powerful artifacts and fashioning them to unique armor and weaponty. Two complete adventures await Darius and Sharline®, heroes who. must face an evil reborn. Journey as either һе апа nny discover

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© 2000 From Software, Inc. From Software and the From Software logo are trademarks of From Software, Inc. All rights reserved. Agetec, the Agetec logo, EverGrace and the EverGrace logo, are trademarks of Agetec, Inc. PlayStation and the "PS" Family logo are registered trademarks of Sony Computet-Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.

22

GAME INFORMER

THE GOOD, THE BAD,

THE UGLY

GOOD - With the recent price drop to $150 and new game releases such as NFL 2K1, Sega of America reports that Dreamcast hardware sales have increased 92% in recent months.

BAD - Sega of America's recently announced Dreamcast sales increases occured prior to the launch of the PlayStation 2. Will the PS2 drown the sales of Sega's system?

UGLY - Nintendo is sending the owners of 55 Pokémon-related domains to court for trademark infringement. Nintendo claims these domains are trying to profit from the Pokémon franchise, and wants cash and seizure of the domain names as compensation.

GOOD - For our exemplary work habits in the production of the new issue of Game Informer, the staff was promised one day off for every three weeks worked.

BAD, UGLY - Sony cut its initial shipments of PlayStation 2 in half to 500,000 units, causing gamers everywhere to question the availability of the console. We hope this event didn't prevent anyone from locating a PS2, but we bet there are a few unhappy campers around.

GOOD - Square Pictures has invited Game Informer to its Hawaii headquarters to take a look at the upcoming Final Fantasy movie, The Spirits Within.

UGLY - Just a few weeks after featuring asso- сїаїе editor Erik Reppen's Volvo station wagon in the October's ETC. section, the car threw a rod and was completely totaled. Erik hopes he can get a few bucks for the tires

Wherever there's a juicy rumor in the industry, Game Informer experts are on it like a fly on stink. If loose lips are spraying hot gossip, we're sucking up the secret saliva and drooling it all over this section. Loose Talk exposes inside rumors for all to see. These leads may turn out to be 100% untrue, but then again, they could also be dead honest, and you've just learned about them months before anyone else!

One of our sources claims to have seen a gorgeous fighting game running on the Xbox development kit, one that TKO's everything else on the market in the graphics department. He also said that Konami's name may be attached.

Word has it Crave Entertainment is trying to land the Razor license to bring a level of authenticity to its upcoming scooters game. If we ask nicely enough, maybe they'll insert Jay as a character with a "nil" balance rating.

EA Games is working on Sled Storm 2 for the PlayStation 2. Our sources have told us that the snowmobile racing game is slated for release in March.

With Vince McMahon's hard-hitting XFL just a few months from primetime, the WWF phones have been ringing off the hook with developers interested in creating games based on this league. Midway...Arena Football...NFL Blitz...sounds like a match.

The new Medal of Honor PlayStation 2 game will tie into the first PS-X release by bringing back the main character, Jim Patterson. Apparently, he's not alone, as team tactics replace the solo assassin aspect. The rumored date for release is fall 2001.

With many of the SingleTrac guys back at Sony under a new company name, Incognito, one must wonder if a new Jet Moto is in development. A new Twisted Metal is on the way (see page 67), so why not another Moto?

Disney's upcoming film, Atlantis: The Lost Empire, has become the most desir- able game property on the market. Who will land the license prior to the film's June 2001 release? Will it be THQ? Activision? Sony? Or does Microsoft have some kind of bid on the table?

11 playable characters each Over a dozen aerial tricks can be linked for unlimited combo's!

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Next generation wave 6 epic waves to master r te modeling physics with unique abilities ы з mI ^ PP uh Pee (J Pee WWW/.ROCKSTARGAMES.COM/SURFINGH30 Î "PlayStation" and the "PS" Family logo are registered trademarks of Son

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VIDEO GAME

TRIVIA

This month's tutti-frutti test-a-rooti is as prickly as a pineapple and as sticky as a tangerine. So what kind of edible pulpy mass are you? Haven't a clue? Then take our wonderful 10-question quiz to see how seedy you really are!

Question 1: In 1976, a company named Fairchild Camera and Instrument electrified the video game scene with the first cartridge- based system - the Fairchild VES (later named the Channel F). This historic unit came equipped with two games installed on the hardware. What were they?

A. Pong and Football

B. Quadra-Doodle and Shooting Gallery C. Тіс-Тас-Тое and Doodle

D. Hockey and Tennis

Question 2: Who was the famous anima- tor who created the Dragon's Lair charac- ter, Dirk the Daring?

A. Mel Blanc

B. Don Bluth

C. Charles Zembillas D. Peter Pawlings

Question 3: How many blocks of memory does the standard Dreamcast VMU hold?

A. 200 B. 15 С. 50 D. 100

Question 4: Ultima Online designer, Richard Garriott, created an Apple II game in 1979. What was it?

A. The Castle of Lord British B. Aklabeth

C. Ultimate Dungeon

D. Orion Chronicles

Question 5: In Star Control Il, what was the name of the ancient race that creat- ed your starship?

A. Zoikoids B. Thradash C. Precursors D. Klingons

Question 6: What special power did Erdrick's armor give your character in the classic NES game, Dragon Warrior?

Video Game Trivia Answers: vor эз 26 vu

24 GAMEINFORMER

A. Increased dexterity B. Regenerated hit points C. Granted invincibility D. Granted invisibility

Question 7: What six countries were available for play in the NES game, Ice Hockey?

A. US, Sweden, Poland, Canada, USSR, Czechoslovakia

B. US, Canada, USSR, China, Australia, Romania

C. US, USSR, Canada, England, Switzerland, Australia

D. Mars, Mercury, Venus, Pluto, Saturn, Earth

Question 8: In the Genesis game, Altered Beast, what did the digitized voice say when you started playing?

A. "Good luck, my friend"

B. "Find the golden cow"

C. “Rise from your graves”

D. “Reap what you have sown”

Question 9: In the Intellivision #ате Buzz Bombers, players were armed with a can of bug spray. The goal was simple: kill the bees and destroy their honeycombs and hives. This war was not fought alone though. You had an ally that helped remove honeycombs. What was it?

A. A flyswatter

B. A Venus flytrap C. A hummingbird D. An armadillo

Question 10: Considered the first head-to- | head fighting game, Karate Champ's kung fu was absorbed by the arcade and NES

crowd. Who developed it? A. Data East B. Gametek C. UN D. Gamestar SCORE RANK

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NEW RELEASES

ALL DATES SUBJECT TO CHANGE. CALL Y

R MORE DETAIL

R LOCAL RETAILER

Release Title Publisher/ System Release Title Publisher/ System Release Title Publisher/ System Date Distributor Date Distributor Date Distributor NOVEMBER 11/28/00 Test Drive 2001 Infogrames. GBC 12/19/00 Warriors of Might & Magic 300 Ps2 11/15/00 Cannon Spike Capcom. oc 11/28/00 World Destruction League:Thunder Tank 300 GBC 12/26/00 Army Men Air Attack 2 300 PS2 11/15/00 Dark Angel: Vampire Apocalypse. Metro3D. Dc 11/28/00 Evil Dead: Hail to the King TH PC 12/21/00 Lion King: Simba's Mighty Adventure. Activision. GBC 11/15/00 Gunbird 2 Capcom. DC 11/28/00 F1 World Grand Prix 2000 EIDOS Interactive. PC 12/27/00 Lion King: Simba's Mighty Adventure Activision PSX 11/15/00 Half-Life Havas Interactive DC 11/28/00 Army Men Arcade Blast 300. PSX 12/28/00 Super Bowling 64 Tommo N64 11/15/00 Batman Beyond Ubi Soft GBC 11/28/00 Ату Men Sarge’s Heroes 2 300 PSX 12/28/00 MDK2 Armageddon Interplay PS2 14/15/00 Hoyle Card Games Havas Interactive GBC 11/28/00 Big Ol" Bass 2 Konami PSX 12/29/00 Max Steel Mattel GBC 11/15/00 PowerPuff Girls: Bad Mojo Jojo Bam! Entertainment. GBC 11/28/00 F1 World Grand Prix 2000 EIDOS Interactive PSX JANUARY 11/15/00 Rugrats in Paris THQ GBC 11/28/00 March Madness 2001 Electronic Arts PSX 1/1/01 Age of Empires II Konami 11/15/00 WWE: No Mercy THQ N64 11/28/00 Warriors of Might & Magic. 300 PSX 1/1/01 Deer Avenger. Havas Interactive. ос 11/15/00 Heist Monte Cristo PC 11/28/00 World Destruction League: Thunder Tanks 3DO. PS2 1/1/01 Gorka Morka South Peak Dc 11/15/00 Heroes Chronicles: Clash of Dragons. 300 PC 11/29/00 MTV Sports: Pure Ride THQ GBC 1/1/01. Legend of the Blademaster South Peak. DC 11/15/00 Heroes Chronicles: Masters of Elemnts 300 PC 11/30/00 Who Wants to Beat Up a Millionaire? Havas Interactive DC 1/1/01 Max Steel Mattel DC 11/15/00 Legend of the Blade Masters Ripcord Games PC 11/30/00 MTV Sports: BMX Freestyle. THQ GBC 1/1/01 Combat Flight Simulator. Konami Dc 11/15/00 Arthur Ready to Race. Mattel PSX 11/30/00 Chess 2000 Grandmaster Interplay PC 1/1/01 Outtrigger DC 11/15/00 Batman Beyond. Ubi Soft PSX 11/30/00 Pipe Dreams 2 Talonsoft PC 1/1/01 ‘Shrapnel: Urban Warfare 2025. South Peak Dc 11/15/00 Moto Racer World Tour Infogrames PSX F1 Racing Championship Ubi Soft PS2 1/1/01 Stunt GP Infogrames DC 11/15/00 Persona 2: Eternal Punishment. Atlus PSX 1/01 Croc 2 TH GBC 15/00 Dark Angel: Vampire А; Metro3D PS2 Prince of Persia Mattel DC 4/1/01 Scooby Doo Classic Creep Capers THQ GBC 11/15/00 Fusion GT Crave Entertainment. PS2 Backyard Football Infogrames. GBC 1/1/01 Tech Deck Skateboarding. Act ion GBC 11/16/00 Hercules: The Legendary Journey Titus Software. GBC NASCAR Heat Majesco [ҖЫ шшш. Rt tang ee NGA 11/16/00 Blues Brothers 2000. Titus Software N64 NASCAR Racers. Majesco GBC 1/1/01 SeaDoo Hydrocross. Vatical Entertainment N64 11/16/00 Links LS Classic Microsoft PC Duke Nukem Forever Infogrames. PC 1/1/01 4X4 Trophy Interplay PC 11/16/00 MechWarrior 4: Vengeance Microsoft PC 12/01/00 Great White Hunter Humongous Entertainment PC 1/1/01 Dragon Riders. Red Storm Entertainment. РС 11/16/00 Rising Sun Gold Talonsoft PC 12/01/00 IceWind Dale: Heart of Winter Interplay PC 1/1/01 Jeremy McGrath Supercross 2000 Acclaim PC 11/16/00 Star Trek: Starfleet Command 2 Interplay PC 12/01/00 Independence War 2: Edge of Chaos Infogrames PC /1/01 Freelancer Microsoft РС 11/16/00 Torneko: The Last Hope Enix PSX 12/1/00 Backyard Football Infogrames PSX 1/1/01 Mech Commander 2 Microsoft PC 11/17/00 Hot Wheels Williams F1 Team Driver Mattel PC 12/1/00 Championship Surfer Mattel PSX 1/1/01 LEGO Stunt Rally Lego Media PSX 11/17/00 Original Маг. Interplay PC 12/1/00 NASCAR Heat Hasbro Interactive PSX 1/1/01 ATV Off Road Fury Sony PS2 11/20/00 Championship Surfer Mattel. DC 12/1/00 NASCAR Racers Hasbro Interactive PSX 1/1/01 Dark Cloud. Sony PS2 11/20/00 Disney's Donald Duck: Goin' Quackers Ubi Soft 12/1/00 Rock ‘em Sock ‘em Robots. Mattel PSX 1/1/01 ESPN NBA 2 Night Konami PS2 14/20/00 Donkey Kong Country Nintendo. GBC 12/1/00 Worms Pinball Infogrames PSX 1/1/01 Gauntlet Dark Legacy Midway __ PS2 11/20/00 Dragon Tales: Dragon Wings. NewKidCo_ GBC 12/4/00 3:0 Ultra Pinball. Havas Interactive. GBC 1/1/01 Gran Turismo 3. Sony PS2 11/20/00 Grand Theft Auto 2 Take 2 interactive GBC 12/4/00 Barbie Pet Rescue Mattel GBC 1/1/01 Stunt GP. Titus Software PS2 11/20/00 Lemmings Revolution Таке 2 Interactive. GBC 12/4/00 Blue's Clue's Alphabet Book Mattel GBC 1/5/01 Command & Conquer: Renegade Westwood Studios/EA PC 11/20/00 Tom & Jerry: Mouse Attack. NewKidCo_ GBC 12/4/00 Kirby Tilt ‘п Tumble. Nintendo. GBC 1/9/01 Disney's Jungle Book Ubi Soft PS2 11/20/00 Banjoloole tendo N64 12/4/00 Pokemon Puzzle Challenge Nintendo, GBC 1/9/01 F1 Championship Season 2000 Electronic Arts. PS2 11/20/00 Scooby Doo Classic Capers THQ N64 12/4/00 Sesame Street Sports. NewKidCo GBC 1/9/01 NBA Live 2001 Electronic Arts PS2 11/20/00 Spider-Man Activision N64 12/4/00 Tyco R/C Racin’ Ratz Mattel GBC 1/10/01 Oni. Take 2 Interactive. PS2 11/20/00 817 ying Fortress 2 Hasbro Interactive PC 12/4/00 Sabrina the Teenage Witch Havas Interactive PSX 1/15/01 Project Justice. Capcom oc 11/20/00 Blair Witch 3: The Elly Kedward Tale Gathering of Developers. PC 12/5/00 Grandia II Ubi Soft. Dc 1/15/01 Dragon's Lair Capcom GBC 11/20/00 Kingdom Under Fire. Gathering of Developers. PC 12/5/00 Heroes Might & Magic III Ubi Soft. DC 015/01 Flinstones: Burgertime іп Bedrock Electro Source GBC 11/20/00 Disney's Jungle Book: Rhythm n’ Groo Ubi Soft. PSX 12/5/00 Force 21 Ubi Soft. GBC 1/15/01 Mario Tennis Nintendo GBC 14/20/00 ^ Disney's Goofys Fun House. NewKidCo PSX 12/5/00 Harley Davidson. Infogrames GBC 1/15/01 Matchbox Mission Bravo. Mattel GBC 11/20/00 Obi-Wan, TH PSX 12/5/00 Mummy, The Konami GBC 1/15/01 Mega Man Xtreme Capcom GBC 11/20/00 Sesame Street Sports NewKidCo PSX 12/5/00 Playmobile: Hype Ubi Soft GBC 1/15/01 Metal Walker Capcom. GBC 11/21/00 The Grinch Konami Dc 12/5/00 Road Champs BMX: Stunt Biking Activision GBC 15/01 Microsoft Best of Entertainment Pak Electro Source GBC 11/21/00 Sno Cross Championship Racing, Crave Entertainment, Dc 12/5/00 Woody Woodpecker Racing Konami GBC 1/15/01 Microsoft Pinball Arcade Electro Source GBC 11/21/00 Army Men Air Combat 300. GBC 12/5/00 Disney's Donald Duck: Goin’ Quackers Ubi Soft N64 1/15/01 Aidyn Chronicles: The First Маде THQ N64 11/21/00 Army Men Sarge's Heroes 2 300 GBC 12/5/00 The Road to EI Dorado Ubi Soft. PSX 15/01 Mega Man 64. Capcom N64 11/21/00 Cannon Fodder Activision. GBC 12/5/00 Donald Duck: Goin’ Quackers. Ubi Soft PS2 01/15/01 __ Clive Baker's Undying Electronic Arts. РС 11/21/00 Dexters Lab: Robot Rampage Bam! Entertainment. GBC 12/5/00 ESPN NFL Prime Time Konami PS2 01/15/01 ends of Might & Magic 300 Pc 11/21/00 Godzilla 2 Crave Entertainment. GBC 12/5/00 NHL Faceoff 2001 Sony PS2 01/15/01 MS Links 2001 Course Pack 1. Microsoft РС 11/21/00 The Grinch Konami GBC 12/5/00 Theme Park Rollercoaster Electronic Arts PS2 01/15/01 Shrapnel: Urban Warfare 2025. South Peak. PC 11/21/00 Batman Beyond Ubi Soft N64 12/7/00 Robopon (Sun Version) Atlus GBC 01/15/01 _ Sudden Strike EIDOS Interactive. PC 11/21/00 WCW Backstage Assault Electronic Arts N64 12/11/00 Armada 2: Exodus. Metro3D_ 0C 01/15/01 Summoner TH PC 11/21/00 American McGee's Alice. Electronic Arts PC 12/11/00 Hitman: Codename 47 EIDOS Interactive PC 01/15/01 _ TeamFortess2 Науаз Interactive. РС 11/21/00 Insane Activision. PC 12/12/00 Warriors of Might & Magic 300 GBC 1/15/01 Digimon World i Bandai PSX 11/21/00 007 Racing. Electronic Arts PSX 12/12/00 Star Wars Episode I: Battle for Nabo Lucas Arts N64 1/16/01 Dragon Riders. Ubi Soft Dc 11/21/00 Nicktoons Racing Hasbro Interactive. PSX 12/12/00 NBA Live 2001 Electronic Arts. PC 1/16/01 Stupid Invaders. Ubi Soft. Dc 11/21/00 Powerspike Volley Infogrames. PSX 12/12/00 Rayman: Brain Games Ubi Soft PSX 1/16/01 The Bouncer Square. Р52 41/21/00 FIFA 2001 Electronic Arts PS2 12/12/00 SeaDoo Hydrocross Vatical Entertainment PSX 1/22/01 Conker's Bad Fur Day Nintendo, N64 11/21/00 Rayman 2: Revolution. Ubi Soft. PS2 12/12/00 Army Men Sarge's Heroes 2 300 PS2 1/25/01 The Simpsons. TH GBC 14/21/00 Roadsters Trophy Titus Software. PS2 12/15/00 PowerPuff Giris: Battle Him Bam! Entertainment. GBC 1/25/01 МТУ Sports: TJ Lavins Ult. ВМХ TH PSX 11/22/00 ^ Looney Tunes Collector: Attack! Infogrames GBC 12/15/00 PowerPuft Girls: Paint the Town Bam! Entertainment GBC 1/30/01 The Mummy Konami De 11/22/00 ^ Looney Tunes Racin Infogrames GBC 12/15/00 Sgt Rock Bam! Entertainment GBC 2/30/01 Inspector Gadget Ubi Soft GBC 11/24/00 Silent Hunter IL Mindscape PC 12/15/00 Yogi Bear: Great Balloon Bla Bam! Entertainment GBC 1/30/01 Hercules: The Legendary Journey Titus Software N64 11/24/00 Detective Barbie: The Mystery Cruise Mattel PSX 12/15/00 EverQuest: Scars of Velious 989 Studios/Verant PC 01/30/01 Oni Gathering of Developers PC 11/24/00 Hot Wheels Extreme XTR Racing Mattel PSX 12/15/00 F/A18E SuperHornet Gold Edition Interple PC 1/30/01 Fear Effect 2: Retro Helix EIDOS Interactive. PSX 11/27/00 Evil Dead: Hail to the Kir TH Dc 12/15/00 Steel Panthers: World at War Mindscape РС 1/30/01 Driving Emotion Ту шаге. PS2 14/27/00 ^ Doug's Big Game NewKidCo GBC 12/15/00 Trbes2 Havas Interactive PC 4/30/01 Offroad Outlaws Interplay Ps2 12/21/00_ М & М5 Minis Madness Majesco GBC 12/15/00 Carrier Jaleco PS2 01/31/01 Age of Sail 11 Jalonsoft PC 11/27/00 Nicktoons Racing Majesco GBC 12/19/00 Powerspike Volleyball Infogrames, GBC 01/31/01 Duke Nukem Endangered Species. Gathering of Developers. PC 11/27/00 TH PSX 12/19/00 Supercross 2001 Electronic Arts PSX 01/31/01 Rowan's Battle of Britain Empire Interactive. РС 11/28/00 Star Wars: Demolition. Lucas Arts Dc 12/19/00 NBA Shootout 2001 Sony PS2 1/31/01 Time Crisis Project Titan Namco PSX 11/28/00 Unreal Tournament Infogrames. DC 12/19/00 NCAA Final Four 2001 Sony PS2 11/28/00 Little Nicky Ubi Soft GBC 12/19/00 NCAA Gamebreaker 2001 Sony PS2

More reviews available at www.gameinformer.com

REVIEWS ARCHIVE

BL = BOTTOM LINE

DECEMBER 2000

TITLE BL TLE BL DATE TITLE BL DATE TITLE BL DATE TITLE BL DATE PLAYSTATION 2 Kurt Warner's Arena FootballUnleashed2.5 Јиъ00 Тай Concerto 775 №99 Rocket 8 Мә рам: In the Demon's Hand 65 муо ATO Coe 2 9 Novog Legend of Dragoon, The 9 0000 Team Buddies 7.25 0000 асай в 0099 Speed Devils 725 0099 Dead or Alive 2: Hard Core o nooo Legend of Mana в WOO Tenhu2 8.75 5ер00 Starshot 45 Nov99 Star Wars Episode | Racer 875 Jun00 Dynasty Werffors в Novoo Lego Rock Raiders 15 0000 Test Drive 6 7.5 Dec99 Supercross 2000 6.75 Jan00 Street Fighter Ill: 3rd Strike 8.25 Nov00 Eternal Ring 75 Novo Lunar: The Silver Star Story Complete 7.75 Jui99 Test Drive Le Mans 3.75 300 Super Mario 64 9.75 Aug96 Street Fighter Ill: Double Impact 775 Sep00 Evergrace 7 Novog Madden NFL 2000 875 0099 Тев Drive Off Road 3 8 Nov99 South Park Rally 45 AprO0 Street Fighter Alpha 3 ^ 8.75 Aug00 Gun Griffon Blaze 7 Novoo Madden NFL 2001 8.75 Sep00 Thousand Arms 775 Nov99 Tarzan 725 Mar00 Striker Pro 2000 675 Aug00 кеңий в Novoo Маг Madness 2000 825 Fed00 Thrasher: Skate and Destroy 8 Jan00 The World is Not Enough 9 NovO0 Super Magnetic Neo 85 Aug00 Madden NFL 2001 975 Novo Medal of Honor 925 Dec99 Threads of Fate 8 JuQ0 Tony Hawk's Pro Skater 925 Ма:00 Suzuki Alstare Extreme Racing 7 0ес99 NHL 2001. 85 мудо Medalof Honor: Underground 9 NovoO Tiger Woods PGA Tour 2000 7.8 FebO0 Top Gear Hyper Bike 725 Feb0O Sword of the Berzerk 8 Apr00 Silent Scope 7.75 Novoo MediEvil I 775 May00 Тпу Tank (Revised) 55 Nov99 Тор Gear Rally 2 6.75 0ес99 Sydney2000 35 0000 Silpheed G муо0о Мена Man Legends 2 8 №00 ТОСА2: Touring Car Challenge 65 Jan00 Toy Story 2 75 Jan00 TeeOff 625 Арг00 Smuggler's Run 85 Nooo Metal Gear Solid: VR Missions 3.75 Nov99 Tomb Raider: The Last Revelation 8 JanQ0 Turok3 8 000 Те Romancer 85 Aug00 ple 225 мудо Mission: Impossible 8.25 Feb00 Tomba! 2: The Evil Swine Return 8.75 Ја*00 иок: Rage Wars 8 Dec99 Test Drive 6 8 ғо Street Fighter EX3 6 Novoo Misadventures of Tronne Bonne, The 7 May0O Tomorrow Never Dies 725 Jan00 Vigilante 8: 2nd Offense 8 Jan00 Time Stalkers 65 Мауб0 Super Bust AMove 7 Novoo МВ2001 75 Jun00 Tony Hawk's Pro Skater 95 Nov99 Маң Disney World Quest: TNN Hardcore Heat 575 00:99 Swing Away Golf. 75 Novoo Mobil 1 Rally Championship 5.75 May00 Топу Hawk's Pro Skater 2 10 Nov00 Magical Racing Tour 725 0000 Tokyo Xtreme Racer 575 00:99 Tekken Tag Toumainett 85 Novoo Monkey Magic 525 Nov99 Toy Story 2 8 Јар WaveRace 64 9 Nov96 Tokyo Xtreme Racer 2 85 NovO0 Wild Wild Racing 75 Novoo Monster Rancher 2 85 0099 ТКМ Snowboarders 425 0899 Маск 7.7 Nov99 Tomb Raider: The Last Revelation 7.75 Јит00 XSquad 75 Noviog Mortal Kombat: Special Forces 175 5ер00 Таре Play 2001 8 May00 МСМ Mayhem 75 0099 Tony Hawk's Pro Skater W^ Db

Mr. Driller 8 2000 Twisted Metal 4 9 Janû0 Wrestlemania 2000 9 Dec99 Toy Commander 875 Nov99 PLAYSTATION Ms. PacMan Maze Madness 825 Аш00 VRaly2 725 Јат00 Xena: Talisman of Fate. 35 JanO0 ToyStory2 7 бер00 40 Winks 7 Feboo MTV Music Generator 7.05 Jon00 Urban Chaos 275 Jun00 TrickStyle 7.75 Octo9 Ace Combat 3: Electrosphere 775 Mayoo МТУ Sports Skateboarding Vagrant Story 9 муо DREAMCAST UFC 85 0000 Aion бый 7 sepoo featuring Andy Macdonald З Nov00 Valkyrie Profile 7.75 Sep00 4Wheel Thunder 7.25 JunO0 vigilante 8: 2nd Offense 8 Mardo Mian Resurrection 6 Novoo МТУ Sports: Pure Ride 6.5 NovOO Vampire Hunter D. 525 SepO0 AeroWings 7 Oct99 Virtua Athlete 2000 7 0000 Alundra 2 65 mayoo Muppet Racemania 5 Nov00 Vanark 7 MayO0 AeroWings 2: Air Strike 75 5ер00 Virtua Fighter 3tb 775 Nov99 Arcade Party Pak 15 Deco9 NASCAR 2000 Li Nov.99 Vandal Hearts II 775 Dec99 Airforce Delta. 775 Oct99 Virtua Striker 2 525 Mardo Armored Core: Master of Arena. 75 Apr00 NASCAR Rumble 7.75 Mar-00 Vanguard Bandits 775 Jun-00 Armada 65 Feb00 Virtua Tennis 925 Ѕер00 Anorines 5 2000 МВА in the Zone 2000 6.5 Јаһоо Vigilante 8: 2nd Offense 7.5 Jen00 Blue Stinger. $25 Oct99 Virtual On: Oratorio Tangram 7.25 Aug00 Army Men: Air Attack 675 безд NBA Live 2000 85 Jan00 Май Disney World: Cannon Spike 7 SepO0 Wacky Races 6 бер00 Ату Men: Sarge's Heroes 55 Mayoo NBA Showtime 65 Jan00 Magical Racing Tour 65 Мау00 Carrier 675 ApO0 Wetrx+ 5 Mardo Army Men: World War 2 Augoo МА Shootout 2000 475 Mar00 Warpath: Jurassic Park 675 Dec99 Сһи Chu Rocket 875 AprOO wid Metal 3 May00 АТУ: Quad Bike Challenge & Novoo NBAShootOut 2001 55 №у00 Who Wants To Be A Millionaire: Crazy Taxi 8.75 Feb0O World Series Baseball 2K1 575 Ѕер00 Ball Breakers 35 Sep00 NCAA Final Four 2000 7 Jano 2nd Edition 65 Aug00 02 475 0000 WWF Attitude 85 Jan00 Ballistic 7 зр NCAA Football 2000 8 баз Wild Arms 2 85 MayO0 Dead or Alive 2 9 Apr00 Zombie Revenge 6.75 Feb00 Bass Rise. 4 Nov99 NCAA Gamebreaker 2000 75 0099 Wipeout 3 7.75 Nov99 Deep Fighter 675 00 Battle Tanx Il: Global Assault 7 Аюб Need for Speed: Porche Challenge 7.75 Jun-00 Worms Armageddon 8 0ес99 Demolition Racer: No Exit 8 №00 РС Bedrock Bowling 35 0000 NFL Blitz 2001 5.5 Nov00 ‘Wu-Tang: Shaolin Style 6.25 Dec99 Draconus: Cult of the Wyrm 735 1400 ‘Age of Empires li Baombots. A5 Jan00 NFL GameDay 2000 825 Oct99 WWF Smackdown 9 Ax00 Dynamite Cop. 7 Nov99 The Conqueror's Expansion 9 Nov00 Brokeri Sword Il 675 Jan00 NFL GameDay 2001 7 Sep0o Xfiles 3.75 Јаһоо Ecco the Dolphin: BANG! Gunship Elite 7 0000 Builder's Block 825 Augoo NFL Xtreme 2 8.25 Sept99 XMen Mutant Academy 75 “600 Defender of the Future 7 Oct-00 Baldur's Gate Ii 95 Nov00 Fepam 725 Sepoo NGEN Racing 125 ер Хепа: Warrior Princess 7.75 Nov99 ЕСМ: Hardcore Revolution 775 Мау00 Breakneck 625 0:00 Busta Move '99 а. Nds ШЕ m a носо You Don't Know Jack. в Feb00 tee Gimmick Gear 1 иш Crimson Skies 825 NovO0

lov volution c: Heavy Metal: FAKK 2 675 0000

Сер uos m bs NHL Blades of Steel 2000 55 Deco NINTENDO 64 Evolution 2: Far Off Promise. 6 шою нна Cataclysm 8 №00 со Digan 2 675 Janoo NHL Championship 2000 7.25 Dec99 Airboardin’ USA 55 0099 Expendable: Millennium Soldier 4 0099 Sanity Aiken's Artifact 525 Nov00 rre SUM $5 део NHL Face Off 2000 7.25 Nov99 AllStar Baseball 2001 775 MayO0 F4 World Grand Prix 775 000 біт: Livin’ Large, The 7 Nov00 ol Moras Rally Т oo МН Face off 2001 65 №0000 Атоте 725 Jan00 Fighting Force 2 525 Mar0O Soulbiinger 65 0000 Colony Wars: Red Sun 825 apoo Nightmare Creatures I 525 JunQ0 Ату Men: Air Combat 75 00 Наво Flag 45 Oct99 Trek New Worlds 5 №00 бой йл: 775 Decgg NO Fear Downhill Mountain Biking 4.25 JanO Army Men: Sarge's Heroes 7 Dec Fur Fighters 775 Aug0O Warlords Battlecry 8.15 0000 ег one: Naseer ain: 775 фо Omega Boost 7.15 Oct99 Bassmasters 2000 8 Mar00 Gauntlet Legends 775 Jun00

Crash Team Racing о Мно Pac-Man World 8 Oct-99 BattleTanx II: Global Assault 7.25 · Nov99 Giga Wing 75 Mardo GAME BOY Crusaders of Might and Magis 725 Margo Parasite tel 8.75 Sep00 ВәМегопе: Rise of the Black Dogs 325 May00 Gunbiri2 55 OdO0 1942 55 Augoo Бойон Мади 65 лоо Polaris Snocross 55 Nov00 Blades of Stee! 2000 3.5 JanQ0 Grand Theft Auto 2 75 000 Al Star Tennis 65 0ес99 Cyber Tiger 125 рез Quel 75 0099 Brunswick Circuit Pro Bowling 5.25 Jan00 Hidden & Dangerous 7 0000 Ваз Masters Classic 725 0 Dave Mirra Freestyle ВМХ 778 Novoo Railfoad Tycoon Ii 75 AprOO Castlevania: Legacy of Darkness 525 Mar00 Hydro Thunder 8 Oct99 Beauty and the Beast 475 Jan00 Deception Il: Dark Delusion 6.25 Aproo апонб 975 ш Обет сч MOO ын : 55 Mar00 Ву Bob's Huntin’ ‘N Fishin’ 375 Dec99 Deine Dany Hay 75 0200 Rampage Through Time 4.75 5еро0 Destruction Derby 64 7.25 Dec99 Jeremy McGrath's Supercross 2000 3.75 Nov0O Bionic Commando: Elite Forces 825 Mardo айн neuer 75 Decgg PetAttack 6.75 Nov99 Donkey Kong 64 8.15 Dec99 Jojo's Bizarre Adventure 8 Мәг00 Blaster Master: Enemy Below 825 Арго Die Hard Trilogy 2 7 maroo Русі: Series Termination 7.25 Nov00 DuckDogers 35 0800 King of Fighters Dream Match 1999 8 0099 Catwoman 475 0ес99 Digimon World 525 soo, PO Revenge 5.5 0000 Earthworm Jim 3D 5.75 Dec99 Legacy of Kain: Soul Reaver 8 Mar00 Chase HQ: Secret Police 55 Dec99 Dino Crisis 2 875 одоо R/C Stunt Copter 7 O99 ECW: Hardcore Revolution 8 Mar00 Maken X 7.75 00 Contra: The Allen Wars 875 0499 Ойдан 225 Sepoo _‘Ready 2 Rumble Boxing 65 Feb00 Excitebike 64 7.25 Jun00 Marvel Vs. Capcom 75 0899 ос 575 Aug00 Dragon Valor 75 Nov00 Reel Fishing N 65 Ju00 Fighter's Destiny 2 2 5ер00 Marvel Vs. Capcom 2 8 А00 Crystalis 85 Aug00 Dukes of Hazzard: Racing for Home 6 Маго Resident Evil 3 925 Dec99 Gauntlet Legends 7 0ес99 мр2 8 2000 реа\ш!&! 75 Deco Dune 2500 775 Novgg Resident Evi Survivor 4 Nov00 Harvest Moon 64 7.25 MarO0 Мопасо Grand Prix 7 Oct99 Dinosaur 375 Augoo ECW Anarchy Rulz 4 о NR 325 Nov99 Hot Wheels Turbo Racing 7 00998 Мопа! Kombat Gold 7.25 0099 Dragon Warrior Monsters в Mardo Сова. a25 maroo Rhapsody: A Musical Adventure 6.75 2000 Hydro Thunder 7.5 May00 Namco Museum 775 Sep00 ^ Оше Nukem 675 0ес99 ESPN MLS: Game Night 8 augoo Роа Rash: Jailbreak 7 Maroo Indy Racing 2000 8 5р0 NBA2K 9 Jan00 ECW: Hardcore Revolution 2 Mayoo Elk zone 5 обоо Rock the Rink 8 May.00 International Track & Field 2000 7 AprOO МВА Showtime: NBA on NBC 7.25 Dec99 НРА 2000 45 Dec99 Expendable as 000 Rolcage:Stage II 7.25 Аре00 Jeremy McGrath Supercross 2000 5 Аю N&L2K 9.25 08099 Gex3:Deep Pocket Gecko 15 Marto Fatal Fury: Wild Ambition 375 Maroo Ротапсе of the Three Kingdoms VI 725 Mar0O Jet Force Gemini 7.75 баз тїзї 95 №00 Ghosts N Goblins 7 Nov99 Fear Effect 825 maroo FPG Maker 7.75 Aug00 Кіту: The Crystal Shards 75 Aug00 NFL Blitz 2000 9 099 кшш 5 099 FIFA 2000 878 бед аба Frontier 2 8 JanO0 Knockout Kings 2000 825 Dec99 МА. Blitz 2001 525 №99 Lucky Luke 725 Oct99 Fighting Force 2 55 Feboo Sammy Sosa High Heat 2001 3.75 May00 Lego Racers 775 Јаъ00 NFL Quarterback Club 2000 2.25 FebOO Madden NFL 2000 775 0ес99 Fishermen's Вай 2 6 decgg Sammy Sosa Softball Slam 5.75 Jun00 Legend of Zelda: Majora's Mask The 9.75 М0 NHL2K 825 А00 Mario Golf 875 Nov99 Final Fantasy Anthology 875 ogg Shadow Man 675 Nov99 Madden NFL 2001 8.75 Sep00 Nightmare Creatures Il 5 SepOO Metal Gear Solid 925 100 лабе 65 775 Janoo ShadowTower 75 Novg9 Майо Party 2 5.75 Feb00 Omikron: The Nomad Soul 55 SepO0 Mickey's Adventure Racing 8 Маг00 Бома э amoo Silent Bomber 775 Мәг00 Маго Tennis 825 0000 PenPenTilcelon 4 0899 Micro Machines 1 & 2 8 Маубо Police: Weapons of Justice 475 одод Sihouette Mirage 75 Feb00 House of the Dead 2 8 099 Plasma Sword: Nightmare of Blistein 7.25 May0O Millenium Winter Sports 735 Jan00 авео 87 Juego SiM Theme Park 7 2000 Gundam Side Story 0079 775 00 Power Stone 8 0099 Missile Command 175 Jan00 Gallop Racer 6 Novag Smurfs, The 5.5 Маг00 Namco Museum 64 8 Jan00 Power Stone 2 85 Aug00 Monster Rancher Battle Card 675 100 aunit Legends 65 Mayo 870 Cross Championship Racing 6 NovO0 NBA Courtside 2 7.25 Jan00 Psychic Force 2012 7 Jan00 Monster Rancher Explorer 75 Nov00 Gekido: Urban Fighters 45 Joo Зои Park Chef's Luv Shack 3.25 Feb00 NBA In the Zone 2000 55 Jan00 Quarterback Club 2001 25 NovOO Mr. Driller 825 JO anii? 95 Fapog South Park Rally 45 Маг00 МВА Јат 2000 6 Dec99 Railroad Tycoon Il 5 №00 Мә. PacMan 775 Now99 Grand Theft Амо 2 775 Decgo асе Invaders 8 Dec99 NBALive 2000 825 Dec99 Rayman 2: The Great Escape 8 ApO0 Perfect Dark 4 ^ Nov00 Grandia 725 Novog 5808 Ops: Stealth Patrol 6.5 AugO0 NBA Showtime: NBA on NBC 7.25 Dec99 Ready 2 Rumble Boxing 7.25 00099 Pokémon Trading Card Game 725 jun00 ond Session 575 junoo 5066 Punks 7 MayO0 NFL QB Club 2000 5 Oct99 Resident Evil Code: Veronica 9,5 Aw00 Pokémon Yellow 65 Nw99 Grudge Warriors 5 Augoo ShderMan 825 0800 Nuclear Strike 875 Feb00 Revolt 5 #000 Rayman 8 2000 Hot Shots Golf 2 8 Мир SPin Jam 35 0000 Ogre Battle 64 9 0800 Rippin Riders т Dec99 Road To El Dorado 45 Sep00 Hot Wheels Turbo Racing 625 No.go 5070 2: Ripto's Rage 8.75 Dec Paperboy 425 00099 Roadsters 55 Jun00 SpiderMan 4 Nov00 Hydro Thunder 775 apoo ` ShWo:Yearofthe Dragon 875 NovOO Perfect Dark 925 000 Royal Rumble 6.75 5ер00 Star Wars: Episodé I Racer 825 Маг00 вав Gifals 75 nooo Star Trek invasion 85 0000 PilotWings 64 95 Aug96 Rush 2049 7 00000 Tomb Raider 8.25 Aug00 ihtemotional ack & Feld 2000 7 peogg Star Wars: The Phantom Menace 7.25 Oct99 Pokémon Stadium 8 May0O Seaman 7 SepO0 Tony Hawk's Pro Skater 35 Jun00 Jacke Chan's зите? 65 Mago 50 Fighter EX2 Plus 7.75 Jun00 Quarterback Club 2001 4 №00 Sega Rally Championship 75 Jan00 Тоопзумапіа 7 Sep00 Jedi Poner Battles 8 Mayoo Seet SkBer 2 7 20000 Rainbow 6 8 ғо Sega GT 9 01000 ToyStory2 525 Feb00 Jeremy McGrath 4 обо Sude2 65 2000 Rally Challenge 4.5 Sep00 Sega Marine Fishing 8 NovOO Triple Play 2001 4 Augoo Jet Moto 3. 2I Suikoden II Ə Олз Rayman 2: The Great Escape 7.75 No99 Shadowman 7.75 Feb00 Turok 3: Shadow of Oblivion 35 0200 ak E E s amoo Superbike 2000 4 Jun00 Resident Evil 2 875 Nov99 Siver 8 SepO0 wario Land 3 875 Augoo үс 65 nogo ` Supercross 2000 4 0000 Ready2 Rumble Boxing 65 Feb00 Slave Zero 625 Jan00 © Worlocked 8 5ер00 кї Grand Pri 55 Feboo 8000101055 Circuit 35 Deco9 емон 475 0099 Sou! Calibur 925 0499 МС Mayhem 775 Ju00

1505 6 maroo SufRiders 675 0000 Ridge Racer 64 7.25 Feb00 Soul Fighter 55 Jan00 wings of Fury 7 Маго

Knockout Kings 2000 8 Deeg; Sydney 2000 275 0000 Road Rash 64 8 0099 South Park Chef's Luv Shack 35 Feb00 WWF Wrestlemania 2000 728 0ес99

Koudelka. 45 Sepoo Әп Filter 2 9 Аио0 Roadsters Trophy 7 Jan00 Space Channel 5 775 3000 Yars Revenge 625 Jan00

СІ NEWS Н PS2 BRINGS X-MEN k е

Sony announced that the PA н sales of the Crash Bandicoot ABO ARD j

series of games for the

PlayStation have reached 20 mil- А : i lion units worldwide. The X-Men have become a video game mainstay, and plan to stay that £ i И Way thanks to Activision. The company announced that two new X-men ж в. { ИЩ ENSE titles are headed to the PlayStation 2. ў di em 1 America is currently working to Due to release first is a fighter, supposedly similar to this summer's P s - "E pone the raye Hen ло top-selling X-Men Mutant Academy. Activision will test the bounds of the АМ m d MEUM ДЫ | X-Men appeal with its second title listed as an action/RPG. These are just |

[MN ЖЕ ЛО Н two ofthe 14 titles Activision is planning for the PS2.

Japan. Fighting games will have ample representation on the PlayStation2 with

> LucasArts has officially Monster titles like D0A2 Hardcore, Tekken Тав, and Street Fighter ЕХЗ 5 E O EE Oi E LG | all slated for the console's launch time. Time will tell whether the upcoming

ELE CEG ИЛИН X-Men titles will carry on the tradition of excellence Activision has shown in

С ССС the past, or if they'll slip into mediocrity.

ing Obi-Wan's development time-

line and will provide another

update in early 2001.

> Even though Koei's Kessen 2

is still in development, we have

learned that Koei is already plan- f A A

ning Kessen 3 for PlayStation 2. 7 DE |

Plans for the game call for full 5 Э |

multi-player capabilities via the

PS2's upcoming broadband net- чш.

work,

> The arcade/restaurant/bar chain Game Works is implement- ing a new access policy for mature-rated games. GameWorks will utilize a V-Card that will be coded to either allow restricted or unrestricted access to games depending on the patron’s age.

> Sega of America has report: edly shipped close to 500,000 copies of Visual Concepts’ foot- ball game, NFL 2K1.

> Nintendo’s upcoming succes- sor to the Nintendo 64, the Gamecube, will be unveiled in a playable form at the Electronic Entertainment Expo (E3) in May

> In its first week of release, the combined sales of Pokémon Gold & Silver topped 1.4 million copies. Nintendo expects to sell

à 10 million copies of the two i BREAK titles. ү!

> Take 2's PlayStation 2 ^ wey DOWN action/adventure game, Oni, mat TE

won't make it to the system until next year. The game, developed ; Цао Я ТОТО 5% of our readers think Kristian is а girl

stores in January.

> Activision announced that the EDN SON GJ LO) 15% of our readers think Reiner looks like a "ratnosed hellmonkey" Hawk's Pro Skater 2 has

Don't buy a lame game. shipped over one million copies.

Check it out on FirstLook.com first.

Eu е perc 42% of our letters this month weighed in on the ongoing Solid Snake vs. Gabe FirstLook.com lets you see eein а; ё еҥ rides, n More specifically, we are investi- Logan debate streaming samples of games

gating a possible feature about drivers who hit the streets in rac- ing modified cars. If you might. want to show off your car, email paul@gameinformer.com.

before you buy, so you can see them in action.

Log on to FirstLook.com and see it before you buy it.

78% of Game Informer editors still believe in Santa Claus

67% of Matt's remaining brain cells were lost by getting the @#$% knocked out of him by Steve Kent at Codemasters’ Mike Tyson Boxing event

first look.com

Name That Game Answer:

SaIN\UOAPY риомрро

же m m к”,

minor metropolis of Champaign. Ре! you've heard of it. After all, it is well known as the home to a University of Illinois branch that boasts a student population of 36,000. If you've ever driven through it, surely you noticed why it was voted one of the easiest cities of its iy. size to motor about in. Or maybe you've visited the newly constructed Hooters restaurant on the outskirts of town. Regardless of your Champaign, Illinois familiarity level, however, there may be one detail that has slipped your attention. Huddled in amongst a street filled with low- lying, brick business offices is a simple looking metal- framed glass door, behind which works a group of insurgents intent on changing your perception of reality. According to them, you've accepted the irrational in video games for far too long. A bomb will obliterate any person who is unfortunate enough to set it off, but will leave the wall it was set against completely unscathed. A rocket launcher can be used to blow a sniper out of a wooden tower, but never to destroy the weak structure he sits in. These illogical elements have stood since Wolfenstein 3D showed the world the way of the first-person shooter eight years ago. Due to technology constraints, such limiting factors were understandable back then, but they are unacceptable now. Я In the view of these agitators, it should. 2 ^ be just as possible to shoot a pane of glass though an enemy as it is to shoot an enemy through a pane of glass. If you're shooting missiles from a flying vehicle, the people in your sights should be just as worried about being killed by shrapnel and falling rubble as they are about being caught in a blast radius. If you want to use your demolitions to blow a tunnel through a wall, go right ahead. E The letters on the office door tell you the masterminds behind this revolution call themselves Volition. Their first PS2 game was a mostly-straightforward RPG. Their next PS2 title will change the first-person shooter forever. Come on in and take a look at Red Faction.

В, urrowed into the east central part of llinois is the

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E STYLE | CR 2. PLAYER ACTION ш PUBLISHER THQ E DEVELOPER VOLITION I RELEASE MARCH 2001

26 GAMEINFORMER

M I |

DESTROYING EXPECTATIONS

GAME INFORMER 27

А perfect example of the Сео-Мой

engine at work. In this picture, the

main character is shooting a person through a pane of glass

The Big Change

On the surface, Red Faction appears to be a first-person Shooter of the standard variety, albeit a very attractive one. After just minutes of play, however, one quickly realizes that this game isn't of the garden variety. Red Faction's claim to fame - the feature that will everafter raise people's expectations from the genre is its Geo-Mod engine.

Short for geometry modification, what Geo-Mod basically does is allow a player's weapons to damage the environments in more ways than simply putting bullet holes in things. With a heavy enough armament, players can blast through walls and collapse buildings. Of course, not everything can be decimated

Here, a pane of glass is being shot through a person. In both cases, the glass breaks at the point of impact, and the enemy reacts according to where he is shot

(otherwise, what would be the point of level design?), but for the most part players can attempt to use their arsenal to circumvent obstacles in their path.

When the Geo-Mod engine is combined with Red Faction's realistic physics engine, and Al that reacts to hit locations and environmental changes, the gameplay diversity is enhanced to a neverbefore-seen degree. If a firefight breaks out in an office, stray bullets will ricochet off the floors and walls. Those caught in the conflagration risk not only being shot, but also being hurt by weakened pieces of the ceiling falling from above, or nearby windows shattering onto them.

The opportunities such details give might go unnoticed initially, but once players realize the power they now have in their hands, the game is seen through entirely different eyes. One wonders what would be easier: trying to tag all the troops crossing a bridge, or blowing out both ends of the crossing to send them to the abyss below. A fastmoving creature might be too hard to peg between the eyes, but perhaps a nearby skylight could be collapsed on it. If a group starts firing on you out in the open, you may be able to blow something down to use as cover. Even heavy winds can be used to slightly curve the trajectory of fired munitions, flushing out hidden enemies.

Here, the enemy isn't killed by a direct hit from the rocket launcher, but by the concussive

force of the blast behind him. Also note that the rocket launcher has an infrared scope, capable of spotting -and possibly harming - people behind doors and walls

жы, ius

31

д

DESTROYING EXPECTATIONS

DR. AXEL CAPEK

2 T з £4 "Fine, | didn't want to blow up your stupid boxes anyway!"

Showing Off -— "M^

Having used Summoner as its training ground, Volition shows with Red Faction that it's quickly picking up the tricks of the PlayStation 2 graphical trade. Without giving up any speed to its main FPS competitors One of Ultor's head scientists, even if it turns out that Capek isn't responsible TimeSplitters and Unreal Tournament = the developers have attained an unparalleled level of detail. forjThe Plagne; he deserves to bo killed based on wardrobe aloe

The way enemies flinch and fall varies according to what you're using and where you strike them. Glass shatters from the point of impact, and the shards remain on the ground, possibly to be skittered about by more gunfire. Steam from a vent will briefly waft in a different direction due to an explosion. These are but a few examples of the many amazing things that happen during play.

When one takes into account the mind-boggling amount of calculations already being performed due to the Geo-Mod engine, the fact that such nuances can be displayed along with realtime shadows, rich textures, and dynamic lighting all without slowdown only further proves that both the PlayStation 2 and the Volition team are workhorses. Anyone who fails to be impressed with what they see happening onscreen in Red Faction is most likely blind.

"The way it's set up, players «an absorb as much or as little of the story as they want. For example, if there's two people talking up ahead, you can go rushing ahead and shoot them, or hang back,

ten to what they have to say, and then go shoot them."

Mike Breault, Writer

It's gory, but this shot of Red Faction is very telling of the level of detail. Once you're done gawking at the blood which was spattered according to where the security guard got hit and how close he was to the wall, take some time to admire the bullet holes in the walls, the ricochet marks on the floor, the scattered casings, and the display on the side of the gun that tells you how much ammo you have left. It's a scene fit for a forensics case study.

GAMEINFORMER 29

Miner Differences

Although Red Faction will have a multiplayer option, the main meat of the game will be its intensive single-player storyline. If one had to briefly summarize the Red Faction experience, it could most concisely be described as the dramatic storytelling of Half-Life crossed with the setting of Total Recall.

Players control Parker, a miner working for the Ultor Corporation on the planet Mars. The conditions the miners are forced to endure have always been horrible, but once The Plague a disease that mysteriously only affects the workers begins rapidly spreading, discontentment turns into a revolution. With the help of an Ultor insider, Parker becomes the leader of this insurrection, and it's the players goal to not only take up arms against their oppressors, but figure out the corporation's ulterior motives and the origins of The Plague.

Much of the adventure takes place in the underground mines of Mars, but as players make their way through the web of intrigue they will find themselves on the planet's surface, and even in an orbiting space station. The Geo-Mod aspect of Red Faction certainly makes one anxious to cause mass destruction, and although players will definitely have an opportunity to do just that, there is more to the game than just blazing your way through level after level. Many of the tasks put before Parker require subtlety, stealth, and sometimes disguise.

To further flesh out the ever-evolving story, plenty of realtime cutscenes will be dispersed throughout the game. These, combined with the realistic gameplay engine that aids in suspension of disbelief, create an overwhelmingly immersive journey.

30

A Martian stand-off

All's fair in an underground Martian rebellion

DESTROYING EXPECTATIONS

The Bigger They Are...

No matter how long the list of features for a first-person shooter is, the foremost question on any potential player's mind is, "What kind of weapons does it have?" Red Faction boasts 15 different arms in its arsenal, each with secondary functions. In addition to hand-held implements of destruction, there are also turrets at various places in the game that allow players to unload on anyone or anything nearby. Although the exact variety of weapons hasn't been finalized, here's a

listing of definite inclusions and their alternate uses.

Weapon Secondary Function

Pistol Fire silenced rounds. Helpful in stealth missions.

Riot Stick Changes to a taser to zap your enemies.

Remote Charge A proximity mine that detonates when someone gets too x; Я close. Shotgun Autofire rather than pump action, but with reduced accuracy. Sniper Rifle Zoom lens to hit distant, and often unaware, enemies. Rocket Laun A Іоскоп homing missile. Assault Rifle Rather than three-round bursts, it goes fully automatic.

"АП right, who put the flares in my rifle?" Machine Pistol angel rounds that shoot through multiple objects and 4 ы 1 ; К AN Grenade Emits volumes of smoke. Flamethrower Torch turns off and player can spread fuel to ignite later. * # e < "| think everyone has wanted gem to see something like this for

a long time, but until now it just wasn't possible. Our lead programmer spent easily a year just getting it to work and making it fast enoug| Alan Lawrance, Lead De:

T With a twitch of the thumb, the Remote Charge can blow up almost any obstacle and scare away nearly all smartly dressed businesspersons

If you can't club ‘em, you can always zap ‘em

As this concept art shows, you won't just be facing soldiers and robots

GAMEINFORMER 31

A look at the submarine from the outside

Vehicular Manslaughter

Moreso than any other FPS before it, Red Faction encourages, and sometimes demands, that players get behind the wheel of the game's six vehicles (four of which Volition was willing to tell us about). When a player finds an alternate mode of transportation, entering changes the display to a cockpit view. Some vehicles, such as the APC and flying fighter, are built for destruction, armed with machine guns to mow down troops, and either missiles or mortars to destroy undesirable constructions. Other vehicles, however, serve to carry Parker to otherwise difficult to reach places. There's a submarine for making treks underwater, and a completely unarmed, but heavily armored, drilling machine made to bore quickly through mountains of stone.

What a heartless guy

fes = zi esse à ` = pr

OE RGA TR ET

"We wanted the weapons to be very set in the real world. We didn't want there to be purple shrink rays and freeze guns. I think there's a certain satisfaction that «omes with just shooting someone." Frank Capezzuto lll, Artist

It may look like fogging in the back of this picture, but it's actually steam being blown through the vent fan

Listen Closely

Although audio almost always plays second fiddle to visuals, it's hard not to appreciate the decibel detail of Red Faction. In the heat of combat, it's easy to single out the many sound facets transpiring at once. Amongst the report of multiple firearms, one hears a commander yelling orders from the rear, the sound of your character's feet crunching across broken glass, bullets bouncing off walls, and bodies hitting the floor, all as the musical score plays on.

Knowing that people like to do harm to different harmonies, Volition is considering putting the soundtrack in the hands of the player. From a menu screen, as many or as few of the 45 available tracks are selected, then programmed to play in whatever order strikes your fancy.

DESTROYING EXPECTATIONS

Complete Control

Like almost everything else in Red Faction, the controls can be completely programmed by the player. Of course, the developers have attempted to make a naturalfeeling default control scheme, but if you think their setup sucks, feel free to change it however you see fit. Functions can be assigned to everything on the Dual Shock 2 (including the rarely used analog stick buttons). If even this isn't enough, you're welcome to plug a keyboard and mouse into the PS2's USB ports and go hot key crazy.

"This game is a major shift in thought. We're going with the philosophy that everything is destructable, unless we

decide it «an't be as opposed to the other way around." Matt Boynton, Level Designer

Ironic picture, по?

This weapon makes the BFG look like a plastic water gun

"Feeble!" an anonymous comment from a Red Faction team member upon seeing

TimeSplitters for the first time

"Look man, it's standard company procedure. Now Й turn around so | can get my sample."

GAMEINFORMER 33

Animated Violence Animated Blood and Gore Suggestive Themes

a UE

PlayStation

36

GAME INFORMER

Video Games Take Over The Toy Market

It’s been conventional wisdom for the last 20 years or so that for a new action figure line to be successful, it has to be based on characters from popular movies, television shows, comic books, cartoon series, or, best case scenario, all of the above. It’s easy to see why this trend has held true. A personality and back story come inherent within such hunks of painted plastic. Just seeing these toys creates instant immediacy and excitement, reminding the purveyor not only of the adventures that character has already had, but also conjuring up images of the escapades that could be if only the figure were freed from its packaging.

There may be a new plastic-badged sheriff on its way to toy town, however. More interactive than movies or television, with a bigger audience than comic books, and as animated as any cartoon, video games are the next big thing just beginning to be tapped by toy manufacturers. Game Informer couldn’t be happier with this trend.

Finally fans have a way of showing what their favorite video game is other than sketching its logo onto the cover of their algebra notebook. Not only are there action figures available and in the pipeline based on a multitude of titles, there’s also plenty of statues, lunchboxes, and playsets on the way. Have a look through the following pages and you'll definitely find something you want. There's still time to make some additions to your holiday wish list, right?

PLASTIC FANTASTIC

GAME INFORMER 37

Palisades Marketing Available: First Quarter 2001

The Resident Evil statues are just the tip of the survival horror iceberg for Palisades. The company has the rights to produce action figures based on all the Resident Evil games, which it eventually plans to do. Its first series of four figures will all have at least 14 points of articulation, and will include a nine-inch Nemesis figure, and a six- inch Jill, Soldier Zombie, and Nosferatu. If only the characters in the series had access to such good looking models. They might be able to recreate the mystery using a Raccoon City diorama rather than risk getting killed by investigating firsthand.

Blue Box Toys Available: First Quarter 2001.

Following Palisades' streak of success, many of Blue Box's upcoming toy lines revolve around the world of video games. If you didn't like the ending to the game, the first two figures in the Soul Reaver line allow

you to reenact the scene. The Kain figure looks fantastic, but Raziel's sculpt leaves much to be desired. What's with his Backstreet Boys' hairdo, anyway?

38 GAME INFORMER

PLASTIC FANTASTIC

GAMEINFORMER 39

Game Informer: What's easier to make the decision on if it would be a good license comic books or video games?

Mike Horn: Video games! The 100th ranked selling video game is still going to have a larger audience than a top ten selling comic book. Plus, games are more complex, so the characters are more detailed, therefore the players are more involved, and the merchandise is more appealing.

Gi: With the time it takes for you to manufacture your merchandise, is it hard for you to get. product on the shelves in time to coincide with a video game's release?

MH: That's why we usually try to pick a line that we think will have some staying power. We try to

40

GAME INFORMER

sA

President of Palisades Marketing

pick games with good characters, and we've been lucky that a lot of our licenses have had sequels to keep interest in the lines going. It's our intention to get more timely with our releases, and that's going to happen as we get to know the game publishers better.

GI: Case in point with this timeliness issue is your Final Fantasy IX license. The £ame comes out November 15. When will we see products based on it?

MH: We didn't get our license signed until September, so that line won't be on shelves. until March 2001. For the Final Fantasy movie, however, the deal has already been finalized, and the merchandise we have planned will be available by the launch of the movie.

GI: A lot of your product used to be made by a Japanese company, didn't it?

MH: Yeah, we had relationships with two Japanese companies and an American company. We did some really good business together, but we wanted to be completely in charge of the products what characters got done, how they got sculpted, when they got released a lot of the things we only had partial input on. We

Space Channel 5

Palisades Marketing Available: First Quarter 2001

Your gaming environment won't be complete until you pick up an Ulala action figure. She's hotter than the sun, and with the release of this wave, you'll finally be able to hold her sizzling body in the palm of your hand. But look out! The Morolians have snuck into this assortment, along with Chief Blank, Evila, and Pudding. Ulala comes in two forms, standard and dancing. No solid release date or price has been set for this exciting line as of yet, but as you can see, the molds are ready to go. All they need now is some color.

made sure to set them up with distribution in the US before going our own way because we don't view them as competitors, we just couldn't continue to dedicate the time and energy to sell someone else's product.

GI: You guys have made lunchboxes for comics. Do you have any plans to make video game lunchboxes?

MH: We sure do. We actually made some promotional Parasite Eve 2 lunchboxes for Square Soft to give away at a party they had. The Sonic lunchboxes have just become available, and we've got ones for Space Channel 5, Final Fantasy IX, and the Final Fantasy movie planned.

GI: How many of your lunchboxes do you think are actually used to carry lunches?

MH: My brother is a school teacher, and | know he uses his Buffy lunchbox for its intended purpose. So that's one I know of for sure. Beyond that, I'd guess... don't know...very few.

Gl: What about your action figures? How many do you think get taken out of the package?

MH: I'm sure barely any of our figures end up in a sand pile in the backyard, but people still want to put them in a fighting pose with other figures on their desk or whatever. | mean, what fun is a cool looking figure stuck in its package?

PLASTIC FANTASTIC

GAMEINFORMER 41

Toy Biz

Available: January 2001

This is the second line of Zelda toys based on the Ocarina of Time. Along with Toy Site's upcoming line, Toy Biz has a series of its own that should make gamers drool. These highly detailed figures will ship in sets. Gannondorf comes with his trusty warhorse, Zelda is accompanied by Impa and a cute little pony, and Link will share his box with Epona. While the pictures make these figures look gigantic, they only stand at 3 3/4 inches. Gannondorf is a tad taller at five inches.

"- 42 GANÊ INFORMER

Blue Box Toys

Toy Site Available: November

Countering Toy Biz's attack, the original Ocarina of Time toy manufacturer has a new series of deluxe figures up its sleeve. Along with new sculpts of Link and Gannondorf, this series includes Sheik, Stalfos, Darunia, and Princess Zelda.

Available: November

Despite what ex-Game Informer editor Jon Storm thinks, The Legend of Dragoon is an amazing game that is worthy of its own toy line. For those of you who sucked up this brilliant RPG, how could you not want a Lavitz toy? Blue Box did a commendable job capturing the look of each character, but it would have been nice if each figure came equipped with Dragoon equipment.

GAMEINFORMER 43

Crash & Bash

your way through eight hazard-filled

environments

Supercharge your vehicle

with a turbo injection

of high-speed energy

Play Off-Road bumper cars with split-screen head-to-head racing

Smoke your opponen in Battle Mode. One of five hair-raising modes of play

PlayStation

registered trademarks of Sony Co

CONTENT RATED BY ESRB

Mild Animated |

Violence Е

Tyco” R/C Speed Wrench vehicle also available.

Sold separately. Batteries not included.

Tyco...That's How You Spell R/C"

Flip off your

, Friends f 29 3 Гу

For the PlayStation game console

www. tycorc.com

46

Game Informer's Guide To Getting What You Want This Holiday

Season

GAME INFORMER

In late December, the world comes together as one in

brotherhood and good cheer.

Christmas, Hanukah, and Kwanza give us occasion to celebrate our cultural and spiritual beliefs and remember how much we love our fellow man. That warm, fuzzy

holiday feeling makes our world a happier

place, if only for a few weeks. Right! We all know what's really on the mind of every little one of you stinky hooligans. Presents.

That's right the good

stuff that magically

appears under your tree know what it's like to feel totally every year. You crave the ripped off by a lame present. So, how highly prized games and can you be sure to get the booty you so toys that can make you the envy

richly deserve? Sure, you could be a

of all your friends. А little angel all year, but what fun would that Of course, there is only one thing that can ruin your be? To this end, we've devised a surefire system that holidays more than passing gas at Christmas Mass will help you stay in the good graces of Santa and your and that's bad presents. We've all gotten them. i parents this year. To help us out, we've enlisted the Whether it's socks, a green turtleneck, a cheese log, help of the legendary Holiday Sam. or (heaven forbid) an Army Men game. Yes, we all

GET THE GOODS!

“Hey you little snail-snarfing snot gobblers! midgets drove me right out of business.

This is...no...l M NOT SANTA CLAUS! My He's an idiot. Imagine him wedging his fat

name is Holiday Sam. Santa Claus is a rear end down a chimney and getting all no-good hustler who stole this dirty. Heck, І just picked the lock and whole holiday gig right out from broke in like a sensible person. under my nose. Won the sleigh Anyway, you greedy little turds and reindeer from me in a poker wanna know about presents? | done £ame in Kansas City back in *65. wrote the book on presents when you Got a suit just like mine and started were just a gleam in your pappy's eye! claiming he was the one giving every- Now listen close, and Holiday Sam'll one presents. What a load of horse tell you the secrets of getting the

pucky! Started moving in on my territory. good stuff.”

Pretty soon him and them damn

GAMEINFORMER 47

Rat out the competition They say that no one likes a snitch, but I’m here to tell you that it's every man (or woman) for themselves in this crazy world. Every dollar not spent on your sibling is a potential dollar added to your present budget. See your sister taking an extra five-spot from your mother's purse? Run right to

mommy and sing like a jaybird!

BADI Graffiti

| don't care if you've been playing Jet Grind Radio or hangin' with them hippity flippity breakdancing rap- per types graffiti is one great way to land yourself in a whole heap o' trouble. Throw them spray cans

in the trash, kids!

QUIZ: NAUGHTY OR NICEZ22

Can you expect a PlayStation 2 in your stocking this Christmas, or just the proverbial lump of fossilized thino poo? Take our quiz and find out where you stand in the eyes of Old Saint Nick.

48 GAME INFORMER

1) What is the your nickname? a) Sweet Pea

b) Chip

с) Shorty

d) Lil’ Devil

е) Inmate #1256

2) You see an old lady crossing the street, walking toward her car. Do you:

8) run to help her across

b) pretend you don't see her

C) offer to help carry her packages

**Here's just a few pointers on sucking up

d

side in no time!

d) hope she didn't see you make off with her car stereo

3) You see some kids toilet paper- ing your principal's house. Do you:

8) Join in on the fun

b) Call the police

c) Run home crying to your mommy d) Set his house on fire

4) What did you give your mother for her birthday this past year?

ES ДА. а

Giving your sibling a haircut

This may sound like a good idea on paper, and it might

to your parents. If you wanna make out like a bandit, then mind your Ps and Qs, shut your trap, and open your ears. Now, my sweet little

guano chompers, here we go..."

Throw out all that noise you call music and listen to some- thing decent for a change Back in your parent's day, they didn't have all this Sick Biscuits, or M&M, or Roach Motel or whatever those femmy little chuckleheads calls themselves! They had songs you could sing along to like Anne Murray, Christopher Cross, and Uriah Heep! Now that was MUSIC. Throw away that trash, and start crankin' up some Neil Diamond. That'll get you on Mom's good

even save your parents some bucks - but trust me, it's dangerous. One false move and your little sister Katie could look like that Coolio fella!

8) A dozen roses

b) A candle and a lovely card с) A bag of Doritos

d) An ulcer

5) What's your favorite color?

SCORING:

1) a-0, b-0, c-2, d-3, e-4 2) a-1, b-2, c-0, d-5

3) а-3, b-2, с-1, d-6

4) a-0 b-1, c-3, d-4

GOODS: Getting a tattoo

| know some of them sissy-pants Harvard types might frown

on them, but nothing shows somebody how much you

care like a tattoo with their name in it. | recommend getting “Mother” in a big heart with a knife through it. Either that or “Dad” written on a big flaming

skull. Believe me, they'll be moved to tears at

this touching gesture.

BAD:

Becoming a Hare

Krishna

Now I think that anyone has the

right to believe what he or she wants, but when that means dressin' like some kind of hippy mental patient, shaving your head, and annoy- ing people at airports that's where | draw the line. | swear, if those beatniks start that clapping and chanting around me one more time, I'm gonna give 'em a colon exam with my boot! If you want to send your dear mother to the therapist, go right ahead. Forget about getting a PlayStation 2, you'll have to

pawn your regular PlayStation to pay rent after

you get kicked out of the house.

5) If you answered green, you fail this test automatically! Green is the color of eeeeviil! Be gone with ye, Satan-spawn!!

If you scored:

0 You're stinkin’ lyin’ rat! No one is that good! You'll get nothing and like itll

1-5 - You're a real goody two-shoes.

If | were your daddy, I'd smack ya around fer bein' such a weenie, but you'll probably make out pretty good

this year

5-10 You're kind of a little brat, but your parents are probably nice enough to get you some of the stuff you want

10+ You're ridin' shotgun in the demon Camaro on the Highway to Hell! Forget about presents - you'll be lucky if your parents don't press charges against you!

WHEN ALL ELSE FAILS... “Now | know some of you rapscal-

GET THE GOODS!

“So there you have it. Thanks to your old buddy

Holiday Sam, you little puke-bellied pit stains will

probably get more presents than you could ever

\ deserve! І ain't happy about it, 1 ee

mind you. l'd rather eat a pick-

ON

lions are so rotten that you won't get a present no matter how many secrets | give you! | say, GOOD! You deserve a quick kick in the butt, if you ask me! And quit playing on my lawn!! Ahem...now what do you do if you get totally stiffed this holiday season?

Lucky for you, banks are giving out credit cards to any broke loser on the street! They're easier to get than rabies at a pit bull convention. Now just get yourself an application,

led raccoon gizzard than spend a dime on you grubby grease monkeys. І already lost all the 1 money they gave me to do this | asinine article at the track any- way! Now, if you'll excuse me, I have to be going. I’m making an appearance at the opening of a White Castle in Flint,

Michigan.”

say that you're 18, and you'll have your very own free-money card in no time!! If the guy at the store gives you funny looks, tell him you have a kidney disorder that stunted your growth like that dwarf who hangs out with Kid Rock. Also, a pair of those mustache nose glasses might help you look older. Happy shopping, and tell ‘em Holiday Sam sent ya!"

GAMEINFORMER 49

m putre р д

d

DREAMCAST/PLAYS'

EVIL DEAD:

HAIL TO THE KING

WHERE'S MY BOOMSTICK?

For everyone МПО’ ever wanted to jump into the middle of an Evil Dead scene, here's your chance. The popular film series is being converted into a third-person adventure game. Hail to the King takes you inside the mind of Ash as he shoots and chainsaws his way through what could be called a Resident Evil spoof.

The game opens seven years after the end of Army of Darkness, and is set in the rustic cabin where the original

" two Evil Dead films

were made. Taking on a new plot line, Ash and his new Squeeze, Jenny, decide to go back to the cabin because of recurring nightmares about the Necronomicon М - a book written in { human blood and bound in flesh, the contents of which concern all manner of nasty and bad things. You must find its

pages to put an end to the menace plaguing you.

In the game's opening, Evil Ash comes back and kidnaps Jenny. This, of course, starts you on your journey to kill your evil doppelganger, and rescue the Jen- ster from certain peril. Along the way, you visit a number of sites from the movies, and even travel back to ancient Damascus to engage the undead hoards.

When you begin the game, you start with two weapons an arm- mounted chainsaw and a large axe. It isn't long before you get your filthy little hands (technically, it would be “hand” since the other one is now evil) on a pistol, a sawed-off shotgun, a rifle, and another weapon yet to be disclosed. The chainsaw uses gas and can be turned on and off for greater killing ability. Fuel can be found throughout the woods in varying quantities, and you'll want to make sure you keep an ample stock of it. You're rewarded for your bloodthirsty nature by health kits, bullets, and other bonuses that appear from enemies you dispatch

Bruce Campbell provides plenty of original voice work in HttK, as evidenced by the different taunts you can hurl at whomever (or whatever) seems to need it at the time.

W STYLE 1-PLAYER ACTION/ADVENTURE ЕЮ PUBLISHER THQ M DEVELOPER HEAVY IRON STUDIOS Ш RELEASE NOVEMBER 1

50 GAME INFORMER

SSN

Interestingly enough, some enemies will become more aggressive when taunted, while others may be intimidated and run away when faced with a vintage Evil Dead one-liner.

THQ is well aware that the game is still in development stages, and needs to have its bugs worked out. We look for this game to have the same appeal as the movies - a heavy dose of camp. Evil Dead fans will rush out to buy this one, but for those of us who are casual fans, the choice may not be automatic. Presumably, Hail to the King will debut with refined graphical and audio features that were lacking in the preview version. If it's polished and pretty, this title will probably enjoy moderate success.

D FS: ANN

bl PREVIEWS

The back of the cabin WI

buc

Ас

Dreamcast's graphics are decent

suec е

es T e

PS-X's graphics leave much to be desired _

a GAME INEORMER ; 51

With more than 15 million units sold worldwide, the Gran Turismo series has transformed the face of racing games, and become one of the most talked about and highly craved titles on the market. Originally scheduled to kick start the Japanese PlayStation 2 launch, the newest chapter in the series, Gran Turismo 2000, slid into a seri of delays and is still parked in Polyphony's development garage, being fine tuned with each passing day. At Sony's first US Gamers' Day, the hungry press were fortunate enough to catch a special sneak peek at the evolution of the GT series. Announcing that Gran Turismo 2000 wouldn't be ready for the US PlayStation 2 launch either, but rather an early 2001 release, Sony made the smart di change the name of the game to Gran Turismo 3.

The reason for this gigantic delay is quite simple really. Polyphony continues to add new material to the game, and won't let it hit retail shelves until it is perfect. Everything you've previously read about this title has more or less changed in the last few months. In the previous GT titles, Polyphony captured the utmost realism in car designs, but the physics and opponent Al didn't fall into the same level of realism. In GT 3, the game physics have been drastically enhanced, and now feature real-life physics for each particular vehicle. Every little aspect has been taken into account, right down to the speed, gear ratio, friction, weigh’ and wind.

Much to Polyphony’s disapproval, the CPU cars always drove in packs, never once showing a competitive side. Tying into the PlayStation 2 hardware, Polyphony has created emotional Al, which is by far the most significant enhancement to the series. The CPU will do just about anything to win a race. If you cut them off, or bump and grind, opponents become enraged and will tailgate you, speed up and cut you off, or shove your poison back in your face and knock you off the track.

TURISMO 3

ENHANCED WITH A NEW COAT OF PAINT

By no means the final car count, GT 3 currently features over 130 authentically detailed vehicles, each sporting over 4,000 polygons. In GT 2, the cars were comprised of 400 polys each. Two new tracks, Monte Carlo and Tokyo Racing Circuit, have also been added. Several of the tracks from GT 1 also make a return with stunning new realism. Along with the aggressive CPU and tricky course designs, weather conditions will affect your racing. From blinding sunlight to thick fog, your visibility will often be poor, making the game all the more difficult. For the multiplayer crowd, GT 3 offers several new split-scre but most exciting of all, it supports the ink can you link together for this rat We don't know, but Unreal Tournament supports four. Maybe GT 3 will too!

Due to Polyphony's erratic development schedule, GT 3 still doesn't have a solid release date; for the time being, spring 2001 is the wort it may be painful, but from what we've seen thus far, it'll be worth it.

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W STYLE | OR 2-PLAYER RACING Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA li DEVELOPER

DIGITAL I RELEASE 1ST QUARTER 2001

52 GAMEINFORMER

Fd n 5

wees e Û a

New effects include heat rising off of tarmac

All the replays feature broadcast-quality graphics and camera angles

If you bump into the opposition, they'll retaliate and seek revenge

ү

EE лон Ss The soundtrack will consist of music ranging from decades ago to current hits

P goma

ТТЕ

PREVIEWS

ү

THE КЇР & THE N

The NBA mean big business to EA Sports. Although its long-running basketball franchise, NBA Live, has played second fiddle to the world of Madden football in terms of sales, the game has consistently been the leader in the hoops genre. So obviously, EA's second- most important sports franchise is still going to get the push toward the company's new PlayStation 2 efforts. NBA Live 2001 is being touted by EA as the "most realistic-looking basketball game ever," but will it live up to this hype? Well, so far the game has been nothing but hype as we have yet to see it in action.

When Live 2001 was first announced earlier this year, the game was scheduled to be on the PS2 by mid- November. However, the date was continually pushed back due to unknown circumstances. In turn, these delays which we speculate are due to the painstaking process of modeling players has dropped NBA Live 2001 from this year's radar. Luckily, players won't have to wait for this title too long as the new release has been slated for the second week of January.

As this issue goes off to the printer in late-October a version is said to be coming our way very shortly.

Vince Carter does what he does best

TYLE 1 TO 8-PLAYER SPORTS

54

PUBLISHER EA SPORTS

GAME INFORMER

BA ON PS2

However, considering the PS2 translations of EA's NHL and NFL games, we think control will be almost identical to the PS-X predecessor. Yet, with the PS2's increased processing muscle, things like advanced computer Al will greatly enhance the gameplay experience. The same can be said for the graphics.

Undoubtedly, Live 2001 will benefit from its snazzed-up look on the PS2. The TV-style presentation on the PS-X version was arguably a little rough. This section of Live on the PS2 should show off a polished spectacle filled with fantastic looking scenes. One thing is for sure: Live coverboy and NBA superstar Kevin Garnett will now look like himself, instead of the mutant player found in the PS- X game.

NBA Live 2001 will be loaded with plenty of features and options to round out the entire basketball package. However, we can tell you that the NBA Challenge mode found in the PS-X version will not make an appearance on PS2. Well, you can't have everything, but we are still pumped up to finally get a chance to try this game. The T'Wolves are gonna rule!

EVELOPER EA CANADA Ш RELEASE JANUARY 9

"Watch the hand checking!" Shake and bake.

Check out the Daisy Dukes on the 70's All-Stars.

1220

Preparing for a definite rim rockin' dunk KG elevates over Wallace for some T'Wolves thunder

EMPEROR: BATTLE FOR DUNE

WESTWOOD RAISES THE BAR

Dune II iS considered the first RTS by тагу. While this isn't necessarily true, it was certainly the first to utilize a very specific formula that has been the mainstay of nearly every RTS to come out since the amazing success of Command & Conquer. If C&C is the RTS equivalent of Doom, then Dune II is its Wolfenstein 3D. Now Westwood returns to its roots with a full-fledged sequel to Dune Il.

While criticisms of Westwood's failure to innovate in more recent games had some merit, the true problem was more a failure to create an exciting combination of units rather than sticking with a formula that has worked well for nearly ten years. In any case, Emperor will put these tired, “mustadvance-the-genre” arguments to rest. Westwood has finally moved to a gorgeous three-dimensional game and dropped their standard mission-to- mission style of play.

The initial campaign takes place on Arrakis where there are 33 areas to control. Your goal is to take out your enemies" jump gates, which allow them direct access to their home worlds. Before each mission, the player must choose which zone to attack. The decision is not as simple as blazing a path directly to your opponents’ gates, because if you spread your forces to thin, with only one area to reinforce from, you put yourself at a serious disadvantage. Once an area to attack is selected, one of a hundred mission types is randomly chosen.

While the primary goal of each is to wipe out the opposing forces, there will be other goals like collecting a certain amount of spice or making an ally. If things go poorly or your only interest was to complete a secondary objective, you have the option of retreating, which returns you to the strategic map screen. Failure does not end the game unless your gate goes down.

Westwood estimates that most players will win the game in 10-15 missions, but obsessive players can always choose to conquer the entire map for at least 33 missions. After the campaign on Arrakis, the game moves to new environments like guild ships and the Atreides home world, Caladan. It appears as though these missions won't feature the same strategic map campaign and, without spice to mine, most will simply give you a set number of units or a cash allotment to work with.

As in Dune II, there are three sides to the conflict, the well- balanced and noble Atreides, the brutal and merciless Harkonnen, and the sneaky tech-sawy Ordos. To make things interesting, Westwood has thrown in five sub-groups, any two of which can be allied with as the game progresses to grant new unit types and abilities. These range from the Fremen worm riders to the deadly Sardaukar troops.

From the speedy wing-flapping ornithopters and massive

walkers to more standard tanks and artillery, Emperor features a wide variety of units for each of the major houses. Not

counting units that can be acquired from allies, each of the ف‎

three houses will have 15-20 unique vehicles and infantry. The infantry in particular appear to be much more diverse than they have been in previous Westwood games. Snipers, scouts, mortar troop, rocket ù. launchers, and the kamikaze saboteur bombers # are only a handful of infantry types. As with all Westwood RTS games, a heavy dose of cutscenes adds some additional spice to the game. Some of the bigger names Westwood has acquired for the scenes are Michael Dorn of Star Trek fame (Worf), Vincent Schiavelli (the freaky subway guy in Ghost), and Musetta Vander from The Cell. Presumably, these scenes will depict your progress and the diplomacy that leads to your new allies. It seems unlikely that they actually filmed 300 cutscenes for every mission type and faction.

While Westwood is taking a sensible “It's done when it's done" approach to the game, the game looks complete enough for it to hit the stores as early as spring 2001. From what we've seen so far, the game looks excellent. Between the new campaign system, the three houses and the allies, and the huge variety in units, Emperor exhibits some heavy replay value. It's a pretty sure bet that this will be one of the best RTS games of 2001.

Ш STYLE 1 TO 8-PLAYER STRATEGY I PUBLISHER WESTWOOD STUDIOS Ш DEVELOPER WESTWOOD STUDIOS Ш RELEASE 2001

i

The shadows are impressive

56 GAME INFORMER

This guy was the only thing to like about Ghost

ela 3 2 The Harkonnen are about to lose a refinery

'onnen on Caladan’ madness!

Check out that giant Harkonnen Devastator

I

000000

бап! The sea is a fickle mistress

Avast ye! Thar be a new game comin’ o'er the horizon and it looks ta be the closest а landlubber has e'er got to the fo'c'sle since Pirates! on the Commodore's 64. All facets of the pyrate's world can be explored. Ye can choose ta go on account and take to the high seas as a buccaneer, takin' what ye will from the colonies or ye can render your services to the petty wishes of the colonies for modest rewards and a pat on the back from the dogs.

At first, the colonies seemed ta be a bit generic. We swear we walked inta the same tavern in every port of call. Not only that, but yer main character’s sea legs make him look like he's got a mizzen mast jammed in his poop deck. As soon as we stopped swinging the lead however, we realized that the landlubbers are just a prelude to the sea. They are good for information, tasks, takin’ on new mateys, finding a place ta spend your loot and gettin’ inta the occasional sword duel with a foe. Ye can also choose to conquer them once ye have yerself a decent fleet.

The sea is where you get yer sea legs on. Ye can man the helm of o'er 20 different ships, from the quick but modest sloops ta the massive man о’ wars. All vessels have hit locations, allowing a captain with his wits about to target the masts and sail to slow his enemy down ‘fore goin’ in for a raid or sending his foe ta Davy Jones's locker. The scurvy dogs at Bethesda Soft couldn't get us a review copy in time, but Sea Dogs looks to be a solid game for those with the pirate calling.

Load the grapeshot and prepare for boarding!

E : Three decks of cannon make the Teach this scurvy dog a permanent lesson man o' war a deadly opponent

W STYLE |-PLAYER ACTION/RPG Ш PUBLISHER BETHESDA SOFT Ш DEVELOPER AKELLA M RELEASE NOVEMBER 1

GAMEINFORMER 57

I am Galcian, alua and Supreme Imperial Armada,

the Sworn Protector of mmander of the

Arcadia's story borrows heavily from Star Wars and Moby Dick

Set in a world where powerful magic looms large and all forms of life are stranded on floating isles, the creators of the wildly popular Phantasy Star series have an exciting new tale to tell. As you take on the role of a young adventurer and ruthless Blue Rogues pirate named Vyse, the skies of Arcadia are yours to explore. As captain of your very own sky-ship, a flying vessel modeled after a ship in a 16th century Great Voyage-era fleet, it’s up to you to set sail and discover new worlds. Along your way, you'll encounter powerful new allies, hideous monsters, and an evil empire seeking global domination.

The Phantasy Star team has done little else than develop innovative creations, and Skies of Arcadia is no exception. Instead of focusing heavily on the traditional role-playing standards we've digested for years on end, Skies of Arcadia unfolds quite differently than other RPGs out there. First and foremost, world exploration could easily be a separate game in itself. Instead of walking from place to place, all transportation takes place from the sails of a sky-ship. As you venture forth,

A. й а ae All of the overworld exploration takes place in a ship

DREAMCAST

SKIES OF ARCADIA

FROM PHANTASY STAR TO THE HEAVENS

random enemy encounters range from hostile creatures boarding your vessel to all-out shipversus-ship battles. Each of these combat situations unfolds in a different light. Standard enemy encounters are tackled in turn-based handto-hand melee. In these scenarios, you and your party can either strike with weapons or tap into magic. As simplistic as it may sound, the combat is actually quite complex. Before each strike, you can change the elemental property on your weapon to be more effective against different beasts. If a fire demon stands in your path, you'll want to use a water attack. Through the simple Click of a button, your weapon changes color to show the desired property. By using different properties, you will in turn be rewarded with colored crystals that match the property you used. These crystals are required for magic casting. Along with a pointbased system, you'll need a certain number of colored crystals to cast a spell. The point system is also a tad out of the norm. To regain these valuable points, your player may need to sit out and meditate for a round or two. Further into

E STYLE 1-PLAYER ROLE-PLAYING GAME ll PUBLISHER SEGA Ш DEVELOPER SEGA/OVERWORKS lil RELEASE NOVEMBER 21

58 GAME INFORMER

& Cutlass Fury } 999909009095 i

You can customize, own, and pilot "S 80 sky-ships the game, you'll learn that you can actually lace spells onto your weapons and transfer points into special attacks.

While sharing the same turn-based design, the airborne ship- versus-ship battles require a little different strategy. Since you can't fly and fight by yourself, your crew will also have a hand in combat. They can fire cannons, repair the ship, or demand evasive maneuvers for better position. Along with characters gaining experience, the ships can also be upgraded with new weapons and items. In total, you'll have the chance to customize over 80 different ships.

Along with the amazing gameplay, Sega has created a wonderful story and beautiful cinematics to go along with it. All the characters in the game feature numerous facial expressions, blinking and moving eyes, and a few voice-overs as well. Skies of Arcadia’s innovative gameplay, unique story arc, and magnificent graphics should translate into one of the year’s most recognized RPGs, a game that everyone will want a piece of.

Ф Paying close attention to detail, Arcadia's cutscenes аге

Along with hand-to-hand combat, you'll have the chance to fight ship versus ship

nothing short of breathtaking

PLAYSTATION 2 )

DEPORTED YET AGAIN Suffering from the same syndrome as the Street Fighter license, the

progression of the Rayman series has come to a screaming halt at number 2. Will there ever be a Rayman 3? From the warm response Rayman 2 received in its N64 and DC endeavors, Ubi Soft would be crazy to end the series. Of course, before Rayman can reach the trilogy milestone, the second adventure must be fully digested on every platform. Heck, we wouldn't be surprised if new Rayman 2 updates found a home on the Xbox and Gamecube as well.

The PlayStation 2 version of Rayman's never-ending saga looks even sharper than the impressive Dreamcast version, and will be equipped with a load of exclusive features, levels, and bonuses. A work of art to begin with, it's hard to fathom the game with an even higher graphical quality, but Ubi Soft assures us it'll be twice as nice.

Thanks in part to the numerous versions, and a swanky CG movie, Rayman's popularity has soared over the last year, and with a barren PS2 platforming genre just itching for а вате, Ubi Soft should clean house with this enticing port. Some day though, Ubi Soft has to give this talented brother some limbs. Not being able to wrap his arm around a lady must kill Rayman's romantic life.

V^

“Oh dear! I'm surrounded!"

à е D e TER The graphical quality is even sharper than in the As you can clearly see, the lighting effects are Dreamcast version drastically improved

W STYLE 1-PLAYER ACTION/PLATFORM B PUBLISHER UBI SOFT Ш DEVELOPER UBI SOFT M RELEASE DECEMBER

GAMEINFORMER 59

CATEGORY TEEN 13

Animated Blood And Gore Animated Violence

ER

DISTRIBUTED BY MAJESCO SALES, INC - A MAJESCG © 2000 Red Storm Entertainment, Inc. All Rights Reserved. Rouge:

* SPLIT SCREEN DEATHMA TCH * NEW ADVANCED WEAPONS & GEAR

10 NEW PLAYA BLE CHARACTERS

Dreamcast.

08837 www.majescosales.com arks of Sega Enterprises, LTD.

Like all good things, the game begíns with a zeppelin crash

Соте... Me teach you sumthin’ more. Uh... Mebbelater... A Me need training,

Reactlor: 65 (Courteous)

This is where you get some, ahem, fatigue training

ARCANUM: OF STEAMWORKS AND MAGIC OBSCURA

FALLOUT MEETS FANTASY & THE INDUSTRIAL REVOLUTION

Well, that’s not entirely true. we were definitely expecting this game to be a lot more similar to Fallout with Troika (a team consisting of some of Fallout's key creators) at the helm. That said, the influence is definitely there. The graphics look very similar to the original Fallout (and just a smidgen out-of-date), the turn-based combat is essentially the same, and players still get the option of tackling problems through a variety of different routes depending on their character designs and the Choices they make.

One of the biggest differences is the setting itself. Arcanum is a world of high fantasy that has recently been plunged into a bizarre industrial revolution with steam power and early firearms accompanied by Orwellian oddities like clockwork automatons and wonder drugs. The result is an unusual setting where mages uneasily rub elbows with industrialists and half-ogres dressed in Victorian-era suits roam city streets unmolested.

Another thing Troika has taken a very different approach to is character advancement. While characters can advance up through 50 levels, only one point is given for improving skills and attributes per level gain. Consequently, careful planning is a must. You simply can't become fairly good at everything like in the Fallout series. There are eight attributes to raise from eight to a maximum score of 20, 16 regular skills (thieving, fighting, etc.) with five levels of competency, five spells to be learned within each of 16 schools of magic, and eight technological disciplines with seven applications to be learned in each. It becomes pretty

clear that there is no way in hell anyone will be playing the jack of all trades game with only 50 points to spend.

To further promote specialization, the world of Arcanum has its own rules. Technology and magic don’t mix. Where one seeks to promote the laws of the universe, the other bends them to its will. As a character puts more points into their technical or magical skills, they are less likely to be affected by the other and vice versa. Bullets frequently miss archmages while spells have a nasty habit of fizzling out before doing damage to technological masters. Fledgling characters, on the other hand are quite vulnerable to both.

Essentially players are presented with two sets of character choices. The first is the Fallout option of becoming a warrior, thief, diplomat, or some combination of the three. The second is magic or technology. You can try to mix the two if you like, but you're just asking for trouble. A technologist who chooses to take one basic healing spell for simple convenience will find that the spell becomes less and less effective as they advance in the technological disciplines. They would be better off knowing how to make Heal Lite, a wonder drug from the Herbology Discipline.

The depth and scope of character tweaking in Arcanum is comparable to very few games out there. If Troika follows through in allowing countless alternate solutions to problems, no matter how wacky or impractical, Arcanum could be another RPG hit. Currently, our only concern is just how deep they plan on going with the unusual world that they've created. Otherwise, we're looking forward to seeing this game in its complete form.

E STYLE 1 ТО 4-PLAYER ROLE-PLAYING I PUBLISHER SIERRA STUDIOS Ш DEVELOPER TROIKA GAMES ll RELEASE FEBRUARY 1

„ший you get caught

62 GAMEINFORMER

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Heavy Wood Wall |, Playing a stupid character makes for some hilarious dialogue

As can be expected, you don't do to well on your first time

У | = id lied С.

COOL BOARDERS: CODE ALIEN

EXTRA TERRESTRIAL SNOW ABDUCTIONS

Despite Sony's efforts to continue the Coo! Boarders legacy through internal development, the founder of the series, a Japanese company named UEP Systems, is still producing Cool Boarders games in Japan. UEP’s last version, Cool Boarders Burrrn, weaseled its way into Sega's first-party lineup, only disguised as Rippin’ Riders. Returning to its PlayStation roots, it will be interesting to see if UEP’s next title, Cool Boarders: Code Alien, finds a U.S. publisher. Will Sony extend an open hand to UEP? Or will the U.S, Cool Boarders series continue in-house at Sony? If you're a fan of UEP's work, keep a close eye on this title, because if another publisher does secure it for a stateside release, the name will be changed.

Code Alien made its debut at this year's Tokyo Game Show, but only in video form. From what we could tell, the traditional CB formula is intact, but of course, the graphics have improved drastically. The courses appear to be expansive, allowing the player to freely carve and search for hidden shortcuts just like in EA's SSX.

If you live in Japan, look for Code Alien this December. As for stateside gamers, cross your fingers and wait.

Ў à Y У á ‘Whoa! The colors, man! Maybe | If you don't duck, you'll transform shouldn't have eaten that taco?” into the headless boardsman

i ч

How pretty...now's let's see him crash and burn! Huge environments = huge death drops

W STYLE | OR 2-PLAYER ACTION/SPORTS Ш PUBLISHER ТВА Ш DEVELOPER UEP SYSTEMS E RELEASE ТВА

GAMEINFORMER 63

PREVIEWS

64

GAME INFORMER

i $ 5 The cyclone spell tosses around unsuspecting soldiers

N

hy CG cutscenes

z Ен, 4

Even before the launch ot kessen in the US, we were presented with details and images regarding the second installment, aptly titled Kessen 2. At September's Tokyo Game Show, Koei held an event to introduce the title to the US gaming press. The development of Kessen 2 is still in its early stages, but it appears that the game will diverge from the original game's feudal war theme, and present a number of new story and gameplay elements.

For those of you who weren't too thrilled with the prospect of the historically accurate plot of an ancient Japanese war found in the original Kessen, the plotline of the this so-called sequel will involve an almost entirely fictitious story. Although still set in ancient China, the story of Kessen 2 incorporates a lot of fantasy elements intertwined into a theme of love and war. Obviously, Koei doesn't want to reveal too many details about the game's story, but from what we've seen, it is clear that Koei is looking for a broader audience of gamers for this new title.

One way Koei hopes to tap into this bigger gaming audience is by introducing magic to the battles. Like we said, Kessen 2 will introduce fantasy elements and there is no better way than with a little sorcery. We witnessed impressive video footage of some devastating elemental attacks unleashed on a massive army. One sequence showed a cyclone attack that dropped a funnel cloud onto an army and tossed the soldiers around like rag dolls, and another displayed a lightning storm that pulverized virtually everyone beneath.

The game also promises to give the player more control of the armed forces that he commands. Koei commented that players can control the armies at a squad level meaning that in a group of hundreds of soldiers, the player can control individual squads of about a dozen or so troops. This feature will surely change the dynamics of the strategy, as the original game does not have this squad-control feature.

Though Kessen 2 is in an early form, graphically it already shows signs of greatness. With the graphics a lock, we hope Koei devotes some serious time to modifying and improving the game system and playcontrol.

WI STYLE 1-PLAYER STRATEGY W PUBLISHER KOEI Ш DEVELOPER KOEI Ш RELEASE MARCH 2001 IN JAPAN, ТВА IN US

PLAYSTATION 2

4

А sequel ЖО Konami's actionthriller was a relative no-brainer as the first Silent Hill game ranks as one of the PlayStation's Greatest Hits. In last month's GI News, we brought you just a glimpse of Silent Hill 2 for PlayStation 2, and now we return with new details and a bunch of cool new shots.

Silent Hill 2 was recently on display at the Tokyo Game Show in the form of a looping video presentation. To say the least, some of the segments shown were quite disturbing and completely gruesome. Granted, it was hard to distinguish if any of this footage was of actual gameplay, but the horrific tone of the game was established. Silent Hill director Tetsuhiro Imamura stated, "The monsters will not just have grotesque appearances, but grotesque movements as well. We are working by hand to create unusual movements which are humanly impossible."

This is evident by a video clip that can best described as a cross between the film Jacob's Ladder and a Nine Inch Nails" video. One scene shows a character that appears to be a doctor. You could only see this figure from the waist down, but his bloodied scrubs showed that he'd been up to some serious malpractice. As the brief scenes flashed in and out, we witnessed this character approach a dead nurse and then hoist the corpse by the ankles. Continuing down the hall, the carcass suddenly comes to life and begins to morph and slither like some nasty cow-birthing scene from the Animal Planet channel. Unfortunately, we don't have any screens of this particular event, but we can fill you in on some of the images you see on this page.

Although Konami has announced that Silent Hill 2's story is completely separate from the first game's, the setting is the same resort town known as Silent Hill. The main character who bears a striking resemblance to the first game's main dude is named James Sanderland. It seems that although his wife had passed away three years ago, he receives a mysterious letter from said wife telling him to meet her in Silent Hill. Confused, and definitely a little scared, James travels to Silent Hill and meets a

W STYLE 1 -PLAYER ACTION/ADVENTURE Ш PUBLISHER KONAMI Ш DEVELOPER КСЕ TOKYO Ш RELEASE FALL 2001

Bg | E HUSHED HORROR FROM KONAMI

woman named Maria. This Maria bears an uncanny resemblance to James's former wife...and so the story unfolds.

You may also notice that some of the screens contain a lot of fogging effects. Imamura stated that this was a deliberate move in this game, but in the previous PS-X title the fogging was used to mask the inadequacies of the engine.

Obviously, the mist and fog add to the uncertainty of what is around the next corner. Uncertainty also surrounds what Silent Hill 2 will play like and when exactly it will be released.

“Explore the mysteries of Silent Hill

N pup 1

`, PREVIEWS ^

+ ё

Yuck! We don't know what this is and we're not sure if ме want to

It looks as though things at the hospital aren't going too well

Ё

^Hmmm...seems like the toilets need some fresh urinal cakes.”

GAMEINFORMER 65

HH 1

^ abt 19 ч pg

[ PLAYSTATION 2 ]

GEKIKUUKA PRO BASEB

GREEN GRASS, WHITE BALLS, & HARD WOOD

Although baseball is thought of as Fielding is intuitive, as the computer reacts to the hit off "America's Pastime," the game has a long and proud history һе bat, then switches control to the player as the view in Japan. Baseball was first played in Japan in 1873, and zooms in. Generally, the Al seems to do a reasonable job existed as an amateur sport until the 1920s, when the first of putting you in position to make the play. pro club was formed in Japan. By 1936, the professional Hopefully, this promising title will make its way Stateside league (which featured six teams) held its first season. This in some form or another. It seems to be a solid baseball EN The stike zone Indicator eves уо plapoint pitehing control league evolved into Nippon Professional Baseball, which now game wrapped in some awesome next-gen window ТЕ a, MT } yrs features 12 teams divided into the Pacific and Central dressing. In fact, it's so impressive that Jay is actually TH 7 leagues. excited about a baseball game for the first time in his life. Baseball, both professional and amateur, continues to enjoy massive popularity in Japan. This led Square, a company not known for its sports titles, to release Gekikuukan Pro Baseball for the PlayStation 2. Square has acquired the NPB license, and this game features all current stadiums, teams, and players. At press time, there had been no announcement regarding the American title or release date for the game. Although, given Square's close relationship with Electronic Arts, we wouldn't be surprised if we saw this engine converted into the next iteration of the Triple Play series here in the US. From the first, it quickly becomes obvious that GPB is far superior to World Series Baseball 2K1 for the Dreamcast. Its |, \ visuals are crisp, featuring complex player models and 4 4 рь = intricate animations. Players react to the ball with два шше! round ae dmm p. 2 m Пп ak 7 exceptional realism, running out grounders and snagging s one-handed grabs. Most impressive are the home runs, Whiti

which show the rejoicing crowd, the player rounding the а | [3 bases and giving his team a hearty round of high-fives in the noc enr a etitm mt veneris пе Poe dugout. 3 Unlike WSB 2K1, the gameplay is the equal of the graphics. Although it's not an exceptionally deep simulation, the pitching and batting interfaces lend a unique twist to the action. On defense, your pitches are selected using the d- pad, and you can position your ball anywhere in the strike zone using the left analog stick. Before the pitch, players are able to rotate the fielders left or right, and forward and back ú e " by using the shoulder buttons. Batting is similar, displaying а i ...and get your propers from your teammates shadow that shows your bat position in the strike zone.

BI STYLE 1 OR 2-PLAYER SPORTS Ш PUBLISHER SQUARE SOFT lI DEVELOPER SQUARE SOFT ШЕ RELEASE ТВА

66 GAME INFORMER

è * a. a Р ъ wy Е: d ы > > Li ^ a EMPTY FIRE MISSILE 9

PLAYSTATION 2

TWISTE METAL:

BACK IN BLACK

In the beautiful city of San Francisco, Sony robots. That's right, giant robots! Just wait until you see held its first US Gamers’ Day, inviting the industry's leading Sweet Tooth wreaking havoc on a small town as a robotic journalists to get a better look at the PlayStation 2 launch clown! It'll blow your mind.

FIRE MISSILE activities. A conference hall filled with hundreds of hardcore Along with realistic weather effects that create poor gamers sat in eager anticipation for Sony to unveil something ^ visibility and force your drivers to use fog lights, every inch of new, but after a few hours of boring statistics showing where ће deathmatch arena can be destroyed. On one such stage, Sony has been over the last five years, and where Sony the base of a Ferris wheel can be knocked out of place, wishes to be in the coming months, it appeared as though which in turn sends the wheel rolling down the road and Sony had nothing new to offer. Gamer after gamer dozed off, ^ eventually into a small town, laying waste to everything it etched stick-figure drawings in their notepads, and prayed to touches.

the gaming gods that Andrew House would end his Power The most important news of all is that Twisted Metal: Point presentation before they died of old age. At the very Black is only a few months away, releasing next spring. Even end of the conference, the lights dimmed, and a series of with the stiffest of competition from The Bouncer and Metal unexpected videos were shown. To all who were still awake, Gear Solid 2, Twisted Metal: Black received the biggest pop Square Soft tantalized the eye with a gorgeous video of The from the gamers in attendance and has now become GI's Bouncer, Konami unveiled a new Metal Gear Solid 2 trailer, most anticipated game. If Singletrac keeps the physics

and Sony dropped the mother of all bombs by debuting the similar to Twisted 2, then look out world! We may have to unexpected continuation of the Twisted Metal franchise. delay an issue or two to beat the game with all

The two-minute Twisted Metal video riled up the crowd, and of the characters! was followed by deafening applause. Sony then announced that this high-end sequel is being developed by the original Twisted Metal team responsible for the first two installments In th in the series. After leaving Singletrac, the talented individuals Seo TUM SPECIAL who more or less created the vehicular combat genre, formed a new company named Incognito, then sided with Sony again to bring the series back to its roots. While the gameplay looks a tad like Twisted Metal 2, a good majority of the game has changed, but for the better. All 14 characters are either familiar to the series or inspired by such films as Seven and Silence of the Lambs. These characters can actually lean out of the car and use handheld weapons.

There's a chance that they may run on foot as well. As for

the vehicles, think more along the lines of Transformers. In т тҮ beautiful animated sequences, and upon pickup, all the Maie E RI EDEN weapons emerge from hidden compartments in the car, then Ily...but the biggest quickly tuck back in after their ammo is depleted. Most change of all is yet to come impressive of all, the vehicles can transform into gigantic i

The multiplayer includes four-player split-screen and i-link compatibility EN 2 ~ ay.

Robot in disguise, Sweet Tooth can transform between vehicle and mecha form

IN‏ —— ————«, سے W STYLE | TO 4-PLAYER ACTION Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA Ш DEVELOPER INCOGNITO/SONY‏ COMPUTER ENTERTAINMENT il RELEASE 1ST QUARTER 2001‏

GAMEINFORMER 67

MISSILE

|liceman C

PREVIEWS

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PLAYSTATION 2

SEVEN BLAD

DUELING DYNAMIC DUO

Information оп seven Blades is [ scarce, but by calling on our network of well- placed Far-Eastern correspondents, we've managed to glean a few cubits of information concerning both the story and accompanying action. It all starts with religion as our two heroes, Gokurakumaru (male) and Yuri (female), answer the call of religious duty with sword in hand. However, the task will not be easy. Turns out, quelling a religious uprising on the island of Dejima is harder than soliciting gay-pride donations from skinheads during National Hate Week, and the game pumps out an onslaught of enemies similar to the scale seen in Dynasty Warriors 2.

From what we've gathered, gameplay surrounds your ability to use both characters, which then splits the story between different paths, enemies, and endings. While there will be times when you fight side-by-side, the title stresses replay value by letting you create your own unique carnage with either player.

Gokurakumaru seems to be the main focus of the game, as he is the wielder of the namesake seven mystical blades, each of which (in keeping with the spirit of the title) posseses its own brand of quick death. His exclusive use of swords makes him a master in close quarters. Yuri, however, is different in that her use of various firearms make her deadly from a distance. Adding flavor to the mix is a special meter for both characters that burns with a fiery aura, and a ferocious attack to match.

Seven Blades' holy war should send out one helluva "hallelujah" when it comes out in Japan on December 21, and over here in spring 2001. The religious war is coming.

ا Green demon, tile‏

Beware of those devices called “laser

me 47 Make “em dance with your musket E STYLE 1-PLAYER ACTION Ш PUBLISHER KONAMI Ш DEVELOPER КСЕ JAPAN il RELEASE DECEMBER 21 IN JAPAN, TBA IN U;

68 GAME INFORMER

CALL TO POWER

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As a gesture of friendship, we offer to give [your nation the Communism advance.

In addition, we propose a trade pact. As friendly nations, we should seek to capitalize ‘on mutually beneficial opportunities.

Be a diplomat It's smashin’ time!

CALL TO r~ POWER II Е:

ЕТ 2, ВКОТЕг

А , -— А Sid Meyer s Civilization is undergoing ^ notice your mayor switching from an emphasis on production Other features and gameplay elements have been wisely

yet another upgrade. Building оп the original CtP engine, this іп peacetime, to defense in wartime. Unconventional units left alone. The unit-building structure still behaves in much

installment will feature new wonders and units, as well as can now be seen by each other, regardless of type, easing the same way as it did in CtP, unit movement is basically

updated trade and diplomacy options. the pressure of researching numerous branches of the tech untouched, and graphically, there are only minor changes to Call to Power Il will attempt to immerse the player in tree to enable the detection of a certain threat. units and battle environments. These are all things that several new tools for governing their piece of the pie. The resource gathering system is another updated work in CtP2's favor, as these were cornerstones of CtP. Improved trade and combat features help move the game feature, where your city will expand its borders as it grows, Activision has a large hurdle ahead of it, as bugs have along; however, the diplomatic landscape is much more building tile improvements along the way. Your territories been a serious problem with previous Civilization titles. CtP2 robust than its predecessors. It will assist players in expand while working around each other, which allows each doesn't have an especially new look for this unique genre, choosing their political stance, and enemy states will take different city to grow in a unique way. The game also does nor is it particularly innovative. But it is building on a system Stock of their diplomatic surroundings before attacking or away with space cities and units, shifting play focus to the that works, and implementing some much-needed changes. forming alliances. conquest of land and sea. That being said, we look for this game to come out bug and Other improvements include a virtual mayor that allocates hassle free.

resources to what the Al feels you need most. You may

E STYLE 1 ТО 8-PLAYER STRATEGY Ш PUBLISHER ACTIVISION Ш DEVELOPER ACTIVISION Ш RELEASE NOVEMBER 14

GAMEINFORMER 69

Ouchie!

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TRIBES 2

THE ULTIMATE STRATEGY FPS RETURNS

The original Starsiege: Tribes may not have sold as well as it deserved, but the response from fans was so huge, there had to be another sequel. Few games foster the kind of devotion that Tribes players have exhibited on the Web and in play. Like Team Fortress, it puts emphasis on teamwork over Quake-style brawling with the occasional flag grab.

In Tribes, you get vehicles and can run back to base to select whatever weapon and armor loadout you desire. More so than in any other game, during deathmatch, a team of moderately skilled FPSers that knows how to work together can easily take out a legion of top fragmasters. Between the use of vehicles and choosing effective roles for your troops, there is a great deal of strategy to be considered.

Oddly enough, Tribes 2 only appears to feature two new weapons (but the recent delay to a first-quarter release may change that). These include a Rocket Launcher that fires heat-seeking missiles and a much-needed melee weapon the lethal Shock Lance. The Rocket Launcher will lock and track its target. If an opponent manages to evade, the missile will automatically track the next target it finds, whether friend or foe, which makes it a risky weapon to use. Individual soldiers can avoid the missiles by shutting off their booster packs and dropping flares, but it's much more difficult to evade with vehicles.The Shock Lance works great with a new cloaking field that players can equip. The field makes you nearly transparent, allowing you to sneak up on opponents and cut them down before they even know what's happening. A new type of sticky mine has been rumored, but not confirmed.

Aside from the gorgeous new graphics and enhanced chat and waypoint command options, the vehicles are one of the most noticeable changes. Flyers include a speedy single-seat light-attack craft called the Shrike, a bomber with tail and bell-gunner positions, and a heavy carrier capable of transporting up to four troops (in addition to the pilot and tail gunner). There are also three new ground vehicles. The unarmed grav cycle is an ideal single-seat transport for snipers and flag grabbers, while the assault vehicle packs a serious punch with what is essentially a mobile base turret equipped to fire mortars or plasma shots. Last but not least is the heavily armored, but weaponless, mobile command vehicle capable of jamming sensors and restocking supplies in the field. It's just a hunch, but we imagine Tribes fans will be pleased.

YS ата ANY у= ех. АБУ, ON cod © MT М NON E STYLE 1 TO 64-PLAYER ACTION/SHOOTER Ш PUBLISHER SIERRA STUDIOS ll DEVELOPER DYNAMIX

"Uh...l'll be leaving no B RELEASE 1ST QUARTER 2001

P ==

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70 GAME INFORMER

dus

You'd better run

A GOOD ENGINE GETTING BETTER

Called upon to assume the leadership of the Gunmen, to avenge your General's death, and to fight an alien foe known as the Xenomes, you strap on your piece and go to work. Gunman Chronicles promises to send first-person shooter fanatics into fits of blissful seizures as they start in on over 40 hours of expected gameplay.

Powered by the wildly successful Half-Life engine, Gunman Chronicles will combine a high-tech arsenal with good old Shootout action as your character blasts his way through four different worlds and 30 genetically modified mutants. Original sounds and music will accompany you on your travels, but the weapons will make sure you don't take an early exit. GC will offer eight different weapons to help you blast the opposition, be it a friend next door, or something even more hideously grotesque on-screen. Among the weapons are the following:

STANDARD ISSUE LASER PISTOL You will carry a laser pistol into all missions. This is your

jump-off weapon you will never start with less than this. The Laser Pistol still packs a punch with it's different modes: Pulse, a high-powered burst of three energy units that is the most accurate of the three standard modes; Charge, a slow- moving packet of 10 energy units; Rapid, a stream of pulse bursts, machine gun-style. The is also a sniper rifle stock add- on long range accuracy is no problem with this upgrade.

SHOTGUN

This will be one of the first weapons you find. The shotgun offers two customizable features. You can tweak the spread, which refers to the scatter range of the buckshot. Selecting lower numbers will concentrate the buckshot in a smaller area. Larger numbers up to 20 degrees spread the buckshot in a wider area, but with less effectiveness. You can also set the shotgun to fire from one to four shells simultaneously with each shot.

ТҮШЕ 1 TO 32-PLAYER SHOOTER Ш PUBLISHER SIERRA STUDIOS Ш DEVELOPER REWOLF SOFTWARE ll RELEASE WINTER 2000

Ab an b

Could this room be any more detailed?

"Bite this, dinosaur scum!"

MECHA GUN

The standard sub-machine gun has been improved to provide substantial firepower up to 20 rounds per second. You'll want to keep on eye on the temp, as the gun will malfunction when overheated, firing uncontrollably until it cools. The Mecha Gun's default setting fires approximately 10 single rounds per second. Adding the Barrel Spin doubles your firepower by equipping the extra barrel via a unique spinning action. Barrel coolers are clip-on components that cool your barrels, allowing the gun to fire rounds for longer periods of time without overheating.

Customization features in GC will be simply mind-boggling for firsttime players. Find yourself with rockets, but no launcher? No problem, you are now able to disassemble the rocket and use the warhead in a number of viciously delicious ways. The list goes on and on, and you'll want to find every one of them.

GAMEINFORMER 71

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Knuckles preps the stage for an upcoming Misfits show

72

GAME INFORMER

SEGA'S NEED FOR SPEED

Faster than a speeding bullet. wore powerful than a VW Beetle. Able to leap small shrubbery in a single bound. Look! Up in the sky. It’s a bird. It's a plane. It's Super...er Sonic the Hedgehog! Sega's mascot and multi-million- unit-selling cash cow is finally making his way back to the powerful Dreamcast scene with an action-packed sequel. For those of you who took a chance with the first game, only to be disappointed by the sheer amount of gameplay difficulties, Sega has ironed out the wrinkles, hoping all the unbelievers out there will transform into speed addicts.

Right from the get-go, Sonic Adventure 2 starts out with a killer action sequence featuring Sonic handcuffed to a helicopter. Using his many skills to break free, Sonic leaps into the air and plummets rapidly. Just when it appears big blue will make an even larger blue smear on the ground, he yanks a sky board out of his back pocket and shreds the clouds, which is an incredible sequence that you actually control, then lands safely on the ground. In the first game, Sega tried to implement a number of minigames to lend the game diversity. Sega succeeded in this mission, but most of the material was subpar. The sequel uses the same techniques, but this time the payoff should be significant. The gameplay segments in Sonic Adventure 2 are rarely repeated, and if you ever do want to take a break from the strenuous action, Chao breeding has received a complete makeover. Sega not only improved the communication and response between the heroes and the Chao, but several interesting VMU minigames have been added so you can play the game on the go.

Sharing the spotlight with some of his co-stars for the second time running, Sonic will be just one of many playable characters. Knuckles, the guardian of the Master Emerald, is lending a helping hand, and if you thought he was da bomb before, he has an explosive arsenal of new moves to work with. The notorious gangsta, Dr. Robotnik, a foul human who has always had it in for Sonic and his buddies, is no longer the adversary. You heard us right! Eggman is actually one of Sonic's allies this time around, and he may even be a playable character! This is an interesting spin to say the least.

Along with improved camera angles and more intuitive control, several of Sonic’s new abilities allow him to reach a new level of interaction with the environments. Jumping on the skateboarding bandwagon, Sonic (without a board we might add) can grind objects like railings and ledges. We'll have to wait and see if Sega went to the extreme, allowing big blue to actually perform a Madonna.

We've heard your complaints about the first release a thousand times over, and we agree with you. The second chapter should sit a little better with everyone, but then again, many of the problems with the original were caused by Sega rushing the game out of development and onto retail shelves. Before it hits the streets, hopefully this sequel receives the touch-up it deserves.

Could it be?! Is Dr. Robotik a new playable character

PLAYER ACTION Ш PUBLISHER SEGA Ш DEVELOPER SONIC TEAM/SEGA Ш RELEASE SUMMER 2001

TWO WORDS

Animated Violence

Mild L

Use of Tobacco and Alcohol

Е wuu.sega.com/shenmue

© CRI 1999-2000 Presented by AM2 of CRI. All Rights Reserved. SEGA, DREAMCAST, the Dreamcast logo, and SHENMUE are trademarks or registered trademarks of SEGA ENTERPRISES, LTD or its affiliates.

PRATO E

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PREVIEWS

PLAYSTATION 2

KENGO: MASTER / OF BUSHIDO Sony's most ambitious Playstation 2

property is finally taking shape. Despite early reports that NOT THE MA R YET

"Dem cube dc te etel Even with а December 15 release date, Kengo and using it to unleash a devastating attack. This new All the action is very fluid, borrowing key traits from Zelda's still appears to be in the early stages of development, and system lessens the tension the one-hit system delivered р 1 (Um because of this, our first impressions didn't leave us with the уои don't need to hunt for an opening any more, just slash 64bit adventures ШӘ Wore GINS geped is also highest of expectations. Former Square Soft heavy hitter, away. т ГОЦЕ, вате үш amenu 00 Пате Lightweight Entertainment, has big plans for the continuation The two things Kengo has going for it at the moment are p pur E аг wae Am ор QM. pn en of its Bushido Blade series. character models and environments. Each warrior is dressed Teac apani Ie MAURIS E gase qud The biggest change is the alteration of the instant kill. If in flowing garments with a remarkable amount of detailing. few months later in КШ Spring. Take a tip from us and you look at the pictures scattered around this article, you The little things, like unsheathing a sword, are delivered with [eser ОШ CODY DON. can see both life and special meters. As the дате precision as well. The arena: impressive; progresses in development, one-hit deaths m > however, they are quit , which leads us to believe the implemented, but right now, the only way to win a match is exploration aspect has b through depleting the opponent's lifebar. The easiest way to Hopefully, Lightweight is holding out on us, and the do this, of course, is through powering up the special meter material we've seen is only the tip of the iceberg.

DARK CLOUD

THE WORLD IS YOURS TO BUILD

| 00'23"48 == Kengo has more than enough hidden characters. Filling the special meter enables mighty special attacks

Sephiroth!!! Ah!! Ah!!! Sephiroth!!!

=

The FMV sequences are highly detailed Hopefully, a strike like this will bring instant death

WI STYLE |-PLAYER ROLE-PLAYING GAME I PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA Ш DEVELOPER SONY B STYLE 1 OR 2-PLAYER FIGHTING Il PUBLISHER CRAVE ENTERTAINMENT ШЕ DEVELOPER LIGHTWEIGHT ENTERTAINMENT COMPUTER ENTERTAINMENT INC Ii RELEASE 1ST QUARTER 2001 E RELEASE DECEMBER 15

76 GAME INFORMER

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PREVIEWS

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DREAMCAST

PROJECT JUST

PREPS AND JOCKS GET IT ON

Striking gold With its untouched high school license, where hostile students excel in beating the tar out of

their classmates, Capcom has forged a sequel to the sleeper title Rival Schools. On a grading scale, Rival Schools was

а C-. Capcom is hoping to raise this mark and possibly make the honor roll with this second attempt. Many of the students

from the first game are back as either juniors or seniors, and

six new faces have transferred to the school, bringing the +

whopping character total to 22. а e [7 JOIN US The overall feel of the game is very much the same, but cr Rn ==

bo 44

some extensive changes have been made to the tag tactics.

When the power gauge reaches level five, players can

perform the Party Up technique which lights up the screen эй with a simultaneous three-man assault. Each Party Up maneuver is different for the different groups of characters, and instead of being knocked senseless or blocking this move, the opposing force can retaliate and counter the attack. Many of the two character co-op moves are still in place with hilarious and mind-numbing animation.

Capcom has also answered the "Where's the beef?" cry by giving the game a hefty frontend filled with interesting options, including an enhanced Edit Character mode and a new League system.

It's tough to say whether this game will make an impact, but we have a feeling it will be the last hurrah for the Rival

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Tag team tactics still play a large role.

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Amble around with your army

If only we had the power to discharge lightning blasts when bullies gave us swirlies

E STYLE 1 OR 2-PLAYER FIGHTING I PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE JANUARY 15, 2001

78 САМЕІМРОРМЕ

Animated Violence Mild Language

Our games go eo

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PREVIEWS

(PLAYSTATION 2 )

SURFING H30

SEARCHING FOR THE PERFECT WAVE

“Surfing 15 а way of life, man a way of looking at a wave and saying ‘Hey, let's party!" So sayeth Jeff Spicoli, and so sayeth we. These words of infinite wisdom must have inspired Ascii to create Surfing НЗО (titled Surfroid in Japan), a surfing game quite unlike any other. We recently got our hands on the Japanese version of the game, which features a number of sci-fi oriented characters. Rockstar has informed us that many of these will probably be taken out of the US version, though they might appear as hidden characters.

The most striking feature of the game is the unique surfboard controller, which attaches to the Dual Shock's analog sticks. This is used to guide your surfer through the waves, while performing tricks with the analog buttons and shoulders. This odd little innovation (which will come packaged with the game), sets Surfing H30 apart from other games of its ilk. There are a handful of gameplay modes, most of which require that you attain certain point levels through tricks and collecting land mine-like bonus objects. The graphics are a little spotty at this point, but Rockstar has promised to pull out the Sex Wax and buff the polys to a brilliant sheen before its American release.

The Innovative surfboard controller uses your Dual Shock to simulate real surfing

This comely beach bum is one of the game's outrageous characters

W STYLE 1 OR 2-PLAYER SPORTS Ш PUBLISHER ROCKSTAR GAMES Ш DEVELOPER ASCII Ш RELEASE OCTOBER 26

80 GAME INFORMER

SACRIFICE

SHINE ON, YOU CRAZY SACRIFICE

In the classic struggle to add role-playing to an RTS, Shiny has unveiled Sacrifice. Being the current master of the PC RPG (sorry, Origin), Sacrifice seems like the next logical step for Interplay, which is pushing the RPG envelope in multiple genres and platforms.

Sacrifice hits the RPGer right where it counts in the detail. The character generation in Sacrifice is nothing special, but what a person can do with that character...that's impressive. Reminiscent of the old "choose your own adventure" books, the game has you guiding your newly formed wizard through the realms of five gods. Showing bravery and allegiance to one or the other will entice your god of choice to show you favor, whereas the others will attempt to block you.

Sacrifice offers more bang for the buck. As it features a level editor dubbed Scapex, the possible amount of level customization is simply staggering. An advanced level editor even has the option to add cutscenes, mission objectives, and character audio to the created scenario. Also included is map creation and texture editing, giving the creator more latitude to make a uniquely recognizable realm.

Sacrifice will break the mold for an RTS/RPG hybrid. Highly controllable situations and missions are already leaps and bounds ahead of other RTS/RPG contenders such as Warcraft Ill. Unit control and magic manipulation are elements any gamer will appreciate given the innovative formation techniques and spell options.

Online play will also be available, only adding to the already gigantic replay value. We have a feeling this will be the mark other production houses shoot for as more and more RTS/RPG's hit the market. Any gaming fan should put aside a little scratch for the release of Sacrifice. It will be well worth your while.

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PlayStatigf/and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. "LUNAR" is a registered trademark of Game Arts/Working Designs. Licéfised from ESP by Working Designs. Original Game © Game Arts/Styflio Alex 1994-1999. Reprogrammed game © Game Arts/Kadokawa Shoten 1999. English Translation © Working Designs 2000. "Working Desi E У readipf/this, you probably need to get a life. Or, a girlfriend. Or both. Web Address: http:/ W

PREVIEWS

GOEMON

MYSTICAL BLUE HAIRED BOY

Goemon - sounas like a bad disease ог some really Stinky cheese. However, if you've followed the Nintendo. world dating back to the days of the Super NES, you know Goemon is the blue-haired boy who originally starred in The Legend of the Mystical Ninja. Certainly, this little fella has seen his share of adventures on the SNES, Game Boy, and Nintendo 64, but this upcoming PlayStation 2 release is surprisingly Goemon's first frolic on a non-Nintendo platform. Yes, Goemon is moving to new pastures and at the recent Tokyo Game Show we had a chance to take a quick look at his new PS2 game.

Konami tried a few new tricks with Goemon on its N64 offering, bringing the game into a 3D arena. The PS2 version mimics it, but on a larger scale. The adventure breaks up the game into typical role-playing tasks of exploring towns and speaking with residents, while providing action through combat. Most of what we saw were RPG elements, but from what we know of the other games, expect combat to see a variety of weapons and a little magic mixed into the battles.

Given the current stage of the game, it's hard to tell in what direction it's moving. On the one hand, the graphics are fairly devoid of detailed textures. Likewise, the дате engine is not too spectacular. However, one thing is for sure if Goemon is anything like the past games, the story and events will be as crazy as a bad disease caused by eating smelly cheese.

e

Yikes! It looks like the watermelon patch has come alive.

W STYLE 1-PLAYER ACTION/RPG Ш PUBLISHER KONAMI M DEVELOPER КСЕ KOBE Ш RELEASE TBA

82 GAME INFORMER

OANT HATE ME BECAUSE I’M DAMNED

“Okay, we’ve got a great idea for a new PS2 title. We'll take this guy, ау, And we'll put him іп a bad situation, like maybe he's in a war- ravaged land full of disease and famine, and people are blaming each other for all the bad stuff that's happened. We'll call the place, oh 1 don't know, Ardon or something like that. So anyway, here's our boy, and he's one of the people being accused of doing naughty things! Can you believe it?! So, to prove his innocence he has to go on a quest to find out what's going on in Ardon. If he fails, he's thrown into a pit of demonic creatures or something. Who knows, we'll work that out later. But anyway, as our dude is trying like the dickens to figure out what's going on, he finds out that an evil god is behind all this! So he has to kick the bad god out of Ardon to save humanity. What do you think? Oh, and our hero kills lots of baddies along the way with assorted blades and magic."

Warriors of Might and Magic is not a game that makes use of incredibly original plot lines. However, it looks like WoM&M will offer gameplay that makes full use of the PS2's processor through FMV, dialogue, and other assorted features that only a system like the PS2 can offer. 3DO is very confident in WoM&M's graphical prowess and promises that, at times throughout the game, it will use 20 times more polygons than the PS-X’s Crusader.

Aside from the technical improvements, this installment of M&M is delivering updated combat techniques, as well as defensive options, to improve and expand gameplay. We have high hopes for Warriors of Might and Magic, as does much of the gaming community. With spectacular graphic effects and 3D immersion as promised by 3DO, we would be surprised if this title did poorly.

He's an Ardonian badass

E STYLE ACTION/RPG Ш PUBLISHER ЗРО ш DEVELOPER 3DO Ш RELEASE NOVEMBER 2000

PLAYSTATION 2/PC

PROJECT EDEN

LIFE AFTER LARA

The developer that gave birth to Lara Croft and the Tomb Raider series has a new story to tell. This time around, however, it won't be seen through the eyes of a tightly- clad heroine. In Project Eden, players can freely switch control between four different characters from the Urban Protection Agency elite force. This team was formed to deal with serious disturbances within the mega- cities. Cleaning up the streets is one thing, but the UPA has never handled a situation this severe. A group of technicians was sent to the Real Meat factory to repair machinery that simultaneously malfunctioned. The group hasn't been seen since. It's up to you to solve the riddle.

This epic story not only unfolds through the eyes of four highly-trained operatives, Project Eden features interchangeable first and third- person views. While in the first-person perspective, if you look down, you can actually see your torso and feet. The team- based gameplay spans across 11 mission- heavy stages. The PlayStation 2 version is limited to a single-player game, whereas the PC version allows for two to four-player networking. Both versions are expected to Shoot up the gaming scene in February.

aS А) Players can freely switch control between four different UPA operatives

UBLISHER EIDOS INTERACTIVE ш DEVELOPER CORE DESIGN Ш RELEASE FEBRUARY 2001

PREVIEWS

if

The main character, Eike Kusch, tries to find what's behind his death.

SHADOW OF MEMORIES

IS THIS AMNESIA? If Shadow of Memories was a feature

film that was set in Los Angeles and starred Warren Beatty, the game might be called Heaven Can Wait. Well, not exactly, but the plot of Konami's PlayStation 2 adventure made us immediately think of this late ‘705 flick.

In the game, you take the role of a young man named Eike Kusch who, at the outset of the adventure, has been murdered. Eike's subsequent resurrection or so we think sets off a chain of events where he retraces the steps leading up to the murder. We're not talking just a few days or weeks, as Eike will travel hundreds of years into the past to discover his origins and reveal key events that could have lead to his dismal destiny.

Shadow of Memories is a third-person perspective adventure featuring characters and settings that are rendered in real-time. With your character traveling through many different eras, you will interact with a huge variety of personalities all present with voice acting depicting the change in time. Items, puzzles, and clue gathering will all be a part of this adventure.

At this stage, Konami

" hasn't nailed down a definitive US release date for this game. However, the presentation and story have piqued our interest.

Needless to say, these 16th Century maidens are surprised to see someone from 400 years in the future

W STYLE 1-PLAYER ADVENTURE IM PUBLISHER KONAMI W DEVELOPER KCE TOKYO Ш RELEASE NOVEMBER IN JAPAN, TBA IN US

GAMEINFORMER 83

MU VUR N t

FROM WDL TO VCL

In what seems to be a WCW versus WWF feud, 3D0 and Infogrames are butting heads in the vehicular combat genre. 3DO has shown its development prowess with World Destruction League, and Infogrames hopes to steal the love-stricken audience away with its first title in the Vehicle Combat League, Motor Mayhem. While vehicular destruction is the main focus, Motor Mayhem adds a new element to the mix. All of the characters are visible within, or on top of, their monstrous rigs. As the player hunts his or her prey, the characters react to objects in the environments and taunt the opposition. Infogrames may be delighted by this groundbreaking innovation, but little do they know that Twisted Metal Black has already demolished this aspect with characters that not only show emotion, but actually pop out of the car with handheld weapons. You snooze, you lose!

Back to the battle at hand. Motor Mayhem's premise is set within the year 2025, and the gameplay unfolds through gigantic arenas filled with fans hungry for carnage. On the other hand, WDL's premise is set in...well...who cares! We surely don't. Now then, time for the ever so important propaganda-filled quotes from Infogrames director of marketing, David Riley. Woo hoo!

Take it away, David! “Motor Mayhem brings an edgy element to our PlayStation 2 lineup that will appeal to the masses as well as the hardcore gamers that will purchase the new game console." Hmmm...Very intriguing, David. "With up to four-player split-screen pandemonium and spectacular special effects, this game really takes advantage of the technology that the PlayStation 2 has to offer.” We're sure it does, David. We're sure it does.

All the battles take place within gigantic arenas filled with traps and weapon power-ups

SONIC SHU

DOSIE DOE, MOFO So, there YOU аге, wondering aloud to

yourself, “Gosh, I’m going to have three of my geeky video game friends over tonight and, by jove, we need something to do. | wish we could play a Dreamcast game which incorporates Sonic and all his friends into a party game set in a whole new magical world.” Well, Sega has heard your cries for party-time entertainment, and will release Sonic Shuffle in early November. Sonic Shuffle features a 3D gameboard for Sonic, Knuckles, Amy Rose, and Tails to play out their search for Precioustones. These stones in question were ruthlessly n Р,

thrown about by a force known only as The Void. What does this mean? It means you have to collect these Precioustones (isn't that clever?) before your friends do, to save the land of Maginary Whirl. Sega has thrown in minigames and trivia questions to make things interesting. This game could be a lot of fun, but right now it's missing that je ne sais quoi that Sonic has to share the spotlight makes a party game cool for all ages.

"

a

is time

W STYLE | TO 4-PLAYER ACTION Ш PUBLISHER SEGA Ш DEVELOPER SONIC TEAM Ш RELEASE NOVEMBER 13

NINTENDO 64/DREAMCAST

As though all information was blanketed by a huge cover-up, the developer really hasn't divulged any information surrounding the Roswell Conspiracies. Already though, this upcoming Dreamcast and Nintendo 64 game has stirred up quite an interesting story. Both versions of Roswell Conspiracies are based on the animated series bearing the same name. Are you a big fan of the Roswell Conspiracies cartoon? If you answered yes, then you're a big fat liar. The show hasn't been picked up for syndication yet, and while the game was originally scheduled for a fall 2000 release, Red Storm is holding onto the project in hopes that some network will pick it up. Red Storm has set a deadline. If the show doesn't air by early 2001, the game will release in spring regardless.

The story is more or less a replica of the Men In Black concept. Aliens are on earth and it's up to an underground agency called The Global Alliance to combat the extraterrestrials without letting mankind know there's life on other planets. Through 40 stages, players switch control between Nick Logan and Sh'Lainn Blaze, each bearing unique abilities.

Even without the cartoon foundation, this game has an impressive look and the

HH i et basis of gameplay seems Dreamcast solid. We can't wait to see it!

W STYLE |-PLAYER ACTION Ш PUBLISHER RED STORM Ш DEVELOPER RED STORM Ш RELEASE ТВА

\

Our crack (ог crackhead, we can never decide which) review team rates games in a number of categories to help you sort out the great from the stuff you hate. Each game is reviewed by at least two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers mean, what the reviewers are like (so you can find the reviewer most like youself), what we look for in a game, and also a cheat sheet so the newbies can understand our advanced video game jargon. Read on and soon you will be talking FPS and FMV with the best of them.

THE SCORING SYSTEM

CONCEPT What new ideas the game brings to the table and how well old ideas are

Was

THE CONSOLE TEAM

ANDY

E Handle: The Game Hombre lil Expertise: RPGs, Action/Platform, Driving, Strategy IM Interests: R.A. Salvatore Fantasy Books, Clint Eastwood Westerns, Dr. Pepper, Vikings. Football, Timberwolves Basketball Ш Dislikes: Your Mama, Uncooperative PR People, Kentucky Fried Chicken lli Current Favorite Games: EverQuest, Zelda: Majora's Mask, MoH: Underground

When Andy's not yelling at a game for “rippin’ him off", he plays drums in Minneapolis indie rock band, Unbelievable Jolly Machine. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn't the first to line up for sports titles, but is always willing to put in the extra hours to play a good RPG or strategy game.

Game Informer's rating system ranges from O to 10, and is similar to school grading. 7 is average, 9 and above is

PAUL W Handle: The Game Professor lil Expertise: Sports, Action/Adventure, Racing W Interests: NFL, NBA, Arizona, Alan Greenspan, IRC ll Dislikes: Pennies, Mike Tyson Boxing, US Tax

exemplary work, 5 and below is a presented. Policy Ш Current Favorite Games: Madden 2001 (PS2), MSR, Tony Hawk 2 failure. Aside from concept, Since the days of the Mattel Intellivison, Paul has consumed every type of sports video entertainment, graphics, playability, GRAPHICS game imaginable. Not only is he the staff's resident sports gaming expert, he also has

authored detailed strategy guides on all of Capcom's survival horror games. A GI Staff

sound, and replay value (all explained member since 1992, Paul has reviewed well over 500 games during his tenure.

How good a game looks, taking into

to the right), other factors that influence a game's final score are how much game you get for your money and how all the game's elements come together.

10 - Perfection. One of the best games of all time, if not THE best game of all time. This game has no flaws, and thus this rating is rarely given out.

9 - Worth owning. Fans of the genre should definitely enjoy this game, but even those who don't normally like this type of game may find them- selves getting hooked.

8 - Worth playing. Still a great game, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for some time.

7 - Worth renting. Unless you're a fledgling gamer, you've probably seen everything this game has to offer before. Still, just checking it out won't ruin your weekend.

account any flaws such as bad colli- Sion or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

PLAYABILITY

Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

ENTERTAINMENT

Flat out, just how fun the game is to play. The most important factor in rating a game.

REPLAY VALUE

The longevity of the title.

* High - You'll still be popping this game in five years from now.

* Moderately High - Good for a long while, but the thrills won't last forever. * Moderate - Good for a few months

MATT

W Handle: The Original Gamer lil Expertise: Racing, Puzzle, Action/Adventure W Interests: Rolling Rock, Bands Nobody Likes, Soup Ш Dislikes: Chewing Gum, Robin Williams, The Former Czech Republics W Current Favorite Games: Tony Hawk 2, TimeSplitters, Emperor's

Ii Handle: The Raging Gamer Ш Expertise: RPGs, Fighting, Action/Platform, Sports E Interests: Comic Books, Star Wars, Transformers, Anime Ш Dislikes: Country Music, People With Guns, The PC Jedi Ш Current Favorite Games: Final Fantasy ІХ, Tony Hawk 2,

TimeSplitters

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy 489 times. A fan of all game types, role-playing games are his strong suit. In his six years as a professional gamer, Reiner has achieved the impossible. Penetrating the pixel boundary, he not only plays games, he’s in one, and can be shot daily in the epic N64 release, Perfect Dark.

New Groove, Metal Walker

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities. His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his

colleagues, Matt prefers traditional action and platform games.

or a few times through. * Moderately Low - After finishing it, there's not much reason to give it a

6 - Limited appeal. There are always a few people that will fall in love with a game of this caliber, but for the

JAY Wi Handle: The Gonzo Gamer Ш Expertise: Strategy, Puzzle, RPGs lil Interests: Dungeons & Dragons, Comic Books, Wrestling, Paintball ll Dislikes: The Minnesota Vikings, Teams

most part, those playing it will be second gO. А Unable To Beat The Vikings Ш Current Favorite Games: Final Fantasy ІХ, Tony Hawk 2, Tile yearning for something more. * Low - You'll quit playing before you Pai Gow Poker complete the game. Jay lives in his mom's basement just like you. Adding further fuel to his archetypal nerd fire

5 & BELOW - Garbage. From this point down, it's just a matter of how much of a failure the game is. The lower the score, the more you're hating life for playing it.

is his love for comic books, metal miniature painting, and twice weekly pencil-and-paper RPG sessions. In fact, he's such a D&D fanatic, he hates professional football simply because it interrupts his Sunday gaming schedule. Par for course, his favorite fames are often obscure ones. He is also one damn handsome man.

THE PC TEAM ERIK

W Handle: The PC Jedi W Expertise: Strategy, RPGs, Anything That Allows Upgrades E Interests: White Vermont Cheddar, Science Fiction, Tom Clancy W Dislikes: Wisconsin Cheese, Soccer Moms, V6s With Automatic Transmissions Ш Current Favorite Games: Red Alert 2, Suikoden II

Erik is a self professed closet nerd, otherwise known as a NUCI (Nerd Upon Closer Inspection). Although he couldn't care less for people who love everything and anything about anime, he has developed a fixation on mecha. Erik is completely clueless about sports, and will attempt to change a conversation on the topic to one about X-Com or 3rd Edition Dungeons & Dragons so he doesn't look foolish in front of the ladies.

KRISTIAN

апае: The Game Dawg lil Expertise: RPGs, Strategy, Sports ll Interests: The Cincinnati Bengals, Stanley Kubrick, Boyle's Law Ill Dislikes: His Roommate's Wicker Furniture, Helen Hunt, Beets lli Current Favorite Games: Rune, Red Alert 2, Chutes and Ladders

Kristian enjoys opening a can of whoop-ass on his buddies at the ping pong table, then running off to the golf course for a lesson in humility and anger management. The original text-driven Zork started Kristian on the gaming road; Ultima 6, NES Baseball, and Zelda made sure he stayed. Still an avid RPG fan, he can always find time to pound out a good sports game.

EN >

GAME INFORMER

86

NEWBIE CHEAT SHEET

For our newer readers, here is a glossary of terms and acronyms that commonly appear in the magazine.

Video game veterans should move along

(these aren't the droids you are looking

for).

Action - A term we use for games like Rising Zan

Adventure A term we use for games

like Myst

Al - Artificial Intelligence. Usually used to refer to how well the computer reacts to a human opponent

Board A term we use for games like Jeopardy

CG - Computer Graphics

cutscene A portion of the game where players simply watch as the story unfolds

DC - Sega Dreamcast

ЕЗ - A place where pathetic people jump for hours on end to get free shirts

Fighting A term we use for games like Street Fighter

FMV - Full Motion Video. Usually refers to an animated CG cutscene

FPS - Frames Per Second. How many animation frames happen in one second. Also used to denote First Person Shooters like Doom, GoldenEye, & Unreal Tournament

framerate The frames of animation used to create the illusion of movement

frontend A game's menus and options

GB Game Boy

GBC - Game Boy Color

ISP - Internet Service Provider. The company that provides you with access to the Internet.

LAN - Local Area Network. Connecting computers or consoles together within a small space to allow communication between them. Provides fast, simultaneous gameplay

minigame - A small, simple game within a larger one

motion-capture - Using human models and infrared cameras to record movement for game animation. Also mo-cap

N64 - Nintendo 64

NES - Nintendo Entertainment System

part time sucka - Anyone who's not a full time playa

Platform - A term we use for games like Super Mario, and Crash Bandicoot

pop-up - When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2

PS-X - Sony PlayStation

Puzzle - A term we use for games like Tetris

Racing - A term we use for games like Ridge Racer

RPG - Role-Playing Game. A game that involves character improvement through collecting and spending points. A term we use for games like Final Fantasy

SG - Sega Genesis

Shooter A term we use for games like RType

SNES - Super Nintendo Entertainment. System

Sports - A term we use for games like, well duh, Madden Football

SS - Sega Saturn

Strategy A term we use for games like Command & Conquer

third-party - Something made for a console by a company other than the

console manufacturer

GAME OF THE MONTH FINAL FANTASY IX

When Final Fantasy first hit the PlayStation, its flowing mixture of FMV, cutscenes, and gameplay bedazzled all eyes that fell upon it. In the years since that time, such spectacles have become the rule rather than the exception. Does this mean that Final Fantasy has lost its relevance? Absolutely not. Resisting the urge to follow FFVIII’s trend towards more intricate gameplay options and world design, the designers of Final Fantasy IX have taken the series back to simpler times, and in the process created a gem that is sure to be considered one of the best in the series. Pg. 100.

س

GAME INFORMER 87

Scone D

IONS EN SN 6

REVIEWS

FPS that is [ PLAYSTATION 2 ]

e" TIMESPLITTERS Doom and as explosive as PERFECTLY GOLDEN

Unreal"

GOODIES

‘After completing a stage, many interesting awards await. You may unlock a character or two, a multiplayer stage, weapons, or a Challenge level. All of the characters feature amusing introductory animations, which ч make them all the тоге desirable, and the new weapons range from a Rocket Launcher to a Brick. That's right. A Brick.

he brilliant team responsible for Perfect Dark and to be a time-consuming pain in the arse. GoldenEye are no longer soldiers for Nintendo's Showing it's the best at what it does, Free Radical worked development army. Shortly after putting Joanna Dark on wonders with the PlayStation 2 technology. Screaming across

the map, several key members from Rareware fled the 64-bit the screen at a constant 60 frames per second, the

trenches and formed the independent development company, movement is silky smooth and the control couldn't be more

Free Radical Design. Instead of branching out to new responsive. The visual content is also a work of art,

horizons, Free Radical is sticking with what the developers do introducing several new effects to the console medium. Along

best first-person shooters. Tossing out all the high-tech with glass that actually shatters at the point of impact and

gizmos, complex mission objectives, and covert story realistic specular highlighting, the CPU animation and weapon

material, Free Radical has pieced together a simplistic FPS detailing are some of the best around. To much surprise, the EFFECTS

that is as mindless as Doom and as explosive as enemies are very crafty. They can duck behind objects, raise Not only does TimeSplitters Unreal. their gun arm, and spray bullets into the nearby area hoping хуа ected 2 por Part of me craves a much more compelling to have tagged you. Just like in GoldenEye, players can target impressive new effects not yet package, ripe with an engrossing plot and varying different hit zones on the enemy. As always, headshots end seen in the console realm. When

missions. Yet the explosive play TimeSplitters offers their life in one blast, often knocking the head clean off. you shoot a window, the glass doesn't explode like we've seen

is hard to deny. Actually, it grows on you like a foot The pride and joy of Free Radical's work is the Map Editor. in the past. It actually breaks at fungus and is nearly impossible to shake. While For multiplayer use, players can create new stages up to the exact point where the bullet ^ the single-player game is limited, multiplayer is eight tiers high setting starting points, lighting, texturing, made contact. Also, If you shoot fully loaded. However, if you don't have three and weapon placement. This feature is easy to grasp and a M Me A polst um buddies around for a split-screen frag fest, blast to use. off into a different direction, the single-player game is very difficult and While a story would have been nice, TimeSplitters is a creating a spectacular visual. the Challenge minigames, which require technological wonder that offers infinite play with its ridiculous things like blowing the head multiplayer options and gameplay sculpted by the gods off 50 zombies in two minutes, prove themselves. A must for FPS junkies. REINER

К ACTION Ш PUBLISHER EIDOS INTERACTIVE II DEVELOPER FREE RADICAL DESIGN 26

44 Light r pam Reset Light STATISTICS

É А a б Following in the footsteps of quom, Ж Sane eda Joanna Dark and James Bond, d С * Set Light O) Free Radical has incorporated a

heavy statistical front that tracks everything from glass panes broke, miles traveled, heads shot off, heads punched off, and bullets fired, to average speed, total kills, longest killing spree, favorite level and weapon, accuracy, and time invested.

Each of these zones After conquering Story mode, try your hand at the insanely ` Î through basic point-and-click technology, players can create their own levels features a different weapon set difficult Challenges and use them as new multiplayer battle grounds

88 ` Milit INFORMER

SECOND OPINION

m Concept:

Lacking in story and mission

Objectives, deathmatch is the main focus

B Graphics: At 60 frames per second, this is the smoothest shooter on the market. The

animation is also something

to marvel at

E Sound: A diverse soundtrack with

memorable spy beats similar

to GoldenEye

m Playability: The dual analog sticks haven't been used better.

Targeting is a breeze and the

CPU Al is ferocious W Entertainment: With a level editor, this FPS can be played forever п Replay Value: High

Information on TimeSplitters has been circulating through

| the office for quite a while and I

Statistics

Player REINER Favorite character; Dect Нату Tipper Game type Overall Page 42 Total bullets fired; 3446 Accuracy: 197 Head shots; 61 Heads shot off; 12 Heads punched off; 0 Glass panes broken; 89 Distance travelled: 7.04 miles 73 Tenn f

Average speed;

Awards eamed; | |

never really paid much attention to it. was thinking it would be some boring first- person shooter. How wrong 1

am. This game is incredibly fun. |

The Story mode is excellent, with enormous environments and ultraintelligent enemies. Speaking of the environments, 1 think it's great that there are

| multiple paths to the same | objective. There seems to be so

much to explore. | must say, the weakness of the Story mode is the rather simplistic

| objectives, but the game more | than makes up for that with its

‘speedy engine, beautiful graphics, and incredible

| challenge. The designers at

Free Radical know their stuff.

| The design of TimeSplitters is | exceptional and there is just a | ton of modes. Definitely check

this game out.

PAUL - 9.25 |

MIDNIGHT CLUB

RACING 'TIL THE DAWN

idnight Club is a straightup racing game that M never veers away from the pedal-to-the metal

formula, even though it could have done so much more with the authentically modeled cityscapes. Finding immediate success with the PlayStation 2 and its blockbuster release, Smuggler's Run, Angel Studios’ second venture is not quite as exhilarating, but it does add a much- needed spark to the over-polluted racing market, making Ridge Racer V seem a generation behind. Midnight Club's checkpoint racing system through the streets of New York and London is very difficult, often pushing the player to find shortcuts and learn patterns to beat the competition.

With only two cities, the racing does become a tad repetitive, and the selection of vehicles, while plentiful, misses the boat on variety. Many of the vehicles are similar in design, and the handling ratio doesn't vary all too much. The means needed to unlock these rides is grand, forcing you to search the entire city for hidden markers, and race head-to-head to win the ride of your opponent. Midnight Club has the racing aspect down pat, and the graphical front is breathtaking, especially the vehicular deformation, but the game just doesn’t have the drive to keep you playing. Variety is crucial nowadays, and unfortunately, Midnight Club doesn't е it. - REINER

In the most minute of detail, Angel Studios has created accurate models of the streets and locales of New York and London

Ш STYLE | OR 2-PLAYER RACING IM PUBLISHER ROCKSTAR GAMES

W DEVELOPER ANGEL STUDIOS IM RELEASE OCTOBER 26

THE BOTTOM LINE

TEEN

ш Concept: Illegal racing set in New York and London

Ю Graphics: The cityscapes look very realistic, and the ambient life and traffic are implemented realistically

п Sound: Nothing special, yet some of the opponents’ taunts are amusing

ш Playability: Other than speed, the cars really don't differ in handling. all too much

W Entertainment: With only two cities, the racing suffers from monotony, but the challenge is definitely there

п Replay Value: Moderately High

SECOND OPINION

Expansive driving environments based on actual cities. Sounds. pretty good, eh? In some ways | Midnight Club is impressive, but in many ways it's just plain dull. Cruising the streets and

| learning the huge road system

| is an incredible challenge. There are just a ton of back alleys and unmapped areas. The control is also fairly tight and the racing is loaded with plenty of traffic and pedestrians. The real downfall of the game is the repetition. You just keep following the other cars over and over and over. Sure the routes change, but the entire thing gets a little boring with only two cities. I think I would have preferred more, smaller cities. There are going to be plenty of racing games for the PS2, and | think

| this one just Isn't worth the 50 clams.

PAUL - 6

GAMEINFORMER 89

“In many regards, Summoner is a PC game hiding within a

«onsole skin."

Each villager has a long, drawn-out story to tell

Many of the boss battles unfold with realtime sequences qo IBVERFORY

Utne Gare me Ove муос

Along with customizing the look, players must assign skills to each character

90 GAMEINFORMER

[ PLAYSTATION 2 ] 2

SUMMONER

AN RPG CREATED BY HARD WORKING NERDS

is hoarse from screaming at your DM for not granting you

the ability to cast Magic Missile at the darkness, you may want to quit your day job and try securing a line of work within the upstart console developer, Volition. Everyone within this company is a nerd, or at least that's the impression | gathered through playing Volition's first console RPG, Summoner. If a game could exude a scent, Summoner would reek of geeks. It touches ground on nearly every fantasy property on the market, and clings ever so tightly to the principals that keep society's intelligent rejects off the streets and strapped to their PCs.

If you thought Square Soft created engrossing stories with more than enough substance, wait until you see what Volition has in store for you. Similar to the Lord of the Rings animated films, all the backstory and history of the Summoner world are told through spoken narrative accompanied by hand-drawn images and realtime sequences. Many random conversations lead to pages and pages of interesting information, almost too much for your brain to handle. Having all this material isn’t necessarily a bad thing, yet at times, the quest becomes clouded with details and badly obscures the next objective. If you like games with novels worth of reading material, you'll love Summoner. It's a good game, and a pretty decent book as well.

I f your wrists hurt from shaking 12-sided dice, or if your voice

As with the story material, Volition also paid close attention to developing the gameplay. The loose camera really needed another month or two in development, and the realtime combat, while sufficient as is, could have used some tweaking. Other than this, Summoner's mechanics are quite good. | really like the attention to detail that went into the character development. Not only do different armors and weapons showcase cosmetic changes in the highest of detail, the player actually has the ability to tweak the class of their character through distributing Ability Points to different categories. The most vital piece in the mix is the ability to summon. Even with а hefty five-man party, players can summon help, and the beasts actually become new characters with unique talents. The great thing is, there are a ton of summon creatures to find.

Volition claims that Summoner is a 40-hour RPG. | can see players cruising through it in this time, but if you want to conquer every little sidequest, I'd say you're looking at a 70 to 80-hour quest. In many regards, Summoner is a PC game hiding within a console skin. Unlike Final Fantasy, kids won't be able to jump into this game. It's designed for an older audience and the dark plot reflects it. For all the RPG fans out there, | think you'll be surprised by how engrossing this game truly is. - REINER

Ш STYLE ii -PLAYER ROLE-PLAYING GAME I PUBLISHER THQ IN DEVELOPER vamen E RELEASE OCTOBER 26

All of the characters are class-specific, offering different hand-to-hand and casting talents

To enter the castle, the party must use stealth to sneak past the guar

COMBAT

For those of you who have invested most of your years in traditional console RPGs, Summoner's PC-styled gameplay may be a little difficult to grasp. For example, the combat chemistry is something entirely new. All of the actions are real- time, meaning every member in the party Is doing something simultaneously. Along with a human-controlled character, the CPU handles the rest, yet players can freely switch between different characters and tweak how the CPU will handle the melee.

EXPLORATION Following the traditional console RPG formula, the overworld map ls way out of proportion, allowing quick access to new towns. The interesting thing is, when combat occurs in this area, it's not instantly loaded up, but rather you enter a large diorama filled with dozens of battles. This eases the burden of gaining experience and gives each encounter some substance, opposed to the quick in-and-out action we're accustom to.

SUMMONS

By far the most impressive aspect of this release is the ability to fabricate creatures out of thin alt, The monster you conceive actually gains experience, leams new attacks, and follows group tactics. The

ring you use to cast the summons also gains levels. When the ring reaches a specific level, new monsters can be projected. Basically, the summons become new characters:

THE BOTTOM LINE

п Concept: A dark RPG that targets an older audience

m Graphics: The world is highly detailed, and character appearances change when new items are equipped

п Sound: Both the voice acting and Soundtrack are music to your ears

й Playability: The combat is quite sloppy, and the camera is troublesome. Tuning characters' abilities and summoning beasts are this title's strong suits

W Entertainment: Slow and heavy on text, but a great journey nonetheless

п Replay Value: Low

| SECOND OPINION

| When an American developer puts together a console RPG,

| there's usually not much to get |

| excited about. Summoner beats

| the odds by not only being |

| playable, but interesting and |

| involving as well. There's so |

| much detail in the game that it's |

| all quite daunting at first. Hours

| Will be spent pondering such

| things as where should 1 put my

| skill points, is this chain attack

| better than another one, and

| what the hell is this guy talking

| about? Once the smoke |

| surrounding the play mechanics |

| begins to clear, Summoner really |

| starts to shine. It's obvious that |

| this game was a PC title first, |

| and a PS2 game second, but in |

| my opinion the adaptation was |

| pulled off. Summoner isn't the |

| greatest game the PS2 has to |

| offer, but it's certainly the best |

| RPG currently available and, | assuming some improvements were implemented, | wouldn't. |

| mind seeing a sequel at all. |

(. PLAYSTATION 2

SCION OF SORCERY

Monet. From a distance, it looks gorgeous. Elaborate

scenery, lush backgrounds, fluid graphics everything you've come to expect from a PS2 title. It's when you get fight into the nitty-gritty of the game that its faults come to the front. It seems the developers put the emphasis on graphics and corny dialogue rather than gameplay. It would be nice to be able to heal one's self during the course of a battle, but lo, it was not to be. Instead you are left hoping a blitzkrieg-type attack will work in every situation. As far as PS2 titles go, this is by far the weakest I've played. It’s a shame because it looks so damned good.

I'm guessing the Orphen staff wanted to be different, so they've done away with things like hit points, for instance. I'm all for a new way to display and manipulate health, but come on, people! Can't we do any better than little crystals that pop up above characters’ heads every so often? And for the love of everything good and pure, give us a combat system that won't prompt a controllerbashing tirade as we try frantically to target monsters that are flying around the screen. If you're an RPG fan with a penchant for self- destruction, Orphen is right up your alley. ~ KRISTIAN

T he best way to describe Orphen is by comparing it to a

THE BOTTOM LINE EVERYONE

B Concept: Find a guy's kid, try not to ruin your controller W Graphics: Lush and deep. ш Sound: Lots of lame dialogue, but it’s dialogue nonetheless п Playability: THBBBT! W Entertainment:

Гуе had more fun waiting for water to boil

п Replay Value: Low

SECOND OPINION

This title was contaminated

before it even entered

| development. ! made the fatal

| mistake of purchasing the

| anime series, and let me tell you, they don't get much worse.

| than Sorceress Stabber Orphen. I reckon a game based on Little

| Orphan Annie would have more

| entertainment value than what |

ESP has constructed. To be fair, 1

| the graphics are spectacular,

| tapping into the PS2 power to unleash a hurricane of amazing.

| effects and highly detailed

| character models. Nevertheless, the eye candy is. the only noteworthy aspect. Orphen has the most confusing and poorly designed combat system on the planet. Menu management, of all things, is

| also a nightmare. All of the

| environments are cookie-cutter

| pieces with little ingenuity. Just

| follow the crumbs and you'll.

| eventually reach a boss. Lame! Lame!! Lame!!!

Ee | Ш STYLE | -PLAYER ACTION/RPG I PUBLISHER ACTIVISION M DEVELOPER ESP\SHADE Ш RELEASE OCTOBER 26

GAME INFORMER 91

^ holds its own as one of the best FPSs out

there.”

ET

Locate the enemy base and.

Take no prisoners

92 GAME INFORMER

PLAYSTATION 2

TOURNAM

DEATH IS CERTAIN

n the PC world, many would argue that Unreal Tournament Į: the new standard for online first-person shooters, and

that it has even usurped Quake as king in this arena. Of course, a big part of its popularity comes from the online component that is available on PC (and even the upcoming Dreamcast version), mixed with its various games that you can play besides the standard Deathmatch. However, even as a stand-alone game, Unreal Tournament can hold its own with the best of them.

There is no story to Unreal Tournament; however, you still need to choose a character and work your way through its various games unlocking more characters, new modes, and new arenas. You start off in Deathmatch where you must get a required number of Frags (or kills) to move on. Soon you unlock Domination mode, where the goal is to hold certain positions on the playfield for the longest time, which sends your team running from point to point blasting the enemy. Then comes Capture the Flag, which follows the simple rules of get the enemy flag and bring it back to your base (not easy with the entire enemy team running after your butt). The final mode is Assault where you and your team must infiltrate an enemy position in a given time, then after (or if) you have taken the enemy stronghold, you must then defend it for the same amount of time, or fail the mission.

These modes, even in single-player, are quite entertaining,

with Capture the Flag and Assault being my two personal faves. Across these four modes there are 51 maps, so there's a lot of game here, and the computer Al is actually pretty good, even for your teammates.

The biggest hurdle in this game is probably just getting started as the control configurations are limited, and the turning radius on the default is horrifically slow. But once you find a good control config and turn up the horizontal speed, this game cooks. Epic even went as far as to add in some auto-targeting, since the joysticks aren't as precise as a keyboard/mouse combination (by the way, any USB standard mouse and keyboard can be picked up and used with this game).

Like any first-person shooter (FPS), Unreal Tournament's long-term enjoyment comes from its multiplayer modes. Without online capabilities your choices are somewhat limited, but with up to four-player split-screen available on a single unit and the ability to have a LAN (local area network, for the Internet illiterate) party with four machines together through iLink, there are still plenty of chances to frag your friends.

Overall, | got hooked on UT, and I definitely think it holds its own as one of the best FPSs out there. It may not have the flair of TimeSplitters, but it certainly has the best Al in this category, which means the most frantic action you can find anywhere. ANDY

E STYLE 1 TO 4-PLAYER ACTION Ш PUBLISHER INFOGRAMES lil DEVELOPER EPIC Ш RELEASE OCTOBER 26

| t

ue À Each weapon has a primary and a secondary function

ч

Unlock new Avatars as your work though the levels

THE BOTTOM LINE

E m Concept: Screw story and plot, this is all about the Frags baby m Graphics: New art, new levels, and the detail in this port of the PC

hit are more than satisfactory

и Sound: Soundtrack's nothing to write home about, but the voice-overs are great coming. from your enemies and allies "Medic!"

m Playability: Limited control configuration is a hassle, but the added Target Lock feature helps make this game more user- friendly

п Entertainment: This game is quite addicting once you get started, especially the Assault mode

m Replay Value: Moderately High

SECOND OPINION

| If your gaming rig is portable, toss your PlayStation 2, TV, and a change of clothes into your

| саг, and camp out at your |

| friend's house for a week. With |

| Sony's new iLink cable, Unreal |

| Tournament's multiplayer |

| experience is just as impressive | as its PC counterpart. For all of |

| you who whine about the

| control with a Dual Shock 2,

| you can plug your PC keyboard

| and mouse into the USB ports

| оп the front of the PS2 to replicate the control schematic

| you love. All the lag and

| slowdown that comes with

| Internet gaming is no longer an

issue with the PS2 version. The |

play is incredibly smooth. Just

| like the Doom games on the

| PSX, Unreal's console debut is loaded with 14 exclusive levels. |

| Anew Target Lock feature has |

| also been implemented to ease |

| the burden of targeting with an | analog stick. Let the frag-fest

| begin. This is Unreal

| Tournament at its finest!

REINER - 9 |

j

"NASCAR 2001 is the first title to bring realistic scale and speed to give NASCAR the props it de- serves, and at the same time make a nice

dri

ing game."

Come ínto a corner too hot and slide you shall

side tires when pitting

[PLAYSTATION 2 ]

NASCAR 2001

ALL I WANNA DO IS ZOOMA ZOOM ZOOM ZOOM IN A VROOOOMMMM VROOOOMMMM!

others out there 1 used to think NASCAR was the most

asinine sport on the planet hold pedal to floor, turn left, repeat until | went to a race. NASCAR is one part party (if you go to events, you know what 1 speak of); three parts crazy-ass freaks who drive way too fast really, really close together; and one part bloodlust as the crowd waits in anticipation for the next huge wreck.

Previous NASCAR games, even this year's PS-X one offering, lacked the feeling of speed and car proximity that makes the sport truly amazing. NASCAR 2001 is the first title to bring realistic scale and speed to give NASCAR the props it deserves, and at the same time make a nice driving game.

Each race features a field of 24 sponsor-decorated speed machines that can tear across the ground like a rocket. But it isn’t the cars or their physics that make this game so realistic, it's the tracks. Each track really has its own temperament. Daytona is fast, but if you come into turn three too hot, you will quickly find yourself scraping the wall; Talledega is all about keeping your speed up by holding a solid line; and Bristol's short track is all about staying alive in its non-stop traffic jam from start to finish.

d t's sad to say, but | am one of the converted. Like many

However, the game is not without its faults. For one, the crashes stink. Sure it shows nice damage on the cars, and the smoke from burning rubber as you zoom around the track is great, but | want carnage. Cars going sideways in front of me, wheels flying off, tons of cars flipping end-over- end, massive pileups, | can go on and on. Instead, NASCAR 2001 basically brings your car to a quick stop with the occasional flip or two. Yippee!

In the end though, NASCAR 2001 is a solid racer, with 14 official tracks (with Bristol, Charlotte, and Daytona featuring both night and day driving), 30 drivers with improved racing Al, adjustable season and lap length (including pit stops on lower-lapped races to add some strategy), and some pretty impressive graphics. If you are enlightened enough to understand the beauty and power of NASCAR, this game will find a home in your PlayStation 2. If you think NASCAR is still a sport for hillbillies looking for a place to get together and get drunk, then maybe it's time you tried to take a 2,000 pound car around an oval at speeds in excess of 190 mph, ‘cause let me tell ya brother, it ain't easy. Now, where's my beer? ANDY

B STYLE | OR 2-PLAYER RACING Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER ELECTRONIC ARTS lii RELEASE DECEMBER 5

The yellow flag, time to go get a drink

This is about as spectacular as the crashes get

INTERWA 4 +00:02:8

wS.:

03:3

32 +00:03:3 97 +00:03:4

m Concept: Speed, speed, and more speed

m Graphics: The cars are detailed and the tracks are a marvel to behold

m Sound: Racing commentary, spotter headset transmissions, and screaming engines complete this racing package

m Playability: Super-tight controls make holding a line easy, and avoiding traffic the key to victory

п Entertainment: Put a 12-pack by your Lazy Boy, take off your shirt, show some buttcrack, and race all afternoon

п Replay Value: Moderate

SECOND OPINION

| Гѕреп my other NASCAR

| review in this issue denigrating

| the sport, and stopped just роот о Save atone ANO

| liked It а moron. Now, after

| playing NASCAR 2001 for PS2, | | I'm forced to eat my words and | | admit that this game is pretty

| fantastic. | guess that's what | | get for talking out of my ass all

| the timo. First off, it remains | | essentially the same game, but

| the new level of graphical detail | elevates it well above its

| predecessors. The crashes and

| car damage are beautifully

| done; you actually see

| individual parts fly off cars. The

| controls are tight, allowing you

| to pick a smooth line or just

| grind it out with your

| competitors. There are a few

| flaws that keep It from

| attaining stock car perfection,

| namely some pretty serious

| antialiasing and framerate

| Cors et ccc i YO have the rearview mirror on. A bur m

GAMEINFORMER 93

"...yet another winner we gamers can thank Activision for bringing

over."

Some of the tougher challenges include landing on an aircraft carrier...

„апо a rendezvous with an in-flight tanker

94 GAMEINFORMER

PLAYSTATION 2

TAKE TO THE SKIES

Japanese titles and bringing them Stateside, and Sky Odyssey is yet another winner we gamers can thank Activision for bringing over.

Activision touts this game's great nextgeneration PlayStation 2 graphics, but | would have say that | am a little underwhelmed. Yeah there are some nice particle effects like geysers blasting water into the air, or the torrential wind currents that swirl around you, but otherwise the levels are pretty bare.

Graphics aside, Sky Odyssey is a pretty massive game. Sure you don't shoot anything, but in the Adventure mode you will search for lost cities hidden in long, stalagmite-filled caves, ride high-speed jetstreams that blast you across vast oceans, and even search for lost campers hidden in a treacherous mountain pass. | found myself quite addicted to this mode, and eventually had to seriously restrain myself so | could get my work done.

The other modes aren't nearly as fun, but are a decent way to pass the time. There is Target mode where you fly through huh...what do you know targets that are strategically placed in an environment, within a limited amount of time. Sky Canvas

A ctivision seems to have a knack for picking up good

lets you take a crack at skywriting with a smoke trail as you complete various shapes for scores (a lot harder than you would think, let me tell you). Then the standard Training and Free Flight modes finish out the list.

There are 11 planes in the game (eight of them hidden) that you can upgrade by scoring well in the Adventure mode. The planes vary from a bi-plane all the way up to stealth jets, Autogyro jet helicopters, and even UFOs.

As | write this and try to come up with a score for Sky Odyssey, a lot of questions cross my mind. Mainly, is this game really good, or is it just one of those weird titles that just syncs with certain players? To give you an idea, | am not the biggest flight sim or air combat fan, but even with those credentials, | found myself intrigued by this game. For one, it takes some serious flying skills to make it through some of the missions, and a big part of that challenge comes from reacting to the currents that swirl around your craft.

So in the end, I'm gonna have to say Sky Odyssey is a good game, but | think its charm comes from the fact that it uses some of the nice environment effects the PS2 has to offer. Ina year | will look back on this game and think it's crap, but for now it’s fun to fly the friendly skies. - ANDY

M STYLE 1-PLAYER ACTION I PUBLISHER ACTIVISION Ш DEVELOPER CROSS/XEX ENTERTAINMENT/FUTURE CREATES E RELEASE NOVEMBER 15

Lightning fills in the sky during storms...

тиз fjz

„гапа the sun shines bright as you discover lost ci

THE BOTTOM LINE EVERYONE

Im Concept: Flying through hoops may not sound entertaining, but when you throw in some weird goals it works

m Graphics: Nice particle effects, but otherwise nothing spectacular

п Sound: Some crazy tunes and buzzing props

п Playability: Some planes are easy, others are more difficult, but all can pull some amazing moves

п Entertainment: Oddly satisfying in a “I always wanted to fly" sort of way

п Replay Value: Moderately High

SECOND OPINION

| Sinco the foundation ofthis tite | |

| is primarily а fight simulator,

| Sky Odyssey won't gamer the.

| respect it truly deserves.

| Without mass destruction or

| intense dog fighting, | have а

| feeling most gamers will find the simple nature of flying

| aroun gs quit bog. Most

| of the missions are rather

| lengthy, but the developers did

| a phenomenal job keeping the

| action lively. Changing wind |

| pattems send your aircraft |

| barreling out of control, and the

| diverse missions often force you | to navigate narrow passages

| fied with rockstides and unstable weather conditions.

| Many of the missions are too

| long, but again, close attention |

| was paid to making the | | surroundings and objects i

|

| different. Altogether, Sky Odyssey is a nice diversion from | the mainstream of gaming. It won't blow your mind, but it will

| entertain all who give it a | chance. | ls REINER - 7.75

ry, TOT

“манг

_баггїег: те Next E

N (Game name may change)

25 Larkin Drive Unit 4 Wheeling, IL 60090

Re: Carrier: The Next Mutation ad copy

The following is the advertisement copy for our new game, Carrier: The Next Mutation. The game will be published on the PlayStation®2 computer entertainment system.

Carrier: The Next Mutation is the agn MD. awesome game on the planet. AM. it’s got it all!

Chicks with a. Guys with ap NN Action! agi Bom! ! Blood! Guts! Gore! ame! Destruction! <i! P Д Rock-n-Roll! All that really amm stuff that makes kids PF сг PF ZI parents pinch amm tighter than a RN Getting through по» explosions and Э monsters on this ship

uoo: during Desert Storm.

Carrier: The Next Mutation has the aa 2050 od AM scariest, a> ы ай monsters and, of course, mU of bad MORPH! This huge All» plant named MORPH is just ма! ing to get you a шч а infect you! MORPH! is the baddest peel ‘Were not talking MEE off philodendron here. This plant is so mr ус 4 think a weed could SS Best to play this game on an empty stomach. Your momma’s cookin See anyway.

In Carrier; The Next Mutation you go through this EE. Ed ED aircraft carrier trying to reach the engine room without zetting ЧИИ, infected by MORPH o P your head CEES off and ag. MORPH! and his band of

started to I the crew. They’re EE ар. aD :: «ааш gonna help AMEN Am now. You can’t age your friends or crew mates any farther than you сап» а rock.

Sure you got а Ж». EL „Бим blow mv 7 ed MORPH! away. Your gonna need help, amm. Bu who am" Who is still alive and who js e b:

Thank you for taking the time to review my сору. We know that Carrier: The Next Mutation will bea К == ЖШ have for all gamers.

Sincerely,

PlayStation.2

JALECO

225 Larkin Drive, Unit 4 Wheeling, IL 60090 847.215.1811

www.jaleco.com

© 2000 Jaleco Ltd. Publi |. Published by Jaleco U! SA. "PlayStation" а nd the "PS" Famil ly logo are registered trademarks of Sony Computer Entertainment Inc. The rati . The ratings icon is a trademari k of the Interactive Digi igital Software Associa! tion.

RIVERA

amu

4 “Although the Al of the opponents is definitely tougher, there is a difference between mak- ing a game harder and

making a game

better."

New interactive training modes includes jump rop

and Rumble pads

GAME INFORMER

96

PLAYSTATION 2

READY 2 RUMBLE BOXING: ROUND 2

NOT QUITE THE G.O.A.T.

defined for me the problem | have with so many next

generation games. The developers seem to think that a game can succeed on graphics and gimmicks alone. Don't get me wrong- visuals are a tremendously important part of the gaming experience. It's just frustrating to see so much effort being put into character designs and models at the expense of creating a compelling gameplay engine.

Midway promised that the large part of Ready 2 Rumble: Round 2's development process would focus on improving the gameplay. | was skeptical, and for good reason. After sitting down and picking apart this highly anticipated sequel, | find that that not enough was done to address the complaints that so many had with the first game.

Although the Al of the opponents is definitely tougher, there is a difference between making a £ame harder and making a game better. Even though you won't bulldoze through your matches with the same ease as before, the simplistic strategy for winning still holds true. Here's a quick strategy guide Jab, jab, back away, jab, combo, back away. Repeat until you've won every match. They've compensated for making the game relatively easy by making the last boss ultra-difficult. By this time, you'll probably be so bored that

T he original Ready 2 Rumble for Dreamcast pretty much

you won't even care about winning the belt.

The last boss illustrates another problem | have with this game, which is the lack of balance between characters. As in the first, there's absolutely no reason to play as a larger, slower character like Mama Tua. Big boxers don't to have any more punching power than smaller ones, and their lack of agility makes them essentially worthless.

There are some key changes to the game, most importantly in training. It now revolves around a training schedule and fight calendar. There are several cool new events, which require timed button pressing, my favorites being Rumble Pads and Jump Rope. It is essential to keep up in you training or your stats will slip. This results in much time wasted going through menu screens just to get to your next fight.

In the end, Ready 2 Rumble: Round 2 fails to grab the torch from the game it tries so hard to emulate, Mike Tyson's Punch Out. That game used the same combination of crazy characters and amazing (for its day) graphics. However, that classic utilized a simple, yet timeless gameplay model that had endured to this day. If you want boxing perfection, skip ahead to Classic б! and check out our Punch Out strategy guide. MATT

BI STYLE | OR 2-PLAYER SPORTS Ш PUBLISHER MIDWAY Ш DEVELOPER MIDWAY Ш RELEASE OCTOBER 26

The character designs are even more outrageous.

e d PLE A, m

Call Guinness - We've found the world's largest camel toe!

p

м THE BOTTOM LINE

m Concept: Silly arcade boxing with outrageous characters

m Graphics: Not a huge improvement over the DC version; characters are slightly more detailed and buffed. Also, the ropes bounce!

п Sound: All characters have an array of allegedly funny taunts. Also, that ring announcer Says some phrase a lot, too...hmm...can't quite remember it offhand

п Playability: Improved Al, but combos are pretty limited

m Entertainment: Impressive multiplayer; single-player is average at best

п Replay Value: Moderate

SECOND OPINION

| Sharing the same fate as its predecessor, Round 2 focuses heavily on graphical fluff but

| not enough on gameplay. As intended, the visual content will stupefy the eye, and the amusing character personalities will tickle the funny bone, but

| the play will do little more than

| bore and aggravate consumers. |

| I truly believe Midway made a

| valiant attempt to improve the Al, and to some degree the

| CPU opponents are smarter, ye even so, the same strategy

| from the first release can be

| tapped to topple most of the

| competition. Just punch and retreat. They never catch on. As a multiplayer game, Round 2 | shines. Using superhero-esque | moves to snap your friends jaw proves to be enjoyable every time. For the second time, the

| single-player experience is { dreadful. Training grows old {

| within minutes, and only the |

| last boss is challenging. 1

REINER - 7.5 |

| |

O YES! | want to save $39.90 off the newsstand price. Please send me 12 issues of Game Informer for only $19.98. [1 RENEWAL | know a good deal when | see one,

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I'll take another year of Game Informer (Enter same name as current) (Please print clearly)

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PLAYSTATION 2

GAMEDAY 2001

989 TAKES A KNEE

Prepare to run a lot because the passing game is putrid

aced with a third-andHong situation and fearing its ۴ chances slipping away in PlayStation 2 sports

development, 989 Sports called a running play and then punted GameDay 2001 to the new Sony console. This obviously incomplete game had me scratching my head and leaves me in disgust. The evidence of the poor quality was clear to me after the first pass. The playcontrol is unresponsive and clearly not tuned. The rosters and depth charts are way out of whack. No matter how big a fan you are of GameDay, don't get this game. PAUL

W STYLE | ТО 8-PLAYER SPORTS Ш PUBLISHER 989 SPORTS

THE BOTTOM LINE

Concept:

Thing are attempted, but are never fulfilled. GameDay has definitely been rushed to market

m Graphics: The player model are nicely designed, but horribly animated a very jerky presentation

I Sound: The players yell out trash talk after plays, but all the other sounds seem the Same as its predecessor E Playability: This game plays far worse than the current version on the PSX. What the heck happened to the passing? W Entertainment: Madden just pancakes GameDay in every category

п Replay Value: Low

SECOND OPINION

This Is a joke, right? | can't believe 989 Is trying to pass off this PS-X port as the next

generation of video football. This is a new low, even by 989. ‘standards.

‘REINER - 4.5

W DEVELOPER RED ZONE INTERACTIVE Ш RELEASE NOVEMBER 14

PLAYSTATION 2

REAL POOL

HOT POCKET ACTION ч

for pool simulator games, but there must be. Why else

would Infogrames spend time on Real Pool? | like playing pool, | even like watching pool on ESPN every once in a while, but | really think it loses something when it hits the simulation circuit. There’s nothing really new or exciting with Real Pool. There's a puzzle mode that's moderately interesting, a few different games, but it’s not knocking my my socks off. It looks like this is a game for pool junkies only- just like every other pool sim.- KRISTIAN

| was not aware that there was a huge market out there

STYLE | OR 2-PLAYER SPORTS i PUBLISHER INFOGRAMES W RELEASE NOVEMBER 7

THE BOTTOM LINE EVERYONE

ESRB

E Concept: Put your balls in the hole

m Graphics: There isn't much you can do with a pool table, but what's. there looks good

W Sound: Crappy music, run-of-the-mill sound effects

т Playability: It's easy to jump right in and start missing every shot

п Entertainment: This game would be a lot cooler if you could fight your competitor

W Replay Value: Moderate

SECOND OPINION

DEVELOPER TAKARA

POSITION CIRCUIT RECORD

PLAYSTATION 2

MOTO GP

TICKET TO RIDE

mouthful: FIM Road Racing World Championship

Grand Prix. Clearly, this racing league is far more popular in places like Europe and Asia, but | do appreciate a racer with authentic tracks, teams, and drivers even if | don’t have the slightest idea who the heck they are.

Undoubtedly, the look of this game is quite a jump from cycle racing games of the past. The riders are nicely animated and you'll see such things as a racer looking over his shoulder, sitting up in his seat, and sometimes flying over the handlebars. Also, the replays show off some nice camera work after the race is through.

Certainly, the gameplay is solid and has options for difficulty, as well as settings for adjusting the bike's handling. However, | found it essential to use analog controls on both steering and acceleration to get the most out of this title. | also found it necessary to play in the Sim mode, as the game is far too easy if you don't. Still, it's odd how your bike is faster than anyone else's on the track.

There is plenty to like about Moto GP, but I think the only people who may appreciate it are those who actually know the name Kenny Roberts, Jr. Others may just want to take it for a short spin. PAUL

T he racing league re-created in Moto GP is a

[ING Luckily. big crashes don't result in a trip to the hospital

E STYLE | OR 2-PLAYER RACING I PUBLISHER NAMCO E DEVELOPER NAMCO Ш RELEASE OCTOBER 26

THE BOTTOM LINE

m Concept: Cycle racing with real World Grand Prix riders and tracks presented in a no-frills package

W Graphics: Extremely detailed and well produced replays; however, the in-game look isn't quite as good

ш Sound: This game needs commentary to spice things up a bit

B Playability: Solid control, but the challenge was still limited even on the hardest settings

п Entertainment: There is really nothing too exciting about this racer unless you follow the World Grand Prix

W Replay Value: Moderate

SECOND OPINION I've never been a big fan of motorcycle race games, and Moto GP didn’t change my mind, | don't know why I've

GAMEINFORMER 97

rappec

sea of min

98

| minigame

GAME INFORMER.

THE BOTTOM LINE _ EVERYONE

cept: n mpetent clone of

ге have problems taking it 20 mph ent:

SECOND OPINION | Î In this game, you race slow, crappy cars through tiny city

PLAYSTATION 2

FIFA 2001

KICK THAT ****, HOMIE!

A Sports is attempting to corner the 3 PlayStation 2 sports game market from

the get-go. Having already done my thing with both football and hockey, it's time to move onto the world of soccer.

FIFA 2001. was already released in Japan slightly different form, so playing this versio! was really nothing new to me. In fact, if you have played the previous and current PS-X versions, the game will probably be quite familiar to you too. Getting past the graphics which are very well done and include some great detail the play control is dead-on. There is never a question of why the ball went where it did, nor is there trouble in gaining possession of the ball. The major difference between playing this version over the PS-X is the computer Al. Defenders contest and intercept passes far more frequently in this game. Still, the seasoned player will want to play on the hardest of the three difficulty settings, as there is little challenge otherwise.

In terms of options, FIFA does a great job by providing easy-to-use menus and logical formats for the Season, Tournament, and Practice modes. Plus, with over 60 teams, there is definitely a big selection (I prefer the Netherlands). However, this game definitely needs some extras possibly a challenge mode like Madden and Live. PAUL

This perspective offers a classic view of FIFA's action

W STYLE | TO 8-PLAYER SPORTS Ш PUBLISHER EA SPORTS Ш DEVELOPER EA CANADA

E RELEASE NOVEMBER 7

Í

ба | Players show off a variety of expressions and can be heard complaining to the official

Notice the shadows covering the edge of the pitch

THE BOTTOM LINE EVERYONE,

m Concept: It seems that EA basically took the PSX version and ramped up the А! and graphics.

m Graphics: As this is really the only footie game for PS2, it's hard to argue that this isn’t the best- looking soccer game to date

m Sound: Excellent commentary, sound effects, and crowd noise

п Playability: With only three difficulty settings, mastering the game may be a snap for some. Yet, the control is excellent

п Entertainment: FIFA packs in a ton of teams and players. Not a breakthrough game by any means

п Replay Value: Moderate

| SECOND OPINION | Thanks to Electronic Arts’ | launch lineup, my checking | account is tapped. Madden- | gotta have it. NHL - wouldn't | miss it for the life of me. SSX | playing it as we speak. EA's sports onslaught continues. i with FIFA 2001. For those of | уои who have followed the | series, a good majority of the | PS2 alterations are of а | graphical nature. Along with | enhanced animation, EA | pumped hundreds of polys into the character models. The | stadiums also harness the | smallest of details. Shadows of | the flags mounted on the top of | {һе stadium are projected | down onto the field, and the | crowd is animated to be as rowdy as the real deal. The | | gameplay still fits like a glove, | yet the Al has been tweaked to play a more aggressive game. With over 60 teams, and a wealth of interesting options, | FIFA’s PS2 debut is powered by a mighty kick.

4

Explore your artistic side in rhythmic gymnastics

ESPN INTERNATIONAL TRACK & FIELD

RHYTHMIC GYMNASTICS RULE!

nfortunately, the Olympics suck. It goes on forever, U and it's a bunch of sports no one cares about. It

wasn't even live this year, which meant you had to sit through countless "personal history" segments in which that pompous ass Bob Costas told you about how some steroid-swilling mutant was the orphaned son of some legless Lebanese lesbian lettuce farmers. Gag me.

I'm usually not a fan of button mashers, either, but International Track & Field was a fine diversion for a few hours. | especially liked the horizontal bar and rhythmic gymnastics events, which featured some Bust-A-Groove style action. Almost innovative, really. Of course, the best event in any game of this genre is Trap Shooting, because you actually get a gun. How about a first-person shooter called Munich Massacre ‘72: Olympic Village Sniper? I'd definitely buy that. MATT

SECOND OPINION | Рт still of the opinion that | | Track & Field games Just suck. | | But they сап be fun fora small | | amount of time, and Konami's | | latest effort is definitely one оѓ | | the best (if that's sayin’ much, | | which is isn't). |

ANDY - 6.5 |

W STYLE 1 ТО 4-PLAYER SPORTS Ш PUBLISHER KONAMI Ш DEVELOPER KONAMI E RELEASE OCTOBER 26

Use you pointer to connect the dots...

PLAYSTATION 2

FANTAVISION

KISS THE SKY

f you're more into hydroponics than Hydro Thunder, l here's the game for you. Remember those psychedelic Fruitopia commercials that were a big hit

with the fanny-pack-and-Birkenstocks crowd a few years back? Fantavision, a mesmerizing fireworks puzzle game, should become the next craze among devotees of the sweet leaf. Even sober folks will fall under the spell of its beautiful effects.

The gameplay is similar to Bubble Bobble, forcing you | JAY - 5.5 to use your pointer to connect multicolored fireworks in order to ignite them. Some charges split into multiple rockets, which, if detonated correctly, create dazzling displays. It isn't as refined as others of its genre, but the urge

SECOND OPINION This nifty technology demo

| shows the PS2's ability to | | easily handle particle effects. | | Wait...this is a game? And

| Sony wants you to shell out 50

| bucks for it? Screw that!

to create even more awe-inspiring flurries will keep you playing. Think of Fantavision as an

amazing screensaver built into an average puzzle game. - MATT

TYLE | OR 20-PLAYER PUZZLE Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA E DEVELOPER SONY COMPUTER ENTERTAINMENT INC Ш RELEASE OCTOBER 26

. 5 LJ * * " Sa اک‎ S THE BOTTOM LINE - EVE ONE w e . LJ ^5 ee

m Concept: Press buttons make go fast!

B Graphics: Detailed character models and smooth motion-capture moves bring the games to life

ш Sound: Ho-hum; more effort could have been made to implement commentary

п Playability: Competent button mashing for the most part, but gymnastics push the envelope a bit

W Entertainment: Most will be able to get by with a weekend rental

PLAYSTATION 2

GRADIUS Ш & IV SHOOTER? | THOUGHT YOU SAID COOTER!

radius Ill & IV is just as you might have guessed a little

combo title featuring two Konami shooters from the past. As you would expect, there is plenty of challenge here. So much so that even with unlimited continues you aren't gonna go anywhere fast in this one, unless you're a shooter game wunderkind. Neither game is

THE BOTTOM LINE EVERYONE

=

m Concept: Shooter from '89 shooter from '98 = new PS2 гате in 2000

W Graphics: Each game looks good for. its time, but seems terribly outdated on PS2

п Replay Value: Moderate

bad, but neither is W Sound:

impressive. Sure, Working Techno beats that move

Designs’ Silpheed wasn't your feets

groundbreaking, but at least W Playability:

it was made for PS2. This Classic shooter challenges and contro!

game is just a classics collection being pawned off as a PS2 title. Shame on you Konami. ANDY

W Entertainment: Do you consider frustration entertainment?

п Replay Value: Moderately High

| SECOND OPINION |

1 adore the Gradius series and drool over the prospect of a PS2 sequel. Yet if Konami wanted to do a classic collection, all the Gradius titles ‘should have been included.

REINER - 6

m Concept: " ^

Bubble Bobble - Missile

Command = a fascinating, if

flawed, puzzle game

m Graphics: The firework effects are stunning, and almost hypnotic to watch

W Sound: The twee music is kept low in the mix, allowing the explosions to have maximum impact

m Playability: Control is fairly accurate, but play can get chaotic

@ Entertainment: x Strangely soothing, but * 5 needs more depth

п Replay Value: Moderate

Ш STYLE | OR 2-PLAYER SHOOTER I PUBLISHER KONAMI B DEVELOPER KONAMI @ RELEASE OCTOBER 26

GAMEINFORMER 99

Tidal Flame

After taking so much damage, characters enter a Trance state where new and deadly abilities become open to them

Vivi > DU LL

Zidane 7" 405 50 =

Freya 356 45

ашпа 410563. Quina gains new spells by eating weakened creatures

eee быт ЇЇ The environments will blow you away

100 GAME INFORMER

PLAYSTATION

FINAL FANTASY IX

BACK TO BASICS

inal Fantasy fans are always quick to argue about which Of small games such as jumping rope, choreographing а is the best in the series. Many of these die-hards scoff Sword fight, and running races to take up an hour or so of at Square's first two PlayStation efforts, admitting that Your time, but there are also games that run through the

they were pretty to look at, but complaining that the fun entire course of the adventure such as Quad Mist, Chocobo somehow got lost in the glitz. Final Fantasy IX certainly digging, and the mystery of Mognet - that are so huge they doesn’t lack in flash, but its backto-basics gameplay barely qualify as minigames. A person who barrels through structure is sure to keep both new-school and old-school FF Final Fantasy IX could probably finish it in 40 hours, but a fans happy. In fact, | predict that years down the road Final completist is likely to spend three times that amount. Fantasy IX will be the most fondly remembered of the Personally, | spent around 70 hours playing Final Fantasy IX PlayStation run. before writing this review. About halfway through the

First and foremost, it must be said that Square has endeavor, it was all | was thinking about when | wasn’t at my outdone itself on the graphical presentation front - and that's PlayStation, and | even dreamed about it at night. I'm still not saying a hell of a lot. The FMVs are, of course, top-notch as sure if it's my favorite of all-time, but this level of obsession always, but the real eye-grabber of the game is the certainly says to me that it's a great RPG. There are tons of environments. The combining of painted backgrounds with inside jokes for those who have followed the series all the rendered graphics and streaming animations brings the cities мау through, yet plenty to draw in those who are jumping on to life. Also, veering away from the realistic presentation of for the first time. All in all, a great end to a great run. JAY

FFVIII allows for more exaggerated character animations that serve to attract even more attention.

Gameplay has made a return to its roots in a big way. For the first time on PlayStation, up to four characters can be on the battlefield. This extra person is a serious boon since no longer can all characters do all things. For example, Steiner is a straightforward fighter, and he'll never be able to use black magic like Vivi or steal items like Zidane. To give players a bit of control over their characters’ specific focus, Square has implemented an ability system. Equipping items to certain characters allows them to use abilities ranging from being immune to poison to always regenerating hit points in combat. Each ability takes a certain number of Ability Points to learn (which are gained after combat along with experience) and require a set number of Magic Stones to activate (which are gained by characters as they go up levels). Once an ability is learned, that character no longer needs to have that item equipped to have access to it.

Though players will be more than pleased with the main meat of the game, it's the multitude of minigames that will send them into ecstatic (and frustrated) fits. There are tons

B STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER SQUARE SOFT ШЕ DEVELOPER SQUARE SOFT Ш RELEASE NOVEMBER 14

то k zd "NAME HD sen MD mr AST; B nimi ^ zidane ^ 2418168 v4 vivi 1885 154 “=== and Steiner 3789 1 2 2 - - When the words "Active Time Event" flash in the corner of the screen, pressing Eiko 750 oo Select will allow you to see what other characters are up to

«Final Fantasy

IX will be п Concept: 3 A conglomeration of people, places, and ideas from all the Final Fantasys gone 0) the most fondly е айкы ен 5 Square showcases its

" 1 mastery at pulling every iota remembered of power from the : > ч PlayStation hardware "МАМ i п Sound: of the Zidane 4047.18 88 = Again, a combination of Dagger / 2099. 57. rarae music and effects from past é Amarant® 1907 105 ae FF games PlayStation ` ашла Ж п Playability:

Anyone familiar with the series will instantly know the basics, but the ability system gives everyone something to ponder

п Entertainment: The main story of the game draws you in, and the minigames can become an obsession

п Replay Vali Moderately

SECOND OPINION Tapping Into the Final Fantasy

E mu 74047188

rA Dagger, 2099 57 FS ls ашса ac: 1907.105 Ss т gui а . > alin dy mr eng зо Fantasy IX is Square's answer

to this dilemma an answer

» D Is this à monster?

Loss

Summons still play a large part. Here, Odin rides through a group of j ut hich one of us is that question aimed at? monsters, slaying them all REINER - 9.75 |

GAMEINFORMER 101

You see yourself | `` as a great warrior...

awe

Your opponents see | you as spare parts. |

PlayStation 2| ADOS д < p ннан ч ©2000 Mattel, Inc. All Rights Reserved. PlayStation and the PlayStation ү i i logos are registered trademarks of Sony Computer Entertainment Inc. AG menacingirobipte; each Devastate your opponent. Learn incredible combo with its own special way with weaponry like moves that will make your to turn enemies into missiles, flame throwers competitor's head spin

scrap metal. and lasers. (if it's still attached).

di i 4 , bw - f г j 4 y, i 3 ү \ J y j ' : A P d B , m 7 айний "

MF em "wd 2 x2 gum 5 ee р E та е

шаа a~ а ma .^» н À

җ э NI

x Rock "Em Sock 'Em" Robots Arena gives you = the power to rip off your opponent's body с Ж parts and attach them to yourself. Turn your [ré enemy into rubbish with their own weapons. Or io save the parts you collect for future victims. ST The more you win, the more powerful you E : become. You're not just competing for pride тст

and honor, you're fighting for limbs.

www.rockemsockemrobots.com

"Adding to the «ҮСТ

wstomization WWF SMACK tre yu t+ KNOW YOUR ROLE

THE SMACK YOU NEED

tional wrestler

is only the tip

stellar release to begin with, the changes THQ has уои can re-create it, and yes, Cactus falls through the A to the existing property are astronomical cage, but no, his tooth doesn't go up his nose. outperforming my every expectation and paving the The only downfall to this gargantuan sequel is the way for the future of wrestling games. Picking up right alterations made to Season mode. Extensive loadtimes

of the user where the action left off, the sequel boasts more run as long as commercials, and instead of flipping past innovations than the first offering. In addition to this, if CPU vs. CPU matches, the player actually has to watch a some features were lacking in comparison to competing 30-second sequence where the game decides who won. wrestling games, THQ went to the extreme to put its It's slower than baseball, folks. Thankfully though, the series on top. Most notably, the Create-A-Superstar, an amusing backstage activity and story arcs are still in area Acclaim excelled in with its wrestling games, is now place. Again, they often have little to do with anything the most comprehensive editor on the market. Not only is whatsoever, but they are worth a chuckle or two, and it equipped with hundreds of cosmetic choices, but players some of the material, like Stone Cold destroying the can actually tweak the dimensions of a wrestler's body McMahon's bus, is accompanied by a stellar graphical making chins longer, and torsos thicker. assault.

Adding to the customization fire, your fictional wrestler is Not messing with a good thing, the actual gameplay is only the tip of the user creations. Wrestling Stables little more than a rehash of last year's chemistry. The consisting of any WWF superstar can be formed and backstage commotion has been improved ever so slightly, named, managers can be assigned duties, and through a and to take another shot at WCW, the interaction and look snazzy frame-by-frame editing system, taunts can be of these environments crushes everything Backstage сап actual [E e the constructed. As if this wasn't enough, the in-ring action Assault has to offer. ladder to the outskirts of the ring. has received a hefty touch up as well. Casket, Hell In A THQ still needs to work on character collision fields and that's missing is Strap, Cell, Table, and Ladder matches accompany the standard fluidity of play for SmackDown to truly shine like its N64 SNC шо fare. For all of you who feel the Cactus Jack versus The brethren. REINER Undertaker Hell In A Cell match is the greatest bout ever,

„as a load of bricks destroys

their bus... II STYLE 1 TO 4-PLAYER FIGHTING Ш PUBLISHER THQ E DEVELOPER E RELEASE NOVEMBER 8

and the culprit shows his face

UPPER

e 7 T

vam ч _ Not only can you create a wrestler, E 4 5 | n the devious tradition of the WWF, many matches are held with a special you can actually customize taunts Backstage, The Rock receives backdoor treatment referee. Wonder if he'll interfere?

ТОД GAME INFORMER

THE BOTTOM LINE

m Concept:

The next level in wrestling complete with Ladder and Casket matches, plus enhanced story arcs, backstage activity, and

P 5 Я customizable options ^ J m Graphics:

ў N The softskinned character V. models are still the best in P =, the biz. The character collision mel а fields remain a tad off

и Sound: Still no chants, but all the entrance music is there

W Playability: The CPU is intelligent and the in-ring action is incredibly fast

THE UNDERTAKER

E Entertainment: If you can overlook the loading, immediate addiction is inevitable

п Replay Value: Moderately High

SECOND OPINION

Acclaim has officially been stripped of its Create-A-Wrestler

| championship title. Your new champion is SmackDown 2. It would be impossible to even briefly describe the overwhelming amount of options in Create-A-Superstar, so | won't. I'll just say it's the best, that the Create-A-Taunt is brilliant, and leave it at that.

| The rest of the game plays identical to the original, but with enough match options to

| keep things interesting for a

f time. There’s only one chink in this juggernaut’s armor, and that's the Season mode. Not only must you suffer through events that you take no part in, you have to watch quirky match simulations and

| cutscenes that have absolutely

| nothing to do with the | character you're playing. Aside from this asinine feature,

| however, SmackDown 2 is а

| sequel well worth the

| admission price.

JAY -9

а ibt ж

2 THE BOTTOM име PU

MIKE TYSON BOXING

m Concept: A platoon of fantasy boxers fight for the chance to take

ATTEMPTING TO TAKE A BITE OUT gener OF THE BOXING MARKET ecc m Sound:

Minimal crowd sounds, music, and no commentary

ш Playability: Boxers' reaction times are extremely slow, making it. hard to pull off combos

п Entertainment: Not worthy of a purchase, or even a rental. Check out Knockout Kings instead

п Replay Value: Moderately Low.

grade IQ, an effeminate lisp, and a penchant for

cannibalism would be a very appealing video game license. Then again, Tyson's stock has sunk so low Codemasters probably signed him for a case of Mickey's Big Mouths and some food stamps. No doubt Codemasters was hoping that NES fans with fond memories of Mike Tyson's Punch Out would turn out to buy this game in droves. Guess again. Point blank if you loved Punch Out, don't buy this. game. It's not even in the same league as that classic. Heck, it's not even in the same league as Ready 2 Rumble.

There are so many problems with this game it's hard to know where to begin. Its appearance is severely lacking. The. characters are blocky, and their movements appear unnatural and sluggish. The arena environments are drab, which adds to the half-hearted feeling that permeates this game. | suspect the developers had good intentions, but were not given the time or money required to create a top-notch title.

Of course, graphics wouldn't matter if the gameplay was there, but this is sadly not the case. ! would expect a game with such little graphical detail to at least run fast. Unfortunately, the action offers little depth and runs at a snail's pace. Avoid. MATT

Y ou wouldn't think that a convicted rapist with a third-

SECOND OPINION

| After playing and reviewing Knockout Kings in this very same Issue, 1 would have to

| say its virtues far exceed this

| joke of a title. The animation |

| is a freaking disgrace. Did the

| artists on this game ever

| watch a boxing match? A better question is: Are they

| boxing? It sure doesn't look

| like it. The boxers contort and | move so unnaturally. Next, the entire concept of the career

Í mode is entirely stupid due to

| the fact that it goes through these useless newspaper reports on fighters that you don't give a rip about. Ugh! | didn’t even want to play the career after one fight anyway.

| | had to struggle against the controller to get my guy turned toward the opponent.

| This game completely blows chunks, As it stands now, this.

| is clearly the worst game |

| have played all year. Yuck.

PAUL - .25

"Ifth you wanna beat me, you betta twain hawd!”

W STYLE | OR 2-PLAYER SPORTS Ш PUBLISHER CODEMASTERS

W DEVELOPER CODEMASTERS Ш RELEASE OCTOBER 24

GAMEINFORMER 105

"While the last endeavor was a tad too proble- matic for the masses, Capcom has ironed out the wrinkles and constructed a sequel that has something

for everyone.”

As always, the late: includes humorous’ story breaks

^ 2 Realtime cinematic sequences much better than this

Pe In dragon form, Ryu is nearly unstoppable

106 GAME INFORMER

[PLAYSTATION J N

BREATH FIRE IV

OF

BURNING IN THE RING OF FIRE

dark horse role-playing series since its Super A Nintendo inception, the Breath of Fire lineage has

yet to receive the attention it truly deserves. While the last endeavor was a tad too problematic for the masses, Capcom has ironed out the wrinkles and constructed a sequel that has something for everyone. The annoying loading times that plagued Breath of Fire Ill wasting countless hours of our lives staring at a blank black screen have miraculously disappeared and the game now flows at a feverish pace.

Combat, another not-so-friendly element of Breath of

Fire Ill, has been completely revamped and drastically improved. The battles may seem simplistic from the get-go, but as you trench further into this gigantic game, depth unfolds through hefty doses of innovative techniques. Instead of just three members of your party clashing with the opposition, all the other characters eagerly await in the back row. These characters can be swapped into combat, they replace characters that die, and even lend a hand by launching distant attacks. With the added firepower coming from behind the lines, the enemies are stronger and more of а nuisance than ever before. On top of this, Breath of Fire IV features over 200 different spells. Starting out with barely any spells, you'll need to train under different NPCs to learn

new spells and abilities. Another interesting addition is the ability to create new spells during combat itself. When two characters cast spells back to back, there’s a chance the two attacks may meld into one powerful blast, which in turn becomes a new choice.

To break up the monotony of traversing from village to dungeon, a slew of minigames rear their heads at any given moment. While most of these events are quite simple, some can easily drive you to the brink of insanity. As always, and to cool your nerves, you can drop a line in a fishing hole and try to collect every aquatic species in this dangerous world.

Sticking to the roots of the series, Breath of Fire IV is sculpted from an artist's perspective. Over 3,000 frames of hand-drawn animation bring each scene to life with vibrant details, while all of the backdrops are filled with stunning visuals, ambient life, and cinematic camera angles. The only complaint | have with this release is the interaction between the 2D characters and the 3D world. During play, they slide around way too much, and examining objects can be a serious nightmare.

Other than this, Breath of Fire IV is an excellent release. It offers plenty of interesting plot twits, and a gameplay package that will keep you hooked until the very end.

REINER

E STYLE 1-PLAYER ROLE-PLAYING GAME ll PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE NOVEMBER 15

The popular fishing sequences are back and better than ever. You can even catch Piranhas!

Sausage 1 z--9 Steak

iest is constantly interrupted by inventive minigames

From races to eating contests, your

m Concept: A fairly straightforward RPG with interesting plot twists

m Graphics: With over 3,000 frames of animation and highly detailed backdrops, this RPG is a graphical knockout

п Sound: The score is elegant and very 16-bit

m Playability: Reinventing the battle system added depth, and the annoying load times from Breath Ill have been cut in half

п Entertainment: After 15 minutes of play, you want to see the ending

m Replay Value: Moderately Low

SECOND OPINION |

| Loved Breath of Fire Ill, but | | the расе of that game made | | me wish for death many times | (or at least for the game to 1 | hurry along). Breath of Fire IV is | | not only sped up, but is also | | well orchestrated to create a | | fantastic and twisted tale that | features cinematic cutscenes | | and tons of great 2D art that | will tickle the fancy of any RPG | fan. Certainly, BOF IV doesn't | have the flair of a Final Fantasy | | or Chrono, but it is close, with | | the biggest drawback being its | | somewhat small environments | | that require you to use the | | camera to rotate around to find | | treasures (which is clumsy to | use at best). This epic will | | definitely keep you glued to | | your TV for a number of days | and is a great addition to the PlayStation's already | | impressive lineup of RPGs this | | fall, which includes Final | | Fantasy IX and Chrono Cross. If | | you dig RPGs, Breath of Fire IV 1 | should fit well into your library.

ANDY - 8.75 |

ign al DIFFICULTY TOTAL

( | PLAYSTATION

COOL BOARDERS 2001

A NICE SURPRISE, BUT STILL NOT ENOUGH

[Ше graphical THE BOTTOM LINE п Concept: front, nothing really. EVERYONE

Sony's answer to Nintendo's P" jumps out, and to E Mario Party be quite frank, the collision

The inventive pogo stick game is addictive, fast, and furious

THE BOTTOM LINE EVERYONE

m Graphics: fields are serious те The environments and monstrosities. Annoying DAA: ) bs character designs blend &raphical flickers appear all m Concept:

THE BANDICOOT SHUFFLE

nicely with Naughty Dog's work; however, the distant camera is often troublesome

W Sound:

the time, and the camera is always a nuisance. However, the gameplay is something

Steering away from the standard CB formula, Idol Minds implemented several new events and tweaked the

As Я 5 В Я to admire. Adding а great gameplay rouble within the Bandicoot family has forced Crash and his colleagues to turn tail Wacky as always deal of variance to the mix, Sus and hunt for a new development house. With Naughty Dog, the original Crash m Playability: the play continually shifts жешс ч z у: a play y The collision fields are creator, out of the picture, Sony has enlisted the talent of Eurocom to continue the All of the minigames are between events, offering horrible and the framerate is legacy and reinsert Crash into challenging, and many bear something a little different pathetic the limelight of gaming. The innovative concepts vith each rune The tick ABER

latest marsupial offering is п Entertainment: System has also been What in the world happened Crash Bash, Sony's answer to The minigames lose their simplified to give players the here?! The effects sound

i , | i flavor after a few hours, and like they are from an Atari

mario ШУ үз к ип other than multiplayer, there utmost control. At the very EOD Cae a atl

ы c In mind, really is nothing else to see most, this is a fair rainy-day m an of focusing on i L] ility:

inigames with a bo: Е е п Replay Value: Бате, SUI CSI PAR is responsive minig: i ard gam Moderate there's nothing else to play. An REP Ee к зү bin REINER an id new We 5 roc! tossed the dice out the window m Entertainment:

- ——À EA and opted to focus solely on SECOND OPINION | SECOND OPINION | Moderately шч if уш the games. | can overlook the graphical

Keeping the flavor of the | It's pretty clear that Universal | There has been a steady problems

d H | and Sony took a look at | 4 original Crash games intact, | Nintendo's success with Майо | m Replay vaie: almost every significant | Party and thought they might | | 2

character has returned, | do the same good oe | ee ees and the playcontrol i i abil | Crash. Why not just e; the equally as scary.

sporting unique abilities and | crn Ranchise and ty to

| sucker some of the millions of

Crash does his best Poy Poy impersonation

moves. Many of the minigames are familiar, with gameplay stylized after Pong and

Combat. One game even mimics Poy Poy to a tee. Along with these copycat concepts, | Crash fans into picking up a

Eurocom has created several innovative games, some of which I'm sure other developers will steal ideas from. Entertaining indeed, but the thrills are definitely limited. The quest mode doesn't really seem to have a purpose, and repeating the same £ames over and over again with subtle variations in Al, rules, and appearance makes you crave variance and something more. But alas, Crash Bash has nothing else to offer. - REINER

E STYLE | TO 4-PLAYER ACTION Ш PUBLISHER SONY COMPUTER ENTERTAINMENT E DEVELOPER EUROCOM/CERNY GAMES Ш RELEASE NOVEMBER 7

та гга зза TRE Four-player Pong with multiball

| | | party game? Don't fall for this | | crap. If you've been reading | | these pages Юг a while, you | probably recall my distaste for | | Mario Party. Likewise, Crash | | Bash leaves an equally foul | taste in my mouth. In fact, 1 | think Crash Bash is even | worse, since you don't even | have an overlying game that. |! | Чез all the minigames together. | 1 will give this game credit for | having more playable | minigames than Mario Party, | | but that is of little consolation | | because Crash Bash is just | plain lame. It doesn't even register to me as fun, and I | wouldn't suggest you even consider picking this game up. |

PAUL - 2 |

"XN

The new re beautiful creations tha and extensive trick time

W STYLE 1 OR 2-PLAYER RACING B PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA ЕШ DEVELOPER IDOL MINDS I RELEASE OCTOBER 24

GAMEINFORMER 107

DISNEY'S THE que 2 EMPEROR'S NEW GROOVE

GETCHA GROOVE ONI

PLAYSTATION

THE WORLD IS >

The first-person shooter here's something to be THE BOTTOM LINE engine is healthy considering Г said for pulling off an ченә the ill nature of the last PSX extremely competent rip- c Bond game. Still, the level

MEDAL OF HONOR THIS AIN'T structure isn't spectacular

off. Sure, | could spend my

review grousing about the ESAE п Graphics:

numerous similarities between Ж Ж z ertainly, TWINE's first-person engine Ша сате теа. а ood Emperor's New Groove and the Алеш is more in tune with the video game 3 f animation is very tics; There Spyro series, but why bother? | M Graphics: Bond that GoldenEye made famous, y are some instances of slight had fun playing this game. The Ra boy a аз Spyro, and is far more enjoyable than the { р slowdown

&raphics, while not spectacular, кш hodgepodge that was Tomorrow Never à в Sound:

ге moi у еше че The Tons of voice-overs featuring

Dies. However, this PlayStation game fails , 5 The soundtrack includes the storyline and voice-overs didn’t Kuzco's snide personality }

in aspects of control, game design, and familiar Bond theme and some great sound effects

make me want to puke, which Playability: overall entertainment. g

is more than can be said for В Reds een although The playcontrol is fairly straightforward E п Playability:

the majority of 3D platformers jumping i and a configuration screen will provide i The playcontrol is adequate, Jon р platform jumping is a chore E P but there are also instances

out there. Most importantly, options to tailor the buttons to your liking. of collisions that hang up

Argonaut packed this game ы (Mee out on For the most part, moving around the your character with a ton of different [Cd Een ccs environments and gunning down enemies п Entertainment: minigames, which run the is highly recommended is not a problem. However, things get a P йел ший frustrating, but gamut from racing to Crash- п Replay Value: little suspect when toggling on the manual challenging, game that is

;. style running levels, water Moderate targeting. The problem with this system É Р over way too quickly

rafting, and even some maze- becomes apparent when your weapon С a п Replay Value:

| SECOND OPINION

puzzle levels. This variety helps |, | reloads itself and the perspective quickly : я А Moderate

lift Emperor's New Groove If you want a lackluster Spyro- | switches away from your target. 1 S

above the dozens of mediocre | Speaking of targeting, the design of the Om

titles out there. Worth checking B weapons is suspect. Virtually every Дере has a ton of footage fomite flm out just tell the guy at the | 5 weapon seems to have nearly the same strength and there is no worthy use for a weapon | After thoroughly enjoying the N64 | store you're buying it for your | J such as the sniper rifle. Furthermore, with only ten levels, the game comes up way short | offering, I was excited to get a | little brother. - MATT | in playtime. There are two difficulty settings, but one time through is enough as 70

i SENE percent of the missions are predictable, lacking in both action and intrigue. = j SRE TWINE falls short of its N64 counterpart, as well as the Medal of Honor series on PS-X. i Ў If you hadn't guessed yet, | can't recommend this as more than a quick rental. PAUL | better levels, but the flow of the. | Ў game seems to make some ? / | from scene to scene and lets you | | take over after you watch a clip from the movie. 1 was really | expecting a lot from this game as | Medal of Honor: Underground is a | truly impressive shooter, but Г 1] EE а cS * Б | ТИЛМЕ is extremely disappointing. У 1 "m : | There are some nice touches to j^ this version, like the voice-over | mission overviews from M, R, and | was | Moneypenny, but the gloss isn't

LT

R >

Ў f I x EN ‘enough to cover up this game's River levels evoke the arcade classic Toobin’ Combing the subway for nasty villains The enemies are very stupid in this game flaws. TWINE is a definite must on N64, but this PS-X wannabe is. B STYLE 1-PLAYER ACTION/PLATFORM Ш PUBLISHER SONY E STYLE 1-PLAYER ACTION I PUBLISHER EA GAMES Ш DEVELOPER BLACK OPS | best left on the shelf. COMPUTER ENTERTAINMENT AMERICA IM DEVELOPER E RELEASE NOVEMBER 7 f ANDY -

ARGONAUT liil RELEASE NOVEMBER 14 Ё dba 108 GAME INFORMER

“BEST ACCESSORY”

-1999 Editors’ Award Official PlayStation Magazine

“BEST OF SHOW”

-Consumer Electronics Show, Winter 2000

“BRAVO”

-Gamers Republic

“IT WORKED LIKE A CHARM IN ALL OUR TESTS”

-Electronic Gaming Monthly

\ Eliminates damage to the disc, including: eAbrasions eLight to medium scratches e Dust, fingerprints, and other surface imperfections

Works on the following

types of discs:

PlayStation, PS2 and other game discs

eCD-style computer games

Also repairs music CDs, CD-ROMs, recordable CDs and DVDs

Available at these fine retailers:

Fry's Blockbuster (Canada) Camelot Music Toys 'R Us Coconuts RC Willey Media Play Game Stop Suncoast FYE Software Etc. Specs Music Wherehouse Entertainment Musicland The Wall g Electronics Boutique Saturday Matinee INNOVATIONS Babbage's Record Town

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RE wmv P^ memo vio

REVIEWS

Get used to field work, you'll be doing a lot of it

om HARVEST MOON: =a BACK TO NATURE

gres Farming, romancing, cooking, = DOWN ON THE FARM dancing, and rima husbandry

PLAYSTATION : S | = collide in a whimsical RPG | "ll say this- Harvest Moon's agrarian mix of role-playing ТТ m Graphics: and farm simulation is a unique package to say the à ae WCW least. Between tending to your crops, raising livestock, e Шенне The варке a чур» B AC KST AGE attending local festivals, and searching for a mate, there That is, if you're into raising FF fans are a huge number of things to do in this game. | have no crops and livestock. I wouldn't m Sound: doubt that this game will attract a rabid cult of followers go as far to call it a sequel to Rocks that dope tinklywinkly ASSAU LT who succumb to its quirky charms. | will not be one of the N64 release, but an update. harpsichord, homeslice! them. Maybe it’s the fact that, growing up on farm, I've REINER - 7 | п Playability. EMBARRASSING EVEN BY WCW done enough chores for one lifetime. Tending to fields every —— 1 Easy to pickup and play, but STAN D ARDS day is not my idea of fun. To add to my boredom was the this farming stuff is hard work! slow pace at which the game unfolds. There are only two or three events each month, and B Entertainment: n one of the backstage THE BOTTOM LINE you must spend the rest of the time working and talking to the slackjawed yokels that Moves slow, and the tedium of areas, you can stick a 2x4 п TEEN populate the village. | respect Natsume's efforts, but there are dozens of better RPGs out labor to wear after awhile а fire, then use it to ignite $ there. - MATT п Replay Value: your opponent. I'm not saying Moderate this is really amazing, I'm just еза II STYLE 1 -PLAYER ROLE-PLAYING GAME ll PUBLISHER NATSUME DEVELOPER NATSUME trying to come up with an п Concept: RELEASE NOVEMBER 15 aspect of Backstage Assault There are many new ideas that doesn't suck. Let's see if | and all of them are bad Can CODE oT ОЕ m Graphics: ABEFROMANN Чч л ARCHIE MOORE else. Um, the opening ЕМУ is Why does every wrestler okay... guess. have sticklegs and Gumby Now for the bad news. The ams? graphics are worse than the B Sound: already lackluster N64 version. A lot of the commentary is Much of the commentary is reused from Mayhem repeated from Mayhem, and п Playability: Mark Madden isn't one of the Horrid controls and collision announcers. Not having a ring do little to improve upon a in a wrestling дате is as terrible game ; stupid as not having one in а п Entertainment: boxing game. JAY More fun could be had by

d sticking your tongue on the SECOND OPINION receptors of a 9-volt battery

The loading screens outshine m Replay Value: PLAYSTATION

everything else this game has Moderately Low

sj npe wi guae KNOCKOUT

venture is nothing short of ae REINER - 2. KINGS 2001 REINER - 2.5 EN = وت‎ u With a roster of virtually every / me ЕА 5 SUCKER PUNCH well-known boxer, this game is hard to beat Е A Sports has continually tried to pack a lot into " п Graphics

Knockout Kings. The roster of boxers, which SECOND OPINION The likenesses of the real boxers includes some of the greatest boxers ever to enter The Career mode Is deep | are well done, but the game's the ring, is one of the game's strong points. This year enough to keep you playing for | engine seems a lot slower they've also added women boxers to the fray. The game | п Sound: still plays quite a bit like last year’s title, but there have | The entrance üres a кее SMS У : R i e been modifications to the game's graphics that give the Bas 1e choppy and a fad ERE агу suffers from play a slightly different feel. Even so, the control, slow. Wait for the PS2 version. although great in concept, is fairly cumbersome Playability: especially when going to the body. In the end, this is the There are a ton of combos, but boxing title, but you will save yourself a few bucks by you may find that you only use a

нан few punches. icking up last year's game. PAUL p gup У B п Entertainment:

It's a lot like last year's game, with slightly different graphics W STYLE 1 TO A-PLAYER FIGHTING I PUBLISHER ELECTRONIC WI STYLE 1 OR 2-PLAYER SPORTS lil PUBLISHER EA SPORTS Ш DEVELOPER EA SPORTS п Replay Value:

ARTS i DEVELOPER KODIAK INTERACTIVE RELEASE OCTOBER 17 E RELEASE OCTOBER 31 Moderate

110 GAME INFORMER

ent 77 pp TOI cay HEFRANCHISE _

‘BOOKER Т.

PLAYSTATION QUICKIES

ARMY MEN WORLD WAR: LAND SEA AIR & ARMY MEN: AIR ATTACK 2 STYLE | OR 2-PLAYER ACTION

PUBLISHER 3DO IB RELEASE SEPTEMBER 19

Army Men: Air Attack 2 Army Men World War: Land Sea Air WY.

At this point, | think Game Informer's position on Army Men games is quite clear we're tired of them and we want them to go far, far away to a place where they will never again sully our PlayStations. Thus, we have now decided to give every new Army Men game a 1 until some serious improvements are made to the series. On a brighter note, did you know | just got some new coasters? Yeah. They're really cool, made out of heavy black felt. They were on sale at Target for only $1.99, so | couldn't pass them up. - MATT

BUZZ LIGHTYEAR OF STAR COMMA

LAYER ACTION PUBLISHER ACTIVISION B RELEASE OCTOBER 3

Note to self: Jump on a bandwagon before it grows stale. Otherwise, something like Buzz Lightyear of Star Command might happen. Granted, running after a boss and shooting things in the process is a way to pass the time, but only for a grand total of five minutes. Graphically not all there, and with gameplay that made me run for the hills, BL will not be on my top 50 games

to buy. Please, Activision, no more [155

Bu ISTIAN

FIFA 2001 STYLE 1 TO 8-PLAYER SPORTS PUBLISHER EA SPORIS RELEASE OCIOBER 24

Craving a soccer game or your PlayStation? EA Í Sports has everyone beat in terms of options and teams, while the playcontrol has always been very solid. However, as with most of the EA Sports lines, this дате isn't a whole lot different from last season's. If you don't follow the roster changes of the soccer world, there is even less of a difference. | can't find a reason to recommend this game. At the most it's a rental. PAUL

111 GAME INFORMER

BATMAN BEYOND: RETURN OF

THE JOKER

STYLE 1-PLAYER ACTION

E PUBLISHER (ВІ SOFT

BW RELEASE NOVEMBER 15

- Holy bat droppings,

Batman! This is without a doubt the most atrocious release of 2000. Just to give you an idea of how terrible this game truly is, it makes Titus’ Superman look somewhat decent.

Every inch of this title is revolting. Whoever made the

decision to release this game must be blind. If you’re

collecting for the worst games ever

made, here’s another heap of guano for your librat IER

LOONEY TUNES RACING

STYLE 1 OR 2-PLAYER RACING E PUBLISHER INFOGRAMES W RELEASE NOVEMBER 14 Here's one to play at a friend's house. Or even better, at a friend of a friend's house. Infogrames will probably end up selling a few Looney Tunes ы! Racing units to the ИШИ kiddies, but it'll stop there. It should stop there. LTR is fun to look at, it'll make you giggle at the little sounds and music, but the cartracing specter raises its ugly head and dooms this дате to mediocrity. Super Mario Kart it ain't. KRISTIAN [36.25

NBA LIVE 2001

TO 8-PLAYER SPORTS PUBLISHER EA SPORTS Ш RELEASE OCTOBER 17 4 With Garnett on the BA _ м cover, | was almost ready to give this game a 10.

However, it is far from perfect. There are some nice additions to the

i presentation and the NBA s | | Challenge is really a lot of fun. Yet, the early release of the game might have prevented EA from making last-minute roster adjustments namely Pat Ewing. I’m more eager to see what EA does on PS2. PAUL

WORLD DESTRUCTION LEAGUE: THUNDER TANKS E STYLE | OR 2-PLAYER ACTION

B PUBLISHER 3DO W RELEASE SEPTEMBER 28

P.T. Barnum once said, "a Sucker is born every minute," and if you buy this game you are proving Barnum's theory as WDL is just awful. It's just Battle Tanks all over again with a new name and improved "attitude" if you can call that an improvement as the machismo cheese factor runs quite thick here for a but of hosers who blast each other in tanks. If the concept wasn't bad enough, WDL also features enemy vehicles that pop in and out of the battles as the program struggles to keep up with its mediocre play. - ANDY Hs

REVIEWS

INI 145 mph

( PLAYSTATION

NASCAR 2001

WHERE'S DICK TRICKLE?

THE BOTTOM LINE EVERYONE

amers, please take G: quick litmus test. Fact: This is the first NASCAR game to include the B legendary Daytona 500 as опе ESR of the season races. Does this fact make you, um, anxious? If ш Concept: so, please skip this review, run Racing around oval tracks.

to a store and buy this game. NE For the rest of you, this might

be а game you can do without.

Graphically, there are few improvements over last year's model. The cars handle well, and there were times when I was enthralled by jockeying for.

positions around corners. | just

can't get over the lack of track

variety. EA makes a fuss about

having Daytona in the game, but what's the point? It may. mean something to fans, but to everyone else it's just another boring track in a game filled with thei MAIT

| SECOND OPINION |

I've enjoyed this series over the. | years, but it is for the NASCAR. fan only. The cars are excellently | reproduced, but otherwise I'm a little sick of the choppy graphics. PAUL - 7.75 |

س

The interactive pit stops from last year have been jettisoned

colorful paint jobs and stickers

m Graphics: Slightly touched-up texturing, but choppiness and seam- tearing run rampant

m Sound: Communication with pit crew is absent; generic bar band blooze-rock is present

ш Playability: Control is solid, but cool interactive pit options are gone this year

п Entertainment: Unless you've a burning desire for all things NASCAR, your racing dollar could be better spent elsewhere

и Replay Value: Moderate

WI STYLE | OR 2-PLAYER RACING I PUBLISHER ELECTRONIC ARTS I DEVELOPER BLACK BOX Ш RELEASE SEPTEMBER 19

GAMEINFORMER 111

|

А BLAST FROM THE PAST

'd like to blast the stupid blastards that blasted my l childhood memories of Blaster Master into smithereens. These rehashes always seem to be some crass attempt to take some easy money off nostalgic game fanatics sort of like a washed-up athlete taking his Olympic medals to the pawn shop.

This redux of the classic Sunsoft NES title fails in the same way that most revived old-school games do it fails to capture the charm and addictive gameplay of the original. While all the elements are there on paper (cavern exploration plus platform/shooter action), the levels and mission goals are so tedious | didn’t feel compelled to play on.

It didn't help that Blaster Master: Blasting Again looks like absolute rubbish. The texturing and character models are laughable, with camera problems and seam tearing at nearly every turn. Playability is severely hampered by the camera, especially when of the vehicle and the angle must be adjusted manually. | guess the developers had trouble fixing the camera, and just decided to make you do the work for them. Sorry guys, but you'll have to pay me at least time and a half to play this stinker. - MATT

. THE BOTTOM LINE EVERYONE |

EFS

m Concept: Stays true to the premise of the NES classic; features both in and outofvehicle action

m Graphics: I'm tempted to say the old version looks better; the cave walls look vaguely like burnt toast.

п Sound: Rock guitar dukes it out with lackluster sound effects

m Playability: Unlike in the first, you can't. move your gun turret

m Entertainment: This game succeeds only in reminding me of how much better the old Blaster Master is

п Replay Value: Low

SECOND OPINION

'Crappy-Crapper" might have been a better title for Blaster | Master. Although I’m a fan of | driving around in a jumping car | and shooting stuff, this just | didn't quite float my boat. | Maybe it was the subpar graphics, maybe it was the boring missions, or maybe, just | | maybe it was because this is a | game that should never have been released. Some of the FMV was good, and a few of | | the lighting effects were worth | | watching, but that’s too little | too late for a game that had a

retrieve my safe?

out there. ERIK

PLAYSTATION )

ETERNAL EYES

LOOK INTO MY EYES |

t first, | was convinced | was playing a 100% total

Banker: Kind sir, go I have no idea who you are, could you

hy the !@#$ did they bring this title to the US? W: it because they thought "World of Dragon

Warrior" would sell it? While | enjoy the fact that the main character is a big fat ass, the dialogue is juvenile, the control is stupid, and the game is loaded with arbitrary bizarreness. There isn't much of a story and the dungeon crawling itself is horrendously lame. This game is an outdated, ugly piece of crap whose silly antics will charm no one. There are so many better RPGs

| Pointless to the extreme.

THE BOTTOM LINE NE

m Concept: Arbitrary rules and weird control make this game dumb

m Graphics: Aside from the cutscenes, pretty crappy W Sound: Wacky in an irritating way W Playability:

Simple yet awkward and nonsensical

п Entertainment: You can play it without getting angry, but why bother?

п Replay Value: Low

SECOND OPINION

f Not only is this game about five

| years behind the times, it would |

| still have been considered

| sucky even if it had been

released on a 16-bit machine. | | JAY - 3 |

II STYLE 1-PLAYER ROLE-PLAYING GAME if PUBLISHER ENIX Ш DEVELOPER CHUN SOFT I RELEASE NOVEMBER 16

THE BOTTOM LINE EVERYONE

ESRB

W Concept: Final Fantasy Tactics blended with some watered-down Pokémon elements.

п Graphics: The graphics look a lot like. FFT, which was an attractive game

E Sound: The music was just a little too dandy for my taste

W Playability: Simpler than FFT, but basically the same exact thing

п Entertainment: Criticism aside, it's a fun game, but not too hard to put. down

п Replay Value: Moderately _

lot to live up to. Sunsoft! | A tip-off of Final Fantasy Tactics and | got excited. | | SECOND “OPINION | |

| What's the matter with you? The truth of the matter, however, is that while the.

| Don't you know better than to gameplay is practically identical, all you really do is collect

| release a game that doesn't and mutate monsters that differ only in their spells and а een pi veg г single physical attack. There are 169 possible monsters to

| Master will d faster than | create, and you can bring up to three of them into a battle,

| Superman on laundry day. | but the main character is primarily a measure of his

| KRISTIAN - 4 | equipment and doesn't change classes. It's surprisingly

| addictive, but no FFT. ERIK

years ago. Now, 1 say this game's cheese went hard long before it. | ever went to press.

Features action in and out of your vehicle

KRISTIAN - 3.5

W STYLE 1-PLAYER ACTION Ш PUBLISHER SUNSOFT Ш DEVELOPER SUNSOFT Œ RELEASE NOVEMBER 7

Ш STYLE 1 -PLAYER STRATEGY/RPG Ш PUBLISHER SUNSCFT M DEVELOPER ТАМТАМ W RELEASE NOVEMBER 17

112 GAMEINFORMER

PlayStation

From the option attack and wing T formations, to the fight songs and crowd chants of 115 Division I-A teams, we've captured the rivalry and spirit of college football. It'll get in your head and stay there.

EVERYONE

The “Officially Licensed Collegiate Products" label is the exclusive property of the The Collegiate Licensing Company. The "Collegiate Licensed Product" label is the property of the Independent Labeling Group. All names, logos, team icons, and mascots associated with the NCAA, universities, bowls, and conference are the exclusive property of the respective institutions. GameBreaker, 989 Sports and the 989 Sports logo are trademarks of Sony Computer Entertainment America Inc. Developed by Red Zone Interactive, Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. © 2000 Sony Computer Entertainment America Inc.

re you ready for _ !

THE REAL EXTREME?,

Welcome to the world of full contact, high octane, Xtreme Sports.

Choose from six different alternative sports as you battle your way through a challenging triple-event competition. It's a pulse pounding race against time... and some hardcore opponents. Master tons of intense tricks in hand-to-hand

racing combat. So leave your rule book at home. Adrenaline is the only fuel you'll need! “ш =a ELEN LE Е s

Xtreme Spor 20001ппай р, inc EEG P Шы, 5 ә are tr. s of гайпез Entertainment S.A. All other marks and tade names are пее, E LTD

Ili |

The cityscapes are wildly detailed and loaded with grind zones

Public Service Announcement!!!

City Ordinance Law 14- 56A -- Vandalizing state property is a crime that is punishable by community service, time in prison, and the death penalty. If you have tendencies to deface

bridges, storefronts, a "уе always had the greatest respect for Sega's ability to

DREAMCAST

JET GRIND RADIO

MARK YOUR TERRITORY

gangs’ territories. Through 18 massive missions, the goal is simple spray paint your gang colors over those of the opposing gang. Each of these stages is timed and the police are always in pursuit. When you enter a stage, you can choose from different gang members, all equipped with different abilities. Additional members can be added by completing training exercises that pop up through the course of the game. To ease the burden of spraying everything in sight, each gang member wears rocket-fueled roller blades and can jump, grind, and abuse practically everything within the city limits.

As entertaining as it is to blade all over the city, the play just isn’t where you would like it. The control schematic is way too loose, especially when the game asks you to complete some pretty crazy jumps and grinds. Because of this, most of the game is played with a feeling of frustration and anger. The rewards are magnificent, and each stage is something to behold, but the gameplay is mediocre at best. | tip my hat to Sega for trying something new, and even thougl it drives me nuts, Jet Grind Radio is a game that must be seen by everyone. REINER

oe Ene каке барап; steer away from the mainstream and create unique think about the А А : е Anoak ! software. With Jet Grind Radio, Sega has boldly stepped Xu i NN EN into the unmapped quadrant of gaming and has pieced notepad. If you do together a completely original game that doesn't borrow spray paint your gang concepts or mimic other games. Even the artistic angle holds symbol on something it many innovative qualities. Instead of mapping the polygons will be removed imme- with standard textures, Sega created a new art style that diately, unless it is makes everything in the game appear as if it were from a 2D in the shape of a comic or a Saturday-morning cartoon. The time and effort flower, strawberry, or Sega spent forging these landmark graphics is the foundation butterfly. Thank you that will intrigue gamers and pull them into the world of Jet for your time, don't дао Grind Radio. At times, this experimental technology shows а drugs, and stay in few holes, especially in some of the effects, but altogether, school, the detailing is marvelous, hitting the smallest of details like Mayor P.J. Whazisnuts rippling clothing and realistic shading. The authenticity also includes ambient life, ranging from stunned city dwellers to non-stop traffic.

The concept is not as intriguing though, and to be dead honest, | have a feeling most gamers will either be confused or turned off by its obscure presentation. The entire game revolves around a town overrun by gang activity and a pirate radio program called Jet Grind Radio. Players assume the role of an upstart gang, and hit the streets to overtake rival

Some of the character challenges are extremely difficult

E STYLE 1-PLAYER ACTION Ш PUBLISHER SEGA Ш DEVELOPER SEGA Ш RELEASE OCTOBER 31

When you see the run icon appear. you'd better hit the road. or the cops will take you down

^ Eu out there! This is Tokyo's

This dude is way whacked, yet he knows all the lat across Jet Grind Radio

The cartoon-styled graphics deliver realistic shading and amazing animation

116 GAME INFORMER

To join a gang nowadays, you have to prove you're capable of living the gangsta lifestyle. Your D. pants must be baggy enough to conceal metal objects, and your ^ graffiti spraying must be ) completely illegible. To help you Р i out, Jet Grind Radio is equipped with a graffiti editor that allows you to design your own graffiti for use within the game. Spray у whatever you want, but make sure you can't make heads or tails of what it actually says!

The goal of this obscure game is to roller blade, pull off huge tricks, and spray paint your gang's symbol all across town. Not loved by the law, the city police are in hot pursuit and want. to end your vandalizing streak. Level completion occurs when all the graffiti zones bear your ‘emblem, or when the cops bust a cap in your rear. They'll even соте at you with dogs, helicopters, and rocket launchers.

Every so often, usually after stage completion, an unknown gang banger will interrupt your crime spree and challenge you to match his or her moves. If you can do this, the banger think you're pretty fly and will join your cause, becoming a new selectable character with unique abilities.

*

L onn With the capability to drive across town and showcase your gang sign to millions, ee of the most highly-craved graffiti zones

the sides of trucks are

THE BOTTOM LINE

TEEN

PRINT BOTTO PRINT WITH PRALCE THUMB FEO LY THIN п Concept: Innovative play combines graffiti with rollerblading gangs ш Graphics: With cartoon-styled textures sewn into a 3D polygonal world, Jet Grind has a unique look that is stunning W Sound: The original urban/industrial soundtrack is funky and fresh п Playability: The controls are way too loose, which makes many of the challenges overly difficult

W Entertainment: Originality and decent gameplay combine to forge an addictive package with plenty of rewards

W Replay Value: Moderate

| SECOND OPI N

| Sega is definitely an innovator

| in this industry. Not only that,

| Sega has style and is willing to

| take chances (which is rare

| indeed in this industry |

| nowadays). Sometimes it leads |

| them to failure; other times,

| amazing success. Luckily, Jet Grind Radio is one of those

| Instances when Sega's unique

| style puts an original twist on

| an old game concept and puts

| together a great package. The

| skating and trick system is

| actually very basic and really

| easy to get the hang of. About

| the only problem you'll find with |

| the playability is when you lose

| some momentum and the game

| doesn't want to let you off a

| rail. The graffiti aspect is really |

| cool, and can be quite

| challenging with the cops hot

| оп your trail (other times it’s

| Just getting to the spot where

| you have to mark that's the challenge). On a whole, the

| game isn’t that deep (though it

| starts to offer more challenge |

| later), but it scores extra points |

| with me for its incredible art

| direction. Definitely one of my

| favorite Dreamcast games yet.

| ANDY - 8.75 |

STARLANCER

FIGHT THE POWER

flight sims have been plagued by the same problem for

years there's only so much you can do with dogfighting. Some developers tried inserting RPG elements, others have steered toward realism in the attempt to keep. our interest. XWing struck a perfect combination, making the game an instant hit. Starlancer approaches X-Wing quality, but comes up short.

As part of the 45th Volunteers Squadron, you fly against the Ruskies, but now they're called the Eastern Coalition. It's your mission to ensure peace in the galaxy. Sound familiar? | hope so. So, it's not Starlancer's story that keeps a guy's hands wrapped around a controller. Interestingly enough, it's the mission detail and customization options that really set the hook. You get a choice of 12 different ships (eventually) which you can load with a variety of 20 different types of weapons. Each weapon has strengths and weaknesses that you'll have to manipulate in battle.

The technical side of Starlancer is decent, with an adequate framerate and polygon count that add to believability. Online play may help those teetering on the buying fence. Starlancer didn't blow my hair back, but | wasn't bored KRISTIAN

L et me start by saying X-Wing this is not. Of course,

Some nice cut-away shots

Ш STYLE | ТО 6-PLAYER SHOOTER Ш PUBLISHER CRAVE E DEVELOPER WARTHOG Ш RELEASE OCTOBER 24

REVIEWS LE * Le

THE BOTTOM LINE

TEEN

m Concept: Fly faster and shoot straighter than the other guy

m Graphics: Run-of-the-mill flight sim graphics with some nice lighting effects

I Sound: Hearing your enemies gasp for their last breath is always nice

W Playability: This is a game that's hard to catch up with, so plan for a big learning curve

п Entertainment: The fun comes when you're done throwing your controller

W Replay Value: Moderate

| After witnessing the opening |

| movie, there is little doubt that | you're in for a disappointment.

| As much as | like flight combat games of any kind, Starlancer

| just reeks. It really gave me a feeling of playing another

[ SECOND OPINION

exactly a bad thing, but this game offers nothing new. | will give the game credit for having |

| some decently designed ships, and the control scheme,

| although a little confusing, makes good use of the DC pad. However, there is little here

| that is either interesting or revolutionary. Horrible voice

| acting and a completely dull. storyline, combined with a very |

| average space combat game, is | a recipe for boredom. 1 | remember reviewing Deep Fighter for DC a few months back. | didn't like it, but

| compared to this it's quite

good. Do not consider taking this game for a spin.

PAUL - 4.75

GAMEINFORMER 117

TIME TO SETTLE THE SCORE ONCE AND, FORI ALES

W

ИР АР

AO o AP |

ا0000 "0

АРЗ 0°’ 00*00

"

«hot the next step in video games; merely a glimmer of what the future of gaming

might hold."

Some sequences flash back to Ryo's early days

Just like the real world, you can spend your cash on worthless junk T

Many of the village folk have interesting stories to tell

120 GAME INFORMER

DREAMCAST

THE SAVIOR COMES UP SHORT

since the Dreamcast was first announced. The game

that’s to change video games forever. The game that, whenever the chips were down, Sega claimed as its savior. Shenmue has arrived, and I'm sorry to say that it isn't even close to everything you hoped for.

Players will certainly be enamored for much of the first disc. The world is more "alive" than any we've seen before in gaming. People shuffle about the streets, all willing to say at least something of interest to your character if you take the time to talk to them. Storefronts open and close on regular schedules many filled with items you can buy but don't need. The attention to detail is so exacting that even the most unimportant of objects seems vital to those of us used to being force fed facts through years of linear RPGs.

It literally takes hours before anything of consequence happens, and that's exactly how you want it during your early moments spent with the game. But then cracks start to appear in Shenmue's comely facade. You start to see the same actions repeated over and over, notice that many of the people always have the same thing to say, and realize that the world you're presented with isn't quite as big as you once thought it was.

By the second disc, you're familiar with the formerly

i ere it is. The game that we've been hearing about

amazing surroundings and ready for some action but it never comes. Every critical encounter is handled either through a cutscene, a Quick Time Event (where you tap the buttons that flash across the screen), or a Virtua Fighterlike battle. Each lasts for less than a minute, and if you fail, you simply try again, then it's back to wandering around for a few hours.

If Shenmue required players to concentrate heavily on the mystery at hand, this pace might be acceptable. Unfortunately, what once seemed so intricate in the Japanese version has become elementary now that the language barrier is broken. Determining your character's next move requires little more than talking to someone, who will then tell you who to see or where to go.

Shenmue is not the next step in video games; merely a glimmer of what the future of gaming might hold. Once planned as a 16-part epic, then downsized to a trilogy, rumor now has it that this first effort will be the last, and | will not lament its early passing. After the fun of playing slots and Space Harrier has worn off, all that's left is a guy walking around an amazingly detailed environment. If | wanted to experience that, | could see it in another game with proven endless entertainment value. It's called life. JAY

Besides imitating life, Shenmue is equipped with a dramatic story

W STYLE |-PLAYER ACTION/ADVENTURE Ш PUBLISHER SEGA Ш DEVELOPER SEGA ШЕ RELEASE NOVEMBER 11

-

Combat has a Virtua Fighter feel to it, but instead of taking on foes head-to-head, Ryo must often tackle a handful of hooligans

THE BOTTOM LINE TEEN m Concept:

Not as completely fresh as

the overabundant hype would have you believe

m Graphics: The game's strong point. The entire game looks like a cutscene, which it almost is

E Sound: The voice-overs are plentiful, highly varied, and surprisingly well acted

п Playability: When the action finally does go down, you'll have no problem keeping things in control

п Entertainment: Questionable. Very questionable

п Replay Value: Low

SECOND OPINION. | SECO |

If you play video games to

| escape the arduous tasks of

| life, Shenmue should be

| avolded at all costs. As scary | as it may sound, Shenmue is

| more of a life simulator than it

Я i $ i |

T in in

Е d d ; i i

“this fresh racer brings some new rac- ing concepts to the table and emerges as a top-quality

game."

An internal clock will change the cing setti

and then to late night

[ DREAMCAST )

METROPOLIS STREET RACER

KUDOS FOR RACING

fter more than two years in the making, Metropolis

Street Racer has finally hit the Dreamcast. Although

this racer may have slipped from the minds of many gamers due to its rather long development, it does bring some new racing concepts to the table and emerges as a top-quality game.

While we've all probably seen or played games that touted environments based on actual cities, MSR provides this feature with exceptional attention to detail. The design team at Bizarre Creations is said to have used over 40,000 photos and hours of video footage to recreate the look of MSR's three urban environments Tokyo, San Francisco, and London. Having spent a fair amount of time in all of these cities, it is easy for me to say that the detail is phenomenal. Even though there are only three cities to race in, the 8O-plus circuits each city offers is a completely mind-boggling number for a racing fan like me. While this kind of environment recreation may go unnoticed by a lot of players, things like the animated drivers and car detailing that includes working odometers are equally well done. Speaking of cars, MSR has a selection of authentic rides from such manufacturers as Mercedes, Mitsubishi, and Toyota just to name a few. However, | do wish MSR gave me the ability to modify performance, or jack with the appearance a little more.

The meat and potatoes of MSR is, of course, the racing, but the game takes a different approach to things. The Street Racing mode is split up into 25 different chapters and each of the chapters contains ten or so events. Acquiring points, known as “Kudos,” opens new events and subsequent chapters. The Kudos are awarded based on three factors: skill (meeting the event criteria), penalties (keeping crashes to a minimum), and style (racing with powerslides and counter-steering). The events are broken down even further by providing the ability to adjust the skill level by, for example, lowering the time limit to complete a lap. Being the sort of person who never picks up the game manual, the concepts of the Kudos awards and adjusting the skill was somewhat confusing at first. However, the structure of the game came to light after ten or so races. The one thing that didn’t come to light was progress into the game. While the second chapter was not too hard to open, the difficulty goes up steeply after that. This may be a great thing for some, but | found the balance to be a little off.

Even with MSR's insane difficulty, | found the game's control and physics to be exceptional. Likewise, the graphics are brilliant and are probably the best of any racing game on the Dreamcast. If you are looking for something postSega GT, | highly

recommend this racer. PAUL

W STYLE 1 OR 2-PLAYER RACING Ш PUBLISHER SEGA Ш DEVELOPER BIZARRE CREATIONS lii RELEASE NOVEMBER 7 To i

A typical foggy evening in San Francisco

When racing. you'll see the driver shift gears and jostle the wheel

m Concept: Street racing with style and authentic cityscapes is a nice formula

W Graphics: From the driver in the car to the beautifully re-created environments, the look of this racer is exceptional

и Sound: A bunch of tunes and radio stations give the soundtrack a huge variety

@ Playability: Superb control is only hampered by MSR's insane difficulty

W Entertainment: A challenging and sharp- looking racing game, MSR ranks as one of the best on DC

I Replay Value: High

SECOND OPINION.

GAMEINFORMER 121

k d. E Б. © C!

TAKING HELL TO THE NEXT LEVEL

TODD McFARLANE T ENTERTAINMENT

SPAWN.COM

-Todd McFarlane's blockbuster -Compete in the four-player -Includes the original Arcade ~All your favorite characters from the comic book characters come to simultaneous Battle Royal mode Mode and tournament style Spawn series are faithfully recreated life on Sega Dreamcast Dreamcast Mode in the ultimate death match challenge

REVIEWS

| Ы =>

scone 3 Ы 6 МАМИ

i “Some minigames are reminiscent of the classic Frogger

DREAMCAST

FROGGER 2: SWAMPY'S REVENGE

DOING IT FROGGY STYLE

[ n Frogger 2, our green hero nearly manages to redeem

DREAMCAST

SAMBA DE AMIGO

SEGA'S MONKEY MAMBO

ther than breaking a sweat and getting some muchneeded exercise, |

found this innovative game to be pointless. This crazy Latino release can be conquered in a whopping 15 minutes, and the additional minigames can be tackled in under five. Wow! Is it worthy of purchase? Heck no! Unless, of course, you want to see your lady friends shake profusely. | suggest you avoid the hyperactive monkey dance and invest your hard-earned cash in a title with a little more depth and a higher difficulty level. It's way too short, way too easy, and completely dedvoid of a story or a purpose. - REINER

SECOND ОРІ N

| I was pleasantly surprised by

| this one, as I definitely wanted

| to hate Frogger 2 with a

| passion. It does do a good job

| of revamping a classic and

| giving the player a good feeling

| of nostalgia with some new

| twists. However, it only lasts 50 long.

ANDY - 6.5

himself from the unadulterated mess that was his first

comeback attempt. Frogger for the PlayStation just out- and-out sucked, with unsightly graphics and a confusing camera system. The move to 128-bits has actually turned this homely amphibian into an attractive character, with colorful and vibrant visuals. The levels revisit the simple hop 'n stop gameplay of the '80s classic, albeit in a more complex, quasi-3D world. Some twists to the formula include a multitude of new minigames and levels in which you must flee from a giant rolling stone à la Crash Bandicoot. Like most revisited classics, the enjoyment gets pretty thin once the nostalgia value wears off. Definitely a rental only.

THE BOTTOM LINE Е

m Concept: MATT

A spin on Sony's PaRappa, but much shorter

m Graphics: You gotta love the hyperactive monkey. The blue balls also have nice reflections

B Sound: Will the Macarena ever go away!!!

п Playability: With the requirement to. move more body parts than just your thumb, Samba will surely tire out any hardcore gamer

п Entertainment: If the shallow play doesn’t Spark your interest, you can always whack yourself on the head with the maracas. Fun indeed!

STYLE 1 TO 4-PLAYER ACTION Ш PUBLISHER HASBRO INTERACTIVE II DEVELOPER BLITZ GAMES Ш RELEASE OCTOBER 12

SECOND OPINION |

Samba is a gadget game. Plugging in the maracas and

| shakin’ what your mama gave

| you is definitely fun. However, the | | game lacks depth and quickly becomes a party game where

| you stand around and laugh at

| your friends. | like this kind of

| crap, but the audience is limited.

ANDY - 6.5 |

These races can be harrowing experiences

DREAMCAST

F355 CHALLENGE: PASSIONE ROSSA

RIDIN’ LIKE CROCKETT & TUBBS

or some reason, F355 Challenge has been Е with the subtitle Passione Rossa for its | Although the arcade version is | extremely impressive, the

debut on Dreamcast. | guess they wanted it to sound like a wine cooler flavor or something. First off, | |

have to give Sega props for creating a top-notch racing | та тше ex ls pretty i engine. The graphics are detailed and run smooth as f E M WEN Fede Silk. However, 1 feel more could have been done with | 1 would not take this game for this game to make it a longer, more compelling | a spin. experience. There is only one car in the game, and few

tweaking options. Secondly, there are no alternate

views just the cockpit perspective. F355 Challenge was breathtaking when played in the three-monitor coin-op unit, but it seems to lose impact on Dreamcast. Also, the Network Race mode is little more than an elaborate time-posting function. | would recommend checking out Sega GT and Tokyo Xtreme Racer 2 instead. - MATT

п Replay Value: Moderately Low

| PAUL-7

7 The minigames can be toppled in under five minutes

B STYLE 1 OR 2-PLAYER RACING PUBLISHER ACCLAIM Ш DEVELOPER SEGA W RELEASE SEPTEMBER 1

W STYLE | OR 2-PLAYER ACTION I PUBLISHER SEGA W DEVELOPER SEGA/SONIC TEAM Ш RELEASE OCTOBER 17

124 GAME INFORMER

Escape this giant rock or end up as frog puree

THE BOTTOM LINE

EVERYONE

m Concept:

Nothing amazing, but some of the level designs are quite clever

и Graphi

A vast improvement over Frogger for the PlayStation

п Sound:

Features music and sound effects

m Playability:

Overhauled camera system enhances playability

m Entertainment:

Frogger fans will find this a nice way to kill a couple of hours

m Replay Value:

Moderate

m Concept: Few enhancements. A variety of cars and camera views would be appreciated

B Graphics: Looks as good as the arcade version, on par with almost any console racer

п Sound: Features a Japanese Sammy Hagar impersonator

п Playabilit Novice mode provides assist functions, but still offers a stiff challenge

п Entertainment: Great gameplay, but suffers from lack of depth and options

п Replay Value: Moderate

` She's out for Blo

FIND WITH vi ILE HAND. SHE CAN ALMOST THSTE "99

Vampire Apocalypse

- Fnplarg secluded swamps and ТИ dungeons, tranquil foresta and ancient erypts - Crouch, jump. toll. site-step. anm] stash and dash - Fuperience ever-changing landscapes, laser an poyer performance - Roam Freely throughout open ШИШИТИП ИТ ТЕЙ

t

Metro3D, Inc.

E PlayStation2 Dreamcast. Zens

DREAMCAST

RED DOG

WHO LET THE DOGS OUT?

ehicular combat fans should appreciate Red Dog for its.

intriguing weapon scheme and gorgeous graphics. The weapons are what hooked me ~ you have one main cannon that can be powered up for short periods, several secondary weapons you acquire throughout the gam and a defense shield that goes up in front of your turret. The missions also demonstrate enough variety and invention to lift Red Dog out of the throng of auto destructive knockoffs. If you discount the fact that you're piloting a vehicle, Red Dog is really more of a traditional action game and a good one at that. - MATT

| SECOND OPINION |

| Pace and physics that apply only to you. Plus, I can't get over the fact that my vehicle's Just a moon rover with a gun.

JAY - 5.5 |

Powerful se

Ш STYLE | ТО 4-PLAYER ACTION IM PUBLISHER CRAVE

THE BOTTOM LINE TEEN!

m Concept: The futuristic, heavily-armed dune-buggy game has been around since Moon Patrol, but Red Dog's enormous levels and secondary weapons make it new again

m Graphic: Superb. TI textures and

framerate

ш Sound: The score doesn't do much, to heighten the drai neither do the sound effects

m Playability: The camera troubl difficult.

3n be quite , and aiming is

п Entertainment: A good time, but would have been rated higher if not for control problems

m Replay Value: Moderate

f й D. sil ndary weapons bring the pain like BLAUGH!

W DEVELOPER ARGONAUT Ii RELEASE OCTOBER 31

126 GAMEINFORMER

The backgrounds are fancier, but it's the same old Tetris

THE NEXT TETRIS: ON-LINE EDITION

TEACHING THE OLD DOG NEW TRICKS

T etris has been a staple of the gaming diet for years.

m Concept: The greatest puzzle game of all time goes online

m Graphics: There's lots of fancy background animations that can be distracting at times

SECOND OPINION I'd gotten plenty of Tetris back in

Its countless imitators have come close to besting

the original, but have never created a formula that is so beautifully simple, yet extremely addictive. Indeed, there are few gamers who have not fallen under its spell for a time. Of course, this begs the question, “Why should | buy yet another Tetris title?”

For some, the newly added Internet functions might be reason enough. Via SegaNet, you can log on to engage in an online two-player match with anyone around the world. Unfortunately, it quickly becomes obvious that it's really no different than playing a traditional two-player contest. Sure, it's a neat feature, but 1 can't see Tetris On-Line becoming much of a phenomenon amongst gamers. Still, if you couldn't get enough of Chu Chu Rocket, this might be a satisfying purchase. MATT

п Sound: I still miss the old Russian music from the NES Tetris

W Playability: It's really impossible to improve on perfection, although | wouldn't have minded some new block shapes

W Entertainment: No matter how tired this series becomes, it remains intensely addictive

W Replay Value: Moderately High

W STYLE 1 OR 2-PLAYER PUZZLE I PUBLISHER BLUE PLANET SOFTWARE Ш DEVELOPER CRAVE B RELEASE NOVEMBER 15

Jumping for joy

DREAMCAST

4X4 EVOLUTION

HERE'S MUD IN YOUR EYE

m Concept: Win the race, get the cash

m Graphics: Every vehicle is beautifully rendered and the courses are gorgeous

W Sound: Your run-of-the-mill engine and tire sounds

п Playability: The controls and camera settings are easy to learn, but hard to master

SECOND OPINION

and this is far and away the best. Featuring a Career

mode that allows players to build up their racing stats and modify their vehicles to an almost comical degree, 4X4 Evolution will become a pioneer for online racers, and could very well prove to be Sega.com's flagship title. If addictive qualities alone were the sole basis on which games were scored, 4X4 would have received a 10. Begin playing 4X4 at your own peril, race fans. It is destined to rule your free time with the iron-isted ruthlessness of an 18th century dictator. KRISTIAN

$ ega will debut at least two online racers very soon,

п Entertainment: This will rob you of many hours of your life

п Replay Value: Moderately High

B STYLE 1 TO 4-PLAYER RACING Ш PUBLISHER GATHERING OF DEVELOPERS I DEVELOPER TERMINAL REALITY Ш RELEASE OCTOBER 30

Frogger? 2:! Swampy's Revenge

HASBRO

Interactive J t M 7 au Available on „7w EVERYONE M ee dg

n, TEFA ERIS P l8" ria

“KONAMI” and "FROGGER" are the trademarks of KONAMI CO., LTD.

1981 KONAMI. All Rights Reserved. © 2000 Hasbro Interactive, Ino. All Rights Reserved.

Sega. Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. Game Boy and Game Boy Color are trademarks of Nintendo of America, Inc. O 1989, 1998 Nintendo of America Inc. Licensed by Nintendo. The ratings icon is a trademark of the Interactive Digital Software Association.

Frogger® 2 Available on

GAME BOY

Distributed by Majesco Sales, Inc. - A Majesco, Inc. Company 160 Raritan Center Parkway

Edison, М) 08837 (732) 225-8910 www.majescosales.com

mm " NIS

Featured Skaters-findy Macdonald Danny Шау

Colin Mckay

Rick Howard

Brian Howard

Rob Dyrdek

Josh Kalis

.. Stevie Williams

-Alan Petersen

. Keith Hufnagel

dor Barbier

Sports: Skateboarding Featuring Andy Macdonald - Game and Software © 2000 Yellowbelly Corporation. Developed by Darkblack for Yellowbelly. "MTV " names, trademarks, and os and alll related titles and logos are trademarks of MTV Networks, a division of Viacom International Inc. "МТУ: Music . ision" name, trademark and all related titles and logos are trademarks of MTV Networks, a division of Viacom International Inc. Game and software exclusively

d and published by THQ Inc. MTV Sports exclusively licensed to THQ Inc. THQ, the THQ logo, Skateboarding, and the Skateboarding logo are trademarks EVERYONE à registered trademarks of THQ Inc. Andy Macdonald used under exclusive license by THO Inc. All other trademarks and logos are property of their respec- tive owners. All rights reserved. Licensed by Sony Computer Entertainment of America for use with the Sony PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon. is a trademark of the Interactive Digital Software Association. Sega is registered in the U.S. Patent and Trademark Office. eon, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of SEGA

its reserved. NINTENDO AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO OF

Е BOY AND GAME BOY COLOR ARE TRADEMARKS OF NINTENDO OF AMERICA INC. (c) 1989, 1998 NINTENDO OF AMERICA INC.

Mild Animated Violence Mild Language

| Enterprises, Ltd. (ee ENTERPRISES, LTD., 2000. All ri

AMERICA INC. GAT

FEATURING ANDY MACDONALD

6 ATEBOARW

Deftones Cupress Hill Pennywise

System of a Down opm

Snapcase Goldfinger

Pilfers No Use for a Name Flashpoint

< WINDOWS сет 95/98

Sega© Dreamcast.

TEIZ www.thq.com

"Without a doubt, Red Alert 2 is one of Westwood's

finest."

ut revenge is sweet

130 GAMEINFORMER

day | heard about the wacky units. The fact that they actually

managed to balance the forces out so well is a true feat, given the remarkable diversity of the units and structures in the вате. Both sides of the conflict have been painstakingly tweaked to create a web of strategic thinking that will have people writing FAQs and strategy guides for a long time.

Red Alert 2 sticks with the same general balancing philosophy of the first C&C RA, but adds a few twists. Once again, the Allies still have the subtle advantages of superior information gathering, advantageous base structures, and Stealth options, while the Soviets continue to crush their enemies with brute force. However, each side has been given a few new options to make up for their shortcomings.

The Soviets, for instance, can combine mind control with their special Crazy lvan demolition units to send kamikaze cows (or any other neutral critter) into hapless enemy bases for some devious bovine destruction. The Soviets also gain some much- needed intel-gathering skill, with a Psychic Sensor device that detects incoming attacks targeted at base structures, then plots the course of the offending unit.

The Allies add some oomph to their land-based units and base defenses with prism technology. Prism Towers and Prism Tanks unleash devastating beams of focused light that split into multiple beams when nailing enemies, making them deadly against tightly.grouped enemy formations.

E had a really good feeling about this game from the first

CRY HAVOC AND LET LOOSE THE COWS OF WAR

There are also some new gameplay features. The Mobile Construction Yard, for instance, can now be redeployed back into vehicle form after establishing a base in multiplayer. This eliminates the need for sandbagging, which no longer works. Infantry have also become a lot more useful in urban environments, where they can garrison buildings with up to ten units, allowing them to take out small groups of tanks and large forces of enemy infantry with ease.

The humorous cutscenes are another star feature of the game. One of my favorites depicts a beleaguered US President Dugan, after some devastating losses, making a press announcement in a run-down shack. In the middle of a statement about the need to maintain secrecy in regards to his present location, a Canadian flag falls from the backdrop and a frantic Marine quickly removes it.

As for the multiplayer game, it's barely been 24 hours since | crushed Kristian and several very nice, and undeserving Westwood employees, and I'm kicking myself for not having tried a mass monkey-bomb attack on someone. Seriously though, 1 can't stop thinking of things to try, and 1 haven't even played around with the Allies yet. Without a doubt, Red Alert 2 is one of Westwood's finest. ERIK

II STYLE | TO 8-PLAYER STRATEGY I PUBLISHER ELECTRONIC ARTS li DEVELOPER WESTWOOD STUDIOS

E RELEASE OCTOBER 24 a

Crazy Ivan makes this kamikaze-cow attack possible

Once Kirov battle blimps start dropping their payload, it's all over

THE BOTTOM LINE

m Concept: The same old C&C style with well-updated features and excellent unit balancing

и Graphics: They won't blow your mind, but they won't slow you down either

ш Sound: Fantastic voice-overs, sound effects, and the best music since the original C&C

ш Playability: C&C veterans can jump in right away, but a few new features will pleasantly

This horde of Terror Drones will make short work of these tanks surprise them

You might want to postpone any longterm relationships Є E or other commitments

I Replay Value: High

SECOND OPINION

| Oh Westwood Studios, where.

| would we be without you? By we,

| Lof course mean RTS fans worldwide. We've been yanked

| and jerked in all directions by

| umpteen production houses promising the “next best thing"

| in RTS gaming, only to be given

| halfbaked piece of cold, hard crap (Force Commander, I'm

| looking in your direction).

| Westwood has done the smart

8 thing - it's not saying RA2 is т = 5 » going to change the face of It’ d idea to ki fi thi tter ke hen Р! Tanks she 22 idea to еер a inger near the scatter у nem fanks show up | gaming, it's taking something U a & 5 that works, then adding to it DU 3 Б RA2 is an RTS gamer's fantasy.

| Detailed missions, numerous and

| varied units, as well as Intemet

| play are just a few of the things

| designed to keep us coming

back for more. That Westwood

| would stick to its guns, and

| make a good game even better,

| Is indicative of the company's

| focus on us, the gaming public,

| Instead of pandering to cube

slaves who insist that if a game |

| doesn't "expand ће genre" it’s a |

| failure. | KRISTIAN - 9.25 |

RAINBOW SIX: COVERT OPS ESSENTIALS

BRAINS, BRAWN, AND BULLETS A ll you Clancy fans out there may have to change

your pants after spending five minutes with Covert

Ops Essentials. Anyone who's ever read a Clancy novel and wondered what it would be like to actually be in the action will have all questions answered with COE.

To begin with, there are two discs: a training disc and a mission disc. Being a Clancy fan, | was expecting a lot of attention to detail. There's so much detail in the training disc that | was actually paying attention to these enormous texts about everything from nonlethal weaponry to covert insertion techniques. There's anything and everything you military sim fans ever wanted to know about the ups and downs of primary weapons like the Steyr Aug or secondary weapons like the HK .45 Mark 23. Plus, there are interviews, articles, and just about anything else you could ever want for your own invasion of Iraq, or neutralization of an irritating neighbor's meth lab.

The mission disc runs on the same engine as Rogue Spear, but there are some minor tweaks. The landscapes have been given a facelift. Hills are more realistic looking and the backgrounds are sharper. The sounds and general ambiance of the missions are smooth as silk. This is a game for the hardest of the hardcore Clancy/military sim buff. Anyone else just won't understand KRISTIAN

Speak softly and carry an HK MPSSD5 _

Ш STYLE | ТО 16-PLAYER ACTION/STRATEGY Ш PUBLISHER RED STORM ENTERTAINMENT INC. lii DEVELOPER MAGIC LANTERN PLAYWARE Ш RELEASE SEPTEMBER 20

THE BOTTOM LINE

W Concept: A thinking man's shooter

m Graphics: Dy-no-mite!

п Sound: Getting blown away never sounded so good

m Playability: The learning curve is quite high if you're not accustomed to the engine W Entertainment:

Once you figure everything out, it's hard to quit

I Replay Value: Moderate

| The nine missions in Essentials

| are challenging and cool, but

| the real goods are on the

| game's training CD. It's an information stockpile of fascinating information, videos, pictures, and tests to see how much information you managed to absorb into your noggin. The topics range from tactics and

jeapons to psychology and іѕќогу. | found myself deeply

fascinated by most of the

| material, especially the

| historical stuff. 1 was a little

| disappointed in the future

| weaponry section of the

| training. The military is working

| on pretty interesting stuff and

| it's being perfectly open about.

| it, but only two new

| technologles were mentioned. 1

| also thought the speculation

| about sticking with gunpowder

| was a little shortsighted. Not an ultimate encyclopedia, but a

| great jumping point for Clancy

| addicts and war nerds.

ERIK - 8.25

GAMEINFORMER 131

М

called No One Waits Forever, since that's what it seemed like | was doing from time to time. I'm not a Ritalin addict who needs to be entertained every second, but for a PC game to drag its feet on a top-oftheline system like | have is \ something to furrow one's brow about. Granted, the environments are very large, and there's a lot going on in them, but two minutes between mission briefings and the actual \ game is a bit excessive. Speaking of excess, this is what NOLF is all about. If you like W cleavage, there's excessive cleavage at every turn. If you like Y taking a guy down, then pouring more shots into his head at point blank range, well, you're going to have a lot opportunity for that. There's just a ton to do in this game. The speech is another feature that adds to gameplay. The reactions NPCs have to different situations is particularly impressive. If you're lucky enough to be able to sneak up on a couple of guards having a conversation, you'll be able to eavesdrop until you're bored, then pull back to put a slug through one of their heads. If you let his partner react, he'll probably lean over the body and say something like "Are you okay?". Feel free to send the second person home to his creator at that point. There are over 30 weapons and gadgets to play with,

| to think that No One Lives Forever should have been

ONE LIVES REVER

PAISLEY PANTS AND ROCKET LAUNCHERS

including a briefcase that launches rockets, exploding lipstick, and a robotic poodle. With each weapon comes advantages and disadvantages. The AK-47 will give you great suppressing fire, but the muzzle blast inhibits your vision and the kick affects its accuracy. The revolver has great knockdown power, but can’t be fitted with a silencer. They're all things that add to the realism and gameplay.

Technically, the game is trying quite hard. There are a lot of elements present in No One Lives Forever that haven’t been done well before and, unfortunately, still haven't. The texturing on the faces is a step in the right direction in terms of coloring and simulating realistic movement, but it's not anything that wasn't being toyed with a year ago. The environments are very impressive, but there are still pop-up issues and polygon integrity problems that hamper the game.

On the plus side, there are 18 different zones where NPCs will respond to damage inflicted, with specific recoil and death animations for each. AI is particularly impressive during a firefight as units will coordinate their attack by laying down suppressing fire for each other, or will fan out to search for you once you've been spotted. These, plus other delectable details should make sure this title sees its share of daylight.

- KRISTIAN

B RELEASE NOVEMBER 10

Take a sled ride

AK-47 muzzle flash can hamper accuracy

132 GAME INFORMER

Ш STYLE 1 TO 16-PLAYER ACTION/ADVENTURE Iii PUBLISHER FOX INTERACTIVE I DEVELOPER MONOLITH

RY Picked up 9mm РМ) ( 10) Î Picked up 9mm dum dum (100

Get some, sucka!

m Concept: Assume the role of vixen spy Cate Archer circa 1964, travel to exotic places, and shoot people.

m Graphics: Choppy framerates can tax your patience at times, but otherwise adequate enough so you're not thinking about it

и Sound: Typical sounds for this genre, but there are a few goodies here and there

п Playability: An easy game to jump into. The controls are intuitive and don't get in the way

п Entertainment: A fun little shooter when you're not waiting for load time or a cut scene

m Replay Value: Moderate

SECOND OPINION

| I was really looking forward to | | checking this game out after | seeing it at E3, but | was a | little disappointed. То its credit, | | it's an attractive game with a | fairly solid engine. Although, | | the frames tended hook up from | | time to time, even on our | recently acquired gigahertz | machines. | certainly wouldn't | | recommend it to anyone witha | | PC that's more than a year old. | 1 think my major problem is that | | the game can't seem to decide | what it wants to be. At times. | it's a goofy series of тіпі- | | games and somewhat | | humorous or interesting 1 | cutscenes. At other points it's | | a serious FPS spy game where | stealth is key. As far as first- | | person shooters go, however, | | it's not very innovative. Many of ` | the gadgets were really just

| regular guns aren't too | | exciting. NOLF is solid, but | | nothing to write home about. | ERIK - 7.5 |

а

“The detail that goes into each and every object is remi niscent of the quality of Norse crafts- manship

itself."

!w |

Flame on Ragnar!

D

Ê Random jets of flame in a dungeon?!

The Viking elevator was way before its time

К

RAGNAR ROCKS

n Rune, players take on the role of Ragnar, a young Jie warrior chosen by Odin to hack and slash his way

through hordes of monsters in an attempt to thwart the evil Loki's plans. Hacked mythology aside, one thing Human Head Studios did an incredible job on was the game's gorgeous environments. The landscape is loaded with an enormous number of different textures and beautiful art. The detail that goes into each and every object is reminiscent of the quality of Norse craftsmanship itself.

That aside, the gameplay is pretty basic. Ragnar can open doors, jump, and climb ropes, but melee abilities get the heaviest use. Ragnar can attack and do combos, and he can even throw weapons (including disembodied limbs and heads) at enemies. For defense, shields can be picked up and used to block attacks, although they break apart after absorbing too much damage.

Ragnar can find swords, blunt weapons, and axes throughout the game. Each category of weapon has certain advantages and disadvantages. Swords are quick and work best against lightly armored opponents, while axes are better at getting through slower, medium-armored opponents. Blunt weapons do their best number on shields and heavy armor. There are six unique weapons for each category. Each weapon possesses its own set of attacks and combos, plus a special power.

|

As Ragnar moves through the game, he picks up runes that enable him to use magic. With rune magic, each weapon in the game gets a special power. These range from subtle and protective abilities like invisibility and a magic shield, to more potent, destructive abilities like lightning and a vampiric attack that heals Ragnar every time he scores a hit. Although some of these abilities are extremely powerful, the required runes are pretty far and few between, forcing the player to conserve rune energy for tough situations. With all the attacks, combos, thrown weapons, and rune powers, there are over 400 attack animations in the game.

When Ragnar isn't killing something, he's usually trying to find a switch, navigate a series of tricky jumps, or simply figure out where the heck the entrance is to the next area. This is one aspect of the game I'm not exactly blown away by. While some of the puzzles are fairly interesting, most of it's pretty standard Tomb Raider/FPS stuff. Thank Odin you don't have to push blocks around. 1 had also hoped there would be a little more story to accompany the incredible artistry. If the developers had done a better job of capturing the essence of Norse mythology, rather than using it as a pretty backdrop for a hack n' slasher, it could have been a much more interesting experience. ERIK

B STYLE 1 TO 16-PLAYER ACTION Ш PUBLISHER GATHERING OF DEVELOPERS lii DEVELOPER HUMAN HEAD STUDIOS

B RELEASE OCTOBER 31

E

Lu.

Argh! It's a...Fjord Crab!

„REVIEWS

j

THE BOTTOM LINE MATURE

m Concept: Kill stuff, flip switches, and search for the right path

m Graphics: Drop-dead gorgeous

m Sound: | would have enjoyed the voice-overs more if they'd been Scandinavian, but still good

п Playability: The FPS-style control is simple and effective

W Entertainment: The game has beautiful environments that are a pleasure to hack through, but the switch puzzles get pretty old pretty fast

W Replay Value: Moderately Low | SECOND OPINION I, being of Viking descent, had | a particular interest in Rune. | | Hoping that it wouldn't suck, | | loaded it on my machine, | expecting the worst. The Instant the game began, | knew this would be one for the All- | Time Best vault. Rune kicks | ass on so many levels, it’s hard | to pick just a few. | Cinematically, this game swept me off my feet. The beginning | sequence Is truly something to | be seen (if you're a self- | respecting PC gamer). | Gameplay and graphics are | easy and engrossing respectively, while the seamless FMV comes at all the right times. The Rune powers. may be a bit on the so-so side, | but the weapon and armor | designs make up for it. The realism of the different Weapons, coupled with the ‘subtle and incredibly effective | sounds, add depth where many | hack n’ slashers are | particularly lacking. Rune is a | well designed, well planned, and well implemented romp. Be f a berserker, buy this game. | KRISTIAN - 9 |

GAMEINFORMER 133

REVIEWS

Ps

ОРУН

е ia

Yellowhead. Йаа? 1 B. idonei ано 5 бош Yellowhead: Bag? taken Yellowhead: *Potion? taken

WIZARDS & WARRIORS

A FEW CLOWNS SHY OF A CIRCUS

s an upgrade to the THE BOTTOM LINE A style of role-playing |МАТОНЕ

made popular іп the V longrunning Might & Magic and Wizardry series, Wizards & Warriors clings to too many ш Concept: of the old ideas without doing Wizardry and Might & Magic enough justice to the new UE ао style of environments. Р Roaming abut in ap Я s worse, but it's popu m. Kind definitely below the bar

A LEAD-FOO

О һ, how I long for the day when I can take my Audi TT out for a night of destruction

Mi D E О WN и Concept: Tear ass around London and San Francisco in cool new rides. Smash said rides to pieces FANTASY m Graphics: The vehicles are tight, but the different cities’ polys in a consequence-free environment. Until that day comes, l'II stick with Midtown could be better

Madness 2. | guess you could call this game a Driver clone without the ‘70s п Sound: The sounds are better than |

theme, but that would be an understatement. j expected for a racing game.

Like any other racer you play, it's always more interesting when you can come up with

i i W Sound: Н МЕА н From sirens to the screams serious lack of detail. Plus, Pen SIS SUIS and your own routes. ММ2 not only allows creative pathfinding, it encourages it. The more you of terrified pedestrians, you switching between magic, sounds, but most of them play, the better you learn the city you're driving in. You have to pick your way through the won't be disappointed

weapons, and special skills is are lame

simply too awkward when п Playability: enemies come straight at you The party system is with their bows firing. 1 Still might have enjoyed it, but the constant bugs were driving me crazy. ERIK

a serious upgrade. B Entertainment:

couple of hours

W Replay Value: Low

| SECOND OPINION |

Cikals Garno 159 бхр Efkata: On my wap ikala: Ready at tbe Collin... Royal Mummy Vomite!

awkward at best and needs

If it hadn't crashed so often, | might have enjoyed it for a

W STYLE |-PLAYER ROLE-PLAYING GAME I PUBLISHER ACTIVISION I DEVELOPER HEURISTIC PARK I RELEASE SEPTEMBER 27

134 GAMEINFORMER

back streets, and even some buildings, to unlock the different vehicles and paint jobs in

Cruisin' on the Golden Gate

E STYLE 1 TO 8-PLAYER RACING Ш PUBLISHER MICROSOFT Ш DEVELOPER ANGEL STUDIOS

RELEASE SEPTEMBER 21

the game. You do this through checkpoint races, disabling other drivers" rides, or following Someone as they make their way through the city. The paint jobs can be pretty cool, but the different cars you unlock are just sweet. Plus, they all handle differently: the TT turns on a dime, the Caddy drives like a boat. For the road rager, MM2 is a nice place to release all the pentup anger that results from getting your license suspended. Your races can be customized to alter the number of cops in your area, the traffic density and time of day, plus more. | would definitely suggest anyone who liked Driver go buy this game. The game's

and addictive gameplay

will keep you coming back.

KRISTIAN

т Playability: Easy to play, and easy to learn

Entertainment: Everybody would love to plow into a cop at 103 mph. ММ2 gives you ample opportunity to do this, and more

п Replay Value: High

| SECOND OPINION Since Twisted Metal 2 and Felony 11-79, I've come to

Madness isn't all that ‘spectacular graphically, but it is. a refreshing wild ride through the city. The physics ignore. reality and make it possible to smash through hordes of cars, telephone poles, and hundreds of other objects with relative. ease. As far as shocking Congress goes, it's a relatively

| tame game. Pedestrians leap.

| ош of the way instead of

| splattering on your windshield, | and the level of destruction is limited to objects on the

| streets, rather than entire

| buildings and monuments. Overall, it's nothing | spectacular, but the level of

| challenge and diversity of

| vehicles to try keeps it real.

ERIK - 7.

THE BOTTOM LINE

BLA 6.75 BLAIR WITCH = 5 9 VOLUME ONE: RUSTIN PARR

TAKES ONE TO KNOW ONE W Graphics:

ongratulations to Terminal Reality, the latest in a Wait a second, | thought I'd

m Concept: Murder, death, kill...

long line of bandwagon jumpers trying to get a piece already played Nocturne of the Blair Witch action. Unfortunately, the E Sound:

developers made a mediocre attempt. In Blair Witch The screams and gunshots Volume One: Rustin Parr, you play a young Englishwoman will keep you on your toes named Doc Sullivan. Doc tries like hell to find Rustin Parr, ш Playability: the Burkettsville baddie. It seems he has done not-so-nice Nocturne veterans will have things to local children, and you are charged with finding no problem jumping in out why. Along your search, you encounter various foul- tempered monsters that try to devour you. This, of course, It's an acquired taste means you must shoot them in the face...or anywhere, it п Replay Value: doesn't really matter. Combat is your basic point-and-shoot Low interface, and interaction with the world around you is a bit awkward. The graphics are adequate, but BW's real strength comes in the sounds and situations your character passes through. Some are refreshingly cinematic at times, and even I felt my heart start beating faster now and again.

This aside, you might put this game in your machine and surprised | think that it looks really familiar. Well, you'd be right. What I р, Terminal Reality has done here is dump a Blair Witch | Noctume with the Blair Witch scenario on top of its Nocturne engine. Dark and clumsy, it | name tagged on, І was ready to |

ш Entertainment:

Y t з 1 | eut it to ribbons. rese t ies bi ш E "eda n "i ida | they did improve a bit on level you're a fan of Nocturne, you'll probably dig this. I'm | design and the game has taken

not, so | didn't. Go figure. KRISTIAN

| every single woman in the game | | sports double Ds regardless of | | age, role, or general | | attractiveness. I've got better | | games to play, but if you liked | | Noctume, you may like this one | even more.

ERIK - 7.25 |

i ` That’s one big muzzle flash

STAR TREK 018.25 VOYAGER:

ELITE FORCE 5 Per ee guys, try not JANEWAY'S JUGGERNAUT

The levels are solid, and the effects are quite nice

shooter genre, Star Trek Voyager: Elite Force is

. It's diffi i Tr ш Sound: really well done. It's difficult to find a Star Trek AGGRO eae

sounds add a lot; the voices are the icing on the cake

F or basically being a rehash of ye olde first-person

shooter that the average gamer can sink his or her teeth

into. EF is the closest I've seen. The Star Trek name

typically either turns you on to a game, or turns you off. Ў

If it turns you off, EF tries very hard to win you over Ы RE dg

anyway. The sounds and graphics compliment each problem i

other perfectly, and the missions give you a taste for the m Entertainment

frontal assault, as well as the covert op. I'm not a big Star Trek fan, The amount of speech in the game was something and I dug this game

that grabbed me immediately. Characters can be Я

overheard having their own conversations about a а Конгу уаще:

conduit they're repairing, or even the food they're

eating. Not only that, it's obvious the Voyager television

actors spent a bunch of time in the Foley studio for this

one. All of their voices add a lot to the realism in EF. For the Trekkie and the shooter fiend, this is a must.

The sounds, the voices, and the painstaking realism are

just too much to pass up. For the rest of us, if renting

PC games was possible, | would say have at it. There

are things that will turn your crank. Otherwise, a nice

foot massager would probably give you the same

satisfaction. KRISTIAN

| SECOND OPINION | This is the best Star Trek game | | I've ever played. That's not

| game with TV/movie license |

| show rather than simply relying | | on the name alone. Trekkies (not | | Trekkers, you PC handfed

: А | freaks) will ove it, and shooter | % S | fans will too. Voyager: Elite Force |

% | Is top notch. |

} |

WE » ERIK - 9 |

Don't take any guff from those swine

W STYLE 1-PLAYER ACTION/ADVENTURE Ш PUBLISHER GATHERING OF DEVELOPERS E DEVELOPER TERMINAL REALITY Ш RELEASE OCTOBER 2

W STYLE 1 TO 12-PLAYER SHOOTER Ш PUBLISHER ACTIVISION Ш DEVELOPER RAVEN SOFTWARE Ii RELEASE SEPTEMBER 26

GAMEINFORMER 135

"the best wrestling game the current generation of «onsoles will

have."

а E Although not as interactive as those in SmackDown...

interesting

136 GAME INFORMER

E

AFA

'ou've got to appreciate THQ's approach to its wrestling Y= It makes sure to acquire very playable and

versatile engines for the first game, then continues to make improvements that don’t bog down the fun as the series goes along. WWF No Mercy is a perfect example of this business model. It has the same gameplay of WCW Revenge, and most of the accoutrements of WrestleMania 2000, yet hoards of new features make it a musthave for N64 owners.

The Create-A-Superstar has been beefed up considerably. Players still have the ability to micromanage their wrestlers’ repertoire down to the most minor of moves, but appearance options are at least twice those of its predecessor. I'd even go so far as to say that it nearly rivals Acclaim's (but | give more props to No Mercy since you actually want to play the game with the wrestlers you make).

Multiplayer is what will give this game longevity, but I'm glad to see that major efforts have been made in the single-player arena. Championship mode allows players to go after their choice of the federation’s seven belts. With each belt comes a unique story with branching plotlines that change depending on whether you win or lose certain matches and winning the belt doesn’t even take you through half of the tale to be told. For every win in Championship, cash is awarded that can be used

ULOUS FINISHING MOVE

to hire characters, or purchase costumes, weapons, and moves.

No Mercy even shares a few features with its PlayStation brethren. Backstage areas are now accessible when there isn't a count out, giving Hardcore matches much more flair. Players can also relive all their favorite Hardy Boyz moments by participating in a Ladder Match. Use the ladder to grab the belt suspended above the ring, or as a convenient platform for high- risk maneuvers.

All these improvements have created a few flaws, however. Slowdown is noticeable with four characters onscreen (especially during a Ladder Match), and adding more reversals has made the computer Al a bigger pain in the ass than it already was. It's certainly challenging to have your opponent counter everything you do, but about as fun as chewing gravel. And could somebody please think of a clever way to keep tag and four-corner matches from taking a half-hour?

Despite my complaints, there's no denying this is a great game probably the best wrestling game the current generation of consoles will have. Long after the sun has set on the Nintendo 64, you'll still be pulling it out of the back of your closet to play a few more rounds of No Mercy. JAY

E STYLE 1 TO 4-PLAYER FIGHTING Ш PUBLISHER THQ Ш DEVELOPER ASMIK/AKI I RELEASE NOVEMBER 15

UpPer-Body. Upper Body.

Others >

...there are even more ways to make a fool of yourself

Hey JERICHO! You better start polishing that belt of yours, since it’s going to be mine soon!

‘SmackdounMall shop © ETRE] [NES] RTE

Backlash Arena

Barbed Wire2 xa)

THE BOTTOM LINE

TEEN

m Concept: The same engine you know and love stacked with new features galore

m Graphics: More animations, and a bit sharper looking, but with noticeable slowdown when four characters are onscreen

W Sound: The same as always, but the nutshot wouldn't be the same without that ding

E Playability: More reversals make for better multiplayer action and more-frustrating Al

W Entertainment: If you like wrestling, this is the cart you'll still be pulling out years from now

п Replay Value: High

SECOND OPINION

| The continuation of the

Nintendo 64 series was In need of some significant changes, and THQ answered the call of all the whiney wrestling fans out there. Borrowing a few moves from the PS-X release, SmackDown, this 64-bit update now features a hefty TV-style presentation that has it all -

| backstage capers, taunting | between rivals, and strange. | twists by the devil himself,

Vince McMahon. Along with

| this key ingredient, the Career

mode offers story branching.

| and the ability to spend cash on | clothing, bodyguards, and new

moves. THQ also worked wonders with the Create-A-

| Superstar, allowing players to | tweak practically everything. | As expected, the gameplay

hasn't changed too terribly much. The CPU Al is a tad more vicious now, but that’s about the extent of it. Despite the familiar ring play, the new.

| material is too cool to pass up.

BACKSTAGE ASSAULT

BACKDOOR ASSAULT IS MORE LIKE IT

hat do you get when you take the wrestling ring and W:: out of a wrestling game? | don't know, but |

know 1 don't like it. After an admirable start with Mayhem, EA has taken a bizarre swerve that belies the developer's scant knowledge of what wrestling fans want from a video game.

Nary a rope or turnbuckle can be found in Backstage Assault. Rather, all matches begin in one of a handful of environments that are presumably located in the bowels of an arena. Here players will find makeshift weapons to bash opponents with, and objects to climb and leap off.

You might think that since there is no ring, the backstage areas would have many interactive facets to them but you'd be wrong. Both No Mercy and SmackDown have better- designed backrooms. That's beside the point, however. For even if this game's engine, environments, and graphics were as good as those games, I'd still rip it a new hole for choosing against any in-ring action whatsoever.

With the absence of a squared circle, one starts wondering why there's announcers, or even the sounds of a crowd reacting. Why even bother including elements of professional wrestling when what you're creating isn't even a wrestling game? EA should have buried this project early in the conceptual process. JAY

Еу" з | e52 [ “OF NECA Д ow |

The Create-A-Superstar is barely adequate

W STYLE 1 ТО 4-PLAYER FIGHTING Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER KODIAK INTERACTIVE I RELEASE NOVEMBER 21

esas.

W Concept: Is a wrestling game without a ring still a wrestling game?

m Graphics: Even with an Expansion Pak, everything is blurry and undefined

W Sound: Commentary without Mark Madden isn't worth listening to

m Playability: Bad collision fields and characters who don’t automatically face one another create unparalleled frustration

W Entertainment: Even the most dedicated WCW fans (all three of them) will have trouble enjoying this.

W Replay Value: Moderately Low

SECOND OPINION

| Did the lead designer have a lobotomy done prior to the

| development of this unsound wrestling title, or is the rumor true that everything the WCW

| logo touches turns to crap

| within a year? | was quite impressed with EA's maiden release, Mayhem, and 1 would have loved to see a follow-up

| rather than this defective.

| departure. | suppose the

| "wrestling out of the ring"

| aspect could work, but why not

| make it an additional feature to

| the standard mix like THQ has

| done with No Mercy and SmackDown? Backstage Assault is a catastrophe, a terrible, terrible game, and another stake into the heart of WCW. What's EA's next step? Oh маќ... know! Maybe it will

| be a Tomb Raiderlike game

| with Sting searching for the Scorpion Stone. Better yet, it

could be WCW in hell, where Goldberg must take on the devil

| to win the belt.

REINER - 3

GAMEINFORMER 137

REVIEWS

steve

P

^| wear my sunglasses at night so | can, so | can" mode adds a nice twist to the already irresistible gameplay

NINTENDO 64

POKÉMON PUZZLE LEAGUE HM

TETRIS ATTACK MEETS PIKACHU Pokémon, and sell millions

ENDO 64 ) п Graphics: ersonally, | can't stand Pokémon any more, but | SECOND OPINION | Nothing spectacular, but the р you slap the franchise on a classic SNES SECOND OPINION Pokémon art is nice if you are

MS. PAC-MAN | : game like Tetris Attack and add a 3D mode, you're | I think Andy and I share the | into that kind of thing MAZE MADNESS going te dci me hooked: ышк ыо ен | ол SN wee | mon making lots of N А x | the е Tetris Attack, the concept is simple. You switch the | Фм Дол | Pokémon noises... annoying,

THE DIVINE MS. P location of two pieces of the puzzle trying to make | options make this incarnation | but bearable combos and large blocks that in turn dump blocks on | even more desirable. | mPlayability: | was a big fan of this Я

your opponent. The bigger the combo or block, the bigger | REINER - 8.5 | With six play modes, mostly in вате on the PlayStation, the mess you drop on your opponent. With puzzle, Е 2D and some 3D modes, Tetris and I'm happy to report training, multiplayer, and single-player games there is Attack....uh...| mean Pokémon that the addictive, puzzle- plenty here; but be prepared for a barrage of Pokémon sound effects and art. If you are rd pecu ae ми oriented gameplay remains into puzzlers, | can't recommend this game enough, even if you don't like Pokémon. If

untouched. | admire the way Concept: you do, they are an added bonus. - ANDY п Entertainment:

i A blend of maze action and Addictive as can be, with a the developers took the basis great multiplayer mode

of what made the original box pues Pac-Man games so m Graphics: E STYLE | OR 2-PLAYER PUZZLE IBI PUBLISHER NINTENDO Ш DEVELOPER NINTENDO п Replay Value: compelling, and managed to Almost identical to the PS-X SOFTWARE TECHNOLOGY fl RELEASE SEPTEMBER 25 Moderately High yeloventte b ding M version, but what’s up with

nt it by sending Ms. the chuggy framerate?

Pac-Man into a world of large З

mazes filled with puzzles, Е зош. tho a doors, and switches. It’s not "chomp" sound effect a grand concept, but its

simple pleasures were = Playability:

Control is solid, making it

enough to keep me playing. easy to negotiate the mazes On the downside, | was very and obstacles

perturbed to see that this п Entertainment:

port is plagued by some Enjoyable, but graphical annoying slowdown in the slowdown is hard to ignore. framerate. C'mon people, if п Replay Value:

Capcom can pull off a Moderate.

reasonably good version of Resident Evil 2 on N64, I think the technology exists to port this modest little game without any graphical hitches.

-

| SECOND OPINION |

This update of the classic is

definitely fun, even though it’s incredibly easy. So with that in mind, I think it's a good rental

Boss battles are not for the faint of heart ZZ Top sure looks old these days

THE BOTTOM LINE

NINTENDO 64 |EVERYONE

Consider Maze Madness a | as you can check out the cool | Solid effort marked down for level designs and pass the time | MEGA MAN 64 with some old-school fun. а

sloppy execution. MATT ANDY - 7

THE GAME REMAINS THE SAME

M: Man 64 perfectly illustrates the М oti port of tis oneal frustrations that Nintendo owners have had to | ева Man Legends for suffer. It’s not a bad game. Far from it. It’s SECOND OPINION m Graphics: | . just a port of a game that everyone played two years Mega Man Legends was a good The graphics have definitely

Т " А 1 game when it came out back in suffered in the move to N64 ago on PlayStation, only with slightly worse graphics, | September of 1998 for

and control hampered by the awkward N64 controller. | PlayStation, but now this title и Sound: Excited yet? Me neither. Of course, Nintendo stalwarts | seems old (and even looks ie noe who have already finished Majora's Mask may not have | worse than it did on the PS-X ` Е s oice-overs into this cartridge many other options this holiday season. | ee: Se асе li bit " 5 0 msi il eti gamers y m Playal б

Тһе pus s long de Muss xe ы) “| , this thro heri The two button auto aim ls charm those Mega Man fans who haven't already played | rehash of an old PS-X title Is extremely frustrating the superior PlayStation version, and the boss battles | not a bad way to pass the time. are thrilling as ever. However, the control especially f the auto-aim and camera rotation is not a pleasant L experience. Capcom should have worked harder to make

п Entertainment: Not bad, but falls short of the standards of the series

п Replay Value:

Using blocks to fill in holes is a common task Mega Man 64 a more satisfying (and unique) experience MATT Moderate ا‎ oc diui каси EC ee P MEUM B STYLE | TO 4-PLAYER ACTION/PUZZLE I PUBLISHER NAMCO STYLE 1-PLAYER ACTION/ADVENTURE IB PUBLISHER CAPCOM Ш DEVELOPER CAPCOM

B DEVELOPER MASS MEDIA Ш RELEASE DECEMBER 12 E RELEASE NOVEMBER 15

138 GAME INFORMER

Choice of 6 Funtastic

Color avaltability will vary by store Color avallability will vary by store = quantities мо limited, - quantitio» aro limited.

Pokémon Gold Super Marlo Bros. Deluxe Tetris Deluxe

Expected to be available. 11/20/00

» right to delay game title at their discretion. k of Funco, Inc. All rights reserved,

Gold and Silver expected to be available 10/16/00

Limit one per customer, Qui

гө limited, Quantities and product selection vary by store. Prices and offers are subject to ch Boy, Pokemon and Nintendo are registered trademarks of Nintendo of America, © 2000

ge at any lime, Manufacture о, Inc. FuncoLand is a regis!

"| thoroughly

enjoyed my

rd

GAME BOY COLOR Ф

РОКЕМОМ

~~ SILVER & GOLD

THE ADDICTION CONTINUES

Poké-pastures, and am sure the kids who invest time with it will love it as well.”

көө юш.ттттт от/ттттт.

It moves around inside sometimes. It must be close to hatching.

Find an egg...

ntil it hatches.

|TOGEPI came out of its EGG?

„then marvel at your new Poké-pall!!

140 GAME INFORMER

flagship Game Boy series, and is expecting Poké-

fanatics to devour a record-breaking 10 million units of Silver and Gold. Showing that kids still love their cuddly war demons, Nintendo secured 600,000 presales; last year's Yellow has already sold 4.5 million units; and, in total, Pokémon games have reached an astounding 18.7 million units sold to date. If the phenomenon is as hugely successful as it was last year, Nintendo really shouldn't have a problem reaching this landmark figure, but several key factors may make this release а disaster. Have kids outgrown the fad? Do kids really want to catch “ет all again?

After investing serious time in both versions of this sequel, | was once again hooked and fully immersed in the collectibility and frenzied battle Pokémon delivers oh so well. Initially, as | searched high and low for fuzzy new creatures, | fought sleep by drinking cans of Coca Cola just so | could search a new area. Ultimately, | found myself growing tired of the game, and finally reached a state of nauseating boredom. Developed with toddlers in mind, this Pokémon product is so easy to play and fully understand that even monkeys could comprehend it. The story, or should 1 say rehash of Blue and Red's plot, does little

N intendo has high hopes for the long-awaited return of its

to entice. Rolling over the gameplay from the previous versions, Nintendo hasn't spiced up the combat or overworld exploration either. Granted, this is a GBC release, and you really can't ask for too much, but some differences other than splashes of color would have been nice.

Nintendo has added several aspects to the mix and to be quite frank, these are the only things that kept me going. Both Silver and Gold are equipped with a new clock feature, where when your day turns to night, it happens in the game as well. Events take place in realtime, and certain Pokémon only come out at day or night. After combing the land for new finds during the day, you'll need to do it in the morning and night as well. In addition to this, some of the Pokémon feature genders; and no, your character doesn't need to lift the tail to find out what sex he found. When you pair a male with a female, your Pokémon will mate, and produce an egg that hatches to reveal a new baby Pokémon. In total, 100 new Pokémon can be found, many of which introduce new Dark and Steeltype combat abilities.

| thoroughly enjoyed my return to the Poké-pastures, and am sure the kids who invest time with it will love it as well. It's addictive, a great multiplayer experience, and a worthy sequel. - REINER

WI STYLE | OR 2-PLAYER ROLE-PLAYING GAME lil PUBLISHER NINTENDO Ш DEVELOPER GAME FREAK/CREATURES/NINTENDO

í

|

AMY & MAY to battle?

types.

ш Concept: 100 new Pokémon...need | Say more?!

m Graphics: The combat still lacks pizzazz; however, the overworld is much more detailed

E Sound: One word: Irritating!

m Playability: Geared toward kids, the gameplay is easy to grasp and quite simplistic in theory

п Entertainment: It's not the most innovative. sequel around, but it is addictive, lengthy, and a stellar multiplayer experience

п Replay Value: High

them. In fact 1 would have а hard time choosing between taking them or ‘N Sync out. But even with all my hatred for Pokémon, | have to admit Silver

compelling. The game is still basically the same, but there | definitely Is a whole lot more to do and find, especially when you get into mating females. and males to make eggs. Fans will definitely gobble thls up, but I don't feel compelled to play through this one as the graphics and gameplay are identical. Perhaps Game Boy Advance will inspire me to hop. on the wagon again, but until then, I've had Pokénough.

ANDY - 8.5

GAME BOY COLOR QUICKIES

FROGGER 2

B STYLE 1-PLAYER ACTION E PUBLISHER MAJESCO E RELEASE SEPTEMBER 22

This version of Frogger 3 = 1 2 is actually pretty close lto its Dreamcast == counterpart, but obviously the monotony of Frogger works much Ший better оп a smaller

Н scale. This modernized version of the Konami arcade classic is pretty entertaining with some new twists like oil slicks and odd-shaped lily pads to keep you on your toes. It's not rocket science, but it is good, clean Game Boy fun. - ANDY 7.5

DRAGON WARRIOR | & Il

W STYLE | -PLAYER ROLE-PLAYING-GAME

Ш PUBLISHER ENIX ш RELEASE SEPTEMBER 1 For anyone who's ever wanted to play the original E Dragon Warrior, or play it

again, here's your big 2 chance. Except for some minor editorial and graphical tweaks, this is the same game you fell in love with 11 years ago. You might want to just savor the memory of past DW experiences, as this one loses something in the jump from NES to GBC. Some people

like their music on vinyl; likewise, | like 7

my DW on the NES. KRISTIAN

LITTLE MERMAID 11: PINBALL FRENZY

STYLE | TO 4-PLAYER ACTION PUBLISHER NINTENDO E RELEASE OCTOBER 4

EJ

Most of our readers might be concerned that $ owning this title will brand them a pansy for the rest of their elementary school j careers. This is true. If you're comfortable enough in your own Sexually to own a girl game, though, you'll find Little Mermaid II: Pinball Frenzy a worthwhile pastime. Not as good as Pokémon Pinball, and not worth getting beat up at recess every day, but still fun. JAY

BUFFY THE VAMPIRE SLAYER W STYLE 1-PLAYER ACTION

E PUBLISHER THQ

Ш RELEASE OCTOBER 1

Unless you're one of those pathetic dorks who spends all day downloading Sarah Michelle Gellar pictures off the Internet, avoid this = game like the plague. An Fa inane beat-em-up interspersed with dreadfully slow cutscenes, Buffy the Vampire Slayer might well be the most pathetic excuse for a video game I’ve seen in a while. Please Fox, next time just pound a stake through my heart it will be quicker and less painfull. MATT

MTV SKATEBOARDING FEATURING ANDY MACDONALD

II STYLE |-PLAYER SPORTS B PUBLISHER THQ W RELEASE JULY 15

Finally, à Game Boy Color game that's better than its PlayStation sibling. Although, given the putrid reviews MTV Skateboarding has

EE 3 garnered, that's not saying

[MEt] much. Dark Black has constructed a pretty solid graphics engine here and this game easily outshines the GBC version of Tony Hawk. Unfortunately, there are too few tricks (a mere eight), and the levels lack variety. With a little more depth, this could have been a solid game. MATT

DRAGON’S LAIR

W STYLE |-PLAYER ACTION B PUBLISHER CAPCOM B RELEASE NOVEMBER 7

| was truly impressed that developer Digital Eclipse managed to take a laser disc game like Dragon's Lair and capture the look and spirit of this 1983 arcade hit. Unfortunately, even though it looks great, it is missing some elements from the original as some scenes are cut short. Even so, old-school gamers will find this to be a fun blast from the past. But be warned - the nostalgia doesn't last long as you soon remember that death comes easy in this one. - ANDY

M&M'S MINIS MADNESS W STYLE 1-PLAYER ACTION/PLATFORM

W PUBLISHER MAJESCO

B RELEASE NOVEMBER 14 TEE ЕЕЕ They may be amusing in the commercials, but the antics of the M&Ms falls flat in the field of gaming. You control the four different-colored candies, each with unique abilities, trying to find levers to correct problems in the M&M factory. If you succeed, you get to find more levers in another factory. A fine premise if only the game were fun for more than five minutes. This game melts your mind, not your hands. JAY

Evolved to

M. LAUNCHAS !

GAME BOY COLOR

METAL WALKER

THE SINCEREST FORM OF

FLATTERY

irst, let's dispense with Е the obvious Metal

Walker is a Pokémon clone. However, it has some features which give it an identity all its own. The most intriguing aspect is the battle system, which is unlike any I've seen before. You cannot select special attacks; rather they are thrown onto the battlefield in an order you specified before combat. In battle, you choose the direction of attack with an arrow icon, then launch your volley. You can hit your opponent head-on, or direct your character into a special- attack icon. New attacks are learned from scanning enemy data, then exchanging them at junk shops. The only thin; that kept me from giving this a higher score was the inordinate number of random encounters, which slows the pace to a crawl. If you have the patience, Metal Walker is a fine alternative to Pokémon. ~ MATT

THE BOTTOM LINE EVERYONE

m Concept: Addictive Pokémon rip-off with а unique battle system

m Graphics: Virtually identical to Pokémon

п Sound: Minimal sound rinky-dink GBC mt

I Playability: Combat system is interesting, but too many random battles

W Entertainment: The engrossing story will hook many Pokéfans

m Replay Value: Moderately High

| SECOND OPINION |

| It's obvious Metal Walker is a Pokémon rip-off when you walk up to Metal Ball and the first thing he says is "Piki." One of

DIRECTION

M STYLE }-PLAYER ROLE-PLAYING GAME B PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE JANUARY 16

GAMEINFORMER 141

In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best selling software on a month to month basis. Are the games you spend your hard-earned dollars on TOR

top sellers? Take a look below to find out. We've also teamed with Gamestop to bring you a listing of the 1 m GU Quest VII Ed я used software, and, of course, we included a Top 10 list of the games the СІ staff is currently 2 N/A Etemal Arcadia DC a 3 N/A Mysterious Dungeon: Shiren the Wanderer 2 N64 LE 4 N/A Meadow Story GB: Boy Meets Girl GB М PD TO Р 2 0 5 N/A Kirby 64: Crystal Shards N64 RANK L. MO GAME SYSTEM RELEASE PRICE S N/A Dino сыз 2 PSX DATE POINT 1 N/A Amusement King: Duel Monsters Ill GB 1 $ Madden NFL 2001 PS-X Aug-00 $40 8 N/A Fighting Illusion K-2GP 2000 PSX | For the second month running, Electronic Arts’ latest PlayStation pigskin is at the top of 9 N/A Kamurai PSX the retail charts. Sony's lackluster GameDay has bumped its way up to the tenth slot, 10 N/A Pocket Monsters Puzzle GB

yet it's still a far cry from touching ugly John Madden. It's hard to believe Madden and

GameDay used to compete on the same level. Nowadays, it's no contest.

3 2 N/A NFL 2K1 DC Sep-00 $49

/ Whoa! It appears as though Sega's red-hot football franchise is making a sneak attack

on EA. To the company's benefit, Sega is approaching big John from behind. You never

want to go head-to-head with him. Staring at his fat head for too long may turn you to stone! Needless to say, we expect NFL 2K1 to top Madden next month.

3 N/A Топу Hawk's Pro Skater 2 PS-X Oct-00 $41

"I t ition, Tony Hawk pulled off another 900, and there's no better way t: ian са n a гесепі competition, опу Hawk pulled off another 900, ап tl ere's no better way 0 d 4 Tony Hawk's Pro Skater 2 PSX celebrate than with a big wad of royalty checks from Activision. If this game doesn't =

" 2 ч 2 4 Final Fantasy IX PS-X

| reach the number-one slot next month, damned be the gaming community! It received 3 2 Madden NFL 2001 PS2 Game Informer's first that's right, first perfect 10 rating meaning it'd better hit the

top, otherwise we'll look kind of foolish. 3 : Timesplitters Lom

К 9р, : 5 N/A Driver2 PSX

4 4 Tony Hawk's Pro Skater PS-X Sep99 $29 6 6 WWF No Mercy N64

Î Just like Harry Potter on the New York Times bestseller list, Tony Hawk has not one, but Я 5 NFL 201 рс two games іп the top five, and the first release hasn't even reached its Greatest Hits 8 N/A WWF SmackDown! 2 PSX

V^ sales point yet. Could next month's top two slots belong to Mr. Hawk? Oh yeah, baby! 9 N/A Baldur's Gate Il: Shadows of Amn РС

5 15 Gran Turismo 2 PSX Dec99 $26 10 N/A Pokémon Silver & Gold GB With Gran Turismo 3 continually getting pushed back, we fear that gamers are confused and are buying number two again, thinking it's actually the long-awaited sequel. Silly fools! Again, here's a game that will benefit from Sony's Greatest Hits program. Last „Ж month it ranked number 15 with a retail price of 35 bucks. This month, it rose to num- E ber 5 with a retail price of 26 clams. Next month...eek! Don't bump out Tony 2!!!

6 N/A Mario Tennis N64 Sep-00 49 7 N/A Spider-Man PSX Aug-00 41 POS. L.MO GAME MONTH PRICE 8 3 Star Wars: Episode 1 Racer N64 May99 $11 1 N/A The Sims: Livin’ Large Sep-00 $26 9 1 Spec Ops PSX Apr.00 $9 2 10 Age of Empires ll: The Conquerors Expansion Aug-00 $27 3 The Sims Feb-00 $42 10 N/A NFL GameDay 2001 PS-X Aug-00 $40 ^ Diablo 2 JunO0 $51 11 Chrono Cross PSX Aug-00 41 5 3 Roller Coaster Tycoon Mar99 $29 12 Driver PSX Jun-99 23 6 N/A Madden NFL 2001 Aug00 $35 13 8 Pokémon Red GB Sep-98 25 7 4 Who Wants To Be A Millionaire 2 May-00 $18 14 N/A Mario Party 2 N64 Jan-00 49 8 N/A Baldur's Gate 2: Shadows of Amn Sep-00 $46 z 9 5 Who Wants To Be A Millionaire Nov-99 $10 15 s Pokémon Yellow ЕЕ 09 29 10 17 Sim Theme Park World Nov99 $21 16 10 ММЕ SmackDown! PSX Mar-00 39 et 17 17 Tekken 3 PSX Apr-98 23 18 N/A Crash Team Racing PSX Oct-99 24 19 N/A Madden NFL 2001 N64 Aug-00 $50 20 N/A Ultimate Fighting Championship DC Sep-00 $49

142 GAMEINFORMER

D una MES

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Get. ready for а cinematic action experience like no other.Battle through the mean'streets of tHe fütute with amazingly realistic, interactive environments like you fis never expetienced before! Ап incredible storyline and.visuals await those Whbo:cfoss into the Dog Street.

3 Ready-2 Rumble Boxing 2 #, by Midway.

Return to the ring for more wild boxing action ` With Ready 2 Rumble Round 2. Select from $ 24 boxers and tons of new wana, Options, Pick your fighter and step into the ring,

if you

dare!

E: PlayStation.2

Congratulation- р ЙЕ ЕНД Here

Kessen PlayStation. E

by Electronic Arts Become.d'Japanese

Generat and conquer the

= World in.Kessen.from Koei. “Players plan out strategies, then watch as armies carry Out their orders in real time with this intense strategy game for the PlayStation 2.

PlayStation.2 -| Summoner

* we | by TAQ Я А Summoner's inheritance is a уі “hag: power Peer than magic. With 5) # tings o " $

channeling, Summoners call forth;demons' and golems, , Supernatural servants and ele- af fu os SEE ag eo _ | Mave toppled empires ani = | challenged gods.

E Ex ns d j " PlayStation- L ) Unreal Tournament, __ чан by-Infogrames & ч 449 XX- From the créators,of the mind- unr EM. blowing Unreal comes Unreal TOURT AMENT

Tournament, theultimate in competitive gameplay. Unreal Tournament showcases the enhanced hugely poplar Unreal engine, the benchmark of 3D graphical excellence and immersive gameplay.

OS B

MS a THE GLADIATOR BLOGOSPORT mA OF THE FUTURE A ©

Babbages| P^ i | сан = SOMA

PLAY TO PERFECTION.

FINAL FANTASY IX

7 A step-by-step walkthrough of everything in j Final Fantasy IX would take up much more than

ten pages, and probably more pages than are in this magazine. Rather than holding your hand

i every step of the way through this game, we're

" £oing to make a bold assumption this time

around that you aren't stupid. You might need a

J Є Г 7 jc hint here or there, but you know how RPGs work.

D Ё If Someone in the game tells you to go

н у ре. somewhere, you're smart enough to follow their

s. directions.

In keeping with this theme, you'll find a walkthrough sidebar that lays out the bare essentials to finishing FFIX. This has been kept purposefully vague so as not to ruin the story. In-between these bars, we'll detail the many minigames and secrets to be explored and found.

Does this guide have every little, teeny-tiny, itsy-bitsy secret in the game? Nope. But it does have a huge percentage of them enough to keep you busy for 100 or so hours. Have fun!

This guide tries to keep spoilers to a minimum, but even perusing is bound to give away a surprise or two. If you want to enjoy FFIX to the fullest, keep your eyes away from these pages as much as possible.

This PTP was assembled by playing a not-quite-complete version. All major points of the guide will be correct, but a misspelling of a name here and there is likely.

Bui o -—

Basic Training

* Search everywhere. Many items are hidden in back corners and hard-to-reach places. Luckily, you'll always know you're standing near something thanks to a "I" that will appear above your head. If you do a detailed search of every place the first time you go there, you won't have to backtrack to find something you missed, or at least you'll know you have to come back later to get something inaccessible at the tim

* Keep equipment on until you've learned the ability from it. Abilities are the key to winning in battles, and if you keep haphazardly upgrading and switching your armaments, you'll never gain enough AP to learn the really good ones. Even if you have a better weapon or armor to equip, it's often worth it to keep the inferior product on until you've scored more AP.

144 GAME INFORMER

* Save everything. Never EVER sell off extra items. You may later meet a new party member who can use it to learn an ability, or one of your old items could be the key ingredient to a great weapon at a synth shop. If you need a quick cash fix, sell something you know you can buy back later or acquire during gameplay, like Tents.

* Always do the Active Time Events. You'll see more of the story, and sometimes get new items.

* Always steal from bosses. Zidane will almost always be in your party, and some advanced equipment can usually be acquired by having him steal from major enemies. This isn't always possible since you may desperately need Zidane to fight, but if you can spare the time, steal.

Boss Battles

If a boss beats you once, shame on it. If a boss beats you twice, shame on you. During a boss battle, pay attention to its tactics. That way if you lose, at least next time you'll know what to expect and how to approach the battle. For example, if it uses a lot of Thunder magic, be sure to equip items that absorb Thunder damage if you have to fight it again. In some cases, it may just be that your party isn't tough enough to fight the boss, and you'll have to level up before facing it again.

World Map

PLAY TO PERFECTION

1. Alexandria

2. Alexandria Harbor

3. Evil Forest

4. Ice Cavern

5. Dali

6. Observatory Mountain 7. Lindblum

8. Lindblum Harbor

9. Lindblum Dragon's Gate 10. Qu's Marsh

11. Chocobo's Forest 12. Gizamaluke's Grotto 13. South Gate

. North Gate

. Burmecia

. Treno

. Quan’s Dwelling . Cleyra

. Pinnacle Rocks . Fossil Roo

. Conde Petie

. Black Mage Village . Mountain Path

. Madain Sari

. lifa Tree

. Oeilvert

. Desert Palace . Esto Gaza

. Daguerreo

. Ipsen's Castle . Water Shrine

. Fire Shrine

ind Shrine

. Earth Shrine

. Shimmering Island . Chocobo's Lagoon . Mognet Central

PLAY TO PERFECTION

new equipment, seen some ATEs, and found Vivi and Garnet.

~ After meeting back at the inn with Garnet, go to where you last met Vivi.

Go into the windmill building and investigate the hatch.

Go down. Follow after Vivi through the underground passage.

~ After rescuing Vivi, investigate the room beyond the double doors, then exit and continue right.

As Steiner, talk to Morrid inside the building at the bottom of the watchtower.

¬ Leave this area. Boss battle.

You can stay in Dali if you need a rest, or depart immediately. There's nothing new to be discovered for the time being, so your choice.

Explore the airship. Boss battle. Lindblum Grand Castle

Follow Minister Artania, or explore the castle a bit and then follow Minister Artania.

As Zidane, explore the Business District before boarding the airship across from the inn.

Go to the Theater District and look around.

Go to the Industrial District and look around.

Go to Lindblum Castle and find Garnet.

Try to get past the guard blocking the lift

Talk to the sleeping guard below Garnet's room. Take the lift and find Garnet.

After the Festival of the Hunt is explained, SAVE YOUR GAME! This way, if you don't win you can try again.

(see Festival Of The Hunt)

Go to the basement level of the castle and take the left trolley to Dragon's Gate.

Stock up on potions since you'll be going without Garnet for a while, then head outside.

Go north and a little east to...

Qu's Marsh

Search the marsh until you find Quina trying to catch a frog.

Pick up a frog and give it to Quina.

~ Let Quina join your group.

Play the frog catching minigame.

(see Frog Catching)

= Leave the marsh.

~ Go east, cross the bridge over the river, and go straight to...

Chocobo's Forest

~ After getting the Gysahl Greens, go back to the

overland map and use them while standing on some Chocobo footprints.

Return to Chocobo's Forest on the Chocobo,

Talk to the Moogle to learn about the Chocobo Digging minigame.

(see Chocobo Digging)

= Once you've dug to your satisfaction, leave Chocobo's Forest, cross the bridge, and follow the mountainside northwest to...

Gizamaluke's Grotto

Talk to the dying man to get a Gizamaluke Bell.

Use the bell to open the door.

= Fight the stray Black Mage to get another bell.

= Use it on the door to the far left.

146 GAME INFORMER

JUMPING ROPE | hor

In all likelihood, this is the first minigame you encounter. The best method to do well at this event is to hit as soon as Vivi's feet touch the ground. Awards are given for performing 20, 50, 100, 200, 300, and 1,000 jumps.

The jump roping girls disappear for a while after their first appearance, but return near the end of disc three. To find them, go to Alexandria's bell tower with either Vivi or Eiko in the party.

QUAD MIST

The basics of this game are explained to you well enough, except for one glaring omission no one can tell you what the numbers and letters at the bottom mean. You can research this mystery on your own and find all the answers by disc three, or you can just read our spoiler. We recommend the latter.

The first digit is the card's attack power. The third and fourth digits are its defense power. The higher the number, the stronger the card is in this area, with letters being stronger than numbers. The strength ratings break down as follows:

(Strongest) E-D-C-B-A-9-8-7-6-5-4-3-2-1-0 (Weakest)

The second of the four digits tells you which of the defense numbers the card's attack number will go up against. If the card has a P, it will go against the third digit. If it has an M, it will go against the fourth. Once in a rare while, a card will have an X for a second digit. We never quite figured out how these cards worked, but they occur so infrequently it shouldn't cause too much of a problem.

If you're intent on collecting all 100 Quad Mist cards, then you should be sure to press W instead of % when talking to someone to challenge them to a game. Many hard-to-find cards can only be acquired by winning against other people two or three times, so be sure to play multiple games with someone until you're sure they don't have anything you need. Also keep in mind that the most cards you can carry is 100, so occasionally dump duplicates so you don't miss out on getting any rare cards.

LANCING FOR LUCRE

Simply follow Blank's commands quickly and accurately, and you'll impress the audience and the queen. The higher your score when you quit, the more Gil you get as tips. If you Score above 90, the audience will ask for an encore. Feel free to do so, but realize that if your encore score is lower, that is what determines how much money you make.

PLAY TO PERFECTION

Talk to the injured soldier to get another bell.

Use it on the door to the far right.

= If you've been exploring Mognet, give the frantic Moogle the Kupo Nut.

Open the chest that was under the giant bell to get another bell.

Open the door to the right to find a save point.

Climb the vine to see something cool, and then be killed by it.

~ Load your last save.

Leave the Moogle's room and you'll be given a Holy Bell.

Use the Holy Bell to open the door to the left. Boss battle.

South Gate

As Steiner, approach the gate.

J Talk to the people in your way.

Move towards the alleyway.

THE MYSTERY OF MOGNET

You'd think a race of creatures with giant antennae on their head wouldn't have problems communicating, but that just isn't the case. Talk to the first Moogle you meet about Mognet, and he'll ask you to deliver a letter for him. This is the first step in a long chain letter that will eventually lead you to discovering the mystery of Mognet Central.

The letters you deliver always go to a Moogle you'll meet later in the game, so delivering them isn't too much of a hassle. If you've been carrying a letter around for a while, though, you may have missed a pink kitty along the way. Later on, the Moogles aren't always forthright about having mail that needs delivering. Always reread a letter with every Moogle, and they'll give you a letter if they have one.

As a reward for bringing them mail, Moogles will reward you with a Kupo Nut. You can only have one of these at a time, but whenever you're without one, the next Moogle you make a delivery to will give you one. At Gizamaluke's Grotto, you'll meet Mogmi, who is "kupo for Kupo Nuts!" Give him the nut and he'll give you an item. The more Kupo Nuts you bring him, the Talk to the guard. better (and stranger) the items get. If you're a Я Go into the alleyway. courier for Mognet, be sure to bring Mogmi your ШЫ “Hey, hey, á * Board the train.

il Ё u häve Киро Not?” WE 3 Kupo NUES as 000 = possible: А ا‎ а As Zidane and crew, go north to... Eventually you'll start wondering, along with all M Burmecia

the Moogles, where exactly Mognet Central is. To | find it, you have to have a flying Chocobo (see After the fight with the Black Mages, go through the door up the stairs to the right.

Chocobo Digging for details on how to achieve this lofty goal) and a Dead Pepper. Go to the ~ Search inside until a balcony falls as you try to cross it.

island north of the Outer Continent on a flying Go back outside and take the door on the left.

Chocobo and use the Dead Pepper by the cracks in the mountain. c Я

When given the opportunity, go out on the balcony to leap to another area.

After finding Mognet Central, you may be Check under the bed to get the Protection Bell.

wondering what it is you have to do to get it up and running. Go to the following locations,

in order, and exchange letters with Go back outside and back in the door on the right. the Moogles there. Pd MELA ro 6 ~ Ring the bell at the locked door. - Burmecia EE EOE КЕКЕ hi In the outer courtyard area, be sure to explore both Black Mage Village doors before heading up the stairs. - Ірѕеп'ѕ Castle Boss battle.

Qu's Marsh (Mist Continent) - Daguerreo - Alexandria

Disc Two

As Garnet, explore the rest area.

= When your train arrives, get on.

= Boss battle.

Visit Dali if you wish (there's not much to see).

FESTIVAL OF THE iU NT Otherwise, take the right path to get to...

Dark City Treno The key to winning the Festival of the Hunt is to pay a visit to the synth shop before it begins. If you've ~ As Steiner, explore Treno. Garnet will be found in the been combing dungeons, you should have the funds and items required to make the best weapon Auction House. You can also take some Stellazzio to available to Zidane at this point in the game. With, and the Bird Killer and Beast Killer abilities, Zidane will the queen for a reward.

be able to kill most monsters he faces in one blow. (see The Auction House)

(see Stellazzio Stumper)

As Garnet, go talk to Marcus at the inn.

Talk to Baku.

Go to the formerly locked tower on the west side of town.

Talk to Tot and he'll open the path to Gargan Roo.

Quan's Dwelling

It isn't required that you come here, but there's some interesting things to see and collect here. Head east of Treno, through the forest, and look for a cave in the mountains. Be sure to have Vivi and Quina in your party.

After you've started collecting Dead Peppers in the Chocobo Digging minigame, return here and use one by the cliff. You'll find a buried treasure.

Always keep on the move, looking for monsters to take out. Once you've cleared one district, move on to another. If you end up facing a monster with Freya, this is a good sign that you're about to take top prize.

GAMEINFORMER 147

PLAY TO PERFECTION

Gargan Roo

Take the left passage.

Pull the lever.

Go back out and take the right passage.

Pull the rope.

Pull the lever marked "Feed."

Boss battle.

As Zidane, head southwest and enter the giant sandstorm.

Cleyra's Trunk

To get all the items in this dungeon, make sure you search everywhere before pulling levers or sticking

your hand into holes. Doing this opens new passages, but blocks off others.

Eventually, you'll reach...

Cleyra Settlement

Take the guided tour.

Explore Cleyra.

Eventually a Burmecian soldier asks for help. Follow him.

Boss battle.

As Freya, explore the town again.

Try to leave Cleyra.

Head to the Cathedral.

Boss battle.

Search the airship for Queen Brahne.

= Follow Vivi.

Get in the pods.

As Steiner, swing to freedom.

Take the far ladder up.

You have 30 minutes to find Garnet.

Go to the uppermost part of the castle.

Move the purple candle in the Queen's room.

Go down the long spiral stairs.

~ Boss battle.

With Garnet in hand (literally), go back up the spiral stairs.

Boss battle.

As Zidane, fight your way down the stairs.

= Boss battle.

Pinnacle Rocks

Take Ramuh's challenge.

Leave.

Find Cid in Lindblum.

Be sure to visit everywhere you can in Lindblum before getting led out.

Return to Qu's Marsh.

Talk to Quina.

Search the easternmost reeds for the passage to...

Fossil Roo

Run away from the steamroller while avoiding pendulums.

Boss battle.

Use flower to ride Gargant.

Explore area.

Ride Gargant east of the Moogles, open chest, return. Ride northernmost Gargant.

Find and flip switch 1.

Ride Gargant.

Find and flip switch 2.

Ride Gargant.

148 GAME INFORMER

CHOCOBO DIGGING

This is the biggest minigame in Final 0 48 "6 Fantasy ІХ апа, fortunately, one of the most A entertaining as well. Use some Gysahl Greens - on the tracks outside Chocobo's Forest to summon a Chocobo. Ride it into Chocobo's Forest and talk to the Moogle about playing Chocobo Hot & Cold. After enough play, you'll dig up a Chocograph.

These small pictures will lead you all over the Л world тар in search of hA / hidden treasure chests. : Most of these chests contain a wealth of items, but occasionally your Chocobo will travel to Chocobo Dream World where it will gain the abilities to travel across reefs, climb mountains, cross the oceans, and eventually fly. As you find chests, you'll also learn of new places to go digging Chocobo Lagoon and Chocobo Sky Garden.

Here's a rough idea of where to go looking for all the Chocographs. Note: This is not the order in which the Chocographs are found, but the order they are presented in the game. If you're unable to reach one of these places, be patient. The acquisition of an airship later on makes Chocobo Digging much easier.

1 A beach near Chocobo's Forest.

2 A beach west of the Mist Continent's Qu's Marsh.

3 - The mountains south of Evil Forest.

4 A beach north of Cleyra.

5 A beach south of Outer Continent's Qu's Marsh.

6 - Southwest of the Lost Continent's eastern beach.

15 - On the lower ledge of a plateau of the Forgotten Continent, almost directly north from Daguerreo.

16 - On a plateau near the beginning of the Forgotten Continent's northwest peninsula.

17 - In the sea north of the Wind Shrine, and northeast of Oeilvert.

18 - Search the sea west of an island of the Forgotten Continent with long stretches of beach. Almost directly west from Oeilvert.

19 - The bay west of the Fire Shrine.

20 - Near two islands northeast of Alexandria Harbor.

7 In the waters near the islands between the Lost Continent and the Forgotten Continent.

8 - In the waters directly east of the Forgotten Continent's northwest peninsula.

9 - In the shallow waters southeast of Black Mage Village.

10 - The waters surrounding an island west from the Mist Continent's Qu's Marsh.

11 - On a beach on an island south of Chocobo's Forest.

21 - On an island northeast of the Desert Palace.

22 - The island southeast of the one where Mognet Central is.

23 - The island southwest of the lifa Tree.

24 - On an island to the east of the Forgotten

А Continent's Qu's Marsh. 12 - Waters south of Treno, near a long island.

13 - In a forest surrounded by mountains west of Dali.

14 - A plateau northwest of Evil Forest.

PLAY TO PERFECTION

FROG CATCHING

There are three Qu's Marshes scattered about the world, and in each one is a place where frogs spawn. With Quina in the party, go to one of these frog pits and s/he'll ask if there's time to catch a few. If you say yes, you'll be in control of Quina. Simply run around and grab them all. Don't worry about depleting the swamp's supply of amphibians. Even if you take them all, more will appear there later.

Not only does Quina's Frog Drop spell get more powerful as she catches more frogs, Quina also gets a reward from her master for catching 2, 5, 9, 15, 23, 33, 45, and 99 frogs (but we recommend waiting until your party is over level 40 before catching frog number 99). If you plan on using Quina in the party a lot, partaking in this activity is highly recommended.

If you really want to burn through the Chocobo Digging minigame, keep digging up Chocographs until you learn of these chests, which contain Chocobo upgrades. Once your Chocobo can fly, gathering treasure is much easier.

Reef Upgrade Chest 4 Mountain Upgrade Chest 12 Sea Upgrade - Chest 14 Flying Upgrade Chest 20

Once your Chocobo can fly, you can go to Chocobo's Paradise. It's located on an unmarked island that can be found in any corner of the world map. Use a Dead Pepper (an item you'll start digging up when your Chocobo can fly) on the cracks in the mountain, and voila! After this, use the clues on the

| Chocograph Pieces to find Chocobo's

Sky Garden and other hidden treasures.

~ Flip switch 1.

Ride Gargant.

Ride Gargant east of the Moogles. ~ Hit switch 4.

~ Ride Gargant.

Open chest.

Ride Gargant.

Hit switch 4.

Ride Gargant.

~ Explore all the passages off the vines before hitting Switch 3.

Mine for Ore and a Moogle if you wish. = Hit switch 3.

Climb the vines to the bottom right passage. = Ride Gargant.

= Walk to the light and you'll be on the... Outer Continent

To the northwest, on a bridge, is... Conde Petie

Find Vivi and talk to him.

Go to the item shop.

Leave town.

Head southeast through a valley of trees to get to the forest.

= Read the sign, and go the direction in which there are no owls.

Repeat until you reach...

Black Mage Village

Find Garnet.

= Find Vivi.

Go to the inn and talk to Vivi.

Rest when ready.

Return to Conde Petie.

Speak to the dwarf blocking your way by the Kirkboat. ~ Find his holiness walking by the inn. ~ Travel down the...

Mountain Path

Meet Eiko.

Find the Moogles.

Take the path to the left of them.

~ Boss battle.

You now have access to the four colored stones. Get them all and deposit them in the altar located to the right of the Moogies.

Take the high road east to the overland map, then search the island for...

Madain Sari

Take a look around and see some ATEs.

Try to го into Eiko's house.

Follow your Moogle tour guide.

Find Dagger.

Return to the Eidolon Wall.

= Go to Eiko's house.

Get the pot off the table.

- Bring it to Eiko.

~= Rest.

~ Return to the Mountain Path.

Take the northern exit to the overland map.

Go southwest to the big tree.

lifa

Ask Eiko for help.

GAMEINFORMER 149

PLAY TO PERFECTION

Follow the path. Ask Eiko for help. Follow the path down.

Get in some fights and discussions on the leaf elevator.

Search around.

When the ground shakes, go get Garnet. Boss battle.

~ Return to Madain Sari.

= Find Eiko.

Go to rescue Eiko.

Boss battle.

Find Eiko and tell her to come with you. Outside Eiko's house, there's a new "I" to explore. Return to lifa.

Follow the path.

Chase after Garnet.

Disc Three

As Vivi, explore Alexandria. Head east and race if you like.

(see Hippos Can't Run)

When ready, talk to Blank in the alley, and agree to see the play with him.

Go down the stairs behind Blank.

As Eiko, explore the castle.

As Zidane, take the boat to the castle.

Explore Treno.

When ready to move on, go to the Quad Mist Stadium.

Win three games of Quad Mist (winning the tournament is worth it).

Protect Alexandria with Steiner and Beatrix.

Have Garnet go upstairs to the left tower.

As Zidane, go after Garnet.

(see Optional Bosses)

Back in Lindblum Castle, go see Cid.

= Go to Garnet in the guest room.

Go to town to find the three potions.

Ask Alice outside the Business District's weapon shop

for the Beautiful Potion.

Talk to the artist in the Theater District about potions, then search his shop to find the Strange Potion.

Go ask Cinna in the Theater District about the Strange Potion.

Take the potions to Cid.

Go pay Quina's pickle bill in the Business District.

Take the trolley in the lower castle level to Serpent's Gate.

Board the boat.

= Return to the Outer Continent.

Go to Black Mage Village.

Find Vivi.

Go to the Chocobo shack.

Take the boat to the northeast side of the Outer Continent.

Go to where there's four sinkholes in the sand.

Three lead to fights with antlions, one leads to a dungeon.

As Zidane, follow the path laid out by Kuja.

Form a party. Remember, magic will not work in Oeilvert, and the members you don't take will form another party later. Save Freya for the second group.

150 GAME INFORMER

COFFEE ANYONE?

An old man at Dali's watchtower is willing to trade you a nice model if you can find him three coffee types. These can be found at South Gate, Eiko's Kitchen, and behind the windmill's locked door in Dali. To get the mayor's key to open this door, го to his room during disc three before the Quad Mist tournament in Treno.

So what the hell can you do with the model? Not much. But if you can buy the matching Cid and Burmecia figurines at Treno's Auction House, and nab the Brahne figure from under the chair in the mayor of Dali's house, you'll be well on your way to making the four-armed man in Daguerreo jealous.

THE AUCTION HOUSE

To bid at the Auction House, go up to the auctioneer. A "?" should appear over your head when you're in the right place. A lot of good items pass through this place, and it would behoove you to save up some money to get them. There's people in Treno that are willing to pay good money for the Rat's Tail and the Griffon's Heart. Just be sure to always turn down their first offer.

Whenever you're in Treno, be sure to stop by the Auction House and see what's on the block. Two items you should spend as much money as necessary to gain are Dark Matter (it allows Garnet to summon Odin) and the Magician's Finger (a man in Daguerreo will trade you Excalibur for it).

STELLAZZIO STUMPER

The queen of Treno is a collector, but she's very particular about what she wants. She's looking for coins with symbols of the zodiac on them that tell a story and she's willing to give out big rewards if someone can bring them to her. You'll probably find a few of these without even trying too hard, but here's the location of all of them so you know you won't miss any.

Aries The windmill in Dali.

Taurus Behind the item vendor's cart in Treno. 277 Gemini Keep giving the fountain by Treno's entrance money / until you get this. Cancer - Behind a broken cart in Burmecia. Leo - In Alexandria Castle anytime during disc three or four. Look around the statue of Neptune in the west tower. =

Virgo The inn of Black Mage Village.

Libra Behind the fountain in Madain Sari.

Scorpio In Quan's Dwelling.

Sagittarius In the business district of Lindblum anytime

during disc three or four. Look to the west of the pickle vendor.

Capricorn - In Daguerreo. Aquarius The entry hall of Ipsen's Castle. Pisces Aboard the Invincible on disc four.

After bringing the queen all 12, inform her that there's still one missing. You'll find the thirteenth Stellazzio, Ophiucus, in Quan's Dwelling where you found Scorpio.

LAY TO PERFECTION

Head for the airship. You will be taken to the... Forgotten Continent

= the encounters here are too much, find some Chocobo tracks.

Head south, through many twisting valleys, to find... Oeilvert

You cannot cast spells inside Oeilvert, so stock up on. healing items from the Moogle outside.

= From the beginning room, take the central path.

Touch the orb.

Return to the beginning room, take the left passage.

Tum on the four ship hologram projectors.

Touch the orb in the middle of the huge staircase.

Go through the formerly locked blue door.

Return to the beginning room, take the right passage.

Get on the platform.

Boss battle.

= Grab the Gulug Stone.

As Cid, go to the right room.

Press 6 when the monster isn't looking to get the key.

Put the clay, stone, and iron weights on the scale.

Have Cid climb the scale.

= As the second party, go to the right room to save and buy any equipment needed.

Head left and up the stairs to reach...

Desert Palace

Light the candles on the left.

~ Touch the bloodstone on the right.

Go up the stairs and left past the three statues.

Light all the lamps in the library.

Return to the three statues and go right.

Go up the path that appears and light the candles.

Return to the library and touch the bloodstone that appears.

Go through the right passage. = Light the candle.

Touch the bloodstone.

Go up the stairs.

Light the candle.

= In another library, light candles to open Secret passages.

When you hear a Moogle, go left.

~ Make both gargoyles’ shadows go left.

Go up the stairs that appear.

Attempt to light the candles.

Boss battle.

= Light the candles.

Step on the lit platform and press 3€.

As Zidane, follow the path off the airship and activate the teleport pad.

Go talk to Кија.

Exit past where the airship was.

= Hit the lever.

Climb down the ladder and exit the screen to reach the...

Lost Continent

= Get a Chocobo if the random encounters are too much for you here.

Head west to reach...

GAMEINFORMER 151

PLAY TO PERFECTION

HIPPOS CAN'T RUN

When Vivi returns to Alexandria on disc three, look for a fat hippo kid and his mom. Talk to his mother and she'll tell you that her son is out of shape from playing too much Quad Mist, and she asks you to raise his metabolism by racing him.

To win, you need to jam out on 6 and W alternately. The more distance you beat Hippaul by, the more his level goes up (which you can check by talking to him after a race). Eventually, Hippaul will get so fast that you can only raise his level one at a time. When you get him to level 10, 20, 30, 40, 50, 60, 70, 80, and 100, his mother will give you a reward.

3&

ENCOUNTERS

While wandering in the wilderness, every so often you'll come across random encounters of a different kind. Rather than the normally intense battle music, you'll hear a lighthearted tune, and meet either a creature who wants some minerals or a strange looking thing with a question to ask you.

If a monster asks you for minerals, give it to them if you can. Select the item and use it on the monster. If you do this, the monster will thank you and tell you of the next creature type you need to seek out. In all,

| there are nine begging monsters to find. Being generous with these creatures is always worth it, since the characters involved are given a ton of AP for doing so.

When а red creature appears with an X and an O next to him, it's time for a pop quiz. This weirdo will ask you one of 13 questions (always presented in the same order, so if you miss one, you can reset your game and answer correctly the next time). If you get it right, he'll give you an ever-increasing amount of Gil. If you get all 13 correct, he'll give you a Memory Ring.

PLAY TO PERFECTION

OPTIONAL BOSSES

Per usual, there are a number of places in the game where there's a fight waiting for those who can find it. The easiest to locate and to beat are in Treno. Talk to the weapon shop owner about the interesting creature living below the floor. Eventually, you'll have the option of going one-on-one against this beast и mi T with a character of your choice. S à 1 idge Check back every so often, and Э 5 you'll find that new, and tougher, monsters will take the place of

the ones you kill. n А AME nns HD sa А

At the beginning of disc three, " zidane 19601397 your characters are hurriedly running to the top of Alexandria Castle to save Garnet. If you dare, take a detour through the libraries. Atop a bookshelf is a tome that likes to talk trash. Accept its challenge for a very tough boss battle.

If you manage to find Chocobo's Sky Garden, examine the large rock in the northern part of it. A deadly boss battle awaits. If you've managed to appease the nine beasts looking for minerals in the woods (see Non-Lethal Encounters), then x this battle will be easier. m | 3 E ч 15] Regardless, it is worth doing, Ў ` d : since winning it is the only way : to get Garnet's final summon. | ^

N

Breya 1029 r8 T A

Vivi 1283159 کچ‎ | Ж Amarant 1822 94 д

knows why it's there, but it is. Beat the game, and at the The End screen tap R2, L1, R2, R2, Up, X, | d wn, А, L2, R1, | pe lov You'll hear a | S jingle. Press Start to bring up а гате of blackjack. If you lose all your money, just reenter the code at the The End screen again to start up another round.

STAND HIT DOUBLE

SPLIT " ا‎

= ы. Е

Y Û GAME BOY COLOR

192 Sunflora Evolved Sunkern With Sun Stone 193 Yanma (Night) Route 35, Talk to Arnie 194 Wooper Route 32, 33 195 Quagsire Evolved Wooper (L 20), Union Cave, Route 9, 10 196 Espeon (Day, Morning) Evolved Eevee (Tameness) 197 Umbreon (Night) Evolved Eevee (Tameness) 198 Murkrow (Night) Route 7, 16 199 Slowking Trade Slowpoke or Slowbro with King's Rock oett -— 200 Misdreavus (Night) Mt. Silver 201 Unown Ruins of Alph Enemy SPINARAK 202 Wobbuffet (Flash) Dark Cave 203 Girafarig Route 43 used POISON STING? 204 Pineco (Night) Shake Trees Route 31, 34

205 Forretress Evolved Pineco (L 31) 206 Dunsparce (Flash) Dark Cave, Talk to Anthony

POKÉMON SILVER & бош 207 Gligar Route 45 Game Informer's crackpot Poké-fans scoured the earth for the locations of all of the new 208 Steelix Trade Onix while holding metal coat creatures in both Gold and Silver. The listing is easy to use and more detailed than any 209 Snubbull Route 38, Talk to Chad official strategy guide on the market. Actually, this is the only guide that lists every loca- 20 Firm ae 5 2 tion or strategy needed to snatch all of the exciting new beasties. 212 Sh Trade Soyther with Metal Coat Locatii 213 Shuckle Smash Rock Route 40, 41, 025 Pikachu Route 2 Cianwood Island 152 Chikorita New Bark Town, Elm Lab 214 Heracross Shake Trees Route 42 153 Bayleef Evolved Chikorita (L 16) 215 Sneasel (Night) Route 28 154 Meganium Evolved Bayleef (L 32) 216 Teddiursa Route 45 155 Cyndaquil New Bark Town, Elm Lab 217 Ursaring Route 28, Victory Road, Mt. 156 Quilava Evolved Cyndquil (L14) Silver, Evloved Teddiursa (L 30) 157 Typhlosion Evolved Quilava (L 36) 218 Slugma Route 16-18 158 Totodile New Bark Town, Elm Lab 219 Magcargo Evolved Slugma (L 38) 159 Croconaw Evolved Totodile (L 18) 220 Swinub Ice Cave 160 Feraligatr Evolved Croconaw (L 30) 221 Piloswine Evolved Swinub (L 33) 161 Sentret Route 1, 29 222 Corsola (Fishing) With Super Rod 162 Furret Evolved Sentret (L 15) 223 Remoraid Route 44, Talk to Wilton 163 Hoot Hoot (Night) Route 1, 2, 29-31, 35-37 224 Octillery Evolved Remoraid (L 25) 164 Noctowl Evolved Hoot Hoot (L 20) 225 Delibird Ice Cave Route 2, 8,12,14,15, 43 226 Mantine Route 41 165 Ledyba (Morning) Route 2, 30, 31, 37 227 Skarmory Route 45 166 Ledian (Morning) Route 2 228 Houndour (Night) Route 7 167 Spinarak (Night) Route 2, 30, 31, 37 229 Houndoom Evolved Houndour L 24 168 Ariados Evolved Spinarak (L 22), 230 Kingdra Trade Horsea or Seadra with (Night) Route 2 Dragon Scale 169 Crobat Evolved Golbat (Tameness) 231 Phanpy Route 45, Use Fastball 170 Chinchou Route 21 232 Donphan Victory Road, Mt. Silver, Route 171 Lantum Evolved Chinchou (L 27) 28, Evolved Phanpy (L 25) 172 Pichu Breed Pikachu 233 Porygon 2 Trade Porygon with Upgarde 173 Cleffa Breed Clefairy/ Clefable 234 Stantler Route 36, 37 174 Igglybuff Breed Jigglypuff/Wigglytuff 235 Smeargle Ruins of Alph, Grass to the left 175 Togepi Egg in Violet City, Breed Togetic 236 Tyrogue Talk to Karate Master in Mt. Mortar, 176 Togetic Evolved Togepi (Tameness) Breed Hitmonchan/Hitmonlee/Hitmontop 177 Natu Ruins of Alph, Grass 237 Hitmontop Evolved Tyrogue strip to the left 238 Smoochum Breed Jynx 178 Xatu Evolved Natu (L 25) 239 Elekid Breed Electabuzz 179 Mareep Route 32, 42, 43 240 Magby Breed Magmar 180 Flaaffy Route 42, 43, Evolved 241 Miltank Route 38, 39 Mareep (L 15) 242 Blissey Evolved Chansey (Tameness) 181 Ampharos Evolved Flaaffy (L 30) 243 Raikou Burned Tower, Use Sleep 182 Bellossom Evolved Gloom with Sun Stone & Fastball to Capture 183 Marill Mt. Mortar, Talk to Parry on Route 45 244 Entei Burned Tower, Use Sleep 184 Azumarill Evolved Marill (L 18) & Fastball to Capture 185 Sudowoodo Route 36, Water tree with Squirtbottle 245 Suicune Burned Tower, Use Sleep 186 Politoed Trade Poliwag and Poliwhirl & Fastball to Capture with King's Rock 246 Larvitar Silver Mountain 187 Hoppip Route 13, 14, 15, 32, 33 247 Pupitar Evolve Larvitar (L 30) 188 Skiploom Route 14, Evolved Hoppip (L 18) 248 Tyranitar Evolve Pupitar (L 55) 189 Jumpluff Evolved Skiploom (L 27) 249 Lugia Whirl Islands 190 Aipom Shake Tree Route 42 250 Ho-Oh Tin Tower 191 Ѕипкет Shake Tree In National Park

154 GAMEINFORMER

Tameness

Certain Pokémon only evolve if their mood is right. If you see (Tameness) in our listing, / then you'll need to take spe-

cial care of certain Pokémon. Use them in battle,

let them hold items, use healing agents on them, and they'll eventually evolve.

You won't be able to get Crobat, Togetic, Blissey, Espeon, or Umbreon without setting their mood. Also, Pichu, Cleffa, and Igglybuff won't evolve unless they are happy.

By talking to certain characters in the game, you'll learn about Pokémon swarms - timed events where rare Pokémon show up in greater abundance. Even if you are miles away, these characters will call you and let you know that a swarm is happening. Snubbull, Remoraid, Dunsparce, Yanma, Qwilfish, and Marill are easiest found in swarms.

Evolve Tyrogue

This funky fighter evolves at level 20, but the new creature you unlock is based on the balance between attack and defense. Here's how to balance the scale to get the goods.

Hitmonlee Attack > Defense Hitmonchan Attack < Defense Hitmontop Attack = Defense

Certain Pokémon imported from Red, Blue, and Yellow enter the

new world with exciting new items attached. Be sure and load all of your old Poké-pals onto Gold or Silver!

After solving all of the puzzles in the Ruins of Alph, capture all of its forms (A through K), then talk to the scientists, to unlock the ability to print out pictures of Unown on your Game Boy Printer.

Poké-Breeding

Bring a male and female Pokémon to the Breeding Center on Route 33 south of Goldenrod City. Eventually, this cou- ple will produce an egg. When it hatches, a new Poké-baby awaits. Also, if you don't have the opposite sex, you can always use like Pokémon or a Ditto.

Timed Events Here's a list of all the timed events in the game.

National Park Bug Catching Tuesday, Thursday, Saturday Rival at Indigo Plateau (After Mt. Moon) - Monday, Wednesday

Rival at Dragon’s Den (After Mt. Moon) - Tuesday, Thursday

Brother at Goldenrod Salon - Tuesday, Thursday, Saturday Young Brother at Goldenrod Salon Sunday, Thursday, Saturday

Goldenrod Trinket Shop Opens - Monday

Goldenrod Pharmacy Opens - Sunday, Saturday

Union Cave Lapras - Friday

S.S. Aqua Departs for Vermilion - Monday, Friday

S.S. Aqua Departs for Olivine - Sunday, Wednesday

Mt. Moon Clefary Dance - Monday Evening

Pokémon Radio Plays Lullaby - Monday, Wednesday, Friday

Pokémon Radio Plays March - Sunday, Tuesday, Thursday, Saturday , Frieda on Route 32 - Friday

Wesley at Lake of Rage Wednesday Arthur on Route 36 Thursday Tuscany on Route 29 - Tuesday Sunny on Route 37 - Sunday

Monica on Route 40 Monday Santos in Blackthron - Saturday Lucky Number Radio Chooses Number Friday

- 2 PLAYSTATION

SECRET ACCESS

CODE OF THE MONTH

Tony Hawk's Pro SKATER 2

Neversoft Skaters - At the Main Menu, hold L1, then press Up, ÛJ (x2), A, Right, Up, O, A. Doing this will

make the wheel spin. Now, enter Create-A-Skater and input any of the Neversoft team names like Mick West, Connor Jewett, Joel Jewett, Nolan Nelson, or Noel Hines. Just look in your game manual under the Credits to see

who the team consists of. Cheat Menu - During gameplay, pause, then hold L1 and B x Ga Г} A, Up, Down, Left, Up, O, А, X, A,

X, A, ©. Now, end the run to unlock Spider-Man, Officer Dick, Hawaii, and Skater Haven.

Full Special Meter During gameplay, pause. then hold L1 and press Ж, A, © (x2), Up, Left, A,

Raise Stats 10x - During gameplay, pause, then hold L1 and press <, A, 8 Li K Up, Down.

Turbo Mode - During gameplay, pause, then hold L1 and press Down, L], A, Right, Up, ©, Down, D, A, Right, Up,

Blood Mode - During gameplay, pause, then hold L1 and press Right, Up, 5

Fat Skater - During gameplay, pause, then hold L1 and press Ж (x4), Left, Ж (x4), Left, Ж (x4), Left.

Big Head Mode- During gameplay, pause, then hold L1 and press LI, O, Up, Left (x2), LI, Right, Up, Left.

Skinny Skater - During gameplay, pause, then hold L1 and press Ж (x4), tise (x4), ial X (x4).

Dave Mirra FREESTYLE BMX

Play as Slim Jim - In Pro Quest mode, go to the Rider Selection screen and press Down (x2), Left, Right, Up (x2), O to unlock the big Slim Jimmy.

All Bikes - In Pro Quest mode, go to the Bike Selection screen and press Up, Left, Up, Down, Up, Right, Left, Right, O to get all of the fun little bicycles.

All Levels & Styles In Pro Quest mode, go to the Style Selection screen and press Left, Up, Right, Down, Left, Down, Right, Up, Left, O to get the booty you crave so dearly! Aaron Groute Webville, COM

Additional Cheats

Each time you beat the game with different charac- ters (excluding Tony Hawk and Officer Dick), a new cheat is revealed. Here’s the listing of cheats іп the order they are unlocked:

Officer Dick Skip to Restart Kid Mode Perfect Balance Always Special STUD Cheat Weight Cheat Wireframe Slow-Nic

Big Head Cheat Sim Mode Smooth Cheat Disco Mode Level Flip

Hawaii Chopper Drop -

Simply earn three gold

medals with every char-

acter in the game (excluding

Private Carrera). =>

Skater Haven Beat the game with every character, each with a 100% rating and three gold medals, to get this awesome new course.

Spider-Man - As cool of a secret this is, it's really easy to access. All you have to do is complete the game with a 100% rating and three gold medals with a created skater. When you do get this web crawler, check out his Special moves!

80's Tony Hawk Beat the game with a 100% rating and three gold medals with Tony Hawk. Simply go the Bullring with 80's Tony and win a medal to see a new video.

Private Carrera Complete every gap in the game, a dif- ficult feat indeed, to get this hot skater.

Moon Gravity Unlock Officer Dick, and use him to beat

the game with a 100% rating and three gold medals to unlock this other worldly cheat.

Martin Sweet

Plano, TX

Hocs or War Enter all of these interesting cheats as player names.

Team Lard - MARDY PIGS

All Movies PRYING PIGS Extra CG WATTA PORK

"Virtual Gap Boy 2001"

Phoenix, AZ

Star Trek: INVASION

Cheat Menu - At the Mission Selection screen, press

Up, Left, Down, Right, Up, Right, Down, Left, Up, then simultaneously press L1 and R1, then L2 and R2.

"Daddy Fat Sax"

Memphis, TN

GAMEINFORMER 155

„ДУ PLAYSTATION

Monster RANCHER BATTLE Carp: Episope ЇЇ

By inserting different music and game CDs into your PlayStation, you can create different battle cards. Here’s a comprehensive list revealing the CDs needed to unlock some of the rarest cards in the game. To no surprise whatsoever, the games producing the rarest cards are all from Tecmo.

Battle Card Required CD

Henger & Thunder Bolt Dead or Alive (PS-X)

Busy Time Kagero: Deception 2 (PS-X) Tiger Charge Monster Rancher 2 (PS-X) Jell Stab Dead or Alive 2 Demo (DC) Plant Seed Gun Dead or Alive 2 (DC)

Deception Ill: Dark Delusion (PS-X)

No Doubt Return of Saturn

Suezo Tail Slap

Hare Rush Punch

Tiger Lightning No Doubt - Tragic Kingdom Blow Away Blink 182 Enema of the State Mew Head Butt Mariah Carey #1’s Golem Roller Celine Dion Falling Into You Naga Whirl Blow Britney Spears Oops! | Did It Again Phoenix Beak Metallica And Justice For All Metalner Yo Yo Soundgarden Badmotorfinger

Mocchi Roll

Plant Life Steal Phoenix Mys. Power Mocchi Hide

Tiger Sonic Move

Jewel Pieces of You

Dave Matthews Band Crash Andrea Bocelli Sacred Arias Fear Factory Remanufacture Brian Setzer Orchestra Dirty Boogie

Kiss Greatest Kiss

Guns N' Roses Appetite for Destruction

Korn - Life is Peachy Rob Zombie American Made Music to Strip By "Vince, The Game Visualizer" Otter Creek, IL

Twinkling Gali Evil Dance

Naga Evil Shots Dino Throw Away

Duke NUKEM: LAND or THE BABES

Debug Code - Enter then Options menu, then access the Cheats menu and enter: L1, L2, R2, R1, L1, L2, R2, R1, L1, L2, R2, R1, L1, L2, R2, R1,O (хд), X (x4), C (x4), Select (x4).

Michael Kohut Scranton, PA

156 GAME INFORMER

00:242119. Y

Be mph

NASCAR 2001

To access these codes enter the Options menu, select Credits, then choose Development. After the movie plays, and the credits begin to role, enter one of the codes below.

Ud Car - Hold L1, then press O, A, O, О,

EA Sports Car - Hold L2, then press 7,0, A, Ж. Exotic Blackbox Car Hold R2, then press C, O, %, Up, Down, Left, Right. Blackbox Classic Car - Hold R2, then press [.], O, Ж, Down, Up, Right, Left. John Andretti Second Car - Hold R1, then press LI, A, Treasure Island Track - Hold L2, then tap O, O, [ 1, Up, Up, Down, Up, Left, Right, Ж. Blackbox Track Hold R1, then press Left, O, Up, Down, Right (X3). Wrecking Ball Effect Hold L2, then press О, A (x5), Ж. 1 On 1 Mode Hold R1, then press © (x3). "EA Lover" Jellystone, NY

Hor Suors бош 2

Simply enter "2GSH" as a Player Name to unlock all of the characters, all of the courses, and the Тор-Рго difficulty.

"The Kramer Gamer"

Whitefish, MT

MTV Sports: SKATEBOARDING

Cheat Mode - Enter Lifestyle mode, then input PASWRD

at the Name Entry screen. This code will unlock all of the boards, costumes, skaters, and parks.

Candy Nadora

Toronto, Canada

No Swearing - Marvel's меб slinger doesn’t much care for cussing. As a matter of fact, if you enter the Secrets menu and enter а salty four-letter word into the Cheat menu, he'll pop onto screen and replace it with something nice. If you know some of these words, check this out. It's quite, entertaining to see Spidey hop onto screen and! erase your foul-mouthed spew.

Jimmy Martin Nashville, TN

DREAMCAST

IMMVISIBLETRACK ON BRAKES ОН SUPERTIRES OK MASS MASSIVE SUICIDE MODE BATTLE PANT SHOP

RAMOOM WEAPONS aL

RRECT IN PLACE FRAME SCALE

San Francisco Rush 2049

Cheat Menu - At the Press Start screen, hold the L and R Buttons, and X and Y, then tap Start to display the Cheats function. Now, enter the Cheats menu and input any of the codes below. Note: These codes must be entered at lightning speeds.

Demolition Battle Mode Highlight Demolition Battle, then old the L Button and A, and press Y, X. Release these buttons, then hold the R Button and A, then tap Y, X.

Random Battle Weapons Highlight Random Weapons, then hold the L Button and A, and tap X, Y. Release L and A, then hold the R Button and A, then tap X, Y.

Invincibility Highlight Invincible, then hold the L Button and X, the tap Y, A. Release L and X, then hold the R Button and A, X, and Y.

Super Tires - Highlight Super Tires, the hold the R Button, and press X (x3). Release R, then hold the L Button and press A (x2), Y.

Master Brakes - Highlight Brakes, the press Y (x3), the hold the L and R Buttons, A, and X.

Track Orientation Highlight Track Orientation, then hold the L and R Buttons and press X. Release these buttons, then tap A, X, Y. Lastly, hold L and R again, then press X.

Invisible Tracks Highlight Invisible Track, then quickly tap R Button, L Button, Y, X, A (x2), X, Y. Now, hold the L and R Buttons and press A.

Invisibility Highlight Invisible, then hold the L Button and X. Release these buttons, hold the R Button and Y, then tap A. Release R and Y, then hold the L and R Buttons, and press X. Finally, release the button combo and press Y (x3).

Heavy Cars - Highlight Mass, then hold A, and press X (x2), Y. Rélease A and tap the L Button, then the R Button. "Scarecrow"

Burnt Hills, NY

F355 CHALLENGE

Hidden Tracks From the Main Menu, enter the Options menu, then hold X and Y. This will unlock the Password screen. Enter this new menu, without letting go of X and Y. Now, input any of the case sensitive codes below to unlock а new course.

Fiorano Track - CinqueValvole Nurburgring Track - LiebeFrauMilch Laguna-Sega Track - Stars&Stripes Sepang Track KualaLumpur Atlanta Track - DaysofThunder Carrie Fischer Endor Moon Hills, NM

SEAMAN Awareness Message - Place the Seaman GD-ROM into any CD player and listen to the tracks to find a strange kitchen awareness message. William Aterblou Orlando, FL

V HH EG

NEW MOVES TTT SELF TAKEDOWN a "TFI SEO! NAOE

т ҮТТЕМ DASH KNEE KICK = к ТТ VICTOR CROSSARM COST Е ҮТҮ SWEEP

| TTT TRIANOLE HOLD su prs

INCREASE FIGHTERS KICKING POWER, PRESS ( ACCEPT @ RETURN

ULTIMATE FIGHTING CHAMPIONSHIP

Super Fighter Enter Career mode, the input "Best" as the first name, and "Buy" as the last name to unlock a fighter with 999 creation points.

Bruce as Referee - In Career mode, unlock Bruce as a

character, then choose a fighter, then when the match is

loading, hold the L and R Buttons to swap the announc- er with the ref.

Henry Schultz

AOL, COM

OPTION MODE ет "TENET

CAHE- OPTION BUTTON CONFIG. SCREEN ADJUST

SOUND EXTRA OPTION

STREET FIGHTER Ill: DousnrE ЇМРАСТ

For either game, head to the Options screen. Hold the L and R through the entire code sequence. Start off by highlighting Game Option and pressing Left (x2), X (x2), Right (x2). Next, highlight Button Config and press Left (x2), Y (x2), Right (x2). Continue on to screen Adjust and press Left (x2), X, Y, Right (x2). Lastly, highlight Sound and press Left (x2), Y, X, Right (x2). Entering this com- mand will open the extra options. This cheat is actually quite difficult to access, yet if you are truly determined, you'll nail the sequences and it will appear right before your burnt viewing eyes. Clarence Waters Webville, COM

Spawn: IN THE DEMON’s HAND

Hidden Characters Complete Arcade mode with different characters to unlock exciting hidden characters like Gold Spawn, Green Spawn, Medievil Spawn, Future Spawn, some other Spawn, and many other versions of Spawn.

Character Galleries - Complete Tournament Battle with different characters to unlock artwork for each of the combatants you choose. Just wait until you see all the Spawn shots!!! "The Rhino" Toledo, OH

NINTENDO 64

Turok 3: SHADOW OF OBLIVION

Simply enter the Secrets menu and input any of the codes below. After you enter a code, you'll need to activate it before entering the game.

Invincibility - Raven, Fish, Eagle, Bear, Lizard, Rabbit All Weapons Owl, Bear, Owl, Beetle, Hawk, Owl All Keys - Lizard, Dragonfly, Bull, Bear, Wolf, Eagle Warp Level 1 - Frog, Elk, Horse, Dragonfly, Wolf, Rabbit Warp Level 2 Owl, Owl, Horse, Elk, Elk, Elk Warp Level 3 - Owl, Rabbit, Bear, Beetle, Frog, Cougar Warp Level 4 Bear, Horse, Raven, Eagle, Horse, Coyote Warp Level 5 Bear, Dragonfly, Horse, Bear, Frog, Elk Headless Mode - Lizard, Elk, Eagle, Owl, Fish, Horse Big Head Mode Cougar, Wolf, Snake, Rabbit, Lizard, Coyote Big Limbs Lizard, Lizard, Dragonfly, Horse, Lizard, Coyote Stick Characters - Horse, Eagle, Snake, Cougar, Insect, Fish Small Characters - Frog, Frog, Fish, Beetle, Wolf, Cougar Deathmatch Mannequins Snake, Bull, Snake, Frog, Bear, Elk Pen & Ink Mode - Jaguar, Horse, Elk, Fish, Jaguar, Hawk Gasping Mode Dragonfly, Bull, Rabbit, Fish, Eagle, Raven Gouraud Mode - Lizard, Fish, Beetle, Fish, Wolf, Dragonfly Menu Madness Rabbit, Owl, Horse, Beetle, Bear, Bear Full Pause - Rabbit, Owl, Lizard, Elk, Fish, Rabbit Credits Elk, Elk, Elk, Elk, Elk, Elk "Gl Droid" (Location unknown last seen hugging Kurt Cobain's grave)

ALL ACCESS

Not finding the codes you need? Trouble with a powerful boss? Do you keep running out of lives?

Visit Game Informer’s online code database featuring

over 10,000 codes for over 5,000 games.

Updated daily! http://www.gameinformer.com/secretaccess

SECRET ACCESS

Mario TENNIS

Enter the Special Games menu and choose Ring Tournament as your game of choice. Now, input the codes below to unlock exciting new tourneys.

Peach Cup OF9XFQOFR Bowser Cup - N24K8QN2P Donkey Kong Cup - MM55MQMMJ MarioTennis.com Cup - 48HWOR482 Blockbuster Cup - ARM6JQARU Kim Watts Wilhelm, OH

San Francisco RusH 2049

Cheat Menu - At the Main Menu, highlight the Players icon, then hold the L and R Buttons, Z, Up C, and Right C to open the Cheats menu. Now, input any of the codes below.

All Parts Highlight All Parts, then hold the L and R Buttons, and press Z. Release these buttons, then press Down C, Up C, Left C, Right C. Lastly, hold the L and R Buttons, then press Z.

Invincibility - Press Right C, L Button, В Button (x2), L Button. Now, Hold Left C and Down C, then tap Z. "The Vidman" Uptown, MI

POKÉMON PUZZLE LEAGUE

High Speed Marathon - At the Title Screen, hold Z then press B, A, L Button (x2).

Very Hard Difficulty At the Difficulty screen, hold Z, then press L Button (x2), A, B.

Super Hard Difficulty At the Difficulty screen, hold Z, then press R Button, L Button, A, B.

All Puzzles - At the Title Screen, hold Z, then press A, B,

R Button, A (x2), B, R Button, A to unlock every puzzle within the Puzzle University.

Jenny Simmons

Red Meadows, WA

Army МЕМ: Sarce’s HEROES 2 Enter all of these codes at the Password screen.

Silver Uniforms - TNMN Level 17 - WHSWZRD "The Milkman" Tellos, TN.

ENTER TO WIN!

Send in your codes and passwords, and if we choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages will receive a Secret Access T-shirt.

Send To: Secret Access Game Informer Magazine 10120 W. 76th Street Eden Prairie, MN 55344 secretaccess@gameinformer.com

GAMEINFORMER 157

PC PERSONAL COMPUTER

ROGUE SPEAR:

URBAN OPERATIONS Simply hit [Enter] to input any of the codes below.

God Mode - avatargod

Refill Inventory

5fingerdiscount

Invisible Player

theshadowknows

Team God - teamgod

No Al - nobrainer

No Victory Conditions explore "Mac, The Video Master"

San Diego, CA

SHADOWS OF AMN

Cheat Mode - To enable these cheats, you'll need to edit a game file, so make a backup before proceeding. Edit the "baldur.ini" file within the game folder. Add the line: "Debug Mode-1" under the Program Options head- ing. Now, begin a £ame and press [Control] and [Space] to enable the console window. After entering any of the case-sensitive codes below, press [Enter], then press [Control] and [Space] again to activate the code.

Set Gold CLUAConsole:AddGold ("<number>") Set Experience - CLUAConsole:SetCurrentXP ("«0- 2950000>") Enable Key Cheats - CLUAConsole:EnableCheatKeys() Teleport CLUAConsole:MoveToArea ("<location num- ber>") Full Map CLUAConsole:ExploreArea() Spawn Monsters - CLUAConsole:CreateCreature ("<monster name>") Spawn Items - CLUAConsole:Createltem ("<item name>") Spawn Multiple Items - CLUAConsole:Createltem ("<item name>",<number>) "Amnfan102" Webville, COM

Star Trek: New Wonibs

Level Select - This code requires a text editor to edit the "game.ini" file, so make a backup before proceeding any futher. Simply change the following lines to their new val- ues. FedLevel=100 KliLevel=200 RomLevel=300 TauLevel=400 MetLevel=500 HubLevel-600 Osborn Woltenwood Rocky Bluffs, RI

158 GAME INFORMER

АСЕ or EMPIRES ll: THE

CONQUERORS EXPANSION

Cheat Mode - Simply tap [Enter] to activate the cheat function. Now, input any of the codes below.

Instant Victory i г winner Instant Loss - resign Cobra Car - how do you turn this on Little Monkey - furious the monkey boy Control Nature natural wonders Fast Building - aegis 1000 Food - cheese steak jimmy's 1000 Gold - robin hood 1000 Stone - rock on 1000 Wood - lumberjack Flying Dogs woof woof Full Map - marco Kill All Opponents black death Kill Opponent 1 torpedo1 Kill Opponent 2 - torpedo2 Kill Opponent 3 - torpedo3 Kill Opponent 4 - torpedo4 Kill Opponent 5 - torpedo5 Kill Opponent 6 torpedo6 Kill Opponent 7 - torpedo? Kill Opponent 8 - torpedo8 Saboteur Unit - to smithereens Tall Villager i love the monkey head Suicide wimpywimpywimpy Jake Henderson San Rio, NV

Buair WITCH: Rustin PARR

Press [F10] to display the console window. At this point, any of the codes below may be entered at your leisure.

Invincibility iworkforgod Full Health givemefaith Invisibility - nod3d Easy Combat combatisscary Easy Difficulty isuck Hard Difficulty irule Easy Puzzles - puzzlesarescary Dismemberments - gibnplenty All Weapons getintomybelly Crossbow - mediumrare Shotgun - bigstickofdeath Tommygun - meetmypaltommy Elephant Gun - smileynomore Flame-Thrower burnyourassoff Night Vision Goggles icansee Gas Mask - thedogfarted Dynamite goodtimesman 100 Bullets iamawimpforthis Silver Ammo - wwbeware Lith Ammo vampbeware Mercy Ammo - demonbeware Flaming Ammo flameonastick Charge Radiance Emitter sunofgod Metallic Skins - t2000 Recharge Flashlight recharge Disable AI hellfreezeover Big Head Mode - bighead Rain - thunderstorm Snow - snowstorm Haley Dent Salt Lake City, UT

STAR TREK VOYAGER: ELITE Force

Cheat Mode Press [`] to display the cheat console. Now, enter one of any one of the following codes.

God Mode - god

Level Select - map (level name)

Hidden Zone - map brig

999 Health undying

All Weapons - give weapons

Unlock Items - give (item name)

No Clipping noclip

Invisibility notarget

Third person View cg thirdperson 1

Set Third Person Range - cg thirdpersonrange (1-100) Nate Strizinski Webville, COM

Game: Star Control 2

| Download: A Hacked Sequel Called Time Warp

Site: www.starcontrol.com/timewarp

These talented maniacs hacked into the Star Control 2 | code in order to create a freeware fan-based sequel for | one of the coolest PC games of all time. While the | game is still nowhere near finished, they have made it possible to fight with multiple ships on the screen | instead of SC2's limited one-on-one style of combat. They've even gone so far as to create a couple of new ships although they're still no match for a Thraddash vessel with a talented pilot at its helm. Once they've | perfected melee mode, they even have plans to create |

| а new adventure portion of the game. The project has | | been in development since 1998 and the game still |

seems like it's a long way from completion, but we'll be checking the site at least once a month, and so should every Star Control 2 fan.

A PrayStation

GAME SHARK

SECRET ACCESS

Dino Crisis 2

All Characters (Dino Extra Mode) - 800aeace ffff

Infinite Health d0039590 1823 80039594 04b0 40039740 ffdf 80039744 04b0

Infinite Ammo Shotgun 800aece0 270f

Solid Cannon 800ae306 0200

Infinite Solid Cannon 800aed28 270f

Max Extinct Points 800aee10 ffff 800aee12 bf53

a CAESARS Pal,

i6 S

Knockout Kincs 2000 Infinite Stamina 8002184c1000 800218463221 800218521020

Infinite Stamina (Player 2) 8002184c1000 8002184e3221 800218521420

Infinite Creation Points 800c56980064

Infinite Health 8001dabc082b 8001dabe0277 8001dac61420

Infinite Health (Player 2) 8001dabc082b 8001dabe0277 8001dac61020

Tony Hawx's Pro Skarr 2 Win Gold Metal 50000302 0000 800c2266 03e8 50000502 0000 800c2360 03e8

Stud Cheat 800bbd4c 0001

Wire Frame Cheat 800bbd54 0001

Big Head Cheat 800bbd5c 0001

Smooth Cheat 800bbd64 0001

Level Flip Cheat 800bbd70 0001

Disco Mode Cheat 800bbd6c 0001

Moon Physics Cheat 800bbd68 0001

Sim Mode Cheat 800bbd60 0001

Slo-Nic Cheat 800bbd58 0001

Weight Cheat 800bbd50 0001

Always Special Cheat 800bbd48 0001

Kid Mode Cheat 800bbd40 0001

Perfect Balance 800bbd46 0001

DANGER GIRL Infinite Health 80061b40 2400

Infinite Pistol Ammo 800ef518 03e7

Infinite Pistol Clips 800ef51a 03e7

Infinite AKA7 Ammo 800ef578 03e7

Infinite AK47 Clips 800ef57a 03e7

Infinite Sub Machinegun Ammo 800ef5d8 03e7

Infinite Sub Machinegun Clips 800ef5d8 03e7

NHL 2001

Max Momentum (Away) 8011ffd8 03e8

No Momentum (Away) 8011ffd8 0000

Max Momentum (Home) 8011ffdc 03e8

No Momentum (Home) 8011ffde 0000

Duke Nukem: LAND OF THE BABES

All Cheats

8006ff20 ffff All Secrets

300ea17a 0003 Flame Thrower

800ea040 0001 Infinite Flame Thrower Ammo

800ea042 00c8 Grenade Launcher

800ea030 0001 Infinite Grenade Launcher Ammo

800ea032 0014 Torpedo Launcher

800ea028 0001 Laser Gatling

800ea038 0001 RPG -

800ea048 0001 Bullet Proof Vest

800e9f50 2710 Stealth Generator

800ea088 0001 Shrinker

800ea080 0001 Dynamite

800ea060 0001 Infinite Ego

800e9d32 2710 Infinite Air

800e9f52 2e85 Quest Item

800ea168 0002 Timer Always at 00:00

800ea164 0000

800ea166 0000

Infinite Continues 300ea17b 0000

MTV Sports: Pure RIDE

All Extras Unlocked 800d5510 ffff 800d5512 ffff 800d5518 ffff 800d551a ffff 800d5520 ffff 800d5522 ffff 800d5528 ffff 800d552a ffff

Mupper RaceMania

First Place Finish 910с3572 0000 800с3572 0001

All Cars 800e02bc ffff 800e02be ffff

Studio Track 80060256 0161

Arches Track 800e025e 0161

Fraggle Track 80060266 0161

Disco Track 800e026e 0161

© Dreamcast

STREET FIGHTER Ш: 3RD STRIKE Infinite Health e76f2451000000a0 Low Health e761245100000001 Infinite Health (Player 2) 523f4b93000000a0

Low Health (Player 2) 523f4b9300000001

Infinite Health 32f9270f00000190

Max Credits cc33e4b0000003e7

Tokyo Xtreme Racer 2

Infinite Cash d8c0836800000010

Low Lap Time 24d7adeb00000000 £2e95a9500000000

Plenty Of Cash 1634d44405f5e0ff

VN NINTENDO 64

Army Men Sarce’s Heroes 2 Infinite Armor 8135c5180600 Infinite Health 8135c5160600

All Weapons & Ammo 8115d06e0001 811636860001

OGRE Barme 64

Infinite Goth 81196a6e ffff

GAMEINFORMER 159

A

SWORDQUEST

THE ADVENTURE THAT NEVER ENDED

2600's best-sellers, the inclusion of comics by some of DC’s best talent to flesh out the story, and valuable prizes to attract customers and media attention. There was just one major flaw in Atari’s master plan. The games were some of the most boring ever made, even besting E.T. in the race to be the absolute worst on the 2600. Rather than concen-

ists flown out to San Francisco to play a spe- cial version of the game, and the first to com- plete it would win a valuable treasure. According to the September/October 1982 issue of Atari Age magazine, the winner of the EarthWorld tournament would get a “spectacu- lar 18kt solid gold Talisman, studded with 12 diamonds and 12 other precious stones.” The

In 1982, Atari was anx- ious to make a sequel to Adventure, one of its most popular (and profitable) games for the 2600 con- sole. Wanting to create a much larger experience than the predecessor, Atari decided to make the sequel a four-cartridge

series. Perhaps because the hidden Easter egg in Adventure, which contained the pro- &rammer's initials, had succeeded in generat- ing volumes of word of mouth sales, Atari also resolved to have the games revolve around

hard-to-find, hidden clues.

The series' name was changed from Adventure 11 to SwordQuest, with the four indi- vidual games known as EarthWorld, FireWorld,

WaterWorld, and AirWorld, each to be released six months apart. The cartridges would come packaged with a comic book that would be inte- gral to the quest. Through playing the game, clues could be gathered that would point to certain panels in the comic where words were hidden with- in the artwork. In all, there would be ten hidden words in each comic - five of them the ones people needed to find, and five of them fake words so people couldn’t win just by combing through the comic.

160 GAME INFORMER

winner of FireWorld would obtain “a gorgeous Goblet of platinum and gold, glistening with rubies, sapphires, diamonds, and pearls.” The victor of WaterWorld would receive a “golden Crown, encrusted with diamonds, rubies, sapphires, green tourmalines, and aquamarines.” AirWorld's

Adventure, the inspiration behind the SwordQuest series

FireWorld

blade, blazing with diamonds,

To add even more enticement to this already emeralds, rubies, and sapphires attractive package, Atari put up $150,000 in prizes. Those who sent in the correct words to Atari had a chance to be among the 50 final-

a $50,000 sword!” All the pieces were in place: a great idea based on one of the

prize would be “a modern-day ver- sion of the mythi- cal Philosopher's Stone, encased in an 18kt gold box studded with emeralds, rubies, diamonds, and citrines.” Each of these prizes had an evaluat- ed worth of $25,000, but the four who earned these would have a chance at an even greater prize: “...an incredible jewel-encrusted Sword, with 18kt gold handle and gleaming silver

EarthWorld

trating on making the series entertaining, programmers were more intent (probably by the mandate of Atari's executive board) on making it as arduous a process as possible to find clues. The SwordQuest titles were basi- cally games of trial and error, where not only could a mis- take deny you further advancement in the game, it

would be hours before you realized you needed

to start over.

What could have been the Zelda of its era ended up being one of the biggest flops of all time. The first in the SwordQuest series, EarthWorld, enjoyed a modest level of suc- cess, but even the chance to win big-money prizes couldn't entice anyone to continue buy- ing into this quartet of vileness. Further hurt-

The Talísman, Goblet, Crown, and Philosopher's Stone

ing SwordQuest's sales was the "beginning of the end" for the home video game market, as the great crash was just around the corner. Only EarthWorld and FireWorld were released to store shelves. WaterWorld was only made available through direct- mail order to Atari Club mem- bers in late 1983 (and is a high- у collectable item today), and AirWorld was never released in any form.

The EarthWorld and FireWorld inals were held as planned, but only 15 (rather than 50) finalists were invited out for the WaterWorld finals, which ended up

THIS MONTH

The prize for winning the EarthWorld tournament

never happening. Atari gave $15,000 each to the winners of the first two tournaments, and $2,000 each to the 15 WaterWorld finalists as compen- sation for the contest being suspended indefinitely. The Crown, Philosopher's Stone, and Sword were never awarded, and rumor has it that all three of these valuable pieces of triv- ia are resting on the mantle of Jack Tramiel, the person who became the co-owner of Atari Corp. in 1984.

In an unusual twist, the comics that came with SwordQuest were much better than the game itself

By 1984, Nintendo was having astounding success with its Famicom home console in

IN GAM NG Japan, and was hoping to keep its fortune streak rolling by bringing the system to the US. It was quite a bold move considering the Р н ISTO RY fallout that had occurred in this country a lit-

tle over one year earlier, and the only kind of

home video games business being conducted was the kind that lost money.

Undaunted, the newly named Nintendo Entertainment System was test mar- keted in New York City in December 1985. The NES exceeded all expectations, and was quickly expanded to nationwide sales. Within a year, everyone would have Super Mario Brothers manía, and the rest, as they say, is history.

By Matthew Johnson

Every month one of Game Informer's readers anaa picks his personal choice for Greatest Game Of All Time.

¦ CONTRA

E FORMAT NES Ш PUBLISHER KONAMI

| have just one word to say about what the greatest game of all time is Contra. Everyone has played this classic. Everything about it is so awe- some - the music, the gameplay, the intensity. Who cares about the story? The game was all about kicking alien butt; blasting through each stage with a machine gun, laser gun (which 1 thought wasn't really effective until certain boss- es), and the spread gun.

Who could ever forget about that alien with the snake-like arms at the end of the vertical stage? | keep laughing at that because when | was playing with my brother, | would always keep on jumping, and he would fall behind and lose a life. When he ran out of lives, he would of course steal mine through that trick. Апа speaking of tricks, everyone who's played Contra will have the Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Start for 30 lives code embedded in their memories until the day they die. This game should definitely be con- sidered the greatest game of all time. Too bad the modern Contra games will never be in the running for a "best anything" list.

GAMEINFORMER 161

CLASSIC REVIEWS

i RETRO Ie RATING

OURSE

action/platform setting. If you couldn't tell by the name, Kirby's Dream Course is

actually a take on mini golf, and surprisingly this game was Nintendo's first such attempt. Dream Course has some semblance of golf as you attempt to use the fewest strokes to make it into the hole. However, it differs slightly from a straightup mini golf game because the hole is hidden and the ball is actually Kirby. The game contains 64 holes dispersed over eight courses. Each hole contains a number of enemies, and you must put Kirby into contact with these baddies to uncover the hole. Mixing elements of billiards and action/platforming, Dream Course is a thinking game just as much as it is action. Lining up the multiple bank, jumping-floater shot will take some skill and thought. For this reason and Dream Course's excellent playability this is one no SNES fan should go without.

р rior to the release of this вате, Nintendo's semi-popular puffball was only seen in an

SKITCHIN"

and hitching a ride. Yeah, you know, just like Michael J. Fox in Back to the Future. Anyway,

this game came on the heels of another popular Electronic Arts game, Road Rash, and is very much like that game. In a race to the finish, players take the role of an inline skater. Competing against 14 other skaters, you must skate the streets, rack up cash by doing tricks, and avoid a slew of vehicle traffic. Of course, the traffic is where the skitchin' comes in. Grabbing onto a car will boost up the speed and help you place near the top. Like Road Rash, you can battle with other skaters using your fists and other acquired weapons. After each race, players can purchase new equipment such as new skates, pads, and the like. For its time, Skitchin’ was an excellent spin-off of the Road Rash franchise, and the concept is altogether crazy. This is one title we'd love to see updated.

| f you're not familiar with the slang term “skitchin’,” it involves hanging on a car's bumper

E STYLE | OR 2-PLAYER ACTION Ш PUBLISHER NINTENDO Ш DEVELOPER НА! LABORATORIES W YEAR RELEASED 1995

( COLECOVISION J

COSMIC AVENGER

system, and thus garnered much playing time from those early adopters. The game is

based on the arcade title of the same name, which in turn was an almost exact copy of Scramble, the arcade title from Konami. Regardless of its origins, the game is a very nice adaptation of an existing arcade title - something that was a strong selling point for the Colecovision at the time. Cosmic Avenger puts the player in control of a spaceship equipped with lasers and bombs. Through successive waves of air and ground-based enemies, you unload your ammunition on as much as possible. Obviously, as with most shooters of this type, the action gets progressively more difficult as you go along. Thus, the challenge of Cosmic Avenger is quite steep. This £ame may not be the most brilliant of Colecovision £ames, but it still holds a spot in history as one of the most memorable.

T his side-scrolling shooter was one of the first games released for the Colecovision

II STYLE | OR 2-PLAYER RACING Ш PUBLISHER ELECTRONIC ARTS M DEVELOPER ELECTRONIC ARTS M YEAR RELEASED 1994

CYBERMORPH

understand that the 14 Jaguar fans in the world can't expect too much ink in Classic GI

because when you pick through the library of Atari Jaguar games, there are a bunch of games that standout as utter junk, while only a few are recognizable as worthwhile. Luckily, Cybermorph is the latter. Looking back at this game, its polygonal, textureless graphics suffer from some of the same problems that games of its time do they just don't look that cool now. Even so, the gameplay is pretty solid. The basics of the game require you to navigate through the world, pick up a set amount of pods, and keep the enemy off your tail. One of the more interesting aspects of Cybermorph's playcontrol is the ability to switch perspectives. This turns out to be an essential gameplay element, as certain levels require precise navigation that is difficult to do from the normal perspective. Cybermorph shows its age, but is clearly one of the best games on the Jaguar.

II STYLE 1 OR 2-PLAYER SHOOTER Ш PUBLISHER COLECO Ш DEVELOPER COLECO Ш YEAR RELEASED 1982

162 GAME INFORMER

E STYLE 1-PLAYER SHOOTER I PUBLISHER ATARI Ш DEVELOPER ATARI Ш YEAR RELEASED 1993

CLASSIC CODES

=" GENESIS

irum? Е PRESS STAR

TMNT: HYPERSTONE HEIST Quick Continue Right before you lose your last life, press Start on Controller 2.

Level Select At the Konami logo, hit C, B, B, A, A, A, B, C. Then at the Title screen, press A, B, B, C, C, C, B, A. Start the game and a Select

screen should appear.

Secret Control Mode At the title screen, press Up, C, Down, C, Left, C, Right. Start a game and then pause it. You can now use A to restart, В for slow motion, and С for frame advance.

BATMAN FOREVER

Cheat Menu At the main menu, highlight the words Play Game. Then press Left, Up, Left, Left, A, B.

(d

HEAVY SHREDDIN

99 Lives - At the Title screen, press and hold A + B + Left, then press Start.

BAD DUDES

63 Lives - On controller 2 at the Title screen, enter B, A, Down, Up, Down, Up, then press Start on con- troller 1.

VICE PROJECT DOOM

Level Select - When the game starts, hold A and press RESET. Now, press A or B to select a level.

STRIDER More Continues Hit A, C, B, C, A, Start at the Intro screen.

DOUBLE DRAGON

Skip 2nd Boss After climbing the ladders on the 2nd Mission, you will be greeted by a boss. Simply go to the ladder and continue to climb down. The boss will soon be defeat- ed using this simple maneuver.

Get Hearts Quickly To get hearts quickly and subsequently acquire more moves, simply use only the punch attack on the first level.

CYBERMORPH Bonus Levels To access the bonus

MISSION: IMPOSSIBLE Enter these at the Password screen.

Area 1 - LRHN Area 2 - HMPR Area 3 - KMVW Area 4 XDGJ Area 5 - TVJL Area 6 - QBYZ

CAPTAIN QUAZAR Disappearing Walls Pause the game

and hit R, L, B, B, B, R, L, Up.

Life Refill - Pause the game and

press L, R, L, R, L, B.

GEX 99 Lives First, pause the game.

Then hold the Right Shift button and press Down, Right, A, C, Up,

AGU

levels, enter the password 6009. Choose the planet in the lower right- hand corner to receive a bunch о’ goodies.

1328 9325 9226 3444 6009

RUN

P ы.

BUBSY Password Enter these password to gain access

шш

CONTRA: ALIEN WARS Enter the following codes at the

Password screen.

Level 2 - 3KNT Level 3 - MDWH Level 4 - 2S3W Level 5 - 125C

Infinite Lives - B32R

Level Skip H2F2 (press Start to

advance)

HUNT FOR RED OCTOBER Level Select At the Player Select

screen press B, Select, Left, Right, and then press Start.

Extra Missiles For 25 extra mis-

siles, hold A + B, then press Up, Down when the sub course is dis- played.

Extra Ships For 25 submarines, hold A + B, then press Select, Up, Down when the sub course is dis- played.

to each level. 4 JSSCTS 2 CKBGMM 3 SCTWMN ( = 4 MKBRLN 5 . LBLNRD Ж. а 6 JMDKRK У, к / gs 7 STGRTN i hs SN 8 SBBSHC m" 9 DBKRRB \ 10 MSFCTS 11 KMGRBS ГУ 12 SUMBG \ 13 TGRTVN 2 14 CCLDSL > j 15 BTCLMB 16 STCJDH \ b NAL FIGHT V Options Menu To open ) | the Options Menu, hold L ( I and press Start at the NS X

Title screen.

"s

Bonus Stage To uncover an extra stage, at the game Start screen hold L + В and the hit Up, Up, Down, Down, Left, Left, Right, Right.

GAMEINFORMER 163

CLASSIC STRATECY

uum 3 * GENERAL STRATE

GY

Star Uppercuts: Most of the earli-

er boxers in the game will give you stars if you nail them at the proper times, particularly right before they are about to attack you. Be sure to nail your opponents a few times to stun them before hitting the Start but- ton to initiate an uppercut. Otherwise they might dodge the attack. If you take a hit or block, you will lose a star.

Heal Up: Once a match, you can hit select during intermission to heal up a little.

Second Round TKO: When box- ers start getting too tough to take out in the first round, sometimes it helps to knock their healthbar all the way down to a near knockdown toward the end of the first round and then wait for the next round to begin. This will allow you to take them out at the very beginning of the next round, giving you almost three minutes to get two more knockdowns for a TKO.

Attacks and Dodges: When dodging, the direction you choose seems to be irrelevant. In fact, when dodging multiple blows, attempting to switch direction only seems to slow you down. We did find that using cer- tain combos of right and left attacks seemed to allow us to hit certain ene- mies for a longer period of time than if we had just pounded them with one fist, but it’s hard to tell. The rumor that you do more damage with your right fist appears to be an urban myth.

164 GAME INFORMER

MINOR CIRCUIT CHAMPIONSHIP

Glass Joe: You can pretty much punch the crap out of this pathetic boxer at your leisure. When he blocks, just start hitting him in the location you haven't been (if head, then gut or vice versa). If he backs up, taunts, and then rushes forward for a pathet- ic special, just punch this Frenchman named Joe in the gut to drop him for good.

= 3$

$

©?

5

Von Kaiser: Von Kaiser has two basic attacks. When he wiggles his head, he takes a jab at you. If you hit him in the face early enough, you can get a star and interrupt his attack. When he crouches, he's going for an uppercut. Just gut-punch him to get a star and interrupt him again.

Minor Circuit Champion - Piston Honda: Piston is tougher, but he still gives away all of his attacks. If he ducks, twitches his eye- brows, or winds up, just dodge and hit him repeatedly in the head. If he backs up, dances around, and then charges, punch him in the gut to drop him with one punch. Shortly after he twitches his eyebrows, he lifts up his gloves. If you're quick, you can punch him in the gut for a star.

Minor Champion Perfect Score: 005 737 5423

Don Flamenco: Don is pathetic. When he taunts you, pop him one and then dodge. After his uppercut, hit him in the head with alternating left and right punches. This should put him down eventually. When he gets up, he'll try to uppercut you right away. Sidestep it and repeat the alternating left-right punches to the head to put him down for good.

King Hippo: Like Don, King Hippo is a one-trick pony. Do your best to dodge his punches, but whenever he twitches and opens his mouth, pop him one in the teeth and then go nuts

on his exposed belly. Repeat until

Great Tiger: The Great Tiger has two basic attacks. Dodge when the jewel on his turban flashes or when he crouches, and come back at him

with head hits. If he suddenly twitches around, get ready to block his tele- porting spin attacks. Every time you hear a high-pitched sound, block. Eventually he will stop and one punch to the head will put him down. Hy HEH

Major Circuit Champion - Bald Bull: Bald Bull is fast but not unbeat- able. He gives away his attacks by whirling his gloves around, winding up, and crouching low. You can get stars by throwing a punch at his head when he winds up. His nastiest attack, the Bull Rush, can be dodged fairly easily, but if you nail him in the gut right before he attacks, you'll get a one-hit knockdown.

Major Circuit Champion Perfect Score: 777 807 3454

WORLD CIRCUIT CHAMPIONSHIP

Piston Honda: Piston returns for a rematch, but this time he has some new moves. Whenever his eyebrows twitch, he comes at you with two to three punches. You can dodge them all. You can get stars by hitting before he punches, but it's difficult to avoid getting hit by the next one. He also ducks for an uppercut, and ducks and turns back and forth for a delayed

super uppercut. Both attacks can be avoided fairly easily. He still does a charge, but rather than dancing around first, he backs up and comes straight at you. If you manage to punch him in the gut you will either KO him or get a star. If you only get a star or miss with the punch, you will have to block his follow-up punches.

LL

Soda Popinski: Soda's timing is difficult to get down. If he rears his right arm back, wait half a second before dodging and following up to the head. He also has two different duck and uppercut moves that move at dif- ferent speeds. If he starts to slap his gloves together, wait for him to do it three times and then dodge the next three punches. You can jab him in the head after each punch, but as wi Piston, it's hard to avoid the nex attack. Just dodge.

HH H EHHH

Bald Bull: The second Bald Bull is intimidating, but stay cool. Whenever he twirls his gloves, dodge quickly to avoid one of his tornado punches and follow up on his head. He also has duck and uppercut and quick uppercut where he lifts his gloves up and down before punching. Dodge and follow up with punches to the head. There are only two ways you can knock him down - with a star uppercut when his health is low or by gut punching him during his new and improved bull rush. You can get stars by punching him whenever he lifts his gloves up and down repeatedly. It's best to save

the stars until you're sure the upper- cut will finish him. If he does a bull rush, dodge the first charge. He will back up halfway up the screen and do a second charge. Just punch him as you did the first time and he'll go down.

Don Flamenco: The new Don has a hook and a jab that don't really come with warning, but each attack is slow enough that you should be able to dodge it. When he starts taunting you, hit him and dodge right away. Most of the time he just blocks so be prepared to run out of stamina (hearts). If this happens, he starts throwing hooks like mad. Keep on dodging until you are no longer purple and then counter his last punch. This will cause him to start blocking again. Don's second coming is really pretty irritating.

Mr. Sandman: Sandman is the most intimidating boxer aside from

he big T himself. He does Bald Bull's ornado punches, but about twice as ast. Dodge his initial flurry of tornado punches. You can get in a head hit after each tornado punch about half he time, but it’s a risky proposition if you don’t connect. Eventually, he starts attacking with uppercuts. When е switches his hands around, dodge and then hit him in the head once and hree times in the gut. He also has an even faster duck and uppercut attack hat can be countered in the same ashion. When he doesn't attack you for a long time be prepared for the worst, because this typically means that he's preparing for his triple upper- cut combo. The split second that he twitches and flashes, start dodging or he'll nail you to the wall. Only dodge in one direction or you're sure to get slammed. If you manage to dodge all three devastating attacks, hit him in the head and then pummel him with gut punches until he comes to. Be prepared, as he also tends to start off with the triple uppercut after get- ting up from a knockdown as well. We beat this game years ago, but it still took us a long time to finally take Sandman down all over again. HH

World Champion - Super Macho Man: At first, fighting Super is almost a walk in the park compared to Sandman. His normal attacks are much more easily evaded, and you can usually get in several head hits before he starts defending himself after each follow-up. Unfortunately for you, he has two devastating spin attacks. One is a single attack that is difficult to avoid. The other is much like Sandman's triple uppercut. Without warning he flashes and then starts throwing spin punches like crazy. You have to dodge them all and

then wail him in the head for as many hits as you can get.

Mike Tyson: Tyson is absurdly diffi- cult, and the second you beat him once, you won't want to ever do it again. For the first minute and a half of the first round, he flashes and throws super uppercuts that will knock you down in one hit. Dodge and follow with a couple hits to the head. After the longest minute-thirty in your life is over, he starts launching more easily avoided hooks at you. Whenever he winks, dodge and follow up with a punch to the head. At the beginning of the next two rounds, he attacks with nigh undodgeable jabs so be ready to block if you have to. He will still do the super uppercuts on occasion, but they won't knock you down in one hit unless you've already been beaten down to a near pulp. In the last round, he will sometimes do a double jab and then an uppercut combo, so be prepared to do some dodging. His only other move is to sit there and twitch and wink for a while. Smack him in the face and block a long series of jabs. Good luck, and remem- ber that throwing your controllers or NES across the room will not defeat Mike Tyson.

GAMEINFORMER 165

SHARK MX

Manufacturer: InterAct Website: www.interact-acc.com List Price: $39.99

Now, kids on the playground will have a great prop when they play busi- nessman board meeting. The Shark MX turns your Game Boy into a personal organizer with a calculator, address book, and calendar you can make notations on. If you plug a phone cord into the back of the cart, you can also make use of the 30 minutes of free online time that comes included to send and receive email (although your address has to be at gamesharker.com, the message length is limited to 2,000 characters, you can't send or receive any pics, and you have to use the d-pad to enter messages). Handy device, especially for those who would prefer to look like a Pokémon nerd rather than a Palm Pilot nerd.

THE SCUMMIEST CAR BATTERY ON THE PLANET

Manufacturer: Unable to determine due to corrosion Website: Nope List Price: This is the kind of thing you pay other people to get rid of

For those who have lived in terror since we reported on Erik's lack of braking power in the September issue, you may now rest easy. The two-tone beater has finally met its junkyard fate. The car Erik currently drives (acquired through means best left unmentioned) lacks a key feature that his Volvo had, however its head- lights don't shut off automatically. Thus, it didn't take long before Erik was asking coworkers for a jump start. Most were more than willing to oblige until they saw what was lurking under the hood. The battery was so tainted, most were afraid to connect cables to it, fear- ing it would either explode or somehow infect their car with some form of vehicular leprosy. Here's a quick rule

| FOF GAME BOY» COLON/GAME BOY» POCKET

Shack Mi

E-MAIL БОЯ GAME BOY.

RAYEARTH

BUILD-YOUR-OWN KITS

Manufacturer: Sun-Mate Website: www.sun-mate.com List Price: $14.99

A ton of ridiculous crap comes across our desks, but a new standard in useless- ness has been set with the Build-Your-Own Kits. You get all the pieces required to assemble your own $5 item for only $14.99, and the casings are made of thin cardboard rather than plastic. “Wow, it's like a real AM radio, except it falls apart in my hand!" As an added bonus, each piece of junk comes with an educational instruction book. Wahoo!

THE DANGERS OF FREE PARKING

Manufacturer: Unbelievable Jolly Machine Website: www.worldofstuff.com/ujm List Price: $10

If you scan the liner notes of this and other Unbelievable Jolly Machine albums, you'll find that two- thirds of the band have the same names as a couple of editors here at Game Informer. Barely known for being a part of the soundtrack for Scud on Sega Saturn, UJM's recent CD release party boasted a crowd of well over two dozen people and that's not even including the bar staff! To get an impartial review of the album, we asked a random person what they thought of it. This totally non-biased individual said, "After listening to The Dangers of Free Parking, | want to make out with fat chicks." If this insightful critique doesn't tell you enough, you can also go to the web page listed above and listen to a few sample tunes.

of thumb for all motorists out there: when the weight of a battery's corrosion appears to be greater than the battery itself, it's time to get a new one.

Manufacturer: Manga Video Website: www.manga.com List Price: $19.95 each

Some of you may remember Working Designs' Magic Knight Rayearth for the Saturn, or perhaps the anime series it was based upon. If you were fond of either, you should definitely check out the Rayearth videos. This entirely new trilogy once more follows the adventures of Umi, Fuu, and Hikaru. Having recently graduated from junior high school (is any heroine in anime over 18?), the girls are worried that attending different high Schools will break up their friendship. Luckily, alien forces from another dimension show up to do battle. Nothing strengthens the bonds of companionship like saving the planet together.

Game Informer Magazine" (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or five trial issues for $9.98 by Sunrise Publications, 10120 West 76th Street, Eden Prairie, ММ 55344. (952) 946-7245 or FAX (952) 946-8155. For subscriptions, back issues, or customer service inquiries (952) 946-7266. Periodicals postage paid at Hopkins, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine", 10120 West 76th Street, Eden Prairie, MN 55344-3728. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year addi- tional postage. * Game Informer’ does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2000. Game Informer Magazine", All rights reserved; reproduction in whole or in part without permis-

sion is prohibited. Game Informer" is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies.

166 GAME INFORMER

KANY QUESTIONS?

Dust and dirt can damage your game system. The result? Poor picture quality, fuzzy sound and slow or “buggy” game play. Cleaning your system and games regularly will maintain high quality gaming and ensure a longer product life. Player's Edge cleaning kits will keep you and your system in the game.

SOLOS NNT

Game maintenance products available from Player's Edge:

Cleaning Kits for: NINTENDO? 64 SUPER NINTENDO? NINTENDO? SEGA" GENESIS" * GAME BOY* GAME GEAR" * MULTIMEDIA & GAME CDs

Available at FuncoLand

PLAYERS

© 1997 Player's Edge. Player's Edge is a trademark of InterAct Accessories, Inc. InterAct Accessories is a trademark of STD Manufacturing LTD. E Wipeout, Wipecut XL and Psygnosis are trademarks of Psygnosis. © 1996 Psygnosis Ltd. Nintendo 64, Super Nintendo, Nintendo and Game Boy are trademarks of Nintendo of America, Inc. Sega Genesis and Game Gear are trademarks of Sega Enterprises Ltd.

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© CAPCOM Or. LTD. 209 2 COM USA, INC. zu ALURIGHTS А, CAPCOM and the CAPCOM LOGO аге registered trademarks of CAPCOM СО, LTD. DINO CRISIS is a trademark of CAPCOM CO.. LTO пома and thi шы. arse (тагу! Sony Computer Entertainment Inc., The ratings icon is a registered trademark of the Interactive Digital Software Association.

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