NEWS + PREVIEWS + REVIEWS + CODES | ! O. TIME TO KILL TimeSplitters Y m f > А T: LE , Оба ; f ўе Pg/26 $ JH * LÀ А N i 1 Му f 4 x a ш та, x EN w S : ` Y $4 d N ү № х ^ К CALL TO Ps . Go Behind Enemy Lines With Militant Previews Of Medal Of Hon ` Underground & Kessen i RINGSIDE REPORT Every Brain Blistering Detail Reveale For WWF SmackDown 2, WWF No Mercy, | UN d s & WCW Backstage Assault А ^y E . POLITICAL ' PERSPECTIVE ^ i à t Travel To The White House And Back With Game Informer's Surprising Presidential Hopeful pure Mesozoic Mayhem! | | Farst Revicw & Complete | Walkthroush Inside o "71486 01864 s October 2000 #90 >м, .. Vol. X • Issue 10 EN, м a SS ч EVERYONE The "Officially Licensed Collegiate Products" label is the exclusive property of the The Collegiate Licensing icons, and mascots associated with the NCAA, universities, bowls, and conference are the exclusive property of NCAA America Inc. Developed by Red Zone Interactive, Inc. PlayStation and the PlayStation logos are registered PlayStation Ser | the rivalry and spirit of college football. It'll get in your head and stay there. Company. The "Collegiate Licensed Product” label is the property of the Independent Labeling Group. All names. logos, team the respective institutions. GameBreaker, 989 Sports and the 989 Sports logo are trademarks of Sony Compuler Entertainment trademarks of Sony Computer Entertainment Inc. © 2000 Sony Computer Entertainment America Inc. 'S GOING TO BE A LITTLE MIS SEASON. LO SKE г тта, Time to reach dut: arid- posterize someone. Our new online gameplay lets you: and..up-to three of your boys use one console to take on wannabes-mationwide — from gloating Laker groupies in А; to-nostalgic Knicks-worshippers in Queeris. There's e-mail so you can, uh, “chat,” Plus franchise mode, swat blocks, and ill crossovers and spin moves.-All with graphics tighter than а point guard's shorts circa 1974. Now we'll-see who's got internet game. mozmo-r- AP D PRODUCT nba.com Online gameplay is here: Now yo opponents nationwide -- fiom pa! fans in Schenectady. You can ey radically improved runhin ia playbooks, and you've got bo. ааа а Жыла У r or © TM Or co = o Letter from the Editor The End of an Era Dear Game Informer GI readers from across the globe interact with Game Informer. Envelope Art You can't win if you don't enter GI's Monthly Envelope Art Contest. (36) GI News Bad news for Sega, Xbox dev kits released, Harry Potter finds a home, and tons-o-fun with Name That Game}, Trivia, and GI's Top Ten. Photophile We love anything mini: mini-ral water, Psalm 69 by Mini-stry, and of course, our super mini-previews of the hottest upcoming games. This month features Dead Or Alive 2: Hardcore, Driver 2, Gun Griffon Blaze, and WCW Backstage awake long enough to review № Warlords Battlecry, Heavy Assault. Metal: FAKK 2, and Soulbringer. © Game Informer PC Sleeping through most of the issue, Erik managed to stay Play To Perfection Detailed maps and step by step strategies will more than help you through the prehistoric horrors in Dino Crisis 2. Secret Access Tips from our readers and the infamous Game Shark Swap Shop. € Classic ci Return to the tender age of gaming and sink your teeth into retro reviews of Captain Skyhawk, Super Mario World, and many more! e etc Matt and Jay show off the fashionable side of Rockstar, while sunflower seeds take the office by storm. © Pg 111 Game Informer Magazine" (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or five trial issues for $9.98 by Sunrise Publications", 10120 West 76th Street, Eden Prairie, MN 55344. (952) 946-7266 or FAX (952) 946-8155. For subscriptions, back issues, or cus- tomer service inquiries (952) 946-7266. Periodicals postage paid at Hopkins, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine“, 10120 West 76th Street, Eden Prairie, MN 55344-3728, Foreign or Canadian orders. must be prepaid in U.S. dollars and must include $20/year additional postage. Game Informer* does not claim any copyright in the screenshots herein. Copyright in all screen- shots contained within this publication are owned by their respective companies. Entire contents copyright 2000, Game Informer Magazine". All rights reserved; reproduction in whole or in part with- ‘out permission is prohibited. Game Informer” is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. © Game Informer * October 2000 At a Glance Features Pg 18 Cover Story: Dino Crisis 2 Regina and her band of hunters have stumbled upon another island infested with prehistoric terrors. This time, the mission is more intense, the dinosaurs are greater in number, and the ammunition is all the more powerful. Join us as we break down Capcom’s daring new sequel, and deliver the first review anywhere! Feature: TimeSplitters: Freedom or Death Excited by the prospects of a GoldenEye for PlayStation 2, we traveled to Nottingham, England to visit TimeSplitters’ developer, Free Radical. With ex-Rareware refugees calling the shots, Free Radical has pieced togeth- er a promising new first-person shooter that will be ready for the PlayStation 2 launch. Feature: Paul For President Following in the footsteps of Jesse Ventura, Game Informer's eldest review- er, Paul, The Game Professor, is changing occupations and is determined to lead this country to peace, prosperity, and hardcore gaming as the next American President. Mario Tennis, Ogre Battle 64, Turok 3: Shadow of Oblivion, The World Is Not Enough, WWF No Mercy PlayStation Crash Bash, Mat Hoffman’s Pro BMX, Medal of Honor: Underground, Spider-Man, Star Trek: Invasion, Team Buddies, WWF SmackDown 2: Know Your Role PlayStation 2 Kessen, Midnight Club, MotoGP, NHL 2001, Ready 2 Rumble Boxing: Round 2, Silent Scope, Smuggler's Run, SSX, X-Squad Dreamcast D2, Ecco the Dolphin: Defender of the Future, Grandia Il, Samba De Amigo, San Francisco Rush 2049, Sega GT, Ultimate Fighting Championship Nintendo 64 Duck Dodgers PlayStation Bedrock Bowling, Destruction Derby Raw, Jeremy McGrath Supercross 2000, Lego Rock Raiders, RC Revenge, Spin Jam, Surf Riders, Sydney 2000 Dreamcast Gunbird 2, Hidden & Dangerous, Sydney 2000, Virtua Athlete 2000, Walt Disney World Quest: Magical Racing Tour Game Boy Turok 3: Shadow of Oblivion Tin Tlie Dard kest IOUS Hope Springs Bernall, z / 4 " Ps hi dem Hard v, Á 71 ook/l ОПОЛ Manual! y, Full-Size Luciag FREE amited Edition Ghaleon hing Puppet. For. Complete Detaili t Participating Retailers, 117 www workingdesigns com. Visit www.esrb.org or call 1-800-771-3772 for more info. d the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. "LUNAR" is a registered trademark of Game Arts/Working Desi (Alex 1994-1999, Reprogrammed game © Game Arts/Kadokawa Shoten 1999. English Translation © Working Designs 2000. "Working Designs’ is a regis! The End of an Era BY ANDREW McNAMARA AME SzINDE This issue marks the end of an era, and a new beginning for Game Informer. The magazine you hold in your hands is the last issue that will feature the familiar Game Informer format you've come to know and love, in. as next month we will 53 unleash a brand new il beast. - The current format was first introduced in the fall of 1993 when we unveiled a new logo and look that was the basis of the magazine you read today. We changed a lot of things during its seven-year run, but one thing is for sure, we had a great time putting those issues together. And I know that some of you readers out there have been with us for the entire crazy ride. So enjoy this bookend to the golden youth of Game Informer, as next month you will have a big surprise awaiting you in your mailbox or at your local newsstand. The staff has worked hard to rebuild the new Game Informer from the ground up, and | think you'll be impressed. | have a prototype sitting in my lap right now as | write this, which | must say | am excited to get out to you readers and gather your reactions. As | look at what is looming onthe horizon for video games, | think our new magazine will help lead you into this new generation of gaming, giving you a place to go when you need some good advice. The countdown begins now. It's coming... Game. Page Number Army Men: Sarge's Heroes 2 Bedrock Bowling . Captain Skyhawk . Chicken Run.. Crash Bash Destruction Derby Raw Dino Crisis 2 Donald Duck Goin' Quackers Driver 2 . ... Duck Dodgers { Ecco the Dolphin: Defender of the Future Eikan Wa Kimi Ni Koushi E No Michi . ESPN International Track & Field Eternal Ring... 6.1. Joe. Grandia ll. Gunbird 2 , Gun Griffon Hidden & Dangerous Jeremy McGrath Supercross 2000 C Lego Rock Raiders Mario Tennis . . . Mat Hoffman's Pro BMX .. . Medal of Honor: Underground . Midnight Club MotoGP... NASCAR 2001 . NBA ShootOut 2001 . NHL 2001 (PS2) [NHL 2001 (PS-X) Ogre Battle 64. . RC Revenge . Ready 2 Rumbi Samba De Amigo San Francisco Rush 2049 Sega GT .. Silent Scope Silpheed: Smüggler's Run Spider-Man Spin Jam . Justin Leeper Matthew Kato Advertising Sales. TV Cop Gamers | to r: Erik & Matt (Starsky & Hut jay & Andy (McGarrett & Convict) Paul (Kojak) Reiner (Huggy Bear) Star Wars: Demolition Star Wars: Jedi Power Battles Super Mario World Super Runabout: Sai Edition ... Surf Riders Sydney 2000 (DC) . Sydney 2000 (PS-X) . Team Buddies TimeSplitters Tony Hawk's Pro Skater 2 Triple Play 96 Turok 3; Shadow of Oblivion (GBC) . Turok 3: Shadow of Oblivion (N64) . . Ultimate Fighting Championship Virtua Athlete 2000 . . | Walt Disney World Quest: Magical Racing Tour . . WCW Backstage Assault . World Is Not Enough, The WWF.No Mercy... WWE Smackdown 2. Know Your Role . X-Squad. 8pm: Hawaii Five-O McGarrett falls for a hooker. 7pm: Starsky & Hutch Starsky falls for a hooker. INDEMNIFICATION 9pm: Kojak Kojak falls for a hooker. 10pm: Starsky & Hutch Encore presentation. TEEN € e» | “SELES TERETE IEE A TINT SUIT 4 of Circulations (жау CARENUS Laco п Andy, The Game Hombre andy@gameinformer.com “In last month's The Good, The Bad, The Ugly; Paul put together a list of bad TV shows and | wanted to take this opportunity to state ту displeasure with some of his choices and to say that his opinions до not reflect those of the entire staff. First of all, Blind Date rocks. That show may be the funniest thing on TV, and | don't know how anyone in their right mind can not like Daria. 1 also have to bring up my other new fave TV show – MTV's Undressed. Its truly horrible, but there is no better show to watch while you play EverQuest." Paul, The Game Professor paul&gameinformer.com "Greetings, my fellow Americans. For seven years, | fought the good fight. In my campaign to become your President (see page 32), a conflict of interests arose between my political platform and my hard- hitting journalism. Fearing that | was corrupting Game Informer readers, Senator ^ Lieberman began spreading rumors that my gaming prowess is not as clean as you would think. That | actually use codes to beat games — and even left the blood on. With this heat, | am forced to tender my resignation at GI. Believe me when I say | did not cheat. | may have inhaled, but | did not cheat. Farewell and God bless." Reiner, The Raging Gamer reiner@gameinformer.com "As the only Game Informer employee pulling in a four digit salary — something | fully deserve since I'm so wonderfully talented and handsome — my contract was the first to be terminated. The Raging side of me may be dead, but my beautiful mug will still be in the spotlight, as I've just signed a contract to be the new spokesman for Milwaukee's largest cheese curds distributor, Dairy Masters, Inc. If youre in the neighborhood, be sure to catch my first live appearance at McGorks Amish community on December 21. Free hay rides for everyone! Life is good.” Jay, The Gonzo Gamer jay&gameinformer.com "Upon my return from a week-long voyage to Gen Con 2000, | was surprised to find that my vacation was of a more permanent nature. Luckily, | made many contacts at the role-playing festival and have tons of new employment opportunities available to me. Look for my name in the masthead of the D&D 3rd Edition supplement, ‘When Half-Orcs & Half-Elves Mate’. Also don't be surprised if you catch me on tour with Luke Ski doing a Guns 'N Roses parody duet entitled, ‘Welcome to the Isle of the Ape’. After that, it's Weight Watchers seminars through the end of the year.” Matt, The Original Gamer matt@gameinformer.com "All good things must come to an end. My friends, it appears that 1 won't be making the transition to the new, improved Game Informer magazine. Apparently, my ‘keep it real’ attitude has ruffled one too many feathers. At the end of this issue, | was unceremoniously given my walking papers. What did | do wrong? Was it my general laziness? My habit of leaving raw meat out on my desk? The fact that | wore my bathrobe and slippers to work? Or did spray painting ‘Wiener Head’ on the side of Paul's car cross the line? Live and learn, | guess. Don't worry, I've already got a new job as a ferret trainer!” Erik, The PC Jedi erik@gameintormer.com “Getting rid of the other guys was pretty easy. A little creative work with Photoshop, Reiners picture, and some farmanimal.net media took care of him. My remarkable ability to imitate Michael Dukakis on the phone had Paul scrambling to start a political career under a false endorsement. To get rid of Matt, | told him that Andy called him a ‘part- time sucka’ behind his back and he got pulled out of here by security screaming something about wanting to ‘cap the fool.’ All І had to do to get rid of Jay was leave a bunch of his 045 on Andy's chair and he got the can. Now the big bucks start rolling in.” Believe ta Your OI kope oer the Be Pray (fo a Savi г "A visu ial feashtor PS2 owners. .in shooter ‘heaven’ " is = Gamers! Republic. j + ч А Æ Visit www.esrb.org A 7 L x У zs or call 1-800-771-3772 c 1 for more info PlayStation and the Play: station eg f Portions of the English Translation Working Designs 2000. Working. Designs isa piu tiademal of Working uu ‘he: All rights reserved. You (ot viously у dont have a f iniefesting conte at hito: JA wworkingtesigr com? For a déaler gear you, call (530) 243-3417. ° 4 S ‘Ale . Я 2 s р ү S . E E . 8 , E How Much Is 8MB? | | know that the memory card for | PlayStation 2 holds 8 megabytes, but how much is that compared to original | PS-X memory cards, and will PS2 game | saves take up more space? | Edward Cuthbert Philadelphia, PA The original PlayStation memory cards | hold 120 KB of data divided into 15 blocks of 8 KB each.The PlayStation | 2 memory cards can hold 8 MB of data A Question & A Promise Гат a HUGE Sailor Moon fan and I | was wondering if there are ever | going to be any Sailor Moon games for | any consoles? | know there's a Japanese | Game Boy game, but unfortunately | don't happen to speak Japanese. PS. 1 can assure you that if you post this letter in Dear Gl, a case of | those chocolate toy- |filled eggs you fall love will | mysteriously | appear on your | doorstep! Sarah via aol.com You're probably | not going to like what | we have to tell you, Sarah, but don't let that stop you from making that egg shipment. During the time Sailor Moon was popular in Japan, there were This Time, It's Personal Hi, | have a few questions that | would like to ask you: I. When you are reviewing a new game do you have to play it the whole way through or just far enough to see certain aspects. 2. For a game to be a true RPG, what attributes does it have to have? | ask | this because my friends all have different views of what a true RPG is. | just want to set them straight. 3. Has СІ always had the same six guys? You know...Matt, Jay, Erik, Reiner, Andy, and Paul. 4.This may seem quite rude, but have you guys had any serious relationships since you started working at СІ? Whatshisname Online Somewhere Hi, we have a few answers for you: |. It depends. If the game would take 40 hours to complete, then we don't have time to play it all the way through unless we're writing a strategy Ф Game Informer * October 2000 (the equivalent of 66 PS-X memory Ё cards), but the storage space isn't divided | up into blocks. Instead, the game | saves take up exactly the amount of E space the developer deems is needed. For example, on our PS2 memory card there are nine game saves, the lowest of which uses 76 KB of space, while the highest takes up 644 KB. PS2 game saves do take up more space, but as to how many game saves you can fit f on a PS2 memory card, it simply depends on what you're saving ten Sailor Moon games released in that Ё country. Most were for the SNES, but E: two were on Game Boy, and one each Ё on Genesis and Game Gear. That height of popularity, however, E has long passed, and it's been over five years since any Japanese developer has f released a Sailor Moon game.The f series has certainly achieved f cult status in the States, but that's not enough E to entice anyone to f risk millions of E dollars for the E. development of a E. new Sailor Moon E. console game. If you've got the { money, you could f always look into importing the SNES games. They were of the action/platform variety, and f you should be able to understand f them well enough to play them. guide for it. If the game sucks, we don't want to play it for more than 15 minutes. For the most part, a day's worth of playing will tell us if we like something or not, but it isn't unusual at all to catch someone here playing a game for much longer than is needed. 2. According to Jay, a "true" RPG is played around a table with friends using pencils, paper, rulebooks, dice, and imagination. You're probably asking about video game RPGs though, so let's ignore his nerdy answer. GI considers any title that has character improvement through gaining of experience as a key factor to finishing the game an RPG. 3. No, but all the people that have left have restraining orders against Andy, who's been here since the beginning. 4.Erik had a long-term relationship with a flannel shirt he wore for a few months straight, but other than that nothing's been serious. Pretty much all the relationships around here are quite silly. Snail Mail: Game Informer Magazine Attn: Dear GI 10120 W. 76th Street Eden Prairie, MN 55344 Featured Dweeb Cries Foul Гат writing to inform you of a typo | in your "Dude or Dweeb?" quiz from issue 88 of Game Informer. In question 4, where you ask if the reader has purchased certain types of albums, your fourth album type listed is "A Luteski album" with a photo of that person featured closely below. Well, | AM that person, and as that person | am writing to inform you that my stage name is “Luke Ski" not | "Luteski". | am flattered and proud to be a part of your geek quiz, particularly because of the 100-point value you have bestowed upon my body of work. | myself scored a 432, putting me in Bill Gates territory, although Weird Al is my personal favorite dweeb on your chart. | was writing to see if you'd be so kind to print the typo correction, and to inform your readers that if they'd |like to jump up a notch on the Nerdometer they can get information | on how to order my comedy CDs of | fanboy-friendly parody music at my official Not Like It Looks How do pronounce Reiner's name? Corvette Kid Mason, OH It's pronounced like the name Chuck. Weird, huh? A Little Confusion How the hell did Mega Man get from the SNES to the Dreamcast and the PS2? That's total b.s.! Why would | Nintendo give one of its most popular characters up? | looked at the upcoming game about Mega Man for N64 and it didn't look that good. If Nintendo would just try harder on its Mega Man games it could make some serious money. If you could put this in your mag I'd be latched onto your guys’ legs forever. Max Blair Shawnee, KS Email: deargi@gameinformer.com WWW www.gameinformer.com web site, http://www.lukeski.com. Yours in dementia, Luke Collis Sienkowski, f a.k.a."the great Luke Ski! You've got it all wrong, Luke Ski. GI make a spelling error? Never! As a master of parody, you should have easi noticed that our calling you "Lutesk was a clever (and hilarious) way of denoting your legendary love of that Scandinavian delicacy, lutefisk. Bet you didn't even know you liked lutefisk, did you? Well you do. You think it's the cat's pajamas. Luckily for E you, we'll accept the plug you gave us at your Gen Con 2000 performance as anf apology. Heck, we'll even remind our readers that the only way to buy 100 points on our patented Nerdometer is to either purchase a Luke Ski E album or get a new car you played in a video game without even taking it for a test drive. So theoretically, buying a f Luke Ski album will save you around $15,000. What a deal! REINER (RYE-NER) ^. L a raging gamer 2. a monkey man Nintendo hasn't given up one of its most popular characters because Mega Man wasn't Nintendo's to begin with. Capcom owns the character, and since it has no particular fealty to any console manufacturer, it can make games based on Mega Man for whatever system it wants to. Tell you what, since that was such an easy question, you don't even have to come near our legs. No, | seriously...back off, man. We'll call the f cops! Get off our legs! AHHHH! 0022100. Animated Violence Mild Language PlayStation and the 2Р9? Family logo are register e lent Inc. ОКУ, а id from Game Arts by Working Designs. Original Game © Game Arts 2000. f Portions of the English Translation © Working Design: of king Besi! OAN rights 1 те happy and you know it, target mechs. If you're happy and you know it, target mechs. If you're happy and you know it you can. or i Ù i esigns.com. For a dealer near you, call (530) 243-3417. Vidiotic Letter | just got my September issue in the | mail and | finally realized something | — the Video Game Deathmatch feature is the coolest thing I've ever seen! You | should keep doing this feature because j it’s flat-out hilarious, and the art is gorgeous yet funny. You guys are | geniuses. Just think about what a | great cartoon this could be. l'm now a big fan of this section and | hope you continue to have it in the mag. | Shogunsrib || via aol.com | TheVidiot responds, | "Although | appreciate the kind words, maggot | head, I'm ticked that you | seem to think that Video | Game Deathmatch is the work of the drooling dolts at Game Informer. Che Cosa? Vorrei darvi dei suggerimenti per | creare un nuovo dischetto. Dove | devo mandare la posta elettronica? Mi | chiamo Andrea ed ho 8 anni. Potete | rispondermi presto? Andrea Rampinini Italy Covet Thy Game In the GI office, what is the most | coveted game you guys have? | Third Rounder via aol.com That's a tough question because | everyone on the staff has different games they believe are more valuable | than others. For Jay, it has to be the | copy of Rising Zan he keeps in a | shoe box under his desk. For Erik, it's the X-Com game he always | talks about but never shows us. [On the other hand, Matt continually throws the NES game Kickle Cublicle in our faces.As for Paul, he thinks his copy of the animal fighting game Brutal is pretty peachy. Reiner pulls no punches when | he says that he lusts after bad | games, and Spawn for the SNES fits that | bill nicely. Lastly, Andy has no games he holds dear. Instead he covets | online chat rooms that loosely base | themselves around a graphics engine. © Game Informer * October 2000 It is 1, the Vidiot, who brings you this unparalleled excitement. I’m the j brilliant mind behind this quality work — the only thing worth reading in this trash rag — and the idea is all § 1 mine, mine, mine! Not GI's, not f MTV's, not Wizard Magazine's — MINE! Now if you'll excuse me, I'm planning f a match of a different kind between Hana Tsu-Vachel and Rain Qin, if you get my meaning. HA HA HA HA!" Spiacente, Andrea, ma noi non { parlare italiano. Abbiamo messo la vostra f domanda tramite un traduttore di linguaggio e non ha avuto alcun significato. Allora mettiamo la nostra risposta tramite un traduttore, in modo da probabilmente non avrà alcun significato voi. Nothing is better at remov- ing dead Pikachus than a Sonic robot (batteries not included). ج کے ی Some may say Raziel is eternally looking for souls, | |. but we think he is just look- | | * ing for his underpants. What did they say about the well-hung horse? He had Dragon Ball Z. Here is a glimpse of what Rebecca Romijn-Stamos looks like first thing in the morning. WHAT, NO ij So in the movie, do you think they will let Angelina have her big Billy Bob tattoo showing? THE FIRST ONLINE STRATEGY GAME AVAILABLE FOR SEGA DREAMCAST IS IN STORES NOW! pores nm PROFIT “328K CASH 980756 1 CASH 39748 Promit CHITA y/ TM Sega Se Dreamcast gene AEA SEU ENTERTAINMENT Nm Railroad Tycoon ll, the Railroad Tycoon Il logo, Pop Top Software and the Pop Тор logo are trademarks of Pop Top Software, Inc. Gathering of Developers ond godgames are trademarks of Gathering of Developers, Inc. Gearhead ond the Gearhead logo are trademarks of Gearhead Entertainment, a division of Take-Two Interactive Software, Inc. Tremor and the Tremor logo are trademarks of Tremor Entertainment, Inc. Sega Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. The ratings icon is a trademark of the Interactive Digital Software Association All other trademarks and trade names are properties of their respective owners. ©2000 Take-Two Interactive Software, Inc. All rights reserved. 334 Jw AC TIOTI BASS <> Pisysteton ® NTSC[U/C К Я а Эа ыа | PlayStation |; CONTENT RATED BY ESRB 5108-01248 01248 After a hard day of fishing under the sun or competing in a tournament, you look with awe at the trophies your angling skills have awarded you. In this action-packed arcade style fishing game, the player can either spend time leisurely casting across lake waters waiting for a bite on the line or they can enter an intense fishing competition where the only fish that matters is the biggest catch of the day. Along the way players will face all sorts of challenges including shifting water conditions, unstable weather and even more skilled opponents as he continually attempts to outwit the wily bass during each season of the year. Amazingly realistic fish behavior ensures that no fish is caught without a fight and that reeling in a winner delivers optimum angling action excitement. ORA 33 | Tournament-style Challenge Mode, free-wheeling Free Mode, and an Extra Bonus Mode. 5: | Lure Action Gauge allows the player to monitor lure movement easily. ss | Enjoy watching fish (up to five heaviest) you brought back in the Aquarium Mode. 1: | Five diverse lures are available at the beginning, covering a wide range of water conditions and lure movements. More lures will be available as the player gains experience. 33 | Wide variety of "lure action" possible to attract bass, some requiring retrieving or rod movements only, others requiring skillful combination of the two. Каша, gg cor same? uggested Retail Price uuu. TAKES GAMES. com LE р ЕС. OFS: STEALTH PATROL бы PlayStation e z E v| a e @ lon PlayStat 4 m т 2 mi E TE 3 LE SLUS-01131 01131 Welcome to the US Army Rangers, one of the toughest and most elite of the world's military task forces. Your main objective is to control your team of Rangers and eliminate opponent targets while completing mission sub-tasks in the time allotted. Choose between stealth or all out frontal assault- it's up to you. 3D action, time pressure and realistic combat will keep you begging for more. Immersed in huge, outdoor 3D environments you and your team members must successfully execute your tasks which revolve around several different mission objectives including reprisal attacks, seize and destroy missions, counter-terrorist attacks and raid and destroy missions. Each environment is unique, not only in look and feel, but in game play as well. With the emphasis on action and realism, navigate your team with guns blazing or silently under the cover of darkness across landscapes of thick jungle, barren desert, arctic tundra and dense forest. Do you have what it takes? Will you be able to complete your mission, though you may be the lone survivor? im] | ::| 5 intense mission campaigns each with numerous sub-missions based on real activities carried out by the US Army Rangers 33] An arsenal to choose from including shotguns, grenades, machine guns, sniper rifles and more |3 difficulty levels - Private (Easy), Corporal (Medium), Sergeant (Difficult) offers massive replay value 3? | In the 2 Ranger option the player has simultaneous control of 2 Rangers Ж | Create an inventory filled with hi-tech equipment to aid the Rangers in their tasks - GPS navigation for moving through dense landscape, tripwire mines to booby trap enemies, nightvision goggles for stealth accuracy, med kits for injury repair and more WU LLI TAKES IS FAITI EE E. ICI ITI HaspmHEBERBTLTPTE Roll with the punches! Roll over the competition! | SLLI-T- IT JAM Ultra-addictive arcade action puzzler!!! PlayStation į; тт ай Л &mancone| Žž BWBIIFHRTIFITI GOTHIC Horror on an intergalactic scale!! | ! c © 5 a ы т > TJ am | —... HWSEHLL BREAKERS the punches! Roll over the competition! | OssEEDI—FRITIERLL. EIG RACE USA ES LLLI. THK EE GAMES.COM EPEEDEBHLL. 2100 WARE ШЗ чай E | lon PlayStat UssESELDI-—FRIIPIEFPBLL. FANTASTIC JOURNEY |" lon EM ' RO-PINBALL [us PlayStat * Suggested Retail Price=$9.99. ©2000 Take-Two Interactive. All rights reserved. Take-Two Interactive Software, Inc. and the Take-Two logo are registered trademarks of Take 2 Interactive Software, Inc. Spec Ops & Zombie are trademarks of Zombie PRODUCTS RANGE FROM Software Incorporated. Grudge Warriors is a trademark of Take 2 Interactive Software and Telstar Electronic Studios Ltd. Martian Gothic is a trademark of Creative Reality, Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icons are trademarks of the Interactive CONTENT RATED BY SR EBE Digital Software Association. Visit www.esrb.org or call 1-800-771-3772 for Rating information. = и-и-и GOT GAME? a= B= | = И *Suggested Retail Price uuu. TAKES GAMES. com PlayStation " Last year, Capcom Entertainment introduced PlayStation owners to a new twist on its already successful franchise of survival horror games. The game we speak of is Dino Crisis. Taking a mold that millions of gamers were familiar with and then sprucing up the graphics engine, replacing the zombies with dinosaurs, and adding a new female heroine was the basic formula for Dino Crisis. The formula worked in some respects as Dino Crisis garnered numerous accolades from gamers and proved to be a truly entertaining adventure complete with brain-teasing puzzles and intense action. Yet, the title was clearly overshadowed by the 1999 holiday release of Resident Evil 3, and never really broke away from its "Jurassic Evil" label. Subsequently, information began to surface regarding a Dino Crisis sequel earlier this spring and most, including us, thought that Capcom would again Stick to the survival method of old. Soon we discovered that this was far from the truth. The reality was that Dino Crisis 2 was shifting away from the concepts found in the past game, creating a new action-oriented experience that put the emphasis on engaging enemies rather than avoiding them. With that, Capcom ditched most of what we knew as Dino Crisis – leaving only a few remnants of what was there before. Of course, Dino Crisis 2's playcontrol is similar, the game still stars the voluptuous redhead named Regina, and there are dinosaurs; but this game has a different feel that is immediately evident in the introductory sequences. You are not introduced to a location inhabited by mysterious creatures, you are presented with an army of soldiers gunning down a wave of raptors. Furthermore, the look of game's environments has changed. If you recall, Dino Crisis' graphics featured rendered backgrounds, as opposed to the painted backdrops found in Resident Evil and this new Dino rendition. The polygonally rendered backgrounds were great for the look of Dino Crisis in some respects, as it allowed Dino Crisis to present perspective shifts and interesting camera angles. Yet these environments proved to be rather drab and offered little variation in scenery. The environments also limited the number of dinosaurs that could be presented on the screen at one time. Yes, Dino Crisis 2 looks even more like Resident Evil, but the scenery is vivid and colorful and offers a lot of variety. Dino Crisis 2 may be too much of a shift away from the original for some players, yet others might believe that this new game is a direction that all of Capcom's survival games should take in the future. Either way, read on to see what Dino Crisis 2 has in store. Game Informer • October 2000 T ЕЩ m um PlayStation Cover Story Name: Regina Age: 24 | Height: 5' 9" И Team: S.O.R.T. (Secret Operation Raid Team) A year after her successful mission to.capture Dr. Kirk, the true identity of this Dino Crisis veteran is still clouded in secrecy. As an expert їп stealth missions, she has again been enlisted by a government espionage agency to explore the strange occurrences surrounding the 3rd Energy experiments. Quick with the trigger and Swift on her feet, Regina is the queen of dinosaur combat. Her cool judgment in any situation is her biggest strength. MAIN WEAPONS Ť C Game Informer в October 2000 ance and If it wasn't for the militafy, Dylan would he leading the life of a street thug and likely be the leader of a violent gang. His troubled past is repress¢d by the solid structure of the military, but his former life has made him.a hardened warrior who is strong in both mind and body. Able to endure adverse circumstances, Dylan will discover his true destiny during this mission. ABl. | Reconnaissance and Sii n Team) * Along with Dylan, David is another member of the special forces team. His former life working a worldwide fighting circuit has provided him with unique battlë skills and strong compassion for his friends. A big fan of the cowpokes, David never goes anywhere Without his signature cowboy hat. He will come to the aid of Dylan and Regina at a crucial point in the adventure. Yom 6 mE a IUE уты PlayStation Cover Story d Ж Dylan rst refers to these unknowns ар helmet people. For some · reason, tl re hostile toward Reginajand Dylan, and attack them persistently, Their identity becomes more Clear after Regina captures one! without giving away too much of the story surrounding these mysterious inhabitants, we can tell you that the captive is known as Paula. She becomes a central figure to the story and a key to Dylan’s destiny. SUB WEAPONS Set just a year after the first reconnaissance that sent our heroine, Regina, on a mission in search of Dr. Kirk and his 3rd Energy experiments, many things have changed in the world. The government has assumed control of the 3rd Energy experiments and has continued on with the work begun by As fate would have it, the continued experiments progressed to a new understanding of how the 3rd Energy system functions, and it has been found that the technology can create a portal through time. However, the pace of these so-called controlled | experiments was not managed correctly and the results were catastrophic. Through a freak accident, [| a research institution, a military base, and a small "| really enjoyed the action in this game, - : $ а A 5 town have disappeared and been replaced by a but | found that all of the cannon лы, ERIK | a | g р prehistoric jungle. er {оо DC JED f ` à It is now up to a crack staff of military personnel to explore the area, attempt to rescue the over 1,300 inhabitants, and salvage the valuable 3rd Energy Data. ipe dead center оп һе ride a few years ago." Mixed into the standard gameplay, players will come across an assortment of entertaining minigames. The games often bridge the gap between two areas and add some arcade action into the fray. A particularly fun minigame is a sequence in which Dylan jumps into a f tank and attempts to escape from an onslaught of T- Rex. The player drives the tank, as well as fires on the giant beast using a cannon turret that is controlled with the L and R buttons. Instead o adventure, original, but the ne package m rewarding, and the over. the more entertaini With a name like Dino Crisis, you would probably gather that your primary tormentors E in the game are dinosaurs. The original game * Size: 1 CD-ROM had a decent selection of reptilian creatures, F 9 : * Style: 1-Player Action/Adventure but that now seems rather limited when Es £u oe * Special Features: 2 Playable Characters; compared to Dino Crisis 2. There are a total А 5 i f Primary & Secondary Weapons; New Battle of 11 dinosaurs featured in the game. Of System; Wide Assortment Of Armaments; course, the Velociraptor is again a Weapon & Health Purchases; Extra Bonus У 3 ; kC tibl predominant opponent throughout this . | : : EX prep ompatible arduous journey. Yet when you add such ed { Кыз 5 | e Created by: GeO creatures as the longnecked Plesiosaurus f Au i ۱ | { * Available: September 29 for PlayStation and the thick-skinned Inostrancevia, you are т x faced with some serious decisions regarding battle tactics and techniques. Clashing with § hordes of dinosaurs takes a common form in Dino Crisis 2, but differs greatly from the original game. z Р МЕ" & ۹ ' In the first Dino Crisis adventure, there d gom 4 à хы were commonly only one or two dinosaurs ESES S „йй. EF : : à Е à Ux the numbers increase dramatically. Not only = ry д x -— 7; = will you see multiple dinosaurs converging on T you at the same time, the attacks continue to progress in what seem like one endless Ё and hectic assault. The attacks do end, but the ferociousness of the reptilian engagement makes many areas of Dino Crisis 2 extremely challenging and somewhat frightening. Dino Crisis 2 takes the player through a constantly evolving story that is presented not only with gameplay, but through a mixture PES of real-time cutscences and spectacular CG movies. In her past adventure, Regina worked solo with only supporting roles from her two comrades. In Dino Crisis 2, Regina is aided by @ Dylan, a hard nosed military man who is a combat veteran. Control will switch between the two a s NUN with Virtual Credits to number of times in the game as TON purchase new weapons and each will explore separate areas of other booty — including Tools. the rescue zone. ristucictoiyouriam Tools turn out to be an One section worth noting is an entire sequence where Regina dives into essential part of the game for an underwater reactor. Here the player controls Regina — complete with two reasons - certain tools dive suit — and is introduced to a semi-weightless area where a player must offer protection against attack master a new mode of control. - T E TOR. T Regina and Dylan are barely acquaintances at the beginning of the game, and there is a hint of animosity between the two. However, as the tale unfolds each of the characters will help the other { time and again. Soon the player will uncover a deeper relationship that will change these characters’ future. Shooting down dinos is clearly a required task in this game. It not only opens a path to journey deeper into the adventure, but taking down dinos also rewards the player and others provide an opportunity to acquire even more credits. Indeed, Virtual Credits make this dino world go around. The game will keep a running tally of your credits and reward you with special prizes at the end of the game. © бо. тр. 29 © SEGA ENTERPRISES, Animated Violence Mild Language ame Informer recently had the opportunity to travel to Nottingham, a small English city located two hours north of London by train. A progressive and picturesque town, Nottingham balances old world atmosphere with a distinctly modern attitude. It seems somehow appropriate that Free Radical Design, creators of Eidos' upcoming PS2 shooter TimeSplitters, chose Nottingham as its base of operations. Housed in a modest second-floor walkup located in the back of a small office building, Free Radical's offices give passersby little indication of the cutting-edge work that is taking place within, or that most of the Free Radical team are the people responsible for one of the best (and most lucrative) Nintendo 64 games of all time, GoldenEye. Like Mario 64 or Final Fantasy VII, GoldenEye is a game that has become synonymous with an entire genre, one universally hailed as a classic. The members of Free Radical (four of whom were the core of the original GoldenEye team), left Rareware during the development of Perfect Dark to follow their own muse. This muse led them to the greener pastures of PlayStation 2 development, and Sony's small black box proved to be a perfect match for the game which they envisioned, TimeSplitters. First of all, it would be wise at this juncture to point out that TimeSplitters is NOT a sequel to GoldenEye in any sense. Although both games ostensibly fall into the first- person shooter genre, the similarities end there. Committed to bringing TimeSplitters out as a PlayStation 2 launch title, Free Radical has eschewed complex storylines and stealth- based tactics in favor of the fast and frenzied action of the early first-person shooters. While this decision was almost surely based on the limited time frame within which it was working, Free Radical, wanting to avoid what director David 7 m Four. SETS mode runs at a full 60 fps, Doak terms, "the gray uniformity of the levels in UP СА fas E iia, = GoldenEye,” also feels that the move away from narrative 7ے‎ was liberating. Doak goes on to comment, “In TimeSplitters, we could just do whatever we wanted, basically choose the best components of different genres and throw them together.” This wide variety of characters and settings becomes immediately evident. The nine single-player levels span the decades from the early 20th century to the middle of the 21st. They are, in order: Tomb (1935), Village (1950), Mansion (1965), Chinese (1970), Industrial (1985), Docks (2000), Sci-Fi (2005), Planet (2020), and Launch (2035). The rag-tag band of characters range from futuristic FemBots to blaxploitation mamas like Chastity Detroit to a sweet-but-deadly Gingerbread Man. After unlocking all the T enemies through the single-player mode, you will have over 2 50 playable characters. The wild mish-mash of personalities and Hollywood clichés evokes every B-movie ever made being thrown into a blender, then poured out into the PlayStation 2. Shoot it out with enemies ranging from ancient mummies to these futuristic robots. _ 26 Game informer * October 2000 E Feature Graphically, TimeSplitters has been built for speed. One of Free Radical’s primary goals for the game is that it must run at a full 60 frames per second, and it has delivered in spades. The game appears as fast and fluid as any PC shooter, even in four-player split-screen. This is even more impressive when you see the sheer number of enemies that appear onscreen at once. During Free Radical’s memorable E3 demo of TimeSplitters, the player walks into a bi-level room crawling with dozens of frantic baddies engaging in a blazing firefight. This is one game that clearly demonstrates the PS2’s ability to throw around vast numbers of polygons. Perhaps due to the speed of the game, the environments, while still very impressive, don’t seem to push the envelope in terms of detail and texturing. That said, TimeSplitters is sure to drop the jaws of gamers across the land on October 26th. Moving from N64 development to the PS2 made it necessary for Free Radical to retool the control scheme to optimize the Dual Shock’s button layout. This scheme might disappoint fans of GoldenEye, a game that had almost perfect control. However, it must be said that for all its problems, the N64 controller's Z trigger made it perfect for first-person shooters. The default configuration for TimeSplitters uses both analog sticks, the right for directional control and the left for up, down, and strafe. The R1 and R2 buttons function as the primary and secondary triggers, as most weapons have two fire functions. Often these are pretty pedestrian, like single fire coupled with a quick burst, but some weapons feature bouncing projectiles and other goodies on the lower trigger. If all this sounds terrible, no problem - TimeSplitters’ control scheme is almost completely customizable. At this point, almost every individual button can be assigned to any function, although this may be scaled back by release time. In keeping with TimeSplitters’ emphasis on multiplayer, eight different game modes have been created. Modes include the standard Deathmatch, Capture the Bag, Last Stand (a survival mode which pits the player against huge storms of enemies), Escort (escort and protect another character through a level), Knockout, Target Practice, Flag Tag, and Reverse Flag Tag. Surviving these harrowing adventures will be a little easier, given your arsenal of over 25 weapons. These include authentic time-period weapons such as the Blunderbuss and Carbine, science fiction-styled laser weapons, and more traditional weapons like the Sniper Rifle and Pistol. In Arcade mode, you are able to customize your arsenal, which allows you to carry five guns from among any of the weapons in the game. Since its unveiling at E3, TimeSplitters has been steadily garnering accolades from members of the press who have been lucky enough to get a little quality time with it. Peering toward the horizon where the PlayStation 2 launch lineup is taking shape, TimeSplitters appears to be one of the must- buy titles for any gamer. It has everything one could possibly want from a launch game - relentless action, vivid graphics, and the groundbreaking Mapmaker mode. Although it might not be a high-profile sequel or a well-known license, TimeSplitters is a fantastic original title designed expressly for the PlayStation 2. If you're growing tired of slick-looking versions of PlayStation games, or quickly ported PC titles, TimeSplitters may be the game you want to lay down your Benjamins for on launch day. former » October 00 27 (ROOMS So far there are 15 different room templates. This number may increase, but with TimeSplitters slated as a launch title for the PS2, we doubt it. As you can see, room icons are selected with the pointer, which brings up a rotating 3D model of the room. Here you can see the layout of the room, as well as exits which serve as connector points to other rooms and hallways. Many of the rooms are bi-level, allowing you to build off both the first and second floors. In the top left corner of the main map, you can scroll through your levels with the L1 and L2 buttons. Players are able to construct levels of up to 13 stories. © Cycle edit mode X Sdect Л Exit Light Reset Light a ^ Copy. ap Set Light 2 Phases LIGHTING Here’s where things start to get interesting. Not only are users able to construct intricate levels, they are able to utilize ambient lighting effects to create illuminated corridors that heighten the player’s sense of drama. Lighting points are strewn throughout the main map, each of which can be outfitted with flickering, pulsing, or switching light sources. Pulsing or flickering cycles can be customized, as can the color of each light. Colors are selected from a standard selection, or can be mixed from a circular palette of hues. As with any of the features in TimeSplitters, lighting effects can be instantly tested by a quick run- buy) of the level. © Сусе edit mode Ж Sdect A Exit © Cycle edit mode Х Select & Exit Switching), fast Pulsing, slow Pulsing, medium Pulsing, fast : 28 Game informer * October 2000 af | ITEM PLACEMENT While users will no doubt become enthralled with designing new levels, an equally important facet of creating a playable multiplayer arena is savvy placement of items, armor, and weapons. Here again, Free Radical has granted wannabe designers almost total control. Each section of floor has three or four points where items, or character start points, can be placed. In addition to weapons, you can also outfit your level with up to eight computer-controlled bots. A ‘Copy t. © Mark | $e | crab TEXTURES To give your created levels an even greater degree of visual flair, five texture packages have been implemented to provide your arena with just the right atmosphere. The four main packages — Spaceport, Gothic, Alien, Industrial — revisit themes familiar to any video game fan. However, we predict that the Virtual package, originally a developmental placeholder, will be a cult favorite with its Tron-inspired grid-based design. Each level can use only one texture package, which can be selected immediately before you begin playing or testing a level. 30 Tell us about your background and how you got into video games. Well, | was always an avid games player. | went to the University at Oxford, got a Ph.D., and was doing research. How | got into games was that the research | was doing was in Biochemistry, which was all computer simulation. | looked after quite a large network of UNIX machines. One of Rare's adverts said it wanted a systems administrator, so l initially worked there in that position, but was lucky enough to get on the GoldenEye team doing programming. Later, | was able to move on to doing more design work and level setup. Was GoldenEye the first project you worked on for Rare? Yes. The first and almost the last, really. Free Radical was formed by five people, all of whom were working on Perfect Dark at the time, and four of whom had been on the GoldenEye team as well. We left about halfway through the development of Perfect Dark. What was your impetus for leaving? GoldenEye was phenomenally successful. With Perfect Dark, the only opportunity for us was to repeat that success in a very similar environment. We wanted to have more control over what we were doing. It was also career development, | suppose, trying to fulfill our personal ambitions. Since you left halfway through the development of Perfect Dark, how successful would you say the finished product was? I think that parts were done differently then what | would have done. When GoldenEye came out it was visually better than a lot of things, but it used a lot of the potential of the N64. There wasn't really anywhere to go. But | played Perfect Dark, and enjoyed playing it. Describe your deal with Eidos. It's a publishing deal. For how many games? Em...more than one! [laughs] For more than one system? We'll see how things go. When we went to Eidos and said we wanted backing for development, we saw the company as being very focused on console development. At the time, early 1999, PlayStation 2 was the obvious choice. Are there any other systems that you are looking forward to working on? Yeah, it will be interesting to see how this generation of consoles pans out. Dolphin, or what is it - the Space Cube [laughs] — sounds like a very interesting console. | think we're always a bit jaded about Microsoft, and the Xbox sounds like it might be some kind of hybrid Game Informer • October 2000 Interview With DAVID — m Director, Free Radical Design PC/console. It might be pitched at a different market. | really like the idea of something which is a level playing field, a dedicated gaming console. Looking toward the future, how do you feel about console gaming going online? Will this fundamentally change the nature of games or will basic gameplay concepts remain the same? The kind of combative one-on-one game has been with us since the ‘70s, and people have enjoyed that kind of social gaming. | think that the Internet is a marvelous thing, and I have personally had a lot of exposure to it from about 1990 on because | was an academic. In the UK, an academic environment was the best place have access to the Internet in the early '90s. In our lab, where | worked, we used to play a game called X-Pilots within a large online community. I think that once it can make the step from being something which is accessible only to those who are technically qualified to being something which is a proper consumer product, then gaming will flourish on it. | see what Sega has been doing recently trying to make that happen - and I think ri 1 n ue | // it will eventually happen. It's just taking longer than everyone thought. Early on — Nintendo with the NES - network components were promised. The thing with the Internet is that it's very fickle as to how well it works for people on any given day. When it becomes reliable, then it will happen. The phenomenon of a game involving hundreds of people has really begun to happen online with things like EverQuest, but at the moment it's not really what we're focused on. | see it as being still a bit too speculative. And ! don't think you can get the social aspects of gaming across yet. It's still people who are isolated, commun- icating through a reasonably inefficient medium. It's not the same as being in the same room. In creating TimeSplitters, what were you trying to accomplish, and what are some of the things you focused on? The thing which was a reasonably big step for us was to jettison the narrative aspect. Having done GoldenEye, and spent time working on Perfect Dark — a kind of game which, as a company, I think we will revisit – we automatically fell into the mindset of doing a first-person shooter that would be а narrative-based game. Eventually, we saw that we didn't necessarily have to do that. I think for us, Steve [Ellis, Director of Software, Free Radical] especially, making something on an emerging piece of hardware has been very exciting. It's allowed us to go forward and say, ^We want to make something which is a fast-action game.” Because one of the things about modern consoles, in that everything is polygonal, is that it's always possible to completely slow things down by drawing too much, or being too ambitious. Through the lifespan of a console, this tends to happen because everyone is trying to better what people have done before, which means that they almost always make slower games as the console goes on. We're in a unique position. We're able to make a game that is throwing around more geometry than people have seen on a console before, and is also going faster. The Mapmaker mode seems to be pushing the envelope a bit. It's not in any way an original idea, but | think it just comes down to implementing something sensibly, and in a way that's going to be accessible and fun. It's all about setting your sights on a target that you can realize, and that is something people want. It will be interesting to see how the Mapmaker is received. It's certainly been well received by the press, but they are by definition pretty fanatical about games. But maybe Little Johnny doesn't want to do that. Do you have any other games in development? There are plans for another PS2 game that will share some underlying technologies with TimeSplitters. That's about all | can say at the moment. Is it going to be in the vein of GoldenEye, a more narrative, stealth-oriented first- person shooter using the TimeSplitters engine? 3 Yeah, | think so. That seems like a reasonable guess [laughs]. Due to Reiner's shameless, and relentless, campaign of self-promotion, there are few people who don't know that he is featured as a character in Perfect Dark. What many of you don't know is that David Doak makes a starring turn in GoldenEye, as the helpful Dr. Doak in Level 2. Looking at these screenshots, we noticed an eerie similarity between Mr. Doak and GI’s Raging Gamer. Judge for yourself. Game Informer Feature Many developers have been grumbling about the problems they've had with the PlayStation 2 hardware - the lack of VRAM, texture memory, and problems with anti-aliasing. Have you had any frustrations in developing TimeSplitters? In terms of memory and speed, everyone is always going to want more. On the other hand, with the last generation of machines, there was a very clear move from 2D to 3D. That was a massive opening of new horizons. With this generation, people wanted there to be something as earth- shattering. So people said, “The characters are going to look like Toy Story, like you're playing in Toy Story." That's quite difficult for a piece of hardware. Computers don't get that much better that quickly. | just think a lot of people wanted to believe the hype, and everyone contributed to it. That created this wave of disappointment, and now people are looking for things to blame. This largely comes from the consumer's expectations getting a bit too inflated. Then, the developers want to blame the people making the console, and the people making the console say, "It's not our fault." The only people who are suffering are game fans and consumers, because it's going to delay good products. | think people just need to sit down and make some games. That's certainly what we did. We're making the kind of game that we would enjoy playing on a new console. | don't think you can do better than that. What other benchmark do you have other than whether you'd like to play it? Game informer october 2000. 91 — а т x GAME INFORMER NEWS: ELECTION Game Informer Feature Game Informer * October 2000 33 IT TT. | La d I Д i s T URN А ETT y S MN me y „> p Уо Proponent of te right 4o bear toy guns, Paul gg erson has earned the endorsement of € National Light TA Association, Poul Anderson Strongly believes that it is Nery American right to own д light “gun that looks real not " 4 those SISSY Neon orange-čolored ones, 2. Read his lies - No NEW taxes on Video JANES; 200% 4x increase on board Saves and books, B.A \ erce patriot Paul Anderson Ь Sports E № begin with the ае n dei | lunches ame Should begin wi e singing of the unches. | National Anthem. 3 ii X Better schoo! enlin care For all i ional heal 1 4 Paul Anderson believes that Sticking a Dual Shock 12. Free nationa sd ) controller down Your pants is д medically Sound gamers. ian affairs, ed à reatment for q hernia, and a darn good time to boot! hg an expert А 5 P pirate relatio! i б. hs on eral seal To \ 5. AS We moye Forward into the 215+ Century, Paul Ander: eias the | Anderson will continue to party like it% 1994, NUS oo, ane drina: E een О, oiek UN: | 6. Paul Anderson will support legislation mandating that will alse ee mission Xo s i Very new video Jane console Must kaya a MINIMUM of Fact- p determine par our controller parts a wel ак оке р © 7. Paul Anderson, in concert with the United Nations, will оге i je 2 aunch Operation: Frog Fandango, This police action will ^e cas io^ | Mobilize our armed forces to prevent French Video qame Aries Li companies From buying American developers, U-S-AlU-s-AI | 8 Poul Anderson ‘Treaty. believes thot a rear end b P, implanted in hig aliens who abducted Wim When he was l| is aNsmitting hi lo. In an effort to lower defense с nding (and to Preserje € sanity OF gamers The world over), Paul Andersa will decrease he number of Army Men games rel by 82%, leased each Year не i = Шы е Vidiot, 3 " i GI's Marina Minister of Stewart, tion Lu Virga 1 Domestic $ POSNE George i ssp r nomest Ladies Washington, Former President XE and e Game Informer * October 2000 JOIN THE FIGHT! If Paul Anderson is going to be the next President of the United States of America, we need your help. Although his campaign will receive financial support from Game Informer magazine, and also from the candidate's vast personal fortune, the Gamers' National Party is not eligible for federal campaign funding. This makes it difficult to compete with established political parties, who have been raising money for many months. To ensure that the Anderson 2000 campaign will be able to go toe-to-toe with the Democrats and Republicans, we need gamers from across the country to reach into their pockets and do their part for the cause. Cash donations are appreciated, but we have also com- piled a list of campaign supplies that we desperately need. Mail all supplies and donations to: Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. NEEDED CAMPAIGN SUPPLIES: 27,000 red, white, and blue balloons 1.2 kilometers of red, white, and blue campaign bunting 13 cans of Campbell's cream of mushroom soup Show the world that you're a member of the Gamers' National Party. This cut-out but- ton makes a smashing acces- sory for any outfit. Just clip it Out, pin it to your shirt, and spread the word about Paul Anderson! Also, we have 100% cotton "Frag the Fatcats!" tshirts available for only $1005.99 (396 &oing to the Paul for Prez founda- tion and 98% to Paul's campaign manager, Matt Helgeson). Look sharp and change the world while your're doing it! 1 small, white poodle (preferably clean-shaven) 1 Winnebago Adventurer motorhome 5,000 tagboard signs (1,000 read- ing Nader is a Nerd!, 2,000 reading Gore is a Geek!, 2,000 reading Bush is a Boogerhead!) 5 pairs of white BVD men's cotton briefs 1 Atari Jaguar console 1 White Men Can't Jump Atari Jaguar cartridge 12-issue subscription to Easy Rider magazine 2,000,000,000 paper clips 1 Bic Hi-Lighter marker 35 bags of Kingsford mesquite charcoal $15,000 in quarters A prince must not worry about the reproach of cruelty when it is a mat- ter of keeping his sub- jects united and loyal; for with a very few examples of cruelty, he will be more compassionate than those who, out of exces- Sive mercy, permit disor- der to continue. Paul is a wise and strong man. He will crush his opponents and strengthen the kingdom. He also promised to make Tupac. give me my name back. Paul is my pal! [used go to high school with Paul and, let me tell you, he is one major dude. Paul and | used to 3 rule back when we both played linebacker in foot- ball. Man, there's just so many memories...like the time we set a chair on fire in shop class! That was awesome! Or the time we went to see U2 up at the Met Center. Wow, | was just so wasted! | think Paul downed a whole bottle of Boone's that night, and we had class the next day. Those were good times...good times (sigh). As an avid student of our political system, | appre- ciate Paul Anderson's intelligent approach " toward campaign finance reform, his prudent poli- 4 cies regarding the j| International Monetary Fund, and the restructur- ing of third-world debt. Although we may differ on the long-term viability. of federally-funded ethanol subsidies, Paul Anderson can count on my vote in November. Uuuuuuuu UUOOOOO 4| hhoouuuhh! | be the Teletubbie, bubbie-wub- bie stinkfish! Mudpuddle guppie with the Kringle to Kris! Yo, yo, YAW! My man Paul is presidential in your residential — yo, yo, yo - SKUNK! Uh, yo that one white dude, uh....what was the ques- tion? Wu-Taaang! FROM THE GI NEWS CENTER IN EDEN PRAIRIE Electronic Arts has won the battle to secure what has to be the most highly-prized game license to come down the pike in quite some time. The video game giant recently announced that it has reached a deal granting it the worldwide rights to develop and publish multiple Harry Potter games for a variety of platforms. EA will have the exclusive rights to material from any of the exist- ing Harry Potter books, any future installments of the series, and the upcoming feature film based on the adventures of J.K. Rowling's boy magician. EA's wholly-owned subsidiary, Bullfrog, has been tapped to devel- op the titles, one of which is slated to be an Internet-based “persistent In classic Nintendo fashion, the company is continuing to keep the press at arm’s length regarding its highly-anticipated Dolphin system. Many of those attending this year’s Space World hoping to take Nintendo’s next-generation console for a test drive will be sorely disappointed. While a demonstration for the press will take place the day before the show starts, and video footage of Dolphin games will run during the show, there will be no playable Dolphin software at Space World. C’mon Nintendo, what are you afraid of? Let us get our greasy paws on that machine! Nintendo did recently drop a jewel of information regarding the Dolphin’s retail price. At launch, the console will sell for just under $200 (that’s $100 less than the PlayStation 2’s launch price). Of course, by that time, it is quite possi- ble that the PlayStation 2 will have dropped its price to $200, so this may just be a preemptive move on Nintendo’s part. For the record, despite rumors that the name of the system world” experience similar to the PC smash EverQuest. EA has been changed to Star Cube, Nintendo is still referring has confirmed that there will be a game released in con- to the console as Dolphin in all its official Space World junction with the November 2001 film, but hinted that the press materials. other games in the series may have a very long development process. Author J.K. Rowling will be directly involved with the development of the games, providing new storylines as well as material that was cut from previous chapters of the Potter saga. In further Harry Potter news, we have learned that Chris Columbus, best-known for directing the comedy blockbuster Home Alone, has signed on as the director of the Harry Potter movie currently in development. As its long campaign to dominate the video game industry begins (fueled by the 500 million dollars the company has earmarked for Xbox marketing), Microsoft shipped out over 100 Xbox development kits to game development houses around the world. This comes almost 15 months before the projected launch of the Xbox, which should give developers ample time to create some truly revolutionary release titles. Microsoft hopes that this longer development cycle will avoid the rushed, buggy titles and quick rehashes that plagued both the Dreameast and PS2’s Japanese debuts. Microsoft's Senior Vice President of Games, Robbie Bach, commented, "Reaching this major milestone more than 15 months before availability gives developers the resources and information they need to create rich Xbox launch titles." The coveted dev kits inadvertently caused a round of tongue-clucking and finger- pointing among a number of video game websites that were shocked to discover the kits shipped to developers packed with a HammerHead FX controller, a PC peripheral that is almost identical to Sony's Dual Shock. Beleaguered by charges of plagiarism, Xbox general manager J Allard reassured the press that the actual controller will be quite unique, "[the HammerHead FX] doesn't have the proportional buttons, thumbstick buttons, or memory card slot(s) that the final will, and the layout/feedback is way different." It appears we'll have to wait a while longer for the final design, but Allard’s statement does seem to suggest that, like Sega's Dreamcast controller, it will feature at least one memory card slot. © Game Informer * October 2000 HammerHead FX controller. This is not the Xbox controller. Mario Kart Advance Wai Wai Racing Adventure Nintendo has finally dropped the veil of secrecy that has surrounded its next-gen handheld, the Game Boy Advance. SNES fans are jumping for joy at the announcement of Mario Kart Advance, which heads the list of games recently announced for the Game Boy Advance. Other confirmed GBA titles include Capcom's Mega Man EXE, Konami's Wai Wai Racing Adventure, and Hudsonsoft's Momotoro Matsui. Recently surfacing were these screens of such high profile titles as Pocket GT Advance, a real- istic racing sim developed by MTO, and Hudsonsoft's Pinobee, a side-scrolling action game starring a Pinocchio-ike mechanical bee. We also learned some rather disappointing news regarding Konami's Silent Hill, which unfortunately will not be an action/adventure game. It is being billed as a "visual novel", which we fear is a new code word for the dreaded point-and-click genre. Nintendo has promised that the GBA will be fully playable at the upcoming Space World show, giv- ing fanatics a chance to check out the unit's crisp graphics and advanced scaling abilities. Sources also have it that the GBA will have a wireless modem peripheral, which will allow it to connect with a network as well as the Dolphin. Despite the game's strong showing on the retail charts, many were sorely disappointed in Sega's World Series Baseball 2K1. |n response to these complaints, Sega has put next year's installment of the series in the capable hands of Visual Concepts, the creators of the Dreamcast clas- sics NFL and NBA 2K. Visual Concepts will oversee the cre- ation of the sequel to WSB 2K1 in partnership with another asyetunnamed developer. Given Visual Concepts' stellar track record, this announcement should be good news for baseball fans. b = , Enos Golden Sun Game Informer * October 2000 © FROM THE GI NEWS CENTER IN EDEN PRAIRIE 10 Ultimate Fighting. - Championship - DC 9 TimeSplitters - PS2 8 Star Trek: Invasion – PS-X 7 Parasite Eve Il - PS-X 6 WWF No Mercy – N64 +5 WWE SmackDown 2 – PS-X 4 Tenchu 2 - PS-X 3 Virtua Tennis - DC 2 Dino Crisis 2 — PS-X 1 Final Fantasy IX =PS-X 10 Driver - PS-X —'9 Wild Arms 2 - PS-X 8 Syphon Filter 2 - PS-X 7 X-Men: Mutant Academy - PS-X 6 Super Mario Bros. DX - GBC 5 Pokémon Trading Card - GBC 4 Tony Hawk's їй Skater - PS-X 3 Perfect Dark ~ gn 2 Legend of E, 1 WWF SmackDown - PS-X FAUNE EN 10 Toaster-oven peeing 9 Giant hamster wheel generator for gaming while camping in \ remote’ areas. " The Brain Tap®, which allows players to control onscreen characters with their thoughts vía à port in the base of their skull. 7 Bitchin’ cherry-red paint job with flames on the side 6 Make Dolphin the first console made entirely of Nerf. 5 Bring back vinyl with new LP-ROM format. | 4 Set new industry standard by — having 27 controller ports. 3 Dolphin owners can clip UPC label from box and redeem for a real dolphin at all participating SeaWorld parks. 2 More Police Academy games 1 Sell units. Game Informer is looking for your Top Ten favorite games. Please send your Top Tens to: Game Informer Magazine Attn: Top Ten 10120 West 76th Street Eden Prairie, MN 55344 Everyone that enters every month will be entered in a drawing to win a Gl Secret „Access T-Shirt! So get writing! M) Ө Game Informer * October 2000 The Beginning 0f The End For Dreamcast? Although the Japanese console maker hopes to revitalize the Dreamcast with the launch of SegaNet, its online gaming network, many signs point to a cruel fate in store for Sega's plucky young console. Most trou- bling is a recent statement issued by Sega of Japan stating that Dreamcast sales in Europe and the United States are falling short of expectations. Although it did not cite specific sales figures, Sega had planned to sell 2.5 million Dreamcasts in America and 1.2 million more in Europe. It was hoped that profits from worldwide sales would bolster the console in Japan, where it has not met with much enthusiasm from the gaming public. Apparently, sales in the U.S. have dropped from last year, in which the system had an extremely successful launch. Sega lost $395 million in the year ending on March 31 and Sega's stock has lost over 60 percent of its value, despite a predicted net prof- it of $13.5 million for next year. “It is difficult to maintain last year’s pace of Dreamcast sales in overseas markets." spokesman Munehiro Umemura said, “The pace is now slowing down." Sega blames a lack of quality Dreamcast titles for sluggish sales. As the PlayStation 2's American launch approaches and Xbox development kits reach third-party developers, many companies are scaling back their Dreamcast development plans in order to devote more resources to Xbox and PS2 games. There have been a host of canceled Dreamcast titles in recent weeks, including Fox Interactive’s Alien Resurrection, Ubi Soft’s The Road to El Dorado, Sega's own IlIbleed, THQ's Felony Pursuit, and Codemasters’ Colin McRae Rally 2.0. Codemasters is ceasing all Dreamcast development. These events give us cause to recall a rumor we heard at this past E3, that had Sega of Japan ready to pull the plug on Dreamcast operations earlier this year. Allegedly, newly-appointed Sega Enterprises CEO Isao Ohkawa gave Sega of America President Peter Moore one year and $500 million to turn a profit with the Dreamcast. Has the Dreamcast deathwatch begun? Let’s hope not. Sega of Japan ШЫееа: One of many recently canceled Dreamcast titles. Sony's redesigned PlayStation, the PS One, has been given an official release date and price point. The sleek console will hit the shelves on September 19 for $99, the same price point that the orig- inal PS-X currently retails for. A PS One 4" LCD screen peripheral will be available sometime in 2001, along with a mobile phone network adapter. THE SURVIVAIZOF HUMANITY For generations, the title of Turok has been given to only the bravest, strongest and most courageous of warriors. It is an honor like no other bestowed on mortal beings. But with it follows a life of war, hardship and loss. Now, a new generation of warriors, Joseph and Danielle Fireseed, fight to continue the legacy of Turok. And they must face a savage cosmic entity of unspeakable evil, called Oblivion. They do this for honor. They do this for humanity. Most of all, they do this because they are heroes. JOIN THE LEGACY. 102 | ж 108 ° > 7 5 Fight as either Danielle or Joseph New "Save Anywhere" function Battle through 20 menacing levels Wield 24 devastating weapons Fireseed, each with unique and 25 hidden game features! spanning 5 living environments! through 8 intense character skills! multi-player modes! Turok 3 © : Shadow Of Oblivion?" and Acclaim® & © 2000 Acclaim Entertainment, Inc. All ш ® Rights Reserved. Turok: © & € 2000, GBPC, Inc. All Rights Reserved. Nintendo, Nintendo 64 and "N' logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Game Boy and Game Boy Colorare trademarks of Nintendo of America Inc. © 1989 Уел NN E S Шм | 1998 Nintendo of America Inc. Licensed by Nintendo. The ratings icon is a registered trade- mark of the Interactive Digital Software Association www.turok.com Animated Blood and Gore Animated Violence УМ LucasArts, intent on squeezing every last drop of money from the Star Wars cash cow, is bringing three of its high-profile Star Wars titles to the Dreamcast. Jedi Power Battles, already released to some success on the PlayStation, and Super Bombad Racing, shown in its PS2 incarnation at E3, DC destiny has been known of for quite some time. However, LucasArts did have a little surprise in SITE OF THE MONTH store for us. es 7 патир It's a good thing that we don't go commando under our Jedi cloaks, because the news that Star n 7 an vit Wars: Demolition is slated for a Dreamcast release http://clubs.yahoo.com/clubs/game- blew a cool, refreshing breeze up our skirts. informerunofficialfc LucasArts was kind enough to show us these tanta- It’s about time. Finally, the first Game Informer lizing screenshots, one of which shows the infamous fan club has finally appeared on the World Wide Rancor from Return of the Jedi. Web. Of course, at this point, even Treat Williams Although these release dates have not been offi- and Better Than Ezra have their own fan clubs cially announced, we’ve pinned down. Jedi Power on Yahoo. This elite club is still in its infancy, Battles for September 25 and Star Wars: Demolition a hubs d о but hope- for a November 15 release. Super Bombad Racing is y s ranks ШШЕ swe, tentatively scheduled for quarter one of 2001. DE ВИНДЕ ЕА Г TRIVIA CONTEST €. What do the three letters in THQ stand for? What was the first hardcover Advanced Dungeons & Dragons book published? в PUES А ш s ` © What was the first video game to feature While Sony keeps dutifully reciting the company line that GameDay 2001 will be released м the Flintstones? at launch, rumors to the contrary continue to spread throughout the industry. At press time, 2) What product did Nintendo manufacture no one in media or retail has seen so much as seen a screenshot of the game, much less a before it moved into video games? playable version. Sources tell us that the game has been plagued with numerous bugs, slow- 3) What system did Ecco the Dolphin ing down the development process. We will be very surprised if GameDay 2001 is ready by debut on? October 26. [Answers on the bottom of page 43] In related news, sources suggest that it is very possible that 989’s NBA ShootOut 2001 will not be released in time for the holidays this year. A January 2001 release seems likely at this point. онаа Stens Out - \ Ж Tanner | Driver 2 | ^ We just received these illuminating pictures of 4 Driver 2, which reveal the game's laconic protago- nist, Tanner, engaging in some outof-car action. Developer Reflections is apparently taking some more inspiration from the Grand Theft Auto series, allowing Tanner to run free in the city streets, car- jacking hapless pedestrians and completing various illegal mission objectives. While this non-vehicular gameplay promises to add NAME THAT GAME some much-needed depth to the Driver formula, the What do you get when you add one sewi-retarded emphasis will remain on the crash-em-up racing of cat and one neurotic and belligerent Chihuahua? the first game. New cities include Chicago, Havana, For Nickelodeon, this equation equaled a highly- Las Vegas, and Rio de Janeiro; all of which will be Шогы] animated television show and many à E 3 lucrative product licenses. Developed by Gray much larger and more detailed than before. Add in Matter for THQ, this game featured the stars of improved Al, phat new rides, and more of those deli- the popular show in an unfortunately tedious side- ciously hokey cutscenes, and Driver 2 appears to be serolling action platformer. shaping up quite nicely. [Answer on the bottom of page 43] © Game Informer * October 2000 Straight out of the arcade, Capcom fakes to the mean streets with Street Fighter IIl: 3rd Strike. This juggernaut fighter stars 4 brand new characters — 19 characters in all, and introduces the new Leap Attack and a Grade Judge езх, System which evaluates player performance at the end of each match. Totally seamless animation and an innovative hit-frame system team up with the return of the Super Arts fighting styles in the newest chapter in the greatest arcade series of all time. Animated Violence CAPCOM © D eamcast.. WWW.CAPCOM.COM > CAPCOM CO., LTD. 200 OM U.S.A., INC. 2000 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. STREET FIGHTER IIl: ЗВО STRIKE and CAPCOM EDGE are trademarks of CAPCOM CO., LTD. © CAPCOM CO., LTD. 2000. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. The ratings icon is a trademark of the Interactive Digital Software Associati GiNews FROM THE GI NEWS CENTER IN EDEN PRAIRIE Data File: ~ FRE ON delayed Delta cur- rently-aveilable as a rentakonly exclu- sive at Blockbuster, will finally see the light of day when the game is released to retail sometime in November. > Japanese publisher Jaleco has been scooped up by Pacific Century CyberWorks, a Hong Kong technology company that plans to market a digital television broadband network in Japan called Network of the World. Many have speculated that the company intends to use Jaleco as a game con- tent provider for the network. Jaleco is continuing with plans to release three PlayStation 2 games within the first year of the system, including a port of the Dreamcast title Carrier, an action/shooter named Navy Seals, and a four-player action title called Fantasy. Fantasy is scheduled to be the first of a five-DVD series of games. > THQ will be releasing a PlayStation game based on Disney’s upcoming straight-to-video animated film The Little Mermaid II: Return to the Sea. > Our sources have it that Electronic Arts’ NBA Live 2001 for the PlayStation 2 will not be able to make the 2000 holiday season, and will most likely slip to an early-2001 release. A Spokesperson for EA denied these rumors. > EA's sequel to Sled Storm, sched- uled to be released on the PlayStation 2, has at best been delayed indefinite- ly and at worst been nixed completely. > Sony is planning a CG movie ren- dering tool called the GScube which will be used for “the creation, manufactur- ing, and distribution of computer enter- tainment content, while charting the path towards realizing real-time e-cine- ma productions.” > Silicon Knights’ N64 survival horror game, Eternal Darkness, once thought canceled, has finally been given a release date by Nintendo. The game is now slated to come out sometime in February of 2001. > Activision is porting Spider-Man to the Nintendo 64. Expect the game to be almost identical to the PS-X version. The game is scheduled to be released in November. > As part of a redesign of its depart- ment stores, bricks-and-mortar stal- wart JC Penny will be creating new in- store interactive Sega Dreamcast kiosks. Perhaps this will give Dreamcast sales a much-needed shot in the arm. » Originally slated to be released in September, it appears that Capcom's PS2 samurai epic Onimusha: Warlords has slipped back to a January 2001 release date. © Game Informer • October 2000 Activision Bringing Tony Hawk 3 To PS2 Bolstered by the phenomenal success of Tony Hawk's Pro Skater, Activision confirmed that it has over 12 PlayStation 2 titles in develop- ment, many of which seem inspired by Mr. 900°. Following Orphen, which should be out sometime in that elusive "launch window", Activision will release the monster sequels Tony Hawk's Pro Skater 3 and Mat Hoffman's Pro BMX 2, as well as similar extreme sports titles Kelly Slater's Pro Surfer and Shawn Palmer's Pro Boarder Cross. We suspect that Pro Surfer and Pro Boarder Cross will follow in the footsteps of their predecessors, and utilize the killer Tony Hawk engine. Majora's Mask Gets Limited Edition Gold Plating Those breathlessly awaiting Link's return in Legend of Zelda: Majora's Mask would do well to scurry down to their local retailer and pre-order a copy. Nintendo has plans to reward those faithful who reserve a copy or buy the game on launch day with a special limited edition gold Majora's Mask cartridge. Of course, since the game "coincidentally" comes out on October 26, the same day that the PlayStation 2 debuts in the U.S., it appears that this is just another attempt by Nintendo to let the wind out of Sony's sails. Futurama Coming To Next-Gen Consoles Fox Interactive will be releasing a game based on Simpsons creator Matt Groening's new series Futurama. Bender, Fry, Dr. Zoidberg, and the whole gang are slated to make an appearance on an unspecified next- generation console. Groening announced the title at a recently held comic convention, and mentioned both Xbox and PlayStation 2 in his speech. Hopefully, the crew will have a better fate than their earthbound cousins, the Simpsons, have suffered in the harsh realm of video games. - Andy McNamara's singing voice. If working here wasn't annoying enough, we are forced to suffer through his excruciating karaoke renditions of such popular hits as Guns ‘N Roses’ “Welcome to the Jungle”, Eminem's "The Real Slim Shady", and “Buddy Holly" by Weezer. So what does his voice sound like? Imagine a cross between Pauly Shore, Willie Nelson, and a camel being tortured. - The classy redesign of our local McDonald’s. Ditching its dated interior for a wood-pan- eled upscale flavor, our McDonald’s is so luxurious we almost feel too grungy to set foot in it, Best feature: the lounge area, which is equipped with plush chairs and a fake fireplace. If you want four- star atmosphere at no-star prices, look no fur- ther than the McDonald's in Eden Prairie, Minnesota. -Diablo Il’s big sales figures. Despite rumblings that PC gaming was all but dead, this super-sequel's success proves that there is still a healthy PC market out there for the right game. - Electronic Arts taking the ring out of wrestling. This has to be a first. As stupid as Video Game Trivia Answers: 1 Toy Headquarters 2 Monster Manual (1977) 3 The Flintstones: The Rescue of Dino and Hoppy (NES, 1991) (1991) What would you like the Xbox controller to be like? 16% 8% Similar to Like the the N64's Dreamcast's it sounds, WCW: Backstage Assault will be the first wrestling game to not have any action in the squared circle. What? No ropes? No mat? Are they crazy? Although the EA name is usually associated with excellence, let's remember that this is the same compa- ny that brought us Shaq-Fu and Michael Jordan: Chaos in the Windy City. - Please raise your fist. Now extend your index and pinkie fingers. Why am | standing here flash- ing the international sign of rock, you ask? Because the Prince of Darkness himself, Ozzy Osbourne, is coming to the PlayStation 2 in an asyetunnamed title developed by iROCK! We suppose after you've invented heavy metal as a member of Black Sabbath, bitten the head off any small animal you could get your hands on, and pee- pee'd on the Alamo, starring in a video game is the next logical step. We can't wait. = This month's At A Glance section. Never in the history of Game Informer has there been such a pathetic bunch of games assembled in one place. As we all suffered through our reviews this month, many tears of frustration were shed as we forced ourselves to play these absolute stinkers. C'mon devel- opers, can't you do any better than this? 4 Playing cards 5 The Sega Genesis Name That Game Answer: The Ren & Stimpy Show: Veediots! In a perfect world, For Change of Address, New there wouldn't be Subscriptions or Inquiries please send correspondence to: any need for customer service, Game Informer Magazine because we would all Attn: Customer Service a 4 1 Don't buy a lame game. Check it out on FirstLook.com first. FirstLook.com lets you see streaming samples of games before you buy, so you can see them in action. Log on to FirstLook.com and see it before you buy it. 10120 West 76th Street h 1 get what we wanted: Bul You E o Prairie; MN 55344 can't always get what you want, and even worse, sometimes you can't get Customer service hours: ._ Monday through Friday, your Game Informers. If you are having 9:00 am — 4:00 pm (Central Time). subscription woes or your dog ate your (952) 946-7266 favorite issue, contact our customer Outside Minnesota make sure to dial service department at the address to the area code (this is a toll call). right or, for even quicker service, give Or email us at: us a call. customerservice@gameinformer.com 31% 45% More like the Something PlayStation's entirely different first look.com Source: gameinformer.com survey Multiple Tournaments; 1-Player Simultaneous Minigames; Ring Shot Mode; Introduce able Courts * Replay Value: Moderat: ligh * Created by: Camelot Software Planning for Nintendo * Available: August 28 for Nintendo Bottom tin: 8 25 T Mario Tennis features dozens of replay camera angles. £i UME ria d Yoshi admires the coveted Flower Cup Following the success of Sega’s Virtua Tennis for the Dreamcast, interest in video tennis has been rising as fast as the hemline of Anna Kournikova's skirts. Expect this trend to continue with Mario Tennis, a cartoonish, character-based tennis game in the vein of last year’s successful Mario Golf. The similarities between these Mario sports titles should be no surprise, as both were developed by Camelot Software Planning. While it lacks the shocking realism of Virtua Tennis, Mario Tennis is a well-rounded game packed with numerous playmodes, a host of characters from the Mario universe, and vibrant and col- orful graphics. Camelot has based the game around a solid, if not spectacular, gameplay engine that is easy to pick up for beginners while offering enough depth to satisfy expert players. The control scheme is simple at first glance — A for top spin shots and B for slice — but mastering the power-up shots takes some time. By holding down a button, you allow your character to gather enough juice to launch a monster smash hurtling down the sideline. Unfortunately, your character cannot move while powering-up, so this technique can often work against you. Following in the footsteps of its predecessor, Mario Tennis has also included minigames like the Ring Shot mode, which is very sim- ilar to the one in Mario Golf. You rally with your opponent, hitting the ball through the rings that appear on the court. However, you must win the point to actually collect the rings, requiring you to strike a del- icate balance between winning shots and ring shots. Other minigames include the Bowser Stage, a teetering court suspended high above a pit of molten lava; and the Piranha Challenge, in which your opponent and three Piranha plants unleash a hail of balls which you must attempt to return. By completing stages of the minigames, you unlock special courts that are painted with colorful portraits of various Mario Tennis characters. There is also a code entry screen which opens up secret tournaments, including the mysterious Game Informer Fruit Cup. Packed with intriguing playmodes, great graphics, and the bankable Mario name, Mario Tennis should be a sure-hit for Nintendo 64. Fans of Mario Golf's blend of addictive gameplay and whimsical graphics will no doubt buy this game by the truck- load. Now let's see if our review crew thinks Mario Tennis is loads of fun or a just a load of the brown, stinky stuff. Anyone For Tennis? ANDY THE GAME HOMBRE Concept 7.75 Graphics 8.25 Sound 8 Playability 7 Entertainment 7.5 OVERALL MATT THE ORIGINAL GAMER Concept 9 Graphics 8.5 Sound 8 Playability 7.75 Entertainment 8.5 (8.25 OVERALL REINER THE RAGING GAMER Concept 8.75 Graphics 8.25 Sound 8.25 Playability 8.5 Entertainment 9.25 OVERALL ^| was really excited about Mario Tennis, as | just couldn't see how the formula could go wrong — take tennis, add Mario, and the game just has to be great. Well, Nintendo got the Mario part right, as there are lots of new and classic Mario creatures you can play as that have a wide variety of animations. The game presentation is also quite good with lots of replays, quick cuts, and really fast- moving gameplay. Unfortunately, | don’t think the gameplay is as impressive as the rest of the package. Now don’t get me wrong, | think it is good (| especially like how you hit the other players with the ball), but overall it's not as good as it could be (it's no Super Tennis or Virtua Tennis – sure it's a different system, but jeez those games are fun). A solid game, but the mediocre gameplay keeps it from being entertaining for long unless you play multiplayer.” “Perhaps | had unrealistic expectations, but I'm actually a bit disappointed with this one. Don't misunderstand me — Mario Tennis is a fine game. Its graphics are vivid, its character list reads as virtual “Who's Who” of the Mario universe, and the minigames (particularly the Ring Shot mode) are dangerously addictive. However, there are some niggling problems with the gameplay that prevent Mario Tennis from achieving the near-perfection of Virtua Tennis. Some of these include the troublesome power-up shots, the difficulty of lobbing, and the characters’ tendency to dive after balls at inopportune times. Despite these frustrations, | did enjoy playing this game and would highly recommend it to any N64 owner. A good title, but not the grand slam 1 had hoped for.” “Famed for its exemplary work on Mario Golf, Camelot’s second Nintendo 64 sports venture proves to be just as remarkable as the first. With tons of game modes, a stable of challenging opponents, and irresistible gameplay, Mario Tennis is an addiction no N64 owner should be without. Developed with simplicity in mind, the gameplay doesn’t feature all the bells and whistles you’d expect. Yet even with a basic shell, this tennis title tosses out a blistering difficulty. Instead of forcing players to master different shots, timing and exactness are needed. This game relies on your reflexes, continually keeping you on your toes until the end of the set. It may not have the most sophisticated control scheme around, yet the formula works on both the novice and expert level. If you drooled profusely over the SNES classic, Super Tennis, this is the next best thing.” Talking Shrubs and Purple Fairies. (And You Haven't Even Had Your Breakfast Yet.) “An evil-faced moon dominates the heavens. The clock tower bell echoes across the land. Minutes tick by, day turns to night, and the moon grows larger in the heavens. Trapped in a world doomed to destruction, players control Link in a tense, fast-paced race against time. More than a dozen magical masks bestow new powers upon Link, transform him into new shapes and sizes, and hold the key to the mystery of Majora’s Mask.” — DailyRadar.com Machine: N64 Genre: RPG Publisher: Nintendo # of Players: 1 Available: November, 2000 Aa" ei Link transforms into new characters hy wearing the different masks. Link will explore albnew worlds T of AU and wonder, making new friends and battling new enemies. SAVE 20% onthe Nintendo Your Direct Line To Everything New Reserve the hottest titles at gamestop.com or visit any of our 950 stores nationwide. Strategy Guide with purchase of Legend Of Zelda: Majora’s Mask Double your memory and boost graphic quality with the Mad Catz High-Rez Pack for N64 Systems. Nintendo 64 * Size: 320 Megabits * Style: 1-Player Strategy | * Special Features: Command up to 94 | Characters in 19 Separate Units; Altering Unit Formation Affects Performance; 30 Character Classes & Monster Types; Combo Attacks M Î Hari ШШ * Replay Value: High * Created by: Quest for Atlus USA * Available: September 30 for Nintendo 64 Few games have achieved so loyal a cult folowing + as the original Ogre Battle on Super Nintendo. Bottom Line: _9 Even after the game was re-released with additional endings and cutscenes on the PlayStation, the original SNES game continues to sell for over 80 dollars at a certain used retailer. The next incarnation of Ogre Battle to hit these shores was Tactics Ogre, an attempt at achieving the popularity of Final Fantasy Tactics by closely imitating its style. Now Atlas has recaptured the original Ogre Battle gameplay with a hundred new things for Ogre nerds to freak out over. The game is played on an overhead map, where you send units to various locations in real-time. When contact is made with hostile units, Battle mode kicks in and you get to watch your troops £o two rounds against the enemy. Whoever does the most damage is allowed to stay while the losers (if any survive) are forced to make a retreat a short & distance away. (Ск The real strategy to the game is in the preparation. As troops gain experience, they can eventually change class. Monsters can also be acquired and placed in your armies. Between the male and female trooper classes, and the various beasts who can also transform into different characters, there are 30 classes total. When placed next to each other in formation, units of the same type CMM Maca will do combo attacks causing additional damage acters a place to rest and heal. and sometimes status effects like paralysis or sleep. There simply isn’t enough space to describe all ‚ыл ” the things you can do in Ogre Battle 64. This game "Isn't being in the military _ is a true sequel to the original. Dragon Warrior, FF pretty tough? P Tactics, and original Ogre Battle fans would do well to pick up an N64, if they haven't already, just so they can play this game. Enter towns for conversations or a secret, like a new unit leader. Our true goal is., revolution! - We will destroy the royal foniy: and the nobles, This time you start off on the other side of a rebellion. “It's really sad. The original Turok is one of my favorite N64 games, and with each new installment | think Acclaim loses a little bit of the magic. | t blame it on the technology as Turok 3 has an amazing soundtrack and looks fantastic. So how does this game fall from grace? Well, one thing is the simple fact that the story sucks | and leaves you to choose between two completely boring characters in Danielle and Joshua Fireseed. Sure they get different weapons and slightly different areas in each quest, but overall there really isn't much difference as either | pretty lame. Another thing about t that bums me out is that the weapons really. haven't gotten better than they were in the first game, which | feel is really important i in a firstperson shooter. Turok 3 is a nice- looking game, but 1 got bored quick." lisappointment of Rage Wars and Turok 2's failure to address the problem of scarce save points and excessively huge environments, | had kind of given up on the series ever producing anything more than a better than average Graphics -— shooter. Fortunately, Turok 3 surprised me. Plenty of interesting weapons, save points at every turn, and poe racter: but the levels themselves and present an intere without forcing the player t miles of unending wilderness Turok games. The arenastyle | levels (i multiplayer g &ot a little boring, but the games are cool. Its. no Perfect Dark, but Turok 3 “As a hardcore gamer who has the tendency to, play games for 24 hours straight, | actually enjoyed the excessive difficulty in Turok 2. Not having a chance to save the game for three hours created stressful situations that heightened the overall experience for me. Expecting the devil's work to return, | find that the game now autosaves like mad. Even So, Acclaim still managed to create a challenging product. Instead of being derately difficult, the entire game is nely tough, and even though the tinue points are great in number, you pray after each enemy encounter that a save is around the next bend. It also offers depth in two slightly different quests for the yable characters. The multiplayer experience still doesn't compete with Rare's titles, but having 40 maps at your disposal gives it the legs it needs to stay fresh." Shadowof Oblivion ANDY _ THE GAME HOMBRE Concept | 5 Graphics 8.75 OVERALL | ERIK THE PC JEDI Concept 8.75 É — Playability 8.75 Entertainment REINER THE RAGING GAMER Concept 8.5 Graphics Playabilly 8 Entertainment. * Size: 256 Megabit * Style: 1 to 4-Player Action * Special Features: 23 Weapons; 2 Playable Characters With Different Missions; 5 Worlds; 48 Multiplayer Maps & 8 Modes; 40 New Enemies; Frequent Autosave * Replay Value: Moderately High * Created by: Acclaim * Available: August 29 for Nintendo 64 Bottom Line: Elevating the Nintendo 64's graphical capabilities to the next level, Turok 2 was one of the first games to capitalize on the extended power of the Expansion Pak. With incredi- ble morphing skins, blood effects that would make Wes Craven drool, and some of the coolest weapon animations in all of gaming, it was Acclaim's digital magnum opus. Though it was faultless in appearance. the gaming nation didn't freely [ embrace this sequel as Acclaim expected. The lustrous beauty | drew gamers in, but the gameplay forced their retreat. For the hardcore Turok fan base, the extreme difficulty and expansive [^^ adventure was a blessing from the gods. For everyone else. these components created hours of frustration and an overall | gaming package that didn't turn out to be entertaining at all. Pushing gamers to stay on edge for three hours without a save point or chance to continue is a bold venture, but in the grand scheme of things, quite cruel as well. In an apologetic turn, Turok 3 is brimming with save points, continues, and every- thing that makes a gaming experience a little less stressful. After taking a break from the saga with the multiplayer direction in Rage Wars. Acclaim has reverted back to the original design and has created one last 64-bit chapter. Joshua Fireseed makes an appearance: however, he’s not the star of this dino-killing fragfest. You'll now have the chance to control one of two different characters – Joseph or Danielle f Fireseed – Josh's siblings. Both characters feature an exclu- | sive arsenal and varying mission objectives. Joshua can see in the dark with night goggles. while Danielle has the ability to use an energy grapple to ascend to new locations. As intend- ed, players will need to play through with both characters to " ie al the action. P i | tienen Sues te Spending a good portion of the development cycle on creat- — — ing interesting mission objectives that stick close to the plot, the | game changes pace from level to level and offers a difficult chal- | lenge. If you missed out on Rage Wars, don't sweat. Over 40 | multiplayer maps have been included with eight different play |. modes for each. To say the least, this game has the bite of a t- fa rex and the size of a brontosaurus. Lu ome Jong awaited | return of y Rambo! ised on developin К missio objectives. _ RE Nintendo 64 Preview * Size: 256 Megabit * Style: 1 to 4-Player Shooter * Special Features: Over 20 Weapons; Over 20 Gadgets; Secondary Functions For Most Weapons; 14 Missions With Multiple Objectives; Voice-Overs; Numerous Multiplayer Games & Arenas; Multiple Mission Paths; Skiing * Created by: Eurocom for EA Games * Available: November GoldenEye Is Not Enough? After acquiring the rights to the Bond license, EA's first PlayStation Bond game didn't do quite as well as may have 80% Complete been hoped. Tomorrow Never Dies’ multimode action format was ambitious, but the end result was a collection of different types of gameplay that weren't very exciting. After the lackluster response to this game, EA and Eurocom returned with an emulation of a Bond game, GoldenEye, that was just a tad more successful. a Rit) See on NM Eurocom has gone with ihe same general game- play as GoldenEye. You can } either fire in the usual run- and-gun fashion or from the perspective of а stand-sfill Sniping mode that allows you to smite your opponents with one glorious head shot. Levels even feature the same multiple-objective format. In TWINE you see a red light This intriguing multiplayer level takes when you're near death. place on two airplanes. No doubt paying close attention to GoldenEye's immense multiplayer populari- ty, Eurocom has worked hard to make this a superior experience. The levels are smaller and crammed with different routes and objects, making it possible to hide, but never for too long. In addition to the standard Deathmatch, Last Man Standing, and Capture the Flag modes, TWINE features a Territory Possession mode and a totally unique Golden Gun mode in which this one-shot kill weapon must be assembled from parts hidden on the level and then used on your enemies for a win. After going back to GoldenEye for a brief stint, Ч : ~ you can really see the dif- D m 2 ference that the Expansion і ê fj o bs à à Pak has made. Everything looks sharper than in the This guy either has really good vision... ...Or he's just stretching instead Ыы $ ” : ie grandpappy that Eurocom of surrendering. hopes to imitate, and a lot Guns are the biggest upgrade from GoldenEye. Most weapons feature a : б Я : ‚ more effort has gone info secondary function like burst and fully automatic modes, laser targeting, or the decorating TWINE's levels ability to switch between grenade rounds that blow on impact or on a timer. Bond's with furnishings and other wristwatch, which he never leaves home without, features a taser, a laser, and a : РЕ У: БЕ RT NE grappling device. zm 1 5 о d barren, 55 ГОО or empty shack in this game. Eurocom has also done some experimenta- tion with different types of gameplay by implementing one skiing level and another level that takes place mostly underwater. Release Title Date SEPTEMBER 9/25/00 Star Wars: Jedi Power Battles Publisher/ Distributor LucasArts Release Title Date 10/17/00 All dates subject to change. Call your local retailer for more details. Publisher/ Distributor Cruisin Exotica Midway 10/17/00 Hercules. Titus 9/25/00 Alice in Wonderland Nintendo 10/17/00 VR Powerboat Vatical 9/25/00 Little Mermaid 2: Pinball Frenzy Nintendo 10/17/00 WDL: Thunder Tanks 3DO 9/25/00 Who Wants To Be A Millionaire THQ 9/25/00 Pokemon Puzzle League Nintendo 10/17/00 Xena Titus 10/17/00. Cruisin Exotica. Midway 9/25/00 MTV Sports: Pure Ride THQ 10/17/00 SeaDoo HydroCross 2000 Vatical 9/26/00 Sega Marine Fishing Sega 10/17/00 Army Men Sarges Heroes 2 3DO 9/26/00 Harley Davidson WizardWorks 10/17/00. Dragon Valor Namco 9/26/00 SeaDoo HydroCross 2000 Vatical 10/17/00 Mary Kate & Ashley: Magical... Acclaim 9/26/00 Test Drive 2001 Infogrames 9/26/00 Polaris SnoCross 2001 Vatical 10/17/00 Medal of Honor Underground Electronic Arts 10/17/00 NASCAR Heat Hasbro 9/26/00 Dave Mirra BMX Acclaim 10/17/00 NBA Live 2001 Electronic Arts 9/26/00 Destruction Derby Raw Midway 10/17/00 WCW Backstage Assault Electronic Arts 9/26/00 F1 Championship Season 2000 Electronic Arts 10/17/00 Wild Thornberries Animal Adventure Mattel 9/26/00 Frogger 2 Hasbro 10/17/00 Worms Pinball Infogrames 9/26/00 9/26/00 9/26/00 Micro Machines: Micro Maniacs Activision 10/18/00 Dragon Riders UbiSoft Moto Racer 3 Infogrames 10/18/00 Blues Clue’s Alphabet Book Mattel NHL Hockey 2001 Electronic Arts 10/18/00 Mega Man Legends 2 Capcom 9/26/00 Power Rangers: Lightspeed Rescue THQ 10/20/00 Sabrina Havas Interactive 9/26/00 SeaDoo HydroCross 2000 Vatical 10/23/00 Galaga Hasbro 9/27/00 Power Rangers: Lightspeed Rescue THQ 10/23/00 Sesame Street Sports-TV NewKidCo 9/27/00 Lunar 2: Eternal Blue Working Designs 10/23/00. Tonka Space Station Hasbro 9/28/00 Cannon Spike Capcom 10/24/00. Dogs of War Take 2 9/28/00 Family Feud Hasbro 9/28/00 Jeopardy 2 Hasbro. 9/28/00 Wheel of Fortune 2 Hasbro 10/24/00. Grinch Konami 10/24/00 NBA 2K1 Sega 10/24/00 Pro Pinball Collection Take 2 9/29/00 Scooby Doo THQ 9/29/00 Wild Thornberries Rambler Mattel 9/29/00 Dino Crisis 2 Capcom 10/24/00 Silent Scope Konami 10/24/00 Starlancer Crave 10/24/00 Air Force Delta Konami 9/30/00 Micro Machines V3 THQ 9/30/00 Ogre Battle: Person of Lordly Caliber Atlus 9/30/00 Incredible Crisis Titus OCTOBER 10/1/00 DarkStone Take 2 10/1/00 Martian Gothic Take 2 10/2/00 Dragon Seek NewKidCo 10/3/00 Buzz Lightyear of Star Command Activision 10/24/00 CyberTiger Electronic Arts 10/24/00 Gauntlet Legends Midway 10/24/00 Grinch Konami 10/24/00 Backyard Football Infogrames. 10/24/00 Breath of Fire 4 Capcom 10/24/00 FIFA 2001 Electronic Arts 10/24/00 Grinch Konami 10/24/00 Mike Tyson Boxing Activision 10/3/00 Buzz Lightyear of Star Command Activision 10/3/00 Jarret & Labonte Stock Car Racing Activision 10/24/00 Muppet Monster Adventure Midway 10/24/00 Spyro: Year of the Dragon Sony 10/3/00 Muppet Race Mania Midway 10/24/00 Ultimate Fighting Champ Crave 10/6/00 Spawn Capcom 10/10/00 Metropolis Sega 10/10/00 Quake 3 Arena Sega 10/10/00 NBA Jam 2001 Acclaim 10/10/00 Harvest Moon: Back to Nature Crave 10/10/00 HBO Boxing Acclaim 10/26/00 Zelda: Majora's Mask Nintendo 10/26/00 Armored Core 2 Agetec 10/26/00 Dead Or Alive 2: Hardcore Tecmo 10/26/00 Dynasty Warriors 2 Koei 10/26/00 ESPN International Track & Field Konami 10/26/00 ESPN X Games: Snowboarding Konami 10/26/00 Eternal Ring Agetec 10/13/00 Jimmy White's Cue Ball Vatical 10/15/00 Dark Angel: Vampire Apocalypse Metro 3D 10/15/00 F1 Championship UbiSoft 10/15/00 Heroes of Might & Magic 3 UbiSoft 10/15/00 10/15/00 Peacemakers UbiSoft POD 2 UbiSoft 10/15/00 World's Scariest Police Chases. Fox 10/26/00 Evergrace Tommo 10/26/00 John Madden 2001 Electronic Arts 10/26/00 Ready 2 Rumble 2 Midway 10/26/00 Ridge Racer 5 Namco 10/26/00 Roadsters Trophy Titus 10/26/00 Silent Scope Konami 10/26/00 Smuggler's Run Take 2 10/15/00 Xena Titus 10/26/00 Street Fighter Ex 3 Capcom. 10/15/00 Batman Chaos in Gotham UbiSoft 10/26/00 Swing Away Golf Electronic Arts 10/15/00 10/15/00 Dexters Lab: Mandarks Robot Bam 10/26/00 Tekken Tag Tournament Namco Dexters Lab: Monkey loose Bam 10/26/00 Time Splitters Eidos 10/15/00 Donald Duck UbiSoft 10/26/00 Top Gun Titus 10/15/00 Galaxian Majesco, 10/26/00 X Squad Electronic Arts 10/15/00 Lufia Crave 10/27/00 Blues Clue's: Blue's Big Musical Mattel 10/15/00 Magical Drop Sunsoft 10/28/00 Sheep Take 2 10/15/00 Microsoft 6 in1 Puzzle Collection Classified 10/30/00 Evil Dead: Hail to the King THQ DC 10/15/00 Monster Rancher Explorer. Tecmo 10/30/00 Messiah Interplay 10/15/00 NASCAR Racers Majesco 10/30/00 Virtual Pool 3 Interplay 10/15/00 Pokemon Gold Nintendo 10/30/00 Who Wants To Beat Up A Millionaire Havas Interactive 10/15/00 Pokemon Silver Nintendo 10/30/00 MTV Sports: TJ Lavin's BMX THQ 10/15/00 Aidyn Chronicles: The First Mage THQ 10/30/00 Tom & Jerry Fists of Fury NewKidCo 10/15/00 Casper: Friends Around the World Sound Source 10/30/00 Champ Motocross 2001 THQ 10/15/00 Donald Duck UbiSoft 10/30/00 Evil Dead: Hail to the King THQ 10/15/00 Gundam Wing Bandai 10/30/00 Messiah Interplay 10/15/00 Jungle Book Rhythm & Groove UbiSoft 10/31/00 Army Men Sarge's Heroes Midway 10/15/00 Mort the Chicken Crave 10/31/00 Capcom vs SNK Capcom 10/15/00 Vampire Hunter D Jaleco 10/31/00 Dennis the Kangaroo Titus 10/15/00 Jet lon Grand Prix Crave 10/31/00 Jet Grind Radio Sega 10/16/00 Hoyle Casino Havas Interactive 10/31/00 LeMans 2000 Infogrames 10/16/00 Doug's Big Game NewKidCo 10/31/00 Buzz Lightyear of Star Command Activision 10/16/00. Dragon Wings NewKidCo 10/31/00 Dave Mirra BMX Acclaim 10/16/00 Sesame Street Sports-TV NewKidCo 10/31/00 Mary Kate & Ashley's Pocket Planner Acclaim 10/16/00 Tom & Jerry House Trap NewKidCo 10/31/00 Powerspike Volleyball Infogrames 10/16/00 You Don't Know Jack 2 Havas Interactive 10/31/00 Road Rash Electronic Arts 10/17/00 Bang: Gunship Elite Red Storm 10/31/00 Carnivale Vatical 10/17/00 ESPN NBA 2Night Konami 10/31/00 Knockout Kings 2001 Electronic Arts 10/17/00 Samba De Amigo Sega 10/31/00 Powerspike Volleyball Infogrames 10/17/00 Worms Pinball Infogrames 10/31/00 SSX Snowboarding Electronic Arts TUROK 3: BL - Bottom Line REVIEWS OF OBLIVION TITLE BL DATE ТШЕ BL DATE ТШЕ BL DATE TITLE TITLE BL DATE Metal Gear Solid: VR Missions 375 Nov-99 Тотогон Never Dies 72 Jan-00 Re-Volt Striker Pro 2000 675 Aug-00 PLAYSTATION Mission: Impossible 825 Feb-00 Tony Hawks Pro Skater 95 Nov99 Ridge Racer 64 Super Magnetic Neo 85 Aug-00 Xtreme 575 Jun-99 Misadventures of Tronne Bonne, The 7 May-00 Тоу Story 2 8 Jan00 Road Rash 64 Suzuki Alstare Extreme Racing 7 0ес99 40 Winks 7 Feb-00 MLB 2001 7.75 Jun-00 — TrickN Snowboarders 425 Oct-93 Roadsters Trophy Sword of the Berzerk 8 Apr-00 Ace Combat 3: Electrosphere 7.75 May-00 — Mobi 1 Rally Championship 5.75 May-00 Triple Play 2000 65 May-99 — Rocket Tee Of 625 Apr-00 Action Bass 7 Sep-00 Мопасо Gran Prix 2 5 Jun-99 Triple Play 2001 8 May-00 — Shadowgate 64 Tech Romancer 85 Aug-00 Alexi Lalas Intl Soccer 225 Jun99 Мопкеу Magic 525 Nov99 — Twisted Metal 4 9 Jan00 Shadow Man Test Drive 6 8 Feb-00 Alundra 2 65 May-00 — Monster Rancher 2 85 Oct-99 — Ultimate 8 Ball 65 4099 — Snowboard Kids 2 Time Stalkers 65 May-00 Ape Escape 875 Ju99 ^ Mortal Kombat: Special Forces 1.75 Sep00 — UmJammer Lammy 825 Sep99 StarCraft TNN Hardcore Heat 575 Oct-99 Arcade Party Pak 75 Dec-99 Mr Driller 8 Jun00 — V-Raly2 725 Jan-00 ^ Star Wars: Episode | Racer Tokyo Xtreme Racer 575 00-99 Armored Core: Master of Arena 75 Apt00 Ме. Pac-Man Maze Madness 825 Aug00 Urban Chaos 275 Jun00 Starshot Tomb Raider: The Last Revelation 775 Jun-00 Armorines. 5. 400 — MTV Music Generator 7.25 Jan-00 Vagrant Story 9 May-00 Supercross 2000 Tony Hawks Pro Skater 9 Jun-09 Army Men: Air Attack 675 Dec-99 — NASCAR 2000 7 Nov99 Valkyrie Profile 775 Sep-00 Superman Toy Commander 875 Nov-99 Army Men: Sarge's Heroes 55 May-00 — NASCAR Rumble 775 Mar-00 Vampire Hunter D 525 Sep-00 Super Maro 64 Toy Story 2 7 Sep-00 Army Men: World War 2 Aug-00 NBA In the Zone ‘99 6 Мау-99 Vanark 7 May-00 Super Smash Brothers TrickStyle 735 Oct-99 Ball Breakers 35 Sep-00 МВА in the Zone 2000 65 Jan-00 — Vandal Hearts II 775 Dec:99 South Park Rally Vigilante 8: 2nd Offense 8 Mar-00 Ballistic 7 Jan-00 NBA Live 2000 85 Jan-00 Vanguard Bandits 775 Jun-00 Tarzan Virtua Fighter З 775 Nov-99 Bass Landing 7 099 NBA Showtime 65 Jan-00 Vigilante 8: 2nd Offense 775 Jan-00 — Tonic Trouble Virtua Striker 2 525 Mar-00 Bass Rise 4 Nov99 МВА Shoot Out 2000 475 Mar-00 Walt Disney World: Magical Racing Tour 65 May 00 Топу Hawks Pro Skater Virtua Tennis 925 Sep-00 Battle Tanx Il: Global Assault 7 Apr00 МСАА Final Four 2000 7 Jan-00 Warpath: Jurassic Park 6.75 Dec-99 Тор Gear Hyper Bike Virtual On: Oratorio Tangram 725 Aug-00 Big Air 4 Jun-99 МСАА Football 2000 8 099 — Warzone 2100 775 Jul-99 Тор Gear Rally 2 Wacky Races 6 5ер-00 Boombots 45 _Jan-00 МСАА Gamebreaker 2000 75 Oct-99 _ Who Wants To Be A Milionaire: 2nd Edition 6.5 Aug-00 Тоу Story 2 Wetrix+ 5. Mar-00 Broken Sword Il 6.75 Jan-00 Need For Speed: High Stakes 875 May99 Wild Arms 2 85 May-00 Triple Play 2000 Wild Metal 3 May-00 Bugs Bunny Lost In Time 525 Aug-99 Need for Speed: Porche Challenge 775 Jun-00 Wipeout 3 7.75 Nov99 Turok: Rage Wars World Series Baseball 2K1 575 Sep-00 Builder's Block 8.25 Aug-00 Мех: Tetris, The 6 20:99 Worms Armageddon 8 Dec-99 Vigilante 8 WWF Attitude. 85 Јап-00 Bust A Groove 2 7.25 Sep-00 NFL Blitz 2000 65 Sep-99 Wu-Tang: Shaolin Style 625 Dec-99 Vigilante 8: 2nd Offense Zombie Revenge 6.75 Feb-00 Bust-A-Move '99 8 Apr99 NFL Game Day 2000 825 Oct-99 WWF Attitude 9 Aug99 — WaveRace 64 Castrol Honda Superbike Racing 625 Jun39 — NFL GameDay 2001 7 Sep-00 WWF Smackdown 3 Apr-00 Маск GAME BOY Centipede 7 Jul-99 NFLXireme2 825 Sept-99 X-Files 3.75 Jan-00 — World Driver Championship. 1942 55 Aug-00 Championship Bass 8 May-00 NGEN Racing 725 Sep-00 X-Men Mutant Academy 75 Aug-00 МСМ Nitro 720 7 dung Championship Motocross 6.75 Oct-99 NHL 2000 85 №99 Xena: Warrior Princess 775 Nov-99 WWF Attitude All-Star Baseball 2000 725 Jul-99 Chocobo Racing 6.25 Aug-99 NHL Blades of Steel 2000 55 Dec-99 — You Don't Know Jack 8 Feb-00 WCW Mayhem All Star Tennis 65 Dec-99 Chocobo's Dungeon 2 675 Jan-00 NHL Championship 2000 725 0ес99 Wrestlemania 2000 Bass Masters Classic 725 Feb-00 Chrono Cross 95 Aug-00 NHL Face Of 2000 725 Nov-99 Xena: Talisman of Fate Beauty and the Beast 475 Jan 00 Colin McRae Rally 7 Feb-00 Nightmare Creatures Il 55409 NINTENDO 64 Bust-A-Move 4 8 Aug99 Colony Wars: Red Sun 825 Apr-00 No Fear Downhill Mountain Biking 425 Jan-00 Airboardin USA 55 0099 Billy Bob's Huntin’ № Fishin’ 375 0ес99 Cool Boarders 4 775 Оес99 Отеда Boost 775 Oct99 All-Star Baseball 2000 8 муз DREAMCAST Bioric Commando: Elite Forces 825 Mar.00 Covert Ops: Nuclear Dawn 775 JukQ0 Pac-Man World 8 Oct99 All-Star Baseball 2001 775 May-00 4 Wheel Thunder 7.25 Jun-00 Blaster Master: Enemy Below 825 Apr-00 Crash Team Racing 9 Nov99 Parasite Eve II 875 Sep-00 Al! Star Tennis ‘99 55 Aug99 — AeroWings 7 Oct99 Виде Bunny Carrot Crazy 35 Арг99 Croc2 75 Ju-99 Point Blank 2 8 Ар-99 Armorines 7.25 Jan-00 AeroWings 2: Air Strike 7.5 Sep-00 Catwoman 475 Dec-99 Crusaders of Might and Magic 7.25 Mar-00 Populous: The Beginning 7 Jun99 Ату Men: Air Combat 75 Ju-00 Airforce Delta 7.75 Oct-99 Сһаѕе HQ: Secret Police 55 Dec99 Countdown Vampires 65 Aug-00 Quake Il 75 Dec99 Ату Men; Sarge's Heroes 7. Dec99 Атада 65 Feb00 Conker's Pocket Tales 45 Sep-99 Cyber Tiger 725 Dec-99 Railroad Tycoon Il 75 Apr-00 Bassmasters 2000 в Mar-00 Blue Stinger 525 Oct99 Contra: The Alien Wars 875 Oct-99 Deception Ill: Dark Delusion 625 Apr00 Rainbow 6 675 Feb-00 — BattieTanx Il: Global Assault 7.25 Nov99 Cannon Spike 7 Sep-00 Croc 575 Aug-00 Demolition Racer 75 Dec-99 Rampage 2: Universal Tour 55 Jun99 — Battlezone: Rise of the Black Dogs 325 May 00 Carrier 6.75 Ар-00 Crystalis 85 Aug-00 Die Hard Trilogy 2 7 Mar-00 Rampage Through Time 478 Sep-00 Вееје Adventure Racing в Apr-99 Chu Chu Rocket 875 Ар Deja Yul a Il 75 0ес99 Digimon World 525 Jul-00 Ва! Attack 6.75 Nov99 — Blades of Stee! 2000 35 Jango Crazy Taxi 8.75 Feb-00 ^ Dinosaur 375 Aug-00 Dino Crisis 9 Sep-99 RIC Stunt Copter 7 00-9 — Brunswick Circuit Pro Bowling 525 Jan-00 Dead or Alve 2 9 Apr-00 — Dragon Warrior Monsters в Mar-00 Dinosaur 225 Sep-00 Ready 2 Rumble Boxing 65 Feb00 Bug's Life, A 525 Jugo Deep Fight 675 Jul-00 Duke Nukem 675 Dec-99 Driver 825 Sep-99 Reel Fishing ll 65 Ju — BustA.Move 99 9 Apr33 Draconus: Cult of the Wyrm 775 Ju-00 ECW: Hardcore Revolution 2 May 00 Dukes of Hazzard: Racing for Home 6 Mar-00 Resident Evil 3 925 DeC99 California Speed 225 Ape99 Dynamite Cop 7 Nov-99 РІРА 2000 45 0ес99 Dune 2000 775 Nov99 Re-Volt 325 Nov99 Castlevania 64 65 Marg8 ECW: Hardcore Revolution 7.75 Мау-00 Gex 3: Deep Pocket Gecko 75 Mar-00 Echo Night 675 Aug-99 Rhapsody: A Musical Adventure 6.75 Jul-00 Castlevania: Legacy of Darkness 525 Mar-00 Elementai Gimmick Gear 7 Mar-00 Gex: Enter the Gecko 8 Маг-99 ECW: Hardcore Revolution 825 Mar00 Ridge Racer Type 4 8.25 May-99 Chameleon Twist 2 65 May-99 Evolution 7 Dec99 Ghosts № Goblins 7 Nov-99 Ehrgeiz 675 Jun99 Rising Zan 8 бер99 Charlie Blasts Territory 3 May-99 Evolution 2: Far Off Promise 6 Juk00 —_JousvDetender 625 Jun-99 ESPN MLS: Game Night 8 Aug-00 Road Rash: Jailbreak 7 Mar-00 — Command & Conquer в Sep-99 Expendable: Millennium Soldier 4 0099 — Ken Griffey Jr. Slugfest 525 Sep-99 Evil Zone 5 Oct-99 Rock the Rink 8 May00 — CyberTiger 7.25 May-00 Ғ-1 World Grand Prix 7.75 Feb00 Klax 775 Јип-99 Expendable 35 Juk00 Rollcage 7 Ap-99 Destruction Derby 64 7.25 Dec-99 Fighting Force 2 525 Mar00 — Klustar 5 Oct-99 Fatal Fury: Wild Ambition 375 Mar00 Rollcage: Stage II 725 Apr-00 Donkey Kong 64 8.75 Dec-99 Flag to Flag 45 Ock99 Kwik 9 Jun38 Fear Effect 825 Mar00 Romance of the Three Kingdoms VI 725 Mar-00 ^ Duke Nukem: Zero Hour 875 Sep-99 Fur Fighters 775 Aug00 Logical 5 Мау-99 FIFA 2000. 875 Dec-99 RPG Maker 775 Aug-00 Earthworm Jim 3D 575 Dec-99 Gauntlet Legends 775 Jun-00 — Lucky Luke 725 Oct-99 Fighter Maker 8 Jun99 — R-Type Delta 7.25 Aug:99 ECW: Hardcore Revolution 8 Maro біда Wing 75 Mar-00 Madden NFL 2000 775 Dec-99 Fighting Force 2 55 Feb-00 Rushdown 5 Ap39 Excitebike 64 725 Jun-00 Grand Theft Auto 2 75 3000 Mario Golf 875 Nov-93 Fisherman's Bait 2 6 Dec99 SaGa Frontier 2 8 Jan00 — Fighters Destiny 2 2 Sep-00 Gundam Side Story 0079 75 Juk00 Men In Black: The Series 475 Маг99 Final Fantasy VIII 95 Sep-99 Sammy Sosa High Heat Baseball 2001 375 May-00 Fighting Force 64 675 May.99 — House of the Dead 2 8 Oct-99 Metal Gear Solid 925 Ји-00 Final Fantasy Anthology 875 Oct-99 — Sammy Sosa Softball Siam 5.75 Jun-00 Gauntlet Legends 7 Dec-99 Hydro Thunder 8 Oct-99 Mickey's Adventure Racing 8 Mar-00 Formula One ‘99 775 Jan-00 Shadow Madness 6 AD99 сел 3: Deep Cover Gecko 7.75 Sep-99 Incoming 55 Mar00 Micro Machines 1 & 2 в Мау-00 Front Mission 3 9 Apr-00 Shadow Man 675 Nov-39 — Goeman’s Great Adventure 725 Sep.99 JoJo's Bizarre Adventure. 8 Mar00 Millenium Winter Sports 735 Jan-00 G Police: Weapons of Justice 4.75 0:99 — Shadow Tower 75 Nov99 Harvest Moon 64 7.25 Mar-00 King of Fighters Dream Match 1999 в Oct99 — Missile Command 1.75 Jan-00 Galerians 8 Jun-00 Silent Bomber 7.75 Mar-00 Hot Wheels Turbo Racing 7 Oct-99 Legacy of Kain: Soul Reaver 8 MarQ0 — Monster Rancher Battle Card 675 Juk00 Gallop Racer 6 Nov99 Silent Hill 725 Ap-99 Hybrid Heaven 7 Jun-99 Maken X 7.75 Jun-00 — Moon Patrol’Spy Hunter 675 Jul-99 Gauntlet Legends 65 May-00 Silhouette Mirage 75 Feb00 — Hydro Thunder. 7.5 May-00 Marvel Vs. Capcom 75 Oct-99 Мола Kombat 4 5 Apr-99 Gekido: Urban Fighters 45 0-00 Sim Theme Park 7 4000 indy Racing 2000 8 5ер00 Маме Vs. Capcom 2 В Aug00 Motorcross Maniacs 85 бер99 Gran Turismo 2 95 Feb-00 5109 Storm 875 Sep-99 |n.Fisherman's Bass Hunter 64 7.75 Sep-99 МОК2 8 Jun-00 Ми. Driller 825 Jul-00 Grand Theft Auto: London 1969. 7 Jul-99 тий, The 55 Mar-00 International Track & Field 2000 7 Apr-00 Мопасо Grand Prix 7 Oct-39 Ms. Pac-Man 7.75 Nov-99 Grand Theft Auto 2 775 Dec-99 Soul of the Samurai 425 Aug-99 — Jeremy McGrath Supercross 2000 5 Apr00 Мопа! Kombat Gold 7.25 Oct99 МВА In The Zone 99 4 Jun-99 Granda 7.25 Nov-99 — South Park Chef's Luv Shack 325 Feb00 Је Force Gemini 7.75 Oct-99 — Namco Museum 7.75 Sep-00 NBA Jam 99 75 May-99 Grind Session 6.75 Jun-00 South Park Rally 45 Mar00 Ken Griffey Jr's Slugfest 85 Jugg МВА2К 9 Jan-00 NFL Blitz 6 Apr99 Grudge Warriors 5 Aug-00 Space Invaders 8 Dec99 Kirby: The Crystal Shards 75 Aug-00 NBA Showtime: NBA on NBC 725 Dec39 NHL Blades of Stee! ‘99 75 Арг99 Guardian's Crusade 8 Apr99 Spec Ops: Stealth Patrol $5 Aug00 Knockout Kings 2000 825 Dec99 NFL2K 9.25 Oct-33 Pac-Man 775 Ѕер-99 Hello Kitty: Cube Frenzy 65 Jul-99 Speed Punks 7 May-00 — Lego Racers 775 Jano — NFLBltz 2000 9 Oct-23 Pitfall: Beyond the Jungle 65 Margo High Heat Baseball 2000 35 Jun99 Sports Car GT 6 Jun-99 Lode Runner 3-0. 6.5. May-99 — NFL Quarterback Club 2000 225 Feb-00 Pokémon Pinball 8 Sep-99 Hot Shots Golf 2 8 Mar00 Spyro 2: Ripto’s Rage 8.75 Dec99 ^ Madden NFL 2001 875 Sep-00 NHL 2K 825 Apr00 Рокётоп Trading Card Game 725 Jun-00 Hot Wheels Turbo Racing 625 Nov99 Star Ocean 75 Jun-99 — Mario Golf 9 Aug-99 Nightmare Creatures II 5 Sep.00 Pokémon Yellow 6.5 Nov-99 Hydro Thunder 775 Apr-00 Star Wars: The Phantom Menace 725 Oct99 Mario Party 35 Mar99 Omikron: The Nomad Soul 55 Sep-00 Prince of Persia 6 0499 International Track & Field 2000 7 Dec-99 Street Fighter Alpha 3 8 Jun99 Майо Party 2 575 Feb-00 Реп Pen Tiilcelon 4 Oct-99 Quest for Camelot 5 Mar-99 Interplay Sports Baseball 2000 5 Jun-g9 Street Fighter EX2 Plus 775 Jun-00 — Micro Machines 64 Turbo 7 May-99 Plasma Sword: Nightmare of Bisten 7.25 May00 — RTypeDX 75 Sep-99 Invasion From Beyond 675 Apr-93 Street Sker 45 Ap-99 Мопасо Gran Prix 2 5 Jun-99 Power Stone 8 Oct-99 Rampage: World Tour 65 Арг99 Jackie Chan's Stuntmaster 65 Mardo Street Sk8er 2 7 Jun-00 Monster Truck Madness 55 Sep-99 Power Stone 2 85 Aug-00 — Rayman в Jun 00 Jade Cocoon 8 Aug99 Strider 2 65 Ju. Namco Museum 64 8 Jano Psychic Force 2012 7 Jan-00 Road To El Dorado 45 Sep-00 Jedi Power Battles в May-00 Suikoden Il 9 Oct99 — NBA Courtside 2 725 Jan-00 Rayman 2: The Great Escape в Apr-00 — Spawn 625 бер99 Jet Moto 3 7 Oct-93 Superbike 2000 4 Jun-00 МВА In the Zone 2000 55 Jan-00 Ready 2 Rumble Boxing 725 00:99 — Spy Vs. Spy 75 Aug-98 JoJo's Bizarre Adventure 8 Apr-00 — SuperCross Circuit 35 Dec99 МВА Јат 2000 6 Dec-99 Resident Evil Code. Veronica 35 Apr-00 — Star Wars: Episode | Racer 825 Mar-00 Juggernaut 65 Nov-99 Syphon Filter 9 Маг99 NBA Live 2000 825 Dec-99 Re-Volt 5 Feb-00 Super Mario Bros. Dix 925 Aug-99 K-1 Grand Prix 55 Feb-00 Syphon Filter 2 з Apr-00 МВА Showtime: NBA on NBC 725 Dec-99 Rippin’ Riders 7 Dec-99 Survival Kids 75 Sep99 K-1 Revenge 65 Ap-99 TaFu 65 Apr99 Мем Tetris, The 7 ер: Roadsters 55 Jun-00 Tarzan 65 Aug98 Kensei: Sacred Fist 525 jungo TRAG 75 May99 NFL Blitz 2000 775 Sep-99 Royal Rumble 6.75 Sep-00 The Legend of Zelda: Link's Awakening 925 Mar-99 Killer Loop 6 Mar-00 Tail Concerto 7.75 Nov-99 NFL OB Club 2000 5 Oct-99 Seaman 7 Sep-00 Тото Raider 825 Aug-00 Knockout Kings 2000 8 Dec99 Tarzan 7.75 Sep99 NHL Blades of Steel 99 6 Apr99 Ѕеда Bass Fishing в бер99 Топу Hawks Pro Skater 35 Jun-00 Konami Arcade Classics 675 Aug99 — Tenchu? 875 Sep-00 Nuclear Strike 875 Feb00 Sega Rally Championship 75 Jan00 — Toonsyania 7 Sep-00 Koudelka 45 Sep-00 Test Drive 6 75 Dec99 Paperboy 425 Dec99 Shadowman 75 Feb-00 Тор Gear Pocket 6 May-99 Kurt Warner's Arena Football Unleashed 25 Jun-00 Test Drive Le Mans. 375 30-00 Perfect Dark 325 Jun00 Silver 8 Sep00 Toy Story 2 5.25 Feb-00 Legacy of Kain: Soul Reaver 85 Sep-99 Test Drive Off-Road 3 8 Nov ріод 64 95 Aug-96 Slave Zero 625 Jan-00 Triple Play 2001 4 Aug-00 Legend of Dragoon, The 9 Jun-00 Thousand Arms 75 Nov-99 pokémon Snap 7 Aug99 Sonic Adventure 775 Sep99 Twouble 65 Apr-99 Legend of Legaia 8.25 Apr-99 Thrasher: Skate and Destroy 8 Jan00 Pokémon Stadium в May-00 Soul Calibur 325 Oct99 — VRally Ed. 99 55 Aug-99 Legend of Mana 8 Jul00 Threads of Fate 8 3000 Quakell 7.75 Jul-g9 Soul Fighter 55 Jan-00 Wario Land 3 8.75 Aug-00 Lunar: The Silver Star Story Complete 7.75 40-99 Tiger Woods PGA Tour 2000 75 Feb00 Rainbow 6 в Feb-00 South Park Chef's Luv Shack 35 Feb-00 Watlocked 8 бер00 Madden NFL 2000 875 Oct-99 Tiny Tank (Revised) 55 Nov-99 Rally Challenge 45 Sep-00 Space Channel 5 775 Jul-00 МСМ Mayhem 775 JukQ0 Madden NFL 2001 8.75 Sep-00 Tiny Toon Adventures 6.75 Mar99 Rampage 2: Universal Tour 5 Apr99 Speed Devils 7.25 Oct-99 — Wings of Fury 7 Матоо March Madness 2000 825 Feb-00 TOCA 2: Touring Car Challenge 65 Jan00 Rayman 2: The Great Escape 775 Mov99 Star Wars Episode | Racer 875 Jun-00 — WWF Atitude 65 Julg9 Medal of Honor 325 Dec-99 Tomb Raider: The Last Revelation 8 Јат00 Resident Evil 2 875 Nov99 Street Fighter Ill: Double Impact 775 Sep-00 WWF Wrestlemania 2000 725 0ес99 MediEvil Il 7.75 May-00 Tomba! 2: The Evil Swine Return 875 Jan-00 Ready 2 Rumble Boxing 65 _ Feb-00 Street Fighter Alpha 3 875 Aug-00 — Yar's Revenge 625 Jan-00 une TEENS =. Preview * Size: 256 Megabit * Style: 1 to 4-Player Fighting * Special Features: Over 70 WWF Superstars (Many Hidden); Different Championship Storylines for Each Belt; Expanded Wrestler Create; Guest Referee Mode; Ladder Match; Backstage Fighting; SmackDown Mall * Created by: Asmik/Aki for THQ * Available: November for Nintendo 64 YOUR NINTENDO HERO restleMania 2000 certainly didn't lack in any of the three I’s. The enhanced 0 М gameplay had Intensity; its devotion to being as close as possible to 80% Complete what was happening in the WWF gave it Integrity; and the adding of options to greatly increase replay value was very Intelligent. How could No Mercy, THQ’s final wrestling foray into Nintendo 64 territory, get any better? By adding more of everything, and becoming the undisputed wrestling champion on the console. The controls and gameplay remain largely the same, but with even more moves, counters, and reversals added to the already gargantuan list of maneuvers. The roster has been pumped up to include over 70 WWF Superstars, possibly including some faces from the league’s past. The Create-A-Superstar option has more appearance choices, and is streamlined to make creation an easier process. Best of all, the Career mode, which was the same for everyone in WM2K, has been overhauled so players can take part in a different story for each belt. No Mercy also has many new features that borrow from its PlayStation counterparts. Backstage areas for players to brawl in are now part of the game. Just as in SmackDown, these places are reached by flinging your opponent to the back and then through doors that lead to different places. New stipulation matches include Guest Referee and the ever-requested Ladder match. Perhaps the biggest feature of No Mercy is its compatibility with the Game Boy version set to release simultaneously. To unlock all the hidden characters, costumes, and weapons on their N64, players will have to earn points in the Game Boy No Mercy. With the Transfer Pak, these points can then be used in the SmackDown Mall to buy all the holes in your collection. ntrance-Attire=| Wd T il items at 20% discount! ca ‘CAppearance-Upper Body) Mm. = ИЕМ == Use x ladder i teach the belt or as a launching pad. ita PlayStationi & LIFELINES © Volleycrest Productions, Ltd. PlayStation ond the PlayStation logos are registered trademarks of Sony Computer Entertainment Ic. Good news, now you get to be the genius that 5 blew the easy question. Okay, smarty pants, strap on your thinking cap and let's get down to business. Who Wants To Be A Millionaire: 2nd Edition, is now on PlayStation: Six-hundred questions, pleny WHS WANTS TO BZ A nn f HAM m Em re of topics, 3 Lifelines, even a 2-player Fastest Finger round. I's just like the TV game show, only without all the | | |А [А | | | i [| | f E commercials. Real questions, real drama, real Regis. And, yes, thatis our final answer. (Sorry, we couldn'tresist.) Susp EDITION Playstation Review * Size: 1 CD-ROM * Style: 1-Player Action * Special Features: Wall Crawling; Web Swinging; 4 Web Attacks; 6 Stages; Narrative Voice-Overs by Co-Creator Stan Lee; Superhero Cameos; Tons of Hidden Costumes & Comic Covers; Kid Mode * Replay Value: Moderately High * Created By: Neversoft for Activision * Available: August 29 for PlayStation Bottom Line: @ 25 ECOSTÜMEVIENERS, theme song and enlisting the narrative talents of Stan “The Man" Lee, Activision has gone the extra mile to win over the hearts of long-time comic readers. Using the highly touted Tony Hawk's Pro Skater engine to bring the spider sense back to gaming, Neversoft is the first developer to successfully capture every aspect of Spider-Man's world within a three-dimensional setting. Along with familiar vigilantes Daredevil and the Black Cat, some of Spider-Man's most feared adversaries make an appearance to shake things up. Through six harrowing stages, gamers will unwillingly confront Mysterio, Rhino, Venom, Dr. Otto Octavius, Scorpion, and Parker's high- strung boss, J. Jonah Jameson. If players are truly engrossed, and familiar with Spidey's long history, they can unlock nearly a dozen different costumes for the web-swinging arachnid, including the Scarlet Spider guise and, of course, the fan-favorite black costume from Secret Wars. With the geek factor in full swing, each of the six stages are scripted as individual comic books. When you reach a new stage, a comic cover will appear, signaling the beginning of a new chapter. Naturally, all six comics combine into one gigantic story arc. As the game progresses, you learn more and more about a mysterious villain who is behind the scenes, pulling the strings, and making your life a living nightmare. We expected all of the story material to unfold through comic panels, but Neversoft opted for a more animated approach; and all the plot twists in the game are presented nicely through FMV sequences, featuring spoken dialogue, crazy comic action, and familiar locations like the Daily Bugle and the Fantastic Four's headquarters. With a talented team behind the scenes, the gameplay couldn't have been crafted much better. For the first time in gaming, Spidey's full arsenal of moves has been authentically re- created in the pixel world. As in the comic, players can stick to walls, hang from the ceiling, and use webbing to wrap-up enemies, create protective shields, and swing across town. From stage to stage, different missions arise, and as you track the unknown evil, you'll be forced to save hostages, track a venomous symbiote, and save your lovely wife, Mary Jane. Comics and games share many similarities, yet the two factions have never fused together properly. Then again, when you take the license out of Acclaim's hands, good things happen. In Activision's care, the future of Marvel comics in gaming is very bright. р umping out the original Spider-Man animated series Game Informer « October 2000 THE LIFE OF А ANDY THE GAME HOMBRE Concept 9 Graphics 8.5 Sound 8 Playability 8 Entertainment 9.25 THE GONZO GAMER Concept 8.5 Graphics 8.5 Sound шш BE Playability 8.75 Entertainment REINER THE RAGING GAMER Concept 8 Graphics Playal 8 Entertainment 8.25 OVERALL SWINGER “From the opening theme song to the final boss, this game had me hooked like an old lady at the bingo parlor. Yeah sure, the controls are a little odd at times, but | barely noticed since the levels come at you so fast and furious with different styles of gameplay and lots of quick, heart-pumping action. Even the ultracampy comic bookstyle cutscenes are outstanding with lots of it'ssobadit's- good dialogue and absurd plot twists. For comic aficionados there are lots of great cameo appearances to keep your senses tingling, but non-fans will also recognize many of Marvel's finest all over this disc. Though Spider-Man may not be the deepest of games (it does go by rather quickly), it is very entertaining and hard to put down. Collecting the hidden comic book pages is also a good waste of time when you head through the second time to unlock the secrets." “Many times in games featuring superheroes, players aren't allowed to perform all the hero's available powers at any given time. It never made sense to me, but | just assumed it was for game balance. After playing Spider-Man, however, I'm convinced it was just plain laziness. I've gone over it in my head for a while, and 1 can't think of a better comic- to-video game translation than this. The animation, storyline, dialogue, and characters are true to Spidey's paper adventures, and the controls and camera angles make playing the game easy and immersive. | fear the game is a little short, and | wouldn't have minded if the helicopter chase sequence was about half as long, but | still think Spider-Man is a great game. Put another brilliant design notch in Neversoft's belt." Developed with the hardcore comic book junkie in mind, Neversoft has captured the true essence of Marvel's arachnid and his printed adventures. Scoring huge points on the Nerdometer, Spider-man is jam-packed with wonderful secrets ranging from character bios, classic comic covers, and alternate costumes. From web swinging to sticking on the ceiling, Spidey is animated superbly. Given the astonishing agility behind his every move, controlling this tightly-clad freak is an amazing experience. Sculpted similarly to a 16bit action game, SpiderMan isn't the longest game around. Actually, it's quite short. However, if you love the comic, the secrets will keep you playing for eons, and the overall presentation will put a big smile on your face. This is the perfect model for a comictogame conversion. | can’t wait for the sequel. Excelsior!” Playstation Review e Size: 1 CD-ROM * Style: 1 or 2-Player Action/Shooter * Special Features: Over 20 Missions; 10 Different Weapons; True Squad Al; 5 Multiplayer Arenas; Voices by Patrick Stewart & Michael Dorn; Running on Enhanced Colony Wars Engine * Replay Value: Moderate * Created by: Warthog for Activision * Available: August 22 for PlayStation EVERYONE Whenever a new Star Trek game arrives at the СІ office, our minds light up with possibilities surrounding *Colony Wars has been the king of PlayStation space combat for a long time now, but I've always thought it would never be huge without a license to attach itself to. Star Trek: Invasion is here to rectify the situation. Many of the things that bothered me about Red Sun, the last Colony Wars effort, have been fixed, and the graphics have been improved to such a level that | can hardly believe I’m playing it on a PlayStation. The interface is about as good as can be achieved with a game such as this, but some options to direct wingmen would have been greatly appreciated. Where the game really falls short is in story, it's all just filler to lead you to the next mission. | have some other small issues, but overall | find this to be a compelling game, and hope this isn't the last effort of this type we see from Activision." "|f you like space combat games, there have really been few choices on the PlayStation — although the Colony Wars series has filled the niche nicely. What you have here is essentially Colony Wars with a Star Trek license. | have to admit that | distanced myself from the whole Star Trek universe after they stopped producing Next JAY THE GONZO GAMER Concept 8.5 Graphics 9 Sound 9 Playability 8.5 Entertainment 8 OVERALL PAUL THE GAME PROFESSOR Concept 1.15 Graphics one of Starfleet's finest. What in the world is Wesley Crusher doing with his life now that he's no longer a part of the Enterprise crew? After all, the only reason he was on the.ship to begin with was for Captain Picard to score with his mom. Other than this, he was expendable. Rather than focus on. the “boring” Characters, Activision should concentrate solely on Wesley. Unfortunately, fans like us don't control the way these games turn out. Everyone who ‘purchases Invasion will be forced to stomach 20 Wesley-free missions pitting Picard and the Federation against the Borg, Klingons, and Romulans. Both Michael Dorn (Worf) and Patrick Stewart (Picard) Signed on and added their familiar voices to the mix. The development team, Warthog, is essentially the same team that pieced together the Colony Wars trilogy. Invasion is running on a slightly altered Colony Wars engine. Through each passing CW release, user interactivity and ease of gameplay was gradually improved upon. Out of all four releases, Star Trek: Invasion is the easiest to play, the smoothest running, and easily the most action packed. The true dream of a Trekkie is to pilot the Enterprise. This and to get snuggy-wuggy with Captain Kirk, but that’s beside the point. While you don’t actually pilot the Enterprise, you do interact with it and even fly alongside it. The vessels under your wing are smaller, sleeker, and used mainly for intense space dogfights. These mighty ships can bank on a dime, are equipped with enough firepower to drop a Bird of Prey, and have the hull density of a Borg Cube. Controlling these ships requires immense skill, So naturally a complex training session is included to iron out your flying abilities. - Zoom m the GRON fora ОУ look at Bottom Line: 8.5 space combat realism. 37 CY t Generation, but this game does a good job The gameplay is brilliantly constructed. The smooth йин жаз ы. of incorporating some voice-acting and controls really couldn't be any better. Taking a tip from Star Use the lock-on to take down enemies other Trek elements. The controls will Fox, the game now lets you perform evasive maneuvers. You with ease. definitely take some getting used to and even have the ability to hit Warp temporarily. The missions are fete in ES PM SE also quite extraordinary, requiring evasion, retrieving, pursuit, А x EAS and stealth. 1 NE al sa men Snitching to The Star Trek license really hasn't been explored in this had some fun with this game iy] highly manner before, and Trekkies may blow a fuse over the Star @ { Ў recommend a test run before ‘dropping Wars-style action. Geeks aside, this is a stellar release that. wi down the cash.” OVERALL shouldn't be missed by fans of the genre. 8 & РУ “With the Colony Wars series racking up accolades for its brilliance in space combat, Activision made the wise decision of securing the team responsible for this success to develop a Star Trek game with a similar premise. The payoff? Huge. Warthog's first Star Trek venture couldn't have tumed out better. With the flashy Colony Wars engine igniting its thrusters, Invasion streaks across the PlayStation with incredible gameplay physics and glorious space effects. Above and beyond Red Sun, the combat has evolved to be more user-friendly, yet at the same time more complex. All 20 missions are targeted toward the seasoned player, pushing you to not only steady your aim but use a wide variety of techniques as well. | hope | don’t aggravate Trekkies when | say this, but this feels more like a Star Wars game than it does Star Trek, making it all the better.” REINER THE RAGING GAMER Concept 8.5 Graphics 9 Sound 8.25 Playab 8 Entertainment OVERALL = P If you're a ЖОЕ talented cadet, you can make Smoke rings when taking down enemy bogeys. a s А, AN & ^ — a а. A Warthog tapped into the cosmic rainbow when dealing with the shield effects. There’ s a war going on, and you're stuck in the middle. au o = Game Informer October 2000 = 53 PlayStation Review * Size: 1 CD-ROM * Style: 1 to 4-Player Action/Strategy * Special Features: 64 Single-Player Missions; 20 Multiplayer Modes; Wide Array of Buddy Types, Bothersome Non- Player Animals; Artificial Incompetence * Replay Value: Moderately High * Created by: Camden Studio/ Psygnosis for Midway * Available: August 29 for PlayStation Bottom Line: 7 25 DITIT WE, DONE? JUST SIT BACK AND WATCH AS YOUR FELLOW TROOPER DOES ALL THE HARD Training shows you everything you need to know about controlling Buddies. Blowing up an opponent's base is always sound strategy. F- YA PAN Pn Game Informer * October 2000. errific real-time strategy games such as Timmers & Conquer and Age of Empires are commonplace in the world of home computers, but are a rare species when it comes to consoles. About the only time this type of game makes it to PlayStation is when one has been wildly successful on PC. In a rather bold move, Psygnosis has created Team Buddies - an original RTS that only PlayStation owners can experience. In the standard game, players begin with a Buddy or two, a base, and a building platform. Somewhere nearby will be some boxes that are meant to be stacked on the building platform. Up to eight boxes can be stacked, and depending on their configuration when broken open, new Buddies, weapons, or vehicles are created. Team Buddies’ technicolor look (and even the name of the game itself) may have you believing you're about to play something cuter than Croc in a baby bonnet, but don't be deceived. These Buddies are vicious little bas- tards! When not directed by a human player, Buddies act on their own, using what the developers have appropri- ately titled Artificial Incompetence. This usually means getting weapons and attacking everything they see which, believe it or not, isn’t always the best strategy. Players are usually better off using the shoulder buttons to direct their fellow Buddies to build something useful, or to attack or defend specific points. Such a game as this is designed mostly with multiplay- er in mind, and Team Buddies is no exception. The four- player split-screen suffers no slowdown to detract from the action. Surprisingly, single-player is quite diverse as well. In addition to wiping out the enemy forces, players will be asked to do things such as recover a farmer's tractor, keep walking bombs away from the base, and see that some generals drunk on soda pop make it home safe. The ingredients of a great and original RTS are all here. The only question is, are PlayStation owners ready to accept the Buddies into their hearts? mud They Don't Die, Just Multiply ANDY THE GAME HOMBRE Concept 7.5 Graphics 7.5 Sound 7.5 Playability Entertainment 7.25 OVERALL JAY THE GONZO GAMER Concept 8 Graphics Sound 7 Playability 7.5 Entertainment THE RAGING GAMER Concept 6.5 Graphics Playability T.5 Entertainment 6.75 OVERALL "Don't let Team Buddies’ cute little charac- ters and funny accents fool you into thinking it's a nice little kids game, as nothing could be further from the truth. Team Buddies, a very European game with a stiff challenge wrapped in a candy-coated shell, pushes the PlayStation controller to the limits to deliver a unique action/strategy experience. Obviously there is some objective and resource man- agement that is required to defeat a level, but the heart of TB’s gameplay is the action where you run around and plow through the enemies — which in and of itself, especially in multiplayer, is an entertaining way to pass time. The strategy behind the action, where you must use boxes to create items and acquire health, is where this game hits the fine line between stupid and genius. Personally, I'd opt for stupid, but | will be the first to admit it almost worked.” “While playing Team Buddies, it was my initial intention to rip this game apart. After all, I've played some of the best real-time strategy games that the PC has to offer, and this could hardly compare. As | started writing this review, however, | noticed that | was going back quite a bit to play missions just to ‘check things out.’ Yep, it happened - | got addicted to Team Buddies. The single-player mis- Sions especially impressed me. The goals are highly varied, and it gets diffi- cult really fast. That you can only have a maximum of four Buddies on your team bothers me, and the repetitive voice- overs | could do without, but | can't deny that | was having a lot of fun playing this game. There are better RTS games out there, but not on the PS-X." “Midway's multi-colored pillshaped comman- dos fight valiantly to keep you entranced with their world, but end up falling short with the overall execution of their day-to-day activities. This strategy game is genuine in composi- tion, offering something new to the gaming scene, yet sheer simplicity of gameplay keeps it from developing an addictive hook. Many of the single-player missions offer vari- ety and hilarious premises, but the game- play is way too simplistic and limited in combat options. Picture Command & Conquer with only four weapons, one measly vehicle, and no structural building whatsoev- er and you have Team Buddies. The multi- player is moderately entertaining, and the overall difficulty of the game is surprisingly challenging. Unfortunately, the limitations outweigh anything this game has going for it. | grew tired of it after an hour.” on the next edition ... ЖУ || OW that entertains, informs, and educates its audience about the hottest video games, the coolest game hardware, and the m latest peripheral device m enhancements anywhere. For additional programming information call 800-333-2008 or visit www.tricompictures.com | ‚ =” PERR j ROAD STER WWW.GAMESPOT.COM WWW.METRO3D.COM WWW.CONQUESTONLINE.COM WWW.TRIBES2.COM —- mom MEDAL ŞE HONOR UNDERGROUND Underground, But Not In Seattle World War Il has been the subject of countless historical documentaries, dramas, and even video games. While most games to date have simply used the war to pro- vide convenient historical villains, the original Medal of Honor managed to capture the dramatic tension of such classic war films as Where Eagles Dare. The music, sound, and setting all combined to create a classic fictional WWII experience while p ER doing an exceptional job on gameplay elements. The heavy machine guns do a serious number on troops and vehicles alike. , , Manon's Past HE Medal of Honor: Underground features : 4 supporting character Manon from the previ- ous game. The game goes back in time to the early days of France’s occupation and Manon’s early work with French Resistance. М Her first mission ends with her brother's death and her induction into the OSS, the chief branch of the allied undercover opera- tions. The game begins in France, but eventual- ly takes Manon all over Europe and North Africa as she battles regular Nazi soldiers, the Gestapo, and the SS elite. In addition to pee ^ regular soldiers, Manon is forced to single- Tanks are tough, but the Panzerfaust helps handedly take on tanks, halftracks, and even the odds. motorcycles. Petrol bombs actually send soldiers flying. Game Informer * October 2000 * Size: 1 CD-ROM * Style: 1 or 2-Player Shooter * Special Features: Dramatic Orchestral Music; 12 Authentic Weapons; 7 Settings With Over 22 Levels; Word War Il Theme Artwork, Historical Film Clips, & Propaganda; Hit Locations; Enhanced AI * Created by: Dreamworks Interactive for Electronic Arts * Available: Fall for PlayStation 85% Complete í Woman With a Mission Like the original game, Manon must work ©. her way through a series of mission objectives ~ on every level before she can move on. These run the gamut of demolition, assassination, espionage, and rescue operations. She is fre- quently aided by other allied troops who help her take down enemy units, pick locks, and drive vehicles. She also gets help in the form á у „аб. of the occasional bombing run. САТАСОИБ EN] FRANCES) SEALED Set the bomb and take cover. In some scenarios she is required to £o undercover. Only this time Manon must play out her role rather than simply flash a badge to avoid suspicion. At one point she locks a propaganda reporter in the bathroom and steals the woman's camera and press badge. The badge will help to alleviate suspicion, but she must ‚ also take the occasional photograph of German soldiers, who gleefully pose for her, to appease the inquisitive minds of nearby Gestapo operatives. Soldiers love a camera, but the Gestapo is harder to fool. | e E] Undercover Operative You'll need. more than just your papers to maintain your cover. зо E 272 Historical Objective Each mission in the game is broken up into several levels. Missions range from protecting the resistance in France and crippling Rommel's tank cam- paign in North Africa by hitting critical supplies to discovering the ugly secrets of the SS at Wewelsburg. Every mission begins with historical back- ground supported by photo and film clips from the time period to add to the overall feel of the game. American bombers to finish the job err‏ للم oa TL SEAMMING THE WORM HOME Tazz may not be able to grab Jim Ross from the announce Selling a lot of units with a hot license to back up your product isn't an unusual occurrence | table, but he can smack people's faces in front of him. in the video game realm. What's unique in SmackDown's case is that it's been a top ten best- [киы а ЕЧЕИ selling PlayStation title since its release over six months ago. Luckily for fans, THQ and Yuke's haven't just been sitting in a vault counting their money. The same team that brought you the first has been hard at work on a sequel, SmackDown 2: Know Your Role, that's sure to take over the original's place on the sales chart once it hits the shelves. SOMETHING SPECIAL FOR EVERYONE No matter how many features developers put into wrestling games, fans always beg for more. This will probably still be the case with SmackDown 2, but it will definitely come the closest to shutting everyone up. All the match options from the original will be showing up in the sequel (Falls Anywhere, Hardcore, King of the Ring, Royal Rumble, Cage, | Quit, and Special Referee), some with new options added. A good example of this is the Special Referee match. Players can now have up to two guest referees to screw with not only the wrestlers, but one another as well. The big news, however, is the addition of specialty matches that peo- ple have been begging for in video games since they were invented. Finally, players will get to challenge friends to a Table match, a Casket match, a Ladder match, or the infamous Hell in a Cell. Two referees can now fight over how to call the action. B A [d K 4 What's wrestling without a storyline? A bunch of men d SMACK Y MU ING grabbing each others’ crotches for no reason, that's what. 5 SmackDown 2 keeps the backstage antics of its prede- cessor rolling by adding new areas, new plot twists, and voice-overs by the Superstars in the game. Of course, this means it may have to come with a Surgeon General's warning since the sound of Stephanie McMahon's voice has been known to make people vomit uncontrollably, but THQ thought it worth the risk. As before, not only do the behind-the-scene areas appear during interludes, they can be used as battle- grounds during matches. Throwing your opponent to the back once again leads to a hallway of doors that in turn lead to interactive environments filled with weapons galore. Places to seek out this time around include a VIP room, the showers, and the WWF restaurant. k The fast-paced gameplay, impressive lighting effects, sharp graphics, and easy-to-learn controls of the original have been left fully intact in the sequel. Of course, with all the new wrestlers that have been added come plenty of new moves, and perhaps due to the WWF's recent focus on tag team action, there are many more double team maneuvers to be performed. If you're unable to pull off a 3D or a top-rope nutcracker, it's only because you haven't figured out how to do it yet. Players will also notice small, yet significant, additions made to the game that enhance the over- all playing experience. For example, two commentary tables now sit outside the ring, and players are welcome to drag their opponents to the outside and bounce heads on them. HELL IN A CELL In the early version of the game used to write these pages, Hell in a Cell wasn't yet completed (thus the reason for there being no pictures of it). We were told, however, that players can fight inside the cell, outside the cell, and on top of the cell. And yes, it is possible to pull an Undertaker/Mankind and throw your opponent through the top of the cell and onto the mat below. E 1 0 Once the ladder is set up, you can reach for the gold... Undertaker wants his brother to rest in peace. E «4.01 jump on your opponent's head. The aluminum climbing device that starts on the outside can be used as a makeshift weapon in- between trying to get it near the belt suspended above the ring. The wearier your wrestler, the Slower you climb the ladder. Of course, once you reach the top you may want to jump on top of your enemy rather than reach for the gold. To win this Undertaker specialty, players must beat their opponents to the point where they can no longer resist the allure of a nap in a coffin. Once this is achieved, enemies are thrown into the casket and beaten down into it so the lid can be closed. * Size: 1 CD-ROM * Style: 1 to 4-Player Fighting * Special Features: Over GO WWF Superstars; New Specialty Matches; Many More Double Team Maneuvers; Superstar Voice-Overs; New Backstage Areas; Revamped Create-A-Superstar; Hell In A Cell * Created by: Yuke's for THQ * Available: November for PlayStation 75% Complete RECREAY ING Another feature that the develo pers described to us, but wasn't on the early version we received (again the reason for there being no pictures of it), was an overhauled Create-A- Superstar, which was about the only weak point of the original SmackDown. There are to be many more appearance options, more move- customization options, and for those who have an on-the-go lifestyle, a quick and easy inter- face for putting together a grappler. Buh Buh prepares to get a little wood. The Table match starts with two wrestlers in the ring and two tables on the outside. To win, you must not just throw your opponent through the table, you must knock them senseless, lay them on the table, then climb up on the table with them and personally drive them through it. * Size: 1 CD-ROM * Style: 1 to 4-Player Action * Special Features: Classic Arcade Action; 6 Different Types of Games With 4 Variations on Each; 4 Different Worlds in Single Player With a Boss Battle on Each; 8 Different Characters With Unique Advantages * Created by: Eurocom and Universal Studios for SCEA * Available: November for PlayStation 9076 Complete Get That Bandicoot Off My Leg! ario has had quite a number of mascot-type characters following his lead, but few have quite so persistently nipped э at his heels as Crash Bandicoot. The original Crash апа Mario 64 were frequently compared to one another, and it € >> wasn't too long after Mario Kart 64 that Crash put out his own 32-bit racing title on the PlayStation. Now after the mindboggling success (despite our naysaying) of two Mario Party titles, Crash kicks in with a multiplayer party game all his own, only this time without the aid of his original creators, Naughty Dog. | All About Attitude И! Crash Bash isn’t a total rip-off of Mario Party. In fact it focuses much more on classic arcade action rather than the simplistic games of Mario Party, where running right or left and rapid button-tapping fests are the norm. Essentially, it emulates classic arcade games rather than Mario Party, while throwing in a few new games of its own and a few tweaks to make NI gameplay more interesting. $ ees Pl D i We thought the single-player was pretty much a ied — — = Í moot point when we blasted through the first world against mind-numbingly stupid opponents, but quickly changed our minds when the “1 difficulty was ramped up by leaps and bounds on the second world. Not only are there a lot more random factors that can cause you harm, like pissing off a penguin that starts hurting everything, but the Al does seem to get a lot more intelligent, making for a more challenging experience, and beating the boss battles at the Î end of each world are actually more interesting ‘f than most of the bosses from the action/platform Bandicoot games. Party For Everyhody In Crash Bash, the games take place on one screen regardless of the number of players. Of the six types of games, there are four variations on each. To access all these for multiplayer, you will have to play through the single-player campaign, but there is at least one game of each type available for multiplayer at the beginning of the game. To make things even more interesting, different characters actually have different advantages and disadvantages. For instance, in Box Crush games, larger characters don't move as quickly but have a much easier time picking up and throwing boxes. Whether you prefer v. I street; or dirt courses, you'll find them in Mat Hoffman's Pro BMX, which delivers a little of everything with the same cutting edge gameplay that made Tony Hawk's Pro Skater the classic it is today. Developed by Rune Craft, the game allows the player to pop a wheelie with eight of BMX's finest riders, and either soar to new heights or eat gravel in some of the most extreme courses known to man. Utilizing Tony Hawk's realistic physics model, you can perform gnarly combos and over-the-top tricks at will. Activision, the innovator of the X-Games movement, electrified the PlayStation with Tony Hawk, and is expecting lightning to strike twice with the release of Pro BMX. Risky Riders Along with ten-time world vert champion, Mat Hoffman, Activision has signed the rights to seven other well known BMX superstars. Take to the streets with Mike Escamilla, Joe Kowalski, and Cory Nastazio, or mingle in the dirt with Dennis McCoy, Kevin Robinson, Rick Thorne, and Simon Tabron. All of these daredevils feature exclusive special moves and unique trick sets. ET 1 OF 14 EOS ү Park Editor Following the lead of Tony Hawk 2, the park editor makes available infinite replayability. As you can see from the shots, this mode is currently identical to Tony Hawk 2's level editor. In due time, Rune Craft will transform the park editor into a BMX paradise, complete with ramps, rails, and funboxes. “ПМ 1; 1:08 Preview CD-ROM : 1 or 2-Player Sports/Action * Special Features: 8 Pro BMX Riders; Hundreds of Tricks & Signature Moves; 12 Street, Vert, or Dirt Tracks; Various 2- Player Split-Screen Modes; Unlock Courses in Career Mode; Modify Your Bike; Tony Hawk Game Engine; Secret Level Sections; Course Editor * Created by: Rune Craft/Neversoft for Activision * Available: Winter for PlayStation 75% Complete The Tony Hawk Influence Sucking the soul out of Tony Hawk's Pro Skater, Rune Craft's first BMX venture couldn't have a better gameplay foundation or a more addictive hook. In every shape and form, Pro BMX is another Tony Hawk game. The controls, physics, goals, stages, scoring, and camera tracking are all nearly identical. The only differences are found in the bike-to-board comparison. When dealing with the chain and spokes of a bike, the speed is much faster, the air is even bigger, and the biffs are more monstrous than you could ever imagine. Picture if you will, Tony Hawk on a sugar buzz with superhuman abilities. Sir Tricks-A-Lot Since balancing is easier on a bike, grinding on pegs is a piece of cake. Air maneuvers, on the other hand, are a tad trickier than they are in Tony Hawk. In addition to landing straight, you'll have to land with both hands and feet on the bike. Of course, a wide variety of stall and lip plants are also available. simulation and arcade. In the preview version we played, we found the game speed was a little too fast for our liking. This was easily fixed with a small adjustment. Being hockey purists here at GI, we toned down some of the checking options to open up the game a little. Just as in the real- life game, the physicality of being knocked off the puck leads to a boring game that yields few scoring opportunities and too many turnovers. The PS2 version has a nice assortment of options to keep fanatics busy with drafting, trading, and even creating their own custom teams. The aspect that we find most interesting and well done is editing the lines. This little feature has been around in NHL games for a while, but the PS2 version has a smooth interface to keep your lineups in order. The game denotes clearly the scratched players, and lets you adjust numerous lines as well as defensive pairings. Controlling the Game The game control setup is nearly identical to past games like NHL and most EA Sports titles. The seasoned puckster will jump right into the action. One timers, deke moves, and the big hits are all there. However, EA changed a few things for this version. Everything But The Charleston Chiefs The hockey pucks on the GI staff have been further exploring the ins and outs of EA Sports’ NHL 2001 for PlayStation 2. We've found some interesting additions to the long-running franchise, as well as some intriguing features that have been left out of the game. We also received free reign with our handy-dandy computer capture cards to bring you the mother lode of NHL 2001 screens. The PlayStation 2 version has been opened up in terms of tweaking everything from setting the friction level of the puck to the speed with which a player gets up after being knocked to the ice. Over 15 categories can be adjusted to change the level of play between MOMENTUM BOOST Now say there’s still something missing from one of your lines. Of course, you would then turn to the Create Player mode. We were somewhat underwhelmed by the current state of this feature, as little f can be done to change the appearance of your new player. We were expecting at least a selection of player faces to choose from, but none are to be found. The PlayStation counterpart to this game includes such features as the give- n-go pass, as well as icon passing. Although we didn’t commonly use these playcontrol schemes ourselves, we were surprised to find them completely absent from the PS2 version. Presentation This is the part of the show where we let the pictures speak for === a themselves. EA has provided this game with a ton of dazzling TV-style looks, as well as some excellent in-game animation. We especially enjoyed some of the pre face-off activity which sees wingers nudging each other for position, players pep talking the goalie, and captains having a word with the referee. Playstation 2 Preview * Size: 1 CD-ROM * Style: 1 or 2-Player Sports * Special Features: Season, Playoff, Shootout, & Tournaments; Multi-User Seasons; New In-Game Icons Indicate Player's Ability; Big Checks & 1-Timers; Detailed Player Models Featuring Facial Expressions; Classic Uniforms; 20 International Teams * Created by: EA Canada for EA Sports * Available: November for PlayStation 2 85% Complet НАНЕТИ 75 8) MINNESOTA RUCCHIN ч XRIVOKRASOY Tho Sight Lines Among ardent hockey spectators, an arena's fitness is in its sight lines — in other words, how well you can view the action from the seats. The sight lines also translate into video game hockey in the form of camera views. Take a look at the selection. EE E 1 П If the graphics weren't enough, | the stoppage of play is also | enhanced by once chatter. Players \ can be heard barking at the referees | or just talking to themselves. This is | interesting enough in itself, but | actually seeing the player mouth the | words — that is something very new to console hockey games indeed. ы Ill ystation2 - : Preview | * Size: 1 CD-ROM * Style: 1 or 2-Player Racing * Special Features: 8 Massive Courses; 8 Fictional Riders; 3 Game Modes; Complex Trick System; Adrenaline Boost; Original Tracks by Mix Master Mike, Rahzel, Aphrodite, & Mickey Finn * Created by: EA Sports BIG * Available: October 26 for PlayStation 2 WONG, СЕОБИ. Not at all fazed by the untapped power of the PlayStation 2, Electronic Arts has quickly pieced together an impressive stable of games for Sony's second coming. Most developers have complained that developing games on the PlayStation 2 is incredibly difficult. 0, At the same time, EA has praised the machine, and the first series of games created by this powerhouse developer shows if you have 90 06 com plete the brains and patience to fully understand the new technology, quality games can be created for the PS2. Destined to meet the PS2 launch date, SSX will release among a sea of amazing titles — yet will stand out like a sore thumb with its outrageous gameplay formula. In typical EA fashion, SSX will take Boardercross to the next level and will forever change the sport in the video game arena. Reserve your copy now! This one is going to take off! Sketch & Pol Over The Top ay of creating simple white hills, EA's artists went Wd wild with the construction of m | track. You'll definitely hit patches of white powder, but don't be surprised if you run across some | with a colorful logo or design as well. SSX's environments are huge, and never once do you see pop-up or seam tearing. Occasional slowdown occurs at times, but EA assures us this will be ironed out prior to the game's launch. For those of you who like to bust a groove while boarding, original tracks have been recorded by Mix Master Mike, Rahzel, and many more. | Adreneline Boost By exaggerating the sport and taking it to new extremes, the action in SSX can best be described as mind-blowing. With 100-foot free falls, corkscrew ramps, glass barricades, opening and closing doors, and unruly competitors, a simple downhill race quickly transforms into an adrenaline-filled bone-shattering X-sport extravaganza. All eight of the courses are developed so the boarder can freely go where he or she pleases, often creating new shortcuts, or getting lost in the woods. Every inch of these hills can be thrashed, and yes, this even includes the grandstands filled with spectators. Both Racing and Trick modes are available, and since it is an EA game, a complex World Circuit (season) is also included. Carving Cadets Along with the unrealistic course designs, somewhat floaty physics, and aggressive opponents, SSX takes hot-dogging to the next level as well. All your favorite grabs and spins can be unleashed if enough air is achieved, If you find a flat surface, grind the heck out of it. If While not going the extra mile to sign professional Boardercross riders, EAR has created you're truly talented, you'll learn how to do combo tricks. For each trick that successfully lands, ^ eight interesting characters for the game. Each boarder has unique statistics, exclusive the boarder receives a boost of adrenaline. By hitting the I button, this adrenaline is boards, and charming personalities. With the power of PS2, these boarders have animated channeled into a turbo burst that launches the player down the hill at amazing speeds. faces, which include moving eyes, eyebrows, cheekbones, mouths, and even flowing hair. SUBSCRIBE!!! Don't get stuck with another lame game. Subscribe to 12 Issues Only GAME INFORMER MAGAZINE TODAY 5 98 and receive twelve information-packed issues for only $19.98. : : Save over 50% off (Please print clearly) []New [Г] Renewal each issue! Name Address — _ City State Phone ( ) Must Include Payment: ts (0 Check or money order enclosed. (ALL INTERNATIONAL & CANADIAN ORDERS MUST BE PRE-PAID, IN U.S. FUNDS, with $20/yr. additional postage.) О Payment Method: C Visa 0 MasterCard О Discover Card Card # Exp. Date Cardholder Signature (For faster service with credit card - call 952/946-7266 M-F 9am to 4pm Central Time) Or subscribe online at http://www.gameinformer.com Please allow 8 - 10 weeks for 1st mailed issue. 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PLACE STAMP HERE MAGAZINE ATTN: SUBSCRIPTION DEPT. 10120 W. 76th Street Eden Prairie, MN 55344 PLACE STAMP HERE MAGAZINE ATTN: SUBSCRIPTION DEPT. 10120 W. 76th Street Eden Prairie, MN 55344 = = ————— eu — ——— — —M——Qqon—— =e e e e eee — -— -— eee eee а iu -—- -— ‘e - | BACK ISSUE ORDER FORM Sometimes you lose them – and other times people take them from you © — but whatever you do, don't go through life without a complete collection. ! Order now before these priceless issue disappear forever! Choose from % the Game Informer issues listed on the back of this form. The prices ` shown include the cost of shipping and handling. Enclose card along with your payment and mail to this address: - Game Informer Magazine Attn: Back Issues 10120 West 76th Street Eden Prairie, MN 55344 Name Address City State Zip Phone ( ) _) Check or money order enclosed. (ALL INTERNATIONAL & CANADIAN ORDERS MUST BE PRE-PAID, IN U.S. FUNDS.) C Payment Method: (7 Visa O MasterCard (0 Discover Card Card # Exp. Date Cardholder Signature Please allow 8 - 10 weeks for delivery Color availability will vary by store. = quantities are limited. Color availability will vary by store - quantities are limited. when you reserve Pokémon Gold or Silver with $10 deposit. This CD ROM con- tains: Pokémon movie clips, music, screen saver and much more See store for on reservation policy. Gold and Silver expected to be available 10/16/00 Limit one per customer. Quantities are limited. Quantities and р Manufacturer reserves the right to delay game title at their discr marks of Nintendo of America. © 2000 Funco, Inc. FuncoLand is a Visit us € www.funcoland.com subject to change at any time. Nintendo are registered trade- uct selection vary by store. Price: io 64, “N” logo, Game Boy ed trademark of Funco, inc Unlike their X-compatriots, X-Squad doesn't fight off mutants, alien invaders, or the paranormal, but in a stunning twist they actually combat terrorists. It is the year 2037 and the government has lost contact with a secret military installation. The task set before the fearsome foursome is to clear out the base of all hos- tiles and rescue any hostages. While the look of the graphics and overall move- ment is more akin to a game like Fighting Force, this game is actually highly reminiscent of Winback. Ash, the main character, is under your control. To keep him alive, you will have to work hard to attack enemies from positions of cover or simply take them down before they have the chance to react, resulting in Winback's peakaboo-style combat. ASH Role: Guy who gives the orders “After this is all-over, let's hit the clubs!” Favorite Catch Phrases: "Let's move out!" Distinguishing Features: "Let's move on!" Spiky Gray Hair "Let's move!" Leather Body Armor "Psi-Factor is a good show." less occasions. 4 Enemies аге surprisingly on par with you in this Fortunately, every member of the squad is equipped game. Taking a hit to the chest usually results in death, with a personal energy shield that can absorb a few and the enemy Al has hair-trigger reflexes making your (very few) shots before they start taking real damage. standard hit points an unreliable measure for how many — You can eventually acquire upgrades for the shield, and more hits you can take. If they know you're coming, refills can be purchased and occasionally picked up from MAYA “Yay! 1 can't wait to shoo * they start shooting the second a pixel of your charac- a fallen enemy, but even with the shield you can't Someone!" ters comes into their field of vision. afford to get hit as much as you might in a more typical Shooter. Distinguishing Features: Whiny voice Exposed midriff distracts foes from shooting her pre- cious bullet-proof vest Consequently, working with your teammates is a crucial element of the game. They will fre- quently offer advice and then move into a posi- tion to draw fire from you while you take down the baddies or vice versa. Fortunately, they seem to be able to take a lot more damage than you, making it a much better idea to let them take the hits. Role: The annoying punk kid Favorite Catch Phrases: “I'm hit!" “I'm out of ammo!" 3 “It isn't fair!" “1 wanna go home!" TACTICS THE TEAM EA promises that much of the game's AI and the dialogue, mainly the salty-sailor voice of Ash, will be changed before the game comes out, but the charac- ters are too entertaining not to poke some fun at. Fortunately, we actually enjoy the so-bad-it's-good speech patterns of the characters. "Don't sit there, you fools! Get me to a hospital!" The commands you can issue to your crew are pret- ty basic. First you set the basic combat stance for MELINDA Role: Assault or Stealth. Assault is the basic "kill anything | — The silent butt-deadly that moves” mode while Stealth will cause your squad | "It's hard to be stealthy assassin to try to avoid attention. when you're wearing regular pants." Favorite Catch Phrases: "Cover me!" Distinguishing Features: “I'm going in!” Husky-voiced blonde “All clear.” "| can't do that. It | Skintight suit actually involves squatting.” reveals butt crack CE шш “РИ be right there! Oops, | dropped my ammo again. The second set of commands relate to how you want them to move. Most of the time, Follow is the best option; but you can also have them explore freely with Recon, or hold a position with Stay. JUDO "Locked and loaded." Distinguishing Features: Stacked Shades Role: The guy you wish was the central-eharacter of the game Favorite Catch Phrases: # “I'm all ovah da situati | see Between each chapter of the game, you get the opportu- nity to upgrade your characters’ gear. Everything from ammo and new weapons to im] d personal shield defense and motion scanners are ee for purchase. The number of points you get is determined by how much of the level you cleared and your general performance. Items can also be found on the levels. The guns је seen so far are pretty standard military issue, but given the futuristic time period and the fact that you're exploring a top-secret military base, you can expect to gam gun, thrower. The personal defense shield and motion detector are the only two high-tech items we’ve found. PlayStation 2 Preview Size: 1 CD-ROM * Style: 1-Player Shooter * Special Features: 3 Squad Members That Accompany You Throughout The Game; Issue Basic Commands To Your Teammates; Purchase Additional Gear & New Weapons With Points Acquired From Combat Performance * Created by: EA Japan for EA * Available: October 26th for PlayStation 2 90% Complete The bosses in this game are an intense Challenge. X-Squad has great potential for becoming one of the PS2's more popular launch titles. Giving orders to your squad is simple enough for anyone to figure out rela- tively quickly, and the selection of special items and weapons offer instant gratification when you can afford them. If EA delivers on their promise to tweak the Al a bit and they don't change the cornball characters from silly to dull, they could have a solid shooter release for the U.S. launch of the PlayStation 2. higher-tech weaponry as you move further into the far we've encountered a silenced pistol, machine shotgun, missile launcher, grenade launcher, and flame PlayStatio n2 | Preview * Size: 1 CD-ROM * Style: 1 or 2-Player Sports * Special Features: New Characters Including Shaq & Michael; Alternate Costumes; 3 Levels of Rumble Power; Improved Al; New Training Modes; Cutscenes & Backstory; New Combos & Taunts * Created by: Midway Available: Fall for PlayStation 2 60% Complete the sequel to the PlayStation 2 in hopes of establishing the franchise on Sony's upstart console. While almost all the characters and all the gameplay features will be identical to those found on the DC, the PlayStation 2 version raises the graphical bar even higher, adding loads of subtle details and animations. The Championship mode has undergone some extensive changes. For one, your fighting schedule is now based around a calendar of matches, as opposed to being based solely on your prize winnings. As you progress through the Championship mode, you are also able to win new gym equipment for Training. Training will be much more in-depth than in the previous game, with such new events as jumping rope and stair climbing. The most impressive aspect of the revamped Championship mode is the addition of a WWF-style backstory, complete with backstage shenanigans and bitter feuds between the boxers. This hasn't been fully implemented in the current build, but we can say that the arenas in R2R: Round 2 are fully modeled, leaving the possibility open for outside-the-ring action. Another new mode is Team Battle, in which you choose up to eight team members, and do battle with an opposing gang. This mode should be similar to Team Battle modes found in more traditional fighting games like Dead or Alive 2; Beautiful Brutalit The PlayStation 2 version of R2R: Round 2 should easily be the bestlooking game in the M] series. Midway has worked hard to improve sub- I] tle character animations, resulting in tons of new moves and taunts. Also, the characters' clothing will realistically flow with the movements of the boxer. The female boxers sport a more pro- I nounced...ahem...bounce, another improvement fj apparently inspired by Dead or Alive. Several new camera angles have been added, bringing the total number available to nine. But it doesn't stop there. In the picture to the right, look at how the referee appears to a punch-drunk boxer. This astonishing effect captures the waviness, trails, and blurred vision that come from one too many licks to the noggin. {resh Faces of the appeal of the first game was its outlandish characters. To this end, Midway has added upward of a dem new boxers to Round 2. Here are a few of the best and brightest new stars of the ring. Freke E. Deke =: G.C. *Gheri Curl" Thunder , : Johnny Blood Mama Tua ~~ PlayStation 2 ^ Preview * Size: 1 CD-ROM * Style: 1 or 2-Player Racing e Special Features: 32 Authentic 500cc Bikes: Pro Riders; Real Circuits; 5 Game Modes (Season, Vs, Challenge, Arcade, Time Trial); Photo Galleries * Created by: Namco * Available: October for PlayStation 2 Save every penny. work as much overtime as you can, and while you're at it, take out a loan. On October 26, checking accounts will run dry, pockets will be emptied, and piggy banks will be smashed 75% сот lete as hungry gamers take their first bite out of the tasty PlayStation 2 launch. With each passing day, it seems 0 p a new piece of software is added to the launch list. The busy bees at Namco are working day and night to ready MotoGP for the PS2 debut. An officially licensed product from Dorna Promocin del Deporte, S.L., the muscle behind the FIM Road Racing World Championship Grand Prix, MotoGP will be the first motorcycle title for Sony’s high-end console. If not available at launch, Namco says look for it shortly thereafter. = Vaal : кайаш i | These guys love to straddle their crotch rockets, and we | guarantee, if you ever get the chance to feel the vibration | | between your thighs, you'd want to ride a rocket as well. | | With 500cc's of excitement pushing this product forward at breakneck speeds, Namco has | Givingthis high-speed title some star power, Namco has | | dropped a load of cash to ensure that this is THE ultimate moto sim for the PS2. Along with 32 recruited the talents of Kenny Roberts, Mike Doohan, authentic bikes that are fully customizable, familiar riders and famous circuits like Suzuka, Max Biaggi, and a slew of other familiar rocket jockeys — Jerez, and Donington have been flawlessly recreated in the pixel world. all sporting their own unique styles and fashions. You also have a chance to get up and personal with these riders within the Photo Gallery, a section loaded with | Road Rules &reat shots of your favorite hog huggers. s ff Graphical Prowess / Like most circuit racing games, the goal of this game is to stay between the lines and finish the race first. With 500cc’s of horsepower behind each turn, this feat is tricky. Through a massive Season mode and an innovative Challenge mode, MotoGP offers plenty of bang for its buck. Several secrets ranging from new tracks to additional photos can be unlocked through the plethora of challenges. As you'd expect from a Namco racer, this game has a heavy arcade feel and some of the best bike physics around. Just look how close these guys are leaning to the ground. Insane! | If you're not excited about the leap in technology | between PlayStation and PlayStation 2, there's | | something severely wrong with you. Just look at these | | shots. With no texture breaks, crisp high-resolution | graphics, and minimal pop, MotoGP is one of the | | PlayStation 2's graphical gods. If you're excited now, wait until you see it in action. Wow! | _ вате informer + October 2000 G9 | Preview * Size: 1 CD-ROM * Style: 1 or 2-Player Racing | * Special Features: Career, Arcade, & Head- | To-Head Multiplayer Modes; Race In | Realistically Mapped New York & London Levels; 8 Types of Cars With 3 Variations of Each; Waypoint Races * Created by: Angel Studios for Rockstar Entertainment | * Available: November for PlayStation 2 = а] NEN. А crazy лахі Driver. Go Figure. » м 7 < ы Ж; At the beginning of th 85% Complete : е inning of the Ju. CLUE STHELT RACING =” - IT’S AEEvABOUT THE PEDESTRIANS, YEAH TE game, you start off as a dis- gruntled cab driver who gets challenged to a race. All you have to do is follow your oppo- nent on a wild ride through the city until he finally stops and invites you to join the club. By competing in a series of way- point races that run through the various neighborhoods of London and New York, you will acquire new vehicles and climb to the top of the Midnight Club rankings. If You Don’t Like The Way 1 Drive попе fa Outside There is little point in a wild ride if you can't break stuff and frighten the locals. Lampposts fall, trash flies everywhere, windows smash, } and pedestrians go flying, rolling, and sometimes jug- gling in front of your car as you race through the streets. No doubt hoping to avoid the attention of video game vio- =| lence saber rattlers, Angel | tweaked reality а bit by allow- | ing pedestrians to survive vir- tually any ordeal and get right back up and walk away after a few seconds. Alternative Racing Midnight Club is a racing i| game based on "actual" illegal | clubs of people who race each | other with their tricked-out high-performance vehicles on LEE D city streets. Basically, it's Alvin of the Chipmunks another alternative racer like wanted his dad to buy Crazy Taxi and Felony 11-79 in à Lambarrari which the whole point is to take risky shortcuts through parking garages, flocks of If you take too much pedestrians, and the interiors damage, the cops of buildings. will be all over you. $ with three different variations. The cars vary in speed, accel- eration, handling, and the amount of abuse they can take. To avoid costly licensing fees and allow for the benefit of visible car damage, Angel Studios has invented its own àj car hybrids, like a sports car С that looks like a cross ‘=| between a Ferrari and a | Lamborghini. This poor guy got stuck on the roof of our car. Nothing could illustrate the point of the game better than this picture. MC's Capture the E j ХМ Flag works more like ' oe i i raai Kill the Carrier 7 ў Playstation 2 Preview Size: 1 CD-ROM * Style: 1 or 2-Player Ra * Special Features: 3 La Over 30 Single-Player Missior Joyride, & Racing Modes; 6 Dif 2 les Include SUV, Military & Dune Buggy Studios for 26th for PlayStation 2 ny Plenty of air to catch ete in thís game. Gi Developed by the same folks who will be putting out Midnight Club, Smuggler’s Run takes the same crazed-maniac approach as that racing game, but shifts gears for one of the smoothest off-road B experiences we've seen yet. The last five years have seen so many horrid off-road racing games that we were beginning to doubt that the genre had any merit. Oddly enough, even the worst of these stinkers sold a lot better than it deserved to. Is it the kids who love big trucks, f or those Nashville Network fans who just can’t enough of racing at 30 miles per hour through hazardous terrain? Drive fast and avoid those idiots ahead of you. аа. ida Arr Matey! Come back This SUV has taken a with me loot! lot of hits. Fortunately, Smuggler's Run offers one thing that other off-roaders typically haven't — f The six classes of cars are all different types off-road vehicles. Players will be able to serious speed. In this game, players find themselves blasting through woods and rockpile fields, choose from Rally Cars, Dune Buggies, Trucks, Rally Trucks, Military Jeeps, and SUVs and over jumps at speeds well over a hundred miles an hour. Whether this is realistic or not is doing what they're built for instead of just toting groceries. Each class will have variations completely irrelevant because it's actually fun, as opposed to a slow grandma ride over rocks. on each car type, but this doesn't appear to have been implemented into the game yet. Cars also feature cosmetic damage. While performance doesn't decrease, taking too many hits will stop your vehicle in its tracks. 8.20 1257.9. Driving on frozen lakes is tricky but fun. You play a top-notch driver for a smuggling ring that moves everything from drugs and guns to stolen factory parts and nuclear material over the border. The point to the majority of the Like Midnight Club, Smuggler's Run offers huge environments. Forest and Desert single-player game is to pick up contraband and move it to a drop-off point. Other missions both feature their own unique challenges, while Winter offers an alternate version of Forest include racing rival smugglers for the goods and competing in races to prove your worth. Your in which all rivers and lakes are frozen over and negotiating even the slightest incline can missions are made more difficult by the efforts of the Border Patrol and other government be an unpredictable undertaking. agencies determined to stop you. Gamelntomer« October 2000 71 Playstation 2 Preview * Size: 1 CD-ROM * Style: 1-Player Shooter * Special Features: Story, Arcade, Time Attack, & Target Practice Modes; Arcade- Perfect Graphics; Long & Short-Range Scopes; Snipe From a Helicopter; Will Not Be Light-Gun Compatible * Created by: Konami * Available: October 26 for PlayStation 90% Complete gl magine yourself as a sniper. The cold steel | | of the rifle caresses your cheek as you fix | your sights on the target. You know no | | fear, your veins are filled with ice. Your helpless | quarry staggers into your sights, as you patient- E ly wait for the perfect headshot. One M second...just to the right...BLAM! Target elimi- M nated. You are the invisible reaper, bringing ак, Î death from above. p Yeah right, geek! “Invisible reaper” – whatev- ff Ail Î er! You can't even talk to a girl without stuttering. | If you actually saw a gun, you'd end up in a cold | sweat with a load in your pants. Now, Mr. Reaper, | we think we heard someone calling for a clean up in aisle four. Hop to it, slapnuts! Thankfully, video games allow us to live out - our wildest fantasies in the safe confines of our living rooms, without harming a fly. Silent Scope „ j lets the gamer play at being a sniper іп a variety of detailed sites ranging from a city skyline to a Î football stadium. An adaptation of one of th best arcade cabinets released in recent memo | ry, Silent Scope for the PS2 does a fine job of bringing realistic sniping action into your home. No one can deny that Silent Scope beautifully Ё recreates the look of the arcade version, though Î some might be disappointed that it will not come packed with a gun peripheral. A large part of the thrill of playing SS in the arcade was the amaz- ing rifle controller, which was equipped with a special long-range scope for exact shooting. To compensate, Konami has implemented an inven- § tive control scheme that utilizes the Dual Shock | controller we know and love. You have botha aay long-range and short-range scope, which you tog- | gle between by pressing and ww. | releasing the L1 button. Just j | move your shortrange scope into the vicinity of the target, | then adjust for a clean headshot | with the zoom scope. The scope | | is controlled with the left analog | pa stick, with zoom functions on the | те d-pad. Pop а сар on the sucker $f | by using the R1 button. Î Crammed with amazing leve { апа gameplay modes like Time [ Î Attack and Target Practice, Silent | @ ШЕЕ 4/5 Í Scope should have success | squarely in its sights for the À ALIFE 5/5 | PlayStation 2 launch. Are you man | | (ог woman) enough to handle it? T2 Gave informer» October 2000 Playstation 2 Preview * Size: 1 DVD-ROM * Style: 1-Player Strategy * Special Features: Real-Time Battles; Historical Figures From Feudal Japan; Control Multiple Armies & Sub-Units; Special Attacks; Extensive Voice-Overs; Zoom & Panning Camera; In-Game Tutorial * Created by: Koei for Electronic Arts * Available: October 26 for PlayStation 2 Feudal Fighting Puts Forth e Formula Koei has a long line of strategy games based on the warring factions of ancient Asia — most notably Romance of the Three Kingdoms. Koei is again blazing the strategy trail on consoles with Kessen, which is 85% Complete like Romance in story, but offers all new presentation and gameplay on the PlayStation 2. The game will be published for Koei in the U.S. by Electronic Arts. the Japanese hierarchy, the player must also consider the politics of war. Warlords carry a bias for either the East or West factions, and it is up to you to sway them away from the opposi- tion. The political arena introduces plenty of дерп lo the game: 5 story. Like many strategy games, a lot of the bat- tles can be entirely computer controlled after you tell it to attack. Kessen can be played by let- ting the computer go toe-to-toe with the enemy factions with a few simple moves. Yet, the true | challenge of the game lies in monitoring multiple | armies, as well as the smaller units that make up these armies. Through a series of messenger reports from your allied generals, you can execute an assort- ment of special attacks that can devastate your opponent. All the while, you must keep an eye | on your armies’ morale and conditions. | = 4 EE > SS = With numerous warlords vying for a place in The one hundred years between 1467 and 1567 was known as the Warring States periodi in Japan. It wa: a time of turmoil as battles erupted between the country's numerous warlords. The story of Kessen follows the period just after the Warring States period when two powerful warlords — Tokugawa leyasu from the East and Ishida Mitsunari from the West — battled for the shogunate. * Size: 1 GD-ROM * Style: 1 or 2-Player Fighting * Special Features: 22 UFC Combatants; 34 Fighting Styles; 3,000 Moves; Tons of Counters & Reversals; UFC, Tournament, Champion Road, Exhibition, & Training Modes; Fighter Create & Train * Replay Value: Moderately High * Created by: Anchor for Crave * Available: August 29 for Dreamcast Bottom Line: 8.5 7 onsidering its high level of athleti tality, and bloodletting, it’s surprising that Ultimate Fighting Championship isn’t more popular. The league has been holding tournaments since 1993, but it hasn’t exactly become a house- hold word yet. Crave may be about to open the pop- ularity floodgates, however, with its accurate and highly playable adaptation of UFC to Dreamcast. Unlike in many fighting games, button mashing in UFC will only take you so far. People who keep swinging wild- ly will slowly wear themselves down, making themselves open to the old rope-a-dope. If skilled players get tired of blocking an amateur, though, they can also perform a takedown and pummel their opponents from above or put them in a submission move. Counters in UFC are performed by tapping two buttons at the same time your adversary throws a punch or kick at you. If a person becomes too predictable, he or she will soon be taking a nap. Not only is the gameplay of UFC solid, every small detail has been addressed to make the combatants as true to life as possible. The fighters of the league look incred- ibly lifelike, with real-time shadows, individually articulat- ed fingers, and animated facial expressions. But if none of them appeal to you, you're welcome to create your own and train him to become a champion. By participating in sparring matches, you will earn points that can be spent on new moves or better statistics. The UFC may not have the instant name recognition enjoyed by many of the wrestling and fighting titles out there, but it doesn't take a person much playtime to real- ize that this is something as good, if not better, than other similar options on Dreamcast. One certainly doesn't have to know a lot about the UFC to enjoy its video game coun- terpart. m, bru- ANDY THE GAME HOMBRE Concept 9.5 Graphics 9 Sound 8 Playability 8.75 Entertainment 9 ed OVERALL JAY THE GONZO GAMER Concept 9 Graphics 9.25 Sound 8 Playability 9.25 Entertainment 8 ca OVERALL REINER THE RAGING GAMER Concept 8.25 “You're gonna find this hard to believe, but UFC is actually a pretty original fighting game. Sure the basics of the game are very Tekken- like with its onetwo punch combos, but the addition of the grappling on the mat takes this game to a whole new level. As in the real UFC, matches can sometimes be over in an instant and other times two guys can lock up in a test of wills that takes them deep into the later rounds. Either way, UFC is a chess match that requires you to master counters as well as devastating combos. UFC delivers the total package with outstanding graphics and excellent animation that really makes the pain onscreen look real. UFC is not for the faint of heart nor for anyone who isn't a fight- ing game fan (as there is a lot of challenge here), but if you love to put in some time with the fisticuffs, UFC is easily one of the best fighters that has come out this year.” “For a first effort toward a relatively unex- plored gaming area, UFC is thoroughly impressive. The inving graphics are as fluid and flawless as anything I’ve seen, but where the game truly shines is game- play. The countering and reversal system turns fights into complete psychological warfare, with players trying to predict what their opponents will do next. Many games in the past have advertised differ- ent fighting styles, but they've never mat- tered as much as they do in UFC. Players have to know who to take to the mat, who to keep standing, and who to run down the clock with. There are plenty of games that share characteristics of UFC, but nothing quite like it. Fighting game and wrestling game fans alike should definite- ly like the taste of this finely produced game.” “Developers creating wrestling games could leam a thing or two from UFC. I'd love to see an ECW game running on this engine. From the stunning character entrances to the TV- style presentation, Crave has successfully Graphics 9 Sound 8.25 Playability 8 Entertainment 8 OVERALL captured the feel of the real deal, all while blowing your socks off with spectacular ani- mation and highly detailed crowds and arenas. As | feared, more development should have gone into the fighting, and not the graphical fluff. The sheer number of grapples and coun- ters is stupefying, and the overall gameplay engine is superb. Unfortunately, in an attempt to make the game as realistic as possible, the matches come and go way too quickly — a mat- ter of seconds even. | like the idea of dropping the competition with one hit. Like most of you though, I'd much rather beat on the opposing face for a good five minutes, then apply a fin- isher. Other than this, UFC has it all.” | Game or Four-Disc Cutscene? You Decide! “If you told me that this was one of your favorite games, I'd lose all respect for you and consider never speaking to you again. | could understand someone playing it, even finishing it, but how anyone could actually enjoy it is completely beyond me. D2's graphics are amazing, and the voice- overs very competently performed (although marred by the horribly off-kilter lip movements), but everything else about this game is a travesty. Plus, literally half the game is a cutscene in which you watch people talk. Worst of all, Sega of America took out the sexual tentacle innuendoes from the Japanese version, which was one of the few thing | liked about D2 to begin with. Kenji Eno, D2's creator, should get out of game design and into directing films, because that’s obviously what he’s best at.” “This is one of the Japanese Dreamcast games that | failed to check out when it released there last year. Now, after playing the U.S. version, I'm very glad this wasn't my second time playing this crud. In a lot of ways you could compare D2 to Code Veronica — except D2 fails to eclipse that game in every category. | know some staunch Sega fanboys will argue that D2 is a different concept and offers a little more intrigue. This might be true, but the presentation and game engine are horrible. The cutscenes are laughable as the models look like robots, and the fighting is a joke in first-person mode. | can't believe that this game can go on and on for four disks. This game is horrid, stay away.” "Where's the popcorn? Offering little in the way of user interactivity, D2 breaks the cinematic boundary, alienates the entire gaming audience, and unfolds as the longest movie since Roots. If you purchase this title with the intention of actually playing it, think again. For every ten seconds of gameplay, you'll be forced to sit through ten minutes of real-time cutscenes. Like many of you, | thoroughly enjoy motion pictures; and in a way, | applaud WARP's efforts to make a video game movie. If the story is so complex that it can only be expressed through this medium, then so be it. Ironically though, this massive tale has no substance to it at all. D2 is a barebones Resident Evil with predictable plot twists, cheesy horror, and stale characters. I'd expect Kevin Costner to be tied to the project since D2 is one of the longest and most unsatisfactory movies you'll ever have the displeasure of playing.” JAY THE GONZO GAMER Concept 6 Graphics 9 Sound 8.5 Playability 2 Entertainment 2 OVERALL PA THE GAME PROFESSOR Concept qvia Moni Graphics 5.25 Sound 6 Playability 1 Entertainm 1 OVERALL REIN THE RAGING GAMER Concept 4 Graphics 8.75 Sound 6.75 Playability 3.25 Entertainm 5 OVERALL Dreamcast Review Size: 4 GD-ROMs * Style: 1-Player Action/Adventure * Special Features: Tons of Cutscenes; Extensive Voice-Overs; Bad Lip-Synching; Large Environments; Vehicles To Ride; Exploration, Combat, & Hunting Modes; Photo Album; Fascinating Information Snippets * Replay Value: Low * Created by: WARP for Sega * Available: August 22 for Dreamcast Bottom Line: Д 75 nlike some of its competitors, Sega never gives up on a character from its past. Already we've seen the adventures of Sonic and Ecco continue on the Dreamcast, and now it's Laura Parton's turn. For those who don't remember, Laura was last seen in D on Saturn, investigating her father's past in an LA hospital. This time around, a passenger plane Laura was on has crashed in Canada, and she finds herself stranded in the tundra. How did Laura survive the crash and manage not to freeze to death in the eight days before she was found? Why are there monsters all about? What do dinosaurs have to do with all this? These are all pieces of D2's four- disc puzzle that players must put together. Throughout this mystery, a plethora of long cutscenes that build up a mood of desolation both reveal and obscure the matters at hand. It's not all just sitting back and watching in D2, however. Exploration makes up the largest portion of gameplay. Interior investigation is much like a first-person point-and-click adventure, with players moving the camera and hitting the action button when they see something they want to check out. Outside buildings, the camera shifts to third-person, and the controls change to something akin to Resident Evil. To stay alive, players will have to hunt. Whenever movement is seen in the distance, it's time to pull out your rifle and use the scope to shoot down bunnies and caribou to cook up on the grill. There's no need to worry about confusing a moose with a mutant though, since whenever Laura is attacked, the camera switches to first-person and battles are handled like a shooting game. D2 is certainly a strange mix of gaming elements, but those who love a good mystery will have to see this one through to the end. If you want to eat, you'll have to kill it yourself. “Hi, I’m Laura Parton. When | go mutant slaying, | always use Speer Bullet shotgun shells." ERO ET 75 I7 "Sega GT is obviously a Gran Turismo fol- lower, but who in their right mind would emulate any other racing formula? While it doesn't come close to the overwhelming number of cars, types of races, and enor- mous information archive of Sony's GT, it's definitely a much more attractive ride on the Dreamcast, and offers plenty of challenge and tweaking opportunities. On top of that, the Car Creation mode adds a whole new dimension to the game, forc- . ing the player to continually experiment types, placement, drive trains, and bodies to get it right. My only serious gripe about the game was the excessively touchy con- trol of certain vehicles (not just the high- performance cars). It’s a musthave for Dreamcast racing fans, but I'll stick with GT2." Non “Forget about all those other racing games for Dreamcast, Sega GT is where it's at as far as l'm concerned. It's really easy to draw comparisons to Gran Turismo, as there are similar concepts in Sega GT such as the license tests and car tuning. Yet, | like how this game puts a lot more emphasis on tweaking the car's per- formance. The Drag mode is proof of that since it takes a long while to get the gear ratios just right. Building cars is also great for those gear heads among us. Sega GT - starts out a little slow, but once you get a few races under your belt time just slips away. | highly recommend this to any rac- ing fan – easily the best Dreamcast racer available.” “Sega GT is Sega's answer to Sony's Gran Turismo. Both games share a similar format, and both try to be as large as they possible can. Gran Turismo has the edge with almost 600 cars compared to the 139 in GT, but when it comes to courses and the overall design of gameplay, | tip my hat to GT. Instead of creat- ing another copycat, Sega took a different approach with the gameplay in this racer. Flashing back to a long coin-op history, the rac- ing in GT is fast and very arcadelike. Even if you're driving a hunk of junk, the game still delivers the sensation that you're cruising at great speeds, thus deleting what could have been a boring start to a very long game. Sega has also oneupped Sony by incorporating drag racing and the ability to build your ver own car from the wheels up. Altogether, this a brilliant release on Sega's part. One that will be remembered for years to come." Entertainment THE GAME PROFESSOR Playability 9 Entertainment Playability Entertainment ERIK © THE РС JEDI — Concept 9 Graphics 9.25 Sound 8.5 i -Playability with different combinations of engine 8.25 M Menge ra pi The learning curve of this game is both subtle and | brutal at the same time, offering plenty of easier club | races that can be won with money and shortcuts across medians, while challenging the player with some impres- Sive feats of racing regardless of the class of car you're competing with. For instance, getting a license for a particular class is pretty easy. All you have to do is complete one of six .. courses under the designated time limit for each class. | The sponsoring manufacturer provides the vehicle and |. selects the track that you have to beat. However, if you | beatthe top time on that track, you will get the opportu- nity to participate in a Works Cup where the manufactur- er gives you the opportunity to win a high-performance | vehicle by racing a new track with the car you're trying to | earn. After hours of play, we only managed to get into one Works Cup while coming within fractions of a second to -| getting others. Challenges like these truly push your dri- | ving skills to the limit and make for a frustrating yet immensely enjoyable and addictive experience as you strive to make the perfect run. 9 OVERALL PAUL 9.5 OVERALL REINER THE RAGING GAMER Concept 9.25 Dau at the Ra Graphics 9 In Championship mode alone, there are 21 Club events, eight Official events including series and single-course original car races (for cars you've created), and 24 Works Cup events that can be unlocked from the licensing trials. Other modes include a more arcade-style Single Race mode where you simply pick a car and track from the menus, and a Time Attack mode where you can pick any of the cars you currently own and try to beat the top score challenges. The types of races are generally class specific, limiting by engine size the type of vehicle you can drive, but others have more specific requirements like created cars or naturally aspirated engines only. Sound 8.75 9.25 9 OVERALL Building Your Own Brand There are plenty of cars to check out in Sega GT, but when you get sick of driving the name brand vehicles, you can choose to construct your own when you have some serious cash saved up. The details are pretty basic. First you have to select an engine type, aspira- tion (natural, turbo, or supercharged), engine place- ment (front, middle, or rear), drive train (front, rear, or 4WD), and the body type for over two million combina- tions of cars. * Size: 1 GD-ROM * Style: 1 or 2-Player Racing * Special Features: 139 Vehicles & Car Creation; Championship, Time Attack, & Single Race Modes; License Trials; 11 Car Manufacturers; VMU Minigame; Upgrades Across 6 Categories; Drag Racing * Replay Value: High * Created by: Sega * Available: Now for Dreamcast Bottom Line: The tricky part is knowing just what combination of power, placement, and drive will work with which body types. For us, this was a trial-and-error process. Our first cars could crank out the speed, but the second you tried to turn they were all over the place. After realizing that 500 horses in something that looks like a Cooper Mini just wasn't the best idea, we began to make more reasonable vehicles that could actually outperform some of the top standard models. We put in way too much power when we created this car. The Inevitable Licenses | | Comparison Sega GT features vehi- Е пана ||. Г Sega GT and Gran Turismo have cles from Audi, Daihatsu, muy J| | obvious similarities, but the goal in Dodge, Ford, Honda, a Sega GT is more to beat the chal- Mazda, Mitsubishi Motors, I Nen lenges put to you, which makes the Nissan, Subaru, Suzuki, upgrading of cars more a means to and Toyota. To add some an end than in Turismo, where it felt flavor, the game also fea- : more like you were doing your best tures racing sponsors That's a lot of logos. to win races so you could get McDonald's, Outlaw, em z money to tweak the car. Both games Pennzoil, Excite, Snap, Gumout, Virgin Atlantic, Sportal.com, have an equal dedication to the rac- Snap, K&N, Pioneer, Bridgestone, and Hertz. ing itself, but somehow Gran Turismo made you want the car more than the trophy. Otherwise, the two offer a similar experience. Both offer more cars to play with than anyone would have thought possible three years ago, and have some seri- ously challenging racing, with plenty of easier courses for the beginner and plenty of upgrades to keep things inter- esting. You can compare the two and find one game better than the other, but both follow a winning formula, and that's a good thing for Dreamcast owners. It's not a Civic Type R, but it will do. REPLY COURSE шеш * Size: 1 GD-ROM * Style: 1-Player Action/Adventure Author D Communicate Via Sonar; Goofy Dolphin Tricks; Amazing Great White Death Scenes Replay Value: Moderately Low * Created by: Appaloosa Interactive for Sega * Available: August 15 for Dreamcast Bottom Line: 7 id Brin; Puzzle-Heavy Gameplay; “Eikee sui Ecco!!" (Hello, my name is Ecco!) “Eeieekk seueec! Eie! Eie!” (Welcome to my new adventure!) “Eiiekke hee suuieikk!” (The world is in danger and | really need your help!) “Suieek eeeik skeeek! Ei ei ki queek!” (A new enemy known only as The Foe has enslaved my species and has begun to devour yours!) “Eiik heik Ecco!!!” (Please help Ecco!) *THWAKK!!!* “Shut da ‘ell up, ya dumb fish!” “Eiiko shieek Ecco!” (Bad men hurt Ecco!) *THWAKK!!!* “If you don’t quit squeakin’, I’m gonna cut that pretty fin o’ yours clean off!" “Eikk!!! Eikk!! Eikk!!!” (Help! Help! Help!) *THWAKKK!!!* *THWAKKK!!!* *THWAKKK!!!* This disturbing event was created by the Game Informer staff to give you an idea of the torment the dol- phin species goes through in the revolutionary Dreamcast title, Ecco The Dolphin: Defender of the Future. While you won't actually see a drunken sailor beat a dolphin bloody with a wooden plank as we've so horribly etched, you will see many a dolphin perish by the jaws of a great white shark, by the tentacles of an octo- pus, and even by the slime of a jellyfish. As Ecco, the great dolphin hope, players must quickly learn the ways of the dolphins, then venture forth into the future to com- bat the devious plans of The Foe. As in the 16-bit Ecco series, communication is done through sonar, and combat is limited to a swift headbutt. Thrills come from solving dastardly puzzles, swimming, and accomplishing mini-quests that range from saving baby whales to teaming with glow fish to navigate a dark passage. All together there are 35 massive stages to explore, and with each new stage, the learning curve escalates and Ecco's odds diminish. To add a spark of light to a rather dark premise, the player can make Ecco perform silly dolphin tricks like the tail walk and flipper wave. With a complex plot penned by sci-fi writer David Brin, and graphics so realistic they'll make you seasick, Ecco's latest adventure is easily the most rewarding yet. Make Your Drea Dolphin | ANDY THE GAME HOMBRE Concept 5 Graphics Playability 6 Entertainment 3 OVERALL PAUL THE GAME PROFESSOR Concept 7.5 Graphics 9.25 Sound 8.5 Playability 7.15 Entertainment REINER THE RAGING GAMER Concept 6.5 Graphics 9.25 Sound 1.15 Playability 5 Entertainment 5.5 OVERALL “Visually, Ecco is darn impressive. Sure, you can see a lot of shortcuts were made to help the overall look, but it certainly is pleasing to the eye. Likewise, the control is solid and amazingly close to its Genesis roots. So if the Andy that reviewed the original Ecco way back when were here today, he might actually talk about how Defender of the Future is a light, fun, good-hearted adventure; but let me tell you, old Andy is dead, and new Andy says Ecco bites the big one. Plain and simple, Ecco does everything right except one thing — entertain me. The Story of humans and dolphins conquering the universe is about as interesting as watching paint dry, and exploring the lev- els is maybe even worse." "Ahhh...the return of everyone's favorite video game dolphin, Flipper...er...| mean, Ecco. Yes, the tide has churned through many cycles since his glory days on the Genesis. Just as he was in his 16-bit days, Ecco again looks fantastic. The underwater world is full of life and every- thing looks incredibly realistic. Darting around in the depths, smacking sharks and flipping into the air is pretty fun — for a while. The game allows you to explore and discover a lot on your own, but | felt the game needed to give me a little more direction. I’ve got nothing against figuring stuff out, but | know there will be plenty of people who will just give up because the game isn’t very linear. Ecco is worth a look, but prepare to be puzzled and frus- trated.” “The next time | acquire the taste for tuna, l'm going to make sure that the can doesn't have a Dolphin Safe logo on it. Actually, | hope there's a chunk or two of dolphin in it as ret- ribution for the misery | sustained while play- ing Sega's latest Dreamcast flop. Inhumane: of me? Yeah, big whoop! Give this game a whirl and you'll want to barbecue Flipper too! On the graphical front, Ecco is amazing. The animation is crafted perfectly and the under water settings are eerily realistic. They almost look too real. Unfortunately, you don't have the luxury of freely exploring these sites. With astench reminiscent of a beached whale, the gameplay is simply disgusting. Some of the missions are clever, but the overall experi- ence is as boring as watching a goldfish in a bowl. You never really do anything noteworthy. Completely destroying expectations, Ecco is not the catch of the day." “Fundamentally, | think Rush is a good series. However, since its inception | haven't really seen it go anywhere. Sure Midway introduced those crazy stunt tracks last year, and the new stabilizing 5 wing this year; but overall, this installment n is no different than the one before Graphics it. In the sports world, incremental 7.15 improvements and new rosters can keep Sound you coming back for more, but in the 7 overcrowded world of video game racers you really need to be an innovator to stay on top. Rush 2049 is not innovative. Rush 2049 is fun, however, so it does manage to squeak by; but | sure would appreciate Т it if Midway got some new track designers who could put in some shortcuts that Т actually saved you time, and some computer AI that could react to it." OVERALL "| must say that once upon a time the original Rush game was one of my PAUL favorites in the arcades. This was many THE САМЕ PROFESSOR years ago and Rush has gone through a Concept number of iterations since. Admittedly, 1 5 am a little tired of the series, as | got my сс fill of the home version on the N64 a while Чаш back. That's not to say | didn't have some fun with 2049. The track designs are 6 sequence of wicked jumps is both challenging and entertaining. What | find with this game is that there is little that makes it truly stand out. Everything, from control to graphics, is fairly average. With 5 games like Sega GT and Ferrari 355 on the | 6.25) horizon, | think most racing fans will find a OVERALL 8.25 much better experience if they skip 2049 for those titles." "You gotta respect a game that capitalizes on big air and huge wrecks. The Rush series has always held true to this, and 2049 is no different. To ensure players catch as much air as they possibly can, all of the cars are now fitted with retractable wings. As you soar like the Chitty Chitty Bang Bang of video games, small propulsion engines on the sides of the wings can be tapped to make the car rotate and spin out of control. These actions lead to the formation of wild tricks, and as you might have guessed, 2049 is equipped with a Stunt Park. As for the racing portion, don't expect anything flashy. True to the series, the graphics are top notch, but the racing is extremely basic and lacking in realistic physics. If you're looking for a straightup racer, Rush should be avoided. On the other hand, if you seek non-stop carnage on wheels, you won't find more bang for your buck.” REIN Concept 7.75 Graphics 8.25 Sound 7.25 Playability 7.25 Concept Playability 7 Entertainment Playability Entertainment THE RAGING GAMER Entertainment 7.25 OVERALL = San Francisco Rush has been a cornerstone of Midway's game lineup for many moons. Finding its ori- gins in the arcades, the subsequent home releases on Nintendo 64 were met with only moderate praise. But Midway continues to keep the franchise afloat, and after two renditions on other systems, it is bringing the newest creation, Rush 2049, to the Dreamcast. As with any racing game, Rush 2049 comes packed with a number of cars and courses to test your racing skills. Set in futuristic San Francisco, racing takes place in such notable areas as the Presidio, Mission, and Haight/Ashbury — complete with giant lava lamps. There are a total of six tracks in all. The tracks, like San Francisco itself, are filled with huge hills and winding roads, but what makes each of them unique is the assort- ment of shortcuts and alternate routes that can be uncov- ered. Sometimes finding these routes can be difficult as they are well hidden at the outskirts of the track. Other alternate paths are also uncovered by driving over Switches that open hidden doors. These different avenues are not always the quickest path to the finish line, but they often yield hidden coins that you must col- lect to unearth new goodies. Each of the six tracks contains eight gold coins and eight silver coins. These coins are placed in precarious positions that sometimes seem impossible to acquire. Yet the rewards come to those who persevere. The coins will unlock new, more powerful vehicles, as well as give you upgrades to existing cars. There are also rumors that these coins will unlock even more tracks. At any rate, the coins will have you exploring every inch of each of the tracks. They will also provide you with some of the crazi- est sequences of big air you've seen in a racing game. To be sure, the racing market is crowded on the Dreamcast. Listen to the reviewers to decide if this title is for you. m—1 vw di a s 5 A perfect strategy to unlock hidden items is to let one player race, while the other tries to collect coins. _ Dreamcast EVERYONE Review * Size: 1 GD-ROM * Style: 1 to 4-Player Racing * Special Features: 13 Vehicles; Adjustable Car Attributes; 6 Courses With Tons of Shortcuts; 4 Stunt Courses With Multitudes of Jumps; 4-Player Split-Screen; Jump Pack Compatible * Replay Value: Moderate * Created by: Midway * Available: September 5 Bottom Line for Dreamcast Airborne! Too bad you can't just fly through the entire course. "Hey man, you're wrecking my paint job." m | "HR ЖЫШ E- 2/6 LAP 1/3 ^ 0/8 ? 0/8 £x ' 00:0305 Surprisingly, even with jet power this car doesn't go any faster than the others. 1/6 LAP 3/3 ^ 0/8 ^ 0/8 ہر Acheckerboard tunnel leads you into the , underbelly of San Fran. Do you have the grapefruits to get in the ring with these guys? 4 - Yao», WR ©, AO тоту ù Nine wW Superstars in the ring at once. Can't handle the heat? Stay out of the kitchen. This is gonna get ugly. Or the boiler room. Or the parking lot. © 2000 World Wrestling Federation Entertainment, Inc. All Rights Reserved. World Wrestling Federation, its logo, and all other distinctive titles and names used herein are trademarks of World Wrestling Federation Entertainment, Inc. THQ and the THQ logo are trademarks of THQ А ч Inc. THQ ™ 1998 THQ INC. All trademarks are property of their respective owners. All rights reserved. Sega is registered in the U.S. Patent Animated Violence and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. All Suggestive Themes Rights Reserved. Sega(9 Dreamcast W You spend hours in the mirror working on raising one eyebrow. W You call co-workers “Јаргопіѕ.” W You’ve created your oun entrance video for whenever you enter a room. W Your apartment is furnished with metal chairs and cheap buffet tables. W You give your girlfriend the “stinky-face-” W You've rigged your apartment with elaborate pyrotechnics for dramatic effect. W Finally having a =, game for your Sega Dreamcast brings a tear to your eye. | | : | 4 ЕС i чү | - ; с 888. шшс | E RA | > A A JJ 3 * | а" PRESS START 2 PRESS START | All's fair in md When you're gettin whupped, Call ina partner to help you out. vfcom s лие? INTER ACTIVE World Wr ST lind Federation® www jakkspacific.com www.thg.com Preview Size: 1 GD-ROM * Style: 1-Player Role-Playing Game * Special Features: Unique Time-Based Combat Formula; New Polygonal Character Models; Real-Time Cutscenes; Spoken Dialogue; Special Combat Skills; No Random Battles * Created by: Game Arts for Ubi Soft * Available: December 15 for Dreamcast 75% Complete LA Т Dropping the classic two-dimensional look, Game Arts was confronted with the challenge of modeling the new polygonal characters to hold the same artistic qualities of the 2D characters in the original game. Most of the characters are very similar, but the animation isn't quite as lively as it used to be. The rest of the game is crafted almost identically. Text boxes are accompanied by goofy character images that change with expression and, sometimes, spoken dialogue. Hopefully, Ubi Ditching the lovable cast of HEUS from the first Verum Grandia Il unveils a handful of colorful personalities. This time around the main character (who is still unnamed at this | moment) is a tad older, which leads to a more mature plot. He's accompanied by a bird named Soft will spend some quality time adding a little Sky, who is his fellow companion and often the brains of his crusade. As for the plot, this sequel more movement to the characters before release. follows the same string of events, but a new terror awaits. | Since most of you mised out. on hê first PlayStation release, you never got to see Grandia's innovative combat formula. Not wanting to ruin a good thing, Game Arts buckled this important gameplay piece into the sequel. Combining range пили " and timed turns, Grandia Il’s combat pushes vonoi на is limited to a cursor on the map, yet each zone you enter is gigantic and gamers to develop strategies and combo attacks loaded with alternate routes and well-hidden secrets. A blessing to long-time RPG fans, none with other party members. The only changes in this of the battles are random. You'll have the opportunity to spot opponents and run before mode are quicker actions and new camera angles. engaging in combat. Dreamcast Preview * Size: 1 GD-ROM * Style: 1 or 2-Player Action * Special Features: 6 Songs Including The Macarena & Tubthumping; Compatible With Maraca Controllers; A-F Ranking Scale; Spaz & Death Jams * Created by: Sonic Team/Sega * Available: October 17 for Dreamcast — Monkey See, Monkey Do- m A B |75% Complete This one goes out to all you primates! Throw your paws in the air and shake them like you just don't care! Now grab your tails and jump! Jump around! Jump! Jump! Hoooo!!! Ho! Ho! Yeah! Word-to your monkey! Sega's maraca-shakin" mammal, Samba, is on tour and he's coming to а Dreamcast near you. If he's not shakin’, he's bakin’, and if-he’s not bakin’, he's most definitely shakin’. He's inviting you to join in the festivities and control the vibe of the party. If you thought Seaman was a far stretch from reality, wait until you get a load of what this monkey has in store for you! Depending on how you perform, Samba =z ...0r cry like a monkey in a cage. will either cherish the moment.. | Ча ора | Mad Monkey Moves Unlike in Space Channel 5, here you don't actually control a specific character's movement. Instead, you control the pulse of the party and the groove of the dance. The entire gameplay package is based on moving dots. These dots fall into. three different zones.— above the head, at the waist, and at the knees. When the balls float from the center of the screen to one of these three zones, your goal is to tap that zone and destroy the ball. То do this you'll need perfect timing. If you're a second Slow, the crowd recognizes it, and lets out a loud howl of disapproval. By hitting enough balls consecutively, you'll change your ranking at the top of the screen. The higher the ranking, the more excited the dance. If you miss too ff many beats, the dancers will flee and Samba will fall to his knees, crying like a little baby. Primordial Rhythm Shakers In Japan, Samba De Amigo:enthusiasts can throw down a few extra bucks to purchase maraca controllers and jam jusi like Samba. These controllers make authentic maraca sounds. In conjunction with the foot pad, a device that determines how tall you are, the maracas must be shaken in specific zones. As you can probably imagine, watching someone toss maracas around at breakneck speed is one of the funniest things you'll ever witness. Sega will indeed bring this obscure accessory Stateside, but no word has been given as to how it will be avail- able. Hopefully, Sega will offer a bundle package with both the maracas апа game. Needless to say, if you dig this obscure title, you'll want this wacky control. It makes the experience all the more enjoyable. It also gives you the chance to whack your brother or sister on the-head...by accident, of course! Achieve an A nking and you'll dance on a rainbow. With his faithful band pumping out some of 1999's greatest hits, Samba electrifies the screen with his bizarre monkey hop. The:six songs in the game are The Macarena, El Ritmo Tropical, Tubthumping, Samba De Janeiro, Mas Que Nada, and Mambo Beat. Each of these tracks feature original dance numbers. (o AW Nintendo 64 by Matt, The Original Gamer * Size: 128 Megabit * Style: 1-Player Action/Platform * Special Features: 5 Planets To Explore; Real-Time Cutscenes; Collect & Use Gizmos; Hints From Porky Pig; Various Disney Characters; Battery Save * Replay Value: Low * Created by: Paradigm Entertainment for Infogrames * Available: September 15 for Nintendo 64 Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 3. PlayStation by Reiner, The Raging Gamer * Size: 1 CD-ROM * Style: 1 to 4Player Racing * Special Features: 25 Tracks; 20+ Vehicles; Smash For Cash, Battle, & Wreckin' Racing Modes; 4 Multiplayer Minigames; Spin Moves & Smash Hits * Replay Value: Moderate * Created by: Studio 22/Psygnosis for Midway * Available: September 25 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 75 PlayStation by Jay, The Gonzo Gamer Oh, Mario — so much to answer for. Ever since Mario 64 all but killed off the beloved 2D platformer, every developer with a cute $ character license and half-a-dozen brain cells to гий together has felt the need to create a knockoff of the N64 classic. Unfortunately, most of them have neither the creativity nor technical skills to pull it off — a situation which brings us § games like this one. Duck Dodgers is a rote and | soulless parade of erratic camerawork, § frustrating control, and warmed-over platforming clichés. The classic Warner Brothers cartoons remain the absolute pinnacle of the form, witty d lovingly-animated, so it's sad to witness the horrible fate these characters have suffered at the hands of inept developers. By my calculations, there have been approximately 2,000 Warner Bros.’ titles released over the years, and nary a decent game in the lot. Maybe this is all an evil plot hatched by Disney to ruin the reputation of its chief competitor. Feel free to file Duck Dodgers next to Tazmania and Bugs Bunny Carrot Crazy in the cut-out bin. The Destruction Derby series has always held my interest with its pedal-to-the-metal, smash- or-be-smashed approach to racing. In Raw, the long awaited follow-up, Psygnosis has scrapped the original engine and created a new one to bring the thrills of vehicular carnage to life. The new engine is fast, but occasionally experiences a slowdown in framerate. It also fails to encompass the big hits from the first two games that put smiles on our faces and kept us playing late into the night. This new venture focuses on racing first and destruction second. All of the tracks within this third attempt are crafted with tender loving care, and from a racing standpoint, are fun to barrel across. Even so, you continually crave the big crash – sounds of twisted metal, black smoke emitting from hoods, and wheels rolling into the crowd. Some of the multiplayer games embody complete chaos, yet the single- player game is little more than an intense гасе! It's a good racer, but a lackluster sequel within this high caliber series. * Size: 1 CD-ROM * Style: 1 or 2-Player Racing * Special Features: Car & Boat Racing; 20 Tracks; 15 Vehicles (6 Hidden); Screw Your Enemies Power- Ups; Car Tracks; Boat Tracks; Car & Boat Tracks; Track Editor * Replay Value: Moderately Low * Created by: Acclaim * Available: August 15 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: o Game Informer • October 2000 RC Revenge This Re-Volt sequel is certainly improved, but still not quite fun. The tracks are much better, especially the ones where you race as both a car and a boat, but remain filled with loss- causing nooks that are far too easy to get caught in. Revenge's power-ups are entirely uninspired, and even with its Track Editor, there's just not enough cool stuff going on here to hold players' interest for longer than an hour or two. PlayStation by Jay, The Gonzo Gamer * Size: 1 CD-ROM * Style: 1 to 4-Player Sports * Special Features: 12 Events; Arcade, Olympic, Head-To-Head, & Coaching Modes; Bizarre Virtual Training Exercises; Announcers That Act Like They Could Do Better; Cyanide Not Included * Replay Value: Low * Created by: ATD for Eidos * Available: August 18 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: Sydney 2000 AR 2S2 S0 ы Go read my Dreamcast review of this game. Done? All | have to add is that this version has ihe same crappy gameplay and worse graphics. | refuse to acknowledge this game any further by thinking of things to write about it. Instead, here are some synonyms for “bad” | found in a thesaurus: evil, wrong, terrible, dreadful, awful, horrible, atrocious, hein deplorable, regrettable, pitiful, woeful, sad, offensive, disgusting, and abominable. Ever since | saw the movie Point Break, I've wanted to quit my job, rob banks, and surf and party all day long. Of course, | gave this fantasy up a while ago as I'm sure Keanu would send me off to rot in prison rather than let me die on that perfect wave like he did for Patrick Swayze. So now | have to fulfill all my surfing fantasies on Surf Riders. In today's world of big budget games, Surf Riders is nothing spectacular; however, its simple controls delivered a surfing zen that kept me coming back for more. Puzzling indeed. | played for around an hour, and advanced past level nine, without actually understanding what was going on. GI's think tank finally figured out that it had something to do with matching colored bubbles and shooting them into the large bubbles on the outside. It didn't seem to help much, as | did just as well when | was frantically spinning the board and placing bubbles at random. | imagine if Take 2 sells around a dozen of these at $9.99, it will have recouped its development costs. EVERYONE] EVERYONE] PlayStation by Matt, The Original Gamer * Size: 1 CD-ROM * Style: 1 or 2-Player Puzzle * Special Features: Gallery, 2-Player, Arcade, & Story Modes; Bubbles; Many Colors; Rotating Game Board; Collect Puzzle Pieces for Gallery; 11 Playable Characters; Low $9.99 Retail Price * Replay Value: Low * Created by: Empire Interactive & N12 for Take 2 Interactive * Available: August 2 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: I'm tired of making fun of motorcross games, because I've done it so many times now that | just don’t know what to say when someone puts out yet another stinker. Excitebike was decent, so | can't see why all these licensed motorcross racers have been so bad. After playing McGrath 2000 for about an hour, | began to feel sick and kind of disoriented. The constant turns were beginning to make me nauseous. The whining sound of the engines kind of put me in an odd sort of daze. The fact II that | was crashing my bike constantly but still coming in first every time was wreaking havoc on my ability to judge reality. The game basically makes me feel like I've just been interrogated or inducted into a cult. The - Freestyle mode was actually pretty interesting, but the environments were so small that it got old quick. The sad thing about McGrath is that it has some nice features, but the racing itself is just plain awful. Motorcross fans really need to stop buying this crap if they ever want to see a better game. For all old sports fans out there, I've decided to let the old Miller Lite gang review this game in my stead. Here goes: “Looks bad!".."Plays crappy!”..."Looks bad!" crappy!"..."Looks bad"..."Plays crappy! bad!"..."Plays crappy crappy!" Getting bored yet? Not half as bored as you will be if you buy Rock Raiders, a bottomless pit of tedium that sports such terrible graphics it could pass for a PS-X port of a little-known Danish Genesis game. Excuse me, | have to go take а nap. Bedrock Bowling When Mr. Slate asks Fred to work late to finish digging a trench, it looks like Fred and Barney's bowling plan is foiled. Then poof, The Great Gazoo shows up and turns the quarry into a giant downhill bowling lane where the player can sit in a bowling shell and manevuer through the course knocking down pins, collecting gems, and avoiding baddies. Not only does this sound like a horrible idea, it is! PlayStation by Erik, The PC Jedi * Size: 1 CD-ROM Style: 1 or 2-Player Racing * Special Features: Single Race, Series, Outdoor & Indoor Nationals, Freestyle, & Combined Modes; Tweak Powerbands, Tires, & Suspension for Each Race; 6 Tricks; Music by the Offspring; Basic Custom Bike & Rider Creation * Replay Value: Low * Created by: Acclaim Sports. * Available: August 3 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 4 PlayStation Matt, The Original Gamer * Size: 1 CD-ROM * Style: 1 or 2-Player Action * Special Features: Multiple Weapons; Take Command of Mine Vehicles; FMV Cutscenes; Power- Ups; 5 Playable Characters; Dual Shock & Analog Compatible * Replay Value: Low * Created by: Data Design Interactive for Lego Media * Available: August 16 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom ше: 4.5 PlayStation by Andy, The Game Hombre * Size: 1 CD-ROM * Style: 1 to 4-Player Action * Special Features: Play as Fred, Barney, Pebbles, Bamm-Bamm, & Dino; Wacky Voice-Overs; 1 Lane; Computer-Generated FMV Intro * Replay Value: Moderately Low * Created by: Adrenalin Entertainment for Southpeak Interactive * Available: September 12 for PlayStation Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: Game Informer * October 2000 © Dreamcast by Erik, The PC Jedi * Size: 1 GD-ROM * Style: 1 or 2-Player Shooter * Special Features: 7 Characters; Multiple Play Modes; Charge Up Power Meter To Unleash Specials; Unique Special Attacks For Each Character; Wacky Character Art; 7 Short Levels * Replay Value: Moderately Low * Created by: Psikyo for Capcom * Available: August 25 for Dreamcast Concept: Graphics: Sound: Playability: Entertainment: Bottom tine: D, 5 Dreamcast by Jay, The Gonzo Gamer * Size: 1 GD-ROM Style: 1 to 4-Player Sports * Special Features: 12 Events; Arcade, Olympic, Head-To-Head, & Coaching Modes; Bizarre Virtual Training Exercises; Announcers That Act Like They Could Do Better; Jump Pack Compatible * Replay Value: Low * Created by: ATD for Eidos * Available: August 18 for Dreamcast Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 5 Dreamcast | by Reiner, The Raging Gamer * Size: 1 GD-ROM * Style: 1 to 4-Player Racing * Special Features: 13 Tracks; 13 Characters; Multiple Vehicles; Authentic Disney Soundtrack; Wacky Power-Ups; Powerslide Boost; Quest & Time Trial Modes * Replay Value: Moderate * Created by: Crystal Dynamics/ Disney Interactive for Eidos * Available: August 2 for Dreamcast Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 7. 25 © Game Informer • October Let's face it, em the glory days of the 16-bit | scrolling shooter are over. | would be all for supporting classic action with some flashy new visuals and concepts, but Gunbird 2 does nothing to add anything new to the genre. It's too short, and the ridiculous number of projectiles that get put out on the screen simultaneously will most likely be way too much for any but the most hardcore shooter veteran. There are multiple play modes like standard scrolling and a mode where you can force the environment to scroll forward or backward to a limited degree, but the Arcade mode is just plain silly. It rotates the | screen 90 degrees so the the player can tip theTV on its side for a true arcade view of the action. | couldn't recommend this game to anyone but that one guy in North America who collects shooters, and | don't think he reads our magazine so the point is moot. If you want to buy every game that ever came out on the Dreamcast, make Gunbird 2 one of the last ones on your list. Otherwise, skip it. Way back in the ‘80s, | hada computer called th Commodore 64, and for this computer (which would barely qualify as a calculator today) | had Summer Games. It wasn't much in the graphics department, but it had eight events that were fun to play. So here's Sydney 2000 on Dreamcast — a machine that's 200 times as powerful with almost 3,000 times the storage capacity — and all we get is 12 events? I'd be willing to forgive this were the game entertaining. As you may have guessed from the score, however, it's not. If an event's not of the button-mashing variety, gameplay gets lost in a mush of ridiculously involved mechanics. This might not be too bad if there were an in-game tutorial, but instead training consists of completely useless and esoteric exercises meant to build up your Olympic athlete. How bench pressing is to $ improve my skill in running events is beyond me. # | know you hear similar statements a lot from this group of jaded, curmudgeonly reviewers; but if you heed our warnings only once, let it be this time. This game sucks, and if you buy it only regret will follow. Walt Disney | It's not often that | loathe my job, yet there are times (like now for example) where | look to the stars and make a wish, praying that all the second-rate software in the world would magically disappear. Unfortunately, dreams never come true; Disney World still hasn't been nuked; and Eidos is now savvy in porting its games across multiple platforms. With a little more power beneath its wheels, this slap: happy Disney racer not only looks a million times better than it did on the PlayStation, the gameplay has also benefited, delivering a somewhat enjoyable racing package. Even so, this title's biggest drawbacks still remain to haunt all who play. It misses the boat on realism | with its obscure vehicle physics, and once again, the balance and learning curve are | constructed very poorly. The kids out there will drool all over it; however, if your vocabulary consists of words bigger than “damnation” let | Lucifer torture his slaves with this hunk of Ё burning vomit. AR босо 4 PRESS TO CONTINUE Primary goat Yo fe relnery Every four years the Olympics rears its ugly head and, much to the dismay of gamers everywhere, so does an onslaught of track & field games. Certainly, none of the titles hitting the streets are incredibly deep, but Virtua Athlete 2000 takes the gold as the only game that really got the gameplay formula right — hat perfect mix of easy to play but difficult to master. Sporting only seven events — 100M ash, Long Jump, Shot Put, High Jump, 110M Hurdles, Javelin Throw, and 1500M Race — Virtua Athlete doesn't offer as much variety as its competitors, but the quality of its events will keep you playing. Posting records on SegaNet is an added bonus for the true button-mashing fanatic. I'd certainly love to see what Sega can do with this engine in the future, because if this game had like 50 events (can you say diving?), | would have been blown away for sure; but as it stands, | would say it is just the best of a mediocre crop of track and field games. den & Dangerous e A team-based action/strategy game in the vein of Rainbow Six, Hidden & Dangerous is a textbook example of the perils of porting a PC game to a console system. This game has a massive number of variables, which unfortunately seem to overwhelm the limitations of the Dreamcast and its six-button controller. On the PC, each command was assigned to individual keys, but on the Dreamcast they must be accomplished through a variety of button and d-pad combinations. Sound confusing? It is; especially when you've got a German soldier Î bearing down on you. If you have the e=] patience to learn the convoluted control scheme, and can ignore the sluggish framerate and buggy camera, you will find a game with an amazing amount of depth. From choosing your team members and your B mission supplies to giving real-time commands to your comrades in the field, Hidden & Dangerous will give your brain a workout. If only it were a bit more fun. SZS 3: Shadow of Oblivion F HAAS ix s 4 Part of me is taken by the fact that enemies fe 29У К stabbed with a knife explode into balls of fire, ÎÎ but at the same time, the rest of the game pecks at my brain like a bloodthirsty woodpecker, forcing me into submission and literally making me cry. Nintendo has sold a ton of Game Boy Color units, and | often find myself playing one, but | have a hunch most GBC owners are not completely content with their handhelds. Never before have | seen a System bogged down with so much garbage. Joining the dung heap and completely lacking any entertainment value whatsoever, Turok 3 is a complete waste of life for the unfortunate soul that takes the time to play it. With endless streams of enemies running from all sides, and levels that appear to be drawn by a grade schooler, Turok 3 is a disgrace. If | ever run into Bit Managers, l'II be sure to shove this game in a place where “| they'll feel just as uncomfortable as | did playing it. Dreamcast by Andy, The Game Hombre * Size: 1 GD-ROM * Style: 1 to 4-Player Sports * Special Features: 7 Events; 5 Difficulties; Quick Tournament, Exhibition, & Practice Modes; Post Record Times Online; English, French, German, & Spanish Languages * Replay Value: Moderate * Created by: Sega/Hitmaker for Agetec * Available: September 12 for Dreamcast Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 7 Dreamcast by Matt, The Original Gamer * Size: 1 GD-ROM Style: 1-Player Action/Strategy * Special Features: 23 Missions; Create Your Own Team & Arsenal; Genuine WW II Vehicles; Give Real- Time Commands to Team Members; 1st or 3rd-Person Perspective; Jump Pack, VMU, & Keyboard Compatible * Replay Value: Moderate * Created by: Illusion Softworks for Talonsoft/Take 2 Interactive * Available: July 24 for Dreamcast Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: 7 Game Boy Color by Reiner, The Raging Gamer * Size: 4 Megabit * Style: 1-Player Action * Special Features: Side & Vertical Scrolling Stages; Pilot A Tank, Gunboat, & Jeep; Multiple Weapons Including A Missile Launcher & Plasma Rifle * Replay Value: Low * Created by: Bit Managers for Acclaim Entertainment * Available: August 5 for Game Boy Color Concept: Graphics: Sound: Playability: Entertainment: Bottom Line: Game Informer • October 2000 © super-rnuirni-prewvice 5 The Disney games keep coming at a frightening pace. While Square's Disney RPG is the one most @) B ISN FE Ü 29 B B LD DUCK gamers are waiting for, Ubi Soft takes aim at the younger market with this action/platformer starring that | spittle-slinging mushmouth, Donald Duck. The game features 24 levels, which are split between Crash- CREATED BY: UBI SOFT styled 3D levels and old-school side-scrolling adventures, and features such popular Disney characters A AVAILABLE: MOVEMBER as Huey, Dewy, Louie, the Beagle Boys, Gyro Gearloose, and Daisy Duck. It looks like you'd have to be il N a real quack-head to dig this game. Nintendo 64 Tt PlayStation | | PlayStation vas WCW B ACKSTAGE Steering away from normality, ENs second WCW attempt is a far cry from what you'd expect, and never once will you 4. actually see a wrestling ring in this game. It all takes place backstage — hence the name Backstage Assault. As odd as it iN ASSAULT . | _— may sound, this premise may actually pay off. There's something gratifying about entering the locker room only to find CPTATEO DY KORIE TOR EA yourself beating Vince Russo with a weight bench as you scream, “Your plots suck!” at the top of your lungs. This title also p marks the debut of Blood and Human Torch matches. If you're worried about longevity, never fear. EA has packed over 50 wrestlers and nearly 800 moves into this new wresting venture. Ready for another NHL season? Once again, EA Sports is. AER ERIE ER CORTE Even though this version is clearly overshadowed by the more AB flashy PS2 game, this momma should have little competition AVAIABTE: SEPTEMBER 28 when it hits the ice. Other than the addition of the NHL powerhouse known as the Minnesota Wild, NHL 2001 will also see a new user-based NHL Challenge that is sure to separate the fanatics from the fanboys. It will see the return of the multi- user season — something that was sorely missed in last year’s game. Game Informer * October 2000 ү, 8 previews Buper-mi CREATED BY: BLITZ GAME FOR EIDOS AVAILABLE: 4TH QUARTER Chicken Run is kind of like Tenchu. You must stealthily penetrate bo the enemy's defenses, avoiding the rabid guard dogs and people. Only you're a chicken searching for random items to put together ^ new devices instead of assassinating people. It's a simple E d. 4. 9% concept, but one that proves to be surprisingly entertaining s MN despite the game being in an early stage of development. We're e looking forward to the final game. É X Ginger: There you go Mac. "АТ Action = DH Strate Lett & Right This sequel to last year's racing mayhem mega-hit has expanded on the old premise of goal-oriented wild rides through the city with some impressive new features. Tanner continues to star as the undercover cop with the driving CREATED BY: REFLECTIONS FOR INFOGRAMES skills of a pro, but he can now actually leave the vehicle and hit the streets on foot to enter certain structures, flip AVAILABLE: FALL Switches, and comandeer any vehicle on the road. If that isn't enough to have Driver fans squirming in anticipation, the new game will feature four new city locations: Chicago, Las Vegas, Havana, and Rio. NBA ShootOut returns with a completely reworked engine, vastly improved graphics, an enhanced touch shooting system, and all of the regular updates. In an effort to make the game more realistic, the books have been updated CREATED BY: 989 SPORTS FOR SCEA with a ton of new plays meant to accurately reflect the style and tactics of each team. Soon, the video game b-ball AVAILABLE: NOVEMBER wars will begin again and ShootOut has a lot of new things going for it. For the the basketball player haters, the game's classic dunk editing feature allows you to twist basketball players into hideously uncomfortable and silly positions whenever they put one in the hole. a» DEVELOPED BY: LUXOFLUX FOR LUCASARTS AVAILABLE: NOVEMBER For all you Star Wars junkies out there, the most overrated character in the SW universe finally makes an appearance in this thrilling new screenshot of Star Wars: Demolition. As you can see, Boba Fett is as confident as ever, entering the fray with little more than his powered armor and jet pack. Can Boba Fett actually fend off an ATT with a blaster? Or will he once again be knocked off a Skiff by a blind man into the belly of a Sarlacc? He definitely looks like a tough motha, but he hasn't done anything to win over our hearts. Seriously, we think Boba Fett is a sissy! Since last viewed, Demolition is shaping up to be one heck of a ride that plays and looks better than the Vigilante 8 series. Hold on tight! It's coming soon! CREATED BY: 3DO AVAILABLE: FALL Despite the lackluster gameplay and general failure to adhere to the inherent principle behind a game about the little, green, plastic army guys (toys fighting toys in a toy-like environment), 3DO's Army Men games have done more than just survive a torrent of abuse from the gaming press. They have, in fact, sold incredibly well. If these pictures speak the truth, Sarge's Heroes 2 will be graphically stunning to say the least. supermini previews super:mint previews super-mini previews supermini previews- super-min "previews "guper-mir х 1 CREATED BY: CSE DIVISION/FROM SOFTWARE FOR CREATED BY: GAME ARTS 1 AGETEC AVAILABLE: OCTOBER 26 AVAILABLE: OCTOBER 26 The number of actual mecha game series that have come to the U.S. can almost be counted on one hand. After seeing two releases on the PlayStation, Gun Griffon returns on the In anticipation of the upcoming PlayStation 2 launch, rogue Game Informer reporters are PlayStation 2. Once the graphical inferior to the Armored Core series, Gun Griffon appears to scouring Silicon Valley for any dirt linked to this monumental event. In an astounding turn have become a much flashier, faster moving game than its predecessors. The demo we've seen of events, Agetec has announced that it will release a trio of games for the system's showed complete and total chaos with countless mecha shooting, flying, and causing things to launch. Along with Armored Core 2 and Evergrace, gamers will also have the luxury of explode everywhere. It's a mecha-friendly launch for the PS2. picking up the first-person RPG Eternal Ring on the day of launch. While slow moving at first, Eternal Ring quickly intensifies, dazzling the eye with its gorgeous environments and real world tone. Not only are the battles in real-time, the world also changes in time, weather, and geography. As the name implies, the quest is for a powerful ring that will bring balance to the world. super-riini previc CREATED BY: ARTDINK AVAILABLE: NEVER IN A MILLION YEARS When ordering a handful of import games for our PS2, we accidentally received a mysterious new baseball game free of charge. Following in the footsteps of Tail of the Sun, Aquanaut's Holiday, and No One Can Stop Mr. Domino, the legendary developer, ArtDink, has pieced together another gem. Instead of actually playing the game, you simply watch it. As owner and manager of a high school little league team, your gameplay duties are limited to the front office and on the bench. You never actually swing a bat or toss a ball. The most action you have under your cap is the ability to fire players, call in relief pitches, or perform squeeze plays. ArtDink is notorious for making obscure games, and this one follows suit as a title that would sell ten copies, nine of which would be returned in an hour. Don't hold your breath for this one. Actually...hold your breath. Purple, puffy-cheeked faces are funny! sema ae E EBD BEH | =н!!! ° BYE DEAD OR ALIVE 2: AVAILABLE: NOVEMBER CREATED BY: TEAM NINJA/TECMO AVAILABLE: OCTOBER 26 NASCAR 2001 for the PS2 features a brand new engine, all the customizable track, car, and realism settings you would expect from EA Sports, and one of the most extensive car damage systems we've seen since Destruction Derby 2. When body parts get smashed off a vehicle, the part will actually remain on the track for the duration of the To celebrate the launch of PlayStation 2, and to also make Dreamcast owners cry out, "What about me", Tecmo is enhancing Dead or Alive 2 to include new stages, costumes, secrets, and longer ending sequences. Above and beyond the Dreamcast version, the PlayStation 2 $ race. As you can see, we had А a great deal of fun with this. package features new effects and better lighting detail. The gameplay probably won't change a bit, but now the secrets add a reason to beat the game other than to view confusing and incredibly short FMV sequences. 32017. C" ur (Game Informer * October 2000 CREATED BY: GAME ARTS/TREASURE FOR WORKING DESIGNS AVAILABLE: OCTOBER 26TH In this game, you must pilot a hyper-advanced starfighter against an encroaching alien menace. In other words, it's an old school 2D shooter. The game will most likely be a showcase of the PS2's lighting effects and ability to place thousands of objects onscreen at a time. These things just keep on selling. 03573531 DEVELOPED BY: LUCASARTS AVAILABLE: SEPTEMBER Sporting fancy high-resolution graphics, the Dreamcast port of Jedi Power Battles will prove to be just as difficult and exciting as its PlayStation parent. Other than looking a tad better, LucasArts says that a playable character exclusive to Dreamcast can be unlocked by beating the game. As many of you know, Darth Maul, Queen Amidala, and Captain Panaka were the hidden characters in the 32-bit venture. Who could it be? Our guess is either Ki Adi Mundi (probably not), Ашта Sing (unlikely), Anakin (very likely), Jar Jar Binks (unfortunately, he's the front runner), or Jek Porkins (not a chance in the world, but it'd be one of the funniest secrets ever). We can't wait to find out! 3 | M - 0000200 E. | эш = | ү \ ge е super mini preview seems like the old standbys, like this button masher, are seeing plenty of action here in the 21st century. Like Eidos’ Sydney games, ESPN International Track & Field is an amazing looking version of the Track & Field CREATED BY: КСЕО FOR KONAMI SPORTS games of yore. Featuring 12 individual competitions, including long jump, gymnastics, and weightlifting, both ` games feature a very helpful and well done in-game tutorial. At this point, the PlayStation 2 version appears © to have a distinct graphical advantage over the Dreamcast. C3 SPN INTE RN ATION AL Although the next-generation systems have been given the heady task of reinventing the video game, it sure VIC A Dreamcast PlayStation 2 SERS ERIS TONY HAWK'S PRO SUPER RUNABOUT: SKATER е -— |. 3| h3— CREATED BY: NEVERSOFT FOR А! ION CREATED BY: CLIMAX/DIGITAL MAYHEM FOR INTERPLAY AVAILABLE: NOVEIVIBER 2 AVAILABLE: THIRD QUARTER Wisely, Activision is not pawning off the Dreamcast publishing rights to the second Tony Hawk | The sequel to Runabout venture like it did with Crave Entertainment and the original release. The Tony Hawk sequel is | (Felony 11-79 in the U.S.) staying in-house under Activision's watchful eye. Running on the same engine that made the || features 25+ vehicles, 16 first venture the classic it is today, a slew of enhancements and mind-blowing new options have |) missions, and an immense, been added to the mix. Along with a complex Park Editor, a Create-A-Skater mode, and the |) destructible environment. The ability to perform ground manuals, players can get up close and personal with a handful of new || premise is akin to Midnight boarders, all featuring exclusive moves. The great thing is, you won't have to wait long for this | Club and Crazy Taxi. Meet Я one. Activision is hoping to release this bad boy as closely to the PlayStation date as it сап. your goals while taking | ^ " w shortcuts through pedestrian i AA a walkways, parks, building, | M 2x0 X 2х0 и 0002:06 10 | heaps of trash, hot dog stands, and anything else that gets in your way. Unlike the other two games, the missions feature “ 3 unique goals that cross the pum a um , | spectrum from getting the „© P ! goods and delivering them J60 BODY VARIAL 1 | under a time limit to rescuing the | President on an aircraft carrier. 1000 B5 50:50 240 [n ) by Erik, The PC Jedi » The Final Blurb n I can't tell you why, but this will be my last GI PC blurb. This is just fine by me, because all | ever do with it is whine, moan, or reminisce about my X-Com experiences of days long past. Like the time | played through with one guy...Sorry. No, I'm not getting canned, and yes, | will still be covering PC games in the next issue. The rest is up to your imagination. Muahahahahaaa. HERE ‘pos Er WINDOWS COLLIDS® — WHERE OOS Б WIndows соо = 75 Warlords : eg раа Ва t ;tlecry - se = | wasn't excited to play yet another RTS. The genre could @ only remain compelling for the first 2,000 games or so and I'm finally starting to burn out on it. Fortunately for this game, | like the old Warlords turn-based game, and Battlecry actually does a reasonable job of bringing back many of the classic concepts from its predecessors despite its real-time gameplay. Like the previous Warlords games, Battlecry features a wide variety of races to command. There are three align- ments and three civilization types that categorize the races for a total of nine. For instance, the Civilized races include Humans, Dwarves, and the Undead. All three use the same basic set of building structures to get troops and benefits, but each has its own unique armies, upgrades, and special “ = ` buildings. Other races include the Primitive Barbarians, Minotaurs, and Orcs; and the Magical High Elves, Wood Elves, and Dark Elves. The races also have unique advantages and disadvantages that include bonuses or penalties for fighting at day or night, immunities or susceptibility to psychological and physical effects like poison and fear, more or less effective worker units, and some more unique attributes like the inability to repair buildings or acquiring gold for destroying enemy structures. The number of units that each race can create isn't exactly mind boggling, but with nine races at your disposal, the total num- ber of different units is quite high. Many of the unit types have some excellent moves like the ability to cast spells, inflict physical and psychological effects, or consume livestock to heal. Certain unit types can even throw sheep and cows instead of rocks to do more damage. Most army-producing buildings in the game allow you to upgrade your units by spending resources on research. Humans, for instance, can upgrade their archers for flaming arrows, which do more damage and tend to set enemies on fire. Most units in the game can be upgraded in some fashion. Like previous games in the series, heroes play an important role. In Battlecry, the hero is your key unit. It can build structures, give bonuses to allies within its command radius, and command a whole host of special abili- ties, skills, and cast spells depending on what race and class you choose. # With nine races and 17 specific classes to choose from there is a wide vari- ety of skills. Furthermore, heroes capable of casting magic have eight schools of magic with ten spells in each, plus a common school with three for a total of 83 spells to use. This is a fine game that does an impressive job of melding | fantasy role-playing concepts with an RTS rather than simply throwing orcs and dragons into a game that could have just as easily been about tanks, planes, or robots. Featuring a lengthy single-player campaign, a skirmish mode, and an impressive level editor, Warlords Battlecry is a worthy addition to the Warlords lineup. If you haven't sworn off these silly RTS things forever, Battlecry is recommended. = РС Quickies = Heavy Metal: FAKK 2 – Gathering of Developers — If all you care about is looks, buy this game. It's drop dead gor- geous with plenty of cool weapons, competent level design, stunning environments, and cool puzzles. On the bad side, the collision is so bad | frequent- ly found myself snagged on thin air right in the mid- dle of a tricky boss fight, and the load time is lengthy and frequent. It's a FAKKing shame. BANG! Gunship Elite — Red Storm Entertainment – There isnt really anything wrong with this game, but there isn't really any- thing all that excit- ing about it either. I's a flashy, |. action-oriented (й 3D space shoot- er. Playing through missions typically involves holding down the trigger button and not letting go until the objectives have been met. | still enjoy the occasional old school shooter, but this one didn't really excite me. | prefer to shoot things with explo- Sive arrows in Diablo ІІ. Soulbringer – Infogrames — | really enjoy the RPG ele- ments of this game, but the camera is out of control. You can move it around to a desired angle, but the game will quickly turn it to some other position whenever you move into a new area. To add to the frustration, moving around is clunky as all get-out. An interesting game for PC RPG fans with a lot of patience, but others should Steer clear. Breakneck - THQ – This is a sur- prisingly smooth racer for the PC. In fact it's one of the best looking I've ever seen on this barren racing platform. As an alternative com- bat racer, howev- er, the game lacks the mass mayhem of other games in the genre, and the racing itself wasn't realistic or exciting enough to stand alone. It has a ton of upgrades, but few of them are as cool as pummeling the crap out of someone in Twisted Metal 2 or pulping pedestrians in Carmageddon. Game Informer • October 2000 © А we | Дауд DpBeTyOn ES Basic Training R EA I lotes i Using This Guide — We have attempted to outline the steps it takes to get through this adventure, but we will not hold your hand and walk you through every door and around every corner. We did provide some strategy toward how to defeat certain puzzles, bosses, and areas. We have also provided the location of all the Dino Files. Finding the Dino Files — An important part of the adventure is to locate the 11 Dino Files scattered throughout the game. Many Dino Files are out in the open and can be seen as a rotating red object. Other Dino Files are harder to locate as there is no symbol. | Vital Credit - When you take down a dino, you Î are awarded points called Vital Credits. These jÎ credits are worth more than bragging rights as f they are used to purchase weapons, recovery items, tools, and ammunition. Í Recovery Items – Scattered amongst the destruction are a number of Recovery Item pickups. This guide does not list any Recovery Item locations as they are almost always in plain sight. Tools - Sold at the Save - Shop consoles, Tools are found throughout the adventure. The Tools provide valuable upgrades to armor and the credit earning system. A couple of them upgrade certain sub weapons. Difficulty — This strategy was produced when playing the game with the difficulty level set to Normal. Listen - Although not essential, listening for dinosaurs that rustle in the brush or scream when they are hit makes things a little easier — especially if the dino can't be seen onscreen. Warning: This is a game walkthrough. It may spoil A Special Note: This guide was compiled using a Japanese version of the game. While Game Informer doesn't anticipate any changes in this game's U.S. counterpart, some of the File locations may be altered. We apologize in advance for any errors. THE DINOS Allosaurus ~ “Lil T" A T-Rex look-alike, the Allosaurus is actually smaller than its counterpart and can be distinguished by its bluish skin. It will take plenty of ammo to take it down when using a weapon with a low attack rating. However, it is best to avoid this beast unless you think you’ve got what it takes. Velociraptor - “Toronto” A common fixture throughout the adventure, the Velociraptor are quick and always travel in packs. It is possible to outrun this foe, but the credits offered by mowing down a horde of these creatures is well worth the effort. your enjoyment of the game. Use At Your Own Risk!! Giganotosaurus - “Big Mama" The larger — and much older — cousin of the T-Rex. The Giganoto is hard to stop with standard weapons. However, you will have some rather large weapons at your disposal, so you had better aim carefully to take this beast down. Mosasaurus ~ “Duck Bill” Another seafaring creature, the Mosasaurus is found only in the 3rd Energy Reactor. It must be pointed out that you will see this long neck in normal and jumbo size. The first falls easy prey to the Needle Gun, while the latter will take many an Aqua Grenade to conquer. Tyrannosaurus Rex - “Mr. T-Rex" The grand showman, Mr. Hollywood, and the most widely known dinosaur on the block has come into Dylan and Regina's neighborhood. You'll see this &uy from the get-go and he will make appearances throughout the game. Plesiosaurus - “Nessie” If we weren't mistaken — along with countless Scots — we could have sworn that a Plesiosaurus was seen swimming in Loch Ness. Regardless, they are di swimming in this adventure and we've got the pictures to prove it. You will fight these creatures in and out of the water. They are no match for Sub Machineguns. Pteranodon - “Dive Bomber" Not to be confused with the Pteradactyl or some new glam rock band, this winged reptile of prey is extremely annoying and difficult to kill. The best strategy when around the Pteranodon is to keep them off you and get to the exit. Triceratops - “Stumpy” These reptilian battering rams make a_ brief appearance in the latter part of the adventure. You'll never get to test out much firepower on ol’ Stumpy, but that gun on the back of the Jeep will have to do. Oviraptor - “Spitter” Gaining notoriety on the set of Jurassic Park, the Oviraptors have a deadly leaping attack and spit goo at you when they come close. They aren’t hard to take down if you have the shot, but their quickness and numbers may prove frustrating. Compsognathus - “Compy” The smallest dinosaur known, these critters are mostly around as decorations — although there is one in particular that can be quite annoying. The game will not allow you to fire on the little ones. Inostrancevia - ^Dog Dragon" The hardened skin of this slow-moving beast is impervious to attack from fire or other weapons with an attack power under 80. Luckily, their underbelly provides no protection. Using the Chain Mine Gun will flip the Inostrancevia on its back, leaving it vulnerable. Game Informer * October 2000 [ссн >>> Dylan Welcome to the Jungle - Part 1 • Find the Dino File 01 — Velociraptor * Replenish at the Save - Shop e Make your way to the Military Facility You begin the game as Dylan, and this will essentially introduce you to battle and give your trigger finger some work. Remember to keep your ears peeled for that rustling in the bushes. Velociraptors lurk around every corner. You will be taking the Jungle's Northern Route. The Dino File is in plain site in the Save - Shop. Military Facility • Find Dino File 02 — T-Rex e Get Black Key * Uncover Yellow Key Card Upon entering the Military Fac u will be greeted by a frightful sight. After the scene ends, you'll wind up in a waiting room. On the table in the back is the Dino File. Go deeper into the Military Facility where you'll find a Save - Shop. Here you'll find the Black Key. Return to the T-Rex area. There's no use trying to fight, just go in the other small door. In the back of the room there is a red panel. Use the Black Key to reveal the Yellow Key Card. An alarm sounds. Dylan radios for help — “Somebody Answer Me!” >>> Regina Welcome to the Jungle - Part 2 • Find the Dino File 03 – Allosaurus • Make your way to the Research Facility Regina has been called into service, and this mission will take her into the Southern part of the Jungle on her way to the Research Facility. Again, this area of the Jungle is crawling with Velociraptors. Things get a little more 98 MILITARY FACILITY tricky in battle for her, but the tactics for survival are basically the same. Using Regina's Stun Gun will open the door that leads you into the Jungle. Upon entering, search the dead body to find the Dino File. In the expanse of route #2, there are two exits — one to the North and one to the West. Take the Western exit. In the next room you'll be greeted by a surprise. We highly advise that you scoot up the ladders and enter the doors at the top. The Research Facility e Get the fiery weapon of your choice This area can be as easy or as difficult as you want it to be. It is crawling with Raptors that seem to come in an endless stream. You must make it to the Save - Shop and you'll have to fight off at least five or more dinos. You can hang out in these close quarters and use a combination of your gun and Stun Gun to rack up a few combo credits, but it's easier (and safer) to head for the open door. Inside the Save - Shop, fork over some credits for the Flame-Thrower or the Fire Wall. When this is over, exit and you'll be introduced to a new character. Who is she? Return to the Military Facility e Clear a path in the Jungle to the North e Get the Black Key from Dylan e Exchange the Black Key for the Blue Key * Use the Blue Key to free Dylan Back in the Jungle, there is a unexplored passage that leads North. Arm yourself with the flame weapon of choice — Flame-Thrower or Fire Wall — and move up this passage while torching the poisonous plants. Then make your way into the research facility while avoiding conflict around a rather large creature. Once inside the Military Facility, you will find the area now inhabited by some dive-bombing fiends. Quickly enter the small room where Dylan is trapped and grab the Black Key he left there for you. Notice the color of the key panel next to the door. Now move into the area containing the Military Facility's Save - Shop. Around the corner from it is another door that can be opened with the Stun Gun. Inside, there is a key panel, use the Black Key and then take the Blue Key. Return back to Dylan. Use the Blue Key to open the lock and set that man free. Game Informer • October 2000 eocseccccocccccceccccecccccoco H H . H H H М H . . М . . М »»» Dylan Traverse the Jungle, the Long Way e Discover a new Jungle path e Take on the Raptors e Keep a healthy supply of ammo * Head for the Research Facility Once out of the Patrol Ship you will discover that a giant dino has cleared away the new door. Be careful because these beasts still roam the area. Take this new path and you'll exit into Northern area #1. The area is still thick with Raptors, so have weapons ready. Make your way to the Save - Shop, stock up on some ammo and Recovery Items, and head to the South through the area formerly occupied by the poisonous plants. Now head West and again enter the Research Facility. Deep Into the Research Facility * Blade the vines to open the door * Use the Yellow Key Card e Set up a trap * Lose the Yellow Key Card * Corral a Compy • Retrieve the Yellow Key Card e Get the Dino File 04 – Compy e Get the Ship's Part Wow, so much to do, so little time. After hacking open the door with the blade and entering, you have to get to the other side of the room and use the Yellow Key Card to open another door. Move to the open door to the East. Inside, close the small panel illuminated with green next to the door. Use the machete to access the next room. Inside the door, close the small panel illuminated with green next to the door. This room is a Save - Shop. Locate the Recovery Item. Next to it is a cage illuminated by green. Open it — do NOT close the adjacent panel. Continue to the next door, opposite side. There is another green panel. Close it and hack your way out. (Note: Check the Save - Shop for a nice set of Tools.) Move to the end of the hall and use the Yellow Key Card to enter. Something stole your key card! Follow it and corral it into the small panel opening that you should have left open. Keep in mind that the Compy may hide and you can get it moving by using the action button when you're in close proximity. Return to the Save - Shop area and close the green panel next to the cage. Now coral the Compy into the cage. The Yellow Key Card will eject. You can also find a Dino File here. Finally, go back into the hall and open the door with the Yellow Key Card. Inside is the Ship's Part. Patrol Ships Out * Choose your destination • Man the ship's guns Hopefully you've made it to the Patrol Ship in one piece. When you activate the Patrol Ship controls you have the choice to take the ship to two locations — Edward City or 3rd Energy Facility. We recommend choosing the 3rd Energy Facility (although you can waste time and sightsee at the locked entrance to Edward City). Either way, there's gonna be a fire fight using the ship's weapons system. ° Minigame: Patrol Ship Keep the Mosasaurus and Pterodons at bay with steady fire. There's a wave of them from the water, then from the air, followed by a wave from both directions. The combos fly in this little excursion. Be sure to aim for the heads of the Plesiosauri. It is not uncommon to receive more than 24,000 credits. »»» Regina 3rd Energy Facility • Get the Dino File 05 — Pterodon * Find a clue The purchase of a set of Sub Machine guns make this next sequence of four areas a credit-fest. Move through the sequence of gates to a loading dock area. Hidden next to the front of the smashed truck, you will find a Dino File. Locate the other file next to the body and it will clue you in as to where to go next – the Jungle. RESEARCH FACILITY JUNGLE ] $ ] RIFE n пужо ; 9 en eee eee eee eee errr err rr errr rrr errr rere rere ere ree eee ey оо ооооооооооововооооое Welcome (Back) to the Jungle * Move to the area denoted on the in-game map * Check the waterfall * Locate the Blue Key Card Once inside the area, climb over and locate the waterfall. Inspect it using the action button until a green leaf appears. The leaf will float in the current. Follow it and it will lead you to a shiny speck in the water. This is the Blue Key Card. Grab it and hightail it back to the 3rd Energy Facility. Return to 3rd Energy * Use the Blue Key Card • Find the Boat Key * Get Dino File 06 — Mosasaurus * Open the boat to get 4-Digit Code * Locate the ID Card * Use the ID Card & 4-Digit Code After you've made your way back to the loading dock area, use the Blue Key Card to open the door. Inside, follow the path around and up into the next room — a Save - Shop. Í Here, in plain sight is the Boat Key. Around the corner on the center console (not in plain sight) is @ a Dino File. Take the key back downstairs and use it on the glowing panel inside the boat. This will give you a randomly generated 4-digit code. Move back to the Save - Shop. In the Save - Shop, there is an open door to the South. Move out onto the catwalk and locate the dead body. Search it to find an ID Card. The ID Card and the 4-digit code open the elevator door in the Save - Shop room. Hit the switch to take the elevator down. 99 Game Informer • October 2000 PATROL Enter the 3rd Energy Reactor e Restore the power * Acquire the Dive Suit e Activate the elevator • Descend into the depths In the room at the end of the hall, find the power grid panel (denoted by three red lights). First, be sure to equip the Stun Gun. After the power grid is turned on. An overload will occur and the lights will flash from green back to red. Use the Stun Gun to reactivate these switches. Eventually all the Switches will turn to blue and the power will be restored. Move over to the other side of the room and up to the Dive Suit machine. Acquire the Dive Suit and jump down to activate the elevator. After descending into the water, you will fight a new foe. Continue down to locate the exit door. 3rd Energy Reactor * Purchase the Aqua Grenade weapon * Use a grenade on the pillar e Activate the elevator * Locate the Shutter Plug * Use the plug * Locate the Edward City Key Card * Find Dino File 07 — Plesiosaurus If you haven't already become accustomed to your new dive equipment, the Save - Shop area is the perfect place to do so. Work on some jumping Skills, as well as try out the Needle Gun and the secondary weapon, the Shock Gun, while you're at it. Now's the time to buy the Aqua Grenade weapon. Then move out. Advance into the next series of rooms and hone your battle skills. Along the way you'll notice an item that is not reachable at the moment. Continue to the next expansive area and you'll discover a platform with a Recovery Item on it. Use this platform to reach to the upper platforms and make your way up and across the platforms, consulting the map for the correct path once you're up. Eventually you will make your way to the door which is out of reach. However, the pillar holding the platform has been weakened so an Aqua Grenade will dislodge it. Hop up and proceed through the door. Throw the lever to lower the elevator (if you fall off the platform before you get the next item, just use the elevator to return to the top). Move over and 100 Game Informer « October 2000 . H . М H H H . М . . . . H М М H . across the catwalk to the downed diver. Grab the Shutter Plug. Head / back to the West. {у In the Save - Shop area, go to the console and use the Reactor Part, and then hit the switch to open the shutter. Head back to the East to the unexplored door. Once you reach the Eastern area, take the elevator up and follow the hall around. You'll come to a deceased diver. Get the Edward City Key Card (Green) off him and locate the Dino / File. Take the elevator down and go through the door. 3 Boss Fight If you have a healthy supply of Aqua Grenades, these are the weapons of choice. Move around the super structure and find a platform low enough to jump onto. Make your way up while guarding against attack. Try attempting jumping shots or hitting the beast's underbelly as he swims over. If you make it to the top, there is a nice alcove that can protect you somewhat. Like we said, the Aqua Grenades will make quick work of the Plesiosaurus. After some underwater mayhem, make your way up the platforms (if you haven't already). Note the platforms you need to reach are marked by red lignts. Move across, up, across, down, and then back up. Got it? When you see the door, move through it by activating the red switch. Take the elevator up. »»» Dylan Areaway to City - Edward City e Buy a Chain Mine • Find Dino File 08 - Inostrancevia • Blade into the next area * Use the Chain Mine Regina has skeedaddled and left you to explore the area. In close proximity to where you enter the Areaway is a Save - Shop room that is guarded by one very large beast. Get to the console in the back and buy yourself a "Shaker Pistol." It might not be a bad idea to add the Anti-Tank Rifle to your arsenal. Leave. Locate the Dino File further down the concourse and continue to the vine- covered door. Hack your way through the gate and you'll learn about the survival markings of David. Anyway, continue on until you reach a small area with a rock blocking the passage. Shatter the blockage with a swift shot from the “Shaker Pistol.” The Magma Passage e Stay healthy e Get to the other side This area is like a maze as your in-game map will not function so deep beneath the earth. This section of trail is also littered with rock obstructions and nasty dinos. Use the Chain Mine to open paths as you make your way across the flowing magma. It's a fairly straight path through with only a couple odd twists. Just be on the lookout for the yellow marks David has left. Eventually, you will reach the other end and find a Save -Shop. y j “а Signal a Friend - Minigame ПРМ У . Acquire the Signal Gun ` | * Call in the shots E M [M ¢ Find Dino File 09 - Triceratops ЕД j After a cutscene you will get the Signal Gun (this gun is a E a ©“ secondary weapon). Here you will work as a team to get past the \ load of monstrous dinos. The path is riddled by some obstacles, as well as a ton of beasts. Try to outrun your enemy while shooting off the flare whenever possible. Certain points will be blocked or require you to climb onto a platform and backtrack slightly. If you come to a blockade, shoot a signal and the gun will destroy some of the surroundings to open a path. Keep an eye out for Recovery Items and try to keep moving. You'll exit into another Save - Shop. The Dino File is in plain sight. —— rae похила Coe eee eee eee rere rere rrr rere rrr rere errr err errr rrr rrr rrr rrr Into Edward City - Minigame * Keep those dinosaurs off your ride Here you take control of a mounted gun on a Jeep. Leave the driving to Regina. This part is much like the Patrol Ship gunning earlier. The thing to do here is try to make clean shots as the gun takes a while to reload. The Triceratops will charge frequently, but only one at a time. Try to get them as they get in close. It's rather simple if you don't have too quick a trigger finger. Explore Edward City • Find Dino File 10 — Oviraptor * Locate Robson's Store * Find & Use the Residence Key You heard ‘em — search the area. In particular, look at the body next to the Jeep. Hidden here is the Dino File. Cruise the ‘hood and visit the store — wonder how old man Robson is doing? Whoops! At least his Save - Shop console works. Inside the store you will find a black Residence Key. Grab the key and make your way deeper into the city. It’s a short trip to the locked door where you can use this residential-type key. Tank Battle - Minigame * Drive & Shoot — at the same time! * Acquire the Gas Mask This is a blast in more ways than one. This tank combat game is somewhat like the last run-in with the Allosaurus and the Signal Gun in that there are obstacles that must be destroyed. Yet, now you have control of a tank with internal fire power. You must get to the other end of the area so get a move on! Use the L1 and R1 to turn the turret. Drive away as you shoot backward. Beware of the obstacle which must be destroyed. Just remember to keep moving and don't get cornered. Once you have reached the other side, look for the Gas Mask which is out in the open. Game Informer * October 2000 BetonrE nutia 102 Game informer * October 2000 »»» Regina Back to the Jungle * Take the Patrol Ship back to the Jungle • Find the Deadly Poison Zone * Use the Gas Mask Once you have taken the Patrol Ship back to the Jungle, use the Southerly path to locate the entrance to the Deadly Poison Zone. Descend the ladder and the Gas Mask will automatically be equipped. Follow the path to the Missile Silo. Missile Silo * Acquire the 3rd Energy Data Disk • Find Dino File 11 — Giganotosaurus From the Save - Shop, head down the stairs where you'll find a glowing computer. Activate it to get the 3rd Energy Data Disk. Also here is a Dino File hidden among the room's control panels. Return out and back up the stairs. After a lengthy cutscene, Regina will be given a mission to shut off the missile controller on the warhead. Boss Battle: Gassing the Giganotosaurus This one is rather simple. There are two gas valves on the catwalk. Run back and forth to each one while activating the valves and then igniting gas by shooting at it. After a few trips the Giganotosaurus is toast. MISSILE SILO 2 Missile Silo - continued... * Activate the catwalk * Disable the warhead * Escape After the Giganotosaurus is down, go to the end of the catwalk and activate the panel to play a familiar Stun Gun game with the lights (this time there are a few more lights). Work quickly and eventually the bridge will open to the Missile Silo. Proceed across and then up to the console. Activate the console to reveal a panel on the warhead. Go to the warhead to deactivate the missile. Move down. After the spectacular CG movie, you'll arrive in a Save - Shop area. Head down the stairs and then through two rooms to the exit. »»» Dylan Protect David - Minigame You man the turret as David works on a valve. Keep the dinos off him as he works. Raptors will start to appear from multiple locations. You can try to rack up big combo points with accurate cursor movement and fire, but it may be better to focus your fire to the small area around David. The raptors that come from the platform above should be fired upon after they have jumped down. e0e000eocscc0oc0o0000000000090009009090000900000020000009009009000909099 JUNGLE бате Informer • October 2000 103 Protect the Girl - Minigame The objective here is to keep the young lass from harm. She will begin walking and stop at certain intervals when you come under attack. Stick close to her when the action is hectic. Don't worry, she can't be hurt by friendly fire. Habitat Support Facility • Trigger the red beams e Disable the yellow, green, red, and blue units • Deactivate the red beams First, follow in the direction the girl ran, climb the ladder and attempt to exit. It is blocked by energy beams. There are four Switches you must activate to disable the beams. on the main level...yellow switch on the main level...green switch ladders to the left...up and hit the red switch ladders to the right...up and hit the blue switch Boss Battle - Giganotosaurus Returns Don't think for a second your sidearm will help you with this battle. This is all about running. When you first gain control, run to the left of the screen and head across the bridge. Don’t stop for an instant as the dino beast will knock you off causing instant death. Once you've reached the other side, head East (left) to the yellow panel on the wall. Activate it and run to the opposite corner ofthe area to find another switch. Lastly, return to the main console located adjacent to where the bridge used to be. Keep in mind that you will take some damage on this excursion. Have your Recovery Items handy. Boom! After a very satisfying scene, run to the opposite end of the area and exit. Strategy Exira Secret Modes, Items, & Characters Upon completion of the adventure, you will be ranked on the following criteria and be awarded a grade. * Clear Time * Vital Credits Accumulated * Dino Files Collected (11 possible) Obviously, there are a number of possible outcomes and grades. You are awarded this option after beating the game on the harder difficulty. After all the credits roll and the ranking screen appears, you'll be shown a character screen where you can purchase secret characters using the credits you accumulated over the course of the game. Choices include Rick and Gail from the first Dino Crisis game. Choose wisely and spend as much as possible since you can only get back to this screen through beating the game again. If you do beat the adventure again, buying all the available human players – and a tank – will then open up dinosaurs for purchase. The characters you purchase can then be played in Dino Coliseum mode. This no frills game is essentially a survival game where you face off against waves of various dinosaurs. Each character comes to the coliseum with varying weaponry and health. This game is opened when you have accumulated two or more dinosaurs. As the name suggests, the Dino Duel is a pseudo head-to-head fighter. Collect all the Dino Files in the game and you may be awarded bonus items such as the VCS Silver Card and infinite ammo. 104 Game informer • October 2000 ANY QUESTIONS? Dust and dirt can damage your game system. The result? Poor picture quality, fuzzy sound and slow or “buggy” game play. Cleaning your system and games regularly will maintain high quality gaming and ensure a longer product life. Player’s Edge cleaning kits will keep you and your system in the game. Game maintenance products available from Player’s Edge: Cleaning Kits for: NINTENDO” 64 • SUPER NINTENDO? • NINTENDO” • SEGA" GENESIS" * GAME BOY* * GAME GEAR" * MULTIMEDIA & GAME CDs Available at unco апа PLAYERS © 1997 Player's Edge. Player's Edge is a trademark of InterAct Accessories, Inc. InterAct Accessories is a trademark of STD Manufacturing LTD. ET үг сй Wipeout, Wipeout XL and Psygnosis are trademarks of Psygnosis. © 1996 Psygnosis Ltd. Nintendo 64, Super Nintendo, Nintendo and Game Boy Ed © | are trademarks of Nintendo of America, Inc. Sega Genesis and Game Gear are trademarks of Sega Enterprises Ltd. helpful hints 965600 990909099 passwords fil Bri BA, After completing level 2 "Treasure Trove Cove," head back to Banjo's house within the practice area and look at the picture of Bottles above the fireplace. Doing this will bring up a strange puzzle game. Defeat it and you will receive a code to enter on the floor of Treasure Trove Cove. From here on in, new puzzles will be added after each level is beaten. We recommend conquering the game completely, then returning to the puzzle. Big Heads - BOTTLESBONUSONE Big Arms - BOTTLESBONUSTWO Big Kazooie - BOTTLESBONUSTHREE Wiener Banjo – BOTTLESBONUSFOUR Big Feet/Wiener Body – BOTTLESBONUSFIVE Big Everything – BIGBOTTLESBONUS Washing Machine – WISHYWASHYBANJ Infinite Lives - CHEATLOTSOFGO ESWITHMANYBANJOS Maximum Energy - CHEATAN ENERGYBARTOGETYOUFAR Infinite Air (underwater) — CHEATGIVETHEBEARLOTSOFAIR Infinite Gold Feathers - CHEATA GOLDENGLOWTOPROTECTBANJO Infinite Red Feathers – CHEATN OWYOUCANFLYHIGHINTHESKY Infinite Eggs - CHEATBANJOBE GSFORPLENTYOFEGGS Infinite Mumbo Tokens – CHEAT DONTBEADUMBOGOSEEMUMBO Disable Codes - NOBONUS "Daddy Fat Sax" Memphis, TN o * codes * - meme strategies helpful hints + All Levels & Helis - Head to the Password screen and hit R Button, Left C, Right, Up to unlock it all, baby! Patrick Osborne Webville, COM (C Level Select – At the Main Menu move your cursor to the anthill, hold Up C, Down C, Left C, Right C, Z, then press R Button. Thomas Howard AOL, COM (106) Game Informer • October 2000 cars left 11 Here's a listing of all of the hidden vehicles and what you'll need to do to unlock them. Street Rocket - Place Gold in the Novice Championship. Taxi - Place Gold in the Amateur Championship with the Street Rocket. Pick-Up - Place Gold in the Pro Championship with the Taxi. Ambulance - Place Gold in the Legend Championship with the Pick-Up. Baja Buggy - In Time Trial, place the best time on Destruction Junction with the Street Rocket. Rag Top - In Time Trial, place the best time on Alpine Ridge with the Baja Buggy. Blue Demon - In Time Trial, place the best time on Seascape Sprint with the Rag Top. Police Car ~ In Time Trial, place the best time on Midnight Rumble with the Rag Top. Woody Wagon - In Time Trial, place the best time on Bayou Run with the Rag Top. Low Rider – In Time Trial, place the best time on Metro Challenge with the Rag Top. Hatchback - In Time Trial, place the best time on Terminal Impact with the Rag Top. "The Kramer Gamer" Whitefish, MT Cheat Mode - Pause the game, then hold the L Button and press Left C (x2), Right C (x2), B, A, Up C (x2), Down C (x2), Start. Bonus Package - At the Main Menu, hold the L Button, then press Left C, Right C, Up C, Down C, A, Up C, Down C, Left C, Right C, Start. “Mad Monkey Man" Grosse Tellos, WY passwords + codes + Enter all of these codes at the Password screen. God Mode - Down, Left, L1, Left, Right Health Regenerates Faster - A, L1, Down, A, Up Unlimited Special Weapons – A, L1, Down, A, Up All Napalm – Right, Left, R1, Right, € All Remote Bombs - Up, Right, Down, L1, А All Power Missiles - Down, Down, 6, L1, Left All Homing Missiles — R1, Right, Left, R1, Up No Health (Deathmatch Mode) – Down, A, @, A No Health (Deathmatch & Tourney) — Down, R1, Down, Start, @ No Health Or Weapon Power-Ups - ©, Start, Left, L1, Start Unlock Sweet Tooth - Start, R1, Right, Right, Left Unlock Crusher – Down, R1, Right, Rt, L1 Unlock Moon Buggy - Start, A, Right, L1, Start Unlock RC Car - Up, Down, Left, Start, Right Unlock Super Auger - Left, 6, A, Right, Down Unlock Super Axel - Up, L1 Unlock Minion – A, L1, L1, Left, Up Unlock Super Thumper - 6, A, Start, ©, Left Unlock Super Slamm - Right, L1, Start, @, Start One CPU Vs. Two Human - Down, Down, Right, Right, Down CPU Only Shoots At Player 1 — Right, A, Right, A, L1 CPU Cars Ignore Health — L1, Left, Right, @, Right All Cars Target You - Right, A, Right, A, L1 Very Little Traction - Down, A, Down, Lt, R1 Up, Right, Down, Slumtropolis, GA Enter all of these codes as player names at the Career Player creation screen. Fight as Jermiane Dupri - JERMAINE DUPRI Fight as Q-Tip - Q TIP Fight as Gargoyle - GARGOYLE Fight as Clown - SHMACKO Fight as Alien - ROSWELL Fight as Marc Ecko - MARC ECKO Fight as Tim Duncan - TIM DUNCAN Fight as Marlon Wayans - MARLON WAYANS Fight as Ed Mahone - ED MAHONE strategies + “Ghetto Bear” “Scarecrow” Burnt Hills, NY helpful hints * pas Hidden Images — Enter your first name as Yuka and your last as Kobayashi. Next, access the computer at the second save point to view images of Yuka. More pictures are available at different save points. Vampire Keith — Enter Prince as your first name and Darkness as your last to unlock this awesome new character. Jeff Martin Tacoma, WI Debug Code - During gameplay, pause, then hold L1 and R2. With these buttons held, press Up, A, Down, 3€, Left, lm, Right, @. Release L1 and R2, then press L1, R1, L2, R2. Wait a few seconds, then tap Start followed by L2 and R2. A Debug Menu will now appear. Level Select — Choose a character, then at the Mission Selection screen, hold R2 and press Left (x2), Down (x2), E (x2) A, B. Refill Health — During gameplay, pause, then tap Left (x2), Down (x2), il (x2), A, Bl. Japanese Voices – Select a character, then at the Mission Selection screen, hold L1 and press Left (x2), Down (x2), E (x2), A, ©. Layout Select — Choose a character, then at the Mission Selection screen, hold R1 and press Left (x2), Down (x2), E (x2) A, X. All Weapons – At the Item Selection screen, hold R1 and L1, then press 3€, A. E, A E, @ Release L1, and press L1 again. New Ayame Costume - At the Item Selection screen, press Left (x2), Down (x2), Ш (x2), А, @. Begin a game and select her third costume. Increase Inventory – At the ltem Selection screen, hold L2 and press Left (x2), Down (x2), Ml (x2), A, Ж. All Inventory Items — At the ltem Selection screen, hold R1 and press Left (x2), Down (x2), IB (x2), A, @. 99 Items - At the Item Selection screen, hold L1, then press Left (x2), Down (х2), Ш (x2), A, В. Mark Collins Century City, NJ “codes * strategies eu | (py X-Men: Mutant Academy ) Cheat Mode - At the Main Menu press Select, Up, L2, R1, L1, R2 to unlock nearly everything within Cerebro mode. All of the boss characters will also be available. To access the third costume for each character, simply press @ at the Character Selection screen. Did Magneto ever wear a second costume? "The VidMan" Uptown, MN ۵ PlayStation Underground — uf Volume 4.2 j Konami's much-hyped Metal Gear Solid 2 video is hidden in this issue of PlayStation Underground. Enter L1, L2, %, R2, R1, A, @, and Ш in the second disc's Security Code section to activate the movie. Due to image compression, the picture quality is much worse than the video that was shown at ЕЗ, but it is awesome nonetheless. We can't wait to get our greedy little hands on this amazing PlayStation 2 sequel. Just another year or two to wait. “GI Droid” (location unknown – last seen squeezing Reiner's cheese curds) (С З Tenchu 2: Birth of the - ANS Stealth Assassins ) Stage Select – At the Mission Selection screen, hold @, W, and Select, then tap Right (x3), Up, Left, Down, R2. All Items — At the Item Selection screen press Ш (x3), ©, Ii, Ө (x2), Left, Up, Down, Right, R2 (x2). Increase Inventory Size - At the Item Selection screen hold R1 and W, then press Right, Down, Left, Up. ey Nightmare Creatures Il. ) Finally, at long last, Konami has released a slew of helpful cheats for this difficult adventure. Remember, cheaters always prosper. Cheat Menu & Unlimited Hero Live — Pause the game and simultaneously press R2, L1, ©, Ii, Select. Display Hero Live - From the Cheat Menu, simultaneously press L2, R2, W, Select. Kill Enemy – From the Cheat Menu, simultaneously press L1, L2, R1, Ш, Select. Unlimited Continues - From the Cheat Menu, simultaneously press L1, R2, R1, Select. Enemy Unlimited Live — From the Cheat Menu, simultaneously press Bil, ©, Select. Unlimited Power-Up — From the Cheat Menu, simultaneously press L1, R1, Select. Tabby Lontara Orlando, FL code counts as being spotted. Full Map — During gameplay, hold Select, then press @ (x5). Mission Editor Levels — Enter the Custom Mission screen, hold R2 and @, then press Up, Down (x2), Right, Left (x2). Mission screen – At the Mission Settings screen, hold 6, then press Up (x2), Down (x2), Left, Right. Office Mission – At the Custom Missions screen, hold L2 and press @, W, Left, Right, ©, I. Thomas Rosebud Rockford, IL Health Recharge - Pause the game, hold Bi, then press Left, Right, Up, Down. Note: Using this Copy Mission From CD In Custom Movie Theater — At the Press Start screen, hit Left, Right, R1, ©, B, A (x2) to unlock this hilarious new mode. Alternately, collect 20 Dragons throughout gameplay and a Movie Mode will open within the Options menu. Level Select - At the Press Start screen, tap L2, W, A, @, Ж, R2 (x2). "The Rhino" Toledo, OH ( 4a Ngen Racing Enter all of these codes at the Main Menu. Hidden Jets - R1, R2, L1, L2 (x2), L1, R2, R1 Unlock It All — R1, L1, R1, R2, L2, R2, L2, L1 400m Credits - R2, L2, R2, L1, R2, R1, R2, L1 "Da Trixta" Austin, TX helpful hints + Enter all of these codes at the Secret Codes screen. All Stadiums - OPENSESAME Full Poll - POPULARITY Max Wind - SAFETY Hidden Team – BULLDOZER Max Recruiting Points - HEADCOACH New Date - Y2K Faster Effects - DAYNIGHT Max Attribute Points - BALLER Always Catch - HANDSOFGLUE Always Intercept - OSKIE Touchdown Dances Just before entering the end zone, hold L1 and L2, then repeatedly tap one of the moves below: Backflip - А Spin Ball - R1 Spike Ball - @ Flex- m Heismen Pose - € "Virtual Gap Boy 2001" Phoenix, AZ (- ‘Tomorrow Never Dies Enter all of these codes from the pause Screen. Invincibility — Select (x2), @ (x2), A, Select All Weapons & fifty Med – Select (x2), @ (x2), L1 (x2), R1 (x2) Maximum Health – Select (x2), & (x2), Up (x2), Down Minimum Health — Select (х2), & (x2), Down (x2), Up Ethereal Mode – Select (х2), € (x2), A (x4) Cheat Camera – Select (х2), @ (x2), R2 (x2) Jennifer Nedandry AOL, COM ENTER TO WIN! Send in your codes and passwords, and if we choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages Will receive a Secret Access T-shirt. Send To: Secret Access Game Informer Magazine 10120 W. 76th Street Eden Prairie, MN 55344 E-Mail: secretaccess@gameinformer.com Game Informer * October 2000 WT es, M irn EI | оз рй“ Auto Bat Aiming — Choose Rookie as your difficulty, then begin a game. When it's your turn to bat, hold the analog stick slightly in any direction. When the ball leaves the pitcher's hand, the batting cursor will follow the ball. Harder Throwing — When in the field, and just seconds before your player catches the ball, press A and the direction of the desired base. Doing this will make the player react faster and throw the ball harder. Harder Pitches – While pitching, hold A, then release the button when the ball leaves the pitcher's hand. Now, quickly tap A again as the ball flies toward the plate to add extra velocity. Carlos McGan White Bear Lake, MN Cheat Mode - Start a new game and name your character "IWILLCHEAT". To enter any of the other codes listed below, you'll need a Dreamcast keyboard. Insert the keyboard into controller slot 2, and enter any code you desire during gameplay. A clicking sound will confirm correct entry. Big Head Mode - FUNNYHEAD Ending - SHOWTHEEND All Items - ALLLOUT Instant Enemy Kill - KILLTHEMALL 100% Health - GOODHEALTH Invincibility - CANTDIE Enemy View - ENEMYB Enemy Location - ENEMYF Tony Lamar Queens, NY © Gunbird 2 Play as Morrigan – Head to the Character Selection screen, highlight the question mark and press Up. Play as Aine – Head to the Character Selection screen, highlight the question mark and press Down. “The Rhino” Toledo, OH Game Informer • October 2000 helpful hints + All Tracks & Pods — At the Main Menu, highlight the Tripod Select option, then hold X and Y and press Up, Left, Down, Right (x2), Up, Down, Right. Kenny Woodrow Vannia, IA Enter all of these codes as character names. $500,000 – MUCHCASH $10 Million - ULTIMATE Invincibility – INFINITY 99 Lives - BIGCATS All Stages - SESAME All Weapons – BIGGUNS No Cops - LAWLESS Max Respect - ALLFREND Max Wanted Level - BADBOYZ 5x Multiplier - BOYAKASH Unlimited Electro Gun - BIGFRIES Unlimited Double Damage – DBLWAMMY Unlimited Invisibility - SCOOBYDO Unlimited Flame Thrower – TOASTIES Gore Mode - WOUNDED Elvis Spotting - ERRHUH Maintain Weapons - LOSTTOYS Stephen Platt Hanna, KY the revolver combined with the Laser Sight. Zoom in with the Sight, then hold the L Button and press Start. While still holding L, equip the Pistols and tap A. With L still held, exit back into the game. If entered correctly, a sound effect of Pistols will ring out. Jose Osseo New York, NY Hidden Characters - To unlock Minotaur, Tigress, Jackal, and Falconess, follow this easy procedure. Just raise your level to 25 for each of the four characters then load that character, and begin a new one through character management. Now, hold Turbo and your character will magically change. dustin Wale San Diego, CA passwords + Level Select - At the New Game menu, highlight Options, and hold B for three seconds. Release B, then press Y, A, X, B. Hold X for another three seconds, release, then hit B. Mr. Poo Poo McClure Stink Haven, PA any character and complete UFC mode with no Silver Belt to unlock their body type. For example, beat the game with Pedro Rizzo to unlock Pedro Type and Predro’s Style. Masked Type - Finish UFC mode with any six normal fighters to unlock this awesome type. This will also unlock Pro Wrestling. Card Girl Type – Finish UFC mode with all normal fighters to shake it in the ring. This will also unlock Cat Fighting Discipline, Girl Type voices, Suit Case Country, and Our Card Girl Nickname. Bruce Type - Finish UFC mode with an edit character. This will also unlock Kung-Fu Fighting. John Type - Finish Champion Road using an edit character. This will also unlock Refereeing. Ultiman Type - Finish Champion Road Hard with any fighter. This will also unlock Ultimate Master and Octagon Country. Hanna Lawrence Joliet, SD This game may not have the depth of the PlayStation and Nintendo 64 games, but at least it has Vince and Shane McMahon hidden within. Woo hoo! Here's how to unlock them. Shane McMahon - Win the Royal Rumble on any difficulty setting. Vince McMahon - Win all ten Exhibition matches. Nathan Reiley Yellow Brook, NY Unlock Phoenix – At the Title Screen, press Down, Right, Down, Up, Left, Right, B + A. A message will confirm correct code entry. Unlock Apocalypse - At the Title Screen press Right, Left, Up, Down, Left, Up, B + A. A message will confirm correct code entry. Teddy McMillian Seattle, WA Rugrats: Time Travelers , Enter these codes at the password Screen. Level 1 - PVCJFJFR Level 2 - BVBYMJLK Level 3 - TPJCKLFS Level 4 - TQYCLQWN Level 5 - DJDJ'STW Level 6 - DJVPFRSS Level 7 - SPUKFDQG Level 8 - FLWFFJFS Level 9 - SVNDPJTS Level 10 - PHJL'LJL Level 11 - CQQKJFSS Level 12 - CRVWLJNG Level 13 - PLVYPFNS Level 14 - TQYBQXFS Level 15 – TRVJNAFT Kelly Anderson Wilhem, IN Enter these codes at the password Screen. Level 2 - XKJ Level 3 - GJP Level 4 - TDM Level 5 - WTM Level 6 - ZBV Level 7 - QTC Level 8 - TGR Level 9 - VDP Level 10 - BFG Level 11 - FNP Level 12 - STJ Level 13 - FTG Level 14 – BLP Level 15 - YSF John Waters Los Angeles, CA , Looney Tunes: Duck Dodgers Starring Daffy Duck Infinite Lives — 80026267 0063 Infinite Health — 80026263 0004 Perfect Score Slot 3 — 3007afd4 0064 Perfect Score Slot 1 — 3007afd2 0064 Stop Timer - 800ac450 0063 Perfect Score Slot 2 - 3007afd3 0064 All Monster Cards — 5000cc02 0000 8009908c0101 Max Funds — 80098fbc е0 80098fbe 05f5 Infinite/Max Stars — 80071c74 0063 80071c76 0063 Save Anywhere — d00E21F8 0001 800e57dc 0001 Have All Key Items — 50000302 0000 80071246 ## 800712e 701f Easy Win Dragon Feed (Manor Stable) — d00e5bea 0001 800E5bea 000a d00ESbea 000b 800E5bea 0014 dOOE5bea 0015 800E5bea 001e dOOE5bea 001f 800E5bea 0028 dOOE5bea 0029 800E5bea 0064 Home Team Scores 100 – 80101064 0064 The codes below only work with Interact’s GameShark enhancer attachment Strider 2 Unlock All Levels — 300d9e07 0006 Infinite Boosts — 800abb38 0004 Infinite Health — 800aba32 0006 800aba34 0006 Max Score — 800d9dec eff 800d9dee 05f5 Stop Timer — 300d9e03 0063 Infinite Cards — 801199c0 0063 Infinite HP — 801199de 0063 80119а1е 0063 80119a5e 0063 Quick Win – d0083472 feff 80119c30 0000 d0083472 FEFF 80119c70 0000 d0083472 feff 80119СВО 0000 (Press L1) Turbo Jump — d0101662 bfff 800d655c 0001 d0101662 bfff 800d654c 0001 Apostle: Unlock All Levels — 80114168 0039 Apostle: Max Medals/Bonus Levels – 801f4f6c 03e7 80114170 03e7 Infinite Health — 80020618 2400 8002061с 2400 80020620 2400 Always on First Ball — 800aaab0 0001 Max Credits — 800A29ea 0063 Max Cash – 800aaaf4 НЕ Max Score — 800аааа8 ffff 800aaaaa ffff Ball Breakers Jeremy Мсбга Supercross 2000 Always Place First — 59147413с0707041 591774Е300000000 Start on Lap 4 - d1fb807bc0705041 d1f8807b00000003 Home Team Scores 0 - a4F05eeb20704e16 €45738e300000000 (Press A + Left) Home Team Scores 50 – a4f05eeb20704e2e е45738е300000032 (Press A + Right) Home Team in the Lead — b579Ffdbdc06ced4 е45738е300000032 9a682a8000000000(Press Y + Up) Away Team Scores 0 – a4F05eeb20704e1c 9a682a8000000000(Press A + Up) Away Team Scores 50 — a4c05eeb20704e2a 9a682a8000000032(Press A + Down) Away Team in the Lead — 11fod1atc06cead4 9а682а8000000032 d45738e300000000 (Press Y + Down) Heat Never Fluctuates When Game On - 3359282200004186 Air Never Drops When Game On – 2df76F200000fftf Infinite Cash — 57ff79fb000000F0 Quick Level Gain (Gre) – b6d635370000ffff Max HP 1st Character Slot — 398167B200000063 Max HP 2nd Character Slot – FBC9D57300000063 Max HP 3rd Character Slot — EFD75B6100000063 Max HP 4th Character Slot – A073126500000063 A Bugs Life. Army Men: Air Сот Asteroids Hyper 64 . Ball Breakers .... Banjo-Kazooie .. Chrono Cross .... Countdown Vampires .. Destruction Derby 64.. Evolution 2 ........ Gauntlet Legends Grand Theft Auto 2 . Gunbird 2 ......... Hidden & Dangerou Industrial Spy: Operation Espionage Jackie Chan's Stuntmaster ........ Jeremy McGrath Supercross 2000. Knockout Kings 2000 Looney Tunes: Duck Dodgers Starring Daffy Duck .... Mag Force Racing . Monster Rancher 2.. - Ф. н 2) NFL Game Day 2001 .. Ngen Racing............ Nightmare Creatures Il . “ PlayStation Underground Volume 4.2...... Pro Pinball: Big Race USA Rugrats: Time Travelers Seaman .................. Star Wars: Yoda Stories Strider 2 .... Surf Riders Tenchu 2: Birth of the Stealth Assassins Tenchu: Stealth Assassins Tomb Raider: The Last Revelation .. Tomorrow Never Die Twisted Metal 4......... Ultimate Fighting Championship. World Series Baseball 2K1 WWF Royal Rumble ..... X-Men: Mutant Academy .. ат тисюо E S These lines may not have information ior all titles. If you're under 18 be sure to get your parent's permission. All calls cost between $.95 and $1.25 per minute. Activision 1-900-680-HINT Capcom 900-976-3343 Eidos 1-900-773-4367 Electronic Arts 900-288-4468 GT Interactive 900-225-5248 Konami 900-896-4468 LucasArts 900-740-5334 Nintendo 900-288-0707 (Game Counseling) 425-885-7529 (Automated) Sega 1-900-200-SEGA Sony 900-933-7669 Square Soft 900-407-KLUE(5583) THQ 900-370-4468 © Availability: Common Replay Value: Moderate Similar Games: Top Gun (NES) Created by: Rare for Milton Bradley Access Tip: To perform an evasive barrel roll, hold select and push left or right on the directional pad. Overall: hen we sift through the multitude of NES titles stored in the Gl Vault, we inevitably come across a game that stirs up memories. Captain Skyhawk is one of those games. Firing u the ol’ Captain reveals that this game was developed by none other than Rare - the makers of such other NES classics as Battle Toads and R.C. Pro- Am. If you couldn't discern from the fabulous screens we provide, Captain Skyhawk is a shooter of the fighter plane variety. What makes it somewhat unique and enjoyable is the 3D terrain. Although the ground is void of any type of textural detail, the elevation changes in the terrain offer plenty of obstacles to avoid. The challenge in Skyhawk is fairly steep, but the game will reward the player with a dogfighting bonus game, as well as a crazy spaceship docking sequence. Additionally, your plane can be upgraded with new weapons after the successful completion of a level. Triple Візу *»4 Availability: Common i Replay Value: Moderate Genesis Similar Games: World Series Baseball (SG), Tony LaRussa (SG), RBI Baseball (SG) Created by: EA Sports Access Tip: To swing for the fence, hold Up on the directional pad while swinging. Overall: ere lies the origin of the EA Sports H baseball franchise known as Triple Play. Prior to this game's release, EA had worked through a number of base- ball games on the Genesis such as MLBPA and Tony LaRussa. The game brings forth a graphics package that can, in some ways, be compared to the initial renditions of FIFA Soccer. Players have very detailed animations, including some memorable scratch and spit maneu- vers. In fact, players can control these moves in the on-deck circle in a two- player game versus the computer. The only drawback of this version of Triple Play is the lack of an MLB license, meaning it has no actual team names. Even so, it has all the big league names, as well as some hidden hall-of- famers that are found by entering such names as Ty Cobb in the Custom Player options. Triple Play has come a long way since this initial offering, but this game still is one of the best hardball offerings on the Genesis. (ZANIYE ЖЫ ЫИ тла 03-000 Q 0:000. Ф Game Informer • October 2000 | Availability: Common Replay Value: Moderate E Similar Games: Donkey Kong Country Series (SNES), Super Mario All-Stars (SNES) pm ne | Created by: Nintendo i gege "anf sum оз В Access Tip: There are countless secret levels Ё ^». 800) кш хови | and paths to uncover. Don't leave a block | untouched and return to explore levels that have | already been conquered. \ Overall: f the more than 100 games we've cov- | ered in Classic Gl over the years, it sur- \ prised us to discover that Super Mario SS 3 5 World has never been featured on this page. Actually, it's not too unexpected because there is really no doubt that this game is a true classic in every sense of the word. Launching with the SNES system in the summer of 1991, Super Mario World is truly a remarkable title. Combining some elements found in its NES prede- cessors, as well as new additions, this game is easily one of the best 2D platform games ever created. Maybe it gets this distinction from the countless hours we spent uncovering the paths to the Star Road, or it could be from the cool flying pow- ers that give Mario a fancy yellow cape. There are countless memories that Super Mario World conjures up in our little gaming minds, and dropping in the cart after many years without it makes us want to play the whole adventure once again. It is obvious that no SNES video game collection should be without Super Mario World. a E а p- ie) Availability: Common Replay Value: Moderate Similar Games: G.I. Joe: Atlantis Factor (NES), Street Fighter 2010 (NES), Contra (NES) Created by: Taxan/Hasbro Access Tip: To skip ahead to the final level, enter the following password - X339N8GG2 Overall: ot that you would think that this NES game is about a long-lost editor of Game Informer named Joe, but we had to make reference to a dumb joke anyway. By request from one of the many faithful readers of Classic GI, we bring you a real American hero, G.I. Joe. Released in 1990, this action game is based on the popular late-80s toy and cartoon series that rein- vented the world of the ‘70s Joe. The game stars six of the more popular Joe char- acters including such names as Duke, Capt. GridIron, and Snake Eyes. The game sets the Joe team on the loose and lets players decide which three characters they want to send on a mission. Each member of the team has different abilities, and the player can switch between team members at any point in the mission. To say the least, G.I. Joe offers a rather difficult challenge that requires you to memorize enemy placement and learn the paths to success. In retrospect, G.I. is one of the better cartoon-to-toy-to-video game crossovers on the NES. Although it may not be too exciting if you were never much of a fan, the game holds plenty of value for those of us who never missed an episode and realize that knowing is half the battle. DVD'S • ADD-ONS * PERIPHERALS • SPIN-OFFS « STUFF « One Pound Bag of Salted In-Shell Sunflower Seeds Manufacturer: Fisher List Price: Around $2 We first got on a sunflower seed kick when a company sent us a small pack along with its new baseball game. During the deadline for the last mag- azine, Reiner decided to pick up a pound for everyone to snack on. Big mis- take. As we quickly discovered, sunflower seeds are a treat best purchased in small quantities. You eat a mouthful and want to quit, but that big bag is sitting there staring you in the face, so you have another dip. Before you know it, your cheeks are ripped to shreds, your gums are filled with canker sores, and you're so dehydrated you cant spit to save your life. But that big bag | is still there, filled with salty '% goodness and begging you to have another handful, and there're a thousand more bags like it just waiting to be eaten. So salty, so good, so insidious, so evil. Dungeons & Dragons 3rd Edition Player's Handbook Manufacturer: Wizards of the Coast List Price: $19.95 Sure, you've played your fair share of role- playing games on home console systems, but have you ever tried the real deal? If it's the mountains of materials to buy that's turned you off, now's your chance to get in at the ground level with Dungeons & Dragons 3rd Edition. Find some friends and give it a whirl. It’s not like you're not used to spending hours in your basement or any- thing, right? Home Arcade Twin Shock Manufacturer: Blaze List Price: $59.99 As Tiny Elvis might say, "Look at that thing, man. It's HUGE!” Presumably, the purpose of this gargantuan peripheral is to create the arcade feel in your home. Then again maybe not, since most arcades today are desolate waste- lands where half the machines don't work, and the Home Arcade Twin Shock is all about functionality. It has turbo fire and slow-motion buttons, Dual Shock vibration, and doubles as a writing desk. We're surprised it doesn't have cup holders. There's certainly room for a few drinks on it. "Damn that thing's big" Sure is, Tiny E. Sure is. Anime DVDs Manufacturer: Manga Video List Price: $29.95 There are other companies making anime DVDs, but Manga was the first to send us some free copies. Let that be a lesson to anyone looking for a plug - Game Informer loves free stuff. However, even if we were to pick an anime DVD merchant to cover that didn't send us free product (though we probably wouldn't, we're just hypothesizing here), it would be Manga. Its DVDs always come packed with previews, bonus features, and the option of watching the film in English, Japanese, or Japanese with English subtitles. Working hard at remastering and re-releas- ing some of its best titles, by the time PS2 blows open the DVD market, Manga should have most of its library available. Rockstar PR Merchandise Manufacturer: Rockstar List Price: Free If You Got Connections Everybody listen up. Go out right now and buy a Rockstar game. Doesn't matter which one. All that matters is that Rockstar stays in business so its PR people can keep coming to visit us, bringing with them some of the best freebies in the biz. Between its stickers, apparel, and press release packages, nobody knows how to make cool crap like these guys. Even their ads in trade magazines are cool. Its like an ad exec for Calvin Klein accidentally walked into Rockstar's office one day and still hasn't figured out he's working for the wrong company. It’s all good stuff, and chances are you'll never get any of it. Enjoy the pictures! á Emm . Visit www.esrb.org = | I> O S. E ELS 5 or call 1-800-771-3772 OST CE Omm RA ICAL BE for more info. ESRB www.eidos.com iie PlayStation. The fastest first-person shooter ever made for a gaming console. | deer. DUOC mW TIE UM EAM ЖА... ai PR rn { | | Жш к Jd il к у молебна абава тенета INVITE YOUR FRIENDS OVER For SOME ^ Vee 25 SN EDGE © ST QT Üver 120) Usable Items! Battle uge Bosses! “Powerstone 2 is the future of fighting games! ” - Game Fan Sega “agreat party game! - Next Gen © CAPCOM CO., LTD. 2000, © CAPCOM U.S.A., INC. 2000. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. POWERSTONE 2 and CAPCOM EDGE are trademarks of CAPCOM CO., LTD. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. m. pd Made with) love’ by, Our goal is to preserve elassie video game magazines So that they аге not lost/permanently: People Interested in helping ош п any capacity; please visit us at retromags.com: No profit is made from) these scans nor do we offer anything available from the publishers themselves: Ifyou come across anyone selling releases from this Site please do not support them апа do let Us know: Thank you!