ORME January/February Issue 1993 ; + #7, $3.95 ٠ ار‎ 1972-1992 A Look Back at the First 20 Years of Video Games Metal-Clashing, Android-Bashing %5 < =~ Cybernetic Section $59 the First Annual N . Game Informer | = t of...” Awards اس N Za کا پا روز‎ Arh T: Take lt To The Streets... CRASH BOYS - “ ” n » L 7 Crash” Cooney and his posse from Southside High ДИЛЕГ Crags Cooney ӨЙҮ own every sports record in Spring Hill history. 400M Hurt-les course record. Crash and the Legends? Heroes? Not in this town—where Todd Southside Boys—Cheese, Noise, Dragon and Thornley and all the rich snobs up on the Hill think Sting-Ray—put the Hillers to shame. Southsiders are low-lifes. So Todd and the silver-spoon mama’s boys at the three “Hiller” schools have issued a desperate challenge to save their fading reps: Let’s take it to the streets in the Southside...no rules...no refs...no penalties—and we'll see who comes out in one piece. А А ; , Ар Todd Thornley forgets to let go and takes а And just in case the Hillers can’t handle Crash ‘N’ The ride in Hammer Throw Golf. His Washington Boys, Todd's rich daddy has fielded Team Thornley—a High team has been humiliated by Crash ringer group of super-athletes from Thornley Industries. once too often. This time it's personal. Five radical events. Five motivated teams. Five members per team. Only one winner. “Spreck” Spreckles, Jefferson High's captain shows his lethal moves in the Water Slaughter. He thinks Lincoln and Washington are almost as bad as Southside. Almost. Action For 1-4 Players! f ER Artie Van Smythe vaults from rooftop to towering rooftop in the Skyline Scramble. Lincoln High’s team captain despises the Southsiders—especially Crash. Crash ‘N’ The Boys TM and ©1992 American Technos, Inc. All rights reserved. American Technos and its logo are trade- marks of American Technos, Inc., 19200 Stevens Creek Blvd., Suite 120, Cupertino, CA 95014. Nintendo, Nintendo Entertainment System and the Nintendo Seal of Quality are registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. ‘or TECHNOS 31115111311 7-۴16۰ Inc.™ Rocky Rockowitz makes use of the devastating super kick in the Judo event. The elite, computer-controlled Team Thornley is out to crush Hillers and Southsiders alike. I'M MARTHA SPLATTERHEAD--- NOT EVEN MY OLD RENEGAPE CYBORG AND FAB- BuPDIiES THE COMBATRIBES CAN >. STOP ME NOW! HI nenî DON'T COUNT ON IT. آ2‎ [TUST BECAUSE YOU WERE ONCE PART SPL ATTER H КА 1, I C| | OF THE UNIT, DOESN'T MEAN BULLOVA, P2, BLITZ АМР T WILL SHOW MERCY ON YOU BR GT TING e>) = AND YOUR BOOT- ÊZ BI Wi. Ф LICKING GANGS! 4 / savananoen PPP enin Special "VS. Mode" lets you : battle as any of the 16 gonzo characters and go toe-to-toe with everyone--even your fellow Cyborgs! | Wy ECHOS ATL. es =й tS. Ой К ОШ uw CREA Т5 оз SUPER NINTENDO : Blast the blazin’ Slash Skaters Go berserk as Berzerker and take e U yar TA TRERT SISTER * under the strobe-lights of the on a fire-breathing Swammy in "ке Lexington Disco. the special 1-on-1 “VS. Mode.” The Big Apple’s gone rotten and an old ally is at the core. 5 ez Licensed by Your mission: destroy Martha Splatterhead---former Combatribe-babe ‘er "TECHNOS turned Gotham gang-queen. But before you get close to this renegade- 5*4 american TECHNOS Inc." mama, you'll have to do some head-bashin' with five of New York City's The Combatribes TM ©1992 American Technos, Inc., most feared gangs—on their turfl سرد و ھا‎ aiio sid مہو سم‎ oh MBA POI NE registered trademarks of Nintendo of America Inc. O1991 Nintendo of America Inc. Game Informer Index History of Video Gaming - Part 1, The Last 20 Years and Beyond The Fun Club Tip Line Tips From our Readers Cobra Command, A Sega CD Review What's Hot?, Rumors & News Dracula: The Undead, A Lynx Review Forgotten Worlds, A Turbo Duo Review Sonic the Hedgehog 2, A Genesis Review Answers From the Top, GI Talks to Ted Hoff of Tengen Subscription Notice Want to stay on top on what's new in the video game world? Keep the Game Informer coming to your home. | Subscribe now for only $17.88 and receive six action-packed issues; one every other month. That's almost $1.00 off each issue. Look for the subscription card in the issue and sign up today! We're Waiting To Hear From You! We'd love to hear about any tips or hints you've discovered. If we print your tip, you'll receive $20.00. Send only unpublished tips, please. You will be notified by a letter once the issue has gone to print. We are sorry, but you will not be notified if your tip is not selected. Send your tips to: The Fun Club Tip Line 10120 W. 76th Street Eden Prairie, MN 55344 Corrections: The correct price of the SNES Ascii Pad listed in our Christmas Buyer's Guide (Nov/Dec '92) is $24.95. The producer of the upcoming movie Toys, is Barry Levinson, not Barry Morrow. (What's Hot, Nov/Dec '92) We apologize for the mistake. Л cu М a. ır A, Robo Army, A Neo*Geo Review Terminator 2: The Arcade Game, A Game Boy Review Mega Man, A NES Review Mega Man Feature, Where Did the Titanium Wonder Come EFO 26 Sunset Riders, A Genesis Review Prince of Persia, A Game Gear Review Game Informer's “Best Of" Awards’ GI Picks the Best Games of 1992..34 Tech Talk, The Latest Hardware & Software...36 Game Consultants & Review Summations Gods, A SNES Review Young Indiana Jones Chronicles, A NES Review Young Indiana Jones Chronicles: The Making of the TV Series The Flintstones, A Game Boy Review BattleTech, The Interactive Entertainment Experience Special Cybernetics Section Introduction Cybernator, A SNES Review LETTER FROM THE EDITOR Mega Man's latest adventures, Cybernator for the SNES, and Terminator 2 for the Game Boy We'd like to know more about you, our reader, and how we can better serve you so we've included a survey on page 35. Fill it out for a chance at free Electronic Arts games. So let's get busy. Happy 1993 and, as always, happy gaming! By Elizabeth A. Olson Welcome to 1993! And what a year it promises to be in the world of gaming. 1993 should be a banner year for disc development. Nintendo already has us anxious for their new Super FX chip, promised for early this year, that will enhance select 16- bit cartridges with special effects. Not to mention, we get to watch the fallout of their CD agreements with Philips and Sony as we anticipate their 32-bit CD drive. 16-bit games have progressively gotten stronger and stronger, and it will be interest- ing to see what designers have in store for this year. More of our favorite licensees will be jumping on the cross-over band wagon, which is good news for the player. And gamers may soon see those nation- wide game networks that we've heard so much about, as well as video games by phone. Time will tell, but it sounds like it will be a busy year. The staff of Game Informer Magazine would like to kick it off by bringing you a retro- spective look at The History of Video Games. Robotics fans will enjoy the Cybernetics feature, which includes КОЕШ, r e Longer Play e Higher Levels e Quicker Response e Faster Motion ^ ` >. g For use with Super Nintendo 27 TS e No more Sore Thumbs Entertainment System SS * Better Control Control directional movement e Hi with just a touch of your finger Higher Scores (no need to push). e Turbo Action Get the touch, get Turbo Touch 360-the breakthrough, high-tech video game controller that is so easy to use that it lets you play as long as you want. Just pass your finger or thumb over the sensor T m plate-no need to push—and you have total control of your game. Foruse Wiss iar رو‎ Now, make moves like you've never made before and really get into the game. Turbo Touch 360 adds up to quicker response, faster motion, no more sore thumbs, better control, higher scores, more fun, higher levels and longer play. Triax is so sure that you will enjoy extra hours of effortless play that if you don't, we'll refund your purchase price. Get in touch with the next generation of controllers. Get the Turbo Touch 360 and enjoy extra hours of exciting play. For use with Nintendo Entertainment System® TURBO TOUCH 360° sv TRIAX* Call 1-800-858-7429 for the name of your nearest Turbo Touch 360 retailer Patent Pending. Sega, Genesis, and Master System and Sonic 2 are registered trademarks of Sega Enterprises,Ltd. Nintendo, Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (Super NES) are registered trademarks of Nintendo of America, Inc. Street Fighter || is a registered trademark of Capcom USA, Inc. TMNT 3 is a registered trademark of Konami, Inc. Turbo Touch 360 and Triax are trademarks of Triax Technologies. (01992, Triax Technologies This Issue's Reviews... The Bottom Line How Game Informer Reviews Work... Our game consultants rate each game on a scale from one to ten, ten being the best. Games are rated in the following areas: Concept, Graphics/Animation, Sound, Playability and overall Entertainment Value. Specific details can be found within each review (see the page numbers listed below). REVIEWERS' SCORES January/February Issue 1993 Volume II, Number 1 Richard A. Cihak Publisher Elizabeth A. Olson Executive Editor Kimberley Thompson Benike Editorial Consultant Production Manager Kerry Cousineau Art Director Andrew McNamara Editorial Assistant Paul Anderson Rick Petzoldt Andy McNamara Ross Van Der Schaegen Video Game Consultants Gail Carlson Production Thomas Blustin Production Intern Chris Grun Illustrator Advertising Sales Walter Baumgartner Richard S. Cegielski National Advertising Sales Directors 144 Oak Court Barrington, IL 60010 (708) 381-8770 Bob Rosen Colin Campbell Janet Kleinman East Coast Sales Representatives Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500 Tony Sureau & Associates Northwest Coast Sales Representatives 11531 197th Southeast Snohomish, WA 98290 (206) 668-7978 R.C. Bublitz & Associates Southwest Coast Sales Representatives 22247 Burbank Boulevard Woodland hills, CA 91367: (818) 992-0366 The Game Informer Magazine is published bi-monthly at a subscription price of $17.88 per year, by 5 i Publications, 10120 W. 76th Street, Prairie, MN 55344. (612) 946-7245 or FAX (612) 946-7250. Application to mail at Second Class Postage rates is pending at Hopkins, MN, and additional mailing offices. POSTMASTER: Send address changes to Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344 А The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Editorial phone and FAX num- bers are noted above. Unsolicited manuscripts cannot be returned or acknowledged. j Entire contents copyright 1993. Game /nformer Magazine. ۸۱۱ rights reserved; 000 in whole or in part without Деп is prohibited. Game Informer is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. For a copy of Game Informer Magazine, please call Gary Gillem at our Circulation Department (612) 946-7245. BPA Membership Applied for September 1992 because the hints are almost always for the newest games. Thank you and please put the Classics Attic in your magazine. Diane Susan Ermson Aurora, OH The staff of Game Informer is excited about The Classics Attic, as it gives them a chance to dust off some of their old favorites. We are currently looking for it to debut in the March/April “93 issue. However, we would love suggestions from our readers as to what titles they would like to see covered. -Ed. | would like to compliment you on a well-designed and well-devel- oped magazine. So far, it has kept me up to date with all the informa- tion | have needed to know. | would appreciate any information on how to use Vega's moves for SNES Street Fighter اا‎ Benjamin T. Sather Arkdale, WI Benjamin, as you know, you cannot control Vega, since he is one of the bosses. He can get pretty nasty with that claw of his and his special Suplex attack. You also want to watch out for his high- speed jump kick and foot sweep. Your defense will depend on which character you are playing and the level of difficulty you are on. However, we can give you a clue as to his weaknesses. A roundhouse kick works well if Vega is rebound- ing off the wall or leaping from the fence in attack. Just move towards him and nail him. If he goes into a back-flip, hit him with a projectile punch weapon like your Sonic Boom or Dragon Punch. If you get in a dozen good hits or so, his claw will fall off, rendering him almost defenseless. -Ed. e