~ Magazine For Video Game Enthusiasts! Special Pigskin Preview: Just In Time For Football Season A WM . Gl’s Holiday Buyer’s Guide: Great Gamer Gift Ideas eo \ Sega’s Super Season: Sonic 2 and Sega CD Are Here! Make Tracks — _ With a Cool ‘Cat. : e. Life In The Fast Lan RCE Roane pe Ps Take It To The Streets... CRASH: BOYS - Crash” Cooney and his posse from Southside High secteatin's Crash Baciaaats anethas own every sports record in Spring Hill history. 400M Hurt-les course record. Crash and the Legends? Heroes? Not in this town—where Todd Southside Boys—Cheese, Noise, Dragon and Thornley and all the rich snobs up on the Hill think Sting-Ray—put the Hillers to shame. Southsiders are low-lifes. So Todd and the silver-spoon mama’s boys at the three “Hiller” schools have issued a desperate challenge to save their fading reps: Let’s take it to the streets in the Southside...no rules...no refs...no penalties—and we'll see who comes out in one piece. P F . ; ‘np Todd Thornley forgets to let go and takes a And just in case the Hillers can’t handle Crash ‘N’ The sida to Harmar Thou Geli, His Weshicglon Boys, Todd’s rich daddy has fielded Team Thornley—a High team has been humiliated by Crash ringer group of super-athletes from Thornley Industries. once too often. This time it’s personal. Five radical events. Five motivated teams. Five members per team. Only one winner. “Spreck” Spreckles, Jefferson High’s captain shows his lethal moves in the Water Slaughter. He thinks Lincoln and Washington are almost as bad as Southside. Almost. Hot Sports Action For 1-4 Players! Artie Van Smythe vaults from rooftop to towering rooftop in the Skyline Scramble. Lincoln High’s team captain despises the Southsiders—especially Crash. Crash ‘N’ The Boys TM and ©1992 American Technos, Inc. All rights reserved. American Technos and its logo are trade- marks of American Technos, Inc., 19200 Stevens Creek Blvd., Suite 120, Cupertino, CA 95014. Nintendo, Nintendo Entertainment System and the Nintendo Seal of Quality are registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. TECHNOS’ AMERICAN TECHNOS Inc.™ , ‘Sr » ~“ Rocky Rockowitz makes use of the devastating super kick in the Judo event. The elite, computer-controlled Team Thornley is out to crush Hillers and Southsiders alike. & Game Consultants & Reviewer Summations GenCon Game Fair A Smorgasbord For RPG’ers Dragon Warrior IV, A Review The Jetsons, A Review Bart’s Nightmare, A Review Chester Cheetah “Too Cool to Fool,” A Review Special Pigskin Preview Introduction John Madden ‘93, A Review G ame Super High Impact, A Review Super Play Action Football, A Review Atari’s NFL Football, A Review Captain America & the Avengers, A Review Special Holiday Buyer’s Guide For the Gamer on Your List Shapeshifter, A Review What’s Hot Rumors & News LETTER FROM THE EDITOR By Elizabeth A. Olson It’s Holiday time once again. That means the race is on for licensees to get their products on the shelves in time to take advantage of all those gift-giving dollars. And oh, what a Christmas this will be for gamers everywhere! Sega promises to have more than one present under the tree this sea- son. Gamers have anxiously been awaiting November 24th, otherwise known as Sonic 2’sday, and the arrival of the Hedgehog’s sequel. This time he’s brought along a friend. And more than one high-tech videophile will be asking Santa for the new Sega CD ROM, due in stores this month. We'll take a look at these and other great gift ideas in our Holiday Buyer’s Guide. If the change in seasons turns your thoughts to football, we have something special for all you arm- chair quarterbacks. Our Pigskin Preview features John Madden ‘93 and Super High Impact for the Genesis, Super Play Action and NFL Football for the Super Nintendo, and NFL for the Atari Lynx. Plus, take a peek at those gridiron titles still in development. If battling dragons and saving the kingdom is your thing, role- players will be happy to see the latest from Enix, Dragon Warrior IV, and our coverage of the GenCon Game Fair. The coolest cat in town is putting in an appearance on our cover. Chester Cheetah is here to introduce his new Too Cool Too Fool cartridge. But why take up space telling you about it here? Hurry and turn the page! Informer Index Tech Talk A Safer Way to Play Andro Dunos, A Review Fun Club Tip Line Strategies From Our Readers Switchblade II, A Review Sonic 2, A Preview Catch ‘em if You Can Tazmania, A Review Sega CD, The Future Has Arrived. Subscription Notice Want to stay on top on what's new in the video game world? Keep the Game Informer coming to your home. Subscribe now for only $17.88 and receive six action-packed issues; One every other month. That's almost $1.00 off each issue. Look for the subscription card in the issue and sign up today! We're Waiting To Hear From You! We'd love to hear about any tips or hints you've discovered. If we print your tip, you'll receive $20.00. Send only unpublished tips, please. You will be notified by a letter once the issue has gone to print. We are sorry, but you will not be notified if your tip is not selected. Send your tips to: > The Fun Club Tip Line 10120 W. 76th Street Eden Prairie, MN 55344 WIPE THE SMILE x oO Here’s your chance to wipe the smiles off those annoying happy faces once and for all! In FaceBall 2000, “Have a Nice Day” takes on a whole new meaning — in first-person perspective, with 3D graphics and 360° maneuvering! And we mean into! FaceBall 2000 is a new virtual reality game for 1 to 4 players. You don’t just see your character, you ave your character! You'll feel like you're actually inside your Game Boy as you move through CyberScape’s more than 70 treacherous mazes — or the Arena, in fast-paced rounds of high-tech combat. OC ‘ Come face-to-face with a super-mess of enemies — in full color with amazing 3D graphics! Enter the CyberZone where you'll be surrounded by evil Smiloids lurking in an endless series of mazes. Defeat the Master Smiloid... or have a very bad day! Two-player split-screen action lets you battle it out in the Arena against a friend, or team up and face the evil Smiloids together. — ) FaceBall 2000 for the Super NES. Don’t miss it! Tease ep-or aay one-on-one in the Arena. Face evil Smiloids in CyberZone’s endless mazes. wuiills di THE BEST GAMES IN THE WORLD” Se NTN Soule: Aa vo @ Bullet-Proof Software, Inc. ¢ 8337 154th Ave. N.E. ¢ Redmond, WA 98052 © (206) 861-9200 . : Copyright ©1991, 1992 Xanth Software F/X, Inc. All rights reserved. Original game and design ©1987. Distributed under license from Xanth Software F/X, Inc. FaceBall 2000 is a trademark of Bullet-Proof Software, Inc. Nintendo, Super Nintendo Entertainment ” System, Super NES and Game Boy are trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. Bullet-Proof Software f- is a registered trademark of Bullet-Proof Software, Inc. ©1991 Bullet-Proof Software, Inc. This Issue's Reviews... The Bottom Line How Game Informer Reviews Work... Our game consultants rate each game on a scale from one to ten, ten being the best. Games are rated in the following areas: Concept, Graphics/Animation, Sound, Playability and Overall Entertainment Value. Specific details can be found within each review (see the page numbers listed below). REVIEWERS' SCORES G.I. LICENSEE SYSTEM PAGE #} ANDY ROSS RICK @ 4 Dear Game Informer: A I’d like to say what a great maga- zine you have. I’ve seen and read other video game magazines and yours is by far the best. | especially liked your Summer issue on RPG’Ss. Kyle Henry Rocky Point, NC Thanks, Kyle! We think our maga- zine is pretty great too! If you enjoy RPG’s, check out the Dragon Warrior IV review and the article on GenCon found in this issue. We’ve got another action packed issue for you this time with our Football Feature—Pigskin Preview. -Ed | love Desert Strike for Genesis, it’s the best game I’ve ever played on any system. | have the Genesis and am looking for similar games with the same kind of playing aspect. | need your recommendation on a game or games that | can purchase with a lot of action and excitement, but with a little relief in between. | bought Outrun based on the article in the Game Informer and was not disappointed, but it is very action-packed with no breaks in between. Robert Lazich Wisconsin Rapids, WI We agree that Desert Strike is a great cart (Summer ‘92 issue), and part of what makes it so good is that it is original in its gameplay. Look in our Christmas Buyer’s Guide for LHX Attack Chopper, new from Electronic Arts, for the Genesis. It has a similar gameplay structure. We were unable to think of another hot cart that alter- nates between hard-hitting action and a slower mode. Readers, want to help us out? -Ed. At the present time, Marvel comics are hotter than ever! | read nearly every title from Marvel, so nat- urally | was pleased when | walked into an arcade and saw three of my favorite comics transformed into coin-ops; Spiderman, The X-Men, and Captain America and the Avengers . | was instantly hooked and spent about $10.00 on each game. Game Informer is the only magazine that gives top-quality information, so | came to you for a possible answer. Is there any hope of seeing any or all of these coin- ops released on the Sega Genesis System? Derrick Campbell Savannah, GA Derrick, we have some good news and some not-so-good news. Captain America and the Avengers is due out from Data East for the Genesis around Thanksgiving. Check out the review in this issue. Acclaim is busy at work on Spiderman & X-Men for SNES, Spiderman: Return of the Sinister 6 for NES and The Amazing Spiderman 2 for Game Boy, all due out soon. However, Acclaim is doing more cross-over development with their popular titles, so these may see Sega yet. -Ed. | think you have one of the best mags around because you have reviewers that know what they are talking about and don’t down the Nintendo just because it is 8-Bit. | think we should remember that the NES was the major factor in the revitalization of the video game industry, and | know technology is ever-expanding, but | will always be loyal to the old NES. Great maga- zine, keep up the good work. Tim Coombs South Paris, ME Tim, many members of our staff share your sentiment and will remain as loyal to their Nintendo as their Atari and Colecovision. Thanks for your letter. ® -Ed. Magazine November/December Issue 1992 Richard A. Cihak Publisher Elizabeth A. Olson Executive Editor Kimberley Thompson Benike Editorial Consultant Production Manager Kerry Cousineau Art Director Andrew McNamara Editorial Assistant Paul Anderson Rick Petzoldt Andy McNamara Ross Van Der Schaegen Video Game Consultants Gail Carlson Production Thomas Blustin Production Intern Andrew Lunstad Contributing Writer Chris Grun Debra Johnson Illustrators Advertising Sales Walter Baumgartner Richard S. Cegielski National Advertising Sales Directors 144 Oak Court Barrington, IL 60010 (708) 381-8770 Bob Rosen Colin Campbell Janet Kleinman East Coast Sales Representatives Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500 Tony Sureau & Associates Northwest Coast Sales Representatives 11531 197th Southeast Snohomish, WA 98290 (206) 668-7978 R.C. Bublitz & Associates Southwest Coast Sales Representatives 22247 Burbank Boulevard Woodland hills, CA 91367 (818) 992-0366 The Game Informer Magazine is published bi-monthly by Sunrise Publications, 10120 W. 76th Street, Eden Prairie, MN 55344. (612) 946-7245 or FAX (612) 946-7250. Second Class Postage Pending from this and additional mailing offices. The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer lg ey 10120 W. 76th Street, Eden Prairie, MN 55344. Editorial phone and FAX num- bers are noted above. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 1992. Game Informer Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. Fora fopy of Game Informer Magazine, please call Gary Gillem at our Circulation Department (612) 946-7245. BPA Membership Applied for September 1992 By Andrew Lunstad If you happen to see a kid on your block wearing a “Don’t Mess with a Minotaur” or “Cthulhu ‘92” t- shirt, ask him if he’s heard of the GenCon Game Fair. The chances are good you'll get a resounding “Yes!” This is because he’s probably been playing role-playing games like Dungeons and Dragons™ or The Call of Cthulhu for some time, and dreams of one day attending GenCon, the Mecca for serious gamers. For years, role-playing games have given kids like this a chance to lose - themselves in their own unconven- tional worlds of lasers and magic. The drawback was that most games of this genre had thick rule books and took hours to play, which is a little more time and effort than most people are willing to invest in a game. However, the technology of home entertainment has grown by leaps and bounds since TSR shipped its first copy of The Dungeon Master’s Guide. Now, role-playing games are available for most personal comput- ers and home entertainment systems. In this form, the computer or video system takes care of the tedious details, leaving the fun and adventure for the player. Role-playing games have crossed over into the main- stream once dominated by arcade and action entertainment. The GenCon Game Fair has grown with these changes and attracts software manufactures like Origin Systems and Microprose to its halls. Game Fair attendees now have the option of playing the role of a knight questing for the Holy Grail in the morning, checking out the latest 3D-helicopter simulation game at lunch, and sampling John Madden’s Football ‘93 in the afternoon. Nevertheless, even a schedule ambitious as this would leave the majority of the fair’s other attractions un-tested. This year at GenCon, several national gaming networks showed off their latest systems. Gaming network systems allow folks with a computer and a modem to dial into the network and explore computer-gen- erated worlds, part- nered with or pitted against other computer users across the country. Instead of being limited to bat- tling computer opponents, gamers in the network have the opportu- nity to match wits with a flesh- and-blood adversary. Authors of various popular Science Fiction and Fantasy books are a common sight at GenCon. They are seldom too busy to refuse to auto- graph a copy of their latest book, and will gladly point you to the Fair gallery where the original cover art from their book is on display. A big first for GenCon this year was the appearance of Sega of America. This marks the first time ever that a major manufacturer of home game systems participated in the Game Fair. And judging from the enthusiastic attendance at their booth, it will most likely not be the last. The popularity of their booth was largely due to the six Genesis and two Game Gear systems that were set up for the public to play. Each year GenCon offers some- thing new and exciting for its atten- dees. I’ve been to several Game Fairs and have never been disappointed. Although | would hesitate to recom- mend the Fair to anyone with no interest in role-playing games, the introduction of electronic games to the show makes it worthwhile for even the casual RPGer. The GenCon Game Fair takes up a four-day week- end, from Thursday to Sunday, in August. It is held in Milwaukee, Wisconsin and costs $30 to $40 for all four days, not including accommo- dation. Observer ticket prices run approximately half as much. It’s money well-spent, if you enjoy games. So if you’re looking for something to do next August, I’II see you there. We THE ONLY GAME IN TOWN. S b Craving An Adventure? Try Dragon Warrior IV For Your NES o ¢ The days are grow- ing shorter and one week slips into another. That little chill in the air has turned into a deep freeze and the snow is no longer a novelty. Work and school have become routine and there’s no thrill in the new fall line- up. Sounds like you could use an exciting adventure. Funny, that’s just what Dragon Warrior IV has in store. This install- ment of the Dragon Warrior series reads like a collection of adventure stories, running together in the final chapter for the ultimate quest. Each of the first four chapters in this leg- end revolves around its own cast of characters and its own adventure. The fifth chapter brings all of these heroes together under your leader- ship to track and destroy the demon that has dogged each character on their previous quest. Dragon Warrior IV takes place in a world composed of four conti- nents, each containing mountain chains, deep valleys, rivers and expanses of water. Chapter One begins in Burland, where tragedy has struck. Children throughout the kingdom have been disap- pearing. As Captain of the Royal Soldiers, Ragner sets forth to the land of Izmit in search of Loch Tower and the missing children. Chapter Two takes you to the Kingdom of Santeem, where you'll find a frustrated Princess Alena. She yearns to leave the protective walls of her father’s castle in search of excite- ment, but the strong-willed King will have no part of it. Our resourceful Princess plans her escape and begins her adventure through the dangers of the outlying regions. Alena’s strength and intelligence will guide her way through Surene to Endor, as she proves to be a capable adventuress. Chapter Four introduces Taloon, an ambitious arms merchant. He dreams of becoming his own boss, but cannot afford his own shop. He sure. leaves his wife and children in the village of Lakanabe to find or earn a great fortune. Taloon may successfully seek his fortune, but the King may not grant him a shop permit. Coming to the aid of Endor’s unhappy Prince may sway the King’s decision. The sisters of Monbaraba are the heroes of Chapter Four. Their father, Loro, was a famous blacksmith who died suddenly of mysterious causes. Nara, a fortune-teller, and Mara, a dancer, have vowed to uncover the cause of their father’s tragic demise. Their search for answers leads them to Kievs, Keelon and beyond. The fifth and final chapter brings these Chosen Ones together through a twist of fate. They will aid our hero, you, as you face the evil demon. The gossip of the townspeople may come Se ERSTE ESE ese TES SSP TER ASE SS SAT FSET Nw Pana SELL | Concept: 6 | Graphics Fesbity: 8 Entertainment — og 9 ier Rating: 9 DiS SANS SORE Dragon Warrior IV Review and a finale where the warriors from each oo & Animation: oh the graphics were very good as NES RPGs go; lots : : _of wasted effort. The challenge was definitely there, as playing without caution or planning will cause mens ue Reviewed by Rick, The ee Ranger Dragon Warrior lV has an excellent story line with four different chapters featuring different heroes, © join in battle to overcome the ultimate Selle. of colors, scenery and detail. The sound effects were above average and ! liked / the music. The menu was easy to access. If you watch for clues, such as an "E” next to the characters when ~ purchasing weapons or armor, you could save alot you to die several times. Dragon Warrior 1V ranks with the best 8-bit RPGs. The storyline drew me in, the graphics were easy __ on the eyes, and the gameplay features kept it from : getting boring or too repetitive. frustrating at times, but more often prove to be helpful. The Explorer’s Handbook will provide the necessary clues about your weapons, uncon- trollables, and the land you are about to embark upon. But only you can determine the story’s outcome. in handy. You’ll encounter several uncontrollable characters that join your party just for fun. They can be ay Reviewed by Ross, The Rebel Gamer eaahauseineimnamtee: saasamesmmereeminaianammnamanenamarse Warrior IV Review » indo RPGers have at least _ g farrior carts. The saga contin-_ ues oy Dragon Warrior IV. pecan it, the Spphics hina editio you ne a oe thing, © 8 enough to ge yous w iere you need to se a with- out reall telling ia what to do. ‘than a ie hours playing watching Rick cy and as! > e@ “Meet George Jetson...” A Space-Age Hero For Your Game Boy » © Somewhere in TV-land, just thirty minutes into the future, lives your average space-age family. But some- thing is about to threaten the peace among the stars. George was hard at work, supervising the Button Pusher Division of Spacely Sprockets, when the robots and computers began to malfunction. “How do you stop this crazy thing?!” Spacely’s sure to fire you for this one. That is unless you can find the source of the problem and fix it first. The Jetsons Review Concept: 8 Graphics & Animation: 8 Sound: 6 Playability: 7 Entertainment Value: 9 Overall Rating: 7.5 Making one of my favorite cartoon families into a game Cart is not something new. The way Taito incorporates the use of Jane, Judy, Elroy or George is what makes this cart cool. | was impressed by the graphics for this game. All the characters move well; they are crisp and well defined. Not bad for the Game Boy. The music and sound had no real impact on me. It was just the basic booms and blips. You must make use of the extra equipment given to the family to get anywhere. | had no problem getting the hang of this one, but it was challenging enough to hold my interest. The variety of play and character choices make The Jetsons a great Game Boy cart. The levels are challenging and, by making them a bit like mazes, the game rises above most carts of this style. Just then, Jane calls from the Shopping Mall in a panic. It seems that robots are running rampant through the shops. Elroy reports the same news from the Space Ball Stadium and Judy’s cry for help from the Rock Concert confirms it. “Rut- row, ‘reorge.” This problem is bigger than we thought, so you'll have to work fast! Taito has brought the whole fam- ily together in this adventure. You start in three pre-stages through Reviewed by Paul, The Pro Gamer the Mall, Stadium and Concert Hall. Lead Elroy, Judy and Jane through these areas, collecting items that will help George in the main four stages of the game. He must first get his fam- ily to safety. Finally, he must make his way through the Cogswell Cogs factory to discover the cause of this trouble and put an end to this indus- trial espionage. Each family member has their own special weapons and items nec- essary to get through their level. Elroy must reach the Stadium roof with the help of only his ball and exploding boxes located throughout the level. Judy can use her Magnetic Boots to Reviewed by Andy, The Game Hombré The icons Review Elro climb on the walls and ceilings, avoiding dangerous spiked areas. Her jet-powered skateboard will help her out of a jam and boxes become her weapon. Jane makes short work of the Shopping Mall with the help of her Jetpack, boxes and Space Car. All of the characters begin with three lives and three continues. You can store up to ten hearts at a time, but when they run out, you lose a life. Hidden along the way are energy capsules that will restore one heart. Energy tanks will restore all of your caiiedeieaiaaliais (The Jetsons Review Concept: io | | | Graphics | Satin: 8 | Sound: 6 Playability: 7 Entertainment Value: 6.5 | & Animation: 8 | Sound: | Playability: 9 eS NON PEPLOMNRERETRPERHNIP OMPN IRENINOON PELHAM Meet the Jetsons...they’re all here. The Jetsons is a creative video game that uses the different family members, giving them each unique abilities. You'll find clean, nicely detailed graphics and var- ied, smooth animation. Typical background music. Don’t fly or jump too high or too low, or you are in trouble. Precise control is neccesary and provides a more challenging than usual game. __ The Jetsons is a better than average game. However, | found myself getting tired of it | Concept: 8 __ The Jetsons is your basic Mario-type, action/adven- ture game. However, it does have some new things that make it interesting and a cut above most Game Boy games. | Graphics 8.25 Entertainment Value: 8.75 u Overall Rating: 8.25 re een na sbi seen nsec ve aetna cinta hearts and heart containers will increase your possible number of hearts by one. Special items are rep- resented by diamond symbols. Collect ten of these for an extra life. The Jetsons will find three types of boxes; those that explode upon impact, those that explode after bouncing three times and bomb boxes. You'll also find doors that lead you along the main route, to Reviewed by Rick, The Video Ranger quickly. | think with the cartoon quality graphics and animation available on Genesis these days, | would have really liked to see The Jetsons on the big screen. \ Overall Rating: 7 <“icu ahamster Sgoniscosclnanenla cscs smilie Mintel tachment cana ahscket acne Straight from the cartoon; this game has good back- grounds and fun characters. Yes, it has the theme song we all know by heart. Involving all the characters makes the game more interesting to play. Play one level with Elroy; the next level with Judy. Each character has their own power-ups, so mixing up the order keeps it interesting. The Jetsons is unavoidably a fun game.The chal- lenge falls smack in the middle of the spectrum; perfect for the younger or older player. another level or into secret rooms and passages. The Jetsons is both an entertain- ing and challenging adventure for players of all ages and abilities. The great theme music and familiar char- acters make this a perfect choice when you want to get lost in space. Bart’s Nightmare is a Dream Come True For Simpsons Fans > He’s back and this time he’s on your Super Nintendo. Bart’s deter- mined to finish his studying and, like many of us faced with the boredom of homework, he dozed off right in the middle of it. But this was not going to be one of those restful sleeps. Bart begins to dream that a gust of wind has swept his papers out the window. Oh, Man! He’ll have to go after them or he’s sure to fail, con- demned to the fourth grade forever. Like most dreams, Bart’s Nightmare is filled with many of the people in his life, different scenarios, and weird imagery. Bart begins by chasing his homework through the busy streets of Windy World. Collect “Z's” along the way or Bart will grad- ually wake up to academic disaster. Try anything to get through Windy World, like splatting characters with your bubble gum, spitting watermel- on seeds, or changing shape. Hey! This is a dream, remember? If he’s successful, he’s transported to a series of doors. Each door leads to another adventure, more strange than the last. One door takes you to the world of “Bartzilla: Crusher of Cities, Master of Motorists.” Bart is transformed into a huge lizard beast. He must stomp his way through the city, destroying everything in his path. Spit great fire- balls and shoot lasers from your eyes without getting massa- cred by the puny jets and tanks. Another door leads to “The Temple of Maggie” located in the darkest corner of the Springfield Rain Forest. Our famous homework hunter, Idaho Simpson, must brave the temple’s ancient walls and crumbling floors. Holy caped crusader, Bart-man! The next Worldly World finds our hero aiming his high powered slingshot at the missiles and paper airplanes in his path. Those lovable cartoon characters, Itchy and Scratchy put in a guest appearance in the fourth world. They’re up to their usual slapstick a —— antics, only this time they’re after final page of your homework, but asleep as long as you can. Gather the you. Finally, you find yourself in you’re not alone. There are two lethal missing pages before you wake and Bart’s Bloodstream. Try to capture the _ viruses, British Tommy Virus and Von _ you'll graduate with flying colors. Got-U Virus, floating through your plasma ready to wage a major war. You'll have to catch some “Z's” in &y order to achieve that “A”, so stay © Bart ic Voyage’ when iia Las ineny aa bloodstream. a Chester Cheetah Here, And This Happenin’ Cat is “Too Cool To Fool” ® If Chester feels a need for speed, grab up a pair of high tops and burn a bit of rubber. Snag some shades for an x-ray view, and a closer look at some hidden goodies. And like every cool dude, Chester can keep the beat. Latch on to the electric guitar to jam out some killer tunes, and | do mean killer. Chester becomes temporarily invincible when he’s in the groove. Once you've uncovered your wheels, move on to the next level for a real swinging time. There’s more than a little monkey business going on. Chester bumps into possums, boxing kangaroos, and a laughing hyena on a rampage. A pesky primate makes the going a little tougher as you swing through the tree tops in search of your gas tank. Level Three takes you on an island adventure, as STEELE Reviewed by Ross, The Rebel Gamer He’s a cool kitty from the heart of Hip City, but lately life’s been a bit of a bummer. It seems Mean Eugene, the zoo keeper, has been holding Chester captive. Squaresville! But in order to make tracks, you’ve got to help Chester piece together the parts of his motorcycle and put on some speed. Kaneko brings this fun-loving feline to Super Nintendo. Mean Eugene and his pug-ugly pooch are out on patrol, and if Chester is going to split the scene he must get past a host of other obstacles. Bypass roller- skating turtles and cool caterpillars in shades while collecting power paws and extra lives. And when the zoo keeper is closing in, disappear into the city sewers. They’re full of extra paws and other treats, but watch out for things that lurk in the dark. Chester Cheetah Review Concept: 10 It's not easy being cheesy, but Chester finds a way to survive. This is one cool cat. Graphics & Animation: 9 The graphics give you the feeling of watching a car- toon. The only drawback is the slow down and slight flicker you'll experience from too many sprites in the screen. Sound: 7 The sound is good; | like it when Chester gets clocked and goes “AIE-AIE-AIEE.” There’s not a whole bunch of movements to choose from; not too many buttons to push and, overall, it’s easy to catch on to this cart. Playability: 9 Entertainment Value: 10 | loved Chester. | just wish this would have come out earlier. Overall Rating: 9 Chester side-steps fish, crabs and other crustaceans. This can be a real water hazard if Chester’s not light on his paws. Tip toe across hungry sharks and precarious docks while avoiding an aerial attack of hot air balloons. Reach the speedboat and make some waves as you race Eugene to the shore. Find the handle- bars and it’s on to Level Four. It’s time to do a little spelunking. Vicious vampire bats and heavy metal porcupines are hot on your trail as you make your way through the dark and twisting caverns. Splat! You get smacked in the face by a baby bat...and then another. What a drag! But being the chillin’ cat that you are, you shake it off and make your way to the mine shaft. This coal car is one crazy ride, but watch out for stalactites or you'll be seeing stars. Chester proves he can keep his cool under pressure. The wacky ani- mation will keep you in stitches; it’s worth losing a life just to see him geek out when he gets hit. “Aei-aei- aei!” If you’re a cool dude in a loose mood that’s search- ing for an | Concept: Graphics & Animation: Sound: Playability: Entertainment Value: Overall Rating: Chester Cheetah Review Concept: 8 moves at a relaxed pace. Graphics & Animation: 8.5 Sound: 8.5 Playability: 8 could be sped up a little. Entertainment Value: 8.5 Overall Rating: 8.25 (Chester Cheetah Review Chester Cheetah reminds me of Toejam & Farl...really mellow. Chester travels armed with weapons such as Sunglasses and Sneakers. The only weak point is that, like TJ & Earl, the game The levels look almost picturesque. The jungle scene is filled with neon colors to create the most ideal place that you could imagine for Chester to be. His enemies are a crazy bunch themselves. The music is cool, not quite the music | would have expected for Chester, but cool just the same. Control is solid, but could have been better. Additions of being able to move through the dimensions of the game or when he climbs ropes Chester is cool cat with a hip game. A little slow but challenging and entertaining. aun ENNIO Reviewed by Paul, The Pro Gamer 7 Creating a game from a well-known cartoon char- acter? No way! But it couldn’t have happened to a better cat. Chester Cheetah’s smooth, cool antics are here for the SNES. It’s nothing too original but hey, Chester is way cool for a cheetah. 9 Chester and his foes are “drawn” to perfection. It looks like you’re watching the commercial. 8 Just as you’d imagine, there are some hilarious sounds thrown in, such as when Chester shakes his head or jams on the guitar. 7 Maneuvering Chester through the various screens poses a few minor problems. It moves at a slower pace but remember that Chester is a laid back dude, so he takes his time. 8 Chester's Too Cool To Fool is full of crazy charac- ters and hilarious actions. | found it to be a game that doesn’t stress you out, it just makes you laugh along with the action. a 7.79 adventure with more than its share of fun, grab up a copy of Chester’s Too Cool To Fool. But SNES fans won't be the only ones laughing; a Genesis version is already in the works. xy Reviewed by Andy, The Game Hombré % SPEANTOD PAIN ENT §) Super Adventure Island Editor’s Choice Gold Winner from Electronic Gaming monthly ¢ Spectacular Graphics Combined with incredible music * Power-up feature transforms hero into wild skateboarder ¢ Weapons include: stone axes, boomerangs and fireballs Adventure Island 3 * Combat a mysterious invasion of primitive Adventure Island * Explore eight gigantic islands on your guest to save Jeannie Jungle * New dinosaurs and weapons are included to defend Master Higgins ¢ Uncover secret bonus zones and hidden items for extra power Adventure Island ¢ Master Higgins goes portable in this classic South Pacific game * Crack open treasure eggs for massive points or handy shortcuts ¢ Hunt through bizarre islands filled with sneaky killer traps * Dodge snakes, bats and more as you search for your lost friend Super Adventure Island, Adventure Island 3, Adventure Island, Bonk’s Adventure, Bomberman II are trademarks of Hudson Soft USA, Inc. ©1992 Hudson Soft USA, Inc. All Rights Reserved. Hudson Soft is a registered trademark of Hudson Soft Co., Ltd. Felix - 4408 NoSGoR~ 28 = . - UA} — ARIE [v) ~N NM Felix the Cat For play on the Nintendo Entertainment System ¢ Journey through nine levels of intense animated adventure * Felix’s Magic Bag of Tricks Provides dozens of helpful items ¢ Features many character’s from Felix’s zany cartoon series ¢ Enter hidden Magic Bags for super bonuses and power-ups Bonk’s Adventure For play on the Game Boy System ¢ Classic video game character now available for the GAME BOY ¢ All-new transformations and power-ups for our cave boy hero * Do flying head-spins and Pile-driver moves to “bonk” bad guys ¢ Multiple challenges in the special trial areas for extra points Bomberman II For play on the Nintendo Entertainment System ¢« New power items and poison skulls highlight the excitement ¢ Features include options for 2 or 3-Player simultaneous play ¢ Build up bigger and better bombs to blow away the enemies * Over 50 levels of incredibly bombastic heroics in 1-Player mode the Cat is a registered trademark of Felix the Cat Productions, Inc. Nintendo, Nintendo Entertainment System, Super Nintendo Entertainment System, Gameboy and the Official Seals are registered trademarks of Nintendo of America Inc. HUDSON GROUP HUDSON SOFT HUDSON SOFT USA, INC. 400 Oyster Point Blvd. Suite 515 South San Francisco, CA 94080 Tel (415) 871-8895 4 a Sea It’s Sunday afternoon. You're kicked back watching the game. You've got your favorite high school jersey on, a bowl of popcorn, some chips and dip, and a tall cool one at your side. Does life get any better than this? But wait, this game is getting good. Somebody better do something soon or it will go into overtime. And hey, you dropped a fiver on an outside chance the Vikes would win this one. The clock’s about to run down and you're at the edge of your seat... a “The game is tied 27 to 27. The a the Eagles’ 40..It’s third ar long with the clock running. Under a minute left in the game. Cunningham takes the snap, looks left and is flushed out of the pocket. He scrambles right, pumps, and tries threading a pass to Barnett. Scott, with uncanny speed, lunges in front of the ball. INTERCEPTION! He regains his balance and accelerates to the thirty-five...the twenty... the fifteen... TOUCHDOWN!" SS Re Re a * Awesome! Now there’s just - enough time to clean up the just dumped on catch the 4h, \ [ ay — | es f > GE