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agazine

For Video Game Enthusia

What Makes Capcom's Street Fighter II Such a Champion?

Таке back the streets with Rival Turf!™ The first simultaneous two player action game for the Super NES®!

The inner city “Brawl Brothers” are tired of punks takin’ over the ‘hood. They're out to clean up. And the result is a fast and furi- ous fight of incredible two-fisted, 'tag-team" street-fighting action.

Get your licks in with ultra-realistic street-fighting techniques: body slams, leg sweeps, jabs, hooks, uppercuts and more. Kick and punch your way through 6 stages on dozens of super-realistic backgrounds.

Play simultaneously or go head-to- head against another player in the spe- cial "versus" mode. Or take on the street scum alone in the single-player mode.

This could be the toughest fight of your life. Better start swinging now!

The roughest, toughest street-

fighting game ever! Є засо.

Jaleco” and Rival Turf™ are registered trademarks апа trademarks respectively of Jaleco USA, Inc. Super NES" is aregistered trademark of Nintendo of America. 1992 Jaleco USA, Inc.

To start off, | want to say | love your magazine; it's my favorite. | love all the video game reviews and tips, but in the Spring issue it had a code on Sonic the Hedgehog for Genesis. 1 don't have a Genesis, but my friend does. | went down to his house and tried it lots of times, but nothing hap- pened. Please verify if the tip is right.

Randy Woten McGuffey, OH

Randy, we've received several let- ters on that Sonic the Hedgehog tip and it does indeed work. The only typo is an extra "and" before the A button. You must try it several times before it's successful. We apologize for any misprinted or previously print- ed tips. To remedy this problem in the future, tips will now be tested out by at least three of our Game Consultants and video taped for verification before going to print.

-Ed.

І would like to know what it takes to become a Video Game Consultant. At my high school, I’m the one every- one comes to for tips on games and | help them out. | would love to be a Video Game Consultant.

Mark Drake Gravel Switch, KY

Mark, it sounds like you have what it takes to be a Consultant, although our reviewers will tell you it's a lot more work than it appears. More often than not, it’s a matter of being in the right place at the right time. All of our Consultants are from a large mail-order video game compa- ny. They were chosen because of their enthusiasm for gaming and their years of knowledge about the industry. We hope to carry reader reviews some- time in the future, so stay tuned.

-Ed.

l'm a Game Boy gamer and a big fan of The Fun Club. Your magazine is terrific. І was very pleased and impressed after reading the reviews. It seems to me, the Game Boy advertise-

»

ments and the amount of games have almost doubled.

Andy Shook Lancaster, OH

І love your magazine! It is bet- ter than all other gaming books. It is an excellent magazine, with great reviews that are informative, and it always helps me decide what to buy. I think it would be a great addition if you started to include Atari's Lynx system in your magazine.

Justin Rubinstein Encinitas, CA

І would like to congratulate you on a wonderfully put-together mag- azine. І have one problem with it, though. Why don't you have TurboGrafx 16 and its software? All in all, your reviews are spectacular! Keep up the good work and keep those tips rolling in.

Leon Lucksom Spring Valley, NY

Slowly, but surely we are trying to expand to include other systems. This issue marks our first to include a review for every format. Inside, you'll find our first coverage of the Atari Lynx and Turbo-Grafix CD, as well as our first review for Neo Сео.

-Ed.

First off, let me say this: Great magazine! It's got a personal touch that other magazines lack.

Jason Lamb Talisheek, LA

Thanks, Jason. We'll take that compliment personally.

-Ed.

September/October Issue 1992

Richard A. Cihak Publisher

Elizabeth A. Olson Executive Editor Production Manager

Kimberley Thompson Benike Editorial Consultant

Kerry Cousineau Art Director

Andrew McNamara Editorial Assistant

Ed Martinez Rick Petzoldt Andy McNamara Ross Van Der Schaegen Video Game Consultants

Chris Grun Brad Larson Illustrators

Advertising Sales Walter Baumgartner Richard S. Cegielski National Advertising Sales Directors 144 Oak Court Barrington, IL 60010 (708) 381-8770

Bob Rosen Colin Campbell Janet Kleinman East Coast Sales Representatives Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500

Tony Sureau & Associates Northwest Coast Sales Representatives 11531 197th Southeast Snohomish, WA 98290 (800) 367-8669

R.C. Bublitz & Associates Southwest Coast Sales Representatives 22247 Burbank Boulevard Woodland Hills, CA 91367 (818) 992-0366

The Game Informer Magazine is published bi-monthly by Sunrise Publications, 10120 W. 76th Street, Eden Prairie, ММ 55344. (612) 946-7245 or FAX (612) 946-7250. Second Class Postage Pending from this and additional mailing offices.

The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Editorial phone and FAX numbers аге noted above. Unsolicited manuscripts cannot be returned or acknowledged.

Entire contents copyright 1992. Game Informer Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc.

Products named in these pages are trade names, or trade- marks, of their respective companies.

For a copy of Game Informer Magazine, please call Gary Gillem at our Circulation Department (612) 946-7245. BPA Membership Applied for September 1992

Game Informer Index

Soul Blazer, A Review

Game Consultants &

J \ Addams Family, Review Summations i

A Review

Miracle Piano Learn to Play the Easy Way.............. 6

NHLPA '93, Super Hunchback, A Review A Review

Muhammad Ali, A Review

Mick and Mack, A Review

It Came From the Desert, A Review

Batman Returns, A Review

Fun Club Tip Line Tips From our Readers

StreetFighter II, The Champion of Video Games

Dr. Franken, A Review

Upcoming Horror and Gore

History of Felix the Cat This Cat has Nine Lives

Felix the Cat, A Review

Greendog, A Review

7th Guest

Indiana Jones, A Review

Virgin invites you to a party

Special Horror and Gore Section

Introduction

Splatterhouse 2, A Review

LETTER FROM THE EDITOR

By Elizabeth A. Olson

The days are getting shorter, the weather's getting cooler and it's back to school for many of our readers. But hey, life is not all gloomy. Things are happening fast in the realm of video games. With the war between the systems in full swing, licensees are busy develop- ing cartridges that just get more and more amazing. We'll take a look at a few of these spectacular carts like Out of This World and Mick and Mack: Global Gladiators. We've got our hands on a cart too hot to keep under wraps; the sequel to 1992's Number One Sports Cart and Best Game of the Year, NHLPA Hockey “93 Бу EASN!

We are proud to present the first G./. to feature reviews for every available system, includ- ing TurboGrafx, NeoGeo, and the Atari Lynx! You'll also find the first of our "Answers From the Top" articles, featuring the president of Software Etc.

With October in the wind and Halloween creeping closer, we just couldn't help but include a special section on Horror & Gore.

Finally, you may notice our cover looks a bit different this issue.

TE TET ТЕТЕ ЖТТ ы

Software Etc. Answers From the Top

Firehawk, A Review

Ninja Commando, Spectrum Holobyte A Review

he Masters are at it again. ............ 40

Out of This World, A Review

»

Game Informer Magazine is very honored to be a part of the fanfare surrounding Felix the Cat's new video game and the first comic books in 30 years. To celebrate, we've had our illustration drawn by the cartoonist himself, Don Oriolo and the folks at Felix Comics, Inc. : * We'd like to thank them and wel- 1 come you to our First Anniversary issue. Read up and enjoy! ? ж

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Answers to last issue's puzzle!

We're Waiting To Hear From You!

We'd love to hear about any tips or hints you've discovered. If we print your tip, you'll receive $20.00. Send only unpublished tips, please. You will be notified by a letter once the issue has gone to print. We are sorry, but you will not be notified if f «& your tip is not selected. z

Send your tips to:

The Fun Club Tip Line 10120 W. 76th Street Eden Prairie, MN 55344

Here's your chance to wipe the smiles off those annoying happy faces once and for all! In FaceBall 2000, “Have a Nice Day” takes on a whole new meaning in first-person perspective, with 3D graphics and 360° maneuvering!

And we mean into! FaceBall 2000 is a new

virtual reality game for 1 to 4 players. You

don’t just see your character, you ave your character! You'll feel

like you're actually

inside your Game Boy

as you move through CyberScape's more than 70 treacherous mazes or the Arena, in fast-paced rounds of high-tech combat.

Xe a и i : WATCH OUT! They only look happy!

Come face-to-face with a super-mess of enemies in full color with amazing 3D graphics! Enter the CyberZone where you'll be surrounded by evil Smiloids lurking in an endless series of mazes. Defeat the Master Smiloid... or have a very bad day! Two-player split-screen action lets you battle it out in the Arena against a friend, or team up and face the evil Smiloids together.

FaceBall 2000 for the Super NES. Don’t miss it! Тікен up or play

one-on-one in the Arena.

Face evil Smiloids in CyberZone’s endless mazes.

Bullet-Proof Software, Inc. 8337 154th Ave. N.E. е Redmond, WA 98052 * (206) 861-9200

Copyright ©1991, 1992 Xanth Software F/X, Inc. All rights reserved. Original game and design ©1987. Distributed under license from Xanth Software F/X, Inc. FaceBall 2000 is a trademark of Bullet-Proof Software, Inc. Nintendo, Super Nintendo Entertainment System, Super NES and Game Boy are trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. Bullet-Proof Software is a registered trademark of Bullet-Proof Software, Inc. ©1991 Bullet-Proof Software, Inc.

WIPE THE SMILE

THE BEST GAMES IN THE WORLD"

This Issue's Reviews... The Bottom Line

How Game Informer Reviews Work...

Our game consultants rate each game on a scale from one to ten, ten being the best. Games are rated in the following areas: Concept, Graphics/Animation, Sound, Playability and Overall Entertainment Value. Specific details can be found within each review (see the page numbers listed below).

REVIEWERS' SCORES G.I. LICENSEE SYSTEM PAGE #| ANDY ROSS RICK ED

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...From the Desert TG- 16 CD| Pg. 24

Felix the Cat Hudson Soft Nintendo

Greendog Genesis NHLPA '93 Electronic Art | Genesis

Muhammad Ali Genesis Indy's Last Crusade Game Gear Out of This World Batman Returns Lynx Genesis

Super NES

Pg. 36 8.25

Pg.38 | 8.25

Pg. 14 8.5

Pg. 8 2 Я

Рр. 58 7.75

Рр. 50 | 7.75

Рр. 46 | 8.75

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BASEBALL SO REAL..:

All-new graphics and animation so awesome you'll feel like you're at the ballpark!

Every stadium is unique, with different fence distances, colors and indoor or outdoor fields.

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RBI" 4. The best just keeps getting better.

Buy your TENGEN games at Toys "R" Us, Kay-Bee Toys, Target, Babbages, Electronics Boutique, Software Etc. and other fine

retailers. Or call to order. VIDEO UE

iuh LEADING THE WAY IN 16-BIT GAME TECHNOLOGY Pvt yourself info a game-winning, heart RBI: TM Atari Games; licensed to Tengen, Inc. ©1992, 1991,1990 Tengen, Inc. NETS We : Sega and Genesis are trademarks of Sega Enterprises, Ltd. 675 Sycamore Drive, Milpitas, CA 95035 e 408/473-9400 pounding GAME BREAKERS" situation.

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T Traditionally, learning to play piano was like eating vegetables for k. most youngsters. You knew they Ф. were good for you, but actually hav- ing to eat them made it almost M. unbearable. The same thing could be Ф said for learning an instrument. Мапу ; people would love to play the piano, ve but the thought of all the hours of T. study and practice often outweighs Ж the fun and enjoyment of being able i to entertain family and friends.

Ё. If you had a mother like mine, ж she would melt cheese on your veg-

etables to disguise them and, sudden- k. ly, they weren’t so bad. In fact, they si tasted pretty good. The people at The . Software Toolworks took that idea fr and applied it to learning to play the

Ф ріапо. . Setting up the Miracle Piano is as E. easy as plugging in the game car-

Ж. tridge and connecting the keyboard . to the control deck. Turn on the e. power and you're ready to play the у. piano. Тһе first lesson is designed to familiarize you with the keyboard, so

UK don't worry if you can't read music. y. In this section, they've assigned num- + bers to each of your fingers and all S you have to do is follow those num- Ё. bers. Soon, those numbers become Ф musical notes and you аге playing X the piano.

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After entering your name and age to personalize your training, you are shown the proper posture and positioning of your fingers. Once you learn the basics, you can

move on and try one of several

practice games. These vary depending upon which game sys-

tem you are using. Roboman is a very bright and well-defined prac- tice game. It helps teach you rhythm and timing as you move from point A to point B. Jump up to hit the electri- cal outlets in time with the metronome to keep Roboman ener- gized and moving. Shooting Gallery teaches note reading by using the keyboard to shoot ducks off the musi- cal staff.

A more advanced game, Ripchord, helps you learn how chords are created by playing chords shown on the screen. If the chord is played correctly, the paratrooper’s chute opens and he will float safely to Earth; but if you are wrong, he plunges to his demise.

Other Miracle Piano features include 49 full-sized, velocity sensi- tive keys, built-in stereo speakers, an AC adapter and earphones. Miracle produces more than 120 digital, musical sounds with full Musical Instrument Digital Interface (MIDI). As you learn the

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you get full accom- paniment from the Miracle orchestra. There are also flash cards that teach music theory and songs representing every musical style. There are more than 200 lessons and, according to Toolworks spokes- woman, Tracy Egan, the program offers between 12 to 18 months of piano lessons. “Unlike traditional lessons, students work at their own pace and schedule,” Egan said.

If you thought you would never learn how to play piano, or you sim- ply didn’t have the time, The Miracle Piano is just what you need. As they like to say at Software Toolworks, “Now you're playing to learn instead of learning to play.” Currently, the Miracle Piano is available for the fol- lowing formats: NES, Super Nintendo, IBM PC, Amiga and Macintosh. Look for it this fall on Sega Genesis.

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The “91//92 hockey season is к. over. Тһе Penguins did it again, but of so did EASN. They have another . hard-hitting cart for the Sega k. Genesis. This time, the action is afa intense.

. All the NHL teams are here, plus k. the new expansion teams; Tampa ра Bay Lightning and the Ottawa . Senators. The rosters are built right in. You learn the players' abilities in Ж. no time. How strong a fighter, shoot- ж ег, ог defender сап be decided Бу Қ the numerous actual player stats they a include. There’s more than 500 dif- Ж ferent players, with big names like Jagr, Messier, Robitaille and LeMieux.

The game play is also revamped on this sports monster. The player control is improved; and you can poke check, hold, hook, and even trip the opposing team with the defense control. Even “enforcers” can be put to use. If Mario is scoring too much, send in Dave Manson to injure him, and take him out for the entire period. Gee, too bad. That's hockey! Remember that all rules apply when playing with penalties.

Be careful with your defense because аге much more controlled. Flip a While it no longer uses the NHL you will be put in the box. wrist shot in for the goal or let one logos, the addition of players to this On the offensive rip from the blue line for a thunder- cart adds a whole new dimension.

ing score. If you misfire with a blaz- Create your own lines and ing slapshot you can break the glass. save them with the Emphasis is on puck control. Passing and eluding the defense is the only sure fire way to score.

If, by chance, you make it past the defense, NHLPA has a lot of surprises for the die-hard NHL fan. The features are endless. Goalies no longer sit back in the net, waiting for you to attack. They want that puck, and they'll do anything in their power to get it. They'll try anything from digging it out of the corner to poking checks, to keep you out of the slot.

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much needed battery backup. Also, save running stats on individual play- ers to keep track of your favorite players.

The days of scoring twenty goals as San Jose against the computer's Pittsburgh are gone. The computer comes into this game with a stronger defense. Reading plays and watching the slot make the computer a worthy opponent.

The changes in this cart appear subtle, but once the game starts you can't miss 'em. From the organ music that changes with the dynamics of the game, to the announcements of hat tricks and assists, NHLPA has all the strategies and action of a real NHL game. There are so many options, this is just a glimpse of another great EASN sports cart. If you have the nerve and love the competi- tion, NHLPA will not disappoint you.

»

>

Muhammad Ali Boxing: Programming Makes This Heavyweight a Winner

With Mike Tyson in jail and ex- champs thinking they have a chance against the new young talent, the Sega Genesis is the only place to find a good fight these days.

Lucky for us, Virgin has made the ultimate in video boxing.

The Great One, Muhammad Ali, has made yet another comeback, but this time, as a video game.

The game features some of the most amazing graphics and sound found in any Genesis cart. There’s a digitized Ali to greet you as you embark on your boxing career. In addition, the rotation programmed into this cart brings a new dimension to boxing and to the Genesis.

Muhammad Ali has both a one and two-player mode. You can also

choose the length and number of rounds. In addition to the Great One, you have nine other fighters to choose from. Ali can pound anyone,

Ram і ё“

Muhammad Ali Review

Concept: 8

Reviewed by Ross, The Game Rebel

The title should explain the concept of this game. You'll be boxing with “The Greatest!”

Graphics & Animation 9

The graphics were outstanding, from the intro- duction to the round marker girls. The player action and movements are better than any other boxing for home entertainment systems.

Sound: 9 “Break it Up” pounds into your brain, as the ref tries to pull you off your opponent. The roar of the crowd is sweet. Take a body blow and your

fighter says “umph!”

The player control was a little slow with the foot moves. On the other hand, it completely bal- anced out the quick jabs and upper cuts.

Playability:

Entertainment

Value: 10 Muhammad Ali is the best toe-to-toe blood bath you've ever seen. Try it, even if you don't like boxing. It's one of the few actual thumb-achers

you'll ever see. It K.O.'ed me!

but the contenders are no

chopped liver. Bart Rambler, the Number One contender, has a fight- ing style reminiscent of George Foreman's appetite. Then there is Kim Lee, the fast-fisted Korean or Mack Robinson, with his powerful punches.

The one-player mode starts you at the bottom of the totem pole. You have to work up through the ranks to get your chance with Muhammad Ali, and that's no easy task.

The game features rotation, so the ring plays a big part in your sur- vival. Moving around the ring and staying out of corners is beneficial. Each player also has his own defen- sive moves, from the "distance check" to the "bob and weave." To get an opponent on the canvas, you must reduce his life meter to almost zero. To get a Technical Knockout, you need to put him down three times in one round. Think that sounds easy? You've got another thing coming.

Defense, Defense, Defense. Coaches drill this into your head, but you'll need it to stay in the fight. The computer keeps track of punches thrown and punches

‘Muhammad Ali Review

Concept: "

Reviewed by Andy, The Game Dandy

Sega owners have been waiting a long time for a good boxing cart. Virgin looks as if they have another winner. The players move around the ring, allowing for more versatility in the action, which is what Buster Douglas was missing.

The characters are not spectacular, but their movements are amazing. Cassius Clay moves

around the ring performing his famous moves; like the windup with one arm, then he smacks

you with the other. The only flaw is the choppi- | ness of the rotation, but this isn't too bothersome once you get into a good match.

Rarely does the sound add much to a game after | you've played it a while, but in this case it's a lit- | tle different. The referee screams “Break it up,”

when you're in a clinch with the other player. There isn't any background music to get annoy-

ing, just the roar of the crowd.

| Graphics | & Animation: 9 Sound: 9 | Playability: 9 Entertainment Value: 9.5

Overall Rating: 9.25

landed. Fighting games aren’t com- plete without a head-to-head option and this one doesn’t leave your shorts in the wind. The two-player action is its true medium. Destroying your friends and defeating your enemies makes the action all the more fierce and rewarding.

However you like the action, this game delivers with two playing modes. The Arcade style gives you the jab, block, and crushing blows. Then there is the Simulation style that puts you right in the thick of boxing. If the sound of the bell and the smell of the canvas are calling you, try your hand at Muhammad Ali Boxing. We think that you'll find it’s gloves above the rest.

| Concept:

This cart has two types of action. The arcade ver- | sion is a "finger-pumper." Then there's the simu- lation mode for hard-core boxing fans. | preferred the simulation mode, as you can pick your | | punches. Killer action, what more сап | say!

I played this game for some time and wasn't close to getting bored. It gets a little long-winded playing twelve rounds against the computer. But, as a two-player game, you can beat the tar out of each other for hours.

Muhammad Ali Review |

Graphics & Animation:

Sound:

Playability:

Entertainment Value:

Reviewed by Rick, The Video Ranger

Genesis needed another boxing game and Muhammad Ali packs a punch. Designed by Park Place, the original designers of John Madden Football, this ambitious project includes software-produced rotation; a feature seldom found in Genesis games.

8

The screen rotation and animation of punches from all angles make this a big step forward in boxing carts.

8.5

Muhammad's voice at the intro is great, as are the chants of “Ali!” The boxing sounds are typi- cal, but well-done.

| | loved the way you could throw punches from | every side. The movement across the ring was a | bit stiff. As with all sports games, the ultimate challenge is in head-to-head competition. | love to play beat-em-ups of all varieties and Muhammad Ali is tons of fun. This is the best boxing game l've seen so far, but there's room for improvement in the areas of detail, definition and ring movement.

b.

Mick and Mack: Global Gladiators, A Great Way to Save the Planet

It's been awhile since we've seen a cartridge that's both fresh in its theme and innovative in its technical capabilities. Virgin Games has put together the best of its programming and design for this stunning, new title for your Genesis.

If you've seen M.C.Kids for Nintendo, you're familiar with Mick and Mack; two young kids with a funky attitude. While munching lunch at the nearest McDonalds, our heroes were catching up on the latest Global Gladiators comic book. Ronald pulls them inside the comic to try their hand at saving the world. There are four environments to save and bonus rounds that let you recycle your way to some major points.

As Mick or Mack, you'll clean up Slime World with your goo gun. Shoot out slime-spitting blobs and trash-spewing machines while you collect little arches, power-ups, time extensions and extra lives. Search high and low to find all the blobs in the three rounds of Slime World. Collect enough arches and you're granted a bonus round where you separate cans, bottles and paper as they drop from the sky.

Next, you'll hop amidst the tree tops to remove squirrels that are cut- ting down the forest.

Finding all these offenders is a real trick. It takes several leaps of faith to complete this world. Again, you'll find many bonuses and arches to collect.

Toxi-Town is the Third World; an industrialized mess. Venture along pipes and girders, taking out the trash cans and dodging the fireballs spit out by smoke stacks. This world requires some tough maneuvering to snuff out the garbage before it gets you.

Finally, there is the Arctic

World; an environment made even more troublesome by its

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over to the speed and animation of

your character, the similarities to

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Sonic are hard to ignore. According to the programmers, they set out to create something as well-designed and universally likable as the famous blue hedge-

hog, and then take it

a step further. If you thought you couldn't get excited about saving the planet, try Mick and Mack. It will make you think again.

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There you аге, catching this truly bodacious wave. You just get ready to shoot through the tube when... WHAM! Next thing you know, you're making like an ostrich in the sand and your board's split the scene. You get up to dust yourself off and, hey, what's this? You're looking like some rapper with this mega magic medallion around your neck. Weirder yet is that it won't come off. Aaaiii...something shady's going down here.

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babe walks up to fill you in. You've been cursed. Bummer! According to legend, you must journey through the exotic Caribbean islands and collect their hidden treasures if you ever hope to ditch this neckpiece and see your board again. Major bummer! All you

Hey, Dudes! Check it Out, E Surf's Up in Sega's Greendog IK

Greendog Review

| Concept: 7.5

Graphics & Animation: 9

Sound: 8

Playability: |

sluggish. Entertainment Value: 8

have to go by is the map etched on the back of the medallion. Hope you're good with a Frisbee, 'cuz it's your only weapon against the kooks you'll encounter along these bits of beach. Bogus!

Greendog begins his trek on the island of Geneva. It will take some nasty footwork and vine-swinging to avoid the piranhas, parrots and other pesky pitfalls. Wooden idols hide weapons, power-ups and junk food that give you points and ener- gy. Cool! A burger and fries to go. Stumble upon the ancient temple hid- den amidst the vegetation. What bet- ter place to stash treasure? But you'll

have to defeat the statue of Four

Faces first.

It's back to the beach in Level Two. Greendog is joined by a playful pooch, but he's notorious for being a chow-hound with your food. Greendog's also plagued by pelicans, starfish and sand crabs with an atti- tude. If you make it by the heavy artillery of the beasts on the beach,

The ultimate surfin’ dude has found himself a cool gold chain. Problem is, it's cursed and he can't take it off.

Greendog himself is incredibly animated; every joint and muscle moves with him. This game includes backdrops that look like real life.

The music plays like a movie soundtrack.

Greendog's responsive as long as you're going straight ahead. The change of direction is a bit

Eventually, | was hooked. Greendog is among the new generation of Genesis games. The graphics are way ahead of earlier games. Genesis owners will be dancing in the streets.

Reviewed by Rick, The Video Ranger

you'll score a set of wheels. Skateboard your way through a series of ramps, as you “оШе” or maneuver over spike-filled pits. Misjudge the distance and you're sure to get the point.

Level Three places you in a fish- bowl. Well, it's really a big aquarium. Take a dip with jellyfish, squid, sharks and the treacherous blowfish. Dog-paddling right beside you is your

Greendog Review

Concept: 9 Graphics

& Animation: 9 Sound: 9 Playability: 9 Entertainment

Value: 10 Overall Rating: 9.25

pal, the pooch snorkel and all. Be quick and steal the pearl from the giant clam. Be alert or you'll get sucked down the drain and end up right back where you started!

While we haven't seen a finished version, we know there are six multi- ple-stage levels in all. In between reg- ular stages, there are bonus rounds where you peddlecopter your way through the clouds, collecting food and one-ups. Once he successfully escapes the pendant's curse, he must find the Surfboard of the Ancients in order to cruise on back home.

His awesome mission is set to a gnarly reggae beat. The graphics and gameplay are radical, and worth a

Learn how to use your Frisbee wisely. ea

This cart is kind of “Gilligan Meets Master Higgins." That newly acquired necklace won't come off until you find and reassemble six lost Aztec treasures. Worst of all, until you find the treasure, you can't surf.....heavy bummer.

Greendog takes place on tropical islands, so you can imagine the colors. Greendog moves like a character out of "Doby Gillis." Although he can't surf, he has all the moves.

The music is certainly island music. The sound effects are great, with all the little whoops and hollers as you bean creatures.

You're told there are six islands and six pieces of treasure to find. The rest is up to you. This is a side-scrolling cart with lots to do along the way.

Once you're hooked you won't be able to stop. This cart is great for gamers of all ages.

Reviewed by Ed, The Video Wizard

turn or two. Don't be a dweeb! Get with it and grab up Greendog, before the tide washes it away.

££

Greendog Review

Reviewed by Andy, The Game Dandy

Concept: 8.5 . Greendog's a surfer dude who lands on this crazy island and loses his board to a big wave. He uses skateboards, in-line skates, and a peddlecopter to find his way to treasure that will result in his ulti- mate goal of surfing once again.

Graphics

& Animation: 8.75 The characters you encounter are a madcap

bunch; an average beach bum's nightmare. The enemies are better than the main character, with smoother movements and weirder appearances.

Music in this cart leans toward the odd, but then so does the character.

Sound:

Greendog can really shake when he has to, but he usually has a more laid back outlook on life. That's the way the game plays. The action is still intense, but not too crazy.

Playability:

| Entertainment

Value: 8.5 Greendog reminds me of Toejam and Earl. He's a funny, spaced-out dude that's kinda lost and looking for his board; it's a common storyline. The action and fun factor make this cart a keeper.

Overall Rating:

By Elizabeth А. Olson

Old Man Stauf built a house And filled it with toys

Six quests came one dark night Their screams the only noise

No one knows what happened next

There’s no one left to say

But if you should see Old Man Stauf

Get on your knees and Pray Anonymous

yira

Not quite a year ago, Virgin

Games and Trilobyte gave the industry a sneak peek at a PC CD game that would start everyone talk- ing. The 7th Guest is the first interac- tive CD-based computer game to incorporate 3-D graphics, live action, speech and a musical soundtrack. The result is amazing: The 7th Guest is stunning to look at; a pleasure to listen to and intriguingly spooky to play. And it’s coming your way this Fall.

Henry Stauf was a wicked toy maker whose creations held a sinister secret. Mysteriously, children began dying after purchasing his toys. The townspeople began asking questions and suddenly, Stauf himself met an

untimely death. His creepy old mansion sat empty for years, rotting away and fueling the local ghost sto- ries. Six guests have been anonymously summoned to the eerie old house on the hilltop. The story begins as you enter the house to relive that ter- rible evening. You lead the characters through the mazes of rooms, uncov- ering the truth about the seventh guest.

The 7th Guest is based on an original story and screenplay written by Matthew Costello. It features an unprecedented 36 minutes of full motion video and dialogue by a cast of more than 20 actors. This is sur-

rounded by detailed 3-D graphics, full frame animation and Morph renderings like those seen in the

mas” movie Terminator 2. All this results

in ghostly holographic characters flowing through an environment so real, you'll brace yourself as you enter each doorway and hidden passage.

The mansion has 22 rooms, each with its own puzzle or secret to solve. And each room is a new experience as you rotate around a full 360 degrees. It took more than two years to create these amazingly detailed settings. "Each of the rooms took us at least a month to produce," Rob Landeros, Trilobyte's Creative Director revealed. This game is so mon- strous it would fill more than 3000 conventional 360K floppy disks.

This game is designed to give players the freedom to follow the story's development any way they

wish, fol- lowing the various char- acters апа exploring the rooms in any order. You never know when you'll uncover a hid- den passage or secret room. The 7th Guest has been called a break- through in interactive multimedia; broadening the horizons and setting a new standard in programming. Virgin is expected to release this eye-opener for the PC CD-ROM format sometime this Fall. But PC owners aren't the only gamers that will be able to get a good scare. The 7th Guest is among one of the first titles to be developed for the much anticipated CD-ROM Super NES!

If you love a good ghost story and things that go bump in the night, this game is designed with you in mind. Like a great mystery novel or a classic horror film, The 7th Guest is sure to have you cowering under the covers at night and coming back for more.

` Welcome...

Sometimes we come across things that are simply beyond explanation; like our fascination with the macabre. Whether it’s creepy monsters, eerie mansions or pools of blood and guts, we just can't seem to get enough of it. Why else would there be so many sequels to “Friday Ihe 13th"?

We found quite a few game designers with their minds in the graveyard. With Halloween ` approaching, there's no better time to bring you the latest in Horror and Gore. The follow- ing pages shed a glimmer of light on creepy titles coming your way.

Turn the page, E if you dare-

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West Mansion was rumored to

be haunted. It was one of those sto-

ries you tell around the campfire or

to terrorize your kid brother. The leg-

-end tells of Dr. West, а world-

nowned parapsychologist, who е lived there. There is a research

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who has ever entered the

| п, now known as “Splatterhouse,” 4 has never come back out...until

now. As parapsychology majors at

the local university, you and your ,

girlfriend found Dr. West's work

intriguing. When Jennifer suggested 4} micould foresee then what lay ahead.

the two of you pay a visit to the doc- tor's abandoned laboratory to aid in your research, it seemed like a logi- cal thing to do. After all, it would be a crime not to take advantage of such an opportunity. You never counted on the rain. There was a flash of lightning as you entered the

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ehe. = house. Suddenly, it was dark; there was a scuffle and a scream! When you came to, Jennifer was gone. You were drenched in blood and a hideous mask covered your face. Could this be the famed "Terror

| Mask?" Dr. West had written of its

ancient, spiritual powers. If only you

Little did you know the strength this mask could give and how you would depend on it for survival.

You searched the house for Jennifer, only to encounter creatures wilder and more wicked than you could have imagined. Miraculously,

you were able to escape this house of horrors with your life, but not without leaving Jennifer behind. Even then, you knew you would someday have to return for her. Now the mask called to you in your dreams. “Rick, 1 am waiting. I will give you the power." The time has come to return to Splatterhouse.

Namco brings the sequel to this arcade and TG-16 monster to your Genesis. This time, the creatures are creepier, the sounds are more spine- tingling and the graphics more grue- some. The blood runs deeper as you hack and slash your way through the nooks and crannies of this horribly good game. If you aren't familiar with the first episode, this morbid and messy action cart will keep you on the edge of your chair. Use your bare fists, boards, cleavers and any- thing else you can get your hands on against armies of walking zombies, rotting corpses and slithering red slime.

The graphics and sound will amaze you in this out-of-the ordinary beat'em up. When looking to have a “terror-bly” ghoulish time, try Splatterhouse 2; if you have the stomach for it.

made its way from а successful New Yorker comic to a popular TV show and a major motion picture. Ocean

ook the story ‘the movie and created The ddams Family for Nintendo, Game the Turbo CD player and now

the Super NES. This format offers the . technical capabilities that make this -. version a real scream to play.

Eager to get her hands on the Addams family fortune, the scheming Abigail Craven has enlisted the help of Tully, the evil judge, and poor Uncle Fester, who is suffering from amnesia. Together they kidnapped Morticia and hid the rest of the family members throughout the mansion.

Your only ally is Thing, who gives

you clues along the way.

Gomez must rescue Pugsley, Wednesday and Granny, and restore Fester's memory in order to bring them all back to the music room. There they must help Lurch decipher the secret melody that will unlock the passage to the underground caverns where Morticia is held captive.

Gomez begins his journey on the doorstep of the family residence. From there, he may either explore the grounds, which consists of the Old Tree, the family hanging facilities, the graveyard and the crypt; or enter the creepy mansion. Once inside, Gomez finds himself in the Hall of Stairs with doors leading to the Game Room, the Portrait Gallery, the Music Room, the Kitchen and the Conservatory. Each path you choose leads to one of the Big Bad Guys and, ultimately, to either a family member or an extra heart.

You begin the game with five lives and two hearts, or hit units. Use the continue option as often as you like, but the number of lives you earn

will determine how

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of the game. There a heart units hidden through playing field. Find these and increase the number of hits Gomez can tak from two to five. You'll meet up with some odd characters as Gomez runs, jumps, swims and flies his way through the ground on his search for his beloved Morticia. Ghastly goblins and flying eyeballs are just a few of the crazy creatures that make it worth your while to check out this gare.

The challenge is not for the meek, but the graphics are enough to keep you in stitches.

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ау you first noticed the ckage оп Doc's observation screens. Little did you know this over- - turned truck was about to make life very interesting.

Atomic waste seeped into the ground, resulting in large, mutant ants with an attitude. | mean, these babies

are bigger than a Buick! The Queen nt is out to see that a few changes

> made by building а bomb of her

о wipe Lovelock off the face of

have been deployed. Buzz has just eight days to locate and destroy the Antmind, but he'll have his hands . full protecting the townspeople and " nng the help of the National

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the next several days to search Lovelock, Borax and the surrounding roadside for the Queen’s location. You must explore all fifteen buildings to find the necessary clues. Battle sequences take place in the form of four arcade games ranging from an overhead battle to a side-scrolling adventure through the mine shafts. Practice your aim plugging ants before they strip your friends of flesh. These scenes are interspersed with incredible digitized graphics that help tell the story and give you valuable information. Be careful! People may not be what they seem and allies are found in the most unlikely places. The ultimate showdown takes place on the final two days. You must slow the ants’ progress and destroy the Antmind before it’s too late. This is an unusual battle of good guy ver- sus bad bug in a race against time. Lovelock is counting оп you and you . must not fail. Listen carefully and stay on your toes, or you're sure to buy the ant farm. 27 a

ctor Hugo created racter that ( known as the back Of Notre Dame. odo taught us that bravery and kindness could overcome "almost any obstacle, and that "beauty is hidden beneath the skin in а heart of gold.

It seems Ocean was paying attention when they created a Super Hunchback of their own. At first glance this little hand-held cart may not seem like much. Look further and you will find enough challenge to keep you

*^ trying, with a main character that | is charming in design.

The beautiful Esmerelda has been kidnapped by the evil Halfenpounder and has locked her away in his highest prison . tower. No one is willing to risk - their lives in his trap-riddled cas- t save her; no one except

0, Sup B ck

You must race against a merciless time limit through nine peril-filled levels, collecting bells and fruit that will give you points, and letters that may give you an extra life. Grab a special warp icon and you'll be spirited off to a special bonus stage. The trick is to ring the large bell at the end of each stage before your life runs out to advance to a higher level.

This is not always as easy as it seems. The First Level finds Super Hunchback in the deep, dark forest dodging run-away logs from all sides. Jump on moving logs to grab fruit that's out of reach, but be careful not to get flattened. If our poor hero gets beaned too many times, it will effect his total score. That's when Super Hunchback really starts to swing.

Watch your timing or you'll end up in the spike-filled moat. This game will have you climbing the walls, the castle walls that is, in order to reach your lady fair. Once you've reached Halfenpounder's castle, you will still have to search through the dark and musty dungeons full of the bones from those less fortunate. Defeat the evil occupants of the castle or you'll end up just like them. Finally, it's off to the tower where Halfenpounder and Esmerelda await.

Both Super Hunchback and your fingers will get a real work-out with

Reviewed by Ross, The Rebel Gamer

The main plot is to make “Quasi” ring the bell at

the end of each board. Believe me, it's not as easy as it sounds. You have many obstacles to cross, jump over or land on.

4... (Super Hunchback Review

Concept: 8

Graphics

& Animation: 7

Sound: 9

Playability: 8

Entertainment

Value: 8

As far as the Game Boy is concerned, Super Hunchback doesn't have the best graphics put into a game. However, the sheer fun of it keeps your mind off the graphics.

Picture yourself as a ugly hunchback, dressed in rags. Add to that the jubilant sounds of “Putting on the Ritz.” | love it! Pure Genius.

My first reaction was that this was a cart for the little ones. Boy, was | wrong. The first three levels were fairly easy, but after that...

Super Hunchback for the Game Boy is worth tak- | ing a look at. It might just be the one for whom the bell tolls.

Reviewed by Ed, The Video Wizard

4 Super Hunchback Review

| Concept: 7 The maiden Esmerelda has been captured by

Halfenpounder and taken to the highest bell ~

tower in his castle. Only you, Super Hunchback, К@8

can make your way through the perils that await

to free her.

Graphics

& Animation: 8 Super Hunchback reminds me of Popeye with a bad back. Despite the disfigurement of the main character, he is drawn well. He moves very smoothly for someone in his condition. The bad | guys in this cart look like they could do a job on him, if only they can get to him.

| Sound: 7 The intro is great... Putting on the Ritz" is the theme song. When Super Hunchback gets hit, the stars circle his head and you hear the familiar tweety-birds.

Entertainment

Value: 9 Super Hunchback is an excellent game. There may be similarities between the Hunchback of Notre Dame and our hero, but this story can have a happy ending.

Overall Rating: 8

all the jumping, dodging, leaping, swinging and swimming necessary to make it through this game. The scary part is that there isn’t a continue or password feature to be found. If you can get by the frustration of that, this ym ТТТ

cart сап Бе a lot of fun. Our hunch- Super Hunchback Review Reviewed By Rick, The Video Ranger | backed hero is enchanting with his

| y $. a о

cheery smile and amusing animation. амы 6 | question the choice of main character in this Super apenas кеі Game Boy Is a cart. Otherwise, we have a game that is very Та fru e. ИЛЕПТев you thoughtfully designed іп the Mario mold. It has only have to look below the surface many ideas to entertain the player and keep you

to find a real gem. coming pack for more.

Graphics Cay & Animation: 8.5 Your character is superbly detailed and moves as smooth as silk. The rolling logs and other obsta- cles keep coming at you and the water seems very real, which is an accomplishment on the Game Boy.

Sound: 9.5 The “Putting on the Ritz” intro music made me want to dance. The sound effects from bells and whistles, to splashes and cannon blasts were quite possibly the best I’ve heard on this system.

Playability: Super Hunchback's gameplay is reliant on your timing and jumping ability. The challenge is just right and keeps you coming back for more. Entertainment

Value: 8.5 Тһе music and sound effects got me into Super Hunchback and the challenge of this game made &

it hard to put down. | found it very addictive.

Overall Rating:

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еер 2 ореп dur "other :essary items, such as level keys nd icons shaped like lightning bolts at recharge his battery. Locating the recharge cubicle may save Franky rom draining away completely.

The castle consists of seven lev- |

els; a total of 230 rooms and court- yards. All must be explored if Franky is to succeed in his search. Each

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so it’s easy to get turned around. Refer to he map, noting your position as you change rooms to learn the layout of the castle. Many areas are shrouded in darkness, so Franky will need to locate his lantern to explore them. Lantern fuel is in limited supply, 50 watch for lantern icons.

Throughout his search, Franky will come face to uh, er.. face with

skeletons, and a few we can’t quite

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put a name on. Some of these ghosts can't be killed, but they're all out to do you in. Many reappear after you shoot them or whenever you return to a room. Each chamber is a new adventure as you look for hidden

objects and doors. Searching through |

230 rooms is a lot to ask of any mon- ster, so the people at Kemco built in a password feature, allowing you to pick up where you left off. The detailed graphics and classical back- ground organ music set the perfect

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Nosferatu Seta USA - Super Nintendo

Seta brings this macabre charac- ter right from the 1922 silent horror film classic by F.W. Murnau. Nosferatu, the German word for vampire, was the first Dracula. In the video game version, you begin in Nosferatu’s castle and must weave your way through a maze of corridors to find your way out. This eerie 16- Megabit monster takes you through graveyards and dungeons, coming face to face with the undead. Nosferatu plays like Prince of Persia, with incredibly smooth animation and graphics. The pictures seen here are from the Super Famicom version. While the SNES translation won't feature quite as much gore, we anxiously await its arrival in 1993.

Zombie High Electronic Arts - Sega Genesis

Your teachers are acting a little bit weirder than usual, and the students are out of control. They’ve all been turned into an army of enraged zombies. Now reading, writing and ‘arithmatic are tons more fun...NOT! The schools hallowed halls are filled to the brim with zombies just waiting for you to join them. This will take some serious

$ 9

‘There are gobs of ghoulish

new games creeping into the market in the latter part of . this year. The fake blood and monster faces weren t quite ready for us to take a by al look at, but here are а few to watch out for: |

sleepwalker stomping through the classrooms and stairwells. Get them all and you’ll graduate to the detention of the decaying. No release date available yet, but we’ll keep you updated.

Aliens 3 Acclaim - Genesis, Game Gear, Super Nintendo, NES and Game Boy The aliens are back, and this time they’re gorier than ever. These acid-blooded monsters are fast and furious. It will take all that Ripley can do to rescue Fiorina-161, a min- ing colony turned prison. Search through fifteen maze-filled levels, rescuing ав many prisoners as possible before they become alien appetizers.

Chakan, the Forever Man Sega of America - Genesis and Game Gear

Chakan was a man of great mysti- cal powers until the day he challenged Death in a duel and lost. Death has cursed him to wander the earth until all the supernatural evils are found and destroyed. Only then may he seek the peace of the grave. He travels through centuries, tor- mented until his task is complete.

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Chakan has an arsenal of weapons like the two-handed axe and flaming double swords, in addition to magic and psychic visions. There are eight to ten different levels, as well as secret stages. Unlike other carts, the goal of this game is not to live, but to die.

Chakan, the Forever

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Ya, Baby, this guy’s jive, and I’m just trying to stay alive. I’m on the run for some real fun. Being in Four Corners Zoo, there’s not much to do. So, if | don’t blow, Mean Eugene, the Zoo Keepin’ Fiend will steal the show. But when we scram, we'll be on the lam. Problem is, | need my bike and it is not where | like. The parts are hidden somewhere in the zoo.

| need you to find them too. Then, me and the boys can hit the road, cause life in a zoo just got old. Take it from me, "You Gotta Be Free!" It's not cool to be treated like a fool. So help me out. Grab a bag of Cheetos now and get a $5.00 rebate on my run for fun. Chester Cheetah is my name and "Too Cool To Fool" is the rule for today's hippest adventure game. Brought to you by Kaneko USA, where the fun is never done!

CHESTER CHEETAH and the character are registered

trademarks of Recot, Inc. under license by Kaneko USA, Ltd. © Recot, Inc. 1992 Frito Lay, Inc. Dallas, TX 75235-5224

Licensed by Sega Enterprises Ltd. for play on the SEGA GENESIS SYSTEM. SEGA and GENESIS are trademarks of Sega Enterprises Ltd.

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Hey Dude, get a load of this!

Get A Life! This “Mean

When Chester looses his cool Eugene, the Zoo Keepin’ Fiend” just won't give up.

he geeks out. What a Cat!

еце 17 С) MED

Multi-levels of play, special Ya Baby, this is an adventure graphics and effects don't get уои just don't want to miss. much cooler than this!

1370 Busch Parkway, Buffalo Grove, IL 60089 Phone (708) 808-1370 Fax (708) 808-1375

Kaneko USA, Ltd. KAN ELO :

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ATEAM LIKE THIS GOMES ALONG ONGE

Michael, Magic, Malone, Barkley, Patrick, Pippen, Larry, Robinson, Stockton, Mullin, Clyde, Laettner

The greatest team

in basketball history. The guys who tumed up the heat at the Summer Games. And seta new gold standard. Its all there in TEAM USA BASKETBALL"Every player every high-flying move. AN Like the team, this game \ isatrue collectors item. Available for just a limited ғ time only Individually IA. numbered. Including А, the special SkyBox" МҰ Mini-Mural Collectors V Cards Set.

\ Nowhere else Shen IV in the entire i OEE М world can you Mine SON of hoops ACTON. pont sleep through this chance to make the dream team. 7 Beca use Its TEAM USA BASKETBALL is available for a limited time only. the only time all these players join forces on the same side of the court. Each one shooting for the same goal. Talk about air superiority. You get more fireworks than the

7 Fourth of July Earth-shaking slams. World-class shot blocking

/ and defense. The greatest long-range bombers anywhere.

| There are new signature moves for each TEAM USA |

- player Pippens “around the world dunk: Mr Robinsons | Spor іс

‘windmill jam: Magic's entire bag of tricks. And standing | WAP Alar E between us and the gold is the rest of ine world. |

Rule the world court. TEAM USA BASKETBALL is full 5-on-5 action with international rules.

Fifteen international teams include Divacs Team Yugoslavia, Marciulionis Team Lithuania. Even an All- World Team asa of the players from ШЕ rest of the world. Everythings Satie e etus OR 5 ри played to inter- national rules. Twenty minute halves. Thirty second shot clock. Trapezoid lanes. Just like Barcelona. EASN, the Electronic Arts Give the world a driving lesson itll nave forget Dominate in Barcelona and teach the Sports М etwork, Each TEAM USA members style of play is authentic, world how to sing our national anthem. has covera ge thats right down to individual signature moves. Or play for another country. nothing less than global. Famed play-by-play announcer Ron Barr is all over the court like a full-court press. Commentary. 1. nean ie one y. Real-life stats. The medal ceremony. Plus EASN crews | are stationed all over the map, beaming stunning location shots. E x Prove to the rest of the world that some шы of the best things are still made in the USA. TEAM USA BASKETBALL is avail- able for only a limited time for Sega Genesis and ІВМ. pides aliua: * | A к Visit your local EA dealer | тело cp Mal oleo Cas Set or order by phone any Pony game comes with a complete 3-card set. | іте: (800) 245-4525, Jump now or youll miss this shot.

m ELECTRONIC ARTS SPoRTS NETWORK

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PRODUCT

If you are under 18, be sure to get a parent's permission before calling. Hotline requires a Touch-Tone telephone and is only HXONIECAETE HINTS hao available in the U.S. Average length is four minutes. Messages subject to change without notice. EASN and Electronic Arts зона аа Uie. 95 cents for the first minute,

are trademarks of Electronic Arts. Licensed by Sega Enterprises Ltd. for play on Sega Genesis system.. Sega and Genesis are -49002 5- №, - 75 cents for each additional minute. trademarks of Sega Enterprises Ltd. USA BASKETBALL is a trademark and is the exclusive property of USA BASKETBALL. "RONI ARTE HINTS HS

By Elizabeth А. Olson

It is said that cats have nine lives. While that may not exactly be true, there is a cat celebrating his fiftieth birthday this year. This famous feline survived several wars, the Depression, the creation of television, and early aeronautic adventures. Today, Felix is one of the three largest licenses in the world, right next to Mickey Mouse and Snoopy.

It was 1922 when animator Otto Messmer created Felix the Cat. Motion pictures were in their infancy. Movies were silent; black and white, usually with an accompanying organ for sound. Messmer wanted to create a cartoon character to compete with Chaplin. He found it in Felix and his first film, Felix Saves the Day.

Surrounded by barnyard friends, this mischievous and innovative cat was featured in more than one hun- dred animated film shorts full of sight gags. Felix became so popular, he eventually appeared in a King's Features syndicated comic strip and his own comic books. In print, Messmer had an ingenious talent for allowing Felix to break away from the traditional aspects of his cartoon envi- ronment. Felix often did things like using his speech balloon as a para- chute or his ears as a pair of scissors.

Felix had a number of famous fans who took him to many firsts. Queen Mary of England named her pet cat after Messmer's character. Charles Lindbergh was such a fan, he used a Felix doll as his mascot during his Spirit of St. Louis, trans-Atlantic flight in 1927. Felix was the first car- toon character to be made into a

2

giant balloon for parades. And most memorable, the image of a Felix the Cat statue was the very first to be broadcast over television from the RCA Laboratories in 1930. That same image was used as the test pattern to open and close NBC’s broadcast day for many years to follow.

A young cartoonist by the name of Joe Oriolo joined Messmer in the early forties. Oriolo had already made his mark working on such popular characters as Betty Boop and Popeye. Eventually, Oriolo was doing most of the writing, penciling, inking and lettering.

The popularity of Felix cooled a bit in the late fifties. In 1958, Oriolo became partners with Pat Sullivan, nephew of the original Felix copyright holder, William O. Sullivan. Together, they created the pilot for the Felix the Cat television series. At this time, Oriolo created the familiar cast of supporting characters includ- ing The Professor, Poindexter, Kitty, Master Cylinder, Rockbottom, Va- Voom, Marty the Martian, and Gulpo, King of the Blobs. Felix was given his versatile Magic Bag, and was redesigned to be more streamlined. Joe Oriolo went on to produce and direct 235 five-minute, color, animat- ed adventures for Trans-Lux. Felix the Cat Productions, Incorporated, a company held by the Oriolo family, became the sole copyright holder of the Felix the Cat characters.

The late 19607 saw a gradual leveling off, but merchandising in the early 1980’s brought Felix new life. Felix the Cat Productions, Inc. entered into an agreement with Determined Productions in 1982.

Together they introduced Felix to many other countries, where this classic cat became extremely popular.

Carrying on his father’s legacy, Joe’s son, Don Oriolo wrote and pro- duced a full-length, fully animated Felix feature film in 1985. Felix the Cat: The Movie was shown through- out the world. It is currently being distributed on Buena Vista Home Video and can be seen on the Disney Channel. Another Oriolo enterprise is Felix Comics, Inc. that has intro- duced the first Felix the Cat comic books in more than thirty years. The New Adventures of Felix the Cat and Felix and Friends are currently avail- able in comic book stores.

Always a cat for the times, Felix moves into the nineties with his first video game. The concept was written while the programming was done by Hudson Soft. The storyline was cap- tured in a special edition comic book, Felix, the Video Wizard, print- ed for the Summer Consumer Electronics Show. The 8-bit Nintendo version will be followed by a Super Nintendo cartridge, due out in late 1992. Also in the works is the first Felix CDI comic book. This interac- tive audio and video compact com- puter disc will be the first comic book that can be heard and read in six different languages with the touch of a button.

Where does the “wonderful, wonderful cat” go from here? Future plans include a Felix shop filled with replicas of every shape and size. Oriolo, along with the people at Felix the Cat Productions, Inc. and Felix Comics, Inc. are busy at work on

additional comic books and another animated feature film. They are developing several Felix animated shorts for theatrical release, and a new Felix television show.

“The beautiful thing about these classic cartoon characters is they stay waiting to entertain a whole new generation,” Oriolo commented.

Today Felix enlists such big- name fans as Ringo Starr, Rodney Dangerfield, Vanilla Ice and Spiderman animator, Tom Mc-Farland; who occasionally hides Felix on his comic book covers.

If this new generation of fans is any indication, Felix will be around to celebrate his 100th birthday. Righty-O!

Joe Oriolo was already an accomplished cartoonist and animator ( when he joined his men- l tor, Otto Messmer, on Q ) Felix the Cat projects. He spent several years drawing cartoon char- acters like Popeye and Betty Boop. While at Famous Studios, he created Casper the Friendly Ghost for his daughter who was afraid of the dark. Such an extensive background paved the way for Oriolo to become a dri- ving force behind Felix's popularity. Growing up around such creativity, some of it was sure to rub off on Joe's son, Don. When Don wasn't spend- ing time drawing circles next to his father's drawing board, he was play- ing the piano and guitar. Don record- ed his first record with a group called the Dynamic Sivertones, when he was only sixteen. Don became an accomplished studio musician, recording with groups such as the Tokens, Doctor Hook, Gloria Gaynor and Moms Mabaley.

In 1972, Don became head of Robert Stigwood's music publishing company and ran his record compa- ny, RSO. Handling talents such as Eric Clapton, he was responsible for putting The Bee Gees and Arief Mardien together. From there, Oriolo moved to Twentieth Century Fox, where he contributed on the hit show, The Wiz. He then left Fox to create and produce the TV show,

"Disco Mania." Don moved to April Blackwood Music, publishing com- pany for CBS Records, where he produced numerous hit songs and acts, including David Bradstreet.

In 1978, Oriolo became vice-

president and general manager of Chappell/Intersong Music, one of the

SS

top three song publishing companies. The company captured Country Publisher of the Year twice while Oriolo was at the helm. He signed hits like “Funky Town," as well as publishing for Donna Summer and Casablanca Records. From there, he moved to Famous Music, publisher for Paramount Records.

In the early 1980’s Don formed a publishing company with his father, producing more than two thousand children’s albums. This gave Oriolo the funds to form Personal Records, which had more than twenty-eight records on the charts within three years. One of the acts signed to the company is Lisa Lisa and the Cult Jam. Oriolo still maintains the com- pany, which recently received an ASCAP award for the Kathy Dennis record, “Touch Me All Night Long.” In addition to publishing, Oriolo has written, performed and arranged songs for movies and television.

When Felix the Cat Productions, Inc. joined with Determined Productions, Oriolo was on hand to help with much of the merchandising design. Don was also responsible for writing the storyline of the Felix the Cat video games, due from Hudson Soft this Fall.

The newest role for Oriolo is the one of Publisher and Editor-in-Chief of Felix Comics, Inc., producing the first Felix comics in more than 30 years. Don oversees the operation and maintains the integrity of the characters. Besides juggling several comic scripts, he is busy at work on new Felix animated shorts. He is cur- rently writing a book on the history of Felix, and an autobiography about growing up in the Oriolo household.

to Your NES

Long before the introduction of Disney’s favorite mouse or Schultz’s lovable beagle, the world began their love affair with a crafty cat named Felix. Created in the early 1920’s for silent film shorts, Felix became ani- mation’s first international superstar. During the next five decades, we watched him expand into a comic strip, comic books, television and finally a full-length movie. Felix now makes his way into the 1990s in style as he enters the world of video games.

Hudson Soft introduces Felix the Cat to Nintendo. Many of the charac- ters from the original cartoons join Felix in this adventure, such as Rock Bottom, Master Cylinder and Gulpo, King of the Blobs.

The game is based on a story written by Don Oriolo, the animator behind Felix. The Professor kid- napped Felix’s girlfriend, Kitty, in hopes of collecting the Magic Bag as ransom. Those familiar with the Felix cartoons know the Magic Bag is capable of innumerable tricks and transformations. Felix takes advantage of those tricks to get past the Professor’s band of hench- men and rescue Kitty.

Felix the Cat Brings His ‘Magic Bag of Tricks‘

This side-scrolling adventure takes place over four levels. Felix begins by searching the countryside. Collect Felix faces for points and extra lives. Milk will provide extra energy or time. Gathering hearts will power up your weapon or vehicle. Locating the first heart will give you a top hat that makes you temporarily invincible. In the first level, you can power up to a car and a tank to aid in your quest. Find the Magic Bag to warp to a special bonus area full of faces and hearts. You'll have compa- ny in the second bonus stage as you

Level Two sends Felix into the not-so-friendly skies over the ancient pyramids. Collect faces and hearts while dodging flying cannon balls and other nasties. The power-up to the umbrella and hot-air balloon will make life easier. Watch for the Magic Bag for the special stage warp. This time you'll meet up with Rock Bottom.

Things get a bit chilly in Stage Three as Felix heads for Antarctica.

face Poindexter and his bombs.

Concept: 9

Graphics & Animation: 6

Sound: 8 Playability: 7 Entertainment

Value: y

Felix the Cat Review

The snow makes things slippery, so

Reviewed by Ed, The Video Wizard

| love the golden oldies, in everything from music to cars; so why not bring the classic 'toons from the past and put them in a video adventure? Felix is a great idea. The Professor and Poindexter have catnapped Kitty. It's either the Magic Bag or Kitty sees her ninth life.

Although all the characters are well drawn and fluid, | guess | was looking for something a little more colorful and graphically detailed. Everything I see here has been done before.

The sound is great. If they could have brought all | the other components to this level, I think it | would have greater potential.

There are no option screens; not that you really would need one.

There are certain games that, even though they are nothing really new, are still fun to play because of the character; Felix is one of these games. The backgrounds look very familiar and the movement is relatively fast and easy. | think that gamers will enjoy it, but may want to rent it. It’s a great cart to get as a gift for your kids.

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Felix the Cat Review Reviewed by Rick, The Video Ranger

| Concept: 7 Felix is a unique character in cartoon history. | felt this game captured his spirit. The game is a Mario-style with clever power-ups and bonus rounds hidden inside Felix’s Bag of Magic.

Graphics

& Animation: 6.5 Felix is well drawn and animated but has a touch

of flicker. Everything about this game is average

or better, but nothing stands out.

Sound: The best thing | can say about the sound and

music is that it fit in well and | hardly noticed it. ai

power-ups grant you an inflatable raft and a submarine. Being no chick- en of the sea, Gulpo will come after you with a vengeance. Defeat him to get the rocket necessary to reach the Professor’s lab on the moon and eventually rescue Kitty.

For some of you, Felix the Cat will take you on a trip down memory lane. For others, this game will serve as the introduction of one of watch your step. Power-ups will pro- America’s oldest and most-loved car- vide an airplane or all-terrain vehicle toon characters to a whole new gen- for much easier maneuvering. Keep eration. Either way you look at it, an eye out for Master Cylinder or Felix is a great character that's fun for he'll knock you out cold. Finally, the whole family.

Level Four takes place under the deep blue sea. The local aquatic

Playability: 6 I had no problem with the controls. Felix is a slower-paced game. The challenge lies in being patient and not making mistakes.

Entertainment

Value: 6.5 Felix is a cute game. Nostalgia buffs like me will | enjoy this game, as will younger players. There is | a possibility that it's not fast-paced or violent enough for the teen gamers.

Overall Rating: 6.5

life makes things a little tough, but £n Felix the Cat Review Reviewed by Andy, The Game Dandy | Concept: 8 Felix is a classic character, so I'm surprised he

didn't have a video game sooner. This cart is your | basic action game, but with good power-ups and lots of funny villains. Graphics | | & Animation: 8 This game uses a MMC 3 chip so the graphics are better than average for a Nintendo cart. The only improvement | could see would be putting more animation into the enemy characters.

Sound: 8 The music is not annoying, which is saying some- thing on the 8-bit Nintendo. |

Playability: 8.5 . The game is easy to play. You catch on in about two seconds. The best part of the play is that when you get a power-up, you turn into some- thing else.

Entertainment Value: 8.5 Atfirst, | flew through the first level and thought | it was way too easy. Eventually, | was going to finish it, but the game gets a lot better as you go along. While | wouldn't say it was impossible, Felix is a lot of fun to play and | highly recom- mend it for the younger player.

>

Code Masters are

| Right On Target

With FireHawk for the NES

The democracy of the Lafian Islands is in danger! A powerful ring of drug lords banded together to take their controlled substance operation worldwide. Their success threatens the entire Republic of Lafia. Their government requests help in putting a stop to this madness from the United States of America. Congress agreed to come to their aid. As pilot of the : Firehawk, the most devastating heli- copter in the air, you must fly several dangerous missions, defeating the drug barons to restore peace to these small islands.

Reconnaissance aircraft and spe- cial task forces gathered information 4 indicating the enemy has а strong

army, as well considerable air defense forces. You must fly seven | hazardous missions into the opposi- tion’s territory. Pick up allied para- troopers and return them safely to your ship, as you destroy enemy bases and firepower. Each assignment begins with a map of the mission . area. Seek out the nearest trooper with your sights.

Set out on each mission with three helicopter gunships and three defense shields. Your crew will refu- el, rearm and repair dam- age at the onset

of each campaign. You lose shields as your craft takes dam- age; run out of them and you're a sitting duck to enemy fire. New helicopters are awarded for each 100,000 points you earn. Collect extra shields and fuel by picking up power-up icons during battle. You'll also be given fuel, ammo and shields each time you return a paratrooper to the ship.

The Firehawk is equipped with both bullets and laser-guided bombs.

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Bullets hit anything in their path, but certain tar- gets require more hits than others. En- hance your performance and firepow- er by collecting special icons before they disappear. Gain speed or faster firing ability, larger bullets or triple fire power. You'll need all the help you can get as you clear the way for recon troopers to make it to safety.

Learning to fly

the Firehawk is fairly sim-

ple. Left and right on the directional pad allow you to rotate clockwise and counter clockwise. The up and down directions enable you to move your craft forward or in reverse. The “A” and “B” buttons release your weapons and the “select” button will switch your sights from your aircraft carrier to the nearest paratrooper.

The evil drug barons must not be allowed to take control. The Republic of Lafia and your own country are counting on you. You must not fail. If your mission is to seek out a thumb- pumping, action-filled Nintendo cart, set your sights on Firehawk.

££

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Spectrum Holobyte: From Computer to Cartridge

and Beyond

by Elizabeth A. Olson

When describing Spectrum Holobyte, the term "innovative" comes to mind. Since 1985, they have been breaking ground in enter- tainment software. Their first title, Gato, sold more than 100,000 copies. Spectrum Holobyte first dis- covered Tetris and purchased all PC rights. Their popular Falcon series now sets the standard for flight simu- lation games.

Spectrum Holobyte took simula- tion technology a step further by joining with W Industries and Edison Brothers to create CyberStudio. This alliance devotes itself to bringing Virtual Reality to the consumer mar- ketplace. Their Virtuality systems are placed in arcades and malls around the country. Currently, a Virtual Reality interactive experience based on "Star Trek: The Next Generation" is in the works.

Now Spectrum Holobyte has a new avenue to explore. They will introduce their first cartridge-based games. Currently, they have com- pleted Wordtris for the Game Boy and Super NES formats; Falcon and "Star Trek: The Next Generation" are in development. We took this oppor- tunity to find out what leads a com- pany like Spectrum Holobyte into the cartridge industry, and what that crossover entails. We spoke with Mike Nelson, Spectrum Holobyte’s Chief Operations Officer, and Daniel Lucas, Director of Cartridge Development, for the answers:

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GIM: Who or what are the forces behind Spectrum Holobyte?

Nelson: Gilman Louie, our CEO, shapes most product ideas and is the driving force. There is a great deal of input from Product Development, the Floppy and Cart divisions, and peo- ple like Daniel Lucas. The key is also a strong license like "Star Trek: The Next Generation," which we hold for computer and SNES.

GIM: How many people make up Spectrum Holobyte?

Nelson: It's the combination of two companies; Spectrum Holobyte from

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Boulder, Colorado and Nexus out of the Bay area. We first got our start as a developer. Now Spectrum Holobyte employs more than one hundred people.

GIM: What are some of your lead- ing/best selling titles?

Nelson: We've sold hundreds of thousands of copies of Tetris; with several extensions like Welltris, Facetris and Wordtris. Two games reached the 500,000 units sold mark: Falcon, a military flight simulation, and the more advanced Falcon AT. Falcon 3.0 was launched in

The Cartridge Team: Jeff Hall, Dean Grandquist & John Vifian.

December of 1991. We've developed games for every computer format including Atari, Atari ST and the Commodore, focusing on IBM and Mac.

GIM: What led up to Spectrum moving into video cartridges? Nelson: Historically, the floppy mar- ket is the 20 to 40 age group and car- tridges are the 10-18 age market; but those markets are moving closer together. In fact, older video game players are the fastest growing seg- ment of the market. The video game industry is also larger; almost $4 bil- lion, while the floppy market is around $300 million. We've looked at cartridge development for years, but needed the initial cash. When dealing with Nintendo or Sega, it's a much higher stakes game.

Lucas: The introduction of 16-bit provided a new market and a good time for expansion. Sixteen-bit tech- nology also fits our company profile better, which is to push the limits of the machine.

СІМ: What was the most difficult aspect of moving into video games? Nelson: One of the most difficult aspects is hiring the right team of people, as it's a very different tech- nology and mindset. The product design and programming are totally

different when creating a cart rather than a floppy.

СІМ: What are the steps that you take in transferring a computer title to video cartridge?

Lucas: We don't translate, in that a PC title is difficult to translate direct- ly, so we start from scratch. Wordtris, which is a more simple game, trans- lates well. We take the design, and redo the graphics and coding from scratch. We added more glitz and presentation, which is expected in the cartridge market. It’s important to tai- lor the game to fit the market.

СІМ: What new equipment, tech- nology, and procedures were neces-

sary to move Spectrum Holobyte

into cartridge development?

Lucas: The biggest changes are the tools we use to manipulate graphics and sound. We use the PC to do all the assembly. We compile codes on the PC, then download and run it on the SNES and debug there.

СІМ: What are the unique aspects of a computer software developer moving into cartridge?

Lucas: The way you build a product on PC is different than building a video cart. The two processes coming together side-by-side brings an inter- esting crossover; one learns from the other.

СІМ: What effect do you predict video carts will have on the future of Spectrum Holobyte?

Nelson: Most importantly, it

will broaden our business base. If we are successful in the video game market, it con- tributes revenue across the board and accelerates growth.

СІМ: Will you strictly transfer existing PC titles or develop titles exclusively for the cart market?

Lucas: We plan on developing

titles strictly for cart as well. Other

games may share the same

title but the game play will be differ- ent, addressing two completely differ- ent markets.

СІМ: What formats do you hope to engineer games for?

Nelson: We plan to do Genesis titles in the future, but we were able to move quickly into Game Boy & SNES. There are no plans to do any 8-bit at this time, as the market seems to be heading south. There is still money to be made there, but it will get harder as fewer machines are sold and less software is developed.

СІМ: Where do you see this indus- try heading?

Nelson: | think the floppy market will still exist, but not as a high growth area. There is still a whole group of people that like to use their comput- ers to play games for their huge amounts of hard drive space. 1993 should be a year of strong growth for the 16-bit. CD ROM and similar plat- forms will become more important. Game systems will eventually evolve into CD-based product, whether as an add-on or dedicated machine.

GIM: What else does Spectrum Holobyte have in store for the video game market?

Lucas: We are currently working on the SNES version of "Star Trek: The Next Generation." Falcon is being restructured to offer additional fea- tures like Mode 7. We will place our emphasis on building very high-end, high-quality product, consistently pushing each market to its limits.

Battle Unit Zeoth"

Four great ways to survive

Good old Aunt Emma. Spiced tea, melba toast, doilies on the chairs. Great place to visit if you're about 50!

Next time, be prepared. Go armed to the teeth with these exciting Game Boy’ adventures from Jaleco.

Battle Unit Zeoth? It's war and more! In this high-tech, science fiction battle against па aliens. Take it em with vulcan cannons,

hyper bombs, beam guns and hyper shields. 5 levels of horizontal and vertical scrolling action...tons of power ups to discover...a treacherous boss to defeat on every level. The furious fighting never stops!

Q*bert* “Ugg” is something T more than youl say when Aunt Emma serves you chipped beef on toast. Ugg is one of Q*bert's deadliest enemies. Bounce from square to square as you try to rescue Q*bert from Ugg and other deadly foes. 20 different playfield configurations. 64 exciting rounds of play. Q*bert is the perfect Game Boy game...simple to play, easy to pick up and get into but hard to put down.

C3nLEco.

Count all of the Jaleco games in this ad. If your answer is correct, you'll get a surprise. Submit your answer, name and address to: Aunt Emma, 310 Era Drive, Northbrook, IL 60062.

Fortified Zone" с Bases Loaded" for Game Boy.

Nan

your next visit to Aunt Emma's.

Fortified Zone? Aunt Emma will keep her distance when she hears the blasts of this thriller coming from your Game Boy. Two agents one man, one woman try to infiltrate and destroy an enemy fortress. He shoots and blasts. She wins by thinking. One player can be either character. Link two Game Boys for the unique "double blind" feature both players work independently. Takes double the teamwork and strategy. Gives double the excitement in return. 4 ultra-intricate levels. 6 death-defying rounds.

Bases Loaded" for Game Boy. While Aunt Emma boils spinach, you can be hitting fence-clearing home runs, diving for slashing line

72 g drives and pitching wicked curves. АП from both batter and pitcher perspec- tives. For one or two players, this is all the action of the best selling NES baseball game right in the palm of your hand.

Next time you're faced with endless hours of Aunt Emma in your face, remember to bring your Game Boy and Jaleco games. Don't leave home without them!

Jaleco? Battle Unit Zeoth™ Fortified Zone™and Bases Loaded? for Game Boy are registered trademarks and trademarks respectively of Jaleco USA, Inc. Q*bert™FOR GAME BOY New Matter ©1992 JVW Electronics, Inc. Based on Original Work ©1983 Columbia Pictures Industries, Inc. As Successor to Mylstar Electronics, Inc. All Rights Reserved. Game Boy® is a registered trademark of Nintendo of America Inc. ©1992 Jaleco USA, Inc.

% >

Interplay’s Out of This World Takes Video Games to a New Dimension

In January of 1992, we saw something that had the whole Consumer Electronics’ Show talking. The industry caught its very first glimpse of Out of This World. This innovative PC game is like no other before it. The exciting news is it’s coming to the Super Nintendo.

Lester Knight Chaykin is a scien- tist. While working in the lab one stormy night, he’s suddenly pulled into his experiment and plopped down into another dimension. This strange, new world is dark and dan- gerous. Chaykin meets up with sever- al new beings; most wish to do him in. However, one of these creatures befriends him. The two companions must rely on each other and their wits to escape this strange place and return home with their lives...if they can find the way.

The moment you put this cart in, you will notice it’s unusual. Following a Star Wars-like scrolling of Chaykin’s notes, you return to the night he was first transported. A sleek, black Ferrari pulls up outside the lab. The action follows the doctor from his car into the building and down the elevator. What makes this scene so dramatic is that

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Out of This World Review Reviewed by Ed, The Video Wizard Э

Scientist Lester Knight Chaykin is sucked into ап experiment after a lightning storm strikes his equipment. His goal is to get back from wherever | he is...alive. Out of this World is one of the best RPGs Гуе ever seen. It's total science fantasy.

Concept: 10

Graphics

& Animation: 10 From the opening credits, to the animated begin- ning, this cart plays more like a movie. The graphics are truly Out of this World. It takes place | in many underground caverns so | missed the color. Everything is in shades of gray, but then who can see color in the dark. Lester moves like an actor on stage and, like any actor, he was

hard to control at first.

Sound: 10 The lightning strikes and the roar of the wild

beast are spine-tingling. Interplay makes good use of the SNES sound capabilities with stereo music and voice-overs. The sound effects make this amazing cart even better.

Playability: 10 There is no option screen, but there is a password feature. Believe me, you will need it. It will take everything you've got to escape with your life. Once you locate your companion, it makes life easier, but not even he is immortal. Entertainment

Value: 10 From the moment you turn this game on, you won't be able to turn it off. | don't recommend this game for younger players, but anyone who wants to see just how good a video game can get, has to play Out of This World.

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it is programmed as а movie would

be filmed. Chaykin approaches the “camera,” as he walks toward you; it then cuts to a shot of his back as he walks away.

The screen pulls in for close-ups of little details, like the numbers on the elevator and the security code panel outside the lab. The main char- acter even takes time out for a soft

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drink while working at his holograph- ic computer.

As the storm builds outside, so does the soundtrack. Your anticipa- tion rises and suddenly the room fills with the blinding light of electrical charges. Chaykin is plunged into darkness and you almost feel yourself suffocating as he struggles to swim to the surface. But the excitement and

Ош of This World Review Reviewed by Ross, The Rebel Gamer

Concept: 10 If you want top-of-the-line RPG, welcome to the top. And this RPG is science fiction. To tell the truth, the concept is beyond words.

Graphics

& Animation: 10 Have you ever wondered what it would be like to be able to control an actual human? If so, | know you'll like the Out of This World graphics and animation.

Sound: 10 The sound was so realistic, it was as if | was zapped to another planet. The lightning; the roar of the beast; the rumble of the quaking earth.

Playability: 9 Challenge is the key word here. It took three of us | just to figure out how to make it through the first set of action sequences.

Entertainment

Value: 10 If you like an excellent challenge, mind-numbing

graphics, and ear-shattering sounds; Out of this World should be the next thing you pick up. It really lives up to its name.

Overall Rating: 9.75

anxiety are just beginning. This game is realistic because your character, with a little help from you, knows when to fight and when to run. You'll actually find yourself screaming at him to run faster as the beasts close in on him, and cheering once he reaches safety.

The amazing polygon graphics are not defined in sharp detail, but that seems to be intentional. The result is a feeling of uncertainty that adds to the tension. In contrast, the character's animation is flawless. Each footstep Chaykin makes is smooth and, once again, the sound effects are right on cue.

The route you choose is not readily apparent when first exploring this dimension. It will take time to learn how to control Chaykin. Trial and error are the only ways to dis- cover the best way to react to any sit- uation. That means you will most likely return to the beginning of a level several times, but once you clear it, there is a password feature to avoid starting at the beginning.

Mastering Out of This World will take some patience, and it might not be for the rookie. However, it will dazzle anyone who plays it.

Out of This World Review Reviewed by Andy, The Game Dandy

Concept: 9.25 This game unfolds in a cinematic display of quick cuts, changing scenes and dramatic music, with animated interludes to build the story line. Playing it is like running your own movie. You're zapped into an alternate world. From there you must find a way to survive.

Graphics

& Animation: 9 Out of This World not only describes the set- ting, but also the graphics. The scenes (that's right scenes, not levels) of this game are incredi- ble. The graphics seem rough at first, but in motion they are smooth and flawless.

Sound: 9 The music follows the story as each scene devel- ops, which adds to the overall movie effect. Action scenes have a drum-based, high intensity drive, while the mellow scenes are somber.

Playability: 8 The gameplay is excellent for a computer con- version game. But, due to the cinematic nature of the scenes, your overall control is reduced. It plays like Dragon's Lair, where you have to learn the correct order of actions to complete the level.

Entertainment

Value: 8 Not only does this game show the giant leaps in video game capabilities, but also how incredible they will be in the future. Out of This World is

amazing to watch and play.

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«| Soul Blazer: “| A Game In the Business of Saving Souls

“ae Enix has introduced a new Role- н Play/Action title for the Super e. Nintendo that’s sure to save a few Á souls; the souls of the creatures of | Friel, that is. JP The Empire of Friel was once a у. peaceful place where humans, plants and animals cohabitated in harmony. УА Тһе six towns that make up Friel were k beautiful and prosperous. All that remains now is the rubble of destruc- : tion and the glaring absence of life; % all the ugly result of one man’s greed. $ In his quest to possess all the ; world's gold, the oppressive King b) Magridd kidnapped Dr. Leo, the king- dom's foremost inventor. He ordered

* Dr. Leo to create a machine that Қ would summon the powers of "1 Deathtoll, the King of Evil. The two

black-hearted kings entered into an agreement that would give Magridd a single piece of gold in exchange for the spirit of each living creature in the realm. The inhabitants of Friel began k to disappear, either becoming slaves of Deathtoll or prisoners of the Monster Lairs. The Master from above has sent you to Earth to free the souls, destroying each Monster Lair and rebuild the towns of Friel. 1 The six towns serve as the stages for this game. You begin in Grass

* Valley, the village that was once the There you will meet Lisa, the King was captured by Deathtoll's : home of Dr. Leo. Doctor's only daughter, and the henchmen.

" Village Chief. From here, you will Your mission is to free all souls ў journey to GreenWood, an animal held captive in the Monster Гаігѕ and : community founded by а dog destroy the lairs by defeating the 7 named Turbo. St. Elles is a mer- monsters that guard them. You must P5 maid town deep below the ocean also explore each village, talking to

and within the mountains you'll the freed souls. Use the information

m find a town known as the Home to solve the puzzles and restore each & of the Mountain Spirits. You'll town. Defeat the boss controlling explore Dr. Leo's laboratory deep ^ each area to restore peace and move

. in the desert, where the Doctor оп to the next region.

was confined while developing Our hero is accompanied by

the machine. Finally, you'll enter companion souls that grant special . x Magridd Castle, the fortress that powers. Collect weapons, armor and 5. 7-2. " served as the meeting place for the magic that will increase your strength “fs ars from captured souls to help YO" eyi| Kings. The castle has since been апа defensive power. Accumulate Use powers demolished and it is said that the special items like the Light Arrow and v . +.

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the mysterious Phoenix; the Psycho Sword and Cold Armor that protects you in hotter regions, Dream Rods and more, but be on the lookout for traps. Soul Blazer is that perfect blend of action and quest.

Whether you’re in the mood for a captivating Role-Play or just a little light-hearted soul searching, pick up this new title from Enix.

T

t ал Жа ДҰҒА ДҰҒА Шыға.

What's Hot? Nintendo: CD or Not CD?

Nintendo of America Inc., announced the launch of their Super FX custom chip. This new chip will be built into Nintendo’s 16-bit soft- ware, allowing for effects never before possible on the Super NES sys- tem. The Super FX chip is based on RISC technology and includes digital signal processor functions. The result is new features such as texture map- ping, shading and real time 3-D per- spective. Nintendo’s first cartridge uti- lizing the new chip is anticipated to reach the shelves by February 1993.

More significant is the effect this new chip will have on Nintendo’s CD-ROM plans. Convinced that cur- rent CD-ROM technology, based on a 16-bit processor, will not provide consumers with significantly enhanced games, Nintendo has scrapped their 16-bit CD ROM drive. They will continue development on a CD-ROM accessory incorporating a custom 32-bit processor for twice the processing power and speed. Mass production may be possible as early

as August of 1993. You heard it here first. Ж. Ж. Ат: 5,2,7. T.

беда Genesis"

COMPATIBLE

ind Genesis are

GAMEHANDLER Gs ; not licen

EUNT ORAT Tr

+

Consumers Flock To Summer CES

An estimated 98,720 consumers descended on Chicago this past May to see the first CES Show ever to be open to the public. Electronics enthu- siasts saw the latest in computers, security and sound systems, audio- visual, video entertainment and more.

The CES Show Management con- ducted surveys of nearly 1,000 con- sumers at the show and the results suggest a victory for the Electronics industry. More than ninety percent of those questioned said the show met or exceeded their expectations and more than seventy-five percent said they’d come back next year.

Media coverage of the show also reached unprecedented numbers, with more than 2,400 journalists attending from across the U.S. and around the world.

All of the major consumer busi- ness magazines attended, as well as fifteen leading newspapers and broadcast media including the Today Show, CNN, PBS and the Fox Network.

The most popular exhibits at the show included the home theater pavilion and CD-ROM pavilions. Nintendo closed a section of their booth to the public, but exhibited

WW Tee ee

RANS CONTROL

counseLon |. -800- 800- 7185 HOTLINE

Trademarks and Copyrights of Sega Enterprises. Ltd ed by or affiliated with Sega Enterprises, Ltd. Copy fight 1992 IMN Control

their new releases and older classics in a central consumer pavilion. This was rivaled only by Capcom’s Street Fighter 2 competition and Sega’s CD- ROM demonstration.

Nintendo vs. Game Genie: The Final Chapter?

U.S. District Judge Fern Smith ordered Nintendo of America, Inc. to pay Galoob Toys $15 million as com- pensation for lost sales of their Game Genie accessory. Galoob’s Nintendo video game enhancer was kept off the market for a year by an injunction filed by Nintendo. Judge Smith is the same federal judge that lifted that injunction in July of 1991.

Sega Opens Their Wallet, Too...

A Los Angeles jury ruled that Sega of America, Inc. owes $33 mil- lion in a patent case. This April, the jury determined that Sega deliberate- ly infringed a 1975 patent, held by inventor Jan Coyle, for a device that displays background color images on a video screen through the use of low

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frequency audio signals, as opposed to video signals.

Nintendo and Atari have already settled with Coyle regarding this patent. Fortunately, Coyle’s patent expired this past August, sO even an injunction would not effect Sega’s marketing and sales of their products to the consumer. Sega is planning to appeal the ruling.

More Crowded Courtrooms

Recently, Sega of America was awarded an injunction that banned Accolade, Inc. from developing and selling software for the Sega Genesis game system. This month Accolade was happy to announce that the Ninth Circuit Court of Appeals had unanimously ruled to overturn that decision, throwing out the District Court’s injunction. This new ruling may be a result of the overwheming criticism aimed at the original ruling.

Accolade’s chairman, Alan R. Miller, was pleased by the Court's decision. “Now that the injunction against our line of Sega Genesis-com- patible products has been overturned, we look forward to returning to our previous position behind Electronic Arts as the second leading indepen- dent publisher of Sega Genesis com- patible products,” Miller said.

Sega Establishes Charitable Trust

Sega announced the establish- ment of the Sega Youth Education and Health Charitable Trust in order

to address

the critical educational and health needs of America’s youth. This trust will initially be funded by a $3 million donation from Sega of America and its parent company, Sega Enterprises, Ltd.

Going For The Gold

Hoopsters wanting to relive the exciting moments of Barcelona will be able to do so, thanks to Electronic Arts. Team USA pits the Olympic All-Star Team against fourteen other teams from places like Yugoslavia, France, Canada and the new Unified Team. Also featured is an All-World Team. Team USA is the only video game Officially endorsed by the USA Basketball Association, so it includes actual players, realistic international rules, and actual country colors and national anthems. But you’d better get in line early. Team USA Basketball is a special "Collector's Edition" title and will only be avail- able through December 31, 1992. Other great EASN sports titles to be on the lookout for include NHLPA Hockey '93, Tony La Russa Baseball and John Madden '93. b

1

Tech Talk: Capcom Takes Control

Capcom is hard at work on а new controller, developed espe- cially to meet the needs of the Street Fighter ІІ player. Formerly known ав the Capcom Competition Joystick, the name has been changed to The Capcom Fighter Power Stick. The Power Stick will be compatible with both the 8-bit and 16-bit Nintendo systems. The Power Stick has been developed to give a greater freedom of movement to perform those more difficult maneuvers like those found in Street Fighter ІІ. A remote-con- trolled, cordless adaptor will be sold separately.

The Capcom Fighter Power Stick is expected to sell for around $75.00 and will be avail- able just in time for Christmas.

CONTROL

3021 Bethel Rd. #208 Columbus, Ohio 43220

TA ‘Make Musashi The Ninja Run Backwards!” Revenge of shinobi Le a Here's a neat trick you can do only with GAMEHANDLER GS. To add new challenge to С Revenge of Shinobi from Sega, try to beat the game running backwards. All you have to do is

tip the nose of your GAMEHANDLER 65 controller upside-down. Now Musashi the Ninja runs backwards and must stop momentarily to fire his weapon. See how good you really are.

WATCH THIS SPACE FOR MORE SECRETS AND TRICKS YOU CAN ОО... ONLY WITH

GAMERANDLER GS!

Here's a cool trick for Saint Sword from Taito. Again, only with the GAMEHANDLER GS controller you can make Macress as Birdman Hyperwarp actually disappear and reappear around the screen. We're still learning more about this trick, but if you push your button and flick your wrist quickly you can escape the bad guys and actually go through walls and barriers.

| Неу! (оте back here!

“Make Macress As Birdman Disappear!” sain sword”

Revenge of Shinobi is Trademark and Copyright of Sega Enterprises, Ltd. Saint Sword is Trademark and Copyright of Taito. All other elements are Copyright 1992 IMN Control

Bruce Wayne is Back With a Few New Fiends in Batman Returns

Holy Caped Crusader! Batman's back and he's in a slippery situation. Someone is out to ruin Christmas in Gotham City. They've taken the Ice

қ ; ; Сопсері: Princess and convinced police our hero killed her. Something’s awfully fishy around here, so the Penguin must | : be involved. To Graphics

& Animation: make matters worse,

he brought a feline friend with him.

Atari brings the long- awaited sequel, Batman

Returns, to the Lynx System. If you've already seen the movie, you'll enjoy the atten- tion to detail. АП of

Penguin's flightless water fowl are

here, and they're looking great. If you haven't seen the picture, this pre- view may be enough to send you on your way. It will certainly give you something to do while standing around

in those long box office lines.

Batman Returns has four waves of attack. The first stage finds the Dark Warrior wingtip to grease- paint with the

Sound:

м

Playability:

Entertainment Value:

Overall Rating:

Not to

( Batman Returns Review

9

Red Triangle Circus Gang. Don't let MS those painted-on smiles fool you. ОГ ака These clowns are nasty with a stick ж of dynamite. Worse, they don’t yield for pedestrians, so move out of the way for oncoming motorcy- cles. The clowns are joined by strong men and knife-throwing beauties, so stay on your toes.

say that some women are “catty,” but when Selina Kyle shows her claws, the fur really starts to fly. Catwoman has joined forces with Penguin in Stage Two and Batman finds himself chas- ing her across rooftops of Gotham’s skyscrapers. It will take all of Batman’s agility to use up her nine lives. To help the little lady out,

arm

Reviewed by Ed, The Video Wizard

| loved the movie and what better time to release a new game? Lead Batman through Gotham City, hot on the trail of the Penguin and the Catwoman in this action/adventure cart .

Atari's version is just like the movie. Batman looks great and moves with the same shadowy smoothness as his big screen counterpart. All the evil henchmen glide on the screen like the slime they are. The colors are deep, reflecting the atti- tude of the Dark Warrior.

The sound effects fit the action and add to the feel of the game. You get the explosions of dyna- mite and bombs and the roar of motorcycles rac- ing through the streets.

There are four levels; no option screen, but plenty of special icons to help like power-ups, Batarangs and acid vials. You will need these to get through this game. The best strategy is to keep moving and watch for icons.

As hand-held games go, this is a great looking cart. This is one game to take wherever you go.

Penguin fingered Batman as the Ice Princess’ murderer and the authorities are hot on his trail. Where else would Gotham’s slimiest criminals hang out,

m Batman Returns Review Reviewed by Andy, The Game Dandy

Concept: 7 Batman is a great character for video games, but | still don’t think they used him in the right light. How about Batman tracking down his prey in Gotham, avoiding police and stopping villains along the way? That's the way it should be.

Graphics

& Animation: 9.5 This game has the best graphics l've seen on the Lynx, given the well- defined characters and excellent backgrounds. | think Atari is trying to prove to the public that Lynx has the best hand- held graphics for the price.

Sound: 7.9 The music is good, but it gets annoying quickly.

Playability: 7 The game could follow more of a Double Dragon type of attack, where you have different | moves. wf

Entertainment

Value: 7.5 If you don't buy it, at least check out the graph-

ics; you will be amazed. Тһе game is fairly diffi- cult. To get anywhere, | booted down the level by jumping most opposition to conserve energ

Overall Rating: 7.75

but the sewers? That's where you'll b". begin Stage Three. The Penguin

released his Penguin Commandos to

destroy the city and these birds are Myr

dressed to kill. The small-screen version has

such outstanding graphics, you just

might feel like you're at the movies. Т cm

The only problem is greasy fingers Batman Returns Review Reviewed by Ross, The Rebel Gamer

from the popcorn make handling the |

buttons a little difficult.

P

————Ó татат тен

Сопсері: 7 Batman is out on Sega, and Nintendo also has two versions. If you've seen either movie, а f£» comic book or the old TV show, you know who the Caped Crusader is and that he lends himself well to video games.

Graphics

& Animation: 9 The Lynx comes through again and this time it's an eye popper. “Holy realism Batman!”... the lit- tle bat looks beautiful.

Sound: 8 The music was a plus in Batman Returns, but the sound effects need something more to make this cart shine.

Playability: 8 This is definitely not an easy game to beat. In fact, many areas were almost impossible to get through without either dying or losing more than half of your life meter.

Entertainment

meets the Penguin Value: 8 If you liked the original Batman or the movie,

Batman pick this cart up. If you don't like Batman, pick it

up anyway. If you don't have a Lynx, get one.

BATMAN and all related elements are the property of V Overall Rating: 8

DC Comics Inc. TM & © 1992 All Rights Reserved.

U.N. SQUADRON - SNES

In the Aircraft and Mink Stages you сап earn a bit more spend- ing cash just by over-stocking special weapons. Buy all you can, then save as much as you can during the stage. Shoot the horizon and the mountains right as you begin to see the carrier. It will give a weapons reload. When the computer

sells back your weapons it will wn give the money for your roller twice to ia the con- weapons and the reloads. The y the pins two s e the arrow reload on the Mink Stage is at "'Bht. Next, tap о to the the back of the ship directly Pad once to the righ е contro] above the end about 4 to 5 the bow] One he t to move plane sizes up from the deck. right. Ne Ё, Кя to the Kiet Hua eer Comes up mak e hook « d Montclair, CA fake the maximu ае you / far left. Whe th m hook to the

Dennis Вопотіпі

а blue screen.

Down, but- utton L, Y and then | е practice to

this code correctly but if a

be rewarded with

Brent Oshiro Honolulu, Hy

PIT FIGHTER - GENESIS

To play Mercy in Pit-Fighter, press the A button at the title screen to go the option screen. Next, pick the practice mode and a two-player game. Once in the arena, move your fight- ers to stand facing each other. Now have both fighters press- ing A and B buttons simultane- ously. The combatants will be holding hands. Then start push- ing A, B, and C simultaneously to get the knockdown.

Stephen Little 35 Harrisburg, NH

$15 the " Gi e way to T but Woodridge, |y Here's an feam foul ОЧА дег the oppoS heir PY ket you мс+о 55 five of ies scores СҰ hen 5 9.9 А e other tf und the stan Sg “a will inb с th pall , et them v =< 2 S که‎ ~ с ou heir Bake werde SHADOW DANCER ы fiz: а am - GENESIS EFE al the lam Û à Фо%2<- ae will try о етв just r“ To get a Stage Practice just hold - e^ T $6.9 called for rhs pro S eed down A, B, and C then press O uw Yeo repeating t s on the pench. Start. It will allow you to see ри i+ E Ф entire $ the stage but not defeat the мош ссе T Kenny boss. = = Се j^ TUE е nsville, Greg Rosario «Gt to mers? E Ет 5E

San Diego, CA

ABADOX - NES

At the title screen press Left, Up, Right, Down, Up, Right,

Here а tef ve eft, and Down on controller 1 R VER CITY сүті ы to start the code. Next push the Т А SOM C MYM following buttons to choose the D have th ы ES A ter 2 level. For Level 2, press up. For Su EON Fee; e tone H саа 1 Level 3, press left. For Level 4, $9c » Acro c "and Slam 4045, nani? Scene press down. For Level 5, press f 99 JD, qu "Cus, Javelin Fatal arte 2 right. For Level 6, press select. е ur n ts is an, "J Scene For Level 7, press the B button. eet the cag А, UD Kevin Hibbard © the bo s then h ead Chapter Acton, CA > eb OXWNU Scene 2 psa0 S Dp: EO MQ KEG Y ie ( Scene 1 A Chapte desi Oester T2F2G scene 2 E a 2 SOO ` Harles, m 205-5 2 2 | > MI U2ETER Scene 1 Fo ee 2 - Chape 5 r 2 os mos SONICTHE Ч“ ее? ЕЕ HEDGEHOG - XZENYZ Jeremy Apple? a 1 550 v GAME GEAR Memphis TN 5.2 2.2 І found five hidden 1-ups for гі $ c 2x 7) Sonic. The first опе is іп Zone SPLATTER H > 222 1, Act 1. You play until you GENESIS OUSE 2 . = = == 3 reach the first bed of spikes. ere a Os Sse After you cross the pit, the sec- every | Ге tip Passwords f ч со ond tree has the prize. Stand eco. ce 5 for behind the tree and jump. The tage 3: ID 1 ZOL LD second one is on the boss level Stage 4: AD M IAL LDL GARGOYLES of Zone 1. Just fall on the sec- tage 5: EF ZOL O ond canyon and you will find tage 6: ADI VEI RAG ORD b QUEST " the extra guy. In Zone 2, Act 3 : ADE NAI WRA LK GAME BOY

the 1-up is straight to your left at the start. Then the jungle has the next one in Zone 3, Act 3. Before you start to jump on the green platform and make your way to the top, go to the right until you get to the water. Jump in, go right, and get the 1-up. The last one is hidden in the water in Zone 4, Act 3. You come across a spring that takes you up into a long room hid- den in the top left corner. In that room will be rows of spikes. Jump them safely and get the last 1-up.

Jeff Gulden Redding, CA

Stage 7: EDK . VEI Stage 8: EDK VEI i

Todd Lintner Madison, ууу AN 440d}jag eying uny

OIBeUI щим parry 5 U9UA pue

To start at the last level with Nine Talismans and 33 Vials enter the code WPXF 4BDQ.

Martin Prosser Chicago, IL

Stay Ahead Of The Game!

Subscribe to Game Informer. The hottest new video game magazine aroun

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men CANC IER &

5 АП you have to do is pick ир any success. In Japan, 600,000 copies publication covering the video game of the video game flew off the shelves industry to see Street Fighter ІІ staring іп one week after its release in June! back at you. Street Fighter ІІ captured Неге in the U.S., Street Fighter ІІ had more cover stories and feature articles gamers standing in line to put than any game since the tremen- their names on waiting lists dous success of PacMan. prior to the game's release. At the time of this article, 650,000 copies had already been sold. into this monster, Street Fighter II is What is it about this the largest cartridge currently avail- cartridge that has gamers able on the Super Nintendo. shelling out $70 or more While we had to pry their fingers to get their hands on it? off the controller, we asked the Street Fighter Il is the sequel review staff of Game Informer to give to the arcade and TurboGrafx us their first impressions of Capcom's hit Street Fighter. It pits gamers mega-hit for insight into its success. against martial arts experts Turn the page to see what they had from six different countries. to say... Players choose from eight different characters to bat- tle it out in 12 stages through eight levels of dif- local video game ficulty. Each opponent has a retailers in record whole series of their own moves numbers. Тһе Santa Clara-based апа special powers that make company reported more than 20,000 each confrontation a challenge. arcade games sold to date. An arcade This is a cartridge that will keep game that sells 3,000 units is you coming back to master it. considered a major With 16 Megs packed

Capcom's much anticipated beat-'em-up has gamers waiting in line at the arcades and flocking to their

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Look! These Are The Games We've Been Waiting For!

Spanky's Quest, a Fun Filled Super Adventure Fantasy for the Entire Family!

Available for Super NES and Game Boy!

NATSUME Serious Fun™

Natsume Inc. 1243A Howard Ave. Burlingame, California 94010

The intensity is red hot in this new action-adventure thriller!

RNETIC ATT

Available for NES!

Nintendo, Game Boy, NES and Super NES are trademarks of Nintendo of America Inc. Natsume is a registered trademark of Natsume Inc. 1992 Natsume Inc.

Discover Indiana Jones’ Last Crusade for Your Game Gear

In 1981, Steven Spielberg intro- duced to the world a brave, new hero whose fedora and whip would draw viewers to the box office by the mil- lions. For the next several years, Indiana Jones took those viewers to the most remote corners of the world, battling against some of history’s most evil forces. All for the noble cause of reclaiming archeology’s most valuable treasures for science.

The trilogy of Indiana Jones movies are part comic book, part Saturday afternoon serial, and part history lesson; together they make for

fun-filled adventure. Indiana Jones is the type of character that

is tailor-made for video games. The adventures are action-packed with lots of bad guys and a decent story line. Nintendo was first to take advantage of this, with Indiana Jones and the Temple of Doom and Last Crusade. The latter of these, Indiana Jones and the Last Crusade, finally makes its way to the hand-held Game Gear system. Based on the movie of the same name, Last Crusade follows Indy as he searches for his father and

I e^

the Holy Grail. The game features six stages, beginning in the caves of Colorado, where Indy is in search of the Cross of Coronado. He must find the Cross before it falls into the hands of ruffians who are also after the treasure. Once it is in his possession, he must return the Cross to the museum. Indy must race across a speeding circus train, avoid- ing the thieves and the animals, to reach safety.

Now Indy has discovered that his father is missing. He tracks Dr. Jones Sr. to Venice and the Tomb of Sir Richard, a knight of the first crusade. He must locate the Grail shield that tells the location of the Grail's hiding place; but Indy must do so before the rats find him. Scene Four takes place at Castle Brunwald, where Indy will need all of his speed and agility to succeed. His search for the last clue of the Grail puzzle takes Indy into the clouds. He must climb through the

zeppelin to locate his father's diary, then

escape the Nazi spies іп a biplane. The final stage of Last Crusade takes place in the Grail Temple. Don’t think it’s all downhill from here. Indy’s father is hurt and his life depends on you finding the Grail. Indiana must outwit three booby traps in order to reach the Cup of Christ. A tip from your father: “Remember your Latin” and choose wisely.

Indy begins with six lives. You have three credits for each six. If any of these are left when you use your last Indy, you are given the option of continuing. Indy’s primary weapon is his fists, but he will be able to collect whips along the way. These are effec- tive for swinging across castle walls and longer range attacks, but the punch may be more effective close up. Precision is the key in this car- tridge, so watch your step. Grab your bomber jacket and bullwhip. Now you've got the adventures of Indy on the go.

о А.

From Тһе Тор

Answers

Dan Dematteo President of Software Etc.

Software Etc. is the nation’s largest retail specialty store featuring PC software, video games, and relat- ed accessories. The chain began in 1984 as part of B. Dalton Booksellers as a store-within-a-store or “SWIS”. These were so successful, they were spun off as free-standing stores locat- ed in malls around the country. There are 248 locations in thirty-seven states, with another twenty stores expected to open before the end of 1992.

Software Etc. has shown an incredible amount of success and growth over the last several years and, while the majority of their busi- ness is PC software and accessories, video game hardware and software now accounts for more than 26% of their sales. Game Informer had a chance to talk with Dan DeMatteo, the President and Chief Executive Officer of Software Etc., to ask him about his thoughts of and projections for the video game industry: E!

What are a few of your current best sellers?

" Street Fighter ІІ for Super NES is very hot. Bulls vs. Lakers or Tazmania for Genesis and Legend of Zelda for NES do very well. Yoshi continues to do well for Game Boy, as does Sonic the Hedgehog for Game Gear and Batman Returns for the Atari Lynx."

How do you feel the current price wars will effect the market?

“Тһе systems are still around $99, with software around $45 to $59. We've been selling $49 Nintendo cartridges against a $79 or $99 deck for some time, so | don't think the ratio is out of whack. I think the $99 systems will prove to be very good this Christmas, as $99 is a good price point. Nintendo's $99 decks might be more successful than Sega's, in that more $99 decks will sell in ratio to those fully configured. The Genesis is only $129 and comes with Sonic, which most Genesis buyers will want, so they'll buy the $129 system. The difference between the $99 Super NES and the $149 deck packaged with Super Mario World is obviously greater so buyers may opt towards the $99 package."

What about the movement to the higher end systems?

^More of our business has always been in the 16-bit and the hand-held. As far as CD ROM goes, | wouldn't expect a whole lot to be sold this year. The name of the game is the game. There has be great software to drive people to go out and spend that much. I think the price needs to come down and there needs to be a good assortment of high-quality games before it can really be-

come popular."

How will the introduction of video CD-ROM effect the 16-bit market and game development?

“Тһе CD ROM drive being anywhere from $199 to $299 will, by cost, restrict it from selling enough volume to push obsolescence on the existing 16-bit systems. As with any new machine, programmers have to get comfortable with it and learn all the tricks in order to maximize its capa- bilities. 16-bit games have been steadily getting better compared to what initially came out last fall. As compacting routines improve, allow- ing more full-motion video to be

Ф

ЖАЛ" 1 WAM

stored on CD ROMs, it will give the developers another tool to make games very exciting. There's nothing but positive coming in the improve- ment of games."

How does the introduction of the video game CD effect the computer market?

^| see them as two distinctly different markets. Most people buy a PC for productivity and educational purpos- es, not purely for entertainment. Several years ago people bought Commodore 64s and Amigas for entertainment, but those machines are almost dead. The average PC being sold today is a 386 or a Macintosh. People are not buying $1000-plus machines primarily to play games; which doesn't mean they don't play games on them. | don't think the video CD will effect the sale of computers. Many of our customers that have both a PC and a 16-bit

video game system." a

What new developments and game companies should we be watching іп 1993?

“| think new development will center around the CD ROM. Both Sega and Nintendo will dominate the 16-bit market and | think Electronic Arts will continue to dominate the sports category for both systems. There are many quality people devel- oping quality stuff, like Acclaim and Capcom.”

Finally, what are some of your pro- jected hot items for Christmas?

“Some of the things we expect to be strong are Sonic ІІ and Streets of Rage ІІ for Sega Genesis. For Super NES, Turtles IV should be a hot title. Electronic Arts will have NHLPA Hockey ‘93, John Madden ‘93 and Bulls vs. Lakers оп both

16-bit systems.” т

Тһе Master of renture:

Thine

Master Higgins is back in his wildest and greatest adventure of all! He leaps into action to defeat an army of guardian animals and monsters that protect the evil wizard, Dark Cloak! Join Master Higgins as he reaches new heights of excitement on his high flying skateboard. Speed through underground caves іп a crazy mine car ride! Go from dangerous tropical shores to the belly of a whale - all in search of his final battle with the wicked sorcerer.

е Secret Bonus Rounds restore power and award points to our high jumping hero!

e Terrible traps and gigantic villains await your next move!

$ ja %

%

2 СУ ШОП

ENTERTAINMENT SYSTEM

Now available for Super NES, the Nintendo Entertainment System and Game Boy!

HUDSON GROUP ННН HUDSON SOFT USA, INC. ® 400 OYSTER POINT BLVD. SUITE 515 A oc SOUTH SAN FRANCISCO, СА 94080 (415) 871-8895

©1992 Hudson Soft USA, Inc. All Rights Reserved. Super Adventure Island TM, Adventure Island ІІТМ, Adventure Island ТМ and Master HigginsTM are trademarks of Hudson Soft USA, Inc. Hudson Soft USA, Inc. is a trademark of Hudson Soft Co., Ltd. Nintendo TM, Nintendo Entertainment System™, Super NES ТМ, Game Boy™ and the Official Seals are trademarks of Nintendo of America. ©1992 Nintendo of America Inc.

^ ө

SNK's Ninja Commando:

A Timeline of

Martial Arts Action

It seems our fearless friends in a half shell aren't the only ones karate- chopping their way through time. SNK introduces a new title for the Neo*Geo that bands together ninjas of the world to fight

[18 и Ir

Ninja Commando Review

№.

against Spider. He’s one nasty merchant of death; worse yet, he’s got his own time machine. His

plan: to stir up trouble by traveling through time, starting wars until the whole future world is at battle with one another. The top ninjas must unite and put a stop to Spider’s evil plan before he destroys history and life as we know it.

First, there’s Joe Tiger, an American descendant of the Japanese Kouga Ninjas. Armed with a knife, Joe attacks quickly in up to thirteen directions. Singe enemies with his fire attack, blast ‘em with his fire attack, or blow them away with the destructive tornado attack. Gather scrolls and transform into a tiger.

Reviewed by Rick, The Video Ranger

As a big fan of beat 'em ups, | was looking for-

ward to hand-to-hand combat in the jungle. Turns out, this one is a run and gun shooter with a bit of magic and acrobatics thrown in.

Ninja Commando is a treat for the eyes; an incredible palette of colors. The animation is

Ninja Commando exhibits the usual great arcade sounds of Neo-Geo with some voice-

overs. A little more creativity would be nice.

Joystick operation is always my favorite way to

play games. | would have liked more options. The challenge was just about right.

Concept: 5 Graphics & Animation: 8.5 fast and smooth. Sound: 7 Playability: 7 Entertainment Value: 6

Overall Rating: 6.75

Ninja Commando is very intense rapid fire action. Never let up or expect an early demise. | found this game lacking in creativity.

Rayar Dragon is a British master of archery and Iga Ninja skill. She has a keen eye and spirit-tipped arrows. Her special trick is a bomb blast that destroys even the toughest characters. Rayar also has a wicked Fire Phoenix attack. She throws flames and defends her- self with a wall of fire. These pyrotechnics should be no surprise, since she transforms into a fire- breathing dragon.

Ryu Eagle is a fierce fighter whose ancestry stems from the Fuma Ninja clan. Known as the "32nd Kotaro Fuma," Ryu is a master of the spirit-handling trick, enabling his body to be used as a weapon. He releases a high-density power ball called the Black Hole. His death blow includes a wave of energy called the Bursting King's Attack, the Empty Air Attack and the Ancient Ultimate Attack. Transforming into the mighty eagle will make Ryu invincible.

There are many items you must collect

along the way іп order to defeat ( Ninja Commando Spider. Sushi, meat, cola or bananas will recover life. Saving both large and small coins can also recover life. Collect three scrolls to temporarily transform into your invincible spirit character. Find the fire sword icon to power up your sword or give you a continuous shot.

Our heroes infiltrate the Mars Corporation, Spider’s secret base. Within these walls he has concealed the time machine needed to act out his plan. Just as our heroes have the machine within their reach, they are captured and scattered throughout time. Follow the ninjas randomly through the next stages. End up in a primitive age, fighting off dinosaurs and Spider’s primitive men; battle against armies of ancient Egyptian soldiers; and face the Fuma ninja’s arch enemy, Nobunaga, in a Samurai-infested Japan during the Japanese Civil War. Our heroes think they are victorious until they find themselves in the Era of Three Countries where they'll meet up with Rofu. In a true test of their strength, the ninja commandos must match their skills against the heavy tanks

Reviewed by Andy, The Game Dandy \

Concept: | 7 Ninja Commando is set in a different perspective than other NeoeGeo games, which is one of the | best things about this cart. However, they have

- мау too many ninja games. New characters would have been cool. Тһе overall look апа | story of the game reminded me of the arcade game Time Soldiers .

Graphics | & Animation: 9

| have yet to see a Neo*Geo game fail in this department, and probably never will.

The 15 channels of sound pump out some of the | best music you'll hear, next to CD of course.

Sound: | 9

This game is a finger-pumper. The size and strength of your shot depends on how fast you can push the button, so prepare for a sore hand after a good game.

Playability: 8

Entertainment | Value: 7

The only problem with every Neo*Geo game is that they are too easy. With a memory card you | can finish almost every game in about an hour or | two. It's a shame to put such good software and hardware to waste.

Overall Rating: 8

and artillery of World War Il. Regardless of the order in which

they face these challenges, the ninjas

must return to a futuristic Mars

effects and enough variety for any gamer. With so many moves, it will keep your thumbs pumping for quite

*

some time. в. Corporation for a final showdown. Ninja Commando has impressive f£»

Ninja Commando Review Reviewed by Ross, The Rebel Gamer

Hey look, it's /Кагі Warriors for Neo*Geo! It's definitely: not a new concept shooter, but it does have a few new features like stronger fire

pone as the fire button is hit more rapidly.

Concept: 7

Graphics & Animation: 9

ony tell me of any 54 Meg that has lousy graphics and animation.

| Sound: МеоеСео% strongest feature, in my opinion, is _ the sound quality. Ninja Commando uses every- thing possible to reach godliness in the sound

department.

| Playability: 8 A well-rounded game that's not too hard, not to -. easy, but always challenging. The players were . easily controlled and dcnique top firepower

wasn't tough.

Entertainment 0 | Value: 10

І loved this cart from start to finish. Ninja - Commando has the perfect balance between shooter and adventure!

Overall Rating: |

ў CHESTER CHEETAH

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Enter the Game Informer/Kaneko “Too Cool To Fool” Sweepstakes today! Hurry, entries due by December 14, 1992!

Show us how “Chester Cheetah is cool because...” in an original drawing or in an essay of 50 words or less!

hree . а Age 1 егер tage Chester Cheetah® Bicycle Ages 1 us unde Oups; 17an d pod SNES or Sega Genesis l р Too Cool To Fool Video Game & Tee-Shirt

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САА АИ 29 121

©1992 Game Informer Magazine

ө Chester Cheetah® and the character are registered trademarks of Recot, Inc. under M license by Kaneko USA, Ltd. a gaz І n е

©Recot, Inc. 1992 Frito Lay, Inc. Dallas TX 75235-5224 No purchase necessary!

iil Reserved . THE ONLY GAME IN TOWN.

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SEE THE CHART FOR DETAILS!

UCENSED BY

SIMULATION YOU CAN ENJOY THEM BOTH IN THIS ULTIMATE BASEBALL GAME

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'SSTATS |OISPLAVYED THE LIST OF THE BEST 30 PLAYERS OF EACH

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