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Take back the streets with Rival Turf!™ The first simultaneous two player action game for the Super NES®!

The inner city “Brawl Brothers” are tired of punks takin’ over the ‘hood. They're out to clean up. And the result is a fast and furi- ous fight of incredible two-fisted, “tag-team” street-fighting action.

Get your licks in with ultra-realistic street-fighting techniques: body slams, leg sweeps, jabs, hooks, uppercuts and more. Kick and punch your way through 6 stages on dozens of super-realistic backgrounds.

Play simultaneously or go heaa-to- head against another player in the spe- cial “versus” mode. Or take on the street scum alone in the single-player mode.

This could be the toughest fight of your life. Better start swinging now!

The roughest, toughest street- fighting game ever!

eS JI iLE CO. M Jaleco’ and Rival Turf™ are registered trademarks and

trademarks respectively of Jaleco USA, Inc. Super NES‘ is a registered trademark of Nintendo of America. 1992 Jaleco USA, Inc.

Dear Game Informer:

| really enjoy reading your maga- zine. The tips and strategies are very useful. One of the things | like best about Game Informer is that it’s very colorful. Well, you guys don’t have to worry about keeping up the good work; you guys are great! Sippy Maomanivong Windsor, CA

| think you have a good thing going here but, on the other hand, you could use a lot more pictures and stuff like that; things to make it look more attractive. Take a look at some of the smaller video game magazines like Sega Visions. Kids don’t like magazines with only words and hardly any pic- tures. That’s just my opinion. Jeff Bledsoe Tiyard, OR

| like your magazine a lot. It has up-to-date news on games | like. | also enjoyed the section on the SNES in your Jan/Feb issue. | learned a lot about the SNES, including things | didn’t even know existed like pixels. | just wanted to say keep up the good work. Danny Ramirez El Paso, TX

Why don’t you have more tips for classics such as Excitebike, Double Dragon, Altered Beast, Shinobi and Skate or Die? | realize new games have more options and hidden codes, but some of these games were ahead of their time. Dust ‘em off, pop ‘em in. You might be surprised at what you find. | also think you should have a section on hard-core, adrenaline- pumping, arthritis-encouraging, fight- ing games. I’m talking Contra III and Renegade. Games like no other, where persistence and patience are crucial. | love these games!

G-Man Saginaw, MI

G-Man, you’re a man of great wisdom, as well as many adjectives! We agree, sometimes there’s nothing better than an ‘oldie but a goodie.' The Game Consultants had much the same idea, so they’re cooking up a special Classics project on their own. In addi- tion, we’ve been batting around the

idea of a recurring feature, maybe called The Classics Attic. Readers, what do you think?

-Ed.

| am very impressed how your magazine is growing. | am disappoint- ed, though, too. | am very much into Role Playing games like Dragon Warrior Il & Ill, Final Fantasy, etc... | would appreciate it if you would fea- ture more of these types of games and give more tips on them, too. | also wish you would make your issues larger, with more contests, reviews and other sections of interest. Please take my comments into consideration. Jeff Babcock Elkhart, IN

Jeff, the good news is this issue fea- tures role-playing games. As for your other comments, they are all very con- structive. Unfortunately, everybody has to start out somewhere and expansion takes time and money. However, we are working on it and | hope you will see new features in our future issues. Thanks for writing!

-Ed.

Corrections:

Many of you have written to say the tips we printed in the Spring issue for Earth Defense Force and Snakes Revenge do not work.

The pre-release copy of EDF had an invincibility code built in that was not in the finished product. When the tip was sent in we tried it on the eprom and it worked. Jaleco has assured us there is no such invincibility feature existsing in the finished product.

Concerning Snake’s Revenge, we are not sure if the confusion stemmed from the original letter or in the type- setting. However, you will find another code that will take you to the Big Boss, to tide you over while we search for the correction. We apologize for the mistake.

Finally, many of you have written regarding the $6.00 Funco coupons valid to paying subscribers only. To avoid any further confusion, the bal- ance of coupons will be mailed to pay- ing subscribers separately. We thank you in advance for your patience.

-Ed. Dear G.I. Cont. on Page 44

Summer Issue 1992

Richard A. Cihak Publisher

Elizabeth A. Olson Executive Editor Production Manager

Kimberley Thompson Benike Editorial Consultant

Kerry Cousineau Art Director

Ed Martinez Rick Petzoldt Andy McNamara Ross Van Der Schaegen Video Game Consultants

John Lacy Illustrator

Walter Baumgartner Richard S. Cegielski Midwest/South Sales Representatives 144 Oak Court Barrington, IL 60010 (708) 381-8770

Bob Rosen Colin Campbell East Coast Sales Representatives Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500

Tony Sureau & Associates Northwest Coast Sales Representatives 11531 197th Southeast Snohomish, WA 98290 (800) 367-8669

R C Bublitz & Associates Southwest Coast Sales Representatives 22247 Burbank Boulevard Woodland Hills, CA 91367 (818) 992- 0366

The Game Informer Magazine is published bi-monthly by FUNCO, Inc.,10120 W. 76th Street, Eden Prairie, MN 55344. (612)946-7245 or FAX (612)946-7250. Second Class Postage Pending from this and additional mailing offices.

The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Editorial phone and FAX numbers are noted above. Unsolicited manuscripts cannot be returned or acknowledged.

Entire contents copyright 1992. Game Informer Magazine. All rights reserved; reproduction in whole or in part with permission is prohibited. Game Informer is a trademark of FUNCO, Inc.

Products named in these pages are trade names, or trade- marks, of their respective companies.

For a copy of Game Informer Magazine, please call Gary Gillem at our Circulation Department (612)946-7245.

Game Informer Index

Game Consultants & Review Summations

Special Role-Play Feature

Might & Magic II, A Review

D&D: Warriors of the Eternal Sun, A Review

AD&D: Pool of Radiance, A Review

Knight's Quest, A Review

Code Masters The Creativity Behind the Cards

Race America, A: Review

Stanley: The Search for Dr. Livingston, A Review

Game Boy Accessories The newest in "boy" toys

The Duel: Test Drive II, A Review

Desert Strike, A Review

Where in Time is Carmen Sandiego?, A Review

What's Hot?..........cccccccsssscsscsssssccceees 37 Scenes From the Summer CES

Tech Talk

F-1 ROC: Race of Champions, A Review

LETTER FROM THE EDITOR >

By Elizabeth A. Olson

Well, another Summer Consumer Electronics Show is behind us, and as we're soaking our feet, the staff of Game Informer Magazine is bursting to tell you about the exciting, new things the video game industry has in store for you. We’ll take a brief look at some of the new titles planned for the second half of the year in “What’s Hot: at The Summer CES.” You'll see the latest in hardware in Tech Talk.

There are so many new role-playing titles coming on to the market, we thought we should bring you a special RPG feature, high- fa. lighting a few of the upcoming carts for your various game systems. We look at Might & Magic II for the SNES, AD&D: Pool of Radiance for the 8- bit , Sega’s Warriors of the Eternal Sun and

Knight's Quest for the Beth and Chester Chee

Game Boy.

And speaking of the sun, summer is the time of year to take down the top and hit the road, so you'll find reviews of the latest racing

carts, like Race America, The Duel:

Test Drive Il and F-1 ROC. lf you find

your taste for action is the only thing that’s hot, we have one of the newest fist-flying titles for you; Rival Turf for the Super NES.

CES provided a great opportunity to meet with the designers behind such hits as Dizzy and Micro Machines. We had a chance to talk with the UK’s CodeMasters

and ask them just what's

behind their success. Finally, as many of you know, the recent CES was open to the | public for the first # time ever, and G.I. Magazine was there. We’d like to thank all of you who stopped by our booth. It was great to have the opportunity to meet and talk with some of you. We enjoyed hearing your comments. Please keep them coming, because we love hearing what you

think. Happy reading!

Xardion: A Review

Rival Turf, A Review

Super Battletank: Return to the Gulf, A Review

Spanky's Quest, A Review

Word Zap, A Review

Fun Club Tip Line Tips and Strategies from our Readers

Popils, A Review

Subscription Notice

Want to stay on top what's new in the video game world? Keep the Game Informer coming to your home through 1992.

Subscribe now for only $17.88 and receive six action-packed issues; one every other month. That's almost a dollar off each issue.

Look for the subscription card in this issue and sign up today!

We're Waiting To Hear From You!

We'd love to hear about any tips or hints you've discovered. If we print your tip, you'll receive $20.00. Send only unpublished tips, please. You will be notified by a letter once the issue has gone to print. We are sorry, but you will not be notified if your tip is

not selected.

The Fun Club Tip Line 10120 W. 76th Street Eden Prairie, MN 55344

Send your tips to:

mm it SEES ie

The word from the video-game theater of operations is clear: You'll take on enemy tanks, helicopters, and SCUD Super Battletank: War in the Gulf performs brilliantly on the —_ launchers, and experience searing sound effects and spectacu- Super NES™! lar digitized graphics that will make you feel you're right at the

One of the most realistic, authentic military games ever created, 28 of the Persian Gulf War! Super Battletank puts you, an Allied Forces tank commander, And coming soon: Super Battletank on the Sega™

in charge of the devastatingly powerful M1A1 battletank, Genesis™! armored warfare champion of Operation Desert Storm. Designed by Garry Kitchen and Alex DeMeo. : : : OFFICIAL ABSOLUTE QUALITY

ENTERTAINMENT h,

Published by Absolute Entertainment, Inc., 251 Rock Road, P.0. Box 116, Glen Rock, NJ 07452. Tel: (201) 652-122

Super Battletank: War in the Gulf is a trademark of Absolute Entertainment, Inc. All rights reserved. Absolute Entertainment is a registered trademark of Absolute Entertainment, Inc. All rights reserved. Nintendo, Super Nintendo Entertainment System , Super NES, Nintendo Power and Nintendo Seal of Quality are trademarks of Nintendo of America Inc. ©1992 Nintendo of America Inc. Licensed by Sega Enterprises Ltd. for play on the Sega™ Genesis™ System. Sega, Genesis and Sega Seal of Quality are trademarks of Sega Enterprises Ltd. ©1992 Absolute Entertainment, Inc. All rights reserved.

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How Game Informer Reviews Work...

Our game consultants rate each game on a scale from one to ten, ten being the best. Games are rated in the following areas: Concept, Graphics/Animation, Sound, Playability and Overall Entertainment Value. Specific details can be found within each review (see the page numbers listed below).

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ENTERTAINMENT : SYS Tem

i M fa) magine that you could fall through the pages

of your favorite fantasy books. You know which ones | mean; the oversized, hand-tooled leather bound kind with the gold gilt writing on the cover. The back snaps gently as you open it to reveal thick pages, slightly musty and yellow with age. The first paragraph always begins with an ornately etched letter, followed by words that weave tales of noble quests, fierce beasts and sorcerers pos- sessing mystical powers. Each adventure is set in a strange land, worlds away, in a time long before or after that of our own. The faded color of each illustration reflects back images of mysterious creatures and places just beckoning you to join them..

This genre of game takes

you on a journey through

one aed pegs and unusual

tion. RPG games are not for the meek. Each cart provides hundreds of hours of game- play, creating your characters and mapping out your exploits. Escape into a world of profits, kings, spell-casters. and goblins; you'll be amazed how quickly you become lost in your Own imagination.

In the pages that follow you will find the newest RPG titles, no matter which system you have. We've also taken a brief look back at a few titles that have earned the status of classics. Whether you're new to the world of role-p experienced in these a tures, you’re sure to f to your taste. But en this.../et your journe

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Taito and Cadash are trademarks of Taito Corporation. SEGA and GENESIS are trademarks of SEGA Enterprises Ltd. © 1992. All Rights Reserved

Might & Magic II: Gates To Another World &

Let me introduce myself. | am Gwyndon, the Young. I'd like to take you on an adventure through time and space, and into worlds unknown. We’ll encounter monsters at every turn, quests for great riches and pow- ers; all in search for Corak, the Mysterious. He is a great sorcerer and the only one who can stop total destruction of CRON. All you need to join me is a thirst for adventure, a Super Nintendo system and Might & Magic Il: Gates to Another World from American Sammy.

Let me start my story at the begin- ning. CRON is a land that was creat- ed after centuries of war between the Lords of Water, Air, Fire and Earth. These wars raged on until the humanoid inhabitants began experi- menting with magical powers in order to defend themselves from these Lords. The most-powerful spell- casters from the Isle of the Ancients worked until they created a mysteri- ous Orb of Power. This was held in a vessel created of four talons, one for each of the four elements. The talon alone was enough to subdue the ele- ments. Many tried to use the Orb’s magic, resulting in gross mutilations and horrible death. Finally, one such being, Kalohn, tested the Orb and survived.

Kalohn climbed the tallest moun- tain in CRON and challenged the Elements to a battle. What resulted was the imprisonment of the Elements

on each of the four corners of the land, held back by each claw of the talon. King Kalohn, the Conqueror, kept the orb and set about bringing civilization to CRON.

Acwalander, Lord of Water, resented their defeat by the hands of

a human so he began creating the -

first dragon in order to defeat Kalohn. A great battle ensued that destroyed the King and drowned the dragon. It is said that the Orb of Power still rests at the bottom of the Quagmire of Doom. Now the land of CRON strug- gles in chaos and fights off barbar- ians.

| learned this history after Corak, my master, disappeared. Shortly before he vanished, | found him ranti-

ng and raving about CRON falling out of alignment with other worlds. He spoke of a destructive alien named Sheltem that had escaped onto our beloved CRON and an anointed champion that must realign our world before a wave of fiery destruction fell upon it. He tried des- perately to stop this fate with his powers, but to no avail. In his final moments, he pulled forth the great talon and chanted some ancient spell. A strange glow surrounded him and he was gone. Now |, Gwyndon, must attempt to locate my master.

Might & Magic II is a first-person role-play cartridge that provides hun- dreds of hours of gameplay. Select your party from knights, clerics, sor-

cerers, robbers and more. Then pick their race, sex, class and character alignment (good or evil). After care- fully putting together this group based on the various character statis- tics, set out on a journey that will take you through towns, underground caverns, castles and a land that is divided into the five areas of Earth, Water, Fire, Air and the Central World. Battle more than 250 types of monsters to gain experience points. Set out On numerous quests to earn gold and gain magical powers.

If magic, mystery and adventure are what you are searching for, Might & Magic Il may well be the answer. While this is not a fast-paced game, the hours of complex twists and turns will pull you in. Be sure to leave a trail of bread crumbs as you search for Corak the Mysterious; you may lose yourself in the Gates to Another

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Your kinsman are star- ving, the crops are dying, disease and pestilence run rampant, your armies are fatigued from the war they’ve been fighting against the Goblins for the last year. Powers from above have opened up the earth and swallowed your civilization whole. Now you find yourself in Hollow World, a hot, desolate and mysterious place. Such is the plight of Duke Hector Barrik and his kingdom.

Warriors of the Eternal Sun is the first licensed Dungeons & Dragons™ Role-Play cartridge for the Sega Genesis system. This long awaited title centers around your party’s exploration through their new sur- roundings and the battles with cul- tures they encounter along the way. Your quest is to locate allies and become a stronghold before your kingdom is destroyed by enemies.

Due to the fact this is a Dungeons & Dragons title, your characters are based on those found in any classic D&D game. Select aparty of four from a human cleric, magic-user, fighter, and thief, as well as an elf, dwarf or halfling. Choose your party carefully because each individual has different strengths and six characteristics wher- er you create their score.

D&D™ Comes to Genesis With Warriors of the Eternal Sun

ke ‘niuemation 4 as you can ae the . olk and be on your may The format

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Bote The fighting -

ng S are just as easy to control,

oo in one evening. With a new world to | explore, there are a lot of weird-looking monsters |

you don't plan 6 on completing

and people to confront, befriend or destroy. This |

os a great game for players just getting into RPGs, | _ as well as those who: know and lbve ane

Each character increases their power with experience points. Before starting your journey, you may wish to purchase necessary sup- plies, weapons and spells to aid you along the way. Be sure to consult Marmellian, the Court Wizard. He will give you instructions and valu- able information. You may also speak with townspeople, but remember, as the game progresses, their information becomes less reliable. It seems that the whole town is slowly going mad! All of the above ground and trav-

el scenes are from an angled, over-

head perspective. Battle scenes are

set up as a turn-by-turn basis, so you may select your party member and method of attack. You'll go face-to-... well, whatever with beasts such as hill giants, wild bores and more. Journey back to the castle for free first-aid and more powerful armor and weapons. You must increase your experience levels before braving the underground world.

When traveling to one of the out- lying civilizations, you must first jour- ney through the mazes of the under- ground dungeons. Don’t groan! There is an automatic mapping feature to save map making time. Once you leave a maze, its map is removed

Warriors Review Reviewed By Ross, The Rebel Gamer

Concept: 9 this is one of the most advanced role-plays around for all-out fantasy or D&D players. Begin your quest for the Duke with four charac- ters of your choice. Hill Giants, Beastmen and a whole slew of other critters will try to prevent your Success.

Graphics | : lig bleh & Animation: 8 The topographical aspects of this cart are out- mht & raat : standing, but the battle sequences in the mazes ci ade fall a little short. You never really can tell how + é Ete many enemies are standing in front of you. | Sound: 8 __ | wasn’t expecting to be blown away by the , MAZeSy music or sound effects, but once | heard the you must journey roar and thunder of battle, | was in awe. to other civilizations, gather- : ing allies and searching out their Playability: 9 They don’t make many RPGs that first time secret powers. If missions of your : adventurers can easily understand, but this cart own get in the way of gameplay, is a great choice to start off all RPG newcomers. | don’t worry. There is a battery back- - Entertainment up to save your game and continue Value: 10. _ Being an RPGer for the better part of my life, | another time. | fell in love with the true test of wits and strategy All Genesis players who share an provided in Warriors. In fact, many hours of enthusiasm for D&D, this game is for ‘non-stop play went into Warriors for me. It’s a you. Warriors of the Eternal Sun is a true red-eye, just-can’t-quit type of game. good first attempt at a D&D transfer a : | that might even make a few fans of its Overall Rating: 8.75 : lhl

-D

from the computer memory. All the underground scenes are in a realistic, three-dimensional, first-person per- spective. But, like any deep, dark

Warriors of the Eternal Sun pro- vides hours and hours of enjoyment. Aside from travels and battles in your own kingdom and the underground

dungeon, these are not very fun places to hang out. Your band will be attacked by all sorts of monsters like giant ants, huge spiders, skeletons,

and dragons. These creatures are hard Concept: to keep track of, as they move freely about the maze as long as you do. It seems you just get past one group of ghouls and you’re attacked by anoth- Graphics

er band of beasts! If you are diligent and careful, there are many weapons, hidden doors and spells tucked away in the corners of these tunnels.

Sound:

Value:

an nie a okt

Bowe of beasts that await you.

Warriors Review

& Animation:

_ The background music and sound effects range

Playability:

_Entertainment There were some very creative details in War-

options right in the town itself.

Overall Rating:

ee is,

Reviewed by Rick, The Video Ranger )

This is a ee ew word style adventure. Civilization has been swallowed up in order to start anew. The story revolves around the ensuing struggle for power.

The graphics were above average. Some maze scenes and bosses were reminiscent of Shining in the Darkness, but not quite as daz- zling.

from average to slightly above average. Some players will like the attack positioning fea-

ture, others, like myself, will find it tedious. The battles sale Pe exceedingly one | in some Cases.

riors. | loved the writing on the tombstones and the weapon choices. | liked having so many

12

Explore the Ruins of Phlan

in Search of the Pool of Radiance

Listen up, all you Dungeons & Dragons fans. FCI, the creators of the classic Ultima role-play series, brings a new Advanced D&D title Pool of Radiance to the 8-bit Nintendo sys- tem. And like any classic AD&D plot, this one has all the twists and turns to keep an adventurer tied up for hours.

Phlan was once a great and glori- ous city. Now there are only small glimpses of the glamour and glitter once here. It is a fortress, keeping out evil forces that control all but this small area. Guards patrol the gates anticipating attacks from beings that dwell in the "Old City." But to the older inhabitants, who remember Phlan as it once was, these bound- aries seem to be closing in.

Elders tell stories of forgotten riches like the wealthy nobles’ hous- es, and Podol Plaza, once a bustling center of trade. But bands of orcs,

goblins and other creatures have claimed these treasures, taking over the Old Shrine and setting up Valjevo Castle as their headquarters. Despite the Council’s warning, there are many young adventurers anxiously waiting to seek out their fortunes amidst these regions. Many traders hope to recapture the plaza, reopen- ing the lines of trade.

There is a legend that gives those who venture forward a glimmer of hope. The elders speak of a body of water known as the Pool of Radiance. It is unclear as to its location. They say it's anywhere from the eternal woods to.a peaceful spot on an island, or in the peaks of the Dragonspine mountains. Tales say this lagoon holds the power that cre- ated the Quivering Forest and the appearance of the Sorcerer’s Isle. This pool glows with energy all its own.

Those who

approach it will feel its

power to their very bones. The wor- thy will be granted great power, while the wicked die an unspeakable death.

Create a band of five from char- acters such as humans, elves and dwarfs. Choose their physical and mental ability, class and alignment, both in world view and in ethics. A more difficult feature is a character’s dexterity, which measures reflex speed, agility and eye-hand coordina- tion. These characters are rated by level, experience points, maximum hit points, armor class and a factor called THACO, which measures their combat ability.

Your party will journey through- out Phlan and the surrounding Old City regions, in search of weapons, treasures and magic spells. Travel and battles are viewed from an overhead three-quarters perspective. Sections of the game are played in a 3-D, first- person view. There is an Area feature

»

®

that works like auto-mapping, but you'll need to create many maps of your own. This feature only works until you flee from an encounter.

Pool of Radiance is a complex role-play that is not for the beginner. The character ratings and status fea- tures are detailed and can be difficult for all but the most experienced D&Ders. Gamers who enjoy the chal- lenge of a cart that requires many hours to set up and map out will thrill over Pool of Radiance.

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> Knight Quest:

A Vast Pursuit For the Wee Game Boy

Hear Ye! Hear Ye! Lend me thine ears so that | may present upon thee the tale of a young slip of a lad and his bountiful bravery in the far-off kingdom of Avalot...

...Or in other words, this is the story of a kid who always dreamed of becoming a knight.

Our tale begins in the kingdom of Avalot, a land threatened by dreadful beasts and eternal darkness. There we find the good King Molbray, wringing his hands in despair. He has sent his most courageous knights and there is no one left to rescue Avalot from its enemies. Enter a young boy named Will, armed with nothing but his determination and bravery. All the land watches with hope as this man- child faces the challenge. With the future of Avalot resting upon his shoulders, Will would become one of the last true knights.

Begin your pursuit upon being knighted. At this time, Molbray gives you a list of quests ‘and battles to complete in order to save your home- land. The map of Avalot shows the entirety of the realm and its outlying regions. Journey throughout this area, searching for hidden shops and inns, gathering weapons and magical pow- ers to aid you in your conquests.

Your first quest is to defeat the Wild Goblin King found deep within the North Woods, but first you must defeat many smaller beasts to gain the gold and the strength necessary for such a foe. Get past the bridge guardian and face the evil monsters lurking in the North Cave. Use your gold to purchase various weapons from the local shops. Purchase spells and magic ranging from potions that heal to mysterious crystals and scrolls. You will have to earn enough gold to buy progressively stronger swords and armor to defend yourself from larger enemies.

Your second task is to explore the North Cape of the Kingdom. A gigan- tic tower has appeared on the hori-

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zon that could only have been creat- ed by the hand of a mischievous and powerful individual. You must find the key to the tower and seek out its builder and report his intentions back to the King. You must defeat this mys- tery character before he grows too strong and overtakes Avalot.

Next you will be called upon to enlist the help of Tabasa, who may be the sole surviving member of an ancient race of powerful wizards. Her strength and sorcery is necessary to fend off the encroaching evil. She lives at the foot of the Great Mountains, but it will be a long journey through many new regions before you find her.

You return to the castle to find the good King Molbray deep in despair. Through his sobs you dis- cover intruders have crept into the palace under shadow of darkness and

stolen away his fair daughter, the

the g0.

Princess! It will take all of Will’s strength, power and courage to flush out these abductors and return the beautiful Princess to her father’s side. Our faithful Will fights bravely in battle. He has four basic methods of attack and you may

select them

Knight Quest Review

Reviewed by Ed, The Video Wizard

In order to be made a knight, Will is given the mission to seek out and destroy the King of Goblins that lives in the North Cave. He will face many foes along his journey, but he must complete this task in his quest for knighthood.

| liked the way this game looks and moves. From

the top view when you're traveling, to the side

view, during battle, there is a nice variety of angles used in this cart. The only drawback is the |

repetition of moves in battle.

Boy. It never becomes dull or boring and, in fact, adds to the role-play aspects of Knight

Concept: 8

Graphics

& Animation: 8

Sound: 8

Quest.

Playability: 8 Entertainment

Value: 8

The sound is well above average for the Game

It was a great idea to give this a password option. You can choose how fast you want to read your messages, fight and increase your money. That way, if you are an old hand at RPGs you can move a little faster through the game.

Just given the fact that there are few RPGs out there for the Game Boy, you should take advan-

tage of this cart.

Overall Rating: 8 ) SL Ra

based on their effectiveness. Will may also choose to cast a spell or use medicine to heal his wounds. When a particular foe proves to be too strong for our hero, he may quickly escape to avoid death. Inns tucked about the region are a welcome sight, as a well- earned rest restores Will’s power.

There are a number of options available to you in Knight Quest. Select the speed at which your mes- sages run across the screen. Choose whether you wish the battle scenes to be fast, normal or slow. You can even select whether you wish to earn gold pieces slowly or in big bunches. This feature is great for tailoring the game to individual players. If time runs out and you need to take a break from the action, there is a password feature that saves your place.

It is amazing how much Taito can fit into this little cartridge! Knight Quest features surprisingly clear and detailed screens with well-animated characters. Even the soundtrack packs a wallop. If you’re out and about, and you feel this sudden urge to be a hero, this role-play for your portable is one you won't want to miss!

ay

Knight Quest Review

Concept: 8

Graphics & Animation: 8 Sound: 9 Playability: 8

| Entertainment Value: 8

. Overall: 8.25

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Reviewed by Ross, The Rebel Gamer

This is an RPG style game for the Game Boy, which is few and far between. As Will, you go before the King to fulfill your dream to become a knight. He commissions you to destroy the Goblin King and, if you are successful, your wish for knighthood will be granted.

The close-ups are very crisp and intensely detailed. The characters’ movements are smooth and the overhead view of the maps were easily decipherable.

This is no average Game Boy soundtrack! The music was closer to that found on the 8-bit Nintendo and the sound effects fit in nicely with the action.

Challenge is a big factor in this cart. It’s definitely not for the newer RPG players. This is a game | would take on a long, long trip. The battle scenes are the only downfall of Knight Quest. |

| really enjoyed playing this one. If there are some serious RPGers out there and on the go, grab this one for your Game Boy.

Classic Role-Play Titles

The Ultima series by FCI

Ultima: Exodus - NES

Ultima: Quest of the Avatar - NES You’re resting under a tree when, suddenly, a large, pulsating ball of swirling light approaches you. It van- ishes, dropping a metal object at your feet that you recognize as an ‘Ankh.' With a flash of light, a wagon appears and a fortune teller beckons you inside. The cards you select determine your character and path. Collect your party in a quest to become the Avatar. Obtain all eight virtues so you may guide the king- dom from the ways of injustice (2 meg+, battery).

Coming Soon: Ultima: Runes of Virtue - Aug.’92 (Game Boy); Ultima: Warriors of Destiny - Dec.’92 (NES); Ultima: The False Prophet - Dec.’92 (SNES).

The Zelda Series by Nintendo of America

Zelda - NES

The evil Ganon plans to plunge the world into fear and darkness but first he must get the Triforce; golden trian- gles of incredible power. Princess Zelda, alert to his plan, hides the eight pieces of the Triforce through- out the kingdom and sends her nurse- maid, Impa, to fetch a brave warrior. Hearing this, Ganon imprisons Zelda, sending troops after Impa. Courageous Link stops the troops from ceasing Impa, who tells him where the Triforce pieces are hidden. Link must gather them and stop Ganon’s destruction of Hyrule (2 meg, battery).

Zelda II - NES

Link is the chosen one who must use the Triforces of Power and Wisdom to locate the remaining Triforce of Courage, hidden in the Great Palace in the Valley of Death. Use the six crystals to unlock the binding force

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that imprisons the Valley, reuniting the Triforce and awaking Zelda from her eternal sleep (2 meg, battery).

Zelda III - SNES

Zelda III takes place before its prede- cessors. You are the Hero of Hyrule, out to stop the King of Thieves, Mandrag Ganon. He occupies the Golden Land of the Triforce and his next stop is Hyrule, but first, he must break the seal of the seven wise men. To stop him, you must solve numer- ous mysteries, but with the help of Zelda and the descendants of the wise men, you just might do it (8 meg, battery).

Phantasy Star Series by Sega of America

Phantasy Star - Sega Master

Phantasy Star II - Genesis

Mota, the second planet in the Algo star system, was a virtual paradise. But one day, something went wrong, altering the climate, nature, and everything. What has happened to the Mother Brain that controls Mota, and where are these biomonsters coming from? It’s your job to find out (6 meg, battery).

Phantasy Star III - Genesis

Two tribes, the Orakians and the Layans, have been at war for 1,000 years. Their founders, Orakio and Layo, passed a law that no Orakian shall kill a Layan and vice versa, so the battle is fought by cyborgs and monsters. You are Rhys, an Orakian whose bride, Maria, is stolen from the alter by a Layan monster. In your search for Maria you travel through three generations, determining the ending of the game by whom you marry (5 meg, battery).

Final Fantasy Series

Final Fantasy - NES by Nintendo of America

Four light warriors, a fighter, magi- cian, thief and ninja, venture from Coneria, the Dream City, to rescue Princess Sara. Garland is holding her in the Temple of Fiends. Your reward is a bridge to the North, so you may begin your quest to reunite the four orbs that hold the power of the Elements (2 meg, battery).

Final Fantasy II -SNES by Square Soft

You are Cecil, Captain of the Red Wings, King Baron’s Air Force. The King orders you and your friend Kain to take crystal from the good people of Mysidia, but when you question it, you are dismissed. The King orders you to take a package to the Village of Mist,where the real journey begins (8 meg, battery).

Also Available: Final Fantasy Legend & Final Fantasy Adventure (Game Boy). Coming Soon: Final Fantasy Jr. - 92 (SNES & Game Boy).

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Incredible graphics.paint an awesome playing field of sorcerors, skeletal undeads f va. and other fantastic creatures. \@y WY

Score hundreds of millions’ pg of points! es

Six bonus levels filled with dragons, bats, live skulls and other evil monsters.

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These Tengen. games are manufactured by Sega Enter- prises Ltd. for play on the SEGA” GENESIS SYSTEM. DRAGON'S FURY: TM Tengen Inc. 91992 Tengen, Inc. Ali tights reserved. PAPERBOY: TM and ©1984 Atar es Corp; licensed to Teng f

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Atari Games Corp.: licensed to Tengen. Inc. ©1991 Tengen . All rights reserved and 994

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An ATARI GAMES Company 675 Sycamore Drive, Milpitas, CA 95035

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We receive a flood of letters each year from gamers telling us their ideas for new games. Many of you have written to ask just how to go about becoming a game developer. At the Summer CES, we had the opportunity to meet up with Team Codemasters, a young group of folks who pooled their talents and became one the world’s leading development companies.

It all started around 1982 when two brothers from the United Kingdom, still in their early teens, began developing games for the home computer. Their first title was BMX Racers, created for Master- tronics. It was soon followed by 39 more carts for the same company, as well as titles for Commodore and Mirrorsoft. Within four years, Richard and David Darling’s games sold over two million copies!

That’s when the two brothers got to thinking. Wouldn’t it be nice to develop their own games without the restrictions of being a contractor? In October of 1986 the Darlings opened the doors of Codemasters, a company designed to create high quality games at value prices. Within it’s first year the company soared to the position of number one software house in the UK.

The Darlings say it takes more than good ideas to make a top-selling game. It takes the right mix of pro- grammers, testers, Cartoonists, musi- cians, and graphic artists working as a team. And, thanks to the prevalence of home computers, there’s now a group of very talented young pro- grammers. Given the popularity of their games, it seems that

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Codemasters has successfully gath- ered such a group of people. Codemaster games are so well liked, they have sold more units than the entire Mario Brothers series in the UK. Richard Eddy, Codemaster’s PR/Marketing Manager, attributes this success to consistently brilliant games and the sheer playability of each title.

Located in Warwickshire, England, just fifteen miles from Stratford Upon Avon; birthplace of William Shakespeare, Codemasters is housed in a group of carefully reno- vated barns. Nestled among the hills and farmland, they have set up pro- duction facilities capable of creating software for just about any system, including NES, NEC, Sega, Atari Lynx, Commodore 64 and Amiga, and Synclaire Spectrum. There is also a hardware development division and a full design studio that produces all their packaging.

Prior to the January 1989 Consumer Electronics Show, the Darlings concentrated on titles for the computer format. However, after see- ing the popularity of the Nintendo system, they wanted to create a prod- uct with universal appeal. They began converting their more popular games over to other formats, although

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they say they never simply convert without analyzing the gameplay and considering the product as a whole. That same CES show gave them their first inspiration for their incredibly successful Game Genie. After sitting down with a group of kids and inquir- ing about their likes and dislikes, the Darlings came up with an accessory that would actually change the play of a game.

Codemasters now develops prod- ucts exclusively throughout the world for such companies as Lewis Galoob Toys and Camerica. What have they got in store for the future? They promise we’ll see our favorite Codemaster characters like Dizzy in new adventures. Always watching the ever-changing market, they are also currently working on such products as a CD ROM drive, a Game Boy Game Genie and the Aladdin, a NES cartridge that contains all the redun- dant bits of a program, allowing for a more economical and compact game cart. With Team Codemasters behind them, they’re sure to be big hits.

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ACTION OR SIMULATION. YOU CAN ENJOY THEM BOTH IN THIS ULTIMATE BASEBALL GAME.

A FULL SCALE EDITING FUNCTION LETS YOU EDIT 432 PLAYERS, THE UNIFORM COLOR, BATTING STANCES, PITCHING FORMS, AND MUCH, MUCH MORE.

IT’S THE SUPER NES™ VERSION OF "BASEBALL SIMULATOR 1,000” WHICH WAS AWARDED "BEST NES™ SPORT GAME OF THE YEAR” FROM GAME PLAYERS’ MAGAZINE IN 1980.

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LOOK AT THESE INCREDIBLE FEATURES OF “SUPER BASEBALL SIMULATOR 1000”!

6, W-L, PCT, GB Best 30 Individual Stats a1 a _ ive] an | 4 | 28 3 10 [re | 08 | 90 Sac om so G, AVG, HR, RBI, BB, SO, SB, ERR || sais State ~ oe teers PRCHIOO |G, ERA, W-L SV, BB, SO, HR, ROG, SHO | |_— Pitching State| eu w | 1 | sv | 06 [sho 1 wa | n | oo | 0 | * SACRIFICE FLY

INNINGS 1, 3, 5 AND 9 INNINGS TO CHOOSE FROM

STATS DURING THE SEASON, THE RANKINGS. W-L, PCT. GB, NUMBERS OF GAMES. AND SCHEDULE CAN BE SEEN AT ANYTIME.

TEAM STATS THE BATTING STATS ON 8 ITEMS AND PITCHING STATS ON 10 ITEMS.

DISPLAYED THE List or THE BEST PLAYERS OF EACH THENCE ScnCON IN SRC ESRME, YOU CAN AUSO PLAY to seTmG_—JeDr YOUR ONGNAL TEAM AND LETHE COMPUTER PLAY, | NANVGER MODE |THE MANAGER CaN SEDO SzALS To THe PLAYERS. FAST PROCESSING

TOGETHER TO THE RIGHT.LEFT, GLOSE IN, AND FURTHER

LEVEL THERE ARE 3 COMPUTER LEVELS; STANDARD, ADVANCED, AND EXPERT MODES.

EACH PITCHER HAS DIFFERENT CHARACTERISTICS.

[TEAM COLOR _| YOU CAN CHOOSE THE COLOR OF THE UNIFORMS AND T-SHIRTS.

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YOUR RTNE FOLLOWING A TEAM THROUGH ITS GAMES, OR MANAGING A TEAM WITH SIGNALS.

BL gece) FEATURES OF ULTRA WHOLE NEW DIMENSION OF

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1 PITCHER SPLITS INTO FOUR! THE WHOLE BASEBALL FIELD REVOLVES! THE SPEED OF THE BALL S UP TO 200 MPH! A_ FIELDER. JUMPS HUNDREDS OF FEET IN THE AIR! THERE ARE 39 DIFFERENT UI PLAYS ALL TOGETHER

Battle Unit Zeoth”

Four great ways to survive

Good old Aunt Emma. Spiced tea, melba toast, doilies on the chatrs. Great place to visit—if you’re about 50!

Next time, be prepared. Go armed to the teeth with these exciting Game Boy’ adventures from Jaleco.

Battle Unit Zeoth" It’s war and more! In this high-tech, science fiction battle against invading aliens. Take it to em with vulcan cannons, hyper bombs, beam guns and hyper shields. 5 levels of horizontal and vertical scrolling action...tons of power ups to discover...a treacherous boss to defeat on every level. The furious fighting never stops!

Q*bert*Ugg” is something Sew more than you'll say when Aunt Emma serves you chipped beef on toast. Ugg is one of Q*bert’s deadliest enemies. Bounce from square to square as you try to rescue Q*bert from Ugg and other deadly foes. 20 different playfield configurations. 64 exciting rounds of play. Q*bert is the perfect Game Boy game...simple to play, easy to pick up and get into— but hard to put down.

JALECO.

Count all of the Jaleco games in this ad. If your answer is correct, you'll get a surprise. Submit your answer, name and address to: Aunt Emma, 310 Era Drive, Northbrook, IL 60062.

Fortified Zone" Bases Loaded* for Game Boy.

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your next visit to Aunt Emma.

Fortified Zone” Aunt Emma will keep her distance when she hears the blasts of this thriller coming from your Game Boy. Two agents one man, one woman try to infiltrate and destroy an enemy fortress. He shoots and blasts. She wins by thinking. One player can be either character. Link two Game Boys for the unique “double blind” feature—both players work independently. Takes double the teamwork and strategy. Gives double the excitement in return. 4 ultra-intricate levels. 6 death-defying rounds.

Bases Loaded‘ for Game Boy. While Aunt Emma boils spinach, you can be hitting fence-clearing home runs, diving for slashing line

—- /[——em «drives and pitching wicked curves. All from both batter and pitcher perspec- tives. For one or two players, this is all the action of the best selling NES baseball game right in the palm of your hand.

Next time you're faced with endless hours of / Aunt Emma in your face, remember to bring your Game Boy and Jaleco games. Don’t leave home without them!

Jaleco® Battle Unit Zeoth™ Fortified Zone™and Bases Loaded® for Game Boy are registered trademarks and trademarks respectively of Jaleco USA, Inc. Q*bert™FOR GAME BOY New Matter ©1992 JVW Electronics, Inc. Based on Original Work ©1983 Columbia Pictures Industries, Inc. As Successor to Myistar Electronics, Inc. All Rights Reserved. Game Boy*is a registered trademark of Nintendo of America Inc. ©1992 Jaleco USA, Inc.

Race America:

A Speedy Cross-Country Trek

Imagine that you could go from zero to 60 miles-per-hour in just four seconds flat or to 100 MPH in fifteen seconds. Imagine speeding across the country at 190 MPH. Now you can, with Absolute’s new Race America for your Nintendo system.

Speed demons can race from city to city, either against eight different computer opponents or against a

friend in two-player, simulta- neous action. In

the one-player mode you start out against any of the computer characters, which vary in skill and challenge. The goal is to beat Awesome Jock (A.J.) Turbo, King of the Road, in each leg of the race. Getting there, you'll face opponents such as_ Lance Slick, Mario Spaghetti, Derrick Stetson, Ito Speedo, Va-Va Vroom, Pierre Sedan and Hans Von Brakemann. Don’t let their corny names fool you. Each racer has his own driving style and tricks tucked away in his glove com- partment.

Your cross-country cruise will take you through nine legs, with des- tinations ranging from Boston, New York, Chicago, Dallas, Denver and Los Angeles. Each leg is comprised of two races; a classic drag race to test your engine’s firepower, and a road race to test your agility in making the tightest curves and avoiding obstacles along the way.

The straight- aways of the drag-strip require’ the skill of speed shifting as you slam it from first to sixth gear. Your reac- tion time will also be put to the test, as you anxiously watch the ‘Christmas tree’ lights and try to dodge the oil slicks. The gear shift may take a while to adjust to because it requires a combination of hitting the directional pad and A button. Master the art of shifting and you'll be laying rubber and making tracks!

Unlike the drag races, the road race is more complicated. In addition to split-second shifting and cat-like reflexes, you'll need to keep a keen eye on the road and your instrument panel. Your dash displays MPHs, RPMs, a fuel gauge, gear position, the steering wheel angle and a tachome- ter that counts down the miles to the next destination. On the open road you have to maneuver your way through twists and turns, as well as rush-hour traffic. You'll also encounter obstacles like oil slicks, rough shoulders, speed traps and other vehicles. A few of the drivers will even go out of their way to get into yours. And whatever you do, don’t forget to refuel!

Scoring is based on your perfor- mance. The tougher your opponent, the more points you will score. Receive bonus points for each drag or road race that you win and, in the two-player mode, racers will be awarded 225 points for each mile they complete. In the one-player game, you need to score more points than your computer opponents. If you win all nine legs, you'll see your name on the winner’s plaque. If you are tough enough to beat A.J. Turbo in each step of the circuit, you'll receive the Race America Trophy Cup.

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During both the drag race and the open road, you can track your location on the course by watching the course map on the screen. If you are trailing, watch your progress in the inset window. Take the lead and the main screen is yours. For a bird’s- Absolute brings the open road speed and collecting kudos is your eye-view, switch to the overhead MB into your living room. If screaming _ style, then Race America is your kind Helicam and watch your opponent across the country, stopping just long of cart. Make tracks before it blows eat your dust! enough in major cities to strut your —_ outta sight.

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“Hhmmm, | know | put that book up here somewhere. Where could it have gotten to? Let’s see, “Ancient Gregorian Chants to Sing By”...no that’s not it. “A Pocketbook Guide to the Crusades”...no. What’s this?, “Eating the Aborigine Way”...definite- ly not. Aahh, here it is, right where | left it; “Great Explorers of the African Jungle”. Now, what was it you were asking me about, young man? Oh yes, the time | followed the famous Dr. Livingston into the Congo? | think it was sometime around 1870...”

Imagine, if you will, the deep African jungle known as the Congo. It’s springtime and the world was a very different place. Everyone was in search of the new frontier. Nations of power and wealth dispatched their finest explorers on a hunt for new

Stanley Livingston Review -

You begin your journey through the a on ‘Masza in search of the infamous Dr. lien

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Stanley: The Search for Dr. Livingston The Great NES Adventure,

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lands, exotic animals and unknown ¥g civilizations. To find such an undis- \

covered treasure, claiming it for your country meant unparalleled prestige.

You are Henry M. Stanley (1841- 1904), the dauntless roving reporter. You’re hot on the heels of a story and headed for exploits that will forever change man’s perception of this great and mysterious continent. Little do you know that your adventures in Africa pave the way for future expedi- tions and, eventually, the creation of the European colonies.

One of the big New York news- papers has assigned you to follow the famous Dr. Livingston on one of his expeditions through the Congo. The only problem is the good Doctor hates publicity, so he has begun the journey without you and hid many of

"Reviewed i Ed, The Video Wizard |

Along the way you face all the dangers and wild © animals the jungle can throw at you. Sound like

| Gepbie

fun? Grab your machete and join the action.

{like the color and detail of the backgrounds and _| the jungle, whichis as itshould be, dark and dangerous. The only drawback is that your main | character doesn’ t move as smoothly as he could. |

| There really. isn'ta lot here, | think it would have _ __ been great to have added a few jungle noises and | maybe thrown is some theme music like “Lost in _ the ag or Bs Lion Was Tonight.” |

There | is no option screen to start you on you’ re on your own. Luckily, you can continue as often.

_as you like. Pick up everything you find along the

_ Way, as you will need it. Don’t get fee eae if |

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_ 1 don’t know if there is cack a thing asa a peed game, but this one is awfully fun. It allows you _

to combine action/ adventure with a hint of Boe

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your supplies in an attempt to slow you

down. Fortunately, he has left behind notes from his journal. After some investigation, you realize Dr. Livingston has abandoned his original quest to pursue his lifelong dream; the re-discovery of the ancient temple Am-Zutuk!

Am-Zutuk, as you have learned from your previous research, is a tem- ple built by an ancient civilization known as the Amut people. The Amuts were a highly developed cul- ture of advanced technologies that spanned from architecture, to machinery to the arts. They believed one’s soul could be caught between the spiritual world and this world, thus capable of haunting the living. Their spiritual wisdom and fierceness in battle made them a respected and feared nation. One day they just seemed to disappear into the Congo or "Masza," as_ it was known back then.

_ Legend says the Amuts built the temple to hold all of the great magic they possessed, and anyone who looks at it will be filled with wisdom and power. The temple is protected by demons and ghosts, and he who enters its walls never walks back out. Livingston, convinced the temple

truly exists, has set out to find it. But ( : ae : | now fe has diappesied! | Stanley Livingston Review

From the time you pull into port,

you must search every nook and | S@neept 8 cranny of the jungle in search of your | supplies and information that will | lead you to Livingston. Speak to | i jungle. everyone you encounter, as they may | Graphics : hold a valuable bit of information. | & Animation: 8 Your search will lead you | through dangerous areas where you _ | encounter savages and beasts, so pick | up weapons along the way. Your life | Sound: 7.9 t | Playability: 7 ficult here. | Entertainment | Value: 8.5

\ Overall Rating: 8

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may depend on it! Take advantage of any vines and ladders you come across, and the auto-gyro copter you have stored in your back-pack.

Just think how famous you'll be if only you can help Dr. Livingston find

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Stanley Livingston Review

[ Reviewed by Ross, The Rebel Gamer Concept: 8 You play the sole member of a search party for

| the great Dr. Livingston. Many of the items you

will need to survive have been stolen. Find these

| and you're on your way.

| Graphics

| & Animation: 6 Stanley is rather choppy and difficult to move

| The jungle, on the other hand, is very well put

together. Sometimes it’s nearly impossible to find |

your way through it. Is that realistic enough for

you?

| Sound: 5 The music was fine for a while, but it got old fast.

| | did enjoy the cart sound effects; not too little, |

not too much.

| Playability: 8 | was surprised at the amount of time and effort

it took to get anywhere in this game. It was

actually challenging all the way through.

| Entertainment

| Value: 9 | couldn't really decide on how to categorize this

one, Is it Role-Play, Action or Adventure? If you , want a game with lots of challenge that will fit : a just about anyone’s taste, try Stanley: The Search

| For Dr. Livingston.

| Overall Rating: 7.25

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Stanley is an action/adventure with just a bit of RPG thrown into the mix. You are trying to res- cue Dr. Livingston, who is lost somewhere in the

Reviewed by Andy, The Game Dandy

The graphics are colorful, with good animation. Stanley runs just about everywhere, which is pretty funny to watch.

The sounds are good. The music is kind of a jun- gle beat, which does get annoying after a while but otherwise sounds good.

The playability is fairly standard for an action- adventure game. There’s nothing new or dif-

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Stanley is a fun game, with wacky characters and lots of things to do. This cart stands out from other Nintendo games.

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the mythical Am-Zutuk; if you live that long! If you find yourself lost, just check the map. Boy, you sure have a lot of ground to cover. You only have three lives, but don’t get too frustrat- ed. A continue feature and a pass- word system have been conveniently included. What an exciting adventure you're about to embark upon. But you'd better get going. If you have any hope a documenting the Doctor's exploits, you're going to have to find him first

Cay

What’s Hot and

Just Raring To Go?

New Accessories

For Your Game Boy!

There seems to be a resurgence in the popularity of Nintendo’s little hand-held, the Game Boy. There’s been a wave of old classic arcade games being transferred to this tiny 8- bit. Several licensees have tapped into the unit as an information system for people on the go. Television com- mercials are even turning to the adult market as a primary target for its sales. Rumors run rampant that Nintendo is working on a new, color Game Boy, and the ever-popular Game Genie is about to make its way to the portable machine.

The complaints that many Game Boy enthusiasts have voiced over and over are the tiny sound, small screen and short battery life of the unit. After all, when you’re in the middle of a heated battle, who wants to run out of juice? The industry answered with several new lines of Game Boy accessories to help you get the most out of this system on the go.

In the Spring issue, we told you about Naki, the company known for their Eliminator cleaning systems. They announced their new five and ten-hour Power Paks; rechargeable battery units for the Game Boy sys- tem. Since then, there are quite a few other companies introducing their own lines of accessories and we’d like to mention a few.

STD Entertainment, a peripheral company based in Maryland, has developed a line of quick-charge bat- teries that work both in the Game Boy and Game Gear systems. The Twin Power 700 will operate a Game Boy for up to fourteen hours, and the Game Gear for two. And there’s not a lot of waiting around for it to recharge. It only takes one hour! They also make a Twin Power 1400 pak with 28 hours of Game Boy gameplay and four on the Game Gear. But battery paks aren’t the biggest news from STD. They’ve announced a new All-in-One add-on that is just what is says. This accesso- ry features stereo speakers, a Game

Boy light, a mag-

nifying lens, a

joystick and

easy to use but-

tons, and a battery

pak! All this in one add-

on! It’s light-weight and comfort- able. Expect it in stores near you this Summer for about $29.95.

Nuby Manufacturing has also been busy at the drawing board. They have a line of add-ons that are made to go together. Their new Game Light Plus is a snap on acces- sory that joins their Game Light with the Game Magnifier, a 2X magnifying lens. The whole adapter runs on bat- teries and folds up for compact stor- age. Nuby also has a rechargeable battery that promises ten hours of portable gameplay. To recharge the pak, they have built in a two-prong plug that plugs in to any standard AC outlet.

New to the accessory market is Tengen, creators of great games like Paperboy and Pit Fighter. They intro- duced a line of AC adapters and con- trollers that includes an AC Adapter and Power Clip Battery Pak for Game Boy and the Nightsight game light and magnifier that saves the screen light on your system. If their acces- sories are as good as their games, they are sure to be big sellers.

Game Boy lovers everywhere have all the answers to their wish list for their favorite hand-held, just in time for Summer. Now, whether it’s a long car trip to Grandma’s or a lay- over in St. Louis, you'll get the most out of the littlest Nintendo.

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28

Test Drive Il: Dream Machines

in a Duel to the Death

They’re the stuff that dreams are made of; sleek, aerodynamically designed lines with engines that purr like a kitten or roar like a lion, as they race past with the speed and grace of a puma. Meeoow! These selections of world-class engineering are the ulti- mate machines, and this time it’s you in the driver's seat.

Pull on your driving gloves and strap yourself in. The Duel: Test Drive II gives you the chance to test out your driving finesse in style. Try out the Porsche 959, gleaming like a sil- ver streak across the desert. If red is more your color, you won’t be able to resist the racy Ferrari F-40. And if jet black means speed to you, try the Lamborghini Diablo. Accolade puts them all at your fingertips in this Sega Genesis version of the popular PC simulator.

Not quite sure you’re up to the challenge of the beast under the hood? Not to worry. This cart features four levels of difficulty ranging from Novice to Expert. More specifically, you choose between an automatic or manual transmission. Mind you, the Porche's infamous sixth gear is a killer! The difficulty determines the congestion of the traffic and the atti- tude of the local highway patrol.

Next, select your car, your oppo- nent’s car and the course you wish to travel. If you haven’t had the opportu- nity to get up close and personal with one of these fine sets of wheels, pay particular attention to the specifica- tions that Accolade has provided. Pick the same selection to race against or one of the other two beau- ties in the ultimate test for the title of world’s fastest production car. If that’s a title you’ve already captured, try your hand solo against the clock to better your own time.

In the mood for a Sunday drive in the desert? No problem, Test Drive II has different routes to choose from. If the cliffs and curves of the mountains get your blood pumping, choose from

six mountain courses. Finally, there are seven different city ‘scapes to wind your way through. Don’t count on seeing much of the scenery, ‘cuz at average speeds of 175 MPH, your eyes had better be glued to the road and rearview mirror.

The rearview mirror becomes especially important for watching your opponent and spotting any flash- ing red lights you might encounter. Keep a watch on your fuzzbuster and your speedometer, or you’re looking at some hefty fines and losing valu- able time. There is no way to avoid a

ticket or a colli- sion that will cost you the game, if you try to outrun them and they sneak in front of you. A smart driver will also pay close attention to the tachometer; redline it and your engine is history! One last thing: keep alert for those “Fuel Ahead” signs. Brake too late and it’s tough luck. It’s not too cool to run out of gas and you’ll be penal- ized. Here’s your chance to test drive the ultimate dream machines, with-

out having to pay the outrageous insurance premiums, right from the comfort of your living room. If you’ve always dreamed of sliding behind the wheel of one the world’s ultimate dri- ving machines, stop your snoozing. Wake up and try The Duel: Test

Drive II.

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Puzzled? Test Your Video Game Knowledge

Find your favorite game characters, systems, and video carts in the puzzle. Look for 21 words hidden across, down, and diagonally. Good luck, and remember, the words could be backwards or forwards! (Answers will be revealed in the next issue of Game Informer magazine).

PHANTASY STAR RACE CARMEN CHRONOSKIMMER CRON ACWALANDER SEGA ROLEPLAY GENESIS DUEL WARRIORS POPILS MENACER AVALOT PHLAN WORDZAP WORDHAI OOZIE XARDION SPANKY SNES

C O D E M A S T E R S B O S R

>>™TE SOMO DSF HO™>D>D Om 43s 27207 0 ee ~ BF OD m= QA n7FrmSaHmM™7OKRFTTTY >NAMK<ATUMS> MMS B 40070%<0Ee™r VE <0 TOZ™EFOOM™SI- FO“ mM —O fhm —- = +e we Hs a Cm ee - 0-26 2 FT MO -Z7Z-“oO™mmnA BaF O COT? PMOA>Z™ZEAOYTOON™S mT eNO eof rt > eo a> 7 esos oe > > mao >

Still Puzzled? Try These Trivia Questions

What agency does the Time Cadet work for in Where in Time is Carmen Sandiego? Where is the Orb of Power likely to be, according to legend, in Might & Magic II?

What will happen if a police car gets in front of you in The Duel: Test Drive II?

What cart is the first licensed D&D title played on the Sega Genesis system?

Who is General Kilbaba of Desert Strike in real life?

How much is the entrance fee for each race in F-1 ROC? : Why did the professor in Xardion create the artificial eco-system for the people of Fiera? | Where does Tabasa the Sorceress live in Knight Quest? Who is Spanky’s arch-enemy in Spanky’s Quest?

ee Se SS SS

printed in canada

Desert Strike:

Return to the Gulf

It’s Armageddon or You

The whole Pentagon is buzzing. The President of the United States has summoned you and the whole thing is very hush-hush. All you’ve been able to pull from military intelligence is something about a madman in the Persian Gulf threatening chemical warfare and the start of World War Ill. Little is known about General Kilbaba, but everything indicates that these threats should be taken serious- ly. You've been selected to fly a series of pre-emptive campaigns in the desert in an attempt to destroy his supply of arms. Failure in these mis- sions could result in total destruction.

Electronic Arts has brought the Persian Gulf War home to your Sega Genesis system in Desert Strike. Not surprisingly, you'll find the same complex gameplay, quality graphics and attention to detail that EA is known for.

You pilot your Apache through four campaigns that take place from morning to night. It will be your job to destroy radar, pick up MIAs, oblit- erate SCUD launchers and under- ground missile silos, rescue prisoners at the embassy and stop several oil spills. Pick your co-pilot from the files. They will be responsible for aiming your guns and operating the winch, so choose carefully. Notice that “Jake” is listed as an MIA. Recover him from somewhere in the field to use him in future missions.

Control your chopper in one of three ways. For easier manuevering, try the controls From the Cockpit or From Above. For more realistic con- trol, try With Momentum, where you compensate for the forward momen- tum carried by the Apache. Your bird is armed with Hellfire Missiles, Hydra Missiles and Chain guns. There are maps, menus and logs that you must pay close attention to. Your battle map is most important, as it shows the location of your targets and a run- down on your lives, armor strength,

>

ammunition and fuel. You are allot- ted three lives per mission. Run out and you will have to begin the cam- paign over. Missions must be com- pleted in order. In addition to your battle map, you can retrieve detailed information about your targets and objectives from the mission data log. Power points show the strength of your enemies’ weapons and firepow- er needed to destroy them. A cam- paign status report is also available to

Desert Strike Review _

power stations. Next, destroy their command

center and capture an enemy com- mander, for only he holds the General’s secret nuclear plans. You have to pick up fuel and ammunition hidden within buildings and through- out the desert. Picking up MIAs and

: Reviewed by Andy, The Game Dandy \

Desert Strike i isa helicopter assault on a desert enemy force. This is a great idea, and it’s timely.

Electronic ne never misses, as the superb graph- ics and animation demonstrate. Your helicopter is

able to fly around 360 GEEtECsi a an oe which

The whirr of the bine is right there, and the _ :

explosions are also good, There is no real music, but | don’t think tee are supposed to ay tunes.

The control is easy, yet hard to ater With all the things you must collect in a mission, you'll have plenty to do. You also have orders to destroy Scuds, radar sites, enemy camps and

: MIAs to rescue. Your ne are full!

Concept: o

| Graphics | &Animation: 9 a done beautifully. |Sound: ee ona warship. _ | Playability: = 9 _ Entertainment

Value: 9

Overall Rating:

give you up-to-date information on your progress. Occasionally, you'll receive notice of an incoming intelli- gence report. You have a limited amount of time to retrieve this infor- mation before it is lost.

First, establish air superiority by destroying the enemy’s airfields. But you must destroy their radar and

- No debi Desert Strike is one of the best Genesis : Carts; a definite musthavel

safely returning them to the landing site will restore your armor.

After your debriefing, it’s on to the second campaign where you are out to destroy the General’s SCUD launchers. Again, take out his radar and this time you have the priority of several political prisoners to think about, including the President him-

self! You must destroy the chemical weapons compound and at least five of the six SCUD launchers, capturing their commanders, in order to suc- cessfully complete this mission. And don’t forget the sixteen POWs!

The third campaign has you sav- ing lives. First, you must rescue the U.N. Inspectors that are under attack near the embassy. Destroy the biolog- ical weapons complex and the under- ground missile silos, and you’re off to save the pilots stranded at sea. While you’re there, save prisoners that are being held captive on the madman’s yacht, but first take care of the power station that controls the alert zone surrounding this floating fortress. Finally, you must capture an enemy ambassador and rescue twelve embassy officials before dark.

Night time approaches and, in desperation, the madman is now threatening his own oil fields. Damage here will have tragic ecolog- ical and economical implications. This final mission will require an eagle eye and an accurate gunner, as hitting just the right spot on the pipeline is necessary in order to stop the oil spill. You had better have res- cued Jake for this one.

Desert Strike has all the action and excitement to get your adrenaline pumping; all from the safety of your

living room.

( Desert Strike Review

Concept: 8.5

| Graphics | & Animation: 8.5

| Sound: 6.5 | Playability; = = 7 | Entertainment

| Value: 38

play it.

| Overall Rating: 7.75

| Concept: oe >

oe | : 2s Doe ta ew

| Sound:

-Playability:

| Entertainment | Value:

Take a recent war, set up a recurrence of hostili- | ties, plan a battle strategy for the player to follow | and you have Desert ae

_ Desert Strike has some of the most realistic graph- ics | have ever seen on the Genesis; very | detailed! The only thing choppy about this game is your helicopter.

Surprisingly, the coun is shoe. average. Your chopper actually sounds realistic.

Desert Strike has an above-average chal lenge and | makes use of all the controls. This game requires | good timing and good. strategy.

Desert Strike is a challenging combination of war | strategy and helicopter flight simulation. It is a very addictive game, so set lots of time to

(De sert Strike Review |

The Obie of Desert Strike: to move into enemy territory and destroy the leader of a terrorist group; wipe out chemical plants and | SCUD launchers while rescuing Saas and a POW camp.

Reviewed by Ross, The Rebel Gamer

“Kaboom!” I'd give this one an 11 if oe:

_a great variety of outstanding graphics, without an ounce of overkill or distortion. The crash and burn sequences were exquisite and man, what an

_ intro!

The rockets levine the ipacke are realistic. The clicking of the blades was nice. It could have used a little more in the music department.

Select from three ways to maneuver the chopper, | and five different co-pilots. In this cart it’s one thing right after another; there are terrorists every- where! | loved the reference maps showing

where the different targets are located.

Desert Strike is not your everyday war game, it | falls in a class all by itself! Sometimes I'd find myself waiting for the CNN reporter to appear _ on-screen for an update. This cart earns BHOUEL A+ for Electronic Arts.

\ Overall Rating:

> 8

Reviewed by Rick, The Video Ranger _

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Where in Time

is Carmen Sandiego? Now You Can Catch Her

on Your Genesis

Where is Carmen Sandiego? Well, lately she seems to be popping up all over the place! She can be found on your PC, your Nintendo sys- tem, your television, and even on the big screens of Hollywood. The popu- larity and success of the Carmen Sandiego series has already spurred sales of more than two million copies, and all those people can’t be wrong. So, it’s not surprising that Electronic Arts has released a version for Genesis fans.

Why all the hoopla? That ques- tion is quickly answered once you’ve played Carmen. This cart is just the right mix of history lesson, geography class, science-fiction, role-play and

Saturday afternoon detec- tive movie. Sort of Philip Marlow with a twist. Unemployment being what it is, you take the job of Time Cadet with the Acme Detective Agency. The notorious thief, Carmen Sandiego, and her Villains International League of Evil (V.I.L.E.) henchmen weren’t happy enough stealing treasures around the world and causing chaos. They have stolen a time machine and are now traveling across the globe and through time, stealing the world’s greatest artifacts and changing the course of history. You'll be issued a Chronoskimmer

325i and be granted a limit- ed amount of time from the Federal Time Travel Commission in order to crack the case before the culprits slip through your fingers. The scanner and computer will help you locate the object that’s been stolen, along with its history and some clues to get you started. Travel through 1,500 years and 48 locations to break the case. Along the way you'll encounter wit- nesses and informants who will give you hints as to the suspect's identity and his or her next destination. Pay close attention to these bits of infor- mation and be sure to check them against your computer’s dossiers to narrow your list of suspects. When you collect these clues, enter them into your evidence file. You will need at least three bits of evidence to issue the warrant necessary for the sus- pect’s arrest.

To aid in your investigation, you have been issued a copy of the New American Desktop Encyclopedia. Get to know this book well. You will need this handy resource to keep you on the right track, especially in the upper levels of the game. In order to survive the rigors of each case you must know a little about subjects as diverse as world history, geography, art, music literature, science and more. Otherwise, you may end up in the wrong time period or the opposite side of the world.

There are more than one hundred cases to be solved. Each case you crack moves you up through the seven levels of promotion or difficul- ty that range from Cadet, Patroller, Investigator, Detective, on up to Retirement. There is a password fea- ture so you may retain your rank in case you must abort a mission.

You will meet up with some pret- ty colorful characters along the way. Carmen’s henchmen are made of folks like “Auntie” Bellum, Justin Case, Molly Coddle, Kari Meback, Sharon Sharalike and Nosmo King. While the names may be made-up, the historic facts are right on. Take this opportunity to recover artifacts like Don Quixote’s lance, Paul Revere’s horse and the Leaning Tower of Pisa. You'll find yourself so caught up in the chase, you'll forget you are actually learning as you go.

Carmen Sandiego is enjoyable for almost any age group. This title has been recommended by schools and veteran gamers alike, and now it’s available for the 16-bit format. Acme Detective Agency and world history are counting on you, so dust off your magnifying glass and get going.

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Loo ese Are The Games

We've Been Waiting For!

Spanky's Quest, a Fun Filled Super The intensity is red hot in this Adventure Fantasy for the Entire Family! new action-adventure thriller!

Available for Super NES and Game Boy! Available for NES!

NA STUF r , oe : Serious Fun Nintendo, Game Boy, NES and Super NES are trademarks of Nintendo

Natsume Inc. 1243A Howard Ave. of America Inc. Natsume is a registered trademark of Natsume Inc. Burlingame, California 94010 © 1992 Natsume Inc.

What's Hot?

With Nintendo loosening the reins on third party licensees, the most prevalent theme of this year’s Summer CES was crossover titles; games coming out on all the available systems. For example, Absolute will be following the success of their SNES Super Battletank with a Genesis version this Fall and they were show- ing Amazing Tennis for both systems. One title that’s still pretty hush-hush is Toys, based on the movie star- ring Robin Williams by director, Barry Levinson.

Acclaim/LJN/Flying Edge will follow Bart’s Nightmare with a Krusty’s for NES and Game Boy, Bartman Meets Radioactive Man for the 8-bit and the B-Man vs. the Juggernauts for the G-Boy. George Foreman was on hand to introduce his KO cart, coming out this Fall on all Nintendo formats and Genesis this Winter. With the movie just hitting theaters, Aliens 3 will be a smash on all systems. If the box office is any indication, big sellers will be Terminator 2: The Arcade Game for the 16-bits and hand-helds, and 72: Judgment Day for SG/SNES. Watch for new episodes of Wrestlemania, Spiderman and Double Dragon 3.

Legal battles don’t seem to slow down Accolade, who made a decent showing with Universal Soldier, Warpspeed and Test Drive for Super NES. Activision is bring the first person game ala_ Battletech, Mechwarrior, to SNES. American Softworks releases Trolls in time for Halloween, followed by SNES’ SkullJagger, while American Sammy is working on Battle Blaze and sequels to Might & Magic. Widget, the popular cartoon character, comes to your Nintendo systems, thanks to Atlus; while Bandai featured comic- book heroes, the Toxic Crusaders.

Bignet is releasing Warriors of Rome 2 for Genesis, and showed early Sega CD games Black Hole Assault, a Heavy Nova sequel and The Third World War, due late in ‘92. Bullet-Proof Software is bringing its popular Faceball 2000 to the Nintendo 16-bit, along with the Tetris-esque games Hermetica and Orbitus. New this Summer are Mig29

“News” From Summer CES!

and FireHawk from Camerica, follow- ing up their 4-in-1 carts with Quattro Arcade which features a puzzle-type game for Dizzy. Linus Spacehead has his own cart: Cosmic Crusade, and Big Nose Freaks Out.

Capcom brings several Disney characters to the Game Boy with Darkwing Duck, The _ Little Mermaid and Tailspin, while they help Gargoyle’s Quest move to a bigger 8-bit screen. Mega Man 3 won't be the only space age character for the hand-held. Star Wars and The Empire Strikes Back “om will be out 3rd and 4th quarters. Speaking of quarters, their MVP Football is due out for SNES during pigskin season. Super Fighting Simulator for SNES is on Culture Brain’s drawing table. In addition to Atomic Runner and Side Pocket for Genesis, Data East introduced Captain America and the Avengers for NES and Shadowrun, an exciting new cart for the Nintendo 16-bit.

DoMark brings our favorite spy to Genesis this October in James Bond 007: The Duel, while Dreamworks will give it their Mystical Ninja. California Games 2 for SNES is one new game from DTMC. They also featured Moon Crystal on 8-bit and Square Deal and Lazlos Leap for Game Boy. Electro Brain will bring out Best of the Best for all Nintendo formats, as well as Metal Masters and Raiden Trad for Super NES this fall.

What's Hot Continued on page 38...

Capcom sends America's favorite mouse on The Mystical Quest!

37

38

e*

What's Hot Continued From Page 37...

Electronic Arts showed strong sports titles for EASN like Team USA Basketball, Tony La Russa’s Ultimate Baseball, John Madden ‘93 for Genesis, Bulls vs. for SNES and NHLPA Hockey for both systems. Other Genesis new-comers include Lotus Turbo Challenge, Power-mon- ger, Twisted Flipper, LHX Attack Chopper, James Pond 3 and Zombie High. Anticipated games for the Super Nintendo are Desert Strike, Rampart and The Search for Ultra Force. Attention Dragon Warrior fans, Enix America is working on the fourth installment, due this fall and SoulBlazer for the SNES. More great RPGs are coming from FCI like AD&D Dragon Fight Simulator, AD&D Hillsfar and Ultima: Warriors of Destiny for NES, Ultima: Runes of Virtue for Game Boy and Ultima: The False Prophet for the 16-bit. They also plan a conversion of the popular SimEarth for Super Nintendo. Vanna White stopped by to promote Wheel of Fortune for Genesis and Game Gear from GameTek, who is also introducing The Humans for the same systems. Hal America featured Arcania and Day Dreamin’ Davey, while Hi-Tech introduced Rollerblade Racer for NES and Tom & Jerry and Thé\Hunt for Red October for the SNES. Hot B still does the best fishing carts with Blue Marlin for NES, Super Black Bass for SNES and Black Bass Lure Fishing for the hand-held. Master Higgins is back in Adventure Island for Game Boy and Adventure Island 3 for NES. Hudson Soft also brings the popular animated characters Fievel and Inspector Gadget to the SNES screen. Their biggest news is Felix, the Cat for both the 8 and 16-bit. IGS was showing The Rocketeer and Super Shadow of the Beast for SNES. Genesis owners will soon have their own version of Hook, thanks to Sony Imagesoft, who also brings Equinox to the SNES and Dracula to all Nintendo formats. Interplay has converted their innova- tive PC title, Out of This World, to the Super Nintendo. They also introduced two more creative carts, Claymates, based on claymation, and Vikings.

Team USA Basketball

Se,

Dinosaur City for SNES is the latest from IREM. Jaleco is converting Goal to SNES and Rampart to Game Boy. They also introduced Utopia for SNES, and Goal 2 and Young Indiana Jones Chronicles for Nintendo. JVC’s Dungeon Master debuts on SNES and the new Sega CD. They are also hard at work with LucasFilm on Super Star Wars, as well as the Genesis games, Wolf Child and Wonderdog.

In November, Kaneko breaks out the long-awaited Chester Cheetah: Too Cool to Fool and Deadly Moves for the Genesis. Kemco will feature Phalanx, Ka-Blooey and Bio-Hazard, a new Super Scope cart for Super Nintendo. 8-bit releases include Ghost Lion and Ace Harding Lost in Las Vegas. The follow their recent Spy vs. Soy GB game with Dr. Franken and Sword of Hope. Koei is develop- ing a business strategy cart tentatively called Aerobiz for the Nintendo 16- bit, along with Gemfire and Inindo. Uncharted Waters and Romance of the 3 Kingdoms 2 are due for Genesis this fall. Konami has a whole list of new titles for the Super NES, includ- ing Teenage Mutant Ninja Turtles 4, Axelay, NFL Football, Cybernator, Prince of Persia, Batman Returns and Tiny Toon Adventure. The sequel for Tiny Toons is due out on the NES late this year or early ‘93, along with Zen: Intergalactic Ninja.

Matchbox moves into video games with Matchbox Racer, Noah's

4) th] EH BD Ble) HIV)

Gemfire and Uncharted Waters: New strategies from Koei!

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Sonic

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i Col. tard i as proof that ft ould not have been fiss Scarle

Ark and Pyramids of Ra for the Nintendo 8-bit, new this fall. They jump to the 16-bit with Noah’s Ark and Anti-Gravity in 1993. Microprose, the leader in flight simu- lators, brings their PC titles to video. F-117A Stealth Fighter for NES and Super Strike Eagle for SNES are expected this fall, followed by a Genesis version of F-15 Strike Eagle and SNES’s Railroad Tycoon for Christmas. Mindscape introduces their own flight simulator, Wing Commander for Super NES. They also are working on Gods and Terminator for the Nintendo 16-bit, as well as the classic, Miner 2049er (a hit on the Atari, Colecovision, and Apple sys- tems) for Game Boy.

Splatterhouse 2 for Genesis is the big news from Namco. They also bring the arcade success, Dig Dug to Game Boy and are working on the SNES titles, Wings 2, Super Batter Up and Whirlo. Natsume brings you the cheery game, Spanky’s Quest, for Super Nintendo and Game Boy. Surprisingly, Nintendo showed only eleven new titles for 3rd and 4th quarter. New for the SNES are Mario Paint, a “computer-graphicesque” cart using the new SNES Mouse, Super Mario Kart, Battle Clash, Super Play Action Football, Special Tee Shot and NCAA Basketball. The only NES cart in development is Yoshi, also for Game Boy. Other hand-held games include Lunar Chase, Wave Race, Kirby’s Dream Land and Super MarioLand 2. NTVIC will release Strike Gunner in September and Q*Bert in October, both for SNES.

The Addams Family wasn’t the only hit box office license Ocean signed this year. They will be bringing you Cool World, Lethal Weapon 3 and Robocop 3, each for all three Nintendo formats, as well as

Did Miss Scarlett do it ?... In Parker Brothers Clue

Darkman for Game Boy and Radio Flyer for Super NES. Parker Brothers brings more

of their popular board games to the TV screen with Monopoly and Clue for Genesis and SNES, and hand -held versions of Boggle and Monopoly. Razorsoft introduces four Genesis titles, almost one every month, with Death Duel in August, Jerry Glanville’s Pigskin Football in September, Keeper of the Gates in October and Vampire Killer in December. Renovation is one of the first to jump on the Sega CD band- wagon with Thunder Storm and Cobra Command, due out in November. Look for Super Valis 4 on SNES in October and Arcus Spirits in early ‘93. Ex-Mutants, based on an upcoming comic book series, is the new Genesis cart from Sage’s Creation.

Sega’s booth was hopping with eight new Genesis titles, eight for Game Gear and ten for both formats. Highlights coming out for both sys- tems are Evander Holyfield Boxing, Ayrton Senna’s Super Monaco GP2, Batman Returns, Tail Spin, Chakan, Home Alone, Ariel: The Little Mermaid and Sonic 2! New for the Genesis is a funky new cart about a surfin’ dude called Greendog; Young Indiana Jones Chronicles, B-Bomb, Bio-Hazard, X-men and Streets of Rage 2. Sega also introduced the Menacer, a laser-scope accessory with a 6-in-1 game cart. The classics Shinobi and Streets of Rage join new titles like Aerial Assault, Wimbleton Tennis and Defender of the Oasis for Game Gear. Of course, the big news was the Sega CD, with new discs including Batman Returns, Night Trap, Young Indiana Jones, Ultima Underworld and Rise of the Dragon in the works.

Seika has Thunder Spirits for Super Nintendo and F-7 Hero for 8- bit and the hand-held. Seta intro- duces the hot, new racing cart, F-1 ROC followed by Musha and Nosferatu on Super NES, and The Wizard of Oz for Nintendo. Sofel has a new title for each Nintendo system,

What's Hot Continued On Page 40...

Turbo Technologies gives Bonk a new cyborg sidekick.

What's Hot Continued From Page 39...

showing TKO Super Boxing Championship on the 16-bit, Happily Ever After for the 8-bit and Battle of the Kingdom on Game Boy. The Miracle Piano from Software Toolworks has made it’s way to both the Nintendo and Sega 16-bit sys- tems, and Spectrum Holobyte makes the cross-over from computers to video with their first title, Wordtris for SNES and Game Boy. Square Soft brings new installments of the Final Fantasy series to SNES with Final Fantasy Jr. and Final Fantasy 3 for Game Boy. SunSoft has created superheroes Superman and Batman: Return of the Joker for both 16-bits. They also bring Wild E. Coyote and the Road Runner to SNES in Death Valley Rally, and Looney Tunes to your Game Boy.

T&E Software introduced True Golf Classics: Pebble Beach at this year’s U.S. Open. Taito releases Little Samson, The _ Jetsons, Panic Restaurant and Powerblade 2 for NES; The Flintstones for Game Boy; Super Soccer Champ and Super Sonic Blastman for SNES, and Hit the Ice for all three systems. Takara, a new company on the scene, makes its debut with Cyberspin and King of the Monsters, a Neo®Geo smash, for SNES. Tecmagik, also a new-comer, brings Andre’ Agassi Tennis to the Genesis and Game Gear. Three guesses who’s coming out with Tecmo Cup and Tecmo NBA

Basketball for NES. They also plan

The Tower of Ra for the 8-bit and

Tecmo Super NBA Basketball for

Super Nintendo.

Tengen has been busy introduc- ing a line of accessories, but they still had time to produce Super Space Invaders, Prince of Persia, Paperboy, Dragon’s Fury and Marble Madness for Sega’s portable; and R.B.1.4, Road Riot, Steel Talons and

Young Indy finds his way to Nintendo and Sega formats...

40

James Bond for Genesis. Your sure to

find familiar faces in THQ’s new line- up, which includes James Bond Jr., Swamp Thing, Rocky & Bullwinkle, Wayne’s World, The Ren & Stimpy Show, Flash and The Family Dog, all for Nintendo systems. Titus brings the Blues Brothers back to life for SNES, while TOHO is working on Space Megaforce. Super Battletoads and Super Double Dragon for SNES where on Tradewest’s list of new products, along with Jack Nickalaus Golf for SNES and Game Boy. Treco will release Sorcerer’s Kingdom and Breach for Genesis this August. New SNES carts Space Football and Dream TV are expected from Triffix.

Turbo Technologies has a long line of games waiting in the wings. New HuCarts include Soldier Blade, Bonk 3, Bonk’s Thunder Shooting, Darkwing Duck, Ghost Manor, New Adventure Island, Falcon and Nuetopia. Some of the new TG-CDs to watch for are Discis Books, DownLoad 2, Splash Lake, Cosmic Fantasy, Buster Brothers, Spriggan and Lords of the Rising Sun. New Super CDs to anticipate include Shape Shifter, Camp California, Shadow of the Beast, Fantasy Star Soldier, Dungeon Explorer 2, Prince of Persia, Loom, Riot City, Gate of Thunder, Terraforming, SimEarth and Populous, the Promised Land.

US Gold is timely with Olympic Gold, and the sequels, Indiana Jones Last Crusade, Strider 2 and Out Run Europa. Vic Tokai brings a bunch of games to SNES like Imperium, Lost Mission, Super Conflict, Time Slip and Shotgun Medea. Virgin Games brings the much awaited PC title 7th Guest to the SNES CD in ‘93! Other great titles include Mick & Mac Global Gladiators for SNES and Muhammed Ali’s Boxing for Genesis. Nintendo titles range from Caesar’s Palace and Prince of Persia, and if you're a Game Gear owner, look for Robin Hood, Double Dragon and Super Off Road.

Stay Ahead Of The Game!

Subscribe to Game Informer... The hottest new video game magazine around.

WHAT, FOUL?!

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TERM: Danser Oudes RECOUNT: @o@0

one SE st

SUPER NINTENDO

ENTERTAINMENT SYSTEM

Combat Basketball,

No personal fouls and plenty of ° Super League Mode! Make your own excitement highlight this bone-crunching team by buying and selling players. futuristic basketball title! Dodge missiles, Up to eight people can play in the saw blades and more as you pound your same league!

way through the most intense contact

e Battery back-up lets you save your sport ever created. gu 'y p lets y y

league for future grudge matches! e Fast one-on-

one action!

Play against the computer or a friend (1 or 2 player).

HUDSON GROUP Sita HUDSON SOFT USA, INC.

400 OYSTER POINT BLVD. SUITE 515 WY SOUTH SAN FRANCISCO, CA 94080 / (415) 871-8895

© 1991 Hudson Soft USA, Inc. All rights reserved. Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc. Hudson Soft USA, Inc. is a trademark of Hudson Soft Co., Ltd. Nintendo, Super Nintendo Entertainment System and the Official Seals are trademarks of Nintendo of America Inc. © 1991 Nintendo of America.

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Tech Talk:

The Latest on Video Game Hardware & Software

The McCormick Convention Center in Chicago was bursting at the seams with roaring stereo sound, game action flashing across big screens, and the rush_ of the public trying out the hottest new ‘vids’ in the works. But software wasn’t the only excitement at this Summer's Consumer Electronic Show. The biggest news at the show was the hardware and accessories.

“Well, my system’s cheaper than yours...”

One subject had the whole trade buzzing; the price wars between Sega and Nintendo. Sega will sell the Genesis system with one controller, without Sonic for $99.95. Nintendo then announced they would sell their 16-bit with no game and only one controller for the same price, $99.95. Turbo Technologies joined the battle by dropping their prices on all their systems. TurboGrafix-16, packaged with Keith Courage will sell for $69.99. The CD add-on now sells for $149.99; Turbo Express, with five free games, drops from $299.99 to $199.99 and the Tuner goes from $99.99 to $59.99. Rumor has it Atari has dropped prices on their Lynx. No confirmation yet, but we’ll stay tuned. Only time will tell what effect this will have on the industry. Right now it looks like the consumer is the win- ner.

Disc is it for Sega

The public witnessed its first up- close and personal look at the new Sega CD. The Sega booth was domi- nated by a big screen production run by the Genesis and their new CD drive. The thundering soundtrack was matched with images of game players praising Sega, mixed with Sonic the Hedgehog, the new Batman Returns and Holly, the vixen of the new movie/cart Cool World. Game fans could try out the new unit for them-

<

selves at some

of the third-

party licensee “ag

booths like Big-

net, JVC and Renova-

tion. Sega anticipates the Sega

CD will hit the shelves by mid-fall. Some titles in the works for this new wonder machine are: Batman Returns, Joe Montana’s NFL Football, Young Indiana Jones, The Third World War, Cobra Command, Dungeon Master: Skull Keep, Rise of the Dragon, and a series of collection discs featuring your favorite Sega shooters, sports, RPG and arcade games.

Techno Too!

Turbo Technologies, the compa- ny formed by the marriage of Hudson Soft and NEC, had their latest machine on-hand. The new Turbo- Duo is the Americanized version of the PC Engine Duo, available in Europe and Japan. It is comprised of a TG-16 game card reading base and the TurboGrafix-CD Drive, all housed in the same unit. It should be on the shelves of your favorite electronics store any day now, along will a list of new CD and Super CD titles includ- ing: Shape Shifter, Loom, Dragon Slayer, Shadow of the Beast, Gate of Thunder and Prince of Persia.

TTI doesn’t stop there. We saw a demonstration of a new adapter in

development that

will allow you to

hook up your Turbo-

Duo to your Macintosh computer and

use it as a Mac CD ROM Drive. That

means you can use the unit to play

your TG carts and CDs, your favorite

audio carts and to run CD programs

on your Mac! There isn’t much news

about this powerful little adapter yet

or an expected release date, but we'll keep our ears open.

The Code Masters are at it again!

While Camerica and Galoob Toys had little to say on the subject, the Code Masters were happy to show us a proto-type of the new Game Genie for Game Boy. It fits neatly onto your hand-held unit, adding very little weight. It features a button that allows you to switch the codes on and off during game play and a compartment in the back for a thin code book. They are working to squeeze the Genie in before Christmas, but expect it to hit the stores in early 1993.

You Have Your Genie, How ‘bout Aladdin?

Code Masters is always trying to make wishes come true, and now they are working on a new project that may make your Nintendo car- tridges more affordable. We saw the preliminary sketches for a small, cart- like device that houses all the repeti- tious parts of a game program. It hooks up with a smaller cart that houses the bits of program specific to a particular game. It can be used over and over. The result may mean small- er cartridges that are less expensive to produce and, hopefully, less expen- sive to consumers. It’s still in early stages, but we’re sure this isn’t the last we'll hear from Aladdin.

We’ve Got One, Too! If you’re a Genesis owner who’s head has been turned by Nintendo’s

continued from page 1

| read the early issues of Game Informer and | would like to rate this magazine. | think the reviews are great, but | think it would be cool if you rated and reviewed the top three games for each system. And you real- ly should do a Fun Club membership card. Your magazine gets a A++, 100%! James Harris Somerset, NJ

James, thank you for the good grade. With so many new titles com- ing out, we try to cover the latest releases. As we grow, we hope to include more strategies of classics and best sellers. At this time, there

Super Scope, don’t trade in your sys- tem just yet. Sega introduced their own shoulder-mount laser peripheral called the Menacer. It works very much like the Super Scope and comes with it’s own six-in-one game cartridge. This cart includes Rockman’s Zone, Front Line, Space Station Defender, Pest Control, Whackball, and an update on the classic shooting gallery called Smashed Tomatoes where you shoot

are no immediate plans for a mem- bership card, but we’ll keep you post- ed. Thanks for your suggestions!

-Fd.

| couldn’t wait for the Spring Issue after reading your last mag, and when it came, my brother and | ran inside and read it cover to cover. The coolest thing in it was the guest review. Having a real pilot reveiw “Pilotwings” was great. Since | never have flown a plane | would otherwise have nothing to compare to.

James Brockman Chicago,IL

tomatoes at Toe Jam and Earl. One improvement that Sega has made with its Menacer is its ver- satility. The shoulder mount can be removed to make a pistol and the site may be adjusted for sin- gle or double-eye viewing. The Menacer is expected to reach stores this October.

It's great that your magazine cov- ers a lot of info on the games, not the advertisments. The Game Consultants rate the games cooly, and | really trip off the way Andy talks when he rates games. So long...Peace.

Jeremy Quinones Alameda, CA

| like your magazine a lot. | also enjoyed the section on the SNES in your Jan/Feb issue. | learned a lot about the SNES, including things | didn’t even know exisited like pixels. | just wanted to say keep up the good work. Danny Ramirez El Paso, Texas

THE G&ME HAS CHANGED! *

Now with

Interesting and more fun, too! Super Mario Bros. t and

nd discover.

, Plus

software you already own.

plof

e tric

ges” the pre-exist

are your games more challenging, but they're m Make Mario run backwards |

ght possible before.

Turtles disappear in TMNT II, and many more secret tricks for you to ex We'll even send you a video tape showing you how to do some of thes a newsletter to update new tricks found by our game players like you!

The Game Has Changed! GAMEHANDLER actually “chan

GAMEHANDLER not only Do moves you never thou

© 1990, IMN CON

For Use With The NINTENDO ENTERTAINMENT SYSTEM’ |And Others. Coming Soon, an Adaptable Version For The Super NES

Nintendo Entertainment System, MES, Super NES, Mario and Super Mario Bros. I are regintered trademarks of Nintendo of America, Inc.; Teenage Mutant Ninja

Phen i de ee Ce Oe eee $5 REBATE. Ask for details.

SERIES and ether incidentals are copyright end trademark IMN Control. ©1991.

WARNING

Visit your local retailer or call 1-800-800-7185. *

Gear Up For the Grand Prix ae in F-1 ROC: Race of Champions }@ sa

We know you've been sitting in the stands, watching race cart after race cart go by; just waiting for that blow-out game with a little something extra. Listen up all you speed demons! Seta will accelerate your Super NES to new heights with F-7 ROC: Race of Champions. There are more options here than Al Unser could dream of.

What is F-1 ROC’s secret to suc- cess? It features something called ‘Dynamic Growth.’ There are so many options and factor combina- tions, you'll never have to play the Same game twice. Seta has also thrown in a few hidden extras, but we'll tell you more about those later.

Speed your way to success on 16 international courses. The best of the Grand Prix circuit is here, from Monte Carlo to Monza. And if a change of scenery isn’t enough, how about a change in the weather? Select from light rain, heavy rain, or fair conditions. Test your skill against eight opponents. Up to four players can alternate turns in a race for the top score.

F-1 ROC has four different levels of play. You may select the ‘Training’ mode to get yourself acquainted with the various tracks. You'll start with $21,000 to put towards parts. Each run is three laps in length, against

| Entertainment

©

ecm Of ET PPT eee

F-1 ROC Review Reviewed by Ed, The Video Wizard Concept: 8 Here we go... If you liked F-Zero, you'll like this cart. The only difference is now you are racing a Formula One race car on authentic Grand Prix courses. What more could you want? Graphics ' . : & Animation: 8 Talk about fast-moving games! This cart has everything you could want. The color is there, from the grass along the track to the background hills, to the car shades. The hardest part is getting the shifting down, but your car is generally easy to control.

The fast-paced music, matched with the actual sounds of your engine at high throttle, just want- ing to unwind on the course, make for a decent soundtrack. _

Sound: | 7.

Choose from 16 tracks to practice on, or go right to the main event. Your controls are the basic gear shift, accelerator and brake. The higher you _rank, the more money you make to improve your car. Add better brakes, tires, engines, wings or nitro for your next heat.

Playability: = § 9

Anyone who enjoys Formula One racing will love this cart. The challenge is there, along with real life courses and the build-to-suit feature. So get ready to strap yourself in and go for the checkered flag. :

Value: 8

Overall Rating: 8

eight competitors, with results dis- played at the end. This is also a good mode to try out various configura- tions on your controller and find the most comfortable way to steer and shift.

When you have enough training under your seatbelt and are ready to battle it out for the big bucks, try the A ‘Racing’ mode. Here you will find a a ‘Test Run’, giving you an opportunity to practice and try out new car parts without any other cars on the course. Move to the ‘Qualifying Run’ and take two laps to determine your start-

ing position. After one last mainte- nance stop for final adjustments, it’s on to the ‘Final Race.’ Before you go hog-wild with improvements, remem- ber there is a $1,000 entrance fee for each race.

One of the best parts of F-7 ROC is building your machine to your specifications. The maintenance screens offers an incredible variety of parts, with engines from V-8 to the Honda V-12; different chassis for a faster, sleeker racer; front spoilers to provide low diffusion to the ground. You'll find rear wings that include a

low drag configuration to the high, double wings that help you stick to the road. Brake features range from carbon to anti-lock. There are tires for rain and an assortment of spares like high and low grip; suspen- sion improvements such as hard shocks and active suspensions. Transmissions include the four-speed you start with, up to seven-speeds (we found six to be the best); and small, medium, or large rear diffusers. This is just the beginning! As you can see, the combinations are endless. Your competition includes eight other racers of varying levels of skill.

F-1 ROC Review

Concept:

Graphics _&Animation: —_ 7.5

dizzy. ‘Sound: a

Playability: = 7

Entertainment Value: 7

. Overall Rating: 7

Watch out for A. Seta and N.J. Myden, as they will give you nothing but trouble. See the race results and your overall standing in the circuits at the end of each race. Prize money is determined by your finishing position.

6 F-1 ROC racing is really a remake of F-Zero, _ : but there are some nice additions such as the _ ability to choose your course and upgrade the parts of your car.

Your car looks great! The track looks good and the rotation of the screen can literally make you

The sound is done well: they did a nice job with the hum of the engine and the shift of the gears.

Like F-Zero, F-1 ROC is fairly easy to operate. More turns to negotiate make it challenging, because it's easier to skid off the track.

F-1 ROC is a fun, moderately challenging race ~ game. It's styled after it’s predecessor, but lacks some of the color and dazzling graphics.

F-1 ROC Review | Concept: 9

Reviewed by Andy, The Game Dandy

Driving games are essential on almost every game system. F-1 ROC follows the Grand Prix circuit of 16 different tracks, then you’re ranked on the entire year. Your racer also has many upgrade parts you can buy with your winnings. | Graphics

& Animation: 8 The looks are nothing spectacular, but don’t take this the wrong way. It just has everything you need to see. At the speeds you're traveling, that’s all you pay attention to, anyway.

Each engine has its own pitch, so you have a little variance in sound. That really doesn’t matter though, because if you drive like me, you blast the stereo.

| Sound: 6

|Playability: 9 Control on this game is great. You can hold the line and consistently drive it. The computer shifts

for you, and at first | thought this was bad, but

quickly discovered it would be impossible to shift

fast enough to be competitive. Entertainment | Value: 9 | won the circuit the first night | played it, mean- ing | sat there for thirteen hours straight. How- ever, the second | was done, | wanted to start all f over again. It’s just a fun game with a lot of

options, and that’s the most important thing.

' ¢

Overall Rating:

Reviewed by Ross, The Rebel Gamer

However if you’ve had a run-in with a wall or another racer, you pay a damage penalty that is subtracted from your winnings. If you sustained too much damage, you may be forced to make a pit stop for emer- gency repairs.

Just in case all these options aren’t enough to keep your interest, Seta has built in features like a hidden casino to try your luck at winning additional cash, or special car parts. We’ve promised not to reveal all the tricks and their exact whereabouts. It will be an even bigger challenge for you to find them.

F-1 ROC is built to win and if you like life in the fast lane, you’ve gotta try this game. Meanwhile, we've got to get back to our search for the casino!

This legend of icy-blue steel you see before you is Xardion, the ultimate cyborg of destruction. Built by a race of highly intelligent beings in the year 208 (or 2108AD to Earthlings), to protect their planet, Xardion was constructed on Fiera, fire planet of the Alpha 1 solar sys- tem.

Doomsday devices weren’t the only thing their "super theoretical" scientific Community was able to come up with. They discovered that, due to the depletion of the ozone layer, their beloved world was head- ed for sure disaster. It would become completely uninhabitable within the next 285 years. So begins the story of how Xardion began his journey to your Super Nintendo.

Aware of the impending extinc- tion, a professor by the name of Dr. Sim U. Late was hard at work on his project, “New Frontier.” He had selected the dis- tant star NGC- 1611 on which to create an

artificial eco- system. He set up super-com- puters to con- trol the envi- ronment’s functions; with devices to oversee its defense. One human was left behind to test the sys- tem.Late hoped to create a safe planet that the people of Fiera could relocate to when the time came.

The professor died before any long-term experimentation could be completed. Twelve years later it mal-

Xardion:

Survival in the

Year 2178AD

functioned, resulting in a breakdown of the system. The guardians tried to protect the human and the environ- ment, but the computers misread their instructions as “seek and destroy.” Without the computers to guide them, the guardians evolved into raging beasts. Meanwhile, all was not well in the Alpha solar system. Engaged in a interplanetary war of their own, three of the worlds pulled togeth- er to fight off the invaders from NGC-1611. Each provided the fore- most of their eliminator robots. From Aquata, the Ocean-sphere, came Triton; a cyborg armed with heat- seeking missiles. From Zikar, the

Panthera

Hollowsphere, there was Panthera, a cybernetic leopard with super cat-like skills. Finally, Fiera sent Alcedes, the telekinetic Beastybot with a whip of destruction. These robots must arm themselves with weapons found on the surface of each planet, and destroy incoming enemies. Your mission is to lead them from planet to planet and, to NGC- 1611. You must elimi- nate the invaders’ power source and locate Xardion!

There is a series of menus that will help you. View ‘Individual Weapons', used only by a specific robot, 'Shared Weapons' and each robot's status. Each cyborg has its own basic and special weapons that you pick up

along the way. Search for time bombs that allow you to blast through some areas, as well as ammo, missiles and the Subtank that automatically replenishes your power. Once you have completed the rounds of all three planets and the Alpha 1 space ship, you move on to NGC-1611. There you will be instructed to search for treasures located within the galaxy in order to progress on your journey.

One unique feature of Xardion is being able to switch from cyborg to cyborg in order to best pass through difficult areas. In addition, these cyborgs are progressive and learn as they go. That means the more experi- ence points each one earns, the high- er their abilities become. Sound involved? Don’t worry, there is a save feature that allows you to store your game progress and your exact posi- tion on any level.

The legend of Xardion was first created as a comic book. That means the characters, based on illustrator’s renderings, are highly detailed. The storyline is equally complex. Join the super-theoretical realm of the future. Its cybernetic eliminators and artifi- cial eco-systems are out of this world!

iy

You’re on Enemy Ground With Rival Turf 4,

since. Thanks to Jaleco and your Super NES, you and a friend can do your

You always knew it would

come in handy to have one of the boys in blue on your side, and now is the time. The Street Kings, a bunch of overgrown thugs with an attitude problem have blown into town and there’s been nothing but trouble ever

Turf.

These creeps have been terroriz- ing the elderly, stealing from chil- dren, and now they've gone so far as to kidnap Heather. With Oozie’s inside information on their leader, Big Al, and a little hard-core fist action, you ought to be able to rid the town of this menace in short order. But the Street Kings have really infiltrated the area and you’re in for one major knock-down, drag-out.

Rival Turf is a cart in the spirit of Final Fight or Streets of Rage. |n this one or two-player, simultaneous, beat ‘em up, you must conquer the bad- dies with shear fist power and any weapons you can get your hands on. If things get heated up between you

etn ee EMEA NCTC CNA MEH NCTC ANANSI NINN

Reviewed by Andy, The Game Dandy

The game itself is nothing new. However, the “versus” option is excellent. Fighting against your friends is the most unusual feature of this game. And if you're not in the mood to pick a fight with

Concept: 8

big bonus. Graphics & Animation: 7.5 While | didn’t have the opportunity to play the finished product, what | experienced with the e-prom was great. The graphics were impressive. The animation on the e-prom was a little choppy, but | think that’s the price you pay for a two- player action cart on Super NES. Sound: 7 The music that you'll find here is a nice back drop. The sound effects are fairly standard. Playability: 9 As | mentioned before, the “versus” mode is great. There is variety in gameplay and the num- | ber of moves possible is better than average. _ Entertainment _. Value: 8.5 If you liked Final Fight, you will love Rival Turf.

The graphics aren't quite as impressive, but they make up for it with the two-player simultaneous and “versus” modes.

Overall Rating: 8

ansnere sistas nanan ine omanonriannseesit unread enedaenedaioitelinanerieateniiaaaniyntsiuabianierin

part in cleaning up the streets in Rival

your pals, the two-player simultaneous mode is a

and your fighting partner over who really rules the

streets, try out the

‘Player vs. Player’ mode. You'll experience three rounds of head-to-head competition set against the fiery backdrop of an erupt- ing Mt. Fugi. The first player to win two out of three rounds wins, and you will have to stay on your toes to do so.

To insure the Street Kings start picking on somebody their own size, you must face them in six bone- crunching levels of battle. Begin back at the 61st Street Station, where you and Oozie pour over maps in search of Al's hideout. He’s burrowed him- self a hole someplace just south of the border and it will be no easy task to flush him out. Maybe you can force some of his thugs down at the City Stadium into talking, but first you have to survive the bus ride and Big Al’s welcoming committee. Next is the confrontation in the parking ramp and a blowout at your neighborhood skyscraper. Luckily, you’ve stumbled on to Big Al’s chopper on the roof.

Fasten your seatbelt, it’s going to be a bumpy ride! The chopper has crash-landed somewhere in the underbrush of Mexico, you'll be greeted by a search party. If Oozie and Jack make it through the jungle, it’s on to a deserted town. “...nobody here but us bad guys!” It’s a small port and one of Big Al’s boats is tied up down at the docks. It would sure make your trip a lot quicker if you could try the water route, but first you'll have to convince that mean- looking captain... After navigating your way downstream, you tie up at a suspicious-looking warehouse. His hideout can’t be far now. There are 18 different scenes in all.

Along the way you'll meet up with a slew of Big Al’s henchmen. Undertake this mission either as Jack Flak or Oozie Nelson. Each has his own moves and tricks. Jack sports nasty flying, sliding and knee kicks, as well as a close range back drop and

Rival Turf Review oo Reviewed he Rick, The Video Ranger

Concept: 70 Kival hod is a typical street fighting, beat ‘em up. _ _. _However, it scores extra points for the two- player simultaneous option and for being the - best of its genre. | Graphics . | & Animation: 5 itis all great scenery; the peed to the fog _ flowing by you in the jungle, And the animation of your character's movements matches it in quality.

Sound: _ This area was ced, but the music ad sound effects could have used a little more variety.

| Playability: 8.5 _ This was a very easy game to play and totally _ responsive to your controls. The pile driver move is really meio’ to behold.

Entertainment : Value: The only shortcoming of Rival Turf is that it ___ might be a little too easy for some players. But it makes up for that just by the sheer length of the game. Rival Turf is loads of fun, as a good beat | em up should be, and it keeps you coming back | for more.

Begin each game with five lives. You'll find food hidden in crates and garbage cans which will restore your energy. After using your last life, you have the option of continuing up to eight times. At that time you may

_ : choose to keep the same character or | . _ |} anew one. A second player can join Overall Rating: 8 . / in at any time by pressing start on the ; | second controller. the special sweep hurricane attack. storm bomber. In addition, pick up If you’re looking for a good fight Oozie has a few moves of his own, weapons along the way, like the or just want to test your strength, including the body slam, the ax wrench, knife, dynamite, brick and agility and wits against a friend, try bomber, the pile driver and a special baseball bat. When you have the your hand at Rival Turf.

eae ‘Angry Mode’ activated, you will

automatically switch in to a more on powerful, indestructible mode when you come under heavy attack.

sponsor ase transom soonsr erswseMontst

Rival Turf Review Reviewed by Ross, The Rebel Gamer

Concept: 9 Jaleco has added a twist to the basic fighting cart, resulting in a sweet, sweet game. You have a choice of two guys with different abilities that battle through different levels.

| Graphics ,

& Animation: 9 This rates very close to a 10. The only reason It fell short was due to the slowdown from too many sprites at one time. The color is incredible. The backgrounds are so real you can almost touch them! This cart is done very well.

Sound: 8 The music serves as an improvement rather than an annoyance with this title. “Wham! Smack! Crunch!”

Playability: 10 The characters are very easy to control and | _ never had any problems executing any of the moves, even though lots of guys will try to stop

: you.

Entertainment

Value: 10 ___|hate to quote an old phrase but, “...if you can only buy one game for your SNES, make sure it’s nad Tun

Overall Rating:

Super Battletank: Return to the Gulf

A SNES Cart For All You ‘Heavy Metal’ Fans

What’s 20 feet long, has more fire power than a small infantry and is made up of 63 tons of bone-crushing steel?...the M1A1 Abrams Battletank. But this is no time for riddles. Things have heated up in the Gulf and the Allied Forces have decided to launch a ground attack. As pilot of this mov- ing arsenal, it is your job to trek across the deserts of Kuwait and put an end to this conflict once and for all. Based on actual missions of the Persian Gulf War, this battletank war simulation has all the realism a mili- tary strategist could ask for.

Absolute has taken time to add digitized graphics of your tank and briefing meetings with the Allied commander and the Allied bases. You'll also find earth-shaking stereo sound effects and a sampled music score. While the long-range maps are not visually exciting, the details of the tank’s control panel are. At a glance, you may wonder whether you’re watching a video game or CNN reports.

The ground war campaign con- sists of 10 separate operations, each increasingly more difficult than the last. Your objective is to take out armaments and Middle East enemy forces. Use your long-range radar to seek out T-62 tanks and mine fields, MI-24 HIND helicopters and SCUD launchers, as well as heavily fortified enemy bunkers.

Most of the action is seen from the view of the tank’s cockpit. The intricate control panel supplies valu- able information such as the speedometer, fuel, damage indicator, weapon status, remaining targets, short-range radar and gun angle. You also have a message center that connects you to the Allied commander. To find your targets or Allied bases, switch to the long-range radar mode. Keep in mind your cannon turret and view are not always aimed in the direction you are traveling. Use this 360 degree perspective to watch your backside.

Your M1A1 is armed with

state-of-the-art weaponry. Your pri-

mary artillery is the 120mm cannon.

conty Kites 0]

Pay close attention to the gun angle when using this. Next, you have laser-guided shells that will pierce the

armor of other tanks and are great against

Attack their oil fields.

helicopter attacks. The missions take place throughout the day. Be sure to watch the distance of each mission that is displayed on the introduction screen. Your tank has a fuel capacity of 288 miles and you may have to stop at an Allied base to refuel and restock ammo. It might be a little embarrassing to find yourself stranded amidst the sand dunes, out of gas.

It doesn’t matter whether you’re a hard-core strategist or a thumb-pump- ing action lover, hop to it and join the Allied Forces with Garry Kitchen’s Super Battletank. And you won't have to take the physical!

-y

Have a Ball With Spanky’s Quest!

We know you've just been dying for an excuse to make a monkey out of yourself, and now is your chance. Natsume has come up with a new title for your Super Nintendo that is, quite literally, a ball!

The story opens with the cheery chimp, Spanky. He’s out enjoying another pleasant day in Mopoland when, suddenly he finds himself entrapped by bricks that seem to come out of nowhere. As the great towers that imprison him get higher and higher, Spanky realizes that it must be the evil witch, Morticia, up to her old tricks. But nobody’s gonna make him look like an ape. After all, Spanky’s no silly baboon!

Our furry friend must make his way up the to the top of the fortress and confront Morticia before she does away with his entire jungle habitat. Spanky must locate keys in order to advance from one level to the next. Finding his way up the tower is tough enough, but Morticia has filled this dungeon with all kinds of crazy creatures out to stop him. Most of these adversaries are in the form of cute little fruit, but don’t let their smiles fool you. This pesky pro- duce is out to get you and will cost you valuable lives.

Spanky’s Quest Review

_ Reviewed by Ross, The Rebel Gamer

Concept: 8 Spanky (no, not one of the Little Rascals!) must __ collect a certain amount of keys to open the door to the next level, but there are plenty of things

that standin his way. —_

Graphics |

& Animation: 8 Being a sports fanatic, | really enjoyed the use of

sports equipment as a weapon. The colors are attractive and bright. The movement was a bit tricky at et

The music went well with this type of cheery cart, but the sound effects weren’t that impres- sive. | would have liked to see a little less em- _ phasis on the music and more put into the effects.

As | mentioned before, Spanky is a little hard to maneuver at first but, once you get the hang of it, it becomes easier and easier. The degree of diffi- culty doesn’t increase much with higher levels.

Playability:

Entertainment Value: 8

Spanky’s Quest is a wonderful game for the younger players, due to the large sprites, bright colors and cute characters. It’s also a good way for the more mature players to kill a few hours.

Overall Rating: 7.25

Being the smart little monkey that he is, Spanky has a few tricks up his sleeve. He has armed himself with a supply of baseballs. These can be thrown individually at approaching enemies. When more powerful ammunition is needed, Spanky can bounce these balls off his head. A sin- gle bounce will send down a narrow shower of soccer balls. Two bounces results in a volleyball that packs a real wallop. When desperate situa- tions call for drastic measures, bounce the ball three times and rain down a shower of basketballs that annihilate any opposition in its path.

| Tide very repetitive, of fun. However, puzzle fans might ‘the nice Seen " ee ae |

Gdiisieg: 6 oF

Each of five levels, made up of numerous sub-levels, is full of special objects like top hats, that will help you out. Be quick to pick these up before your foe finds them. Jump on the fireworks sprinkled throughout some of the ledges for an extra boost. If Spanky is bright enough to survive the first five levels, he will face Morticia herself in the grand finale.

Spanky’s Quest is a creative puz- zle/action game that is cheerful to look at and fun to play. The selection of various sport balls for weapons is a nice choice for a cute and colorful character like Spanky. The large char- acters, bright colors and uncomplicat- ed gameplay is sure to make this a favorite for the younger gamers. Even more experienced players just might get caught up in this pleasant cart that is more challenging than it looks.

So what are you waiting for? Quit monkeying around and get Spanky’s Quest for your Super NES!

ay

_ Reviewed by E The Video V Wiad

oo ee stew out ee you. At s up to fe _ these towers and save your jungle nels | a .

Graphics : oo : | & x Animation; 8 liked the size and cole of the sprites. Spanky moves smoothly and the mazes are filled with -_well-drawn creatures and backgrounds. The bright blues, yellows, and reds val be iy eee the e | oo attention of the youre players.

"Sound: oo | s oe he feo orlucky music used fits oo ihe = =—eeeeeEOOSCéséhain characte: Of hic ar a a a oo nice variety that SNES i is capable of here. |

Playability: § 8 | This | isa great cor for the younger. oo 2 . Spanky moves well and is easy to control. You have to bounce this rubber-like substance off of” o your head, so coordination i is needed, ae oF = oe too difficult. | | Entertainment. | eae .. think that anyone mighte enjoy the 2 light heanede a eae... game. Even though the: younger play- ers might get into this game faster, it will make a ier ae ee adva ced Bee

WordHai: WordZap The Word-Find With a Twist

So you pride yourself on a broad vocabulary? You say you were weaned on board games like Scrabble and Boggle? Those games are a cake-walk compared to this. Jaleco has come up with a hot car- tridge for Game Boy that’s a real play on words. The premise of this game is oh, so simple, but it will tease your brain until you just can’t put it down.

WordHai: WordZap is actually two games in one, and each has a number of variations. The first is WordHai, a puzzle game in which you rearrange a whole screen full of letters into a list of everyday words. Sounds simple? Hardly. The catch is you must pull the letters from the ends of each row first, and to use every available letter. If you end up

with leftovers, you'll have to back up and try again. Frustrated? Don’t get too disheartened. There is at least one solution to every puzzle and there is a hint option when you are stumped for the next word.

WordHai has several levels of difficulty and numerous options to adjust the gameplay. First, arrange your word tray to hold either 21, 24 or 25 letters, depending on the length of words to spell. This is decided when you set up the word tray to accommodate five, six or seven-letter words. However, once this tray is set all the words must be the same length. This is a much tougher task than you think. You may also choose the option of selecting plurals or not. When this option is activated, you

may use both a word like “house”

and its plural form “houses.” If this option is turned off, words that work independently and as a plural, like “does” will not be accepted. Thus, the challenge is even greater.

There are three ways to set up a WordHai game: Free Play, Challenge Play and Timed Turns. In Free Play select the word length and difficulty based on the level of vocabulary used. Then just start solving puzzles without any timing and scoring. This is a great practice mode. Next, there is Challenge Play where you face a series of rounds comprised of four puzzles each. As you solve each puz- zle, part of a picture is revealed. Once the entire picture is uncovered, you will be rewarded with its anima- tion and move up to a more difficult level. Finally, there is Timed Turns. An unlimited number of players can take turns trying to solve the same puzzle in the shortest amount of time. The player with the best time wins.

If you like a little variety in your life, there is WordZap. Here you race against either a computer opponent or a friend, spelling words from a given number of letters. Again, not being nearly as simple as it sounds, any time you and your opponent

spell the same word it is erased from your

list. The first player to arrive at seven words not on their opponent's list wins. Each letter must only be used once per word and you create words ranging from three to five letters in length.

There are two styles of play in WordZap as well. The Any Letter game gives you eight letters from which you create three to five-letter words. In this game letters may be used in any order. In the Next Letter style of play you are given fifteen let- ters from which to choose. Any letter may be selected to start a word, but each following letter used must be chosen only from those located next to an empty square.

WordZap has similar options to WordHai, such as._ the level of vocab- ulary, with the an added handicap feature to even out the competition. In the solo mode there is a difficulty factor that determines how quickly your computer player reacts. Each time you improve, the computer speeds up a little. There are ten ranks of expertise, ranging from Word Nerd Class B and A to Word Ace (You'll

just have to figure out the top five »

ranks on your own).

This cartridge sports a dictionary made up of more than 10,000 three, four and five letter words, making the options innumerable. The sky is the limit. Put on your thinking cap, ‘cuz this one will have your brain in over- drive and your tongue tied in knots!

Jordan vs. Bird - Genesis

| found a sure way to win all those 3-point competitions against your friends. First, grab the ball by pressing the A but- ton. Wait for a count of approx- imately 1 second and press the B button. This is where Bird begins his jump. The trick is not to look at the basket, but focus on Larry’s legs (sexy, aren't they?). When you see the bottom of the back of his knees, press C and release the ball. It’s all a matter of timing. This process should be repeat- ed with no more or less than about a second's pause between pressing the A, B, C, A, and so on. This will get you close to a perfect score every time, as long as you don’t choke. Keith Hayes Brockton, MA

@

Desert Strike -

Genesis

Start the game with ten lives by entering the code: "BQQ QAEZ." Joshua Vincent Burnsville, MN

A

Faceball 2000 - Game Boy

| found a trick that will get you nine 1-ups. Go directly to the Level 1 exit and fire at it five times. You'll warp to a secret section containing several flashing exits. Ignore the exits for the time being. Turn around and move down the hall in front of you. Halfway down the hall, to the left, you'll find a floating ball in the alcove that contains nine extra lives! Take on of the exits to move on to Level 2 or, if you locate the right flashing exit, warp to Level 10.

Mike Phelps Washington, NC

Snake’s Revenge - NES

For all the people who tried to use the password for Snake’s Revenge that was listed in the Spring issue and found it didn’t work, | have my own that will take you to the Big Boss: “RY3W G5W% 4JNB !INB2 WX%J VJ7B YP6Q 21.” | rec- ommend using the shotgun on the Big Boss. Then lead the Big Robot out of the room and use the landmines, saving the mis- siles on Metal Gear 2.

Joseph Peters

Dale, TX

<

John Madden ‘92 - Genesis

I've found an awesome trick when you score a touchdown. Hold "Up" and your player does a back flip. Hold ‘Down’ ad he does the Egyptian Dance. Hold "Left" to do a hand spring and "Right" to get him to throw up his hands and dance. Sean Jordon Andover, MN

Bart vs. the Space Mutants -NES

You can get two free men and a sound test by shooting the “E" in the Kwik-E-Mart sign on the first level. Be sure to buy more rockets, because this is a hard shot. Darren Hansford Portage, MB Canada

Dragon Crystal - Game Gear

Here’s a way to make your ranks go up faster. First, find some chain mail or scale armor. Then stand next to a blue or red blob, preferably red. Hold down the Start but- ton and repeatedly press Button 2. This should multiply the blob. Kill all except one or two blobs and repeat the process two or three times. Your rank should increase at least two levels, depending upon how many blobs were killed. Anthony Johnson Los Angeles, CA

i

Darkwing Duck - NES

Shoot into the air, hitting the “GO” icon when it appears on the screen. Hitting it will take you to a bonus stage where you must hit falling capsules. Many of these contain 1-ups, so shoot fast! Chance Ricks Rocky Mount, NC

TMNT: Fall of the Foot Clan - Game Boy

If your energy bar is almost gone, press Pause, Up, Up, Down, Down, Left, Right, Left, Right, B, A, and then unpause. You have just filled up your life meter.

Bobby Bowden III

EI Paso, TX

>

< &

Castlevania II: Simon’s Quest -NES

I’ve got a tip that will blow you away! Punch in the following code to get everything you need to conquer Dracula: MS60 QVCW 1VKU UFBC. Go left to the cliff, select the red crystal and kneel down. A tor- nado will take you to the top level. Go right as far as you can until you reach his castle. Select the red flame and pre- pare to do battle with the head bat, himself!

James Allen

Gillette, WY

Game Genie - Super

Mario

The following are codes that will get you strange worlds in Super Mario Brothers for Nintendo:

EGAOKK SGAOEK SGAOPK SGAOLK SGAOTK SGAOSK SGAOVK EGAOKG KIPPOG EGGAAA GEIOTX IIPOG KIGAEP NAGOOK KAGOOK ZAGOOK AGIOPK TAKOKK SAGOOK SGAOKK PGAOKK TAGOKG

Jason Gerber New Glasrus, WI

Rolling Thunder 2 -

Genesis

Here are the passwords to Rolling Thunder 2: Level 2: MTLS Level 7: PIDT Level 3: NFCG Level 8: NREF Level 4: RNSN Level 9: MMMK Level 5: CPPP. Level 10: DNPD Level 6: LLBS Level 11: PTCP Christopher Salvatori Fridley, MN

Twin Cobra -NES

I’ve discovered a way to spread your guns to four inches long without getting any spreads. During the game press the fol- lowing: Pause, Up, Down, Right, Left and the B button. This should always work. Gary Meas Elmonte, CA

Spiderman - Genesis Use the following strategies for beating the level bosses: For Dr. Octopus: get directly beneath him and punch. Try to trap him in a corner. For Lizard: Stay to one side of him. If he ducks, stand up briefly, duck and keep firing. For Electro: Get on a ledge above him and keep shooting webs. You will be able to hit him and he won't be able to hit you. For Mr. Sandman: Swing over to the left by the fire hydrant and spray him with water. It takes only one hit. For Hobogoblin: Shoot up at him and hit him when he moves low. He shouldn’t be much trouble. For Venom: Move to where you can see him. Activate your web shield and jump over his shots. Hit him when you can, he’s tough. For Kingpin: Activate your web shield and use jump kicks. Aim for his head. Leif Fairfield Tuolumne, CA

>

Sports Talk Baseball

- Genesis

When you’re out in the field and the other team gets a sin- gle, keep throwing the ball around the bases. The runner on first will attempt to steal second base and you will have an easy pick-off.

Adam Buerman

Medford, MN

Road Blasters - NES

When you get the nitro injec- tion try to save it until the next item drops from the plane. Just before it lands on the car, acti- vate the nitro and it will last until the end or until you die, whichever comes first.

Mitchell Higly

Hurton, KS

Zelda Ill: A Link to the Past -SNES

Location of all full and 1/4

hearts: You start with three full

hearts. Get one by taking Zelda

to sanctuary,it’s located in the

chest. Get one by clearing

each of the three pendant tem-

ples and one for clearing each

of the seven crystal temples.

You must recover 24 1/4 hearts

hidden in both the light and

dark worlds. The 18 pieces

located in the light world are:

3) Kakariko Village

1) Lake Hylia

Graveyard

Lost Woods

Zora’s Falls

Desert

Sanctuary

Lumberjacks

Spectacle Rock

Swamp

Haunted Grove

2) Death Mountain

The six pieces of hearts in the

dark world are:

1) Right side of pyramid

2) Post below Blacksmith’s

3) Cave by Lumberjack’s

4) Gaming room

5) Cave Entrance by Temple 6

6) Digging game

The pieces of heart located in

the gaming room and the dig-

ging game are randomly

placed and not in the same

place every time. You must

keep playing these games until

you receive heart pieces.

Ralph Johnson

Montezuma, IA

= =—=§ RO =| =| W—_= NTT OTS OTS i i el lsC(

Addams Family - SNES

If you used up all of your men and are about to continue, try walking to the left of the door. You'll find four free lives and will continue with nine men instead of five.

Steven D’Agostino

Boone, NC

°.

Todd’s Adventures in Slime World - Lynx You can play a “Pull the Zit’ game. Sounds weird, Huh? Go to the summery screen where Todd is all green and hit option #1. When the zit appears, start hitting buttons until it pops. You can compete with other players if you lynk-up. Way

cool!

Jim Donavos York, PA

@

You have everything a young Prince could want. You're handsome, bright, strong and courageous; and you have a beautiful Princess that adores you. But now the evil sorcerer, Popils, has come along to complicate matters. He has kidnapped your fair companion and trapped her amidst the blocks. It will take every ounce of your brains and bravery to rescue your lady love.

Popils has a twisted mind and really enjoys a good brain teaser, so this will be no easy task. Popils con- tains one hundred pre-programmed puzzles to try to stump you, and each is more difficult than the last. You must weave your way through the blocks to reach the Princess. This can be done by punching, kicking and bashing blocks to clear passages and get other blocks to drop from above. Be careful which blocks you drop down, or you might just trap yourself.

There are other types of blocks you must watch out for. You can use the ladder blocks to climb up or down, but you are the only character that can use these. Beware the point- ed, red blocks. These can be destroyed, but if you land on one it’s lights out for you. The good news is these blocks can be used to destroy your

Princesses and Puzzles: Popils for Game Gear

>

enemies. There are also four different types of warp doors that can be used to travel from one part of the puzzle to another. They are placed in pairs and when you walk through one door, you will come out through a door of the same shape. The Prince, Princess and the enemies can use these warp doors.

Now, as if all the tricks and traps aren’t enough, Popils has loaded each puzzle full of bad guys. You'll encounter Green Slimes, which slink back and forth across the blocks. If they touch you or the Princess, you lose a life and must start the round over. There are also deadly vampires

Popils. Review Concept: a _ .

Graphics oo -& Animation: a

o Sound: ae

| Playability:

a Entertainment oe : Value: | -

a ae bloat to release bere a i add to ue aa ye i ie kok in ‘the lea

~ tempo for gam ble

that roam about but, unlike the

Green Slime, they fly and will not fall down when the block beneath them is destroyed.

Popils has thrown in another little twist. It is not enough that you solve each puzzle. He knows exactly how many steps are needed to rescue the Princess, and it’s your job to get through the maze in as few steps as possible. This adds an extra challenge of trying to beat your own number of moves. Or hook up your Game Gear

. Conadeinet de are drawn well and lot of background :

ee en you oe

Concept:

: : “Boal. Graphics : —& ee aton:

‘Sound: ‘Playability:

Entertainment Value:

with a friend’s and challenge each other. Another fun aspect of this game is that you can create your own puzzles. Use the map edit feature to put your own mazes together with a combination of impassable blocks, characters, ladders, spikes and warp doors. Or you can transfer in puzzles from a friend’s umit via the Gear-to- Gear cable hook-up. The battery back-up will store up to thirty original puzzles at one time.

You also control the challenge by adjusting the option screen. You select the number of lives between one and five. You can also select a resume mode that will start you at the beginning at the last puzzle when you restart the round. The “H-flip” will give you a mirror image of each puzzle and the hit marker will display just how far the Prince must lean for a punch, hit or kick. This is important

_ ee games: are a must on ‘every _ _ portable game system. In Popils you are a Prince

trying to save a Princess. Accomplish this by _

beens Bide and. eae to Le youl:

This i isa oueee game, s so 0 graphics are sec- ondary. Pe does have s some cute Nittle . ea |

“Here | } am n inclined to say, “What sound?”

This game starts cae easy and eiaducly becomes | ___ harder and harder. There is nothing too difficult _ _ to grasp in the playability of cae a eee | ty is easy and straightforward. _ ;

ponies is a fun cantidge if you enjoy ‘having your 4 mind challenged. . :

when you are going for the minimum number of steps.

If brain-teasers and puzzles get you going, give this game a try. Popils has a number of options and custom features that will keep you playing it over and over. Popils is a cute and entertaining cart that adjusts to any player’s level of expertise. Play it alone or with a friend.

my

Popils Review

Reviewed by Ross The Rebel Gamer :

Concept: 6 ‘Here we go again.. Ae meets girl, bo ae loses = ai

: | boy must save girl, but this time there’s _ You must not only save the girl from: ee

: _ but you are judged by the number a moves. it

takes to rescue her.

| Graphics :

& pnination: The graphics are 2 very well done for a fanaa.

cart. | especially liked the way your character _and the Princess celebrate their reunion; the Tittle | hearts are a nice addition.

Sound: : i caught myself turning it down further fe a | . ther, just so ny ears a stop ringing. Like with most pames fhe first few levels are o ly easy. They get a little harder as you progres but there i isn’t a huge eae of oe

| Playabilty:

Entertainment : : : a you like a good puzzle game for younge

: ers, give ‘em Popils. More experienced players _ will enjoy competing seo for the _ o I. oe

The only way to master Pebble Beach is to play it everyday. And

now you can!

Introducing True Golf Classics”: Pebble Beach" Golf Links, the official video game of Pebble Beach. This new 3-D golf simulation uses all the power of the Super Nintendo Entertainment System” to recreate every detail of the course. You'll see it all, from the spray-splashed fairways on the front 9, to the awesome expanse of the 18th the site of the most fantastic finishes in the history of the game!

Everything You Thought

Pebble Beach Would Be.

Make no mistake. This is the one video game that was crafted for anyone serious about real golf fun.

Take a quick tour and you'll see. Every tee, every tree, every trap is as you would find it on the course. The greens have a subtle, deceptive slope toward the sea. The fairway bunkers are massive—sometimes more than 100 yards long. Peer over the cliffs that plunge down to the sea and face all the hazards that make Pebble Beach one of the most challenging courses on the Tour.

As True to The Game as

It Is to the Course.

True Golf Classics gives you total control over every part of your game: club selection, stance, the power of your stroke and the speed of your backswing. Add a draw or fade to fight off the wind. Chip with a middle iron to run up close to the pin. Put more backspin on the ball for more bite on the green. With True Golf Classics, you can use just the touch that you need.

Sharpen Your Game

With High Technology

True Golf Classics helps you make the most of each shot. Our 3-D Grid on the greens shows how your putts are going to break. Our exclusive “View from the Blimp” feature helps you get an overall perspective of each hole. The Instant Replay feature allows you to relive your double eagles and holes in one, so you can savour those spectacular shots—over and over again.

Actual Screen Shot —7th Hole.

Invite Your Friends and

Add To The Fun.

When it comes to the social side of the sport, True Golf Classics: Pebble Beach Golf Links makes every round fun. Play this legendary course alone, or tee off with up to three friends. Compete in a pro tournament or go head to head in Match or Stroke play. There’s even a skins game if you’re in the mood.

Order Today

True Golf Classics: Pebble Beach Golf Links is available now for

the Super Nintendo Entertainment System, and coming soon for IBM®PC and compatible computers.

You can find True Golf Classics: Pebble Beach Golf Links at SuperNES”™ software dealers nationwide.

Or Call 1-800-950-9914 to order (please have your credit cards ready). If you call and order today, we'll send you an Official U.S. Open Pebble Beach Golf Towel. This collector’s item is a $15.00 retail value—and while supplies last, it’s yours absolutely Free.

Money Back Guarantee:

if you’re not completely satisfied, return the product and towel within 30 days for a complete refund.

©1992 T&E SOFT of America, Inc., True Golf Classics and T&E SOFT are trademarks of

T&E SOFT of America, Inc. Pebble Beach Golf Links is a registered trademark of the Pebble Beach Company and used under authorization by T&E SOFT. Licensed by Nintendo, Nintendo, Super Nintendo Entertainment System and the Official Seals are registered trademarks of Nintendo of America Inc., ©1992 Nintendo of America Inc.

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SUPER NINTENDO

PEBBLE BEACH

GOLF LINKS OS

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LICENSEO BY NINTENDO

Official

Seal of Quality

ve, Building 25F © Bea Beaverton Oregon OTS °]

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