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The waiting is over. Nintendo 64© is Finally here, on the shelf, waiting for you to snatch it up. But what's the big deal, you're probably asking yourself. 1t took long enough. Was the wait worth it? You bet, and here“s whu.

The Nintendo 64 controller is the most revolutionary video game interaction device ever. lt all starts with the analog Control Stick. Unlike the traditional all-or-nothing digital Control Pad (it's got one of those too), the analog Control Stick is sensitive to even the slightest movement. Move it a little to make Mario tiptoe. Crank on it and watch him take off in a full-tilt sprint. Best of all, the Control Stick gives you 360 degrees of control. The three grips on the controller let you hold the controller three different ways, depending on what works best for the game you are playing. For saving your records and high scores, the controller has a handy slot for your personal Memory Pak. Now when you go to your friend's house for some multi-player action, you can bring all your É ` personal data with you, snug | s inside your favorite color controller (it comes in six stylin“ colors).

It gets better. Most new gaming technology looks cool when it first comes out, but by the time you get it home, something bigger and badder 1s on the way. Fortunately, the Nintendo 64 was designed with maximum capability for future upgrades in mind. Four controller ports mean four-player gaming from the get-go. Expansion ports allow for more system RAM and new peripherals (can you say readable-writable storage media?). The bottom line: The Nintendo 64 1s currently the most advanced video game system ever, and it ıs the only system that ıs designed to change with technology.

i a

| Super Mario Kart RY Wa

Better get used to being in this position again.

idway Manufac turing Company. All rights eserve

sr license by Williams Entertai i

Registered Trademarks of Nintendo of America ine Nintendo of America inc, Lai by iena Ltd. for play on the E اد‎ Sega and Genesis are trademarks of Sega Enterprises, Ltd. All rights ni

SUPER NINTENDO GENESIS

ENTERTAINMENT

54 PlayStation © Saturn

22 | intendo ae 43 Killer Instinct Gold, Wave Race Bubsy SD 64, Shadows of the Empire : PlayStation

Super Puzzle Fighter. Pitball

26 PlayStation Star Gladiator, Epidemic, ون‎ di

Tempest X, King's Field 2, Iron 47 60 i & Blood, 2Xtreme, Ten Pin Alley, 7 NBA Live 97, NHL Hockey 97,

GameBreaker, Formula 1, Disrupt

Nintendo 54

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delayed, and tons _ That Game!, Trivia, and GI's Top Ten.

2 Classic GI

Form of.. Shape of... 8 Dear Game Informer

_ GI readers from across the globe ıı War of the Mascots. interact with Game Informer. 1 Game Informer PE Envelope Art Erik reviews Deadlock, Star Control 3, and | You Can't Win If You Dont Enter GI's The Neverhood Chronicles, as well as PC Monthly Envelope Art Contest news from the Mg. . . 60 .

-line, ۶ Tips from our readile and the infamous Platinum, Mortal lisa at sl gets Game م۳۳‎ Shark w Shop.

Game Informer Magazine (SSN 1057- 6392) is pitched monthly at a subscription price of $19.98 per ‘year, or five trial issues for $9.98 by Sunrise Publications, i West 76th Street, Eden Prairie, MN 55344. (612) 946-7245 or FAX (612) 946-8155. For subscriptions only (612) 946-8105. Second-class postage paid at Hopkins, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine, 10120 West 76th Street, Eden Prairie, MN 55344- kr Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year additional postage.

Entire contents copyright 1996. Game Informer Magazine. All rights reserved, reproduction in whole or in part without ی ی‎ bre Game Informer i isa tradi of FUNCO, Inc. i -

Products named in these pages are trade names, or trademarks, of their respective companies.

Game Informer | |

November Issue 1996 Volume VI + Number 11 + Issue #43

Richard A. Cihak Publisher

Andrew McNamara Editor

Paul Anderson Senior Associate Editor

Andrew “Drew” Reiner Erik Reppen Jon Storm Associate Editors

Thomas Blustin Art Director Graphic Design

Timothy J. Laurie Production Director Graphic Design

Curtis Fung Production Assistant Graphic Design

Ryan MacDonald West Coast Correspondent

Sarah Anderson Gia Garbinsky Copy Editors

Terrie Maley Circulation / Marketing Manager (612) 946-7274

Advertising Sales Kimberley Thompson-Benike National Advertising Sales Director 10120 W. 76th Street Eden Prairie, MN 55344-3728 (612) 946-8159 Fax (612) 946-8155

Tony Sureau West Coast Advertising Sales 11531 197th Southeast Snohomish, WA 98290 (360) 668-7978 Fax: (360) 668-9350 Manufactured and printed in the United States of America

Game Informer Magazine (ISSN 1057-6392) is published monthly at a subscription price of $19.98 per year. five trial issues for $9.98 by Sunrise Publications, 10120 West 76th Street, Eden Prairie, MN 55344. (612) 946-7245 or FAX (612) 946-8155. Periodicals postage paid at Hopkins, MN, and additional malling offices. i

1 Editor. Game Informer Magazine, Eden Prairie. MN. 55344. Editon: . . «are ňčted above. Unsolicited may "returned or acknowledged s Entra egntents copyright 1996. Game Informer Magazine. "All rights reserved: reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO. Inc Products named in these pages are trade. names, or trademarks. of their respective companies. For subscription inquiries please write to sur Customer Service Department: Hy

Cripis cannot سوه‎ ron

10120 Wesi 76th Street Eden Prairie, MN 55344 Attn: Customer Service

PUBLISHER LIABILITY FOR ERROR

The publisher shail not be table for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's liability for other errors or omissions in connection with an advertisement is mitted to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement.

INDEMNIFICATION

The advertiser andior Advertsing Agency agrees to defend and indemnify the publisher against any and all liability, (oss, or expense arising from claims of fibel. unfair competition, unfair trade practices, infringement of trademarks) copyrights. trade names, patents, or proprietary fights or violation.of rights of privacy, resulting from the publication of the Advertiser's statement.

Audit Buteau of Circulation Membership. Applied*For 12/95

Ca

Game Informer = November ‘96

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By Andrew McNamara

FORM OF...SHAPE OF...

nce again, Game Informer proves it is an ever-changing video gamin’ magazine. Not only have we given you a new and improved At-a-Glance this month, but we have also added One-Liners, a section of quick reviews. I know it’s kind of a cheap way to get more games into the magazine, but generally these games can be summarized in just a couple of sentences. Plus, we feel that the information this section provides is pretty important, although we generally try to avoid writing a bunch of schlok about the really lame games in order to focus on the better ones (but we certainly wouldn't want you to end up buying a stinker just because we couldn't find someone in the office who could stomach playing it). Li Another bit of important news is that Game Informer has finally made a move on-line. GAMEINFORMER.COM went live on August 30th and hasn’t stopped since. Basically, it’s set up to give you a daily dose of video games from the worlď s greatest magazine (well, at least I think so). While GAMEINFORMER.COM isn’t perfect yet, it certainly doesn’t suck, so check us out. Otherwise, it’s business as usual here at Game Informer. Enjoy the issue and we'll see

“1 think I just swall Owed a t. late and een swarming fone i i n’t think it has t i OM gaming. But I je gra Ypothesis on the whole locust ia

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“I've always made it my goal to púť the FUNK back into video A iar ی‎ have a number of new sports games to put | throug! | the paces, I’ve given Madden ‘97, R Golf, NF , and Formula 1 long and looks. The Internet has also sucked —— away plenty of my days. Be sure to check out the brand new GAMEINFORMER.COM as I’m uploading chances to win a bunch of video game stuff. As I’ve said before, Pro Set/All-Streak is good for six. Later.” -Paul, The ProPlayer

“I’ve got to tell you I am SO glad I get to review a games, because right now there are some great one there. In the months to come, look in your local ar for X-Men vs. Street Fighter, and in the arcades

coming any day now, let's all hope it’s as good as

everyone says. Finally, a little advice from the man with > all the moves’ it’s cheaper to buy your tokens in bulk.”

re il —Ryatt,. ©. The Arcade Alchemist.

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“It’s time fora ctual confession % i n a PC. ľve ors, folks, | don't. E People’s PC's. They shot l off of

“look for DieHard. Don’t forget Virtua Fight

cate reot The-Greedy Gamer:

you next month.

S E great month here at Game Informer, Not onl : ve ۱ been raiding enough tombs to make even Howard ~~ Carter cringe, but l’ve also had the pleasure of meeting a . few real life Lara Crofts (see GI News). It’s great to see a low down on Tomb Raider, o | c ۱ , open up and get the bottom ine, As sn ph rest of the stories, with ali the info and lews and play tips, GI really is a GAMING | | guess that makes me Dante.” 7 n i rrii i

| game featuring a woman as the protagonist, so for the real .

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PREPARE TO FLY,

/ and soar and spin and climb and dive and look OU”, Oy down Ore cory ling che f

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Never: ever ever: have YOU experienced anything like this.

© fever: COG, COCE have you been able to fly, Mutd and free, M realtime SC 0

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THE MOST REVOLUTIONARY NEXT-GENERATION GAME EVER. THE FIRST TRUE SHOWCASE OF SEGA SATURN'S STUNNING CAPABILITIES. THE TECHNOLOGICAL TOUR DE FORCE THAT HAS EVERYONE IN THE GAMING WORLD ABSOLUTELY SPUN.

THE STORY ONE OF THE MOST IMMERSIVE, MYSTICAL GAMING

EXPERIENCES EVER, NIGHTS ESTABLISHES AN ENTIRELY NEW GAMEPLAY PARADIGM,

THINK OF IT AS PSYCHODRAMA, AN EXPRESS ESCALATOR INTO THE SCHIZOPHRENIC,

x

JM „A MIND-BENDING VIRTUAL WORLD OF YOUR DREAMS. RICOCHETING BETWEEN Ino LON LIGHTER-THAN-AIR REVERIES AND DARK, MACABRE NIGHTMARES, NIGHTS BRINGS YOU FACE TO FACE WITH BOTH YOUR GUIDING SPIRITS AND YOUR INNERMOST DEMONS.

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CREATED BY THE RENOWNED SONIC TEAM, NIGHTS IS A FULL-ON 3D MASTERPIECE. A WORLD WITH SOME OF THE MOST VIBRANT, INSPIRED, ORIGINAL GRAPHICS EVER CONCEIVED BY FEVERED IMAGINATIONS. A WORLD WITH DEEP, LUSH, DREAMSCAPE REALITIES, ITS OWN MICRO-CLIMATES,

EVEN ITS OWN NATURAL ORDER. IMAGINE. SMOKE, FOG, CLOUDS, RAIN, AND WATER THAT APPEAR IN MULTIPLE LEVELS OF TRANSPARENCY. WATERFALLS, CURRENTS, WIND, AND, YES, A TORNADO THAT ALL FOLLOW THE LAWS OF FLUID PHYSICS. INDEPENDENT LIGHT SOURCES THAT PLAY ON BOTH ACTION AND BACKGROUNDS AT DIFFERENT, SHIFTING Pr LUMINOSITIES. ALL BACKED BY A RAGING

SOUNDTRACK THAT BLENDS JAZZ, ORCHESTRA, ROCK, WORLD MUSIC, AND EFFECTS.

NIGHTS SCREAMS ALONG AT BANSHEE SPEED. DESPITE MASSIVE 3D DEMANDS,

ITS ADAPTIVE SPEED MANAGEMENT SYSTEM SUPPORTS BOTH BREAKNECK GAMEPLAY AND BREAKTHROUGH ENVIRONMENTS. WITNESS ITS ABILITY TO REPLICATE THE TRUE SENSATIONS OF FLIGHT. ITS LIGHTNING MULTIPLE MORPH SEQUENCES. ITS OVER TWENTY TRACKING CAMERA ANGLES THAT SCROLL-SHIFT

IN REAL TIME. AND ITS OMNIPRESENT SYMPHONY OF 3D POSITIONAL SOUND.

THE NEW 3D CONTROL PAD ENGINEERED SPECIFICALLY TO INTENSIFY THE NIGHTS EXPERIENCE, SEGA SATURN'S 3D CONTROL PAD ESTABLISHES A NEW BENCHMARK IN SMOOTH AND DYNAMIC OPERATION. IN ANALOG MODE, ITS PULSE-SENSITIVE THUMBPAD ENABLES UNPRECEDENTED MANEUVERABILITY AT BREATHTAKING SPEEDS. SWITCHING TO DIGITAL MODE ALLOWS COMPATIBILITY WITH ALMOST ALL OTHER SEGA SATURN GAMES.

(PLEASE CALL 1-800-USA-SEGA FOR ANY COMPATIBILITY QUESTIONS.)

She Benediction Theres more, of course. But the rest is up to you. So kick of you walking shoes. Sey your rages. And fly. 7 7 LA 7 7 id ( ( ( ( 4 No OY YOU M sleep. But You U have wt hed good dreams.

ONLY ON

KIDS TO ADULTS

O © SEGA SATURN

WWW.SEGA.COM

and money of buying back iss that simple answer?

Dear Gl, PS Please be generous. Thanl

What ever happene Namco Museum Vol. 1 supposed to be released thi spring but so far I've yet to se it. I also heard that Namco be releasing a Vol. 2. Is that ti and if it is what games will on it? i

We always ftractive to babies ane your question, “Wh rest?“ Hmmm... Paul, where'd you put that thing, you had it last... oh sorry. Go . Da 4 the Crow/Picture room and click on m 1. the pictures youngest to ۵ Well Mike, N. Mez ; 2 I picture at the end of the hall will give j d M e m Vol 1 2 + | you the Star Crest. As for back issues, released Museum and as "you don't necessarily need them, but „they may have tips you need like this one. So basically, they're „gaming investments for ‘serious gamers. (Also you can check out GAMEINFORMER.COM for a guide to „Resident Evil)

speculate > occurred i n eitl

I was looking back August issue

Plus, Vol. 2 is on the way, ana once again its packed with. classics. Super Pac-Man, DragonBuster, Mappy, Xevious, Grobda, and Gaplus are all here in their original forms with many exhibits on each as well.

of designing anything like * that in the United States or

Dear Gi, Japan.

First of all, | want to start off by saying that your mag rules! I always turn to you guys when it comes to video games. ľd just like to say hi to all of you at Game Informer and to my friend Roberto Rosa. No offense, When | first played NiGHTS, I ough, but ľd like to ask you - is Reiner all right? He doesn't was corny. As soon as I read the instruction | seem normal. One day, | watched the movie “Planet of the hang of the game. | played for hours, and | soon the Apes” and I saw a monkey that looked just like realized that there is no game like 1 Reiner. it I then gave the game a score ofa @

I'm a crazed MK fan and I own most of the systems ۰ 9and began to read Game Informer out on the market. So far, I have every MK and ľm issue #41. The total score of planning to get them all. | appreciate the Kombat NiGHTS was an 8.5, I can't Kodes in your September issue for UMK3. ľm also a believe you rated Crash big fan of Resident Evil and | also appreciated that Bandicoot higher tha walk-through in the June issue. | think that Resident NiGHTS! NiGHTS i: Evil is the bestgame to hit the PlayStation, so far. much more original than I would like to ask you a few questions. that copycat! It's not even e MKs plans for the future, after full 3D!!! If anyone agrees o! _ i disagrees with me jus ideas that Boon and Tobias have write to GI and tell them 4 rs for the future MK's? how you fe anning on making a second about this Gi

Sherief Candel

Richfield, MN This is what we call a video game duh. Of course Sony, Nintendo,

come up with new systems to outdo each othe how these companies make their mone releasing a new machine so close to the previ one’s birth would irritate more than impress. $ and Sega probably already have new machines rai to go, but why would they switch over when theyre just starting to make profit on the 32s? Don't expect to hear any ‘real about new Sony, Sega or Nintendo machines until late or ‘98 or ‘99.

ask you some questions DO and Saturn. First, I own a think it's the best system on I play it and enjoy it very 2-bit system. Don't ask t I do. Should | get the 3D0 or Saturn? 1 31005 hardware and specs are far better Saturn. ! would get the 300, but I'm d that the 300s time is coming (you know, „the ol’ chopping block). I like Quarantine, PO | Killing Time, Road Rash, and Foes of Ali for 3DO, Rally, Need for Speed, and Virt i Also the 300 only costs $189.99 aturn costs $199.99. Please tell me wh would buy and why? i

3) Is Cape Resident Evil 4) Will the MK series continue for a long time or with me. Peo will it come to an end soon?

> È ® D = =

ould vote (write in) fo their opinions. If ther are more people who agree with me than ys have to raise the NiGH 8

PS Thank you for your time. PPS Bow to me you stupid monkey. (Just kidding) PPPS I am not crazy! Hi Mom!

Alexandre Silva New Bedford, MA

Thanks for the praise on our mag, codes, and walk-through. Now to the ۲ insult..Reiner, if you didnt

know, is actually a retired » Hollywood star. That IS him in Planet of the Apes. He just doesn't like to talk about his past fame, like his role. as Yoda in Star Wars, or x Ghandis double for the long. - desert scenes. He was a very versatile actor, but he thought ` he'd become too famous so he gave it up and tarted playing vids for a living. 1 and 2) We'll answer these together. Right now, there

are only rumors about MK4 and | think you might have given them a gre cter idea Apeman I had your M

‘Il be happy in the short-term, | the Saturn will tickle your video game ly for a lot longer.

Reiner. as al 3) Yes, and you'll be seeing t Stuff on it soon. 4) Who knows? It sells m right now, why ruin

_ that? ا‎ probably keep ‘em rolling until the

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hat games are like just from the pictures. Id get a job at the Psychic Friends Network. TI 4 is really cool, and everyone in the office enjoy it | ensely. However, we love the Sony PlayStation a aturn as well. The next gen wars won't havi

` Nintendo stay load time. y different gamers machines. You li

Your magazine is the best. I have si some dosti ` about Final Fantasy VII - do you only get to control three people? Also, will you be able to learn about the same

amount of magic spells as in Final Fantasy 3? Thanks, ۲ MO

۱ و David Marullo‏

for your help.

Milwaukee, WI

“Final Fantasy Vil is going to be huge! At last count there will be at least six different playable characters

in the game, but only three can be in your party at one

time. Ye know Square Soft as well as we do, so you know that there will be constant charactor and plot

m Size: 1 CD-ROM

m Style: 1-Player Third-Person Action/Adventure

m Special Features: Rotatable Lara Cam, Numerous Gymnastic Moves, Multiple Weapons, Hidden Secrets, Dizzying Heights, Massive Level Design, A Special Secret at the Heart of Atlantis

m Levels: 15

m Created by: Core for Eidos Interactive

m Available: Mid November for Sony PlayStation and Sega Saturn

> THE BOTTOM LINE PLAYSTATION 9 SYSTEM MATCH-UP SATURN 8.7 0

THE STORY

It lies just beyond our memory like a dream; our ancestors, the original civilization. Ancient scriptures tell of its existence. Plato spoke of its influence, obscure maps point to its relative position. But for all this, it's never been found, and Atlantis remains a mystery.

Popular theories speculate that a great civilization had once existed, at or above our current level of technology. The other theory, popularized on television shows (and at the Core development center), is that Atlantis was a great civilization, yes; but this civilization was created by alien visitors.

Lara Croft, though a skeptic, soon finds out that Atlantis means more than just mystery. Hired gun, exploress extraordinaire, scholar, she’s our heroine...Lara Croft. Her quest...the Scion Gem. Though Lara is hired out to undertake the mission, she knows that her employer, the evil Jaqueline Natla, cannot be trusted. In addition, the Scion Gem is no secret, and Lara will no doubt encounter some human competition within the game.

One of the arguments behind a belief in Atlantis is the overwhelming diversity of reference fo its existence within ancient cultures. Lara, Knowing this, will visit Incan temples, Egyptian pyramids, and ancient Grecian ruins. This will all culminate in the discovery of Atlantis itself, and the grim secret it holds.

REINER, THE RAGING GAMER

“Eidos Interactive had a solid game plan in mind with making Tomb Raider the biggest adventure game ever, and they didn't bow down to console gamers by placing emphasis solely on the action. The key elements in this game are exploration and discovery, with a handful of action on the side. Mario 64 explored this realm, and Tomb Raider just upped the ante. This game won't appeal to everyone, since it lacks the trigger happy action that console gamers dig; however, 5 definitely the next step in gaming, and it shouldnt be missed. It's a beautiful game in every aspect.”

THE SEARCH FOR ATLANTIS BEGINS

PSX SS Concept: 9.25 9.25 Graphics: 9.5 5 Sound: 8 8 Plavahility: 9.25 9.25 Entertainment: 8.75 8.75 Overall: 9 8.75

JON, THE GREEDY GAMER

“The edge graphically goes to the PSX, but within the Saturn library, Tomb Raider (TR) is one of a kind. The clas- sical overtones and the mysterious plot twists kept me captivated (just wait ‘til you see the Atlanteans), and views from cliffs and towers have to be seen to be believed. The bounty hunter is a nice touch, and his Al is interesting since he waits to pop out only after you obtain certain items. However, there's just not enough action, because solving puzzles is never as fun as killing stuff. My other major gripe is the sound. Anyone who's going to put in the long hours that it will take to complete this game, would certainly enjoy a little company, and sound can be a very good friend. Aside from this, TR is an intense and groundbreaking 3D experience that caters to a specific gaming crowd.”

PS-X 5 Concept: 9.25 5 Graphics: 9.25 5 Sound: 8.25 8.25 Playability: 8.70 8.76 Entertainment. 9 9 Overall: 9 8.75

ANDY, THE GAME HOMBRE

“HUGE is the best word to describe this game. It takes all the control elements of Prince of Persia and puts them into an immense 3D world that you must explore and most importantly, survive. The action, at times, is difficult, but most of your time will be spent solving the numerous puzzles that you'll encounter on each level. Overall, the graphics in this game are outstanding (though the Saturn version is a little muddy) with lots of textures. The play control takes a little while to get used to, but once you master it you'll be doing backflips and long jumps like they were second nature. About the only thing that didn't impress me about this game was the sound effects, but otherwise you'll find plenty to keep any Indiana Jones wanna-be happy.”

PS-X 5 Concent: 9 9 Graphics: 9.5 8.75 Sound: 8 8 Playability: 9 9 Entertainment: 9.25 9.25 Overall: 9 5

GAMEPLAY Playing Tomb Raider is different than anything you've played, yet it is the melding of many different game-styles. Typically, you spend much of your time in Tomb Raider looking for something...anything...that will help you advance through the levels. Many times, you'll find yourself wondering aimlessly throughout a level, and then discover the key that unlocks another portion of the game. This rush is the unique thing about Tomb Raider. You'll need all your jumping and blasting skills to play this game, but ultimately you'll need a sharp mind and nerves of steel to unravel the mystery of the Scion.

STRUCTURE

The structure of Tomb Raider follows a basic scenario. Four geographical areas are composed of numerous levels. Lara first travels to Peru, where she encounters four levels of Incan ruins. Next, Lara will travel to Greece, home of the ancient philosophers. Greece is composed of five levels, and then Egypt has three levels. The story culminates on Atlantis itself, and three levels here will find you battling mysterious enemies and uncovering haunting secrets.

MOVES

One of the reasons Tomb Raider is such an exciting game is the number of moves that Lara can execute. Different jumps and actions will all be needed in order to advance through each challenging stage. The action button performs a number of specific activities such as lever pulling, key insertion, item acquisition, firing, and machine assembly. An important feature is also the Lara Cam. Used extensively, simply hold the camera button to look up, down, right or left. Mastering the camera is crucial, and will help you judge jumping distance as well as assisting in finding secret areas. Items that will help advance your quest include med kits, shotguns, magnums, uzis, keys, machine parts, and scion pieces.

PUZZLES

. The most important and difficult aspect of Tomb Raider is the puzzle solving. Each level proceeds

_ through a series of puzzles. In earlier stages, these puzzles are most often a succession of throwing switches and opening doors. Later, water levels are important, and rivers must be dried or diverted in order to flood other areas. There are also numerous keys that must be used, or machine parts needed to repair gears. A common task is the scaling of cliffs. It can be quite difficult discovering the correct jumps and moves for certain situations. There's nothing more exciting then to be perched far atop a cliff, thousands of feet off the ground, and have to risk the whole game on a jump that seems impossible.

ENEMIES There are a host of enemies that Lara encounters, and each demands a specific strategy. Ammunition is scarce, but pistols hold unlimited shots, so it’s best to learn to kill enemies with a pistol. Some of the easier enemies are bats, rats and wolves; however, as the game gets more difficult so do the enemies. Raptors and a T-Rex will be encountered, as well as black panthers, lions, alligators, gorillas, and the mysterious Atlanteans. In addition, there will be a bounty hunter competing against you. He also seeks the Scion gem, and will wait for you fo first obtain keys and items, which he'll then attempt to steal from you. But by far the most difficult enemy you'll encounter is yourself. Mental errors are the most common cause of death. There's no cure for falling off of a cliff.

A LEVEL WALK-THROUGHS

If nothing else, Tomb Raider is a game defined by its enormous size. The levels are massive, and it can often take up to ten minutes to run from one end to the other. Crucial mistakes can result in an endless and meaningless search through past territories. In order to help you conquer the first few levels, consult these level walk-throughs.

LEVEL 1 CAVES (INCAN) This is a relatively easy level meant to get you into the rhythm of the game. After finding your way to the bridge room, move along the outcropping and across the bridges, stopping to kill the wolves from above. Inside the next room, jump the pit, and before you go downstairs, look for a med kit to your left. You'll then come to a room with a switch. You must pull the switch, jump to the center block, then jump up to the door before it closes.

AMBA (INCAN) lved, with many switches and two keys. A good strategy is to first circle the d ammo. Then jump into the water and at the bottom turn right. As you reach ier with the light and pull the lever, opening a trap door above you. Then dive the SW corner of the room to find the other lever, opening a secret door in ۱0۵060۲ and proceed on your way. Eventually vou ll come to an area with a push block. Move this block into the next room and obtain the gold and silver keys. Use these keys to gain access to the great hall. Open each door of the great hall (watch out for knives in the middle passageway). This will bring you to a water room with a bear. Find all the switches and use the gold key to finish the level.

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LEVEL 3 LOST VALLEY (INCAN) In order to find the lost valley, fall into the water and go over the waterfall. Proceed through the opening, and to your left will be a cliff. Scale this cliff and enter the lost valley. Your job here will be to locate three machine parts (cogs). The first cog is inside the structure at the far end of the valley. After exiting the structure, be sure to turn left and scale the cliff, there ll be a healthy host of items on the roof. Then, if you're facing the large structure, there is a tunnel to the left, here you'll find the second cog. For the third cog, jump beneath a waterfall, emerge from the water and jump the bridge, the cog is on the other side. Then, bring all three cogs back to where you started the level. Work upstream along the banks and repair the machine. A door will move and flood a passageway. Take this to the end, and the exit will appear where the waterfall once flowed.

Tomb Raider is a bold

into the realm

adventure

of 3D gaming, combining

elements of Mario 64, Resident Evil, Prince of Persia, and Indiana Jones. In addition, at the

center of the plot

LEVEL 4 TOMB OF QUALOPEC (INCAN) When entering this level, be aware of raptors and the rolling ball. As you exit the tunnel into the first

room there is a switch to your right. Follow the open door to a room with four tunnels. The three new tunnels each contain a task. We suggest leaving the western tunnel for last. Through the west tunnel, the first switch will control the location of towers in the main room. Throw the switch, enter the room, and follow the logical progression of actions. Remember to look up and right when on top of the towers. The key to jumping over the spikes into the last room is to rearrange the towers so that one is in the middle of the room. The last switch will unlock a passage at the beginning of the level, where you will obtain an important artifact.

is the age old search for

Atlantis. Since the plot twists

are exciting, in-depth and

unexpected, well let you

discover the secrets yourself.

If you're a gamer who enjoys action, but who also fancies stunning

graphics and an

incredible depth of level

LEVEL 5 ST. FRANCIS’ FOLLY (GREEK)

This is the first of five Greek levels, and perhaps the most difficult. Proceed with caution, as one fall will mean certain death. In the first room, move the block onto one of the omega signs, opening a first floor door. After visiting this room, move the block again, opening the second floor door. Jump from the block to the tower, then to the bonus room where you'll have to execute three successive jumps off of angled platforms. Then use the towers to jump to the roof and move around to the open door. Go down the slide face first and jump at the end for a bonus room. After you drain the water and kill the alligator, you'll emerge into the heart of the level, an immense room with a center structure. Four switches are located on this center structure, found by first descending, then ascending in order to visit four rooms. The order of switches are Thor, Damocles, Neptune, and Atlas. We recommend visiting rooms in the following order: Damocles, Thor, Atlas, then Neptune. Each room houses a dangerous task as well as a key. Collect all four keys and use them fo finish the level.

design, Tomb Raider just might

be the game for you.

LEVEL 6 COLOSSEUM (GREEK)

A visually stunning level, but straightforward in terms of tasks and puzzles. In order to find the colosseum, go to the second level of the large structure and jump to the cliffs. Kill both alligators and go hand over hand across the pit. Halfway across the pit is a room with ammo. When you find the switch, activate it and then move upstairs to view the colosseum. It’s easy to kill things below by standing at the edge of the colosseum. If you look around, you'll notice three corner rooms, each containing a door. First, drop into the colosseum and go through the opening in the east wall to activate both switches. In between the rock structures, a door has opened. Complete the next set of puzzles and you'll emerge onto a cliff. Walk forward and jump to the rock structure below, and then jump to the great hall. In order to find the silver key, you'll move a block to reveal a switch. Move that block again to reveal a secret room. The rest of the level is a walk in the park.

http://www.gameinformer.com

ne Informer's

The much anticipated Nintendo 64 (N64) has been unleashed upon the world, and the results are much as expected. Ten weeks after its release in Japan, Nintendo Of America announced that the N64 hit the one million mark. Since nearly every purchase included an additional expenditure for Super Mario 64, Mario himself has gone Platinum.

Here in the States, there was a little anxiety amongst US retailers concerning the availability of N64s for the Sept. 30 release. Although US retailers had requested nearly one million units, Nintendo has only managed to ship one half that number. Nintendo plans on shipping the other half million units during the first three months of 1997.

Nintendo and its subsidiaries have sold more than one billion video games worldwide; however, the quality of their products has always been more enjoyable than that other company with the same claim to fame. Maybe that’s why we've never seen a Nintendo game featuring Grimace and the Hamburgler.

سے

Game Informer magazine has been developing and publishing its World Wide Web site for nearly a year now. In that time, it has undergone sweeping changes that have given it more information and news relating to our favorite thing: video games.

You lucky surfers with access to the Internet and the World Wide Web can point your browsers to WWW.GAMEINFORMER.COM. Here you'll find news, previews, and reviews for all your favorite games, sometimes even before it reaches the printed pages of GI. Take a peek into the Game Informer offices with shots from the GI Cam. or browse through past issues | on our Back Issue pages. | Rest assured, you'll find the same no-nonsense, hype- 7 | free, honest coverage at GAMEINFORER.COM that you've | | come to expect from the printed version. |

ea s

Andy s Reviewer Page. Frames - Yuck.

A section devoted to the latest candy bar. ۱ inks to Atari Jaguar sites.

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Netscape: Final Fe!

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© contact that eve p Pages Will give n, Vt the latest a YOU see an ee OT. Set T 203 mall regni Eps and for = t 76th Street * Eden e MN 55344 si a 5 coming i Point your browser to

of Our Specia] it enters every month will be entered in a drawing ; www.gameinformer.com

Game informer x November ‘96

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EA Sports and Mitch Richmond - They II Capture Your Emotion

EA Sports has really changed its tune. Hopping onto the 32-bit bandwagon, both NHL 97 and NBA Live 97 present a whole new look and feel. Traditionally happy with their sprite based characters, it comes as somewhat of a surprise that EA has recently revolutionized its approach to animation.

Using Sacramento Kings and Dream Team Ill star Mitch Richmond, EA Sports worked with motion capture technology. In NBA Live 97 you'll find the most fluid, vibrant and realistic characters to date. NHL 97 also features motion capture technology and is chock full of texture mapped polygons.

It’s not that motion capture is anything new, but this time EA transfers the motion capture images onto an SGI workstation. Through the manipulative power of the SGI station, each of the many polygons per character is texture mapped with care and precision.

The change to a. polygon based animation is quite timely for EA. Having just been elected to the Basketball Hall of Fame on the basis of their technological contributions, EA Sports captures the emotions of gamers everywhere.

Mitch 5 smooth moves are captured by EA Sports.

Demo Discs for PS-X

Sony Computer Entertainment America (SCEA) will begin to produce quarterly demo discs for the Sony PlayStation. The discs, to be packaged alone, will include both video footage and playable demos of select PS-X games. The unofficial word is that SCEA will ultimately begin to package the demo disks in every PS-X game sold.

SCEA is said to have finalized their demo disc strategy and contacted third- party developers for inclusion on upcoming editions. Putting game footage or playable demos on the disc won't be a cheap proposition for developers, as SCEA will require licensees to pay a fee to have their game on the disc.

The PlayStation demo discs should start to appear in stores by the end of the year, but there is no word as to pricing or as to when the demos will be packaged with actual games.

Sony To Publish Another Square Game

Sony Computer Entertainment America (SCEA) will publish the US version of Square 50۲۲5 epic RPG Final Fantasy VII. It should appear for PlayStation in the spring.

SCEA already has a cozy relationship with Square after securing the rights to bring Tobal No.1 to the shores of the US this month. It seems in the best interest of both companies to continue

this unofficial partnership. On a side note, Sony confirmed that a Final

Fantasy VII demo disc will be included with the US release of Tobal No. 1.

Č

http://www.gameinform

NetLink Is ON-LINE

Sega Of America announced that the Sega Saturn NetLink will launch on October 30 for $199, contrary to the report we published in last month"s GI News concerning the NetLink’s indefinite delay.

Here was the confusion. One week, Sega officials determined the Saturn

modem peripheral was delayed because they were unsure about releasing the NetLink with only WWW browser software and no games. One week later, after consulting with their nationwide sales force and looking at the possibilities of releasing a game, Sega then decided to go ahead with the launch of NetLink before the year's end. The game, Virtua Fighter: Remix, has already seen a Japanese release for their version of the NetLink and it is likely US gamers will see this game by the end of the year. A number of other first and third-party games are said to be in the works.

HALL OF FAME

Recall the games of yesterday with our monthly glance into the infancy of gamedom. To be sure,

we won't list the obvious classics = like the Super Mario series, Contra, or Zelda. We are delving deep into the void of obscure, yet entertaining games of the past. See how many of these gems you can remember.

Sega has big plans for the NetLink. Sega nel i ا‎ ۰ will not only have games, but they will also ca ld dial 2 1 NES Super High Impact - be constructing what they call an “On-Line Kid Niki - NES SNES/Arcade

Community,” which is basically a World Wide Flashback - Genesis/SNES Super Monaco GP -

Web site loaded with gaming information. gaming Lagoon - SNES Game Gear E: Lunar - Sega CD Dracula - The Undead - Atari Lynx

Star Control 2 - 3DO

Virtua Fighter 3 Appears London s ECTS

The days of Sept. 8-10 saw the return of Europe’s ECTS, a trade show spectacular similar to America’s E3. Held at the Olympia Center in London, England, the show saw most of the major companies displaying their wares throughout the immense complex. Eidos had a strong showing with Tomb Raider and their new Deathtrap Dungeon, a third person Action/RPG being developed for both the PlayStation and Saturn. Popular Psygnosis games were housed within the Sony display, and Acclaim had a healthy host of visitors getting playtime on Turok: Dinosaur Hunter. Virgin, Interplay and Electronic Arts all had strong portfolios, with particular attention paid to PC enthusiasts. In the UK, Fox Interactive publishes through Electronic Arts, and the EA booth featured a working version of Independence Day for the Saturn and PS-X. Nintendo was conspicuously absent, and it was Sega who really stole the show. While it was nice to see the Saturn NetLink on display, most people found themselves huddling close to the up and running Virtua Fighter 3 Arcade. The Game Informer representative who attended the show was impressed with the new VF3, and with the NetLink back in production, it's safe to say that Sega was the real winner at this year's ECTS.

Gl’s Jon Storm has a soft spot for women with firearms.

Game Informer n November 6

60,000 frames of animation later our artists were getting a little ticked off. After all, EWJ only had 3,000 frames and back then, we thought that was

a lot. Can we pull off the most animated game ever? Time will tell...

The Shiny Team

http://www.shiny.com

© 1996 and Shiny Entertainment, Inc. All rights reserved. Distributed by Interplay Productions.

RATING PENDING

ENTERTAINMENT SOFTWARE RATING BOARD

http:/www.gameinformer.com

Interplay Reloads Their Guns

The Sony PlayStation has already seen a number of sequels in its short existence, and here is yet another to look for this holiday season. Re-Loaded is the follow-up to Interplay’s hit Loaded. It will feature a new graphics engine, new playable characters, and levels with a lot more puzzle solving.

Look for Re-Loaded to hit the PlayStation within the next couple of months.

American Smithsonian Includes Interactive Intel Exhibit

The American Smithsonian is celebrating its 150 year anniversary with a traveling, interactive extravaganza. Set to visit 12 major US cities over a two year period, the celebration highlights the vast contributions of technology and computers to the realm of everyday life.

Within the museum, visitors to Intel’s 3000 sg. ft. exhibit will witness the rise and fall of technology beginning with the printing press and culminating in today's powerful Intel microprocessor. Walk inside and explore the 14 ft. tall PC surrounded by giant size circuitry that pulses and glows with energy. Your host will be Chip: The Microprocessor. Your destination: the past, present and future of the Information Age.

In conjunction with the exhibit, Intel is hosting a contest in each of the major cities. The “Invention of the Future Contest” will be open to middle school students in each respective city, and the contestants who imagine the best futuristic invention will be eligible for prizes. The grand prize winner will receive a Pentium processor-based computer. In addition, the winning ideas will be put on display at the Smithsonian Institute in Washington, DC.

Both America’s Smithsonian and the Intel Exhibit are open to the public and free of charge. The exhibit will be showing in St. Paul, MN from October 16 through November 14, continuing onto other stops across the country.

These boots were made for typin" and that’s just what they'll do. |

Industry veteran Tommy Tallarico is the new host of the Electric Playground.

Return of the Electric Playground

It was last January when we first reported on Greedy Productions, a group of Canadians bringing a video game related TV show, The Electric Playground (EP), to the airwaves. After months and A 4 ň JJ months of meetings with television broadcasters, = HOS | ۰ endless promotions on their World Wide Web site r Thy EHER OI j d (www.elecplay.com), and the addition of a brand

4 g new host, EP may finally be brought to boob-tubes across North America. Well, at least some TVs for the moment. | The Greedy guys have enlisted the talents of Tommy Tallarico to be EP’s host. Tallarico is best known for his work on video game soundtracks for Virgin Interactive; his latest work can be heard on Playmates" Skeleton Warrior. Along with Tallarico, EP has scoured the country to profile video game developers and executives, as well as a load of celebrity gamers.

Greedy Productions has already received commitment from a number of stations

in the Northwest, and it may not be long until you see the Electric Playground in your hometown.

LEROI

Game Informer a November ‘96

Game Informer's

n te 0’ The Month Players’ Choice?

Nintendo is re-releasing a plethora of Super NES and Game Boy games under the Players" Choice Million Sellers Series. Such memorable games as Super Mario Kart, Sim City, Zelda III, and Bugs Bunny Crazy Castle 2 are already available for their respective systems. The Players’ Choice line is similar to the product re-release that Nintendo introduced for the NES three years ago.

The new games will also come with new price tags as well. The Players’ Choice SNES games have an MSRP of $34.95 and the Game Boy s carts come in with an MSRP of $19.95.

Smithsonian Institution

p STIMANO >

IMMENI SYS

Saturn and N64 Version of MK Trilogy Delayed

Williams Entertainment has delayed the release date for the Sega Saturn and Nintendo 64 versions of Mortal Kombat Trilogy.

Williams commented to Game Informer that the Saturn development team was running into problems with the programming and could not meet the scheduled December release date. The new release date for the Saturn version of MK Trilogy has not been determined, ©. hat was the first basketball game released but it should make its way to the Saturn by early next year. ٠

As for the delayed N64 version of MK Trilogy, that seems to come directly from the strong arm of Nintendo. Sources inside Williams have commented that the game was ready to go at launch, but Nintendo officials pushed it back so they could emphasize their two launch titles.

With both of these MK Trilogy versions seeing delays, the ultimate winner may be Sony. The PlayStation version has already hit the shelves; it's that kind of jump that can make a huge difference in Sony" s PS-X sales.

| © True or False: Wiliame/Midway are the creators of Pac-Man?

wers on the bottom of page 20)

Game Informer & November ‘96

http:/www.gameinformer.com ÉN

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If you're tired of the same old TV image and | sound and you have a few dollars to spend, you might want to check out Samsung’s new GXE1395 personal video game TV. Two doors swing open from the screen housing i two of the three audio speakers. The third | speaker is a 15 watt sub-woofer located | in the base structure. The doors may be opened as wide as 180°, and can be configured for surround sound. Viewers may choose any number of pre-set audio configurations (such as concert or stadium), or fine tune levels to individual tastes. The screen is a small 13 inches, but packs some impressive graphic enhancement circuitry and a low emissions CRT (for those who like close up viewing).

Though made specifically for video games, the GXE1395 also provides 180 channels of frequency synthesized tuning. Closed caption options, pre-set video settings and stereo reception make Baywatch as enjoyable as Resident Evil. A full remote control accompanies the package, as well as a tilt/swivel stand. Additionally, two audio/video inputs and one audio/video output allow you to connect to the stereo inputs of a hi-fi system. In this way you can control TV volume through your amplifier. For an MSRP of $299.95, the GXE1395 is an expensive toy that can really heighten the pleasure of video interaction.

Interact is no slouch when it comes to changing with the times. Since the release of the N64, Interact has been right on top of the peripherals market. For the serious gamer, Interact offers the SharkPad Pro, a sixteen-button paddle controller with two thumb control axes, auto-fire, and slow motion. These amazing features are housed within Interacť s famous clear casing exoskeleton, and a steal at $29.99.

In addition to the pad, Interact is offering another controller, the Arcade Shark. Meant to mimic a true arcade joystick, the Arcade Shark is a sixteen button joystick controller with two analog axes, auto-fire, and slow motion. It sells for $59.99, and like the SharkPad Pro, it includes a memory card slot.

Perhaps the most impressive is the Flight Force Pro 64, an analog control stick for flight sims. Made initially to accompany Pilot Wings 64, the Flight Force Pro 64 is blessed with Interacť s penchant for programmable controllers, giving gamers 20 programmable buttons, 3-axis control, auto-fire and slow motion.

Interact’s infamous Memory Card Plus is available now for the N64

at a price of $29.99, providing four times the memory capacity of Nintendo’s card. But that’s not all; with the holiday season approaching, in late November Interact will introduce the Hammerhead gamepad as well as a Game Shark for the N64.

The Hammerhead is a programmable control pad with five fire buttons, view control, programmable eight-way digital control, and analog joystick control. Last but not least is the N64 Game Shark, a sure winner in today’s code-hungry market. So get those wish lists ready because Mario Claus

is coming to town.

Interact has a full-line of N64 peripherals.

vm‏ و ی

Game Informer x November 6

{hey tearned everything from their parents. Hxcept respect.

U.S. Patent and Trademark Office A 94063. All rights reserved

SOMES TAOS ال سیک ی‎ pA Nett کته‎ en mia

čz rpi: iva o ی‎ s

SEGA is registered in the Virtua Fighter is a registered trademark of Sega, ©1996 SEGA, P.O.Box 8097, Redwood City

The next Virtua Fighter generation has been born. Trouble is, somebody forgot to teach them how to be nice little boys and girls. These kids kick. They smash. They nail combinations their VF parents can't, and would probably never approve of. But don't worry. The only spankings in this game will come in the

form of well-placed body slams. And when it's all over, you'll have the privilege of saying you slapped around some pint-sized punk.

Mrb Dolio OLD ANA

he je

www.sega.com

Listen to Your Instincts

m Size: 1 CD-ROM

m Style: 1 or 2-Player Head-To-Head Tournament Fighter

m Special Features: Combo Strings, Team Elimination, Diverse and Useful Options, Interactive Foregrounds, Analog Compatible

m Created by: Rare for Nintendo of America

m Available: November 25th for Nintendo 64

We could take weeks to talk about the reasons why some fighting games are better than others. Likewise, we could sit and complain about the lack of innovation and change in fighting game sequels. Well, all that might change when Killer Instinct Gold hits the market this November. Why is KI Gold such an improvement over KI and KI2? The answer can be summed up in one word options!

In terms of the tournaments, KI Gold allows for team play. Choose up to 8 fighters per team. As each character is defeated, he or she is replaced by the next in line. The winner will be determined by who is left standing. Although it’s only a two-player game, many people can compete in this mode, taking control of their character as he/she appears. Select as few or as many fighters as you like when designing your team (characters can be repeated in team rotation).

Along with three difficulty settings, there are two “Advanced Options” screens. Within these screens, players can limit combos and breakers, fine-tune fireball parameters, and even designate elapsed time before combos are available. Training Mode walks players hand-in-hand through kicks, punches, combos and strings. During training, in order to help with learning the controls, entered moves appear along the bottom of the screen. Each move must be mastered in

order to advance through training.

KI Gold is definitely more like KI2 than the original. All of the characters from KI2 are present, and their moves and combo starters are the same; however, there is no

Game Informer » November 6

doubt that KI Gold is quite a different game. There are improved backgrounds and interactive foregrounds, and characters come stacked with new ultimates and animations. Gargos is still

the final boss; however, Game Informer is privy to rumors

that Eyedol, Chief Thunder and Riptor may be available as

hidden characters. KI Gold is a definite improvement, chock full of options and malicious combos. Look for upcoming reviews and codes as Game Informer tracks the progress of this premier 64-bit fighter.

LRD LI LU BE CE ADU ANCE

FULL BREAKERS FULL SUPER BAR fari OR

OR

FIREBALES

MAIN OP TIONG

RIDE THE WAVE!

m Size: 96 Megabits

m Style: 1 or 2-Player Jet-Ski Racing

m Special Features: 9 Tracks, 4 Play Modes, Kawasaki License, Tricks, Rewritable Player Names, Memory Cartridge Back-Up, Tricks and Stunts, Three Difficulty Levels With Different Track Options

m Created by: Nintendo

m Available: November 4th for Nintendo 64

o

J ANDY, THE GAME HOMBRE

With all the talk of Shadows and‏ و

Mario Kart 64, | psn too excited = . „25 about playing Wave Race 64 rans fe (thinking it would be just another Sound: 8 cookie cutter driving game), but boy was | wrong. This game has got Playability: 9.5 everything you could want from a |

i i ‘ired of the typical racer? Well, your worries are over because this

November, Wave Race 64 is coming to the Nintendo 64 and it's going to change everything that you thought about racers. Licensed by Kawasaki, Wave Race 64 features | wet and wild (we had to say it) jet ski action in four different play modes. The first two, practice and time trial, let you practice all your moves and Aan i | sii . : | racer. It features two-player timing, while the last two will test your stunt driving and racing skills. © Entertainment: 9 split-screen, tricks, and some The racing mode pits you against three other characters in a season ۴ amazing racing. The waves just beat ۳ | | . út. OVERALL: you senseless as you race around match-up. Choose from four different characters (each with their own the tracks and the graphics are very racing style) and get ready to pound the waves. The first difficulty level, di

impressive. While | don't advise that |

everybody run out and buy a ©

easy, pits you against six of the tracks in Wave Race. Complete this level ~~ i T ay in first place and the medium difficulty will be opened to you. Once again advise that you get this game if you

i is ti already own one. It's definitely a | you must race against the waves and your competitors, but this time the |. ater pare رت‎ kt

levels have changed. There are more obstacles to avoid and there are new extensions on the tracks to master. If you make it through this level yet another track will be opened to you as will the third difficulty level. These are not only the most challenging races in the game, but difficulty offers yet another track, bringing the total number of tracks in Wave Race 64 to nine.

REINER, THE RAGING GAMER

“After playing this game you can't | help but feel wet. Nintendo Graphics: 9.5 seriously freaked on this title to | make it as real as possible. You Sound: 8 won't see better graphics in a racer for quite some time. The gameplay

Besides racing, Wave Race 64 offers a stunt mode. In the stunt mode |... Playability: 9.25 takes you to the extremes of jet ski | you must complete a certain number of tricks and stunts on each track in racing. The control is true to its | Entertainment: 8.75 nature, and the addition of a handful | |

a limited amount of time. You can do backflips and twists off of the ramps and waves, and you can do spins, reverse riding, and handstands to score points on the jet ski. These moves are translated through street- fighteresque motions that you must master to score well in this mode. No matter what mode you are in, Wave Race 64 will challenge your driving skills. The waves will pound you on each and every turn, and one mistake can mean the difference between victory and defeat. The only way to victory is precise control and wicked reflexes.

of bike tricks adds a separate OVERALL: dimension to the game. Compete in |

tricks or race away, you can't ask

M for much more than this (besides a | unit link). Wave Race 64 may be lim- ited in popularity because of the | concept, but | urge all racing fans to | check this title out. It's the Wave of the future!"

PAUL, THE GAME PROFESSOR

ant: "This is definitely one of those icona sleeper games that peo: seem like ۰ 25 it was going to be cool. Leave it up e pe to the minds at Nintendo to bring a Sound: 8.5 racing game that really packs some punch. The courses are beautiful f

Playability: 9 and feature amazing graphic effects in terms of lighting and

» Entertainment: 9 shading. The physics of your jet ski and rider as they bounce off

OVERALL: enormous waves and cut to the inside on a tight turn are incredible.

€) The control with all the wild tricks and stunts is equally impressive.

.. With all the secret tracks and tricks "a to master, you can look forward to

many hours of great action.” Borrom Lwe 8

La | D THE

Game Informer " November 6

m Size: 96 Megabit

m Style: 1-Player Action/Adventure

m Special Features: 4 Styles of Gameplay, 10 Levels, Multiple Weapons, Enormous Environments, Varying Level Objectives, Jet Pack Flying, and Boba Fett

m Created by: LucasArts Entertainment for Nintendo of America

m Available: December 200 for Nintendo 64

Just the felt ofthis being a 64-bit. think. The game structure is more lik The main emphasis found | times or FMV clips, but ra Tt lis to know. It’s hard toj become EEG come!

fs action in Shadows is the best j can top the Battle of Hoth. You | e) and man the highly ons, Your objective: and ATATIS so that a

Tie Fighters at nine o’clock.

boy with a lasso, you "Il ی‎ to snag < a leg Pa the baby drops. LA s |

The next gameplay you'll encounter bnsumes the majority of Shadows. It’s oh so Similar to Doo then again it has several camera views which makes it un hese levels require near flawless gameplay and great _ exploration skills. Hidden

Xixor, you swank.

با

Of course, Guri, | promised three hundred ships for the construction project on Endor. He couldn't have found a more agreeable business partner...

: November ‘96

100 Health

Healt

s

۷ PI va fly us to the Skyhook mme you fight off Xizors from the gun

*

100 fealtn

‘x 100 oy ۱5 >“

„| An eternity of pain awaits all |, a who enter the Sarlac Pit. |;

Yeah... | see you still fly the Outrider, | hea he's almost as fast as the Falcon now.

have to spend some time to master this baby! Other gameplay modes include space simulation with Dash’s ship, the Outrider. Shoot down enemy

space station core run. Plus, Star Wars isn't complete without some kind of racing. The Swoo

easily compare them t is to not only beat the destroy them and thei course it is. ae

Shadows of the Emp gl quench the cravings of Star Wars fanati to come. This game is massive and very challen g g. Hopefully, this won't be the last Star Wars title for the Nintendo 64. December 2nd is the date to wait for, and remember, the force is with you and your N64

analog controller. Let's kick some Dark Side tail!

Swoop mayhem. |.

i å fe SAN

Yes, but who's pulling Jabba’s strings?

Health

Ties and go for the gold by attempting a trench and

= taser =

Boos three

gni r3

Now that’s a boss!

1 CD-ROM 1 or 2-Player Head-to-Head Tournament Fighter 2 11 Characters (Two are Hidden), Two to Five Hit Combos, Combo Finishers, Counter-Attacks, Training and Team Combat Modes, Block Button, Sidestep Dodge, and Ring Outs : Capcom Late November for Sony PlayStation

THE BOTTOM LINE

- “Finally there's a fighting game from SURE : Capcom that breaks the Street ics: Fighter mold. Although it isn’t as

a complex and deep as the SF Star‏ ا Sound: 8 Gladiator holds true to 5‏ excellence in animation. The‏

Playability: 8.5 characters look fantastic and rival those found in Toshinden 2. | did find

Entertainment: 7 that there wasnt much excitement against the computer.

OVERALL: This game is filled with pleasing visuals, loads of options, plus some 8 secrets to unlock. ľm surprised that Reiner and Andy enjoyed Zero Divide and Toshinden 2 more than Star Gladiator. It is clearly better

than them both.”

Game Informer ë November ‘96

„standard combat move, it's a great way to take :

In last month's preview we told you about Star Gladiator's good looks, unique style, and lavishly detailed characters. Since then we've discovered a lot of new features in the game. We have actually seen the other hidden character who looks like a turtle wielding a staff with a crescent shaped blade. His name sounds suspiciously similar to Koopa.

Gameplay, while a little on the slow side (which makes this a game great for beginners), has a lot of perks. One is the sidestep dodge which allows characters to make a quick step to their left or right to evade incoming attacks or catch unwary opponents off their guard for a strike from the side. Combos are a scant two to five hits and they usually arent enough to take off more than half an energy bar, unless they are followed up by a combo finisher. Every character seems to have the ability (we havent found them all yet) to execute a super move after pulling off certain five hitters. Hayato leaps into the air and comes down with his sword. Rimgal grabs his opponents, chews on them for a while, and finishes with a final chomp that will make the stoutest fighter veteran cringe. Combo finishers are kind of like fatalities that can be used during gameplay.

Another new feature is the block "> /counter-attack maneuver. In order to pull this off, players need to ~ anticipate whether the next attack will be vertical or horizontal (A or B). If they guess correctly, the attack will be parried and I) the opponent will be slammed by a vicious counter-attack. While this isn't a very reliable

out obnoxious people who use the same combo over and over again.

Star Gladiator's greatest strengths are its ease of gameplay and attractive graphics. oves and combos are not hard to pull off and the characters have a lot of personality. hile fans of Virtua Fighter and Tekken may ind it. to. be Somewhat unchallenging, Star Gladiator will probably develop a loyal following.

> 9 > 0 t E Sal ò > a `

A “As much as | hate to admit it, | pipi ia agree with everything Andy has to Graphics: 9.25 Say. The graphics are phenomenal, and the characters, moves, and Sound: 7 lighting effects couldn't have been better, but the gameplay is Playability: 6 unfortunately slow and boring (more or less fitted for Paul, The Entertainment: 7.25 Punching Bag Anderson). Don't expect to be blown away by this title. OVERALL: The polygon eye candy may make you purchase it, but the monoto- 7 25 nous simplicity of prehistoric fight- Bi ing game tactics will disappoint all fighting game fanatics. SG needs some serious improvements before

it'll impress me.”

“When | first saw this game | was

A amazed by its outstanding graphics.

9.25 This game pumps out a lot of poly-

gons and it certainly benefits from it;

7.5 however (I know I'll get blasted for

saying this), | found this game to be

7 kinda boring. While the moves are

cool, the fighting engine is rather

7 bland. More moves and improved

interaction between the characters would have helped this game a lot, because youll find little technique in this game. Luckily, it's not bad as a two-player game (especially if all you're looking for is pure pounding action), but ľm looking for a little more out of my fighting games."

Entertainment:

OVERALL:

7.20

ARE YOU?

www.konami.com ©1996 Konami (America) Inc. Project Overkill is trademark of Konami Co., Ltd. PlayStation" and the PlayStation"" logo are trademarks of Sony Computer Entertainment, Inc.

di

Ee

MATURE SA

PlayStation TM CONTENT PATER

26 cars perfectly mirror their real-world counterparts. If you plow into a sidewall, you better count on a pit stop and collision repair.

Legal stuff: PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. Licensed by FOCA to Fuji Television. ©1996 Psygnosis, Ltd. The Legal Beagles at Psygnosis in no way support reckless driving, excessive speeding or smoking of tires in public places. Also, to help cover their hinies, they would very much like to go on record with the following advisory: please do not attempt reading

mouse type (such ۱ TO ADULTS as this) at veloci- FR

ties in excess of, PA

» PlayStation

say, 200 miles per ۲ hour. Hoot, hoot. AGES 6+ m

SEE MONTE CARLO. AT A LEISURELY 200 MPH.

"DRIVER SELECT.

JORDAN

Race with 35 of the fastest, most maniacally- aggressive drivers on the paved planet. (The only thing ۷۵۵۰۱۱ lack is a fireproof body suit.)

Guitar gurus Steve Vai and Joe Satriani provide the high-octane road tunes. (Playable in mono, stereo, Dolby Surround or Q-Sound.)

تا „A002. 432000‏ )11

A AN

Trees, buildings, grandstands and surrounding scenery added from over 100 hours of video footage. (Sorry, winner’s circle bimbos not included.)

Choose your race style:

Arcade mode, two player mode (for you competitive

types) or Grand Prix sim mode for hard-core purists.

Hit 17 of the world’s most famous race tracks each recreated from official

FIA surveyor’s maps, each replicating actual specs.

Hyper realism to the extreme: 256 colors, 150,000 polygons at 30 fps. Ambient in-car sounds taken from actual F1 cockpits.

PSYGNOSIS

www.psygnosis.com

TART YOUR PLAYSTATION.

FORMULA I. THE GAME. ©)

m Size: 1 CD-ROM

m Style: 1-Player First Person Mech Action/Adventure

m Special Features: Two Mechs, Variety of Weapons, Cut Scenes Galore, Great Mapping System, Large Variety of "Robotic Enemies

m Created by: Genki for Sony Computer

Entertainment America

m Available: Now for PlayStation ".

> THE BOTTOM Line 7,

objectives, other characters will conta and tell you what's going on or what needs to be done. Sometimes this will be right in the midd and you'll want to duck

strong enemy robot. The plot is melodramatic in a very anime fashion. You are the ex-rebel fighting against tyranny. You quit your rebellious ways, but came back when the lady you fell in love with was 1 ûn antidote. What you are fighting for is left very unclear at the start of the game, and it's hard to tell what it is that makes the bad guys, well... bad. While these things make the plot kind of goofy, most players will find themselves wondering what's going to happen next. i

Game Informer s November ‘96

JON, THE GREEDY GAMER

While it is better than the original,‏ و Epidemic could have been so much‏ more. | like the idea of a mech game‏ 8.75 that relies on some RPG elements,‏ and the plot ranks up there with‏ 8.25 the best of them; however, the game‏ shows me nothing new. Sure, the‏ È graphics look great, the police‏ probes will scare the daylights out of ©‏ 826 ی you, but games like Epidemic need‏ to start going in a new direction. I've‏ had enough of flipping switches and‏ picking up ammo.”‏

Domi

With a Mech!

ANDY, THE GAME HOMBRE

“Epidemic is one of those games

Concept: that you hate...but yet want to CE Graphics: 8 finish. Although the addition of Graphics: the run button makes for quicker Sound: 6 gameplay, this game is still seriously Sound: complicated. Not so much that it is | Playability: 7 difficult to control, but that you must Playability: ۵ i : 0 back and forth flipping switches ۲۱۳۳ ۱۳ 7 fo open the way to the next area. | like this game, but it may not be for OVERALL: everybody. It's fairly slow-paced OVERALL: with a rather strange story line, but 7 the need to solve the puzzles keeps 8 25 you playing.” n

REINER, THE RAGING GAMER

775 ‘Last year, Kileak: The DNA

Concent Imperative bored me to death, and

Graphics: 8.5 this years sequel, Epidemic, actually

P kept me enthused until the third

Sound: 8 level. | still have my complaints - about the level environments not | Playability: 7.25 being too exciting to run through © A i and | think that the enemies, while . He 7 improved, are still fairly generic in

appearance. On the other hand,

OVERALL: the gameplay has improved and

actually resembles mech controls. This is the best PS-X mech title | to cross my path for quite some time, but then again, that ain't saying much. Epidemic's a good buy if you're looking for something differ- | ent and saucy.”

7.78

Epidemic, the sequel to K The Imperative, is the latest addition to t growing line of mech combat games. It features a first-person engine that shoul not be compared to Doom because fhe action is very different. For one thing, you are never allowed to forget the fact that > you are in a suit of powered armor. Your robotic feet thud on the floor while heads- up displays show important information.

One of the really interesting features of the game is the voice of your computer talking to you. If an enemy is targeted the computer will rattle off its serial number and identify its weapons. Items picked up will be briefly described and doors that won't open are either “locked”, require a certain keycard, or “power decreasing”, which means you need to turn on the power from some other location.

Your weapons are a laser gun that recharges, an autocannon, and missiles. This may sound simplistic, but there are a large variety of different missiles, and the acquisition of a new mech changes your energy weapon considerably. The first mech you start with has the ability to rocket through corridors with jets, but this is limited with fuel constraints. When you pilot the new mech you will also be allowed the use of shields.

Another cool aspect of Epidemic is the fact that the plot never really disappears during gameplay. As you arrive at

m Size: 1 CD-ROM

m Style: 1-Player Action/Adventure/RPG

m Special Features: An Intriguing New Story Line, Level-Up Weapons With Multiple Moves, Animated Cut Sequences, Smoother Gameplay, Magic Wands, and Dynamic New Enemies

m Created by: ASCII Entertainment

m Available: October 31st for Sony PlayStation

Kings Field fanatics will certainly get their fill | ASCII Entertainment is prepped and ready to release the sequel to their very first game, King's Field. ASCII, who in the past was solely known for | making gaming easier by manufacturing controllers, | is now a major video game developer as well. King's |

|

|

Field, an impressive trek into the first-person

action/adventure/RPG genre, proves that they knew | what they were doing, and as sequels go, things | only get bigger and better.

King's Field Il once again stays true to its first- person standpoint. It runs off the same engine as | the original, and thus answers our skeptical questions as to how much the game would change. Expect to be thrown into a vastly larger game that focuses on the story and character development, as opposed to the original basis in King's Field of basic action. ASCII made sure that the player would be intrigued by both the complex story and the intense 3D action in King's Field II.

The gameplay is almost identical to the first with a few new additions here and there. enhancements occur in weapons and c

playing until you've seen them all. It's not the fastest moving game around, but it is one of the most unique, and if you're like us, you won't sleep until ۴ you have this title conquered. On Halloween, the Field is at your disposal.

115054 ør ي‎ er

empest X is a rehashi from the early eightie appearance on the 3 power-ups and appreciate e techno soundtrack.

In Tempest, power-ups consist of an improved gun, a cube that follows you around and shoots, and the ability to jump away from the rim of the vortex to take care of pesky enemies that are trying to attack you from the side. The superzapper is still an element of the game and remains the same.

Tempest X is identical to 2000 in every way. The only additions are three new game modes: Trippy 2000, Tempest X, and Tempest Duel X. Trippy 2000 is the exact same game as the original 2000 but has a really wacked out trailing effect that, while psychedelic, makes gameplay almost impossible. Tempest X mode itself is not very different than 2000. It sports new backgrounds and... well we're not really sure. There seem to be new monsters and levels, but aside from that it’s pretty much the exact same game with some new stuff.

People who have played and put aside Tempest 2000 have very little to gain from Tempest X. Those who haven't played 2000 t 26 a worthy

ed background graphics and a

li ar a A vy

Death is embarrassingly similar to

"1 CD-ROM 1 or 2-Player Classic Shooter

Whoa freaky! Here's a great transla Action

f the Jaguar upgrade of the

ade hit. Cool music and non-stop | make this a must-have for any gamer or shooter junky.”

"HE GAME PROFESSOR

al A port of a Jaguar game? It is entertaining if you can remember

0 iginal. If you can't, try it and call

New mne: X Modes, Power-ups, Simple but Cool Special Effects, Techno Soundtrack, Bonus Levels Atari for Interplay Now for PlayStation

Andy Paul Reiner Jon

a Concept: 9 8 85 8 ER, THE RAGING GAMER os Graphics: 8 8 7 8 ce again Tempest shines as an ictive puzzle title with a few new Sound: § 9.25 9.25 7.5 ures here and there. Good on the ۳ war better on the PS-X. Nuff said” Playability: ٩ 7 875 6.75 : HE GREEDY GAMER Entertainment: 9 ure a huge fan of the original, Overall: 8.7 ato a purchase. If not, then con- ‘rental. Without the paddle if s just not that fun.” > THE BOTTOM

e Informer a Novermber ‘96

` ANDY, THE GAME HOMBRE

HOLLAND HONG KONG

PlayStation:

NSLĽAUCH NERA £ EAL

are trademarks of Sony Computer Entertainment Inc. Twisted Metal and U R NOT E are trademarks of Sony Interactive Entertainment Inc. Game © 1996 Sony Interactive Entertainment Inc. Call 1-800-771-3772 for information on Game Ratings. www.sony.com

igSINORIUSTMAN TS 6 ZE VE AN

SWEET TOOTH AND THE BOYS REACH NEW MORAL LOWS IN THE MOST REPUGNANT DRIVING GAME EVER CREATED.

Blow up world landmarks in eight new challenging, multilevel battlegrounds.

A host of new weapons and combo moves allows for gruesome, more creative kills.

Humiliate and torture your friends with eight split-screen, two-player battle- grounds.

v he odd of stenting a ۳8 ie 70 fighter b based |

| |

on the Advanced Dungeon & Dragons. rules for

the cre, on of Iron & Blood. The complexity i | ook far exceeds any other pen and paper role |

ate, equipped with the 1

- huge war. Battles are decided by one-fall rounds and the [im " process of elimination. Rewards in a victorious battle range from new magic to an eguipable ring, or even the chance to | resurrect a fallen comrade. After each battle you'll have a

is is r a ro in the field

SA ove. throw the corrupting power of two demons: Soth, the Dark Lord and that nefarious Strad. Who you will fight in the end depends

which alignment you choose good or evil. You will only be |

able to challenge these two adversaries throug the Head- Head Mode. This mode is a true challenge to any veteran gamer. Four difficulties, the option to go five rounds, eight

challengers, and four bosses keep the action pumping. The - Campaign Mode i is by far the most exciting option in the game.

This mode more or less allows you to build armies and have

cha to save your characters and their upgrades.

Throughout the eighteen arenas, characters can ve |

hidden artifacts to use as new powers. These rare tokens can

| only be obtained by i the right button combination a.

with almost every ۱ PAN button,‏ ی and two evade buttons A A and down). The oe is complex,‏

9 are not always that smooth. In addition, the 3D uu is and fg clumsy. ۲

| “THe Borron LINE

1 CD-ROM 1 or 2-Player (Split-Screen) Extreme Racing In-Air Tricks, 4 Events, 12 Tracks, New Point System, Life Bar, Power-Ups, 10 Characters To Choose From, Memory Card Compatible, Longer Levels Sony Computer Entertainment November for Sony PlayStation

Takin’ It To The Streets

Do you like to live on the edge? Do you have trouble sleeping just because you didn't get a chance to risk life and limb for your adrenaline rush today? Well now's your chance to indulge your masochistic tendencies with the sequel to Sony's blockbuster game ESPN Extreme games, 2Extreme.

To take this game to the extreme

2/۸511 UONEISAEUId

| RR os s In Ten Pin Alley, you take on the persia of one of twelve different Sony took the previous game engine | i, È 46 TO characters and n to master the age old game of bowling. Choose wisely and energized it with tricks, ۱ \ esa سس‎ ۵004056 each character has thelr pover ope, and rb rl cla BE TE es ‘ts Ge me «a | strengths and weaknesses that you a ene Me ne i BN ss M o must learn to use. Some can throw the four events: skateboarding, in-line at a. heater while others can spin the ball skating, mountain biking, and SER > SS > | s like a top: either way iťs up to you to snowboarding. Each event takes mg A qu knock the pins down.

place at a different location around o y y yo

the globe and has three different courses to master. On each course you'll be scored on how many gates you pass through, tricks you pull off, and opponents that you knock down. During the race you'll also be able to pick up power-ups like super jump, speed, health-up, and strength. Make sure you use these to your advantage, because this time your character has got a health bar to watch. While you won't die during a race, too much road rash will slow your player bowling, but that wasn't enough for

down. | ASC. They also programmed the At this point, 2Extreme looks to | characters to react to the outcome of offer the same racing action as the | anne? S | certain shots. The games designers original. The addition of tricks is a MAM APRE ۱ | made a special effort to make sure nice touch, but probably won't be 7 i 4 that every shot was unique and that enough to appease true enthusiasts. every reaction was just as spontaneous Until we hear more, you can watch O M È and unpredictable. for 2Extreme to hit the streets i. Unfortunately, the game still sometime in November. ; ۳ isn't, finished, but from what we've far the game plays just as well GI for more on Ten | „Pin Alley next

The control of your shot is ۰ Simple. You must aim, align your : character, and then set his or her back-swing, release, and spin. While is easy to set up your shot, it is difficult to master all the nuances. For instance, ASC Games worked up over 3 million calculations on how the ball and pins would react to different situations, so that each shot and result would be different. This ele- ment alone brings an unprecedented challenge and replay value to video

ka HERE” S ME BEING ESCORTED OF THE P REMIS SES. BY SECURITY

بو سوبس مب

3 Here's ME WITH SOME OF THE

GALS AT SEATTLE ۶

PlayStation

Crash Bandicoot" PlayStation. Sony s long-awaited entry .

into the platform game i arena. You've never experi- enced anything quite as sensational as this fully animated cartoon world coming to life. It's flooded

with obstacles, enormous levels MM

able graphics, detailed real-time lighting,

amazing music and sound effects. Packed `

full of solid gameplay, hidden bonus levels, secret pathways and fiendish traps, this is the “must-have” game of the year.

Travel in real time across 3D worlds in over i

30 levels of intriguing gameplay with thou-

sands of frames of animation! Interact with _ hilarious, fully rendered 3D cartoon-animat- | ed characters. It’s packed with all the clas-

2.۱۱۸25 ME AT 7 THE SPACE

NEEDLE.

MY GAME ~

m Size: 1 CD-ROM

m Style: 1 or 2-Player Basketball

(Up to 8-Players Via Sony Multi-Tap) m Special Features: All New Polygon Graphics, Player Creator, All 29 NBA Teams Plus 2 All-Star & 4 Custom Teams, Updated Rosters With Recent

" Trades & Acquisitions, O. g , Only Game to Trying for the last second PRATO PI

shot? Get that outta’ here! ۳ by: va e

m Available: November for PlayStation. NI

Check out the new Slam Cam.

names on the jerseys.

Looks like they left Kemp alone for the easy jam.

ition in the area NBA Live 6 wenk, up jed with polygonal EA Sports has ew “polygonal”

motion capture

0 imation a brand

Richmond, yi

ith this رو‎ player look comes @ host of sen canera n fih mes“

tail that even puts player name

Player Create opor 5) any name in and it will appea

ist All the NBA courts are represented. | “dog, but thi

LA into this new season as s somewhat of an iil e the one to peat. The new. look, Tv-style و‎ i T a the familiar NBA Live “feel” will have i این‎ corte n ‘sma Look for this game on shelves soon and stay tuned to Game |

for the bottom line.

Game Informer ù November ‘96

oo MMM di i AN m Size: 1 CD-ROM

m Style: 1 to 4-Player Hockey Game m Special Features: Brand New Polygon Graphics, Multiple Camera Angles, Full NHL License, Create and Trade Player, Signature Moves for Superstars, Coaching Strategies, i Radar Gun, Helmet Cam | m Created by: EA Sports m Available: November for Sony cadi

۰۰ ۰3 2 54

eralded by some as the single greatest sports similar to the 16-bit style). For a little closer action, try simulation of all time, EA Sports NHL Hockey the isometric cam that twists and zooms along with the has always enjoyed a dear and loyal following. Hockey itself, as a sport, attracts this same diverse, yet ledgeable crowd. Fans that appreciate the art and ory of North America’s original international sport likewise respect a sensational hockey simulation. Well, professional hockey is getting a brand new look compliments of the Hockey World Cup, so it’s only sph natural that video hockey games should undergo a n ‘still a choice of goulle control, similar overhaul. So all you hockey fans, get ready for 2 to know the delay in switching the brand new look and feel of NHL ‘97. | i ved rly preview copy, full motion video excitement tea. ss the screen. But wait, look at those graphics...and as your view changes to the players on the ice...you suddenly witness the sea change we've been talking about ...Polygons! Hopping onto the 32-bit bandwagon, EA Sports went ahead and re S: revamped their entire graphical approach. The classic of individual character motions. So if you're ready to sprite-based thic skaters are now pumped-up,.. see what EA has done to your hockey simulation, look motion cap r menacing hulks. After a few for upcoming reviews in a future issue. Until then, anxious moments, wondering “what have they done to strap on your skates, tape up your sticks; foil up your my game?”, the puck is dropped and away you go fists, and get ready for the brand new look and feel of Skating is difficult at first, and beginners NHL ‘97. m the classic high cam much easier (an ang!

d

MƏNƏ

After firing up a

A delayed penalty is a great time to capitalize.

cam is quite a novelty.

Somebody call the cops, he’s been robbed.

The defense gets caugh in a line change.

The press box ا‎ The isometric camera is a

free-floating perspective.

Cam Neely always draws a crowd.

hile Professional Football certainly has its audience, there are those who prefer the game in its purest form. Year after year, Notre Dame, Nebraska and Florida State are some of the toughest tickets on earth. College ball is defined by instinct, emotion and last minute finishes. Laterals, options, trips and twins...the Wish Bone, I-form and Full House...all the great aspects of college ball can be found in Sony s latest offering NCAA GameBreaker.

Working hand in hand with their popular GameDay engine, Sony has upgraded and integrated plays, stadiums, players, formations and fight songs in order to bring the college experience right into your living room. Along with all 111 Division 1-A teams, there are also the top 16 Division 1-AA teams as well as great teams of the past. All teams wear authentic uniforms (both home and away), and to accompany this entourage there are 111 uniquely rendered stadiums.

Gameplay is fast and furious at 30 frames per second. If you prefer a little slower game, choose from the four difficulty levels and three game speeds. To satisfy the cravings of those who abhor the bowl system, entire seasons can he played, culminating in a playoff tournament and national championship game. Of course traditionalists can still play a season ending in howl games.

GameBreaker differs from its mother game (GameDay) in many respects. First off, most running plays will be options, pitches, and play fakes. Passing is important, but shorter routes will probably produce on a more consistent basis. Certainly, there are more turnovers. GameBreaker is about big hits (and there are plenty of ‘em), hits that cause numerous cough-ups and pick-offs. Another difference is that defensive hacks react slower to running plays, remaining in cov- erage in order to offset the option. Two shoulder but- tons are dedicated to laterals, and camera angles can he tailored to individual tastes. The last, and most important difference, are the GameBreakers. These are certain players on each team that have the poten- tial to break the game wide open. There are standouts at many positions, and each GameBreaker is highlight- ed in yellow. Go to these players at just the right time and they'll perform spectacular catches, runs and tackles.

Sony once again has strengthened their “New Kid on the Block” image by developing another exciting, in-depth, and challenging football simulation. Fans of GameDay will certainly appreciate Sony's enhancements and upgrades. Since the new GameDay has not yet reared its head, GameBreaker may just be Sony's biggest sports game this fall.

PAUL, GAME PROFESSOR

“GameBreaker takes the old GameDay engine and improves the | g speed along with some of the other | old flaws. Passing is much more 8.75 fluid, but the inexperienced players will still unload numerous INTs. The Playability: 8.75 lateral at any time really opens up the game and there is nothing better | Entertainment: 8.75 than runnin’ the option with the Sooners. The multitude of teams should have college fanatics playing for a long time. This is clearly the best college. football game ever to grace video gaming.”

OVERALL:

Game Informer s November 96

8.75 "4 have to say that this is more of ~ a controller breaker than a 85 GameBreaker. This game gets right

under your skin and poses an

8.25 extremely difficult challenge. This is

the first college football title for the

8.75 325, and once again Sony has

taken control. The gameplay is fast

Entertainment: 8.25 (three speed options) and fluid, and

utilizes an engine that is very similar

to the one used in GameDay. If you like Sony's NFL. offering then you won't have a problem with

m Size: 1 CD-ROM

m Style: 1 or 2-Player Football Game (Up To 8-Player Via Sony Link)

m Special Features: Over 135 Real NCAA Teams, Stat Tracking, Multiple Difficulty Levels, Full Season w/Bowl or Tournament, Interactive Sidelines, Players With GameBreaker Potential

m Created by: Sony Interactive Studios

m Available: Now for Sony PlayStation

PlayStation Review

The option will be one of your most common plays.

Customize your camera views:

TA

Returning punts takes the courage of a lion and the speed of a cheetah.

JON, THE GREEDY GAMER REINER, THE RAGING GAMER

“The most important aspect of sports games is Al. lm quite g impressed with the level of Al in GameBreaker. There's nothing 8.25 more frustrating than trying to break your backs from coverage to 8.5 combat the option. However, there are times when the Al is sub-par, 9 especially with the prevalence of bread and butter plays and too many turnovers. Fortunately, the vast amount of teams and hard- hitting action more than make up for these minor faults.”

Concept: Graphics: Sound: Playability: Entertainment: OVERALL:

8.79

OVERALL:

GameBreaker.’

mm i EN

1 CD-ROM . AM _

: 1-Player Racing Game (2- Player ib m uu“ With ty Link) ai | i

17 True European F1

Circuit Tracks, 13 Real Teams and 35 Famous Drivers, Arcade or Grand Prix Modes, Analog Compatible, Variable Weather, Fuel, Tire Wear and Car Damage, Full Season, True Steering and Braking Options, Full Racing Field Bizarre Creations for

Sony PlayStation FORMULA FO. 7H‏ ای RACING ACTION `‏ ———

1:۰: 2 54۸

far |

MBNAB

Now this is some serious simulation Concept: 9 racing! You can set this game up to be _ either super easy or an ultimate test of Graphics: 9 your driving skills. Overall, the graphics - and sound in this game are solid. The Sound: 8.5 announcer gives a good version of the

se

fi e nt : play-by-play and the graphics are smooth Mot vill duole car configuration and qualifying, leavi J the Playability: 8 with litle or no pop-up. | really like that you race ‘acks. Each ack is a true da of one of 17 di Entertainment: 8.25 2" Make this game into a career if youre

so inclined (set everything too hard and you'll be breaking controllers for weeks). OVERALL: Casual racers need not apply, because this game is for serious racing fans only. If

8 5 you dont fit that mold then make sure you rent this game first, because while | like

the realism of this game, I think | would choose Andretti’s arcade-styled action.”

contest, “At long last, real Formula 1 racin ) as the “Nemesis Mode.” Here, Concent: 9 action. Im amazed at the detail in

ned one racer withi the pack te f Graphics: 8.5 replicating tracks and drivers. The

“Although there have been numerous

{ Arcade Mode is easy to pick up and . id} ct zat a diffe rent team ii | peach race, | 8.75 Provides great arcade action. Smashing ronca dii game fel has er, pn 5 | with into cars doesn't matter, its all about Graphics: 3 Prestige and excitement of Formula 1.

Playability: g aggression. Not so with the Grand Prix. lf you call yourself a racer, try playing

Entertainment: 9.25 without the steering and braking assist; you'll be up for a humbling. Not only

does it have the whole F1 circuit

OVERALL: licensing package, but drafting, pitting, 9 overbraking and car damage make this

Sound: 9 This racer is perfect for those who like g the true ی‎ but it also has great

iit" options that make it easy for people to m... just pick up and go. | cant say that ľve Entertainment: 9.5 driven an F1 car, but after taking this game on a run | almost feel like | have.

The authentic tracks, excellent

OVERALL: announcing, superior sound, and g unbelievable graphics will blow away

a superbly controlled game (analog compatible too). Just think what it must be like to race for two hours. A serious racing fan will enjoy this more than Andretti.”

any racing enthusiast. Plus, theres nothing like running Schumacher into the barrier. This may not have the broad appeal of WipeOut, but this should top your list for TRUE racing.”

E S led seme

niversal Interactive Studios and Insomniac Games are ready to disrupt the current first-person market with their graphically appealing PS-X shooter, Disruptor. This title is more or less designed to hook an older audience. lts extremely difficult gameplay curve demands gamers to be quick with their wits and fast with their fingers. Doom started the first-person hysteria, and now, Disruptor is taking it to the next level. The first thing that gamers will notice when entering this game is the attention to detail in both graphics and level designs. Universal makes sure that gamers won't be stumped on a puzzle or some kind of trick to open a door. They keep it fast paced and full of non-stop action. Weapons are abundant and very different from each other. Some, like the pistol, require accurate Shooting and multiple hits to drop an enemy, whereas a gun bat homing rifle usually requires no litte of Siang and one shot. i

Battle of the homing bombs.

No this isn’t the warp drive on Voyager, it’s actually just a cool lighting

effect in the background.

ameplay will h ok all wits play.

And may become ofthe biggest” ae

۱ ی ابر‎ and visually iffpressivd $

x IR

۱ ti w T ei RAGING GAMER m Size: 1 CD-ROM

m Style: 1-Player First-Person Adventure ۱۲ | Concept: 8.25 When I first saw this title at E3 | wasn't m Special Features: Psionic Powers, 9 È 100 impressed, but like giving a granny

Powerful Weapons, Multiple Mission]. Graphics: 82b a walker to walk, Universal gave

Objectives, Intense Lighting Effects, 23 7 Sound: 9 || n

Enemies, 20 Different Environments, n 8.75 on the Bd the lighting effecis بل وی‎ Mode, Password or Memory Card vahility: are a non-stop show of programming

4 e de - Entertainment: 9 power. This game really gets to you, i : ; and the difficulty will keep you playing

m رو‎ DE ا‎ Games for Universal OVERALL: for hours. The combined power of TN Doom and Alien Trilogy don't even

=== ca m Available: Mid-November for Sony PlayStation ace 8. 75 come close to what Disruptor has to offer. | recommend this title to all who THE BorromLine J

want a solid game.”

| pia

This weapon keeps firing | until it's out of

juice.

“This game has some amazing Concept: 8.75 graphics. Every level is lush with lots of Graphics: 9.5 detail and the lighting effects are Spectacular. Even the play control is | Sound: Ø pretty darn cool. The addition of the | A psionics is huge! You can pick apart بر‎ Playability: 0.25 your enemies using both the psionics Entertainment: 9.25 and your weapon making the action super frantic. The only problems | have . with this game are that it's just a tad OVERALL: too short, and the FMV is kinda hokey. 4 25 Otherwise this is an excellent game a that will more than please any Doom addict.”

ss Ji

Psionic power away!

= eg EAE IO Si AN “I found that Disruptor brings a a ton

: 1 Concept 8.5 nice things to the genre that is ruled by

Doom and Duke. The whole basis of‏ سیگ Graphics: 9 acquiring and using the Psionic‏ | ; ‘powers is something that's never been‏ . 1 T some oe done. In addition, | feel that using the‏

Playability: 8.5 FMV to build the storyline is much better than scrolling some lame text. Entertainment: 8.75 Visually this game uses excellent shading and lighting effects. It also has

. large and intricate level designs. OVERALL: Disruptor definitely has some strong 8 75 points and is fairly enjoyable to play,

n but in the end | think it doesn't quite

match the appeal power of the two Doom games for the PS-X.”

تیه

m Size: 1 CD-ROM „m اس‎ 1 or 2- ae Soccer Simulation

£ for Sega

Hot on the heels of last year’s smash hit, Sega will be releasing Sega Worldwide Soccer 97 on the Sega Saturn this month. Loaded with 48 International teams, Sega Worldwide Soccer 97 offers the soccer aficionado everything they could ever want. Besides the addition of an Edit Player Mode (unfortunately, you can only change the name of the character) Sega Worldwide Soccer 97 features a World League, World Wide Cup, and Cup Tournament Mode (where up to 16 players Ca compete) for your playing pleasure. j Like the previous version, Sega Worldwide Soccer 97 features g intuitive play control that gives you complete control of the players ; as you move them up and down the field.To add to the realism of the game, Sega added numerous animations for the players and also gave the control a slight reworking. Besides the standard pass, shot, slide tackle, and charge, you can also call plays on the fly including man-to-man, pressure, and the offside trap to help you keep control of the entire team. | Unlike most soccer simulations, Sega Worldwide Soccer 97 is not shy of its arcade-styled gameplay. But the real difference between this game and others is that it still looks like a soccer simulation. The players flip, slide, jive and shake to keep the ball in their possession; it’s something that really must be seen to be believed. So watch for Sega Worldwide Soccer 97 this holiday season.

m November ‘96

PRESS START BUTTON 5 É

character's armor and then pull off attacks at hyper-fast speeds.

Thecharacters themselves all look like they walked right off the streéts amd nightclubs of L.A. into a fight game. It’s an interesting change from ninjas, monsters, and barbarians to skateboarders, rollerbladers, a. guy that looks something like a cross between an Elvis impersonátor and a Samurai, and a eurotrash rock star.

Without a doubt, the most entertaining aspect of Fighting Vipers is when your final hit slams a character straight out of whatever cage you're fighting in, leaving a trail of destruction behind them.

In comparison, Fighting Vipers doesn’t have the flash of Tekken 2 or the crazy combos of Killer Instinct Gold, but it's definitely its own game. Whether it'sanything more than that is best left to the reviewers.

REINER, THE RAGING GAMER

1

Game Informer » November ‘96

PAUL, THE GAME PROFESSOR

m Size: 1 CD-ROM

m Style: 1 or 2-Player Head-to-Head Tournament Fighter

m Special Features: Cage Breakers, Odd Characters, Great Training Mode, Insane Number of Throws for Each Character, 30 Second Match Playback, Special Hyper Mode

m Created by: Sega

m Available: Now for Sega Saturn

> THe Borrom Line 7,79

he first thing that Comes to mind when playing this

game is, Himm... needs more work.” But the Christmas

Season is nigh and Sega couldnt wait for VF3's attempt at. dethroning Tekken 2 so ۱6۵5۹۷۶ us Fighting Vipers. The game, suffers from A few bugs and some of the characters are a bit onthe blocky side, but it does have some perks to offer.

The game s strengths are its really unusual characters and the mind-boggling number of throws and throw options alloted to each one. One of the coolest ones is Sanman's ten-pin throw in which“he grabs his opponents and bowls them (yea verilý) into the Walt with the satisfying sound of pins falling all

over the place.

The regular moves arê ery Standard. No fireballs or glowing appendages here. However a sound whack to the head with a skateboard or a guitar has its appeal. Plus, if you're playing in Saturn's Hyper mode, you can remove your

ANDY, THE GAME HomBRE

SILLY GAMER,

Bounce, Jostle, and Crash FIGHTING'S FOR KIDS

Vi ۱ rer Max ig ctory m Size: 1 CD-ROM Kids is so similar to VF2,

m Style: 1 or 2-Player Head-To-Head they're virtually the same Tournament Fighting

m Special Features: Multiple Skill Levels, „game. The. Amel smooth,

es. I ns who | erfec 2 Kids Mode, Programmable Combos, rotating, hard hitting action is

i slides and hairpin turns and are looking for a Instant Replay for Big Hit Combos, right here in VF Kids; however, DI Gna 1 consi ame Ranking Modes, Character Endings there are a few improvements and

Save options that make VF Kids a solid

by: AM2 for Sega offering.

m Avalleble: Now for Sega Saturn Most importantly, there is a

Kids Mode. Often, children are s a der : = frustrated with the amount of f i | 9 7 | button pushing and difficult i | - ue © combos found in most fighting games. VF Kids contains a Kids Mode where just a few buttons will unlock a fury of punches and kicks. It makes the game a little © 5 easier to learn, and matches tend | to be fairly evenhanded.

Other Modes include Ranking Mode, which is single elimination with no continues, Arcade Mode,

Viewing Mode, where you can i watch the computer duke it out, Practice Mode, and the infamous

| Combo Maker Mode. © The Combo Maker Mode

allows combos to be programmed into a databank. Characters can be assigned these moves to be | used during combat. Combos can | contain up to.twenty linked moves

«that will be saved onto the internal RAM drive. With all these

s options, VF Kids has much to

i offer fighting fans of any age.

“This is a sweet game. It's a shame it's just | ۳ ¢ the same as VF2 with runts. But hey, if you 5. A: ino love VF2 you'll definitely dig this game.”

۱0۳۳۹

. É i LF ag sh “This game is great for those who think VF2 BE: de canine moves are too tough. All others should do |

nothing more than rent it.”

E3 “I can't wait to play VF Grannies! This is just Andy Paul Reiner Jon a regurgitation of VF2. Nothing more,

۲ Concept: 5 8 65 875 nothing less. Yes, the addition of the combo ۱ s.) i i i system and FMV endings is nice, but it's still 1 CD-ROM Attractive Backgrounds, Memory "MS EY 9 7.75 8.25 8.75 basically the same game. | want more VF : 1 or 2-Player (Possibly Backup Save, Violent Truckin’ ei a 85 6 8 80 bang for my buck!”

More) Off Road 4x4 Racing Action Sg Sound: ۲ jou Tue GHEY Canon es: Six Trucks, Six rea Gremlin Interactive for i Playability: 8 9 725 8.5 “This is not just a kids’ game. The combo Tracks, Automatic and Manual ASC Games È Entertainment 8.5 5 6 8.5 maker is a nice touch, nice enough that Transmission, Brutal Terrain, November for Saturn eee BØN both kids and veteran fighters have a place Te ی‎ UNION Overall: 7.75 7 725 85 here: however, if you already own VF2, steer

PEMA با‎ zo: clear of VF Kids”

D THE BOTTOM LINE 7 75

Game Informer s: November. 26:

Will This Be the Saturn’s Salvation?

m Size: 1 CD-ROM

m Style: 1-Player Action/Adventure

m Special Features: Amazing 3D Level Designs, Fighting Based on Two Falls, The Ability to Capture and Fight as Opponents, Special Weapons, Multiple Paths of Gameplay, Two Camera Buttons

m Created by: Climax Entertainment for Sega

m Available: November for Sega Saturn

have os well. Capture your oppo! them in future bottles. Doing 4 | Dark Savior. be This may not be the most revolutionary title around, but it does pump out thrill after thrill. The misture of e characters and polygon backgrounds actual works out nicely, ond he sound (while repetitive) does its job ine + is thot it keeps you entert ined. The GI Staff managed to beat the beta version in six plus > hours, so obviously re missing something. BE sure to stick around and check out the review in asue of Game Informer Magazine. Will this

"ANY ie ker?

and you'll be able to fight as ottles is the key to beating

He’s captured! Now you con fight as him.

Game Informer » November ‘96

1 gume like Dork Savior is just what Sega needed 7 pull the loyal Genesis audience out of their 16-bit closets und into the present 32-bit - Saturn market. A few years back Sega debuted LandStulker, a and massively popular 16-bit title that „never received 0

is Dark Savior; it fies up to und gues for beyond anything that has ever been done in a Sega artion/ adventure title. lo. While it may seem like a TIR clone, Dark Savior artualiy

Time your + jumps | corefully.

It’s just me and you, plant dude

و9

Classic 16-Bit Grid Iron Action m Size: 16 Megabit With Battery Backup

srsouo

m Síze: 32 Megabit m Style: 1-Player Action “m Special Features: 22 Levels, “3D” a

èl

Isometric Perspective, Return of Flickies, m n 1 4 i ootball Game 7 Evil Dr. Robotnik, Chaos Emerald Bonus Stages "a va i i با‎ yT A m Created by: Traveller's Tales for Sega m Special Features: Create, Sign and Trade 4 ۱

Players, 100 Teams, Play as Any Player, Full Season Mode, Battery Backup

m Created by: EA Sports

m Available: Now for Sega Genesis

m Available: Now for Sega Genesis

<< 9

“The inclusion of the think | should start title, but nothing as

the series? PAUL, THE GAME PROFESSOR

“I'm not at all impressed by this offering. Although it fi offers some nice features, the play control doesn't live up to the previous games.”

ANDY, THE GAME Homer “Huh! While this game isn't bad, that much. If | was bored ľa finish th erwise I'd rather play Vectorman 2.”

ANDY, THE GAME HOMBRE “If you already have a 16-bit Madden don't even think about investing in the newest version because its play control is less than impressive!”

E GREEDY GAMER e of this game lies in knowing each | ying it from the beginning in a quest for and all the different bonuses. A little tire- while, Sonic 3D is fun, but not

JON, THE GREEDY GAMER “On a 16-bit scale, Madden's the best. Although the play as any player mode is a vast improvement, the i i controls are noticeably looser. It's easy to run, a lit-

e tle too easy. Rent before you buy”

different scent. This new the shivers like the oth- er to try and 3D

REINER, THE RAGING GAMER "Well I think this puts a close on EA's 16-bit Madden era; I never thought it would happen, but this Madden sequel is the worst version yet. Stick with your ‘96 version for pure Madden enjoyment.’

Sonic is back on the Genesis after nearly a two year hiatus from video gaming. Sonic 3D Blast is like no other Sonic game. Of course, you'll 1 still be battling Sonic’ arch nemesis the evil Dr. Rôbotnik, but the

| 11 new ns sur with n a its own right, Madden È es and solid d in not

s fans, John Madik A sure classic in

up

1 16-bit crowd. sbandoni i changed since last year, but there ar Not tha

ost importantly, pa Hu pur > Di تن‎ u atalleled an fr A play, then select your aan A ی‎ sa aka right place when the ball pare i M ago the sheer amount of teams wa A strengthens NFL 97’s appeal. e If you re still holding the ae and are looking for a new 00

csi reviewers before you make س‎

Hey sport 16-bit NFL 97.

A

Sonic navigates in a “3D” world that allows him to go in almost any direction. The isometric perspective gives a player much more freedom to explore and see what evil lurks around the corner. The new environment also contains numerous secret areas that Sonic can access by breaking walls or finding secret passages.

The basics of the game are tried and true. The speed boots, sphere shields, and invincibility powers are found throughout the game. What you need to do on each level is to locate the Flicky es of his own design. The Flickies that you collect will then follow you until big are dropped at ring portals. Again, Sonic must» alsc 076166 Chaos Emeralds by entering Bonus Stages that are found by locating 4 Sonic’s»buddies, Tails and Knuckles, e you have A

ose to your heart, consult our

Anpy PAUL JON REINER 5 7 825 7 | Graphics: 7 7 825 6.75 Sound: 7 6 8 7 75 8.5 5 | Playability: 6 5.75 8.5 65 7.5 8.75 7.75 A Ye TB ۰ - Entertainment: 6 o 85 6 8 8. 25 Pot Pa RK a ۹ Overall: 6.25 6.25 8.25 6.75

> THE Bottom LINE > | 7 i 7 W THE BOTTOM LINE 7

Game Informer ù November ‘96

"battle will be waged in a totally new environment. "“.

< birds that Dr. Robotnik has turned into evil crea

s

ETPP A FYNER Di. E ATI سر‎

In early 1996 a World War erupted throughout the technically, enhancements. More morphs, weapons, and video game nations. All 16-bit consoles have now levels consume this large 24 mb cart. Vectorman can now been sent to the front lines to be bombarded by extensive turn into a ferocious rhinoceros or a powerful tank. 32-bit marketing and powerful 64-bit weapons. Weapons range from reflecting lasers to power fists, Surviving is no longer a variable for these 16-bit and level designs take the V-Man through space and pioneers. Respectfully, Sega believes in life after death. erupting volcanos.

Equipped with little more than Vectorman 2, Sega hopes Despite the fact that the Genesis audience has been to bring gamers back to the Genesis to experience silent while the next generation machines invade, the sequel to last year’s most dynamic action/platform Vectorman 2 is destined for greatness. We know, and you title - Vectorman, know, that you still have your 16-bit stashed somewhere

Once again Genesis fans can rejoice because gaming within your home, Take it out and play! Opportunities like excellence has been achieved in Vectorman 2. The Vectorman 2 don’t come up too often. And just a reminder, original introduced perfect game control, and the sequel playing with 16-bit power doesn't mean you're square or screams POWER! The game that you fell in love with out of touch. It proves that you like to game, and that’s hasn’t been changed a bit, the only differences are, what it’s all about! ۱

0

a

۰ “Alright! Another Vectorman comes vænnet: to the Genesis and yes, this game Graphics: 9.25 rocks once again. Blue Sky did a | 7 great job of improving the already \ Sound: 9 fantastic graphics and sound, but they didnt stop there: now all the Playability: levels have plenty to collect an x explore. As before, this game Is ver |... 9 difficult, so you'll get a lot of play time out of this monster. Easily the ©

a = OVERALL: best platformer out for the Genesis —578 BEM 9 this year."

ip O PEE,

Concept: g ‘This sequel lost some of the classic | i = Vectorman flavor. For some si | Graphics: 8.25 reason, it doesn't feel like the same ۱1 cyber-tech war droid game. It's Sound: 775 goo: aeon as geal a oe „a first. Graphically, it shines hig Playability: | SN atoe amino the GIRO and RE gg the sound is once again thumping. re ae gameplay has imprese and Sega tried some new things OVERALL: with a tank level, and there are 8.25 several wacky bonus stages. But LI

>

unfortunately, the bottom line is, its basically the same thing as the first. Vectorman 2 is by all means an ‘excellent game that is definitely too late for its time. This should keep Genesis enthusiasts entertained for

quite some time.”

s This may be the last hurrah > for Vectorman and he doesn't VEN Pa 9 disappoint. Although he looks tion/Platform A about the same, his new morphs ultiple Gamep, 9 and weapons are excellent. |

els “a found that this ag loads on the 9 difficulty just. ke the previous s Version. Itis a worthy challenger set medium difficulty. | really like the. "levels that change your direction and require precision jumps. Overall, this game lives up to its predecessor, but yet is a little too much of the same thing again.”

r November ‘96

V 134 FUN Cleaning kit. For use with SEGA® GEAR® game and cartridges.

۷ 137 FUN Cleaning kit for use with SEGA® ۰ Cleans game unit and cartridges.

Other Recoton game care, maintenance and replacement products that meet or exceed original specifications and UL / CSA safety approvals.

V135 FUN Cleaning kit for use with NINTENDO® system and cartridge. V136 FUN Cleaning system for use with GAME BOY® & cartridges. V139 FUN Game cleaner for use SUPER NINTENDO®

V350 Game switch for use wuth NINTENDO®

V354 AC Power adapter replacement for use with SEGA®GENESIS® ® V477 AC Power adapter replacement for use with GAME BOY®

V479 AC Power adapter replacement for use with NINTENDO ®

V483 AC Power adapter replacement for use with SUPER NINTENDO® 2950 Lake Emma Road, Lake Mary,FL 32746

© Copyright 1996.Recoton Corp.. New York, NY 10022. All rights reserved. All specifications subject to change without notice.

4

۰ 1 CD-ROM 1 mer w Simulator : True-to-Form Battletech Action, Torso Twists, Hit Locations

(the Good ol Lo Shot), LRMs, PPCs, and Lasers (Oh My!), Power-ups (?), اج‎ Possibility of Being Netlink Compatible, but no Jump Jets... 5

y: Activision e: Holiday Season (Cross Your Fingers) for Sega Saturn

The Battletech universe has. come a long way since its early days as a pen and paper war game. From the constant changing of borders and alliances to the introduction of the clans. only one thing has remained the same: constant warfare. Mechwarrior ۵ for PC was a game in which players could take on the role of the conquering warrior clans coming back from their exile: Mechwarrior © for Saturn follows a similar plot but will be an entirely redesigned game:

What we have is a very sparse demo with one mission and no briefing. There are a variety of enemy mechs on the scene and one dropship whose destruction is the mission objective. The player appears to be in a Madcat. Your mech can speed up. slow down, look up or down: and do a torso twist to do lateral shots. Hit locations are an option in the game and you can judge the damage. of a limb Gr a torso by its progression from yellow, to red. to gone.

Activision promises that it is trying to incorporate mechs from all of the other Mechwarrior games to date. This will mean a huge number of 06655 its doubtful that they will all be playable. but Battletech fans will no doubt appreciate Activisions efforts. They also want to add power-ups to the game. The idea of a mech conjures up a pretty scary picture.

Its too hard to pass judgement on Mechwarrior © in its current state: but so far the combat is true to form and the movement of the mechs looks good. le hope to see improved versions of the lasers and PPC's when the game goes beta. but from what

we've seen and heard so farı Mechwarrior © should be at the very least a solid game.

‘powered-up

1 a ae

مه

PlayStation

RIKE HARD

Navigate through 10 different landscapes, destroy everything in your path,

and race to

save the world from ecological Armageddon. Play Strike Point the ultimate

3D fighter simulation game available for PlayStation.

1

p

۹

TECHNOS

w “à aMERICAN TECHNOS INC.

erved. PlayStation and the PlayStation logos are adem, i d 2010 N. First Street Entertainment Inc. ©1996 Sony Computer Entertainment Ine. San Jose, CA 95131

Nintendo released their new machine the Super Nintendo - shortly ‘Before Sonic the Hedgehog 2 was released he first game on the SNES was Super Mario World which delivered the longest and: Thi tanding Mario adventure. yet. The mascots lashed: for many a year, Sega taking. the approach of Sequels with {i | Sonic & Knuckles and Knuckles Chaotix for

j the 32X. Nintendo geared for a wider audience by releasing Mario Paint, Mario Fun “With. Numbers, and ;Mario ۲ Kart. Both mascots built up a huge - ‘following. and then Nintendo dropped the bomb with Super Mario World 2: Yoshi's

Island. Sega had nothing. It seemed that Mario had the lead, and Nintendo made sure-of this ~by~releasing Super Mario RPG. Sonic. was done | for, but Sega had.to-worry- more about'a | و‎ Saturn. launch. than “another release of a “great” Sonic, Å i So that brings us to presenť daj: Sega versus) Sony versus Nintendo. Who will win, and why? AS mentioned ۲ before, Sega’ has Sonic 3D Blast coming out for both the us Genesis-and the Saturn; both should attract a wide audience. This title is very different from any of the other Sonics. Will gamers like it as much? Nintendo has Super Mario 64 which goes far beyond anything that Mario has ever done before, although it could ery well flop because of the dramatie-differences. but, we doubt it). And Sony has Crash Bandicoot in. - i sA first appearance. Crash goes back to the: .

machine 0۲796 is in full heat, and each

party - Sega, Nintendo, and Sony, has all their guns firing direct hits this holiday season. Nintendo will more-than likely only have a dozen games available before the end of the year, so why do they still have a chance at the trophy? The + underlying factor of victory.-could very well be based on the friendly face..that-greets the gamers, aS opposed to a massive library full of unfamiliar andeticensed names. Simply put, gamers dig £ mascots and power. Nintendo has 4 always had great success: “With. -f Mario, and Super Mario’ 64 may | in fact sell hundreds of millions, of units. Sega has Sonic, and unfortunately, while Sonic X-Treme. got the axe until next year, they have Sonic 3D Blast on the way for both the Genesis and Saturn. Sony, who claims that Crash Bandicoot is not their mascot, will just-have to deal with it because the gamers and the press both agree that this is Sony s happy new face. The three.players have taken the playing field, and-the consumer will decide who the victor will be. Let's travel back to where it all began for a better look at these titans.

It's 1985 and the Nintendo 8bit is the talk of the town. A game ‘| entitled Super Mario Brothers has just hit the shelves and people are going hog wild. Why? Because it is an exact translation of the arcade. Creator Shigeru Miyamoto developed the perfect game that had the greatest gaming envelope of all time. This game attracted everyone whether young, old;-stout, or tall. It swept the world-by storm. Super Mario, mania was huge and remained | aS E ae.» GANY 50 all the way through both. ‘Super Mario 2, which allowed cal j break it down, Sony il appeal more to the the player to use four differént-characters, and Super | sic. gamer, the guy who wants more jumping and running than Mario 3 which is to this date, one of the best developed #9 huge3 worlds, Gamers who want the biggest change wil head games ever. It appeared that Mario mania was: and nothing could ever top it. This Was:.S0 until: Sega en Mario 64. The delay of Sonic X-treme could released the hog. In almost a nano-secûnd all “eyes im ae 15 ۳ == really hurt Sega. Sonic 3D Blast is a great game, „changed direction and looked. deeply into the Sega A „Sonic the Hedgehog 3 > | but it’s not the game that Sega has been: hyping» It Genesis. Yuji Naka's creation Sonic the Hedgehog defied "SY will appeal to: those who like Sonic and not many hing that had been done in vids. This character really moved out, Mascot war, and;the-audience who observed big- blue and his ‘wonderful shoes fell

pa in love. Sonic moved on to be number one all the Way id

have the backing they need, but théldeciding facto will be the outcome of the game enthusiasts’ vote.

Marlo is 9 Missing Super NES - Su 5 An attempt to ane Carmen Sendiego 9 An outstanding quest for the that failed. yer Mario 64- Nintendo 64 Mario Kart - Super NES 9 ۸ triumph in its field.

_ Mario Paint - Super NES 8 An introduction to console mouse control - packed with painting, mu id animation!

Super Mario Brothers intendo - اک‎ Mario Pre-School - Super NES . 10 A breakthrough in gaming. It set the 6 Great for kids. | makes this one a winner. i

| Standard for all action/platform titles. Time Machine - | : Super Mario Brothers 2- Nintendo other attempt to و‎ one Carmen fr > Sandiego that failed. | whieh brought Sonic gaming 1 iper Mario All Stars Super NES »H Super Mario Brothers 3 Nintendo The complete NES Mario trilogy revisited. 9.25 More than likely the best NES title of all time. rio 2. A must have!

Mario Fun With Letters - Super NES ‘Super Mario World Super NES @ Education with Mario and the gang. _ 9.25 New look, new attitude, same سا‎

-Mario Fun With Numbers Super NES Super Mario World 2 .

- B An instrument to better your education Yoshi's Island - Super NES ». and gaming skills. 8.75 More z re but missing the کک‎ . - classic Mario feel. .

FLAT releases]

Jagged Alliance: Deadly

Games - SirTech

7 | never understood Jagged Alliance’s popularity, but the —— new version sports a multiplay- er mode, new mercenaries, and scenario editing. Gameplay

pretty much the same deal. —‏ وا Clandestiny Trilobyte‏ 18

& Take the 7th Guest and 11th Hour engine for puzzle game- play and exploration, throw in some humorous cartoon clips © for the plot, and there you go.

` Smart Patrol - INSCAPE

44, 8.25 This really bizarre game (featuring Devo) may not appeal to most tastes. Just .. ask yourself whether you really >

like Devo or not. If you just skip through the greatest hits

_ album to “Whip It” all the time,

you may not be ready. Star Control 3 - 6

۱ 8.5 Not quite the game | was

hoping it would be, but the

° new ships are a blast and A.

Su CONTROL 3

reak time colony creation is interesting. The techno soundtrack and Orson Scott Card's writing skills were sorely missed, but Star Control f si Dale de

| check it out.

Hellbender - Miera . 7.75 More arcade action than space | combat simulator; Hellbender s m is a little on the slow slide, but fs still a decent time. " .

. Assassin 2015 -INSCAPE . 5.75 Great plot. Lousy action. >

colonizing system yet, which is fine because this time the plot is to conquer the planet instead of the universe. You and seven other races have all set their eyes on the same world, and to avoid a costly war, an agreement has been reached in which every race will be allotted one fledgling colony on the planet. After that colony has been established, the races are free to make nicey nicey or blow each off the face of the world. The key to winning will be through effective management of resources, research, and combat strategy. A colony s effectiveness is determined by its buildings, which can be improved and miniaturized over time by research. Each race has its own special ability (big surprise), which is typically balanced by a disadvantage. There are researchers, warriors, telepaths, ecologists, etc. etc...

Combat is

Do we really? | found | enjoyed the briefings in Command & Conquer, but B

Is FMV Cool?

An e-mail received from one Aaron Harter recently argued that my worries concerning the N64’s effects on the PC gaming market were unwarranted. | agree (the article was written in the midst of N64 aftershock), but one of his arguments was that PC gamers love FMV.

aside from that | really couldn't think of a game that was greatly enhanced by it. Most of my favorite games have no trace of FMV. While minor load times

aren't as big a deal to PC gamers as they are to the console people, how much worse off would Wing Commander lll have been without Mark Hammil and a great reduction in down-time?

The Neverhood

Dreamworks Interactive

rom the twisted mind of Doug TenNapel (the creator J of Earthworm Jim) comes a claymation adventure that is so

outrageously wacked in the head, that if ۱ had to choose between not drinking Coke for a year and never playing this game again, | would have a dilemna on my hands. Players take on the role of Klaymen, a funky little clay-dude hero who seems to take childlike delight even in small tasks like pushing buttons and opening doors. His sense of wonder at such mundane things was a mirror to my own at exploring and experiencing a world made entirely of clay. The gameplay itself is very simple. There is a side-view (indoor) mode where most puzzle solving takes place, and a first-person perspective in which the realms of the Neverhood are explored in a step by step, Myst-like fashion. Everything is point and click and all items are placed in Klaymen’s body (via a small door in his chest). If an item is needed in order to make something work it will be used automatically. No inventory. Simple. This may sound lame to all you menu toting icon plugging adventure gamers, but this approach is entirely appropriate to The Neverhood and doesn’t detract from the puzzles one bit. Don’t make any plans for the near future if you purchase this game.

Deadlock Accolade 8.75

n many recent conquer the galaxy games, colonization of individual planets has become more and more advanced, often to the point of hampering the rest of on in individual colonies. Deadlock may very well have the most complicated

the game by requiring players to pay a great deal of attention to what's going

completely out of your control but is fun to watch (like the disasters in SimCity 2000). Deadlock is a pretty basic sci-fi strategy game, but

Smart Patrol

Assassin 2015

is extremely addictive and will provide many hours of fine entertainment.

News From LucasArts:

There is big Star Wars news from LucasArts in the form of LucasArts Archives Volume Il: The Star Wars Collection and Rebellion. The archives collection will include Rebel Assault 1 and 2, the Tie Fighter Collector's CD-ROM, Dark Forces Super Sampler (first three levels of Dark Forces), 7 anda bonus multimedia disk with behind-the-scenes information on the making of the Star Wars Trilogy Special Edition, set for release in the theaters sometime in ‘97 (the old trilogy with improved special effects and new scenes). Archives Volume Il is cited for release in October. Rebellion is a Star Wars strategy game (something we had recently been hoping for here at GI) that features real-time space combat which will allow the use of heroes from the movies in actual missions to improve the chances of success. Han and Chewie are good for espionage, Luke and Wedge for combat, Mon Mothma for diplomacy, etc... Players will be given a choice between playing as the empire or the rebels. In order to win the game players must satisfy three conditions. Capture Vader, the Emperor, and Coruscant (Imperial Capital) to win as the rebellion or capture Luke, Mon Mothma, and crush the rebel base to win as the Empire. In addition to combat, players will be

“(*snicker chortle*)”. So we can ant hope that maybe it will be but Mi May.

Last but not least from LucasArts is The Curse of Monkey Island, the third in one of the funniest series in PC gaming history. The rumor was that there would be no more Monkey Island games, which was thoroughly disappointing after the whopper of a cliff-hanger the last

one left off on. Monkey Island fans should look for the completion of the trilogy by next spring.

Game Informer a November ‘96

responsible for Resource db A Mili ang Mission i bb The

TOTAL SCORE 0 BX;

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If you're tired of traditional sports, you might consider taking a glimpse into the future of the sporting industry. It might look something like Pitball, a cyber sport competition in which players must deposit orbs into goals. Set upon a flat pitch, two teams compete for galactic supremacy. There are special attacks that will stun opponents, power-ups that offer protection, anti-gravity boots, and even secret moves to be used while possessing specific items. Much like a court sport, players run, pass, defend and shoot. The management mode allows seasonal play full of bribery, gambling, and high interest loans.

Game Informer a November ‘96

1 CD-ROM

1 or 2-Player Futuristic Cyber Sports Game (Up to 4-Player Via Sony Link)

Season Mode With Management, Bribes, and Gambling, Special Attacks, Power-Ups, Numerous Venues

Accolade

December for Sony PlayStation

This is definitely a half-a-loaf of gaming. For the first time, Street Fighter Il has rammed heads with DarkStalkers and unfortunately, it's not a fighter. Super Puzzle Fighter brings a random conglomeration of SFA2 and Night Warriors characters into the exciting world of head-to-head puzzle combat. The game itself is nothing new, and it's oh-so-close to a Columns rehash. The sheer joy in this title comes from challenging a friend or trying to beat the computer to view the hilarious endings. Capcom has taken a step into bizarre gaming, and while it may scare the mass of gamers, we believe a select few will find true love in this puzzle title.

Every four years or so, Pro Wrestling rides a new wave of enthusiasm. Likewise, every four years we see a new and bold attempt at producing a wrestling video game. Power Move is next in the ring, offering Polygon characters, numerous special moves, tour- naments, and even a twelve man gauntlet competition. The Irish Whip, Eye Rake and Flying Drop Kick are just a taste of the attacks available. Holds include the Figure 4, Cobra Clutch, and The Sleeper. After a particularly entertaining bout, enter it into the Hall of Fame where you can view the match again and again.

1 CD-ROM

1 or 2-Player Head-To- Head Tournament Puzzle

Link Combos, Three Game Modes, Eight Characters From SFA2 and Night Warriors

Capcom

Now in Japan, December for US Sony PlayStation

1 CD-ROM

1 or 2-Player Pro Wrestling Game

Championship and Tournament Modes, Polygon Characters, Numerous Pro Wrestling Moves, Blood, Best Bout Hall of Fame

Yukes for Activision

Now for Sony PlayStation

| PlayStation . Overall:

upd year's e

that, unfortunately, mean: than updated rosters.

Game Boy

Bubsy 3D is an attempt at blending the wacky elements of Gex, the 3D platform action of Crash, and the open exploration of Super Mario 64. As you play the game, a voice is constantly making snappy comments and occasionally giving advice. Players are granted full freedom to explore the world they're in and can go back to levels they have already passed. The music is really cartoonish and makes one wonder if the game wasn't meant for the kiddies. It's hard to see Bubsy posing any semblance of a competition with Crash and Mario in the 3D action/platform market, but there may be some people who will get a kick out of it.

1 CD-ROM

1 or 2-Player 3D Action/Platform

Stunning Exclamation Mark on Bubsy’s T-Shirt, Game Talks at/to You, Cool Gliding Ability

Accolade

December for Sony PlayStation and Sega Saturn

For all of you who long for the yester- years when arcade games didn’t require multi-button inputs to get the character to do what you wanted, Midway Home Entertainment brings you Ms. Pac-Man, bigger and better than ever. The yellow dot with an attitude and pink bow is sporting a new turbo booster option and numerous new game boards. Otherwise you'll find all the action just the way you remember. This game will definitely please fans of the original as well as spawn some new Pac-nuts.

While not as prevalent as Star Trek or Star Wars fans, Robotech enthusiasts have remained devout over the long years that have passed since it was aired on TV. The anime cartoon was popular during the transformable robot era and was by far the most sophisticated. Robotech featured incredible action, drama, and a plot that stretched out through three wars with alien species. We assume the game will be based on the first series which was called Macross in Japan. The video we have of the game features a cockpit view from a Veritech (transformable aerospace fighter). In the cartoon, Veritechs had three modes: Veritech (Jet Fighter), Guardian (Half- Fighter, Half-Robot), and Battleoid (Robot). The video showed Guardian and Veritech modes but no Battleoid. Hmm... ground combat anyone?

8 Megabit

1 or 2-Player Cooperative or Simultaneous Maze

Turbo Booster, 4 Difficulty Settings, 4 Maze Selections

Digital Eclipse for Midway Home Entertainment

Unknown

1-Player Robotech Simulation (Space Combat)

Classic Robotech Action, Transformable Robots, (We assume Battleoid, Guardian, and Veritech Modes), A Full Scale SDF-(1?)

Gametek for Philips

Spring 1997 for Nintendo 64

Game Informer a November ‘96

The best word to describe SlamScape is weird like the ice-cream truck from Twisted Metal. It has a terrific 3D engine for driving around the landscape, but the game is extremely frustrating. Obstacles demand a great deal of concentration to get past and the constant bombardment of enemies makes Slamscape more annoying than a mosquito in your ear. Combine this with the really surreal environment and the game feels like it’s stealing your soul.

Game Informer a November ‘96

1 CD-ROM

1-Player First or Third Person Shooter

Beautiful Engine, Challenging Difficulty, Password Save, Power- Ups, and Hideously Obnoxious Enemies

Viacom Newmedia

Now for Sony PlayStation

Broken Helix might be one of the most complicated games you'll see coming out for the PS-X. Not only must you avoid security cameras, interact with scientists, defuse bombs and pick fights with Marines, but you'll only be given a short period of time in which to accomplish these tasks. A tremendous depth of character controls, the volatile temperament of your fellow Marines, and the vast areas that comprise each level all contribute to Broken Helixs appeal. Many RPG elements are included alongside the third-person action/adventure playstyle. Fans of Briscoe County, Jr. will be pleased to know that Bruce Campbell is featured as the voice of Jake, the main character.

Spot Goes to Hollywood is a somewhat mediocre action/platformer that attempts, like many other recent games, to sell itself by doing the whole wacky Earthworm Jim routine. The action and the humor are both... okay. While the occasional reference to an old arcade game like Zaxxon or Q-Bert was kind of neat, it wasn't exactly a laugh a minute. The variety of play styles (walking, rafting, fleeing a T. Rex in a big wheel, flying a green bottle...) keeps things somewhat interesting and almost tempts one to actually finish the game. Overall, Spot is decent but nothing to freak out over. If you haven't played Crash yet, save your money.

1 CD-ROM 1-Player Action/Adventure

Hostile or Neutral Temperament, Character Voicing Starring Bruce Campbell, Multiple Camera Views, Complicated and Multi-Dimensional Missions, Full Character Interaction

Konami

December for Sony PlayStation

1 CD-ROM

1-Player Isometric Action/Platform

21 Levels (3 Bonus Levels), Password Save, Spot, Cartoonish Gameplay, Variety of Play Styles

Virgin

Now for Sony PlayStation

nies 99 VME + J x

Gp

VED. Dragon Force is a trademark of SEGA Enterprises, LTD. Original Game © SEGA Enterprises,

kioht Warlords R

on Game Ratings.

galer near you, call (916) 243-3417. Call 1-800-771-3772 for Informati

This official seal is your assurance that this product meets,the highest quality SEGA." Buy games afd accessories with this seal ure that they are compatible with. the SEGA Saturn" System.

SEGA AND SEGA SATURN ARE TRADEMARKS

When predominantly PC companies try to put out console games, their first efforts are often pretty sad. Nascar might have made the grade if its graphics hadn't been so poor. When you've seen games like Wipeout XL, Andretti Racing, and Motor Toon Grand Prix in the space of a month iťs hard to enjoy something so graphically inadequate. Nascar reminds us of a lot of first generation CD games which were full of FMV and nifty menus with still shots, but gameplay that was no different than previous games. To be fair, the pop-up information displays and the actual racing itself were cool features in the game, but it just wasn't enough to justify a decent score.

Game Informer

November ‘96

Perfect Weapon is the latest attempt at mixing fighting and adventure genres into one. While games like Resident Evil and Alone in the Dark have already done this, Perfect Weapon tries to push the fighting to a more dominant role in the game. The plot seems to be that you are a kickboxer supreme sucked into another dimension by some unknown being for some sort of terrible purpose. A little vague, but it doesn’t take much to see where the game is going. It looks like a mix of Mortal Kombat: The Movie and The Most Dangerous Game. The moves are cool but learning how to actually point in the direction of your enemies is a bit of a hassle. Perfect Weapon looks like it has some potential but don’t get too excited about it until you see a review.

1 CD-ROM 1 -Player Adventure/Fighter

Kickboxing, Great Sound, Interesting Premise, Password and Memory Card Save, Fight Multiple Opponents at Once

Gray Matter for ASC Games

Now for Sony PlayStation

1 CD-ROM 1-Player Racing

Hard Rock Soundtrack, Pit and Car Information on Display During Gameplay, Big Name Opponents

Papyrus for Sierra

Now for Sony PlayStation

Take Tempest. Yank it inside out. Add awesome graphics, variable speeds, a wide variety of enemies, spiraling obstacles, jumps, spinning lateral jumps, flying sideways (the old Millennium Falcon maneuver), and bosses that are just plain weird, and you have what we would call a winner of a retro-game on your hands. Nanotek Warrior is yet another old school arcade-style game to come out in recent months and is among the best we've seen so far.

1 CD-ROM 1-Player Shooter

Crazy Concept, Lots of Handy Maneuvers, 3 Speeds, Power-Ups, Password Save

Tetragon for Virgin

1st Quarter 1997 for Sony PlayStation

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Motor Toon Grand Prix PS-X Extra Characters - Highlight the 1st “2???” in Goodies and enter the following code. Hold L1 and press Select, hold L1 + L2 + R2 and press Select, hold L1 and press Select, and finally hold R1 + R2 and press Select. Additional Tracks Highlight the second “????" in Goodies and enter the following code. Hold L1 and press Select, hold R1 and press Select, hold L1 + R1 and press Select, and finally hold L1 and press Select. Tank Combat Highlight the third “2222” in Goodies and enter the following code. Hold L1 + R1 and press Select, hold L1 and press Select, hold L1 and press Select, hold R1 + R2 and press Select. Submarine X Highlight the fourth “22?? in Goodies and enter the following code. Hold L1 + R1 and press Select, hold R1 + R2 and press Select, hold L1 + R1 and press Select, and finally hold L2 and press Select. Motor Toon R - Highlight the fifth “222? in Goodies and enter the following code. Hold L1 and press Select, hold L1 + R2 and press Select, hold R1 + R2 and press Select, and finally hold R1 | and press Select. Hidden Options Highlight the Options icon on the main menu screen and press and hold L1 + L2 + R1 + R2. Enter this venue and several new Options will be at your disposal. Douglas Adams Tiles, PA

Triple Play ‘97 PlayStation Monster Home Runs - This code can be used in either standard i games or in Home Run Derby. During gameplay and while simultaneously holding L1, L2, R1, "and R2 press this combo quickly and precisely: Up, Up, A, A, Up, Up, %, %. Once entered and if done so correctly, you'll hear a chime. Just make contact with the ball and you'll whack some serious dingers!

Jewel Hollywood, CA

Game Informer x November ‘96

1 and press Start when the Title“

HELPFUL HINTS.

Clockwork Knight 2 Saturn Select Bosses and New Character - Go to the Bosses Galore screen and press X! five

times, ‘Y’ seven times, and Z five |

times. If done correctly you should hear a funky piece of music and “Bob” should appear in the middle of the screen. Move the D-pad up and down to select whatever boss

you want. Vincent Perez Chicago, IL Tokyo Highway Battle PlayStation

Tons of Money - At the company name screen (before the title screen appears) take controller 2 and press and hold L1, L2, R1, Down, and Start. Hold this combination and take controller

Screen and Options appear. Doing this will allow you to play Scenario Mode with $9,999,999. Cool Car Colors and Stripes - After winning your first race in Scenario Mode, go to the Car Select screen and press L2 to access the newly designed cars. On Screen Options After win- ning your first race in Scenario Mode, enter these codes on your next race with controller 2. Display Best Lap - Up and Select Display Best Time Right and Select Display Programmer Numbers Down and Select White Speedometer L1 and Select Fernando Cecada Frenzo, NM

In our September ‘96 issue one and all were invited to enter the GI code extravaganza. Your mission was to find out what effects the four mys- terious codes had on Gun Griffon, and then submit the findings you discovered. While several entries were bogus, we managed to find our champion (drum roll please)... And the winner is... Bill Kraft from Shalimar, Florida! Way to go Bill! You are a true gaming god! Thanks to all who entered, and keep your eyes peeled for more GI code extravaganzas!

Enter all codes at the Title Screen. Unlimited Ammo -

B, B, B, C, Start Remove Target Squares

Left, Right, C, A, Start Invincible Armor - Down, C, C, A, Start Remove Targets From Radar

B, B, B, Down, C, Start Unlimited Jump Ability —.

Up, Right, Down, Left, Z, Start | Bill Kraft Shalimar, FL

Need for Speed— PlayStation Machine Gun Car - Get set up for a head-to-head game and immediately after selecting your computer opponents’ car, hold the

simultaneously and dont let go until the game is finished loading. Now when you use the horn there

| should be a machine gun sound

instead. Any cars in front of you will be blown off the road.

“The VidMan” . Uptown, MN

Gun Griffon Saturn

D-pad Up and Left, L1, M, and ©

Wave Race 64 Nintendo 64 Here is a list of moves vou can do in Wave Race 64.

Hand Stand Hold the B Button and press Down and then Up guickly. Hold the joystick Up to maintain that position. |

Turn around - Hold the B Button then press Up and then twist the joystick 360 degrees clockwise (press back to do a back flip).

Stomach Turn - Hold the B Button then press Up and then twist | the joystick 360 degrees counter-clockwise.

Ramp Back Flip - Pull back as you approach the ramp, and then press Up and Down quickly to execute the move.

Ramp Twist A quick right or left after you launch off the ramp. Note: You must be leaning in the direction you wish to twist before you leave the ramp.

Note: In the racing mode you

can get a hole shot if you hit the

accelerator at the exact moment the light turns green.

“The VidMan”

Uptown, MN

REDITS 655314 PLAYER Z © [0۱۸۷۱۸ |

65,535 Kontinues - To get kontinues galore, play a one player game and allow your opponents to beat vou senseless until you have 0 kredits. Now, allow yourself to be defeated again and press Start on controller 2 before the computer is done with its finishing move. When you get back to the options screen you should have 65,535 kontinues. Randy Solem Wenoonah, NJ

Menu and press Left, Right, R1, | R2, L2, L1, Up, Down. Now as quickly as you can, highlight Credits and press %. The credits | can now be upped to 29. | Character Select Start a normal Puzzle game and when the Map appears press Left, Left, Up, and Down. Now simultaneously press L1+L2+R1+R2 and a Character Select screen will appear. | Adam Blue | Grapeville, TX

This title is hot baby, and GI has all |

| More Credits - Go to the Option make you the best darn Bruce |

Die Hard Arcade the latest and greatest moves to

| Willis you can be. Go kick some ter- rorist tail!

Legend‏ | و

si ERRE AA P Punch Alien Trilogy - PlayStation | Bogey: Dead 6 Playstation | {jo You know it's a bad day when you | New View At the Fighter Select | wake up with a face hugger | Screen press and hold L1, L2, R1, | Moves fastened securely to your head. | and R2 while choosing your plane | Straight Punch P, P These codes will make sure it never | (% button). Continue to hold the | pouble Punch - P P P happens again. Enter all of theseat | shifts through the “Now Loading” | Super Combo - P. P, P, K

the password screen. screen and into the game. Release | Mega Super Combo-P PPPK | Level Select - the shifts and change your views ‘til | Roundhouse Kick —K. K

type GOLVL followed by the level | you find the new one. This code | Double Kick K, K, K

number you wish to go to. works on both Training and Mission | Body Blow - K, K, P

Invincibility Flights. | Dash Uppercut - P OBL1ONTR1PTOF1N1SHOFF 999 Seconds While the game is | (hold and release)

Infinite Ammo BOXOVTR1CKS loading press L1, L2, R1, R2, %, | Somersault Kick K All Weapons - DYINGTONIGHT | ©, A, W, and Left. Hold this | (hold and release) ‘The Rhino” | combo until the game starts. lf | Emergency Escape - J + P + K Toledo, OH | entered correctly, you'll have 999 | seconds as opposed to the | Floor Attacks

The Hive PlayStation standard 357. (While Getting Up)

Here are all the level codes for The | | Joe Brown | Rising Uppercut -

Hive. Annihilate them! | Chicago, IL P + Left or Right Atmosphere Re-Entry - ۰0 | pie Groin Kick K + Left or Right Ice Planet Touchdown AMQO | _ Roll to a Stand -

Ice Caverns - NGHO | The Big Duh Flash Theory = P and Up or Down Hangar Bay - 0 Once you beat Jumping Flash 2

Ocean Platform Defenses -WVQ0 | you'll be confronted by a supped- | Throws

Platform Elevator HC10 up alternate version of the game Giant Swing P, K, K

Sub Level Rail Transport - IEZO | the Super Mode. You may not want (after grabbing) ` Pyramid Maze - ۵ to replay it, but it does have its | German Suplex - P, K, K, K

Pyramid Gun Turret - U6Q0 rewards and secrets. First of all, (after grabbing) Reactor Attack = 2QJ0 you'll now be able to jump twice as “The Human Torch” Power Station Catwalks - KLSO | high (6 jumps). In addition to this, New York, NY Battle the STS November - 2260 | you will also be confronted by a Moon Base - 0 i new (and better) ending, and yet Refinery 8HUO another supped-up alternate Generator Intake Tubes J5V0 version of the Super Mode entitled Queen's Chamber - VIHO | Extra Mode.

Marc “The Gimp" Hinterlach | © “The Rhino” |

_Cincinnai OH | Toledo, OH | Secret Access Notice:

Send Game informer Your Passwords and Codes and Win!

a $ end in your codes and passwords every issue, and if we print | them you'll be entered in the Game Informer /ASCIIWARE Secret Access Contest. The Grand Prize is a ASCIIWARE controller of your choice.

|. PlayStation: Super NES: Genesis: Here's the ultimate password for Crash li ASCIIPad, ASCII Pad SN, ASCII Specialized Pad, Bandicoot. Not even the most complex | Specialized ASCIIPad, Super Advantage, Fighter Stick SG-6, codes or tricks could top this dog. Enjoy Specialized ASCIIStick Fighter Stick SN, Rhino Pad SG the ending! | Saturn: Fighter Pad SN, Everything Unlocked - Rhino Pad SN AAAAZIAA ¬ ASCII Saturn Stick, AABXAGOAA All runners-up will receive a Game Informer AhOMAXKKRX Secret Access T-Shirt to complement = “The Rhino” their wardrobe. S. MADLA Toledo, OH Send To: Secret Access A

Game Informer Magazine 10120 W. 76th Street Eden Prairie, MN 55344

E-Mail: gionline © winternet.com

Game Informer m November ‘96

Triple Play 97 PC Enter all codes on the keypad.

Field of Dreams To play in the cornfield press this combination from the Stadium Set Up screen: Up, Down, Right, Up, Down, Left,

Up. Mystery Stadium - To play in an obscure stadium press this com- bination at the Stadium Set Up screen: Right, Left, Up, Left, Down, Right, Left. Cheats - To activate these codes the 1 key must be held down. Long Fly Ball Hold 2 Line Drive - 3 Grounder - Hold 4 Pop Fly Hold 5 Bunt (even on full swing) Hold 6 Power Hit Hold 7 Home Run Hold 1, 2, and 7 Monster Bunt - Hold 1, 6, and 7

Operation: Code Hunt

Hey GI readers, how would you like. to become our ally? Send in your codes for the games listed below and help out a fellow reader in a scrape, or if you're stuck on a game, send us a letter requesting codes and we will help you access the secrets right here in Secret Access.

Nintendo 64 ....... MK Trilogy | Turok: Dinosaur Hunter

i... Kirby Super Star Ultimate MK 3

i... Tobal No.1 Die Hard Trilogy Crash Bandicoot Jumping Flash 2 Madden NFL ‘97

Mortal Kombat Trilogy WipEout XL

. . . Dragon Force Bottom of the 9th

Madden NFL ‘97 NiGHTS: Into Dreams

oa... «Ultimate MK 3

o War Gods Send Secret Access Requests To: Access & Allies Game Informer Magazine 10120 W. 76th Street —— Eden Prairie, MN 55344 E-Mail: gionline © winternet.com

SNES

PlayStation

Sega Saturn

Game Informer m November 96

World Series Baseball 2 Saturn.

Master Code (Must Be Entered) - F6000914 C305

Star Fighter Saturn

F6000914 C305 B6002800 0000

Infinite ATG Missiles B6002800 0000 160BF4EE 03E7 Home Team Wins - Infinite ATA Missiles 160F419A 0032 160BF4F2 03E7 Away Team Wins - Infinite Mega-Bombs 160F41BA 0032 160BF4F6 03E7 Infinite Beam Lasers Star Fighter PlayStation iste dat Infinite ATG Missiles - Infinite Multi-Missiles 80166B7C 000A یا‎ lle Infinite ATA Missiles Infinite Mines 160BF502 03E7 80166B80 000A

Infinite Armor 1608330A 0040 | Infinite Armor - 801051DC 0080

Infinite Multi-Lasers

Tekken 2 PlayStation 801665880 0009 Infinite Health Player 1 Infinite Beam Lasers - 800A 3666 006E 80166B88 03E7 800D09EA 006E Infinite Mines 80166B90 03E7 Infinite Health Player 2 - Infinite Mega-Bombs 800A3676 006E 80166B84 03E7 800D1BF2 006E

Bogey: Dead 6 PlayStation Infinite Credits 80102902 0005 Infinite Sidewinders |

Impact Racing Saturn Master Code (Must Be Entered) |

F6000914 C305 800BC684 0064 B6002800 0000 Infinite Maverick Missiles Infinite Mines 160DC19E 0063 800BC68A 0064

Quad Laser 160DC1B6 6404 Lasers Never Overheat

Infinite Fuel - 80081712 2F61

10245712 0000 Missile Launcher Tokyo Highway Battle 1600061806 0100 PlayStation Infinite Missiles 16000196 0063 eo 1 Infinite Funds - 8006088 ۴ Alien Trilogy Satur lien Trilogy Saturn NFL Quarterback Club "97

Master Code (Must Be Entered) F6000914 C305 B6002800 0000 Auto-Mapper 1606CE26 0084 Shotgun Shells - 1606CE32 0028 Shotgun 1605AAFE 003C Infinite Batteries - 1606CE42 0001 Infinite Charges - 1606CE40 0002 Acid Vest - 1606CE2A 0064 Pulse Rifle - 1605AB02 0001

PlayStation Home Scores 0 - 800D14C6 0000 Away Scores 0 800D3ACA 0000

Virtua Fighter Kids Saturn

Master Code (Must Be Entered) - F6000914 C305

. 56002800 0

; - Infinite Health Player 1 Pulse Rifle Ammo 16045974 00A0 1606CE34 0040 di ini Infinite Health Player 2 Infinite Grenades 16046474 00A0 1606CE 38 0005

„Master Code (Must Be Entered)

“The Mysterious Gamer”

Breath of Fire 2— SNES

C9FA-EFA6 Infinite HP in Battle Scenes

drbepa @magiclink.com

Cutthroat Island SNES

C92C-47D8

No enemies and bosses are

invisible FD68-34C7 + FD82-370B

Start with 1/2 energy F268-34C7 + F282-370B

Start with 3/4 energy 50C7-3DD8

1 hit kills almost everything DFEA-34A1

Start with 1 life D9EA-34A1

Start with 5 lives DBEA-34A1

Start with 9 lives DEEA-34A1

Start with 15 lives FBEA-34A1

Start with 25 lives CBC1-3D60

Infinite lives

Lufia 2 SNES These are fairly worthless codes, but then again iťs fun to mess with the game. Try different combos, with the codes below. Example: 7E63-37DF Crazy colors. EE60-DDDD Glitchy start-up but speeds up the game play (ie... walking, battle, speech). EE60-0DDD Cut-up or missing body pixels EEE0-3DDD Saturated color of town and dungeon 5560-3FDF Saturated color of town and dungeon 2 7E62-37DF Screen messed up when you talk to people SCM scmche19@skypoint.com

ae

SEE PARTICIPATING STORES FOR DETAILS 1996° MOVIES & GAMES 4 SALE L.P.

+

©.

CONTENT RATED BY ESRB

Er O tc New levels. Wild moves.

our favorite “> capes. New enemies. Big surprises.

cs

¢ 4 RATING PENDING a i | | 1 M i = Pi \ r ESAB PlayStation IM m dl ۰ ی‎ ire i ee A

COTE‏ ار WITH PLAYSTATION VERSIONI ۱‏ Www.konami.com - :‏

Contra and Konami® are registered trademarks of Konami Co., Ltd. ل‎ Mis frcernar of Konami (America) Inc. © 1996 Konami Gow Ltd. AN ۰ ty ©1996 Konami (America) Inc. All rights Reserved. PlayStation? and the PlayStation’ logos are trademarks of Sony Gonipuler Entertainment Ino Sega Saturn’™ is a trademark of Sega Enterprises: The ratings (don is a registered trademark of the Interactive Digital Software Association

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