GAME INFORMER Magazin Pa Jan/Feb Issue Mig: For Video Game Enthusiasts! Icy scenes from Sega’s Winter Challenge. , What's New? The '92 Consumer Electronics Show =| me ‘ahead: e Make Their Da In troducing. a hala het Dy GI s Tech Talk New Game Revie. / Faceball, Sha fterhand and RPM Racing Lemmings! PC's Hottest Characters Finally Come To Video LOCK AND LOAD BROCK 'N’ ROLL was Blast through incredible firefights in eleven deadly levels of eight-megabit mayhem. ROLLING THUNDER 2 — Namco’s hot new sequel to the arcade smash hit. Challenge the terrorists alone, or hammer’m with super- agents Albatross and Leila together in TWO PLAYER SIMULTANEOUS ACTION! Passwords and unlimited continues keep the action rolling. Capture weapons for fierce firepower! The Game Creator "™ NAMCO HOMETEK, INC. ROLLING THUNDER 2 i6 @ trademark of Namco Ltd, © 1990, 1991 Namco Ltd., All Rights Rosorved, Licensed by Saga Enterprises Ltd., 3255-1 Scott Blvd. Suite 102 for play on the SEGA GENESIS SYSTEM, SEGA 1) and GENESIS 1M aro trademarks of Sega Enterprises Ltd. Santa Clara CA 95054-301 3 ul Dear Game Informer: First off, I’d like to say your maga- zine is great! | really enjoy the reviews because they are opinions from differ- ent people instead of from the same person each time. Your magazine should be bigger. Otherwise it’s great, don’t change it. Dean Whitehead Helena, MT By far, my favorite game for the Genesis is Sonic the Hedgehog. | have beat the game, but still play it. It’s just as fun as when | first bought it. | also have a Nintendo, but there’s no comparison between the two systems. Sonic’s the best game I’ve ever played. I just wanted to thank you for sending me your maga- zine. Corey Cohen New York, NY We enjoy hearing about your favor- ite games. Corey also included a stage select for Sonic. However, we have received so many copies of that tip that we could not print it. Thank you, any- way. - Ed. Your magazine is great! | love the tips for all the video game systems. Your tips work better than GamePro’s! | mean it! And tell Ed, Marianne, Rick and Andy to keep up the good work! Nick Rusakowicz Yorktown Hts, NY When | received my first issue of Game Informer | thought, “What a re- lief. Finally an unbiased video game magazine.” The reviews are complete and in-depth. Keep up the good work! Tim Wright Richmond, VA Thanks for the vote of confidence, Tim. We’ve got the Game Consultants very busy working to bring you more reviews for the next issue. - Ed. “fs | was reading in the December ’91 issue of Game Informer that one girl suggested Fun Club membership cards. | think that is a good idea. I’ve bought games from your company and they’re great! Please inform me if Funco de- cides to make membership cards. | would like to have one. | think the Game Informer is a great magazine for people who love video games. Ki Choi West Covina, CA Ki, sorry but there are no immedi- ate plans for membership cards, but we'll keep you posted. - Ed. | am writing to you about the Nov/ Dec issue of Game Informer. | saw that it had the game Micro Machines on the back cover. But, when | opened it, | was disappointed to see that you never talked about it in the issue. Mark Aust Estherville, IA The back cover of the Nov/Dec issue was a Micro Machines ad, paid for by Camerica. The advertising in Game Informer has no influence on the editorial content of the magazine. However, we featured Micro Machines in our premier issue, back in Septem- ber of 91. | will mail you a back issue and thank you for writing. (We apolo- gize for misspelling Estherville in the last issue.) - Ed. | really like the Game Informer Magazine you sent me. Most of the time | just get a flyer, so this was a great surprise. | enjoyed the nice puzzle and great tips. Thank you, a Fun Club fan. Afi Shakoor New York, NY More Dear G. I., cont. on pg. 60 Magazine January/February Issue 1992 Elizabeth A. Olson Executive Editor Production Manager Kimberley Thompson Benike Editorial Consultant Kerry Cousineau Art Director Rick Petzolt Video Game Consultant Andy McNamara Video Game Consultant Ed Martinez Video Game Consultant Marianne Morgan Video Game Consultant John Lacy Illustrator Walter Baumgartner Richard S. Cegielski National Advertising Sales Directors 144 Oak Court Barrington, IL 60010 (708) 381-8770 (708) 381-9008 FAX Bob Rosen East Coast Sales Representative Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500 Jack Friend & Associates Southwest Sales Representative 12707 Tiara Street North Hollywood, CA 91607 (818) 763-1129 Tony Sureau & Associates Northwest Sales Representative 534 48th Avenue San Francisco, CA 94121 (415) 221-7564 The Game Informer Magazine is published bi-monthly by FUNCO, Inc., 4948 Highway 169 North, New Hope, MN 55428. (612)533-8118 or FAX (612)533-8280. The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game In- former Magazine, 4948 Highway 169 North, New Hope, MN 55428. Editorial telephone and FAX numbers are noted above. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 1992, Game Informer Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of FUNCO, Inc. Products named in these pages are tradenames, or trademarks, of their respective companies. Foracopy of the Game Informer Magazine, please call Gary Gillem at our Circulation Department (61 2)533-8118. O* Game Informer Index InfoGenius System Putting The Game Boy To Work Game Consultants & Review Summations Lemmings, A Review John Madden '92, A Review Joe Montana 2: Sports Talk Football, A Review CES: Every Gamer's Dream & Desire ....14 Wtr ‘92 Consumer Electronics Show What's Hot Rumors & News Shatterhand, A Review Faceball 2000, A Review Jewel Master, A Review The World of SNES What Makes This Nintendo Super? Radical Psycho Machine Racing, A Review Wonder Boy In Monster World, A Review Asteroids, A Review Galaxy Force, A Review Video Game Knowledge Puzzled? LETTER FROM THE EDITOR Oo By Elizabeth A. Olson Las Vegas; the bright lights, the glitz and glamour, the town that never sleeps. What a perfect place for CES, the trade show for the fast-paced and exciting consumer electronics industry! From Nintendo of America’s choreographed stage show, complete with flames and acrobatics, to Sega’s knockout media announcement featuring Evander Holyfield as he signed on for a new boxing cart for Genesis. Game Informer Magazine was there and we’II bring you an update of what we saw in CES: Every Gamer’s Dream & Desire. You'll also find twice as many re- views of the newest releases for your favorite systems. We’ll focus in on Lemmings, Winter Challenge and the battle between Joe Montana’s Sports Talk Football and John Madden ’92 for the year’s best pigskin, just to name a few. Two new features make their debut; What’s Hot, which puts its ear to the wall forthe latest rumors, and Tech Talk, a look at the innovations in video game hardware and software. This month you'll hear about a revolutionary new sound technique for the PC and CD qv ROM. We also delve into the world of the Super Nintendo system. Finally, we need your help. We met sO many important and informative people at the Consumer Electronics Show, like the CEOs of many licensees. We got to wondering what you, the game player, would ask them if you had the chance. Game Informer would like to give you that opportunity. Please send in your questions and we'll go straight to the source for the answers by interviewing them for you. Thanks again for all the letters. We’re waiting to hear from you! Edutainment—What's Playing? .....42 Learning Can Be Fun! Art Alive, A Review Project Space Shuttle, A Review Fun Club Tip Line Great Strategy Tips From Our Readers Missile Command, A Review Tech Talk A Look To The Future The Games: Winter Challenge, A Review Turrican, A Review Subscription Notice Want to stay on top of what’s new in the video game world? Keep the Game Informer coming to your home through 1991. Subscribe now for only $17.88 and receive six, action-packed issues; one every other month. That’s almost $1.00 off each issue. And, if you subscribe now, you can take advan- tage of “Subscribers Only” savings; three coupons will be enclosed in the magazine this year, enabling sub- scribers to save on their next Funco or FuncoLand purchase. Look for the subscription card and money-saving coupon in this is- sue and sign up today! We're Waiting To Hear From You! We’d love to hear about any tips or hints you’ve discovered. If we print your tip, you'll receivea $25.00 Funco credit towards a purchase. Send only unpublished tips, please. If your tip is printed you will be notified by a letter once the issue has gone to print. We are sorry, but you will not be notified if your tip is not selected. Send your tips to: The Fun Club Tip Line 4948 Highway 169 North New Hope, MN 55428 WATCH OUT! They only look happy! (And maybe a few of your friends, too!) Here’s your chance to wipe the smiles off those annoying happy faces once and for all! In FaceBall 2000, “Have a Nice Day” takes on a whole new meaning — in first-person perspec- tive, with 3D graphics and 360° maneuvering! And we mean nto! FaceBall 2000 is a new virtual reality game. You don’t just see your character, you a7e your character. Feel like you’re actually inside your Game Boy as you move through CyberScape’s more than 70 treacherous mazes — or the Arena, in fast- paced rounds of high-tech combat. Sure. You can take on the Smiloids alone. But with your Game Link™ cable or Four Player Adapter, those faces can belong to your friends! Play one-on-one, two against two, or free-for-all! More than four times the fun with the Four Player Adapter! Don’t miss your chance to get up to $5 back with our multiplayer rebate! You'll find all the info inside your FaceBall 2000 package when you open it up for the game of your life! But hurry. Some of your friends might be buying FaceBall 2000 right now. If they get in too much practice without you, the smile that gets wiped might be your own! fa E E B ALL The Best Games in the World” 4 : ' Kubler Pro” \ 7 ae ls i: one. 4 St A whole new way to get into your Game Boy. Bullet-Proof Software ¢ 8337 154th Ave. N.E. © Redmond, WA 98052 ® (206) 861-9200 FaceBall 2000 is a trademark of Bullet-Proof Software, Inc. Used under authorization. ©1991 Xanth Software F/X, Inc. All rights é reserved. Original game and design ©1987. Distributed under license from Xanth Software F/X, Inc. Game Boy, Game Link and Four Player Adapter are trademarks of Nintendo of America Inc. ©1989 Nintendo of America Inc. Thanks to today’s technology, the world gets smaller and the pace of soci- ety gets faster. We have become a very transient bunch of people. Just stop by the nearest airport or train station and you'll see more students and business people on the go than ever before. And with all the hustle and bustle comes all the hassles of travel. You need a quick way to find out where to stay; where to go and what to do. Howdo you convert dollars into the national cur- rency? How many miles is it to the next town if it’s 23 kilometers? And how do you ask a simple question if you don’t speak the local language? Whether it’s traveling for business, school or pleasure, Gametek has dis- covered a new way to put the ease back into globe trotting. Their InfoGenius system puts all the answers right in the palm of your hand. InfoGenius provides a quick way to use your Game Boy as a time saving reference tool. Plus it gives you a great excuse to bring your favorite hand held along for the ride! Gametek, a leading developer of computer and video software, first intro- duced the InfoGenius System in 1991. The American Heritage Spell Checker, the InfoGenius Personal Organizer and Frommer’s™ Travel Guide were just the beginning of a good thing. Based on licensing agreements with some of the best known reference sources like the American Heritage Dictionary, Frommer’s Travel Guides and Berlitz™ Language Translators, Gametek was able to expand the line to include Berlitz Spanish/English and French/English translators. New additions to the line are the Berlitz Japanese/English and German/English translators. These will be available in April of this year. The InfoGenius Personal Organizer helps any student or busy executive keep track of their schedule and remem- ber special dates. There is even a place for important addresses and phone numbers. The American Heritage Spell Checker allows the user to enter a common misspelling and it provides the correct spellings of possible word selections. The Frommer’s Travel Guide lets you select your destination and it will give you a list of hotels, places to eat, ‘must see sites’ and a short history of the area. The Berlitz language translators are di- vided into categories such as restaurants, hotels and shopping. There is a metric/ currency converter and 300 common, travel-related phrases. These translators are also capable of spelling more than 12,000 words, either from English to a foreign language or vice versa. So whether you need to find your way to the nearest embassy or order coffee with your dessert, the InfoGenius System makes it easy by putting the answer at your fingertips; all for around forty dollars a piece. And after you and your Game Boy have put in a long day of work, kick back and relax with your favorite portable game cart. This Issue's Reviews... The Bottom Line How Game Informer Reviews Work... Our game consultants rate each game on a scale from one to ten, ten being the best.Games are rated in the following areas: Concept, Graphics/Animation, Sound, Playability and Overall Entertainment Value. Specific details can be found within each review (see the page numbers listed below). REVIEWERS' SCORES LICENSEE SE Art Alive 4 O PC's Wackiest Characters Finally Make It to Video! “Adorable yet incredibly stupid, furry creatures. Without your help, they have no chance for survival.” This definition may make you think of your pet, your kids, maybe even a friend or two, but what it best describes are the title characters of anew game by Sunsoft for SNES. Lemmings is just one of the newest carts to make the transfer from PC to the world of video games. From the time you pop this game in, you'll be faced with obstacle courses and rough terrain through which you must guide our friends. But while they may lack brain power, they do possess special skills or tasks. It’s your job to assign these tasks in order to save the Lemmings Review Concept: 9 Builders bridge the gap. most Lemmings. Otherwise they might just walk off a cliff into boiling molten lava, or trip up a Lemming trap. These irresistible nitwits can be- come Blockers, saving their buddies from danger, but be warned that Blockers must be sacrificed before a round can be completed. Lemmings can become Diggers, Bashers or Miners to get through many road blocks, although not all substances can be penetrated. Floaters use umbrellas to drift down to safety; Builders can make stairways and Climbers walk up any vertical surface. Then there are the Bombers who ex- plode, taking out items around them. In addition, Lemmings can become Ath- Reviewed by Ed, The Video Wizard Get ready for a game that is different from all others. Lemmings is an adventure/puzzle. If you like a game in which you have to think fast, this is one not to be passed by. Graphics & Animation: 9 These little creatures are so cute, yet so dumb that you have to tell them everything to do (sounds a bit like your children, right?). From the beginning title screen to the actual game play, the movement of the characters and scenery are hypnotic. The background music is made up of some familiar tunes with a bouncy twist. After a while you won’t even notice that the sound changes with each character or the funny use of Lemmings voice overs. Playability: You start out with three or four easy levels that can be bypassed by a password feature. Then watch out. You no longer get help or suggestions from the computer and you are on your own. | found myself pausing the game to organize my strategy, all in the name of saving fuzzy, little Lemmings from walking off an edge or burning themselves up. Entertainment Value: 10 This is one of those rare games that once you sit down to play it time just seems to fly by. This is a fairly complicated game and may not be suited for the youngest players. If you like puzzles with a change of pace, try Lemmings! Overall Rating: 8.75 “3,..2...1...0h, no! letes, Jumpers, Flippers and Wavers, but you'll just have to play the game to discover what they can do. There are all sorts of variables that will keep you on your toes. You must save a certain percentage of these fuzzy, little guys in order to progress to the next level. This percentage will change, as will the number of Lemmings marching through each course and the rate at which they are dropped. You will also be limited as to the number of Lemmings that can be assigned a given skill. The levels start out fairly easy, with a small number of Lemmings dropping from the trap door to travel through a simple course. The screen gives you hints as to which tasks you should select, or limits you to one or two skills. But don’t think this game is a push over. There are 125 different levels in the one player mode, each increasingly more difficultthan the one before. A password feature allows you to skip over the levels you have already completed. If 125 different courses aren’t enough, there are four levels of difficulty, ranging from Fun, Tricky, Taxing to Mayhem. This puzzle game is so much fun that you'll want to share it with a friend, and you can. The two player mode gives you a split screen so that each player can view the field from their own per- spective. Player one must lead the Where to now? Q9}17}18]20)19 18]20)20)20) aye aK iRe ; Sy a Lemmings in blue safely to the blue door, while player two must simulta- neously rescue the Lemmings in green and direct them to the green door. This mode gives you twenty levels to race against time, peril and your adversary. If youowna Super Nintendo, you’ve got to invite this army of crazy creatures over to your system. These little guys are every bit as fun as they are addictive. Once you see them, you'll want a Lemming of your own. Lemmings Review Reviewed by Marianne, The Game Master Concept: 10 Graphics & Animation: 10 Sound: Playability: Entertainment Value: Overall Rating: 10 They finally made my favorite game for my favorite system; and it’s even a two player. It rules! Superb, detailed, complete and very eye catching. What can I say? Lemmings are cute! Exactly the way it should be, from the “eek” as they fall off the edge of a cliff, to the “oh no!” right before they explode. It starts out very simple in order to teach you the game bit by bit. Then when you think you’ve mastered every move, you'll be stumped wondering how to clear the next screen. Enjoy it with a friend and laugh twice as hard. With more than 100 screens, Lemmings is never boring. The password feature allows you to skip to the levels you wish. You'll have a real tough time putting this game down. | know | do. | can’t wait for the second edition to come to SNES! Lemmings Review Reviewed by Andy, The Game Dandy Concept: 9 Graphics & Animation: Playability: Entertainment Value: Overall Rating: The idea of a whole game created around saving hundreds of little Lemmings from killing themselves is absurd, so of course | liked it. The Lemmings grab their heads just before they explode, tapping their feet as they block the path to sure death. The animation is superb, as well as the sheer number of characters on the screen. How- ever, the overall graphics of the backgrounds are only mediocre. The music is great, as well as the voice overs and sound effects. My favorite part is when you nuke all the Lemmings at the same time and it counts down until they all blow up. It plays pretty much like the computer version, without the convenience of a mouse. You assign certain Lemmings the task of controlling the masses, whether it’s blowing up or building a stairway. But if you think it sounds easy, try the ‘Mayhem’ level of difficulty. Lemmings is unreal! Forget about alien invasions. There aren’t any photon torpedoes here. And don’t even think about shifting to warp speed. All that stuff is fantasy. This is real. Blast off with the crew of the NES Space Shuttle Project!" You’ll carry out pre-flight checks, hear the voice of ground control, and experience spectacular day and night takeoffs that lead to six top-priority shuttle missions—missions that are based on actual space agency operations and technology! Discover once and for all if you’ve got So if you think you've played a space dipansail ty Nintendo® “the right stuff’ as you take daring game before, think again. When you’re for play on the space-walks high above the Earth’s aboard Space Shuttle Project, atmosphere to build an orbiting space you’re seeing it like it is. ENTERTAINMENT station, rescue a stranded Soviet “an 8-bit achievement. cosmonaut, and tackle risky satellite Spectacular.” —Bill Kunkel, repairs. Then, when your missions are megagaming completed, prepare for a hero’s Designed by John Van Ryzin. welcome after you land at Edwards Air Published by Absolute Entertainment, Inc., 251 Rock Road, P.O. Box 116, Glen Rock, NJ 07452. Distributed by Electro Brain Force Base. Corp. Space Shuttle Project is a trademark of Absolute Entertainment, Inc. All rights reserved. Absolute Entertainment is a registered trademark of Absolute Entertainment, Inc. All rights reserved. Nintendo, Nintendo Entertainment System and the Official Seals are trademarks of Nintendo of America Inc. © 1989 Nintendo of America Inc. © 1991 Absolute Entertainment, Inc. All rights reserved. In the video game world just as in the movies, there has always been a stigma about sequels. Can they live up to the reputation of the original? Is there really enough room for improvement to make much of a difference? Does any- body really want a second edition, anyway? In the case of John Madden Foot- ball “92, the newest pigskin release for Genesis from Electronic Arts, there is strong proof that ‘sequel’ spells new and improved. So, what is the recipe for sequel success? First, you start with one of the John Madden '92 Review Concept: 8 John Madden '92: The Next Best Thing To Being There Pick moves from Madden’s playbook. © most popular football carts for the Gen- esis format. Actual teams and real player stats are imperative to this mixture. Then put in more plays, more formations and more defensive moves. You add cinema graphics for more realistic coaching and crowd scenes. Mix in features like in- stant replay and frame-by-frame reviews. Finally, throw in a few special items like weather conditions, stadium select, in- jury segments and an ‘All-Madden’ team. With these ingredients, it’s sure to be a hit! Your first move is to set up the game. If you would like to watch a run- Reviewed by Rick, The Video Ranger Take John Madden Football; in this reviewer’s opinion the best video football game ever made (sorry, Tecmo Bowl), and make it better. Good in theory, but one is forced to ask if that’s truly possible. Graphics & Animation: Just like the original, there is a nice layout of the field, smooth scrolling and excellent depth percep- tion. However, the only thing really new here is the ambulance that takes injured players off the field. Madden ‘92’s soundtrack is about as interesting as you can make the audio of football, without trash talk. Playability: There’s a large menu of plays to choose from, all easily accessible. One complaint however is that after you call your play, there is approximately 5 seconds of delay until you break huddle. We don’t need that, do we? Entertainment Value: John Madden ‘92 is a successful improvement on the original. All 28 1 FL locations are represented, a more worthy compute” opponent and injuries are factored in. Then again, if you own the original, you probably won’t need to buy the sequel. Overall Rating: 8 through to get a feel for the game, select the Demo mode to watch Buffalo and New York duke it out. If you just can’t wait to get into the action, simply hit the start button to control the New York - Buffalo clash. Otherwise, select the home and away teams from twenty- eight actual teams or the All-Madden team. You control most aspects of this game. Play in the one or two-player modes. In the two-player option, you can face off with a friend or work to- gether as teammates against the com- puter. Pick pre-season and play without penalties. Go for regular season and all the rules apply. There are also play-offs and the initial match-ups will be pro- vided by the computer. You can also control the length of the quarters, choosing between five, ten and fifteen minutes. Choose an open or domed stadium. If open is your choice, then you can select the type of weather con- ditions you'll play in. Now let’s play ball! It’s the kick off, the ball soars down the field, your man receives the ball and runs like lighten- ing; and it’s a first down on the 35 yard line. Now if your team is running an offensive play, you’ll want to take ad- vantage of your players’ strengths. As the Quarterback, you'll call a Set, For- mation and Play. Hit button ‘C’ three times to call the play Coach Madden suggests or select your own from his playbook. Here you’|I find actual moves such as the ‘Fast’, ‘Hands’, ‘Shotgun’, ‘Run & Shoot’, the ‘Cut’ and the ‘Trap’. If you’re a veteran of the first Madden, be forewarned. You won't be able to call the same plays over and over this time. Your opponent is on to you this time and will nail you to the wall. If your team kicks off, be sure to watch the kick meter and the wind meter, if it applies. Call defensive plays, which are moves consisting of Forma- tions, Coverage and Plays, like the ‘Nickel’, ‘3-4’, ‘Read’, ‘Blitz’ and ‘Zone’. Consult your playbook for more details on these plays. The plays you select should be chosen by your player pro- files, provided by Coach Madden and your playbook. For example, if you are facing a team’s fastest receiver, you'll want to assign your fastest defensive back to guard him. Madden ‘92 has everything that you'll find in the real game. There are instant and frame-by-frame replays, penalties and injuries, some that are serious enough to bring the ambulance onto the field! Madden even supplies you with halftime statistics. And, the cheerleaders, crowd scenes and cin- ema graphics are the next best thing to being there. By Madden gives you the halftime stats. John Madden '92 Review Concept: 9 Reviewed by Andy, The Game Dandy Nothing much new, but tried and true. Graphics & Animation: 9 The graphics and animation are huge improvements over the first version. Players scale as they run up and down the field. The addition of crowds really helps out. There is even an ambulance to pull mangled quarterbacks of the field! Sound: 8 Screaming crowds, grunts, whistles...it has every thing that’s important to a good game of football. This sequel is very similar to the first John Madden; you just have a little better control over your players. Playability: 9 Entertainment Value: 10 John Madden ‘92 is the best football game I’ve played to date. It doesn’t get any better than this, except maybe in Madden ’93! Overall Rating: 9 John Madden '92 Review _ Reviewed by Marianne, The Game Master Concept: 7 “Hut!, Hut!, Hut!” Graphics & Animation: 8.5 Just like the first cart, the graphics are terrific. Seasonal football is a nice touch. The mud could have been a lot gushier though, with some slipping and sliding action. Sound: 8 Electronic Arts always does a great job on voice- overs, and Madden ’92 is no exception. Playability: This cart is easy to control, with variable play options. Football is football, and the basic idea is not too hard to grasp. Entertainment Value: 8 Well, it depends on how much football you can stand. If you’re a grid iron fan, play to your heart’s content. EASN has another winner here. As for me, NHL is still my favorite EA sports cart for Genesis. Overall Rating: 8 You get yourself comfortable in your favorite chair; a big bowl of popcorn, a bag of chips and your beverage of choice are all close at hand. You smile in an- ticipation with the thought of what’s about to come alive on your television screen. The familiar celebrity faces. The bone crunching, grid iron action. And the voice of the announcer, putting all of his insight and knowledge into the play by play. Monday Night Football, right? Think again. What you see before you is the latest in hot sports action from Sega Genesis. What you hold in your hand is Joe Montana 2: Sports Talk Football; the first football game for Genesis to feature complete play-by- play dialogue just like the real thing. Sports Talk Football picks up where the the first Joe Montana cart left off, and then runs with the ball just as far as it can. Pigskin enthusiasts will find every- thing they’ve been looking for in this. cart. Sports Talk features a 28 team line up, with an additional all-pro and dream Sports Talk Review Concept: 8 Joe Montana 2: Sports Talk Football AZ This Game Really Speaks To You! | team select. Pick the home and visiting teams via the locker room, and you’re on your way. But do the choices stop there? No way! What kind of weather conditions would you care to play in; fair, rain or snow? Select the length of the play periods from 20, 40 or 60 minutes. Would you rather play exhi- bition or league? Anyone can play Sports Talk with its three levels of difficulty. The beginner Reviewed by Rick, The Video Ranger Sports Talk Football gets high marks for being the first Genesis game to feature voice over play-by- play. In addition, you will enjoy the extra large characters. Graphics & Animation: The large sprites and intense colors are a real plus here. But I’m left wishing that the players could move a bit faster for some real bone-crunching action. The digitized voice is as good as a gamer could hope for but, | found it a little tough to follow as if the announcer was mixing up the different plays. Playability: Joe Montana’s Sports Talk Football is an easy game to play; maybe a little too easy to master. I’d like to see the computer as a tougher opponent. Entertainment Value: The play-by-play and the large characters make up for some of the deficiencies, making it a successful improvement over the original. Overall, Joe Montana 2: Sports Talk Football is a very enter- taining title. Overall Rating: Zoom in bj during the pass. level will show you the play and formation the computer is using; the normal mode gives you just the formation, and the difficult leaves you on your own. The viewing perspective is horizon- tal, side scrolling. But here’s where it gets really good. Sports Talkoffers azoom view select that will close in on the ball as it changes hands. This gives players a scaling effect they thought was only possible on SNES. And, if you really bust a move, see it again with the instant replay. The new cinema display will give you a good view of the ref as he makes his calls, or the crowd as they cheer you on. And stick around for the halftime show. Our sportscaster has his own “talk” show, updating us on the first half statistics and detailing the players. There are more than forty offensive plays you can select from, as well as 18 defensive moves right out of Joe’s playbook. If you survive the regular season of sixteen games , you'll face a two round play off and finally, the Sega Bowl. Sounds grueling? Don’t worry, there’s a password feature that allows you to rest up between games. So why sit on the bench when you can really get into the game? Get suited up and we’ll see you here with Joe Montana’s Sports Talk Football. Sports Talk Review Reviewed by Ed, The Video Wizard Concept: 8 Do we really need another football cart? Once you play Joe Montana 2 you may change your mind. Not a new concept for a game, but what an im- provement on an old idea. Graphics & Animation: 9 Excellent! Is it live or is it ‘Diamond Vision’? Watch instant replays, the refs, fans in the audience, even the cheerleaders. At the snap of the ball the screen zooms in on the playing field for a better view. Sound: 9 Great! The announcer gives your field position, yards to go, and score; not in little phrases but in detailed play-by-play action. Play against the computer, against a friend, or you and a friend can play together against the computer. Add to this, the new defensive and offensive plays, and you have great gridiron action. Playability: Entertainment Value: 9 This is football at its very best. Enjoy passing, fumbles and hard hitting crunches without the bumps and bruises. A definite improvement over the original. Overall Rating: Sports Talk Review Reviewed by Andy, The Game Dandy Concept: 7 You can’t ever go wrong with a solid sports cart. In this case, | think a little too much emphasis was placed on the talking and not enough on real football. Graphics & Animation: 9 | think the graphics are much improved over the first Joe Montana. Here you'll find Tecmo Bowl style football with the addition of close ups when the action gets down and dirty. The play-by-play is really done well. It is amazing how well the Genesis talks. The announcer sounds slightly computerized, but not too badly. The sound is the one thing that really stands out about this cart. Playability: 8 The play is done pretty basically. You call your play and you’re on your way. The passing game is the only part that leaves something to be desired. Having no windows for the receiver makes it hard to throw the long ball. Other than that, it plays pretty solid. - Entertainment Value: 8 The play-by-play does get a little old after a while, so it inevitably comes down to pure football. On its own, it looks pretty good; it even ranks up there with the first Madden. But it can’t quite stack up to Madden ‘92. Overall Rating: 8.25 A Brief Look At What's Ahead... by Elizabeth Olson Absolute Entertainment featured a game titled Super Battle Tank: The Gulf War for SNES. This war simulation, due out late Spring, has impressive graphics that make you feel like you’re watching CNN. A Game Boy version is already in the works. A GB game not to be missed is F-15 Flight Simulator, Turn & Burn. Also from Absolute is a slew of racing games. Coming in March is Race America (NES). If Game Gear is your system, RC Grand Prix is headed your way early Summer ’92. While on the subject of racing, Ferrari Grand Prix from Acclaim is in the works for NES and Game Boy. If boxing is more your sport, they offer George Foreman’s Boxing also for Nintendo’s 8-bit and hand-held. Flying Edge will create the Genesis and Game Gear versions. Wizards & Warriors fans will be happy to see the 3" installment, to be released in March. Acclaim is bringing TV’s fa- vorite prime time cartoon into more homes with The Simpsons for SNES and Krusty’s Funhouse for NES. Flying Edge will bring Krusty to the Genesis, along with Bart vs. The Space Mutants for SG and Game Gear. Accolade will be following up their success with Turrican for Game Boy (see pgs. 58-59) with the NES version and Turrican II, for Genesis. In addition to the SG versions of Double Dragon and Super Off Road, due out in March, Ballistic puts you behind the wheel of a Porsche, Ferrari or Lamborghini in Test Drive Il, out this Spring. One of the forerunners of the video game world, Activision, shows they're here to stay Alien 3: by Arena for Acclaim. with the NES title, Ultimate Air Combat, and two carts for SNES, Heavy Weight Championship Boxing and Mech War- rior. A newer licensee, AM Softworks, makes it’s way into the market with Mutant Virus and Power Punch for NES, as well as Rap Attack for the SNES system. Following the popular Wanderers from Y’s Ill for SNES, American Sammy has more good news for RPG’ers. Might & Magic will be out for NES in March, with the SNES version, Might & Magic II expected by June. Other RPG titles in progress are Legend and Ninja Taro for Game Boy, Magic Candle Worldfor NES, and Battle Blade for SNES. Arena is bringing box office hits to Genesis for Acclaim and_ the graphics will startle you. Predator 2 and Alien 3 are ex- pected in September with a hand-held version of Alien 3 to follow. Also slated for Game Gear is Rastan’s Revenge. Ascii Entertainment, a leader of the Nintendo industry in Japan, introduces Wizardry IIto the NES this March. It will be followed this Fall by Wizardry Vand Spellcraft “Aspects of Valor” for the SNES, which ought to play great on the new Ascii Pad controller. Atlus has a trip down memory lane planned for those cartoon buffs who remember Dastardly and Penelope Pitstop. They make appearances in this Spring’s NES title Wacky Races, featuring Muttley. They also plan A-Mazing Taterfor Game Boy and Metal Jacket for the SNES. Bandai America is busy working for an April release of U/timate Journey, a RPG for NES, as well as the game Toxic Crusaders for both the 8-bit and hand- held NES. Meanwhile, Bignet U.S.A. is ‘heavily’ promoting their Sci-Fi fighter, Heavy Nova. We caught sight of a new cart known only as The Third World War. No info yet, but it promises to be a total blow-out. The Bullet-Proof booth was a blast, full of Faceballs as far as the eye could see. The exciting news was seeing this virtual reality maze game for the SNES. Look for it late Spring. They’re bringing a Tetris-esque game Hatris to the NES. Another bright point was Camerica’s booth featuring Micro Ma- chines, complete with a sports car give- away. They are anticipating the release of their four-in-one carts, Quattro Sports and Quattro Adventure. Capcom USA is very busy developing Snow Bros., Mega Man II and the Little Mermaid for Game Boy. Tailspin, Darkwing Duck and Gargoyle’s Quest are just a few of the NES titles they have in the works and their upcoming version of Street Fighter I] already has SNESers excited. Culture Brain will be bringing the game Fighting Simulator to all formats of Nintendo. The folks at Data East are ready to in- troduce Joe N’ Mac to the Game Boy and NES, along with Two Crude Dudes and _ the pool classic, Side Pockets for Genesis. Electro Brain has big plans for the NES with Ghoul School and Stanley: The Search For Dr. Livingstone. May means Mousetrap Hotel for the Game Boy and be on the lookout for Raiden for the SNES. Jordan vs. Bird for the Genesis fea- tures a 1-on-1, slam dunk contest and 3- point shootout. Electronic Arts also bring you the SG version of Where in Time is Carmen Sandiego?, the RPG, Black Crypt and Desert Strike: The Gulf Conflict. Leander:Thanatos’ Revengeis an Amiga conversion featuring parallax scrolling, magic, multi-lives & levels. Bulls vs. Lakers: NBA Playoffs for SG and SNES recreates 1991 Finals. And there’s the SNES version of PGA Tour Golf. FCI International continues the Ultima se- ries with Runes of Virtue for Game Boy, September’s Warriors of Destinyfor NES and The False Prophet due in August for SNES. Dungeons & Dragons carts for NES include Pool of Radiance due in March, Hills Far, due in June and Dragonstrike, slated for August. ASNES D&D, Curse of the Azure Bonds, is also in the works. © ” Nitro and Ice were on hand to intro- duce GameTek’s SNES version of American Gladiators, due for release in October. Also on the drawing board are the GG and Genesis versions of a great cart called Gadget Twins. After releas- ing Day Dreaming Davey for NES, Hal America is busy with the SNES title, NCAA Basketball. Just down the way, Hi-Tech featured a ‘living’ doll to pro- mote Barbie for NES and Game Boy. They also announced plans forthe Game Boy and SNES versions of Tom & Jerry. Hot-B is re-releasing their hit Black Bass in conjunction with the new Game Boy version and the NES title Blue Marlin. Master Higgins is back in Hudson Soft’s Super Adventure Island(SNES) and the Game Boy version. Another familiar face inthe crowd is Felix, the Catfor NES. Interplay showed innovation with anew 4-in-1 pak for the Game Boy. One of the most talked about games at the show was their cinemagraphic conversion of the PC title, Out of This World. Jaleco is breaking into the SNES format with the soccer cart, Goal!, and Earth Defense Force. Their booth also sported a huge QBert to promote their hand-held ver- sion of the arcade classic. Close on the heels of March’s release of The Empire Strikes Back, JVC Musical announces plans for the SNES version and The Re- turn of the Jedi (SNES) to be developed with LucusFilm Games. Kaneko is keeping quiet about their Chester Cheetah project and were miss- ing from the show. Could be they were too busy working on Kabuki and Kargeti 2 for Genesis? Konami will make sewer watchers happy by announcing TMNT 3 For NES and TMNT IV for SNES. They also have a Contra IV in development for the Nintendo 16-bit. LJN brings your favorite wall climber to Game Boy in Spiderman 2, and Spiderman/ Marvel’s X-Men for SNES. Another sequel is Pa- perboy 2 for Game Boy and NES from Mindscape. Tengen is working on the original for Game Gear. In a year full of part 2's, it’s no surprise that Namco is releasing Splatterhouse 2 and Rolling Thunder 2 for Genesis. Still in the spooky spirit for the NES version of the Addams Family, Ocean has developed Darkman and Super Hunchback for Game Boy. They’re hoping for another box office success with their SNES Radio Flyer, based on the upcoming movie. Parker Bros. is also hoping lightening strikes twice, as they release Monopoly for SNES. Razorsoft showed the much publicized Slaughter Sport (SG), as well at the upcoming Death Duel and Stormlord 2. And Valis fans can look for another new SG edi- tion, Syd of Valis, in March from Renovation. While Sports Talk Baseball may be next in their line of chatty sports carts, Sega kept quiet on the release of the Genesis CD-ROM. But they did have everyone buzzing about their special guest, Evander Holyfield, who signed on for their upcoming boxing title. SunSoft brings the lovable Lemmings to Genesis in March, along with Batman: Return of the Joker for SG and Game Boy. Tengen has Game Gear plans for the classics, Paperboy and Marble Madness, as well as two more install- ments of the RBI series for SG. THQ brings their NES hit, Pit Fighter to SNES Defenders of Dynatron City A my and the hand-held, as well as NES and GB versions of Attack of the Killer To- matoes, Swamp Thing and Flash. TradeWest will bring out Jack Nicklaus to GB and SNES for this year’s golf season. They also announced their hand-held version of Super Off Road, which Virgin will be bringing to Game Gear. Two popular movie themes will expand across the formats with Ultra’s Star Trek for Game Boy and NES, and Indiana Jones’ Last Crusade from US Gold for Sega’s Genesis and hand-held. Vic Tokai has four new titles in produc- tion, including Shogun Maeda and Se- cret Tiesfor NES, and Imperiumand Lost Missionfor SNES. Virgin will bring Magic Johnson to the SNES. xy Go for Gold. . . Racing competition, tense action, challenging adventure and just great fun are available in Camerica’s Gold Series Games. Setting new standards in game play. \ Mitra Machines J JHE FAN cee ante FOR THE GAME DECK FROM NINTENDO OF AMERICA, INC. This is a product of Camerica Limited, Inc. and is not designed, manufactured, distributed or endorsed by Nintendo of America, inc. i A Acclaim Entertainment, the Nintendo and Game Boy licensee known for it’s popular conversions of Wil- liams/Bally/Midway coin-op hits, will soon try their hand at the 16-bit format. Acclaim announced their agreement with Sega of America to begin market- ing and distributing software for Sega’s Genesis and the hand held Game Gear systems. Acclaim unveiled its first Sega products at the January Consumer Electronics Show in Las Vegas, and they expect to have their first Genesis and Game Gear titles on the market this spring. This is made possible through Acclaim’s acquisition of the Euporean company, Mirrorsoft LTD. and its U.S. subsidiary, Arena Entertainment. Look for Aliens 3 to be one of the first titles to come out of this alliance. America’s Favorite Plumbers Are At It Again Rumor has it that there is a new Mario coming on the scene for you die- hard 8-bit Nintendo fans. We’ve heard whisperings that Super Mario 4 for the original NES system will be out some- time in 1992. No confirmation from Nintendo yet, but we’ll keep our ears open. Nintendo Joins the Race For CD-ROM Nintendo of America used the stage of the January Consumer Electronics Show to announce its plans to release a Compact Disc (CD-ROM) for the Super ° Who D O Nintendo system by January of 1993. Thay plan to use the CD-ROM XA tech- nology developed by Philips Consumer Electronics. The discs would work on the SNES CD only, but plans to use a bridge format, making them compatible with Philips CD Interactive (CDI) Sys- tem is in the works. a One Possible Solution... For those of you who are having trouble getting certain games to play on your new Genesis, many readers wrote in with a possible solution. They recom- mend putting in a cart that does work and removing it without shutting of the system. Then place the cart you’re hav- ing difficulty with into the deck while it’s still on. Due to the warning in the Genesis system manuel that states that this procedure may damage your sys- tem, we cannot recommend this as the best solution. Accolade/Ballistic Takes on Sega Last Fall found Sega of America facing off against Accolade in a trade- mark infringement suit. Accolade has answered that suit by filing one of their own. It all began when Accolade, a leading developer and marketer of en- tertainment software for Nintendo, NEC and the IBM, Macintosh and Amiga . computers, found a way to develop and manufacture Genesis compatible soft- ware without the assistance of Sega. Sega retaliated by modifying the Genesis system slightly with an auto- matic message which states that all LoHot! Rumors and News From the Video Game World compatible game cartridges are ‘Pro- duced By or Under License from Sega Enterprises, Ltd.’ The first of these up- dated decks was shipped in September of 1991. The counter-suit from Accolade states that this message is untrue and unfair by leading consumers to believe that Sega, not Accolade, is responsible for the creation of the Ballistic software. The suit also seeks recovery for restraint of trade, trademark infringement and unfair business practices. Accolade alleges that since they began creating Genesis compatible software, Sega has pressured retailers and distributors against purchasing video carts from Accolade. The allegations go on to charge that Sega has also pres- sured companies that supply Accolade, resulting in a temporary halt in deliver- ies from Fujitsu and NEC, two of the semiconductor manufacturers that sup- ply Accolade with ROM components. Accolade, currently the only indepen- dent creator of Genesis-compatible game carts, also claims that Sega has pressures members in the area of game development against doing business with Accolade. Alan Miller, chairman and chief executive officer of Accolade, argues that the Ballistic carts are not in violation of any intellectual property rights of Sega or its third party licensees. “ “Accoladewill continue to develop, manufacture, and sell its products in the tradition of American independence and free enterprise,” Miller concluded . Sega could not be reached for comment. ~~ Put The Power In Your Hands With Shatterhand! Let me take you back to the 1970s. You and your family were sitting around the television after dinner, just waiting for the next episode of “The $6 Million Man”. The title character was a heroic pilot pulled from sure death in a tragic aircrash. His limbs, beyond repair, were replaced with cybernetic prosthetics that gave him some exceptional powers with which to conquer the evil forces of the world. What kid didn’t dream of sport- ing their own prosthetics, making them capable of superhuman strength? Shatterhand, new from Jaleco for your Nintendo system, makes all those dreams come true. The year is 2030 and the replace- ment of missing limbs with cybernetic devices is a medical reality. Working on a top secret military project, a group of these scientists have developed military uses for this technology. But as with any good vs. evil battle, power has gone to the heads of a small portion of these medical minds. Under the leadership of General Grover they secretly create an army of cyborg soldiers, known as the Metal Command, to carry out their plans of world domination. A Law and Order Regulatory Divi- sion (L.O.R.D.) is formed to fight the Metal Command. They have developed a special pair of cyborg hands capable of shattering metal; the strongest hands in the world. Now they just need to find a willing recipient. Enter the ambitious Bronx police officer, Steve Hermann. During an al- tercation with a couple of Metal Command's cyborgs, Steve is left for dead with crushed ribs and splintered hands. You can guess the rest. L.O.R.D. now has a recipient that not only qualifies for the transplant, but has the personal motivation to get the job done. As ‘Shatterhand’, Steve has one assignment; to battle and defeat the Metal Command and their mechanized troops. In your quest to seek and destroy General Grover, you must defeat hordes of cyborg and biomechanical enemies, with your punch as your primary in- Get a little help from your satellites. strument of attack and defense. You will also be aided by eight satellite robots that fly above you. You obtain these helpers by collecting various combina- tions of ‘alpha-beta’ letters. Each robot features a different weapon, ranging from bouncing balls to laser beams to gre- nades. When you collect identical com- binations of letters you gain temporary invincibility. Be sure to collect all the gold coins along the route, as the power- ups you find will cost you. Your search for General Grover will take Shatterhand through the Refinery, Filtration Plant, Submarine, Ravaged City, Anti-Gravity Research Center and finally to the Missile Command area for the final showdown. Each of these seven stages is comprised of two levels, for fourteen action-packed confrontations and hours of metal-crushing fun, while you clean up the streets of New York. If Robocop is right up your alley, try your hand at Shatterhand. -y Beware the cyborg enemies. iE ee Shatterhand Review Reviewed by Ed, The Video Wizard Concept: F Now that you have finished Robocop, what do you do? You try your hand at Shatterhand (sorry, pun intended). Here is a shoot ‘em up with a nice twist. Graphics This game scrolls both vertically and horizontally. The title character, Steve Hermann aka: Shatterhand, moves quickly and smoothly, making for great game play. & Animation: 8 Sound: 7 The soundtrack is pretty good. It matches the fast paced, heavy-hitting action of this cart. Playability: 8 This game is easy to understand and play. The main character is easyto control, and the movement is smooth as the levels unfold. Entertainment Value: 8 | got a kick out of this game. You get to collect different icons to give you various abilities; collect enough of them and score yourself some temporary invincibility. Make it to the end and show the evil General Grover a SMASHING time. Overall Rating: 7.5 Shatterhand Review Reviewed by Rick, The Video Ranger Oo Concept: 5 Another fighting to save the world concept with power ups. The new angle here is the cybernetic (super strong) hand. Graphics & Animation: Above average appearance; could use a bit more color. Nice large characters. Collect alpha letters for more power. Sound: There’s nothing here that stands out. Playability: Easy to operate and very responsive to the controls. Lots of power ups. Entertainment Value: The best thing about Shatterhand is the no nonsense fighting style. Overall Rating: Shatterhand Review Reviewed by Marianne, The Game Master Concept: 10 ‘Shwing!’ - When | played Contra and Super Contra | doubted that any Nintendo game could beat the - fun; Shatterhand blows the whole idea of Contra to the moon! | love it! Graphics & Animation: 10 | am a happy camper, the graphics are unbeliev- able! Now that’s what I like to see, an 8-bit game with 16-bit quality graphics. It totally looks like a mini SNES game featuring a unreal body flow from standing to jumping to clutching on to the mesh fence. Sound: © Perfect! Playability: 10 Fun!, Exciting!, Enjoyable! - oh, sorry. | got a little carried away. This game keeps your interest with a selection of weapons that you choose and loads of action. Entertainment Value: 10 | haven’t found a game this enjoyable on any of the systems in a long time. A big “Master” grade of excellence for the Nintendo 8-bit Shatterhand! Overall Rating: Remember the big, yellow, smiley faces of the 1970s that popped up ev- erywhere sporting the slogan, “Have a nice day!”? Remember how irritating they could be? Here comes your op- portunity to wipe the smile right off their faces. This new Game Boy cart from Bullet Proof Software gives us something completely different. Imagine a combi- nation of tag and splat ball; all sur- rounded by a world of 3-D mazes, viewed from the first person perspec- tive. And if that’s not enough, imagine so many options, it’s like having several different games in a single cart. This is Faceball 2000. In Faceball, you enter a computer generated world in the form of a Holo- graphically Assisted Physical Pattern Yeilded For Active Computerized Em- barkment (HAPPYFACE). Your mission: to work your way through the mazes without getting killed. As this smiling ball you can go it alone, team up with, or go against one to four friends. Break into smaller teams for one on two or two on two. Once you have picked from one of four faces you must decide which type of game you wish to play, Arena or Cyberscape. Whichever style of play you choose, you can set the level of difficulty from six presettings: Very easy, easy, average, hard, very hard, and radical. If those aren’t tough enough for you, try the custom level and design your own combination of opponents. Be careful, Smiloids come in many shapes, each with their own strengths and weaknesses. Within the walls of these mazes you'll encounter ‘SHOOTME’,’ISHOOTTU’, “TURKEYS’,’GREMLINS’and “BOUNCERS’, just to name a few. Arena-style play allows you to compete against other players or the computer’s Smiloids in the maze of your choice. You can work alone or break down into teams against the computer controlled faces. Or have a blast bat- tling against each other in a chaotic free- for-all. The first player to make ten tags wins. Cyberscape play can best be de- scribed as acomputer generated obstacle course; full of secret doors, pods full of clues, prizes and power-ups, hidden warp zones and, of course, an army of Smiloids. Here you'll find more than seventy levels to challenge your intel- lect and reflexes. Find the exit door to each maze in order to continue to the Faceball Review Concept: 9.5 Game Boy's Faceball 2000 In Your Face! next level. This may be easier said than done, as doors can be disguised to look like walls, become invisible, or may be unstable and warp you deeper within the maze. Defeat these and face the Master Smiloid, but all this must be done against the clock that is counting down your time. You can go it alone or get a little help from your friends with the multiple player hook up. So you think you can handle it? This cart will have you jumping right out of your chair and into the action. With Faceball 2000, the choices are endless. The only thing that’s sure is you won’t be able to put it down. But since it’s on Game Boy, you won’t have to! One more thing: Have a Nice Day! -y Reviewed by Rick, The Video Ranger Faceball is the ultimate game of tag; played in a maze with a virtual reality perspective that puts you right in the game. Graphics & Animation: Simple figures, but intense 3-D perspective never before seen in a Game Boy cart. Sound: The soundtrack is nice, background kind of stuff that is easy to play to and never distracting. Playability: Faceball is extremely enjoyable from the moment you pick it up. It starts as light entertainment, but don’t let that fool you. Serious challenge awaits further into the mazes. Entertainment Value: Faceball is a totally unique game that is a blast for everyone from the beginner to the most advanced player. The 3-D graphics seem to surround you and must be experienced to be appreciated. Overall Rating: 9 Concept: 9 Graphics & Animation: 8.5 Sound: Playability: 8.5 Entertainment Value: 9 Ready, aim, fire! Faceball Review Reviewed by Marianne, The Game Master I'm smiling! This mix of children’s games in the first person perspective is creative, not to mention Simple, but perfect! Excellent 3-D effect, cute competitors; are you a turkey or a gremlin? Pick from four different faces, or be the same as your opponent. Pair that with a host of mazes and the choice between one to four players, and you’ve got a new, more challenging game each time. Way cool! A great game for everyone; up to four players at a time. We want more four-player Game Boy carts, if they’re anything like this one! Overall Rating: 8.75 Faceball Review Reviewed by Ed, The Video Wizard Concept: 10 Excellent idea for a game. Combine the old children’s game of ‘Tag’ with the newer ‘Splat Ball’. Put yourself and up to three other players into a maze and you've got Faceball 2000. Graphics & Animation: 9 What more do you need with this type of game? A few good guy faces, a bunch of ‘turkeys’, ‘gremlins’, ‘bouncers’, bad guy faces; along with a maze of walls that disappear, blink, or serve as reflective, invisible mirrors. Everything you could wish for is here. The sound is entertaining, but beware if you’re playing with two or more players. You will never hear the music over the play suggestions you'll be shouting back and forth to each other. You'll be hooked on Level 1. By the time you reach Level 23 you might think you have it mastered, but beware of more surprises. Faceball is easy to learn and impossible to put down. Playability: Entertainment Value: 10 Whether you are a role-playing, action/adventure, or shoot ‘em up type player, you'll love this game. Make it even more exciting with or against three of your friends. Faceball is one of the newest and best games for Game Boy to come along since Tetris and Super Mario Land. This is bound to become an instant classic. Overall Rating: th Jewel Master: Discover The Powers Of The Elements Enter the kingdom of Mythgard, a peaceful and prosperous place. That is until the arrival of the Demon King, Jardine the Mad, who began smashing and slashing his way through the land. The Twelve Masters of the Elements rose up in an effort to put Jardine out of business. After a fierce and blood spill- ing battle, only four of the Masters re- mained. Now they have pooled their powers into a powerful weapon known as the Holy Blade in anticipation of a final showdown. You have been chosen to fight your way through evil and mysterious places, seeking out the Demon King and, with the aid of the Holy Blade, defeating him at last. To test your wisdom as well as your might, you must find the necessary weapons to defeat Jardine’s wicked le- gions along your journey. The Old Masters, demonstrating that age is not always a sign of wisdom, have reck- lessly left rings set with magical jewels throughout the land. These jewels pos- sess the powers of Fire, Water, Wind and Earth; enabling you to defeat your adversaries. But take care that you find them before Jardine’s troops can. Your travels will take you through four demanding stages, preparing you to face the evil Demon King and his castle in Stage Five. You'll face enemies like trolls, bowling fish and the Wicked Jewel Master Review Reviewed by Ed, The Video Wizard This cart is very similar to many games on the market right now. It appears to be an extension of Altered Beast. Concept: 7 Graphics & Animation: The movements of the characters are what you’d expect; smooth and relatively graceful. The back grounds are interesting to watch but | have seen better, thus it scores an average mark. For young players just getting into the system, the effects work. | think the more advanced players may find it a little monotonous. From the word ‘go’ this game was easy to read and follow, and the characters are easy to destroy. Again, this may not provide much challenge for more experienced players. Perhaps some diversity of difficulty was in order here. Playability: Entertainment Value: | enjoyed this game, but it held my attention for a minimum amount of time. On the other hand, my six and nine year old enjoyed playing it over and over. | still think it could have been called Altered Beast II with subtitles. Overall Rating: : ant san peware the gia" Tiger in the dark forests of Stage One. Travel across the dunes of Stage Two dodging huge sand worms and skel- etons, only to encounter poisonous moths and the Fire Bird once you return to civilization. Stage Three finds you in a dark and frozen wasteland, up against the forces of diving bats, crystal faces and the heavily armored King Turtle. If you are wise enough to make it to Stage Four, you must conquer gargoyles, rock faces and the Dragon King. Then you face your toughest challenge yet, de- stroying Jardine and the troops of skel- eton knights that protect him. You began your journey with two rings, the least powerful spells of Fire and Water. Seek out ten more rings along the way to capture the more po- tent powers of the elements such as Earthquakes, Fire Walls, Ice Daggers and the Holy Blade that you will need to defeat Jardine. You will also find four trapped fairies; rescue them to add extra units to your Life Gauge. This one-player cart for Genesis features three levels of difficulty and control options, so anyone can show their stuff against the evil Demon King to become the Jewel Master. Plan your strategy of warfare by the combination of jewels you choose. Battle your way through this fierce series of exciting confrontations, full of fire and power. If you loved Altered Beast, try your hand at Jewel Master. -y Jewel Master Review Reviewed by Marianne, The Game Master Concept: 9 All you Altered Beast fans will be very happy to see this cart. Graphics & Animation: Even the graphics are very similar to Altered Beast - So much so, that for a moment, you may think you ee have grabbed the wrong cart. O Sound: You’ve heard it before, but it works. Playability: It will keep you busy. Too bad it isn’t a two player. & Entertainment Value: | loved Altered Beast and this cart is great fun, too! The jewel collection of weapons and their arrange- ments add a lot of uniqueness to this game. Overall Rating: Jewel Master Review Reviewed by Rick, The Video Ranger Concept: ri This is a typical shoot & destroy cart, but with the added option of mix and match power rings. This element enhances the enjoyment and keeps even the advanced player on their ‘thumbs’. Graphics & Animation: 6 The enemies and backgrounds of this game rate a 7 for their strong and detailed appearance. The drawback is the animation of your Jewel Master, which tends to be stiff. Sound: 6 There is a nice variety of sounds, but none that you would wish to write home about. The Jewel Master is relatively simple to control. The challenge is easy at first, but definitely gets tougher as you go along. | recommend an auto-fire button with this one. Playability: Entertainment Value: 6.5 Jewel Master has several things going for it; the bosses are unique, the ring combinations make you think, and there is plenty of action. Overall Rating: ay O Vv Nintendo's 16-Bit System: Last June, a new 16-bit system was introduced into the gaming world, joining the company of NEC’s Turbo Grafix-16 and Sega’s Genesis system. The long awaited Super Nintendo Sys- tem, U.S. version of the Super Famicom, was finally here. And, with its introduc- tion came the most frequently asked question: What makes one system bet- ter than the other? Each have their strengths and weaknesses because ev- ery processor functions in a slightly different way. We found the answers to that question as numerous and varied as the video enthusiasts that play them. It seems to be a matter of personal taste for each individual. We took a look at the newest ‘kid on the block’ to see what makes it tick. What is it about this most recent What Puts The “Super” In The New NES? generation of the Nintendo family that spurred more than two million gamers to purchase the system in its first four months on the market? It could be the central processing unit that makes up the SNES. This is the area of the system that reacts to the data it reads on the game cart you insert, and manipulates that data depending on the instructions you enter with the control- ler. The CPU of the SNES is akin to those found in the Apple Ilgs line of personal computers. It is capable of manipulating data at a speed of 3.58 Megahertz (MHz) or 3,580,000 cycles per second. What does that mean in plain English? The Super Nintendo is capable of more color, clearer sound, greater levels of game play, all at a faster speed than any Nintendo before it. Like all other video game systems, the memory of the SNES is divided into two types; RAM or ‘Random Access Memory’, and ROM or ‘Read Only Memory’. The RAM is the area that is used for short-term memory, or the in- formation and data to be manipulated that you control with the joypad. This is the section of memory that is erased once you shut your system off. The ‘Read Only’ or ROM is the area of memory that cannot be altered or erased. RAM is expressed in terms of kilo- bytes or thousands of bytes of informa- tion. If you are confused about the dif- ference between bits and bytes, just remember that eight bits equals one byte. The Super Nintendo boasts 128k of DRAM or ‘Dynamic Random Access Memory’. The DRAM is divided into two areas of 64k that can be read or processed at three varying speeds; slow, medium and fast. However, of all the available RAM, only half can run at full speed at any given time. This explains the slight slow down experienced with some very intricate games. In addition to the 128k of DRAM there is 64k of VRAM or ‘Video Random Access Memory’. The VRAM is the area of memory that serves the graphic proces- sor and controls the picture you see on your screen. Similar to the RAM, ROM can be operated at three different speeds and functions much in the same way. But remember that this is ‘Read Only’ memory and makes up the permanent features of a program or game. And, unlike the RAM, ROM is usually ex- pressed in terms of megabits or million- bits, rather than kilobytes. To calculate how many kilobytes that is, you must first know that there are 1,048,578,576 bits to a megabit and that one byte is equal to eight bits. You figure it out! One of the Super Nintendo’s most impressive features is its graphics pro- cessor. The SNES is capable of a 32,768 color palette and can display anywhere from 16 to 240 at the same time. Com- pare that to the 516 color palette of its competitors. And, the 64k of VRAM allows for better resolution (the number of pixels displayed vertically and hori- zontally on the screen). That means bigger, brighter characters across your screen. Okay, for those of you who are new to this, the characters on your screen are made up of pixels; dots of color on your screen. SNES is capable of screens made of up to 57,344 pixels at one time. These pixels cannot be moved individually, so they are grouped into ‘tiles’ of eight pixels by eight pixels, or one byte of information. There are four levels of tiles or bit planes stacked on top of one another to create each tile, which allow for a selection of 16 colors for each tile. Now, to confuse things further. Pix- els or tiles make up the ‘sprites’ that appear as the moving objects on your screen. The Super NES can display four different sizes of sprites: eight pixels by eight, 16 x 16, 32 x 32 and 64 x 64. Wii ee Larger characters are made by grouping sprites together. The limitation of the SNES is that it can only display 256 pixels of sprite data at one time. More than that and the processor overloads, causing that annoying flicker you ex- perienced gamers dislike so much. This is because sprites are actually dropping off your screen. The graphic feature that seems to be gathering the most praise is Mode 7, a programming feature that allows back- ground graphics to be rotated and scaled in size. When you see sprites appear to become smaller and larger it is actually the backgrounds changing size to give that effect. Nintendo’s programmers have also discovered a way to create depth to the backgrounds by scrolling two or more backgrounds at different speeds. The system that’s a feast for the eyes is also a treat to the ears. Nintendo had you audiophiles in mind when they gave the SNES a 16-bit Sony sound chip. The Super NES gives you eight stereo sound channels. The sound you hear is actually made up of ‘sampled’ sound, or little snips of real world sound. Because sampled sound requires alotof memory, they have built in variable sampling rates ranging from 6 to 48kHz. The higher the rate, the more realistic the sound. The average cart sound is found inthe 10to 12kHz region. This advanced type of sound processing is new to the 16-bit system market. If software and accessories are the key to your heart, Super Nintendo has your number. Nintendo introduced several hits before the Christmas season. These included the popular flight simulation cart, Pilotwings, and the space age, race game, F-Zero. The PC hit SimCity was released along with the arcade smash, Final Fight. Nintendo has announced its plans to release more than 120 new titles for the Super NES in the first half of 1992. They also intro- duced the first accessory for the SNES at the January CES. The Super Scope 6 is an infrared firing device that allows you to aim and shoot from anywhere in the room. It comes with a new six-in-one cart that features games from the Blastris and Lazerblazer series. So, while the verdict is still out on the best 16-bit system, Nintendo has provided several great reasons to take a good, hard look at the Super Nintendo System. & Ob Radical Psycho Machine Racing: These Tracks Really Eat 'Em Up! You’ve just spent the last hour and a half sitting on the freeway during rush hour. Some geek rear-ended you when he was following too close and traffic came to a halt; you got behind a car full of women doing 40 miles per hour ‘cuz they were more interested in gabbing than driving; after sitting in bumper-to- bumper traffic through road construc- tion, some idiot raced up the closed lane and cut you off just in front of the barricade; and just as you rounded the corner of your block, you got nailed with a ticket for not coming to a com- plete stop. You are nota happy camper! If traffic, road construction, winter driving and stupid people with licenses have you down, Interplay has come out with the perfect remedy for the Super Nintendo: Radical Psycho Machine Racing (RPM Racing). This game is like no other racing cart before its time. You can drive as fast as you like without ever getting a ticket. You can totally design both your track and the car that you race with. But the best part is bumping your competition off the road by using every weapon and dirty trick in the book. This revenge is truly sweet! RPM Racing features 24 levels of competition, each with between two and eight different tracks. This game has something for racers with any amount of skill. But if that’s not enough, there is a custom mode that allows you to design your own tracks complete with jumps, ramps, intersections, ice patches... you name it! Race against the computer. Or add a friend with the two player option and watch things really get interesting. A split screen allows you to track the com- puter operated cars, or gives both players a perspective from their own spot on the track. But now let’s look at what this game is really about. We all love the demoli- tion derby and the monster truck rallies. Why? We just love all those crashes! And this game is full of them. Aside from the sharp turns, ice patches and oil slicks, you can equip your racing ma- chine with Nitro Glycerin, land mines and a host of other nasty toys. Tailgating should be done at your own risk! You begin the game with enough money to buy a basic vehicle and pay the entrance fee to the first race. The top two finishers will be awarded big money that can be used to purchase meaner machines, custom parts and pay the steeper licensing and entrance fees of the upper level races. If you don’t finish in first or second place, you can repeat a level or drop back to a lower track and RPM Racing Review Concept: 6 earn enough money to advance. If money gets really tight, you can always return to the auto body shop and sell back parts for half of what you paid for them. This cart will take some practice and strategy but, luckily for you, there is a game save feature. Get to know your tracks and your vehicles well because there is a damage meter. When you car hits zero, you had better have a fire extinguisher handy! So the next time everyday driving gets to you, get Radical Psycho Machine Racing from Interplay; getting behind the wheel may never be the same. (ay Reviewed by Marianne, The Game Master Beaut’ of an idea! Building your own tracks adds a lot to the basic race game. Graphics & Animation: The beginning of the game is very well done; extremely crisp, brilliant and detailed (exactly what | would normally give a 10). However, | felt that the game itself lacked what the intro promised. The actual backgrounds and action were flatter than | expected. Sound: Here again we have average sound accompani- ment; it fits the cart, but it’s nothing new. Playability: — As fun as this game, or any two player race game could have been, | was disappointed. While build- ing your own tracks is innovative, the handling and action just aren’t there. Entertainment Value: For me, the only entertaining feature that stands out in this game is the set-up and designing of the tracks. If the sheer thrill of speed is what you're after, this game isn’t for you. Overall Rating: 6.25 RPM Racing Review Reviewed by Andy, The Game Dandy Concept: 7 RPM Racing is a two-player version of R.C. Pro Am. But the two-player feature spices it up, along with the 16-bit graphics. And you get to design your own speedways. Graphics & Animation: 8 The graphics are very good. You can even see the wheels spin on your vehicle. The split screen almost works, but you tend to find yourself blending the two parts of the track together. Sound: 8 The sound of the trucks screeching around the corners is cool. The explosions are also well done. Game play is where Pro Am Racing has this cart beat. Driving is a little difficult from its strange perspective. Playability: Entertainment Value: 3 | just couldn’t get into this one. It lacked anything to really keep you coming back for more. Interplay had a good idea that falls a bit short. SNES could have done better. Overall Rating: RPM Racing Review Reviewed by Ed, The Video Wizard Concept: 9 The thought of a SNES two-player race game that allows you to kick up some mud in the other player’s face sure appealed to me. Graphics & Animation: 4 Maybe | was expecting a little more that what | got, but | felt the whole game was on the bland and colorless side. Couldn’t they have added a little more detail in the looks of the tracks and the action on the track? Sound: 5 | never really got the feeling that | was at a monster truck rally. Playability: 4 The trucks are very difficult to move and control, therefore | got bored with this cart quickly. The redeeming factor is the two-player mode; SNES needs more two-player games. Entertainment Value: 6 Although | found this cart to be a mere distraction from F-Zero, the younger gamers in my clan did enjoy the head-to-head racing and spent a fair amount of time with this game. Overall Rating: O @ Oo Wonder Boy in Monster World: The "Sega" Continues, This Time on Genesis Owners of the Sega Master are no stranger to the cute, but courageous character known as Wonder Boy. For his third adventure, he has made the journey to the Genesis system. Wonder Boy has set out once again to rescue the Princess, who is being held prisoner in the castle. But it’s not a simple matter of scaling the fortress walls to save her. Our hero must journey through a dark and mysterious land known as Biomecha. This place is full of ghoulish characters and dragons, hence the title, “Monster World.” Wonder Boy Review Concept: a Fortunately, you are not completely on your own. Along the way Wonder Boy encounters friends and townspeople who stop to chat awhile. These conver- sations could be lifesaving, because they will give him clues as to where his enemies are hiding and how to obtain the magical powers and weapons needed to defeat them. Not all of these allies will be easy to spot. You will have to find secret passages and doors to discover where they are hiding. There are enough exciting settings in this game to please any veteran Reviewed by Rick, The Video Ranger If you’ve played Alex Kidd, you'I| find the same concept here. That’s not really a bad thing, as Genesis could probably use one more game like Alex. Graphics & Animation: If the game had any 3D qualities, | could justify a higher score. But | must say it features an attractive color scheme, refined detail and 2D animation. Sound: This is not one of the games stronger areas, as nothing stands out for this reviewer. Playability: | found that it was a bit difficult to use the menus when the character is in a building, especially for a game that appears to be geared for a younger audience. Regardless, it handles well during the action sequences. Entertainment Value: 5.5 Wonder Boy is interesting enough to hold your interest for awhile and could have strong possibili- ties as a popular game for the younger set. Overall: gamer’s eye. You begin in Wonder Boy’s cottage in the forest. If you can find your way out of there, you will journey on into a series of dark caverns, sinister castles and challenging strongholds. As you wind your way through,-you will pick up various weapons that will alter your powers and the course of your adventure. Search for secret entrances that obscure rooms full of hidden trea- sures and valuable power ups. Collect gold and magic that will come in handy to purchase additional weapons, pro- cure valuable information and give you the strength necessary to complete your quest. The graphics and characters are big and colorful, which may lead you to believe that this game is child’s play. But, you may be amazed at the intricacy of the puzzles and plot twists that you will encounter before you unravel the whole evil story behind Biomecha, and rescue the fair princess. Fortunately, Wonder Boy has the bravado to go the distance. If you enjoyed the first two Wonder Boy epics, you'll enjoy the improved graphics and intrigue of Monster World. If you are a Genesis owner that loved Alex Kidd, make your acquaintances with Wonder Boy. It’s a great way to slay the dragon and rescue the Princess without having to fuss with all that heavy armor. Wonder Boy Review Reviewed by Ed, The Video Wizard Find the hidden stashes of gold. 9,28 OD) ae Concept: 9 For those of you that know this cart from his first two adventures on the Master system, you now have a new quest for your Genesis; and for everyone else, get ready to meet Wonder Boy, a great new game of Sega’s 16-bit. Graphics & Animation: 8 This vertically scrolling cart has what it takes to make it among the present competition of Alex Kidd and the Mickey (Mouse) adventures. Sound: 5 The sound is adequate for this game, but nothing . here is really exciting enough to talk about. Playability: 8 Wonder Boy is fairly easy to play. The move- ments are smooth and flowing and game play is progressive. The bosses at the end of each level will challenge you and prepare you for the next level. Entertainment Value: 9 Here is a game that gives you the excitement of an action/adventure game, along with the chal- lenge of a role-playing cart. The end result is the best of both worlds, wrapped up in one game; Wonder Boy In Monster World. Overall: 7.75 Wonder Boy Review Reviewed by Marianne, The Game Master Concept: 8.5 A role playing/action game for the much younger generation. Graphics & Animation: 8 This looks a lot like Alex Kidd. The characters are big and bright. The use of the invisible walls is fun. Wonder Boy sports a pretty basic background soundtrack. Sound: Playability: Z. It is a bit challenging, but still seems tailored for a younger game player. Entertainment Value: 7 Wonder Boy is a slightly different game with excellent wording and quips from the guards, wizards, and all the other people that you meet. It’s a good game that will provide hours of RPG fun for a younger audience. Overall: Ranking Ranking 10. 11. 12. 13. 14. 15, 16. 17. 18. 19. 20. Ranking FALL 1991 20 BEST SELLERS LIST NINTENDO Title SUPER MARIO III SUPER MARIO TECMO BOWL SUPER MARIO/DUCK HUNT SUPER MARIO II ZELDA DOUBLE DRIBBLE PUNCH OUT TEENAGE MUTANT NINJA TURTLES DRAGON WARRIOR BLADES OF STEEL ICE HOCKEY EXCITEBIKE METROID ZELDA Il TOP GUN NINJA GAIDEN TETRIS BASES LOADED DOUBLE DRAGON II GAME BOY Title TETRIS SUPER MARIOLAND TMNT-FALL OF THE FOOT CLAN CASTLEVANIA ADVENTURE MOTOR CROSS MANIAC PAPER BOY DR. MARIO SPIDERMAN FIST OF THE NORTH STAR BASEBALL SOLAR STRIKER NFL FOOTBALL FINAL FANTASY LEGEND F-1 RACER ALLEYWAY BATMAN FORTRESS OF FEAR GOLF , DUCKTALES BASES LOADED SEGA GENESIS Title SONIC THE HEDGEHOG SUPER HYDLIDE ALTERED BEAST LAKERS VS. THE CELTICS TOMMY LASORDA’S BASEBALL AIR DIVER GOLDEN AXE PAT RILEY’S BASKETBALL BUSTER DOUGLAS’ BOXING STRIDER SWORD OF VERMILLION GHOULS ‘N GHOSTS JOE MONTANA FOOTBALL MICKEY MOUSE’S MAGIC CASTLE REVENGE OF SHINOBI JOHN MADDEN’S FOOTBALL MICHAEL JACKSON’S MOONWALKER PHANTASY STAR II STREETS OF RAGE THUNDER FORCE II How To Use Funco Advertisements 1. PHONE ORDERS The fastest and simplest way to order is by telephone. We are sorry, but in order to keep our prices to you as low as possible, we do not offer a “toll-free” line. Just dial (612)533-8118, and one of our friendly Funco agents will be happy to receive your call. Our non- holiday hours are based on CENTRAL STANDARD TIME: MON-FRI 7:00 AM - 10:00 PM SAT 8:00 AM- 8:00 PM SUN 10:00 AM- 7:00 PM Retail Stores When visiting Minnesota, please feel free to test out any of your favorite games at one of our ten retail outlets in these following cities: New Hopes Brooklyn Centere Blaine Roseville ¢ Maplewood ¢ West Saint Paul ¢ Burnsville « Eden Prairie ¢ Minnetonka ¢ Richfield 2. PAYMENT All of our game prices listed in this magazine will be found on pages thirty-two and thirty-three for the Nintendo line, page thirty-one for Sega Genesis and thirty-four for Game Boy, Game Gear and Neo Geo. There are two sets of dollar amounts to the right of each title. The second set of numbers is the CASH price (the price when paid by personal check, money order or cashier’s check) of our previously played games. This price will be honored until the Mar/Apr Game Informer Magazine is issued. For CHARGE orders (VISA, MASTERCARD, DISCOVER CARD), please add $1.00 per game to our sell price. Be sure to include both your card number and expiration date when ordering by credit card. For your protection against fraud, we only ship to the billing address of the card holder. Please allow 21 days for personal checks to clear. Sorry, no C.O.D.s. MN residents add 6.5% sales tax. 3. SHIPPING We ship by UPS, Airborne Express and U.S. Mail. EVERY EFFORT is made to process your order the same day we receive it. Funco has the largest inventory of its type in the world, keeping out-of-stock items to a minimum. On items being shipped regular UPS ground, Funco gladly ships all items on back order at no additional charge, once the original shipping charge is paid. Standard Shipping Charges $4.95 plus 50¢ per game Example: One Game = $4.95 + .50 = $5.45 Example: 4 Games = $4.95 + (.50 x 4 = $2.00) = $6.95 Simply double these rates if you live in Canada, Alaska, Hawaii, Puerto Rico, APO/FPO, or interna- tional orders. All orders include insurance to cover your goods. 4. RUSH ORDERS Funco is pleased to offer Airborne Express service on most packages, from one to eight games, for only $5.00 additional to the regular shipping charges (see Section 3 on this page). Most orders will be received in one or two business days from the time that you place your phone order. Rush orders must be placed by 3:00 PM Central Standard Time. Rush service is only available in the 48 contiguous states. 5. RETURNS At Funco, we value your business and would like every customer to be satisfied with each purchase. Of the thousands of orders we process, we receive very few returns. It’s important to note that all orders are final and returns can only be exchanged for the same title. We encourage you to first try the game you wish to purchase from a friend, or rent it from a video store so you will be less likely to be disappointed with your purchase. Up to 80% of the returns we receive could have been avoided if the customer cleaned his/her control deck or game. This is the main reason we offer a year warranty on all of our products purchased with a cleaner. When ordering, please ask your friendly Funco agent for details. However, if you do have a problem, we want to solve it. Our customer service hours are 9:00 AM to 4:00 PM weekdays, and they will be more than happy to help. Please call them at (612)533-8118. 6. SELLING US YOUR GAMES Funco’s success, in part, has been it’s ability to help you stretch your gaming dollar by purchasing games you no longer play. To this end, we try to be as fair as possible. Prices are merely a function of supply and demand, much like gasoline pricing. Unfortunately, video game pricing is almost as unstable as gas, so the prices listed in the first column to the right of each title on pages thirty-one through thirty-four are merely the Suggested Value of what we would pay you at the time this magazine went to press. Prices will change; some go up, but most will go down over time. Steps In Selling Games To Us a) Before you call, alphabetize the games you wish to sell. b) Call us at (612)533-8118. c) Write the date and the name of the Funco agent you spoke with, along with the list of games you wish to sell. d) Include your name and address on this form. Most of our customers ship their games to us by UPS or U.S. Mail. Due to better tracking abilities, we recommend UPS. Defective items or those we do not buy will be returned at your cost. Deductions: We deduct $3.00 for any missing outside display box and $1.00 for missing instructions on Nintendo games. For Sega Genesis games, we deduct $7.00 for a missing box and $3.00 for a missing manual. We always pay at least $1.00 for any game listed, even after deductions. For other game and accessory prices, please call your friendly Funco agent. Deduction Exceptions: We do not deduct for missing outside display boxes when: a) You are using the full amount to purchase other games. b) The game was originally purchased from Funco. In this case you must provide a copy of your original invoice. ® CALL FUNCO TODAY! 1°612¢533°8118 WE PAY YOU/WE SELL USED Abrams Bttletnk $24/$44 Adv Syd Valis* 24/44 After Burner II 20/36 Air Diver 6/14 Airbuster 18/34 Alex Kidd 14/26 Alien III* 24/44 Alien Storm 22/39 Alisia Drgn* 24/44 Altered Beast 8/16 Am Gldtrs* 24/44 Arch Rivals* 24/44 Arcus Odyessy 32/54 Arrow Flash 24/42 Art Alive* 24/44 Atmc Rb Kd 10/19 Atom Rnr* 24/44 Attack Sub 34/59 Bk to Ftr 3* 24/44 Batman 18/34 Batman Joker* 24/44 Btl Squadron 12/22 Battlemaster 24/44 Battlewings* 24/44 Bnbl Benny* 24/44 Bst Warriors 30/59 Bst Wrestler* 24/44 Bimini Run 10/36 Black Crypt* 24/44 Block Out 22/44 Bonanza Bros 24/44 Breach* 24/44 Buck Rogers* 24/44 Budokahn 6/16 Bulls/Lakers* 24/44 Burning Force 12/22 B Doug Bxg 18/34 C. Cheetah* Fall Cadash* 24/44 Cal 50* 24/44 Calif Gms* 24/44 Crmn Sn Diego* 24/44 Centurian 16/32 Chase HQ* Fall Chsmstr 2100* 24/44 Chuck Rock* 24/44 Columns 14/26 Corporation* 24/44 Crack Down 22/42 Cross Fire 24/42 Cyberball 14/26 Cyburg Justice* 24/44 D.J. Boy 10/19 Dando* 24/44 Dark Castle 22/39 D Robinson* 24/44 Death Dual* 28/49 Decap Attack 30/54 Desert Strike* 24/44 Devil Shock* 24/44 Devilish* 24/44 Dick Tracy 16/29 Dinoland 26/48 Dbl Dragon* Dyn Duke E-Swat Earnest Evans* El Viento Elmntl Mstr* Exile* Exmutants* F-22 Faery Tales Fantasia Fatal Rewind Fat] Labyrinth Ferrari GP* Fghtng Mstr* Final Zone Fire Shark Flicky Flintsones* Frgtn Wrids Gadget Twins* Gain Ground Gaires Glxy Force 2* G Foreman Bx* Ghost Busters Ghouls Ghosts Golden Axe Golden Axe II Golf (A.P.) Granada Growl* Grdn Angels* Hard Ball Hard Driven Heavy Nova* Hell Fire Herzog Zwie Hit the Ice* Hollow Wrld* Immortal I Jns Lst Crsd* Insector X Ishido James Pond James Pond 2 Jeopardy* Jessie Body* Jewel Master J Mntana Ftbl J Montana 2 J Madn Ftbl J Madden 92 Jordan/Bird* Junction Kabuki* Kage Ki Krt Blazers* Kargeti* Kd ChmIn* King Salmon* Kings Bounty KLAX $24/$44 16/29 12/22 24/44 24/44 24/44 24/44 Fall 24/44 16/29 24/44 24/42 14/26 24/44 24/44 10/19 20/36 22/39 Fall 12/22 24/44 16/29 18/39 24/44 Fall 10/19 12/22 24/42 38/64 16/29 14/26 24/44 24/44 20/36 20/36 24/44 10/19 12/22 24/44 24/44 24/44 24/44 10/24 12/24 14/26 24/44 Fall 32/59 24/44 22/39 26/44 18/39 26/44 24/44 18/39 24/44 32/54 24/44 24/44 24/44 24/44 22/39 22/39 Lakers Celtics $24/$42 Last Battle Lemmings* Lord Rings* M Ditka Ftbl M Jcksn Mnwlkr Mrbl Mdnss* M Lemieux Marveland Mstr-Mnstrs* Maverick-SFG* Maze Hunter* McKids* M Mouse Castle Mdnght Resist Mercs* Might/Magic Mght Mgc II* M Ditka Msle Dfnse* Ms. Pacman Musha Mystic Dfndr My Fighter* NHL Hockey Oly Gold* Onslaught Outrun Pac Mania Paperboy* P Riley Bsktbl Pend Laird* PGA Tour Gif Phant Str II Phant Str I Phelios Pigskin* Pit Fighter Populous Powerball Preditor 2 Quackshot Quad Ching Raiden Trad RR Tycn* Rambo III Rampart Rstn Saga II RBI II RBI IV* Rev Shino Rings Pwr* Rd Blasters Rd Rash Rd Rt 4WD* Rocky* Ring Thndr 2* Sagaia Saint Sword Shdw Beast Shdw Blaster Shdw Dancer Shining Drkns 8/16 24/44 24/44 12/24 14/26 24/44 30/54 26/48 24/44 Fall 24/44 24/44 26/48 20/36 26/48 28/49 24/44 24/44 24/44 26/48 16/29 8/19 24/44 38/59 Fall 10/19 24/44 24/44 36/64 16/29 26/48 34/59 14/26 24/42 10/19 24/44 34/59 12/22 20/39 24/44 28/49 24/44 24/44 Fall 10/22 24/44 20/36 38/64 Fall 14/26 24/44 34/59 30/54 Fall 28/49 24/44 18/34 18/36 26/48 8/16 16/29 36/64 Shove It Side Pocket* SimpBrt Mtnts Simp:Krsty * Slghtr Sprt Smash TV* Soccer Sol-Deace* Solo Flight* Sonic Hdghog Spe Hrier II Space Inv Speedball 2* Spiderman Splatter Hse 2* Sprts Tlk Bsbl* Star Control Str Odyssey* Starflight Steel Talons* Storm Lord Stormlord 2* Street Smart Streets Rage Strider Strike Eagle 2* Sprman* Spr Hang On Spr Hydlide Spr Monco GP Spr Off Road* Spr Thndr Bld Spr Vlybl Swampthing* Sword Sodan Swrd Vrmin Syd of Valis* T Lasorda Bsbl Target Earth Targhan* Tsk Fre Hrir* Techno Cop Terminator* Terminator 2* Thndr Force II CALL TODAY! $10/$19 Fall 24/44 24/44 30/54 24/44 12/22 24/44 Fall 22/39 10/19 30/54 30/54 22/42 Fall 24/44 26/48 24/44 28/49 24/44 22/39 24/44 24/42 34/59 18/34 Fall 24/44 16/29 6/14 18/34 24/44 12/22 16/29 28/49 12/22 18/34 24/44 20/36 8/16 24/44 24/44 16/29 24/44 24/44 8/16 WE PAY YOU/WE SELL USED Thndr Force III $16/$29 Thunder Fox 24/44 Toe Jam/Earl 32/59 Toki Gng Ape* 24/44 Traysia* 24/44 Trmpln Terror 16/29 Trouble Shooter 26/48 Truxton 10/19 Turrican 24/42 Twin Cobra 24/44 Two Crd Duds* 24/44 Ultimate Qix 28/49 Valis* 24/44 Valis II 20/39 Vapor Trail 24/44 Vice* 24/44 Wndr Y's III* 24/44 Wardner 20/36 Warriors of Rme 20/39 Warsong* 24/44 Whl Fortune* Fall Whip Rush 12/22 Wings of Wor 24/42 Wtr Games* 24/44 W By/Wrlid* 24/44 Wrld Ldrbrd* 24/44 Zany Golf 10/19 Zoom 12/24 *NEW RELEASES These may or may not be out by the manufacturer. ACCESSORIES Ctrl Dk Used $115/$139 AC Adapter 6/14 Case 6/14 Com Pro Cntrl 12/24 Controller 12/22 Misc Joypad 4/12 Misc Joystick 4/12 Phnt Str III Bk 4/14 Pwr Base Convtr 14/26 Power Jystk 26/48 RF 6 FUNCO We Pay You/We Sell Used 8 Eyes $4/$12 10 Yard Fight 2/9 720 6/14 1942 8/16 1943 12/22 Abadox 4/14 Addams Fmly* 22/39 Adv. Byu Billy 2/7 Adv. Dino Riki 8/16 Adv. Island 16/29 Adv. Island II 28/54 Adv. of Lolo 18/34 Adv. of Lolo II 22/39 Adv. of Lololl 34/54 Adv. T Sawyer 12/22 After Burner 20/36 Air Fortress 6/14 Airwolf 8/16 Al Unser 16/29 Alien Synd 6/14 All Pro Bsktbl 12/24 Alpha Miss 2/9 Amagon 8/16 Amer Gladiator 24/44 Anticipation 8/16 Arch Rivals 18/34 Archon 6/14 Arkanoid-Game 18/34 Arkistas Ring 14/26 Astyanax 4/12 Athena 2/9 Athletic Wrld 10/19 Att-Klr Tomato* 22/39 Baby Boomer 30/54 Back/Futr 4/12 Back/Futr I/II 14/26 Bad Dudes 8/16 Bad News Bsball 12/36 Bad Str Brawl 8/16 Balloon Fight 14/26 Band Kings Anc 30/59 Barbie 24/44 Barcelona 92* 22/39 Bards Tale 34/59 Base Wars 22/44 Baseball 4/12 Baseball Smltr 26/49 Baseball Stars 32/54 Bsbl Stars II* 22/39 Bases Loaded 8/19 Bases Loaded 2 18/34 Bases Loaded 3 24/42 Batman 10/19 Battle Chess 16/29 Battle Olym 8/19 Battle Tank 22/39 Battle Toads 26/48 Beetlejuice 26/48 Bible Stories 16/29 Big Bird Hd/Sk —_ 20/39 Big Foot 18/34 Big Nose 22/39 Bill/Ted Adv 26/54 Bio Force Ape* 22/39 Bionic Cmmnd 4/12 Black Bass 40/69 Blades of Steel 16/29 Blaster Master $10/$19 Blaze Busters* 22/39 Blue Marlin* 24/42 Bo Jackson 26/48 Bomberman 16/29 Boulder Dash 16/29 Boy / His Blob 10/19 Breakthru 4/12 Bubble Bobble 20/36 Bucky O’Hare 22/39 Bugs Bny Bthdy 18/34 Bugs Bny Cstle 22/39 Bump /Jump 12/24 Burai Fighter 4/12 Burger Time 12/22 Cabal 10/19 Calif Games 14/26 Calif Raisins* 26/48 Capt Comic 6/14 Capt Planet 22/39 Capt Skyhawk 10/19 Carmen San 22/39 Casino Kid 24/42 Casino Kid II* 22/39 Castelian 24/44 Castle Deceipt 16/32 Castle Dragon 6/16 Castlequest 6/14 Castlevania 4/12 Castlevania II 4/12 Castlevania III 14/26 Cave Mn Gms 14/26 Chall Dragon 16/32 Champ Bowlng 24/42 Chessmaster 24/44 Chiller 6/14 Chubby Cherub 14/26 Circus Caper 8/16 City Connection 12/24 Clash/Dmnhd 4/12 Classic Cnent 28/49 Clu Clu Land 12/24 Cobra Cmnd 8/16 Cobra Triangle 6/14 Code Nm Vpr 4/12 Commando 4/12 Conan 20/36 Conflict 22/42 Conq/Xtal Plce 8/16 Contra 12/22 Contra Force* 22/39 Cowboy Kid* 22/39 Crazyland* 22/39 Crystal Mines 26/44 Crystalis 8/16 Cyberball* 28/49 Cybernoid 4/12 Dance Arobcs 12/22 Darkman 24/39 Darkwing Duck* 22/39 Dash Galaxy 4/12 Day Drm Dvy* 22/39 Days Thndr 16/29 Deadly Towers 4/12 Death Race 10/19 Deathbots 16/29 Defend/Crwn 6/14 Def Dyna City* 22/39 Defender II Deja-Vu Demon Sword Desert Com Dest. Erth Str Dest/Emp Dick Tracy Dig Dug II Digger Dirty Harry Disney Adv Dnky Kng Math Dnky Kong 3 Dnky Kong Dnky Kong Clas Dnky Kong Jr Doubl Dare Doub! Drgn Doub! Drgn II Doubl Drgn II Doubl Dribble Doubl Strike Dr. Chaos Dr. Jekyll/Hyde Dr. Mario | Dragon Power Dragon Spirit Dragonstrike* Dragon Warr Dragon Warr II Dragon Warr III* Dragon’s Lair Duck Hunt Duck Tales Dudes/Attitudes Dungeon Magic Dusty Diamnd Dyno Warz Elev. Action Emp/Strks Bk* Evrt/Lndl Ten Excitebike F-15 Family Feud Fantasy Zone Faria Faxanadu Felix the Cat* Ferrari G P* Fester’s Quest Fght Golf LT Fghtng Simul* Final Fantasy Frhse Rescue* Fist/No. Star Flash* Fight/Intrdr Flying Drag I Flyng Warriors Formula 1 Frankenstein Freedom Force Friday 13th Fun House Galactic Crsdr Galaga Galaxy 5000 Garg Quest* $10/$19 4/29 4/12 12/24 4/12 12/24 10/19 16/29 24/42 10/19 18/34 20/36 8/16 12/22 16/29 10/19 20/36 10/19 14/26 22/39 10/19 18/34 4/12 4/12 20/36 4/12 6/14 Fall 2/9 24/42 34/59 16/29 2/4 18/34 20/36 6/14 36/59 6/14 10/19 22/39 16/29 6/14 24/42 34/58 14/26 36/59 4/12 22/39 22/39 4/12 30/52 22/39 12/22 30/54 12/24 22/39 24/42 Gauntlet Gauntlet II Gem Fire* Genghis Khan G Foreman Bxng* Ghost Bstrs Ghost Bstrs II Ghost/Goblins Ghoul School* GI Joe GI Joe-Atl Fctr* Gilligans Is] Goal Godzilla Godzilla 2* Golf Golf Peble Bch Golf Power* Golgo 13 Goonies II Gotcha Gradius Gremlins II Guardn Lgnd Guerilla War Gum Shoe Gunsmoke Gyruss Hammer Harry* Hap/Snw Wht* Hard Drivin’* Hatris* Heavy Barrel Heavy Shreddin Heroes/Lance High Speed Hills Far* Hogans Alley Hollywood Sqs Hook* Hoops Hrlm Glbtrttrs Hudson Hawk* Hunt Rd Oct Hydlide I Ci Rmembr Ice Climber Ice Hockey Ikari War Ikari War II Ikari War III Image Fight Immortal Imp Mission II Ind Jns Lst Crsd Indiana Jones Indy Heat* Infiltrator Iron Sword Iron Tank Isltd Warrior J Chan Kg Fu J. Nicklaus Glf Jack/Beanstalk* Jackal Jaws Jeopardy Jeopardy 25th $4/$12 12/22 22/39 26/44 22/39 4/12 12/24 4/12 22/39 26/48 22/39 14/26 8/16 Jeopardy Jr Joe & Mac* John E. Qtrbck Jordan/Bird Journey Silius Joust Karate Champ Karate Kid Karnov Kickle Cubicle KickMaster* Kid Icarus Kid Kool Kid Niki King Knight King Neptune Kings Quest V* Kings/Beach Kiwi Krayz Klash Ball KLAX Knight Rider Krazy Krtrs Krion Cngqst Kung Fu Kung Fu Hero Kung Fu II* Laser Invation Last Ninja Last Starfighter Legacy/Wizard Legend Kage Legend Wings Legnds/Dmnd* Life Force Litl Lg Bsbl Litl Nemo Litl Ninja Bros Litl Mermaid Lode Runner Lone Ranger Loopz Low G Man Lunar Pool M Andretti G.B. M Ditka Ftball* M.U.L.E. Mach Rider Mad Max Mafat Cnsprcy Mag Candle* Mag Darts Mag Jhnsn Bskb Mag Sherezade M Candle Wrld* Magician Magmax Maj Lg Bsbl Maniac Mansion MappyLand Marbl Mdns Mario Brothers Marvels X-Men Master Chu Mtchbx Rcrs* McKids* Mech Attack Mega Man $24/$42 22/39 6/14 6/14 8/16 12/22 4/12 6/14 6/14 20/36 22/39 12/22 18/34 12/22 4/12 16/32 22/39 8/16 20/39 22/39 20/36 10/19 18/34 16/29 2/9 6/14 22/39 18/34 20/36 14/26 2/9 2/9 4/12 26/48 6/14 18/34 18/34 30/54 28/49 12/22 22/39 22/39 8/16 16/32 18/34 30/54 14/26 6/14 8/16 8/16 24/42 22/39 10/19 10/19 Fall 22/42 6/14 6/14 14/26 16/29 12/22 10/19 10/19 10/19 24/42 22/39 14/26 22/39 Mega Man II Mega Man III Mega Man IV Menace Beach Mendel Palace Metal Fighter Metal Gear Metal Mech Metal Storm Metroid Mickey Mouse M Mse Drm Bin* Micro Machines Might/Magic* Might Bmb Jck Millipede Milon Sec Castl Mini Putt* Mission Cobra Mission Imp Mnostr Trek Rily Monopoly Mnstr in Pocket* Monster Party Moon Ranger Motr Cty Ptrl* Ms Pacman Muppet Adv MUSCLE Mutant Virus* Mystery Quest NARC Nascar Chllng Natl Ftbl Lg NES Open Nght Elm St Nightshade* Ninja Crsdrs Ninja Gaiden N Gaiden II N Gaiden III Ninja Kid Noah’s Ark* Nobun Amb Nobun Amb II North/South Operation Wolf ORB 3D Othello Overlord* P Pan Pirates P’ radikus P.O.W. Pacman Pacmania Palamedes Paper Boy Paperboy 2* Perfect Fit Pesterminator Phntm Fighter Pictionary Pinball Pinball Quest Pinbot Pipe Dream Pirates We Pay You/We Used $14/$26 18/34 22/39 18/36 10/19 14/26 2/9 18/34 16/29 4/12 12/22 22/39 24/42 22/39 12/22 22/39 6/14 22/39 14/26 4/12 28/49 40/69 22/39 8/16 22/39 22/39 22/39 10/19 4/12 22/39 12/22 10/19 22/42 8/16 22/39 10/19 22/39 24/42 8/16 14/26 26/44 4/12 22/39 14/26 36/64 10/19 4/12 4/12 10/19 22/39 22/39 6/14 6/14 14/26 18/34 16/32 20/36 22/39 12/29 4/16 6/14 16/29 12/22 16/29 14/26 16/32 26/48 We Pay You/We Sell Used Pizza Panic* $22/$39 Platoon 4/12 Play Act Ftbl 14/26 Pool Radiance* 28/54 Popeye 12/22 Power Punch* 22/39 Powerblade 16/29 Predator 12/22 Prncs Tomato 22/39 Pro Am Racing 8/16 Pro Wrestling 6/14 Punch Out 8/16 Punisher 18/34 Puss/Boots 20/36 Puzzle 24/42 Puzznic 22/39 Pyramid 18/34 Q-Bert 12/22 Qix 34/59 Qntm Fighter 10/29 Q Adventures* 22/39 Quattro Sports* = 22/39 R Clemens Bsball 26/44 Race America* 22/39 Racket Attack 8/16 Rad Gravity 10/19 Rad Racer 8/16 Rad Racer II 18/34 Raid 2020 12/24 Raid Bung] Bay 4/12 Rainbow Island 20/36 Ralley Bike 14/26 Rambo 2/9 Rampage 10/19 Rampart* 22/39 RBI Baseball 12/22 RBI Bsbl II 26/44 RBI Bsbl II 32/59 Remote Cntrl 10/19 Renegade 2/9 Resce Emb Miss 2/9 Rescue Ranger 24/44 Ring King 8/16 Rivr Cty Rnsm 6/14 Road Blasters 16/29 Road Runner 14/26 Robin Hood 30/54 Robo Cop 8/16 Robo Cop 2 20/36 Robo Cop 3* 22/39 Robo Demons 14/26 Robo Warriors 4/12 Rock ‘N Ball 12/22 Rock ,N Kats 22/39 Rocket Ranger 4/12 Rocketeer 20/39 Roger Rabbit 10/19 Roller Ball 18/34 Roller Games 8/16 Rolling Thunder 8/16 Romnc/3 Kings 18/34 Romnce 3/K II* = 22/39 Rush N Attack 4/12 Rygar 6/14 S.C.A.T. 24/44 Secret Scout 16/29 Secret Storm 16/29 Secret Ties* Fall Section Z 2/9 Seicross 8/16 Ses Str 123 16/29 Ses Str ABC 18/34 Ses Str Cntdwn* 22/39 Shadow Ninja 16/29 Shadowgate 8/16 We Pay You/We Sell Used Shingen Ruler $14/$26 Shinobi 14/26 Shock Wave 16/29 Shogun Maeda* 22/39 Shooting Range 16/29 Short Order 22/39 Side Pocket 34/59 Silent Assault 8/16 Silent Service 6/14 Silk Worm 12/24 Silver Surfer 12/22 Simpsons 22/39 Smpsn:K Fnhs* = 22/39 Skate/Die 4/12 Skate/Die II 12/22 Ski/Die 22/39 Skull/Crssbns 12/24 Sky Kid 12/22 Sky Shark 8/16 Slalom 10/19 Smash TV 22/39 Snake/Rttl/RI 16/29 Snakes Rev 4/12 Snow Bros 22/39 Snpy Sily Sprts 16/29 Soccer 4/12 Solar Jetman 6/14 Soloman’s Key 6/14 Solstice 6/14 Spelunker 12/22 Spot:Game 16/29 Spy Hunter 2/9 Spy Vs. Spy 6/14 Sqoon 10/19 Stadm Events 32/59 Stnly:Lvngstn* 22/39 Star Force 6/14 Star Ship Hetr 8/16 Star Soldier 4/12 Star Trek* 22/39 Star Tropics 14/26 Star Voyager 4/12 Stealth 14/26 Stinger 6/14 Street Cops 12/22 Street Fighter 12/22 Strider 6/14 Super Cars 24/42 Super Contra 16/29 Spr Jeopardy 24/39 Superman 14/26 Spr Ddge Ball 10/19 Spr Glve Ball 8/16 Spr Mario 2/7 Spr Mario II 16/29 Spr Mario III 24/39 Spr Mr/Dk Ht 2/5 Spr Mr/Dk/Trk 4/12 Spr Off Road 22/39 Spr Pitfall 12/22 Spr Spk Vlybl 14/26 Spr Sprint 14/26 Spr Spy Hunter* 22/39 Spr Tm Games 12/22 Swamp Thing* 22/39 Swrds/Serpents 10/19 T. M.N.T. 8/16 T. M.N.T. I 20/36 T.M.N.T. II* 22/39 Taboo 6th Snse 2/9 Tag Team Wrst 4/12 Tagin Dragon 16/29 Talespin* 24/44 Target Rengade 6/14 Targhan* 22/39 We Pay You/We Sell Used Tecmo Baseball $12/$22 Tecmo Bowl 20/36 Tecmo Bowl II 34/62 Tecmo Wrld Wr 10/19 Tennis 10/19 Terminator 2* 22/39 Terra Cresta 10/19 Tetris-NES 20/36 Three Stooges 10/19 Thunderbirds 16/29 Thundercade 10/19 Thundr/Lghtng 16/29 Tiger Heli 4/12 Tiles Of Fate 18/34 Time Lord 4/12 Times Lore 32/59 To the Earth 2/9 Tombs/Trsrs 14/26 Toobin 16/36 Top Gun 8/16 Top Gun II 16/29 Total Recall 12/22 Totally Rad 12/22 Touchdwn Fvr 20/36 Town/Country 2/9 TC 2:Srfari* 22/39 Toxic Crsdrs* 22/39 Track/Field 4/12 Track/Field IT 8/16 Trick Shtng 14/26 Trog 22/39 Trojan 2/9 Turrican* 22/39 Twin Cobra 14/26 Twin Eagle 16/29 Ult Air Cmbt* 22/39 Ult Bsktbll 18/34 Ult Journey* 22/39 Ult Soccer 22/39 Ult Wr Dstny* Fall Ultima 8/16 Ultima II 20/36 Unchart Wtrs* 22/39 Uninvited 16/34 Uninvited II* 22/39 Untouchables 20/39 Urbn Chmpn 2/5 Vegas Dreams 40/69 Vegas* 22/39 Ven Vlybl 20/36 Videomation 20/36 Vindicators 8/16 Volleyball 4/12 Wacky Race* 22/39 WI Str Kid 8/16 W Grtsk Hcky 18/34 Werewolf 12/22 Wheel/Fortune 22/39 Whl/Frtn Fam 32/54 Whl/Frtn Jr 26/48 Whl/Frtn-Van* 22/39 Where's Waldo 26/44 White Lion* 22/39 Whomp’em 20/36 Wild Gunman 8/16 Willow 8/16 Wn/Ls/Drw 12/22 Wtr Games 6/14 Wizardry 16/32 Wizardry II* 30/54 Wiz/War 4/12 Wiz/Wars III* 22/39 Wolverine 22/39 Wrld Champ 28/49 Wrld Chmp Wr 16/29 We Pay You/We Sell Used WrldCls TrMt $6/$14 Wrld Cup Sccr 20/36 Wrld Games 8/16 Wrid Runner 4/12 Wrath Blk Mnta 2/9 Wrecking Crew 12/22 Wrestlemania 6/14 Wurm 22/39 WWE Ching 18/34 Xenophobe 2/9 Xevious 6/14 Xexyz 6/14 Yo! Noid 20/39 Zanac 8/16 Zelda 4/12 Zelda II 8/16 Zmbie Nat 22/39 *NEW RELEASES These may or may not be out by the manufacturer. We Pay You/We Sell Used Control Deck $150/$169 Act Raiser Adv Island Addams Fam* Am Gladiators* Battle Blade* Battletank* B Laimbeer CB Bulls/Lakers* Chesmstr Clue* Contra IV* Cstlvnia IV Crs Azur Bnds* D Force Darius Twin Drakkhen Dream TV* Erth Def Frce* Emp Strs Bk* Equinox* Extra Innings* F- Zero F-1 ROC* F-29 Ret* Faceball 2000* Fnl Fntsy II Fn! Fight Football 2000* Gem Fire* Goal!* Golf* Gradius III Gunforce* Hole in 1 Home Alone Hook* Ht Rd Oct* H W Chp Bx* Hypr Zn Imperium* IREM Skins* J Nckls Golf* Joe & Mac* 24/54 30/59 26/49 26/49 Wtr 32/59 30/59 26/49 32/59 26/49 26/49 32/59 Wtr 26/49 26/49 22/39 26/49 26/49 Wtr 26/49 Wtr 28/49 Wtr Wtr 26/49 36/64 30/54 Wtr 26/49 26/49 Wtr 28/49 26/49 36/64 30/54 26/49 26/49 Wtr 30/54 Fall Wtr Wtr 26/49 Nintendo ACCESSORIES We Pay You/We Sell Used We Pay You/We Sell Used Control Deck $34/$49 Max Joypad $4/$12 AC Pwr Supply 6 Power Glove 12/22 Adv Joystick 12/22 Power Pad 10/19 Arkanoid-Ctrl 16/39 Qck Sht Rnd 2/9 Comp ProCntrl 14/26 Rf Adapter 6 Dbl Ply System 10/19 Rock N Roller 6/14 EPYX Joystick 4/12 Satellite 10/22 Four Score 12/22 Sngl Wrls Rmt 2/9 Game Cleaner 14.95 Str Mstr Jystck 6/14 Game Genie 34/S9 Supercontroller 1/3 Game Holder 1/3 U Force 6/14 Light Gun 2/4 ~~ Ult Joystick 8/16 Mega Joypad 8/16 Ult Wrlss Jystck 10/19 Misc Joypad 6/14 Wizmstr Jystck 8/16 Misc Joystick 2/7 Zipper Cntr 6/14 We Pay You/We Sell Used John Madn 92 KickMaster* Lagoon Leg Mys Ninja* Legends-Dmnd* Lemmings* Lenus* Little Samson* Lost Mission* M Johnson B-BI* Magic Sword* Mech Warrior* Metal Jack* Metal Masters* Mght Mgic II* Monopoly* NCAA Bsktbl* N Ryan Bsbl* Out Wrld* Panic Rstrnt* Paprboy 2 P Beach Golf* PGA Tour Golf* Phalanx* Pilot Wng Pitfighter* Populous Pro Tennis* Push Over* Radio Flyer* Raiden* Rap Attack* Rap City* Return Jedi* RoboCop 3* Rocketeer* R Clemen MVP* Rom 3 Kings* RPM Racing Sim City Simpsons* Smart Ball* Snoopy Silly Spe Meg Fre* $26/$49 Wtr 26/49 Wtr 30/54 26/49 Wtr Wtr Fall Wtr 26/49 26/49 26/49 26/49 26/49 26/49 Wtr 26/49 Wtr Wtr 34/64 26/49 26/49 26/49 28/49 28/49 22/39 26/49 Wtr 26/49 26/49 Wtr 26/49 Wtr 26/49 Wtr 26/49 26/49 34/59 26/48 26/49 26/49 30/59 26/49 Super NES We Pay You/We Sell Used Spanky Qust* Spellcraft: Valor* Spdrmn/X-men* Spr Bsbl Sm Spr Bases Ld Spr F-1* Spr Fght Sim* Spr Ghouls Spr MWld Spr Nnj Wrld* Spr Ply Act* Spr R Typ Spr Scr Chmp* Spr Smsh TV* Spr Soccer* Spr Tennis Star Battle* Str Fighter II* Thndr Sprts* Time Zone* TMNT Iv* Tom & Jerry* Top Gear* Ult Prophet* Ult Journey* Ultra Man Ultrabots* UN Squad Wailalae Wndrs Y’s III* Whi Fortune* Wizardry V* Wrld Lge Scr* WWF* Xardion* Xtra Innings* Zelda III* $26/$49 Fall Wtr 30/54 30/54 26/49 Wtr 34/59 6/14 Wtr 26/49 24/42 Wtr 26/49 26/49 26/49 26/49 Fall 26/49 Wtr 26/49 26/49 26/49 Fall 22/39 26/48 26/49 28/49 26/49 26/49 Wtr 26/49 Wtr 26/49 Wtr 26/49 30/59 *NEW RELEASES These may or may not be out by the manufacturer. CALL FUNCO TODAY! 10612¢533¢e8118 * GAME BOY WE PAY YOU/WE SELL USED 4 in 1 Funpk* Wir Addams Fam* $12/$22 Adv Island* Adv Str Svr* Aerostar Alleyway Altered Space* Amazing Tater* Amzng Penguin Arazon’s Lair* Asteroids* Atomic Punk* Attack Tmts* Balloon Kid Barbie* Baseball Bases Loaded Batman Batman Joker* Battle Bull Battle Zeoth Battletank 2* Battletoads Beetlejuice Bill/Teds Adv Blk Bs Fshn Lr* Blades Steel Blistr Mstr Boy* Blaster Master* Bo Jackson B Jcksn X-trnng* Boggle* Boomer’s Adv. Boulder Dash* Boxxle Boxxle II* Brain Bender* Bubble Bobble Bubble Ghost Bugs Bunny 2 Bugs Bunny Burai Fighter Burgertime WE PAY YOU/WE SELL USED Caesars Palace $12/$24 Castelean 12/24 Cstlvnia Adv 4/12 Cstlvnia II 14/26 Cat Trap 10/19 Chase HQ 16/29 Chess Master 20/36 Choplifter 2 12/22 Cosmo Tank 6/14 Cratermaze 12/22 Cycle G P* 12/22 Cyraid 12/22 Daed Opus 4/12 Darkman* 12/22 DaysThunder* 20/36 Dd Ht Scrmbl 10/19 Dexterity 6/14 Dick Tracy* 12/22 Doomsayer* 12/22 Db! Dragon 8/16 Dr. Mario 12/22 Dragon Lair 12/22 Ducktales 16/29 Extra Bases 14/26 F - 1 Racer 18/34 Faceball 2000* 12/22 Ferrari G P* Wtr Fghtn Sm 2/1* Wir Final Fant Adv 12/22 Fin Fant. Leg 10/19 Fin Fant Leg 2 16/29 Fish Dude 12/22 Fist N Star 8/16 Flash* Wtr Flipull 6/14 Fort Zone* 12/22 Fortress Fear 6/14 GB Showcase* 12/22 Garg Quest 8/16 Gauntlet 2 12/22 G Foreman Bx* Wtr Grm/Eng Trans* Wtr Ghostbusters II 12/22 WE PAY YOU/WE SELL USED Go Go Tank $14/$26 Godzilla 10/19 Golf 8/16 Gremlins II 14/26 HAL Wrstling 12/22 Hmmer Harry* = 12/22 Harmony 12/22 Hatris 16/29 Heianko Alien 2/9 High Stakes* 12/22 Home Alone 12/22 Hook* 12/22 Hudson Hawk* 12/22 Hunt/Red Oct 16/29 Hvy Wt Ch Bx 10/19 Hypr Lode Run 4/12 In Your Face 12/22 Ishido 10/19 J Ncklaus Gf* Wtr Jap/Eng Trans* Wtr Jeopardy 22/39 Joe N Mac* Wtr Jordan/Bird 12/24 Kid Icarus 12/22 Klax 12/22 Knight Quest* Wir Kung Fu Master = 12/22 Kwirk 10/19 Legend* Wir Ltl Mermaid* 12/22 Loc ‘n Chase 8/19 Loopz 18/34 Marble Madness 12/22 Maru’s Mission 12/22 Mcky Dngr Chse 14/26 Mega Man 24/42 Mega Man II* 12/22 Megalit* Wtr Mercnry Force 12/22 Metroid 2 12/22 Mini Putt* 12/22 Missle Comm* Wtr Mtr X Maniac 6/14 WE PAY YOU/WE SELL USED Mse Trp Hotel* $12/$22 Mr Chin 12/24 Mr. Do* 12/22 Mysterian 8/16 Nail N Scale* Wtr Nascar Ching 12/22 Navy Seals 12/22 NBA AIll Stars 16/29 Nemesis 4/12 NFL Football 6/14 Ninja Boy 16/29 Ninja Gaiden 12/22 Ninja Taro* Wir Nobun Amb 14/26 North South* 16/32 Operation “C” 12/22 Pacman 16/29 Paper Boy 14/26 Paperboy 2* 12/22 Penguin Wars 12/22 Prsni Orgnzr* 12/22 Pipe Dream 14/26 Pit Fighter* Wir Ply Act Ftball 6/14 Popeye 12/22 Power Mission 14/26 Power Racer 16/29 Prophecy I* Wir Punisher 12/22 Pyrmds RA* Wtr Q Billion 6/14 Qbert* 12/22 Qix 8/16 Quarth 8/16 R-Type 22/39 Radar Mission 8/16 Res Princ Blob 14/26 Rev of Gator 6/14 Robo Cop 12/22 Robocop 2* 12/22 Roger Rabbit* 12/22 Rolans Curse 8/16 Selection 10/19 Serpent 10/19 Shanghai 12/24 Side Pocket 14/26 Skate or Die 10/19 Skate or Die II 14/26 Snpys Mg Shw_ 14/26 Snow Brothers* 12/22 Soccer Mania* 20/36 Solar Striker 6/14 Soloman’s Club 12/24 Solstice* 14/26 Space Invdr* 18/34 WE PAY YOU/WE SELL USED Spanky Qst* Wtr Spiderman $8/$16 Spiderman 2* Wtr Spot* 12/22 Spud’s Adv* 12/22 Spy vs Spy 2* Wir Star Trek* Wir Str Fghtrs 2010 20/36 Spr Mario Ld Spr Offroad* Spr Scrabble Spr Hnchbk* Spr RC Pro Am Swampthing* Sword Hope Swrd Hp II* Tail Gator Tsmnia Story* Tecmo Bsbl Tecmo Bowl Tennis Tetris TMNT Ft Cin Tom/Jerry* Torpedo Rng* Toxic Crsdrs* Track Meet* WE PAY YOU/WE SELL USED Cntrl Dk $110/$139 AC Adapter 12/22 Case 6/14 Alien ITI* 14/26 Batter Up 18/34 Berlin Wall* 14/26 Chase HQ* 14/26 Chessmaster 14/26 Clutch Hitter 14/26 Columns 6/14 Devilish 14/26 Donald Duck* 14/26 Double Dragon* 14/26 Dragon Cry 14/26 G-Loc 18/34 Gadget Twins* 14/26 G Frman Bxg* 14/26 Halley Wars 14/26 I Jones:Lst Crsde* 14/26 Jeopardy* Fall Joe Montana 14/26 Ldrboard Golf* 14/26 Mrbl Madness* 14/26 McKids* 14/26 WE PAY YOU/WE SELL USED Trax $12/$22 Triumph* Turn & Burn* Ult Qst Arto* Ult Rns Virtue* Ultra Golf* Virus Hntr* Volleyball Wheel Fortune Wrld Bowling Wrld Cret Srs* Wrld Cup Scr WWE Sprstars 12/22 12/22 22/39 12/22 Wtr Wtr 6/14 16/29 14/26 Wtr 14/26 14/26 *NEW RELEASES These may or may not be out by the manufacturer. ACCESSORIES $42/$69 Game Unit AC Pwr Sup Amplifier Battery Pack Bright Boy Case Game Lite Illuminator Light Boy Magnifier View Boy GEAR WE PAY YOU/WE SELL USED M Mouse/Cstle $18/$34 Ninja Gaiden 14/26 Oly Gold* 14/26 Pacman 16/29 Paperboy* 14/26 Psychic Wrld 14/26 Rampart* Fall Rstn Rev* 14/26 RC GP* 14/26 Rev Of Dra 16/29 Robin Hood* 14/26 Shinobi 18/34 Simp B vs M* 14/26 Slider 16/26 Soltre Pkr* 16/29 Sonic Hdghg 14/26 Space Harrier 14/26 Spiderman* 14/26 Super Golf* 14/26 Super M GP 18/34 Spr Off Road* 14/26 Whl Fortune* 14/26 Woody Pop 14/26 NEO*GEO* WE PAY YOU/WE SELL USED Cntrl Dk $280/$369 Carry Case 6/19 Controller 30/54 Memory 16/29 Alp Missin 100/159 Bsbl Stars 110/169 Blues Jrny 90/149 Bumg Fight 110/169 Crossed Sword 100/159 Cyberlip 90/149 Cyb Soccer* 80/149 Fatal Fury 80/149 Ftbl Frenzy* 80/149 Ghst Pilots 110/169 King/Monsters 100/159 Last Guardian 90/149 WE PAY YOU/WE SELL USED Last Resort* $80/$149 League Bowl 100/159 Magician Lord 60/99 Mut Nation* 80/149 Mystic Wand* 80/149 Nam 1975 90/149 Ninja Combat 110/159 Puzzled* 90/149 Riding Hero 90/149 Robo-Army* 80/149 Sengoku 100/149 Spr 8 Man* 80/149 Spr Bsbl 2020 = 80/149 Spr Spy 90/149 Thrsh Rly* 80/149 Top Plyrs Gif Gauntlet I, Days Of Thunder; Paperboy’ 2, Klax} And Marble Madness: Now Playing At A Location Near You. You’ve seen them on the big screen and at the arcade, now catch them on your stan Game Boy. Gauntlet II, Days of Thunder, Paperboy 2, Klax and Marble Madness. mn MINDSCAPE ‘A SOFTWARE TOOLWORKS COMPANY Now appearing, for the first time, at a Game Boy dealer near you. Available at Babbages, Captron, Child World, Electronics Boutique, Fred Meyer, K-Mart, Kay Bee Toys, Sears, Software Etc., Target and Toys R Us. ©1991 Tengen. Klax and Marble Madness are trademarks and Paperboy and Gauntlet II are registered trademarks of Atari Games Corporation. Days of Thunder is a trademark of Paramount Pictures. Game Boy is a trademark of Nintendo of America Inc. O Asteroids: & 6 The Arcade Classic Now Follows You Home! If you’re in the mood to feel nostal- gic, Accolade has just the cart to help you with the journey down memory lane. It’s quite possible that your first taste of the video game craze stemmed from some dimly lit arcade, the local bowling alley or skating rink. Then chances are one of the first coin-ops to gobble your quarters was Asteroids. You remember, it was right there next to PacMan, Donkey Kong, Space Invaders and the pinball machines. If you find yourself yearning for those good ole’ days, wait no more. Finally the classic trip through the astro belt has been brought to your Game Boy. And what a perfect place for this space shooter to call home. The plot, the graphics and the sound track are pure and uncomplicated; tailor-made for the limitations of Game Boy. You'll be too busy to miss any of the color or stereo sound. It’s your mission to return home safely, but first you must travel through Asteroids Review Concept: 8 this pesky astro belt. And, if those outta- this-world boulders aren’t enough to deal with, you'll have to fight off the occasional flying saucers speeding in your direction. You'll accomplish this by some quick thinking and careful aiming of your photon cannon, which shoots between one and four shots at a time. Otherwise, you're destined to become cosmic dust. The game begins with two, four or six large asteroids racing towards you, depending on which level of difficulty you select. As you hit the menacing meteors, large asteroids become medium sized, medium sized become small, and small asteroids disappear. But don’t forget to keep a watch over your shoul- der for little green men in their flying machines. Once you’ve completely cleared a screen you'll progress to the next stage, where the number of asteroids and the speed of their onslaught increases. If you find yourself in a real jam just hit Reviewed by Andy, The Game Dandy Shoot big hunks of rock and avoid running into them. Companies should stick to bringing these simple, but classic titles to Game Boy. This is where these titles are fun. Graphics & Animation: Sound: Playability: The Asteroids coin-op game was never this good. And they even brought the original music back, too! Blasting asteroids at high speed, then hyperspace at warp speed to avoid exploding into oblivion. Easy to control and easy to love. Entertainment Value: Asteroids is simply a classic. You can sit and play it for hours. Get nostalgic and add this one to your G.B. library. Overall Rating: your hyperspace button and you'll be warped to a random area of space. But be careful. You may find yourself in an even more harrowing predicament. If you are lucky enough to own a Video Link cable for your Game Boy and an extra unit, grab a friend and try out the two-player modes. Enter into Competition Play, where you'll race against time, and your buddy, to blast the boulders. However, players will be vulnerable to attacks from their partner’s ships. Or choose to work together in the Team Play mode. Partners will share extra lives and not be able to attack each other in this joint effort. Asteroids is fast-paced, straight foreword action. It’s a must for gamers that had spent lots of quarter burning hours with the arcade original. Space shooing fans have just one question: What took them so long? -y Asteroids Review Reviewed by Rick The Video Ranger Concept: 6 It is great to see a remake of the popular arcade classic. Graphics & Animation: 6.5 The graphics are nice, clean and uncomplicated, demonstrating shooter fun at its purest. Sound: 6.5 This game features some nice touches, as seen when the enemy ships arrive on the scene. There’s no doubt that this game is fun, but | found it a bit hard to control will the joypad limitations of Game Boy. | miss the joystick action of the arcade. Playability: Entertainment Value: 6 Asteroids is still a classic; fun to play. Easy to grasp and hard to put down. Overall Rating: 6 Asteroids Review Reviewed by Marianne, The Game Master Concept: 9 The original arcade games are still the best! | hope that Accolade keeps ‘em coming. Graphics Ge & Animation: 8 Here’s an example of the perfect match between a game with simple graphics and its ideal format. It € captures the look of the arcade original. Sound: 8 You'll find that old coin-op sound, too! Playability: 9 The hyperspace feature will take a little time to master, but don’t give up. It’s a tough game for the hand held, and that’s just what | like in a game. Entertainment Value: 9 It is as fun and challenging as its namesake. You won't be able to put it down, but since it’s on Game Boy, you won't have to. And just think of the quarters you'll save! This is one you'll have to check out. Overall Rating: 8.75 Blow those meteors out of the sky. © & Galaxy Force II: Sometime In The Distant Future, In A Galaxy Light Years Away ... If you spend your spare time sinking quarters into the serious shooting ar- cade titles, than you already know the plot. But thanks to Sega, the rest of you will get to experience the high energy coin-op favorite, Galaxy Force Il. You are a star fighter in the Galaxy Force of the Junos people. The evil Rounth Empire has been tearing its way through the galaxy, destroying and im- prisoning star systems along the way; crushing all who try to impede them. The task that awaits you is no easy one. It is your job to seek and destroy the enemy forces, one at a time, and save your colonies in the Junos system. Like its arcade counterpart, this is a straight-forward space shooter cart. There are six levels of play, but you may select which level you wish to start in during the scene select screen. Once you have defeated that level, you will automatically advance to the next level of play. It has also been designed as a single player game, so use this opportu- nity to sharpen your aiming and flying skills. Your life span is dependent upon the amount of energy you retain. You will lose energy as you go into battle and take hits, but this can be restored when you have racked up enough points or destroyed a certain amount of enemy fighters. You have been equipped with the most advanced flyer that Junos’ technol- ogy can provide. Select from artillery such as rapid fire cannons and homing missiles. The missiles will prove to be your best weapon, as you can control the number released at one time. Once you have locked on to multiple targets, just let ‘er rip! You also have been provided with a defensive shield that surrounds your craft. Be aware that it will weaken as your ship absorbs enemy | blows and, once it is destroyed it’s like open season on your ship. The coin-op version became such a hit due to the intense, intergalactic graphics. Some of those same scenes are found here on the home edition, sans a bit of the detail. But don’t spend too much of your time star gazing or the evil Empire will sneak up on you. Most of the battle is carried out in outer space. However, the backdrop changes as you move into the lower atmosphere of your world or planetary corridors that look like something right off the “Star Wars” drawing board. These corridors provide more that a change of scenery, though. Their tight corners and narrowing pas- sages will challenge even the most agile flyer, so heed the directions of your computer co-pilot. Galaxy Force Review Concept: 6 Graphics & Animation: Enemies will besiege you from ev- ery angle , on every level. They range from small, single fighters to enormous battle cruisers. And, just like any good game should, Galaxy Force Il has saved the best for last. If you are successful in defeating the enemies in levels one through five, you will warp into hy- perspace for even faster action. A keen eye is a must on this level because the Empire’s crafts blend right into the back- ground. This camouflage makes it tough going, whether you are under attack or moving in offensively. If you‘re looking for some fast-ac- tion, finger-popping fun that’s out of this world, save your quarters and seek out Galaxy Force II for the Genesis system. ay Reviewed by Marianne, The Game Master Another flying shooter! Need | say more? A lot more detail would help this game out. | will give it this, though, the bosses were great! Sound: Playability: It works well with the plot and the visual image. Not too tough to handle. It’s a basic concept with basic game play. Entertainment Value: This game is not made to hold your attention with a lot of different action; it’s pretty much the same through and through. If shooting games or Sci-Fi are your thing, you'll find it entertaining. Overall Galaxy Force Review Reviewed by Ed, The Video Wizard Concept: 5 Another cart in the long line of space shooters. This reviewer found nothing new or exciting here. Graphics & Animation: The spaceship looks like something from Star Wars. The scrolling is basic left to right with simple forward movement. It would have been more challenging if they would have added multi- directional scrolling for more evasive flying. The option screen allows you to sample the sounds. There is a nice variety of sound effects but the digitalized voice that says, “Right turn, Left turn,” gets annoying. Playability: Once you get used to the controls, getting around is pretty easy. Flying through the different worlds almost makes you think you’re playing Space Harrier Il. Entertainment Value: As much as | like space shooters | found this cart to be a yawner. Regardless, it may have its place as a good game for the younger players with shorter attention spans. Overall : Galaxy Force Review Reviewed by Andy, The Game Dandy Concept: 6 The first person perspective from behind the cockpit type shooters is something that Genesis has plenty of. While the game has a lot of similarities between the different levels, it still has some cool action scenes. Graphics & Animation: The graphics are very well done, but they do seem a bit repetitive. Your ship dives through corridors which are very reminiscent of the trench scenes from the famous Lucas film, Star Wars. Sound: Blasting apart your enemies and scorching across the galaxy; it sounds just like it looks. Playability: There isn’t a whole lot to do to complicate the plot; just shooting everything in your path. Entertainment ? Value: Space shooter games may not be for everyone. But a, po? if you enjoy this type of cart, you'll like the variety Be of views found here. Shooter fans should be on the fam lookout for Galaxy Force Il. Overall: a F ahi 4 i ay / Q © Try Your Luck With Video Game Knowledge Look for the game titles, characters and subjects that you'll find on the following pages. The words you must find are listed below this new puzzle. There are 20 in all. Search for them in this puzzle and in this issue! (Answers will be revealed in the next issue of Game Informer magazine.) | (fs CLP MYL O25 1) Oa }\YEFXWEELL OUE DEES iL AS VEGAS — & Rk O:OSs ‘MOS BHCBTZMGZCUG | RSHATTERHANWODAT N INB QCAPCE RODAEFS AT. ONT US NADBOYS SI Ww DRT OS YF UL ECY ONT EGULtLEEPSANT WGMO [NOGARDKE!OBIEEL |R FE BRJ NPMOUTRUN: IS NATL IAMAODTS KITE IA! MUS EVI UR ERI CAS 'G MME LioN FOG EN Pars (FRANiI KS Gi PORK] GA Lemmings Asteroids iMUSE Silo Edutainment Pigskin Shatterhand Madden Pilot Wings | Olympics Turrican Luge Las Vegas Dragon Ferrari Pyscho Shuttle Faceball Picasso Infogenius O 4, “EDUTAINMENT” GAMES: PRIME EXAMPLES THAT LEARNING REALLY CAN BE FUN! by Elizabeth Olson I’m not sure where or when the idea first started but, somewhere along the line, we got the idea that things that are good for us aren’t any fun or taste bad. Just look at today’s TV commercials. More that one cereal asks consumers to overlook the fact that the cereal is nu- tritious; that they should eat it anyway because it tastes good. Working out and exercise has long taken a bad rap, and heaven help the kid who lets it slip that they actually enjoy vegetables or school! The same myth has plagued the video game industry. If agame was non- violent and actually possessed some educational merit, it was like assigning itthe kiss of death. This may have be true in the past, but with the recent increase of computer game carry-overs and in- novative carts popping up on the mar- ket, it’s a myth that’s sure to be dispelled in a hurry. We took just a small sampling of the growing “Edutainment” category and were pleasantly surprised by what we found. There are titles for the youngest of gamers to help them develop reading and counting skills in a fun format. There are adventure games for school age players that teach history and geog- raphy so brilliantly that you would hardly think it was work. And there are a host of puzzle and strategy carts out there that will keep even the experienced gamers on their toes for hours. Two of the most recent games that fall into this category are reviewed in this issue. Lemmings is the popular PC hit now available for the SNES, that teaches you to think fast in order to save the lovable, little Lemmings (see pages 6-7). Sega Genesis introduces Art Alive, an introductory PC graphics style pro- gram that brings out the artist in any player (pages 44-45). While we didn’t have room to look at all of them, here is an all-too brief look at some of the best edutainment carts currently available for various video game systems: Gametek’s Fisher Price Series Fisher Price is a name synonymous with kids and kids’ toys. Gametek brings that name to the video game world. | Can Remember, is a popular recall/ recognition game, based on the classic board game. Perfect Fit is a title that strengthens hand/eye coordination. Firehouse Rescue is just the newest in the Fisher Price line-up. Firehouse Rescue is perfect for the little firefighter in your family. They control brightly colored firetrucks through street mazes to the scene of the fire, where they rescue the Little People™. The whole time, they'll be learning recognition, similarities and differences, while in- creasing memory and coordination. These Nintendo carts are recommended for gamers age three to eight. Hi-Tech’s Sesame Street Series A common question asked of video game retailers is “What can | get for the youngest members of my Family?” Hi-Tech answers that question with several Nintendo titles featuring the characters from the popular TV show, Sesame Street. Big Bird’s Hide and Speak, the first talking game for the NES, is actually six games in one. Kids can find the Sesame Street character that matches the name or locate the charac- ter hiding along the street. They are asked to match or find the missing let- ters, as well as making words with Big Bird or racing against the clock to spell as many words as they can before the sun sets. Similar in format is the letter and number recognition title, Sesame Street ABC and 123. New to the Sesame Street series is Countdown With The Count, available in the Spring of ’92. Harmony for Game Boy. O O Popular Board Games/Game Shows For Your Video System Parker Bros. proves that the most popular board game in history can also be a smash success as a video game. Monopoly was introduced to the Nintendo system in the Summer of 1991, complete with the top hat and Park Place. It will be available for the Game Boy in early 1992. It joins the likes of other board games like Trivial Pursuit, Pictionaryand Win, Lose or Drawinthe recent surge of carry-overs, that are per- fect for an evening of play with family or friends. And, if TV game shows keep you glued to the tube, there are several avail- able to play anytime, day or night. Gametek has brought many of the lead- ing ratings grabbers to the video game format, such as Wheel of Fortune, Jeopardy and the new, Super Talking Jeopardy, featuring questions tough enough to keep any scholar guessing. PC Hits Go Video Just as Lemmings hopes to success- fully make the cross over, so does Konami’s newest Nintendo offering, Where in Time is Carmen Sandiego? This title was so popular on the IBM and Amiga PCs, that it even earned its own television show. As a recruit for the Acme Detective Agency it’s your job to track down Carmen Sandeigo and her criminal cohorts across the globe in order to recover the historical treasures they have a habit of making off with. This cart will take you through time and space, teaching History and Geography along the way. It comes with its own encyclopedia. Electronic Arts will be bringing it to Genesis in early ’92. Chessmaster, another favorite PC title, has also found its way across the formats. Hi-Tech Expressions first brought Chessmaster to the 8-bit Nintendo and the Game Boy, where it quickly became the best selling chess cart. Now Mindscape brings Chessmaster’s more than 150,000 openings, 16 levels of play and challenge to the Super NES system. Something Along A Different Note You’ve seen it in the television commercials, but you really must see it in person to believe it. It’s the Miracle Piano Teaching System for the Nintendo, SNES, Amiga and PC compatibles. Mindscape, in conjunction with Soft- ware Toolworks, brings this innovative music teaching system into your home. You'll learn how to sit, how to place your fingers, and how to read music. There are 128 different instrument sounds and effects to choose from, an on-screen tutorial and an interactive, shooting gallery game for those particu- larly boring lesson plans. The firsy Talking game for NES ~ a] SESAME STREET} BEVSE mae __ Puzzlers That Will Keep You Guessing Tetris has long been a favorite title among adult games. There’s just some- thing addictive about those falling blocks! Other games along the same vein have proved to be surefire winners among video enthusiasts with a taste for strategy. The ancient, eastern game of Ishido: The Way of the Stones from Accolade blends the Tao “Rule of Four” with classic board maneuvering for hours of thought-provoking play. Get it for your Nintendo, Game Boy or Genesis system. Similarly, their Game Boy title, Harmony is a study in meditation-like puzzle raveling; dissolving like-shapes into a peaceful state of ‘Synergy’. O @ The Sky's The Limit With Art Alive! Just a touch more blue over here. Shade this area a bit. Easy does it with that spray can! Very impressionistic; or would that be post-modern? Wow! What a masterpiece. Art Alive: Picasso meets video technology in this new cart from Sega. If you’ve ever wanted to try your hand at computer style graphics, here’s your chance. Imagine introductory graphics programs such as MacDraw or MacPaint transferred to your Genesis system. You'll find everything here that you'll find on your PC. There is a full Art Alive Review Concept: 9 Graphics & Animation: 9 Playability: Entertainment Value: 10 Overall Rating: This is a perfectly different cart. Totally non-violent, yet even the youngest of gamers will go for it because there is a little Leonardo (and I’m not talking about the turtle...) Divinci in all of us. The people at Sega give you all the tools that you need to create to your heart’s desire. Depending on your skill and your imagination, you can do just about anything. The sound changes with the choice of each pen, crayon or paint brush. The background music reminded me of the Muzak in elevators, so | guess it depends how you feel about Muzak. | know that this is a high score for the Wizard, but you can do so much with this cart. It can certainly hold the attention of both young and old gamers for hours on end. Remember Lite Brite? Well, this cart is similar, in that, it allows you to have creative freedom to create and color. If that wasn't enough, wait 'till you make your creation move with the special anima- tion feature! v palette of colors that can be used as your line colors or to fill in any space. There are several patterns to choose from, or make up your own. Use the pencil, paint brush, erasers, or the clip and paste features. You can make circles, squares, or even freehand. And if you wish to fill your screen with the same design, simply use the repeat feature. If coloring books are more to your liking, Sega has provided several pre- drawn backgrounds ranging from space scenes to landscape to interior settings. Fill them in any way you like. You can alter the backgrounds with the pencil Reviewed by Ed, The Video Wizard feature. You can even select items or characters from the library of clip art and animate them across your finished piece. And if you’re feeling really ambi- tious, you can hook up your VCR and create your own cartoons. This cart will really challenge your imagination. Once you have mastered the controls, the sky is the limit. Sega knows that there is a budding artist in all of us, and Art Alive will give you the tools to bring your Picasso to the surface. Art Alive brings out the artist in everyone. ) Art Alive Review Reviewed by Marianne, The Game Master Concept: 9 If anyone who has a Nintendo enjoys art in any form, here’s a cart for you. No plot and no ending, just a doodle cartridge to do over and over. Graphics & Animation: 8.5 There are tons of colors to choose from. Fill in an area using a can of spray paint; all the basics of a PC introductory graphics program are here. You can even grab an animated Toe Jam & Earl and have them truck across your creation! There could have been a bit more background music, but here, nothing gets in the way of the creative muse. Art Alive is for the youngest and the oldest of game players. Everyone should give this cart a try. It’s a completely different game each time you put it in. Playability: ?) Entertainment Value: 9 | have to give a good rating to a cart that’s so unique to each individual player. This cart is, in the words of Toe Jam, “Yeah, Alright!” Overall Rating: 8.5 Art Alive Review Reviewed by Andy, The Game Dandy Concept: 8 Graphics and art are always fun to play around with. The idea of this cart is very similar to any computer version intro art disk. Graphics & Animation: 8 There are lots of colors to choose from to create your picture. You can use spray cans, pencils, erasers and more; there are even paint cans to fill in the big areas. There are pre-drawn backgrounds and characters you can animate. But of course, the possibilities are only limited by your imagination. Sound: What sound? | think it’s always difficult to draw on a screen, but Playability: that never stops us from trying. Entertainment Value: 7 This is a great cart for kids and anyone else who loves to draw. It is surprisingly a lot of fun and perfect for those times you are feeling creative. Overall Rating: y > © Project Space Shuttle: Do You Have The Right Stuff? From the earliest rocket launching to Sputnik, we have always been fasci- nated with the idea of space travel and exploration. The whole world cheered as Neil Armstrong planted man’s first steps on the moon. And it fell silent as it watched the disaster of the Challenger space shuttle. It was predicted that someday we would use the space shuttle as com- monly as we use air travel today, ex- ploring new and distant galaxies with the possibilities of supporting life else- where in the universe. Every science fiction writer had a book or film out portraying the colonization of our spe- cies in outer space. Now, thanks to Project Space Shuttle, it is possible for you to take “... one giant step for man- kind”. This new title from Absolute En- tertainment makes it possible for you to try your wings as pilot of these incred- ible space crafts of the future. Just when you thought there was nothing really new for your Nintendo system, Project Space Shuttle comes along and gives you a startlingly realis- tic peek at what true space travel is like. This is not the typical space shooter you might expect, but a series of six missions that range from building a space station to rescuing Russia’s stranded Cosmo- naut. And while at first glance this game may seem to be geared for the younger crowd, don’t be fooled. It will take a great deal of patience, skill and practice to advance to your next mission and return home safely to Edwards Air Force Base. You begin your career by entering your security code. We advise you to write these down somewhere as you will need them to progress to higher missions. Select from numerous crafts like the Discover or Voyager. Your first mission is to successfully prepare the craft for launch and load your crew. From there your tasks become more difficult as you experience take off and must leave the Earth’s atmosphere and invert the shuttle. From there you must disengage the launch rockets and pro- ceed with your orbit of the Earth. All of these tasks are completed by careful timing and a practiced hand at the thrust controls. It will take some time to get a good feel for all the levels you must be Space Shuttle Review Concept: 7 aware of in order to maneuver your craft. You will experience thrilling space- walks and graphics so clear, they’re out of this world. Absolute has done a great job of pushing the 8-bit to its limits with depth and rich color. After you test your limits, return home to a hero’s wel- come. If you’re ready for a different type of adventure, try Project Space Shuttle and see if you have the ‘right stuff’. -y Reviewed by Marianne, The Game Master Focusing on the technical skills of NASA and shuttle travel is definitely original, but it moves at a pace that is a bit less than thrilling. Graphics & Animation: 6 The visual here reminds me of the Coleco games of days gone by. The backgrounds are fairly basic and the characters lack detail. Now this is fun! The audio of the shuttle launching and releasing of the boosters is perfectly done. The sound adds a nice, realistic touch. Playability: 7.5 | wonder if this cart couldn’t be considered an educational game. | definitely learned a few new things. The simplistic graphics and concept are geared for the younger Nintendo player, but there is a challenge for the advanced. Entertainment Value: 7 If you’re purchasing a cart for the younger player, this would be a good pick. It also has enough to keep you interested if you enjoy the concept. Overall: Complete a mission at the Space Station. Space Shuttle Review Concept: Graphics & Animation: Sound: Playability: Entertainment Value: Overall: 9 8.5 Reviewed by Ed, The Video Wizard Despite the fact that there is no shooting, no bad guys, and no pretty girls to save, this is a fun and informative game. The whole idea is learning how to fly one of several space shuttles in NASA’s fleet. From lift off to your first walk in space, | think you will find this game mesmerizing. The action moves quickly and fluidly. The effects are well suited to the action. From the roar of the giant engines at lift off, to the sounds of dark, outer space; a definite plus for this game. By watching the control gauges on the screen you maneuver your ship into space. The game is easy to understand and easy to play. But don’t be fooled into thinking it’s easy to master; NASA has quite a work load for you once you hit space. This game is set up so that you really never get bored. The action is fast paced, the sound is entertaining and fits each level. You even get to help rescue a Russian Cosmonaut. What else could you want? Space Shuttle Review Concept: 7 NASA has been doing it for years, and now you can too. Follow the space shuttle for lift off all the way through its outer space maneuvers. e Graphics a & Animation: 8.5 The various tasks have excellent graphics, but the animation is a little choppy. | really liked the take off screen. Sound: 5 The blast off is probably as good as this cart gets. Imitation, not sound, is the name of the game. Playability: 7 This is one of those games where you have to read the manual first, but once you get past the code feature the tasks are not impossible. Entertainment Value: 7 Simulation games are fun to play and master. The Overall: Ly, Yo 2 you © View Obit the - re] ff Reviewed by Andy, The Game Dandy different tasks take time and practice. It does move slowly at times, but if you always wanted to pilot a space shuttle, here’s your chance. v O ¢ BILL ELLIOTT’S NASCAR CHALLENGE To go 200 mph all the way around both oval tracks (Daytona & Talladega), set up your Car as follows: Transmission=manual, Engine=race Spoiler=23 degrees Gear Ratio=3.23 Tire Stagger=3.00" You should be able to go 200 mph even on the turns. Jason Gedatus Woodville, WI O DRAGON WARRIOR 2 You can earn the maximum gold pieces by selling the staff of thunder over and over again. You'll need the gold key, the silver key and the jailer’s key to reach an evil clown locked in the jail of Midenhall castle. The jail is to the northeast of the shop and its door uses the silver keys. Defeat the evil clown and, if you have room for another item, you'll receive the staff. Go to the store and sell it for 19,500 gold pieces, then visit the king and save the game. Press reset and resume your quest. The clown will return to the jail and you can defeat him again. Continue to collect and sell the staff until you have received the maxi- mum of 65,535 gold pieces. Rong Xiao Madison, WI AIR DIVER | have figured out a way to become invincible. Once you’ve turned the power on, go to the area of the screen where there are no enemies. Hold “Down” and “Start” while pressing ‘ABCBAABCBAB.’ Release “Start”, then hold it down again until the round starts and you'll be invincible. Jason Hildenbrant Arden, NC STRIDER-GENESIS Have the Dipodal Saucer robots through the whole game. First get 2 robots (2 of your life bars will be red). Late in the first stage you'll come to a container with the robot panther in it. Do not touch it! Make sure you are shot once by an enemy, then go back and activate the panther. The panther will leave and your original Dipodal Saucers will appear. They will stay with you, even if you die. The only way to lose them is by falling off the screen or using a continue. Hassan Wilson Jacksonville, FL SPY HUNTER On the title screen, push “Right, Select, Start, A and B” at the same time. You will receive all of your weapons and once your time runs out you will be given eight cars. Torrey Demond Wilson Fort Wayne, IN TWIN COBRA You can receive eight Mega- bombs by hitting “Pause”, then “Up, Down, Right, Left” and the B button. You may use this as many times as you want. Jose De La Torre Los Angeles, CA sd FINAL FIGHT SNES | found a trick that gets you to an option mode. On the title screen, press and hold the “Right” and “Left” buttons; at the same time press “Start”. The blue option screen will appear and you will be able to select your number of men, the diffi- culty level and a sound test. Ryan Young Hayward, CA a BASES LOADED To play a perfect game almost every time, pick Philadelphia as your team and Car as your pitcher. He can strike out every batter for almost 7 innings by throwing at regular speed to the lower right corner of the plate (Press ‘A’ and while Car is winding up, hold down the “Right” and “Down” controls). Use Car for 6 1/2 innings, then switch to Harris. You can get these pitchers every game by using a password or selecting a third pitcher and replacing him before play begins. Or play the game regularly and use this if you get into trouble. Robert Peifer Halifax, PA LAKERS VS. CELTICS GENESIS Here’s a way to score lots of easy baskets. Before starting play, substitute a player nor- mally listed as a guard into the center position. He will auto- matically be guarded by the center of the opposing team, who is bigger and slower. Give him the ball and he can easily get around the opposing center SUPER MARIO WORLD Since you can travel to any area that you have already cleared, explore the secret stage called “Star World”. Make sure you have already been to the first three switch palaces. Then go to the last star and leave. This will take you directly to the front door of Bowser’s castle. Albert Marshall Oxford, MD for easy lay-ups or slams. Keep a close eye on his fatigue level and substitute when it gets below 3 to continue the pro- cess. ZELDA II: Stanley Campbell ADVENTURE OF Houston, TX LINK To help you out when you are fighting your own shadow, go as far left on the screen as possible. Duck and keep stab- KID ICARUS bing. ° | found a code on Kid Icarus that will make you invincible throughout the game. The code is: “8uuuUuU UUUUUU UUUUUU.” Tony Santa Lucia Crystal, MN Kevin Love Cooper City, FL SUPER MARIO BROS. Ill On level 3-9 pick up the Koopa Troupa, run over and place it between the two cannons. Wait until your time is up and you will receive nearly 99 extra men. Fun Club Tip Line Continued on page 50 Todd Schwartz Bishop, TX Fun Club Tip Line Continued trom page 49 SIDE POCKET Extra bonus points and cue balls: If you need points when you have one target ball on the table and three or more cue balls, shoot the cue ball in the flashing star. You will receive between 200 to 900 points. If you have one target ball and 2.5 to .50 cue balls, you can use this trick to gain between 1 and 4 extra balls. This tip works for the City, State and USA modes, but not the World mode. Barbara Sterling Minden, LA THE SIMPSONS: BART VS. THE SPACE MUTANTS You can warp from the Retire- ment Home to Moe’s Tavern if you have a key from the hard- ware store. Mark Pillow St. Louis, MO | found a secret room for The Simpsons. The first ashtray past the escalator in the mall is the entrance to a secret room full of hats. Aaron Steiss Huntertown, IN DOUBLE DRAGON III To improve on the flying jump kick maneuver, try running instead of walking while using it; your opponents will die quicker. Try this move against a wall, it will deflect you back to kick enemies behind you. When in the 2-player mode, use your partner as the wall and he will throw you back to kick your opponents. But be warned, your enemies have mastered this move too. Sam Scherr Strasburg, ND HUNT FOR RED OCTOBER If you can’t make it very far on the five men they give you, try this: When your last man is gone and the counter reads zero, pause the game and press ‘AB’, “Select, Right, Left, Left, Right, Select, BABBA”. The game will go to the end of the stage and you should have plenty of men to continue your voyage. Mark Bougher a Aurora, co ADVENTURE ISLAND Il Press “Left, Right, Left, ABAB” at the title screen and you'll discover a World Select mode screen. Amazing!! Amazing Moose McNulty West Winfield, NY © © FINAL FANTASY You can get a special bonus challenge when you are on the pirate ship and at sea. Press ‘AB’ repeatedly about 50 to 55 times and it will appear. SONIC THE Ryan Patrik Wells HEDGEHOG At the beginning of Stage 1, Oo Level 3, roll into the ball and & hit the springboard. When you Vv fly into the air, push to the left so that you will land on the platform. There you will find a 1-up and the Power Sneakers. Kyle Bloomstein GAIARES Freedom, ME . Here’s a way to become invin- cible, but first you must com- JOHN MADDEN ’92 plete the following set of ac- GENESIS tions: Enter the game configura- To play the final game as Chi- tion mode. Go to the sound test cago vs. Buffalo, enter the and select sound #18. Hold code: ‘B3EMBFRS’. down button ‘A’ on controller Phil Konos 2. While doing this, exit the & Chicago, IL configuration mode on control- C) ler #1. Hit “Start” once you see the title screen, and you’re ready. Now pause the game. Press and hold down “A, C, and GRADIUS Left”. At the same time, hit : NES “Start”. This will give you ARNOLD PALMER Pause the game. Then push ane Leo Wint eo Winters TOURNAMENT “Up, Up, Down, Down, Left, Renton, WA GOLF Right, Left, Right, B, A, and Select”. Then un-pause the game. This will give you all of the weapons on the list. This can be done once on each Hidden inside is a totally differ- ent game. First you must have 100 points. The screen will say “Game Over’. Then press “Up, Up, Down, Down, Left, Right, board. Tin Pilwomai Left, Right, then A and B”. A Matthews, NC space game will appear. Scott Lipitz ] Rochester, NY The major cities of the world are under attack and it’s your job to save them. Not an easy task. It’s just you and your two anti-missile silos against a barrage of incoming missiles, satellites, planes and smart bombs. Missile Command is pure arcade- blasting fun. It dates back to the days of Space Invaders, when the best arcade games were made up of great strategy and a quick trigger finger. Now this classic finds anew home on your Game Boy, courtesy of Accolade. You start out defending Cairo, Egypt. If you succeed in protecting your city and its districts through the first attack, you will have to defend it through an- other. If you are successful the second time, you will find yourself protecting a new city. There are sixteen actual cities in all, including London, Paris, Moscow, Sydney, San Francisco and New York, complete with the Statue of Liberty. Survive the first tour of the world and you'll be asked to defend them again, but this time the stakes are higher. Fail in your mission and it’s “Game Over” for you. There are six districts to protect in each city, represented by a skyscraper. You will receive bonus points for each building left standing at the end of each round. You will also be awarded an additional district each time you accu- mulate 10,000 points. However, you will only be allowed six districts in any one round. Each anti-missile silo can fire a total of fifteen shots, so plan your shots well. The number of shots remaining is dem- onstrated by the number inside each silo. An alarm will sound when you only have three shots left in a given silo. Remember, the silos are also vulnerable to attack, so be sure to protect them. In the first round of play, expect an onslaught of missile attacks from an unknown source. You must destroy them before they reach the ground. Each mis- sile destroyed is worth 25 points. Once you reach the second round of play, satellites and planes will be added to the action. They drop their artillery closer to the ground and you'll have less time to react. You'll have to demolish them in order to put a stop to their attacks and to capture yourself an additional 100 points. Finally, the third round brings on the smart bombs, which pose a much greater challenge. Destroying one of these earns you 250 points. The number Missile Command Review Concept: 8 It's You Against Them In Missile Command O of points earned is multiplied each time you progress to a higher level of difficulty. So, you think you’ve mastered this game? Try it against a friend in the two- player mode. Both players share the same Game Boy, but retain their own set of numbers. If you rank up there with the highest points earned, your score will be recorded right along with the best of them. Missile Command will test your agility, your strategy and most of all, the speed of your trigger finger. If classic shooter action is what you seek, pick up Missile Command from Accolade. -y Reviewed by Andy, The Game Dandy The revival of the old greats is something | like to see. Missile Command is a classic and perfect for the Game Boy. Graphics & Animation: The graphics are much better than any home version to come before. The cities and missile bases are much improved. The sounds found in the Game Boy version had to come straight from its arcade counterpart, just scaled down a bit. Playability: Move the cursor and shoot; the kind of game play that can’t go wrong. But the game itself is much more difficult that the original version. Entertainment Value: This game is one of the greats. If you haven’t already tried it, it’s one you'll have to put on your ‘must see’ list. Overall Rating: 8 Missile Command Review Reviewed by Ed, The Video Wizard Concept: 7 Here again is a remake of a unique arcade classic that pushes the Game Boy to its limits. Graphics & Animation: 6.5 The graphics are simple and crisp, demonstrating that with Game Boy sometimes less is more. Sound: 5 There’s not much more than the explosion noises, which are well done, but given the concept of Missile Command, what more could you expect? Playability: 9 Here is where this classic excels. The defense of missile stations, activated by your button pushing performance and guidance via the directional pad, requires instant decisions and lightening fast reflexes. Entertainment | Value: 9 Missile Command is addictive. It’s a very challeng- ing game that’s a must for gamers who haven't had the pleasure of playing it in the arcades. It’s also a strong choice for those who aren’t tired of it yet, or those feeling nostalgic. Overall Rating: 8 Missile Command Review Reviewed by Marianne, The Game Master Concept: 8 | always liked the Atari version. I’m glad Game Boy borrowed the idea! Graphics & Animation: 8 Groovy! It’s very much like the Atari games, right down to the excellent explosion detail. Great graphics right down to the Statue of Liberty. Sound: 7 It matches the game well with the sound of laser weapons and powerful demolition. It is tough enough to keep you on your toes, but Playability: easy enough to grasp. Entertainment Value: 8 The different, detailed city scenes on each level keep this game fresh and new. For a shooter cart, it will keep you very busy. Missile Command may not be for everyone, but, if you liked the Atari and coin-op versions, you'll love it on your Game Boy. Overall Rating: > Bn < A LOOK TO THE FUTURE OF VIDEO PLAY O Those of you who recently bought new Sega Genesis decks may be expe- riencing a little technical difficulty. If you are a fan of the early Electronics Arts classics, you’ve probably discovered that the titles Populous, Zany Golf and Budokan won't work on the Genesis decks that come with Sonic the Hedge- hog enclosed. This is due to minor im- provements that Sega has made on their system. These improvements alter the way the hardware reads the cart. If you are experiencing this problem, Electronic Arts suggests that you call their Cus- tomer Warranty Number: (415) 572- 2787. + Another note along the same line: Ballistic, the Genesis division of Acco- lade has verified that the Genesis carts Onslaught and Ishido: Way of the Stones may or may not function properly on the updated version of the Genesis deck. For further information call their Tech- nical Support Division at (408) 296- 8400. 4 Galoob Toys and Camerica are out to grant wishes for Sega devotees. They unveiled a Game Genie for use with the Genesis system at the CES show. It should be available at retail locations some- time in late March, complete with codes to make Sonic superior. And you can expect a Game Gear version of this controversial adapter in time for summer. For those of you who have been too glued to your playing screen to keep in touch with the gaming world; the Game Genie is an adapter that enhances a video cart by changing the way the O system reads two “scratch pad” chips inside each cart. These chips control the memory and visual features of the game. By altering the way the deck reads these chips the strength, number of lives, in- vincibility, etc., can be changed to give your characters “super powers”. As with the Nintendo version, Galoobwill market the Genie in the U.S. and Camerica will distribute it in Canada. But unlike the Nintendo/ Galoob/Camerica legal entanglements that kept gamers waiting for the Genie, Sega of America has given the product their blessing. 4 An update on the bad blood be- tween Nintendo of America and Camerica: Nintendo attempted to make life a bit tougher for non-licensed devel- opers of Nintendo-compatible game carts by adding a lock-out chip to the new edition of the Nintendo Entertain- ment System. This chip more success- fully blocks out unauthorized software. Always up to something new, Camerica found a way to dance around this new chip and create totally compat- ible carts by adding a switch to all of its new titles. This enables any of their games to be played on older or new Nintendo decks, just with the flip of a switch. | ._ w Visitors to the Consumer Electron- ics Show in Vegas saw more than anew game while playing Super NES carts. The booths were full of a multi- but- toned controller that look like a fancy Super Famicom controller. Introducing the Asciipad, new for the Super Nintendo oe THE LATEST ON VIDEO GAME HARDWARE & SOFTWARE O system from Ascii Entertainment, the company that brought you the NES Advantage. This controller has some special features tailor-made for the seri- ous gamer. There is a turbo control button for up to 20 shots per second, an automatic repeat button, and even a slow motion feature. Customize your weaponry to defeat even the toughest enemies. The Asciipad will be available in stores any day, with a price tag of $24.95. If Genesis is your system of choice, Ascii has a new controller for you, too! The Power Clutch SG offers a compact design and hand grip for easy handling. The Power Clutch SG also features a turbo fire, giving you up to 28 shots per second, and slow motion button. This controller will find its way into stores in conjunction with the Asciipad, at a re- tail price of $39.99. LucusFilm Games has some projects in the works that may change the way you look at the CD ROM for your PC. They have developed the concept of more interactive programing based on the player’s decisions and selections. Introducing iMUSE, which stands for Interactive Music and Sound Effects. This revolutionary sound system actu- ally composes the sound track as you go, allowing the music and sound effect to respond to the player’s choices. This new way of looking at game sound is created by the Skywalker Sound divi- sion of LucasFilm. The first game to take advantage of iMUSE is Monkey Island 2: LeChuck’s Revenge. Various sections of the game are represented by a theme, but as you move to different areas of that section, the theme changes slightly to reflect the qV mood of the setting. The sound is also changed by the nature of your interac- tion with other characters. For example, if Guybush is feeling romantic, the tenor saxophone takes over. But if he sticks his foot in his mouth, prepare to be rebuffed by a cranky guitar. Another example of IMUSE can be found in Indiana Jones and the Fate of Atlantis, an original Indy adventure cre- : ated for LucasFilm Games. This is the | y | sec most complex game the licensee has [Ry : created to date, featuring over 200 rooms, video rotoscoping, increased player sensitivity and the interactive sound system. Both Monkey Island 2 and Fate of Atlantis will be available for IBM, with Amiga and CD-ROM conver- sions in the works. Might these games show up next on the long awaited CD- ROM for Sega? Power Clutch — Genesis. The Games Winter Challenge: Best Bet For Breaking Those Winter Blues Okay, so you've already struggled through two or three months of Winter, and there’s still another two long months onthe way. All that ice, snow, slush and cold... But wait! There must be something good about Winter? Oh yeah, it’s an Olympic year. That means two weeks of watching the best, young athletes in the world compete for their countries in some of the most challenging events Winter can offer. And, this year, you'll be able to join in the action, thanks toa new cart from Ballistic. ‘The Games: Winter Challenge brings the thrill of the Olympics to your Genesis. And, you won't have to wait four years. Winter Challenge offers you eight of the most popular events of the Winter Olympics, including the Luge, Bobsled- ding, Speed Skating, the Giant Slalom and more. Measure your skills against nine other computerized competitors. Or create opponents of your own, complete with their names, faces and the flag of the country they represent. Winter Challenge Review Concept: 7 Race at break-neck speed on the luge. © You can begin by selecting either the training or the tournament mode for any event. You will be given a brief history of each event, a review of the controls and the standing records. If you are in training, aim for that record. If you are in tournament play, the computer will give you all of your opponents’ scores and stats. Be sure to pay close attention to the number and type of medals they’ve received, so you know who you’re up against. If things get a little tough or aren’t quite challenging enough, there are three levels of diffi- culty to select from; Amateur, Profes- sional and World Class. Winter Challenge has a unique fea- ture that you won't find at the Olympics. Let’s say that you’re really deep in tour- nament play, but you have to stop. Just hit the ‘store tournament’ option and it will be saved until the next time you pop in the cart. If you wish to start a new tournament without losing the one you have in progress, there is a password feature that enables you to store limit- Reviewed by Andy, The Game Dandy The game is your standard Winter Sports, Track & | Field type action. It’s the same old, same old, but it’s a newcomer to the Genesis. Graphics & Animation: Most of the events look the same, but that could be because they all involve snow. The animation is kind of choppy, but the crashes are great. Sound: Yes, it has skiing noises! However, it’s not a lot to get excited about. Playability: The events are a bit difficult to control at first but, in time, you will learn to master them. Entertainment Value: Winter Challenge is best as a multi-player game to share with your friends. See who can beat who. Overall Rating: less tournaments for later play. And, it will keep your standings on file. And then there’s the real fun of the game, the events themselves. ‘Downhill Skiing’ isthe most popular and dangerous form of Alpine skiing. It’s your job to guide your skier down the face of a mountain, past the flagged gates, at breathtaking speed for the fastest time. The ‘Giant Slalom’ challenges you with amaze of 41 gates, bumps, ditches and curves. It takes a keen eye and the swift grace of a panther to complete this run in the fastest time. And, if heights give you a thrill, the ‘Ski Jump’ is your event. Race down the iced ramp, hurling your body into the air to soar like a bird or fall to earth. Balance and, more than, a little good luck are necessary to make the longest jump. If stamina is more your thing, try ‘Cross Country Skiing’. Despite what you might think, this is no pushover event. Keep a close eye on your energy bar to see if you've got what it takes. And if you think you’re coordinated enough to handle two sports at once, there is the ‘Biathlon’; skiing twenty kilometers and stopping four times to fire at targets. This sport requires both incredible strength and expert marksmanship. So you say your skis are in the shop? Never fear, there’s always ‘Speed Skat- ing’. It’s just three laps on a 400 meter track of ice on little metal blades that taper down to 1/32 of an inch wide. No problem, right? Strength, grace, balance and the speed of light will be the neces- sary skills here. And if mind-boggling speed is what you seek, try the ‘Bobsled’. You and a teammate become a human rocket, racing down a concrete and ice track that snakes down the face of the mountain for 1500 meters. You're out of control as you zip through turns at speeds over 75 miles per hour. If you don’t have a teammate crazy enough to hurl him- self down the mountain, there’s the ‘Luge’: just you on a tiny sled, speeding feet first, on your back, down a winding track full of ice at speeds up to sixty miles per hour. Are you brave or crazy enough? And here’s the best part. There’s an instant replay feature that’s perfect for reliving all of your great victories. Or watching all of your bone-crunching crashes, just like they do on TV. So whether you’ve always dreamed of being in the Olympics, or you’ve just got a case of cabin fever, this game is for you. Try The Games: Winter Challenge. Its thrills and spills are a surefire cure for the Winter blues. #> O Winter Challenge Review Aim carefully or lose 15 seconds! qV Winter Challenge Review Concept: rs Graphics & Animation: 7.5 Sound: 7 Playability: 6 Entertainment Value: 7 Overall Rating: 7 io’ © ial Reviewed by Rick, The Video Ranger A variety of Winter Olympic sports is something new for Genesis. Stunning graphics - particularly the animation of the scenery during the ski event. Occasionally it gets a bit fuzzy or | would have given it even higher marks. The sound effects stand out crystal clear; about as realistic as they could make it. While it is easy to control, the game tends to drag a little bit. Winter Games is fun to play and easy on the eyes. But it tends to be slightly repetitive and might get tiresome a little sooner than you'd like. While it’s inarguably a fun game, I’d like to see variety in the action to match the incredible audio and visual. Reviewed by Ed, The Video Wizard Concept: 9 Graphics & Animation: 9 Sound: 8 Playability: 8 Entertainment Value: 9 Overall Rating: 8.5 With all the different games available for Genesis, it’s surprising that there aren’t many that give you the variety in one cart as Winter Challenge. | think this game was well needed. Whether you are skiing down the hill or going for the gold as you race around the rink on speed skates, the action and scenery are as exciting to watch as the sports you are participating in. The background music is pretty basic, but the event sounds are great! You can hear everything from the snow fly as you ski down the hill the to the bullets in the biathlon. And don’t get too cocky; if you mess up the crowd will either ‘boo’ or ‘aahh’ at you. The characters are easy to control on most of the courses and events. However, if you’re like me, it will take a couple of tries to perfect your form and method. It is nice to see games coming out like Winter Challenge; those that are not stuck in the rut of being a shooter or adventure. This is a great sports simulation cart and | will be adding it to my library of Sega Genesis games. C] 9 De Turrican: The Armored Ally That Fits In Your “Long ago in a nearby galaxy...” Stop me if you’ve heard this one. There once was a land known as Alterra, a completely man-made lifeworld. Alterra was comprised of four colonies, each a separate bio-engineered habitat created to serve a different function for the citizens of Alterra. This world was maintained by a powerful ecosystem generation network known as a Multiple Organism Unit Link, nicknamed MORGAL for short. Early colonists used MORGAL to mutate Alterra inhabitants in order to best per- form their duties. Unfortunately, a massive earth- quake destroyed all interface functions and communications with MORGAL, which reacted by further altering selected creatures to destroy the people of Alterra. Turrican Review Concept: 4 Back Pocket! Very few colonists lived to tell the tale of the higher intelligence malfunc- tion and rebellion. Repeated attempts to return and reclaim Alterra failed. That is until now. The advances in the area of genetic science technology have paved the way for a new mutant warrior. The result; RoboCop with an attitude. Make way for Turrican. This biogenetic saviour from Acco- lade made his debut last Fall on your Genesis system. Now he journeys to your Game Boy. Everything but the dra- matic colors are here, including the same powerful bosses and Turrican’s collection of weapons. First you'll have to put up with the pesky drone found on every level. As you search the four sections of Alterra, you will find seven huge bosses at out- posts throughout the world. You'll meet Reviewed by Rick, The Video Ranger Turrican is just another Sci-Fi shoot ‘em up. How- ever, if you are a fan of the Genesis version, now you can take it with you. Graphics & Animation: The screens are nicely detailed and they fill up the entire viewing area, but | missed the vibrant colors of the 16-bit version. Sound: version. Playability: There’s a large selection of sound for such a tiny | found this cart relatively easy to operate and the characters to be responsive. Entertainment Value: Turrican is the kind of game that, for me, doesn’t lend itself well to the Game Boy. It really needs the color graphics and depth of sound that home systems provide. If you have the Genesis version of this cart, try it on the big screen to really appreciate it. Overall Rating: up with the Gauntlet, the remains of a transforming robot that once made farming land out of mountains. This time Turrican is his target. Dead Head is the processing center of a construction robot that just hates intruders trespass- ing in his building site. You'll also go face-to-face with, or a facsimile thereof, Mother Fish, Trash Master, Monolith and Queen Mother, the breeder of the insect world. If Turrican can survive this onslaught, he must prepare to do battle with the three faces of MORGUL. Three faces means three brains, so this one will be a “doosie”. To help our robotic warrior in his mission, he has a variety of weapons to choose from. His basic Laser Gun can be altered by collecting crystals and tokens. Or, clear the area around you with the laser Lightening Whip. Turrican throws a mighty Power Line that zaps enemies with an ionizing bolt, or dev- astating Grenades and Mines. When things get really ugly, Turrican can turn into a Buzzsaw three times ina life. This guy can be a real cut-up! If you liked the original, and enjoy Turrican on the go, stay tuned. Turrican is headed for your Nintendo and asecond installment is in the works for Sega Genesis. AY intendo GAME B OT. Turrican Review Reviewed by Marianne, The Game Master Concept: 8.5 It was good on Genesis, but it’s even better on Seek out your enemies. Game Boy. Graphics & Animation: 8 Sweet! | love those spiders! Turrican is a smooth- moving character throughout the game. Sound: 6 The background music is a little loud and drowns out the sound effects. There is enough diversity and a ton of screens, each more difficult than the first. Playability: Entertainment Value: 9 | loved Metroid Il on Game Boy and this is very comparable. Turrican is fun all the way. With nearly 1000 screens and ten different levels, you'll be trying to master this cart for a while. A lot of little extras have been added to keep you entertained. Overall Rating: 8 Turrican Review Reviewed by Ed, The Video Wizard Concept: 8 Personally, | had always hoped that my favorite carts would go portable. If you are a Turrican fan, wait no more. Now you can take your cyborg hero with you wherever you go. Graphics & Animation: This is as close to the original game as they come. It’s like all they did was wash our hero in hot water to shrink him down a bit (guess that explains the fading of the colors, too). All of the backgrounds are pretty much the same. Sound: Not much new from any other cart. But, the sound does match the action. Playability: This is one game that is hard to put down; as you progress through the levels you become more and more addicted. The action is easy to control and the pace is fast enough to keep anyone’s attention. Entertainment Value: | enjoyed playing this game. Turrican was able to keep my attention for the duration. If you get this game for your kids, be sure you get through it first in order to avoid the ‘let go my eggo’ syndrome. Overall Rating: 7.75 Dear Game Informer (continued): First of all, | would like to have more pages in your magazine. | think you should have more tips and | would like to see more sports games like RBI Base- ball, Super Tecmo Bowl, Tennis, Vol- leyball, Track & Field | and Il, etc... | hope that for the January issue of the magazine you will put the team that wins the Super Bowl on the cover. Daryl Post Irving, NY Daryl, you will be happy to see that we have twice as many pages and double the number of tips in this issue. Inside you'll find The Games: Winter Chal- lenge, Joe Montana 2 and John Madden ’92. The March/April issue will feature a section on the newest golf games available for different formats. We saw quite a few new sports carts in the works at CES and we’ll be sure to bring you coverage on them as they are released. Sorry that we weren’t able to put the Super Bowl champs on the cover. The magazine goes to production before the game is played. However, the Super Bowl is being played here in Minneapo- lis, so we’ll be sure to watch it. Thank you for your suggestions! - Ed. Someone told me about your maga- zine the other day. | have looked every- where for it and just can’t seem to find it anywhere. Could you please send me some information on where to get it and how to subscribe. Thank you for all your help. It is greatly appreciated. Keela Hawk Killeen, TX Keela, Game Informer is not on the newsstand at this time. You may pur- chase a copy or a subscription either by writing or calling Funco at (612) 533- 8118, orinany of their FuncoLand retail locations. Currently, they are located in the Minneapolis/St. Paul area, but hope to expand into other areas soon. You will also find information on how to subscribe in this issue. - Ed. Yo, Yo, Yo: i } Sign me up, Your prices are great, sittin’ at home | just can’t wait. : From Gameboy to NES; these are the things - we want to - Test. Su-su-sup-sup-super N-E-S! If you want a dime, Please send it on time. Because the Fun Club can make you feel like you’re on... Cloud-Nine. Word Up! Power. Jonathan Carl Spencer Providence, RI | am writing to ask why you do not include the Turbo Grafix 16 game sys- tem in your publication. | personally own a TG-16 system, as well as aGame Boy, NES and SNES. | realize that the Genesis and Nintendo systems have more titles available, but that can’t be a good reason to leave out this great sys- tem. The games | have played on my TG-16 were not only visually appeal- ing, but sound great and play hard. | would also like to mention that NEC’s TG-16 is the only system right now that has CD-ROM games available for use with a CD-Rom system in the USA. The titles available are educa- tional, exciting and have been on the market for at least a year. Please let me know why you have failed to include them in your publication. | feel that you are missing a large part of the video game population out there. Sincerely, a proud but somewhat disgruntled TG-16 owner. Clifford Perrington San Antonio, TX | was looking through your maga- zine and noticed that you don’t sell any Turbo Graphix-16 stuff. How come? Is the Turbo so low in ranking that no one can sell them anymore? Don’t get me wrong, the Game Informer is a great magazine. But could you please do some Turbo coverage? Michael Williams Lane, SC I think your magazine is great! From the updates to the reviews, this maga- zine has it all! 1am a proud owner of an Atari Lynx portable game system but, unfortunately, | can’t find many cheap places to buy their products. | bet a lot of Lynx gamers would appreciate it if Funco started buying and selling Lynx prod- ucts, and Game Informer started cover- ing them. Keep up the good work! lan Gazarek Seattle, WA We do not mean to slight the Turbo Grafix and Lynx owners out there. As a new publication, we still have a limited number of pages and staff. We felt it better to focus in ona few systems. Both are good systems with loyal followings. We hope to introduce coverage of Lynx and TG-16 in Tech Talk and What’s Hot! in the future - Ed. | am writing about the Super Mario Bros. 3 Tip printed on page 24 of the Nov/Dec. Game Informer. | have tried it four times and it doesn’t work! Robyn Russell Norman, OK We received quite a few letters re- garding that tip. There was a misprint. It was supposed to read invincible, not invisible. The tip will give you invinci- bility, but it is difficult to do on the first try. We have had many readers tell us they can become invisible, but we have yet to successfully do so. Sorry for the contusion! - Ed. ns : a » SUPER: CHARGED so EDIBLY D IT’S SCARY! Braphics, brilliant colors, " phenomenal sound. evil Bydo Emp me fh Yr ft Femi ee he : [ee » OO) S300 Irem America Corporation a : - 8335 154th Avenue N.E. | ery Redmond, WA 98052 IREM AMERICA CORP at . Nintendo and Super Nintendo Entertainment System (SNES) are ademarks of Nintendo of America inc. . Use This Form To Sell FUNCO Your Games Step #1 p Step #4 Before ie call FUNCO, alphabetize the games you wish to sell Call our friendly FUNCO agents at (612) 533-8118 for the prices on this list to be paid for games. Step #2 Step #5 In the boxes provided indicate the games you MEd to sell and Write the name and number of the FUNCO agent you spoke with whether or not the games have the box or manua in the space provided. Step #3 Step #6 Fill in your name, address, phone number and date you called. Ship your games and this list to: FUNCO, Inc., 4948 Hwy 169N, New Hope, MN 55428 AGENT NAME AGENT NUMBER ADDRESS Apt. # Area Code Price Price Game Title __|Box|Manual|__daiia _| 23. Pack your games carefully to avoid shipping damage. Most of our customers ship their games to us by U.S. Mail or UPS. Due to better tracking capabilities, we recommend UPS. T'S BARTMANIA FOR YOUR NES AND GAME BOY? and 2 La ‘| Looking for some wild <== ae (angway, man! It’s Bartmania three ways for your in their all-new NES” adventure Homer has his hands full vacationing at the Krusty Sphinx but maybe Bartman can save the day in “Bart vs. the World” for your NES! BARTMANIA Ironfist sare has sate special plans for his “happy campers” ALIVE! in “Escape from Camp Deadly” for Game Boy! Only Bart can save Springfield from the alien invasion in “Bart vs. the Space Mutants” for your NES! A«laim entertainment inc inc. LICENSED BY The Simpsons™ TM & © 1991 Twentieth Century Fox Film Corporation. All rights reserved. Nintendo®, Nintendo Entertainment System®, Game Boy® and the official seals are trademarks of Nintendo of America Inc. Acclaim® is a registered trademark of Acclaim Entertainment, Inc. © 1991 Acclaiin Entertainment, Inc. All rights reserved. 76, U1 ID Se (pied piped e YM Buiapso uay) SAVG SSANISNG ¢@ NIHLIM G4Y3SAITS¢0 SANVS LSOW 8LLEB°SES*CLI Ayuessey A&g-06 LAA, OCG) SOE) (ayes 10 aseyond Aue asnjei 0} }YHls au} easel BNA) “‘MOOLS NI SI SANVD YNOA SSAINN GHYVO LIGSYOD YNOA SADYVHO LON Od 3M ‘spuny “SN uO pesegq saoud |v xe} sajes %S'9 ppe eseaid sjuapises NW “sebseyo Buiddiys ajqnop eseayd ‘iemey BYSE|Y ‘EPUED ‘S,Ody ‘pied yIpas0 Aq Buapso jf! ajti 48d 00" 1$ pp ‘eweb 1ad d0g snid Buiddius S6'P$ PPY “JeEIO 0} SYOSUD |eUOSJEd JO} SY9EM E MOI|E BSES|q ‘*8ZPSG NW ‘edoH MeN ‘YON 691 AemuBiH 8¢6r ‘ONI ‘OONNS O} Jequunu pied yIpai0 JO ‘4apio AauowW 10 yOBYo puss :aSeyoing OL ‘sowebB Aw uo Ajueem se8A uo papue}xe ue puke Jauea|d awe OApPIA B JAPIO ULIM dius ae y¥3aquYo OL TIVO yO ON oO saa] MIAHO ASVA 1d uosiadsajes 3LVvd ‘dX3 #QHVO 1IGSHO —-82PSS._ NIN ‘edoH MeN N 691 ‘AMH 867 3000 vayv “ONI “OONNS ( ) suoudeje | :O.L J1GVAVd SNOSHO SAVIN WHOS 4Y¥SdGHO diz ‘ayeis ‘AUD O @ sselppy / al ef Swen A q (pied pes e yyM Bulapso uayM) SAV SSANISNG ¢ NIHLIM GSY3SAITS0 SSANVS LSOW Ww = WLOL wa ners \d — SLIL8°*EES*CLY we TW Ayuessre A ABg-06 HAG SURO.) SOE) (a]es 10 aseyond Aue asnjos 0} yHis ay} BAUaSel AN) ‘YOOLS NI S| ANVS YNOA SSFINN GHYVO LIGSHOD YNOA SDYVHO LON OG 3M ‘spung ‘sn uO paseg seoud |\\y xe} sayes %G"9 ppe aseaid sjuapises NW ‘sebseyo Huiddiys ajqnop eseaid ‘Wweme}y “eyse|y ‘epued ‘S,Od¥ ‘pied ype Aq Buuapio }! ay11) 48d 00'L$ pp ‘eweb Jad 40g snid Buiddius G6'r$ PPY “Je9|9 0} SyOSUD |eUOSJEd JO} SyBaM E MO||e BSEA|q ‘8ZHSS NW ‘edoH MeN ‘ULON 691 AemuBin 8r6r “ONI ‘OONNS O} J9quuNu pied }1p8I0 10 ‘4apso AQuOW JO YOY Puss :eSeYydiNg OL ‘soweb Aw uo Ajueuem sea BuO pepue)}xe ue pure Joueejo oweB OApIA & JAPIO YM dius LIGaYS ON[] S3A[] 93HO 3Sva1d uosiedsajes Alva ‘dx3 #CHVO LIGSHO —«82PSS_ NIN “edoH Mon N 691 ‘AMH 8r6r7 3g00 wauv “ONI ‘OONNSA ( ) euoydeje, «0. FT@VAVd SNOSHO VIN IYOS Y3qGHO diz ‘areis ‘AUD 6 @ sselppy S SWEN A < PUT SOME PUNCH INTO YOUR _ NINTENDO ENTERTAINMENT SYSTEM! Imagine having hands that pack the power ¢/7 levels of programmed adventure—you of 100 strategic missiles in every punch! Hands choose the action! that can defeat any force on Earth! Handsthat ¢ State-of-the-art graphics featuring 8-direction create satellite robots—each armed with unique scrolling! power, like beam swords or sonic maces! e “Anti-gravity” levels force you to fight upside Welcome to the 21st Century of Shatter- down! hand," where the power to save the world isin ¢ 8 armed “satellite robots” assist you in battle! your hands. Punch after punch, blow after blow, Shatterhand redefines hand-to-hand combat Shatterhand. as you battle treacherous, metallic cyborgsin It doesn’t pull the most explosive NES game youcangetyour any punches. hands on! 1 Vay, . PCL ie phics = aon! (hamps 783-655 jad SUI] Pw He a ju di09 saad Lely 79610 pI oe . A - _ fi - Noms Genesis ‘uabual 1661 ‘au| ‘uabu Lalteel 3 of ~ aN oe sVICW Cay Sroz oun # Cm Ohm : ee Digitized graphics of live action for the meanest, nastiest, hand- to-hand combat! dad CUT L OPES. ge BULK RATE U.S. POSTAGE " : PAID “dul ‘uabual 1g61.© “du| ‘uabuel 0} pasuaol] “diog sawey Wey WL “HAHOI4-LId | PERMIT NO. 396 oes oe DANVILLE, KY “pansasal sjyBu | Made with) love’ by, Our goal is to presejvelclassi¢ video gamelimagazines soi that they/ are) not lost/permanently: People interested) in helping outiinjany capacity; please visit us at retromags.com: No profit is) made) from) these/scans, nor do we offer anything available from| the publishers themselves: If you| come across anyone selling releases from this site) please/do not/support them and do letius) know: Thank you!