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War is hell - violent and bloody, Experient е the uncensored story of the Normandy inva sion.

Command 3-man AI squads in a battle of wits and skill in split-screen or online multiplayer.

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Chaos has erupted throughout the galaxy. As leader of an elite squad of Republic Commandos, your mission is to infiltrate, dominate, and ultimately, : annihilate the enemy. Your squad will follow your orders and your lead, À. E й Я

working together as a team - instinctively, intelligently, instantly. You are their leader. They are your weapon. +. y У ж S

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STAR WAHR Ы) REPUBLIC _ GUMMIAINDU

"IMPRESSIVE VISUALS AND PERHAPS THE SMARTEST SQUAD Al EVER SEEN!”

- Gamelnformer Online

INNOVATIVE SQUAD CONTROLS With intuitive and smart squad commands, the simple touch of one button easily controls your squad to perform complex commands and strategic maneuvers.

BATTLE RELENTLESS ENEMIES

With a dozen weapons to choose from, battle a variety of highly intelligent and deadly enemies from brutal Trandoshan mercenaries to the flying insectoid warriors of Geonosis.

MULTIPLE ENVIRONMENTS

& MISSIONS

Play over 15 levels of 8 varied alien environments for a selection of unique single/multiplayer modes.

PRELUDE TO EPISODE Ill

Encounter new vehicles, locations and enemies from the upcoming film.

www.lucasarts.com

Game Experience May m Change During Online Play

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s of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks which are the exclusive property of World 9 Entertainment, inc. ©2005 World Wrestling Entertainment, Inc, All Rights Reserved. ©2005 THO/JAKKS Pacific, LLC. Used under exclusive license by ТНО/ЗАКК$ Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. THQ and the THO fogo are trademarks and/or registered trademarks of THO Inc. All Rights Reserved. Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license trom Microsoft. All other trademarks, logos and copyrights are property of their respective owners.

P^ ; i are yQu willing to take a leap of faith?

| Create and train your own Superstar. Develop his persona. Earn the

how WI II you chance to take on the biggest names at WrestleMania 21. Then, when you're ready to prove yourself to the world, create

be remem bered? your own championship and defend it online against

anyone, anywhere to determine how history will remember you.

www.thq.com

PlayStation.e

Reveal the unholy origins of the Mishima curse in the bonus action game, Tekken: Devil Within.

А completely rebuilt graphics engine delivers the most exquisite visuals yet to PlayStation*2.

How is Tekken” celebrating ten years of genre domination? With better graphics, more playable characters, all-new customization modes and over-the-top combos е MCA that will bring even the strongest fighters to their knees. Plus, a bonus action game, Hr ours ELLEN лік сб Tekken: Devil Within, reveals the secrets of Jin's past. Settle your differences on the with hundreds of caps, shades, costumes and other items. к š KK j PlayStation^2 computer entertainment system. DO YOU HAVE WHAT IT TAKES?

tekken5.namco.com

GIN FORCES AG; | NE. THE HORRORS OF HELL

PULSE POUNDING ACTION AND ovine sem

+ECHN®L®GY COMBINE FS DRAW УФО INTO FAE

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©2005 Id Software, Inc. All rights reserved. Distributed by Activision Publishing, Inc. under license. DOOM and ID are registered trademarks of Id Software, Inc. in the U.S. Patent-and Trademark Office and/or some other countries. Activision is a registered trademark of Activision, Inc. The ratings icon is a registered trademark of the Entertainment Software Association. Microsoft, Xbox, Xbox Live, the Live Logos and the Xbox Logos are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks and trade names are the properties of their respective owners.

cover story

FROM RUSSIA

WITH LOVE

features

DEA fa

GAME INFARCER

Our yearly laugh-riot takes another jab

at your funny bone. Meet the new review crew, get caught up on the latest faux news,

and read about not-really upcoming titles,

Decades after leaving his trademark tuxedo and Walther PPK behind, Sean Connery finally returns to Her Majesty's secret service by reprising his legendary role as James Bond. Capturing the look and feel of Bond's early years, From Russia With

Love takes the gameplay that defined Electronic Arts' 2004 hit Everything or Nothing and moves it forward by taking a step

back in time.

departments

STAFF Read the team’s latest rants

GI SPY Silly pictures of our life and times

DEAR GI Your chance to fire back at us!

CONNECT Where news, talk, and technology collide

INTERVIEW Rob Garriott of NCsoft clues us in to the future of online enter- tainment and how big, exactly, MMOs are in Asia

10 GAME INFORMER

GEAR Geeky gadget stuff for the masses

OPINION Sega of America’s Ethan Einhorn talks about how public relations and the video game industry work together to educate the public

CALENDAR

| | іо ай

SOCOM 3 It's always been a huge PlayStation 2 multiplayer title, but the premiere Navy SEALs game hasn't really taken advantage of what their subject matter is truly capable of - until now. If Zipper Interactive has its way, the next super soldier title will feature а single-player experience robust enough to match its online play.

REVIEWS Game of the Month: God of War for PlayStation 2

CHARTS Retail Sales Data and the GI editors' Top 10 Games

SECRET ACCESS Codes, strategies, and passwords

Get hip to this month's happenings

PREVIEWS Next-gen titles are mixing it up

| with gems from this generation

and all are looking like "the next big thing"

CLASSIC GI Reliving gaming's greatest moments

GAME OVER The end...or is it?

GAME

Act of War - Direct Action .

Advent Rising

Arc the Lad: End of Darkness . Battlestations Midway

Beat Down: Fists of Vengeance .... Big Mutha Truckers 2: Truck Me Hard Brothers in Arms: Road to Hill 30 Castlevania: Curse of Darkness . . Cold Winter

Constantine

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FlatOut..... Br.

Freedom Force vs. The Third Reich ; Full Metal Alchemist 2: Curse of the Crimson Elixir God of War

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Gyakuten Saibun .

Haunting Ground .

Jaws...

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Nintendo Pennant Chase Baseball Obscure

Playboy: The Mansion

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Radiata Stories

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Rise & Fall: Civilizations at War Scrapland

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Splinter Cell: Chaos Theory .

Star Fox Assault .

Still Life

Stolen

Super Army War

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Tekken 5

TimeSplitters Future Perfect .

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AND THE VIDEO GAME ROLLER COASTER ` RIDES ON...

, ] ANDY McNAMARA EDITOR-IN-CHIEF

It's a given that every holiday season in the wacky world of video games will be filled to the brim with some of the best gaming has to offer, but never in a million years would | have guessed that the beginning of 2005 would be this hot. And just when you think it couldn't get any better, it does.

It all started with Resident Evil 4 (which if you haven't gone out and played yet, you need to), but that was just the first salvo in a long line of impressive games that have hit this year - too many to list, in fact. This month continues the onslaught with God of War, Splinter Cell: Chaos Theory, and the arrival of PSP just to name a few.

But the goal of this letter isn't to recall all the great things 2005 has brought. It's to remind you to make sure you get out there and enjoy it. One of the biggest knocks on our industry has always been that we ignore any month not related to holiday cheer, and we gamers need to make sure that we go out there and participate.

If we can prove to the game manufactur- ers that we want to game every day of any month in any year, it will ensure that we have great product year round, and not just during the last three months.

Next month, we will have a smorgasbord of PSP reviews and a slew of first looks at the products that will make the rest of this year as good as its start. Enjoy the issue.

Andy >>_andy@gameinformer.com

Handle: The Game Hombre Expertise: RPGs, Action/Platform, Driving, First-Person Shooters Interests: The Non-Stop Game-A-Thon That Is 2005, Collector's Editions, NASCAR Dislikes: The Randy Moss Trade, People On Forums Who Just Look At Scores Current Favorite Games: God Of War, World Of Warcraft, Splinter Cell: Chaos Theory, Unreal Championship ІІ: The Liandri Conflict, Gran Turismo 4

12 GAME INFORMER

е Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Strategy, Sports Interests: Battlestar Galactica (The Best Show On TV), Juiced By Jose Canseco (Perhaps The Most Important Literary Work Since Moby Dick), Meg: Primal Waters By Steve Alten, Hayao Miyazaki Films (Nausicaä, Spirited Away, Princess Mononoke) Dislikes: Sammy Sosa (Have Fun In Baltimore, Traitor!), The Fact That | Don't Blink While Playing СТА (My Eyes Have Crusted Over) Current Favorite Games: God Of War, Timesplitters Future Perfect, Splinter Cell: Chaos Theory, Major League Baseball 2K5, Tekken 5, Gran Turismo 4

Matt >> matt@gameinformer.com

Handle: The Original Gamer Expertise: First-Person Shooters, Action/Platform, Action/

1 Adventure, Action/Sports Interests: Possible New Vikings Ownership (Resume - Shme- sume!), Minnesota's New Surprisingly Non-Sucky FM Rock Station The Current, Green Tea, Million Dollar Baby Dislikes: Saying Goodbye To Randy Moss, The Fact That The Current Has Apparently Never Heard A Boring Acoustic Song They Didn't Like (Electric Guitars Aren't Evil, Guys, And Neither Is Rap!), Not Having A PSP Current Favorite Games: MX Vs. ATV Unleashed, God Of War, Gyakuten Saiban, Midnight Club 5: DUB Edition

Kato >> kato@gameinformer.com

Handle: The Game Katana Expertise: Sports, Racing, Action/Adventure, Action/ Platform Interests: www.englishcut.com, Wendell Scott (Who's That? Google Him), Chavs (Morbidly Fascinating), | Am Kloot, Desperate Housewives, Philly Misery Dis- likes: Fanboys Of All Stripes, Matt's Feeling That He Should Own A Klaus Nomi Record, The Frito-Lay Chip Monopoly Current Favorite Games: Brothers In Arms: Road To Hill 30, Full Spectrum Warrior 2, God Of War, Midnight Club 3: DUB Edition

Lisa >> lisa@gameinformer.com

Handle: La Game Nikita Expertise: Survival Horror, Adventure, RPGs, Action/Platform, Racing Interests: Grilled Cheese Sandwiches, Getting A PSP, Episode III And Clone Wars Toys, Andy Goldsworthy, The Current Dislikes: DVD Cases With Clips (I Swear, Bane Of My Existence), Music Ringtones, Exploding Home Hair Dye Current Favorite Games: Splinter Cell: Chaos Theory, Midnight Club 3: DUB Edition, Gran Turismo 4, Jade Empire, God Of War, The Sims 2 University, Resident Evil 4

Jeremy >> jeremy@gameinformer.com

Handle: Gamezilla Expertise: First-Person Shooters, Survival Horror, Action/Platform, Fighting, Strategy/RPGs Interests: Omeletarians And The Science Of Omeletology, Gaming Chainsaws, Fancy French Mustard, Antony And The Johnsons, Keeping My Crown As Reigning Oscar Samurai Dislikes: Movies With CG Dogs Or Babies, People Hatin’ On Jaws For NES, Adam, Defective DVDs Current Favorite Games: Splinter Cell: Chaos Theory, Tekken 5, Project Snowblind, Mortal Kombat: Deception, Oddworld Stranger's Wrath, God Of War

Adam >> adam@gameinformer.com Handle: The Alpha Gamer Expertise: RPGs, Strategy, First-Person Shooters, Fighting Interests: My PC (It's So Fast!), Unseasonably Tolerable Weather, Apple Juice, Undead Space Zombie Ninjas, Owning Other Editors In Fighting Games Dislikes: People | Care wv About Leaving The Country For Two Years, L. Ron Hubbard, My Lack Of Certain Enzymes, V The Frequency With Which I Burn Popcorn Current Favorite Games: Tekken 5, World Of Warcraft, Act Of War: Direct Action, Freedom Force Vs. Whoever, Super Castlevania IV

JOE >> joe@gameinformer.com

Handle: The Real American Gamer Expertise: RPGs, Adventure, Strategy, Platform, Puzzle Interests: Francisco Scaramanga, wwwu.carolscookies.com, Crafting Lewd Tableaus With

$ Miller's Action Figures, Dagmar's Hijinx Dislikes: Nick Nack, Chamber Pots That Look

Like Soup Tureens, Skin Failure, Tara Reid's Cloven Hooves And “Science Face” Current Favorite Games: God Of War, From Russia With Love, The Sims 2 University, Devil May Cry 3: Dante's Awakening, James Bond 007: Everything Or Nothing

Miller >> miller&gameinformer.com

Handle: The Once And Future Gamer Expertise: RPGs, Action/Adventure, Fighting, Platform, First-Person Shooters Interests: Goldendoodles, Transformers Alternators, The Overpowering Allure Of Cupcakes, The Curious Incident Of The Dog In The Night-time Dislikes: How MTV Doesn't Play Music Anymore, Broken Water Heaters, Joe Touching My Toys Current Favorite Games: Jak 3, Gitaroo Man, Halo 2, World Of Warcraft, Timesplitters Future Perfect, Oddworld Stranger's Wrath, Freedom Force Vs. The Third Reich, The Legend Of Zelda: A Link To The Past

UNLIMITED ENABLED

GAME INFORMER UNLIMITED |

When you see this logo on a game preview, review, or feature, you can learn more about it by heading to www.gameinformer.com and clicking on the Unlimited logo.

There are tons of other bonuses there (including movies, interviews, and screenshots) exclusively for Game Informer subscribers, so even if a game you like doesn't have the logo in the magazine, there is a good chance you can still learn more online.

GAMEINFORMER

APRIL 2005 Volume XV * Number 4 * Issue 144

PUBLISHER Cathy Preston

EDITOR-IN-CHIEF Andrew McNamara

EDITORS Executive Editor Andrew Reiner Senior Associate Editor Matt Helgeson Associate Editors Matthew Kato * Lisa Mason є Jeremy Zoss Adam Biessener Joe Juba Matt Miller Mascot Arthur

PRODUCTION Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Nimerfroh CONTRIBUTORS

Photography Sara Kerver

GAME INFORMER ONLINE

Managing Online Editor Billy Berghammer Associate Online Editor Chris Cook

ADVERTISING SALES SAN FRANCISCO Doug Faust Vice President Advertising Sales (650) 728.5647 * Fax: (650) 7285648 doug@gameinformer.com

MINNEAPOLIS Rob Borm Director of Marketing and Midwest/East Coast Sales Manager (612) 486-6155 * Fax: (612) 486-6101 rob@gameinformer.com LOS ANGELES Mare Minasian Southwest Regional Sales Manager (818) 9919923 Fax: (818) 991-9923 marcégameinformer.com

EAST COAST. Suzanne Lang East Coast Consumer Sales Director (718) 832-5575 Fax: (718) 832.5569 suzanne@gameinformer.com MINNEAPOLIS Amy Amold Advertising Coordinator and Online Sales (612) 4866154 * Fax: (612) 4866101 amy@gameinformer.com

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For change of address or subscription inquiry ONLY: Toll Free: 1 (866) 844-GAME (4263)

Fax: (612) 486-6101 Email: customerservice@gameinformer.com Or send correspondence to: 724 North First St., 4th Floor Minneapolis, MN 55401 » Attn: CIS Dept

Circulation Manager Paul Anderson * (612) 4866104 paul@gameinformer.com

Information Systems Manager Paul Hedgpeth paulhedgpeth@gameinformer.com

Manufactured and printed in the United States of America The Editor welcomes company product information for ай video games. Such materials should be addressed to: Editor, Game Informer® Magazine, 724 North First St, 4th Floor, Minneapolis, MN 55401. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 2004. Game informer® Magazine. All rights reserved; reproduction іп whole or in part without permission is prohibited. Game Informer is a trademark of GameStop, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for sight changes or typographical errors that do not lessen the value of an advertisement. The publisher's liability for other errors or ‘omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement. INDEMNIFICATION The advertiser andlor Advertising Agency agrees to defend and indemnity the publisher against any and ай iabilty, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, or proprietary rights or violation of rights of privacy, resulting from the publication ої the Advertiser's statement.

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Candid Photos From The Seedy Underbelly Of The Video Game Industry

| orous life like Sheila ой Cook, Matt Helgeson, and Andy McNamara convene | with the God of Comics: Stan Lee. He is

a million times cooler than you will ever

М GAME INFORMER

This is the Tip of ec "America, 5 Military EU

Cr

C to Fight а US PSS on the front Iis. of urban combat in Beirut.

Lead a Ч-тап fire team that executes authentic Marine tactics. Moue aggressiuely, knouing your team gives you 360-degree security, and devastate your enemies with precise air and mortar attacks. Experience a first-person shooter so realistic, the Marines use it as a training tool.

Play single-player, 4-man co-op, or go

head-to-head in the Fire Team Arena. сіншегпомиИяАТ

FIRST TOF

THE REAL-LIFE COMBAT EXPERIENCES OF THE PROUD FEW.

| BASED ON A TRAINING ` ' FOH THE UNITED

Live Gum ATOMIC ®© DESTINEER GAMES

Atomic Games, Inc. and is used under license, 2K Games, the 2k Games logo, Take-Two Interactive Software and the A Take? Co States and other countries. The ratings icon is a trademark of the Entertainment Software Association. Mac and Macintosh are registered trademarks of

NEITHER THE UNITED STATES MARINE CORPS NOR ANY OTHER COMPONENT OF THE DEPARTMENT OF DEFENSE HAS APPROVED, ENDORSED, OR AUTHORIZED THIS PRODUCT

G ! The Readers Strike Back

POWER OVERWHELMING

| am alarmed by the increasing number of perfect tens you're giving out lately. When I first subscribed to this magazine | never saw a ten awarded and never expected to see one. The ten was just something to compare the other scores to. Now it seems like tens are being given out like candy. All the games you bestowed tens upon were admittedly awesome games, but they had their flaws. The sanctity of the almighty ten should be preserved. There were great games before you guys started handing out this опсе-гаге score - are they really that much better now? Anonymous Via aol.com

In a word, yes. In Game Informer's history, we have awarded only eleven games the prestigious 10 score (including this month's God of War). The reason we have a ten- point scale is so that we can use it; the 10 was not created to be an unattainable ideal by which games are judged. The fact that five of our eleven top scor- ers have been in the past several months is not a sign that we have lowered our standards. It is a sign that these developers independently redefined their respective genres, and it doesn't make sense to penalize that accomplishment because of the prox- imity of their titles” release dates. Or, if you prefer scientific evidence, according to a non-bogus study by the Institute of Totally Real Science, game devel- opers recently managed to distill pure Awesomium, and began injecting it into their games. The resulting crop of genetically modified supergames are stron- ger, faster, and guaranteed to make you more attrac- tive to the opposite sex...if you'd just comb those gummi bears out of your hair.

BEEKEEPERS BUZZ BACK

7 W Institute scientists distill Awesomium in the lab

| was surprised that you didn't write about the “I Love Bees" phenomenon in your Year in Review feature. | am by no means а Halo fanboy, but | think ilovebees.com was more important to gaming history than some of the other things you mentioned (like Tecmo's love pillow). Aniz Ansari Via gmail.com

How could you not mention “I Love Bees” when reviewing the year's important gaming events? The countdown left message boards all across the internet packed with threads and speculation, allowing for a new level of hype that went beyond anything ranting fanboys and aggressive marketing could have provided. Isn't that the least bit noteworthy? Matthew Grooms Via email

= I Love Bees, the document-decoding, payphone- answering web game that sprang up around Halo 2, actually belongs to a unique genre known as Alternate Reality Gaming. While it was used primar-

ily as a marketing tool for Halo 2, ILB's ties to our 2004 Game of the Year were somewhat tenuous. In fact, it wasn't even the first time an ARG had been used for promotional purposes; in 2001 a game called The Beast drew players into the universe of Steven Spielburg's film Al. Though we recognize that ILB captured the hearts of many, when it came down to selecting events for those months in our Year in Review, we decided that news headlines took prece- dence over marketing ploys. Don't worry - we got plenty of angry let- ters about our omission of the EA/Campbell's Soup "Warm and Chunky Games" joint ad cam- paign, too.

THE U.S. IS NOT ENOUGH

1 recently learned that not all games are created equal some interesting titles never make it Stateside and only see a Japanese release. Although I сап find places to buy these games, | can't use them

on my North American Р52. | can understand that some games only have a market in certain parts of the world, but as a consumer, shouldn't | have the right to purchase and use the software privately without modifying my console?

Is it illegal to order/own imported titles, even if it has no American equivalent?

T. Garnett Via e-mail

s Ah, America's love affair with the hentai dating sim continues. As a consumer, you do have the right to spend your money as you see fit, but developers also have the right to region-encode their games to

COOLER THAN THOU

| love your magazine, but unfortunately it has come to my attention that it will not fit in a standard-sized

cooler. | would appreciate it if in upcoming issues, you could trim about half an inch off either the top or bot- tom. Thanks!

Ben Sobotka Via yahoo.com

= Is there anything worse than reaching into the cooler at a picnic to grab yourself a cold, frosty Game Informer only to find the pages misshapen and crumpled? It's

every gamer's worst nightmare. Unfortunately, the cooler

manufacturing fatcats have a crippling influence with cer-

tain special interest groups, who in turn prevent us from modifying our magazine size. Thankfully, there are other options; you will find that our magazine fits snugly in

several other oversized unconventional containers such as canoes, water softeners, and Kirstie Alley's underdrawers.

Just grab an issue and start cramming!

cut down on software piracy. If you want to avoid the murky waters of console modification, the best solution is to import a Japanese system along with any quirky overseas-only titles you desire (which is entirely legal). Just jump online and visit your favor- ite Japanese import site to get the ball rolling, but be warned that it runs a bit more expensive than just making a stop at the mall. Though importing a console is currently the most reliable way to play games that don’t make it to the U.S., the good news is that the regional encoding convention may be

on its way out. After all, PSP games are region free, which will allow Japanese and American gamers to swap UMDs and play them on the exact same hard- ware. The process may sound unsanitary, but trust us, it's a good thing.

WAVE OF THE FUTURE

| need to know if there is there ever going to be another sequel to Harmonix's games Frequency and Amplitude. Amplitude stands as one of the greatest games l've ever played - I've beaten it on every difficulty multiple times. So, do you guys know anything about a third Frequency game? I realize that the first two didn't sell as well as expected, but sometimes developers look beyond this (which explains the hundreds of Army Men games), and I'm hoping that's the case here.

John Via aol.com

While these unique rhythm games are great alter- natives to more dignity-compromising experiences like DDR and EyeToy: Groove, there's some question as to whether we'll ever see a sequel. As early as last year, Harmonix CEO Alex Rigopulos claimed that there were no plans to produce another game in this often underrated series. However, that was before the world knew of the media capabilities of the new PSP. While the series may be done on the PS2, imagine the possibilities on Sony's new handheld. АП that great music and gameplay could go with you on the road. You could switch to a soundtrack mode and listen to your unlocked tunes while sitting on that long subway commute. And wouldn't it be cool if you could upload

(Actual reader photo)

Send your comments to Game Informer. Snail Mail: Game Informer Magazine е Attn: Dear GI е 724 North First St., 4th Floor е Minneapolis, MN 55401 Email: deargi@gameinformer.com

16 САМЕ INFORMER

Stealth with a sexy twist xen

COULDN'T BE DONE.

COMING SOON... X JL Ріаубгагіоп с Pe

xeox co СА

© Hip Interactive Corp . 2005. Each of STOLEN, HIP GAMES, HIP and HIP design are trade marks of Hip Interactive Corp.. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc Microsoft, Xbox, and the Xbox logos are either registered trademarks of Microsoft Corporation in the U.S, and! or other countries. Alienware, the Alienware logo are registerec trademarks or trademarks of Alienware Corporation. АЙ other trademarks are properties of thelr respective owners

your own songs and have the game turn them into aem playable levels? Not that we've heard anything defi- ú 3 ү nite, but don't go plugging in your requiem remix of T

Freezepop's "Super Sprode" just yet. Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint,

Gl GOES TO THE MOVIES: PART lil scratch, spit, or carve the best dam envelope art you can

What is your professional opinion of Uwe Boll's lat- think of and send it to us.

est movie, Alone in the Dark? Please tell me he hasn't Please include your name,

befouled another one of my favorite franchises! phone number, and retum

у address on the back of the Sara Bradley envelope. If you're the monthly Via yahoo.com winner, we'll feature your work

in Gl and you'll receive a video WE game prize from the Game

s Whether you want to call it selfless, hard-nosed informer vault

journalism or cognitive malfunction, Jeremy and Joe А?

braved incredulous ticket-takers and an empty the- ae inerti

ater to bring you this assessment of the film. Envelope Art Contest 724 st St. М, 4th Floor Mpls, MN 55401

Jeremy: / only crapped blood for two hours after this movie, as opposed to four with House of the Dead. So / guess it's twice as good.

Joe: I wish І had seen House of the Dead so І could say that this monstrous sink-hole is better than something. Right now, 1 cannot make that assertion.

Jeremy: From now оп, I'm going to forget І saw this movie, and pretend 1 spent that time watch- ing nitro-burning funnycars at the monster truck rally. | paid for the whole seat, but 1 only needed the edge!

Joe: / tried that, but now I can only picture Truckasaurus making out with Christian Slater. Which is still better, since a diesel-fueled Robocar is a better actor than Tara Reid.

SURGICAL PRECISION

| am a 25-year old postgraduate specializing in medicine, and l believe | have set a new world record in Mario Party 6. | have been hard at work perfecting my technique in the minigame Full Tilt, and recently set an unbeatable record of 9.16 seconds. | know some people refer to Mario Party as a "baby game," but | am here to say that it definitely is not. It is true that anyone can play it, but it takes true skill to succeed. I challenge anyone to beat Full Tilt faster than me! Lawrence Yang Hicksville, NY

STEVEN VILLAGRANA Spidey Scrabble: The webslinger scores seven points for "Dips"

BILLY BROOKS The new "Slim Xbox" will be compact enough to fit in your trunk

s Ladies and gentlemen, we have just had a rare glimpse into the future of medicine:

Dr. Plau: Wave "

ausible: / need 5 mg of Mario Party and a bird, stat!

e: You mean scalpel, sir?

t. P: Nope. Now, hook up these component cables to the vital signs monitor.

Nurse: Um, we need that to keep this patient alive. Dr. P: Can he beat ту time in Full ТІН? [sigh] His records don't contain that information.

)r. P: Of course he can't! No one can! Now, " au s what's - Ше уу stuff? JEAN PIERRE ALBRIGHT DAN BIESEL SAKINAH STOKES Е З Before his big video game break, Sonic had mod- Nick Scryer telekinetically increas- Final Fantasy goes Hot erate success touring with Quiet Riot es sinus pressure to fatal levels Topic goth

18 GAME INFORMER

THE SWOR

Explore and conquer over 50 areas, including thrill-filled, non-linear side quests.

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© 2004 Sony Computer Entertainment America Inc. Champions: Return to Arms and Champions of Norrath are trademarks of Sony Computer Entertainment America Inc. SOE and the SOE logo are registered trademarks of Sony Online Entertainment Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment inc. The Online icon is a trademark of Sony Computer Entertainment America Inc. Online play requires internet connection, Network Adaptor (for PlayStation 2) and Memory Card (8MB){for PlayStation 2Xeach sold separately). The ratings icon is a registered trademark of the Entertainment Software Association. А! other trademarks are properties of their respective owners. All rights reserved.

CONNECT

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GENERATION

NEXT

GAME INFORMER ANALYZES THE FACTS AND FICTION OF XENON, PLAYSTATION 3; AND NINTENDO'S REVOLUTION

here is just something so seductive about new hard- ware. The lure of gaming possibilities not yet realized or graphic wonders unseen are a draw that few gamers can ignore.

Game Informer is no different. The moment new hardware was in the hands of developers, we were there to see all we could see and gather every fact we could learn. And now, just two months shy of E3 2005 where all will be revealed, we are ready to tell you what we know.

The pieces on the chessboard are famil- iar Microsoft, Sony, and Nintendo each

20 САМЕ INFORMER

with its own vision of the future of console entertainment.

As of press time, none of the players have made concrete announcements as to the true features and technical power of their respective systems, namely Microsoft's Xenon, Sony Computer Entertainment's PlayStation 5, and Nintendo's Revolution. But the pieces are in motion. Developers are talking, and system specifications are being leaked almost daily.

Oddly enough, even though Microsoft was the first to get kits into developers hands, Sony Computer Entertainment drew first blood when engineers from Sony,

IBM, and Toshiba held a press conference

on February 7 to publicly discuss the Cell processor.

Sony wowed the crowd with tech specs that had Cell docking in at speeds greater than 4GHz. Some even suggested that the chip could run as fast as 4.6GHz. Compared to Intel's Pentium PC processors, the variation of Cell shown runs considerably faster than Intel's premier Pentium single- core design chip that currently tops out at 3.8GHz. This benchmark is even more awe-inspiring when compared to the current PlayStation 2 or Xbox CPUs, which run at 300MHz and 733MHz respectively.

While the clock speed of Cell is impres- Sive, it isn't always the best measure of CPU

Breaking News, Views, And Technology From The Cutting Edge Of Gaming

We first broke Elder Scrolls IV: Oblivion for next-generation consoles back in October 2004, and the game keeps looking better and better each time we see it

performance. Since Cell offers a multi-core design with a main processor capable of two operations per cycle - and eight other cores that can compute a single operation per суде Cell is able to crunch ten operations per cycle, or in excess of 256 billion floating- point operations per second (or GFLOPS).

N'Gai Croal, technology editor at Newsweek, put it simply, “[Taking this data into account] a single-core Intel CPU would be 10 times less powerful than a Cell chip, to give an example" And that's not even tak- ing into account the Cell's clock speed.

However, it is important to note that the version of Cell shown emitted a fair amount of heat, so there are numerous logistical

issues (including cost and performance) that Sony will have to take into consideration when determining which iteration of the Cell processor finds its way into the PlayStation 3. In fact, one of the interesting aspects of Cell is that it is a scalable platform. Sony could increase or decrease the number of computing cores found in the final processor ict for PlayStation 3, which in У turn would reduce ће num- ber of operations per second the machine could compute, or increase it. V Game Informer has $

learned that sometime in late March, Sony will { hold a press conference | in Japan to further discuss | | the specifics of which ver- sion of Cell will find its way into the unit (check Game Informer Online for the lat- | ү

|

i

est updates). Technology demos created in conjunc- tion with a number of its partners, including NVIDIA (which is creating the GPU for PS3), will also make an appearance at this showing.

Which leaves us wonder- ing, why exactly is Sony which isn’t expected to launch PS3 until sometime in 2006 delivering more details on its hardware than Microsoft, despite the fact that Xbox 2 is scheduled to hit in late 2005?

To answer that question, we have to look at where Microsoft is with the next Xbox hardware.

Peter Moore, corporate vice president of worldwide marketing and publishing at Microsoft, sends his message loud and clear. “Our view is to talk about things when they are ready. Our competitor loves to talk about things, quite frankly, before they are ready. And in some instances, not having the correct amount of substance in my estimation behind their announce-

ments. One of the things that we want is to |

be very, very clear that when we do start talking in concrete terms...that we have something of substance that is based upon fact, credibility, and authenticity

in the market place and is not built just to drive hype”

Microsoft may not be talking, but numer- ous publishers and developers are openly discussing the hardware, and a landslide of details are finding their way into the open. The most interesting and perhaps telling is the name of the Xbox successor, the Xbox 360 which at press time is planned as the Xenon project's official title, though don't be sur- prised if this changes before launch. The name, while slightly awkward to our ears, points to Microsoft's new direction in the console space.

Not only did Microsoft want to avoid comparisons between Xbox 2 and PlayStation 5, the new name represents a new all-encompassing approach. Our sources tell us that Microsoft's Advanced Technology Group has taken a page from

the mod community and has created an industrial and software design that caters to customization in almost every aspect. It also embraces Microsoft's PC roots, which it openly avoided with the original Xbox. One source close to the project went as far as to say that Xbox 560 will change the way gamers interact with consoles, offer- ing experiences above and beyond better graphics and Xbox Live. Through this approach, Microsoft plans to position the 360 to be a hub for numerous forms of enter- tainment, depending on the consumer's needs. Want a hard drive? Put one in your 360 (however, don't expect more than a handful of games to support it because, as of press time, the 560 will not ship with a hard drive). Perhaps you'd like to make a family photo your desktop pattern or listen to your own tunes while you y. play. It's all part of the Xbox 560 experience. It's a new, more open Microsoft that will let you use your Xbox to do what you want, which may even include a personal video recorder (PVR) so you can record your favorite | shows and movies when connected to a cable or satellite feed. Think of it as Microsoft's answer to TiVo built into the Xbox 560. The unit itself will also be significantly

i smaller, and feature wireless controllers

і to let the user more easily integrate the

Í system into their home entertainment

Í system. Microsoft is also demanding high-

á

Epic's Unreal Engine 3 is one of the premiere middleware technologies for next-generation development

i definition gaming on the system. Currently, that is defined as 720p, but you can expect. | i capacities above 50 GB. The cost of these i drives is significantly higher, and when you i look at Microsoft's timeframe for the 560's Xbox 360 that we're hearing is that the sys- | i most certainly a safer bet, especially since

i the standard format for high-definition play- i backis still undetermined. It is important to ray before launch, all indicators point to this |

a wide assortment of games to support 1080í as well. However, the most unusual fact about

tem is planned to use a conventional DVD drive for media. While Microsoft could cer- tainly upgrade the drive to HD-DVD or Blu-

less expensive and more common drive. Game Informer currently believes that Microsoft will stick with the standard DVD drive for a number of reasons. For one, Microsoft took a beating financially with

i the original Xbox. The hard drive is cer-

i tainly a big part of the unit's price, but the i inability to reduce the cost by integrating

i components in the manufacturing process i like its competitor Sony hurt Microsoft in

і the long run. Sony was able to constantly

i reduce the cost of PlayStation 2 production

to keep spending in check, so don't expect Microsoft to make the same mistake twice. Choosing an inexpensive drive like a stan- dard DVD drive will help keep spending down and keep Microsoft competitive in the market.

The DVD drive brings up a number of

i interesting questions, however. Games like i Grand Theft Auto: San Andreas already

i fill up a DVD-9, which can hold up to 8.5 i gigabytes of data on | а single side. і DVD-9 is

i also lim-

i ited on the

i amount of

i high-defi-

і nition video 1 it can play.

i HD-DVD

і and Blu-ray

| are designed specifically with high-defini-

tion playback in mind, and feature storage

release, choosing the standard drive is

note, however, that Sony's Blu-ray currently has the most support from the movie and hardware communities.

One developer we spoke with felt that the DVD drive wouldn't hurt Xbox 560, and that the inclusion of more RAM, (which at the time of our conversation was slated to be 256 MB) would be more beneficial. Others see it as a problem, as the storage demands of next generation games will most certainly increase. Plus, Sony has already announced that PlayStation 5 will use the Blu-ray format, so out of the gate Xbox 360 would be technically inferior in terms of media format and would lose the cutting-edge positioning that made the original Xbox so appealing.

Of course, all of this could change before the launch, as the development community will most certainly put pressure on the console manufacturers to meet their needs. Our sources say that Microsoft is listening, and that it has already upped the memory capacity in Xbox 560 to 512 MB in response to developer concerns about its performance.

Microsoft's late-in-the-game modifica- tions to the hardware does have some unexpected drawbacks. Game developers are still working with "alpha" [not-final] development kits, and our sources tell us they don't expect to receive "beta" [more refined] units until May, and final kits until August. With a November launch currently planned, that doesn't give developers much time with the final hardware.

САМЕ INFORMER 21

In the meantime, Microsoft is losing much of its valuable head start to Sony, which has reportedly already gotten lim- ited development kits to its most-prized partners, and could have many more in the hands of developers by late summer. If final Xbox kits aren't out until August, this could effectively negate Microsoft's move to get technology into developers' hands ahead of its competition.

Sony has big plans for its Cell technology. Not only will it power the PlayStation 5, in the future it may also be used

in televisions and cell phones

One developer who we spoke to anony- mously who is currently creating a game for Xbox 560 felt that Microsoft's inability to get final chip sets into their hands will hurt the system. The developer also added that, as launch gets closer, it feels the power of Xbox 360 is going to fall short, comment- ing, "Sony is going eat their lunch”

This isn't the only challenge that Microsoft faces in the next generation. Croal believes the marketplace will be one of its biggest hurdles.

"Let's look at what Microsoft is going to be competing against if they launch in November of this year," explains Croal. "They are going to be competing against a $99 PS2 with a massive installed base and deep publisher support. They are going to be competing with a $250 PSP that will be starting to hit its stride as far as software. And they are competing against the hype machine that is PS3. We saw what Sony did to Dreamcast before it sold a single unit in the United States. [Dreamcast] had a very suc- cessful launch, but Sony had already planted in consumers minds [the idea] that the next generation doesn't start until

22 GAME INFORMER

Sony ships its machine”

Of course, all these issues shouldn't be news to Microsoft. It hopes that an early launch will give it the lead in installed base it needs to compete. It's tough to find a publisher out there that isn't making the safe bet and developing for PlayStation 5, but it's important to note that none of them are willing to write off Microsoft's new machine.

Microsoft has made a number of inroads with the hardcore gaming community, and its excellent Xbox Live online service gives it a tre- mendous advantage in the future of Internet gaming. Plus, even though all signs point to Microsoft having a technically inferior unit, because of cross-platform development, it's doubtful that there will be a visible difference between games designed for multiple platforms.

As the old saying goes, in the end it all comes down once again to software. If Microsoft can get enough exclusive support and feature the games people want to play, the power of the system or the drive it uses more than likely won't matter to the average player as was the case with the hugely successful but underpow- ered PlayStation 2. However, there are two other factors that may come into play. One is history. Since the industry's inception, the most powerful system has never won the console race. The other is the more nebulous concept of "cool factor” This is something that Microsoft has done an outstanding job of cultivating over the last year of the Xbox's lifecycle and yes, you can thank Halo 2 for a lot of that. However, one shouldn't underestimate the power of Sony's venerable PlayStation brand.

Of course, the final piece to the puzzle that may change the entire landscape for both Microsoft and Sony is Nintendo. However, Nintendo may have to pull a rab- bit out of its hat to become a major player in the next generation.

That rabbit, Game Informer has learned, is a touch screen. A source at a major development studio recently revealed to us details regarding Nintendo's develop-

E Sega's Condemned will come to Xbox 360

ment kit for the Revolution and the various guidelines Nintendo is providing to the publishing community regarding its new machine.

The most shocking is that the Revolution uses a touch screen as its controller. There is no analog stick or shoulder buttons. The touch screen on the face of the controller is designed to be fully customizable. So, the developer can configure the buttons any way they see fit, or in other cases not use buttons at all, instead opting for virtual levers or other stylus-related inputs. While an intriguing design idea, it's tough to imagine pressing buttons or directing your onscreen persona without the tactile feed- back you get from a standard controller.

This also limits a publisher's abil- ity to simply port games created for the other platforms quickly and easily to the Revolution. In fact, our source states that Nintendo is actually requiring developers to take advantage of unique touch screen aspects if it wants to get approval for release.

There are some exciting gameplay possibilities that this design can facilitate, namely control panels for flight games, or a wide assortment of customized inputs for specific genres, like the ability to target in an FPS by simply moving your finger across the face of the controller. However, leaving behind the familiar controller layout that gamers have become accustomed to could potentially alienate some of Nintendo's audience.

All other technical data on the Revolution at this time is scarce. So, how the machine will match up against Sony and Microsoft's next generation hardware is difficult to determine. However, in our talks with vari- ous publishers, many are skeptical of how well it will fare in the market. Which may once again leave Nintendo supporting its own console, hopefully with unique and compelling games from its always-outstand- ing first-party development studios.

No matter how the pieces fall, we are entering an exciting time in video games because regardless of which console man- ufacturer sells the most units, gamers stand to win. Each dollar they spend to shore up their defenses in the console war will result in another great game we get to play.

At DICE in February, Sony's R&D guru and creator of EyeToy, Richard Marks talk- ed about next generation interfaces and even gave some impressive examples. Using high-speed cameras, which he feels will reach a consumer price point within the next five years, he gave dem- onstrations using a field of depth to offer up gameplay possibilities over and above what is available on the current EyeToy. Since the camera can sense depth as well as movement, the user is able to manipulate items in a 3D world. Some examples he showed let the user reach out and grab boxes, punch a sandbag, or even dodge bullets.

In another demo, he used a reflective surface placed on what looked to be a simple piece of folded cardboard, much like a puppet's mouth, to manipulate images on screen á la Minority Report. By using the reflective surface to grab images virtually, he was able to move and turn them through an EyeToy con- nected to a PS2.

He also stated that he felt all next- generation hardware would come with a camera and microphone built in. His team was working on having the micro- phone built into the unit and not on a headset. By canceling out the ambient sound data being broadcast in a room, the player could simply speak and the console even across the room would be able to pick up the player's voice regardless of the game's volume.

On the handheld front, he also pointed out that a built-in camera on a unit like the PSP would have numerous possibilities, including the ability to use data from the environment to create gameplay. The example he used was that you could point your camera at a coffee table, and the game could then place your fighting characters into the environ- ment your camera was broadcasting.

2005 Wm. Wrigley Jr. Co

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DATA FILE

More News You Can Use

MIDWAY'S SPENDING SPREE The Chicago company has kick-started its пехі- generation development with a licensing deal to use Epic Games' Unreal Engine 3 for future titles on both consoles and PC. Midway has also signed up with Cartoon Network's Adult Swim for games based on Aqua Teen Hunger Force, The Brak Show, Harvey Birdman, Sealab 2021, and Space Ghost Coast to Coast.

DICE CAN’T FEND OFF EA

After a group of Digital illusions CE shareholders resisted a buyout offer from Electronic Arts, the publisher still acquired a controlling stake in the Swedish developer responsible for the upcoming Battlefield 2. In other EA news, Ubisoft executives have said they would review all options including acquisition - in regards to a potential buyout from EA. This softened tone is in contrast with Ubisoft's initially hostile reaction to EA's recent securing of the French company's shares.

DROPPING MORE

WARHAMMER

THQ and developer Relic Entertainment are following up the success of Warhammer 40,000: Dawn of War with an expansion pack entitled Winter Assault. This add-on, which features an all-new fifth race called the Imperial Guard, will ship in the fall.

KENNY ROGERS IS A CHUMP Xbox and PSP poker players will get their chance to beat the best this summer when Myelin Media releases Stacked with Daniel Negreanu. The Texas Hold “Em game gives you online tournaments, world-class Al, tutorials from star Mr. Negreanu himself, and the chance to play against other poker pros in the career mode.

m

24

THE BRUTAL

BALLAD OF FANGUS

NEW ODDWORLD ALREADY IN WORKS

ddworld is back on the map, and the series is wasting no

time keeping its good fortunes going. Developer Oddworld

Inhabitants has announced the follow-up to Oddworld Stranger's Wrath, titled Fangus. The game takes place in the forested hills of a land known as Fangustan. Our new hero is Fangus, a shep- herd that dutifully fends off predators and leads the beasts under his charge to popberry fields until one day when Invaders arrive and thrust Fangus into the role of savior for all the nations of Oddworld. Fangus has his own personal race against time; he must thwart the Invaders' plans before the madness of rabies engulfs him.

Publisher Majesco says that the title will likely receive an M- rating from the ESRB because of its darker content. Perhaps this is a reason why Stranger's Wrath publisher Electronic Arts is not handling the project. The mix of third- and first-person action from the last Oddworld title returns, as does GameSpeak and destructible environments. However, this is just the beginning for Fangus. Getting to utilize the shepherd's less-than-cuddly flock is surely on the agenda. Fangus will appear on Xbox sometime next year, but keep your eyes peeled for more.

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MICROSOFT AND THE MISTWALKER

FINAL FANTASY LEGEND SIGNS ON FOR XBOX 2

icrosoft kicked off its first-party software plans for the next Xbox (codenamed Xenon) with a pow- M erful announcement: The company is teaming up with Final Fantasy creator Hironobu Sakaguchi

to develop a pair of RPGs for the next-generation console. Sakaguchi left Square Enix last year to set up his current development studio Mistwalker.

Game Informer spoke to corporate vice president of worldwide marketing and publishing for Microsoft, Peter Moore, who revealed to us that Sakaguchi has already done some initial work on elements such as storyline, characters, missions, and gameplay for the projects. However, Moore all but ruled out the possibility that at least one of these titles would be an MMORPG. "We can't be too ambitious," tempered Moore, citing the cancellation of Xbox RPG True Fantasy Live Online as a possible cautionary tale

Moore said that Microsoft will own the intellectual property rights to Mistwalker's creations, allowing for franchises that will help bolster Microsoft's first-party roster for "not only years, but decades to come" This is welcome news to Xbox fans looking for an КРС, especially those in Japan, where virtually no soft- ware for the original Xbox catered to their tastes, “It's an issue we've had in Japan, with regards to having role-playing games that are proprietary to our console. It's not the only issue we've had, but it's been the number one strategic issue we've had to resolve before we go into the next-generation”

Back here in America, the question of first-party software is no less important. Apart from Bungie's Halo franchise, Xbox 2 will have to rely on other sources, such as Rare, to make the system a success some- thing Moore is confident will happen. "Rare was not acquired as a short term fix for the current console. Rare was acquired because they are one of the most magnificent developers the world has ever seen, and they don't lose that overnight" Regardless of Rare's track record of tardiness, Moore told us that other companies such as Mistwalker will more than fill the void on the upcoming console. "This is the opening salvo in what will be a series of announcements”

& D Game Informer brings the world's worst game ideas to life

2 Nazgül Pro Fishing

Though the outdoor sports genre has a select following, the gaming mainstream rarely gets to sample the thrill of a virtual deer hunt or the serenity of a trout-filled lake. In order to expand the appeal of these unique titles, Nazgül Pro Fishing includes some of the most recognizable (albeit terrifying) creatures ever Ringwraiths. Functioning as the player's wise-cracking sidekicks, the nine deathless servants of The Enemy join the player on the water, chiming in with advice and shrieks of soul-rending agony. In addition to the normal stable of lures and bobbers, players will be granted some special abilities thanks to their otherworldly com- panions. Viewing the world through a veil of aching sorrow, the Nine can pinpoint the best spots to drop line by zeroing in on the aura of anguish surrounding the fish. Once you find your prime location, you can use the Bane of Angmar skill to immediately defile the surrounding deeps, allowing you to skim your gasping quarry from the surface of the foul, brackish water. Upon retuming to the cabin, the Black Riders teach the player how to clean and desecrate the day's catch with a Morgul Blade, tainting the soul of your prey before cooking it up in the vile and delicious Fondue of Udün. Even if it comes from an eternally burning inferno, nothing beats fondue!

PlayStation.2

UGLY

And it's not even April Fool's Day. After posting а listing for a bounty hunter job on Monster.com to advertise Metroid Prime 2, Nintendo was shocked to see some people actually apply in seriousness for the position which called for candidates who were “comfortable using high-tech (some would say alien) weaponry,” among other outlandish tasks. This is what happens, kids, when you spend too much time eating the vegetation in “Mushroom Kingdom.”

N `

Capcom is putting up a Resident Evil Outbreak File #2 special event from May 13 (at 12 p.m) through May 16 (until noon). During those days, simply go online and you'll see the "Game Informer Event." Play through it and you'll unlock this creepy axeman, who looks amazingly like Miller before his shock therapy treatments brought him back into the fold of society.

BAD

Square Enix president Youichi Wada recently announced that the release date for Final Fantasy XII is up in the air. The game was supposed to ship. this spring. It is unknown if the title's new real-time fighting system - which was questioned by some fans - has to do with the postponement. The good news, however, is that the company says it will release a game a month in Japan starting April 1. Wada also said that he wants to focus on success outside of Japan in the future.

BAD GUYS AND 6000 GUYS

2K Games’ Snow is hitting the streets this fall. It's an RTS about building a narcotics empire and smuggling drugs. For those of you who don't like your RTS

cut with baking soda, perhaps the label's Shattered Union will be more to your liking. The title (by the developer of Railroad Tycoon) charges you with uniting a fictional war-torn United States. Both games will appear on PC and unspecified consoles.

In perhaps the best cross-marketing deal we've ever seen, Pizza Hut is hooking up with Sony Online and EverQuest Il to deliver hot pizzas to starving MMORPG players. All you have to do is type /pizza and your web browser will pop up enabling you to order from your local Pizza Hut. Who knows what /MILF will bring up.

Ubisoft has stepped into the sports market with a deal for a Vijay Singh golf game on Xbox and other next-gen systems. The company has also picked up Microsoft Game Studios' technology, tools, and source code for defunct titles such as NFL Fever, NBA Inside Drive, and more. This sets Ubisoft as a direct competitor with Electronic Arts - who is cur- rently speculated to buy out Ubisoft. At the time of this writing, it is unknown if Vijay's game will carry Microsoft's Links moniker.

Concerned that your apartment may go up in flames, Microsoft is doing the right thing and replac- ing the power cord of Xbox units manufactured before October 23, 2003. To see if you qualify and for info on how to apply for your free new cord, go to xbox.com.

GAME INFORMER 25

TAKE 2 TAKES IT ALL

2K GAMES LABEL GETS CIVILIZATION, ELDER SCROLLS & RESERVOIR DOGS

arely a month after acquiring sports developer Visual Concepts and an exclusive third-party contract with Major League Baseball, Take 2 has been very active, striking deals to put out a variety of titles for its new 2K Games label. The publisher has snagged the rights to the Civilization PC franchise,

which used to belong to Atari. Curiously, news of the split was talked about late last year by Civilization developer Firaxis, but the studio had refused to divulge who its WORK ON NEW BIONIC COMMANDO new partner was until now. Тһе deal is a long-term, multi-title SUIKODEN BEGINS IS BACK agreement worth several million dollars, but further details are Suikoden IV just came out, but indications are that Capcom is bringing gamers Capcom Classics for the not being disclosed. 2K Games will put out Civilization IV (see Konami is already at cracking on another title in the PS2. The collection will feature all of the goodness f E | he | | ы RPG series, Japanese voice actor Makoto Terada from the Capcom Generations compilation series page 84 for more) in late 2005, and the label promises "future reports іп his blog that he is currently "recording (put out in Japan for the PSone and Saturn), featuring expansions and additional PC and console games to follow" voices for a game named Suikoden.” It would be games like 1942, Ghosts "п Goblins, and more. Meanwhile, Take 2 has been busy elsewhere, striking a deal to surprising if Konami indeed turned around with Capcom is also tacking on Final Fight and Bionic co-publish The Elder Scrolls IV: Oblivion, the next-generation RPG aee Me Fi Ma ала sotheremay | Commando, along with a few extra surprises. from Bethesda Softworks (see Game Informer issue 138 for the full story on the game). The developer says that Take 2's distribu- tion network will help the title reach the largest audience possible THE DEVIL IN CAPCOM EIDOS BUYER IN SIGHT? when it comes out before the end of the year. Take 2 will also Resident Evil 4 producer, Hiroyuki Kobayashi is Companies have stayed away from buying belea- handle the release of Call of Cthulhu: Dark Corners of the Earth heading up a new Capcom game entitled Devil guered publisher Eidos, but that is changing quickly. th Kings. The game - at least at one point - was slated Rumor is that Rupert Murdoch's News Corp (see Is summer. у to be a current generation title, but as it has been last issue for more) is interested, and Eidos is also in British developer SCi has also announced a U.S. publishing scrubbed off the company's roster for the near serious nego-

deal with Take 2 for Conflict: Global Terror, Reservoir Dogs, and future, Loose Talk wonders whether it may become tiations with EIDO a next-generation game. several other

Carmageddon 4. All the games are expected to appear this fall EORUM except Reservoir Dogs, which shouldn't hit store shelves until next й year. SCi previously worked with Take 2's budget Global Star label for the release of Conflict: Vietnam in the fall of 2004.

Finally, Take 2 nabbed the red-hot World Poker Tour license, winning the right to make PC and console titles based on the E l R А X І S popular Travel Channel series.

DS GOES TO THE MOVIES | HARD DRIVE FOR PSP?

Loose Talk has heard that Nintendo is planning on As we all know, Sony's sexy PSP does more than using DivX compression technology to fit two-hour just play games, and we hear that the company is movies onto DS carts, with reports that a Pixar thinking of adding a hard drive to its new portable or Disney film will be the first full-length feature to give owners enough space to be able to handle film available for the handheld. Controls such as all the music and videos that their hearts desire, rewind, etc. would presumably be carried out via This hard drive will naturally be a part of а new-edi- the touch screen. tion PSP, but who knows when it will come out.

8 Sony Online's ñ SONY ONLINE SAYS

EverQuest II

- CHILDREN ARE QUR FUTURE

Sony Online is busy working on a new ММОЕРС at the moment. What's it about? Well, president John Smedley recently dropped a few hints about the direction of the proj- ect. “What if you could have families in MMO's? What if your characters could have children and pass on the family name? What if players could build fantastic dungeons that become part of the worlds we create with the tools we give them? | mention these things to be provocative. We're very interested in your ideas about where things go from here."

STORM `

REMAINING STUDIO SEES GROWTH

idos has announced that the Austin office of infamous development studio lon Storm is closing E its doors. The company said in a statement that the reason behind the closure was to “con-

solidate and strengthen its technical and management capabilities into a smaller number of studios” Approximately 35 people are expected to be laid off. Ironically, this move means that Eidos' remaining development house, Crystal Dynamics (who is heading up the new Tomb Raider title) will see a scaling up of its staff as it prepares for next-generation games. It is unknown if any of the former employees of lon Storm will be absorbed by the growth of the San Francisco-based Crystal Dynamics.

lon Storm was created by ex-id Software and Doom co-creators John Romero and Tom Hall in

Titus hasn't had many good games, but this is definitely one of them. This PSone gem was basically a series of minigames chronicling the bizarre day of 1996, and was later bought by Eidos. The Dallas offices’ claim to fame was PC first-person shooter a Japanese family. You play through as each one of

Daikatana, which despite the pedigree of its creators, bombed. Hall and Romero left and lon Storm the four members, doing things like avoiding being pO uU Dallas closed its doors in 2001. Fortunately, the Austin studio found success with W. Spector’ реше рше shodi paddies Ор e тоа GS eb eee Эне эре опе bank robbers, and running away from a giant bowling Deus Ex, which was universally lauded. However, the sequel subtitled Invisible War (pictured above) ball. For anyone looking for а WarioWare-type game didn't do nearly as well and Thief: Deadly Shadows also failed to excite gamers. In November of last with a story to boot, you should check this out.

year Spector resigned to pursue personal interests, after having become lon Storm's studio director.

е й (Answer on page 31) A month later, Invisible War executive producer Harvey Smith bolted for Midway.

26 GAME INFORMER

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Play 18 holes on your way to work. Win a pennant in a pizza place. Rise up at Rucker while you're on an airplane. Unleash the power of the PSP™ handheld entertainment system with six specially designed titles from EA. Whenever, wherever, and however you want to compete, EA is there.

Get your quick fix with Mini Games Own your opponent in Rock out with top name artists Blast it and pass it on in games and new STREET events Need For Speed" while you rock opponents. like Tiger Woods PGA TOUR Longest like Style Standoff in Underground Rivals by going Exclusive music videos from Drive Shootout in 4-player NFL STREET 2: Unleashed. head to head on Wi-Fi EA™ POCKET TRAX. turn Party Play modes.

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Favorites From Industry Pros And GI Readers

DEVELOPER READER KUDO TSUNODA LUKE (W/FRIEND) HORENZIAK Executive Producer, Kingston, MI

40 CCCBESAFBE O)

ames

MARIO KART GETS PAC-MAN FEVER CONES

ANOTHER TRIFORCE CREATION HITS JAPAN Game Informer Magazine/Top Five

724 N Ist St 4th Fl

amco and Nintendo are hooking up to bring Mario Kart: Arcade GP to Japanese arcades this fall. The game is another creation ;

from the Triforce arcade board (with architecture similar to the GameCube), which was created Бу a partnership between Мз, Neo ee

Nintendo, М dS Д yap р email: topfive@gameinformer.com intendo, Namco, and Sega. (attach digital picture)

Representing Namco are Pac-Man, Ms. Pac-Man, and others who will race alongside Mario and friends over 24 courses. That's not all that's different from the home console version, however. At the Amusement Operators' Union arcade trade show in Japan, Shigeru Miyamoto noted that a straight port wasn't what the company planned. "Players take their time when they're enjoying Mario Kart at horne, but it's different for arcade games, and it's not ideal for anyone to be seriously lagging behind" Therefore, Arcade GP features a new item system and rubberband Al that allows for slow players to quickly get back into the fray. The game's cabinets also

feature mounted cameras that take a picture of the user so that the other players (four can гасе at one time) can see your picture аз ШЧАСЦЯ Ч

i their s К нти бе or not Mario Kart: Arcade GP will come to the U.S. Top 10 Things Heard Around The GI Offices This Month

66 2 99 10 i have the right to choose а practical, money-saving в superpower

9 Hey, baker lady! Gimme ten pies!

DIRTY HARRY TO BLOW HEADS CLEAN OFF Валь олени

burning it. What resources do | require to accomplish this C lint Eastwood has given the greenlight for Warner goal? Bros. Interactive to produce video games based d š on the Dirty Harry franchise for pof next- T ilie чордоп! Workers e boats generation consoles. Eastwood will consult on the first 6 GameCrotches - Its the next hot thing installment of the series, as well as lend his voice and 5 Mary Kay Letourneau! (as an indignant interjection) likeness to the title. This is not the first time the actor 4 Go ahead and order your Irish Lobster Fingers, Mr. has been asked to reprise his role as police detective Moneybags

Harry Callahan in the digital realm. “This will be an Bi O Kt mede айарын nen b,

opportunity to satisfy the many requests over the years 3 ` to continue the Dirty Harry legacy, only now in the 2 Star Fox shows us what is possible through the glory of simple-mapping

video game medium," said Eastwood. "Creating Dirty Harry video games will also introduce this memorable 1 | had а dream that | was Batman attending a lecture film character to new generations on a medium they Жөп appreciate”

No other particulars about the first game in the franchise have been announced, but we can guarantee that a .44 Magnum is definitely involved.

Name That Game Answer: Incredible Crisis

GAME INFORMER 31

Discover the mind-blowing truth about UFOs, Roswell, alien autopsies and more as you blast your way through the US

government's most secret and secure military facility: Area 51,

Battle an enemy unlike Mutate and experience Intensify the action with anything you've ever faced amazing alien abilities. online multiplayer combat

Blood Intense Violence Strong Language

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Arai 51 © 2005 Midway Games West Inc, All righis reserved. Area 51 is a trademark of Midway Games West Inc. MIDWAY, and iha Midway logos are registered trademarks of Midway Amusement Games, LLC. Used by permission, GameSpy and ie ‘Powered by GameSpy’ design are trademarks of GameSpy Industries, Ino. All rights regerved.»Distnbuted under license by Midway Home Entertainment Inc. "PlayStation" and the "PS" Family logo аго registered trademarks of Sony Computer Entertainment Inc. The Online icon is a trademark ol Sony Computer Entertainment America Inc. Online play requires internet connection, Network Adaptor (for PlayStation?) and Memory Card (ВМВ) (lor PlayStation 2) (each sold separately). Microsolt, Xbox. Xbox Live, the Live logo, and the Xbox logos are registered Irademarks or trademarks of Microsoft Corporation in Ihe United States and/or other countries and are used under license from Microsoft

connect

CAREER HIGHLIGHTS

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| connect interview |

_ ROBERTGARRIOTT

PRESIDENT, NCSOFT AMERICA

>> Robert Garriott isn't as well known as his brother, Ultima creator Richard (а.К.а. Lord British), but he's

played an instrumental role in running the pair's various companies over the years, from Origin Systems to his current role as president of NCsoft America. We spoke with Garriott about the MMO genre, the emerg- ing Asian video game markets, and NCsoft's plan in the U.S. <<

You guys formed Destination in 2000. What was the plan for that company?

Richard came out with Ultima Online in 1997. | figured [then current publishing partner] EA would sew up that business because Ultima Online was the first business model to make money in the MMO space. If EA had doubled and tripled-down on that bet, they would have quickly owned the MMO space. But EA chose a different direction. They came to Richard and said, “Why don't you do 'gamelets" you know, quick little games. They bought Pogo.com and had an agreement with AOL. They went with the direction they thought would be the future, which included online advertising. They went after a different business model and thought that the Ultima business model wasn't the future. We felt the subscription-based model was the wave of the future. [Our partnership] with

had a lot to offer us. We brought them credibility and a lot of development talent. They brought us a worldwide business.

Why is MMO gaming so huge in Asia? You have to go back in to the late 1990s. In 1998, Lineage came out in Korea. They were going through a pretty severe recession. During that recession, a lot of people were unemployed and they were looking for things to do. What grew up during that time were the game rooms [Internet cafes - Ға). The government supported broadband Internet access; people that didn't have jobs started going to game rooms. A whole new industry was formed at that time.

Another interesting thing was that gaming in Korea was exclusively PC-based. As you're probably aware, there's a lot of animosity between Japan

multiple times by other players. If you ask players in Korea why they put up with that, they say it's a badge of honor to have suffered through the first few hours of a game. How many Americans do you know that are willing to suffer for two hours as a badge of honor? | know exactly zero.

Of course, that begs the question: If I'm a consumer paying for an entertainment expe- rience, should І have to suffer?

That's absolutely right. We've come up with a man- tra in the U.S. with how we design our products, and it's also taking off in Asia. That is: Every 20 minutes that go by, if you have not locked players into the game, you've lost about 50 percent of

the people. Here's what | think you need to do to get someone in the first 20 minutes: You have to have a customer come into the game boot it up,

1992 Y

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34 GAME INFORMER

„ы How many Americans do you know that are willing to suffer for two hours as a badge of honor?

Electronic Arts started not to work. So, we left and Richard started Destination Games. We focused on massively multiplayer online games. We felt that was the right direction for us.

How did you come to be involved with NCsoft? As we started doing this, we knew this was going be an expensive business. We looked around and said, "If we're going to be in this space, we want to be part of a company that really understands and is committed to this business and is making money.”

As we looked around, the only company that met our criteria was NCsoft. Even though no one in the 05. had heard of them, we were surprised to find that they were the largest MMO developer in the world and were making a lot of money at it. But, they were in a market that most people in the U.S. weren't familiar with South Korea and Taiwan. You know, developers in the U.S. ask questions like, “When is the MMO market going to get big enough to be mass market?” | always laugh at that because that's an America-centric way of looking at it. It is mass market if you go to Korea or Taiwan, the penetration rates are staggering. We have probably 5 million accounts for playing Lineage 1 in Korea that's out of a population of about 50 million people. The penetration rates in Taiwan are about twice that.

We felt that we had a lot to offer NCsoft and they

and Korea from a historical standpoint. Because

of that, game imports from Japan were illegal. So, you actually had a market where there was no Nintendo, there was no Sega, there was no Sony. It wasn't until early 2004 that that changed and you could import game machines from Japan. Here you have a market in the late '90s that was growing up around game rooms, it was 100 percent PC-based, and Lineage came out. Lineage became the online game of South Korea.

What are the cultural differences between ММО players in the U.S. and Asia?

The reason there are stylistic differences between Asia and the U.S. you can trace back to penetration of console gaming. The U.S. is the world's biggest console gaming market, so all of our players are used to a style of gaming that is console-based. Meaning: You want to turn it on, you want to immediately get into gameplay, you want it to be fun in the first five minutes. You want the interface to be very easy to the point where you don't ever have to read a manual. Basically, you could say that U.S. gamers are all wimps. It's true! We have been spoiled by console gaming.

If you go to Asia, where they've never had con- sole gaming aside from Japan the gameplay characteristics are much different. The user interface is much harder the first few hours of the game are the hardest hours of the game. You get killed

understand the interface, and create a character. They have to be given a mission, so they accom- plish a goal and succeed without being killed. If you can do that in 20 minutes, | believe you have a great chance of capturing a larger group of those initial customers. That's what we're looking to do.

Can MMO gaming eventually be as big in the U.S. as it is in Asia?

Asia's big, but ultimately if we can get the U.S. to sink into online gaming it will be a giant market, and | think that's happening. Successful products breed success. One of the setbacks we had was The Sims Online. From the marketing and the PR it should have had millions of subscribers. It ended up with under 100,000. Who cares about the financial failure to EA? The real issue is that there were hun- dreds of thousands of people that tried The Sims Online that didn't like it and, therefore, will probably be much harder to convince to buy the next MMO product. | care about growing the business, and The Sims shrunk the business. Another of our com- petitor's products, World of Warcraft, has a million subscribers that love the product. That's good news for me. Why? Because people are coming into the space [and] they're starting to pay a subscription. When they get tired of World of Warcraft in six to 12 months, they'll be looking for something else and have had a good experience in this area and they'll look at my product.

m Robert Garriott and NCsoft hope to dominate the American MMO market às they have in Korea and Taiwan

Photo: Sara Kerver

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25 connect gear

It's finally here - Sony's PSP will hit store shelves

| consoles | on March 24. The company will only offer the “Value Pack" (which includes the pictured head- phones with remote, battery pack, AC adapter, soft zippered case, 52 MB Memory Stick Pro Duo,

cleaning cloth, and a non-playable media demo

disk on UMD). In addition, the first one million sold will include a UMD version of Sony's sum- mer flick, Spider-Man 2 to show off the unit's

other entertainment features. Get to the waiting

lines, because most retail outlets have cut off pre- | б Я " orders, so you'll have to tough it out with every- | Manufacturer: Sony Website: www.us.playstation.com List Price: $249.99

one else at a midnight sale.

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[ etc. BATTERY PACK

Manufacturer: Sony

Website: www.us.playstation.com List Price: $49.99 | A second rechargeable battery will | always come in handy.

UMD MOVIES Manufacturer: Sony * Hellboy Website: www.sonystyle.com * Resident Evil: Apocalypse

List Price: $19.99 to $28.95 * Once Upon a Time In Mexico Coming out in April, Sony has House of Flying Daggers

already announced a pretty * Final Fantasy VII: Advent

respectable list of UMD movie Children (Release date TBA)

releases. * Spider-Man 2

peripherals | elc. |

PSP SAFE CASE PS B T із E AT E B Manufacturer: Nyko Manufacturer: Intec Website: www.nyko.com Website: www.inteclink.com E X p Е р x F N C Е List Price: $79.99 List Price: $9.99 Looking more like a cigar case that James Bond would hand

to an unwitting guard with the stern warning that, "There's a bomb inside. If you move, it will level this building" Intec's smaller-scale aluminum case is both sturdy and portable. The little mesh pocket in the lid will hold a few accessories, but those looking for more room can also seek out the compa- ny's larger aluminum case, which will retail at $19.99.

We spied this at January's Consumer Electronics Show and were impressed on a number of levels. The Theater Experience case works as a hard-sided carrying case, charging dock, stand, > and speaker boost to the multimedia-friendly PSP (think of it like a little widescreen TV to plunk down on a nightstand). Besides our amusement with the viewing possibilities, the robust battery recharg- ing features are great. When plugged in, the unit will charge up the PSP and then start charging its internal battery. If you take the case on a trip, Nyko's battery can be used to recharge the PSP up to three times before either of the units needs to be plugged in again. As a side note, all of Nyko's recharging docks and cases use the same battery tech, so if you don't want all of the Theaters extra fea- tures, the killer battery is available in other forms as well.

3 e d

2l

GAME INFORMER 37

і» connect gear [ eic. |

LIGHT & PRIVACY CONTROL FILTER

Manufacturer: Hori Website: www.hori.ne.jp/us

List Price: $9.95

We like this screen protector more than the others we've tried because of its added features and nice finish. Besides protecting the screen, Hori's filter reduces the viewing angle of the screen (thwarting nosy types on trains, planes, and auto- mobiles), and also has the perfect amount of glare reduction.

Japanese box art is shown here, but Hori has confirmed that the product will be coming Stateside near PSP's launch

ЕТІН DEATH JR. TOYS

Manufacturer: Gentle Giant Studios

Website: www.gentlegiantltd.com

List Price: TBD

One of the most intriguing original franchises destined for the PSP has recently gotten two big shots in the arm. Konami has signed on to publish the title, and Gentle Giant Studios (whose past work includes the Matrix and Terminator 3 high-end lines) is working feverishly on the game's toy assortment.

CYBER-SHOT DSC-M1

Manufacturer: Sony Electronics Website: www.sonystyle.com List Price: $599.95

A sleek design with a handy new feature called Hybrid Recording (which stores video of the five seconds before and the three seconds after you take a shot) makes this one of Sony's best Memory Stick compatible cameras. It offers 5.1 megapixel still images or 640x480 video at 50 frames per second (with stereo sound) through the quick-focus lens with 3x optical zoom.

DHS 5 SERIE

theater equipment should. It also runs

Windows XP Media Center Edition 2005 and Discover Console Software to ease © PC game management.

38 GAME INFORMER

ес. | РЅ РІСТОСВАМ BY PORTER PSP CASE

Manufacturer: Porter

Website: www.playstation.jp/scej/goods/pspictogram/porter List Price: 9,975 yen (around $95)

High-end bag design company Porter has a whole line of Sony PlayStation-focused satchels, but their PSP holder manages to be bizarre and utilitarian at the same time. Like a fanny pack, but without the geeky tourist vibe, there's room inside for the unit, some games, and a few memory sticks.

Inset: detail of pattern

Manufacturer: Alienware Website: www.alienware.com List Price: starts around $1,800 220

With gamers around the world now carry- ing Memory Sticks every day and consid- ering the multimedia features of the PSP, one might wonder what else they can do with those little solid-state storage chips. Here are a few products that may make you think about upgrading the size you purchase, since you can use the media for more than just Metal Gear Acid save files.

MASTERING MEMORY

The PSP uses Sony's Memory Stick PRO Duo for game saves and media transfer. Here's a handy rundown of the MSRP for the different sizes. Bear in mind that 3rd party manufacturers also make compatible memory sticks, but the old adage could often ring true: "You get what you pay for”

Memory STI

$450.00 Sony High Speed * $219.99 Sony High Speed *

Like most of Alienware's line, this system can get as pimped out as you want it to be. That said, 2\2 e НИЕ ш P Ta even the base configuration is pretty stellar the bevy of ports, plugs, inputs (including a Memory 1GB $150.00 Sony Stick reader), and design features are offered no matter how many high-speed hard drives you throw 212 Б а E into it. The DHS 5 series is designed to fit into home entertainment shelving units with a stunningly 1GB $204.99 SanDisk quiet fan system that pumps hot air pesce 2% de 122 өү out the back of the PC, like all home 128 MB $59.99 SanDisk

*High speed memory sticks transfer up to 80 Mbps on high speed-enabled devices. The PSP Value Pack includes a regular 32 MB Memory Stick PRO Duo, but the PSP will read and support the High Speed versions.

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BATTLE FROM 1924 TO 2401. JUMP THROUGH ANNIHILATE ROBOTIC, RESURRECTED OR SYNC-UP ONLINE FOR INTENSE 16-PLAYER TIME ТО SAVE YOUR PAST OR FUTURE SELF. LIVING ENEMIES WITH A WICKED ARSENAL TEAM COMBAT & DEATH MATCHES.

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became a hardcore gamer in 1990, when - as a high school freshman - | spent all my savings to buy a 16-bit Sega Genesis, a copy of Batman: The Video Game, and a copy of Strider. | loved my NES (Nintendo Entertainment System), and had gotten countless hours of fun out of it, but the Genesis was a real turning point for me it could play games that looked nearly arcade perfect. | could play Golden Axe at home! And Sonic the Hedgehog...even after I'd secured every Chaos Emerald and beaten the game several times over, | loved popping that one in to show off to friends still stuck in the 8-bit generation.

| took great pleasure in convincing pals that Sega was the coolest, edgiest game maker around. And I've kept at it for so long, Sega finally let me start handing out business cards.

Today, | work with Sega's internal development teams and external development partners, both in Japan and in the U.S., gathering screens, art, and videos for websites and gaming publications. It's my job to find out as much as | can about Sega's upcoming games and pass that information along to media outlets. | work with the press from the point that a game is announced - providing early screenshots and game information to well after a product has landed on store shelves, delivering codes and game strategies.

Throughout this process, | do the same thing all gamers do to excite their buddies about the next big thing: | gather my friends (in this case, game editors), tell them why I think an upcoming game is cool, and show them the most exciting parts of the game (avoiding spoilers, of course). If they get as excited about the title as | am, they'll put it on their website or in their magazine.

One of the great advantages of a company like Sega is that we own intellectual properties (char- acters like Sonic) that have been a big deal to fans since the golden age of gaming. When we have a new Sonic game prepping for release, we know that gamers will want to learn as much about it as possible, so coverage is virtually assured.

BY ETHAN EINHORN, ASSOCIATE PUBLIC RELATIONS MANAGER, SEGA OF AMERICA

But what about the great games that aren't big sequels? What about Astro Boy: Omega Factor for GBA, or Shining Tears on PS2? PR is arguably at its most valuable when it comes to supporting smaller games like these. The ones you don't see advertised on TV. When a PR manager can con- vince influential people, like game editors, to give space to a underdog title that deserves to be on everyone's radar, that is exciting and rewarding.

| love to go back to a development team that is putting all of their energy and passion into a proj- ect and tell them, "Good news: A magazine likes the direction you're going with this game, and they have just agreed to feature it with a multi-page spread” Gaming is art as well as entertainment; and just like the film industry, it is critical for com- panies to balance their lineup with blockbusters and smaller, experimental titles. Both push the medium forward. In the public relations end of the marketing field, we work hard to get visibility through external coverage for every single game in our lineup.

And man, do we have to know our games. We're the folks that step in when the game editors need answers to the tough questions. Sometimes, writ- ers need help besting a particularly tough boss, or they need developer interviews or want a detailed description of a character's history. If our PR team at Sega can't answer a given question personally, we go straight to the source we talk to Sonic Team, a Sega studio in Tokyo, if a magazine needs to know the complete and unabridged history of Miles "Tails" Prower.

Of course, there are many other departmental things that a public relations manager handles, such as crafting press releases (short articles announcing games to print and online media), helping to rename games for U.S. audiences,

(i.e. turning Virtua Fighter Cyber Generation into Virtua Quest in the US), and staging massive game-themed events to promote new titles or big releases.

And there is also a strong creative component to the position. Every game gets a customized

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PR marketing plan, designed from the moment the title is greenlit (approved for production). The more unique the game, the more unique the campaign has to be to gain the interest of publications that speak to a game's core audience. Take Phantasy Star Online Episode III: CA.R.D. Revolution, for instance. It's an online GameCube card game. It is very addicting, but you have to really "get" it to like it. On first glance, it's so far removed from the original Phantasy Star Online iterations that it can be intimidating.

So...how to remove the intimidation factor? We came up with a quick and easy in-person tutorial, held tournaments for writers both online and through LAN events held at our office focused on the franchise's rich story (and how the new game fit into it), and emphasized the title's beauti- ful art and music. It was critical to concentrate on the things that felt familiar, like enemies and char- acter classes from the prior Phantasy Star Online games, while making writers comfortable with the new features.

Astro Boy got a friendly launch in the U.S, from Sonic the Hedgehog creator Yuji Naka, Super Monkey Ball Deluxe has been given a big video rollout on the web to show off its new levels... for every game, a unique set of tactics is used for gathering interest.

We are bombarded with terrific games from respected publishers all year 'round...and it is a PR person's job to make sure that every title in a company's lineup gets noticed. When | can help to keep a character like Sonic the Hedgehog as relevant to gamers today as he was in the Genesis days, or get people excited about a rich Treasure Studios offering like Astro Boy: Omega Factor, | know I'm helping to enrich people's gaming lives. And that feels great.

The views and opinions expressed on this page are strictly those of the author and not necessarily those of Game Informer Magazine or its staff.

If you work in the industry and would like to share your opinion, contact senior associate editor Matt Helgeson at matt@gameinformer.com.

40 GAME INFORMER

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APRIL 1-3 KRI 2005 The Russian Game Developers Conference 254 is being held at Moscow's ü Kosmos hotel. Mmm... KOS-MOS.

Today is Hugh Hefner's 79th birthday. He will spend it like all the others:

Mr. Incredible himself, NEW RELEASES: Craig T. Nelson tums * Nintendo Pennant Chase 59 today. Looks like Baseball - GC

3 F. > ) he's about ready for the | “Поот5- Xbox „ЖОК sa 6 twilight years “The Dark | ` Doom 3: Resurection NE VIE 5 Knight Retums” phase of зно $ + Resident Evl Outbreak

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NEW RELEASES: * Guild Wars - РС

Today is National Shrimp Scampi Day, so get out

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i All her life Rau has watched over her. Now Tati is returning the fave he str | the dark magic of Kri from spreading retu with four playable t tt own menacing weapons and de combc ique coll AC lay pairs yo ith а fellow warrior, making teamwork essential as you scout, plan and fi ou thre breathtaking 3-D environment e, theo y tor DL t

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His superiors сай him 007. His friends call him James Bond.

Since his first appearance on the silver screen in Dr. No, this irresistibly charming government agent has captivated audiences for over 40 years. Bond's personality has changed over the series’ 20 films depending on the actor playing the role. He occasionally slid into camp under Roger Moore's care, while Pierce Brosnan's portrayal highlighted the operative's cunning linguistic flair and skill with double entendre. But these nuances are all evolutions from a single foundation; Sean Connery's definitive portrayal of lan Fleming's dynamic literary character is what gave rise to the cultural phenomenon and established James Bond as the consummate secret agent.

46 GAME INFORMER

š ery's tenure, many conven- tions were established that would eventually come to define the series as a whole, such

as hi-tech gadgets, legions of expendable thugs, and megalomaniacal supervillains. While these elements seem tailor-made for an interactive experience, it is unfortunately difficult to mention Bond's video game history without acknowledging its inconsistency. The movies and books have always focused on three key elements: guns, girls, and gadgets. Some games highlighted one aspect well (most notably the N64's GoldenEye), but

the critical balance required to capture the subject matter's essence had never been fully achieved. This turned around in 2004 when EA's Redwood Shores studio took Bond into new territory with Everything or Nothing, an ambitious third-person action title aimed at

ue

being the first video game to rival the films. Integrating the action, story, infiltration, and high-speed chases of a Bond blockbuster, Everything or Nothing was met with wide- spread acclaim and signaled a change in fortune for the secret agent's digital outings.

In EoN, EA used Pierce Brosnan and an all-star cast to weave an inventive original story. However, the follow-up to that success will not be another newly penned chapter in the Bond saga. Instead, James' newest adventure will be an adaptation of one of the franchise's most influential films and Sean Connery's personal favorite. In From Russia With Love, that incomparable actor will once again assume the 007 moniker in his video game debut, reprising the role he originated in order to take gamers back to the era where the legend began.

$ cover story

GAME INFORMER 47

mong loyal followers of any fictional universe, there is bound to be friendly debate. Picard versus Kirk. Legolas versus | Gimli. However, Bond fans are unique | in their nearly universal agreement on Sean Connery as the preeminent 007. Even 50, as the pieces started falling into place for From Russia With Love, there was initially some

concern that today's Bond enthusiast might no

longer associate Connery with the iconic role; his |

rough, hands-on approach is a sharp contrast to the smooth-talking Bond of recent years. "Some people were worried that Sean might not be

familiar to our demographic," says Glen Schofield, |

the project's executive producer. “When the numbers came back, though, we saw that from

“The greatest thing about Bond is

Star Wars film

Many of From Russia With

Love's concept artists recently | finished working on the newest

48

GAME INFORMER

that he's impossibly competent..."

Scott Bandy, senior producer

ages 13 to 17, Connery was neck-and-neck with Brosnan as the most recognizable. But, man, as soon as you hit 17 and above, Sean is by far and away the guy" Of course, it doesn't take market research to see that there couldn't be a better time for Connery to return to the role. With the part of 007 still not cast for the next film, Casino Royale, this is the perfect time for EA to reinvigorate the franchise by familiarizing gamers with its formative days. "I was reading an article that was saying that computer graphics have come so far that someday we might see Sean Connery reprise his role as James Bond," laughs Glen. “I was like, “Holy cow. You don't know how true that is!" Not only will From Russia With Love feature

the classic Bond, but it will also recreate the period where his adventures took place. The storyline will obviously follow From Russia With Love closely, but the game will actually draw from elements found throughout the series' early days in an effort to give players a complete sense of the era. “We've added the jetpack, and new mechanics and gadgets," Schofield tells us. "It has to capture the essence of the '60s. It will look and feel like the 605, but the cinematography will have a more modern feel"

This means that everything from the architec- ture to the vehicles will reflect the time period. The gadgets will have a bulkier, prototypical look. The cars will be late '50s and early ‘60s models. Even the likenesses of the characters are taken directly from the film. Sadly, many of the actors in From Russia With Love have either retired or passed on, making it difficult to gather the same star power present in Everything or Nothing. Still, even without the original actors to do voicework, players can expect to see accurate renders for classic characters like Red Grant, Rosa Klebb, Q, and Miss Moneypenny. Plus, EA has promised the additional content planned will leave plenty of room open to get some big name talent involved.

Continuing EoN's trend of faithfulness to its source material, From Russia With Love will be largely focused on telling a compelling story in addition to providing solid action. The current plan is to include around 60 cinematics (both in-game and rendered) to depict pivotal moments like the battle on the Orient Express and the high-speed boat chase. When asked if we get to

` Фе cover story

On-screen weapon will be much less cumbersom: this time around í

In addition to creating the onscreen persona of James Bond, Sean Connery had some amazing real-life Bond moments during the filming of From Russia With Love. It's enough to make one wonder how much of what we perceive

as Bond's character was really just pure Connery.

ГА Close Shave: Sean did many

see a gypsy catfight (one of the film's most recogniz- able sequences), Schofield smiled and responded, One of the game's key battles $ of his own stunts for the movie, 2 яз involves an aerial gunfight as 4 3 ч 4

"We do," though he wouldn't give any specifics. Bret Bond circles Big Ben including the scene where Bond is Robbins, the lead designer, elaborates: "More than ey, attacked by a swooping helicopter. just traditional cutscenes and cinematics, we're really = However, on one occasion the pilot trying to have the player understand the mission and у , of the vehicle flew directly at the the context of the story within the level. We want it n ge ' actor, forcing him to dive out of the to be a completely interactive storytelling experience, 4 | ШЕ è way to narrowly escape death by and we have a great story to tell" = mere inches.

Essentially, the development team is approaching i š . Ош Hero: Bond the project like a director's cut of the film. All of the гі у girl Daniela important pieces are in place, with tons of extra. mate- Bench m rial to flesh out the experience and make for more involved іп a car

* accident that kept

engaging gameplay. For instance, the final confronta-

tion in the film has James Bond using a chair to

pin an old woman to a wall as she helplessly kicks ed ці P ч Ў E Li мї >

around trying to puncture him with a boot-knife. "That

doesn't make for a good boss fight," admits Schofield.

"It will still be in the game, but we're adding a huge

her from filming for two weeks. After her vehicle had flipped over and nearly landed in a lake, it was Connery who rescued Bianchi by pulling her from

underground base to the climax" All told, there will Рог "ТО | the wreck. be three entirely new levels in the game, so even if aem

GAME INFORMER 49

50

GAME INFORMER

the player in this level

8 Taking оп foes from the air is just one path open to

you know From Russia With Love inside and out, | several action types. While EoN did an admirable | | tucked in a supply garage, which you can ride up

there will be new territory to explore.

Though it is taking a step back in the Bond timeline, From Russia With Love is definitely making strides forward in the gameplay

, department. “We're starting where ЕоМ left off,” Schofield tells us. "We've got the mechanics, animations, and we're picking up from there and making it better"

The first step was a smoother integration of

job with both its driving and on-foot portions, the two styles were always segregated into

| different sections because they were done on

| separate engines. In From Russia With Love,

all of the action is done on the same engine,

| which cuts down on load times and provides

| more continuous action. Players will be able to fire a few rounds from a Walther PPK, hop into an authentic ‘60s car to strategically use the vehicle's armor and weaponry, then hop out and | keep going. While this may sound suspiciously like the free-roaming formula found in games like Grand Theft Auto, Schofield assures us that | the options will be appropriate to the Bond universe. "It won't be GTA, where you can just wander around and do anything," he explains. "Bond doesn't do that. He's got a mission”

| Fortunately, in James Bond's line of work, a mission is rarely a linear path from point A to point B, which gives him plenty of opportunities to utilize this new freedom. Where EoN focused on barreling forward and mowing down the opposition, From Russia With Love is taking a more open-ended approach to mission objec- tives. Some areas could have five key objectives to be completed in any order: free the hostages first, then plant the bombs, or make progress in both simultaneously. Though all levels are some- what linear in a sense you've got to come in one door and go out the other EA wants to make sure that the path you follow is one of your choosing and imbued with your particular

gameplay style.

The jetpack definately has ап experimental look and feel

In one level, you might find a motorcycle

flights of stairs to the top floor of a warehouse,

| gunning down foes along the way. Alternately, | if you find the jetpack, you can just fly straight

up, firing rockets at your shocked attackers along

| the way. For normal action heroes, these stunts

might seem far-fetched; for James Bond, they're surprisingly common. "The greatest thing about Bond is that he's impossibly competent," muses senior producer Scott Bandy. "When characters like Indiana Jones get into a plane, you're always thinking ‘I wonder if they can fly that thing’ With Bond, you know that not only can he fly it, but

| he'sa better pilot than the guy who landed the | plane there in the first place”

Bond's extraordinary abilities don't stop at being able to hold his own in the driver's seat, either. The legendary operative also happens to be the world's most extraordinary marksmen - a fact sadly under-emphasized in EoN given its problematic targeting system. This fact did not go unnoticed by EA, since before we even got a chance to ask about it Schofield assured us "we know exactly what went wrong with the target- ing, and we're definitely working on that”

In EoN, lock-on worked well dealing with crowds, but it didn't do a great job reading the player's intention to determine exactly which enemy to target. The biggest way From Russia With Love improves on this approach is with the inclusion of a manual aim, allowing players to shoot objects and assailants without first obtain- ing a lock-on. This is especially handy to flush

(continued on page 53)

Se cover story

Impressive lighting effects lend a modern look to the Cold War era

James will eventually hop onto a motorcycle and 7; cruise down this tunnel at blistering speeds һал mI Bi Enemies will now be able to coordinate their attacks against Bond 52 САМЕ INFORMER

out enemies taking cover behind objects, taking the place of EoN's smaller "pipper" secondary reticle.

It could also be used to trigger those undeniably fun Bond moments, like aiming high to shoot a hanging iron girder over a group of unsuspecting guards. Instead of just mindlessly locking on and firing, players will now have the satisfaction of suc- cessfully making an impossible shot and witnessing the aftermath.

Another way 007's uncanny accuracy shines is through an interesting new mechanic called Focus Mode. Similar to EoN's "Bond sense" feature, this ability slows down time, but it also affords the player a chance to make a lethally precise shot.

The effect is meant to take you into Bond's mind, becoming acutely aware of the surroundings while staying intent on your target. While in Focus Mode, the player can zoom in on an enemy and a whole new set of targets open up. "Focus Mode allows you to target a specific area on his body, like a radio or grenade," Robbins clarifies. "It gives the NPCs more character and life to see them up close, and

it also gives the player more tactical choices” By

call for reinforcements, m;

him and take him out quietly. Blasti will certainly call more af

This is one area's conceptual map of the action and possible gameplay options

“Опе challenge is | making the mechanics of the

gets fun to the modern player, but t make

us, “Now we're making squad behavior more apparent, having enemies give commands and work together"

Not only will your foes be smarter, there will also be more differentiation among them. Instead of facing off against legions of identical guards carrying slightly different guns, there will now be a dozen enemy types, each with a unique role and behavior. One is a commando, a mountain of a man who

shrugs off bullets and refuses to take cover, electing | instead to mow you down with overwhelming firepower. Then there are the stealthy enemies, who not only take cover, but also efficiently coor-

- Scott Bandy

dinate their attacks in an attempt to take down the legendary 007. | The inclusion of more intelligent and varied foes highlights the development team's goal of offering a wider array of gameplay options to the player. In EoN, much of the gameplay revolved around Bond taking on floods of foes from all directions, running and gunning before tackling the next wave. However, as anyone familiar with character knows, there is a calculating edge to Bond's brand of mayhem that is difficult to capture in a frantic gunfight. This is why the sneaking mechanics from | EoN are being tuned to make them more accessible and integral to the gameplay. With fewer seem- ingly random enemy spawns and the addition of | patrol guards, it will now be possible to plan ahead, | plotting a course of action through an area and fol- | lowing it through. Of course, you can whip out your | gun and start firing if you choose, and the enemies will react to you accordingly, but that is no longer | the only path to success. "We don't want to build a Metal Gear Solid,"

insists Bret. "Our bread and |

| butter is being a shooting game. But stealth gives | a great opportunity to showcase enemy Al. Plus, it | is fun for the player and gives them more tactical

| options and ways to get through a level”

For all of his sneaking and infiltration, nothing gives James a tactical edge quite like his toys. While there are now a few more ways these technological wonders can be used for attack, their primary utility

_ is still helping Bond circumvent obstacles. When

й (ары yourself outside of a compound that needs E

К breaking into, you might use your rappel gun to scale a wall and drop in through a roof. But you could also use the Q-Copter (an airborne predeces- sor to EoN's Q-Spider) to fly in through the vents

| and disable the guards, or simply blow the lock on

the door with a sticky bomb and blast right in. “One challenge is making the mechanics of the gadgets fun to the modern player, but make them look and feel like they're from the '60s," Scott acknowledges. "They can't look like they do these days, sleek and on their 15th iteration" One gadget that seems particularly evocative of the era is the serum gun. When Bond fires a dart from this weapon into an enemy, a bar on the side of the screen slowly begins to fill as the serum goes into effect. Once it fully takes hold, the guard goes berserk on everyone around him. By seeking cover

| far away from the danger zone, you can watch him

brutally kill his allies and when he regains his senses, he'll find himself alone with a Walther PPK pressed against his back.

While messing with minds is fun, few pieces of equipment can stack up to the laser watch, a classic mix of form and function. In one situation

| we saw, there were a group of enemies cowering

behind a wall of bulletproof glass. With a few turns of his timepiece, a red beam shot out from Bond's

| wrist, leaving a snaking scorched line along the

wall until it rested on a terminal on the other side

Se cover story

GAME INFORMER 53

"As an artist, | see this as another way to | explore the creative process. Video games are | an extremely popular form of entertainment

of the barrier. The focused energy heated the terminal to critical levels, causing an explosion and shattering the glass, leaving the foes exposed. Once upgraded, the same technique can be used against guards carrying shields. Your shots may not penetrate the armor,

but you can use the watch's pinpoint target

fire, while more dangerous, can still immerse players in the action and leave them feeling as | unstoppable as James himself.

With high-speed chases, a full arsenal of guns and gadgets, and Sean Connery taking | up the 007 mantle again, there is only one thing remaining in the classic 007 formula: the |

| shouldn't expect her to fend for herself,

however. Since rescuing the girl is one of

| James' specialties, most missions involving | Tatiana will be protection-oriented.

Fortunately, not all characters count on

| James for survival, and Tatiana will not be the

only МРС to utilize the companion АІ. Bond's Turkish contact Kerim Bay will assist him in

| several missions like the gypsy camp, and

today, and І am looking forward to seeing how it all fits together."

54 GAME INFORMER

mode (which doesn't cut such wide swaths of destruction) while peeking out from cover to heat up the shield and force the enemy to drop it before moving in for the kill.

The way players choose to use these unique devices (if at all) ultimately determines the experience they have with the game. More meticulous players can use the Q-Copter to scout areas before strategically pumping certain guards full of serum and disabling those who remain. Alternately, a combina- tion of bombs, laser blasts, and suppressing

Sean Connery

Bond girl. This pivotal role in From Russia With Love features the likeness of Daniela Bianchi as Tatiana Romanova, though not her voice (which shouldn't surprise fans the Italian actress was dubbed over in From Russia With Love anyway). While EoN had James going solo most of the time, this time around there is an entirely new follower AI designed to control Tatiana during the many instances she accompanies James. In addition to following James, she will also point out shortcuts and provide other forms of assistance. Players

James will even occasionally have additional

| support from fellow МІ6 agents. With a full | complement of supporting cast members,

From Russia With Love zeroes in on one of the often-ignored facts about the Bond films:

| Though James is capable of singular feats, he

rarely accomplishes them alone.

Even with so much emphasis placed on remaining faithful to the franchise's roots, EA is also focusing on adding its characteristic

| level of polish, as well as expanding upon

features players might have overlooked in EoN. The first of these improvements is in the scoring and rewards system - the points in From Russia With Love will now have a direct effect on gameplay. In addition to unlock-

ing extras like production stills and audio clips, they will also be used to purchase and upgrade weaponry between missions. In a simplified version of a skill tree, each gun will have various abilities that can be activated: the PPK has an alternate fire mode that does double damage, while the bazooka can be

| modified to launch heat-seeking missiles. But

customizing your arsenal is just one way to

spend your wealth. Players can also purchase and unlock new costumes for James that can be changed by pausing the game, which brings up an inventory screen that manages all of Bond's accoutrements.

Schofield stresses that the inventory screen “lets players ‘build your own Bond: This doesn't mean you'll have a slider to make your tuxedo pink. The idea is that we want everyone's Bond to be a bit different and still make sense in the Bond universe" Therefore, the cloth- ing options available are all appropriate to 007's character: blue suits, black tuxedos, and even various stealth suits that help James blend in to the background. Though the camouflage mechanic won't be as integrated as in stealth games like Metal Gear Solid 3, it adds another dimension for the players who prefer creeping to killing.

The ultimate goal of the inventory screen isn't to make wardrobe deci- sions, but rather give the player a more complete perspective on Bond and the resources at his disposal. "I can go to the inventory and add a silencer, then Switch into a stealth suit, or load explo- sive bullets into my guns," explains Robbins. "We've even been talking about adding a decoding minigame for certain items. It makes the player feel more like a spy and gives them more

ownership over the character.” But in the end, does it really matter

| how you customize your character? If

you're talking about weaponry - abso- lutely. The outfit changes, however, despite some practical uses, are largely cosmetic in single-player. Still, having an array of different suits and weapons

| will undoubtedly help to set you apart

as you are fragging away in From Russia With Love's ambitious split-screen multiplayer.

While many of the exact features of this mode are still in the works, we do know how the development team is dealing with targeting, a particularly tricky area for third-person death- matches. Without the fluid aim of an FPS, the challenge is implementing a lock-on system that doesn’t bestow

| an unfair advantage. By incorporat-

ing a signal that lets you know when your opponent has a lock-on (giving you time to dive out of the lock), this title promises to even the playing field considerably. Then again, your foes won't always be locking onto you with

| pistols or machine guns; players will | have full access to all of Bond's gadgets

and vehicles as well, which will provide not only widespread carnage, but also several dimensions to the combat.

The most exciting aspect of multiplayer, however, has little to do

| with the controls or weapons. EA has

received approval from MGM to use several classic villains from the Connery years as playable characters. While the specific details have yet to be ironed out, just the possibility of taking control of favorites like Mr. Kidd, Krilencu, or Dr. No has our trigger finger itching.

With so many conceptual ideas falling into just the right places, it's hard not to be excited about James Bond's latest assignment. Robbins sums it up best as he describes his own enthusiasm for the project: "I think the whole '60s era gives us a pervasive look that will be fun to see come to life. The costumes, cars, dialogue. Plus Connery gives us so much”

After years of keeping a low profes- sional profile, Connery's return to his signature role will serve as cornerstone upon which From Russia With Love's recreated Cold War world is built. Though it will certainly be different from his cinematic experiences, Connery shared his thoughts with us on making his digital debut: "As an artist, | see this as another way to explore the creative process. Video games are an extremely popular form of entertainment today, and | am looking forward to seeing how it all fits together" So are we,

Mr. Connery. Or, should we say, "Mr. Bond? тия

EO cover story

Starting A Legacy

In its 20 films (soon to be 21 with Casino Royale), the Bond franchise has established several long-standing tradi- tions. Strangely, many of the elements commonly considered key ingredients in the Bond formula began in From Russia With Love. It is the first Bond movie to feature:

* Ап introductory scene before the opening credits. A sequence in a hedge maze in which Bond appears to get killed begins the trend of leading off with a teaser immediately after the famous "bloody barrel" gunshot.

* Desmond Llewelyn as

head of Q branch. Llewelyn continued to play the role for 16 of the next 17 Bond films (a world record for role reprisal) until his death in 1999.

Nr

case with a built-in knife and an

incapacitating surprise was the first in a long string of innocuous and lethal accessories.

Em | = y < n 7

% Ernst Stavro Blofeld, head of the evil SPECTRE organization. Though we only see his hand stroking a cat in this entry,

he becomes Bond's arch nemesis in several subsequent films.

GAME INFORMER 55

ج »< =

O> d:

кое!)

WWW.koei.com

New Battlefield Area System challenges your strategy skills!

New "Second-in-command" Officer System gives officers special skills you control!

Collect and exchange hundreds of *Second-in-command" officers using the Memory Stick Duo™, and select the officers you take into battle!

Play as 42 Dynasty Warriors

-— Available at Launch 2

registered trademarks of KOEI Co., Ltd. ©2004-2005 КОЕ! Co., Ltd. All rights reservi ind PSP i gs icon is a trademark of the Entertainment Software Association ®

Dynasty Warriors and the KOEI logo are trademarks ог ire regist n:

‘PlayStation’ and the "PS" Family logo are registered trademarks ar is a trademark of SCEI. The ratin

ғұ <> ) The ULTIMATE TATERSI!!! Catwoman À

== Gaming Setup tec. за tha. seal у» Put to Sleep c.s A

THE WORLD'S #1

< : gameinfáfeer.edu 15986 4955 GIVE ME YOUR WALLET

B: | 85057116 . MAYPRIL 2005

CAMEANFORMER_ 57

ОЛЫ ДІМ,

j з bs

: S i Al | Too Dumb For The Circus, Too Alive For Science

m. га, HEY, WHAT'S UP, CATS?

It is І, your best friend in the gaming world, Garnadan (or Emo-Dan as my friends in Art History call me). Since you all care so much about me, I'm sure you've noticed that I've changed а

bit since the last issue of Game Infarcer. That's right - the world's most awesome gamer has gone to college! Now, I'm torn between the worlds of gaming and academia, just like Johnny Tremaine was torn in Tolstoy's A Tale of Two Cities. It's a new world of reading books instead of manga, protesting things I'm told are bad, and strange tingly feelings when | see my room- mate Sven get ready for bed. But as the Supreme Chancellor of all Gaming Awesomeness, ! promise I'll always be here for you, the little people. Hey, not everyone can have the world's best job AND an amazing education at Downtown University, the world's best school! So grab a soy chai latte, crank up your favorite Dismemberment Plan CD, and enjoy the latest and most

Garnadan TL

Garnadan, The Highly- Educated Gamer

| run people down on the street with my Prius, break into the houses of old ladies to steal their worthless jewelry, and crave the sweet gamy taste of human flesh. So, my question to you is: How do 1 get past the casino mission? Tell me or you'll suffer. Patience Rainwater Red Water Gulch, IL

WHAT UP BIZNATCHES

| wrOte 2 u guys a bunch Of timez 2 ask if u would play Halo

2 with me but u n3v3r wrOte back. Y wOn't u play with me? U must feer my skillz. | m 1554 haxor! | wOuld kick your azz! Pleeze write back. Pleeze play HalO 2 with me. I'm sO lon3lee.

Pinger

Laoping@quinthole.com Please send five easy payments of $19.95 for the answer.

If you don't have the money, steal it from your grandma.

NIC OF ALL COSMOS

| was overjoyed to hear that John Woo is doing a film adaptation of Namco's quirkfest Katamari Damacy. But | can’t help but won- der: What actor in Hollywood has the grace and subtlety required to portray the lovable Prince?

No. We don't like you.

DEAR 'TARDS

І can't believe you gave Amphibian Adventures X-2 a 6. It deserved an 6.11185 at least! Repent, for your end is nigh! Father Roy Dupree Paris, lowa

Leonard Maltin

We actually determined our scores by ма webtv.com

spinning our patented Wheel *O Scores. Are you saying that good ol' Wheely let us down? That can't be true. You, sir, are a liar.

HELP ME OR DIE

1 used to be a vegetarian pacifist who volun- teered often and led peaceful protests against the social injustices in our country. But then | played Grand Theft Auto: San Andreas. Now

While initial rumors seemed to indi- cate the part would go to irresistibly classy industry veteran Michael Caine, many were surprised when Con Air alum Nicolas Cage announced that he had accepted the role. When a smirk- ing reporter asked the actor if he liked movies with “Бір balls and junk," Cage appeared confused and did not respond.

When You Want Your News Simple Because You're Dumb

6000

BAD

Fire!

UGLY

Kittens on fire!

58 GAME INFORMER P A R

Gary, the Born- Again Gamer

After being disappointed by Pong's lack of realism (Hello? Hands hold paddles, people),

| gave up on gaming for years, But just last week a friend Showed me this game called "Super Mario's Brother" (you should totally check this one out) and | was blown away by the amazing graphics. Then he told me the game was 20 years old! | crapped myself right there.

Jeeves, the Game Butler Salutations. Whilst | would not consider myself a “game hobbyist,” young Master Worthington quite enjoys them. However, the Lady Worthington prefers he not soil his delicate hands with manual labor, and thus | man the control apparatus as the young Master issues me commands. One 360° Boneless coming up, good sir!

Klaaitalc, the Human Gamer Greetings, Earth gamers. |, like 4 most of you, am carbon-based l am most definitely not an alien. | enjoy human video games, as well as other whole- some activities that typical Earth males enjoy, such as being a football and eating pornography.

Townsperson, the NPC Gamer

The entrance to the Northern Cave is blocked by thick ice. You'll need the FIRE ROD.

Jupiter, the Import Gamer

l am surrounded by the chok- ing, ignorant fog that is the я American gaming public. Since Y 5 any title released in English is м / | obviously a pale mockery of | МА its foreign counterpart, | only play games as they were meant to be played - in their pure Japanese form. No other language could express the heartbreaking nuances of Final Fantasy VII, chronicling Cloud Strife's quest to save his uncle Roy from the lead singer of Warrant.

Godzilla, He Weighs 500 Tons!

й Rroooeeeeh [Translation: Underneath this thunder lizard facade lies the mind of à discerning and contempla- tive gamer. In spite of my linguistic constraints, | have gained unique insight into the plight of the gaming industry and the titles populat- ing it] Reeeooowwwrrruhaaaaa! Aaaaaarrrrrrrrruuuh! Rooooooor! [Translation: Tokyo will burn!)

C 0 М М Е C | Put This In Your Eyes!

| news UNLIMITED ENABLED

NINTENDO REVOLUTION UNVEILED

JUST DO IT! "news 889057

ews 29 fter being told that Nintendo's next-generation console would be unlike anything ever seen before, gamers have been anx- more! We at Game Infarcer received an exclusive image of the unit's final design confirmed by an anonymous source and can't wait M 0 0 М to see what unique opportunities the system will allow. Among the g

iously awaiting a peek at what the Revolution holds. Wait no console's most noteworthy features is a controller sporting a single, large "DO" button, furthering Nintendo's goal of elegance through simplicity.

NO WORLD DOMINATION PLANS THIS QUARTER

n a move dismissed as nothing more than part of a "brand awareness" | campaign, Electronic Arts has purchased the Moon and installed an EA logo so large it is easily viewable from Earth. When asked about the unprecedented move, EA spokesman Brad Fishman cryptically answered, "There is absolutely no truth to the rumor that our company is planning a hos- Ü tile takeover of Earth. The moon logo is nothing more than a simple ad, and Ñ is definitely NOT a secret training facility for some kind of EA-exclusive super soldiers. And for the record, ‘Operation Mind Control’ is simply an internal “One ring to rule them

codename for the next FIFA game" all..and BOOM! They're on their backs! Middle linebackers...1 mean...Middle-earth rules!"

The Nintendo Revolution has the

unique ability to stand on its sid lay com "оет Whether or not the purchase of the moon tums out to be something more

sinister than a global ad campaign, it is not the only aggressive marketing tactic the company has unveiled recently. EA has also announced that it will be remaking the epic film series The Lord of the Rings with longtime EA partner John Madden playing Frodo and a sports car from Burnout 5 as Aragorn.

8 "Aye guv/ner! Your games make ç me die, they do!” e mf W w ж ж w

| news | этэч | THE HEART OF THE PS3

MICROSOFT'S STUDIES REVEAL

At a recent press conference, Microsoft vice

president) Alard revealed sone stunning CELL PROCESSOR’S TERRIBLE GLORY findings about the negative effects of gaming. “A lot of people have said that video games are

bad for you. It turns out that only Sony's games REVEALED! are bad for you." Allard went on to explain that studies conducted by the Gates Research Group (a division of Microsoft) revealed the presence t last year's E3, Sony's chief of technology Masa Chatani spoke at length about how the Of pute ин X DEOR CMS upcoming Cell Processor would allow for unique interactions between gamers and a

developed by Sony. “Sony's ак š х гра : violent” ERU bu fat. Violently еру hypothetical “cyber world" However, the entire gaming industry stood aghast in horror at

Also, all PS2s are manufactured in sweatshops a press conference this month when Chatani revealed the diabolical machinations that fuel the in which children get paid 30 cents a week т " паї iliti

and routinely lose fingers in horrible disc tray pror essor S astou d ng capabi lines. accidents, And Kaz Hirai stole my car.”

According to Chatani's PowerPoint presentation, each computer chip contains a miniature orphan no bigger than a Chiclet. The diminutive, parentless children will be eternally confined inside the hardware so that the PS3 can utilize their untapped power. “By harvesting the little ragamuffins' life force, or Chi, the Cell Processor will generate a small extra-dimensional digital space in which gamers can take entertainment to Olympian heights,” bellowed Chatani.

In order to manage this new cyber realm, Sony also announced its partnership with Job, the Lawnmower Man, “Mr. Job has valuable world-conquering experience, especially on the digital playing field,” said Sony CEO Kaz Hirai. “He will be instrumental in familiarizing players with the cyber world” When asked to comment, Job simply thundered: "I am God here"

БОТА RT COS TD: «Y GAME INFORMER. 59

connect gear VULCAN DEATH GRIP

Manufacturer: Klingon Outsourcing Inc

Website: www.isthiswhereithurts.com List Price: Free

Civilized discourse and conflict resolution are

for pansies! With this "handy" maneuver, you'll

be able to permanently silence anyone who

throws any sass your way. “Prepare to die, Fed-

eration scum..."<thud> "If you want to assas-

sinate the Viceroy, you need to get through

me..."<whump> “Would you like to donate to the booster club..." <clunk> This time- honored technique is available free of charge, though it does require minimal practice to per- fect. WARNING: Exces-

| hi EVI EWS A Buncha Crap Comin' Out

“PLAYSTATION 2 OR 3- WE'RE NOT SURE 2 OR 3 - WE'RE NOT SURE

Crap Turismo

MITSUSUSHI

> PUBLISHER SONY COMPUTER ENTERTAI AMERICA > DEVELOPER 300 > RELEASE

POOR AND LOVING IT

One time, Garnadan ate a whole bag of Reese's Pieces and threw up ín Jeeves' Bentley. That was funny

Sive use could lead to Pon farr in adult males.

GEORGE FOREMAN'S GRILLPOD

Manufacturer: Hand-assembled by George Foreman Website: www.muhammedaliisaposer.com

List Price: $450

Finally, our two favorite things have merged: eat- ing things and the marches of John Phillip Sousa This MP3 player holds seven songs, grills burgers, knocks out the fat, and comes in 47 stylish colors! Also coming soon is the Grillpod Shuffle, which will randomly cook your preloaded beef, chicken, or pork with just the touch of a trendy button.

MINIONS

Manufacturer: Red Shirt Supply House

Website: www.surpluscronies.com List Price: $4.99/Ib. You can now order simpering lackeys in bulk from the comfort of your underground base! Guaranteed to bumble head-first into any dubious situation, these inept servants will undoubtedly buy you the critical time necessary to reach an сле pod or activate the doomsday device.

60 GAME INFORMER

ne of the allures of racing games is that you are given the opportunity to tear down the street in a car that you could never possibly afford. But what about the people who look down on us from their mountains of cash? Where's the fun in driving a car that they already own? After all of these years, Sony

has finally come up with a solution.

Mimicking the driving life of the lower and middle class to a fright- he obnoxiously rich the chance to cruise around the streets in emissions-failing beaters, rust-ridden

ening degree, Crap Turismo gives

Have you ever experienced a car losing its muffler and emitting shotgun-like blasts when it breaks 50 mph? Do you think you can navigate the mean streets of LA in a car that constantly pulls to the left and doesn't have working wipers? Do you know how much fun it is to have your engine stall at a stoplight with heavy traffic behind

you? Crap Turismo delivers all of these thrilling moments and more.

eyesores, and ancient relics handed down from grandparents.

1 "i Ü | 0 | Н L E Llamas Are т. To Mustard

NINTENDO DS

Pantstoucher Ds

Other games may allow you to fight aliens, become a superhero, or visit other dimensions, but only Nintendo could create a game that allows you to...touch people's pants!!! In early levels, you'll be touching mere denim and cotton pants, but as you level up, you'll move on to touching corduroy, velour, and even space-age polymer blends. Thanks to the stylus-based control, you'll be able to rub those pants like they were real! But the most exciting part is that Pantstoucher will support the upcoming Pantscanner peripheral, which will allow gamers to scan real pants and import them into the game! That's the Nintendo difference!

0

Each car is modeled realistic driver's seat to view authentic passenger seat messes like crushed Coke cans, McDonald's bags, and a sea of empty CD cases!

y, and you can even zoom into the

GAMECUBE

Resident Elmo

PLAYSTATION 2

Sequel Maker

We know that many of you have long )

been asking when Sesame Street would get all dark and edgy. Well, we're happy to say that it's finally happened. In Resident Elmo, the squeaky red muppet must rescue

all the letters of the alphabet from

a house infested with zombies! Not only will this game teach kids about reading, but it will also instruct them on how to treat a blood-spewing bite wound and how to slow an attacker by blowing their knees off with a shotgun. Elmo will face down human zombies, undead muppets, and even a huge, trash-vomiting mutated version of Oscar the Grouch. Children need to learn about shooting zombies in the head and solving convoluted door- opening puzzles, so the Children's Television Workshop thought it was best that they learn it from a name parents trust. The company also has plans for titles like Muppet Kombat and True Crime: Streets of Sesame.

Dy

Have you ever wondered what it would be like to work in the video game industry? Now you can find

out! In Sony's upcoming simulation Sequel Maker, players will have a chance to gather the most valuable collectible of all: the almighty dollar. As a Sony product manager charged with keeping key franchises profitable, you will release a fresh iteration

once per year with cold, mechanical precision. Satisfy the demands of

your prima donna stars and keep them in line: Clank has a raging anti-freeze addiction, Sly digs ladies with a "hidden package," and Jak will disappear for days at time, only to return covered in sawdust and reeking of chlorine. Succeed in your duties and you get to do it all again next year. Fail and the company executives become only slightly more disgustingly wealthy. The fate of the privileged elite hangs in the balance.

Star Wars: Dengar Strike Ш: The Search for Nien Nub

> STYLE INACCURATE SPACE SIMULATION > PUBLISHER LUCASARTS > DEVELOPER MILKING COW > RELEASE CROMULON 11 > ESRB MAUVE

A DELIGHTFUL HUMAN ENTERTAINMENT MODULE!

his Earth game amuses me. | enjoy flying the little

space ship, although it could not possibly work without

a Quantum Juxipostulator. Much like any typical human,

I had a highly enjoyable time figuring out the most efficient route through this basic simulator. | completed the challenge in but 36.92 nano-krumlacs. After playing the game, | ate a typical Earth meal consisting of steak with chocolate syrup, and a refreshing glass of Windex. Then 1 returned to my place of employment, where a man asked me, “Why are you here?” To which | replied, "I am a human from Earth, this is where | live" Then he said, “No, why are you here in the building? It is mid- night, and | am the night janitor” | am glad he did not ask me about space, because | know nothing of that. | have no home among the stars! | know nothing of the planet Quuallic 9, home of the Parliament of Universal Harmony. | have certainly never been there, for | am from Smalltown, Canada. | will not speak of such things any longer. Instead, | will speak of this game. It pleases me. | score it 12 quannularcs.—KLAAITALC

XBOX QUICKIES i

BOTTOM

une о Rwwrrg!

Super Xbox Party Melee

> STYLE 1 TO 4-PLAYER NON-MONSTER FIGHTING > PUBLISHER MICROSOFT GAME STUDIOS > DEVELOPER INDENTURED SERVITUDE GAMES » RELEASE SMARCH 15 » ESRB T

wwooooh!

[Iranslation:

Though І

understand Microsoft's attempt to emulate the success of Nintendo's Super

з Smash Brothers,

they RUE didn't include the requisite stable of likeable characters to pull this off] Rhhhrrrrr! [Translation: | loved the chance to play as Microsoft's first-party heroes like Master Chief, Blinx, and the red version of Master Chief, but there were some notable omissions in the roster. Where are Azurik, the boats from Blood Wake, and that rolly-thing from Fusion Frenzy?] Rrrrr. [Translation: Regardless, | do appreciate that SXPM allows me to answer the age-old question of who would win in a fight between Voodoo Vince and a zeppelin from Crimson Skies.] Mrwraaaah! [Translation: Also, | hate Mothra.] —GODZILLA

BOTTOM

LINE KI

> Concept: Adventure through space as the hero from the beloved Earth visio-film "Star Wars”

> Graphics: Ridiculously primi- tive - they are not even sixth dimensional!

> Sound: The being “John Williams" creates sonic arrange- ments that would bring а tear to the eye of the most hardened Tkarrglon warrior

> Playability: So simple that even a newborn squardling could play!

> Entertainment: These Earthlings know nothing about wars between stars. Have they not heard of the Great Nebula Crisis

> Replay Value: Quaint

ж

The entrance to the North- ern Cave is blocked by thick ice. You'll need the FIRE

ROD.—TOWNSPERSON

Second Op

ы.

4 £ Sal!

XBOX

Old Yeller

> STYLE 1-PLAYER FOR HIS OWN GOOD > PUBLISHER RABID INTERACTIVE > DEVELOPER PUPPY HEAVEN > RELEASE BEHIND THE SHED AT SUNRISE > ESRB E

BEHOLD HUMANITY’S ULTIMATE ACHIEVEMENT

just played the greatest game ever created. First of all, it's about one of the greatest films of all time (get bent, Citizen Kane!). Second of all, it uses a brilliant gameplay hook: first-person perspective! When you take out your rifle, you see your hands grip the gun as though it is actually right there in front of you. When you look around, it's like you're really tuming your head to see your surroundings! After doing that for about six hours (seriously, it is so addictive), | got down to the meat of the game stuffing that lop- eared Labrador fulla lead. You start out face-to-face with Old Yeller, gun in hand, and a tuto- rial box pops up that says “Press A to fire” Of course, you need to

: get the dog in your sights first (it took me a while | would press

: up and the targeting reticle went down!). When | finally did press A,

* it sounded like a real gun firing, and there was even a muzzle flash!

1: | squealed in admiration | never knew such realism was possible. : Once the beloved dog slumped with a yelp, the stage reloaded

: and l got to do the same thing all over again (it's like it read my

mind). The entire game really only has the one level repeating

+: endlessly, but when it's this good, you don't need any more. Old

Yeller will undoubtedly sell over 5 million copies, and it will be

: remembered as the best shooting-type game ever. Period.—GARY

PLAYSTATION 2 QUICKIES : GAMECUBE QUICKIES

BOTTOM LINE

> Concept: A game based on a movie! Why hasn't anyone else done this?

> Graphics: | hope more games make the move to 3D. It looks great!

> Sound: The effects seem totally real. Were they recorded in a studio or something?

> Playability: 5 there a way to make my guy move and shoot at the same time?!

> Entertainment: | just want to blast that dog all day long, and you will too

> Replay Value: Limitless!

Second Opinion

The very sight of an ail-

ing dog is too much for a dandy fop-in-training like Master Worthington, and the ргосё of watching me euthanize the poor beast on his behalf sent him into. a veritable conniption. 1 found it more bearable than he - | simply pictured his portly, mouth-breathing visage attached to the body of the mangy canine as | delivered the terminal gun- shot. Alas, | am not meant for such sweet, cathartic lib- erty. This violent tomfool- ery is only adequate for the unwashed, ham-burger- gobbling masses, and is unsuitable for the noble young lord of Snootystyme Manor.—JEEVES

10

The Exciting Prince of Times: Stinky Tongue Saga

> STYLE 1-РІАХЕВ UNAPPRECIATED BRILLIANCE > PUBLISHER HAPPY

THEUS.» ESRBT

BOTTOM

Capcom vs. The Supreme Court

LINE

RETURNS > ESRB С

BOTTOM LINE

12

> STYLE 1 OR 2-PLAYER LAWSUIT > PUBLISHER CAPCOM > DEVELOPER JUDICIAL BRANCH GAMES > RELEASE WHEN THE JURY

HAPPY > DEVELOPER OSAKA CARDBOARD CONCERN > RELEASE NEVERIN :

he previous

two entries :

in this series:

(Conquer It For Win! and Glowing Touch Wisdom) are shamefully over-

his game was pretty awe- some! I've been reading about the Supreme Court Justices in my Civics class, so it was pretty cool to learn

the RPG genre. The latest iteration is just as mindblowing as its predecessors, but trying to explain it to you would be like trying to teach quantum physics to alfredo sauce. You, like the other cattle, gladly chew on the cud you're fed. | have written numerous FAQs and reviews of this exemplary series that no one will ever read due to America’s inability to yield to the obviously superior might of Japanese craftsmanship. Now I'm all upset; | need to go educate some message board newbies on kanji pronunciation to unwind. God, my contempt for my hobby knows no bounds.—JUPITER

АЕ, SRI ӘРЕ ді!” dey,

looked triumphs іп |

* more about them by making them fight Mega Man and M. ; Bison. They don't teach you іп any book that David Souter

throws a mean Hadouken, or that Ruth Bader Ginsberg has an awesome flash kick. The Super Gavel Smash move is really awesome, too! But my favorite part of this game is the unlockable Xtreme Beach Volleyball Mode, where you get to accessorize the nation's most judilicious bench-warmers with sexy swimsuits. It's great, and Sandra Day O'Connor is a total hottie. Then again, so is John Paul Stevens... —GARNADAN

GAME INFORMER 61

PRODUCTS RANGE FROM PM RATING PENDING то MATURE КАЦЯ

Language

Suggestive Themes CONTENT naren ву Violence

It's "dead boy walking" as you

join the grim reaper's son and

his bizarre band of friends on

a mission against the ultimate

evil. Qur hero may be three

feet tall, but he's pulling out

the big guns—and, of course,

his trusty scythe—for each

and every action-packed level.

Help DJ save his bony behind

from dad's eternal fury (and, oh yeah, save the world, too).

KONAMI is a registered trademark of KONAMI CORPORATION. АН Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks and PSP is a trademark of SCEI. Memory Stick Duo™ may be required (sold separately). The ratings icon is a trademark of the Entertainment Software Association. Death, Jr, the Death, Jr. logo and characters are trademarks of Backbone Entertainment. All rights reserved. © 2004 Backbone Entertainment. METAL GEAR ACID is a trademark of Konami Computer Entertainment Japan, Inc. © 1987 2005 Konami Computer Entertainment Japan. © 2005 HUDSON SOFT. All rights reserved. Rengoku is a trademark of © 2005 HUDSON SOFT.

It's an all-new "Gear" for your all-new gear.

One of gaming's greatest heroes, Solid Snake,

returns in a tactical adventure designed from

the ground up to take full advantage of the ; > PSP system's capabilities. With over 200 ;

strategic moves, two playable characters

and a wireless play option, Metal Gear Acid 4

is the ultimate stealth trip. d

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Se feature

In the eyes of many PlayStation 2 gamers, the SOCOM franchise is a nearly sacred thing. Without question, the series has delivered the console its best and most popular military shooters, and helped Sony spearhead its charge into the world of online gaming. SOCOM 2 remains the most-played online game for PS2 to this day, and the original title still ranks in the top five. But the success of the franchise's online play has been a bit of a double-edged sword for developer Zipper Interactive. While the multiplayer modes of both games have been hugely popular and well regarded, the single-player campaign has often been ignored. To many, the

SOCOM games are simply made for online play. That's about to change.

With the third game in the series, Zipper Interactive has a lofty goal. The company plans to deliver more of the explosive online action that fans of the series expect, while vastly improving the

solo campaign to the point that it creates

as much excitement as the multiplayer. While Zipper loves the acclaim its series has garnered for its online mode, the team is not content to leave things at that. They want the single-player to be just as popular, and they've got plenty of new features planned for SOCOM 3 to make it happen.

pper assured us that it has plenty

i store for the third title's

wait. Wanting to focus on the myriad improvements to the campaign mode,

the team decided to let multiplayer take a backseat for once and withheld details

until a later date. But considering the many changes in store for the single- player campaign, perhaps that's best. For SOCOM 3's campaign mode, Zipper laid out three clear goals: authenticity, great console gameplay, and technical innovation. The series has long been known for all three, but Zipper wanted to take things even further.

Zipper has always consulted with real Navy SEALs to add to the realism of the games, and the results have paid off

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SEAL program mee nc "E the games and claim it was a factor in their decision to join the Navy. But Zipper's goal is for SOCOM 3 to be the complete

SEAL experience, and has added new elements based on the real SEALs’

suggestions. For the first time, players able to drive vehicles in the game

SPECTER

JESTER

KILLJOY

SIMPLE .

and will also be able to swim. These two features go a long way in creating the most authentic SEAL experience possible, but aren't the only ways that Zipper is amping up the realism.

Like the first two titles, SOCOM 5 will take pie) in ro odd locatio:

Drivable vehicles like boats add a new dimension to gameplay

tongues, and all the sound effects have been recorded from real weapons and vehicles. The series has always been hailed for its realism, but now it will look and sound more authentic than ever. Several members of Zipper's team went out on a research trip to the areas that will make up the bulk of SOCOM 3'5 campaign: Bangladesh, Poland, and Morocco. While on their trip, they took thousands of photos, recorded ambient sounds, and carefully studied the architecture, clothing, and culture of each area. The team snapped hundreds of pictures of doors and windows, power lines and old houses - things that wouldn't seem all that important to a military video game. But Zipper wanted to capture the essence of every area so it could be recreated in the game as exactly as possible. By including the small details of each location they visited, the art team is able to ensure that SOCOM 3 makes players feel like they have been physically transported halfway across the world.

SPECTER P 1 Of course, realism is essential to a title like this, but

JESTER __| it doesn’t necessarily make for a fun game. Fortunately,

eT many of the new features both add realism and bring

new dimensions to the gameplay. The two major

additions, swimming and vehicles, each adds new

features designed to give players more freedom when

tackling a mission. Since real SEALs spend a lot of time

in the water, swimming increases authenticity, and

also adds a new element to the game's stealth. Your

character can swim across a river if you simply want to

get to the other side; but if the far bank is guarded, you

can duck underwater and try to cross unseen. Of course,

you have an air gauge, but if you're careful about when

your head is above water, swimming can be a great

new way to get the drop on unsuspecting terrorists.

The ability to cross water also opens up the maps, and

allows players more routes to their goal. In many games,

a river or body of water is used as a border - an obstacle

designed to limit a player's movement and force them in

a particular direction. In SOCOM 3, it is simply another

path to an objective.

Swimming will have a huge effect Yes can ahwaypakánse š д * on how players navigate a map,

between driving a vehicle or E ке: p-— к a and vehicles will have a

амал Из mounted went Р xd dpi P similarly large impact

š on gameplay. There are

roughly 20 different

vehicles in the game,

including SEAL vehicles

like Humvees as well

as terrorist vehicles,

which are usually civilian

cars and trucks with added armor

and weaponry. There are also

ary vehicles that SEALs

don't traditionally use, such as

tanks and armored personnel

carriers. Zipper didn't want to

limit gameplay options strictly

for the sake of realism, so pretty

much any ride you find can be

taken for a spin. There are even

boats such as the heavily armed

SOC-R assault boat, meaning you

can load up your team and assault

KILLIJOY 5IMPLE

SPECTER

F JESTER enemy positions from the water. | 1 KILLIOY Since both the SEALs and terrorists (i x26u/350 WK хі SMOUN SIMPLE

66 CAME IN }

now have vehicles in their arsenal, you can be assured you'll see some frenzied, vehicle-to-vehicle combat. Every ride in the game takes damage realistically few weapons will harm a tank, but even a skilled SEAL team won't last long in a lightly armored truck.

As with every other aspect of the game, real Navy SEALs were consulted to make sure that the vehicles were handled in the proper way. This research resulted in some interesting treatments of vehicles that probably wouldn't have been included in the game otherwise. For example, while most branches of the military use Humvees, SEALs use them in a unique way. Whereas other branches take advantage of the trucks' armor, SEALs actually remove the doors to

Swimming underwater adds new options to the | series’ stealth elements

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create machine gun turrets on the sides. An army Hummer is slow and heavily armored, but a Navy SEAL hummer is faster, lightly armored, and capable of laying down heavy machine gun fire in 360 degrees.

The vehicles are controlled with the dual-analog scheme made popular in Halo, which works quite well for all of the rides, even though they each have a very distinct feel. Obviously, piloting a boat feels quite different than driving a truck, which in turn is unlike steering a tank. Each vehicle feels unique and the type of surface you're driving on affects its handling, meaning a lot of strategy is required when choosing what vehicle (if any) to take into a specific area. Of course, if you don't feel like driving, you

can switch places with one of your squad members with the click of a button and let the АІ character drive while you man the turret. Zipper wants players to always have the freedom of approaching every situation a variety of different ways, so the single-player campaign offers a lot of depth and replay value.

While the vehicles will allow players to speed through areas and take a more run-and-gun approach to missions, the core of the game is still squad-based combat. Like all other aspects of the single-player, squad commands have been refined to make it easier for new players to pick up and play. With a button press, players can open up the TCA (Team Command Action) menu and choose a squad command. The

Se feature

——

The larger levels have been designed with vehicles in mind

TCA menu has been redesigned with a new radial pattern, so that commands are easier to find more quickly and the player is taken out of the action for a shorter time. But the new one-touch command button makes things even easier. By clicking the R2 button, players can issue certain simple commands. The default command is "move to," but in certain situations the one-tou: command will change to something more specific. For example, if there is a building to enter, the R2 button can be used to issue a quick breach and clear order. This simplified method of issuing commands is another attempt by Zipper to make gameplay more intuitive and keep players immersed in the action. Voice control, another hallmark of

SPECTER JESTER KILLJDY 3 SIMPLE | ағ = : E:

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the series, will certainly return as well. Zipper didn't have this control method on display in the version we saw, but we are assured that it will be as big a part of SOCOM 3 as it was in the first two titles. Innovative gameplay, such as the voice-activated squad commands, has always been a trademark of the series, and continuing this pattern is Zipper's final goal with SOCOM 3. From a technical standpoint, the new engine powering the game is its biggest step forward. In previous SOCOM titles, the environment was loaded completely at the start of a mission, which limited its size. In SOCOM 3, all environments are streaming, which means additional parts

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load in as the player moves around the map. As a result, the typical map in SOCOM 3 is six times larger than those in the last title. It also means that the game is capable of displaying more enemies onscreen, creating better- looking foliage and more elaborate scripted events. Obviously, these larger worlds are also designed with vehicles in mind, and each area will have plenty of available rides to help players work their way across the expansive environments (and to take a few nice jumps along the way).

These bigger, streaming environments also help Zipper keep the player more immersed in the world. While there will

SPECTER JESTER KILLJOY SIMPLE

be individual missions, the game won't take you out of the world between levels. Once you complete a goal, you will see what Zipper calls the OCN (Operational Control Network), a heads- up display screen that will fill you in on your next mission objectives. The OCN will layer over the screen, rather than load out of the environment. Based on real military technology, the OCN can give you updates on your objectives without taking you out of your Area of Operation (AO), the term the Navy uses for a mission area. If you so chose, you could play through an entire AO without ever seeing a loading screen.

At the start of an AO, you will be able

Thermal vision helps in low-visibility conditions like sandstorms

to choose a weapon loadout through the OCN. But real Navy SEALs typically don't use standard-issue weapons - and now you don't have to either. Every weapon in the game can be customized: Scopes, grenade launchers, pistol grips, flashlights, and more can be added onto weapons. There аге 50 unique weapons in the game, 10 of which are new, and there are 20 different modifications

that can be applied to them. As a result, there are roughly 900 different weapon combinations that can be used. However, modding your weapons has a price. The amount of weight you carry affects your speed, and the various attachments have more subtle affects on your weapons.

SPECTER JESTER KILLJOY SIMPLE 22

ъл

For example, the contraction of your targeting reticle (which helps the player aim) will differ from gun to gun. Bulkier weapons like heavy machine guns

have a reticle that shrinks more slowly, making it harder to line up accurate shots. Conversely, adding a pistol grip to a rifle adds stability, and thus the reticle tightens quickly so you can line up an accurate shot in an instant.

Your SEAL team won't be the only ones with modified weapons, as terrorists will also alter their guns for maximum devastation. Terrorist weapons tend to pack more firepower than SEAL arms, but have a shorter range. If an enemy has a weapon you like, you're free to kill him and take it. Of course, that's easier said than done. Without a doubt, these will be the deadliest foes to appear in a SOCOM game yet.

Thanks to improved enemy Al, your foes will use much more intelligent strategies, such as seeking cover, coordinating group attacks, laying down covering fire for their friends, and other canny tactics. Each group of foes you encounter will have a leader, and the fate of that individual will influence how they behave. While the leader is present, they will face you bravely and work intelligently together as they try to wipe you off the face of the planet. But if you take out the leader, they will lose courage and be less likely to stand their ground. They will become less accurate

and more apt to make tactical mistakes. However, should they hit you or one

of your teammates, they will regain some of their lost bravery, which will in turn improve their accuracy and their strategic thinking. They will also hunt

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you break into an enemy base driving a tank or other heavily armored vehicle, they will retreat and search for more powerful weapons.

Of course, your enemies won't be the only ones who seem a little smarter this time out. Your teammates have also gotten an IQ boost, and will now make low-level decisions more frequently. Without any orders from you, they will more effectively seek cover and try to anticipate your moves. Zipper's goal with the АІ for both your team and the terrorists is to make them behave as much like human beings as possible.

With the three objectives Zipper set down for SOCOM 3, the company hopes 2 to create a single-player experience

Your teammates will indepen- dently make simple decisions and work with you more effectively

анна . кана SPECTER that rival s t e popular multiplayer in JESTER sheer excitement. Every new feature > KILLJOY that has been packed into SOCOM 3 - Шіхгзз Wx2 SIMPLE

swimming, vehicles, larger levels,

and more intelligent А! - has been designed to contribute simultaneously to the accuracy, innovation, and quality gameplay Zipper is aiming for. With bigger, more realistic environments, smarter characters, and the strategic depth created by the addition of

the new ways to travel around an environment, SOCOM 3 looks certain to deliver the explosive single-player experience that the developer is hoping to achieve. Of course, there is no

doubt that the team is working just as hard at pushing the multiplayer even further, so when SOCOM 5 hits later this year, it's doubtful the game will be anything other than a huge success. The most popular military series for the PlayStation 2 has consistently improved with each iteration, and SOCOM 3 is poised to be the most incredible entry in

The new engine allows for more expansive levels that look better than ever before

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Xenosaga® EPISODE И Jenseits von Gut und Böse & © 2001 2004 NAMCO LTD., Blood and Gore ALL RIGHTS RESERVED. Licensed by Sony Computer Entertainment America for Language play on PlayStation 2 computer entertainment systems with the NTSC U/C 4 designation only. "PlayStation" and the "PS" Family logo are registered trademarks Suggestive Themes | огзопу Computer Entertainment Inc. The ratings Kia E trademark ofthe Violence Entertainment Software ciation. All other trademarks and trade names are the EEJ RATED properties of their respe owners. Sony Computer Entertainment America takes no responsibility for thi: er.

1o SAVE tus FUTURE | YOU MUST UNCOVER THE PAST

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Devastate your opponents with innovative Explore lush, expansive environments and Engage your enemies with larger, more cooperative combat techniques, refined boost enjoy detailed, realistic character designs. powerful mechs, now featuring their own systems and a unique zone attack/zone independent, tactical battle system.

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This screen of Ben Harrison shows off the game's amazing character models, and an edgy, urban fashion sense that plays well with males 18 to 24!

Security guard Dave Wilson will find himself in way over his head

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PLAYSTATION 2 | XBOX

Without Warning

> STYLE i-PLAYER ACTION > PUBLISHER CAPCOM > DEVELOPER CIRCLE STUDIOS > RELEASE FALL

TIME IS PRECIOUS

ircle Studios is a new compa

pedigree is one of the most successful in

all of video games. Formed by Core Design

co-founders (and brothers) Jeremy Heath- Smith and Adrian Smith, Circle is primarily staffed with longtime veterans from the Tomb Raider team, the very people that were responsible for creating one of gaming's most successful franchises ever.

However, talking to Heath-Smith, it's apparent that the team is viewing Сігсіе Studios as a new begin- ning. "The last [Tomb Raider] game was a dreadful experience," he recalls. "To walk out of that building was weird, but once we moved into the new build- ing, everything changed. This cloud had been lifted off us. There was no pressure, no corporate PR b——t Just all the boys saying, ‘What the f— do we do now?"

The answer to that question came in the form of Without Warning, Circle Studio's first title, which is being released through a surprise partnership with venerable Japanese publisher Capcom. The game, which takes inspiration from Fox's landmark television series 24, portrays a nightmare scenario of terrorism on American soil through the eyes of multiple playable characters. However, the real catch is this: The events of Without Warning take place in a single 12-hour period.

Within these 12 hours the stories of no less than Six characters will be told, and each saga will have repercussions that will irrevocably alter the course of the tale. The setting is an American chemical plant an ideal “soft target” for the evil band of terrorists that have infiltrated and taken over the facility. Half of the game's playable characters are the three sur- viving members of an elite Delta Force squad that was ambushed and slaughtered upon arrival at the scene. The remaining characters are civilians: Dave Wilson, an ex-cop turned security guard who spends the 12 hours trying to rescue as many plant workers

ible; Tanya Shaw, an unarmed secretary who

must sneak past the terrorists to avoid danger; and Ben Harrison, a news cameraman whose helicopter was shot down and is hoping to both survive and bring back some award-winning footage of the crisis.

Aside from allowing the player to experience a wide array of gameplay, these six characters also allow the team to experiment in some very intri- cate storytelling. Circle has constructed a complex timeline which depicts each character's activities throughout the 12 hours. Often, the characters’ story arcs will intersect, creating compelling cause- and-effect relationships between seemingly unrelat- ed events.

For example, at 8 a.m. you might be engaged in a firefight with the terrorists in a large room while play- ing as one of the soldiers. By 8:15, you've cleared the area. Then, the game will switch back to 8 a.m., except this time you'll be playing as Tanya. As you sneak down the hallway, avoiding all guards, you'll have to slip behind the terrorists that are shooting it out with the Delta Force without being noticed. At the end of the hallway, you'll use your high-security Pass to open a door, the very door that the Delta Force will enter at 8:15. In this way, the game will unfold in a fashion a bit similar to Sony's overlooked survival horror title Siren.

The combat itself will take cues from popular series such as Ghost Recon and Metal Gear Solid, but with a more arcade bent. The control scheme is a fusion of first- and third-person tradition, allow- ing you to move your character with the left analog while targeting with the right. Another way in which Without Waming emulates the best in the genre is graphically, as Circle is using the ultra-powerful new Renderware middleware that powered Вито! to excellent effect. If the company is successful in its ambitious plans, gamers will have reason to celebrate an increasingly rare event in console a triple-A title that's not a sequel to an existing fran-

You'll often watch events from a distance that you'll later play hands-on

The game is using a heavily modified Renderware engine to great effect

M Targeting is a mix of Tanya will be unarmed, and L oe first- and third-person must rely on her wits to survive Marr И conventions

Your special forces soldiers each have their own specialities and strengths.

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The Godfather

> STYLE |-PLAYER ACTION > PUBLISHER ELECTRONIC ARTS > DEVELOPER EA ВЕ

OD SHORES » RELEASE WINTER

NEVER GO AGAINST THE FAMILY

ranslating a popular movie property

into a video game is always a tricky

thing, especially when that movie

is as beloved and revered as The Godfather. The challenge is to balance a faithful, respectful adaptation of the film with the action and freedom required to make an enjoyable game. Fortunately, the team at EA Redwood Shores is aware of the challenges ahead, and has created a game that should hopefully meet that challenge. However, some of the decisions made by the team may be rather surprising.

Although over 20 of the film's actors will lend their voices to the production (includ- ing James Caan, Robert Duvall, and the late Marlon Brando), players will not take on

the role of Michael Corleone. Instead, they will assume the persona of a self-created character working his way up the ladder of the Corleone family. Executive Producer Dan De Martini explained that they wanted the player to experience the nitty-gritty world

of the films the game will feature the film's plot as a backbone, and expand on it with an open world and additional material written by Mark Winegardner, author of the novel Godfather Returns. Your character

will explore New York between the years of 1945 to 1955 and advance in the Corleone family by earning respect, gaining wealth, and expanding the family's territory. Over the course of the game, you can acquire bodyguards, intimidate shopkeepers, and ulti-

mately become the Godfather of the family yourself, You may even become the man who unifies all the five families of New York under your leadership.

Although The Godfather features an open world, drivable vehicles, and its fair share of violence, don't expect the game to play like a retro Grand Theft Auto. De Martini says that the game will focus largely on creat- ing a powerful emotional experience, just like the film. He says that mature stories that involve the player more strongly on an emotional level are the future of video games and will become far more common on next-generation consoles and he should know. Not only is The Godfather coming to PlayStation 2 and Xbox, it's also coming to

"РИ teach you to cut me off!”

next-gen consoles. Officially, this title hasn't been announced for any specific next-gen machine, but it's the world's worst-kept secret that a version of The Godfather is being developed for Xbox 2. With releases planned for two generations of gaming

its obvious that EA has set its sights high. "We wanted to make something as epic for our genre as the movie was to the film world," says De Martini. "We wanted to make a great game that would stand on its own merit, even if we didn't have the license" Based on everything we've seen and heard, it certainly seems that the Godfather team is on the right track. ШШ

While much of the excitement about The Godfather centers around the next-gen release, the version for the current round of consoles is looking pretty impressive as well. These three gameplay shots are from the current-gen version, while all others are next-gen concepts. They represent what EA thinks the next consoles will be capable of - the actual next-gen version may look even better!

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"These next-gen graphics are so advanced that | just want to stroll down the street to that little boutique | and buy some frilly underwear...for A my wife, of course!”

ш Vinnie was so excited about | мы. being in a next-generation

screenshot that he tried to grab

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UNLIMITED ENABLED PLAYSTATION 2 | XBOX

Midnight Club 3: DUB Edition

s

> STYLE 1 OR 2-PLAYER RACING (UP TO 8-PLAYER VIA PS2 ONLINE OR XBOX LIVE) > PUBLISHER ROCKSTAR GAMES > DEVELOPER ROCKSTAR SAN

DIEGO > RELEASE APRIL 12

DOIN' IT REAL BIG

ockstar's Midnight Club 3: DUB Edition, held back from its original holiday 2004 release date, sud- denly finds itself firmly in the driver's

seat of the street racing genre. While EA's

Need for Speed Underground 2 certainly

racked up huge sales, the fact remains that it

will be remembered as a disappointing and

tedious detour for the series. The real

action for racing enthusiasts in the

know last year was Criterion's

Burnout 3: Takedown. After

spending some time with

a new playable build of

Midnight Club 5, we can

safely say that this title

looks to combine the

best of the genre into one

comprehensive package. The

original Midnight Club pioneered

racing in open-city environments,

Midnight Club 2 added an insane sensati

of speed to the mix, and now DUB Edition is

giving gamers an unprecedented level of car

customization options.

MIDNIGHT CLUB

With the involvement of DUB Magazine, we expected the customization to be expansive, but once we got down to the nitty-gritty and started pimping our own ride, the level of detail was more than we could have imagined. Everything from the shape and material of your taillights to the hue of your nitro flames can be custom-

ized and colorized to your liking. Vinyls, stickers, and chrome emblems add some flair to your ride you can even make your own front and rear-window stick- ers in a variety of fonts. Of course, the selection of rims is huge and each set can be painted to colormatch your car's body. The roster of cars has been growing since we last checked in on Midnight Club 3 as well: There are now over 60 cars in total, including such notable pieces of automotive history as the 1949 Fleetline and the 1957 Chevy Bel Air. If you've been following our coverage

of Midnight Club 5, you already know that this game runs faster and looks better than ever, and now rivals any game on the market. What you might not know is that Rockstar San Diego is intent on making the game as innovative on the gameplay side as it is on the customization. Remember in MC 2, when you were given the ability to drive on two wheels to shoot through tight spaces? Well DUB Edition features not one, but three brand new class-specific driving techniques that open up a world of pos- sibilities for over-the-top racing.

The first is Roar, available for the classic muscle cars and choppers, which acts as a powerful shockwave that sends cars flying away from your vehicle. Obviously, this is great for clearing the way through heavy traffic. The second is AGRO, used by SUVs, trucks, and luxury sedans. AGRO appears to be a bit inspired by Burnout 3, allow- ing you to build up power, then crash into oncoming cars and send them careening down the highway. The final, and perhaps most useful, is Zone, which is tailored to

the super-fast imports, high-end tuner cars, and sport bikes. After you've filled up your Zone meter, you simply click the left analog stick (as you do for all the new abilities) and enter the “Zone” which is a sort of slow- motion time that gives you precious seconds to make a hard turn or hit a narrow alley shortcut. Believe us when you see how fast, say, a Lamborghini moves in Midnight Club 3, you're going to need all the Zone you can get.

Things will get even more hectic when you enter the online arena, which has been improved through a number of new fea- tures. Most intriguing are the Clubs, which can be formed for enthusiasts of certain cars. Clubs will have their own ranks and leadership, including the president posi- tion. Overall you can expect more from online this time around: more modes, more events, sicker power-ups, and more fun. Overall, it's just another reason why Midnight Club 3: DUB Edi will be one of the highlights of early LET |

THE BIRDMAN COMETH

Rockstar has recruited one of the world's fore- і most experts оп dubbed out cars, Baby (a.k.a. the Ё Birdman) from Cash Money Millionaires, to act as > your guide through the game's three cities. While giving you tips on the car customization scene, Baby will speak from his considerable experience in pimpin' rides. When asked about the game, Baby said simply, "You can make what you want. ^. You can paint it what you want. You can change the lights on it; you can put on new grills. It's got flavor, brah it's got a lot of flavor, believe that" Check out Game Informer Unlimited for a full interview with the Birdman.

HITS PSP ^

Midnight Club 3 is making waves on L Sony's new handheld as well, and

should be available for the system

at launch. The big news here is that, | well, this version is pretty damn close

in both graphics and functionality

to its console cousin. Check out this

shot for proof, keeping in mind that

it will look even better on the PSP's gorgeous LCD screen.

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8 Online modes will allow you to use even more over-

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GAME INFORMER 81

Ki CHAOS із A DROP AWAY.

Guarantee your metal Limited Collector's Edition, with an

extra DVD packed with cool content. Visit splintercell.com for more details.

@ PlayStation.2 pu on

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UBISOFT

CHAOS THEORY

SPLINTERCELL.COM S THEORY

CHAOS Soundtrack composed by Amon Tobin

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COMING МАРСН 2005.

°° previews

4 À The new engine is a serious

upgrade for the series

Sid Meier's Civilizat

> STYLE i-PLAYER STRATEGY (MULTIPLAYER TBD) > PUBLISHER 2K GAMES > DEVELOPER FIRAXIS GAMES > RELEASE WINTER 2005

DON'T FIGHT THE POWER, BE THE POWER

he Civilization franchise has been around forever,

as anyone who stayed up late all night conquering

the world on a 286 with a whopping 4 MB of RAM

can tell you. Prolific strategy mastermind Sid Meier has yet another opus on the way in the form of Civilization and even the brief look we've had at it has our dictator glands pumping conquer-juice into our bloodstream by the gallon. After all, since when does taking over the world get old?

For starters, Civ IV is holding to the grand sequel tradi- tion of being bigger and prettier than its predecessors. With new units, tile improvements, added resources to master, and 19 playable civilizations available, Civ IV offers loads more to do than ever. The brand-new 3D graph- ics engine also presents things much more crisply, as is clearly seen in the screenshots. But that's not the real draw of Civilization IV. Strategy buffs rejoice, because it seems like Sid Meier and the Firaxis crew are tweaking, expand- ing, and otherwise improving the core empire-building gameplay in many ways.

Managing your people looks like it will be much more involved. Religion, once researched, will spread through your lands and offer myriad tools to control your people more effectively and keep them happier. At some point,

84 САМЕ INFORMER

you'll even be able to create

Great Prophets to act as immor-

tal icons to the devout. Moving

up the tech tree will also unlock

Civics options like freedom of

speech and slavery, which will

have far-reaching consequences

for your entire domain. The tech

tree itself will be much different

as well, though we don't know

exactly how all Firaxis will say

is that it's flexible and will offer

unique paths to guide your

empire along. Hopefully this will add yet another layer of strategy to the already deep Civilization portfolio.

In addition to all these things that will surely make fans of the series more than happy, changes to make the franchise more accessible and in line with PC gaming trends are also promised. A more intuitive, streamlined interface that should be familiar to any RTS player is one. Extensive modding capability is another the map editor will support XML and Python scripting, and Firaxis claims that mods up to and including full conversions (imagine making a sci-fi RPG with the Civ IV engine!) will be pos-

Shadows in Civiliza- tion? Heresy!

sible. Furthermore, multiplayer is getting a big overhaul. In addition to the standard Internet and LAN modes, Civ ІМ will be playable by email or on a Persistent Turn-Based Server.

Provided all of these features work out as planned while keeping the hard-core strategic world domination that made Civilization such a successful franchise intact, Civ IV should easily sit atop the turn-based strategy heap. And judging from Firaxis’ previous work, that's one bet no bookie in his right mind would take. IB ШШ

NOW AVAILABLE ON PLAYSTATION.2

ШУ > 4!

йй COMMAND TWO FIRE TEAMS IN STRATEGIC SQUAD-BASED COMBAT

PE UTILIZE REAL-WORLD MILITARY COMBAT TACTICS & WEAPONS.

+

*This game is not sponsored or endorsed by the United States Army.

© 2005 Pandemic Studios. LLC. Al Rights Reserved. Pandemic®, the Pandemic 10009 and Full Spectrum Wartior" are and the THO logo are tra om Microsolt, "f

TEAM UP WITH A FRIEND ONLINE FOR 2 PLAYER CO-OP

MATURE 17+

Blood Strong Language Violence

PlayStation.?

CONTENT МАТЕО ВУ BHGADWANO ONLY! ESRB

demarks and/or regis!

ademarks or trademarks of Micro 'onnection, Network Adaptor (lc

б trademarksot Pandemic Studios, LLC and are repr

теру Industries, Inc. AI other trademarks, logos and copyrights ara the property spective owners

TAKE COMMAND

BASED ON A TRAINING AID DEVELOPED FOR THE U.S. ARMY* EXPERIENCE THE INTENSITY OF URBAN WARFARE AS YOU LEAD TWO INFANTRY SQUADS THROUGH THE HOSTILE STREETS OF ZEKISTAN. CONTROL UP TO EIGHT SOLDIERS IN REAL-TIME AS YOU OUTTHINK, OUTMANEUVER AND OUTGUN ENEMIES THROUGH OVER 13 LEVELS OF INTENSE ACTION.

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previews |

PLAYSTATION 2 | XBOX | PC

Jaws

Brad thought he could brace the shark's mouth to keep him from biting. Brad will be missed

When his buddy Bob fell over- board, Captain Fred immediately fired a helpful spear for him to grab onto. Bob will be missed

> STYLE 1-PLAYER ACTION > PUBLISHER MAJESCO > DEVELOPER APPALOOSA INTERACTIVE > RELEASE

WE’RE GONNA NEED A BIGGER BOAT

о you love the ocean? Is fish your favorite

food? Do you bite anyone that walks by, or

are you driven into a frenzy by the scent of

blood? If so, you're probably a shark trapped in a human's body. It's actually a far more common occurrence than you'd think. Seriously, it's a real medical condition called sharkanthropy. Fortunately, Majesco has the cure for this bizarre medical prob- lem: a new Jaws video game, just in time for the movie's 30th anniversary.

Although the concept of playing as a giant swim- ming engine of destruction is enough to get us excited, some are bound to be skeptical about any game starring an aquatic animal. Fortunately, Majesco has wisely recruited a developer with a proven track record in this unique field: Appaloosa Interactive, the crew behind the respected Ecco the Dolphin games. No one makes underwater titles like Appaloosa, and this time the studio is exploring the deadlier side of the life aquatic. This time around, you are no happy, friendly dolphin; you are a remorseless eating machine: the world's most famous shark, Jaws.

As the titular Great White, you are drawn back to Amity Island by its growing food supply (read: humans) and wind up killing the son of the CEO of Enviroplus the biggest corporation on the island. The CEO hires famed shark hunter Cruz Ruddock and marine biologist Michael Brody (you might remem- ber him as the son of Chief Brody in the movies) to hunt you down, and you must evade them while

"Seriously dude, that looks infected”

86 GAME INFORMER

unleashing devastation on your attackers.

The various underwater locations will feature tons of destructible objects for you to smash to bits, as well as all kinds of sea life (and other things) to rip apart with your deadly teeth. You'll face other sharks, killer whales, huge boats, and SCUBA divers, each of which can be torn apart piece by piece, thanks to a dismemberment engine that features over 25 unique “detachment points.”

While unleashing havoc as a deadly predator sounds giddily enjoyable, Appaloosa is taking the property seriously and creating a game that can stand as a true sequel to the films. Jaws will have other weapons aside from his powerful teeth, includ- ing the ability to hunt down your prey with Shark Vision, a skill based on real sharks’ keen senses. You will also be able to unleash carnage in a free-roam- ing mode that lets you simply revel in chaos, as well as the story mode.

There is something primally appealing about taking on the role of nature's greatest hunter and eluding (and dining on) the humans that seek to do you harm. But considering that it is being developed by Appaloosa, a studio with a reputation for intelligent and artistic games, we're confident that Jaws will offer more than simply underwater mayhem. Jaws the game has the potential to be as serious and respected as the film on which it is based. We can practically hear the theme music already. М

Thinking the blood jet would shoot him to the surface like a rocket, John pulled his own leg off to escape the Shark. John will be missed

“Dang! These Ded always

get caught in my teeth?

Shark Bites

Although Majesco's Jaws is the first time gamers will take on the role of the

infamous shark, it is not the first time the Great White has appeared in a video

game. Most famously, Jaws appeared in the little-loved 1987 NES game, in

which players collected conch shells in order to eam power-ups to use against

the eating machine, A lesser-known Jaws game was released for th

two years later. Atari had also previously released

Shark JAWS in 1975, which is unrelated to the

in the 1978 movie Piranha as The movie Jaws was the first mmer t

its initial release. It was also the first film to eam 1

The fish thought they could blind Jaws with their dazzling colors. The fish were delicious

НАУ ko sp. ИЫ ULTIMATE WEA рю

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e SHADPU-SHIFTING PLASMA BLADE OFFERS А MYRIAD OF DIFFERENT ATTACKS, INCLUDING SLICING, GRABBING AND SMASHING ENEMIES. e ACQUIRE SPECIAL SKILLS FOR EVEN MORE DEVASTATING ASSAULTS. * MULTIDI.C GAME MODES, INCLUDING

STORY, SPLATTER, AND MOVIE. MATURE 17+

Blood and Gore

Intense Violence

р КОМАМІ

www.konami.com/gs

PlayStation.?

Nano Breaker™ is a trademark of Konami Computer Entertainment Tokyo, Inc. © 2005 Konami Computer Entertainment Tokyo. Konami ® is a registered trademark of KONAMI CORPORATION "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association

PLAYSTATION 2 | XBOX

L.A. Rush

"When we are done with this city, it will be called Номоо" .

> STYLE 1-PLAYER RACING (MULTIPLAYER TBA) > PUBLISHER MIDWAY > DEVELOPER MIDWAY SAN DIEGO > RELEASE FALL

300 MILES OF METAL-BENDING CHAOS

e couldn't make Rush the way it used to be,”

comments Steve Allison, Midway's marketing offi-

cer. “At its heart and soul, LA. Rush is a full free-

roaming, open-city game. What fully free-roaming means as opposed to say, Need for Speed's restrained streaming technology is that we are a go anywhere, crash through anything, do anything while racing and driving type of game much like you see in Grand Theft Auto”

At this point, and in a surprising turn of events, Allison brought up video footage of Activision's True Crime: Streets of LA. "This is the Santa Monica pier area," he pointed out. "They did a great job of recreating the roadmap of LA, but the visuals were just okay" The video then switched to Rockstar's Grand Theft Auto: San Andreas, showing the detail that went into Santa Monica pier. "Some of its parts may be great, but not the visuals" These are bold words indeed, but Allison was quick to back them up by showing video footage of LA. Rush's recreation of the pier. "You can see that we have a lot more stuff going on. We have the roller coaster and the vendors. Another great thing about [Rush's] technol- ogy is that it's all breakable stuff. Even the bigger things in the

world are breakable like the Ferris wheel on the pier" As the car smashed through fences and knocked out the sup- ports of the Ferris wheel, sending the gargantuan structure crashing to the ground, we could only look on with a yearn- ing to get our hands on this product.

Allison then pointed out that Rush's open world also has the longest draw distance of all three of the mentioned titles, the most traffic, and the highest level of detail in its visuals. More impressive yet, Rush will feature over 300 miles of road, not including the shortcuts and sewer systems that are also in the game. Whether you are crashing through the mall on the Promenade, entering an illegal street race at night downtown, or crashing through the Hollywood sign, each area in this city of angels is recreated with the utmost realism.

"The game is made up of racing, missions, and free-roam- ing exploration," describes Allison. "The racing, | would say, is roughly 70 percent of gameplay. We have about 50 unique tracks most of those are made up of what we call point A to point B races, which are anywhere from two to five mile stretches of race. The game itself is drawn together through

S Jimmy the car couln't contain his excitement for Sonya the car's trunk

Cops are abundant during the illegal street races at night

As you win races, you'll earn money that be spent at West Coast Customs to pimp out

your ride 2 Ё ар: /

ie

a story mode that isn't like the corny attempts at a story in other racing games. It's actually put together like other open- city games. You'll take missions, races it's up to you when to advance the plot line”

As the story unfolds, players will learn that many of their cars have been stolen from them. Of course, it's your job to track them down and bring them back to the garage they belong in. In the one mission we were fortunate enough to see, the player was attempting to reacquire his Nissan. As he raced down the streets and crashed through objects, three rival cars banged into him and tried however they could to end his run. As the chaos ensued, impressive vehicular and environmental damage could be seen.

While it may sound like Midway is trying to create its own Grand Theft Auto, never once will you see your character outside of a vehicle. Holding true to its heritage, Rush is a straight-up racing game that blazes its own trail through what Midway hopes to be the biggest jumps and craziest wrecks that video games have ever seen. From what the brief glimpse that we had, we ell you that Rush is shaping up to be one hell of a ride. ШШ

. Na License. No Mercy.

Espionage is a dirty business. No smart dressed smart-ass is going to risk his manicure to get the job done, so it's up to you. Get messy in this intense action shooter that compels you to break almost anything—and anubodu-to achieve your mission.

MATURE 17+

Blood and Gore

Intense Violence Strong Language

ESRB CONTENT RATING www.esrb.ory

www.coldwinter.com с

°° previews

w Б

Although combat doesn't appear fo be too dynamic, it does encompass both gun

and melee battles. Each g character will have their own unique style of play

=

PLAYSTATION 2 | GAMECUBE

Killer 7

> STYLE 1-PLAYER ACTION/ADVENTURE > PUBLISHER CAPCOM > DEVELOPER GRASSHOPPER MANUFACTURER INC. > RELEASE SUMMER (GO), TB:

A STRANGE AND TWISTED SAGA

ince it was first revealed to the world, Capcom's Killer 7 has been one of the most intriguing games on the horizon, a high-concept, risky endeavor that few developers would have the guts to create. From our first look at the title's breathtakingly original cel-shaded graphics, we've been highly curious to see how this mysterious collabora- tion between Resident Evil legend Shinji Mikami and eccentric designer Suda 51 would turn out. At a recent Capcom event, we finally had ti chance to see the game in playable form. As you might expect, Killer 7 is shaping up to be an experience quite unlike any other game we've ever seen.

Although we didn't actually get our hands on a controller (press was not allowed to play the game), we did watch as a Capcom employee ran through a selection of sequences. One thing was instantly clear: Although Mikami is attached to the project, Killer 7 is far from Resident Evil with an anime facelift. The game's main character is Harman Smith, an elderly gentleman who is possessed of seven personalities, many of which are cold-blooded assassins. The group of personalities (the "Killer 7" of the title) must combat a terrorist organization that has launched an onslaught of Heaven Smiles deranged, cackling humans in the grips of an oth- erworldly madness.

As you untangle the game's strange plot, you'll switch between characters, each of whom have different combat and puzzle-solv- ing abilities. Mask Smith, who resembles a Japanese profes- sional wrestler, packs two large grenade launchers. Another, the waiflike female personality Kaide Smith, can solve puzzles by slashing her own wrists and spewing blood. As you can tell, this isn't your typical game in any sense of the word.

The gameplay is also not quite what you might be expect. Talking with producer

90 GAME INFORMER

Who knows what horrors Killer 7 will reveal?

ІН =

Even a normal cityscape is transformed into a strange sight through the game's unique visual style

Hiroyuki Kobayashi, he suggested that Killer 7 is styled more as an interac- tive story than a traditional game. "Really what you see in this game is a system in which you can easily progress through the game. You don't have all these combos and the controls are very intuitive very easy. Moreso than the action, what we want people to get into is all these dif- ferent characters that are coming into the game," observed Kobayashi.

^We want people to think when they are playing: Why is he saying that? What do | need to do? How is that connected to the story? We want tl to have fun figuring out that puzzle, which is the story"

The basic mechanics are not typical of the third-person action genre. As a character, you can select from a few basic pathways (taking a left or right turn, for example), and your movement is limited to these linear paths. Frequently, you'll be accosted by a Heaven Smile, and you'll draw a weapon, switching to a first-person viewpoint. Heaven

Smiles must be shot at small points on their bodies, after which they

will explode into pieces to dramatic effect. Puzzle-solving takes many forms, but often revolves around switching personas (which you can do on the fly) to a character that can open a certain door or perform a certain action. Although gorgeous, we suspect the combat might not be visceral enough for some. The boss battle we observed was fairly staid, as the player circled a winged angel character, dodging attacks and shooting the red doll faces that grow out of its back (don't ask). Even after seeing it in action, Killer 7 remains a puzzling and fas- y cinating enigma. While we worry that gameplay might have been pushed too far to the side in favor of epic storytelling, there's \ no doubt that we're dying to find our what secrets this game will “чч hold. Although it may well prove too esoteric for the mass audi- ence, we certainly can’t help but applaud a game that strays so far from the norm in search of artistic greatness. Wi 88

5 edition

| COMING APRIL 12

TO XBOX? AND PLAYSTATIONc? COMPUTER ENTERTAINMENT SYSTEM | COMING SOON TO PSP" HANDHELD ENTERTAINMENT SYSTEM У 0

zi

CHOOSE YOUR PATH TO VICTORY THROUGH THE RACE AND CRUISE WITH THE HOTTEST REAL LIFE CUSTOMIZE YOUR RIDE AND TAKE IT ONLINE TO LIVING, OPEN CITY STREETS OF ATLANTA, SUV'S, TUNERS, MUSCLE CARS, CHOPPERS, STREET CHALLENGE UP TO 7 OPPONENTS IN A RANGE OF SAN DIEGO, AND DETROIT BIKES, CONCEPT CARS AND LUXURY RIDES NEW AND CLASSIC ONLINE MODES.

Visit www.esrb.org for updated rating information.

°° previews

PLAYSTATION 2 | XBOX | PC

Obscure

> STYLE 1 OR 2-PLAYER ACTION > PUBLISHER DRE > RELEASE MARCH

HIGH SCHOOL HORROR

R/MC2 > DEVELOPER HYDRAVISION

PLAYSTATION 2

Cold Winter

> STYLE 1 TO 4-PLAYER ACTION (UP TO 8-PLAYER VIA ONLINE) > PUBLISHER VIVENDI UNIVERSAL GAMES > DEVELOPER SWORDFISH STUDIOS > RELEASE APRIL 19

WINTER WONDERLAND...OF DESTRUCTION!

othing heats up a cold winter like

hailstorms of bullets! In this new

PS2 FPS, you'll be dispensing

bullets like you were passing out candy canes at Christmas. Taking players through the twisting world of interna- tional intrigue, Cold Winter stars former British spy Andrew Sterling, who is cap- tured during a mission and tortured in a Chinese prison. Although disavowed by the British government, an old colleague helps Sterling escape, which is just the start of his adventures.

As Sterling, players will battle through many real-world environments, includ- ing Hong Kong, the streets of Cairo, and many more. Realism is one of developer Swordfish Studios' primary goals with this title, and it has included several features to meet that end. Not only did a former SAS agent consult on the game, but famed comic writer Warren Ellis, who has tackled the world of interna- tional espionage in his Global Frequency comic, has contributed to the story. Of course, most of the realistic touches

92 GAMEINFORMBR —— | | -ж-

added аге а bit more tangible. The bodies of fallen guards can be searched for items, combining pieces found throughout the stages can create items, and many objects can be turned into cover. Boxes, tables, carts and other large objects can be flipped over, and pushed or pulled to create protective barriers. Of course, the aggressive enemies hunting down Sterling can quickly blow these barriers to pieces. Fortunately, the foes can also be ripped apart - enemies feature rag doll physics and are fully dis- memberable, and Sterling has nearly 30 deadly weapons at his disposal.

Cold Winter will also feature both on- and offline multiplayer modes, with all the standard game types players have come to expect. With said multiplayer, the realistic features, and the involve- ment of writers like Ellis, Cold Winter has a lot of elements in its corner. Whether Winter leaves people cold or warms them with excitement is a question that will be answered (somewhat ironically) this spring. M IN INI

"We'll teach you to let

our flag touch the ground!”

S

ne of the more appropriately named games out there, Obscure certainly hasn't gotten a lot of ype, but that doesn't mean it has nothing new to offer. Previously released as

Mortafilia in Europe, this survival horror title from French developer Hydravision sticks

re's familiar template, but adds a few interesting twists that may make horror aficionados track down this somewhat low-profile title.

Obscure takes place in a setting that many gamers jate with true terror: high school. Something unnatural is hap- pening at Leafmore High, and it is up to five students to unravel the mystery. Each of the five kids has a unique skill. For exam- ple, Kenny, the token jock, is stronger and faster the rest, while the delinquent Stan can pick locks and hack computers. One student can tell if an important item waits in a room, another is a skilled healer, and the final teen is a martial arts expert.

Having multiple playable characters helps Obscure break out of what is otherwise a pretty standard survival horror framework. Only one of the five characters needs to survive to beat the game, but helping everyone through the adventure is the best way to ensure success. Players can control two characters at a time thanks to an easy to-use partner system, or the entire game can be played cooperatively with a second player. Characters can swap weapons and items among themselves and perform other cooperative moves like boosting to get through the school's tighter spots.

Cooperative play is not the only unique idea Obscure has to offer. Using light as a weapon to kill photosensitive creatures is a major mechanic, as is combining items to create new tools. But are these features enough to overcome its familiar gameplay and low profile? You'll have to seek out this little thriller to find out. a

A flashlight and a cocky teenage rebellious streak are your two best weapons

ж

PLAYSTATION 2

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-

"Peek-a-boo!"

Haunting Ground's CG movies were handled by Robot, the studio

behind the awe s papaning to; Onimusha 3: Deman Siege

Haunting Ground

> STYLE 1-PLAYER ACTION > PUBLISHER CAPCOM > DEVELOPER CAPCOM > RELEASE MAY

A GIRL AND HER DOG

obody does survival horror like Capcom. Not only has its Resident Evil series defined the genre, but the fourth entry in the franchise completely rewrote the rules of the game,

changing everything you know about the style. But

Capcom isn't completely abandoning the traditions of

the genre it helped create its dassic Resident Evil-

style survival horror gameplay is returning with

a few twists in a whole new franchise called

Haunting Ground.

While Haunting Ground was revealed a

few months back, we've now had time to

check out the title first-hand, and can safely

say that it will feel instantly familiar to

anyone who has played the Resident 4 "

Evil games, as it features a similar š a

control scheme and fixed camera

angles. However, Haunting Ground

has a very different feel than

Capcom's classic franchise, as

you play as Fiona, a young girl

trapped in a maze-like castle

with several strange characters,

including Debilitas, a huge

ogre-like man who delights in

chasing you.

Unlike other horror games,

Haunting Ground focuses

on fleeing from combat,

rather than taking on your

enemies. Every time you encoun-

ter the massive freak, you're forced to

run from him to find a hiding place. Like

the horror franchise Clock Tower, there are

certain places you can ditch your attacker

unless he sees you enter them, such as

under beds, behind shower curtains, and

more. But getting to these

safe zones is the challenge,

as Fiona both runs out of

stamina as she sprints and

becomes increasingly frightened

the longer she is in an enemys pres-

ence. When she tires, she slows down

and tends to stumble, and panicking

causes the screen to take on interest-

ing filters which makes the path to safety harder to see. If she does manage to make it to a hiding place, an on-screen message alerts players when the coast is clear, but if you leave your secure location too soon, you may bump into the foe as he's shambling away. Fiona can throw items at her attackers to stun them, but has no lethal attacks. If she is forced to stand and fight, her best weapon is Hewie, a dog who can be ordered to attack, sniff for items, go into areas that Fiona can't fit, and the like. He'll jump at Debilitas and bite, slowing down the giant or chasing him away. The dog is certainly a valuable asset, but

~~ definitely has a mind of his own. As you

wander off or ignore you, meaning you'll have to issue commands as well as dole out praise and punishment. All of your interactions with the dog will change how he reacts to you, so you have to carefully consider how you balance praising and scolding the animal. With the unique combination of the canine companion and the focus on avoiding enemies, Haunting Ground certainly carves out a unique place in the survival horror field, even as it sticks close to genre conven- tions. It is a slowly paced game, even by survival horror standards, which may put off some gamers. But those willing to try out a game with a more deliberate feel will find one that is both familiar and unique, proving once again that the folks at Capcom are the video game industry's true masters of fear. Bi Bi Ii

ы

a Y y explore the castle, Hewie will occasionally

He looks deadly, but

he just wants a hug

training, helper dogs can now even tie your shoe!

Thanks to improved

1

Se previews

"Don't touch him! You're not my real mom!"

GAME INFORMER 93

YOU CA WALKATHE KINE, QE YOU САМІСНІЯ5 27.

As an elite NARC officer, temptation is around every corner. Drugs, cash, & guns are at your fingertips and all you have to do is decide; walk the line or cross it. Use any means necessary to get deep undercover and stop the distribution of a deadly new designer drug. Just remember - no matter what kind of сор you choose to be, there's one thing you can never Kill: temptation, |

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XBOX | PC

Advent Rising

> STYLE 1-PLAYER ACTION > PUBLISHER MAJESCO > DEVELOPER GLYPHX GAMES > RELEASE MAY

GAMECUBE

Nintendo Pennant Chase Baseball

> STYLE 1 OR 2-PLAYER SPORTS > PUBLISHER NINTENDO > DEVELOPER EXILE INTERACTIVE > RELEASE APRIL 4

AN AMBITIOUS UNDERTAKING

ar in the future, the varied and multitudinous races of the universe have a legend. It speaks of a race of saviors that will sweep through the known worlds and bring peace and pros- perity in their wake. They're called humans. While most races eagerly anticipate the rise of the human race to its messiah status, the aliens known as the Seekers fear their power. To counteract their ascension, these Seekers have scoured the universe to eradi- cate the scattered colonies of the seemingly weak race. Enter our protagonist Gideon Wyeth, a human who brings with him a wealth of weapons, vehicles, and super powers to assure the survival of his species, This month we are lucky enough to be the first to get our hands on the newest version of this high-reaching premier. Advent Rising plays primarily in third-per- son, where you can move Gideon about freely while shooting, jumping, and diving through the air. While the right analog stick handles camera rotation, it also doubles as a lock-on tool. Utilizing a new technique called flick targeting, a quick tweak of the stick shifts your focus between enemies. It allows for rapid target switches, as well as freeing up other buttons for the myriad options that dominate the rest of the

controller. For those third-person deficient gamers out there, a quick button press allows you to play through the action in first-person instead. Meanwhile, the d-pad lets you select from a bank of weapons and powers, which can be continually remapped to the left and right triggers. This allows for dual wielding not just weapons, but super powers as well. Special abilities include a blazing speed dash, summoning sizzling energy shields, and levitation of objects and enemies. To further deepen the game, branching story and gameplay options abound. In any given situation, you can run in with guns blazing, use stealth to sneak around, or steal one of at least eight different vehicle types to blast your foes.

While Advent Rising still has a long way to go to nail down all the technical challenges that inevitably haunt such an enterprising title, we're excited to see the final product. As the first game in a proposed trilogy, we've heard that your completed game save file will be uploadable to Xbox Live. If and when the second game releases on Microsoft's next console, you'll be able to download your old info and keep going with your own individual story. How's that for maintaining continuity? B

NINTENDO FANS REJOICE?

n late January, Nintendo representa-

tives swung by the Game Informer

offices to give us a first look at an

unannounced GameCube title. As visions of Metroid, Zelda, and Mario danced through our minds, you can imagine our surprise when the screen flashed to life revealing Nintendo Pennant Chase Baseball. With words escaping us and our mouths planted on the floor, we then found comfort in the thought of Nintendo putting a play- ful spin on America's favorite pastime with characters like Mario and Samus slugging home run shots to the moon. As Nintendo quickly pointed out, however, unlike the zany sports titles that the company has become known for (see Mario Baseball below) Pennant Chase is an authentic baseball simulation.

Taking a tip from 989's long running and highly acclaimed Spring Training mode, Nintendo wants gamers to experience what it is like to be a rookie who is thrown into the wildly competitive big leagues. In Rookie of the Year mode, you'll be asked to create a player and place him on a team.

If Pennant Chase is too serious of a game for you, dont hang up your cleats just yet. Nintendo has a second GameCube base- ball title in development currently entitled Mario Baseball. No details are known about it just yet, but we have a feeling that there are few things cooler than standing at the plate as Bowser hurls a heater.

иян IT

As the season progresses, you can attend coaching seminars with legendary players, gaining advice that will up your skills. If all goes as planned, you should be an all-star caliber player by the 162nd game.

On the diamond, Nintendo is striving to capture the finer details that most baseball games completely neglect. By tapping the C-Stick in different directions while batting, players can make half-swings, launch sacri- fice flies, drop a slap hit, and hit down the lines. This goes for pitching as well. The C- Stick controls the amount of break you put on the pitch. Of course, when you try to add a bit more spin to a curve ball or pull a ball while batting, more skill is required which is reflected with the batting cursor and pitching release point shrinking.

As you play through your season, every stat that you can dream up is tracked. You'll also earn bonuses that will allow you to construct your very own stadiums beginning with a sandlot, graduating to a high school field, then triple A, then eventually concluding with a major league complex. Wi

> STYLE 1-PLAYER STRATEGY (UP TO 8-PLAYER МА INT

RAMMING SPEED

n 2005, we saw developer Stainless Steel Studios’ last project, Empires: Dawn of the Modern World, get some- what buried under the weight of a ton of great PC titles that season. Such a fate seems unlikely for the company's upcomi RTS, Rise & Fall: Civilizations at War. Though it

won't be seeing store shelves any time soon, Rise & Fall sports a number of features new to the RTS scene that sound nothing short

of revolutionary. And, as the screens clearly show, there's no room for complaining about this title's looks.

The overall point of Rise & Fall is to take control of either the Persians, Egyptians, Greeks, or Romans and conquer the world. Over 80 military units are distributed between the four superpowers, but the ways they can be used are the truly inter- esting part. The huge naval vessels of the Mediterranean can and will ram each other into splintered ruin, shooting crewmembers into the air like a confetti cannon at a Poison concert, while the survivors fight to the

T OR LAN) > PUBLISHER MIDWAY > DEVELOPER STAINLES

Naval combat has never been so awesome

death amid the devastation. Or, if you have the proper equipment (a big tower with a winch), you can literally lift an enemy ship into a vertical position, dump its crew into the drink, and capture it for your own use. Rise

& Fall handles war machines of all kinds this way - like the ships, siege engines аге accu- rately scaled, and similarly awesome stunts involving them are planned.

Another way that Rise & Fall distinguishes itself from the pack is with its heroes. Unlike the naval combat and siege warfare, these legendary figures are anything but realistic. Unless Cleopatra, Ramses, and Julius Ceasar actually took the field and slew enemies by the score, that is. Stainless Steel describes them as “fully controlled superweapons," and you can control them directly (think Dynasty Warriors) through third-person action. As interesting as that sounds, the best part about it is that you can play co-op multiplayer, where one person takes control of all the usual RTS building and expanding, and the other does nothing but crush the

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STEEL STUDIOS > RELEASE WINTER

enemy under the boots of their unstop champion.

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GAME INFORMER 97

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Available Now

New Musou Mode with a unique story for every character! More powerful attacks! Enhanced tactical gameplay!

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Radiata”s stylish Î look provides | some colorful and infuriated characters

AME INFORMER

If you go around kicking townspeople.

they'll summon the guards to beat you down

PLAYSTATION 2

Radiata Stories

> STYLE 1-PLAYER ROLE-PLAYING > PUBLISHER SQUARE ENIX > DEVELOPER TRI-ACE > RELEASE ТВА

THE OLD KICK AND TAKE

he RPG genre is filled with games centering

оп one young hero's quest to save the world

from imminent destruction. The latest from

Tri-Ace (developer of last year's Star Ocean Till the End of Time) is no different in that regard. Focusing on fledgling knight Jack Russell, the game traverses familiar territory as the hero collects allies to join his noble crusade. Despite this seemingly conventional premise, what sets Radiata Stories apart (apart from a main character named after a terrier) is the unique approach it takes to these traditional elements.

The game will feature a real-time combat system that relies heavily on two things: rationing your Volty Gauge and working together with allies. The Volty Gauge is a battle meter that is built up with each successful hit you land on your enemies, allowing you to expend points to perform more powerful attacks. However, the Volty Gauge is used for more than solo maneuvers. It is also used when coordi- nating attacks with your Al-controlled allies, which enables you get into certain formations that make you more powerful and effective in combat.

Despite the fact that party interaction is so crucial in battle, the game won't provide a menu screen to modify the computer's behavior patterns. Instead, the Volty Gauge can also be used to issue mid-fight commands (once you have paid to study them)

GOTTA CATCH “ЕМ ALL!

Dwarfing any collections outside of Pokémon, Radiata Stories features over 150 characters to recruit into your ranks. Of course, it is rarely as simple as finding the desired people and talking to them; most characters have lists of condi- tions and prerequisites that must be met first. Not only that, but because the game features full night and day cycles (along with itineraries for every character), you'll need to keep track of where your potential allies will be at any given time. This means that swelling your ranks to capacity will be a challenging aspect guaranteed to lend the game some additional replay value.

to your companions. This allows you to direct their attention to one particular foe, or use a certain type of skill. Surprisingly, even without a way to dictate their actions, the AI allies appear to be extremely

nt and able to avoiding getting stuck in

nt situations. This is quite refreshing since, in our opinion, if you have a sword and can use magic, you shouldn't need babysitting.

Even with a fun and addictive battle system, Radiata Stories' defining feature is the way it strikes a balance between silly and serious in terms of sto- rytelling. The characters are all anime-styled, and this exaggerated approach lends itself well to the unique humor the game integrates through cutscenes, voice work, and a generally zany mood. Instead of simply pressing a button to "examine" barrels and dressers in search of hidden loot, Jack physically kicks objects, occasionally rattling some gold loose. Of course, if you go around kicking people, you're bound to get a bevy of insults and bruises instead of potions and money.

While Radiata Stories hasn't been confirmed for a U.S. release yet, the success of similar games like Star Ocean and Tales of Symphonia in 2004 indi- cates that the demand for this kind of RPG is on t rise. If it does make it Stateside, this title promises to deliver a compelling and unique take on classic genre conventions. Щі Мі

PLAYSTATION 2 | XBOX

Beat Down: Fists of Vengeance

> STYLE 1-PLAYER ACTION > PUBLISHER САР.

> DEVELOPER САРСОМ > RELEASE FALL

І BEAT YOU DOWN...WITH MY FISTS OF VENGEANCE!

espite a title that appears to have been created by a

fighting game random name generator, Beat Down:

Fists of Vengeance is Capcom's attempt to move the

brawler genre beyond the parameters set by such long-ago classics as Double Dragon and Final Fight.

Although the plot is so generic as to not require elabora- tion, Beat Down does have a few new tricks up its spiked leather sleeve. For one, the game will offer a level of charac- ter customization that is unheard of in the genre. From what we've seen, there will be literally thousands of possible looks you can create. You'll be able to choose shirts, pants, jack- ets, and various accessories, as well as more fundamental aspects like hairstyle and facial features. What's more, alter- ing your appearance will actually be an important part of the game, as you'll be able elude the cops by changing looks, thus making their description of you useless.

nother of Beat Down's more innovative features (or at least it was until THQ's recently released Punisher game) is the “negotiation” team-building system. You'll be able to have up to 10 members of your gang (although only two are with you at any one time). To gain new members, you

You can switch between your team members at any time, and even use them to pull off co-op combo moves

have a number of options you can negotiate verbally, pay them off, or beat them into submission. Guess which option usually works best?

Although it initially appeared that the game might feature GTA-styled environments, that's not really the case. The game's producer, Tatsoya Minami, said, “It won't all be open from the beginning. Of course, you'll go into certain areas for specific parts of the story. You might also need a tip or infor- mation from someone to get into certain areas"

Although Capcom is known for its deep and complex 2D fighters, Minami assured us that Beat Down will offer a more straightforward brand of brutality. "Between Street Fighter and Final Fight, it's closer to Final Fight" he commented. Most moves can be performed with rudimentary combos, but you do have one skill fairly unique to the genre pick- pocketing. By brushing up against NPCs on the street, you'll come away with cash and items.

Will Beat Down be the game that injects new blood into the brawling genre, or just another punch-drunk pretender? Time will tell, but so far we're very interested. B I м

°° previews sd ir гея

PLAYSTATION 2

1154216 У 106/106

Staple foes of the series will be present

Not all devils are innocent

Castlevania: Curse of Darkness

> STYLE i-PLAYER ACTION > PUBLISHER MI

WE DON'T NEED NO STINKING BELM

hough some Castlevania fans would like nothing better than a full on, Viewtiful Joe-esque 2D home console treatment of the franchise, Konami has other ideas. Curse of Darkness is based on the technol- ogy behind the last 3D Castlevania, Lament of Innocence, and looks set to deliver a similar style of gothy hack n' slash action this fall. However, Konami thankfully seems well aware of the issues that fans and critics alike had with the previous Р52 entry, and aims to address them while incorporating the strengths of the well-loved PSone classic Castlevania: Symphony of the Night into this new title. Curse of Darkness takes place three years after Dracula's defeat at the hands of Trevor Belmont (as seen i Castlevania ІІ: Dracula's Curse). Hector, one of Dracula's two Devil Forgemasters, had left the dark lord's employ over a difference in ideals, which left the castle open to attack by the legendary Belmont. The other Forgemaster, Isaac, blames Hector for the destruction of his way of life and orchestrates the death of Hector's beloved. Controlling Hector, players will guide him on a quest for revenge against his former rival amid the horrors of a Europe infected with the curse unleashed by Dracula's death Topping the lists of promised improvements to the 3D Castlevania formula is a focus on the adventuring elements that have gamered the side-scrolling entries in the series such a rabid following. A large portion of progressing through the quest will involve gaining access to new areas of the

102 GAME INCOME

AL ENTERTAINMENT AMERICA > DEVELOPER KONAMI

PUTER ENTERTAINMENT TOKYO > RELEASE FALL

S

castle by acquiring new abilities. If this sounds familiar, it's because this is a mechanic that's been adapted from Metroid on the NES into many titles, and believe us, it's a very good thing. Due to Hector's unusual skills, though, the method by which your mobility increases is through the acquisition and training of creatures called Innocent Devils. For example, the Crow can help you float over a chasm, and the big suit of armor can open a door that Hector can't budge. Though how an eight-foot-tall, freakishly strong suit of animated armor can be called innocent, we don't know.

Another change from Lament of Innocence is the variety of weapons in Hector's arsenal, all of which have different stats and combo strings. Swords, maces, spears, and more will be available to help crush the hordes of evil. Whether a whip will be involved is unknown, but given the frustra- tion inherent in Lament's whip control, we're thankful to have other options at the very least. In order to add a little RPG flavor to the mix (again, similar to Symphony of the Night), Hector will gain experience points and levels for smashing enemies.

Although it had some flaws in the depth department, CoD's predecessor Lament of Innocence was certainly a competent, fast-paced action title. From all that we've seen, this new installment in the series will resolve the depth issue while broadening the demon-hacking aspect as well. If all turns out as planned, this should be the 3D Castlevania that fans have been yearning for. B Bil

Innocent Devils are more than happy to lend a hand in combat

ye The Crow loves те nro nothing more than to pick on helpless baddies while they're airborne

“Odds? Never tell me the odds”

PLAYSTATION 2

Arc the Lad: End of Darkness

> STYLE 1-PLAYER ACTION/RPG (UP TO 8-PLAYER VIA ONLINE) > PUBLISHER

TAKING IT TO THE WIRES

e hate the word "convergence" Not because its

dictionary definition lacks punch (to tend to move

toward one point or on another), but because

of its unfortunate distinction as one of the most overused marketing buzzwords in the last few years. Still, the word's synonyms (concenter, focus, meet) don't quite get across what the new Arc the Lad title has in store for gamers true, honest convergence of action, role-playing, solo play, and online challenges. The info that Namco has leaked so far has us, as fans of the series, chomping at the proverbial bit in anticipation.

With the extensive continuity between series entries (End of Darkness takes place five years after the excellent Twilight of the Spirits ends), there are some classic gameplay elements that are making a return think impressive magic attacks and an extensive party system. But the title's new abilities are what is enabling the game to join different genres in both the online and offline arenas. Real-time combo-based action

О > DEVELOPER SONY COMPUTER ENTERTAINMENT > RELEASE MAY

is new for the series and the company promises intense sequences merging the traditional magic system with the new combat techniques. Because of this gameplay shift, Namco has big plans for online.

Players will be able to take their solo mode character over the 'net to compete in four-on-four matches or co-op mis- sions with three other people. The specifics (like if you'll be able to level up characters online for use in the single-player story) are still unconfirmed, but it's clear that the choices you make in solo mode will affect your character in the online arena.

All in all, the variety of this Arc the Lad entry is staggering 24 returning characters from the series will make appear- ances, online mode offers live chat and exclusive missions, and the solo mode promises tasty action to accompany the series' trademark storytelling. We're already drooling and definitely thankful that the wait is only a few months for this interesting take on an RPG classic. IM I 8

Н this village doesn't look familiar, go out and play Twilight of the Spirits (this is the first village you'll encounter)

°° previews

PLAYSTATION 2 I XBOX | PC

Stolen

IT TAKES A THIEF

he reason so many stealth/action titles have failed to make much of an impres- sion with gamers is that the genre's two star franchises, Metal Gear Solid and Splinter Cell, do what they do so well, and most new franchises simply copy their formula. That's the reason we're so excited about Stolen. Admittedly, any new stealth games make us a little wary at first (we've been burned before!), but once we saw Stolen in action, we were quite pleased with what it brings to the table. Stolen stars a female thief named Anya Romanov who uses her high-tech gadgets and impressive athletic abilities to swipe precious items from heavily guarded locations. Anya has a stunning array of acrobatic moves at her disposal. She can leap from roof to roof, swing on poles like a gymnast, and shimmy above the heads of unsuspecting guards. Her athletic skills mean she can move much more vertically than Sam or Snake, and the game's four stages

ш Anya's tendency to lock herself out of her apartment gave her great chances to practice her skills.

will let her explore every building from top to bottom, inside and out. She also has a host of gadgets and martial arts moves at her disposal for taking out enemies, but Anya is no killer. Holding true to the adage about honor among thieves, Anya's attacks are all non-lethal. This keeps her conscience clear, but also adds to the challenge of each heist. As the guards and other foes she encounters are quite intelligent, any guard she knocks out will actively seek her out upon awakening.

The gameplay features we witnessed got us pretty excited to play this game, and so did the technical features. With real time volumetric lighting and huge, detailed environments with no loading, Stolen's atmosphere is one of real- ism and intrigue. Nice visuals, intelligent АІ, and some new additions to the stealth/action formula are present and we're happy to say Stolen's Anya Romanov looks ready to hang with the genre's big boys. IN INI

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PLAYSTATION 2 | XBOX | PC

FlatOut

> STYLE | TO 4-PLAYER RACING (UP ТІ

LAYER VIA PS2 ONLINE, OR UP TO 8-PLAYER VIA XBOX

LIVE, SYSTEM LINK, OR PC LAN OR INTERNET) > PUBLISHER VIVENDI UNIVERSAL > DEVELOPER

BUGBEAR ENTERTAINMENT > RELEASE JUNE 14

FROM REDLINE TO HANGTIME

aced with the possibility of another car game, most players would rather wrap their lips around a tailpipe than grip the steering wheel of one more ho-hummer. Well, we suggest you put your seat belt on, be FlatOut will literally have you leaping out of it Granted, the title's circuit-based career of destruction has been done before, but you haven't seen tracks like these. Brimming with physics from the proprietary engine of PC developer Bugbear, in the world of FlatOut, telephone poles have a way of not stand- ing upright and track-side barrels tend to careen into the way of the racers - at least when they are hit. Since nearly every object on the screen is capable of being struc (this destruction nets the player nitro boost), there is something to be said for driving like a headless chicken. Of course, you still have

to win the race, so you also have a stake in always keeping your eyes peeled for shortcuts and making sure that your destructible car can at least limp across the finish line. The game contains 36 tracks and 16 different cars to tune and trade in.

To paraphrase Newton's first law of motion: “When a car going really, really fast hits something, the driver goes headfirst through the windshield" In other words, there is a lot of fun to be had when you combine FlatOut's ragdoll phys- ics with high speeds. Apart from your driver flying through the air a sh on one of the game's courses, the title includes six brutal minigames where you'll abuse your avatar in events such as human bowling or the human high jump. Cars are always cars, but FlatOut's kind of thinking could be enough to put a lot of butts in front of TVs this summer. Bi Bi

Going for the gold: It's the Human Long Jump

For downloadable wallpaper and š. @ game information log on to: www.sqexm.com:; «

"SAMURAI STRUCK" 2005 РЕВ RELEASE!

/ қ SQUARE ENIX.) The Surf Coasters announce m/ West Coast Tour for March 20051 Р ` MOBILE SN more info: j с *

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www.surfcoasters.com

PLAYSTATIONS 2 | XBOX | PC

Battlestations: Midway

| UNLIMITED ENABLED РОЇ PLAYSTATION 2

Fullmetal Alchemist 2: Curse of the Crimson Elixir

This is as ambitious and large-scale a project as you're ever likely to see. With epic World War Il naval engagements that can last for over an hour (even with time-dilation turned on), and the option for players to command the entire battle or jump in and out of direct control of any ship or airplane, THQ's Battlestations: Midway is doing its best to do it all. Dozens of WW II capital ships, support boats, fighters, torpedo planes, and everything else for both the U.S. and Japan are available. Whether or not this all comes together into an engaging game or not is yet to be determined, but from what we've seen it certainly has

the potential. Plus, the beauty of the water in this title defies words. Hopefully, the promise of Battlestations: Midway will be realized this summer when it launches in the U.S.

PLAYSTATION 2 | XBOX

Big Mutha Truckers 2: Truck Me Harder!

Мома - Square is getting quick with the Fullmetal product. Like the Captain and Tennille of anime video games, Ed and Al are coming back this spring to further dilute modern scientific principals in this prequel to the recently released Broken Angel. With love keeping them together, the brothers' new game has streamlined alchemy and combat systems along with a new cel-shaded look for the entirety of their adventure. Fans will appreciate the half-hour of original animation and the story, which starts in the anime series' first location, Lior.

106 GAME INFORMER

Eutechnyx isn't one of the world's most famous development houses, but it knows how to make a product that resonates with consumers.

In 2005, the company's Big Mutha Truckers didn't make a huge splash with the media, but its freewheeling big-rig racing ended up selling in excess of one million copies worldwide. This time around, THQ is taking on the publishing duties, and Eutechnyx is using its earnings to make the game bigger and badder, with more miles of road to explore, more goods to sell in the game's free economy, and more dynamic use of CB communication. The soundtrack will include such genre-appropriate fare as Willie Nelson, Puddle of Mudd, and ex-CCR singer John Fogerty.

[Mia ]. É ИЙ! 1 Touch the 1 screen and point out

in the testimony!

Time of death: 7/31 between 4:00 and5:00 РМ Cause of death: loss of blood due to single blunt trauma

NINTENDO DS NINTENDO DS

Gyakuten Saibun (Working Title) Lost In Blue Nintendo promised that the DS was going to be the home of innovative new Washing ashore this August, Konami's newly announced DS game Lost in Blue sounds concepts, and Capcom's first entry on the handheld is certainly unique, if not actually like one of the most unique titles on the handheld system. Focusing on two young

new. Gyakuten Saibun (which will no doubt receive a new title) is all about the high- people stranded on a desert island, Lost in Blue charges players with keeping the duo stakes world of criminal law. Part Law & Order, part Speed Racer, and part adventure alive through cooperation and is being billed as a survival RPG. Players will explore game, Gyakuten Saibun's strange anime-influenced vibe is completely its own. The the island; create items like spears and bows; and fish, hunt, and trap in minigames first four missions are ports of two ultra-popular GBA titles from Japan, while the fifth that utilize the DS' touch screen. No word yet on whether or not your best friend will has been created specifically to use the DS's unique features. As you make objections, be a volleyball named Wilson.

interrogate witnesses, and pore over case files, you'll soon become as good at

lawyerin' as that Matlock fella - but not as good lookin’. Look for a retitled Gyakuten

Saibun to lay down the law this summer.

XBOX | GAMECUBE | PC TMNT Mutant Melee

Cowabunga! Those friends of pubescent amphibian martial artists known # as Konami are bringing another TMNT title to the Xbox, GameCube, апа |F PC this March, and this time it will focus solely on bodacious combat. А four-player fighting game, Mutant Melee will let you duke it out as one

7 of 20 radical TMNT characters. While this gnarly brawler will focus on the madcap multiplayer action, it will also feature a totally tubular single- player adventure. That's a lot of turtle action for your dollar, you rowdy rockin’ dudes!

GAME INFORMER 107

BRING A НШҒЕ ТО THE GUNFIGHT.

y Srd-person perspective lets you see your moves. Witness your power іп 1${-регзоп mode.

Pre GE

demo. Check website for details.

Blood and Gore Intense Violence

Strong Language Fight face-to-face in melee battles. Unparalleled multi-player action with up to 8 players.

Inc. АЙ rights reserved. RAIDEN, MIDWAY and the Midway logo are red trademarks of Midway Amusement Games, LLC. Used by permission, UNREAL, UNREAL CHAMPIONSHIP and The Liandri Conflict are trademarks or registered trade r license from Epic Games Inc. by Midway Home Entertainment inc. Microsoft, Xbox. Xbox Live, the Live logo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries

Games Inc. Used by Permission. Distributed u

cq bMiDWwAY OUT ия ІШ

Unreal Championship 2 amplifies the explosive action of а Ist-person shooter with

the challenge of hand-to-hand, 3rd-person melee fighting. Я full arsenal of ranged 4 ЛІ weapons is at your command, plus new, acrobatic melee moves and weapons DI j realy that let you bring a knife to a gunfight - with lethal results! PE SH

T= жанан ccm ace

zal Ë ea ці і Brothers іп Arms: Road to Hill 30

God 0f War

The gods are well pleased. With

God of War, Sony's Santa Monica studio presents a daring offering

that seamlessly blends a compelling story, fluid gameplay, and impossible violence into a single jaw-dropping experience. In an industry currently dominated by heroes returning for third and fourth iterations, newcomer Kratos shakes things up by starring in a game so epic, it could very well define the action genre in the years to come. He makes wanton brutality so much fun, you'll want to grab the review on page 122 and rip its larynx right out. Mmm...therapeutic.

сечас кі ue сап THE SCORING SYSTEM Š ке oe ce the game brings to the table and how

never decide which) review team rates games in a number of cat- egories to help you sort out the great from the stuff you'll hate. Most games are reviewed by two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers mean, what we look for in a game, and also a cheat sheet so the newbies can understand our advanced video game jargon. It is important to note that the Game of the Month is determined only by the main review score, not an average of the two opinions.

10 Outstanding. A truly elite title that is nearly perfect in every way. This score is given > Graphics: How good a game looks, taking into account any flaws out rately and indicates a game that cannot be missed. such as bad collision or pop-up.

Superb. Just shy of gaming nirvana, this score is a high recommendation because > Sound: Does the game's music and sound effects get you the game reviewed is head-and-shoulders above its competition. involved or do they make you resolve to always play with the vol- ume down? $

Very Good. Innovative, but perhaps not the right choice for everyone. This score indicates that there are many good things to be had, but arguably so. > Playability: Basically the controller to human interface. The less

you think about the hunk of plastic in your hands, the better the

Average. The game's features may work, but are nothing that even casual players Babi haven't seen before. A decent game from beginning to end. playability.

> Entertainment: Flat out, just how fun the game is to play. The most important factor in rating a game.

Limited Appeal. Although there may be fans of games receiving this score, many will be left yearning for a more rewarding game experience.

7 Replay Value Passable. It may be obvious that the game has lots of potential, but its most рау

engaging features could be undeniably flawed or not integrated into the experience.

High You'll still be popping this game in five years from now.

Bad. While some things may work as planned, the majority of this title either don ў Rid malfunctions to varying degrees or ít is so dull that the game falls short as a whole. Mime High - Good for a long while, but the thrills won't last

Painful. If there is anything that's redeeming in a game of this caliber, it's buried Moderate - Good for a few months or a few times through beneath agonizing gameplay and uneven execution in its features or theme. Q

Moderately Low - After finishing it, there's not much reason to give Broken. Basically unplayable. This game is so insufficient in execution that any value it a second go. would be derived in extremely small quantities, if at all. d

Low - You'll quit playing before you complete the game.

Sisyphean: The Greek way to say “This totally blows”

=` N Co + | сл |с» | Co | O

TIO GAME INFORMER

REVIEWS INDEX

44444

Splinter Cell: Chaos Theory TimeSplitters Future Perfect . MX vs. ATV Unleashed. Playboy: The Mansion... Project Snowblin

Super Monkey Ball Deluxe Worms: Forts Under Seige Constantine.

God of War.

Brothers in Arms: Road to Hill 30. Tekken 5

Resident Evil Outbreak File #2 Shin Megami Tensei: Digital Devil Saga. MLB 2006

Sega Classics Collection...

World Tour Soccer 2006.

Donkey Kong Jungle Bea

Mortal Kombat: Deception

Star Fox Assault

- Doom 3 7 qs e 3 : Unreal Championship 2: The Liandri Conflict. j Scraplan Th Si 2 U H it Still Life. e Ims n IVersi y Top Gear RPM Tuning Just maintaining the status quo won't get an expansion pack much Act of War - Direct Action... love - we need more than new items to get into a game after the Freedom Force vs, The Third Reich first entry. The Sims 2 University takes this sentiment to heart by pil- The Sims 2 University ing on extras in the item, interaction, and feature departments; but Super Army War. really sets itself apart by highlighting and updating the gameplay WarioWare Touched! of its stellar source material. University is strong enough that those X-Men Legend who haven't sunk hours into Sims 2 should pick it up and get in on Zoo Keeper.

the fun.

For our newer readers, here is a glossary of terms and acronyms that commonly appear in the magazine. Video game veterans should move along (these aren't the droids you are looking for).

10801 - A resolution specification used for HDTV. қ 1080i stands for resolution of 1920x1080 pixels, This is where GI breaks down multi-plat The means that the video is being interlaced form games, So whenever you see this 480p - Progressive scanning, this option ("p= logo, there is important multi-system infor progressive), creates a picture signal with double mation regarding that product the scan lines of a conventional interlaced picture, 4801 (i = interlaced), to create a Н Noticeably sharper image. The 480p image offers higher picture resolution and eliminates virtually all motion artifacts in a 640x480 pixel resolution setting 720p - А resolution specification used for НОТУ, 720p stands for resolution of 1280x720 pixels. The "p" means that the video is in progressive

1 cel shading - A technique used to create 3D rendered objects that resemble hand-drawn animation cels

CG - Computer-Generated graphics

ЕЗ - Electronic Entertainment Expo. The world's largest convention for video games

fighting A term we use for games like Mortal Kombat and Dead or Alive.

FMV Full Motion Video. Usually refers to an animated CG cutscene

FPS Frames Per Second. How many animation

jaggies - Graphical lines that are jagged when they should be stroight

Kratosis- The process of evolving into a higher being triggered by playing through God of War

LAN - Local Area Network. Connecting computers Or consoles together within a small space to allow communication between them. Provides fast, simultaneous gameplay

minigame - A small, simple game within а larger one

motion-capture - Using human models and

platform - A term we use for games like Super Mario and Crash Bandicoot

pop-up When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2

PSone - Sony PlayStation

puzzle A term we use for games like Tetris and Puyo Pop

racing - A term we use for games like Gran Turismo and Mario Kart

1 1 RPG - Role-Playing Game. A game that involves frames happen in one second. Also used to } Infrared cameras to record movement for game character improvement through collecting and denote First-Person Shooters like Halo, Doom, $ animation. Also mo-cap i spending points. A term we use for games lke and Call of Duty i motion blur - Phantom frames follow an object} Final Fantasy and Xenosaga

format Content suitable [s a] Content suitable action - A tem we use for games like Devil May | | framerate - The frames of animation used to 10 give the impression of realistic speed shooter - A term we use for games like Ikaruga for persons ages for persons 17 Cry and Viewtiful Joe create the illusion of movernent N64 Nintendo 64 and Gradius

frontend A game's menus and options GBA ~ Game Boy Advance

GBC - Game Boy Color

GC - GameCube

NES - Nintendo Entertainment System NPC - Non-Player Character, Those people and creatures you see wandering around in games that are not being controlled by actual

d ages and older.

Content suitable 1 Е. for persons ages Б 6 and older. api

SNES - Super Nintendo Entertainment System

sports ~ A term we use for games like MaddenNFL.

strategy - A term we use for games like La

adventure - A term we use for games like Myst and Escape From Monkey Island

‘Al - Artificial Intelligence, Usually used to refer to how well the computer reacts to a human

Content suitable.

only for adults. humans

d opponent HDTV - High Definition Television Pucele and Front Mission i кий т we use br рее арн iem тавите dormien e. | Pd efe Hing he шест 0 1 wird pay = Sonetirg made acy Content suitable FT Product is and Mario Party StarCraft or Baldur's Gate: Dark Alliance company other than the console manufacturer

PKer - Player Killer. This is a person who thrives on kiling newbie or vulnerable characters іп MMORPGs or shooting their teammates in games like Counter-Strike

bump mapping - A technique where varying light

ISP Intemet Service Provider. The company that effects simulate depth on textures

provides you with access to the Internet

awaiting final rating

for persons ages ng 13 and older,

GAME INFORMER 111

UNLIMITED ENABLED

XBOX | PC

Splinter Cell: Chaos Theory

> STYLE 1 OR 2-PLAYER ACTION (UP TO 4-PLAYER VIA XBOX LIVE, SYSTEM LINK, OR ONLINE) > PUBLISHER UBISOFT > DEVELOPER UBISOFT MONTREAL > RELEASE MARCH 29 > ESRB M

THE BEAUTY OF CHAOS

hen titles like Splinter Cell; Chaos

Theory release, it's clear why games

are overtaking movies as the world's

premiere form of entertainment. The Splinter Cell series provides the kind of intelligent plots and explosive action that was once limited to films or novels, but lets the player experience the world of international espionage first-hand in a way that no other medium can emulate. The latest entry, Chaos Theory, not only immerses the player in a masterful spy thriller, but also continues to innovate in the stealth/action genre.

As with any good spy story, a smart, complex plot is key to success, and Chaos Theory delivers with Sam Fisher's most explosive adventure yet. | won't spoil the twists and turns, but will say that the themes of intellectual warfare, betrayal, and divided loyalties make for one of the most intelligent video game plots to date. Writing in video games is a subject that doesn't get a lot of attention, but Chaos Theory features a simply great script. Not only is it complex and deep, it's also surprisingly funny. Over the course of the adventure, there are jokes about Sam's age,

4

112 GAME INFORMER

Partner actions, such as rappellíng, are key to success іп the co-op mode

“...а crowning achievement in the art of video games."

other games (such as Metal Gear Solid 5 and Half- Life 2), and even a sly nod to the film Brazil.

While | loved the story and the dialogue, | felt that Pandora Tomorrow did a better job of doling out jaw-dropping moments throughout the game, whereas Chaos Theory's biggest thrills were con- fined to the final third of the game. But I'm pleased to say pacing issues were the biggest faults | could find in the title from a technical standpoint, Chaos Theory is nearly flawless. The visuals are staggeringly awesome, with some of the best textures the Xbox has yet produced. Character models are amazing, and environments are almost frighteningly realistic. The audio department is similarly impressive: Amon Tobin's score is both intense and beautiful, and the voice actors once again knock it out of the park. The gameplay is just as polished: All of Sam's various moves are a breeze to pull off, although | rarely found opportunities to use some of his more exotic tricks. | never used his new hanging neck snap іп my first playthrough, but | did get a chance to try } ош some of these moves in Chaos Theory's Co-op mode. I love how playing with a second spy opens up so many natural extensions of the Splinter Cell universe with its team-based moves - < and reinforces the realism i and gravity of Chaos Theory's plot by cleverly tying into the single-player story. My only complaint about this mode

"Hmm... | know | haven't shed my spy-proofing, but where did 1 leave off?"

Sam has some cool new moves, but you won't use them all that often

is that it's far too short, as it can be completed in a handful of hours. Fortunately, Pandora Tomorrow's excellent four-player Versus mode is also included. The spies vs. mercs gameplay is one of the most unique and addictive online experiences around, and although it hasn't changed much, the new maps alone make it worth a serious time investment.

If Chaos Theory were limited to only its single- player campaign, Id still recommend it as one of the most intelligent and exciting action titles to date. But with the inclusion of two separate multiplayer modes, each of which offers a separate, fantastic experience, Chaos Theory becomes so much more. It is simply a masterpiece, and a crowning achieve- ment in the art of video games.— JEREMY

The Other Agents

Chaos Theory also appears on the PS2 and GameCube, but these versions were not ready for review. We will analyze the PS2 release, and if there are any notable differences, we will follow up with a separate review next month. If there aren't major differ- ences, please take this as our definitive review for the PS2 version. As the GameCube release lacks online, it will be reviewed separately.

> Concept: Sam Fisher returns with a new adventure, Pandora Tomorrow's great Versus mode, and all-new co-op play

> Graphics: Chaos Theory pushes the Xbox to its limit, producing some of the most stunning visuals to date

> Sound: Amon Tobin's score fits the mood perfectly, and the voice acting is fantastic

> Playability: The core control scheme perfectly fits all three game modes, while allowing exclusive elements to each one

> Entertainment: Each game type offers unique thrills, creating some of the most compelling action around

> Replay Value: High

Second n 975

When a game makes play- ers feel like utter rock stars, nodding knowingly to themselves after complet- ing an objective, telling their friends about how they smartly achieved goals, reliving the experience and trying it again to do “just a little bit better" you know that the game in question is something truly spectacular. Splinter Cell: Chaos Theory is just such an experience. It gives players missions that, on the surface, look simple, but the genius lies in the moveset and level design that make you feel smart and creative in your solution. Іп short, it makes you feel like a super spy and provides an ultimate escapism that other entertainment medi- ums can never achieve. With technical wizardry that fully immerses and a story that. remains compelling through- out, the experience rarely breaks that zen-like state of total believability and ego- boosting smarts.—LISA

Boost Mobile" Pay-As-You-Go. М

© 2005 Boost Worldwide, Inc. All rights reserved. BOOST, Logo are tr 0/0 a Mord] Office, All other product and а are the propa

boostmobileanthem.com

(

e

boost mobile

PLAYSTATION 2 | XBOX | GAMECUBE

TimeSplitters

Future Perfect

> STYLE ! TO 4-PLAYER ACTION (UP ТО 16-PLAYER МА XBOX LIVE OR PS2 ONLINE) > PUBLISHER ELECTRONIC ARTS

> DEVELOPER FREE RADICAL > RELEASE MARCH 8 > ESRB М

A SERIOUS TIME SINK

fa game's weight were based solely on the content that it delivered, attempting to remove TimeSplitters Future Perfect from retail shelves would result in your arms being ripped clean off and the game crashing through the floor. From its boisterously entertaining time-travelling story and array of uniquely crafted single-player challenges to its massive multiplayer offering and remarkable map-

maker program, not even a crane could lift this game.

The TimeSplitters series has always been renowned for its incredible depth, but this itera- tion fires direct hits in everything that it offers. For the first time, the single-player experience is just as rewarding as the multiplayer. Free Radical has made great strides in comedic storytelling and has created a ridiculous tale that even Douglas Adams would chuckle at. Shooting before he thinks and throw- ing caution to the wind whenever he possibly can,

without online

have never been this deep

114 GAME INFORMER

Cortez is a train wreck of a hero and one of the most likeable characters in all of gaming. Thanks to time paradoxes, players will get a double dosage of this bumbling savior. At any given time, as you march through levels, you may run into a future

or past version of yourself. Listening to the two Cortez's communicate with one another is like watching a chimp trying to disarm a nuclear mis- sile. It's horrifyingly funny.

Most of the stages require players to simply work their way from point A to point B, yet the inclusion of vehicles does add variety to the mix. Gameplay-wise, this series has always been heralded for deliver- ing swift and fluid character movement, but it was always a little rough around the edges and shallow in scope. In this installment, Free Radical has upped the ante by including a handy melee attack. Additionally, the auto-snap on the right analog targeting has been removed (which opens the doors for easier sniping and headshot aiming). Although tight in play, | still feel that this series is in dire need of a jump button (as it would add another dimension to multiplayer).

Of course, working your way through the story (either by your lonesome or with a friend through co-op) is only the tip of this enormous iceberg. With

ive me the bear, little girl, or I will..um..throw a

B The selection of weapons

surely put a smile on the

faces of veteran FPS players

B Free Radical's signature character modeling is back with striking new detailing

32. Bunker Corner

m Countless hours can be invested into creating multiplayer and story mode тарѕлОиг advice is to make sure that at least one ninja monkey is included in each stage you make

over 150 characters that can be unlocked, the game opens its arms and invites players to put their skills to the test in wildly amusing Arcade, League, and Challenge modes. You never really know what to expect from these choices. You may find yourself assaulting a base in a Tron-like computer world, using a shotgun to decapitate zombified chimps, racing cats on caster wheels, or sniping mutant deer. The beauty of this is that you never feel like you are doing the same thing twice and this sensation lasts until you have all of the characters unlocked and all of the challenges completed.

While it's easy to lose your life in the single-player offering, the true heart and soul of this game is still multiplayer. Split-screen deathmatching in the previ- ous iterations in the series was insanely addictive, but the advent of online play really opens things up. Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters"

EU PITT online presence is unprecedented

„> al

and simply irresistible. It does suffer from poorly placed respawns (you'll often find yourself materializing right Î іп front of other players), but the

Although it could still use some

f majority of the maps are ingenious in 4 design, allowing players to strategize and use the terrain to their advantage. |

massaging and upgrading in certain areas, you'll be hard-pressed to find a game that delivers more bang for your buck.—REINER

BOTTI LINI

> Concept: Cram as much ass-kicking content as humanly possible onto a disc

> Graphics: The character models are lively and animated superbly. Unfortunately, the envi- ronments are very bland

> Sound: Cortez's spoken dia- logue is golden and the weapon sounds are great (you have

to check out the human voice weapon cheat). Little can be said about the soundtrack, however

> Playability: It still needs а jump button, but outside of this, it has a God-like fluidity to it

> Entertainment: Could easily be your first choice when asked what game you wish you had if you were stranded on an island

> Replay Value: High

ЕТ ‘in this packec-o-the-gills gameplay package. The story taps the sensibilities of pore of familiar settings, from WW Il shooters to ` post-apocalyptic Terminator futures. Through its exagger- ated character animations and рз voice acting, inor char-

Perfect. “meanders through Ее. of time

ОША ГИТ ГЕ

THE VIDEOGAME

PlayStation.e ӨСІ Lits VERTIGO ФБ

www.thq.com

UN ITED EN;

PLAYSTATION 2 | XBOX

MX vs. ATV Unleashed

> STYLE 1 OR 2-PLAYER RACING (UP TO 6-PLAYER VIA XBOX LIVE OR PS2 BROADBAND) > PUBLISHER THQ > DEVELOPER RAINBOW STUDIOS > RELEASE MARCH 4 > ESRB E

SLIDING OFF TRACK

his game is like reading a menu at a fine restaurant. "Filet of gray sole stuffed with crab meat, bay shrimp, and brie cheese..." But when you finally fold your napkin into your shirt and prepare to dig in, you discover that all the ingredients are indeed there, but they ve been prepared in quite a different manner than you had anticipated. After the motocross breakthrough of last year's MX Unleashed, it appeared that developer Rainbow Studios was working up some enchanting alchemy that would produce pure gold. While all the components from the franchise are here, it lacks that over-arcing cohesion. Although the freestyle world of MX Unleashed is still in the game, you'll spend most of your time doing good, old-fashioned races. Progressing through the week-based Championship mode unlocks periodic challenges (which consist of Machine races and flat track contests, etc.), which are the highlight of the game and where this series takes off. | once spent nearly an entire day on one challenge, and didn't regret a second of it. Although the regular career races are tight and infused with Rainbow's bread-and-butter physics, they can get old. The main reason is that these circuit races are

үлек

116 GAME INFORMER

broken up into heats. While these help players familiarize themselves with the tracks (which is important), it gets boring having to race each track at least twice before moving on. Worse yet, while you can switch between an MX bike and an ATV before any given week, the courses used by both are exactly the same. This leaves you with little choice but to stick with one or the other all the way to the end in order to avoid racing the same tracks week-in and week-out.

Of course, the racing itself is exactly as advertised. It's fast-paced with surprises around every corner and rewards for those players that master the courses and who know when to pre-load jumps and when not to. Don’t worry if you fall behind or biff it trying to do a 360 backflip. The courses (with some rubberband Al for the other riders) are designed so that a few perfectly executed jumps will have you at the front of the pack again. Although | loved how each vehicle feels distinct and contains its own eccentricities to master, | did wish the pre-load system was mapped to the right analog stick, moving the gas to one of the triggers. As it stands, with both the pre-load and the steering on the left analog, your vehicle's axial movement

cks like this one racing style

is too disturbed by pre-loading for jumps. This is especially detrimental when using the MX bike, where setting up for quick jump while still rounding a corner will have you flopping around from side to side like a fish out of water.

Although some people may look at this title and think it's just another motocross game, what they really don't understand is that it could have been much more. Sure, all the components of a fun game are here and this title is a good time but is there anything wrong with adding a little smoke and mirrors to make it even more compelling? Of course, motocross fans will like it anyway, but why settle for that? A niche game could have been avoided here, had the format of MX Unleashed simply been expanded rather than reigned in.—KATO

In this case the Edge goes to the Xbox version. With a noticeably sharper look, it stands out from the PS2 edition, although the feature set is the same.

W One little known side effect

of Cialis is a need to overcom- pensate by smashing stuff with a monster truck

BOTTOM LINE

> Concept: Yet another change in format for a series that hasn't hit its full stride

> Graphics: Compared to its predecessor MX Unleashed, the worlds seem more stable and less susceptible to foreground pop-up and fogging

> Sound: There аге some ambi- ent level sounds, but it's mainly bikes and beats

? Playability: | would like quicker response from the pre- load and the ability to map it to the right analog stick

> Entertainment: Rearranges the structure of MX Unleashed, but it's still not a be-all, end-all experience

> Replay Value: Moderately High.

Second Opinion 8.

MX vs. ATV Unleashed had been billed as the title that could take motocross racing out of its (albeit very popu- lar) niche and make ita part of mainstream gaming. However, l'm a little disap- pointed that the game that was finally delivered doesn't seem to live up to its prom- ise. There's a lot of variety here - indoor and outdoor championships, freestyle stunt modes, a load of dif- ferent vehicles like planes and helicopters but unfor- tunately, there is no one comprehensive mode that ties everything together,

l think a structure similar

to SSX3 or Tony Hawk's. Underground could have made this much more appealing to the general gaming audience. Also, l'm a little disappointed that the main championships for ATV and МХ are largely the same tracks. That said,

1 don't think it's possible for Rainbow to make a bad racing game. The physics and control аге dead-on, апа mastering the hills.

and bumps of every race takes maximum concentra- tion. Also, for those willing to unlock everything this game has to offer, there are a ton of challenges and events to explore. Another good racing game, how- ever not the genre-defining masterpiece | had hoped for —MATT

MULTI QUICKIES | +; PLAYSTATION 2 | XBOX

1 = = PLAYSTATION 2 | XBOX | PC BOTTO Е т" 6.5 Project Snowblind

т . Playboy: The Mansi on Ë > STYLE 1-PLAYER ACTION (UP ТО 16-PLAYER VIA PS2 ONLINE, XBOX LIVE, OR XBOX SYSTEM LINK) > PUBLISHER EIDOS > DEVELOPER

> STYLE 1-PLAYER SIMULATION > PUBLISHER ARUSH ENTERTAINMENT > DEVELOPER CYBERLORE £ CRYSTAL DYNAMICS > RELEASE FEBRUARY 23 > ESRB Т > RELEASE JANUARY 25 > ESRB M :

his transparent imita-

tion of The Sims seeks $106,000

to allow players to

live out the fantasy of being America's most famous swinger, Playboy's Hugh Hefner. As Hef, you'll oversee the operations of your publishing empire: hiring staff, conducting photo shoots, holding court with the glitterati, and selecting editorial content. You can also get busy with a reasonable degree of explicitness with a variety of playmates and assorted babes. However, unlike The Sims, which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. After awhile, his glamorous life reveals itself to be just another stale routine: coasting from party to party, engaging in meaningless relationships

PLAYSTATION 2 | XBOX

and mindless chatter with vapid celebrities —MATT LINE Super Monkey Ball Deluxe > STYLE 1 TO 4-PLAYER ACTION > PUBLISHER SEGA > DEVELOPER AMUSEMENT VISION > RELEASE MARCH 15 > ESRB E

+

СНІМЕЅЕ РЕМОСВАСҮ mm" 8.25

LINE

ids these days certainly bination of weapons, powers, and t Eeee Robo

s the whole really greater love their cybernetic super- ^ unique items like portable electric riot Какы ny usd E,

шон than the sum of its parts? soldiers. While we've seen shields, Snowblind offers а lot more || then blew it up In this case, not real- "Uo few other games recently freedom and deeper strategy than » Graphics: Good, but not ly GameCube's Super with similar lead characters (some other shooters. The downside is that great Environments are detailed, Monkey Ball 1 and 2 have with stylish green armor), Project switching through all your weapons, Би character models are chunky been combined onto a single Snowblind is not another "me too" powers, and grenades is cumber- and a bit drab disc for the Xbox and PS2, and title, and combines a lot of familiar some, thanks to a simply awful inven- > Sound: The clatter of warfare remain largely unchan; Ба gaming elements into something tory system. is impressive, but the tunes are 2 gely ged. С 1 { ү forgettable Some minor tweaks are that manages to create its own iden- The level design provides a similar ° жз, 2 d like having all of tity, even if it's not the most original level of exploration and openness. > Playability: Weapon selection [0 ss anc onibocs, appreciated, like having all о d E f [сү к S diniy, Duo ‘icon the minigames unlocked from game around. very area offers multiple routes to eras ану miliar

You're Nathan Frost, a soldier with your goal you can run and gun 2 bio-enhancements that give you spe- through an area, crawl through ducts, > apice E cial powers, and you're involved in climb up on roofs, or find a back pun experiences around, a war in futuristic Hong Kong. That's hallway with fewer guards. As a result, but the multiplayer can't hang all you need to know. | don't want t0 ^ each area seems real and you never with the big guns imply that the story is bad (it's not), feel like you're being pushed down а » Replay Value: Moderately

the beginning, but nothing has been done to alleviate SMB's myriad frustrations. Camera angles are still often aggravating in single-player mode, the odd physics glitch pops up right where it always has, and the minigames that weren't much fun before still aren't. That being said, if you haven't experienced SMB previ- ous to this, you really can't go wrong with this collection problems aside, it remains a quirky, entertaining title that brings a little something different to the

table -АРАМ it just doesn't figure heavily into the іпеаг path. High game's main appeal. What does is Although I loved the stages and 2 how it expertly balances elements the depth, not everything else is as Second Opinion 8 PLAYSTATION 2 | XBOX of the "unstoppable tank of a hero" successful. While the sheer amount радон ЕРЕК LINE side of the FPS spectrum with the of stuff that can happen onscreen at Ex with ЕЕ " H : squad-based combat of more realistic once is impressive, the graphics fall with glee over the chaos Worms: Forts Under Siege * military shooters. Many missions һауе a bit short character models are that the mine launcher > STYLE 1 OR 2-PLAYER ACTION > PUBLISHER SEGA > DEVELOPER TEAM > RELEASE MARCH 1 2 you fighting alongside your fellow blocky and lack detail and colors are brought upon my attackers > ESRBT : soldiers, and while you can't issue muted. It's not a bad looking game, and salivated uncontrol-

them commands, they actually deal but it's not that great looking either. А ably whenever | would

na better world, Worms: with enemy soldiers in an intelligent more serious fault is the multiplayer tag someone with the А 4 5 Ë Mays : НЕВЕ alternate fire. At Forts Under Siege would manner. This may be my favorite like the graphics, it's decent, but unin- e end ofthe day, this update and improve the aspect of the game Frost is defi- spired. None of the major features of game makes you feel like promising ideas intro- nitely the hero, but you never lose online play such as different char- a tank, Tapping into cyber duced in the franchise's jump i sight of the fact that you're only one acter classes, vehicles, and 16-player ^ powers like reflex boost to the third dimension (last 2 тап in a much larger conflict. support are really anything new. In and ballistic shielding only year's Worm's 3D). The new i Another big plus is the huge arse- this arena, it simply lacks the polish makes you feel like more of camp-building gameplay that nal of weapons. Not only does it of the more popular online shooters. | 9n unstoppable machine. Ç 2 Е Crystal Dynamics can also affords larger-scale weaponry feature all the standard guns, it also It's also a fairly short game (I beat ds $ Б 5 6 RS " be applauded for delivering and traditional RTS elements has a wide variety of more unique it in roughly eight hours), but the a captivating single player would be matched with 4 1 : weapons and tools. All of the firearms | fantastic level design and wealth of experience. On the down improved graphics, sound, and controls. But this is the real world, and Forts : have primary and secondary fire strategic options make the campaign side, the vehicles are pretty Under Siege's new gameplay only exacerbates the problematic jumping and : modes, and at least one mode of mode well worth revisiting. It may not weak, and although it seems downright icky camera controls of Worms 3D, while still making no discernible : each gun is interesting. You can also Бе the fanciest cyber-soldier on the like a perfect fit for online, improvements to an engine that (to be kind) looked only okay last year. Top off ^ : trigger special powers like slowing battlefield, but Snowblind gets the job Snowblind's multiplayer this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of i time, a force field, thermal vision, done, and manages to have some реак qe С online play and, well, there isn't much here to be super happy about.—LISA : and electrical bolts. With the com- fun while doing it. —JEREMY powerful рші, ВІ

САМЕ INFORMER 117

ON A HELLBOUND VESSEL, |

mM UNLEASH A TORRENT OF WEAPONS ES / CREATE FATAL TRAPS AND USE SHOTGUNS, % FLAME THROWERS, OR ANY OBJECT YOU

' CAN FIND TO SURVIVE.

KEEP YOUR BEARINGS

BATTLE AGAINST INCREASINGLY MUTATED ENEMIES IN TREACHEROUS, UNSTABLE ENVIRONMENTS

= BRAVE DANGEROUS WATERS

ROCKED PY HUGE BREAKERS. YOU MUST STEADY YOUR NERVES - AND AIM - TO EVADE A WATERY GRAVE.

Blood and Gore Intense Violence

Language

EVERYONE IS DEAD WEIGHT.

„ЖО IN THE VIOLENT STORMS OF THE PERING STRAIT. DISTRESS CALLS é in “ARE A DIME A DOZEN. ВОТ WHEN COAST GUARD VETERAN TOM HANSEN "i. BOARDS A SEEMINGLY ABANDONED WHALER, NOTHING CAN PREPARE HIM FOR THE HORRORS LURKING BENEATH ITS BLOODSTAINED DECKS. НЕ WAS THE LAST TO RESPOND ТО THE CALL, IWILL НЕ BE THE FIRST TO SURVIVE? ` м ^i

UNLIMITED ENABLED

PLAYSTATION 2 | XBOX | GAMECUBE

FIFA Street

> STYLE 1 TO 4-PLAYER SPORTS > PUBLISHER EA BIG > DEVELOPER EA CANADA > RELEASE FEBRUARY 22 > ESRB Е

5)

Va

PLAYSTATION 2 | XBOX

Red Ninja: End of Honor

> STYLE 1-PLAYER ACTION > PUBLISHER VIVENDI UNIVERSAL GAMES > DEVELOPER TRANJI > RELEASE MARCH 29 > ESRB Т

PLAYSTATION 2 | XBOX

Constantine

> STYLE 1-PLAYER ACTION > PUBLISHER THQ > DEVELOPER BITS STUDIOS/SCI GAMES > RELEASE FEBRUARY 21 > ESRB M

NO BALLS

f the passion of soccer

leads people to violence,

then | would watch out if

| were FIFA Street the game's liable to make some people mad.

At its highest level, soccer is all about the imagination and skill of the players. Street doesn't come close to conveying either. Pulling off the deke moves is as automatic as hitting one button. These skill moves instead should tap into your own prowess as a gamer, similar to Tony Hawk. Since a lot of these tricks are done in your normal soccer game, what's the impetus for me to play Street? If everything was done with a more fantasti- cal flair, then the game might actually distinguish itself. For example, the GameBreakers are nothing more than shots on goal with extra zip. Since there is no customization or earning of moves, everyone pulls the same dekes which is an insult to the real-life players.

EA starts at square one as if it didn't learn from the failures of its labelmate, the first NFL Street. The basic gameplay wears thin so fast that trudging through the career mode quickly bores, and the GameBreakers need to be more frequent (if less powerful) in order to jack up the intensity level. | also didn't like the player АІ (especially for the keepers), the fact that you can't set up a tournament for national teams, or the often-slow button response.

Given where NBA Street is and the lessons EA should have learned with the NFL Street franchise, the bare minimum isn't going to entice someone to соте back for more. FIFA Street is like being homeless in Brazil: It's not fun to flail around in the dirty streets of Rio.— КАТО

120 САМЕ INFORMER

BOTTOM

LINE 6.5

> Concept: Takes the personal- ity out of soccer in a Street format that's years old

> Graphics: Surprisingly not

as sharp as NBA Street V3, nor as dreamy as a shirtless David Beckham

? Sound: The announcer sprinkles some Colombian pow- der on his English accent

> Playability: With a slow-to- respond shoot button, some- times wonky ball detection, and questionable АІ, the game сап take on a life of its own

> Entertainment: /'d rather watch the Nike soccer commer- cials than play this title

> Replay Value: Moderate

‘tragically unhip fellow, FIFA Street comes on too strong. with its heavy handed attempt at being “styling” and loses touch with what makes a good soccer game. Particularly shoddy Al puts your team in abysmal posi- tioning, and your goalkeeper seems to not be aware of the most basic rudiments of protecting his space. Plus, . the only way to really prog- ress through the game is to start with a team of such ter- rible players that it's barely worth your time. There's certainly some enjoyment to be gleaned from the first few times you pull off a bicycle kick or bust a nutmeg ‘on your opponent, but the. charm dies fast amid the

of insane action, but it's not really realistic enough to feel authentic—MILLER |

NINJAS SUCK

fter struggling through this miserable piece of digital vomit over many torturous hours, | began to wonder who would unleash such an abomination on the world. Satan? Saddam Hussein? John Stamos? No, Red Ninja is clearly the work of a group of developers deliberately trying to create one of the world's worst games as some kind of twisted practical joke. How else could the worst elements of stealth, action, and platforming combine into such a perfect maelstrom of pure worthlessness? As a skimpily dressed female ninja, whom | shall refer to as Crapface, the player is supposed to sneak their way through each area, quietly dispatching all the enemies in her way. Unfortunately, they all seem to have some kind of ninja-detecting radar, so Crapface has to stand and fight constantly. Her wirelike weapon seems cool at first, until you realize that there is only one attack and absolutely no strat- egy to combat. And since the camera behaves like it's con- trolled by an eight-year-old with ADD and a twelve pack of Coke in his system, you're constantly getting hit by enemies you can't see. To top it all off, there are no cool ninja gadgets to assist you in combat or stealth like there are in Tenchu (the series this game has a total crush on), so it fails in both these arenas.

BOTTOM

LINE 3.

> Concept: Red Ninja tries

to join the ranks of mediocre stealth games and fails at reach- ing even that low bar.

> Graphics: As in every other aspect, the visuals mimic Tenchu. They re fairly average, making them the best part of the game

> Sound: All | could hear was myself screaming in frustration > Playability: There are a few unique features here, meaning it simply sucks in new ways

> Entertainment: |4 rather become a training dummy at a ninja dojo than ever touch this nightmare again

> Replay Value: Low

Second Opinion Red Ninja is only bearable if you choose to view it not Sada Me. a hilarious parody of a areal

all that kept me going. Ha! Look how they poke fun at floppy camera controls! Ah, ridiculous panty shots = |

get it! Not to mention the delicious irony of horrifically unpredictable controls in

a game that often requires flawless timing. Оһ, Red Ninja, your barbs and jabs atthe game industry will not go unnoticed, Developers will use your satirical exag- geration of terrible design as a way to ensure that gaming never falls so far from grace. ОЕ

Later in the game, the emphasis switches from horrid

TO HELL AND BACK

ith each step that

you make, fluores-

cent bulbs flicker to

life and burst, flatbed trucks suddenly take flight and are hurled into the distance, and the bloodcurdling screams of the innocent pierce the ears and echo into the night. Hell hath no fury like John Constantine. He's traversed the devil's abode and knows exactly how to cleanse this world of his foul stench.

Armed to the teeth with an arsenal of faith-dealing devices such as the Holy Shotgun and as capable of exorcising a demon by chanting a spell, stepping into the chain-smoking shoes of Constantine is an invigorat- ing experience. As you traverse your surroundings, be it reality or hell, Bits Studios has gone to great lengths to not only create a world that feels alive, but make you jump out of your seat as well. Around each corner that you traverse, you are bound to see something scurrying into shadows or falling directly in front of you.

Although grin-inducing feats like summoning a plague of flies to devour demons are in great abundance, the remainder of the game is all too common and a bit rough around the edges. Sluggish character movements coupled with a finicky targeting system make running and gun- ning a serious nightmare and this is what you spend most of your time doing. Many of the boss battles feel slapped on,

BOTTOM 6. 5 LINE > Concept: Become а super- natural detective who is troubled more by his gameplay move- ments than the onslaught of evil > Graphics: The environments are nicely lit, but the character models and effects are not up to today's standards > Sound: Ambient sound is used nicely to create atmo- sphere, and the Keanu Reeves impersonator is surprisingly good » Playability: You constantly feel like you are running іп molasses. Spell casting is enjoy- able, however > Entertainment: Another tragic story of the developer focusing on the world more than the gameplay » Replay Value: Moderately Low

video So, M ende ds do a crappy Max Payne but,

like, with scary 2

stealth and combat to horrid platforming, which is executed with the same hamfisted lack of finesse. There is a check- point in front of every single difficult jump or puzzle in the game the developer was clearly aware that these points were incredibly frustrating, but opted to let the player end- lessly repeat the same parts rather than fix the shoddy level design. Of course, only the most masochistic players will want to play through this fly-covered, reeking garbage pile of a game. —JEREMY

and you find yourself doing asinine things like dodging steam vents or combating rats far too often.

The unique abilities of Constantine and scary atmosphere that Bits has established will make your mouth water, but you'll be hard-pressed to find anyone who can tolerate the shoddy gameplay. This time around the licensing trifecta of comic to movie to game just didn't pan out.—REINER

“ФҰ“т-------- =

DO NOT TRY THIS AT HOME.

To those parties attempting to recreate the stunts contained in the new MX vs. ATV Unleashed, we offer this message: DON’T. While that seems fairly obvious to most, you'd be surprised how many people will contemplate emulating its dangerous intensity, vis-a-vis the realistic head-to-head racing experience. Ergo, THQ and Rainbow Studios put forth the following caveats to all parties: Do not attempt to make a golf cart do 70 mph, nor launch a sand rail over a moving plane. Moreover, do not undertake the recreation of any and all stunts from MX vs. ATV Unleashed in order to replicate its realistic rag-doll physics. The insane stunts and fierce racing is intended for the sole intent and purpose of an intense gaming experience, not for the discovery of clever ways to inflict bodily harm. Case in point THQ and Rainbow Studios offer this photo as reference of the projected outcome of ignoring this warning. Honestly, what was this guy thinking? Said driver wasn’t anywhere close to successfully completing the jump, nor is the other side of the canyon he was attempting to reach even in the aforementioned photo. In summation, MX vs. ATV Unleashed is not real, don't attempt to make it real

(6) rainbow. PRESENTS

POWERED BY

PlayStation.e

Ох www.thq.com EVERYONE Seriously, this is the real legal. Go ahead, look for a loophole, you're not going to find it, © 2005 THO Inc. Developed by Rainbow Studios, GameSpy and the "Powered by GameSpy’ In are trademarks Mild Lyrics of GameSpy Industries, Inc. All righ od. Rainbow Studios, THO and their respective logos are trademarks and/o ver trademarks, logos and copyrights are property of their clive owners, "PlayStation" and the "PS" Family logo are registered tr. of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox Live, the Live logo,

/or other countries and are used under license fro separately). The Online icon is a trademark of Sony Corr

)nline play requires tainment America Inc

and the Xbox logos are either regis trademarks or trademarks of Microsoft Corporation in the United St internet connection, Network Adaptor (lor PlayStation 2) and Memory Card (8MB) (for PlayStation 2) (each sold

PLAYSTATION 2

God of War

> STYLE 1-PLAYER ACTION > PUBLISHER SONY COMPUTER ENTE

> DEVELOPER SCEA SANTA MONICA STUDIOS > RELEASE MARCH 22> ESRB M

SWEET PERDITION

ational thought supposedly separates humans from animals. But it is possible for someone to use the gift of reason to make choices that will plunge a mind into madness, transforming a human into a vengeful, primal beast. Regardless of the sins and sorrows of his past, this is the kind of man Kratos has become, and it is by capturing his torment that God of War has earned a place as one of the defining titles of this console generation Never before has a game so masterfully con- veyed raw, visceral rage. Featuring the most graceful combat system of any action game to date, God of War offers endless opportunities for players to unleash their inner demons through visually stunning and morally disturbing displays of power. Slaughter fleeing Athenians for a health boost. Break people's spines by folding them in half backwards. Revel in the bloodbath as the Blades of Chaos (perma- nently grafted to Kratos’ pale skin) glide effortlessly through legions of mythological terrors like Sirens, Gorgons, and hulking armored Minotaurs. Kratos begins the game with most of these

122 GAME INFORMER

skills, yet even with this basic moveset, he is instantly the most captivating and bad-ass ава in gaming. His prowess only improves as you progress through the amazing cinematic adventure. By gathering orbs from fallen foes, Kratos can upgrade his weapons and magic (in the style of Onimusha), opening up entirely new moves, which in turns frees up even more ruthless combo possibilities. When you add in contextual finishing strikes (usually consisting of timed button presses), the action strings together so flawlessly and provocatively that there wasn't a single second that | felt that |, personally, couldn't beat the hades out of the gods myself

On a technical level, God of War is equally

“Never before has a game so masterfully conveyed raw, visceral rage”

= Kratos doesn't hesitate to kill in the most vicious and

у s C9" BNhe puzzles (like this

block on a conveyor belt) are surprisingly clever and well- integrated into the combat»,

Under the Skin

In addition to providing awe-inspiring : gameplay, God of War also sports : an impressive amay of DVD-caliber special features. A "making of" fea- lurette, early concept art for Kratos, and a teaser for the game's probable: sequel are among the highlights of these unlockable goodies. There is

also a ten-part "Challenge of the ; Gods" which, once completed, opens ; up five additional (and hilarious) costumes for Kratos.

omnipotent: It maintains a silky smooth framerate,

supports 16:9 widescreen and progressive scan, and only once in the whole 12 hours of gameplay did | notice anything approaching camera problems. The only complaint | can muster against this oth- erwise almighty offering is that the controls during the Prince of Persia-inspired platforming sections could be tightened up a bit. While these nuts and bolts add to the overall polish, they mainly serve to augment what is essentially the most addictive and engaging third-person action game | have ever played. It is entertainment incarnate Empowered by the gods and fueled by revenge, Kratos tries to bury his inner demons under the corpses of soldiers and in the willing arms of women. His rampage is terrifying, but it is impossible to put down. While playing God of War, | honestly found it difficult to resist the urge to simply genuflect and be humbled to be in the presence of such digi- tal divinity, this god among games.—JOE

BOTTOM LINE

> Concept: Challenge Ares with a fury so immense it makes Mount Olympus itself whimper

> Graphics: With stunning in game models, CG movies, and a unique cinematic style, this game pushes the PS2 to the limit

> Sound: Grand, booming orchestrations that recall the epic quality of the Lord of the Rings soundtrack

> Playability: If swinging blades on chains were this easy and intuitive in real life, we'd have some serious societal problems

> Entertainment: From start to finish, God of War never stopped being the most fun I've ever had with a video game

> Replay Value: High

Second Opinion 10

Through relentless, pulse- pounding excitement, God of War achieves gaming nirvana and earns the right. to be worshiped as the pin- nacle of barbaric action, Lift a soldier high into the air and tear his body in two. limb onto the back of a giant and run your smolder- ing steel through his skull. Not even a god can with- stand your unconquerable rage. Unleashing Kratos’ fury is one of the greatest pleasures that I've had in gaming. He makes Darth Vader seem about as violent as а Care Bear. The finesse of play, sheer brutality of the combos that you can per- form, and ingenious finish- ing moves had my mouth watering from start to finish. When you're not soaking the land with blood, you are either marveling at its gor- geous vistas or reeling from the shocking events that shape Kratos’ life. With a thundering resonance, God of War sends a shockwave through the action genre and launches gaming as a whole to new heights. —REINER

А! DEGREE IN THE NAVY? ‘GETTING ТО CLASS.

Take college courses on board ship. Earn college credit-while you serve. All while seeing the world and getting the experiences of a lifetime. It’s the ultimate accelerated att i learning program. Check out the Life Accelerator” at navy.com or call 1-800-USA-NAVY.

© 2004. Paid for by the U.S. Navy. All rights reserved

тш “Val Kilmer comeback?

Not so fast”

Soldiers vs. Panzer: Nothing like bringing a turd in your shorts to a tank fight

UNLIMITED ENABLED

PLAYSTATION 2

Brothers in Arms:

Road to Hill 30

> STYLE 1 TO 4-PLAYER ACTION (UP TO 4-PLAYER VIA ONLINE) > PUBLISHER UBISOFT > DEVELOPER GEARBOX SOFTWARE

> RELEASE FEBRUARY 22 > ESRB M

CONSCIENTIOUS OBJECTOR

ike a soldier covered in camouflage, it's hard

to pick out most military titles. In a war situa-

tion, it's natural to point and shoot, but there

is more to a soldier than a trigger finger. EA's Medal of Honor series (with inspiration from Saving Private Ryan) brought some welcome gravitas to the death procession, making it about more than just killing or tactics. However, could it be that gameplay is the answer to the genre's stagnant problems? Brothers in Arms is here to save the day.

The title's contribution to military shooters is its unit command function, which lets you position and give orders to up to two three-man squads (including, at times, a tank) in conjunction with your natural first-person shooting skills. This combination makes Brothers in Arms fully realized, unlike THO's Full Spectrum Warrior. By seamlessly mixing these two elements, the game lets you experience war in a variety of manners. It's fun to kill, to stay alive,

Strictly By The Book

After enemy contact, one of my teams lays down sup- pressing fire upon the German position on the left. More Germans fire at us from the right (red circle), beyond the fallen horse and carriage

124 GAME INFORMER

and to understand and execute the dynamics of military teamwork. 1 was impressed with how well these two gameplay elements are balanced. One could not exist without the other. If you try to run and gun like an army of one, you'll be cut down like a weed. However, any good squad takes the cues from its leader, and it's often up to you to neutralize an enemy emplacement with a flanking move while your squads pin down the Germans with suppress- ing fire. Developer Gearbox wisely gives you a great overhead situational awareness map to plan things out with at anytime, but its functionality is slightly hampered by a wonky camera.

A necessary part of this balancing act is keeping the FPS aspect of the game from being too strong. Each type of rifle or machine gun feels different, and they can all be difficult to steady, putting a premium on burst fire and picking your shots. Then again, Brothers in Arms does not just let you snipe through

The Crack of Dawn

1

| Aquick look at the situational awareness map (by hitting the |

Select button) confirms enemy positions

: Missing Greenie : Brothers in Arms: Road to НИ 30 does also appear on the Xbox, but due to circumstances beyond our control, we were : regretfully unable to review the Xbox edition of the game. і t Going forward, we will analyze it, and if there are any notable : differences, we will follow up with a separate review next. 3 1 month. If there aren't апу major differences, please take this as our definitive review.

levels (although there is a sniper rifle you get to use and a great church tower level). Perhaps more important is the fact the maps almost always offer a few ways to get the job done, giving you a sense of freedom that prevents the game from having a "text- book" feel. That said, Brothers could benefit from requiring more tactical moves than just flanking, as well as a faster rate of movement. The title's mixture of gameplay elements also makes for a different, but no less fun, kind of multiplayer experience. Although Brothers in Arms is not light years from your average military title, it institutes important gameplay changes that invigorate the player and influence the way the title is played. Remember this the first time you send your squads into harm's way only to have them come back on stretchers. | con- Sider this a great first entry in a series that will only get better. —KATO

Assault

р өте...

1 order double suppressing fire to pin down the nearest enemy while moving both of my squads to cover. My next move is to flank from the left

BOTTO!

> Concept: Brothers’ strategy angle pumps more than bul- lets into the limp corpse of your average war shooter ~ it gives it life

LINE

> Graphics: Some skipped frames might be the price of this game looking really good on the PS2

> Sound: Less about your average orchestral pomp and circumstance in favor of rico- cheting shells, flak, and the yells of squad members

> Playability: The squad com- mands hit the occasional hic- cup, but are usually predictable

? Entertainment: The gameplay goes hand-in-hand with the title's tone to produce а memorable experience

> Replay Value: Moderately High

Second Opinion 8.5

Given the abundance of first person WW II titles on the market, you might have given up hope of find- ing anything novel in the mix. It's in answering this. need that Brothers in Arms has its greatest success, by combining basic squad- level military tactics with the emotion and realism of a Hollywood war epic. Strangely enough, it's that. same uncanny authentic- ity that is going to make this the wrong choice for many gamers who are. looking to blast their way through hundreds of Nazi soldiers in the vein of so many other recent games. Instead, Brothers in Arms takes away the miraculous wound-healing med packs and the great war-winning hero mentality and opts instead for a smaller story about the lives and deaths of a handful of young sol- diers over a few short days. Progress can be slow and frustrating since the chal lenge comes not in being ` the best shot, but in deploy- ing your men to best keep | them alive and coi й the mission. The depth of the experience is improved by some excellent graphics and a fascinating attention to historical detail. While this may not be the most frantic military action you could find, it may be the | most genuine, and that | should make it more than worth a look.—MILLER |

@ The always exciting battle of bear versus wood guy

UNLIMITED ENABLED

in Arcade mode, you will earn ranks (such as 3rd Dan) and cash that will buy you new items to wear

PLAYSTATION 2

Tekken 5

> STYLE 1 OR 2-PLAYER FIGHTING > PUBLISHER NAMCO > DEVELOPER NAMCO > RELEASE FEBRUARY 25 > ESRB Т

A TRIP DOWN MEMORY LANE

ike a stubborn boxing veteran who insists that his trusty left hook can knock out any oppo- nent no matter how nimble or mighty they may be, Tekken is sticking with the techniques that made it a fan favorite years ago. The series may not be evolving very quickly especially when you stack it up against what Namco has done with Soul Calibur recently but this is still a fighter that you'll want in your corner.

You may know the series' four-limb approach to combat about as well as you do the back of your hand, but the swiftness of play and ease of linking together combos may still grant novices a fight- ing chance through button flailing. Rest assured, however, that this iteration of the King of Iron Fist Tournament has an extra coat of polish and is much tighter than previous offerings. Most of the balancing issues that plagued Tekken 4 have been addressed. Uneven terrain is nowhere to be found (thank the makers!), and although the arenas are still walled, Namco has put greater thought into the strategies that come from knocking an opponent into a wall. The combos that you can create from this aspect are truly staggering.

Flashing back to what made this series so power- ful back in the heyday of the arcades, this is once again a game that pushes players to concoct lengthy combo strings, read their opponents' tactics, and learn the art of juggling. Namco has done a tremen- dous job balancing each character on the roster. Familiar moves have been tweaked and new tactics

have been added to even the playing field. All three of the new characters blend perfectly with the exist- ing cast and are a blast to get to know. Sadly, any Tekken fan can run down the list of secret characters that can be unlocked. While І do enjoy seeing Roger, Kuma, and Mokujin again, they feel like a joke that ran its course years ago. The thrill of unlocking new characters just isn't there anymore without new faces. The last boss is also a bit of a letdown. His appearance is awe-inspiring and | like how he ties into the story, but his attacks are just way too cheap.

As always, Tekken is overflowing with modes that players can hone their skills in. In addition to the wildly bizarre and entirely confusing CG movies that accompany Story mode, Namco has taken a tip from Virtua Fighter 4:5 Kumite mode and trans- formed Arcade mode into a place where players can gain ranks and earn cash that can be used to purchase items for their characters to wear. This mode isn't as deep as Kumite, and the selection of items you can unlock is fairly small, but it does add great longevity to the single player experience. This entry's action game, Devil Within, follows Jin through five stages of horribly executed brawling and environment navigation. | applaud Namco for trying something different again, but if the end result is something this painful to play, | would rather see the company pull it and focus its efforts elsewhere, such as getting this series online.

While the collision between the characters is still completely ignored at times, the new graphics

Free Compilation

In addition to the extensive new content that Namco has created, perfect translations of the first three Tekken arcade games are induded on this disc. It's always surprising to see how far this industry has come in such a short period of time.

engine does produce nicer looking models and better lighting. HDTV users will also be happy to hear that the game supports 16:9 widescreen, progres- Sive scan, and the option to select a soft or sharp Scan. As you can imagine, the resolution looks too good to be true in high definition.

The series may feel a little dated, but once you start your training and chain together a massive 10- hit combo that sends your opponent reeling, it's still a tough game to put down.— REINER

m Devil Within is a sorry excuse for a bonus game

> Concept: Returns to the glory days of the series with a heavier focus on combos and technique

> Graphics: The new graphics engine produces jaw-dropping details, but the collision between the characters is still quite ugly

> Sound: Outside of the amus- ing sounds that the characters. make, the music is completely forgettable

> Playability: Nicely balanced and overflowing with outstanding air juggles

> Entertainment: Not as flashy as other fighters, but still one of the best beat-em-ups out there.

> Replay Value: High

Second Opinion

I've always felt that the Tekken series had one of the best fighting engines around, and I'm pleased to report that it's as tight as ever. For better or for worse, combat feels exactly as it did way back in Tekken 3. It plays great, but hasn't really evolved in any significant way. The unlockable cos- metic changes for the char- acters are a lot of fun, and the graphics are great, but otherwise this isn't a title to check out if you're looking for a revolutionary fighter. The lack of online play is also a disappointment. But regardless, the gameplay is so addictive that | flashed back to all the hours | spent playing Tekken 3 when | was supposed to be studying back in the day. The indu- sion of that game, as well as the first two, makes this а no-brainer for anyone want- ing to check out the history of the series. The bonus

GAME INFORMER 125

PLAYSTATION 2

Resident Evil Outbreak File #2

> STYLE 1-PLAYER ACTION (UP TO 4-PLAYER VIA BROADBAND) > PUBLISHER CAPCOM > DEVELOPER CAPCOM > RELEASE APRIL 12 > ESRB M

HURTS 50 GOOD

here are guilty plea- sures in this world, things that you find delightful but wouldn't be caught dead talking about with your classier, worldlier, snootier friends. There are also things that you want to like a new album from a favorite band that, if you were honest, you'd grudgingly admit was total crap. While I don't think that the Outbreak series falls into the total crap category, it is something that | want so very much to love and get absorbed in, but just (if l'm being honest with myself and my experience while playing it) well...can't. Giving me the RE 2 police station appeals to my survival horror fandom on an almost primal level, but doesn't make up for the limitations of what the actual online experience is like. The development team obviously heard gamers at large cry out against the lack of voice chat (or even in-game

ШІ really love the new, larger scale of the enemies through the whole game

126 САМЕ INFORMER

keyboard options), and added things like map sharing and more scripted conversation options. In my experience, none of these things really made a palpable difference in gameplay communication. Please stop messing around and just give us what we need, 1 swear that the experience will be far more compelling. Besides this inelegant coop- erative experience, the rest of the game is solid and features some of the best level designs, environmental interactions, enemy types, and straight out strategy-fueled action in the series. Since the first Outbreak, the genius Resident Evil 4 has made its way to the market and, especially with this new take on the series, Outbreak 2 feels even more dated con- trol-wise. Still, there's nothing more that can honestly be said except that this is a concept that | love, and an execution that is lacking.—LISA

> Concept: Keep trying for a unique online expenence, but without bending to the will of actual players

> Graphics: Sickly dark and slimy environments, іп a good way

> Sound: The soundtrack is nicely matched to the onscreen action and the character utter- ances are often hysterical

> Playability: The new moves are welcome additions, but online play is still a rough experi- ence from log on to log off

> Entertainment: Still the sur- vival horror game that | want 50 much to love, but just can't bring myself to honestly do it

> Replay Value: Moderate

Second Opini

Capcom insists that voice chat should not be induded in this series because it would affect the fear and tension that players are subject to. | can understand this to a point, but don’t you think that these characters would have more to say to each other than “Go” and “Sorry”? Under the voice- less conditions that Capcom has in place, it's incredibly difficult to coordinate tac- tics with your team. Being able to denote locations on a map helps a bit, but not much. Thankfully, other. concems like not being able to grab an item while caw- ing or aim while walking have been addressed. The locales, which range from the police station in RE 2 to a zoo with zombified critters, evoke more excitement than the previous offering, and the branching paths within them opens things up a bit. Jumping online and fight- ing off the undead remains enjoyable, but it's still miss- ing that one element that could really put it over the top. —REINER

n 7

UNLIMITED ENABLED

PLAYSTATION 2

Shin Megami Tensei: Digital Devil Saga

> STYLE 1-PLAYER ROLE-PLAYING GAME > PUBLISHER ATLUS > DEVELOPER ATLUS

> RELEASE MARCH 22 > ESRB M

HANNIBAL THE GAME

‘ve saved so many dam- sels in distress that my harem no longer has vacancies, cleansed the world of so many demonic scourges that the devil no longer has minions to turn to, and recovered from amnesia so frequently that | should be a comatose vegetable hospi- talized with permanent brain damage. Long story short, the role-playing genre is capable of spinning quite the yam, but thematically it's usually quite familiar. With Digital Devil Saga, Atlus is going to great lengths to separate itself from the rest of the pack. This story is such a stretch, in fact, that you'll be hard-pressed to find any- thing like it in either literary or film forms The subject matter: Apoca- lyptic cannibalism. It's an eat or be eaten world, where gangs vie for territorial dominance by transforming into rampaging beasts and devouring their downed rivals. As disgusting as this premise may sound, Atlus avoids graphic depiction of these murderous deeds and expresses the incidents through dialogue exchanged between the characters. Regardless of how subtly it may be delivered, hearing another human say, “Please don't eat me!” or “I will taste your flesh” sends shivers down your spine and makes you question where this plot is going to veer next. The story is certainly bizarre, but much like a Charlie Kaufman script, it has a bewitching charm to it and compels you to stick around

until the credits roll.

Although high on intrigue, the unique tale is the only notable aspect of this game. Your interest level will be quickly stomped to death by shallow and frustrating gameplay. With incredibly high enemy encounter rates, puzzles that force you to backtrack great lengths or repeat tedious sequences, and mundane turn-based combat, this unique and highly bizarre story transforms into a 30-hour yawn. Character development, while showing great promise as it awards titles like Dark Lord and Devastator, is ultimately familiar as it makes players customize their party through a Sphere Grid-like system.

With these ranks players eam powerful spells like Ragnarok and Blood Bath. While this magic will make quick work

of your foes, the graphical effects that accompany them are very disappointing and about as exciting as someone lighting a match. For those of you who have played through Shin Megami Tensei: Nocturne, Atlus has recycled many of the monster models and anima- tions. As such, you don't even have the satisfaction of com- bating new beasts.

Digital Devil Saga's freak- ish story may turn heads and demand attention, but the time you spend in this flesh- eating world quickly becomes mind-numbingly dull. Case in point: No matter how radical the story may be, a role-playing game is still nothing without solid gameplay.—REINER

BOTTOM LINE

> Concept: Man-eating tribes devour each other in a post- apocalyptic world as players’ brains melt from the mundane gameplay that brings it to life

> Graphics: Extraordinary char- acter designs clash against the sparsely detailed environments and pathetic spell effects

> Sound: Decent voice-acting and a score that will make you want to puncture your eardrums with a stick

> Playability: See "boring"

> Entertainment: You'll really want to see where this tale goes, but getting to the end is about as much fun as being thrown from a moving vehicle and getting a face full of pavement

> Replay Value: Low

Second Opinion 7.5

1 don't know if I've ever played an RPG with such a thoroughly unsettling and disturbing premise - and that's a good thing. Digital Devil Saga's mature storytell- ing is immediately captivat- ing, and the series signature art style brings the post- apocalyptic environment to life. Unfortunately, the game begins to lose steam in the pacing department; whether you attribute it to uncon- ventional methods or poor design, the storytelling is weighed down by a burden of repetitive dungeons, slow character growth, and ап uncommonly high encoun- ter rate. If you want to enjoy feasting on the meat of the living, you need to be patient about it - and something about that just doesn’t seem right —JOE

50те)

head-to-head in

EXPERIENCE WIRELESS GAMEPLAY TO FIGHT HEAD-TO-HEAD WITH FRIENDS ANYTIME, ANYWHERE!”

FIVE GAMEPLAY MODES: ARCADE, NETWORK, TOWER, CHRONICLE AND TRAINING.

PLRYER 1

PLAYSTATION 2

Sega Classics Collection

> STYLE 1 OR 2-PLAYER ACTION > PUBLISHER SEGA > DEVELOPER 3D AGES/SEGA > RELEASE MARCH 22 > ESRB E

PLAYSTATION 2

> STYLE 1 OR 2-PLAYER SPORTS (2-PLAYER VIA ONLINE) > PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA > DEVELOPER 989 STUDIOS > RELEASE MARCH | > ESRB E

UNLIMITED ENABLED

PLAYSTATION 2

World Tour Soccer 2006

> STYLE 1 TO 8-PLAYER SPORTS > PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA > DEVELOPER 989 SPORTS

> RELEASE MARCH 22 > ESRB E

IMPROVEMENT OR SACRILEGE?

ts rare that | say this about a game l'm reviewing, but I'm morally opposed to Sega Classics Collection. Now, it's not that it's violent or says bad things about the good ol' U.S.A. or anything like that | simply don't agree with the fact that it's a so-called “museum title that alters its original source material.

1 suspect Sega wanted to make sure that these games which include popular (and obscure) past titles OutRun, Space Harrier, Golden Axe, Columns, Alien Syndrome, Monaco GP, Virtua Racing,

Tant R, Bonanza Bros., and Fantasy Zone wouldn't seem outdated to today's gamers. However, the graphical over- haul that has been performed on most of the games can only be described as awkward. Old-school texturing and blocky backgrounds now uncomfort- ably coexist with "improved" character models and effects that look like they escaped from early PSone or Satum- era titles.

These changes make Sega Classics Collection a title that will have trouble finding an audience. The visual gimmicks aren't enough to make these titles appeal to jaded gamers raised in the PS2 and Xbox era, while the fact that these aren't actually direct ports of the origi- nals means that it doesn't have the usual collector's value that museum packs provide. Think of this as video game's version of the ill-advised movie color- ization trend of the 1980s.

BOTTOM LINE 6

> Concept: A collection of

"dassic" Sega games, many of them featuring graphical updates and tweaks

> Graphics: Id rather have old- school charm than “improved” graphics that look like Saturn games

> Sound: Largely the same, even the great old cheesy OutRun cruising tunes

> Playability: Everything plays as it should; Alien Syndrome is even а bit better

> Entertainment: Classic enthusiasts won't like the redone graphics, everyone else will ignore this title

> Replay Value: Moderate.

Second Opinion 6.25

While | can't argue with the enduring charm of some of these games or the 20 dollar price, | think that companies ought to respect their history enough to let

it be —MATT

128 САМЕ INFORMER

YOU ARE THE STAR

fter a breakout season

last year, all eyes tumed

toward 989's MLB fran-

chise. Could the under- dog dethrone the champ? Could 989 rise above its unstable past and become the leader in video game baseball? Swinging for the fences with the cut of a slugger, MLB once again puts up big numbers, but the categories that it leads in are strictly for baseball enthusiasts.

EAs MVP still has a strangle- hold on gameplay, and 2K Games' Major League Baseball showcases brilliant innovations in every major field. Where exactly does this leave 989's franchise? Focusing on things outside of the majors. While this may sound like a complete tum- off, 9895 approach of recreating the experience of climbing from the minors and up to the major leagues is truly extraordinary and something that baseball fanat- ics like myself can wrap their mitts around.

As you begin your career, you start in double-A ball and must build your player into major league material by gradually improving his abilities and per- forming well. Of course, you'll need to interact with manage-

> Concept: Another All-Star effort with the deepest franchise options, a creative approach 10 user interaction, and respectable gameplay

> Graphics: Silky smooth ani- mations, nice camerawork, and tons of signature stances

> Sound: The new progressive audio captures the realism of the game. The commentary team is on the ball as well

> Playability: Both pitching and fielding are improved, but batting and base running leave. much to be desired

> Entertainment: Immerses players in a different way, allow- ing them to soak in the action from any angle

> Replay Value: High

Second Opinion

ment and project a positive image to the media. | really enjoy how 989 put all of this together. Once you reach superstar status in the majors, you can continue with your squeaky clean image or tum into an obnoxious snob who demands promotions and talks to the press about what goes on behind the locker room doors.

While 989 has created an enjoyable experience that is quite unlike anything else on the market, the gameplay lags behind where the competition is today. The batting and pitching interfaces are very simplistic, base running is too mechanical, and you never really get a good feel for the

ball's release point while fielding.

At the end of the day, MLB is an exceptional release that takes home the crown for being the deepest game of the season. When it comes to the delivery of gameplay, how- ever, it's firmly planted in third place —REINER

NUTMEGGED!

ick me in the balls once, shame on World Tour. Kick me in the balls twice, shame on me. I'm not about to fall for this sorry rehash of last year, and | suggest you back away before you lose your family jewels.

I've always liked this series" career and season structures (particularly that | get to play as little-known clubs with accurate FIFA rosters), but it's not nearly enough to save this series from another sub-par year packed with about as much improve- ment as a dirty brothel under new management. Even on the high skill levels, this game is a mess. The Al teams can be quite aggressive in your half of the field, but at times it is totally lost in how to formulate an attack, missing obvious crosses, dilly-dallying with the ball too much in the midfield, and taking extremely low-per- centage shots on goal. More than once | witnessed a CPU attacker simply dribble the ball out of bounds without an inch of provocation. I've played one- legged soccer players who were better. They couldn't move very far, but at least they didn't go out of bounds inexplicably. On defense, the Al is susceptible to routine exploitation (on the lower skill levels you can still dribble straight down the field), and your squad isn't any differ- ent seeing as how they don't know their ass from a hole in the ground. In other words, the series' greatest hits of disap-

pointments are all present and accounted for.

It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't it's pathetic. —KATO

BOTTI LINE

> Concept: Stand totally still while Winning Eleven and even FIFA blow by

> Graphics: Although there are some good character anima- tions, there's little new here

> Sound: Definitely the worst commentary of the soccer games

> Playability: The game has sped up a little, but | still suggest you up the difficulty

? Entertainment: This franchise is falling like a lead balloon, and it's going to take a total overhaul to get things right. Skipping a year or two would do it some good

> Replay Value: Moderate

Second Opinion

22

quietly tum off your PS2

E

.9.5 OUT OF 40

«4 GAMEINFORMER

AN OUTSTANDING, FULLY FEATURED GAME.” - GAMESPOT

“BEST FIGHTING | GAME OF 2004” `

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“ВЕСТ. FIGHTING AME OF 2004” PIKE” (inEnBAME AWARDS

EST MORTAL KOMBAT @ "EUER?7..YES"

- IGN

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IT WILL KONSUME vnu.

‚Ві A ET > - S aE UAR ^ > “BEST FIGHTING 7 «р GAME OF E3"

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reviews

GAMECUBE

Donkey Kong Jungle Beat

> STYLE 1-PLAYER ACTION > PUBLISHER NINTENDO > DEVELOPER NINTENDO EAD TOKYO > RELEASE MARCH 14 > ESRB E

GRAB YOUR BANANA AND GO

et's say that you are playing the original Super Mario Bros., but your sturdy, reliable NES controller has undergone some modi- fication. Each time you press a button, there is a 75 percent chance that it performs the desired function. The other 25 percent of the time, it acts as though you either pressed an entirely different button or no button at all. Naturally, this situation would present some problems if you were trying to perform any precise tasks like hopping on an enemy or leaping an expanse of bubbling lava. Now, all you have to do is replace Mario in this scenario with a hulking gorilla and you have Donkey Kong Jungle Beat. Despite its colorful visuals, Nintendo's new bongo title feels less like a complete game and more like an extended tech demo. ! remember being incredibly enthusiastic about Jungle Beat after E3, and l was looking forward to seeing how far it had come. Unfortunately, it seems to be idling in about the same place. Using the bongos to control DK is certainly entertaining, but the limited arsenal of moves (run, jump, and clap) makes it feel a little bit shallow. As described above, the controls are occa- sionally frustrating, but the game does a good job of compensating for the high likelihood of botched jumps and missteps by being very forgiving in the

150 GAME INFORMER

Give Your Hands A Rest

To counteract the constant beating required by the DK bongos, the game also allows you to play using a standard GameCube controller. While it does provide a greater degree of control, | found that it effectively eliminates any innovation or fun the game has to offer, revealing it as the painfully oversimplified (though still gorgeous) platformer it is. Smacking the bongos around can make Jungle Beat a lot of fun, and the game just isn't worth your time if you don't plan to use them.

health department. However, this also makes the game disappointingly easy; in the four hours it took me to beat it (not counting the later unlockable levels), | didn’t die even once.

The most challenging aspect of the game comes in the form of a few select enemies that involve some trial and error in determining how to damage them. Usually, it just involves clapping near them at a specific time, then unloading a flurry of ape-pow- ered blows or timed uppercuts. The camera zooms in on these sequences, delivering some of the cool- est and most entertaining moments of the game. In fact, the whole experience would have been better served to expand these contextual minigames rather than spend so much time on the well-worn 2D- platformer path.

Jungle Beat is a gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off. In the end, you personally need to weigh how much a wacky control scheme is worth to you. | got a few solid hours of fun watching a big ape shamble around, but | could have gotten that from Mighty Joe Young. And in a battle between two primates, I'll always go with the one that has Charlize Theron, thank you very much.—JOE

This is one of only four bosses. They just repeat after the first few levels

> Concept: Take one step closer to the revolution with a brand new spin on 2D platforming

> Graphics: Leave it to Nintendo to make generic forest, sky, and ice worlds look bright, flashy, and beautiful

> Sound: Catchy and entertain- ing, but if | have to hear one more siren as DK hops around holding his rear end, there's gonna be trouble

> Playability: The game derives most of its difficulty from awk- ward and imprecise controls

> Entertainment: Surprisingly, unreliable controls still lead to a lot of unpredictable fun

> Replay Value: Moderate

v є 8 о E a ° =. s м N b

Jungle Beat has a lot of things in its corner. It looks. great, features some cre- ative level design, and has a completely unique control scheme that instantly sets itapart from other games. Unfortunately, it doesn't offer much beyond that. The only challenge the game has comes from the fact that the controls aren't as precise as other platformers, and it's still painfully easy. It can be beaten in just a few hours, and while the bonus stages you can unlock afterwards are a bit more challenging, they do nothing to switch

up the basic formula. At first, Jungle Beat feels like a truly innovative way to revisit the glory days of 2D platforming; but the longer you spend with it, the more obvious

it becomes that it's actu-

ally litle more than a clever gimmick. Gimmicks aren't. necessarily bad, but tend to fade into obscurity quickly after the initial entertain- ment wears off. Like snap bracelets and Hypercolor tshirts, Jungle Beat will likely find its way into the backs of many bedroom closets after a brief round of chuckles, —JEREMY

GAMECUBE

Star Fox Assault

> STYLE 1 TO 4-PLAYER ACTION > PUBLISHER NINTENDO > DEVELOPER NAMCO > RELEASE FEBRUARY 14 > ESRB Т

6

f your nostrils don't flare up from

the stench of burnt fox hair that

the gameplay produces, and

your brain doesn't devolve to the Size of a peanut to cope with a story so elementary that only a caveman could embrace it, then your eyes will tear up over the realization that this series has essentially become a big, fat parody of itself. Star Fox was once heralded as the pinnacle of space combat, but it has since been sucked into the black hole of video game mediocrity.

Assault teases gamers with clas- Sically styled Star Fox levels that are brimming with blister-inducing boss battles and mad dashes through asteroid fields, As the feeling emerges that Nintendo has finally created a Star Fox title that is true to the series heritage, you are yanked out of the Arwing cockpit and forced to gag on horridly designed stages of Fox running and gunning on foot. Faulty Al has enemies ramming into walls repeatedly, the visuals are so dull that the SNES's FX chip could probably support them, and the mission objec- tives are way too repetitive. Having the ability to jump into a tank within these stages does offer momentary solace, but as you'll quickly learn, little

INTO THE DEPTHS OF THE FOX H

OLE joy can be garnered by controlling this sluggish vehicle. In my opinion, these levels are a complete loss. Adding insult to injury, your desired lime in the skies is greatly dwarfed by how much time you'll spend in agony on foot.

Oddly, the one thing that kept me going through the single player experience was the story, but not in a way that you'd expect. The dialogue is childish and the plot twists are so ridiculous that they make Bill and Ted's Excellent Adventure seem as deep and emotionally stirring as a production of Hamlet. It's bad, but much like watching washed up celebrities make asses of themselves on the Surreal Life, you just can't pull yourself away from it.

The area where this game shines the most is in multiplayer. As Star Fox has illustrated in the past, you won't find a better place for aerial dog fight- ing. This is the kind of multiplayer experience that you can lose count- less hours in and still want to lay waste to your friends. A lot of thought went into the maps (there are plenty of places to hide or snipe on foot, and there's enough room to maneu- ver an Arwing), and the balancing between weapons and the vehicles is right where it needs to be.

Assault may fail miserably in deliver- ing a single-player experience that play- ers can really sink their teeth into, but it isn't a complete failure. It's easily one of the most unique and entertaining multiplayer choices for the GameCube. REINER

BOTTOM LINE

> Concept: Like pouring gaso- line on your pancakes. The new on-foot levels don't go well with the excellent space combat

? Graphics: Has anyone ever mooned you? Take a look at this game's on-foot levels and you'll have a good understanding of what it looks and feels like

> Sound: Either the worst

or greatest voice acting ever. The worst if you are looking

for something believable. The greatest if you are looking for the purest form of cheese

> Playability: Space

Good. ..On foot... Bad!!!

Tank... Meh

> Entertainment: Sadly, this game is all about multiplayer. The single player game is very painful

> Replay Value: Moderate

GAMECUBE

Mortal Kombat: Deception

> STYLE 1 OR 2-PLAYER FIGHTING > PUBLISHER MIDWAY > DEVELOPER MIDWAY > RELEASE

FEBRUARY 28 > ESRB M

YOUR 'CUBE NEEDS BLOOD

'm happy to see this excellent fighter finally

get a GameCube release. On any system, it

has a great fighting engine, tons of gameplay

modes, and a lot of kick ass characters. The GameCube version even has two that are exclu- sive old favorites Shao Khan and Goro. However, these characters come with a cost, one that GameCube owners should know well by now: the lack of online play.

When l previously reviewed Deception for Р52 and Xbox, 1 scored it a half-point higher than this version. This deduction is strictly for the missing online mode. For me, being able to recreate the arcade feel of taking on all challengers through online play is something that two extra characters doesn't make up for. Goro and Shao Khan are both great fighters and don't ever feel like they were slapped together hastily as bonus characters often can. But, given a choice between these two villains and limitless rivals around the world, there's no contest.

As far as everything else is concemed, however, the GC version is equal to the other two in my eyes. The fighting engine simply rocks, and the addition of combo Breakers adds a ton of strategy that was missing from Mortal Kombat: Deadly Alliance. ! really love the environmental interac- tions that debuted in this entry, as they can really turn the tide of a battle and add another layer of strategy to the combat. The characters look uni- formly impressive, and the music and sounds are great. The additional gameplay modes, such as Puzzle Kombat and Konquest mode are enjoyable in their own right as well. Overall, Deception offers a ton of bloody entertainment, even when going online isn't an option, —JEREMY

BOTTOM LINE 8 5 > Concept: Тһе gory fighter's

latest entry comes to GameCube with two exclusive characters and full online play - kidding!

> Graphics: Virtually identical to the other versions in other words, great

> Sound: Nice music and fun effects make the audio one of the most pleasing aspects of the game

> Playability: The control scheme is ably adapted to the GC controller

> Entertainment: This sucker will splatter blood all over your GC game collection, and you'll love it

> Replay Value: High

| lengths to compensate. fan he Gamecube аа online support. Both Goro and Shao Kahn are exclu-

GAME INFORMER 131

> LITE LEM О Ww - -

Summon destructive beasts of war and elemental fury! Choose your generals and launch assaults with An all-new Crowd Engine delivers real-time combat Unleash volleys of arrows, ninja stars and musket fire. support troops. Command marching routes, battle action in a full 3D world! policies and unit objectives.

Mild Language

Sexual Themes Violence

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XBOX

Doom 3

> STYLE 1-PLAYER ACTION (UP TO 4-PLAYER VIA XBOX LIVE OR SYSTEM LINK) > PUBLISHER ACTIVISION > DEVELOPER VICARIOUS VISIONS/ID SOFTWARE > RELEASE APRIL 3 > ESRB M

: Though they're only available on the : Collector's Edition, the inclusion of Ultimate

: Doom and Doom И in their : but gravy оп an already-deli : can't take them online, but

A PORT FOR THE AGES

hen first we learned that Doom 5 was

to be ported to the Xbox, | was rather

skeptical. After all, GI's beastly gaming

rig (stuffed full of the latest and great- est hardware) was put to the test running the PC version. Somehow, though, Vicarious Visions and id Software pulled off what | thought impossible: They made Doom 3 an absolutely amazing Xbox title. Yes, there are graphical compromises. Yes, | miss my mouse-look. But neither of these things matters very much at all once you immerse yourself in Doom's gorgeously twisted world and single-handedly eradi- cate the demonic legions of Hell.

Its a shame that the Doom 3 lighting engine was pared down significantly for the Xbox, and many of the textures have been severely downgraded for this release, but this is still a damn fine-looking game. Plus, even during chaotic four-player deathmatches, the framerate always stays at an acceptable level.

In single-player, there's barely a hiccup to mar Doom 3's beauty. The other major difference from

E The shotgun's сопе ої fire can be a bit tricky to manage in co-op

134 САМЕ INFORMER

2 are, surprisingly enough, sti

the original version is obviously the controller. The simple, elegant solution to this issue is allowing play- ers to map a weapon to each direction of the d-pad, as well as cycle through arms with Y and B. Unlike many console FPSs, there were a mere handful of times I fumbled for the weapon I was looking for and those were due more to shock frying my nerves than control issues.

New to this release is the addition of a co-op mode. This, like competitive multiplayer, can be played either over Xbox Live or system link (but not

Bi "Hey, you got any change to spare?"

2 screen fragathons are a great way to remem- : ber FPS's roots, and the games themselves

and his itsa ing

entirety is nothing icious cake. You four-player split-

Il fun.

split-screen). But co-op is a far cry from simply play- ing through the campaign with a buddy. Since much of the tension that Doom 3 is based on is lessened when you have someone to watch your back, the developers made appropriate tweaks, wisely choos- ing to focus on the action-oriented parts of the game instead. Verbose PDA's are replaced with key- cards and a lot of the atmospheric segments are cut out when playing co-op, which leaves players with an intense shootout with the myriad foes that Hell throws in your way. In all, it makes for a wonderfully entertaining time.

The issues I took with the PC version still hold true in this title namely enemy repetition, formulaic single-player pacing, and basic deathmatch multi- player. However, the online support for this Xbox version is far superior to that of the original (at the time it was reviewed), and the game simply feels like a completely natural fit for Microsoft's console. Thus the higher score, and a hearty recommenda- tion.——ADAM

9.2

> Concept: Squeeze Carmack's latest masterpiece into the Xbox's 64 MB of RAM with shockingly good results

> Graphics: There might be better-looking Xbox titles, but it's debatable

> Sound: Do yourself a favor and play this in 5.1 surround if at all possible - the sound design is ingenius

> Playability: Mapping your weapons of choice to quick- switch on the d-pad is awesome > Entertainment: Whether

or not FPS is your bag, this is

an experience no Xbox owner should miss

> Replay Value: High

platform. i thoughts in mind thatl launched into the Xbox ver- sion of Doom 3. After amaz- ing me with its dark and disturbing visuals, punishing me with its bloody combat, and making me jump out

of my seat with its frequent scares, Doom 3 proved it had made the leap to con- sole with more aplomb than 1 could have hoped for. The hellish, atmospheric feel of the game is oppressive and overwhelming throughout, and the constant blackness doesn't hide the fact that this is in the top tier o of Xbox graphics. Only the level design in the single-player game got me down, which had a little too much back- tracking and moments of feeling lost for my taste. The addition of online co-op for г the Xbox is brilliant, espe- cally since they readjusted gameplay to run best with two players, adding more. action and speedi ing up the In short, you should _ regrets about taking 5 Xbox port instead of the PC version. Hell is just as nightmarish either way you. MUER

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XBOX

Unreal Championship 2: The Liandri Conflict

> STYLE 1 OR 2-PLAYER ACTION (UP TO 8-PLAYER VIA XBOX LIVE OR SYSTEM LINK) > PUBLISHER MIDWAY > DEVELOPER EPIC GAMES > RELEASE APRIL 18 > ESRB М

CHANGING THE RULES

kay, so my nerves are officially frayed to the breaking point. After sev- eral days of playing Unreal Championship 2 almost non-stop, 1 feel like | may have developed a chronic twitch in my trigger finger and a permanent cramp in my thumb. UC 2 is undoubtedly one of the most intense and frenzied arena combat games I've ever played. Contrary to hardcore fans’ fears, the addition of third-person play broadens the challenge and skill set tremendously, and offers an unprecedented level of mobility and movement options. Most of my gripes were small (beyond my injured thumb), and Liandri Conflict emerges as just the explosive frag- fest you were hoping it would be.

As | first embroiled myself in the insanely fast-paced duels that are at the heart of UC 2, the most power- ful impression | had was how true it manages to remain to the spirit of the Unreal franchise. However, what really gives the game its flavor are the new additions. Melee combat, far from just a glossy add-on, has now become an integral part of battle. Because attacks are con- stantly coming in from all directions, the new spatial awareness afforded by the third-person view becomes invaluable. Meanwhile, the range of free movement is truly astounding while you flip and wall jump about the arena.

Visuals are uniformly fantastic, particularly the meticulous and numerous environments within which you'll do battle. Character animation is smooth and weapon effects are suitably volatile. All the game modes have something to offer, and | was particularly pleased to see some genuine effort go into

136 САМ

INFORMER

the creation of some outstanding cinematics to accompany the main story, detailing the rise of Anubis through the ranks of the Nakhti Ascension Championship.

Along with all this great fun, there are certainly some things that ham- pered my enjoyment. Balancing between difficulty settings was a little problematic where one set- ting is far too simple, the next step up is way too difficult. Beyond this, 1 also found some elements of the bot Al to be a little iffy, as | would watch one stupidly back itself into a corner or another run blindly into the nearest wall. | also found some fault in the available weapons. While all of them had their uses, they just didn't seem to have the desired balance and variety that I've come to expect in an Unreal game.

Even with some of these issues, this is a phenomenal Xbox Live experience. Online fragging is where this game really shines. While it's by no means a Halo killer, it is in every way a fantastic alternative to those who are ready for something a little different. With hundreds of possible permutations of arenas, rule sets, and character options, you'll be busy for a while. Sorry 1 don't have anything to help with those broken trigger fingers for that you're on your own. ——MILLER

^

BOTTOM LINE

9.25

> Concept: Broaden the scope of the Unreal formula through a third-person view and melee combat

> Graphics: Are you seeing these screenshots? Need І

say more?

> Sound: A cool amalgam of sci-fi electronica and haunting Egyptian melodies meld well with the strong voicework and sound effects

> Playability: Extremely chal- lenging, even on the middle difficulties, but a steady learn- ing curve has you picking up new things for days and days > Entertainment: While it may fry your synapses with its non- stop intensity, you won't be complaining

> Replay Value: High

Second Opinion 9.5 Unreal creator Epic Games

way that we rarely see. Far eee db

QUICKIES

BOTTOM

XBOX LINE

Scrapland 6.5

> STYLE | OR 2-PLAYER ACTION > PUBLISHER ENLIGHT SOFTWARE > DEVELOPER MERCURY STEAM > RELEASE FEBRUARY 18 > ESRB T

n a conceptual basis, Scrapland feels like a Pixar film that has Isaac Asimov seated in the director's chair. As you moan dejectedly at the overly energized robots who all seem to be programmed with the kind of humor that you could only find in Home Alone 3, you can't help but marvel at the awe-inspir- ing detail that went into this world's heavily populated robotic society. Although it dazzles the eye and delivers a unique charm, your enjoyment is quickly vaporized by the game's oversimplified approach to free-roaming gameplay. Through every inch of the game, players are forced to follow a blinking yellow arrow on their radar. Although the aerial combat controls nicely, the lock-on technology completely removes any skill that is required to tracking and downing rival vehicles. The racing is decent, but the tracks are very bland and lacking in exciting twists and turns. Worst of all, how- ever, are the on-foot sections which would appear to be in the game for the sole purpose of annoying people. Scrap indeed.——REINER

BOTTOM LINE

XBOX

Still Life 3.5

> STYLE 1-PLAYER ADVENTURE > PUBLISHER THE ADVENTURE COMPANY > DEVELOPER MICROIDS > RELEASE APRIL 14 > ESRB M

here are forces at

work here that |

cannot begin to

understand. In a game where you spend all of your time talking to people, solving puzzles, and interacting with the environ- ment, you would think that at least one of these el ments wouldn't be laughably terrible. Well, Still Life is here to say that the joke's on you, poindexter. The saddest thing is the fact that the game actually has a genuinely interesting forensic mystery connecting two generations, but it rarely shines through the obtuse and frustrating gameplay. Like a deep-fried super- model, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breading —JOE

XBOX

Top Gear RPM Tuning

> STYLE 1 OR 2-PLAYER RACING > PUBLISHER KEMCO > DEVELOPER BABYLON SOFTWARE > RELEASE FEBRUARY 16 > ESRB T

BOTTOM LINE 5

op Gear RPM tuning is

so close to the line of

intellectual property theft

that if | had published Need for Speed Underground or Midnight Club 2, | would be a little concerned. However, every с ceivable feature is executed with a class-B mentality. The generic techno soundtrack? | wish that | didn't have a tympanic membrane. Physics? Why сап | shear off the corner of a bread truck and drive right on through, but going over a curb makes me spin ош? There are damage models for all of the cars, but each ride mystically repairs itself after every race. Neat. It's just all so bad (and the good games RPM is aping are now readily available at the same price point) that | can't imagine who would use up perfectly stable shelf space to store this imitator.——LISA

Bus. : 2/2 001723

THE MOST REALISTIC AND INNOVATIVE

RTS CASTLE-SIM EVER CREATED.

IMMERSE YOURSELF IN THE MEDIEVAL

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Visit www.esrb.org

for updated rating © 2005 FireFly Studios, Ltd. Stronghold 2 ®, FireFly Studios and the FireFly Studios logo are trademarks of d : FireFly Studios, 2K Games and the 2K Games logo, A Take Company logo, and Take-Two Interactive Software information. are all trademarks and/or registered trademarks of Takg-Two Ipteractive Software, Inc. The ratings icon is

a trademark of the Entertainment Software Association, their respective owners. Developed by FireFly Studios. Pu

marks and trademarks are the propw ty of by 2K Games. All rights reserved.

Operational generators оз

za EJ

+

Атам 4 apachiy 6]

(тп аз пз оч е есеваеве ^

Just about every problem сап

Nearly every piece of the environment can be destroyed

be solvedswith enough tanks

Act of War Direct Action

> STYLE 1-PLAYER STRATEGY (UP TO

TO WAR ONCE AGAIN

ven though there are a ton of excellent RTSs

on the shelves right now to choose from, Act

of War nonetheless makes a good case for

gamers to spend their money here rather than elsewhere. Though this is developer Eugen Systems' first game, Act of War suffers from none of the usual problems that drag down so many bud- ding RTSs. Plus, the presentation is strictly butter a high level of detail along with fantastic explosive effects make for an ocular feast. Along with the good sound design and high-tech art style, the result is a rich and detailed world to conquer.

The nuts-and-bolts mechanics of Act of War are pretty much standard RTS fare, though there are some cool twists. Prime among the differences from convention is the resource gathering. There are some neutral structures you can extract money from, but they're fairly limited most of your income will be from capturing POWs. If you have the relevant building, you can send them back to your base for a steady, unlimited stream of cash This makes controlling the battlefield a lot more important than the usual hit-and-run tactics that

The campaign takes you all over the world

H^ t ж. Че -

С >

we

LAYER VIA INTERNET OR LAN) > PUBLISHER ATARI > DEVELOPER EUGEN SYSTEMS > RELEASE M

dominate many modern RTSs and serves to differ-

entiate Act of War in a very good way. Single-player in Act of War is notable for two

things only: the nice length (33 scenarios!), and

the many hours of well-produced live-action videos

that tell the story. And while these can be fun to

watch, the script is a cliché-ridden, Clancy-wannabe

hack job in the worst way. Also, getting through

pretty much every scenario

is simply a matter of amass-

ing a huge force to go

stomping with this gets

formulaic rather quickly,

but the campaign is still a

fun way to get used to the

game so that you can go

online. The multiplayer sup-

port isn’t quite to the level

of ESO or Battle.net, but

there is nonetheless a lot of

fun to be had online. True,

there could be more maps,

but they seem to be well

The level of detail is quite amazing

гез (€ aw

(oc Oc C OO (09

138 GAME INFORMER

ІСН 15 > ESRB T

designed, and the flow of a match is pretty smooth.

Overall, Act of War is a good, solid RTS that brings some new things to the table in terms of gameplay, but | never really shook the feeling that | was still playing Command & Conquer: Generals. However, those looking for a new RTS will certainly find more than enough entertainment here to satiate them- selves for quite a while.— ADAM

The live-action cutscenes far outstrip those seen in other games

BOTTOM ш 0.25 » Concept: Command some

units, conquer some territory; you know the drill

> Graphics: Stellar overall, with particle effects and explosions in particular that rock

> Sound: Audio cues for events really help in keeping tabs on the action, and the voice acting actually won't make you vomit

> Playability: Surprisingly free of irritations, though an inordi- nate amount of camera swiveling is sometimes required

> Ente ent: Not the most innovative RTS ever, but а rock- solid and amusing way to get your strategy on

> Replay Value: High

future storyline, it oes t take long to realize that Act of War isn't really innovating in any profound way. That's not necessarily a bad thing. Basic RTS formula became _ the standard because it works. | certainly don't mind a return to basics from time to time. Act of War offers just that, with a solid presenta- - tion of the classic “build up your base and beat up the bad guys” approach. owever, | could have done without the hand-holding approach to mission goals. Seriously, with objective. markers placed every couple ers meters, | үл) felt my troops just had to ‘lows a trail of breadcrumbs in order to finish the mission.

quality real

be confronted here. It's not going to change the way you think about RTS, but they could have done а lot worse than offering the solidly fun final package that's here. —MILLER |

The Sims 2 University |

> STYLE 1-PLAYER SIMULATION > PUBLISHER ELECTRONIC ARTS > DEVELOPER MAXIS

> RELEASE FEBRUARY 28 > ESRB E

GOOD TIMES ROLL

ast year, Maxis

unleashed the grand

and ambitious Sims 2

on a rabid fan base. The game allowed players to watch their sims age and pro- duce offspring a feature that, in itself, could propel curious gamers through generatioris of choices, fears, goals, and emotional tides. You will get sucked into the lives of these computer constructs and maneuver them through both the biggest and blandest days of their lives. It's great, but still could use a little spice.

What this first expansion pack does is make me bow before the great minds of Maxis for doing exactly the right thing with their newest baby. University is just plain ingenious. Essentially, the pack expands a new lifecycle phase of “young adult” into a full-fea- tured college experience. Now, | didn't go to a real college, so my entire frame of reference is from funny movies with dorky guys in letterman sweaters, and The Sims 2 University includes all of the madcap hijinks that | would expect.

There are innumerable new conversation and interaction options that revolve around the idea that college attend- ees are borderline morons, but (in their defense) creative morons. You can spend hours chatting online or adding soap to decorative fountains. Chucking a water balloon is just one click away, and Hanging Out lets characters

cop a squat on any available ground to hash out self-impor- tant quasi-political diatribes or whatever it is that college kids talk about at 3 a.m.

But besides this list of new features, items, and options, University does more for the source material, enlightening me to the truly epic ideas that Maxis has for one of the most time-consuming games out there. By taking the focus off of money woes or work hours (you only go to class a few hours a day and most of the group domiciles are outfitted from the get-go with everything you need), the game instead becomes about exploring the other “characters” around you.

It's this change in focus, and the integration that it has with the base game, that makes Sims 2 University such a revelation for me. | wanted to make my charges into interest- ing, well-rounded people who didn't stress about their classes but also got their homework lone. The coolest thing, though, is that when their stud- ies are done, the choices that they've made affect what job trees they can access, what kind of home they can provide for their future families, and what kind of skills they pos- sess. It's brilliant, and | can't wait to see how the team expands on other areas of a sim's life, because now they have my rapt attention.—LISA

BOTTOM LINE

? Concept: Transition teen sims to young adulthood by shuffling them through the meat grinder

we all know as higher education

> Graphics: Still sharp and whimsically detailed

> Sound: New tunes with а more top-40 sound to them. They fit, but college kids have some bad taste

> Playability: Added conversa- tion and action options are all easy to find, otherwise it's the very able Sims 2 interface

? Entertainment: Laugh- out-loud funny and constant entertainment

? Replay Value: High

Second Opinion 8.75

The Sims 2 University proves that college is every- thing "805 movies promised us it could be. Streaking, pouring soap in public fountains, and selling room- mates furniture to make а quick buck form the core of your sims' college experi- ence. Even with all of that hilarity, what impresses

me most about University is how it incorporates so. much more than expanded social options and a few extra things to buy. With gameplay focused primar- ily on aspirations, influence, and social life rather than money and basic survival, ‘University delivers the familiar fun of its parent game, but with a fresh and engaging twist. Plus, it has a prank-loving bully in a cow suit named Dagmar. | love that guy.—JOE

Freedom Force Vs. The Third Reich

> STYLE 1-PLAYER STRATEGY/RPG (UP TO 4-PLAYER VIA INTERNET OR LAN) > PUBLISHER IRRATIONAL GAMES/ VIVENDI UNIVERSAL > DEVELOPER IRRATIONAL GAMES > RELEASE MARCH 8 > ESRB Т

Nothing like beating some Nazis

THE SILVER AGE RETURNS

ith characters like

commie witch

Red Oktober and

stalwart defender of Patriot City Minuteman, it's tough to take Freedom Force vs. the Third Reich seriously. Once they start talking in hammy accents and nonstop clichés, it becomes impossible. That's all okay, though, because anyone with an appreciation for the follies and foibles of American culture during the middle decades of the 20th century will undoubtedly find plenty of entertainment in FF's campy vibe.

Much like Knights of the Old Republic, FF's combat is a turn- based system that takes place in real time. Unlike KOTOR, FF takes excellent advantage of all three dimensions and features deliciously destructible environ- ments. Flying characters soar above the battlefield, gigantic enemies level buildings with massive blows, and explosive superpowers constantly light up the screen. There's nothing quite like picking up a lamp- post and beating bad guys up with it, or launching them off of a building into a crate of explosives. All of this makes for some seriously entertaining

combat for a couple of hours.

After a while, things start to get repetetive as you keep fighting the same goons, using the same powers, and dealing with the same obnoxious inter- face flaws. For one, it's tough

to keep track of where the bad guys are amid the chaos of battle. Also, my heroes would frequently stand around like morons after a single attack, instead of using their default strikes. There seemed to be no thyme or reason to why things would go smoothly sometimes, and be horribly cumbersome at others. With liberal use of the pause feature you can work around this, but it still frustrates and annoys fairly regularly.

That said, there's a lot of game here. The single-player campaign lasts more than long enough, and there are 24 heroes with radically dif- ferent abilities. Multiplayer is there, but the default modes aren't anything to write home about hopefully someone will put the mod tools to good use and cook up some tasty homebrew. And for the truly devout, the hero editor gives unprecedented control over everything about your costumed crusader, right down to the animations for specific powers.

Freedom Force vs. the Third Reich isn't going to blow anyone's doors off, but it's a solid strategy/RPG with a lot of humor, a great presentation, and a lot of expandibility in terms of user-created content. Even if you don't know Iron Man from Dr. Doom, this title has quite a bit to offer if you can get past the minimalist interface. —ADAM

BOTT

ше 8.25

> Concept: Foil the nefarious plots of assorted supervillians while getting some chuckles

> Graphics: Sharp, colorful, and goofy, the visuals capture the essence of the game perfectly

> Sound: Some of the best music tracks ever will stick to your forebrain for weeks, while a couple of the voices will have you contemplating a lobotomy to end the pain

> Playability: This proves conclusively that you can indeed have too clean of an interface - give me some feed- back, already!

> Entertainment: Barring some repetetive elements, this definitely delivers in humor and strategic combat.

> Replay Value: Moderate

Second 0|

Hearkening back to the hackneyed and over- wrought characters and sto- ries of the Silver Age makes the new Freedom Force

a constant riot. What was ‘once dramatic superhero commentary is now totally silly, and the top notch voiceover work only empha- sizes the humor. The story picks fun at every stereo- type imaginable, and man- ages to be equally politically incorrect with all of them.

| found the camera а little unwieldy and the character interface was occasionally problematic. Still, the enor- mous cast of comic book cutout characters makes this a must play for superhero comic fans. —MILLER

САМЕ INFORMER 139

RSE pA А www.thematrixonline.com

%-

THE MATRIX ONLINE, characters, names and all related indicia are trademarks of and @ Warner Bros. Entertainment Inc. (505)

Sega is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are either registered trademarks or trademarks of Sega Corporation. WBIE LOGO: TM & © Warner Bros. Entertainment Inc.

Developed by Monolith Productions, Inc. MONOLITH and the Monolith logo are trademarks of and @ Monolith Productions, Inc.

THE MATRIX IS ONLINE. JACK IN NOW.

b Explore every inch of The Matrix: Mega City-the most realistic urban environment of any MMO. The entire city, including every room of every building, is in play.

> Defeat your enemies using devastating martial arts Maneuvers and gunplay. Breakthrough MMO technology produces rich animations and hyper-kinetic battle sequences.

> Escape character regret. Reconfigure your character’s LE LL uF Sw i ана (44, abilities and performance on demand. = ñ

b Communicate with people in and out of the game in real-time using AOL® Instant Messenger™ technology.

пиц.

ІШ

NINTENDO DS

accompanying the game is little more than a thematic musing on how great the DS is. If one were to iso- late the apparent focus of the tale, it would be Wario's accidental fall

into a manhole, where he discov- ers a Nintendo DS, and determines he can make twice as much money as a game designer with twice the number of screens. It's all

142 САМЕ INFORMER

TOUCH AND GO

ay what you want about the absence of a coherent story or the ultra simplistic nature of Wario's "microgames". They still keep you constantly engaged and excited to find out what is coming at you next. The endless stream of crazy action that speeds off the screen at you remains a formula that works surprisingly well for this franchise, and the use of the touch screen only offers a deeper and more tangible connection to the action at hand. Unfortunately, the exclusive use of the touch screen makes most of the game even easier than previous itera- tions. Still, your rapid advance through the game's challenges helps illustrate the immense number of things to play with, explore, perfect, and laugh at which, ultimately, is what got us all into games in the first place. It's too bad the nonsensical story

WarioWare Touched!

> STYLE 1-PLAYER ACTION > PUBLISHER NINTENDO > DEVELOPER NINTENDO > RELEASE FEBRUARY 14 > ESRB Е

7%%9%%%%

Beat hin down?

ЖҮЛ УЮ.

downhill from there.

Thankfully, the incoherent storytell- ing has a negligible effect on the overall gameplay, which remains frantic and pleasantly laughable throughout. Scribbling pictures, pet- ting onscreen dogs, gleefully unrolling a toilet paper roll, blowing on the microphone to create wind every- thing is ridiculous and amusing at the same time. Add in the constant unlockables, and you genuinely feel that around every turn is a new toy to play with, Everything about the game is about offering up constant little bursts of fun, from the instantly navigable menus to the familiar

As | mentioned, the touch screen simplifies the experience a little too well, resulting in a challenge that seems ever so slightly less than the other games in the series. I'd love

to see future ver- sions integrate the touch screen, the microphone, and the buttons into a frantic mix of activity, but this showcasing of the touch screen capability is at this point both welcome and

to be expected. The game may be elementary

in the extreme, but sometimes the simple plea- sures remain the

best —MILLER

Nintendo”

8.25

> Concept: Tackle well over a hundred tiny challenges in rapid- fire succession using nothing but the touch screen and microphone

> Graphics: Bright, simple, and footed in the nostalgia of early video games

> Sound: Її amusingly inane equates with high quality in your mind, you're in luck

> Playability: Like the other Wario Ware games, this couldn't be easier to pick up and play

> Entertainment: For the hyper, attention deficient little kid in all of us, this is a dream come true

> Replay Value: Moderately High

Second Opinion

Random observers of me playing Touched would probably think that | am

the least stable member

of society in a three-mile radius. | giggled when | got to pop virtual bubble wrap and actually chortled when Ashley (somewhat menac- ingly, | might add) said that | could pet her stuffed bunny or cat or whatever it was. Despite the undisputed facts that Touched is in the very top tier of available DS titles and my obvious pleasure when playing it, | also felt like | had done most of what Wario's new manic рапіс- fest wanted of me. On the other hand, there is way more unlockable content here and the touch screen is a great interface for these types of games.—LISA

NDHELD QUICKIES GAME BOY ADVANCE BOTTO! Super Army War

> STYLE 1-РІАУЕВ SHOOTER > PUBLISHER ATLUS > DEVELOPER NEKO ENTERTAINMENT > RELEASE FEBRUARY 22 > ESRB E

really wish | liked this game. If you have fond memo- ries of old-school side-scrolling shooters like Choplifter, you'll get a welcome blast from the past when you boot up Super Army War. And while we're on the subject might | say that this is probably the best game name I've seen in years (Announcer: "It's not just an Army War. ...It's a SUPER Army Маг"). Jokes aside, | have to say I'm a bit disappointed. | found the control to be fairly aggravating (especially the airplanes), and that the game's nod towards strategy-like "depth" (requiring you capture and defend bases to increase your funds) actually bogged down what should have been an all-out aerial dogfighting. Not that the sticky maneuvering would have allowed for good

dogfighting, but they could have at least tried. That's all | ask. MATT NINTENDO DS

BOTTOM LINE Zoo Keeper

> STYLE 1-PLAYER PUZZLE (2-PLAYER VIA WIRELESS) > PUBLISHER IGNITION ENTERTAINMENT > DEVELOPER SUCCESS CORPORATION/BUDDIEZ, INC > RELEASE JANUARY 17 > ESRB E

here's something admirable about a game that knows it isn't innovative or revolutionary, accepts its lot, and revels in the area where it is confined. Zoo Keeper aims for mediocrity and hits its mark dead-on. Players use the stylus to flip adjacent animal blocks on the lower screen, trying to form lines of three or more which then disap- pear, making way for more in standard puzzler style. It is fiercely addictive and entertaining, though it features terrible music that will stir your emotions into a murderous frenzy. But if you keep the volume off, Zoo Keeper is an entirely adequate puzzle experience, and a (ia) solid imitation of 2001's shareware Bejeweled (which is considerably cheaper).—JOE

X-Men Legends

> STYLE 1-PLAYER ACTION (UP ТО 4-PLAYER VIA WIRELESS OR N-GAGE ARENA) > PUBLISHER ACTIVISION > DEVELOPER BARKING LIZARDS > RELEASE FEBRUARY 15 > ESRB T

'm actually quite impressed at how well the console version of X-Men Legends has translated over to the N- Gage. Both cutscenes and voiceovers have been ported onto the handheld with- out change, and the in-game graphics look quite nice. However, the gameplay just feels a little too simple and chaotic for me. Characters tend to clump together during combat, making your intended target hard to pick out. Having only one mutant power per character available at a time removes a lot of the freedom | liked in the console game, and it's hard to remember which key is mapped to what menu screen in the heat of battle. Still, X-Men Legends is a decent little brawler, and one of the better titles in the N-Gage library.—JEREMY

лето |

Adva mee == УА - time on Game Boy?Advance!

^

ЩЕ pe КЕС

^ Morethan 180 battle maps!

| RATING PENDING

Visit www.esrb.org for updated rating

information. or trademarks of КОЁ! Co., Ltd. 7 2006 KOEI Co., Ltd. All rights reserved. ТМ, % and Game Boy Advance are trademark of Entertainment Software Association,

Resident Evil is still one of gaming's most beloved franchises. The series' commercial might has been revived with this new masterpiece of horror, thanks to the game's awesome quality and the public's undying love of hideous monsters. Seriously, we'll never get sick of those adorable hideous monsters! They're as cute as kittens! Brain-eating, ravenous, mutant kittens.

2 GRAND THEFT AUTO: SAN ANDREAS

What remains to be said about Grand Theft Auto: San Andreas? Nothing, actually. It's awesome and a lot of people bought it.

3 THE LEGEND ОҒ ZELDA: THE MINISH CAP

1 V

While Miyamoto has been busy playing with his Nintendo DS, Capcom has created what might be one of the greatest Zelda games ever for the Game Boy Advance. As expected, The Minish Cap met with great success at retail, earning the number three spot on this month's sales chart. Take that, Pikmin-boy!

4 MERCENARIES (ХВ0Х)

The charts are littered with high profile sequels, but LucasArts has managed to sneak a new IP into the top five: the open- world military title Mercenaries. Although we were lukewarm on the highly touted title, the gaming public has spoken and they helped the title become a breakout success.

5 MERCENARIES (PS2)

Due to its large installed base, we're accustomed to the PlayStation 2 versions of games selling more than th counterparts. This is not the case with Mercenaries. Is this a sign of good things to come for the Xbox? Will Mercenaries

have enough word of mouth to sustain its sales? We don't know...it's all riddles... mysteries and riddles. Sigh.

144 GAME INFORMER

Rank

Title

System

Score

Release!

Price

uuu M А ооч о оь осо ю а с Ө оч © пс ь wr =

20

Resident Evil 4

Grand Theft Auto: San Andreas

The Legend of Zelda: The Minish Cap

Mercenaries

Mercenaries

Need for Speed Underground 2

Halo 2

Madden NFL 2005

Kingdom Hearts: Chain of Memories

Super Mario 64 DS NFL Street 2

NBA Live 2005

Need for Speed: Underground 2

Call of Duty: Finest Hour

Metal Gear Solid 3: Snake Eater

World Championship Poker

Mario Party 6 The Punisher The Punisher

Suikoden IV

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

GC

Р52

GBA

XBOX

Р52

XBOX

Р52

GBA

DS

Р52

Р52

XBOX

Р52

Р52

Р52

GC

PS2

XBOX

PS2

10

95

75

75

8.75

7.75

85

75

8.25

85

95

N/A

6.25

15

75

8.5

01-05

10-04

01-05

01-05

01-05

11-04

11-04

08-04

12-04

11-04

12-04

09-04

11-04

11-04

11-04

11-04

12-04

01-05

01-05

01-05

$51

$48

$30

$49

$49

$49

$45

$29

$34

$30

$50

$29

$49

$44

$47

$20

$49

$49

$49

$40

roup/NPD Funworld "/TRSTS " + David Riley 516-625-2277

L. Mo. System

N/A

GBA

N/A PS2 N/A PS2 NA GC | WWE SmackDown! vs. RAW МА PS2 ЕШ Yoshi's Touch 8 Go NA 05 Е Gran Turismo 4 1 PS2

3

Source: Game Japan

| TimeSplitters: Future Perfect

еуі! May Cry 3: Dante's Awakening

ight Night: Round 2

[4 J NBA Street УЗ

ЕШ Winning Eleven 8

[ÎÛ Tekken 5

Lord of the Rings: Battle For Middle-Earth

ЕНІ The Sims Deluxe $20 777 Roller Coaster Tycoon 3 $37 Lemony Snicket's A Series Of Unfortunate Events Wn Call Of Duty 10 $30

SpongeBob SquarePants: Battle For Bikini Bottom

Zoo Tycoon 2

-—

Based On Monthly Unis Sold

O m - ч т m < O 2 m 0 > a 9 > 2 О O m - < O 2 m

12 ISSUES OF A) EINFORM FOR $1499 GET THE ONLY GAMING MAGAZINE VOTED #1 FOR 2004 BY THE SPIKE TV

GAME AWARDS SHOW AND WATCH м7: ІНЕ GAMESTOP CARD” DROP INTO YOUR GRUBBY MITTS > ENJOY 10% OFF USED GAMES, 10% TRADE-IN VALUE ON YOUR USED GAMES, NOT TO MENTION SERVICE AND SELECTION, ALL IN THE STORE THAT KNOWS ABOUT GAMES THAN ANYONE.

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v Move your butt over to GameStop and trade in your used videogames, game systems, DVDs or accessories. Game We will give you credit to buy more cool stuff.

PLAYSTATION 2 Асе Combat 5: The Unsung War Alien Hominid Ape Escape: Pumped and Primed Armored Core: Nexus Asterix & Obelix XXL Astro Boy Atari Anthology! Athens 2004 АТУ Offroad Fury 5 Backyard Wrestling 2: There Goes The Neighborhood

Bad Boys: Miami Takedown Bard's Tale, The Battle Assault 3

Featuring Gundam Seed Blood Will Tell BloodRayne 2 Burnout 3: Takedown Cabela's Deer Hunt 2005 Call of Duty: Finest Hour Capcom Fighting Evolution. Catwoman Champions: Return to Arms ChoroQ Combat Elite: WWII Paratroopers Conflict: Vietnam Crash ‘n Burn Crash Twinsanity Crimson Tears Dance Dance Revolution Extreme Death By Degrees.

Def Jam: Fight for NY Devil May Cry 3:

Dante's Awakening Dog's Life Dragon Ball Z Budokai 3 Driv3r Dukes of Hazzard:

Return of the General Lee Dynasty Warriors 4: Empires Echo Night: Beyond ESPN College Hoops 2K5 ESPN NBA 2K5 ESPN NFL 2K5 ESPN NHL 2K5 EyeToy: AntiGrav FIFA Soccer 2005 Fight Club Fight Night: Round 2 Final Fantasy XI

Chains of Promathia Forgotten Realms: Demon Stone. Fullmetal Alchemist and

the Broken Angel Funkmaster Flex Digital Hitz Factory Gallop Racer 2004 Getaway: Black Monday, The Get On Da Mic Ghosthunter Ghost in the Shell

Stand Alone Complex Ghost Recon 2 Godzilla: Save the Earth GoldenEye: Rogue Agent Gradius V Grand Theft Auto: San Andreas Gran Turismo 4 Gretzky NHL 2005 Growlanser: Generations Guilty Gear Isuka Gungrave: Overdose Guy Game, The Headhunter: Redemption Hot Shots Golf Forel Hot Wheel Stunt Track Challenge Incredibles, The Inuyasha; The

Secret of the Cursed Mask Jak 3 Juiced Karaoke Revolution Volume 2 Karaoke Revolution Volume 3 Katamari Damacy Kessen Ill Killzone King Arthur King of Fighters: Maximum Impact Kuon Leisure Suit Lary:

Magna Cum Laude Lemony Snicket's A

Series of Unfortunate Events. Lord of the Rings

The Third Age, The Madden NFL 2005 Major League Baseball 2К5 McFarlane's Evil Prophecy Mega Man X Command Mission Mega Man X8

ARCHIVE

9 8 55 725 6 55 85 6 7

5.75

Jan-05

Dec-04 Dec-04

Jan-05 Nov-04 Nov-04 09:04 Oct-04 Jan-05 Пес-04 Sep-04 Mar-05 Oct-04 Aug-04 Oct-04 Dec-04 Nov-04 Aug-04 Oct-04 Mar-05 Oct-04

Mar-05 Sep-04 Jan-05 Aug-04

Oct-04 Sep-04 Aug-04 Dec-04 Nov-04 Sep-04 Sep-04 Dec-04 Nov-04 Jan-05 Manos

Dec-04 Oct-04

Feb-05 Oct-04 Oct-04 Feb-05 Dec-04 Sep-04

Dec-04 Feb-05 Dec-04

Jan-05 Oct-04 Dec-04 Ма-05 Jan-05

Jan-05 Dec-04 Nov-04 Oct-04 Oct-04 Sep-04 Feb-05

Jan-05

Jan-05 Nov-04 Oct-04 Aug-04 Nov-04 Oct-04 Mar-05 Dec-04 Nov-04 Nov-04 Nov-04

Nov-04 Jan-05

Dec-04 Sep-04 Mar-05 Aug-04 Oct-04

Jan-05

Mercenaries Metal Gear Solid 3: Snake Eater Midway Arcade Treasures 2 Monster Hunter Mortal Kombat: Deception МТУ Music Generator 3 Musashi: Samurai Legend MVP Baseball 2005 NASCAR 2005: Chase for the Сир NBA Live 2005 МВА Street V3 Nano Breaker NCAA March Madness 2005 Need for Speed: Underground 2 Neo Contra. NFL Street 2 NHL 2005 Nightmare of Druaga:

Fushigino Dungeon, The Outlaw Golf 2 Phantom Brave Pinball Hall of Fame:

The Gottlieb Collection Power Rangers: Dino Thunder Prince of Persia: Warrior Within Punisher, The. Puyo Pop Fever Rachet and Clank: Up Your Arsenal Rapala Pro Fishing Red Star, Тһе

Robotech: Invasion

Rocky: Legends Rumble Roses Samurai Warriors Xtreme Legends Second Sight Sega Superstars Shadow Hearts: Covenant Shadow of Rome Shaman King: Power of Spirit Shark Tale ShellShock Nam '67 Shining Tears Shin Megami Tensei: Noctume Showdown: Legends of Wrestling Silent Hill 4: The Room Sly 2: Band of Thieves Sonic Mega Collection Plus Spider-Man 2 Splinter Cell: Pandora Tomorrow

75 725 10 825 75 65 65 775 675 85 8 8 85 65 65 6 775 75 6 85 875 75 8 875

Spongebob Squarepants: The Movie 6

Spy Fiction Spyro: A Hero's Tail

Star Ocean: Till the End of Time Star Wars: Battlefront

75 65 825 8

Street Fighter Anniversary Collection 8

Street Racing Syndicate Suikoden IV

Taiko Drum Master

Tak 2: The Staff of Dreams Technic Beat

Teenage Mutant Ninja

Turtles 2: Battle Nexus Tenchu: Fatal Shadows Terminator 3: Redemption Test Drive: Eve of Destruction Tiger Woods PGA Tour 2005 Time Crisis: Crisis Zone TOCA Race Driver:

Ultimate Racing Simulator Tony Hawk's Undeground 2 Trivial Pursuit Unhinged Ty the Tasmanian

Tiger 2: Bush Rescue Under the Skin Urbz: Sims in the City, The Vietcong: Purple Haze Viewtiful Joe Viewtiful Joe 2 Virtua Quest Winning Eleven 8 WWE Smackdown! Vs, RAW. X-Men Legends Xenosaga Episode |

Jenseits von Gut und Böse Ys: The Ark of Napishtim

675

Yu-Gi-Oh! Capsule Monster Coliseum 6

Yu Yu Hakusho: Dark Tournament

Alien Hominid

Amazing Island

Bad Boys: Miami Takedown

Baten Kaitos: Wings of Eternity and the Lost Ocean

Call of Duty: Finest Hour

Catwoman

Def Jam: Fight for NY

Donkey Konga

FIFA Soccer 2005

Fight Night: Round 2

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GoldenEye: Rogue Agent 675 Incredibles, The 65 King Arthur 725 Lemony Snicket's А

Series of Unfortunate Events 625 Lord of the Rings:

The Third Age, The 85 Madden NFL 2005 875 Mario Party 6 625 Mario Power Tennis 85

Mega Man X Command Mission 6 Metroid Prime 2: Echoes Midway Arcade Treasures 2 8

MVP Baseball 2005 85 NASCAR 2005: Chase for the Сир 8.75 МВА Live 2005 825 МВА Street V3 9 Need for Speed: Underground2 8 NFL Street 2 75 NHL 2005 85 Paper Mario 2:

The Thousand-Year Door 675 Ріктіп 2 875 Power Rangers: Dino Thunder ` 6 Prince of Persia: Warrior Within 925 Rainbow Six 3 5.75 Resident Evil 4 10 Scaler 45 Second Sight 85 Shark Tale 65 Spider-Man 2 8 Splinter Cell: Pandora Tomorrow 8.75

Spongebob Squarepants: The Movie 6

Spyro: A Hero's Tail 65 Street Racing Syndicate 675 Tak 2: The Staff of Dreams 725 Teenage Mutant Ninja

Turtles 2: Battle Nexus 6 Terminator 3: Redemption 8 Tiger Woods PGA Tour 2005 85 Tony Hawk's Underground 2 975 Ty the Tasmanian

Tiger 2: Bush Rescue 675 Urbz: Sims in the City, The 775 Viewtiful Joe 2 9 Virtua Quest 55 WWE Day of Reckoning 825 X-Men Legends 9

Army Men: Sarge's War Atari Anthologyl Backyard Wrestling 2:

There Goes The Neighborhood Bad Boys: Miami Takedown Bard's Tale, Тһе Blinx 2: Masters of Time & Space BloodRayne 2 Burnout 3: Takedown Cabela's Deer Hunt 2005 Call of Duty: Finest Hour Catwoman Chicago Enforcer Chronicles of Riddick:

Escape From Butcher Bay, The

Colin McRae Rally 2005 825 Combat Elite: WWII Paratroopers 3.5

Conflict: Vietnam 7 Crash n Вит 7 Crash Twinsanity 6 Dai Senryaku МІ:

Modern Military Tactics 8 Dance Dance Revolution Ultramix 2 775 Dead or Alive Ultimate 9 Def Jam: Fight for NY 875 Drivar 6

Dukes of Hazzard:

Return of the General Lee 6 ESPN College Hoops 2K5. 9 ESPN NBA 2K5 9 ESPN NFL 2K5 95 ESPN NHL 25 8 Fable 95 Fatal Frame I: Crimson

Butterfly Director's Cut 9.25 FIFA Soccer 2005 775 Fight Club. 55 Fight Night: Round 2 925 Galleon 425 Ghost Recon 2 8 Godzilla: Save the Earth 6 GoldenEye: Rogue Agent 675 Guilty Gear X2 #Reload 825 Gungrifon: Allied Strike 6 Guy Game, The 3 Halo 2 10 Harry Potter and

the Prisoner of Azkaban 65 Hot Wheel Stunt Track Challenge 6.75

The Really Ugly Page Where You Can See Lots Of Old Review Scores

Oct-04 Aug-04 Oct-04 Dec-04 Nov-04

Mar-05 Dec-04 Dec-04 Oct-04 Aug-04

Oct-04 Оес04 Nov-04 Sep-04. Sep-04 Oct-04

Dec-04 Nov-04 Јап-05 Mar-05 Oct-04 Jan-05 Dec-04 Jan-05 Sep-04 Feb-05 Oct-04 Dec-04

Jul-04 Feb-05

Incredibles, The 65 Јап-05 IndyCar Series 2005 65 Аш-04 Juiced 575 Ос-04 Karaoke Revolution 775 Dec-04 King Arthur 725 Моу04 Kingdom Under Fire:

The Crusaders 775 Моу04 Leisure Suit Larry:

‘Magna Cum Laude 75 Nov-04 Lemony Snicket's A

Series of Unfortunate Events 625 Jan-05 Madden NFL 2005 875 бер04 Major League Baseball 2К5 85 Мағ05 Malice 55 _Aug-04 Mechassault 2: Lone Wolf 925. Feb-05 Men of Valor 775 Моу04 Mercenaries 75 Feb-O5 Metal Slug 3 8 шо4 Midway Arcade Treasures 2 9 0404 MLB Slugfest Loaded 625 34-04 Mortal Kombat: Deception 95 04:04 МТУ Music Generator 3 8 Augo04 MVP Baseball 2005 85 Mar05 NASCAR 2005: Chase for the Cup 875 бер-04 МВА Live 2005 825 Nov-04 МВА Street V3 9 Мағ05 NCAA Football 2005 925 І04 NCAA March Madness 2005 825 Пес04 Need for Speed: Underground 2 8 Оес04 NFL Street 2 75 Feb-05 NHL 2005 85 Sep-04 Oddworld Stranger's Wrath 9 Feb-05 Otogi 2: Immortal Warriors 7 00-04 Outlaw Golf 2 75 Oct-04 OutRun 2 65 Пес04 Phantom Dust 7 Mar05 Pinball Hall of Fame:

The Gottlieb Collection 675 Feb-05 Prince of Persia: Warrior Within. 925 Јап-05 Pro Fishing Challenge 425 Sep-04 Psi-Ops: Тһе Mindgate Conspiracy 9 04 Punisher, Тһе 75 Feb-05 Pure Pinball 575 0004 Red Star, The 75 Oc04 Robotech: Invasion. 65 0004 Rocky: Legends 65 Пес04 Samurai Warriors 775 бер-04 Scaler 45 Feb-05 Second Sight 85 Sep-04 Shadow Ops: Red Mercury 575 Aug04 Shark Tale 65 Пес04 ShellShock Nam '67 6 0904 Showdown: Legends of Wrestling 6 | Augo4 Shrek 2 7 104 Silent Hill 4: The Room 85 бер-04 Sims 2, The 85 Моу04 Sonic Mega Collection Plus 75 Dec04 Spider-Man 2 B Aug-04 Spongebob Squarepants: The Movie 6 Dec-04 Spyro: A Hero's Tail 65 Nov-04 Star Wars: Battlefront 8 04-04 Star Wars Knights of the

Old Republic ll; The Sith Lords | 925 Feb-05 Star Wars: Republic Commando 8.25 Mar-05 Street Racing Syndicate 675 Ос-04 Strike Force Bowling 5 2404 Sudeki 775 бер04 SVC Chaos: SNK vs. Capcom 65 Моу04 Syberia | 625 Nov04 Tak 2: The Staff of Dreams 725 Nov-04 Teenage Mutant Ninja

Turtles 2: Battle Nexus 6 Nov04 Terminator 3: Redemption 8 Осао04 Test Drive: Eve of Destruction 775 Oct-04 Thief: Deadly Shadows 725 904 Tiger Woods PGA Tour 2005 85 0904 Tony Hawk's Undeground 2 8/5 Моу04 Tork: Prehistoric Punk. 6 Mar-05 Trivial Pursuit Unhinged 5 Aug-04 Топ 2.0 Killer App 7 Jan-05 Ty the Tasmanian

Tiger 2: Bush Rescue 675 Nov04 UEFA Euro 2004 Portugal 725 | од Ultra Bust-A-Move 7 Dec-04 Urbz: Sims in the City, The 775 0ес04 Van Helsing 7 04 Vietcong: Purple Haze 5 Dec-04 Wings of War 65 Nov04 Winning Eleven 8 875 Ма-05 X-Men Legends. 9 Nov04 Yager 7 Oct-04 Armies of Exigo 8 Фес04 Aura: Fate of the Ages 725 бер-04 Axis & Allies 775 Jan-05 Besieger 6 Ашо4 Call of Duty: United Offensive 875 Моу04 Chris Sawyer's Locomotion 7 Nov04

Chronicles of Riddick: Escape Нот

Butcher Bay Developer's Cut, The 9.25 City of Heroes 9 Codename: Panzers 775 Doom 3 9 EverQuest II 85 Evil Genius 85 Ground Control Il: Operation Exodus 8.5 Half-Life 2 95 Immortal Cities: Children of the Ме 8 Joint Operations: Escalation 8 Joint Operations: Typhoon Rising 85 Kohan Il: Kings of War 8 Lord of the Rings:

The Battle for Middle-Earth, The 8.5 Medal of Honor: Pacific Assault 85 Missing: Since January 65 Myst IV: Revelation 8 Nexus: The Jupiter Incident 825 Painkiller: Battle Out of Hell 8 Perimeter 775 Political Machine, Тһе 7

Rise of Nations: Thrones and Patriots 9

RollerCoaster Tycoon 3 875 Rome: Total War 775 Scrapland 6 Sid Meier's Pirates! 85 Singles: Flirt Up Your Life 7 Soldiers: Heroes of World Маг! 5 Star Wars Galaxies:

Jump to Lightspeed 8 Thief: Deadly Shadows 725 Tribes: Vengeance 85 Uru: The Path of the Shell 825 Vampire: The

Masquerade - Bloodlines 75

Warhammer 40,000: Dawn of War 9.25

Warlords Battlecry III 775 Will of Steel 25 World of Warcraft. 95

NE BOY А NCE

Advance Guardian Heroes Astro Boy: Omega Factor Banjo Pilot

Boktai 2: Solar Boy Django. Catwoman

Donkey Kong Country 2.

Dragon Ball Z: Buu's Fury Dragon Ball 2: Supersonic Warriors. Duel Masters: Sempai Legends Fear Factor: Unleashed Final Fantasy | & Il: Dawn of Souls F-Zero: GP Legend Grand Theft Auto Advance Harry Potter and

the Prisoner of Azkaban It's Mr. Pants Kingdom Hearts:

Chain of Memories Kirby and the Amazing Mirror Klonoa 2: Dream

Champ Tournament

bey of zelda: Minish Cap, The. Lord of the Rings:

The Third Age, The 8 Madden NFL 2005 7 Mario Pinball Land 25 Mega Man Zero 5 675 Metal Slug Advance 7 Mighty Beanz Pocket Puzzles 6 Need for Speed: Underground 2 5,5 Pokémon Fire Red/Leaf Green 8 Power Rangers: Dino Thunder 35 Racing Gears Advance 8 Sabrewulf 65 Sonic Advance 3 675 Spider-Man 2 7 Star Wars Tilo Apprentice of the Force 6 Thunderbirds 575 Топ 2.0: Killer App. 65 Ty the Tasmanian Tiger 2

Bush Rescue 6 Ultimate Card Games. 7 Urbz: Sims in the City, The. 25 WWE Survivor Series 75 Yu-Gi-Ohl: Reshef of Destruction 4.5

Feb-05.

Feb-05 Sep-04 Oct-04 Oct-04 Dec-04 Sep-04 Feb-05 Oct-04 Dec-04 Mar-05 Aug-04

Jul-o4 Aug-04

Oct-04 Oct-04 Nov-04

Dec-04 Sep-04 Nov-04 Jan-05 Sep-04

NINTENDO DS

Feel the Magic XY/XX 85 Madden NFL 2005 65 Mr, Driller: Drill Spirits 7 Ridge Racer DS 7 Spider-Man 2 6 Sprung 6 Super Mario 64 05 85 Tiger Woods PGA Tour 4 Urbz: Sims in the City, The 8

GAME INFORMER 145

Jan-05 Jan-05 Jan-05 Jan-05 Jan-05 Jan-05 Jan-05 Feb-05 Feb-05

Oddworld Stranger's Wrath

Insider Tips From The Developers

The electric panels inside Sekto Springs will short circuit when you damage them, turning them into lethal shock traps! - Steve Desilets, designer

Enemies can dodge your shots, making them difficult to hit with the Thudslug. | like to hit them with Bees to keep them from moving, then while | am firing Bees | can hit them with a Thudslug! Ryan Ellis, lead realtime artist

The Spark Stunkz are perfect for follow-up attacks. Use it to cluster enemies together and get the most out of ammos with spread, like the Riot Slugs and Bola Blast. - Jack Mayer, designer

If you find yourself pinned down by a sniper, try using a fully charged Zapfly to take him out instantly. Or better yet, give em a burst of Stingbees. Stingbees home in on their targets from a great distance and are just about guaranteed to nail your target. Raj Nattam, character modeler

Get into the habit of switching back and forth between third- and first-person (by clicking the right stick). Often times a difficult first-person situation can be overcome by some third-person melee action and vice versa. - Dave Fried, level designer

Clakkerz will drop moolah when you smack ‘em around. If you ever come up a few moolah short for something you want to buy, pay a visit to the locals and knock ‘em around. Most of them will drop moolah three times, so the best way to get all the moolah out of them at one time is to run towards them, leap into the air just as you're about to hit them, and spin punch as fast as you can. If you time it right, you'll smack them three times and get all the moolah out of them in one strike. Dave Fried, level designer

When fighting an outlaw that will not get knocked out easily, use the Bees or multiple Zapflies to momentarily stun the bad guy, then attack with a first-person punch or a Thudslug to finish the job. John Clayton, tester

If you ram enemies while jumping in the air, you'll keep running and be able to ram more guys without losing momentum! - John Clayton, tester

146 GAME INFORMER

Use your environment effectively. If you see an exploding barrel, but there are no enemies nearby, use a Chippunk to lure an enemy near by, then blow up the barrel with a Zapfly. - Jameson Durall, level designer

If you find yourself running low on ammo, keep in mind that the Zapfly will knock enemies out when it is charged up. Use this ability to bounty up enemies when you are looking for replacement ammo.

- Jameson Durall, level designer

Watch how the Live Ammo affects each enemy to discover a rich variety of techniques and strategies. For example, Bolamites prevent suicide bombers from triggering their explosives, while Zapflies set them off early. Blow up a few then bounty the rest for extra cash. - Nick Burger, production assistant

GENERAL TIPS

Always visit the General Store after you finish a bounty, that's usually when their shipment of new goods comes in.

Make sure you stock up on ammo before tracking down a bounty, otherwise you'll have to use whatever critters you can scrounge up on the way.

Dead Outlaws tend to disintegrate quickly out in the desert, if you just killed one and you want the money for bountying them dead, you better bag 'em quick.

Don't be afraid to retreat! If you're feeling pinned down, switch to third-person and run away. Remember that your third-person run is up to three times faster than you can move in first-person view. This allows you to retreat to more strategic ground

if you find yourself overwhelmed by enemies. Sometimes the best strategy for an area teeming with outlaws is a hasty exit back the way you came. It also allows you to cover more territory faster when moving from one location to another.

If peeking around corners, remember that your third- person camera can really help you to spy around while not being spotted by enemies! If you peek around corners in first-person view, you are more likely to be spotted.

If you're ever not sure what to do, just hit the X button and Stranger will let you know what you should be thinking about.

If you can't understand what Stranger is talking about, hit the back button and check out the information at the bottom about your current mission. You can check out your stockpile of ammo while you're at it.

Nailers have nails on their armor for a reason. Don't punch or ram them!

If enemy numbers look dense on radar, remember that you can hide around corners or in hide zones, and use your Chippunk to draw them to you one by one. Then ambush them with the Bolamite, Stunk, Thudslug, or knock out punch. This can thin their numbers before you head in for an aggressive attack!

Remember that your high-speed running lope can

be used to ram guys unconscious. Swerve if you're heading towards a shooter. This will greatly help to avoid his gunfire.

When using the Chippunk, remember that it will

only attract enemies that are able to get to it. They won't follow a chippunk that they can't reach. Also,

if enemies aren't attracted to the Chippunk, check

to make sure they are within range. Sometimes an enemy will be behind closed doors, and even though it looks within range of the Chippunk on the radar, it won't be able to attract to it through the door.

You only lose stamina if you take a long fall, even if you have no stamina. If you're in a situation where you have to jump off a cliff or a really tall platform

to survive, go ahead. Just make sure you know that there's a bottom to the fall.

In third-person melee mode you can do a double headbutt. It's really fun once you figure out how

to pull it off. Just jump into the air and then a half second before you land, pull the right trigger, then exactly when your feet touch the ground pull the right trigger again. If you timed it right Stranger will do his headbutt twice in quick succession, dealing out twice the punishment a normal headbutt would deal to the bad guy.

Don't spit into the wind. Stranger does it all the time and his fur is pretty nappy.

Attention All Cheaters! Cheat codes, by their very nature, are in many cases buggier than Virginia in August. So, unless you don't mind re-doing those 70 hours you put into the latest game, do yourself a favor and back * up your save before using any codes.

On a lighter note, you can send your codes to secretaccess@gameinformer.com for a chance to be featured here and win a very special prize!

MULTI-SYSTEM

> PLAYSTATION 2, XBOX Create a player in 24/7 mode with this name to unlock all the items.

All Items (24/7 Mode) - RAY GRAHAM

> PLAYSTATION 2, XBOX Have everything unlocked and all challenges completed for your profile by naming it this.

Unlock Everything & All Challenges Completed - LuvLeafs

PLAYSTATION 2

For the cheat codes, enter them at the pause screen while holding L1. You have to enter them rather quickly, though. To unlock all levels, simply create a new profile and give it the indicated (case- sensitive) name.

Big Head Mode - O, 0, X, O (2) Unlock All Levels - Shooterman Unlock All Movies - O, O, A, O, O

Enter these codes during gameplay while paused in Bust Out or Free Mode. To use Gnome cheats you have to enable the Gnome first.

GNOME CHEATS (TALK TO THE GNOME AFTERWARDS)

10,000 Simoleans - L1, R2, Right, О, 15 Enable Gnome - R2, L1, RI, L2, Left,

Fill Motives - L2, R1, Left, O, Up

MISCELLANEOUS CHEATS

All Locations - R2, R3, L3, L2, Ri, L1

All Objects - 12, R2, Up, A, ІЗ

МІ Skins - L1, R2, XX, О, Up, Down

All Social Options - Left, R1, Down, ><, L3, R3

Go to the main menu. From there, select Options and then Cheats. On that screen, enter these codes to enable the cheats.

МІ Movies - A, Y, A, Y, Black, R Button, A, Y

Big Boots - R Button, White, Y, A, L Button, B, White, X

Big Hands - R Button, White, X, L Button, White, R Button (x2), Y

Big Heads - | Button, Black, B, White (x2), B, Black, L Button

Every Level - Y, White, Black, L Button, A, R Button (2), Y

Fill Ammo - Black, B, A, R Button (x2), A, L Button, Black

Fill Health - X, R Button, A, Y, Black, B, A, R Button

God Mode - Y, A, B, X, B, A (x2), L Button Infinite Ammo - A, L Button (x2), Black, B, White, L Button (x2)

Invincibility - X (x3), R Button, A, L Button (x2), Y Topsy Turvy Mode - Y, A, B (x2), А, B, White (x2)

GAME BOY ADVANCE

l From the main menu, select Password. Input this code there.

$10,000,000 - 7 of Hearts, King of Spades, 2 of Hearts, Queen of Clubs, 9 of Hearts, Jack of Hearts

Enter these as one of your Peeps' names to enable the cheat.

$10,000 - John D Rockefeller МІ Peeps Hurl - Make Me Sick All Peeps Inspect Ground - Mouse All Peeps Jump - Chris Sawyer All Peeps Laugh - Atari Dune Buggy (Drive Around With Arrow Keys) - James Hunt Fast-Moving Peeps - ATITech No Coaster Height Limit- John Wardley See Through Peeps' Eyes - Jonny Watts "Gl Droid" (location unknown - last seen bidding for the exclusive contract to make National Lacrosse League games)

Code of the Month ( ) Oddworld Strangers Wrath

First, enable cheat mode by entering the code during gameplay. Then enter these codes, also during gameplay, to enable the cheats. Upon correct entry of any of the codes, a guitar twang will let you know you did it right

Enable Cheat Mode - Plug in and remove a

controller from port 2, then on controller 1 enter X (x2), Y (x2), B (x2), A (x3)

God Mode - X, Y, A, B, X, Y

Extra Moolah ($1000) - 15 (x2), R3 (x2), L3 (x2), R3 (x2)

secret access

Atari and NVIDIA's well-publicized Make

Something Unreal contest finally ended on

January 24th, and judgement is at hand. While

there were certainly many stellar mods for Unreal Tournament 2004 that came out of the contest, two were awarded the highest of honors. Check out the full details at the URL above.

Best Mod: Red Orchestra

dnt han be ot of

` World War Il shooters. Red Orchestra, however, |

is a total conversion for UT 2004 that holds its own as a great WWII multiplayer FPS. Featuring tons of maps, realistically modeled period weaponry, and wide support from the Unreal Tournament community, Red Orchestra is easily worth its gargantuan 650 MB download. And yes, that's a zip file.

Best Movie: The Journey

just for games anymore! This е of machinema (the term for

` making movies using game engines) is ап

interesting look at. . well, we'll just say that you could easily write a term paper discussing the meaning of The Journey. If nothing else, this is worthy of your time solely on the merits of its evocative solo cello soundtrack.

Also placing in the competition were

Damnation, Air Buccaneers, Alien Swarm, мені, Strike Force, and elio! Ops in the Mod Men

GAME INFORMER 147

Hunt and be hunted by aggressive AI that homes in on the slightest sound.

New dual gameplay: Play as the lead operative and cover from above as the elusive sniper.

„а cheery online battle with x & few of your closest pals. You hunt down a few terrorists, blow off some heads with your

Build your operative's career on Xbox Live™ in the Persistent Elite Creation mode.

sniper rifle, and use night vision to stalk each other in the dark. In the world of Rainbow Six, only one rule ої friendship applies: watch your

pack if you want to get out alive.

Challenge friends to operative-vs.-mercenary firefights in the PlayStation@2 Rivalry mode.

Blood Language X Live Play It On

Violence Н mpm PlayStation.e 2 |= Ти ГА - хвох ubicom"

BROADBAND

М Tom С lane? We

Vm СК ОВУ М wane È b

secret access

Devil May Cry 3 е

10 Tips For Demon Hunting Hideaki Itsuno, Director, Capcom

GET THE "STINGER" RIGHT AFTER THE FIRST MISSION If you don't have enough red orbs saved up to buy the stinger after Mission 1, it's probably a good idea to do Mission 1 over again so you can purchase it. If you do have enough orbs to buy it, it's a good idea to power it up to level 2. This will really help you with the boss battle in Mission 2.

MAKE SURE TO MASTER THE "SIDE ROLL’ WHEN YOU FIGHT THE HELL VANGUARD IN MISSION 2

If you didn't select the trickster

style, this evasive move will really come in handy in boss battles. While just jumping can help you evade attacks, it's still hard to respond to attacks that come from above you. This is when this move comes in handy. It can be used with all styles and will be invaluable as you progress.

USE YOUR RED ORBS TOWARDS ITEMS THAT WILL EXTEND YOUR GAUGE RATHER THAN RECOVERY ITEMS Recovery items disappear after you use them. Dante doesn't get any stronger with these. The latter

half of the game becomes more difficult and recovery item costs will increase. So, in the beginning when it doesn't matter as much if you die, focus on extending your gauges.

MAKE SURE TO USE WEAPONS STRATEGICALLY

There are a ton of different enemies, and you can't simply hack and slash or blast away at enemies and expect to win. Is the gun not working? How about the sword then? Have you considered the direction of the enemy? If a regular attack doesn't work, then try out a variety of different things.

BUTTON MASHING IS STRICTLY PROHIBITED!

Especially in difficulty levels higher than Normal mode, blind attacks and just relying on recovery items won't help you. You'll

have to fight enemies more

150 GAME INFORMER

than once to get a sense of their fighting patterns and weaknesses. If you look closely, you'll be able to figure out their weak spots and experience the gratification of defeating them.

INVEST IN THE "AIR HIKE" SOONER RATHER THAN LATER The air hike is a bit expensive, but you'll get your money's worth with this one. It's particularly effective because it's possible to change Dante's direction and avoid attacks in mid- air, where you are particularly vulnerable normally. Also, no matter what the landscape is like, you'll be able to jump higher; making it easier to find hidden items, secret missions, and more.

IN THE FIRST PLAYTHROUGH, FOCUS ON WEAPONS AND STYLES THAT YOU CAN GROW AND DEVELOP EASILY Usually when you clear a mission the first time through, it's not possible to power up every weapon, style, etc. to the max. So, concentrate on weapons and styles that are easy for you to use. In particular, the skills you learn for the styles in Mission 5 are really strong but you'll need a lot to power them all up. If you want to clear the mission efficiently and effectively, it's a good idea to focus on the second playthrough to level up the other weapons and styles you didn't get to the first time.

YOU HAVE TO STRATEGICALLY USE THE WEAPONS AND STYLES FOR SECRET MISSIONS

Depending on which weapon and style you have equipped, it may be harder to get through the secret missions. In contrast, there are some combos of styles and weapons that make them much easier. Try playing around with the weapons and styles to see how this affects your progress. Using things you acquire later on makes it easier to clear the missions, so once you get them it's a good idea to take a challenge on the mission select screen. Also, there are some hints hidden on the screen when the secret missions start up.

IF YOU GET STUCK, GO BACK AND PLAY SOME PREVIOUS MISSIONS TO COLLECT MORE ORBS AND EXPERIENCE

If you encounter bosses and enemies that are just too tough, then just using items and button mashing won't help you. Go back to previous missions and replay them to earn more orbs and experience. Once you've bulked up a bit, you can go back and face your challenges!

AFTER YOU BEAT A MODE, YOUR DATA CAN BE CARRIED OVER AS YOU PLAY THE NEXT DIFFICULTY MODE

If Normal mode is proving a bit difficult, try playing on Easy mode first. It will be easier for you to clear the game once in this mode and while you're doing so, you can power up your weapons, styles, etc. Then, the next time you play through on Normal mode, you'll have all your data and can even build him up more as you play through.

Champions: Return to Arms e

Make The Most Of Your Gems

Todd Carson, Associate Producer, Sony Online Entertainment

IKSAR

Casting takes mana, which takes time or potions to regenerate, Someday when you are filthy rich and mightily strong perhaps you can carry around hundreds of potions. Until that day, it is always helpful to have

a high mana regeneration. Mana Stones are a helpful ingredient to this endeavor when placed in either weapons or armor. The shaman should not have to get into melee situations much once the Summon Badger ability becomes available. However, until that time and in case the badger falls, having a nice weapon with

a disease kick can come in handy. Mummy Tongues can add anywhere from eight to 71 points of Disease damage when placed on a weapon.

BERSERKER

Berserkers rely heavily on both throwing axes and melee weapons. The downfall of throwing axes is that you cannot use gems on them. However, adding dexterity (Ghoul Flesh) to your pieces of armor will increase the damage done with each throw. Ghoul Flesh gems placed on armor can increase dexterity from five to 65 points. For melee time, the Berserker should look to add Bull Runes which add points to Strength. Since Berserkers need to balance skill point distribution among three of the four skills: Strength, Dexterity, and some Intelligence, gems can really help increase these stats.

WARRIOR

Whetstones and Misty Globes are the ideal gems for any warrior. Whetstones increase the chance to land

a critical hit. They are only useable on your weapons. Misty Globes increase the attack speed and are also only able to be used on weapons. However, when wielding two weapons in which both have Whetstones and Misty Globes, no monster stands a chance of surviving.

RANGER

Bone chips placed on your bow are my personal favorite for the Ranger. Bone chips add cold damage when added to a weapon. For the Ranger this is

particularly useful as it will slow down your enemies, enabling you to pick more of them off with your bow before they get in melee range. The other nice effect is that although Rangers do have an Ice arrow ability, with this gem they can now utilize that mana for a higher damage ability. Ghoul Flesh is also a great gem for the Ranger. Ghoul Flesh gems add Dexterity points which is à direct relation to the amount of damage a Ranger can do with his/her bow.

CLERIC

Clerics can take some serious hits, but with a limited number of weapons they can't dish it out so well. Adding a Fire Beetle Eye, the most powerful type of damage gem, is a welcome addition to any Cleric's arsenal. Mana regeneration is also very important to a Cleric, particularly when playing with friends (online or offline), to keep the heals and resurrections available, not to mention the array of offensive spells.

WIZARD

For a wizard it is all about Mana regeneration - Mana Stones. Wizards need to deal almost all of their damage from afar. This costs mana, so unless you can constantly keep a healthy stock of mana potions, you will want to pump up your mana regeneration as much as possible. Mana regeneration gems have a regeneration rate ranging from 12 to 48 percent. Another good idea for Wizards is to improve their Armor Class (AC). Carapace gems will give you an AC bonus ranging from 25-125 points.

SHADOWKNIGHT

Shadowknights have a nice balance by being able to deliver damage with melee weapons, spells, and with a skeleton pet. Add a poison cloud to the disease trail, and monsters will struggle to get to you, giving more time for your pet to jump in. Poison Glands when added to weapons can give poison clouds ranging from three to 32 damage. Just remember the best effect of a poison cloud is making the monsters pause. Other good gems for Shadowknights are Bull Runes and Star Glyphs, which give bonus points to Strength and Intelligence respectively.

BASIC RULES OF THUMB

Be aware that most gems have different effects on armor vs. weapons. Some gems do not work on armor at all. Casting classes (Iksar, Cleric, Wizard) should make good use of mana stones, These will regenerate Mana, which is needed to utilize abilities, the primary weapon for casters. Melee classes (Berserker, Warrior, Shadowknight) can always make good use of Regen Stones. Regen Stones increase the rate of health point regeneration. Since these classes will be focused on face-to-face combat, they will be taking blows as well as dishing out the damage.

"Without guys like me, you'd still be playing Pong."

Mark Hartlieb

B.A.in Game Design Class of 2004

www.uat.edu or 800.658.5744

Available online or on-campus.

GAME DESIGN DIGITAL ANIMATION ARTIFICIAL LIFE MULTIMEDIA

WEB DESIGN

VIDEO PRODUCTION NETWORK SECURITY SOFTWARE ENGINEERING TECHNOLOGY MANAGEMENT GAME PROGRAMMING

Where The Past Comes Alive

A LINK TO LINKS

PAST

THE HISTORY OF ZELDA

s gaming franchises go, you

74 superstar s of creati

gamers ha

Zelda И: The Adventure of Link | NES

Link's sophomore outing is a matter of some contention among those who played it. A drastic departure in gameplay style found Link moving around in largely 2D side-scroll- ing encounters, as well as passing levels ] in the style of the more traditional RPGs. Story- wise, this was a direct sequel to the first, and detailed Link's search for the third part of the mystical artifact, the Triforce of Courage, which would awaken Zelda from a magic-induced sleep. While Ganon was nowhere to be found in-game, the inevitable “Game Overs” you encountered would splash an evil looking red screen of death declaring the return of your former foe. To this day, arguments

The Legend of Zelda | NES

When Zelda's first adventure showed up on the NES, it revolutionized what could and should be done in a console video game. Not the least of these innovations was the inclusion of a battery-backed save system, allowing for a continuous story with no need for convoluted passwords. The quintes- sential players were in place Link, Zelda, | and Gannon (later spelled Ganon). It's F: also in this initial entry that we first і learned of the legendary Triforce. Upon completion, a new quest induding an entirely new set of dungeons was unlocked (or you could cheat and just enter "Zelda" at the naming screen). Interesting fact: Miyamoto's title for the game came from a fondness he had for

піт over mountains, sailed

»orseback с КБе moci even the most jac

to take

e might

A Link to the Past | SNES

Returning the series to its roots and ushering it into the 16-bit era resulted in an unprec- edented masterpiece for the well over four million gamers who tried it on the fledgling SNES. Beyond the expressive graphics, the growth of storytelling kept pace. While the initial enemy seemed to be the

sslands. His journeys have rarely failed

of players. With a new full-fledg

» high seas, and galloped to enthrall

1 Zelda adventure on the way

1 look back at the roots and history of these

be more to them than you remember

Link's Awakening | Game Boy While it was still the Legend of Zelda, the Princess herself was nowhere to be found in Link's next adventure. Instead, our hero found himself shipwrecked on Koholint Island, where with the help of a sage-like posti owl, he adopted a quest to awaken the mysterious Wind Fish. Despite

wizard Agahnim, a twist in the story revealed not only the real villain as Ganon, but also an eeri- ly mirrored Dark World through which Link would adventure. This formula of parallel dual-worlds was a great triumph of execu- tion complex puzzles interwove between the two lands in an unforgettable twist of gameplay genius. The joumey was so well loved it would be released again years later on the GBA with the

DID YOU KNOW? The Triforce symbol was likely based on the family crest of the

1 ancient Hojo Samurai:

dan in Japan. The

i symbol would have

been a recognizable

i shapeto the first i Japanese players of 1 the game

} telling humor and Nintendo in-

: jokes were injected throughout the : adventure. There were even two

i characters that looked remarkably

j Mario and Princess Peach (Marin ` and Tarin). Link's Awakening would

the absence of many familiar characters, Link's first foray into the handheld world was just as engrossing as earlier console titles. Gamers also enjoyed the slightly more whimsical approach to story-

like Miyamoto's other superstars,

addition of Link's first multiplayer experi-

see a re-release five years later on the Game

F. Scott Fitzgerald's wife's NW N over te бак horse ae dran ence Four Swords. Four Swords introduced Boy Color, which included a brand new name, Zelda. Who knew? Dr фет io bebas Yon the magic-wielding villain Маай and gave Link ^ dungeon whose puzzles revolved around ү either loved itor Fated it the ability to split himself into four versions. color usage.

TIMELINE

July 1987 December 1988 April 1992 August 1993 October 1993 June 1994 November 1998 December 1998 October 2000 Мау 2001

The Legend of Zelda Zelda Il: The Adventure А Link to the Post Link's Awakening | Link: The Faces of Evil and The Zelda's Adventure Ocarina of Time | Links Awakening DX Majora's Mask Orade of, Ages/Orade of

NES of Link NES SNES Game Boy Wand of Gamelon + feed CD Philips CD-i N64 Game Boy Color N64 Seasons * Game Boy Advance

лш | а. ТЕЗГЕНЕН i аст rugis 350774 prm LIP EUN pos т T тет. рана

217. >

152 GAME INFORMER

|

Ocarina of Time | N64 Never content to rest on its laurels, the Zelda series took a gigantic leap forward for its first N64 release. Ocarina introduced Link into the 3D realm on what was atthe time the largest cartridge game created. Weaving together familiar charac- ters from all the previous titles, this new Zelda was deeper and more involved than its predecessors. Careful fans usually point to this game as being the first in any sort of timeline chronology of the series, since it detailed the initial rise to power of Ganon. The story itself dealt quite literally with the transformation of boy to man, as you played Link both УЧ esa child and an adult. While music had always been an integral aspect of the series, this installment put it at the forefront through the melodic powers of the Ocarina. Players also thrilled at the appearance of Epona, a steed that allowed Link to gallop across Hyrule in style. The game was so loved that a follow-up game was planned called Ura Zelda, which would include new and more challenging dungeons but the same story and setting. The project never saw the light of day until years later, when it was released under the title Ocarina of Time: Master Quest on a preorder disc ог Wind Waker.

Majora's Mask | N64

This direct sequel to Ocarina of Time found Link whisked away to another world called Termina, where a terrible disaster was about to befall its people. The moon was falling and would soon crash into the planet. Link's second N64 adventure involved repeatedly journeying through the same three days of time leading up to the planetoid collision. Each time through the world you'd try and acquire new information and equipment, so the next time around you'd be able to progress. Mystical masks allowed for incredible feats, including the ability to change form into other races that inhabited the world. Balancing the precarious challenge of bringing back the best of Ocarina while offering DID YOU KNOW? something totally new, Majora's Mask was a well- All the dungeon maps in the fist Zelda game formed ; deserved success for Nintendo. It's also of note that opu Ae ut name (Fag this was the first Zelda title directed by Eiji Aonuma, ; Quest play-through spelled out the word ZELDA the man that Miyamoto has effectively groomed to б adopt the franchise.

Oracle of Ages/Oracle of Seasons

Game Boy Color

Developed with the aid of Capcom's Flagship team, these two Game Boy

Color games were actually entirely unique titles released simultaneously. While

either could be played alone, save data could be exchanged between the two Ё to unlock additional features. Oracle of Ages once again tackled time travel, this

time in the land of Labrynna, where ап evil sorceress was attempting to seal the “7” world in etemal darkness. Meanwhile, Oracle of Seasons challenged Link to alter

the different seasons in the land of Holodrum with a special magic rod. With

both games, Capcom showed it had what it takes to make a Zelda hit, and Link's

adventures on the handheld continued to be more than worthy of their legacy.

The Wind Waker | GameCube

The next installment of the series was first shown at Space World 2000 as a promo for the power of the GameCube. The early demo revealed a grown-up Link dueling a menacing Ganon in furious combat. The excitement for fans was overwhelming. So when Miaymoto revealed an alarming departure from that first glimpse a year later, gamers responded with feelings that ranged from shock to outrage. Instead of the dark and mature look, new screens revealed a cartoony young boy with big eyes and tiny sword. While many were disappointed, Miyamoto and director Aonuma proved once again that they knew

how to make games better than fans did. Wind Waker ended up being powerfully expressive and as adventuresome as everyone hoped it would be. Somehow, the unreality of the "Celda" Link allowed for an intensely genuine sense o emotion from the character. His movements were smooth and articulate, and his world was alive with activity and colorful characters. Wind Waker found Link sailing the high seas that connected the many islands of this new and watery world. The game also referred to the "Hero of Time" and to the ancient land of Hyrule buried deep beneath the sea, thereby drawing a clear line of chronology from the N64 games.

DID YOU KNOW?

The famed Ocarina actually showed up for the first time. not on the N64, but instead in the first Game Boy game, Link's Awakening.

December 2002 February 2003 March 2005 June 2004 January 2005 Future 2005 A Link to the Past/Four Ocarina of Time: Master Тһе Wind Waker Four Swords The Minish Cap. The Legend of Zelda Swords * Game Boy Advance Quest + GameCube GameCube Adventures * GameCube Game Boy Advance “(working title) + GameCube

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GREATEST GAME OF ALL TIME

Four Swords Adventures | GameCube By Pal Stanger

Moving forward from its first multiplayer foray on the Game Boy Advance, this GameCube title could still be played alone. However, its true strength lay in the Ln 4 ability to have four buddies each connect a GBA to the GameCube and cooperate УДПУ NINTENDO

to solve puzzles and beat baddies. GUP When one player would separate WORLD CUP from the group, he would appear > FORMAT NES on his own individual GBA screen > PUBLISHER NINTENDO and be able to move about. The innovation was entertaining, but had the inherent dilemma that you à needed four friends with four GBAs When it comes to the debate about the best game ever, to really enjoy the best features. there truly is no debate. | present you with the best game of Artistically, the game took many of à 5 its cues from the exciting special all time - World Cup for NES. This title was not just a game, < x effects that were seen in the Wind it was sadness, happiness, madness, and much more. EN : Waker while returning to the classic When you elbowed rival soccer players, their eyes | top-down approach. | PUER i

popped out; and after elbowing them a few times, they did not get up. This encapsulates an ideal gaming experience

in a nutshell. By performing a bicycle kick, a super shot was started that was destined to go in from the start, while also taking some players with it. By doing a diving headball super shot, you effectively launch the goalie out of the

The Minish Cap Game Boy Advance

Thanks to their success in earlier handheld titles, Capcom was awarded development duties on the most recent Zelda foray, Without faltering, they cre- ated another classic approach t o the story, where Zelda is once again in need of rescuing (she really needs some better bodyguards). We learn the origin of fledgling magician Vaati, who turns the Princess to stone. The story also reveals the birth of the powerful Four Sword. But the most captivating aspect of the story is Link's new ability to shrink himself down to a size where stalks of grass are like tall trees, and puddles are wide lakes. The effect was simultaneously intriguing and unique.

screen. By the touch of a button, you can have intricate, detailed conversations with your teammates (with pictures!) that end in a pass, a shot, a slide tackle, or an elbow, The graphics are horrific by today's standards, but no matter, the popping eyeballs are as visible as plain daylight. The personalities of each character on each team will provoke you to name and к

call them your own as | have, with

names such as Butch, Four-Eyes,

The Legend of Zelda (working title) | GameCube

It's coming, and we all want it. Beyond that, there's a great deal bru DEA we'll have to wait and learn as the months pass. The incred- When it comes to ibly detailed images that filled the trailer at E3 2004 set off a World Cup, there |5

firestorm of speculation from fans. Director Eiji Aonuma has pub- $ 4 lidy stated that the game will be to describe it: Super- a chronological sequel to Wind spectacullncred- Waker. However, those disappointed 4 by the direction that Wind ково ної jg Waker took visually should fingers? Then this b have nothing to complain game is for you. about in the dark and tenacious Link that wanders

truly only one word

DID YOU KNOW?

The names of the. this newest Zelda entry.

sages пота Whatever secrets remain about of Time were n

жей on бе this new adventure, we can at names of all the least be confident that there's a

i towns in Zelda Il. ) rich mythology to back up whatev- fee \ 7 er comes next in this, опе of the April 1st of 2003 marked the date when the two biggest

most cherished series in gaming. players in the Japanese RPG market joined forces. The giants known as Squaresoft and Enix combined on this date

It's a well-known fact that the history of the Zelda franchise has a stain to become the colossus known as Square Enix. The merger

of dishonor upon it that would make Ganon proud. This fall from grace brought together numerous popular franchises under one

came in the form of a screw up in licensing that gave Philips the right roof, including two of the biggest grossing series in video

- to use Nintendo's characters on their ill-fated CD-i system. The resulting 5

Link: The Faces side-scrolling disasters are truly abominable, and held the most flimsy of game history. АС us time of the Merge Fantasy had 2 distinctions one of them offered the j YT б garnered 60 million units in sales, while Епіх'5 Dragon

of Evil possibility of playing as Princess Zelda on | Quest (Dragon Warrior in the U.S.) series was at 35 million a mission to save Link. As fans, the best |

* The Wand of Gamelon you can do is forget about this dark time А 4 | | units sold.

in Link's history. Like your favorite movie

* Zelda's Adventure star's addiction recovery, he hit bottom | AO and came out the other end a better and | 1 SQUARE EN IX.

Philips CD-i stronger hero. Let us speak no more of it.

154 GAME INFORMER

DEADLY TOWERS

> STYLE 1-PLAYER ACTION > PUBLISHER BRODERBUND > DEVELOPER IREM SOFTWARE > RELEASE 1986

here are some things in this world that are shamelessly and

obviously malevolent: puppy grinders, pirates, and anyone

whose name starts with "Darth" However, there is another,

more deceptive breed of evil - one that is outwardly pleas- ant, but corrupted by a poisonous, maggot-infested core. This variety will henceforth be known as “Deadly Towers Evil.” This game tempts players with the promise of a Zelda-like adventure, then shackles them in a cold, dank cellar of terrible design and unbearable gameplay. It then proceeds to perform rusty-scalpel surgery with tools like aimless wandering, ill-conceived foes (lots of blobs, puddles, and flans), and downright stupid power-ups (like the Hyper Boots, which increase your speed only if you are walking diagonally or up stairs). Anyone who thinks they ever.liked this game undoubtedly has it confused with The Legend of Zelda. Deadly Towers was devoid of charm when it first released, and to this day remains one of the most appalling achievements of the 8-bit era.

SEGA GENESIS

VECTORMAN

> STYLE 1-PLAYER ACTION > PUBLISHER SEGA OF AMERICA > DEVELOPER BLUESKY SOFTWARE > RELEASE 1995

t's often in the waning days of a console's lifespan that some of

the best games show up on the system. That was certainly the 0

case with Vectorman, which amazed players with its smooth a š о

animation and killer style. Old school platform fans that haven't tapped the joy of this particular title should make a point of track- 4 ing it down, as it maintains a degree of fun that many current titles Ж = 8 would be wise to emulate. Vectorman's ability to shoot in eight directions, duck, double jump, and look cool doing it put him into the upper tier of platforming heroes right off the bat. Tack on his ability to morph into various shapes, like a drill, a bomb, or a train, and you'll understand why so many count this as one of their favorite Genesis games. The only major disappointment connected to the game was the cancellation of its current-generation sequel. Are you listening out there, Sega?

d «2; Бс

*Score given to the game when it first appeared in Game Informer. Vectorman (СІ #11 11/95)

| CASTLEVANIA III: DRACULA'S CURSE

> STYLE 1-PLAYER ACTION > PUBLISHER KONAMI > DEVELOPER KONAMI > RELEASE 1990

ike many successful series (Zelda and Mario come to mind),

Castlevania really hit its stride with its third installment. The

additions of multiple paths and playable characters lends

some serious replay value, and everything that people love about Castlevania in general is represented in spades. Dracula's Curse's biggest accomplishment, however, is that it instills in the player a sense of impending doom throughout the entire game - given the eroi ence of spikey death and fally death, you're never more than one minor misstep or unlucky random event from meeting your final fate. And, as you can imagine, there's plenty of the vintage rip-your-hair-out difficulty that was the trademark of the 8-bit scene. Do yourself a favor; dig this one out of the closet and give it another go - its bril- liance hasn't changed a bit.

GAME INFORMER 155

VIDEO GAME TRIVIA

As video games grow in popularity, people more often receive games and game-related gifts. But clueless parents need guidance when buying presents, or their gamer children might end up with some ultra-lame Ty the Tasmanian Tiger socks. Prove your knowledge of games with our trivia challenge, and you'll earn progressively better (yet still misguided) video game gifts.

In Gladius, which of these two supporting characters turn

i out to be traitors? Lousy back- і stabbers!

In the Darkstalkers series, this hip, happenin’ cat goes by what

In Ninja Gaiden for Xbox, which weapon is created by powering up the wooden sword to its highest level?

name? A. The True Dragon Sword A. Urlen and Ей A. Jon Talbain B. The Kitetsu B. Ludo and Gwazi B. Demitri Maximoff C. The Unlabored Flawlessness C. Gwazi and Eiji

C. Lord Raptor D. Urlen and Ludo

D. Steve Buscemi

D. The Tushy Paddler

The little-known N64 game Clay Fighter: Sculptor's Cut was not only a Blockbuster Video rental-only title, but also fea- tured which famous video game character as a playable fighter?

A. Earthworm Jim

B. Mario

C. Sonic

D. Bubsy the Bobcat

The quirky side-scrolling shooter Alien Hominid began life as a flash game on which website?

А. www.alienhominid.com

B. www.Synj.net

C. wwwthebehemoth.com

D. www.newgrounds.com

2 іп the addictively destruc- tive Blast Corps, why did you have to destroy practically everything you saw?

lear a path for lea

ut of the ` tornado ding site

ы 0/5

01:14.2

In Crimson Skies: High Road to Revenge, which four planes i can be used exclusively for i multiplayer? A. Piranha, Fury, Brigand, Dust

What was the subtitle for the awesome Game Boy title Metroid II?

A. Mission оп 56588 Devil B. Return of Samus B. Firebrand, Coyote, Desert Fox, š š C. Big Top Samus Devastator What is the name of the evil robot that the heroic droid пе Meteielünvasion юн ampire

Glitch is out to destroy in the cult hit Metal Arms: Glitch in the System?

A. Colonel Alloy

D. Piranha, Doppleganger,

Which of the following sexy Constable, Desert Fox

ladies did not voice a character in James Bond 007: Everything

B. General Corrosive or Nothing?

C. Dr. Exavolt A. Heidi Klum

D. Dr. Robotnik B. Shannon Elizabeth C. Tyra Banks D. Judi Dench

Game Informer Magazine ° USPS 009-524 (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or twenty four issues for $24.98 by Sunrise Publications", 724 North First Street, 4th Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. For subscriptions, back issues, or customer service inquiries Toll Free (866) 844-4263. Periodicals postage paid at Minneapolis, MN, and additional majing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine , 724 North First Street, 4th Floor, Minneapolis, MN 55401. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year additional postage per year. Game Informer* does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2005. Game Informer Magazine". Al rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer? is а trademark of GameStop. Products named in these pages are trade names, or trademarks, oftheir respective companies.

156 GAME INFORMER

REAKDOWN

40% of gamers have bought an album by an artist featured in a video game. The same percentage has discovered new bands through gaming that's how Matt realized that he loves Avril Lavigne!

65% of our readers haven't finished their peas, and therefore won't get any dessert.

0% of Missouri prisons allow inmates access to video games. Just another reason to not go to prison. Or Missouri.

100% of the Game Informer staff are former runway models. We've got it all: Beauty, brains, and tuberculosis.

25% The amount that the number of people LUE by Electronic Arts increased in the year 2004, for a total of 5,669 employees. Their company bowling team is huge!

x Trivia Score & Rank x

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A Japanese Im Copy of 70

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Video Game Trivia Answers: 1C 38 4C 5D 68 7C 8B 9A 10.C

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