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They're back. And they're itching for action. With tons of planets to conquer т a whole new gigantic galaxy, you better believe Ratchet & Clank are gonna sink their teeth into some destruction. Ummm, destruction. With weapon upgrades, mods, armor and the ability for Ratchet to get stronger and smarter as the game goes оп, this could get uglier than The Grandmas In Bikinis Calendar after- party. Speaking of parties, there's also hoverbike racing, space combat and gladiator arenas. As far as weapons and gadgets go, Ratchet & Clankare stacked with over 50 newones, along with unlockable upgrades, so by the end of the journey, you'll go through more weapons and gadgets than а hungry fat man will go through chicken wings at lunch. Lock and load, baby, lock and load. www.us.playstation.com

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Experience the vibrant fantasy world of Norrath where action and adventure come to life in an exciting online > world filled with friends and foes.

© Become a Hero in epic battles with fierce new monsters, fire-breathing dragons and brutal warriors.

Forge your destiny in a land of Legends as you team up with friendly people from around the world. \

© Experience all-new action and adventure with graphically redesigned characters, vicious monsters and environments that come to life.

© Explore uncharted territories and conquer spectacular new frontiers packed with bustling cities, perilous dungeons and

© Create, build and customize unique characters with distinctive appearances, skills, spells and abilities as you undertake

© An innovative in-game tutorial system gets you in the action and killing monsters in no time.

Entertainment America.

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killswitch” & © 2003 Namco Hometek lic: All rights reserved. Microsoft. Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. All rights reserved. "PlayStation" and the PS” Family logo are registered trademarks of Sony Computer Entertainment inc. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.

ON THIS BATTLEFIELD, EVERYONE FINES SOMETHING.

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THIS WORLD IS BETTER LEFT TO JAK.

It aint no namby pamby fairyland, pal. It's a whole new kind of evil. Crawling with ruthless dictators, backstabbing allies and blood thirsty freaks with an appetite for extra rare meat. All pansies kindly tippy toe on.out of here. This requires someone with serious ass-kicking savvy. And that someone, my friend, is Jak. This time he’s pissed off and battle ready, with a frighteningly large gun, get-the-hell-outta-my-way hoverboard and a nasty case of mutant powers. So please, save yourself the detached appendages and let him handle it.

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Counter-Strike’ and Xbox Live. А match made

Counter-Strike" the world's #1 online action game, is even better on Xbox Live!" With graphically superior action, 7 exclusive maps, up to 16 player game play and a vast arsenal of weapons, this is the best Counter-Strike yet. You may want to practice offline before you enter the merciless online arena.

Here, you can go it alone or you can assemble an elite team of gamers and talk strategy over the Live Blood Intense Violence

Communicator on how to defuse bombs, rescue hostages and take on terrorists from all over the

licrosoft

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СОМЕК 5ТОКҮ CALL OF DUTY: FINEST HOUR - FOR LOVE AND HONOR

We are gushing over the PC edition of Call of Duty in this issue’s Reviews section and blowing the doors off of its console cohort. See what we learned in a recent

visit to the team behind this promising historical FPS now coming to a console near you.

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ЭН We're just going to knock your socks off

41) ША А new апа improved strain of mutated

In the world of stealth games and plots with this year's epic buying guide. We've Larry Laffer is one hell of a lovable monsters is out to make trouble with

of intrigue, Splinter Cell is in the upper rounded up hundreds of items in every loser made famous in the late ‘80s, Alice in this sequel to the 2002 flick.

echelons of greatness. Ubisoft's upcom- price range for nearly anyone on your but now his nephew is coming to the We provide the primer course on cast, ing edition is the first stealth/action shopping list (including yourself). See forefront in the long-awaited update crew, and plot.

game that goes online, and we were on what we're lusting after this year. to the series. Crass? Certainly. Lewd?

hand to check out how it's coming. More than likely. Loveable? Definitely.

12 GAMEINFORMER

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Unreal? || -- The Awakening © 2003 Epic Games, Inc. All Rights Reserved. Unreal is a registered trademark of Epic Games Inc. Unreal” Il - The Awak- ening was created by Legend Entertainment, ап Atari studio, in collaboration with Tantalus Interactive. All other trademarks аге the property of their respective owners» Manufactured and marketed by Atari, Inc, New York, NY. Microsoft, Xbox, Xbox Live, the Live logo and the Xbox Logos аге either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

16 EDITOR’S FORUM Things can get really strange when working on our big holiday issue. See what the staff is tripping the light fantastic over and welcome our newest partner in crime, Adam the PC man.

18 GI SPY

The Game Informer paparazzi stalk the video game industry, bring-

ing you candid photos of all the action.

20 DEAR GI

You like us. You really, really like us and we've got the letters to prove it. From website feedback to a continuing discussion of gamers’ age brackets, there are some thought-provoking insights in there.

24 NEWS

Release dates are slipping, code is leaking, and new system launch- es are going in interesting direc- tions. Let бі keep you up-to-date on the latest industry hubbub and shenanigans.

80 PREVIEWS With the unfortunate present of any less-than-good holiday title,

14 GAMEINFORMER

there will be a poor gamer wanting 191 SECRET ACCCESS

to make an exchange. We're going Our crack team of code junkies to get you all hot and bothered has been working day and night about some great upcoming titles 10 deliver these nuggets of game- that you can swap out your less tweaking goodness.

exciting gifts for. 198 CLASSIC GI 114 REVIEWS Game Informer wrangled Plump with the holiday some free time from the release lineup, our review very busy Rand Miller section can help you of Cyan (who's putting craft the ultimate the finishing touches on wish list. See the latest Myst entry, what's hyped, what falls Uru) to help us fill in the behind, and the sleepers blanks of what making we're really excited about \ the first Myst game was for all of the major systems. like. Couple this with our We wish good gaming pres- usual roundup of Classic ents upon everyone, and Reviews, This Month In publishers deliver for Gaming History, and nearly any taste, reader-written Greatest preference, and desire. Game Of All Time.

188 CHARTS 202 ETC

What's hot? What's This month, ETC plays not? What's up? supplement to our What's down? It's not staggeringly huge NASDAQ, it's the Retail Sales Data and the О! editors’

A Top 10 Games. } |

See a few more selections for your wish list.

132

Holiday Buying Guide.

GAME

Age of Mythology: The Titans . ... 181 Backyard Wrestling: Don't Try This at Home (Р52)............ 148

Backyard Wrestling: Don't Try This at Home (Xbox) Batman: Rise of Sin Tzu . Beyond Good & Evil (GC) Beyond Good & Evil (Р52)

Beyond Good & Evil HOON Blackthorne ......

Blood Will Tell . Bloody Roar g Bomberman Јене Breakdown

Call of Duty

CIMA: The Enemy , Command & Conquer General Crash Nitro Kart .

Crimson Skies: High Road to Revenge....... 160 Crouching Tiger, Hidden Dragon 14,185 Culdcept 149 Dead ог Alive Online 108 Deus Ex: Invisible Wi 80 6 Disney's Hide & Sneak 159 КЕ: Donkey Konga 4 108 Dragon Ball 2: Budokai . . . . 159 Dragon Ball 2: Taiketsu . n 186 Dynasty Warrlors 4 Xtreme | Legends х s.. 150 Empires: Dawn of the Modern World . 182 ESPN NCAA College (жз . . .. abe Final Fantasy x2 Fire Emblem

Gallop Racer 7.

Go! бо! Hypergrind . - Grabbed by the Ghoulies. Gran Turismo 4 ., « Growlancer Generations Gungrave Overdose . Halo: Combat Evolved б Harvest Moon: Friends of Mineral Town ...... 187 Hyper Street Fighter ll l. бића. Justice League: Chronicles . Kill Switch (PS2)

Kill Switch (Xbox)... . King of Fighters 2000/00 Kirby Air Ride . .

Legends of Wrestling: Showd

| Lord of the Rings:

The Return of the King, The (GBA) . 186 Lord of the Rings:

The Return of the King, The (GC) ......... 156 Lord of the Rings:

The Return of the King, The (Р52)......... 13 Lord of the Rings:

The Return of the King, The (Xbox) . . Magic the Gathering: Battlegrounds . . . Mario & Luigi: Superstar Saga Mario Kart: Double Dash . Mario Party 5 Max Payne 2 2: The Fall of Max Payne Maximo vs. Amy of Zin Medal of Honor: Breakthrough Medal of Honor: Rising Sun (GC; Medal of Honor: Rising Sun (PS: Medal of Honor: Rising Sun (Xbox) . Metal Gear Solid 3; Snake Eater .......... Midway Arcade Treasures .. Monster Rancher 4 . NBA Inside Drive 2004 NBA Live 2004 ..,.. NBA ShootOut 2004 , Need for Speed: Under; Need for Speed: Underground (PS2) Need for Speed: Underground (Xbox) .

NHL Rivals 2004 Onimusha Blade Warriors Phantasy Star Online Vol. C.A.R.D. Revolution Plague of Darkness Prince of Persia: The Sands о! Prince of Persia; The Sands of Time (PS2) Project Gotham Racing 2 Ratchet & Clank; Going Commando Red Ninja ..... Republi: The Revolution | Rise to Honor .......... Robin Hood: Defender of the Secret Weapons Over Normand Sega GT Online ......... Sim City 4: Rush Hour Sims: Bustin’ Out, The .. Sims: Makin’ Magic, The SOCOM ||: U.S. Navy SEALs. Space Channel 5: Special Edition Space Colony Spirits & Spell Spy Fiction 553...

Super Trucks Racing SWAT; Global Strike Team Syphon Filter: The Omega Strain . Teenage Mutant Ninja Turtles . Time Crisis 3 ..... . nee Tony Hawk's Underground (GBA) Tony Hawk's Underground (PS2) . Tony Hawk's Underground (Xbox) E Transformers Armada: Prelude to Energon .... 111 True Crime: Streets of LA .... >.

UFO: Aftermath ..... Uru: Ages Beyond Myst. Virtual On Marz WWE SmackDo XII (PS2) . ХИ (Xbox)

“SPECTACULAR

THE Be> 1 АСДОШ A^ OF THE YEAR”

-Paul Clinton, CNN

DVD SPECIAL FEATURES:

БРЕ FEATURES DISC |: Commentaries with Б DISC 2: Introduction by Arnold "on рана Sts апа Director Jonathan Mostow Arnold се E Revealing New Footage Dolby Digital 5.1 Soundtrack for Maximum Home On-Set Gag Reel * Create Your Own Special Effects

Theatre Impact Skynet Personnel/Weapons Database

MARIO F KASSAR ха ANDREW G. MMA жет a JONATHAN МАСОН reas aa NTERMEDUA / ВАЕ PRODUCTION линии С PICTURES о MOSTON/UEBERMAN PRODUCTIONS ARNOLD SCHWARZENEGGER TERMINATUR. AISE OF THE MACHINES” M STAHL CLARE DANES se KISTANNA LIKEN 8506. SILL MARCO BELTRAM БЕЛІ FERRY ше INDUSTRIAL LIGHT B MAGIC 825 STAN WINSTON STUDIO “ENGL TRAVES, ACE "TE ЕШШ. DON BURGESS, АЗС. 2220100012: BORMAN ШҮН] ШЕН ШАЙ GALE ANNE HURD wee enen NE шиш" ЗА мыш VARA JOEL B. MICHAELS "^ JONATHAN MOSTOW E: E WARNER BROS PICTURES

INTERMEDIA IMF’ C p D =| \ "AVAILABLE AT

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R| RESTRICTED |«», MEE ese т" " BONUS MATERIAL . ® used under license. TM & © 2003 IMF 3. (ON BET Veri iin щш | ©2003 IMF Internationale Medien und Film GmbH & Co. 3 Produktions KG. Artwork and Design © 2003 Warmer Bros. Entertainment Inc.

DOUBLE YOUR PLEASURE

ANDY McNAMARA

andy@gameinformer.com

EDITOR-IN-CHIEF

"not nearly

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GIA, but

This month brings about an interesting twist

to the cover story. Not only are we reviewing the PC version of Call of Duty this month, but we have the world-exclusive first look at the console game follow-up in the franchise. To the extent of my knowledge, that's the first time а magazine has had the opportunity to talk about two titles this closely related in the same month.

The story behind Call of Duty on both the console and PC sides is an intriguing tale, so make sure you read the piece, as it does bring up some interesting issues to think about in today’s age of game development. While pub- lishers certainly make everything possible, this tale shows that sometimes the unknown faces behind the products, either as an individual or a group, are the engine that keeps this industry running.

Of course, that’s not to say that the publish- ers aren't working their own magic. We all know that Electronic Arts is perhaps the most powerful company in video games today. | would even go so far as to say that it is bigger (at least in the video game industry) than Sony or Microsoft. Its size, flexibility, and deep pock- et-book give it the ability to finesse or pound out (depending on how you look at it) a wide variety of successful and entertaining products.

With or without a particular team or indi- vidual, EA will continue in its leadership role in the industry. But that doesn't mean we can't root for the underdog. In the case of Spark Unlimited, it is most certainly filling that role. Whether it's EA taking developers from Ubisoft's Montreal office or Activision pounc- ing on Spark and Infinity Ward's availability, the players that make the industry work - the magic-makers behind the curtain are a great asset to publisher and game player alike.

І hope you enjoy the issue as much as we f = enjoyed making it. You just can’t help but love all the fabulous games coming out at this time of year. | know we did.

|

REINER | reiner@gameinformer.com

Over the last couple of years, I've made predictions as to how the forthcoming year would shape up for the video game industry, I've actually hit the пай on the head quite a bit, so this year, | thought I'd share my visions of the future with everyone. | foresee the next Grand Theft Auto being set in a city similar to Las Vegas. The title of the game will be СТА; Sin City. Peering deeper into 2004, Microsoft will re-issue the Xbox with а sleek new design (but it will still feature the color green). Finally, Nintendo will delay the release of Metroid Prime 2 at least twice. Now, let's just sit back and see if | truly am clairvoyant or just a tool with too much time on his hands.

MATT | matt&gameinformer.com

Another crazy month in the life of Gl made even crazier by the growing community of insane. gamers that are congregating at www.gameinformer.com's boards. It's been cool to see so much interest in the magazine out there in cyberspace, unfortunately it seems that video game fans can't have conversations without devolving into the same old tired system arguments. Yawn. Gee, you think GTA is overrated and PS2 sucks and Xbox rocks? My, how interesting! Especially since you're not, like, the 1,280,563th person to say that or anything. GameCube is a “kiddie system” and Wind М/акег 5 graphics look like a "stupid cartoon?” Hey, get out of town! You're hilarious! What I’m saying is that | see no reason why we can't all just play the system of our choice and leave everybody else alone. There's a lot going on in games these days that's worth discussing.

JUSTIN | justin@gameinformer.com

GAMEINFORMER,

DECEMBER 200: Volume ХИ * Number 12 Issue 128

PUBLISHER

Cathy Preston

EDITOR-IN-CHIEF

Andrew McNamara

EDITORS

Executive Editor Andrew Reiner Senlor Associate Editor Matt Helgeson Associate Editors.

Justin Leeper Matthew Kato Lisa Mason Jeremy Zoss Adam Blessener Mascot Arthur

PRODUCTION

Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Nimerfroh

GAME INFORMER ONLINE

Ah, the irony of adulthood. When | was а kid, a game like Final Fantasy Ill or Secret of Mana would last me for months. I'd play them dozens of hours to completion, then I'd play again. Now that | have the money to buy any game that strikes my fancy, | rarely put more than 20 hours into any given title some | don't play, period. One of these days, | have to put my foot down and tell myself, “That's it. No more games until you get through that fat stack you swore you were gonna play!" Who am | kidding? I'd probably just take myself out for a fancy dinner to get me to drop my defenses, then go back to my old, game buying ways. I'm such a jerk.

КАТО | kato@gameinformer.com

Managing Online Editor Billy Berghammer Associate Online Editor Chris Cook

ADVERTISING SALES.

It's been really cool to see a lot of the editors hanging out after work, just kicking back and enjoying each other's company. Except for me, of course. It seems that whenever people go out, I've always got some crap to do, and I can't go. Or maybe it's not my fault. Perhaps people are meeting to dump dead leaves on my lawn as a secret message that | need more deodorant. Come to think of it, there are dead leaves on my lawn! It's all true! | knew something was up when Lisa said to me the other day, *How are you doing?" Well what did she mean by that?!

LISA | lisa&gameinformer.com

Games like Ubisoft's Prince of Persia: The Sands of Time and the upcoming Leisure Suit Larry get me thinking, It's nice and nostalgic and all to see franchises that | grew up with getting some next- gen love, but, for crap’s sake, it needs to be done right. Sands of Time certainly has and it looks like Leisure Suit Larry will accomplish the same goals. Maybe going from an old-school game to next-gen action is as hard as making books into movies. If that's the case, these titles could be the exception and not the rule. | hope that more developers with the passion for their franchises follow in these teams' steps.

JEREMY | jeremy@gameinformer.com

The general public seems to have a hard time viewing video games as a legitimate art form. While TV and film are easily accepted, people seem comfortable dismissing games as mere

kids’ stuff, even though they require as much hard work and talent to produce, But do we actually want games to be embraced by the public at large? Think about it if they were as accepted as movies, we would probably be seeing multiple releases, like movies on DVD, in order to cash in on their popularity. Do you really want to buy both the standard edition of Viewtiful Joe and the special edition with deleted scenes, director's commentary, and still galleries? Оп second though,

maybe | do. ADAM | adam@gameinformer.com

Hi, my name is Adam, and | have a video game problem. As those of you on the forums may know, | am the new guy here and my deal is primarily PC gaming, This goes back to my past. Back in the day, | did all of my gaming on an old Macintosh 512K (that’s RAM), and later on

a Macintosh Classic. As you might guess, I've been spending the majority of my teenage and adult life making up for this tragic state of affairs by logging a stupid number of hours on various consoles and my (somewhat) new PC. Coming in here is the ultimate justification for my lifestyle, so thanks to all of you for making this magazine possible.

PLAYSTATION 2

GAME INFORMER UNLIMITED When you see this logo on a game preview, review, or feature; you can learn more about it by heading to www.gameinformer.com and clicking on the Unlimited

logo. There are tons of other bonuses there (including

т 1МЕ UE CR! ОЕ ' р СОР OR BAD СОР?

АВЕ YOU А Goo!

movies, interviews, and screenshots) exclusively for Game Informer subscribers, so even if a game you like doesn't have the logo in the magazine, there is a good chance you can still learn more online.

MINNEAPOLIS Rob Borm Director of Marketing and Midwest/East Coast Sales Manager (612) 486-6155 Fax; (612) 486-6101 rob@gameinformer.com

Ату Arnold Advertising Coordinator (612) 4866154 Fax: (612) 4866101 amy@gameinformer.com

SAN FRANCISCO Doug Faust Vice President Advertising Sales (650) 728-5647 Fax: (650) 728-5648 doug@gameinformer.com

LOS ANGELES Marc Minasian Southwest Regional Sales Manager (818) 991.9923 Fax; (818) 991.9923 mare@gameinformer.com

CIRCULATION CUSTOMER SERVICE DEPARTMENT

For change of address ог subscription inquiry ONLY: Toll Free: 1 (866) 844-GAME (4263)

Fax: (612) 486-6101 Email: customerservice@gameinformer.com Or send correspondence to: 724 North First St, 4th Floor Minneapolis, MN 55401 * Attn: CIS Dept

Circulation Manager Paul Anderson (612) 4866104 paul@gameinformer.com

Information Systems Manager Paul Hedgpeth paulhedgpeth@gameintormer.com

Manufactured and printed in the United States of America The Editor welcomes company product information for ай video games. Such materials should be addressed to: Editor, Game Informer® Magazine, 724 North First St., 4th Floor, Minneapolis, MN 55401. Unsolicited manuscripts cannot be returned ог acknowledged. Entire contents copyright 2003. Game Informer® Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited, Game Informer is a trademark of GameStop, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement. INDEMNIFICATION The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, ог proprietary rights or violation of rights of privacy, resulting from the publication of the Advertiser's

statement.

Member Audit Bureau of Circulations

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ы И ач, . ^ Like a blast of nitro, Group S Chal ushés high

performance street racing to the limit. State uli art polygonal cars. Massive racing environments. Unbelievable speed! Choose from over 50 of the world's finest;-turbo-charged street machines and get ready to dominate the circuits

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capcom.com \

CONTENT RATED BY ESRB

ay © CAPCOM CO,, LTD. 2003 © CAPCOM D e 2003 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO.. LTD. GROUP S CHALLENGE is a trademark of CAPCOM || CO, LTD. ALL MANUFACTURERS, CARS, CAR PARTS. NAMES, BRANDS AND ASSOCIATED IMAGERY FEATURED IN THIS GAME ARE INTELLECTUAL PROPERTY RIGHTS INCLUDING TRADEMARKS AND/OR COPYRIGHTED MATERIALS OF THEIR RESPECTIVE OWNERS. ALL RIGHTS RESERVED. The ratings icon із а registered trademark of the Interactive Digital Software Association. Microsolt, Xbox and the Xbox Logos are

either registered trademarks or trademarks о! Microsoft; Corporation in the U.S. and/or in other countries,

|| CANDID PHOTOS FROM THE | SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

1 Hmm...how could a nice, clean-cut young man like id Software's Marty Stratton get him- self mixed up in all this nasty Doom business? 2 2 N-Gage: Now You're Playing With Power!!! Lisa and Nokia's PR powerhouses big-up the newest taco-shaped-cell-phone-gaming-thingy on the market 3 Gameinformer.com’s Billy Berghammer gets mustache-growing tips from Neversoft's head honcho Joel Jewett. Also pictured: Neversoft's head dog Logan, the second-most pictured canine in Game Informer history 4 Andre Emerson, Mike Kennedy, and Robert Zalot from Namco's Dead to Rights team give Game Informer a friendly reminder that we should try to be as “fair and honest" as possible іп our review of the game 5 X-Play's Morgan Webb, Acclaim's Matt Schlosberg, and Lisa get jiggy at the Alias party 6 GI webmeister Chris “Good Guys Don't Always Wear White" Cook and Capcom's Atsushi “I Wear Black On The Outside Because Black Is How | Feel On The Inside" | Inaba, seen here chilling in Tokyo 7 The funny guys (and gal) behind Leisure Suit Larry show off their nearly-completed mural

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Aoccdrnig to rsct

earch at an Elingsh и

the olny iprmo: frist and

е do

Timothius juno.com Interesting, indeed. Another language study attempted to prove the theory that a bevy of monkeys in front of key-

boards, given enough time, can produce the entire works of

Shakespeare. The University of Michigan put 24 monkeys into computer labs for upwards of two years, While the primates did spout off some gibberish, they also produced the phrases “When next we meet,” “Written troubles of the brain,” and “They speak no English.” They also produced

a whole lotta monkey droppings. Why share this tidbit of research discovery? So that you have something work- appropriate (except for the feces part) to talk about at the office holiday party, of course. We're just here to help.

I NEED YOU TODAY. OH, MANDY!

Do you know the phone number to that girl in issue 126 who said that she loved hardcore gamers? Could | have it? Joe Via yahoo.com

| was reading last month's mag, and was wondering, could | get AMANDA's phone number.

Some Dude

Via Cingular Wireless

Do you guys think that you can hook me up with Amanda from issue 126? | am into video games like you don't even know. Please help this lonely sap! Jesse The Lonely Gamer

| wanted to comment on that Amanda chick that sent you the letter in the October issue. She is hot! If you could somehow get my email address to her, | would be most appreciative. Keep up the good work, and O'Doyle does rule! Steve Kress Via aol.com

Reign it in there, boys! We don't have Amanda's home phone number, current address, social security number, alphabetized list of preferred floral selections, favorite movie, astrological sign, blood type, or further descrip- tion of what she's looking for in a mate. Sorry to be the bearer of bad news, but we haven't a clue how to get in touch with the damsel. So, we accept these letters on her behalf. We're sure she's flattered and extends her thanks to the Academy, her parents, and everyone who worked on the letter with her.

MATURITY REPLIES

| just had to write a reply to Brian M, who thought 24 was “way beyond gaming prime." Trust me Grasshopper, at 24 (unless you live in a world where it is counted in dog years) you have a long way to go.

This is going to be a mind blower | am а 41 year “young” mommy who still hasn't reached her gaming prime. My oldest is 21, but | still spend countless hours

wrod are at! mses and

not rae wrod as a

playing Final Fantasy, Devil May Cry, Quake, Doom, Zelda, and Pokémon. | remember when Pong and Tank where “phat” and when everyone thought that Missile Command and Frogger had the most kick-butt graphics around! When | buy a new game or system, | buy one for me and one for my kids. Beyond the mid-way point? Honey, to us serious gamers *pulls on her Peter Pan outfit* there ain't no such animal. Annabele Via earthlink.net The Total Gamer Mom

As a regular бі reader, | feel compelled to respond to Brian M's letter in the October issue regarding age, attention span, and gaming. | have more than a decade over Brian M. in the crucial area of age; and speaking as someone

in his mid-thirties, | say that adults can definitely still play video games.

Now that I'm older, video games are actually interesting to me, since they provide a nice escape from the thrilling things that we adults get to do, such as paying bills and sucking up to the boss at work. There's nothing better than a little quality time with Halo or Eternal Darkness after a day of yelling at customers on the phone and stabbing co- workers in the back (not that | ever do anything like that, but you know how some folks are).

Thanks a lot, Jeff Hall Blacksburg, Virginia

ANATOMY >>>

Swissvale, PA

Here's what the scantily clad, recently-stripped, pseudo-skater girl's stomach actually read: ^$2 «belly button» 99." See, that wasn't a decimal point you were looking at, but her belly button. The N-Gage has a suggested retail price of $299.00.

| am a 27-year-old married mother of a 4-year-old. | have PlayStation 2, Xbox and GameCube. Gaming is my life. | am currently beta testing a certain Sony online title and have logged more than 250 hours since mid-August (yes, | do know that that's way too much time put into a game). | don't understand how someone can just lose interest. My attention span seems to increase as | get older.

Kara Via bellsouth.net

Sometimes, you readers surprise us. Based on the bounty of mail we received concerning this topic, the gaming industry has grown up from its perceived living- in-the-basement-never-dating-excessive-role-playing-tape- on-the-glasses reputation. Does that mean we have to upgrade our bodily function jokes to meet the maturity of our 30-something readers? Nah, scratch that idea you guys come up with more naughty humor than we could ever think up on our own.

WEBSITE

| recently headed to www.gameinformer.com, and | must say, no matter how many delays have gone by, it's all worth it. The new Gl.com kicks serious amounts of ass. Not only can we download movies, view up-to-date bios, and check what our favorite games got in the review sec- tion (Tony Hawk's Pro Skater 2 got а 10! You guys kick ass!), but there are also the forums. This section of the site is by far the best; you can chat about the mag, chat with people who love the mag, chat with the editors of the mag, chat with the editors of the mag about people who love the mag, and everything else sandwiched in-between. Mainly, what | want to say about the new site is that you guys (serious props to Billy here) have put hard labor into the site, and it all pays off.

Your slave-um, | mean, loyal follower,

Zach

| think GI online is freaking awesome! What an overhaul! Keep up the stellar work. A Devoted Fan, Shinobi Via Hotmail

1 love the new web site! You guys really did a good job. Tucker Via juno.com

Send your comments to Game Informer. Snail Mail: Game Informer Magazine Attn: Dear GI 724 North First St., 4th Floor Minneapolis, MN 55401 Email: деагд! & gameinformer.com

20 GAME INFORMER

BAPTIZED IN

BLOOD,

A FAMILY’S

TRAGIC DESTING

IS BORN.

At the dawn of the second millennium, the first Belmont makes the ultimate sacrifice. And the destiny of a bloodline is decided. From the creators of Castlevania® Symphony of the Night™ and completely reinvented for its 3D debut on PlayStation®2, Castlevania? Lament of Innocence" reveals the true origins of the vampire-hunting Belmonts and their tireless quest for Vlad Dracula. A thousand years ago, a legend was indeed born. And the dying hasn't stopped since.

“Konami's classic adventure series looks drop dead

gorgeous in 3D and plays brilliantly.” - PSM

"The visuals at work here аге simply magical." - PLAY

"What does it actually feel like to play? Damaed fun." - ЕСМ

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CASTLEVANIA®, Lament of Innocence™ and Symphony of the Night™ are either registered trademarks or trademarks of KONAMI CORPORATION. © 1986 2003 KONAMI & Konami Computer Entertainment Tokyo. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. КОМАМК® is a registered trademark of KONAMI CORPORATION. Ali rights reserved.

= Thanks everyone who wrote іп and to all the (good) people populating the forums. We like the site too, and are working on the few kinks still left from the launch. Also, if you're a subscriber, make sure to check out the Unlimited section each month. We put stuff like extra screenshots, full interviews (so you can get all the skinny that we couldn't fit in the magazine), movies, and a bunch of other goodies that are “too big to print." Billy and Chris put a lot of time into it each month, so make sure it's part of your visit.

MOBILE GAMING >>>

There seems to be a renewed vigor in pursuing the ulti- mate handheld portable gaming experience. With products like the Nokia N-Gage, the Tapwave Zodiac, and next year's PSP from Sony, coupled with the redesigned Game Boy Advance SP, it seems the industry is focusing on producing legitimate quality portable systems capable of running blockbuster games. Forget the watered-down, no frills ports of console titles we used to get those days are over. If you want proof of how far portable gaming has come along, look no further than Metroid Fusion. Most critics thought it was even better than its GameCube coun- terpart, which is certainly no small feat.

But, unfortunately, the gaming industry has not learned from its history. Those who are old enough to remember the Atari Lynx, the Game Gear, and more recently the Neo Geo Pocket (Metal Slug rules!), remember that those systems were technologically vastly superior to the Game Boy. Yet, they were all considered failures and none of the aforementioned systems had any staying power. More colors, bigger screens, better graphics, increased speed, and back lighting were all top of the line, but didn't help. It's going to be tough to steal Game Boy's thunder. These newcomers are up against a nearly 15-year legacy of qual- ity portable gaming, the Nintendo name, hundreds of good games, and lots of third party support. These are certainly not small obstacles. | am all for competition in the indus- try, it creates better games and lower prices, | just hope these rookies know what they're doing.

Brian Miloscia Career Gamer Via email

= While Sony has yet to clear up many of the mysteries surrounding its upcoming PSP (an item it bills as a high- end portable multimedia unit), the N-Gage is

already out and the Zodiac is available on Tapwave's website. Certainly, the handheld gaming industry has been more a story of techno-savvy systems that, by most financial standards, failed miserably. What has yet to be seen is if consumers who now spend more money than ever on personal video gaming are willing to fork over the dough for these higher-end gadgets. We'll keep you up to date on the PSP's developments and include big releases for Nokia's and Tapwave's current endeavors; and we'll just have to, as Samuel 1. Jackson states in Jurassic Park, "Hold onto [our collective] butts," and just see what happens.

SELF-EXPLANATORY >>>

What's your e-mail address?

Love, Brakb4u Via EMAIL

» Um, see, you sent this in through email. And, like, we got it іп our email. That means that, well, you һауе our email address already. It's funny. Like when you get an email that says, “My email doesn’t work.” Because, like, if it sent, then your email at least sort of works. You see? Okay, we'll stop now.

22 GAME INFORMER

5

Arthur Andrews “| got one hand on fire and the other one is giving the peace sign” JJ

DECEMBER WINNER! George Young He's still mad that Jar Jar got to be in two movies

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in GI and you'll receive a video game prize from the Game Informer vault.

Sean Cronin Send to:

We now know where Michael Jackson Game Informer * Envelope Art Contest 724 1st St. N., 4th Floor Mpls, MN 55401 801 his nose

Tony Perez Silen hill “They’ ee ЫАТА 4e MENU

Eric Nash - Michael Smith

Later, she tried to convince *Fear my stink palm!" Indra Rojas him to go on the Atkins diet

Your eyes would bleed too if you saw Reiner naked

| date

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JER 0000 CHEAT co INSTAN raue и рн | ; Action Replay МАХ" is out now priced $29.99, so why not take

П 510 1998 _ your skills to the max with Action Replay MAX"!

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©2003 Datel Ltd. Action Replay MAX is a trademark of Datel Ltd. PlayStation 2 is a registered trademark of Sony Computer Entertainment Inc. Gameshark is a trademark of MadCatz, Inc. The game Screen shots are used to illustrate Action Replay's compatibility with these fantastic titles - they are the copyright of their respective owners. Action Replay is NOT sponsored, endorsed or approved by

Sony, MadCatz, or by any of these copyright owners. e

told a French newspaper,

24

HACKERS DELAY HALF-LIFE 2?

Since its grand entrance at this year's ЕЗ event, the release date for Half-Life 2 has been a saga in itself. Originally set at September 30, this date was switched to an ambiguous holiday one, and has been a sore spot between publisher Vivendi Universal Games and developer Valve Software. The latest intrigue is that the game has been delayed into April 2004 due to the theft of part of its source code.

Even that schedule, however, is in the air. In September, a hacker planted a spy program in Valve founder Gabe Newell's email, enabling him to steal the source code. Parts of it had been distributed online, but how much and to what extent is unknown. Shortly after the event, VU Games' president of international operations Christophe Ramboz "A third of the source code was stolen. It's serious because it forces us to delay the launch of the game by at least four months, that is to April 2004."

However, a Valve spokesperson has assured the public that the situation is still being evaluated and that no official decision has been made regarding Half-Life 2's release date. At the time of this writing, the saga seems stuck at status quo: Neither the publisher nor the developer can agree on exactly when the title will hit store shelves.

In happier Half-Life 2 news, ATI has been announced as the pre- ferred graphics card for the game. As part of this agreement, those who buy ATI's Radeon 9800 or 9600 XT cards will get the full Half-Life 2 game for free when it ships.

GAME INFORMER

MARIO GOLF/

F E 2,

HAL Fe EL

ZERO TO HIT GBA

Nintendo is coming at you with a double dose of Game Boy Advance goodness. Mario Golf: Advance Tour picks up

where Toadstool Tour left off, giving you a great time out on the links. In fact, the GBA title hooks up with its GameCube big brother and allows you to download two exclusive charac-

| ters into Toadstool Tour.

Meanwhile, F-Zero: Falcon Legend offers more SNES-style futuristic racing for the handheld, and is based on an Japanese anime show. Falcon Legend will not only offer new courses and racers, but it will contain the Mute City and Big Blue locations from the original.

Both Mario Golf: Advance Tour and FZero: Falcon Legend have not been officially confirmed for release in America, but

| Nintendo would have to be absolutely loony not to let us get

our hands on these classic franchises on GBA. The only ques- tion is when.

Á

\

PLAYSTATION 3 ОМ THE CLOCK?

Talk has been going on for quite some time regarding Sony’s PlayStation 3 and its ambitious Cell micropro- cessor. Recently, the company's chief technology officer, Kenshi Manabe, shed some more light as to the system's release. Talking at an industry event, he stated that Sony and its Cell development partners Toshiba and IBM expect to start “mass production” of the chip in the second half of 2005. Before then, however, prototypes will be worked on. This timeline could suggest that Sony would be ready for

a launch of the PlayStation 3 in holiday 2005 with limited release numbers, similar to the territory-specific release

of the PS2 in March 2000 in Japan. Sony says that it has already started installing equipment at a new plant in order to begin making the microprocessor, and plans initially to spend 200 billion yen on the chip.

Preparing for a possible 2005 date for the PlayStation 3, Brian Farrell, CEO of developer/publisher THQ has stated that work has already begun on games for the future. “We still believe that the next generation will launch in 2006,” he said during a conference call to discuss THQ's quarterly results. That's our best guess as of today's date. But we're certainly preparing in the event that there is a 2005 launch." Farrell further stated that subsidiaries Rainbow Studios (Splashdown) and Volition (Red Faction) have started designing for the PS3 and the successor to Microsoft's Xbox.

СІ МЕМ/5 GRAN TURISMO 4’S HEAD START

At the Tokyo Motor Show Sony Computer Entertainment announced Gran Turismo 4: Prologue for release in Japan on December 4. Not only will it be priced at only 2,980 yen ($25), the title offers a chance for gamers to get their hands on the full graphics and physics engines that will be featured in the final build of Gran Turismo 4 when it appears sometime in 2004. More than just a demo disc, Prologue features five courses (including New York, Fuji Speedway, and the Grand Canyon) and a number of concept cars that have made their debut at the Tokyo Motor Show (some pictured below). GT producer Kazunori Yamauchi sees this pre-release as an education course in the ways : of driving Gran Turismo style. He believes that the series may be too daunting for novice players. ГА 00 43.100 Therefore, Proſogue will feature a driving 00'45.500 School board game for beginners, as well

ym Г „7 00'44.200 ____ as some challenges for more experienced 1.3 53 drivers. GRAN Л URISMO 4

Game Informer contacted Sony of THE REAL DRIVING SIMULATOR America, but it could not say whether or not Gran Turismo 4: Prologue would make it to these shores in some form or another.

DISGAEA MAKER RETURNS TO PS2

Nippon Ichi, developer of the heralded 2 Disgaea: Hour of Darkness, is following up its

RPG masterpiece with yet another PlayStation 7 2 title La Pucelle: Tactics. Bringing it to America this spring is the unknown Mastiff Games (who brought us Adam's favorite title Easter Bunny's Big Day! on PSone).

The game is set in an alternate history of medieval Europe. You play as a bratty 16 year-old girl who has just passed her exorcism exams to join La Pucelle, a demon-hunting squad. This juxtaposition of light and dark plays out in the story, which is both cute and humorous, and yet serious and intense.

Following the RPG tactical styl- ings of Disgaea, Nippon Ichi is doing everything it can to bring a fresh take on the genre. For instance, charac- ters can level-up after every round of battle. Also, your party can consist of up to eight members, as enemies can be converted into allies. La Pucelle: Tactics features up to 149 items, and with its tremendous depth and over 100 hours of gameplay, there’s going to be plenty to keep you as happy as |

a frolicking bunny next spring. i SN s

GAME INFORMER 25

СІ NEWS

Game Informer's research and development орега- tives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our god- like power over the video game industry to turn you into a millionaire or just steal your idea.

A group of con- cerned parents decided that video games don't include nearly enough educational content, so they formed the National Board of Edu-tainment to sponsor games that teach as they entertain. Their first release, History's Warriors, would answer the age- old question: Who would win in a fight between Benjamin Franklin and a lumberjack? Filled with historical figures like Mr. Franklin, Napoleon, President Martin Van Buren, PT Barnum, Joseph Stalin, and many more, this fighting game would pit historical figures against each other in опе-оп-опе battles to the death. Several other charac- ters are unlockable, including less specific historical characters like the lumberjack, the ninja, the pirate, the chimney sweep, and the coal miner. But, unlike most fighting games, simply beating the other characters won't earn you rewards; in History's Warriors, a piece of information is displayed about the winner of each fight. After every five matches, the player is given a quiz. Correct answers are rewarded with hidden char- acters! With History's Warriors, not only can you make Betsy Ross beat Socrates to death with her sewing machine, you'll learn while doing it!

ш” NAME THAT САМ

It happens all the time. You're an android borrowing your dad's car

to go out on a date, only to find yourself stranded on a giant aster- oid requiring you to platform your way to safety. Developer Gray Matter is well known for working with the legendary id Software on ports of the latter's titles. Before then, however, Gray Matter dabbled in all sorts of games, including this 16-bit curio.

(Answer on page 32)

26 GAMEINFORMER

Back in our May issue, Game Informer reported on publishers Atari (then known as Infogrames) and Sierra declining to renew their video game licensing agreements with NASCAR due to the high cost of bidding against competitor EA Sports. Thus, both the NASCAR Dirt to Daytona and

| NASCAR Racing franchises, respectively, ceased to exist. This left EA

Sports and its NASCAR Thunder series the only choice for fans. Now, Electronic Arts has sealed the deal with the official signing of an exclusive NASCAR contract that runs through 2009.

This agreement not only gives EA Sports and the Thunder series the sole naming rights to NASCAR, but it will be the only place where you can find over 65 real drivers (like Jeff Gordon, Dale Earnhardt Jr., etc.), 23 official tracks, and over 175 cars from both the Winston Cup (to be named the Nextel NASCAR Cup in 2004) and Busch racing series. It is not known if this deal with the organization also includes the Craftsman Truck series.

CUN

d | | n AN WU IV ES "|||

| Nintendo has purchased 1.28 million shares of publisher/developer

Bandai, but denies that it has any plans to take the company over. A chunk of the shares were due to the dissolving of Bandai’s relationship with Mattel, which held 2.06 million shares itself. “If some Bandai sharehold- ers ask us to buy additional shares, we would consider the offer,” said

a Nintendo spokesperson. “But we don't have any intention of acquiring Bandai.”

The larger picture of these wheeling and dealings is that Nintendo seeks to strengthen its relationship with the company, as it now stands as one of the Mobile Suit Gundam-makers top ten shareholders. So far Gundam and RPG Dot Hack are Bandai's biggest sellers, and have only appeared on the PlayStation 2. Hopefully, the pair's increasing closeness will mean more titles for the console from the company.

m 8 Iv

After renaming its successful 2K brand of sports titles to ESPN for a licens- ing agreement, Sega Sports developer Visual Concepts is contemplating undergoing another switch. Game Informer has heard that the developer

is considering changing its entire company name from Visual Concepts to ESPN Videogames.

It is not known when the deal will be finalized, but the company's new name should go into effect in time for next year's round of sports video games from the developer. Despite the closeness between ESPN and Visual Concepts, a source within the company has assured us that the Bristol, Connecticut sports media mogul won't change the way that the video game studio currently produces its critically-acclaimed titles.

D RR жо ба 9 И LES

THEY SHOULD’ HSTAYED DEAD!

om Bre n announced return of Hunter: The —_

in the form of Hunter: The Reckoning Redeemer gy | | * has us pretty damn excited. de ў Official Xbox Magazine

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{ “Hunter: The Reckoning Redeemer is bigger, badder, and 3 * more s than the pii slaughter-fest." 3 www. IGN. March, 2003

Choose from 5 unique playable Hunters

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СІ NEWS

Siren is more than a Sony first-party game with visual echoes of the Fatal Frame series. Keiichiro Toyama, a member of the original Silent Hill team is directing it, so the game already has quite a head start on giving us heart attacks. The PlayStation 2 title is scheduled to release in Japan this year, and we hear that we should get ours sometime next year.

Not only can it scare you with aesthetics, Siren is also trying to make its mark in the gameplay department. Using the Optical Illusion system, players can not only tune into what an enemy sees through its own eyes, but you can gain control of other foes as well. This enables you to get the jump on any potentially nasty surprises.

к. IN ELLES EI іне Пого ы Sp CA UNE BAD When he's not the chief marketing officer

for the Phantom console, Burton Roberts is busy ^ getting kicked off of reality show Survivor. He was one of the first to leave the Drake Tribe at the Pearl Islands. When will the video game council speak on the console itself?

GOOD Atari/Chuck E. Cheese founder Nolan Bushnell is at it again. His company uWink has just signed on to make games for Java and Brew- enabled mobile devices starting later this year. Cell phone gaming in a hot tub? That sounds like Nolan.

UGLY Nokia has been warning consumers about exploding cell phones due to use of non-Nokia z batteries. We can see the next N-Gage ad: “Explosive gaming, only on N-Gage!”

2

BAD The families of two victims in а Virginia shooting have filed a lawsuit against Sony, Take-Two Interactive/Rockstar Games, and Wal-Mart. Two teenagers plead guilty to the crime, which they then blamed on Grand Theft Auto ПІ.

GOOD George Lucas’ THX has signed an agreement with Electronic Arts to enforce quality standards in video and audio for the publisher's games like it now does for films. THX not only plans to sign other compa- nies to its program, but is also looking to work with console manufacturers on the ground level.

GOOD Exid Software co-founders John Romero and Tom Hall are back at it and have signed on to lend their expertise to Midway for a number of upcoming games, including Area 51 and a new rendition of Gauntlet.

UGLY After once being Nintendo's big game at this year's E3, the co-developed Namco Pac-Man Vs. title for GameCube has fallen, and

is worth...zero. The vid is available for free when you buy R:Racing Evolution, I-Ninja, or the Player's Choice re-release of Pac-Man World 2.

ЛЕ

If loose lips are spraying hot video game gossip, we're sucking up the secret saliva and drooling it all over this section. Got a secret to tell? Email us at loosetalk@gameinformer.com and we'll be all ears.

We gave up a pinky finger for all the dirt on Square Enix's new lineup last issue, but believe it or not, there's more. The publisher/developer has two online projects in mind for the PS2. One's code-named Ambrosia, and there is also a Front Mission Online on the docket.

Following the news that UK publisher SCi has acquired developer Pivotal (Conflict: Desert Storm, The Great Escape), work has already begun on a third installment of the Conflict series. This time, however, the setting will not be the middle east, but instead Vietnam.

Although a GameCube version of Pilotwings (driven by a Factor 5-devel- oped engine) is said to be ready to go, Loose Talk has heard that the title might be shelved for Nintendo's next console.

Rumor has it that Konami is thinking of moving its popular Winning Eleven soccer franchise to the Xbox too. Currently, it is only available on the PlayStation 2.

The next installment in Sega's Shining RPG/strategy series will apparently be called Shining Tears.

fih, the joys of evil.

E <

Not only has Вии arrived, but you can fight as any of his three evil forms. Plus there's all new graphics, new fusions, new absorptions, and Dragon World, a new single player mode that lets you create your own DBZ” adventure. If you've got a favorite character, you've got a fight.

9 playstation.

FUNimation Violence Productions, Ltd.

Limited OVD in Every Guide

СІ NEWS

VIDEO GAME TRIVIA

The video game universe is a vast one filled with colorful characters of every size, type, and attitude. The digital beings one bonds with onscreen are a cracked mirror to one's soul. Who is your perfect video game character equivalent? Take this month's trivia quiz, check your score, and find out.

Question 1: Founded in 1979, Activision became video gaming’s first third- party publisher. It put out its first four games simul- taneously. Which of the following was not one of them?

A. Horseshoes

B. Dragster

C. Fishing Derby

D. Checkers

Мон.

Question 2: The Interplay hit, Loaded, was a violent title which launched with the PlayStation. Aside from some typical video game music, it featured songs from a cult favorite band. Who were they?

A. Lisa Lisa & Cult Jam

B. My Life With the Thrill

Kill Cult

C. Pop Will Eat Itself

D. KMFDM

Question 3: True or False: Ocean released a Game Boy cartridge based on Dennis the Menace.

A. True

B. False

Question 4: Who is Dr. Boskonovitch? A. The end boss of the PSone mech game, Krazy Ivan B. An unlockable character in Tekken 3 C. The man who created FF M's Cait Sith D. A Harvard doctor who deemed video games “unsafe for children of any age”

Question 5: Nintendo’s peripheral В.0.В. was more about enticing

retail stores into carry- ing the NES than it was about being a cool gaming device. How many games were actual-

ly released 1

that sup-

port the !

robot? - 7 473 B. 2 Ја 6.3 од Җ ду

Question 6: Тһе уазНу underrated Herzog Zwei, an early strategy game for the Sega Genesis, has something special about its name - besides being hard to say. What was it? A. It's Latin for “over head” B. It was the sound Sega of America's vice president was said to make when he sneezed С. It's an anagram for “Ego Whizzer” D. Sonic creator Yu Suzuki did almost all development single-handedly

Question 7: In Final Fantasy for the NES, your first big task is to go to the Temple of Fiends, by order of the king. Who is the boss you find and fight there?

A. Astos

B. Dracghoul

C. Dread Pirate Motoya

D. Garland

Question 8: The Doom series received many ports onto various sys- tems. However, one com- pany put out a Doom for Nintendo 64 that featured all-new levels, redone models, and tons of graphical touch-ups. Who published this game?

A. Acclaim

B. Interplay

C. Infogrames D. Midway _

Question 9: What NF coach lent his name to the outrageously unrealis- tic football game, Pigskin Footbrawl?

A. Jerry Glanville

В. Bill Parcells

C. Mike Ditka

D. Dan Reeves

Question 10: In the Nintendo GameCube launch title, Luigi’s Mansion, Mario’s brother uses a vacuum to suck up ghastly spirits. What is this device’s name?

A. Ecto Plunger XL

B. Focal Extraterrestrial

Antiquated Repossesser

(FEAR)

C. Ghost Guzzler

D. Poltergeist 3000

2-3 Blinx

0-1 Chubby Cherub

Video Game Trivia Answers:

30 GAME INFORMER

Score & Rank

8-9 Samus

10

Auron

COT ув 08 а; 29 89 87 VE IZ VT

MIZUGUCHI QUITS SEGA

Tetsuya Mizuguchi, famed creator of both Space Channel 5 and Rez, has announced his departure from Sega where he has worked for 14 years. Mizuguchi plans to freelance in the industry while he sets up his own as-yet-unnamed gaming company.“ never felt confident enough to be independent until now," he said. But | had the time and opportunity to think about [it] and | felt, yes, this is the time."

There is speculation that Mizuguchi's decision was prompted by the disbanding of United Game Artists in an internal reorganization by the com- pany, although he and its members were absorbed by Sega's other development studios. Whatever the reason, we eagerly await the return of Mizuguchi's unique vision. want to do many things, but games are still my home ground. | will continue producing games. | want to make games that are international, innovative, and sensational."

VIDEO GAMES CAN HELP OVERCOME PHOBICS FEARS

Researchers in a Quebec University have started

a study that uses video games to help people with certain phobias. Using a PC and a head-mounted display, the group found that even a low-end PC

can effectively simulate reality to the point where people with phobias can get significantly nervous. Besides being cruel and unusual punishment for these patients, the researchers found that this fact can be a useful tool to help those suffering from phobias. By gradually spending more time on the PC and the video game's presentation of virtual fears, patients can begin to feel more comfortable about being scared of heights, for example. The group. used Half-Life and its spider-laden environments for arachnophobics, and Unreal Tournament for both acrophobics (fear of heights) and claustrophobics (small spaces).

ҚАЛ BREAKDOWN

33% The amount by which the demand for action and family games has increased from last year, according to software sales charter NPG TRST

62% of the voice commands Jeremy gave to his SOCOM II teammates were followed by a frustrated curse word. Syntax error, buddy

400% The amount by which GameCube sales picked up once it went to $99, according to the company

80% The size that the PS2 chip has been shrunk since 1999

14% The increase of Adrian Zmed sightings in the

office Zr Lh m —i

It's fun. ІП а don’t mess

Be Broly,” the Legendary Super Saiyan. Or be Cell; Frieza’, Buu" or any of 11 other Dragon Ball Z warriors. Fight alone or play against friends in versus mode. If you've got a favorite character, you've got a fight.

coming soon to:

(GAME BOY ADVANCE: шан Productions, Ltd.

2%

It's cool to be a superhero again. Irrational Game’s Freedom Force vs. the Third Reich continues

to redefine classic comic book heroes and villains on the PC come this spring. A follow.

up to the last р year's title,

Third Reich features notable improve- ments including a

revised graphics engine,

a whole new cast of char- acters, and an overhauled combat system.

In a nod to the Golden Age of comics from the 1940s, this league of heroes has to travel back in time to defeat Nazi-sympathizer Blitzkrieg and his evil henchmen іп a heavily stylized real-time action/strategy romp.

Did Max Payne 2 leave you craving more? Well, whip out

your Game Boy Advance for some more vengeance, because Rockstar Games (courtesy of developers Mobius and Remedy Entertainment) is bringing Max Payne to the hand- held in early December. Don't worry this little devil still packs some heat. Whether it’s the 12 levels, 10 weapons, or the fact that there’s Bullet Time, Max has lost none of his punch. The game even includes graphic novel cutscenes and over 30 minutes of voiceovers to give you the full experience. And yes, it's M-rated, kids.

32 GAMEINFORMER

AVAILABLE NOW

Some run and hide. Some stand and fight. hich are you?

Y abi:

1

Dragon Ball Z': Budokai" is now оп | game graphics. Play as any of 23 characters for awesome he multtplayer 8815 бош the Saiyan Saga through the Cell Games. If you've got a favorite character, you've got a fight.

FUNimation Productions, Ltd.

Limited DVD In Every Guide

"

PLAYSTATION 2 | XBOX | GAMECUBE

34 GAMEINFORMER

COVER STORY

xk x xTHE BACKDROP x x x

ack in 1998, the DreamWorks Interactive office was abuzz with speculation about its upcoming PSone project, Small Soldiers. It seemed to have all the right pieces for a hit: ties to an upcoming theatrical release and a team dying to put together a triple-A product. On the other side of the office, another close-knit crew was quietly working on a different project. The game? Medal of Honor.

As it turns out, DreamWorks may have been a little off on which title it thought was destined for greatness, since one can barely be remembered and the other went on to sell millions of copies worldwide. It did so well that, three short months after the game released, Electronic Arts purchased DreamWorks Interactive (in February of 2000). But what you may not know is that this was just the beginning of the sordid tale of Spark Unlimited, a new development house that has more than a few ties to this renowned World War ІІ series and its proud new owner.

To truly understand where Spark Unlimited comes from, you have to look back at the history of its team members. In the announcement where Activision proudly touts its three-game deal with Spark (which starts with Call of Duty: Finest Hour), it also drops the line that 28 members of the development team worked on the Medal of Honor franchise for both the console and PC. (Members of Spark quote a higher number In the lower thirtles.)

The chief operating officer of Spark Unlimited and producer of Call of Duty: Finest Hour, Scott Langteau, is just one of many who worked on the first Medal of Honor. Langteau was the associate producer on the original, and producer for all of the other console titles during his tenure with DreamWorks/Electronic Arts, including the follow-ups Underground and Frontline. But he was not the only one; names like Adrian Jones, Sunil Thankamushy, David Prout, Eric Church, Ike Macoco, Johnathan Gregerson, Matt Hall and many other employees of Spark can be found sprinkled throughout the credits of all the console Medal of Honor games. The company also managed to land Michael Giacchino, who has won countless awards for his orchestrated Medal of Honor soundtracks. While he isn't an official employee for Spark, he has committed to work with the team on the Call of Duty franchise.

STYLE 1-PLAYER ACTION (MULTIPLAYER TBA) Ш PUBLISHER ACTIVISION E DEVELOPER SPARK UNLIMITED RELEASE 2ND HALF 2004

GAME INFORMER 35

Aachen Is one of the interesting level ја game, ав finds you deep In àn urban

labyrinth engaging in tank’ ‘the Germans were зо embedded in the

city, the American 3 Aa t и I so the Шы» could...

flank the enemy. Mowee е Was so old and amazing sti

standard tank Shell Wouk одан Bounce off the. fo rectify the-sitdation,

U,S, brought іп the M12 ys Motor Carrlage that. û 155mm cannon to bring down

the bulldings. Using the weapon at вис! rt range Was not only effective, it was downright гу. Зо scary, in.fact, the Germans. that the U.S, be subject to a war crimes trial

Afterwards since they used the weapon in such close quarters.

MEN поета om кол ола T eligo tae ||| It's not an office until you fill the kitchen with ране arcade games We're sure that this is a question that EA asks itself every day. It's not an unusual event to see individual key employees move from company to company. It happens all the time, and is just part of the video game industry. But to see entire teams, or large portions of them, move on at the same Ште is quite unusual - especially when you consider that employees of 2015, the developer behind various PC versions of the Medal of Honor ÉR series, also left en masse to start their own company. In 2015's particular case, it was to start Infinity Ward, which just completed Call of Duty on PC (also for Activision - starting to see a pattern?). One would think it was an intended event, but Langteau promises otherwise. “There was по orchestration of a coup," explains Langteau. "Мо nefarious planning. There was a sense that people wanted to move on to other parts of their lives and their jobs." “Мапу of us left our previous employment before we even had a deal. Dave [Prout] апа | and Adrian [Jones] were gone and were talking about if [running our own company was] even possible. None of us had ever started a business before. David [even bought] Business Plans for Dummies off of Amazon." The piece that finally made it all happen was when Michael Giacchino hooked the group up with Craig Allen, who worked for Hensen Interactive at the time.

“Craig is the business guy. Craig knows everyone,” Scott iterates. ^He is the leader of this company. Craig really believed that if people were serious that they wanted to start their own company,

and just wanted to move on to something else that there was a агкеї out there for a group of this caliber."

The exodus from Electronic Arts was not without its problems, however. In fact, EA lawyers sued the group, accusing Spark Unlimited of misappropriating Medal of

Honor assets including documents and code. The suit

was ultimately settled out of court with Spark Unlimited

denying any wrongdoing, but you can guess how these two companies feel about each other even if neither side is talking.

In the end, Spark Unlimited got what it wanted. A return, at least in spirit, to the glory days back at DreamWorks Interactive where Steven Spielberg had made a place that the artists felt at home. This simple statement from Scott sums it all up nicely: “Ме wanted to create a place where the people

who create game content have the best avenue by where they can get their

amazing work into the game. From day one that has been one of our goals. |

In the past, it was difficult getting those things through the pipeline and into Scott Langteau, COO of Spark Unlimited the game the way we wanted it. Now we can.” and producer of Call cm Finest Hour

36 GAME INFORMER

x ж x THE SETUP X ж

ои can feel the family atmosphere pulsing through Spark Unlimited’s brand spanking new offices, and the energy it creates is being pumped into Call of Duty: Finest Hour. The creation process, especially for a war game of this caliber, is quite intense, and Spark Unlimited was kind enough to share some of its secrets with us. The game itself was born on August 5th, 2002. That’s when the arduous task of picking historic events and shaping them into compelling game content began. In Spark’s case, this meant not only relying on its previous knowledge acquired from five years spent producing some of the greatest World War titles ever made, but looking for guidance from reaHife military consultants like Hank Кейзеу (a retired Army Colonel who served in the 82nd Airbourne Division in the Gulf War) - who can advise Spark on how the game compares to real-life warfare. But that's just the beginning of the research that the team will do in its quest to recreate the gritty perils of war. One of the most crucial aspects "is collecting good art assets," according to environment artist Stephen Ratter. For a three-week period from September to October, he and Jerry Kowalczyk traveled to six different countries taking photos of dilapidated buildings and bullet holes all across Europe and Russia. Not only did this lead to some amazing travel stories, this data was crucial for creating the architecture and general feel of the cities and battles in Finest Hour. The pursuit of realism doesn't end there, either. Scott Eaton, weapon modeler/artist, does extensive research into each of the game's 25 plus weapons. Reading books and examining technical manuals is just the beginning. Getting out in the field, talking to experts, taking photos, and һ actually firing the weapons is the real secret. This is not only important to show the correct way to hold a weapon, but how it operates. Eaton also notes that this research is especially important іп “recreating each weapon's personality, from which way it pulls to 4 how the weapon flashes when fired.” E $ > The team will fire weapons at night (like this MG42) As if that wasn't enough to think about x | i so they con сване приме айсы, already, hand movement when the weapon is reloaded is key to capturing the spirit of these all but extinct instruments of war. During these visits to classic weapon specialists, Jack Grillo, the lead sound designer, also worked on capturing the intonation of each weapon. During a recent six-day expedition, the team spent hours firing rounds into melons, “ЕЛШЕ cans, planks, and even slabs of meat to Lead sound designer Jack Grillo at an outdoor sound stage between weapon recordings grab the most genuine sound effects for 3 bullets hitting flesh, wood, and metal Sunil demonstrates how he can quickly create possible. and integrate animations into the game

Real weapons are thoroughly photographed and then fired to recreate them in Call of Duty: Finest Hour

Yes, It's true. Melons were indeed hurt during the creation of this ga

4

GAME INFORMER 37

5 sa UR, 2 „А 6

As silly as this sounds, consulting war reenactors is also highly beneficial to the team, as they supply a variety of uniforms, sounds, and battlefield tactics the team can use to flesh out the game. In fact, the backdrop track of distant war that gives WW II titles that eerie feeling of being there are often just loops of samples taken from reenactments (with explosions added for good measure).

After all of the data is collected, the process of piecing it together begins. While art, programming, and design are certainly important elements to any game, one element in Call of Duty: Finest Hour that may be more important than any other is the animation. Certainly, gameplay always takes precedent, but Spark’s animation director Sunil Thankamushy would lead you to believe otherwise.

After he and lead animator Kevin Scharff took the conversation above the level that any mere mortal would understand, slinging phrases like, “scripted

Eric Church shows off some о! the Finest Hour's amazing concept art E

A É

Here is an example of the animation before it's placed in game

packets, alert postures, and frame management," they finally got down to the nitty-gritty of what makes Call of Duty tick. To recreate the amazing scenes that lead the player through the tragedy and triumphs of war, creating realistic and believable performances by the onscreen actors is absolutely essential. The secret to crafting these performances is to orchestrate seamless transitions from gameplay А! into scripted events, and back again.

Using proprietary tools created at Spark, the team is able to give and take both full and partial animations from characters onscreen without interfering with the overall artificial intelligence or gameplay. This allows them to move data in and out as you progress through a level so that each event, from crumbling buildings to diving Stukas, can be animated with such authenticity that the player will experience shell shock for weeks. By de-coupling the animations and giving the art team the power to import and export them into the game, Sunil is confident Call of Duty will “һауе more animations that any console FPS." Soldiers will have personality, and show the emotion that is needed to make the experience as compelling and involved

as possible.

It’s a tall order to be sure, but one that Spark Unlimited should be able to handle easily. In the time we spent with

Stephen Ratter looks deep in thought as he does research in Russia

Reenactors are used to capture proper uniform attire. The team pays so much attention

to detail that even the boots are photographed to include in the character models

. 2

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the team, it was obvious that their credo of *empowering the people that make it all happen" was more than just a slogan. Adrian Jones, the chief technical officer, put it bluntly when he said that the main focus of his job was to “stay out of the way."

“If you had talent like that working for you, would you want to stop them from doing everything they are capable of doing?" And what they are doing is impressive.

Ж.Ж A THE PAYOFF к * ж

s you would expect, Call of Duty: Finest Hour takes iiist-7ical reference from World War Il events which occurred between 1942 and 1945. You can get a glimpse of what Finest Hour will feel like from playing the Call Of Duty title currently available on PC, but Langteau is quick to point out that "they are different experiences." Certainly, the games do һауе some common ground. For example,

Finest Hour will also feature the war from three fronts. As you progres through the game's 12 different environments across its three acts, you will play as key members from the American, Russian, and British armies. However, the console product covers different portions of the war, with the Stalingrad location being the one common ground.

“Stalingrad is such a great setting, and so many good stories took place here," claims lead game designer Eric Church. ^We just had to have that part in our game.”

That's not the only thing that the products share. "The similarity is showing the reality of war that no one man, no one army, no one nation won the war. It was the collective effort," explains Thaine Lyman, senior producer for Activision, who oversees both products.

While both titles are certainly gritty, the console version is most definitely heading in a different direction. Creating compelling first-person shooters is something this team has "always done really well, and we are going to do that incredibly well here," comments Langteau.

"What we haven't done before is pay attention to individual characters in such a way that the player gets to experience what it was like, for example, to be an African American tanker or a female Russian sniper."

“Centering in on the personal experiences and having them be more human [is critical to the success of Finest Hour]." In fact, the player will get a chance to experience the game from seven different vantage points as they progress through it. In an interesting twist, Finest Hour is often going to let you meet yourself before you head out to continue the battle from that viewpoint.

The in-game structures are absolutely breathtaking

The environments of the game itself are vastly improved over games such as Medal of Honor. Not only are they quite large, they also feature some impressive architecture. At one point in the demo we saw, we were able to view the entire burning city of Stalingrad from our vantage point high in the city skyline

ее кенен nt ph

You can use very basic squad tactic commands to order your fellow soldiers to breach and clear rooms ~

4 GAME INFORMER 39

% The team will attempt to save enough horsepower to fill the levels with Each blast of your cannon is accompanied by a thunderous BOOM! The sound effects are phenomenal smoke, snow, and blowing sand to further envelop the player іп the experience

For example, the game starts off with the player filling the role of a raw

Russian recruit. But, during your experiences at Stalingrad, you will meet

_ and help Tanya snipe her way through an army of Nazis. Soon thereafter, you take оп Tanya's persona and travel back to her homeland, which has

been ravaged by the German war machine. Not only does this give the player a feeling of camaraderie with the various characters in the game, it also lends drama to the story giving the player reasons to keep playing. You aren't just killing Nazis, you are avenging the deaths of all those lost in your hometown.

One of the more interesting roles you get to play is the 761st Black Panther tank division, the first African-American Armored Unit. Not only is it great to see this lesser-known group in action and get its due for the amazing heroics it displayed in the war, you also get a chance to play the game controlling vehicles. A complete list of those that will be at your disposal throughout the game hasn't been revealed yet, but we did learn that you get to drive both tanks and armored cars, as well as ride on and fight against a wide variety of other vehicles.

Currently, when driving tanks the player experiences it from a first- person perspective, but the team is contemplating adding a third-person view. Either way, the game will definitely feature the ability to stop driving and pop up into the machine gun nest and unleash hot lead on infantry

| that you can't quite get a bead on with the large primary cannon.

Besides the vehicles, another major addition Finest Hour brings to

the console series is the ability to control what Spark currently terms as "buddies." Basically, the buddy system enables the player to issue

| commands with a simple press of a single button and the Al will do the rest. Sometimes it will be to instruct fellow soldiers to breach and clear

| aroom, other times it will issue a command to tanks fighting by your side. The team even hinted that you might be able to issue commands to attack dogs, just to give the game some variety.

Like the PC version, Finest Hour will feature the ability to go prone to avoid enemy fire. For those that haven't experienced the PC | Last but not least, Call of Duty: Finest Hour will feature multiplayer. edition, this feature gives the game a real sense of danger, as sticking your head out is most certainly a good way to get it blown off | Langteau is quick to point out that "it's a recent decision to add n * чер, X МУ МЕ j^ 1 d Я 4 5 TD H | р (MAG i ЖА multiplayer," and that “it’s now іп the design phase.” But we couldn't be | А = ыз Ex ^ d vi ма | тоге excited about the opportunity to take the vehicles online and blast 3 ( h CMa те e in multiplayer. While no specifics were given as to what extras or ї к T 5 zz modes would be included, the team did state that they would customize k | ; E environments specifically to maximize the experience.

As for the single-player game, all we can say is that we were more than impressed. While the title is coming to all three console platforms, the PS2 is the lead SKU but don't let that fool you into thinking the

experience will suffer for it.

Here are some excerpts from the level we saw: The first thing you

| want to do is imagine Giacchino's amazing soundtrack driving you on, as - Grillo’s sound effects pound your ears with bullets, explosions, shouts,

Unfortunately, you can't just hop out of the tank whenever you want, but you can hop up to the machine gun roost |

40 GANEINFORMER

and planes coming at you from all directions. You are manning а Т-34 Russian tank. Trees fall to your power like snapping twigs as you roll into Red Square with troops coming at you from all sides. A statue of Lenin collapses as planes bomb you from above, making strafing run after run. You unleash the power of your tank on a nearby gun emplacement and the entire building (thanks to Sunil's amazing scripting) crumbles like it was made with playing cards. Next, you run a gauntlet of death and destruction as you work your way up and down the streets of the city, facing German tanks and literally hundreds of troops. Towards the end of the level, you finally plunge your T-34 through the face of a building and then blast the balconies out from under the feet of the Nazis waiting within. Out of the tank and finally facing the foe on foot, you and your fellow soldiers begin the arduous task of cleaning out the building room by room. At the touch of a button your "buddies" breach and clear a room, and in time you make your way to the back of the building where you meet your contact. But all is not as it seems, as the walls around you crumble and Nazis set the screen ablaze with a flurry of bullets. You vanquish the foe and soon find yourself on the roof looking out across the burning city of Stalingrad. It's hard to put it all into words, but there is little doubt that the team at Spark Unlimited was indeed a driving force behind the success of Medal of Honor, and has transferred its amazing talents to Call of Duty: Finest ч Hour. The quality of this game proves that. It's an affront to EA and this А developer loves it. They say heroes rise out of adversity; if that is indeed / А jd = К> the case, then this is Spark Unlimited's finest hour. How the interacts with the weapons is key. іп fact, later in the game the player will be able to anchor b-pod weapons like the А6 30 caliber, similar to the PC game Day of Defeat, so that the more high-powered weapons сап be used to their fullest extent

cm Басы

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nts like tumbling statues and crumbling buildings

Ч ЧЕ sia ы ш Lui aad In the final game, tanks will fill the streets, soldiers will be scrambling through the crossfire, and the sky will be filled with Stukas аы" ол че

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АШАТ

Я

SEASON МОРЕ, снеск.

LEGENDS, CHECK.

ELIMINATION CHAMBER, снеск.

BRA & PANTY MATCH, HELL YEAH.

D COME: SEE |

PAIN

playstation. E

Mature Sexual Themes Mild Language Violence

ОРЕМІМС

FORMAT PLAYSTATION 2/XBOX/GAMECUBE

STYLE | -PLAYER ACTION (UP TO 4-PLAYER МА ONLINE/GC TBD) PUBLISHER UBISOFT

DEVELOPER UBISOFT MONTREAL

RELEASE MARCH |

44 GAME INFORMER

When Тот Clancy’s Splinter Cell crept out of the shadows а year and а half ago, the gaming world changed forever. Armed with an intelligent techno-thriller plot and visuals like nothing ever seen before, Splinter Cell raised the stealth/action genre into the limelight and made über-cool secret agent Sam Fisher an instant video game icon. Hits on this scale tend to suffer from the dreaded *sophomore slump" when the sequel fails to make a similar impact, but developer Ubisoft Montreal is determined not to let that happen with Splinter Cell: Pandora Tomorrow. Its game plan? Find ways to improve on a nearly perfect game and

take the stealth/action genre to a place it has never been before online.

he original Splinter Cell garnered exten- sive praise for three primary reasons: the story, the visuals, and Sam himself. Like most Tom Clancy properties, the plot was a dark, realistic tale of intrigue and deception. Specifically, Splinter Cell deals with corruption in the former Soviet republic of Georgia and the disappearance of a CIA agent. While the game takes place in the near future, it is firmly grounded in reality. “Тһе Splinter Cell universe is a darkened mirror reflection of our own world," says scriptwriter JT Petty. To ensure the realism of the story, Ubisoft even sent Petty on a tour of the real National Security Agency to view actual NSA agents at work. At the start of Splinter Cell, retired agent Sam Fisher is recruited into Third Echelon, a (fictional) division of the NSA devoted to espionage and infiltration. Details on the plot of Pandora Tomorrow are still classified, but a few specifics have managed to leak out of Ubisoft's heavy security. "Pandora Tomorrow is more of a 'big idea' type of game. It's a simpler plot with a richer story,"

i

|

says Petty. “It has а few really strong concepts behind it. There's more dramatic potential.” Set in 2006, the sequel builds on the consequences of Sam's Georgian mission and sees him encountering a new threat: an Indonesian guerilla leader named Suhadi Sadono. Sadono leads his rebels against the U.S. presence in Southeast Asia, and promises terrorist attacks each time America attempts to move against him. This "insurance policy" leaves the U.S. military powerless against the arismatic leader, and Sam is sent in to remove him from power. The phrase "Pandora Tomorrow" figures into Sadono's evil plot, but exactly

how is still a closely guarded secret.

When crafting this story, Petty examined the tense geopolitical climate of our world carefully and made sure it remained truthful to the current political reality.

Sam's main weapon against his enemies has always been stealth; thanks to a brilliantly designed real-time lighting engine, Sam

seamlessly merges with shadows to 1

effectively disappear. While Splinter Cell looked stunning on PlaySta- tion 2 and GameCube, the original Xbox version was easily the most

amazing. Thanks to improvements in graphical technology, Pandora Tomorrow will look nearly identical on every system. Not only will the sequel utilize light and shadows in the same brilliant manner as the original, but it will also offer many sights heretofore unseen in the Splinter Cell universe but more on that later.

The final component of Splinter Cell's popularity is the protagonist himself, Sam Fisher. Graying and surly with a somewhat off-kilter sense of humor, Sam is not the standard Hollywood spy, nor is he a typical video game hero. Of course, his atypical appeal is what struck a chord with gamers. While somewhat reserved most of the time, Petty has no problem boasting about how Sam Fisher is the most multifac- eted, realistic video game character ever. In Pandora Tomorrow, Sam's personality and motivations will be explored in greater depth. "He's even more cynical, but he's also more passionate about the fact that he has to get the job done," says Petty. "It's like the way the world changes, the old soldier in the changing world. His quest becomes more important, but also more difficult to justify.”

4

GAMEINFORMER 45

Ithough Splinter Cell was met with much critical acclaim

(and the sales to match), both gamers and developers agreed

there was room for improve-

2 ment. One area that frustrated players to no end was the somewhat imprecise aiming. While Pandora Tomorrow's associate producer Julian Gerighty insists that shooting was intentionally inaccurate to add realism, a laser sight has been attached to Sam's gun to improve aim. Of course, enemy Al has improved (guards in the original title were not exactly tactical geniuses), so the new sight has a downside: as soon as one guard spots the red dot of your laser, they'll realize they are under attack. Based on how many times you alert them, they will adopt increas- ingly aggressive behavior. Alert a guard once, and he'll become agitated and look around nervously. Twice, he'll run back to base and put on а flak jacket. Tip him off three times,

and he and his friends will don Kevlar helmets and relentlessly hunt you down.

Of course, Sam will have all of his familiar tricks at his disposal to combat his new, smarter enemies, The ever-popular split jump is back, and thanks to levels created specifically around Sam's move set, it will come into play more often. He'll also sport a new “half-split jump," where he braces himself against one wall and supports himself against the other with an outstretched leg. In this position, he can shift his weight from one leg to the other in order to reach a convenient window or ledge. Other new moves include the SWAT turn (a crouching spin to quickly cross open doors) and improved climbing skills. Sam can now jump between scaleable surfaces and seamlessly transition between vertical and horizontal objects.

Of course, half the fun of new moves is experimenting with them in different ways. Unlike the original game, which was fairly

linear and offered few choices of how to complete a level, Pandora Tomorrow will feature multiple paths through each stage. The various paths are designed to accom- modate different play styles and encourage experimentation. In one of the two stages pre- sented to us, Sam was charged with the task of making it from the rear of a moving train to the front. Aggressive players can choose to go from car to car through the train, although either passengers or terrorists could become aware to his presence. While the passengers will alert the terrorists to Sam's location, the mercenaries feel no gratitude and do not think twice about using the helpful civilians as hostages or human shields.

To avoid detection, Sam can climb alongside the outside of the train, but this route has its own unique challenges. Sam must not cross windows while under an overhead light in order to avoid frightening passengers, and even has to keep an eye out for trains Speeding down the PRO track, lest he

knocked off. The final path is underneath the

train: here Sam is safe from detection, but

flying sparks and heavy vibrations will make it a struggle to reach his destination. Of course,

I if the strain of this route is too much for him,

Sam can insert his fiber-optic cable through a

| floor grate to see if it's safe to crawl inside.

The other environment we witnessed is

equally exciting а dense Asian jungle.

Wearing a dark green uniform, Sam uses

vegetation for cover, rather than shadows.

Even in the (very) early version shown, the tall grass and bushes easily rivaled the graphical beauty of the shadows the series is known for. Of course, the underbrush offers Sam both protection and danger; concealed randomly in the foliage are landmines detectable only through the controller's vibration function. While these new tricks and elements are certainly exciting, they definitely

| can't compare with Pandora Tomorrow's most I revolutionary feature: the first ever online,

r . experience.

ат turns the tide іп the company paintball game

Sam must use his surroundings for cover rather than shadows

x

The lighting

is still amazing

THE HUNT beo em

PATING PENDING | 2 Playstation e © MIDWAY

Visit www.esrb.org or | ATT call 1-800-771-3772 for Rating Information. ) үч Лус А СР

Ф Exclusively written and recorded for Spyfun videogame.

“Dark Carnival,” vocal and instrumental version included in SpyHunter’ 2.

"With huge levels, branching paths and different

styles of gameplay, this tsn t a half-assed sequel. Its а

tricked-out and expanded new chapter of a burgeoning series." - IGN

GFN m

THE HUNT BEGINS AGAIN

Coming November 21, 2993

The hunt begins at spyhunter2.midway.com

Take control of the all-new and fully loaded 6-8155 Interceptor. Transform into new vehicles

Саме Менон a eke E EN ‘advanced new weaponry and _Such as а sleek snowmobile and off-road 4x4.

00:00.00

Engage both new and old foes as you trek through more than 15 dangerous missions across four new regions including Russia and the Swiss Alps.

4 | playstation. e X

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SNEAKING ONLINE

Ithough online play is quickly | becoming а mandatory feature of | action games, the multiplayer mode in Pandora Tomorrow is no tacked-on afterthought. The online component is specifically designed to expand

upon the Splinter Cell universe. Since no secret

agent can take on an army alone, the online game exists parallel to the single-player one. The agents in multiplayer represent field agents the spies who take care of certain objectives to make Sam's mission easier.

In their quest to bring the stealth action genre online, the Ubisoft developers quickly realized that spies vs. spies simply wouldn't work. “| was asked to think of the ultimate stealth experience,” said Gunther Galipot, a tall, black-clad Frenchman serving as Pandora's Tomorrow's creative director. “For me, ‘ultimate’ meant getting rid of the Al, getting rid of NPCs only human players. If we wanted to have only human players, if you had two teams using the same tools, it would spoil the gameplay. What is important in stealth gameplay is that you can hide, and someone is searching for you. So, if you are using the same tools, such as night vision or thermal vision, there is no use in hiding, because everyone can see you. Then it turns into a shooting game, which was not what we wanted.”

To prevent this from happening, Ubisoft settled on a simple cat-and-mouse formula. One team plays as spies, the other takes the role of mercenaries. Each team has a completely separate, yet bal- anced set of moves and tools. While Sam himself is not playable in multiplayer, the spies have the same move set and control. The mercenaries, on the other hand, function like characters from a different Tom Clancy franchise, Rainbow Six. Like those games, the mercenaries utilize the first-person perspective and rely on heavy weapons rather than stealth.

Playing as the mercs will by no means feel like a typical FPS title. Thanks to the singular combina- tion of gameplay elements we witnessed, Pandora Tomorrow’s online mode plays like nothing we

50 GAME INFORMER

The online spies are known as the Shadow Nets, and their actions help Sam achieve his goals

Just like Sam Fisher, the Shadow Nets must move quietly or they will be heard

STICKY 0

5:

r to survive

have ever seen before. “We wanted to reproduce the senses as much as possible to increase immersion. It's very hard for a player to locate a sound in a 3D environment, so we added arrows to the aiming reticule that point to where a sound 15 coming from,” proudly explained Galipot as he demonstrated multiplayer in action.

The scenario he presented for us required two spies to break into a facility guarded by two mercs.

Everybody should feel the threat evenly. Each

type of character should feel safe in certain areas. Spies feel comfortable in dark, narrow places or vertical places. The other ones feel comfortable in wide open, bright, and horizontal places,”

said Galipot.

Each team used creative tactics to devastate and confuse the other. The spies jumped on the heads of their enemies, causing them to black out momentarily, used electroshock devices to scramble the HUD on their high-tech goggles, and even used fire extinguishers to flash-freeze their lenses! One spy even approached an unsuspecting mere and grabbed him from behind, causing the player to lose control over his character.

The mercs, of course, had impressive tools of their own. The masks they wore were equipped with a variety of technology, such as a map, motion sensors, and even a mode which allowed them to see the electromagnetic impulses generated by the objects and people around them. They were also armed with assault rifles and motion-sensitive

Both Sam and the Shadow Nets can hang from a pipe and shoot

4

mines to ensure the spies would have their work

cut out for them. If anything, the mercs seemed a little more powerful than the spies, but Galipot assured us they were equally balanced.

The original Splinter Cell set the bar for the stealth/action genre that many games have unsuc- cessfully attempted to top. Pandora Tomorrow looks like it will raise the bar even higher, and establish the blueprint for online stealth gameplay. With so much to offer, Pandora Tomorrow is cer- tainly looking like one of the most exciting titles of 2004, and we expect it will quietly slink its way into millions of gamers“ homes. Much like Sam himself, we cannot wait to go out on this new mission.

Тһе mercs have headlamps to spot spies in the darkness

быы

wv vi т You тау һауе never heard of JT Petty, but he lives the life you want. Although not even 30, he has already made a name for himself in two of the coolest industries on Earth: film and video games. As an NYU film student, his movie Soft for Digging was accepted into the prestigious Sundance Film Festival and led to other directing work such as the third Mimic movie (Mimic: Sentinel) for Dimen- sion Film. As the writer of Splinter Cell, its sequel, and a handful of other games, JT has brought

video game storytelling to a new level. He’s also just a plain cool guy, and was gracious enough to sit down with us to discuss movies, games, and government agencies.

Can you talk about your background and tell us how you got into video games?

I went to film school, and | got out and worked as a production assistant for a couple years while

| was trying to finish the last film I'd made in school. | needed a day job. Ubisoft was advertising for a receptionist through NYU, so I went with resume in hand to the office. So | walked into the office for that, and they had a pile for screenwriter and a pile for receptionist. So, | threw it on the screenwriter pile, because 1 obviously was more interested in that.

Had Ubisoft seen your movie before hiring you? [The company hired me] largely [because of] the prose samples and the series of Interviews. One of the game designers from Montreal came down and sat in the room with me, and he was like, “Okay, we'll do some role-playing. You're in a haunted house with a sword, a magic sword, and you're surrounded by goblins. What do you do?" And I was like, “I’d..uh...I'd use the sword to kill the goblins.” And he'd go “Very good." We had weird conversations like that. The first game | wrote was Batman Vengeance, and then Tarzan Untamed; then I went up to Montreal, and Splinter Cell was the first big project | worked on.

How does writing a game differ from writing

a movie?

In a game, you have to have a clear goal for the person playing it at all times. There has to be a puzzle that's being solved or a goal that's belng achieved, or something that the player knows they're moving towards. For Batman, that meant always having a mystery, something you had

to uncover. For Splinter Cell, that translates to mission objectives. A lot of what that meant for me is figuring out how to couch a story and a series of goals, which is almost a much older form of storytelling. | mean, if you go back to the stories of King Arthur, it's always about some form of quest.

One of the gross differences Is Just the amount that you have to write. There's Just hundreds and hundreds of pages of dialogue and then you have to create the universe and create everything. It's

a really satisfyingly large document you come up with, but it is a whole lot of writing.

Did you create the scenarios for the online component as well?

Yeah. Well, they won't be nearly as scripted as the offline game, because it has to be replayable. If there's scripted events in the online game,

like “I left my badge in the trailer car,” it would drive people crazy. So, | basically set goals that are almost more like objectives than stories, and those objectives are key to the story of the offline game.

How was Sam Fisher created?

The whole process works best when it goes in two directions. With Splinter Cell, we said we wanted to make a third-person stealth game within the Tom Clancy universe. So 1 put together a whole bunch of different ideas and brought those to the game designers. Then we'd choose a direction to &o, then the game designers would talk about it with me.

Was there a particular inspiration for

the character?

A lot of him probably came from Dashiell Hammett books and Raymond Chandler stuff. That sort of personality. We did take a lot of time thinking about how we could make the most licensable character. It's sort of a crass thing to say, but we had to ask what makes a character last. What makes a really sympathetic character? | was reading a lot of Dashiell Hammett books at the time. Looking back at those heroes, the only thing that Phillip Marlowe or any of those people were any good at was getting beaten up. They would persevere through anything, and | liked that about them. | liked the idea of Fisher being an older soldier who had gone through a lot and was only special In the fact that he hadn't been killed yet.

What can you tell us about the new story?

It begins with a hostage crisis in Indonesia, where a guerilla group has taken a U.S. embassy hostage, and the NSA sends In Fisher because they are concerned about Information Inside the embassy that would be dangerous for the guerilla group to get their hands on. So again, it's about

the NSA; it's about information; it's about informa- tion security. But it's sort of couched inside of this hostage crisis setup.

You went to the real NSA for research. How close to reality is the NSA shown in Splinter Cell?

What they let me see was nothing. | was not inside the real NSA. | was inside the National Cryptographic Museum. My impression that I got of the NSA is that it's a bureaucracy that looks like an office building. But they were also describ- ing an NSA to me that was from 1985. The ways they were talking about sifting through information was looking through dot matrix printouts. | just can't imagine that's how they do things anymore. And they said to me, "We don't release anything to the public until it's obsolete." So, they told me basically that they were lying to me. It's probably not as dark or as filled with flashing lights as you see in Third Echelon.

So you didn't see any guys in black costumes slinking through the shadows to get coffee? [Laughs] No. But how mysterious the NSA is to most people is a big part of why we chose them. Nobody really knows what is going on with them. Nobody even knows how many people work for them. A lot of what is known about it is not offi- clally acknowledged. Echelon is a good example. Anytime | would ask them about it, their hackles would get up and they'd say "We don't talk about that."

Would you like to be involved in a Splinter Cell movie? I'd love to. I'd like to write and direct it.

Who would you like to see in it?

1 love Ed Harris. Ed Harris in The Abyss days would have been great. But Ed Harris now could still pull it off. I think it would be great to see him as Sam. Somebody like him with that very calculated kind of physical presence.

So, with all of your video game and movie work, do you feel like you've got the coolest life imaginable, or are you just holed up in front of the computer all the time?

[Laughs] A little from column A, a little from column B!

“SIMPLY GORGEOUS.”

GAME INFORMER MAGAZINE

MATURE 17+ ® Intense Violence Strong Language Blood

оо Mature Sexual Themes NTENT RATED BY

со! ESRB

MAA РАТНЕ с

THE FALL OF MAX PAYNE

A FILM NOIR LOWE STORY

WWW.ROCKSTARGAMES.COM/MAXPAYNE2 WWW.MAXPAYNE2.COM

E PlayStation.e i eO алы REMEDY

©2003 Rockstar Games, Inc. The R,is a registered trademark of Take-Two Interactive Software, Inc. Max Payne and the Max Payne logo are trademarks of Take-Two Interactive Software, Inc. Remedy and the Remedy logo are trademarks of Remedy Entertainment, Ltd. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association. All rights reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

reading this feature, you should be able to complete your holiday shopping/list-making іп no time flat. Our good friend Holiday Sam was even nice enough to ff NODE Mrd I y Beni HD over dd

АП prices are suggested retail and are subject to change. Contact your local retailer for exact prices.

54 GAME INFORMER

PlayStation 2

The PlayStation 2 continues to pick up momentum. During the course of this year, its library of must-play games has more than doubled. With a healthy dose of third-party support, exclusive online play in almost every one of EA’s illustrious sports games, and mighty sequels like Ratchet & Clank Il, Jak ||, and 1 SOCOM II coming directly from Sony, this machine has your every playing need completely covered.

As you probably know, the PS2 doubles as a DVD player. To maximize your enjoyment of this, we

recommend the Sony DVD Remote Control. It works just a like a standard DVD remote and doesn't haye, any bothersome wires.

- sel 99 Even if you already got а headset with SOCOM, we recommend picking up this Logitech alternative for comfort's sake. The package includes three earpad choices (leatherette, velvet, and foam), a noise-canceling microphone, and a 10-foot audio cable.

It rules!

(Adam not included)

EyeMax | $14.99 The EyeMax is the perfect companion

to the EyeToy. With it, gamers can upload their EyeToy videos onto their own private webpages and can download friends’ movies onto the PS2.

RetroCON Controller | $24.99 Having trouble with the newfangled controllers of today? The RetroCON looks and

feels like an NES

controller, but features

all of the functionality

of the Dual Shock

2. The RetroCON

also features two

vibration motors and

illuminated buttons.

iki’ etiam Control Pa

Are you ready, kids? | can't hear you.... Oh! Who sits in your hand as still as can be? SpongeBob SquarePants! А 5 Ergonomic and yellow and smiley ( рау is he! SpongeBob SquarePants!

If nautical gaming is something а

you wish.... SpongeBob E е SquarePants! Then buy this |

ЕуеТоу | $49.99

Have you ever wanted to become part of a game? Well, now you can. The EyeToy is

an innovative digital camera

that projects the player onto

the TV screen and allows them to compete in a handful of

wildly entertaining minigames. You can also record video messages! It's a lot like that

top secret device in Willy Wonka, except you don't die from using it.

If you're playing EverQuest Adventures or plan on picking up Final Fantasy XI in the coming months, Nyko's iType 2 controller or Logitech's Netplay controller are absolute necessities. Gone are the days of juggling separate controllers and keyboards. These little

Г devices handle both functions

5 admirably. The question is, до

you want a keyboard that is

у

-Logitech Мера,

easy to type on (the Netplay), controller or sleep with the fish! or a controller that feels SpongeBob SquarePants! | natural (the Туре 2)? » 4

FEATURE StockingStuffers

Memory Card 2 Pack | $39.99

You can purchase just one memory card,

but we recommend picking up the two pack, especially if you're going to be playing sports games. You'll fill up that first card in no time flat!

Capcom Comics | Price Varies Per Issue

On a monthly basis, Dreamwave Productions 15 releasing Devil May Cry, Maximo, Mega Man, DarkStalkers, and Rival Schools comic books.

Shower Shock Caffeinated Soap $6.99 a bar

As the name so aptly Re implies, this soap

contains caffeine. = Each four-ounce bar

contains 12 servings

with 200 milligrams of caffeine. Why drink it when you can absorb the stuff through your skin!

Soul Calibur II Action Figures | $7.99

These action figures rock! The bases even = link together to form a massive diorama. Nightmare's big sword is also perfect for

Е opening bags of chips.

PlayStation 2 Console Skins | $6.99

Tired of your boring black PS2? Liven it up with a console skin.

Like Skittles, they're available in a rainbow

of colors like blue, white, and metallic silver.

Maximo Boxers | $9.99

There's a good chance that the ladies will never

see what you have buried beneath your pants, but why not amuse yourself with Maximo's boxers?

Rockstar Baseball Cap | $20.00

You've seen the GI crew sporting this awesome flexfitted cap. Now it's time to get your own.

You'll never be cool

unless you bear the

mark of a rockstar.

GAMEINFORMER 55

Voodoo Vince Doll

If you're a fan of the Voodoo

Vince game, we're certain gs. that you'd like to get your

mitts on this amazing

stuffed doll. It stands in at

over one foot in height, and

was given out specifically for promo purposes. The only way that you'll find one is

on the black market.

Through amazing online Blue Controller $ | $29.99 support and a handful URS = of fantastic titles, Bill's big black box is in dire need of >

some color. This snappy Microsoft really gave еш E the competition a run perfect thing to add a n n splash of brightness for its money this year. to your Xbox's dreary With Fable and Halo ensemble: 2 in the pipeline, this console’s future is looking incredibly bright. The Xbox comes

Halo Warthog Toy | $14.99

What a bargain! For one low price, you not only get Halo's infamous Warthog, but a Master Chief figure and two marines! = We can't wait for the hours of fun we'll spend in the sandbox with this puppy!

Xbox Golfer Style Cap | $16.95

Golf is all about the accessories, and video game golf is no exception. With this hat, you're ready for 18 holes of Tiger Woods, and you'll look every bit as fancy as a reaHife golf р

pro. They're just such hoy Live Starter Kit Version 3 snazzy dressers!

пи $69.99 The Road Ahead by sates Your Xbox already has a broadband adapter Bill Gates | $15.95 МММ МЕИ built in. To take it online, however, you'll

In this thrilling page need to pick up the Xbox Live Starter turner by the Microsoft 44 КИ. This set has founder, Mr. Gates : everything you need explains his rise to = 8 10 get hooked up Success and predicts and comes with the where the computer industry is Xbox Communicator headed next. Xbox fans should be headset, a full version especially fascinated by...hello? Is of MechAssault, and anybody out there? 12 months of Live service. Xbox Live 12-Month Subscription Card | $49.99

If you already have Xbox Live, and want to continue your service, this card will hook you up for another year for just $49.99.

$199.99 | This gargantuan monitor features 16:9 aspect ratio, S-video and composite audio connections; backlighting; independent color, brightness, and volume controls; an embedded sound system; and can be folded dow for easy transportation. It’s not Р = just exclusive to the Xbox, either. It also works with the PS2 and GameCube! And yes, it locks securely onto all three systems.

Xbox Auto Air Cooler Fan | $16.99

This stylish accessory goes with any Xbox, and prevents overheating and extends the life of your console. Installing in less than five minutes, it attaches to the side

of the unit, just

like a kicky little

purse!

(Xbox not included)

56 GAME INFORMER

bundled with a Controller S, two free months of Xbox Live service, and two free games (Star Wars: The Clone Wars and Tetris Worlds).

If you're playing your video games on a high definition television (which you should if you have an Xbox!), Pelican's System Selector Pro allows you to connect everything at once with component video and optical audio through seven rear inputs. It even lists individual buttons for PlayStation 2, Xbox, GameCube, DVD, and computer.

ES Xbox Wireless-G Adapter B $129.99

The innovative minds at Microsoft have created a way to connect your Xbox to your 802.11b ог 802.115 wireless network. The Wireless-G

| is a bridge that converts Ethernet signals into wireless ones.

The Ex means that it blows even harder...air, that is. If you haven't used ап Air Flo controller yet,

you really don't know what you're missing. It reduces the chances of getting sweaty palms previously only treatable via Hand-Sum,

the palm deodorant by Brut. The rubberized grip is also quite nice.

ж

to survive through more п 30 chaotic missions.

=

атт Metal: Blackjmeets: Grand, Iheft/Auto.--7

Control an arsenal of more than 30 vehicles and 17 potent weapons.

Take the ultimate challenge in 2-4 player deathmatch.

NINTENDO GAMECUBE

Roadkill @ 2003 Midway Home Entertainment inc. MIDWAY and the Midway logos are trademarks of Midway Amusement Games, LLC. ROADKILL is a trademark of Midway Home Entertainment Inc. АЙ rights reserved. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. ‘PlayStation’ and the PS Family logo are registered trademarks of Sony Computer Entertainment inc. TM. ® and the Nintendo GameCube logo are trademarks of Nintendo.

C AED

FEATURE StockingStuffers

Memory Card 251 | $19.95

Featuring four tines the memory

of the Memory Card 59 for just an extra five bucks, the sleek 251 is an absolute necessity for GameCube owners. If you don't have one, consider yourself square, and not in a cool Cube way, either!

Mario Kart Clock Radio | $39.95

ајагт сіоск

is the perfect way to get your Nintendo-lovin’ butt up in the morning. Who doesn't

like waking up next to a mustachioed

Italian plumber? We sure do.

Kirby Right Back At Ya! DVD Box Set $29.95

Everyone's favorite pink thing now has his own show, and this box set collects the first three DVD releases into one delicious, puffy collection. Maybe the show will finally explain what the little guy is made of. We're guessing cotton candy.

Viewtiful Joe Laser Cel

This Mario radio

Okay, we're obsessed with Viewtiful Joe! If you're a GameCube nut, we have a feeling B that you are as well. This cell is limited to just 1,775 copies, and was given out specifically as a promo. Again, stores won't have it, but we will sell you ours for $10,000 if you really want it.

Nintendo Controller T-Shirt | $19.99

This shirt pays homage to the controller that started

it all, the original D

NES pad. Plus,

since retro is in кен коа

right now, you might even look hip wearing it! Probably not, though.

Viewtiful Joe HMD Shirt

Could a shirt get

much cooler than | this? Sure, it would be better if Jennifer Garner was wearing it with freezing water dousing her. You'll have to excuse us now.

58 GAME INFORMER

E $149.95, Single $99.95

Playing Soul Calibur || is a completely different experience with these finely sculpted joysticks. The single-player stick fits nicely in your lap, and the double is a great way to make а move on that significant other you've been trying to smooch for the last seven years of your life.

| e

This amazingly detailed Link D EX.

figurine was only given out for promotional purposes, so don't " even bother looking for it in stores. It's quickly become the envy of every Nintendo fan. We've actually seen it fetch up to $100 on Ebay! They're hard to come by, but there really isn't a better knickknack for a Zelda fan.

Freeloader | $19.99 Have you always wanted to play Japanese games, but didn't have the funds to pick up a Japanese unit? The Freeloader is an inexpensive solution that allows gamers to play Japanese titles on their U.S. units. You

just pop a disc into your Cube and an entirely new selection of games is at your disposal.

For the collector in you, nothing looks better on a shelf than bobblehead figures of you favorite video game stars. The Viewtiful Joe 8 bobbles sell as а set for $17.95 оп \ e Capcom's website.

ы #

IMPORT CAME ENABLER ШШ EI |

M

Holy cow! Is this console cheap or what?! Nintendo's practically giving this system away, which is great news for gamers! For the low sum of $99, you're one step closer to playing some

of the greatest games ever made including Metroid Prime, Animal Crossing, Super Mario Sunshine, and The Legend of Zelda: The Wind Waker. It comes in Indigo, Jet, and Platinum colors.

Game Boy Player $49.99

The Game Boy Player takes the squint

out of the handheld experience and blows it up on your TV screen. The unit attaches beneath your GameCube and can play all GBA, GBC, and GB titles.

Broadband Adapter | $34.95 Phantasy Star is still the only online game for the GameCube, but the Broadband Adapter now has a second function, and it’s not a doorstop. Games like Mario Kart: Double Dash, 1080, and Kirby's Air Ride feature LAN play through the Broadband Adapter. Welcome to 1997, Nintendo fans!

(GameCube and game not included)

Certain death at your 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 6 12 o'clock

Suggestive Themes LIVE Violence а р (ЕСТІПТІ game studios

Buckle up because Crimson Skies? is a deadly ride. Play single player as an air pirate at the helm of a tricked-out 1930s warplane. Because you're fueled by revenge, anyone foolish - > ~ enough to enter your airspace is an enemy. Play on Xbox Live™ = С | хаох to pick a dogfight with up to 15 friends and strangers. Just remember, as you enjoy sending opponents into a fiery death spiral, someone probably has you in their crosshairs. Good luck, you are cleared to rule the skies.

er

©2003 Microsoft Corporat Xbox Live

Microsoft Corporation in th

FEATURE

StockingStuffers

Game Boy Advance SP Charger Kit | $19.99

It may look like x а semiretarded wagon, but this

handy little device

will charge your SP batteries in no time flat. It also doesn't take up a lot of space!

Super Worm Light $7.99

For all of you non- SP owners out there (what century is it?), you've met the Worm Light, now meet the Super Worm Light! It's sleek...it's Sexy...the arm can flip down...and the fluorescent bulb is as bright as the sun! Super indeed!

(Game Boy Advance not included)

Roll Cage | $4.99

If your nickname is butterfingers, or if you've already replaced your GBA five times due

to wear and tear, you may want to purchase this inexpensive protective device.

(Game Boy Advance. not included)

Super Mario Advance 4 e-Reader Cards Series 1 & 2 | $5.99 a pack

Activating these cards is a serious hassle as you'll need two Game Boy u^

Advances, a link cable, an e-Reader, a copy of the game, plus the cards. Seeing that you can unlock new levels with the cards makes it worth it, though. Each pack contains 18 cards breaking down into five levels and demos and eight power-ups.

ж А» or

Animal Crossing Cards Series 1-4 | $2.99 a pack

Why run errands for the animals in your village when you can get a ton of schwag through the collectible Animal Crossing cards! New to Series 4 are the Classic Game cards which unlock full versions of old NES games!

Sim City | $29.99

Compatible with most Palm OS formats (including the Zodiac), this port of Sim City is incredibly faithful to the original PC title. It looks great and plays just as well. You'll also find Billiards, Atum, Vegas VIP Casino, Backgammon, Checkers, Ricochet, Blackjack, and Shanghai included on the card.

60

GAME INFORMER

Now with light! The original Game Boy Advance is all but obsolete. The SP features backlighting, 10 hours of continuous play, and a nifty flip top lid that makes the unit fit into your pocket comfortably.

К also boasts the largest library of games and some of the greatest titles in recent memory like Metroid Fusion, Super Mario 3, Advance Wars, and Final Fantasy Tactics Advance.

SongPro Player | $74.99

Technology is crazy! The SongPro Player turns. your Game Boy Advance into a digital music and multimedia player. It can play MP3 and WMA files, and also makes use of proprietary SPA music and media files so gamers can view album art and lyrics.

This PDA/gaming hybrid rules the Earth! The Zodiac's operating system is simply incredible, and the power that it pumps into its games is hands down the most impressive out of any handheld gaming device. It's spendy, but worth every penny. Retail shelves will begin selling it in the spring, but if you need it for a present you can order it at tapwave.com.

Hori GameCube Controller | 2,200 Yen Do the ergonomics of this controller look familiar? Without a C-stick, this controller isn't compatible with most GameCube titles, but it is ideal for Game Boy Player...especially with SNES ports. Unfortunately, this amazing controller isn't available in the States yet and can only be imported from Japan.

NOKIA

Every kid needs a big clunky cell eae phone that plays really expensive PSone ports. The Nokia N-Gage has every one of these areas covered.

Hot properties like the original Tomb Raider, the first Tony Hawk, and the long-forgotten Pandemonium can each be purchased for roughly $30 a piece.

Game Boy Advance SP

You can only purchase this mysterious silver box if you have elevated your SP gaming skills to the pro level. In addition to the shiny aluminum case, this package includes a screen lens, earphone adapter, neck strap, car adapter, screen magnifier, game FM radio, and six game cases.

With this handy accessory, you can

transform you Game Boy Advance into a digital camera. With the WormCam you

can take up to 20 color pictures then view, store, and edit them on your GBA. The

lens can rotate 180 degrees and features

а removable Bright Sun Filter. You can

even switch to SpyCam mode to take unattended motion-detected or time-lapse pictures. You can also upload images to a PC.

GAMEBOY eres

(Game Boy Advance SP not included)

(Game Boy Advance not included)

bu ee

| по diva Џ n ot С л C IV

FEATURE

StockingStuffers РС

wOOt! T-shirt | $17.99

Your time as Dark_ | Sith_Assassain527

doesn't need to end when you go offline. Share your geekiness with the world with this spiffy tee.

The Red Swingline Stapler | $19.99

Don't let Lumberg

take this stapler

away from you. Let

him move your desk

down into the storage

room before you let him take your stapler.

Stuffed Tux | $8.99

Tux, the official mascot for the geekiest operating system ever, Linux, is now available in this adorable plush version. Just don't let him near

Ss your Xbox; he can't be trusted.

Marvel 3 Character те 2 Grills | $10.95 / Civilization: The ا‎ Featuring > Boardgame | Eagle characters * Games $59.95 like Daredevil, SD Wraps. Spider-Man, and Wolverine, these inthe box CIVILI licensed fan covers are the perfect 2 rule En Е THE Bo

way to geek up your computer.

A For added coolness, add neon F

784 miniatures

backlighting! ene 78 color Technology | ^ Gloomy Bear - & Wonder cards Instinctive Edition 5 $29.95 * Ancient, Medieval, == Gunpowder, апа We're not really sure what Modern eras this is, but it scares the " hell out of us. It would i С Age of Mythology: look good on an office desk, к (СУ, g ythology though. | SFL / The Boardgame | АСАР УУ | OC Eagle Games Dilbert Books | $10.95 м, $44.99 If you're a computer nerd (and i let's face it, you are), then you In the box: love Dilbert. So why not collect his Dune ОЛ» hilarious hijinks in these convenient 300 miniatures paperback =x - * 150 wooden volumes? Oh, Po T8 NDA resource cubes

* Giant gameboard * Greek, Egyptian, and Norse cultures

the malaise of the everyday office drone is so terribly comical.

Creative Labs MuVo NX | $199.99

This tiny device serves as an MP3 player, voice recorder, and portable USB storage device. Say you have a saved game that you want to bring to a LAN party. Save it on your MuVo, head to the party, and listen to tunes while you travel!

Whether your power goes out or your computer catches a nasty virus, Eagle Games has created a way that PC players can still get their Age of Mythology and Civilization fixes. Both of these boardgames follow the rules of their digital counterparts almost to a tee. Civilization comes packaged with 784 miniatures and 78 color Technology & Wonder cards. Age comes with 300 miniatures and 150 wooden resource cubes.

62 GAME INFORMER

(Without Monitor)

J

Processor: AMD Athlon ҒХ-51

Cool Extras: Dual 120GB Seagate Hard drives, Sony DW-

U14A DVD+/-RW Drive, Sony 52x24x52x CD-R/RW Drive,

Origami Wiring

One of the most smoking gaming machines out there,

the Maingear Hardcore astounds on nearly all technical

levels. But for the true geek appeal, nothing beats the

fact that every Maingear Hardcore machine is coated with

Glasurit Paint the very same paint used by Porsche and

Mercedes factories. With careful wording and the

А ж magic of self-delusion, you should be able to

X39 twist that fact to make yourself sound cool!

This revolutionary new computer is capable of generating 3D images that don't require special glasses. Using some kind of crazy computer voodoo that we don't

f) understand, this machine produces holographic

= images that pop out from the screen. Currently used E for technical and medical purposes, gaming

applications should utilize the technology

within a year.

The ultimate cordless gaming mouse, the Logitech MX700 is

as accurate and responsive as a traditional mouse, but without the cumbersome wires. But unlike most other mice, the MX700 won't eat through batteries, as it comes with a docking station for recharging.

Princeton SENergy 751 17.4 in. Monit $722.95

Featuring both analog and digital interfaces, the Princeton SENergy series offer picture adjustment options like no other monitors. Combined with its flat panel and astounding

picture quality, the SENergy series stands as some of the best

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64 GAME INFORMER

its name is TiVo.

Holiday Sams

Buying Guide |

Checklist

This is a list of games, gadgets, and accessories that every gamer should

have in his or her library. We've also included a list of rare titles for serious collectors. Just check the items you would like to receive and distribute it to anyone who might want to give you a special gaming gift.

ames оп aD ERS Babbages | FuncoLand | зо мате @

To find games on the checklist, just visit your local GameStop store.

Lord of the Rings: The Two Towers, The

(2 Lord of the Rings: Return of the King, The

Madden NFL 2004

Mark of Ки, The

J Metal Gear Solid 2: Sons

of Liberty

GAMES О ESPN NFL Football -1 Midnight Club || Aggressive Inline Final Fantasy X J Mortal Kombat: Deadly J Amplitude J Final Fantasy Х-2 Alliance

J ATV Offroad Fury 2

Ч Baldur's Gate: Dark Alliance

У Dark Cloud 2

Dead to Rights

Ц MVP Baseball 2003

(4 NBA Street Vol. 2

Need for Speed: Underground

iJ Ratchet & Clank

|J Getaway, Тһе

|J Gladius

J Gran Turismo 3: A-Spec О Grand Theft Auto III

У Grand Theft Auto: Vice

| Deus Ex: The Conspiracy City |J Ratchet & Clank: Going J Devil May Cry J CO Commando | Disgaea: Hour of J Jak and Daxter |J Sims, The

Darkness J Jak || |J Sly Cooper & The

О ESPN NBA Basketball J Kingdom Hearts Thievious Racoonus

کے

О SOCOM И: U.S. Маму SEALs

(155Х3

J Stuntman

Suikoden |||

О Tenchu 3: Wrath of Heaven

J Tiger Woods PGA Tour 2004

Tony Hawk's Pro Skater 3

J Tony Hawk's Pro Skater 4

Tony Hawk's Underground

J Twisted Metal: Black

Virtua Fighter 4: Evolution

J Xenosaga

RARITIES

У Adventures of Cookie & Cream, The

О Everblue 2

2 Gitaroo Man

Q Gradius Ш & IV

J Копоа 2

J Rez

У Ring of Red

У RAD: Robot Alchemic Drive

2 Sky Odyssey

О Yanya Caballista: City Skater

АМР РОМТ FORGET TO ASK FOR A SUBSCRIPTION , TO GAME INFORMER!

ACCESSORIES

У Bikini Bottom Control Pad

У DVD Remote

О EyeMax

J EyeToy

О туре 2

О Logitech USB Headset

О Memory Card 2 Pack

Network Adaptor

О PlayStation 2 Console Skin

J RetroCon Controller

У Sony DVD Remote Control

FILL IN YOUR OWN

[тии ийаш араа eg ajay ala

бАМЕ$ О Crimson Skies

Q Dead or Alive З

О Dead to Rights

С ESPN МВА Basketball

О ESPN NFL Football

Q Gladius

О Grand Theft Auto И/Мсе City

Q Halo

О Madden NFL 2004

О MechAssault

О Midnight Club ||

Mortal Kombat: Deadly Alliance

Q MVP Baseball 2003

GAMES

О Advance Wars

Û Advance Wars 2

О Breath of Fire 2

С Castlevania: Aria of Sorrow

Castlevania: Harmony of Dissonance

GameCube

GAMES

Û Animal Crossing

Eternal Darkness

Û Gladius

О Ikaruga

О Legend of Zelda: The Wind Waker

О Madden NFL 2004

О Mario Kart: Double Dash

О Metroid Prime

О Mortal Kombat: Deadly Alliance

О NBA Street Vol, 2

Q Pikmin

О Resident Evil

Resident Evil Zero

О Skies of Arcadia: Legends

О Soul Calibur II

О Splinter Cell

ÛJ StarFox Adventures

Û NHL 2004

J Ninja Gaiden

О Pro Race Driver

О Project Gotham Racing

О Project Gotham Racing 2

О Return to Castle Wolfenstein: Tides of War

О Splinter Cell

0 SSX 3

Q Star Wars: Knights of the Old Republic

О Tony Hawk's Pro Skater 3

ÛJ Tony Hawk's Pro Skater 4

С Tony Hawk's Underground

(2 Top Spin

^ Game Boy Advance/SP

О Mario Kart: Super Circuit

С Dodge Ball Advance

О Donkey Kong Country

Û Double Dragon Advance

О Final Fantasy Tactics Advance

О Fire Emblem

Fire Pro Wrestling 2

О Golden Sun

О Kirby: Nightmare in Dreamland

О Legend of Zelda: A Link to the Past/4 Swords

О Mario & Luigi: Superstar Saga

О Super Mario Sunshine

О Super Monkey Ball

О Super Monkey Ball 2

О Super Smash Bros. Melee

О SSX З

О Tiger Woods PGA Tour 2004

О Tony Hawk's Pro Skater 3

О Tony Hawk's Pro Skater 4

О Tony Hawk's Underground

О Viewtiful Joe

RARITIES

Q Cubivore

О NFL Quarterback Club J Phantasy Star Online О Tube Slider

О Ultimate Muscle

RARITIES Ч Aquaman

J Circus Maximus -1 Crimson Seas У Kakuto Chojin Ч Steel Battalion

ACCESSORIES

О 7.0" Universal LCD Travel

Display J Air Flo EX J Auto Air Cooler Fan У Controller S Blue 2 DVD Remote Kit О Music Mixer О System Selector Pro

О Metroid Fusion

С Rock ‘п Roll Racing

О Street Fighter Alpha 3

О Super Mario Advance: Super Mario Bros. 2

J Super Mario Advance 2: Super Mario World

О Super Mario Advance 3: Yoshi's Island

У Super Mario Advance 4: Super Mario Bros. 3

О Sword of Мапа

О Wario Ware, Inc.

ACCESSORIES О Animal Crossing Cards О Broadband Adapter

О Freeloader

О Game Boy Player

О Memory Card 251

О Wave Bird Controller

О Ultimate Arcade Joystick

FILL IN YOUR OWN

]

соо

Ц Wireless-G Adapter

|J Xbox Live Starter Kit З

О Xbox Live 12-Month Subscription Card

RARITIES

Breath of Fire

О Dokapon

О Klonoa: Empire of Dreams

J Planet of the Monsters

О Wing Commander: Prophecy

ACCESSORIES

С Charger Kit

О e-Reader

О Pro Gamer's Kit О Roll Cage

GAMES

Ч Age of Mythology

О Battlefield 1942

О Call of Duty

2 Homeworld 2

О Icewind Dale ||

С Мах Раупе 2

О Medal of Honor: Allied Assault

О SimCity 4

О Star Wars: Jedi Outcast

О Unreal Tournament 2003

Warcraft Ill: Frozen Throne

ACCESSORIES

О Creative Labs MuVo NX

О Logitech MX700 Mouse

О Nyko Wireless Net Extender

FILL IN YOUR OWN а.

У SongPro Player 11 Super Mario Advance 4: Super Mario Bros. 3 e-Reader Cards У Super Worm Light

О WormCam

FILL IN YOUR OWN

О Princeton SENergy 751 17.4" Monitor

FILL IN YOUR OWN

2

ЕМЕВУОМЕ

BOMBASTIC puts YOU in control of ап ABSOLUTE minefield of EXPLOSIVE, moving dice. Roll the dice around the field to link them in like combinations. Once they connect, the dice are DETONATED and will EXPLODE. The ACTION gets HARDER and HARDER as you go along! So MANY ways to play! So little time! GET READY to go BOMBASTIC!

| CAPCOM Е => САРСОМ playstation. capcom.com

66 GAME INFORMER

ES not often that game developers get to cite Porky’s and Revenge of р the Nerds as inspirations for their game. High Voltage Software is doing just that, and it even has the full approval of its publisher, because the || developer is working on an update to the storied and controversial Leisure Suit Larry license popularized in the late "805 and early "905. |

When we met with High Voltage т its Chicago office, Tom Smith, design director, had put together a handy slide show to outline their goals for the project. The team had heard that Vivendi Universal, the then newly-minted owners of Sierra Entertainment, wanted to resurrect a few of Sierra’s old licenses including Leisure Suit Larry. Excited, High Voltage (of Hunter: The Reckoning) went to the | publisher with а pitch. Its vision points for the game were unorthodox: The game had to be funny and sexy in, as Smith describes it, “a чаш sort of way.” The goal, and the results thus far, F = == aren’t anywhere near рог- У nographic. Instead, they're f. the sort of innocent sexuality played out in teen movies for decades. Innuendo and debauchery coupled with sly adult humor were the true aspirations for the title, along with the other basic statements High Voltage listed as ultimate goals: “Get Girls,” “Simple,” and “Weird Stuff.”

These last three points have more to do with gameplay than the look and feel of the title. The шең original ideas started with Тһе Sims. Smith says, “We wanted [Larry] to do stuff. The | Sims didn't have the gameplay." Moving toward a Grand Theft Auto feel, the title we saw a demo of was a mix of the aforementioned games without happiness meters, | guns, ог cars. So where is the connection? Well, first you need to know the тат gist of Magna Cum Laude's (the working title) plot. ў

Insightfully realizing that the '70s satire which had supplied so much of the original | series’ humor just wouldn't be as funny anymore, they decided to pull an old cartoon |

|

| ] | trick by bringing іп а long- | lost nephew that idolizes | his lovable loser of an uncle. | Magna Cum Laude follows the | misadventures of Larry Laffer, | student at a second-rate сот- | munity college and nephew of | the original series’ protagonist | of the same name. Larry has | | never been a player, but when | reality-dating show Swingles sets up shop on campus, Larry | decides that his time has come. Не will be a ladies’ man like none before him. | | This starts our journey | leading Larry through wooing | and (maybe) doing a handful | of lusty ladies. Actually, there = аге fifteen endowed coeds and | сапун has to literally his way through three conversations with each, along Н with а handful of minigames designed to be date-like activities. Іп all, our fearless virgin will make a fool of himself (in the name of love) in around 25 locations, through | 150 minigames, and using 90,000 words of dialogue. |

Ш FORMAT PLAYSTATION 2/XBOX/PC STYLE 1-PLAYER ACTION PUBLISHER VIVENDI UNIVERSAL DEVELOPER HIGH VOLTAGE SOFTWARE RELEASE FALL 2004 1

GAMEINFORMER 67

пе мау that the team saw to ensure that Larry was laugh-out-loud funny was to make Sure that “funny” was part of the gameplay. What High Voltage came up with 15 а user-controlled conversation interface. We saw the system in action and the result 15 something like Mad Libs meets Frogger. Here's how it works: Larry slyly approaches a young femme fatale and, if the time is right, initiates a conversation. At this point, a multilane bar pops up along the bottom of the screen. In it is a wee player-controlled sperm that wriggles its way through a multitude of different icons. If you hit the green smiley face, for example, Larry will say something that is borderline insightful. Hitting a red icon could instigate

him saying something like, ^You know, there really are a lot of loose women in Atlantic City. That's not to say that your father is there for the loose women, but...." Obviously, the conversa- tion would not be going well at this point.

During th h ,th Ш ине месе бр, tne сира айак WHS IIT between The conversation trees of potential lines needed to ђе painstak-

Larry and his potential lady to show delivery and reaction to Я tal ail dt k th Id maintal dialogue. Besides the more self-explanatory green smiles and red Е s i M. 4 1 is gm did 11 5 e TS t ey Cow Ma i 11 frowns, there аге an untold number of other icons опе can hit during ern B апаз о ОО ONRAN OA.: TOW

chat sessions. Beer steins will boost Larry’s confidence, but too Е members of the team have been tasked with the sole job of “being many can make him an embarrassing, blubbering idiot. Corbin funny“ and are around to make sure that even the positive sections parts of the female anatomy are also conversation markers and : of dialogue аге tweaked enough to make players laugh: This 18

hitting them makes our loser ogle with an open-mouthed gape at | where the team's vision statements of Чиппу' and ‘simple’ come most into play.

| the selected region. Being the feminist icons that these heroines } are, staring wantonly at their assets will not steer their dialogue in a } favorable direction.

| Leisure Suit Larry 1 Leisure бин eee | | енше Suit Larry a)

in the Land of the Looking for Love in Passionate Patti in Pursuit Lounge Lizards Several Wrong Places of the Pulsating Pectorals

Larry Laffer's first adventure finds а | Featuring the same user interface as the || Larry 3 is the first іп the series where you misguided man of 38 who just moved Da] first Larry title, this one is notable for its | control someone other than Larry. After а out from his parent's house trying to introductions of the legendary Passion passionate tryst with the piano bar-maven capture the swinging singles life. The ate Patti. Jokes about Larry's receding |! Passionate Patti, а misunderstanding game is based on text input for com- hairline, “social” diseases, and provoca- 4 leads Larry to wander into the mists mands and requires players that want to tive situations all mark this entry. Larry of the Nontoonyt (None tonight) Island get all of the 222 points available in the is thrown out of the apartment he shares resort. You then lead Patti with the same adventure to journey through a handful with Eve, his love conquest from the first text-driven controls of the earlier games of seedy locales. Lefty's bar, a generic game, and goes on a poignant journey of in a quest to find Larry. If all goes well, convenience store, discos, penthouses, self-discovery on the U.S.S. Love Tub. the two lovebirds will be nestled in a and alleyways are all previously unheard quaint mountain retreat by the end of the of locations for the gameplay that is seen adventure.

in this adventure.

violent but all are certainly risqué. In his 16 years at Sierra, Lowe produced six Larry titles that so enraged Californian parents that

a "Leisure Suit Larry" bill was introduced, only to thankfully die in committee.

Its goal was to prohibit adult BH RAM

themes in video games, a | М P

struggle that each faction of the entertainment industry has fought again and again since then.

68 GAME INFORMER

FEATURE

it’s obvious that mixing sequence that works like Whack-a-Mole, | s mental well-being so that instructions are easy to understand and | а Sims-ike dynamic) controls are simple, but fun. || an effect on the 1 The idea of Magna Cum Laude isn't to chal- | iccess һе finds with lenge the player through blistering first-person he ladies, the boy must action or elaborate platforming sequences, but also tool around a bevy : to make sure that they are having а good time les the sprawling campus і the whole way through. This isn't rocket science, complete with sorority and fraternity domiciles, people, it's funny dance sequences and playing the city is a wide-open sea of exploration and quarters with а buxom country music fan through | mischief. With a GTA feeling of needing to go minigames and conversation. | to certain places to complete missions, Larry Larry’s strange side quests aren’t just played will go to his job at The Closet (a same-sex out in a Wario Ware world of fast-paced, hangout) and wander over to a tribute to his : short timeframe ditties. The team dear old uncle Lefty’s Too. Gamers on the ball wanted to make sure that things you will remember Lefty's from the earlier entries in really wouldn't be expecting to do the Leisure Suit Larry saga both by its name and in a video game are possible and general appearance. : make sense in Larry's universe. Also included in the nearly 25 locations is You must pass out at a party, a down-on-its-luck strip club and the factory, participate in some self-love, which employs many of the city's skilled workers audition for an adult flick, and who are now put to work making sex toys. In entertain a prospect's each, Larry will participate in the title's many school mascot fetish, P d minigames. Most of these little activities play among other weird | off of well-known game mechanics, like the drink : plot-point activites.

=

Y

С Leisure Suit Larry 5: Г Leisure Suit Larry 6: 3 | Passionate Patti Does а Shape Up or

Little Undercover Work

We aren't сга Despite the number five in its title, this is actually the fourth Larry game and the first to use the (at the time) new-fangled point-and-click control method. In this title, as in the last, players control both Larry and Patti through a almanac of American cities. Larry is off to bed the three finalists in the Sexiest Woman in America contest and Patti takes an gig as an undercover agent for the FBI. Perhaps Patti's under- cover job explains where episode number four went?

Slip Out!

Reveling in the suggestive themes of its predecessors, Shape Up or Slip Out! was purportedly designed to be more in line with the first Larry title. It focuses less on plot development and more on the self-proclaimed hipster getting some action from the guests at the La Costa Lotta hotel and resort. Women come to the Larry side of the fence after he helps them with a wide range of sticky situa- tions they may be in.

unfortunate ‘ally incorrect 5 '60$ courtship the '705 into play during his last nture. He mistakenly confuses mbol while trying to f Captain Thygh, the mander of his love crui: al Leisure Suit fas innuendo-laced activiti tries to catch his prey.

GAMEINFORMER 69

Еогеїрп Ambassadors Report

Peaceful Face-to-Face Negotiation with Terrorists in Venezuela

By Michael Golden um relieved thatthe sition did not turn са бөлі PRESS NETWORK violent despite the heightened tension. homey uito діс. Аа ve

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FROM THE MAKERS OF SPLINTER CELL’ AND GHOST RECON” COMES THE NEXT ХВОХ GAME OF THE YEAR

Blood

Violence

UBISOFT”

егу recently, High Voltage decided that its earlier art style wasn’t as dynamic as it should be. To match Larry's characteristically dispropor- tionate head size (to quote the epic So ! Married an Axe Murderer, "that's a huge noggin! That's like a virtual planetoid. It has its own weather system!") the environments needed to have more dimension and exaggeration. Thusly, High Voltage started from scratch redesigning every area in the game.

Now its look is somewhat similar to Tiny Toon Adventures, with off-kilter buildings squished together in such a way that no fire code could have ever been observed. The college campus is a series of winding pathways and squares hosting locales of similar purposes. The butt-rock inspired frat house, for instance, is near the incredibly lewd fountain (based off a fictional goddess who must be with man's seed for the rest of eternity feel free to envision your own picture of what that must be like). The Closet is probably the most stylish venue we saw, and it featured elaborate wallpaper of classical statues in all of their glory.

Larry can experience the skew of this world through a solid third-person interface by running around the town. In addition, a first-person mode is offered along with a camera view which we would presume is used for some sort of minigame, but our only demonstration of the mode was to capture a

A

: touching Kodak moment of the libido-laden monkey } in the science lab.

Although the look of Larry is decidedly car-

: toonish, the team didn't want the characters’ movements and voices to be unbelievable. To give

a frame of reference for how many NPCs we're talking about, High Voltage employed around 75

оїсе actors to record the tens of thousands of dialogue lines. Right now, the plan is to have no

ext dialogue (outside of minigame instructions or other small player tutorials) at any point within the game. Besides Larry's main quest of getting onto

he Swingles game show, there are a series of side missions in which the hero's help is required. The game features a love story between the Commissar and the Freak, a mission to get the lust-struck monkey to fulfill his fantasies with the lab professor by swapping brains with the simian, and making the crotchety old security guard to lighten up a bit. These subquests are fully realized in regard to plot, pacing, funny dialogue, and execution.

During our visit, we also got a chance to tool around Red Eye Studio, the motion capture company used for the 2,500 in-game animations. Chris Olsen (whose business card lists the title of “Head Honcho,” they're all a bunch of jokers on this project!) showed us the Larry setup which included a trampoline to truly simulate that bouncy motion.

n the game, trampolines are scattered around the campus, but we aren't entirely certain if they're

just an idle pastime or part of a greater plot point.

п High Voltage first went or this project, no one was lly certain how far it was supposed to go with gard to the adult content. "Initially, Vivendi said to go all out, put in everything of,” says Smith. “We made a list of

j everything we could imaging having in the game and sent to [Vivendi]. We asked them to check off what was offensive and what wasn't." Game Informer has seen this list and, truth be told, some of it is down- | right nasty. With Vivendi's input and High Voltage's

constant consciousness of theme and humor, the final product is looking to be more heartfelt and innocent than shocking and exploitive.

Older Larry games have prompted every nega- | tive player reaction from mild disgust to outright rage. Besides requesting legislation banning such content in games, many outraged parent groups have attempted boycotts and bans of the titles, and others have publicly decried anyone involved in the

making of the game. Although High Voltage certainly |

| wants to push the envelope with Magna Cum Laude, it is obvious that the goal is not to make people outright uncomfortable. Doing so would diminish the

to finish.

Still, an expected amount of controversy is bound to ensue. But with the resurgence of old fashioned coming-of-age party movies, Larry's new outing looks | to fit right in (not on a scale of excellence, but а | scale of theme, mind you) with American Pie, Not Another Teen Movie, and Road Trip, among others. Magna Cum Laude is still awaiting final approval for Xbox and PlayStation 2 versions, but gamers of a legal age can look for Larry to hit the shelves in 2004.

prime objective - to make the game funny from start |

| ||

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23 ПИ the ae

Todd McTaggert

Я E қ А 73

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DIFFUSION’

Pres. ——

Ø Playstation.2

Go on hazardous missions, including hostage Use assault rifles, fiber optics, night vision, and Breach and clear rooms, crack computer

rescue, bomb diffusion, and surprise raids. other hi-tech SWAT weapons and gear. systems, and take down the bad guys- all іп a fast-paced environment.

| вношт COMMANDS то YOUR SWAT TEAM VIA HEADSET!

SQUAD-BASED ACTION IN A HOSTILE WORLD

| When diplomacy fails, it’s up to your elite SWAT. unit to eliminate the threat,

ЫТ”!

4 traveling to the world’s deadliest hotspots tot take е down criminal scum.

рн Give your squad their orders via the controller’ or directly ‘through voice тоном инс ВА GLOBAL STRIKE TEAM

E usd zonis command. Then, get moving. iw and nd tactics a are your tools; “stealth conieci He " and firepower are your weapons. Let the n negotiations begin.

swatgst.sierra.com

Blood and Gore Intense Violence

Strong Language | АДА ла қ Ріау tion. E JA = SIERRA !

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screen. Since Anderson is busy in Prague starting the Aliens vs. Predator project, Bolt will be the р main force оп set every day to make sure that things are running smoothly.

Milla Jovovich is reprising her role as Alice, who ended the first movie in a mysterious lab with an interesting haircut. She walked outside to find Raccoon City a seemingly abandoned disaster area, and Apocalypse starts within hours of this final scene in the first movie. While Alice is beginning to investigate what has happened to her, why the city is in disarray, and what Umbrella has been up to since the incident in the Hive; Jill Valentine, certainly a recognizable name to gamers, is working out her own issues. Although not a S.T.A.R.S. member as in the game, Jill's character in the movie is a highly trained сор trying to get out of the city with her partner. Valentine is being played by Sienna Guillory, best known for her portrayals of Helen in the TV miniseries Helen of Troy and Emma in The Time Machine. Based on pictures graciously released to the general public, Valentine's costume is a nearly-exact duplication of digital Jill's clothes which, for fans of tube tops and miniskirts, is a good thing.

These two gr. power poster children will surely meet and try to take down Umbrella with epic force. Fighting against their efforts is a militia of well-armed corporate thugs, a growing legion of undead, and Umbrella's ultimate weapon Nemesis. Hinted at in the first movie when Alice and Matt Addison are separated, Nemesis does exist in Apocalypse, and is a hulking mass of muscle and single- syllable grunting coupled with some mean firepower. Reportedly, he will make his presence known to the girls throughout the flick.

Other characters from Resident Evil: Code Veronica and Resident Evil: Nemesis (the games that are most referenced in Apocalypse) that are making appearances include the wheelchair- bound Dr. Ashford (Jared Harris), Umbrella- employed military commander Carlos Olivera (Oded Fehr of The Mummy flicks), and the infamous Nicholai (Zack Ward).

Little else is know about the plot specifics, but the first teaser trailer recently started running with the Screen Gems vampire/werewolf flick Underworld. The spot starts out like a skincare commercial. Espousing the benefits of ultra-moisturizing facial cream and its ability to rejuvenate the users' appearance, a woman is magically transformed into a fresh, young hottie...and then her skin turns sickly gray and starts cracking into an undead mess. Mixed in with the flashes from both of the movies, Umbrella Corp's new tagline is displayed, "Our business is life itself." Makes you feel all warm and fuzzy inside, doesn't it?

This teaser trailer, in addition to a spy-report style conspiracy theory website (which may or may not be run by the studio and lists producer Jeremy Bolt as a high-ranking Umbrella operative) are playing into what gamers will respond best to references. These nods and inside jokes from the games won't stop with just the marketing campaign. Writer/producer Anderson, as a fan of Capcom's series, is integrating more game-inspired touches into Apocalypse's working script. One such sequence that is directly taken from the games is, well; all we're going to say is that there's a glass hallway, more than a couple of helicopters, and major ammunition and it's being recreated shot-for-shot for the movie,

Since the first film earned around $100 million worldwide by the time its theatrical run was finished, a sequel wasn't much of a shocker to anyone. What we're looking forward to, though, is the fact that Apocalypse seems to be more of a homage to the games than the first was. As long as we walk out of the theater іп the fall of 2004 with the same feelings we have when playing the game, it certainly can't be bad. We'll be keeping you up to date on the movie's development and further details from our visit to the set in upcoming issues.

| nderson and his longtime production partner at / Impact Pictures, Jeremy Bolt, are working together | у again to bring Capcom's horror-fest back to the ||

МОТ EVEN МУ

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MP TROIS Welk, = WAS. LED TO: ОКЕАНУ id “SANDS ОЕ TIME "UPON THE SULTANS KINGDOM. NOW, AS RK 155 CONSUMES ALL IN TiS PATTI. МҮ SPEED, AGILITY, ANDSSKILL ASA КЕТ RCARE- NOT. c ENOUGH. | MUST. «ШЕЛЕМ- ТО COMMAND IES SANDS: STO: SLOW, "KÉCELERA Egg ND EVEN: REVERSE TIME-1FSELE ТЕ I; FAIL- TO UNDOEMVAFATAL RISTÎ WITH МЕ. MIN EAS N FIGHT. FOR “SURVIVAL. . - NOI GLORY...

PlayStation.? ^ GAMEBOY ADVANCE

- www.princeofpersiagame.com

"MOVING THE ACTION +. GENRE TO THE NEXT LEVEL.

AA АДА“

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© 2003 Ubisoft Entertainment. Based on Prince of Persia created by Jordan Mechner. All Rights Reserved; Ubisoft'and the Ubisoft logo are trademarks of Ubisoft Entertai U.S. and/or other countries. Prince of Persia The Sands of Time is a trademark of Jordan Mechner used under license by Ubisoft Entertainment. "PlayStation" and tie] are registered trademarks of Sony Computer Entertainment Inc. TM, ®, Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo. Microsol Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under Псепзе jj

5

Invisible War is one of those games that seems like it will never come out. After all, our first-look preview ran in the June 2002 issue. The fact that we're chomping at the bit to play it hasn't helped matters.

iy

to reach your objective or complete your task. For example, golden laser beams of hot death obstruct a path. You can find another route, disable the beams with tools, or use the new physics technology to throw a barrel in the way and slink on

Okay, I'll pnt out without being seen.

How 'bout you distract the terrorist while I sneak by?

Any more pointers?

Your conversations will dictate the path of the action

w Even if this isn't your typical FPS, Invisible War has its share of violence

=>

GAME INFORMER WT `

Answering our pleas, Eidos and lon Storm have granted us a playable build of the Xbox version to poke around with and whet our appetites.

Your character be it man or woman is blessed with the ability to receive biomechanical augmentations. Because of this, you're a member of the Tarus Academy along with a handful of other gifted youths. An attack by a religious group known as The Order shatters your reality, however, and Tarus is no more. Like a bird pushed out of the nest, you're on your own.

The city of New Seattle has many hot spots and areas of interest. Upper Seattle is more posh, consisting of penthouses and night clubs. The lower area is more slummy and filled with unsavory characters. Alex D, the protagonist, has a world of possibilities as his/her feet. Will Alex join The Order, or the more militant WTO? К doesn't help that both sides are pushing for your entry and wooing you with potential lies, nor is the decision made easy by the fact that former Tarus students inhabit each side.

A wealth of side missions populate the game as well. It seems everyone needs a favor of you, and they are willing to pay handsomely for your service. Few of the prospective jobs are legal, of course. Like the original Deus Ex, there are several ways

W STYLE 1-PLAYER ACTION/ADVENTURE PUBLISHER EIDOS N DEVELOPER ION

Since you can't upgrade item expertise, it will generally take just one multitool or lockpick to do the job

by. lon Storm has developed the game in such an open way that the developers themselves are constantly being amazed by new strategies. There is a good chance, however, that earning experience for things like exploration or finding hidden paths which was a nice reward in the original will be absent in this sequel.

Augmentations have taken a far more focused turn for Invisible War. There are five categories: arms, cranial, eye, leg, and skeletal. You can only have one of three choices in each category active at once; there are two legal mods, and one of the illegal, black market variety. So, you must choose between being able to walk silently or run fast. You can't have both, but you will be able to upgrade the choice you make.

Weapon modifications are back again, so you can turn your simple pistol into a no-nonsense death cannon. lon Storm

has gotten very creative with its

regular weapons, too. The Spider

Bomb, when thrown, turns into

a little multi-legged robot that

centers in on a target, approaches

it, then explodes. You can only „| hold so many items at once now,

50 you'll constantly have to juggle

your inventory to keep the best

weapons, medkits, etc. on hand. We should have a review of

this hotly anticipated game next

issue. Can Alex keep up the high

standards set by predecessor JC

Denton? Stay tuned to find out.

(ORM Ш RELEASE DECEMBER 3

Look out! It's got а PROBE!!!

~ >.

Alex D: You know an awful lot business.

about police

> ~

Тһе pop star, NG, has her own line of virtual terminals EMP grenades, not firearms, are the preferred way to take out machines

There are modifications so both humans and robots can't detect you

This handsome fella, an Omar trader, е-эе deals in black market augmentations

GAME INFORMER

Тһе mission is official. Revenge is personal.

МА Mild Language E Violence eons Mii ^ playstation. S хеох

Rogue Ops © 2003 КЕМСО. А! rights reserved. ROGUE OPS is also a trademark of KEMCO. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo.

Extensive arsenal of weapons: crossbow, throwing stars, sniper rifle, frag grenade, silenced pistol and more = ——

$' NN

B асНоп-раскед missions in 8 diverse environments lest your ability to survive- and succeed - in any situation

Cutting-edge spy tools, including V... S. E. N., Пусат, thermal optical camouflage, retina scanner and adrenaline boost

Covert moves let you suspend from ceilings, hide in shadows or inside objects, and slide against walls to peer around corners

Nikki Connors lost everything when the world’s most brutal terrorist organization killed her family. Now she's a member of Phoenix, a covert agency dedicated to counter-terrorism but she also has a mission of her own: revenge. With unsurpassed skills, weapons, and tools for concealment, she's ready to settle the score.

AVAILABLE NOW

Get Briefed at: www.rogueops.com

PLAYSTATION 2

|

Апуопе want to be an action movie star? Sony is doing everything it can to bring that feeling to the PlayStation 2 with Rise to Honor. Martial arts, gunfights, and extremely interactive environments are all part of the package. The game features a 360-degree martial arts system to allow players to engage any and all thugs who think they have a chance against Jet Li. Not a figurative “1 rock at this game like Jet Li," but the actual Jet Li. He signed on to the project for the whole deal: voiceovers, motion capture, and even creative 1 . input. Action director Cory Yuen is also part of the team, and p together they hope to create the most cinematic action title yet.

The level of interaction with the surroundings looks to be

- unparalleled. For instance, you can jump on a hospital gurney

Take a good, long look at this character model. Then say to yourself, "This is on PS2." The level of detail in the model's

face is absolutely astounding. Everything looks great, even down to the creases in his jacket and the choppiness of his hair and ride it down a hallway, blasting fools all the while. You can pick up a chair, break it over someone's head, and use a = x = broken-off leg as a weapon; or run up walls ninja-style to gain

an advantage. If that's not action-movi ality, what is? Also included is a bona fide action plot: Kit Yun (the main character, also known as Jet Li) has to...uh...beat up а lot of guys as part of his quest to save the daughter of his late employer (an assassinated Hong Kong crime lord). Apparently, ~ ~ Yun's senses of duty and honor come into conflict as the story unfolds, but our money's on the plot taking a back seat to the combat. The “damsel in distress” isn't just window dressing, P though word is that she will fight alongside you in at least “4 a couple of scenes, and even participate in combo moves to 4 5 dispense maximum pain.

Sony intends to reinvent the action genre in January when Rise to Honor is planned to ship to retail outlets.

STYLE |-PLAYER ACTION I PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA Ш DEVELOPER SONY FOSTER CITY RELEASE JANUARY

"Go sit in the corner and think about what you've done!"

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“Let's зее...опе pair of gloves, опе gas mask, and а set of eye protection comes to $44.95. Thank you for shopping with us.”

And he's got an actual shadow! Yaay!

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GAMEINFORMER 85 rum us ~

THUG™ stars YOU as a skate punk out to make it big.

i - limb, and o whatever it takes run, climb, |. course, skate - to make it to the top.

ACE Ае Ape

Put your Все) Ce in th ате to Skate as VOU é

© 2003 Activision, Inc. and its affiliates, Published and distributed by Activision Publishing, Inc. Activision is a registered trademark and THUG is a trademark of Activision, Inc. and its affiliates. All rights reserved. Tony Hawk is a trademark of Tony Hawk. PlayStation 2, GameCube and Xbox versions developed by Neversoft Entertainment, Inc. Game Boy Advance version developed by Vicarious Visions. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online icon is а trademark of Sony Computer Entertainment America Inc. TM, ® and Nintendo GameCube and Game Boy Advance are trademarks of Nintendo. © 2001 Nintendo. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the property of their respective owners.

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WRDGADHAND AND DIALUM

PREVIEWS

X. ie ЖАЗЫ; 49. бй. иди" CLOSER TO REALITY Ке, tt P vu 2 E + А А Ж у Ey Ў Xbox’s exclusive action/RPG, 2 у 4 \ 4 Fable, is inching closer to retail shelves y day. Recently, ы ^ 7.9 М t our greedy little paws on some new screenshots, XN a and thought we'd share the wealth with this follow-up to our “М, ж” January cover story N K 3 If you don't remember what Fable is about (and аге too 3 5 ~ о unearth your back issues , here's a quick ч “And this is the dragon that ate all of your parents. Any questions?” сар: It's ar ic from developers of Dungeo Villagers have their own business to attend to...

ssistance from gaming legend аск & White and Populous, атоп; | Unlike most games of this type, character development increase sed on the

unning to the р h a prayer of making the designers' visions this looks to he most immersive action/

that. You want th an introductory пој ber of different looks that the hero is sporting ences are the result of decisions

и STYLE 1 PLAYER AC TION /ROLE-PLAYING GAME E sometimes that business is gettin' all crunked up.

и PUBLISHER MICROSOFT Ш DEVELOPER BIG BLUE BOX/ NHEAD STUDIOS RELEASE 2004 r а 77

* |

> “Ugh! | don't know, | think he's a little too fixated on his sword” um.. just don't think it's working out between us” Warriors are apparently no stranger to magic “1 know, those adventurer-hero types are all the same”

88 GAME INFORMER

PREVIEWS

SETTINGS TO DIE FOR

The environments are insanely detailed. The mood set by the spooky graveyard on the right is unparalleled. Observe the lighting on the hero's head and the shadow he casts. Visibility trails off in the distance as mist obscures the surrounding forest. Each individual gravestone is handcrafted no recycled models here. To the far right, we have: Lighting. On. The. Hero. Wow! Check out the skeletons on the ground as well the unique poses and modeling of each combined with the overall visual effect of this area is enough to give Hannibal Lecter chills.

BAD TO THE BONE

What's an RPG without bad guys? Clearly

not all of the art design time has been spent on the various looks the hero can assume. Many games would be proud to feature these skeletons as main characters, but in Fable they are just another piece of artistry for players

to encounter. From their glowing eyes to their ragged clothing and stringy hair, we couldn't conceive of a more menacing visage of undead terror. The skull in the sky might be anything from a creepy effect to scare the player to the adversary of all that is good and right in the world. With Fable, we wouldn't be surprised at anything. Who knows? It could even represent a message from a necromancer NPC who's trying to help you.

MY HOUSE, SUCKA

When а rock giant menaces the town, you have a couple of options for fighting it (or you can always run, of course). To the right we see a warrior with a rather large sword preparing to charge into battle. Perhaps a bit foolhardy, considering his lack of armor. To the far right is a spellcaster engaging from a somewhat safer distance. Projecting flame from one's hands will probably be useful when trying not to get pounded to bits. Of course, you can

see the attention paid to detail in the town's buildings as well, in particular the fact that

the furnishings of a house are actually visible through the windows. The touch of verisimilitude that this represents fills us with joy; too long have opaque windows been the norm.

PERSONALIZE THIS

Incredible-looking effects aside, here is a prime example of just how different two heroes can be in Fable. We have a huge warriortype, complete with full platemail and a gigantic two- handed double-bladed axe. In contrast, there is another fighter who looks completely different. His armor seems like half-plate, he's got what looks to be a longsword, and he's doing some crazy business with lightning and a blue aura. If two melee combat-style characters can be this different, imagine the insane amount of customization available! Keep in mind that your character's development will occur organically, based on the decisions you make.

GAME INFORMER 8

NINTENDO

GAMECUBE.

= o z ~ H - a < a о та а 2 <

CONVENTIONAL WISDOM SAYS THAT I KILLED THE PRESIDENT Play It On

Intense Violence

> Blood

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ВАТТЦЕ ОМЦМЕ АМР ОРРЫМЕ ТМ MULTIPLAYER GAMES WITH EXCLUSIVE MODES FOR EVERY PLATFORM.

GRAPHIC-NOVEL PRESENTATION WITH POP-UP WINDOWS, VISUAL AUDIO, AND FLASHBACK GRAPHICS.

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PlayStation.e

C3ri1L Ir qe. BROADBAND ONLY

thirteen

A PRESIDENTIAL ASSASSINATION CONSPIRACY PLOT ENSHROUDS THE FUTURE OF AMERICA IN MYSTERY.

UBISOFT”

PREVIEWS

PLAYSTATION 2

|| FAR BEYOND DRIVEN

Remember the episode of The Simpsons in which the family hits the go- kart track? Homer gleefully exclaims, "Look at me, Bart; I'm driving!” When Gran Turismo 4 - hits your PlayStation 2 next year, you might be overcome with the same giddy joy Homer felt driving his fake car. Thanks to the incredible attention to detail found in GT 4, your commute to work may feel less real than this incredible driving simulation.

In order to create the best, most accurate driving game ever, developer Polyphony Digital focused on three element: the cars, the environments, and the drivers. Of course, the cars

|| are the central element of any racer, and Gran Turismo 4 offers more in this respect than | The Fast and The Furious and its sequel combined. All of GT 4:5 500 licensed cars were created by studying their real counterparts. Between 150 to 200 photos were taken of each vehicle, and extensive data was collected on them to insure that the digital version could complete a course within .03 seconds of the real version's time.

Speaking of courses, each of the 50 tracks was created with even more attention to detail. Also based on reality, every location was photographed up to 50,000 times! How many of these photos include a Polyphony Digital employee wearing a "Scenic Grand Canyon” or similar T-shirt is unclear. GPS systems and topographical data were also consulted for further realism. The result of all this hard work and research is some of the most photo-realistic graphics ever to appear on the PS2. Some of the amazing tracks you'll see include the Grand Canyon, New York City, the Tsukuba Circuit in Japan, and the Citi Di Aria in the Italian countryside.

For the first time in a Gran Turismo title, humans will actually make a noticeable appearance. Convertibles will feature visible drivers and grandstands will be populated with fully-animated crowds. But most notably human will be the computer-controlled drivers. Whereas the past games in the series have featured less than impressive АІ, GT 4's А! drivers are based on real-life racers. Your opponents will now react much more naturally to your actions and make for more challenging races.

In case this total racing package wasn't already enticing enough, online play will also be supported! While details on this mode are still scarce, six-player races are confirmed and races will utilize the same courses from the single-player version. Rumor has it that downloadable content may even be offered to make things more exciting, thanks to the new PS2 hard drive. Playing against real human opponents is the only thing that could make this racing experience any more realistic. In fact, we hear the cars are so accurate that, just like our reaHife rides, they're filled with unpaid parking tickets and smell like stale french fries!

2 SITES W STYLE 1 OR 2-PLAYER RACING (UP TO 6-PLAYER VIA ONLINE OR LAN) I PUBLISHER SONY You will never own this car. Never COMPUTER ENTERTAINMENT AMERICA DEVELOPER POLYPHONY DIGITAL I RELEASE 2004

92 GAME INFORMER

PLAYSTATION 2

BRINGING ACTION TO THE STEALTH GENRE

The stealth/action genre is getting crowded these days with the success of titles like Splinter Cell and Metal Gear Solid. Now Sammy is sneaking into the fray with its own effort: Spy Fiction. The company promises that its title will bring new elements and gameplay flow to the genre it purportedly has no interest in making a simple clone of the big boys. In fact, the primary focus for Spy Fiction is action. Fluid gunfights and twitch-worthy control were down pat before the stealth facet was even added. The idea is that Spy Fiction is as good at action as games like Medal of Honor, while having a strongly incorporated stealth aspect to diversify gameplay.

Graphically, Spy Fiction is amazing. We saw a demo at the Tokyo Game Show, and it blows other PS2 titles completely out of the water. As a third-person game, a lot of design time naturally was spent on the main characters, and they look awesome. Not only the protagonists, but their gadgets are eye-popping as well we're sure that the visuals will include some spiffy effects for the many different toys that will be used. These gadgets have abilities as esoteric as identity-stealing and Spider-Man-like wall climbing, making this title even more unique. Furthermore, these particular super-spies have access to nine different firearms during

the game for when it’s time to take out the trash,

Also promised are a fair number of minigames. The concept is to take scenes that are traditionally completely scripted and out of the player's control and make them interactive. For instance, you'll actually play the parachuting- into-the-base intro to a level, and instead of watching the character rappel down the side of a building, you'll have to guide him/her down.

We say “him/her” for a reason - there are two playable heroes: one male, one female. The story will also be partially player-driven, with the choices you make determining the outcomes of certain elements. Going through the quest multiple times with both characters will be necessary to unlock everything and see all of the divergent plotlines, giving Spy Fiction extra replay value that the genre severely lacks. Over the projected 15 hours of time needed to beat Spy Fiction, players will be treated to a number of plot twists, turns, and betrayals which were inspired by classic spy movies; many of the core development team are huge movie fans.

It sounds impressive, and we'll know for sure just how sweet Spy Fiction is in the spring when it comes Stateside.

је so-called

STYLE |-PLAYER ACTION PUBLISHER SAMMY STUDIOS I DEVELOPER ACCESS GAMES Ш RELEASE SPRING

Easily switch from stealt!

„Хо bone-crushing action ..as Peter Pan

minigames...

GAME INFORMER

і

93

UNLEASH YOUR

“The pert жеді. of Kain | 1 | \

installment yet“ с“ ee

“This game will own e М у.

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MATURE Y

‘CONTENT RATED BY

Engage in шш Коро moves using As Rain e or Raziel, feed your dark hunger Ра LER agility, telekinesis, and the by sucking the blood and devouring the ormidable Reaver blade to destroy souls of enemies to survive.

hordes of human, and undead foes.

" COMING NOVEMBER 2003

3= OBL 7/4]

E

DAMAGE

An online tournament mode fits perfectly with this style of game, and should increase the replay value and competition factor a hundredfold. We tried to count how many titles could desperately have used this mode and gave up after about 500.

swords that put Cloud's to shame. Seriously, though, it seems that players will be able to use cards to pump up their characters with items like this sword. Character models and special effects seem to be shaping up nicely.

96 GAME INFORMER

$14 ۰

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ТАЈА ГОД? Ласта оС, | DILRSOBMSHAS о ЭФ? ©

Not quite anime cutscenes, but these are not without their own unique charm. Fans of comic books and things Japanese will appreciate these manga-style interludes, which give the story told in C.A.R.D. Revolution a unique flavor.

YPAYU=

MHPI 2 JAPI 1 |)

NTP|1 ми O | Speaking of special effects, this plant appears to be summoned by another card, with a suitably dramatic explosion to accom- pany it. Imagine how nice it would've been to be able to plop a huge creature in the middle of the field in Final Fantasy Tactics Advance...

Online turn-based strategy ке GameCube may not be quite the front-page story as, for instance, stealth/action for Xbox, but Sonic Team is working on putting Phantasy Star Online into this very niche. Players will engage in battle as either the Hunters (good guys) or Arks (bad guys) on or off-line with decks that they design them- selves. Yes, decks. As in cards.

The gameplay has changed directions and now offers cards to enhance combatants’ abilities. They come in Action and Assist flavors (possibly more); it's up to the players to combine these with tactical positioning of their characters to make a tasty mix of total annihilation for their enemies. If these elements blend as well as we hope they will, the result should be an addicting mix of card collecting and traditional RPG character evolution.

The online experience of PSO continues to grow. Users of PSO Vol. 3 will be able to chat with players of the previous two episodes in the lobby, allowing them to pick their companions and enemies in battle to some extent. True to form, the events of C.A.R.D. Revolution will continue the story arc where it left off in PSO Episode 2.

A solid turn-based title would certainly be welcome on the GameCube, and Sonic Team could very well be the one to bring it to us early next year.

Ш STYLE | TO 4-PLAYER STRATEGY /RPG (UP TO 4-PLAYER VIA ONLINE) PUBLISHER SEGA Ш DEVELOPER SONIC TEAM W RELEASE 15T QUARTER

or to fight in a space arena above the treetops? Sonic Team clearly spent a lot of time on the environments, and it shows. If this is typical of PSO Vol. 3, it will be quite possibly the prettiest strategy/RPG to ever hit consoles.

THER S NO KILL: - KE OV EAKILL.

Meet the Цопћеаг 5. А $mack-talking rag-tag band of rebels bound on an impossible quest. With an arsenal of outrageous Weapons, they're destined for victory іп 12,000 bullets or less. If they can make it through ап army Of psychotic robots and Wall-~SmaShing Goliaths, they just might save the world...if they don't burn it down first.

Visit www.esrb.org armed. lucasarts. con ог cal 1-800-771-3772 т леса А стар em.

for more ratings

xeox CD-ROM ЕГІ

3 STUDIOS

ein which Master Master Luig

Luigi takes out his frustration about all his brother's fame

and attack together!

98 GAME INFORMER

GAME BOY ADVANCE

MARIO & LUIGI:

SUPERSTAR

BROTHERS GONNA WORK IT OUT

Poor Luigi. No matter how hara he works, he just can't seem to match the acclaim of his brother Mario. Sure, he finally got a solo game when the GameCube launched, but Luigi's Mansion was quickly overshadowed by Super Mario Sunshine. He must have gotten tired of his big bro hogging the limelight, because for the first time in Nintendo history, the two plumbers are co-headlining with the release of Mario & Luigi: Superstar Saga. Of course, Mario's name is still first...

This exciting new title for the Game Boy Advance takes a page from the popular N64 title Paper Mario (Page? Paper? Get it? Thanks a lot folks, we're here all week) by combining role-playing elements into an action title. The plumbers ват experience from battling enemies, which increases their strength, hit points, and more. They are even given a "stache" rating, presumably an indication of how nice their moustaches are. This is but one example of the slightly odd sense of humor found in Superstar Saga. Never before has a Mario title referred to Luigi as "Mr. Green-guy" or included dialogue such as “| am the mustard of your doom!"

This title's plot also ventures into new territory for the Italian heroes' games. Mario and Luigi actually find themselves aligned with their arch nemesis Bowser as they face a new shared enemy: the evil wizard Cackletta from

SAG

the Beanbean Kingdom. She has stolen Princess Peach's voice and replaced it with explosives! Bowser realizes that he cannot kidnap her as is, and enlists the Mario Bros. to battle Cackletta so he can resume his own evil plot.

As Mario and Luigi quest through the unfamiliar Beanbean Kingdom, they must work in tandem to defeat enemies and overcome obstacles. Players guide both characters at once, with one button controlling each character. Each plumber has different abilities: Mario's spin jump can be used to cross long gaps, while Luigi's high jump can reach tall platforms. Of course, cooperation between the two is also essential to combat. When the duo encounters a creature on the map, turn-based combat is initiated. Both characters use the traditional jump attack, but they can also team up for more powerful "Bros. Attacks." By timing button presses, Mario will boost Luigi into the air for a devastating dive bomb. Combat also uses one button per character and is fast-paced, simple, and fun.

The Mario games have taken chances before, but Superstar Saga might be the most unusual game yet for the pair of plumbers. But thanks to its gorgeous graphics and simple, addictive gameplay, it is bound to become a hit. Who knows? Maybe this title will finally get Luigi out from his brother's shadow and make him a star in his own right.

Ш STYLE |-PLAYER ACTION/RPG Ш PUBLISHER NINTENDO Ш DEVELOPER ALPHADREAM RELEASE NOVEMBER 17

Combat features familiar foes...

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100 GAME INFORMER

...АМО HOW!

Samurai are cool. Cybernetic samurai who

have had their flesh replaced with weapons are somewhat

disturbing, but really cool. An action title by Sega in-house

developer WOW featuring two-player co-op and starring said samurai sounds really, really cool.

Blood Will Tell is based on a classic Japanese manga (comic book) and chronicles the story of Hyakkimaru, the samurai we were talking about before. Не is оп a quest to simply live a normal life, though the modifications to his body make that a bit difficult. As you might guess, the whole “flesh replaced with weapons” concept promises to be an interesting twist on standard brawler gameplay. So far we've heard the words “swords,” “missiles,” and “bazooka” concerning Hyakkimaru's arsenal, which makes our thumbs twitch in anticipation. No longer will players be limited to weapons found on the ground or off of fallen enemies the entire body of the main character will provide an implement of destruction for every occasion.

Though Hyakkimaru may not have much in the way of humanity, he does have a friend. Named Dororo, she is his companion throughout the quest, and will offer help, guidance, and someone to guard his back against enemies. And she's not even an NPC in single-player, gamers will be able to switch between the two comrades,

You'd think the arrows would've gotten the job done

while in co-op mode she will be controlled by the second player. Puzzles and fighting will both reportedly require the use of each character in certain situations, making for an interesting dynamic. This likely means Blood Will Tell will be a bit deeper than the usual “kill stuff” game flow of the genre. Details of Dororo’s combat abilities are unknown, but we assume she must be pretty tough to keep up with Hyakkimaru's bad self.

We've all had to suffer through terrible license-based games (anyone remember E.T.?), but Blood Will Tell seems to be of a different sort. Because it was inspired by manga instead of film, there is less definition in the existing material regarding animation, movements, and setting. Everyone knows that letting the development team get their creativity on tends to result in a far better product than having some studio executive reviewing and stamping approval on everything. Sega seems to be doing things right with Blood Will Tell, which gives us a warm fuzzy feeling deep inside.

We can't stress how much the brawler genre will benefit should this title turn out to be as awesome as it looks: action a la Lord of the Rings, exploration and puzzles like Legacy of Kain, and a hero as bad-ass as Solid Snake. Blood Will Tell will be able to speak for itself early next year.

Ор to 4 players!

help Rayman through тоге than 50 levels of his wacky world or get a bunch of friends and go HEAD to HEAD

in wicked games of Capture the Flag or Cat and Mouse

doeet Now on the N-Gage" mobile game deck

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Copyright © 2003 Nokia, All rights reserved. Nokia and N-Gage are trademarks or registered trademarks of Nokia Corporation, Bluetooth is а registered trademark of Bluetooth SIG, Inc. Many features and services are network-dependent and require network support. Some networks have limitations that affect how you can use phone features, Contact your service provider about feature support and availability, © 2003 Gameloft. All rights reserved, Gameloft and the Gameloft logo are registered trademarks of Gameloft S.A. Under license by Ubi Soft Entertainment. Rayman 3 is a trademark of Ubi Soft Entertainment in the U.S. and/or other countries. Other product or company names mentioned herein may be trademarks of their respective owners,

With two players, the camera highlights up-close action

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102 GAME INFORMER

PLAYSTATION 2

FAMILY FIGHTING

Bridging the lengthy гар between Onimusha 2: Samurai's Destiny and the upcoming Onimusha 3 is Onimusha Blade Warriors a four-player melee game. Based on the Onimusha 3 engine and allowing players to mix characters from the first two games, Blade Warriors is shaping up to be a fast-paced fighting free-for-all.

The title will feature a single-player mode where gamers сап level-up their chosen characters. This solo section has three parts: Samanosuke's life after the original game ends, the Onimusha 2 chapter highlighting Jubei's continu- ing story, and the Genma chapter in which players take the role of Marcellus and attempt to destroy all of the human beings.

Despite its dark plotlines and brutal action, the gameplay is simple and intuitive enough to encourage the whole family to play along. Mom, dad, brother, and sister can test their mettle in Blade Warriors’ real draw the four-player battles offering 20 available characters from the first two Onimusha titles and a handsome collection of locations.

While the levels are presented in a 2D style, the areas offer multiple levels of play that gamers can access with a double-tap of the D-pad. The mansion arena, for instance, has rooftop and garden level action. Hmmm, 2D action in areas with multiple levels? Some of you may already be making the Super Smash Bros. connection. The similarities don't end there the game will also offer an expected amount of environmental destruction and items that can be picked up during matches, like hammers and fans. Four-player battles, as in the inspiration game, are wonderfully hectic and the brawling is augmented with a classic Onimusha ability energy absorption. Warriors can suck the orbs from other fighters to increase their magic ability, execute special moves, and heal among other rumored actions.

Certainly, the wait for Onimusha 3 is long, but Blade Warriors looks to be more than just filler. We're hoping for a game that will stand alone in the multiplayer fighting genre. Look for it early next year.

Ш STYLE | ТО 4-PLAYER FIGHTING PUBLISHER CAPCOM Ii DEVELOPER CAPCOM Ш RELEASE FEBRUARY

The environments offer lots of variety

Four-player action is more than intense

Hideo Kojima is one sneaky man. With the first two Metal Gear Solid titles, he set the standard for the entire stealth/action genre. The plot for the second game, Sons of Liberty, is considered one of the most twisting and complex in all of video game history. Nearly as tricky is trying to discover the truth about the upcoming Metal Gear Solid 3: Snake Eater, thanks to Којта'5 sly nature.

The legendary producer is notorious for his misleading hints about his games, so it's hard to get a grip on what is true about Snake Eater. Some things, however, are known for certain. Unlike the previous entries in the series, Snake Eater takes place almost entirely outside. This drastic change in setting opens up tons of new gameplay options for the series. Snake will now be able to climb trees, shoot while hanging from branches, and use camouflage to blend into his sur- roundings. But he is no longer safe hiding around the corner

from a guard; now he has to worry about an expansive 360 degree environment. Humans won't be the only foes either, as the jungle around him is filled with dangerous animals. As the name suggests, certain wildlife will provide food for our hero. Eating creatures Snake prefers will even provide him with performance bonuses.

While these gameplay features seem set in stone, the actual plot is much less definite. Kojima has offered several tidbits of information on the plot, which may or may not be true. Based on what he has said, Snake Eater is set between 1960 and 1964. If this is accurate, it would make Snake much older than expected, leading to speculation that the main character is actually Snake's father, Big Boss. Whoever the character turns out to be, his enemy is said to be the Russians. One thing is for certain: When Snake Eater releases in 2004, it is sure to be full of surprises.

W STYLE |-PLAYER ACTION PUBLISHER KONAMI Ш DEVELOPER KONAMI COMPUTER ENTERTAINMENT JAPAN

W RELEASE 2004

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NOT JUST А SHOOTER

Capping bad guys with your firearm of choice like powers are part of your arsenal. Seemingly based around

is pretty run-of-the-mill for the first-person genre. Namco aims the glowing forearm which appears to be the title’s trademark,

to take things one step further with Breakdown, a title being the protagonist's abilities should add another level of depth to

billed as а “first-person action/fighter." We showed you a first the action.

look back in our July issue, but some new info and impressions Another distinguishing feature of Breakdown is the animations

came our way and we felt it best to let you in on them. that have been put in for everything you do. For instance, where The creators of Soul Calibur and Tekken are bringing the in previous titles the player will walk over a health power-up

first-person experience closer to players through expanding and simply gain some life back, Breakdown will have you

the focus of the game to include extensive melee combat. The play feels much more in-your-face than smacking Nazis with the butt of a rifle in Medal of Honor or decking aliens in Halo. One word: combos. Several different hand-to-hand moves are available to players,

and can be strung together into KICK, PUNCH, IT’S ALL IN THE MIND

a number of combo sequences Duran, the hero of Breakdown, doesn't just use his martial to beat your enemies down with. ats to save ammo. We're sure that in some cases fists These manuevers are accompa- will be more effective than a 9mm. And, of course, there's nied by cootsounding effects and this slowing forearm you can see here. What exactly it visceral animations to really lend does, why Duran has it, and how it'll impact strategy аге an immersive feel to the fighting. ај unknown, put from these shots our money is on some

In addition to guns, fists, and jor &low-assisted butt-kicking going down. the reliable old size 12, superhero- СОЕ ЕВ

Search a fallen body, come up with a candy bar, peel the wrapper off, and eat it bite by bite. This extends to everything pushing buttons, а ~ turning keys, getting punched жа in the face, etc. Combined with \ the detailed combat system, this immerses gamers into the Breakdown experience to a greater degree than апу title to date. After seeing it in action, we can't wait to really dig into this title. Coming early next year, we fervently hope Breakdown lives up to our expectations.

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STYLE |-PLAYER ACTION I PUBLISHER NAMCO Ш DEVELOPER NAMCO Ш RELEASE 157 QUARTER

Wouldn't the logical thing be to hide behind the wall?

For all the talk about hand-to-hand fighting, shooting guys is as fun as ever

Clean out your closet. Clean ep at GameStop.

Bring us your used video games, game systems and game accessories and we'll give you credit to help you buy more video games, game systems and game accessories.

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PLAYSTATION 2

FUN IN YOUR UNDERWEAR

A lot of you complain about the lack of old-school action aesthetics in today’s games. Then, a great little title like Maximo comes out and nobody pays it any mind! Of course, Maximo's lackluster sales might have also had something to do with Capcom's ill-fated decision to release the game to rental outlets before it hit store shelves, but that’s no excuse.

Luckily, the Maximo team has been granted another crack at it, and is intent on making myriad improve- ments to the original's already potent gameplay. Most importantly, the stern difficulty level has been eased back a bit just slightly, however, as this is still a very challenging game. A lot of this comes as a result of the over 30 combat moves Maximo now has at his disposal, many of which can be modified on the fly with the d-pad. Some new weapons are also in store, including a huge

hammer that can flatten foes with impunity. Also, you will be able to collect enough souls to transform yourself into the Grim Reaper himself, and lay waste to enemies for a limited amount of time. Even better, you'll now be able to save more often and benefit from many more checkpoints during levels.

Of course, we can also expect Max to sport his famous armor, and more importantly the beloved boxer shorts

that hark back to the days of Ghosts 'n Goblins. This time,

however, some of these sexy undergarments actually ha functionality in the game. Capcom let us know about two special boxer power-ups: the self-explanatory "Treasure Seeker" and the potentially mind-blowing "Boxers of Burning Vigor." While Capcom won't say what "Burning Vigor" is, let's just hope it's not something that Maximo picked up on shore leave in Thailand! Ouch!

W STYLE |-PLAYER ACTION PUBLISHER CAPCOM DEVELOPER CAPCOM Ш RELEASE JANUARY

Don't argue with a naked guy holding a big hammer!

Maximo's move set is even more dynamic this time around

` GET токер!!

Simon Monk Editor In стег Stutt Magazine

Blood and Gore Violence

Comptation © 2003 Midway Home Entertaiment inc. The law Wes are copyright Midway Amusement

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CE As always, Syphon Filter provides a great balance of action, stealth, and strategy

The graphics are leagues above the PSone games, featuring reflective surfaces...

and particle effects like burning bodies

106 GAMEINFORMER

SYPHON FILTER: THE OMEGA STRAIN

MUTATING MULTIPLAYER MADNESS

Thus far ІП the current console cycle, Sony's Syphon Filter series (one of the highlights of its PSo

era output) has been missing in action. In the meantime,

a whole new crop of special ops contenders, including Splinter Cell and Freedom Fighters, has been making names for themselves with action-minded gamers. While this might seem like a mistake on Sony's part, in actuality Gabe and company have been biding their time in hopes of making strides towards true innovation.

If you've read any of our previous coverage of the game. you'll know where that innovation lies: online multiplayer. What's more, it's not the deathmatching you might expect. Rather, you and up to three of your closest friends can join forces to tackle the levels from the single-player missions as a team. As you might expect, this drastically changes the dynamics of the game.

Most obviously, developer Sony Bend has constructed the levels so that certain areas will only be accessible by teams of people. For example, in single player, your path may be blocked by a subway car. In co-op, you can have your partner boost you up on the car, then turn around and give them a hand so you can both proceed. This team dynamic will let you access new areas and alternate routes, which means that completing the same level as part of a team will be an entirely different experience than tackling it solo.

Teamwork will be important to managing your arsenal

of weapons as well, as each character can now keep only four weapons on their person (three firearms and one other type, such as grenades and the like). Because you and your squad members will each be playing as created characters with unique strengths and abilities, it will be important to put the right gun in the right hands. If you're a sniper, you don't want to be carrying a huge machine gun, so it might be wise to drop it and let a burlier teammate come pick it up. To coordinate strategic decisions like this, you'll be able to chat ма the SOCOM voice communicator or issue quick directives with the controller's d-pad.

Although gunplay is always central to the Syphon Filter experience, you'll also have some new hand-to-hand moves to get out of a tight spot. These include an apparently NFLinspired shoulder block and the ubiquitous neck snap. Crunch! In addition to these, you'll be gunning with more finesse than ever thanks to the color-coded targeting system, which now specifies limbs and how deadly the force of the shot will be (red being a fatal headshot, yellow for wounding, and green for high possibility of kill).

As you can tell, Syphon Filter: The Omega Strain is definitely taking a different approach to the traditional covert action of the series. This is certainly a risk for Sony, but one that could result in another breakout online hit the likes of SOCOM: U.S. Маму SEALs.

STYLE |-PLAYER ACTION (UP TO 4-PLAYER VIA BROADBAND) I PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA

Ш DEVELOPER SONY BEND Ш RELEASE FEBRUARY

2 po When the color-coded targeting doesn't get the job done...

...а quick neck-snap should do the trick

POWER (0015

ONLINE

Arm yourself with new Artifact Equipment cards in the Magic: The Gathering? Mirrodin” set. It all goes down in a harsh metal world, teeming with deadly new creatures and spells, To survive, you'll need to handle your weapons with skill and fury.

рето tHe сате at magictHegatHeRING.com

All trademarks, including tho #4 t Ә%Ф symbols, ага property of Wizards of the Coast, Inc, ©2003 Wizards.

PREVIEWS

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DEAD OR ALIVE ONLINE

NO LONGER SO POINTY Since online play has now been a reality for

some time, people who aren't sports fans or FPS nuts are asking one question: Where are the fighting games? Tecmo and its übertalented in-house developer, Team Ninja, have the cure for your online brawling blues,

DOA Online is two games in one. The first is the original, which was in arcades, on PSone and a Japan-exclusive on Saturn. It's been touched up immensely, and has such a high resolution, it's almost silly. Silly, we tell you! Also included is Dead or Alive 2 a great game in its own right. However, it now has all the graphical brilliance of the system-seller we like to call DOA 3.

What new tricks and treats will Team Ninja roll out for us here? We can tell you there will be never-before-seen costumes for DOA 2. Other details, like if tag will be included or if the headset is supported, will have to be answered at a later date. As long as it plays like the series always has and works seam- lessly online, we won't complain and we're sure most of you feel the same way.

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DOA 1's resolution is so high, you can see the pump on Tina’s shoes

STYLE | OR 2-PLAYER FIGHTING Ш PUBLISHER TECMO DEVELOPER TEAM NINJA Ш RELEASE JANUARY

108 GAME INFORMER

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BANGIN’ WITH BANANAS In the land of Ja ап, where music gam S onsereen

ntly brought its popula taiko drum simulator to PlayStation 2. The beat goes on, because Donkey Konga is hitting GameCubes in the land of

reign supreme, Namco г

the big red dot on the twelfth of December.

Namco and Nintendo are fast becoming best friends. First, it was а connectivitladen Pac-Man for GameCube. Then, Link beat back all comers іп Soul Calibur Il. Let us no

forget the time Nintendo kept a bully from harassing poor Namco on the school playground during recess. Now, Nintendo staple Donkey Kong takes

his prized barre! wo together, and smacks a mean conga in a Namco- developed GameCube title.

The premise is simple, and follows normal rhythm game protocol. When an icon gets to a certain part of the screen, beat the drum. One color

the other

drumming.

This kid is excited about this game, and you should be, too

Jires you to hit the right half of the conga, and for smacking the left. However, thet a symbol which requires you to clap, You can do this yourself, or get a buddy to help you so you can concentrate on the

ungle ambience is thrown in, so DK and his little eel right at home. Other Donkey Kong Country co-stars will pop their heads in on occasion as well through

some sweet cutscenes. If nothing else, these are sure to get you jonesing for areal Donkey Kong platformer on the GameCube.

The game will retail for around $60, with one drum included. Extra drums will be available for about $30. It's not a given that this game will make it to our shores, but look on the bright side - Sega gave us Samba De Amigo on Dreamcast, so anything can happen.

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The blue-ish icons are for clapping

Ш STYLE | OR 2-PLAYER ACTION PUBLISHER NINTENDO I DEVELOPER NAMCO W RELEASE DECEMBER 12 IN JAPAN, TBA IN U.S.

2 А v EEG. y

PLAYSTATION 2 | XBOX | GAMECUBE | GAME BOY ADVANCE

The Sims has always been a digital outpour- these events will take much longer than a day.

ing of deviant human behavior, but in the series' first console The career options, social interaction, and shopping aren't

entries, the action was tame to say the least. That family- the only areas that are seeing improvements. The graphics

friendly content seems to be getting chucked out of the window аге looking sweeter than ever, the stereo and TV options offer

with the upcoming release of The Sims: Bustin' Out. That's not more variety, the goals are funnier and more challenging, and

to say certain family dynamics don't come into play, though. you even need to procure various modes of transportation. We got to spend some time with a preview build of the game We tried to take the bus to a movie premiere and were warned P

and want to share what our day was | that a hottie of our caliber shouldn't |

like. We became world class sex be hitching a ride on municipal mass к

symbols. Then, we got into a catfight transit. Nice!

that progressed into naked hottubbin’ We also fiddled around with the GBA

action (girl on girl, natch), switched version, and were quite pleasantly sur-

our career paths to a more gangster prised. The famed connectivity with the

bent, had a baby, spent the night in GameCube edition wasn't available for

a haunted mansion, and donated testing, but the standalone game looks

$20,000 to outfit the local nudist like it will manage the complexity of

colony with a new hot springs tub. The Sims quite nicely. We're ready for

Keep in mind, though, we had some a whole new Sim-verse on nearly every

tricks to help out. For you at home, gaming platform. Are you?

Clearly, your palatial pad can be quite pimpin’ 1 А

||

LU.

Like its upcoming PC partner, the console versions stress childcare The graveyard is located outside the haunted mansion

STYLE 1-PLAYER SIMULATION II PUBLISHER ELECTRONIC ARTS I DEVELOPER MAXIS Ш RELEASE DECEMBER 16

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GROWLANSER GENERATIONS

RPG INCUBATION

PLAYSTATION 2 | XBOX

RED NINJA

TOO MUCH ACTION FOR ONE MAN TO HANDLE

If the RPG market were а kennel, then Working

Designs would be the doglover who takes home the ratty, runt Female NINJA are а! the rage these days. Shinobi Finally, Vivendi informs us that players are able to “use your of the litter, raises it lovingly for years, and then brings it to a got dissed for a female replacement [see Nightshade preview, womanly wiles to entice and distract your enemies.” What dog show and shocks the world. Of course, turning a castaway last issue Ed.], and now a new girl is coming onto the scene. those exact wiles are is unknown, but we expect them to live into an adorable bundle of fluff takes time, which is why In Red Ninja, players assume the role of Kurenai, a woman up to the game's projected Mature rating. releases like Arc the Lad Collection and Lunar: Silver Star Story whose father was brutally murdered before her eyes in a clan The game's massive environments and storyline were Complete suffer through eons of delays before that fateful day war in 16th century Japan. Kurenai, fueled by hatred for her developed by Shinsuke Sato, an acclaimed Japanese writer/ when they're reintroduced to the world at large. father's killers, is adopted into a clan and (you guessed it) director, As well as having made a number of widely popular Growlanser Generations is Working Designs’ latest pet taught the arts of the ninja. The twist is that she primarily feature films, he worked on Tekken 4 and Dynasty Warriors 4, project. The series started on PSone, then had a pair of uses the Tetsugen, a unique wire weapon. both of which had excellent settings. Hopefully the expertise PlayStation 2 sequels - Јарап-опіу, all of them. Their storylines The Tetsugen changes its functionality based on the length һе brings to the project will result in truly epic levels to explore were open-ended so, to see everything, you would have to and strength of the wire as well as any end attachments and conquer. play each one multiple times. This level of replay is unheard of that may be affixed to it, theoretically making for a greater Tranji Studio was created by Japanese developers Opus in an RPG. The series’ battle system is quite original as well. variety of weaponry than is typically available in ninja games. (UFC for PSone) and New Corporation (Victorious Boxers) Generations combines the two PS2 games Growlanser ||: The Of course, Kurenai can use old favorites like the blowgun, specifically to make stealth/action games. The focus this new Sense of Justice and Growlanser Ill: The Dual Darkness into smoke bombs, and even rockets. Additionally, she can entity is bringing to Red Ninja promises to make it a landmark one power-packed package. dislocate her own joints, Houdini-style, to escape prisons and title when it reaches gamers in late 2004.

The latest news indicates Generations will come out next other tight spots. March. However, knowing (and loving) Working Designs as we do, the likelihood of that projection coming to fruition on time is slim. We're talking lottery odds here, people. Still, now you know about it, and you can wait for it intently like we аге.

“They may have kicked us out of The Воаг’з Tusk, but never fear. We can go drink at The Unicorn's Horn down the street!"

STYLE |-PLAYER ROLE-PLAYING GAME Ш PUBLISHER WORKING DESIGNS

DEVELOPER CAREER SOFT

RELEASE MARCH

110 GAME INFORMER

: 5 = кы - x = Who needs а periscope when you've got а third-person camera?

The traditional ninja art of ledge-hanging

STYLE |-PLAYER ACTION PUBLISHER VIVENDI UNIVERSAL Ш DEVELOPER TRAN)! STUDIO I RELEASE FALL 2004

PLAYSTATION 2

TRANSFORMERS ARMADA:

PRELUDE TO ENERGON FANBOYS, START YOUR DROOLING

While the Transformers Armada television show has received mixed reviews from fans, the new game based on the series is sure to make those same appreciators

wet themselves in excitement. Featuring some of the most gorgeous graphics the PS2 has ever produced and three playable Autobots (Hot Shot, Red Alert, and, naturally, Optimus Prime), Prelude to Energon is a Transformers fan's ultimate dream.

The plots of both the show and the game involves a Pokémon-esque search for tiny robots called Mini-cons, which endow Transformers with additional abilities. After banning the robots from their home planet because of the destruction they cause, the Transformers discover a stash of Mini-cons on Earth. The Autobots set out to find the tiny terrors before the Decepticons do.

The search for the Mini-cons takes place all over the planet, including the Amazon, Alaska, the Pacific, and

Even giant robots enjoy nature walks

even heads off-world to places like Cybertron. Each of the Autobots has different abilities and gains more by equip- ping Mini-cons. Selecting the right character and Mini-cons for each stage adds strategy to the gameplay and opens new areas for exploration. The heroic Transformers will need all of the firepower they can get when they face off with Decepticon bosses like Megatron, Starscream, Tidal Wave, and even the planet-sized Unicron (who, unlike the Transformers movie, is not voiced by the equally large Orson Welles)

With a host of unlockable abilities, expansive stages to explore, and killer graphics, Prelude to Energon is looking like one of the PS2's most exciting new action titles. Plus, it has the freakin’ Transformers in it! Shape-shifting cars are the coolest. We transformed our cars into scrap metal when we tried to make them fight. You can avoid the same fate by

simply picking up this killer game.

The environments are breathtaking

Here, Hot Shot unloads on Bumblebee for being such a wuss

W STYLE | -PLAYER ACTION PUBLISHER ATARI ШЕ DEVELOPER MELBORNE HOUSE Ш RELEASE MAY

Ü

^

2 N t

Mega Man isn't the only one with a 15th birthday - Street Fighter Il is reaching that milestone The original Gungrave left many fans craving more, and Sega's giving it to them in this as well. To celebrate, Capcom is making Hyper Street Fighter ІІ for PS2 - a compilation of all sequel. Featuring a reanimated corpse on a quest to...ah...blow stuff up, Gungrave: Overdose things Street Fighter. The glory days of watching your Al-controlled opponents walk right into the has guns. Lots of them. Big guns, small guns, coffins full of guns, everything you could hundred-hand slap are back at last! With every version of every character (original, championship want. No longer аге you limited to blowing up enemies - now you can take out any sinister-

edition, turbo, etc.) to choose from and a gallery mode to chart the evolution of SF И, Hyper looking walls or other environmental objects that look at you funny. Bigger and better is should satisfy even the most rabid of fans. Though no U.S. release date has been announced, it the plan - bigger stages, better graphics, you get the idea. As it’s scheduled for a fall 2003 will ship in Japan in December. release in Japan, we can hope that gamers will be able to take back control of everyone's

favorite undead killing machine sometime in 2004.

OF WRESTLING: SHOWDOWN

PLAYSTATION 2 | XBOX

Is

The Legends series keeps trying to win over wrestling fans. The third time is looking like the charm. New additions include the Ultimate Warrior and "American Dream" Dusty Rhodes - two athletes that couldn't be more different. The controls have been reworked into what Acclaim is calling "Ready to Brawl." Career mode is now era- © based and feud-driven, which should make things "E both more authentic and more personal. Jerry "The t King (of sexist humor)" Lawler and Tony “Hasn't Worked Since WCW Folded” Schiavone will be calling all the action. Look for it in April, fool!

Horseracing games are huge in Japan, but don't sell too well over here. We place the blame firmly on your shoulders. Yeah,

you. Did you buy Gallop Racer 2003 after we told you how dang-blasted cool it is? Well, Tecmo keeps pumping them out overseas. While there's no word оп a U.S. release, we suggest you do your part by going out and picking up the last game now. Only then will we forgive you. But until then... we have no readers.

{ PLAYSTATION 2 | XBOX

In this forthcoming action title from Namco and Widescreen Games, players take command of a Knight of the Order (which Order we don't know apparently The Order) on a quest to rid medieval Europe of a horrible, demonic plague. Along the way you will encounter zombies and other nasties who are evidently all about the plague and don't want it stopped. The setting looks rather dark, so get ready to bring the light of the Order (maybe it's an Order of Light? Who knows) to these dreadful domains of demonic denizens sometime around June.

Рипсе ОР

Регвіа: Тһе 4 ;

À Sands Of Time Double Das pg.122 pg.152

Reiner considers himself the biggest Star Wars fan in the world. Along with his impres: sive collection of Star Wars action figures, he has seen the trilogy 679 times. A fan of all game types, role-playing games are his strong suit. In his nine years as a profes:

REINER

Handle: The Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Strategy, Sports Interests: The Tick DVD Collection (Best Dialogue Ever!), The New Villain In Star Wars: Episode Ill, Armies Of Middle-Earth Toys, The Upcoming Мат» sional gamer, Reiner has achieved the

Thing Film Dislikes: Tom Cruise As А Samurai, ^ impossible, Penetrating the pixel boundary, Animated DVD Menus, Thinking About How Justin he not only plays games, he's in them. Thus up for Bruised His Ass, Sponge Cake Current Favorite far, Reiner has appeared in Dragon Force, Games: SSX 3, Max Payne 2: The Fall Of Max Alundra, and Perfect Dark. He will also be in the extra hours to pic od RPG or Payne, Ratchet & Clank: Going Commando, featured as a playable character in two forth: strategy game. Prince Of Persia: The Sands Of Time, Final coming releases

Fantasy X2, True Crime: Streets Of LA

JUSTIN Handle: The Digital Deviant Expertise: Action/Sports, Action/Adventure, Fighting, RPGs Interests: My Remodeled Gym, Must: mayostardayonnaise (See Mr. Show), School Of Rock, Learning New Fighting Styles, Indian Food, Ready To-Drink Shakes, Outkast Dislikes: Limp Bizkit, Uncle Kracker, Severely Bruising My Ass Current Favorite Games: Tony Hawk's Underground, Mario Kart: Double Dash, WWE SmackDown: Here Comes The Pain, Tiger Woods gaea: Hour Of Darkness

ANDY

Handle: The Game Hombre Expertise: RPGs, Action/Platform, Driving, First-Person Shooters Interests: New Cars, Watching The Yankees Lose Dislikes: Tutorials, That Little Pause When А DVD Changes Layers (Why Are There No Video Buffers To Stop This?) Current Favorite Games: Need For Speed: Underground, Ratchet & Clank: Going Commando, Top Spin, Prince

Of Persia: The Sands Of Time, SOCOM ||: U.S. Navy SEALs, Call Of Duty, Max Payne 2: The Fall Of Max Payne

MATT

Handle: The Original Gamer Expertise: First Person Shooters, Puzzle, Action/Adventure, Action / Sports Interests: The Mystery Of Јапдек, Wasting Away In Puerto Vallarta, Looking For Lost Shakers Of Salt, The Indiana Jones Box Set, Robert Heinlein Dislikes: Star Wars Fan Boys depe Who Can't Face Reality (Except For Reiner), Guitar pis Less esoteric than his colle Center, Rock Clubs That Look Like Chipotle Inside, Matt prefers traditional action a Message Board Hooligans Current Favorite games.

Games: Jak ||, Project Gotham Racing 2, Need For

Speed: Underground, Max Payne 2: The Fall Of

Max Payne, Ratchet & Clank: Going Commando

KATO

spends епа! office; enjoying the benefi tion television п

away from thi heard referred to as people fan of Metroid, Andy ! video games pro of the &bit NES. While a big real life, Andy isn't the first to lir sports titles, but is always willing to put

While record collecting, watchi television, and playing video sound like a state of re Matt manages to scr meaningful existence out

ties. His encyclopedic knowledge of pop

culture is either amazing or annoying

Unlike most gaming jabronis, Justin knows there's life outside video vegetation. He's a former GWAR slave and moonlights

as wrestler Justin "Violent" Lee in the Minnesota independent scene, where he violently bonds with other sweaty males - а practice that just gets blank stares when attempted on other GI reviewers. Justin's gaming tastes are highly old-school, and he plays 16-bit classics as often as he plugs into the latest titles.

ding on how close your desk is to

When not buyin mounts of

records, Kato c

LISA

copiou. Barring а brief and ill advised “1 want to be

Handle: The Game Katana Expertise: Sports, Racing, Action/Adventure, Action/Platform Interests: Edinburgh, Lost Sides By Doves, Steve Bartman (The Guy's Got Initiative.

He Sees What He Wants And He Takes It) Dislikes: People With No Concept Of Personal Space (See Rude People), Online Players With Itchy Replay Fingers Current Favorite Games: Geometry Wars, Project Gotham Racing 2, The Lord Of The Rings: The Return Of The King, Empires: Dawn Of The Modern World

JEREMY

Handle: Gamezilla Expertise: First-Person Shooters, Survival Horror, Action/Adventure. Fighting, RPGs Interests: Urban Vinyl, Trading Live Concert Recordings, Taking On The Unfathomable Pit Of Horror That 15 My Hall Closet Dislikes: Discrimination, Over-Hyped Films Like Kill Bill And The Texas Chainsaw Massacre Remake, Cat Medical Emergencies, Matt Dissing My Favorite Bar Current Favorite Games: Voodoo Vince, Need For Speed: Underground, Secret Weapons Over Normandy Splinter Cell: Pandora Tomorrow

1 be found exercising good taste, feeding the goats, and trying in vain to update his wardrobe into the 21st

century. Like other young m eration, he quickly found out that the one true real world application of good grac was the free arcade tokens that were given out at as reward. With allegiance to none.

he takes on every game with an equ

of his gen

Obse disc, Jeremy fanatically collec ic, and movies. When

dia storage syste’

d with anything on a shiny silver

games, mu buying bigger filling his mind wi likes to write silly books, comics that no one eve he will never be able to stop hir buying new games, Jeremy the best system of all time was the Super Nintendo.

useless trivia,

|

А Jones Box Set, Му So-Called Life Box Set жт Зи Bubble Baths (Honestly. And | Don't Even Care Rif It's Cheesy) Dislikes: Not Being Able To Find

<> The Hackers Soundtrack In Stores, Floors

SSX

Need For Speed: Underground

ADAM

Handle: La Game Nikita Expertise: Puzzle, RPGs, Action/Platform, Horror Interests: Transmetropolitan, Captain Marvel, Indiana

That Need A Good Swiffering Current Favorite Games: Prince Of Persia: The Sands Of Time, Fatal Frame 2: Crimson Butterfly, Uru Ages Beyond Myst, Dr. Mario, Voodoo Vince,

Handle: The Alpha Gamer Expertise: RPGs, Strategy, First-Person Shooters, Fighting Interests: Edupoetic Enterbrainment, The Sopranos, Futurama, Sports Games That Minnesota Teams Win Dislikes: Getting My Butt Shot Off By Other Media Guys In Call Of Duty, Internet Forums, Text That Can't Be Skipped, Highway 394 Current Favorite Games: The Lord Of The Rings: The Return Of The King

(All Of Them), Call Of Duty, Disgaea: Hour Of Darkness, Max Payne 2: The Fall Of Max Payne

popular, so // stop playing games” phase in late junior high, Lisa has been subjecting her friends to drawn out boss battles since age 8. She has been known to wax philo sophically about why Jigglypuff is desperately underappreciated and wish that some “big games were more fun, even if that means less pretty.

Though he's the PC guy at work, Adam spends just as much time playing old-school consoles as than anything else. Recently having reached the escape velocity nec sary to leave his parents basement, he tends to spend his free time enjoying not being told to get a job or take out the gar- bage. That, or crafting elaborate plans to create the "most powerful party/character, strategy” in whatever game [5 sucking his life away at the moment. Interesting side note: Adam is one of the waning minority of (male) бі staff without delicately shaped facial hair,

Our crack (or crackhead, we can never decide which) review team rates games іп а number of categories to help you sort out the great from the stuff you'll hate. Most games are reviewed by two staff members,

and you will find both their opinions on each review.

To make things a little easier we have put together some definitions of what the numbers mean, what we look for in a game, and also a cheat sheet so the newbies can understand our advanced video game Jargon. It is important to note that the Game of the Month is determined only by the main review score, not an average of the two opinions.

114 GAMEINFORMER

THE SCORING SYSTEM

Game Informer's rating system ranges from 0 to 10, and is similar to school grading. 7 is average, 9 and above is exemplary work, 5 and below is a failure. Aside from concept, entertainment, graphics, playability, sound, and replay value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game's elements come together.

Perfection. One of the best games of all time, if not THE best game of all time. This game is virtually flawless, and thus this rating is rarely given out.

Worth owning. Fans of the genre should definitely enjoy this вате, but even those who don't normally like this type of вате may find themselves getting hooked.

Worth playing. Still a great game, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for some time.

Worth renting. Unless you're a fledgling gamer, you've prob- ably seen everything this game has to offer before. Still, just checking it out won't ruin your weekend.

Limited appeal. There are always a few people who will fall in love with a game of this caliber, but for the most part, those playing it will be yearning for something more.

Garbage. From this point down, it’s just a matter of how much of a failure the game is. The lower the score, the more you're hating life for playing it.

CONCEPT

What new ideas the game

brings to the table and how well

old ideas are presented.

GRAPHICS How good a game looks, taking

into account any flaws such as bad collision or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

PLAYABILITY Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

ENTERTAINMENT Flat out, just how fun the game is to play. The most important factor in rating a game.

REPLAY VALUE

The longevity of the title.

* High You'll still be popping this game in five years from now.

* Moderately High - Good for a long while, but the thrills won't last forever.

* Moderate Good for а few months or a few times through.

* Moderately Low After finishing it, there's not much reason to give it a Second go.

e Low You'll quit playing before you complete the game.

Content suitable for persons ages 3 and older.

Content suitable for persons ages 6 and older.

Content suitable for persons ages 13 and older.

Content suitable for persons ages 17 and older.

Content suitable only for adults.

Product is awaiting final rating.

N N

AME OF THE MONTH | RATCHET & CLANK: GOING COMMANDO

framerate The e Illusion of movement.

TURN feared mens ойын Sequels don't come much bigger or GBC Game Boy Color better than Going Commando. With

twice as many weapons, a quest that is roughly 150 percent larger, secrets and unlockables tucked around almost every corner, and graphics that will leave you nothing short of flabbergasted; developer Insomniac Games has pulled out all of the stops. Who would have thought that а rodent and а battery- operated robot could come together and become the most explosive duo in gaming? pg. 118

sition Televi 2e-quarters tc

мп view, like StarCraft

Jaggles Graphical lines that ar

NES ~ Nintenc

‘Non

$ Things like smoke or sf

Killer, This |5 а pe vulnerable char:

like Counte

like Super Mario

usually distant,

је for games like Tetris and Chu | E 53 >

term we use for games like Gran Turismo

ugh collect use for games

es like Mars Matrix

| а | | | |

4%

GAMEINFORMER 115

ІМ STORES NOW! FOR XBOX AND PLAYSTATION®2

ROCKSTAR GAMES PRESENTS TWO EPIC ROCKSTAR NORTH PRODUCTIONS TOGETHER

IN ONE DOUBLE PACK.

"ITS NOT JUST A NEW FRONTIER FOR GAMES, | ITS A NEW FRONTIER FOR HUMANITY." | ROLLING STONE |

= ind the

d

"GRAND THEFT AUTO III 15 А NATIONAL OBSESSION, ITS SEQUEL BORDERS ON SOMETHING MORE: ART." TIME MAGAZINE

WWW.ROCKSTARGAMES.COM/GRANDTHEFTAUTO

VERSION BY: MATURE 17+ Violence Td Strong Language | Е Blood and Gore ШИ, ох рр Strong Sexual Content | 222

Note: Rockstar will be following ESA guidelines for M rated games in the marketing of this game. This game contains violent language and behavior and may not be appropriate for persons under the age о! 17. It is а comic interpretation of gangster activity and the story, names and incidents portrayed herein are fictitious, No identification or similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidenlal. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.

Throughout the course of the adventure you can purchase and unlock new costumes for Ratchet.

The space combat sequences are challenging, but not nearly as entertaining as the remainder of the game

Insomniac does a good job of changing up the action with minigames

118 GAME INFORMER

RATCHET

и & CLANK: | GOING COMMA

THE BIGGER THE BETTER

exploded. Nothing says quality better than a big ball of fire right out of the gate. Hot off of the heels of the first entry in the series, Going Commando hits the ground running and blazes a trail of brilliance through innovative weapon play, edge- ofyour-seat challenges, jaw-dropping visuals, and a quest that is roughly 150 percent larger than before.

In the original game, you could fly through half the adventure before the difficulty really kicked into high gear. In this follow-up, your skills are put to the test from the moment you pick up the controller and press Start. Along with the quintessential platforming exercises, the firearm- based combat has received a significant boost in difficulty. Enemies react realistically to situations, grow in strength as the game unfolds, and are capable of blowing a hole in your furry exterior before you knew what hit you. Throughout every second of play, you'll find yourself formulating battle strategies and figuring out which weapons work best on certain enemy types. Gone are the days of lazily running through a stage with nothing but your trusty wrench.

Developer Insomniac Games has also integrated role- playing elements into the mix. Experience points are gained from every foe that Ratchet and his trusty metal companion slay. When enough experience is accumulated, additional health is awarded. At the beginning of the quest, you start with four health units. By the end of the game, you could earn up to 80. That's a ton of HP!

Interestingly, weapons gain experience too, and will upgrade in power and functionality as they are powered up. In total, your arsenal can consist of over 40 unique

| knew | was їп for a treat when the logo of the game

чь.

РЕ

weapons and gadgets. All of the munitions аге very creative and a serious blast to manhandle. ||| even go as far as saying that the weaponry from the first game look like measly pellet guns by comparison.

With more firepower than a small third-world nation, the complexity of combat is explosive and frenzied. To make dodging incoming blasts a little easier, Ratchet now has the ability to strafe.

To change things up and give gamers’ nerves a break, Insomniac has gone out of its way to include as much variety as possible. Maxigames can be found around almost every corner. You can compete in hoverbike races, win bolts in gladiator-styled arena battles, and rip the cosmos a new one in harrowing space battles. | lost more hours than | care to admit in the arenas, and | enjoyed the speeds that the racing delivered. However, the space combat really got on my nerves. | like the idea behind it, but the controls and overall feel of these segments don't match the high level of quality that the remainder of the game emits.

Outside of this small complaint, Going Commando truly 15 worth every cent. It's an enthralling game that is impossible to put down. The story is a real side-splitter (| laughed out loud on countless occasions), the graphical details will leave you speechless, and the gameplay really couldn't be more rewarding.

As you work your way through this remarkable release, you'll stumble upon a bevy of unlockable content including hidden costumes and bonus modes that are just as polished and addictive as the main game. Sequels really don't get much better than this. REINER

STYLE | -PLAYER ACTION/PLATFORM PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA DEVELOPER INSOMNIAC

GAMES RELEASE NOVEMBER 11

RATCHET & CLANK: GOING COMMANDO

THE BOTTOM LINE

50 per t larger, twic challenging, and loaded to the max

“Sequels really don’t get у vith amazing w

је action

/ m Graphic: much better than this.” >, The level of detail attributed 7 to the environments and ol really is y inch of this title is a work of art

m Sound: A catchy, upbeat soundtrack and hilarious spoken dialogue

и Playability: Tougher and more dynamic in every way. The ne id the enemi smarter

Entertainment: A better game all around with replay stemming in the form of tons of noteworthy unlockables

m Replay Value: High

SECOND OPINION

| thoroughly enjoyed the original R&C, and was ready to just repeat more of the same and be happy as. а clam. Lucky for us, Insomniac

wasn't screwing around, and One of the more difficult weapons to acquire is Clank's antenna laser hve 1 to the plate

} ^ with not only more content, but (fh, 2 the best and most compelling

Al Il of most all of the weapons can be upgraded and show cosmetic changes SERERE tte ee Eod:

qr E to date. The levels and puzzles

аге ingenious, and | Just love how Á 1 ж. ай the RPG experience elements. pm” enhanced the game. It forced me to use all the weapons, and also kili each any every bad guy. Scrumptious! | definitely hate the flight levels, as the radar is completely worthless, but every other maxigame is fantastic. Even better, after you beat the game, the challenge mode is actual ell, challenging. The bosses are much more difficult, теле and you basically can't unload 4 eod Г lead fast enough. | loved playing

3 7 this game once, but it is even

a e E я better the second time, and there 4 2 aren't many games that you сап

b ANDY - 9.5

The intense rail slide sequences make a return M 6 ы

GAMEINFORMER 119

“True Crime ups the ante, accurately delivering the seediness of Los Angeles, kung-fu capabilities, burn-rubber driving, over-the-top firepower and a killer soundtrack featuring original West Coast Hip Hop beats.” Hustler

“Best Xbox Game” Games Convention 2003

Includes over 50 original songs from Snoop Dogg, Westside Connection, Coolio and more: Visit truecrimela.com for exclusive game clips and soundtrack samples.

Blood and Gore | | 3 X Mature Sexual Themes | => playstation. e еј Strong Language

ACTIVISION. | 5 1 pe: 1 |

а 2003 Activision, inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is а registered trademark and True Crime and Streets of LA are trademarks of Activision, Inc. and its affiliates. АП rights reserved. Developed by activision.com Luxoflux. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. АП rights reserved. TM, © and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. АН rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation 2 computer entertainment system. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Тһе ratings icon is a registered trademark of the Entertainment Software Association. АП other trademarks and trade names are the properties of their respective owners. "Nintendo GameCube game contains fewer songs.

SOUNDTRACK ON

VYBE SQUAD/KOCH RECORDS

a аў 7170 м

. it actually inspired me to get to the next level more than ап easier action title

would have.”

b » A

The palace environment is huge

%

This objective, to start the palace's security system, is one of the few "puzzles"

Enemies’ deaths are always impressive

122

GAME INFORMER

PLAYSTATION 2

PRINCE OF PERSIA:

THE SANDS

OF TIME

PRETTY, FRUSTRATING, AND FUN

ith The Sands of Time, Ubisoft is hoping for W: ultimate old-school update a marker

for other companies looking to resurrect old franchises. | think it has done the job perfectly, but that includes some of the faults that Jordan Месћпег 5 original creations also had. For me, the PoP games were frustrating beyond belief but | was always compelled to continue in the journey. The Sands of Time plays the same way for me. Going through the platforming sections is an act of precise execution, and some of the combat-oriented rooms required a massive amount of retries on my part. | don't mean to say that this level of difficulty is bad, because it actually inspired me to get to the next level more than an easier action title would have.

Another thing getting me going past each room is the story and dialogue between the Prince and Farah. Their love/hate relationship plays out with sarcastic, funny banter and surprisingly good voice acting.

As in the original game (which you can play as an unlockable feature in this version), the Prince moves from room to room in a booby-trapped palace. After completing a room by defeating all of the enemies harbored within, the Sands of Time collect into a column that the Prince must

get to. Jumping into the glittering tube prompts a sand vision that shows you the key points of the next stage and, sometimes, a plot hint. When you enter a room, a flyby

will illustrate the path and goal for the area. This is really, really annoying in the beginning, when everything is pretty self-explanatory; but the farther you go, the more you need this information to navigate the palace's brillantly executed platforming obstacles. Jumping, swinging, and wall-running are so enjoyable that | would put these levels at the top of my “favorite platforming exercises” list.

The combat system makes a similar evolution to the platforming aspects of the title. In the first few battles, | was a little bored and afraid that this would be my move set for the rest of the game. Truly, this is not the case. Ubisoft managed, even by only using a few buttons, to develop a combat system that is deep and strategic. In later areas, the number of enemies you need to battle increases dramatically and occasionally feels a little cheap, but the satisfaction of outsmarting these sand creatures is really an asset for the title.

| сап" recommend this title enough for its difficulty, beauty (which is downright stunning), exceptional level design, and elaborate move set. It's a wonderfully good time. LISA

W STYLE | -PLAYER ACTION/PLATFORM Ш PUBLISHER UBISOFT Ш DEVELOPER UBISOFT MONTREAL Ш RELEASE NOVEMBER 4

Platforming is more fun than any game in recent memory

The combat is surprisingly deep

;9 ài

W Concept: Resurrect the Prince of Persia license and do the 3D gameplay correctly

Graphics: Simply stunning. | think that this is what the Prince games were always supposed to look like

и Sound: Really great voice work and a soundtrack that manages to be in the forefront, but not at all annoying

и Playability: Easy, intuitive controls that also allow for deep combat and platforming

Entertainment: Frustrating as can be, but you always want to keep going

п Replay Value: High

SECOND N

| The Sands of Time starts off

| like a rocket. Graphically, the

| game is simply gorgeous and

| the gameplay Is a perfect mix | | of all the things that made the | | original Tomb Raider, and later | | ICO, the great games that | | they are. Even the combat, | | which | found to be rather | | shallow at first, comes into | its own in time. From vaulting | | off walls to reversing time to | save myself from а poor jump | | or move, Prince rocks like few | games do. Unfortunately, the | | honeymoon comes to an eng | eventually. Near the conclusion | | of the adventure, the combat | | becomes monotonous when | | you have to fight 20 or 30 | | guys in a row just to get to | | the next puzzle. In the end, | | its drawbacks don't ruin an | | otherwise outstanding game,

| but its short length and

| repetitive gameplay will turn

| off some. As а long-time Prince | | of Persia fan, | really enjoyed

| it, but its balance mars what

| ultimately could һауе been a | candidate for game of the year. ANDY - 9.25 |

"|f it ain't broke, don't

fix it."

Зее what happens to those who don't use night vision? - ——

то

"The folage offers invaluable cover

Online games tend to last a short while

й n

SPECTER

JESTER: S FOLLOWING WARDOG! = FOLLOWING VANDAL! & FOLLOWING

2/74

US

SOCOM'S SECOND INNING

title that is going to divide gamers in half and cause

angry forum arguments like few before. What is it about this title that could make gamers fight like sci-fi nerds about the merits of the Star Wars prequels? Well, while it is an incredibly solid game, it's one that people have played before. Rather than call it SOCOM Il, it could easily be retitled *More SOCOM."

Yes, there certainly are new features that were absent from the original there are two new voice commands, improved graphics, and several new online components. While these are all well and good, if SOCOM were a PC game, these new features would be part of an expansion pack or even a patch. Basically, at its core, SOCOM || is а rehash of the original. Now, while some gamers will feel cheated by the lack of new content, an equal amount will embrace it it may just be More SOCOM, but SOCOM was damn good to begin with.

SOCOM II is especially damn good online. New features include air strikes (which are far less useful or impressive than you'd think), and several new game types. The best of these are the Breach games, which require the SEALs to penetrate a terrorist fortress. Playing as a terrorist and waiting for their arrival, nervously scanning an area far too large to effectively protect, is а nerve-racking blast. Those

М о matter what we critics say about it, SOCOM Il is a

who play SOCOM for the online component will absolutely need its sequel; featuring 12 new maps as well as all 10 from the original, SOCOM II offers far more online fun than the first.

However, the single-player mode is nowhere near as successful. The Al is plagued with the same inconsistencies as the original, and the voice command is still a bit spotty. After playing some of the knockoffs which followed in SOCOM's wake, | was disappointed to see that SOCOM II's

voice command felt inferior to several of the series’ imitators.

More often than not, the wrong element of my fire team would carry out my orders, leading to both irritation and botched missions. The solo play especially felt like a SOCOM expansion pack, and many stages seemed simply uninspired.

Despite my complaints, SOCOM II is a solid game with a lot to offer. While not outstanding, the graphics are quite good character models and foliage are hugely improved from the original. The online game is spectacular, and the voice-acting adds a lot more personality to your squad mates. The original SOCOM was a milestone game which influenced the action genre immensely. It's a little sad to see its sequel display so little innovation, but as they say: if it ain't broke, don't fix it. - JEREMY

омой TUR RET

Ш STYLE |-PLAYER ACTION (UP ТО 16 PLAYERS VIA BROADBAND OR LAN) Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA DEVELOPER ZIPPER INTERACTIVE Ш RELEASE NOVEMBER 4

Most multiplayer maps feature turrets or other defenses

SPECTER: JESTER EL о вани.

инотив

The story takes you through many different settings

SPECTER” JESTER, E FOLLOWN

Winde = FOLLOWIN

машта“ зе FOLLOW THE BOTTOM LINE

m Concept: Everyone's favorite squad- based, voice controlled shooter is back with more of the action you crave

m Graphics: Noticeably improved from the original, but just short of truly impressive

m Sound: As sound is such a big part of the series, nothing has been skimped on in this aspect

m Playability: Other than a couple additional commands, nothing has changed at all from the first installment

m Entertainment: SOCOM's reign as the PS2's top online game won't be ending anytime soon

п Replay Value: High

SECOND OPIN

Both online and off, very little has changed between the original SOCOM and this sequel. Rather than revamping the way that the game plays, Zipper Interactive turned its focus towards visual improvement and more dynamic map designs. The environments are dense with detail, and loaded to the hilt with choke points and zones that encourage team strategy. Zipper has also done everything it can to blanket the use of cheat peripherals. If all goes

as planned, tournaments will finally be decided by player skill and not by the guy who just happens to have a GameShark. Of course, new weapons and game modes are included in the mix. The celebratory dances

do a nice job of adding insult

to injury. Furthermore, there's nothing funnier than watching. an entire platoon get waxed by an unexpected airstrike. It may lean closer to an expansion pack than full-fledged sequel, but it's à better game for the wear and still the best online title for PS2.

REINER - 9.25

GAMEINFORMER 123

т! -PLAYBOY

тп

ЦЕО

Blood Intense Violence

playstation. e А Mature Sexual Themes

Strong Language

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“Underground blows the doors off other racers. It gets my vote for racing game

of the year,

easy.”

Апе Acura RSX...

~ РА 11 \

© у 9x %

Ile U ...and the Mitsubishi Eclipse are

just a few of the famous street rides found in Underground

126 GAME INFORMER

NEED FOR SPEED: UNDERGROUND

YOU'LL DRIVE A HYUNDAI AND LOVE IT

straight, | have no idea what the story behind

Underground is supposed to be. Sure, there are cutscenes. And yeah, you can get your ride on the cover of various tuner magazines as you climb the street racing ranks, but as far as something that ties it all together; it certainly isn't the story.

That's not to say there isn't something that drives you to keep playing. In fact, | found the tuning and tweaking aspects of your hooptie to be incredibly addicting. Perhaps even more so than the driving. There are just so many things you can do to customize your vehicle. The genius behind this title is that even if you lose a race, you are always collecting style points for drifts, drafting, jumps and shortcuts. So basically, at the end of every race you unlock something to either add to your ride or a new car altogether.

The amount of customization you can put into your auto is simply breathtaking. Ground effects, engine tune-ups, nitrous boosts, decals, vinyl sets, turbo kits, tires...the list goes on and on. | quickly found myself tinkering with my vehicle after almost every race. While the engine upgrades are an easy choice, picking the look of your car is an engrossing experience. Paint jobs and wheels are where | spent most of my time, but once you really get hooked, you can choose from literally hundreds of decals that gives the game thousands of

Е ven after playing this game for basically 20 hours

different combinations so no two rides look alike.

This is especially handy if you take the Underground experience online, where checking out the other players’ rides and showing off yours is almost as fun as the racing itself. Which reminds me, | should probably talk about that, too.

Underground offers four different types of games: drift, drag, sprint, and circuit. The circuit and sprint racing is pretty standard. In fact, | would even go as far as to say that | enjoyed Midnight Club II's racing just a little bit better. But Underground has something Club doesn't, and that's the drift and drag modes, which | found to be incredible. First of all, drag racing isn't just about putting the pedal down. The game requires you to hit specific shift points to accelerate. Plus, there is traffic, and wise use of nitrous is key to victory. This is easily the best video game drag racing ever. And | mean that.

The other impressive mode is drift. When | first started playing the game, | thought all the vehicles drove about the same. Then this mode came along. Mastering the art of driving sideways is no easy task. Not only is it is immensely entertaining, it really shows off how well EA did on Underground's physics engine.

With online play, a great assortment of well-known tuner cars, a killer soundtrack, and some addictive gameplay, Need For Speed: Underground blows the doors off other racers. It gets my vote for racing game of the year, easy. - ANDY

W STYLE | TO 2-PLAYER RACING (UP TO 4-PLAYER VIA ONLINE) PUBLISHER ELECTRONIC ARTS Ш DEVELOPER EA CANADA

RELEASE NOVEMBER 23

Drag racing is one of the game's more intense modes...

= Ез

and it also shows off the amazing sense of speed Underground creates by blurring and elongating the screen

THE BOTTOM LINE

Concept: Hit the streets with 20 fully customizable rides from a wide-variety of manufacturers

Graphics: Three times during this review, | was asked if | was playing the Xbox version; they're that good

m Sound: The rap side of the

soundtrack is “crunktacular.”

The driving rock music could have been better

и Playability: With on-the-fly difficulty settings, this game is easy to pick up and play through

B Entertainment: Creating your own hooptie is amazingly addicting. Oh yeah and the racing is fun, too

п Replay Value: Moderately High

SECOND OPINION | You're going to read reviews of

Underground that say something. | like, "Wow, they've made а | вате that is just as exciting

| as reaHife street racing." Well,

| lonce had the opportunity to

| ride in a drag race with a street | racer, and I have to tell you:

| The drag races in this game are | more thrilling than the real thing. | Never before has a title captured | a sense of speed like this one

| does. At times, it's almost

| overwhelming (especially on the | PS2, which features way too

| much jagginess and shimmer). | It doesn't have the exploration

| and depth of Midnight Club Il, but tweaking your ride with real manufacturer aftermarket parts. | and hurtling down city streets at insane speeds is absolutely

| addicting. Heck, even the drag racing is pretty fun! This isn't really aimed at hardcore sim

| fans, but arcade-racing junkies won't have a better time this year. Now, if you'll excuse me,

I have to go unlock some ugly new decals for my ride.

MATT - 9|

|

| |

|

When it comes to singing, you may already Бе a winner. Find out with the first karaoke video game that actually judges your vocal talents. Karaoke Revolution" turns you into a star and your PlayStation®2 into an interactive karaoke machine, complete with scoring, training and a built-in audience.

Sing along with 35 hit songs, including chart-toppers popularized by Michelle Branch, R.E.M., Avril Lavigne, Nickelback, Barenaked Ladies and more. It's the ultimate party game with multiplayer for up to 8 of your friends, so step up to the mic and discover how well you carry a tune. And just how much fun agony can be.

for more PlayStation. нлвыон:х КОМАМЬ”

information

www.konami.com/usa

© 2003 KONAMI, KONAMI and КАРАОКЕ REVOLUTION™ are either trademarks ог regi Music Systems, Inc. "PlayStation and the "PS* Family logo are registered trade

ored trademarks of KONAMI CORPORATION. Developed by Harmonix Music Systems. Harmonix is a registered trademark of Harmonix (ks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association

“How can you argue with all the value contained in

this disc?"

DVC/RESIEE OR AP HIC

"This Is my board. There are like it, but this one is mine.

4 = Тһе gardener's cart isn't the best babe magnet, but you'll make do

Match skin tones so your face map looks natural

Not every trick can be pulled off in real life

128 GAME INFORMER

1,515%Х72

Transfer + Benihana

PLAYSTATION 2

_ SCORE: 0

ЕК: д А

ТОМУ HAWK’S UNDERGROUND

IN HAWK WE TRUST

he Pro Skater series can be broken up into two

halves: THPS 1-3, and post-Tony 4. In the former,

you had relatively small levels with a set time limit to accomplish as many goals as possible. The latter, which THUG is the second installment of, makes larger levels where you have to seek out goals which are undertaken one at a time. While | prefer the old-school Pro Skater philosophy, Underground is a step up from Tony 4 and breaks new ground in many areas.

For the first time, a story element is present. To me, it serves to make some of the less-entertaining goals tolerable, because there's a reason for doing them. | like being the star, especially with the ingenious face-mapping technology. While it's not RPG-quality material, the plot does have a few twists and turns. Like the Dude's rug in The Big Lebowski, the story really ties the game together.

Many titles tend to try to emulate Grand Theft Auto. Who can blame them, as that series has sold nearly as many copies as Michael Jackson's Thriller? THUG's major new gameplay additions are traveling on your own two feet or at the wheel of a vehicle. On-foot activities cleverly extend combos and open up exploration. You're able to reach high elevations with ease, even if it’s too Tomb Raider-esque. | don't see much need for driving, though, as vehicles feel like an area rug with a roller skate underneath.

Goals follow the same formula as Tony 4 (which means

some are tedious), but this time you have different Career difficulty levels to choose from. People who can revert and manual in their sleep are advised to pick Expert right off. Earning attribute enhancements has changed for the better, and encourages tooling around. Pull off three manuals in a combo to improve your manual skill, or hold a grind for five seconds to increase your grind ability. This is much cooler than Tony 4's awarding of attribute points after missions, and is even better than Aggressive Inline's experience system.

My most enjoyable moments in THUG come from seeking out great lines and beating my scores. The stages are the best collection of any Tony game, and show Neversoft's level design brilliance. Online play, a PS2 exclusive, also brings many thrills. The new Firefight introduces a battle aspect; but | prefer simpler modes like Graffiti and Trick Attack.

You have to admire the customization options in Underground. Goals, tricks, parks, and even (eventually) boards can be created. Each one is intuitive and изег- friendly. | especially like making tricks, which lets you use virtually any animation in the game.

THUG tries to be all things to all gamers. | think it Succeeds, though I still long for the Tony 3 days of beating the game in an hour with each character. But, how can you argue with all the value contained in this disc? Some say less is more, but Underground proves having a whole hell of a lot is pretty good, too. JUSTIN

W STYLE 1 OR 2-PLAYER ACTION/SPORTS (UP TO 8-PLAYER VIA INTERNET) PUBLISHER ACTIVISION Ш DEVELOPER NEVERSOFT

RELEASE OCTOBER 27

Librarian

A monkey got loose, and is

Create-a-Goal even lets you edit text

m Concept: Make the pro skaters into the supporting cast for a skate story all about you

m Graphics: Great detail and long draw. distance. Markedly improved over THPS 4

п Sound: Dozens of songs. Not all are hits, but that's what playlists are for

п Playability: Driving and walking aren't nearly as polished as the skating; but then again, nothing is

п Entertainment: Too many lame goals, but the story compensates. Plus, there are a million ways to have fun in this game

п Replay Value: High

SECOND OPINION

Underground is the greatest

| Tony Hawk game to date, but at the same time, it's also the most disappointing. Holding true to the progress that the series has made thus far, it continues to grow in size.

| Career mode now features a cinematic story; battles have been introduced to online play; and the park creator is so complex that gamers can basically build their very own level from scratch. As infinitely rewarding as the experience has become, the Career mode has deteriorated significantly. Almost every objective has you playing the role of a gopher that must complete ridiculous errands for people. You'll even find yourself cleaning up piles of leaves on a leaf blower and sneaking past Russian guards on foot. The gameplay is better

| than ever, but Neversoft is beginning to lose focus on what gamers like about this. series. It's not about variety; it's about skating.

REINER - 9.25

Bunny Fuse

* Hare-sicle Electro Static Rabbit

Hungry Bunny Hare Clog

* Tug-0-Rabbit

10 Ton Bunny

Bunny Cannon

* Helium Bunny

< ° Hyper Hare Stuffed Rabbit

Chocolate Bunny

772

Demolish everything from security Dip Redmond in toxic waste to poi Knock out the evil lab staff with А 5 3 cameras to test equipment. per electro-charge him Ux loads of combo attacks. WhiplashGame.com

attackers and more!

>> | Sicio playstation. e D

Е

02003 Eidos Inc, Whiplash, the Whiplash logo, Eidos and the Eidos logo аго either trademarks or registered trademarks of Eidos Inc. Crystal Dynamics and the Crystal Dynamics logo are registered trademarks of Crystal Dynamics. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment | nc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft, The ratings icon is a registered trademark of the interactive Digital Software Association. Ай rights reserved.

.. it still remains u blueprint for movie video

games.”

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574) The Southern Gate swarms

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The march of the Ents

130 GAME INFORMER

PLAYSTATION 2

1 д 2190/10000 а | f cy

THE LORD OF THE RINGS: THE RETURN OF THE KING

A JOURNEY CONTINUES

f the first Lord of the Rings game from Electronic Arts 1 was helped а lot by the utilization of footage from the

first and second movies, then the attempt with this sequel is to let the gameplay itself grow. Of course, Peter Jackson's cooperation in using film footage is very much still here as is the priceless voice contributions for the actors. In Return of the King, we see a game that attempts to add some layers to its brawler basics. All of the thrilling swordplay from the first is still here, but the additions almost expose the fact that perhaps more work was needed on the game's foundation itself.

Don't get me wrong, fans who are chomping at the bit to experience the final chapter in Jackson's film trilogy will find a sweet catharsis as they hack and hew orc bone through Pelennor Fields, and traverse the Paths of the Dead and all those locations in the book they've only dreamed of until now. What's new for Return of the King are elements away from combat itself. More is asked of you than just swinging your sword. Interacting with environments is often required to continue your journey. Also, the introduction of playable hobbits means a different approach to combat is required. Since you obviously can't take on a whole army of orcs as Sam (although the little bugger's got the heart for it), stealth and resourcefulness is needed. The latter comes into play when you tip over conveniently-placed vats of molten lava onto enemies below you.

Unfortunately, between having to avoid fights as a hobbit and the interactive elements (which are pretty basic), you are often taken away from the combat that you want to experience so much. Add a camera that's too clever (what's the use of a new graphics engine and character models when the view is from so far away?), and sometimes | got the feeling that | was working harder only to have less fun than in Two Towers. Of course, with more characters, their branching paths, and regular and online co-op play, you are supposed to play through this title several times. However, it doesn't solve the problem of being short like the first title it's just more repetitious.

The changes to ROTK are what we'd expect. If EA had only refined the gameplay from Two Towers, we would have felt cheated. Ironically, this is what | wished at a minimum had happened, when you consider the bothersome AI for your companions, the fact that the fighting sometimes shows its age, and the aforementioned slight problems with the new elements. Return of the King offers some amazing visual effects and locations that will blow your mind, and it still remains a blueprint for movie video games. The criticisms | have were often overshadowed by the black stain of orc blood and the grandeur of Tolkien's vision come to life with the help of Peter Jackson, but my euphoria has been tempered from Two Towers. КАТО

STYLE 1 OR 2-PLAYER ACTION (2-PLAYER VIA ONLINE) PUBLISHER ELECTRONIC ARTS I DEVELOPER ELECTRONIC ARTS

RELEASE NOVEMBER 3

“I smote my enemy to ruin, biznitch!"

bees g

a

The visual effects are stunning at every tum

THE BOTTOM LINE

m Concept: A valiant attempt to stretch the brawler genre farther

m Graphics: The grand splendor of this game's visuals match the movie itself

и Sound:

lan McKellen's original narrative voiceover as Gandalf is rich and magnificent

m Playability: The interactive environments and companion Al actually make this a less-smooth experience

@ Entertainment: This is a visual and content feast for fans, but the gameplay starts to wear

п Replay Value: Moderately High

SECOND OPINION

With the films coming out so soon after one another, EA certainly didn’t have time to create a brand new experience for its Return of the King game.

| That's okay, though, because

| the development team did a fine job of fixing what little was. wrong with The Two Towers for its sequel. More characters, a better upgrade system, and a three-branch quest go a long way to improving gameplay. Two-player is great; with the colored triangles over each

| player's character you won't lose track of where you are in

| the chaos of battle. Also, giving two "respawns" per team. per level keeps the difficulty

| at a reasonable level if you failed whenever someone died,

| it'd be impossible. Speaking of difficulty, Return of the King features a much better curve; the challenges seem to progress more evenly. Overall, ROTK is a worthy successor to one of the best brawler titles of this console generation,

ADAM - 8.75

Intense Violence

Strong Language + Blood and Gore Pla Station. & N р Ww у t.

“PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2003 Rockstar Games, Inc. Manhunt and the Manhunt logo are trademarks of Take-Two Interactive Software, Inc. Rockstar Games and ће R, logo are registered trademarks of Take-Two Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive Software, Inc. All other marks and trademarks are properties of their respective owners. All Rights Reserved. Product names are the of their respective owners, and not of Rockstar Games, JJ

. 475 person or establishment appearing

described or displayed herein or is in any way associated with Rockstar Games, Inc. Note: Rockstar will be following ESA guidelines for M rated games in the marketing of this game. This game contains violent language and behavior and may not be appropriate

for persons under he age of 17. ˙ names and паде portrayed herein are cious, Мо identical or simia lo actual persons, IMng ог dead, ar 10 acta events is intended or should be Inferred. Any resemblance û coincidental. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.

и.а respectable follow-up, but it doesn’t come close to rekindling the magic of the

original.”

£ ...and some unexpected ones, too!

E Garment changes are accompanied by summon ite effects and animation sequences

27 Ad Characters will learn new abilities for each class mid-battle

132 GAMEINFORMER

( „PLAYSTATION 2 j

FINAL

FANTASY X-2

THE SEARCH FOR ANSWERS

like no game ог томе ever has. As | wiped away

the tears during the dramatic conclusion, | crossed my fingers and prayed that by the time the credits rolled, everything would turn out okay for Tidus and Yuna. Rather than ending оп a happy note, the last few seconds of footage brought about more questions than closure. Leaving gamers guessing and concocting their own conclusions is a great way to finish, but never before has there been such an emotional bond with characters in a game. Square really needed to give fans more. That's exactly what Final Fantasy X-2 is here for.

FF X-2 brings gamers back into the world of Spira, and does a phenomenal job of illustrating what has happened in the two years since the original game's finale. You'll see what has become of your supporting cast's lives as well as how the world has changed since the destruction of Sin. The quest itself is tailor-made for people who played all the way through the last game. From the moment you start, the goal is to find out whether or not Tidus is still alive. It's a great hook that will surely keep you playing up until the very end.

As intriguing as the premise may be, the tone of the FF X-2 feeis completely different and often times veers off on strange tangents where musical numbers take center stage. Another major change is that your entire party is testosterone-free and consists of just three women. The

T: ending of Final Fantasy X tugged at my emotions

majority of the game plays off of the female perspective and gives you a first-hand look at the emotional struggles in Yuna's life. You already saw Spira through one set of eyes. Now, you'll see it from another. It's very interesting in this regard.

Always one to innovate, Square Enix has increased the speed of combat and introduced a brilliant multi-character combo system. With these additions in place, you can now fly through random enemy encounters in no time flat.

You can also switch character classes mid-battle with the new Garment system. To say the least, this is the strangest addition ever incorporated into a Final Fantasy title. To change classes, the game actually shows your characters getting undressed and slipping into different outfits that reflect their newfound abilities. This system brings an unprecedented level of strategy to the table, but also comes dangerously close to ruining the entire game. Is this Final Fantasy or Let's Dress Up Barbie?

From a visual point of view, the vistas are just as breathtaking as before, yet disappointing in the fact that а good portion of the environments and monsters are recycled. | can definitely see why Square did it, but the mystique that comes with unfamiliarity is definitely missing.

All told, X-2 is a respectable follow-up, but it doesn't come close to rekindling the magic of original. - REINER

STYLE | -PLAYER ROLE-PLAYING GAME Ш PUBLISHER SQUARE ENIX II DEVELOPER SQUARE ENIX RELEASE NOVEMBER 18

Jack Lei Rea satisfaction meter и 9

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5,82

ж ~ е. Most of you will never find yourselves in this position

ter Attack one enemy.

Battles unfold at a much quicker pace

s қ

Ё ) THE BOTTOM LINE

ш Concept: The first true sequel in the series seen through the eyes of three spunky ladies

B Graphics: Amazingly detailed, but much of it is recycled from the original game

E Sound: All of the voice actors from the original game are back, but the funk-driven soundtrack seems more fitting for a Shaft movie

и Playability: The increase in battle speed is fantastic, but changing clothes to alter character classes is a tad bizarre

п Entertainment: Loaded with shocking plot twists, side quests, and classic Final Fantasy goodness

п Replay Value: Moderate

SECOND ОР!

From beginning to end, FFX was a masterpiece simply the best RPG | have ever played. When X-2 was announced, | got more than a little giddy with excitement. For better or worse, X-2 is a weird amalgam of old and new. The graphics and environments are all too familiar at times, but fresh enough to make a fan of the series excited to revisit past glories. The gameplay, however, is completely redone, with a fast-paced active battle system that | actually found pretty enjoyable; but that excitement is offset by a garment system that | found to be mediocre

at best. 1 will admit | liked checking out the ladies in all their fancy clothes, but in time the system becomes just an excuse to see Rikku getting all Christina Aguilera “Dirrty.” As a fan of the series, | love this addition to the universe, but it's not the true sequel | was hoping for.

ANDY - 8.75

ТАМУАМ РАНЕ | "EEAT. МАНФНА! |

CONNECTING;THE/REVOLUTION, WITH КИЛЧЕ (eDOWNUOAD)/NEW, SONGS, “ONLINE, (COMPE TITION, И ОМ ТЕНМЕ 27 RANKINGS

wwe. ULTRAM DC ШАЛЫ swore

Niş EVERYONE ГА Mild Lyrics ч CONTENT RATED Y ESRB

DEMAN f scm

www.konami.com/usa

е Dance Revolution™, Dance Dance Revolution ULTRAMIX™ and BEMANI™ are trademarks of KONAMI CORPORATION, | МІФ is a юе агк о! Коч АМ! CORPORATION. © 1998. 2003 KONAMI. Microsoft, Xbox, and the Xbox = are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or oth: are used under licence from Microsoft. е ratings icon is a trademark of the Interactive Digital Software Association. АЙ rights ed

и . not nearly as good as GTA, but entertaining

nonetheless.”

By firing a warning shot into the air, the culprits may give up and let you cuff them

—. :

The reaktime cutscenes are some of the best to date

Running over civilians will give you Вай Сор points о Шол д, »! i

This kung fu master does si a favor and et ates Ка chances of reproduci

134 GAME INFORMER

PLAYSTATION 2

TRUE CRIME:

STREETS OF

ARE YOU A GOOD COP OR BAD COP?

give the Grand Theft Auto series a run for its money. I'll

even go as far as to say that the sheer size and scope of this project simply dwarfs anything that Rockstar has delivered thus far.

Not only does it boast an open-ended gameplay design set within the sprawling streets of Los Angeles, True Crime grants players the freedom to uphold the law as an virtuous cop, or go Bad Lieutenant and terrorize the city of angels.

At any point during the quest, you'll have the chance to accept missions that are broadcast over your police scanner at random times. These assignments have nothing to do with the greater story arc, but appear often and greatly affect the growth of your character. You'll find yourself fielding every day occurrences along the lines of domestic disputes and public drunkenness. You'll also be thrust into do-or-die scenarios like gang warfare and child abductions.

The way that you interact with these affairs determines how you'll progress throughout the game. If you go in with guns ablaze or simply try to run people over with your vehicle, you'll receive Bad Cop points. However, if you go in and flash your badge or fire some warning shots into the air, there’s a good chance that you can reach a peaceful resolution that will reward you with Good Cop points. It's choices like these that really give this title a unique appeal.

Т. Crime is the first game to come along and truly

As brilliant as the premise may be, a number of roadblocks hold True Crime back from achieving greatness. With high- speed car chases, fighting game-like martial arts sequences, frenzied run and gun shootouts, and stealth, the game has amazing variety. Unfortunately, none of these individual components feel particularly polished. The fighting is a strategy-free button-mashing mess; the gun targeting system is incredibly difficult to manipulate; the cars don't feel like they are tied to the ground; and your character's general movements are erratic.

The cinematics are another gray area. The detail that went into the realtime cutscenes screams Hollywood production. The list of voice actors is also better than most movies, with Christopher Walken, Gary Oldman, and Ron Perlman to name a few. Even with that talent, the game is void of a likeable protagonist. Nick Kang is quite easily the most annoying new character in video games. He spits out some of the worst one- liners known to man. Case in point, when | pick up a health power-up, | don’t want to hear my character say, “Even my jock itch is cured.”

If you go into True Crime knowing that the gameplay won't blow your mind, | have a feeling that you'll appreciate the freedom that this game has to offer. It's not nearly as good as GTA, but entertaining nonetheless. REINER

W STYLE | -PLAYER ACTION М PUBLISHER ACTIVISION DEVELOPER LUXOFLUX М RELEASE NOVEMBER 4

ME

The effects accompanying explosions are unique and impressive

Every object in the interior environments can be destroyed

THE BOTTOM LINE MATURE 8.5 m Concept: What if Grand Theft Auto was

seen through the eyes of a good/bad cop?

@ Graphics: Almost every object in the environments is destructible. The detail in the character models and vehicular damage is also impressive

Sound: Great voice acting by Hollywood's finest, and a diverse and fully licensed score

п Playability: Abundant in game play styles, yet lacking in polish

п Entertainment: A similar play to GTA with replay stemming from the ability to be good or evil

п Replay Value: High

SECOND OPINION

True Crime can't seem to decide if it wants to be a brawler, а shooter, or a stealth/action game. This lack of focus takes

| its toll; the controls are loose (especially when on foot) and cheap mission failures abound. First-person targeting is particularly bad you can't move at all, and it's nigh-impossible to hit your target before you get gunned down. Despite these flaws, | had a lot of fun with this title. Style is written all over True Crime, and it does an exceptional job of putting you in Nick Kang's shoes on his quest to find out why his father disappeared. The upgrades you can get by passing tests, the Good Cop/Bad Cop system, and optional Street Crimes are all strokes of genius. The music is. great, and Nick is brimming with (frequently irritating) attitude. The scope of this title is huge, and though it fails at some

| things, there's still a lot of great | gameplay to be had.

ADAM - 8

, BSO! UTELY рі

codemasters.com

Е playstation e ЕС GAME BOY ADVANCE "o 235 вом панам С

“does nothing to move the genre forward or distinguish

itself.”

Environments set the mood pretty well

јат

Meet the immortal sergeant and Private Cannon Fodder

Old war footage is still the story medium of choice

=. e

ба One of many bayonets to the midsection, none of which did this poor Japanese soldier any good

136 GAME INFORMER

PLAYSTATION 2

MEDAL OF HONOR: RISING SUN

LOST AT SEA

hile | appreciate the Medal of Honor franchise W: what it's done for first-person gaming, |

came away from this latest installment feeling disappointed. Obviously, the PS2 can't keep up with the big bad Box and modern PCs as far as graphics go, but the developers did what they could.

The biggest problem | have with Rising Sun is the shooting-gallery feel of the levels. Enemy Al is painfully unrealistic ту foes would consistently take 4-5 seconds between shots with a pistol when | was right next to them. | simply can't conceive that a soldier, who is fighting for his life, would wait for his enemy to get his bearings before gunning him down. It seems really artificial and takes away from the sense of frantically struggling for survival that was so present in previous titles.

A lot of the time, | felt like | was being herded toward my objective rather than seeking it out on my own. There are some alternate paths to take, but they ended up getting me lost more often than not. Add to this the scripted nature of enemy spawns (they often wait to appear until you've taken over the mounted gun, at which point they charge forward to their doom), and you've got a serious lack of the realism that was the hallmark of other MoH titles.

| would like to think that clipping problems (like guns poking through doors to shoot me) are a thing of the past, but they're prevalent in Rising Sun. Immortal NPCs (I saw my ally take upwards of fifteen bayonets to the face and live) detract from the experience and remind you that you're playing a game. Environmental interaction is a joke if you do enough damage to certain boxes they blow up, but that's about it.

In its defense, there are a number of cool things about Rising Sun. The ambience created by each area is very well done, from the shelled-out remains of a town to the jungles of the Philippines. Bonus goals are a nice way to add some depth to the level design. The weapons, as always, look and behave like the real thing. Every aspect of the sound comes together in a way that very few titles have been able to accomplish, but which MoH has always excelled at.

Overall, however, | just never became really engaged in Rising Sun. It's a decent enough way to get your World War || on, but does nothing to move the genre forward or distinguish itself from other FPS games. If you're а Мон јипкје or just need a new shooter, go ahead and pick this up, but I'd advise playing through Frontline again instead. - ADAM

STYLE | OR 2-PLAYER ACTION (UP TO 4-PLAYER ONLINE) Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER EA LOS ANGELES

RELEASE NOVEMBER 11

Fish in a barrel, anyone?

Sniping never gets old

THE BOTTOM LIN

m Concept: Bring MoH halfway around the globe to the Pacific theater. Don't change anything but the setting

Graphics: Obviously inferior to the other versions, but not terrible. Animations are nice

п Sound: Perfect as usual. Great effects, dramatic score

в Playability: It takes some time to find the correct analog sensitivity, but once you do, it's graw

п Entertainment: If you just can't get enough Мон, во nuts. Otherwise, it's nothing special

п Replay Value: Moderate

| Sun gives gamers а firsthand | | look at the sheer intensity | | and ugliness of World Маг |

| the next event. It's a fun game

| on the gameplay front. Without | а doubt, Rising Sun is a visually

with mind-blowing sequences | than it does with gameplay. It's | ап experience that everyone

should take in. Just don’t expect | to have а very big hand in it.

| | REINER - 8.25

| | | | | | | | hand and leading you along to | | | | | | | | | | | | | | |

. mg evolution uf ПРВЕ =

It's survival of the fastest. fl. Racing Evolution thrusts you into the intense competition and heated rivalries of high-velocity professional racing. Adapt, or enjoy the exhaust.

> баг!

> =

>

Experience the handling of realistic, high performance physics. Master GT, Rally, Drag and the premier racing circuits. Fine-tune real world licensed vehicles.

DODGE

GRAB LIFE BY THE HORNS

Mild Language Suggestive Themes

“emulates the ruthless aggression of WWE better than anything

before.”

Г“ Dragon takes а 619, and we have a feeling a West Coast Pop is forthcoming

This game did the impossible making Stephanie McMahon look attractive!

which leaves Eddie open for a beatdown

138 GAMEINFORMER

PLAYSTATION 2

THE NEW WWE CHAMPIONI

date engine? Long enough to see things improve,

evidently. Here Comes The Pain brings some much- needed advancement to the franchise and easily asserts itself as the king of the wrestling game ring.

I'd be lying if | said this title controls as well as the AKI-developed classics (No Mercy, WrestleMania 2000). However, major advancements make this a much more playable game. Holding up, down, left, or right when grappling gives you a unique move set comprised of four moves. Previously, you only had one set (not including stuns). Also, the shoulder buttons do the countering, and square is multi-purpose (leaving the ring, picking up a weapon, etc.). Tag matches and targeting have been made user-friendly, even with the added options. Hallelujah!

A chart shows which parts of you and your opponent are hurting, sort of like a car diagram in a race game. You're advised to pick a body part and stick with it. Submission moves have a meter attached, which gives more meaning to them. The selling (reactions to attacks) could still use work, but | like the move toward a more scientific approach.

Season mode continues its winning streak. There is separation in the two brands, and storylines give you a reason behind most of your matches. You can play one of two ways. In the first, your character uses pre-determined attributes. Or, you can choose to build him/her up from jobber status. Either way, you'll be gaining experience and

к ow long have | been riding this series and its out-of-

Superstar points from match results and backstage events. Your monetary winnings also come into play for unlocking things in the ShopZone.

The Season rosters can be heavily customized, since you have control over which brand each wrestler is in, what the stables are, and heel/face allegiance. Good guys obviously get points different ways than bad guys, but there's plenty of drama either way. | have issue with the balancing a bit, since it seems like the larger guys are far too tough against cruiserweights. | can't forget to mention the old-school Legends included.

| have to put SmackDown's create-a-wrestler below Raw 2 and WM XIX. The costume options are too tacky, and there are far too many noses and eyebrows to wade through. | like where create-an-animation is going, but the developers should look closely at Tony Hawk Underground’s create- atrick which is perfectly done. A similar сгеа{е-а-тоуе shouldn't be that hard to pull off.

Gimmick match fans will be in heaven here as will perverts, thanks to the Bra & Panties match. Other spectacles include Elimination Champion and 3 Stages of Hell matches (two out of three falls, each with its own stipulation).

Here Comes The Pain will be the answer to a lot of wrestling fans’ pieas. it emulates the ruthiess aggression of WWE better than anything before. If you've been holding your breath for a truly great wrestling game on the current consoles, you can breathe easy once again. JUSTIN

W STYLE | ТО 4-PLAYER FIGHTING PUBLISHER THQ E DEVELOPER УЈКЕ 5 Ш RELEASE OCTOBER 27

Lita's getting de-pantsed, and we couldn't be happier

Rob Van Dam

Lance Storm

The dreaded Elimination Chamber, in all its macabre-ness

THE BOTTOM LINE

m Concept: Live up to the full potential of the WWE

Graphics: Nice spectral highlighting on the costumes. The 3D crowd portions look a little sparse

B Sound: Hilarious crowd chants. Still very few Superstar voices

ш Playability: Four times the grapple moves. The control is still easy, but is now a lot more diverse, too

п Entertainment: Many new match types, two ways to play Season, and more moves makes this the best WWE game in а long time

и Replay Value: High

SECOND OPINIO!

SmackDown's gameplay isn't nearly as refined as it is in WrestleMania XIX, and its Career mode doesn't have the level of interaction featured in Raw 2. As a whole, however, it's this year's most complete wrestling game. The action

is still a little rough around

the edges and the collision is off at times, but it does play better than past efforts. Having more than four grapple choices really opens things up, and showing body damage and how close someone is to tapping out alters the way that you go about a match. Yuke's also did a great job of mimicking the storylines from the WWE, and feuds actually have some heat to them. You won't find more gimmick matches in any other Бате, either. Simply put, the Bra & Panties match is a real eye opener. SmackDown may not be at the top of its game, but it definitely has it where

it counts.

|

KONAMI /

© 1996 KAZUKI TAKAHASHI

LEARN TO PLAY LIKE A MASTER!

EDITION OFFICIAL

E | GAME CARDS | The #1 Trading Card Collect hundreds of A

E 1 i Every card is faithfully Duel against Yugi with Game comes to PC! cards to complete your Ў DINSIDE: а reproduced down to the voices from the collection last detail Yu-Gi-Oh! TV series!

RATING PENDING

Visit www.esrb.org РС

ог call 1-800-771-3772

for more info. ROM

is a trademark of the Interactive Digital Software Association. All rights reserved.

[T RATED ami ani

ind "Power of Chaos" are trademarks or registered trademarks of KONAMI CORPORATION. ©2003 KONAMI CORPORATION. The ratings icon

в

THE WORLD'S NOST ELITE COMMANDO UNIT 15 LEAVING THE JUNGLE.

T

expe ONLY TO ENTER ANOTHER ONE.

i>

Step into the boots of а SEAL team іп SOCOM ІІ: U.S. NAVY SEALs and face the ultimate challenge: urban combat.

ПНЕ нозе ЕГІСТІГІ Developed in association with the U.S. Navy SEALs, SOCOM II is close-quarters combat at its most realistic. Invisible snipers lay in wait. Enemies lurk around every corner. And every civilian could be a friend or foe. Stealth

is your greatest weapon.

A 1 10211

> 3 у THE BOTTOM LINE

PLAYSTATION 2

“= "s snam Wage urban war in single-player mode. Or go online and play with and against up to 16 total

THE MAN WH Q WAS N'T THERE t players. Either way, а SOCOM-compatible Ё и Graphics: headset will help you communicate and work т his is one stylish game. From the enigmatic beginning onward, | was totally caught ир This isi a ees together as a team. Remember, together you in the slick, ultra-cool world of espionage and intrigue that XIII creates. Yes, the plot is stand. Divided you don’t stand a chance. w^ totally derivative of The Bourne Identity, but you might as well rip off a classic if you're ы e going to steal. The music, which features some leading Bay Area deejays, also contributes si Еш <-> 5 greatly to the overall vibe. However, notice that | said “stylish” not “great.” Тћеге'5 а difference. І5 E.

To aid its spectacular visual artistry, XIII also tries to provide a unique gameplay package, to mixed results. Hardcore PC players have always complained about the aiming and control of i " өтү console shooters, and here l'm inclined to agree with them. For whatever reason, | could never и Playability tweak my aiming to the point where it felt totally second nature. Every 15 minutes or so, | would А go into the pause menu апа adjust the sensitivity again in hopes of finding the sweet spot, but to no avai To the development team's credit, they really tried to make XIII a diverse experience. As attempt to unravel the т as to why you're being framed for the murder of a politician, you'll sometimes be forced to forgo the use of weapons, relying on your wits and stealth. In intense international missions. j ages, environmental objects like chairs and ashtrays can be used as melee меаро п Replay Value: Command. Courage. Country. Hoo-yah. 75 forcing you to sneak up behind your quarry and deliver a crushing | Men an icon appe: ۸ te zum 1 Unfortunately, this part of the package is also subject to weird inconsistencies, and is often more frustrating than fun. The enemy Al, which ranges everywhere between the level of Corky from Life Goes On to that of Prof. Xavier from X-Men, doesn't help matters much. However, SECOND OPINION etting to take hostages and moving dead bodies is definitely cool something | hope more PSs emulate А е Е ышы | view XIII as а cel-shaded B "a TimeSplitters 2. It's a first- In all, | am glad that | played XIII, but came away longing for the great game that this coi person shooter that utilizes. have been, rather than the merely adequate game that it is. - MATT stealth and other traditionally third-person elements. Your scopetaden crossbow gets more use than your shotgun or assault rifle. Many missions fail you if you're spotted, and checkpoints are sparsely placed. This diffi- culty curve tries to compensate < for some questionable Al. | don't know about you, but if a LIVE IN YOUR WXRLD. foot4ong railroad spike shot my " helmet off, I'd haul ass not PLAYIN AURS: stand there picking it. Celebrity voice actors add nothing to the А experience, and cel shading is playstation. e no excuse for crummy lighting and muddy textures, The game does a good job of blending action/adventure with FPS, and there's plenty to interact with. Its picture-in-picture style

MATURE 17+

Blood

crar ire . ONLY | еле and very нение. www.us.playstation.com тоту However, по amount of artistic www.seal.navy.mil ESRB originality will make up for ХІІ" 3 т 0 gameplay flaws and lame levels. Headshots are displayed through comic The game's graphical look isn't detailed, but is JUSTIN - 7.5 Entertainment Inc. "Live in Your World. Play In Ours." is a trademark of Sony

Violence

SOCOM И ©2003 Sony Computer Entertainment America Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer

aue extremely sharp and well-designed Computer Entertainment America Inc. Online play requires Internet‏ ا معنا Ет INNUIT UE ETE WI UM eU connection and Network Adaptor for PlayStation 2 (sold separately). The "Online‏ STYLE | OR 2-PLAYER IN (UP TO 6-PLAYER VIA BROADBAND) I PUBLISHER UBIS icon is a trademark of Sony Computer Entertainment America Inc. The U.S.‏ |

DEVELOPER UBISOFT Ш RELEASE NOVEMBER 11 Navy provided technical support, but does not officially endorse this product.

REVIEWS

"This game places an emphasis on the adventure portions of the action/ adventure

genre."

Much of the game focuses on stealth gameplay

МОН &

urnalist for the revolution, you'll take pictures of illicit government activities

142 GAMEINFORMER

PLAYSTATION 2

BEYOND GOOD & E

WHAT A LONG, STRANGE TRIP IT’S BEEN

rom the outset, you'll be a bit thrown by the general weird-

F ness taking place in Beyond Good & Evil. We start with Jade, the main character, meditating on an idyllic cliff. Suddenly, hell starts raining down from the sky, and the world is thrown into chaos. From there, the characters and plotline only get stranger, introducing a cast of characters that includes Uncle Pey'J, a porcine mechanic; and Secundo, an apparently “flamboyant” Hispanic hologram. The plot is revealed slowly, as you discover clues that link the Alpha Section (the supposed defenders of Hillys) to the nefarious DomZ invaders. It's nicely structured, and would have been more surprising had | not just

played through an almost identical storyline in Jak || last month.

The gameplay is an equally disparate mix of elements. For one, this is not a platformer: Jade will jump automatically in context-specific situations, so don't go in expecting the next Ratchet & Clank. In actuality, the game really revolves around Jade's career as a reporter for an underground revolutionary newspaper. During stealth missions, you'll have to snap photo-

&raphs of illicit government activities to expose the plot at hand.

Also, you can sell pictures of animals to a science center for extra cash. This unique Pokémon Snap action actually makes for some novel moments, as you struggle to take a quick pic in the middle of a boss battle, because you just know that shot will be worth big bucks.

You travel between the various locations you are investigating by hovercraft, which controls much better than the irritating vehicles in Jak ||. There are a few races as well, but they aren't really terribly exciting or noteworthy other than the fact that they serve as another way of getting pearls, BG&E's collectable doodad of choice. The combat engine is also fairly ho-hum, using only simple button presses and analog stick moves which results in pretty animations, but not many thrills. | do like some of the co-op attacks you perform with other characters, and later you get a disc shooter, but it's clear that this game places an emphasis on the adventure portions of the action/ adventure genre. Really, the only time I felt totally engaged in the action was during a few gripping stealth sequences and in the boss battles.

Maybe that's why | didn't like Beyond Good & Evil as much as | hoped. Too often this would-be epic bogs down in tiresome box and switch puzzles or leaves you searching for the pearl you need to unlock the next area. It's definitely a compelling place to explore, and the visual look is breathtaking, but too often | feit a pang of boredom creeping into the eerie dreamworld that Ubisoft had created. It seems fresh at first glance, but in essence it's just a novel way of packaging gameplay that I've seen too many times before. - MATT

STYLE |-PLAYER ACTION I PUBLISHER UBISOFT Ш DEVELOPER UBISOFT II RELEASE NOVEMBER | |

f ҒА

Much like Jak И, you use а hovercraft to travel between levels

Jade runs with a strange posse. Oink!

THE BOTTOM LINE TEEN Concept: A strange journey into the

Rayman creator Michel Ansel's imagination

Graphics: Very beautiful, both in terms of art direction and graphics technology

и Sound: Music is used sparingly, but the score is very quirky and at times haunting

w Playability: The game's weakness: So much is attempted, little is as good as it should be

m Entertainment: For a вате that | have some serious issues with, | was oddly compelled to keep playing

п Replay Value: Moderately Low

SECOND О!

BG&E seems destined to become a cult classic title. While it features a truly engag- ing storyline and fantastic graphics, it may simply be too weird for many gamers. But

for a select few, this title is a must-have. The plot may be

‘one of the most complex and mature stories ever told in the video game medium, While government conspiracies aren't rare in games, seldom are they treated with such seriousness and depth. Jade and her friend Реу') are strangely compelling. characters, although it does take a while to get emotionally invested in them. Once you

do, however, this title is hard

‘to put down though many gamers will never make it to this point. Graphically, BG&E also impresses. The vast world of Hillys is rendered with incredible care and realism. Although still great looking, the PS2 port doesn't come close to the Xbox or GameCube versions. But don't let that keep you from one of the most intriguing stories of

the year. JEREMY - 8

зна

ом

PLAYSTATION 2

RHYTHM GAMERS’ DEE-LITE

pace Channel 5 was one of my favorite Dreamcast games. While it's not very long, it

oozes style and good-natured fun. Main character Ulala is a loveable protagonist, and

the gameplay is entertaining. Unlike PS2 incarnations of other Sega hits like Crazy Taxi and 18-Wheeler, this is far from a by-the-books port, and is coming out of the starting gate priced to sell.

This Special Edition actually contains all of Space Channel 5 Part 2 a first in this country! It takes the musical Simon Says of the first game, and gives you the chance to sing and play instruments. These things just require you to hit “down” to activate, but they're still a пісе deviation. Enemies will sing to you, then do a few actions, which is a real test for your timing. Part 2 is also about twice as long and is a little more difficult. Secrets hidden in the game will keep you playing this sequel multiple times, too.

This has always been a game to play in a group, since it's almost as fun to watch. Thus, it's cool to be able to play the co-op of Part 2. One player does the direction presses, while the other hits buttons.

It doesn't matter whether you've beaten the Dreamcast Space Channel 5 a million times or if you've never once uttered a “Left, Right, Chu Chu!” Special Edition is a great package crammed with more value and personality than most rhythm games. JUSTIN

That's Space Michael voiced by - you guessed it - Michael Jackson

mon

One button shoots baddies, the other saves prisoners

That's a mean ax ya got there, powder puff

Ш STYLE | OR 2РІАҮЕК ACTION PUBLISHER AGETEC Ш DEVELOPER UNITED GAME ARTISTS/SEGA RELEASE NOVEMBER 18

те ТНЕ BOTTOM LINE

Concept: Bring Space Channel 5 to the PS2 masses, and throw in the previously Japan- exclusive sequel for free

ш Graphics: The first shows how superior PS2 technology is to Dreamcast. Part 2 looks better

W Sound: Great music and voice acting, though sometimes the tunes take a back seat

m Playability: Simple as pie and smooth as silk

W Entertainment: Two games in one. Even if they take a combined three hours to beat, with the extras and replay it's a value-packed offering

п Replay Value: Moderately High

ЕЙ SECOND OPINION

Pardon my French, but this is one hell of a friggin’ deal. For just 20 clams, this compilation includes the original Dreamcast game (which is downright bril- liant), plus the sequel that was never released in the States. Granted, neither title is very long, but they're both incredibly entertaining and stand as two of the best rhythm-action games around. 1 really like how the dif- ficulty level ramps up in Part 2. It also has an injection of variety with singing and instruments, and can be played cooperatively with a friend. Overall, Part 2 isn't as memorable as the first entry, but it's still an absolute riot to play, and Michael Jackson is even more flamboyant than before. If you haven't played Space Channel 5 before, it has the style of the cult classic film Barbarella and the memoriza- tion-based play of Simon Says. It's unlike anything you've seen and couldn't be priced any

better. REINER - 8

eiie одело.

Legend Mode: 42 New Stages

7 New Arena Challenge Duel to the Death

ma . ж

www.koei.com

The KOEI logo is a trademark or a registered trademark of KOEI Со, Ltd thanks!

in Japan, the U.S. and/or other Countries, Dynasty Warriors is а registered trademark and Xtreme Legends is a trademark of KOE! Co, Ltd in the U.S. and other Countries. ©2003 KOEI Со, Ltd. All rights reserved. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

25,

КОЕ 25th Anniversary

“Тһе graphics are fantastic and simply smoke the traditionally animated cutscenes - which look drab and lifeless in

comparison.”

Co-op play will help clear areas faster

GUY

&

Adam West would be proud

144 GAME INFORMER

PLAYSTATION 2

‘MAKE SURE you AIM HIGH.

==

ТЕЕМАСЕ МОТАМТ NINJA TURTLES

A BLAST FROM THE PAST

5 someone who grew up with the Ninja Turtles, | am A happy to see them make a comeback. Not only did

| dig the show and the toys, | was a big fan of their side-scrolling beat-em-up video games as well. This new TMNT adventure is a welcome throwback to the brawlers of old, but also retains all the flaws of the genre.

This latest Turtle title plays out like several episodes from the new series, offering up plot in animated sequences between levels. Although it's hard for an old-school Turtles fan like myself to get into the new look and voices of the charac- ters, these sequences do lend it a decent ongoing plot; some- thing severely lacking in most brawlers. They also earn this game the strange distinction of being the only title | can name with ingame graphics that look better than the cutscenes. Herein lies this title's greatest strength: The character models are perfect, the animation is flawless, and the colorful backgrounds are impressive. In other words, the graphics are fantastic and simply smoke the traditionally animated cutscenes which look drab and lifeless in comparison.

Nearly as impressive as the graphics are the combat controls. While quite simple, the control scheme is incredibly easy to learn and still offers a wide variety of attacks and acrobatic maneuvers. Sadly, fighting gets repetitive in spite

of the solid interface. There simply aren't enough different enemy types to keep things fresh. Aside from boss battles, you'll only find yourself encountering a handful of different enemies. Even though you will learn a couple new attacks over the course of the game, you'll still be unleashing them on the same old goons.

Also problematic is the camera. While usually pretty solid in single-player mode, it does occasionally present an unhelpful angle, which cannot be adjusted. This problem is even more prevalent in co-op play, as the camera tends to stall when players move in opposite directions, Coupled with continues that are shared between the two players, | found myself prefer- ring to play alone. Having a partner in my battle with the Foot Clan actually made the game more difficult.

Although I've slammed this title on many fronts, | want to end things on a more positive note. This game is one of the better next-generation brawlers that there is, which simply demonstrates the limitations of the genre. Teenage Mutant Ninja Turtles is fun, looks amazing, and will certainly appeal to their main fan base. But, like the plastic bins of original Turtles figures forgotten in the back of your closet, don't expect to come back to this title often after you've had your fun with it. - JEREMY

Ш STYLE | OR 2-PLAYER ACTION PUBLISHER KONAMI Ш DEVELOPER KONAMI COMPUTER ENTERTAINMENT STUDIOS

W RELEASE OCTOBER 21

...look better than the animated ones

END THE BOTTOM LINE

m Concept: Everyone's favorite Reagan- era mutants return in a classic button-mashing adventure

ш Graphics: Colorful, superbly animated characters make this title nearly more fun to watch than to play

E Sound: Hearing the same one-iners over and over isn't at all annoying. Really. | mean it

m Playability: Both simple and incredibly intuitive, as any good brawler should be

m Entertainment: Like its gaming ancestors, TMNT is fast, fun, and forgettable

m Replay Value: Moderate

SECOND ОР! N

As a person who dwindled away

| most of his trust fund on the Turtles arcade game, | can hon-

| estly say that nothing excites me more than the prospect of a

| new TMNT beat-em-up. Konami

| definitely nailed the look of the

| cartoon series, and there's.

| no denying the beauty of the

| celshaded graphics. As we all know, however, looks only go so

| far in this industry. The combat

| engine is a dilapidated mess that lacks both intensity and style. The game forces players

| to use the same moves and combos throughout the majority of the quest. The pacing is really | slow as well, and it doesn't have | | nearly enough enemy types. You never find yourself suffocating | under a sea of foes. You usually only have to battle a handful of

| thugs at a time, which makes

for a fairly boring experience...

| especially for two players. What а bummer. | was really looking forward to this опе.

REINER - 6.75

1 |! a. | | К ~ 8 15 SAME DNA, NEW FEATURES olding true to its heritage, Monster Rancher 4 is a wildly addictive game that is capable of sucking away your life in no time flat. | kid you not once you develop a bond with your adorable little monster, you might as well just cancel your dinner plans, tell your signifi cant other that it just isn't working out, call in to work sick, and clear your calendar for a month.

As irresistible as this title may be, it hasn't made too many strides forward since the last installment. Tecmo opened up the design, but neglected to alter to the core gameplay mechanics. For the first time in the series, players have physical control over their trainer. In such, you can finally run across your ranch and interact with your monster. At first, | thought that the implementation of an onscreen character would redefine the very nature of the game. It actually hasn't changed a bit. The only control that you have over your trainer is his general movem He's basically nothing more than a highly detailed cursor that gets you from point A to B.

| will say this, though the freedom of movement does wonders for the exploration component. Tecmo has redesigned this aspect of the game four times now, and I think it has finally nailed it. The zones that you can traverse are formatted much like a typical RPG dungeon. Enemy encoun- ters, randomly placed treasure chests, and multiple floors are all part of the picture.

The biggest change in Monster Rancher 4 is the ability to train three monsters simultaneously. This element really up the process of raising the battle ranks, but also makes training a multitasking nightmare. It's executed in the same fashion as it always was, but now you'll have to

re that you feed, praise, and train your monsters on a regular basis. As you can probably imagine, this aspect is now a little hectic and drawn out to the point where it becomes tedious.

The combat system and interaction between you and your monsters hasn't been altered in the slightes | 0 г time. This is where the game really needed an injection of something new, but unfortunately, it's still the same song and dance.

That's not a bad thing, mind you; but if you've already played through one or more of these titles, it's starting to feel a little too familiar. - REINER

Players can now design the layout of thelr ranch You'll need to purchase training equipment

EG а

Я Я (007%

Exploration has received major enhancements and now Again, data from CDs and DVDs can be used for monster resembles the dungeons in role-playing games creation. Certain discs will give you rare critters

W STYLE | OR 2РІЛҮЕК ACTION PUBLISHER ТЕСМО ш DEVELOPER [ECMO RELEASE OCTOBER 28

EVERYONE |

THE BOTTOM LINE -

W Concept: Create, train, breed, and battle mon:

Graphics: The best looking entry yet, but it still needs more creature designs. Seeing the same creature with color

No spoken dialogue and repetitive music...but you

Same as it ever was, but being able to train three monsters at once speeds up the progress that players make

W Entertainmen An experience similar to raising a family pet. ..only you teach them how to kill

m Replay Value: High

SECOND О! ом

The Monster Rancher franchise holds a fond place in many gamers’ hearts. It's a quirky Japanese creature-raising sim that throws in dungeon explora- tion and fighting to keep people interested, but the best part has always been raising your mon- ster of choice. The option to use other “disk stones” (aka DVDs, CDs, and/or games) is still alive and kicking, and the results from these source materials is still delightfully unpredictable. Grudgingly though, | feel that calling the same character model in a different color a new monster is cheap. On the plus side, the updated ranch features and improved exploration really do make this worth picking

up for the majority of play-

ers especially because many of the things you love the most are unchanged, if not greatly improved.

LISA- 8

Level T1 Weapons and New Items

Dyuasrvébannuuns

ЈА у уь у à Vet mm -~ к.)

Tho KOEI logo is a tradomark or a registorod trademark of KOEI Co, Ltd іп Japan, the U.S, and/or other Countries. Dynasty Warriors is а registered trademark and Xtreme Legends is a trademark of KOE! Со, Ltd in the U.S, and other Countries, ©2003 KOEI Co, Ltd, All rights говогуей, "PlayStation" and the "PS" Family logo ere rogistored trademarks of Sony Computer Entertainment Inc.

PlayStation.e

N

Рв

AY 3

reifieftegentis:

Never Before Seen Gameplay

www.koei.com

thanks!

25,

КОЁ 25th Anniversary

PLAYSTATION 2 )

KILL SWITCH

DUCK AND COVE

ometimes, it just takes a little something different to make an

enjoyable game. Kill Switch won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours.

This is an FPS hidden in third-person clothing. The reason for the perspective shift is to take advantage of a clever cover mechanic. You'll need to duck behind objects and around corners while picking off enemy soldiers. Fire blindly, or stick your neck out a bit for more accurate blasts. The odds are against you, despite a wealth of guns and explosives, but luckily there's always a couch or overturned table or crate to hide behind. Winback, a little-known title for N64 and later PS2, did something similar, but Kill Switch has a better blend of frantic action and meticulous killing. Unfortunately, the control falters when enemies are within five feet of you.

The story is an odd one, which | liken to an evil Robocop. Its progression, however, is slower than molasses in the summer. The voiceovers don't help matters,

Kill Switch's hiding gimmick lasts longer than | thought it would, but your enjoyment is still finite especially with nothing else to do once you've work through it. I'll say it's about $20 worth of cool, though a rental may give you your fill as well. JUSTIN

THE BOTTOM LINE м

m Concept: Duck, duck, shoot, shoot

Graphics: While the environments aren't staggeringly brilliant, in a game like this they. don't need to бе

W Sound: Due to the story, it was hard to tell which voice was representing which. character

Playability: The controls work well for picking off baddies from 20 feet, but are kind of iffy up close

п Entertainment: A typical action game with а neat gimmick, There аге worse games that put a gun in your hand

п Replay Value: Moderate

SECOND OPINION

The real travesty here is that this game could have been cool. The "take cover" move on which the game is built 15 really slick, and will probably be copied several times. Too bad the enemy А! is completely worthless | actually hit a guy in the shoulder with a grenade. and he didn't move. Not only that, but the graphics are the worst I've ever seen. This опе is a total letdown.

JEREMY - 5.75

W STYLE | -PLAYER ACTION М PUBLISHER NAMCO DEVELOPER NAMCO Ш RELEASE OCTOBER 28

146 GAME INFORMER

PLAYSTATION 2

CRASH NITRO LIFE IN THE SLOW LANE р I've been seeing the phrase “тей” pop up

KART

Wait a second...didn't | already play this game on the PSone four years ago? Yep. I'm pretty sure | did. In more ways than I can possibly list, Nitro Kart is identical to CTR. Because of this, it's still a fun game to play. The powerslide mechanic is

as brilliant now as it was back in the day. The track editor, although somewhat shallow, | adds to the longevity. It's good, | but severely dated.

REINER - 7.25

on the Internet. Usually it's used to express a lack

of interest or ambivalence towards something. For example, you might say, “I'm kinda ‘тей’ about the new Brendan Fraser movie." | only bring this up because "meh" perfectly sums up my feelings about Crash Nitro Kart. It's certainly a competent rehash of Crash Team Racing, but it's probably one of the least exciting racing titles I've played recently. Most of this is due to the game's slow pace and its failure to really expand on a gameplay formula Naughty Dog perfected years ago.

On the plus side, | did like some of the track designs

(there's even a track editor), and it's still fun to hit the old powerslide move. Also, it's cool that the races can be tackled by either the Cortex or Crash teams of characters. However, at this point, the Crash Bandicoot franchise has pretty much given up competing with the big-time character action games and seems content to deliver the same-old, same-old to its diehard fan base. MATT

B STYLE | ТО 4-PLAYER RACING (UP TO 8-PLAYERS VIA SYSTEM LINK) PUBLISHER VIVENDI UNIVERSAL DEVELOPER VIVENDI UNIVERSAL Ш RELEASE NOVEMBER 11

m Concept: A redux of Naughty Dog's underrated PSone gem, Crash Team Racing

m Graphics: Clean as a whistle, boring as а stump

m Sound: Not as great as the old Crash scores, but close

п Playability: Mike that the new meters added for the powerslide, but that's about the extent of the innovations here

m Entertainment: Crash really needs to step up his game if he expects to compete with Mario Kart: Double Dash

и Replay Value: Moderately Low

PLAYSTATION 2

KING OF FIGHTERS 2000/2001

KING EMERITUS SNK VII While it hasn't aged all

like to think that by now everyone knows whether or not | that well visually (the 2001. É they like 2D fighters. There's a pretty clear-cut schism | e e ава between those who are all about the franchises of yore js a great deal for fighter fans. like this one and those who prefer the next-gen 3D titles With two titles included, you like Soul Calibur. King of Fighters isn't going to change that. | get a lot for your money, and This release is a bit of a twist on standard 2D fare. | the team battles set it apart а " пан R | from other classic fighters. Strikers” (guys that come in just for a hit or two) are part Of Fans of 2p will find much to your team, and spice up the combat a bit. Multiple strikers ^ | [ove here. (in 2001) can really extend the comboing frenzy. The flow of JEREMY -7.75 a round is nice; there wasn't much cheap "kick 'em when " they're down" action going on, but it's really tough to break up a combo once it gets going. King of Fighters has everything we expect: command menus, lots and lots of characters, silky control, and combos galore. If you've been craving a good old-school fighter, this will scratch that itch. It won't inspire anyone to forsake Virtua Fighter or Tekken, but for fans who don't already own this on Dreamcast, it's a boon. - ADAM

STYLE | OR 2-PLAYER FIGHTING Ш PUBLISHER SNK IB DEVELOPER SNK W RELEASE NOVEMBER 18

m Concept: Perfom a nice act of fan service by bringing the seventh and eighth King of Fighters titles to the PS2

ш Graphics: Character sprites are good, but everything shows its age

и Sound: If you own a CD player, put it to good use while playing this

m Playability: Control is tight and responsive. Never once did | fling my gamepad in disgust

п Entertainment: If 2D fighters are your thing, it's great. If they're not, you won't be converted

W Replay Value: Moderately High

|

6”

Available Now 529.99 MSRP

111 Play DWAXL alone or with ОМА, to power up

wA Devan the original with new XL features.

Each game sold separately. Tho КОН logo ıs а trademark or a registered trademark ol КОН Со. d in Japan, the US. and/or other Countries. Dynasty Warriors is a registered trademark and Xtrema Legends is a trademark of KOE the US. and othor Countries. ©2003 KOE! Со. Lid. АН rights reserved. "PlayStation" and the "PS" Family registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Digital Sohware Association.

Mild Language

Violence

ЕСУАС 52 playstation. |<

REVIEWS

PLAYSTATION 2

BACKYARD

WRESTLING: DON’T TRY THIS AT HOME BACKYARD GAME DEVELOPMENT

ол backyard wrestling the

spectacle aside and say that this is a great idea for a game. However, | can't put my personal feelings on crappy games aside enough to recom- mend Don't Try This At Home to anyone but people who think that getting thumbtacks stuck in your ass and scalp are a fun way to spend a Saturday.

Rather than using grapples and holds to wear down opponents, the focus here is using the environment to your advantage whipping people into things or picking up objects and tossing or swinging them at your hapless foe. For example, you can throw people into the hanging cow in the slaughter- house, explode the gas pumps at the truck stop, or chuck stools around in the strip club. The environmental interaction is unparalleled.

What's also unparalleled, however, is how sloppy Backyard Wrestling is. The collision is so bad, you just feel ashamed for the game sometimes. The Al is extremely cheap, and takes all the fun out of the cool levels. Why can't | dodge objects the computer wrestler throws at me? Really, the only way to play this is through multiplayer, taking turns throwing each other into and off of things. Even then, the load time is excruciating, and there's no easy Versus mode to save time. Playing this вате hurts almost as much as а barbed-wire baseball bat to the temple. JUSTIN

| put ту personal feelings

THE BOTTOM LINE

Wrestling

back in video game form

ne levels look great, and the character mot aren't too bad

B Sound: Lots of ICP and other Psychopathic artists

W Playability:

with а curve than

W Entertainment: Discovering the leractions most and likely only fun you'll have with this game

B Replay Value: Moderately High

| SECOND OPINION

And here | thought the backyard was just a place for Spot to piddle. Paradox Development did capture the brutality and trailer park mentality of backyard wrestling, but that's about all this game has to offer. The

the game says it all.. don t play this at home.

REINER - 5

STYLE | OR 2-PLAYER FIGHTING I PUBLISHER EIDOS DEVELOPER PARADOX Ш RELEASE OCTOBER 7

148 GAME INFORMER

SECRET WEAPONS OVER NORMANDY

R.A.F. RATIONED AIR FORCE

ith a significant library of World War || games already released to its left and the М fact that developer Totally Games gave us the storied X-Wing title on the PC оп its

right, Secret Weapons has a thin line to tread. While it largely succeeds in being a game that keeps you coming back for more, it doesn't come out unscathed.

The fly-boy missions won't take you by surprise in the least, but the game does an excellent job setting the stage for you. Not only does it utilize the musical score of Michael Giacchino, but it uses historical footage and a strong narrator. The effect is a rousing mood that is rivaled only by Medal of Honor itself. The dogfights themselves, however, can be less dramatic. The main problem is the snail's pace of your craft (of which there is a wide selection including some prototypes). Moreover, | never really got that frenzied I'm-going-to-die-at-anymoment- because theres so much action feeling like you'd encounter if you actually were at the Battle of Britain or Midway. This is an unfortunate failing since Secret Weapons really tries to immerse you in the experience through gameplay sounds and overall attention to detail, and the combat is otherwise worth it.

The flight-sim genre itself is Ward to make your mark in. Although this game is well rounded enough to at least give you an enjoyable experience, it fails to grab you by the stick with enough Gforces to set the seat of your pants on fire. - КАТО

2 Bk

Planes’ characteristics can be increased through upgrades

“Who stole my mug?! Look, | сап ‘stand here all day folks.

Secret Weapons takes you to more than just Normandy

Ш STYLE | OR 2PLAYER ACTION PUBLISHER LUCASARTS IM DEVELOPER TOTALLY GAMES RELEASE NOVEMBER 18

THE BOTTOM LINE

m Concept: Relive the many battles of WW II (real and otherwise) in a slow, but engaging fighter combat title

m Graphics: You will really get a kick out of using the replay and camera functions

m Sound: Using Medal of Honor's Michael Giacchino for the Score is a nice touch

ш Playability: | like the attention played to each plane, but the sensation of speed is terrible

m Entertainment: Not as defining as the developer's other flyer ing for the PC - but entertaining nevertheless

и Replay Value: Moderate

SECOND О ом

There's something inherently satisfying about shooting

Nazis it feels good to pretend that one person could have done something to help end

WW Il a little sooner. ! think that's a big part of why | like this title so much. It does a good job of making the player feel like they're a war hero, but maintains the massive feeling of the war. The difficulty was just right - it was never too easy to complete a mission, but never frustrating either. As | am not much of a flight sim junkie, | appreciate how well the control scheme balances realism with the arcade shooter feel. | also found myself honestly interested in the characters. Despite the fact that he's just a voice, | really cared when Trevor got shot down. Secret Weapons Over Normandy deserves special praise for being one of the few flight simulators which might draw new fans into its special- interest genre.

JEREMY - 8.25

PLAYSTATION 2

CULDCEPT

MONOPOLY ON CRACK

s it Monopoly, or is it Magic: The Gathering? Actually, SECOND OPINION After playing Culdcept, combining Monopoly with Magic

seems like it was meant to be. Matches are fun and require a great deal of strategic thinking. However, play seems tipped in

Culdcept is neither; it combines the best elements of both into an incredibly addicting strategy game. Players move around a board, landing on spaces that can either be claimed (if neutral), fought over (if hostile), or leveled up (if friendly). Creature cards engage in battle, and can be enhanced through the use of item cards. Spell cards are used outside of combat, and have a great variety 15 5 163 нраву ni of effects. card or the dice roll they need. Players have complete control over the composition of the Strategy game fans will have a deck they use in play, creating another level of strategy to the | ood time; others may be scared game. New cards are added after every defeated opponent | WaY by the challenge. in single-player, which keeps things interesting. There are JEREMY - 7.5 a number of different boards, each with a unique layout of spaces. All of these facets of gameplay work together phenomenally well, creating a surpris- ingly deep strategic experience. Culdcept is one of the best turn-based titles to ever come to consoles. | highly recommend that you invest in it if you have any affection for the genre. - ADAM

W STYLE | OR 2-PLAYER STRATEGY Ш PUBLISHER NEC INTERCHANNEL E DEVELOPER ОМУАЗОГТ Ш RELEASE JANUARY 1

PLAYSTATION 2

TIME CRISIS 3

THE OTHER GUN CONTROL

ime Crisis has always been the premiere gun game SECOND © ION

franchise. Its "take cover" approach lends strategy to Meets dea UR pum : 5 ЖҮК; 8 lere's this game isn’

throwing lead. Time Crisis 35 new choice of weaponry 1 5 ‘@aphical

is yet another thing to bake your noodle while you take aim, yet prowess, or insightful dialogue. doesn't distract you from your mission: busting caps. This is about shooting lots of

The four weapons handgun, shotgun, machinegun, and bad guys in а short period of grenade launcher can be switched by aiming off the screen time. Mid ee 1 i

" R " " remember аќ ar to

ben to tackle various situations в a great пен cement, | elke can geta itte i of at

2 5 е feeling from Time Crisis 3- and Sniping is available in some areas, as well. that's а good thing.

This game has plenty of damage to cause. The environ- LISA - 7.5 ments have many parts to blow up from watermelons at a fruit stand to silos filled with flammable chemicals. However, it doesn't approach the levels of interactivity you'd hope for in this day and age. It's a visual improvement over TC 2, but some blood would be nice.

| like the game's added depth, but | expected а little more creativity. Despite the quality of the GunCon 2, it's still difficult shooting at the edges of the screen. However, Time Crisis 3 is the best ointment for an itchy trigger finger. JUSTIN

W STYLE | OR 2-PLAYER SHOOTER Ш PUBLISHER NAMCO Ш DEVELOPER NAMCO @ RELEASE OCTOBER 21

m Concept:

Cross Monopoly with Magic:

The Gathering and put it on the PS2

W Graphics: Nothing to get too excited about, but they get the job done

W Sound: Obviously not the focus of this title. Put on a CD, turn on the radio, do something

й Playability: Groovy control, no irritating menus or anything

Entertainment: Monopoly and M:TG are fun by themselves, together they're an absolute riot

B Replay Value: High

Concept: Pick from four weapons, find some cover, and go shoothappy

m Graphics: It looks good for a game where you spend half the time staring at walls and rocks

W Sound: Japan needs good English- speaking voice actors! Send help

п Playability: As long as it's not at the edge of the screen, if you shoot at it, you'll definitely hit it

m Entertainment: As much fun as you can have squeezing a trigger. Get a friend for maximum enjoyment

и Replay Value: Moderate

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REVIEWS

. PLAYSTATION 2

BLOODY ROAR 4

FINALLY GETTING SOME BITE

Bloody Roar a Bteam fighter, so | was quite surprised to find myself really

| ме always considered

enjoying this installment. While

| won't put it with VF 4 or Soul Calibur Il, it does enough to dish out a good time.

Career mode is the biggest ~ and best - new addition, and basically quadrupled the amount of

time | maintained my interest.

It's like Final Fantasy X's Sphere Grid, but you move around the board by beating opponents. You rack up DNA points, which you can spend on equipping the abilities you pick up along the way. Every fighter needs something like this, and it's good to see Bloody Roar deliver.

The gameplay is still a little shallow for me, but it's far from horrible. Things like breakthrough environments and sweet blocking ani mations don't quite make up for only having two attack buttons in human form (three in beast form), but | guess that means your little brother or sister can play along.

While the models and backgrounds aren't up to snuff with other fighters, detail has been bumped up. You'll see a whole lot of blood, visible breath in cold stages, and splashing water. Unfortunately, these effects can cause slowdown. Bloody Roar 4 isn't a serious contender yet, but at least the series is showing forward momentum. - JUSTIN

W STYLE | OR 2-PLAYER FIGHTING ш PUBLISHER KONAMI

THE BOTTOM LINE TEEN

Concept: Konami decides to ада some depth to an underachieving series

m Graphics: Bland environments and unimpressive character models, However, plenty of plasma for the bloodthirsty and solid particle effects

Sound: Typical Japanese fighter music, Electric guitar has rarely sounded more synthesized

п Playability: Good for beginners, shallow for veterans

n Entertainment: Career mode will have you playing happily to the band, despite lengthy list of issues

m Replay Value: Moderate

SECOND OPINION |

With the latest batch of high-quality fighters on the market, Bloody Roar 4 just doesn’t stack up. The bland environments, simplistic controls, and cheesy butt- rock anthems are nothing but checks in the minus column. The career mode is new and somewhat interesting, yet doesn't redeem the package.

LISA - 6

DEVELOPER HUDSON SOFT Ш RELEASE NOVEMBER 11

150 GAME INFORMER

STYLE 1-PLAYER ACTION B PUBLISHER VIVENDI UNIVERSAL RELEASE NOVEMBER 3 On the Xbox, this title was a decent, if unexceptional, squad-based shooter with voice command - the only вате of its type on that system. On the PS2, SWAT 0 goes head-to-head with the almighty SOCOM, and loses that battle hands down. SWAT's missions lack variety and the story is weak. However, it is a decent title in many respects: Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. But the bottom line is that there’s nothing here that

wasn't already done in SOCOM, and done М7.

better. - JEREMY

STYLE | OR 2-PLAYER ACTION PUBLISHER SEGA OF AMERICA B RELEASE OCTOBER 14

There's a reason this series has fallen from grace in recent years. The animations are cool, but if warriors of the future had

| this control scheme for a ШШ giant robot, they'd be better off with squirt guns. The single-player missions are so boring that | looked forward to the bland voice-acting and terrible story in between

scenarios. Avoid this game like you would

a laser beam to the head. - ADAM

Ш STYLE | ТО 8-PLAYER SPORTS (UP ТО 8-PLAYER VIA ONLINE)

PUBLISHER SEGA SPORTS

B RELEASE NOVEMBER 11 Nr

Sega Sports is оп а roll this year. While lacking in polish compared to ESPN NBA (rebounding and passing aren't as tight), College Hoops gives you so many ways to play. You've got two Legacy modes, one where you're a coach working his way through the ranks; Rivalry mode; and slam dunk contests. A list of goals wins you money to use in the Campus Store to unlock mascot teams, fantasy courts, and lots more. From the commentary to the cutscenes to the chants, this game breathes the college ball

experience. B-ball fanatics will be playing

this one well into March. JUSTIN [3.25 STYLE 1 ТО 4-PLAYER ACTION (DEPENDING ON САМЕ)

E PUBLISHER MIDWAY

Ш RELEASE NOVEMBER 17

| don't even need to write

a review, this one writes itself. All these games: 720 Degrees, Blaster, Bubbles, 4 Defender, Defender Il,

Marble Madness, Paperboy, Rampage, Smash TV, Sinistar, Satan's Hollow, Robotron: 2084, RoadBlasters, Rampart, Splat!, Spy Hunter, Super Sprint, Root Beer Tapper, Toobin', and Vindicators for 3

twenty bucks. Buy it. - ANDY

Gauntlet, Joust, Joust 2, Кіах,

STYLE | OR 2-PLAYER RACING m PUBLISHER XS GAMES RELEASE OCTOBER 15

с) Нтт...! didn't . know there was Берни such a thing as

у Super Trucks racing, but a little Internet research did confirm that, |. yes, there is a motorsports

у circuit that revolves around 89000 up big rigs. Interestingly, this title was developed by MTV Music Generator creators Jester Interactive, who prove to have a pretty solid feel for the racing genre. It's also a fairly good-looking game, considering its $19.99 price point. However, semi tractors are by nature pretty slow and hard to control, so don't expect many high-speed thrills out of this one. Also, get

ready to crash into some rails a lot of [£16.75

rails. - MATT

004 STYLE 1 ТО 8-PLAYER SPORTS (2-PLAYER VIA ONLINE)

PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA RELEASE OCTOBER 28

does what they should on the court. Your centers and „ower forwards will get their blocks and boards,

ап” your guards end up with the assists. This sounds elementary, but it doesn't always work out in many games. Blocks, rebounds, and steals are where | think they should be. Career mode is still a blast, unlocking the 50 Greatest is cleverly done, and 989's online community is blazing trails. While a perennial bronze medal winner

on PS2, this year's ShootOut has officially Es

&ot game. JUSTIN

STYLE | OR 2-PLAYER ACTION W PUBLISHER KOF Ш RELEASE NOVEMBER 11

While you don't have to be Nostradamus to predict that the title's average gameplay hasn't changed one iota, 3 Koei is offering a slightly different structure with

this DW addition. The new Legend, Challenge, and Xtreme modes offer more scenarios for each character. This helps to keep things fresh, even if the beat 'em up routine is the same. It's hard to argue with a game that prices itself at around $20 (but online would be sweet). However, when you consider that you could cash that twenty in for 2,000 pennies, and then make like a bandit for a gumball machine, it's a toss up. 2,000 pieces of gum; that's got to be someone's idea of heaven. КАТО

The wait is over. Now The King of Fighters, Episodes 6 and J, аге both here. The sequel, The King of Fighters 2000, plus the final chapter of The Tale of NESTS saga, The King of Fighters 2001, equals fierce 2D action-fighting on 2 DVDs! Duke it out like never before in this special 2-in-1 pack exclusively for the PlayStation*2 computer entertainment system.

a?

Е Special new Strikers and characters м Original 3D polygon stages, upgraded modes and graphics for The King of Fighters 2001

B Paysiotione

Е 75 playable characters to choose from

Blood

Violence

3 Playstation. e

и == (OSNK PLAYMORE / ФЕОШТН CO., LTD. 2001 ©$МК PLAYMORE. THE KING OF FIGHTERS is a registered trademark of SNK PLAYMORE CORPORATION, “SNK” & “NEOGEO” are registered

USA CONSUMER CORPORATION trademarks of SNK PLAYMORE CORPORATION. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered

trademark of the Entertainment Software Association. www.snkneogeousaconsumer.com

"It’s the must-have GameCube title this holiday

п season.

¥ SurNE Tiree

г TN ме d One battle arena takes place

` “Why did the Goomba

cross the road?” “To get

special weapon owns all * *

When there's a blue flame

behind your o get a speed burst

152 GAMEINFORMER

TIME 00:03:24 81

MARIO КАРТ: DOUBLE DASH "7

7 _ on

MORE THAN А DASH OF BRILLIANCE 74%“

event. I'll go out on a limb and say I’ve liked this series

more than the Mario platformer series in the past 10 years (remakes not included). They've never disappointed with elevating the imitator-filled genre, and providing some of the best vehicle-based thrills in all of video games.

You've probably heard all about the dualrider formula in Double Dash. Well, believe the hype, because it really does make things much deeper. For example, you can hold two weapons at once if you play your cards right (making sure the backseat driver has his/her hands empty when you hit an item box). Like a Revert in Tony Hawk, this just adds one more thing for you to think of when you're rocketing down the track.

This new mechanic also marks the first time a racing вате has featured a co-op mode. It's a blast to work together during Grand Prix contests. Tossing objects isn't all that's in the job description for the back-seat driver, as this player needs to activate powerslides and can punch nearby karts. Mario Kart's multiplayer has always been a huge attraction, and this element takes things up another notch, making it easily the racer of choice for party people. Allowing LAN compatibility proves Nintendo does in fact know what century this is. The new Battle modes are nice, though I think their courses should've been larger.

Е very Mario Kart release has been а hotly anticipated

Using the technology boost afforded by the GameCube, Nintendo really outdid itself on level design. You can uncover more shortcuts than ever, and the tracks are just stunning. Many Mario universe cast members make cameos, like Shyguys figure skating or Delfino citizens cheering you onto the winner's circle. My favorite course is DK Island, where you get shot out of a barrel cannon to the top of a mountain, and then go speeding down its steep decline.

Selecting your character from the list of 16 isn't quite as critical as it was in the past, but is still important. Each one falls in one of three size categories, and in turn the game has three vehicle sizes. Draft Bowser into your stable, and you'll need a big kart. If you go with Baby Mario and Baby Luigi, you'll get a tiny vehicle. Every driver has his or her own special power-up, too. Diddy Kong drops a huge banana peel, Luigi fires a spreading green fireball, and Peach makes a heart-shaped shield that surrounds the kart.

Nintendo can do no wrong with this series. While | wish another single-player mode would've been added (a career, perhaps?), Double Dash raises the character-based racing bar yet again. It's also the must-have GameCube title this holiday season. Don't be left eating the dust of the millions of other Nintendo faithful who will be dashing to pick this up on November 17. JUSTIN

W STYLE 1 TO 4-PLAYER ACTION/RACING (UP TO 16-PLAYER VIA LAN) Ш PUBLISHER NINTENDO Ш DEVELOPER NINTENDO

W RELEASE NOVEMBER 17

The Bob-Omb stages of Battle mode play like а deathmatch

Whoever is holding the Shine when the clock winds down is the winner. Picture Quake III's Possession with karts

9.25

m Concept: Two drivers are better than one

B Graphics: The definition of vibrant and colorful. You'll be running laps just to check out the amazing tracks

и Sound: The music is simple, yes; but you'll be humming it in short order. Voices get repetitive quickly

m Playability: Having two characters per kart really opens up the strategy. You'll master the control before your first lap is over

п Entertainment: The dream of a GameCube Mario Kart is realized, and it's as masterful as we had all hoped

п Replay Value: High

| Much like the reports on Elvis, | | the talk that Double Dash was

| | | | | | changed the dynamic of the | game slightly, but once you dig | | into Double Dash it delivers а! | | that we know and love about | |

|

|

|

|

|

|

| the series plus а little bit more. | That plus, in my book, is a big | one. Giving the player control

| of two different characters is

| pretty cool in single-player, but | add a friend on the back of

| your kart in multiplayer and it

| opens the game up like never

| before. Screaming at/with your | teammate is what Double Dash | is all about, and playing the

| game as either gunner or driver | is surprisingly fun. 1 don't think | I'll ever get to experience 16-

| player LAN, but I know it would | be a blast. Heck, this game is а

| treat with just two. ANDY - 9

| | |

|

ear

EVERYONE

Mild Cartoon Vilolence

The race is on in Mario Kart: Double Dash!! Now with two characters per kart—one drives, the other throws stuff. Switch back and forth to mix it up and double the mayhem. Only for Nintendo GameCube.

NINTENDO GAMECUBE.

РАМеКАРТ бла ^H.

© 2003 Nintendo. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2003 Nintendo. www.mariokart.com Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.

“The only laughs come from knowing your friends are suffering the same

punishment.”

„ног Watch а star slip from your grasp

You will see this screen more than anything else, unless you're blinded by rage

154 GAMEINFORMER

JUST SAY NO

e all have those undesirable yet mandatory moments in our lives. Actors have to sit in the makeup chair for an hour before a shoot.

Plumbers have to plunge clogged toilets. Politicians have to deal with other politicians. As a video game journalist, my cross to bear is having to play Mario Party sequel after Mario Party sequel. At least this time, | get to try to warn you against doing the same thing. Don't play this game.

Even at its most basic level, Mario Party is flawed. Yes, you play minigames against the other players. However, the reward for winning or consequence for losing is nil. If | win, | get a handful of coins. If | lose, someone else gets those coins. The thing is, coins as a whole don't mean a darn thing in the game it's stars that you're really after. Strange then that 9096 of the game deals with coins changing hands, and stars are treated as an afterthought. Of course, | spent 90% of my time with Mario Party 5 riddled with thoughts that | need a raise for having to play this clump of dung. Again, don't play this game.

At least some of the minigames, even without any motivation to win them, are passable. It's doubtlessly harder to make quick gaming scenarios for multiple users than it is to craft single-player thrills like Wario Ware's. Many are unimaginative, and you'll be repeating a few of them even if you only play through once, but they are by far the best part of this title. | think the most creativity went into those games where it's one player against everyone else.

MARIO PARTY 5

If this series became Mario Minigame without any of the slow, tedious, painful board game elements it wouldn't be quite as rancid, though it would still stink. But, as is, you shouldn't play this game.

Any semblance of strategy will eventually fail you sooner rather than later. Basically, the rules are rubbish. This is because there are so many variables that alter the course of the game at the drop of a hat. Coins get redistributed, the star moves to another part of the board, and any power- ups you may collect are easily swiped from your hands. Of course, the best strategy is to not play this game.

Like Pavlov's dogs, | may have become subconsciously ingrained to wince every time | play Mario Party. However, | need only see the looks of abject horror on the faces of any newbies playing the game with me (i.e. Jeremy and Adam) for the first time to know this is universal. The only laughs come from knowing your friends are suffering the same punishment as you are. They have to see the same save screen after every turn. They have to deal with the homestretch taking even longer than the early portion of the game. They're cursing this to anyone within earshot, just like you.

Don't play this game. Seriously. Maybe then, Nintendo will get the message, and this scourge of software will disappear from existence once and for all. You make all the difference. You vote with your wallet. Just say no to Mario Party. Thank you. JUSTIN

STYLE | ТО 4-PLAYER BOARD М PUBLISHER NINTENDO Ш DEVELOPER HUDSON SOFT Ш RELEASE NOVEMBER 10

Have your team stomp out the fuse, or you can bet you're gonna lose

One of these plants is not like the other, but all of these players are quite miserable

ш Concept: Once again, enough people bought the last Mario Party for Nintendo to justify a sequel, Thanks a lot, Beniuses!

m Graphics: It's a board game. What do you want?

m Sound: The audio is the razor blade atop a toxic waste "cake"

п Playability: Nothing is overly complicated, control-wise. If you can hold a controller, you can play the minigames

п Entertainment: There is no entertainment here, only pain. Lots and lots of pain

п Replay Value: Low

SECOND OP IN

How bad is Mario Party 5? Well, spending just a measly hour with this miserable, cancer-of-the-brain-inducing game is like going naked hot- tubbing with Rush Limbaugh as your parents cheer you on and snap photos. | didn't think that it was humanly possible

for this series to get any worse |

| than was, but this entry

| walled on my unmentionables

| until they were well past

| black and blue. The board

| game aspect remains void of strategy and is even slower in

| расе than before. Yet again,

| luck outweighs the need to be skillful. You could win every minigame and collect the most coins but still end up in last

place. To make matters worse, |

the majority of minigames | are just flat out stupid. | only encountered three or four that

| would even consider remotely |

| entertaining. Altogether, it's

| just painful to play. If | had this game as а kid, | would һауе

| done a lot more homework.

| REINER - 2

thirteen

Keep your friends Close nd your enemies closer.

Also available on PlayStation 2, f 2 Xbox, Gamecube and PC CD-ROM, Y whoisXill.com UBISOFT

E STHERTOM

KAYMAN e tuu BOWLING

or... \ | Ne

and for: Nokia 3590

Nokia 6200 fi ft сене amelo . Semans. C56

BE 2 а Мока 1060 i | LG Motorola Nokia 3295 3650 956" 4400 T720 7210

THE LORD OF THE RINGS: THE RETURN

OF THE KING HAIL TO THE KING, BABY!

и Concept: A Zelda-esque adventure

laying this title makes

me want to watch

the movie; the epic battles from the films are so faithfully recreated in the gameplay that it makes me Salivate for more Tolkien goodness. | was amazed at how perfectly this title captured the gritty intensity of Helm's Deep and the other conflicts, and | truly felt like | was but one warrior in а sea of combat.

This title is absolutely stuffed with content. Much like the films, there's nearly too much to summarize neatly. Being able to tackle the different storylines in any order is nice, and it's а treat to see footage from the upcoming movie. The graphics, sound, and level design all astound, and the special features are like gravy on this already- fantastic feast. If | have one complaint (note that | said IF | have a complaint), it's that it may be a tad difficult for casual gamers. There are several levels which | had to play several times in order to beat. Oh, and the boss battles are a little formulaic, 50 | guess | have two complaints. Still, for fans of the movies, books, or action games in general, this one is a musthave. JEREMY

THE BOTTOM LINE м

Hack and stash your way though the third movie in the greatest series of all time

1 Graphics: If you told me the movies" special effects team animated this game, I'd believe you

и Sound: Much like the graphics, the sound feels like it's lifted straight from the film

Playability: The combat feels a little simple at first, but unlocking combos opens it up and adds variety

W Entertainment: -It's the perfect way to get excited for the upcoming movie

Replay Value: Moderately High

SECOND OPINION

Visually, this game is a masterpiece. Even with only

an okay camera, the locations and their high level of detail put some movies to shame. The

gameplay isn't as varied as EA would have you think, and the branching paths still make it a short title, but when you're in the kill zone, there's nothing but a smile on your face.

КАТО - 8

STYLE | OR 2-PLAYER ACTION Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER ҒА REDWOOD SHORES

RELEASE NOVEMBER 6

156 GAMEINFORMER

BEYOND THE NORM -

here's far more to this game than | have room to discuss, and that's initially T^ With no real introduction, this title thrust me into the unfamiliar world of

Hyllis, a planet in the midst of a war with an alien species. | was completely in the dark about the planet and the characters, including my own. But the more I played, the more I learned about the story and was drawn into the strange world.

This complex plot unfolds almost entirely through character interaction; traditional cutscenes are all but nonexistent. Dialogue and story elements are integrated completely into gameplay, creating a smooth experience unlike any other game | have ever seen. Imagine playing an epic RPG that never pauses to load a cinema scene and you'll get the idea.

Every moment of Beyond Good and Evil looks as good as a traditional RPG cutscene. Thanks to its flexible graphics engine, environmental effects are staggering and character animations are amazing. So why didn't it score higher? Well, gameplay might be a tad simplistic for some people combat exclusively involves the A button. More importantly, this game is just plain weird. That's never a bad thing, but it took me a long time to figure out my feelings about this title. I'm sure many people will feel the same way, so | can't say it's the right game for everyone. But it is, without a doubt, one of the most unique. JEREMY

You must take photos of all the strange creatures you see

Your hovercraft is a big help...

...as is your “uncle” Реу')

Ш STYLE | -PLAYER ACTION PUBLISHER UBISOFT E DEVELOPER UBISOFT E RELEASE NOVEMBER 11

with evil aliens, conspiracies, photography, and a pig man

m Graphics: Although stylized, these are some of the most amazing graphics on any system

B Sound: The song in the Akuda bar might be my favorite video game score ever

m Playability: With its simple interface, anyone with at least one thumb can play like a master

п Entertainment: The involving story will keep you coming back, despite the initial weirdness

m Replay Value: Moderate

SECOND OPINION

This title lies somewhere between the action and adventure genres. It has a huge emphasis on story and taking in the game at your own pace; but it also requires you to find somewhat random items, fight bad guys, drive a hovercraft, explore with stealth, and solve some elementary puzzles. There is also a Pokémon Snap-like element, which is a lot more fun than it sounds. The GameCube edition has markedly better control in nearly every play | type, but suffers from more | jaggies than its Xbox sibling. That being said, the graphics are stunning on any system and the environments of Hyllis are interesting and unique. Many will look elsewhere for deeper gameplay, as most aspects аге pretty simplistic, but the story and characters are compelling enough to ensure more than a few will be rabid fans.

LISA-8

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There are some individuals who would prefer that we not publish a game like Go! Go! Hypergrind.

Let them vent.

"Do you like skating? If you do then Go! Go! Hypergrind should rocket to the top of your "Must buy" list. You won't be disappointed."

- Nintendophiles

"Go! Go! Hypergrind is fast, fun, kooky, and it looks great." - IGN.com

Skate as one of 12 crazy, cool competitors, designed by SPUMCO, the world- famous animation studio responsible for The Ren & Stimpy Show and The Ripping Friends!

Compete in a multitude of head-to-head multiplayer modes such as Push, Roce and Battle!

Use the new "Negative Reaction" system to score insane points and begin your rise to stardom! Chain multiple Negative Reactions together with пог mal tricks for insane combination points!

Powerful graphics engine allows for realtime character deformation. The wacky, celshaded skateboarders can be subjected to numerous humiliations, such as being set on fire, flattened and covered in caca!

"your ticket to many nights of great gaming." = Nintendolnsider.com

"absolutely insane..." - GamesAreFun.com

® Crude Humor Suggestive Themes Violence SURROUND " |

à ' WWW.ATLUS.COM ESRB CONTENT RATING www.esrb.org

REVIEWS

GAMECUBE

KIRBY AIR RIDE

PINK LIGHTNING

irby Air Ride has a control scheme as simple as I've seen

since the Atari 2600. Here it is: You steer with the left analog stick, and the A button does everything else. Аз dull as this sounds, HAL has managed to do some cool things within this spartan design aesthetic, In the tradition of Kirby, you can swallow various power-ups and spit out enemies by pressing A; as well as use A to hit turbo pads and do a dash move by holding you guessed it A to build Kirby's energy. This dash move actually results in some cool gameplay, as you can use it to slow down, then slingshot yourself around corners. However, | think that many will wish they had a few more options in the way of control. The game does feature a variety of modes, from straight-up racing to some top-down view tracks to a minigame reminiscent of Monkey Target from Super Monkey Ball. As you might expect, Kirby Air Ride puts a premium on unlockables and multiplayer. Unfortunately, there's just not enough here for me to recommend this game as a purchase. It's neat, but after a couple of hours you won't really feel the need to keep playing. Also, | question Nintendo's timing in releasing this game, as it comes out just a few weeks before the unquestionably superior Mario Kart: Double Dash. - MATT

THE BOTTOM LINE EVERYONE

m Concept: A simplisti your favor

Graphics:

и Sound: Yer

asy to grasp, е like

maybe the соо! р

@ Entertainment: Like Kirby him(

game has a сепа! just don't expect to be blown y

I Replay Value: Moderate

| SECOND OPINION

Nintendo has become so obsessed with its “games for everyone” philosophy that the net it has cast is so wide it’s off the mark. The courses are inspired, the powers cool, and

the unlockables never-ending; but the gameplay itself runs out of gas. With multiplayer fun as Kirby's clear focus, this game is going to leave a lot of people out in the cold.

КАТО 6.75

STYLE | ТО 4-PLAYER RACING (UP TO 4-PLAYER МА LAN) PUBLISHER NINTENDO DEVELOPER НА! LABORATORIES

RELEASE OCTOBER 13

158 GAME INFORMER

BOMBS AWAY

omberman is a good time. Always has been, and as far as I'm concerned it 3 always will be. Jetters doesn’t exactly break any new ground for the series, but it doesn't mess anything up, either.

The single-player mode is average, with а fairly linear progression through a not-very- detailed cartoony 3D world. It's fun, what with the unique Bomberman dynamic applied to a Mario-like quest; it's just not the focus of this title.

Multiplayer is where Jetters explodes into a frenzy of destruction that will keep you entertained for hours on end. There are a number of variations on the classic straight-up bomb-filled craziness that put Bomberman on the map. Rockets, searchlights, different sizes of maps all enhance the replay value immeasurably.

For once, it really is nonstop action; even after you die in the arena you hang out along the borders and drop (you guessed it) bombs on whoever's still standing. This keeps the luckless players occupied while waiting for their chance to get back in the ring. | can't stress enough how chaotic and frenetic four-player matches are you really have to play it to understand.

Once again, the GameCube gets a great party game disguised as a mostly single-player title. Pick it up if you need to blow up your friends. - ADAM

РГР ТР ТҮ |

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You can bounce off the ropes to charge across The blue guy's gonna get it in about 0.4 seconds

STYLE 1 TO 4-PLAYER ACTION ш PUBLISHER MAJESCO SALES М DEVELOPER HUDSON

SOFT I RELEASE NOVEMBER 11

THE BOTTOM LINE

EVERYONE

ш Concept: Extend the Bomberman series without getting too creative

W Graphics: Cool cel-shaded character models; the quest world is kind of blah

m Sound: Cutesy music and voice- overs to get you in the mood for blowing stuff up

W Playability: It's Bomberman - there are pretty much two buttons

п Entertainment: If you haven't played Bomberman, this is a good way to get into it. If you have, you'll enjoy the new multiplayer modes

W Replay Value: Moderately High

| I'm going to lay it out

| straight for you boys and

| girls - Bomberman has

| always been fun. Bomberman

| Jetters on the ‘Cube is а lot

| of fun, but it certainly isn't

| a revolution in the world of

| wee peoples throwing bombs.

| If you haven't picked up any

| titles in this series for a while,

| check it out. You now get to

| switch characters on the fly

| in adventure mode and the

| multiplayer allows up to four players on one GameCube.

| With graphics that will

| underwhelm most players, а soundtrack that's "quirky" during its best parts, and an

| adventure mode that won't

| rock anyone's socks; players.

| are going to have fun, but I'm not going to go so far as

| calling the title “essential.”

| The multiplayer (this game's

| real draw) is definitely worth

| the cost of admission for this

| quirky Japanese ditty.

LISA - 7.25 |

GAMECUBE QUICKIES

MEDAL OF HONOR: RISING SUN

m STYLE | ТО 4-PLAYER ACTION Ш PUBLISHER ELECTRONIC ARTS RELEASE NOVEMBER 11

^ Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm

not convinced that this isn't an expansion pack. Some of the dynamic explosion

mi effects (put to good use) are tempered by the graphics’ overall failings. Draw distance can be a problem, and this version just doesn't look that sharp. Add on to this poor Al (although the inclination

to more hand-to-hand combat by your foes is cool) and collision, and this soldier is definitely n marching in place. KATO

DISNEY'S HIDE AND SNEAK

"ДА;

STYLE | -PLAYER ACTION/PUZZLE Ш PUBLISHER CAPCOM m RELEASE NOVEMBER 18

There's a golden truth in family-friendly kid software: Just because it's for a tyke doesn't mean that it can

be crap. People of all ages respond to entertainment designed for kids if it is done well, like the Harry Potter books or Muppets movies. This game, sadly enough, does not possess that level of quality. It's a series of rooms where either Mickey or Minnie needs to find a key and unlock the door on the other side. The environments are bland, the characters have no dialogue,

and the puzzles are illogical. - LISA ЈЕ 3.5

NEED FOR SPEED: UNDERGROUND

W STYLE | OR 2-PLAYER RACING Ш PUBLISHER ELECTRONIC ARTS B RELEASE NOVEMBER 17

Starting out with a “knowing is half the battle” message, Need for Speed: Underground hopes to make you like street

: racing so much on your

М “а TV that you'll never, ever

D doo it in a real car. | think

it may have reached that goal. The customizable cars

are (as expected) crazy cool, the tracks are easy to learn but offer lots of variation, the level of difficulty is both customizable and has an excellent learning curve, and the bevy of race types will keep people

enthralled for hours. - LISA ЈЕ] 9

NBA LIVE 2004

m STYLE | ТО 4-PLAYER SPORTS PUBLISHER ҒА SPORTS RELEASE OCTOBER 14 5 ҹа The bad news is there is only | one GameCube МВА sim

out there. The good news is Live is straight bangin’. It's а little too bangin’, actually, since the collision makes

it extremely hard to get in the paint, but that's part of Live's efforts to become a more serious game. Casual fans may struggle a bit, but most b-ball veterans will embrace the new changes more blocks, defensive swarming, and

off-court cutscenes and find their little [£8.25

Slice of hoops heaven. JUSTIN

SPIRIT & SPELLS

STYLE |-PLAYER ACTION/PLATFORM B PUBLISHER DREAMCATCHER RELEASE SEPTEMBER 24

Sometime in the future, you will see this game in a cutout bin for

a dollar. You will be tempted to buy it. Then you

{ will remember this review, and walk on by. You will think, “Gee, Matt Helgeson from Game Informer,

you just saved me a dollar. I'm going to go buy a Sprite! You're the best!” It's the least | could do, friend, to warn you off of this game that features level design that would have been sub-par 15 years ago, terrible graphics, and wretched control. Seriously, | hope this was a high school computer class project or something. Yes, it is cool that your character can transform into different characters, but each one is completely and utterly dull, as is everything else in this title. MATT Е 2

DRAGON BALL 2: BUDOKAI

STYLE | OR 2-PLAYER FIGHTING Ш PUBLISHER ATARI RELEASE OCTOBER 28

Before the Goku worshipers out there declare that | should be tossed into g the pits of hell | for my absurdly low score, let it be known that | | а ا‎ Ш truly believe that Budokai is a 9+ for Dragon Ball Z fans. With over 20 familiar characters and story segments laced between each match, this game is successful in capturing the flavor of the show. It also boasts an incredibly deep skill editor and a ton of unlockables. On the flip side of the coin, if you don't lust after balls of dragons, you'll see nothing more than a mediocre fighter with a really

confusing plot and characters in dire need of haircuts. - REINER [7.25

ВАТМАН: RISE OF SIN TZU

STYLE | OR 2-PLAYER ACTION PUBLISHER UBISOFT

W RELEASE OCTOBER 14

Not even the work of comic book great Jim Lee can

В save Sin Tzu from being a total loss. Okay, the graphics are fairly sharp,

but that's about

all this title has

to offer. On any system the combat stinks, but on the 'Cube, it's absolutely horrid. The controller simply wasn't designed for this type of game, and this game simply wasn't designed to be played at all. One-button combos don't give the player the feeling that they're a dark avenger of the night. There's a lot of embarrassing stuff in Batman's long history; and this game is right up there with Adam West and the last two movies. JEREMY

GAMECUBE

GO! GO!

REVIEWS

HYPERGRIND

A TWO-FACED WIENER COVERED

IN POOP

hough I'm sure some of you probably think that

headline is supposed to

be autobiographical, | can assure you it's not. Developed with help from SPUMCO, an animation company made

up of several of the creative types behind Ren & Stimpy, the same sick sense of humor and twisted art style is evident throughout this game. As such, it's really less about skateboarding than it is about inflicting comical damage on the outrageous character of your choice.

You, as a 'toon auditioning for a new show, compete against other creatures to prove you can give the audience the most bang for their buck. Mostly, this means linking sets of "Reactions," a.k.a. devices throughout the levels that squash, torch, and mangle your boarder in various sadistic ways.

In the end, Go Go Hypergrind doesn't quite live up to its potential, mostly due to very mechanical control and a shallow trick system. Also, a few of the modes (in particular Battle) are just plain annoying. After you've mastered all of the Reaction chains in a level, it can begin to grow dull, as the core boarding mechanics aren't really compelling on their own. However, everyone should play this game at least once, if only for an afternoon rental. - MATT

THE BOTTOM LINE

W Concept: Bizarro, masochistic humor Skateboarding

in a strange cartoon world

Graphics: Yes, it's got nice gri к but it's also got style and imagination

m Sound: Surrealistic k that 5 from the Josie and the Pussycats soundtrack (that's a compliment,

Playability: Nothing special heri more about linking together stunts than boarding

W Entertainment: The gameplay pales in comparison with the hi but it's still a good tir

п Replay Value: Moderate

SECOND OPINION

This game has a zany, appealing look to it, and the gameplay 5 Just as faboo. While I'm not a fan of the one-on-one modes; the courses, gimmicks, and gameplay are all worthy of praise. The character design is some of the best I've seen, and this definitely has that trademark Japanese obscurity / insanity. The Johnson Brothers alone are worth the price of admission.

STYLE 1 OR 2-PLAYER ACTION/SPORT: DEVELOPER TEAM POPONCHI/SPUMCO

RELEASE OCTOBER 15

GAMEINFORMER 159

“earns its wings as a game that is an absolute

riot to play.”

The selection of playable craft is quite varied

? Wow.. nat a beautiful sunset. Wanna make out?

Through an excellent targeting system, picking off fighters is а стећ

Each world closes with а battle against a gigantic mechanized boss

160 GAME INFORMER

TD

XBOX __ UNLIMITED ENABLED.

CRIMS

“esc

м

HIGH ROAD ТО REVENGE

FIRE IN THE SKY

he development of Crimson Skies was loaded with

turbulence and a near record-setting number of delays.

Yet, despite the hardship that Microsoft endured in getting this product to retail shelves, the game has come together brilliantly and emerges as one of its most notable first party efforts.

Set in an alternate 19305 where land-based transportation was never fully realized, players assume the role of Nathan Zacharay, an airborne gun for hire who will accept missions if the price is right. Flying high in a warplane that is armed to the teeth, you'll find yourself combating a squadron of heavily armed zeppelins, racing through rings, flying escort to a speeding train, and scouring the landscape for hidden tokens that can be used to upgrade your birds.

Unlike most games of this ilk, it won't take a 100-page flight manual to understand the control scheme. While the physics and sensation of flight prove to be incredibly realistic, the gameplay design veers away from true simulation and hones in on the intensity of an arcade shooter. You won't find yourself lining up the perfect trajectory of your shots, or circling enemy bogeys just to get them in your sights. The game is designed for non-stop action. As such, you'll mow down countless

enemies in no time flat. The skirmishes that unfold are light- ning quick and very much in your face at all times.

Microsoft's flight sim also excels in producing a high level of variance in its challenges. Along with the different mission types, gamers can change their strategies on the fly. Rather than confronting a group of bogeys in a fighter; you can land, hop out of your plane, and man a stationary turret on a base.

The single-player campaign is а rip-roaring good time as is, but Xbox Live is where this title shines the brightest. Using the headset to coordinate attacks with your wingmen is a truly amazing experience. The battles that unfold are just as intense and rife with skill.

This title also preys on your senses with incredible sound effects and some of the most detailed visuals around. Mid air explosions shower flaming wings and spinning propellers to the ground; pilots eject and parachute to safety; and the sound of a bogey screaming past your six is too cool to accurately describe.

Rising high above the likes of Ace Combat and Airforce Delta Storm, Crimson Skies earns its wings as a game that is an absolute riot to play. It's a console flight simulator with a serious bite. REINER

STYLE | TO 4PLAYER ACTION (UP TO 16-PLAYER VIA XBOX LIVE OR SYSTEM LINK) PUBLISHER MICROSOFT DEVELOPER FASA STUDIO/MICROSOFT I RELEASE OCTOBER 21

j = The explosions give MechAssault a run for its money

x Mfr АД

Players can hop out of their planes and mount stationary turrets

THE BOTTOM LINE

TEEN A high-flying, arcade-style

m Concept: shooter with a heavy focus on mission variety and multiplayer

m Graphics: Detailed and explosive. The smoke effects, vibrancy of mid-air blasts, and touches of realism in the landscapes are truly impressive

m Sound: Your wingmen give away too many clues as to how to defeat specific foes, but the vehicle sounds are top-notch

W Playability: The controls are simple, yet perfect for the action at hand

п Entertainment: A rip-roaring good time with endlessly enjoyable Xbox Live support

п Replay Value: Moderately High

SECOND OPINION

had more fun with Crimson Skies than I've had with any console flight sim since Rogue Leader. The control works. surprisingly well for a gamepad; flips and loops are easier than ever before. The graphics are as pretty as we expect out of the big box, and the music makes for good enough background noise. Where Crimson Skies really excels, though, is in the

| |

d

| split-screen, Live support, and | the system link you should be. | able to find some way to get your dogfight on. The variable difficulty makes this title worth it for flight sim junkies and casual pilots alike.

ADAM - 9

| |

| 1

/Фе<<- Жж” “Gack.

Visit www.esrb.org or call 1-800-771-3772 for more ratings

хеох

www.ninjagaidengame.com TECMO

100% GAMES Nea Gaon ac UD 000 Mero vs De one je me tne зета d ee UD kae No and De Tre Nea loge уттай аст D тл Cin 3 a Padre de lean Dy Suu e at Cin ea Do Ee des Les geste түре rate а

A dangerous mix of adrenaline

and gasoline”

SUVs and cone courses - rollover city!

Damage doesn't keep you grounded

The garage is filled with secrets

162 GAME INFORMER

ED ENABLE

PROJECT GOTHAM

RACING 2

THE LONG AND WINDING ROAD

looking racer is to overlook a few other key factors in

its success. While still retaining and improving upon its vaunted good looks, PGR 2 is yet another hit for the console because of that one quality that most games in the genre can’t capture: It leaves you constantly craving your next challenge.

On the face of it, this sequel is largely untouched. Earning Kudos through good driving and the greatlooking environments are its pillars. However, this isn't just a case of adding more cars. The key is in the title’s excellent pacing. Because you can earn Kudos in almost every segment of the game, PGR 2 is largely freed from merely being about rehashing the same races just for cash. This and the choosable difficulty levels allow you to progress at your own pace and perform a variety of tasks to get the Kudos you seek. You can tackle cone courses in the Arcade mode or stick to the Kudos World Series and earn them overtaking cars or marshalling your top speed to make it past the Speed Camera. Even Xbox Live is all-inclusive. Instead of just being a multiplayer component, those hooked up to it while playing single-player can see the record times and ghost cars of other online players who have gone before them. The racing itself is stimulating as well. The automobiles

(including classics and even SUVs) show a good adherence to the delicate principles of acceleration, braking, and drift, and also have distinct differences in the way they handle and feel.

Т o say that the Project Gotham series is the Хбох 5 best

Between this and the gorgeous scenery, it's like a sensory overload as you brake and scream around a tight corner in

a dangerous mix of adrenaline and gasoline. Shadows are impressive (especially when you get nervous as an opponent's headlights creep up and shine on your car), and go so far as to cast themselves on the rear seats of your ride.

Whereas the soul of Gran Turismo is about the cars them- selves, PGR 2 is all about tearing up the courses and getting paid handsomely in Kudos to do it “stylish driving” as the game says. Consider this important point: Bizarre Creations’ racer is well balanced for maximum pleasure. Beyond the vari- able difficulty levels, learning to string together combos can be a delicate task. And yet, the game doesn't get too strict about enforcing every brush with the wall or scrape with another car. However, for the future, | hope that the next PGR has an option where you can accrue performance-altering damage to back up the already impressive visual effects. Furthermore, adding upgradeable parts into the game's balancing would offer a great amount of depth to a title that already has my knuckles three shades past white.

Project Gotham Racing 2 doesn't blow open any revolutionary doors to the racing genre. However, it has reached the obvious but not always obtainable goal of not only demanding my skill on the track, but my constant interest as well. You'll want to give it your full attention. КАТО

STYLE | TO 4PLAYER RACING (UP TO 8-PLAYER VIA XBOX LIVE OR SYSTEM LINK) ш PUBLISHER MICROSOFT

DEVELOPER BIZARRE CREATIONS Ш RELEASE NOVEMBER 18

13

Nice Side Great Drafting!

Master the drift and keep your Kudos combo going

The picturesque backgrounds are equaled only by the convoluted courses

Concept: A tweak to the Kudos system and adding online has made this series even more wide open and fun m Graphics: The great attention to detail is evident just about everywhere you look in this game m Sound: The language-specific radio stations around the world are a nice touch to the banal soundtrack m Playability: You really get a feel for the handling among the cars, and the difficulty levels give something for everyone m Entertainment: A fun title whose raceto- unlock formula never gets old п Replay Value: Moderately High

SECOND OPINION

This is a damn fine racing game. Bizarre Creations has outdone

| just placing high through sloppy

from novice to expert. Believe

me when I say it's a completely | different experience depending on which you choose. This is

| nice, because it allows lesser

| drivers to advance and have fun (without getting stuck on hoop- ties like in GT) while giving pros | a stiff challenge. Although It

| lacks the oyer the top theatrics | of Midnight Club Ii or Need for

‘Speed: Underground, this is

| an excellent straight-up racing | game for fans of the genre.

|^ -HIGH-SPEED INTERNET; ©

Ре

12 player on пега ;

' Tran save data to access customized cars from your garage Vas == 165% licensedical 3r 10 пе 5 ranging from 50's classics to the “ar 5 of tomorrow = Licensediar 5 eaturing songs from more than 45 анегтануе, indie, 1 ng Supersuckers, Lookout! Records, Fat Wreck Chords and many more!

ШШ > uuu W ESRB CONTENT RATING wwwesthorg | | - ро *

Officii Licensed Product

к d 5 Е GA

Sega is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, Sega GT and Sega GT Online are either registered trademarks or trademarks of SEGA CORPORATION. Original Game ©WOW Entertainment/SEGA Corporation, 2002,2003. All Rights Reserved. U.S. Patent Nos. 5,269,687 and 5,354,202, All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. All rights reserved. General Motors Trademarks used under license to Sega Corporation. Trans Am is a trademark of SCCA licensed to Trans-Am Racing, LLC, Ford nameplates are registered trademarks owned and licensed by Ford Motor Company. Jaguar trademarks are owned and licensed by Jaguar Cars Ltd., England. Dodge is a trademark of DaimlerChrysler Corporation 2003. Plymouth® and AAR 'Cuda are trademarks of DaimlerChrysler Corporation. ©ОСС 2003 Official Honda Licensed Product

Microsoft, Xbox, Xbox Live and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. All Rights Reserved.

"|f you love Tony Hawk games, you'll have a blast with this

п опе

Skating legend Stacy Peralta has some hilarious cameos

>

1 think this is the most annoying mission I've played in a Tony Hawk game...

...ог maybe this one is the worst

164 GAME INFORMER

CK

UN 2 Mon Ua lt Pogo

UNDERGRO

ES

IS PROGRESS A GOOD THI

ive Neversoft's crew credit: They never settle. Each G edition of the Tony Hawk series has added new things

to the already-awesome formula, and Underground is no exception. Expanding on Tony 4's wide-open worlds, this вате is molded as a skateboarding action/adventure one that lets you take a aspiring skater from the streets of Jersey to the heights of skateboarding fame. It's quite a journey. Along the way, you'll cross paths with skating legends like Stacy Peralta and Tony Hawk, get betrayed by your best friend, and even be thrown in a Russian jail!

There's also a load of new gameplay. On the plus side, you can now get off your board mid-combo, jump back on, and keep your string going (although you are limited in the amount of time you can be on foot). Basically, this is going to mean that top Tony players (not me!) are going to be able to essentially combo indefinitely. As innovations go, it's definitely above the spine transfer, and only a little behind the revert and manual.

Unfortunately, Neversoft didn't stop there. Some other new features, specifically the vehicles and on-foot platforming sequences, add something else that the Tony series has never seen before: bad gameplay. Seriously, this might be the worst driving engine I've ever witnessed. Your control on foot is no better. While, in theory, this was done to add some variety to the mix, | found that it did nothing more than frustrate and distract me from the pure, exhilirating experience that the skating provides.

| also have the same gripes about the career mode progres- sion that | had about Tony 4. Although the curve has been leveled out a bit, you still face oddly matched objectives. For example, on one stage, you might have to get 50,000 points in a minute (easy), then have to turn around and do an insane combo string. The result was unlike in Tony 1-3 where the games did a perfect job of training you as you went along by the time | reached the last few levels with my team of pros, | wasn't really ready for the challenge. Also, while | like being able to use the pause menu to skip between goals, it did discourage me from really exploring the environments а! looking for cool lines.

Now | know this may sound pretty negative, so let me empha- size: If you love Tony Hawk games, you'll have a blast with this one. The Vancouver Slam Jam course is one of the best ever in the series, and the new control tweaks improve on what is a genius gameplay engine. Also, the new “Create-a-Trick” mode is endlessly amusing.

However, | miss the intensity of the original trilogy, which forced you to explore and pull daring maneuvers against the clock. Yes, the new story-driven model is amusing, but there's fartoo much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. It's a great game, but one that would benefit from a "*backto-the-basics" approach next time around. МАТ

W STYLE | TO 4PLAYER (UP TO 8-PLAYER VIA SYSTEM LINK) ш PUBLISHER ACTIVISION I DEVELOPER NEVERSOFT

RELEASE OCTOBER 27

OET SPECIAL ANO [OO MGIWIST OVER TAL NLLICOPTUN

исти

US

There are some outrageous, awesome goals to accomplish

START МАНШАША АЙП] SNOW ME SOMI) T

For all the pointless content, there's still a load of great skating to be had

THE BOTTOM LINE

EVERYONE

enture taking you from ` the streets to the big time

raphics: - It’s Still a great engine, but it hasn't really improved much over Tony 4

ш Sound: My favorite Tony soundtrack in a long time excellent songs!

п Playability: On a skateboard perfection; off a Skateboard poor

W Entertainment: As much as | don't like some of the new additions, it's still a solid purchase

m Replay Value: High

SECOND OPINION

| Underground is both brilliant and |

| stupid at the same time. The

| skating, as before, is fantastic. The playcontrol is right-on, and

| 1 absolutely adore just tooling

| around, especially with the new |

| moves and enhancements this

| edition brings. However, the single-player game has really

| hit rock bottom in my opinion.

| The story mode is just plain

| stupid, and the goals һауе

| reached such an asinine level

| that | barely even want to play

| the game (which is saying а

| lot since | really do LOVE this

| series). Neversoft needs to drop

all this driving a car BS and plat- |

| formike goals, and bring this | game back to its roots. | want | to skate and | want to be chal- | lenged. Sure, in time, the game

| becomes more interesting, but

| going through six hours of stupid

| goals and annoying story for а pay-off isn't what I’m looking for. ‘THUG is fun for just hitting lines,

| and | will buy it for that, but the

| rest of the experience is marred,

| and no online play for Xbox is

| ridiculous.

ANDY - 8

You're no longer human.

Animal instinct takes over.

You're a vicious beast and you're

out for blood. Bloody Roar 4,

the original beast brawler is back

and it's darker and more ferocious

than ever. You're in for a brutal,

bloody fight. Built on a new

3D combat system, Bloody Roar 4

has new characters, deadlier combos, faster action and ability to customize your fight:

Show no mercy as you claw

your way to the top.

KONAMI

© 2003 HUDSON SOFT / © EIGHTING 2003. ALL RIGHTS RESERVED. Distributed by Konami of America, Inc. The ratings: of the interactivé Digital b www.konami.com/usa Software Association. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertaigment Ing

% 56 Ф 43

“While XIII has style in spades, gameplay is nowhere near as ground-

breaking.”

Flashback scenes expand on the plot

XIII has some cool gadgets at his disposal

“I'm not even supposed to be here today

166 GAME INFORMER

83127

OVER SUBSTANCE

nyone remember the movie The Cell? No? It

came out a couple years ago, starred J. Lo, and

looked good. Really good the movie contained some of the coolest, most stylish visuals in several years. Unfortunately, it sucked іп just about every other мау. The plot was seriously underdeveloped, and the acting...well, let's just say that J.Lo was in it and leave it at that. XIII is much like The C "5 definitely visually amazing, but disappoints in almost every other department.

Anyone familiar with comics or spy thrillers will instantly recognize the plot: It involves a secret agent with incredible skills, but no memory of who he is. As the amnesiac titular character, you may or may not have killed the president, but the mysterious forces chasing you are convinced that you did. The few people on your side are equally ambiguous and may or may not have ulterior motives.

While the plot may sound familiar, the visuals are undoubtedly unique. The cel-shaded characters instantly recall the mood of comic books, and various techniques enhance this feeling. Events like headshots trigger a small series of comic panels to appear at the top of the screen to highlight the action, and important items are highlighted by a rectangular comic border. Although the backgrounds tend to look too oversimplified, this title is easily one of the most colorful, vibrant shooters ever.

While ХИ! has style in spades, gameplay is nowhere near as groundbreaking. Although the control scheme is

W STYLE | TO 4-PLAYER ACTION (UP TO 8-PLAYER VIA XBOX LIVE) ш PUBLISHER UBISOFT Ш DEVELOPER UBISOFT MONTREAL

RELEASE OCTOBER 28

Hey. errand boy! Come here. I gotta take another leak!

.

Ё 30 | 183 |5

Don't do it! It's a trick!

pretty standard for a console FPS, aiming is painfully slow and

a distance a

tricky affair.

The Al is

similarly

spotty;

some guards

seem nearly blind and deaf,

while others seem to have a psychic ability to locate you. Unfortunately, the latter type always seems to appear when some degree of stealth is involved. Missions like these tend to take several attempts to pass, while others can be completed in your sleep, making for a severely uneven difficulty level.

Like most FPS titles, XIII also includes multiplayer for when you grow weary of the story mode. While the Xbox version includes Live support, XIII is unlikely to find much of an online following. Levels are small and cramped, and your character moves about as quickly as Ned Flanders' Geo. Compared to other popular multiplayer shooters, XIII feels Slow and uninspired. Much like Ms. Lopez herself, XIII is definitely pretty, but ultimately shallow and certainly nothing we haven't seen before. JEREMY

Obviously, XIII is not a big fan of rent-a-cops

* THE BOTTOM LINE

MATURE

m Concept: А hyper-stylized FPS based on а little-known comic about an amnesiac secret agent who may or may not be a killer

ш Graphics: While the character models are uniquely cool, backgrounds tend to look a little simple and dull

m Sound: As ХИ, David Duchovny sounds like he's under the influence of heavy cold medication

и Playability: Aiming is definitely on the sluggish side, and jumping is an absolute nightmare

п Entertainment: While visually stimulating, everything else about this title falls just a little bit short

п Replay Value: Low

SECOND OPINION Ambition and style can only take you so far. Ubisoft pumped | everything it could into this sluggish FPS talented and | well-known voice actors, а soundtrack that (at least) | justified its own CD, nice | cel-shaded characters, and |

| sometimes-intriguing plot. The | problems with ХИ! are more

| along the lines of gameplay. | Unlike the blistering action | of other console FPSs out there [cough, Halo, cough], | ХІІ pace begs for stealthy and thoughtful progression through levels. The problem is that, despite your best efforts, many areas сап" be completed | without detection. Killing a guard (by any method) alerts | the others to your presence, | prompting а gun battle that

| you have neither the ammo | nor health to finish with much | grace. It's this unfortunate combination of slow gameplay and required runnin’ and gunnin that makes XIII an FPS

that doesn’t deliver the action

or excitement that it should.

LISA - 6.

GLADIATOR®

SWORD OF. AEN GEANCE

* 9 NOTHING LESS THAN TO THE DEATH

IN THE ARENA, WARRIORS WILL CLASH. BLOOD WILL BE SPILLED. CHAMPIONS WILL BE MADE. IN AN ANCIENT EMPIRE, EVIL WILL ALTER THE STRANDS OF FATE, AND THE GODS WILL SEEK VENGEANCE. NOT EVEN DEATH CAN STOP A TRUE HERO. FEATURING NEW AND EXCLUSIVE DEATH MOVES. THE END IS SEVERE.

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LIMIT ONE PER CUSTOMER. COUPON VALID: 10/01/03 rHRU 12/31/03 4

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“Rising Sun seems content to merely maintain

the status

quo.”

There are many track-shooting sequences this one puts you atop an elephant!

Two-player co-op features some modified missions

Often, you'll run through levels with a CPU-controlled ally

168 GAME INFORMER

MEDAL OF HONOR: RISING SUN

TO THE EAST, MY BROTHER

just because the series is one of the true blue-chippers on

the FPS market. The thing that separates MOH from the pack for me is the fact that | always feel like I'm getting a little taste of what it must have been like to live through the events of World War ІІ. In many ways, the franchise's story and heavily researched historical elements have been more of a draw for me than gameplay.

One question that will definitely motivate many to buy this game is: Can EA possibly top the stunning D-Day opening sequence that was featured in Medal of Honor: Allied Assault and Frontline? Sadly, although Pearl Harbor is certainly dramatic (and allows for some truly amazing depictions of huge ships exploding and slowly sinking into the drink), it’s just not as gripping a gameplay experience. Where D-Day thrust you into a beehive of frenzied combat, Pearl Harbor just straps you to a boat and forces you to play Duck Hunt with kamikaze pilots. Where last time you felt like you had to find your way through the madness, this time it's just segments of track shooting shuttling you from cutscene to cutscene.

Thankfully, the following levels put the focus where it should be: frantic FPS action set in a diverse variety of locales in the Pacific ranging from the jungles of the Philippines to the back alleys of Singapore and the ancient temples of Burma. These lush environments are a major improvement over the too linear

| always look forward to the new Medal of Honor, and not

levels in Frontline. There are often alternate paths to your goal, and many extras are hidden in secret areas. Also, you won't be doing many of the missions solo, as you often have NPCs around to help you on your quest to be reunited with your lost brother. While they aren't exactly super soldiers, the Al has been improved to the point where they are assets in battle.

From a technological standpoint, Rising Sun seems content to merely maintain the status quo. For all of the visual splendor, this game is still lacking in some areas. The texturing is simply atrocious at times, and | saw more collision than should be expected from such a profitable franchise. Also, there were times when | clearly had a headshot on an enemy, but kept shooting away to no effect.

That said, completing the single-player missions is definitely an invigorating adventure. | just wish it were a little longer. I'd say that most players will complete this in between 10 to 12 hours. Perhaps its brevity would have been offset by a dramatic end sequence, but | was displeased to discover that Rising Sun concludes with an anti-climatic “cliffhanger” that leaves many major plot points up in the air. Of course, you can always tackle them again with the slick two-player co-op mode or enjoy a little four-player action. It's too bad online is only available on the Р52. This is still а good buy for MOH fans, but it's fallen from the ranks of the elite. - MATT

W STYLE | TO 4PLAYER ACTION PUBLISHER ELECTRONIC ARTS Ш DEVELOPER ELECTRONIC ARTS

Ш RELEASE NOVEMBER 11

н | 3 n. у E. а

These suckers with the swords are deadly shoot or become sushi!

13 34.57

You'll explore some exotic locales like this Buddhist temple

THE BOTTOM LINE

m Concept: EA's WW II epic tackles the Pacific Theater with grand Style, lesser execution

Graphics: The character models and animations are great, as are the improved explosive effects. However, the texturing is pretty poor at times

п Sound: The best in the business brilliant ambient sound and an inspiring score

wm Playability: As a by-the-book FPS, Rising Sun performs decently, but has too many problems to be considered triple-A

п Entertainment: It's hard not to get caught up in the period drama. It's à shame it's not a bit longer

п Replay Value: Moderate

SECOND OPINION

Though it looks noticeably | smoother than its cousins on the PS2 and GameCube, Rising Sun on the Xbox suffers from the same lack of innovation. Enemy АІ is awful guards. would often not notice me at all after | had shot them, ог would stare at me for a couple of seconds before opening fire. Collision seems a bit off at

= V | j У ¥ survive high SP' including а 1970 dry on the way- st into а plot to de stro А aie 20 licensed t0 pick up some clean ы now.

thru You're an “ч eine we what the heck к maximum-chase.com

2322 г 1. So race over

Strong Language £ SY ON ш 5 . јама Microsoft

Violence Я XB датеЖ5Сиа!оз-

CONTENT RATED BY

majescogames.com

^ ©2003 Microsoft Corporation. Licensed to Majesco Sales. Microsoft, Xbox, the Microsoft Game Studios logo and the Xbox Logos are registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. Trademarks

of Nissan Motor Co., Ltd. are used under license to Microsoft Corporation. Toyota, Lexus, 15340, 65430, 50430, RX300 and 200067 are trademarks of Toyota Motor Corporation, and used with permission, General Motors Trademarks used under license to Microsoft Corporation

"With each release this series keeps losing more and more

ground”

Four-player split-screen has been added

їй.

The new Gathering mode puts you

through different task:

МО ey

...for the privilege of locking more cars

170 GAME INFORMER

SEGA GT ONLINE

THAT USED-CAR SMELL

he last time we were talking about Sega GT, it was T given away free via an Xbox bundle. That's usually not a good sign for a title ("Ме can't possibly sell all of these!"). So, now that the game is effectively being re-released, the questions stands: Is it worth paying money for this second time around? Just as this franchise lives in the shadows of Sony's Gran Turismo, this newest Sega GT has its own demons to contend with = particularly time.

Of course, this isn't exactly the same game that released last fall, hence the different title. Online play involves downloadables (cars, parts, etc.), and the trading of parts ups the fun ante a bit. Also new to this game are four- player split-screen play and the Gathering mode. While the former makes my shoulders want to shrug, the latter is pretty cool. Here, you go through three different types of skill tests (through multiple rounds) in order to unlock cars. One has you hitting a cone course, while another asks that you cross as many checkpoint gates as you can before time expires. If you don't tackle this mode, you'll never be able to purchase the Mercedes-Benz W25 Silver Arrow, for example, during your career. It's a nice diversionary stick- and-carrot routine that gives you a break from the title's normal stick-and-carrot routine.

What these upgrades don't address, however, is the fact that the game's graphics would make even a blind man

gag. Is this an Xbox game? | guess the one comfort you can hold on to is that from last year to now, they haven't gotten any worse - and boy, are we thankful for that! Instead, this title appeals to those who like to slowly build up their collection of parts and cars like a stamp collector. While | love having to constantly upgrade my саг to stay ahead of the pack and come in first, | wish these types of racing games would give me more ways to earn cash. When the courses are as recycled as they are here, | don't dig having to go back and race old tracks strictly for the money. Diversifying the ways to earn scratch is a simple way to keep games like Sega GT Online from feeling like a soulless peanut hunt. I'm also not thrilled about repeating races when you have such primitive collision fields with the other cars although having to pay for damage repairs is sweet. Yes, it has beaten Gran Turismo to the online punch, but with graphics like these which isn't the only category it loses to Sony's GT in I'd rather wait for GT 4 any day of the week. Not only that, but even fellow console mates like Project Gotham Racing 2 are surpassing it with ease. With each release, this series keeps losing more and more ground. Perhaps what it needs to do is to try and hone a unique element such as the original's letting you create a car from the ground up. Otherwise, it's round and round we go again. KATO

STYLE 1 TO 4-PLAYER RACING (UP ТО 12-PLAYER VIA XBOX LIVE) I PUBLISHER SEGA Ш DEVELOPER WOW ENTERTAINMENT

RELEASE NOVEMBER 18

унији 007337966

“Let's ditch these losers and make our own scene, baby"

cap 1/2 ihia МЕ 107297059 E

02'02'733

F

551/26 Main

Sometimes you get what you рау for with used parts

ы

ТНЕ ВОТТОМ ЫМЕ

m Concept: Sega GT inches towards becoming the game it should have been when it first released over a year ago

m Graphics: Who switched out the Xbox for a PS2 game with crappy graphics?

W Sound: The custom soundtracks are still an ace in the hole for the console

п Playability: Having to pay for damage 15 nice, but the collision and Al have their faults

п Entertainment: It does a good job of having you race for that little piece of cheese, but it's still a piece of cheese

п Replay Value: High

SECOND OPINION

also on the way, | think many Xbox gamers will take a pass on. this опе,

В

AV nen Youre Calg ht between HeaVem and ПЕ 1 . i ЫҒА 7

make them both suffer

playstation. WWW.SPAWN.COM

REVIEWS

XBOX

NBA INSIDE DRIVE 2004

NOTHING BUT (INTER)NET

review, | said the series had packed on a few pounds in the off-season. If that was the

| my Inside Drive 2003

case, 2004 spent a year surfing

the web with a bag of Chili Cheese Fritos close at hand. Internet is the focus, and | admit XSN has a lot going for it. However, the game just slips further and further into medioc- rity. I'd rather play ESPN with a few less options than this heap. My main problem deals with

how players seem to drop 7010

points when you're not control ling them. They all just kind of stand around, both on offense and defense. Seeing point guards hang in the backcourt like they're Patrick Ewing during fast breaks is the norm.

| could nit-pick till the cows come home - it's hard to intentional foul, the baseline out of bounds is too close to the three-point line, simulating games takes too long, fantasy draft is badly implemented, etc. It seems like the more Inside Drives that Microsoft puts out, the more problems | have with the series.

On the positive tip, | still love the commentary. It's quick in both wit and reaction time. The

default camera angle is perhaps

the best in hoops games, too. I'm amazed by player faces, but I'm appalled that the courtside sections behind the baskets only have two rows of chairs. Not that | fault the low attendance figure; | don't want to see any more of this game, either. JUSTIN

THE BOTTOM LINE EVERYONE

Esas

Concept: This should've been с Inside Drive 2003: Edition

Graphics:

1 just don't like th

either

W Sound:

Live or Sega's ESPN

W Replay Value: Moderate

SECOND OPINION Out of this year's hoops titles, Inside Drive has the best camerawork, online options, and.. well.. it pretty much gets

its ass handed to it in every other

LIVE) PUBLISHER MICROSOFT DEVELOPER HIGH VOLTAGE Ш RELEASE NOVEMBER 18

172 GAME INFORMER

W STYLE | ОК 2-PLAYER RACING Ш PUBLISHER EA GAMES Ш DEVELOPER EA CANADA RELEASE NOVEMBER 19

THE BOTTOM LINE

Concept: Be like Paul Walker and join the world of illegal street racing

Graphics: Shiny and beautiful just like Paul Walker!

и Sound: | hate every single song on the soundtrack, but it feels right for the game. The car sounds are awesome

и Playability: It'll make you feel like you could take on Paul Walker himself, which of course you can't. He's Paul Walker!

| Ё ІТ 2 = ы ШЧ >” А A acing games are like Kryptonite for me. They seem to suck away all my gaming R until mere scraps of talent remain, leaving me as helpless as а soft, downy kitten. Need For Speed: Underground crushed me like a squirrel on the interstate (wow, I'm all about metaphors today!), but | had a great time as it did.

While racing is my personal weak spot, most driving fans will find the challenge level to be just right. The ability to change the difficulty before a race is a nice touch, and absolutely essential for lamewads like me. | was really impressed with the lifelike aggression of the Al drivers; they tended to get a little cranky when | ran them into walls and retaliate. More impressive still are the graphics and sensation of speed. The lighting engine lends the sprawling city an incredibly realistic look. At high speeds, the backgrounds begin to blur slightly, enhancing the already-significant sense of speed. Barreling down a busy street at 120 mph made my heart race and palms sweat.

Almost as much fun as the actual races is the customization of your vehicles. You'll spend get the joke by now nearly as much time picking out vinyl tears for your car doors as you will racing. Of course, since tricking out your car earns you style points, there's a reason to spend so much time с ied Yale: decorating.

As one who drives a Toyota and has never been interested in cars, | had a great time with

m Entertainment: Fast, furious, and fun, just be... on, never mind. You

| SECOND OPINION

| It is such a shame that the 1 Xbox version doesn’t support Z online play like the PS2 version, because Need For Speed: |

| Underground kicks it like few others. Despite that one major

| problem, this version of Need For Speed Is just as gorgeous and

| engrossing as any other, if not

| more so. In total, there are over

| а 100 different races for you to defeat, and if you are looking for а way to prolong the experience, playing the game on the most

| difficult level actually is pretty

| challenging (even if most races

| are lost by running into traffic).

әм | Add the great single-player ехре- rience and the car modifying options, and Underground really packs a punch (even without online play). Customizing your car is almost a game in itself. | seriously spent hour after hour just checking out different

| combinations of paints, decals, and vinyl. If you love racing or

| just cars in general, you abso- lutely, positively must check out Underground.

v. О,

игиси?

Steen тоо arero намешта У n =

SS

oatvevoarvte My kickin’ ri

nich crashes а lot

ANDY - 9.25

эб

a Шы i Е

THE BATTLE FOR MIDDLE-EARTH

ithout Stormfront Studios at the development helm, | was wary of the direction W: this sequel would take. Given the high quality of The Two Towers, it seemed

improbable that a new creative team faced with an incredibly short development cycle could recreate the experience verbatim. Despite the odds, EA Redwood Shores has done justthis.

Return of the King plays, looks, and feels exactly like its precursor. Yet again, actual footage from the film dissolves seamlessly into gameplay; the combat system forces players to switch between weak and strong attacks for different enemy types; and experience points can be cashed in for new moves and combos. Redwood has also one-upped the previous title with the introduction of cooperative play. Slaying countless orcs with someone at your side is an exhilarating sensation that really captures the essence of the film. Much like the competition between Gimli and Legolas in the film, players can put their skills to the test and see who can achieve the highest body count.

Adding replay to the mix, Return of the King has twice as many playable characters and multiple level branches. | really got a kick out of playing as the hobbits, and tapping into Gandalf's true potential makes for some explosive gameplay segments.

The level designs once again reach a perfect medium between nonstop action and cine- matic punch. Each level unfolds with brilliant camerawork, scripted sequences, and spoken dialogue from the original cast. I've never felt like I've been a part of a movie to the degree of Return of the King. | know this sounds cheesy, but it really does feel like you're controlling the actors on screen.

The only area where the game comes up a little short is in the design of the boss battles. They last forever and force players to repeat the same strategies. On the big screen, Shelob is frightening. In the game, she's а nerve-racking waste of time.

For fans of the books and silver screen adaptations, this game has everything that you could ever want. Conversely, even if you don't look up to J.R.R Tolkien as a literary god, Return of the King is one hell of a play. - REINER

pou

DYP

We ain't saying nothin’, but there's more to Sam and Frodo's relationship than meets the eye

Ш STYLE | OR 2-PLAYER ACTION PUBLISHER ҒА GAMES Ш DEVELOPER EA REDWOOD SHORES Ш RELEASE NOVEMBER 6

THE BOTTOM LINE

m Concept: New developer, same great cinematic gameplay now with co-op!

W Graphics: Entirely drool-worthy. The character models look fantastic, scripted events unfold with every step you take, and the camera work is true to the film

W Sound: А gripping score and spoken dialogue by the film's cast

и Playability: Brilliantly delivered hack 'n slash with tons of combos

п Entertainment: Worth going back to again and again for both single and multiplayer

п Replay Value: Moderately High

SECOND ОР! N

Much like an angry dwarf messing up some orc ass with

а giant battleaxe, this game rocks. Not only are the combat controls nice and tight, but the massive skirmishes perfectly capture the chaotic nature of the film's enormous battles. 1 was very impressed with just how much stuff could happen on screen without any slowdown. Taking on dozens of Uruk-hai single-handedly while flaming cannonballs explode around

you is quite a sight to behold. The cooperative mode is also

à lot of fun, and unlike some games, having a partner doesn't change the difficulty much. Even With a second warm body, the fights never lose the feeling that you're just barely holding back a massive enemy force. This game hits hard from the very begin- ning, which may be too much for some, but overall, Retum of the King is an essential action title. It completely lives up to the high standard set by the awesome films.

JEREMY - 8.5

Battlegrounds translates M:TG to a real-time framework fairly well, but the limited number of spells per deck cheapens the strategy way too much, Single-

| player is banal to the point of

| being idiotic, but multiplayer

| is pretty good. This is a mixed

| bag, but you're more likely to

| pull out a lump of coal than а

| piece of candy.

ADAM - 6.75

REVIEWS

XBOX

ROBIN HOOD: DEFENDER OF THE CROWN

STYLE | -PLAYER ACTION/STRATEGY

m PUBLISHER CAPCOM

RELEASE OCTOBER 28 THEEOTON ШЫ: Talking about

the console- n.

specific У | 9

merits of this NY P W =

Robin Hood is | el ( m Concept:

useless, not | ДУ, THO Meld a diverse collection only because | . | 52 of action types into а there aren't any, %) bisoft's Beyond Good & Evil is truly a rare breed that SECOND OPINION | single, cohesive gameplay but also due didn’t set its hook into me right away. You play as чм m е

to the fact that Jade, a broke orphanage matron who takes a sketchy 2 1 ыы len mm | Especially on this Xbox

job to pay the electric bill. Jade and her pig-person father figure i ing fror venture down into an abandoned mine shaft to take some руза e. | Е тоте life wildlife photography for a suspicious, broad-shouldered man. vistas, and the unique "photo- | is beautiful and creative Completing this photojournalistic task, though, is really a test. joumalist" mechanics make this | W Sound: By successfully finishing the mission, you are invited to join | а вате that casts a bewitching Voiceovers are actually really a sort of anti-establishment guerilla group out to prove that Shell al its oun. well done and heighten the 1 ЖЕ 5 У г | already-emotional story the government of Hyllis isn't being entirely truthful. It's an | МАТТ - 8 | m Playability: Se engrossing plot that really kicks in after the first few missions. ~~ SS “Although the switch between XBOX To complete the reporting tasks assigned by this underground newspaper, Jade is going to activities is sometimes use a bevy of action/platform game skills: vehicle based combat and racing, stealth exploration, abrupt, the controls are

NHL RIVALS 2004 puzzle solving, and fighting. All of these activities are at least serviceable, but by the same token, үш S to become

has a better turning radius than she does. In addition, | wanted to be able to stop а combo string * Fee an

and start working on a new enemy. A lot of people will look elsewhere for gameplay depth, but interesting world, and

Microsoft's upstart what BG&E sacrifices in control complexity, it makes up for in story and pacing. LISA (mostly) solid controls сс = энн AN ПЕНЕН / ERIS coo y VU

hockey franchise plays STYLE 1-PLAYER ACTION ш PUBLISHER UBISOFT М DEVELOPER UBISOFT Moderately High the role of the typical RELEASE NOVEMBER 11

expansion team. It shows potential, but ultimately disappoints. The biggest problem with Rivals is that it doesn’t feel like you're skating on ice, No matter how much momentum your players have behind them, they can always cut on a dime, deke to the sides, and circle back. In all honesty, it doesn't even feel like hockey. The idea of defined player roles is as sound as can be and the goalie animations are certainly impressive, but both ESPN and NHL absolutely destroy this title on the gameplay front. It's like comparing the pros to the peewee leagues. The same goes for fantasy options. There isn't a franchise mode, customization options are scarce, and you can ша

only play through one season. - REINER

there is little in the gameplay that can't be done by a freakin’ Commodore 64! While the first-person jousts are nice, due to the iffy collision on these action sequences (such as bow and arrow raids), I'd rather see this turned into a PC-esque realtime strategy instead of this ineffective collection of ss elements. КАТО м

E STYLE | ТО 4-PLAYER SPORTS (UP ТО 4-PLAYER МА XBOX LIVE) all are simplistic in execution. Unfortunately, Jade’s running is extremely floaty and her hovercraft W PUBLISHER MICROSOFT B RELEASE NOVEMBER 18

und " THE BOTTOM LINE

xox KILL SWITCH BACKYARD WRESTLING: DEATH BUTTON DON'T TRY THIS AT HOME с pepe action and W STYLE | OR 2PLAYER FIGHTING his entire game thrives off of a gameplay gimmick. apply hide-and-seek to the =“ чырр E 5 | Rather i going toe to toe wit an У ог sneaking SECOND а а | 1 9 05 EY

у Ў up behind them and slitting their throat, Namco | ee 2026 масна ie 42. P

This game could've [PERSE suggests that you find an object to hide behind and dispatch | Such etl lots of Was Fairly average for a game really used another 1 any hostiles by either blindly firing or peeking your head out | todo it. The Xbox version looks | ofthis ilk, but the effects, year in development. and taking quick shots. Naturally, your accuracy increases | worlds better, and seems to | texturing, and lighting blow The idea is viable, when you expose your head, but so do the chances of an | control more intuitively, than its | away the PS2 version with crazyinteractive De" Y enemy planting опе right between your eyes. It's a wonderful | m. поена ens d | m Sound: environments and jj! play mechanic that leads to some amazing firefights and den rs and action fane. Youmay | ThS Score does a great

f violence. & 1 | ? У | job of creating tension. 1 5 Ж action sequences. | make the switch. | Unfortunately, the voice However, it's border- = As innovative as it тау be, Namco didn't back this gameplay | JUSTIN - 7.5 | actors are way too over line unplayable due to ۳ «соо up with any substance. The entire game revolves around PTT the top terrible collision and тотай Damas 774 ho ducking behind flipped tables and peering around corners. п Playability: Sloppy mechanics. If er TT After a few levels, the thrills that Kill Switch delivers become quite monotonous. Tie this Find cover, take a peek, Viewed as a spectacle rather than à game, you may get enough together with a faceless hero and a stupid plot, and there really is no driving force behind this Shoot. Repeat until the enjoyment out of Backyard Wrestling to fill a coffee cup. It's title. REINER credits roll as amateurish as the “athletes” in the video рең а Entertainment:

The gameplay is fun, but it RELEASE OCTOBER 28 gets old quickly

series. Juggalos only need apply. JUSTIN м W STYLE 1-PLAYER ACTION I PUBLISHER NAMCO DEVELOPER NAMCO

п Replay Value: Moderate

174 GAMEINFORMER

Knocking mummies into the fire is about as fun as things get

This guy always says really, really creepy stuff

GRABBED BY THE GHOULIES

KICKED IN THE GHOULIES

of all time, put out...this? My theory is that someone in its office got really messed up

Wi ow could this happen? How could Rare, creator of some of the most beloved games

on cough syrup and read all one million Goosebumps books in a row. That's the only

way | could see someone thinking this lame comedy-horror title was a good idea. Ghoulies is something of a rarity: It's an incredibly well-made terrible game. Usually,

titles that score this low are filled with bugs and other technical problems, but not this one.

Everything from the dual analog combat to the cel-shaded graphics is executed perfectly. However, Ghoulies is broken on a conceptual level. It's far too cartoonish and cutesy for adult gamers, but it's much too difficult for most kids. At the start, it's a cakewalk; by the third

chapter, it becomes frustratingly hard not so much that it's impossible, just enough that

you'll hate playing it. It's filled with bizarre double entendre jokes that sound vaguely dirty to adult ears, but characters like protagonist Cooper and his girlfriend are far too obnoxious and

lame to appeal to older gamers. The various challenges intended to mix things up and add difficulty only serve to make things more annoying. In the end, Grabbed by the Ghoulies is simply one of the stupidest, most disappointing games of all time. JEREMY

Ш STYLE |-PLAYER ACTION PUBLISHER MICROSOFT Ш DEVELOPER RARE RELEASE OCTOBER 21

"A CC E 1o Coast

Coa

adultswim.com

SECOND OPINION

Let's play the “I Would Rather" game. | would rather swim

| through three-quarters of a

| mile of raw sewage than play

| numbingly repetitive combat. | The idea of having no user input into which moves your character | executes and only having a say | in the direction of the attack | | would be great for ап awesome, | | quality kids title. Instead, you | have an adult level of difficulty coupled with poorly conceived challenges like, “Kill all of the imps. You can kill the skeletons as well, but you don't have to. | You must kill all of those imps, | though.” Yeah, that’s fun. LISA - 4.25 |

THE BOTTOM LINE

m Concept: Guide a dork in a stupid sweater through a house filled with “funny” monsters

Graphics: Amazing if you think about it here's a really boring visual style perfectly executed

Bi Sound: Danny Elfman does video games now?

п Playability: The dual analog stick control works perfectly, but it's still annoying

m Entertainment: Ghoulies has the perfect mix of features to appeal to absolutely no one

W Replay Value: Low

“Overall, Call

of Duty is a

fantastic title.”

T

ithout a doubt, World War Il is the most popular W* of all time. Now, | know war is never really

something people love, especially those that lived through it, but there is something certainly romantic about this particular world war. Whether it was how easy it was to tell the good from the bad or perhaps the simple fact that we won, World War || has many great stories of triumph and heroes.

While we Americans would love to believe that we won the war on our own, that is simply not the case. It was won by the loss of many lives from many different countries. This is the spirit that Call of Duty wants to capture. Throughout the single-player experience, the player gets to feel what it was like to be an American, British, and Russian soldier.

Created by Infinity Ward, whose roster is filled with members of developer 2015 the creators of the PC hit Medal of Honor: Allied Assault you can guess how intense this дате is, and how well it holds to historic details.

Every second of every level is a thrill ride of explosions and Nazi death that had me loving every moment. The scripted sequences just have to be seen to be believed. They are like the amazing D-Day level in Allied Assault, except on a much bigger scale. My personal favorite was Stalingrad. Not only does it offer some great action, it lets you sit back, snipe down officers, and eventually drive a tank.

When the bullets start flying, go

CALL OF DUTY

KILLING NAZIS FROM THREE FRONTS

My only complaint about the overall single-player game is that the story and the levels really don’t mesh. Sure, the last level lets all three fronts come together as you make a final assault on Berlin, but that’s about the only connection between the three campaigns. Personally, | would have liked to see a little bit more story, but then again, who wants story when you have all the wonderful gunplay?

Ultimately, Call of Duty is all about the multiplayer experience, which is grand indeed. Besides the standard Deathmatch, Team Deathmatch, and Retrieval (which is basically capture the flag), Call of Duty also offers two other interesting modes.

Search and Destroy lets teams of players try to either destroy or defend different objectives for points. Meanwhile, Behind Enemy Lines offers an interesting twist. A small team of Allied soldiers are vastly outnumbered by Axis forces. As an Allied player you score points for kills, while every Axis player on the map wants to kill you. The catch is, if you die, the Axis player who scores the kill takes over your spot, and you join the Axis throng. Pretty fun.

Overall, Call of Duty is a fantastic title. For war game fans, you can't help but enjoy the rush the single-player campaign offers, and revel in the multiplayer mayhem. | would have liked more depth to the single-player experience and a little bit more story, but that's nitpicking really. - ANDY

prone to avoid getting your head blown off

ы”

RELEASE OCTOBER 29

Man down! Man down! Cover те.

176 GAMEINFORMER

Ш STYLE 1-PLAYER ACTION (UP TO 32-PLAYER МА ONLINE OR LAN) Ш PUBLISHER ACTIVISION Ш DEVELOPER INFINITY WARD

One of the more interesting additions to multiplayer is a quick replay of your death from the perspective of your killer, so you can see how you were offed or if they cheated

Ване in this title, | haven't found

THE BOTTOM LINE

9

TEEN

m Concept: Fight through some of the most intense moments of wil

Graphics: HalfLife 2 this game is not, but it is still gorgeous to look at

и Sound: The soundtrack and effects simply rock. Turn it up and you will feel like you are there

m Playability: Overall it’s pretty standard first-person fair

п Entertainment: The single-player experience can be completed in about 10 hours, but the online play will keep you playing for months

п Replay Value: Moderately High

SECOND OPINION

single-player campaign is a work | of art, and there Is a wealth of | maps and modes to diversify

them yet.

ADAM - 9.5

Licensed Бу

РОМЕЯЕО ВУ батыру ЕАН ж Consumer хеох Products Live

% 90000 symbol: AN rights

¢ Coast, Inc. АН Magic: The

property ol

and the Xbox Lo ive Digital Soltw

| Micro:

rapery of their 10

`S N

REVIEWS |

“Halo РС is just a fantastic console game that is late to

the PC party.”

178 GAME INFORMER

MULTIPLAYER APPROVED

here is little doubt that Halo’s place in video game Т is set. The real question is whether you want

to buy it on PC or not. Finding that answer is actually pretty easy.

Did you play through the single-player mode on Xbox? If you answered no, then what the hell is wrong with you? Најо'5 solo experience really is outstanding. In fact, the first three levels are a stunning showcase of the spectacular artificial intelligence and level design that Bungie put into this game. After Truth and Reconciliation, it slows down quite a bit and becomes rather repetitive as far as level design is concerned, but it is still а blast - a definite must-play in the world of video games.

If you have played the single-player campaign before, then the questions become a little

trickier. Do you still play multiplayer on

Xbox? Did you even play the multiplayer game at all? If you managed to miss out on the experience or still enjoy it on Xbox, then Halo on PC offers up some fresh

improvements. Through GameSpy networks, it supports 16-player online play with six new maps (19 total), a new flamethrower weapon,

as well as the ability to use Banshees and the new rocket- launcher Warthog. Nice additions to say the least.

It is also quite nice to be able to play the game without the annoying split-screen that was featured on the Xbox. My one real complaint with multiplayer on PC at the moment is that many of the spawn points were poorly planned, and campers can make it a rather frustrating experience. Also, compared to other multiplayer fames on the PC, Halo seems a little shallow.

At the end of the day, Halo is truly a great game, but when | fired it up again, | quickly found that | was either a) quite skilled because | had played the game before on Xbox, or b) it was just easier to blast through with a mouse and keyboard. I'm leaning toward the latter, which is the main reason why I'm not giving the game a higher score, In the history books, Halo definitely is a standout, but Halo PC is just a little late to a market that really excels at first- person shooters.

Hardcore fans will enjoy Halo PC as another release of their favorite game, and first-time players will revel in the story and action that the single-player experience offers, but for everyone else Halo is just a fantastic console game that is late to the PC party. - ANDY

STYLE |-PLAYER ACTION (UP TO 16-PLAYER МА ONLINE OR LAN) Ш PUBLISHER MICROSOFT E DEVELOPER GEARBOX SOFTWARE/BUNGIE RELEASE SEPTEMBER 30

ving the Warthog is always a good time, but using Banshees in multiplayer is even better

The flamethrower is just one of the new treats players will find in multiplayer

m Concept: Pray that improving the multiplayer and giving the player base creation tools will bring back the millions who have already played it

Graphics: Pumped up on your PC, Halo has never looked so good

и Sound: The soundtrack, voiceovers, and sound effects are simply topnotch

и Playability: The gameplay is exactly the same, but obviously much easier now that the player is armed with mouse and keyboard

п Entertainment: If you played this on Xbox, an enhanced online multiplayer is all this version offers

и Replay Value: Moderately High

SECOND OPINION

| Everyone knows that Halo on | the Xbox is an incredible game. | On the PC it's beyond incredible. | кан

| precise control that comes with | being оп PC is like having the

| play, and | find it to be sorely

| lacking in functionality after

| being spoiled rotten by Blizzard's | Battle.net and Ensemble's ESO. | Also, the engine doesn't seem to be very efficient. Even on our | loaded-to-the-gills machine, | had | to tum some graphics options

| down to get a stable framerate. | It still looked awesome, but

| it's the principle of the thing.

| Other than that, Halo PC is nigh-perfect. There is no reason to not own this title if you ve already sunk your bucks into a decent graphics card.

| АРАМ - 9

,so polished,

it positively

Bullet Time puts a cool sepia-tone filter over everything

Note the boxes flying out of the explosion

Grenades and such can be thrown with ease

GAME OF THE MONTH MAX PAYNE 2: THE FALL OF MAX Ee.

MAX PAYNE 2:

THE FALL OF MAX PAYNE SAME OLD MAX, LOTS MORE PAYNE

in 2001. It was a whole different take on the action

genre it felt much more like a film than other titles. The now-famous Bullet Time innovation was integrated perfectly, and made insane stunts entirely possible (if not easy) to pull off. Max Payne 2 plays almost exactly the same as the original, but it feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness.

Max Payne 2 is so polished, it positively shines. Rather than breaking what made the first one so excellent, Remedy simply tightened up every aspect of play and wrapped a new plot around it. Animations are the most noticeable thing; they are spectacularly well done. Enemies react realistically to getting shot or blown up, blood spatters are grimly accurate, and objects get knocked over and destroyed in vivid detail. Collision is almost perfect as well | can count on one hand the number of times | noticed an error over the course of the entire game.

Blowing away fools is just as fun as it was two years ago. This is one area where the collision engine really shines: Diving over, under, or onto objects is almost too awesome.

Т. original Max Payne was a revolution in gaming back

Bullet Time is even cooler the more bad guys you kill

in quick succession, the slower time gets. The hourglass meter of Bullet Time now refills slowly on its own as well, meaning you don't have to hoard it in case of an ambush.

Despite (or perhaps because of) the brevity of the main mode, every stage is handcrafted and packed with variety. Between providing covering fire from the rooftops, frantically escaping an exploding building, or playing a different character, Max Payne 2 never falls into a rut. Don't worry, there's enough of the usual *cap everyone between you and X" mixed in to satisfy.

The presentation of the story is basically the same as before, but it feels faster and more interactive. Downtimes between action sequences are short and usually interesting. Everything about the setting comes together to provide a cohesive ambience for Max's dark world.

The only gripes ! have with it are that the camera will occasionally get backed into a wall when Max is diving alongside it, the quest is a bit short, and there's no multiplayer. Beating the game unlocks some new modes, but nothing incredibly cool. Other than that, Max Payne 2 delivers in every way possible. - ADAM

STYLE |-PLAYER ACTION Ш PUBLISHER ROCKSTAR GAMES Ш DEVELOPER REMEDY ENTERTAINMENT RELEASE OCTOBER 15

Action never takes a back seat to extended dreaming

Yes, you actually have an ally here

РОЈ

THE BOTTOM ине _

MATURE

9.25

Concept: Kill legions of bad guys in as cinematic a fashion as possible

Graphics: With all the options turned on, it's one of the best-looking games I've ever seen

W Sound: Awesome 3D effects and a beautifully orchestrated score really put you in Мах 5 place

W Playability: Grenades have their own button! Yay! But the camera can be annoying once in awhile

W Entertainment: If you have any interest in either movies or video games, play this as soon as you're able

п Replay Value: Moderate

SECOND OPINION.

After scoring big with the

| original Max Payne, Remedy

| Entertainment took a long time

| off to craft this highly anticipated

| sequel and came back with a

| game that is... virtually identical | to its predecessor. Well, 1

| shouldn't say "identical," as Max | Payne has received a remarkable

| graphical facelift. What was once

| a merely passable presentation

| is now among the best the РС has to offer in terms of texturing and particle effects. I'm sure there are going to be those that decry Max Payne 2's "stick-

| with-what-works” formula, but.

| honestly | don't know if I'd want

GAMEINFORMER 179

REVIEWS

MEDAL OF HONOR ALLIED ASSAULT:

BREAKTHROUGH THE ASSAULT ISN'T OVER YET

espite the fact that the Allied Assault engine is starting to feel its age,

developer TKO put together

an excellent expansion. The opening scene lives up to its Мон predecessors, putting you in the middle of a sandstorm in

5. and you're supposed to punch а hole in about 200 meters of Nazi fortifications. Oh, and all of your allies tend to die in about the first 30 seconds.

Be warned: The difficulty level targets experts. It took me a good hour or so to complete the first segment of the first mission on Normal. The quality of level design doesn't degrade as you progress through the campaign. Every stage has something new and interesting going on. Most players (barring you bastards that keep me from playing FPS online by killing me too damn fast) can expect а good 15 hours ог 50 of gameplay. And then you can move on to Hard difficulty, if you like pain. so, there's a ton of online options. All of the modes from

Sault are available

Allied as well as a new Liberation

game type, where killed players

respawn as POWs and have to be freed by their allies.

If you have d Assault, buy this now. If you don't, buy MoH: AA and then buy Breakthrough. ADAM

m Concept: a. Visibility is only about 10 P

THE BOTTOM LINE

ТЕЕМ

ESAS

oH engine to

y to do it

Replay Value:

Moderately Н

SECOND OPINION |

Breakthrough brings great single-player campaigns with some sweet deathmatch maps. The graphics are slightly dated, but everything else is solid. With the foundation of one of the best FPS games of all time, I couldn't ask for much more. It’s a good

JUSTIN - 8.5

STYLE | -PLAYER ACTION (UP ТО 32-PLAYER VIA LAN OR INTERNET) PUBLISHER ELECTRONIC ARTS DEVELOPER TKO SOFTWARE RELEASE SEPTEMBER 23

180 GAME INFORMER

GENERALS ZERO HO

NEW WORLD ORDER

2: Hour, the first expansion in the Command & Conquer Generals series, offers up a slew of new ways for the armchair general to get his military fix. Not only are there 15 new missions across the three single-player campaigns, there is a new Generals Challenge mode that gives the player the chance to play with nine stylized generals.

Not only are there new challenges, there is a wide array of new units, upgrades, structures, and general powers across the three factions. From the China’s ECM Tank to the GLA’s Combat Cycle, the new units add some nice variety to the already potent arsenals found in the original. On the upgrade front, my personal favorites are getting the “Worker Shoes” upgrades for the GLA to increase production and the U.S. Bunker

Buster upgrade. Not only are they fun in game, but they run the fine line of good taste. EA

certainly isn’t afraid to embrace the recent war and exploit elements you see broadcast on CNN. While | have no personal stance on the “war,” it's nice to see titles try to be relevant to today's issues.

Of course, the best part of any Command & Conquer game is taking it online and seeing how you match up with players from around the world. This is where Zero Hour really shines. You can use the standard game and features for your online sorties with all the new units, structures, etc. Or, you can use the nine new Generals from the Challenge mode | spoke of earlier. The great thing about this feature is that each general not only has his own set of advantages and disadvantages, but that there are structures, units, upgrades, and General powers that are unique to them. This really changes the strategies you want to use for each given conflict. Plus, it just gives the online experience more variety (which is always a welcome addition).

Zero Hour is a great expansion to an already solid game. ANDY

STYLE 1-PLAYER ACTION (UP TO 8-PLAYER VIA ONLINE OR LAN) Ш PUBLISHER ELECTRONIC ARTS DEVELOPER ELECTRONIC ARTS Ш RELEASE SEPTEMBER 23

THE BOTTOM LINE

m Concept: Feed the C&C Generals flames with a rather robust expansion pack

и Graphics: Tweaked and ever-so-slightly upgraded

Sound: You can’t help but love the bad oneliners

п Playability: It's a realtime strategy game; what do you think it plays like?

п Entertainment: The single-player experience isn't bad, but the multiplayer and world builder is where itis at

п Replay Value:

| Zero Hour is about what you | expect: more stuff (e.g. units,

| upgrades, etc.). A whole bunch

| | performance) аге in Zero Hour | as well, and will definitely be | nice for those who don't spend | the majority of their time online. | The campaigns are interesting, | with well-designed scenarios to | play through and a overarcing | storyline to link them together, | but I've got one big beef. | When you restart a scenario, | you are forced to watch the. | entire three to five-minute intro | sequence again, which can't be fastforwarded at all. Beyond these improvements, however, | the gameplay hasn't changed | at all. For people who like C&C | Generals, you can't go wrong | | here. If Generals doesn't do it for | | you, Zero Hour won't do anything | to bring you into the fold.

| ADAM - 8 |

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PREOWNED GAMES

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Capcom vs. SNK 2

DEF JAM Vendetta

Dot. Hack Part 1 Infection Dragon Ball Z: Budokai Enter the Matrix

Fatal Frame

Final Fantasy X

Grand Theft Auto 3 Grandia Xtreme

Ico

Kingdom Hearts

Legaia 2: Dual Saga Madden NFL 2002 Madden NFL 2003 Medal of Honor Frontline Midnight Club Street Racing MTV Music Generator 2 Splinter Cell

Star Wars Starfighter Suikoden III

The Sims

Tony Hawk's Pro Skater 3 Twisted Metal Black Virtua Fighter 4

World of Outlaws: Sprint Cars

938514 |Xenosaga: Episode |

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Order by Phone - 8am to Зрт CST 1-800-865-3310 weve Order Online at:

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NINTENDO GAMECUBE Preowned GameCube

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SE Soul Calibur 2 ДР Mario Kart: GameCube 251 Block Memory Card

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Wave Bird Wireless GBA GameLink Cable Controller A Link up with your friends

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B Tony Hawk NEW GAMES PRICE

TONY НАМ Underground

1 N HUE 220030 |Eternal Darkness | К = Includes Lord of the Rings: Return of the King

220278 | F-Zero GX ~ ~ 220179 | Godzilla: Destroy All ARL С for GameCube, GBA, and а free Link cable! Monsters А 220082 | Legend of Zelda: The Wind | Waker | 220322 |Madden NFL 2004 220315 |Мапо Golf: Toadstool Tour 220081 | Metroid Prime

220324 | NCAA Football 2004 220116 | Super Monkey Ball 2 i ук n 5 ғ 160333 | Castlevania: Aria of Sorrow |$29.99 PREOWNED GAMES E 160375 | Final Fantasy Tactics . |$34.99 160318 | Donkey Kong Country $29.99

916135 Animal Crossing 916090 | Eternal Darkness 160314 1 ва! Z: Legacy of 829.99

916086 | Gauntlet: Dark Legacy | 916082 | Legend of Zelda: Ocarina of 60270 nk |2939

Time 8 Master Quest А 160374 | Pokemon Pinball Ruby and |52299 True Crime: Expected | 916195 | Metroid Prime 2 я - Sapphire y

Streets of LA Nov 2003 | 916071 |Simpson's Road Rage й F 160310. | Pokemon Ruby 53499

916235 |Skies of Arcadia Legends 160311 |Pokemon Sapphire $34.99 916099 |Spider-Man cludes GBA SP 160390 |Power Rangers: Ninja $19.99

916198 pu bis Jedi Knight II ай пух, DBZ Taiketsu Storm Hi: jedi Outcast 160371 | Yu-Gi-Oh! Sacred Cards [$29.99

160429 | Banjo Kazooie: Grunty's $29.99

eise | Super Mario Sunshine 160304 | Yu-Gi-Oh! Stairway to the 834.99

$49 9 99. 916068 |Super Smash Bros. Melee 5 Destined Duel | Offers good online or call-in only. Not valid іп stores. Мау not Бе combined with any other offers. 7 гаа eSto p

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Atari 10-in-1 TV Games is a plug and play 8-bit gaming system that cotains 10 classic Atari Video games. Also includes FREE Atari Anniver- sary Edition!

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THE FALL OF MAX PAYNE О! n а а Expected Keep your games and sign and Nov 2003 Expected Nov 2003 CD's clean. superior control

645372 Age of Mythology: The $29.99 645482 | 18 Wheels of Steel Across | $19.99 Titans 5 classic games of menos 645248 Anarchy Online Shadow- 829.99 the arcade world. 645053 | Airline Tycoon Evolution |$ 6.99 Expected Nov 2003 lands 644565 | Arx Fatalis $19.99 645263 Battlefield 1942: Secret $29.99 644868 |Auryn Quest $ 4.99 Weapons of WWII 470054 |Bestseller Series: Pharoah/ | $12.99 645457 Command & Conquer $29.99 Cleopatra Generals: Zero Hour 645115 |BloodRayne $19.99

645382 EverQuest: Lost Dungeons $29.99 644946 | Dark Age of Camelot $ 9.99 of Norrath Shrouded Isles 645389 Final Fantasy XI Online $49.99 Ж 861501 | Fuji CD-RW 1 Pack $ 1.49 645216 Grand Theft Auto: Vice City $39.99 Play football with the | 644524 | Half-Life Blue Shift $19.99 645137 Halo: Combat Evolved $49.99 stars when they were | 644986 Heroes of Might & Magic . $ 9.99 645120 Homeworld 2 $49.99 kids! Gathering Storm 645274 Horizons Online $49.99 E 645177 | Heroes of Might & Magic ІУ: |5 9.99 645276 | Madden NFL 2004 $34.99 Winds of War 645456 Medal of Honor Allied As- $29.99 644987 |Heroes of Might & Magic $19.99 sault: Breakthrough Platinum Edition 643727 Neverwinter Nights $29.99 645299 | Icewind Dale: Ultimate $19.99 645147 Neverwinter Nights: Shad- $29.99 A ran % Collection ows of Undrentide d 479623 |Mega Man X5 $ 4.99 > z D " 645243 Republic: The Revolution $39.99 кыла рта ў » 643075 | Might & Magic IX $ 9.99 Home Video 645189 Savage: Ваше for Newerth $3999) Ша Includes Lin Large, | 645165 | Mvp Baseball 2003 $19.99 % Recording. 644815 Star Wars Galaxies $49.99 House Party, & More. | 644735 | Quake 1: Gold Edition $19.99 | 645323 Jedi Knight: Jedi Academy $49.99 473567 | Railroad Tycoon II: Platinum $ 9.99 | 645273 Temple of Elemental Evil $49.99 645164 | Silent Hill 2 $19.99 | 645094 Тгоп 2.0 $49.99 645279 | Sim City 4: Rush Hour $19.99

оѓ valid in stores. May not be combined with any other offers.

end December 31st, 2003 or while supplies last. GameStop.com reserves the right to limit r с ies or orders. No substitutions. Credit orders only. We Т accept h ks. ој

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EW GAMES

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GAME TITLE

рена

210431 | Buffy the Vampire Slayer: Chaos Bleeds

210156 | Crimson Skies

210048 | Dead or Alive 3

210100 | Dino Crisis 3

210242 | Dungeons & Dragons Heroes

210386 | Dynasty Warriors 4 210385 | Morrowind: Game of the Year Edition

210380 | ESPN NFL Football 210462 | ESPN NHL Hockey 210299 | Freedom Fighters 210254 | Gladius

210505 | Grand Theft Auto Ill & Vice City Xbox Bundle

210001 | Halo

210373 | Madden NFL 2004 210184 | Ninja Gaiden

210379 | Оюді: Myth of Demons 210143 | Rainbow Six 3

Dark side in thi Expected Nov 2003 side in thi

CODE: 210184

Beyond Good and Evil Expected Nov 2003

Halo - Preowned

CODE: 210427

EMME, True Crime Expected ТЕШЕ В [ Streets of LA Nov 2003

210147 [XIII

$49.99

Offers good online or call-in only. Not valid in stores. May not be combined with any other offers.

Offers end December 31st, 2003 or while supplies last. GameStop.com reserves the right to limit quantities or orders. No substitutions. Credit Card orders only. We DO NOT accept cash. checks, or money orders. Shipping offers good within the continental United States only, excluding PO Box or APO/FPO addresses. Prices are subject to change. Not responsible for misprints or typos.

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950051 |4x4 Evolution 950230 |BMX XXX 950241 |Bond 007: Nightfire 950141 |Bruce Lee: Quest of the Dragon

950069 Dead or Alive 3 950265 |Dead or Alive Xtreme Volleyball

950132 |Elder Scrolls ІІ: Morro 950305 |Enter the Matrix 950128 |Gauntlet Dark Legacy 950063 950186 1 950207

950234 |Mech Assault

950249 |MX Superfly 1

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The world of Vana'diel stands а the brink of 2 war. Three powerful nations, united in their

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ini pack, containing all-new items, spells FOR CODE: 645389 and job classes. Journey to over 40 new В Го $49 .99 unexplored areas and slay monsters never |

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DARGAUD

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_

U ACTUALLY FEEL BAD

uilding a colony in space isn’t really even the primary goal of Space Colony, It sort д of builds itself; the mission of the player is to keep the colonists productive. You

have to tell your characters what to do; and you construct the facilities that they work, live, and play in. The colonists, however, do the actual labor.

The main problem | found was that this type of game needs to tread a fine line between player control and Al, and | don't feel that Space Colony does it all that well. | was frequently either bored or overwhelmed. Additionally, in larger scenarios, you have so many colonists that it becomes difficult to keep tabs on all of them, which resulted in me feeling dissociated with what was going on.

That being said, this title does one thing extremely well: presenting characters that have actual personalities. The hapless

| colonists are the main attraction at the

Space Colony. In fact, | found myself more

engrossed in watching the characters

rather than creating a functioning colony. | felt actual empathy for the poor buggers, and trying to help them out kept me playing more than anything else. In the end, Space Colony fails at being a colony

simulation and succeeds at being a

personality sim. - ADAM

Working hard or hardly working?

W STYLE |-PLAYER STRATEGY Ш PUBLISHER GATHERING DEVELOPER FIREFLY STUDIOS ELEASE OCTOBER 14

THE BOTTOM LINE

m Concept: Make dysfunctional Sims build a colony before they kill each other

Graphics: Lots and lots of animations for the 20 characters; everything else is a bit choppy

и Sound: The sporadic music will make your feet tap, and you'll miss it when it cuts out

Playability: Every control panel you could want is there, if you dig through the menus to find it

п Entertainment: The characters themselves eclipse the actual gameplay

W Replay Value: Moderately High

SECOND ОР! N

A Sims ripoff is a Sims ripoff, even if you set it in space and add candy-coated RTS elements. The basic concept of running a space colony and making sure its inhabitants are happy is solid enough, but the execution leaves a lot to be desired. There are almost too many things to have your colonists do; differentiating between the various types of ore and plants is simply a pain. The fact that a selected character stays selected until cancelled is a bit irritating as well | found myself issuing commands | didn't intend to because | clicked on the wrong guy five minutes earlier. The nearly offensive stereotypes that are the colonists еат no points in my book either. Whiny and stupid, babysitting them is anything but fun. If the real Sims ever releases a “Sims in Space” expansion pack, I'm sure it'll capture the magic that this game is so sorely missing.

JEREMY - 6

AGE OF MYTHOLOGY: THE TITANS

FAVORED BY THE GODS

ge of Mythology is one

of the best RTS titles

ever released, and The Titans is the kind of expansion that pushes the original game to the limit.

The new Atlantean culture is a welcome addition to the fray. Their two specific powers upgrading units to heroes and using their god powers multiple times are extremely useful, and make Atlantis worth playing even if you've already spent 500 hours on AoM.

The Titans units themselves are awesome. They cost about. as much as a Wonder to build, are a bit more impressive to see in action, and practically guarantee victory it's almost impossible to kill one without a Titan of your own. Another addition veterans will love is the Repeat button for unit queuing, which keeps your troop buildings pumping out units as long as you've got the resources.

The new single-player campaign is a blast, but pales in comparison to online play the matching service is even better now, featuring friends lists, faster matchmaking, and more game options.

If you have a single strategic bone in your body, you are cheating yourself if you haven't played AoM yet. It follows, then, that this improvement upon the original is something any Strategy gamer shouldn't be without. ADAM

THE BOTTOM LINE

TEEN

Concept: Enlarge Age of Mythology to titanic proportions

m Graphics: As good as ever. New units and god powers look awesome

m Sound: Excellent, except for some repetitive voiceovers

п Playability: You can't ask for better control, Shortcuts for everything

W Entertainment: What's better than harnessing the powers of the gods to crush your enemies?

и Replay Value: High

[ SECOND OPINION |

Expanding upon the brilliance of

the original game would take a

Herculean effort, yet Ensemble Studios delivered in a big way.

W STYLE | -PLAYER STRATEGY (UP ТО 12-PLAYER VIA ONLINE) E PUBLISHER MICROSOFT GAME STUDIOS I DEVELOPER ENSEMBLE STUDIOS Ш RELEASE SEPTEMBER 30

GAMEINFORMER 181

REVIEWS

ЖАУ 260:

РС EMPIRES: ө

DAWN ОҒ THE MODERN WORLD

NOT JUST ANOTHER

WARCRAFT CLONE

s | installed Empires, | was fully prepared to suffer through another

cheap knockoff of Warcraft IIl and/or Age of Mythology. To my surprise, this is actually a

good knockoff. The game takes

place on a grandiose scale and traverses four epochs, much like AoM, from Medieval to World War И. This gives it a

distinctive flavor, and one which

1 enjoyed quite thoroughly, Empires does a number

of things very well, including

formation settings for unit

groups, unique traits for each

civilization, and an awesome

map generator. That's right, you

can set up random maps with extremely deep customization options. In addition, there are currently two variants to gameplay Action and

Empire Builder, each of which _

tweaks the rules and greatly influences the flow of play. Multiplayer is an incredibly diverse experience, and offers

something quite different from

the big boys. Single-player is somewhat

unimpressive, but that's okay.

If more than five percent of the RTS crowd plays primarily single-player, I'm the Queen

of England. Empires manages

to be in the same league as the two RTS giants, and

that's no mean feat. Definitely

worth your time if you dig the genre. ADAM

THE BOTTOM LINE

TEEN

Concept: Bust into the real-time strategy fray with a somewhat new take on the genre

B Graphics: Nothing we haven't seen before, but they get the job done

B Sound: Explosions sound cool. Voiceovers get old

m Playability: All the controls you could possibly need or want. Having full control of the camera is awesome

W Entertainment: A well-done, different entry _ inthe genre is always fun. Multiplayer rocks the house, and has a ranking ladder to keep you going

Replay Value:

High

SECOND OPINION | Empires distinguishes itself not only by its inventive distinctions among its factions, but through the Empire Builder and Action modes. The first is more traditional, while the

other is more like a sequence of scenarios; forgoing the typical collect, build, and attack cycle. Empires's is worth looking into, even if not groundbreaking.

KATO - 8

Ш STYLE | -PLAYER STRATEGY (UP TO 8-PLAYER VIA ONLINE) PUBLISHER ACTIVISION DEVELOPER STAINLESS STEEL

STUDIOS RELEASE OCTOBER 21

182 GAMEINFORMER

THE BOTTOM LINE EVERYONE

URU: AGES BEYOND MYST

| CAN SEE MYSELF

d n the name of journalistic integrity, | have to come clean about one thing: ! love Myst.

W Concept:

Continue the Myst saga

while truly evolving the

adventure genre Graphics:

Although a bold statement,

I'm going to say that this is

the most gorgeous PC game

I've ever seen

| love all of the games, I've read the novels, | even have a vague recollection of when D'ni holidays occur on our calendar. | am truly a Myst dork. On the other hand, l'm also a video game reviewer, and I've taken off the fanboy (fangirl?) glasses to be fair.

Uru: Ages Beyond Myst is, without a doubt in my mind, the most beautiful PC game on the market. As expected with a Cyan game, the environments are detailed, unique, beautiful, and logical. In addition, the sound offers ambience and puzzle clues.

Although I'm loathe to do it, here comes one whopper of a cliché: If you like Myst games, you'll love Uru. But, if you hate the mere thought of exploration being a main goal of any video game title, this will make you squirm like a little girl at a stockholder's meeting.

Really, the greatest thing about Uru is that Cyan has successfully updated the adventure genre with onscreen characters, customizable avatars, and (most of all) online play. Come game launch, players can go through the single-player mission out of the box and then sign up for an MMO experience featuring biweekly updates and a continuing plot through the online missions. Adventure fans will pee a little with delight and others might find themselves pleasantly surprised. It's awesome. Honestly. LISA

W Sound: Different scores for each world and the trademark Myst musical puzzles and cues

и Playability: FPSJike controls are a little hard to get used to, but once you get them, they're solid

W Entertainment: Subtle storytelling and little guidance will make some players crazy

п Replay Value: High

SECOND OPI N

| There's really no easy way to | review a Myst game; by this point, you know if you're a fan | or not. Uru: Ages Beyond Myst | isn't going to eam the series | | many new fans, but diehard | Myst players are going to be | in logic-puzzle heaven. Uru | is easily one of the prettiest | games I’ve ever seen, but | It's also one of the slowest. | Exploring beautiful yet lifeless | areas is a great alternative | to violent games, but the E 7 | puzzles will make your brain # | work harder than any other | title out еге, There's a lot of | shuffling through journals and | such, and these activities are | absolutely essential to solving. um's riddles. 1 found myself | tweaking my character's | appearance quite often, simply | | because it was а пісе reprieve | | from frustrating (yet fair) brain “=> Ё | teasers. Maybe I'm not smart enough for Uru, but all the armchair Sherlock Holmes out there should dig it.

JEREMY - 7.75 |

The ages offer lots of variety іп scope and appearance Uru’s Garden Age has variable weather conditions

The game looks just as good online as is does in single-player mode

The Neighborhood is where online players will meet en masse

W STYLE MASSIVELY MULTIPLAYER ONLINE ADVENTURE PUBLISHER UBISOFT IN DEVELOPER CYAN Ш RELEASE NOVEMBER 14

а revolution against an ем! regime. Additionally, the number of factors that affect the outcomes of your actions stagger me. Using poster campaigns, rallies, and character assassination to claw my way to the top seemed a reality. Unfortunately, the gameplay does little to draw the player in. Though you have access

| was pumped to play Republic. Nothing could be dearer to my heart than orchestrating

to a nicely detailed 3D Rooftop view, it is completely impractical to use. To accomplish anything, you have to spend most of your time in a view similar to a map of downtown, and about as entertaining.

This title is realtime, but it's turn-based at heart. Nothing happens except in Time Blocks. The only thing this accomplishes is to frustrate the player either making them do way too much in the time they have, or enforcing a waiting period before the next turn...er, Time Block starts. Furthermore, the actions your characters take are not shown at all except through the Focus Camera option, which does nothing except treat you to some bad pathfinding and stilted animations.

True, there are a number of excellent concepts in Republic. It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. - ADAM

„апа the bad guys W STYLE |-PLAYER STRATEGY W PUBLISHER EIDOS Ш DEVELOPER ELIXIR STUDIOS m RELEASE AUGUST 26

THE BOTTOM LINE

TEEN

W Concept: Run a revolutionary political party in a huge, fully

strated music (but not enough of it) punctuated by unemotional, gibberish voiceovers

W Playability: Perfect to horrid, depending on which screen you're in u're trying to mplish

@ Entertainment: Fun at first, the gameplay quickly becomes boring and repetitive

m Replay Value: Moderately Low

SECOND ОР! N

Republic: The Revolution and | aren't what you would call the best of friends. You see, Republic thinks | really give a crap about rallying the people of someplace | can't even pronounce into following my new rule of government. Not only that, but the game tortures me with such thrilling gameplay devices as gathering information, spreading dis-information, and putting up posters. Yippee, let the party begin. I'm being a little overly harsh here, but the game really is pretty tedious for little to

no pay off - especially since

it starts off at an insanely slow-pace. In fact, taking the multiple choice personality test at the beginning of the game was about the high point of

my experience. People looking to start their own new order that are willing to put in lots of time into Republic's less than exciting political maneuvers may find some value here. | think I'll leave the uprising to others, and just sit on my butt and play fun video games like | do in real life.

ANDY - 5

REVIEWS

UFO: AFTERMATH

STYLE -PLAYER ACTION/STRATEGY PUBLISHER CENEGA PUBLISHING RELEASE OCTOBER 15 === UFO: Aftermath is one of those games that tries to blend genres and succeeds for the most part. Play flows from a global я Strategy map (with all the research & E development we know and love) to a real-time tactical map. You even have elite soldiers that level up and have individual stats. The only flaw is the difficulty curve - it's steeper than trying to jump into Counter-Strike online play as an t

mnm

FPS newbie. - ADAM

SIMCITY 4: RUSH HOUR

STYLE 1-PLAYER SIMULATION

W PUBLISHER ELECTRONIC ARTS

RELEASE SEPTEMBER 22

The expanded building sets, structures, and transportation options are perfect additions that will make you scratch your head and wonder why they weren't in the original game. On the contrary, being able to manually take control of vehicles to complete missions is more of a distraction than anything. And it's not a very good one. In such, Rush Hour is a mixed bag. It adds some important elements

to the game, but also has a ton of junk that really

has nothing to do with the city building

experience. REINER a

PE THE SIMS: MAKIN” MAGIC

STYLE | -PLAYER SIMULATION PUBLISHER ELECTRONIC ARTS RELEASE OCTOBER 28

| { Seemingly timed

| to coincide with Ту ~ Halloween, this latest

| ал Sims expansion *- pack is more than just a holdover to x А Sims 2. Makin’ у ЈА x { Magic allows your Oy 3% N sims to participate к. in all sorts of witchy debauchery like meddling with neighbors’ lives through the use of love spells, the ability to charm snakes for fun and profit, and building options that include the new Haunted House. It's a ghoulishly good time for Т

existing Sims fans. - LISA

GAMEINFORMER 183

2.8 Morph

“Be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of

your party.”

tle animations are fantastic |

Es EE

Understanding the weapons triangle is key to victory саулы

aracter in battle and he or she is gone for good

184 GAME INFORMER

[ САМЕ BOY ADVANCE | BOY [ САМЕ BOY ADVANCE |

FIRE EMBLEM

A JAPANESE CLASSIC COMES STATESIDE

(almost a decade) for Fire Emblem to come to the States. Created by Intelligent Systems, the same developer that gave us the wonderful Advance Wars 1 & 2, Fire Emblem is a series that has its roots on the Super Famicom, but this edition is a remake of the 2001 Japanese Game Boy Advance release.

As you would expect, Fire Emblem offers some great strategic play. The biggest problem with it, however, may be the fact that it takes close to four hours to get past all the training exercises and get to the meat of the 22 chapters found in the single-player game.

In fact, it almost speaks to you like you are a complete moron. Мом, | realize that strategic role-playing games like this one require a certain amount of hand holding, but | feel the genre has been around long enough that companies no longer need to treat us like children when explaining the game.

For example, in one scene it literally says, "Wil is an archer, he uses a bow to fight." Well, no $%&$! You mean, he can only attack from long range, and can't use short- range attacks? Unbelievable! | know myself and others were annoyed by this in Advance Wars 2, but this level of drivel is getting out of hand. I'm all for tutorials, but I'm going to make а plea that all future Fire Emblem releases place them into its own mode for those interested in learning the basics, so experienced players can quickly get to the heart of the game. You can press Start to go past many of the training portions, but you also miss many of the story elements which are one of this game's high points.

T here is no denying that | have been waiting for years

That complaint aside, Fire Emblem does a wonderful job of introducing some interesting new features to the genre. Overall, Fire Emblem has more RPG elements than a game like Advance Wars (even though they do share many similar tactics), since the characters can level up in both hit points and statistics as they advance in the quest.

It's also very RPG-ike in that its battle system uses а weapons triangle, which is basically a version of scissors, rock, paper. Swords best axes; axes best lances; and lances best swords much like the water-beats-fire elemental structure found in most RPGs.

The most interesting twist that Fire Emblem brings, however, is that any member of your party that dies during battle is gone for good. This element alone puts some serious pressure on you as the tactician to think ahead and make wise use of your resources. It also gives completists like myself heart attacks.

In fact, this area of the game bothered me more than it entertained me. Every time | would screw up and someone would die, | would restart. Not that | was losing, but that | just couldn't stand to lose any characters. Unfortunately, many times it is in your overall best interest to sacrifice characters to gain new ones or pass certain difficult portions of the quest something | have a hard time doing.

Fire Emblem is a great strategy/RPG, but personally | prefer the fodder found in a game like Advance Wars or the ability to revive characters like in Final Fantasy Tactics Advance. Don't get me wrong: Fire Emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. - ANDY

W STYLE 1-PLAYER STRATEGY /RPG (UP TO 4-PLAYER VIA LINK) I PUBLISHER NINTENDO ш DEVELOPER INTELLIGENT SYSTEMS

a ERASE NOVEMBER 3

| * "Personal data 73

There are a wide variety of statistics for each character

Ahoy, laddie! You don't get seasick, do you? т

THE BOTTOM LINE

EVERYONE 8.2 5

m Concept: Finally bring the long-running Japanese franchise to the U.S.

m Graphics: The graphics and animation are simple, but eloquent

в Sound: The tunes are epic, but quickly become tired (Insert iPod comment here)

и Playability: Intelligent Systems made Advance Wars 1 & 2 need we say more?

Entertainment: The four hours of tutorial/ gameplay at the beginning are painful, but from there on out it's brilliant

W Replay Value: Moderately High

SECOND OPINION

If you're a fan of the Advance | Wars series, you'll love Fire | Emblem. With a rock-paper- | and different terrain having | an effect on attacks and | movement, the game reeks of | Nintendo's war simulator. In fact, so many similarities can

be drawn between the two | products that I'm surprised | Nintendo didn't сай it Advance | Wars: The Medieval Age. in all honesty, though, | wouldn't | have it any other way. There | really is no better compliment | than to be compared to one | of the best handheld series of | all time. Fire Emblem truly is every bit as good. | often found | myself resetting the game to

| master stages just so | wouldn't | | lose a soldier. You see, when a

ттт,

~

TEN 88

GAME BOY ADVANCE

PRINCE OF PERSIA: THE SANDS OF TIME

OUR PRINCE IS IN ANOTHER CASTLE

here's a lot to like about Sands of Time for GBA. The puzzles are well-done, and T has thrown in a huge number of ways for the Prince to interact with his

environment. You'll shimmy along ledges, swing around on horizontal posts, and cling to the lips of platforms for dear life.

The “rewind” power the Prince gets from the Sands of Time is cool, and more abilities are unlocked as you go through the quest. Using them is rarely necessary to advance, but they can really help in getting through difficult bits. The problem is that magic power is somewhat tough to get back, so you have to be conservative with it.

Unfortunately, the combat is dreadful. All you can do is swing your sword, which has a miniscule range. Fortunately, actually fighting bad guys makes up a very small portion of the game; the vast majority involves simply getting from point A to point B.

A fair amount of time is spent switching between Farah (the Sultan's daughter) and the Prince. It's a decent mechanic for the most part; there are certain things only one or the other can do. The only problem is that too often you have to get both of them through a room, and it gets rather tedious to do everything twice.

The difficulty in Prince of Persia titles has always been extreme, and Sands of Time is no exception. The game plays almost exactly like the Apple II original, albeit with many improvements, and the frustration { involved is just as high. It wouldn't be as bad if checkpoints weren't so infrequent, but they only come along every third or fourth room, which translates to 10. 20 minutes of play. If you're prone to throwing things, you might want to play

The Prince considered a career as an acrobat

mut his dad said he had "responsibilities"

W STYLE |-PLAYER ACTION PUBLISHER UBISOFT М DEVELOPER UBISOFT MONTREAL W RELEASE NOVEMBER 14

m Concept: Port the new console version over to GBA for an old-school style adventure

m Graphics: Easily the best I've ever seen on the GBA. Very fluid animations for everything and cooHooking cutscenes

W Sound: Two twenty-second looping, music tracks and irritating effects

w Playability: Nothing to complain about, but collisions seem a bit off at times

m Entertainment: If you can keep from throwing your GBA through a wall in frustration, it's awesome

п Replay Value: Moderate

SECOND OPINION

came into this review expecting the GBA version of Prince of Persia to be a complete rehash of the original

| from back in the day, so | was. pleasantly surprised to see

| that Ubisoft went out of its way to not only create some more interesting gameplay, but to tie itself in with the console version. Sure, this iteration's story and gameplay aren't as sharp as its console big brother, but it is a challenging experience. Not too challenging, however, which 1 think is the fine line that platform games of this ilk have to be wary of. All told, Prince on GBA looks great and delivers some solid trap-avoiding fun. Be warned, however, that. this game is not for everyone.

| Younger gamers might find the rooms full of traps and trials to be a bit much, and more seasoned players will find the adventure more routine than fun. | personally found the challenge level to be about right for gaming on the go.

ANDY - 8.25

GAME BOY ADVANCE

REVIEWS

CROUCHING TIGER, HIDDEN DRAGON

MOVIE PHYSICS AREN'T ALWAYS COOL

hile head and shoulders above its console

brethren, Crouching Tiger on the GBA is still a mediocre effort. This is unfortunate; with the variety of enemy types, levels, and moves that this has, it could've been really great.

There are only two things holding it back, but they're pretty major. First is the floaty physics: | understand that the whole low-gravity thing was awesome in the film, but it ends up feeling just wrong in this game, Secondly, the one special attack at your disposal seems almost completely random as far as whether it works or not, It's a simple Hadou-ken (you know it, c'mon) a button combo I've pulled off successfully a million times yet | can only get it to function about 30% of the time. Frustrating,

y the least especially when you consider that it's a very cool attack that spices up combat quite a bit.

As it stands, this title is a decent attempt at bringing something new to the old Rush'N Attack formula. For the most part it succeeds, but anyone who remembers that ancient NES game will agree that it needs more than CTHD does to make it great. - ADAM

THE BOTTOM LINE

m Concept: What better way to emula ragon than with

Graphics: Spotty

m Sound: This actually provide: justification for Nintendt decision not to put a headphone jack on the SP. It's that bad

W Playability:

inconsistent and everything feels a bit floaty

п Entertainment: Certainly not a b run around and chop up 5 bad guys

и Replay Value: Moderately Low

| SECOND OPINION |

While by no means exceptional, Crouching Tiger is a solid,

yet forgettable action title in the vein of typical SNES side- scrollers. It tries a few new things, hits its target as often as it misses, and emerges as a passable action game. It may be small praise, but it's easily superior to the crappy console version.

JEREMY - 7.25

STYLE | -PLAYER ACTION Ш PUBLISHER UBISOFT DEVELOPER UBISOFT CHINA RELEASE OCTOBER 9

GAMEINFORMER 185

REVIEWS

GAME BOY ADVANCE

CIMA: THE ENEMY

PATIENCE REWARDED

IMA: The Enemy is not without its faults, but it's also not without

its charms. Foremost in the

title's plus column is the story revolves around Ark J, a

wt Gate Guardian whose chosen profession is the protection of everyday humans against CIMA, CIMA are aliens that look something like suburban punks (think Punky Color hair and dog chain accessories) and use humanity's hope to survive,

Ark J is escorting a group of 12 pioneers to their new homes when the entire lot is Sucked into a CIMA dungeon The group is separated and Ark J must find them each in a

different locale. As he picks up

survivors, he takes advantage of their skills to find treasure, make potions, manufacture mines, etc. This ability to command and utilize what would normally be NPCs is unique and provides much of the strategy as you lead them from safe room to safe room. After a few hours, you'll have the extensive menu system down pat and be able to deftly escort your charges around corners by plotting multiple movement points through the large maps. The problems with CIMA are few, but worth noting. The combat collision is certainly questionable, and the boss battles are markedly harder than the dungeon crawling. This game is not for the impatient, but is worth the purchase for portable RPG fans. - LISA

THE BOTTOM LINE EVERYONE

Concept: Pack an innovative RPG onto the GBA

30-hour

Graphics: The extensive menu

1s and small army of

п characters are а!

nd easy to recognize

и Sound: A certainly respectable score, but nothing I'd listen to on a regular basis

Playability: The instruction booklet will be necessary at the start, but the menus soon

become second nature

8 Entertainment: In the vein of a handheld

Disgaea: Hour of Darkness long and involved, but worth the time

W Replay Value: High

SECOND OPINION

Cima is like Zima a refreshing idea that ends up disappointing. Defending citizens and giving them orders to direct them

to safety is clever. However, allies get caught in comers

and are useless in battle, fights

have horrible collision, and

boss encounters are highly frustrating. This could've been a classic, but is mired in problems 40 the point where | can't recommend it. It's sad, really.

JUSTIN - 6.5

Ш STYLE | -PLAYER ACTION/RPG " PUBLISHER NATSUME Ш DEVELOPER NEVERLAND COMPANY

E RELEASE NOVEMBER З

186 GAMEINFORMER

GAME BOY ADVANCE

DRAGON BALL Z

TAIKETSU

DRAGON BORE Z

5 this is the first Dragon Ball Z fighting game on the А“: Boy Advance, fans of the series are going to buy it no matter what | say. To them | say go ahead, you'll probably like it. It has all your favorite characters, unlockable DBZ stuff, and all that jazz. But will this title appeal to those who aren't already DBZ fans? Probably not. Playing this game reminded me of an old Game Boy title | had: Fist of the North Star. A simplistic

SECOND OPINION

| This tries to make up for | | its shortness by demanding | you play through with all the characters. Not so fast. | with the bad Al and simple | gameplay, what makes you think that will happen?

KATO - 6.5

anime-based fighter, that game wasn't great, but there were few choices for fighters on the iginal Game Boy. Taiketsu has exactly the same feel to it with better graphics. Yet, playing this title, it felt like little had changed in handheld fighters in the last 13 years. That's not to say that Taiketsu is a horrible game, just one with little innovation. Sure, it has super moves and unlockables that older games didn't, but those extras don't change the fact that the core gameplay is as familiar as the Game Boy itself. For DBZ fans, this is your only choice for a handheld fighter; for all others, there are many more out there. - JEREMY

STY! WEBFOOT GAMES Ш RELEASE NOVEMBER 18

GAME BOY ADVANCE

1-PLAYER FIGHTING (2-PLAYER VIA LINK CABLE) M PUBLISHER ATARI М DEVELOPER

THE LORD OF THE RINGS: HE RETURN OF THE KING

THE RETI

REBUILDING THE TWO TOWERS

eturn of the King utilizes the same basic engine as R: precursor The Two Towers, but polishes up and

fixes a lot of the things that made that title sub-par.

In contrast to its predecessor's three playable heroes,

ROTK features eight all of which have their own skill sets and feel quite different to play. The variety of abilities available to each character not only fits their role in Lord of the Rings, but goes a long way towards relieving the monotonous combat that plagues the genre. The quests players embark upon vary from hero to hero as well, giving ROTK some much-needed replay value.

This is the rare GBA port that

| actually attempts to mimic the depth of its console counterpart. | | ¥en, Ies ust s hack и: slasher,

| but Return of the King is loaded | to the hilt with enough items,

| abilities, and skill points to keep |

| you tweaking out your character |

МАТ - 8.

| for days.

The other major upgrade from The Two Towers is the addition of an arrow (now onscreen at all times) which tells the player where to go. It's easy to get lost witl an

automap feature, but the guide arrow helps a lot. ROTK is hardly a brand-new experience, but does enough to make it worth checking

out. If you like Tolkien and have а GBA, Return of the King is a no-brainer. W STYLE 1-PLAYER ACTION/RPG (2-PLAYER VIA LINK CABLE) Ш PUBLISHER ELECTRONIC ARTS

Ш DEVELOPER ELECTRONIC ARTS Ш RELEASE NOVEMBER 3

ADAM

SECOND OPINION

THE BOTTOM LINE

m Concept: Play as your favorite characters and hit your least favorite in the face

Graphics: While characters are identifiable, they're also fairly blurry and backgrounds don't impress

had it, I'm sure of that

п Playability: While the basic controls are simple, super moves are а chore to execute

п Entertainment: For DBZ fans with GBAs, this title will make them say OMG LOL

ш Replay Value: Moderate

п Concept: Update The Two Towers engine and cash in on LOTR fever

W Graphics: Awesome sprites and animations, Май backgrounds

и Sound: Surprisingly good renditions of the movie score, but the effects get old fairly quickly

W Playability: The default control scheme for skills is a bit wonky, but not bad

п Entertainment: Definitely the best top-down action/RPG on this platform

W Replay Value: Moderately High

کد BOX‏

oy, | hated the first half-hour | spent with this game.

After playing Tony Hawk on a consistent basis for the

last five years, | was suddenly forced to spend time “unlocking” such basic moves as kickflips and Indys. | guess it's supposed to be a tutorial, but give me a break. Why should | have to jump through hoops and complete goals just to get back to the basic move set I've been using since the inception of the series?

Once | got past the grunt-work, | did warm up to

Underground a little. It's cool that Vicarious Visions tried to incorporate the huge scope of the console versions into

SECOND OPINION

1 couldn't be more fed up with isometric action/sports games if they were pickles and | had to eat the whole jar, brine and all. THUG's premise works for the GBA crowd, but its off- limits areas and shoddy control (especially for a Tony Hawk game) irritate me like a sliver in my butt cheek.

JUSTIN - 5.75

a portable package even if some elements (like the character-create mode) аге a little wasted on such a small screen. Also, it's still impressive how well the classic control

is implemented with fewer buttons, and that the new off-board comboing is included. However, as | said when | reviewed Tony 4 on GBA, I'm very tired of the isometric view and Resident Evil-style turning, and this didn't do much to bring me back into the fold. MATT

STYLE | OR 2-PLAYER ACTION/SPORTS (2-PLAYER VIA LINK) I PUBLISHER ACTIVISION DEVELOPER VICARIOUS VISIONS I RELEASE OCTOBER 27

RVEST MOON: FRIE AL TOWN

АРАА a SECOND OPINION

Е p

feel all funny inside, you may want to give Harvest Moon

a shot. This game hones in on the farmer's lifestyle to such a degree that it often feels like a full-time job. You'll find yourself hoeing dirt, planting seeds, tending to livestock, raising cattle, chopping wood, breaking rocks, and when you have some free time courting women and building

| f the words “agriculture” and “John Deere” make you

If you can't handle the fast-

| paced world of Animal Crossing,

Harvest Moon is the title for you. This farm sim is by no means exciting, but it is great for those looking for a sweet, conflict free game.

relations with villagers. JEREMY - 6.5 As you can probably imagine, gameplay can be tedious, but the title does a good job of changing things up and adding new elements to the mix. This incarnation of the cult classic series is actually set in the same world as the PSone game Back to Nature. It features the same characters and settings, plus all of the gameplay bells and whistles. It will also be compatible via connectivity with the upcoming GC game A Wonderful Life. It's easily the best-playing handheld version to date, but again, the content will likely be too dull for most gamers. If it sounds enticing, there's a good chance that you'll fall in love with this title. - REINER

W STYLE 1 -PLAYER ROLE-PLAYING GAME II PUBLISHER NATSUME Ш DEVELOPER NATSUME RELEASE NOVEMBER 11

THE BOTTOM LINE

Concept: Continue the franchise's story-oriented bent on the GBA

W Graphics:

Still impressive, but this is pretty much maxed out

W Sound: A significant step down from past iterations

и Playability: It's got everything: the off board comboing, revert, manuals, etc

Entertainment: Solid, except for the torpid pacing in the beginning

W Replay Value: High

THE BOTTOM LINE

EVERYONE

m Concept: A follow-up to the PSone game Back to Nature with deeper gameplay, new events, and nonlinear progression

и Graphics: Colorful and sharp. It looks every bit as good as its console brethren

E Sound: The happy-go-lucky music fits, but grinds on your nerves

й Playability: Gameplay is laborious and repetitive. It really does feel like you're working on a farm

W Entertainment: It's a slow play, but it is better than the previous handheld incarnations

п Replay Value: Moderate

|“ GAME BOY ADVANCE im

am

2

In association with the NPD TRSTS Video Games Service, Charts presents ап in-depth listing of the best-

selling software on a month-to-month basis. Are the games you spend your hard-earned dollars on top JAPAN TOP 10 1 sellers? Take a look below to find out. We've also compiled a listing of the top-selling Japanese software, EE Lwo ME MM and, of course, we included a Top 10 list of the games the GI staff is currently enjoying. N/A Tengain Makyo Il: Manji Maru Р52 М/А Shin Sangoku Musou 3 PS2 N/A Grand Theft Auto 111 PS2 7 М PD TO Е 2 о N/A King Camel Р52 1 Gundam: Meguriai Uchuu PS2 ғ. RANK L MO GAME SYSTEM SCORE ME. ar N/A Drakengard PS2 N/A Madden NFL 2004 PS2 9.25 Aug-03 $49 2 Legend of Starfi GBA What if Mike Ditka built a time machine, went back to the Genesis days, and made sure N/A Energy Airforce: AimStrike! PS2 3 Mario Golf: Toadstool Tour GC

Madden's games never came out? Everyone would be forced to play Mike Ditka Power Football 2004 right now. Pestilence would reign over the land. People would be starved... 6 World Soccer Winning Eleven 7 Р52 Гог good digital pigskin action. Please, vote YES оп the “Keep Ditka Away From Science” Ordinance. The past, present, and future depend on it.

N/A Madden NFL 2004 Xbox 9 Aug-03 $49 Have you heard about the EA Sports curse? Many stars who grace the covers of EA’s games go on to have terrible or injury-riddled seasons. No example is better than Michael Vick this year. He hasn't been doing much scrambling on that busted wheel of his. In fact, as of this writing, he's barely able to jog on the treadmill. Just remember this slogan, ath- letes: EA Sports you'll come up lame.

- N/A Soul Calibur И GC 8.75 Aug-03 $50 POS, LMO GAME SYSTEM Who would've thought a pointy-eared kid in tights could hold his own against history's N/A Ratchet & Clank: Going Commando PS2 greatest fighters? That Link is a bad mutha shut уо' mouth and his appearance in N/A Prince of Persia: The Sands of Time PS2 the GameCube SC ІІ has made it the top seller out of the three versions. Of course, you N/A Max Payne 2: The Fall of Max Payne PC heard it here first with our reviews. For out next psychic feat, we predict you will disagree N/A Need for Speed: Underground Multi with a review in this issue. Таа-даа! 1 SSX3 Multi

N/A Soul Calibur И Xbox 8.5 AugO3 $49 N/A Tony Hawk's Underground “ШШ “You feel that sting, Spawn? That's pride messin’ with you. Screw pride.” That's what Us Tiger Woods PGA Tow 2004 x Marcellus Wallace told the Xbox-exclusive character so he would take a dive to Link in the ~ battle of Soul Calibur | ports. Of course, the man from Hell could've gone against Mr. па Secom Il: U.S. Navy SEALs 555

Wallace's orders and destroyed the elf, but he probably would've spent the rest of eternity known as *The Gimp."

N/A Silent Hill 3 PS2 8.25 Aug03 $46 Games can scare you more than movies, with their ability to put you in the shoes of the main character. Silent Hill 3 may be the most frightening game yet, while also being among the most vile and disgusting. Imagine being brutally mauled by a werewolf who then pees in the wound or waking up to find a zombie licking your face. Yeah, it's like that.

1 МСАА Football 2004 PS2 875 03 $50 52 wo КЕ Ее мота cm

N/A Soul Calibur И PS2 8.5 Aug-03 $50 М/А Star Wars: Jedi Academy Sep-03 $48

N/A Ghost Recon Island Thunder Xbox 8.25 Aug03 $40 N/A (бом ткн вон сно Бю) 5ерОЗ £325

2 Star Wars: Knights of the Old Republic Xbox 95 403 550 JT М/А Halo: Combat Evolved бер03 $38

. ЫБ 95 0001 97 М/А EverQuest: Lost Dungeons of Norrath бер03 $29

12 Mario Golf: Toadstool Tour GC 8 Jul-03 $50 N/A Medal of Honor: Allied Assault - Breakthrough Sep-03 $26

N/A Madden NFL 2004 GC 9 Aug-03 $49 1 Flight Simulator 2004: Century of Flight Jul-03 $52

6 Pokémon Ruby GBA 7.25 _ Магоз $32 N/A НЕЕ Edu Bae

10 Grand Theft Auto: Vice City 252 10 0002 $39 5 рее зер02 ВЕ М/А Temple of Elemental Evil бер03 $49

N/A F-Zero GX GC 8.25 Aug03 $50 :

8 Рокётоп Sapphire GBA 725 Ма-03 $33

5 Donkey Kong Country GBA 9 Jun-03 $30

N/A Splashdown: Rides Gone Wild Р52 9.25 Aug03 $40

4 Dragon Ball 2: Legacy of Goku И ОВА 75 Jun-03 $30

N/A Virtua Fighter 4: EVO PS2 9 Aug-03 $20

‘Source: NPD Interactive Entertainment Service Kristin Barnett-Von-Korff (516) 625-2481

188 GAME INFORMER

REVIEWS ARCHIVE DECEMBER 2003

ATV. Quad Power Racing 2 Roadkill 65 Oct-03 Aladdin 8 Oct-03 ^ 7 Rogue 75 t E FORMAT PLAYSTATION 2 STYLE 1 TO 4-PLAYER ACTION/ . if W Tycoon 2 s Guardan ofthe Reams 78 FS RACING PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA буо алшы” 3 Run Like Hel в Мадз Banjo-Kazooie aos и REVIEWED AUG-03 Bily Hatcher and the Gant Egg ть На Run 85 on Gris Revenge 525 №03 5 А у 75 Apr ; The game's speed is flat- M RUM Ma d unit win Yor Hand ы 675 боз out intense and puts many Bumout 2: Point ol impact Double Hei в мот MNO 4 Si futuristic racers to shame. Charles Angels SA, 85 0890 asian Ara ot бопон 925 Jn ү Confit: Desert Storm a $5 Novos Стагу Тах: Catch a Ride 4 May03 These stages are massive Det Jam Vendeta C MN ov Daredevil 5 мама ink |" Disney Ех pene шш 4 the largest I think Гуе ever rund eai i the Old Republic 35 Адз Одаме Mirra Freestyle ВМХ 3 в мисе i 4 Star Wars: The Clone Wars 85 dus Defender seen in a racing game. Not Disney Sports Football Ses M S 55 oaos Demikids LightDark 825 Sep-03 only are they long, but there's рэе Spars see State of Emergency 7 мада Disney teme | 8. dis a lot of room for lateral Disney's PK Out aoe ee Миа Disneys Magical Ouest2 6% 0003 of the Shadows Donkey Kong Count 3 зло movement and plenty of alternate paths. They also really Dragon's Lair 30 Syberia 7 0963 Drage ВЫ n We take advantage of their locations. | could barely see during Eun ME Мо гак: наа решаю. 785 MEOS Legacy of Godt 75 403 = ; Е cet the Siberian snowstorm, and | had to avoid lava in the Finding Nemo 9 Жалын 825 080 res EE Maa ii | F-Zet p 9 №03 inal Fantasy Tactics Advance 95 03 Hawaii level. City streets, waterfalls, and dark caverns also Бана. Tote Gied 4 cs Тшігейеу Rees An 1 2 show up. At the end of the race, you're awarded cash based ыстың адымен ДЕС Tapout 2 6 285 Freekstyle 75 Aug-03 E iex ам

on your tricking. Fans of both racers and extreme games will тв Saen Assassin likely put Downhill Domination at the top of

8.25 раа лм

Емі Dead

А Fistful of Boomstick 8 ма Freaky Flyers 5

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GAMEINFORMER 189

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190 GAME INFORMER

PLAYER INFORMATION / ДИШЕН PLAYER RATINGS [^ d р / c L H Last Мате: First Name:

County. Sp Birthplace:

Endurance: Puck Control Passing:

‘Shot Power: Shot Accuracy:

Date of Birth Day:

Mont: Year:

O Select Continue ® Back Ф Носкеу Sense | Әбен > Done

Input the following names in the Create-A-Player screen to set the player's appearance and attributes to their real-life counterparts.

The Band Alien Ant Farm The Band Gob EA Development Team

Terence Corso Theo Gobzinakis Rory Armes Mike Cosgrove Gabe Metal Dean Richards Dryden Mitchell Gob Stomper Pin Tang

Tom Whacker Dave Warfield Pat Wolfman

Craig Would

Tye Zamora

Michael Moore Jacksonville, FL

Disney’s EXTREME Skate Avventure Ф 6) ©

Who wants to complete goals to unlock stuff when you can just enter passwords to accomplish the same thing? Put these in on the Cheat menu (under Options) to unlock cool video montages for the movies.

Lion King savannah Tarzan nugget Toy Story marin Jasper Мегее! Charlotte, NC

INDYCaAR SERIES = ©

Enter your name as either of the following to skip past all the bothersome racing and such normally required to get the goods.

All Trading Cards aLLcARDS

Automatic Pole Position In The Indy 500 pOLE Marian Gaborik Czech Republic

ENTER TO WIN

Send in your codes and passwords, and if we Send To:

choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages will receive a Secret Access tshirt.

Secret Access Game Informer Magazine 724 North First Street, 4th Floor Minneapolis, MN 55401 secretaccess@gameinformer.com

We unearthed a bunch of secret areas full of weapons, armor, and the like. Now you can experience the thrill of discovery without the tedium of exploration!

FBI

In the second area (by the hole in the wall), go through the first room and take a left in the room where the floor just crashed open. Go down and you will find a bulletproof vest in the trash.

ROOFS

After the sniper scene, go down to the first roof area. On your left, you will find a small upper roof with an emergency staircase. Take it to the upper stage. Enter the room and open the locker to find a full medkit, a bulletproof vest, and a gun.

EMERALD BASE ROOF In the left area, search in the different hangars (some of them are open) for weapons and ammo.

CABLE-CAR STATION

Enter the station. In the left room, you can see a trap behind the stairs. Go outside

and downstairs to the cable-car area. Go down and around the pillar. Take the ladder and jump on the small landing to spring the trap. At the end of this corridor, you will

discover another secret file. Take the ladder to go out by the first trap.

PLAIN ROCK

When you follow the two guards at the beginning of the level, there's a group of jail cells on your right (with madmen inside). After you escape from the shower room, go back to these cells. At the end of the corridor, open the door to enter a small store room. You will find a medkit and a secret file inside.

DOC JOHANSSON After the long corridor, you enter the Incinerator room. Press the red button to open the incinerator. You will find a full medkit inside.

CANYON At the entrance of the ancient city there's a strange square in the wall. Destroy it to find two full medkits and some ammo.

SUBMARINE BASE In the last huge storeroom, use your grappling hook to access the upper platform to avoid enemies and find some weapons and ammo.

DOCK 33 In the first storehouse, use your grappling hook to get onto the containers. Jump from one to another (sometimes using your grappling hook) to finally Bet to the Bazooka

atop the last container on the left. John Linnell Baltimore, MD

NASCAR THuNDER 2004 = D

Hey, do you need a disgustingly ugly Thunder Plate? Sure you do! Here's how to get the Soofiest of them all. Clawing your eyes out afterwards is optional, and not necessary to enable the code.

Cameos Thunder Plate - Enter the driver's name on the Create A Car screen as Seymore Cameos (case-sensitive) to get the Cameos Thunder Plate. “Bobot The Robot via email

GAMEINFORMER 191

СОВЕ ОЕ ТНЕ МОМТН © Тісек Woops PGA Tour 2004 (

GOLFER SELECT © GOLFER SELECT

rum:

СКИТ;

Uno Lay Setter тө tare Money

22

Enter these case-sensitive passwords in the (gasp!) password menu to make all of this crazy business available. Provided you don’t type them wrong, Tiger will say, “Oh yeah!”

Ace Andrews ACEINTHEHOLE

Cedric The Entertainer CEDDYBEAR

Dominic “The Don” Donatello DISCOKING

Downtown Brown DTBROWN

Edwin “Pops” Masterson EDDIE

Erica Ice ICYONE

Every Course ALLTHETRACKS

Every Golfer CANYOUPICKONE

Every Golfer And Course THEKITCHENSINK

Hamish “Mulligan” MeGregor DWILBY

Moa “Big Mo” Ta’a Vatu ERUPTION

Solita Lopez SHORTGAME

Sunday Tiger 4REDSHIRTS

Takeharu “Tsunami” Moto

EMERALDCHAMP

Target World Challenge SHERWOODTARGET

Val Summers BEVERLYHILLS

“Yosh” Tanigawa THENEWLEFTY

Hershell Gordon Lewis Red Water Gulch, IL

TEENAGE MUTANT NINJA TURTLES 260

Not only can you unlock stuff by beating the game, you can get festive with some special headgear for the Turtles!

Challenge Mode Clear Story Mode with all four turtles.

Holiday Headgear Make your system date either December 24 or 25 to give your Turtle of choice some Santa gear.

Pumpkin On Your Head Make your system date October 31 for a pumpkin head.

Secret of Gembu Clear the third Dojo stage with all four turtles to unlock this.

EXTRA CHARACTERS FOR VS. MODE Doing the following will allow you to use these characters in Vs. Mode:

Casey Jones Beat Stage 1 with Raphael Evil Turtlebot Beat Stage 3 with any turtle Hun Beat Stage 6 with Michaelangelo Oroku Saki Beat Saki with any turtle Shredder - Beat Shredder with any turtle Splinter Beat Dojo Stage 3 with Leonardo Yoshi Hamato Beat Challenge Mode with any turtle Nancy Kerrigan Phoenix, AZ

BATMAN: RISE оғ SIN Tzu _@

Press these buttons in order while holding down all four triggers on the title screen.

All Bonuses Down, Up, Down, Up, Left, Right, Left, Right

All Upgrades Up (x2), Left (x2), Right (x2), Down (x2)

Dark Knight Difficulty Down, Left, Right, Up (x2), Right, Left, Down

Infinite Health Up, Right, Down, Left, Up, Left, Down, Right

Unlimited Combo Meter Left, Right, Up, Down, Right, Left, Down, Up Jeff Planter Atlanta, GA

192 GAMEINFORMER

CASTLEVANIA: LAMENT Or INNOCENCE Ф

Much like in the last few Castlevania games, beating the game and entering a different name allows you to access new modes and characters. Here's the dilly.

Boss Rush Mode Beat the game and save. Boss Rush Mode, a timed run against every boss in order, will be available for that character from the stage select room.

Crazy Mode - Beat the game with Leon and save. Start a new game with the name @CRAZY. This game will be in Crazy Mode, which is much harder.

Play As Joachim Beat the game with Leon and save. Start a new game with the name @JOACHIM. You will play that game as Joachim, who can't use weapons, armor, or recovery items.

Pumpkin Game Beat the game with Joachim and save. Start a new game with the name @PUMPKIN. You will start with all skills, the Vampire Killer, and increased stats. You can’t, however, use any subweapons other than the one you start with. Pauly Shore Bismarck, ND

FREEDOM FIGHTERS

Enter these button sequences during gameplay to enable the cheats. A console message will notify you if you do it correctly.

Change Spawn Point A, x, Û <, Up

Fast Forward A,

Heavy Machine Gun A, X, U, O, A, Down

), О, Down

Infinite Ammo A, X, L1, О, X, Right x Invisibility - ^, X, О, O, O, Left Sniper Rifle A, X, O, O, A, Right Max Charisma A, <, L1, O, XX, Down

Bobby Kielty Toronto, Canada

Collect Precurser Orbs to unlock these options in the Secrets menu.

Scene Player Act 2 - 95 Orbs Scene Player Act 3 - 125 Orbs Scrap Book 2 - 85 Orbs

Scrap Book 3 - 115 Orbs Small Head Mode - 45 Orbs Toggle Jak's Goatee - 5 Orbs Unlimited Ammo - 155 Orbs Unlimited Dark Jak - 165 Orbs Vulcan Fury Course - 75 Orbs

Dash Rendar The Island of Misfit Toys

Big Head Mode - 30 Orbs

Hero Mode 200 Orbs Invulnerability 175 Orbs

Level Select 145 Orbs

Mirror World 15 Orbs

Peace Maker Gun Course - 105 Orbs Reverse Races - 135 Orbs

Scrap Book 1 - 55 Orbs

Scene Player Act 1 - 65 Orbs

Ring, ЁТЕ Enter any of these codes during gameplay. You will hear an appropriate sound effect if the code is entered correctly.

All Planes - Y, X, B, Y, Black Bling! Bling! ($5000) - A, У, А, У, Black Extra Damage B, Х, A, B, Black

Invincibility У, A, X, B, Black Ultra Hard Difficulty Х, В, А, X, Black Upgrade Tokens X, B, X, B, Black

Bill Roper Kalamazoo, MI

Everybody knows the good old Midway loading screen cheat menu. These are a few of the button sequences for NBA Jam. The name of the cheat will come up on the screen if you don't screw up.

Challenge Mode - Х, A, В, Up Child's Play - X, A, B, Left

Tournament Mode - X, A, B, Down

Anthony Soprano Newark, NJ

000000 ||

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Hold the L trigger, then press the Y and A buttons at the same time to access the cheat menu. Input these codes to get pumped up. Note that you can keep hitting “Accept” to get more and more goodies,

ATTRIBUTES, EXPERIENCE, AND GOLD 10 Constitution Points - N STINE

10 Dexterity Points ZXE053

10,000 Experience Points DSP633 500,000 Gold - KNE637

Rods of Missiles MILLER

Thrown Axes of Ruin - ROMANO Thrown Daggers - MOREL

Thrown Daggers of Stunning BELL Thrown Halcyon Hammers PRASAD Thrown Viper Axes FRAZIER Thunderstones ELSON

Tomes of Lessons PAQUIN

Tomes of the Apprentice BILGER Tomes of the Master - SPANBURG Tomes of the Teacher - MEFFORD Will Potions (Medium) LU

Will Potions (Large) - GEE

POTIONS, WANDS, AND OTHER ITEMS (TEN EACH) | Antivenom Potions SPINRAD Berserk Brew - THOMAS Fiery Oil - EHOFF Fire Bombs - WEBER Fire Flasks - BROPHY Flash Freeze - ESKO Globe Potions - WRIGHT Healing Potions (Large) - THOMPSON Holy Water CRAWLEY Insect Plague - DERISO Rods of Destruction - AUSTIN Rods of Miracles - JARMAN

MISCELLANEOUS Credits CREDITS Disable Cheats UNBUFF Invincibility PELOR Nightmare Difficulty - MPS LABS Unlimited MW OBADHAI Drizzt Do'Urdan Calcutta, India

©

Enter these button sequences during gameplay to enable the cheats. А console message will notify you if you do it correctly.

Ragdolls - Y, A, X, В, X, Up

Rocket Launcher Y, A, X, B, Y, Left Shotgun - Y, A, X, B, B, Up

Slo-Mo - Y, A, X, B, B, Right

SMG - Y, A, X, В, Y, Up

Sniper Rifle Y, A, X, B, Y, Right

Change Spawn Point - Y, A, X, B, A, Up Fast Forward Y, A, X, B, B, Down Heavy Machine Gun - Y, A, X, B, Y, Down Infinite Ammo Y, A, X, B, A, Right Invisiblity Y, A, X, B, B, Left Max Charisma Y, A, X, B, A, Down Nail Gun - Y, A, X, B, A, Left

Quincy Wilson

Houston, TX

ағарды poucesue СД БО POINTS! з LIFE EVERY роо POINTSE FRAPA cd EVERY 25000 POINTS! " «

If you want to take a break from racing for Kudos, head to your garage for this not-so relaxing Robotron: 2084-like minigame. If you are hooked up to Xbox Live, Geometry Wars keeps track of the high scores worldwide.

Geometry Wars Arcade Game - Go to your garage and switch to Walk mode. Proceed to the back wall where you see the arcade cabinet. When you're in front of it, push A to

begin. The game's directions will appear when you begin. Ben Rouner Missoula, MT

ANIMAL CROSSING _ _ @

Go talk to Tom Nook and tell him you've got a code. Then (guess what!) enter one of the codes for the item you choose

Kiddie Bed SupermariobroS AnlmAlCaO0ssiNG

Kiddie Bureau MeeCAKafmeatdY LsatloafmeatdY

Kiddie Chair 9 SBUItOKM6850 h%LOskwcRCmqi3

? Block vi9GESGsTRJhAA sh09cb#9UaKHL4

Aloe MupersmashbdoS SupersmashbroS.

Basic Painting ebucddbkLRgnlg BiMBdbichCmqi3

Bench cU3jIméhdl6Aip ZJFAEajAcbZXim

Block Flooring 666abcdn66efgH DyGabcd6BGefgH

Amazing Painting ebucddbkLagnLg BiMBdbichCmqi3

Arwing Brick Block 1745678912345 ArVriaAnUrarah Е2345678912345 Spurling1re5&2

Balloon Fight Coin

CbDahLBdaDh98d AI9GESOSTRJsYz 9ub8ExzZKwu77Zl shO9cb39UaKHL4 Baseball Dainty Painting 1n596N9?58JUjE5fj ekri?óma9iomb5ro |ЕсбгА%упсбеЏр Нгіотагіотаго

“Lord de Seis" Denver,

193

GAME INFORMER

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bud. Jo рломб s эц3 ui әу |[ю Jo 81145 ам 3uü912uD әцҙ әлов PUD 224] DuD 993 40 зәзоәѕ 993 Јелозип “оләц jnoÁ әѕооцо -spua 410p 03 зломод әшовәмо $31 пз рүпом оцм 95093. шолу 9911 DUDW 913 3293044 оз 2204 рио омип азпш ома 243 1903980] Ad лец jo $35048 əy} Ха рәзипюц [418 Зипоќ y “әЗцәләі 404 Auduny 1030! р0]8 y

ЕРДЕЛІТ Азезие:

F-Zero GX о

46 =

90:42682

We found another Special Custom Machine that you can enable by putting the specified parts together on the Custom Machine screen.

Fantasista Liberty Manta (0), Scud Viper (С), Triple-Z (A), 1360 kg Uma Thurman Okinawa, Japan

FREEDOM FIGHTERS @

Enter these button sequences during gameplay to enable the cheats. A console message will notify you if you do it correctly.

Change Spawn Point - Y, А, B, X, A, Right Fast Forward - Y, A, B, X, X, Down

Heavy Machine Gun - Y, A, B, X, Y, Down Infinite Ammo - Y, A, B, X, A, Right Invisibility Y, A, B, X, X, Left

Max Charisma - Y, A, B, X, A, Down

Nail Gun - Y, A, B, X, A, Left

Ragdolls Y, A, B, X, B, Right Rocket Launcher - Y, A, B, X, Y, Left Shotgun - Y, A, B, X, X, Right

Slo-Mo - Y, А, B, X, X, Right

SMG - Y, A, B, X, Y, Right

Sniper Rifle - Y, A, B, X, Y, Right

Johnny Sax New York, NY

Mario болғ: ToApsroor Tour у "m

mw

Hold down Z when you press the Start button at the title screen. This allows you to select the S Tournaments menu. In there, you'll

find the Hole In One Contest and Password Tournaments.

We've decided to let you in on the passwords.

PASSWORD TOURNAMENTS

Bowser Badlands Tour 9L3L9KHR

Bowser Jr.'s Jumbo Tourney - 2GPL67PN Camp Hyrule Tournament OEKW5G7U Hollywood Video Tour - BJGQBULZ

Peach's Castle Grounds Course ELBUT3PX Super Mario Open - GGAA241

Target Tour Tournament CEUFPXJ1

Gratuitous Violence Towards Pikmin If your ball lands in the yellow flowers on the Peach Invitational, you can see and hear small Pikmin flying out.

“бі Droid” (location unkown last seen hacking his Xbox)

196 GAME INFORMER

Sonic ADVANCE а

Remember how cool it was, back in the day on the Genesis, to have Tails following you around? Now you can do it on the GBA, (00.

Have Tails Follow You Around At the character select screen, do the following in order: Highlight Sonic and press Up. Highlight Tails and press Down. Highlight Knuckles and press the L button. Highlight Amy and press the R button. Select Sonic. You will hear a confirmation tone if you did this properly. George Posada San Mateo, CA

Max PAYNE 2 (РО

To use these cheats, you first have to enable the developer console. Run the game with the -developer switch to start Max Payne 2 (i.e. Create a shortcut: “C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe” -developer). With that done, press the tilde [~] key to enter the console during gameplay. Enter these cheats there.

All Weapons - getallweapons Beretta & 1000 ammo - getberetta Big Jump jump10 Bigger Jump jump20 Biggest Jump jump30 Colt Commando & 1000 Ammo getcoltcommando Desert Eagle & 1000 Ammo getdeserteagle Disable God Mode mortal Display Framerate showfps Dragunov & 1000 Ammo - getdragunov God Mode god God Mode, All Weapons, Infinite Ammo coder Health gethealth Ingram & 1000 Ammo getingram Kalashnikov & 1000 Ammo - getkalashnikov Molotovs getmolotov MP5 & 1000 Ammo - getmp5 Painkillers getpainkillers Pump-Action Shotgun & 1000 Ammo getpumpshotgun Sawed-Off Shotgun getsawedshotgun Sniper Rifle & 1000 Ammo - getsniper Striker & 1000 Ammo getstriker Alex Trevalyan Baton Rouge, LA

GE OF MYTHOLOGY: THE TITANS (РО)

Press Enter during gameplay to bring up the message window. Туре іп the cheat and press Enter again to enable it.

1000 Food JUNK FOOD NIGHT 1000 Gold ATM OF EREBUS 1000 Wood - TROJAN HORSE FOR SALE Campaign Heroes - ISIS HEAR MY PLEA Chicken-Meteor God Power BAWK BAWK BOOM Elemental God Powers WRATH OF THE 6005 Flying Hippo - WUV WOO Fork Boy TINES OF POWER Free Titan TITANOMACHY Get Random God Powers PANDORAS BOX Goats A-Plenty God Power GOATUNHEIM Hide Map UNCERTAINTY AND DOUBT Laser Bear - О CANADA Max Favor MOUNT OLYMPUS Monkeys Everywhere - WANT ТЕН MONKEYS!!!1! Next Scenario - CHANNEL SURFING Nighttime - IN DARKEST NIGHT Red Water RED TIDE Reveal Map - LAY OF THE LAND Show Animals - SET ASCENDANT Slower Units - CONSIDER THE INTERNET Speed Build L33T SUPA HAXOR Use God Power Again DIVINE INTERVENTION Walking Berry Bushes God Power FEAR THE FORAGE Win Game - THRILL OF VICTORY Brendan Frasier Lincoln, NE

Strengthen your Mages, Beserkers апа

Knights in battle across Elibe. Build your army. Plan your strategy. But trust no one in Fire Emblem. Only for Game Boy Advance.

EVERYONE

Violence

‘CONTENT RATED BY | ESRB

©2003 Nifjtendo/INTELLIGENT SYSTEMS. TM, ® and the Game Boy Advance logo ` are trademarks of Nintendo. ©2003 Nintendo. www.gameboy.com/fireemblem

ENABLE!

MAKING A PLACE WITH A PURPOSE

Best Selling PC Game Of All Time...

_ OVERS MILLION _ UNITSSOLD

48 3 The Surreali

That Will Become Your W.

venture

rid

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PRODUCTION

GREATEST GAME OF ALL E | BY KIM RENEE

Every month one of Game Informer's readers picks his or her personal choice for Greatest Game Of All Time.

SKIES OF ARCADIA

FORMAT DREAMCAST Ш PUBLISHER SEGA

Skies of Arcadia is brilliant because not only can you battle on land and inside dungeons, but also in the skies, which makes the game even more interesting. What's more, the combat takes place inside different types of ships that each have their own strengths and weaknesses and get you through different parts of the world. So what kind of RPG is about flying ships and fighting in the sky? Well, the main characters in Skies of Arcadia are Blue Rogues air pirates who are basically

198 GAME INFORMER

entioning the Myst franchise always elicits a strong response. Fast-paced action fans recoil

in horror, declaring it a boring scourge on the face of gaming. Adventure fans swoon at the memories they hold of the first time they played

the point-and-click classic. Admirer or not, few can make any assertion that the game isn't important. It's arguably the first title to require sound for puzzle solving, it features an involved storyline that has spawned books and a possible Sci-Fi channel mini- series, and showcases graphics realistic enough (for the era) that the game's legions of fans willingly suspended disbelief for the time they spent in its universe.

While the making of Myst's sequels involved teams of experienced artists and technicians; the story of the original entry in the series is one of “business meetings” in a garage between broth- ers and friends, driving discs to fellow employees’ homes to share new bits of the game, and the struggle of young programmers to make a real place with a real purpose.

Rand Miller, CEO of Cyan Worlds and co-creator of the Myst series, started fiddling with comput- ers in junior high school. He would sneak into the computer lab of the local university and steal pass- words from trash bins to get computer access and play games as often as possible. His senior year in high school, Miller won second place in a national student computer fair with a game called Swarms. Based on the book The Swarm, you had to defend America from a cloud of killer bees. “It printed out a little map, and this was all incredibly archaic, but it was fun,” recalls Miller.

Temporarily shelving the idea of making his hobby into a full-time vocation, Miller got a job as а programmer at a bank in Texas. It was during this time, in the late '805, that the Macintosh and its Hypercard software were released. Seeing a lack of children's games іп the market, Rand (who had kids of his own) suggested to his brother Robyn that they make an interactive storybook for kids that could run on Macintosh. *He started working on the artwork for that and never got off the first page," says Miller.

That game was called The Manhole, and after shopping it around at Macintosh trade shows, the brothers' game was picked up and published in 1988. Their publisher was so pleased with its reception that it requested another children's game. Cosmic Osmo, a cartoony trip through the universe, was released in 1989. It was during this time that

the “Robin Hood" of the skies. Their purpose is to sail around the world seeking treasures to help stop destruc- tion of the world. The main character Vyse and his child- hood friend Aika both cruise around seeking justice for the people, until they stumble across a girl from a place they've never heard of or seen.

As you play along on the first disc of this game, right away you'll love, hate, or love to hate each character. Sega developer Overworks did a fine job at making each

| the brothers decided that they could make games

| and why?”

full-time. Despite their success with children's software, Rand and Robyn always felt that they wanted to do something for an adult audience something that would have the same inherent quality, the same sense of immersion in a different world, and (most importantly) a purpose. While working on Cosmic Osmo, the team had a few other adult-oriented pro- posals on the table, but it wasn't until a Japanese company approached them and requested a grown- up version of Osmo for CD-based consoles that they even started to think about Myst. я Technical limitations required that the 1 } game be broken up into definitive ѕес- ы tions, which they started to refer to as ages, and were laid out as small islands. The natural next question was, “Who made the things on the island,

Myst presented a more in-depth story than gamers were used to. The tale played out family tragedies, corruption, deceit, and punishment; and that's say- ing nothing of the fictional D'ni history. Since then, the saga begun in Myst has spawned three novels, a yearly gather- ing of fans and believers, art books, countless websites translating D'ni text and speech, and holidays celebrated by fans around the world. It's like Star Wars in that what is told to people in

es is less than a tenth of the history and events that have been created in their universe.

Despite the complexity of the tale they were tell- ing, Miller says that the story and the game grew from each other. "It's a process...that's hard to describe. It iterates itself. You draw a little and a lit- tle bit of story comes out of it. Then, the story helps you evolve the place a little more and the more you draw, it helps the story. It feeds on itself."

The mechanism used to travel between ages, the books written by D'ni people, was a decision that needed to be made early on. A previous, aborted Cyan project had characters jumping through pic- tures in a gallery to access levels (think Super Mario 64), and early plans for Myst involved video screens of some sort. After making the decision to use books, the entire system came into place. The player would move between areas through linking books that showed a picture of their destination. The destructibility of books instigated the final plot point destroying a book severs the link to its age,

character's facial expressions vibrant, and an intriguing storyline will make you want more. Even though the story may not be over the top, it has its great moments, like how each party that joins Vyse and his crew has a unique personality along with their own special moves. During their adventures, the different places they travel to seem to parallel various parts of the real world.

The elements of an RPG in Skies of Arcadia are defi- nitely there: Learning magic, leveling up, upgrading weap-

making the entire world inaccessible.

| While deciding on these initial rules for the вате'5 structure and premise, Robyn and Rand hired a handful of people to help with the game.

| Chris Brandkamp, who functions as Cyan's internal critic and environmental sound designer, is still with the company and now handles its business affairs. Chuck Carter helped Robyn with the art direction. Bonnie McDowall and Ryan Miller (the third Miller brother) were production assistants. Finally, Richard Watson was hired as a programmer and is still with Cyan as the resident D'ni historian.

The original Myst team (from left to right): Rich Watson, Chris the mass-marketed, commercial releas- Brandkamp, Bonnie McDowell, Robyn Miller, Rand Miller, Chuck

Carter, and Ryan Miller

Working from their homes, the *company meet-

ings" would take place in Chris Brandkamp's garage.

To show off new chunks of the game, a carpool

system that Brandkamp liked to refer to as "car-net"

spontaneously developed where one member would physically take disks to another's house. The new code would travel by car from house to house until everyone had seen it.

Working on a few Macintosh Quadras and using Strata rendering software, along with the now- defunct Apple Hypercard application, the team got as close to their goals as possible. “It was an inter- esting phenomenon of the people who played Myst, how they filled in the blanks. We get people com- menting all of the time about how they loved going to Myst island and the clouds were moving and the water was rippling. You don't want to be rude, but there were no clouds and the water didn't ripple," observes Miller. Although the original version of Myst didn't feature much for animation, it was the

ons and garments, and some great orchestrated scores are all included. You'll laugh at some parts, you may even cry, but you'll definitely enjoy this game. | thought it was cool how you can recruit a slew of crewnembers on your ship and, with them, you can use a Special Attack that will be very effective on those tougher bosses.

Devel’,

Develo pment

DEGREE аншы

Artwork by Full Sail Student- William “Forrest” Crump

Ше

Real World Education

school of

» Game Design & Development b Computer Animation b Digital Media

800.226.7625

fullsail.com YOU CAN GET THERE FROM » HERE

3300 University Boulevard Winter Park, FL 32792

CLASSIC FEATURE

story, art style, puzzle design, and sound effects that made the game so captivating to such a large demographic.

The surprising moral dilemma presented at the end of the game appealed to a wider audi- ence than the brothers had expected. “Our idea for Myst was to build a place that felt like you were there.” Originally envisioned as something that people their own age (20s and 30s) would understand and appreciate, the entire team was shocked when people much older and younger than the tar- get audience played the game.

In hindsight, there have been many theories as to why Myst had such a large appeal. Some say that people were just sick of dying in games, others enjoyed that the entire point of the title was exploring. What the brothers always wanted to do was create “something that was more than just a game we would like to imbue it with more of a message.” They wanted to appeal to people like themselves, people who walk out of certain movies and are proud that they noticed something that wasn't fed drivel," says Miller. In that spirit, a goal for Myst shoved down viewer's throats. “I think that subtlety | was always to deliver plot and puzzle information in in gaming is uncommon. | think that gamers gloss the same speech or journal entry. over [the story] because they're so used to being After two years of development and getting as close as possible to the title's lofty ambitions, the game would be released in 1993 and go on to, along with its sequel Riven, sell over 12 mil- lion copies. Until Will Wright's juggernaut The Sims showed up, Myst was the best-selling franchise in PC gaming history and continues its story through the upcoming Uru: Ages Beyond Myst, which we review on page 182.

announced that sales of its VCS system did not meet predicted levels. Its parent company, Warner Communications, then saw its stock plum- met 32% in one day. This initial fallout started the great console crash of 1983 that closed hundreds of development houses and nearly decimated the video game industry in the United States.

200 GAME INFORMER

These scenes and concept art are from Riven, Myst's sequel sw =

МС KIDS f

ел 4 6 eware, Happy Mealers. Ronald McDonald's magic bag is missing. Apparently, that B nasty Hamburglar took it. Maybe that's natural progression: He steals Ronald's “Бар,” then gets the munchies and needs some burgers. It's up to pals Mick and Mack to help out the big clown. Despite being a blatant McDonald's advertisement, MC Kids is a high- quality platformer. The level designs are large and full of secrets. Jumping on enemy heads is a nono, so your only offensive maneuver is to pick up blocks scattered around the stages and toss them. Surprisingly, the difficulty is much higher than a Mario or Kirby title some jumps and puzzles are downright tricky. Who would've thought it'd be so hard to get to a conversation with that walking gumdrop, Grimmace? How embarrassing yet still fulfilling. Mick and Mack also grew up a bit to star in the Genesis title, Global Gladiators. For gamers looking for refreshing platform thrills on the NES, MC Kids is all that and an order of fries.

LEMMINGS

quite the sleeper. The idea is simple but clever: Order a bunch of mindless little

creatures around in order to get enough of them to the goal so you can move on to the next level. This is accomplished through assigning Lemmings with specific abilities. These include Blockers, who keep others from going a certain way; Diggers, who use pickaxes to burrow diagonally into most surfaces; and Climbers, who can scale vertical walls with ease. The game can be paused at any time to contemplate your strategy without pressure. On the opposite side of the spectrum, however, there isn't a way to speed up the action once you have everything laid out perfectly. Still, Lemmings is an original, classic puzzle game worth picking up no matter which platform it's on. The hours will melt away like ice cubes on a furnace as you play all-powerful deity to the green-haired, helpless critters.

Е very console at the time received its own version of The Lemmings, but it was still

Ш STYLE | OR 2-PLAYER ACTION/PLATFORM Ш PUBLISHER VIRGIN INTERACTIVE Ш DEVELOPER VIRGIN INTERACTIVE Ш YEAR RELEASED 1992

SHINING IN THE NESS

of this game. You see, there was a time when blindly working your way through a labyrinth, fighting enemies that pop up every few steps was the basis for an RPG. Shining gives you three sections on a map: the king's castle, the town, and the dungeon. With the princess one, you go to the castle to get and relay info. The town is where you buy equipment, save, and sleep. The dungeon, however, is where you spend the vast majority of your time. It's a first- person corridor setting, where you roam around until a monster decides to show itself. The game then changes to a Phantasy Зач ке view, which consists of you facing your foes and swinging at each other until one side is decimated. Sound fun? Not really. The formula, despite some colorful creatures and decent music, gets old very quickly especially with all the backtracking required to level-up enough to take on the bosses. Ве glad those days are behind us.

L up “console dungeon crawler” іп a (rhetorical) dictionary, and you'd likely find a picture

W STYLE | OR 2-PLAYER PUZZLE PUBLISHER SUNSOFT Ш DEVELOPER PSYGNOSIS Ш YEAR RELEASED 199]

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LOADED

аг (аи $ > ж rying new things is a given when the next generation of hardware comes out. After Т. you've got all these new, shiny techniques that you've never been able to use before. Of course, not all of that advancement is used for good. Take Loaded а top- down bloodfest that launched with the PlayStation console. Picture the early Grand Theft Auto games without missions or cars, and you've got a good idea of how lame this game is. Mowing down repetitive, stupid sprites may have been sweet back in ‘96 especially in two-player but we've come to expect a lot more from our action games in this day and аре. The puzzles consist of killing a guy with the right colored keycard to move on. Loaded lacks direction and motivation. This is a perfect example of a title not standing up to the test of time. The sequel came out in short succession, but by then we had already tired of this gratuitous, ugly series. This game is a load, alright...of crap.

W STYLE |-PLAYER ROLE-PLAYING GAME ш PUBLISHER SEGA ш DEVELOPER CLIMAX m YEAR RELEASED 1921

W STYLE | OR 2-PLAYER ACTION i PUBLISHER INTERPLAY Ш DEVELOPER GREMLIN INTERACTIVE YEAR RELEASED 1996

GAMEINFORMER 201

Manufacturer: Jim Benton/Boston America Corp Website: jimbenton.com List Price: $5.50

Bunnies аге cute, especially when they're evil. Happy Bunny is apparently the most evil little rabbit there is, and along with T-shirts, air fresheners, and other assorted doodads, he's got his own line of refreshing peppermint treats! Each of the three unique tins features a drawing of the adorable little bugger, as well as a charming quote like, “Please enjoy a mint. Since your breath smells like butt,” or “Would you like to suck on a mint? Since you already suck all the time." There's nothing in the world that we like better than a mean rab- bit except possibly a sarcastic octopus.

Manufacturer: Diamond Select Toys Website: diamondselecttoys.com List Price: $199.99

Army of Darkness may just be our favorite movie ever, thanks in no small part to its "hero" Ash. Few other cinematic characters are as arrogant, cowardly, or thick-headed; but few are as beloved either. We believe it's because he's everything we want to be. Think about it: He's a loud stupid jerk, but he still gets to fight zombies and make out with hot girls. Plus, he has a chainsaw hand! How cool is that? If we had chainsaw hands, we'd use them to shave, slice pizza, turn our cars into convertibles.... On second thought, maybe it's best that we don't have chainsaw hands. So, we'll have to settle for this bitchin’ Ash statue. Featuring Ash, Sheila, skeletons, mini-Ashes, and of course the infamous chainsaw, this statue is like all the great parts of the movie condensed into one! Except for when he's riding the shopping cart at the end. That kills us. We're gonna go watch it right now!

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Manufacturer: No Sides Records > Website: nosides.com List Price: $12.98

Ever notice how popular old video game music is these days? How many people do you know who have the theme song from an old Nintendo game as their cell phone ring tone? » Мо Sides records realized the allure of cheesy old-school bleeps and bloops, and released this various artists compilation. All but one artist on this CD recorded their song solely with old 8-bit video game equip- ment, ranging from the Atari 2600 to the Game Boy, and even the Speak & Spell. The tracks range from experimental noise to danceable electrofunk, and there's F even a saucy number about robots thrown in for good measure. For fans of gaming and electronic music, these sounds of yesteryear are the essential listening of today.

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Manufacturer: Nuby Technology Website: nubytech. com List Price: $39.99

The debate over which version of Soul Calibur Il is the best has divided fans, but this joystick is something they can all agree on. Designed spe- cifically for the game, this joystick works with all three systems and features programmable buttons, rumble, and a spiffy-keen Soul Calibur decal! It is also great for other fighting games, especially on the GameCube the tiny d-pad on Nintendo's controller has never been great for fighters. But since it features a separate plug for each system, we wonder if you could theoretically use this one controller to play all three versions at once. Then you'd really know which of the three exclusive characters would come out on top!

Manufacturer: Saitek > Website: saitek.com List Price: $39.95

As the first flight stick for the Xbox, the Adrenalin Stick has a lot of cool things going for it. It features eight buttons and a rapid-fire trigger, an eightway hat switch, vibration func- tions, and 3D rudder twist for a more realistic flight simula- tion experience. It can even be used right or left-handed. Our favorite thing about this joystick? It was designed specifically for the new Microsoft flight sim Crimson Skies. This makes it the second Xbox control- ler made specifically for one | game. If this trend contin- ues, more games for Xbox will come packaged with their own peripherals. We vote for a cooking game with a bow-and-spoon con- troller that lets you simu- late mixing batter. Why would we want that, you ask? We just love baking.

Game Informer Magazine (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or twenty four issues for $24.98 by Sunrise Publications ®, 724 North First Street, 4th Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. For subscriptions, back issues, or customer service inquiries Toll Free (866) 844-4263. Periodicals postage paid at Minneapolis, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine ®, 724 North First Steet, áth Floor, Minneapolis, MN 55401. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year additonal postage per year. Game Inlormer does not cla any copyright in the screenshots herein. Copyright in all screenshots contained ићи this publication are owned by their respective companies. Entire contents copyright 2008. Game Informer Magazine ® Al rights reserved; reproduction

in whole or in part without permission is prohibited. Game Informer® is a trademark of GameStop. Products named in these pages are trade names, or trademarks, of their respective companies.

202 GAME INFORMER

days with Game Boy Advance SP.

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High-impact, motion-captured combat Red-hot pressure-filled stealth missions

BASED ON AN ORIGINAL STORY FROM THE CREATORS OF THE SMASH HIT TV SERIES»

Spy gadgets, high-tech & makeshift weaponry Intense camera work from multiple angles Infiltrate exotic, dangerous locations

She’s a stealth bombshell with spy skills. A covert agent with kung-fu moves. For Sydney Bristow life is the deadliest of games

one of infiltration, espionage and action. Now her mission is yours. Go deep into her dangerous world and unlock the secrets behind TV's hottest sensation.

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