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The world is on the brink of civil war between the Humans and the Deimos over control of the Great Spirit Stones. The future of both civilizations and the world itself is placed in the hands of feuding twins separated at birth the idealistic Kharg and the outsider Darc. Immerse yourself in an epic and tumultuous story, where half your battle will be choosing whichsidetotake. | www.us.playstation.com

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NHL FEATURES DIE-HARD HOCKEY FANS DEMAND HAVE BEEN COMBINED WITH MIDWAY SPORTS TRADEMARK FAST AND FURIOUS GAMEPLAY, DELIVERING AN ALL-NEW NHL HITZ PRO EXPERIENCE DIFFERENT FROM WHAT YOU'D EXPECT FROM HITZ AND DIFFERENT FROM WHAT YOU'LL GET WITH ANY OTHER HOCKEY VIDEOGAME.

= NEW 5-ПМ-5 AUTHENTIC NHL ACTION

= NEW TOURNAMENT STYLE ONLINE PLAY* = NEW WRAPAROUNDS AND DEFLECTIONS = REALISTIC 30 REACTIVE CROWDS

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A Game You Can't Refuse!

AFIA

www.mafia-game.com

© 2003 Illusion Softworks. Mafia, the Mafia logo, Illusion Softworks, and the Illusion Softworks logo are trademarks of Illusion Softworks. All rights reserved. Gathering and the Gathering logo are trademarks of Take-Two Interactive Software, Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logo are either registered trademarks of trademarks of Microsoft Corporation in the U.S. and/or other countries and are used GATHERING under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association

A hail of bullets from a Tommy gun or a shotgun stuck in your face over linguine at lunch. You choose a life with the Salieri family, the cops and feds will be the

least of your problems.

The city of Lost Heaven is at war as the Salieri and Morello mobs fight to control

the lucrative protection rackets, smuggling and women of Lost Heaven.

Join the Mob you've got no choice, unless you think choosing death is a smart move! Mafia grabs you by the lapels and plunges you into the middle of a vicious and deadly turf war. The cops, the feds, the Morello family each of them are out to get you and none of them care how they take you down.

Mafia has received universal acclaim across the world with its blend of action and plot driven narrative. With Mafia living out your wise guy ambitions could

not be easier.

Arriving on both PlayStation®2 and Xbox™, Mafia has been enhanced to deliver an awesome console experience that will make the Cosa Nostra look like a bunch of choirboys.

Blood

PlayStation.e M Violence

AMEINFORM

COVER STORY

JADE EMPIRE: INSIDE THE DYNASTY THAT BIOWARE BUILT Following up the fastest-selling Xbox title (Star Wars: Knights of the Old Republic) with all-new material is no small feat. Luckily, if anyone can deal with the pressure cooker of success, it’s probably famed Canadian developer BioWare. See what they have planned for discerning gamers.

«7

GAMING ОМ THE GO!

Portable gaming is finally getting a facelift, courtesy

of two companies with two very different executions | Although none of us are nearly as rich or talented or

of the idea. One is a phone; one is a Palm; both are tailored to gamers. See the plans, the titles, and the devices.

А

HEROES OF THE HARDWOOD

| in trouble with the law as some basketball players are, we still want to rule the court on our consoles.

| Enter GI's yearly roundup of roundball titles, and see what has changed and what has stayed the same (for better or worse).

DOOM DESCENDS ON DALLAS Although the event is called QuakeCon, this year was all about Doom. The fan convention turned into a large-scale debut of Doom 3's multiplayer mode, and we were there to check out all of the action.

12 GAME INFORMER

THINK YOU KNOW NFL BLITZ ? ——

IT'S TIME TO GO PRO WITH THE NEW NFL BLITZ PRO. FOR THE FIRST TIME AUTHENTIC NFL FEATURES DIE-HARD FOOTBALL FANS DEMAND HAVE BEEN COMBINED WITH MIDWAY SPORTS TRADEMARK FAST AND FURIOUS GAMEPLAY, DELIVERING AN ALL-NEW NFL’ BLITZ’ PRO EXPERIENCE DIFFERENT FROM WHAT YOU'D EXPECT FROM BLITZ AND DIFFERENT FROM WHAT YOU'LL GET WITH ANY OTHER FOOTBALL VIDEOGAME.

= NEW 11-ON-11 AUTHENTIC NFL ACTION = NEW TOURNAMENT-STYLE ONLINE PLAY* = NEW BLITZ STYLE RUNNING GAME = NEW INTERACTIVE SIDELINES

* NEW FRANCHISE MODE

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EDITOR'S FORUM No one left, and no new people came in. See what we think about the industry now that we've successfully initiated Jeremy.

СІ SPY The Game Informer paparazzi stalk the video game industry, bringing you candid photos of all the action.

DEAR СІ There's an eligible chick who thinks that gaming guys are crazy hot! No, honestly, we printed the whole letter, because everyone was so darned shocked. There's other good stuff there too, for those not on the make.

NEWS While maintaining a level of sarcasm and journalistic integrity somewhere between The Onion and The Chicago Tribune, we'll keep you up to date on the big industry announcements.

PREVIEWS The trees are starting to change colors, the nights are getting a little colder, and it’s time to start lusting for the upcoming releases. Soon enough, it will be winter,

14 GAME INFORMER

which always gives you a fabulously conve- ETC

nient excuse to hang inside and master the “1 want everyone in the world to have a gaming arena. video дате accessory like this, so they can feel the joy that | am feeling right now," is what Miss America should say instead of all that puppy business.

REVIEWS It's a hard knock life for a few much-hyped titles. See what we're recommending and what we're less than satisfied with. Surprises inside!

CHARTS What's hot? What's not? What's up? What's down? It's not NASDAQ, it's the Retail Sales Data and the GI editors’ Top 10 Games.

SECRET ACCCESS Ever wonder how we beat all those games each month? We don't get to cheat, but we will give you some pointers for titles that the general public can get their mitts on.

CLASSIC GI Classic Gaming Expo is always a won- derland of hardware and software nearly forgotten. We've got a rundown of the museum, the auction, and (of course) our classic reviews to trip the light fantastic.

GAME INDEX

Billy Hatcher & the Giant Egg .

Civilization Ill: Conquests . б Crouching Tiger, Hidden Dragon .

DDR Max 2 .. Dino Crisis З . Disney's Extreme Skate Adventure (GBA) Disney's Extreme Skate Adventure (GC)

Disney's Extreme Skate Adventure (PS2) Disney's Extreme Skate Adventure Disney's Magical Quest 2 Double Dragon Advance Dragon Ball 2: Taiketsu .

Elder Scrolls Ill: Morrowin:

Game of the Year Edition ESPN NHL Hockey (PS2) ESPN NHL Hockey (Xbox)

(Ps2) NASCAR Thunder 2004 (Xbox) NCAA GameBreaker 2004

R-Type: Final . Ratchet & Clank: Going Commando . Risk: Global Domination River City Ransom Roadkill (PS2) Roadkill (Xbox) Robin Hood: Defender of the Crown Rugby 2004 .... Shining Soul I

Star Wars Rogue Squadron ІІ: Rebel Strike ‘Starsky & Hutch (PS2) ... ‘Starsky & Hutch (Xbox) . Super Monkey Ball Syberia II . .

Teenage Mutant Ninja Turtles. Tenchu: Return from Darkness Tennis Masters Series 2003 . Tiger Woods PGA Tour 2004 (GC) Tiger Woods PGA Tour 2004 (PS2) Tiger Woods PGA Tour 2004 (Xbox) . Tomb Raider . Tron 2.0 .. Viewtiful Joe . Virtua Tennis .

ҒАР EID

GAME INFORMER UPDATE

ANDY McNAMARA andy@gameinformer.com

EDITOR-N-CHIEF

Last month | got a chance to fill you in on the relaunch of Game Informer Online. This month | get to tell you about some of the cool stuff it does for Game Informer maga- zine readers.

First, it gives you free daily news, movies, PC demos, codes, forums, and also an exten- sive review and code archive from the maga- zine. That stuff is pretty straightforward, but there is yet another bonus - Game Informer Unlimited. If you are lucky enough to be a Game Informer subscriber (and | know you are!), you can venture into this exclusive area of our website.

Simply put, Game Informer Unlimited is a demo disc online. Read about a game in the magazine that you want to know more about; then head to Unlimited to get bonus screenshots, movies, interviews, and much more all just for subscribing to this wonder- ful (if | do say so myself) magazine. А num- ber of our bigger stories in this issue (and all issues from now on) will feature Game Informer Unlimited logos alerting you to head online to get more about those titles.

In other news, the search for our new PC editor continues, but І have started getting people writing in begging for the position. All the letters are great, so hopefully we will have a new reviewer next month to mock and overwork. Until then, enjoy the amazing Jade Empire cover feature and make sure to watch out for next month's issue, where we blow the doors open on a never-before-seen Namco title that I’m pretty sure will surprise you.

Enjoy the online site, and - most impor- tantly - enjoy the issue. Cheers.

PS: Whoever wins the Ford Gran Torino contest on page 32 owes me a ride (and yes, you can actually win a car in this issue), because that is one sweet set of wheels.

| GLADIUS

| russe CROWE IS A MP

REINER | reiner&gameinformer.com

1 would really like to see what would happen if a developer took the setting and open-ended gameplay of Grand Theft Auto and applied the choice of being good

or evil from Star Wars: Knights of the Old Republic. Every mission would feature two goals. For instance, rather than robbing a bank, you could join the ranks of the police and stop the heist. Simple things like obeying the speed limit and stopping at red lights would affect your affiliation as well. If you don't feel like joining either side, you could avoid conflict altogether and take on the simple life of being a

cab driver or a pizza delivery person. Naturally, the дате would conclude in three completely different ways.

MATT | matt&gameinformer.com

Video games always have their share of meaningless buzzwords. For a while, “immersive” was all the rage, but now a couple of new contenders are on the rise. The first is “robust,” which was previously used only in reference to oak trees and fat guys, now describes everything from control schemes to save menus. think it means "good." Also notable is "bleeding edge," a more violent update of "cutting edge." However, if the edge is bleeding, it must have already been cut, which would make "cutting edge" more cutting edge than "bleeding edge" but what

do | know? As a bonus, l'Il give you two of tomorrow's PR catchphrases today: “morphological” and “etherealistic.” We'll figure out what they mean later.

JUSTIN | justin@gameinformer.com

Look, everyone - it's an issue of Game Informer without any editors leaving or new editors joining up! That's a bit of a rarity as of late, huh? So anyway, | quit. Just kidding. This month's review crop brought about two traditions | love seeing: revived classics with added content (Double Dragon Advance), and games packed with insane amounts of depth and replay (Tiger Woods 2004). | also think Roadkill set the record for the most Fbombs іп a game, but it's only a matter of time before another title comes along and breaks it. How 'bout that new Gl web site?

КАТО | kato@gameinformercom i I'm really loving a recent trend in games unlockables with depth. In the sports genre in particular, we've been treated with some great stuff in this department from Tiger Woods, ESPN NFL Football, and NHL 2004. While once | used to love unlocking cards in Madden (yawn!), now | fuss over getting the right wall hanging

in my GM's office (NHL) and Crib (ESPN). Tiger's even gone a step further and had its plethora of unlockables worth something. | knew | was addicted to this feature when | caved in and got my guy a hat (which | never wear in real life) because he got sponsorship bucks whenever he golfed with it!

LISA | lisa@gameinformer.com

I've been all mobile-gaming happy as of late. | don't know if it's because I'm traveling more and really missing the couch/console setup at home, but | really want more from my handheld baby. I've tried phones. I've attempted PDAs. But | really think that what is going to tweak my melon is a nice, updated, hybrid unit. I'm not naming names here, but we all know which handheld hasn't really done much by way of advancements in the last few years (a backlight but no headphone jack is not doing it for me). I'm an early adopter, and | want my crazysexycool stuff!

JEREMY | jeremy@gameinformer.com

Well, I've survived my first full issue of Game Informer, and I've only been handed five or six savage beatings! It's been tons of fun, but in the short time I've been here I’ve noticed an unfortunate trend. No, I'm not taking about Justin's refusal to wear pants. I’m taking about games with weak camera systems, Several games

| played this month (which shall remain nameless in this forum they know who they are) would have scored much higher if the awful camera had been fixed. You need solid camera work to make a good movie, and you need it to make a good game as well. And popcorn. You need that, too.

GAMECUBE

GAME INFORMER UNLIMITED When you see this logo on a game preview, review, or feature; you can learn more about it by heading to www.gameinformer.com and clicking on the Unlimited logo. There are tons of other bonuses there (including movies, interviews, and screenshots) exclusively for Game Informer subscribers, so even if a game you like doesn’t have the logo in the magazine, there is a good chance you can still learn more online.

GAMEINFORMER.

OCTOBER 2003 Volume XIII * Number 10 * Issue 126

PUBLISHER

Cathy Preston

EDITOR-IN-CHIEF

‘Andrew McNamara

EDITORS

Executive Editor Andrew Reiner Senior Associate Editor Matt Helgeson Associate Editors Justin Leeper * Matthew Kato Lisa Mason Jeremy Zoss Mascot Arthur

PRODUCTION

Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Nimerfroh

GAME INFORMER ONLINE

Managing Online Editor Billy Berghammer Associate Online Editor Chris Cook

ADVERTISING SALES.

MINNEAPOLIS Rob Borm Director of Marketing and Midwest/East Coast Sales Manager (612) 4866155 Fax: (612) 4866101 rob@gameinformer.com

Amy Amold Advertising Coordinator (612) 4866154 Fax: (612) 4866101 amy@gameinformer.com

SAN FRANCISCO Doug Faust Vice President Advertising Sales (650) 728.5647 Fax: (650) 7285648 doug@gameinformer.com

LOS ANGELES Marc Minasian Southwest Regional Sales Manager (818) 991.9923 Fax: (818) 991-9923 mare@gameinformer.com

CIRCULATION CUSTOMER SERVICE DEPARTMENT

For change of address or subscription inquiry ONLY: Toll Free: 1 (866) 844-GAME (4263)

Fax: (612) 486-6101 Email: customerservice@gameinformer.com Or send correspondence to: 724 North First St., Ath Floor Minneapolis, MN 55401 Attn: CIS Dept

Circulation Manager Paul Anderson * (612) 486-6104 paul@gameinformer.com

Information Systems Manager Paul Hedgpeth paulhedgpeth@gameinformer.com

Manufactured and printed in the United States of America The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer® Magazine, 724 North First St., 4th Floor, Minneapolis, MN 55401. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 2003. Game Informer® Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of GameStop, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. PUBLISHER LIABILITY FOR ERROR The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of ап advertisement. The publisher's liability for other errors ог omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement. INDEMNIFICATION The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, or proprietary rights or violation of rights of privacy, resulting from the publication of the Advertiser's

statement.

Member Audit Bureau of Circulations

Violence

© Disney. GameSpy and the "Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. NVIDIA. the NVIDIA logo. NVIDIA The Way it's Meant to be Played logo and other NVIDIA marks are trademarks of NVIDIA Corporation

THE WORLD INSIDE YOUR COMPUTER.

A viral agent threatens computer systems worldwide. Countermeasure programs have identified you as the source. Battle to survive the sinister conspiracy that threatens

to corrupt one reality and forever transform another.

JeT BRADLEY THE USER

The word surrender does not compute.

Maximize your experience with

pentium

NVIDIA GeForce FX

in the United States and other countries. The Pentium mark is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries. The ratings icon is а registered trademark of the Interactive Digital Software Th e GPU of TRON 2.0

Association, All other trademarks and trade names are the properties of their respective owners.

CANDID PHOTOS FROM THE SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

1 Kato shows Sony's Carrie Altuvilla and Ryan Bowling the magic of Vikings preseason football. Looks like the Game Katana did a little tailgating before the game 2 Howard Scott Warshaw, famous for making Yar's Revenge and infamous for making E.T., knows something you don't. He wouldn't tell us, either, so don't bother emailing us about it. Now, get out of here, you smelly nerds! 3 As a joke, we told Justin that *Casual Fridays" had been changed to *Dress Up Like Solid Snake Fridays." 4 Pac-Man world 8 record holder Billy Mitchell compares thumbs with Reiner. "www, Later, back at the hotel, they compared a few other things 5 B New guy Jeremy poses with Amy Hennig from Crystal T Dynamics and Denny Chiu from Eidos 6 Infinity Ward's Grant Collier, and Activision's Tim Ponting and Mike Mantarro were nice enough to pretend they were having a good time for the GI Spy camera 7 AARRRRGH! Petey the Shark say Aquaman best game ever!!! Buy or | bite you!! Why shark talk like caveman? Me not know! 8 Atlus' Akibo Shieh and Gail Salamanca show the closest thing to a ninja at Game Informer the patented Double Dragon elbow. BAAAM! eam 7 6

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GAMES

PlayStation.? | ЕТТ MEF Starsky & Hutch™ & © 2003 CPT Holdings, Inc. Ford Gran Torino is a trademark used under license from Ford Motor Company. Original m developed by Minds Eye Productions. Xbox™ version developed by Supersonic Software Ltd. Published by Gotham Games and Empire Interactive Europe Limited, Empire and "S" are өй trademarks or registi trademarks of p o Europe Ld. in the UK/US and/or other countries. Gotham Games and the Gotham Games logo are trademarks of Take-Two Interactive Software, inc. "PlayStation" and the "PS ‘amily logo

are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox Logos are either registered trademarks, or з of Microsoft Corporation, in the CONTENT RATED BY V.S. and/or in other countries and are used under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. ESRB

COLLECTABLES >>>

| was just wondering if old Game Informer magazines are going to be worth a lot of money in the future?

Joseph Suarez Via hotmail.com

= Since some of the crew just came back from the Classic Gaming Expo in Las Vegas (check our coverage of the event in the Classic Feature on page 156), we can say with shock and befuddlement that one booth did have old copies of gaming magazines, including ours. Although the Vectrex dust cover commanded alarmingly more money than our first issue, the amusement factor was still pretty high. But, don't be that guy that says, “I don't need to save up for college/retirement/trust fund for my family members to use in case of my untimely demise, | have old Game Informer issues lying around."

GONZO FOR GORDON >>>

Why do you think that everyone hates Jeff Gordon? As a race fan for over 20 years, when | saw Gordon come on

to the scene | saw nothing but a driver who had a LOT of talent. Is that why “everyone” hates him? Because he wins a lot, drives better than most out there, and takes no crap from ANY driver? Please try to give me an intelligent reason to hate the guy.

Chris Via comcast.net

As a very loyal fan of GI, | am thinking of canceling my sub- scription due to the magazine's bias in the August 2003 issue. Bias against who or what, you ask? JEFF GORDON is who. You not only insulted him by calling him an *SOB," but also your headline says *EAT IT, GORDON." That was very degrading to a man of his abilities and achievements. Are you all Dale Jr., Rusty Wallace, and Mark Martin fans? Mr. Gordon is the youngest-ever Winston Cup Champion. He is third to only Dale Sr. and king Richard Petty. So, my request of you is that you back off of Gordon! Big Will Via yahoo.com

We all hate Jeff Gordon? Out of the millions of NASCAR fans, l'm sure there are probably five or six of us that are fans of four-time Winston cup champion Jeff Gordon. You know, we “24” fans are used to this kind of discrimination; but normally it comes from a testosterone-challenged, red- neck, beer-swilling, has-to-sneak-up-on-a-mirror-to-get-aook- athimself, fifth grade educated good ol’ boy. So now | sup- pose we can add the keyboard-clicking, toggle-switch-fid- dling, computer geek that wouldn't know a sprint car from a stock car to the ranks of the prejudiced. | see how it is. Well, | have two things to say: One, if you see the number 24 car getting smaller, it's because he's already at the fin- ish line; and two, bite my ass (and | use the “my” for the collective five or six Jeff Gordon fans around the world). Laura A. Ridge Via email

= Gordon fans have truly united over this cause - and most did it through graphic depictions too vile and pro- fane to print in even this mag. Sadly, the point of our missive was that the rivalries (as Big Will so eloquently demonstrated) are going to be present in the upcoming release. All you NASCAR diehards go out and buy the game - then you defend his honor as much as you like in the digital realm. Besides, Kato just writes negative stuff about Jeff Gordon because Andy is a fan. [and | think he is just tired of losing to ol’ 24 all the time - ed.]

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lve b ; 1 opinion for abe e Woe

honesty We just bee) 42> being lazy, Anyways, |

KOTOR CONUNDRUM >>>

The review of Star Wars: Knights of the Old Republic was way too kind. As a role-playing game, KOTOR is medio- cre, and in no way did it deserve a 9.5. The menus and equipment screens are ridiculously inconvenient, and | found the battle mode to be a confusing and complicated endurance exercise. As a Star Wars game, it really sucks. The plot and characters are so sickeningly unoriginal and cheesy | think І could have written it better. You're a guy who runs around with a wookiee (who has a life debt to you), an astromech droid, a protocol droid (who comes from Tatooine by the way) and a bunch of other boring car- bon copy characters we've already seen countless times before. They even have a Yoda creature on the Jedi coun- cil! What's up with that? | thought George Lucas already wrote this story. You should review these titles from more of a “gamer” standpoint.

Jon Klippstein Ft Wayne Indiana

1 just want to tell you how much | appreciate you guys. | take all of your reviews to heart when deciding what to buy. For the first time since Grand Theft Auto, | have found a game to spend not hours or a few days on, but literally weeks, and it’s all thanks to you. Honestly, I'm not a Star Wars fan at all and would have never even dreamed of picking up one of those (in most cases) extremely lame games, but your review of Knights of the Old Republic caught my eye. | went out and bought it that day, and haven't stopped playing it since. My copy of GTA is col-

lecting dust because of this game. Wonderful story, great battle system, and you can do almost anything you want. I've beaten it twice and yet I'm still playing it! So thank

you so much. If it weren't for that review, I'd still be killing NPC's endlessly with uzis and rocket launchers instead of

lightsabers and Force powers. Robi3rd

Via email

= While Jon was the lone dissenter with regard to

KOTOR, we were very nearly not able to put out issue 125 because most of the office suddenly had “family emergencies” after the game came out. It was really weird, because all the catastrophes involved a great aunt named Bastila and a cousin that insisted on referring to elders as “meatbags.” Small world, isn't it?

SUMMER ACTIVITIES >>>

Adam is gone to marching band camp for the next two weeks. Please do not email until after the 25th. | am tak- ing care of the email for him while he is gone.

Thanks, His Mom

= Did everyone in the free world get this message? None of us have cool stories that start with, “Опе time, at band camp..." but our new favorite reader, Adam, will surely have a yarn or two to spin after the 25th. Go Adam!

Send your comments to Game Informer. Snail Mail: Game Informer Magazine Attn: Dear Gl * 724 North First St., 4th Floor * Minneapolis, MN 55401 Email: deargi@ gameinformer.com

20 GAME INFORMER

INTRODUCING A BRAND NEW VIBRANT GRAPHICS! A UNIQUE DOUBLE-HERO CHARACTER PLAYABLE CHARACTER: AXL мах OF 20 & 3D ACTION SELECT FOR STRATEGIC BATTLES

a \ PlayStation.?

EVERYONE

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© CAPCOM CO., LTD. 2003 © CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are red trademarks of CAPCOM CO, LTD. MEGA MAN is a trodel The ratings icon is a registered trademark of the Interactive Digital Software Association. “PlayStation” ond the “PS” Family logo are registered trademarks of Sol

ENVELOPE ART

"OLDER" GAMERS HAVE LIVES

At a robust 24 years of age, | consider myself way beyond my video game-playing prime. While my spending for video games is way up (I have a career now), long gone are the days of locking myself in a room with some friends and some coffee to try and beat Final Fantasy 1 in a weekend or Mario Brothers 3 in a day. І would keep games for years (I was still playing Double Dribble as my primary basket- ball title until 1992). At one time, | knew every move and combo in Street Fighter Il for every character, now | can barely master Mitsurugi. These days, my gaming sessions are much shorter, 1 1/2 hours at the most and my atten- tion span is not there. Rarely do | see games through to the end and | sometimes sell games on eBay after | am stumped for 15 minutes. | guess | miss the days when fly- ing Wing Commander or X-Wing Missions morning to night LeVar Williams was fun for me. *Hulk not on steroids!" "Yeah right, bub."

I wish | could attribute it to my being more mature person with more important things to do, but I'd be lying. In college my gaming took a dramatic upturn, with Rogue Spear and StarCraft, and Quake tourneys on the LAN. But since graduation, | don't even have the patience to get all my licenses for GT3. | cannot explain it.

When | do buy games today, they have to be simple or Short games. Most purchases of mine are sports and rac- ing titles that can be put down in a couple minutes. | only buy action or hack n' slash types if | can get the strategy guide to accompany them. | no longer have time for games with puzzle solving - | have a checkbook for that.

| was just wondering if you experts had any opinions about age, attention span, and gaming.

OCTOBER WINNER! Jas Carpenter She comes when you call her. What a woman!

Brian M. Nostalgic Gamer

Not being comfortable calling ourselves “experts” оп any subject, we decided to contact someone who had actually pursued a post-secondary education in the ques- tion at hand. No reputable sources would return our calls, so we harvested all the quarters that could be separated from the fuzzy Skittles under our car seats and had a long talk with Zoltan, the Fortune Telling arcade machine. Here are is the short form of our interview:

US: Can adults still play video games?

Bolivar Pincay

With Mars in retro- Carlos A. Salinas | The sign behind the turtles doesn't say Game Informer. It's actually Green grade? Surely you jest. Worst case of flaming hem- Hummer. What the hell does that mean?

orrhoids ever!!! US: Okay, let's reword the ques-

tion. Are older humans capable of playing games for long periods

of time? Enter the Game Informer Envelope

Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in GI and you'll receive a video game prize from the Game

Some day your prince/ princess will come, but not now.

US: Can you answer us seriously one of these times? We're run- ning out of change.

The odds gods favor it about 70-30.

US: Well, for crap's sake. What do you think about age, atten- tion span, and gaming?

We Higher Beings find little reason to expect this.

Informer vault.

Send to:

Game Informer

Envelope Art Contest. 724 1st St. N., 4th Floor

Shortly thereafter, the conversation spiraled out of control, and many were left with tearful remembrances of a time when gamers had no spare quarters and arcades were little pockets of heaven livening up the suburbs.

To answer Brian's question (since Zoltan was no help), қ эн Mpls, MN 55401 yes adults can and should play games. Your shortened Chijuyo attention span doesn't mean that games aren't fun any- “| told you...Enough with the projectile armpit juice! Put down your arm or more, does it? So play and be happy. your friend gets it!"

22 GAME INFORMER

MIDWAY

Ж THE APOGALYPSE WIPED OUT EVERYTHING.’ ч.д E EEH GANGS, GUNS, cans Ed

Drive to survive through more than 30 chaotic missions.

~ “Twisted Metal: Black Jmeets bar | m fl'Auto..." =т=

mLlectronic Gaming Monthly Control an arsenal of more than 30

vehicles and 17 potent weapons. alfiyoujrelalfaniof/car, combat... WrrhislisIthelonly]game in town."

- GameSpy

Take the ultimate challenge in 2-4 player deathmatch.

PlayStation.

MICROSOFT GETS HIGH HEAT

IN 3DO FIRE SALE

Street Racing Syndicate

In an auction of its game assets, bankrupt publisher 3DO sold off a number of its intellectual properties, leaving giant Microsoft with the rights to the valuable High Heat baseball franchise. Meanwhile, Crave picked up the Army Men series, and Ubi Soft got hold of the Might and Magic and Heroes of Might and Magic brands.

ЗОО СЕО and ex-Electronic Arts founder Trip Hawkins was able to retain a few games (such as Jonny

Moseley Mad Trix) and 3DO's Internet patent. However, the fate of the company's most-promising unreleased

asset, The Four Horsemen of the Apocalypse, is unknown.

According to Reuters, 3DO picked up only $4.6 million in the

auction, and Microsoft may be paying more in the future. The Xbox creator's rights only extend to the High Heat engine, and

do not encompass any MLB league or player association rights.

Apparently, even if Microsoft adopted the High Heat moniker or

applied its engine to the company's already-existing Inside Pitch

franchise, new licenses would be needed.

High Heat Baseball 2004

ATI TO DO XBOX 2

In a coup against rival chipmaker Nvidia, ATI scored the contract to manufacture the graphics proces-

sor for the next iteration of Microsoft's Xbox. The agreement will be based on a royalty system, with ATI receiving both funds for development and additional payments when shipments begin. In recent years, ATI ( ұ has become a major force in chip manufacturing. It makes the processor for Logo is used under license and is [are] a Nintendo's GameCube, registered trademarks] or trademarks} and is currently under Ss and aer cores“ contract with the company to produce future compo- nents for the hardware maker. Whether this means a new GameCube or other products is not known. According to ATI, its partnership with Nintendo will not be affected by the deal with Microsoft. : Nvidia made the chips for the first Xbox, but the relationship between the two companies turned rocky after an arbitration dispute over the cost of the components. Until ATI's announcement, it appeared that the pair would work together again on Xbox 2 after the matter was settled.

24 GAMEINFORMER

NEW PUBLISHERS FOR EX-3DO PROPERTIES * Microsoft High Heat Baseball ($450,000)

* Crave - Army Men ($750,000)

* Ubi Soft Heroes of Might and Magic, Might

and Magic ($1.3 million)

* Namco - Street Racing Syndicate ($1.5 million)

* JoWood - Jacked ($90,000)

NINTENDO TO RELEASE...SOMETHING

True to its nature of keeping gamers in the dark, but intrigued, Nintendo president Satoru Iwata declared

that the company was developing a “пем product" which it promised to unveil in the spring of next year. “Ме are preparing a new product which will be surprising and unique," he said at a news conference.

It appears that this mysterious new item from Nintendo would be hardware-related and not a game. When

asked about whether this move was in response to Sony's 2004 PlayStation Portable, Iwata replied,

“Basically, Sony's multi-function handheld device will not have a big impact on our business, but we are -

Crazy editor's rendition of Donkey Konga

whether Sony releases a new product or not preparing for our future and we'll be able to tell you specifics next spring."

One thing that the company is disclosing information on is the new Donkey Kong game to be developed with Namco. Called Donkey Konga, the spring 2004 (in Japan) GameCube title will be a music rhythm game that utilizes a special conga drum controller, similar to Namco's Taiko Master in Japan. Details on pricing and packaging for the unit have not been announced.

Starting October 13, Nintendo is offering a bundle for those who buy either the Indigo or Glacier colored Game Boy Advance units. For a limited time, customers that pick up the new GBA colors will receive an e-Reader with the Donkey Kong Jr. е-#ате and a sample pack of cards.

Finally, in other Nintendo news, the company will start an awards program similar to airlines’ frequent flier mileage plans. Dubbed Club Nintendo, gamers will earn points for every Nintendo title bought, which will be redeemable for limited edition prizes.

GI NEWS PHANTOM DELIVERS SPECS

Infinium Labs has finally supplied some technical specs for its Phantom system. The broadband console doesn't utilize software, but instead plans to deliver its content via downloads of cross-con- sole games, including PC titles. As of the time of this writing, no major publishers have been announced to support the Phantom. The system's delivery method also supports game demo downloads and rentals.

The Phantom is only available online. You can pre-order the console starting in October at phantom.net.

STANDARD COMPONENTS OPTIONAL COMPONENTS

* Custom OS on Windows * Controllers, wireless and corded XPe kernel * Keyboard and mouse with

* Up to a 3.0GHz processor charging base station with 256 MB DDR RAM * Hard drive expansion for

* Nvidia video card additional game storage

* Intel motherboard * DSL modem

* Dolby Digital 7.1 surround sound * 100GB- internal storage

* Onboard RF wireless modules

e S-video, RCA, component video,

* Cable modem * Wireless Wi-Fi card * Memory upgrades * Speaker sets

and PAL support * Flat-screen displays * 10/100 BaseT Ethernet * Wireless controller * Wireless keyboard and mouse * 2 USB ports * 4 controller ports

THE RETURN OF THE GOLDEN BOOT

Konami returns with the best-selling soccer franchise Winning Eleven 7 in March 2004 for the PlayStation 2, and we're happy to present these exclusive screens from the game. Last year was the first time the series came to America after capturing the footie-mad imag- ination of the rest of the world, and it promptly kicked EA Sports' FIFA into the stands. Not to rest on its laurels, Konami is back with the best boot on the virtual pitch.

Winning Eleven 7 features an all-new engine, which will allow for more detailed and true- to-life graphics and faces. The Master League has been blown out with more features and options, and new to this year is a shop where you can earn and trade teams, stadiums, crowd effects, players, and more.

GAMEINFORMER | 25

СІ NEWS

Game Informer's research and development opera- tives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our god- like power over the video game industry to turn you into a millionaire or just steal your idea.

IN THE MOVIES NOW!

Ever dream about being a well-respected movie star? The brilliant people at Game Informer have con- cocted an idea that allows everyone to become a Hollywood legend. In the Movies Now makes use

of a digital camera much like Sony's new EyeToy. By standing in front

of the camera and playing a DVD at the same time, your image will be superimposed over the film. Pictured below, we've used this technology to insert Matt into his favorite scene from his favorite film, Gigli. Of course, you'll be able to save clips onto a hard drive peripheral, which is capable of storing up to 10 full-length movies. You can even record new dialogue. If you spend enough time with this device and line up the Shots perfectly, you'll be seamlessly integrated into your film of choice. Imagine the possibilities! You could completely replace Jar Jar Binks from Episode 1 and, if you're truly talented, make it look like you're getting down and dirty with every- one from Charlie's Angels...including Bill Murray!

In 1982, Harvard- educated Trip Hawkins left Apple to form his own

company. Attracting programmers with a design- ers-first attitude that was in contrast to Atari's shabby treatment of its developers at the time, Electronic Arts was born. In 1983 - it's first year - the company found immediate success with its releases on the Apple Il and Atari 800. This month's title was liked because of its easy-to-learn-but-hard-to-master approach set on a соп- struction site.

(Answer on page 32)

26 GAME INFORMER

TOP 10 UNBOUGHT AUCTION ITEMS FROM THE CLASSIC GAMING EXPO

8 Make My Video: The Jets Sega CD FMV “game

7 A pair of Nolan Bushnel underoos

6 A copy of Aqu Holiday going for a penny

1 The first issue of Game Informer!

DEVELO TOP 5

CLAYTON KAUZLARIC Creative

READER TOP 5 NICK

3 Harv

4 Teenage N ІІ: The Manhat

5M

N-GAGE ONLINE

Nokia made a move to boost the appeal of its N-Gage mobile phone/gaming system with the licensing of Sega's SNAP (Sega Network Application Package), a server technology which will function as the backbone of the Nokia's game network and lend a hand to developers of online titles for the handheld. Nokia has dubbed the system's virtual gaming space the N-Gage Arena, and it will launch in conjunction with the platform on October 7.

The N-Gage Arena will be a gathering place where players can use such community functions as meeting others, competing worldwide, posting game clips, cheat downloads, and high score posting. The Arena will be available for a limited-time free trial period.

Nokia has just announced that heavy hitter Electronic Arts

will provide software, and Nokia is also

planning to offer a

month of pre-paid

phone service with the N-Gage.

XBOX GETS WI-FI WACKY

Starting in mid-October, gamers can get the Xbox Wireless Adapter from Microsoft at retailers for around $129. This Wi-Fi device allows you to hook the console up to your PC and a broadband connection without any cords. This will be perfect for anyone interested in transferring data from their PC for applications like the Xbox Music Mixer, as well as those whose Xbox is stranded far from their broadband connection.

“For the people that have an Xbox now,” explains Microsoft broadband networking product manager Todd Greenberg, “and are thinking of Xbox Live and are worried that the Xbox is in a different room than their broad- band is, this is a really easy solution for them. They don’t have to have that 100-foot ethernet cable through their house. That was one of the top prob- lems we saw in our focus groups.”

Moreover, the device has an advantage over third-party Wi-Fi solutions in the areas of both set-up and security. The adapter comes with a disc that helps you create a dashboard on your Xbox and your PC. Best of all, install- ing the unit on the Xbox takes only two steps. “People were afraid to set up their network,” says Greenberg. "That's why we entered this category in the first place, so it was easy for people.” Furthermore, linking your Xbox and PC won't compromise the security of the network.

The Xbox Wireless Adapter also uses 802.11G wireless network standard which has a through-put of up to 54 megabytes per second. This is back- wards-compatible with the 802.114 units, and it should avoid most interference from other wire- less sources in your house such as cordless phones. Microsoft will offer a rebate of $40 for those that buy both the adapter and the Xbox Live Starter Kit.

In other Xbox Live news, as part of an additional content rollout for the online ser- vice, Microsoft is not only inaugurat- ing the XSN Sports Network with the release of NFL Fever 2004 (see our July issue #123 for more), but it is packing in new Live features such as Live Aware (let's you send chal- lenges to other friends playing online) and Live Now. The latter feature is a new user-friendly interface that tells you the Live news of the day, lets you see where your friends are, and helps you manage your settings.

Xbox Live Now

www.koei.com

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GI NEWS

UNREAL ІІ BLOWS HOLE IN XBOX

This holiday, first-person shooter Xbox fans will find something a lot scarier than a lump of coal in their stockings - although you may find your pants filled with an unknown substance once you drop into Unreal И: The Awakening’s frag-fest. Tantalus and Legend Entertainment, in conjunc- tion with Epic Games, are developing the Atari-published title. More than just a port, this trio is making sure that the controls are fully optimized for the Xbox gamer - something that isn't always done when bringing a PC title to a console. Other crucial differences exist. Xbox Live-specific multiplayer team-based mode utilizing the different classes and skills of your group

is being unveiled, as is a co-op mode allowing you and a friend to stomp through the game's single-player portion. Xbox Live downloads for Unreal ІІ are undetermined at this time.

—— nus-

THE GOOD, THE BAD, THE UGLY

GOOD - Vicarious Visions (responsible for the console ports of Jedi Knight И: Jedi Outcast) is handling the Xbox version of Doom 3. In fact, John Carmack himself has designed the game's engine with the system in mind. There is also good news for PC Doom 3 players. You can stop worrying about getting a new machine just to play the game. id tells us that the system requirements aren't that bad. Early estimates suggest that using a GeForce Il or Ill with 1GHz of processing power should do you just fine. Check out our Doom 3 feature on page 66 for more.

UGLY - It's in the game. Wait a minute, no it's not. Initial copies of Madden NFL 2004 for Xbox contained a bug that wouldn't allow you to import your draft class from NCAA Football 2004. Contact publisher Electronic Arts if you are one of the unlucky.

UGLY - Capcom has pulled the plug on a trio of games. Red Dead Revolver (PS2), Capcom All-Stars (arcade), and Dead Phoenix (GC) have all been cancelled. Rumors say that Red Dead may be picked up by Rockstar.

GOOD - Instead of sticking us with a game that nobody wants to play, Microsoft is delaying RPG Sudeki in order to optimize it for maximum funness. Is that a word?

BAD - The creator of Kirby and director of Super Smash Bros. Melee, Masahiro Sakurai, has left Nintendo developer HAL Laboratory. Creative dif- ferences are said to be at the heart of the split. Mr. Sakurai is currently contemplating freelance work. For more on his work with Kirby, check out our Classic Gl feature in the September issue (#125).

GOOD - Sony Europe is making a music rhythm £ame entitled EyeToy: Groove. Using the PS2 cam- era (see our review of the peripheral’s first game on page 123), players can bob along to songs from the likes of Madonna and the Jackson 5.

LOOSE TALK

If loose lips are spraying hot video game gossip, we're sucking up the secret saliva and drooling it all over this section. Got a secret to tell? Email us at loosetalkegam einformer.com and we'll be all ears.

What's that sound? Whatever it is, it isn't Trent Reznor doing the Doom 3 soundtrack. Loose Talk has heard that the Nine Inch Nails singer is no longer composing music for the project. Interestingly, ex Nine Inch Nails member (and American McGee's Alice composer) Chris Vrenna will now be handling the project.

To celebrate the 15-year anniversary of Mega Man, Capcom is planning to release two anthology sets. The first will feature the first eight titles in the series, while the second encompasses the Mega Man X lineup. Both sets will include extras such as Mega Man Chess (never before released in the States) and Mega Man Soccer.

In a talk to shareholders, Electronic Arts CEO Larry Probst, said that the company is not ruling out acquiring another video game publisher. On the topic, Probst said that with $1.6 billion in the bank, EA was "not averse to that."

Sony is contemplating putting online functionality in the PlayStation Portable. The unit should release by the end of next year.

Square is creating a remake of the Japanese SNES classic Front Mission (which was never released in the States) for the PSone. Dubbed Front Mission 1st, the game will also give you an additional mission if you play as the USN. This isn't all that Square has in store for us, however. Loose Talk has heard that this is just the start for the publisher's retro assault. Secret of Mana 2 (which also never came out in the U.S.) is being discussed as another blast from the past for the PSone. The possibility also exists for an all-new Front Mission to appear on the PlayStation 2.

For those not rich enough the first time around, Capcom is planning a smaller, cheaper version of the Steel Battalion joystick for the Xbox. This mammoth controller is a must-have now that there's no excuses not to get it.

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Unleash Multiple Tactics in a Single Turn with the New Tactical Chain System Play as Lu Bu, Cao Cao, Sun Ce, or Liu Bei Epic New Stories with Multiple Branches and Endings Twice the Number of Tactics as the Original Join Allied Officers for Devastating Team Tactics

September 2003

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СІ NEWS

Video game crossovers are becoming exceedingly popular. Capcom integrated Mega Man and S. T.A.R.S members into its fighting games. Battletoads and the Double Dragon guys joined forces on the NES. The Nintendo crew seems to get together to golf, race, or play tennis on an annual basis. Now, it's your turn to make two great tastes go great together. Which refreshing video game combination will уои create? Take this month's trivia to find out!

Question 1: Who is this blocky character. Here's a hint: He appeared in a well-known Atari 2600 game.

A. The Burgertime Pickle

B. The boss in the early FPS,

Crypts of Chaos

CEL

D. The miner from Miner 2049er

Question 2: Last month, we reviewed a great strategy/RPG game for PS2 called Disgaea. Its developer, Nippon Ichi Software, developed another Atlus-published game. Which one was it?

A. Rhapsody: A Musical Adventure

B. Hoshigami: Ruining Blue Earth

C. Peak Performance

D. Dual Hearts

Question 5: True or False: There are multiple areas in Super Mario 64 where Mario can lose his hat.

A. True

B. False

Question 6: Monster Rancher, which got its start on the PSone, took data from CDs and turned them into monsters you could raise. Around the same time, a £ame made levels based on the audio tracks of CDs, which were then traversed by a bunny/rat- like creature. What is this Japan- only game’s name?

A. Rabbit Ear Antenna

B. Music Wire Beat Machine

C. Boogie Oogie

D. Vib Ribbon

A. A joystick from the instrument panel

B. A straw sticking out of a can of soda

C. A well-placed walkie talkie

D. The tip of a soldier’s shotgun

E! |

Question 9: Terry Pratchett's international best-selling sci-fi series, Discworld, was made into a game for PSone. Psygnosis published the graphic adventure, which used a point-and-click interface to maneuver bumbling wizard Rincewind around Ankh Morpork - Discworld's biggest city. Who provided Rincewind's voice?

A. Christopher Lambert

B. Eric Idle

C. John Leguizamo

D. Mark Hamill

Question 3: Software Toolworks | Question 7: Street Fighter ІГ5 released a game for the NES sumo star, Edmund Honda, is one designed to teach people how to husky lad. What is this ton o' play piano. It was a pricey pack- | fun's listed weight in the SNES age that included a full-size MIDI | version? keyboard. What was it called? A. 304 pounds A. Play Piano With Mario B. 403 pounds B. 88 Keys With Ease C. 501 pounds Zu > C. How To Play Keyboards D. 6,400 fluid ounces Question 10: The PSone fight- D. The Miracle Piano Teaching ing game, Star Wars: Masters of System Question 8: In Metal Gear Solid Teras Kasi, is pretty lame - even 2: Sons of Liberty, young Raiden | for the most ardent Star Wars Question 4: Which handheld gets captured and put into a supporters. At least it featured video game system had a model | torture device not unlike what a few hidden characters. Which with the option to flip the screen | Snake endured in the first MGS. | Sf the following was NOT one of upside down to better accommo- | It also results in him being them? date left-handed players? naked. During his escape, he сап | д wickett the Ewok A. Turbo Express get back on the device. When B. Darth Vader B. Atari Lynx he does, what is the only thing C. Sexy slave outfit Leia C. Game.Com keeping his unmentionables out D. Imperial Stormtrooper D. GP32 Game System of view? Score & Rank

Video Game Trivia Answers:

30 GAME INFORMER

Froggio Bros.

Tecmo Sonic Bowl Hyrule Wrestling

VOT 86 88 VL 19 VS 8 СЄ ҮС OT

SING IT LOUD AND PROUD (771/43

Revolution |

Afraid of making an ass d 4 of yourself in public by prancing and singing kara- oke to "Like a Virgin"? Now you can do so in the comfort of your own home courtesy of Konami's newest musical number, Karaoke Revolution for the PlayStation 2.

The game has just released its song list, and with over 35 hits (some listed below) in one hand and a Sony USB voice recognition headset in the other, you can hit the high notes until your ears bleed. For those of you who didn't join the Vienna Boys Choir, an on-the-fly octave regulator lets you sing any song in the range of your choice. By the way, Reiner want- ed us to tell you that he'll be at Jimmy's Steak & Ale every Tuesday for anyone who wants to witness his strip-tease version of Cher's "Believe."

Konami representatives have told us that the company plans to see a version of the game without the mic for around $40, while a bundle pack will also be available for about $60. Prices, how- ever, are not final.

PARTIAL SONG LIST FOR KARAOKE REVOLUTION

Michelle Branch Jennifer Lopez

“All You Wanted" “Waiting for Tonight" Cher Madonna

“Believe” “Like a Virgin" Hoobastank Mr. Mister

“Crawling in the Dark” *Broken Wings" Michael Jackson Nickleback

“Billie Jean" *How You Remind Me" Norah Jones R.E.M.

*It's the End of the World as

*Don't Know Why" We Know It (And 1 Feel Fine)"

Kool and the Gang

“Celebration” Sugar Ray

Avril Lavigne “Every Morning” “Complicated” UB40

Cyndi Lauper “Red Red Wine” “Girls Just Want to Have Fun” Van Halen

Huey Lewis and the News “You Really Got Me"

“Power of Love”

| BREAKDOWN

4% of sports gamers make purchasing decisions based a game's cover athlete, according to a study

100% of the editors reaffirmed their love for Arthur, our mascot dog, at a recent company outing

18.3% The amount by which the Japanese video вате market shrunk from last year, according to estimates

0*6 of the time editor Jeremy Zoss responds to being called "The Zossauge"

100% of the world is digging the new look of Game Informer online

4 M | a |

dl In Cravenville. As Ghost Master you'll command a mischievous horde of 47 different gremlins, phantoms and wraiths to stalk the sisters of the sorority house or torment the town's other citizens in 14 graphically intense scenarios

based on classic movies. Rattle some chains. Lurk about. You'll be hooked in no time.

серін

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wwwiGhostMasterGamecom

Ghost Master ©2003 Empire Interactive Europe Ltd. Developed by Sick Puppies. a studio of Empire Interactive Eur XE logo outline graphic)” are trademarks or registered trademarks of Empire Interactive Europe Ltd. in the All other trademarks and copyrights are property of their respective owners. АЙ righ

Empire and ountries

EMPIRE

GI NEWS LEVEL 5'S RPG MYSTERY

Japanese developer Level 5 is burning the midnight oil and then some. The company is currently working on Square Enix's Dragon Quest VIII for the PlayStation 2 (for more on this title, turn to page 86 for our preview), True Fantasy Live Online for the Xbox, and a new unnamed RPG project which has just popped up on the company's website. Level 5 is mum regarding details at the moment, but we do know that the game sports a very impressive futuristic look and a large scale that screams “еріс.” The game is already regis- tered under publisher Sony, which | puts out the developer's Dark Cloud series. Is this the next iteration in the franchise or something completely different?

PLANETSIDE EXPANSION HITS

Sony Online is already augmenting the first massively multiplayer online first- person shooter with an expansion pack that will be available for purchase in stores or download. PlanetSide: Core Combat will be available for the PC starting in October.

Core Combat will feature six new cavern war zones, all sorts of additional vehicles and weapons, and ancient technology that can be used by all the empires to upgrade level facilities. Even if you don’t sign on for Core Combat duty, many patches have been planned to implement improve- ments in the existing game. These include overhauls for the physics system, the capacity for 30-man platoons, and much more.

32 GAMEINFORMER

CONTEST

STARSKY & HUTCH'S FORD GRAN TORINO!

Have you ever dreamt of sliding your polyes- ter-clad buttocks behind the wheel of a 1976 Ford Gran Torino just like Starsky & Hutch used to in the TV show? Here is your one and only chance to make that dream come true. Gotham games is giving away a custom-built replica of a Gran Torino to celebrate its Starsky & Hutch PlayStation 2 and Xbox games. Yes, it runs and everything. Better than that you'll even find that it has a few surprises in store for the winner. Enter, win, and find out.

Grand Prize (1) A custom coach built, mint condition replica of the 1976 Ford Gran Torino driven by Starsky & Hutch. The car comes equipped with a custom- built CD stereo system, and one front seat T-inch and two 10-inch back seat TV screens ready and waiting for gaming systems. Retail value of the car is $22,500.

There is One Way To Enter:

To enter and see complete contest rules, go to www.gothamgames.com/contests/starsky/

You must be 18, have a valid driver's license, and live in the continental U.S. to enter Drawing will be conducted on October 31, 2003

Starsky & Hutch(tm) 8 (c) 2003 CPT Holdings, Inc. Ford Gran Torino is a registered trademark used under license from Ford Motor Company.

CONTEST RULES 1. NO PURCHASE NECESSARY. To ener and see the complete contest rules, go to www gothamgames.convconeststarshy Enties must be received by October 31, 2003. One entry per person. Duplicated entries ий be dual. Gotham Games (the "Sponsor is ot response for lost, lale, utate, legàle, incomplete or misdirected entries, Gotham Games в solely responsibilty lor prize fliiment.2. PRIZES: 1 (one) grand prie winner ий receive a custom bul, еріс 1976 Ford Gran Torino witha custom uid CD stereo system, and опе front sal 7-nch and to 10-inch back seat TV screen. (approxima real value 522500, Sponsor reserves the right o subsiu pre of equal or greater value i prize is uravalabl. Pros are nor-ranseable and no Substitutions alowed. 3, WINNER(S): Winners ий be determined by random drawings of al valid entries recived by ће Sponsor, whose decisions are final. Drawing wil be he on or about October 31, 2003. Winners sal be пой by email andlor telephone. Please alow six to eight wees for delvey of prizes. 4. ODDS OF WINNING: The aso winning depend on number ol va entries received. 5. ELIGIBILITY: Promotion open to residents of United States опу. Retum д апу prizelpzenoicaton as undebverabe wil resul in disqualification and an atemat winner ий be selected. Winer may be required о sign an afit of eiblityrelease of labitypre acceptance within 14 days of receipt or fr prize. I the winner is а minor, then prize may be awarded o winner's parent or legal guardan. By acceptance of prize, winners agree to t use ol heir tame andor heness for purposes ot advertsing, irade, or promotion without further compensation, unless prohibited by law. Employees c he Sponsor, Game Informer Magazine, and her paren and afikaled companies and he miles are not elle. Nether he Sponsor nor hs айа, subsidiaries, divin or related companies are responsible for any damages, taxes, or expenses that winners might incur as a result this sweepstakes or receipt ol prize. 6. RESTRICTIONS: Void where prohibited or restricted by law.

DATA F

» Microsoft has announced a second wave of Xbox Platinum Hits $20 titles. These inc

Bliı he Time Sweeper, Dead or Alive 3, Dead to Rights, Tony Hawk's Pro Skater 4, Unreal Championship, Hitman 2, Medal of Honor: Frontline, and The Elder Scrolls IIl: Morrowind.

» Vivendi Universal has can celled both the GameCube and PC version of Mace Griffin Bounty Hunter. We blame Henry Rollins. Really, we do.

> Development on th Wild Arms has

Computer Entertainment. Wild

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PlayStation 2 has to get a date.

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> Sony Online is working on а proprietary matchmaking service for Lords of EverQuest and Champions of Norrath. T company has also commissi

two future titles from SolWorks and Lodestone Games.

> Also taking the low road to nowhere is Full Throttle: Hell on Wheels from LucasArts. The game was a follow-up to the PC adventure game by Tim Schafer in 1996.

> Calling а! coffins! Red Entertainment and Sega are bringing Gungrave 0. to

tion and combos be more nt than

tion con.

r. In on the super-

2 Superman, The

Flash, Wonder Woman, Green

Lantern, Batman, and other DC Comics stalwarts.

> The PlayStation 2 is coming with pack-in software. If you purchase the Combo Pack with the Network Adaptor for $199, you'll receive a free copy of ATV Offroad Fury 2.

> Former Nintendo deve

Rare and THQ are hooking up to keep the flowing to the Game Boy Advance. THQ will publisher Banjo-Kazooie: Grunty's Revenge, SabreWulf, Banjo-Pilot, and It's Mr. Pants.

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Sega is registered in the US Patent and Trademark Office. Sega, the Sega logo, and Sega Sports are either registered trademarks or trademarks of Sega Corporation CSEGA CORPORATION, 2003. All Rights Reserved. ©2003 МР. Team names and logos are trademarks of the teams indicated. АП other (NFL-related marks) are trademarks of the National Football League and NFL Properties. Officially Licensed product of the PLAYERS INC. The PLAYERS INC logo is a registered trademark of the NFL players. www.nflplayers.com ©2003 PLAYERS INC. ESPN is a trademark of ESPN, Inc. ESPN branded elements ©Disney. Made and printed in the USA. "PlayStation"

(sold separately). The Online icon is.

and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc™ Online play requires Internet connection and Network Adaptor for PlayStation 2 a trademark of Sony Computer Entertainment America Inc, Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft

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AVAILABLE OCTOBER 16TH.

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he NBA and individual NBA member team identifications used on or in this product are trademarks, ВА Properties, Inc. ©2003 NBA Properties, Inc. ESPN is a trademark of ESPN, Inc. ESPN Branded

We'd heard this story that George Lucas goes around 1 stamping concepts with ‘acceptable’ and ‘unacceptable.’ So, т d got me a Chinese stamp [with those charac- ters к 9 І started stamping stuff. | ran out of red ink. Looking at the sketches that would become Jade Empire, art director Matthew Goldman's red insignia of failure is all ‘over the place. The team behind the game can laugh about сі o4 knowing that such starts and stops are par for the

ards perfection at BioWare. ipany will go to hone its craft than the , to be published by Microsoft. "New" The game originally started production Gate was still in development. Dubbed Five , the prototype was the isometric Infinity engine being used in idur It was considerably campy, says Jim Bishop, project director and producer for - Jade Empire. That wasn't an encouraging comment, and it was taken to heart. Instead of plowing ahead with the project regardless, the game was thankfully shelved so that it could be fully realized another day. However, this wasn't just a flippant proposal Scrawled onto some wet bar napkin in in the wastebasket of time. This was a plan. Eventually, the ideas re would consume the energy of the entire company. While ts won't be coming until the end of next year, the team ough however many revisions it takes to get Jade it wants it to be even if that means endur- script rewrites, interface overhauls, and release dless of the toil that will be involved; Goldman, everyone else in the developer's two-story office in Edmonton, Canada surely wouldn't have it any other way. M FORMAT XBOX Ш STYLE 1-РІЛҮЕЕ ROLE-PLAYING GAME

| M PUBLISHER MICROSOFT Ш DEVELOPER BIOWARE m RELEASE LATE 2004

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Ask any PC gamer, ana they мі be more than familiar with BioWare's Baldur's Gate or Neverwinter Nights series. Xbox fans are fast becoming acquainted with Star Wars: Knights of the Old Republic (KOTOR), and the console

is benefiting from the fact that it has its first System seller since Halo. Given this history (which even includes MDK 2 for the Dreamcast), most companies would relish the chance to be able to rest on the laurels of such franchises. As proud of its past works as the developer is, they are parts in a larger plan. Ever conscious of pushing forward, BioWare believes that, because Jade is its second shot at developing for the Xbox, the experience and resources that it has marshalled through KOTOR and its other releases should be formidable enough to eclipse the past. Not only that, but it should push the boundaries of the RPG market itself into new areas that gamers will crave. Nobody is more sure of this than doctors Greg Zeschuk and Ray Muzyka, two men who not only share the titles of CEO and executive producer at BioWare, but the singular commitment towards nothing but the best.

“We hate to compromise. It's like driving a knife into our heart and twisting it." As dramatic as that sounds, Zeschuk describes one of BioWare's beliefs very matter of factly. This is appropriate, as these steadfast principals have served the company well. Despite rolling around in idea form for years, Jade Empire was always a distant plan by design. Even with its success with such licensed properties as Dungeons & Dragons, the developer wanted to wait until it felt it was ready to use its own original ideas. Zeschuk explains, *Part of [being ready for Jade] is development, but part of it is also just being ready as a company. A lot of people will try to tackle a new IP [intellectual property] before they are ready, and they'll make Something that's okay, but really, there's no value in just doing an okay job."

“It's gotta be a blockbuster," interjects Muzyka.

"We've been doing this almost 10 years now," Zeschuk continues, “апа it took us that long until

These spirit forms in your Stronghold allow you to transform into a ghoul, fox, or terra-cotta warrior

For Jade Empire, BioWare drew

inspiration from everything from

traditional Chinese literature to countless martial arts flicks

we felt that we had a very, very strong chance of making this a home run."

We were absolutely shocked to hear that the people who did Neverwinter Nights (complete with d20, third edition D&D rules) and KOTOR felt like they'd only just gotten their feet under them enough to pursue Jade Empire. With accumu- lated experience in one hand and exciting new ideas in the other,

BioWare is starting to piece together the RPG that it has always wanted

to make.

rif

Furious Ming is just one of the characters you can choose at the outset. | Regardless, shaping their skills is entirely up to you

With over 30 combat styles, battles are extremely varied and include martial arts, magic, and weapons

Your Stronghold holds numerous surprises. Here we see some bells you can ring, and behind them is a statue of a boss you once defeated

What kind of game could possibly take a company as talented as BioWare virtually 10 years to create? An RPG that blends the best in martial arts fighting, player freedom, and story- telling. Before you can master the game's 30-plus martial arts styles? you have to spend time crafting your character. Unlike the usual party-^ based titles that the developer has created, Jade is a single-player game. At the start, you choose from several pre-made characters that are already named. Each of these not only represents a sort of iconic figure, but will start out with some predetermined combination of the Primary Attributes: Body, Mind, and Spirit. These determine defaults for Health, Focus, and Chi, respectively. For example, Tiger Shen is a prototypical strong-armed goon, while Furious Ming is more molded after Bruce Lee. However, don't think that just because you choose Tiger, you can't become an expert in magical or defensive combat Styles. Far from it. Lead designer Kevin Martens is quick to point out the freedom inherent in the system: "You can play the game the way you want to play it. You don't have to pick Tiger Shen and have to be the strong guy."

Jim Bishop adds, "He could be wandering around doing really calm tai chi [a magical style] as this enormous, muscular barbarian."

At the start of Jade Empire, the character you have chosen has just graduated from Master Li's martial arts school. What happens next is a closely guarded secret. After repeated attempts to pry details out of BioWare's clenched fist, even executive producer Greg Zeschuk starts to feel empathy for the lack of love being given. He tries to help us out. "What's the initial setup? In a very brief, like, two lines?" He asks of the lead designer. Put on the spot, Martens tenses up. "Let's not release the story." As if a couple of measly sentences would really blow the game open! He relents, only to laugh, "Things happen. Needless to say, happy times don't last long."

Eventually, we get some facts out in the open. The plot's main antago- nists come from the Spirit World a dark counterpart to real life which you will jump into with more frequency as the game progresses. "This parallel world is sort of a dark analog of the world you're in," explains Muzyka. "It's an evil place with ghosts and apparitions, and you have to transition into it to find out what's going on." While not every area in Empire will have such a counterpart, the Spirit World is key to the рате. “These animal spirits, ghosts, and so on appearing are a part of @ larger problem, and kind of tie into the larger story as you reveal it.”

In typical BioWare fashion, as you unravel the plot, a plethora of choices will reveal themselves to let you mold the story. If you reveled in the dark or light side choices in Knights of the Old Republic, you'll get just as many options in Jade. Having a high replay value is something that is very important to the company. Zeschuk and Muzyka outlined a very specific model of just how to give the player the richest experience possible. Whereas before the content was largely driven by the desire to offer as lengthy a quest as

| possible even if it didn't branch out much now BioWare wants to scale back the overall length (relative to the usually gargantuan quests on PC, that is. Trust us, the game will still be huge) in order to give players more side quests, alternate story paths, and ultimately, to fuel your desire to want to beat the title again and again.

with the gems that you find. The effects of these

DR. RAY MUZYKA Joint CEO and Executive Producer

“We love role-playing games, that's why Greg and | quit well, we didn't quit. We finished medical school,” says joint CEO and execu- tive producer Dr. Ray Muzyka

“We didn’t get drummed out!” insists fellow CEO and executive producer Dr. Greg Zeschuk.

“No, we actually graduated as doctors, we practiced for a while, and basically the hobby became the career, and the career basically became a hobby.” You don't have to get your Ph.D. to work at BioWare - just be similarly dedicated to the making and playing of video games.

Such a give and take is very typical if you sit down and spend any time with these two men. Interjecting and finishing each other's sentences, they share a strong wavelength that has shaped the direction and drive of all those around them. BioWare is singularly committed to making games. Great games.

A rabbit's warren of corridors lined with awards, framed magazine covers and ads; darkened rooms lit only by the glow of computer screens; and makeshift nests of cardboard air conditioning venting (with nary a city inspector in sight!), the company's office can be a confusing place to be. Although BioWare is seriously contemplating moving to better accommodations, the tight-knit aspect that it has developed will never change the way it makes games. We discovered that the development of Jade Empire is not the product of one team of the company, but rather the responsibility of everyone at BioWare.

The core component behind Jade Empire is a real-time combat system that surpasses the previous work that the company has done in terms of fluidity, accessibility, and flat-out fun. It lets the player switch between and seamlessly link together different fighting styles, including everything from real martial arts disciplines to magical transformations and summons. These are basically grouped into three types: martial arts, magic, and weapon-based. Each of these houses moves that can be further broken down into descriptors such as strong (like the Eight-Ring Sword strong weapon style), fast, and defensive. Outside of the three major groups are the Focus and Chi powers, which open up other maneuvers (including stun moves that enable you to steal an opponent's own Chi). Furthermore, your Dragon Amulet can be outfitted

range from permanent attribute bumps to enhancing the fighting styles that you use. rule to other BioWare titles, the key to your success will be in how strategically you put your attacks together. The flexibility inherent in the design has even its makers intrigued. “Мете actually quite excited to see the tacti- cal choices develop," Muzyka confesses, "because we anticipate there will be a variety of ways you can fight different enemies. The players will probably discover new combos that we never anticipated."

We witnessed a prime example of Jade's combat in a skirmish between the main character and а powerful enemy, who starts out by summoning fire demons

MATTHEW GOLD Lead Artist

VIN MARTENS ead Designer

BNE.

“We have matrix structures, so people move back and forth, and generally almost everyone who's senior works on every single project we have," explains Muzyka. "So, a lot of the designers have extensive experience with all of our past games. There's exhaus- tive critiques going on right now, viewing all of the chapters in [Jade Empire's] story to make [it] the best we've ever made as a company."

With the lighthearted chuckle that could only come from one who's been there, producer Jim Bishop explains what it's like at the ground level. "They call them audits, but they are much more painful than even that sounds. You bring in someone who's com- pletely cold. They can be another producer, they can be a department director, and they review everything relating to their expertise on a project."

Telling of his experiences, lead designer Kevin Martens says, “It avoids the ‘It seemed like a good idea at the time.’ We just finished the design audit, so | got the director of design, the lead writer on the Neverwinter expansion packs, and the lead writer on Star Wars [Knights of the Old Republic]. We mapped out the areas, and we discovered that they were too concentrated in certain parts. So, we basically took the plot and spread them out more."

*The team here really is 160," says Muzyka, "and that's the size of the company. When we are finishing one of our games, everyone in the company focuses on it; everyone in the company is playing it. In Knights of the Old Republic, we were basically making sure there were serial Xbox allotments, so we had a lot

from afar. After dispatching

of Xboxes, making sure that everyone was operating them 24 hours a day."

Instrumental to this whole process was a unique contributing factor. When Neverwinter Nights shipped last year on PC, it featured the game's tool set. This allowed players to make their own modules - some- thing that has increased the title's replayability greatly. Of course, being the developer, BioWare was just as able to utilize Neverwinter for its own ends. Martens constructed portions of Jade Empire using the Neverwinter world so that everyone could test out Jade's elements, such as the rate of encounters, walk distances, sight lines, and general flow.

Muzyka goes on to tell us that some areas have had as many as three compete redoes with more always a possibility. No doubt the doctors themselves will get plenty of time in with Jade before it ships. Muzyka says that he played KOTOR so much he discovered 1,284 bugs, all of which were fixed. Ultimately, whether it's something in the water or the free popsicles constantly stocking the office freezer, the same commitment leads everyone to get their hands dirty in the name of the final product. Calling for 160 sets of dedicated eyes to poke and prod a game to excellence is just the sort of thing that Muzyka and Zeschuk insist of everyone and themselves. “Ray and I run the company," says Zeschuk. "We're not really business guys, we're not really development guys. What we think our biggest role is to pretend that we're the new consumers."

them with your smooth Willow defensive magic, your attacker comes in towards you, closing the distance between you rapidly via Centipede style. Catching you off guard, he also throws some sand in your face, temporary blinding you by using a dirty fighting technique. He follows with a fireball magic attack that throws you back, causing you to break a table in the area. The result of this is that you can now use the broken table legs as makeshift weapons (damageable areas are a big component of the combat). As you charge towards each other, you slow down your movements with a Focus attack, letting you get in some extra strikes. Sequences like this are just the tip of the iceberg, as you learn to manage your various abilities and put together strategies to take advantage of all of them.

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As you can imagine, with more than 30 styles available to you, the interface that handles them all is going to have to be extremely user friendly. Muzyka takes it one step further. The interface is going to have to be virtually flawless. "Interface is what prevents you from joining the game. A good interface, the reason you know it's really well done, is one no talks about it. We've learned a lot about how to choose tactical options really effectively.

We actually redid the intel for Star Wars two or three times near the е, the same thing's going to apply here."

At this point in time, BioWare is just beginning to Sketch out exactly how you're going to manage all of your combat possibilities. We hope that it will be similar to KOTOR in regards to the simplicity of the onscreen grouping of attacks and options. However, everything from button mapping your favorite actions onto the controller face to being able to change

tg

\ : ШАР ені

¦ COVER STORY

controls on the fly is being looked at. One thing that. the developer did tell us, is that one of the ultimate goals is to make it so that the player never has to leave the game and go into a menu when you need to kick ass and take names. Like KOTOR, Jade will have optional pauses so that you can think through the more difficult encounters. But, because this ШШ is пої party-based, there are naturally fewer intemrup? tions, as you are only dealing with a single character We inquired if the company had any concerns that the utilization of a pause function would inherently put a damper on the kind of flowing fights that it had in mind. Bishop, however, disagreed: “1 don't think it's going to slow it down, but | do think it'll feel episodic.

"It'S about the strategic choices," Martens adds. "You don't just hit the button and watch a sequence." This is the kind of divergent RPG evolu- tion that the company is aiming to deliver.

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BioWare’s office is jammed full of awards and accolades chronicling its accomplishments

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Jade Empire loses none of the humorous dialogue BioWare is known for

ay

-Of course, this game wouldn't be an RPG without the development of rich relationships with those characters around you. Jade Empire is a single-player game that does not use the standard party format. Instead, the team decided to stretch their imaginations out and reach for something a little different. Through your travels, you'll accumulate fol- lowers. These can be everything from an enemy bested in battle (including some bosses like Chai-Ka, the Heavenly Gate Guardian) to a friend you meet along your travels. Retainers such as Black Whirlwind, an uncouth drunk you once defeated in combat, can be sent out as agents to take care of problems and perform other duties. Some may give you upgrades, while others help you build magical healing devices or even defend your Stronghold your base of operations.

Your use of these followers is just another way that the title tries to create a vibrant world that you not only shape, but also feel its own natural ebb and flow. For instance, the Stronghold isn't merely a place where you pick up missions. Instead, you can stop by when you want to talk to some of the characters or perhaps send them on an errand, such as taking care of a con-man

The Bunmaster coordinates who should be sent to

complete one of the side tasks

This Heavenly Gate Guardian can be turned from foe to follower

selling eternal life pills. If you decide to dispatch someone to deal with the problem, you might pass by the Endless Fields later in the game and have to reap the consequences - for good or ill depending on the outcome.

Accordingly, who you send to deal with a situation can be just as important as getting the job done іп and of itself. Using our example, Martens illustrates this point perfectly: “So, you send Black Whirlwind. “ІІ take care of him' [he says]. Chances are, he'll come back with no money, weapons, armor or anything, saying, 'Look boss, Гуе got these pills that'll let us live forever!’ Не may not have been the best suited for that particular quest.” Success in this case will be based on Black Whirlwind’s wisdom attribute something he just doesn’t adequately posses, we're afraid. BioWare confesses it is unsure how the adventures for these various agents will unfold. Having them as fully playable interludes would be best, but regardless, Bishop promises us that it won't be a passive experience. Underpinning any inter- action, as usual, will be BioWare's branching dialogue system that will have more than its share of humorous moments to make you roll around in stitches.

As the team pieces togetner the world, they find that its vision and

focus keeps getting tighter. This brings us back to art director Matthew Goldman and his disapproving Chinese stamp of death. Sketching out, erasing, and reiterating the level designs (and all the red ink involved) have become necessary tasks as the game's world takes shape. Bishop explained one instance where changes had to be made was in Stronghold's layout: "Originally, the followers were scattered all over the map - which was cool, but in Neverwinter, we found that you spent a lot of time running around, talking to followers, and what you really wanted was to go to one place and do all your follower business. So we set up a sort of corner of the town where it's set up like a tenement house."

Visually, BioWare wants to reduce transit time and make a more concentrated experience. Goldman was instrumental in this phase. "Running across vast distances isn't a whole lot of fun,” he insists. “Smaller areas that are densely packed with plots, characters, gameplay, views, collectible items - that is more interesting." Goldman's Sketches show a density and sense of scale that is being replicated both visually and in the gameplay. The team is currently working on an А! system that will enable them to pack the city areas with people, and Still maintain some amount of interaction with the player. Another way in which Jade Empire builds an all-encompassing, living, breathing experience is by not only linking the game’s environments through aspects Of geography and visualization, but through

time. You will revisit locations you've been to before at various points, and you can see that they've changed due to your actions. They will be further shaped as your abilities evolve. "What we'd identified as really fun is going back to high school with flaming fists of fury and being able to punch out your gym teacher," Goldman says of this concept. Bishop jokes that this has officially been labeled the Gym Teacher Structure. “Тһе best way to tell how badass you are is to go back to earlier areas as your new badass self."

One of the ways of travelling around Jade's landscape is through the air, where eventually the player (with the help of your followers) will be able to construct a dragonfly airship, complete with a landing field in your Stronghold. The dragonfly's look has been fairly consistent throughout the process, and it highlights an important aspect of the visual side of the game. Goldman and the entire team have immersed themselves in all aspects of Chinese literature, art, and of course, martial arts. “Тһе first thing we had to do was really address our ignorance on the subject,” confesses Goldman. “I find a lot of games investigating these sort of Asian themes tend to stick a yin-yang on it, some conical hats, and call it Asian."

“Or worse," Bishop winces, “mix Japanese and Chinese up together as some nasty blend." However, as the dragonfly ship points out, this game is by no means a historical one. It merely draws upon what's real in order to apply a mythical layer on top.

BioWare says that it wants players to be able to choose from a very

wide selection of character looks. Here we see Tiger Shen

GAMEINFORMER 45

E y

Proud of its lineage of innovating

in the PC space with game engines that became legendary, BioWare took no steps backwards when it released Knights of the Old Republic on the Xbox. The game effortlessly blended the d20 combat mechanics of paper-based D&D with an experience that console RPGers, and everyone else, could truly enjoy. Appropriately, the company sees no reason to stop going forward with Jade Empire especially since it uses a rules system made by BioWare itself. The game sports a new engine, as is befitting of its change in style from the successful Star Wars RPG, despite being on the same platform. "It's

not based on КОТОВ,” stresses Bishop. "We're

a single-player, action-based RPG [with Jade]. In KOTOR, the animations are pretty much based on the rolls, and that gives it a cinematic feel, but

you aren't actually doing the parry. Here, we are doing it." As such, Bishop explains that there are computations being made behind the scenes, of course, but those are mainly to determine damage and the effects to the victim.

Jade Empire's graphics are noticeably better than KOTOR with its new engine in tow. We witnessed a quick stroll around the main character's Stronghold that proved that the company isn't just blowing smoke. Greatly increased ambient life, eye-popping textures, and a jump in the quality of the player models were easily noticeable. These improve- ments are due to the new cloth system, the multiple render passes, rim lighting (the shadowing around your characters), and much more - all thanks to the new engine. While we certainly weren't disbelieving what we were seeing, Muzyka gave us a quantifying figure to hit the point home: Jade Empire's main characters have three times the polygons of those in Knights. Still, as great as all this sounds, the graphics and the game as a whole could always

46 GAME INFORMER

rae

stand to be better in Bishop and BioWare's eyes. "Eight months ago, KOTOR wasn't any fun to play, and then we developed it into something that was more fun. With a new engine and game, you get it at some point, and you go, ‘Wow, this is lame. Let's fix it!'" For some video game series, the engine retooling involved of this order alone would be worthy of a few generations for the franchise, but not here.

The team has already begun working on remedying one of the more promin problems with KOTOR in Jade Empire: load time. You could grow old in between some of the game's load screens, but Bishop is confident they have learned enough about the system to be able to Speed up the process even with the increase in the graphic's detail. *If and where there are load times, they will be very rapid. The second- generation engine allows us to do a lot of stuff, а lot faster than before. We've got two programmers for nine months, whose only job is to make it go faster." One way the problem has already been fixed is by structuring the city levels so things like stores are out in the open, thus negating the need to walk into separate areas to access them.

With Jade Empire waiting in the wings for many years before it ever surfaced and a soft release date of late 2004 (with the company's commitment to getting things done right, it could be longer than that!), we can already see doctors Muzyka and Zeschuk and everyone else at BioWare getting excited about the company's future. Some of which is being prepared for as we speak just like Jade Empire was once just a nascent idea whose time finally came.

Notice how the game's graphics engine uses rim lighting around the character to add another dimension

4 y /

A PC project is being worked on, and another console game is being discussed. We asked if perhaps a resurrection of the fan-favorite Infinity engine used in Baldur's Gate would ever resurface to take a curtain call, but Muzyka wasn't telling. Thinking out loud, he said, “Without revealing anything about future plans, | guess you could say we're very fond of that design, the Baldur's Gate style. And some elements of the Neverwinter style as well. Certainly, there's an interest in the company - a very serious interest in making sure that we have some kind of future projects that fulfill that. We see RPGs as being a very broad category, and you can have an action-RPG like Jade is." Con- tinuing to look forward, and exemplifying the kind of thinking that has brought BioWare to where itis today and where it will lead it to tomorrow, Zeschuk states, “I think the one thing as a company is tl we feel we can never go back."

*Each game This.

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REFLECTIONS ON STAR WARS: KNIGHTS OF THE OLD REPUBLIC

Knights of the Old Republic

was just the kind of title that Microsoft needed for its system. In its first two weeks on store shelves, the game set an Xbox record by selling more than 270,000 copies. During our visit with BioWare, we got to sit down with joint CEOs and co-executive producers Ray Muzyka and Greg Zeschuk and talk about the game and what may come next.

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Talk about working with a licensed product

like Star Wars

Greg Zeschuk: The type of games we make are really detailed, so everything has to hold together really logically. So, when you are using an existing license that's almost been playtested, whether it be movies or games, it's sort of been tested and tested until it all sort of fits together well. In our games, you really need to do that well. You need to competently create the whole framework. We had the Star Wars framework, but we were able to make new worlds, new species.

Ray Muzyka: We had complete freedom with the story, too. We had the option from LucasArts to do an RPG set in the movie universe or one that was set 4,000 years before. So we jumped on that one, because it was much more free for writers, designers, and artists because it would become part of the canon of the Star Wars universe.

Do you think that the game's load times were

a problem?

GZ: There were some comments on load time, but you really can't have your cake and eat it, too. KOTOR is trying to shove this much stuff [splits out hands] through this little pipe, and it does it. But [on Jade] we're trying to have a nice even flow of data. We think that making an RPG is so much harder than other games. Once you have the character in the level, and running around and jumping, in most games you're done. For us, now we have to lay the entire story and characterization on top of that basic level.

What about the repetitiveness of the

characters' heads?

RM: I don't think we were aware of it, otherwise we would have dealt with it. We've certainly seen the feedback since its release. In fact, we just had a meeting about things that we are going to take lessons from for Jade. One of the things we could have done better was, because the areas are made independently of each other, there wasn't this sort of overview.

GZ: What we tend to do is parallel development because we do so much content. You had multiple discreet teams, and they all go, ‘Hey, | like that head!’

RM: And there are a lot of people who thought that indepen- dently, simultaneously. Then you get to a certain point, unless you are assessing that stuff regularly, there's nothing you can do about it then. It'S easy to remedy.

better than the one before. igh bar to exceed.”

TOR 3

From the feedback from fans, what’s something

that’s impressed you?

GZ: Perhaps one of the most amazing things we've heard about KOTOR is that some people just aren’t able to make themselves play the dark side. Some of the stuff you do is so terrible.

RM: Yeah, but what 1 found was that was that once you start.... | started with the wraid plate the widow wanted me to sell on Tatooine - and | was in kind of a bad mood and she said, ‘So what happened?’ And I said, ‘Yeah, I sold it.’ She said, ‘Well, are you going to рау me?’ And I said, “Мо.” And then I was all evil. Every single thing | did from that point on was evil. Once you start, you can't stop. There's no looking back.

GZ: If you can make a video game where you make people feel uncomfortable because they've done [something]. That's powerful. We set out to do that.

Similar to your other engines, will KOTOR's

be licensed?

RM: Potentially. We've done that in the past. We're always looking for ways to do that. We haven't announced anything publicly or informally yet.

GZ: It's kind of a shame to put in that much effort and not use it somehow.

What about KOTOR II?

RM: Yeah, it’s a very interesting project. We can’t say any- thing about it as a courtesy to our publisher LucasArts. They are delighted with the success of KOTOR 1, and so are we.

If there was a second KOTOR, would you start work on it right away or would it have to wait for the completion of all the other projects?

RM: We've got sort of a master schedule, and we definitely take on the projects we want to take on. It’s a lot easier to replicate [KOTOR's rules] and content iterate in a sequel as well, so it's definitely achievable.

GZ: Yeah, we've got lots of folks. Lots of projects, but lots of people, too.

RM: We are exploring ways to work with external groups on new projects as well. We have a lot of opportunities that we want to try and find the time and fulfill all of them, but it's not possible to do all of them ourselves.

GAMEINFORMER 47

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In the very near future (by the end of October, to be specific), the r t Аһ е gaming community is going to have something we haven't had in more than 74

a decade - viable handheld gaming devices not produced by Nintendo. Nokia's much-hyped N-Gage has landed in our office, and Tapwave's Zodiac is soon to follow. What are their differences? Should you get excited about the gaming possibilities they open up? Most importantly, are the games any good?

NOKIA

How to boot-up your N-gauge

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Ce ee YE E Remove the back cover. Press E I | ттуу жүз” the release latch and slide the cover off.

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A crew of Nokia elite stopped by the GI offices to deliver our very offering up Red Faction, and Sega Rally is courtesy of, well, Sega.

first “game deck." It's also a phone, but the company's general Sadly, Red Faction and Sega Rally aren't launch games, but the

manager of entertainment and media business, Nada Usina, company promises to have hundreds of titles by next May, and

explained the consequences of calling it a phone in her presence many of them in time for this holiday season.

during the early N-Gage days employees laying down cold, hard However, it is still obvious to us that Nokia has some industrial

cash. We suppose it's better than washing their mouths out with design issues to work through. Players have to shut down the

Soap, but she claims that not much cash was made off the deal system and take out the battery to change games. Talking on the

because everyone was too busy playing games to harbor апу cell ^ phone requires holding the unit perpendicular to your head, pro- \: Insert the SIM card. Make phone preconceptions. ducing an unfortunate “I'm talking on a taco" effect. Also, there sure the gold contacts are facing down

and the beveled edge lines up cor-

Nokia has insisted since day one, even to skeptical journalists aren't any shoulder buttons. Still, this is certainly not the first time > rectly with the SIM card holder.

such as ourselves, that it's serious about gaming on the N-Gage. that a gaming device has been less than perfect in its first itera- To prove the point, it signed up big names to develop titles for the tion - remember scraping labels off of NES cartridges to get them

system: Tony Hawk's Pro Skater is coming from Activision, THQ is _ in there “just right?” Insert the game card. Make

sure the gold contacts are facing down and the beveled edge lines up cor- S rectly with the game card holder Size (Weight): 4.83 ounces Sound: Stereo speakers and headphone * Stereo FM radio tuner (with standard battery) jack (proprietary dual-plug earbud head- к и к Digital music player and М r phones included, Bluetooth headset Dimensions: 5.26 x 2.74 x .80 inches available separately) recorder Display Resolution: 176 x 208 pixels Вай * USB connection for MP3 ery: 3.7 V rechargeable Screen Area: 1.38 x 1.63 inches illuminated Lithium-ion battery downloads from a PC 2 i N-Gage Arena services offer- Colors: 12-bit (4,096 colors) Data Transfer: Bluetooth, Tri-band GSM, al 47 МАР over GPRS, USB connection to PC ing tournaments, screenshot Operating System: Series 60 UI upload, and score tracking * SD memory card slot

* J2ME and Symbian enabled

Insert the battery. Then replace the cover.

= / 1 OR 2-PLAYER ACTION REUS ISHER EIDOS

Ш RELEASE OCTOBER 7

ТП) N.Gage's rendition of the late ‘90s PSone platformer is best described | as adequate. Its two-player Bluetooth options make for a fun race, if you've got a friend with the equipment. The гате has some serious framerate issues (especially in two-player mode), but does a nice £ job of making you forget that it really is a simple, side-scroling " run and jump” El 6

game. - LISA

TOMB RAIDER W STYLE |-PLAYER ACTION B PUBLISHER EIDOS W RELEASE OCTOBER 7 Î If someone were to make me play Tomb Raider again on a big screen TV, | would seriously have my apprehensions. Expecting someone to play it on a tiny phone screen is just asking too much. | will admit the game looks amazingly close to the PSone original; but some things have been edited down, and waiting for levels to load on a cartridge game is just silly. I'm impressed Nokia is trying to get some classic games for its system, but | simply cannot give this game the thumbs up. It's not fun. Should you buy it? In the words of Lara Croft, "No!" - ANDY

SONIC N

W STYLE | OR 2-PLAYER ACTION/PLATFORM

The levels are vibrantly detailed, | each of the four playable i. characters brings something f different to the table, and being ' able to adjust the aspect ratio to widescreen is a nice touch. The framerate isn't as smooth as | had hoped it would be, and it can be

1 E completed in no time flat (an hour or two), but it is successful in recreating the gameplay

from Sonic's legendary side-scrolling exploits. - REINER [£16.25

PUYO POP

Ш STYLE | OR 2-PLAYER PUZZLE

W PUBLISHER SEGA

Ш RELEASE OCTOBER 7 н % For those who haven't played this

title's other incarnations, it's а

B fast-paced puzzle ditty something

B like Dr. Mario. The graphics are

j clean, the single-player has a

Н пісе ramp-up of difficulty, and the

two-player action is great. | would

have really appreciated the blue and purple guys being easier

to tell from one another, but it’s still a solid

little puzzler. - LISA [£7.75

MLB SLAM!

E STYLE | OR 2-PLAYER SPORTS W PUBLISHER THQ Ш RELEASE OCTOBER 7

when a baseball bat is swung and cracked in two across

| a complete season, all of the MLB teams, and a majority of the players; Slam's gameplay is painfully slow and the baseball is roughly the size of a beach ball. The fielding works pretty well, but | haven't see a batting/pitching interface this atrocious Е 4

since the Intellivision. - REINER

PUZZLE BOBBLE VS

W STYLE | OR 2-PLAYER PUZZLE Ш PUBLISHER ТАТО ы RELEASE OCTOBER 7

This is an update of Taito's 1994

arcade "classic" that adds an { important new feature two-player | action. The question | must ask i | is why would you want to subject

i = someone you like to this game?

ШЕ; M It's a plodding puzzle title with little variation in gameplay, and graphics created on a Lite Brite look more interesting and detailed than what this Е 3

stinker offers. - LISA

VIRTUA TENNIS

W STYLE | OR 2-PLAYER SPORTS

W PUBLISHER SEGA

E RELEASE OCTOBER 7 When | first popped Virtua Tennis in and saw that it had the World Tour mode, | was giddy with

* п anticipation. All those wonderful minigames in my pocket - iui awesome! Sadly, World Tour

1 just means you play a less than mediocre tennis game on courts from around the world that all look

oddly similar. The graphics aren't bad, but | have most

definitely played better games on Game Boy. | could say that it's not awful for a phone, but N-Gage is a gaming platform and is going to need better efforts

than this if it wants to succeed. - ANDY (3

SUPER MONKEY BALL

B STYLE |-PLAYER PUZZLE W PUBLISHER SEGA E RELEASE OCTOBER 7 B AER Super Monkey Ball is like the їй + Tetris of the 21st century the game is freaking everywhere! As you could say about the 3,000 original Tetris variations, "There's E nothing to see here, move along now," if you like Super Monkey Ball and have an N-Gage, this will i be a must-buy. If you don't, the framerate chugs and bland textures will а 7

bother you. LISA

FEATURE

Feo with Acroayms

N-Gages will be available on October 7 for $299 the launch price for most home consoles in recent memory, but still quite a lot for a handheld gaming platform. While your money will cover the unit, battery supply, and a month of free service from T-Mobile, you'll still have to pony up for some games. Because it’s also a phone, there are a few advantages that may tip the scales in Nokia’s favor. Here’s a phone primer course for those of you still lugging around those bricks from '92. All of the features listed below are supported by the N-Gage.

Bluetooth: A relatively new way to transmit information over a short distance (around 30 feet at most); Bluetooth doesn't have the range of an 802.11 wireless network,

but is much more stable and long-distance than infrared. Phone manufacturers are using the technology for wireless headsets, multiplayer gaming, and data transfer between devices.

GPRS: Global Packet Radio Switching basically means that you get stable web connectivity (similar to the differences between dial-up and broadband connections) and faster data transfer speeds.

GSM: An acronym (there are a lot of those in cell

phones, aren't there?) for Global System for Mobile Communications, GSM phones support SIM cards - everyone's new best friend [see the SIM card entry below] and web access. GSM transmits data at about 9.6 kbps, roughly one-third the speed of GPRS.

J2ME: Java Version 2, Mobile Edition or J2ME is a pocket- sized Java programming language. J2ME applications can be downloaded, installed, and run directly on appropriately enabled phones, and there are over 1,000 games available for such devices. Recent releases of J2ME games include The Prince of Persia, Splinter Cell, and Rayman Golf all by developer Gameloft.

MMS: As text messaging continues to degrade the public's English language skills, MMS or Multimedia Messaging Service allows people to attach sounds, pictures, or animations stored on their phones to more pedestrian text messages. This service is still a little limited in the States because the recipient's network has to support the data transfer and their phone needs an operating system and screen to handle the information.

Polyphonic: Refers to a phone's ability to make sounds that creep out your fellow cubicle dwellers. Polyphonic ring tones can play up to 16 notes at a time, allowing “I’m A Slave 4 U" to finally be a really great ring tone.

SIM card: A wee card whose acronym stands for Subscriber Identity Module, a SIM card can store user information, phone numbers, or received messages. This means that when you buy a new GSM phone, you can pop your SIM card into the new phone and all of your old information is right there. It's better than sliced bread. Seriously, we'll Slice bread before we'd manually transfer phone numbers to a new device.

GAME INFORMER 51

FEATURE

Tapwave Zodiac

Tapwave, a start-up company that opened its doors in 2001 and hasn't even launched its first product yet, is getting a lot of atten- tion by offering a device that is Nokia's closest competition at least when it comes to launch date (October), price ($299), and target audience (somewhat grown-up gamers). Tim Twerdahl, senior product line manager, is in charge of the look and feel for the company's new gaming/PDA hybrid, called Zodiac. "We did a lot of focus groups and met with around one or two hundred of our poten- tial customers - gamers.”

Tapwave feels that its core audience is 18- to 32-year old enter- tainment-focused gamers. For two years before the company even opened doors, the team talked to players and developers to find out what people wanted.

"There's a video from the focus groups and there's one where this guy is just going through his Game Boy Advance and talking about what he loves and hates about it. We realized that shoulder buttons were critical; getting a really good, well-lit screen was criti- cal; and having rumble effects were really important," Twerdahl explains.

As a result, Tapwave's Zodiac has what sounds like a dream set of features. It has the first analog controller ever in a handheld device. It rumbles. The screen technology uses a fully backlit TFT touch screen (most devices are lit from the sides, which washes out the colors and is harder to see in direct sunlight). There are shoulder buttons. The two SD memory card slots are hot swap- pable, meaning that you can move them in and out without turning the system off. Twerdahl also takes a jab at the N-Gage when he

ACTUAL SIZE SHOWN

says, "You don't have to take off your battery to play them." Ouch, that hurts.

Besides gaming, Zodiac can play movies, the memory can be upgraded to over 2 gigabytes through SD memory cards (you can actually have as many cards as you like, but the device can only access two at a time), and it handles MP3s with a Yamaha sound chip. The thing even has a freakin' graphing calculator! Oh yeah, and it's a Palm device, so all of the tasks that businessy folk have been gloating about for years can be done on the Zodiac

Twerdahl also talked about the company's plans for community building around this device. “Tapwave.com will have a store and a community section. What we want to see is a lot of our customers coming up to the community site, which will [have] message boards where they can share tips and talk about the latest games that are coming out. One of the other really cool things that we're doing on our site is enabling tournament play."

Players will upload scores when they hook the Zodiac into a computer. However, it's currently unknown if scores or times can be updated through a Bluetooth Internet connection. "It's up to them [game developers] to implement the mode, but we've built the structure to support it."

Tapwave has merged what many are calling the best Palm device on the market with a truly high-end gaming setup in what could be the next big thing. The company is taking pre-orders on their. website in September, shipping devices in October, and will offer hardware and.software through retail channels in the spring of 2004.

|

SYSTEM SPECIFICATIONS

Size (Weight): 6.3 ounces

Dimensions: 5.6 x 3.1 x .55 inches Display Resolution: 480 x 320 pixels Screen Area: 3.8" Backlit Transflective-TFT Colors: 16-bit (65,536 colors)

Sound: Yamaha audio components, stereo speakers, and standard headphone jack

Battery: Dual Lithium rechargeables

Data Transfer: Bluetooth, SD memory cards, SD 1/0 peripherals (digital cameras, FM radio cards, WiFi, etc.), USB connec- tion to PC

Operating System: PalmOS 5.2T

(Tapwave optimized, but fully compatible with all 5.2 apps)

FEATURES: * Motorola i.MX1 ARM9 processor * ATI Imageon graphics accelerator

* FatHammer X-Forge 3D graphics engine

* Rumble capabilities

* Analog joystick, triggers, and action buttons

* Dual hot-swappable SD memory card slots

* Touch-sensitive display for menu navigation

Explore, dogfight and race with some of the most freaky characters you have ever played with, in the first-and-only, fully-open, interactive, 3-D, racing videogame.

© 13 alluring characters and dozens more hidden © 12 massive and enticing tracks

e Enthralling race and dog fight modes

© Unique and mesmerizing mini games

© Amazing head-to-head multiplayer action

Coming July 2003

Log onto www.freakyflyers.com

2 Comic Mischief (2 PlayStation.2 LI

NINTENDO GAMECUBE

meas (02002 Midway Home Entertainment Inc. All n reserved. MID! TM, © and the Nintendo GameCube logo are trademarks of Nintendo. "PlayStati bo er

istered trademarks of Midway Amusement Games, LLC. Used by permission. Freak: 5 ers is a trademark of Midway Home Entertainment Inc.

ret i re registeren trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and ох logos are either registered trademarks or trade-

Spy Hunter

Announced Titles

Besides these three games, Tapwave is expecting to have 25 titles at

the system's launch. A handful will be high-end titles from well-known

PC and console developers, and the rest will be enhanced versions of existing Palm OS-compatible titles.

пу: it?s Cool) hat

Tapwave's Zodiac features a slightly tweaked version of

| Palm's 5.2 operating system (called Palm OS 5.2T for

| Tapwave). This allows them to give programmers extra

| control over the analog joystick and shoulder buttons

| input options not available on most Palm devices. The Palm OS always comes with a calendar, address book,

| alarm clock, memo pad, calculator, and email; and

| it's extremely easy to develop for, spawning literally thousands of applications (many are free or shareware) available on the web and in software stores. Currently, games available to the average consumer number over 1,400 and general Palm OS applications are around 20,000. The range of applications swings from data- base management all the way over to a program that rolls a 20-sided die for the pen and paper set.

The touch screen allows you to drag and drop applications to these shortcut “spokes” >

54 GAMEINFORMER

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Card Info

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Date Book

Welcome

ToDoList

If you're looking for a few more reasons to justify the Tapwave as a business write-off next tax season, here are some applications that will come pre-loaded on the Zodiac:

* Palm's Media Suite which includes address book, calendar, to-do list, and memo pad programs

* Productivity tools to handle most Microsoft Office files (Word, Excel, etc.)

* Graphing calculator

* Chat application that works over Bluetooth or other wireless internet connection

* Stunt Car Extreme - a 3D racing title

* Acid Solitaire - a juice-up version of traditional Solitaire

Ancient Japanese monsters and mysticism explode into the 21st century with Otesi/ Myth of Demons for the Xbox" video game system from Microsoft® Triumph over terror in tombs, temples, and celestial islands in the sky deformable, destructible environments

that allow you to destroy everything that surrounds you.

Сөзі for the Xbox. Story based on Japanese mythology.

Demons based on Japanese nightmares.

Fantasy Violence

SEGA is registered in the U.S. Patent and Trademark Office. Otogi is either a registered trademark or a trademark of FromSgftware. Inc

© 2002, 2003 FromSoftware, Inc. All rights reserved. The ratings icon is a registered trademark of the Interactive Digital Software Association. Microsoft. Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsott Corporation in the U.S. and/or in other countries and are used under license from Microsoft

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“wif you are a hardcore Matrix fan, owning Eater the Matrix is an absolute natessity.” д PlayStation Magazine x

"Mark this down: this is the day the entertainmentindustry changed forever. A-plus." _ Tribune Media Seryices

1 7 “If you're a diehard fan of the flicks, Enter thes Matrix provides exactly whattreators Andy and Larry Wachowski had promised." Electronic Gaming Monthly А

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Official Xbox Magazine

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All facts and figures are subject to change by the developer

THE BASICS Release Date Commentary Team Musical Licenses

NBA Live 2004

October 7 Магу Albert, Mike Fratello

Chingy, Outkast, Jermaine Dupri

NBA ShootOut 2004

September 30 Bill Walton, lan Eagle Afrika Bambaataa

NBA players are larger than life sometimes literally. As technology has advanced, games have drawn closer to | Es representing these giants in all their glory. Some try to

the finesse of the game of basketball. Others work ‚А emulating the speed and intensity of real-life hoops. After those missions are accomplished, companies make a mad dash to include every subtle nuance imaginable involved with putting a ball through a basket.

This season, we have one less team in.contention. Konami has permanently benched its basketball series, NBA Starting Five. Surprisingly, nothing has popped up in its place. That leaves just four games jockeying for position for 2004. Sega Sports - the longtime leader in the field has adopted the ESPN moniker, and is showing off a new mode. EA Sports' Live series is honing its realism while branching out on uncharted visual fronts. Sony's 989 Sports is putting together a ShootOut that looks like its best effort since the '98 version. Microsoft is banking on its XSN online network to draw people with a thirst for playing over the (nothing but) 'net. We'll also talk about two upcoming alternatives to the simulation style: Acclaim's NBA Jam and Midway's NBA Ballers. Clear out of the way, because we're about to drive the lane.

ESPN NBA Basketball NBA Inside Drive 2004

October 28 Kevin Colabro, Marques Johnson DJ Clue, Method Man, Jurassic 5

October 21 Tom Tolbert, Kevin Frazier ESPN themes, Mantronix

Game's Finalized Roster Date N/A 9/1/03 8/30/03 9/15/03 FRONTEND OPTIONS

Gameplay Sliders? /1? Yes/50 Yes/N/A Yes/86 Yes/N/A Create A Team? No No Yes No Career Mode (Focus On One Player)? No Yes Yes (24/7 Mode) No (Can Build Up Created Player) Edit Player Appearance/Stats? Yes Yes Yes No Number of Player Attribute Categories N/A 100 92 114 GAMEPLAY

Number of Dunks 200+ 50+ 70+ 111 Number of Dribble Moves 100+ 29 70+ 20 Number of Post Moves 30+ 5 10+ 10 Number of Plays Offense/Defense 100/20+ . 7/7 (30 Voice Recognition plays) 145/10 30/12 Touch-Sensitive Passing? No Yes Yes Yes On-The-Fly Shot Alterations? Yes Yes Yes No User-Activated Alley-Oops? Yes Yes Yes Yes Loose-Ball Dives? Yes Yes Yes Yes Between-Play Cutscenes? Yes Yes Yes Yes FRANCHISE OPTIONS

# Years in Franchise Mode? 25 30 (in Career Mode) 40 25 Multiple Users in One Franchise? No No Yes Yes Different Schedule Each Franchise Year? Yes Yes Yes Yes Fantasy Draft? Yes Yes Yes No Changing Player Stats in Franchise? Yes Yes (Created player only) Yes Yes (Created player only) Fictional Rookies in Franchise? Yes Yes Yes Yes Off-Season Rookie Draft? Yes No Yes Yes Number of Player Stats Tracked N/A 20 47 67 Number of League Leader Stats Tracked N/A 24 30 33 CPU-Offered Trades? Yes Yes Yes Yes Salary Cap Restrictions? Yes No Yes Yes Trading Deadline? Yes Yes Yes Yes All-Star Game? Yes Yes Yes Yes End of Season Awards?/# Yes/14 Yes/11 Yes / 25 Yes EXTRAS

Retro/Alternate Jerseys? Yes No/Yes Yes No/Yes Classic Players?/Teams? Yes Yes Yes No One-on-One Mode? Yes No Yes No Unlockables? Yes Yes Yes Yes ONLINE OPTIONS 2

Online Play?/Platforms Yes/PS2 Yes/PS2 Yes/PS2, Xbox Yes/Xbox Broadband/Narrowband Support? Yes Yes Yes Broadband Chat: Text/Voice? Yes Yes Yes Yes Online Tournaments/User-Created Tourneys? Yes Yes Yes Yes Online Leader Board? Yes Yes Yes Yes Online Roster Updates? Yes Yes (Weekly) Yes (Monthly) Yes (Weekly) Non-Default Rosters Online? Yes Yes No No Online Subscription Price Free Free PS2-Free, Xbox-Monthly Xbox Live Monthly Xbox Live

58 GAME INFORMER

hos Lu me ДШ 4. FEATURE

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PLAYSTATION 2 | XBOX

Shaq shows off the new collision against new Net and fellow 1992 draft pick, 'Zo Mourning

W PUBLISHER EA SPORTS Ш DEVELOPER EA VANCCUVER Ш RELEASE OCTOBER 7

The Live series the longest-standing hoops franchise out there. As a crafty veteran, it has always put forth a good effort. Last season, Live 2003 showed that you can teach an old dog new tricks; the Freestyle mode, coupled with a Franchise mode overhaul, had it going almost neck-and-neck with perennial champion, Sega's NBA 2K series. This year, EA thinks it has filled in the last pieces of the puzzle, and expects to be taking the title home. Live 2003 got you up to Speed with the new form of offense. Freestyle mode brought with it a wealth of user-controlled moves activated by a directional press on the right analog. This resulted in a game that quickly became a dunk contest. The 2004 installment is aiming at realism by balancing all other on-court facets. The collision detection of players during the course of the game something you usually wouldn't give much thought to is very impressive. Big men bump off each other in the paint, duplicating the overall physicality of NBA play. You won't be able to turbo down the lane and throw it down, because you'll have to deal with all the other Jerseys - both teammates and opponents - in your path. This realism necessitates а new control scheme: There is one button for shooting and another for dunks/layups. Other changes aimed at increasing difficulty and user strategy are an increase in passes picked off and one-button alley-oops. Franchise mode has a new coat of polish as well as a new name Dynasty mode. Every transaction brings about a cutscene. For example, if you draft a player, it will show him at a press conference with his new jersey. This brings more visual flair, without having to break up the action of the game on the court. A training camp allows you to sharpen the skills of your players, and you can now trade draft picks. DEPTH CHART Like Madden, Live is going to reward your good deeds. When you accomplish оре Батаа опу) feats on a task list (hit five three-pointers, get a triple-double, etc.), you earn points that can be spent in the NBA Store. These unlock new shoes, apparel, and other 90 90 85 goodies. In Dynasty mode, things are a bit different; you unlock Dynasty points. 80 These are spent on rewards similar to Madden cards, such as boosting your rebounding for one game or giving you enhanced steals fora series.

^

LeBron may be getting all the hype, but Malone says, “I'm going to be the all-time leading scorer soon, young pup.”

|

Frontend Gameplay Online Graphics

Remember when you were the talk of the NBA, Yao?

Scouting Report

EA Sports is focused this year. Live is making E great strides toward achieving gameplay e LAS realism, while adding depth to its Franchise " Ў 4 mode. Gamers will have to bring their clutch % ж” - > - skills to compete in Live, as the cakewalk is i Si over. Sega's reign may be over, as well. It's H Жан > -> going to be a tight race.

BR. (ES es г SRE "ЕР, m GAME INFORMER

‚Му: کے ا‎ i қ | PLAYSTATION 2 ---- : a

Al's pace is too fast for Indiana . -

W PUBLISHER 989 SPORTS M DEVELOPER 989 SPOR sm RELEASE БЕР

MBER 30 Umm

When you think of tne great hoops titles of the current console generation, ShootOut probably doesn’t make the list. Publisher 989 Sports wants to change that, and it's making a solid bid to do so this year. The gameplay is getting up to speed, Career mode is still in the house, and its online features are near the head of the pack.

Last year, we saw ShootOut eschewing Franchise in favor of Career mode. It tracks the progress of your created baller from his struggles to make a squad to his final game.

It seemed like an idea everyone else would copy; but ShootOut still has the market cornered. That's a good thing, since little has changed in this respect. You still play in the summer league, sign for a 10-day contract with an NBA or NBA Development League team, and go from there. One of the few additions is having goals to achieve each game. Also, Franchise mode is again nowhere to be found.

Nearly every other aspect of this game is showing signs of improvement. It has what it takes to compete graphically, with nice player models and attractive stadiums. An innovative part of the presentation is Poster Cam - which slows down and zooms in when you го in for a big dunk so you can soak in all the glory.

As far as fundamentals, ShootOut has been training hard between seasons. It's gotten a lot faster, rebounding is accurate, and the right analog pulls off some dazzling special moves (similar to Live's Freestyle). The d-pad calls quick plays with ease, but you can also use voice recognition commands to order your players around. This same feature can be used to talk smack online. Speaking of the Internet, 989 is readying gems like 64-man tournaments, broadband and dial-up support, a real sports ticker, and rankings.

ShootOut may not have the makings of an MVP just yet, but it’s looking more and more worthy of a spot on the All-NBA First Team, as well as a nomination for Most Improved Player.

DEPTH CHART

(Preseason Estimates Only)

The Mailman hopes the Lakers deliver him a ring

90 80 85

Taking a created player through the summer "n mo

league is what ShootOut is all about. x Pp y هه‎ ow ў "

Walker demonstrates the mid-air shot adjustment feature

Frontend Gameplay Online Graphics

Scouting Report

The unique Career mode is joined by gameplay that's starting to catch up to the big boys - EA and Sega. Like SOCOM, уои can use your headset for both single-player and online. We still see plenty of room for improvement, but we may have to give ShootOut 2004 an A for effort.

60 GAME INFORMER

PLAYSTATION 2 | XBOX

ESPN NBA BASKETBAL

The leader of video game hoops kept its title last year, but took seven games to beat rival NBA Live. Sega and Visual Concepts seem to be using the competition as a motivator, and have the most ambitious basketball title this year. Gameplay and presentation enhancements are impressive, but a groundbreaking new career mode is what will really turn heads.

This mode, called 24/7, is like a world tour for your created player. Craft your guy from scratch, then do training drills to enhance his skills, From there, travel around the globe and compete in various challenges - 1-on-1, 2-on-2, dunk only, come-from-behind, etc. Winning boosts your attributes, but that's not all. You also win items from a massive list that includes full head coverings, new balls, and a bunch of jerseys. The trick is, it uses your console's internal clock to decide what type of game to play and what prize to win. For example, Larry Bird may be available at Rucker Park, but only at 5pm. Or, to win the night vision goggles, you could be forced to stay up until 1am for a specific game. Your character, along with his unique costume, can be used in online

DEPTH CHART

(Preseason Estimates Only)

95 95

Frontend Gameplay Online ^ Graphics

Allen Iverson

W PUBLISHER SEGA SPORTS I DEVELOPER VISUAL CONCEPTS ш RELEASE OCTOBER 21

The rookie of the year faces off against one of the NBA's 50 greatest players

Scouting Report

4 Sega definitely wants to stay the hoops leader. The 24/7 mode is sure to draw in basketball fans of all types, and the attention to graphical detail is unmatched. Iso-motion is a good rival to Live's Freestyle. Quickening the pace looks like a good decision one which doesn't hinder the stellar, strategic gameplay.

games or imported via memory cards.

Students of the game should not fear; the simulation aspects haven't suffered for this new mode. This title is faster than 2K3, but that doesn't mean gameplay has been dumbed down. Iso-motion control is Visual Concepts' answer to EA's Freestyle control, and each offensive move has its own defensive counter. It's almost like a fighting game between opponents. Double-tapping on passes sends CPU-controlled teammates to the lane, or ? A you can do a sweet give-and-go by holding the pass button then releasing it to get a dish back. Passing as a whole is much easier. For Franchise play, the ATE big addition is the ability to hire trainers, assistant и 4i coaches, and scouts. How does А! do it? It's gotta be the sleeve!

МВА 2K3 was the best-looking game last season, but every head has been remodeled for ESPN. You'll see both shorts and jerseys sway in animated response to movement - even on PS2. The crowds have been given depth, so they don't have that “рїскеї fence" look to them. This series is now full of between-play cutscenes, as well.

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The new iso-motion control will break a lot of ankles

The player models are

s incredibly detailed

BASKET

FORMER 61

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и PUBLISHER MC

Microsoft's own hoops series started with a solid foundation, but has only made baby steps ever since. This season, the company is banking on the fact that gamers will £o gaga over XSN - Microsoft's über-cool online service. Also, th can't-miss cover boy, Shaquille O'Neal, is bound to generate some interest.

For those unfamiliar with XSN (Xbox Sports Network), it's the first truly virtual sports league. It uses your PC to track stats, works with your cell phone, broadcasts up-to-date scores and info, and features downloadable roster updates and player rating changes. It's far beyond the head-to-head exhibition contests that have been the norm with most Internet-capable sports games.

Advancements in actual gameplay are looking a bit thin. With Shaq representing the title, there's a big focus on post moves - an area that Inside Drive has

Ray Allen punishes his former team. How did they ever let him go?

Ш DEVELOPER HIGH VOLTAGE Ш RELEASE OCTOBER 28

INSIDE DRIVE 2004

always devoted a lot of attention to. Alley-oops feel very natural and are just a matter of lobbing a pass to an open player in the paint. Loose-ball dives have been added. Steals occur less frequently than in most games, which is a good thing. However, the defense has received an overall boost in IQ points.

Franchise mode caught up with the crowd last year with 25 seasons, rookie draft, etc. and it's staying the course for 2004. You can now make trades for uneven numbers of players - something sorely missing in 2003. User preferences handle things like substitution types and rebounding tenacity. Hopefully, the salary cap restrictions will be made a little more lenient before it ships, as most teams in the build we saw were too far over the limit to make any transactions.

From a presentation standpoint, Inside Drive is still respectable. The graphics have lost some of their odd look to become more realistic. The best commentary in video

game hoops (Кеуіп Colabro, Marques Johnson, and Kenny Smith) is back to call the action. Still, it's going to be hard for Inside Drive to make an impact with so few innovations.

e 4 \

dm - Here's a great shot of the majestic United Center

4.) Inside Drive's new facial hair details make Vlade look like the smelly, scruffy bum he really is j

re P RENE E -— JUD. CUBE Rick Fox won't have much to do this season

DEPTH CHART

(Preseason Estimates Only)

80

Frontend Gameplay Online Graphics

Scouting Report

Inside Drive is looking like one of those players who get out of shape in the off-season, opting to cruise around

in his Escalade looking for honeys rather than honing his skills. Online addicts will absolutely love XSN, but people looking for other new features are searching for needles in a haystack.

UU. FEATURE

Not everyone gets a kick out of scouting rookies or managing rosters. For those just wanting some good, intense hoops, Acclaim and Midway are putting out NBA games with a different take on the sport. Have a look.

NBA JAM

The father of arcade sports is back, thanks to Acclaim. While capturing the essence of the quarter-munching dunk-fest of old, it also has many of the features required for a next- generation sports title.

The game is three-on-three, and you have a handful of players on each team to choose from. Ballhandling moves and alley-oops broaden gameplay a bit, while instant replays let you геме! in your dunks including the Play of the Game, shown at the end of a contest. Each score or defensive stop earns you Jam Points, which can either upgrade created players or buy new modes, apparel, or opti

Codes, trivia, and classic players are just some of the bonuses included in this throwback release. Multiplayer will be where the most fun lies, but solo players will get their kicks, too. It may not be an МВА Street killer, but Jam has a lot of potential for fun.

4 X А W PUBLISHER ACCLAIM Ш DEVELOPER ACCLAIM STUDIOS AUSTIN à ^ س‎ W RELEASE SEPTEMBER 30

PLAYSTATION 2 | XBOX | GAMECUBE

NBA BALLER

The celebrity of an NBA superstar doesn't end when

they step off the court. According to NBA Ballers,

it’s just beginning. These guys are so bling-bling,

they're blung-blong. Head out to a player's location

of choice to have a game of one-on-one. With only

two models on the court, Midway can make them Duncan's palace in the Virgin Islands. Online play is

the most detailed in any title; this includes stunning set for both PS2 and Xbox.

reactions, sizes, and animation. Midway has been doing arcade b-ball longer than Ballers features over 80 players - both current anyone it was Midway, not Acclaim, that made the

and past hoopsters. You can also craft your own first NBA Jam. Ballers is a totally original take on

wannabe and go from rags to riches, building up your hoops, and will pique a lot of gamers’ interests.

own mansion. You'll hit Jalen Rose's yacht and Tim

Pe’ O'NEAL OT os E PUBLISHER MIDWAY E DEVELOPER MIDWAY Ш RELEASE FEBRUARY 2004 ч

Look hard enough and you'll see MEMORIES of legends past i CHALLENGING you to become a legend of the future.

is FEATURE

XBOX | рс JUUNHIMITED'ENABIEDUS Each year, thousands of the world's most rabid first-person shooter fanatics gather in Texas for QuakeCon, a one-of-a-kind four-day event celebrating the creative and technical achievements of id Software and its resident programming genius, John Carmack. QuakeCon is always а unique ехре- rience, but 2003's convention was even more noteworthy for the fact that id had decided to use the event as its first public showing of Doom 3 multiplayer, which was to be fully playable at the Activision booth. Game Informer couldn't pass up the chance to get our hands on one of the most anticipated PC titles ever. Working with Activision, we were also able to secure an exclusive behind- the-scenes showing of Doom 3 single player. Besides having our minds blown by id's

[] (d graphical masterpiece, we also got a firsthand look at the QuakeCon

experience, as well as some hints at what id might have in store for the future.

If you're a hardcore FPS junkie, look no further: We've got what you need.

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E GAMEINFORMER 67

ike so much of the video game industry,

QuakeCon started as a small, grass-roots

movement, spearheaded by a handful of

gamers devoted to id's seminal online shoot-

er, Quake. "QuakeCon started in '96," recalls

Marty Stratton, id's director of business development, "but id wasn't nearly as involved as it is now. Basically, QuakeCon was a gathering of a small number of fans. About 150 fans of id's games, people that had been playing Quake on the Internet together said, 'Hey, let's go have a LAN party and get together. Let's meet each other face to face.'"

ld, which caters to its core audience like few other developers, quickly became involved in both planning and funding the convention, moving it from nearby Garland, Texas to its hometown of Mesquite. As the event continued to grow in both importance and attendance, Stratton (who guides the planning and organization effort for id) decided on a new location for QuakeCon 2003 - the Adam's Mark Hotel in downtown Dallas.

With more rooms now available to conventioneers, this year's event was bigger and better than years past. Around 4,000 people registered to attend, with nearly 2,000 competing in the tournaments or the B.Y.O.C. ("Bring Your Own Computer") area. The prize money being awarded for top finishers was larger as well with the biggest awards in the Quake Ill Arena one-on-one tournaments totaling over $60,000 to be divided among the top finishers.

The moment we stepped out of our taxi at the Adam's Mark, it was obvious that QuakeCon is an experience like no other. At the entrance of the hotel, dozens of gamers were already moving piles of PC towers, monitors, and keyboards through the front door. Once inside, we ascended to the second level and were floored at the sight of hundreds of FPS junkies waiting patiently in line (PCs in tow) just for the chance to grab one of the last remaining seats avail- able in the enormous B.Y.O.C. room.

А, The heart of QuakeCon: the В.Ү.0.С. room

NO CAMPING

The line waiting

to get into the id

Software round- W table discussion.

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A There was some humorous gear for sale, aimed at the hardcore LAN party crowd

68 GAME INFORMER

At QuakeCon, you'll see some of the most outrageous computers in the world

astounded. It's a beehive of activity; a maze of tables, computers, and tangled cables populated by gamers steeling themselves for a marathon of intense virtual combat.

The attendees we spoke to were there for a variety of reasons. Most simply came to play and did for nearly four days straight with as little sleep (and as much complimentary Bawls energy drink) as they could manage. Others made the pilgrimage expressly to be among the first lucky souls outside of id Software to play Doom 3 multiplayer,

Another growing faction of the QuakeCon crowd is the mod community, the individuals and startup development firms that have already uncovered a kaleidoscope of gameplay possibili- ties in the Quake III engine. Lee Montgomery, the director of Wirehead Studios, was there fora couple of reasons: to help stage a tournament for Wirehead's popular mod Generations Arena, and to get the inside scoop on id's newest engine.

After playing a round of Doom 3 multiplayer, Montgomery appeared eni usiastic. "They're doing a terrific job with it," he said. "(The lighting system] adds an unbelievable element of depth and starts affecting the gameplay as well."

As for the whether his next mod would be running on Doom 3, or its most clear competi- tor, Half-Life 2, Montgomery remained unsure. “There's definitely a lot of potential behind [Doom 3]. Especially with the lighting engine, you have a lot of possibilities within a hunt-and- seek game or a dark game. Immediately, a lot of people are going to want to turn off all the lights and do flashlight wars. As for my personal team, we're a little torn right now. We have something a little larger in scope in mind than what we've seen Doom 3 do, but we're not con- firmed that it can't do it. Obviously, if it can, we'd love to do it, so we're taking а waitand-see approach until the keynote addres

| Moving into the B.Y. , we were simply %

Doom 3 features only traditional deathmatching. but the graphic presentation makes it a whole new game

Waiting in line for the B.Y.0.C., playing some Super Smash Bros. Dozens of volunteers help run the tournaments and serve as tech support Many of the contestants played for hours on end

espite its rapid expansion (QC 2003 is 50 percent larger than

last year), it's still an extremely casual and low-key event. It

remains, at heart, the same giant LAN party it always was. It's

surely one of the only places on Earth you can see multiple

"Trogdor: The Burninator" (if you have to ask, you wouldn't

understand) shirts in a matter of minutes. It's also one of the most predominantly white male gatherings this side of a Trent Lott cam- paign fundraiser or a They Might Be Giants concert.

However, as video games continue to reach out to new fans, the "boy's club" atmosphere of QuakeCon is slowly changing. This year marked the first Ms. QuakeCon competition - an all-female tournament aimed at increasing the profile of girl gamers in the FPS scene. After last year's show featured a Ms. QuakeCon beauty pageant, a group of women decided to organize the tournament as a response ("We decided that we weren't going to let that happen this year," said Fixx, one of the organiz- ers). Although this year saw only 32 participants, Beta, another of the planners, envisions much larger female attendance in the future. "This was our first year of Ms. QuakeCon, but next year | want it to be really, really big. | would really like to see hundreds of girls show up to an event like this so we could have an entire section. That would be so cool."

While the action was clearly centered around the В.Ү.0.С. room, Doom 3 was definitely the most-discussed topic at QuakeCon, especially for those who got a chance to test its waters in the special booths Activision had set up for multiplayer.

For id, this was a true proving ground for the game, and the company was watching the reception it received closely. “We want to give people at QuakeCon, our hardest-core fans, a taste of the game first,” comments Stratton, "because they're going to be the ones to get everyone else excited a it....We always take into account what people are saying,

36374

The levels аге filled with plenty of fodder Underneath this portal lies the dreaded Berserker power-up

their feedback, watch to see if they're coming out with smiles on their faces, or terrified or whatever it is. We like to hear when things are working and when they're not."

-€ fter our intense 10-minute session, we were convinced that Doom 3 is working quite well. For starters, it's very possibly the best looking game ever made. Examining it up close, we were blown away by the sheer clarity of the textures, the accurate phys- ics, and the unprecedented use of light and shadow.

The physics and lighting systems are clearly id's focus, and these elements of the game are birthing new gameplay tactics that would not be possible in most first-

person titles. One dastardly technique that some were already starting to use was ambushing. Many rooms feature light switches, and every object in the environment moves realistically;

50 sawy players had already figured out how to enter an area, shoot a barrel over to block

the exit, turn out the lights, and then wait for their hapless quarry to come running in. About halfway through our match, we found ourselves trapped in one such situation, blindly turning for the exit while being attacked by two competitors who were visible only by their muzzle flash.

GAME INFORMER 69

e also witnessed the awesome new incar- nation of the classic Berserker power in action. This pick-up sends players into an animal rage, allowing them super-speed and the strength to deliver one-hit melee kills. If this wasn't frightening enough, characters equipped with Berserker speed through the level wearing a crazed expression and uttering bloodcur- dling, otherworldly screams. Some of the crowd, a group that clearly prefers Quake to Doom, expressed disappointment with the basic death- match design, but we couldn't have been more blown away by the simple, yet tremendously exhilarating combat. Later that day, we delved deeper into the horrifying world of Doom 3, at a demonstration

of a new single-player level. What we saw was a game that has much more to offer than the

traditional Doom run-and-shoot fragfests of the past although undead cannon fodder was in no short supply.

The first thing that strikes you is how id has moved beyond creating simple maps and levels, and is now crafting a fully-formed world where the proper- ties of every object react exactly as they would in real life. Enemies charge at

5, bending the metal until it finally gives way. We saw a character run into a hallway, shoot the glass out of an exterior window, and heard the oxygen escaping. Shoot a swinging light, and shadows will realistically play off every surface in the area.

Taking it all in was almost overwhelming. We stared in horror as

monsters crawled from the ceilings; or appeared in a flash out of pentagrams on the floor, grabbing and tearing at the screen with preternatural agility. Many Doom creatures from the past reappear in new forms, like the Revenants - who now shoot missiles off of shoulder-mounted rocket launchers. Every little detail impressed, from the tiny luminescent sizzle that errant plasma rifle rounds leave on the walls to the sickly, bloody sheen reflected in the guts of an eviscer- ated demon.

As in multiplayer, lighting and physics are also guiding the

70 GAMEINFORMER 4

design process, as evidenced іп a couple of unique sequences we witnessed. The first, and most impres- sive, was a mission in which you are faced with the task of crossing a large area where the power has failed. Instead | of the usual "find the backup generator switch" routine, you actual- ly must find a surviving scientist who has a lantern and escort him through the darkness. Proceeding at a snail's pace through the massive room, staying close to the bulb's small halo of light, you | can hear the demons gathering around you. Suddenly, they begin to attack from every direction, as you desperately attempt to keep the scientist (and his precious illumination) alive. It's gripping stuff, and something that could only be done with a lighting system as advanced as Doom 3's. Another sequence displayed the physics system's prowess, in a laboratory where you have to drop barrels of toxic gas into an incinerator in order to pass through it. From the other side of the glass wall, you must use a mechanical arm to pick up the containers, all of which have completely accurate weight and feel. In essence, it's like a high-tech recreation of the old quarter-munching carnie machine where you unsuccessfully try to extract cheap teddy bears out of a plastic box with a metal claw. One thing is certain: Doom 3 is going to scare all types of bodily secretions out of PC players. The shocking-scare tactics, morbid art direction, and grotesque beasts that have been the hallmark of the series are now being brought forth in a more suspense- ful, more graphic, and infinitely more horrifying way. After the single-player demo (and quick check of our trousers), we trudged off the hotel’s Dallas Ballroom for what is many fans’ highlight of QuakeCon: the annual keynote address. Although John Carmack (who usually makes one of his increasingly rare public appearances at the show) was ill and not able to take part, four members of the id team stepped in to fill his shoes: CEO Todd Hollenshead, animator Fred Nilsson, programmer Robert Duffy, and longtime lead designer Tim Willits. The panel discussion was moderated by noted game jour- nalist Steven Kent, and covered a range of topics, from the highly technical to the slightly ridiculous (one question from the audience read “Will Doom 3 be M-rated?” to which Hollenshead responded, “Is that a rhetorical question?").

|

Doom 3's character models and skin textures are unparalleled

ollenshead went on to explain just how John Carmack's rendering technology creates Doom 3's elaborate visuals, using a design that presents a new paradigm for the way that game engines are designed. "At a very fundamental level, the approach that John took with the core of the rendering technol-

ogy for Doom З is a completely 166! designs and gameplay

different conception of how an engine is programmed,” observed Hollenshead. “[It's] a clear break from the progression of Quake to Quake II to Quake Ill, [which used] more polygons,

more colors. Whereas in Doom 3, a given scene may be comparable to the same number of polygons as Quake ІІ, but we don't get our detail out of geometry anymore, we build it out of

the bump mai

Programmer Robert Duffy facetiously added, "Well, on the engine side, we've progressed

quite a bit from the original Doom."

More seriously, Tim Willits boasted that id's new physics system could do things that “bring

other physics engines to their knees."

They also brought to light the tools that id is putting in the hands of the mod community. In essence, nearly everything that the team used to craft the game will be fully included in the retail boxed copies of Doom 3. The crowd seemed very excited when Duffy revealed that map files from every level, along with id's map editor, will be available, giving modders what Duffy termed “the blueprint for the entire game." Needless to say, we can expect some amazing mods to surface shortly after the game hits store shelves, many of which should expand the game past its four-player deathmatching to incorpo- rate eight-player contests and beyond.

Speaking of multiplayer, the crowd did express its

FEATURE

Journalist Steven Kent, id CEO Todd Hollenshead, animator Fred Nilsson listen as Tim Willits breaks down the finer points of Doom 3

disappointment with Doom 3's relatively simple modes (one-on-one, twoontwo, and last man standing). Scattered groans were heard when Willits stated that there are currently no plans to include co-op or capture the flag, to which he mockingly responded (in a high, whiny voice), "We want you guys to do everything, and we want you to have it done now!"

Still the tight-lipped quartet did announce a few surprises, including

confirmation that a deal has been signed to create a Doom movie in partnership with Warner Brothers - one that gives id both creative input and veto power over certain elements of the

| film. Vowing that the production would not disappoint fans, Hollenshead promised, “We know our limitations, but | also think that we know what the heart and soul of Doom is about and

| it's definitely not about a movie that sucks!"

More importantly, they also dropped a few hints about the future of the game that shares its

name with QuakeCon. While discussing the power of the Doom 3 engine, Willits divulged that

plans for Quake 4 include the use of vehicles a revelation that sent shivers of excitement

through the audience. Then, as if to whet our appetite, Hollenshead openly discussed the pos-

Trites, gruesome spider creatures, attack in swarms during single-player missions

Sibility of showing the next installment of Quake at next year's convention.

"Although it's probably too early to say for sure whether we'll have Quake 4 here next year," teased Hollenshead, “there is a certain amount of symmetry with QuakeCon 2K4 and Quake 4.”

Of course, id's “when it's done, it's done" philoso- phy always holds the possibility of delays, but let's just say that we're already booking our flight to Dallas for the summer of 2004. If you live and breathe first- person shooters, and want to witness the magic of QuakeCon, we recommend that you do the same.

GAME INFORMER 71

WARHAMMER

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8 PLAYER PLAYSTATION:2 15 DEVASTATING ENCOUNTER TREACHERY. INTENSE FIRST PERSON ONLINE SUPPORT WEAPONS BETRAYAL AND HORROR ACTION ACROSS 21 LEVELS

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PLAYSTATION 2 | XBOX | PC

DRIVER

STICKING TO ITS GUNS

Driver З has been in the works г quite some time now, so hopefully you know the basic facts regarding this highly anticipated sequel. But for those who don't, here is a quick refresher. The game takes place across three gigantic, true-to-life cities (Miami, Nice, and Istanbul) with over 150 miles of highways and streets surrounded by over 30,000 buildings.

Contrary to the rumors, Driver 3 is not built on the Stuntman engine, but does indeed utilize that game's impressive physics system. The accurate modeling of the weight of each individual object in the environment means that the cars will exhibit ultrarealistic damage, from smashed quarter panels that eventually hang and then fall off to tires that go flat.

In an exclusive demo of the game, we got a chance to witness a mission firsthand and see what Driver 3 has to offer. The story has the lead character Tanner and his partner Tobias trying to infiltrate a global car theft ring. The goal of this

3

stage is to retrieve a valuable car from an unknown location and get it back to your hideout unscathed.

To discover its location, you must head out after the truck that's leaving to pick up the vehicle from the thieves. Along the way, you get cut off (see the picture below) by a group of gangsters who wish to give you an early retirement and nice comfy bed, six feet under. Without missing a beat, Tanner

hops out of the car and starts dealing out some street justice.

It's at this point that we learn that the entire game can, if you wish, be played in first-person. From shooting to driving, it all can be seen from this perspective. Tanner then tags the bad guys and grabs the driver, throwing him to the ground. After moving the vehicle from his path, Tanner climbs back into his car and takes off to catch up with the truck.

As expected, a big chase ensues, with Tanner flying through traffic and dodging pedestrians. Once he arrives at the hideout, a gunfight takes place where you kill all the gang members and are left with a couple of options. One, drive the

W STYLE |-PLAYER ACTION Ш PUBLISHER ATARI Ш DEVELOPER REFLECTIONS Ш RELEASE SPRING 2004

Most will play this game from third-p: та >

=

74 GAMEINFORMER

n, but it can also be played entirely in first-person

car back and avoid getting into any accidents; or two, load the car up onto the truck. Since we had never seen something like that before, we chose option two. With a quick press of button, the back of the truck opens and a ramp descends. Drive the car in, hop out, and close the door simple enough. Of course, this whole scenario could have played out in a completely different way. For example, rather than fighting the first group of bad guys, you could have just spun around, found a motorcycle, raced through the streets to set up a road block ahead of the truck, killed the driver, assumed his iden- tity, and gone and picked up the car without a second thought. Driver 3 still has plenty of time to work out all the details, but what we have seen is most certainly intriguing. From driving 18wheelers to literally blowing а car to pieces with a machine gun, the game has a lot to offer and high expecta- tions to live up to. We will all see how good it can be when it hits the streets next spring.

Eliminate the bad guys, Tanner, then shoot the guy who sold you that ugly car

PREVIEWS

All three of the images on this page are from the hour of CGI video that will deliver the story

|

GAME INFO!

A DARK CORNER OF HELL

Instead of purSulhg another СТА sequel, Rockstar North is creating an entirely new property; one that believe it or not is actually darker, more mature, and bloodier than we could have imagined. That property is Manhunt, a game inspired by the Nicolas Cage vehicle, SMM ~ a film that explored the twisted phenomenon of snuff movies that purport to feature real footage of actual onscreen deaths. Simply put, human behavior doesn't get more disgusting than this. As you would expect, Manhunt will certainly scandalize, and promises to be a ride that might be too sick for many to stomach. Manhunt's main character is James Earl Cash, a career

criminal and death row inmate that is given a second chance at life by a depraved character known as "the Director." The Director has Cash's execution faked in order to use him as human prey in a bizarre hunting ritual. Using abandoned areas of Carcer City, the Director offers a bounty on Cash's head, and allows him to be stalked by street gangs, all while filming the horrid events for posterity on scores of hidden surveillance cameras. During the hunt, Cash must listen to the Director >. | through an ear piece, as he offers (often suspect) guidance N and encourages you to off your foes in the most gruesome

4 manner possible. This relationship will be key to the game's plot, explains Rockstar's Chris Carro. "He keeps taunting you and messing with your mind," comments Carro. "But you really don't have any other choice [but to follow his commands ]."

Unlike GTA's free-roaming mayhem, Manhunt's

environments are very claustrophobic and confined, allowing for a stealth-oriented gameplay formula ("If you're expecting

You'll see much of the game through the Director's eyes, complete with grainy video effects

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usive Innocents?

some kind of branch out of GTA, it's totally not that direction,” opines Carro. "It's 180 degrees the other way."). Much like Metal Gear Solid, the cautious route is the best one, as you must pay close attention to both your position relative to the hunters and the sound you are making (both of which are displayed via an onscreen radar). You'll also kill silently, in “execution” sequences, which are prompted when you sneak up behind a character. These fatalities are displayed from the perspective of the Director, shown on his grainy monitors.

While your most potent armament might be the bottles a small objects you can throw to distract the guards, you will have your share of fighting in Manhunt, including some as-yet- unrevealed boss battles. These melees are of the bloodiest sort, incorporating everything from blunt objects like bricks and crowbars to the more effective shotgun. So far, we know of four gangs of hunters you'll encounter: the Hoods (mask- wearing street hooligans), the Smiley (psychos who sport grim clown face paint), the Innocents (a Latin gang that thrives on speed and stealth), and the Skins (presumably skinheads, but Rockstar wouldn't confirm).

Manhunt will surely be one of the most controversial fames ever released, especially since its realistic bent doesn't give the audience much distance from the violence at hand. We're not sure how we feel about Manhunt's content, but Rockstar North believes that it has the mettle to tackle the always- problematic stealth/action genre. Given its past success, we'll certainly be following the development of this game closely.

RELEASE FALL

battle can't һе

All the items and weapons you have are displayed on Cash's body ——

Stealth kills will be key to your success.

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SQUARE, MEET CUBE

While Final Fantasy originated on tne nes, the series has long been associated with Sony. Now, with the release of Crystal Chronicles, the Final Fantasy series is returning to Nintendo in a GameCube exclusive and based on what we've seen so far - it may be the most unique entry in the series to date. As most of you probably know by now, Crystal Chronicles uses the GameCube/Game Boy Advance connectivity to bring a new twist to traditional RPG gameplay. Although solo play is possible with just a GameCube controller, the emphasis is on the multiplayer experience. For maximum RPG goodness, you must have three friends, each with a Game Boy Advance and a link cable. The primary reason for using the handheld as the controller is to provide each player with his or her own menu screen. By confining the selection process to the GBA, one player can manage their character's abilities without slowing down the action for the other three. The screen will also display maps, character information, and send messages to individual players. Details on the exact storyline are still scarce, but we know that the setting ~ is a world decimated by a massive plague. A magic crystal protects those who survived, but its power is fading. To extend the life of the crystal, parties of four et out to find magical Mirula Droplets, which help restore the crystal's power. ula Droplets are only found in dark caverns and other spooky places, ach player will create their own character from one of four dif- ferent'classes, not all of which are human. The gameplay revolves around an item called the “mana bucket,” a pitcher used to collect Mirula Droplets. The bucket also serves as the source of magic for the entire party. One character carries the mana bucket, and all others must stay within its aura, or they will take damage from the poisonous plague gasses in the air. This mechanic not only forces players to cooperate, but also adds an extra layer for strategy: As the character holding the bucket regenerates health and magic the fastest, trading possession of it is key to survival. The new emphasis on teamwork is cer- tainly a departure for the series. Not only does Crystal Chronicles play entirely in real time, rec- ognizable Final Fantasy elements such as the Summon spells been done away with. This bold new direction may put a few Final Fantasy fans

FINAL FANTASY: CRYSTAL CHRONICLES

on edge, but Crystal Chronicles is shaping up to be one of the more interesting new RPG titles out there. With its gorgeous graphics and unique gameplay, it may be the next big thing for Gamecube.

Each character has several appearance options

These guys will make your life difficult

78 GAME INFORMER

W STYLE | TO 4-PLAYER ACTION/RPG Ш PUBLISHER NINTENDO DEVELOPER SQUARE ENIX Ш RELEASE FEBRUARY 9

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GRAND THEFT AUTO ill

HELL FREEZES OVER

If you don't KNOW about Grand Theft Auto Ill, you

must've stolen this magazine out of someone else's mailbox or a > thought it was an issue of Modern Maturity. The game became a This phone booth is part of the Bitch'n Dog Food side missions cultural phenomenon like no piece of software before it. Celebrities talked about it; parents were outraged by it; and gamers flocked to it. As we speak, it is still topping sales charts. This game can no longer be confined to the PlayStation 2. Rockstar is bringing GTA III to Microsoft's console to appease the millions of Xbox owners worldwide screaming for free-roaming gameplay and ingenious mis- sions. Is this in response to the strong sales of the Xbox version of Midni Club II? Is it because games like True Crime and Roadkill are trying to capi- talize on the series' success on a system where GTA has never appeared? Who cares? All that matters to us is that it's going to be on Xbox, baby! The big question: What new things does this version bring to the table? A Rockstar representative tells us the company is maintaining the essence y з of the game. You won't find new characters or extra missions here; they're p p * unnecessary. What you will find is a more polished product that takes advan- ж” tage of the power of Xbox. PEREN ч ү” If GTA III had an Achilles’ Heel, it was the graphics. For tech geeks, you'll be 0 pleased as punch to hear the Xbox version supports high-definition, 16x9, and 720p. To go along with this, Rockstar North has upped the resolution on nearly every texture. Advanced specular lighting brilliantly illuminates Liberty City in real time. The city itself isn't the only thing that will look better. All of the vehicles and major characters have new skins and more polygons. Reflections on the vehicles are much more noticeable, and will cast differently depending on the type of vehicle you're driving. The audio of Grand Theft Auto ІІ was something that set a benchmark for the industry. It won Game Informer's Best Video Game Soundtrack award for 2001. In all, there's about three hours of quality listening here. You've got Lazlow doing hilarious talk radio, some kickin' reggae jams, and great fictitious com- mercials spots. Add customizable soundtracks to the list, thanks to the Xbox's hard drive. These, as well as all of the game's audio, can now be enjoyed in Dolby 5.1. There are rumors that Rockstar isn't stopping the Xbox love with GTA III, and may even be looking at packaging Vice City along with it. That's a con- versation for another issue, however. Besides, this is huge news as is, and is sure to lift the spirit of every Xbox owner in existence.

-

STYLE 1-PLAYER ACTION/RACING E PUBLISHER ROCKSTAR Ш DEVELOPER ROCKSTAR NORTH A man with a sniper rifle and an attitude can do some very bad things E RELEASE FALL

80 GAME INFORMER

“Flame on! I'm gone! This van'll be crispier than a crouton."

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GAME INFORMER. 81

PLAYSTATION 2 | XBOX | GAMECUBE | РС

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ASSASSINATION AMNESIA

THE STORY SO FAR...

You killed the president. Or you didn't. As a man with amnesia and a big XIII tattooed on your chest, you really have no clue what happened. All you know is your life is in danger, but somewhere along the line in that blurry blob you call a past you learned how to take care of yourself to a very violent extreme.

You have few allies, especially when compared to your enemies. Everyone seems to know more about you than you do. But whom do you trust? The lovely Jones (voiced by hip-hop singer Eve) is one person who seems to be on your side, and she'll definitely be an asset to your &oal of survival. One thing's for sure: If those bastards want you dead, you aren't going down alone.

Ducking now would be a good idea

XIIl'S Vith SENSE

Every hero needs an edge, and XIII's comes in the form of a super sense. Windows pop up during gameplay to alert you to things going on outside of your regular field of vision. Perhaps a soldier is aiming a rocket launcher at your temple or a means of escape has opened up. These windows will

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на, Шина ‘a. , Миша

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= Don't shoot him! It's TV's Adam West - the mayor on Family Guy

We could be wrong, but we think this guy's had it

also pop up for less vital but equally cool things like when you cap a guy between the eyes. The fact that these occur in real time keep the action going, without the break caused by traditional cutscenes.

: UP TO 16-PLAYER VIA XBOX LIVE,

PC: UP TO 32-PLAYER VIA ONLINE) ш PUBLISHER UBI SOFT Ш DEVELOPER UBI SOFT Ш RELEASE OCTOBER 9

82 GAME INFORMER

"uu, “Don't shoot! | have a pass. And a hostage."

: HE'S GOT HIS HANDS FULL

Aside from the various firearms and other obvious implements of bodily harm XIII will brandish, there are many other things that he will pick up. Several everyday items can

: be used as weapons - including chairs, bottles, and bricks.

They're generally only good for one use, then they shatter and are discarded. Bodies alive or dead - can be hefted

+: and moved around. Even things like security cards and keys i are held before you use them for their intended purpose.

: Things you can interact with prompt icons when the cursor

: goes over them, and there are a lot of them.

This guy's about to get a wicked chairshot

*...оооо! Werewolves of London! Arrrroooo!"

THE SIGHTS

PC de | CITY OF HEROES To further strengthen that

beatae (bi lg ADVENTURES IN UNDERPANTS

audio but also lets you

see it. Kill an enemy, and These days, NEW MMORPGs are popping up left and right. Despite the growi his death knell will fill the \ number of titles, the соге concepts are growing a bit tired. It seems as if every game is screen. Blow something N geared towards either Renaissance Festiv sci-fi nerds. Fortunately, City of Heroes

up, and the onomatopoeia 2 f will offer something different by is just as eye-popping as In City of Heroes, each player is ab e a unique superhero by starting with the visual effects of the - an archetype (such as Scrapper, T. or Controller), choosing from a mammoth list of explosion. powers, and designing a costume. Developer Cryptic Studios promises so many options for both powers and costumes that no two characters will ever be the same.

After creating a hero, players join others in the world of Paragon City, where they can create a super team or combat evil solo. Many different types of villains inhabit the city, and up to 20 storylines will take place at once, so there will be plenty of super- buttkicking to go around. Enemies include Rikti aliens, the Freakshow gang, and the evil Crey Corporation. Villains will not be playal ough in a later version. Either way, those who book hero MMORPG of their very own

group of fanboys: comic book nerds.

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ighter Create both male and female characters

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Adam West as Gen. Carrington

David Duchovny as XIII Eve as Jones

GAME INFORMER 83

Lighting effects are impressive

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STEP INTO THE KILLZONE

Halo has long been considered the pinnacle of console first-person shooters, but if the PS2-exclusive Killzone lives up to its hype, there may be a new champion. As the title is tentatively scheduled for late 2004, many aspects of the game are still foggy, but if what we've seen so far is any indication, Killzone could be a real contender for the FPS crown.

Set in the near future in which mankind has begun t: expand its influence into space, a war erupts between an EarthHoyal group and a bunch of militant rebels called the Helghast. After a deadly bombing by the Helghast calls them into battle, four ISA soldiers find themselves in a “kill zone,” surrounded by Helghast soldiers behind enemy lines. Over the course of 26 levels (each with at least one “memorable moment,” which are similar to Halo’s scripted events), you will battle through environments patterned after real 20th Century military conflicts. It has been confirmed that levels will be inspired by the guerilla warfare of Vietnam, the trench combat of Somme, and the street fighting of Stalingrad.

With its realistic combat and scripted events, Killzone is designed to deliver both a frantic combat experience as well as a compelling storyline. As your characters are con- fronted with seemingly impossible odds, you'll witness your

аааз B STYLE 1-PLAYER ACTION I PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA Ш DEVELOPER GUERILLA GAMES

E RELEASE 2004

fellow troops fight and die, and structures get destroyed

in some of the most incredibly detailed graphics ever to appear on the PlayStation 2. While the PS2 may not have the processing power of the Xbox, the somber look of the game feels darker, grittier, and more realistic than anything in Halo.

At the beginning of gameplay, you will be able to choose from one of four playable characters, each with different skills. One character is said to have stealth abilities, another is a master of heavy weapons. Details on the final two characters have not yet been revealed, but presumably they will create a balanced four-person squad. These char- acters will accompany you on missions and can be con- trolled with a simple command menu, much like SOCOM. Playing through with each of the four characters will create a slightly different game experience.

Killzone developer Guerilla Games promises the title will feature 21 handheld weapons, as well as five “fixed position” weapons, such as machine gun turrets. Online play and multiplayer have yet to be confirmed, although it is expected that the title will feature both. Even with many details still unknown, it is shaping to be one impressive title. Surpassing Halo is quite the lofty goal, but Killzone looks like it may do just that.

EVERYONE

CONTENT RATED BY ESR

1 BOMBASTIC puts YOU in control of an ABSOLUTE minefield of EXPLOSIVE,

moving dice. Roll the dice around the field to link them in like combinations. | Once they connect, the dice аге DETONATED and will EXPLODE. The ACTION | gets HARDER and HARDER as you go along! So MANY ways to play! So little | time! GET READY to go BOMBASTIC!

CAPCOM ك‎

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PlayStation.e 3

me capcom.com

The tough guy in the back is making you carry barrels? Meanie!

"With God as my witness, 1 will never go hungry again."

86

It looks like you'll be able to build a party

GAME INFORMER

/ WHAT'S FINAL ҒАМТА5 Dragon Quest VIII stii harbors many major secrets, but there are a few things we know for sure. The original crew (artist Akira Toriyama, writer Yuji Horii, and composer Koichi Sugiyama) is still at the creative helm, while Level 5 is taking care of the more technical aspects of the title. Some may know Level 5 from its previous outings with Dark Cloud, that game’s sequel, and the upcoming Xbox title True Fantasy Live Online. From what we've seen, Dragon Quest VIII will mimic the look of the developer's earlier releases by featuring thickly outlined, ce-shaded characters in more realistic 3D backgrounds.

Although previous chapters in the series didn’t necessarily tie together, this entry is a direct sequel to its precursor (DQ VII). That title sold extremely well, but many commented that the graphics looked outdated and the game didn’t have the full effect that its team was hoping for. That's where the big changes come into play for DQ VIII battles, char- acters, and enemies will all be in 3D, but hold onto Toriyama's distinctive art style. In addition, actions that used to be entirely textbased (opening a cabinet to look for loot, for instance) are now shown through character animation. It might not sound like a big deal to more casual DQ players, but the fan base for this 20-year franchise knows all of the ins, outs, modi- fications, and upgrades that each iteration of the title has gone through.

It cannot be overstated what a big deal Dragon Quest (called Dragon Warrior in the U.S.) titles are in Japan, and Square Enix is promising to bring this edition of the series to the forefront of American gamers’ minds. Look forward to a truly epic experience next year.

Things that used to be relayed through text (like opening cabinets, interacting with objects, and reading books) are now fully animated

1-PLAYER ROLE-PLAYING GAME UBLISHER SQUARE ENIX @ DEVELOPER LEVEL RELEASE 2004

Because even the strongest heroes need help sometimes

"Strategy fans should be tenting their fingers in anticipation..." -- GMR

Over 40 Hours of gameplay with multiple endings!

Unleash over 100 mind-blowing spells and special skills to lay waste to your enemies!

Dynamic Battle System: Switch your char- acters in and out of battle to match the strengths of your toughest opponents!

Comic Mischief

Mild Language Mild Violence ESRB CONTENT RATING www.e:

©2003 NIPPON ICHI SOFTWARE INC. Licensed to and published by ATLUS U.S.A., Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved.

nt: “The Invasion from Within” by Tsunami бөлі |

Please see DoubleJump™ strategy guide for directions

NOE Use in conjunction with сз

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Get regular. Get Disgaea.

PlayStation.?

"Don't expect a standard strategy-RPG, though the whimsical plot, bizarre graphics, and crazy minigames com- bine to make Disgaea a truly offbeat experience."

--Electronic Gaming Monthly

Customize your army with over 150 char- acter classes and monsters!

2'ATTACKS SPECIAL Hit!

TOTAL DAMAGE;

- = \ | New Formation Attack System allows up to 4 of your characters to do quadruple the damage on one enemy!

Never before seen gameplay elements add a new dimension of strategy!

ATLUS'

WWW.ATLUS.COM

D

PREVIEWS

h Each mountain run has a ton of alternate routes and shortcuts

D Xbox м .. = М 5 X LP ..... 2 2 v n А n A / E > е = ha T 4 4 г - UA » E .. 22 i Sem м». a “мый “а.

As you can see, there аге а wide variety of environments in SSX 3

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It's easy to connect combos between air and grind tricks.

88 GAME INFORMER

PLAYSTATION 2 | XBOX | GAMECUBE-

SSX 3

REACHING A NEW PEAK

Praise the gods, because EA has finally blessed us with a playable preview build of its upcoming action/ sports blockbuster, SSX 3. Given the huge numbers of units moved by the first two entries in the ser s very likely that you've played an SSX title before. However, we can assure you that you've never played a snowboarding game quite like SSX 3.

After two very successful incarnations, EA Canada is doing the unthinkable throwing out the rulebook and starting the franchise anew. That's not to say that the pinpoint control, wicked tricks, and over-the-top atmosphere that you've come to love have been chucked in the trash. It's just that SSX 3 puts all the things we've come to expect from EA Sports Big into an exciting new context. Taking a cue from Rockstar's free-roaming hits Midnight Club ІІ and Grand Theft Auto: Vice City, this time around you won't be led from event to event like slow children on a trip to the zoo. Rather, EA's new “ореп mountain" environment lets you freely explore the slopes of not one, but three gigantic peaks.

You start out as one of the game's 10 initial characters, and begin a trek down the slopes. When you reach the end, now acclimated to the changes in the game's trick system (which allows for three-tiered Uber tricks, new rail moves, and nearly endless combo strings), you can hop in a plane that can take you to numerous runs located all over the mountain's face. Once dropped off, you can then pass through different gates that lead to the start of events like

Slope Style, Big Air, and Super Pipe competitions. Of course, all these courses can also be tackled through a Freeride gate, which gives you a nice opportunity to see just how large the world that EA Canada has created really is.

Given that there are three peaks, each with more than eight runs featuring multiple competitions, the replayability of this game seems nearly limitless. That's not even counting the myriad Challenges, which are Tony Hawk-style goals that you start by running into EA Sports Big icons strewn over the mountainside. Examples of these range from simple tasks like popping a giant cat parade balloon or grinding two benches, to the more demanding Air Spasms, which require you to get a certain number of points in 30 seconds.

SSX 3 is also heading in new directions with the soundtrack, which was previously done by Mixmaster Mike. This time around, the audio is styled like a radio station, complete with a DJ that lets you know about upcoming events and burgeoning rivalries between boarders. The musical selections are diverse, ranging from stoner rock icons Queens of the Stone Age to Mexican electronica eccentrics Kinky. However, many of the hip hop and rock songs are here in remix form, which means that the very eclectic selections all maintain a unified feel.

Although 1080' and Cool Boarders did much to promote video snowboarding, 55Х has perfected it. In this third edition, its creators show no signs of slowing down. For the near future, EA Sports Big should remain the king of the mountain.

> ------------------ь--«----------- B STYLE | OR 2-PLAYER ACTION/SPORTS I PUBLISHER EA SPORTS BIG Ш DEVELOPER ҒА CANADA Ш RELEASE OCTOBER 14

47

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Selling Fishing | Fr anchise!”

Do you remember the very first time you went fishing? The fresh air...the soothing sounds of nature х : | around you...the tranquility of the water. Reel Fishing III is a true-to-life fishing experience with a mag- ^ FISHIN Gill

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PREVIEWS

ELS THE

As we speak, George Lucas is wrapping up the filming of Episode III (let's hope that he didn't forget Jar Jar's horribly grotesque death scene), and Factor 5

is putting the finishing touches on the third installment

in the wildly popular Rogue Squadron series. This time, the adventure spans across the entire classic trilogy and allows the player to control the action within the most memorable sequences. You'll be able to grapple up to the underbelly of an AT-AT, rescue your friends from Jabba’s sadistic Sarlaac execution, and join forces with the Ewoks in the battle for Endor. The only thing that you won't be able to do is make out with your sister. Bummer. Rebel Strike is currently slated for an October 14 release exclusively for GameCube.

W STYLE | OR 2-PLAYER ACTION Ш PUBLISHER LUCASARTS Ш DEVELOPER FACTOR 5 NW RELEASE OCTOBER 14

For a limited time only, if you preorder Rebel Strike from a participating video game retailer, you'll receive a bonus disc free of charge. Included on this disc are a playable demo of the Hoth stage from Rebel Strike, a trailer, game art, various behindthe-scenes and “making of” content, but best of all, a complete version of the original 1982 arcade game. How cool is that!

90 GAME INFORMER

d "REI ENTIRE TRILOGY ON ONE DISC

>

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As the story unfolds, players will encounter and assume control of a wide variety of different characters ranging from Luke Skywalker, Wedge Antilles, Han Solo, Chewbacca, Lando (complete with skintight white pants), and Princess Leia. Each of these characters is tied to specific scenes and levels.

Two-player split-screen is a major focus in Rebel Strike. Along with a handful head-to-head modes like Capture-the-Base and Endul

the entire first GameCube game can be played cooperatively wi

a friend. Since connectivity is currently "hot," Factor 5 is doing

its part to support the unification of GameCube and Game Boy Advance. For multiplayer only, the GBA can be used to issue wingman commands. Now, if that doesn't sound like $70 well spent, call us stupid and slap us on the ass!

In an attempt to seamlessly bind gameplay and cinematics, Factor 5 has undertaken the painstaking process of replicating sequences from the film within the graphics of the game. When goals are completed or destinations are reached, the game switches on the fly between story breaks and gameplay. It's an impressive feat that lends authenticity to the experience.

Rebel Strike also veers off of the beaten path to show elements or particular battles that were not represented within the trilogy.

Gameplay breaks down to 60 percent of the action dedicated to space combat and 40 percent for ground battles.

legend of Robin Hood. Use every ounce of cunning, strategy and той to bring the tyranny of Prince John to an end!

From daring archery ambushes to swashbuckling swordfights, from the battlefield to the jousting field, live the

cinemaware,com

D CAPCOM capcom.com

| Suggestive Themes Violence

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© CAPCOM CO., LTD, 2003. © CAPCOM U.S.A., INC, 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO... LTD, Defender of the Crown is a registered trademark of Cinemaware, Inc. Robin Hood: Defender of the Crown lusively under license by Capcom USA, Inc. Microsoft, Xbox and the Xbox Logos are either regis-

2003 Cinemavare, Inc, Cinemaware, the Cinemaware logo and "Heroes Live Forever" are registered trademarks of Cinemaware. Inc. All Rights Reserved. Published and distributed exci ol Microsoft Corporation in the U.S, and/or other countries and are used under license trom Microsoft. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the

tered trademarks or trade

Interactive Digital Softwai sociation.

MEDAL OF HONOR PACIFIC ASSAULT

SEE HOW THE OTHER HALF FOUGHT

Without a doubt, no other video game series what you've seen in previous MOH games. As Private Tom sharpshooter and get a crappy rookie as a replacement? It has captured the great war of the 20th century like Medal Conlin, you will witness horrors like the attack on Pearl can mean the difference between success and failure.

of Honor. Allied Assault was the first PC appearance for the Harbor firsthand. The game's seven missions take place Allied Assault's multiplayer functionality was rather franchise, and it won Electronic Arts numerous accolades. in 25 areas, like Australia and Japan. You'll be shooting underwhelming, but EA is making it a much larger focus for A lot has changed since then, and Pacific Assault is a down kamikaze pilots and freeing prisoners of war with new Pacific Assault. Up to 32 players can go to town on at least deeper, larger, and more technically advanced game than its | weapons at your side, and piloting new vehicles, including nine maps, with options like Team Objective Mode and Free predecessor. the M4 flame-thrower tank. for All.

All WW II games have focused on the battles in Europe. The squad you fight alongside is much more vital than Excellent graphics and sound are a given for a Medal of Maybe that's because building dilapidated, static cities isn't in Allied Assault. After all, you can't win a war flying solo. Honor game, and this one isn't breaking that tradition. EA has that hard. Places like the untamed jungle provide a few more Fellow troops will gain experience making them more ited at some new 3D technology, but isn't saying anything difficulties for developers. While Stalingrad and Omaha Beach effective associates. When some greenhorns step in for more than that. The same sound team is back to produce showed drama in Europe, areas like Guadalcanal and Tarawa fallen comrades, they're going to be a liability until they get what will no doubt be more award-winning sonic effects. haven't been represented until now. up to speed. It's variables like this that make games great, Pacific Assault will be another monster Medal of Honor

The faces of these locations are very different from because it creates a wildcard scenario. Will you lose your ace installment, sure to win the battle for your free time.

W STYLE | -PLAYER ACTION (UP TO 32-PLAYER VIA ONLINE) ШЕ PUBLISHER ELECTRONIC ARTS Ш DEVELOPER ELECTRONIC ARTS Ш RELEASE JANUARY 2004

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92 GAMEINFORMER

You are Sam Fisher

You must leave no trace You do not exist

You are a Splinter Cell.

А Tom Clancys

Зер,

"Best console-to-mobile port yet" Rating : 9/10 www.wirelessgamingreview.com

3 ) D | e д х іше ELIOT PRINCE OF PERSIA’ папи. s = HAREM ADVENTURES SIBERIAN STRIKE The Cult Classic RAYMAN 3 j ie i Now on Your Cell Phone Discover the zany КЫ yeu ne Pst enous DP NIGHMARE CREATURES universe of Rayman 3 ! SKATE & SLAM to lead the air strike force 7

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Where is that sword going to go next?

Two-player action is a blast

GAME INFORMER

PLAYSTATION 2 | XBOX | GAMECUBE | GAME BOY ADVANCE

TEENAGE MUTANT NINJA TURTLES

TURTLE POWER!

The Teenage Mutant Ninja Turtles and the Final Fight-style brawler have much in common, Both were once omnipresent іп the "805 and early-'90s. Sadly, the popularity of each faded as the 20th century drew to a close, killed off by Power Rangers and the switch to 3D gaming. But together, the two are making a comeback on next-generation consoles, and this time, they've crossed over into the third dimension.

Now more closely aligned with the original comic book and sporting an updated cel-shaded look (similar to Jet Set Radio or The Legend of Zelda: The Wind Waker), the Turtles are back. Sure, the cel shading technique has been accused of being a gaming fad, but it fits this title perfectly. With its clean character models and fluid animation, the game looks like a cartoon, as any good Turtles title should. In fact, we think that the ingame character models look even better than their counterparts in the traditionally animated cutscenes.

In the version we played, gameplay felt just like a classic

arcade beatem-up. Not surprising, considering that some members of the development team worked on the earliest Turtle titles. Game producer Kengo Nakamura promised a com- prehensive combat system, and so far, the game delivers on his pledge. In both single and co-op play, combat was fast-paced

and involved, yet incredibly easy to pick up. A second player can join in at any time, and at one point during our testing, someo who had not yet touched the game jumped in and was playing like an expert in seconds. The intuitive control scheme means that combat is lightning-fast creating a high-energy, enjoyable gaming experience.

Teenage Mutant Ninja Turtles has all the makings of a great party game, and the addition of a Power Stone-esque Versus mode only adds to its group-play appeal. In this mode, you can go up against a human or CPU opponent and duke in out in some of the highly detailed environments. The arenas include a junkyard, a subway station, and even the top of a moving truck! To start, this mode features only the Turtles as playable characters, but additional combatants from the TMNT universe can be unlocked by playing through the Story mode with each of the four pizzamunchers.

With so much to offer in terms of gameplay, Teenage Mutant Ninja Turtles has all the makings of a hit. And, considering that they have new toys and a new TV show, it looks like a full- fledged TMNT renaissance is on the way. Does this mean that Vanilla Ice and his “Ninja Rap” will come back too?

Never sneak up on an angry turtle

W STYLE 1 OR 2-PLAYER ACTION II PUBLISHER KONAMI ШЕ DEVELOPER KONAMI COMPUTER ENTERTAINMENT

Ш RELEASE OCTOBER 21

lefeated the relentless Nemesis of Resident Evil 3, now play the blood-chilling sequel Code:Veronica X. Seeking clues in search of her missing brother, Claire Redfield discovers the insidious Umbrella Corporation's horrific conspiracy is not isolated to the sal mid-western town of Raccoon | esh-eating zombies and blood-thi ty

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©САРСОМ CO., LTD. 1997, 1998, 1999, 2002 ОСАРСОМ U.S.A., INC. 1997, 1998, 1999, 2002. ALL RIGHTS RESERVED, CAPCOM, the CAPCOM LOGO, RESIDENT EVIL and RESIDENT EVIL: CODE VERONICA are registered trademarks of CAPCOM CO., LTD. Nintendo and Nintendo GameCube are trademarks of Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association.

CALL OF DUTY

FROM THE "REAL" CREATORS OF MEDAL OF HONOR

After Medal Of Honor: Allied Assault took off on the PC, there were a slew of new developers popping up that claimed to be the brains behind Medal of Honor. When Game Informer asked Infinity Ward's chief creative officer, Vince Zampella, what his thoughts were on the subject,

he grinned as he debated what he wanted to say. He then grimaced and gave us the answer he knew would get him in the least amount of trouble: "Take a look at the manual for both games and make your own opinions."

If you do compare the credits for the two titles you will find over 20 members of Infinity Ward gracing the manual for both Call of Duty and Medal of Honor: Allied Assault. Plus, Infinity Ward was also quick to rehire music and sound master Michael Giacchino, who also worked on Allied Assault. When you add it all up, you can't help but think Call of Duty is the true successor.

Once again focused on intense WW 1! gameplay, Call of Duty takes the player across 24 missions ranging from historic battlefields, towns, bridges, forests, a POW camp, and even a battleship. All of the game's settings are lovingly recreated from extensive archival research.

We got a chance to see and play a number of scenarios,

Call of Duty offers a bullet-laden ride through Normandy Route N13

On one of the Russian missions, you start without a weapon and are instructed to follow an armed soldier so you can pick it up when he dies - that's pleasant

GAME INFORMER

Ш RELEASE NOVEMBER 4

96

Ш STYLE |-PLAYER ACTION (UP TO 32-PLAYER VIA ONLINE OR LAN) Ш PUBLISHER ACTIVISIOI

and to say that this game is just as gripping as Medal of Honor: Allied Assault would be an understatement. The title is split up into three campaigns: one each for the American, British, and Russian soldiers all with seven to nine missions. Featuring some amazing fire and smoke effects, the game draws you in as the sounds and shrapnel of war explode around you.

In a couple of the missions we played, we noticed that not only are these levels longer than most war-based games, they are frantic to no end. Giving the player the ability to hit the dirt (the player can crouch, stand, or go completely prone at the touch of a button) teaches you a quick lesson on keeping your head down. Stick your neck out on any of these stages, and you will get it blown off.

From a car chase through the streets being trailed by a panzer tank to insane firefights, Call of Duty has all the sights and sounds of war that any gamer could be looking for in a one-player game. But that's not the end of it; there will also be co-op play and events that unfold in the multiplayer missions to make sure that Call of Duty has legs even after you have defeated the Nazis one more time.

DEVELOPER INFINITY WARD

3AGHD/

call 1-800-7 for Rating Information

PlayStation.e эз stor canes

Gotham Games and the Gotham Games logo are trademarks of Take-Two Interactive Software, Inc. ©2003 Take-Two Interactive, Inc. All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. The ratings icon is a trademark of the Interactive Digital Software Association, ©2003 SCi Games Limited. All rights reserved, Conflict: Desert Storm II is a trademark of SCi Games Ltd. SCi Games Ltd. is a subsidiary of SCi Entertainment Group Plc. Developed by Pivotal Games Limited.

ке

PREVIEWS

Thanks to R&C's weapon upgrade system...

«killing alien baddies...

„will never grow old

GAME INFORMER

MORE OF WHAT YOU WANT

Ratchet & Clank was one of the highlights of last year's platforming crop, so we were pleased when it was announced that Insomniac was going to forgo the expected two-year development cycle and deliver a sequel this fall. However, the shortened time frame doesn't mean that the company is skimping on improvements and rushing out a sub-par follow-up. From what we saw in a recent presentation, almost every aspect of the game is being overhauled.

Based on their post-mortem critiques on the first Ratchet & Clank, Ted Price, CEO of Insomniac, claims that the team *came up with brand new approaches for major areas of the game."

Many of these changes take inspiration from the world of RPGs, meaning that Ratchet and his arsenal of weapons evolve over the course of the game, changing the basic gameplay mechanics and combat techniques. Ratchet gets experience points (for collecting bolts) that allow him to gain more hit points and new sets of armor (which he'll need, since some of the larger enemies have up to 120 hit points). Likewise, the weapons gain experience every time you use them, morphing into dangerous new forms. For example, the humble gravity bomb will become the decimating mini-nuke complete with mushroom cloud effects.

There are 20 new weapons in the game, 18 of which can be upgraded into a new form. Of course, if you long for some of the weapons from the original missing from this edition, you'll be able to pick them up free of charge at a store if you have a Ratchet & Clank save file on your memory card. In addition, you can purchase “mods,” which do post-attack damage to enemies, much like a poison spell in an RPG.

That's a lot of firepower, but you'll need it to get past the game's new tenacious enemy Al. Insomniac's motto this time around was “no sleeping on the job,” which means that guards will never be standing around, just waiting for something to happen. They'll be walking, scanning for your presence, and won't just go back to a "sleep" state if you

run out of their zone. Rather, they'll pursue you, taking cover

when necessary, and even work in team formations. Obviously, being the first platformer to incorporate

weapons is a point of pride for Insomniac, but it has

also included what they term *maxigames" to add some

variety between the blistering gunplay. These include

arena challenges (gladiatorial battles that are played for experience points, new weapons, and gadgets), hoverbike racing that gives most cart racers a run for their money, and space shooter stages that bring back fond Star Fox memories. Really, we don't know what more you could want from an action/platform game. We fully expect Ratchet & Clank to be another shining moment for a company that's done much to advance the genre.

==»...

Ratchet will изе gadgets to turn on various machines and switches in the environment

Finally, we get a good look at Ratchet & Clank: Going Commando's flying levels

ACTION/PLATFORM Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA

E DEVELOPER INSOMNIAC GAMES Ш RELEASE NOVEMBER 11

PlayStation.e

М 2 | XBOX 1 GAMECUBE

AWN ONE HELL OF A GAME Spawn is the J. Lo of comics. think about it: J. Lo

makes movies, music, clothes, and tabloid headlines. Spawn appears in comics, movies, TV shows, and video games; and he'd make short work of the future Mrs. Affleck in a fight.

Yet Spawn will be facing much tougher foes in his new 3D adventure. Much like the comics, the plot concerns a war between Heaven and Hell, with Spawn caught right in the middle. He'll be forced to battle familiar enemies such as demons, angels, evil millionaire Jason Wynn and, naturally, the Violator.

Of course, Spawn will have a huge arsenal at his disposal. Aside from a large selection of guns, Spawn will tote Agony (the axe he carries in the Xbox version of Soul Calibur Il), his chains, and a variety of Hell powers. In the version we played, Spawn was able to throw balls of necroplasm, gain bursts of supernatural speed, and even slow down his enemies in а This guy is about to burst like a ripe melon twisted version of bullet time.

With so many combat options available, don't expect Spawn to be yet another stale brawler. The Soul Calibur Il development team consulted on the hand-to-hand combat, and your weapons add a lot of variety to the combat. Spawn can choose to slice enemies with his axe, blow their heads apart with a shotgun, and even rip creatures in two with his chains. Special combat techniques will earn the player points which can be used to purchase unlockables, including bonus levels. Get ready Spawn materializes on a console near you this fall.

4 Мч www.koei.com

Spawn's cape makes an appearance

Tho KOEI logo ademark or a rogistorod trademark of KOEI Co., Ltd. thanks!

Entertainment i T KOEI's 25th Anniversary

PREVIEWS an 24

E" Ж ? е ; 3 % (XN ie. е ^ 5. Cold" Weapons f. А " ж % : p » ғ ) ы -/ Ж” ; D Pick up Arrows x 20 | CHAMPIONS OF NORRATH: EN WE REALMS OF EVERQUEST т” 2 FANTASY ACTION

Enemy types vary wildly within the world of Norrath

Snowblind Studios' upcoming Champions of Norrath might be the action/adventure title that fans everywhere have been hunting for. We supplied a first look at the game in our July 2003 cover story, and since then the development team has been maintaining a madcap pace to meet a November launch date.

What have they been up to? Building and perfecting the game's impressive feature list, for starters. Norrath offers players five classes to choose from at the beginning of the game (male and female versions of the barbarian warrior, dark elf shadowknight, high elf cleric, erudite wizard, and wood elf ranger); and customization of hairstyle, skin tone, tattoos, facial hair, armor, weapons, and jewelry. Snowblind also estimates that there are 100 hours of gameplay per character for those of you not too quick with the mental math, that’s 500 hours if you play through with each class.

In addition, every single area outside the hub villages is randomly generated, so it's never the same game twice. This all sounds fine and dandy, but there is one major hurdle that Norrath still needs to leap: getting this game into the hands of those players who are sick to death of hearing about EverQuest every 3.5 seconds. After spending some

time with an early build that Sony was gracious enough to send our way, it looks like Champions may be the one to convert the newbies. You don't really need to know anything about the EQ world to understand and enjoy CON, as frequent NPC encounters will explain goals and rules to you. We

are also happy to report that the worlds, characters, and enemies are really interesting and engaging.

While the multiplayer functionality wasn't yet ironed out on the version we played, Snowblind has a very exciting plan for you and your peeps. Norrath will be a one to four-player game via online (with no monthly service charge, although you must obviously provide an Internet connection and network adapter for the PS2) or multitap. Online play has you log onto a new matchmaking service that will be hosted by Sony, pick a party, and get your fantasy-based action on with three new friends.

Snowblind is certainly on the right path, and the developer has obviously pulled through in the past with Balder's Gate: Dark Alliance. Expect all of the good things about Dark Alliance, with the epic fantasy of EverQuest and a truly intriguing online component. How could it go wrong?

Long distance fighters always come in handy Ш STYLE 1 TO 4-PLAYER ACTION/RPG (UP TO 4-PLAYER VIA ONLINE) ш PUBLISHER SONY ONLINE ENTERTAINMENT E DEVELOPER SNOWBLIND STUDIOS Ш RELEASE NOVEMBER 24

$0,000

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б Info : > 2 ^ Depending on weapon selection, multiple enemies can be attacked at once This is still an EverQuest game, so there's a decent amount of text

х Equip Weapons and items appear on your character within the menu screens and the game

Drop

100 GAME INFORMER

TENCHU: RETURN

FR THE PROLIFIC PAJAMA PATROL Tenchu: Wrath of Heaven on PlayStation 2

set the new standard for ninja games. Its stealth elements were amazing, the combat was fierce, and it even featured multiplayer co-op. And of course, gore's always good. Come March of 2004, one year after Wrath's release, Return From Darkness will sneak up on Microsoft's bulky black box. Return From Darkness fits into that "not quite a sequel, not quite a port" category which is good at attracting new gamers, while still getting a lot of existing fans to bite. Much of the content is the same as Wrath, which isn't necessarily а bad thing. However, plenty of additions are promised, which will make you unsheathe your sword in excitement. Two new single-player missions are included, as well as new enemy layouts for the pre-existing ones. Also, some never-before-seen foes will have to be killed on sight, there

W RELEASE MARCH 2004

are added weapons in your arsenal, and a training mode will get ninja neophytes up to speed in a hurry. Remember, Lord Gohda expects much of you.

Most ninjas can be categorized as lone swordsman, but we'll gladly put that tradition to rest in favor of Xbox Live support. Activision tells us that all six cooperative levels can be played online. If that wasn't enough, the game also supports voice chat. Now you can spout witty oneJiners while you exact your efficient revenge. We recommend either: *My

me is Inigo Montoya. You killed my father. Prepare to die," or "That pretty good. But brick not hit back."

The Tenchu series represents some of the best ninja games in the last five years. Xbox owners should feel enlightened by the prospect of this upcoming release. Remember: Ninjas do it with the lights off.

PlayStation.e

2%

The Visionary

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25.

PREVIEWS

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All of those guys are about to eat it

Ground battles are massive

You won't be alone in the air

102 GAME INFORMER

Man, did Reign of Fire suck

nowhere near enough dragon vs. human action to satisfy US. Thankfully, Drakengard is coming to ease the pain. Like a combination of Panzer Dragoon Orta and the Dynasty Warriors series, Drakengard should provide enough action to make anyone forget about Matthew McConaughey and his stupid fake tattoos.

Drakengard is the story of Kyme, a young prince whose parents were killed by dragons. To make matters worse, the evil Empire has destroyed his kingdom and kidnapped his sister. In the process of rescuing her, Kyme is mortally wounded and forced to make a pact with an injured dragon in order to save both of their lives. The pair exchange hearts and regain their health. Unfortunately, Kyme also loses the ability to speak. Now bound to the dragon until death, Kyme and his new ally rescue his sister and set out to bring the Empire to its knees.

Gameplay is divided into both ground and aerial combat. Ground combat will feature hack n' slash action against swarms of enemies, similar to Koei's Dynasty Warriors games. Air combat will include both dogfighting in a 360-degree environ- ment and air-to-ground strafing. Imagine flying over a massive army of ground troops and raining the destructive hellfire of dragon's breath down upon them. How sweet is that?

While the game will feature an impressive amount of action, RPG elements have been included for added depth. Both Kyme and the dragon will change as experience is earned. Kyme will learn new battle techniques and combos, and even gain magical abilities; the dragon will actually change in size and appearance as it grows more powerful. The creature's fire breath will even become more potent as the game advances. Kind of like ours after a big plate of delicious liver and onions.

Graphically, Drakengard is looking pretty slick, Both the dragon and the title's other creatures are appropriately creepy, and the human character models look just as good. The envi- ronments are detailed and gloomy, and ground battles are epic; you'll often face off with a dozen or more enemies at once.

Of course, the dragon's breath looks awesome - it just might make you want to whip out some marshmallows and make s'mores.

Drakengard may not be the most original game to come down the pike lately, but it's looking quite promising. Square Enix's record with fantasy games and RPGs is unmatched, and anything with dragons in it gets us excited. You could even say it gets us hot and bothered. Get it? ‘Cause dragon fire is hot.... Man, we're funny.

W STYLE 1-PLAYER ACTION/RPG Ш PUBLISHER SQUARE ENIX Ш DEVELOPER CAVIA Ш RELEASE SPRING 2004

This looks like a rescue attempt

Kyme is one tough mutha

PlayStation.

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NOTES FROM THE UNDERGROUND

Like most of our readers, the main is an RPG in first-person clothing. It certainly delivers all character in Arx Fatalis never sees the light of day. In this the menus, stats, and spells that RPG fans crave. Over the port of the PC game, you play as a man with no memory that ^ course of the game, levels are gained, weapons are bought is exploring a series of dungeons, caves, underground pas- and upgraded, and, of course, monsters are battled. sages, and other dark, musty places. It's a good thing you Because of the underground setting, don't expect to see don't have allergies. any pretty outdoor environments. However, the various dun-

The story of Arx Fatalis concerns a world where the sun geons are detailed and varied enough to keep the game from has died and monsters run rampant. You must explore the growing stale. And though the game may not be as gorgeous subterranean world of Arx in order to rediscover your identity as titles like Splinter Cell, the look is appropriately moody and fulfill a destiny unknown to you. and takes good advantage of the Xbox's capabilities. This

Although the game plays out in the first-person view, this dark little title releases just in time for Halloween. is no trigger-happy shooter. Much like Morrowind, Arx Fatalis

E 1-РІДҮЕЕ ROLE-PLAYING GAME Ш PUBLISHER DREAMCATCHER Ш DEVELOPER ARKANE STUDIOS W RELEASE OCTOBER 27

Dwasty Warriors

get remixed at dw4xl.com

NOVEMBER 2003 $29.99 MSRP

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You have a host of magical abilities at your fingertips. The game features some pretty snazzy lighting effects

PREVIEWS

b- 50 ^

PLAYSTATION 2 | XBOX | GAMECUBE I-NINJA I-NINJA, U-NINJA. 94 EEL , .. ^ Д EL

Md THERE'S A PALADIN, TOO Argonaut spent a lot of time working on the recently The Fallout universe a collection of Brotherhood is requiring more hand-eye canceled Malice. Fortunately, the company has moved on to bad ‘50s injokes, witty banter, mutated demon spawn, and coordination for successful completion bigger and better things. The developer is now crafting Ninja, postnuclear apocalyptic fun has been going strong among PC than its predecessors. Most of the game a quirky action title Namco will be unleashing upon the console gamers since 1997 (or even earlier, if you count Wasteland, is seen through an isometric third-person gaming world this holiday season. the series’ ancestor title that was released by EA in 1988). camera that shows off the real-time

The game's title character has a laughable look about him, The forthcoming Fallout: Brotherhood of Steel for Xbox and combat. but don't you dare underestimate his mystical skills. This kid's PS2 takes a different route than its brothers, though. Instead What remains to be seen is how the got more moves than a chessboard. Not only can he wield of an extremely deep role-playing game, this console edition of hardcore Fallout fan base will react to their swords, throwing stars, and blowguns; he can also scale sheer Brotherhood is offering a more action-orientated experience. precious digital universe being “sulli walls and grind on railings. So what if the only parts of his face Players start as one of three customizable characters: amore action-based title. The devel The first three visible behind his mask are a pair of beady eyes and an exag Nadia, a gun specialist; the ubiquitous bruiser, in this case have stated that they followed the Fallout БАИ gerated brow? named Cyrus; or Cain, an exposed-brain monstrosity. As Bible for this game, but want it to be a реет er

At its heart, Ninja is a platform game. Your cloth-covered Easter eggs or rewards for certain behaviors, three extra char- different experience for a different group friend is battling an evil dictator and his robot army on a planet acters can be unlocked during play and upgraded іп the same of gamers. called "The World." Ninja not only fights to recover the lost ways as the original set. Fallout's plot is that the remnants of Rage Stones and free some innocent prisoners, but also to humanity have been camping out in bunkers for the last 80 collect new belts. years or so, and now their equipment is failing. You want to

Ninjas are officially the coolest video game characters ever - join the Brotherhood of Steel and save the day by blowing up beating Jedi and top-heavy females in a close race. Ninja will lots of stuff. need that cool factor to avoid becoming just another mediocre, Taking advantage of an upgraded version of the Baldur's poor-selling platformer like Dr. Muto, Blinx, Ty the Tazmanian Gate: Dark Alliance engine, Brotherhood will sport over 50 Tiger, Haven, Vexx...the list goes on and on. weapons (ranged, melee, and explosive types), around 45

levels, and an estimated 23 hours of gameplay. In addition, two players can join forces for cooperative completion of objectives and some bonus areas that are only accessible if

ТШ both members of your party are alive and kicking. Oj Previous Fallout titles are epic RPGs that featured in-depth character creation, thousands of armor and weapon combina- tions, strategy elements aplenty, and turn-based combat; but Ё "T Nadia is the only character that starts with long-range abilities e

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Go ninja! Go ninja, go!

irie. It looks like a post-apocalyptic wasteland to me Your treatment of NPCs will change the game's plotline

W STYLE |-PLAYER ACTION @ PUBLISHER NAMCO Ш DEVELOPER ARGONAUT Ш RELEASE DECEMBER 4

W STYLE 1 OR 2-PLAYER ACTION/RPG Ш PUBLISHER VIVENDI UNIVERSAL I DEVELOPER INTE E RELEASE OCTOBER 28

104 GAME INFORMER

(XBOX UNLIMITED ENABLED

DUNGEONS & DRAGONS HEROES

CHARISMA +20

Drawing from a bucket of great source material, Atari is hoping to take advantage of the Dungeons & Dragons phenomena with its upcoming D&D Heroes. Liberally referencing the existing D&D universe and rule set, the company stopped by recently to show us the latest build of this Xbox-exclusive title.

Heroes offers players the choice of four epic characters (the wizard Cyndryn, warrior Aradin, the stocky cleric Barltok, and a rogue named Akio), each offering different moves, skills, attributes, and weaponry. Ideally, players will attempt the mission with each character, as the experience varies wildly with each.

The heroes of Heroes are each awoken 100 years after their deaths to combat an evil wizard who has set up camp in a floating castle above Baele. Traveling through mystical portals (there's no easy front door access in D&D, as we all

Lidda, an NPC, is clearly well-rendered

know), players will discover seven distinct worlds featuring familiar monsters like Iron Golems, fire-breathing Golden Dragons, and Beholders.

Besides the upgradeable weapons, spells, attacks, and armor; the feature that should really send gamers through the roof is Heroes’ four-player cooperative mode. We had a chance to play through a few levels as a “team-building exercise” and were pleased with the effect. While experience points are shared within the party and not based on who executed the killing blow or how much work one player did, the gold and items are for whoever gets to them first. For dis- tance gaming, you can import your character from a memory card and any player can join the fray whenever they please, but the title is noticeably lacking an online component. Then again, brawling with your buddies on the couch certainly is a good time.

Environments are extremely varied

Development

DEGREE PROGRAM

Artwork by Full Sail Student- William “Forrest” Crump

PE í est.

Real World Education

school of

Game Design & Development Computer Animation Digital Media

800.226.7625

fullsail.com

YOU CAN GET THERE FROM >

3300 University Boulevard Winter Park, FL 32792

Financial aid available to those who qualify Job placement as: ce Accredited College, ACCSCT

W STYLE | TO 4PLAYER ACTION/RPG Ш PUBLISHER ATARI E DEVELOPER ATARI HUNT VALLEY E RELEASE OCTOBER 14

PHILE

C. AUTO MODELLISTA

DEFEND UNITI Y

WHITEBASE

We know that you'll never believe this, but Bandal's new space-combat game is totally based The title that everyone thought was a GameCube vid because of the cel-shaded БЕТІҢ

on real events. Yup, that's right. As we speak, over 50 kinds of huge mobile suits are zooming is finally coming to the system. So let's just pretend that the PlayStation 2 version never around in Earth's atmosphere shooting it out with enemy forces. They're flying around, targeting existed, and you're getting the game's power-sliding and insanely customizable garage for ships’ gunner turrets, using their secondary melee weapons, and much more in an effort to the very first time. Okay, maybe the cars’ handling takes some getting used to, but there keep evil at bay. If that's not enough for you, there will also be exclusive suits in the game. Boy, is a surprising amount of depth to tweaking your ride to make it feel just right. No, there's do they look good! Well, we guess you'll have to wait until December before you believe that no online portion. What is that anyway? According to Nintendo, “the Internet" doesn't even what we are saying is true. We know you're hoping Elvis is in the game, but that's just crazy exist! Regardless, publisher Capcom knows that people are hungering for a racer with some talk - he's dead! depth, so it's coming your way at the end of September.

“:155 PHOBOS

Activision and Paramount aren't really on the best - ' terms right now, due to a recent lawsuit. Leave it to . ] , TDK to pick up the slack with Shattered Universe, a 0 very promising shooter. Taking place іп the ега of the original series, you're under the command of Captain Sulu - but in a reality very unlike the one you're used to. Protect your main ship, the USS Excelsior, as you try to unravel the mysteries behind this new dimension. Star Trek fans will prosper in November, when this game comes out.

С

XBOX i

Y XBOX MUSIC MIXER

> 231 = .” е А d n T

There's karaoke, and then there's karaoke to the Power of X™! Regular karaoke usually means getting plowed on Pabst at a VFW hall. Karaoke to the Power of X™ means making multimedia videos to accompany your singing, stripping the vocals off of your existing CDs to create backing tracks, and being able to save your best performances on the

Xbox hard drive. Regular karaoke usually involves آل‎ 5 waking up in а pool of your own vomit, gripped by į | soul-crushing feelings of embarrassment and shame. Karaoke to the Power of X™ lets you wake up and [сы A download exclusive new songs through Xbox Live! айы hee EP Which do you prefer? Well, Pabst is pretty tasty, and

that one-legged woman at the VFW does look pretty hot sometimes...

( PLAYSTATION 2

p^

è L

е - em

In an unexpected twist, the loveable simians from Ape Escape 2 are included as trainable critters in Monster Rancher 4. Tecmo has also announced that multiple creatures can breed simultaneously. Ah yeah! Turn on the Barry White and get down with your dirty monster selves! There's a party in the barn and you'll get your chance to roll around in the hay with your monkey of choice when Monster Rancher 4 ships on October 4.

PHOTOPHILE

Inca - Monarchy (6.1.3) 1145 AD 150 Cold +55 per tum) Theology ио tums) tsi

If we ever run into Sid Meier, we're going to run over and kiss him on the cheek (and maybe nibble on his ear a little, too!). Civilization has been, and probably always will be, one of the most addictive and thought-provoking strategy games on PC. Conquests expands upon the experience with seven new civilizations, Trial Council and Imperialism governments, and tons of additional victory conditions, leaders, special units, disasters, and wonders. This highly anticipated follow up will street on October 28 for a measly 529.99.

Planet Moon Studios, the company behind Giants: Citizen Kabuto, is known for providing

а fresh presentation for action games. Its newest title, Armed & Dangerous, should help cement that reputation. Through the game's 21 missions, you'll give out commands to your comrades Jonesy and Q, while performing dangerous feats like storming bases and gunning down enemy hordes. The real hook of Armed & Dangerous is the unique weapons, which include the Land Shark, an implement that launches a shark into the ground, which then circles towards enemies (visible only by its dorsal fin) and jumps out and captures them in

its iron-ike jaws. Chomp!

GAME INFORMER 107

_ PLAYSTATION 2. 7

GHOST RECON: JUNGLE STORM

All you PS2-ownin' Ghost Recon fans who were jealous of the Xbox/PC exclusive Island Thunder now have reason to cheer. Ghost Recon: Jungle Storm will feature all the Island Thunder single-player campaigns, plus eight new missions set in Columbia. As an added bonus, Jungle Storm will feature online play, a first for the PS2 Ghost Recon games. Multiplayer will feature 31 levels and 10 different play modes. If you stay in a jungle storm too long, will you catch jungle fever? You will know before the end of the year.

GAME BOY ADVANCE

! 87 УЕ % i

The original version may just have been shipped to stores, but already Atlus and Sega are showing their hand regarding

a sequel. This pocket-sized Diablo doubles the playable character count to a respectable eight. Multiplayer is still its main selling point, as dungeon-crawling is always more fun with a friend. So is bathing. How else do you expect to wash that spot between your shoulder blades?

108 GAME INFORMER

Way before it was inspiring action/RPGs like Legacy of Goku, the Dragon Ball Z series was

all about fighting games. Published by Atari, this 2D brawler looks even better than its PSone relative, Ultimate Battle 22. Its cast includes many of your favorites, displayed in some very impressive graphics. Play Story mode by yourself or engage in multiplayer battles via link. Earning Z-points along the way lets you unlock new content. This highly anticipated fighter will be out mid-October.

GAME BOY ADVANCE

Arcade and handheld darling SNK is back! Its first revival comes in the form of a Metal Slug

for the GBA. This series was а big hit on Neo Geo Pocket Color - if you can consider anything that appeared on a console with an installed base of 22 a "hit." Think of Contra with oddly- proportioned characters, and you're getting close to what the game is all about. It's high- intensity shooting with great level design and excellent graphics. Come November, more people than ever before will be able to give this game a shot.

Hot Cocoa i Pancakes 3.30 Waffles 4.10

What can I get you toda Fans of classic brawlers, you have Atlus to thank

for the resurgence of some of your favorite games. We reviewed the company’s GBA update of Double Dragon in this issue, and River City Ransom is on the way, too. A favorite on the NES, this beat ‘em up had some RPG elements thrown in, such as being able to buy new items and food. Also, it’s hilarious to read enemies’ reactions to getting beaten about the neck and face. Everyone remembers reading “BARF!” and giggling like a schoolgirl. That adulation returns in January.

MOOSE: "Hold it! Rocko say

punks can’t pass.’

PLAYSTATION 2 | XBOX | GAMECUBE |

,THE HAUNTED MANSION

You've ridden the ride. You've seen the movie. Now, play the game! TDK is doing what it does best: taking a quirky license and crafting a game around it. Main character Jim Evers doesn't resemble Eddie Murphy much, but he is trapped in the most haunted of mansions. Banshees, giant spiders, and Death himself are just a few of the guests who will welcome you to the

property. Don't let your lantern burn out or you may turn into a specter yourself [insert scary sound effect here]. The game will release mid-October.

PC

\ E

For adventure game geeks, Benoit Sokal's 2002 epic Syberia was a thankful return to the glory days of the genre. Kate Walker (the first entry's heroine) continues her trek across Europe, following the eccentric Hans Voralberg - the idiot/genius who created the incredible animatronic

characters, and an improved graphics engine. Look for it in October.

ELDER SCROLLS ІН: MORROWIND GAME OF THE YEAR EDITION

Let those PC suckers fork over cash for their beloved expansion packs. Us Xbox fans, meanwhile, can clean up in one fell swoop with this handy compilation from the folks at Bethesda coming this October. This version of Morrowind contains both the Tribunal and Bloodmoon expansions, and lets you play where your last Elder Scrolls save left off. Speaking of which, last year's Morrowind was notable for the bugs some users found. We talked to a representative from publisher/developer Bethesda, who told us: "We've done some optimization to the code, which іп theory should fix some things." They went on to tell us that they've done exhaustive playtesting, with none of the problems from the past cropping up. Well done on many fronts, we say.

"toys" featured in the first game. Syberia Il promises more immersive environments, a bevy of new

m а

PHOTOPHILE

If you're like us (and we don't mean hideous and lonely), you're probably excited about the return of old school, side-scrolling shooters. Fresh Games has given us another reason to squeal like schoolgirls with the release of R-Type: Final. Featuring 99 unlockable spaceships and a bevy of power-ups, R-Type: Final will certainly eat away at any semblance of a social life you might have when it releases on January 4.

QUE 2 | XBOX | GAMECUBE | uu: DREDD VS. DEATH 3 "i Y чечүү

qu. 1

bais

Whether you liked the movie or not (Rob Schneider is soooo funny!), the upcoming Judge Dredd game by Aliens Vs. Predator developers Rebellion should appeal to all you first-person shooter fans out there. Set in Mega City 1, a little town of 400 million, Judge Dredd and his pals are the only ones who maintain any sort of order. In a city swarming with criminals, none are worse than the undead Judge Death. As Dredd, you will take on Death and a host of other baddies. Got what it takes to be a Judge? Find out this winter.

GAME INFORMER 109

Soul Calibur Il

pg.104

ANDY

Handle: The Game Hombre Expertise: RPGs,

Action/Platform, Racing, First-Person Shooters

Interests: My New Vectrex 3D Imager, Classic

Gaming Expo “03, Watching PlanetSide Fall Apart di As Each Patch Makes The Game Worse And Worse

Dislikes: N-Gage (It's Better Than | Thought,

А But Still Needs Work But Its Version Of Tony Hawk Does Rule), Stale Chips, Confusing Parking Garages Current Favorite Games: Viewtiful Joe, Tron 2.0, Gladius, Virtua Fighter 4: Evolution, Star Wars: Knights Of The Old Republic

Now retired from the rock scene, Andy spends endless hours locked in his home office; enjoying the benefits of high definition television and surround sound far away from those scary things he has often heard referred to as people. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn't the first to line up for sports titles, but is always willing to put in the extra hours to play а good RPG or strategy game.

REINER

Handle: The Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Strategy, Sports Interests: Collecting Classic Games, 1602, The Proposed Sequel Freddy Vs. Jason Vs. Ash, Having Howard Scott Warshaw Sign My Copy Of E.T. For The Atari 2600 Dislikes: Gobots (Imposters!), Reviewing All The Bad Games This Issue Current Favorite Games: Viewtiful Joe, Star Wars: Jedi Academy, Tron 2.0, Tiger Woods PGA Tour 2004, Star Wars: Knights of the Old Republic, Monster Rancher 4, Gladius

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy 673 times. A fan of all game types, role-playing games

are his strong suit. In his nine years as a professional gamer, Reiner has achieved the impossible. Penetrating the pixel boundary, he not only plays games, he’s in them. Thus far, Reiner has appeared in Dragon Force, Alundra, and Perfect Dark. He will also be featured as a playable character in two forthcoming releases.

МАТТ

Handle: The Original Gamer Expertise: First- Person Shooters, Puzzle, Action/Adventure, Action/Sports Interests: Finding A Singer For Тһе Band, The AFrames, Realizing How Much | Like Premiere Magazine's Fall Preview Issues, Charles Portis’ The Dog of the South Dislikes: My Lawn’s Sad Fate, Being Short A Staff Member (Send Those Applications!), Pretty Much Anything That Doesn't Involve Sleeping And/Or Watching TV Current Favorite Games: Pokémon Pinball Ruby

& Sapphire, Freedom Fighters, Doom 3, Мојо!, Tennis Masters Series 2003

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities. His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his colleagues, Matt prefers traditional action and platform games.

(The Real Game)

LISA

Handle: La Game Nikita Expertise: Puzzle, RPGs, Action/Platform, Horror Interests: Wireless Gaming, Kill Rock Stars Sampler CDs, A Perfect Circle's New CD, Tin Wind-Up Toys, Ancient Egypt Dislikes: Car Repair, Merging Dreadlocks, Expiring Driver's Licenses Current Favorite Games: Star Wars: Knights Of The Old Republic, Fatal Frame 2, Outlaw Volleyball, Arc The Lad: Twilight Of The Spirits

JUSTIN Handle: The Digital Deviant Expertise: Action/ Sports, Action/Adventure, Fighting, RPGs Interests: Ready-To-Drink Protein Shakes, > The Neo Pro Wrestling Show On September

21 (Be There! neoprowrestling.com), Bowling For Columbine, Rush Dislikes: My Luck With Audio Equipment, Working Too Much, TV News, Playaz (Cheaper Homies Rip-Offs) Current Favorite Games: Tiger Woods PGA Tour 2004, Double Dragon Advance, Star Wars: Knights Of The Old Republic, Scrabble

fif S

À \

Our crack (or crackhead,

Unlike most gaming jabronis, Justin knows there's life outside video vegeta- tion. He's a former GWAR slave and moonlights as wrestler Justin “Violent” Lee in the Minnesota independent scene, where he violently bonds with other sweaty males a practice that just gets blank stares when attempted on other GI reviewers. Justin's gaming tastes are highly old-school, and he plays 16-bit classics as often as he plugs into the latest titles.

Barring a brief and ill advised “I want to

be popular, so I'll stop playing games" phase in late junior high, Lisa has been subjecting her friends to drawn out boss battles since age 8. She has been known to wax philosophically about why Jigglypuff is desperately under-appreciated and wish that some “big” games were more fun, even if that means less pretty.

KATO

Handle: The Game Katana Expertise: Sports, Racing, Action/Adventure, Action/Platform Interests: Super Furry Animals, Queer Eye For The Straight Guy, Jersey's Fatcats,

Herb Brooks, The Madden Cover Star Curse Dislikes: Weather Anchors, Grocery Stores, Spin Magazine, Stationary Stores, VH-1, Pre- Season Football Current Favorite Games: Tiger Woods PGA Tour 2004, Freedom Fighters, NHL 2004, NASCAR Thunder 2004, Jade Empire, Gladius

JEREMY

Handle: The Gamezilla Expertise: First- Person Shooters, Survival Horror, Action/ Adventure, Fighting, RPGs Interests: Movies With “VS.” In The Title, Filling My Closet With Free Shirts, Tacocat, My New Comfy Couch Dislikes: Buying New Cell Phones, Tearing Up Carpet, The Hennepin County Government Center, Waiting For My New Comfy Couch To Be Delivered Current Favorite Games: Star Wars: Knights Of The Old Republic, R-Type:Final, Tron 2.0, Double Dragon Advance, Ninja Gaiden, Gladius

When not buying copious amounts of records, Kato can be found exercising good taste, feeding the goats, and trying in vain to update his wardrobe into the 21st century. Like other young men of his generation, he quickly found out that the one true real world application of good grades was the free arcade tokens that were given out at as reward. With alle- giance to none, he takes on every game with an equal eye.

Obsessed with anything on a shiny silver disc, Jeremy fanatically collects video games, music and movies. When not buying bigger media storage systems or filling his mind with useless trivia, Jeremy likes to write silly books, short stories and comics that no one ever reads. Although he will never be able to stop himself from buying new games, Jeremy firmly believes the best system of all time was the Super Nintendo.

we can never decide which) review team rates games in a number of categories to help you sort out the great from the stuff you'll hate,

Game Informe: grading, 7 is average, 9 and above is exemplary work, 5 and below is a failure. Aside from col value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game’s

THE SCORING SYSTEM

rating system ranges from 0 to 10, and is similar to school

pt, entertainment, graphics, playability, sound, and replay

elements come together.

Most games are reviewed by two staff members, and you will find both their opinions on each review, To make things a little easier we have put together some definitions of what the numbers mean, what we look for in a game, and also a cheat sheet so the newbies can understand our advanced video game jargon. It is important to note that the Game of the

Month is determined only

by the main review score, not an average of the two opinions.

110 GAME INFORMER

Perfection. One of the best games of all time, if not THE best game of all time. This game is virtually flawless, and thus this rating is rarely given out.

Worth owning. Fans of the genre should definitely enjoy this вате, but even those who don't normally like this type of game may find themselves getting hooked.

Worth playing. Still a great game, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for some time.

Worth renting. Unless you're a fledgling gamer, you've prob- ably seen everything this game has to offer before. Still, just checking it out won't ruin your weekend.

Limited appeal. There are always a few people who will fall in love with a game of this caliber, but for the most part, those playing it will be yearning for something more.

Garbage. From this point down, it's just a matter of how much of a failure the game is. The lower the score, the more you're hating life for playing it.

CONCEPT

What new ideas the game brings to the table and how well old ideas are presented

GRAPHICS

How good a game looks, taking into account any flaws such as bad collision or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

PLAYABILITY Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better playability,

ENTERTAINMENT

Flat out, just how fun the game is to play. The most important factor in rating a game.

REPLAY VALUE

The longevity of the title.

High You'll still be popping this game in five from now.

e Moderately High Good for a long while, but the thrills won't last forever.

* Moderate - Good for a few months or a few times through.

* Moderately Low - After finishing it, there's not much reason to give it a second go.

* Low- Il quit playing before you complete the game.

Content suitable for persons ages 3 and older.

Content suitable for persons ages 6 and older.

Content suitable for persons ages 13 and older.

Content suitable for persons ages 17 and older.

Content suitable only for adults.

Product is awaiting final rating.

ABOA

Soul Calibur 1 pg.132

Lionheart: Legacy of the Crusader

GAME OF THE MONTH VIEWTIFUL JOE

This oddly named Capcom title pays homage to the classic action games that shaped our lives and makes a strong case that there's still plenty of life and fresh ideas left in 2D design. Once you experience Viewtiful Joe's incredible gameplay and breathe in its remarkable cel-shaded graphics, we have a feeling that you'll never look at games the same way again. pg. 124

GAME OF THE MONTH TRON 2.0

Who would have thought that a cheesy '80s movie would be the inspiration for such a good game? Tron 2.0 manages to stay true to the days of new wave and bring some much-needed innovations to the FPS genre at the same time. Oh, and the light cycles are back, too. Get sucked into your computer on pg. 140.

HANDHELD

Boktai: The Sun is in Your Hand

“[Soul Calibur ІП has all of the elements I look for in the genre: It’s long-lasting, it’s great in multiplayer, and it looks

dead sexy.”

Necrid - a McFarlane creation - is quick, despite his size

Just about everything is unlocked through Weapon Master mode

112

GAME INFORMER

[ PLAYSTATION 2 |

SOUL CALIBUR II

WHO STOLE THE SOUL?

don't think anybody had higher expectations for this і title than | did. Soul Blade kicked Tekken's butt in my

opinion, and the Dreamcast version of Soul Calibur is easily one of that system's best efforts. While Soul Calibur Il outshines the previous entries in the series, | can't call it the PS2's best fighter - much less a must-have for anyone who has ever held a controller.

Visually, SC II is silkier than that chocolate pie made with eight sticks of butter. The characters push the limits of the PlayStation 2, and without the stiff movement of Final Fantasy X's models. I'm amazed at how unique and distinct each costume is. Also, as someone who has fooled around with nunchuks for 13 years, SC II's animation is so good that Maxi taught me a few new moves.

The mission-based modes have always been what kept gamers coming back to the Soul titles, and Weapon Master mode is indeed vast. Through 10 chapters, you'll fight enemies with odd parameters and certain tasks. You can Switch your character at any time. Winning grants both experience and cash to buy new weapons.

Sure, this mode sounds great; but for some reason, it doesn't do as much for me as it used to. Maybe it's because | want something for leveling up other than just a title. Maybe I miss the nifty stat graph for your weapons. Perhaps I'm put off by the abundance of mundane text

or the lackluster ending when you finally get through everything, Even the missions themselves get boring after a while. How many times can one person be poisoned, forced to fight five enemies in a row, and only have 15 seconds per bout? | feel like a tool for ripping on something obviously meant to increase replay value - and the game is definitely better for having it but it just doesn't satisfy me. | hate to compare it to Madden's Owner mode or NBA Street Vol. 2's Be A Legend mode, but those are examples of the new- school replay that's taking games by storm.

Many new characters are introduced here. | love their fighting styles, as weapons like tonfas are represented. You can never have enough people to choose from. Their design leaves a bit to be desired, however. Many are just rip-offs of old Soul Blade cast members, or they simply lack personality. “Hi, I'm the fencer guy. Let's fight!" | also think Tekken's Heihachi is a lame choice for an exclusive character. I'd rather have Mr. Driller than that old fart.

I'm being overly critical (hey, I'm a critic), but | still view Soul Calibur Il as a good fighter. It has all of the elements | look for in the genre: It's long-lasting, it's great in multiplayer, and it looks dead sexy. SC II just doesn't elevate the series the way | had hoped, and even takes a few steps back in some single-player respects. But, if you've got love for fighting games, pick it up. - JUSTIN

W STYLE | OR 2-PLAYER FIGHTING Ш PUBLISHER NAMCO Ш DEVELOPER NAMCO Ш RELEASE AUGUST 26

“No, | don't think it's a hernia. You'll be okay."

Heihachi plays neariy identically to how he is in Tekken

а MrTCITD

THE BOTTOM LINE

TEEN

п Concept: Namco's power play to corner the fighting game market

m Graphics: The best and most fluid character models I've ever seen on this console, period

E Sound: Good background music. | can take or leave the English dialogue

п Playability: Some would call it a flail- fest, but | prefer its slightly “random” attacks to having to remember every complex combo

п Entertainment: Many fighters and modes to put through their paces, along with a very robust Weapon Master mode. Obviously brilliant in multiplayer

п Replay Value: High

SECOND OPINION No matter what system you |

| play it on, Soul Calibur Ii Is

| simply gorgeous. While this version lacks the HDTV support of Xbox and the character- of-choice in Link, it does

deliver all the intense fighting action you would expect from |

a lot of this game, but in the end found its only charm to be multiplayer (and if forced to choose, | think that VF4: Evo is | better even in this respect). If you love Soul Calibur, and have a buddy who will constantly play it with you, then І can’t

T

iss

"Its gripping gameplay and the great Cold

spired storyline will have you hooked until the last Russkie

is dead. "

LIT

Accomplishing goals will allow your squad to grow from... ж

„га few followers...

m ...to a 12-person team

30/80

FROM R SSIA, WITH LOVE

quad-based action on the dii. has always been a risky proposition for developers; but as of late, a few games appear to be taking some significant strides in the progression of the genre. SOCOM: U.S. Navy SEALs, although best known for its awesome online play, actually features an engrossing single-player mode that lets you issue commands via an onscreen menu system or the PS2 headset microphone. Now, EA is taking another crack at squad combat, in partnership with 1/0 Interactive the creators of Hitman 2. On the whole, Freedom Fighters is a smashing success, presenting a gameplay design that manages to be both simple and versatile.

The story takes place in an alternate modern-day reality, where the Soviet Union still exists and has invaded the

. You are Chris Stone, a plumber who gets thrown into a leadership position in the burgeoning U.S. underground resistance through an unlikely series of events. It's up to you destroy various installations and overtake Soviet strongholds with a team of fellow dissidents.

You command your men through an easy-to-use control scheme. The square button tells the troop to regroup at your position; the triangle orders them to attack; and the circle makes them defend a certain post. What's cool, though, is the fact that, through your sniper view, you can tell soldiers to

W STYLE | TO 4-PLAYER ACTION I PUBLISHER ELECTRONIC ARTS Ш DEVELOPER |/O INTERACTIVE IN

5

You can send you troops to scout an area, defend, or attack specific waypoints

rush specific waypoints, which allows for a good deal of on- the-fly strategy. As your reputation continues to grow, so does your squad, which can swell up to 12 people. Overall, it's one of the least frustrating and most workable solutions to real- time squad-based tactics I've seen on a console.

The missions themselves are fairly repetitive revolving mostly around storming buildings, shooting your way to the top, and then replacing the hammer and sickle with the stars n' stripes. However, there are a few twists thrown in, like a solo mission where you have to climb a sniper tower to off the evil General Tatarin. Emphasis is placed on careful planning, as you can take your pick of a number of different areas and objectives, which you access via the city's sewer system. Often, the order in which you tackle stages is important, as it might be nearly impossible to take out a power plant until you've disabled Soviet air support by blowing up a helipad in another zone.

Aside from a few minor frustrations, like the inconsistent aiming and the fact that | did manage to lose my troops a few times, Freedom Fighters is one of the better military action games on the market, and represents another step forward for squad-based third-person shooters. Its gripping gameplay and the great Cold War-inspired storyline will have you hooked until the last Russkie is dead. - MATT

EASE SEPTEMBER 16

COMRADE GENERAL VASILIJ TRTARIN

AEM iis Тірейот Phantom character" and his rabid Nerd ore t у achieving is punishing the citizens of New

The story is told through "fair and balanced" Soviet news broadcasts

THE BOTTOM LINE N

m Concept: A Cold War redux that features innovative squad- based controls

m Graphics: Solid across the board, but not mind-blowing in one area

W Sound: | like the Russian-inspired score and the voice-acting is better than most

m Playability: This puts us one step closer to a workable template for squad-based shooters

W Entertainment: A fairly short, sometimes repetitive, but always gripping adventure

п Replay Value: Moderate

SECOND OPINION

GAMEINFORMER 113

REVIEWS

ic A

[ PLAYSTATION 2 |

\ м

^ TIGER WOODS PGA TOUR 2004

has now evolved into golf’s version

of Madden.”

There are several ways to play head-to-head long distance driving

rm ramen

Beat the Thanksgiving Real-Time Event to unlock this Turkey Turtleneck

An oversized novelty check means a job well done

We are contractually obligated to brag about our hole-in-one

114 GAME INFORMER

ACE IN THE HOLE

icture the perfect digital representation of golf. Think P: everything you'd want to include. I'm serious;

don't just stare at this page like a goon. Okay, got it? You're not even close to envisioning what EA Sports has done with this game. Tiger Woods has now evolved into golf's version of Madden. Hot Shots, eat your heart out.

I've never seen so much replay and attention to detail in

a game. It's as if EA gathered up its legions of employees, had a big powwow discussing anything that may possibly be cool related to golf, and then implemented it all in the short time period between last year's game and now. Creating a character, boosting his/her attributes, choosing all manners of apparel, and unlocking new golfers (celebrities included) isn't even scratching the surface. How about challenges that relate to specific dates (holidays, new moon phases, Tiger's birthday); gaining corporate sponsorships that pay you a bonus when you use their gear; more minigames (that reward you for playing them) than you can shake a 3 Wood at; and a Season-esque tour calendar? There is much, much more than that; but I'm a reviewer, not a list-maker. Suffice to say, this game will spend more time in your PS2 than that wool sweater your grandma got you spends on the closet floor.

W STYLE 1 TO 4-PLAYER SPORTS (2-PLAYER VIA ONLINE) Ш PUBLISHER EA SPOR’

Ш RELEASE SEPTEMBER 22

| am now officially hooked on analog swinging. Once a mere novelty, Tiger 2004 has made it real. Sure, it's tougher to hit the ball at half-strength, but that's how it is in real life, too. The selection of shots is quite length: | had never heard of a flop shot before playing this. My only complaint is the revamped chipping, which is just too confusing to read and results in far too many bogeys. Power boosts are activated by slamming on R1 during your upswing. While the ball is in the air, pound R2 and hold a direction for some spin. Both of these can make a huge difference. Nothing feels better than a good shot and, with a little practice, you'll be hitting plenty of them.

While gamers have been waiting for Hot Shots Online, Tiger Woods has quietly made that another birdie on his scorecard. Compete in online tournaments or go one- on-one. | don't mean to dis Hot Shots, because it's a phenomenal game, and was my favorite golf sim until now. Tiger just owns it in every category: graphics, unlockables,

THE BOTTOM LINE EVERYONE

m Concept: EA Sports is the king of most sports. It's now making a serious bid for golf supremacy

m Graphics: The player models blow me away. The courses themselves are full of ambience and lighting

m Sound: Funny Canadians on commentary. Whoever picks the "rock" tunes needs a paddlin"

п Playability: Aside from chipping, every shot type and stroke will quickly become second nature

п Entertainment: You'll be a kid in a candy store with all the modes, courses, and unlockables in this unbelievable game

m Replay Value: High

SECOND OPINION

golfers, courses, modes, and everything else. This is hands-

down the best golf game ever, and easily one of the best sports games in general. The line to wait for its release starts behind me. JUSTIN

DEVELOPER EA REDWOOD SHORES

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| EDT RE www.princeofpersiagame.com Ubi Soft | «© 2003 Ubi Soft Entertainment. Based on Prince of Persia created Бү Jordon МӨНӨК All AGILE Reserved. Ubi SOR ай фә Ubi Soft logo are trademarks of Ubi Soft Entertainment in the U.S. and/or oth

Time is a trademark of Jordan Mechner used under license by Ubi Soft Entertainment Playstation’ ang the FS Family logo ate registered tradentarks of Sony Computer Entertainment Inc. TM, @, Game Ci i www.ubi.com logo are trademarks of Nintendo. Microsoft, Xbox and the Xbox Logos аге either registered trademarks or trademarks of Microsoft-Corporation in tiie 115. andlor in other countries and are used under licens

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REVIEWS |

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“a compelling and ingenious romp in the strategy

The gladiator bouts are separated into leagues and tournaments

BITES m

b

You can customize the color of your characters’ garments and can basically create your own team uniforms

Although a battlefield grid isn't shown, the characters are limited in movement and action

116 GAMEINFORMER

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суг S E

A GLORIOUS DAY FOR BLOODSH

hen | first heard about Gladius, | thought it was а W hoax. Could LucasArts (a developer whose name is synonymous with Star Wars) really be working on a gladiatorinspired game that blends the strategies of Final Fantasy Tactics with the timed button sequences of your everyday rhythm game? As hard as this genre-blending amalga- mation is to fathom, Gladius is indeed a reality, and even more shocking yet, it just happens to be a compelling and ingenious romp in the strategy genre.

From the outset, you assume the identity of either Valens, son of the greatest warrior in Imperia; or Ursula, the daughter of the Nordagh barbarian king. Rather than recycling content, both characters feature different story arcs and challenges throughout the majority of their quests. Valens seeks fame and fortune within the gladiator circuit, whereas Ursula fights for the respect of her father. Both characters bring something different to the table and give players good reason to play through the adventure twice.

Seeing that the critical path for each character is roughly 50 hours (add another 40 if you wish to tackle the side quests), Gladius had best deliver a riveting gameplay package. While the turn-based combat сап be deemed slow, the strategies that emerge from each skirmish will have the wheels in your head spinning constantly. Much like Final Fantasy Tactics, the lay of the multilevel land, position of your characters, and range

abilities all must be factored into each move that you make. LucasArts did a phenomenal job of changing things up. It really feels like no two battles are the same. Within each contest, | was constantly challenged to concoct new strategies that best fit the situation at hand. Most tactics titles suffer from repeti- tion, but Gladius emerges with incredible diversity.

Another common hangup in games of this ilk is that players usually sit and watch more than they interact with the action. Surprisingly, Gladius excels in this area. Each move that you orchestrate is tied to a timed function that forces players to be skillful to prevail. | often found myself with a bead of sweat оп my brow as | feverishly tried to hammer out five-hit combo sequences. Rather than viewing the fray, you actually have a hand in it. It's a fantastic solution, but be warned: if you are horrible at timed button pressing, progressing in this game will be extremely difficult.

Gladius also boasts tons of customizable features. Recruiting new party members, purchasing gear, and upgrading skills are here with mind-boggling complexity. If you are so inclined, you can even alter the color of a character's garments to your liking.

It's not the prettiest game in the world, but it's certainly one of the most captivating. From the entertaining action to the depth of play, it has all of the makings of a bona fide classic.

- REINER

B STYLE | ТО 4PLAYER STRATEGY Ш PUBLISHER LUCASARTS Ш DEVELOPER LUCASARTS Ш RELEASE OCTOBER 28

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The combo meter can stretch to 5 hits

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Landing a direct hit onto the back of a foe spells certain doom

THE BOTTOM LINE

m Concept: Successfully express the brutality of gladiator tournaments within the complexity of turn-based strategy

B Graphics: Finely detailed environments and gorgeous animations. Conversely, the effects aren't the best and the extensive loading is annoying

W Sound: An amazing orchestrated score, but the voice actors are a little over the top

п Playabili Thought provoking strategy, high user interaction in combat, and a perfect difficulty curve

п Entertainment: It's a slow play through, but a challenging and addictive one

п Replay Value: Hig

SECOND O N

Seldom have | had such a hard

| time tearing myself away from a game. Few titles offer both the | ease of play and incredible depth | found in Gladius. The innovative combat mechanics take it

| above and beyond most strategy | games; battles are actually | decided by skill, not statistics. The golf-style swing meter is a

| little bizarre at first, but once

| you get used to it, it’s hard to

| imagine that a strategy game could be any good without one.

| Iwas also impressed by some

of the specialty battles - the

| King of the Hill and Rival Nations | | games were especially fun. The

| fact that there are two separate

| stories to play through also | | rocks, as playing for a mere 40 hours just wouldn't be enough, dammit! | have to recommend

| the Xbox version over this

| one as the graphics are a bit.

| sharper; but on any system, this | | game is a must-have.

| JEREMY - 9 |

“worse than a ‘70s kung fu movie dubbed off broadcast

television.”

You can win this fight by pushi him off the waterfall

[A

No, it's not Hell, but it feels like it

PLAYSTATION 2

CROUCHING TIGER, HIDDEN DRAGON

LIKE A KARATE CHOP TO THE NECK

ost licensed games suck because they are rushed M out the door so it can get to store shelves while

the movie is still in the theater. So, when a game is released years after the film and it's still no good, who's to blame? That's uncertain, but one thing is for sure: The new Crouching Tiger, Hidden Dragon game is certainly less than the excellent movie deserves.

The concept is solid: playing as the central characters Jen Yu, ш Mu Bai, Shu Lien, and “Dark Cloud" Lo; you replay the movie from several different perspectives. All the key scenes are included: the courtyard fight, the desert, and the famous treetop chase. While the developer's faithfulness to the story is admirable, the title falls short in a number of key areas. Gameplay feels disjointed and odd due to an unusual default control scheme which makes combat initially clunky. Once you get used to it, however, battles become quick and intuitive. Crouching Tiger also deserves praise for its innovative blocking system: By hitting the block button as the defense icon flashes, your character will avoid enemies by ducking, twisting, and flipping out of the way. Moves like these require fancy multiple- button combos in most games, but here it's done with just

one press. This defensive system is easily the most enjoyable part of the game, which is simultaneously cool and sad. It's definitely a neat mechanic, but the best part of an action title absolutely should not be avoiding combat.

Even though the blocking mechanism grows stale quickly, it's still the high point of the game. Unlike the movie, which was lush and vibrant from beginning to end, this looks worse than a '70s kung fu movie dubbed off broadcast television. Background textures are flat, character models are chunky, and lighting is non-existent. City levels are a uniformly gray, and the desert stages are so garishly orange that you'll feel like you're fighting enemies atop a giant loaf of cheese bread. The camera system is similarly hideous, and the level designs range from bland to ridiculously awful.

Despite all of its flaws, Crouching Tiger isn't completely worthless. Combat is fun (for a while), and the experience system which improves your armed and unarmed combat sepa- rately is kind of cool. Playing through a level with a good ranking will reward you with clips from the movie, but if you already own the DVD, you can watch your favorite scenes without subjecting yourself to needless suffering. - JEREMY

W STYLE |-PLAYER ACTION Ш PUBLISHER UBI SOFT Ш DEVELOPER GENK! Ш RELEASE SEPTEMBER 23

Combat is fast-paced and intense

“Ош of my way! My stories are on!"

THE BOTTOM LINE

m Concept: Play through the movie as each of the four main characters: Lu Mu Bai, Shu Lien, Jen Yu, and Lo

m Graphics: Blocky characters and bland environments don't come close to the beauty of the film

и Sound: With its faithful adaptation of the movie score, the sound is one of the best facets of the game

m Playability: The unique combat system is fun at first, but grows quickly tiring

W Entertainment: Your time is far better spent watching the movie

W Replay Value: Low

‘SECOND OPINION

| { | | | is the most suspect. If | wasn't | | looking directly at the ground, | | my view was blanketed by a | | closeup of an enemy's butt. | | Nothing says quality like a big | | of’ polygonal booty. Tack on | | levels that feature a good deal of | | platforming, and you can clearly | see where the frustrations in | this game lie. The combat isn’t | | the best, either, but it does | |

1

|

|

|

|

1

| that you've become a part of | the movie is not expressed. It's | more like Chow Yun-Fat snuck | into your house and stabbed you | in the heart while you slept. || (REINER 5.5

GAMEINFORMER 117

REVIEWS

PLAYSTATION 2

WALLACE & GROMIT IN PROJECT ZOO

A GRAND DAY OUT

ometimes licensed video game titles are decent,

often they are terrible,

but it almost never happens that they capture the best things from their namesake. Luckily, Wallace & Gromit in Project Zoo manages to be a respectably solid title that makes fans remember why they like the characters in the first place.

Wallace is akin to Belle's dad in Disney's Beauty and the Beast (a bumbling but

lovable inventor of truly strange

items). Gromit, Wallace's dog, has a similar role to Brain in the Inspector Gadget cartoons he's the one with some semblance of common sense that rolls his eyes and saves Wallace's butt.

Project Zoo is an all-new storyline for the duo, and has them foiling the plot of Feathers, the evil penguin that wants to get diamonds from the mine below our heroes’

favorite zoo. What's great about p ] | SECOND OPINION

this title is that it puts the best things about Wallace & Gromit into a video game which is no small feat, as those of us who have suffered through lessthoughtful licensed titles can attest to.

The game itself is good, but not stellar. It looks most like a late-era PSone game, but has a fairly solid camera, great dialogue, imaginative level design, and a definite

emphasis on platforming rather

than fighting action. LISA

THE BOTTOM LINE

EVERYONE

m Concept: Bring the classic British comedy duo to the gaming world

m Graphics: Concentrate on animations, injokes, and items from the show

и Sound: Full of funny one-liners and witty dialogue. Ambient noises and the soundtrack are average

m Playability: Sometimes buggy when jumping, but everything else is pretty okay (including the camera)

W Entertainment: Freaking hysterical for fans of the franchise, newbies will still find plenty to chuckle at

W Replay Value: Moderate

Like the recent Futurama, Wallace & Gromit in Project Zoo typifies the problem with most licensed games based on "cult" properties - they take obses- sively crafted, idiosyncratic, and creative source material;

then turn it into the most banal, by-the-numbers action/platform game possible. It's the equiva- lent of Avril Lavigne writing a song about a Philip K. Dick novel or a Jim Belushi sitcom based on

Being John Malkovich. MATT - 4

W STYLE |-PLAYER ACTION @ PUBLISHER BAM ENTERTAINMENT Ш DEVELOPER BAM ENTERTAINMENT

W RELEASE SEPTEMBER 23

118 GAME INFORMER

PLAYSTATION 2

ROADKILL

HIGHWAY TO HELL

hink about all the low-budget knockoffs of successful movies that are on video store shelves. Are they ever any good? No, and video game knockoffs aren't much better. For a perfect example, look at Roadkill, a shameless rip on the Grand Theft Auto series. After a plague wipes out most of humanity, the world is turned into a violent cesspool of gang warfare. As the ridiculously named Mason Strong, you join a gang and work you way up the ranks by performing missions. Between errands, you are free to explore the cities to search for weapons or work on your reputation by killing members of the rival gangs. In other words, it's a lot like Grand Theft Auto III, but without some of the key elements that made that

Unlike GTA Ill, RoadKill only presents you with one mission at a time. You can choose to do other things before accepting it, but eventually you have to do each mission in order to advance the plot. Instead of focusing on the freeform play of the GTA games, Roadkill focuses on the adult content. All the spoken dialogue is loaded with swearing, prostitutes are everywhere, and the talk radio stations may contain the most sexually explicit content in any video game to date. The result is an immature and offensive clone of a far superior game.

Sexual content is everywhere

ap 2 =

е

Wreck stuff... ...then wreck more stuff

W STYLE | TO 4PLAYER ACTION/RACING Ш PUBLISHER MIDWAY Ш DEVELOPER TERMINAL REALITY Ш RELEASE SEPTEMBER 22

x3 THE BOTTOM LINE

TURE

m Concept: Imagine a Grand Theft Auto IIl/Twisted Metal hybrid, and make it much, much filthier

m Graphics: Post-apocalyptic settings are supposed to look crappy, but not this crappy

E Sound: Combat tends to sound like a loud static crackle, and the radio stations range from forgettable to annoying

п Playability: The simple controls will have you up and killing in no time

п Entertainment: Strictly for those amused by doodie jokes

п Replay Value: Low

SECOND OPINION |

| Ladmire the amount of

| effort that went into

| Roadkill - attempting to bring

| car combat to a free-roaming city environment couldn't have |

| been an easy job. Unfortunately,

| the game doesn't really manage |

| to capture the magic of its |

| influences (GTA Ill and Twisted

| Metal). | have a feeling that

| the team attempted to do so much that they couldn't manage to give this title the adequate |

| amount of polish; as the car

| handling, gun targeting, and

| graphics are fairly sloppy. Also,

| when you're bound to your

| vehicle, it’s hard to really enjoy

| exploring the vast environments | they worked so hard to create. | Even worse, the game's plot and |

| audio do a terrible job of trying |

| to ape GTA's satirical style. Until |

| I played RoadKill, | didn't know it |

| was possible to be offended and |

| bored at the same time. Overall, |

| it's a game that may find an

| audience, but 1 doubt many of

| the people that buy it will be

| satisfied with their decision.

MATT - 6.

Certain death at your

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 & 12 o'clock

Suggestive Themes

Violence

[5 Ji mun Microsoft

Buckle up because Crimson Skies" is a deadly ride. Play single player as an air pirate at the helm of a tricked-out 1930s warplane. Because you're fueled by revenge, anyone foolish enough to enter your airspace is an enemy. Play on Xbox Live™ to pick a dogfight with up to 15 friends and strangers. Just remember, as you enjoy sending opponents into a fiery death spiral, someone probably has you in their crosshairs. Good luck, you are cleared to rule the skies.

it's good to play together

xbox.com/crimsonskies

REVIEWS

PLAYSTATION 2

DYNASTY TACTICS 2

MORE LIKE DYNASTY

TACTICS 1.5

he definition of “sequel”

must be getting pretty

loose. | was under the impression that a sequel should build significantly on the original, but | guess | was wrong. With only a few minor play control tweaks and touch ups, Dynasty Tactics 2 feels much more like an upgrade than a new chapter.

In the first Dynasty Tactics, you commanded historical Chinese warriors into battle on a chess boardHike grid, and that hasn't changed at all. The system of battle tactics has been expanded so you can serve your opponents pain in greater portions, but that's about all that's different. Okay, so you can talk to people in towns now, and there's one more character to choose from. Whee. But if you can get past the fact that it's the same game as the first, Dynasty Tactics 2 is pretty decent. While the battles are a bit slow, they are quite fun and easy to get into. The combat animations are exciting and well rendered (as they were in the first game), and commanding butt whoopin’ warriors is always a good time. If you've'never played a strategy game before, Dynasty Tactics 2 is a good choice, but if you've played the original, there's no reason to go back for seconds. JEREMY

75 51/51

( \Ppas ч

23.883 28.909

Jap time best lap

THE BOTTOM LINE EVERYONE

PLAYSTATION 2

NASCAR THUNDER 2004

DROPPING THE HAMMER

m Concept: Pop the hood of NASCAR and find the passion and rivalry within

m Graphics: They've gotten worse atthe same time they've improved. That's

THE BOTTOM LINE

TEEN

eating and banging, trading places the last few laps; Ricky Craven and Kurt Busch's disappointing IT В finish at the spring Darlington race was historic. Craven's win was so close, it was bast a Sound: cally decided by the duct tape on his front grill. What does it feel like to race your guts MRN's involvement B Concept: out and get the best from your competitors? Play NASCAR Thunder 2004 to find out. broadens to give great

isolated commentary during races. Plus, there's a crew chief in your ear now

п Playability: The new career structure is both fun and more evenly balanced

W Entertainment: The depth of strategy on the track is unparalleled and opens up an awesome experience

п Replay Value: High

The improved career mode, new SpeedZone, online play, and more crashes are nice, but this title's draw is the Al. Finally, a racing title breathes life into the cars around you. Respect is huge to reaHife drivers, and it's an awesome feeling when you earn it on the track by driving with a cool head. On the other hand for the first time in a racing game - | felt fear, as a driver that I'd pissed off earlier crept up from behind and spun me. This must have been what it was like to see the late Dale Earnhardt (the Intimidator) in your rear-view mirror.

Legend has it that Earnhardt was so good because he could “see” the draft. That's far- fetched, but Thunder lets you hear it, which is just one of the new tweaks. You earn respect from drivers if you draft with them by pushing the X button. While you can still draft without it, this new mechanic of “latching on" is cool because it lets you choose who you want to help, and it makes you more aware of the different lines around the track.

Even with better road textures and effects, the graphics look awful in places, and are the one thing that hold this game back. However, make no mistake about it - NASCAR Thunder

ias pushed the envelope of what it means to kick the tires and light the fires. - KATO

Take the original strategy game, iron out a few kinks, add one additional character, and pretend it's a real sequel

Ш Graphics: The battle animations are sharp and fee! appropriately epic

и Sound: The voice acting is solid, which is odd, ‘cause it’s totally unnecessary

п Playability: Learning the basics is easy, but the overall pace is as Slow as molasses

SECOND OPINION

| 1 absolutely love the new п Entertainment: | rival/ally aspect to Thunder as it History buffs, chess | players, and military nuts will eat this up. и Replay Value: ©) Share Draft = Moderate A т E ЖӘН 103 ра | know that if you can't get it up oe Brett Bodine юш ss | perhaps you should stay off the :"—— WE 172 к SECOND OPINION ЖИЫН с E 7 | track. I'm also a fan of the car-

nage going on during the races, from walls of smoke to debris on the track, you just never know

| what to expect. Graphically, ШЕ! | Thunder 2004 is a nice package |

| overall, but you will see some frames drop from time to time, especially when there is a slew of stuff onscreen. Besides all the other new aspects, online is | a welcome addition even though my be-the-evilguy-andruninto- | everyonestrategy doesn't work | у as well. Okay, I lied. І сап indeed | 54 be evil online. But that's part

of the fun.

ызгар (GRAFT TF /

The Intimidator rides again

45 Fantasy tracks offer lots of variety...and right turns 70) А = »

- TL EMEN ЖҰ

SpeedZone has racing lessons wrapped in

Little W talks to Little E to set up

W STYLE | OR 2-PLAYER STRATEGY Ш PUBLISHER КОЕ! Ш DEVELOPER КОЕ! Ш RELEASE SEPTEMBER 23

120 GAMEINFORMER

another Lightning Challenge scenario challenges

W STYLE | ТО A4PLAYER RACING (UP TO 2-PLAYER VIA BROADBAND OR LAN) Ш PUBLISHER ҒА SPORTS Ш DEVELOPER EA TIBURON Ш RELEASE SEPTEMBER 16

PLAYSTATION 2

NHL 2004

NO MORE MISTER NICE EA

fter last year's disappointing release, EA has come out swinging and has honed in A on the brutality of the sport of hockey. Along with bonejarring manual checks and a

rebuilt fighting system (even the goalies can throw down), the play has opened up significantly and is much tighter as a whole. | really like the new two-button passing system that not only allows you to select between saucer and regular dishes, but you can determine how hard each pass is. Additionally, the defensive Al scripting has improved dramatically, and goalies are no longer stiff and mechanical they really know how to handle different situa- tions. | witnessed many saves where the goalie transitioned seamlessly from one animation to another - like reaching up to block the top shelf, then kicking out a leg to stop a rebound.

EA has also spiced up the fantasy aspect. In such, Dynasty mode now boasts many of the ownership options from this year's Madden. You'll have the ability to alter ticket prices and Spend your team's income on a plethora of things like training equipment (which will raise your players' attributes) and TV contracts (which should bring in more cash). You'll even have the ability to furnish your own office with different hockey-elated knickknacks and furniture.

Saying that EA has turned it on this year is the understatement of the century. NHL 2004 is jam-packed with longevity. Its simulation options are deeper than ever, the gameplay is light- ning fast and incredibly smooth, and this version just happens to be the only one that features online play. When it comes to your hard-earned dollar, the puck stops at NHL 2004. It's easily the best hockey title of the year. - REINER

ight, Chris Osgood shows not bitter about leaving Detroit

In this awesome Dominik Hasek that

The bruise control checking system different hit animations

atures over 100

\

| SPORTS has

| THE OFFER 15: $15.8 М

‘You ae boing fere a TV contract for би upcoming season

оос Within Dynasty mode, you'll need to manage every facet of a team - including its finances and business decisions

The camera no longer blinds players. It's reverted back to former glory

W STYLE | ТО 4-PLAYER SPORTS (UP TO 4-PLAYER VIA ONLINE) i PUBLISHER EA SPORTS ш DEVELOPER ЕА SPORTS CANADA ш RELEASE SEPTEMBER 16

m Concept: Rebuilt and better than ever

Ш Graphics: The attention to detail is incredible. You'll even see helmets flying off and rendered fans walking up the stairs

и Sound: The commentary is not very dynamic, but the rink sounds (especially the crowd) are realistic

W Playability: The new actions are implemented nicely, the camera is no longer troublesome, and the defensive Al is all the more impressive

п Entertainment: The most polished and rewarding hockey release of the year. It has it all

п Replay Value: High

but this is the turning point. This game will be remembered as the | iteration of the series in which | things finally hit their stride and | there was no looking back. The | talk is all about the blown-out | GM functions, but let's no forget | about what happens on the ice. | Hockey is graceful game, but

| this title captures the clutching |

| and grabbing, the scrums, and the fact that ice is...slippery.

| Although players at times had

| a tendency to act like mag-

| nets - repel and attract each

| other - I've never seen a game

| replicate the movements of play-

| өз quite like this. As such, ІІ

| take a little time to get used to; but when you're crisscrossing

| across the blue line, manually

| finally earned the right to live | under the hype of the EA Sports

banner. | KATO - 9.25

REVIEWS

nme «АГА MT Itum uero m ome

PLAYSTATION 2

В

ESPN NHL

HOCKEY

SKATING ON THIN ICE

can kill the momentum

of a year-to-year sports franchise, it's the introduction of a new developer. Not only does the new creative team have to get up to speed and fully understand every inch of the product's coding, it has to expand upon each aspect of the game. The graphics have. to be better; the gameplay needs to be smoother; and the fantasy options need to be deeper. Developer Kush Games, who replaces Treyarch, was faced with such a feat.

Within the span of a year,

Kush was able to piece together a respectable follow- up that is, in fact, bigger and better in every conceivable way. Such aspects as goalies being too difficult to score on and injuries occurring too often were addressed as well. If anything, Kush was too ambi- tious in its efforts, Adding fluff

Ё fthere's one thing that

along the lines of skill contests,

minigames, the Skybox, and an assortment of collectibles is highly appreciated, but perfecting gameplay should have been priority number one. Being able to stop on a dime and spray ice is cool, yet the remainder of new deke

moves are а little out of control.

Moreover, holes іп the Al show that the CPU isn't the brightest or most skilled of opponents. It's impressive what Kush has done, but EA's game outperforms it with ease. Maybe next year. - REINER

Ш STYLE | TO 4PLAYER SPORTS

THE BOTTOM LINE

m Concept: Even with a new developer, the series continues to grow and improve.. but it's still not the best

m Graphics: The collision between players, detail in the models, and fluidity of animations encompass the true essence of the sport

W Sound: The commentators babble constantly...which is an impressive feat since their speech is rarely repeated

ш Playability: Mostly the same, but the goalie Al has been toned down and the implementation of deke moves generates more excitement

W Entertainment: A solid follow-up, but not nearly as mouthwatering as EA's game

ш Replay Value: High

| SECOND OPINION

| than EA's title, but it doesn't have as much realism. Still, ESPN

LAYER VIA ONLINE)

PUBLISHER SEGA SPORTS Ш DEVELOPER KUSH GAMES/ IAL CONCEPTS Ш RELEASE SEPTEMBER 9

GAMEINFORMER 121

REVIEWS

THE BOTTOM LINE

PLAYSTATION 2

DDR MAX 2 Е 7

RETRACING ITS STEPS oat:

| Me judging a dancing game More DDR! More, says

ance Dance Revolution is one of those series жыра ааа Konami!

that doesn't change much from installment to | Ета] aches! msc | Graphics:

installment. It keeps its niche following and | day care center. But those who | The video quality isn't the doesn't go out of its way to appeal to new players. | actually have rhythm will dig | best probably because Hardcore fans will keep buying, and everyone else will | DDR Мах 2. The game hasn't | there are so many songs

PLAYSTATION 2

ROBIN HOOD: DEFENDER OF THE CROWN

WATCH SHERWOOD FOREST BURN

ith heritage THE BOTTOM LINE panning back to TEEN the golden age

of gaming, the revival of the Defender of the Crown series zes with nostalgia. While it

most likely continue to ignore it. | | changed much, although the Sound:

Max represents the PS2 era of the series. With the bump | A few tracks that I've heard from PSone comes obvious technological upgrades. There (кый шеа ыи уе, as ui as a) d are now videos that play in the background. The familiar | JEREMY - 1| onlginals апа оуегеваз IY polygonal alter egos are soon unlocked, however. Indeed, 2 п Playability:

Max 2 unlocks things at a steady pace. The music is also slightly more mainstream this NE рат шт, time around, with hits from Kylie Minogue and the Crystal Method. In my opinion, there are of the screen, step on d fewer tracks that really inspire you to shuffle your feet than other DDR installments. corresponding direction on

Where are the new modes? Where are the innovations? Not here, folks. This is just the pad another DDR update for those who want more songs. How vexing that Konami keeps п Entertainment: releasing the same thing time and time again. It's still an entertaining way to get some Nothing new here to warrant

ч И қ i = а purchase by anyone but cardio, but that's about the best thing | can say about this aging brand. - JUSTIN total newbles or DDR fanatics

Ш STYLE | OR 2-PLAYER ACTION I PUBLISHER KONAMI Ш DEVELOPER KONAMI п Replay Value: W RELEASE SEPTEMBER 23 Moderately High

m Concept: A painfully faithful r

nted in the Commodore 64

t have nearly

precursor, I'm flabbergas

that Cinemaware didn't make any attempts to expand upon e acting is decent the experience. The strategic oundtrack is elements are painfully shallow ы апа are accompanied by archaic visuals. Sadly, a crayon drawing from a five- year-old shows more detail andr n than the military units in this game

THE BOTTOM LINE

PLAYSTATION 2 п Entertain ent:

= NHL HITZ PRO Е 8.25

fis b d : { TOUGH LIKE A HANSON ы але NHL rules to

first, but qui paso ый St dS п Replay Value: ull of homicidal checks that send players crashing | From franchise's Hero the hard-edged Hitz gameplay ompeting in e Moderate through the glass, NHL Hitz is still the hardesthitting | Equipment to the gameplay п Graphics: title of the year; but now we're seeing a much softer | sliders and totally revamped The animations are pretty side of the game. In an attempt to bridge the gap between | goalie animations, this is Hitz slick. You can really feel

action-packed sequence Within these minigame-like

ines, you'll engage in EA authenticity and arcade, Midway has moved from 3-on-3 | hockey the way it's meant to every check. The crowds are jousting tournaments and There is actually more to this play to 5-on-5, and has also implemented an array of | be. From Saskatoon to San | also the best in the biz use a bow to snipe enemies. game than meets the eye; У t р x | Jose, this game has the ability |

А ae Bre T sliders that allows players to experience a realistic NHL | to turn just about any town into || M Sound: Due to the sh simplicity but visually and mechanically, simulation | Hockey Falls. | The original NBA Jam

of these elements, the thrills are fleeting; and once you've played through a sequence,

combat is more like a backwoods renaissance fair rather than high adventure. Tactically, the battlefields

True enough, the gameplay is much deeper and forces gamers to concoct more complex offensive strategies. In a

KATO - 8. 25!

commentator has legs, but nothing new to say

way, though, the game has lost part of its charm. It's not as frantic or fast. On this same M Playability: : note, it now competes directly with ESPN and NHL, whereas it was in a league of its own шы aae and 1 do think people would long. If strategy is more your before. Without an engrossing Franchise mode, it really doesn't stand a chance against produce a higher intensity embrace a nextgen Defender bread than butter, then this із the competition. Seeing if you can bring an upstart team to the NHL is a decent idea, but

of the Crown. There just needs ЫН there’s nothing to it. You just win games and move on.

MOUSE їо ее її адаїп. require quick thinking, but The idea is certainly sound, don’t dwell on this title too

W Entertainment: A great multiplayer game, but

to be more to it. - REINER Hitz is a fun game, but much like RuPaul, it doesn't know what it wants to the single-player experience be. - REINER is still too shallow m STYLE |-PLAYER ACTION/STRATEGY M PUBLISHER CAPCOM Ш STYLE | TO APLAYER SPORTS (UP TO 8-PLAYER VIA ONLINE) ш PUBLISHER MIDWAY п Replay Value:

Ш DEVELOPER CINEMAWARE Ш RELEASE SEPTEMBER 30 Ш DEVELOPER NEXT LEVEL GAMES Ш RELEASE SEPTEMBER 22 High

122 GAMEINFORMER

DISNEY EXTREME SKATE ADVENTURE

W STYLE 1 OR 2-PLAYER SPORTS B PUBLISHER ACTIVISION W RELEASE SEPTEMBER 2

The words “Disney” and "Extreme" usually sound about as good together as a peanut butter and pickle elish sandwich; but this jme, it's actually a pretty ШИ appealing combo. Based É Шоп the Tony Hawk 4 engine, Extreme Skate Adventure is basically a streamlined version of that game with Disney characters. Not only is it fun for Disney lovers, it's a good time for skateboarding fans looking for creative environments or a more forgiving learning curve. - JEREMY NCAA GAMEBREAKER 2004 W STYLE | TO 8-PLAYER SPORTS (UP TO 4-PLAYER VIA ONLINE) m PUBLISHER SONY/989 m RELEASE AUGUST 26 AE. $4 Sony's slow ascent can 3 best be described in this encapsulation from the game. There are great touches, such as when my guys get tackled and slide out of bounds or they perform anice sideline tiptoe. Then there were the instances when I'd wince because of the money plays, number of tip balls, and general sloppiness. The Career route is cool as you build your resume, but a

more traditional route would have been a

nice option, too. - KATO

UGBY 2004 W STYLE 1 TO 4-PLAYER SPORTS UBLISHER EA SPORTS LEASE SEPTEMBER 9

CHE Ma. The last time we reviewed

Rugby, | thought a scrum was a part of the male anatomy that wasn't printable in this mag. Now that I'm a little wiser, I'm not pleased with what EA's done. There are more career features this time around, but the new gameplay is about as rancid as a Frenchman on a hot day. Finally, these graphics look like they missed the PS2 boat entirely. What

this game lacks in fun it doesn't even make Е 6

up for in novelty. - КАТО

BUTT-UGLY MARTIANS: ZOOM OR DOOM!

W STYLE 1 OR 2-PLAYER RACING IBLISHER CRAVE ENTERTAINMENT W RELEASE JULY 29

Zoom or Doom is a great example of why lots of people hate futuristic racing games. The music is awful, generic techno. The tracks are recycled pieces of each other with mediocre obstacles randomly thrown in your way. The sense of speed is somewhat equivalent to the electric carts available to the recently injured at grocery stores, and it doesn't

have the multiplayer fun of Mario Kart or

the pure speed of FZero. - LISA

PLAYSTATION 2 QUICKIES

STARSKY & HUTCH

W STYLE 1 OR 2-PLAYER ACTION/RACING W PUBLISHER EMPIRE/GOTHAM GAMES W RELEASE SEPTEMBER 9

Starsky & Hutch is broken up into three seasons of “episodes.” In reality, this game doesn't deserve to be on the air as long as Cop Rock was. My favorite level was when | chased a car around for 10 minutes, trying to destroy it. Wait, that was my least favorite level. Wait, that's EVERY level! At least the scripted scenes were mildly amusing. People with light guns and steering wheels may have a toenail's width more fun than those just using a controller, but that's still not saying much. Gotham and Empire were going for a retro revival, but

what they ended up with was something 575

that's just old. And stinky. - JUSTIN

RISK: GLOBAL DOMINATIO,

W STYLE | TO 6-PLAYER BOARD W PUBLISHER VIVENDI UNIVERSAL W RELEASE SEPTEMBER 9

This is a nice translation of the classic board вате Risk, which, like Festivus, is the strategy гате for the rest of

us. The simple play dynamic of

5 placing armies, rolling die, and attacking neighboring territories remains intact, but with a few nice extras like Mission Risk, Capital Risk, and a load of customizable game options. Is it fun? You bet; but I still think the preferred Risk experience is sitting around the kitchen table with some friends and a lot of Mountain Dew and Doritos. However, if you're like me and have no friends, this is your ticket

especially when you consider the title's Ez

online play functions. - MATT

MOJO!

W STYLE | TO 4-PLAYER ACTION/PUZZLE Ш PUBLISHER CRAVE W RELEASE JULY 30

Mojo is a strange little game, one that combines the gameplay of Marble Madness and Super Monkey Ball with color-coded puzzle elements. Basically, you D control a sphere on the board, which can eliminate blocks of the same color. As you negotiate the levels, you can get "infusions" of color that change your ball, allowing it to break differently hued cubes. Sounds simple, until the game starts to throw stages with multicolored blocks, locks, precarious ramps, and unbreakable boxes at you. It's definitely a puzzle game like no other, and even offers a nice level create function

and four-player support, all for a 10-dollar [ 7.75

price point! - MATT

.. REVIEWS

т

FA EA 88400 A. PLAYSTATION 2 JUNUMITEDIENABLEDO

EYETOY: PLAY

WORTH EVERY CENT

i t's funny to watch people THE BOTTOM LINE

play with this wee camera tveavowe and its accompanying

games for the first time. They

want to be cool. They try to EELI look all jaded and tough. But, given a mere fifteen minutes, everyone is turned Ш Concept: into a giggling baffoon. | can't Make some games to go explain it, 1 only report. along with this camera с Тһе EyeToy: Play package е s budy о gets you the camera (which т nas Ш Graphics:

plugs into the USB port on the front of the PS2, and thusly requires no batteries) and that's most of the the play disc. Presumably, the general look i Sony is planning on a decent grainy integration for this device, because it's offering the whole shebang for a mere $50. The possibilities are really immense, but right now you get 12 minigames and the ability to record messages to your PS2 memory card.

Like all party game collections, some activities work better than others. | really, really liked Rocket Rumble (it's a FantaVision concept where you pick rockets and then detonate them to make more spectacular displays). If you must know why I fancy this one so much, it's because you're a giant on the screen and it looks like you have sole control over the cosmos, | dig it

Besides the minigames being a party paradise, the Playroom section is a haven for those who are “high on life.” Rainbow tracers or jerky delays that make you look like you're in a Tool video are all available. Party on! LISA

The focus isn't that stel'ar from the camera, a

и Sound: Generic minigame techno. The characters ha European accents, whic make them strangely appealing

W Playability: Like the demo shows, even grandmas can do it, and do it well

M Entertainment: Embarrassingly high

W Replay Value: High

SECOND OPINION

Yes, the games of EyeToy are completely silly and make you feel like a complete fool while you are playing them, but there is no denying that they are - for lack of a better term - wacky fun. My personal favorite is

boxing, but the others are equally entertaining. I'll be surprised if the camera is ever used for much else, but these 12 games are worth the price

of admission. ANDY - 8

m STYLE | TO APLAYER ACTION I PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA ІҢ DEVELOPER SONY COMPUTER ENTERTAINMENT EUROPE Ш RELEASE NOVEMBER 4

GAMEINFORMER 123

Traum AM AP Aw AW AW AW aw aw av aw ay av av

Zeus Sew) „| um

й

"ip

La

ГА { \

with gameplay of yesteryear, Viewtiful Joe is a stylish rampant throughout every inch of gameplay. While it does brawler that innovates in every field and emerges as fall under the classification of a brawler, | can guarantee that one of the most captivating and addictive GameCube titles you've never seen anything quite like this before. Along with a

A rare gem that seamlessly blends new-age technologies The same level of creativity and expert craftsmanship runs

es © to date. fairly complex combat system that allows players to construct T an T T | The premise is simple, yet original: Doing what every male lengthy combo strings, Joe can tap into three superpowers. By slowing the flow of time, Joe can track missiles and even does best (and every female fears), Joe takes his girlfriend He can slow the fabric of time, which allows him to easily read

knock them back toward the assailant that launched them Sylvia to the debut of a new action film starring his childhood what an enemy's next action will be. More impressively, it can hero, Captain Blue. Amid the high-flying stunts unfolding on be used to stop the blades on a helicopter, dodge bullets, or the silver screen, Captain Blue is defeated for the first time at super-charge the engines on a missile. Conversely, Joe can the hands of a mysterious new foe. As if this wasn't shocking speed things up to the point that only the Flash could fully enough, the villain turns to the audience and peers right into comprehend. Along with bolting beneath falling debris, if Joe Joe's very soul. Then, through an action that transcends reality, throws a flurry of punches, he'll move so fast that he'll catch extends his arm out of the screen, wraps his hand around fire. Joe's final power is the ability to zoom in on his immediate Sylvia and pulls her into the frame of the film. Miffed, but more ^ surroundings. This technique leaves him somewhat blinded so confused, Joe follows and jumps into the picture. ..only tothe action at hand, but his combat prowess is enhanced to find that he's too late. There are no signs of Sylvia or her and can lead to some impressive moves - like a flying tornado abductor. In a desperate plea for help, Joe turns to the bruised assault or a spinning roundhouse kick. and beaten Captain Blue and asks for his guidance and training With each passing stage, new obstacles are thrown into your needed to become a hero powerful enough to stop this formi- path and you'll be pushed to use your powers repeatedly and in dable adversary who has snatched away the love of his life. a wide variety of ways. Capcom really did a great job Herein lies the origin and driving force of Viewtiful Joe. АЯ B mixing things up and keeping it fresh for players. With a decidedly retro feel that taps into such effects It may sound like a complex gameplay system, but as dirty lens cinematography, backgrounds modeled as it's actually fairly easy to get into. The controls are flat cardboard sets, character designs incredibly responsive, and much like in the Tony inspired by golden age comic books : Hawk titles, your progression is and classic Japanese anime; the % more or less based solely on skill. graphical detailing is nothing You may end up dying more than short of awe-inspiring, and you care to admit; but by the end of is the perfect marriage of / the game, there's a chance that Western and Eastern styles. 3 | you could be racking up 9,999- It really looks like a comic book m ) point combos. came to life and someone just f FA There are very few titles that happened to capture this extraordi- | have gameplay as tight and nary event on an archaic film and reel ; balanced as Viewtiful Joe's. Оп camera. From here on in, if you hear и 5 that same note, there really people talking about how video games is nothing else like it. It's а

When a pink targeting reticle appears on an enemy, that means that you countered its attack and can chain together combo strings

are not a viable art form, point them in completely original and highly the direction of this title. It’s a feast for entertaining work of art. You the eyes that clearly illustrates that video really have to see it to believe it. games could, in fact, sit alongside Andy b —REINER

Warhol and Claude Monet in an art

gallery.

fasten one ad ak ux : e Mieres ир Ш STYLE |-PLAYER ACTION Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM PRODUCTION STUDIO 4 DES Ш RELEASE OCTOBER 7

124 GAMEINFORMER

и...опе of the most entertaining

and addictive

N N

| GameCube i ч titles to ^ ~ N

date.” N

sa ап ап ап ап ап ап ап ап ап Sm Sm an an By holding down speed, the sewage pours out of these pipes quicker, which raises Joe to the next level

VIEWTIFUL JOE

To change things up, Capcom implemented in a fun little shooter stage

Шу Different powers and strategies need to be tapped to take down the bosses тат e аР аР ЯР Р ФР T т у-----

У/20/

“Тһе zoom technique gives уои a good look at the action at hand

y T This stage features classic platforming elements and is stylized very much like Metroid's timed escape scene

A beat 'ет up that proves that unique ideas can still be applied to 2D gaming

m Graphics: The cardboard cutout scenery, comic book-style cel shading, and speed effects are implemented perfectly. It looks fantastic

и Sound: Hysterical voiceovers and a fitting score

m Playability: Where the game truly excels. The controls fit like a glove and the gameplay is filled with variety and skill- based challenges

п Entertainment: It's gorgeous. It's fun. It's an absolute must-have

п Replay Value: Moderately High

SECOND OPINION | Not only is Joe a game

| that you absolutely, positively | must play, it is one that will

GAMEINFORMER 125

"The gameplay is endless in scope and its visuals will leave you with a wide-eyed

gaze."

In Weapon Master mode, you'll work your way through a series of circumstance-based matches

Some matches have you playing as Lizardman

By completing these bouts, you'll earn cash that can be used to purchase new weapons, outfits, and art galleries.

126 GAMEINFORMER

r^ E we-

SOUL CALIBUR Il

DOES GAMECUBE HAVE THE STRONGEST FIGHTER?

hen | can make the claim that the Game Boy Wez has a more robust library of fighting games than the GameCube, | think it's safe to say that Soul Calibur II is the injection of life that this system so desperately needs. Seeing that Namco is releasing this дате simultaneously across all three systems won't necessarily help Nintendo's case, but | have a sneaking suspicion that the GameCube incarnation will be the one that people flock to and crave the most. The crafty folks at Namco decided to attach an exclusive character to each version of the game. In such, Heihachi (a Tekken veteran) can only be found on the PlayStation 2. Additionally, the legendary comic book hero and failed movie star, Spawn, has made his home on Xbox. Both of these characters bring something different to the arena, but they simply pale in comparison to the bonus combatant in the GameCube incarnation. By a stroke of genius, Namco has plucked the adult version of Link out of The Legend of Zelda: Ocarina of Time and has integrated his combat prowess into the framework of this fighter. | had my doubts as to how he would fit into the fold; but after putting this game through its paces, Link is now far and away - my favorite character on the SC II roster. In my humble opinion, he’s reason enough to invest in the GameCube version. If you're worried about the controller not being able to handle this fighter's fevered gameplay pitch, rest easy - this

game was designed for the GameCube controller. Namco definitely factored the controller layout into the development of this title's gameplay. There is one trouble zone,

however. If you prefer playing with a digital pad, this unit's microscopic d-pad is a definite turnoff.

Namco has once again tailored the game to every type of player. If you enjoy gaming by your lonesome, Weapon Master mode will keep you occupied for days on end. This mode features an array of circumstance-based stages set across 10 expansive chapters. You'll even find yourself facing off against an alternate version of Link who just happens to be wielding a butterfly net instead of a sword. By progressing in Weapon Master mode, you'll unlock a handful of awesome features like new play modes, different weapons, art galleries, and extra characters.

For those of you who thrive off of the thrill of head-to- head play, the multiplayer experience is just as rewarding. Mastering character combos and perfecting the timing of the guard block (which replaces reversals) will lead to a Zen- like fighting prowess and some of the most intense battles in all of gaming.

Little can be said about the quality of Soul Calibur Il. The gameplay is endless in scope and its visuals will leave you with a wide-eyed gaze. It's a remarkable fighter that just happens to feel the most at home on GameCube. - REINER

W STYLE 1 OR 2-PLAYER FIGHTING Ш PUBLISHER NAMCO Ш DEVELOPER NAMCO Ш RELEASE AUGUST 26

SWM seeks companion to frolic in the woods and catch butterflies with. Will only accept entries from princesses

The Black Knight always triumphs! Have at you! Come on then. Tis just a scratch. It's just a flesh wound. Come on, you pansy!"

m Concept: A weapon-based fighter with great depth and a touch of Nintendo nostalgia

B Graphics: The environments are a tad generic, but there's good reason why - the character models are breathtaking and some of the best in gaming

п Sound: A decent orchestrated score, but the voiceovers are way too campy

п Playability: The new guard block rocks and the strategies that can be concocted are limitless

п Entertainment: Aton of modes and some of the greatest multiplayer dueling around

п Replay Value: High

SECOND OPINION |

——

——

© CAPCOM CO., LTD. 2003 © CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. Р.М.03 is a trademark of CAPCOM CO., LTD 2003. The ratings icon is a registered trademark of the Interactive Digital Software Association. LICENSED BY NINTENDO. Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nintendo.

EXHILARATE YOUR SENSES in this all-new, all-out fast action frenzy created exclusively for the Nintendo GameCube". A Computer Arms Management System has gone haywire on a distant planet. The hopes of an entire civilization rest with Vanessa Schneider, a mercenary robot killer with a personal grudge to settle. With moves that amaze and an attitude to match, only she can demolish the mechanical menace.

YOU'VE NEVER SEEN ACTION LIKE THIS.

demolish robots, machines, mega weapons and transforming enemies with your bare hands

master stylish moves and powerful attacks for enhanced choreographed gameplay

- и I GAMECUBE. ACORN

IIBRADYGAMES Strategy Guide

AVAILABLE

2

Suggestive Themes Violence

Hulk Hogan =

REVIEWS

^WrestleMania

XIX has all the

but one."

He may have found his smile, but HBK lost something else: a pint of blood

You can design your own logos for shirts and other apparel

Cena checks on his friend “little Eddie”

128 GAME INFORMER

WRESTLEMANIA XIX

THE ‘MANIA SERIES TURNS FACE

as memorable as a fart in your sleep. It played like SmackDown, it looked okay, but there were no replay- inducing modes. THQ has obviously put in more time and effort into WrestleMania XIX, which shares little with its precursor.

This engine is slammin'. If anyone remembers No Mercy as the best wrestling game released in the U.S., gimme a “hell yeah!" WM 19 resembles, but plays even better. We're talking strong and weak grapples, and a wealth of moves for a wealth of situations. Get on the apron and sunset flip into the ring. Do a suicide dive to an opponent on the outside. Counters and blocking are cleverly implemented, as are special moves. Take that, SmackDown!

The thing | think | like the most about 'Mania's gameplay is being able to strong grapple someone, knock them around with a few strikes, then transition into a big move. Also, the animations for injuries are pretty cool. Work the arm, and they'll eventually hold it. Unfortunately, it's often the wrong appendage that they're favoring (right instead of left), but it's a step in the right direction.

| wish 1 could say the modes are just as stellar as the gameplay, but that would be an outright lie. Revenge mode tries something new with wrestling games, which | can respect, but the end result isn't something people will like to play. Most of its missions consist of beating up a multitude of generic assailants. Also, switching targets

T he first GameCube WWE game, WrestleMania X8, was

is painstakingly difficult, and some goals are just too frustrating and imprecise to endure. For example, | had to knock out five security guards. Sounds easy, right? No way. It took a dozen times, with Brock freakin' Lesnar, to do

it - using the same method that was unsuccessful the other times. Go figure.

With Revenge a bust, there isn't much for loners to do aside from winning some tournaments and having a few gimmick matches. Blood makes hardcore matches worth fighting. The Create-AWrestler mode is really comprehensive - both in appearance and moves and you'll be working on your custom creations for hours on end. The logo editor is brilliant. Also, being able to change every Superstars’ allegiance is one of those “why didn't they think of this sooner?” ideas.

I'm constantly impressed by the graphics in the WWE games, and this is no exception. The animation is amazing. I'm generally pretty critical of how bumps (falls) look, but there's very little for me to complain about. The crowd and environments set a new benchmark and the entrances rock. Even better, loading is minimal.

WrestleMania XIX has all the pieces in place but one.

The lack of a good career mode keeps it from being the first must-have wrestling game of this console generation. However, THQ is on the right track, and | eagerly await the next installment. JUSTIN

W STYLE | TO 4-PLAYER FIGHTING Ш PUBLISHER THQ E DEVELOPER YUKE'S Ш RELEASE SEPTEMBER 9

Size differences are well represented

mrock

Tias; 89393

Brock looks both ways before crossing the road. You should too, kids.

m Concept: Make a WWE game that GameCube owners will actually want to play

m Graphics: Impressive character models, animation, and crowds. What more could you ask for?

m Sound: All the authentic entrance songs. Even a few voices by select Superstars

m Playability: Yuke's has finally made an engine that overcomes AKI's N64 efforts

m Entertainment: WrestleMania's Achilles" Heel is the fact that its single-player mode blows

п Replay Value: Moderately High

| SECOND OPINION This game upset me to such

| adegree that | could hear blood vessels bursting within my brain like a bag of Orville

Redenbacher's. THQ has

Michael, if you catch my drift. As if | need to say it, Revenge is nothing short of a complete waste of time. This is a shame, too, since the Create-A-Wrestler rocks and the gameplay is respectable (think No Mercy). It's great for multiplayer, but there's little else here that will hold your interest.

| REINER - 6

‘somehow the BILLY HATCHER AND THE GIANT EGG

whole thing feels a little half-baked (or is that soft- boiled? Over easy? You get

my point)."

The animals you hatch launch cool attacks

can duel

Up to four player it out in Battle mode

SCRAMBLING EGGS

ack in the day, Yugi Naka was one of gaming's golden boys; his brilliant work on Sonic the

Hedgehog and Nights had him poised to be the Japanese gaming scene’s successor to Shigeru Miyamoto. Recently, though, Naka hasn't been able to adjust to the requirements of today's technologically advanced systems. After a few disappointing Sonic Adventure titles, Naka and his Sonic Team are now bringing forth a brand new franchise: Billy Hatcher and the Giant Egg.

As you might expect, eggs feature prominently in Billy Hatcher's design. These little misshapen orbs are your constant companions throughout your travels. The core of this дате revolves around maneuvering your egg over enemies, across jumps, and down long luge-like runs. It's definitely unique, although having to constantly tend to your egg can be annoying at times.

There are some interesting elements at play here. By "feeding" your egg (plowing over fruit on the ground); your little buddy will grow and eventually hatch extra lives, power- ups, and even animals that accompany you through the level. These companions have attacks you can launch with the X button, ranging from water splashes to fireballs to electrical storms. It's a shame that this aspect of the game wasn't expanded to emphasize a Pokémon-esque animal collection element. Even better, it would be cool if you could

THE BOTTOM LINE EVERYONE

m Concept: An eggstraordinary platformer [bad pun alert!]

B Graphics: Colorful, crisp, and detailed; especially nice lava and water effects

m Sound: Imagine your ears being run over by an ice cream truck

keep them throughout, swapping creatures in and out. As it stands, they're more like temporary weapons, and don't play a crucial role in completing the quest.

Somehow the whole thing feels a little half-baked (or is п Playability: { that soft-boiled? Over easy? You get my point). For example, Hope you like rolling eggs! in one section 1 met up with a large snake that could only m Entertainment:

Enjoyable, but there's a much better game in here somewhere

п Replay Value: Moderately Low

SECOND OPINION

My gut told me that pushing. an egg around for hours would | start to be a pain. | don't like | to depend оп my gut when it comes to games, because you just can't have much of an idea before playing a final version - but my gut was so right.

be killed by placing a bomb in his mouth. | kept failing

at my attempts to place the explosive in his mug, then discovered that 1 could just grab my egg and roll right on by him. Pointless, no? This same tedious design also applies to the uninspired boss battles which mostly just consist of running around, dodging attacks, and hitting whatever giant monster with an egg when he comes to a standstill.

Also, there are some basic issues, especially the camerawork, that Sega still isn't getting right. You have to constantly babysit the camera, but it's even more frustrating because the rotation is so slow that it's hard to keep your sights on an enemy that's chasing you in circles (which figures heavily into the pro forma boss battles). This lack of attention to detail, coupled with a character and storyline that is so cliched | won't even waste your time by describing in this review; makes Billy Hatcher and the Giant Egg an intriguing, unique, but somewhat forgettable GameCube title. - MATT

Riding eggs is fun, but difficult to control

The boss battles are very standard issue

GAMEINFORMER 129

REVIEWS

GAMECUBE

TIGER WOODS

PGA TOUR 2004

SHAG YOUR BALLS!

ou know that guy in your office - the one who's always ducking

out for “lunch” and coming back three hours later with a tan and a sore arm? You'll be tempted to do the same with Tiger Woods, bacause it's a bona fide time-sucker.

I'll bet you think, “When I'm rich, I'm gonna spend all day golfing and blowing money!” Your dream has now come true Spending cash in the Pro Shop is an awesome way to combine unlockables with character customization and upgrades. Throw in the sponsorships, and you'll be going up and down the greens all day like a strumpet in a golf cart. | love how you can earn money to buy stuff for your character in just about every area of the game. Don't call the Pro Shop a mode - it's in the entire title. Add to this the way EA keeps track of all your stats and trophies, and you've got an incredibly inviting experience.

Listen up, Nintendo Toadstool Tour is solid, but it's a case of nothing ventured, nothing gained. EA Sports has gone out and given us more game than we ever dreamed of. Barring the fact that I'd love to have a real course creator (and it's two discs), Tiger's franchise and its analog swing is blazing a new path for video game links and putting it on a collision course with old favorite Hot Shots Golf. Who wins? Well, you know Tiger; when he gets on a roll, he can be unstoppable. KATO

THE BOTTOM LINE EVERYONE

m Concept: Thi

thing's so t

t's like a game o

W Graphic: The f

es and

nations are

и Sound: Some of the corr

rentary

is old and repetitious. The

than ever here

W Replay Value: High

SECOND OPINION

Tiger Woods 2004 is to Mario Golf what a Dodge Viper is to а Civic. Don't get me wrong - 1 love Hondas. But if the price was the same and you didn't have to worry about speeding

tickets, which would you pick? The only gameplay flaw here is assigning power shots to the sticky Z button. Tiger is the high chief mack daddy of video game golf. Ya better recognize!

JUSTIN - 9.25

W STYLE | TO 4-PLAYER SPORTS Ш PUBLISHER EA SPORTS Ш DEVELOPER EA REDWOOD SHORES

Ш RELEASE SEPTEMBER 22

130 GAME INFORMER

( „(GAMECUBE (ПМ TP GLADIUS RUSSELL CROWE IS A WIMP!

one are the days when a strategy game is as boring as an insurance seminar.

No longer should you get scared when someone asks you, “Do you like games

about gladiators?” LucasArts has finally developed a top-notch game by itself. I'm not sure which of those statements will surprise you the most because they're all whoppers. I've seen Gladius coming for some time now, and | thought this title wasn't going to be the type that was going to challenge my notions of the strategy genre, deliver amazing replayability, and charm the socks off of me with its combat. Thankfully, | stand corrected, and here's why.

The depth within the battles simply keeps you coming back for more. | love the real- time hit system. Its exacting timing and damage balance system are truly rewarding. It also grows as your characters do, and is customized for each attack and combatant. However, there is equal challenge in what happens before any sword falls. How your prepare for battles is just as crucial. Unit placement, movement on the map (including dealing with terrain), and knowing your enemies’ (and your own) classes and Affinities keep you happily busy.

Finally, LucasArts had the foresight to surround the game's finely tuned combat with engaging story interludes, sidequests, and more content than you can imagine. Gladius is the convergence of a lot of successful elements working in tandem. Don't miss the opportunity to experience it. - KATO

EMINUS. (0)

Select a gladiator te place on the map. MUNIO'S SCHOOL

SEA

XXXXX

PIRGOS ARENA

AK KIXIXKK,. MOL oie DL The multitude of enemy types demand new strategies

Par 7 ЖЫР”

`

Movement is a huge part of the game Executing multiple combo shots is a thrilling maneuver

W STYLE | OR 2-PLAYER STRATEGY Ш PUBLISHER LUCASARTS Ш DEVELOPER LUCASARTS Ш RELEASE OCTOBER 28

THE BOTTOM LINE

m Concept: Deliver an inspired strategy title that makes you pump your fist as much as it does think

m Graphics: Despite the eye-catching , | thought the magic ations were pedestrian

п Sound: While the music is inviting, the speech in battles is gratingly repetitive

п Playability: Enough depth to keep players of any skill level entranced. Realtime combos rock

п Entertainment: 1 couldn't turn this thing off and I'm not a huge strategy guy

п Replay Value: High

SECOND О

| LucasArts has crafted an

| immensely satisfying quest

| that fully taps into a unique

| concept, exploits every facet

| of turn-based strategy, and |

| hammers home the importance of difficulty balancing. Most

| games of this caliber have

| a tendency to be dry and

| repetitive, but LucasArts has

| gone out of its way to keep

|

ON

gamers plugged into the action | and wondering what could | possibly come next. Allowing | players to physically take part | in combat is where this game | excels the most. You can't just | | be tactically savvy; уои also | | have to be skillful in executing | timed button sequences. | Relying on just one strategy |. won't work either, as each | fight brings something different | to the table. If you desire a | | game that tests you on every | level, Gladius will prove to be jan irresistible play through. | It's the invigorating new spin | that the strategy genre has so | desperately needed.

rmm

DISNEY'S EXTREME SKATE ADVENTURE

PIGS FLY

‘Il admit it: Finding Nemo was probably my favorite movie of the summer, and now | comes along Disney's Extreme Skate Adventure. Yes, it's just Tony Hawk with cuddly

creatures; but don't let the Disney theme scare you off. This is actually one of the better games of this ilk I've played in quite some time.

Using Neversoft's engine, developer Toys For Bob has constructed a phenomenal kids game. Now, | don't mean “kids game" in the usual way we reviewers usually misuse the term (i.e. simplistic and boring). This, my friends is the way it should be done.

Everything you love about Tony Hawk is here: an extensive character create mode, huge levels filled with awesome grinding lines and hidden areas, creative gameplay, and challenging objectives. Extreme Skate essentially mimic's Tony's control scheme as well, although a few things have been simplified a bit (especially ground tricks) to accommodate the younger audience. However, this is partly due to the fact that the game places more emphasis on the exploration than forcing players to hit ambitious scoring goals.

The graphics, from the levels based on movies like Toy Story and The Lion King to the beautifully animated, over-the-top unique move sets for each character, make this а gorgeous game to watch. It's also cool that there are certain goals that can only be accomplished by certain characters. If, like Whitney says, the children are the future, we need to start making more kids titles like Disney's Skate Adventure or face the wrath of a bitter younger generation. - MATT

EDIT. Kid

(Pom, |

J8

The character create mode is as deep as апу on the market)

You won't believe some of the unlockable characters

Most of the worlds are based on Disney movies Some of the levels have amazing grind lines

YER ACTION/SPORTS Ш PUBLISHER ACTIVISION/DISNEY INTERACTIVE W DEVELOPER TOYS FOR BOB/NEVERSOFT Ш RELEASE SEPTEMBER 2

ee ас

THE BOTTOM LINE EVERYONE

m Concept: A cartoon skating game featuring some major Disney stars and the vaunted Tony Hawk 4 engine

B Graphics: Very impressive, with nice animations

в Sound: A selection of kiddified Radio Disney fair

m Playability: A slightly simplified, but very accurate translation of its big brother's gameplay

W Entertainment: Let your friend point and laugh; this is a good little game

W Replay Value: High

SECOND OPINION

all of the content in Extreme Skate Adventure is based on a measly three films (Tarzan, Toy Story, and The Lion King). For some reason, having a licensed soundtrack just doesn't seem to fit the content, either. All gripes aside, this really is one of the best kids games available and is a great way to jumpstart the next generation of gamers.

REINER - 7

REVIEWS

GAMECUBE |

AQUAMAN: BATTLE FOR ATLANTIS

W STYLE |-PLAYER ACTION B PUBLISHER ТОК MEDIACTIVE Ш RELEASE JULY 31

T | First of all, I'd like

Gr “to give Aquaman props for not being the worst game of all time so it is better than expected. As you can probably imagine, the concept of an underwater fighting game didn't exactly work out as planned. Call m me crazy, but punching an enemy while doing the doggy paddle doesn't exactly generate a whole lot of excitement. Admittedly, though, it’s next to impossible to do this comic book justice. Talking to fish and playing “hide the sardine” with Lagoon Boy and Aqualad probably wouldn't go over too well with gamers. When it comes to the digital world, Aquaman isn't the king of the sea. He's ^

a turd in a pool. - REINER

|. GAMECUBE NHL HITZ PRO

W STYLE | TO 4-PLAYER SPORTS Ш PUBLISHER MIDWAY W RELEASE SEPTEMBER 22

Of all of Midway's

Wu arcade sports titles, d Hitz needed the least 27 99 "RO ы. Its franchise mode ^ deem has been steadily improving, and the fast-paced gameplay ap. hockey. That's why it's such a shame that Midway fixed things that weren't broken and made the game less enjoyable for me. The new moves are great; fighting is tolerable; and being able greatly decreased (despite sliders) due to a rink that's too big and players that are too small. It's still a great game, but I'm a little bummed at the unnecessary тт changes. - JUSTIN Т

ГЕ amount of help. P м is a perfect fit for to knock down the goalie is a blast. However, the speed is

GAMECUBE NHL 2004

W STYLE | TO 4-PLAYER SPORTS Ш PUBLISHER EA SPORTS W RELEASE SEPTEMBER 22

4 Dense with managerial options and overflowing «with new gameplay features, NHL 2004 is a complete turnaround from last TET S season's disastrous doo release and is this Ds year's must have hockey title. Scrums now break out along the boards; goalies can be coaxed into fighting; and players have complete control over throwing checks. In the front office, you'll have to keep an eye on everything, right down to upgrading training &ear and setting ticket prices. It really seems as though this game has everything that you could ever want. It'll be interesting to see where EA goes with it next year. - REINER Е

GAMEINFORMER 131

"| think ! may have expected too much from this game, as it really isn't the Second Coming that 1 was

waiting for.”

..-but the environments could use some work

132 GAME INFORMER

SOUL

CALIBUR Il /

STUNNING, BUT NOT SHOWSTOPPING

this title. So much so that | purposely avoided the

import and preview versions just so that | would be completely untarnished the day the review copies came in. Unfortunately, | think | may have expected too much from this game, as it really isn't the Second Coming that | was waiting for.

Now don't get me wrong, Soul Calibur Il is an outstanding fighter with plenty of depth and some absolutely breath- taking graphics. This is especially true for you lucky Xbox owners who play on a HDTV, as the game in 720p is simply drool-inducing. But there are a number of areas in this title that annoy.

So many in fact, | really don't know where to begin. For example, the game starts off with this amazing opening movie, but when you beat Arcade mode, you get three still images and some stupid (yet endearing) text. Or how about the fact that while there are a ton of new faces in the line- up, many of them have move sets from previous players.

Next, Weapons Master mode, in my opinion, is just plain stupid. Now before you Soul Calibur fans throw the magazine in disgust, listen to my reasoning. This mode

i have been anxiously awaiting the U.S. release of

encourages cheese. And | don't mean a slice of cheddar. I'm talking a flood of Muenster.

To get past most of the challenges, repeating the same deadly move or simple button press over and over isn't just sufficient, it is encouraged. There simply isn't enough time or health to pass the requirements in any other way. Where is the challenge in that? | want the single player or quest modes in a fighting game to make me a better warrior, not one that requires me to pull off cheese move after cheese move. Plus, the variety in this mode is severely lacking. In one of the dungeon sequences, | fought 17 versions of the same риу in succession. Yippee.

Now | realize that most of this review has been rather negative, but | think all the criticism is deserved. That said, Soul Calibur II is still an immensely entertaining fighting game...in multiplayer. So if you buy this title and plan to spend lots of time beating the tar out of your buddies, you will get your money's worth. If not, you might want to rent this game for a night and see if there is enough to keep you interested, as you can blow through most of the single- player content in a good long day of play, - ANDY

II STYLE | OR 2-PLAYER FIGHTING Ш

All the animation and particle effects in the game are impressive

BLISHER NAMCO Ш DEVELOPER NAMCO Ш RELEASE AUGUST 26

You can unlock and buy a variety of weapons for each character in Weapons Master mode

THE BOTTOM LINE

+

Т 8.5

m Concept: Update the game enough to get by, but don't reinvent the wheel

m Graphics: It looks fantastic on а standard TV and even better in 720p on an HDTV

п Sound: Great production all around, but the tunes themselves aren't exactly my style

п Playability: Solid control and plenty of depth gives combatants lots to explore

W Entertainment: The one-player game is nothing special, but multiplayer is a blast

п Replay Value: Moderately High

| SECOND OPINION |

| You'll definitely get your bling- bling with the Xbox version | of Soul Calibur Il. Stacked

| | зо against the Playstation 2

| quicker loading times, superior | resolution capabilities (720p), [ЖЧ нов риге on

| both the analog and фрай.

The inclusion of Spawn as an exclusive playable character | for this version is definitely ool, and he does seem to fit

| into the roster fairly well, But let's face some facts here, people: It's insulting to say

his name in the same breath

as The Legend of Zelda's

Link - who just happens to

be the new character in the

GC version. In this regard, the Xbox game comes up a little. short. If you're a graphics snob, you'll drool buckets over how gorgeous this game looks on the ‘box. When it comes to all around enjoyment, however, the GC version is the better buy.

_REINER - 8.5 | |

"this is another lack- luster title that attempts to coast on the company’s storied arcade

history.”

Stages’ maps are usually small

Particle effects and breakable objects abound

You can't process the action fast enough

OTOGI:

MYTH OF DEMONS

ALL MADE UP WITH NOWHERE TO GO

togi's developer is From Software. For those of you

not familiar with this Japanese company, it's the

one behind titles like Armored Core and Evergrace. From's imprint is all over Otogi as well, but with less than stellar results. Like the aforementioned titles, this game Sticks close to the developer's slow, steady, "no surprises" approach. Armored Core - mission after mission of mech fighting and upgrades. Evergrace? No-frills real-time combat with a smattering of RPG customizations for your character. Otogi proceeds along an equally predictable route, only this time in the action genre.

This game has other sources of inspiration: it's very straightforward mantra is reminiscent of Sega's Shinobi. As much as | respect the publisher, this is another lackluster title that attempts to coast on the company's storied arcade history. While having 30 stages sounds like a bonanza of lowering the boom, Otogi's simplistic combos wear you out rather quickly. That's not to say that you can sail through the game, as you will encounter some tough cookies. Furthermore, there is some variance in the objectives of the missions. However, by not offering the player an engaging combat system as a foundation, the game tastes a little like spaghetti without the sauce. Magic and weapon upgrades are available, but require an almost mandatory visit to previous

stages in order to rustle up enough cash to get them but you may choose to fall on your sword before going through such an ordeal again.

Although some may think that Onimusha is an inspiration here, | regret that From Software didn't draw more influence from that classic. Japanese folklore is the backdrop, yes, but | miss Capcom's deft way of engaging the player in the story - even if it is a little corny. Capcom may be predictable, but it does have a knack for overcoming the confines of genre and expectation, which this Sega title does not do.

One thing that you absolutely cannot criticize Otogi for is its graphics. Xbox owners expect the world out of their console in this department, and they are going to get that and more. Shining, gilded palaces of gold; spooky water-drenched levels lit only by an eerie moon; and enemies complete with amazing levels of detail await. These examples are made even more breathtaking due to breakable objects in the environments and the sheer speed of combat. You'll be in the middle of a flurry of combos, and will have to keep yourself from pausing to admire the flashy effects. It's just unfortunate that Otogi has come this far with its visuals only to be undermined by that subtle but oh-so-important aspect of vids known as gameplay. KATO

W STYLE | -PLAYER ACTION Ш PUBLISHI

15 ort ony È

ДИК

Hairspray versus tomado-ike wind, which will win?

SEGA Ш DEVELOPER FROM SOFTWARE Ш RELEASE AUGUST 26

7

Watching this game is more fun than playing it

It's like a segment of Conan O'Brien's “If They Mated” featuring Shinobi and Onimusha

m Graphics: Simply superb. The game's speed sacrifices none of the glitz

Sound: Otogi's sounds аге an intriguing blend of traditional Japanese instruments and electronic sounds

п Playability: Even with new weapons and trickier foes, the learning curve for the combat peaks in the first five minutes

W Entertainment: This is an experience that gets tapped out pretty quickly. Multiplayer would have helped alittle

m Replay Value: Moderate

the plus column and will be the |

| |

ап RPG of any sort. Character

GAMEINFORMER 133

“It's nice to see Springfield get the respect it

"m deserves.

Wiggum donuts, so you have to bump the donut van to make

You can go just about anywhe

"s

“Truckasaurus!!!” Bart - Football

are necessary to missions

134 GAME INFORMER

GRAND THEFT OTTO?

impsons Road Rage, which released around Christmas & 2001 on all platforms, was a great way to show off

Springfield in all its glory. It was essentially a Crazy Taxi clone in the Simpsons universe. This time, the powers that be picked a better game to mimic, in the form of Grand Theft Auto. The results are nothing short of astonishing. It's nice to see Springfield get the respect it deserves.

Like its ultra-violent mentor, Hit & Run has large environments in which to explore using a free-form style. Springfield is broken up into several levels, each with its own main character. They usually introduce new areas, though some are recycled with different themes Homer traverses the suburbs during the day, while Marge does it in the evening. Much of the gameplay revolves around vehicles. You will amass a collection that can be called upon at any time, such as Mr. Plow, Malibu Stacey's convertible, and Otto's school bus. However, you can also “get a lift” from any of the other rides you come across. Vehicles have their own attributes, which come into play depending on your tasks. You obviously don’t want to race in the donut truck or be forced to use the Honor Roller when you have to destroy a runaway limo. The vehicular missions don’t deviate much from these examples, but they're only a piece of the pie. Mmmm...pie.

Springfield is just as easily explored on foot. Like GTA, searching for hidden goodies is highly encouraged. Each

level has a set number of security wasps to destroy, trivia- laden collector cards to grab, and clever gags to activate (Moe's Love Tester, Jasper in the Kwik-E-Mart freezer, Kamp Krusty's flagpole, etc.). Not everything you see can be trod upon, but the ability to go inside buildings makes up for this. Platforming is sporadic, and is slightly hindered by a touchy camera.

For Simpsons fans like myself, there are bountiful references to the show not only in the form of locales, but also tons of audio snippets and unlockable costumes. However, unlike Simpsons Road Rage, a deep appreciation for Springfield's brand of Americana isn't vital to the enjoyment of this game. The mechanics themselves are enough to keep just about anyone enthralled, regardless of whether or not they can spout Ralph Wiggum lines till the three-eyed fish swims home.

| do notice a minor lack of refinement, as some bugs are evident and lip-synching wasn’t even attempted. More creativity in missions would've been appreciated, though the game's lack of violence limits the possibilities. Regardless, publishers and developers should take note: THIS is how you do a licensed game. Hit & Run is likely the best game released with Vivendi Universal, Radical Entertainment, or The Simpsons plastered on its cover. It's not perfect, but neither is Homer, and that's why we love him. JUSTIN

Ш STYLE |-PLAYER ACTION/RACING Ш PUBLISHER VIVENDI UNIVERSAL/FOX INTERACTIVE Ш DEVELOPER RADICAL E RELEASE SEPTEMBER 16

Marge upgrades to the Lard Lad

m Concept: Mission-based driving, Streaming environments, and Homer in a muumuu

B Graphics: Some things look odd in 3D (Lisa's hair), but everything else is faithfully recreated from the show

W Sound: An insane amount of speech, both new and recycled. Some ofthe music is annoying

m Playability: The driving engine is darn good. On foot, things are slightly more problematic

m Entertainment: Fans of the show will adore it, but there's more than enough to appease any gamer

W Replay Value: High

F d |

yes; but that's more due tothe |

wealth of Simpsons minutia than

the gameplay. MATT - 7.75 |

“this game plays like a blind, drunken monkey has been given full control of the

" «amera.

Oz (the ship) is the most beautiful

and interesting part of DC3

WASP missiles are used to unlock secured doors

There are woefully few enemy types

BAD DINO, BAD

want to like this game. | want to look back on my time | with it fondly, a sepia-toned memory of good ti

blasting mutated carnivores into zero-G oblivion. | can't do this, and it makes me very, very sad. For crap's sake, | can't even run down a corridor in Dino Crisis 3 with апу semblance of accuracy.

Followers of this Capcom series will want a few questions answered right away: no, Regina isn't in this one; yes, an ubiquitous t-rex or two will show up; indeed, the dinosaurs splash blood around with abandon; and yes, the story is still wafer-thin. Uninitiated Dino Crisis newbies will want to know something else: Is it fun and worth my $50? Sadly, | must answer in the negative to that question.

Although the list of problems | have with this game is longer than the “begets” at the beginning of the Bible, the most grievous issue is the camera. Like earlier DC games and their Resident Evil cousins, this title features a stationary camera. As a die-hard fan of Resident Evil, this doesn't usually bother me; but this game plays like a blind, drunken monkey has been given full control of the camera. On a scarily consistent basis, the angles will switch midjump. I'm not talking about walking through a room and randomly firing up the jetpack for the heck of it, I'm referring to places where you have to leap from one platform to

This mutated t-rex can also shoot electricity at you

{ = REVIEWS

THE BOTTOM LINE

ттт

another, for example. They know that you're going to jump right there, and still insist on changing the camera at the least opportune time. | would consider both Jeremy and | fairly adept gamers; but on more than a few occasions, a handful of attempts would be required to successfully walk straight across a room.

Other things started to grate my nerves like a “Mariah Carey Sings Lawrence Welk Classics In The Park" benefit concert. The map system explains absolutely nothing and is slower than a 1970s Winnebago going uphill. The number of enemy types can safely be described as meager, and you'll only catch a glimpse of them if the camera gods are smiling in your favor. Honestly, you can get through most of the гате just cruising on your jetpack and letting the auto-aim do its work.

Thankfully, DC 3 does have two very strong points going for it. The characters, enemies (when you see them), and environments look better than anything in recent memory. Every surface is reflective and there isn't a jaggie to be found. In addition, the cutscenes are excellent and follow Capcom's latest trend of utilizing more Hollywood cinema tricks. However, these attributes, although well executed, can't save the beast from itself. LISA

Camera angles are almost always а problem in battle

m Concept: Revive the stagnating Dino Crisis franchise by bringing in space marines and a super- smart ship

m Graphics: Beautiful rooms with a ridiculous number of reflective surfaces

и Sound: The ship's noises aren't successful at heightening the tension and the soundtrack starts to get annoying

m Playability: It hurts when things are this awful. It really hurts me

п Entertainment: Devoid of suspense, variety, or any other redeeming entertainment value

m Replay Value:

| its shortcomings, and there are | a lot. There are only a handful

| | | | |

GAMEINFORMER 135

_ REVIEWS

“ы.

f

OOOOOO™. * d OOOOO®

E

XBOX

STARSKY & HUTCH

NOT SO GROOVY

THE BOTTOM LINE

FREEDOM FIGHTERS

LIKE THE FRIES, BUT AGAINST COMMUNISM "i

| N OT THE FRENCH America good, communism

admit, I've never seen THE BOTTOM LINE | . | bad

the Starsky & Hutch TV TEEN n one level, Freedom Fighters is pure genius. This is one of the few games that п Graphics:

show, and based on this can make the player feel part of an engagement. There is a bigger picture. You Pretty average, but you can mediocre game, | probably go from rag-tag citizen to a major force in the liberation of an America that has Vlde бате каз сазово never will. 1 doubt it had been conquered by Communism. And the battles represent that. doesn't Werde ld ge of the the retroJooking cel-shaded ү i " е

l ; (ош, and in time, up to 12 other Freedom Fighters, clear Soviet strongholds, blow Xbox's power

cutscenes, which were just bridges, and cause general disarray in their new world order. Shouting out commands шінші about the only decent thing іп m Concept: to the soldiers under your rule is easy, and adds to the overall suspension of disbelief. Good voice acting and tunes

this game. Okay, the concept Imagine Crazy Taxi, only

"n lly heightened once you start unloading lead, since the environments come Ше ۴ starring a TV cop duo you're This is actually is kind of cool: In each к

alive with exploding vehicles and the chaos that comes from large-scale soldierto-soldier " Playabllity:

'obably not old enough to episode, you chase villains to ertt ы! confrontations. Para reis u earn or lose viewer ratings. m Graphics: But for all the great things Freedom Fighters does to create an immersive experience, are acceptable The crazier the action, the These might just be the least it constantly comes crashing down because the player and camera controls are poor. It п Entertainment: more people tune in, It's a detailed cars to ever appear really burns my flag when | realize all the good is wasted by the use of the third-person The game is engaging, but the nice twist on a driving game, on the Xbox perspective. It simply hinders the experience. And for what? To look at the average cumbersome controls detract but no one in their right mind | a sound: models the developer has created for this title? Or perhaps it's to make sure | don’t miss from the overall experience would watch this show. Two The guy who starred as Huggy the overuse of the same boxes and textures throughout the entire level, or keep my mind ш Replay Value: dorks driving around in an Bear did his own voice! He off the constant polygonal tearing you can see throughout the levels? Moderately Low incredibly ugly and generic оло Naas 1 жақ Either way, Freedom Fighters is a perfect example of why third-person games shouldn't city chasing bad guys with п Playability: be made-over first-person titles. If this game was an FPS, | would absolutely adore it. As laughable Al doesn't qualify You heve your choice of it stands, it's just a fun gun marred by bad controls. - ANDY as good entertainment. Both two cramp inducing control cars and pedestrians are Schemes. blocky and lacking detail, m Entertainment: and the same voiceovers If you must make games

repeat so often you'll feel like этн RE 3

there's an echo. game over this If you get tired of playing u the episodes, you can check Н ри аа

= s

out the free roam mode in

which you search areas of

the city for police badges Е

before time runs out. Here's | SECOND OPINION the best part: What do you do when you've collected

all the badges? Wait out the clock. What fun. You can play either mode with a second player as well, using a steering wheel and a light gun; but if you value your friendships, keep this game far away from everyone you know. - JEREMY

ма s * м, - | a pawn in a war that you have

по control over. You really don't Sometimes it's better to run and fight another day | Men a шке H you run and з : z а : | gun solo, You'll have the ability

wot nals At the end of each level, you must hoist the flag of freedom

This aspect works pretty well,

| The NPC Al is decent, and

| sending out your troops can be done with but a click of a button. |

Don't know what it is, but exploding vehicles is always a good time

You're not just a sniper... you're a freedom sniper

в STYLE 1 OR 2-PLAYER ACTION/RACING Ш PUBLISHER

GOTHAM GAMES Ш DEVELOPER MIND'S EYE PRODUCTIONS W STYLE | TO 4-PLAYER ACTION Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER |/O W RELEASE SEPTEMBER 3 INTERACTIVE Ш RELEASE SEPTEMBER 16

136 GAME INFORMER

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PlayStation

al

Babbages | FuncoLand |software є

GLADIUS

LIVE BY THE SWORD

might bring the genre a slew of new fans. With more depth than all of Minnesota's lakes combined, Gladius offers a level of immersion that no other strategy game can offer.

Complex as the game is, the basic premise is deceptively simple. As one of two playable characters, you train to compete in the arena games of the land, on a mission to bring fame to your school of combat. As you travel the countryside, you participate in tournaments to win notoriety, earn money, and gain entrance to more prestigious contests. You will also hire more warriors, learn more skills, and unravel a complex storyline that varies depending on which character you've chosen.

The breadth of options in Gladius cannot be praised enough, but even more impressive are the unique combat mechanics. Every move utilizes a swing meter like those often found in golf games. The goal is to let the meter climb and hit the button as it reaches the sweet spot. Hit the button too early and you won't do much damage; hit it too late and you'll overextend your swing. It might sound complicated, but it actually works extremely smoothly. You can turn the meter off in the options menu and let the computer decided combat for you, but to do so would be to remove much of what makes this game

strategy games often only appeal to a limited audience, but Gladius just

Terrain has a huge effect on combat The world is open to exploration

W STYLE | ТО 4-PLAYER STRATEGY Ш PUBLISHER LUCASARTS Ш DEVELOPER LUCASARTS W RELEASE SEPTEMBER 15

THE BOTTOM LINE

m Concept: A tactical sim based on gladiator combat and oh so much more

m Graphics: While not the best looking game on the black box, it is the sharpest of the three versions

m Sound: The swords crashing against each other are so real, you'll swear you're under attack

m Playability: With so much depth, you'd think it would be difficult to learn. Instead, it's simple and addictive

п Entertainment: The gameplay can last for over 100 hours, and you'll be left wanting more

п Replay Value: High

SECOND O

| strategy fan a lot to like. Not only does this game do all the basics you have come to expect from the genre, It expands on |

have some really annoying | | sayings ке, “For the gory | | of our school!” Who the heck | | says that? | know every time it | happened | wanted to punch the | | guy. Annoyances aside, Gladius

Б a fantastic game and definitely | | one of the best console tum- | ANDY - 8.75 |

REVIEWS

XBOX

NASCAR THUNDER 2004

JEFF GORDON RULES!!!

fter all the negative comments Kato got in Dear GI in reference to

his Jeff Gordon bash, I'm going to dedicate this entire review to Jeff Gordon - because he rules. Like Gordon's 1998 Winston Cup winning season where he won 13 races and finished in the top five 26 times, NASCAR Thunder 2004 is definitely driving in the zone.

While I'm a fan of all the fancy new modes, the biggest improvements are actually found on the track. Spinouts and wrecks leave a wall of smoke and debris on the repr tarmac that you must weave tunes manage to not annoy through blindly, and cars flip through the air spewing sparks and fire. Plus, the new driver ally/rival dynamic makes for some interesting new twists.

For example, say you want to...oh, | don't know...knock Tony Stewart out of the race. You can do it, but just like the real Stewart, you can expect him to exact some retribution. Next chance he gets, he won't let you pass, or even better, he will just flatout slam into you for revenge.

If you are into NASCAR, you really don't have a choice, as Thunder is the only game available. This isn't necessarily а bad thing, until you realize that EA refuses to go online with Xbox, so Thunder can only be played online on PS2 That's so lame...err, “nonJeff Gordon." - ANDY

THE BOTTOM LINE EVERYONE

EDI

п Concept:

Completely corner the market NASCAR games, so fans y have no choice but to buy your game

m Graphics: On the Xbox, this game should look much better in my opinion, but it is more than adequate

m Playability:

Not the greatest driving game but it does do a good job of capturing the NASCAR experience

W Entertainment: Betweer Ligh Zone modes you have NASCAR than even ti hardcore fans know what to do with

п Replay Value: High

SECOND OPINION

W STYLE 1 ТО 4-PLAYER RACING Ш PUBLISHER EA SPORTS Ш DEVELOPER EA TIBURON @ RELEASE SEPTEMBER 1

GAMEINFORMER 137

e

XBOX

NHL 2004

CROSSING LINES

onsidering last year's

debacle I've got to

asl ve іп toward respectability from the

disaster that was NHL 2003 was long enough, but this

new edition is making up both

time and histor That's a bold statement, but your players' actions alistic than ever. a all, as there's more g and dancing than a booze-filled high school prom (especially in front of the net) The game still flows, but you just have to concentrate on your skating and setting up your offense effectively like г before - which includes off the boards. The 1р5 the ра jumping on any front of the goal. Be sure ar clear that traffic out in front checking via the right analog stick or your goalie will get screened and scored upon. Dynasty mode isn't just a

Madden copy. While still giving

you the depth of watching

over the budget of your team, the upgrades to your club are cool and the customization of the GM's office is addictive. I'm glad that EA decided to give each of their sports a little different treatment in their career modes, and | expect that Madden will steal this office idea for next year. Given how far this fra

THE BOTTOM LINE

EVERYONE

Г] Сопсер

B Replay Value: High

SECOND OPINION

Comparatively, NHL 2004 simply smokes the competition both on the ice and in the front office. The bruise control allows players to level the opposition

with newfound force. Irritating

goalies to the point where they

NHL HITZ PRO

CANADIANS SPELL HOCKEY WITH A “Z”

aybe you're a person who keeps their Genesis around just to play hockey. Maybe you don’t want

to shave pennies off the cost of your franchise’s

hot dogs. Is this business school, or are we going to play toward realism spices up the play some hockey?! Midway is here to remind you that there will | nicely. It's not quite as dynamic always be at least one game on the market where you сап | as EA's release, but being able put somebody through the glass. | to toggle between the fast-

Five guys on a side just means that there are two more emus people to hit out on the ice. Also on the *realism" side | that is perfect ҚАЛА” of things, the game's goalie animations are sweet. In а | Franchise still needs plenty of departure, however, | wish that there were more ways to work, but it's getting there. catch on fire. Yes, the fighting is cool, but what about a REINER -8

reward for a hat trick or whatnot? It would go with the perks

system that Hitz Pro already has going. The best part of the Hero Equipment is that it’s useable by anyone from game to game. The way that Midway has its Franchise structured is refreshing, considering how realistic this mode is becoming in the other hockey games.

I'd say that if you can't have a good time with this title, than you need to pull that puck out of your butt and allow yourself to sit down and relax a little. - KATO

E STYLE | ТО 4-PLAYER SPORTS Ш PUBLISHER MIDWAY Ш DEVELOPER MIDWAY SPORTS

W RELEASE SEPTEMBER 22

ESPN NHL HOCKEY

NEW TRICKS FOR THE OLD DOG

t's good to see that last year's best hockey game has gone through everything short of an overhaul. Sounds

SECOND OPINION ESPN hasn't made significant strides forward. The gameplay

unnecessary, but like a shark (not the kind hanging is certainly smooth; but the

around San Jose, they stink) you can't go backwards in a | controls, general movement, and | sports game. | know for a fact that the team at Kush Games | CPU A all prove to be a little didn't have that much time to put this thing out, but the жы ерус ышы m results are pretty solid nonetheless. ранае E

In some areas the game actually smokes. The models are | peen the primary focus, not the 10 times as good, and the animation system has improved | distractions to it. even more from last year. If you liked the goalies in 2003, REINER - 8 5

you're going to freak when you see what's going on now. In

fact, there are all sorts of changes to the player's movements, although they stil seem to

has come, however, I've no doubt that the team behind NHL will keep this series out in front of the curve from now on. - KATO

Ш STYLE | ТО 4-PLAYER SPORTS Ш PUBLISHER ҒА SPORIS. DEVELOPER EA VANCOUVER Ш RELEASE SEPTEMBER

138 GAME INFORMER

swivel on their skates a little too much. Despite the new look of Franchise mode, the skill games, and the Skybox collectible area, the title's Al (including the too-strong CPU on the penalty kill) still leaves you іп a lurch too often. Finally, I'm not a huge fan of the dekes.

It's almost scary to think what would have happened if Kush got a full year to work on this one, which leaves ESPN in a better position than last year, but you can still feel the potential brewing under the surface. KATO

Ш STYLE | ТО 4-PLAYER SPORTS (UP TO 2-PLAYER VIA ONLINE) II PUBLISHER SEGA SPORTS E DEVELOPER VISUAL CONCEPTS/KUSH GAMES Ш RELEASE SEPTEMBER 9

THE BOTTOM LINE

m Concept: А pretty rare example of how to have your cake and eat it, too

m Graphics: The fact that all the fans are 3D is cool

m Sound: Not enough "Canadian" on the announcers for my liking, but it's still funny

п Playability: A difficulty setting between Pro and All-Star is needed

m Entertainment: More fun than the time | spent in the back of a truck riding through Saskatchewan. Yeah, it's cool

п Replay Value: Moderately High

m Concept: Try to stay ahead of the curve with changes for an already good series

m Graphics: The new models are great and the faces are simply amazing

п Sound: The commentary is improved and non-stop

п Playability: The turning physics are improved, but the dekes aren't super fluid

п Entertainment: Gameplay has been tweaked, while the franchise mode can't compete with EA

W Replay Value: High

XBOX QUICKIES

SYBERIA

Ш STYLE |-PLAYER ADVENTURE W PUBLISHER JACK OF ALL GAMES W RELEASE AUGUST 1

| ШЕ Adventure fans can't go wrong for 7 $20, as Syberia is a graphically stunning game with a great story. But, while the controls on this PC port are okay, they are clearly not refined for a console experience (awkward required zooming to read documents and a completely illegible notebook are the most migraine-inducing), and the puzzles are almost exclusively of the go-find-this-widget-and-bring-

itover-here variety. The franchise does hold future promise, though. - LISA mz DISNEY'S EXTREME SKATE ADVENTURE W STYLE 1 OR 2-PLAYER ACTION

PUBLISHER ACTIVISION ш RELEASE SEPTEMBER 2

As an adult gamer, there are a few things I really appreciate about Disney Extreme Skate Adventure. For one, the simplified version of the Tony Hawk engine allows both kids and adults like myself to feel like we're good at a skating game. | also love that the Create-A-Skater mode lets me create really hideous mutant children. What could be more fun than a kid with an enormously swollen head,

a mohawk, and red clown shoes busting 7.75

80,000 point combos? JEREMY

DYNASTY WARRIORS 4

W STYLE | OR 2-PLAYER ACTION W PUBLISHER KOEI W RELEASE SEPTEMBER 3

gameplay hasn't changed too J terribly much since the last installment, being able to slay over 000 soldiers within an hour proves to be an addictive allure that | cannot escape. It's like a Siren that sings out to me with the beautiful melody of “Kill them. Kill them all, Reiner." Now, if that isn't music to my ears, | don't know what is. While it can easily be labeled as an expansion pack to Dynasty Warriors 3, there are a couple of standout features. Along with a larger quest and the ability to create your own character, you'll encounter new one-on-one officer battles as well as siege weapons like battering rams and catapults. Unfortunately, the joy that comes with slaughtering entire civilizations is still plagued by plenty of slowdown and environment pop up. Don't get me wrong, it's a fun game that will keep you glued to your

tube, but it's just too much of the same. Hz

Killing good...updates bad! - REINER

AQUAMAN: BATTLE FOR ATLANTIS W STYLE 1-PLAYER ACTION

God help me, but here’s a sentence | never dreamed I'd write: The best part of this game is the main character's hair. Seriously, Fish Boy's locks really do flow in the water. It's pretty neat. Too bad everything else sucks so much. Basically, you swim around until you find a group of bad guys and engage in some extremely weak combat. Repeat ad naseum. Oh, and you also do some poor space-shooter action in a submarine (although | don't know why an aquatic hero would need а submarine, but then again, | don't really care). I'd say it was as horrible as the N64 Superman atrocity, but since Aquaman has always been a lame character, having a crappy game is at least conceptually sound, given the subject matter. Somehow, the universe would cease to make sense in some profound way if an Aquaman title were actually any good. In any case, you're probably not

even reading this, and | can't say that | а |

blame you. - MATT TIGER WOODS PGA TOUR 2004 W STYLE 1 OR 2-PLAYER SPORTS m PUBLISHER EA SPORTS RELEASE SEPTEMBER 22

Tiger's been coasting on his name, but this version blows out the franchise like nothing you've seen before. While the addition of a true chip approach shot is new, the

gameplay is largely the same. What is astounding is

the replay value and depth added to the off the course

shenanigans. Who says that the golf genre is stagna

Just like in real life, the coming of Tiger

has changed the sport forever. - KATO

TENNIS MASTERS SERIES 2003

STYLE | TO 4-PLAYER SPORTS PUBLISHER HIP GAMES E RELEASE AUGUST 10

It's no Anna Kournikova in the looks department, but thankfully it plays a lot better than the racket-wielding me supermodel. Ё Tennis Masters Series is well off the mark set by Sega's Virtua Tennis franchise, but it does do an admirable job of capturing the basics of the pro tour. The gameplay is more than adequate, although sometimes the players are a bit jumpy on the court. Overall, this game performs like a solid pro baseliner

playing it safe, but hitting a majority of its es

shots in-bounds. MATT

XBOX

REVIEWS

ROADKILL

SWEARING IS, LIKE, SO COOL

e always try to avoid using lazy, reductive comparison like

“This title is [insert popular game here] meets [insert popular game here]." But, in the case of Roadkill, it's simply not possible to describe it any other way than “Twisted Metal meets Grand Theft Auto III." Basically, Midway has taken GTA's open environments, potty mouth theatrics, and radio-station audio conceit, and hitched them to a car combat game. On paper, that's a solid idea two great tastes that taste great together, right? Wrong.

By combining two genres, Midway has had to compromise most of the things that made each cool individually. Twisted Metal has always been about gorgeous graphics, pinpoint control, and learning the ins and outs of brilliantly designed battle arenas. Grand Theft Auto is a big, sprawling yet ultimately engrossing ~ mess of a game, one that succeeds by creating a world full of humor, secrets, and varied gameplay. Plunking down cars in an open environment detracts from the thrill of battling it out, while not offering any of the depth or variety of a GTA III. Also, | rarely feel that my intelligence is being insulted by a game, but Roadkill managed to do the trick. The self-consciously “bad- ass” plot is devoid of humor or interesting characters (“Shut up, f^&stbag" is about as witty as it gets), and sounds like the work of two twelve-year-olds who have fallen under the spell of their uncle's old Andrew Dice Clay cassette. - MATT

THE BOTTOM LINE

MATURE

кане

m Concept: A “hardcore” action/racing game - and you better believe it's as M-rated as a mofo, you wimp!!

ш Graphics: Has about the same graphical quality as GTA III, which isn't saying much. It does have a few good explosive effects, however

m Sound: Fake talk radio, fake and real '80s metal, and the best guitar riff ever written: Blue Oyster Cult's "Don't Fear The Reaper"

m Playability: Decent enough, but not as tight or varied as car combat should be

п Entertainment: It's similar to games that | love, so why don't I like this more?

п Replay Value: Moderate

SECOND OPINION

1 like lewd conduct as much as the next macho man, but even I think Midway tried too hard to be shocking in RoadKill. It exhibits sloppy gameplay and design on many fronts. Not leaving the car is weak and

the missions are aggravating, but | still felt compelled to play a good portion of it. If you thought Vice City was too tame, this may be up your alley.

JUSTIN - 6.5

W STYLE | TO 4-PLAYER ACTION/RACING Ш PUBLISHER MIDWAY Ш DEVELOPER MIDWAY Ш RELEASE SEPTEMBER 3

GAMEINFORMER 139

yn

miii

GAME OF THE MONTH TRON 2.0

Е ل‎

“excels in using the little touches to immerse the player in the computer

world.”

И Enemies include infected programs like this guy

The lighting effects are amazing

140 GAMEINFORMER

TRON 2.

ENTER THE MATRIX

ith the wave of '80s nostalgia sweeping the

video game industry (He-Man, Transformers,

etc.), an update of Tron seems like a no-brainer (can an RPG based on the Fred Savage opus The Wizard be far behind?). Designed as a sequel to the movie, you play as Jet Bradley, son of Alan Bradley (a.k.a. Tron) from the film. After Alan disappears, you are sucked into the computer and must solve the mystery of his abduction from the inside.

Tron 2.0 instantly grabs you with its ultra-crisp graphics, which perfectly recall the mood of the film. The radiant environments easily define the computer world, and because of the clever and varied level design, looking at geometric shapes never gets old. However, there is much more to the title than great graphics; Tron 2.0 excels in using the little touches to immerse the player in the computer world. My favorite moment of the game is when | transferred into a 20-year old computer system and had to over-clock the processor to increase the speed at which | could move.

Upgrading your character adds further depth to the title. As you progress through the plot, you pick up a variety of upgrades and patches that increase strength, add

weapons, and provide helpful abilities. Yet, you only have 50 much memory available, so you are forced to decide which you want to equip in each situation. These items can be improved to take up less memory and can sometimes become infected, requiring defragmentation. This system creates a nice RPG-like quality and adds to the effect.

Your primary weapon is the infamous Tron throwing disc, which can also be used as a shield. Of course, when you throw the disc, you are momentarily disarmed, so unlike most shooters, rapid firing is out of the question. And no Tron title would be complete without the notorious light cycle at several points you climb aboard it to engage in the deadly race. Presented in an isometric view, the light cycle portions are fast-paced and tricky, and are also available as a separate multiplayer game.

As much fun as the cycles are, they are actually one of my few minor complaints with Tron 2.0. These portions of the game are exponentially more difficult than the first-person sections, which can make for a frustrating change of pace. Enemy Al is occasionally spotty as well, but not enough to detract from an overall enjoyable experience. For first-person shooter fans looking for something a little different, Tron 2.0 is the way to go. - JEREMY

W STYLE | -PLAYER ACTION (UP TO 16-PLAYER VIA ONLINE AND LAN) Ш PUBLISHER BUENA VISTA GAMES Ш DEVELOPER MONOLITH PRODUCTIONS Ш RELEASE AUGUST 26

A

At one point, you take control of a new prototype light cycle

This is called a “forced restart”

THE BOTTOM LINE

TEEN

m Concept: Battle through various computer systems in this sequel to the 1982 movie

m Graphics: Super-slick visuals will make you feel like you're actually in the computer

m Sound: Nifty sound effects and solid voice acting balance out the forgettable score

@ Playability: Throwing the little glowing disc thingy is every bit as fun as you'd expect

m Entertainment: Having seen the movie is not at all necessary to enjoy the game. And yes, you get to drive the light cycles

п Replay Value: Moderate

SECOND OPINION

| For a Tron fan like myself,

| it really doesn't get much

| better than 2.0. Not only does

| capture the look and feel

| of the universe, the clever

| script is easily better than the

| movie that started it ай ~ and

| the graphics absolutely blow

| It away. Even the caliber of

| talent in the game eclipses the.

| movie, with Bruce Boxleitner

| retuming and Rebecca Romijn-

| Stamos adding some femme

| fatale to the mix. When you

| put it all together, you feel

| like you are playing the movie

| sequel we have all waited for.

| Now, it is important to note

| that Tron 2.0 isn’t the most

| frantic FPS I've seen. In fact, it

| might be the slowest. But the

| action is compelling enough to

| keep you playing, and the story and world are things that Tron

| fans just won't want to miss.

| Even if you think the movie

| sucks, this game is worth

| checking out. |

ANDY - 8.75 | |

| | | | | | |

mn LIONHEART: LEGACY OF THE CRUSADER

easily be a completely different

experience

every ti

IT’S MAGIC TIME

f you are an RPG fan, you are familiar with Black Isle

| Studios' work. Do the names Baldur's Gate, Fallout, or Icewind Dale sound familiar? Well, it's time to

add another name to this publisher's list of hit RPGs

Lionheart: Legacy of the Crusader.

Lionheart, set hundreds of years after the Third Crusade, centers around a strange series of event set into motion by King Richard the Lionheart. Tricked by his trusted advisor, Richard accidentally opened a rift called "The Disjunction," which released magic and demons into the world. Generations later, Europe is populated with pureblood humans, as well as three magically inclined races: the Demokin, the Feralkin, and the Sylvants. These races are all endowed with magical gifts, but are persecuted for their impure blood by normal citizens and the Spanish Inquisition. As the descendant of King Richard, your character is pursued by unknown forces who are after the magical spirit in your blood.

Like the other Black Isle games, Lionheart is an isometric- view dungeon crawler that utilizes a rule set modified from the Fallout games. Players can choose from preexisting characters or create their own by selecting a race, traits, skills, and a guardian spirit. The three impure races can

also choose racial traits, which have both positive and negative affects. These options allow players a nearly ridiculous amount of customization. Gaining levels leads to even more options, as perks are earned and skills and spells are improved.

Once into the game, you are faced with nearly as many choices. Dozens of sub-quests are presented to you, which can be completed in several different ways. These range from simple delivery missions to combat-intensive rescue jobs. The paths of good and evil are both available to you, and you can even join any number of guilds or gangs. Playing Lionheart could easily be a completely different experience every time.

Graphically, Lionheart may not be the prettiest game out there, but it's nothing to complain about either. The environments are crisp and detailed, especially the cities and homes. My only minor gripe is that the characters are a bit small and blurry, but this in no way detracts from the play experience. The music and sounds effects are also excellent, and the point-and-click interface works perfectly. The menu and icon system is intricate, but easy to master. Overall, Lionheart is solid, and is a deserving addition to any RPG player's library. - JEREMY

W STYLE | ТО 4-PLAYER ACTION/RPG Ш PUBLISHER BLACK ISLE STUDIOS W DEVELOPER REFLEXIVE ENTERTAINMENT

W RELEASE AUGUST 12

= ole

REVIEWS

THE BOTTOM LINE

An open-ended RPG set in an alternate Europe where magic is everywhere

m Graphics: The environments are highly detailed, although slightly larger characters would have been nice

W Sound: The score really enhances the various moods of the game

m Playability: The simple point-and-click interface is incredibly easy to learn and offers a lot of depth

m Entertainment: With so many differe! quests and ways to complete them, Lionheart is thoroughly engrossing

m Replay Value: High

SECOND O ON

| Lionheart is an interesting

mixed bag. For every thing it does right, it seems to do something else equally poorly.

| The artwork in the game is

simply fantastic, while the

| animation of your character

| Is like watching Atari 2600-

| era track and field stars run. The story is well written

| and brings a new twist to a

tired and predictable genre, but the lack of focus brings boredom іп time, and many

| of the missions are either | too deep or too shallow. The

combat is straightforward

| and easy to follow, but most

fights are won or lost by luck, not skill. However, for all my complaints about the game,

1 did manage to sit in front of the PC captivated by its magic

| for two days straight. Lionheart

is definitely an above-average

| RPG, but it scores more points | for its odd story than its | antiquated gameplay.

There are many different companions in the game

ANDY - 7.75

The menu screens are easy to navigate

A wide variety of creatures stalk you

GAMEINFORMER 141

REVIEWS

GAME BOY ADVANCE

BOKTAI:

THE

SUN IS IN YOUR HAND

| BOUGHT A HEADACHE

rom a purely intellectual perspective, Boktai is a wonder of design. The

cartridge has a special sensor that detects sunlight, which in tum powers your character's (“Solar Boy") weapon - one which he uses to defeat various occult baddies and vampires in the Бате 5 numerous dungeons. Unfortunately, this innovative concept proves to be very frustrating in real life. Here's my experience with Boktai: | quickly realized that our

office's florescents weren't going to do the trick, so | tried sitting by a window. There was a (very) light cloud cover outside, and | couldn't seem to get my solar meter to move (the manual warns that windows decrease the power of the sun). So, | headed outside and sat on a bench. So, now I'm getting some good rays. Unfortunately, it's also hot out, so | begin to sweat. This makes me mad. Then, the glare off

the GBA screen starts to give me a splitting headache. | also realize that you can’t power up in most dungeons (there's no sun underground). I'd wasted all my Solar Boy energy right before | got to a big battle, which meant | had to trek back onto the overworld to recharge. Of course, when | got out, a cloud went over the sun and my meter wouldn't work! There | sit: pissed, rapidly pitting out my tshirt, and nursing the mother of all migraines, That is not fun and | don't give a damn how “deep” or “inventive” this game is. - MATT

THE BOTTOM LINE

EVERYONE

m Concept: A solar-powered dungeon crawler(!?)

и Graphics: Although it's isometric, the environments are very detailed and there are some nice lighting effects

и Sound: Konami never skimps on handheld music, and Boktai's is great

B Playability: There is a lot of depth here, but relying on Mother Nature for it is tough

B Entertainment: Sun-worshippers will love it, but all | got from Boktai was irritated. If it’s cloudy out ~ forget it

п Replay Value: Moderate

| SECOND OPINION |

This is a good game. In fact, if it's nice outside, it's damn near а great game. The problem is that your ability to play is based on a force none of us has control over - the weather. So, if you

W STYLE | TO A4PLAYER ACTION/RPG B PUBLISHER KONAMI Ш DEVELOPER KONAMI

E RELEASE SEPTEMBER 16 142 GAMEINFORMER

|

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GAME BOY ADVANCE

DOUBLE DRAGON ADVANCE

DOUBLE YOUR PLEASURE

D ouble Dragon is one of my alltime favorite arcade games (see Classic Gl, issue 123).

The lack of an arcade-faithful console version has boggled my mind. Atlus took things one step further and basically doubled what the coin-op had to offer in this GBA cart. When | say double, | mean (at least) twice the enemy types, 100 percent more weapons, an increase in moves, and a game with eight stages rather than four. The lunging headbutt replaces the back elbow as my attack of choice. | also dig mounting fallen enemies and bashing their heads in. Nunchuks and escrima sticks are lethal, and | mowed through a lot of Abobo with my chain mace. Defense is even an option go figure. You'll need all of these extra skills, as the game is twice as long as before. Some stages like Chinatown are brand new. Other times, you'll have added sections to classic levels. The developers are obviously Matrix fans, as Agentike enemies straighten their ties between beatings, and you'll fight atop a speeding semi. A mode that lets you alternate between control of two heroes by yourself is really intriguing. It requires a lot of strategy, as one character is helpless when he isn't under your influence. It really grew on me. Sure, cheap enemy tactics will cost you some lives, but it's not like you have to plunk quarters into your GBA. Double Dragon is an epic brawler well worth a purchase. - JUSTIN

А> Ta

оро: "You'll die without laying a finger on Willie! E ceEDTT э The famous broken bridge is back

Between levels, the guys you whupped will feed you info

u^ ыл "a | TA

eS rrentt à You'll get knocked off this speeding truck. A lot

W STYLE | OR 2PLAYER ACTION Ш PUBLISHER ATLUS Ш DEVELOPER АТ! W RELEASE NOVEMBER 18

THE BOTTOM LINE N

m Concept: Give this arcade classic the upgrade it deserves

и Graphics: Character models are around SNES quality and have great animations. The backgrounds are hit or miss

m Sound: All the tunes and grunts you remember

п Playability: A bunch of new moves make for more buttons to remember, but it's well worth it

W Entertainment: It's still no 30-hour marathon, but Atlus has added a whole lot to an already-excellent beat ‘em up

п Replay Value: Moderately High

SECOND OPINION

| Updating classic games can be a tricky thing. Change it too

| much and it’s not the same

| game; update it too little and

| fans feel cheated. Fortunately,

| Double Dragon Advance gets it

| Just right. Aside from the addi-

| tion of a few new villains, the

| game ів basically unchanged.

| One of the only problems | ever

| had with Double Dragon is that

| the outlandish enemy designs

| aged badly. But the addition of

| some more modem characters

| does a lot to correct that. As a

| result, Double Dragon Advance

| looks better than the original; the graphics are detailed and

| colorful, and the new cutscenes look great. The control scheme

| feels just like the arcade,

| and even retains some of the

| originals flaws: It’s far too easy |

| to accidentally fall in а pit, just |

| as it always was. Minor quibbles | aside, Double Dragon Advance is the best version of the game

| to date. |

| JEREMY - 8.5 |

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New Game Boy Advance SP

Now in flame

REVIEWS

GAME BOY ADVANCE

ALADDIN

ALADDIN AINTSOBADDIN!

his new version of Aladdin is nothing more than а port of

the classic Super NES/Sega Genesis game. But as they say; If it ain't broke, don't fix it. As Aladdin, you basically run and jump through the whole game in a loose retelling of the movie. Your only weapons аге your acrobatic moves, and apples which can be thrown to stun opponents. This may sound repetitive, but creative level designs with lots of hidden items keep this simple game from getting stale. Trying to find all the hidden gems and other pickups in each level adds a nice degree of replay value.

The playcontrol is spot- on and still feels like a descendant of the original Prince of Persia. The fluid character animation is some of the best around, and Aladdin's acrobatic moves are incredibly simple to pull off, yet a great deal of fun to watch. Graphically, it's bright and sharp, and looks absolutely wonderful on the GBA, The character's appearance is remarkably similar to the cartoon which is quite a feat considering how old the original game is. The only real flaws in this title are the fact that it's a bit on the short side, and little could be worse than Disney music heard through Game Boy speakers. Still, with the volume turned down, Aladdin is quite a fun ride. - JEREMY

| SECOND OPINION

THE BOTTOM LINE

EVERYONE

m Concept: Based on the hit movie, this port of the 16-bit game requires copious amounts of running and jumping

m Graphics: Smooth animations, clean environments, and sharp characters look great on the GBA

и Sound: The music is slightly less painful than à drill bit in the ear

п Playability: Simple controls make this easy for gamers of any level to pick up and enjoy

W Entertainment: Addictively simple, this is easily one of the best movie licensed games of ail time

W Replay Value: Moderate

Besides an extremely annoying, long-winded, quote-laden opening cinema, this little Disney ditty is a solid platformer with good animations and some interesting level designs. Fans of the movie will be really excited by the injokes and film references. Newbies will see

a predictable, but serviceable portable game.

LISA-7

Ш STYLE |-PLAYER ACTION ш PUBLISHER CAPCOM Ш DEVELOPER САРСОМ Ш RELEASE DECEMBER 2

144 GAME INFORMER

GAME BOY ADVANCE

ONIMUSHA

TACTICS

A DAY LATE, AND A DOLLA

as two of the greatest portable turn-based strategy games ever made were recently

ғ 3% AN ал.)

=)

^d

- 1

d

- 4 na qr “,-

SHORT

Į t's a shame really. Capcom couldn't have picked a worse time to launch this title,

released in Advance Wars 2 and Final Fantasy Tactics Advance. That said, Onimusha

Tactics isn't bad, but it certainly isn't revolutionary, either.

One of the game's highpoints is the fact that you can move or attack with any character at any time during your turn. For example, you can strike with one guy, then wait to see where you want to move him later as the rest of your characters move about the board.

However, this does remove a lot of the advance thinking and strategy that is common with these games, so the approach is both a blessing and a curse.

From this point, everything else goes downhill. For example, the only way to get items or weapons is to create them by collecting and combining Genma stones that drop from

fallen opponents. A different twist, but it really leaves little to do outside of battle. Also, the story is rather weird. From your sensei who looks and speaks like Sean Connery (he calls you “lad” and at one point says “willy-nilly”) to party members who

excitingly exclaim “соо!” as you journey to Hell, the dialogue makes absolutely no sense. Onimusha Tactics isn't a horrible game in the end, but you shouldn't even think about

playing it until you have beaten Advance Wars 2 and Final Fantasy Tactics Advance, and

even then you might want to distance yourself from those titles some before you pick this

one up. It's not bad, but it really does pale in comparison. - ANDY

ð * 3

Nobunaga Oda...He's one bad, mother...shut your mouth

DAHA

Your party members can be riflemen, spearmen,

AUS

You must equip and select your part members before each battle

y

O BACK Once you have a recipe you can combine Genma

stones to create items and weapons vc >i ge >

or a wide variety of swordsmen

m STYLE |-PLAYER STRATEGY Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM E RELEASE OCTOBER 28

ы

нал THE BOTTOM LINE

m Concept: Expand the Onimusha universe by creating a turn- based strategy game on the GBA

m Graphics: Unexciting, but solid characters and environments

и Sound: The music works, but it doesn't really fit the theme of the game

п Playability: Very basic in design and scope, but it does manage to get the job done

m Entertainment: The story and gameplay are mediocre at best

m Replay Value: Moderate

SECOND OPINION

| V applaud Capcom's decision

| to branch out and try different things with the Onimusha

| franchise. As luck would һауе

| It, turn-based strategy is the perfect fit for this series. It's

| not nearly as deep as Square Soft's Final Fantasy Tactics

| title, but it does give players

| a slightly different look at the tactics style of play.

| For instance, | really liked

| having the ability to move

| a character after attacking. This action adds another layer

| to ће strategies that you

| can concoct. Unfortunately,

| character customization is

| not nearly as profound as it

| should be, and forcing players

| to build items from Genma that

| is accumulated during combat

| Is Just plain evil. Altogether,

| this game just happens to be ‘too much like Final Fantasy

| for its own good. Why settle

| for Onimusha when there's |

| something else out there that's |

| far superior? It's worthy of play, |

| but only after you've licked ир | every drop of FF.

REINER - 7 |

GAME BOY ADVANCE

MEGA MAN ZERO 2

MEGA TOUGH

THE BOTTOM LINE EVERYONE

REVIEWS

GAME BOY ADVANCE

DISNEY’S MAGICAL QUEST 2 STARRING MICKEY AND MINNIE

Ш STYLE 1 OR 2-PLAYER ACTION/PLATFORM W PUBLISHER BUENA VISTA B RELEASE NOVEMBER 11

Ша E Mickey and Minnie are both playable characters in this

IT second Magical ^l H Quest game (the

m Concept: | | original came out on Shoot evil robots, jump E. d M SNES in '92). Each A with most titles in the series, Mega Man Zero 2 Our pony things, and save tat) shee B= ofthe three outfits involves a lot of jumping and shooting. Sure, there are that the characters new bells and whistles in each volume, but the core | ыы ik в Pies зды T wear offer different abilities, the graphics are certainly gameplay remains largely unchanged. And while the formula | ТОБИ difficulty has bright and complex, and the respectable, and the Disney universe is humorously works fairly well, Mega Man Zero 2 doesn't have what it ке increased substantially and characters are large and represented. The main reason | am less than enamored to stand as one of the series' better entries. the level designs can best be | detailed with this title is that it features some of the worst jumping The new stuff in this volume is pretty cool. Zero's ability to | summed ир as either unfair | m Sound: controls in memory. Frustrating and painful. ДІ. change forms based оп how the player performs is a neat | B кө. EMILE] Both the music and sound Bad Mickey. Bad. - LISA E. twist, and two-player action is something this series could | effects are old-school, but as have used long ago. But these additions are balanced out | likely walk away from it p woe with a severely uneven difficulty level and stages are rife with | frustrated. " pisei n sod cheap hits. The level design forces players to constantly jump | REINER - - 7 шы кты, Ka oes) - GAME BOY ADVANCE into unseen territory, which usually houses some robotic LL al get comfortable MONSTER TRUCK MADNESS villain, or worse, spikes of instant death. The only way to combat these obstacles i is to п Entertainment: m STYLE 1-PLAYER RACING play each board to the point of memorization. Bosses are similarly tricky, and as a result, The gameplay quickly W PUBLISHER THO only true Mega Man fans will feel compelled to keep playing. - JEREMY alternates between fun and Ш RELEASE AUGUST 7 infuriating W STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM в Replay Value: PA baloney tie Ш RELEASE SEPTEMBER 2 Moderate 1

cars; at least that's

what this game has

taught me. It has

also taught me that

3D graphics and

lots of tracks don't

АШ prevent me from

wanting to put this game in a shallow grave after my first lap. The most - and perhaps only - fun | had was hitting the shoulder buttons to either make my driver scream "Yee-haw!" or honk my horn. Who will Monster Truck Madness appeal to? The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the ша dashboard. - JUSTIN

"c о ж (D^ z © >= m = 95 > 22 Tu

GAME BOY ADVANCE

POKÉMON PINBALL RUBY & SAPPHIRE

THE BOTTOM LINE

EVERYONE GAME BOY ADVANCE

DISNEY'S EXTREME SKATE ADVENTURE W STYLE |-PLAYER ACTION/SPORTS

с i Я Ш PUBLISHER ACTIVISION " he best Pokémon franchise ІШ RELEASE SEPTEMBER 2 POKEMON PERFECTION ever becomes bigger and 7/7 EZE] Game Boy extreme

Є sports games always

okémon has always kept its audience on the line SECOND OPINION dd А J

p an endless game of carrot and stick; forcing believe that this game was ы prse and deum а ,4 pale in comparison you to collect monsters only to bring out new titles sent by Satan himself to punish | | graphics you expect, plus а > еі f to their console

that then require you acquire a new batch of brightly colored | КҮ play it. The music few cool effects you don't

| =- counterparts, but creatures. Unfortunately, there's never been a whole lot of la tvo you кезк | m Sound: ê Disney's Extreme compelling gameplay to go along with the endless game of | re лу oe a padded | In a world gone crazy over Skate Adventure ES A

“find the critter.” | тоот, with flippers, that licensed tracks, I'm digging suffers more than Thank God for Pokémon Pinball. This series has always | bounce you around and around | the old-school MIDI vibe =. most. It's largely

delivered top-quality flipper action and the new Ruby & | and around and... | ш Playability: due to the fact that much rof m appeal of the game was its Sapphire edition is no exception. As ball physics and control | It's not the most challenging cool, intricate Disney environments and detailed characters. go, it's dead-on; and this time around there аге more reasons | Pinball title, but the flipper Although | like the fact that it has three Story modes each to keep playing from the host of Pokémon to catch and evolve to the bonus stages, which comro ang ball physics based on a movie (Toy Story, Tarzan, and The Lion King), the are like platforming boss battles. The board designs are excellent, managing both a sublime imnlit i А 5 р simplicity that echoes the best real-world pinball machines, alongside a host of cool real- п Entertainment: Simplified game design and controls don'tofferenough depth

: A x 5 ; о over ade іп graphics. Also, I'm beginnin, time events and special features that make sure the experience never grows dull. Being a Tou won ennd а Беде to Overcome E поте: CE 8 Е

kids game, it's a little slower than Sonic Pinball, but it's a very good title. Ш STYLE |-PLAYER ACTION Ш РШ HER NINTENDO Ш DEVELOPER THE POKEMON

COMPANY/NINTENDO Ш RELEASE AUGUST 25

bus/plane/waiting room companion

п Replay Value: High

to tire of the isometric view on these kinds of games. | say, bring on the PlayStation Portable and fully = polygonal handheld skating! MATT Е

GAMEINFORMER 145

In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best- selling software on a month-to-month basis. Are the games you spend your hard-earned dollars on top sellers? Take a look below to find out. We've also compiled a listing of the top-selling Japanese software, and, of course, we included a Top 10 list of the games the Gl staff is currently enjoying.

NPD TOP 20

RANK L MO SYSTEM | SCORE RELEASE РАСЕ DATE POINT 1 Enter The Matrix PS2 8.5 Мау03 $49

We've been trying to say funny things about this game for months now; we're officially

Î tapped. Seriously, there's nothing to see here. Move on to Tomb Raider - plenty to poke fun at there. Why must you torment us by continuing to read our pathetic passages? We

Í аге not monkeys with shock collars, forced to dance in pink tutus, lest we feel 2,000 volts sear through our cerebellums at your discriminating hand. Dogstar rules!

N/A Tomb Raider: Angel of Darkness PS2 5.5 Jun03 $50 People love to see train wrecks, which is the only explanation why this debacle sold so well in its first month. Ms. Croft is looking as used-up as a flat tube of Colgate. But unlike toothpaste, the only thing that this game will make sparkle is the disc if you use a ham- mer to smash it into tiny shards.

N/A Donkey Kong Country GBA 9 Jun-03 $29 Nintendo has proven it can release any SNES game on GBA and make bank, not just ones with Mario. Donkey Kong's banana horde has been pillaged, and he has to get them back. How does a person - much less a gorilla - keep tens of thousands of bananas ripe? Their ability to float in thin air makes them sound a bit sketchy, kind of like Mario's “mush- room" fixation.

N/A Hulk PS2 5.5 May-03 $48 Mr. Green got mean and ripped the top off a tank. It's too damn bad that his game just stank. He talks like Cookie Monster and he really loves to smash; but if you spent money F on this, you really miss your cash. You pout, cry, and wonder why as you sit and muse: “Before | shop for games, I'd better read GI's reviews."

3 NBA Street Vol. 2 PS2 9 Apr03 $48 With Kobe's future in doubt, Street fans are creating their own teams to have Shaq Daddy, The Glove, and The Mailman together. Would you want to play against this team? Okay, let's rephrase that: Would you want to play against this team if losing meant you'd have to do 50 pushups and eat one hardboiled egg on the way down every time? Shells removed, of course.

POS. L. MO GAME SYSTEM N/A Gundam Seed PS2 N/A Tales of Phantasia GBA N/A Pokémon Pinball: Ruby and Sapphire GBA N/A PowerPro Baseball 10 PS2 N/A Guilty Gear XX #Reload Р52 N/A Tokyo Highway Battle 01. PS2 N/A Super Mario Advance 4 GBA N/A Kirby Air Ride GC N/A K World Grand Prix: The Beast Attack PS2 N/A Sakura: Winter Flower PS2

POS. L.MO GAME SYSTEM N/A Viewtiful Joe GC N/A Tiger Woods PGA Tour 2004 PS2 N/A Star Wars: Knights of the Old Republic Xbox 4 ESPN NFL Football Xbox 2 Final Fantasy Tactics Advance GBA N/A Gladius Xbox N/A Soul Calibur 2 GC 3 Splashdown: Rides Gone Wild PS2 N/A EyeToy: Play PS2

PC

N/A Tron 2.0

6 Pokémon Ruby GBA 7.25 Mar03 $33 POS. 1 мо GAME MONTH | PRICE

7 Pokémon Sapphire GBA 7.25 Mar-03 $33 N/A MS Flight Simulator 2000: Century of Flight Jul-03 $53

N/A Finding Nemo GBA N/A May.03 $30 2 The Sims: Superstar May-03 $27

N/A Dragon Ball Z: Legacy of Goku Il GBA 75 Jun03 $29 1 Warcraft Ill: The Frozen Throne Jun03 $36 5 The Sims Deluxe Sep02 $42

9 Yu-Gi-Oh Worldwide Edition: Stairway to Destined Duel GBA 7.5 Apr-03 $35 N/A Тһе Sims: Unleashed бер02 $28

5 Brute Force Xbox 8.25 May03 $49 8 Star Wars Galaxies: An Empire Divided JunO3 $50

10 Midnight Club Il PS2 9 Apr-03 $47 N/A Diablo II Jun-00 $20

12 Grand Theft Auto Ill PS2 9.5 Oct-01 $20 10 Warcraft ІІІ: Reign of Chaos Jun-03 $39

N/A Finding Nemo PS2 65 May03 $39 N/A ЖИЫ 0201. БЕЛ N/A Roller Coaster Tycoon 2 Oct-02 $29

13 The Legend of Zelda: The Wind Waker GC 10 Mar03 $38 "

2 Enter The Matrix Xbox 85 May-03 $50

N/A Spider-Man PS2 7.75 Apr-02 $19

N/A Midnight Club II Xbox 9 Jun-03 $50

N/A Preview Disc GC N/A Мау03 $7

N/A The Incredible Hulk GBA 4 May-03 $29

‘Source: NPD Interactive Entertainment Service * Kristin Barnett onKorff (516) 625-2481

146 GAMEINFORMER

REVIEWS ARCHIVE

W FORMAT PLAYSTATION 2 Ш STYLE 1 OR 2-PLAYER SIMULATION B PUBLISHER ELECTRONIC ARTS M REVIEWED FEB-03

| had my doubts as to how the controls would fit, but to my

astonishment, the gameplay

works just as well on the Dual

Shock analogs as it does

a mouse. This version also

boasts a number of new items

for your house, and for the first time ever, simultaneous multiplayer. | went into this review with the impression that this version wouldn't live up to its PC counterpart, but | actually enjoyed this take on

The Sims more than the original. - REINER

[PLAYSTATION 2. p в мв ‘Aero Elite: Combat Academy 6.75 May-03 MVP Baseball 2003 825 Арг03 Aliens Versus Naval Ops: Warship Gunner 75 003

Predator: Extinction 675 Aug03 NBA Street Vol, 2 9 Мау All-Star Baseball 2004 8 Apr03 МСАА College Basketball 2K3 575 Jan-03 ‘Alter Echo 8 Sepo3 NCAA Final Four 125 JanQ3 Amplitude. 875 Мау0% МСАА Football 2004 875 М3 Ape Escape 2 75 Өз NCAA March Madness 2003 8 Јап-03 Arc the Lad: NFL Bitz Pro 725 Sep-03

Twilight of the Spirits 875 J03 МН GameDay 2004 7 Sep-03 ATV Offroad Fury 2 9 Јат Ninja Assault 625 Feb-03 Auto Modellista в лз PrideFC 8 ғоз Battle Engine Aquila 7 Feb-03 Primal 675 Мау-03 Big Mutha Truckers 75 Мадз РТОМ 775 Маг03 Black & Bruised 75 Mar03 Rayman 3: Hoodlum Наюс 85 Мағ03 BMX XXX 775 Jan-03 Reel Fishing Ill з чз Bombastic 8 Sep-03 Resident Evil Dead Aim 6 іш Breath of Fire: Dragon Quarter 8 Maro Retur to Castle Wolfenstein:

Cabela's Big Game Hunter 7 Магоз Operation Resurrection 75 203 Chaos Legion 85 пз Romance of

Choplifter: Crisis Shield 65 May-03 Three Kingdoms Vill 7 Sepo Clock Tower 3 85 Мау0з RTX Red Rock 65 403 Colin McRae Rally 3 875 May-03 Silent Hil 3 825 Aug08 Dark Cloud 2 925 Maroa епі Line: Armored Core 75 03 Dead to Rights 925 Jan03 Sims, The 9 Рз Def Jam Vendetta 85 Ар03 Smash Cars 4 Aug-03 Devil May Cry 2 7 Mar-03 Speed Kings 65 ЈО Disaster Report 8 Мао Splashdown: Rides Gone Wiid 9.25 бер03 Dot Hack Vol. 1: Infection 8.25 Ма-0З Splinter Cell 85 Apr-03 Dot Hack Vol. 2: Mutation 775 Jun03 Star Wars: Bounty Hunter 5.75 Jan-03 Dot Hack Vol. 3: Outbreak 75 Sepo3 Star Wars: The Clone Wars 775 Feb-03 Downhill Domination. 825 Aug03 ‘Sub Rebellion 75 Jan-03 Dragon Ball Z: Budokai 725 Jan-03 ‘Summer Heat

Drome Racers 7 мыз Beach Volleyball 675 Ақөз Dynasty Warriors 3: Tenchu; Wrath of Heaven 9 Apr03

Xtreme Legends 675 Jan-03 Тот Raider:

Dynasty Warriors 4 7 мыз _The Angel of Darkness 55 А03 Ejay Clubworld 7 agos Treasure Planet 775 Jan-03 Enter the Matrix 85 лз (літіей Заба $5 4003 Everblue 2 875 Maroa Уә 675 Apr-03 EverQuest; Online Adventures 9: Feboa Virtua Fighter 4: Evolution 9 Aug-03 Evil Dead: V-Rally 3 875 Jan-03

A Fistful of Boomstick 775 Jun-03 Wakeboarding Unleashed F1 Career Championship 7 Аз Featuring Shaun Murray 825 40-03 Fighter Makor 2 65 Ғәроз War of the Monsters 6 Feb03 Finding Nemo 65 шоз Wining Eleven 6 з Fisherman's Challenge 75 Маз Мо! Series Baseball 2K3 6.75 Apr-03 Freaky Flyers 6 Аз World Tour Soccer 2003 85 Feb43 Freestyle MetalX 7 Augos WWE Crush Hour 525 Мау-03 Futurama 525 Sepo3 Х2Момейез Revenge 55 3 01 Jockey 3 8 оз XMen ма Dimension 775 Песб2

Xenosaga Episode 1

бака кок эке; 85 муз De Wilo Zur Machi 975 Mar-03 Getaway, Tho 9 ғоз YUGI-OhI The Grand Prix Challenge. 75 May-03 аня ome 8 Ao Great Escape, The 65 Sep-03 Guilty Gear X2 875 Магз 214 Runner as Мі кенді [GAMECUBE |

the Chamber of Secrets 6 Jan-03 Haven: Call of the King 825 Jangg Ату Men: Sarge's War 6 Мау03 High Heat 2004 7 Aprog AV.QuadPowerRacng2 8 Mar-03 Hot Wheels: Velocity X 6 ғоз Batman: Dark Tomorrow 0.75 May-03 Hulk, The 55 дз Black & Bruised 75 Маг03 Hunter The Blood Omen 2 75 Jan-03

Reckoning - Wayward 625 бер03 BloodRayne 7 Пес02 Hypersonic Extreme. 725 Mar-03 BMX XXX 7.75 Feb-03 Indiana Jones and Burnout 2: Point of Impact 85 May-03

the Emperors Tomb 825 Aug03 Charlie's Angels 2 Sep-03 IndyCar Series 7 dun-03 Conflict: Desert Storm 6 May-03 Island Extreme Stunts 6 FebO3 Darkened Skye 675 Dec-02 Italian Job, The 5 Aug-03 Dead to Rights 875 Jan-03 James Bond 007: NightFire 775 Jan03 Def Jam Vendetta 875 Арг03 James Cameron's Dark Angel 5.25 Jan-03 Ое Hard: Vendetta 6 Јат03 Jurassic Park Disney Sports Football 675 Mar-03,

Operation Genesis 875 Apr-03 Disney Sports Soccer 8 Роз K-1 World Grand Prix 65 3003 Disneys PK: Out King of Route 66, The. 7 Аз ofthe Shadows 475 Mar-03 Legends of Wrestling Il 7 Feb-03 Dr. Muto т Feb-03 Mace Grin Bounty Hunter 7.25 Aug-03 Dragon's Lair 3D 775 Feb-03 Madden NFL 2004 925 Sep03 Enterthe Matrix 85 Juno Magic Pengel: Evolution Worlds 7 Dec2

The Quest for Color. 8 Sep-03 FIFA 2003 8 Jano3 Metal Gear Finding Nemo 675 Aug-03

Solid 2: Substance 85 Ар03 лею бХ 825 Sop03 pred be 9 Мау Ghost Recon 775 May-03

nori

rel Рио QE NS Hinn 2 Silent Assassin ES wa

ў 03 MLB 2004 65 Аю аида 9 му MLB Slugfest 2004 6 AprO3 аал dob, The 5 АЮ. үл BAUR INL TN ma James Bond 007: NightFire 8 JanQ3

OCTOBER 2003

Legend Deathrow 5 ал03 The Wind Waker, Тһе 10 Арг-03 Defender. 825 Ғев-03 Legends of Wrestling II 675 Feb-03 DrMub 8 DecQ2 Lord of the Rings: Dragon's Lair 3D 775 Jan-03 The Two Towers, Тһе 925 Jan03 Enter the Matrix 85 03 Lost Kingdoms II 85 Jun-03 ESPN NFL Football 925 бер03 Madden NFL 2004 875 Sep-03 Evi Dead: Mario Golf: Toadstool Tur 8 Sep-03 A Fistful of Boomstick в Jno Mario Pary 4 3 Dec0? Fatal Frame ШЕ MedalofHonorFrontine 875 Dec-02 Freaky Flyers 575 Aug-03 Mega Man: Freestyle MetalX 7 Ago Network Transmission 625 Jun03 Furious Karting 6 Jno Metroid Prime 95 Jan-03 Ghost Recon 85 Dec? Minority Report: калу ыр Runs 675 Feb-03 perlite Tii, 445: HES MLB Slugfest 2004 675 Apr-03 All Monsters Melee 75 Jun-03 Monsters, Inc. Scream Arena 5 Dec-02 Great Escape, The 7 бер03 Mortal Kombat: Deadly Alliance 9 Jan-03 Grooverider 2 бер03 МВА Street Vol. 2 9 May-03 Group S Challenge 675 Sep-03 NCAA Foolball 2004 85 303 Но Heat 2004 725 Арз Fond S 775 Dec02 Himan 2: Silent Assassin 85 Пес02 n r Online Version | & I 8 ғ cst MN m 95, UR РМ.03 575 бер03 Emperor's Tomb 85 Mar-03 Red Faction I 875 Ар48 қуса Series 75 Aug-03 Resident Evil 0 925 Dec02 kalan Job, The 5 A03 Resident Evil 2 8 Ар4% James Bond 007: NightFire 775 Jan-03 Resident Evil 3: Nemesis 775 Apr-03 Jurassic Park: Robotech: Battlecry 85 Dec-02 Operation Genesis 825 Apr03 Shrek: Extra Large 3 Jan-03 Kakuto Chojin 625 Јап-03 Sims, The. 875 May-03 Kung Fu Chaos 65 Mar43 Skies of Arcadia Legends 9 Feb-03 Legends of Wrestling 11 675 Feb03 Sonic Adventure DX 5 May03 Lord of the Rings Sonic Mega Collection 875 080020 The Two Towers, The 925 рез Speed Kings 7 Ш09 Mace Griffin Bounty Hunter 8 03 Spinter Cell 85 May03 Madden NFL 2004 9 Sep03 Spyro: Enter the Dragonfly 475 ал03 Marvel Vs. Capcom 2 85 May-03 Star Wars: Bounty Hunter 5 Feb03 MechAssault 875 Dec-02 Star Wars: Jedi Outcast 875 Jan03 Medal of Honor: Frontine 875 Decd2 Star Wars: The Clone Wars 825 Dec-02 Metal Dungeon 6 ғоз ‘Sum of All Fears, The 55 Apr03 MetalGear Sold 2:Substance 925 Jan-03 Summoner: A Goddess Reborn 9 Apr-03 Мето Machines 6 May-03 ‘Super Bubble Pop в Feboa Midnight Club II 9 o Superman: Midtown Madness 3 525 Өз Shadow of Apokolips 65 May-03 Minority Report Swingerz Golf 775 Jan03 Everybody Runs 675 Feb-03 SX Superstar 6 Aug03 MLB Inside Pitch 2003 55 Jun03 TimeSpiiters 2 85 Dec02 МВ Sluglest 2004 675 Apr-03 TonyHawksProSkater4 9 Пес02 / Monopoly Party 4 есі? Transworld Surt: Next Wave 55 May03 Мота! Kombat: Deadly Aliance 95 Jan-03 Tube Slider 65 3 МоюбР2 8 Jno Ultimate Muscle 75 МО Миакито 575 Mar-03 Vex 825 Mar-03 МУР Baseball 2003 925 Apr-03 Wario World 85 308 NBA Street Vol. 2 9 May-03 Wreckless: NCAA Football 2004 85 мез The Yakuza Missions 775 Jan03 NFL Fever 2004 75 бер? WWE Crush Hour 4 Мадз NHL2K3 925 Dec-02 X2 Wolverine's Revenge. 575 Jun03 Nightcaster Il: Equinox 575 Feb03 X-Men: Next Dimension. 775 Jan03 © Ошан Volleyball 825 Sep-03 Zapper: One Wicked Cricket 875 Dec-02 Panzer Dragoon Orta 825 Jan-03 Phantom Crash 75 Jan-03 [XBOX ШИЕ ЕТІ Aliens Versus Pro Cast Fishing 55 Sep-03 Predator: Extinction 675 Aug-03 Pro Race Driver 9 Арз All-Star Baseball 2004 8 AprO3 Pulse Racer з Feb03 Alter Echo 8 Sep03 Rally Fusion: Antz Extreme Racing 55 0ес02 Race of Champions. 8 Jan-03 Apex 775 May-03 Рел Faction Il 825 Арыз ATV: Quad Power Racing 2 75 Apr-03. Retu to Castle Wolfenstein: Baldur's Gate: Dark Aliance 85 Пес02 Tides of War з ano Battle Engine Aquila 7 Feb-03 Robocop 35 May03 Big Mutha Truckers 725 без Rocky 7 De Black Stone: Magic & Steel 3 Рез Roller Coaster Tycoon 2 шӨз BloodRayne 775 бє Run Like Hell 8 Mayos Bloody Roar Extreme 65 (ш0з Seablade 4 жыз BMX XX. 775 Јаз Serious Sam 9 Deco? Brute Force. 825 з Shenmue ll 6 ma Buffy: Chaos Bleeds 8 бөз Shrek Super Party 325 Jan-03 Burnout 2: Point of Sins, Te 475 А Impact Developer's Cut 85 Junoa Soldier of Fortune Il: Capcom Vs. SNK 2 EO 85 Janga Double Helix з ан Colin McRae Rally 3 875 Dec-o2 Speed Kings 7 мо Crimson Sea 775 Feb-03 Splinter Cell $75 ж Dead or Alive Star Wars: Jedi Outcast 9 есі?

Star Wars: Knights of

Xtreme Beach Voll il in the Old Republic

Aug-03

m FORMAT GAMECUBE Ш STYLE 1-PLAYER ACTION/PLATFORM Ш PUBLISHER SEGA Ш REVIEWED MAY-03 Sega's re-release of the mascot's 1999 Dreamcast launch title with enhanced graphics, sound, and a boatload of extra features ` doesn't make up for the ET 2 fact that Sonic Adventure E was certainly not the most shining moment in his otherwise noble career. My problem is that the pumped-up graphics look pretty mediocre at best; the soundtrack still includes those hair- metal rock/ballad interludes; the plot is stinky like doggie poo; and the game mechanics are bland and simplistic = like the worst of the Genesis era. Don't call me a hater, | just really want to see the blue hero evolve, - LIS,

Star Wars: The Clone Wars 85 State of Emergency 7 Stee! Battalion 95 Superman: The Man of Steel 475 SX Superstar 65 Tao Feng: Fist of the Lotus 725 TimeSpitters 2 85 Tony Hawk's Pro Skater 4 9 Tetal Immersion Racing 65 Tonic Grind 625 Transworld Snowboarding 65 UFC: Tapout 2 625 Unreal Championship 875 Vex 8 Wakeboarding Unleashed Featuring Shaun Murray 85 Whacked 2 Whiteout 625 World Racing 5 World Series Baseball 2K3 7 X2 Wolverine's Revenge | 55

1503 AD: The New World 75 Age of Mythology 95 Asheron's Call 2: Fallen Kings 85 Battlefield 1942:

Secret Weapons of WWII 875

Ар-03 Јал 03 Feb-03

Sep-03

Contra Advance:

The Alien Wars EX 675 Dec02 Crash Bandicoot 2:N-Tranced 75 Jan03 Crazy Taxi: Catch a Ride 4 May-03 Daredevil 5 Маз Dave Mirra Freestyle BMX3 825 Ма03 Defender 2 Feb03 Demikids Light & Dark 825 Sep03 Donkey Kong Country 9 дз Doom ll 85 [е2 Dragon Bal Z:

Legacy of Goku I 75 эз Dungeons & Dragons:

Eye of the Beholder 55 Mar03 Final Fantasy Tactics Advance 95 бер03 Fire Pro Wrestling 2 9 Маз Freekstyle 75 Аз Galidor: Defenders of

the Outer Dimension 775 Пес02 Game & Watch: Galey4 3 Feb-03 Godzilla Domination! 45 May-03 Golden Sun: The Lost Age 8 Apr-03 GT Advance 3:

Pro Concept Racing 725 Mar-03 Incredible Hulk, The 4 шо боп! в May-03 Jet Grind Radio 7 бөз

Justice League: Injustice for Al

Ш FORMAT PLAYSTATION 2 Ш STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER UB! SOFT Ш REVIEWED JUL-03

Ape Escape was never a graphically ambitious game, but its modest look appears even more dated today in comparison to such gorgeous games as Jak and Daxter and Sly Cooper. Also, the camera system is highly suspect and

appears to be at least five years behind the curve of what | expect from a 3D platformer. All told, Ape Escape is a lot like

the monkeys that it features so prominently. It's cute as hell, fun as can be, but a few steps back on the evolutionary ladder. - MATT

Day of Defeat 85 Command &

Conquer Generals 925 Divine Divinity 775 Earth & Beyond 925 Elder Scroll I

‘Morrowind ~ Bloodmoon, The 9

Europa 1400: The Guild 85 Eve: Тһе Second Genesis 675 EverQuest

The Planes of Power 95 Freelancer. 95 Harbinger 6 Highland Warriors 65 IGI 2: Covert Strike 725 Impossible Creatures. 75 Master of Orion Il 8

MechWarrior 4; Mercenaries 95

Medal of Honor: Spearhead 825 Medieval: Total War -

Viking Invasion. 875 Neverwinter Nights:

Shadows of Undrentide 825

No One Lives Forever 2: А Spy In HARM's Way 9

Pirates of the Caribbean 775 PlanetSide 925 Postal 2 75 Rainbow Six 3: Raven Shield 725 Restaurant Empire 675 Rise of Nations 9 RollerCoaster Tycoon 2 85 Shadowbane 675 SimCity 4 975 Sims Online, The a Sims: Superstar, The 8 Star Trek: Elite Force Il 85 Star Trek

Starfleet Command I 925 Star Wars Galaxies

Ап Empire Divided 95 Stronghold: Crusader 875

Tropico 2: Pirate Cove 8

Unreal Il: The Awakening 95 Unreal Tournament 2003 95 Warcraft 3: Frozen Throne 8 Will Rock. 775

моз

Apr-03 Dec-02

Aug03 Feb-03 Aug-03

Jan-03 May-03 May-03 Apr-03 Apr-03 Mar-03 Apr-03 Jan-03

лез Jun-03 Aug-03

Dec-02 Sep-03 мез Jun-03 May-03 м3 мәз Dec-02 Jun-03 Feb-03 Mar3 мез Ақ03

Jan-03

Jun-03 бесо2 Jun-03 Mar-03 Dec-02 Sep-03 Aug-03

Advance Wars 2. Black Hole Rising 925 Aggressive Inline. 775 Airforce Delta Storm 675 All-Star Baseball 2004 65 Altered Beast. Guardian of the Realms 75

ATV: Quad Power Racing 6 Buffy the Vampire Slayer:

Wrath of Darkhul King 4 Castlevania: Aria of Sorrow

лоз Dec-02 Dec-02 Apr-03

Feb-03 Dec-02

Sep-03 Jun-03

Kirby: Nightmare in Dreamland 875 ал03 Legend of Zelda:

A Link to fhe Past, The 925 43 Legends of Wresting Il 075 Mar-03 Lord of the Rings: The

Fellowship of the Ring, The 5 ес02 Lord of the Rings:

The Two Towers, The 675 Feb-03 Lost Vikings, The 7 мыз Lufia: The Ruins of Lore | 775 Apr-03. Lunar Legend 75 Feb-03 Masters of the Universe:

He-Man - Power of Grayskull 375 Jan-03 Mega Man & Bass в Магз Mega Man Battle

Network 3: Blue and White 8 Jun-03 Metroid Fusion 10 Jan-03 MonsterRancherAdvance2 85 Јал-03 Mortal Kombat

‘Tournament Edition 825 Aug-03 Muppets: On With the Show 55 Jun-03 Ninja Five-O 825 міз Phantasy Star Collection 8 Роз Pirates of the Caribbean 55 бер03 Pokémon Ruby/Sapphire 7.25 Ар-03 Rayman 3: Hoodlum Havoc В Маг-03 Revenge of Shinobi, The 6 ғоз Ripping Friends: The World's

Most Manly Men, The. 475 Dec-02 Road Rash: Jailbreak 45 АЗ Robotech: The Macross Saga 85 Јал-03 Rock ‘n Roll Racing 875 Sep-03 Rocky 75 Jan-03 Samurai Jack

The Amulet of Time в њо Sega Rally Championship 5 Маг-03 Sega Smash Pack 7 Dec-02 Shining Soul 65 берб3 Simpsons Road Rage 225 Aug-03 Sonic Advance 2 75 May-03 Sonic Pinball Party 6 жшоз Space Channel 5

Ulala's Cosmic Attack. 7 бер0з Splinter Сей 85 Jun03 Spyro 2: Season of Flame 75 Пес02 SSX Tricky 4 Песб2 Star Wars: The New Droid Army 6 Feb-03 Stuntman 875 Sep-03 Super Monkey Ball Jr. в Feb03 Super Puzzle Fighter I 9 Apos Tomb Raider: The Prophecy 65 Jan-03 Tony Hawk's Pro Skaler 4 В Jan03 Virtua Tennis 775 Jano Wacky Stackers 65 Jand Wario Ware, Inc.

Mega Microgames 75 Jun-03 Wing Commander Prophecy 7 Ақ03 WWE Road to Wrestlemania X8 7 Маг03 Yu-Gi-Oh! Dungeon

Dice Monsters 8 Аз Yu-Gi-Oh! Worldwide Edition:

Stairway to the Destined Duel 75 Jun-03

GAMEINFORMER 147

.NEW d АЦ DATES SUBJECT ТО CHANGE. CALL YOUR LOCAL RETAILER FOR МОВЕ DETA

Men Title Publisher/ Release Title Publisher/ = Distributor Date Distributor

10/27/03. Pikmin 2. . Дө Nintendo ‚. Command & Conquer Generals: Zero Hour ... Electronic Arts 10/21/03. Resident ЕМІ Code: Veronica X. , : 11 Capcom Commandos 3: Destination Berlin 11111 Eidos - 10/13/03. Roadkill à 2 Midway ‘Conflict Desert Storm Il: Back to Baghdad .......... Take 2

—— n" d 9/16/03. . Simpsons: Hit and Run . lil... Vivendi Universal 10/23/03. Crime Fighter 3 Mission Pack... ... К Digital Leisure

Bur nes o Tn UMEN 10/13/03. Sphinx and the Cursed Mummy . 1 THQ 10/15/03. Curse: The Eye of Isis. . ... s 211 Dreamcatcher

10/21/03. Backyard Basketball .. Май

10/14/03. 55Х3. . . Electronic Arts. . Dark Age of Camelot: Trials of Atlantis . . . ... Mivendi Universal. $ зан елена ao 10/21/03. Star Wars Rog ы . + LucasArts Deer Hunter 2004 К 4 ... Atari M 10/16/03. Tak and the Power of Juju . a THQ /0: Dragon's Lair 20th Aniversary Edition. 5 . Digital Lelsure 10/21/03. Teenage Mutant Ninja Turtles. ....... * Konami Elder Scrolls ІІ: Morrowind - Game of the Year Edition . Bethesda Softworks 9/22/03 . . Tiger Woods PGA Tour 2004. . . " . Electronic Arts ‚+ Emergency Services біт... Global Star Software 10/28/03. Tony Hawk's Underground . . . 2955 sss Activision . Empires: Dawn of Modern World . . . ... Activision 10/7/03. . Viewtiful Joe . . Capcom Enter The Matrix Special Edition. 4... Май 9/23/03.. Wallace & Gromi А в . . Bam Entertainment FIFA 2004. ans Й к . Electronic Arts. W FORMAT PLAYSTATION 2 I STYLE 1 OR 2-PLAYER FIGHTING 9/18/03.. а O Mm итш ERRARE oo No : : | Ubi Sof N^ rs й Ш PUBLISHER SNK/PLAYMORE Ш RELEASE OCTOBER 28 2. Galidor: Defenders of the Outer Dimension. ......... Electronic Arts z = i i [XBOX eee iere МЕ SNK lives again, under the 10/28/03. Amped 2... . dijs NS | Microsoft 10/1/03. . Ground Control 2: Operation Exodus, “» Vivendi Universal. Sums aegis of Playmore a company 10/27/03. Arx Fatalis.. y ; Dreamcatcher Ms Бі тана НИЕ КЕЛУ Ker CLL ae К that is bringing two editions of 10/7/03. . Backyard Weesting DEL Lee 10/28/03. Harry Potter: Quidditch World Cup ........... Electronic Arts the legendary King of Fighters ates e's се Od: ұлыс: Ботан 10/21/03. Hidden & Dangerous | ................ Tolonsoft Ме " 1 ^. Homeworld 2 : 2. Vendi Universal series to the PlayStation 2 10/1/03. . Bionicle: The Game 3 SES . Electronic Arts жене V Global Star Softwere this fall. The 2000 and 2001 19/25/03. Blowout | А х eee г, Judge Dred: Dredd Vs. Death... 2 Vendi Universal version of the vaunted franchise 10/14/03. Celebrity Deathmatch an Еа АНЕ ME 10/7/03. . Conflict Desert Storm ll Return to Baghdad ......... Take 2 Links Championship НЕЙ Ж Should be a boon to hardcore 10/14/03. crimson Skies High Road Revenge Microsoft ae carvan & reai asso <<<: 00 fighting fans in the U.S., as they were only released as home 10/15/03. Сизе The Ey of Isis eee WE one ee alsa Er SN ports for the Japanese Dreamcast. It's certainly exciting, 10/28/03. Drake... ИП Majesco ..... Electronic Arts as we all know that King of Fighters is one of the most 9/23/03. TAKEN DOOR DE фея е д 10/14/03. Elder Scrolls ІІ: Morrowind - Game of the Year Edition. . Bethesda Softworks underrated properties in all of gaming. 10/1/03.. ESPN NBA Basketball Sega 10/28/03. Fallout: Brotherhood of Steel . + Vivendi Universal d Mi 10/28/03 . FIFA 2004 . iG Electronic Arts B FORMAT XBOX ш STYLE | -PLAYER ACTION

10/28, . Саз : Lament of ir a 4

КО Coeriy Deataich нні ке 9/46/03. Pandam PRO | оо erns t m PUBLISHER MAJESCO ш RELEASE OCTOBER 28 (i 9/23/03.. Fr Street Soccer . & т + Accli " $ " i

- Choplifter: Crisis Shield . Xicat /: چ‎ уне SUN чь э Drake is a comic bookinspired

1 Conflict Desert Storm Il: Return to Baghdad IU Take 2 10/2/03, . Fuzion Frenzy 2... . Microsoft i К Crouching Tiger, Hidden Dragon К Ubi Soft 10/14/03. Gladiator Sword of Vengeance ... ses. Acclaim action game being created by

f Revol м ¦ Konami 10/28/03. Grabbed by the Ghoulies . . 2 . Microsoft 2 É н ; енен уулаа 2 ЖЕ 9/23/03. . Group S Challenge .. ++ Capcom Idol FX for Majesco. It's basically 4 asty Tactics 2 » Ay жы x Koel 10/28/03 . Harry Potter: Quidditch World Cup .. Electronic Arts. i T А,

А ESPN NEA Basketbal .. Sega 10/14/03. Haunted Mansion . ў ...... ТОК Mediactive light hearted Enter the Matrix,

| Fallout: Brotherhood of Steel .............. Vivendi Universal 10/21/03 . Hunter: The Reckoning Redeemer. .. Vivendi Universal allowing the main character to

. FIFA 2004... . .. Electronic Arts. 10/28/03 . Kill Switch. . Namco "

. Freedom Fighters 242 ШИП Been 10/28/03. Links 2004. + Microsoft rumon: and flip off walls, use a

1 Galidor: Defenders Outer Dimension Electronic Arts 9/16/03. . NASCAR Thunder 2004 . . Electronic Arts variety of short- and long-ranged

9/30/03 . . МВА Jam. . Acclaim

« Gladiator Sword of Vengeance 10/7/03. . NBA Live 2004. . Electronic Arts

- Gladius weapons, and even freeze or

7 Harry Potter: Quidditch World Cup ....... . Electronic Arts Me MEN. E Mee " Slow time. The visuals are as bright and vibrant as they should Haunted Mansion к /22/ d B . . . Electronic Arts " " "

poppe АДЫ : ten 9/22/03... NHL Hitz Pro {тен be, and this looks like a nice Xbox sleeper for fall.

Baca... Ax. i Sony 10/1/03. . NHL Rivals 2004...... " ...... Microsoft

- Jleopardy...... R Atari 10/14/03. Operation Flashpoint . . + Atari 10/1/03. . Men of Valor: Vietnam à sss. Vivendi Universal ЕЛЕУ Namco 10/1/03.. Project Gotham Racing 2 К . » Microsoft Nancy Drew: Danger on Deception island... . Atari

» King of Fighters 2000 & 2001 SNK 10/13/03. Roadkill . Midway NASCAR Thunder 2004 . sess Electronic Arts

- Lowrider . as . Jaleco 9/30/03... Robin Hood: Defender of 4 k . Capcom NBA Live 2004 . $ ... Electronic Arts

- Mega Man X7 RE . Capcom 10/28/03 . Rogue Ops + Кетсо NHL 2004. MM ..... Electronic Arts.

. Monster Rancher 4......... Tecmo 9/16/03.. Simpsons: Hit and Run . + Vivendi Universal » Railroad Tycoon lll... .

- NASCAR Thunder 2004 as .. Electronic Arts 10/14/03. SSX 3. ў + Electronic Arts. Rainbow Six 3: Althena Sword МВА Jam ...... ке ...... Адат 10/21/03. SWAT: Global Strike Team + Vivendi Universal . Rollercoaster Tycoon 2: Time Twist EX <.. Май МВА Live 2004 .... x . Electronic Arts 10/21/03. Teenage Mutant Ninja Turtles. Konami Sim City 4 Deluxe . ... s . Electronic Arts МВА ShootOut 2004 .......... е .. Sony 9/22/03 . . Tiger Woods PGA Tour 2004. + Electronic Arts Sim City 4: Rush Hour . iot x Electronic Arts NFL Biitz Pro Midway 10/28/03 . Tony Hawk's Underground . А + Activision Sims: Double Deluxe, The . ... .. Electronic Arts NHL 2004........ КЕР КАТЫ, . Electronic Arts 10/28/03. Top Spin. . . + Microsoft Sims: Makin’ Magic, The 4 б Electronic Arts 2. NHL Hitz Pro Midway 10/1/03.. Unseen, The . + Microsoft Sinbad: Legend of the Seven Seas................ Май . Roadkill . . . BS Ае. Midway 9/23/03 . . Voodoo Vince . Microsoft Space Colony ..... » NNNM . Robin Hood: Defender ofthe Crown Capcom Space Haste Il . n B Encore Software Inc. . RPG Maker 2 . gon . Tommo Star Wars: Jedi Academy .... . LucasArts 9/16/03. . Simpsons: Hit and Run A in -. Vivendi Universal Teenage Mutant Ninja Turtles. 2.2... Konami 9/22/03... Sphinx and the Cursed Mummy . . , THQ W FORMAT PLAYSTATION 2 Ш STYLE 1-PLAYER RPG/SIMULATION Temple of Elemental Evil: Greyhawk 4 ii сей k 10/14/03. SSX 3 . Electronic Arts B PUBLISHER AGETEC Ш RELEASE OCTOBER 21 Tiger Woods PGA Tour 2004 . . Electronic Arts 10/21/03. SWAT: Global Strike Team ................ . Vivendi Universal Train Simulator 2.0 . 22222. Microsoft 10/16/03. Tak and the Power of Juju » THQ PIE UL Bh €^ Thi Warcraft Il; Battlechest . ...... Vivendi Universal 10/21/03. Teenage Mutant Ninja Turtles. . . . s Konami Think you can teach those Warhammer 40,000: Fire Warrior THO 9/22/03. . Tiger Woods PGA Tour 2004. Electronic Arts. chumps at Square Enix a Warlords IV: Heroes of Etheria ‚.. ++... Ubi Soft қығы NE Î hing or wo about game RAM u€— M 9/23/03. . Wallace & Gromit іп Project Zoo > Bam Entertainment development? Well, with RPG ӘЗ 9/16/03. . Warhammer 40,000: Fire Warrior. .......... THQ ү 10/7/03. . Backyard Hockey. . я ‚..... ЖШ 10/21/03. Wheel of Fortune. май Maker 2, the followup to the 10/44/03. Batman: Rise of Sin Tzu 1 Ubi Soft Аде, Упа ae MEUM PSone cult classic, you'll have | 9/16/03.. Blackthorne ... Vivendi Universal. . SmackDown: Here Comes the Рап... .. THQ - 9/16/03. . Boktai: The .. Konami 10/9/03 . . хи! . -- . esses. Ubi Soft all the tools you need to make 9/23/03... Crouching Tiger, Hidden Dragon . . 49 .... Ubi Soft

wo ст а= аа оғ” atopflight role-playing game 10/7/03.. Demikids: Darkness Version ...... ‚...... Atlus кишш шш ш ПЫР гаран Tm ^ nmi 10/7/03... Demikids: White Version : 21 міз

including the ability to create 3D environments, nearly limitless

9/30/03. . Auto Modelista ......... 222121111... ШШШ ! BON 9/23/03. . Digimon Battle Spirit 2 2 Bandai шда. = шылын - +++ Ubi Soft item and magic options, a sample game created by the Dragon 9/16/03. . Disney Party 1 . Electronic Arts

| Beyblade: Super Battie Tournament Atari ня ЕТЕ f 10/21/03. Dr. Seuss: Green Eggs and На Take 2 9/23/03. . Billy Hatcher and the Giant Egg ИП! ^ Warrior team, and the ability to download digital pictures into 10/14/03. Dragon Ball Z: Taiketsu ...... ` Med. 10/7/03... Bionicle: The Game Electronic Arts your game. The possibilities are endless. 10/1/03. . Harvest Moon: Friends of Mineral Town Natsume 40/28/08. Bomberman ев... s 1. Majesco 10/14/03. Haunted Mansion . ТОК Mediactive 10/14/03. Celebrity Deathmatch |. NU "n 9/23/08... Hobbit, The. .. 2. Vivendi Universal

9/23/03. . Wallace & Gromit in Project 200 . . Bam Entertainment

ABa.: жеу Pay. eoi os Bon Arts 10/21/03. WESS ЕСІ 10/13/03. Jimmy Neutron Jet Fusion .... 2210 BRUN. ren Bal Z: lu һы) je 10/21/03: Xbox Music Miser . © Microsoft 10/27/03 . Justice League: Chronicles. . f меме)

ў; қ 1111. Electronic Arts mere desee 10/7/08... Lion King ........... - Disney Interactive pams. FIFA 2004 ....... <. Electronic Arts 9/30/03... Little League Baseball 2003 . 2 Teke 2 ИЗӘ. Fae i шн A MR Gm 000 E 10/7/03... Galidor: Defenders Outer Dimension. Electronic Arts EXTUS Meson 10/14/03. Mega Man Zero 2 .. Capcom 0, - Gladius ..... os ... LucasArts х lion Software 10/28/03. Horry Pater Gulden Word бир 21 Beni As 10/1/03... 1 онза etre 2/20/08. Neo Sed Pre niet Es 10/1/03. . Harvest Moon: A Wonderful Life. ................. Natsume 9/30/03. . EE Bo Interactive 9/16/03... Polly Pocket 2. Vivendi Universal 10/14/03. Haunted Mansion . .... н ТОК Mediactive Sd У ЕБИ 9/30/03. . Quad Desert Fury : 2 Majesco

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22/08. . то А : j zd 10/28/03. Civilization I: Gold .. ГТ)

148 GAMEINFORMER

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645372 645248 645457 645195 645382 645383 645389 645118 644524 645137 645120 645147 644815 645323 645094 645197

Enter all of these cheats at the Code Input screen located within the Options menu. To activate these codes, head into the Special Features menu and access the Cheats menu.

Double Enemy Health - BRNGITN Double Hulk Health - HLTHDSE Half Enemy Health - MMMYHLP High Score Reset - NMBTHIH Infinite Continues - GRNCHTR Infinite Rage - ANGMNGT Invincibility - GMMSKIN

Level Select - TRUBLVR Puzzles Solved - BRCESTN Regenerator - FLSHWND

Super Punches - FSTOFRY

Enter all of these cheats at the Universal Code Terminals within stages.

Desert Battle Art - FIFTEEN

Gray Hulk - JANITOR

Hulk Movie FMV - NANOMED

Hulk Transformation Art - SANFRAN

Mutant Dog Art - PITBULL Gregory Hines Green Bay, WI

FREAKY FLYERS Ф е Q

Here's a listing of the means needed to unlock all of the hidden characters. A message will appear onscreen when the action is executed correctly.

Andre La Toilette - In Bigfoot Mountain, near the start of the race, locate a cabin on a hill and shoot the snowman in front of it. Atomic Andre - In Bigfoot Mountain, achieve a perfect score. Baron Von Slaughter - In Grave Danger, fly into the graveyard and destroy the Baron's tombstone. Bigfoot ~ In X, achieve a perfect score. Cactus Rose - In Coyote Canyon, locate the hangman's gallows and shoot Cactus Rose. Chicken hut Sheik - In Cave of Boulders, achieve a perfect score. Human Baron - In Grave Danger, achieve a perfect score. Island Jack - Іп Danger Island, fly to the monkey temple and blast the python in the river bank. La Chiquita Diabla - In Coyote Canyon, achieve a perfect score. Lt. Island Jack D.I.A.F ~ In Danger Island, achieve a perfect score. Marcel Clowns - In Bombsburg, achieve a perfect score. Margaret Basher - In Thugsville, head to the harbor and shoot the Union Jack flag on the ship under the bridge. Monkey Pie - In Intestinal Track, achieve a perfect score. Pilot X - In X, simply finish the stage. Professor Gtentaag - In Torpedo Run, sink the yellow sub. Sambot 5000 - In Monster Isle, achieve a perfect score. Sammy Wasabi - In Monster Isle, locate the castle and shoot the ninja on the balcony. Sanitation Paulie - In Thugsville, achieve a perfect score. Sheik Abdul - In Cave of Blunders, shoot the executioner in front of the palace. Stewardess Traci - In Bandito Attack, achieve a perfect score. Sven with Monkey - In Torpedo Run, achieve a perfect score. Zenbu - Unlock everything in the game to get this character. “GI Droid” (location unknown last seen running for Governor of California

SouL CALIBUR Íl @ е @

We've spent many moons with Soul Calibur Il and have unearthed a truckload of bonuses. Here’s how to get ‘em!

ARENAS

Hwangseo Palace/Phoenix Court - In Chapter 7 (Rigel), complete Rigel, Spiritual City. Labyrinth - In Chapter 6 (Aldebaran), defeat the boss in Underground Juno.

Lakeside Coliseum - In Chapter 1 (Regulus), complete Warrior's Trial Grounds to unlock this snazzy new arena.

Money Pit/Top Tier - In Chapter 4 (Mizar), complete Al Gieba Ruins and this arena will become available.

CHARACTERS

Berserker - In Subchapter 1 (Schedar) on your second time through Weapon Master mode, defeat the boss in Stone Temple.

Cervantes - In Chapter 3 (Benetnasch), complete Benetnasch Harbor to unlock Cervantes.

Character Profiles - Complete Arcade mode to unlock a Profile of the character you were playing as.

Charade - In Chapter 3 (Benetnasch), complete Carnival to add Charade to your character list.

Seung Mina - In Chapter 6 (Aldebaran), complete Seginus Temple.

Sophitia - In Chapter 4 (Mizar), defeat the boss іп Charon's Pass.

Yoshimitsu - In Chapter 2 (Thuban), beat the boss in Minkar Mine to add this familiar Tekken face to your roster.

COSTUMES New Nightmare - In Chapter 8 (Merak), complete Grand Shrine of Merak to unlock this awesome costume!

MODES

Extra Arcade Mode - Simply complete Arcade mode.

Extra Practice Mode - In Chapter 1 (Regulus), complete Proving Grounds to unlock this handy feature.

Extra Survival (Standard) Mode - In Chapter 6 (Aldebaran), complete Siam Ruins. Extra Team Battle Mode - In Subchapter 1 (Schedar), defeat the boss of Stone Temple. Extra Time Attack (Standard) Mode - In Chapter 5 (Altair), complete Nereid Gorge. Weapon Master Opening In Chapter 10 (Antares), complete Tartaros.

WEAPONS

Acheron (Cervantes) - In Chapter 4 (Maxim), defeat a specific enemy in Charon's Pass.

Halberd (Seung Mina) - In Chapter 6 (Aldebaran), defeat a specific enemy in Underground

Juno.

Schweizer (Raphael) - In Chapter 4 (Mizar), complete Deserted Village.

Soul Calibur Evil (Xianghua) - In Chapter 5 (Altair), defeat your doppelganger in Paradise

of Altair.

Soul Edge Growth (Nightmare) - In Chapter 7 (Rigel), complete Forbidden Grounds.

Synval (Sophitia) - In Chapter 10 (Antares), defeat a specific foe in Court of the Dead.

“The GI Staff"

Minneapolis, MN

ENTER TO WIN

Send To: Secret Access Game Informer Magazine 724 North First Street, 4th Floor Minneapolis, MN 55401 secretaccess@gameinformer.com

Send in your codes and passwords, and if we

choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages will receive a Secret Access t-shirt.

GAMEINFORMER 151

ALLEN оос PREDATOR

Toggle Bait Spying

Enter this code at any point during gameplay. |

| Cheat Mode - Pause the game, then press R1 (x2), L1, R1, L1 (x2), R1, L1, R1 (x2),

| L1, R1, L1 (x2), R1, L1. If the sequence is entered correctly, the Cheats option will | | appear within the Options menu. Неге, you'll бе able to access Player Invulnerable, | | Enable All Levels, Cheat Win, and Gimme $10,000 toggles. | | *Dynamite" Derek Peterson

i Atlanta, GA |

Normal Exit

Enter this sequence in the Options menu.

Bonus Options - Simultaneously press L1, L2, R1, and R2 to make the new options appear. “Daddy Fat Sacks” Memphis, TN

DEIIIIIIIIA

Qeacsseece Over

Enter all of these cheats from the Code screen within the in-game pause screen.

Additional Items - Right (x5), Left (x3), Up (x2) Bonus Special Features - Left, Down, Up, Left, Right, Up, Down, Left, Right, Down Difficult Mode - Down, Up (x8), Down Easy Mode - Up, Down (x8), Up Level Select - Down, Left (x2), Down, Left, Down, Right, Down, Left, Down Normal Mode - Up, Down, Up, Down, Up, Down, Up, Down, Up, Down Super Weapons - Right, Up, Down (x2), Up, Right (x2), Up, Down (x2) Henry Tyson West Brook, ID

152 GAME INFORMER

Input these codes at any point during gameplay. The screen will flash blue, white, or green when entered correctly.

All Extras - Hold L1 and L2, and press Down, О, A, Down, О, A, O, X, R2, О, Select. Bogad's Swamp Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, ÛJ, A, О, A, Left, Up, Select. Canyon Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, О, A, О, A, Right, Up, Select. Immortality - Hold L1 and L2, and press Down, Û, A, Down, O, A, O, X, R2, A, Select. Inner Temple Stage - Hold L1 and L2, and press Down, О, A, Down, О, A, Û, A, Down, A, Select. Junkyard Stage - Hold L1 and L2, and press Down, О, A, Down, О, A, О, A, Right, Left, Select. Junkyard Stage 2 - Hold L1 and L2, and press Down, О, A, Down, О, A, О, A, Right, A, Select. Junkyard Stage 3 - Hold L1 and L2, and press Down, ÛJ, A, Down, О, A, Right, О, Select. Left Wing Stage - Hold L1 and L2, and press Down, Û, A, Down, О, A, O, A, Down, Right, Select. Market Square Stage - Hold L1 and L2, and press Down, О, A, Down, О, A, О, A, Down, Up, Select. Mine Facility Stage - Hold L1 and L2, and press Down, О, A, Down, О, A, О, A, Right, Down, Select. Mine Stage - Hold L1 and L2, and press Down, O, A, Down, О, A, ÛJ, A, Right (x2), Select. Mom's HQ Bender's Breakout Stage - Hold L1 and L2, and press Down, LJ, A, Down, A, Û, A (x2), Up, Select. Mom's HQ Fry Fights Back Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, , A, О, A (x2), Down, Select. Mom's HQ Leela's Last Laugh Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, A, Û, A (x2), Right, Select. New New York Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, О, A, Û, A, Up, X, Select. Old New York Stage - Hold L1 and L2, and press Down, О, A, Down, ÛJ, A, О, Д, Up, Left, Select. Planet Xpress Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, O, A, O, A, Up (x2), Select. Red Light District Stage - Hold L1 and L2, and press Down, О, A, Down, ÛJ, A, О, A, Up, A, Select. Right Wing Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, ÛJ, A, Û, A, Down (x2), Select. Sewers Stage - Hold L1 and L2, and press Down, Û, A, Down, О, A, ÛJ, A, Up, Right, Select. Subway Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, О, A, ÛJ, A, Up, Down, Select. Temple Courtyard Stage - Hold L1 and L2, and press Down, LJ, A, Down, O, A, A, Down, Left, Select. Unlimited Ammo - Hold L1 and 12, and press Down, О, A, Down, ÛJ, A, O, X, R2, Right, Select. Unlimited Charge - Hold L1 and L2, and press Down, O, A, Down, О, A, O, X, R2, Left, Select. Unlimited Health - Hold L1 and L2, and press Down, O, A, Down, O, A, O, X, R2, Up, Select. Unlimited Lives - Hold L1 and L2, and press Down, Û, A, Down, О, A, O, X, R2, Down, Select. Uptown Stage - Hold L1 and L2, and press Down, ÛJ, A, Down, О, A, ÛJ, A, Up, ©, Select. Robin Williams Deer Town, IA

eo \

| Welcome to the fantasy world of Ivalice. Use swords, magic, spells or whatever tactics you can to return to reality. It'll take strategy and time. Good thing you can take it with you.

EVERYONE ®

Alcohol Reference Mild Violence

CODE OF THE MONTH

DOWNHILL DOMINATION

To enter these cheats, begin any race, then input Up, A, Down, Х, Left, ©, Right, to bring up the message Codes Unlocked. From here, input any sequence below to activate the corresponding cheat function. When a code is entered correctly, a mes- sage will appear on screen.

Adrenaline Boost - Down, Left (x2), Right Always Stoked - Down, L- (x2), Left, Anti-Gravity - Down, A, Î (x2), Up

Combat Upgrade - Up, Down, Left (x2), Right Energy Restore - Down, Right (x2), Left (x2) Infinite Water Bottles Up, X, Left (x2), Mega Flip - Right, Up (x2), Right (x2),

More Cash - Right, Up (x2), © (x2),

Speed Freak - Down, A, Right (x2),

Stoke Trick Meter - Down, Left (x2), Right (x2) Super Bounce ~ Left, |, ><, Up, A

Super Bunny Нор ~ Up, X, Left, С), Up Upgrade Bottle - Up, Down, Left (x2), Right (x2)

(2)

Steven Rogers Spartanburg, SC

ViRTUA FiGHTER 4: EVOLUTION ©

Here's a brief rundown of some of the secrets in this massive game.

Alternate Dural Music - In Arcade mode, reach Dural in less than nine minutes to hear a different music track. Classic Sega Chant - When the game begins, hold O before the Sega logo appears to hear a familiar medley of voices. Fight Against Alternate Dural - In Arcade mode, reach Dural with a total number of wins with a “9” as the last digit. If you look closely, you'll see that Dural has red eyes. Fight Against Transparent Dural - In Arcade mode, reach Dural within six minutes under default settings. Original Arenas - In Quest mode, make it to the Sega Area Uptown stage. From here on in, if you hold Start at the Versus mode Stage Selection screen, you'll unlock an original VF arena. Play as Dural - Іп Quest mode, progress to the Sega Area Uptown stage. Purchase the ability to fight Dural. From here on in, this powerful character will be available for play in Versus mode. Training Stage 1 - In Quest mode, reach Club Sega Bay Area stage. From here on in, if you press Left or Right at the Versus mode Stage Selection screen, you can play on Training Stage 1. Training Stage 2 - In Quest mode, reach Sega World South stage. From here on in, if you press Left or Right at the Versus mode Stage Selection screen, you can play on Training Stage 2. Training Stage 3 - In Quest mode, reach Club Sega Plant Area stage. From here on in, if you press Left or Right at the Versus mode Stage Selection screen, you can play on Training Stage 3. Training Stage 4 - In Quest mode, reach Sega Area Midtown stage. From here on in, if you press Left or Right at the Versus mode Stage Selection screen, you can play on Training Stage 4.

“Тһе Vidman”

Uptown, MN

154 GAME INFORMER

та.

SUMMER HEAT BEACH VOLLEYBALL e

Тапссапа

оаавағ

p

Enter these codes at the Cheats screen within the Options/Game Settings menu. When а code is entered correctly, you'll hear a girl say, "You got it."

All Accessories - WERIT High Gravity - Zippy

All Beach House Bonuses - MYPAD High Pitched Voices - MOUSE All Characters - PEEPS Low Gravity - SPACE

All Difficulty Settings - CHAMP Low Pitched Voices - HORSE All Locations - 80DAY Nails Mode - NAILS

All Minigames - MAJOR Nerd Ball - GOLEM

All Movies - MUSAK No Arrows - WHINE

All Swimsuits & Shorts - GREED Spinning Heads - EXOSZ

All Trailers - САМОМ Sun Ball - Hot 1

Coconut Ball - MILKY

Isaac Hayes Rockford, IL

MiprowN Mapness З

Enter this helpful cheat at the Car Selection menu. This sequence must be entered quickly.

АІ Cars - Click in the Left analog stick and hold it while entering L Button, В Button, L

Button (x3), R Button (x3), L Button (x2), R Button (x2). Jason Lees Rochester, NH

ROLLER COASTER TYCOON

P

s guest

HHHUUBUUUU шз BHUBEBHHBUBUU

20000000000 текені 0000000077 aso

Фол T

To activate these cheats, you simply need to change the name of a guest. If you want to activate multiples of the same cheat, simply change the capitalization in the name. For instance, if you've already used John Mace, try JoHn MaCe.

Guest Speeds in Go-Karts - Damon Hill Guest Takes Photos - Chris Sawyer Guest Thinks “Wow!” - John Wardley Guest Waves to Everyone -

Katie Brayshaw

Guest Draws Pictures Simon Foster Guest Increases Park Happiness - Melanie Guest Pays Double Entrance Fee -

John Mace Guest Slow in Go-Karts - Mr Bean

Johnson Longfellow Bigone Villa, RI

ALIENS vs. PREDATOR: EXTINCTION

Enter this code at any point during gameplay.

Cartoon Mode - Create an Xbox soundtrack with the name «<GIGGLES>». When the game begins, Cartoon mode will be activated. All of the units and objects will now have cel-shaded outlines. Simply change the soundtrack name to remove this effect.

Cheat Mode - Pause the game, then press R Button (x2), L Button, R Button, L Button (x2), R Button, L Button, R Button (x2), L Button, R Button, L Button (x2), R Button, L Button. If the sequence is entered correctly, the Cheats option will appear within the Options menu. Here, you'll be able to access Player Invulnerable, Enable All Levels, Cheat Win, and Gimme $10,000 toggles. "Dynamite" Derek Peterson Atlanta, GA

ECON: ISLAND THUNDER Ф

To enter these cheats, you'll first need to complete all objectives in the Single Mission dossier. Once you accomplish this feat, you can input any of the codes at any point dur- ing gameplay. When a cheat is entered correctly, a message will flash on the screen.

Big Bodies - Press Back, then hit B (x2), Y, X (x2), A. Big Heads - Press Back, then hit A, X, B, Y, A. Chicken Explosives - Press Back, then hit X (x2), Y, A, B. Fast Mode - Press Back, then hit A (x2), X, B, Y. High Pitched Voices - Press Back, then hit X, A, Y, B, X. Paper Mode - Press Back, then hit B, A, X, Y, A. Slow Motion - Press Back, then hit Y (x2), B, X, A. Ben Andersen Farmington, GA

ViEWTIFUL JOE

ИЛЛЕГ VFX | ЕНЕ

Play as Alastor - Complete the game on V-Rated difficulty. Play as Captain Blue - Complete the game on Ultra V-Rated difficulty. Play as Sylvia - Complete the game on Adults difficulty. Ultra V-Rated Mode - Complete the game on V-Rated difficulty. Viewtiful World Music Video - Complete the game on Kids difficulty. V-Rated Mode - Complete the game on Adults difficulty.

Cookie Galore

Webville, COM

Mario Go ir: ToApsroor Tour

Blooper Open Tournament - In Sands Classic, finish in first. Bowser Badlands Tournament - In Peach's Invitational, finish in first. Cheep Cheep Tournament - In Lakitu Cup, finish in first. Peach's Invitational Tournament - In Blooper Open, finish in first. Play as Boo - In Tournament mode, obtain 50 different Birdie Badges. Play as Bowser Jr. - Get a birdie or better on all holes of the 18 Hole Birdie Challenge. Play as Petey Pirahna - Complete all of the side games on all of the difficulty levels. Play as Shadow Mario - Complete all of Ring mode. Sands Classic Tournament - In Cheep Cheep Tournament, finish in first. Star Tournament - In Bowser Badlands, finish in first. Louie Berghammer Minneapolis, MN

m uc 276. | x ТТТ

В dq bos Q.D mms ار‎ Accept 6) Back

Enter this code at the Password screen.

Unlock Everything - Maggie, Willy, Bart, Chief Wiggum, Apu, Moe, Krusty, Barney Marcus *Damn Yankees Rule!!!" Wheaton San Rafael, CA

THE INCREDIBLE HULK Ф,

Enter this code from the in-game pause screen.

Level Skip - Down, Right, Down, Right, Left (x2), Up Antonio Banderas Suckyactor City, НІ

Muppets: ON WITH THE SHOW е

Enter all of these case-sensitive cheats at the Continue screen.

All Minigames - /09/4 Hard Difficulty Setting - HO8L2

Medium Difficulty Setting - GO7NO Larry David New York, NY

GAMEINFORMER 155

CLASSIC GAMING

EXPO 2003

Entex Select A Game

Entex, a Los Angeles-based handheld video game giant, produced this unit that uses a Vacuum Fluorescent Display and color overlays to make different games. Different might be too broad a term, though, as only six titles were released through normal retail channels. The system came bundled with Space Invaders 2 with the two-player mode having one gamer controlling the aliens and the other trying to blast them into oblivion. Other titles (Baseball 4, Basketball 3, Battleship, Football 4, Pac-Man 2, and Pinball) featured less innovative, but solid gameplay.

SELECT - A - GAME MACHINE Ex

A nasty rumor in video game lore says that some- | | time in 1982, a liquor company sought to cash in on that "video game phenomenon" it saw all over the place. Their solution was to commission a custom version of Clean Sweep that fea- tured a title screen with the Mr. Boston logo and a brief ad listing the types

of spirits available at their emporium. Although only a small handful of the car- tridges are known to exist, the few that have been found don't look to be the work of a built-at-home programmer, as they all have actual factory ROMs. Made by the factory? You decide.

Amiga Joyboard for Atari 2600

Basically a hands-free controller (one joystick could be plugged in to offer the player a "fire" button), the Joyboard required users to shift their body weight to move within a game. Designed in 1983 for use with the Mogul Maniac skiing game, Amiga programmers became so enamored with the device that it became a religious experience. Some may remember that older versions of the AmigaOS featured a cryptic “биги Meditation" error. This inside joke started when stressed-out pro- grammers relaxed at work by playing a Zen meditation game that required them to sit as still as possible on the Joyboard and not hit any of the directional Switches.

Kareem Abdul Jabbar ATARI Standup

Atari's aptly titled Basketball for the 2600 featured no celebrity look-alikes in all honesty, the players only vaguely looked like actual humans. Released in the late “705, Basketball was one of the first titles to take advantage of celebrity endorsement just look at how excited Mr. Jabbar is! This particu- lar standee is especially nifty, as Alan Miller (the game's programmer) scrawled his name across the top.

Each year that we visit the Classic Gaming Expo in Las Vegas, it gets better and better. While the shopping portion of the trip certainly stirred a desire within us to pick up some rare favorites, the museum and auction held a special place in our hearts. Here are some of the more quirky highlights from the museum - and don't forget to flip the page for a rundown of the auction results.

, Atari Mirai B This wee gem of the late 1980s, Miami Vice, skinny ties, and

pastel suits-like design is only known as the Atari Mirai. It's a non

| functional prototype that has spawned more urban myths than that

party down the block that your friend's brother's cousin went to a few years ago. Some Atari junkies think that it was a prototype system to be based on the ST line of 16- and 32-bit Atari comput- ers. Others think that Atari and SNK had unannounced dealings on the down-low (the cartridge slot is mammoth, like on the Neo-Geo), while another faction believes that this is an unreleased Panther machine. It's doubtful that we'll ever really know what it is, but we can revel in its

-—À—— á— a es.

Revenge of the Jedi 1

and ІІ Boxes

Atari played gracious host to a hand- ful of Star Warsinspired classics, but Parker Brothers' planned Revenge of the Jedi | and II for Atari 2600 and Intellivision never saw the light of day. In theory, the games were started while Return of the Jedi was

still in production, as Revenge

of the Jedi was the flick's

original title. Apparently, the companies were giddy enough about the idea to mock up

some box art and hype up

the titles in magazine ads and articles, but there is no proof that the games were ever f E actually produced.

GREATEST GAME OF ALL TIME | BY THOMAS COUGHLIN

Every month one of Game Informer's readers picks his or her personal choice for Greatest Game Of All Time.

STEEL BATTALION

E FORMAT XBOX E PUBLISHER CAPCOM

-BATTALION

ARMY

156 GAMEINFORMER

The controller has two flight sticks: one for turning and look- ing around, the other is used for aiming lockon crosshairs, as well as firing primary and sub weapons. The controller also has a tuning dial used to communicate orders or sup- ply requests, and a gearshift. All of the buttons light up or flash in either red or green, depending on what they do. The foot pedals are for acceleration, braking, and evasion of enemy fire if you are fast enough.

While moving in first-person view, you play mission-based

combat modes like Protection, Acquisition (obtaining things), Capture (claiming territory), Annihilate, and Chase. Your Sight Change Stick rotates the view to look for a target and then locks on with the weapons crosshairs. Both move 180 degrees.

Inside the cockpit there are dials for your map, ammo, fuel, slide boost power, and incoming attack location and type. Other ones are included for speed, mission time, over- ride, and forecast shooting system. | should mention that

His and Hers Lynx

The Lynx was released by Atari in 1989 as the first color handheld gaming system featuring multiplayer competition, builtin 3D, distor- tion graphics, and reversible controls. The two units pictured here in traditional "boy" and "girl" shades of powder blue and pastel pink were never com- МАЗА mercially released. If Atari was planning this as the ultimate | present for couples, someone must have pointed out the obvi- ous, "Dude. It's like 1989. Although there are girls that play video games, how many of them want а pink one...to match their boyfriend's?"

Famicom

We "older" gamers will remember drooling over a similar-looking box used in electronic stores to demonstrate Nintendo games stateside. That unit, called the M82, is not the same as this Famicom Box, which was designed for use in Japanese hotels. Although the cartridges held inside resemble those used in the NES, they contain no NES chips. In addition, the "Nintendo" labeled controllers and zapper are hardwired into the unit, while the box itself weighs a ton. Presumably, Nintendo was worried about these walking out of hotels with the bathrobes and towels.

VTs (vertical tanks) consists of first, second, and third gen- eration types, and the cockpit looks different for each one. Observant players will notice that all of the creators' names

Revenge of the Beefsteak Tomatoes Promotional Beach Ball

Apparently, 1982 was an interesting year for video game public relations.

Members of the press and retail commu-

nities were subjected to frequent pack- ages educating them on a forthcoming Atari 2600 game...and a tomato prod- uct. Tomato paste, ketchup, and stewed versions of the fruit preceded this truly bizarre item a beach ball in the like- ness of the main character who was a beefsteak tomato with horns. The дате was never

released,

but an emu- е

lation of

the title is

now widely

available.

Bally Astrocade

Bally Manufacturing Company, well known for its leadership in the pinball industry, fancied itself as a video game console manufacturer in 1977 with the high-profile announcement of the Bally Astrocade. Shipping in January of 1978, the machine utilized the Zilog 7-80 processor, had four built-in programs, and came with two controllers and an alphanumeric keypad. Why bother with the keypad? Because in October of

the same year, Bally released a car- tridge containing Tiny BASIC, and the Astrocade became an extremely easy to use and programmable console.

on its generation), and is equipped with the latest weaponry available in 2080. A 355mm rifle, 67mm chain guns, mor- tars, missiles, cluster rockets, railguns, plasma torches, and

Omni Entertainment System

Conceived in 1980 by Milton Bradley, ZEE.

the Omni Enertainment system is an 8-track trivia machine. Cartridges were 8-track tapes with a host that asks one to four players trivia questions. Each “gamer” has their own keypad to enter answers, and the machine keeps track of scores auto- matically. At least some units shipped with Re-Action Quiz and a Jeopardy game,

but few other titles are proven to exist.

Hasbro (who now owns Milton Bradley) still has the instruction book on their website, and it's funny enough to deserve a read-though now and again.

Nintendo Homework First lock

There's not much history to share with this little device that locks

onto the NES and blocks the cartridge slot, but most gamers can

safely say that this conversation has taken place in their lives: | |

LOVED ONE: “Did you finish your homework/chores/senior the- sis yet?"

GAMER: “Nope. I'm going to go play games first."

LOVED ONE: "You can't play games until you've finished your homework/chores/senior thesis!"

GAMER: “Оһ. Well, then they're done. Yeah, done." |

Coleco Combat

While Combat is generally remembered as а game that came with | the Atari 2600 console, Coleco put out the title first. This dedicated console (meaning that it only played Combat and didn't accept | other cartridges) allowed two players to partake in some head-to- head tank warfare. Atari's update featured color graphics, multiple enemy types, and different weapons to have at your disposal. The Coleco version was not in color, offered less variety, and required the use

of this console, which many

have generously described as "fragile."

think the soundtrack also includes some Japanese rap. The game's physics change as the difficulty level rises. Missile and shell rounds speed up, damage becomes critical

are written on the bottom of the center block.

The cockpit view is slightly fuzzy, the paint scratches off the controller's metal plates easily, and you cannot switch your sex from male to female. These three problems aside, this game is complex, challenging, and long (29 missions).

Your VT stands ten stories tall (the height changes based

cutters (melee weapons) are all available. You even have napalm to burn trees, create smoke, or scorch your enemies by lighting them on fire. The VT is the ultimate war machine. The music is very diverse: classical changes to hip-hop mid-song; a Japanese woman sings beautifully during the game's two ending sequences; and, while | can't be sure, |

more quickly, and enemies demonstrate more skill. Higher difficulty means less supply points (used to buy more tanks) and more combat points (used to pilot more advanced VTs that you have faced in combat).

| have always liked mech games, and this is the best one. | am a collector and Steel Battalion is the best piece | have.

GAMEINFORMER 157

Auction Fun

Intellicart $90 and $130

Two of these strange cards were

|

| available. They allow you to upload

| Intellivision game ROM files from your PC to an Intellivision console.

THIS MONTH IN GAMING HISTORY

| There are few things that can make a room of geeks go, “Ohhhhhh. Wow! Will you | take a check?" like an auction of obsolete, but extremely collectible gaming parapher- | nalia. Here are some highlights of what was on the block and how much it went for.

Protable Magnavox VCS Handmade $410

This handheld wonder is actually an Atari 2600 VCS. The unit was designed and built by Benjamin J. Heckendorn and features hand- tooled wood casing.

Vectrex 3D Imager $290

This accessory launched at the same time as the Vectrex Light Pen and was the first item up | for bid. The winner giggled like a schoolgirl.

To gamers, Nolan Bushnell is best known as one of the co-founders of Atari. Along with Ted Dabney, Bushnell ponied up $250 to start the company in 1972 - hop- ing to develop and publish arcade games. Their hit ping-pong title Pong was actually based on Table Tennis, which was created by Ralph Baer for the

Magnavox Odyssey.

Atari went on to be the "Six Degrees of Separation" for the video game industry,

158 GAMEINFORMER

* Mythacon floor display $75

* A Team prototype (dated 3/30/84) for Atari 2600 $170

* Complete Microvision with seven games $100

* NES hands-free controller from the Starlight foundation $90 Nintendo's Starlight foundation developed tools for handicapped gamers to enjoy the latest releases. This controller worked through breath control.

Steven Segal prototype for Super Nintendo $120 - No one knew whether or not to congratulate the "winner" of this item. Someone behind us imitated The Simpsons' Nelson and said, “На ha. You bought a Steven Segal game."

Magnavox Odyssey One with six games $310 (reserve not met)

Might and Magic design document and concept art (around 80 pages for the Apple II version) $150

Qb (numbered 20 of 100) for Atari 2600 $80

NTF2 Nintendo test card $110

Vextrex dust cover $120 - You did read that correctly, it's a dust cover. And it went for $120 to a very excited classic gamer.

N64 lighted display sign $90

Dragon's Lair collectors cards $45

Turbo Duo with three games $160 (reserve not met)

Dragonball Z GT Final Bout for PSone $110

Q*Bert marquee for an arcade standup, signed $90

Metal Slug 2 for Neo-Geo $160

Swordquest Waterworld for Atari 2600, shrink wrapped $320 - This was the third in a series of four games. Players had to mail order it from Atari and this one was still wrapped! The two preced- ing titles weren't very much fun, so few gamers put forth the effort to get their hands on this one.

* Intellivision One blank cassettes $60 (reserve not met)

as nearly everyone is tied to it in some

employee (he worked as a technician

* Phantasy Star HV $110 * Radiant Silvergun for Sega Saturn $150 * Nintendo TV/NES combo by Sharp $200

* SNES Speed Racer Mountain Bike Rally $310

* Track and Field prototype for Atari 5200 $150

* Atari Sales binder from CES $180 (reserve not met)

* Atari trackball hat, signed by inventor $35

* Frogger 2 prototype for Atari 2600 $80 * Rescue Terra One for Atari 2600 $80 * War of the Robots for Vectrex $110

* Nintendo Game Counselor's Handbook $330 - The collective awe when this item was unveiled would have rivaled the crappy Care Bear's Care Power. Not only had everyone wanted to be a Nintendo Counselor, how did someone get this binder out of the building?

Lynx Baseball prototype $100 Boing for Atari 2600 $70

Vectrex Light Pen and two games, each in their box $150

Merlin's Walls for Atari 2600 $80

Super Smash TV for Sega Master System $50

Spy Hunter for Coleco Vision $65

Top-loading NES $95 - Rare Nintendo hardware is always a good seller. The battle for this item was no exception.

Surf Saves the Day for Atari 2600 with tapes $75 (reserve not met)

Vectrex with Pole Position, Polar Rescue, and Star Castle $150

Biorhythm RCA Studio $25 (reserve not met)

Condor Attack for Atari 2600 $180

Sonic Adventure, Hollywood Video ver- Sion for Sega Dreamcast $70

* Football prototype for Atari 2600 $60 (reserve not met)

way. Steve Jobs was the company's fortieth

ог $5/hour), and current bigwig development

house Activision was founded in 1980 by four disgruntled Atari programmers. Bushnell sold Atari to Warner Communications for $28 million in this month in 1976, and went on to make more mad cash shilling pizzas and creepy mascots to children through his Chuck E. Cheese party-restaurant empire.

p

THE SIMPSONS

aving taken TV by storm, Springfield's #1 family hit arcades in 1991. In the spirit ki of other Konami brawlers at the time Teenage Mutant Ninja Turtles and X-Men to

name а few - The Simpsons lets you take over Lisa, Bart, Marge, or Homer in a wild attempt to save poor Maggie. While there's really only one attack button to speak of, family members can team up for super attacks. For example, Homer can pick up Bart and throw him, or he and Marge can form a human tumbleweed - rolling over anything in their path. The show references are infinite, as just about every Springfield citizen makes a cameo. Martin will run from thugs, Otto serves you life-replenishing food, and Milhouse offers up a hammer power-up. Popular locations like Noiseland Arcade and Springfield Elementary pop up, too. Everything looks astounding enough that a 16-bit console port was never realized. Now that console technology has caught up, when will we see an enhanced home version?

ec» SATURDAY NIGHT SLAM MASTERS

Masters is an attempt to blend SF II's arcade fighting mechanics with pro wrestling.

Ten stars make up the CWA (Capcom Wrestling Association). While they're fictional characters, similarities to reaHife wrestlers most notably Big Van Vader, Tiger Mask, and Buck Zumhofe cannot be denied. After a flashy entrance, they hit the ring. Buttons consist of attack, jump, and run a far cry from the six attack buttons of Street Fighter. That doesn't mean the moves don't have style; there are plenty of submissions and suplexes. Also, you can jump into and out of the ring and use a variety of weapons. Sadly, Street Fighter quality, this is not. The framerate is awful on most moves, and executing grapples doesn't work very well. That leaves you mostly striking; but with only one button, strategy is limited. Its four- player battle royal is good fun, but Capcom really didn't hit the mark with this crossover try.

E very gamer knew Capcom іп 1993. Its flagship Street Fighter ІІ series was king. Slam

W STYLE | ТО 4-PLAYER FIGHTING I PUBLISHER KONAMI Ш DEVELOPER KONAMI Ш YEAR RELEASED 1991

CASTLEVANIA: BLOODLINE

*

Genesis - the “cool” console - to get in on the vampire slaying. Bloodlines is a great

addition to the series, and takes full advantage of the console's strong points. It is packed with nonstop action, as there's always a mid-boss or slew of drones in every room. Belmont descendent John Morris (don't let the last name fool you) fills the role of the whip- wielding hero. He's joined by Eric Lecarde, who chooses to swing a spear. They have to stop the Countess from resurrecting Dracula. Does it really take two dudes to beat one woman? Ouch, Lisa, stop pummeling us! Bloodlines, as the name suggests, is one of the bloodier installments to the series, and its reflective pools and massive bosses look gorgeous. While it’s void of the RPG elements that made Castlevania titles in the Igarashi era so amazing (Symphony of the Night, Circle of the Moon, etc.), this is still a great part of the legacy.

E ach previous Castlevania had been on a Nintendo platform, but it was only natural for

W STYLE | TO 4-PLAYER FIGHTING ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш YEAR RELEASED 1993

«uu»

Before it turned into the farce it is now, this entry dazzled gamers far and wide.

We'll assume you know all about Ms. Croft, and we'll just talk about the series' first installment. She is introduced in dramatic fashion, dispatching a pack of wolves and slipping into a secret, ancient doorway before it closes. Armed with twin pistols that never run out of ammo, Lara does some fantastic platforming and exploring. The control is meticulous, but actually makes more sense than the gameplay in Angel of Darkness. Graphically, it's a little rough on the eyes and not just because Lara's chest could easily poke out one of them with its sharp points. The sound, however, is a masterpiece of *less is more" philosophy. Music only comes in when the drama is heightened. It's a great effect. The puzzles have some repetition (pull switch/open door), but these were done well before Core's idea well ran dry.

L ara's Tomb Raider series revolutionized video games more specifically 3D gaming.

W STYLE !-PLAYER ACTION Ш PUBLISHER KONAMI Ш DEVELOPER KONAMI W YEAR RELEASED 1994

W STYLE | -PLAYER ACTION/ADVENTURE Ш PUBLISHER EIDOS INTERACTIVE E DEVELOPER CORE Ш YEAR RELEASED 1996

GAMEINFORMER 159

Manufacturer: Rusty Immelman Press Website: twhi.org/immelman.htm

List Price: $15.00 Manufacturer: Intec > Website: inteclink.com > List Price: $99.99 There is only one item that all GI staff in attendance of the This programmable PlayStation 2 controller has a few features your normal Classic Gaming Expo gladly plopped down $15.00 for Blue hunk of plastic can't boast. Most notable is the 2.5" TFT screen that can Wizard Is About To Die, a collection of poems and essays be used for gaming or DVDs. Its main purpose is to eliminate the need

about video for a separate television - perhaps for shared bedrooms or car trips? [| | games. If In addition, the unit offers stereo speakers and a headphone jack. P you've spent Although it weighs as much as a small child, this could be one of F any amount those sogeeky-it’s-cool items. | of time with | the titles 15 ABOUT TO ` covered, there

are few things | funnier in this

universe. We | present as an Manufacturer: Master Cutlery Manufacturer: Scott West Productions example the Website: mastercutlery.com Website: scottw.com { poem entitled List Price: Call for price List Price: $49.95 Paperboy Hate d What makes this item a true Ninja Gaiden accessory is the Howard Scott Warsaw has actually done some really excel-

nifty box a few key members of our staff received them in. lent work (produced Yar's Revenge and Raiders of the Lost A very thoughtful warning runs below the Ninja Gaiden logo: | Ark, for instance), but he is sadly known by most gamers for "Use the virtue of caution when opening." We also suggest one "achievement" making E.T. for Atari 2600. Fortunately, you use the virtues of not trying to pack it into carry-on lug- this notorious release did place Mr. Warsaw in an unusually gage or a school-bound backpack. In fact, we feel compelled | advantageous position to make a documentary on the big to state that this accessory is definitely for adults only. times at Atari. This DVD's steep price tag is well worth it for those interested in how the company handled itself during the industry's heyday.

saying "it's not worth it, Rid; whatever they've paying you, it’s not worth it.”

Manufacturer: Artisan Entertainment TE Website: artisanent.com Fits of nostalgic whimsy dictate that clas-

List Price: $19.98 Manufacturer: JAKKS Pacific sic gaming consoles get shrunk down to Manufacturer: Techno Source

ESET EIFS - Website: jakkstvgames.com controller size - with a ridiculously wonder- > Website: intellivisionlives.com The director of Half Baked "REEPYOL м | > List Price: $24.99 ful amount of games packed inside. The > List Price: $24.99 and that Britney Spears t жы» ; |

Namco TV Games unit features five clas- vehicle called Crossroads sics: Bosconian, Dig Dug, Galaxian, and has turned her attention Rally-X. Intellivision 25 has 25 titles (hence to extreme sports. Keep the name) that were ported to the new Your Eyes Open follows an hardware by everyone's favorite Blue Sky eclectic league of athletes Rangers. Favorites include Shark! Shark!, as they attempt to ski, | Space Battle, Vectron, and Sub Hunt. surf, skate, and bike their Good times, and you don’t need anything way to personal fulfillment. to play besides the controllers, a TV, and The Latch Brothers supply four AA batteries (not included). the soundtrack.

Game Informer Magazine® (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or twenty four issues for $24.98 by Sunrise Publications®, 724 North First Street, 4th Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. For subscriptions, back issues, or customer service inquiries Toll Free (866) 844-4263. Periodicals postage paid at Minneapolis, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine ®, 724 North First Street, 4th Floor, Minneapolis, MN 55401. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/уеаг additional postage per year. Game Informer? does nat claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2003. Game Informer Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer® is а trademark of GameStop. Products named in these pages are trade names, or trademarks, of their respective companies.

160 GAMEINFORMER

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Multiplayer network gameplay and data transmission speeds dependent upon operator network capabilities and other conditions. Copyright © 2003 Nokia. АП rights reserved. Nokia and N-Gage are trademarks or registered trademarks of Nokia Corporation. Bluetooth is a registered trademark of Bluetooth SIG. Inc. The Nokia N-Gage mobile game deck supports Bluetooth Specification 1.1 {"Handsfree Audio" and "Object Push Data") profiles. Contact the manufacturer of each Bluetooth device for information on compatibility. Other company names mentioned herein may be trademarks or trade names of their respective owners.

Play as young knight, Seig Warheit, who must face off against ап old friend in this gothic action adventure. To fight, summon and command seven different warrior legions each with their own signature weaponry. Chaos Legion...a graphic masterpiece and savage gothic opera

played out over 13 levels of real time, cut-throat action!

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