. Second Anniversary Issue!

$3.95 Canada $4.95 UK £2.50

09 | SF2: Tur : ero the Acrobat, Rocket | :

So What if Pocky and Rocky is a goofy name for a game, featuring two characters who've never been on TV.

The Press Loves It!"

x "This game is an absolute blast to play! What other great action game . can you find where you can block any attack the enemy throws at you!” ( Guy)

“Pocky & Rocky is one of the best carts that I've played in a long time." (Dude) . Super NES Buyer's Guide (March 1993)

“At last, here's a fast-pace, two-player, arcade-style action/adventure game for the Super NES that hits you hard with a horde of evil beings and with no slowdown in sight. Pocky & Rocky by Natsume packs great blast-em-up action. "

GamePro Magazine (March 1993)

Graphics Sound Control FunFactor Challenge

MAIS WE

Adjustable

And So Will You.

Pocky and Rocky... Incredible Action for your Super Nintendo. Available Now!

Thanks for the great review guys!

Hey, we. deserve it!

Natsume Game Hint and Tip line: 1-900 820-HINT (4468) -95¢ Per minute charge. Minors must have parental permission before calling. Must have a touch tone telephone. Natsume Inc. 1243A Howard Ave. Burlingame, CA 94010

NATSUUE*

Serious Fun" Natsume Inc. 1243A Howard Ave.

" 3 * Nintendo and Super Nintendo Entertainment System are trademarks of Nintendo of America Inc. Burlingame, California 94010 Pocky and Rocky is a trademark of Natsume Inc. Natsume is a registered trademark of Natsume Inc. O 1993 Natsume Inc.

Cei To Boke TB

Game Reviewers & Letter from the Editor 0 0 0 0 0 0002.0065656666666666666666556 2

Dear Game Informer ... งง 1+ 4 Answers From the Top

Roger Sharpe From Williams/Bally/Midway ———— 20 What's Hot!

แฟ แด ไห che Te 0 9 22 Classics Attic: |

Canons Ghosts [toon M——— a 46 Game Genie/Swap Shop

Includes Exclusive Tips from GAIOOD «usas vi anaasaanaaa ane Escssrasaqn 54 Secret Access (formerly Fun Club Tip Line)

เพ แจ ไห แข ดะ 01 0 5 e ppt. 55

Tech Talk: The Latest in Video Game Hardware & Software .

Features

Clay Fighter: ETE aoaaa 5 5 ese 17

Horror & Gore Feature Section:

introduction arn M ———— 24 Splatterhouse 3 A Sega Genesis Review Zombies Ate My Neighbors - A Super NES Review Aero the Acrobat A Sega Genesis Review

Haunting Starring Polterguy A Sega Genesis Review Scary Stand-ups: Monstrously Good Pinball ................. .25

Hardware Feature - 3DO: Real Life in a Box ......................

Spotlight: Super Nintendo John Madden ‘94, Street Fighter ll Turbo, Final Fight 2, and Mortal Kombat ........................... 6

SNES At A Glance: World Heroes, Wing Commander: Secret Missions, Brett Hull Hockey, GP-1, Nigel Mansell World Championship Racing, F-1 Pole Position, Super Bomberman, st P.T.O, Super Mario All Stars, SimAnt, Lester the Unlikely, FX-Trax, Legends of the Ring, * Top Gear 2, Bio-Metal, and Sidekicks Soccer ......................... ne 14

Spotlight: Sega Genesis NHL Hockey ‘94, Bill Walsh College Football, Mortal Kombat, Rocket Knight Adventures, and Jurassic PAIK sirrien a as e Ru titer hid ined AMT 34

Genesis At A Glance: . Super Baseball 2020, General Chaos, Micro Machines, Strider Returns, and Davis Cup. Tennis ................. .. miiir 8 oed regret 42

° NES At A Glance: John Madden, Star Trek The Next Generation, Battleship,

and Indiana Jones and the Last Crusade.. uiu. otio 3589 47 Hand -Helds At A Glance:

Mortal Kombat, Paperboy 2, World Cup Soccer, and Indiana Jones’ Last Crusade ............... 59

Spotlight: Compact Disc

Time Gal for Sega CD, and Exile 2: Wicked Phenomenon for Duo ........................ nne 60

Game Informer = September/October '93

B letter From The Editor

By Elizabeth A. Olson

Here we are at the issue that marks our two-year anniversary of Game Informer, and all I can say is, "Wow". Time has flown by, but considering all the changes we've seen both in the industry and here at the magazine, September ‘91 seems like light years ago. So, first and foremost, we want to thank all of you who have stuck with us in our infancy. And we welcome the many newcomers and hope you stay with us as we continue to grow and improve along with the industry.

While sitting down to plan this issue, one topic came to mind; violence and gore in video games. After all, this issue includes Street Fighter II: Turbo, Mortal Kombat, Splatterhouse 3 and our Horror & Gore feature (a feature we love to do, I might add). All this at a time when violence in video games is the hot controversy of the day.

It’s true many games are violent in nature, though arguably not to the excess of television program- ming. We love to play games like

- Meet The Reviewers

Lethal Enforcer, but the effect they have on players is a valid concern.

Company philosophies such as Hi Tech’s, to produce non-violent entertaining and educational games, is one way to address this concern. Or Hudson Soft’s Responsible Play campaign. But ultimately it comes down to one question: Whose responsibility is it? Is it the manufacturer’s responsibil- ity to stop producing violent games? The parent’s responsibility to monitor their child’s buying choices?

Rating systems and ‘cleaned-up’ versions of games are one solution, but any time you assume correla- tions such as maturity and age, you limit your audience. Or sales increase thanks to the “Forbidden Factor”. Cleaned-up versions smack of censorship, and most gamers we've talked to don't want a game like Mortal Kombat without the gore.

Perhaps the best solution is one of shared responsibility. Manufacturers should clearly and

ANDY, THE GAME HOMBRE

How THE GAMES ARE RATED:

Andy's been playing SF2: Turbo and Mortal Kombat way too much lately, but says he can't help it. Where's Mortal Kombat Sega CD? Bill Walsh, Davis Cup Tennis and Zombies Ate My Neighbors round out his current list. His band is working on a demo tape, and he promises to keep us posted.

PAUL, THE PRO PLAYER

. He would definitely be playing SF2: Turbo if Capcom released e-proms. He still

feels Jungle Strike is kick-butt, though he hasn't had time to play it in a month. He has been keeping busy with Tony La Russa, Mortal Kombat, Bill Walsh Football (Boston '84), General Chaos, and NBA Jam.

Ross, THE REBEL GAMER

When not busy making use of the racquetball courts or playing softball for the FuncoLand Hedgehogs, Ross is busy playing Challenge of the Five Realms and Sir-tech's Realms of Arcania for the PC. EA's Tony La Russa Baseball still heads up his cartridge list.

Rick, THE VIDEO RANGER

Rick thought the SCES was a blast and was most impressed with the new Sega CD's. For him, the best 3DO game was Crash ‘N Burn. Star Trek: The Next Generation looks great but isn’t interactive yet. He’s added Mortal Kombat and Jurassic Park to his list of Genesis favorites.

We use a scale from 1 to 10.

GI reviewers rate games 1= Terminal 6=Fair insix categories: 2 - Avoid 7 = Good ไพ Concept m Playability 3 = Yawner 8 = Very Good Graphics/Animation Entertainment Value 4 = Weak 9 = Excellent Œ Sound เพ Overall Rating 5 =Average 10 =A Classic!

accurately represent a game’s content on the packaging and advertising. Publications such as ours have a responsibility to accu- rately and honestly review products and their content. And parents cannot shirk their responsibility to know what their kids are playing. The average gamer only buys six or seven games a year and, with all the industry publications and video game rentals available, its a good idea to read up or try before you buy. That way intense games will still be available for those who want them, and parents will

be more informed. Who knows? Maybe a few more adults will take up gam- ing themselves.

4 Subscription Notice

Want to stay on top on what's new in the video game world? Keep the Game Informer coming to your home.

Subscribe now for only $9.88 and receive six action-packed issues; one every other month. Save $13.80 off the cover price.

Look for the subscription card in the issue and sign up today!

Corrections

In the July/August issue, we accredited Accolade with Soldiers of Fortune, which is being actually created by Spectrum Holobyte.

We also missed the correct Bottom Line score for Mutant League Football. The correct score was 8.25, not 7.75 for those of you keeping score at home.

Attention!

The release dates listed in these pages are those currently available at the time the Game Informer goes into production and are subject to change.

Game Informer = September/October '93

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\pelch some bubbles/amid some high action. You'll need'to lighten yourfoad and

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TAITO AMERICA CORPORATION

@ A, TM Al O 390 Holbrook Drive i | Wheeling, IL 60090

September/October Issue 1993 Volume ll, Number 5

Richard A. Cihak Publisher

Elizabeth A. Olson Executive Editor

Kimberley Thompson-Benike Editorial Consultant

Andrew McNamara Editorial Assistant

Paul Anderson Rick Petzoldt Andy McNamara Ross Van Der Schaegen Video Game Consultants

Thomas Blustin Joyce Nentl Art Direction

Illustration Production

Advertising Sales Walter Baumgartner Richard S. Cegielski National Advertising Sales Directors 144 Oak Court Barrington, IL 60010 (708) 381-8770

Bob Rosen Don Miller Janet Kleinman East Coast Sales Representatives Kalish, Quigley & Rosen, Inc. 850 Seventh Avenue New York, NY 10019 (212) 399-9500

Tony Sureau & Associates Northwest Coast Sales Representatives 11531 197th Southeast Snohomish, WA 98290 (206) 668-7978

R.C. Bublitz & Associates Southwest Coast Sales Representatives 22247 Burbank Boulevard Woodland Hills, CA 91367 (818) 992-0366

Game Informer Magazine (ISSN 1057-6392) is published bi-monthly at a subscription price of $9.88 per year, by Sunrise Publications, 10120 W. 76th Street, Eden Prairie, MN 55344. (612) 946-7245 or FAX (612) 946-7250. Second-class postage paid at Hopkins, MN, and additional mailing offices. POSTMASTER: Send address changes to Game Informer Magazine, 10120 West 76th Street, Eden Prairie, MN 55344-3728.

The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer Magazine, 10120 W. 76th Street, Eden Prairie, MN 55344. Editorial phone and FAX numbers are noted above. Unsolicited manuscripts cannot be returned or acknowledged.

Entire contents copyright 1993. Game Informer Magazine. All rights reserved; reproduction in whole or in part without permission is prohib- ited. Game Informer is a trademark of FUNCO, Inc.

Products named in these pages are trade names, or trademarks, of their respective companies.

„For a subscription to Game Informer Magazine, please call our Circulation Department at (612) 946-7245.

BPA Membership Applied for September 1992.

Loves Cool Spot Your magazine is great! Before I buy a game, l usually rent it. | read your reviews so | know which game to rent. In your July/August issue | read about Cool Spot, so | rented it. | love it! It’s the best game. Steve Ripes Northbrook, IL

Game Genie Codes To start off, | love your magazine and all the help it has given me and my friends with our games. l have a request for your Game Genie Swap Shop. | need codes for Sonic, Ecco the Dolphin, and Final Fantasy. If you were wondering about me, I’m 12 years old and use your magazine all the time when | play Nintendo and Sega. | have read just about all the video game mag- azines possibie and this is still my favorite; the one | come back to again and again for the tips and thoughts about games. | almost made a bad decision on a game. But then I read about it in one of your issues and found out it wasn't that good after all. It saved me a lot of money when | bought a cheaper game that was a lot better and was more what | was looking for in a game. Forever reading, = á Derek Blaha Burlington, IL

Steve and Derek, we're always happy to hear that we're doing our job. Thanks for your kind words. Fellow readers, can you help Derek out? If we've helped out with one of your buy- ing decisions, you can help us out by telling the game companies. Most games come with response cards (some with a freebie offer, too). If you bought it 'cuz you saw it in our publi- cation, please fill in Game Informer on those reply cards and send them in. -Ed.

History of Vids

| would just like to comment on the excellence and depth of your History of Video Games articles (Jan/Feb ‘93 - May/June'93). Especially in the first part, which dealt with the early history. Your treatment of the subject showed tremendous depth of research and, overall, enlightened those of us

who thought video games really started with Nintendo. However, according to Nintendo Power TMNT II: The Arcade Game is an MMC3 game, not MMC6 as you stated. Also according to Nintendo Power though, Star Tropics is an MMC6 game. Still, | was quite pleased with the whole matter and found it refreshing to see a magazine that assumes we players are interested in other aspects of gaming besides how to beat the boss on Zone 6 of Level 15. Stephen Cipolone Woodbury Heights, NJ

We're happy you enjoyed our History of Video games series. Writing it was an educational experience. Again, I'd like to thank all the people in the industry who provided tons of back- ground information for the story. Regarding TMNT Il, it was in fact a MMC3 chip game, as was TMNT 3. The highest Konami has ever devel- oped is an MMC5, which include Castlevania 3 and Laser Invasion. Our information was obtained from chapter excerpts of David Sheff’s book, Game Over. We notice that information didn’t make it into the final book’s edit. Our apologies.

-Ed.

Sega and Mega CD I have a Sega Genesis, NES, Game Boy, and an IBM. ! was wondering about the Sega CD and the Mega CD. What's the difference? Jim Fedich Long Valley, NJ

There's no difference between the Mega Drive and Genesis except the size of the carts. One option for brave souls is to cut a hole in the top of your console. Better yet, buy a converter like Happ's Super Game Converter, for around $13.95. However, there is a difference between the Mega CD and the Sega CD. Sega installed a chip into the units to keep the units true to the software of each region. For in- stance, the Japanese Mega Drive only plays Japanese games, while the European Mega Drive only plays European Mega Drive titles and so on.

-Ed.

(continued on page 43)

Game Informer = September/October '83

Mario and Yoshi are filling in at the Cookie Factory, and the snacks are piling high!

As fresh baked cookies roll out of the ovens, it's up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish. Clear the screen to move on to a new level of munchie-madness! Yoshi appears from time to time to stir things up. Play for high score or go head-to-head against a friend or the computer. The mouth-watering madness doesn't let up!

In the tradition of Tetris" and | Dr. Mario", Yoshi's Cookie is a

| heaping helping of lip-smacking, : snack-stacking cookie chaos!

It's a heapin' helpin' of cookie crunchin' fun!

E ON ๕5 m o m Ag

c Rudi

š i Dy

"

vi

Challenge a friend or the | ‘es: = aa computer for more ; munchie-madness!

@ 100 stages, plus bonus rounds. e 1 or 2 players, or play against the computer.

Choose to be Mario, Yoshi, the Princess or Bowser.

e Extra puzzle game from the creator of Tetris.

Bullet-Proof Software, Inc. 8337 154th Ave. NE Redmond, Washington 98059

Yoshi's Cookie is a trademark of Nintendo of America Inc. 61999,1993 Nintendo of America Inc. ©1993 Bullet-Proof Software, Inc. Original design oy Home Data Corp. Puzzles by Alexey Pajitnov and BPS. Dr. Mario, Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America Inc. Tetris™ & ©1987 Elorg. Bullet-Proof Software and BPS are registered trademarks of Bullet-Proof Software, Inc. All rights reserved.

mid rumor and controversy,

Mortal RO ๐๒ โป๊ m Cart Size: 16 Meg home version of the arcade hit

way to Nintendo's 1 a bit m Style: 1 or 2-player tournament fighting

system. The key word in thiS Special Features: 7 digitized combatants sentence is Nintendo. Just how do m Levels: Adjustable difficulty and earned continues

you transfer a coin-op known for blood Created by: Acclaim and gore onto a system that regulates m Available: Sept. 13 on Super Nintendo

> THE Bottom LINE

โง แร job Acc "aim tih

the backgrounds are original. Better

A | y. "m Missing Mon the WES แล เณ 6 End fatalities ihai ouni TOP thi

Thé : S MR has moves that more d Mn imitate the arcade in the way they are executed, such as Rayden's teleport, but the "fatalities" have been replaced with tamer finishing moves. For example, Johnny Cage closes with a clean foot to the chest instead of his trademark decapitation, and Sub-Zero shatters his frozen oppo- metibinstead of ripping out their spine. ©n the average, we found the controls ISS responsive and the finishing moves difficult to carry out. One could argue that a game does not need good, and we cannot challenging game raph ICS and sound MORTAL KOMBAT®: THE COMIC BOOK © 1992

MIDWAY® Manufacturing Company. All rights reserved.

i All prominent characters and the distinctive likenegses thereof H owever, WI t h out t h e arca d e are Copyright and Trademarks of MIDWAY@ Ma arbacturing

“fatalities” and playability, it is just “Company another good fighting game.

Cleans Up Its Act For Super Nintendo

Wi: Rick, THE VIDEO RANGER 3

"Though it's missing the arcade's grizzly fatalities and blood, the SNES Overall Version looked better thanks to a Rating: arger color palette. The graphics are very realistic. SF2 is a cartoon, while a Mortal Kombat is lifelike. | recom-

ANDY, THE GAME HOMBRE. PAUL, m Pro PLAYER

“This version went through the Overall Censors at Nintendo and lost some Rating: of what made it popular in the

` A arcades. Sorry, no blood or fatalities.

a "FER Even without, Mortal Kombat has E smooth animation and arcade-like

Overall Where's the Blood? Come'on

Rating: Nintendo, get off it. Either give us two

versions or have a code, but don't

7 5 make us suffer just because we like

the gore. The graphics and back-

grounds are awesome. And the

sound (ooh, the sound) knocks the Genesis to the

ground. But then comes the playability, which is more

difficult to maneuver. All in all, it's a good game but not what it could have been."

mend a joystick for MK. | found the regular moves are responsive to your touch, projec- tile moves can be performed with practice and finishing moves are very difficult to execute. I'm addicted. | recommend that Nintendo lighten up on their censorship of games. Then the superior version would be clear."

backgrounds. The voice samples make the whole graphics and sound package great. Regrettably, the play is bit sluggish and control is tough; special moves take too much time to execute. I think big fans of the arcade might be disappointed."

Game Informer September/October '93

acc The new 3-quarter overhead view

wn E ระ í URP

gives you a better view of the action.

With a new NFL license, J. Madden now has end zone logos.

Overall Rating:

4.9

1 ps the Madden series on Genesis; its easily the best, But on SNES it stinks. It has wonderful graphics and | love the way the players leave divets in the field, but the characters are pretty pathetic looking. The best part is the EA Sports ad, with its cool effects and voice-overs. This game isno fun; the halfback sweep scores every

time. While the 5-player option is a keeper, who cares?! How often do you have five friends over? And if you did, they'd want to play Walsh on Sega. Maybe if you're a big fan of the first two, the problems won't bother you. But if you're a Serious sports nut, you should own a Genesis where you can play all the great EA Sport games you want.”

Game Informer = September/October '93

New hard-hitting tackles and animations.

Emmit Smith blasts in for 3 another Touchdown!

m Style: 1-5 players with Hudson Soft's Super Multitap™ adapter

m Special Features: 80 teams, including 28 NFL teams

m Created by: Electronic Arts

m Available: November on Super Nintendo

Overall Rating:

7.29

A 61 YARD KICK #84 RETURNS FOR A GAIN OF 17

on coming in this Su er NES,

Vith two

existe e, what c

beue | Other additio _ Madden, himsel

.. complete with team sch tee ar

been

“I guess the world needs a Madden every year. '94 is good, but not that much different, with the exception of the 5- Player option. The intro and crowd shots are exvellent. The on-field action is solid, but ordinary and a little washed out.

There's lots of good voices and typical football sounds. The usual good Madden play format is here, but what happened to the defense?! Those who like high-scoring football will love this one, but | preferred Madden '93."

standings. The graphics and pla

twea E: but ive) ost notable

"EA cam the bea RES carts ps any |. system, and the third Madden for SNES ` hastobethe bestyet. Although the SNES ` looks are not as crisp as the Genesis ver- ` sion, Madden '94 looks much cleanerthan _

5 75 previous versions. Still, the players and _ e screen do not offer much clarity or ` smoooth animation. The voice samples from Madden himself are a great addition to the sound pack- ` age, which is otherwise unexciting. As for control and play, this is much better than before. It's easier to complete passes and pick receivers. | like that it is possible to flip the plays to ` run to the opposite side. Madden football is still the best of | the SNES football carts. Ñ

'e: 120 Megs; new sounds and moves 2d or DRE tournament fighting eatures: Unlimited continues Champion Edition or 5-speed Turbo mode y: Capcom Now on Super Nintendo

£ hat happens when ' WM 20 megs meets last * W years best selling game? A strong con- tender for the 1993 "Best Sellers" list. This new and improved version of SF2 has enough improvements to insure it will be flying off store shelves this Fall.

For anyone who isn't familiar with

: Street Fighter 2, where have

you been? The Turbo edition again brings the now famous twelve World Warriors to- gether to vie for the title of

Several of the fighters have entered the tourna- ment simply to capture the title, while many have vengeance as an ulterior motive.

The Champion or regular mode enables players to fight as all four of the bosses, Vega, Sagat, Balrog and M.Bison, and allows for character vs. same character without entering any codes. The Turbo mode takes things a step fur- ther. There are five speeds of play, eight levels of difficulty and a handicap feature that lets players of varied skill pair up.

The increased cart size allows for more detailed, brighter graphics, and additional animation and voice- overs. more importantly, there are additional or enhanced moves for some of the fighters that even out

each fighter's

capability and

allow for more

challenging E match-ups. For

example, Ken and Ryu can now execute their Hurricane Kick mid-air, while Chun Li has an added fireball. E. Honda can advance while performing the Hundred-hand-slap, Dhalsim can now teleport and Blanka’s Roll Attack is also vertical.

So will Street Fighter Il: Turbo sell two million copies like its prede- cessor? If we can get our staff to put it down long enough, we'll let you know.

Game Informer a September/October '83,

SIN wading

d

SMAIAI,

BEES E

‘ayo’ ANDY, THE GAME HOMBRE

Concept: 9 Playability: 10 Graphics/Animation: 9.5 Entertainment Value: 9 Sound: 9.5 Overall Rating: 9.5

"Everything is...better. The game play is awesome; fast and precise, just the way | like it. 2-player is killer, the computer is actually tough, and the new moves are kick-!?#. While a big improvement, it's basically the same game. If you're a huge SF2 fan, you gotta have it. If not, you might not get anything from this one. All | know is the computer is a lot more fun to play on SF2: Turbo, and since no one will play me (scared ya know), | end up fighting the computer."

With Dhalsim's Teleport you 3 eappear in front or behind opponent.

20 Megs of Mayhem for

a's Back Flip all three Punch

PAUL, THE PRO PLAYER

Concept: 9 Playability: 10 Graphics/Animation: 9 Entertainment Value: 9 Sound: 9 Overall Rating: 9.25

"Awesome! Bigger, Badder, Faster! Some great voice - overs have been added to give you a bit more than the first. With varying speeds of play, SF2: Turbo can play at a normal speed or fire-up for the true experts. Now you can really launch some serious fireballs. The hottest game of '92 just got hotter. This is a sure to please all SF? fans."

Your Super NES

Rick, THE VIDEO RANGER

Concept: 9 Playability: 9 Graphics/Animation: 9 Entertainment Value: 9 Sound: 9 Overall Rating: 9

"SF2 is back...bigger (20 meg), faster (turbo), and badder (be the bosses). The animation is faster and more complex, but the Turbo mode appears a little less clean. As for the excellent additions to the already great sound, | love the elephants in Dhalsim's stage and the crowd in Bison's stage. The biggest difference is performing special moves while walking. Honda coming at you with the "Hundred-Hand-Slap" in full force is a sight to behold."

Sonic Boom ` < C2 then +P

i Warriors

Key ro Moves SPECIAL Moves: Punches PLAYER iS FACING RIGHT Jab = Y Button

P = Any Punch Button

K = Any Kick Button

AP = All Punch Buttons AK = All Kick Buttons

C2 = Charge for 2 Seconds C1 = Charge for 1 Second

Strong = X Button Fierce = L Button Kicks Short - B Button Forward = A Button Roundhouse = R Button

urricane Kick Dragon Punch +u +K +J w-+P

ick + C2 then T + K

2 3 จ.

ur YY a

- -j

Hundred Hand Slap Hit P Repeatedly

Fireball + x > +P

MEL

Dragon Punch Hui

Hurricane Kick

24b yP beek

Whirlwind Kick + Ci then f+ K

Chest Flip Kick = - Fireball >+A

—>+P

Sumo Smash 4 C2 then B+ K

Sumo Head Butt C2 then > +P

Lightning Kick | Hit K Repeatedly ES

SIN dading

: F Yoga Fire ~~) Ly > +P = COR Gb U x Je ee s E > = 5 2 1 * In Front mu a, | “a , o : 3 ir b w + KorP P K^ M a a a= e- Dus x + KorP

Yoga Flame ¿1 N —>+P

Spinning Clothesline Turbo Spinning Clothesline

Press any 2 P buttons Press any 2 K buttons simultaneously simultaneously

Dash Punch ‘Turn Punch C2 then + K or P AK or AP, C2 then release

: Scissor Kick C2 then > + K

Head Stomp + C2 then T + P

C2 1 > +P

aii i-i e ME i nah i 1

o

Ross, THE REBEL GAMER

Concept: 7 Playability: Graphics/Animation: 8 Entertainment Value: 9 Sound: 6 Overall Rating: 7.5

"Sharp graphics fill the screen. On the other hand, the

characters seem a little choppy and robotic. Fortunately, the

graphics add so much that you really dont notice the animation as much. There were no surprises from the sound effects, and the music’... weak! I'm not really into this type of game, but it wasn't too bad. If | could own five fighting games on the market today, one would be Final Fight 2.”

7 Playability: Graphics/Animation: 9 Entertainment Value: 9 Sound: 7 Overall Rating: 8.25

“The only problem with the first Final Fight was the lack of a 2-player simultaneous mode, which is included in this sequel. The definition and clarity is improved and there are plenty of killer animated moves that are better than before.

This is a sure-fire hot game that fans of the original SNES version will have to try. Relentless action and kickin’ graph- ies will not leave you disappointed.”

Graphics/Animation: 9 Entertainment Value: 9 Sound: 75 Overall Rating: 8.5

“Way to go! Final Fight 2 is very realistic, with clean, colorful details. The characters are large and well animated. | love kicking down the mesh wire fences. | normally turn the sound down, but not with FF2. The moves are good; the response is instant. The contro! couldn't have been better. However, the challenge could be. | found Final

_ Fight 2 to be a little easy, but still a lot of fun,”

SECRET MISSIONS

E

Secret Missions Mindscape p.

A variety of Racing, Sports and Simulation carts lead Available: October ‘93 1-Player Shooter the way in this issue’s At a Glance. Here’s a look at Wing Commander fans rejoice! Software Toolworks brings us what's in store for your SNES this Fall. new missions and adjustable difficulty levels for all the rookies.

Of course, the Kilrathis are stirring up more trouble and we're counting on you to stop them.

WORLD HEROES

MODE 4114 611 | l ^ a : World Heroes Sunsoft

: 7 AZ Available: Sept/Oct. '93 1 or 2-Player Tournament Fighter SNK's arcade hit has been transferred to SNES by Sunsoft. The only thing they forgot was the speed. However, all the characters and moves

are here. If some of the speed problems can be worked out, we'll have a hit.

Lester the Unlikely - DTMC

Available: November '93 1-Player Action/Adventure

With his nerdish appearance and less-than-macho mannerisms, Lester && may seem like an unlikely hero. He'll have to overcome difficult

obstacles to rescue the beautiful Sheena, although just who EN is saving who isn't quite clear. The self-confidence he gains as he P3 completes a level may show you a whole new Lester. |

BRETT HULL HOCKEY

jet

Brett Hull Hockey Accolade &P-1 Atlus

Available: Winter ‘93 1 or 2-Player Sports Available: Late September ‘93 1 or 2-Player Driving Here’s a sneak peek at Accolade’s new hockey cart. Relying on Now you can race all the international circuits in Atlus’s hot new Mode 7 to deliver the first- person perspective action, Brett Hull may race cart, then use your winnings to build the ultimate Super Bike. just have the right formula. Stay tuned to GI for more information 2-player split-screen makes the action hot where winning is the most on how this one turns out. important thing. No guts...no glory.

Game Informer « September/October '93

Super Mario ALL STARS

Super Mario All Stars "a

Nintendo Available: Now 1 or 2-Player Action 4-in-1

The original three Mario games, plus the Japanese Mario 2 (now labeled The Lost Levels), have P =I OM been upgraded and put on a new SNES cart. The first three Marios are identical, except for the graphics, but The Lost Levels is a whole new game for the States that's sure to entertain.

SimAnt Maxis Available: November ‘93 1-Player Simulation

Maxis is the company that ET um brought SimCity and SimEarth puc - to the PC. Now they have bring

T their most recent PC smash to your SNES. As ants, you try to take over the yard and the house of the lucky folks whose lawn you inhabit. This twisted computer version of an ant farm is engrossing.

NiGEL MANSELL WoRLD CHAMPIONSHIP RACING

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Nigel Mansell World Championship Racing

| Gametek

| Available: September '93 1 or 2-Player Driving

B. Relive Nigel Mansell's 1992 Formula One Championship season in this | new first-person perspective race cart from Gametek. Go from country to country racing at all 16 tracks from his truimpant season. Question is,

can you repeat his spectacular feat and win it all?

SuPER BOMBERMAN

Super Bomberman Hudson Soft Available: Now 1 to 4-PlayerAction/Strategy

Diamond city is in trouble and Bomberman must save the day. 48 levels B of play and the four-player battle mode take Bomberman to new levels B on the SNES. While it is very similar to the TTI Duo version, it does afew E new tricks. Gather some friends and give it a try.

F-1 PoLE PosiTION

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F-1 Pole Position Ubi Soft Available: March '94 1 or 2-Player Driving

Formula One racing has never been huge here in the States but, thanks to Mansell and the younger Andretti, that's changing. Ubi Soft's counting on it. With 14 actual World Class racers to choose from, seven car designs, 2-player split-screen, and 16 World Champion circuits, F-1 is sure to please any race fan. This game will be available as an exclusive rental through Ingram and Blockbuster locations until March of '94.

Game Informer = September/October '93

P.T.0. KOEI Available: September ‘93 1 or 2-Player War Simulation

It's Pearl Harbor revisited. Koei's new in-depth strategy takes you through nine campaigns from November, 1941 to April 7th, 1945; all historically accurate with land, air and sea battles. Ten difficulty levels and 250 actual ships make for their longest game to date. If you've got some time and love strategy, Koei’s got your game.

FX TRAX < FX Trax Nintendo unlimited Available: ‘94 1 or 2-Player Driving

Here's a glimpse of Nintendo's newest Super FX game. In the

version we played at CES you Bio-Metal Activision

could expand or contract Available: Now | 1-player Space Shooter

the vehicle, and there were a i : * number of jumps and obstacles. Steering was a little goofy and it This is the first game to use chart-topping music in a video wasn't very fast, but keep in mind that this was only 40% complete. game. Who you ask? 2 Unlimited, the throbbing techno band, brings

four tracks off their debut album to this intense shooter. While not the most innovative, the music and great graphics make for winning cart.

Top GEAR 2

Top Gear 2 - Kemco Available: October '93 1 or 2-Player Driving

This follow-up to the hit Top Gear is sure to not disappoint. With 16 countries, a slew of tracks, and a number of options, Kemco creates a very realistic driving cart that is fun to play. Check out the next Gl for a full review.

LEGENDS OF THE RING

HEARNS mer LEONARD Fr i

Legentis of the Ring Electro Brain Available: late September '93 1 or 2-Player Boxing

Legends of the Ring brings eight infamous boxers to your SNES. There are four play modes, including an eight-player Battle of the Legends tournament. Or try the Career mode, where you can create your own boxer and work your way through the ranks.

SIDEKICKS SOCCER

Sidekicks Soccer Electro Brain Available: November '93 1 or 2-Player Sports

Soccer, the most popular sport in the world, has yet another rendition on the SNES. Sidekicks Soccer sports a driver similar to NCAA Basketball from Nintendo, but it’s not quite as smooth. The standard Tournament and Exhibition modes are present, as well as a option screen to set difficulty and game speed. With the World Cup on its way to the States, this is the prefect chance to bone up on your skills.

Game Informer = September/October '93

in d Now For Something | pletely Different...

our attention at June’s Consumer | Electronics Show was Clay Fighter for Super NES. While the other big tourna-

out over which will be this year’s biggest seller, Interplay snuck up and goosed them from behind with this hysterical spoof of the popular genre.

Interplay has replaced the world warriors with a cast of wacky characters, all made out of clay. Instead of ninja assassins, the competitors include a pumpkin-headed Ghost Guy, the long and lean Taffy Man, Bad Mr. Frosty and an Elvis impersonator on a bad hair day. Each character has their own unique set of moves, but not quite what you’d expect. Blue Suede Goo will whack you one with his pompadour or bowl you over with a bad note. They've substituted humor and the unusual properties of clay animation for the blood and guts usually found in this style of game. Clay starts to fly and the fighters get all bent out of shape as they take damage.

The graphics and animation are clean on this 16 Meg Super NES cart. It opens with a vocal theme song, a first in video games, and includes a variety of crazy voice-overs. It is scheduled to hit store shelves in late October or early November. Unfortunately, it wasn't ready for review when we went to print, but we couldn't pass up the opportunity to give you a preview.

Game Informer w Sentember/October '93

.. TOURNAMENT

m Cart Size: 16 Megs m Style: 1 or 2-player tournar Features: Adjustable

he Turtles are back with a new fighter cart, and it promises to be a winner. It sports both Tournament, Story, and a “versus” Battle mode, where you can choose from ten characters. These combatants include the four Turtles (Don, Raph, Mike, and Leo), Cyber Shredder, Chrome Dome, Armaggon, War, Aska, and Wingnut. And with the new game comes a new turtle attitude. No longer are the happy turtles of “Cowabunga’” and “Shellshock” fame. Konami has taken the Turtles back to their roots; once again the hardened ninjas created by Eastman and Laird. While Tournament Fighters only uses four buttons, two punches and two kicks, it does have a wide assortment of

special moves and, of course, the Turtles have weapons. Each character on this 60% complete preview version has four special moves that range from projectiles to spinning kicks. The most impressive and unusual attack uses a meter that builds with every hit. One simple move and your character unleashes a super attack; a high-damage move with awesome animation.

The ultimate goal of TMNT: Tournament Fighters is to take on the fighting cart kings and, from what we've seen, it is well on its way. With easy to execute moves and a good balance of attack and defense power, Tournament Fighters will be one to watch for this holiday season. BM

Bame Informer a September/October '93

Blade: Down, Down-Towards, Towards _ and any Punch Button urtle Spin: Down, Down-Away, Away and any Punch Button © Flip Blade: Towards, Down, Down- ` - Towards and any Punch Button . Back Flip: Press Away twice @ Power Fists: Charge Meter, -~ press all 4 Buttons Turtle Toss: Towards and Fierce Punch .. 9 Kick Flip: Towards and Fierce Kick

Michaelangelo Weapon: Nunchaku Special Moves: Nunchaku Punch: Charge Down " two. then Up and any Punch Button —— @ Flip Attack: Charge Away for two seconds, Towards and any Punch Button © Spitball: Away, Down-Away, Down, Dov Towards and any Punch Button : U @ Multi-Combo: Charge Meter, press all 4 Butt 6 Turtle Toss: Toward and the Fierce Punch Bt @ Turtle Swing: Toward and the Fierce Kick Bi . © Leg Slide: Down-Away and Fierce Kick

Turtle Torpedo: Charge back two seconds, then Towards and any Punch button Turtle Flip: Charge back two seconds, then owards and any Kick button © Powerball: Away, Down-Away, Down, Down- Towards, Towards, plus any Punch button Back Flip: Press Away twice Fireball Spray: Charge Meter, . press all 4 Buttons

. 9 Turtle Toss: Towards and Fierce Punch x . Turtle Slam: Towards and Fierce Kick

Special Moves: Wave: Down, Down-Towards, Towards ~~ | and any Punch Button @ Head Spin: Down, Down-Away, Away | and any Kick Button © Tur-Bo: Rapidly press any Punch Button O Fire Dragon: Charge Meter, press all 4 Buttons © Turtle Toss: Towards and Fierce Punch ` @ Head Munch: Towards and Fierce Kick 9 Leg Slide: Down-Away and Fierce Kick

Roger Sharpe, Williams/Bally/Midway

How long has Williams/Bally/Midway been in the coin-op business?

“Bally-Midway Manufacturing has been in the business from the beginning, when they introduced Ballyhoo in the early 1930's. " Some of their best-known titles have included = Bally's PAC-MAN. Williams, or WMS i Industries, has been around for fifty years and has been responsible for several firsts like the horizontally scrolling game,

lop:

' Defender, and the all-time best selling game,

= Addams Family.”

š S; d hi ° they are inherently different. It's like the

= ince an arcade mac ine is nof a movie industry versus cable; being around

. consumer product, what is the your friends in the arcade setting is a more

. process for marketing them? How sociable activity. Many home games stem do you get feedback from arcade from coin-op, but each system has their own

customers? limitations. However, with digitized

= É graphics and proprietary technology, the gap

S "It's a long-term, intensive process that is getting smaller."

may last from nine months to a year and a half, from concept to actualization. There is How has stand-up technology a core design group of six to eight people that changed over the years? Is

= work non-stop for that time period. Then the Williams/B ally /M idway plan nin g

Ë game is introduced into select test areas in ds vi I lity? i order to get a feel for the response. We go out fo move towards virtuai reality: on location to watch and talk to players; "It has changed remarkably. Today's player " audit information such as is the play too long, is much more sophisticated and knowledge- = short or difficult. Hopefully, players will able, requiring a more sophisticated storyline determine a good game by frequent play.” and superior quality sound and music. For example, NBA Jam has four times the color What are the components ofa power of Mortal Kombat. Pinball has taken successful arcade title? quantum leaps forward with artificial intelli- " gence, multiple balls, secret passages, speech

“Thereisnosuch formula. Themarketplace changes and evolves based on a variety of factors such as seaonality and location. Different games reach different player bases. The video game players are a bit more segmented than pinball players. Some players like kick-punch games, others like sports simulations. The important factors for any game include skill and the level of frustration or mastery. If a game is easy to understand yet difficult to master, we have something successful. There should be some sort of learning curve so repeat players get better each time they play. Pinball is more up-front, but needs enough depth and appeal for the broadest audience."

and light effects. We've always been on the cutting edge. As for emerging VR technology, we want to be there with a machine that will be alive, interactive, entertaining yet instan- taneous and affordable."

Where do you see the arcade industry heading?

^We're seeing a lot of new growth such as indoor amusement parks, movie theaters and game rooms. People are recognizing that this is affordable form of leisure time. You can play games on the run and get back to what you were doing; it becomes part of everyday life, but not a replacement for books or another physical activity. The future bodes

How does the arcade industr really well because there is so much happening

affect or relate to the home video both in the arcade and home marketplace; the ° experience is more realistic and involving. game industry?

Everyone is taking the best of all possible "Ive always viewed the relationship as worlds and incorporating them." mutually supportive and beneficial, although

Game Informer « September/October '93

Answers From the

ge

VALE mci 8

Joe ë Mac’s country cousin comes to the Super Nintendo!

If you were a monkey, just hangin' out in the jungle with your .chimp-chick, and a magic ruby fell out of the sky and zapped you both, turning you into half-humans, and demon-kid swooped down and made off with your girl what would you do?

You'd high-tail it after them and stop at nothing to save her, that's what cause- you're Congo, the monkey-turned-superkid, and only you can uphold the law of the jungle! But it's more than a jungle out there your search for little Congette willtake you from ghost towns to pirate ships to ninja castles to the belly of a Tyrannosaurus. This is no time for a banana-break you'd better get down to monkey business! ` ^ |

Data East USA, Inc...

1850 Little Orchard Street

San Jose, CA 95195 A

TA © Tm Data das USA, Inc.

Nintendo, Super Nintendo Entertainment `

System andthe Official Seal are registered... trademarks of Nintendo of America Inc: ENTERTAINMENT SYSTEM

: k.

News & Rumors From

Video Game Industry

Accolade Signs MVP Charles Barkley

He took his team all the way to the NBA Finals and now Accolade hopes he will make them a winner. Charles Barkley, the 6'5" forward of the Phoenix Suns, has just signed a licensing deal to co-develop and market a line of basketball simulations for the San Jose-based company. Like other sports greats, Pelé and Brett Hull, Barkley will work with Accolade to insure that his whatever-it-takes-to-win style is incorporated into the game. The game is scheduled for release on the Super Nintendo, Sega Genesis and IBM PC early in 1994.

Monday, Monday...

The actors who "posed" for Midway's original arcade game, Mortal Kombat, were on hand in Chicago for the SCES to promote Acclaim's home versions of the popular coin-op. The actors, whose moves were digitized for the game,

serve as a

reminder of the upcom- ing "Mortal Monday", the September 13th world-wide release of the game for the Super Nintendo, Sega Genesis, Game Gear and Game Boy systems. Acclaim executives Jim Scoroposki, Robert Holmes and Gregory Fischbach are seen here with characters Johnny Cage, Kano, Sonya Blade, Rayden and Scorpion.

tricks. The Genesis

Coffee Tea or Mario?

Your favorite video game characters may soon be joining you in the friendly skies. Nintendo has announced the first interactive multi-media systems to bring entertainment services to travelers in planes, hotel rooms or on cruise ships. The Nintendo Gateway System™ was developedto offer video games, movies, CD audio, shopping, telephones, and a host of other options to consumers. With the aid of Lodge Net's System 3000, this new platform will soon appear on Holland America Line Westours cruises, and in select hotels like the Sheraton and Embassy Suites. Hughes-Avicom International currently holds contracts with Northwest, Virgin Atlantic and China Airlines to install the new technology. Passengers on one Northwest 747 are already using the system and there are plans to install it on 20 more by the end of the year as part of Northwest's WorldLink program.

The Gaming Mastery Series Continues

Sandwich Island Publications announces two new books in their popular Game Mastery Series: Awesome Sega Genesis Secrets 3 and Awesome Super Nintendo Secrets 2. Each book features more than 500 and is arranged in alphabetical chap- ters full of easy to follow survival strate- gies, maps, secret codes and hidden

edition includes tips and strategies forthe hottest new Genesis titles like Sonic 2, Flashback and Cool Spot,

as well as other popular games. The Super Nintendo book covers 32 of the latest SNES titles like Super Star Wars, The Lost Vikings and Fatal Fury, and more than 25 additional games. Both books are available in bookstores for $11.95.

Sega Enterprises and W Industries Sign a Deal for

'Virtual' Success.

Sega Enterprises LTD. of Japan, leader in the coin-op industry, and W Industries of the United Kingdom, a leader in virtual reality technology, announced their joint venture to develop virtual reality hardware and soft- ware. Forthe last five years W Industries has been a pioneer in virtual reality tech- nology, such as their own arcade VR systems under the "Virtuality" brand name. They join U.S.-based Martin Marietta Corporation, a leading supplier of simulation and training systems, as a technological partner of Sega Enterprises. Together, they will work toward the de- velopment of Sega's first Sega VR arcade game, which will be launched on the mar- ket in early 1994. The arcade unit will use Sega's graphic board and original cabinet, and incorpo- rate W Industries' operating system and VR software concept. Sega will retain all worldwide distribution rights of the arcade game. The results of this mutually beneficial alliance are expected to be introduced at Sega's High-Tech Amusement Theme Parks, scheduled to open in early 1994.

Star Fox Winner Named at Summer CES

Chicago was the sight of Nintendo's random drawing of more than 1,500 top- scoring finalists from their nationwide Super Star Fox Weekend Competition. The lucky winner,15 year-old

Trevor Petersma of

Garland Texas, fought

his way into the finalist

drawing with a score of

144,738.His reward will be either $1,500 in cash or an all-expense paid trip for four to either London, Paris, Tokyo or Sydney, courtesy of Nintendo. More than 200,000 aspiring fighter pilots competed in the three-day event last May. Congratulations, Trevor!

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“Data East USA, Inc. 1850 Litle Orchard Street, San Jose, CA 95125 ©1993 Data East USA, Inc. Sega and Genesis are trademarks of Sega Enterprises Ltd.

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Game Informer = September/Octoher '93

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ANDY, THE GAME HOMBRE

“The Splatterhouse series has evolved in each installment with concrete dedication from Namco. The graphics have been enhanced by new animation and even more gore. When Rick flares his body to attack, the effect is quite impressive. Overall, the sound stayed basically

Overall Rating:

7.9

“the same, but the playability showed large improve-

ments. Tighter control, maps and easy to execute moves make Splatterhouse 3 a nice addition to the ` series. To my dismay, there is nothing really new to | offer, other than a different quest.”

a September/October '93

Rick, THE VIDEO RANGER

o “The original blood-and-guts, gross-

Overall 0 -0 ! game is reincarnated, and

Rating: this time Rick has power-ups to make

him more muscle bound. The char-

7 15 acters and bosses are all huge, and

the creepy, suspenseful music will

keep you on the edge of your seat. If

you're careful and quick on the controls, you can get

through the rooms with little damage. However, you're

under a time limit to rescue your wife and | found it

very hard to complete a level before Jennifer became a snack."

PAUL, THE Pro PLAYER

"That Friday the 13th look-a ike is back in time for the Halloween Overall Season, The oozing, disintegrating Rating: monsters look great, and | like how some even do a “fish flop" after 7 75 you deliver that fatal blow. Overall, P the graphics are eerie and the animation is somewhat mediocre. Splatterhouse 3 plays almost identical it's predeces- sor. The controls are tight and responsive. The power- up feature is a good touch, adding to the carnage. Fans of the arcade and previous home versions should really like this cart."

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Its "B^" Movies Meets Bytes and Bits in

ou may not remember the hokey horror movies of the big screen in the 1950's and 60's. Never fear, Konami's brought them all back with Zombies Ate My Neighbors, and they're more fun than ever. You'll face werewolves, blobs, 9 "3 | X ^A t = creatures from the Blue LA / | e d Fe sg. ar lI Lagoon and more as | 5 fa you try to save your helpless neighbors from certain death.

You see, Doctor Tongue's been busy in his lab cooking up all kinds of frightful monsters to take over the planet (some people just have way too much time on their hands!). It's your job as Zeke or Julie (or both in 2-player mode) to kill the monsters, rescue your neighbors and put an end to Dr. Tongue's reign of terror. Whew!

This tongue-in-cheek adventure game will have you howling with laughter as you face aliens and vampires in levels such as "Chainsaw Hedgemaze Massacre", "Dances With Werewolves" and “Zombie House Party". The victims range from barbecuers to babies to cheerleaders, worth up to 1000 points each. There are ten victims to be saved, and the game will last as long as you have a life and one neighbor remaining. Collect a wacky array of weapons including a water pistol, weed- eaters (they work great on spores and mummies), and popcicles. Items such as secret potions and inflatable clown decoys come in handy and there are also a number of bonus items such as keys and first-aid kits that aee will be necessary for ผู your survival. :

“It will amaze you. l will terrify you... it 4 will make you taush l it hurts.” Try Zombies Ate My Neighbors for a ghastly good time.

m Style: 1 or 2-player Adventure cart m Special Features: Password feature

m Levels: 55 Levels of crazy, campi จิ แพ Created by: LucasFilm Gamés tor Konami m Available: Now on Sufier Nintendo

(also availatile for Genesis)

> THE Bottom LINE 8. 75

Game Informer September/October '93

bw M "

DSexibe overhead map to locate rooms and your enemies.

Drink Potions to become every. Zombies' worst nightmare.

rU vH

The cloning pods spawn crazy look-a-likes.

Look Who's back!

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Explore the labyrinths Of the great pryamids.

- Use thé trampoline to jump over unpassable hedges.

ANDY, THE Game HOMBRE PAUL, THE PRO PLAYER Rick, THE ViDEO RANGER

Concept: Playability: |. | Concept: Playability: Concept: Playability: Graphics/Animation: Entertainment Value: , Graphics/Animation: Entertainment Value: Graphics/Animation: Entertainment Value: Sound: Overall Rating: ^| Sound: Overall Rating: Sound: Overall Rating: "Zombies plays much like Alien Syndrome with more | | "Imagine a bad horror film under your control. The three- "With gobs of colors and objects on each action-packed weapons and power-ups. This game has the most | quarter view is excellent for this genre. It looks great; all | level, how can you go wrong? Zombies stresses action insane, weird graphics, but clarity was a rarity and could the creatures are well-animated, not to mention hilari- | andthe character control blows many similar games out be improved. Great sound; I love the whacked-outlaugh | ous. This 2-player simultaneous cart has a bunch of | ofthe water. And finally! someone made a great sound- track. The game play is easy to figure out, but hard to . crazy weapons and power-ups to collect and the . ing cart. Crank it up loud and you might even hear the master. | found | was fumbling for the right weapon. . controls are easy to get the hang of. Zombies reminds |. monsters rotting | know there's tons of "B" Horror movie Zombies is a priceless 2-player cart with lots of action, . meofthe late, late show. Its action and crazy game play buffs like me out there (you know who you are); you power-ups and solid control." BM keeps me stuck to the controller and chuckling gotta’ check this one out.”

| to myself.” |

Game Informer .. September/October '93

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Aero the human...er, nocturnal mam- mal cannon ball!

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Keep your wwits and don't lose "lose your head".

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THE BOTTOM LINE

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Concept: Graphics/Animation: Sound:

Playability: Entertainment Value: < Overall Rating:

Concep Graphics/Animation: Sound:

Playability: Entertainment Value: ` Overall Rating:

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The Woods are no walk in the park.

«here's big trouble in the big top! Edgar Ektor is a former circus clown with revenge on his mind. He's enlisted the JA. helpof Zero.a jealous Acrobat, and other whacked-out circus and fair folk to sabotage the grcatest show on earth. But turn your attention toward center ring. Sunsoft is proud to present Acro the Acrobat. This talented little guy with amaze you with his acrobatic feats of bravery, but he needs your help to put a stop to Edgar’s mischicf.

Acro is a charismatic creature, capable of a wide array of tricks. He blasts out of cannons, jumps through flaming hoops, dives into water tanks,

walks tight ropes and

flics though the air with the greatest of case. That's just a few of the tasks hel have to master to make ffih opgh this skill oriented adventure cart. while fending off a host of big top baddies with Acro's | drill attack and a limited supply of magic stars. | Acro begins by rescuing the kidnapped Aerial while keeping the spectators calm and safe from the saboteurs. Outside the tent, Acro works his way through the rides of the fun park and insure their safety. From there he jour- neys through the woods and on to a showdown with Edgar in his Museum of Horrors. Each stage pre- sents a unique set of tasks, hidden rooms and a bonus round. Acro is a complex action/adventure that offers a variety of challenges. Step right up and get your ticket for this three-ring title.

Playability: Entertainment Value: Overall Rating:

Concep Graphics/Animation: Sound:

"Aero lets you test your controller skills through some strange and unusual acrobatic feats. While the game looks

great and has smooth animation, it lacks tight, intense action. It depends on tasks and tests to keep you interested. However, | don't think the thrill lasts that long. It's kind of an Action/Sports game meant to test your gaming skills. If you think you're the best, Aero will let you prove it."

"Aero's another in a long line of carts starring jazzed-up mammals. Don't get me wrong, Aero has great speed and animation. The backgrounds are reminiscent of Sonic, with deep, colorful levels. The control is solid, but difficult at times. The play is on the tough side and you'll have to in- vest some time. Overall, | think Aero has many elements of other action games thrown in, making it seem redundant. But it has goat challenge, which mgn be frustrating to some, and killer if you breezed through others like it."

“Aero possesses the same charisma that both Sonic and Bubsy have, and more! It has great circus-style background music that places you in the reality that he's an ‘acro-bat. It also has terrific features like the ability to shoot stars at your enemy; lots of areas to explore; a specific goal, other than just getting through; and super character animation and graphics. Those of you looking for an Arcade/Action- style game that puts others to rest, this is the one."

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m Style: 1 or 2-Player Adventure m Levels: Four stages of hysterical antics and animation

m Created by: Electronic Arts m Available: October on Sega Genesis

Game Informer = September/October '93

an, death can be a real | drag, and here's a ghostly | Y & dude out to rock the world of those responsible for his untimely demise. Polterguy is a happenin' teen who's mission is to avenge his death and those of other ‘boarders who have bit the big one, courtesy of the slimy Sardinis. Vito Sardini and his despicable family have been living large off the spoils of their cut-rate skateboard factory. So a few lousy kids got hurt using their junk on wheels. What's the big deal?!Polterguy sets out to scare the

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Of course!...every crook's got a body in their trunk.

Collect ecto and spells in the dungeon, but step lively.

4.42€

Dig those boxer shorts.

daylights out of the Sardini family by making a little mischief with their home-life. Accomplish this by setting off a series of Fright'ems, booby traps that possess ordinary household items. From levitating chairs to real skeletons in the closets, each room contains a host of hoaxes just waiting to be activated. Scare family members from room to room until their fright level forces them out of the house. The trick is to do this before you run out of Ectoplasm, the green goo that keeps you going. Collect ecto

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Youch! Ninja art imitating life.

ANDY, THE GAME HOMBRE

Playability: Graphics/Animation: Entertainment Value: Sound: Overall Rating:

“The spooky animation is the best part of the

Concept:

game...screaming chairs and bleeding carpets. It's great -

just going room to room to see what the different stuff does ` when you possess it. The 3/4 view is always a little tough to get used to but, once you master the controls, it's easy. However, the game is more passive than active. It's a good game with plenty to do and see, but tends to run itself out. with time."

Game Informer September/Octoher '93

Polterguy can really scare the pants off ‘em.

PauL, THE PRO PLAYER

Concept: . Graphics/Animation: Sound:

Playability: Entertainment Value: Overall Rating:

“Whoa! Your mission is to literally scare a family out of their shorts, which makes for some super animation of the fam-

ily and effected objects. | don't think l'Il ever look at my fur- niture in the same way again. It has great background mu- sic and sound effects (Thump, thump, thump, Eeeeeeeeeeek!) You'll find tons of enjoyment and laughter in one of the creepiest carts around. Move over Beetlejuice, there's a new spook in town!”

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The Sardini family has more than skeltons in their closets.

7.205 mt

Oh, the horrors of dishwater spots.

Vito takes a lickin’.

drops each time you scare a Sardini from the room, or gather it on your trips through the spook-riddled dungeon. Polterguy gets a little help from spells he collects in the dungeon, and these come in handy against the pesky ecto-grabbing beasts and the Sardini’s nasty pooch.

Haunting is a unique adventure that’s more fun than frightening. The wacky fright’ems and the Sardini’s reaction to them are a real scream. For a scary good time, catch up EA’s Haunting.

BT

4.216

Polterguy can be a real cut-up.

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Rick, THE ViDEO RANGER

Playability: Entertainment Value: Overall Rating:

Concept: Graphics/Animation: Sound:

SMAINIY แร ELIS

“Haunting is very challenging, but just watching is the fun

part. | love all the scary moves and special effects. The graphics could be cleaner and | would add more blood-cur- dling screams and sound effects, but that's nit-picking. The

game play is creative and outrageously fun, but your move- ment across the screen could be more precise. Haunting is one of the most entertaining games I’ve ever played. And I had as much fun watching my fellow reviewers play.”

New Yorker and flocked to

You loved them in The at their TY series now visit them at the arcades in this campy coin-op. Ehe Dot Matrix dis play brings to life Cousin H, Gomez's train wrecks and more. H features the movie score and digitized voices of Raul Julia and Angelica Houston. Of course, Thing lends ball Multi-balloo eii The

laughed their MOVI

a hand with two and three play. You really oughta see Addams Family

Francis bord Coppola, Williams brings last years film of dark to life. This faithful adaptation includes the movie s dipitizcd speech

|

original musical Irom cast members from the translated into Dot Mation™ animation. Dracula marks a pinball first, with Williams new Multi- Multi Multi ballo play, which offers huge bonuses ised challenge to this

SCOPE and actual sequences MOVIE

and incre

erucsome praveyard game

Bally brings the movie magic of the 50's drive in to pinball with Phe Creature from the Black Lagoon. H boasts sixteen modes

of play. ranging from a video game mode and two ball Multi-balle? play, and Super Jackpots worth millions in points. The game's most impressive features are the

patented Dot Mation! animation and the

first-ever 3-1) hologram that brings the creature to life. Rescue the herome, kiss your date and order from the snack bar

im this nostalgic adventure from the deep

él ff

Workine with Columbia Pictures and V

Elizabeth A. Olson amers, mew s SE like

pinball game. dud. in keeping ie Halloween holiday ‘spirit’,

ug up some of the latest and games of the ghoulish genre...

n's Mord of the supernatural to pinball in Bally's Twilight ings are not as they seem in eal game as Rod Serling invites " ayers to test their skill against mag- S netic spirals, the time-bending Clock, MagnaFlip™ and the intense six-ball Multi-ball& mode in fourteen modes of play. Continue play with the new Buy- In option or try your luck against the first-ever Power Ball. Cross into the

Zone...if vou dare.

แล

Hook wants revenge...and he's looking enchanted Neverland, clash with for you! So take on the role of Peter Pan Hook's brutal band of pirates and face and embark on a magical quest to free strange, dangerous creatures like your children and destroy the notorious poisonous porcupines, man-eating Captain James Hook. Based on the tigers and pirate ghosts. As Peter, blockbuster Spielberg movie, Hook you'll need all your strength, stealth

for Genesis and Game Gear

delivers incredible non-stop action and critically acclaimed game play. You'll fight the Lost Boys and Rufio for your golden sword, soar high above the

g aft P ornon,

Q ga D i : 4T

. WITH THE BLOODIEST PIRATE OF THEM ALL!

SWORD

z and magical powers to survive bs this epic adventure. Then face the ultimate battle against the bloodiest pirate of them all!

IMAGESOFT,

nce a noble competition ` of honor, the Shaolin Tournament brought ` together the greatest martial ` arts warriors from around the world to Ç ‘vie forthe title of Grand Champion. But = the evil demon, Shang Tsung

, tourna mai ot

Ko

L iiti Shang Tsung, but no before l

Digitized actors Be Wke Johnn

basic punches and kicks. And each ' has a dramatic finishing move to be executed in a fight to the death.

The tournament pits competitors

two-player battle, followed by a mirror match, a bout with Goro and periodic ting of their strength and stamina.

The uppercut is easily the most powerful standard move.

Dre will be happy to note that the Genesis version plays clean, with little bigod and a knock-out

tering a simple code calls up a version true to the

arcade, including the fatalities.

With Blood and Fatalities It’s a Fight to the Finish

Game Informer a September/October '93

Wanna knock Sonya's block off or tear the spine right outta Kano? Well you can. To enter the Tournament Mode press this button combination at the beginning of the "Codes of Honor” screen: A,B,A,C,A,B,B.

The pictures shown are from the

Tournament Version of Mortal Kombat®.

5

m Cart Size: ! 16 Meg f nome version of the arcade hit

m Style: ! or 2-player tournament fighting m Special Features: 7 digitized combatants

Adjustable difficulty and earned continues

m Created by: Acclaim m Available: Sept. 13 on Sega Genesis

(also on SNES, Game Gear & Game gk)

> The Bottom Lindg 75

Goro

Concept: da Playability: Graphics/Animation: 9.5 Entertainment Value: 9.5 Sound: : Overall Rating: 9.2

‘Blood, guts, and death; | love it! The digitized charac- ters look and move just like the arcade. Okay, maybe not the arcade, but it's close. | wish they had more digitized voices, but I’m not complaining. The control is excellent, but not quite like the arcade. Once you get used to the subtle changes, the game plays like a champ. While everyone may not be able to stomach it, Mortal Kombat has some great features that make it unique in the fighting genre."

Concept: 7 Playability:

Graphics/Animation: 10 Entertainment Value: 9 Sound: 9 Overall Rating: 8.75

“The ever-popular coin-op is now a home version; a great idea, but not a new one. With some of the best 16-bit graphics around, Mortal Kombat scores huge here. Most the combatants are fairly simple to control with their basic moves; more challenging with their special moves. Superb sound effects, the splatter of blood and great fatalities take this game to the top of the charts.”

Concept: 10 Playability: Graphics/Animation: 9.5 Entertainment Value: 9.5 Sound: 8.5 Overall Rating: 9.25

“The home translation is better than | expected. I'm impressed by the realistic appearance of the fighters and their stages. | didn't think graphics like this were

* possible on cartridge. “Get over here" yells Scorpion as

he jerks you towards him by a spear in your neck. Call me morbid, but l'd like to have heard screams of agony during fatalities. The moves aren't too easy or difficult, but | recommend a joystick."

i

Superman

-

Fireball

1 20:

Flying Kick PPR ฮั. Teleport 7 .

E EET

FINISHING MOVE 360 Rotation

i moat --

FINISHING MOVE

Towards, away, away, away,

Ë=

Teleport

Game Informer « September/Octoher ‘93

Roll Spin `

Towards, towards, towards, A

ry ` , j

Hold start, away, away, A (in close)

Scissor

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warm โซ Bj ] ` UC, WI\ Vt

Towards, towards, away, away, start ir

ie

Freeze

Game Informer a Sentember/October 93

Feed the in the lane for a One-Timer. `

New board-racking anima- tion...slam'em into the crowd.

ANDY, THe Game HOMBRE

EA Sports Shoots and Scores

EA Sports takes one step closer to perfection with their new installment, NHL Hockey '94. This cart comes loaded with new features to keep the action as realistic and fast-paced as possible. Once you turn it on, the most obvious improvements are the addition of One-Timers, penalty shots, flip passes, goalie control, and the ability (with EA's 4-Way Play'™) to play four-player. But NHL 94 has other subtle changes that help create this realistic sports simulation.

While the fighting and blood features have been removed, EA Sports created new check- ing animations that simulate the rough and tumble world of Professional hockey. The ability of the computer goalie to defend is another big step. This helps in both the one and multi-player mode. With “smarter” computer players, the scores tend to stay low and create a suspense-driven game that will make any sports fan sweat.

Once the action is over, NHL ‘94 keeps going. There are 156 player pictures, 72 organ pieces, new stats, and a battery back-up feature that saves personal records for you and six of your friends. And the computer keeps personal records for every player, so there enough stats to keep any numbers fan happy.

NHL Hockey “94 demonstrates that the people at EA not only make games, but play them as well. Hockey fans, rejoice! Here's to another winter of late nights screaming at the TV with NHL Hockey 4.

m Cart Size: 8 meg

m Style: 1 to 4-player Hockey action

m Special Features: NHL and NHLPA licensed Shoot-out game & battery back-up

m Created by: EA Sports

coming soon for SNES

, THE PRO PLAYER

RECORD HUL DERS Min

E

The battery back-up allows for a log of player's own personal records.

ณา 1 Py Y he "PILLE T dd Í

Play the new Shoot-out competition.

if

Four-player chaos!

m Available: Now on Sega Genesis, THE BOTTOM LINE Wa

Ross, THe REBEL GAMER

Game Informer = September/October '93

- SS

Hurdle the crowd and run for the goalline.

Y |

|

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p chr bs |

The new view allows you to see more of the field.

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———— m

fd

nl» . ! | What a play! |

Choose any combination for a | 4-player mode. |

“This industry needed college ball for

Years. Two-Point conversions, options

Overall and the Wishbone; it's all here. Add

Rating: four-player action and you've got

yourself a game. The graphics and

animation, though largely improved,

maintain the basic look of every EA ti-

tle. The control is very similar to Madden, though I'm

not sure | like the new play calling. But the plays and

four-player option more than make up for this little set

back. If you're a sports fan, like myself, get out there and buy it. EA Sports still hasn't missed a beat."

Game Informer = September/October '93 Ç

... College football is an American tradition:

bound by love for the sport and the emotion it engenders. People across the land watch to see if their favorite team will be #1. Now you can control the excitement from your favorite chair. Bill Walsh and EA Sports got together to create a college game with new plays and ratings for a league of 48 teams; 24 collegiate

and 24 All-Time Greats.

This game is the first to sport EA's new football engine, which has larger characters

~ . anda higher view of the field. It allows you to

see more action, which is needed for the addi- tion of four-player gridiron. Play three-on-one, two-on-two, or four against the computer.

. Either way, the football is great. With new

plays like the Option and Wishbone, running

the offense is uniquely collegiate. The actual game play is very similar to Madden, but it em- . ploys a different play-calling method.

With a single sheet of 56 plays to scroll

_ through, the defensive plays are almost identi-

cal to Madden, but the offense playbook is almost completely different. Multiple Option, Play-action, and Roll-outs make the game more aggressive on offense. Of course, all the

college rules apply. so you can go for the Two-Point Conversion. While the defense

has an arsenal of hard hits, unlike before, you really have to land the blows to stop the

runner.

With football season in full force, Bill Walsh

. will undoubtedly be one of your favorite carts.

It may not have all the flair of professional sports, but it has all the action.

Cort Size: 8!

s Style:

ë Special Featuree: “ie Cea? by:

a Ava ebe:

= j> THE BorroM LINE

“Bill Walsh is similar to Madden. The Over all general appearance is pretty realis- - Rating: jc The players could look better, but the animation is great. The teams play true to their tendencies, and | like that they included all time great college teams and their playbooks. If you're an older gamer like me (30-something), you'll appreciate the great teams of the past. Give me Nebraska 1983, the best team ever, and I'll option you into the turf.”

eee

it leeks pike this going to be a woo

"that's it for ek to wou Ron.

M^ .

The man himself...Bill Walsh.

The new playbook and the option play are great additions.

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Larger characters are one of the many new features.

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Instant replays feature reverse and normal camera angles

“College football fans should be

happy to see this cart, which has

Overall plenty of teams from past to present.

Rating: (Walsh sports the new driver, that

supports Madden ‘94 as well. The

players are smooth and clean, but

the field seems a bit scrunched.

I love all the option plays that you can pull out of the

book. The Two Point Conversion and, of course, the

four-player action are excellent. Just let Boston ‘84 air it out or crush your opponent with Texas '81."

L ANDY, THE GAME HOMBRE

Overall Rating:

9.20

"From what I’ve seen, this is easily the best version of JP, excluding the Sega CD. The dinosaurs and the characters look great. The anima- tion,on the other hand, is a little choppy at points. The game plays fairly well, but sometimes the

controls lack tightness and precision. If nothing else, Jurassic Park is fun to play; sometimes frustrating, but always fun. Playing as either Grant or the Raptor keeps things from getting boring.

Rick, THE VIDEO RANGER

Overall Rating:

8.79

‘Jurassic Park is like getting two games in one; play as Dr. Grant seeking safety or the Velociraptor pursuing him. JP's appearance is dark and very true to the movie. The dinosaurs look incredibly realistic. The music is ominous and the

dinosaur sounds superb. The Prince of Persia-style animation is a smooth, 3-button operation. As man or beast, Jurassic Park evokes the most basic instinct."

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Ross, THE REBEL GAMER

Overall Rating:

“I’m impressed by the way the dinosaurs fit with the backgrounds; it's rare that the animated character doesn't stick out like it's pasted on. The realistic movements and char- acteristics of the main objects are also very well done. The jazzy jungle

beat is a plus, but the sound effects are just not enough. However, JP illustrates the trend towards superior character movement and options as a must for a game to be great. | like what | see."

parkster is a master swordsman. He can also fly, swim, hang from his tail

MJ and, thanks to his jet pack, he has an | “awesome ‘rocket boost that comes in

handy when attacking or jumping to those hard-to-reach places.

Welcome to Elhorn. and a kingdom called Zebulos. Legend states that EL

Zebulos, first ruler of Zebulos, fought off

an invasion of evil-do-ers. Once victori-

ous, El Zebulos placed their ship, the Pig

Star, under a magical seal, and the Key (o ` the Seal was placed in the care of the royal |

family. Due to the power of the Pig Star.

Zebulos often fell under attack, so a fight-

ing force known as the Rocket Knig

were formed. - Hundreds of

is how the brave leader at the Rocket oo 0 Zebulos s Is under attac Us d

ing the locatio x di the Key. to ES Little does he that * is the t

ANDY, THE GAME HOMBRE’

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General Chaos - Electronic Art Available: Now 1 to 4-Player Simulation/Strategy

This issue’s offering include both familiar Ever play a strategy game and wish it was two player? Try up to faces from the past or carried over from four players with EA’s new adapter. General Chaos is a real time another format. Check out these exciting new battle simulator with a sense of humor. Pick your infantry from the Genesis titles headed your way. Assault Team, Brute Force, Demolition Squad, or send in your two

Commandos, out-numbered and loving every minute of it.

| LIT -Kil |

PAR [แก kt

Micro Machines - Code Masters Super Baseball 2020 Electronic Arts Available: September ‘93 1 or 2-Player Driving Available: September 1 or 2-Player Sports

The crazy characters from the NES hit are back, this time in 16-bit. EA managed to get their hands on this intense Neo*Geo cart and Race micro-cars, tanks, boats, and choppers through a assortment work their magic. This farce-into-the-future-of-sports is a great of everyday obstacles. Nearly the same game, it’s sure to please addition to your sports library. Play in either the Exciting League or fans of the NES version and pick up many new Genesis fans. Fighting League, where almost anything can happen.

Strider Returns US. Gold Available: Now 1-Player Action After taking a brief vacation, Strideris back. The storyline and game play

are basically the same as the original, with minor enhancements. Relying on a proven formula, it will surely please all his loyal fans.

Davis Cup Tennis Tengen Available: Now 1 or 2-Player Sports

Tengen has put together quite a showing of new software this Fall, of which Davis Cup is on the forefront. With smooth control, 64 players to choose from and a 2-Player Split-Screen option, it’s a winner. Invite someone over, put this game on Professional, and get ready for some high-speed tennis.

Game Informer = September/October '93

(continued from page 4)

More Street Fighter II? I have a question about Street Fighter Il, the arcade game. I’m wondering how to do all the guys moves and special moves, includ- ing the bosses. Please put the answers in the next Gl. Brent Strom St. Paul Park, MN

Street Fighter Il My letter concerns Street Fighter Il: Champion Editionfor Genesis. This game was scheduled for release in June, but Capcom has moved the release to September. Not only that, but | learned at the June CES that they are NOT including the Turbo option on the Genesis format, even though SNES and the Duo will have them. The SNES and Genesis versions are being released at roughly the same time. Why is Capcom doing this? The only logical reason is that they are keeping their long-term buddies over at Nintendo happy. Nintendo wants an advantage. This is not good business on Capcom’s part, nor does it leave a good first impression on Capcom’s new consumers that they picked up when they got the Sega license. | ask that you pass this on to Capcom and your readers. Please inform your readers that they can write to Capcom. Their letters will be read. I’m including their ad- dress: Capcom USA, 3303 Scott Boulevard, Santa Clara, CA 95054. Tom Bitsky Lemont, IL

Both of you are in luck. Our review of SF2: Turbo can be found on Pg. 8 of this issue and it does show the moves of the characters, including the bosses. The moves are the same as in the arcade version, but there are additional moves like Chun Li’s fireball in the Turbo version. As for Brent’s concerns, Capcom was in our offices when we received his letter and we asked them to set things straight.

Regarding the delay in SF2:CE’s release, Capcom was not happy with the early development and held the

Game Informer = September/October '93

game to insure that it would be Lr d believe he wi

to par with their other SF2 product.

Programming delays are common- , j lee i in

place in this industry, but sometim it’s for the best. The Genesis ver. has now been expanded to 24 Meg. compared to the SNES SF2:/Turbo 20 Megs. While it’s not part of the title, Capcom assures us that the Turbo.

speed option will be included in the -`ù

Genesis version. What you saw at SCES was extremely rough. In addition, there will be a special tournament feature that Capcom is keeping mum about not found in the SNES SF2: Turbo, hence the new name Street Fighter 2: Special Champion Edition. Capcom feels that these improve- ments will make a better impression on their new Genesis audience, but they do welcome and read any letters you send.

-Ed.

My Mistake(s) In your May/June 1993 issue, you state on page 54 (X-Men's 30th Anniversary) that Bishop and Ghost Rider are bad guys. This is not true. Bishop is a part of the Uncanny X-Men, and Ghost Rider is a slight Vigilante who tries to set the bad guys straight. Ghost Rider has even teamed up with Arch Angel, who you called Death Angel, to fight against bad guys. | hope you research your articles better next time. Concerned Marvel Reader, Patrick Jones Palm Coast, FL

Youch! I’m taking a few lumps on this one. Patrick, yours was one of several

letters regarding mistakes in the `

X-Men article (one that was clean enough to print). My humble apolo- gies. | acquired my information from several comic book shops and, in my rush to make deadline, made a mess of my jumbled notes. In my defense, | sent a copy of the article to Marvel for corrections and none were made. Lets clarify: The Angel is now Arch Angel, not Death Angel, period. Bishop, now a member of the X-Men Gold series, was killing people when he first appeared, leading the X-Men to

of Dd he was !s possessed

ir fact in animation and. Phoenix was an unknown entity in need of a life-form vessel, who became evil with power. More recently, an all-positive Phoenix appeared in the form of Jean Grey's daughter from another time plane, but that's another story. My thanks to Mike at Shinders bookstore for setting me straight. Mea Culpa, Marvel fans. I'll try harder in the future.

-Ed.

More Game Informer I like playing video games a lot, but sometimes | get stuck. When I do, | turn to your magazine. | only have one complaint about Game Informer; you need to make the magazine longer. The magazine is so short, you don't have enough pages to go into depth about the games. Instead you just give a brief overview. If the magazine was longer, more tips could be printed and more games could be reviewed. I think that if you make your maga- zine longer, more people will want to buy it. | would appreciate it if you would take my suggestions under consideration. Karen Simpson San Bernardino, CA

Karen, your suggestion is great and one we've considered for some time. The only thing holding us back is that green stuff that's always in short supply...money. As we've said before, the costs involved in producing a quality publication are astronomical. However, if subscription sales keep streaming in at the rate they have been, it's just a matter of time. Again, thanks to all of you who have supported us by subscribing.

-Ed.

$

RUN ` Quo UE eo A M d MO & k » « i ye À ^ 4 Wo Ny À, 3⁄7 OAM q PA : d Fi Vu b 4 * 1 ; e: eM A à T ` ` : ` ^ i ซ้ w ve * i ^ ^ M i < Á " i T^ 4 Rey ¢ w. a i Ç x Á REX h + i am ü & m [e y 1 : 4 ú į y

A T. * d m WE , n $ D Bx L k x a ç s i $ LAE! Ç i oer NES sd PUN Ñ ry E ET w e ' ^e et วุ ~ As i k, Y

At all'startéd at Mr. Wilson's $ party when m. ee pet turtle, gu dove info. the punch bowl. ema $ went nuts: Mrs. Bloopie-jumped on Mr. Campbell's `z - back... Mr. Campbell dropped his plate on Mrs: . > vu takes toe... Mrs. Melarky spil ed her chicken wing son- ญา Mr, Botsworth's lap... Mrz Botsworth. Poured ภา = soup. on Mrs. Gaylord's’ GA 5 1 “Then, when no one was. looking, Switchblade | Sam. made off with Mr. Wilson's: prize coin 256 “collection. ‘Now | gotta track down | a - Sam and those coins...or ol’ k Mr. Wilson's gonna make. turtle.

EI out of. poor George! I

With Ruff by your side, and:

The search. dor Sam is et: Tey: your tis tk duit gun in hand, e

the park; the school, Mr. Wilson’ Z5 s

Switchbla sam doesn't steeds a: "house and, of ARA IER the peep, T Rili . chance! 2 dark forest. ` : 2 ub Pi. ne UCM Ra x NC Vie

"จ "Copyright 1993 Ocean of America Inc. Ocean is registered trademark of Ocean Software Limited. DENNIS THE MENACE: Copyright 1993 Warner Bros, DENNIS THE MENACE is a trademark

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Classics ,

the Nintendo System.

Brave the oor: "d Hades in Ghosts ^N Goblins

It begins like so many other stories behind video games. The beautiful Princess has been kidnapped and carried off to Hades. Her love, a brave but nameless Knight, must endure great and gruesome challenges to rescue her. In his quest to save the Princess, the Knight is faced with seven gates. Behind each gate looms an evil demon. If the Knight is victorious in his fight against the demon, a key falls from the sky enabling him to open the next gate. At the final gate, the Knight must do battle with the Devil himself.

Throughout each sta; e, there ar weapons to help the x suit of armor axe or a sword. Ir x x characters on each level that c n either help or hor the Knight.

The Princess is in danger and the Knight needs your help. Polish up your armor and come face-to-face with the likes of Zombies, Ravens, the Forest Ghost, Skeletons and the Tower Monster. Capcom’s modern day story of Persephone is a traditional Action/Adventure with enough challenge to appeal to most any gamer.

ich contain

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= System: Nintendo Entertainment System = cy: 1-player Action/Adventure m Special Features: Selection of five weapons and hidden bonus characters » Levoci Seven levels of demons and monsters <

THE Bottom LINE

PAUL, THE PRO PLAYER Rick, THE VIDEO RANGER

Concept: Playability: Graphics/Animation: Entertainment Value: Sound: Overall Rating:

Playability: ; Entertainment Value:

Concept: Playability: Graphics/Animation: Entertainment Value: Sound: Overall Rating:

Concept: Graphics/Animation: :

Sound: Overall Rating:

"This game is fun and easy to play, but tough to beat; a perfect mix. There's a little flicker from here to there, but nice solid graphics. As the closest version to the arcade,

this is a one great NES cart. If you're looking for a good classic to haunt you this holiday season, Ghosts 'N Goblins should be towards the top of your list."

"This is the first NES cart | ever purchased and, at the time, it was a killer translation of one of my favorite stand- ups. The graphics and animation are excellent, maintaining most of the coin-op's looks. Ghosts 'N Goblins has endless action throughout the long, challenging levels. It takes a bit of work to master each stage, not to mention the tough bosses. The weapon power-ups are great, in that you don't lose them when you die, so get the best firepower and hold on."

"Ghosts ‘N Goblins is creepy fun. The 8-bit graphics aren't bad but they are a bit fuzzy and, by today's standards, below average. The sound effects are decent, but could be creepier. Ghosts 'N Goblins is a

challenging game, with smooth control that keeps you coming back for more. It deserves to be considered a classic. It's also available for the Genesis (Ghouls 'N Ghosts) and SNES with, of course, better graphics."

Game Informer « September/Octoher '93

INDIANA JONES AND THE LAST CRUSADE

Available: Fall ‘93 1-Player Action

With an estimated installed base of 35 million units ndy's last adventure has finally just in the U.S., there is still some life left in the made it to the NES. Just as in the

; blockbuster movie, Indy must fight through six levels of action- Nintendo 8-bit system. Several companies have packed adventure in a quest to save his father and find the Holy scaled back favorites from the 16-bit to fit on the NES: Grail. What an epic!

STAR TREK THE NEXT GENERATION

Star Trek: The Next Generation Absolute Available: October ‘93 1-Player Action/Simulation

| As an elite cadet at the Starfleet Academy, you've qualified for the Advanced Holodeck Tutorial program, a selective training program that uses computer imagery to put you at the helm of your instructor's M starship. Now is your chance to command the Starship Enterprise, Data, m Worf, and the rest of the crew. Live long and prosper.

Battleship Mindscape Available: September ‘93 1 or 2-PlayerSimulation

Mindscape brings the board game to your NES. However, this version has a new angle, new ships, new attack methods and no pegs. The new improvements make for a different game, but it is still the Battleship you know and love.

Available: November 93 gd r A Player

Ubi Soft acquired the rights to John Madden Football 93 from EA, with plans to bring it to the NES and Game Boy. Due to the 8-bit capabilities, the gameplay will be translated in an overhead style. Other aspects of the game have yet to be decided, but here's a peek.

Game Informer = September/October '93

BOWSER'S

THE SOFTWARE TOOLWORKS PRESENTS

A GEOGRAPHY LEARNING ADVENTURE

A CO

WSSWNS SMA

LICENSED BY

Deep within Antarctica, the evil Bowser has kid- napped Mario and plans to flood the planet by melting all the snow. Bowser has the latest in high tech - the Passcode Operated Remote Transportation And Larceny System (PORTALS). Using the PORTALS, Bowser's lizardly henchmen steal off to famous cities where they commit dastardly deeds.

It's up to you and the "ever-true-to-his-bro" Luigi to travel around the world, rescue national treasures and find the missing clues to save the world from destruction by

Bowser. You'll explore exotic

Travel the world instantly through PORTALS

locations, chat with friendly

(and not-so-friendly) natives, collect valuables, outsmart the thieving Koopas, master the Globulator, and then rescue Mario ina

Snap a perfect picture in

surprise ending. famous cities of the world!

For NES®, Super NES® and IBM® PC & Compatibles

For the dealer nearest you or to order, call toll-free

1-800-254-3088

MARIO IS

MARIO IS MISSING! has great 2-D and 3-D graphics, a new Mario music soundtrack, lots of help screens

and a fold-out map to help you keep track of facts, clues, photos and data.

Best of all, it's Mario's greatest adventure yet. Around every shadowy corner, in every exotic city -- there's always

Keep trach of your clues, facts and cities with your fold-up map

something new!

MARIO NEEDS YOU Now!

Mario has been your true-blue friend for years. Now, he needs your help. The evil Bowser has your favorite

plumber in his grasp and it's up to you and Luigi to

rescue Mario and save the planet from destruction. And it's time for you to be a Mario hero!

E. š

MISSING!

THE SOFTWARE TOOLWORKS

and © Nintendo of America Inc. © 1993 The Software Toolworks, Inc. All Rights Reserved. Mario Is Missing, Mario, Luigi, Bowser, Super Nintendo Entertainment System, Super NES and NES are registered trademarks of Nintendo of America Inc. IBM is a registered trademark of International Business Machines Corp.

ultimedia could clearly be called the catch-phrase of the nineties. We see it in our television commercials, which ask adults ifthey've ever tucked in their child from a pay phone. We see it in our tele- vision viewing, which links up cable networks that allow us to select our own program- ming. And we see it in the trend toward interactive educational and entertain- ment software. But in no place is it more pre- valent than in the develop- ment of new formats and technology such as 3DO. In a recent keynote address at the Summer Consumer Electronics Show, Trip Hawkins, president and CEO of The 3DO Company,

described multimedia as “real life in a box”. The viewer is not just an observer of the experience, but an actual participant, getting inside the tele- vision and becoming involved. Can 3DO really deliver such an experience? Hawkins and 3DO's astound- SEN ing number of backers and licensees seem to think so. What exactly is 3DO? That's a question with several different answers. It is a new interactive, CD-based multimedia platform. It is an open- ended technology that promises to deliver fifty times the performance of typical personal comput- ers and video game sys- tems. If all goes as planned, it will become the new stan- dard for multimedia similar to VHS as it relates to video tape entertainment. And it

is also a company that has the consumer electronics industry watching in awe. The 3DO company was started by Trip Hawkins, founder and former president of Electronic Arts, as a way to standardize multimedia technology and avoid the cost and confusion of several varying plat- ! forms. The com- pany is backed by acoalition ofpartners that reads like a Who's Who of the electronics and entertainment industries. Those partners and in- vestors include Matsushita Electronics Industrial Company, the parent of electronic giants like Panasonic, Quasar and Technics; AT&T, a leading communications and com- puter company; Time Warner, the publishing, motion picture and music industry giant respon- sible for magazines like

By ELIZABETH A. OLSON

Game Informer = September/October '93

Time and Sports Illustrated, and the box-office hit Batman; MCA Inc., parent com- pany of film, television, music and theme parks including Univer- sal Studios; Electronic Arts, a leading pub- lisher of interactive entertainment software; and Kleiner Perkins Caufield & Byers, one of Silicon Valley's leading ven- ture capital firms.

Unlike most companies, 3DO will not be producing or selling its own hardware or software. Instead, it will license its technology and name to other companies.

Road Rash 3DO

the Panasonic Division of Matsushita, which will launch its FZ-1 REAL 3DO Interactive Multiplayer this October, and Sanyo. And AT&T has announced their plansto develop a 3DO player that will access and utilize telephone networks.

3DO has also established a licensee royalty structure to attract third-party

" The viewer is not just

an observer ... but an

actual participant"

Any company may produce a 3DO player, as long as it meets the minimum 3DO technological stan- dards. Two companies that are already doing so are

software developers. The royalty costs have been set much lower than fees of other licensed formats and there is no limit on the number of titles a

company may release in a year. Additionally, licensees may take advantage of 3DO's Content Library, a huge database of li- cense-free multi- media content that includes music, sound effects, film footage, still photography and more. Their strategy seems to be working, as the list of more than 290 third-party developers grows daily and includes top development and film houses. But let's cut to the chase. What makes 3DO differ- ent than other multimedia plat- ` d po forms? It employs state-of-the-art technology to deliver cutting edge graphics and sound. More specifically, the engine con- sists of two custom- designed graphics animation engines, as well as special- ized circuits for video processing, digital sound and data flow management.

one

x:

-— PPO

Crash ^N Burn

It uses twenty-four Direct Memory Access channels and a next-generation 32- bit CPU RISC processor for faster, multitask operation and access. Most CD ROMs transfer data at a standard speed of 150 kilobytes per second. 3DO's 650 megabyte CD ROM disk drive has been designed to spin at 300 kilobytes per second, twice the stan- dard rate, and it has a faster access time.

In addition to the in- creased capacity and speed, 3DO's custom graphics processor allows for some impressive visuals. It can display or maneuver up to 64 million pixels per second, compared to the average one million pixels per second of current 16-bit technology or the three million per second of 32-bit machines. 3DO can display more than 16 million colors and, instead of using Sprites, organizes graphics into “animation cels”, or high-resolution, full-color images that can then be maneuvered. These animation cels can be altered with the special Cinematic Software Tools™, or special effects like warping (stretching and twisting) the image. Pre- defined effects allow you to

make an object trans- parent or emulate special lighting effects and texture- mapping. Alone, the 3DO unit can display short-term full- color, full-motion video. But recently, 3DO announced that they will adopt C-Cube Micro-systems' MPEG 1 Video Decoder. The decoder will be included on an expan- sion module for the Interactive Multiplayer and will enable up to 74 minutes of high-quality, full- motion video playback at a speed of thirty frames per second. This will allow the 3DO to play digital motion-picture CDs, as well as standard music and photo CDs. The 3DO player is ex- pandable through two ports; one

l é ree

แม

Mad Dog McC

shelves this October for ap- proximately $700. An esti- mated ten software titles will be released in conjunc- tion or slightly after the player's launch, including Crystal Dynamics’ Crash ‘N Burn and American Laser Games' Mad Dog McCree. Currently, there are more than ninety titles in devel- opment, including some of those seen on these pages.

3DO's promises, potential and amaz- ing support have made the entire

which allows consumer for upto eight electronics daisy-chained industry sit peripherals, up and take and a sec- notice but, ond for more B as with any sophisticated PGA Tour Golf new tech- add-ons. nology, it

The first 3DO player, Panasonic's FZ-1 REAL 3DO Interactive Multi- player, is due on store

may be years to see it fully realized. They have our attention, but only time will tell if they can hold it. E

1- to 4-Player 5] Battle Mode

Now you and three of your friends can

play the hottest game for Super NES at Ur SE NNT EN D | THE SAME TIME! The Super —— SUPE [H irs

+ Mar uin SePessory

Bomberman Party Pak features the

mega-popular Super Bomberman game and the Super Multitap accessory! SUPE NIS

Hook up four players for nonstop, bomb blasting action in the Battle Mode! Or go on a two player adventure through 48 levels of monsters and robotic traps designed to blow you off the screen!

e Super Multitap accessory included with the video game!

e Super Multitap compatible with every multiple player game. B Choose from a dozen wicked backgrounds in the Battle Mode.

Ll Compete against friends or computer rivals in action-packed rounds!

EXTRA SUPER NES CONTROLLERS SOLD SEPERATELY FO: HUDSON SOFT eorr

Hudson Soft USA Inc., 400 Oyster Point Blvd. Suite 515

So. San Fransisco, CA 94080 (415) 871-8895

E N I E R I 4 I N M E N I $ y $ 1 E M Super Bomberman" and Super Multitap™ are trademarks of Hudson Soft USA, Inc. All rights reserved. © 1993 Hudson Soft USA, Inc. Hudson Soft is a registered trademark of Hudson Soft Co., Ltd. Nintendo, Super Nintendo Entertainment System and the official seals are

registered trademarks of Nintendo of America Inc.

came Serie

Altered Beast - Genesis Double Pu m- NES x

PWXAALCT: 4Men,pus X . NOOPKGIA: Start with 51 invincibility . Weapons FTITAASL: Infinite Lives NVEPXGGI: Start with 231 po The Tip Library 7 ~ Michael Dye

FF LA

ETSSI + - AOTSSI +EOTSSI: | Powerful Attack - The Tip Library

AGE NJ

ST Y N

Straight from Galoob Spindizzy Worlds Super NES D46F 6FDD: Faster G.E.R.A.L.D. DOBD 64DF: Slower Timer. Ho 4AEC DDA4: Don'tlose n M any fuel. VEOGUOSE: Start with $60, 000 .. AE Shadow of the Beast 2 - x x Tony Coleman —< BA7T PY36: Jump much o higher. AKYA NA4G: Protection from most hazards. AKPT NASE: Never lose hacket once you get it. WWF Super

Wrestlemania - Genesis REBT AGTN: Master Code GCCA CAAR: Punch does more damage. CCCA CA3A: Stomp does a lot more damage.

Send your Game Genie codes and requests to: (Don't forget to list your Game Genie of choice)

The Swap Shop Game Informer Magazine 10120 W. 76th Street » Eden Prairie, MN 55344

Due to a lot of questions about the Stage Select, here is a new breakdown: Turn on the machine -When only Controller 1 is plugged u = N Then at the Title screen with 2 H the X-Men and their logo press : Guy Carendon ~ and hold Down, A, and C, then -~ press Start. Unplug Controller 1

-when you see Magneto’s face and . plugin Controller 2. Press Start on Controller 2, unplug Controller 2 . and plug in Controller 1. Press

. Start (which will choose your difficulty) and "Presto" the code is complete. Now go to the Panels just to the left of the character select screen; crouch and punch the panel to choose your level Zachary Davis (the far left is level one and the far Windsor, SC Wright is Magneto’s Stage). If the code does not work on the first try,

. turnthe machine off and try again. u This one tends to be a little tricky.

om n . The Tip Library simply pause the game and. 9: A, B, v B, A, Alien 8 SNES onthe a the screen The Aliens got you pinned down, | Completed.” well here are the level passwords

- Ryan Benike Wo help you out.

- Minneapolis, MN Level2: Question u 0 . Level3: Mastered Level4: Motorway Level5: Cabinets Level6: Squirrel

x _ Level7: Overgame 3: ~ Jerrod Carpenter

Helena, MT

ฑา code really doesn't have any effect on the game, but if you like Time-outs, you can use them to absurdity. Once you've used up

. all your Time-outs, press Start to

pause the game. Now when you

press A, you will get another Time-

out. You can do this repeatedly, it works almost every time.

Justin Pittenger

Grand Prairie, TX

Bulls vs. Blazers - benests

Take the Bulls, Knicks, or the Suns to the Finals with these passwords:

Bulls: FXJBBBBF Knicks: 1 88888 : 8ZJBBBB3

Wiley Martin

Bronx, NY

Out of this War Genesis If you are stuck in laser fire, punch in one of these codes:

Level 1: MTDC

Level2: HTDC

Level3: CLLD Level 4: LBKG Level 5: XDDJ Level6: | FXLC

Level 7: OKFLB Level8: DDRX Level 9: BRTD Level 10: TFBB Level 11: TXHF Level 12: CKJL Level 13: LFCK

Web

Maple Grove, MN

Mght Trap sega CD :12 = Hall 1 :23 = Living Room :35 = Bedroom :42 = Bathroom :50 = Bathroom 1:07 = Living Room 1:24 = Kitchen 1:39 = Entryway 2:58 = Entryway 3:14 = Hall 1 3:26 = Bedroom 3:33 = Living Room 3:42 = Hall 1 3:48 = Driveway 4:13 = Hall 2 4:20 = Bathroom 4:40 = Bedroom 4:55 = Living Room 5:06 = Living Room 5:33 = Bedroom 5:37 = Driveway 5:40 = Entryway Access Code Change 5:54 = Living Room 6:10 = Hall 1 6:20 = Hall 2 6:50 = Hall 2 7:05 = Kitchen 7:27 = Bedroom 7:42 = Driveway 7:50 = Hall 1 8:03 = Bedroom 8:14 = Hall 2 8:28 = Hall 1 8:40 = Bedroom 9:01 = Living Room Access Code Change 9:12 = Living Room 9:22 = Entryway 10:48 = Hall 2 10:54 = Driveway 10:59 = Driveway

| Access Code Change - 14:40 = Hall 2 ~ 15:05 = Entryway 16:26 = Driveway 16:36 = Hal2 . 16:46 = Living Room 16:55 = Hall 1 17:16 = Bedroom

17:25 = Living Room 17:39 «Hala

17:48 = Living Room | 17:55 = Bathroom 18:00 =Hall2 ———

18:14 = Driveway 18:17 = Driveway

18:28 = Entryway 18:33 = Living Room 19:05 = Hall 1 - Hit trap

19:23 = Living Room |

20:11 = Living Room

21:15 = Bedroom

21:25 = Driveway

21:44 = Kitchen

21:52 = Hall 22:06 = Bedroom |. =

22:20 = Hall 1 23:05 = Hall 2 23:15 = Hall 1

2390 = Driveway -o 24:04 = Living Room ง:

24:29 = Hall 1

Vist = Aal | 24:31 = Bedroom - e Martin 12:04 - Living Room 24:50 = Bathroom - Victor 12:37 = Bathroom Matin a 13:16 = Hall 1 25:15 = Hall 2 - Sara Martin 13:37 = Entryway

Access Code Change

13:58 = Living Room

Mortal Mombat

Game Gear

To access the Tournament Mode in the Game Gear version of MK, just enter in this code at the “Codes of Honor’ screen: 2,1,2, Down and Up.

The Tip Library Tails blinks for the ss siat w ye. Timing is crucial. 4 The is

Hare are al the onde Level2: QWKYN Level 3: SWKYN

Level4; | SWKYN Level 5: | FTDVM

Level6: KMKBX

. Level 7: HIDVM Level8: | MMKBX Level 9: VDDTD Level 10: |. ZWKYN Level 11: XDDTD Level 12: CXKYN Level 13: PDTVM Level 14: TMKBX Level 15: RIDVM Level 16: WMKBX Level 17: VHDVD

Level 18: ZZKZN Level 19: XHDVD

ไอ | 20: CBKBP Level 21: PXDWM Level 22: TQKCX Level 23: RXDWM Level 24: WQKCX Level 25: FJDVD

Ç Level26: KBKBP

A M Ú a | Level27: HJDVD Br». srai turio ] - Level 28: MBKBP.

1993 Fa EA NTYÓR. runpucrs, x < Level 29: YXDWM Level 30: DRKCX

arnie P. P F แร อก ธรา Ey id Glen Brendel

| x ; Beaver Creek, Ohio re are some easy codes for Street Fighter Il Turbo - great CD title. Pause the SNES and press the B Button to - get to a continue screen. Orif you pause and press the C Button, jill pue clear that stage. x Dan Sokac | - McKess Rock, PA

- Here are four passwords that will .. enable you to use thirteen of the sixteen characters in the One or P . Two-player Versus mode: |. ActOne: 0917 le" Act Two: - IOO o D 0 5093- _ Thomas O. Nance Agi for B "it x p Keith Charles .. Jersey City, NJ

To get unlimited men, go the - Sub-screen and enter this code (B is for the B Button and S is for

Sam B5B S BBS,

S5885BEBDB555B5

B, S, 5, B, S, 5, B, B, S. B, and S.

Luke Luken Canon City, CO

Enter the code; Down, R Button, Up and L Button on Controller 1 before the Capcom logo fades in order to play with no special moves (i.e. no electricity for Blanka or Torpedo for M. Bison). Note: This code only works in Game mode and not in the Versus mode.

The Tip Library

. -Bame Boy

Here are the codes to take Germany all the way to the Cup:

SELECT YOUR STARTING LEVEL: BEGIN FLYING MISSION 1 START AT ENEMY BASE 1

BEGIN FLYING MISSION Z START AT ENEMY BASE 2

CI ce frio Bici il 22419 vs. Japan 03313 vs. France 53013 vs. USSR 26313 vs. Spain | 17213 vs. England er BOMB’ as your password S 42913 vs. Mexico ou ma a any mission To see the hidden credits, simply 56113 vs. USA press the A, B, & C Buttons and 51313 vs. Brazil Matthew Shuter sci Start at the Psygnosislogo. 97113 vs. Holland ee IN Kimi Smigielski 08613 vs. Italy - Honolulu, Hi 01613 vs. Argentina

- Michael A. Larson

_ Olympia, WA

Here are all the 1 SIMI : GREI

ILPT

4: GRND

5 LIMO

6 FLOT

T RSS

8: PHHS

9: CVRN

10: BBLS

11: VLCN

12: OCKS

19: PHRO

14: CIRO

15: SPKS

16: JMNN

17: TIRS

18 JLLY

19: PLNG

20: BTRY

21: JNKR

22: CBLT

23. HOPP

24: SMRT

25: V8TR

26: NFL8

27: WKYY

28: CMBO

29: SBLL

30 โห

31: FNTM

32: WRLR

34. APD

34 TFFF

35: PROT

36: 4RN4

37: MSTR

James Stakelin Il Cynthiana, KY

Here's a trick that will make this incredibly fast game even faster. You will need both controllers pluggged in to enter the code. Turn on your SNES. Wait until the Capcom logo fades and enter the following code as soon as you see the “Turbo” in big letters scrolling across the screen. Quickly, press Down, R Button, Up and L Button on Controller 2. If you've entered it correctly, you will hear the musical chimes. Now press Start on Controller 1 to get to Mode Select screen. Move the cursor to Turbo and continuously press Right on the directional pad. You can now speed the game up six more levels for Hyper speed. The Tip Library

Game Gear Review

station, Sepals

| D x to blow the entire planet into Olivio. And, duel tobe `

even nastier, he’s captured the beautiful Lexia and is holding her

captive in the space station. _

Hey, not to worry. Anew young gun named Hinjo has been training on the island of Moralos, the secret training base of the Striders, and he’s just itching for a shot at the Master. Armed only with a supply of shurikens and his sword, Hinjo will have to keep his wits about him and work fast as he races against the clock.

ANDY, THE GAME HOMBRE

“Strider needed a come back and Overall ^ this is a nice-looking game. | like Rating: ^ having the extra weapons but, unlike

the Genesis version which has the extra button, | never get the sword to

go where | want it to. Pretty frustrat- ing. I you only have the Game Gear and you want to play some Strider, get it. But if you have a Genesis, opt for the 16-bit version."

hs dicus 8 0 แฟ แน นะ ณ์

M cM ^s "a. sl

PRP 1 1.11@

. . r pone n n p P P P P p p wp PP Pon 9 P n. 7 P n

There are five levels that Hinjo will have to fight his way through before facing Meio. The fun begins in the Forbidden Forest outside the enemy stronghold, where you'll encounter hazards like

throwing maniac. Next is the Castle Labyrinth and

Rick, THE ViDEO RANGER

“The designers maintained all the great Strider characteristics in sizing Overall it down to the small screen. It has a Rating: clean, detailed appearance and the

animation is very smoooth as your 8 character runs, jumps, flips, climbs

walls and hangs form the rafters. Playability is the area where Strider shines. It operates as smooth as silk, but learn all the moves if you want to survive. Strider Returns is amoung the best Action/Adventures available for the Game Gear.

If it's not a must-have, it's pretty close.”

Time keeps ticking as you work through ` 1 : ba

PauL, THE PRO PLAYER

"The early arcade, NES, and

Genesis versions were from

Overall ^ Capcom but U.S. Gold has brought

Rating: him out of retirement. The overall

look of the hero and his enemies are

7.25 almost identical, with good anima-

lion. The sword control is difficult

because you have to be moving to use it. Jumping

and scaling walls is sluggish and it's hard to land

exactly where you expect. Fortunately, long stages make up some for what is lost in controls."

ker " SP EE # | E > | E m m" =m < Pd x Neo ae 2 3

The industry is offering up several popular titles on the hand-held machines, so you can take your favorites anywhere.

ı Cyber Virus Beyond Games Available: Now 1 to 6 Player Action

| Cyber Virus is a futuristic 1st

person perspective action game. You beam down into the playfield where you must complete certain tasks (i.e. take out the tower, kill the cyborg). An excellent game, but even better when linked to five of your friends.

Mortal Kombat?

Acclaim

Available: September 13, ‘93 si vier ine Ose e THE ASEEN 1 or 2-Player (via Link) E em mm ME joumameht Fighter Indiana Jones Last Crusade Ubi Soft | F ; Available: Fall 93 1-Player Action/Adventure iis b y 13 BE TEETER Relive the movie as you put on the famous fedora. Your search for Game Boy with all the characters except Johnny Cage. Control is the Holy Grail takes you through six action-packed levels ina translated through different combinations of the A & B Buttons. The race against time, evil and ancient mysteries. A password feature game plays at a much slower pace and it offers all the moves, but lets you work through this adventure that takes place in caves, most of the finishing moves have been redone. Check it out for catacombs and a run-away zeppelin. yourself before putting down the cold, hard cash.

ME GEAR 7 5 0 s

< Mortal Kombat? Acclaim

| X Available: September 13, ‘93

1 or 2-Player (via Link) Tournament Fighter

This has to be the best-looking Game Gear game yet. All the char- acters and moves are here except Kano. While the fatalities have been removed, you can access them via a code for all the blood a gamer could want. The 2-button control is a little difficult but, with prac- tice, it's pretty good.

World Cup Soccer Tengen

Available: September '93

1 or 2-Player (via Link) Sports

Play in Tengen's World Cup and Exhibition, or link up for some one-on-one. Any way you play, it's soccer. Good game play and speed are the high points of this cart. On the way to the field or flying on a plane, World Cup Soccer can travel with you. w

Paperboy 2 - Tengen A Available: Now 1 or 2-Player (via Link) Skill

The second installment of the Paperboy series has made it to your Gear. The story’s the same; deliver papers to the subscribers while causing as much damage as possible to non-subscribers. The best improvements are the larger jumps and delivering papers to both pus of the street.

Game Informer = September/October '93

x Renovat

his is the story of a race through time

in search of a villain before history is

irrevocably altered. No, it isn’t another installment of Carmen Sandiego. Renovation has brought a fast-paced obstacle course through time to the Sega CD in the form of Time Gal.

The game opens sometime in the future where time travel is near perfection. Joseph Harper has created the "Pathforger", a time-travel machine, and is about to unveil it on national television by sending his head assistant to explore the past. Just as Time Gal enters the Pathforger, she is shoved out of the way by an evil man named Luda, who screams that he will rule forever as he disappears somewhere in history. Fortunately, Harper has foreseen such an event and has created a second time machine. Now Time Gal must seek out Luda and stop his wicked plan before history is altered forever.

The view of play is seen from the perspective of the Pathforger’s video camera. Time Gal travels through sixteen time periods, ranging from the Prehistoric era of 65,000,000 BC to 44 BC Ancient Rome, toa futuristic 2001 AD. Our heroine must avoid the traps and hazards Luda has set for her if she is to survive. Her only aid are the flashing direction jewels on the Pathforger and a tone that sounds when you make the correct choice. Make the wrong move and Time Gal is history!

= gut

r Be ath leads to

survival. _

I (i

PAUL, THE PRo PLAYER Rick, THE VIDEO RANGER Mass. Ross, THE REBEL GAMER

“Renovation has taken advantage of

the latest technology available to Overall ^ home entertainment systems, and made good use of it. In my opinion, the Sega CD is still number one in the sound department. Time Gal makes excellent use of its sound ca-

“Time Gal is sort of an Action- “With full-screen, full-motion anima-

Adventure, reminiscent of Dragon's ww tion. Time Gal is a thrill to watch as

Overall Lair in the arcades (which | love). The Overall she overcomes everything from Rating: animation is really impressive, but the Rating: dinosaurs to gladiators. Once you

W | * castis a bit too “cartoon-y.” It has get used to the display, the control excellent voice samples, sound response is pretty good. Although effects and music, but there's always sometimes I'd swear | made the right

room for improvement. The play is similar to Road moves l'd still get killed. Like the saying, "The star that pabilities, as well as the graphics. However, the ac- Avenger, in that you have limited control of the object shines most brightly burns out the fastest", Time Gal's tual game play takes lightning-fast hand-eye coordi- you interact with, but it's cool that the levels aren't memory-consuming graphics make for an intense but ; nation, and the lack of player control hurt. They should always in the same sequence and the play becomes short gaming experience.” have made her more interactive with the player.”

very addictive.”

The Latest in Video Game Hardware & Software E

Music to Our Ears

Audiophile is a company dedicated to high quality sound reproduction for the multimedia environment. That's why they've developed a line of speakers made especially for the PC and video game platforms. First, they offer a line of Satellite Speakers, which range in size from a 3" woofer to a 4", to a 5 1/4" woofer and a 1" soft dome tweeter. Each pair of speakers comes with an Amplifier component. In addition, they offer an optional Sub Woofer Speaker add-on, designed to work with any of the three satellite speakers systems. These speakers can be connected to any game platform that . features an audio out- put. They are available in Almond or Black. Prices start at $299. 95. For more information, write to: David Hersk, Audiophile, 7416 Washington Avenue, Eden Prairie, MN., 55344. E

Too Many Friends,

Too Few Controllers

EA Sports, a division of Electronic Arts, has exciting news for fans of EA Sports titles. This month they will be introducing x their new 4-Way

Play'" adapter

for the Sega

Genesis. This p" compact adapter " allows up to four

players to compete at the same time. The first cartridge released for use with the

- 4-Way Play is Bill Walsh College Football,

IBM Will Make Atari" s Pet Project

Atari Corporation and IBM Corporation have announced an agreement to build Atari's new 64-bit system, the Atari Jaguar,

at IBM's facility in Charlotte, North Carolina.

The contract is estimated to be worth $500 million. The Atari Jaguar is an interactive system that features more than 16 million colors and real time 3-D graphics, as well as a 32-bit expansion port. The Jaguar will be available in time for Christmas in test markets such as

Capcom's New Six Button Controller

Capcom wouldn't dream of bringing out

. SF Il: Special Champion Edition without

releasing a new Power Fighter Stick for the

Genesis. This hot controller sports all the -

features of the SNES version: Turbo, Slow- motion, and four or eight-way directional

- control. Plus, there's the new six-button

configuration and a hot new color. All the innards were kept basically the same, so both the joystick and the buttons have the same feel as its SNES counterpart. You gotta love those eight micro-switches hard at work converting your motions to on-screen een E

New York, and will be available nation- x wide early next year for an expected retail of $200. Ni

Making Heroes out of Everything From Soup to Nuts

anadian-based Irwin Toys is thrilled by US response to The Barcode Battler. This

hand-held electronic game is currently one of the hottest selling toys in Japan; and

results in the test markets of Dallas, St. Louis, Pittsburgh and Atlanta indicate it will be a big seller when it hits shelves nationwide in time for Christmas. The Barcode Battler is unique in that instead of requiring cartridges, it creates new Role-Play characters from the series of bars we commonly see on our groceries. The barcode is actually a sequence of twelve numbers known as the UPC or Universal Product Code, that simplifies product identification. The Barcode Battler takes those numbers and deciphers them into the characteristics of a warrior, wizard or item. The game machine uses barcode cards included with the unit or allows players to create their own from the barcodes found on products around the house. Pit these characters against one another in battle, either in the one or two-player

mode, until one character's energy runs out. What players really see is a listing of numbers indicating strength, energy, etc., but the survivor will gain experience and live to face another foe. The Barcode Battler sells for around $59.95. BI

followed by General Chaos. Future titles that _ !

are expected to feature the four-player feature

include Madden 94 and NHL Hockey '94. And 6 ล. | (ล

there's good news for Super NES owners. It's rumored that the SNES versions of EA's popular sports sequels will be compatible with Hudson Soft's Super Multi-Tap™ four-player adapter. The 4-Way Play is expected to hit store shelves in September for $29.95. Ni

Game Informer = September/October '93

fh CHBRCOBIDEE pa aaa EI

= E = E `

adler has restored peace to the land and return to Assassi, wishing nothing more than to live out his life quietly. But alas, it will not be so. The Age of Chaos has

come to the Chalter World and Sadler is the Chaltarians only hope for survival. Sadler is again aided by Fakhyle, a powerful magician; Rumi, a lady assassin who managed to survive the tower collapse in the original; and Kindi, a deadly warrior. Our party is joined by Lawrence, a warrior who befriends Sadler, but can this new- comer be trusted?

This sequel has a unique game play feature not found in the original Exile. It is an interesting mix- ture of traditional RPG and arcade-style ac- tion. Wheneverthe playeris in an actionsequence, they may choose to be any one of the five charac- ters."Each character has their own special moves and skills and it. is important to discover which character or combination must bc used in a given situation in order to survive. It is also imper- ative to listen to the townspeople to learn valuable information when in the RPG mode. You may only change characters in the Action mode and may only save the game in the RPG mode.

The selection of weapons, spells and tonics are basic Role-play fare, as are the status and command menus. But Exile I is anything but a standard RPG. It has twice as much stunning animation as the original and improved game play that is more interactive. Fans of the first will have to check out this latest offering from Working Designs.

1-player Role-Play with Action mode Sequel to the popular Exile

Game save feature in RPG mode

5 characters, each w/special moves & skills

Working Designs for TTI Now Duo or TurboCD w/System Card > THE BorroM LINE 7 ...and meet your first challenge.

ANDY, THE GAME HOMBRE PAUL, THE PRO PLAYER Ross, THE REBEL GAMER

“Exile has real voice conversations, " "If there were only two kinds of which is a feature I'd like to hear a CD games that | could play, RPG's would Overall RPG use exclusively. The action Overall ^ one of them. Exile’s very wellput- Rating: ^ sequences are played out on a line left Rating: ^ together in the areas of graphics and

G to right, which was disappointing. 7 5 animation. | loved the opening m

RPGs are sort of the specialty of the

Overall Duo. In Exile, the animated scenes Rating: ^ aren'tthatanimated, but they look great; 9 the over-head view is undetailed and

Battles are difficult for the wrong Japanese Animation sequece. For reasons and the control is awkward. a Super CD game, the music got Exile is an adequate RPG with some |. annoying. Maybe it would be better definite strong points, such as great looking characters. with more voice-overs. Exile posesses all of the basics If they would add three-dimensional action sequences, it of an RPG, but the exciting feature is the speed-walk would be much better." button."

not animated much at all, and the

Action sequences are detailed but lack

depth. However, it has one of the best soundtracks I’ve heard on the Duo in a while, reminiscent of Y's. It's a long quest with a decent difficulty level. If you love the Duo for RPGs, you decide."

62 me Informer a September/October '93

7096 of Ge cabl

everal months

ago (What's

Hot! May/

June '93), we first broke the news that Sega of America had joined in three- way partnership with Time Warner and TCI to develop and market The Sega Channel. Since then, we've learned a little more about this cable channel dedicated to bringing you your favorite Sega Games on demand.

The channel, which runs 24 hours a day, will feature approximately fifty games selections a

month. These will range from newer titles to classic Genesis favorites, and will be rotated on a monthly basis. In addition, the programming will include previews of soon-to-be-released titles, gameplay tips, news and contests. It will feature the first few levels of newly released games

e subscribers.

and possibly a few titles that are not

available in stores.

The Sega Channel will be available through existing cable operators for about the same monthly fee as other premium stations such as HBO. These fees will be set by individual operators, not by Sega. The channel can be

accessed by a decoder that plugs into the cartridge slot of the Sega Genesis unit and connects to the TV cable. Initially, the

Game Informer « September/October '93

Sega Channel President, Stanley

| Artist's rendition of the Sega Channel

network. |

jj BENI Cable In.

Television x

c:

Cable Converter Box

Sega Genesis System

channel will employ existing standard cable technology and the programming will be delivered by a headend PC via CD-ROM or disk. However, new technology is in the works that may lead to the signal being trans- mitted via satellite.

"We are eager to begin the testing of the Sega Channel," said Stanley Thomas, presi- dent and CEO of Sega Channel. “In the U.S., video games are a $6 billion industry that is “rü 5 Currently untapped by the cable industry. We see this as an opportunity to merge two rapidly growing areas of home entertainment.”

The Sega Channel will begin its test run this 4 Fall in thirteen cities throughout the US, to an / estimated 350,000 cable subscribers. These include Hoover, Alabama; Canyon Country, California; Sunnyvale, California; Lichfield, Connecticut; Dekalb, Illinois; East Lansing, Michigan; Salem, New Jersey; Buffalo, New York; Portland,

Oregon;, Kingsport, Tennessee;

Reston, Virginia; Charleston, West Virginia; and Cheyenne, Wyoming. If you are not located in one of these thirteen viewing areas, never fear. The service is expected to be avail able to all US cable operators by early 1994.

Thomas and Sonic.

Dinosaur teeth varied in size and shape depending on what the dinosaur ate. Herbivores had round, dull teeth for chewing plants. Carnivores had sharp, pointed teeth for chewing Herbivores.

Be careful. To them, youre

just a snack.

Only on Jurassic Park™ from Sega" can you play the

dinosaur as you attempt to escape the armed " guards of Jurassic Park.

The movie

brings them to life. The game invites you to join in.

Attheendof # their powerful legs and muscular arms, many dinosaurs were equipped with razor-sharp claws, Ours are no different. And no less dangerous.

T TOOK 6500 TO MAKE T

The reptiles that could fly, the Pterosaurs. They ruled the sky while the dinosaurs ruled the Earth. Be careful as you move through Jurassic Park. You never know

when one might drop in.

|

Try not to end up here. The powerful jaws of the meat-eater Tyrannosaurus rex. They

had pointed, six-inch-long teeth

Á, andreally bad breath.

| Keep out.

\ |

A typical walk in the park 130 million

years ago would have looked like this. Ferns, cycads, and other plants were every-

where. Just like the jungle of our game.

Work your way through the Visitors Center, Pump Station, River, Volcano, Canyon, Power Station, and Jungles of Jurassic Park.

At one time, all the continents were grouped together forming one supercontinent called Pangaea. This

may explain why dinosaur fossils have been found in so many differ- ent places around the world.

Its still unknown why the dinosaurs disappeared. One theory suggests that a huge asteroid struck the Earth sending dust into the sky and blocking out the Sun. Or maybe they died of boredom; there were no video games back then. What do you think?

MCA\UNIVERSAL [MERCHANDISING

TM & ©1992 Universal City Studios, Inc. Amblin Entertainment, Inc. Licensed by MCA/Universal Merchandising, Inc. Sega, Genesis, Game Gear, Sega CD, D.P.A. and Welcome To The Next Level are trademarks of SEGA. ©1993 SEGA. All rights reserved.

This is Amber. The fossilized resin (sap) of an ancient tree. Have

: you got something you want to

T preserve for 65 million years?

*

- Thisisthe way to do it.

>,

Imagine: Youre walking through the jungle 130 million Dr. Robert T. Bakker is a real years ago. Be sure you dontt paleontologist. He helped us design step in this. It's a fossilized dino- Jurassic Park for Sega. saur dropping. Today, they can

i help scientists reveal clues to a dinosaurs diet and nutrition.

(You'll be glad to know, we've left these little land mines You can choose to

Sabor play Dr. Grant as he tries to escape the dinosaurs

_ Aso stone and ancient impressions in rocks: Fs and treacherous / jungles of Jurassic Park. Sa Te o

ur p, est Wing O, Ly.

Unlike real paleon- b, tologists, Dr. Grant past. y. ny uses tranquilizer darts, Ortunate] | y covered ea a stun-gun, flash gre- ¥ more and more of them are being disc nades, gas grenades,

super darts and () () () () ` | x | A R ee) dinosaur bait. ed This is the team that designed x i i and created Jurassic Park from

Sega. Their task was to produce W the best looking, most exciting dinosaur game possible. Nice job.

Just like in the movie. A dino- * saur is a cunning

and ferocious ad- versary. Remember,

Identifying if you cant beat

fossils is difficult them, join them. |

and time consuming. In Jurassic Park from Sega, you

Finding a game in the store is too. For your reference, this is the game box to look for: Jurassic Park from Sega.

can play the dinosaur.

Over the years, humans have developed large, intelligent brains. We can think like no other species ever has. For years, it was thought that dinosaurs

were dumb, pea-brained creatures. That may be wrong. We've learned recently that they actually migrated to different areas and even cared for their young. Are they smart enough to beat you in Jurassic Park from Sega?

Jurassic Park from Sega was designed to include D.P. A7" > (Dynamic Play Adjustment.) So as your game skills get sharper, the dinosaurs become harder to outsmart.

Pea-sized f UN brain? A | f Maybe. P m Big, Maybenot Lk {smart

GENESIS™

COMING Soon To GAME GEAR™ AND SEGA CD™

Photo credits: ©1993 Louis Psihoyos/Matrix International, Inc.; Royal Tyrrell Museum/ Alberta Community Development; California Academy of Sciences. Special Thanks To: Mark Goodwin, UC Museum of Paleontology.

JOHNNYCAGES FINISH HIM! LIVES! -ALL THE KOMBAT

' SHADOW KIEK | ^ ` M WARRIORS!

..— . SUPER NES GENESIS GAME GEAR GAME BOY

i Mortal Kombat" « 1992 Licensed from Midway? Manufacturing Gompany All un reserved. ú 1993 Acclaim Entertainment the. Nintendo, Super Nintendo Entertainment System", Game Boy” and the official seals are registered trademarks of Nintendo ot Americe a, Inc. © 1993 Nintendo of America Inc. Sega, Génesis and Game Gear are trademarks ot Sega Enterprises, Ltd. Screen shots shown are from Super NE: Xm al.

^ As r

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