FIRST REVIEW AND STRATEGY GUIDE FOR XENOSAGA

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4 И SOPOT'S LAST STAND

Commonwealth soldiers attempt to fend off Red Faction rebels in a last ditch effort to save Dictator Sopot from certain demise. From the beginning, the Red Faction's

heavy artillery was underestimated by the Commonwealtha Army, who are now paying the price.

вер аз а ere

COMMONWEALTH COUP

The Red Faction is using their entire arsenal in the latest attempt to

FROM THE AIR

The Red Faction customized Aesir is a maneuverable air assault vehicle equipped with optical zoom which allows for precise hits on enemy targets.

Drop Point 5:37am Troops assemble at the Sopot Harbor.

RED ЕПСТТОЛ qM

CIVILIAN UPRISING

After Sopot's forces withdrew from the main city, several Red Faction rebels raided Harbor Island and desecrated the symbolic statue of the dictator.

Blood and Gore Violence For more up-to-the-minute coverage of

the conflict, go to www.redfaction2.com GAMECUBE: XBOX

BREAKDOWN

D'ETAT

overthrow the Dictator Sopot.

Public Information Building 6:05am Commonwealth Elite Guards attempt to fend off the attacking Faction soldiers.

NGL-8 Nanotech irenade Catincher

The Slums 6:22am Rebel soldiers continue to fight despite rumors of growing animosity between Faction leaders.

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MIDWAY SPORTS ( CHECK JADEK | т C JUDGING CONTEST .

Uim a trip to Spring Training to meet the cover athlete of MLB" SlugFest 20-04 videogame апд Бе a judge in the nationwide

Midway Sports Cheerleader search.

Midway Sports is conducting a search for the next Midway Sports Cheerleaders, and you have a chance to be a part of the action.

Go to Www.midwaysports.net for more details.

No purchase necessary to enter or win. Sweepstakes begins on January 14, 2003 at 12:00 p.m, (E.S;T.), ends on March 10, 2003 at 11:59 p.m. (ЕТ). Enter online only at www.midwaysports.net (full rules available at that site). Sweepstakes open to residents of the 48 contiguous United States, excluding Florida residents, who are not eligible; Must be male, 18 or older, and have Internet access, and be available to travel on or around March 18, 2003. Prize includes three day trip for one to, Miami and tickets to watch Jim Edmonds in spring training, ARV: $2,300.

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MLB" SlugFest? 20-04 is the exclusive, aggressive-stule baseball - 2) videogame with key features that please the most hardcore sports fans. B ) RATING PENDING

Visit www.esrb.org or call 1-800-771-3772 for Rating Information.

CONTENT RATED BY

Available March 2008

of ALL-NEW features like individual MLB ^ Ferocious adrenaline-style play lets you go in More than 1,500 dazzling animations offer flawless r batting stances and pitching deliveries, spikes high; then, relive it from any angle with running, fielding, hitting ad pitching action. the new customizable instant replay.

Visit www.esrb.org ог х Е париду. Il 1-800-771-3772 T - а for Rating information: @ ж A PlayS tation.? GAME BOY ADVANCE

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Best Fightir

BREAK FACES

DRAW BLOOD

FOR ALL THE PAIN HE’S IN, QUITTING WOULD FEEL MUCH WORSE.

DREAM STAGE

www.thq.com

© 2002, 2003 Dream Stage Entertainment, Inc. Exclusively licensed to THQ Inc. worldwide, except in Japan. THQ and its logo are registered trademarks of THQ Inc. All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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and the "PS" Fori logo ore registered trademarks of Sony Computer Enertainment America nc. The ratings icon is o registered trademark of the

FEATURE 46 BASEWARS: THE BATTLE FOR COOPERSTOWN

The boys of digital summer battle it out once again in GI's annual baseball roundup. Will last year's All-Star Baseball be a contender again? What about Microsoft's foray to the mound with Inside Pitch? Has EA rejuvenated itself

with MVP Baseball? Step into the dugout and find out.

12 GAMEINFORMER

FEATURE 54 CELEBRITY DEATHMATCH

Madcap celebrity antics aren't confined to the Viper Room anymore. Soon, rivalries will be hashed out in living rooms across America, courtesy of Gotham Games' upcoming Celebrity Deathmatch title. GI grilled some of the lucky and famous subjects to see what it's like to go from silicone to clay to polygon.

DESTINIES SO BIG THE UNIVERSE И

^"^ САМ BARELY CONTAIN THEM.

A

РИ w i

Der Wille zur Macht

Blood and Gore 7 WWW.XENOSAGA.COM PlayStation.e +>

Violence

Xenosaga” EPISODE | Der Wille zur Macht & ©2001 NAMCO LTD., ALL RIGHTS RESERVED. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association

EDITOR'S FORUM This is the place where the editors babble about video games. This month, they do not disappoint.

GI SPY The Game Informer paparazzi stalk the video game industry, bringing you candid photos of all the action.

DEAR GI Yes, there were other good games in 2002...we know already! Sort-of famous people for $1,000, Alex. Who doesn't want to race apes? 12-step programs suggested. We finally get a list of great games. Is Justin hot?

NEWS GBA SP - figure that acronym out! Gates and co. shill Platinum. Sequel-happy Nintendo? P.N. 03 gets defensive. Mr. Moore is no longer "platform agnostic." Another new console to jump to?

PREVIEWS Each of the systems are going to play with Soul Caliber 2 and NBA Street Vol. 2. Chaos Legion and Unlimited Saga are hanging out with PS2. Xbox is hosting Dino Crisis 3 and Castlevania: Aria of Sorrow graces the Game Boy Advance.

14 GAMEINFORMER

REVIEWS Xenosaga receives Game of the Month honors. Sequels for Devil May Cry and Dark Cloud make their presence known for PS2. Vexx and Black & Blue usher in the teeny GameCube. Indiana Jones head- lines the Xbox offerings that also include Dead or Alive Xtreme Beach Volleyball and Murakumo. The big questions left to ask about The Sims Online are finally answered.

CHARTS What's hot? What's not? What's up? What's down? It's not NASDAQ, it's the Retail Sales Data and the Gl editors’ Top 10 Games.

PLAY TO PERFECTION The much-anticipated follow-up to Xenogears will fall to its knees with GI guiding you, the intrepid gamer, through every strategy to total domi- nation. Fear the power that comes with this great responsibility.

SECRET ACCCESS GI's legendary codebreakers unleash a fierce torrent of codes and tips, peeking under Spider-Man's pajamas and showing you his underwear.

CLASSIC GI Classic Gl examines the TurboGrafx 16, one of gaming's most unfairly overlooked consoles. Read on to see the 10 best Turbo titles of all time, plus some interesting historical facts on NEC's little overachiever. Also, watch in horror as our Classic Reviews plumb the depths of the Atari Jaguar and Sega CD, handing out Game Informer's first goose-egg score ever!

ETC

More little figure-things to play with, a chair to sit in while doing it, clas- sic games to throw down, a “keycontroller,” and more kindling with which to burn that copious free time you surely have.

GAME INDEX

GAME Aero Elite Combat Academy........... ATV: Quad Power Racing 2 . . Black & Bruised (GC) Black & Bruised (PS2). Breath of Fire: Dragon Quarter Brute Force Cabela's Big Game Hunter . . . Casino Manager Castlevania: Aria of Sorrow. . . Chaos Legion Daredevil

Dave Mirra Freestyle BMX 3. . Dead or Alive Xtreme Beach Volleyball. . . 87 Devil May Cry 2. Dino Crisis 3 . . . Disaster Report Disney Sports Football Dot Hack Vol. 1: Infection. Dungeons & Dragons: Eye of the Beholder ................ 91 Everblue 2 Fire Pro Wrestling 2 Fisherman's Challenge . . Fugitive Hunter . Galerians: Ash. . Gallop Racer 2003; A New Breed Gauntlet: Dark Legacy. Gregory Horror Show . Group $ Challenge GT Advance 3: Pro Concept Racing. Guilty Gear X2. HyperSonic Extreme . . Impossible Creatures . Indiana Jones and the Emperor's Tomb . . Kung Fu Chaos . Legends of Wrestling II Mega Man & Bass

МВА Street Vol.2 . . Onimusha Tactics .

PK Duck: Out of the Shadows . . Rayman 3: Hoodlum Havoc (GBA) Rayman 3: Hoodlum Havoc (PS2) . Resident Evil: Dead Aim . Sega Rally Championship. . Silent Hill 3 .... Sims Online, The Бошибайвино ОЙ Splashdown 2.... State of Emergency. Street Racing Syndicate . Splinter Сей. . Unreal Il: The Awakening Vexx (GC) ... Vexx (Xbox). . WWE Road to WrestleMania X8. Xenosaga Episode Yu-Gi-Oh! The Duelist of the Roses Zone of the Enders: The 2nd Runner... . 68

The Human Anatomy

as deconstructed by Tao Feng

FiG.1. Considerable Pain

The process of deconstructing the anatomy begins with bruising at the point of contact, leading to bloody contusions and cerebral hemorrhage.

FIG. 2.— Physical Disability

The deconstruction nears completion as limbs

weaken and break from continuous physical abuse,

finally rendering the enemy useless. FIG. 3. Environmental Destruction Opponents are often hurled into walls and glass situated nearby, resulting in injuries

of variable depth and size.

The Pain is Real

Violence

Blood Micresoft www.xbox.com/taofeng CONTENT RATED BY game Studios- ESRB Jun et

©2003 Microsoft Corporation. All rights reserved. Microsoft, Fist of the Lotus, Tao Feng, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. he ratings icon is a trademark of the Interactive Entertainment Ratings Board. The names of actual companies and products mentioned herein may be trademarks of their respective owners.

RENEW YOUR SUBSCRIPTION NOW!

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Don’t delay! Send in the subscription card inside or, for faster service, order with credit card by calling (612) 486-6100.

16 GAMEINFORMER

EINFORM

MARCH 2003 Volume XIII Number 3 Issue 119

PUBLISHER

Cathy Preston

EDITOR-IN-CHIEF

Andrew McNamara

Executive Editor Andrew Reiner Senior Associate Editor Matt Helgeson Associate Editors Kristian Brogger Justin Leeper е Matthew Kato е Chet Barber Copy Editor/Contributing Writer Lisa Mason Mascot Arthur

PRODUCTION

Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Nimerfroh Artist Glenn Fabry (pg.34) Artist Dan Veesenmeyer (pg.46 - 53) Colorist Jess Heitland (pg.46 53)

ADVERTISING SALES

Rob Borm Doug Faust (612) 486-6155 Fax: (612) 486-6101 (650) 728-5647 е Fax: (650) 728-5648 rob@gameinformer.com doug@gameinformer.com

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CIRCULATION CUSTOMER SERVICE DEPARTMENT For change of address or subscription inquiry only: Phone: (612) 486-6100 Fax: (612) 486-6101 Email: customerservice@gameinformer.com Or send correspondence to: 724 North First St., 4th Floor е Minneapolis, MN 55401 е Attn: CIS Dept

Circulation Manager Paul Anderson (612) 486-6104 paul@gameinformer.com

SUNRISE PUBLICATIONS, INC President John Woodson

Manufactured and printed in the United States of America The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer® Magazine, 724 North First St., 4th Floor, Minneapolis, MN 55401. Unsolicited manuscripts cannot be returned or acknowledged. Entire contents copyright 2002. Game Informer® Magazine. AI rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of GameStop, Inc. Products named in these pages are trade names, or trademarks, of their respective companies. PUBLISHER LIABILITY FOR ERROR

The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's

liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue or the refund of any monies paid for the advertisement. INDEMNIFICATION

The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from

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violation of rights of privacy, resulting from the publication of the Advertiser's statement.

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© CAPCOM СО. LTD. 1994, 2003 © CAPCOM U.S.A., INC. 1994, 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. BREATH OF FIRE and DRAGON QUARTER are trademarks of CAPCOM CO., LTD. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.

GO WITH THE FLOW

Things are getting hot already in 2003 with a ton of great games coming down the pipe and lots of big news. From Nokia entering the video game fray with its N-Gage handheld to Namco announcing exclusive secret characters for each console's version of Soul Calibur 2, the video game industry keeps giving us more reasons to keep gaming.

About the biggest complaint anybody could have right now is that there just isn't enough time to play Xenosaga, Indiana Jones and the Emperor's Tomb, Dark Cloud 2, and Unreal Il. If you're like me, you still haven't finished with all the big games from last year. | know my stack of must-play games just keeps getting taller and taller. This is especially scary since | know I’m not going to get through them all before Zelda

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comes out next month along with a host of other killer games. Oh, the humanity!

As for the issue, this month we bring you some big news on X2 Wolverine’s Revenge, as well as a world exclusive first look at Raven’s X-Men RPG. Although the X-Men have had their problems conquering the video game realm, these two titles are looking fantastic. As comic book fans, we are very excited, especially about the original Wolverine art we received from legendary Preacher artist Glenn Fabry (see page 34). Enjoy the issue, and make sure you tune in next month when we bring you a А double-barreled cover story unveiling two (that's right two!) highly anticipated PlayStation 2 blockbusters. You won't want to miss it.

Andy McNamara Editor-In-Chief andy@gameinformer.com

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LEVELS AND FINISH OFF THE BOSSES,” - KRISTIAN

+ CHET + REINER

"ОМ FILE WITH GAME INFORMER MAGAZINE

(Top left to right) Scientist: Justin, Diagram: Matt, Lab Tech: Lisa, Pharmacist: Andy.

18 GAMEINFORMER

_ Court (starring ex-Onyx rapper Sticky Fingaz), the Peter а _ Sellers/Ringo Starr oddity The Magic Christian, апа a bunch of

REINER, THE RAGING GAMER

reiner@gameinformer.com

Dead or Alive Xtreme Beach Volleyball has awakened an inner demon of mine that hasn't been seen since that fatal day where, as a young high school freshman, | "accidentally" walked into the girl's locker room just moments after a highly competitive swim meet. Truth be told, whenever the lovely DOA ladies shake their ya-ya sisterhood groove thang, | feel like a voyeuristic sleaze. It's fantastic! Never before has a video game stimulated such an emotional sensation! All games should incorporate the glorious mouth-watering titillation of Dead or Alive! It's girls or bust for 2004!

MATT, THE ORIGINAL GAMER | matt@gameinformer.com - Де

Working for a magazine, you get a lot of strange free stuff. Sure, anime videos and weird toys are fine and good, but no company's _ mailing list has given me more pleasure than Artisan Home j Video's. Thanks to them, | now own DVD copies of The Playaz

stuff starring Rob Lowe and Treat Williams! Artisan you госк! Keep the movie magic coming! - f ;

KRISTIAN, THE VIDEO VIKING kristian@gameinformer.com

First, | must give a shout-out to our production staff. It isn't easy dealing with seven writers who all live in a state of retarded adolescence, but they're always patient and understanding when we come to them with 11th hour changes. Next, I'd like to send out some love to my cousin Zach Mushkatel, who is nearly done with law school at the University of Minnesota, for hooking me up with some legal jargon when | needed it. Lastly, I'd like to welcome the second generation of sea monkeys into the world who were recently born in the little tank that sits on my desk. If you'd like to name one, I'm taking suggestions.

JUSTIN, THE DIGITAL DEVIANT justin@gameinformer.com

We each do more than write a few reviews every month. Many assignments are in the bowels of the magazine, where most never look. We tend to have fun with these ho-hum sections, and you'll find a lot of what we consider "humor" though you might disagree. For example, in spots like Table of Contents and Charts, we turn the boring into the head-scratchingly random. Newbie Cheat Sheet and Classic Reviews may hold a hidden word or two. Even code credits in Secret Access could elicit a chuckle. You _ bought the whole magazine, 50 it's the least we can do totry making every page worth reading.

KATO, THE GAME KATANA

kato@gameinformer.com

In reviewing three RPGs this month, | think | stumbled onto a cure for ADD and Tourette's Syndrome. By playing Dot Hack, Dark Cloud 2, and Breath of Fire: Dragon Quarter, | was actually able to enjoy an RPG without swearing. | used to have to rock myself to and fro in my chair in what Chet calls "Rain Man fashion" - to stay awake. This cocktail may produce side effects like drowsiness and irritability, but any gamer with taste will only enjoy themselves. Now if you excuse me, | have a presentation to do for the New England Journal of Medicine.

CHET, THE JOYSTICK JOCKEY

chet@gameinformer.com = E Reading is a healthy means of relaxation and discovery, especially for a gamer. It almost acts as a counterbalance to the constant virtual immersion. Furthermore, reading might teach you something about life cool, по? If you think I'm preaching, consider this: If you dream of working at Game Informer, where you get paid to play games, you need solid writing skills. And how do you best do that? Go to school and read books! Here's а list of ‘some of my favorite authors: Natsume Soseki, Edgar Allan Poe, H.P. Lovecraft, and Ralph Waldo Emerson. You're bound to dig one of these talented writers.

LISA, LA GAME NIKITA

lisa@gameinformer.com

Being shamefully consumerist, | felt compelled to hide my excitement at the new Game Boy Super Duper Advance flip-top, backlit, pimp daddy extravaganza that Nintendo's been blabbing about. My initial thoughts were, "Kick ass. Now | can have a truly portable СВА... Май, | already have a GBA that is, by definition, portable. Am | a sucker?" | came to the realization that | don't particularly care if I'm buying (slightly improved) multiples of the same thing. Call me, "Lisa, Consumer, Lacky to Minor Improvements."

Be algophobic. Be very, very algophobic. The new Magic: The Gathering Legions set is so completely packed with crazy-dangerous creatures that either you, or your opponent, will be seriously impaired. HS

à jg X Know your fear. ds Free trj t: mtgonline.com

А „ы ХАУХ > RSS 4

CANDID PHOTOS FROM THE SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

1 Here's Chet's little brother Jonathan dressed up as Batman. We really have to stop letting Reiner buy that kid's clothes. 2 Playboy Playmate Miriam Gonzalez at the epicenter of the entertainment world: the Touchdown Café in Ann Arbor, Michigan. Miriam was on hand to promote Sony's ATV Offroad Fury 2 and give | dozens of sweaty Midwestern boys the thrill of their lives. 3 Kingdom Hearts director Tetsuya Nomura (center) poses with voice-actors Hayden Panettiere (Kairi) and David Gallagher (Riku) 4 15 Shaq smiling because he's playing Xbox Live, or because he's just happy to get à | break from getting stuffed by Yao Ming? ! 5 Matt gets ready to ride along in a drag race in San Diego. Don't fear for him; fear for his underwear. 6 Feelance journalist Tom Ham cozies up to a "dancer" at a BMX XXX event at Scores in NYC. 7 Activision's Lisa Fields and 4 = i X-Men Legends producer Brian Clarke get down = " i in Madison, Wisconsin. Madison? Ann Arbor?? 4 6 Yo, the Midwest in the house То" геа!!! Holla! 8 Gene Pool's Craig Houston (left) and Dave Anthony (right), show Matt the sights of Manchester, England. Luckily, most of these "sights" were bars.

SO REALISTIC, YOU'LL SWEAR YOU WERE THERE. The Rocky Mountains? Merely a speed bump. The Mojave Desert? A sandbox. The Black Forest? A flower garden. Welcome to an insanely realistic new world of offroad racing. 40 massive environments, more than 20 real-world ATVs, minigames, a hard-core soundtrack, plus intensely competitive online gameplay. So find yourself a comfortable chair, sit back and get ready, because it's gonna get dirty. BLAZE YOUR OWN TRAIL.

EVERYONE

Mild Lyrics

‘CONTENT RATED BY ESRB

LIVE IN YOUR WXRLD. PLAY IN MURS

www.playstation.com ATV Offroad Fury is a trademark of Sony Computer Entertainment America Inc. Developed by Rainbow Studios. Online play requires Internet connection and Network Adaptor for PlayStation 2 (sold separately). ©2002 Sony Computer

Entertainment America Inc. “PlayStation” and the “РЗ” Family logo 1 Я are registered trademarks of Sony Computer Entertainment Inc. "Live офф А PlayS tatio п.о In Your World. Play In Ours.", “Blaze Your Own Trail" and the Online СОРИ. ИЕ rainbow:

“BRGADBAND AND АСЛИ STUDIOS

icon are trademarks of Sony Computer Entertainment America Inc.

Do not let Dr. Mario touch your genitals. He is not a real doctor! Josh Via hotmail.com

Hmm...we wondered why he wanted us to strip naked for an eye exam. Oh well, live and learn.

Why did you guys rate [insert game here] higher than [insert game here] on your Best of 2002 list? | hate you! John Q. Reader Anytown, USA

Why was [insert game here] included on your Best of 2002 list? That game sucks! You all smell like used dental floss and have poor math skills! Irate Ronnie Via messageboard.com

Why was [insert game here] not included on the Best of 2002 list? It's the best game ever and | love it more than my family! | hate you and hope you all die of cancer sometime in fiscal year 2003!!! Р Lord High Executioner Fanboy City, Middle Earth

As per usual, our annual year-end awards issue generated a great deal of controversy and dis- sent among our readers. The letters above reflect the three basic types of letters received, minus copious amounts of harsh language. If anything, the complaints illustrated just how diverse the video game audience has become. No one seems to be able to agree on much about the games of 2002, except maybe for the near-unanimous sentiment that Metroid Prime should have been higher on the list. For every reader that thought Vice City was the greatest game since Super Mario Bros., there was one who deemed Rockstar's masterpiece an over- rated piece of crap. For every fan of Kingdom Hearts that thought the game should have been ranked much higher on the list, there was a detractor who felt that such childish, Disney- oriented pabulum had no place in a serious game magazine. Even more numerous were the titles that many felt were slighted, most notably Eternal Darkness, Virtua Fighter 4, WarCraft Ш, Return to Castle Wolfenstein, Tom Clancy's Splinter Cell, Tony Hawk's Pro Skater 4, and

many more. If anything, the absence of these (admittedly top-notch) titles only serves to illustrate just what an amazing year 2002 was for gaming as a whole. Our 10 were whittled down from a roster of over 30 candidates, a majority of which would / have been shoo-ins for < the list in years past. We tried to pick the games that we felt rep- resented the best of the best in 2002.

For two years | have been waiting for Donkey Kong Racing to release, and yet there are no signs of it showing up. | am really sick and tired of waiting for this game. Do you have any idea when the release date is? Mastersnap Via email

Unfortunately, the outlook for Donkey Kong Racing is a bit cloudy following Nintendo and Rare's much-publicized split. Rare, the creator of Diddy Kong Racing for the N64, was slated to cre- ate DK Racing (an aerial sequel of sorts to Diddy Kong) for the GameCube, but the project has been cancelled due to the fact that Rare is now under the wing of Microsoft. According to the terms of the deal in which Nintendo sold its con- trolling interest in Rare to Bill Gates and compa- ny, Nintendo retains all rights to games starring its long-running characters like Donkey Kong and Banjo-Kazooie. Hopefully, there is a chance that Rare reworks the game with new characters, or Nintendo continues on the Donkey Kong Racing project with some of its in-house talent. As always, Nintendo would not comment on the sta- tus of the project.

| was just wondering why in every picture Justin crosses his arms, flexes, and makes that disgust- ing face. He looks extremely constipated. So Justin, | invite you to chill out with a bottle of Ех- ах and let the good times roll... Jeremy Fisher е » В Ма етай |

Hey don't hate оп the Digital Deviant just because he's a big, greasy, pumped-up slab of beefcake! Seriously, don't mess with him. He knows how to karate kick and stuff. For more flicks of Justin's mean-face flexin', check out www.hotornot.com.

| would like to blame the following problems in my life on your magazine:

1) Insomnia. Whether it's from staying up all night to play a game you recommended, wonder- ing if Project Ego (a.k.a. Fable) is going to come out during my lifetime, or reading Game Informer into the wee hours of the morning.

2) Poverty. This stems mostly from buying any and all games you suggest. However, finding out that to win the console vs. console vs. PC debate | must have them all (see issue 116) did not help my depleted funds.

3) Uncontrollable Rage. This is most often caused by games recommended by you that refuse to bow down to my undeniable gaming prowess.

Thank you for your time, and may God have mercy on your souls.

Jeremy Via yahoo.com

Guess what? We blame our insomnia, poverty, and uncontrollable rage on the magazine, too. We have so much in common, Josh. Let's start a support group.

I've been a subscriber to GI since Dec '95 and I would first like to say congratulations on the suc- cessful direction you have taken the magazine since then. | like all of the new columns you have added and look forward to seeing GI in my mailbox every month. Now that you have an extra editor around, maybe you finally have time to put in a Reader's Opinion column. In this section, GI would give а subject in which readers, in three hundred words or less, could explain his or her view on a hot topic that has been floating around in the video game world. | think it would be a great addition to the

|. magazine as a whole.

0000H... MINTY!

Lars Via aol.com

That's a good sugges- tion, Lars, but we already have a "reader's opinion" column. Here's the amazing part you're in it right now!

IY

Send your comments to Game Informer. Snail Mail: Game Informer Magazine + Attn: Dear GI + 724 North First St., 4th Floor * Minneapolis, MN 55401 Email: deargi@gameinformer.com

22 САМЕІМРОВМЕВ

Although our Dear GI section does often showcase the sillier side of our readership's psyches, we do welcome well-written letters on hot topics in the video game industry. So, to anyone out there with a gripe to air or an axe to grind, get typing and send us your manifesto. If it's fit to print, you'll see it in these hallowed pages in the coming months. Just lay off the swearing...we are a family magazine - for really messed-up, neurotic families.

Мом, | know that each one of you've probably played literally thousands games, so you guys have had thousands of more opportunities to expe- rience great games than | have. So, what I'm really asking is: What are your personal favorite games of all time?

Matt Redman

Via email

You letter sparked a lot of soul searching amongst the Gl staff, but we did manage to pin down every- one's absolute favorite game of all time. Not surprisingly, the old school 8- and 16-bit eras were well represented. So here, without further ado, are the titles that are nearest and dearest to our hearts: * Andy: Metroid (NES) * Reiner: The Legend of Zelda: A Link to the Past (SNES) * Matt: Super Mario Bros. 3 (NES) * Kristian: Ultima М: The False Prophet (PC) е Kato: Madden NFL Football (All years) * Justin: King's Bounty (Genesis) + Chet: Street Fighter 1: Hyper Fighting (Arcade) * Lisa: Tetris (All systems)

Who is Tom Clancy? Game Freek Via email

Despite the sheer number of games that have been released under the Tom Clancy banner in recent days, **Old Clancy-pants" (as wve affectionately refer to him) is not a game developer of any sort. In actuality, he is one of the world's most popular authors. Clancy was the pioneer of the literary £enre that has come to be called the "techno- thriller." Starting in the mid-eighties, he combined а knack for crafting complex tales of military and political intrigue with an immense knowledge of cutting-edge military weaponry and tactics. In doing so, he became perhaps the most successful American author since horror master Steven King. This success spawned many Hollywood adapta- tions of his books, including The Hunt For Red October, Patriot Games, and Clear and Present Danger. More recently, Clancy has lent his name to many tactical military games, like Splinter Cell and the Rainbow Six series.

Ф GNMEINFORMER

ENVELOPE ДЕТ

NY E. W Ем LE

EVI CO

John Bisonette This guy needs therapy

Derick T. Morales Three Ninjas Kick Back...again!!!

(ELL

|

Alfonso E. Ellas "Must...not...fart!!!"

MARCH WINNER!

David Parzych Once again, Spider-Man is caught peeping in Mary Jane's window

Ryan Gaw

We would call this piece "Attack of the Spaghetti Zombies," but we fear that this is what George Lucas is going to name

the next Star Wars movie

Josh Klein This is the first picture of Kato after a sex-change operation

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, scratch, spit, or carve the best darn envelope art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in GI and you'll receive a video game prize from the Game Informer vault. Sorry, art cannot be returned.

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CIVILIZATION 1$ ONLY SKIN DEEP.

The battle to save the outside world starts within. As Jen Tate, a conflicted and unsuspecting hero, you'll assume a host of savage yet intelligent demon forms in order to save four distant realms from decaying kingdoms submerged in poisoned waters to bleak netherworlds shrouded in eternal winter. You'll engage legions of enemies. Meet and, at. times, be incarnated as Scree, an ancient and powerful ally. And ultimately face your own shocking secret. Inside and out, there is no sanctuary.

Violence

Blood PlayStation.2 a nay B SE a URS. E

‘CONTENT RATED BY ESRB

www.playstation.com Primal TM/©2003 Sony Computer Entertainment Europe, Developed by Sony Computer Entertainment Europe. PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.” Live In Your World, Play n Ours. "and "Civilization Is Only Skin Deep." are trademarks of Sony Computer Entertainment America Inc.

NINTENDO UNVEILS NEW GAME BOY ADVANCE

Nintendo is making the premier handheld console even better with the release of the Game Boy Game Boy Advance SP Specs

Advance SP. This new system will solve the major gripe that players have had with the otherwise solid CPU: 32-bit CPU with embedded memory

console: the need for a backlit screen. No longer will you have to stretch and strain for the perfect light- Screen: 2.9" reflective color LCD w/integrated backlight ing conditions. The SP gives you this luxury in a handy flip-top design. * Display Size: 1.61" by 2.41" (same as the GBA)

The Game Boy Advance SP comes in the colors of cobalt and platinum, and will hit stores on March * Resolution: 240x160 pixels (same as the GBA)

23 for a suggested retail price of $99.95 $30 more than the current GBA. For this price you also get Colors: More than 32,000 colors possible (same as GBA) a rechargeable lithium-ion battery which will provide approximately 10 hours of gameplay after a three- * Power Supply: Rechargeable lithium-ion battery w/10 hour charging period. Nintendo says that it could last for up to 18 hours if you turn off the screen's hours continuous play and a three-hour recharging period. backlight function. Although this battery can be charged while you play, you cannot use standard AA bat- 18 hours continuous play with backlight disabled

teries to power the system. Cosmetically, the SP features shorter shoulder buttons and a front-loading * Hardware Color: Cobalt and platinum

cartridge slot. * Release Date: March 23

Nintendo says that all current and future Game * Suggested Retail Price: $99.95 Boy Advance titles will run on the SP, and it will be backwards compatible with almost all Game Boy Color cartridges. This new handheld will also accommodate the e-Reader, Link cable, and other GBA accessories. Nintendo will continue to produce the regular Game Boy Advance as well.

The reason behind this move is due to the fact that Nintendo has showed below-expected sales in the last six months. Game Boy Advance SP is expected to boost sales, as the GBA is already the workhorse behind the company's success. Nintendo anticipates to sell around two million units of the new system worldwide by the end of the spring.

NINTENDO'S NEW GAMES

Nintendo of Japan has announced a roster of future titles that stretches into 2004 and covers Nintendo has also both the GameCube and Game Boy Advance. This lineup includes everything from sequels spilled the beans (Animal Crossing 2 and Pikmin 2) to ports (Mario Golf for GBA) to some intriguing new entries about Advance Wars (Legend of Zelda: The Triforce Gods and the Four Swords). 2 for the Game Boy Other surprises not on the official release list were also revealed. Super Mario Advance 4 for Advance. Developer the Game Boy Advance is expected at the end of the year. It is believed that this will continue the Intelligent Systems tradition of reworking older Mario titles for the handheld. Here's to hoping that this latest re- is back at the helm, release is Super Mario Bros. 3. On the opposite end of the good/evil spectrum is a game titled and it looks like Wario Ware, Inc.: Mega Microgames for the GBA. This should also appear later this year. gamers can expect Nintendo of Japan has announced these games, but they are expected to show up in the States more of the great shortly after their overseas releases. Stay tuned for more coverage on many of these titles in the turn-based strategy upcoming months. that was the hallmark Further out on the hardware front, Nintendo has just announced that it expects the of the first title. GameCube's successor to hit retail in 2005. The Company believes it will beat the next Xbox Expect to see AW 2 and PlayStation 3 to market by a year. on shelves this fall.

As if all of this news about Nintendo's future titles wasn't enough to make your tongue sweat something fierce, it gets better. Nintendo is bringing back the Player's Choice discount program. Super Smash Bros. Melee, Luigi's Mansion, and Pikmin will all retail for a suggested retail Advance Wars 2 price of $29.95.

GameCube Game Boy Advance

е Final Fantasy Crystal Chronicle Spring е 1080*: White Storm (tentative title) Winter е The Legend of Zelda: The Triforce Gods е FZero - June 23 * Star Fox (tentative title) - TBD and the Four Swords - Spring

* Wario World GC (tentative title) Fall * Mario Kart GC (tentative title) - TBD * Lunar Brace (tentative title) - TBD

е Kirby's Airland (tentative title) Fall * Pikmin 2 (tentative title) - TBD е Mario Golf GBA (tentative title) - ТВО

е Mario Golf GC (tentative title) - Fall * Animal Crossing 2 (tentative title) - TBD е Mario Tennis GBA (tentative title) - ТВО

* Mario Tennis GC (tentative title) Winter

26 GAME INFORMER

XBOX CREATES GREATEST HITS PROGRAM

Microsoft is inaugurating the Platinum Hits dis- count program to offer their best-selling Xbox titles with the exception of Halo - to gamers at a reduced price of $19.99. Although Microsoft won't go into specifics, the company says that future titles have to be "top sellers, and have positive consumer and editorial feedback in order to make the program." These games also have to have been in stores for at least nine months.

The nine titles below are just the beginning for the Platinum Hits program, so check your local retailer for more in the future.

Xbox's Platinum Hits Discount Titles

* Project Gotham Racing (Microsoft)

* Amped: Freestyle Snowboarding (Microsoft)

е Oddworld: Munch's Oddysee (Microsoft)

е Tony Hawk's Pro Skater 3 (Activision)

е Wreckless: The Yakuza Missions (Activision)

е Crash Bandicoot: The Wrath of Cortex (Universal Interactive)

е Star Wars: Starfighter (LucasArts)

* Spy Hunter (Midway)

е Max Payne (Rockstar) Project Gotham Racing

FLEXING THE ULTIMATE BN |

Bandai and AKI, arguably the world's best wrestling developer, are join- --- ing forces to bring you Ultimate Muscle: Legends vs. New Generation s this spring on the GameCube. The title is based on the diminutive new wrestling figures currently enjoying their own cartoon on Fox. Ultimate Muscle features classic video wrestling gameplay as well as offering a whole new feel for your grappling entertainment. Fill up your super meter and you can finish off your opponent with an elaborate. cutscene finale. Story, Versus, Tournament, and Edit (where you can cre- ate your own character) modes are all in the house, and word is that you can even unlock the original, pink Muscle figures from the eighties.

BEDS NN

NN

GAMEINFORMER 27

С! NEWS

THE SIMS ONLINE: TRADING SPACES EXPANSION PACK

Game Informer's research and devel- opment operatives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for

ватез of the future, be sure to drop

us a line. Maybe we'll use our godlike power over the video game industry to

turn you into a millionaire or just

steal your idea.

Building your own humble abode is a big part of The Sims Online. After all, gamers from around the globe will be taking the ten- cent tour of the place. But

Y what happens

when your design gets a little stale and old? You bring in the home- changing pros of the hit TLC

show, Trading Spaces! The Trading Spaces Expansion Pack allows wannabe decorators to look like popular Trading Spaces personalities, such as peppy Paige or the dirty old man, Frank. Then, enter any dwelling you choose, and give it a refreshing facelift while the owner is away. Imagine how surprised your neighbors in the bungalow down the street will be when they return from a day of shopping to find their bedroom covered in hay

instead of carpet, a tub full of pudding where their couch

used to be, or their upstairs removed altogether! Do whatever you like to amaze and impress the people who will be unwittingly stuck with your creation. It's not van- dalism; it's art! Besides, it's only a game, right? Make sure to tell that to the people who want to know why there's now a stripper pole coming out of their toilet.

=.

After walking out of Atari because they weren't getting any royalties, developers David Crane, Alan Miller, Bob Whitehead, and

Larry Kaplan formed Activision. This month's game was one of the first four titles the company debuted with on the Atari 2600. This cartridge not only offered sharper graphics; it also spurred Atari to sue Activision to stop production of what was the 2600's first third-party software.

28

(Answer on page 33)

GAME INFORMER

TOP 10 RPG CLICHÉS

10 "Aspiring young adventur- er" is destined to defeat unspeakable evil and save the world all before the tender age of 16

9 Having amnesia is as common as catching a cold

8 Spiky hair is cool 7 Reading lots of text boxes

are what video ватез are all about

6 Androgynous males are hot

5 The longer the game is, the better it is

4 Slow, oozing slime always kicks your ass at first

3 By randomly talking to peo- ple, you are able to uncover grand plots to destroy the world

2 Girls love a man with an oversized sword

1 True love exists

DEVELOPER TOP 5

‘STAN LIU E President, Kronos q эс. А

1 Counter- Strike - РС

2 Tribes - PC

3 Alone in the Dark - PC

4 Samurai Shodown Il Neo Geo

5 Final Fantasy Ill - SNES

READER TOP 5

JESSICA BROWN San Diego, CA

1 Final Fantasy VII PSX

2 Super Mario Bros. 3 - NES 3 Final Fantasy VIII PS-X

4 The Legend of Zelda: A Link to the Past - SNES

5 Ranma 1/2: Bakuretsu Rantoh-hen Super Famicom

Game Informer is looking for your Тор Five favorite games. Please send your Top Fives and a photo of yourself to:

Game Informer Magazine Attn: Top Five

724 North First St., 4th Floor Minneapolis, MN 55401.

email: topfive@gameinformer.com (attach digital picture)

Everyone that enters each month will be entered in a drawing to win a GI T-Shirt! So get writing!

THE FUTURE ACCORD- ING TO MIDWAY

In a recent financial meeting, Midway gave us a glimpse of what we can expect to see this year. The company has announced that it is taking a new direction to its arcade-style sports titles NFL Blitz and NHL Hitz. Game Informer has already heard from an inside source at Midway that it is plan- ning on moving the franchises to more sim-like gameplay territory, while still keeping with the traditional rough-and-tumble Midway mantra. Also new to the lineup is NBA Ballers, a title developed by the team responsible for NBA Jam and NBA Showtime. Apart from sports, Midway is coming back with Spy Hunter 2, as well as other action/racing games. Also planned are a third-person military/espi- onage shooter, a survival horror title, and а Grand Theft Auto-esque crime offering.

Cj DMIDWAY Although unspecified, these games are

expected to appear on multiple consoles.

CAPCOM ENDS 'CUBE EXCLUSIVITY

Capcom is saying that four of its recently announced games are not GameCube exclu- sive, as previously reported. Killer 7, РМ. 03, Viewtiful Joe, and Dead Phoenix from Capcom's Production Studio 4 will be available to other consoles. Although the compa- ny has no plans at the moment, these may initially appear exclusively on the GameCube before being ported to other systems. Capcom states that the false information was due to a miscommunication on its part. At this time, only Resident Evil 4 is definitely slated solely for the GameCube.

In related news, P.N. 03 producer Shinji Mikami says that he's redesign- ing the game. He felt that the initial gameplay structure was too close to Devil May Cry. Thus, he is changing it so that players are rewarded for pulling off more defensive moves with heroine Vanessa Z. Schneider.

ALIAS FOR ACCLAIM

Looking to capitalize on the success of the popular television series, publish- er Acclaim has secured the rights to produce video games based on ABC Television's Alias. It plans to do so for all the major consoles before the end of 2003.

Alias is just one piece in the larger picture for the company, which also announced a slate of other products for this year. Legends of Wrestling Ш is а no-brainer, and is accompanied by fighter I, Gladiator in the fall. Before then, however, Superstar (a supercross sim), Speed Kings (extreme motorcycle racing), Urban Freestyle Soccer, and XGRA (futuristic racing) will appear this spring or early summer.

03

SONY COMPUTER ENTERTAINMENT AMERICA presents А TEAM SOHO ввооистон stares DON KEMBRY RICKY HA

RDS ANNA EDWARDS MICHAEL PRESTON JOE RICE

DIRECTORS oF PROGRAMMING WILLIAM BURDON ano NARESH HIRANI oinecror oF animation GAVIN MOORE легощеспон SAM COATES ano RAVINDER SINGH prooucrion oesien SIMON WOOD

эттен ви BRENDAN MCNAMARA ano KATIE ELLWOOD сема. score ANDREW HALE came nesen CHUN WAH

MATURE Blood

Drug Reference

Strong Language PlayStation.

Strong Sexual Content ‘CONTENT RATED BY Violence ESRB

KONG oirecreo в" BRENDAN MCNAMARA

LIVE IN YOUR WXRLD. > PLAY IN OURS в

Gi NEWS

NEW WARCRAFT ASCENDS THE THRONE

Blizzard Entertainment is unleashing the PC expansion pack WarCraft Ш: The Frozen Throne this summer. This is only fitting, as the original, WarCraft Ш: Reign of Chaos, has become the fastest-selling PC title since its release last July.

The Frozen Throne takes place in Azeoth several months after Reign of Chaos. Imprisoned inside the Icecrown glacier is the evil Lich King Ner'zhul. Here his soul lays in wait for some means to take physical form and escape. What lies inside this glacier is unknown, but Illidan the Night Elf and Arthas the Death Knight seek to uncover its mysteries. If you're geek enough to understand all of that, then feast your eyes on this: Frozen Throne features one new Hero per race, three additional tile sets, extra multiplayer maps and options, and a world editor. Also included are new units bristling with exclu-

sive abilities and spells, neutral buildings and Heroes, and much more. Note:

The rest of the issue will be in English. Enjoy.

THE GOOD, THE BAD,

THE UGLY

GOOD - Sega's Yu Suzuki will receive the Hall of Fame award from The Academy of Interactive Arts and Sciences at this year's D.I.C.E. Summit (Design, Innovate, Communicate, Entertain) in Las Vegas. Last year's winner Will Wright will present the award to him.

BAD - The GameCube version of Ubi Soft's Splinter Cell is behind schedule and will ship in May. This news could turn "good" if all of the bugs from the Xbox version are worked out, or it'll be "very bad" if they aren't.

BAD A brawl broke out at a Los Angeles Internet café after rival Counter- Strike gangs showed up and squared off in real life. Pipes and chairs were brandished, and a kid was even shot. If only they would have stayed cooped up at home and played video games instead...

GOOD - Nokia is entering the handheld gaming market with the N-Gage. Publishers such as Sega and Electronic Arts are already on board to produce soft- ware for the unit, which also uses Bluetooth technolo- &y for wireless, close-proximity gaming. Stay tuned for more on the N-Gage in the coming months.

UGLY - Direct from a sold-out, whirlwind tour of Germany it's...David Hasslehoff! Tri Synergy is bringing the PC

* title Knight Rider to the States. The game has already spent a few months whipping European gamers into frenzy. , Is it the Trans Am or David's tight pants?

Whenever there's a juicy rumor in the industry, Game Informer experts are on it like a fly on stink. If loose lips are spraying hot gossip, we're sucking up the secret saliva and drooling it all over this section. These leads may turn out to be 100% untrue, but then again, they could also be dead honest, and you've just learned about them months before anyone else! In the industry and need to get back at the boss who fired you by spilling some secrets? Email us at loosetalk@gameinformer.com and we'll be your shoulder to cry on.

Change is in the wind for TimeSplitters developer Free Radical. The makers of the first-person shooter are branching out by working on a third- person action title. Free Radical's usual partner in crime, Eidos, will not publish this unnamed effort.

Who's picking up the out-of-place apes? Activision is, that's who. The pub- lisher is set to put out the formerly Japanese-only game Ape Escape 2 for the PlayStation 2. The original Ape's publisher, Sony, has already passed on the rights.

Word is that all three of the console companies, Nintendo, Microsoft, and Sony, are considering smaller and cheaper versions of their respective systems. Nintendo in particular is looking at a price drop for its GameCube, due to Satoru Iwata's (president of Nintendo of Japan) own admission that the company is selling fewer worldwide than was projected.

After two promising but ultimately disappointing titles, Loose Talk has heard that Sega's Jet Grind Radio series is done for good.

The strategy series Worms is currently undergoing some changes. The next iteration of the franchise will feature nothing but full 3D graphics for your viewing pleasure.

PlayStation.?

RATING PENDINI

Visit www.esrb.org or call 1-800-771-3772 for Rating Information.

CONTENT RATED BY ESRB

СІ NEWS VIDEO GAME

TRIVIA

If you were summoned to participate in the Mortal Kombat tournament, you would need your own specialized Fatality in order to Kompete. Take our test to discover what your ultimate fin-

ishing move would be.

QUESTION 1: In 1999, EverQuest released, creating a culture of game maniacs dedicated to playing with their £uild come hell or high water. How many players were supported per server at the launch?

A. 500

B. 1,500 C. 5,000 D. 10,000

QUESTION 2: What is the name of the PlayStation emulator that came out for Apple's G-3 based Macintosh?

A. Virtual Game Station B. AppleStation

C. PlayApple

D. PS-G3

QUESTION 3: What year did the video £ame industry establish the Entertainment Software Rating Board?

A. 1990 B. 1992 C. 1994 D. 1995

QUESTION 4: When Sonic the Hedgehog 2 debuted, how many copies sold within the first five days?

A. 100,000 B. 250,000 C. 400,000 D. 1,000,000

Question 5: Tiger Woods 99 PGA Tour Golf included a controversial episode of this TV show, which required the developers to recall 100,000 copies of the game. Name the TV show.

A. The Simpsons

B. South Park

C. Married With Children

D. The Man Show

QUESTION 6: What was the name of Sega's first video вате console to release in Japan in 1983?

А. 56-1000

B. The Master System C. Family Computer D. Pluto

QUESTION 7: Who was the famous wrestler that played Mario on the Super Mario Bros. television show?

A. Sir Oliver Humperdink

B. George "The Animal" Steel C. Task Master Kevin Sullivan D. Captain Lou Albano

QUESTION 8: How many different colors is the Dreamcast capable of displaying?

A. 1.6 Million B. 16.77 Million C. 6.7 Million D. 11.77 Million

Question 9: What is the last name of the family that all of these following kids belong to: Larry, Wendy, Roy, Iggy, Morton Jr., Lenny, and Ludwig Von?

A. Robotnik

B. Belmont

C. Koopa

D. Pliskin

QUESTION 10: The original MDK was developed by Shiny, the current crew doing The Matrix game. However, MDK 2 switched to an unsuspecting developer, who actually improved it. Who is this developer?

A. Interplay

B. Sega

C. Electronic Arts D. BioWare

Score & Rank

2-4: Tongue to Ear

Video Game Trivia Answers:

32

GAME INFORMER

Titty Twister

8-9: Crack Rip

10: Decapitation

Q'019:6 8'802V/98 60 то £V BT

SEGA'S LOSS IS MICROSOFT'S GAIN

Sega of America has announced the resignation of Peter Moore, the former president and chief operat- ing officer of the company. No rea- sons were given for the sudden departure other than this brief statement from Moore's replace- ment, Tetsu Kayama: "We thank Peter Moore for his four years of service at Sega and wish him well in his future endeavors." Kayama is also currently the chief operating officer for Sega worldwide.

The departure of Moore is largely believed to be because of the company's recent poor performance. A large part of this was due to the disappointing retail numbers of Visual Concepts' Sega Sports titles.

Moore not only oversaw the birth of the Dreamcast, Sega's last foray into console manufacturing, but he was also there to watch its subsequent demise. From that moment on, Moore was responsible for transitioning Sega into its current position as a third-party software provider that is, in Moore's words, "platform agnostic."

Shortly after his resignation, however, Microsoft announced that Moore had joined the Seattle giant as its new corporate vice president of retail sales and marketing. In his new position, Moore will oversee the retail business of the Xbox and Microsoft Game Studios software in Europe and Japan.

100% That's the amount of Xbox Live Starter Kits sold over Microsoft's expectations. Early numbers showed 250,000 of the kits sold double the company's projections.

68% of our interview with celebrity Ron Jeremy (also known as "The Hedgehog") was not suitable to print

54% of attendees of the Golden Globe awards thought Reiner's ruby-sequined strapless dress was "hot"

35% of Acclaim's total budget will have to be cut in the upcoming year, according to the company

10% of the dialogue in The Getaway is intelligible. The rest takes a dirty Limey thug to decipher. Blimey!

Longtime Blizzard Entertainment producer Chris Millar has left the company to join his brother Ron at Jaleco. The pair will work to develop an unnamed title for the company in its Boulder, Colorado production house. Says Paul Meegan, the studio's director, "Ron and Chris bring incredible depth to our Jaleco Entertainment teams. They are currently spearheading a project that will result in a landmark title for us."

The Millar brothers have a slew of experience at real-time strategy titles for the PC. Chris was the producer for StarCraft: Ghost, and had worked on WarCraft Ш: Reign of Chaos and Diablo ІІ: Lord of Destruction. Ron, on the other hand, was the original designer of StarCraft, and led the design of both WarCraft I and И.

It is un- known what platform the Millars' latest creation will appear on, or if it will be an RTS. More details on this endeavor will be announced Shortly.

> ый i) From left to right: Chris and Ron Millar

The Vic Viper is heading to the PlayStation 2 for the first time. Konami is releasing Gradius V for the console in the fall. The shooter series is renowned as a 2D classic and for being one damn hard game to conquer. Details on this fifth installment are scarce, but Konami has stated that certain design elements, as well as the controls, will be different from previous titles.

GI NEWS

Tampa Bay area company Infinium Labs says it is planning to develop a video game system called the Phantom. Infinium has already engi- neered prototypes for the system, and expects to launch the console in December. The

Phantom claims to trump all other platforms

by being able to play titles across different platforms. Infinium says that developers are being approached to supply Phantom-specific titles as well.

It appears that Infinium plans to supply cross- platform games by having the Phantom act as a delivery system which would offer titles through game on demand, rental, and demo formats. Infinium's web site states: "There are currently 32,679 retail game titles available and 418 shareware game titles. We will be working with developers to create a licensing model to distrib- ute all of these titles electronically to our cus- tomers."

The system also plans to support online play through a broadband connection (including cross-platform matches with PCs), patch upgrades, accessories, and pre-loaded games. Infinium has not released specs on the Phantom at this time.

Sound too good to be true? It probably is. Infinium is likely to encounter problems from publishers, developers, and the three major con- sole manufacturers (Sony, Microsoft, and Nintendo) as it would essentially be stealing PlayStation 2 games, for example, in order to showcase them on the Phantom. Game Informer contacted Sony about this matter, but it would not comment on the console. As far as future third-party support, it doesn't look good. We contacted Electronic Arts, who told us, "We have a comprehensive set of criteria by which we evaluate what platforms we support. We have no plans to support Infinium." Phantom, indeed. Could this be a hoax?

GAMEINFORMER 33

quen gg :

7

34

Spider-Man's silver screen success shocked the film industry as it pulled in more than $300 million in 2002. Eager to capitalize on its newfound box office might, Marvel is unleashing an onslaught of comic book-inspired movies for release in 2003. In addition to Ang Lee's The Hulk and Ben Affleck's starring role as Daredevil, we'll see the return of the franchise that set the gold standard for comic book films, X-Men. Entitled X2, the sequel is expected

to eclipse its precursor and set a new standard

for comic book-driven motion pictures when it hits theaters on May 2. The all-star cast reunites lan McKellen, Patrick Stewart, Halle Berry, and Hugh Jackman; while newcomers Alan Cumming and Kelly Hu set the stage for things to come. Building off of the momentum set by the first film, Xavier and his school for the gifted are forced to join sides with Magneto and his brotherhood of mutants to combat the formidable new foe, Stryker.

Hoping to capture the movie magic of X2, Marvel has once again partnered with Activision to release not one, but two games based on the X-Men universe. The first of these, X2 Wolverine's Revenge, was first revealed at last year's E3 convention. Recently, Game Informer trekked to Manchester, England to get the inside story behind the making _ of this extraordinary action title. Starring the most

COVER STORY

popular (and most bad-ass) of the X-Men, Wolverine, the game translates all of Logan's malevolent rage into a third-person combat formula that is as stylish and dynamic as it is easy to play. Basically, it's the best comic book-based action game we've seen since Spider-Man, and should go a long way towards establishing Wolverine as a major video game star. The second offering in Activision's mutant-powered lineup focuses more on the X-Men team dynamic than it does individual heroics of a specific char- acter. Dubbed X-Men Legends, gamers will finally have the ability to get up close and personal with all of Xavier's children. Developed in secrecy amid the snowy drifts of Madison, Wisconsin by famed PC powerhouse Raven Software, X-Men Legends combines high-caliber, team-based gameplay with the depth of a role-playing game. In many ways, it can best be summed up as an X-Men RPG. Although the release date is still a ways off, and is tentatively listed as a late 2003 hopeful, Game Informer was treated to an exclusive first look at this innovative title that, for the first time in video games, does the world of X-Men justice. From Wolverine's renais- sance to the X-Men's collective might, Activision is bringing the best of the comic book industry to the consoles.

GAMEINFORMER 35

FORMAT PLAYSTATION 2/XBOX/GAMECUBE STYLE 1-PLAYER ACTION PUBLISHER ACTIVISION DEVELOPER GENE POOL (XBOX/GC), GENE POOL/WARTHOG (PS2) Ш RELEASE LATE APRIL

НЕ ARMEES

öf Wolverine would Seem to be а daunting task. However, for Gene

Pool the opportunity to build a game around one of comics' most dynamic

Here, we see Wolverine in his Weapon X gear trying to escape from the Department H compound in 1968

X2 Wolverine's Revenge

executive producer Rob Letts, "It's like 48

racters was an opportunity that simply couldn't be passed over.

acter; they're big X-Men fans.... When this opportunity came along, there was

really lucky to get him onboard, and his writing style was perfect for video ватез, actually, because he's straight

absolutely no choice. It had to be this; it's perfect for us."

As true comic fans, Gene Pool has The story itself is compelling, fol- taken great steps to ensure that its lowing Wolverine as he fights for his take on Wolverine and the X-Men life and discovers the terrible secrets

universe will stand up against behind his origins. The game starts as both the best of the comic a flashback to 1968, where we experi- series and the films. To do ence Wolverine's escape from the

this, they enlisted the help Department H facility and the Weapon of famed comic writer Larry X program, which made him into the Hama, who authored a very war machine he is today. Flash forward well-regarded Wolverine solo 35 years, and we find our hero in a series for Marvel in the early weakened physical state, obsessing 1990s. A respected Marvel over a series of terrible dreams and veteran, Hama's presence visions. Wolverine soon discovers that, lent the project weight with the as part of the Weapon X experiments, comic company, who quickly he was injected with a virus, one that approved both Ната’$ script was intended as a failsafe control

and rough storyboards for over the Department H test subjects. Wolverine's Revenge. Without the antidote for the deadly “He is, in my opinion, the best toxin, it was thought, the mutants Wolverine writer ever," com- would not be able to survive outside of ments Rob Letts. "We were the test facility. Of course, Wolverine's

“It's a dream come true for us,” said Gene Pool managing director and co-founder Dave Anthony. “The guys absolutely love Wolverine [as a] char-

of the worst hours in

Wolverine's life.” considering that Wolverine has been shot in the head at point-blank range by the Pun- isher, had his adamantium skeleton bent from the inside by Magneto, and been mauled by Sabretooth on countless occasions; that’s a bold statement. Still, after spending a

day at English developer Gene Pool's Manchester studio, we feel it’s safe

ШЕ to Say that X2 Wolverine's Revenge is

Well on its way to becoming a major addition to the comic book icon’s Storied history.

Given that the X-Men have thus far

fared less-than-well in their video

game endeavors [see our X-Men

Video Game Anthology below for more

details}, creating an action title that

truly captures the vicious essence

:

36 GAME INFORMER

to the point.”

Wolverine, the ultimate bad-ass

1988 X-MEN - NES

1991 WOLVERINE - NES

LJN's desire to bring Marvel's mutants to the video game realm backfired horribly. Where exactly did it go wrong, you ask? The graphical qualities were but a hair better than the Atari 2600 game Combat. The unmanageable controls blended in chaotically with the

incomprehensible gameplay design. Worst

of all, one can't help but picture Pac-Man

farting when they hear the sound effects.

It was as frightening as Wolverine during a

bad hair day and-ranks-as one of the worst

NES games of all time.

Playable Characters: Cyclops, Wolverine,

Nightcrawler, Iceman, Colossus, Storm

Sporting his famous brown '80s attire, Wol- verine was Marvel's first mutant to emerge from the team and make an impact in video games. In fact, he remains the only mutant to start a solo video game career. While one might be led to believe that this game would focus on Wolverine's combat prowess in some sense, it stuck to the basics and specialized in asinine platforming exercises. The television show Will & Grace comes to mind whenever we reflect on this game, but we couldn't tell you why.

The cutscenes, written by comic writer Larry Hama, feature voice-overs by Star Wars legend Mark Hamill

superhuman healing abilities allowed him to thrive in the outside world, but now the disease has begun to break down his natural defenses. Unless he finds the antidote, Logan will be

a dead man in less than two days. In the face of these impossible odds, Wolverine sets off toward the Weapol X fortress on a quest to defeat the enemy living in his own body.

Gene Pool placed a strong emphasis on the game's story and character development, but sought to do so without the longwinded cutscenes that hamper so many modern-day titles. "The style of the cutscenes is very similar to Pulp Fiction," said Rob Letts. "We don't want the so of 15-minute-long, Metal Gear Solid 2-style cutscenes. We deliberately tried to make them very fast and punchy very comic book style."

Although the plot veers away from that of the film, there are several crossovers that tie the two products together. "It's always interesting, because | feel it's very much like the Batman origin you can tell it in many different ways...and put a slightly dif- ferent spin on it," posits development manager Craig Houston, a loquacious Scotsman who once wrote for the Marvel comic Warheads. "That allows us to do things with Wolverine's origin that the movie deals with in slightly different ways, but it's not necessarily contradictory; it's complementary."

Filmgoers will recognize some key similarities between the game's

environments and the film, as 20th Century Fox gave the develop- ers permission to

50 on the movie set to take still photos. These pictures were used as reference in creating many of the level designs. Movie buffs will also be pleased to note that

Wolverine's voiceovers were performed not by Hugh Jackman, but rather Star Wars notable Mark Hamill, who is renowned for his work on the Batman animated series. Even more impressive, X2's Patrick Stewart came in to reprise his role as Professor Xavier.

Having laid a solid conceptual foundation for its Wolverine saga, Gene Pool was then faced with an even greater challenge coming up with a gameplay formula that does justice to one of the most visceral comic heroes ever created. At the same time, it had to make a £ame that would stand apart from the scores of third-person action titles already on the market. This is being accomplished through some innova-

You'll put Wolverine's claws to good use

tive ideas and meticulous attention to detail.

"[The] main aspect of Wolverine is his combat ability," said Dave Ai ^He's a very strong character. He's got claws; he can take out groups of

A stealth Strike in action

people very easily. So, we've created a way that Wolverine can actually take out multiple opponents in one go if the player plays the game in the right way." These techniques have been dubbed "Strikes," and are the real meat of Wolverine's Revenge's combat system. Yes, any £ame based around Logan is inherently a hack n' slash affair, but. Gene Pool has devised an ingenious way to add a greater degree of depth, while still maintaining a relatively: simple button configuration. Basically, Strikes can be performed when an enemy is stunned. At first, this is done by simply pressing the circle button. However, if players perform well, they will earn dog tags that allow them to unlock more complex combos. What" more, by correctly positioning Wolver- ine between attacking enemies, you can take out up to three adversaries at one time. Seeing these Strikes in: action, we were taken aback by som: of the awesome animation sequence:

1991 X-MEN - ARCADE

Developed by Konami, this side-scrolling brawler boasted

a stunning comic book appearance, yet shared a common gameplay link with Konami's other licensed coin-op brethren, The Simpsons and Teenage Mutant Ninja Turtles. With simul- taneous four-player

action and countless

Sentinels to slay,

it proved to be an

enjoyable romp.in the

arcade heyday.

Playable Characters: Wolverine, Cyclops, Storm, Colossus, Nighterawer, Dazzler

1992 ЗРЮЕВ-МАМ/Х-МЕМ: ARCADE'S REVENGE - SUPER NINTENDO, GENESIS, GAME BOY, GAME GEAR

In a day where Double Dragon could team up with the Battletoads, UN concocted the crazy idea that Spider-Man could help the X-Men combat the most worthless of enemies, Arcade. The idea of Spider-Man joining forces with the X-Men isn't so bad, but who the hell cares about Arcade?

He's seeking revenge for what

reasons exactly? This title

packed a lot of star power, but

came up way short in gameplay.

Playable Characters:

Wolverine, Cyclops, Gambit,

Storm, Spider-Man

This was one of the better Х-Меп games as a whole, and even today, it remains thoroughly entertaining. With four different playable characters, all who were diverse in their very nature, and the-ability to summon teammates on the fly for specific attacks or needs, this Sega-developed game

captured the essence

of the X-Men better than

anyone had up to this

point.

Playable Characters:

Wolverine, Cyclops,

Gambit, Nightcrawler

GAME INFORMER

strategy. Wolverine's remote control mech famously heightened to clear a path for

senses are readily himself through a accessible at any series of corridors, point during the with the action being

£ame. Holding down displayed through the L2 button enters a fuzzy, first-person

this Sense mode. monitor view When this happens, reminiscent of Steel x the screen takes on Battalion. In another Logan shows off some very астованс an eerie, infrared stage, Logan dons a moves in Wolverine" glow, allowing you to disguise to infiltrate emma

see enemy footprints, a highly secured

scent trails, or hidden compound. dangers like land mines. Despite the fact that it's that took place as we unleashed Although you will be able to being marketed under the banner of -Logan's fury on unsuspecting foes. progress through the game relying on X2, that designation would seem to Imagine Freddy Krueger starring in your fighting skills alone, using stealth be more an indication of Activision's = Crouching Tiger, Hidden Dragon, and is necessary to really get the best marketing plans than the essence of you'll begin to get an idea of what possible experience. For example, if the game itself. Like the Spider-Man —we're talking about. You'll literally you enter a room with two guards series, Gene Pool has gone to great gasp in awe as you see Wolverine manning computer consoles, you lengths to ensure that the game slash, jump, and flip enemies with could just run in and kill them in a maintains the true spirit of the comic ease - often three at a time. All told, murderous rage. However, by sneak- series and is very successful in doing - there are 16 different combos, in ing up on them, you would be able to so. Comic fans will be treated to a addition to several situation-specific position yourself to pull off a double host of hidden extras, unlockable Strikes strewn throughout the levels. stealth strike, thereby gaining more costumes, and bonus materials that Conscious of the fact that 20-odd bonus points and another set of dog help to make Wolverine's Revenge stages of mindless violence is not suf- tags to unlock more moves. a reflection of the traditional X-Men ficient to hold today's finicky gamers’ Adding even more variety to this universe. attention, Gene Pool has also put a already heady mix are a few level- As in Spider-Man, most of Wolver- good deal of effort into making sure specific sequences that briefly explore ine's classic costumes can be found that Wolverine's Revenge places an different genres of gaming altogether. hidden throughout the game. After equal emphasis on stealth and savvy In one instance, Wolverine pilots a picking up a comic book icon, players

Strategy and stealth are often as

s important as fighting skill ` tay E important as fighting skil за

i ҳе

АВ

Sense mode has its own unique infrared look

| Д

1994 X-MEN: CHILDREN OF THE АТОМ - -ARCADE, SATURN, PLAYSTATION, PC

года

Х-МЕМ - САМЕ СЕАВ

The ХМеп may have been cute and tiny оп Sega's Game Gear, | Capcom's legendary fighting formula proved to be the perfect fit for the but they also kicked a lot of ass. The gameplay design would X-Men universe. The variety in characters was a tad strange, especially with

In one level, Wolverine will - take control of this mech Е.

Е... шие

can go into the frontend and see both the costume, and a large picture of the cover of the comic in which it first made its debut. Hidden outfits include the traditional yellow and blue costume, fan favorite tan and brown, the X2 movie gear, the new Ultimate X-Men Wolverine, and a special costume designed by famed comic artist Alex Ross.

On top of this, the game is filled with cameos by numerous X-Men charac- ters past and present, like Colossus, Rogue, Beast, Professor Xavier, Magneto, Sabretooth, Juggernaut, Wendigo, and Lady Deathstrike, who we have learned plays a pivotal role in both Wolverine's Revenge and the new movie.

In all, X2 Wolverine's Revenge is well on its way to becoming one of the best X-Men games ever released. Cer- tainly, it's not pushing the envelope of the action genre, but it is noteworthy for the obvious level of care and craftsmanship that is exhibited in its. finely tuned combat. Quite literally, this is the complete package for comic enthusiasts and action fans alike. You've got a legendary character, a rollicking storyline, a sharp graphical presentation, and a unique, stylish take on traditional hack n' slash fight- ing; all in a game that relies as much on strategy and stealth as it does on lighting fast button mashing. What more could you ask for, Bub?

1-WOLVERINE: ADAMANTIUM RAGE - NDO,.GEN

E

This game was very amusing, but in all of the wrong ways. Wolverine continually got his ass kicked by

be considered feeble by today's standards, but it was actually Street Fighter's Akuma hidden, but attention to detail was a top priority. scientists wielding dissecting knives. As if this quite enjoyable back in the day. Of course, our memory ofthis | Every character was equipped with their signature comic book attacks and wasn't bad enough, he somehow managed to

вате тау be blinded by the fact that Storm wore her tight, attire. The arcade game received great praise, while the console versions sensual white garments, but we seem to remember playing (which were handled by Acclaim)

it religiously in the...uh...bath- didn't live up to their coin-op room...and...um..-under-the sheets. counterparts in fluidity or precision. Needless to say, it represented the Playable Characters: Wolverine. Е look and feel of the X-Men nicely. дан СоПрацецеетапибнева Playable Characters: Wolverine, Red; Psylocke, Sentinel, Silver Cyclops, Storm, Psylocke, Night- Samurai, Spiral, Storm, Wolverine, - crawler, Rogue, Iceman z Juggernaut, Magneto, Akuma

38 GAMEINFORMER

launch himself into space, where asteroid debris pounded away at his >

Skull while knee-high aliens gnawed at his ankles. If anything, this game. proved that even the most bad-ass characters can look like lily-ivered sissies.

During his quest, Wolverine meets up with Juggernaut.

“X-Men was, in many,

ays, a watershed - ; “event т comic book - x filmmaking. tt was a =

phenomenal success at the box | < office, generating gross receipts

of nearly $300 million worldwide.

It also launched a nearly unknown

Hugh Jackman into the ranks of

Hollywood's A-list leading men.

Although Superman and Batman

preceded it in making comic book

г. Е Bye à» >=. рысь: - сой

€. 3X Á— |

movies a bankable proposition, X-Men was really the first film in the genre to turn the difficult trick of pleasing the general movie audience, movie critics, and hardcore comic book fans alike. Anticipation is running high for the sequel to X-Men, entitled X2. Set to be released on May 2, X2 promises to be an even bigger big-screen spectacle, delving deeper into the X-Men legacy and incorporating a mix of new comic characters in with the old favorites. Director Bryan Singer (Usual Suspects) is back at the helm, crafting a film that expands upon the first's use of the anti-mutant movement as a metaphor for racial prejudice. In fact, humankind's increasing hatred and distrust of mutants actually sets the stage for the film's villain, a corrupt government covert ops leader named Stryker. After a heinous and highly publicized crime committed by an unknown mutant causes public hysteria, the President authorizes Stryker to launch an offensive against Professor Xavier's famous mutant academy. The X-Men return to defend their home, but this conflict has several unforeseen repercus- sions. For one, it becomes apparent that Stryker has ties to Wolverine's mysterious past, forcing Logan to return to Department H to unravel the clues. This brief summary only touches the surface of an extremely complex saga. As opposed to the last film, which focused primarily on Rogue and Wolverine, the other X-Men get more face time in X2. In addition, there are a host of famous characters from the comic series being brought to life. These include such X-Men stalwarts as Beast, Jubilee, and Colossus. New villains abound as well. Joining Stryker, Nightcrawler (played by famed British actor Alan Cummings) makes his unsettling presence felt, alongside j Lady Deathstrike and an enigmatic new character called Mutant 143. All signs point to X2 being every bit A b. RUNI the equal of the original, and should

E $ be embraced by the same audience that made Spider-Man such a massive success last summer. With another blockbuster on the way to theaters, and two promising video games on the way, the next 12 months should usher in a | new golden age of X-Men greatness.

». Colossus...

" WOLVERINE

First Appearance:

The world's favorite Canadian mutant made his comic book debut on the last page of The | Incredible Hulk #180 in 1974. His gritty carefree attitude, razor-sharp adamatium claws, and rapid mutant healing made \ him a fan favorite overnight. After all, it's not every day that you can see someone cae take a bullet in the lung, slice #5 and dice his opponent to 2 shreds, then pull up to the Баг и and down a shot of tequila.

GAMEINFORMER 39

Brian Pelletier and Patrick Lipo, the masterminds behind X-Men Legends

beyond some of the games we’ve done

- before,” comments Raven Software’s

programming services director Patrick Lipo.

“In particular, we wanted to make a move into the console world.” As a company, Raven’s roots have been firmly planted in PC development

_ since its inception іп 1990. Formed by brothers Steve and Brian Raffel, Raven started small - so small, in

fact, that it only had one computer.

Its office space was tucked away in

а basement, and only five employees

lere on the payroll. At the time, the

-brothers dreamt of creating an epic tole-playing experience for the Amiga

computer. After two long years of

"development, which was quite a

milestone at the time, Raven finished

- Work on its first game, entitled Black

гург. The title, which was a labor of

ме for the Raffel brethren, released

n March 20, 1992. Since then, the

ompany has been rolling in success.

—From science fiction titles based

he Star Wars and Star Trek uni-

eS, to one of the most critically

laimed PC franchises of all-time,

j X-MEN 2: CLONE WARS -

-GENESIS

This sequel played identically to its precursor, yet allowed players to control a number of different X-Men. In a surprising story twist, Xavier's nemesis, Magneto, became available

for play аз well. Epic cinematics and the flashiest effects the Genesis had to offer accompanied the gameplay. A follow-up

game that focused on the gals in the team called X- Women was in development, but was cancelled before

completion. Playable Characters: Wolver- "ine, Cyclops, Gambit, Beast, Nightcrawler, Psylocke,

40

GAME INFORMER

'ORMAT PLAYSTATION 2/XBOX/GAMECUBE Ш STYLE 1 OR

WER ACTION/RPG

В PUBLISHER ACTIVISION DEVELOPER RAVEN SOFTWARE I RELEASE WINTER

Soldier of Fortune, Raven has had its hands in nearly everything that the world of game development has to offer. Everything, that is, except console gaming. X-Men Legends is Raven's first foray into the highly competitive console field. Over the last few years, Raven has specialized

in first-person shooters. Creating a console RPG

is a huge departure from the corridor-based shooting galleries of PC gaming. It’s also a great stretch for the X-Men license. This is no small task for Raven, especially since the project is being developed simultane- ously for the PlayStation 2, Xbox, and GameCube.

Lipo reflects, “It started with two words: X-Men RPG.” From there, the team started to brainstorm gameplay directions, story ideas, and the general design of the game. “Originally, we wanted to create a hardcore

The Morlocks are just one of the adversary types in the game

strategic purposes; the Sentinels tower over your

between Xavier and the Genoshan government is well illustrated.

Playable Characters: Wol- verine, Cyclops, Psylocke, Gambit, Beast. -

35 X-MEN: MUTANT APOCALYPSE - SUPER NINTENDO J

With large, fluidly animated character sprites, 16 action- packed levels, and a comprehensive list of attacks, Mutant Apocalypse emerged as one of the more memorable X-Men titles from the 16-bit era. If you can track this game down, it’s well worth investing in. Beast can cling to ceilings for

his mutation machine

turn-based game,” Lipo adds. “It was basically Final Fantasy with X-Men. Over time, however, it really started to evolve.” Raven soon learned that, when dealing with super- heroes, gamers would want to control the action and unleash the powers of the particular characters rather than hitting a button and watching the character assault the opposition. In the end, Raven found that turn-based gameplay and a Final Fantasy feel didn’t suit the X-Men universe. “As development moved along, we added more and more elements of action and combat into it,” explains Lipo. Heading in this direction increased the level of interac- tion that gamers would have with the product, but also created a rift in the team-based dynamics that Raven deemed an absolute necessity. Since the inception of X-Men video games, most developers have steered away from the team dynamic and have either created a brawler or a fighter. “One thing that has remained а consistent mantra through development of the game over the last few years has been

Е

emerged a: book fans,

Jean Grey,

likely be remembered for its я obscure assortment of villains | such as Stryfe, Shinobi Shaw, Fitzroy, and Fabian Cortez. Playable Characters: Wolver- ine, Gambit, Rogue, Bishop,

In unraveling clues, the team will travel into Wolverine's disturbing past and the Department H facilities

An X-Men game just wouldn't be complete without the Sentinels

the team,” said Lipo. “To be able to bring something like this to the X-Men universe was very important to us. Even when moved to action, we went into it with the idea that you are controlling a team.”

After experimenting extensively with numerous conceptual models, Raven opted to implement a system that allows players to switch control between four X-Men on the fly. This is particularly impressive considering that the world players inhibit is stylized like Snowblind Studios’ Baldur's Gate: Dark Alliance. Although tied specifically to the X-Men license, Legends embod- ies the true essence of an isometric dungeon crawler. The action unfolds in realtime and the characters interact as a cohesive unit.

35 X-MEN: THE GAMESMASTER'S

LEGACY - GAME GEAR

Despite its size, this handheld packed quite a punch. With gameplay stylized in the same vein as Sega's 16-bit series and a fairly vivid graphical palette, The GamesMaster's Legacy

5 one of the Game Gear's elite titles. For comic it will more than TE

Cyclops, Storm

BERGER

AT

The pies focuses on individual heroics and the combined efforts of the entire team

In total, Legends will allow players to suit up as 19 different X-Men. Raven's art services director Brian Pelletier added, “Some of these characters are from different timelines in the X-Men universe. We're basically taking all of the most memorable characters of the X-Men and grouping them into a team. This doesn't mean it's the X-Men from the '80s or the X-Men from the '90s. It's all of the cool X-Men from the last

will be able to select Cyclops, Storm, Colossus, Psylocke, Nightcrawler, Angel, and Jean Grey along with a handful of others.

Of course, to ensure that the game feels just like a comic book, Raven enlisted the writing skills of Man of Action a studio of comic book

40 years."

To our surprise, the story in this epic adventure centers on a lesser-known character - a character who hasn't made an appearance in comics for

years. For those of you who read the comic book New Mutants back in the day, Magma (a.k.a. Alison Crestmere)

is making a return, and X-Men Legends is her coming of age Story. Of course, this tale isn't just about a girl coming to terms with her powers.

The heavy hitters

of the X-Men play pivotal roles in the outcome of the plot and are instrumental to Alison’s develop- ment. Along with Wolverine, players

396 X-MEN: MOJO WORLD - GAME GEAR

this game proved to be a nice end cap for the Game Gear trilogy. Playable Characters: Wolverine, Havok, Rogue, Psylocke, Storm, Cyclops, Gambit

Oh no! Wolverine's mojo has been stolen, baby! Actually it hasn't, but any self respecting X-Men fan is familiar with the vile Mojo and his detestable world. Although the Game Gear had already gone the way of the dinosaur,

veterans including Joe Casey (Uncanny X-Men), Steven Seagle, Joe Kelly,

and Duncan Rouleau. The story will unfold in a number of ways, including real-time cutscenes, out-of-game CG

New Mutants #8

Magma specializes in

geothermal powers. She can

manipulate Earth’s tectonic

plates to create seismic

blasts, telepathically move

rock, and summon volcanoes.

Her abilities are unique and

should blend nicely with

the team that Raven has

assembled. She first appeared in comics in the New Mutants series as Amara Juliana Olivians Aquilla. She was later renamed Alison Crestmere. On this same note, she was originally from Nova Roma, Brazil; but with the name change, her place of birth was moved to England.

Tree LAE favorite.

Playable Charac- ters: Wolverine, Cyclops, Gambit, Rogue, Storm, Sabretooth, Jug- gernaut, Magneto

This seemed like a bad idea at first, but the two factions actually matched up quite well. Rather than focusing on just the good guys, Capcom inserted three of the more recognizable X-villains as well. The teaming of Wolverine and Sabretooth against Ken and Ryu became a fan

2 Wolverine i is best used as a tank because his attacks are close- ES

sequences, and conversations with spoken dialogue.

Rather than just creating a hack n' slash game in the vein of Baldur's Gate or Gauntlet, strategic elements stem from the individual characters and his or her interaction with the team as a whole."[The teammate aspect] is very important," comments Pelletier. “Уоч may need to sacrifice muscle and choose a flying person to reach an unattainable area. We're really playing up the strategy aspect, which will hopefully force players to switch the teams continually during play. This may mean selecting someone you don't like, but you'll need to do it to move on in the game." Deciding who to bring on missions may come down to trial and error, but players will have the option to backtrack and switch the lineup at extraction points that are littered throughout the levels. Furthermore, if an ally perishes during a mission, you'll be faced with the tough decision of moving forward shorthanded, or backtracking to get a different character who is waiting in the wings at an extraction point. Pelletier adds, "Usually in an RPG, when a team is knocked out, that's it. With this game, you have the option to continue on."

5 X-MEN VS STREET FIGHTER * LAYSTATION,

shelves.

COVER STORY

In addition to selecting characters for navigation purposes, players will need to find a combat balance. The gameplay that Raven has created is fast-paced and explosive, but is also just as complex as the most sophis- ticated role-playing games on the market. Performing devastating combos with Wolverine may work against a -- specific foe, but you may need to have someone with projectile attacks whittle down an enemy's defense before engaging with a melee character. As.

the player becomes accustomed to

the gameplay, they'll also have the

ability to create combos with their = teammates. Iceman can freeze an enemy, and then the player can switch to Cyclops to obliterate the frozen foe with an optic blast. Angel could also pick up Colossus and drop him on ай unsuspecting adversary. The combo system also works for hand-to-hand purposes. While Wolverine beats the living daylights out of a Sentinel, if another X-Men is in =

the proximity of the foe, the player can Switch on the fly to this character and continue the combo that Wolverine initiated.

Colossus sports his new X-Men attire, but will also be able to wear a number of different

costumes

3 X-MEN: RAVAGES OF THE APOCALYPSE - PC

This-commercial Quake mod transformed every charac- ter into familiar X-Men. Players assumed the identity of

а new mutant who was created by Magneto. As it turns out, this mutant's specialty was quite odd. His arm

could actually transform into different weapons. The

goal of the game was. F to gun down countless X-Men clones and then defeat your maker. As expected, this X-Men shooter didn't fare

well and disappeared rather quickly from retail

GAME INFORMER 41

After missions are completed, the team will return to the mansion. This is essentially where everything takes place. You'll learn of new missions, have the ability to train in the Danger Room, and communicate with your fellow children of the atom. Some of the X-Men you speak with will recall

some of their greatest of expeditions.

When these instances occur, you will actually have the ability to enter a flashback mission. Lipo elaborates, “This is very much an homage to the X-Men series. We do have flashbacks to specific issues in particular. You can

> ФА САЩ а Wolverine draws first blood against Sabretooth

1988 X-MEN: WOLVERINE'S RAGE -

GAME BOY COLOR

Familiar villains like Juggernaut appear as boss confrontations

go back to Ше "605-ега X-Men and play as the original team.” This particular sequence actually ties into a specific X-Men comic book from yesteryear. The look of the characters changes to reflect the difference in time. Beast will, of course, revert back to his human form.

Since its backing is that of an RPG, characters will gain experience throughout every step of the game. Experience points are divided among the entire team, but the character that excelled the most will receive a bonus. As the levels of the X-Men increase, their abilities will become stronger as well. For instance, Gambit can only charge and throw smaller objects at the beginning of the game. As his powers increase, he'll be able to command larger objects. Char-

2000 X-MEN: MUTANT ACADEMY - PLAYSTATION, GAME BOY

ERSO Soldier

Cyclops jumps in and continues the combo that Wolverine began

acters

can also

train in dif-

ferent attribute

categories.

Lipo explains, “If

Colossus worked

on his speed, he can ultimately learn a differ-

ent fighting style that takes advantage of that. He’s still going to be Colossus, though. It’s not like he’s suddenly not going to be strong.”

Players will have the option of taking a breather from the quest to train in the Danger Room. It'll also be impor- tant to visit characters like Forge and Beast. As you work your way through levels, you'll stumble upon tech components that can be collected. If you bring these items to Forge, he can create new equipment for your team. Beast will aid in the enhancing of

COLOR

Wolverine and Colossus can perform their famous fastball special combo attack

certain powers. "You're not just out on missions to fight people," comments Pelletier. "You're also out there to collect items to build up your team."

2000 X-MEN: MUTANT WARS -

GAME BOY COLOR

ааыа

If the early NES game didn't exist, Mutant Wars would

be the unanimous choice for worst X-Men game ever conceived. It's a tossup as to which one is worse. Mutant Wars' monotonous side-scrolling combat and noticeable two frames of animation for

each move didn't combine

to create a winning formula,

let alone anything that even

comes close to qualifying as NU a game. $ Playable Characters: Wolver-

ine, Cyclops, Storm, Gambit,

Iceman

Digital Eclipse pieced together a fairly comprehensive brawler with smooth animations and responsive controls, but didn't deliver much by way of variety. The game also ran into the problem of taking on damage when Wolverine's body would touch an enemy. Since his attacks are close range, these cheap hits occurred. all the time. Regardless, itwas still an enjoyable action game, but it could -have been so much more.

Capcom had already developed high-caliber fighting games with the X-Men license, but Activision was determined to enter the fray as well. Tying in more with the movie than the comic series, the cast of characters wasn't the best and the combat was riddled with holes and balancing issues. It

wasn't a complete loss, but it

didn't come close to touching

the legacy that Capcom had

already brought to gaming,

years before.

Playable Characters: Wolver-

ine, Cyclops, Gambit, Storm,

Beast, Phoenix, Mystique,

Sabretooth, Magneto, Toad

b id

42 GNMEINFORMER

From a visual perspective, Raven has built a world that is as beautiful as it is interactive. The environments, which range from Department H to Muir Island, harness the true essence of the comic books, but are also completely destructible. The level of devastation that players can unleash will even allow for enemies to be thrown through brick walls. This is especially impressive as debris showers the ground and dust clouds emerge. Of course, only the stronger X-Men will be able to

accomplish a feat of this magnitude.

If Nightcrawler attempts something

like this, the enemy will simply dent the wall, and only a few bricks jostle free and tumble to the floor. Players will be able to manipulate the angle of the camera and can zoom in and out of the action. When a teammate leaves the perimeter of the screen, his or her location is pinpointed

by an arrow. Of course, you can freely switch control over to these characters. With the team dynamic, Raven is throwing around the idea of making Legends a simultaneous two-player game, where a second person could freely pick up another controller and jump into the action at hand. Head-to-head multiplayer

fighting will likely emerge from the Danger Room as well. The idea of allowing the selection of specific X-Men nemeses like Magneto or Jug- gernaut as combatants is also being thrown around. X-Men Legends

is still early in development,

but it’s already shaping up to

be one of the most exci action/RPG's we've

seen in quite

some time.

Colossus is strong pow to knock down walls

2001 X-MEN: MUTANT ACADEMY 2 = PLAYSTATION

If anything, this sequel will be remembered for a shocking hidden character. Unbeknownst to anyone, Charles Xavier was tucked away as one of the best kept secrets in all of gaming. Complete with wheelchair, Charles

would roll back and forth,

and tilt back on his wheels

to kick.

Playable Characters: Wolver- ine, Cyclops, Gambit, Storm, Beast, Phoenix, Mystique, Toad, Sabretooth, Magneto, Havok, Nightcrawler, Forge, Rogue, Psylocke, Juggernaut, Xavier, Spider-Man

2001 X-MEN: REIGN OF F APOCALYPSE - GAME BOY ADVANCE

You have to love the fluid animation that went into this game. The character movements are a tad slow, but the gameplay design is definitely intriguing. Picture if you will Final Fight with an X-Men kick. There were only four playable characters available during Story mode, but additional ones, such as Cable, Iceman, Gambit, and Bishop, could be unlocked for versus play.

Playable Characters:

Wolverine, Cyclops,

Storm, Rogue (Bonus

Characters) Cable,

Gambit, Bishop,

Magneto, Silver Samurai,

Iceman

COVER STORY

The Morlocks come in different shapes. and sizes ERSD Soldier

You won't land every hit

2002 X-MEN: NEXT DIMENSION PLAYSTATION 2, XBOX, GAMECUBE _

For the first high-end sequel to Mutant Academy, Activi-

sion and developer Paradox delved deeply into the X-Men license as it delivered 24 characters and. a.unique plot stylized like a comic book.

Playable Characters: Wolverine, Cyclops, Gambit, Storm; Beast, Phoenix, Toad, E Mystique, Sabretooth,

Magneto, Nightcrawler,

Rogue, Blob, Bishop,

Psylocke, Dark Phoenix,

Bastion, Sentinel A,

Sentinel B, Lady Death-

strike, Havok, Betsy,

Juggernaut, Forge

GAMEINFORMER 43

Meet the world's most notorious drivers on the streets

of LA, Paris, and Tokyo.

Choose from the latest performance enhanced vehicles and compete to make a name for yourself.

route to win.

There are no rules - drive anywhere in the city. Find the fastest

“(Ап) insane urban racing experience... it's ultra-illegal stuff that you've dreamed of doing." - PSM DECEMBER 2002

TEEN T

CONTENT RATED BY ESRB

PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection and Network Adaptor for PlayStation®2 (sold separately). The Online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. Rockstar Games, Rockstar San Diego and the R^ logo are registered trademarks of Take-Two Interactive Software, Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. Copyright 2002. All rights reserved.

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COMING SOON WWW.ROCKSTARGAMES.COM/MIONIGHTCLUB2

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na typical day in baseball, a coincidence or not, for some strange the extent of physical reason, every developer chose to use contact can range from a this year's edition as the vehicle that

player nonchalantly patting would set the tone for years to come. his teammate on the buttocks, to a Every game hitting the market this disgruntled fan hurling half-eaten food spring has received numerous upgrades, at the right fielder. To be quite frank, or has been completely reinvented from you're more likely to be accosted by an the ground up. In many ways, it's a

inebriated Jose Canseco at your local whole new ballgame and anyone could watering hole than you are of seeing a come out on top as this year's baseball baseball player assault someone on the champion. opposing team. That's not to say that it doesn't happen, however. On very rare occasions, Rather than blindly choosing which title you should purchase this spring, the baseball the mild-mannered athletes of America's favorite pastime lose their tempers and do the faithful at Game Informer have dissected every inch of this year's crop, giving you an unthinkable. Who can forget George Bell charging the mound and unleashing an acrobatic in-depth analysis that pinpoints the pros and cons of each game. In the end, you'll know karate kick onto the thigh of Bruce Kison, or Nolan Ryan using Robin Ventura's skull as a exactly which one you want to invest in. Does High Heat finally have the fantasy options punching bag for a good minute and a half? Baseball may seem like a passive-aggressive to back up its incredible gameplay? Rather than introducing a new game and franchise, sport with the excitement level of a mosquito flying into a bug zapper, but there are should EA have tried to salvage Triple Play? Did Acclaim spend too much time tinkering moments where it can be as bloody as war and as violent as a Holyfield/Tyson fight. with the frivolous material in All-Star? Can Microsoft's rookie entry, Inside Pitch, upstage While you'll be hard-pressed to ever the veterans? And where exactly does 2003 or 2004?

See a batter use a pitcher's head as Sega stand now that the World Series a ball, the most heated battle in all franchise is spreading its wings onto of baseball is actually taking place the PlayStation 2? on the video game front, and like it Before we break apart each game, we feel that it's our civic duty to inform you that the video The big question is: Which game is game industry hasn't the faintest idea as to what year it is. Some of the games boast the moniker 2003, as they should, while others feature 2004 at the tail of their titles. We don't understand this phenomenon ourselves, and we can only imagine how confusing it is for you the

or not, you're directly involved. In the best suited for your playing needs? previous years, it was easy to pick out Read on to find out!

consumer. Just make a mental note as to the year of the title you desire before running out and making a purchase.

the best baseball game. Whether it's

46 GAMEINFORMER

PLAYSTATION 2/XBOX

WORLD SERIES BASEBALL 2K3

B PUBLISHER SEGA М DEVELOPER VISUAL CONCEPTS/BLUE SHIFT I RELEASE MARCH 11

ow that World Series Baseball is no longer an Xbox exclusive, it will finally get the attention that it truly deserves. While most people will find themselves completely entranced by the visual realism, true baseball enthusiasts will more than likely fixate on the depth of the Franchise mode rather than the flashy graphical details. The amount of material that you'll digest throughout the course of a season is unprecedented. You'll be asked to build a front office by hiring coaches; sending out scouts to locate top prospects; entering salary negotiations with superstars; managing lineups and bullpens; setting the percentage of times a bench player starts for simulation purposes; and determining whether or not you want to conduct a random-order, traditional, or serpentine draft. You'll even be asked if you want the entire league to be fictional, which basically boils down to all of the player names changing. At the end of the day, however, everything you do is dependent on fan interest, as your budget is tied to how many people come to see your games.

Simply said, you won't find a deeper Franchise mode out of any of the games released this season. That's not to say there isn't room for improvement, mind you. Enhancements have been made to this year's installment which seem to reflect the options in Acclaim's All-Star

ж Scouting Report x

World Series Baseball's franchise mode is

the deepest on the market. So, if you're

looking for a game with incredible simulation capabilities, this is the closest you'll come

to the big leagues. While the verdict is still out

on the gameplay, Sega has made an effort to make it much more user-friendly and arcade-centric. Glitzy, over-the-top plays and innovative batting interfaces give it a new look and feel, but it still lacks

the zip of All-Star and the authenticity of

High Heat.

series. Players can now choose from a number of different batting controls. You can stick with the traditional one- button swing, toggle to individual power and contact Strokes, or choose the difficult charge-up swing. Whether or not Sega adds some zip to pitched balls remains to be seen, but from what we've experienced thus far, the overall speed of gameplay doesn't seem much different.

While the title does make for an accurate simulation, the speed of the pitches, the rate at which junk balls cut, and the new feats that you can perform in the field lean more toward an entertaining arcade experience. You'll now be able to perform home run-robbing jumps at the wall, outrageous running grabs, and offline throws. Stealing thunder from 989, Sega has secured the exclusive rights to Major League Baseball's Big League Challenge home run derby festivities.

Although dwarfed by All-Star's gargantuan selection of baseball legends, World Series is the only other game on the market with Hall of Fame players. There are only 25, just barely enough for a game of baseball, but they do feature authentic stances and pitching styles. Sega also went out of its way to incorporate all of the classic uniforms. Interestingly, if a team is too new to have throwback jerseys, the MLB authorized Sega to create fictional uniforms for these teams in the game.

23

Throwback jerseys are included for all of the teams. Sega even created fictional uniforms for newer teams Tow.

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New fielding animations include players turning outrageous double plays and exciting relay throws

Great detail has gone into making the

crowds look as realistic as possible

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High Heat has the cleanest statistical Screens out of any release this year Cinematic camera angles are but one of the new additions to the TV-style presentation

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HIGH HEAT BASEBALL 2004

PUBLISHER 3DO DEVELOPER 3DO RELEASE FEB. 11 (PC), FEB. 18 (PS2, XBOX), MARCH 25 (GBA), APRIL 15 (GC, PSONE)

ver the last few years, this series has

established a healthy underground following, but

has yet to make a splash in the mainstream.

In terms of gameplay and authenticity, no title played better than last year's High Heat. While we'd like to say that the graphical realism was unparalleled as well, High Heat was actually at the bottom of the barrel in this department. To be quite frank, sock puppets holding toothpicks depict a more realistic picture than last year's High Heat.

Sadly, the underwhelming visual presentation wasn't High Heat's only drawback. The game also came up short on the fantasy and option fronts. When the create-a-player feature is the most dynamic aspect of the frontend, you know you're in trouble. Rather than playing catch-up for another year, 3DO decided to kill two birds with one stone, as it has enhanced the graphics and installed fairly deep Career and Franchise modes. The annoying Atari 2600-like font from the statistical screens has also been renovated with a flashy new appearance. In many ways, High Heat is finally firing on all cylinders, but it's still far from perfect.

As improved as the player models and stadium details may be, stiff animations, awkward batter swings, and floaty ball physics still haunt this series. Some of the

problems can be subtly toned down as players can now enter a new Tuning menu that allows for the alteration of gameplay attributes. To site a specific problem, you will be able to alter the velocity of pitching to eliminate the slow- pitch softball sensation that is set as the game's default.

Even with authentic dropped third strikes, complete minor league farm systems, and every trackable statistic known to man, High Heat still lacks realism in its look and has been upstaged and outclassed in its gameplay. Despite being one of the few games that clings to the old aim-to-swing hitting system, the batting and pitching interfaces are beginning to show their age especially when lined up next to EA's MVP. The fielding controls are still as smooth as can be, but again, there's nothing extraordinary or new to it.

While we'd like to say that High Heat will once again be the only game that hardcore baseball fanatics need be concerned with, it now faces stiff competition as many of the other baseball games feature rules that are just as authentic not to mention featuring better graphics, fantasy options, and overall gameplay performance. High Heat may have the more ergonomic statistic screens, but that's a hollow victory at best.

* Scouting Report *

As drastically improved as this game may be, High Heat still comes up short in comparison

to the competition. This year's version actually stacks up quite well against last year's batch

of games, but lacks the depth or innovative features needed to stand a chance against this year's overhauled games. Even with an entirely new frontend and a hefty graphical upgrade, High Heat doesn't have what it takes to challenge the leaders. Sadly, other games are now matching High Heat's realism in gameplay as well.

XBOX

INSIDE PITCH 2003

Ш PUBLISHER MICROSOFT Ш DEVELOPER MICROSOFT Ш RELEASE MAY 30

ntering into the frenzied baseball war this late

in the game may not be the wisest decision,

but Microsoft is determined to get its baseball

franchise off of the ground. Whether the name Stemmed from a snappy branding specialist or mere coincidence, one can't help but groan at the common link shared between Inside Pitch and Microsoft's basketball title, Inside Drive.

While we'd like to think that Microsoft could start off with a bang and give the competition a run for its money, it appears as though it will be a gradual climb to the top rather than a jumpstart. Instead of trying to match what other baseball games are doing, Microsoft opted to begin with a solid foundation. First comes the gameplay, then, at a later date, the substance. Inside Pitch focuses solely on the 2003 calendar year and doesn't go any further than that. The only fantasy-like mode is Season, and when we Say season, we mean just one - where you won't be able to roll into the 2004 schedule or beyond. As disappointing as this is, Inside Pitch does mimic the 2003 season perfectly, as it authenticates everything right down to 22 of the Expos “home” games in Puerto Rico rather than Montreal.

As bare bones as the frontend may be, there are a few standout features. You'll hopefully be able to sign a fictional rookie and work on their skills in the

Create/Train Player mode. This unique option features a number of interesting sub-games that will reward players with attribute points that can be used to build their rookie faithful into a superstar. You will also be able to play through historic events from the 2002 season in the scenario-like Championship Challenges mode. One such game pushes players to find a way to break the 7-7 tie in the All-Star Game before Bud Selig sends everyone to the Showers. Best of all, though, Inside Pitch is equipped with online functionality. That's right; it may not offer much in the way of options, but it is only one of two games with online gameplay, and the only one with voice support. Oddly, even with this feature in place, you will not be able to download roster updates.

From what we've seen thus far, however, Microsoft is striving for realism with this release, which is obvious when you see the 80+ camera angles and abundance of TV-styled material. Microsoft even went to great lengths and consulted with an actual MLB cameraman to refine the presentation.

Since the release date is much later than the other baseball games, Microsoft is still fine-tuning the gameplay. We have no idea how the batting and pitching interface will pan out, or how exact the rule set will be, but we have a feeling that given the shallowness of the remainder of the game, it will be something to look forward to.

* Scouting Report x

This franchise is still in its infancy, and we applaud Microsoft's decision to focus on the material that matters, but it may be a few years late. The competition has ramped up

to unattainable levels; and no matter how entertaining Inside Pitch's gameplay may be in the end, it won’t have the fantasy, statistical, or bonus options needed to lure baseball fans into Microsoft's mitt. Nevertheless, the online aspect is entertaining, and could be its saving grace if Acclaim falters with its Internet play in All-Star.

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The game makes use of a staggering 80 different TV-style camera views

y As expected, the Xbox can generate amazing stadium details

Microsoft has yet to reveal how its batting and pitching interface will fare, but it appears to be fairly simplistic 1 en: oe!

The frontend is limited, but you will be able to raise a fictional in the innovative Create/Train Player mode

The Championship Challenges mode pushes players to change history by

completing scenarios based within the

2002 season

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989 sought out expert advice from Shawn Green. Troy Glaus, Tony Gwynn, Roger Clemens, and Tevor Hoffman for Al surrounding pitching, defense, hitting, and base running

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*TION SYNOPSIS Back CONTINUE

When you begin a game in Franchise mode, you'll start with m PUERI UER оао orm DEVAL OPER) ОНА ААА

a skeleton team and will need to build a winning ball club —— да ays before last year's spring training enforced suspension. ча фарса еса commenced, 989 pulled the plug on the next- The most exciting additions to this year's installment Е - 4 1 d I 3 generation incarnation of its MLB franchise of MLB don’t take place on the diamond, but rather in Y 5 08 | and opted to wait until next season. Given the front office. In Career mode, you'll have the option to the quality (or the lack thereof) of other 989 titles that track the day-to-day activities of an entire team or simply have hit the market, this delay came as a surprise, concentrate on the performance of one created player. but one can only wonder what the reasoning behind The Franchise mode boasts a number of interesting and the cancellation was. Nevertheless, the extra year in innovative options as well. The team you start with has a development could only produce a more dynamic product. skeleton roster of has-beens and no-name players. So, if Despite the high-end polish and noticeable enhance- you were to select the Cubs as your team, a jobber named ments in the graphical department, MLB 2004 still clings Martinez will replace Sosa in right field. To assemble a tightly to its 32-bit formula. The gameplay speed has winning franchise, you'll need to excel in gameplay to earn increased a tad and the control is much smoother, butthe | points that can be used to sign superstars. For instance, functionality hasn't changed too terribly much. The batting five wins in a row will generate 300 points. Individual player У and pitching controls once again make use of sophisticated| feats are worth something as well. Every home run will Among the 2,100 motion-captured animations are ў cursor-based mechanics that allow players to accurately bring in 20 points, and every stolen base another five. take-out slides, which you'll see duce double play balls determine pitch placement and switch between power Conversely, points will be deducted for losing. If you don't р and contact swings. You'll now see that the strike zone is enjoy playing the game, 989 has also included a Manager scaleable to the batters’ height and they now have sweet mode where you can monitor everything from bullpen spots on their bats. In Season, Career, and Franchise activity to scouting reports. modes, player performances are based on hot and cold The amount of material that this game has to offer streaks, which is denoted by the fluctuation of batting is definitely in line with All-Star's and World Series’, but cursor sizes. If a hitter takes one for the team and gets its graphical prowess and attention to the rules of the nailed on the noggin by a beanball, he'll be able to charge sport are still lacking. The player models look sharp, yet the mound and exact revenge. Of course, he'll be sent the animations don't embody the level of realism that its to the showers and may find himself faced with a league- competitors offer.

` Scouting Report ж

There's а lot to like about MLB's frontend, / р The Spring Training, Franchise, and Career Great detail is showcased within the stadiums REA modes are conceptual standouts that give ПИЕСА ПЕЕВ MODF ASSI ч А the game а different look. From what we've In Career mode, the option is available to track a d i 5 N seen thus far, however, it may suffer from created player as opposed to an entire team К Г 2 problematic АІ, unattractive animations, and v. Batti ч Жо balancing difficulties by the time it ships.

Kat Style Bagwell (| ПУ Avs я r Y / DON * One can’t question the innovative ideas 989 /Bat Hand - Right aE] Day avg x has implemented, but as we've seen from E numerous 989 Sports franchises, creating a а | ^ well-rounded and finely polished game takes i -— | Hors more than creative concepts.

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INFORMER Poin

PLAYSTATION 2/XBOX/PC 88

_ MVP BASEBALL 2003

PUBLISHER ELECTRONIC ARTS DEVELOPER EA CANADA lil RELEASE MARCH 11 (PS2, XBOX), JUNE 2 (PC)

he world may view Electronic Arts as the leader

in video game sports, but its reign of supremacy

is beginning to disintegrate. This is especially

apparent in baseball. Last year's edition of Triple Play Baseball proved to be generations behind the competition. Knowing full well that its series was in dire need of a facelift, EA opted to bury its troubled Triple Play franchise and start with a clean slate.

With the new name comes a new game. MVP Baseball is essentially a rookie attempt on EA's part. Unlike the previous entries in this series, EA opted to keep this game in-house at its Canadian development studio, which is already proving to be a brilliant move. As illustrated throughout every inch of this product's coding, EA is &unning for the top. Rather than following the trends that

| the competition has established, EA is essentially rewriting

the rules as it strives to innovate rather than duplicate. The

When you simulate games in Franchise mode, if a particular game seems exciting as the numbers flash onto the scoreboard, you'll have the option of intervening and joining the game in progress

и й ў

i The flashy, TV-style presentation 3

rs includes detailed slow- replays

EXE EAT AE T

most noteworthy idea that EA has dreamed up is actually a solution to the age-old problem of human controlled pitching. If you've played a fair share of baseball games before,

you know that the ratio of strikes to balls is way out of whack. Truth be told, in most of the titles on the market, you can complete an entire game without throwing one errant ball. EA's resolution brings about the realism of the sport, yet appears to be inspired by Sony's Hot Shots Golf series. When the pitcher begins his windup, a meter that monitors the momentum and accuracy of the pitch appears. It's up to the player to time his or her button presses with the meter's moving cursor. If your timing is off, the pitch won't be as accurate. You may serve up meat or miss the strike zone completely. Naturally, the hit zones on the meter will shrink as the pitcher's fatigue increases. It's a beautiful system and a breakthrough that virtual baseball has been in dire need of.

ж Scouting Report x

As the name implies, MVP Baseball could very well be the most valuable game of the year. EA strove to reinvent itself, but in doing so, may have reinvented all of video game baseball as a whole. Without a doubt, MVP has the most unique gameplay package. The batting/pitching interface is the closest any company has come to accurately depicting this sport, and the unique twists in Franchise mode set it even further apart from the pack. As outstanding of an effort as it is, the questionable fielding and uncharacteristic AI may hold it back from greatness.

С The new pitching/batting interface brings about the realism of baseball more so than any other game

| 7 Seasons over 600 .700 vs. Rivals in 10 Seasons | 800 Division Record In 5 Seasons 350 Road Wins in 7 Seasons 3 Pitchers with 20 Wins In a Season Win 2 Cy Young Awards. | Win 18 Consecutive Games Lead the AL in Wins (Team) | Have a 40 HR / 40 SB Season (Individual) Achieve 20/25 Milestones

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In Franchise mode, you'll be asked to complete a unique number of goals within 10 years. One such feat is to record а .700 winning percentage against your team's three rival clubhouses

While the batting functionality remains solely based on timing, the type of contact that you make will be affected by hot and cold zones, swing types, and the hitter's ratings. EA has also implemented a picture-in-picture display for baserunning. This system allows players to monitor the activity on base paths at all times, and is instrumental in stealing, pick-offs, and fielding.

The gameplay has a fresh approach and user-friendly functionality, but the Al is a tad suspect and fielder movements seem slow. As always, the visual material 15 as photo-realistic as can be, and for the first time in years, EA's game finally has a deep frontend. You'll be able to follow a team through unlimited seasons in a uniquely styled Franchise mode that pushes gamers to complete a specific number of goals within 10 years or they'll lose their job.

This means that you'll have to balance budgets and monitor scouting reports among other things.

The unique baserunning windows allow players to monitor runner activity at all times

Each player model is comprised of at least 5,000 polygons

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86 MPH 2-Seam Fastball

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he gameplay might not be as exciting as one would hope, and it may end up being a little buggy around the edges, but one can’t help but fall head-over-heels in love with this game. The amount of new material Acclaim has incorporated into All- Star Baseball 2004 not only dwarfs every other baseball game on the market, it outperforms all sports games as a whole. With 110 retired legends from the MLB and Negro Leagues, classic stadiums, an enhanced Expansion mode, trivia, ballpark tours, a Scenario mode, collectible trading cards, a rookie Tutorial with Derek Jeter, online play, in- game saves, downloadable rosters, and over 80 other new features and improvements, Acclaim has forged the ultimate baseball game. Very little has changed in terms of gameplay or TV- style presentation, but Acclaim has worked extensively on

Derek Jeter provides commentary for the stadium tours, rookie training, and scenario descriptions p^r

d vs Stan Musial tracks down a Ty Cobb fly ball

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ALL-STAR BASEBALL 2004

В PUBLISHER ACCLAIM I DEVELOPER ACCLAIM STUDIOS AUSTIN I RELEASE FEBRUARY 28

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improving the fielding, batting Al, and base running aspects. As has been the case since the series' inception, the main concern with this year's version is how buggy it will be by the time it hits retail shelves. As many of you may remember, previous incarnations would completely crash as your player would step out of the batter's box and never return. Last year's game was fairly bug-free, and seeing that this follow- up is essentially an update, this should remain the case. Acclaim's real focus was to create the most impressive frontend known to man. Everything you could ever want is included in some fashion. The fan-favorite Expansion mode now boasts more options, fictional teams, on-field mascots, and stadium choices. The Franchise mode contains an unparalleled number of statistics and managerial options, and players will be able to keep their rosters up to date to the day with the roster download feature. If the fantasy

* Scouting Report x

Once again, All-Star Baseball receives Game Informer's vote as the most desirable game of the season. EA and Sega are lobbying to steal Acclaim's thunder on the gameplay front, but nothing comes close to touching All-Star’s deep and rewarding selection of game modes, bonus features, and historical aspects. Gamers may turn toward the more gameplay-centric titles on the market to suit their gaming needs, but All-Star will more than likely be this season's most complete and rewarding release. It will also unite gamers from one coast to another with its comprehensive online play for PlayStation 2, Xbox, and perhaps even GameCube.

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/ The attention to detail in the player faces and uniforms is second to none. Acclaim actually cyber-scanned over 500 players

material is too much for you to handle, you can always compete in a pick-up game, watch real game footage in the multimedia section, or rewrite history in the "what if"-like Scenario mode. Of course, you can always spend some of the cash you've earned to buy a wax pack of trading cards. Who knows; you may even find a card that unlocks a bonus team, uniform, or stadium. There are 70 playable teams, 75 stadiums, and 200 uniforms to unearth in total. You'll even have the chance to play ball in proposed concept stadiums, Such as the Minnesota Twins' forthcoming outdoor ballpark. In all honesty, we could gush for pages over all of the new material that has been included. Acclaim went out of its way to take video game baseball to the next level, although we were hoping that the gameplay would have made larger leaps than it has. Regardless, All-Star is this year's title to

Here's a look at Wrigley Field in simpler times :

РЕДУТА: с , я C PLAYSTATION 2/GAMECUBE/GB

MLB SLUGFEST 2004 CRUSHED BASEBALL 2004

В PUBLISHER MIDWAY I DEVELOPER MIDWAY Ш RELEASE MARCH 17 Ш PUBLISHER BAM ENTERTAINMENT Ш DEVELOPER ADRENIUM I RELEASE JUNE 3 f sales are any indication as to how a professional sport should be played, baseball he success of Slugfest has spawned a competitor from the least likely of places. is in desperate need of violence. Midway's inaugural arcade-styled baseball game Bam Entertainment is entering the baseball foray with this fantastical title. While flew off of store shelves, and judging by the improvements that have been made to the MLB license is noticeably absent, some of the big league players, such as the follow-up, Slugfest 2004 should be just as successful. With the ability to create Barry Bonds and Barry Zito, are included. The look of the game

a team, customize replays, and compete in a home run derby, Midway has given players is decidedly cartoon-like and the gameplay is nothing short of absurd.

more to tinker with outside of the riotous gameplay. Of course, charging the mound, By completing specific goals during a game, players will unlock special

crushing mile-long homers, and blazing across the base paths are the main attractions. Mojo abilities that will enhance their performance. Hitting a homer

Joining in the fun of being energized, pitchers can now catch fire and mow down even the through a stained glass window will reward you with such a power.

best of contact hitters with outrageous corkscrew and whirlwind piches. Trick pitches, over-the-wall catches, female characters, and playable

mascots are all a part of this wacky baseball alternative.

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HIGH HEAT MLB 2004 MVP BASEBALL 2003 ALL-STAR BASEBALL2004 WORLD SERIES BASEBALL 23 MLB 2004 INSIDE PITCH 2003 Platform(s) PS2, Xbox, GC, PSone, PC, GBA PS2, Xbox, PC. PS2, Xbox, GC, PC, GBA PS2, Xbox PS2 Xbox Developer 300. EA Canada Acclaim Studios Austin. Visual Concepts & Blue Shift 989 Sports Mircosoft Publisher. 300. EA Sports. Acclaim. Sega Sports 989 Sports Microsoft Authentic 2003 Schedule YES YES YES YES YES YES Franchise Mode YES YES YES YES YES No Number of Continuing Seasons Unlimited Years Unlimited Years 20 Unlimited Years. 1 (Franchise), 10 (Career) None Fantasy Draft YES No YES YES YES YES Career Statistics YES No YES YES YES No Year-by-Year Career Statistic Breakdown YES No (only one year and current season) YES (but varies by platform) YES YES Fictional Rookies in Franchise. YES YES YES YES No No Retiring Players in Franchise YES YES YES YES YES No User Stat Tracking No YES YES YES YES YES Number of Stats Tracked Over 200 75 40 46 200 55 Number of League Leader Stats Tracked 30 Batting, 35 Pitching, 12 Fielding _ 21 20 A 20 32 Number of Player Attribute Categories E] 40 20 106 38 ТВА CPU-Offered Trades. YES YES YES YES YES (balanced) YES End of Season Awards YES YES YES YES YES YES Hall of Fame Elections YES No YES YES YES No Number of Motion-Captured Animations. 1,500 1,500 2,400 2,000 2,100 1,200 Number of Star Player Animations 100 150 100 400 AI Players. TBA Number of Star Player Facial Maps 305 250 500 500 All Players 300 Number of Polys in Player 6000 5000 5000 6000 6000 8,000 Number of Polys in Stadium 12,000. 11,000 40000 13,000 12,000-15,000 10,000-13,000 Number of Camera Angles 7 Batting, 7 Fielding 3 Batting, 3 Fielding 5 4 5 Batting, 3 Fielding TBA Retro Jerseys YES (200+) YES (every team) No No Retired and Old-Time Players YES (1008) YES (25) No No Online Play No YES (PC only) YES No No. YES Online Спа! No YES (PC only) No No. YES (voice) Online Tournaments No YES (PC only) No No No. TBA Online Roster Updates. YES YES (PC only) YES No No No Number of Different Pitch Types. 27 (with 70 different pitch trajectories) 10 16 (with 4 grades and 2 types =120) 9 8 9 Wild Pitches & Passed Balls YES No YES YES No YES Dropped Third Strikes. YES No YES YES No YES Broken Bats No YES YES No YES No Umpire Arguments No No No No YES YES Onfield Coaches & Managers No YES YES No YES Create-A-Player YES YES YES YES YES YES Number of Created Player Customize Options и 61 45 9 ТВА 63 Create-A-Team No No YES (35 cities 8 35 mascots) No No No Collectible Trading Cards No No YES No No No Expansion Mode No No YES No No No Big League Challenge No No YES No No Muscial Licenses. No YES (TBA) The Natural Soundtrack, DMX, Pantera. ESPN Baseball Tonight Music TBA (100 musical variations) TBA Commentary Team Dave O'Brien & Chuck Valenches Duane Kuiper & Mike Krukow. Thom Brennaman & Steve Lyons Ted Robinson & Rex Hudler Vin Scully & Dave Campbell. ТВА Cover Star Curt Schilling Randy Johnson & Miguel Tejada. Derek Jeter Jason Giambi Shawn Green. Nomar Garciaparra Last Roster Update Mid-January dan. 31 Jan.20 Mid-January ТВА (Shooting for January 11) Right Before Spring Training

GAMEINFORMER 53

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Deep in the bowels of a New York City office building, people are going insane. Why, you may ask? Why don't you try coordinating 18 count 'em 18 different celebrities (some who are more deserving of that title than others) to appear in and promote one little game. From lawyers and publicists, to agents, hairdressers, yes-men, hangers-on, and everything in between, the good folks over at Gotham Games definitely have their hands full.

"It's been a legal nightmare," says Justin Schwartz, a public relations specialist for Celebrity Death Match. Say what? You mean things like getting Justin Timberlake's approval on his character's exact eye color have been a paín? Inconceivable! But the road to this game's release has been paved with patience and skill. “Some of the celebs have been really cool," says Schwartz. "Cindy Margolis has been really supportive, and Ron Jeremy is so excited, he wrote a rap song about the game and sent it in to us." When asked when we could hear it, and why the Gotham team didn't bring it with them to Minneapolis, Schwartz replied, “1 don't know where it is. | think it's still floating around the office somewhere." Likely story, Jason. We know you listen to it every morning on your iPod as you go to work.

Here's the low-down on the celebrity sign-off rigmarole: The first thing that happens is a wealthy executive at MTV thinks, “Hey, | need some licensing fees for this show that went off the air a while ago. What do | do?” Duh! You make it into a video game!

PLATFORM PLAYSTATION 2/GAMECUBE/XBO) ТҮГЕ 1 OR 2-PLAYER FIGHTING I PUI

54

GAME INFORMER

Then, many months, and deductible over-priced Friday evening sports bar “strategy” meetings later, the artists over at Big Ape (the developer, dummy) start drawing sketches of the celebrities who've agreed to be in the game. We won't go into what it takes to entice the likes of Mr. T and Shannon Doherty into engaging in digital mayhem, but it can be summed up in three words: cheeseburgers, hair extensions. So the preliminary sketches are sent over to Gotham Games, and after much hemming, hawing, and back patting, the sketches are transferred to the celebrities to be approved. Approved means either the person's lawyer/publicist looks at it and says, “Hey, Lance Bass doesn't have a harelip! Remove this!" or the actual individual looks it over and signs off after making changes, but before berating their assistant for giving them a bowl of the wrong color M&M's.

Eventually, these endorsed sketches are filtered back to the artists who then make the necessary changes, and the 3D modelers get to work on digitizing the completed version. “We are closely emulating the show,” says Schwartz. “Everything will be as true to the original as possible.” Because of this dedication to accuracy and consistency, the completed digital models are then sent back to the celeb for a final okay, Assuming that Say, Mills Lane is happy with the number of lumens of glare coming off the top of his head, then the developer can get to work on the meat of the game (no, not Ron Jeremy).

НЕРВ GOTHAM GAMES DEVELOPER BIG APE Ш RELEASE MAY 13

Bee EE REET

Say What?

For those who have seen the MTV show, the look and feel of the game will be very familiar. Producer David O'Conner told us, "We're trying to have a very TV-style presentation. Johnny and Nick [the announcers] have done a ton of new voice work just for the game, and a few of the celebrities have, too.” Speaking of...well...

speaking, O'Conner has confirmed to us that over 3,000 lines of dialogue are in the game, and all of the characters will benefit from a cutting-edge lip syncing system. This means that when you're playing Mr. T and he says something like, "I pity the foo' who gets in the ring with me," it actually looks like he's saying that, instead of anime open/closed mouth speaking animations. With this dialogue comes an added sense of connection to the character you're playing in the game. Additionally, the commentary will closely reflect the action in the ring. "You'll hear Johnny and Nick talking about specific actions and moves that happen а! the time," says O'Conner. We heard a sample of what the completed audio will sound like, and it mimics the show quite successfully.

icole for Presiden

So, what about the ass kicking? Don't worry, you little hedgehog followers, there's more than enough pounding to go around. Each character has a number of set moves, special moves, super moves, and one unique finisher. As in almost every other fighting game ever invented, you'll share a list of basic moves with your adversaries. The requisite fare (high kick, low punch, etc.) is all included, but the special moves are particularly noteworthy. Certain celebrities gave input as to what they wanted to see their character do. "Anna Nicole Smith came into the office one day," remembers Schwartz, "and she had that Е! camera crew with her. So, she's walking around and talking with people, and at one point She says, ‘Сап you guys make it so | have milk squirting out of my boobs?' We looked at each other and were like, 'Yeah, Anna. We can do that.' So, that made it in the game. It

FEATURE

was kind of weird, too, because when the camera was on, she was being - you know stupid. Then when they turned the cameras off, she was pretty normal. Except when we asked her if she wanted any promo stuff, and she said, ‘Yeah! | want all of this!’ and picked up this huge armful of shirts and stuff that we had out." That's nice we know she's hurting after marrying for love instead of money. In any event, each celeb has a special move that pertains to them: Tommy Lee will pound on your face with drumsticks, Jerry Springer throws heat-seeking microphones at you, Dennis Rodman does a ballet spin in a pink tutu the list goes on and on. The super moves are still being finalized as of press time, but we do know that, as your character lands attacks, your special meter will increase until you unleash a devastating assault on your opponent.

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55

GAME INFORMER

The requisite 1-800 COLLECT move

Celebrity Death Match just wouldn't be the same if you couldn't tear someone's arm off. When we saw the game, O'Conner 1 succeeded in grabbing a chainsaw that had dropped into Fi | L iei x the ring and cleaving Jerry Springer's left arm and right leg 3 t If you look closely at Tommy Lee's face, you can see the bruising he has sustained during the fight

completely off. “Аз the characters lose limbs, their moves е Your. 15 Minutes.

will change accordingly," he says. While he's telling us this, Springer is maneuvering around the ring trying to get a shot off

Let's go out on a limb and say you don't want to take on the persona of a pampered prima donna. If this is the case, then Create a Celebrity is the option for you. As you

at his opponent, and it's not going well. Jerry is hopping around on his good leg, and punching with his good arm, but he's basically down for fire up this section of the game, you'll see that Big Ape has enabled you to make your alter ego in your own image that

the count. Call it poetic justice, or bouncer Steve's worst nightmare (what does life after Springer entail for Steve, do you think?); it's undeniably funny, and slightly disturbing but so is watching Mariah Carey try to act in a serious role. is as long as that image doesn't Throughout a match, each player will have the opportunity to unleash copious include an abnormally large

amounts of damage on their opponents in the form of weapons and accessories. skin tag or webbed feet (sorry, Sometimes, as in the case of the aforementioned chainsaw, items will drop into | Alabama readers). Fill out your the middle of the ring (bazookas were another one we saw), and the first person - character's moves, then take to pick it up gets to unload on their opponent. Aside from dropped items, each your angst into the ring for some person also has personalized props. For example, Miss Cleo (called “Cleo” in good old catharsis. When you're the game due to her recent legal unpleasantness) will whip out a deck of tarot done beating up on the computer, cards and try to chop your thingy off with a Kitana-esque fan attack. Anna Nicole play with a friend for a rousing Smith takes watermelons out of her chest and smashes them on your head, and multiplayer battle, or simply walk Jerry Springer has the ability to launch at you from springs coiled under his feet. M gem сц that Hey, no one ever said this game was subtle. We'd be shocked (pun intended) if 4 you're giving your order to let you there wasn't some sort of electric attack by Carmen Electra, and Lance Bass will © "live your life in peace.”

We all have our guilty pleasures.

probably throw a cosmonaut at you. d

Any fighting game would be boring оп from old people, and for others it's chasing without a heaping helping of blood their kids around the house with power tools. Celebrity Death Match will be a (SNES Mortal Kombat, we still love similar vice, but less invasive. When you get mad at Mr. T for those ridiculous you), and Death Match does not phone commercials, feel free to flip on your copy of CDM and saw his arms off. disappoint. Let's say you're Cindy When you see a picture of Marilyn Manson and fear for your life, turn on the Margolis, and you unleash your Austin game and hand him a beating. Comprendé? This game isn't hard to wrap your Powers Fembot boob-shooting attack. mind around, kids. If you can press buttons and you have a sense of humor, Not only will you see your contender's you're halfway home. Now all you need is a copy of CDM and 20 minutes of free body íssue up pint after pint to the time to blow off some steam. Plus, the finishing move for each celebrity alone mat, but he or she will retain localized is worth the price of entry and we know you're going to play until you've seen damage from your barrage. Suffice it them all, just like us. So, get off your high horse and quit being such a gaming to say that after a two-minute match, snob. Not everything has to be a Final Fantasy sequel to be fun! Look at your

game collection you own Simpsons Skateboarding for crying out loud! What's

each of the onscreen characters are m И Gane 4 ifthat anythin’ ара oing to look like they spent 24 hours е matter with you? You can obviously convince yourself that anything’s good, Е уара зо lucky for you CDM actually is.

in an enclosed room with a powder- demyispingen Propates: to be dun ked Upon nosed Whitney Houston.

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56 CANE INFORMER

Game Informer braved the rapids of Hollywood to bring you some of the most in-depth and

) hard-hitting interviews the entertainment industry has ever known. There was laughter, tears, screaming, whispering, and long stretches of appalled silence all of which we cut out to bring you easy to read, bathroom-worthy fluff. Enjoy!

——_ eS : Different arenas spice up the action onscreen action

ick Mars Ма messes: ^

GAMEINFORMER 57

Game Informer: Can you tell us about a real-life fight you've been in?

Anna Nicole Smith: Back when I was in junior high there was this mean girl who would always push me around and say, “Fight me, you bitch.” | was really scared of her, so | didn’t do anything until one day everybody kind of circled around us and was trying to get us to fight. Then, out of nowhere, my best friend at the time came up to me and knocked down my books. | got really mad because she was supposed to be my best friend so | started punching her and she went down and started bleeding. It was really bad, but the mean girl backed off. She didn’t want any part of me after she saw what | could do.

Gi: Why would we want to play you in the game?

ANS: I'm a bad ass and I'm funny as hell. | can squirt

58 GAMEINFORMER

milk from my breasts and my dog Sugarpie is there to help me out, too. She's got a big surprise for anyone who fights me. If you're a regular viewer of my television show on E! Entertainment, you might know what | mea Gl: Yeah, our Tivo hasn't been working right lately. Anywho, if you could fight one person in history, who would it be and why?

ANS: Right now, it would have to be Howard Stern. Not my lawyer, but the radio guy. | don't know why he treats me the way he does, but he's really hurtful. He deserves a big ass-kicking.

Gl: You never know, your lawyer might need one, too. What made you want to be a part of Celebrity Death Match?

ANS: | thought it would be fun for my son Daniel to see his mom in a game. He plays games and reads all the

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magazines, too. So, when the game designers came to me, | really wanted to be involved.

Gl: Who would you want to fight in the game?

ANS: Any of those "boy band" guys. And Jerry Springer, too. Except I'd fight him on a waterbed with oil, if you know what I mean. | actually like Jerry a lot. | hope he's the second best in the game.

Gl: Okaaay. Who would win in a fight between Conan O’Brien and Carson Daly?

ANS: I'd want to see Carson take Conan. Conan always says these mean jokes about me.

61: What is the craziest thing a fan has ever asked you?

ANS: "Please find enclosed my underwear. Send them back dirty." Is that crazy enough?

GI: That'll do.

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„То shake Sugarple, this player must jiggle one of their analog sticks quickly as indicated by the incon above Rodman's bleached noggin

Cartot Top rides his pony while Cleo tries to gather her strength after climbing into the ring

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GAME INFORMER

PLAYSTATION 2/XBOX/GAMECUBE

SOUL CALI

SOUL CAMEOS

Soul Calibur Il may be the most eagerly anticipated fighter in all of gaming, but that hasn't stopped Namco from keeping its profile low. Thankfully, the thimbleful of information we've received in the past six months has now runneth KC over. The first update involves confirmation of a mission mode, to be called Weapon Master. A total of 200 weapons can be equipped by your character,

and your fighting style will have to adapt to finish each battle. More surprising, though, is news about three exclusive characters - one for each console's version of the game. Which one will you go with? You have until August to decide.

STYLE 1 OR 2-PLAYER FIGHTING Ш PUBLISHER NAMCO lil DEVELOPER NAMCO RELEASE AUGUST 18

NECRID This is a new character created by Todd McFarlane Productions who will appear in every version of the game. Necrid's got some crazy weaponry and fancy moves, but this is all

мете showing you of him Да 4 TN GAMECUBE EXCLUSIVE

for now. Try not to drool Á Anyone мпо’з ever held a controller in their hand should be

too much on this page. familiar with this young lad. His newest game, The Legend of Zelda: The Wind Waker, will be out in mere months. In spite of Zelda's new cel-shaded makeover, Namco has decided to stick with his more traditional look. Link is-no stranger to a good fight, having appeared in both Super Smash Bros. games. From these screens, it's apparent he'll have ап arsenal of tricks up his sleeve, not the least of which being his trademark sword.

‘How dare you block Link!" (Don't you hate when stars talk in the third person?)

60 GAME INFORMER

HEIHACHI MISHIMA

QUE АЕ 5 Ме remember this attack - and we reckon Taki will, too

ММ | | 06 Pd

PLAYSTATION 2 EXCLUSIVE This guy has already appeared in two PS2 games, but things are a little different this time around. Something tells us winning this tournament will be harder than being crowned King of Iron Fist, because the big bad Tekken daddy has a major disadvantage: He'll be the only combatant in Soul Calibur Il without a weapon. At least he left the diaper at home.

No game in the Soul series would be comple! jout some raft-riding!

XBOX EXCLUSIVE

The man recruited by Hell has a lot more in common with the Xbox than you may initially assume. Fact one: They both wear black. Fact two: They both have an eerie green glow. Fact three: Um, they're both cool. With battle-axe in hand, Spawn will lay waste to the pansies that get in his way. The cape is off; the chains are tightened it's time to throw down!

1 И ма. E pr

CHAOS LEGION

DEVIL MAY CRY ON STEROIDS

Devil May Cry set a precedent for fluidity, control, and precision that finally bridged the gap between 2D and 3D action games. Chaos Legion adopts this model and places even more significance on the action component by rewing up the intensity level. Devil May Cry is to Castlevania as Chaos Legion is to Guardian Heroes.

Capcom clearly prides itself on Chaos Legion's utter pandemonium. At a recent showing, Capcom stated, "Chaos Legion

will feature dozens of enemies onscreen simultaneously!" After having played the demo, we were thoroughly addicted to the game's nonstop, heart-thumping slicing and dicing. At nearly every corner of Chaos' 13 ominous levels, players will encounter hordes upon hordes of enemies, all of whom employ different offenses and defenses - a dynamic which helps elevate it beyond a typical brawler.

We were also fortunate to discover that Chaos Legion will incorporate a few RPG elements. For the main character, Sieg Wahrheit, this basically means that you'll upgrade his powers as you progress through each area. But, our protagonist really only composes part of the entire gameplay experience. Players will also be able to summon creatures called Legions to aid in battle.

II STYLE |-PLAYER ACTION В PUBLISHER CAPCOM DEVELOPER CAPCOM Ш RELEASE SUMMER 2003

THE LEGIONS

Below are four of the seven types of Legions at your disposal. The seven types include archer, bomber, shield, sword, power, claw, and giant. Players can invoke these creatures anytime for help. There are both offensive and defensive Legions to deal with myriad situations. Controlling them is fairly easy, and can be done by one of two methods. Players can summon the Legions in a specific area and let them battle against

enemies on their own, while you join in the chaos concentrating on your character. Or, you can manually control the group by pressing a button. While interacting with your character and a set of Legions simultaneously seems overwhelming, it's

actually maneagable in the version we played.

FIGHTING MODES Chaos Legion will offer two main modes of play: Normal and Legion. Normal allows players to fight freely within an environment against easier odds, but without the aid of Legions. Legion is the mode we've been describing throughout most of the article: fighting insurmountable odds in a specific story with the aid of your monstrous pals.

1 The action gets quite messy when multiple enemies and Legions crowd the screen

THE PRINCIPALS This is the main cast. The first person is an NPC, Siela Riviere, and the last one is our villain, Victor. The characters in between are Sieg (our hero) and another NPC, Arcia Rinslet.

Unfortunately, we have no information regarding 295 id Я £2. ~ the supporting cast outside of Sieg's nemesis (and You can direct your allies to fight while you remain safely behind former friend), Victor Delacroix, who is hell-bent on

destroying the entire world. You and (we're assuming) your NPC allies are charged to quash Victor's dastardly plans and save life on the planet.

GAMEINFORMER 63

PREVIEWS

BB

IT'S THE SILENT

| If there's one game out there that wii get your stomach churning and have you sprinting for the porcelain god, it’s Silent Hill 3. This game is so morbid, disturbing, and downright | disgusting, roughly 99 percent of the screen captures Konami supplied are unsuitable for publication. For those of you who need illumina- tion on this matter, picture, if you will, a girl on her hands and knees crying within a room soaked from ceiling to floor in human blood. As intended, it's the kind of imagery that will send shivers up your spine and will make you sleep with your nightlight on for weeks on end. The story in Silent Hill focuses on yet another hapless victim. Players will assume the role of Heather Morris, an ordinary teen who enjoys spending her afternoons with friends at the mall. As luck would have it, not only did she miss the Gap's big clearance sale, but ghastly demons with the thirst for blood have overrun the mall. It's up to little Miss Morris to stay alive and discover the root of the problem. Silent Hill 3's monster designer, Masahiro Ito adds, “The town's history plays a large part in this game and the story brings back the occult element.” If you thought that Splinter Cell excelled in graphical realism especially in shading you haven't seen anything yet. Silent Hill 3 taps into a new graphics engine that delivers lifelike environmental details. Shadows will roll off of character faces realistically as they

W STYLE 1-PLAYER ACTION/ADVENTURE PUBLISHER KONAMI E DEVELOPER KONAMI Ш RELEASE MAY 6

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“Оп dear lord! The Limited is closed, too!"

ONES THAT ARE DEADLY

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move beneath lights. =. "Darkness has

always been part of Silent Hill, but now we've brought it to

a different level,” remarks Ко. The in-game visuals are so sharp, in fact, that Konami decided to use them within the CG movies.

If you've played through the previous entries in the series, you know that the game has always used different models within its cutscenes.

With the graphics drawing in players, Konami decided to rework the gameplay to keep them engrossed. "We've made the gameplay more enjoyable," comments Ito. "We've included more variations in battle so that you are not becoming familiar with what is happening.” In one such instance, Heather will stumble upon beef jerky. While the player's reflex is to eat it to regain heath, it’s actually used as bait for a creature. When Heather drops it to the floor, the beast will lunge for it. As it feasts, Heather has an open window to attack or flee.

When Silent Hill 3 releases on May 6, players will receive a special bonus: Konami is bundling the game with an original music soundtrack. This score, which is composed, performed, and edited by Silent Hill 3's producer, Akira Yamaoka, features four exclusive vocal tracks not featured in the game.

The characters in the cutscenes are the same as the in-game models

You don't even want to know what's locked behind these grates

Харь а,

< PREVIEWS

C PLAYSTATION 2 _

GREGORY HORROR SHOW

CUBIVORE MEETS SURVIVAL HORROR Without a doubt,

Gregory Horror Show deserves recognition for being the most unique of Capcom's upcoming titles both in look and gameplay design. Players assume the

role of a girl who stumbles upon Gregory House. Upon entering the mansion, our heroine meets a square-headed mouse named Gregory, who warns her that she's trapped inside unless she can collect enough of the lost souls that haunt the mansion.

Doing so, however, presents more of a challenge than the infamous Proton Pack/Ghost Trap combo. Since each ghost has its own personality, the approach to catching them constantly | changes. For example, some | simply want to speak with a living person, so making conversation with a soul becomes the best means of capturing it. Others are malicious, and can only be caught a EON through trickery.

Perhaps the most interesting mechanic involves the game's unique use of time and space. Some ghosts will only appear at certain times performing certain activities (sleeping, eating, etc.), which means you'll have to take special note of the title's real-time clock. This innovative designalso | means that gamers will experi- d ence погнтеаг gameplay!

If we're lucky, Gregory Horror Show's strange approach will 5 offer us a refreshing, lighthearted = ( |

One of the new graphical touches is realistic shadow casting

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e of a grain filter, but the results are all the more dramatic

“Hey, would ya look at that. | think my Swatch watch stopped."

Being sneaky and using trickery is required to catch some ghosts

new type of horror.

Some ghosts are violent, and running from them is the only means of survival

STYLE 1-PLAYER ACTION/ADVENTURE li PUBLISHER CAPCOM DEVELOPER CAPCOM W RELEASE MARCH 2004

GAMEINFORMER 65

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REVIEWS

Као,

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ecc» n DINO HORIZON

Capcom’s blitz of survival horror retreads nas seemingly come to an end and what better way to mark that conclusion than by redesigning the second series that helped establish it?

Although Dino Crisis 3 loosely retains elements that keep it tied to the Dino series (dinosaurs, frightening sequences, guns), the story and gameplay are significantly different. Players assume the role of Patrick, a member of an elite military team, who the government sends to infiltrate and investigate a gigantic spaceship called Ozymandius. 300 years prior, the ship suddenly disappeared, and it has reappeared in the year 2548. Patrick boards the ship and quickly discovers that ravenous dinosaurs mysteriously inhabit the place. Quite simply, he must kill or be devoured!

STYLE] -PLAYER ACTION В PUBLISHER CAPCOM Ш DEVELOPER CAPCOM Ш RELEASE AUGUST 2003

ee

e a Wasp just above the dinosaur's head

As you can see, there appears t

66

GAME INFORMER

INO CRISIS 3

GAMEPLAY

The basic gameplay design remains the same: Players kill dinosaurs and solve puzzles. However, the idea behind each of these elements is quite different. As with other games, Capcom is taking DC 3 down a more action-oriented route. The combat is extremely fast-paced, and the weapons and control are far easier to manage. Patrick wears a jet pack (a la Burning Rangers); zipping around while quickly dodging dino attacks and countering with blasts of his own. Patrick also has the ability to use a weapon called Wasps. These little flying machines search out a target, sur- round it, and release a barrage of fire! Although we don't know of any puzzles specifically, Capcom says, “the puzzles revolve around the changing environment," which means that players actually alter the environment upon completing a puzzle. This not only creates a new area out of the old one, but allows you to access previously locked sections.

A SHINY LOOK

As you can tell, most of the game looks metallic, which is because the adventure takes place within Ozymandius. The cold, plain appearance makes it tough to properly see the level of detail DC 3 has attained. But rest assured, the weapon effects and myriad reflections create quite the spectacle. You can see some reflections in these pictures.

PLAYSTATION 2/XBOX/GAMECUBE

NBA STREET VQ

NEWLY PAVED AND REMODELED

STYLE 1 TO 4-PLAYER SPORTS Ш PUBLISHER EA BIG DEVELOPER NUFX/EA CANADA lii RELEASE MARCH 4

* E - teem: 0 Pt aiai: 200 Fi = = “лаан й Яка @ сака

те qwe S © What Does This Mean? The Human Highlight Film is back, and not just on Fritos chip commercials The ladies are in the house

Greate Baller

UNNAMED

omm n Know your history. Bob Cousy was one of the first great point guards Most outfits fit the game's retro motif

OLD-TIMERS THE NEW YOU

Twenty-five classic players join the NBA Street Thankfully, Street 2's baller creator is much deeper. Both males and Vol. 2 roster and add to the retro style of the females can be custom-built. There are a total of six body types (four game. These include no-brainer selections like male, two female), and four player sizes. Once you pick a height, Magic Johnson and Dr. J, as well as more obscure | that's it no changing. The taller or buffer he or she is, the less picks such as “Chocolate Thunder" Darryl initial development points you get for dishing out skills, which fall into

All these jobbers are looking for their big break

NAME YOUR GAME

Most games are lucky to give you one mode with legs, but Street

Dawkins and James Worthy. Even if you don’t these categories: Shots, Dunks, Power, Blocks, Steals, Handles, : unlock one of these greats, you can pay homage and Rebounds. Overall look, hairstyle, facial hair, outfit, and shoes 2 оз two heavy hitters at you: Sure, jouican во тока One dam id

i н А " > < | exhibition or get some higher learning in Street School, but that's not to their legacy by letting your created player don all have several options to choose from. It's far from most NBA sims what we're talking about. NBA Challenge is just like the main mode in their jerseys. create-a-player depth, but it's far better than the first Street's. the first Street, where you take your group from team to team until they

all go down. However, your crew is now limited to five people, and you

MOVIN’ ON UP As dazzling as NBA Street's moves were, EA got even more creative in this second installment. Bounce the ball off a defender's face, or off the backboard back to yourself. Anyone can make a dish with their hands, but now passing with a kick is possible. Perhaps the best addition is the ability to temporarily lock in your player control. This means that you can dish the ball off while keeping control of the passer, break to the paint, leap up, then call for a pass from the computer-controlled ballhandler $ for a picture-perfect alley-oop! | к, ^ You can now initiate alley-oops

can't pick up new players from the squads you beat. Winning gives you reward points, which can then be used to buy things like new courts, players, tips, and development points.

The other mode is called Be A Legend, and is more like a career mode for your created player. It features predominantly generic court jesters who wouldn't stand a chance against the NBA's elite. The goal is to amass experience by entering various tournaments and pickup games, while earning developmental points to better your custom baller, who is on the court every outing. Unlike NBA Challenge mode, you can take a member from a defeated crew including fictional Street Legends who will replace one of your four teammates.

GAMEINFORMER 67

PREVIEWS :

DINGO TO THE RESCUE!

The original ZONE of the Enders sold incredibly well, but the question remains: Were people buying ZOE

for its namesake alone, or the demo of Metal Gear Solid

2: Sons of Liberty that came packaged with it? Seeing that Hideo Kojima is at the development helm again, we have

a feeling that Zone should fare well even without Solid Snake attached.

The first thing you'll notice about this sequel is that it's much larger in scale. The wickedly fast mech combat now has some girth to it. For instance, enemies can now number in the hundreds and attack in large swarms. To combat an onslaught of this size, players can tap into a number of new moves and powers, including the ability to tear a sheet of metal off of a building to use as a shield. You can also grab a steel girder to use as a weapon. The amount of tactics that

Enemies can number in the hundreds.

players can unleash is staggering and the strategies that can be concocted from them are all the more impressive.

Depth and diversity reside in the game modes as well. Players can enhance their skills in a Metal Gearlike VR Training mode, or combat one another in the fairly robust Verses mode.

Instead of tying the story to the innocence of children, as Kojima did with the first game, this tale exhibits a newfound maturity. You'll step into the shoes of Dingo Egret, a horribly named space miner who pilots an Orbital Frame and quests to defeat the alien forces that may lead to the extinction of mankind. As it stands, the fate of Jupiter and Mars rest in the capable hands of Dingo.

The 2nd Runner is scheduled to ship on March 11 for the PlayStation 2.

Most levels conclude with a boss battle

Ш STYLE 1-PLAYER ACTION В PUBLISHER KONAMI Ш DEVELOPER KONAMI Ш RELEASE MARCH 11

68 GAME INFORMER

With the click of a button, players can flip behind the

enemy for an unrivaled attack position La EA т

The visual effects are intense and angelic

ve г №.

ike others on a Friday night, this stooge pays Iron Maiden's Eddi

If you look closely, you can check out some sweet particle effects зе

= OrgSen

This girl gives off heat in more ways than one

T МІ

Knowing your terrain is as important аз managing your squad

AA-

It isn't often tnat a company makes a good non-online, squad-based shooter for a console. However, developer Digital Anvil says it knows what it takes to succeed. “To start with, getting squad-based combat right is a very difficult task,” said Erin Roberts, the game's producer. “It takes a lot of patience, redesign, and testing to really bring all the elements together.”

The core of the game revolves around how well your squad works together. Your team is comprised of four different characters you can play at any time: Hawk,

Flint, Tex, and Brutus. Each has different skills. Hawk, for example, is the group's sniper. Treat her right, and you'll shoot your way to success. Brute Force features 60 different pickups, and you'll have to learn which ones work best for each team member.

We've played an early version of the game, and it does capture the need to correctly utilize your squad. After being filled full of lead a couple times in a row, we finally

RUTE FORCE

CAN' T WE ALL JUST GET ALONG?

PREVIEWS

positioned Hawk correctly so she could snipe a ridge, enabling Tex and the boys to storm down an otherwise perilous valley. Of course, you don't have to handle everything yourself. Commands can be issued, and if it all breaks down during a surprise attack, your comrades won't run around like chickens with their heads cut off. "We spent a great deal of time working on this АП,” says Roberts, “so that not only do squad members follow the right orders, path-find correctly, et cetera; but they also react in a realistic way to situations."

Brute Force has 22 missions spread out over six worlds (some of which even favor certain characters) in its Campaign mode (multiplayer is also included). In an interesting twist, you can have a buddy come over to your house and join you at any time.

If Digital Anvil's take on squad-based combat can withstand the pressure, Xbox owners will be happy to know that someone's got their back come April.

Screw the sniper, sometimes you just got to make your baby sing

STYLE 1 TO 4-PLAYER SHOOTER В PUBLISHER MICROSOFT DEVELOPER DIGITAL ANVIL Ш RELEASE APRIL

GAME INFORMER 69

PREVIEWS

AERO ELITE COMBAT ACADEMY

PLANES OF POWER

Do you have a nickname thet transiates well into a fighter jock call sign? If you answered yes, and people call you something like Jimmy "The Corn Hole," or “Babs,” then you're a filthy liar. Fighter pilots need cool names like "Maverick" or "Heater" and thanks to Aero Elite Combat. Academy you can now think up your own call sign and take it to the skies. Featuring more than 60 different aircraft, players. will embark on a series of missions as they fight to keep the airways clear of bogeys.

When we say 60 aircraft, we're not just talking about planes; there are helicopters and transport craft to pilot, as well as a remote-controlled pterodactyl. That was a joke - the pterodactyl part, not the other stuff. In any event, AECA will draw on every bit of processing power the PlayStation 2 has to offer, and as you can see from the pictures, it’s going to look quite awesome. We were hoping for head-to-head online play, but just pounding out the graphical details and handling issues will be quite enough to keep Sega plenty occupied as the game's March release date creeps ever closer. Look for a full review in Game Informer very soon.

Helicopters are deadly in the hands of a trained pilot

STYLE 1 -PLAYER ACTION В PUBLISHER SEGA 1 DEVELOPER SEGA RELEASE MARCH 5

70 GAMEINFORMER

PLAYSTATION 2

SPLINTER CELL HERE COMES THE GUN

Most, if not all of you, know about spinter cen ath

magazine. "rhe question on everyone's mind isn't whether or not Splinter Cell will be a good вате on the PS2, but rather, will it look as good? The Xbox version has unbelievable visuals, and it's expected that the older and slower PS2 be able to keep up. As you can see in these pictures, it comes close, but that sharpness the Xbox version enjoys is noticeably missing. Muddy textures and blurry environments mask the PS2's weaker graphical capabilities, but the result is obvious to someone who has seen both. That's not to say that the PS2 version looks bad - it's still freaking incredible graphically it's just different than the 'box.

STATION.)

The drop in detail is abundantly apparent in this comparison. You can see the PS2 shot lacks the complex shadowing the Xbox enjoys, as well as a noticeable down- grade in texture quality.

Here we see subtle lighting effects on Sam's face and clothes from the soft glow of the red lamp in the Xbox shot, but its PS2 counterpart not only lacks this effect, it's also missing the background modeling.

Notice how the location ofthe door has been completely moved in the PS2 version, and the low-light glow effects,

as well as Sam's eerie Silhouette, have been seriously curtailed.

W STYLE | -PLAYER ACTION В PUBLISHER UBI SOFT Ш DEVELOPER UBI SOFT MONTREAL STUDIOS RELEASE MARCH 25

PREVIEWS p

ARIA OF SORI

CASTLEVANIAS OF FUTURE PAST

NW 0. = =" Ч YU-GI-OH! THE i qe DUELISTS OF THE ROSES

PLAYING WITH A FULL DECK

: : за Yu-Gi-Oh has been thought vas a Castelvania has remained relatively immune to the B à kid's game, and most of Konami's titles based on this fran- advances of next-gen technology. In fact, when the series tried to go 3D on the e chise have catered to the younger market on Game Boy. The N64 in 1999, fans decried it as sacrilegious and a blight on the Castlevania company is now bringing the series to the PlayStation 2 for the lineage. Not surprisingly, the franchise has found a home on the 2D prairies of ` first time, and this is definitely not kid's stuff. Most old folks the Game Boy Advance. Does that mean that Aria of Sorrow has nothing new for i can balance a checkbook; but are you ready for a total of 850 us? Not quite. Koji Igarashi, the series’ mastermind, assures us, “We certainly 275 ee cards, including over 600 monsters? Get your deck on or get made a lot of strides forward in the game system and what's available in the TES, your butt kicked. game, but we also left it very much a Castlevania game so that fans of the series е я Y In this new chapter of the legendary Yu-Gi-Oh saga, you will enjoy playing it." s are the Legendary Rose Duelist from the future. You have Probably the biggest change in store for Castlevania stalwarts will be the The new soul system allows you to transform into landed in 1480s Europe to help win the War of the Roses. game's futuristic plot. It's 2035 and there isn't a Belmont in sight. Soma Cruz, 3 different beasts. Unfortunately, the other side is stronger and can help you get an ordinary teenager, is witnessing a solar eclipse in Japan. He loses conscious- © ў ТЕ back to your own time. Which side you ultimately help is up to ness and finds himself in a mysterious castle trapped within the eclipse itself. Е т you. Story aside, Duelist operates the same as the other Yu- How did he suddenly come across these special powers? More importantly, 9 а Gi-Oh games. Draw а hand of 40 cards, assign a Deck Leader where's Dracula? j ў " (this represents you on the 7x7 grid board), and let the dance

SOUL SURVIVOR i G begin. Move around the board collecting and playing cards \ Aria of Sorrow is different than the other Castlevanias because of its Soul 4 | Sue) m още © copurg ше omer Becks ene Tne Dig System. The game’s 100-plus souls become available as you defeat enemies difference now is that everything is in full 3D. This pe up and traverse the map. Souls are broken down into roughly four categories. Three both the playing field and the battles you'll encounter. These are controlled in the Soul Set menu and are assigned to spirits. These allow you unfold m dramatic cutscenes filled vim bold атару: " to do everything from changing your form into a dragon to summoning Familiars There gno, doubt ша рева т: С to offering attacks similar to the subweapons of previous Castlevania titles. to this series таг! have your head) Spinning Before оиса Using these will drain your magic meter to varying degrees and will be necessary say “850 pickup." Konami is betting that all it'll take is some to open up areas of the game. The final category of souls you'll use allows you to snazzy graphics to get you thoroughly hooked. acquire moves permanently. This type is arranged through the ability slot in your menu. Declares Igarashi, “Think of them as Relics in Harmony of Dissonance. They work the same way in that they give you the power.” For the first time ever, Aria of Sorrow will allow you to hook up with friends to trade souls. “There are so many different souls in the game,” explains Igarashi, “and | realize that it’s a pain in the ass to try to get them all by yourself.” Beware of this little helper, however, as this isn’t just a transfer of souls from one person to another. Once you give it to someone else, it's gone. "That's, of course, providing you have friends,” laughs Igarashi. Despite the changes in this Castlevania, we have no worries that it'll make friends fast among old fans and new once it releases.

Pr ро -

The game's Card Movement Battle System really comes to life in 3D

STYLE 1-PLAYER ACTION В PUBLISHER KONAMI Ш DEVELOPER KONAMI Ш RELEASE MAY 6 E STYLE | OR 2 PLAYER STRATEGY MI PUBLISHER KON i

DEVELOPER KONAMI Ш RELEASE FEBRUARY 18 GAMEINFORMER 71

PHOTOPHILE

.S [ATE OF EMERGENCY

If you can't beat ‘ет, join ‘ет. In State of Emergency's attempt to break all the laws of the land in an orgy of rioting violence, it has joined up with the authoritarian power that is Bill Gates. What's in it for you, the average Joe/Jane? Exclusive Xbox features such as four-person multiplayer, 14 new missions, a revamped Revolution mode, better textures, and the ability to put your own music in the game for starters. AII this for only $20. With a price that low and additions this big, where's the need for a protest and a riot? You just might be tempted to walk into a store this February and buy it like any other law-abiding citizen.

$8 ЛА Konami isn't known for its PC library, but it'll give ‘er a whirl this March when it releases the tentatively titled Casino Manager. As the leader of an up-and-coming casino, it's your job to get butts in the door and money on the tables. Use any means necessary - thugs, hookers, crooked dealers - just make sure people stay inside and gamble away their life savings. If you fail, well, just remember that there a lot of holes in the desert, and a lot of problems are buried in those holes. With 120 characters and a mountain of freestyle gameplay, Casino Manager will be a bargain ($29.99) when it makes its way into your machine.

72 GAMEINFORMER

PLAYSTATION 2/GAMECUBE/XBOX )

( STREET RACING SYNDICATE J

You may drive a 1985 Chevy | Nova in real life, but once Street Racing Syndicate releases, smooth rides and lovely ladies will be the order of the day (unfortunately, you'll have to supply the ladies). 3DO is betting on the fact that it can take you to a racing world where you'll love watching vehicles take realistic damage and compete in illegal or officially sanctioned events. After creating your character, you'll be able to upgrade your car with licensed after-market parts and take to the streets. Look for SRS to release late in the year.

While we'd hate to support anything that would possibly encourage Kato to get into a skin- tight wet suit, we're all happily getting ready for THQ's Splashdown 2 for the PlayStation 2 as it hits this summer. Justin's always going on and on about how good the physics were in the original. Well, shut up already Poindexter! Let's close the textbooks and hit the waves with the sequel to the best wave racer ever made. More courses, stunts, and thrills are just the beginning of this very sea-worthy vessel. Last one in the water has to rub lotion on Matt's back!

m

First and foremost, Capcom's Resident Evil: Dead Aim will be compatible with the GunCon 2. No, that isn't a misprint (for once). Using the familiar third-person perspective for exploring, and a first-person view for shooting, Dead Aim looks to erase gamers' memories of the execrable Resident Evil Survivor. Along the way, you'll get to know Bruce Масбаут as he tries to fight his way out of a T-virus-infected cruise ship which has been pirated in the middle of an ocean. While exploring every part of the vessel, you'll unleash the firepower of a grenade launcher, assault rifle, shotgun, handgun, and particle rifle all while trying to conserve your ammo and health. Due to release in June, Dead Aim is looking to be another creepy installment in this franchise's vaunted history.

аман

BU view 3f XPX осо

OUS

will prove us wrong this fall with Onimusha Tactics. Following a story where Genma, an evil underworld-type creature, begins to invade the surface country to establish the Genma Empire, you'll play as a young Ogre clan warrior who must thwart the advancing hordes. OT will use the familiar isometric layout for overworld movement and battle scenes. Players will have the ability to use up to eight different characters when taking on the enemy, and will enjoy the usual RPG experience progression that makes these games so fun.

PHOTOPHILE

C XBOX

DELLS Bc In what looks to be a Gran Turismo homage, Group S Challenge puts players in licensed cars from makers such as Toyota, Nissan, Subaru, Mazda, Mitsubishi, Audi, and the ever-popular Renault. As you race around Monaco, Tokyo, and Australia, be sure to pay attention to the incredible detail in each vehicle model, and notice how each environment is completely modeled in 3D - giving you unparalleled replay capability and umpteen camera angles. Also, depending on how well you race, sponsors will give you money for car upgrades and overhauls. Expect Capcom to release Group $ Challenge this spring.

(FUGITIVE HUNTER

"hip i

EON é ‚№ “Fugitive Hunter was inspired by the FBI's 10 Most Wanted List, and completely captures the excitement, drama, and danger associated with hunting down today's worst criminal elements." So says Jean-Philippe Agati, senior vice president of Infogrames' Los Angeles studio. How he knows about that excitement level, we have no idea. Maybe he was a beat cop in France or something. In any event, Fugitive Hunter puts you in the role of a modern-day bounty hunter named Jake Seaver. Long story short, you get to travel to exotic locations and kill a bunch of people. We hope this game gets a graphical touch-up before its March release, or it could be in some trouble.

З GALLOP RACER 2003: В A NEW BREED

>

Japan has some bizarre games that never made it over to the U.S., but somehow Gallop

Racer did. In an even stranger turn of events, Gallop Racer 2003 hits shelves later this year showcasing updated graphics, increased play options, and a heaping helping of horse racing action. In an interesting turn of events, Game Informer has learned that online play is a definite possibility for this version, so keep your fingers crossed, and we'll keep you updated on this

i Te title. unique Tecmo title GAMEINFORMER 73

à

Our crack (or crackhead, we

can never decide which) review team rates games in a number of categories to help you sort out the great from the stuff you hate. Each game is reviewed by at least two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers

THE SCORING SYSTEM

Game Informer's rating system ranges from O to 10, and is similar to school grading. 7 is average, 9 and above is exemplary work, 5 and below is a failure. Aside from concept, entertainment, graphics, playability, sound, and replay value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game's elements come together.

10 - Perfection. One of the best games of all time, if not THE best game of all time. This game has no flaws, and thus this rating is rarely given out.

9 - Worth owning. Fans of the genre should definitely enjoy this game, but even those who don't normally like this type of game may find themselves getting hooked.

8 - Worth playing. Still a great game, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for

CONCEPT

What new ideas the game brings to the table and how well old ideas are presented.

GRAPHICS

How good a game looks, taking

into account any flaws such as bad Collision or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

PLAYABILITY

mean, what the reviewers are like (so you can find the reviewer most

some time.

like yourself), what we look for in

a game, and also a cheat sheet weekend.

$0 the newbies can understand

our advanced video game jargon. Ц

Read оп and soon you will be something mare: talking FPS and FMV with the best

of them. for playing it.

ANDY

Handle: The Game Hombre Expertise: RPGs, Action/Platform, Driving, First-Person Shooters Interests: iPod, The Matrix, The Lord Of The Rings, N.W.A., Archers Of Loaf Dislikes: Marvel's Wussy New Vision For Wolverine, Empty CD Cases (When You Have No Idea Where The Music Is) Current Favorite Games: The Legend Of Zelda: The Wind Waker, Tony Hawk's Pro Skater 4, Dark Cloud 2, EverQuest Online Adventures

MATT

Handle: The Original Gamer Expertise: First- Person Shooters, Puzzle, Action/Adventure, Action/Sports Interests: Fruit Smoothies, Manchester, The Oranges Band, Confessions Of A Dangerous Mind, 24, The Super Bowl Dislikes: Potty Training Dogs, Cold Weather, Overestimating How Good The Eagles Were, The Staff At The Pleasant Hills Saddle Shop, iPod Envy Current Favorite Games: Rayman 3: Hoodlum Havoc, Galarians: Ash, Medal Of Honor: Frontline (Xbox)

JUSTIN

Handle: The Digital Deviant Expertise: Action/Sports, Action/Adventure, Fighting, RPGs Interests: Saunas (We Finlanders Pronounce It Sow’-Nah), Ripped Fuel, Dips, Getting New Wrestling Gear, David Cross. Dislikes: Beginning Sentences With "Yeah, No...", Unemployment, Ending Sentences With “So...4th.” Current Favorite Games: Xenosaga, Everblue 2, NBA Street Vol. 2, Fire Pro Wrestling 2, Animal Crossing, Eternal Darkness

CHET

Handle: The Joystick Jockey Expertise: Fighting, Action, RPG, FPS, Shooter, Platform Interests: Freedom Of Speech, Stephen King, Nightmares On Wax, Rue Morgue, Buddhist Thought, Love Dislikes: Greed, SUVs, Taco Bell, A Few Other Things | Can't Say, and Corporate America Current Favorite Games: Xenosaga, Street Fighter II Turbo, Unreal 11: The Awakening, Metroid Fusion

74

GAME INFORMER

7 - Worth renting. Unless you're a fledgling gamer, you've probably seen every- thing this game has to offer before. Still, just checking it out won't ruin your

6 - Limited appeal. There are always a few people who will fall in love with a game of this caliber, but for the most part, those playing it will be yearning for

Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

ENTERTAINMENT

Flat out, just how fun the game is

to play. The most important factor in rating a game.

5 & BELOW - Garbage. From this point down, it's just a matter of how much of a failure the game is. The lower the score, the more you're hating life

REINER

Handle: The Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Strategy, Sports Intereste: The New He-Man, Preacher Comic Books (The Best Reading You'll Ever Do), Buffy The Vampire Slayer, Cell Phone Gaming Dislikes: The New Transformers, Matt's Dog (The Evil Thing Craps On Carpet), The Current. State Of WWE Current Favorite Games: The Legend Of Zelda: The Wind Waker, Dark Cloud 2, Breath Of Fire: Dragon Quarter, Indiana Jones And The Emperor's Tomb

When Andy's not yelling at a game

for "rippin' him off," he plays drums

in Minneapolis indie rock band, Unbelievable Jolly Machine. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn't the first to line up for sports titles, but is always willing to put in the extra hours to play a good RPG or strategy game.

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities.

His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his colleagues, Matt prefers traditional action and platform games.

KRISTIAN

Handle: The Video Viking Expertise: RPGs, Strategy, Sports Interests: Triumph The Insult Comic Dog, Ember's Breakfast, Static Electricity, Super Bowl Sunday, March Madness Dislikes: Frozen Pipes, Heating Bills, Slow Computers, Illogical Arguments, Bureaucracy Current Favorite Games: Baldur's Gate Il; Throne Of Bhaal, Madden NFL 2003 (Xbox), Unreal II: The Awakening

Unlike most gaming jabronis, Justin knows there's life outside video vegetation. He's a former GWAR slave and moonlights as wrestler Justin Lee in the Minnesota independent scene, where he violently bonds with other sweaty males - a practice that just gets blank stares when attempted on other GI reviewers. Justin's gaming tastes are highly old-school, and he plays 16-bit classics as often as he plugs into the latest titles,

КА Handle: Тһе Game Katana Expertise: Sports, Racing, Action/Adventure, Action/Platform Interests: Mattel Old-School Handheld Football, The Soundtrack Of Our Lives, Marvel Hero Clix, Pistol Whipping Dislikes: Shaq, Light Bulbs, Road Salt (Disregard If You Live

In L.A.), My Abusive Relationship With Cable- TV Current Favorite Games: Dark Cloud 2, Winning Eleven 6, The Getaway, NCAA Football 2003

Chet considers gaming to be a lifestyle, which means that he spends a ridiculous amount of time with his games. When he's not in an intense session of UT, or relaxing with one of his consoles, he's hopelessly seeking out arcades where fighting games still rule. Although he places all other activities at a distant second, he realizes the importance of society. Unfortunately, mimicking the motions for Dragon Punches and Fireballs only confuses and scares most people.

LISA

Handle: La Game Nikita Expertise: Puzzle, RPGs, Action/Platform, Action/Adventure Interests: Neverwhere On DVD, Crop Circles, White Oleander (The Book Version), Hulk Foam-Rubber Gloves That Talk Dislikes: Hats That Don't Fit, Poor Science In Movies, Ugly Yarn, SUVs, Lost Mittens Current Favorite Games: The Legend Of Zelda: The Wind Waker, Resident Evil 2, Animal Crossing, Uru

REPLAY VALUE The longevity of the title.

* High - You'll still be popping this game in five years from now.

* Moderately High - Good for a long while, but the thrills won't last forever.

* Moderate - Good for a few months or a few times through.

* Moderately Low After finishing it, there's not much reason to give it a second go.

е Low You'll quit playing before you complete the game.

Content suitable FEE Content suitable Ee for persons ages M for persons ages. 3 and older, 17 and older, E Content sutable FEE Content suitable Е for persons ages. R only for adults. 6 and older, Content suitable Product is т for persons ages ty awaiting final 13andolder. [WS | rating.

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy 629 times. A fan of all game types, role-playing games are his strong suit. In his six years as a professional gamer, Reiner has achieved the impossible. Penetrating the pixel boundary, he not only plays games, he's in one, and can be shot daily in the epic N64 release, Perfect Dark.

Kristian enjoys opening a can of whoop-ass on his buddies at the ping pong table, then running off to the driving range for a lesson in humility and anger management. The original text-driven Zork started Kristian on the gaming road; Ultima 6, NES Baseball, and Zelda made sure he stayed. Still an avid RPG fan, he can always find time to pound out a good sports game.

When not buying copious amounts of records, Kato can be found exercising. good taste, feeding the goats, and trying in vain to update his wardrobe into the 21st century. Like other young men of his generation, he quickly found out that the one true real world application of good grades was the free arcade tokens that were given out as

a reward. With allegiance to none, he takes on every game with an equal eye.

Barring а brief and ill advised “I want to be popular, so I'll stop playing games" phase in late junior high, Lisa has been subjecting her friends to drawn out boss battles since age 8. She has been known to wax philosophically about why Jigglypuff is desperately under-appreciated and wish that some “big” games were more fun, even if that means less pretty.

NEWBIE CHEAT SHEET

For our newer readers, here is a glossary of

terms and acronyms that commonly appear

in the magazine. Video game veterans should

move along (these aren't the droids you are

looking for).

action - A term we use for games like Zone of the Enders and Gauntlet

adventure - A term we use for games like Myst and Escape From Monkey Island

AI - Artificial Intelligence. Usually used to refer to how well the computer reacts to a human opponent

board - A term we use for games like Jeopardy! and Mario Party

Битрчтарріпе A technique where varying

light effects simulate depth on textures 1 a Рег Wille zur М aci [ РАО

cel shading- A technique used to create 30 rendered objects that resemble hand-drawn animation cels

CG - Computer-Generated graphics

defenestration The act of throwing someone or something out of a window

ЕЗ - Electronic Entertainment Expo. The world's largest convention for video games

fighting A term we use for games like Street Fighter and Dead or Alive

ЕМУ - Full Motion Video. Usually refers to an animated CG cutscene

FPS - Frames Per Second. How many animation frames happen in one second, Also used to denote First-Person Shooters lil Doom, GoldenEye, & Unreal Tournament

framerate The frames of animation used to create the illusion of movement

frontend - A game's menus and options GBA - Game Boy Advance

GBC - Game Boy Color

GC - GameCube

isometric - Three-quarters top down view, like StarCraft or Red Alert 2

ISP Internet Service Provider. The company that provides you with access to the Internet

Jaggles - Graphical lines that are jagged when they should be straight

LAN Local Area Network. Connecting computers or consoles together within a small space to allow communication between them. Provides fast, simultaneous gameplay

minigame - А small, simple game within a larger one

motion-capture Using human models and infrared cameras to record movement for game animation. Also mocap

motion blur Phantom frames follow an object to give the impression of realistic speed

N64 - Nintendo 64 NES - Nintendo Entertainment System

НРС - Non Player Character. Those people and creatures you see wandering around in games that are not being controlled by actual humans

platform A term we use for games like Super Mario and Crash Bandicoot

popup - When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2 РЗХ - Sony PlayStation

particle effects - Things like smoke or sparks created in realtime

ea eee Н САМЕ OF THE MONTH о ENOSAGA EPISODE 1: . zi c Mi 3 DER WILLE ZUR MACHT

racing - A term we use for games like Gran > In Japan, critics gave Xenosaga nearly perfect marks, Turismo and Mario Kart А EON я h RPG RolePlaying Game. A game that involves * making it one of the most acclaimed games of all time. character improvement through collecting and i i n spending points. A term we use for games Unfortunately, this enthusiasm has only made the wait like Final Fantasy and Dragon Warrior i for Xenosaga to come to our shores all the more painful. » shooter A term we use for games like Mars 4 2 " ; ` Matrix and Gradius However, the exorbitant amount of time has been well Е / > SNES - Super Nintendo Entertainment System . worth it. Flip to the next page to find out just how good this 1 ео potential Final Fantasy killer is. Page 76 Strategy - A term we use for games like 3 f? Command & Conquer and Fallout Tactics third-party - Something made for a console Р" by a company other than the console. manufacturer " $

s + GAME INFORMER

Чаще 70 све

"MB /чт

PLAYSTATION 2

XENOSAGA EPISO

ER WILLE ZUR MACHT FF X KILLER?

ny seasoned gamer will immediately recognize the three slots. Boost Points are earned through physical attacks; numerous parallels, in both appearance and feel, the more you attack, the faster you'll accumulate BP. Once the between Xenosaga and Final Fantasy. This shouldn't meter fills, that character can take an extra turn. Ultimately,

come as a surprise, considering that many Monolith employees knowing what Skills and Techniques to utilize and when to Boost formerly worked at Square. Fortunately, this obvious appropria- will often dictate the outcome of a confrontation.

Hike linet Fantasy, d е араса movos ме сине саеце tion of FF elements has been done with smart Despite a host of involving gameplay mechanics that most m CN А " punt ^ В " $ В pan w e^ " fa X NS МА T ат. d " discrimination. Monolith essentially took RPGs can only enw, Xenosaga's crowning achievement is its

everything that makes FF successful, story. While it's indeed very adult, it doesn't make gratuitous ) filtered it into Xenosaga, and then cast out use of nudity or violence. Rather, its mature themes involve everything bad. The final result: a nearly arefreshing dose of politics and ethics - two subjects often flawless RPG experience. lacking in the medium. The plot revolves around a society of d Gameplay-wise, the basic RPG formula humans and androids trying to live together peacefully and >> has been applied to Xenosaga. Players will equally; but, given the bloody past between the two, they're still spend considerable time engrossed in the suffering growing pains. When a mysterious race of conquering story and combating enemies and several aliens (Gnosis) from another dimension get involved, war breaks imposing bosses. However, Monolith has diver- out. Episode 1 chronicles the events of this war's beginning, sified the experience by emphasizing the explo- introducing all of the principals and the precarious situation ration component and adding minigames. that just started. Although the plot is intriguing thus far and I'm Collecting mechanical parts to build hopeful that the six sequels will only improve it, some gamers super-weapons and playing poker are will certainly dislike Episode 1's ending just as some moviegoers just a couple of the fun diversions. disliked The Fellowship of the Ring's abrupt finale. Battles consist of elements that Fortunately, Xenosaga's only other faults are very minor mostly belong to the Xeno universe occasionally forced dialogue and a few exceedingly tough battles. у iN P " г and resemble Final Fantasy X only in However, none of these problems will hinder your enjoyment of play an integral role in the story's mystery » " their appearance. Certain protagonists Episode 1. If you've been awaiting the next big RPG, your wait is j can operate the Anti-Gnosis Weapon finally over. - CHET Systems (mechs), which can now be accessed anytime during an encounter. Each character also possesses his or her own unique spells (Ether) and fighting style (Techniques). The two new additions (the Skill and Boost systems) actually create significantly more depth and strategy. Every piece of armor and acces- Straight Flush

3 sory possesses a certain Four of a Kind SARA xy Skill. By extracting a Skill z m

such as Ether Defense +4 from an item, players can place it in one of their characters" Our favorite minigame. Тоо bad геаНИе poker isn't so easy

ree of a Kind exa: три Palrs seems

0x40! Ono Palr.-exd: =

4 100

Full House Flush.

Ш STYLE 1-PLAYER ROLE-PLAYING GAME В PUBLISHER NAMCO Ш DEVELOPER MONOLITH SOFT W RELEASE FEBRUARY 25

76 GAME INFORMER

"Despite

of involv gameplay mechanics th most RPGs can only enm Xenosaga's

achievem

eq picia {al gen

да т тесто 0 eed

As you can see, the mechs are much smaller {пап in Xenogears

Т zalo)

POY) 7/0471

^"

GAME OF

Kos-Mos is a powerful android with heavy firepower

gend JH IER 14 /

Some boss battles are tough, taking over an hour to defeat!

KENGSAGA EPISOD

MI DRY

THE BOTTOM LINE

ТЕЕМ

Concept: It resembles Xenogears п terms of gameplay, but has many enhancements and additions. The epic story зиграззез all in the genre, and the presentation is easily on par with FF X

Graphics: The textures and animation are remarkable

m Sound: Xenosaga excels in this area. The music and sound effects are top-notch. Voiceovers accompany much of the dialogue

и Playability: The control is flawless

в Entertainment: The story and gameplay are phenomenal. However, a few of the sequences were slightly cheesy, and the dialogue occasionally felt forced

и Replay Value:

Moderately High.

SECOND OPINION

Never before have | been аз. entranced with astorylineina |

| game. Intriguing characters just keep appearing, with tons of

| badasses (Kos-Mos, Ziggy) and few duds (Jr.). Each has depth

| enough for their own game, but they're together here, stuck in a tangled web. The emotion the story conveys is real, without a cheesy feel to it. When an android is forced by a greedy Lieutenant to sacrifice his life, you feel awful. When twists. arise, you'll gasp in awe. The presentation complements the great writing, with Suikoden П'е cinematography meeting FF X-caliber models. Combat is extensively detailed and fun in execution. Upgrading skills isn’t automatic it’s your responsibil- | ity. | also like the overworld stealth and interaction. The only | flaws | see are bad lip-synching, and not being able to tell if the for-sale equipment is superior to what you have. Xenosaga is

| truly a triple-A title, and destined | for RPG greatness.

JUSTIN - 9.5 GAMEINFORMER 77

THE BOTTOM LINE

MATURE

"Devil May Cry 2

= ада, á | m Concept: not only a D Capcom expands upon p Dante's combat prowess,

yet neglects to create a

grave disap- AND GAMERS MAY WEEP о

ш Graphics: The beautiful animations are rarely seen as the camera is panned out way too far. The

Р oar pointment, it's J ust when it appeared as though Capcom had struck вате that are never actually represented onscreen. Without

gold with another franchise that could be serialized the ability to move the camera, a flying creature may never environment details are also H n until the end of time, Devil May Cry runs headlong into make contact with the TV screen. You may see its shadow, quite minimal a painful one i i i i ; р á the feared sophomore slump. Not only is the low quality of and get a glimpse of a wing, but that's about it. и Sound:

this sequel uncommon for Capcom, | can honestly say that Furthermore, there doesn't appear to be a rhyme or reason Slaying in the name of this is one of the worst follow-up games I've had the as to why Dante and Lucia need to save the world. cheesy ‘80s hair rock displeasure of playing in my tenure at the magazine. The storytelling is even worse than it was in the first E Playability:

In theory, it should be a far greater game. The game. Since the plot was tied to a curse and the mansion, Over-the-top moves with environments are much more expansive and diverse in you could kind of make sense of what was going on. This spoton play mechanics atmosphere. Dante's arsenal of moves has expanded time around, it's impossible to piece together. Within the Bi Entertainment: tenfold as well, as he can now perform acrobatic feats such span of an hour, | was battling a large moth in a cave, Even the amazing gameplay as running up walls and shooting blindly over his shoulder. helicopters with eyeballs in a city, and flaming monkeys in a can't save this game from Longevity also emerges with the ability to play through the factory that was about to explode. the horrible design quest with the new character, Lucia. As you're probably The only part of DMC2 that is commendable is the и Replay Value: gathering, the new features sound fantastic, but in reality, intricacies of the gameplay. The new moves are easy to Moderate these elements don't make enough of an impact to keep manipulate and visually magnificent. Unfortunately, since gamers interested, as the rest of the game reeks of poor the overall design of the game is of a much lower grade, design. 57 | | | these innovative maneuvers will basically goto waste. Being cool isn't all it's cracked up |

The nonstop, motion picture-quality action from the first If you were a fan of the original title, I'm sure Devil Мау to be, kids. We know Dante's a game has been replaced with obscurity and dreadfully Cry's fall from grace will come as а shock. Believe me; | bad mofo - now what? This boring moments of nothingness. You'll find yourself running stared at the television in disbelief for a good hour seque!'s primary asset is that you aimlessly for minutes on end without encountering a single wondering how Capcom could have messed up this bad. get to play as Lucia (who's more

1 = : : 7 s fun to play, by the way). Apart Hs noie temen foe. Some of the boss battles are so poorly designed that Devil May Cry 2 is not only a grave disappointment, it's a noun that: Rosie old end поле! their Al. For instance, if you get you can achieve victory by simply holding down the fire painful one. - REINER problems still remain. The game's

САЗГА ЦЗИ button. Believe it or not, there are some encounters in the camera is still a stick in the mud. tonit you The new upside-down gunning is оі, but you can't see what STYLE |-PLAYER ACTION Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM lil RELEASE JANUARY 28 you're shooting at, or where that enemy is going to be when you land. Overall, DMC 2 just didn't get the juices flowing like the original did. 1 think that the game's easy difficulty has a part 5 < E in this, but so does the fact that Within the larger environments, the » the larger, more open levels aren't camera is positioned much further x conducive to great action. Their away from the action at hand f ў NS. T expansiveness requires you to do 5 À Š я more running around looking for orbs, which takes away from the suspenseful, hemmetin fights of the original in favor of larger areas that allow for cool midair combat. Devil May Cry 2 is one case where bigger isn't 4 necessarily better. Showing a bad overall design, there are instances where you can't even see KATO - 7.5 the boss you are engaged with

2

S * Y Dante's new moves are very When the action becomes frantic, the game does revert back to its impressive glory, but these moments are few and far between

«А

78 GAME INFORMER

“If anything, Dragon Quarter will likely tear the Breath of Fire fan base

apart.”

After battles, you can distribute experience to whomever you want

Some familiar elements. like the Fairy Kingdom, make repeat performances

The map is vague, but shows you exactly where you're at, and just how expansive the underworld truly is

PLAYSTATION 2

(Magic x <<) (rrap *x**j

BREATH OF FIRE: DRAGON QUARTER

THE WORLD BENEATH

ince Breath of Fire's inception in 1993, Capcom hasn't S deviated from its original design. While enhancements

were made to each installment, similarities remained constant and each chapter held true to the traditional console RPG formula. With the arrival of Dragon Quarter, Capcom is starting with a clean slate. Not only is it а fresh look for the series, it breaks free of the genre's stereotypes and stands on its own two feet as a completely original property. Though innovative, Capcom's eagerness to push the role-playing boundaries may prove costly. If anything, Dragon Quarter will likely tear the Breath of Fire fan base apart.

For better or worse, Breath of Fire has evolved into something completely different. The only identifiable traits reside in the most insignificant of areas. Stepping into the shoes of Ryu and befriending a mysterious girl name Nina will likely bring a nostalgic smile to the faces of many, but the rest of the content will surely leave you petrified. If the previous entries in the series can be considered traditional RPGs, Dragon Quarter is best described as an intense dungeon crawler.

Instead of traversing the face of a world, the game takes place underground. ..way underground. The underlying goal is to work your way up to the fabled surface and sky. This element is definitely unique, but it's essentially what you'll be doing through the majority of the game. It's all about exploring the vast underworld. Once a floor has been navigated, you'll move on to the next.

Roughly 99 percent of the game is now centered around combat. Interacting with villagers to learn of plot points really isn't a part of Dragon Quarter. You'll spend most of your time building up your characters, which proves to be a highly repetitive and laborious project. New techniques and moves are sparse, and the pacing in battles is slow. While the combat does have a few hang-ups, not having random encounters is nice, and one can't help falling in love with the unique trap system.

Ryu still has his dragon form, which produces spectacular visuals, but this aspect is not nearly as deep as it once was. He only has one transformation, and you're penalized each time you use it. You see, whenever you tap into this power, a meter begins to fill. Each dragon action adds one point. When the meter is full, your game is over. Basically, you have to pace yourself and use it sparingly, if at all. Interestingly, Capcom did implement a solution: When a game ends, your stats carry over to a new game. This not only gives players an advantage, it allows you to get further than you had before, and may also open up once-unreachable areas. In this regard, the game thrives on replay and gives players a reason to come back for more.

Dragon Quarter doesn't carry on the legacy of the Breath of Fire series it doesn't necessary try to. It's a different type of game, and а different taste for role-players. As intended, it's unlike anything you've experienced before. REINER

E STYLE 1-PLAYER ROLE-PLAYING GAME В PUBLISHER CAPCOM DEVELOPER CAPCOM RELEASE FEBRUARY 18

Ryu only has one dragon form

|=. $5

Players can set traps to damage enemies

m Concept: A drastically different approach to one of £aming's elite RPGs

Graphics: Beautiful cel-shaded characters, blinding battle effects, and colorful backdrops

m Sound: Easily the best score in the series. You'll be humming these songs for months

и Playability: Very slow in pace, but loaded with options and unique features

m Entertainment: The quest is short (roughly 20 hours), but it rewards players for going through the game again

m Replay Value: High

SECOND OPINION | Capcom is bringing the Breath of

Fire series into full 3D in this.

better. It not only keeps the franchise's signature look, but it expands it п some wonderful ways. The center of the game, however, is the new combat ‘system. |, for one, love not having. random encounters, and couldn't get enough of the total freedom in being able to manage my party's movement, attacks, and traps. ‘That's not to mention the combos and Ryu’s wicked dragon form. 1

GAMEINFORMER 79

"Dark Cloud 2 is the complete package for RPG enthusi- asts. The exhil- arating heights of the story are equaled by great gameplay

depth. "

|

Change the past and visit the results in the future

"Anchovy paste gets my teeth their very whitest!”

Georama is bigger and better in almost every way

80 GAME INFORMER

PLAYSTATION 2

PET 14A S |

THERE'S NO CO

d

never heard of Level-5, the franchise's developer. Dark

Cloud 2 is only its second product, but it certainly won't be its last. How's this for a future: Enix has enlisted the services of Level5 to help with its newest chapter in the Dragon Warrior series the godfather of RPGs. The developer, however, is already making waves in the genre here and now. Dark Cloud 2 is the complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth.

Fans of the series will immediately be heartened by the fact that, in many ways, the game is far less drab than its predecessor. Whether it's the splash of vibrance caused by the cel shading or dungeons that are more exciting to fight through, combat simply isn't a chore like it once was. Although the lock-on targeting often does more harm than good, | was always eager to see what the next battle would bring. A big part ofthis is that you don't have to be as paranoid about breaking weapons and keeping hydrated as before. Also, the story seamlessly integrates all the game's elements into one grand, rolling adventure. Another big reason | loved the battles was the custom-

izing afterward. Although it's actually simpler than the first Dark Cloud, the expanded weapon attributes and branching upgrades brought back giddy memories of Vagrant Story. |

| fyou're not already а Dark Cloud fan, you've probably

was kind of hoping Dark Cloud 2 would offer a party system where your allies could fight with you simultaneously, but it's still a lot of fun to switch between characters and build up the experience of hero Max, heroine-fromthe-future Monica, and Ride Pod Steve. To top it all off, | was always on the lookout for invention ideas and objects many of which would be used as Georama items. No matter where you look, the game moves from strength to strength.

Dark Cloud 2's Georama feature was a pleasure before, but now its more open-ended approach (instead of simply finding objects for a location) rewards your creativity with Culture points. | wouldn't say it's SimCity, but | love being challenged to provide the best surroundings for my peeps. Also different from the first DC is the fact that you have to build each item out of the raw materials that you get in battle. You'll then move characters from your hometown into these new abodes. These friends can be chosen to join your adventures and give you certain combat bonuses.

It's not a lot to ask of a sequel that it simply be better than the original. Dark Cloud 2 does this, but it does so in a way other than just adding more stuff. The series is refined and improved, and it has grown into an RPG that should be consid- ered among the very best on the console. - KATO

W STYLE |-PLAYER ROLEPLAYING GAME Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA Ш DEVELOPER LEVEL-5

RELEASE FEBRUARY 18

“Die Ent, die!”

Dark Cloud 2's real-time combat raises your heart rate more than traditional RPGs

THE BOTTOM LINE м

ESRB

m Concept: Just what you want a sequel to be: superior to the original in almost every way

# Graphics:

DC 2's cel-shaded graphics aren't just cute; the game features alluring visual changes in several areas

W Sound:

Hats off to Sony for springing for some top-notch voice talent

W Playability:

The imperfect real-time

combat is backed by an

incredibly deep weapons System

E Entertainment:

Borrowing elements from different games, Dark Cloud 2 succeeds at them all, and is definitely not to be missed

# Replay Value:

Moderately High

SECOND OPINION

| Retooled with great precision

| and polished to a blinding sheen,

| Dark Cloud 2 soars above its predecessor and emerges as a roleplaying masterpiece. Rather than reinventing the wheel, developer Level-5 stuck with the

| original formula and simply fixed |

| all of the problems that plagued |

| the first adventure. You'll no

| longer need to keep a constant

| eye on your meters, as your character rarely goes thirsty and |

| the weapon strength doesn't

deplete nearly as fast. Due to

the random generation of dun-

| geons, the environments remain

| blocky, but exploration is less

| tedious because the combat is quicker in pace and more

| complex in its design. Level-5 also reworked the Georama world-building aspect so that the player has more freedom as

| to what he ог she can do with |

| the land. Although it can be

| considered a dungeon crawler,

| Dark Cloud 2 has enough variety

| within its content that it breaks |

| the mold and stands as a truly |

| original role-playing experience.

C[n а woríd of villains, a goddess reborn struggles to fulfill a prophecy.

ms

X да pe Г à А / | P за , Real time party-based combat where you control a Transform yourself into 12 powerful summons, Complex, Dope e 007 F * on ; variety of characters, from spellcasters to assassins from the Blood Juggernaut to the Blade of Sand unique world that combines sci-fi and fantasy volition

games www.thq.com

Violence d ` Crankypants tJ

(Q Inc. АЙ rights

REVIEWS

EVE

м2 )

around deep-sea

Salvaging is about as exciting

as spraying for roaches, so imagine my surprise when |

was absolutely unable to put , Everblue 2 down. Night after

\ night, | found myself staying late, captivated by the

Much like Grand Theft

aquatic utopia set before me.

RBLUE 2

A REALLY DEEP GAME

he prospect of playing a video game revolving

THE BOTTOM LINE EVERYONE

# Concept: Explore the depths of the ocean while helping out your: neighbors

Graphics: Short draw distance, but

PLAYS

DOT HACK VOL. 1: INFECTION

FEAR DOT COM: THE GAME? : } (At frst, thous nothing was

| lamer than а pseudo-MMORPG. B andai has come up with a great concept for this

| However, this game is as much ite. i: il Е | The Matrix as it is Eve It's | RPG. The hero, Kite, is a person playing a massively На sp | multiplayer online вате called The World. When [not an = пе, some detailed a friend is attacked by a monster during an adventure, | visuals, and a moderately | пе mysteriously falls into a coma in real life. As the story | compelling story. It's no Xeno- | progresses, your character must search through clues in _| saga, but it’s still relatively high | The World and offline (including an anime DVD that comes |in the RPG hierarchy. included) to uncover the root of this video game violence. | JUSTIN - 7.75 At its most basic, Dot Hack successfully creates an engrossing RPG where you receive missions in a hub world similar to Phantasy Star Online. Although the real-time combat is basic and the dungeons are bland, the game excels through its engrossing trade system. Since special attacks are tied to specific weapons, you'll gladly spend your time tracking down a cool sword or haggling for better armor. The more | played Dot Hack, the more I got sucked into it. | also realized that what really made it good wasn't just its refreshing take on conventional RPGs, but that it also captured some of the community aspects of a MMORPG. - KATO

TYLE |-PLAYER ROLE-PLAYING GAME В PUBLISHER BANDAI Ш DEVELOPER BANDAI W RELEASE FEBRUARY 11

m Concept: It's like an offline Phantasy Star Online, but with a great story

Graphics: The dungeons could do with some furniture

и Sound: The fact that there are voice actors is about the only notable thing

m Playabili The real-time combat isn't very inventive and the camera needs babysitting

m Entertainment: It's a good RPG that's a step away from greatness

и Replay Value: Moderately High

uto, Everblue 2's gameplay is open-ended and filled with countless things to do. Take pictures of dozens of realistic ‘sea creatures (some of which

, &ttack you), use an element

, detector to hunt for materials

what you can see looks darn pretty.

и Sound: Decent underwater fare. If you can listen with headphones, it greatly enhances the audio

. to build a house, explore а sunken airplane or pirate ship, and bid in an auction.

RPG elements abound as you

upgrade your gear to allow

for faster swimming, deeper

diving, or the ability to carry heavier salvaged objects. The way the game starts уои slow and builds up your abilities and expands your ‘boundaries is masterful. You don't know how close

1 came to giving Everblue 2 a nine, but | just couldn't do it. A game about diving

. Can only be so good, but that's exactly how good it

. really is. Its control, ambient

life, longevity, and evolving gameplay will captivate you, |. по matter how obscure you find the core subject matter to be. Put your initial ‘thoughts aside, pinch your | nose, close your eyes, and Give in. - JUSTIN

W Playability: At its heart, Everblue 2 feels like a first-person shooter, minus the shooting

E Entertainment: I couldn't believe how much fun | had with this game. The variety, beauty, and addictive qualities are staggering

Replay Value: High

ICE: | SECOND OPINION

Everything about Everblue 2 | would seem to point towards | a laughable stinker (diving

for scrap = thwarting evil?), | but Everblue 2 captivates | with its quirky gameplay and

| addictive mission structure. | | wouldn't suggest it to people

| who are used to playing things |

like SOCOM, but it's definitely | adecent way to have a | relaxing time.

_ KRISTIAN - 8.25 |

EE STYLE 1-PLAYER ADVENTURE PUBLISHER CAPCOM DEVELOPER ARIKA Ш RELEASE FEBRUARY 11

82 = GAMEINFORMER

HOODLUM HAVOC

THE FRENCH CONNECTION у ioned in the same breath аз the e's never mentioned in 1 Ы Marios and Crash Bandicoots of the world, but | e E E Rayman has built up a very impressive platforming | issues that Rayman 3 exhibits. track record over the years. After the disappointing minigame | If they were all this solid, | collection Rayman Arena, | was beginning to wonder if my | pretty, witty, and had good limbless homie was slipping. Rayman 3 assuages my doubts | Sound to boot, you wouldn't by delivering another deep and satisfying entry in the series. |} penn hs крадени didn't think it was possible, but there's actually even more to | роде again, | do than in previous Rayman titles, from а few bizarre space | LISA -8 | surfing levels to piloting a hovercraft through a series of к У obstacles to an unlockable side-scrolling minigame. As usual, the plot is equally fanciful and incomprehensible, but let's face it you're

not playing Rayman games for the storytelling. You're playing it to marvel at the gorgeously

rendered environments, giggle at Globox's antics, and enjoy some good old-fashioned platforming done with a fresh twist. By that standard, Rayman 3 is a great success. - MATT

W STYLE | -PLAYER ACTION/PLATFORM lii PUBLISHER UBI SOFT Ш DEVELOPER UBI SOFT RELEASE MARCH 5

# Concept: Finally, a true successor to the Dreamcast classic, Rayman 2

W Graphics: As always, lush organic environments and outlandish character designs rule the day

E Soul | like Ubi's strange, tribal, new age music

W Playability: The camera isn't perfect, but it's a solid platformer

m Entertainment: If you can stand the whimsical Frenchiness (is that a word?) of Rayman, there's a lot of game here

m Replay Value: Moderately High

PLAYSTATION 2 QUICKIES

CABELA'S BIG GAME HUNTER E STYLE) -PLAYER ACTION

Ш PUBLISHER ACTIVISION

W RELEASE JANUARY 20

$$ | know this is going to

4 Sound like a "no duh” kind 4 of review; but if you're not a hunter, you're not going to like this game. There's a lot of detail involved with how to set up your kill, how to position yourself in your environment, and things of that nature; but Cablea's fails to transcend its subject matter to broaden its appeal for all audiences. Plus, | just can't get into shooting a moose - digital or otherwise. Sure, | can mow down countless humans in any FPS, but drilling a gentle animal is not my idea of a good time. Plus, humans usually deserve it more, anyway. KRISTIAN

STYLE 1 OR 2-PLAYER FIGHTING W PUBLISHER SAMMY RELEASE FEBRUARY 4

s." Change within this genre “РС comes in minute doses,

id as if a weaning process

с. is a necessary precursor

E to innovation. For this

З reason, the enhancements

8 made to GG X2 will only be от? appreciated by those who are hardcore enough to know what Guilty Gear is in the first place. For you fans, buy it for the new characters and modes the Mission mode being reason enough to warrant a purchase. If you're unfamiliar with the series, you'll want GG X2 because it reigns as the best 2D fighter outside of the Capcom universe. - CHET 8.75

BLACK & BRUISED 1 1.

STYLE 1 OR 2-PLAYER FIGHTING PUBLISHER MAJESCO

RELEASE JANUARY 28

Allin all, this is a jovial romp iof fisticuffs, also known jas а decent boxing game. The cartoony characters ll look good, the gameplay works, and it has not one, but two sweet gimmicks: battling for power-ups and a CGfilled story mode. | still miss the strategy elements of Punch Out however, where you have to figure out how to beat each foe. Also, the personalities of the fighters here weren't too distinguished via their fighting styles; they all pretty much hit the same. Definitely worth а look-see, though. JUSTIN

STYLE 1 OR 2-PLAYER ACTION Ш PUBLISHER KONAMI RELEASE JANUARY 22

complete package, with all of the options and modes that any angler could wish for in a fishing title. It also does a good job of making the player work hard to land fish, by forcing you to complete a number of quick actions to keep your prey on the hook. It can be frustrating at times, since a lunker can slip off the hook so easily, but overall the experience is rewarding. There are a couple of

nagging control issues, but in the end pz Fisherman's Challenge delivers. - ANDY 7.5

STYLE 1 OR 2-PLAYER RACING В PUBLISHER MAJESCO RELEASE JANUARY 28

HyperSonic Extreme isn't the

most jaw-dropping

racing game I've И ever seen, but, at a MSRP of $9.99, it definitely delivers a lot for your money. That's less than a pizza costs, and HSXv will still be giving you high-speed racing thrills when that large pepperoni has left you with nothing but a bad case of gas. Yes, it's just another Wipeout clone, but it is fast, and offers up some solid tracks and challenging racing. Be sure to check out the very nice Track Editor, which is easy to use and more intuitive than most. Consider this a nice little blue light

[7.25

special for racing fans. - MATT

W STYLE 1-РАХЕК STRATEGY PUBLISHER КОЕ! W RELEASE FEBRUARY 4

While | found it a little strange that a Japanese company would want to revisit that country's naval campaign [A of World War II, 1 also found it very I enjoyable. P.T.O. W effectively functions as a spruced-up board game that throws in real-time battles, non-Pacific encounters, and other interludes. It reminded me of the board game Axis & Allies, but with tons more depth and the freedom to control my resources and forces as little or as much as | wanted to. The battle scenes themselves can be bland, but fledgling commanders will have no

trouble grabbing this game's reins of [£7.75

power. - КАТО

DISASTER REPORT

STYLE 1-PLAYER ACTION/ADVENTURE В PUBLISHER AGETEC RELEASE FEBRUARY 11

l'Il give this game a few points for having a genuinely unique premise one that casts you as an investigative reporter trying to find the cause of an urban calamity. In your quest,

you collect clues and items in a survival horror fashion, while narrowly dodging all types of instant death. This interesting concept makes this game's horrible execution an even greater shame. The graphics are poor, the control erratic, and the camera downright abysmal. There is simply no reason for a PlayStation 2 game to look this bad. | mean, the framerate chugs when you're walking, fer Chrissakes! Sorry, but looks do matter, especialy for a title that aims to be as cinematic as Disaster Report. - MATT

General Office...

PLAYSTATION 2

REVIEWS

GALERIANS

A METAPHYSICAL MIND-BENDER

alerians: Ash is certainly not your average game.

Ostensibly, it’s survival horror, but it’s not particularly

scary unless extremely convoluted plots horrify you. In anutshell, the story centers around a supercomputer named Dorothy that rebelled against humankind. Dorothy started creating her own race, the Galerians, to do her bidding. You are Rion, one of the last surviving Galerians, who must save humanity from Dorothy.

In terms of gameplay, Galerians: Ash continues the unique combat pioneered by its precursor. Rion has three basic psychic attacks, which are accessed by injecting various drugs into your system. You must also shoot up to manage your Hit Points, prevent your Addiction Points (a measure of mental stress) from reaching dangerous levels, and to fashion a mental shield that can block enemy salvos.

Graphically, the cutscenes are very stylish, exhibiting some striking sequences and Gigeresque character designs. On the downside, the gameplay sections are not nearly as detailed. Also, once you've become accustomed to the odd playstyle, it's apparent that the бате simply involves a lot wandering around until you stumble across the next boss battle. These fights are compelling, but seem to depend more on having the correct inventory than your skill. Despite its shortcomings, | was charmed by Galerians: Ash. - MATT

|

THE BOTTOM LINE

TEEN|

Concept: An odd psychic twist on the traditional survival horror. formula, featuring a barely comprehensible plot

exquisite as the in-game graphics are workmanlike

W Sound: For such a dark saga, the voice actors are gratingly chipper

m Playability: A new targeting system and shield move improves the combat, but the camera is still lacking

m Entertainment: For those with an affinity for futuristic anime weirdness, this is one to check out. Galerians: Ash has “cult classic” written all over it

и Replay Value: Moderately Low

SECOND OPINION

k

| The combat of Galerians: Ash

| isn't quite up to par with some

| of the top games in the genre

| like Resident Evil or Eternal

| Darkness, but it does offer an

| incredibly over-the-top story

| that reminded me many times of the anime classic Akira. If. you can look past the repetitive | action and are just looking

| for an intense, anime-styled

tale, Galerians: Ash will not

| disappoint. Be warned however,

that the adventure is short and

| not for everyone.

ANDY -7

W STYLE |-PLAYER ACTION/ADVENTURE PUBLISHER SAMMY STUDIOS I DEVELOPER POLYGON MACIC

RELEASE FEBRUARY 4

GAMEINFORMER 83

“Vexx has great potential that is mostly realized by the excellent production

values.”

Vexx gets ready to jump into action

Vexx can teleport into paintings that produce classic 2D gameplay F С.

Minigames are sprinkled throughout

84 САМЕТМЕОВМЕВ

VEXX ^

MARIO WITH POWER MITTS?

exx is a new character with a new game of the same V name developed by Acclaim. Like the rhyming? Sorry,

I'm done now. Vexx has great potential that is mostly realized by the excellent production values. However, some areas could have used a little tweaking to get the title into the upper echelon of platform godliness.

Vexx, as a character, has a very mundane backstory. His people live a quiet and peaceful existence in Rockhaven until the corrupt and evil Dark Yabu overrun them. Predictably, the Dark Yabu force the nonviolent co-existers into slavery. When Vexx's dear, reverent grandfather tries to rebel, he is cruelly slaughtered in front of the poor boy. Fierce acts of ingenuity allow Vexx to get onto the bad guy's ship and adopt the Astani Battlegauntlets, a set of metallic power gloves that give our hero his powers.

The worlds that Vexx must explore are one of the best aspects of the game. They are large, varied, and extremely vertical. These areas include an impressively gigantic tree, a smoking volcano, desert sandscapes, and underwater ruins. Even more noteworthy are levels which have you jump into a tapestry and play in a 2D environment. Said sequences are very cool and imaginative something you owe it to yourself to see.

While seven or eight missions are listed for each area, not

all need to be completed to finish the game. Most of Vexx's tasks revolve around collecting the hearts of Shadowraith to power the hub, open more doors, and let you explore more areas. Some of these objectives include the predictable "collect 100 thingies” or the traditional “collect six of these more rare thingies,” but the majority of goals are laid out through cryptic riddle-clues. Most are much more creative (like my personal favorite, where you knock the big sumo dude off the top of a tree).

The super-gloves Vexx sports provide some intense combat action. Because of these accessories, he can power jump, uppercut hapless enemies, and adapt different abilities with the possession of runes. Although the combo-strings are rudimentary, it never gets dull.

Any annoyances with this title are caused by the sometimes- problematic camera. Its usual sin is leaving you blind under ledges, around corners, etc. This is the kind of problem that most platform games have, but it's sufficient to knock Vexx from the frontrunners of the genre.

There is great potential here, and Vexx is a game that | would certainly recommend to friends purely for the level design, fun (if somewhat repetitive) combat, humor, subtle sound effects, and sheer size. Mario? Not quite, but | wouldn't call Vexx а pushover. - LISA

W STYLE 1-PLAYER ACTION/PLATFORM Ш PUBLISHER ACCLAIM Ш DEVELOPER ACCLAIM RELEASE FEBRUARY 11

бо со)

Battle multiple monsters with little additional effort

ay

“By the power of Grayskull!”

EXE!

# Concept: Vexx, like all good platform stars, must save his brethren from an evil tyrant

Graphics: Somewhat bland textures aside; the level, character, and enemy design is {ор notch

и Sound: Don't expect a soundtrack CD for this one. Not bad just not a huge part of the experience

и Playability: Unacceptably bad camera work in some areas is the only downfall to an otherwise nice debut

m Entertainment: The game is huge and still does a good job of making you want to play more

W Replay Value: Moderate

SECOND OPINION

| Acclaim hasn't exactly been

| known for having the magic touch when it comes to platformers (see: Fur Fighters, The Simpsons: Bart Meets.

| Radioactive Man), but Vexx

| воз a long way towards

| establishing the company as

| a force in the genre. Although | the game is not nearly as

| polished as Ratchet & Clank

| or Jak and Daxter, mostly due | to a disagreeable camera and | very lackluster texturing, it

| has a sense of grand scale and inventiveness that smacks of | Rare's N64-era output. Most

| notable of Vexx's strengths are | the vast levels, which are truly | awe-inspiring and hold many

| secrets and hidden areas. Also, | our hero is no slouch in the. combat department, performing | juggles and rudimentary chain | combos like a kiddie Street

| Fighter combatant. If this game had just a little more fine-tuning,

| |

| it would get the highest honors. | | As it stands, it is still one of the |

| better platforming experiences you'll have this year.

MATT - 8 |

RUISED

FLOAT LIKE A BUTTERFLY, SHADE LIKE A CEL

artoon boxing games are hit or miss, but Black & Bruised lands a few solid punches. Its cast is large and features some colorful characters. While a tad stereotypical, most fighters are anything but boring, and all look great. Each pugilist has his or her own story in Boxer's Life: six different matches linked together by cutscenes. The fights are varied, sometimes requiring you to only use one hand, other times poisoning you before the bout.

Power-ups are a big key to the entertainment of Black & Bruised. There are six of them,

and they're earned through successful swings. Each can be upgraded to be even more

devastating. Fighter-specific punches and rapid-fire combos are just the tip of the iceberg.

Don't bet the farm on this one just yet though, folks. There are a few hits against Black & Bruised that definitely knock some of the wind out of it. First off, the camera is suspect. Despite being called "Stationary," the default angle is about as stable as a drunk in an earthquake. Balance problems make who you pick more important to your success than how you fight. Also, | don't like that your opponents always get up, unless it's a TKO. It makes watching the knockdown count useless.

In the end, I rule Black & Bruised a draw. If boxing's your thing, you'll most likely dig it; and at least it's a new direction for the tired sport. Just don't expect the next Punch Out. - JUSTIN

He didn't just get beaten with the ugly stici they used the whole damn ugly tree!

This arcade Punch Out-esque camera angle points out a size difference between these two

Cutscenes between Boxer's Life bouts will keep you playing

С Little icons circling your head mean you're about to STYLE 1 OR 2-PLAYER FIGHTING PUBI E RELEASE JANUARY 27

HER MAJESCO DEVELOPER DIGITAL FICTION

THE BOTTOM LINE

TEEN

m Concept: A boxer that revolves around the fighters more than the action

W Graphics: The character models look hot and they take detailed damage

W Sound: The voiceovers are well done. The script, on the other hand, is covered in cheese

у: Nothing special, control- wise. Combos are erratic and blocking seems random

m Entertainment: The power-ups and lengthy Boxer's Life mode are highlights in a fun package

и Replay Value: Moderately High

SECOND OPINION

After watching Midway try in vain to capture the classic essence of Nintendo's Punch Out series with Ready 2 Rumble Boxing, Majesco and developer Digital Fiction try to pull off the cartoon fighter with a

solid effort in Black & Bruised. Graphically, it's a great title, using cel shading to update the look and feel of the 8-bit era. 1 also like the Boxer's Life mode, which tells each character's unique story through between- match cutscenes. The boxing itself has some great aspects, and some bad ones. The camera, as in many boxing games, 8 poor, and it’s way too easy to get caught in comers. While | like the creative power- ups, sometimes К seemed like the outcome of the matches was too dependent on who

got which power-up when.

Also, the characters are a

bit unbalanced, and the four- knockdown TKOs are just weird and wrong. All in all, though, this is a solid attempt.

MATT - 7.5

REVIEWS

GAMECUBE

W STYLE | TO 4-PLAYER SPORTS

В PUBLISHER KONAMI

RELEASE DECEMBER 6

_ Disney isn't as good at bringing football

(the American variety)

to the kids as it is

in doing football (or

soccer, as we call

is the same: Give youngsters a pretty accurate taste of sports through a sim approach that also includes fun magical powers. However, since football is harder to recreate than soccer, this title largely stumbles and fumbles in a variety

of ways. Not only is the running game slow as ass, but I

once saw a failed field goal earn my opponent three points. For kids, this won't be a bad football primer, but the rest of us already know that, unlike Bo Jackson, Konami don’t know football. - KATO

[:

GAMECUBE

DISNEY'S PK: OUT OF THE SHADOWS W STYLE 1-PLAYER ADVENTURE

W PUBLISHER UB! SOFT

В RELEASE DECEMBER 31

I'm glad that | finally get to use the word abysmal. Why, one might ask, would |

be so excited to use the word abysmal? Because it accurately describes the camera - (painfully in your

v os O way), plot (only the duck can save Earth), and sound (repetitive and forgettable) of Disney's homage to Donald's crime-fighting alter ego.

The icing on the proverbial cake of poo is that PK has only

a few levels with overly linear layout, bland em

textures, and sub-par cel shading. - LISA

GAMECUBE

B STYLE | TO 4-PLAYER RACING PUBLISHER ACCLAIM LI RELEASE! JANUARY 24

Don't think about

it; just give it a

try. | know most

of you aren't too

big on the whole

ATV racing scene,

but this game will

grow on you. It has

excellent physics, ё nice graphics, and a beefy little career m: a to throw your time at. | especially enjoy the assorted tricks you can perform in the air, but the controls needed to successfully execute those moves seem to be a little hit-or-miss. Definitely rent it, but if you're in a buying mood and in the market for a racer, | wouldn't try to convince you RES otherwise. - KRISTIAN

GAMEINFORMER 85

"This game delivers every- thing a fan of the movies «ould want and even a little bit

п more.

Use your machete

to hack through vines

Fisticuffs will solve almost any problem

“I've got a bad feeling about this.

86

GAME INFORMER

INDIANA JONES THE EMPEROR’S

AND TOMB

SO GOOD, IT SHOULD HAVE BEEN A MOVIE

Tomb early in its development and walked away slightly

concerned that Dr. Jones might once again get a game that didn’t quite live up to his legacy. However, after putting this title through its paces, | can tell you without a doubt that it delivers everything a fan of the movies could want and even a little bit more.

The adventure starts off with Indy in a classic tomb environ- sfnent, where you will find yourself learning the ropes by solving puzzles and taking out a sea of baddies. Much like The Collective's previous project, Buffy the Vampire Slayer for Electronic Arts, the combat engine really shines, letting you use various objects like shovels, bottles, and chairs to smack enemies; or weapons like a pistol or submachine gun to mow them down from afar.

After thi$yather lengthy intro, the story really kicks into high gear as Indy learns that the world is in mortal danger from an ancient Chinese artifact (known as the Heart of the Dragon) that can control the will of men. This is when you start to realize that this game would have made one heck of a movie, and that your adventure is just beginning.

Overall, the gameplay could easily be compared to Tomb

I got a chance to see Indiana Jones and the Emperor's

Raider, since you can do almost anything that Lara is capable of doing. Luckily, the control is not as mathematical and gives the player more freedom of movement, along with a number of improved play mechanics. The most notable of these is the combat engine, which gives Indy a plethora of hand-to-hand combos as well as a wealth of weapons to use. In addition, Indy has to interact with his environment quite a bit, both to navigate and solve the game's puzzles. For example, you can use your whip to swing on various objects or to disarm enemies. And that's just the beginning of the long list of things Indy has over Lara, since you can also throw skulls to shake enemies off your scent, or even go into a semi-stealth mode where you can hug the wall to avoid detection. Let's just put it this way: Anything you see Indy do in a movie, he can do in the game - the control is that good. Like every other Indy fan in the world, | am still waiting anxiously for his long-awaited return to the big screen, but let's not hold our breath. The good news is Indiana Jones and the Emperor's Tomb offers up more than enough action to keep any fan happy until that glorious day becomes a reality. If you own an Xbox and are looking for some adventure, you really can’t do much better than this. - ANDY

W STYLE 1-PLAYER ACTION/ADVENTURE В PUBLISHER LUCASARTS Ш DEVELOPER THE COLLECTIVE Ш RELEASE FEBRUARY 18

27/508 +/00

Concept: Give Tomb Raider a run for its money with the original bad boy archeologist

# Graphics: Nothing overly amazing, but solid through and through

m Sound: Within minutes, you will find yourself whistling the theme song

W Playability: The jumping component is not as predictable as | would have liked it to be, but otherwise the control is fantastic

W Entertainment: Great from beginning to end, The Emperor's Tomb is. perhaps Indy's greatest video game adventure

и Replay Value: Moderately Low

‘SECOND OPINION |

The tutorial seemingly goes on forever, and the game doesn't. really hit its stride for a few hours; but once it does, it's an action-packed extravaganza worthy of the Indiana Jones. license. If you played The Collective's first Xbox game, Buffy the Vampire Slayer, you know exactly what to expect high-pitched pacing and explosive hand-to-hand combat. Indiana Jones follows sult but is more puzzie-intensive. The game's true strength, however, is that Its brawling aspect allows Indy to pummel adversaries in numerous ways. You can even pick up random. objects, like a shovel or chair, and use them to beat the. opposition senseless. The puzzles may be a tad linear, and not nearly as engrossing as Lara Croft's exploits, but the action is in a league of its own and the story is worthy of a film. | think you'll agree that it’s good to see Dr. Jones in action again.

REINER - 8.25 SEN SE

=,

ec» DEAD OR ALIVE XTREME BEACH VOLLEYBALL

CALGON, TAKE ME AWAY!

"1 say this: DOA Xtreme Beach Volleyball is not your average sports game. Instead, think E of it as the video game equivalent of a tropical vacation. You hang out on the beach, do

some tanning, 50 shopping for overpriced swimwear, do a little gambling at the hotel casino, and play sand volleyball with your companions. What's the difference? Well, in this case, your companions are stunningly gorgeous bikini models who have physiques that defy the laws of physics.

If you're buying this solely for the cheesecake factor, | must say that you won't be disappointed. Tecmo's digital divas are extremely detailed, and show off Team Ninja's unparalleled knack for creating realistic animation and amazing (top-heavy) character models. In terms of gameplay, | was surprised to discover that the "lifestyle" elements of the game particularly the giftgiving and gambling features are as important to the overall experience as the volleyball itself. You'll have to really learn the girls' likes and dislikes, because this catty bunch isn't shy about dissing you to your face and throwing your present in the trash if you don't meet their high standards. Dealing with the characters’ personalities as crucial as winning matches if you want to maintain positive team chemistry.

The volleyball itself is fairly well done. With a very simple control scheme, depth is added by forcing you to rely on timing and how hard you hit the analog buttons. But, this is not intended to be a hardcore sports sim, and you'll spend just as much time shopping, gift giving, and picking up obscure trinkets as you will bumping and setting. It's kind of like the video game version of playing dress-up with Barbie dolls and | put my, uh, | mean, my sister's Barbies away years ago. - MATT

Can | гей УПяуе 12, |

At night, you'll play roulette, blackjack, and slots at the island casino

Gift giving is а crucial...oh...uh... what were we talking about, again?

Underneath it all is a decent volleyball game, as if you саге

DOA 3's infamous "She kicks high" commercial is one of the hidden extras

STYLE 1 OR 2-PLAYER ACTION/SPORTS В PUBLISHER TECMO Ш DEVELOPER TEAM NINJA

W RELEASE JANUARY 21

THE BOTTOM LINE

MATURE

# Concept: A beachHife simulator with hot babes in bikinis...and some volleyball, too

# Graphics: Nobody does virtual eye candy better than Tecmo and Team Ninja

W Sound: A wide variety of cotton candy fluff. Use your tunes off the hard drive.

и Playability: There is a lot of strategy to the gift giving and team building, and the volleyball is satisfactory

m Entertainment: ‘Strip away all the glossy visuals, minigames, and collectable items; and you've got a reasonably decent volleyball game

и Replay Value: Moderate

SECOND OPINION

all about playing volleyball, but oddly enough, it's not. In fact, to do well in the single-player mode, you need to spend most of your

but this really is what XBV Is all about. Finding out what gifts work on which girls and making. the money to afford them is the real meat of this title. That said, I don't think it's a bad thing. 1 kind of got into it after a while, but it certainly wasn't anything that | expected. This game will be a little too much for most, but others will really enjoy this odd and 1 do mean odd Xbox adventure. Rent it first, or sucker a friend into buying it, as it is certainly good for a laugh.

ANDY - 7.75

| ГМ TERRIB

VEXX

or people who love their | heroes small and pissed off, Vexx certainly delivers. With special gloves that allow your character to administer many beat downs per second, Vex is on a mission to free his grandfather's soul from an evil power and save а bunch of other people while he's at it. As you may have gathered, the рог doesn't sparkle with originality, but it's decent enough that you stay somewhat interested in what's happening onscreen. Where the plot falters, the game's graphics and combat system shine with lush and ‘spacious environments that house many meanies on which you can unleash devastating combo attacks.

Unfortunately, Мех falters where many of its kind do the camera system. The number of times | was frustrated by not being able to see what | wanted меге too many to be easily forgiven. This, and the fact that | felt like | was playing a been- theredone-that type of game, led me to believe that only the platform faithful will really be «able to sit down and enjoy this one consistently from sitting to E ortunately, there are ventive gameplay , Such as jumping around 2D paintings and setting the time of day with a magical sundial, that will serve to pique your interest each time you throw it in. If you're pining

for a decent Xbox platformer, this

is it. - KRISTIAN

TEEN

LY VEXXED

THE BOTTOM LINE

m Concept: Follow a typical platformer story, and do platformy things, but in interesting ways

W Graphics: The Xbox is able to generously pump out the textures, and the game looks great because of it

W Sound: Worth listening to for an hour, then it's snooze-ville

m Playability: Camera issues hamper the overall quality of Vexx, but the controls are more than adequate

ш Entertainment: You can do much worse when platformer shopping for the Xbox

m Replay Value: Moderate

SECOND OPINION |

Í Due to its dark story and blistering | | difficulty, Vexx really isn't a game

W STYLE |-PLAYER ACTION/PLATFORM I PUBLISHER ACCLAIM W DEVELOPER ACCLAIM STUDIOS AUSTIN

RELEASE FEBRUARY 11

GAMEINFORMER 87

REVIEWS

KUNG FU => 4 E : : X BOTTOM LINE

CHAOS | Ae X

PLEASE! NO SONG LYRICS HERE! | : ARMORED CORE, IT ISN' T

A very basic mech shooter ung Fu Chaos is a Е ТНЕ ВОТТОМ ЫМЕ Kees game TEEN ands down, From Software makes the deepest, most involving mech

that has gameplay similar to old Sega CD titles like with levels that are unlocked based on perfor- title for PS2. Ever since Armored Core released on PSone, the series has

Sewer Shark mance. In half of them, you'll defined what other mech titles hope to

m Graphics: The character models are Star in an action scene for a crazed Hong Kong director. в Concept: achieve. Unfortunately, From's Murakumo is surprisingly boring.

okay and the large city environments look decent, but you never really get to explore them Expect to be forced across A big, overthe-top satire ог Monk ns Cpu bridges, din a the 705 kung fu fad ЕА Ще Вер doom, uprooted floors all the в Graphics: Murakumo's plight is the result of while battling the minions of ny pode E ences shallow and uninspired game design. ninja hell. iugi polygons left over to Nearly every level places you in one of a This is (clearly enough) make some cone hats few assorted mechs chasing an enemy where the fighting aspect of robot. If you accomplish the task in the allotted time and avoid death, you win. Fun!? It gets worse. Since the computer

After completing а mission, you can watch a fun replay

SECOND OPINION

yet another stinker from the crew

annoying, and the rest of the sound is boring m Playability: Fine control, but the city levels are almost too W Sound: fast, sometimes making the game is supposed to take Even if the song isn't maneuvering tough hold. Unfortunately, the combo playing, | still hear Carl W Entertainment: System is designed for a button- Douglas' classic, "Kung Fu usually aims for you, players really take A fast-paced mech shooter mashing extravaganza and Fighting.” Very unfortunate charge of just one gameplay mechanic: is a cool idea, but nearly combos of ХХХ just don’t cut ш Playability: the pursuit. Needless to say, the repetition Е eye it today. Sloppy combos and manic lulled me into a mindless daze after the and shoot it down й Sprinkled between the action produce serious third mission. : button crunching during the 7 ; и Replay Value: combat levels are party fighting levels Furthermore, mech fans will certainly be Moderately Low offerings that include Save t disappointed from the lack of elements v the Stuntmen (sort of и Enertainment xi typical of mech titles. In fact, with hardly SECOND OPINION Kaboom-esque), traditional ни ти А те any elaborate weapons or parts, and no Murakumo's gameplay design duck-andjump timing tests, and ^ toward party, because it's customization, its appearance is the only is definitely different, but seeing a lovely rendition of "Chuck the &ood at that component defining Murakumo as a mech патр по саш Princess at the Bad Guys Until шщ Replay Value: game. не ЕО They Die." High On a more positive note, the simplistic, fast-paced action and interface make it easy can picture a video game adap- The good news for everyone for anyone to sit down and immediately play. Plus, most will initially find it exciting to zip in tation of The Return of the Jedi's. is that the graphics are nice, between buildings at breakneck speeds. However, these two positives don't compensate for speeder bike chase, you have a the voice-overs are funny while the game's fundamentally flawed design. - CHET ВОН Меп пе ia ascen not annoying, and the fun factor. cally a high-speed chase through is certainly above that of Fusion sprawling metropolitan high- Frenzy. For a party game, this rises. The goal of the game Is to is simple and fun. As a fighting game, though, it is pitiful and somewhat painful. Microsoft's Kung Fu Chaos can be compared to a classic "705 detective flick Shaft. John Shaft, like Kung Fu Chaos, has a self-depreciating sense of humor, inane action, witty banter, and loose kung fu Skills. LISA

| at Microsoft. | will admit that the

gameplay engine behind Kung Fu Chaos isn't all bad news, but. l just don't see who this game is

marketed towards. Fighting fans will scoff at its lack of depth, and people that actually might find its movie concept funny aren't old enough to read the instruction

| manual.

ANDY - 5

STYLE | ТО 4-PLAYER FIGHTING М PUBLISHER MICROSOFT М DEVELOPER MICROSOFT M RELEASE FEBRUARY 25

88 GMEINFORMER

Some missions at least have interesting т

STYLE 1-PLAYER ACTION PUBLISHER UBI SOFT М DEVELOPER FROM SOFTWARE RELEASE FEBRUARY 25

pursue and destroy rival mechs. Of course, your adversaries will do anything and everything in their power to shake you. They'll zoom between narrow gaps, blast through skyscraper win- dows, and even collapse bridges onto you. It sounds exciting, but it's actually anything but.

In fact, I'll go as far to say that Murakumo brings about not-so- fond memories of the Sega CD's FMV games. Tum left. Dodge the building. Тит right. Duck below the pass. Fire!

REINER - 5.5

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Create your Sim wisely; its facial appearance and body type will never change

helps improved your Creativity skill

Big time pressure on him now

ONLINE

CARNAL KNOWLEDGE

he numbers aren't in yet and won't be for some time, T but it's painfully obvious that this game is going to live

up to the expectations of its fans and the press. That means that not only will it make Will Wright umpteen millions of dollars over and above what his sure-to-be-ailing bank account (" Yes, Mr. Wright? This is the bank. I'm afraid we can't fit this number of zeros into one account") is currently holding, but it will also yield some extremely bizarre reaHife ramifications. | can see how it would be incredibly easy to lose one's identity while pouring untold hundreds of hours into making your ether-personality as close to perfection as possible. | mean, what nerd wouldn't want to have a girlfriend, a house, а job, roommates, talent, and а fistful of money? It's only a matter of time until someone has some type of mental breakdown over this game.

As far as gameplay itself goes, there's really nothing too noteworthy here. Everything that worked in the stand-alone titles works just as well in the online version. The menus are well implemented and suitably ergonomic, the instant messaging is easy and efficient, logging in and out is relatively painless, and the servers are (for the most part) stable and reliable. In a wonderful turn of events, that annoyingly fast time passage the offline titles suffered from is gone, so it doesn't

take you 35 minutes to walk from the den to the bathroom.

In addition to improvements in the flow and functionality of the game, there's a new crop of MMO lingo popping up around some of the title's more unique premises. Most notable has been the idea of “greening up” your character; that is, raising his or her status bars (bladder, comfort, hunger, etc.) so you can enjoy more uninterrupted time doing whatever it is you want to do. And there's plenty to do. Each skill point takes a long, long time to elevate. This means you'll find yourself either watching your Sim reading a book or something of that nature for 20 minutes, or earning money in a group activity such like making pizza, formulating potions, or working out equations.

While these are fun for a while, the real meat of Sims Online comes from the idea that you're able to build your own place, then open it up to the general public to earn a little scratch. The entrepreneurial spirit is amply rewarded for those with the drive and the time, but there’s nothing to say that you can’t be someone’s roommate and have a great game by just hanging out with your friends and interacting with the other people on your server. Thus, the Sims Online has retained the je ne sais quoi that makes its brethren so fun to play. For many, having a Sim Ме will be easier than managing a real one. - KRISTIAN

W STYLE MASSIVELY MULTIPLAYER ONLINE SIMULATION PUBLISHER ELECTRONIC ARTS Ш DEVELOPER MAXIS

RELEASE DECEMBER 20

Lew =

Naughtiness is a hilarious part of this game

as BE TA

Your ability to ban people is а beautiful thing when dealing with morons

THE BOTTOM LINE

EET T

m Concept: Just what everyone has always wanted: A way to live life with a do-over button

m Graphics: There's very little different from the Sims you know and love

# Sound: As with the other games of this ilk, the sound is interesting for about 15 minutes

и Playability: Easy to learn for beginners and a no-brainer for veterans

W Entertainment: Remember the millions of people who bought the other Sims titles? Well, it's still that good, if not better

m Replay Value: High

SECOND OPINION |

Monitoring your virtual character's hyglene and overall well-being is still priority number ‘one; but now that time is no longer an issue and all of the. social encounters are strictly human; this game specializes in almlessness, as opposed to the frantic challenges that made the series so intense and enjoyable. For better or worse, The Sims Online is a glorified chatroom. Almost all of your time is spent socializing and bullding upon the online community. In such, it's not really that much of a

‘Sims Online is an option best left unexplored.

REINER - 7.5 GAME INFORMER 89

То:

v

IMPOSSIBLE CREATURES

LOOK OUT FOR THE EATBEAST!

fanatic, so | usually want

to like new twists on the old formula when they come out. Impossible Creatures is a great idea on paper, but it simply fizzles when the meaty portion of its plot is exposed to play. In theory, combining a number of different creatures together to make one with an amalgamation of talents is cool, but it takes a lot of different things working in conjunction for this to work throughout an entire game.

The plot doesn't help things,

with a familiar 1930s anachronistic steamwork-+type advanced technology that allows people to fuse different animals together, and a tired “my father's gone, | have to get him back” story progression. That, along with annoying voice audio, substandard Al, and drab environmental texturing, serves to keep Impossible Creatures from being anything _ other than a title with a great gameplay gimmick, but little else. Additionally, the mission structure becomes stagnant fairly early in the game аз | each level becomes a battle to wipe your opponent completely off the map. IC is a game for RTS beginners and bargain bin Shoppers - don't be fooled by | the hype. KRISTIAN

|| "та pretty big RTS

THE BOTTOM LINE

TEEN

m Concept: Follow up a bad plot with a decent gameplay premise, but little else

Graphics: Bland environments, interesting creature models, and not a whole heckuva lot else

IW Sound: The scoring is quite well done, but the unit acknowledgement audio and the annoying actors grate on. your nerves

mW Playability: Creating new creatures is. fun, but each level ends up being a battle of attrition

м Entertainment: This is a good game to buy for under twenty dollars. you pay any more you're getting screwed

W Replay Value: Moderately High

[SECOND OPINION

unexciting at best. | do like a

| number of the innovations in this

game's interface, but the gameplay.

| В otherwise pretty standard fare.

The story is just plain stupid. І вее |

STYLE | ТО 8-PLAYER STRATEGY PUBLISHER MICROSOFT

DEVELOPER RELIC I RELEASE

90 GAMEINFORMER

JANUARY 8

UNREAL Ii: THE AWAKENING

A NEW AGE DAWNS

ever before have | seen this level of detail in a PC game. Unreal Il blows the lid off the N graphical standards we as PC gamers have set, and elevates the playing field to an

unprecedented level. Everything and | mean everything in this game is intricately detailed and flawlessly presented. Not once did | see seams in the environments or generic- looking textures. In fact, things that | knew were textures looked to be fully rendered objects. Everything, including each model and surface, was interesting to look at, and added to my sense of involvement.

As far as straight gameplay, there are no surprises. Unreal fans who like the dodge feature have it available to them, and those of us who don't can simply turn it off in the options menu. Everything ran smoothly and the interface was ergonomic, while still having enough options to keep it functional. The story is well paced; but, more importantly, the missions are varied in nature and intensity, so you'll never know what to expect next. The Al, unfortunately, is lacking. | can understand an alien standing stock-still as | unload a clip into his belly, but elite troopers should know better.

А deficiencies aside, Unreal Il sets a new benchmark for FPS quality. In the future, it will become the standard by which you measure all others. | would suggest buying it on a Friday so you don't have to skip work/school to finish it. - KRISTIAN

< 5 "W-What? Yeah, I'm listening!"

NF ч 4 в NS The human torch Fun with compression chambers

PUBLISHER INFOGRAMES Ш DEVELOPER LEGEND ENTERTAINMENT RELEASE FEBRUARY 4

THE BOTTOM LINE

# Concept: Shoot or be shot in a number of inventive scenarios and situations

W Graphics: The detail in this game is absolutely staggering. The future is now, people

# Sound: Symphonic transitions, spectacular ambient and action effects, and a scorching soundtrack lend even more depth to an already excellent title.

в Playability: Mastering the secondary fire options for each weapon is a necessity

Entertainment: | haven't had this much fun with an FPS since | played Allied Assault

и Replay Value: Moderate

SECOND OPINION

| Although Unreal И took longer | than expected to release, the wait was well worth it. Not only БИН one of most impressive titles in the genre, I predict

| that it will remain one of the

| most highly acclaimed PC titles | | of the year. The gameplay takes | an action-oriented approach,

| using the formula from Unreal

| (Le. travel through dark

| corridors blasting various types | of enemies). Of course, players | will encounter simple puzzles

| and collaborate with allies

| along the way, but the main

| focus throughout remains intense gun blazing destruction. | My only complaints are minor. | The dodge feature has been modified. Now, when players

| dodge, your character simply

| jumps - lame. And, for whatever odd reason, U Il gave | me motion sickness! Maybe it's. | me, but 1 find it strange that

| Kristian and (two gamers who play countless FPSs) suffered ES

CHET - 9.5

GAME BOY ADVANCE

MEGA MAN AGAIN

bearing the blue bot's name. The first is Mega Man & Bass - a no-nonsense, classic side-scrolling adventure.

Although it features gameplay very reminiscent of previous incarnations, the additions special moves and a new hero, Bass enhance the experience, adding a new flair. Bass and Mega Man differ mainly in play styles. Mega Man plays as he always has, while Bass double jumps, shoots rapidly, and runs. Since Capcom designed the levels to accommodate

ega Man turned 15 this year, and to commemorate | his anniversary, Capcom will release six titles

MEGA MAN & BASS

Think how far Mario has come since Super Mario Bros. Now, ponder the evolution of Mega. Man. Kind of sad, huh? This looks ‘good and has the trademark Mega Man action, but доп“ see

JUSTIN - 7.5

each unique style, there's reason enough to play through the adventure twice.

The special moves are really just different forms that feature unique moves and weapons. If

you encounter a situation that you can more easily overcome in a certain form, you simply

need to press a button.

In the end, Mega Man & Bass offers everything a solid action title needs. Unless you're

burnt out on Mega, you can't go wrong. - CHET

STYLE 1-PLAYER ACTION PUBLISHER CAPCOM Ш DEVELOPER CAPCOM

W RELEASE MARCH 18

GAME BOY ADVANCE

A BASTARD SWORD

ye of the Beholder works relatively well. After all, D&D's E dice rolling is replicated by the Game Boy Advance

through formulas. This game even features the 3rd Edition rules. Unfortunately, it fails because it simply doesn't offer anything that's more alluring than sitting down with some actual friends and spinning yams long into the night.

You move about dungeons in the firstperson, but the animations are jerky as they plod along frame-by-frame. Furthermore, like in real D&D, the game's learning curve for low- level characters is a very steep one. That's fine, but with Beholder's no-frills (and I'm not exaggerating) isometric combat, there's little here that really screams out for attention. | think Pronto should have gone for something a little more on the

Baldur's Gate side of things rather than this stale RPG. For those of you out there who can lay claim

DUNGEONS & DRAGONS EYE OF THE BEHOLDER

| SECOND OPINION |

If you've ever made the mistake of walking in on your parents doing that one thing that you never wanted to see, you are, in a roundabout way, in tune with ‘the emotional despair that oozes from this game. It's so bad, in fact, that пом have a vague

will be like to play video games

in hell.

understanding as to what it |

REINER - 1 |

to owning a "favorite" 20-sided die, | suggest you use it instead of playing this game. - КАТО

STYLE 1-PLAYER ROLE-PLAYING GAME lii PUBLISHER INFOGRAMES Ш DEVELOPER PRONTO GAMES RELEASE OCTOBER 30, 2002

THE BOTTOM LINE EVERYONE

m Concept: Classic Mega Man action that features a new playable character

m Graphics: The graphics are nice and colorful. They're nothing special, but good for GBA

m Sound: While not bad, the sound is probably the game's biggest. weakness

W Playability: The control is great, and the interface is suitable for GBA

m Entertainment: This is a great 2D action вате in the same vein as past titles with a few new additions, including Bass

JUSTICE IS BLIND

here's nothing inherently T wrong with this game,

per se; but then again, it. doesn't really do anything extraordinary, either. Developer Griptonite Games created a beautiful world that unfolds like a living comic book, but neglected to fashion a suitable gameplay package for Marvel's man without fear. Daredevil proves to be skilled at the art of punching and kicking, but that's about the extent of his combat prowess. From level to level, the only functionality evailable to players is to run. up to an adversary and jam on the punch button. This action is executed quite well, but as you can probably imagine, applying the fist to the face grows tiresome rather quickly.

The only gameplay element

that ties into Daredevil’s unique powers is the ability to hone in on power-ups. By pressing the L trigger, Daredevil’s senses are heightened, and an invisible power-up will suddenly appear

m Replay Value: Moderate

THE BOTTOM LINE

# Concept: Take the 3rd Edition D&D rulebook and mix it with both first-person movement and isometric combat.

Graphics: The animations for the first- person dungeon crawling don't even scroll

W Sound: So minimalist, even Philip Glass would get bored

и Playability: Check the map and check it often

W Entertainment: Why not just play the real thing?

play mechanic and a pathetic way of depicting Daredevil's deftness.

As a whole, this side- scrolling button masher's personality is as dry as Ben Affleck's and the gameplay sucks about as much as Но

Simply said, turn a blind eye on this one. - REINER

out of thin air. It's a worthless |

(take that however you see fit). |

REVIEWS

DAREDEVIL

THE BOTTOM LINE EVERYONE

esre

Concept: The handheld adaptation of the feature film stylized as yet another nauseating side- scrolling brawler

m Graphics: The true essence of comic books is vibrantly displayed through word balloons and onomatopoeia. The animations are also quite smooth

m Sound: Daredevil may be blind, but if he had to listen to this soundtrack, he'd wish he was deaf

m Playability: Nonstop punching and kicking, and the occasional jump

m Entertainment: The repetitive action is only _ tolerable for a few stages

m Replay Value: Moderately Low | SECOND OPINION | | Daredevil is not only sightless, | | apparently he's blind to the | laws of good gameplay and level design as well. This weak | brawler reminds me of the 1 | justly-forgotten NES relic Bad Dudes, and offers the same | amount of depth and solid | | control - that is to say, almost | none. Aside from the somewhat unique levels in | which you platform on moving | vehicles, there is really

| nothing to see here, folks.

m Replay Value: Low

W STYLE 1-PLAYER ACTION В PUBLISHER ENCORE DEVELOPER GRIPTONITE GAMES Ш RELEASE FEBRUARY 4

GAMEINFORMER 91

REVIEWS

GAME BOY ADVANCE

RAYMAN 3 HOODLUM HAVOC

THANK GOD FOR CONTINUES

hile not breaking epic new ground, can you really

blame Rayman for sticking with what generally works really well?

Gladly, this Hoodlum Havoc adventure maintains the graphical prowess shown in earlier Rayman GBA games and may even raise the bar a bit. Four layers of action in nearly every setting (background, platforms, characters, and random debris like leaves) make the whole game feel a lot more lush than your average handheld fare.

The oft-mentioned lack of appendages possessed by our dearest Rayman allows Ubi Soft to play with special moves, abilities, and power- ups. This double-edged Sword of variety means that Rayman as a character is constantly evolving.

But, with only a few buttons оп the GBA, it also means that you must button-crunch to get everything done. Jump off a platform, hover, punch, and hope that you hit the loop that lets you swing. With this many demands, lots of people will repeat many levels; and, as a result, shelve the game before they get anywhere. Bummer.

Although I’m loath to chastise a game for being challenging, everyone that Plays it should be prepared to repeat levels. Do it and you will be rewarded with beautiful graphics, great sound, and smart level design. - LISA

THE BOTTOM LINE EVERYONE |

# Concept: Find your friend that just isn’t quite right after an unfortunate dining choice. Do so by swinging yourself and your dukes.

Graphics: Hoodlum Havoc will make you weep with joy. The graphics are pretty detailed and nicely animated

ш Sound: The GBA can make sweet, Sweet music!

и Playability: The usual horn o' plenty that is Rayman's skills. floweth over. This feature is both good and slightly painful

E Entertainment: Sometimes pure fun, sometimes pure aggravation via repetition

и Replay Value: Moderately High

SECOND OPINION

Ubi Soft has always delivered

a high level of quality with its Rayman handheld titles, and Rayman 3 is no different. Not many companies, other than Nintendo, put much effort into. making GBA games look this good. Ubi obviously loves the weird little guy and has crafted another challenging, traditional. 2D platformer to bear his пате. Be sure to check out the | cool Mode 7 effects during the water-skiing levels.

MAIT - 8

WI STYLE 1 -PLAYER ACTION/PLATFORM PUBLISHER UBI SOFT DEVELOPER UB! SOFT RELEASE MARCH 3

92 GAMEINFORMER

GAME BOY ADVANCE QUICKIES

STYLE 1-PLAYER FIGHTING PUBLISHER ACCLAIM RELEASE NOVEMBER 26, 2002

Judas Priest, Barbara, it's | one of Acclaim's flaming bags again! | was seriously unaware a wrestling game could be this bad, and I've seen some stinkers. It's virtually unplayable, as you can barely ever grapple or strike your opponent.

The "action" is in a permanent state of slo-mo, and

yet it still has abysmal graphics. Bret Hart looks like

a woman, and everyone else resembles action figures that have been melted beyond recognition in the microwave. Avoid this like a used King

Kong Bundy jockstrap. JUSTIN а 25

STYLE 1 ТО 4-PLAYER FIGHTING B PUBLISHER THQ W RELEASE OCTOBER 23, 2002

| guess after reviewing Legends II (see above), I've lowered my expectations. Road to WrestleMania X8 plays and looks ə acceptable. The 15

^. Superstars have some nice moves, and matches keep up a decent pace. The Shopzone item unlocker is one of the weirdest, most self- serving things I've ever seen. This game is simplistic and primitive, but for the most part it works, and there are enough modes to give you a few hours of Е 7

WWE entertainment. - JUSTIN

STYLE |-PLAYER ACTION

PUBLISHER MIDWAY RELEASE NOVEMBER 21

Flat out, this version of Gauntlet Dark Legacy on Game Boy Advance is awful. Actually, it's beyond awful. The graphics are З жау horrendous, and the Lemma ааст gameplay is so painfully Slow that | contemplated defenestrating this cartridge from the fourth story window of our building in hopes that | would never have to see it again. | can't believe Midway published this stinker and let it put a black eye on a series, that as a whole, is usually quite 1 5 е

5004. - ANDY FIRE PRO WRESTLING 200

W STYLE | OR 2-PLAYER FIGHTING PUBLISHER BAM ENTERTAINMENT Ш RELEASE SEPTEMBER 30, 2002

Е Fire Pro 2 is so high above the competition it's not B= even funny. Its depth is

_ incredible, and the Practice Dojo gets you quickly up to speed with the intimidating 3 but intuitive engine. At first, | thought only getting a handful of wrestlers to start with was cheap, but having to unlock the others gives them more value. Plus, crafting your own grappler is an amazing experience. This is my favorite wrestling game on the U.S. market right now. | want to see a next-gen Fire Pro soon! - JUSTIN

SEGA RALLY CHAMPIONSHIP

W STYLE 1 TO 4-PLAYER RACING W PUBLISHER SEGA RELEASE MARCH 11

Don't judge

this book by its cover. The Sega

` Rally name is "жы respected, but

| can't say that

| feel the same way about this particular title. Not only does its gameplay come nowhere near replicating the physics and control of rally racing, but it also looks like a chunky ass. If this game was a person, I'd say it has a face made for radio. | can appreciate trying to do full 3D on the GBA, but Rally's got more pixelation, pop-up, and collision issues than water's got wet. The only two redeeming things about it are that vou get a good sensation of speed, and your co-pilot shouts out the turns ahead. - KATO

DAVE MIRRA FREESTYLE ВМХ

E STYLE 1 OR 2-PLAYER ACTION/SPORTS В PUBLISHER ACCLAIM W RELEASE NOVEMBER 26

=e d - Ане! If you're looking "Ue 5 for a handheld

extreme sports вате, look по further than = Dave Mirra т 7 3. It's really

сих ЕР Bl the complete package, incorporating most of the career mode elements that are common in the home console versions of Mirra and Tony Hawk. The Proquest mode is long and deep, and even has a rudimentary Create a Rider feature. Also, check out the soundtrack! That's right those are the real licensed tracks by usual suspects like Green Day, Saliva, and New Found Glory. The trick system is expansive as well. On the downside, I'm really tiring of the isometric view these games are forced to use, as it just doesn't lend itself to combining long strings of tricks or grinds. Still, this is the best you'll see in this generation

(818.25

of handheld hardware. MATT

STYLE 1 OR 2-PLAYER RACING

B PUBLISHER THQ RELEASE FEBRUARY 4

z Ше Game Boy Advance, and with its unlockable

upgrades, and numerous tracks, it is. Of course, cars are much more Sexy on the PS2 than through Mode 7 racing, so what's left is a very straightforward title that bowls you over more with its sheer numbers rather than its flash. This £ame drives more like a rally title, but | can kind of appreciate that the physics are this loose, because

the developer makes players conscious of the racing subtleties of the gas and brake. GT Advance 3 is good for a rainy afternoon for the must-complete-

everything crowd. - KATO [7.25

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In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best- selling software on a month-to-month basis. Are the games you spend your hard-earned dollars on top sellers? Take a look below to find out. We've also compiled a listing of the top-selling Japanese software, and, of course, we included а Top 10 list of the games the Gl staff is currently enjoying.

RANK L. MO GAME SYSTEM SCORE RELEASE PRICE DATE POINT 1 1: Grand Theft Auto: Vice City PS2 10 Oct-02 $48

Ray Liotta has had many roles in his illustrious Hollywood career: Field of Dreams' Shoeless Joe Jackson, Goodfellas' Henry Hill, and the guy who eats his own brain in Hannibal. They all pale in comparison to his portrayal of crime-boss- intraining Tommy Versetti in this game, though. It's the only character of his that caused us to FedEx him our underclothes.

2 N/A Dragon Ball Z: Budokai PS2 7.25 Dec02 $50

| DBZ fans have spoken, and they said, quite loudly, “We want anything bearing the likenesses of our favorite anime brawlers! Oh, and some Purplesaurus Rex Kool-Aid.” Infogrames, always up for giving the people what they want, gave them Budokai. It looks good, provides some thrills, and has a guy whose eyes are the same color as his skin. What more could you ask for? Oh yeah, the Kool-Aid!

3 6 Madden NFL 2003 PS2 9.5 Aug02 $48 Ў As usual, Super Bowl XXXVII was a lopsided affair saved by the commercials. We sat through the Osbournes turned into Osmonds and Willie Nelson hired H&R Block - all to see the Game Informer commercial. But it never came оп! It was great too, with an expensive CG render of Reiner's goatee, Matt outbenching Magnus Ver Magnusson, and the skeleton of TV's Mr. Ed! Maybe next year...

4 7 Splinter Cell Xbox 8.75 Nov-02 $48

JAPAN TOP 10

N/A The Legend of Zelda: The Wind Waker GC

N/A Momo Taro Train 11 PS2

POS. L. MO GAME SYSTEM 1 2 Pokémon Sapphire GBA 2 N/A Pokémon Ruby GBA 3 N/A Kingdom Hearts: Final Mix PS2 4 8 Mario Party 4 GC

5 N/A Ratchet & Clank PS2 6 МА Unlimited Saga PS2 7

8

9

N/A Kirby's Nightmare in Dreamland Deluxe GBA

10 N/A World Soccer Winning Eleven 6: Final Evolution PS2

866500

Ра

GAME INFORMER TOP 10

Ever since we first heard of this great game, one question has been on our minds: What the hell is a Splinter Cell? Does it mean Sam Fischer gets under the nail of the enemy, like a microscopic flint of tinder? Does it mean he can contort his body to fit into tiny enclosures, or “cells?” Eh, who cares? A bad spy with glowing green goggles by any other name would still kick as much ass.

5 8 The Lord of the Rings: The Two Towers PS2 9.25 Oct-02 $50

А midget, а dirtbag, and a pretty boy walk into а bar. The midget, carrying a big axe, orders a shot of Goldschlager. The dirtbag, carrying a large sword, orders a shot

of Jagermeister. When he gets to the pretty boy with the pointy ears, the bartender asks, "Would you like a shot, too?" The pretty boy says "Sure," pulls out a bow and arrow, and caps the bartender right between the eyes. That really happened.

6 N/A Legend of Zelda: A Link to the Past GBA 9.25 Dec-02 $27

POS. L. MO GAME ‘SYSTEM 1 N/A Xenosaga Episode 1 PS2 2 6 The Sims PS2 3 2 Grand Theft Auto: Vice City PS2 4 al The Getaway PS2 Bes 3 Metroid Prime GC 6 N/A Dark Cloud 2 PS2 7 8 Splinter Cell Xbox 8 N/A Everblue 2 PS2 9 7 Animal Crossing GC 10 9 Tony Hawk's Pro Skater 4 PS2

PCTOP 10“ 7 5 Yu-Gi-Oh! The Eternal Dualist Story GBA N/A 06502 $29 Е, мо НОЕ wonm HERE 8 19 James Bond 007: NightFire Р52. 7.75 Nov-02 $49 1 3 TheSims Deluxe Sep-02 $41 9 4 Tony Hawk’s Pro Skater 4 Р52 9.25 0602 $47 2 1 Тһе Sims: Unleashed Sepo2 $27 10 9 Mortal Kombat: Deadly Alliance PS2 9,5 Nov02 $49 312 (Herry Potterand но Chamber af Secrets, NovO2 1929 11 12 Kingdom Hearts 252 95 86р02 $49 2—5 pue d ono n 12 17 ATV Offroad Fury 2 PS2 9 Nov02 $40 WE 5 Ик Sep02 $18 13 3 WWE SmackDown: Shut Your Mouth PS2 1:5 Oct-02 $49 7 б Age of Mythology Nov-02 $43 14 2 Metroid Prime GC 9.5 Nov-02 $49 8 9 TheSims: Vacation Mar02 $28 15 10 Metroid Fusion GBA 10 Nov02 $29 9 10 200 Tycoon: Marine Mania 00:02 $28 16 11 Harry Potter and the Chamber of Secrets GBA МА №02 $32 ME МА iWerrafeoneunoticmaco 3402 В 17 N/A Gran Turismo 3: A-Spec PS2 9 Jul-02 $20 18 N/A SOCOM: U.S. Navy SEALs PS2 9.5 Aug02 $60 19 18 МВА Live 2003 PS2 8.75 OctO2 449 20 13 Super Mario Advance 3: Yoshi's Island GBA 8.75 Sep-02 $27

Source: NPD Interactive Entertainment Service Kristin Barnett Von-Korff (516) 625-2481.

GAMEINFORMER 97

REVIEWS ARCHIVE мавсн 2003

OB TTL R ааа Wreckless: Robotech: Battlecry 85 №02 Airforce Delta Storm 675 Deco? ROBOTECH: BATTLECRY до = ee See S oo © me р ; lade land lered Beast: E FORMAT XBOX Ш STYLE | OR 2-PLAYER ACTION asc as 8802 Мен: Next Dimension 775 Jan03 Saga GT 2002 825 Oct02 Guardian of the Reams 75 Feb-03 UBLISHER IDEM MEDIACTIVE REVIEWED NOV-02 Beach Spikers 5 берд Zapper: One Wicked Cricket 875 Dec-02 Serious Sam 9 002 Arcade Advanced 75 Jun-02 Zoocube 875 Aug-02 Shenmue It 8 Jan03 Atari Anniversary Advance 7 Jun-02 Big Air Freestyle 6 Nov-02 We all laugh at the wild Ein б T5. а Shrek: Super Party 325 Jan-03 Av Goad led Racing s 2002 philosophical ramblings of BloodRayne 7 Dec-02 ра z = Sem 725 Som А lun i's Hi ji BMX XXX 775 Feb-03 2002 FIFA World Cup 8 Jun-02 ider-Man T лип Konami 5 Hideo Kojima, but Bomberman Generations 8 Augo2 Aggressive Inline 925 5ар02 Splshdown 325 Agoo Маја Bue Advance в Augo2 that's what's missing from Burnout 775 Juno2 Antz Extreme Racing 55 Dec02 Spinter Cell " 875 Jan-03 Даа а в 402 is ti b i Capcom Vs. SNK 2 ЕО 75 №0 Baldur's Gate: Dark Aliance 85 Dec-02 Star Wars: Jedi Outcast 9 Dec-02 this title. Robotech, like a и Lau ME e 725 Norte SarWars: Jedi бати 85 dmoz ту 9 Оет 85 Oct-02 lot of anime projects turned Darkened Skye 675 Dec-02 Battle Engine Aquila 7 Feb03 Зее Battalion 95 Deco? “The Aien Wars EX 675 Dec-02 video games, hits the high Dead to Rights Ga nor СБА Лав Mpasi p: men перо —— ae Crash Bandicoot 2:N-Tranced 75 Jan-03 ts (lik through Diets: Veneta 6 (по Bladel б №2 d Defender 2 0603 points (like navigating throug! Disney Sports Soccer 8 17003 Blinx: Time Sweeper 735 Дони Бра Dawn of Fate, The In pos Desert Strike Advance 75 02 Donald Duck: бот Quackers 7 до? BloodRayne 775 Dec02 Тез Drive 5 dul possis pU UEM D rica Es а Ви eR EMI 2 ок ек Dragon's Lair 3D 775 Feb03 Bruce Lee: 'imeSplitters. M ес Disney's Lilo & Stitch. 8 Aug02 | т i ( 1 Egg Мапа. 775 Novo2 Quest of the Dragon 1 Seo Тоейат Ead li Doom Il 85 Dec02 the larger messages that take the show bey опа the realm ESPN MLS Extratime 2002 725 Jund2 Bullythe Vampire Slayer g cao Мыпа 6 Nov-02 Driver 2 Advance 775 №0 of cartoon robots. While this £ame's presentation helps Eternal Darkness: Burnout 775 Jun02 bu erga diss 4 s psc Duke Nukem Advance. 85 06:02 j р НЫ eue ie A fotal Immersion Rain 5 Jani imbue the feeling of the anime itself, I'd like sequels to more сипеи Phe MO NADA Maa kage APA Pip 5 A к gg Mania fully use the Robotech property. Battlecry gives you some FIFA 2003. 8 Jan03 Colin McRae Rally 3 875 Dec-02 hod Ep rer 8 oce Frogger: The Great Quest 55 Jun-02 isteri nchi Freekstyle 875 Sep-02 Commandos 2: Transworld Snowboarding 65 Јат blistering combat, but the franchise could. oci d en d Са ав. 6 м овом 7a Gaga oo PE truly explode if it tapped into jhe series’ rich Destroy All Monsters Melee 8 №402 Conflict: Desert Storm 6 №02 Ty the Tasmanian Tiger 65 №02 Game& Watch: Galey4 Еово3 subtleties. KATO James Bond 007: NightFire 8 4003 Crazy Taxi 3: High Roller 85 Aug02 Unreal Championship 875 403 Guily Gear X: Advance Edition 8 Айо? й Knockout Kings 2003 75 №0 Crimson Sea 715 Feb03 monem vene сити, lus une ERI SPY HUNTER NASCAR Thunder 2003 :egends of Wrestling и ер lead to Rights ep ее UD omo Ans Lord of he Rings: Deathrow 5 49 FORMAT GAME BOY ADVANCE STYLE 1 OR 2-PLAYER ATV Offroad Fury 2 9 Jan03 NBA Live 2003 В ee d ide Ped а ree ACTION/RACING В PUBLISHER MIDWAY REVIEWED JUN-02 , МВА Shootout 2003 К à Se E i Eo нд Stating Five $ Madden NFL 2003 925 Sep02 Dragon's Lair 3D 775 Jan03 The levels are constructed Blade I в №0 МСААСойеце Basketball 2K3 575 Jan-03 Mario Pary 4 > 10002 Diy Waser d TE r much like the home console СИИИ E Nowo NGA Final Four 125 Jang Medal ot Honor: Frontine 875 Dec02 Elder Scrolls Il: Morrowind, The 75 4002 i UE Би 795 09902 NOAAMarch Madness 203 8 Janog МОЯ Prime 95 Jan-03 Enclave 75 Aug-02 E version, requiring you to Brine Dance Beat 775 с “Мейо брна HatPusut2 875 Odo MEALS "I eae xo пе complete a handful of primary ро NOE. 52s 9090 Monsters, Inc. Scream Arena 5 00002 Gun Meta с 0002 £ and secondary level goals altered Soldier 5 Dect NFL GameDay 2003 75 ар Мода! Kombat: Deadly Aliance 9 Jan-03 Himan 2: Stent Assassin ^ 85 Dec-02 i Doing this isn’ noe DN eer T 175 00005 MX Superliy 7 3002 House ofthe Dead Il, The 65 Nov-02 Е: in one run. Doing this isn’t Das 95 dao норка 879 Novog Мена 778 0800 Hunter: The Reckoning з мо always easy, as the courses f under 2003 t02 , Dino Stalker 725 Ой Nja Assaut 625 Feb03 Need For Speed: portes в S frequently branch into multiple Биси Ur owe Samurais Destiny вв sep Һи? 18 No aly Sales Pro Suter 85 002 paths, ге you to use strategy as well as firepower to р“ Y Dr. Muto 775 neco PacMan Fever 78 A5 NH Hie 2009 sm Мне ВАЙ и eis mes finish the mission. The effective control scheme equals low Dragon Ball Z: Budokai 725 Janos eee Driver 95 novog OulewGol 775 Dec02 Lord of the Rings: instances of road rage, although | did find myself cursing Drome Racers 7 Јаз Рони Pac-Man Fever 725 №0 Тһе Two Towers, The 925 Feb03 Dropship: United Peace Force 78 Aug02 PAM От в Decop Phantasy Star Madden NFL 2003 95 seo the fact that the turbo and gas were both mapped to the Dynasty Tastes 85 0000 растеа Clank ало ecg One aon A 0 0 едай с 075 Do2 A button. That's about the worst thing | can say about this , $ T еб j t MUR Dynasty Матов: ape An ES М0 подбем Evi 225 ди марлин поне 878 ео game, which is no mean feat for a GBA racer. noe E bares Reign of Fia 625 Deco? Lue b 925 06502 etal Gear Sold 2: Substance 925 Jo» Short but sweet; put Spy Hunter down as one EverQuest Onine Adventwes 9 Раоа ВюожАвепеоне 775 Dene eae we Oe yos m 65 reos Of life's nice little surprises. MATT Evolution Skateboarding. 5 Dec-02 Three Kingdoms VI 7 мог Rise of the Akkadian, The 3 002 Monopoly Party 4 00020 Whacked 2 00% Justice League: F1 2002 8 Аш-02 Run Li j Shrek: Extra Large. 3 Jan-03 Mortal Kombat: Deadly Aliance 95 Јал-03 Injustice for All 425 Feb-03 Е F355 Chall 7 Nov-02 tun Like Hell 8 Nov-02 Ski Я Whiteout 625 Оес-02 yt тай, lenge $ Rygar: ios of Arcadia Legends 9 Feb-03 MotoGP 8 2002 World Series Baseball 8 402 Kirby: Nightmare in Dreamland 875 Jan-03 FIFA 2003 8 00 The Legendary Adventure 9 Decoz Smugglers Run: Warzones 775 $02 NASCAR Thunder 2003 9 Legend of Zelda ponit Maker 2 65 Feb03 бауаде Skies 55 Jun-o2 Sonic Mega Collection 875 Dec02 МВАФМОН 2002 625 JO? a Link othe Past, The 925 Jan-03 irobiado 75 0002 Seooby Doo: Spider-Man 8 Jun0? NBA Inside Drive 2003 75 Nov-02 Lego Bionicle: Неву 85 3000 Night of 100 Frights 65 Аро? рио Enterthe Dragonfly 475 38103 Меед For Speed: Hot Pursut2 85 Novog А06 of Mythology 95 093 Matoran Adventures 775 Gauntlet Dark Legacy 775 Jw —— sudes 65 Jugg Star Fox Adventures 875 №0 NFL2K3 95 Sepo2 Age of Wonders Il: Lord of the Rings: The Getaway, The 9 Рз онон 3 Decoz Star Wars: Bounty Hunter $ Feb03 NFLFever2008 7 Sepoo The Wizard's Throne 85 Aug02 Fellowship ofthe Ring. The 5 О0ес02 Grand Theft Auto: Vice City 10 Dec-02 Shox 725 №0 Star Wars: Jedi Outcast 875 Jan03 NHL2003 735 №0 Aliens Versus Predator 2: Lord of the Rings: Grandia Xtreme 75 №0 деп Scope 3 775 Novog StarWars: Тһе Clone Wars 825 08020 NHLoks 925 Dec-02 ie eot ean E е The Two Towers, The 675 Feb-03 а 2 арор Simpons Skateboarding 1 Decog Super Bubble Pop 8 Feb03 NHL Hitz 2003 875 №02 И х Fallen Kings 85 FebO3 Lunar Legend 75 Feb-03 | Vert, ер Sims, The в ғоз Super Mario Sunshine 975 Sep-02 Nightcaster Il: Equinox 575 Feb-03 us A В Masters of the Universe: GTC Africa. 65 5Ѕер-02 Napoleon's Greatest Victory 725 5ер-02 He-Man - Power of Grayskull 3.75 Jan-03 Gungrave 7 обща SKY Gunner es нс Supa Мика ва? E оне Ошан Golf 775 JUO? вацепеи 1942 9 №00 MegaManBefeNewuk2 876 Junt? Harry Potter and Sly Cooper and the Mode at Panzer Dear Or 825 Jan-03 Getic Kings: Rage of War 7 №02 Mega Man Zero 825 Ак Thievius Raccoonus 925 №02 Tiger Woods PGA Тош 203 8 NovO2 Рнапот Crash 75 Jan-03 3 М the Chamber of Secrets 6 Jano it Cultures 2: Gates of Asgard 7.75 Nov-02 Metroid Fusion 10 Jan-03 SOCOM: U.S. Маму SEALs 95 $ер-02 TimeSplitters 2 85 Deo-02 Pirates: Haven: Call of the King 825 Jan-03 Spider-Man 775 Jun-02 Топу Hawks Pro Skater 4 9 Dec-02 The Legend of Black Kat 75 Jun:02 Divine Divinity 775 Dec-02 Monster Rancher Advance 285 Jan03 Headhunter 8 Jun-02 ar Wars: Bounty Hunter 575 Jenog Top Gun: Combat Zones 675 Nov-02 Prisoner of War 7 Novog Dungeon Siege 925 2002 MotoGP $ ме Hot Wheels: Velocity X 6 Feb-03 Bounty : Е ав Мн Pulse Rater 4 reog Ев Boyond 925 Dec02 МАЅСАЯ Heat 2002 75 Jp Island Extreme Stunts E PEO- SMIETEN TE db ier 2000 675 Jun02 Omn Redshift 6 novog Eer 801511 Phantasy Star Colection 8 Feb03 James Bond 007: NightFire 775 Jang Sitch: Experiment 626 6 аш id Tour UB. NORA Rally Fusion i ii Morrowind, The $ Jun-02 Pinball of the Dead, The 9 шмо James Cameron's Dark Angel 525 Janog Sreet Hoops 55, 18900 s Race of Champions 8 Janog Етреог Punch King 3 Aug02 Jet X20 75 Doa Stuntman 05 Se Rise of the Middle Kingdom 925 Sep02 Revenge of Shinobi, The Б Feb-03

Kelly Slater's Pro Surfer 7 осмо Sub Rebelion 75 Jan-03 Europa 1400: The Guild 85 Feb03 Ripping Friends: The Worlds

Kingdom Hearts әз Оаа Әйт, ee АСЕ OF WONDERS Il: po M as Janog „М Малу Мете 475 Deo-2 Legaia 2: Duel Saga 75 0002 9a ^ ha Panes of Power. 3 аф Robotech: The Macross Saga 85 Jan03 Legends of Wresting I 7 коз Super BustA-Move 2 75 "THE WIZARD'S THRONE Grand Theft Aulo II 95 А02 проби 75 в

Superman: Heroes of Might and Magic IV 8.75 Јип-02 дати s мо Заабонодаов 7 Noc MFORMAT PCI STYLE 1-PLAYER STRATEGY он Dale $5 опа ем EN Mete Lego Soccer Mania 7 Sepo Тойкеп4 9 ос PUBLISHER TAKE 2 INTERACTIVE II REVIEWED AUG-02 Mafia 925 Nov-02 The Amulet of Time. 8 Роз Lethal Skies 6 202 Tennis 2K2 925 Sep-02 One thing that will k MechWarrior 4: Mercenaries 95 Јал-03 Scorpion King: Looney Tunes Space Race 7 Ад? Terminator: Dawn of Fate, The 6 Oct-02 í , ne thing that will keep Medal of Honor: Spearhead 825 Jan-03 Sword of Osiris, The 5 Jun-02 onto Rn Thing Te SA non popu c БЕ ОО mengs 075 мов аа 85 па 'ellowship of the Ring, The 3 Dec02 ] " | 2 г + leverwinter Nights ug- Spider-Man jun- Lord of the Rings: TimeSpliters 2 825 Dec02 в storyline. As you guide and No One Lives Forever 2: Š Spy Hunter 75 Jun-02 The Two Towers, The. 925 0602 TonyHawksProSkaler4 925 Dec-02 7 < fledgling Merlin throu: ASpyInHARM’s Way 9 002 Spyro 2: Season of Flame 75 Dec-02 Madden NFL 2003 95 Sep-02 Treasure Planet 775 Jan-03 mold a еде! 18 igh RollerCoaster Tycoon 2 85 Dec02 SSX Tricky. 4 Dec-02 Mark of Kri, те 9 Aug02 Tribes: Aerial Assault 8 №0 г * a number of different areas SimCity 4 975 Feb03 Star Wars: Episode И Marvel Vs. Capcom 2 85 Dec02 Turok: Evolution 75 Oct-02 it | ‘Sims: Vacation, The 8 Jun-02 Attack of the Clones y мюг Mat Hoffman's Pro ВМХ 2 725 > бер-02. Twisted Metal: Black Online 8.75 Sep-02 i E and plotpoints, yoy 0 actually Soldier of Fortune И: Star Wars: The New Droid Army 6 Feb-03. Medal of Honor: Frontline 9 Jun 02 Ty the Tasmanian Tiger 7.75 Nov02 z find that you're interested in Double Helix 7 AM Starx 675 1402. Меп in Black Il: Alien Escape 7.5 Sep-02 UFC Throwdown 825 Jun-02 x s Spring Break. 75 Nov02 ‘Street Fighter Alpha 3 95 Sep-02 Mike Tyson P V-Rally 3 875 Јап-03 what comes next. In any event, Star Trek: Super Ghouls N' Ghosts. 85 Nov02 Heavyweight Boxing 675 2002 War of the Monsters $ Feo е Units are interesting, but | found it quite irritating that Starfleet Command 1 925 Jan03 Super Monkey Ball Jr. 8 Feb-03 Me TE wines 75 Мег | couldn't group together more than eight individual forces Robo c Е Тан Рас Те Нова d M MLB Slugfest 2003 775 Aug-02 Wipeout Fusion 65 Juno2 аб once. It is possible to keep armies within a hex of each Syberia 675 Nov02 Virtua Tennis 775 Jan-03 Mobile Suit Gundam: е Che Tactical Ops: Assault on Terror 5 jul-02 Wacky Stacker 65 Јап-03 j: World Rali impionshi 75 Jun-02 il ii i J lacky Stackers Jan- Federation Vs. Zeun в oao Wed т оше other, thereby entering both into combat should itoccur,/but: уеогтоптатен Fees beetles ще T e Monetar dane А Wreckless 775 De? И Seems awfully arbitrary nonetheless. Basically, you could Warcrat 1: Reign of Chaos 95 Sep02 WTA Tour Tennis 775 Sep-02 ximum Destruction 65 Sep-02 WTA Tour Te 5 Jun-02 ^ хх з 0902 Monal Kombat: Deady Alianco 95 Jan03 аи in do a lot worse than Age of Wonders II in today's GAME BOY ADVANCE [c NM MX Superlly 725 Aug02 Shut Your Mouth 75 00 РС gaming market unless of course you Aero the Acrobat 925 Sep-02 Super Mario Advance3 875 Nov-02 Myst Ill: Exile 75 Oct-02 X-Men Next Dimension 775 0 99 don’t dig on this type of thing. KRISTIAN ‘Aggressive Inline 7.75 Dec-02 Zoocube 85 0

98 GAME INFORMER

„его Elite: Combat Academy . All-Star Baseball 2004 . .

Breath of Fire: Dragon Quarter - Celebrity Death Match .

Colin McRae Raly CIR

STYLE | TO 4PLAYER RACING

PUBLISHER CAPCOM Ш RELEASE MARCH 25 This intriguing game's peculiar style can be explained, in large part, by understanding the meaning of its title. Literally translated as “Car Designer,” this is a release that will push _ the envelope when it comes

_ to people's perceptions of a racing game. From ‘the pictures, you can already tell this is unlike anything you've seen before, but what you don’t know is how much more lies beneath the flashy and highly stylized surface. Auto Modellista will undoubtedly be one of the most unique games to hit the PS2 racing circuit this spring, but will it have the gameplay to back up its novel look? As in all things, time will tell but from what we've seen and heard, this title seems to be shaping up quite well.

Evil Dead: A Fistful of Boomstick Falcone: Into the Maelstrom . Fear Effect: Inferno

г. Freedom: Battle for Liberty Island .

Grand Prix Challenge Gunfighter 2: Return of igh Heat Baseball 2004 Indiana Jones and the Emperor's Tomt

Jo Jo's Bizarre Adventure .

Metal Gear Solid 2: Substance

MLB Slugfest 2004

Rayman 3: Hoodlum Havoc. Red Dead Revolver Return to Castle Wolfenstein .

Tomb Raider: Angel of Darkness . Toon Shade Racing World Series Baseball 2K3.

1 Х2 Wolverine's Revenge - Xenosaga Episode 1

= YuGiOh! The Duelist of the Roses . ... Zone of the Enders: 2nd Runner... .

1 Dragon Вай Z: Ultimate Battle 22 .. High Heat Baseball 2004...

1080*: White Storm . Army Men: Air Combat . . Army Men: Sarge's War . Batman: Dark Tomorrow .

1 Conflict: Desert Storm...

Release

3/18/03. 3/11/03.

3/3/03.

High Heat Baseball 2004 . . Legend of Zelda: The Wind Waker, The

. Rainbow Six 3: Raven Shield . „Вайу Championship . . . Rayman 3: Hoodlum Havoc.

Acclaim Kemco Microsoft

Ubi Soft Infogrames Capcom Infogrames THQ

Xicat Interactive Electronic Arts Dreamcatcher LucasArts Infogrames 300

LucasArts Microsoft Majesco

Ubi Soft

Take 2

Vivendi Universal Capcom

TDK Mediactive Infogrames Microsoft Microsoft Midway

Xicat Interactive Ubi Soft Electronic Arts Electronic Arts Microsoft

. Batman: Dark Tomorrow .

. Evil Dead: A Fistful of Boomstick. „Ра Tennis Champions . . lattie for Liberty Island

: Destory All Monsters Melee . ‘High Heat Baseball 2004. . Indiana Jones and the Emperor's Tomb.

- Marvel Vs. Capcom 2. Mercedes Benz World Racing .

. Midtown Madness 3.

MLB Inside Pitch 200:

. MLB Slugfest 2004

: Motor Trend Lotus Challenge Murakumo: Renegade Mech Purst . MVP Baseball 2003

+ Rainbow Six 3: Raven ‘Rayman 3: Hoodlum Havoc.

. Return to Castle Wolfenstein

. Roller Coaster Tycoon.

1 State of Emergency . “Tao Feng: Fist of the Lotus -

World Series Baseball 2K3 X2 Wolverine's Revenge

NEW RELEASES Au DATES SUBJECT TO CHANGE. CALL YOUR LOCAL

Publisher/ Distributor

Infogrames LucasArts

300

Nintendo Infogrames Electronic Arts Ubi Soft

Encore

Ubi Soft

THQ

LucasArts Electronic Arts Ubi Soft

Titus

Xicat Interactive Nintendo

Activision

Titus

Infogrames Bethesda Softworks Titus

Electronic Arts

Capcom Metro3D LucasArts

fake 2

Microsoft Xicat Interactive Microsoft

W FORMAT GAMECUBE STYLE 1-PLAYER ACTION/PLATFORM

E PUBLISHER NINTENDO lii RELEASE MAY 26

Wario is getting his revenge on those who have dissed him. Соте May, he'll get a brand new platformer. This time, it's on GameCube, and will get

all the applicable trimmings. The graphics have the sharp, сапоопу splendor of Mario

the transition to three dimensions, but it would be absolutely 3/11/03. moronic to bet against a Nintendo property - especially after the string of hits it has done on GameCube. Wario is a unique we е

character, so detestable that you can't help but laugh at him. Let's just hope this console game finally gives him the

respect he deserves.

3/4/03.

5/20/03. 4/10/03. 3/11/08. .

2/24/03. . 3/25/03. 3/11/03. 2/18/03. 3/18/03. 5/22/03.

5/6/03.

3/18/03. . . CSI 3/12/03...

1503 A.D. The New World

: Backyard Soccer 2004 . . Bandits: Phoenix Rising

Cabela's Off Road Mud Runnin’ . Castles & Catapults .

. Electronic Arts . Infogrames Interactive + JoWood Productions

Humongous Entertainment

. TiSynergy . Majesco + Activision . Infogrames Interactive + Ubi Soft + JoWood Productions - Strategy First ++ Ubi Soft

. Dreamcatcher

Delta Force: Black Hawk Down . . .

Enter The Matrix: Special Edition

EverQuest: Legacy of Ykesha .

. Ghost Recon Gold Pack .

.. IL 2 Sturmovik: Forgotten Battles . Indiana Jones and the Emperor's Tomb.

: Operation Genesis . “Line of Sight: Vietnam

shadows of Undertide

С Project 1602: Covert Ste . . Rainbow Six 3: Raven Shield | Rayman 3: Hoodlum Нас...

: Retur to Castle Wolfenst + Riddle of the Sphinx Il

RollerCoaster Toon D Expansion "Pack.

. Acti < Digital Leisure

< Ubi Soft

1 Activision

. LucasArts

. LucasArts

| Vivendi Universal

Soldier Of Fortune 2: Gold

Star Trek: Elite Force Il Star Wars Galaxies .

Baldur's Gate: Dark Alliance .

Crazy Taxi: Catch a Ride .

Grand Theft Auto IIl . .

Hamtaro: Ham-Ham Hear High Heat Baseball 2004 . Jamese Bond 007: Мена.

ша: The Ruins of Love. Medabots: Metabee-Gold . Medabots: Rokusho-Silver. Mega Man and Bass

Pokémon Sapphire

Super Puzzle Fighter Il. Ultimate Brain Games . Wario Ware, Inc.: Mega Microgames Woody Woodpecker:Crazy Castle 5.

YuGiOh! Dungeon Dice Monsters Yu-Gi-Oh! Stairway to the Destined .

RETAILER FOR MORE DETAILS

Publishor/ | Distributor

Electronic Arts . Hip Interactive, Inc.

igital Leisure.

Vivendi Universal

Infogrames Interactive.

. Infogrames interactive

Strategy First

Vivendi Universal.

2 Verant Interactive 989 Studios.

+ Microsoft

Strategy First

Ubi Soft

TriSynergy

JoWood Productions

Ubi Soft.

300 Company

Infogrames Interactive

W FORMAT XBOX, GAMECUBE ll STYLE 1-PLAYER ACTION/ ADVENTURE ll PUBLISHER KEMCO Ш RELEASE MARCH 18

Batman is arguably the most popular superhero that has E ever walked the earth with а Jl tormented soul. So, why hasn't Я he had a good video game since

ғ put together an all-star team

to ensure that Dark Tomorrow makes for a happy November for all three consoles. A better writing pair than the one Kemco assembled does not exist. You think we jest? Try Batman writer Scott Peterson and Kenji Terada, the man behind Final Fantasy |, Il, and Ill. Bang! These two take their knowledge of the man behind the cowl and compelling video games, respectively, and weave a tale of seemingly random events that tie together into a devious plot.

Ubi Soft LucasArts Strategy First Vivendi Universal Infogrames interactive > Vivendi Universal Infogrames Interactive Take2 Infogrames Interactive Strategy First Verant Interactive/ 989 Studios . Dreamcatcher . Eidos . Codemasters. + Codemasters + Ubi Soft + Ubi Soft + THQ

Activision . Dreamcatcher + Microsoft + Infogrames Interactive + Infogrames Interactive. . TriSynergy Global Star Software

ft

. Ubi Soft

GAME BOY ADVANCE.

. Ubi Soft . Electro Source

Ubi Soft

. Electro Source . THQ

+ Capcom - Telegames . Nintendo

Kemco Ubi Soft Konami Konami

GAME INFORMER

Der Wille zur Macht DJ DRE)

KOS: MOS/SIMULATOR

Once in the garage, climb the stairs, then go through the second door (the first is locked) to find your first A.G.W.S. and a save point. The door to the right of

it leads to the Mission Key, which opens two doors including the one to the boss. First, though, take the ladder down, leading to Address No. 10.

IBOSSJ-JORONE[GX¢

Use Shion's A.G.W.S. straight away, so he's fighting someone his own size. Defend with Kos-Mos until you can launch a Tech Hit. Repeat. He'll boost in front of you often, so keep your HP up.

WOGLINDE

The door on the right leads out of the lab. In the &old tombstone room, the man in orange on the right promises to send you a secret email (it's a bit of humor). Shion's room, north of the big crane, contains the Maintenance Data. The red door with Address No. 18 is below it. After talking to the Realians, you can learn how to drill, and get the Drill Passport. In D-04, Sgt. Swaine calls you over and gives you the Segment File (a recorder for all Segment Addresses and Decoders). Address No. 7 is right next to him. To the north are two soldiers playing a tag minigame. Just cut corners around the column behind you, then cut straight to the item. Further north is an A.G.W.S. simulator level-up here if you'd like. Find Address No. 16 in the back of 0-05. Visit the bridge, then head to your room again for a nap. When you wake, use switches and doors to your advantage. The marine by the A.G.W.S. hangar tells you to go there for the Vaporizer Plug-In to blast items in the world. Use the tag tactic, and return to Sgt. Swaine for Decoder 7 and open the

100 GAMEINFORMER :

Although Xenosaga follows a fairly linear storyline, there are a bevy of extras scattered throughout the adventure. We tell you how

to find all of the Decoder Keys and Segment Addresses, which reveal super secret items. Also note that the robot pieces you find can be taken to Professor, who will build you cool weapons. Finally, since Xenosaga has proven to be one of the more difficult RPGs out there, we provide tips on how to beat every boss.

door. Take the Crewman's Key from the fallen marine and use it nearby. After fighting Cyclops, you come full circle. In the room near No. 16, blast the glass to find Decoder 18. Hit up the A.G.W.S. area for A.G.W.S. repair kits, then go back around to Shion's quarters and further south.

——— MING. TAUR UR,

Per usual, use Shion's A.G.W.S. Guard one turn with Kos-Mos, so she can Tech Attack next. Focus on the smaller Sky Fish first. Once you've caused some damage to it, Minotaur will start Boosting and using heavy Gravity Pulse attacks. Get out of the A.G.W.S. before its HP gets too low, since you can't restore them during battle. Use your Boost to let Kos-Mos perform a few Tech Attacks.

PLEROMA

Hold down R2 to sneak by the guards. They follow an easily deciphered walking pattern, so you shouldn't have to tussle with any of them. In the second soldier-pacing obstacle course, blast a A statue for Decoder 11. Once you get to the A.G.W.S., use the crane on the left side

(come back to him later for Decoder 4).

Take out the cell guards, then go south to

the control room and fight the -

security bot. Each attack you

do on him makes reinforcements

arrive, so make them count. The

Master Key to the cell is behind it.

Sirens mean little; just get back to

the control room again and flip the

Switch. Work through the maze, then

fight the three A.G.W.S. If one's shield is

up, don't attack it. Use Momo's sleep

Ether on the side pilots (funny stuff) and

her heal on Ziggy. Now, head to the beginning of the level. However, first you should blast through the wall above the door between the two soldier-pacing areas for a secret route to Address No. 4.

Бегиш:

Be all healed up before this bout, or you'll be at an immediate disadvantage. Also, position Ziggy in front of Momo, so he can't be pushed backwards. If you aren't doing a Tech Attack with Ziggy, defend. If you aren't healing with Momo, refuel your Ether. Failure to follow this plan will most likely result in death. Also, try to use near attacks whenever possible.

ELSA

You now get an email giving you EVS, which lets you revisit past areas to retrieve items. However, you’ve picked up everything we told you to already, right? Take the elevator to В1 for a cutscene then continue on to B2F, around the A.G.W.S. area and up another lift. Other points of interest along the way include getting a Card Passport from the bartender in the restaurant; Address No. 8 in a corridor in B2F; and the Disarm Key in the arching couch in the lower crew quarters (hit circle). Use the Disarm Key to move the bridge in B2F for Decoder 10. Now, head to the bridge, which sends you back to the Catapult Room, where Address No. 14 is stashed behind a box. Set up your party \before going below y) М deck. Your target is the hangar, where

the vehicles are Ji stored.

2 MA

D271 na 28/28

momo

For this battle, we recommend using heavy hitters Chaos, Kos-Mos, and Ziggy. Straight off, this boss memorizes when the ring icon comes for its turn, and will do a huge Tremor attack, damaging your whole party. Use Chaos’ A.G.W.S., and have the other two heap Tech Attacks on the boss. Ziggy should be able to heal himself, so just watch Kos-Mos’ HP and use your supply of Med Kit S. DOMO Carrier will heal itself frequently later in the fight. To combat this, build up your Boost meter and cheat him out of turn, so he can't do it as often. Never let your health get too far down, as he'll self-destruct before dying. After this battle, just show the new passengers around, and rest when prompted in the crew quarters.

U-TIC/BATTLESHIP.

Another playable character will wonders never cease? Destroy the A.G.W.S. with ease. Blast the nearby generators to stop the two security systems. Flip the switch. Go down the hall to open the door labeled “4.” Blast the generator before entering the doors with glowing green panels next to them. Behind the second one is Address No. 11. Door 5 opens before Door 3, via a switch. The U-TIC Card, which opens the place holding Decoder 16, is ina side room south of the A.G.W.S. hold. Card No. 3 is slightly down the hall.

9049S /пвп EE

This boss likes to hit all three of your peeps at once. It’s а good idea to build up your W-ACT, as it's like an A.G.W.S. Tech Attack. Either way, you should have no problem with this pushover.

DOCK(COLON Ya

Fetch Ziggy, then go outside. There’s not much to do here, except watch the events with the Commander unfold. Inside the Talk To Me store (a few floors down) is Address No. 2. Once on the ship, go to the bridge.

GNOSIS]HIVE]

Proceed through the area. Most of the hive is fairly linear and full of cutscenes, and doesn't feature any secret areas. Just make sure you hit all the Side paths and blast every destructible object, and you'll find Address No. 13. When you encounter a Cerberus next to a building with stairs attached to it, assign Momo as your lead character and ascend the stairs. There will be some boxes on the left; investigate the blue sparkling orb on the one box for the Star Wind spell. Shortly after that, you'll come to a save point. Enter the laboratory. Go upstairs and into the shop and fight the plant enemy for Decoder 15. When you get back outside, descend the ramp and turn right across the bridge with water. When you reach the archway, turn left again. You'll encounter an enemy standing. Beat it for Decoder 9. Enter the tower and you'll find an elevator. Destroy the yellow shield generators on the first, second, and third floors preventing use of the lift. On the third floor, pass the elevator on your left. There will be a destructible object which conceals a door. Enter it to find Address No. 9. Take the elevator down for a boss battle.

Knuckle Firecracke

двичаняксееенивообтеви

То defeat Gargoyle, we chose Chaos, Shion, and Kos-Mos. Place Kos-Mos and Chaos in the front line and Shion in back. With Chaos, transform into his A.G.W.S. For Shion's first move, cast Boost on Kos- Mos. For the rest of the match use Shion to heal. Attack the Oudogogue on both sides of the boss with melee attacks. You should allow Kos-Mos to build up her AP so that she can perform a melee Deathblow each time. When you destroy the two cronies, use distance attacks to take out the Gargoyle. Transform back into Chaos and move Shion to the front. The boss melee attack will do serious damage and cause frustration, so cast Kos-Mos' Down Force. While healing with Shion and Chaos, attack Gargoyle with Kos-Mos' Deathblow. When you can, use Shion's Boost on Kos-Mos and attack with Chaos. Once you have Gargoyle below 1000 HP, use Shion's A.G.W.S. and go in for the kill. The A.G.W.S.'s melee attack deals the most damage.

ITHEIDURANDAI!

Proceed to the left; answer your email. Return to

the Durandal, go to the Park, and investigate it to encounter Momo. If you're prompted in email to make an investment, give 6,000G to Shijima; you'll receive 72,000G back as dividend payment. Go to the Residential Area. Head down the long corridor. When you get to the junction that indicates the Game Room is to the right, turn left. Explore these rooms

PLAY TO PERFECTION

to find plenty of goodies and a special key. Go to the Game Room and get the Casino Passport so you can play the Slots and Poker. Go to the first room, where you're prompted to sleep, and take a rest. Go to the dock and speak with Junior.

IKUKAI/FOUNDATION,

Go to the city sectors. Enter the next sector to the left. Ascend the stairs on the right and turn left at the top. Proceed over the metal catwalk and enter the building, exiting to the other side. Enter the open door straight ahead, which is the upstairs portion of a laundry shop. Check the white suit at the top of the stairs and you'll get the Fish Detector. Descend the stairs and enter the back room. Destroy the bookshelves to find Address No. 3. Ascend the stairs and go through the doorway. Talk to the King's brutes and blast the blue crates on the level below. Speak with the pink thing and head back outside. Return to the previous block and enter the Ironman bar. Speak with the woman on the far left; she is

in a pink getup and crying into her arms. Go to the beach resort and catch fish! Get the Engagement Ring and return to the upset woman; she'll reward you with Decoder 8. Go outside, turn the crank to the left of the entrance, and then enter the inn next door and rest. Head to the A.G.W.S. area and play the quiz game to the right. Win and you'll get the PM Card C. Descend the stairs and speak with the professor. Board the Durandal.

ITHEIDURANDAI!

Go to the Park. Pass over the walkway on the right and you'll see a blue sparkling orb. Investigate it, and you'll find that it is Decoder 1. Return to the Elsa and 50 see Kos-Mos. Kill the guards, and make a left down the hall. Get your weapons, and leave through the previously locked door. Go to the room where you slept; blast the closet previously blocked by the robot to find the Armory Key. Make your way to Hangar and enter the door on the left that a guard was blocking. You'll get Decoder 5. Go to the Elsa and enter the gate on your character's right, since the front entrance is locked. The gate is guarded by a large mech.

ENCEPHALON

Head to the right with the Momo team and then make another right to leave the structure. It will switch to Shion's group. You'll eventually come to two manholes. Make sure that before you enter them, you get the treasure chest close by that contains PM Card E. Go to the manhole furthest away. Unlock the doors, find Address No. 5, and then enter the other manhole. You'll enter the sewers. After you defeat a few ghouls, you'll switch back to Momo's group. Proceed ahead and you'll enter a subway station. You're forced to go through the ticket machine on the far left. After passing through it, there are more machines on the right and a save point on the left. Go up through the third machine to the right. Enter the door and you'll find Address No. 15. Descend the stairs closest to the save point. Get down on the tracks and head to the next area. Enter the train on the far end and head right. You'll uncover a chest; get it to obtain Venom Block. Now go the other way through the train to the next area. Go through the door you opened with the blue triangle above it to receive Decoder 12. With

GAMELNFORMER 101.

PLAY TO PERFECTION

Shion, head straight and destroy the rock pile on the right. The secret path will lead you to PM Card D. In the next area you'll watch a weird scene with a rabbit. When you get to the area with the rabbit's house, take the path left (instead of exiting right to a new area). This will take you to the previous Section, where you can now reach the carrots. Get the carrot juice and return to the log table in front of the rabbit's house. Place the juice on the table. When he emerges, quickly enter his house and get Decoder 3. Enter the church, save, and go to the boss in the back.

IBOSS]-ATIAMAT;

Depending on whether Shion or Junior acts, Tiamat's attacks and weaknesses will change. After you perform a move with Junior, beam attacks will become its weakness. After you use Shion, physical attacks become its weakness. What you'll want to avoid here is letting Shion take a turn right before Tiamat. If this occurs, try to Boost with Junior. Otherwise, you'll be subjected to a serious attack. Also, make sure that Shion has anti-Confusion armor on. During the fight, attack with Junior. With Shion, heal and cast Boost on Junior so that he can Boost when Tiamat's turn comes after Shion's. Transform into Chaos' A.G.W.S. and fight until the suit is close to destruction. When you get close to the end,

Shion should finish it off. This will destroy its Shion Consciousness. After it heals itself, get Tiamat close to death again and then finish it off with Junior. If you let someone other than Shion or Junior kill Tiamat, it will just revive itself and keep fighting until you follow the rules!

KUKAI/FOUNDATION,

Go get Allen; he's at the Ironman bar in front of the Iron 3. Now you must rescue 13 people. This rescue mission will be followed by a boss fight, so be sure to save in the hotel after number 13.

EVACUATING RESIDENTS)

1. Go to Ironman and save the man at the Iron 3 display.

2. Go to the hotel, Our Treasure, next door. Save the girl from the safe (the code is 1-0-2-8). Go upstairs and head right. Destroy the bookcase and go through the hole in the wall. Hit the button to raise the

elevator. Go back to the previous room and climb the |

ladder to the roof. Slide down the roof to the right.

In the flat area you'll find Address No. 1. Fall to the catwalk and then onto the awnings of the bar. Enter the room with Momo as your lead and you can fight Mintia. She is tough. Just be sure you use the three

102 GAME INFORMER

| female leads and you have plenty of Сиге-АП and some anti-Poison gear.

3. Head to the bar and destroy the boxes behind the | elevator's previous position. A man will be cowering

Wf under the rubble. Go back to the hotel and up onto

the roof. Slide down and to the left this time. You should reach a passage through a building that leads | to the next area. Go through it and you'll be taken to | Decoder 13.

. Head back to the roof and slide off to the right nto the dumpster area below. Go to the left section | of town from the ground level.

| 5. Kill the Gnosis on the immediate right to save the NPC near the statue. 6. Go to the cleaners through the front entrance. There's a woman in the room on the right. Head around through the next room to rescue her. Notice the destructible object here, which conceals a ladder.

| Don't use it. Instead, enter the previous room and

climb the stairs on the right.

| 7. Go out the door and onto the catwalk, which is

| blocked by fire. Enter the door on your character's left. Go back outside, bypassing the flames, and

| then enter the next door. You'll eventually come to a catwalk that slopes down. Head down it and hit the red button. Turn around and climb the ladder. Enter the door that you can now reach on the right. Kill the

| Gnosis to rescue the man.

8. Don't 50 down the chute of the bread shop.

8 Backtrack and then go to the upstairs area of East 6.

| Talk to King.

| 9 & 10. Enter the lower level of East 6. Kill the Gnosis and destroy the boxes to rescue Mina and

| Johhny.

| 11. Head back upstairs and 50 through the door оп

| the left. Kill the Gnosis in the back of the cleaner's

| room and rescue the woman.

| 12. Re-enter East 6. Kill the Gnosis and press the button. Enter the secret passage and ascend the

| stairs. Talk to the cat to rescue it. 13. Blast the steel door on the left just past the cat. Head to the right and destroy the wall at the end of the passage to find a boy.

IBOSS]:IGIGAS,

Wave Blast P

| Pick Shion, Kos-Mos, and Junior. Turn into a mech with Junior immediately. Then with Shion, Cast Safety Level on Kos-Mos and then access her A.G.W.S. Attack with Junior and Shion, alternating with Kos- Mos' level 6 Death Blow, but heal when necessary with Kos-Mos. The key here is killing off one Gigas as quickly as possible (we chose the Gigas on the char-

} acters’ right). If the remaining Gigas starts casting

Lightning, transform back into Shion and Junior's

human form. Now, use Junior's Misty to prevent it from casting any spells. For the remainder of the match, heal and cast Boost with Shion. Junior's Moonlit Serenade deals quite a bit of damage, so try using that as often as possible. Kos-Mos's Blaster attacks and X Buster are very effective, too.

‘SONG{OF/NEPHILIM,

Return to the Foundation and get Momo. Now head to the Durandal's Residential Area. Enter the Song of Nephilim to get Momo. Proceed through each tower (one, two, and three) in order. For the first tower, destroy the cubes to determine which floor you'll encounter. Every three cubes destroyed will take you to another floor. Note that the rectangular pieces consist of two cubes and the large, flat square pieces are four cubes. So, go to the second floor

by destroying three cubes. Go through each floor,

if you like. Most have some decent items. The fifth floor has Decoder 14. To get to the second tower, go to the third floor and go outside through the door that's across from the guard standing in the cove. Now go to the sixth floor. In the second tower you'll encounter the only save spot in the Nephilim. Leave the centerpiece with the save spot and go around. Enter the first door on the left. Proceed down a few floors and you'll find a ladder. You'll encounter a bridge leading to a door. Destroy the boxes to find Decoder 2 and Address No. 12. When you get to the bottom, 50 to the center door and press the button. Go through the right and left doors and destroy the power generators. Get ready for a boss fight.

IBOSS]-IRIANONISE]

Just be sure to heal and cast Boost with Shion, and attack it with as many Death Blows as possible. Its attacks are relatively weak, dealing mostly physical blows. However, it does have an energy drain. Attack with Kos-Mos, but be sure to cast Down Force on the enemy to decrease its strength. For your third char- acter, just deal as many physical blows as possible. Your third character should probably be Junior, since he can access A.G.W.S. and cast Misty. If you must, place Shion behind Kos-Mos, so that she cannot get pushed back out of range.

SONGIOFINEPHILIM,

Go out the door and press the button. Take the elevator up and save. Pass through the door on the left and go all the way down the ladders. Ascend the second level of the next ladder. Cross the bridge and 50 up the following ladder. You'll come to а hole; fall down it to find Decoder 17. Now head to the bottom of the far-left tower. This puzzle is easy. Shoot the red pole four times; shoot the blue pole three times; and shoot the green pole once. Move on to the third tower. Go outside and press the red button. This will allow you to enter the area in the center of the towers, which leads to a boss fight. However, don't £o right away. Take the blue triangular elevator up and go into the second tower to save.

Choose Shion, Junior, and Kos-Mos. If you want, you can transform into their A.G.W.S.; but be sure to equip Anti-Beam armor, Gear Shields, Armor Protect Units, and Guard Recovery. If you guard and use W- Act function, you can deal quite a bit of damage, and you might be able to defeat him with this method.

If your A.G.W.S. are unusable, the Bravesoul item

is useful, as it will deal insane damage when your HP is low. Also, equip any anti-Slow equipment or Skills available. At the start, cast Kos-Mos' Mode AT, Junior's Psycho Arm, and Shion's Safety Level and Quick on everyone. Finally, cast Junior's Coin Lock on everyone. Throughout the fight, you'll want to maintain health and clear any status changes with Shion, but fight with her when you can. With Kos-Mos, attack Albedo with Buster X and ЕКЗНОТ. Use Junior's Moonlit Serenade. This scuffle will take a while, but he isn't too tough to defeat. Afterwards, return to the second tower to save. Gear up for another boss battle.

|

Woll, thon...

If available, use anti-Bind, anti-Confusion, and anti- Slow Skills or armor. At the start, you will have some time before Ein Rugel performs any serious attacks.

| Use this opportunity to cast Safety and Coin Lock on

everyone. For the rest of the fight, simply attack with everyone straight up, healing when necessary. After

| defeating him, he will transform into Doppelwogel. Again, heal and Boost as often as possible while | trying to attack him with your strongest attacks.

WEROTO)MERKABAH,

| Before proceeding to Merkabah, load up on all of

| the items you need. This will be your final stand.

| Fight the various mechs and you'll soon come to ап | elevator that takes you to level 40. There are only

| two save spots here, so make good use of them.

| One is on level 43 in the control room; the other is

| towards the end. Once at level 44, proceed down to | level 43. Press the switch and enter the room close | by; you will find Address No. 17. Hit the green button | on level 42, too. After going to level 41 for an item, | save and then head to the door you just unlocked

| on level 44. After you go through the gate, go to the

left and drop down onto the satellite dish for a boss

The battle is against M type enemies, so all of the attacks are either physical or beam. Adjust your

| characters' offenses and defenses accordingly. | We picked Shion, Junior, and Ziggy for the fight. It | would also be prudent to transfer Shion’s Medical

All spell to either Junior or Ziggy. First, destroy the

| cronies on both sides before going after Proto. Using | Ziggy's Lightning Fist and Junior's Moonlit Serenade | work well. With Shion, heal, cast Boost, and attack

| whenever you can with Spell Ray. When you finally

manage to kill the cronies, you'll realize his beam

| shield is blocking your attacks. First, cast Safety | Level and increase speed with spells for everyone, | as Proto Dora has one attack that can kill the entire

party instantly. Use beam attacks to damage him.

| Junior's Moonlit Serenade and Ziggy's Lightning Fist

| and Executioner deal the most damage. Again, with

| Shion, heal and cast Boost, but you'll find her Spell Ray to be most effective. The key to winning this duel Ё

| is making sure that all your characters always have

| Safety Level cast on them. At the end of the bout

| you'll get Decoder 6.

WPROTO)MERKABAH

| You'll enter a circular room. The door on the right will | lead you back to your save point (definitely go savel).

On the lower floor of the circular room, you'll find Address No. 6. The next room will have stairs that

| are destroyed. Go into the room on the left first and | then take the elevator down. Save and proceed down

the next elevator. You'll have a few fights as you descend. The first two battles consist of enemies

| (the dual sword wielders) from the area with the

| destroyed stairs and the elevator. The third battle

| is against а G-type character that mainly uses fire

| spells. The fourth battle is against the same G-type enemy from battle three and two healers from the second fight.

# Choose Junior, Shion, and Kos-Mos. Transfer Shion's

| Safety level to either Kos-Mos or Junior so that you

| can keep up with Albedo's devastating beam offen-

| sive. Also, it would make your life easier if everyone

| has Medica All. Albedo will use mostly fire-related

| attacks, and one beam attack that always deals

| over 1,000 HP worth of damage. Also, in the fight

| immediately proceeding this one, the enemy will cast Ether Attack Down. So, equip any Skills or armor

| that counter these attacks and ailments. Junior's

| gun attacks deal considerable damage, especially his Moonlit Serenade. Kos-Mos' F-RSHOT, physical

| attacks, and R Blade are best. With Shion, cast Safety Level on everyone first, then heal and Boost

| throughout the rest of the match, attacking with her when you can.

[BOSSHISOEHIEZEITHOS M

| Cast Safety Level, Coin Lock, and Boost (x3) on | everyone. Take your time at the beginning. Sophie won't do any overly damaging attacks. Heal and | Boost with Shion throughout the battle. When you can, attack with her using the Lunar Blade and Spell Ray. Kos-Mos' X Buster, FRSHOT, and В Dragon | are very effective, and Junior's Moonlit Serenade | works best here again. As long as you heal often and | have Safety Level cast, you should have no prob- | lems beating this imposing Gnosis. When Sophie | summons the Ratatosks, your priority is destroying | them quickly. To do this, use your three Boosts and try to attack using your strongest spells that hit | all enemies onscreen. Once Sophie starts using f Dark Omen, you'll need to recast Safety Level and | heal immediately afterwards. It will also help if you | conserve your Boosts for when this happens.

„7 GAVEINFORMER "103

777

itus AN

HEATH SEEN

WhiTEOUT

The game may not be great, but if you bought it and never play it, these codes will surely help you finish it. Give me а "Whoopdie-do!"

Automatically Win During a race, hold / and press Up, Down, Left, Right. Drivers and Sleds - Go to the Main Menu, hold R1 and L1, and then press Right, Right, Right, Right on the d-pad. Dubois Jennings New York, NY

THe GETAWAY

Enter both of these codes dur- ing the trippy FMV sequence that precedes the Main Menu. The sound of a woman scream- ing will confirm correct code entry.

Armored Car Weapon - Up, Down, Left, Right, L, A, (The weapon can only be used within missions) Double Health - Up (x2), Left (x2), Right (x2), © (x2), Down Skip Intermissions Press R3 to bypass some intermission sequences. However, not all of them can be skipped.

"The Rhino"

Toledo, OH

ТОД GAMEINFORMER

аз: Во 0000000

nunun "ао за ами.

Срлмо Тнеғт Auro: Vice City Enter all of these codes at any point during gameplay. A message will confirm that the cheats have been entered correctly.

Aggressive Traffic R2, Q, R1, L2, Left, R1, L1, R2, L2 Alter Wheel Size R1, ><, A, Right, R2, [| Up, Down,

Armor - R1, R2, L1, <, Left, Down, Right, Up, Left, Down,

Right, Up

Black Traffic -, L2, Up, R1, Left, 2X, R1, L1, Left,

Bloodring (Version 1) - Up, Right (x2), L1, Right, Up, 2

Bloodring (Version 2) - Down, R1, О, L2 (x2), X, R1,

L1, Left (x2) Caddy -<-), L1, Up, R1, L2, >, R1, L1, O, X

Cars Drive On Water Right, R2, С), R1, L2, LJ, R1, R2 Chicks With Guns - Right, L1, ©, L2, Left, <, R1, L1

(x2), X

Destroy Cars - R2, L2, R1, L1, L2, R2, LJ, A, (ВЕ

Dodo Car Physics Right, R2, Q, R1, L2, Down, L1, R1 Faster Cars - Right, R1, Up, L2 (x2), Left, R1, L1, R1 (2)

Faster Gameplay Ô, Up, Right, Down, L2, L1,

Faster Time - © (x2), L1, L4 L1, L1 (x3), 11, А.О, А Female Pedestrians Follow You -O, ><, L1 (x2), R2, < (2,0 A

Floating Cars - Right, R2, Q, R1, L2, LJ, R1, R2

Fying Boats - R2, ©, Up, L1, Right, R1, Right, Up,

A,

Foggy Weather - R2, X, L1 (x2), L2 (x3), <

Heart Attack - Right, L2, Down, R1, Left (x2), R1, L1,

L2; Ut

Hotring (Version 1) - R1, , R1

Hotring (Version 2) - R2, L1,

Up, D, R2

| Improve Driving Skills - A, R1 (x2), Left, R1, L1, R2,

и

Love Fist Limo - R2, Up, L2, Left (x2), R1, L1, О,

Right

Lower Wanted Level - R1 (x2),

Down, Up, Down

Normal Weather - R2, ><, L1 (x2), L2 (x3), Down

Overcast Weather - R2, <, L1 (x2), L2 (x3),

Pedestrian Riots Down, Left, Up, Left, Х, R2, R1,

L2, L1

, R2, Right, L1, L2, Х (x2),

} Right, L1, R1, Right,

R2, Up, Down, Up,

Pedestrians Wield Weapons - R2, R1, Х, A, Х, А, Up, Down Pink Traffic -

, L1, Down, L2, Left, ><, R1, L1, Right,

Play as Candy Suxxx - R1, L1, X, L2

Play as Hilary King - R1, R2

, R2, Down, R1, Left, Right,

, R2, L1, Right, R1, L1, X,

Play as Ken Rosenberg - Right, L1, Up, L2, L1, Right, R1, L1, X, R1

Play as Lance Vance -\, L2, Left, X, R1, L1, <, М Play as Love Fist (Version 1) - Down, L1, Down, L2, Left, X, R4, 11, X (х2)

Play as Love Fist (Version 2) - R1, L2, R2, L1, Right, R2, Left, X, Ци

Play eee - R2, L1, Up, L1, Right, R1, Right, Ор, D,

Play as Pedestrian - Right (x2), Left, Up, L1, L2, Left, Up, Down, Right

Play as Phil Cassady Right, R1, Up, R2, L1, Right, R1, L1, Right,

Play as Ricardo Diaz - L1, L2, R1, R2, Down, L1, R2, L2

Play as Sonny Forelli <), L1, ©, L2, Left, X, R1, L1, A (х2)

Rainy Weather - R2, ><, L1 (x2), L2 (x3),

Raise Wanted Level R1 (x2), , R2, Left, Right, Left, Right, Left, Right

Replenish Health - R1, R2, L1, Left, Down, Right, Up

Rhino Tank (x2), L1, (х3), L1, L2, R1, A, О, А Robocops - С), L1, Down, L2, Left, <, R1, L1, Right, 2X Romero's Hearse - Down, R2, Down, R1, L2, Left, R1, L1, Left, Right

Sabre Turbo - Right, L2, Down, L2 (x2), X, R1, L1, О, Left

Slower Gameplay - A, Up, Right, Down, L, R2, R1 Sunny Weather R2, X, L1 (x2), L2 (x3), A Trashmaster - (L7, R1, <), R1, Left (x2), R1, L1, ©, Right Weapon Assortment (Grade 1) - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up

Weapon Assortment (Grade 2) - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down (x2), Left

Weapon Assortment (Grade 3) - R1, R2, L1, R2, Left, Down, Right, Up, Left, Down (x3)

When Pedestrians Attack! Down, Up (x3), <, R2, R1, L2 (x2)

, Left, Down, Right, Up,

Gillian Winters Rockford, IL

SECRET ACCESS

THE MONTH

Backspace Spi

в continua

Е L R X

A Star Wars: THE CLONE Wars X-Men: Next DIMENSION Enter all of these cheats at the Codes screen within the Even if you cannot play like a master, this Master Code will Bonuses menu. certainly help - loser! Enter the code at the Main Menu. All Movies - 12 PARSECS Master Code - Up (x2), Down (x2), Left, Right, Left, Right, All Multiplayer Maps - JORG SACUL A, B, Start (x2) THE Sims Battle Droid - TRADEFED (Geonosis Academy Multiplayer Ben Dover Level Only) Back Dore, VA

At the title screen press all four shoulder buttons (R1+R2+L1+L2) to access the Cheat Menu. From there put in the following codes, except for Easy Money, which is a trick rather than cheat.

Bonus Objectives Complete - GIMME

Developer Photo - JEDICOUNCIL

Padme - NATALIE (Geonosis Academy Multiplayer Level Only)

Unlimited Ammo - SUPERLASER Easy Money - Enable Free Mode, buy a bunch of expen-

Sive items, and head to your house. Save and reset your game. Now start your game without entering any codes. Go sell your items for easy cash.

“Man Who Eats Jelly" Green Bay, WI

SSX Tricky

Free Mode - Enter FREEALL to make all fi ^h objects cost 0 Simoleans. Note, how- ET ever, that you still need enough money to pay for an item. This code just prevents you from losing money. Also, you à: can't sell items, and you might suf- fer problems with saved games.

Mallora Board - At the Title Screen, hold L1 and R1, then press < (x2), Right, © (x2), Down, А (x2), Left, (x2), Up. Release L1 and R1 and you'll hear a confirma- tion sound. Choose Elise as your character, then enter an event. Instead of wearing her normal garb, she'll now be dressed in blue and the Mallora Board will be fastened below her.

Play as Mix Master Mike - At the Title Screen (with Tue LORD or THE RINGS:

Start Game and DVD Content), hold L1 and R1, then THE Two TOWERS

press X (x2), Right, Х (x2), Down, Х (x2), Left, < (x2), For the first set of cheats, you must simply pause the Up. Nothing will happen when this sequence is entered. game and hold the Left and Right buttons. For the ulti-

From here, select any mode, any rider, and any course. mate cheats, the

г с г, апа procedure is the same, but you need When the game begins, Mix Master Mike will replace the to complete the game first. A sound effect will confirm character you chose. a correct entry.

Midas Mode - Enter MIDAS and start a game in Get A Life mode. Enter the hot tub with a girl, then pause the £ame. Select Quit and then Just Quit. You'll unlock all two-player games and all objects and skins.

Steve Myers St. Paul, MN

Party Motel Mode - Enter PARTY М to unlock the two-player game, Party Motel.

Normal Cheats

Free Experience - A, Down (x3) Restore Ammo - A, Down, Y, Up The Sims Mode - Enter SIMS to unlock SELECT LEVEL Restore Health - Y, Down, A, Up this mode instantly. M - Skill Level 2 X, Right, X, Right

David Jefferson с Skill Level 4 - Y, Up, Y, Up Newark, NJ P Attemot Skill Level 6 - В, Left, В, Left

Skill Level 8 - A (x2), Down (x2)

NBA STARTING FivE

Yeah, this isn't the greatest game, as you probably know if you happened to be one of the unfortunate souls that picked it up. But, at least these funky codes make the gameplay mildly amusing.

Ultimate Cheats Devastating Attacks - B (x2), X (x2) Infinite Ammo - B, X, A, Y Invincibility Y, B, A, X Slow-Mo - Y, X, A, В Small Enemies - Y (x2), A (x2) “The Armchair Quarterback”

Big Feet - BIGFOOT Canton, OH

Big Hands - BIGHAND BATTLE ENGINE AQUILA

Big Heads BIGHEAD Flat Players - PANCAKE Enter these codes at the Choose Game Name screen.

Justin Bartlett

Rockville, MD All Gallery Items - 105770Y2

All Stages - !EVAH! Lebron James Cleveland, OH

GAMEINFORMER 105

DEAD or ALIVE XTREME BEAcH VOLLEYBALL

Easy Money - Go into the casino and play a slot machine. Take a rubber band and wrap it around the A button on your controller. Now, you can leave the game alone read а book, make a sandwich, or go to sleep - then return to а lot more money than you started with. For best results, Switch machines every hour or so. "The Joystick Juggalo" E. Lansing, MI

INE: WO CONTINUE PANDORA'S ..BOX TUTORIAL

OPTIONS

Hidder

Features of the Panzer world that will unlock

PANZER DRAGOON ORTA

All of the following codes apply to the original Panzer Dragoon game, which can be unlocked after beating the вате or playing for five hours. When you do, go to the Appendix section of Pandora's Box to find it. All codes must be entered at the original game's Main Menu, unless otherwise indicated.

Dragon Only Mode - First, activate the Weapon Change cheat, then enter Left (x2), Right (x2), Up, Down, Up, Down, L Button, R Button Hard Mode Congratulations - Up (x2), Down, Up, Left (x2), Right, Left, Down (x2), Up, Down, Right (x2), Left, Right Hard Mode Extras - Up (x2), Down, Up, Right (x2), Left, Right, Down (x2), Up, Down, Left (x2), Right, Left Invincibility - L Button (x2), В Button (x2), Up, Down, Left, Right Rolling Mode - Up, Right, Down, Left, Up, Right, Down, Left, Up, Right, Down, Left, Up, Right, Down, Left Stage Select - Up (x2), Down (x2), Left, Right, Left, Right, X, Y, White Stage Zero - Up (x3), Down (x3), Left, Right, Left, Right, Left, Right, L Button, R Button Weapon Change - During gameplay, press Up, Х, Right, Y, Down, White, Left, Y, Up, X. Wizard Mode - L Button, R Button, L Button, R Button, Up, Down, Up, Down, Left, Right

Chris P. Bacon

Boston, MA

106 GAMEINFORMER

METAL GEAR SOLID a es

Mertat Gear SOLID 2: SUBSTANCE

Substance is full of various little secrets and bonuses throughout the adventure. We've compiled a list of some of the cooler ones. Enjoy!

Alternate Ending Sequence - Use the M9 and stun every boss instead of killing them.

Confused Marines - Enter one of the holds with lots of marines. Sneak up on a marine at one of the corners. Press punch until he does a forward flip. This will cause your character to hit two or three other guards which will Start a chain reaction. Note that this is done much more easily if you happen to have Stealth.

Control Title Screen - At the title Screen, press White to hear a gunshot and see a flash. You can use the Right Analog-stick to change the background color.

Digital Camera - Complete the game, and the camera will be available when you start a new one. Alternatively, you can obtain the camera in Strut E Shell 1. Go to the bottom and find the platform with three red lights. Get in the Z.O.E. box. Climb on the conveyor when it stops. You'll be taken to a room with the item.

Ninja Raiden - Complete 5096 of the VR Missions as Raiden.

Photograph Mode - Finish Bomb Disposal, Hold Up, and Eliminate modes to unlock Photograph mode in the VR Missions.

Pliskin Finish 50% of the VR Missions as Snake. Raiden X - Beat all of the VR Missions as Raiden.

Stealth, Bandanna, Wig - Complete the Tanker mission three times on the three difficulty settings, and obtain every Dog Tag to get Stealth and Bandanna. To get Stealth and Wig for the plant, do the same thing for the Plant section.

Tuxedo Snake - Complete the VR Missions as Pliskin.

USP Suppresser - Complete the game and save it. Start а new game with the saved data. Go to the Navigation Deck after you defeat Olga. Climb the ladder where you previously receive the Thermal Goggles. On the middle platform you should find this weapon.

Vulcan Raven Action Figure - When you reach the

engine room, you'll see a tiny Vulcan Raven doll on the

floor. If you shoot it, he says something repeatedly and shoots small balls all over the place.

Tom Cruise

Boise, ID

STEEL BATTALION

It's an impressive title with plenty to offer. You can get even more value out of the product with these groovy codes.

Jump Flight Ability Complete mission 23 on Magnum Force. Press Start + F3 during a mission to jump higher.

Lower Mech - Complete the game on Desperado. Press Hatch + Start during gameplay to lower your mech.

Mech and Level Select (Free Mission) - At the title Screen, move the tuner to the following positions in order, with a pause of about a second before moving to the next position: 1, 9, 7, 9, 0, 9, 0, 6. A sound will confirm correct code entry. Note that the O position is on the left and the 4 position is at the top.

Monochrome Graphics - Complete the twenty-third mis- Sion on Veteran. Press Start + Night Scope during the mission loading screen.

Pause Feature - Simply disconnect the controller during a game. Plug it back in to resume!

Quasar Mech - On mission 7 or 17, enter the second floor of the enemy base. Enter the small room on your left. Defeat the mech inside and go to the large box with a rear switch. The Quasar mech's inside.

Rapier Mech - Obtain 10 decorations to unlock the Rapier VT.

Remove HUD - Reach the rank of Lieutenant Colonel and press Ignition + Start during gameplay.

Voice Select - Beat it on the Veteran difficulty setting. Go to the Configuration menu to find the Voice Select option. Alexa Wilson

Toronto, Canada

Сност ВЕСОМ

Complete all objectives in the single mission Dossiers. The following codes can now be enabled during game- play. A message will confirm a correct entry. Note that for the Invincibility code, you cannot complete the game as you normally would, since maps and Dossier items cannot be unlocked.

Big Heads - Back, A, X, B, Y, A Chicken Explosives - Back, X (x2), Y, A, В High Pitched Voices - Back, X, A, Y, B, X Invincibility Everyone - Back, B, A, Y (x2), B, A, X (x3) Invincibility One-player - Back, X (x2), A, B, A Paper Mode - Back, B, A, X, Y, A Slow Motion - Back ‚У (x2), B, X, А Jane Doe Somewhere, CA

SECRET ACCESS

crees X PLAYSTATION 2/GAMECUBE/XBOX ‘© GAME BOY ADVANCE

Dn. Muro

Go to the options screen and then to the Cheats section.

АП Gadgets - TINKERTOY All Morphs - EUREKA Go Anywhere - BEAMMEUP Invincibility - NECROSCI Never Take Damage - CHEATERBOY Secret Morphs - LOGGLOGG Super Ending - BUZZOFF View FMV Sequences - HOTTICKET "Daddy Fat Sax" Memphis, TN

Switch

Flip Speed Rail Balance Lip Balance ual Balance

Тому Hawk’s Pro SKATER 4

Go to the options menu and select Cheats. Enter all of the follow codes to unlock the corresponding cheat.

Always Special - doasuper Daisy - (0)(0) Hidden Skaters (Eddie, Jango Fett, and Mike Vallely) - homielist Master Code - watch_me_xplode Matrix Mode - nospoon Moon Physics - superfly Perfect Manuals - mullenpower Perfect Rail - ssbsts Mike Lundgren St. Paul, MN

ENTER TO WIN

Send in your codes and pass-

words, and if we choose your Send To:

entry as Code of the Month

you'll win a wonderful prize from the Game Informer Vault! All other entries printed within

these hallowed pages will receive a Secret Access t-shirt.

Secret Access Game Informer Magazine 724 North First Street, 4th Floor Minneapolis, MN 55401 secretaccess@gameinformer.com

е Player _

Last Nome

Handedness:

Country

Birthplace

Date of birth

NHL 2003

To unlock the following hidden players, go to the Create a Player option and enter the first and last names. You'll receive that players ability automatically! If EA was going to include hidden characters, it could've at least offered a few unordinary players, like Mr. Burns.

Bonus Players

Adam Hall Jason LaBarbera Alfie Michaud Jason Zent Barry Richter Johan Witehall Ben Simon Kay Whitmore Blake Bellefeuille Larry Murphy Brad Moran Mark Fitzpatrick

Brian Sutherby Chris Ferraro Corey Hirsch Dave Morisset David Nemirovsky Derek Mackenzie Eric Fichaud

Marquis Mathieu Martin Brochu Matt Herr

Matt Higgins Michel Larocque Raffi Torres Rene Corbet

Evgeny Konstantinov Rich Parent

Greg Crozier Rick Tabaracci Greg Pankewicz Sascha Goc

Guy Hebert Scott Fankhouser Ivan Hum! Ty Jones

Jakub Cutta Xavier Delisle

EA Employee Players

Go to the game's credit section and note the names of the various creators. Now, go to the Create a Player option and input each of the names (sorry, there are simply too many for us to write down). Be aware that a lot of them will work, but some will not. Also note that the female first names have been changed to male ones of a similar type. So, for example, Christine Staples becomes Christie Staples.

Missing Professionals As you hardcore hockey fans probably noticed, there are a number of professionals missing, unfortunately. Go to the Create a Player section and enter the names of professional players that don't appear in the game. Although not every single one is available, more often than not, the exact profile will miraculously

appear.

“GI Droid” (location unknown - last seen at Justin Lee's [A.K.A. Justin Leeper] wrestling match providing him with more than his fair share of boos)

rtainment T

CoNTRA ADVANCE

Feeling like a loser? Don't worry; we agree this game is tough. But if you can't take it, here's a little help.

Level 2 - 11111N TYLH1Z FCS5H1 (Novice) YAHC1B L5P212 34ZWF1 (Normal) Level 3 - 111113 TYLH1W BHZXZ1 (Novice) WXJD1Z JHSJ1Q KKNCY1 (Normal) Level 4 - 11111B TYLH1T XLGHSB (Novice) ZWJF1J MGSL1B GP3LQB (Normal) Level 5 - G3421N TDN51N C3BV2C (Novice) Level 6 - W3MJ1S JAVP1N YY24BD (Novice) Mihoko Chida Los Angeles, CA

Doom 2

As a Space Marine, no one can hear you scream. Either that, or they follow your voice and try to eat you. Pause, hold L+R, then enter the following codes.

All Weapons, Items, Keys - А, B (x2), A (x5) Berserk - B, A, B, A (x5) Computer Map - B, A (x7) Disable God Mode - A (x2), B, A, B (x4) God Mode - A (x2), B, A (x5) Invincibility - B (x3), A (x5) Radiation Suit B (x2), A (x6) "Captain Howdy" Georgetown

Street FicHTER ALPHA 3

Chet defines himself by this game: When he’s happy he’s Sakura; when he’s sad, he’s Chun Li; when he’s angry, he’s Zangief...this is just weird. Use these codes at the title screen for some help. You'll hear Ken or Ryu shout "hadouken" to confirm the entry.

All Fighters - Left, Right, Down, Right, L Button (x2), A, L Button (x2), B, R Button, A, Up All ISMs and Modes - A, Up, A, L Button, R Button, Right, L Button, Right, A, Down, Right All Modes and Handicaps - L Button, Right, A, R Button, Up, L Button, Right, B, A, Up, Right, Down, Right

“The Game Molester"

Washington, D.C.

Seca SMASH PACK

Ecco The Dolphin Cheat Menu - Keep turning Ecco to the left and right, and pause when Ecco faces you. Now input the following code: Right, B, R, B, R, Down, R, Up. John Doe Nowhere, MN

GAMEINFORMER 107

THE BEST OF THE TURBOGRAFX

TOP 10 TURBOGRAFX GAMES

NEC's TurboGrafx 16 and its CD peripheral were great consoles doomed by bad timing. Things started out strong with a hard-hitting first-party lineup, a budding mascot in Bonk, and some pretty graphics. However, the more powerful 16-bit platforms soon grabbed the glory and the third-party licenses, ending this

One of the best ninja games released, Spirit is filled with high-adrenaline action, loads of weapons, and a great gimmick: Shadowy ninja ghosts follow you around, dupli- cating your moves. Mowing down countless enemies then battling a gigantic boss is what it's all about - just like in IREM's other TG-16 hit, R-Type. It's just too bad we won't see a next-gen update to Ninja Spirit, as we have with Shinobi and Ninja Gaiden.

This game isn't your typical hack n'slasher. Okay, it actually is, but it's done to perfec- tion. The pace is frenzied, as our hero chops down foes left and right. The bosses are colossal in size and require

3 expert control. The back- Ё, A. cmd drops for all this violence is are equally admirable, rang-

з м ing from steamy lava to ice- $ topped mountains to vegeta- Ё" tion-filled jungles. Sadly, its sequel couldn't do justice to this legendary release.

E.

LeGENDERVAXE

p и =.

108 GAMEINFORMER

machine's run much too soon. To pay our respects to the console's legacy, we &ive you our list of the Top 10 TurboGrafx Games, followed by a brief history of the platform in all its incarnations.

9

This may be a Zelda rip-off, but it's one of the best. Neutopia gives you four massive worlds and a devastating flame attack that grows larger as you progress. Its bright, vivid graphics, varied environments, and tight gameplay make it an addictive duplication of one of video gaming's brightest gems. If you like old-school Zelda (and who doesn't?), then Neutopia is a must-play.

This may stand as the first survival horror game. As a facemask-wearing hero, you're forced to grab 2x4s, chainsaws, and shotguns to make your way through a nightmarish mansion and rescue your girlfriend. Namco put the gore factor on high, and designed some

freakish creatures to tangle with. Surprises are around every corner; S0, while you may have a whole chair, you will only need the edge.

6

CLASSIC GI

Though it doesn't have much to do with gameplay, we have to admit presentation counts. As a showcase to the TurboGrafx CD's abilities, Gate of Thunder featured

cially when you consider the Turbo's limitations. Psuedo-3D effects dazzled like nothing had before, and the bosses nearly filled the screen. Also of merit was the audio, which took full advantage of the CD medium. In terms of gameplay, Gate of Thunder sits among shooter icons like R-Type and Thunder

Force.

some unbelievable graphics espe-

NEC's head-banging cave- man mascot, Bonk, had all the makings of a platform superstar. The original Bonk's Adventure set the scene; but, like Sonic the Hedgehog, he hit his stride 3 in Ше sequel. Bonk uses his | teeth to scale cliffs, whacks enemies with his head, and eats chunks of meat for power-ups. The colorful lev- els are loaded with alternate routes and hidden items, 4 and the bosses are massive, detailed entities that take your breath away.

COMMAND

The TurboGrafx is responsible for perhaps the best pinball video games of all time. Alien Crush is the original, and launched with the console. Its music and graphics blew everything else away, and the ball physics are still superior to anything on the mar- ket. The two-screen table is filled with interaction, and sev- eral bonus mini- games can be revealed. The sequel, Devil's Crush, expanded the board and the ene- mies to blast, but we must give props to the originator.

2

A stellar shooter is one that com- bines nonstop enemies, creative weapons, and a Zen-like relation- ship between the gamer and his onscreen alter ego. Blazing Lazers hits all of these criteria, heaping stunning graphics, speedy game- play, and tremendous bosses on top of it. Both primary and sec- ondary weapons could be upgrad- ed to put a whole lot of firepower at your fingertips with nine long, vertically- scrolling levels, you're going to need all i) the help you can get. This game guns its way to the top of the

shooter hea|

c

Widely regarded as one of the best strategy RPGs of all time, Military Madness gave gamers a vast selection of military craft and a hexagonal grid-lined battleground to wage war upon. Dozens of levels exist, each with its own arsenal of ground troops, tanks, and aircraft. Every unit had specifications as Г to how good its offense and defense were, and even how it responded to different terrain types. Military Madness is still addictive to this day and its influence lives on in other great titles like Advance Wars.

Few games have influenced this industry like Y's. As the first console CD-ROM RPG, it brought forth revolu- tionary concepts that are now considered common- place. FMV anime sequences? Started here. Professional voiceovers? Sure enough. Epic music? You got it. The story tears at your heartstrings and continues on through two quests (or books) in one package. The combat never во tedious, though it is slightly odd that you don't see your hero swing his sword. Y's Book | & II changed gam- ing forever; and, for that, we make it the 311 TurboGrafx

GAMEINFORMER 109

CLASSIC GI

The TurboGrafx started where most video games do in Japan. NEC was widely known as a computer manufacturer, and its PC Engine was extremely pop- ular there. In 1989, it was brought to the U.S. under the name TurboGrafx 16. While using an 8-bit main processor, Turbo's 16-bit graphics proces- sor put the NES to shame. The color palette and sprite size were leagues ahead, giving it a distinct advantage.

The TurboGrafx 16 came bundled with one controller and a game, Keith Courage in Alpha Zone. Strangely, there was only one controller port, requiring you to pick up a Turbo Tap accessory which let you hook up five controllers simultaneously - just to play with two players.

TurboDuo

The Turbo-Grafx CD add-on, which came out at the same time, was the first video game console to play CD-ROMs. Compact discs can hold 550 megabytes of data, which was 2,000 times more than the largest cartridge. All of this space could be used for things like full-motion video (first used in Sherlock Holmes: Consulting Detective) and high- quality audio. However, software was slow in coming; and, after a year, there were only a hand- ul of titles released.

мФ—

he console parade didn't stop there. To compete with other portables, NEC crafted the Turbo Express, which played the library of exist- ing TurboGrafx games (CD-ROMs excluded). Coming out in 1990, its design looked like the original Game Boy, but its screen resembled Atari's Lynx: full-color and in high resolution. Turbo Express had an optional TV Tuner, which could turn it into a miniature color television. The high cost ($300) and limited release of the unit kept sales low, however. Remarkably, this little-known handheld makes an appearance in the blockbuster

film, Enemy of the State.

As Sega was bringing out its own CD system, the TurboDuo launched in limited supply. This unit combined the TurboGrafx and its CD player into one cohesive unit. It was à sleeker and more "modernized," and was upgraded to have » quadruple the memory of the original Turbo CD. At the same time, NEC and prime developer Hudson Soft joined togeth- BEL er to form Turbo Technologies, Inc.

TurboGrafx games were contained in HuCards, which were the about the size of credit cards, though a little thicker. Like CDs, they came packaged in jewel cases.

Fighting Street, the first CD game, was a console version of Capcom's Street Fighter

Turbo Express

Turbo Technologies, Inc. announced it was giving up the ghost in early 1994; but, by then, few people were listen- ing. So, what happened? Nintendo had a massive stran- glehold on the market, and few people were looking for a new console. Also, right off, the Genesis was a more powerful system (16-bit in most respects). While NEC could compete nose-to-nose in first-party Software, Sega had countless third-party publishers like EA, Renovation, and Data East making top-sell- ing titles. When the Super Nintendo came out in 1991, TurboGrafx was immediately pushed far to the back of the class as a distant third. The high price point of the CD and Turbo Express kept them а non-factor.

As you saw from our list, there are many great Turbo games to reminisce over. Other must-play titles that come to mind include Bomberman '93, Cadash, J.B. Harold Murder Club, and Devil's Crush. A system that doesn't sell well and dies is

not without value, and the TurboGrafx 16

is testament to this.

над

In March of 1989, Nintendo purchases the rights to the puzzle game Tetris from Russian company ELORG

THIS MONTH

IN САМ! МС (Electronorgtechinca). It then tries to prevent Mirrorsoft which licensed the rights to Atari and Bullet-Proof for the arcade and Japanese NES (Famicom) versions, respectively, H ISTORY and released a PC version on its own - from using the

property any longer. A legal battle ensues. Even so, Atari released an unlicensed NES version in the U.S., using the Tengen label. It's taken off of shelves soon after, as Nintendo wins an injunction. Despite this victory, Tengen's version of Tetris is still

considered to be superior to Nintendo's and is quite collectible. Tengen's Tetris

110 GAMEINFORMER

By Mark Bayn:

Every month one of Game Informer's readers picks his or her personal choice for Greatest Game Of AII Time.

GOLDENEYE 007

FORMAT NINTENDO 64 В PUBLISHER NINTENDO

For me, the greatest game of all time is GoldenEye 007 for the Nintendo 64. It should be the basis for every first-person shooter. Games have been made that come close to its standard - some have done even better in some areas - but GoldenEye is still superior.

The gameplay is perfect, with a tremendous amount of weapons to choose from and lots of ene- mies to take down. It's got plenty of challenge and replay value: See how fast you can get through a mission, or how many guards you can eliminate. The difficulty level is very good, with each stage being a little harder than the last. Fortunately, it has an easy learning curve. Multiplayer mode, which is even more fun than playing solo, is where this title really excels. There are over 10 levels to choose from and many characters to unlock.

The game's sound is terrific. You can hear bullets from all directions and explosions from far away. Of course, each level comes with the 007 theme music, which makes you feel like you're playing in an actual Bond movie.

The graphics for GoldenEye were ahead of their time, really showing off what the Nintendo 64 can do. The character models are nice; James Bond

looks particularly spectacular. Each level design faith- fully matches the locations from the томе. | can't forget the great explosions and entertaining hit detection. Even today, with so many games that will one day be considered classics (the incredible graphics of Halo, the spectacu- ar multiplayer of TimeSplitters 2, and the amazing realism of Medal of Honor: Frontline), I still find myself pulling out he old cartridge and dusting off my Nintendo 64, so | can play GoldenEye, a true classic.

RISE OF THE DRAGON

RETRO RATING

7.75

est described as a poor man's Snatcher, Rise of the Dragon features a gritty, hard-nosed сор B in a dirty, post-apocalyptic America. Drugs, violence, and some potty language give this an M

rating as Dynamix attempts to duplicate motion picture drama. It does a pretty good job at it, too. A new drug is killing everyone who takes it, and prophesy tells that the dreaded Bahumat is returning to bring a dark reign upon the world. The main character, Blade Hunter, is our planet's only hope. The pointandclick interface is a little slow without a mouse, but it's accompanied by tons of voice acting. The main purpose is to click around until you find what you're looking for, then go into the next area and do the same. The storyline usually keeps this from getting overly repetitive, and a timer keeps you on your toes. There are a few frustrating scenes, however like when you have to tap a videophone. The side-scrolling, arcade sequences are a low point as well. If you can get past these unpleasantries, though, you're left with an entertaining adventure.

STYLE |-PLAYER ADVENTURE PUBLISHER SIERRA ON-LINE Ш DEVELOPER DYNAMIX YEAR RELEASED 1994

ULTRA VORTEK

à Sead FB NITE е

Mame

he "К" at the end of the Ше baffles us. We always thought this game was titled Ultra Vortex, which would be appropriate considering each fight you win helps to construct a sort of vortex. But after a mere five minutes of button mashing, we quickly discovered that the stupid name actually

suits the stupid premise and the awful gameplay. Riding on the hype of Mortal Kombat, UV offers

players a host of lame digitized characters and the ability to perform an uninspired fatality to finish the

CLASSIC REVIEWS aur -

MARKY MARK AND THE FUNKY BUNCH: MAKE MY VIDEO

ndoubtedly, the Make My Video series of "games" did more to sink the Sega CD U than that iceberg did to the Titanic. In this installment, Dirk Diggler...er, Marky Mark, is the featured artist, with the Funky Bunch in tow. A pair of siblings a sister who thinks Marky's "too sexy for a shirt" and a brother who looks up to his tough, street attitude argue over what kind of video you should make. Follow their demands, as well as requests from other characters, and craft a video to please them. This consists of picking which of three grainy stock footage clips to put on the screen, and then activating lame effects to alter them. You do this through the entire song, after which you have to watch it all over again, viewing your masterpiece. It hurts. It hurts bad. There is no fun in it, and can only be compared to a baby being forced to sit around in a chunky diaper. No so-called game in the history of gamedom is this atrocious, except for maybe the Kriss Kross, C&C Music Factory, or INXS Make My Video releases. W STYLE 1-PLAYER SIMULATION I PUBLISHER SEGA Ш DEVELOPER DIGITAL PICTURES Ш YEAR RELEASED 1992

KASUMI NINJA

idl

gs: iam $2 je

Thyndra

fnis ad At Е orture to a fighting game fanatic: Condemn him or her to a lifetime of playing only Jaguar T titles. We guarantee that said person would rather live in gaming celibacy than be

subjected to the likes of Fight for Life, Ultra Vortek, and Kasumi Ninja. Although Kasumi Ninja's superior graphics and laughably cheesy character designs elevate it above Ultra Vortek, its gameplay is equally as horrible. You won't find any hints of strategy, a combo system, or

match. Unfortunately, controlling your fighter and executing special moves are a headache. Also, the lack decent control; instead, Atari subjects you to stage after stage of mindless button mashing and

of a combo system and any strategy means that every battle consists of frantically bashing the kick and

silly looking, albeit gory, finishing moves. Seriously, the closest thing to technique available is

punch buttons. Perhaps if the game's cosmetic appeal went even slightly beyond that of fecal matter, we the old two-in-one jump kick to sweep except the sweep only connects when the enemy А!

could have at least enjoyed the undoubtedly hilarious designs of such characters as Dreadloc. Fortunately, since UV received little press at the time and released close to the Jaguar's death, most gamers were spared this agonizing reminder of how poor Atari's self proclaimed 64-bit system was.

acts really foolish! If you still feel compelled to own a Jaguar fighter for nostalgia's sake, Kasumi Ninja is certainly the lesser of the three fighting game evils. Just don't say we didn't warn you.

W STYLE 1 OR 2-PLAYER FIGHTING I PUBLISHER ATARI I DEVELOPER BEYOND GAMES YEAR RELEASED 1995

W STYLE 1 OR 2-PLAYER FIGHTING PUBLISHER ATARI Ш DEVELOPER ATARI YEAR RELEASED 1994

GAMEINFORMER 111

CON KOLLER

Manufacturer: Logitech

Website: www.logitech.com

List Price: $69.99

Holy multiple personalities, Batman! Now typ- ing in taunts while playing games like SOCOM or EverQuest Online Adventures is as easy as slaying an elf or thwarting a terrorist attack. This seemingly bulky and awkward keyboard/controller hybrid plays quite well for the amount of hardware incorporated into it, but does take a bit of getting used to. All of the Dual Shock functionality has been ported over in a surprisingly ergonomic shell, and the key- board has everything you'll need to get those phonetically spelled cuss words spilling across the screen in no time. Okay, we're going АЕК BRB! ROFL!

у Manufacturer: Pathetic Loser Enterprises Website: www.chick-phil-a.com ® List Price: Negotiable Need a way to use the carpool lane in your city without actually having À to suffer the company of another human? Need a date to the prom? How about a shoulder to cry on, or an eyeball to poke out? With the GI Editor standees, your life is about to take a turn for the better. Through our exhaustive focus group testing, we've found that each standee is flammable, effortlessly torn to shreds, and capable of being squeezed into a small compact cube for easy transport to your garbage can. Put boxing gloves on your standee and stage a reenactment of the Holyfield-Tyson 4 fight, ortake a bath with it. If you're any- ? thing like us, you'll probably use them as life-size rage receptacles, and reduce them to charred, twisted filth that smells like urine. Now, if you'll excuse us, we're late for an appoint- ment with our therapist. 4

Manufacturer: Workshop Toys Website: www.workshoptoys.com \ List Price: $10-12

So there you аге in your bedroom without ё

athing to do but play with yourself. That's where the action figures come in, genius!

Okay, they're not really action figures per se, v

they're figurines; and they're meticulously painted and sculpted. Based on characters

in a game scheduled to release next year (02), McGee has decided to embrace the

"chicken before the egg" mentality, and start the merchandizing blitz early. From

the look of these figures, the game has every opportunity to be as strange as Alice was, but time will tell. We'll keep you updated on McGee's newest baby as

Manufacturer: Mattel « Website: www.mattel.com List Price: $12.99

Those classic handheld games whose memory you've drunk- enly reveled in with your fellow Gen X'ers are back in a big way. We've got both of them, and while they're painfully prim- itive in their play and look, that's actually part of the charm. The great "bleeps" and “bloops” still stream through the lit- tle speaker, and yes, it's still easy to lose a number of hours per sitting on each game. More importantly, it's fun to turn on a game that can take you back to a time when the econ- omy was being ground into the toilet, tne unemployment rate was up, and we were on the brink of war with a Middle Eastern country. Hey, wait a second...

we hear it.

Manufacturer: Pyromat Website: www.pyromat.com е List Price: $150.00 Here's а new take on an old idea: your one-stop gaming chair. Pyromat has melded the best $ of many worlds to bring you this comfy yet powerful piece of interactive furniture. Unlike PM Dawn, the PM300 is sure to calm your nerves, and never initiate your gag reflex. Unless you try to eat it please don't do that. With a three speaker sound system and a four-inch woofer injecting 50 watts worth of hard-hitting bass into your lumbar region, you're sure to liquefy your bowels in no time. If you're between games, use it for a relaxing home stereo solution, or a huge, Г ра very expensive pillow. Compatible with the big \ three next-gen consoles, DVD, CD, and МРЗ play. ХЗ ers, receivers, and TVs, this is a chair for the ADD patient in all of us.

Game Informer Magazine’ (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or twenty four issues for $24.98 by Sunrise Publications", 724 North First Street, dth Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. For subscriptions, back issues, or customer service inquiries (612) 486-6100. Periodicals postage paid at Minneapolis, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine, 724 North First Street, 4th Floor, Minneapolis, MN 55401. Foreign or Canadian orders must be prepaid in US. dollars and must include $20/year additional postage per year. Game Informer’ does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2003. Game Informer Magazine”. АП rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer" в a trademark of GameStop. Products named in these pages are trade names, ог trademarks, of their respective companies.

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