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2001, 2002 Dream Stage Entertainment, Inc. Exclusively licensed to THQ Inc. worldwide, except in Japan. THQ and its logo are registered trademarks of THQ Inc. All Rights Reserved. “Play layStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

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БИЕТ CONTENTS

FEATURE 50 SONY ONLINE

Discover the intricacies of what online play really means. Sony outlines its strategy and what has been learned in the complex world of getting people onto the information superhighway.

FEATURE 60 FEAR EFFECT: INFERNO

Those saucy assassins are back in Fear Effect: Inferno. Multiple endings, sexual tension, disturbing imagery, and a Chinese “earth prison" are all making appearances

in this upcoming title.

Wille zur Macht

Blood and Gore

Violence

WWW.XENOSAGA.COM

Xenosaga"" and © 2002 Namco Ltd., ALL RIGHTS RESERVED. © 2000 Namco Ltd., ALL RIGHTS RESERVED. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.

EDITOR'S FORUM The editors spew asinine crap in their ridicu- lous blurbs, and you're going to lap up every last letter! Do you want to know why? We're geniuses, that's why! Do you think this kind of wit and humor grows on trees? NO! What's that? There's a video file circulating in the office of a monkey smelling it's poopy finger, then falling off a tree branch? Brilliant! We must see it immediately!

GI SPY The Game Informer paparazzi stalks the video game industry, bringing you candid photos of all the action.

DEAR GI Warranty concerns, this glorious mag, and the rating system all end up in the toilet. GI staff fused? Pop idols in video games. As if! Problems with any USB keyboards and the PS2?

NEWS There's new action on the Square Enix front, Koei names a Dynasty Warriors suc- cessor, and holy crap! Here come Scully and Mulder! That's right! The X-Files is going digital, and Take 2 confirms that there is indeed another GTA in the works. Go figure!

12 GAMEINFORMER

20 08 120 «О УП

PREVIEWS The newly expanded Previews section is a veritable cornucopia of info on Killer 7 and Tao Feng for the Xbox, Final Fantasy X2, Dark Cloud 2, and Xenosaga for the PS2, and GameCube headliners Zelda and Resident Evil 4. Even the GBA gets in on the action with new Pokémon to fiddle with.

REVIEWS The Getaway holds a preverbal scepter called "Game Of The Month." PS2 goes online again with the Sims and EverQuest Online Adventures. GameCube flexes muscle in Skies of Arcadia. Xbox holds its own through Battle Engine Aquila, and Crimson Sea. The PC gets its SimCity on, and the GBA makes a play with Phantasy Star and Altered Beast.

CHARTS What's hot? What's not? What's up? What's down? It's not NASDAQ, it's the Retail Sales Data and the GI editors’ Top 10 Games.

SECRET ACCCESS GI's legendary codebreakers unleash a fierce torrent of codes and tips; peeking under Spider-Man's pajamas and showing you his underwear.

CLASSIC GI

Ed Boon of Mortal Kombat fame submits to the Classic GI interview of power. A truly classic Zelda is fondled with the love of a Classic GI Strategy. Hindsight is 20/20 when it comes to reviews of such "clas- Sics" as Street Fighter: The Movie and T&C Surf Designs. Comix Zone and Pokémon Snap still

hold their own.

ETC

Xbox goes wireless with two

new options. How to install 8 backlight into your pre- cious GBA. A little classic joystick to reflect on. Another book to boost your smarts.

94

GAME INDEX

GAME PAGE # Altered Beast: Guardian of the Realms. . . 110

Amplitude. . . .85 Asheron's Call 2: Fallen Kings . . ..107 Battle Engine Aquila (Р52)... ..98

102 81 ‚104 103 ‚74

Battle Engine Aquila (Xbox) Big Mother Truckers Black Stone: Magic & Steel . . Crimson Sea . . Dark Cloud 2 Dead Phoenix . Defender (GBA) Defender (Xbox) Disney Sports Soccer.

Dragon's Lair 3D Europa 1400: The Guild . EverQuest: Online Adventures Fighter Maker 2 . . . sl Final Fantasy X- SS Game & Watch: Gallery 4 Getaway, The Hot Wheels: Velocity X Ice Nine

Justice League: Injustice for All КИУА ЕП ЕРИНЕ Legends of Wrestling Il (GC). . Legends of Wrestling Il (PS2) . Legends of Wrestling Il (Xbox) . . Legend of Zelda: The Wind Waker, The . . . 80 Lord of the Rings:

The Two Towers, The (GBA).......... 110 Lord of the Rings:

The Two Towers, The (Xbox) ......... 105 Lunar Legend

Mace Griffin Bounty Hunter. Metal Dungeon. Е Midtown Madness 3.................. Minority Report: Everybody Runs (GC) . Minority Report: Everybody Runs (PS2). . . . 98 Minority Report: Everybody Runs (Xbox) . . 105 Nightcaster Il: Equinox Ninja Assault ........... Outlaw Volleyball: Spike or Die PN OS EOE NE ‚78 Phantasy Star Collection Pokémon Ruby/Sapphire . . Pride FC ... Pulse Racer . Red Faction Il. . . Return to Castle Wolfenstein:

Operation Resurrection .............. 87 Return to Castle Wolfenstein:

Tides of War. Revenge of Shinobi, The

ROBOCOP а ae aint .88 Samurai Jack: The Amulet of Time 110 SimCity 4 . 106

Sims, The. .94 Skies of Arcadia Legends 100 Splinter Cell............ .89

Star Wars: Bounty Hunter . Star Wars: The Clone Wars Star Wars: The New Droid Army . Summoner: A Goddess Rebort Super Bubble Pop Super Monkey Ball Jr. ...... Tao Feng: Fist of the Lotus. . . Tiny Toon Adventures:

Defenders of the Universe Tomb Raider: Angel of Darkness. Toxic Grind. . a Viewtiful Joe. War of the Monsters. . World Tour Soccer 2003... Xenosaga Episode 1:

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Enter qe Matrix © 2002 Infogrames, Inc. under license from Warner Bros. All ri ights reserved.The Atari trademark and logo are the property fog!

of Infogrames, Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or оше: countri m The ratings icon is a trademark of the Interactive Digital Software Associati ion. All other trademarks are the property of thei respective owners. Manufactured and marketed by Infogrames, inc. New York, NY. Microsoft, Xbox, and the Xbox logos are either resistendi RATING PENDING trademari S. or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. "PlayStation" and the "PS" Family logo are regis istered trademarks of Sony Computer Entertainment Inc. Nintendo, Nintendo GameCube and Visit www.esrb.org or the Official "Seal are trademarks of Nintendo. © 2001 Nintendo. All Rights Reserved,

call 1-800-771-3772

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MATRIX, ENTER THE MATRIX, characters, names and all related indicia are trademarks of and © Warner Bros.

for Rating Information. " Aum WBIELOGO TM & Warner Bros. PlayStation.2

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14

о © RENEW YOUR SUBSCRIPTION NOW!

Without a monthly fix of Game Informer, you start to get cold sweats, your hands start shaking, and yov hallucinate that bugs are crawling under your skin. So why suffer?

Don't delay! Send in the subscription card inside or, for faster service, order with credit card by calling (612) 486-6100.

GAME INFORMER

EINFORM

FEBRUARY 2003 Volume XIII * Number 2 Issue 118

Cathy Preston

EDITOR-IN-CHIEF

Andrew McNamara

EDITORS Executive Editor Andrew Reiner

Senior Associate Editor Matt Helgeson Associate Editors Kristian Brogger * Justin Leeper Matthew Kato * Chet Barber Copy Editor/Contributing Writer Lisa Mason Mascot Arthur

PRODUCTION

Art Director Thomas Blustin Production Director Curtis Fung Production Assistant Rachel Nimerfroh Photographers Frank Rogozienski, Wesley Allison

ADVERTISING SALES

Rob Borm (612) 486-6155 * Fax (612) 486-6101 rob@gameinformer.com

Doug Faust (650) 728-5647 * Fax (650) 728-5648 doug@gameinformer.com

Advertising Account Executive Amy Arnold * (612) 486-6154. amy@gameinformer.com

CIRCULATION CUSTOMER SERVICE DEPARTMENT For change of address or subscription inquiry only: phone: (612) 486-6100 Fax: (612) 486-6101 email: customerservice@gameinformer.com or send correspondence to: 724 North First St., 4th Floor * Minneapolis, MN 55401 * Attn: CIS Dept

Circulation Manager Paul Anderson (612) 486-6104 paul@gameinformer.com

SUNRISE PUBLICATIONS, INC President John Woodson

Manufactured and printed in the United States of America

The Editor welcomes company product information for all video games. Such materials should be addressed to: Editor, Game Informer® Magazine, 724 North First St., 4th Floor, Minneapolis, MN 55401, Unsolicited manuscripts cannot be returned or acknowledged.

Entire contents copyright 2002. Game Informer® Magazine. All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer is a trademark of GameStop, Inc.

Products named in these pages are trade names, or trademarks, of their respective companies.

PUBLISHER LIABILITY FOR ERROR

The publisher shall not be liable for slight changes or typographical errors that do not lessen the value of an advertisement. The publisher's.

liability for other errors or omissions in connection with an advertisement is limited to republication of the advertisement in any subsequent issue ог the refund of any monies paid for the advertisement.

INDEMNIFICATION The advertiser and/or Advertising Agency agrees to defend and indemnify the publisher against any and all liability, loss, or expense arising from claims of libel, unfair competition, unfair trade practices, infringement of trademarks, copyrights, trade names, patents, or proprietary rights or Violation of rights of privacy, resulting from the publication of the Advertiser's statement.

©

Member Audit Bureau of Circulations

BLOOD and GORE ; | E n VIOLENCE PlayStation.e PN - BL LAC CC CD-ROM [SOFTWARE]

"Mace Griffin Bounty Hunter" interactive game 2002 Vivendi Universal Games, Inc. All rights reserved. Mace Griffin, Mace Griffin Bounty Hunter, Vivendi Universal Games, the Vivendi Universal Games logo, Black Label Games, and the Black Label Games logo are trademarks of Vivendi Universal Games, Inc. in the U.S. and/or other countries. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. Microsoft, Xbo:' a d the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

* eh

SO REALISTIC, YOU'LL SWEAR YOU WERE THERE. The Rocky Mountains? Merely a speed bump. The Mojave Desert? A sandbox. The Black Forest? A flower garden. Welcome to an insanely realistic new world of offroad racing. 40 massive environments, more than 20 real-world ATVs, minigames, a hard-core soundtrack, plus intensely competitive online gameplay. So find yourself a comfortable chair, sit back and get ready, because it's gonna get dirty. BLAZE YOUR OWN TRAIL:

EVERYONE www.playstation.com ATV Offroad Fury is a trademark of Sony Computer Entertainment America Inc. Developed by Rainbow Studios. Online M i Id і. rics play requires Internet connection and Network Adaptor for PlayStation 2 (sold Y separately). ©2002 Sony Computer Entertainment America Inc. “PlayStation” ©® and the “PS” Family logo are registered trademarks of Sony Computer . E [nsn Entertainment Inc. "Live In Your World. Play In Ours.", “Blaze Your Own Trail” and „И 1 rainbow.

the Online icon are trademarks of Sony Computer Entertainment America Inc.

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LIVE IN YOUR WXRLD. PLAY IN BURS”

PlayStation.e

PUSHING THE BOUNDARIES

Game Informer recently celebrated our опе- millionth subscriber, and to say I’m excited about this landmark would be an understatement. However, at the same time, this means that we have to push even harder to be the best magazine you can find anywhere on the planet. From forum boards to the mass of mail that the staff and | receive everyday, we have seen many praises, but we have also heard from plenty of you who are looking for more from the magazine. To any and all that read these pages, І give you my word that Game Informer will work harder than ever in the coming year to not only meet our current high standards, but to

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do everything within our power to meet yours.

| hope to spend the next months looking for better ways to serve our legions of fans. This month you will notice that we put in a bigger and better previews section, and this is just the beginning of the things to come as we look for ways to improve the magazine each and every issue.

Keep the feedback coming, and we will continue to make the adjustments to insure that Game Informer stays on top. We have some amazing stuff in the А works, so enjoy the issue and we'll see you here next month. Same Bat-time.

Andy MCN; Same Bat-channel. ae

andy@gameinformer.com

1. Andy amateur crimefighter Shaggy 2. Reiner rapper Snoop Dogg 3. Matt animated detective Bruno the Kid 4. Kristian Wizard of Oz's Scarecrow 5. Kato angry Brit-rocker Liam Gallagher 6. Justin UFC fighter Tito Ortiz 7. Chet Simpsons sickly

kid Wendell 8. Lisa Final Fantasy X's Tidus

18 GAMEINFORMER

REINER, THE RAGING GAMER

reiner&gameinformer.com

The landscape of gaming has become increasingly hostile over the past year, and I'm not necessarily talking about the content of games. With publishing houses pumping out handfuls of titles that appear on all three systems, there really is no room for the little guy anymore. If a company doesn't have the marketing dollars to advertise its titles in a big way, there's a good chance that no one will even know they exist. This may sound alarming, but it really does seem as though the video game industry is changing into a larger, HollywoocHike entity. If anything, this transformation would definitely cut down onthe garbage that currently floods the market. If a publisher doesn't have the financial backing to break into the mainstream, an underground gaming scene could emerge to facilitate noteworthy titles that may otherwise go unnoticed. Who knows, we may even see a high-profile independent games festival like film's Sundance.

MATT, THE ORIGINAL GAMER

matt@gameinformer.com

Well, we've lain another year to rest, and I'd have to say it was a pretty great one for games. Even better, we're off to a quick start with some great games like The Sims, SimCity 4, and The Getaway awesome titles for a time of year that usually offers gamers pretty slim pickings. As the development community has finally seemed to master the intricacies of all three systems on the market, games this annum should be bigger, badder, and better looking than we could have imagined just a few years ago. In closing, I'd like to take a moment to remember the passing of a hip-hop legend, Run-DMC's Jam Master Jay. | know it's a little late, but his lasting influence on rap will never be forgotten. Rest in peace.

KRISTIAN, THE VIDEO VIKING

kristian@gameinformer.com

Have you noticed how serious everyone’s become lately? It seems like | can't do funny things like cut people off in traffic or pee in public fountains without someone getting all ticked off or calling the police. Do you want something to be mad at people? How about Pepsi Blue? That crap is horrible! Don’t those geniuses who do marketing over there remember Pepsi Clear? Wise up, jerky! So you see, when I'm doing something utterly hilarious like using a piece of corporate art as a toilet, it's nothing to get upset about. It's a friendly how- d'ya-do, and a tribute to our ancestors who once crossed vast distances of rugged terrain during the ice ages, and pooped outside while doing it.

JUSTIN, THE DIGITAL DEVIANT

justin@gameinformer.com

Many people don't know what independent wrestling is, having only seen the WWE brand of entertainment. Indy wrestlers beat themselves up for the love of the sport. We tell a story with our matches, and hope the audience vibes with what we're doing. We have 10-15 minute matches and five-minute promos, rather than the other way around. You may have to do some searching, but check around for a local wrestling promotion in your area. | can't guarantee it will kick ass, but | do know there are thousands of talented wrestlers in this country who bust their butts every time out. Plus, you're encouraged to react to the action. Here's hoping you all had a safe and happy holidays.

KATO, THE GAME KATANA

kato@gameinformer.com

| don't want to seem like I'm rubbing this in your face, but I've got this huge pile of new games sitting next to my TV going unplayed, and it's starting to get to me. The guilt is starting to creep in. | should be playing Vice City, but Гуе got stock car gear ratios to figure out. You see, this is the one reason | haven't played Animal Crossing. Sounds like a fabulous game, but | don't want to come home from work and then get chewed out for being gone from my peeps all day. Everyone wants more good titles, well | want fewer and with longer development cycles! Better yet, | declare that there should only be two kinds of games, football and NASCAR - that'll get rid of my guilt. Don’t like it? Well I'm going to make you turn left till you puke!

CHET, THE JOYSTICK JOCKEY

chet@gameinformer.com

I came across an article this month concerning the seemingly age-old debate about whether video game violence has a negative effect on children. | know you're going to hate me for saying this, but I was finally convinced that it does. Why else do we have a rating system for games, as well as for films? The willingness to label content suitable for certain age groups is a clear admission to the fact that viewing violent acts does indeed have a negative impact upon some children. Of course, assuming you're mentally healthy, you understand the difference between reality and fantasy. However, the fact is, we don't live in a society where everyone is mentally stable! Now, | am not saying that | want the government to censor anything; I believe in free speech. | think an ENFORCED rating system is a fair solution. I just want to point out this slight contradiction that existed in my own thinking, and still exists in many others'.

LISA, LA GAME NIKITA

lisa@gameinformer.com

I've been missing the snow day lately. Were storms really worse when | was little (giving credence to the tales of elders about walking barefoot for three miles through snowdrifts to get to school)? What | want is the good, epic snowstorm of yesteryear. | want six feet of snow overnight, 60mph winds, and absolutely no possibility that I'm going to leave the house that day. Preferably, | would wile away the hours watching movies, gazing at a warm fire, and drinking some sort of mulled beverage while bathed in a gentle fire- induced, bad romance novel sort of a glow. Then again, I'd have to move to get the fireplace, and go to the store to get some mulling stuff...0h crap, now it's work.

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НЕ SEAMY UNDERBELLY OF THE VIDEO GAME INDUSTRY

1 GameStop associate Aaron Arnett poses with Josh and Travis Whitaker, the Modesto, CA broth- ers who purchased the elusive one-millionth sub- scription to Game Informer. 2 Here he is: the coolest person to ever appear in GI Spy! No, not Matt (he's still a dork), we're talking about Erik Estrada a.k.a. Frank "Ponch" Poncherello from CHiPs! 3 "See, it plays better when you hold the controller like this." Justin schools Microsoft's Carlos de Leon in the ancient art of Game-Fu. 4 Microsoft's J Allard (right) compares forearms with Joseph Reitman, a man you hate. Why do you hate him? Because he's married to American Pie hottie Shannon Elizabeth! D'oh! 5 Kjell Vistad (Eidos), Sandra Abe-Tsujii (Kronos), Chet, Kronos CEO Stan Liu and his son chill at the Kronos Digital head- quarters in Pasadena. 6 Kristian tries to grope Reiner at Chet's birthday party. Happy 13th, Joystick Jockey! 7 MattFrary/ Lynn/Cliff Infogrames' Matt Frary and Lynn Daniel admire Unreal visionary Cliff Bleszinski's new coif. Cliff is &oing through a big John Lydon/Public Image Ltd. phase right now. 8 Rockstar's Corey Wade and Amy Saltzman get high from the fumes at a RaceLegal drag racing event in San Diego. -

d and Gore & Violence

DIESEL A DUD? | have recently been informed that the cretin Vin Diesel is starting his own video game company. Judging on how many people saw his movies, added to the fact that how many members of the opposite sex think he is "hot," it is possible that his company just might be successful. | can't take any more quickly done, cinematic, made-just- to-push-someone's-career, third-person, Max Payne rip- offs which is basically what he stated that he wants to do. This is the dumbest thing I've ever heard, next to Dan Quale [sic] being elected vice president of the U.S.! What are your views upon this, GI? And, if possible, how can | legally stop something so atrocious?

Black Syth Via hotmail.com

Hey, buddy, we'll have you know that Vin Diesel is a close, personal friend to the entire Game Informer staff, so if you're looking for us to join you in your flagrant playa-hating of America's premier action star, you better look elsewhere. In fact, Vin is what you might call Game Informer's "big brother." Just last week, he stopped by and took us all to the zoo. Afterward, he bought us all ice cream cones at Dairy Queen. It was so fun, and you're probably just jealous that you don't get to hang out with buff, dreamy movie stars like we do!

While we share your concerns about the lack of cre- ativity in many recent action titles, we think that it would be better if you addressed your complaints regard- ing Vin's video ventures with the man himself. In hopes of fostering a dialogue between the two of you, we've forwarded your name, address, phone number, and email to Vin. He told us that he looks forward to talking to you in person very soon. As for your comments regarding Dan Q-U-A-Y-L-E - if you're going to insult the man, you better be able to spell better than he can!

I'm a 23-year-old assistant manager at a Babbage's in Virginia, and I've noticed a very disturbing trend during the GTA Ill/Vice City craze of the past several months. Children have been approaching my associates and me at our registers and attempting to purchase these two games. When | say children, | don't mean 14- or 15-year- olds, who are at that borderline age where they are begin- ning to come into their own and are adopting certain mature, adult traits. No, | mean children aged seven, eight, and nine years old, trying to buy this most controver- sial of products.

Now, I'm as liberal as they come, and I'm all for devel- opers being allowed to stretch their creative ideas to the limit, without some right-wing senator or television person- ality trying to turn our country into the Partridge Family. But, | would never let my children be exposed to a game

Such as GTA Ill, and especial- ly not Vice City, which | have come to realize is GTA Ill on crank. What's worse is that, when | tell these eight-year- olds they can't buy the game, they bring their parents into the store, and the parent buys the game for them! | try to deter any parent who is purchasing this game for a young child, but nothing works. It's always one of the ! same three situations. Number one, the parent has- | n't done any research on the game probably the same parent that would let their children carpool with Susan Smith. Number two, the parent knows the game isn't appropriate, yet exclaims, "Well, Bobby will just play it at a friend's house." In my opinion, this is lame, and shows the parent has no control, discipline, or influence over their seed. The learning process starts at home, and that is a pathetic excuse. The third scenario, possibly the worst of the bunch, the parent knows the game is inappropriate, and actually encourages his or her child to play it. I've seen it, my fiancé who works at a Circuit City has seen it, and it is disgusting.

There are certain things | think young children should learn when they are at that tender age, but the corruption of the cities glorified in the GTA series is not one of them. One thing children possess that adults do not is inno- cence, and that inevitable loss should not be accelerated by incompetent parenting. You know what this is going to lead to: A parent obliviously purchases this game for their child, against all my pleading, takes it home, and then gets upset at the manner of game young Bobby is playing. Then, they get up in arms, and start a letter-writing campaign

ILL GETCHA YA to that same senator or tele- WAVEBOID, BUT ITLL vision personality, and it's COST YA KID!

Tipper Gore all over again. | know the video game industry is already in the hot seat it was before GTA, and it will be after GTA. What parents don't realize is that they are bringing it on themselves when they don't get educated about what their children are interested in, and allow them to romp through Liberty City unsupervised. John Bell Via yahoo.com

Those are certainly some insightful, and very disturbing observations. Hopefully, this kind of clueless "parenting" is not the norm in America today, but it's obvious that there are some severely under-informed

and possibly incompetent parents out there. The behavior you describe is even more regrettable for the fact that the video game industry

«2

goes out of its way to provide parents with both age- and content-based descriptors to go along with its rating sys- tem. However, any rating in the world is completely use- less if it is ignored, or worse yet, disregarded. Hopefully, your letter will encourage parents to take a more active role in their child's gaming life. So, moms and dads, the next time you see Game Informer sitting on the living room floor, pick it up and educate yourself on some upcoming titles. If the game on your five-year-old's want list is Death Angel II: Bordello of Destruction, about an ex-hooker-ninja-stripper looking to avenge the death of her father, you might want to think twice about buying it for them. Just a thought, folks. For more on the video game industry's rating system, go to www.esrb.com.

| own a PS2 and the Network Adaptor, and | hate typing with the controller, so 1 am looking to buy a USB keyboard. Are there any that aren't compatible with PS2? Nick Via email

We've used our USB keyboards with our PS2, and experi- enced few problems. Still, while most game publishers only offer "stealth" USB compatibility (meaning that it is not advertised or tested with every possible keyboard on the market), a good number of PS2 games (especially first-person shooters like Red Faction 11) do work. Proceed with caution, as you will possibly encounter bugs with some models.

A STI І First of all, | want to say that Game Informer is the best mag out there and I'm totally loyal to it. It is like my second Bible. But anyway, | have a big problem. | have these great SpongeBob stickers and | don't know what to do with them. | thought about putting them on my PS2, but | was afraid that it would ruin its per- fect beauty and elegance. Please advise me on whether or not to put them on my PS2. Zac Hawthorne Via ameritech.net

Go for it, dude!

Don't ever let anyone tell you your hard work ы and toil isn't worth a crap. | recently began / bringing my back issues of your mag to t work and leaving them in the "reading room." Since then, the overall health of the company has improved. High fiber | diets and healthy bowel movements have A increased dramatically. Thank you for your dedication to your readers’ knowl- edge and health. Adam Goodell Cleveland, OH

What's up guys? | just want to say that I've been getting your maga- zine for a while and it

Send your comments to Game Informer. Snail Mail: Game Informer Magazine + Attn: Dear GI 724 North First St., 4th Floor * Minneapolis, MN 55401 Email: deargi@gameinformer.com

24 GAME INFORMER

rules! However, | have a problem. | bought a WaveBird controller for my GameCube, and | was on the toilet taking a dump and playing a game - just like it showed in the ad. | put the controller on the sink while | wiped, but my elbow somehow hit the controller and it fell in the toilet with my poop! My question is: Does that void any warranty that the controller may have? | haven't bothered to check to see if it still works. Any ideas? Eli Via yahoo.com

Well, people have often said that our minds are in the toilet, so we're happy to find out that Game Informer has found a place in the commodes of the American people. We like to think of ourselves as Metamucil in magazine form, as well as a handy substitute for Charmin!

Now, on to the disturbing case of the WaveBird's swim in Brown Lake. Eli, not only does dropping your WaveBird in the porcelain pool break Nintendo's warran- ty policies; it may violate several federal laws. While we sympathize with your plight, the law of the land is, and has always been - You poop on it; you bought it. No refunds, no exchanges. Now, for the love of Pete, go wash your hands!

| was flipping through the December 2002 issue of G/ today when | stumbled across what | hope is just a very eerie coincidence. Starting on page 65, there is an ad for the upcom- ing game Haven: Call of the King. Now, | realize that ads in maga- zines are supposed to draw attention and catch the reader's eye, and | believe that this ad has done this very effectively; however, what caught my eye was most likely not what was intended. It was not the screen shots. It was not the description of the game. It was the protago- nist's striking resemblance to pop star pretty boy Justin Timberlake. | was drawn in by the hopefully unintentional similarity, and began to won- der; has Justin moved on to bigger and better things and offered his likeness to appear in video games? Or, is it simply a coincidence? And if so, could there be any type of lawsuit involved if Midway didn't obtain permission to use his face, or what very oddly seems to be his face? Thanks. Benji Via aol.com

Listen Benji, we know that you are obviously a confused young man, so we'll forget that you ever wrote this let- ter. There is absolutely no way that Haven is even half as cute as Justin, you jerk! Justin is so nice and cool and wears the hottest clothes and would never be caught dead sporting Haven's gross hairstyle and stupid wristbands!! Yuck! We can't believe you would even dream of comparing him to Justin! Gawd, what kind of person are you, Benji? Probably the kind that likes that tramp Britney who broke Justin's heart!!! As if she was ever even good enough for him (lol)!! She was also the one that probably ripped up all the letters we sent to him, which is why he never wrote us back. What a ho! Soon, Justin is going to realize that he needs to leave the Hollywood seen and move to Minnesota, where he can be with his true fans.

26 GAME INFORMER

ENVELOPE ART

724 NORTH 1*' &r.,

4" FLODR

Meus, MN 55401

FEBRUARY WINNER!

Christine Neumann

Taylor Nguyen And we thought only Jedi had to wear the cheesy Padawan braids

Eric Nash This is funny stuff, but we all know that you don't mess with a pissed-off Italian plumber

G.I ENVELOPE

ART CONTEST.

p? M уа

Charles M. Atkins You &uys are, like, so 2002. Nobody wears polka dot turbans anymore! Life-sucking Metroids are all the rage!

Enter the Game Informer Envelope Art Contest. All you need to do is draw, paint, Scratch, spit, or carve the best darn envelope. art you can think of and send it to us. Please include your name, phone number, and return address on the back of the envelope. If you're the monthly winner, we'll feature your work in Gl and you'll receive а video game prize from the Game Informer vault. Sorry, art cannot be returned.

Send to:

Game Informer e Envelope Art Contest 724 North First St., 4th Floor Mpls, MN 55401

Efrain Esquivias You've seen me, Manhattan. Now, it's time to smell me!

The Mona Lisa gets down with a video game masterpiece. Magnifique!!!

Adam Bennett Kain needs to get more fiber in his diet

m Additis i. у

@ тень *^ GAMECUBE

© CAPCOM

—À Sr

Own the Entire Resident Evil’ Saga >. ~ on the Nintendo GameCube. p Drown in the terror as hideous mutants and

flesh-eating zombies numb your senses with the

next two Resdent Evil sequels. RE2 and RE3

onthe Nintendo GameCube.

The original nightmare is back.

RESIDENTEVIL.COM

CAPCOM

capcom.com

©САРСОМ CO., LTD. 1997, 1998, 1999, 2002 ©CAPCOM U.S.A., INC. 1997, 1998, 1999, 2002. ALL RIGHTS RESERVED. CAPCOM, the CAPCOM LOGO, RESIDENT EVIL are registered trademarks of CAPCOM CO., LTD. Nintendo and Nintendo GameCube are trademarks of Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association.

MATURE

Blood and Gore

Violence

KOEI NAMES DYNASTY SUCCESSOR

Koei continues to build its heritage of tactical brawlers with the announce- ment of Dynasty Warriors 4 for the PlayStation 2. The title is expected to ship at the end of March.

Already well known for its game engine featuring hordes of onscreen enemies, things get even hairier now that DW 4 promises "more reactive" enemy and ally Al. Smarter compatriots enable you to perform co-op attacks. The stakes of war are also made much more tantalizing with real- time siege equipment and the Kesserrlike one-on-one battles between rival officers. Now you can lob burning hunks of rock from catapults while your ground soldiers use the battering ram to kick down the castle doors.

Koei tells us that Dynasty Warriors 4 is a PlayStation 2 exclusive and will remain so, despite the fact that the last installment eventually appeared on Xbox.

52'17'18

SCULLY AND MULDER RETURN!

For those of you who think you've been abducted by aliens, don't worry. The truth is out there and help is on the way. Sierra has announced that it is publishing an X-Files game for both PlayStation 2 and Xbox. X-Files: Resist or Serve will appear in stores by this summer.

Resist or Serve will be a one-player survival horror affair, but unlike most of the carbon copies that infest the genre, Sierra says that it is trying to offer something above the norm. You will control Special Agents Dana Scully and Fox Mulder at dif-

ferent times, but both will offer unique gameplay styles.

To ensure that the game's atmosphere feels as authentic as possible, Sierra will use David Duchovny and Gillian Anderson for voice work. Other guest actors will appear in the title's original story, including Cigarette-Smoking Man. The plot of The X-Files: Resist or Serve will not pick up where the show left off. Stay tuned for more as it develops.

TAKE 2 TALKS NEW GRAND THEFT AUTO

In a recent earnings report, Take 2 Interactive discussed its future lineup of soft- ware including а new Grand Theft Auto as well as the recent success it's had with the series in general. According to analysts, Vice City tallied up three million units sold in its first month on shelves, while GTA III has moved eight million through the end of October. Vice City is expected to appear on the PC this fall.

Take 2 also reported that it has a new chief executive. Jeffrey Laprin is the former chief operating officer of THQ and replaces Kelly Sumner, who will move on to head Take 2's PC games division. Laprin will preside over the 70 games that the company currently has in development. This includes 25 from the Take 2 sub- sidiary, Rockstar Games.

Before this fall, a Serious Sam sequel, Railroad Tycoon ІІІ, and Hidden & Dangerous 2 are expected on the PC. Mafia, The Great Escape, Project Manhunt and others should appear on the PlayStation 2 and Xbox before October. In 2004, Take 2 expects to ship sequels for Max Payne and State of Emergency, as well as the new Grand Theft Auto title. The company also plans to release a video game based on the cult film The Warriors. 2

GAMEINFORMER 29

Game Informer's research and devel- opment operatives search the globe, seeking out the untapped licenses that will become tomorrow's killer games. If you have any great ideas for games of the future, be sure to drop us a line. Maybe we'll use our godlike power over the video game industry to turn you into a millionaire or just steal your idea.

The only inter- action gamers have been able to have with their onscreen alter egos is through con- troller manipu- lation. Thanks to Xbox Live's broadband speed and voice commu- nicator, a new genre of games could emerge. Battle MCs, which would be a mix

between Parappa, Street Fighter, and MTV Music Generator, pits your rhyming skills against all comers in a lyrical free-for-all! A customized character represents you onstage, as you trade lines online with a human opponent. A complex scoring engine rates based on aural compatibility between verses, but it's not the only thing that determines the winner. Gamers who aren't participating get to watch the battles go down and - like boxing judges cast their votes for who they think is flowin’, and who needs to be goin’. The analog buttons represent your character's hands and can be used to hold the mic, gesture at your opponent, or grab various parts of your anatomy. Score postings will highlight who's got the crown and who's on their way to the top. People would gather at showdowns just like real-life con- certs. Who knows where the next Eminem or Snoop will come from? Dance Dance Revolution showed who could walk the walk. Battle MCs would prove, once and for all, who could talk the talk.

Think you know every- thing about Mario, huh? Well then tell us this: What is this obscure

NAME THAT GAME

ию 22181-1

Mario game released on Nintendo's failed Virtual Boy? This vid was basically a 3D version of the arcade cabinet Mario Bros., and it allowed you to move in front of or behind the pipes. This game also gave you a blinding headache to boot!

30

(Answer on page 36)

GAME INFORMER

.2 ReinerSuckz

E! Wasteland

` 3 Dragon Warrior Ill

MIYAMOTO UNVEILS | 30 isal | NEW NINTENDO GAMES

9 Anything with 69, 666,

In an interview with the Japanese

es version of Playboy, Nintendo's 8 TVersetti И mastermind Shigeru Miyamoto С revealed that Mario 128 and 7 BillGatesisahunk : Pikmin 2 are currently in develop-

ment for the GameCube.

БЕР Further details are scarce at

5 RearAdmiral ES the moment, but Miyamoto did EE have this message for fans regard- 4 Ihavenogirlfriend E ing Mario 128: "| believe that with

this game, you'll be able to feel

the 'newness' that was missing Pikmin

from Mario Sunshine."

JUR Interestingly, this title was once little more than a technology demo for the

1 Glrulez | GameCube. When the platform was first debuted at Nintendo's Space World : 2000, Mario 128 showed just as many iterations of the plumber onscreen

each at 700 polygons per character. Whether or not this resembles the actu-

al game itself remains to be seen.

3 Dialupyourass

DEVELOPER TOP 5 Yy As for Pikmin 2, it is unknown whether it will show the return of Captain

Am z Olimar, but we know that Kristian is just excited to find out what new colors DR. GREG | of Pikmin this sequel will bring.

BIOWARE

Apple Il 4 2 Wizardry Apple II

3 Chrono Cross PSone 4 Skies of Arcadia DC

5 Baldur's Gate Il: Shadows of Amn - PC

READER TOP 5

ALEX WALENTY MACOMB, MI

2 Shining Force CD - Sega CD

Boy Color

| 4 Super Mario Bros. 3 NES NIGHTS MINIGAME IN

5 Sonic CD - Sega CD | PHANTASY STAR

Sega Saturn's cult classic Nights is in a new...minigame. It's not quite the full-length title that fans have been clamoring for, but hey, it's something. СООЛ ЛО О О О | GameCube's Phantasy Star Online Episodes I & II is featuring a down- Five favorite games. Please send your Ioadable Nights minigame.

Top Fi id a photo of If to: " QUU QUUM D UA Hunters must first complete the Dream Game Informer Magazine

Gb Five | Messenger quest and collect the lost Nights. 724 North Fist ot An Floor | From here, you can get the download. The Minneapolis, MN 55401 n ; РЕК i ANE ОШООО ОП game is a time-attack mission which can (attach digital picture) | then be saved onto your GameCube memory Everyone that enters each month card and transferred to your Game Boy

will be entered in a drawing to win a

GI T-Shirt! So get writing! Advance to be played at anytime.

2002 THQ Inc. Summoner @, THQ, Cranky Pants Games, Volition and/or their respective logos are trademarks and/or registered trademarks of THO In. AL rights reserved. ™, @ and Nintendo G

C[n a world of villains, a goddess reborn struggles to fulfill a prophecy.

29

Real time party-based combat where you control a Transform yourself into 12 powerful summons, Complex, character-based story set in a

variety of characters, from spellcasters to assassins from the Blood Juggernaut to the Blade of Sand unique world that combines sci-fi and fantasy TEEN ка

volition Blood an 2 NINTENDO Violence C. GAMECUBE. Cranky ants /

CONTENT RATED BY носон | games ESRB К www.thq.com

è are trademarks of Nintendo, All other trademarks, logos and copys

xoperty of their respective owners.

A GRAND DAY OUT FOR WALLACE & GROMIT

Bam Entertainment is bringing the loveable Nick Park duo of Wallace & Gromit to Xbox, PlayStation 2, and GameCube in the fall of this year. The title, centering on the adventures of an eccentric English inventor and his wiser canine sidekick, already looks to be a remarkable upgrade from the last Nick Park-born video game, Chicken Run. In these early screenshots, it's evident that today's systems are better suited to the movie maker's dynamic claymation creations, and it has us feeling warmer than a tea cozy.

Wallace & Gromit pits this duo against the evil penguin Feathers, as he is capturing baby zoo animals in a plot to turn a fortune. The game is shaping up to be of the action/platform ilk, with various puzzles getting in the way. No doubt, we'll also be seeing some of Wallace's harebrained inventions throughout the course of the adventure, too.

THE GOOD, THE BAD,

7 THE UGLY

BAD - Reiner and Kristian. These two numbskulls raised taxes, sent industrial pol- lution through the roof, and made life a living hell for their citizens in SimCity 4. If you ever see them in your town, grab a pitchfork and gather an angry mob at once.

GOOD - Hot on the heels of its launch, Xbox Live is already offering downloadable content. New mechs, maps, and multiplayer modes are rolling out for MechAssault. Hey PlayStation 2 owners, try doing that without a hard drive!

BAD - Game Informer's Matt appears as a pedestrian model in Sony's The Getaway, and Reiner runs him down with his car every chance he gets. Matt hasn't gotten this much abuse from Reiner since he called George Lucas a "fat, washed- up egomaniac with no talent (and a stupid beard)."

UGLY - Square's PlayOnline service in Japan isn't doing well at all. Despite host- ing Final Fantasy XI on both PC and PlayStation 2, the online-only game has only drawn about 180,000 sub- scribers. Its lack of profitabili- ty puts Final Fantasy XI's release in America in doubt.

GOOD - "I only play it for the text." Yeah, right. Arush Entertainment is putting out the first Playboy video game in 2004. The PlayStation 2, Xbox, and PC title will put you in the slippers of Hugh Hefner as you build the Playboy empire from the ground up.

Whenever there's a juicy rumor in the industry, Game Informer experts are on it like a fly on stink. If loose lips are spraying hot gossip, we're sucking up the secret saliva and drooling it all over this section. These leads may turn out to be 100% untrue, but then again, they could also be dead honest, and you've just learned about them months before anyone else! In the industry and need to get back at the boss who fired you by spilling some secrets? Email us at loosetalkegameinformer.com and we'll be your shoulder to cry on.

A source has told Loose Talk that Capcom is currently in negotiations with Disney to produce a video game based on the Tim Burton movie The Nightmare Before Christmas.

Rumor has it that one of the first projects for the newly formed Square Enix is &oing to be Parasite Eve: Rebirth for the PlayStation 2 and GameCube. This won't be a new chapter, but rather, a remake of a PSone title. Whether it'll end up being Parasite Eve or a full-fledged sequel is not known at this time. The game should come out in America in 2004.

In the wake of the Square Enix merger, and tough economic times worldwide, word among American financial circles is that this is just the beginning. Microsoft taking over Sega has been making the rounds for a while, and now Vivendi's game divi- sion is joining the list of the usual suspects to be purchased.

Midway is heavily considering changing the formula for its NFL Blitz series. Where once it was an over-the-top arcade-style football game, a more sim-like approach is on the horizon. Don't worry fans, this new Blitz looks to integrate its deeper features (while retaining its hard-hitting spirit) just as well as NHL Hitz has.

Initial reports out of Japan are that NEC the company that was responsible for the 8-bit TurboGrafx-16 is already at work with Nintendo on a processor chip for the GameCube's successor. Nintendo denies that the two companies have any deal at the moment for hardware.

When the world's most talefffed ! EVERYONE together to kick it, the resul lwa Mild Lyrics 7 - ride of your life may b ) | Mild Violence of lethal punches, in-air kicks & d ( pra ree while punishing the competition on massive gle nning s tracks. See you at the finish line, sucka...if you make it that far! _

PlayStation.2 (€; GAMECUBE.

g™ 2 and AKA” Acclaim ® & © 2002 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Climax. All Righ Е ment Inc. Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nin

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eserved. Marketed by Acclaim. Distributed by Acclaim Distribution inc., One Acclaim Plaza, Glen Cove, NY 11542-2777. ‘PlayStation’ and the PS“ Family logo are rec soft, Xbox and the Xbox Lagos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under licer

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GI NEWS VIDEO GAME

f TRIVIA

Nothin' says lovin' like something from the oven. Except maybe something from a high-priced jewelry store. It's a documented fact that video game knowledge has a direct correlation with what your sweetie would like for Valentine's Day. Don't believe us? Then just take this month's trivia and match your score up with our recommended February 14th gift of love. Thank us later.

Question 1: Incog, Inc., the developer behind War of the Monsters, was a successful compa- ny in a past life, making many great PSone titles. What was it formerly known as?

A. Psygnosis

B. Behaviour Interactive

C. Singletrac

D. Argonaut Software

Question 2: Jim Henson Productions was very interested in creating computerized ver- sions of its characters. It was

achieved by hooking a mechani- cal puppet-like device to an SGI dial box to make a moving, low- resolution, onscreen character that could be edited to perform with real puppets. What was this digitized star called?

A. Polly Gone

B. Waldo C. Graphic

C. Computey

D. Doodlez

Question 3: As one of its last attempts to drive console sales, Nintendo included a second con- troller with its Nintendo 64 system. Rather than the bland gray one, though, it featured a wild, transparent hue. Officially, what was the color called?

A. NotJust-For-Girls Pink

B. Red Lightning

C. Nuclear Orange

D. Atomic Purple

Question 4: The term "cyberspace" was origi- nally used to describe a futuristic world created by networking VR systems and environments. Who coined the phrase?

A. '80s one-hit-wonder Thomas Dolby

B. Head-mounted display inventor Ivan Sutherland

C. VR pioneer Jaron Lanier

D. Sci-fi writer William Gibson

Question 5: Rhapsody is an underrated PSone RPG by Atlus, which has a very musical focus. What is the name of the young female star? A. Cornet

B. Obee

C. Waffle

D. Whitney

Question 6: Stuntman, Atari's PS2 hit, puts you in the driver's seat, doing death defying maneu- vers for six different fictional movies. Which of the following wasn't one of the films your char-

acter drove in? A. Live Twice For Tomorrow

B. Blood Oath

C. Sleazy Ridin' D. Conspiracy

Question 7: Cult classic icon Bruce Campbell is most famous for his role in the Evil Dead trilo- gy, but he's also done voiceovers for a good amount of video games. Which of these titles did he not do voice work for?

A. Tachyon: The Fringe

B. Broken Helix

C. Pitfall 3D

D. Loadstar: The Legend of Tully Bodine

P

Question 8: Grand Theft Auto: Vice City features a taxi company, which you can buy for $40,000, then earn up to $5,000 off each time you collect. It was named in honor one of the stars of the late seventies to early eighties sitcom, Taxi, but which one?

A. Andy Kaufman

B. Tony Danza

C. Danny DeVito

D. Christopher Lloyd

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Question 9: In the '80s, motion picture compa- nies realized that computers could be used to

help craft animated movies. What was the first feature film to be aided by computer graphics? A. Beauty and the Beast

B. The Land Before Time

C. An American Tail

D. The Great Mouse Detective

Question 10: Splashdown, widely regarded as the best waverunner video game ever, took over seven months to be ported to Xbox from PlayStation 2. Fortunately, owners of the Microsoft console got some added content for their patience, including two exclusive cours- es. Which of these locations was only featured in the Xbox Splashdown?

A. The Red Sea

B. Key West, FL

C. Lake Havasu, AZ

D. Great Barrier Reef

Score & Rank

2-3 45 The Album With Cheap Hoover Bouquet Of "Rico Suave" Brush-Vac Black Roses

Video Game Trivia Answers:

34 GAME INFORMER

6-7 8-9

Sour Ring Pop

New Storm Windows

Dollar Sign Medallion

907 06 V8 а, 29 VS ау GE SZ OT

SEGA AIDS ONLINE DEVELOPERS

Sega.com and Capcom have just announced a partner- ship to allow the Sega Network Application Package (SNAP) to aid the online portion of Auto Modellista for PlayStation 2. This is the first deal that Sega.com has brokered for its middle-ware ser- vice. The company is offering its online gam- ing expertise to any PS2, GameCube, or Xbox developer.

SNAP will effectively give studios technological and sup- port services for the online portions of their titles. This includes everything from server use and offering low-latency playing, to things like billing, match making, quality assur- ance, and online support. "We make the network piece of [a game] easy and fast," says John Kuner, director of online development for Sega.com.

"Sega is very platform agnostic. We want to bring the message of online gaming love to the masses and support it," declares Kuner. Sega has been in the business of online games since the Dreamcast. Is offering the services of SNAP giving away its edge in this sector of gaming? "There's been discussions about that, but I think the positives defi- nitely outweigh the negatives."

Kuner expects the middleware to grow as online gaming grows no matter what the trend is. "Now it's voice-chat, next year maybe it's going to be force-feedback chairs, or whatever. At its core, SNAP really is a core transport mecha- nism." In other words, any online gameplay amenities (such as community features), present or future, will be easily accommodated by SNAP.

Currently, Capcom's Auto Modellista (due this spring) is the only title using Sega.com's middleware, but Kuner told us to look out for more deals involving the company's ser- vices shortly.

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63% of the staff went to see the midnight showing of The Lord of the Rings: The Two Towers. Nobody grew the knuckle hair out on their toes hobbit style however

74% of the Games of the Year were chosen by a combination of blindfolds, darts, alcohol, and lots of swearing

95% of Andy's time this month was spent not blinking. He didn't want to miss a moment of Metroid Prime or EverQuest: Planes of Power E

68% of the boos Reiner received this month were for his guitar play- ing in the Sims

mee See 90% of GameCube's big titles have come out in the past few months

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Animated Violence

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GI NEWS NEW GAMING EXPO DATA FIE [CONTEST |

FOR PUBLIC > Despite the fanfare over WIN AN AUTOGRAPHED the rerelease of The Legend of Zelda: Ocarina of Time JASON GIAMBI BALL! on GameCube (as well as : 1 3 the Master Quest expansion e pack), such rehashes of N64 titles won't be a trend for the future.

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*

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UGE will be held at the South hall of the Los Angeles Convention Center Renta-Hero No. 1, Dynamite and will also feature gaming tournaments and other sideshow attractions. Cop, and Blue Stinger: ine Game Informer contacted UGE, but it was not able to officially announce Premium Cut. Want to crush for size like Jason what publishers and developers would be in attendance this year. However, ҚЗ J| Giambi? Then enter to win Game representatives did assure us that they will go after all the big guns in the пої опе, биї їо Меуегиїлїег Informer's super-sized Sega Sports

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36 GAME INFORMER

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40 GAMEINFORMER

COVER STORY

Photographs by Wesley Allison

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Ithough Midnight Club lacks the pop culture success of the vaunted Grand Theft Auto series, Rockstar believes that the game played a big role in making the company a major force in the indus- try. “At the time, Midnight Club and Smuggler's Run were huge risks for us,” recalls Rockstar PR manager Jeff Castaneda. “Other companies had their existing titles and brands that were already in the mix. When you're at the launch of a new console, it's really risky to come out with two totally unknown games and franchises. But we felt that we'd have something special here; to come out with some nonlinear, non-track-based games. It definitely paid off, because these games went on to sell over a million copies.” The powers-that-be at Rockstar clearly had faith in Angel Studios, the developer of Midnight Club and Smuggler's Run a belief that prompted the company to acquire the close- knit San Diego collective as a wholly owned subsidiary. The development house has a long

GAME INFORMER

and interesting history, having crafted such dis- parate projects as early-90s CG motion picture The Lawnmower Man, Ken Griffey Jr.'s Slugfest (N64), the Midtown Madness series (PC), and the Sega Saturn curio Mr. Bones.

The original Midnight Club met its mark, but its sequel faces a game market considerably more competitive than it was during the early days of the PlayStation 2. Even more daunting is the fact that the game's key innovation huge and open urban driving environments have become an accepted part of the average consumer's daily gaming diet, due in no small part to the success of Rockstar's own GTA franchise.

Have gamers become too blasé to take notice of a title that is unapologetic in its devotion to pure, balls-out racing? Corey Wade, Rockstar senior product manager, feels that Grand Theft Auto's success can only help Midnight Club ll. “GTA Ill really opened everyone's mind to the idea of freedom in a city," Wade observed.

"After [GTA], that freedom aspect is really what people want."

However, the Midnight Club II team is conscious of the need to compete with the best of the competition both internal and external. Ted Carson, the game's lead programmer, said, “| think that the fact that people do expect [open environments] means that you have to concentrate more on the game. [That's] where MC II is better than the first one. We can't just put out an open city гате and say, 'That's fun because you can drive anywhere.'"

With this in mind, Rockstar San Diego went back to the drawing board, looking to build upon the strengths of the past, while making significant improvements to the conceptual and technological foundation of its marquee franchise. After spending an afternoon looking under the hood and kicking the tires of Midnight Club Il, it appears that the game has the horsepower to run head-to-head with any racing title on the market.

CIE BETTER, NOT BIGGER)

hen your game is asking players to spend count-

less hours speeding down the streets of a virtual

metropolis, the city in question better be one damn

соо! place to be. Rockstar San Diego is well aware of this reality and has spent a great deal of Midnight Club Il's development cycle crafting over-the-top interpretations of not one, but three of the world's most famous cities: Los Angeles, Paris, and Tokyo.

Looking to create an experience that was less confusing and more conducive to compelling racing, the game's designers made a bold decision: Instead of using two years' worth of gained experience and technological acumen to construct an even larger urban wasteland, the cities in Midnight Club II are actually smaller than those in the first. In the “bigger is better" world of marketing, it's rare to hear a developer admit that anything in a sequel is smaller than in its predecessor, but this reduced size actually translates into a game that is better designed and infinitely 'e playable.

"This is one case in which size doesn't matter," said Alan Wasserman, executive producer. “It’s easy to make 20 more generic blocks, but we didn't see the point in that."

Instead of size for size's sake, the team concentrated on making sure that every inch of each city added something to the racing experience. Rather than cloning an endless parade of faceless apartment buildings, Midnight Club Il showcases real architectural diversity, incorporating most of the prominent landmarks of the real-world cities. In this way, the developers have managed to capture the true essence of LA, Paris, and Tokyo, without frustrating the player with overly epic maps.

While the environments are not as large geographically, they are a good deal more detailed. The team describes this concept with the buzzword "vertical density." This basically means that, although you won't be travelling tedious distances, there are actually more usable roadways to explore. Each city has been conceived as having three distinct levels: the surface Streets, a system of serpentine underground tunnels, and a host of hidden rooftop jumps and shortcuts. All in all, there are over 200 miles of virtual pathways to be driven an impressive total by any standard. Even better, this design scheme rewards players for making good use of risky jumps, lending the game an aerial dynamic that few racers can match.

“The philosophy of design was hyper-realism,” explains lead game designer Mauro Fiore. "You take aspects of real life and you make it fun. We took that approach. So, here's an open city, and people would say, ‘Oh, it's a city [it's going to have] McDonalds and 90-degree corners.’ In our game, you'll be driving down the street, suddenly you'll be going up a ramp, then you're on a rooftop, and before you know it you're jumping over the Seine river in Paris. It's that hyper-realism that will shock people. It's not just your everyday city."

Adding to the impact of the dramatic locales will be the game's storyline, which takes players on a journey through the underworld of illegal street racing. This time around, the plot is conveyed through prerendered, CG cutscenes a huge improve- ment over the static text boxes of Midnight Club. There are over 60 different scenes in which you'll meet over 20 characters; all of whom were created to represent a type of person commonly involved with the street racing scene. To add even more variety, each character will also be represented with his or her own unique musical selections. Although the final deals have not yet been inked, Rockstar promises that the score will rely heavily on licensed tracks by well-known artists. We'll have to wait to find out, but after Vice City, we're all well aware of what Rockstar can do with a game soundtrack.

5 GAME INFORMER 43

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racing game is only as good as its selec- tion of vehicles, and this is another area in which Midnight Club II is pushing the accepted boundaries of the genre. All told, there will be 28 cars, running the gamut of modern automotive technology. From rides based on entry-level Honda Civics to high-concept sports cars modeled on the Lotus Elise to vintage ‘70s muscle cars, the garage in MC II will be well stocked. Of course, the key words in that last sentence are “based on,” because, sadly, Rockstar was not able to secure licenses from the manufacturers. Apparently, MC II’s brand.of. vehicular chaos and the car-mangling damage models, fires, and explosions that go with it were a little too much for the-vehicle manu- facturers' marketing gurus to stomach: Still,

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the team has managed to create some fairly accurate approximations of some of the world’s most popular racers, which look better than ever due to the completely retooled car models.

If this sounds like more of the usual, then prepare yourself for Midnight Club II’s ace in the hole: motorcycles. Rockstar San Diego is confi- dent that incorporating bikes into the mix will be the thing that really separates this game from its competition in the field of next-gen driving titles. Although Vice City beat it to the punch by a few months, this will mark the first time that a pure racing game allows players to race motorcycles Side by side with cars.

"think [motorcycles are] the biggest part of this game,” said Mauro Fiore. "[It's a challenge] to get a new vehicle type, to balance it with cars and to make it-special. Then, you've got to look at:every other motorcycle game. We played MotoGP a lot; because that's probably the best motorcycle game thus far. You'go and you race itvand quickly you realize that all the tuning and physics that went into that game [are] designed for a track. You can't take that same physics model and throw it into а city. So, we had to design a system.where.you could weave thro! traffic, and also make tight, 90-degree turns in an open city."

Each of the game's three bikes will be able to utilize a control scheme that revolves around

ise of the L1. button to balance the rider's 11 while pulling back;.and you'll pop

a wheelie and blast off with a burst of speed. More importantly, perfecting the technique of leaning into turns is crucial to survival on these mean streets. "With the bike, you've got to go to the side, see the apex of the turn, hold your weight transfer down, and dive into it," observes Fiore. "It's a different driving model. The cycles have a higher learning curve because they require more skill. But the thrill of riding a bike is like no other, because you're much faster off the line."

Bikes may well prove to be the new fan favor- ites, but a lot of work has gone into making sure that the car loyalists will have some new tricks to master as well. Again, the L1 button comes into play, this time allowing the player to go up on two wheels, as well as correct their pitch in the air following a jump, much like in Sony's ATV Offroad Fury.

Another exciting new tactic is the slipstream turbo, an outrageous variation on the drafting techniques utilized by NASCAR and Indy car drivers. If you've run out of your allotment of NOS turbos, you can use the slipstream to rocket back to first place. Follow closely behind an opponent, and a gauge on the right of your screen will begin to fill. When it's full, hit the turbo button and you'll experience a jarring hyper- Speed boost. Of course, rival cars can slipstream off you, which means that crafty strategy will be necessary for victory.

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s is common of most games released at the outset of a new console, the original Midnight Club really shows its age in comparison to more recent titles. With this in mind, the MC II team performed a serious overhaul of the game's engine, improving its core technologies in nearly every major category. The requisite graphical improvements including better tex- turing, a new vertex lighting system, and enhanced weather and reflective effects all make for a game that is much more visually striking than the first.

More impressive, and more integral to the game itself, is the advanced artificial intelligence system implemented for the police and computer-controlled racers. Based on a principle called "rail-branching," the Al engine ensures that no matter how long you play Midnight Club II, no race will be exactly the same as the one before it.

"Because of the open city, there are many different ways you can go, [so] it's natural that the cars are going to take different paths each time," said Ted Carson. "That's the technology we've put in this time based on the probability that they want to take

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different paths, and those can branch indefinitely and there is no restriction.

This not only gives the game an infinite replay value, but also functions as an indispensable teaching tool. As you cruise the city, looking for action, you'll frequently be required to follow another racer to a predetermined start point. But, unlike in the past, the route you take to get there varies each time, allowing your guide to show you hidden paths and shortcuts. “The purpose of the follows is to teach the city in the game," adds Fiore. "While you're playing the game in those follows, you're passing landmarks, and you're driving through shortcuts [that] come into play later in races. Later, you'll say, 'Yeah, | remember him showing me that.'"

The А! also allows for any number of pulse-raising events both random and scripted to occur during the race. Unwitting trucks will pull out of parking ramps; police will set up roadblocks in your path or track you with helicopters; and CPU-controlled racers will get in nasty wrecks, leaving you desperately searching for a small hole to shoot through. Suffice it to say, MC II will provide you with more than a few good scares and memorable moments.

COVER STORY

The car models are vastly improved over those in the first Midnight Club

GAME INFORMER 45

fter spending а few hours haunting the halls of the Rockstar San Diego campus, we thought we'd seen everything Midnight Club II had to offer. We were wrong. Towards the end of the day, Kris Roberts, MC Il's game analyst and production assistant, revealed to us that the franchise was, in fact, prepared to make a bold leap into the world of online. Not only that, but we were going to be able to challenge a group from Rockstar's New York offices in a live demonstration.

As they (whoever "they" are) say, online is the future, and Midnight Club is racing towards tomorrow with one to eight-player multiplayer on PlayStation 2, Xbox, and PC. On PS2, the contests will be hosted and managed by the popular GameSpy service, which will allow players to set up their own rules, parameters, and courses, then invite others to join them in an Internet free-for-all. Every Arcade and Career mode race will be available for multiplayer, as well as two Minigames Capture the Flag and Detonate. Capture the Flag is essentially the same as it was in Smuggler's Run, but Detonate throws players an explosive curveball. Instead of delivering a flag to a set point, you'll drop off a detonator plunger, and watch the rest of those poor chumps go boom.

There are other ways to prey on your unsuspecting foes most notable among these is the host of new power-ups. Some are rather run-of-the-mill, like an attack which creates slippery handling for your enemy. However, others are more interesting, even diabolical. Our favorite pick-up is the one that suddenly reverses another player's controls, but a crafty Predator-style cloaking shield was cool as well.

After a win, you'll be able to talk smack via a USB keyboard, or by hunting and pecking with the onscreen alphabet. Surprisingly, we've been told that some of the best gamers in Rockstar's testing department are actually becoming adept enough to type and race at the same time. Xbox

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owners won't have to be so skilled, thankfully, as the late-spring port is slated to be compatible with Xbox Live's Communicator functions.

Talking with Ted Carson and Mauro Fiore, one can't help but get excited about the implications that online play has for racing games as a whole. "There is nothing better than racing or playing some of the battle modes against real people online," said Fiore. “Racing games are best when the competition is strong and it means something. Online is the best way to prove yourself."

“I think that online is going to be big, and how people decide to use that is going to be an [important] aspect," speculates Carson. "You can imagine a massively-multiplayer online racing game in an open city that would be pretty wild."

“When you talk about street racing, you're talking about people that hang out together, and that's why the networking component of MC II is so important, because it's establishing com- munity and reputation and pride and ego and all those other factors," continues Fiore. "You go massively multiplayer, and you'll see all of that. You know that, when that [car is] attached to a person in the real world, it's going to be a lot of fun. Especially, if you log in, and all your San Diego crew was there, and you actually know these people. You'd race them in the game, and then say, ‘Hey, tomorrow night, let's go down to the strip and race for real.’”

The possibilities are exciting, to be sure, and may become a reality once the next generation of consoles rears its head. Given its experience in creating enormous, open-ended racing games, we wouldn't be surprised to see Rockstar San Diego become the first developer to take a chance on massively-multiplayer racing. One thing is sure: Midnight Club II is another big step in the evolution of racing games one that should give gamers more than enough reason to put the pedal to the metal.

idnight Club turned it into a game. The Fast and the Furious forged it into box office gold. But for thousands of people across America, street racing is no game, no figment of a Hollywood scriptwriter's imagination. For these speed addicts, it's a way of life one that is attracting more and more young people every year. However, this newfound popularity may well prove to be its undoing. On a recent trip to San Diego, Game Informer learned firsthand just how real the risks are to those who dare to race under cover of darkness.

In the months since Vin Diesel sped his way to action flick stardom, street racing has become an increasingly large pop culture phenomenon. What was once a close-knit underground subculture is now a legitimate growth industry. Sales of aftermarket parts and accessories for subcompact cars (a category which includes the hugely popular Honda Civic) increased from $1.5 billion to $2.5 billion in the last year alone, and experts project that the auto parts industry as a whole will account for $30 billion in sales in the next five years.

Unfortunately, with this newfound prosperity comes a host of new problems, the most dire of which includes a spate of racing-related deaths in the last year. In San Diego alone, 16 deaths and 20 serious injuries have been attributed to street racing in the last year. Seeking to find the truth behind the hype, and to get a better perspective on the culture that bore Midnight Club Il, Game Informer spent some time talking with some of San Diego's most devoted street racers.

Edgar Gomez was 14 when he started helping out at his uncle’s auto shop, and thus began his lifelong love affair with cars. Now 22, Gomez works at a local auto parts store with fellow members of the Draga- holiks street racing team. Gomez remembers his first experience with street racing, “Basically, you just go up to a light, and if a car next to you starts rewing hell, it's on. | was 16, that was my first time.

The other times | was just a passenger or watching on the sidelines. Basically, | got into it. It became a hobby, and then it became an obsession."

San Diego has been known for having one of the most thriving racing scenes in the nation, but in the past year police crackdowns have effectively killed off most of the action. "They'll do what they call raids," explains racing veteran Travis Preciado, 24. "They'll get 40 to 50 cops and block us in. They'll have two or three cops undercover, in cars like ours, in plain street clothes, watching us. They'll say, "There's 300 or 400 cars here racing come get them.’”

Penalties range anywhere from $10 “fix-it” tickets for illegal engine enhancements like nitrous oxide tanks, to the impounding of vehicles and fines up to $3,000. Recently, police have been given the right to issue tickets to spectators that are merely watching the races. San Diego has even assigned a special task force, called Drag-Net, to combat what one public official termed an "epidemic."

While most of the racers we talked to admit that the sport can be dangerous, Preciado attributes many of the recent deaths to inexperienced drivers. "A lot of these kids, they either have a rich mommy and daddy, or they have a good paying job and go drop 4 or 5 grand on their car, then get it going three times faster than a stock configuration. They think they can drive it the way it was when it was Stock. No: It handles totally different, it brakes differently everything is different. That's when the accidents happen, because they don't know how to turn, they freak out and hit their brakes, and crash... Then, they blame it on [the serious racers]."

Edgar Gomez knows all too well the risks that he and his fellow racers face every day. In the past year, he's lost two close friends in accidents. Wistfully, he echoes Preciado's comments about the dangers of inexperienced drivers behind the wheel of highly modified vehicles. “Му friend that passed away in August, died because he was inexperienced with that

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car. He had it for less than three weeks; he was not familiar with the car, and he shouldn't have been out there, to tell you the truth. Everybody knows that. But, like | said, you couldn't keep him away. He was like me."

Charlie McCraken, a writer for the racing website sdstreetracing.com, laments the effect that increased police presence has had on the local racing community. “I feel bad, because the scene has really been killed. When it was good here, you'd get six or seven hundred cars [at a race]."

The future of the street scene may lie in sanc- tioned events like a RaceLegal drag contest we witnessed at a parking lot near Qualcomm Park. Sponsored by San Diego State University, these events offer drivers the opportunity to test their vehicles in a safe, structured environment. The night we were there, attendance was strong, which may be the best hope for the survival of the street racing scene.

However, many enthusiasts we talked to com- plained about what they viewed as police harassment of street racers. In fact, we found out just how serious law enforcement is about stopping the drag culture when our photo shoot for this story was interrupted by five SDPD squad cars called by a nervous security guard in a nearby building. No racing happened that night, but apparently the sight of a dozen or so souped up cars gathered in one spot was а suitable cause for alarm.

Despite the fact that we had neglected to obtain a permit to conduct a photo shoot on city streets, we did find the San Diego Police Department to be a fairly understanding lot. Unfortunately, while Game Informer and the assorted representatives of Rockstar Games escaped with little more than a stern talking to, the officers did conduct inspections of every car that we had recruited to be a part of the Shoot. Every hot rod on hand was poked, prodded, and measured, and nearly all of the drivers received

at least a $10 ticket. After the police had left, many of the racers complained that these sorts of “shake- downs" of innocent gatherings were all too common. Edgar Gomez even complained of being harassed by the police at a memorial gathering for two deceased members of his team.

In fairness, the dangers of street racing are very real, and the police we encountered did seem to have a genuine interest in the safety of the racers involved. We're sure of one thing: The only street racing we'll be doing in the foreseeable future will be on our couches playing Midnight Club Il, and we strongly advise you to do the same.

We expect that a lot of real-life street racers may be going online with Midnight Club Il as well. Rock- star San Diego has been diligent in getting input on the game from the local racing community, attending car shows and even recruiting cars to come up to their studios to record realistic engine noises. Mauro Fiore hopes that the result is a game that remains true to the culture that inspired it, while providing the outrageous action that fans demand. “Street racers love speed, they love machines, they love style, and they love music,” Fiore observes. “You have to put those elements into the game. What do street racers do? They go up to a stoplight and they drive straight, for the most part. That doesn’t translate well to video games. You have to take those things that are fun about what they do.”

Most of the street racers who have seen the game seem to think that it’s done a good job. “What Rockstar is doing with their games is crazy, insane, and awesome,” said Travis Preciado. “Midnight Club Il is cool with the storyline and racing different guys. The cars are something the kids themselves can familiarize themselves with. A lot of the cars are like what a lot of kids have in their garage a Civic, a NSX, or a Supra things like that. | liked it, it’s challenging, and very realistic in terms of how the cars and the bikes handled.”

GAMEINFORMER 47

THE BEST STORYLINES EVER.

D

| END OF STORY.

Mature Sexual Themes

Strong Lyrics

Violence

The names of all World Wrestling Entertainment" televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment" logos are trademarks which are the ; Developed by Yuke's Co. Ltd. Yuke's Co.and its logo are trademarks of Yuke's Co, Ltd. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. THQ and the THO logo are registered trademarks of THQ Inc. All

НИТ YOUR

Entertainment

exclusive property of World Wrestling Entertainment, Inc.© 2002 World Wrestling Entertainment, Inc. All Rights Reserved. Game and Software © 2002 THO/JAKKS Pacific LLC. Used under exclusive license by THO/JAKKS Pacific, LLC. Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

ONCE THERE WAS A TIME when a game was a game and that was all it | could be. You bought the software, you put

g it in the machine, and you played it. The

Internet revolution has changed all that. Players from across the world can go now ~ go head-to-head in the latest and greatest first-person ag shooter, or explore giant worlds together in a massively multiplayer online game. One thing is sure: Nothing is quite as . simple as it once was.

To find out what makes these persistent massively multiplayer games tick, Game Informer headed out to San Diego for a glimpse at the behind-the-scenes happenings of the United States' leading developer and publisher of massively multiplayer online games, Sony Online Entertainment.

Fat from its success with the PC title 8 EverQuest, Sony Online Entertainment

fa >

d is set to unleash myriad games across a E beet х : number of platforms. Is it competing with ў itself, cannibalizing sales of its flagship & franchise? Are these really games, ог е

: just glorified chat rooms? Why do players Ш

have to pay-to-play? Most importantly, is this brave new world of gaming here to stay? In hopes of finding the answers, we went straight to the top and talked with John Smedley, president of Sony Online Entertainment to hear for ourselves why these pay-for-play games may or may not : be the wave of the future.

| Deep inside Sony Online Entertainment's San Diego offices lies the belly |

«| of the beast the server room. Here, players across the world congregate | | and play with thousands of other gamers. Star Wars Galaxies, EverQuest, |

| EverQuest: Online Adventures, and PlanetSide all hang their hats here; as will EverQuest II when it releases at the end of the year.

Frank Rogozienski AE uu

50 GAME INFORMER

ELS WARS ДБА АЕБ Page 56

TRIP: -PLANETSIDE

points

Sony Online Entertainment president John Smedley

THE ART OF MASSIVELY MULTIPLAYER GAMING

RIGHT ABOUT NOW, some of you may be asking yourselves, “What exactly is a persistent world massively multiplayer online game (or MMO for short)?” Other than being a mouthful to say, this term refers to games that are played “out of the box.” What this means, is that while the player (known as the client side) has a large portion of the game’s data on his machine, the world is actually run on servers housed by the title’s developer (or server side). In most cases, these games are persistent, meaning that the world is forever changing. For example, new content can be added free of charge, or environments that you are currently using can be changed without notice. Additionally, the rules of the game itself can be altered for the sake of the integrity of the product. The possibilities are really quite endless.

This pay-for-play model presents a whole new set of challenges to developers and publishers. Think of it as a virtual amusement park. The games are the rides, and the publisher is the park owner that must keep them all working. As we will soon learn, there is plenty of work going on behind the scenes to maintain these enormous fantasy worlds.

For some companies, the reality of this expensive

set up has been quite painful. For example, a product

that doesn't reach a critical mass of players will be faced with either turning off the servers, since the costs are greater than the revenue they generate, or just biting the financial bullet to let people continue

52 GAMEINFORMER

to play. One of the original MMORPGs released

in 1996, Meridian 59 from 3DO, faced just such

a dilemma. As the costs increased, the publisher opted to raise the subscription cost to its loyal fans so the game could stay afloat. Of course, as you may have guessed, as costs increased fewer people subscribed. In time, the game died out.

Such is the fate of an unsuccessful MMO game, and what's sadder is that at the end of the day, the game is gone forever. Unlike the classic titles of years past, you can't put the cartridge into your machine and play it again. Without the servers up and running, it simply ceases to exist. Luckily, in the case of Meridian 59, there is a happy ending. One of the title's creators bought the rights to the game from 3DO and resurrected it for the fans. The name of the publishing company is, quite appropriately, Near Death Studios. :

Such are the growing pains of the massively multiplayer online gaming revolution. However, the story of MMO games is not all doom and gloom.

Sony Online Entertainment's highly successful product, EverQuest, has been available for play for almost four years now, and shows no signs of slowing anytime soon. In hopes of learning the formula for online success, Game Informer decided to get the skinny

46 Ithink interacting with other people transcends genre, and it transcends

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things that limit other

77

JOHN SMEDLEY

games.

straight from the top on how SOE plans to spur on the evolution of the massively multiplayer online experience.

SONY ONLINE ENTERTAINMENT is at the forefront of the MMO revolution, and this year will be its biggest yet. The company plans to launch five games in 2003, and all of them are quite capable оѓ being huge hits. For many consumers, this will be their inaugural opportunity to experience MMO games firsthand. ? The initial step in Sony Online's plan for ММО world domination is to expand its reach by launching its first PlayStation 2 title, EverQuest: Online Adventures. A new expansion for EverQuest on the PC, Legacy of Ykesha, will follow; and PlanetSide, a pioneering foray into the first-person shooter genre, will appear shortly thereafter. From there, SOE, and its partner LucasArts, hope to launch what many . industry pundits are predicting to be one of the biggest online games ever made: Star Wars Galaxies. If that wasn't enough, the long-awaited sequel EverQuest Il is due at the end of the year.

With so many games on the horizon, and so little time to play them all, one can't help but wonder if Sony Online Entertainment is competing with itself for the same market share of MMO game players. John Smedley, Sony Online's resident visionary, has a different plan.

“We are doing a number of things to [expand the market]," states Smedley, a man who carries himself with a gamer's swagger, slouching in his chair and rolling a pen through his fingers. “Number one is the platform. EverQuest: Online Adventures is going to broaden online gaming in general to a huge audience. When you think about the world of potential PS2 gamers, it's huge. Secondly, we are not going into exactly the same game. We have Star Wars, which | think is one of the best brands in the world particularly in gaming. | think everyone knows what Star Wars is. You are going to find that EverQuest and Star Wars play very, very differently. Adventure is certainly a vast majority of [Star Wars Galaxies' gameplay], but we aren't trying to go after a much more narrow market segment like we are with EverQuest. 7

“We don't want to be just the ‘EverQuest company.' That's not who we are," continues Smedley. Still, many believe that is exactly what

- Sony Online Entertainment is, and that MMO games

are just glorified chat rooms that can only appeal to a very limited number of people.

Smedley believes strongly that it's much more than that. “The social element is certainly one of the key things that binds people together in these games, but I think giving them a backstory, an epic adventure, and something that they can feel they are a part of is key. But, there certainly is a reasonable amount of truth to the notion that the

The customer service department at SOE is simply unbelievable. Currently only supporting the EverQuest gaming community, it employs over 130 full-time employees, twenty-four hours a day, seven days a week. Even more impressive is the fact that there is a space twice as big as this for Star Wars Galaxies, which goes live in April.

chatting and social interactions are what таке. these

things [appealing]."

“It’s funny. My mom plays online games. I'm not just making this story up for the press," observes Smedley, as he turns his PC monitor to show us his mother playing an online card game. “I think interacting with other people transcends genre, and it transcends age group. It transcends many things that limit other games. So, why are [people] really playing EverQuest? | think [they] are playing it to be with [their] friends doing something that [they] all enjoy. That's what it is."

Game Informer would certainly be the first to agree with Mr. Smedley, as we have experienced more than our fair share of online adventuring.

It's clear that much of the future of gaming will revolve around large, player-driven environments and economies. Whether it's in a driving, shooting, or action title, interaction with other players will be the element that elevates gaming to another level. However, there is much more to a title in this brave - new world than just compelling content.

The huge outlay of capital required to run an MMO game has created a demanding economic model that publishers have to fulfill if they wish to make enough money to support their current products and create new ones. In many ways, it’s similar to the film industry. There will be many big-budget flops, and a smaller number of huge successes. However, Smedley is convinced that, unlike in Hollywood,

(Continued on page 54) GAMEINFORMER 53

ye ж

ss ев gs зза аз | (Continued from page 47)

popular products can live on much longer than you might expect.

"The goal is, as long as there are people who are willing to pay us money for something, and it makes economic sense and | think that will be true for a long time to come - we are going to keep improving [our products] in radical ways." He then uses EverQuest as an example. “We are not resting on our laurels. There will be some significant enhancements made to that game [in the near future]...[Think about] what EverQuest Il looks like. Let's just put it this way: I don't want [the first EQ] to be behind the times.”

Big enhancements like that would likely have helped a product like Meridian 59, but there will always be games that pay the price for pioneering. Even Sony Online Entertainment, with all its successes, is still struggling with the pay-for-play model.

The game masters Gr GMs) are the heart of any persistent world game

E PLATFORM РС Ш RELEASE FEBRUARY 2003

HOT ON THE HEELS of the release of Planes of Power, the EverQuest team is coming back faster than you can say "Bertoxxulous" with a new expansion for the EverQuest faithful. Scheduled for release this February, | Legacy of Ykesha will be Sony: | Online Entertainment's first expansion that will only be N available for purchase as a

digital download.

Legacy of Ykesha is not as large in size as previous expansions, only adding about six new zones. However, it does offer a number of exciting new additions to the universe that will surely please the masses. A new race, frogloks, will now be playable. A new item slot, charm; and a new skill, cartography, will also be added to the game.

The new froglok model, one that will have

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EVERQUEST: Let

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54

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“This company is not profitable right now," laments Smedley. However, he doesn't believe that monthly fees will escalate much in the future. “We are a live service, like running Disneyland. | don’t believe [the subscription fees are out of line] when you look at the price that people pay per month, and look at how many movies people go to and pay for other forms of entertainment. Look at how much going to McDonald's costs you. | don’t really think it’s that outrageous as long as we are giving a service, and we’re modifying the game all the time.”

As the popularity of MMO games grows, he even envisions giving breaks to people who subscribe to more than one game at a time. Overcoming these monetary issues is of the utmost importance, as the economic viability of massively multiplayer games depends on how they are resolved. Looking at how

In San Diego, there are eight long rows of game servers housing hundreds of thousands of gamers

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many new online products are entering into this arena every month, it’s obvious that the implications extend far beyond the fortunes of Sony Online. From Electronic Arts with The Sims Online to Mythic's Dark Age of Camelot, there are a lot of companies betting a lot of money on the success of persistent Internet gaming.

There will be plenty of failures in the coming years, but there will be many success stories as well; and with each new innovation, we will come one step closer to a world of gaming that has no boundaries. No matter what fate lies ahead, you can rest assured that Sony Online Entertainment will be there with a title to fulfill all your online gaming fantasies.

At the far end of the room there, is a listing of every server and its status to keep the GMs inf 1 1

armor just like all races, was just being finished up during our visit, but it does look quite impressive (and yes, they still do flips when they cast). The classes available to the new race are Paladin, Warrior, Cleric, Beast Lord, Shaman, and Wizard. But even more exciting than the new race is the addition of a new item slot. The charm item, as it is currently being planned, will have the ability to enhance the statistics of multiple items in your inventory. For example, if you have a full set of Valorium armor and add a Valorium charm, your character will see further improvements. Finally, the cartography skill will enable players to have access to maps through the user interface to help with navigation of the world. All told, there still is a lot of work ahead l as the game is still early in development, but the expansion promises new content for players of all levels. Most of the zones, however, are targeted for players between levels 45 and 60.

EVERQUEST II

E PLATFORM РС Ш RELEASE NOVEMBER

i

Lot E { [ AS YOU CAN SEE from the picture above, the graphical power of EverQuest II blows the original game out of the water. The amount of detail in each of the models is astounding, and the environments are just as breathtaking. Many EverQuest fans would likely head to this sequel based on the graphics alone, but let us assure you that there are many reasons why EQ fans should get excited about EQ Il.

One of the biggest additions is the new Tradesperson class. This gives players more interested in economy than combat a way to advance in the game's proposed 100 levels of experience. This new class also introduces one of the more controversial elements of EQ Il, item degradation, since Tradespeople will be responsible for the upkeep and introduction of new items to the game. However, senior producer John Blakely assures us that “for the levels that you will be effective with [using said] weapon...you won't lose it to degradation."

John Blakely, Bill Trost, Andy Sites, and Jon Davis talk about EQ II

^We have all played games [where item upkeep is overwhelming], and it's frustrating. The concept is [that] repairs are easy," adds lead designer Bill Trost. The idea is that this element of the game will fuel the economy and limit the common practice of twinking (giving high level items to lower level characters). “Тһе whole system is designed around the idea that, before you would lose an item to degradation, you have already found a better item."

The Tradespeople are also very key in this new game, as all the best items will be found through quests, or are player made.

Another huge addition to EverQuest II is player housing. Since there will be a fixed number of plots available for purchase, demand for these areas will be quite high, and owning a piece of EverQuest will most certainly be status symbols that most players will shoot for. Property ownership is especially significant, since each of the guild houses and

SA FEATURE

homes are keyed so only people you choose will have access to your home or guildhouse. These areas can be furnished, or can simply serve as storage for items and trade equipment like a forge or pottery wheel. So many things have been improved upon in this sequel, we just don’t have the space to tell you all that we know. From new menu-driven quests to a character customization menu that is so deep that you will be able to pick out players and NPCs just by a description, EverQuest Il pushes the boundaries of what you thought the world of Norrath could be. EverQuest II will also finally use what was coined as “virtual zones" in the first game, however, they are now known as private zones. Not all the content will utilize this technology, but the developers hope to use it to give guilds their own content in the top-tier dungeons in the game. Hopefully, this will alleviate some of the congestion problems that have plagued the original EverQuest.

GAME INFORMER 55

STAR WARS GALAXIES: AN EMPIRE DIVIDED

BW PLATFORM PC (XBOX AND PS2 ТВА) IBI RELEASE APRIL 15

It's hard to believe, but almost every cube features Star Wars figures

THERE IS LITTLE DOUBT that Ап Empire Divided is perhaps the most anticipated massively multiplayer online role-playing game that has ever hit the market, and Kevin O'Hara, head of community relations, knows it. “There are huge expectations,” explains O'Hara, “and | think that, with the love that our developers have for the game, we're going to have a great game. There is no way we can live up to every single person's expectations of what they want in the Star Wars universe, but the game will be huge and bigger and better than any other game that is out there currently."

Featuring eight playable races, and countless days of content that take the player to eight different planets from across the Star Wars universe (including Tatooine, Naboo, and Yavin IV), there certainly is a lot for Star Wars fans to get excited about.

Using a skill-based advancement system that

56 GAMEINFORMER | NN m

as both associate producer

Kevin lara serve: and community relations manager

differs from many other online RPGs on the market, Star Wars Galaxies gives the player the opportunity to develop their character in many different ways. There are no levels. So, to advance in the game you must work on various skills that, in time, become your profession. From entertainer to bounty hunter, there are 30 different careers you can pursue. You also can choose to side with the Rebel Alliance, Galactic Empire, or remain neutral if you wish to avoid the Emperor's wrath. Plus, you can build and own everything from droids to property.

The game will also work to tailor the experience for different play styles, so people that only want to play for 20 minutes before dinner can get just as much enjoyment from it as someone who wants to put in eight hours a day.

All told, the excitement for Star Wars Galaxies has reached a fever pitch. In fact, the game may be

We don't know who that guy is (some trouble maker we're sure), but the art is definitely Star Wars

difficult to come across when it launches in April for PC. "We are not going to flood the market with copies, as we don't want to put out more than we think we can initially support, " remarks O'Hara. But he does give gamers looking to play Star Wars Galaxies some advice: “I certainly don't want to start a panic with people, and have them think it's PlayStation 2 all over again, but personally I'd pre- order."

No truer words have been spoken, especially since it has been recently revealed that players can indeed become Jedi if they delve deep enough into the game. However, saying that the road to Jedi knighthood will be a difficult path would be an understatement, and keeping that rank might be even harder, as every bounty hunter in the galaxy will have you in their sights.

‘i

PLANETSIDE

E PLATFORM PC Ш RELEASE MARCH 4

S)

McCann and the rest of the test department take PlanetSide for a spin

SINCE PLANETSIDE IS a first-person shooter that features intense action and bullets flying at you from every direction, it would be easy to assume that the game lacks all the depth, strategy, and teamwork that is the hallmark of any massively multiplayer online game. That assumption would be wrong,

“The war is ongoing, twenty-four seven,” claims a proud Kevin McCann, creative director of PlanetSide. “We don’t reset the server. The game never stops.”

Indeed, PlanetSide is no cheap gimmick, as it has all the standard bells and whistles that you would expect to find from any top-rank FPS. On top of this, the game adds a whole new dimension of large-scale war that few titles can capture.

There are three factions all fighting for real estate and glory on battlefields spread across 10 continents that can be as large as eight square virtual kilometers. Players in the same empire can then form

McCann explains the importance of the support classes

into squads (much like parties in a MMORPG), or join up into an outfit (which would be the equivalent of a clan or guild) to orchestrate attacks on enemy installations and structures. While raw FPS skill will certainly play a large role in determining the outcome of your encounters, creating balanced characters and groups is also key to success.

While every player is a soldier at the base level, the experience you gain while playing will enable you to get certified to use more advanced weapons or vehicles, or learn various support class attributes that will make any outfit more efficient.

McCann explains, “We did a lot to make sure there are other roles available to players that don’t [require] twitch gaming reflexes to be really pivotal. And not just in a ‘here-and-there’ role, but [as a full time position]. Medics in this game are actually invaluable. They are sort of like the clerics that you would find їп а MMORPG.”

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Hacking is also very useful for breaking into computer systems to gain entrance to enemy strongholds. Plus, since there are many air and ground transports that will be needed if players want to have a chance at capturing an enemy's base or continent, developing a character as a pilot is also very handy.

Ambitious players can assume the role of general by orchestrating multifaceted attacks with the outfits under your command, complete with a waypoint system to make your orders easy to follow. The squads executing your plans will receive battle points, but the game also awards command experience for successful offensives.

Anyway you look at it, PlanetSide offers more depth than any first-person shooter game that we have ever experienced, and it just so happens to be available for play by you and 2,000 of your closest comrades in arms.

GAME INFORMER 57

PlayStation.e

LIVE IN YOUR WXRLD. PLAY IN OURS,

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"60 CAME INFORMER 3 Uere.

Provocative Past

exy vixens in various suggestive situations are st likely the prominent thoughts that appear in your head upon hearing the name Fear Effect. Elated or offended, nobody can forget the saucy elevator scene with the games' heroines, Hana Tsu-Vachel and Rain Qin; or Rain's restrained encounter with a perverted bug. While Stan Liu, the president of Kronos and chief creative force, maintains an obvious interest in his story's sexually provocative material, he also points out, “I didn't create the story to get an M rating. 1 just want to relate the plot how | see fit." For Liu, the mature content is simply one part in the overall expression of hi: art. He hopes that audiences will look beyond tl superficial meaning of such scenes and interpret them within the context of the overall plot. So, if you're only vaguely familiar with the Fear = Effect series, immediately vanquish the notion that Inferno is another title trying to capitalize on video games’ trek into the unexplored reaches of sex. As astute gamers know, Fear Effect deals with the Triads (an Asian organized crime sect) and ancient Chinese mythology; a creepy, unique presentation and frightening situations; and intense action coupled with challenging puzzles. The first two games chronicle Hana’s enslavement by the Triads to perform their dirty work. As Hana and her gang of mercenaries (Rain, Deke, and Glag),goon discover though, these Triads aren't

ook

“Immediately vanquish the notion that Inferno is another title trying

„fo capitalize on video games’ trek into the unexplored reaches

of sex.”

Cia

"* 34

merely involved with organized crime and drugs. Some have ties to the mythological Chinese hell, which is more accurately described as an "earth prison" ín its native tongue. Fear Effect: Inferno follows the adventure of Hana and friends as they become more entrenched in the legendary mystery, and discover why the earth prison continues to beckon them.

Stan's Inferno

А few years proceeding the events of the first game (FE2 was a prequel), Hana finally earns enough

cash to purchase her contract back from the Triads. However, the Triad boss, Minkz, refuses her offer, threatening to murder Rain if she follows through on any notions of insurrection. Unable to remain attached to the dastardly gang, and too in love with Rain to betray her, Hana feels that her only means of escape is to take out Minkz. With her earnings, Hana employs her colleagues, Rain, Royce Glas, and Jacob "Deke" Decourt. Together, they work within the Triad complex to help Hana in her stealthy effort to eliminate the crime boss with one final shot an action that will determine her destiny. Will she succeed?

The game then swiftly changes pace and puts players in an esoteric cutscene, which further hints at Hana's precarious situation. She awakes in

hospital bed, and from that point on, veter: of the series will feel right at home with the

DE. тт 1- PLAYER. “ACTION | п PUBLISHER EIDOS Г DEVELOPER KRONOS E RELEASE MAY 55

me d

atmosphere. The rest of the events take place j within those disgusting scenes of hell (the ceiling

of bloody breasts being the most disturbing), full

of mythical evil mutations, tough obstacles, and puzzles. The bulk of the story details Hana and her friends’ exploits as they traverse the various sections of earth prison. In the end, they confront the entity that draws them there (not Satan remember,

it's a Chinese hell), where the audience will finally receive answers concerning the characters and their surprising relationships to one another.

Fortunately, the plot takes a less linear approach than its predecessors. As in FE and FE 2, players will switch perspectives and use one of the four main characters depending on the situation, but in each of these scenarios, the game prompts the audience to make various decisions. The player's answers will dictate how events unfold, and ultimately how the tale concludes. In all, Inferno will offer four entirely different endings!

What's more, players will be able to enjoy the action from yet a fifth viewpoint that of the enemy! Although you cannot affect the outcome of events with this feature, Liu relates, “It permits players to see the characters in a different way."

For example, right at the beginning, you're thrown into the role of a gene ad guard. Without

spoiling too much, plz et to experience Deke’s bad-ass attitude and combat skills from the point of view of an adversary! =

GAME INFORMER 61

» A New Look

Kronos will complement the i у engrossing, nearly theatrical story with a cinematic presentation that's equally » compelling. First, Fear Effect: Inferno will maintain its traditional letter-boxed display of the action, eliciting the impression that you're watching a film. | Second, it will continue to support cel-shaded, anime- style characters (contrary to popular belief, Fear Effect first used cel- shading, not Jet Grind Radio). Third, numerous cutscenes will feature plenty of artistic FMV and quality voice

and Outlaw Star plays Hana!). Hana's

What is Kronos?

Kronos actually started out making computer graphic sequences for other developers. Its first project involved creating the opening scene of King's Quest VI by Sierra On-Line. Sierra enjoyed Kronos' work enough to hire Liu and his partner to do similar work for the title Phantasmagoria. Eventually, word got around, and Sony approached Liu to create a fighter based on Spawn. Much

to Kronos' surprise, while in the process of development, Sony, canned the project at the last minute. It gave the rights to Psygnosis,

who subsequently went out of business oh,

the irony! Feeling a little disappointed (but not defeated), Liu decided to change the product around enough to avoid licensing issues, and then pitched it to Vic Tokai, who gladly published it under the name Criticom. Given its solid sales,

62 GAMEINFORMER

acting (Wendy Lee from Cowboy Bebop

flight over the infinite divide is one such example of poetry in motion, which we indeed found interesting and breathtaking. Fourth, the screen will burst forth

with life and a realistic atmosphere since Kronos will

continue to animate all of the 2D backgrounds

GB i $ „а technique recently employed by Capcom іп Shree Бе. -` _ its GameCube Resident Evil titles. And, thanks

_ to PS2's increased capabilities and the DVD format, gone are those compressed, grainy backgrounds and low-poly models. Everything now looks lush, sharp, and well animated.

Besides the obvious increase in graphical ^ quality, Inferno makes another significant improvement for the series: Some sections are now done in 3D. Each area uses either the old 2D approach with prerendered backgrounds, or allows the player complete movement in 3D. Initially this caused us to worry slightly,

Vic Tokai commissioned Kronos to develop Dark Rift (another fighter) for Nintendo 64. Craving a piece of the pie, Sony contracted Liu and his team again, but this time to create a fighting game with an original story and cast of characters. Sometime after finishing Cardinal Syn for Sony, Kronos finally found its bread and butter Fear Effect. The ү

company's history is actually far M

less interesting than the meaning of its name. In ancient Greece, Kronos was the most powerful titan, born of Ouranus (Heaven) and Gaia (Earth). Since it was prophesied that his child would one

since prerendered environments often ~ support a greater h amount of detail. However, in the transitions we witnessed, the change from 2D to 3D was almost seamless. Furthermore, the three-dimensional environments have liberated Kronos from а static camera, and many of the problems it presents. This not only grants the developers the freedom to experiment with different types of shots, but, more importantly, alleviates every players' frustrations with fighting a boss off-screen! Although Kronos hasn't entirely remedied this problem in every boss encounter thus far, it will work diligently to do so before Inferno's summer release. These enhancements mostly concern the cosmetic aspect. However, the game will extend its exploration of 3D much farther. Fear Effect: Inferno features a very new style of gameplay.

E

day overthrow him, he got into a nasty habit of eating his newborns the deities of Greek mythology (Zeus, Poseidon, Hades, Demeter, Hera, etc.). Fearful and upset, Kronos' wife Rhea pleaded to Gaia and Ouranus for help when she birthed Zeus. They hid Zeus in a cave, and gave Kronos a rock carefully wrapped in a leaf. This caused Kronos to vomit up the deities, whom Zeus eventually led to

# topple Kronos and the other titans. While the name bears an interesting piece of ancient history, your guess is as good as ours as to how this relates to Liu, his work, or the video game industry.

Ithough Inferno once again consists of a blend of action and puzzles, Liu states, "The story lends itself to a much mre action-oriented experience. So, the game is about 80 percent action and 20 percent puzzles." This may concern some gamers, considering the fact that the combat element of previous installments would be too shallow and insufficient to create a deep, well-rounded gameplay experience. However, Kronos realizes this, and has decided to expand upon the fighting system, enhancing it enough to compete with the likes of Devil May Cry! In fact, Kronos may propel its creation past the competition, since it will include a few other types of play mechanics. In this section we'll break down all aspects of the gameplay: what's new, what's different, and what's enhanced.

Due to Kronos' experience with the fighting genre, each protagonist

has the ability to string together a unique stream of combos, which

actually change throughout the game depending on what outfit

she or he wears. So, for example, Hana in her tight get-up inside

the Triad complex will sport different combos than Hana dressed

in the hospital gown. Most of the combos are constructed with a series of punches and kicks, as you might see in a session of Tekken or Virtua Fighter - nothing new, right? Well, it gets better. Once you manage to execute a combo, players can knock their enemy into the air and then <<< perform a juggle, either by letting loose with your character's gun, or continuing with a second offensive melee. Some will immediately draw comparisons to Devil May Cry. However, we must insist that Inferno really has a feel all its own.

FEATURE

GMEINFORMER 63

Our conversation with Liu gravitated towards Tobal's famous grappling techniques once this topic arose. Perhaps his interest in Square's Tobal series is the reason Inferno also features a similar system. Although it's not quite as deep as Tobal 2, players certainly have the freedom to perform various maneuvers from

a lock-up position. You can hold enemies and pummel them with punches, toss them, drop them over a ledge, or push them into hazards such as fire for a painful ignition!

Mortal Kombat devised and popularized this idea in our industry, and in many cases, games adopted its simple cosmetic functionality. Initially, this seems to be the case with Inferno, but the player soon discovers that executing

a death move actually makes life easier. Usually, eliminating a foe requires a fair amount of effort. But, if you merely knock someone down and position yourself over the body, you can deliver a fatal blow, thereby more efficiently ridding yourself of the opposition.

Hana, Rain, Deke, and Glas are fairly adept when it comes to handling their pistols. They each possess their own weapons, and an accompanying set of impressive shooting maneuvers. For example, depending on the situation, Hana will sometimes duck, start spinning around, and drill surrounding guards. Other times, when enemies attack her from either side, she'll aim her guns at them in opposite directions. This "Gun Play," as it's called by the team, depends upon three invisible zones around your character: front, left, and right. The position of the hero or heroine in relation to the target determines which type of move will be performed. Players can also execute cool- looking attacks manually. For example, if Hana happens to be shooting, and then you immediately dodge left, she will dive to the left while firing in midair. Interestingly, Kronos even integrated the idea behind these supplements with ancient Chinese mythology. In one section, players encounter the City of the Dead. In Chinese myth, souls waiting for reincarnation convene here for their resurrection. However, this waiting period often takes an entire lifetime. So, to help alleviate this exasperating delay, the Chinese have a tradition of burning paper replicas of real-life objects, such as cars, clothes, and even houses. Once someone burns this replica, the actual object is delivered to the intended receiver. In Inferno, players partake in a minigame to win money, with which they can purchase certain paper objects. When you burn an object, you’ll unlock whatever secret it is that it represents. We agree; it sounds intriguing, and fairly confusing. However this system of unlocking bonuses is carried out, it certainly will heighten Inferno’s replay value.

In Fear Effect and its sequel, the Fear meter was the health bar, which depleted not only because of attacks, but also by frightening enemies or situations. This time around, Kronos will change the meter’s function since there will be more enemy encounters, and therefore more opportunities to be afraid. Now, players have a standard health bar in addition to the Fear meter, which has two purposes. First, players can use it as a spider sense, roughly gauging the oncoming level of danger. Second, it will act like a fighting game's rage meter. When it's high, your character is more susceptible to death. However, if you perform well and efficiently against the opposition, you'll receive some sort of reward, perhaps money or health. Apparently, Kronos debates the subtleties of the meter's exact functionality daily, so it could change in the final product.

64 _ GAME INFORMER

ЕЕАТОВЕ Hot Spots

The development team has yet to resolve just how this mechanic works, but you can bet your bottom dollar that Liu's promised “Hot Spots" will appear in one form or another. Hot Spots are special areas within a 3D environment that allow you to initiate a special attack or move. In one scenario, you encounter a guard who stands alone in front of his cronies. If done properly, you can sneak up to him and use his body to shield yourself from fire. Another, more original Hot Spot occurs in a kitchen, where you can position an enemy's head inside a refrigerator and proceed to bash it in with the "door! Other types of minor Hot Spots include rolling over a table or hopping a railing. Keep in mind, however, that some of these examples are still tentative. Nevertheless, we hope that Kronos devises a practical way to include this exciting gameplay addition in all its glory.

Puzzles

As previously stated, puzzles will have

a less significant role than before. Don't worry, though, some are present, and they're far less nonsensical and abstract. Liu readily admits that a few of the former mind- benders probably seemed random and out-of-place (anyone who remembers the circuit puzzle from FE 2 will certainly agree with you, Stan). However, he attributes this problem to unfortunate, but necessary, last-minute cuts. Because the FE games have always been typically

large, some material had to be removed in order to fit the product on the four discs. Some of this missing material included clues that made the puzzles more discernable. While Inferno will also come close to exceeding DVD memory constraints, Stan assures us that they’re diligently working to ensure that puzzles provide a relaxing cerebral break to all of the heart-thumping action. The puzzle pictured above makes creative use of Inferno’s increased graphic quality. Players must ultimately reach an exit down a long hospital corridor by setting clocks to the appropriate time. If done incorrectly, and the player attempts to pass through the corridor, the camera begins to shift in clockwise and counterclockwise motion, creating

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а dizzying psychedelic effect.

Interview with President Stan Liu

With a more twitchy, action-oriented design approach, do you think there's less opportunity to instill fear?

This time around, Fear Effect is not as much about

psychological fear, or fear instilled by hidden zombies.

It's a fear that tests your ability to deal with a tough situation and how to resolve it. In the last couple [of games] we tried to be a little more psychological, and there are a few areas we're certainly trying to do that in Inferno. However, | really want more of an intense, heart-pounding experience rather than a quick jump or two.

Do you think the switch to more action will alienate older fans? p^

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| am hoping that the older fans are more tied to the characters and the adventure rather than a specific gameplay type. It's like watching X-Files. One week they're hunting for vampires, and then the next they're chasing aliens. | am just hoping that if we've done our jobs right people will want to play Fear Effect: Inferno to see what happens to the characters and what they get themselves into, rather than just wanting to shoot more zombies. | don't think we will alienate them.

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Why the switch to 3D backgrounds?

There are a few reasons. Originally, when we set off to do Fear Effect: Inferno, we planned to keep it pretty much like the first games, with all prerendered backgrounds. However, that type of gameplay doesn't lend itself to a whole lot of action. When you don't have the freedom to move the camera, and the player doesn't have the ability to maneuver around within 3D, you can't get that heart-pounding action experience we're striving for. During the design process, the story presented itself as more action-oriented. At that point we realized that if we're going to make an action game, we need a 3D environment. At the same time, Eidos also thought it would be a good idea, since it would literally add a whole new dimension to Fear Effect to be a sort of whole new generation type of thing. For people who played through the previous titles, | think they'll be surprised to see how well the transition from 2D to 3D works.

Will the next game be all 3D?

Fear Effect is such an art-oriented game, and cinematic as well. The

reason we didn't go ahead

and do this game entirely in 3D is because with

the current generation of platforms, we're getting very close to getting a prerendered look in 3D, but we're not quite there yet. Some of the levels we have now are impossible to do in 3D they're just too detailed. In our case, | think we have the best of both worlds: the lush prerendered backgrounds without any artistic limitations, with some impressive 3D backgrounds that allow freedom of movement. We think these two complement each other very well. Hopefully, with the next generation of platforms, we can go entirely 3D!

What is the main objective that you're trying to accomplish with the plot and characters?

The story is mostly about the decisions people have to make in their lives and how it affects them in the future. It is also about regrets, doing the right thing, and things of that nature. This time around, | also focused more on the relationship and interaction between Glas, Rain, and Hana.

Anything else you want to tell fans of the series?

The approach to Inferno is very different than the

last two. We're still trying to keep it as cinematic as possible, but this time around we just want to focus more on the action. We were a little concerned initially about alienating our fans. Although we believe they'll enjoy it, we're still curious to see what they think.

GAMEINFORMER 65

KILLER 7

THE EMBODIMENT OF SIN

of developers. His name is Gouichi Suda. He made his video

With a UNIQUE cel-shaded look that appears to be torn from the pages of a 1950s comic book or fashioned after a painting by Andy Warhol, this is undoubtedly the most exciting title in Capcom's explosive GameCube lineup. From what we've seen thus far, Killer 7's disturbing cinematic flair appears to be the handiwork of Capcom's heavy hitter, Shinji Mikami. True enough, Mikami is the producer of the product...but oddly, he's not the visionary behind this

game debut through the critically acclaimed game, Super Fire Pro Wrestling Special from Human Creative. He then went on to form Grasshopper Manufacturer Inc, where he wrote and directed such games as The Silver and Flower, Sun, and Rain.

We'd love to tell you what exactly Suda has in store for us, but much like his partner on this project, his lips are sealed and he won't dispense any details regarding gameplay until the winter release date draws closer.

extraordinary game. It turns out that the director of this graphic murder mystery is actually someone new to the Capcom stable

Could this be one of Harman's seven personalities?

A HANDSHAKE WITH GOD

The story that unfolds actually depicts the rivalry between these two distinctly unique people. Gouchi Suda breaks this down perfectly. "Kun Lan's criminal organization corrupts every American street. Accepting the request to assassinate his adversary, Smith must use the various special powers that dwell in his different personas to hunt down Kun La This hunt will unravel through five stories set w four intertwining worlds. It's a fascinating premise, and we can't wait to see how Mikami and Suda will bring it to gamers. We'll have more for you as it develops. Stay tuned!

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While hard-pressed to offer any gameplay details, Mr. Suda was nice enough to drop a few tidbits of information surrounding Killer 7's plot. The game actually centers around two characters. The first is a man named Harman Smith. His name may not sound like much, but Smith is actually an assassin with Seven different personalities. Oddly, he's in a wheelchair, and people who know him call him “God Killer." The second character that the story fixates on

is named Kun Lan. His persona isn't nearly as puzzling as Harman's, but he is capable of overthrowing governments and goes by the alias, “God Hands.”

STYLE 1-PLAYER ACTION/ADVENTURI IBLISHER CAPCOM Ш DEVELOPER CAPCOM PRODUCTION STUDIO 4/GRASSHOPPER MANUFACTURER ii RELEASE WINTER (JAPAN), TBA (U.S.)

66 = GAMEINFORMER

PREVIEWS

|

ша а Dramatic lighting accompanies the pulp-comic graphical styling Dick Tracy finally got a new jacket

“I'm sorry, darling. Before you leave, I'm going to have to ask for my hat back." Let the bodies hit the floor

In this scene, enemies leap from the shadows and assault this well-armed beauty

Meet the world's most notorious drivers on the streets of LA, Paris, and Tokyo.

Choose from the latest performance enhanced vehicles and compete to make a name for yourself.

route to win.

There are no rules - drive anywhere in the city. Find the fastest

"An) insane urban racing experience... it's ultra-illegal stuff that you ve dreamed of doing.” - PSM DECEMBER 2002

TEEN

Violence

“PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection and Network Adaptor for PlayStation®2 (sold separately). The Online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. Rockstar Games, Rockstar San Diego and the R* logo are registered trademarks of Take-Two Interactive Software, Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. Copyright 2002. All rights reserved.

The Future Of Illegal Street pacing

WIGHT CLUB IT

LOS ANGELES / PARIS / TOKYO

The Midnight Club is now open to motorbikes. Take advantage of the The cops know you are out there - don't get caught. Use tricks to gain an edge or just to show off. Style is speed and control - but watch out, a wrong move will send you flying. almost as important as winning.

===

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PREVIEWS ч

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SAY “CHI!”

/ This is а NEW franchise from a new developer, but s that doesn't mean there isn't a lot of experience behind Feng. John Tobias, who was one of the driving forces behind earlier Mortal Kombat titles, is at the helm of this project. We had the chance to talk to him about this stunning Xbox fighter, and the genre as a whole.

Tao Feng does something that few fighting games do: It attempts new things. “I think that fighting games in general need to try to do something different," says Tobias. However, he also realizes that seasoned players have certain expectations, and admits, "It's difficult to break some of those rules, but | think it has to be done if we're going to attract new players." What Tao Feng brings to the table are highly detailed fighter damage models and some of the most interactive environments the genre has ever seen.

Characters are broken up into two factions: Pale Lotus and Black Mantis. Can you guess which is good and which is evil? Each model is comprised of over 10,000 polygons. To M 2 put that into perspective, Dead Or Alive 3, which we awarded

Excessive clothing just restricts movement, anyway TE 2

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Something's anatomically incorrect about this picture

W STYLE 1 CR 2-PLAYER FIGHTING Ш PUBLISHER MICROSOFT Ш DEVELOPER STUDIO GIGANTE Ш RELEASE MARCH

70 GAME INFORMER

Exile really wants those Dance Fest tickets. You can have ‘em, holmes!

Best Graphics last year, has closer to 3,000 polygons per character. Tobias pays homage to the power of Xbox, saying, “When you look at the quality of the graphics in Tao Feng, they're attributable to the fact that we don't have to concern ourselves with translating the game to another console that isn’t necessarily as powerful or capable of doing all the nice things that Xbox is.”

Tao Feng doesn’t just keep the cast looking pretty, though. They get beat the hell up. Scars form and grow. Cuts and lesions appear and bleed. You can even target specific limbs, and damage them to the point where they lose effectiveness. If someone uses a punch that keeps nailing you, mess up their arm so they can no longer throw it. Hurting the legs even hinders mobility. This adds a strategy element previously untapped in fighting games. As Tobias proclaims, “We break the monotony of combo-counter, combo-counter.”

Backgrounds are often overlooked, but they can really enhance the experience. You're able to slam your foes into everything in Tao Feng. The level designs take full

advantage of this mechanic. An arcade stage features dozens of coin-ops that can be destroyed upon impact. A museum has countless priceless pieces to reduce to dust. The objects aren't just for breaking, though. Swing around a pole to smack your opponent from behind. Make your competition pay for backing you against a wall by flipping off of it to hit him with a devastating attack.

When your Chi power meter builds up, you can unleash some sweet (or painful, depending which side you're on) special moves. It can also heal your fighter. We've seen some innovative combos that flow smoothly, and a few bone-crushing throws. Tobias tells us he enjoyed Mortal Kombat: Deadly Alliance, and states, "If anything is proving tough to us, it's living up to the expectations of the better fighters out there." Tao Feng may just have the skills to hang with the big boys.

It don't mean a thing, if it ain't got that swing. Shoo-wop, shoo-wop! The Fatalist uses one of his Chi attacks. Yes, that's his name: The Fatalist. Tee hee!

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FINAL FANTAS

THE SEARCH FOR TIDUS

In January 2002, Square Soft answered the cries of role-playing fanatics in Japan by ushering

in a special edition re-release of the North American Final Fantasy X. Titled “International,” this enhanced version came packaged with a bonus disc that featured interviews with the English and Japanese voice cast, an assortment of promotional movies, previews of upcom- ing Square products, a music video of the theme song, and a special 12-minute scene that takes place shortly after the ending of Final Fantasy X. This story led people to believe that the FF X saga wasn't quite over. These suspicions proved to be true, as Square Soft has now confirmed that it's anything but finished. Final Fantasy X-2 picks up right where this bonus movie (which we're almost certain will have to be included in some fashion in the stateside release) left off. The game takes place two years after Yuna defeated Sin. The land of Spira has undergone many changes and has entered an age of "Eternal Calm." Interestingly, the teachings of Yevon are now frowned upon, Wakka and Lulu are married, and the world now revolves around

the Al Bhed and machina. The people of Spira refer to this transformation as the "Machina Revolution." As the world prospers, Yuna is but a shadow of her former self. Still struggling with the loss of her beloved Blitzball player, she's had trouble moving on. That is, until Rikku

D% DCE RI

stumbles across a magical sphere that shows visions of Tidus’ possible existence. Whether he’s alive or not, Yuna is determined to find out, and so the journey begins.

Even though this is a true sequel to Final Fantasy X, it feels like a different game altogether. This may sound like a joke, but it almost has an atmosphere of Charlie’s Angels: The RPG. Why would we make a blasphemous statement like this? Well, the entire cast of playable characters is female. It's also more action-packed, allowing players to jump across pits and climb up on ledges. If you're worried about the game moving away from the RPG genre, never fear. Square Soft has loaded it with interesting additions, including the Job Wheel class system from Final Fantasy Tactics. Better yet, the Job Wheel works in unison with the Sphere Grid. This basically means that players will be able to switch classes on the fly, and yes, this function will be available during battle as well. You'll even run headlong into several new job types including Mascot, Gunner, Gambler, and Pop Star. From what we hear, your costumes will change to reflect the job you choose.

If anything, Final Fantasy X-2 sounds just as deep and riveting as the chapter before it. Square Soft hasn't set a U.S. release date just yet, but the title is expected in Japan on March 19.

: SWD5Ek Айт? RU

Uno and Sano are the henchmen of the mysterious LeBlanc

E STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER SQUARE SOFT Ш DEVELOPER SQUARE SOFT Ш RELEASE MARCH 19 (JAPAN), ТВА (U.S.)

An emptiness has. entered this

= Summoner's heart, but the unfolding of recent events has inspired hope. Is Tidus alive? Will he remember who she is? She's determined to find out no matter

what suffering she will endure in reveal- ing the answers.

72 GAME INFORMER

Yuna has unearthed a vision which reveals __

that Tidus may, in ^

fact, be alive and well. Of course,

ay have details

this imagery that can steer is cryptic and Yuna and Rikku in riddled with the right direction. contradictions. Conversely, she Nonetheless, may be in this for it's worth investi- herself and could gating for the well- turn on them to get being of Yuna and what she wants. She her peace of mind. cannot be trusted.

©2003 SQUARE MAIN CHARACTER DESIGN: TETSUYA NOMURA; ILLUSTRATION: TETSU TSUKAMOTO

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LENP This little critter is named Master. Although he may look a bit lil Jar, he’s actually quite cool. He resides in the Celsius and will lend aid for a number of tasks

This revealing shot of Rikku actually tells us quite a bit. If you look closely, you can see the first image of the third playable character, Paine

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PLAYSTATION 2

DARK CLOUD 2

J BORN ON A DIFFERENT CLOUD

“Рт learning things every day that are new in this game," says Torin, Dark

Cloud 2's associate producer. Such discoveries are what this title is all about. Gamers found the

first Dark Cloud a more than pleasant surprise. From what we've seen, this sequel will not only 5 appease fans, but should draw even more into its charming world. "When people realize how 3 much there is in this game, they are going to get it," explains Torin. The basic premise of Dark Cloud 2 is actually a stew of many ideas. It's not just an RPG with a deep weapons system complete with an incredible amount of customization. Or a richooking cel-shaded title wrapped in an intriguing story. How about Legend of Zelda-esque realtime combat? Dark Cloud 2 doesn't even stop there. The original's Georama feature (where you battle in dungeons for items you can use to create landscapes) returns, and is better than ever. Says Torin, "The idea of Georama, and what they tried to get across in the first one, is that Georama is how you build your to / and its part of the story. Unfortunately in the first one, you had to build your town a certain way,

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This sequel upgrades the drab dungeons in the original to go along with its more stylized and sharp graphics 2 С

and you were very limited.... In the second one, you have a bit more to work with, and there's a ] lot more detail in that." In fact, as the hero Max, you'll not only fight evil to shape the look of the M land; you'll be changing history with every step.

: НЇ$ NAME IS STEVE

To alter the course of the future, you'll enlist all sorts of help, and none cooler than transportation/partner (called a Ride Pod) named Steve (he's dubbed so after Xiao's talking slingshot in the first Dark Cloud). His inclusion represents another evolution of Dark Cloud's already deep weapons This sequel brings back such gameplay features as Status Breaks, Spectrumization, weapon g/repairing, and more. Now, Steve makes you a mobile fighting force that, of course, can be ч upgraded to bigger and badder forms. He basically acts as another playable character (there are a "s three others each with their own special playable extras) that you can switch in and out of. He "Check out the gatling gun saddlebags sitting on your Ride Pod. Like with also helps add spice to the game's dungeon levels. While a little tedious in the first Dark Cloud,

all its weapons, Dark Cloud 2 offers lots of customization these locations have been made more exciting thanks to the sequel’s upgraded look. E нра SANTI TA j s

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W STYLE | -PLAYER ACTION/RPG Ш PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA ШЕ DEVELOPER LEVEL-5 much more detail in the already beautiful environments E RELEASE FEBRUARY 10

74 GAMEINFORMER

The world-building Georama feature returns, but it is now done with

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ich one has Ride Pods and other playable forms б СА PICTURE IS WORTH 400+ INVENTIONS TEC : The original Dark Cloud's Georama feature was an extremely fun element that really k 2 A u жае separated the game from the rest of the pack. Now, the sequel has totally upped the ante with its inventions. These must be built by finding and taking pictures of the constituent objects that make up that creation. For instance, an energy pack consists of some milk jugs, metal piping, and a belt (shown right). You'll come across ideas for all sorts of inventions, so when you're in the overworld, you must always be on the look out for any potentially useful objects. Torin even hinted that if you mix and match items, you could come

up with some pretty cool surprises. All told, Dark Cloud 2 contains over 400 different inventions.

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76 GAMEINFORMER

PLAYSTATION 2

XENOSAGA

DER WILLE ZUR MACHT

DER SPIEL IST GUT

Monolith, the creators of tne wondertu Xenogears, has caused many gamers serious pain in taking such an exorbitant amount of time to release the follow-up, Xenosaga. But this long development period isn’t without good reason. Namco estimates that Episode 1 contains roughly 30 hours of cutscenes (complete with spoken dialogue), in addition to the 50-plus hours of gameplay.

Based on the playable build we recently enjoyed, we can safely confirm that roughly 40 percent of the game consists of story segments. Fortunately, the plot thus far is as grandiose and compelling as the best Final Fantasy has to offer.

The story focuses on Shion and Kos-Mos, and more impor- tantly, the dichotomy of what these two represent. Shion is a lead engineer for a large corporation that creates a race of androids known as Regalians. They aid humans in combating the Gnosis, aliens that are impervious to conventional human weapons. As а result, Shion is charged to create Kos-Mos, a special android that’s capable of eliminating the Gnosis. Of course, along the way, the pair will encounter various allies, with the most important being Chaos a strange young man who possesses psychic powers capable of killing the Gnosis.

Metaphorically, the plot uses the humans versus androids theme to comment on humanity's tendency to impose its will upon “lesser beings,” and brings into question a few other tradi- tional forms of thinking. Although we cannot yet comment on how

well this theme is carried out, we do find it intriguing that Monol uses the interactive medium to allow players to take control of

both humans and androids/cyborgs to better understand each

camp's perspective.

The game's storytelling, and even its appearance, are very reminiscent of Final Fantasy X (a good thing); but the combat and gameplay, in general, remain unique to the Xeno universe. Basically, just like Xenogears, players can perform special techniques and regular combo attacks. The mech combat is also present, but bears a few striking differences. First, only certain characters can operate the AGWS (mechs), and these are brought into play during a battle on the fly. Second, the story explains that in order to better combat the Gnosis, the AGWS had to be more streamlined. So now, instead of piloting robots 10 stories high, each mech stands at about 20 feet.

Xenosaga also supports another noteworthy alteration. Random battles do not occur - thank Buddha! You can see every enemy onscreen, which grants players the ability to avoid encoun- ters by sneaking around foes or luring them into traps. This latter attribute is now possible thanks to increased background interaction.

Fortunately, Episode 1 is only the tip of the iceberg in this series, as there are six other games planned for release over the next decade or so. Next issue, we'll have a complete review, so we'll finally see how this epic saga’s beginning fares.

E STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER NAMCO Ш DEVELOPER MONOLITH SOFT lii RELEASE FEBRUARY 25

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Interacting with backgrounds enables you to trigger traps, enemy into space

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The icon labeled "Up" in the bottom-right corner changes each turn allowing for different bonuses

This is Junior. We know little about him, but he does indeed fight with

МУ 3 \ $a | | »/ 7^ ү 4 (lo - E 7 i ass-kicker. She represents the She is somehow connected to a

Kos-Mos is the resident android Momo is an [| possibility of android, we think. victory against very prominent politician

Shion is Kos-Mos' creator and a force to be reckoned

with. She is able to operate mechs

Chaos is a bit of an enigma. His psychic abilities make him formidable

Here are just a few of the AGWS (Anti-Gnosis Weapon System)

i

"07151 /076ч "DBSBS / 1092 їз SH /58 " B3/Eu m у ERE Ra

We don't know who this guy is, but he looks bad-ass

Ме Li ч! E The cutscenes are elaborate and are accompanied by a great story 12е) b

^4 5 77 M | T GAME INFORMER

AA

P.N.03

DEVIL MAY CRY...IN SPACE!!!

When Shinji Mikami joined capcom in 1990, Number. For better or worse, this game really does look like

the first three projects he was assigned to revolved around a science-fiction version of Devil May Cry. In such, the

the Disney universe. After doing his time with the Mickey action that unfolds blends acrobatic maneuvers with

Mouse club, he finally got his chance to break free and make explosive gunplay. You'll find yourself flipping off of walls,

the game he had be yearning to create for years. The spinning over the top of an enemy, and rolling across

outcome was Resident Evil. The game garnered such praise doorways all while unloading countless rounds of lead.

that Mikami became the video game horror king overnight, The story takes place within a colonial settlement that has

and everyone turned to him to see what terrifying new recently transformed into a warzone thanks to a faulty CAMS

project he would unleash next. (Computer Arms Management System). Although his role has changed The main character in the game,

dramatically over the years (he’s Vanessa, is called in to clean up the Ellen Ripley from Alien will forever be the queen of.

currently the general manager of Capcom's Production Studio 4), he still directs and produces a number of products, including such staples as the continuation of the Resident Evil series, and new entries like the recently announced P.N. 03. Before you start scratching your head, the P.N. actually stands for Product

W STYLE 1-PLAYER ACTION/AD! W RELEASE SPRING (JAPAN), TBA

78 GAME INFORMER

М mess and restore peace. Of course,

CAMS is intent on stopping her in any way possible, and will even summon the aid of transforming mechs and automated sand-rovers.

P.N.03 looks fantastic at this point, and is expected to release in Japan this spring. The U.S. conversion is expected Shortly after.

scifi style after all, tight white panties coupled with a flame-thrower are an unbeatable ensemble but Capcom’s newest action hero, Vanessa Z. Schneider, does give the world’s favorite extraterrestrial hunter a run for her money. The sleek latex armor, sexy shades, and hefty laser rifle have proven to be more than enough to pique our interest. Vanessa has a dark past that is haunted by demons, but her future looks fairly promising. She’s a freelance mercenary with a gun for hire and curves that kill. While her intentions are purely for profit, her latest hit may land a little too close to home.

у M ff БА ай

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RAE

Vanessa flips over this transforming mech and takes aim

One sequence takes place on the planet's surface during a sandstorm

( GAMECUBE )

VIEWTIFUL JOE

THE BEAUTY OF 2D Two of Capcom's cite

gaming talents have joined forces to bring this oddly named title to life.

Hideki Kamiya (Resident Evil 2, Devil May Cry) takes the reins as director li and Atsushi Inaba (Steel Battalion) is f overseeing the intricacies of w

production as producer. Currently ` a slated for a spring release in Japan, ‘6 Y

Viewtiful Joe mixes gaming's latest technological graphical advancements 8” with classic side-scrolling gameplay.

Hideki Kamiya summed it up best, “A superhero must not only be brave and

strong, but he must fight his foe with beautiful style."

"You'll never fight beautifully! You're fat, stupid,

and blue looks horrible on you!"

From a first glance, Viewtiful Joe would seem to be nothing more than an old-school

ie Û WM

Although the environments are 3D, the action is tracked to traditional side-scrolling 2D

The combat system offers extravagant combos and special attacks

By tapping into a power that will slow time, Joe can dodge attacks just like Neo evades bullets in The Matrix

brawler. While the name of the game is to annihilate every evildoer that crosses your path, the arsenal you'll have at your disposal is comparable to that within a fighting game. You can chain together deadly combos, unleash special attacks. slow the game speed down Matrixstyle and knock an opponent into the stratosphere, or zoom in on action which will transform the simplest of attacks into a fatal blow.

“Doesn't it sound crazy?" questions Kamiya. “No, | should say Viewtiful!”

| “Дуу ә dv

WB STYLE | -PLAYER ACTION Ш PUBLISHER CAPCOM Ш DEVELOPER CAPCOM PRODUCTION

STUDIO 4 Ш RELEASE SPRING (JAPAN), TBA (0.5.)

GAMEINFORMER 79

We spent a good week's

worth of sleepless nights with Link's latest

Z e i adventure and have unearthed a wealth of TH E LEGE N D Q E Е LD A д new information within the umpteen hours j ў we've vested. Although this game is set : in a completely different time than the TH Es WI EE D WAKE lie 3 previous entries in the series, it does f “4 make reference to Majora's Mask.

Additionally, throughout the entire

THE WINDS OF CHANGE \ : quest Link is being stalked by a

mysterious, yet familiar adversary.

THE WAND OF POWER P mE е) Instead of blowing air through а shell, Link now n^ ]

waves a magical wand. To cast a spell, our hero

must first perform a song by moving the wand in

sequence to a tempo gauge that appears at the top

ofthe screen. You'll learn more songs as the game Y

goes on. All of the spells tie into wind in some shape

or form. You'll even be able to change the direction Ё

that the wind blows. You can only imagine what kind

of puzzles stem from this unique ability.

`

„с^ Ф 000

At the beginning of the game, we confront a humbled Link who has given up exploring and his traditional lawn Бпотеніке garb.

SAILING THE SEAS The world is now dispersed across a large body of water. Instead of hopping onto the back of Epona, COMBAT Link sails on a living vessel. A handy compass Wind Waker's combat system is based on an evolved version of the Z-targeting technology prevents you from getting lost, and in true produced for Ocarina of Time and Majora's Mask. Link can perform a number of new moves “I'll save the world tomorrow, Tingle. Beating Metroid Zelda fashion, the seas hold many secrets and including longer combos and quick rolls. He also has the ability to wield any weapon that an Fusion comes first." minigames. Your boat can also transform into a | enemy may drop upon death. This aspect produces a number of interesting twists and strate- cannonballfiring machine for combat purposes. gies that can help you eliminate your foes faster. STEALTHY MANEUVERS The most impressive gameplay alterations lie within Link’s ability to sneak. He can now hug walls and lean around corners to see if any guards are patrol- ling in the nearby vicinity. Furthermore, much like Sony's Sly Cooper, Link can pick up a barrel, hide beneath it, then quietly shuffle past guards who have their backs turned. In previous Zelda titles, stealth was sparsely used, but you'll frequently 1 rely on this ability in Wind Waker. If you're low on nad EmA health, you can even use it to slip by enemies and

find hearts. A good majority of the puzzles and items are recycled from

MER iA CUI d eur X ЖИМИ: эк Әйе с Ui dad с миына аен аы ek س‎ иы = the Nintendo 64 games. For instance, the always-exciting W STYLE |-PLAYER ACTION/RPG Ш PUBLISHER NINTENDO Ш DEVELOPER NINTENDO Ш RELEASE MARCH 24 | bomb plants make an explosive return.

80 GAME INFORMER

Starting on February: 16, if you run out to your local game retailer and place z a deposit for The

Wind Waker, you'll receive a limited edition disc featuring The Legend of Zelda: Ocarina of Time

and the never-before released The Legend of Zelda: Ocarina of Time Master Quest absolutely

free. Mark this date on your calendar, folks. In Japan, Nintendo limited the quantity of this bonus

disc to only 100,000, and we can only imagine that supplies will be scarce for the U.S. deal as well. If you feel as though your suggestions to Nintendo fall on deaf ears, think again. The

day the Japanese promotion started, nearly 500 consumers called Nintendo's North American branch pleading that this program come stateside. Nintendo's executive vice president of sales and marketing, Peter MacDougall, explains. “We were surprised consumers tracked the program

in Japan and were begging us to do it here. We decided it was a great idea and one we know consumers really want.”

BONUS GAME 1

OCARINA OF TIME

This unforgettable classic originally released on the Nintendo 64 in 1998. Despite its obvious graphical drawbacks, one can't help becoming completely engrossed with the quest at hand. The bland texturing will assuredly make you grimace, but the game is more pleasing to the eye thanks to the improved resolution. You'll mainly notice that the definition of the character models and objects in the environments is now very crisp. The high-resolution polish even runs in progressive scan 480p for HDTV and DTV units.

A number of changes have been made to the control schematic as well, but the gameplay is just as precise and easy to manipulate. Directional movements on the C-stick replace the C-button functionality, and autotargeting is now performed on the L-button as opposed to the Z trigger. To zoom into first-person, you'll simply need to press Up on the C-Stick.

If you haven't played Ocarina before, this is the perfect opportunity to jump on the bandwagon and experience one of gaming's most highly touted and rewarding adventures.

BONUS GAME 2

MASTER QUEST

This game never made its way stateside, never found its way onto Japanese retail shelves, and

to cut to the chase, never made its way off of the development floor. On the Japanese bonus disc, it's called Ura Zelda. For some strange reason, though, the American branch of Nintendo decided to give it the incredibly lengthy and highly cheesy title of The Legend of Zelda: Ocarina of Time Master Quest for the stateside release.

Seeing that it's basically a remix of Ocarina justi- fies this obnoxious title, but not the lack of creativity that went into it. Regardless, fans of the series will definitely want to take a look at this version of the game. The biggest changes that have been made occur in the dungeons. A good majority of the puzzles have been altered significantly, and new, more lethal enemies (which are usually just varia- tions of existing creatures) appear from time to time to give this rehash a boost in difficulty.

We haven't worked our way through the entire game yet, but from what we've seen thus far, the story, characters, and worlds haven't changed in the slightest. However, when the game was originally in the development clutches of the ill-fated Nintendo 64DD system, series creator Shigeru Miyamoto com- mented that Ura Zelda would feature new minigames and characters. We've yet to see them in this incar- nation, but we have a feeling that there has to be

While the graphics haven't improved on a texture or model basis, the resolution has improved greatly. This can clearly be seen in Link’s collar in these comparison shots

Master Quest

14

As you сап clearly see, the makeover of the puzzles is much different. In this particular room, you simply had to hit an underwater switch to solve the puzzle in Ocarina. In Master Quest, this puzzle has become incredibly complex

more to it other than a few puzzle and enemy tweaks.

GameCube Xbox

Nintendo 64

: 3)

0 кик а) \G

PLAYSTATION 2/XBOX

BIG MUTHA. A TRUCKERS a A

WARNING: WIDE LOAD “Ah been bizyer than a

three-legged cat burying crap on marble and ah still ain't got a pot to piss in or a window to throw it outta!” So says Earl. He and his two brothers and one sister have 60 days to see who can come up with the most money hauling stuff. The winner will inherit Ma Jackson's trucking company

Big Mutha Truckers. It's "trial by truck- ing," as they say.

While this sounds like Crazy Taxi with trucks, nothing could be further from the truth. BMT is much more deep and involved than that. Developer Eutechnyx has come up with a complex economics model that drives the game. For example, you'll get missions and pick up cargo in 5 differ- ent towns through Hick State County. You won't just get a flat price for the goods you deliver though. The game constantly changes the supply and demand, so you'll always have to keep an eye out for locations where you can buy low and sell high.

Even getting your load there isn't easy. Apart from the driving challenges, timed missions, and other feats, you'll have to watch your reputation. Fall on the wrong side of either the police or the biker gangs, and you could get ticketed or truck jacked, resulting in a whole lot of nothing at the end of the line.

At the moment, the only thing keeping Big Mutha Truckers from getting a whole head of steam going is its gameplay speed. However, Eutechnyx has promised that it'll be slicker than snot on a glass eye when Truckers releases this spring.

PS2

SERIOUS TRAFFIC OFFENCE

ps2 Don't get left holding your wiener in your lap - swerve out of the way!

с Back, Eutechnyx had the game" 5 complex economics system Start seeing motorcycles. Run afoul with the bikers and figured out by a university economist. This isn't him. they'll try to hijack your load

© Select

Ш STYLE | OR 2-PLAYER RACING Ш PUBLISHER EMPIRE INTERACTIVE W DEVELOPER EUTECHNYX Ш RELEASE SPRING

GAMEINFORMER 81

As ¢ The stealth mechanics are nice, but they don't really add too much depth

Controlling Lara still feels a bit clunky, but most are probably used to it

82 GAME INFORMER

PLAYSTATION 2

TOMB RAIDER:

THE ANGEL OF DARKNESS

HANDS ON LARA

Yes, we finally got an opportunity to play the latest adventure starring video games’ original busty action babe. With roughly two months before release, the action runs smoothly, and Core promises to lock the framerate at a fluid 60 frames per second, which will be impressive considering the size and texture quality of the levels.

However, our most interesting discovery concerns the change in the game's design. Core has constructed each level with a more open-ended approach; that is, each stage has two or three different manners in which players can complete them. For example, right at the outset, Lara is stuck in an alley hiding from police. To free herself from this predicament, the player can either scale one of the buildings, hopping rooftops and shimmying ledges; or take the more furtive route, and carefully try to sneak past officers on the streets of the City.

Angel of Darkness' replay value will also get a boost thanks to the ability to improve Lara's upper and lower body strength. To do so, you must find the strength icons that are sprinkled throughout each stage. If a diligent player manages to find them containing bonuses that are otherwise unattainable.

һе or she will be able to reach certain hidden sections

Unfortunately, the positive news ends here, as Angel of Darkness appears to be less of a deviation from the Tomb Raider formula than we previously expected. Foremost, the added character, Curtis, only becomes accessible in one level towards the end of the game. While we appreciate that he offers a more action-oriented play style, we hoped that he would have a more significant role. Second, the gameplay mechanics essentially remain the same. Although the first section of the game places Lara in Paris fleeing from police, her stealth maneuvers aren't nearly as deep as Metal Gear's or Splinter Cell's. Plus, this level had Lara performing typical Tomb Raider actions, just in an urban environment. Finally, the control Scheme remains nearly untouched, which means Lara's movements are still clunky and imprecise. While this news will hardly bug serious fans of Tomb Raider; deserters, haters, and newbies of the series will perhaps stay turned off because of this fact.

Core has a few more months to resolve some of these issues. Since we hear that the company is adamant about doing things right, we'll reserve our judgement until its eventual release hopefully sometime in March.

E STYLE 1-PLAYER ACTION/ADVENTURE li PUBLISHER EIDOS INTERACTIVE lI DEVELOPER CORE Ш RELEASE MARCH 25

* T

a / И

That most certainly is not anatomically correct without surgery

In addition to human foes, Angel of Darkness will contain monsters

MIDTOWN MADNESS

MEAN STREETS

It's a lovely morning in Paris. You know, one of those where you wouldn't feel guilty about wasting the day away sitting in a café. Suddenly, the calm is destroyed by the scattering of tables and the screams of pedestrians as a car barrels through an intersection and plows through everything in its path. Now that's more like it. During this chaos, Raja Subramoni, Midtown Madness 3's product manager, nonchalantly explains that this is a normal morning at least in the game's version of Paris. "The thing to keep in mind is Midtown is very much about being very over the top. Think of it like a Jackie Chan movie: lots of action, hyper-realism, and a little tongue in cheek in the humor - that type of thing."

REALISTIC - DANGEROUSLY REALISTIC How realistic is the mapping of Washington D.C. and Paris? "It is exact," says Subramoni. "Everything is there." So while you're in Undercover mode competing in the title's 20 Checkpoint races, or in the free ride Cruise mode, you'll encounter all the real landmarks and street flavor of each city. Swedish developer Digital Illusions CE went to such extremes it got them in trouble, explained Subramoni. "They were by the White House and they were taking just tons of pictures from every possible angle. They got approached by Secret Service, taken aside, [then] taken to this out of the way office a couple of miles away and interrogated..." р That's right, dump that garbage all over the tower we don't care

A SPY FOR HIRE

Midtown Madness 3 isn't just a checkpoint race. "The thing about Midtown 3 that makes it stand out over other Midtowns is the Work Undercover mode," Subramoni explains. As a spy sent to infiltrate assorted organizations in Washington D.C. and Paris, you must go undercover by participating in 14 different careers and 54 missions. Sometimes you'll have to act as chauffeur, a paramedic, and even a stuntman complete with death-defying jumps among the rooftops.

"Don't. Move."

COME ALONG FOR THE LIVE RIDE

Apart from the Work Undercover mode, Midtown Madness 3 is also breaking new ground. It was delayed previously so it could be made Xbox Live compatible. Nice. Four of the game's six multiplayer modes are exclusive to the broadband service, and the Communicator makes things even better. In the capture the flagesque Capture the Gold mode (known in previous Midtowns as Cops and Robbers) you and your three other team members can talk to each other without being heard by your opponents. Thus, you can set up ambushes where a friend can sneak ahead and cut off the gold carrier in a spectacular intersection collision.

Pal

Midtown uses Xbox Live through four exclusive multiplayer modes

W STYLE 1 TO 8-PLAYERS RACING (VIA LAN OR INTERNET) I PUBLISHER MICROSOFT Ш DEVELOPER DIGITAL ILLUSIONS CE I RELEASE APRIL

GAMEINFORMER 83

UTION

Veronica, this game will render the environments on

As entertaining as tris series is, it has

always stressed the importance of graphical detail over

the finesse of gameplay. Some people complain about the awkward control scheme, others have gripes with the set camera perspectives. In developing Resident Evil 4, it would appear that Capcom is at long last alleviating both of these problems. Much like the Dreamcast incarnation, Code:

the fly, as opposed to utilizing the series’ traditional pre-rendered backdrops. Because of this, the graphics won't be nearly as detailed as those in Resident Evil 0 and the remake, but it may very well open the door to enabling on-demand camera management. We actually witnessed a sequence where the camera flashes

from a dramatic isometric perspective to Leon's first- person view. The camera even shook realistically wi each step he took. This could just be a pre-scripted sequence, but it represents the evolutionary change that the series so desperately needs.

On the gameplay end, Capcom hasn't revealed any details yet, but rumors have spilled out of Japan suggesting that the combat system will be much more acrobatic and fast-paced than before.

As for the release date, Capcom jokingly states that it will come out in “200X.” Shinji Mikami added that the X will probably be below nine. The truth of the matter is that Capcom doesn't know if it will make 2003 or 2004. Regardless, it's at least a year off. Don't hold your breath, but with Hiroshi Shibata (Resident Evil 3) in the director's seat, you can't help but shake in anticipation.

LEON S. KENNEDY

Since each chapter of the Resident Evil saga focuses heavily

on the characters, there's a £ood chance that a sequel may not have anything in common with the game before it. From what we gather, Resident Evil 4 is actually more a sequel to Resident Evil 2 than 3. The game will focus on Leon Kennedy's continuing battle against Umbrella Corporation. When we last saw Leon,

he lended a hand in the containment of the T-virus outbreak

in Raccoon City. Now he's heading overseas to confront the scourge head-on.

Ш STYLE 1-PLAYER ACTION/ADVENTURE ЕЮ PUBLISHER CAPCOM Ш DEVELOPER CAPCOM PRODUCTION STUDIO 4 @ RELEASE TBA

84 GAME INFORMER

THE BLACK SWARM

This black smear may look like a psychiatrist's inkblot test, but it's actually a new species that appears to play a vital role in Resident Evil 4. From the little we've seen of this game in action, this black cloud-like swarm is actually chasing Leon.

It eventually catches up to him and...well...we'd love to tell you what happens next, but that's all Capcom was willing to show. If the game pans out as we predict, this swarm will

only be present at the beginning of the game. We have a feeling that this mysterious entity is actually a symbiotic life form that will infest and use Leon's body as a host - much like the comic book character Venom. If this is so, Leon will more than likely look a lot less human, and may even be able to morph between forms. The texture and design of the four logos Capcom has provided may in fact hint at Leon's new appearance. On the contrary, the swarm could be a progenitor of the T-virus that infects Leon. The entire game may become a race to find a cure. We like the idea of becoming an alien-like being more than the latter, but both have exciting possibilities. Again, this is all conjecture on our part, but it does seem that Capcom has mischievously left a breadcrumb trail for us to follow and piece together. We can't wait to find out how close to the mark we are. If you have any thoughts, let us know!

INFORM

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POKÉMON RUBY /SAPPHIRE

KEEP ON CATCHIN’

М | SY veurst THE WORLD

The Pokémon world has now been upgraded to 32 bits. Though it's not a huge leap, the environments are more vivid and detailed. Tiny enhancements are in place such as reflections in water, fog drooping heavily in caves, and bushes that give way under your weight. Familiar locales like gyms, stores, and the Poké Center

have returned and get snazzy facelifts. There seems to be many more hidden goodies dispersed throughout the terrain.

Soaky5.:14 oe

PP 23/25 пїзї7/%4

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SREY [ез]

POKEMON It can't be easy coming up with even more creatures to inhabit the Pokémon universe. The new monsters we've seen range from everyday Earth-dwelling animals like robins and seagulls, to abstract Pokémon whose inspiration is known only to the designers. Of course, the cute factor still remains high, and many of the new Pokémon will have you cooing “Ahhhh...” just like Pikachu and Jigglypuff.

EQUIPMENT

Your main character (pick between a boy or a girl) has a whole lot of equipment at their disposal. You carry a handy backpack, filled with pockets to keep all your items. This includes strange seeds, possibly to feed Pokémon. The Pokédex is chock full of valuable information, including a detailed map of monster locations, a sample of their distinct noises, and a size comparison to a human.

Gee) selene n COMBAT

The combat remains the same, with each monster getting up to four moves. The much- hyped two-ontwo battles are actually relatively simple, with the only differences being that you pick your target and each Pokémon's attack. Evolution is shown through a nice cutscene of the metamorphosis. When changing creatures mid-battle, each one has its own little picture, rather than the class-specific representations of old. Team Rocket has been replaced by a more serious, threatening group as well.

Жое AE CEN

W STYLE | OR 2-PLAYER ROLE-PLAYING GAME Ш PUBLISHER NINTENDO Ш DEVELOPER NINTENDO/CREATURES/GAME FREAK W RELEASE MAY

PREVIEWS

PLAYSTATION 2

AMPLITUDE

FREQUENCY MODULATIONS This year's VerSiOn of music rhythm game

Frei су is a whole new beast. It's so new, in fact, that Sony has actually changed its name. Fans, however, will still be glued to the series' rolling beats. Amplitude features around 25 songs, and this time they are from a mix of genres not just electronica. Thus, you'll find David Bowie, Blink 182, or Weezer snuggling right up alongside DJ Q-Bert or remixes from Executioners and Run-DMC.

While the gameplay is the same, the environments have been improved with a more open, nontunnel feel even complete with video clips from the artists. One new feature you'll notice is that Amplitude has power-ups. While in Frequency, you might switch to a freestyle axe, now that has to be earned, along with other aids like slow motion. Amplitude has five arenas, each with certain songs. Make your way through the first four, and you'll encounter a boss level to finish out that stage.

One major change for the game is that it's now playable online. Not only can you offer up your remixes, but you can compete in Duel Mode.

Here you'll throwdown

your best stuff and see if the other player can copy your riffs and keep up. . Set those faders to stun!

Amplitude now utilizes video images to spice up the environments

£C beet niawuere This game of multiplayer H.O.R.S.E. is fast, furious, and only

recommended for anyone with triple-jointed fingers

Ш STYLE 1 ТО 4-PLAYER ACTION (ONLINE) B PUBLISHER SONY COMPUTER ENTERTAINMENT il DEVELOPER HARMONIX MUSIC SYSTEMS I RELEASE MARCH 25

GAMEINFORMER 85

PREVIEWS

BEL SUAVE

HARLEY.

VOLLEYBALL: SPIKE OR DIE

MORE BOUNCE ON THE BEACH

Dead or Alive xtreme Beach А Volleyball hasn't even arrived yet, апа ЖА. already the copycats have shown their \ 7 faces. However, no other companies have E more of a right to attack the outrageous sports genre than publisher Simon & Schuster * and developer Hypnotix. The people who d] brought you Outlaw Golf are kicking sand in T the face of conventional ball games yet again. Over a dozen competitors volley for victory. Don't expect the ladies to stay sugary sweet, though; these girls can get catty and hold grudges if you point out their tan lines or use the term "butt floss." Like Outlaw Golf, Volleyball will feature manic humor in its

attitudes and commentary. Is the Xbox Where Nazi zombies lurk in the shadows, Ё big enough to contain two games т Д there's always going to be one man who stands up to all of featuring beach babes bashing balls? them BJ Blaskowics. That's right, you're about to get all We think it is. the BJ you can handle in Activision's follow-up console release of Return to Castle Wolfenstein. Dubbed Tides of War, the Xbox iteration follows Agent Blaskowics in the events leading up to the PC title that released last year. Himmler and Hitler have been nosing around with the за supernatural, and if you can't thwart their efforts, a tide of айаш к N undead, swastika-sporting zombies are going to take over "No mask will help you now, my little Nazi" the world. Okay, so the plot isn't the most subtle thing ever put to code, but you won't care as you take your Reich- whoopin' online with Xbox Live, and its realtime voice communication system.

Speaking of multiplayer, there will not only be 16 diffe multiplayer maps, but there will also be system link capability, as well as the tried and true split-screen action. Play cooperatively like you did in Halo, or have a good old- fashioned fragfest with a buddy. The single-player portion is not to be denied if you're feeling violent. A handful of new weapons (shotguns!) and levels are sure to keep your interest well past the witching hour for weeks on end.

Would you really spike one in this girl's pretty face? y узр Ып» py Zombies: Scary since 1943

W STYLE | TO 4-PLAYER SPORTS Iii PUBLISHER SIMON & W STYLE 1 ТО 8-PLAYER ACTION Ш PUBLISHER ACTIVISION I DEVELOPER RE Ш RELEASE MARCH SCHUSTER II DEVELOPER HYPNOTIX Ш RELEASE JUNE

86 GAME INFORMER

a LE

PLAYSTATION 2

RETURN TO CASTLE WOLFENSTEIN: OPERATION RESURRECTION

KNOW ONE

Like spoiled children wo are close in age, the Xbox and the PlayStation 2

have their special Return to Castle Wolfenstein iterations with different names, so each of them feels special. As in the Xbox version, you'll take the role of Agent BJ Blaskowics as you save the world from deformed zombie Nazis. Although, if you think about it, have you ever seen well-formed zombies? In any event, the PS2 version of this title looks to be hitting all of the high points with blistering gameplay and eye-popping spectacle. At present, it seems like this version will have less in the way of online multiplayer capabilities, and the levels will be broken up into smaller chunks to ease the load on the aging PS2 processor. S Nonetheless, Operation Resurrection cannot be overlooked as one of the major contenders in the first-person shooter market this spring. Focusing on the events leading up to the recent PC release, Operation Resurrection will get out ofthe castle, and show you the world. Everywhere from North Africa to Norway will be visited, and we have a sneaking suspicion that you'll get to mow down a vast array of brainwashed, goose-stepping, book burners with reckless abandon.

Three Game Informer editor ready themselves for another day at work

"Quit shooting at me! I'm trying to get my groove on over here!"

Nice urban camo there, Fritz

W STYLE | TO 8-PLAYER ACTION DEVELOPER RASTER PRODUCTIOI RELEASE MARCH

PREVIEWS | |

PLAYSTATION 2/XBOX/GAMECUBE/PC

MACE GRIFFIN BOUNTY HUNTER

HUNTER SEEKER AND DESTROYER It's been a while since we checked in with

Mace Griffin, but despite a change in character design and a new publisher, this space bad ass is still out for revenge. As a framed ex-Ranger fresh out of jail and searching for conspiracy clues, you'll traverse through large environments which seamlessly merge the first-person and space combat genres without load times. You can't be staring at the load screen when you're supposed to be hot on the trail of Mace's ever-evolving story.

"| was sort of sad, initially, to see the cape and the hat £o," says Paul Chapman, the title's producer at developer Warthog, regarding the decision to change Mace's look. "On the other hand, there were certain things that could have been open to ridicule." Still, Chapman says that | Black Label hasn't "micromanaged" the game, and that the future is bright: Mace will now also appear on the PlayStation 2 and GameCube, and not only is a sequel being kicked around, but a TV series or maybe a movie may be on the horizon.

Are the folks at Warthog and Black Label getting ahead of themselves? When you / realize the inherent freedom of being able f to shoot foes in space and then continue ,// «

the beat down on foot with a gun, you'll ^ see that Mace Griffin Bounty Hunter /u could be the start of something very special. v у!

Mace Griffin Bounty Hunter allows you to switch from the standard first-person view into space vehicle dogfights without skipping a beat

Ш STYLE 1-PLAYER ACTION/SHOOTER Ш PUBLISHER BLACK LABEL GAMES Ш DEVELOPER WARTHOG Ш RELEASE LATE SPRING

GAMEINFORMER 87

PLAYSTATION 2

ICE NINE

PR ш = ; ; E

Bam Entertainment is ging the tentatively titled Ice Nine to the PS2 this summer, and with it, a new way to look at tactical shooters. The choices you make during the course of the game will decide the ultimate ending. As a CIA operative, it's your mission to uncover a conspiracy that reaches all the way to the top of the agency. Do you play the dutiful agent and become a high- ranking official, or do you delve into the sinister, but far more lucrative, double-agent role? It'll be interesting to see how Ice Nine pans out we'll have more for you soon.

XBOX/GAMECUBE

RED FACTION Il

GAME INFORMER

PHOTOPHILE

XBOX

ROBOCOP

= xo PO L ў Y & 3 Yo в Я E JE iuquit acf ~ > pai See 5_. р Я ed. 3 Im DETECTION MODE EUN hm

True or false: Your number one memory of 1987 is seeing Robocop on the big screen for the first time. Answer: False. The correct answer would be watching Kent Hrbek pull Ron Gant

off first base in Game 2 of the 1987 World Series. If you answered in favor of Robocop, you're about to be a happy camper. Your favorite motorized law enforcer is coming to the Xbox this spring to lay down the hurt courtesy of Virgin Interactive. This first-person shooter will have all the action and mayhem that made the first movie such a hit, as well as a healthy injection of the humor (“I'd buy that for a dollar!”). You have five seconds to comply...

What was good for the PS2 will be good for the Xbox and GameCube. Featuring an enhanced version of the Geo-Mod engine, players

will be able to rip their environments to pieces more than ever before. The Xbox and GameCube versions will feature improved character animations but the 'box version is sure to look a

| touch better because of

its obvious technology

| advantages. Each version also supports four-player split Screen action, as well as the huge arsenal of weapons and gadgets from the PS2 version. Look for RF II this March.

MECUBE )

MMONER: PHOTOPHILE

A GODDESS REBORN E SPLINTER CELL

PlayStation 2 owners, it's time to get stealthy (again). Your favorite National Security Agency operative is coming your way at the end of March. Ubi Soft is spreading the love, see Xboxers aren't the only ones who will do the old "sneak, sneak, snipe." It looks like that excellent graphical flare we all know and love will be making an encore appearance.

. GAMECUBE )

DEAD PHOENIX 55

1 y 4 m ve he Uo ай nce ae b ч is 1 "M gi d A... d » p ў Ал UU 1 : POENI )

b ЁЁ; I. g p E 3 :

Bilin SELECTED! 4 СР е озше THQ is betting on the fact that you're going to want a port of Summoner 2 if you're a GameCube owner. Here's the skinny so far: You are the Queen of Halassar, people want you dead, and you have to save the world. Why can't everyone work together to save the world

for once? With 30 different locales, 3D environments, and a real-time battle system, this x c » x dventure titles. The С " E m

Summoner release is likely to give the RPG section of the GameCube library a healthy shot in Leave it to P abcom to соте Ир; with crazy action-adventure titles. е: атеСире will be the

the arm very soon happy recipient of this flying title, as gamers take on the role of Phoenix, a member of the vaunted = Winged Clan. Dead Phoenix is being billed as one of the most open flying-type releases to hit

.. PLAYSTATION 2/XBOX/GAMECUBE - shelves in recent memory. Although details are sparse at this point, we do know that DP should be making a Japanese debut in the summer, but plans for a U.S. showing are not yet confirmed. We'll

JACKE D have more for you in the coming months.

TINY TOON ADVENTURES: DEFENDERS OF THE UNIVERSE

hc Эме ЗЫ Ta te A V

3р0 is finally crawling out of its Army Men shell in favor of...a motocycle combat game? That's In this zany party game, kids of all ages will learn the fun of the Tiny Toon universe, and defend right, this summer we'll see Jacked appearing on next-gen consoles. Be skeptical if you want it at the same time. A multiplayer competitive mode allows you to rule the roost, while the like- to, BUT REMEMBER THIS: No one thought Battlefield Earth was going to be good, and it rocked numbered cooperative game will tickle your funny bone with your character's hilarious antics.

the kasbah, duder! What's better than riding around on a motorcycle beating people up? Don't You can play Defenders of the Universe alone, but where would the fun in that be? Look for answer that. Conspiracy Entertainment to release Treasure's latest gem this spring.

GAME INFORMER 89

à

Our crack (or crackhead, we

can never decide which) review team rates games in a number of categories to help you sort out the great from the stuff you hate. Each game is reviewed by at least two staff members, and you will find both their opinions on each review. To make things a little easier we have put together some definitions of what the numbers mean, what the reviewers are like (so you can find the reviewer most like yourself), what we look for in a game, and also a cheat sheet so the newbies can understand

THE SCORING SYSTEM

Game Informer's rating system ranges from O to 10, and is similar to school grading. 7 is average, 9 and above is exemplary work, 5 and below is a failure. Aside from concept, entertainment, graphics, playability, sound, and replay value (all explained to the right), other factors that influence a game's final score are how much game you get for your money and how all the game's elements come together.

10 - Perfection. One of the best games of all time, if not THE best game of all time. This game has no flaws, and thus this rating is rarely given out.

9 - Worth owning. Fans of the genre should definitely enjoy this game, but even those who don't normally like this type of game may find themselves getting hooked.

8 - Worth playing. Still a great game, but arguably so. It may not be the best ever, but there's enough to keep your fingers wrapped around the controller for some time.

7 - Worth renting. Unless you're a fledgling gamer, you've probably seen every- thing this game has to offer before. Still, just checking it out won't ruin your weekend.

6 - Limited appeal. There are always a few people who will fall in love with a вате of this caliber, but for the most part, those playing it will be yearning for

5 & BELOW - Garbage. From this point down, it's just a matter of how much of a failure the game is. The lower the score, the more you're hating life

our advanced video game jargon. Ц something more.

Read on and soon you will be

talking FPS and FMV with the best

of them. for playing it.

90

GAME INFORMER

ANDY

Handle: The Game Hombre Expertise: RPGs, Action/Platform, Racing, First-Person Shooters Interests: The Lord of the Rings: The Two Towers, Forum Trolls, HDTV, Football Playoffs Dislikes: Unhappy Fanboys Who Would Rather Kill Than Listen To An Opinion That Doesn't Match Their Own, Spam Current Favorite Games: EverQuest: Online Adventures, Metroid Prime, Kingdom Hearts

MATT

Handle: The Original Gamer Expertise: First- Person Shooters, Puzzle, Action/Adventure, Action/Sports Interests: The GZA, Gangs of New York, The Lord of the Rings: The Two Towers, Getting A Puppy, McDonald's Dislikes: The NFL's Horribly Incompetent Referees, Football Announcers Who Fawn Over Brett Favre, Benzino, Mall Punk Current Favorite Games: The Getaway, Grand Theft Auto: Vice City, Medal of Honor: Frontline (Xbox), Super Monkey Ball Jr., The Sims

JUSTIN

Handle: The Digital Deviant Expertise: Action/Sports, Action/Adventure, Fighting, RPGs Interests: Giving, Protein, Becoming MIW Cruiserweight Champion, Unseasonably Warm Weather, N.E.R.D. Dislikes: Littering, Finding Dog Food In My Couch Cushions

(1 Don’t Have A Dog), Temporarily Losing

My Cell Phone, Party Games Current Favorite Games: Grand Theft Auto: Vice City, Stuntman, Burnout 2, Pokémon Snap

CHET

Handle: The Joystick Jockey Expertise: Fighting, Action, RPGs, First-Person Shooters, Shooter, Platform, Strategy Interests: Reading Books, Co-Ops, Scary Movies, The Environment, Buddhist Thought Dislikes: WTO, Gap, Fast Food, Whining, Laziness, Greed, SUVs Current Favorite Games: Metroid Fusion, Mortal Kombat: Deadly Alliance, Street Fighter Alpha 3, King of Fighters ‘98

When Andy's not yelling at a game

for “rippin’ him off,” he plays drums

in Minneapolis indie rock band, Unbelievable Jolly Machine. A longtime fan of Metroid, Andy has been reviewing video games professionally since the days of the 8-bit NES. While a big sports fan in real life, Andy isn’t the first to line up for sports titles, but is always willing to put in the extra hours to play a good RPG or strategy game.

While record collecting, watching reality television, and playing video games might sound like a state of retarded adolescence, Matt manages to scrap together an almost meaningful existence out of these activities.

His encyclopedic knowledge of pop culture is either amazing or annoying, depending on how close your desk is to his. Less esoteric than his colleagues, Matt prefers traditional action and platform games.

Unlike most gaming jabronis, Justin knows there's life outside video vegetation. He's a former GWAR slave and moonlights as wrestler Justin Lee in the Minnesota independent scene, where he violently bonds with other sweaty males a practice that just gets blank stares when attempted on other GI reviewers. Justin's gaming tastes are highly old-school, and he plays 16-bit classics as often as he plugs into the latest titles.

Chet considers gaming to be a lifestyle, which means that he spends a ridiculous amount of time with his games. When he's not in an intense session of UT, or relaxing with one of his consoles, he's hopelessly seeking out arcades where fighting games still rule. Although he places all other activities at a distant second, he realizes the importance of society. Unfortunately, mimicking the motions for Dragon Punches and Fireballs only confuses and scares most people.

CONCEPT

What new ideas the game brings to the table and how well old ideas are presented.

GRAPHICS

How good a game looks, taking into account any flaws such as bad Collision or pop-up.

SOUND

Does the game's music and sound effects get you involved or do they make you resolve to always play with the volume down?

PLAYABILITY

Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.

ENTERTAINMENT

Flat out, just how fun the game is to play. The most important factor in rating a game.

REINER

Handle: The Raging Gamer Expertise: RPGs, Fighting, Action/Platform, Strategy, Sports Interests: Home Movie Theaters (MTV Cribs Here | Come!), Capcom's Amazing GameCube Lineup, The Matrix Sequels, Pretending That I'm A Hobbit Dislikes: People Who Don't Use Their Blinkers, Girl Scouts (Somebody Has To Hate Them), Pompous PC Players, Square And Enix Merging Current Favorite Games: The Sims, The Legend of Zelda: The Wind Waker, Metroid Fusion, Metroid Prime

KRISTIAN Handle: The Video Viking Expertise: RPGs, Strategy, Sports Interests: Pat Bergin, Craig

f Oberg, Grilled Cheese Sandwiches With

Pastrami, The Return of the King (The Book) Dislikes: Bureaucracy, Frozen Dirt, Lack Of Outside Outlets On My House, Pepsi Blue Current Favorite Games: Europa 1400: The Guild, SimCity 4, Tiger Woods PGA Tour 2003, Madden NFL 2003

KATO

Handle: The Game Katana Expertise: Sports, Racing, Action/Adventure, Action/Platform Interests: The Lord Of The Rings: The Two Towers, Snoop's Phrase: “Paid Tha Cost To Be Da Boss" Dislikes: The Lack Of Shelob, Cable TV Punditry, Pre-Recorded Telemarketing Messages Clogging Up Your Answering Machine (Don't | Have Real Friends?) Current Favorite Games: Dark Cloud 2, NHL 2K3, SimCity 4, Europa 1400: The Guild

LISA

Handle: La Game Nikita Expertise: Puzzle, RPGs, Action/Platform, Action/Adventure Interests: The Lord Of The Rings: The Two Towers, Soap Making, Setting Up Yuletide, Mittens Dislikes: Time Warner Cable, Sleet, Award Shows (Except The Oscars And

The Golden Globes, Which I'm Shamefully Addicted To) Current Favorite Games: Resident Evil О, Animal Crossing, Mortal Kombat: Deadly Alliance, Fatal Frame

REPLAY VALUE The longevity of the title.

* High You'll still be popping this game in five years from now. e Moderately High Good for a

long while, but the thrills won't last forever.

* Moderate Good for a few months or a few times through.

Moderately Low - After finishing it, there's not much reason to give it a Second go.

* Low - You'll quit playing before you complete the game.

ПЭ Content suitable FI Content suitable for persons ages M for persons ages 3 and older, 17 and older.

Content suitable

for persons ages 6 and older.

Content suitable Product is for persons ages tu awaiting final 13 and older. rating.

Content suitable only for adults.

Reiner considers himself the biggest Star Wars fan in the world. Along with his impressive collection of Star Wars action figures, he has seen the trilogy 622 times. A fan of all game types, role-playing games are his strong suit. In his six years as a professional gamer, Reiner has achieved the impossible. Penetrating the pixel boundary, he not only plays games, he's in one, and can be shot daily in the epic N64 release, Perfect Dark.

Kristian enjoys opening a can of whoop-ass on his buddies at the ping pong table, then running off to the. driving range for a lesson in humility and anger management. The original text-driven Zork started Kristian on the gaming road; Ultima 6, NES Baseball, and Zelda made sure he stayed. Still an avid RPG fan, he can always find time to pound out a good sports game.

When not buying copious amounts of records, Kato can be found exercising &ood taste, feeding the goats, and trying in vain to update his wardrobe into the 21st century. Like other young men of his generation, he quickly found out that the one true real world application of good grades was the free arcade tokens that were given out as

a reward. With allegiance to none, he takes on every game with an equal eye.

Barring a brief and ill advised "I want to be popular, so I'll stop playing games" phase in late junior high, Lisa has

been subjecting her friends to drawn out boss battles since age 8. She has been known to wax philosophically about why Jigglypuff is desperately under-appreciated and wish that some "big" games were more fun, even if that means less pretty.

NEWBIE CHEAT SHEET

For our newer readers, here is a glossary of

terms and acronyms that commonly appear

in the magazine. Video game veterans should

move along (these aren't the droids you are

looking for).

action A term we use for games like Zone of the Enders and Gauntlet

adventure A term we use for games like Myst and Escape From Monkey Island

Al - Artificial Intelligence. Usually used to refer to how well the computer reacts to a human opponent

board A term we use for games like Jeopardy! and Mario Party

bump-mapping A technique where varying light effects simulate depth on textures

cel shading- A technique used to create 3D rendered objects that resemble hand-drawn animation cels

CG - Computer-Generated graphics

ЕЗ - Electronic Entertainment Expo. The world’s. largest convention for video games

fighting A term we use for games like Street Fighter and Dead or Alive

FMV - Full Motion Video. Usually refers to an animated CG cutscene

FPS Frames Per Second. How many animation frames happen in one second. Also used to denote FirstPerson Shooters like Doom, GoldenEye, & Unreal Tournament

framerate The frames of animation used to create the illusion of movement

frontend A game's menus and options

GBA ~ Game Boy Advance

GBC - Game Boy Color

GC - GameCube

isometric Three-quarters top down view, like StarCraft or Red Alert 2

ISP - Internet Service Provider. The company that provides you with access to the Internet

Jaggies ~ Graphical lines that are jagged when they should be straight

LAN - Local Area Network, Connecting computers or consoles together within a small space to allow communication between them. Provides fast, simultaneous gameplay

minigame A small, simple game within a larger one

motion-capture Using human models and infrared cameras to record movement for game animation. Also mocap

motion blur Phantom frames follow an object to give the impression of realistic speed

N64 - Nintendo 64

NES - Nintendo Entertainment System

NPC Non-Player Character. Those people and creatures you see wandering around in games that are not being controlled by actual humans

peaces - The new slang Chet recently used instead of saying “peace out,” his usual parting remark

platform A term we use for games like Super Mario and Crash Bandicoot

pop-up When onscreen objects, usually distant, suddenly appear

PS2 - Sony PlayStation 2

PSX - Sony PlayStation

particle effects Things like smoke or sparks. created in realtime

PKer Player Killer. This is a person who thrives on killing newbie or vulnerable characters in MMORPGs or shooting their teammates in games like Counter-Strike

puzzle - A term we use for games like Tetris and Chu Chu Rocket

racing - A term we use for games like Gran Turismo and Mario Kart

RPG - Role-Playing Game. A game that involves character improvement through collecting and spending points. A term we use for games like Final Fantasy and Dragon Warrior:

shooter A term we use for games like Mars Matrix and Gradius

SNES - Super Nintendo Entertainment System.

sports A term we use for games like Madden NFL

strategy A term we use for games like Command & Conquer and Fallout Tactics

third-party Something made for a console by a company other than the console manufacturer

Unnun to defrock a nun

АМЕ OF THE MONTH E GETAWAY

Although it’s been unfairly tagged as a GTA III wannabe, The Getaway establishes an identity all its own through its use of groundbreaking animation technology, an excellent script, the swinging London setting, and Hollywood production values. This game is literally like starring in your

GAME INFORMER

91

=

“I'm sorry dear, but at your age, | just don't think it's going to get any bigger."

High-speed chases through London traffic

Ty

“Check the guest list again, wanker!”

GAME INFORMER

KICK THE BOTTLES AND STOPPERS IN THE COBBLERS!

Т he Getaway has been in development for nearly four years,

and I'm pleased to report that this long-overdue epic is an extremely impressive, incredibly daring video game.

Basically, it's conceived as an interactive gangster movie, one that borrows heavily from classic British crime films like Snatch, and Lock, Stock, and Two Smoking Barrels. If you loved Guy Ritchie before he became Madonna's glorified cabana boy, you'll revel in the game's bloody action and profane cockney dialogue.

The plot tells the tale of Mark Hammond, an excon who is dragged back into a life of crime by London crime boss Charlie Jolson, who is holding his son hostage in order to force him to complete a series of suicide missions. Although it's not the most original story in the world, the tale is told with aplomb. You'll be blown away by the quality of the voice acting, cinematography, and character animations. It's definitely the closest video games have ever come to capturing the essence of a kick-ass action flick. What's more, there's a unique Tarantino-style plot twist thrown your way halfway through the £ame, but we won't ruin that for you.

In keeping with this theme, the game eschews the use of any onscreen displays for targeting, health, or inventory. As in real life, you'll never know your gun is empty until it runs out of rounds, and aiming is done by lining up the end of your barrel with an enemy. Your character's health is displayed by a bloodstain on the back of his jacket, as well as through his walking animations. If you're starting to stagger, you don't have to search for medi packs, though just take a breather by leaning against a wall and the stain will begin to shrink, restoring your stamina.

This realism carries over to the driving sequences of the game, which offer a brilliant alternative to the traditional onscreen map used in titles like Driver and Grand Theft Auto Ill. Instead of following a street grid, your car's blinker will simply indicate whether you should take a right or left turn. This sounds like a small thing, but it's actually quite important in the fact that it really allows you to see all the work that has gone into creating a virtual simulation of modern-day London. This is good, because the city itself is опе of the most amazing things I've ever seen in a game. Nearly everything you'll see while walking the streets of London, you'll see in The Getaway, from small shops to landmarks like Big Ben. Almost every building is unique as well; the developers virtually never rely on the recycling of generic

W STYLE 1-PLAYER ACTION/RACING Ш PUBLISHER SONY COMI

W RELEASE JANUARY 22

structures to fill out the landscape. This detail extends to the cars, which are real, licensed makes and models common in Europe.

The serpentine streets of the city and the dense traffic all serve to add a great degree of drama to the racing sequences. Once you take a 90mph trip the wrong way down a narrow, busy alley, you'll know just what I’m talking about. Put simply, the driving sections of The Getaway are as exciting as games get.

If only the outofthe-car action was as polished. Your character runs in a rather awkward manner, the autotargeting is not nearly as accurate as it should be, and the camera (which is not adjust- able) doesn't always give you the ideal viewing angle. Also, the Al governing both enemies and your criminal companions can be very erratic.

As much as | like The Getaway, | doubt that it will become a phenomenon on the scale of Grand Theft Auto Ill. This is mostly due to the very linear nature of the adventure. Most missions are essentially the same thing: Drive somewhere while avoiding the cops, then get out and kill somebody in a building. For all the work that went into recreating London, there simply isn't any reason (or time) to explore the city. The repetitive nature of the gameplay, coupled with the aforementioned gameplay flaws, keep this one from entering the ranks of the classics. Thankfully, these shortcomings do not detract from the highly entertaining nature of the game as a whole. Once you become a part of the cutthroat world of The Getaway, | guarantee that you won't be able to stop until you get to the bloody climax. - MATT

The cutscenes make use of cinematic camera angles

THE GETA

A Aut

i 43 spa d (\

THE BOTTOM LINE

MATURE

T4

In order to save his kidnapped son, an ex-con must pull off a series of > suicide missions for a 1 London crime lord. Lots of | bloodshed and swearing ensues W Graphics: Awkward character animations aside, The Getaway is absolutely &orgeous. Visually, this is 1 3 one of the most impressive captu ing х WM ; PS2 games to date 7 2 4 W Sound:

the closest = t M a и Concept:

video games

have ever

qui mm nmn

\

come to

$ You can steal any vehicle on the road - even a double-decker bus The voice acting, score, and 3 1 r ambient sound effects are the essence : all pitch-perfect 8 п Playabil . i Here's where the problems of a kick-ass \ Ў lie: Gun combat can be pretty tricky at times п Entertainment: ° e n Despite some gamepla action flick. | fis. The Кө А Е unforgettable experience W Replay Value:

Moderate SECOND о! юм | The Getaway captures the gritty,

| hard-bolled brilliance of a Guy | Ritchie film; and catapults video | game cinematography to the | next level with Hollywood-caliber | production values, unforget- | “You said you wanted the walls repainted.” | table plot twists, taut action | Sequences, and dialogue that | | you'll quote until the day you die. | The gameplay is fairly exhilarat- | ing as well, but lacks the polish | of its story sequences. In this | sense, it's a much better movie | than it is a game. While this is | a major deterrent, this criminal | caper remains an absolute | necessity. Much like Grand Theft |

м, | is by no means perfect, but t's | d = | respectable, and good enough to. | Some interior missions favor stealth over firepower Collisions or bullets will shatter your rear windshield keep you playing until the end. |

REINER - 9|

GAMEINFORMER 93

ao

REVIEWS

и...Тһе Sims has never looked or

played better."

Watching your character learn how to play guitar is a laugh-out-loud experience

How many girls can you get into the hot tub?

One of your goals is to throw a wild bash at a frat house

94 GAMEINFORMER

644,994 S 4:30PM

سسا

[ PLAYSTATION 2 ] 2

THE SIMS

WELCOME TO YOUR DIGITAL LIFE

Sims is a simulator about nothing. If anything it's an exaggeration on life and a means to escape reality. For better or worse, it's life outside of life. For a game that seemingly has no purpose, people can't seem to get enough of it. The Sims became an overnight sensation, topping the charts as the best-selling PC franchise of all time. For the first time since its inception three years ago, this highly sought-after series is finally heading to the PlayStation 2. As joyous of an occasion as this may be, most PC conversions don't fare well on consoles. If the gameplay interface doesn't get watered down, then there's usually a &raphical technicality that greatly degrades the experience. Rather than porting the existing PC code and dealing with the PS2's constraints, EA enlisted the talents of developer Edge of Reality to start from scratch and create an entirely new game based on the original property. Through this development approach, this game of old now sparkles with harmonious PlayStation 2 luster. In m ways, The Sims has never looked or played better. Scoff if

B orrowing an introspective thought from Seinfeld, The

you will it's true. On the PC, it uses 2D sprites. On the

PlayStation 2, it has evolved to 3D. The resolution may not be as razor-sharp, but one can't question the detail of the polygonal graphics, the ability to rotate the environment on the fly, or the small things like the way that light careens off of windows.

If you've played The Sims on PC, те know that it's ап open-ended game that goes on forever. The PlayStation 2 version still harnesses this trait, but it also has an ending. Much like Bullfrog's Theme line of titles, this Sims features objective-based levels. The game starts with your character (whom you customized) taking a nap on his mom's couch. A list of goals appears and you soon learn that you must complete these challenges to move out. You'll need to repair the TV, take out the trash, clean the house, and get a job. Each stage brings with it different objectives and themes. You'll be asked to throw a party at a frat house, get promoted at work, hook up with a loved one, start a family, and at the end, live happily ever after. With goals and parameters in place, the gameplay quickly transforms into something a bit different, yet just as seductive and relentlessly addictive.

| had my doubts as to how the controls would fit, but to my astonishment, the gameplay works just as well on the Dual Shock analogs as it does a mouse. This version also boasts a number of new items for your house, and for the first time ever, simultaneous multiplayer. As exciting as this feature sounds, the awkward view and confusion created by two players on the same play surface makes it more of a novelty than anything, but it is worth a few laughs.

| went into this review with the impression that this version wouldn't live up to its PC counterpart, but | actually enjoyed this take on The Sims more than the original. - REINER

W STYLE 1 OR 2-PLAYER SIMULATION Ш PUBLISHER ELECTRONIC ARTS Ш DEVELOPER MAXIS/EDGE OF REALITY

W RELEASE JANUARY 14

B з

The console version is loaded to the hilt with exclusive content, including outrageous two-player split-screen!

If the mission-based levels are too hectic for your blood, you can me relax and design your own house in the more traditional, open-ended Sims world

THE BOTTOM LINE

m Concept: A console twist on the PC phenomenon

W Graphics: The resolution is not as sharp as the original PC game, but the new 3D graphics bring about a vibrant new look

W Sound: Absolutely hysterical. If the character voices don't make you laugh, then nothing will

W Playability: The house-building interface is easy to manage; the new mission-based levels are incredibly challenging; and the items are a welcome addition

W Entertainment: One of the most additive games around. It'll suck your life away if you're not careful

W Replay Value: High

| SECOND OPINION

|.

| The console version of the Sims.

| Is nothing if not unique. Not

| only does it separate itself from

| its PC brethren by offering |

| mission-based play and three-

| dimensional graphics, but it |

| also allows for competitive and cooperative multiplayer

| sections. True, the diagonal

| split-screen is a bit on the odd

| side, but the core play shines

| through and offers a decent

| time once you've found your

| bearings. The mission and free

| modes are good, but beware

| the lack of replayability. You're

| enly going to be playing

| through the missions once, and

| the traditional mode doesn't

| have a lot of the items and

| situations that made the PC

| series so good. Then again, if

| you've always been a console

| gamer, experiencing the Sims

| for the first time is always sure

| to please. This version won't

| disappoint, but it may tire

| quicker than you'd like.

KRISTIAN - 8.75

Bral

“You can make friends and enemies. You can head off on a new quest, or perhaps join a guild. It's

never the same

game twice."

Battle spiders!

Eradicate gnolls!

( PLAYSTATION 2 ]

Keeblerelf |

f Sm.

ЕЕ,

EVERQUEST: ONLINE ADVENTURES

THE QUINTESSENTIAL ONLINE RPG

game in history to get a nine rating. From the

triangular trees to the bad player models, this title couldn't find its graphical ass with a 10,000 candle-power searchlight. However, EverQuest: Online Adventures isn't about the graphics, or sound for that matter (which, by the way, stinks as well). It’s about camaraderie and adventuring in a world where the human element makes everything unpredictable and fluid.

I’m sure you Phantasy Star Online players are thinking you've been there and done that, but | can tell you right now that playing with over two thousand people on the same server is a completely different experience. Players of massively multiplayer online (MMO) PC games have a good idea what to expect here, but console players are definitely in for a surprise once they get a chance to be involved with the community that will pop up around this game. This single element is easily the most compelling part of EverQuest, as you never know what to expect when you log on. You can make friends and enemies. You can head off on a new quest, or perhaps join a guild. It's never the same вате twice.

E verQuest: Online Adventures is perhaps the ugliest

On the gameplay front, EverQuest: Online Adventures keeps everything fairly straightforward. Compared to the PC version, this release is somewhat more action-oriented. For example, there is no auto attack. During combat, you must constantly input commands. Plus, all character actions (like magic for a caster or an uppercut for a fighter) are limited by a power meter, so there is a certain amount of strategy to it.

For chat, Sony Online Entertainment did a good job trying to make it somewhat manageable without a keyboard by putting in shortcuts for useful phrases and emotes, but I found the game to be almost unplayable without a keyboard. Whenever someone said something to me, and | tried to use the onscreen keyboard, most people had moved on before I was able to input any type of answer. So, if you plan on checking this game out, make sure you invest in a USB keyboard you won't regret it.

In the end, | find Online Adventures to be an entertaining вате that does a good job of delivering a more-than- competent MMORPG on the consoles. PC players may want to steer clear of this adventure, as it doesn't quite stack up against playing on a computer, but console gamers are most certainly in for a treat. - ANDY

W STYLE MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME ш PUBLISHER SONY ONLINE ENTERTAINMENT E DEVELOPER SONY ONLINE ENTERTAINMENT Ш RELEASE FEBRUARY 11

Janani

Vigilant Spirit

Cazic Thule looks very different on the PS2

Riron: nice Bral: k good

Here is just a taste of the challenges that await you

m Concept: Bring the world of MMORPGs to the PS2 with a prequel to the PC smash hit

W Graphics: If you can't say something nice...

W Sound: My advice is to turn off the sound and listen to your favorite CDs

m Playability: The controls are complex, but with time (and a keyboard) it is manageable

m Entertainment: If you give it enough time, this game will hook you like no other

п Replay Value: High

| SECOND OPINION | ап EverQuest neophyte, I've |

| purposely kept my distance

| from the serie. After putting in |

some time with the PS2 | version, it's easy to see what

| all the fuss is about. EQ is quite |

| addictive, and the sense of

| community is strong. The game, |

| however, has a negative factor

| to counteract every positive. Pro: The streaming world is

| huge. Con: There are long

| periods of commuting or being

| lost. Pro: There are hundreds of

| human players to interact with.

| Con: Some of them are dumber | | than burnt toast. Pro: You could

| play this game for countless.

| hours on end. Con: That doesi

| necessarily make it good, with its strategy-vold combat,

| | crummy graphics, etc. The main |

| draw here is that EQ is | something a person can invest

| the time to get good at, then be | looked up to by players who are |

less experienced. It's an ego boost for those who spend the time to get high levels and great weapons. It's fun, no doubt, but it's also too | overbearing for my tastes. JUSTIN - 7

GAMEINFORMER 95

“The root of the problem is gameplay balance and

enemy Al.”

Each monster has long range attacks, but they do little damage

Multiplayer action is what this game does best

“Everything in the environment is destructible, so hitting an enemy into а building will destroy the building!

96 GAME INFORMER

PLAYSTATION 2

WAR OF THE MONSTERS

FAILED AMBITION

D estroy All Monsters Melee revived my childhood

interest in Godzilla and his silly, destructive

escapades through Tokyo, but its mediocrity instantly relegated it to the status of appetizer in comparison to the more sumptuous-looking War of the Monsters. Unfortunately, War of the Monsters is more about appearance than substance, and lacks almost any satisfying taste.

The root of the problem is gameplay balance and enemy Al. Foremost, the unblockable attacks are just downright unfair. Trying to dodge powerful projectiles and disarm enemies with certain weapons lacks clear precision, which renders the impractical art of button mashing too necessary, too often. Furthermore, the lazy camera produces numerous blind spots throughout a battle; enough so that you constantly come to except unavoidable attacks from out of nowhere! | particularly dislike getting thrown across the city by an enemy only to be pummeled by his projectile attack simply because the camera won't turn quickly enough.

In one-on-one bouts, the Al routines are manageable once you learn the subtleties of the fighting mechanics. However, in matches that consist of two or more monsters, the combat becomes a frustrating test of endurance. Even

though these matches are constructed as free-for-alls, the enemy monsters usually gang up on your character, rather than actually fighting each other. The incessant amount of dying that ensues sucks out almost any of the fun this title has to offer, nearly ruining the entire experience.

War of the Monsters’ only redeeming qualities are its scale and multiplayer mode. Unlike Destroy All Monsters Melee and the old-school King of the Monsters, War of the Monsters actually sets the scale of the cities versus the monsters realistically. Since the creatures are only around seven stories high, players have the ability to climb buildings and jump from rooftop to rooftop. This is a seemingly simple new dynamic, but nevertheless, welcome and fun especially in fights against another human opponent. Although the multiplayer component would further benefit from four-player or online action, going against bots in splitscreen, as well as duking it out in some of the minigames, proves to be fun; if only slightly.

For most gamers, War of the Monsters will come as a bit of a disappointment, hardly worth anything more than a rental. However, if you really love Destroy All Monsters Melee, you'll probably enjoy this title’s ambiti just don’t expect it to be more enjoyable. CHET

W STYLE 1 OR 2-PLAYER FIGHTING Ш PUBLISHER SONY Ш DEVELOPER INCOG INC. Ш RELEASE JANUARY 14

Ganging up on characters is fun, but cheap if you're on the receiving end

SOS ta LP s Another unfair attack is the Impale, which cannot be blocked

THE BOTTOM LINE

m Concept: A bunch of Godzilla-inspired characters destroying cities and each other

W Graphics: They aren't anything special, but are adequate enough considering the size of the Cities

E Sound: The roars and sounds of destruction set the mood

m Playability: The poor camera and imprecise control take you out of the experience

m Entertainment: Camera problems and gameplay balance render the single-player mode unappealing. But, multiplayer can be fun

m Replay Value: Moderate

| Cheapness, how do I hate thee?

| Let me count the ways. Well,

| there's the way that every attack | you take hurts you five times | more than the same attack if given to your opponent. Then

| there’s the way you can’t tell

| how much health the other

| monsters have. How could |

| forget all of the miscellaneous things besides your beastly

| competition that kick the crap.

| out of you? This game gets the

| award for the biggest smile-to-

| frown tumaround in history. I'd

| like to see every gamer'sface |

| who plays it. First, you're having |

| fun, destroying every building and |

| car in sight. Then, you wonder if |

| the deck is stacked against you. |

| Finally, you holler how the gods |

| have forsaken you, and you reach | in the silverware drawer for a fork | to dig your eyes out with. Even |

| multiplayer is tainted with a

| simple, lame Versus mode. How

| this could've come from the

| Stick to cars, boys. | | JUSTIN - 6.25.

PLAYSTATION 2

PRIDE FC

WHO SHOWS MORE PRIDE THAN SWEATY MEN EMBRACING?

S far as mixed martial arts games go, Pride represents the best of times, and the A worst of times. Developer Anchor made all the UFC games (except on PSone), so

Pride has a lot of experience behind it. Gameplay-wise, it is probably the company's best effort. Where it fails is replay.

Fights here are much better replications of the real thing. Battles are rarely won from a standing position. There are more counters and holds in nearly every situation. Things like clenching and staying on your back while the other fighter is up add depth and strategy. Also, the creator lets you customize combos for days.

Much like this month's wrestling game, Legends of Wrestling 2, Pride has an unbeatable roster of brawlers; from the Gracies and Sakuraba, to Ken Shamrock and the 7-foot Semmy Schilt. Unfortunately, the only way to do battle is in Tournament, Single Match, or Survival mode. There is no career mode, which is a big disappointment especially when UFC Throwdown has a great one. When in a tournament, you're allowed continues to your heart's content, ensuring your character victory.

Pride looks great, capturing the essence of the events. It blows away Throwdown visually. As | said, the control is much deeper. Sadly, the game doesn't give me too many reasons to play it for more than a few days, unless I'm going at it with a human opponent. More mode depth, and this game will reign. JUSTIN

“I'm sorry | said you're so stupid that

When you're 611" like Semmy, you you got hit by a parked always have a reach advantage

W STYLE | OR 2-PLAYER FIGHTING I PUBLISHER THQ Ш DEVELOPER ANCHOR E RELEASE FEBRUARY 11

m Concept: Pride is UFC's superior, so THQ and Anchor set out to make a superior game

m Graphics: Player models are realistic and well animated. The arenas themselves are filled with detail

и Sound: | like the thwack of the hits and the snap of bones. Is that wrong?

W Playability: There are more ways to brutalize a foe than I've ever seen

п Entertainment: Pride's Achilles heel is its lack of a career mode. It's stellar in every other way, however, and really shines in multiplayer

W Replay Value: Moderate

At one point in my Game

f Informer career 1 moonlighted

| as a UFC fighter. As my first

| match approached, 1 was ready

| to lay down punishment the

| way the Gracie family taught

| me in the primeval jungles of

| Brazil. Unfortunately, as | was

| climbing into the ring | slipped

| on a radish (why it was there,

| I'll never know), and suffered a

| careerending elbow scrape.

| Now, I get to take out my

| aggression in a less painful

| manner with Anchor's Pride FC.

| Bristling with moves and

| customization, FC is an

| excellent choice for fans of this

| activity. However, the lack of

| replay value holds back the overall appeal, and therefore could probably be rented to quench your fighting thirst. Multiplayer fun is another category altogether if you know you're going to be playing

| with your buddies a lot, the

| customization options will keep.

| . KRISTIAN - 7.75

| you battling long into the night. |

PLAYSTATION 2

LEGENDS OF WRESTLING 2

ARE YOU HARDCORE, TOUGH GUY? НОООООООО!

egends 2's goal is clear: L If they're well known, and aren't under WWE contract, bring *em in. The roster is a wrestling fan's dream: Baron, Abdullah, Owen, Sid, Piper, etc. Each has four costumes, so both Big Poppa Pump and the old-school Scott Steiner are here. Unfortunately, all share a common mov set. Like the ECW games, you'll even squash no-name jobbers.

This engine grew on me last year, but little has changed. The combo system is clever, but it's slow, and I feel stifled by the lack of moves. Career mode is slightly better, with multiple, albeit subtle, Storylines. You earn wrestlers, arenas, and cheats via an odd gambling minigame. | would've rather been awarded points through gameplay.

My favorite part is the interviews. Around 20 legends talk about the business. | loved hearing the secret behind George Steel reen tongue, stories of Bruno Sammartino and Ivan Koloff at MSG, and Hacksaw Jim Duggan telling prospective wrestlers to take up golf instead.

Because of the nostalgia, Legends 2 will be close to die hard wrestling fans’ hearts. People who think Steve Austin is an old-timer may want to stick with SmackDown, which h superior Career mode. SmackDown takes two out of three falls, but | suggest you

lay them bott

M STYLE | OR 2

THE BOTTOM LINE

TEEN

W Concept: interactive wrestling history lesson

m Graphics: rowds and better, and а nice, exaggerated s

W Sound: | don't like the music,

matter how famous th are

W Playability: Not much has been done last year's

Entertainment: Tons of wrestlers and a better Car add up to a

It's de

m

и Replay Value: Moderately High

| Legends of Wrestling’s

| gameplay, while improved, is

| incredibly shallow and short on

| moves. The only aspect that

| truly stands out as noteworthy

| is how much material it has to

| offer. With over 65 wrestlers,

| many of whom showcase amusing interviews and variant

| costumes, it's worth looking at

| if wrestling history is appealing,

| but it's still mediocre at best.

REINER - 6.75

YER FIGHTING if PUBLISHER ACCLAIM

W DEVELOPER ACCLAIM Ш RELEASE NOVEMBER 26

GAMEINFORMER 97

REVIEWS

С PLAYSTATION 2

MINORITY REPORT:

EVERYBODY RUNS PRE-CRIME DOESN'T PAY

ajority Report's pre- crime squad has ће = ability to predict when "|

and where a murder is going to take place. So, with that in mind, | question how this game can exist at all. It revolves around a straightforward brawler premise where you cruise (pun intended, because this game’s stench has even affected my writing) around slaying guys from level to level. Therefore, how can | be killed by any of my enemies (or, in turn, kill them) if, as a member of the pre-crime squad, I'd know. exactly when and where it would happen? How can | die?

Well, who knows, but this much is certain: Activision, at a minimum, is going to inflict some pain on whoever plays Majority Report. Its boring, unimaginative combat lays Shame to the fact that Philip K. Dick (whose short story the movie is based on) came up. with a pretty original idea to write about. While you can do things like fly around with a jetpack, it simply doesn't improve the experience. In fact, I'd say that the attempt to add some plat- forming elements is a disaster due to the game's poor camera. There are only two things that are redeeming about this game: The physics that make your enemies flop around when you hit them and the Black Market

THE BOTTOM LINE

W Concept: It's another day at the office for Activision, so yes, playing this game will seem like work for you, too

W Graphics: Apart from the kill animations, it's hopelessly drab

ле'ѕ gun effect is what I'd imagine potato launchers to sound like

W Playability: The platforming, which is a bad idea to begin with, is made worse by the camera B Entertainment: Maybe you'll get lost on the way to the store to buy this. Now that would be fun!

a Replay Value:

SECOND OPINION |

| Minority Report is a game that | really doesn't have a soul. It

does, however, sport a number of neat graphical touches like a sea of particle effects and a neat “rag doll" physics model that lets you kick (very realistically,

1 might add) bad guys down the

| street and cackle with glee. | Sadly, | found this (and the

movie) more entertaining than

upgrades. Still, combat is unsophisticated, and has me wishing that Activision had invested more time in a solid action/adventure

game instead of this bore.

Although I’m a pre-crime officer, | couldn't stop Activision from creating this sin of a video game, but | can warn you that if you buy this title, you'll be violating the very laws of good taste.

-KATO

Ш STYLE |-PLAYER ACTION Ш PUBLISHER ACTIVISION W DEVELOPER TREYARCH Ш RELEASE NOVEMBER 20

98 GAMEINFORMER

PLAYSTATION 2 QUICKIES

BATTLE ENGINE AQUILA W STYLE | OR ZPLAYER ACTION

И PUBLISHER INFOGRAMES

E RELEASE JANUARY 21

like the overall idea of Aquila, but eventually the gameplay comes off as silly and a little contrived. The ability to morph from jet to land walker is interesting j to a point, as | like being

5 а: able to take to the air at a moment's notice. The energy meter that your flight form consumes seems to deplete much too quickly though,

and the missions have a way of becoming predictable and mundane. Still, there are some great explosion effects and the graphics while not the most amazing thing ever are certainly good enough not to be laughed at. This is an excel- lent game to rent before biting the bullet. -KRISTIAN

WORLD TOUR SOCCER 2003

E STYLE | ТО 8-PLAYER SPORTS

E PUBLISHER SONY COMPUTER ENTERTAINMENT AMERICA I RELEASE FEBRUARY 10

While EA continues to tinker with its gameplay, | think footie fans will enjoy World Tour's more traditional and consistent controls. This includes special moves for everyone as well as the give-and-go. While WTS 2003 lacks the visual punch (and all-around swagger) of EA's FIFA, and the shooting could be better, | like Sony's product the best. It’s an all-around solid game, and the depth at the club level is mind-boggling. You can be relegated to the second division, start a career at a school, or play a Mexican or Japanese team

(among many others). KATO fel 5

HOT WHEELS: VELOCITY X

W STYLE | OR 2-PLAYER ACTION/RACING E PUBLISHER THQ W RELEASE NOVEMBER 13

E This title is like a burrito stuffed with dirt, topped with Î soap shavings, and wrapped in awarm leather shell. In Id other words, Velocity's gameplay components don't £; get any more appetizing, whether they are by themselves or mixed together. The tricks are cumbersome, the driving isn't smooth, and the car combat comes close to threatening the word "average," but that's about it. Younger gamers will surely like to drive up the sides of walls for items, like | did, but you know kids they've got a short attention span. | doubt this will hold it for very long. KATO Е 6

NINJA ASSAULT

W STYLE | OR 2-PLAYER SHOOTER E PUBLISHER NAMCO Ш RELEASE NOVEMBER 27

This game gives you many

levels of various modes, but guess what? They're all about ninja with guns a concept I just can't get onboard with. Without a new gameplay

gimmick (like Time Crisis),

this falls in the same tired heap as Vampire Night and House of the Dead IIl. Gun games are just going to keep getting these crappy scores until they

show us something new, and it sure doesn’t have anything to do with ninja. JUSTIN

.25

STAR WARS: THE CLONE WARS

WI STYLE 1 OR 2-PLAYER ACTION I PUBLISHER LUCASARTS W RELEASE DECEMBER 11

3 Throughout the me course of the

game, players will pilot a fighter tank, Republic gunship,

maru, and assault walker. This diversi- fication in gameplay 5 styles prevents the action from becoming stagnant, but also produces mixed results on the gameplay front. It becomes apparent rather quickly which elements received the most attention during development. The gunship and tank handle exceptionally well, while the speeder bike and brief segments on-foot are so poorly contrived that they appear to have eluded playtesting entirely. The majority of gameplay is actually quite good, but these slivers of misery that are interspersed throughout the levels create frustration and disgust. The PS2 incarnation actually suffers a little more than the GameCube version. The framerate chugs more frequently and the visuals lack a number of the flashy effects. It's decent, but there's better Star Wars action to be had. - REINER

FIGHTER MAKER 2

I STYLE | OR 2-PLAYER FIGHTER E PUBLISHER AGETEC E RELEASE NOVEMBER 19

Fighter Maker 2 will allow your creative juices to flow, but atthe same time, it can be taxing on your nerves and one ofthe most time consuming projects you'll ever take on. While savy in its animation interface and overall approach, it ultimately comes up short in its character designing options. There really isn't much to work with. If anything, this area should have been just as robust as the create-awrestler modes that populate today's wrestling titles. As it stands now, stick figure draw- ings have more detail and personality than the characters in this game. This annoyance led to me growing disinterested with the product fairly quickly. If it has always been your lifelong dream to create a fighting game, this is your only option. Just be warned that your artists are

on permanent vacation. REINER 6.5

ISLAND EXTREME STUNTS B STYLE 1-PLAYER ACTION/RACING E PUBLISHER ELECTRONIC ARTS/LEGO INTERACTIVE E RELEASE NOVEMBER 22

ca Ee What a strange

obros little game. The

basic premise is similar to a kiddie Stuntman, in which you perform in various film shoots for a Lego version of Steven Spielberg.

Unfortunately, these sequences are just simple racing minigames that require little skill or strategy. The weird part

is that, between races, you explore an Animal Crossingesque island, conversing with the inhabitants, performing various tasks and puzzles, and shooting pizzas at ornery robots (?!). It's an interesting concept; too bad the real meat of the game

(the racing) is as dry and tasteless as the roast beef at Old Country Buffet. MATT

Е 6

box logos аге éithérregislered trademarks or trademarks

separately. Рон ПВМ: T Studios. Al

Ie Ийип sold

E

served. Microsoft, Xbox: Xbox И ао MESA заци. and the X

on. All rights re:

ion in the United States andlor other Countries ARSH

©2092 Mickbsoft Coro of Microsoft] Corpo

All else has failed. The lines between good and evil have been drawn: There's you and there's everybody else. Your weapon is a 40-foot-tall walking death machine. Your mission is destruction. Tanks, helicopters, buildings, the planet itself. Welcome to war in the 31st century, where peace is one of those things you read about.

>. Engage others on a massive scale. Download new 'Mechs, new missions, even enemies.

For added destruction play online with Xbox This is epic devastation taken to a whole new level and it's only available on Xbox Live.

Violence

j fasastudio

x 13 TV ONLINE ENHELED T

"The fact that the gameplay and graphics are still impres- sive by today's standards shows just how under- appreciated this

game was."

Black Bearded.

M. Avge for gros,

The new content includes Wanted bonus missions...

„апа collecting Moonfish in a new minigame for this cute little girl

100 GAME INFORMER

SKIES OF arcani

LEGENDS

NO LONGER JUST A DREAM

ne of the best-kept secrets in video games is now О getting the mainstream attention that it truly

deserves. Released just as the Dreamcast blinked out of existence, Skies of Arcadia was a victim of bad timing. As unfortunate as it is that gamers didn't get a chance to experience this epic journey, it's also a blessing in disguise. Japanese developer Overworks didn't feel that the Dreamcast version was the completed work. Thus, an enhanced version was forged. So, for those of you who missed out on this remarkable journey the first time around, its resurrected form is all the more impressive.

The fact that the gameplay and graphics are still impressive by today's standards shows just how under-appreciated this вате was. While subtle enhancements have been made to the character models and battle effects, the overall visual presence doesn't suggest that it was originally constructed two years ago. The true beauty of the game, however, isn't of the cosmetic ilk, but rather how unique its story and setting are. It veers so far away from the traditional RPG premise, with a tale of rogue pirates on flying boats, that it emerges as something refreshing and different. Overworks even went out of its way to create a unique gameplay experience. Of course, leveling up, item usage, and boss battles are still the order of the day, but the general complexity of combat hones in on elemental properties more than any game before it. Players can change

To tell you the truth, vou guys are a big thorn in our side re anina to have fn ask vou New to this version are doppelganger adversaries

the elemental basis of their weapons on the fly to exploit their enemies’ specific weaknesses. Another interesting alteration occurs in magic usage. Rather than allowing players to unleash the most devastating of spells early in battle, you'll actually have to build up a meter. The characters basically have to focus their energy to fully tap into their powers.

Since a good portion of your time is spent sailing through clouds, the game also features vesselversus vessel battles. You'll be asked to fire cannons, shoot harpoons, and move strategically through the air. You can even customize your boat to add new weapons, upgrade the hull, and choose who is on your crew. As cool as these segments sound and look, they're actually too drawn out, typically uneventful, and slow in execution. Thankfully, they don't occur too often.

For those of you who have already completed this game on Dreamcast, Overworks included over 10 hours of new content, including interesting back-stories, a new playable character, Wanted missions (hunt down and capture a felon), and a host of minigames. Additionally, players can now fastforward through the longwinded spell effects with a push of a button.

Age usually doesn't help games, but nothing could be further from the truth for Skies of Arcadia. It's matured into a much better title. Whether you're an RPG fan or not, this is one of the most entertaining quests on the market. You'd be a fool to pass it by for a second time. REINER

3

|" Vyse jLv39 Mp14/15 Hp 3738/4017,

Crys Syleni 4 E Panika The magic system seems fairly simple until you realize that you have to tap into two different meters to cast one spell

& X lp Concept:

W STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER SEGA Ш DEVELOPER OVERWORKS lii RELEASE JANUARY 28

^j |. One of Sega's finest RPGs returns in an enhanced state

їп Graphics:

Some of the characters’ facial

texturing is appalling, but the

models still look fantastic, and

the animation is topnotch

E Sound: A decent score, but unfortunately there's no spoken dialogue

m Playability: Uniquely crafted combat mechanics, amusing minigames, and exceptional airborne overworld exploration

п Entertainment: It was great to begin with, and the new material only makes it all the more irresistible

п Replay Value: Moderately Low

SECOND OPINION | At a glance, Skies of Arcadia looks relatively mundane for an

RPG. The graphics (by today's standards) are only solid; the

readily apparent. Plus, players

minigames and a good amount of exploration. Although one could argue that the story's a

| | EU | | E

have any serious complaints of Skies. If you're a fan of the genre who missed this on Dreamcast, definitely snag a copy. You won't be disappointed.

GAMECUBE QUICKIES

MINORITY REPORT: EVERYBODY RUNS

E STYLE |-PLAYER ACTION E PUBLISHER ACTIVISION E RELEASE NOVEMBER 26

Minority Report is a mundane action title that screams mediocrity in almost every way. However, it does feature a few gimmicks that will please fans of the genre and the movie alike, the coolest of which is the rag doll physics engine. When you manhandle an enemy, he'll usually fly and tumble about the screen like (you guessed it!) a rag doll. It's a decent rental that won't ruin your weekend, but that's about it. - CHET

STAR WARS: BOUNTY HUNTER

W STYLE | -PLAYER ACTION E PUBLISHER LUCASARTS W RELEASE DECEMBER 5

| can't be mad atthe company that brought me my beloved X- Wing series for PC, but releasing Bounty Hunter is tantamount to being held down while someone farts in your face. | can definitely see where the developers were going with this game, but I'll be danged if they even begin to scratch the surface of the Fett family's potential. The camera is awful, the action is unevenly paced; the level design is frustrating; and, worst of all, the controls are terrible. This isn't the game you're looking for...you can go about your business. Move along! KRISTIAN

DISNEY SPORTS SOCCER

W STYLE 1 TO 4-PLAYER SPORTS E PUBLISHER KONAMI W RELEASE NOVEMBER 13

maswr) f you like

2s wea

yourself to buy

UN this game. | Ps) know, it's

= 23 Disney, but if 2239 you're like me and don't like the company, “= consider this: It's a lot of fun to slide cleats-first into Mickey's toothpick legs. Yup, this game has just about all the moves you find in any "real" soccer game, and for the kids, it throws a bunch of magic shoes that give you special abilities. The only major complaint | have is that while using the c-stick to aim your shots is cool, adjusting its height can be tricky. | don't care what age you are; you're going to have a lot of fun with this title. KATO [E] 8

DR. MUTO

Ш STYLE | -PLAYER ADVENTURE E PUBLISHER MIDWAY W RELEASE DECEMBER 9

Dr. Muto on GameCube offers few major changes from its brethren on the other consoles. | felt like the graphics are better on the ‘Cube and have less jaggies. The nagging difference is that the good doctor turns corners like he’s skating around an ice arena. | can’t, in good conscience, suggest that Dr. Muto live on your GameCube when the system has superior gems to offer. - LISA (3 7

LEGENDS OF WRESTLING 2

Ш STYLE | ТО A-PLAYER FIGHTING E PUBLISHER ACCLAIM

E RELEASE NOVEMBER 26 Legends 2 features a whole lot of wrestlers Ricky Steamboat, Eddie G., The Nasty Boys, etc. but far fewer moves. I'm still not sold on the saggy engine, but the new Career mode storylines help to keep me playing. What is painfully distressing on the GameCube version is that the interview segments have been removed. Curse you, tiny discs! | just hope THQ's next GameCube wrestling game squashes all previous entries. JUSTIN

SUPER BUBBLE POP

W STYLE | OR 2-PLAYER PUZZLE W PUBLISHER JALECO ENTERTAINMENT W RELEASE DECEMBER 15

PACTI

^ Puzzles have been around

» for millennia, and the best ones are the originals. Super Bubble Pop isn’t

EE reinventing the wheel, but it \ really is a solid 3D Othello, tic-tac-toe kind of a game. The puzzle is simple: Line up three bubbles of the same color (horizontally or vertically) to make them pop. Couple that with multiple players and a decent soundtrack, and you've got a nice little party game to wile away some free

time with. - LISA а) 8

ВМХ ХХХ

W STYLE 1 OR 2-PLAYER ACTION/SPORTS W PUBLISHER ACCLAIM W RELEASE NOVEMBER 23

After playing this game on Xbox and PlayStation 2, I've already seen all the dirty tricks that it has to offer, and trying it again on GameCube only confirms my belief that BMX XXX is not nearly as good as it should have been. Nagging issues with the unpolished gameplay and the irritating missions still detract from my enjoyment, and stripped of the novelty factor, it's just another mediocre pretender to the crown. Bottom line: | just didn't want to keep playing. In contrast, you can throw me in front of any Tony Hawk game on any system, and I'll still be hooked like it was my first time. BMX XXX is amusing, but not essential. - MATT

GAMECUBE __

REVIEWS

DRAGON'S LAIR

3D

THE RETURN OF DIRK, THE BRAVE DORK

espite having different publishers, this version and the Xbox

incarnation play and look exactly the same which is actually a slight disappointment. | had hoped that Dragonstone would've used the extra time to make some needed improvements.

The camera and Dirk's movements are a little spastic and imprecise, rendering certain parts of obstacles unnecessarily difficult. Also, the combat comes off as a mere afterthought to the adventuring and puzzle elements. Simply put, outside of the boss battles, fighting is boring and often times sloppy.

Fortunately, Dragon's Lair 3D shines in the adventuring department. Overcoming the various traps and figuring out the myriad puzzles always proves to be exciting and interesting. As players proceed through the game, Dirk will obtain weapons like a crossbow and learn a number of techniques such as levitation. And since Dirk must employ these newly acquired items and skills in the challenges, the adventure remains fresh throughout.

If you enjoy platforming titles and solving puzzles, or simply loved Dirk back in the day, | recommend dishing out the dough. Even if you have no particular attraction towards the series, a rental wouldn't hurt. CHET

THE BOTTOM LINE

TEEN

ES

m Concept: Inspired by the arcade classic, this introduces a new type of gameplay similar to Tomb Raider

W Graphics: The cel shading is nice and does justice to its predecessor's cartoon look

B Sound: The music is appropriate and the sound effects are entirely nostalgic

W Playability: The camera and control aren't awful, but they will take some getting used to

п Entertainment: DL 3D is a fun adventure game that does justice to the original. Although the action is a bit weak, players will undoubtedly enjoy the adventure

п Replay Value: Moderate

Г Names wi

| SECOND OPINION |

| This next-gen update evokes |

| whimsical memories of the original. It's puzzle-riffic, with plenty of rooms that will have you confused, and then slightly frustrated, before your inevitable | triumph. Daphne's voice is nails |

| on a chalkboard, and the camera messes you up during

| some tough spots, but the rest |

| of Dragon's Lair 3D is an

| enjoyable experience. Old- School's back in session.

JUSTIN - 7.5|

Ш STYLE |-PLAYER ACTION/ADVENTURE

UBLISHER ENCORE ш DEVELOPER DRAGON:

B RELEASE DECEMBER 30

'ONE

GAMEINFORMER 101

it'll give you enough enter- tainment that you won't start

a letter writ-

ing campaign to

your congress- person trying to get your

money back."

s н Nothing says "you're dead" like а ice big explosion

out hidden enemies

ке 1

апа lit ince if they're not travelling together in large numbers

102 GAME INFORMER

AQUILA

MEDIOCRE MAYHEM

o say that | was bored while playing this game would be Т accurate, but not for the reasons you might think okay,

yes it is for those reasons. Battle Engine Aquila is the quintessential throw-away game. You'll get it, play it for a little while, forget it’s there, then throw it out along with your sister's collection of Justin Timberlake bobblehead dolls. However, for those two or three weeks that you're trying to convince yourself that it was totally worth spending $50 to bring this one home, it'll give you enough entertainment that you won't start a letter writing campaign to your congressperson trying to get your money back.

Aquila's major downfall is its poor production quality. All of

the components of an interesting title are present: A gimmick (the transforming robot), a semi-interesting plot (save X and Y from Z), and some cool explosion effects. Unfortunately, all of these things are done in a way that isn't exactly sloppy, but they're definitely not top of the line. Take the environments for example sure, they look okay, but | don’t want to lay down a chunk of change for something that looks “okay.” If | did, | would go out and buy a suit from JC Penny’s. | want to look at the screen and be dazzled. Instead, | looked at BEA's presenta- tion and was soon thinking about what | would have for lunch

that day a House of Tsang bowl or a Marie Callendar's frozen entrée.

On the plus side, the controls are tight and responsive. When I wanted to make a long, controlled drop from the sky to the ground, | did it with the confident knowledge that | would land pretty much where І expected. There aren't any weird tweaks to learn that will force your battle engine to perform the way you want it. Rather, you'll need to use the controls given to you in the best possible manner your game performance will be based almost exclusively on your BEA skills.

Furthermore, the explosions are nice, and the action is intense to say the least. If you're playing this game and thinking that it needs more activity, you should definitely see a doctor for a possible attention-deficit situation. 1 really like swooping up into the air, battling with bombers, fighters, and other airborne enemies, then returning to the ground to dole out punishment on the dirt-pushers. However, 1 don't like doing it in the same way mission after mission, and a little customization would be nice in terms of your machine's look and load-out. If you're in desperate need to play this, try it out somewhere before buying it. KRISTIAN

W STYLE | OR 2-PLAYER ACTION Ш PUBLISHER INFOGRAMES Ш DEVELOPER LOST TOYS Ш RELEASE JANUARY 21

Destruction galore!

UM a ХА ur battle engine

А sea fight is a dangerous proposition - explodes if it hits water

THE BOTTOM LINE

1 7

m Concept: Fly like a bird and scramble like a squirrel all while blowing stuff up in a gameplay shell that's decidedly been-there-done- that

W Graphics: If you're going to have cutscenes that suck this bad, why do them at all?

W Sound: | don't think you'd be hindered in the least if you turned off the volume completely

W Playability: The control is easy to grasp, and you'll be a transforming fool before you know it

W Entertainment: Only the few of you out there who are really into mindless action will dig this

W Replay Value: Moderate

SECOND OPINION.

| appreciate what Battle Engine | Aquila is shooting for here

| missions and the story lack the | punch to make them anything | above adequate. | will give the | game credit for being quite

| sharp with its overall presenta- | tion, but there really is nothing | here to keep you coming back. | Lespecially got annoyed by

| the fact that you only have a

| limited amount of energy for

| flight, so constant landings to | recharge get to be an annoying | side-product of the game.

| First-person shooter fanatics

| with a hankering for some flight | might just find some redeeming | elements to this one, but I was | less than impressed.

| ANDY - 6.75

| | { | H | | | | d | | { | | |

11:59

differs from Dynasty

Warriors in that

it simply kicks

more ass."

Retina scan security has evolved to deadly proportions x

“I can't wait till the вате" ѕ over, and | сап go back to wearing ту t-shirt and sweat pants."

ү L `

Take care of your party members, and they will take care of you

SURFING THE CRIMSON WAVE

Warriors brawlers or the tactical intricacies of the Romance of the Three Kingdoms series. Crimson Sea

is an obvious attempt to expand the company's horizons into more traditional gameplay directions, and it succeeds but with mixed results. The admitted focus of this title from the start was to utilize Koei's remarkable ability to design game engines that can feature hundreds of animated units onscreen at once. | thought that Crimson Sea was, therefore, going to be Dynasty Warriors set in space. Luckily, I'm only half ri

While Koei has always been able to tell a story, they аг usually historically bogged down snooze-ests involving loi dead Chinese people with confusing names. Crimson Sea, however, tells a rich tale complete with more archetypal charac- ters. Thus, it's simply easier to care about. This just isn't story- telling by the numbers, however, as the dialogue does enough to enrich the events that unfold, and the characters show more than enough personality to keep you interested. All told, things move along despite the dry beatlevel-Getgrade formula.

Combat is an area where this game scores a draw. Crimson Sea differs from Dynasty Warriors in that it simply kicks more

Y ou probably know publisher Koei for either its Dynasty

ass. It features swarms of enemies at once without a hint of slowdown (hot to mention there's no graphical degradation on the character models or environments), and the targeting System gets you in the killing groove like an old-school shooter. Unfortunately, the game's combos are of the simpler sort like Dynasty Warriors. You do get a nice change of pace, however, through the different close-range swords and guns available. Neo-Psionics are magiclike attacks that always seem to come in handy when you've got about thirty or more bugs crawling in your face. Furthermore, Crimson diversifies itself with missions that range from protection jobs to rail levels or time-based endeavors. | also applaud the inclusion of a dodge move, but the fact that the quick turn action is also mapped onto this button can be frustrating.

| appreciate Koei's efforts and they're not in vain but | got the feeling that more could have been done to truly make this a title that turns heads. For instance, the environments are stylized and amazing but there's never any real exploration. Thus, Crimson Sea works effectively enough to take DW fans to the next level, but misses the chance to create the truly broad kind of experience that everyone would enjoy. - KATO

W STYLE |-PLAYER ACTION Ш PUBLISHER КОЕ! Ш DEVELOPER КОЕ! Ш RELEASE DECEMBER 23

WKN М

You'll have to keep your cool when you're in the eye of the storm

REVIEWS

THE BOTTOM LINE

m Concept: Koei takes a turn from the Dynasty Warriors formula and makes some progress

W Graphics: Unlike its other titles, Koei has made this game look fabulous without sacrificing any of its speed

W Sound: The orchestrated score is a great touch, and the voice actors are good

ш Playability: Crimson has slightly less combat sophistication than other action titles. This makes it more of a shooter sometimes

W Entertainment: Falls just far enough from the Dynasty Warriors tree to be worth a look

п Replay Value: Moderate

| SECOND OP

| кові has taken the basic idea

| behind Dynasty Warriors (slash

| everything mindlessly) and applied a more concentrated,

| more mission-based gameplay

| style. While there’s something

| to be said about being able

| to battle against hundreds of

| enemies at once, players will

| also be treated to myriad levels

| with actual objectives. Some

| require you to defeat a boss at

| the end, while others involve

| collecting items and solving

| simple puzzles, The gameplay

| recelves an additional dose of

| depth thanks to a few RPG ele- | | ments, like battling with a party

| and buying weapon parts to

| | upgrade your pistol/sword. My | only serious complaint involves the camera/control interface. The sluggish camera simply | | cannot maintain pace with all of | | the twitchy, fast-paced action. | Although you get used to it, 1 TT

GAME INFORMER 103

REVIEWS

XBOX )

BLACK STONE: MAGIC & STEEL

IT'S LIKE GAUNTLET, BUT BAD

developers of Black Stone:

Magic & Steel have a lot of respect for the action gem Gauntlet, as it mimics Midway's classic on many levels. However, this imitation does more to hurt this gameplay style than help it.

All the Gauntlet elements are here. You can play four-player simultaneous with your buddies. There are coins to Collect that you can use between levels to buy items. There are keys and potions to. find that both unlock chests and unleash huge barrages of damage on large groups of enemies. Unfortunately, unlike Gauntlet, Black Stone is so poorly executed, that it is absolutely no fun to play.

The game moves at a snail's pace, and the combos and hit detection on the enemies are annoying to the nth degree. It just doesn't flow. If you start a combo, you must watch your character complete his pathetic failing before you can target

Į: obvious that the

another enemy. Sure, you could | EE ШЕЖЕ С О Then to say that it couldn't haul |

let's get real here people: This style of game is about mashing the buttons and killing lots of bad guys, not strategy.

| can't recommend staying away from this game enough. It's not even worth a rental. Just move on to another game, and forgot you ever heard of...ummm...what was it called again? - ANDY

THE BOTTOM LINE

TEEN

m Concept: Rip off Gauntlet, but use Japanese anime characters

B Graphics: The textures aren't too bad, but the animations and models are just a shade above awful

W Sound: 1 never thought !'d see a system with the power of Xbox put out such anorexic tunes

I Playability: The control is clunky at best, with hortible hit detection

п Entertainment: The most fun | had with this game was trying to convince my co-workers to play multiplayer with me

п Replay Value: Low | SECOND OPINION | To say this game is basically a Dreamcast title would be mean.

| ass with a bucket would be rubbing its face in its slow, | | mediocre gameplay. No, попе of |

is worse than just being а slow | DC title. The first Gauntlet showed more sophistication over a decade ago. The number | of character classes is nice, but what's the use of being a thief

їп a brawler?

KATO - 5|

W STYLE 1 ТО 4-PLAYER ACTION I PUBLISHER ХІСАТ INTERACTIVE M DEVELOPER XPEC ENTERTAINMENT/IDEA FACTORY Ш RELEASE JANUARY 28

104 GAME INFORMER

DUNGEON

CHARACTER BUILDER

f Xbox owners are looking for something to fill their gnawing pit of hunger that can only [l be satiated with a high-class RPG experience, they will starve for the foreseeable

future. Metal Dungeon does have a few things going for it, though. First, the initial character generation is pretty deep, allowing you to specify name, sex, class (Fencer, Striker, Analyzer, Caster, or Broader), face type, gear color, and general weight and height. Second, the dungeon layouts generate randomly each time you enter.

Things begin to unravel when it comes to the details of gameplay, however. | can't for the life of me understand why my casters aren't able to regenerate magic anywhere but in the overworld. Furthermore, what's the deal with the blander-than-bland texturing? If | wanted to be lulled to sleep, | would read a selection from Minnesota's penal code.

While the battling in Metal Dungeon is turn-based, it is also in realtime. To speed the process along, each character is given a default action based on their class. As you change their action, the rest of the battle is going on in realtime. The problem is that it doesn't have the robust system of an RPG, nor the comboaden combat of a Phantasy Star.

Metal Dungeon is a game that goes nearly nowhere over a long period of time with very little story to drive you forward. What plot there is can only be defined as lackluster, or completely forgettable. The game as a whole just doesn't have the personality or technical gameplay presence to make it even remotely compelling. LISA

Darn bats and their purple attack cones!

^ Enel

x

TE сый jor

Character creation is the best part Ohhh...so that's combat

E STYLE |-PLAYER ROLE-PLAYING GAME Ii PUBLISHER XICAT INTERACTIVE M DEVELOPER

PANTHER SOFTWARE ШЕ RELEASE DECEMBER 17

ped‏ أ T375217»‏

m Concept: Crawl through randomly generated dungeons to save mankind. Use magic and cyborgs to battle the forces of evil

W Graphics: Repetitive texture maps, but the monster design is pretty good

W Sound: It has sound, but it is neither enthralling nor annoying

ш Playability: The only action that the player always controls is running through dungeons, which isn't half-bad

п Entertainment: It's Phantasy Star without the fighting and Final Fantasy without the story or strategy

п Replay Value: High

SECOND OPINION

| Metal Dungeon takes one step |

| forward, and one step back as

| the first Final Fantasy-esque

| clone to hit the Xbox. I use that |

| term loosely, by the way -I'm |

| not about to say that Metal

| Dungeon begins to hold a

| candle to the vaunted FF series,

| but they are similar in some |

| ways. The realtime combat

| system is nice, if a little

| haphazard, and the items |

| screen is cool (it gives уша |

| close-up of anything you select), | but the character animations | and audio are terrible, and the

| plot is laughably bad. You can't |

| use the term, "Monster

| Weapons" as the main thrust of

| your story and expect people to |

| take you seriously. І really dug |

| creating my own characters and | throwing them into battle right |

| off the bat, but the overall |

| presentation needs some major |

| attention. When will the must- |

| have RPG for Xbox finally hit the |

| market? I have no idea, but

| Metal Dungeon sure as shootin"

| ain't it

| | {

KRISTIAN - 7 |

XBOX QUICKIES

DEFENDER

STYLE 1 OR 2-PLAYER ACTION PUBLISHER MIDWAY W RELEASE NOVEMBER 5

| This modernization of

the arcade classic retains the lj essence of the original game, yet succeeds more through its delivery of new content than it does clinging to a nostalgic vibe. While you will see similarities, like being able to pick up troops on the wings of your vessel, the variety in missions, weapon upgrade System, smoothness of control, and vivid story presentation are the most interesting and finely polished aspects. As a whole, it feels more like a next generation Colony Wars than Defender. This, of course, is the highest of compliments and a step in the right direction for the series. It's worth looking into. - REINER

OXIC GRIND STYLE 1 OR 2-PLAYER ACTION/SPORTS PUBLISHER THQ LEASE NOVEMBER 2 It's nice to see that Toxic Grind brings a new idea to the action/sports genre. It's not so nice, however, to play it. The story aspects and art Style are unique, but the seemingly slow-motion gameplay is not. It feels very choppy and rough. For a game to succeed, it needs more than just a refreshing concept; it needs efficient execution something which Toxic Grind lacks. It's a shame to think that, over one year later, Mirra 2

is far above any other BMX game out [6.25

LEGENDS OF WRESTLING II

STYLE | TO 4-PLAYER FIGHTING PUBLISHER ACCLAIM RELEASE NOVEMBER 26

With a stable of more than 65 wrestlers, this sequel plays out like a who's who of wrestling history. Of all people, Andy

of this incredible roster. On the gameplay end, it’s still a little shallow in the moves department, but it’s tighter on the whole, and the new combo/reversal meter gives it a unique and user- friendly touch. The Career mode has also been revamped with multiple story arcs and features a secret system stylized much like that within Mortal Kombat: Deadly Alliance. There’s more than enough content here for hardcore wrestling fanatics, but the gameplay still needs

an overhaul before it will appeal to the 16075

masses. REINER

MINORITY REPORT: EVERYBODY RUNS m STYLE 1-PLAYER ACTION = IBLISHER ACTIVISION Ш RELEASE NOVEMBER 26 my This title's biggest problem is its lack of ambition. Outside of a few gimmicks (like the jet pack and the rag doll physics engine), and the license, you won't find anything that elevates Minority Report beyond being a typical action game. If you like the movie or the genre, you'll certainly manage to squeeze some fun out of it; otherwise, | recommend passing it up in favor of Dead to Rights or Splinter Cell. - CHET

PULSE RACER

II STYLE | ТО 4-PLAYER RACER E PUBLISHER JALECO B RELEASE DECEMBER 10

I’ve just checked my notes and am disgusted to report that Pulse Racer is officially the worst Xbox game I've ever played. Why does it get this dubious honor? Because in a futuristic racing genre that's usually devoid of much that's new, this game manages to lower already shallow expectations. The tracks are boring, the power-ups aren much better, and the racing makes soap in a bathtub lo like fun. Play this title only if you don't have Dr. Kevorkian's number handy. - KATO

THE LORD OF THE RINGS: THE TWO TOWERS

W STYLE |-PLAYER ACTION E PUBLISHER ELECTRONIC ARTS E RELEASE DECEMBER 30

| thought Kato was just a sucker for the license, but Two Towers really is a tremendous game. The combat is such that you never have to worry about hitting the wrong Orc, but it doesn't baby you, either. The graphics are outstanding, and the seamless integration between real- time and FMV cutscenes will take your breath away. The three progressing characters immensely increase the replay. EA, which also gave Xbox gamers Buffy, has done it again with a quality, licensed beat 'em

up. JUSTIN

NIGHTCASTER II

REVIEWS

EQUINOX

1 CAST THEE OUT!

o you know what | love? Sequels to games I gave bad scores to. The

original Nightcaster was baby. poopy, so why the good people at Jaleco decided to take this ball and run with it is anyone's &uess. But run with it they did, and they actually improved upon the original 'Caster not that that's saying much.

Nightcaster Il is very different from its predecessor. If | had to make a comparison, I'd call it a poor man's Baldur's Gate. Wait, make that a homeless man living under a highway overpass' Baldur's Gate. Its gameplay favors magic over melee. Look at your map, locate the exit, then sprint to it. Along the way, you'll run away from bad guys while at the same time trying to cap them with your blasts.

The same button that picks up potions is the same that uses them. This leads to many deaths, especially since your survival depends on them. You can respawn endlessly, but you'll never level up that way. | must admit | got a tinge of enjoyment out of this title, though. Once you get cooking in the dungeons, you may forget its shortcomings for a spell. A spell...get it?

Is anyone going to buy this game over Splinter Cell? Is it even worth renting over a good movie? Most likely not. Then who will play Nightcaster II? Ya got me. There are a lot of crazies out there, though.

JUSTIN

THE BOTTOM LINE

TEEN

esas m Concept: If you can't think of a name for your £ame, license one that nobody remembers, even if it's nothing like your game

B Graphics: Nice lighting and reflection effects are about the only positive | see here

m Sound: A guy and his Casio keyboard can do a lot of things. The voice actors shouldn't quit their day jobs at McDonald's

m Playability: Using the right analog for spell aiming works well, but some of the button placement decisions are questionable

B Entertainment: If you go nuts for Baldur's Gate or other isometric RPGs, you may not hate this:

W Replay Value: Low

| SECOND OPINION |

If the Dreamcast really was “thinking” as the advertisements cleverly proposed, then the Xbox must be plotting out the deaths of those hapless souls who make the mistake of playing detest-

able games like Nightcaster Il. Do yourself a favor and steer clear of this one or there’s a good chance that your Xbox will come to life, beat you to a bloody pulp, and steal all of your REINER - 2.75

W STYLE 1 OR 2-PLAYER ACTION/ADVENTURE Ш PUBLISHER JALECO W DEVELOPER JALECO Ш RELEASE DECEMBER 10

GAME INFORMER 105

л

= к= 24 /

"|t would be unwise to attempt to measure the amount of time you'll spend playing this game in

hours..."

CRP FE Home of the River City Llamas

Give yo affluent citizens perks

“Hooray for the statue of me!

106 GAME INFORMER

GIMME SHELTER

SimCity is back, and has been blown out in

spectacular fashion. It would be unwise to attempt to measure the amount of time you'll spend playing this дате in hours; rather, it should be measured in days or weeks. For every zoning and city-improvement decision you make, there are an untold number of consequences and advantages. Sure, building a street capable of higher traffic density will ease the congestion in a certain neighborhood, but what about the increased noise nearby residents will experience? What about escalating upkeep cost? Would building a highway be better? Herein lies the beauty of SimCity...endless choices followed by immediate effect.

There are numerous improvements made over this title's last release indeed the sheer number of them is far too large to be dutifully reprinted in this small space. Therefore, the highlights are as follows: There is now a region mode by which players can connect one city to another. This allows for Reiner to start his дате as he normally would by building residential, commercial, and industrial centers. Then, I start my own city in a region adjacent to his. Because he has an industrial park and has built a road connecting his area to mine, | can build a quiet little suburb and watch my citizens commute to the big city for work. Oh yeah, there's a morning and evening rush hour, so | need to build a road that's big enough to keep traffic bearable.

T he game that redefined what a video game can be

Hundreds of other little things keep SimCity 4 from getting boring, and let me tell you, the graphics aren't hard on the eyes, either. A small office building will not only have randomly lit windows at night as your hard-working sims slave through the graveyard shift, but you'll also be able to see the heating and ventilation systems on the roof. As your city grows, so will the buildings, and if you play your cards right, you'll be seeing skyscrapers and other impressive structures tise from the earth as the city you've coddled into existence flexes its population muscles. As in other SimCity iterations, however, there's an almost constant need of funding. This means that you might need a water treatment plant, but if you buy it, it'll put your finances in the red. It's that constant give and take that makes these games so intriguing and puzzling even to the point of frustration.

So here it is again: a masterpiece of a game that doesn't promote violence, and doesn't go out of its way to shock you with racy images or situations. SimCity 4 is the best kind of entertainment: You know you're learning something, but you're so invested and addicted to what's going on in your City, you won't notice until you go outside and start seeing your neighborhood as a residential district with a transportation grid that's good, but could be better. Couple all of this with the deep online play components, and the ability to incorporate your Sims characters into your town, and baby, it just doesn't get much better than this. KRISTIAN

WI STYLE |-PLAYER SIMULATION E PUBLISHER ELECTRONIC ARTS Ш DEVELOPER MAXIS Ш RELEASE JANUARY 14

74

When robots attack - next, on Fox

РЕ T

T

THE BOTTOM LINE

m Concept: Keep your citizenry happy and make some money in the process

W Graphics: The zoom level is incredible you can get in close enough to see your peeps strolling down the sidewalks

ш Sound: The traffic noise is excellent, and the music is okay, but having a radio on isn't going to hinder your experience

W Playability: There's a lot to keep track of, and it's easy to fall into a money pit

W Entertainment: That addictive SimCity charm has been taken to new heights

W Replay Value: High

SECOND OPINION

out of its way to expand upon | | the experience with variety. This | became quite clear when I found myself contemplating where | | wanted wildlife to graze. If you | always felt that the gameplay | | was too confining, you can | connect your city to neighboring | a a eee | population shifting. You can even | | import your Sims characters to | | live in your town. SimCity has | always been the most і sophisticated simulator, but this | entry dwarfs everything on the | market, putting it into a league

| of its own.

| REINER - 9.75 |

IS ANYBODY OUT THERE?

ауре this game just hasn't caught on yet, but usually. I find that when | get into M an MMORPG world, each server is completely glutted with people trying to get

in. Asheron's Call 2 is presently devoid of this problem, which is both a curse and а boon. Having the ability to amble along a road on the way toà dungeon, make your way through its entire length, and not see a soul is nice it kind of feels like you're part of something bigger than the levelincrease dog and pony show a lot of these games turn into. Then again, as the game gets more populated, it'll be that much easier to meet people of your skill level and team up for some monster whuppin’.

Speaking of the beat down, the combat animations and audio are good, but the severe lack of cities with NPCs to barter and interact with is a shame. | wanted to do more buying and selling, but with so few opportunities to do that, gold became less of a tool than it traditionally is. On the other hand, the skill development is adequate, but a bigger ability tree would have been nice to see. All told, AC 2 is a more than adequate virtual fantasy world, and could act as the perfect substitution for those who have grown weary of the hustle and bustle of EverQuest and Ultima Online. Plus, this game looks fantastic just make sure your PC can handle the payload before you blast off. KRISTIAN

сс. eer EE ews Strange things happen on full moons

like fatties carrying swords!

A perfect opportunity to use the “Groin Punch” skill

This bug may look weak, but itl put up a good fight “Hey peacock man! You suck!” W STYLE MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME Ш PUBLISHER MICROSOFT E DEVELOPER TURBINE Ш RELEASE NOVEMBER 25

THE BOTTOM LINE

MATURE

m Concept: Travel around enormous environments searching for something to do

m Graphics: If your machine has the cojones to run things optimally, the results are fantastic

W Sound: The music can be annoying at times, but spoken battle audio is a welcome addition

ш Playability: Switching between an FPS control scheme and the traditional MMO set is easy and intuitive

п Entertainment: Make sure to play wi couple buddies things can get boring in a hurry

п Replay Value: High

SECOND OPINION

| Overall, I'm pretty disappointed

| in Asheron's Call 2, mostly because the game doesn't play

| as well as it looks. Admittedly,

| I'm not a fan of third-person

| perspective massively

| multiplayer role-playing games,

| but AC 2's interface does a |

| pretty good job of using hotkeys

| to alleviate my typical

| complaints. However, the game

| isn't as smooth as its graphics suggest, and movement is clumsy overall. This is especially

| true when you are forced by the

| game's unpredictable collision problems to use the jump command to climb up inclines and work around various obstacles, The skill tree does

| offer a number of nice options,

| but only three playable races is

| unacceptable when compared to | the other games avallable on the

| market. I enjoyed my time with |

| Asheron's Call 2, but it doesn't |

| offer enough to make me want |

| to dedicate the kind of time a

| game like this needs to enjoy it.

| ANDY - 7|

EUROPA

REVIEWS

Sprig H.D.1400 +A J

1 400:

THE GUILD

A GAME YOU'VE NEVER HEARD OF

1400, | am extremely

impressed. This is a title for those of us who love to get lost in an open-ended strategy game that pushes the boundaries of what fun can be. To say that | was skeptical when | booted this up for the first time would be an understatement. The in-game graphics are so dated, | would be willing to guess that you could have seen something comparable 10 years ago. The gameplay, however, is devilishly clever in its use of politics, economics, and social standing to keep your butt planted, and your attention riveted.

As the game opens, you decide which town to start your dynasty in, you choose your parents (this dictates which attributes you'll start with), then you pick the goal for the game you're about to play. After starting your business, you tend to its budget carefully, earn some money, upgrade your house and workplace, then enter the realm of politics after the city's officials decide you've gathered enough respectability. At this point, the game really takes off, as you feud with rival dynasties, court spouses, spy. on competitors, and oust people from public office. There are some glaring gameplay woes that hold it back (buggy control and poor А! being а couple), but for the most part, this is a great game that looks like ass. KRISTIAN

| f you know about Europa

THE BOTTOM LINE EVERYONE

Ii Concept: Build an economic and political dynasty in the heart of medieval Europe

m Graphics: Awful, but it doesn't really hinder the gameplay at all

и Sound: The narrator is actually pretty good at making you feel involved with what's going on

ш Playability: A steep learning curve will keep your kid brother from hogging the game if you share a PC

п Entertainment: It may not look or sound particularly good, but I'll be danged if it isn't a good time

п Replay Value: High.

ECOND OPINION | This game should be subtitled: | “How to Make Friends and Bribe | People." You won't be roped in by this title's ordinary resource management; instead it'll be the | ability to rise up the social ladder through spies, bribes, torture,

| and even the "accidental"

| buming down of your rivals" houses. Political intrigue never felt so good, although it certainly could look better. Build your own |

| dynasty without the inbreeding and hemophilia!

KATO - 8.5

|

PRODUCTIONS I DEVELOPER 4HEAD STUDIOS

Ш RELEASE DECEMBER 1

GAMEINFORMER 107

REVIEWS Eg lg

PHANTASY STAR COLLECTION

ROLE-PLAYING LORE

his is an extraordinary T retro compilation. Not

only does it anthologize three of the greatest role- playing games of yesteryear, it does so on the least likely of platforms. As obscure of a choice as the Game Boy Advance may seem, it's actually the perfect vehicle to bring this collection to the masses. For those of you who game on the go, Phantasy Star Collection is the perfect companion. Much like Tetris, this game has unrivaled depth. Just getting through all of them will consume hundreds of hours.

Surprisingly, all three games

are exact recreations of their original counterparts. The Sega Master System classic, Phantasy Star which | herald as the greatest 8-bit RPG of all time shows just how far ahead of its time it was, and is still a fairly good game to boot. The Genesis sequels, Phantasy Star Il and Phantasy Star Ill: Generations of Doom, also prove to be enjoyable looks back at the ancestry of Sega's RPGs. This genre has evolved significantly, and you may want to invest in Golden Sun if you simply desire a new RPG that is up to today's standards. Alternatively though, if you want a taste of nostalgia, this collection gives you three amazing choices. REINER

THE BOTTOM LINE EVERYONE

m Concept: A retro compilation featuring the Master System classic, plus two of the three Genesis games

W Graphics: In the visual sense, these £ames were always one step ahead of the competition, and they still look fantastic

W Sound: Appropriate for the quests, but the scores and sound effects do wear on you after awhile

ш Playabi For how complicated these games were back in the day, it's almost laughable how shallow they are by today's standards

п Entertainment: An amusing flashback, but you really must be a hardcore role-player to truly get into these old-school quests

W Replay Value: Moderate

| SECOND OPINION |

| This is a lot like the PSone Arc | the Lad Collection. It's a great

| thirst for more modern thrills. | | personally love it, especially since it contains the very rare

original Phantasy Star. PS II is my favorite Genesis RPG. It's

| obviously a great value, making it Ideal for people on a budget. I | give it the nod.

JUSTIN - 8.25

W STYLE |-PLAYER ROLE-PLAYING GAME UBLISHER THQ Ш DEVELOPER SEGA/DIGITAL ECLIPSE

W RELEASE NOVEMBER 23

108 GAME INFORMER

GAME BOY ADVANCE

LUNAR LEGEND

A BRONZE STAR STORY

y love for the Lunar series is mostly rooted in nostalgia; I'll admit that. Appearing initially on Sega CD as Lunar: The Silver Star, it was one of

the first classic RPGs that featured animated cutscenes with voice dialogue. Even the gameplay competed with the

best titles

in the genre at the time.

Lunar Legend is a solid port of Silver Star with competent gameplay and a few enhancements such as better coloring, larger characters, more animation, and added battle cutscenes. Unfortunately, the plot has taken a bit of a hit. Ubi obviously had to remove the voices and animated segments, but in doing so, it also sacrificed the story. Furthermore, part of the original title's charm was the funny dialogue and zany characters which these animated scenes brought out.

Although it's not on par with the likes of Zelda or Golden Sun, Legends will easily appeal to

Alex,

late againl

I bet you were ove Дат Dune's grave

| Much like the recent PSone re- | release of The Silver Star, this

| handheld incamation features a | bevy of changes. Unfortunately, | not all of them are welcome.

| The story has been butchered, | and without voiceovers, it's just | not the same game. The new

| battle and character graphics

| are nice, but it was a lot more | entertaining on the Sega CD.

| and PSone.

REINER - 7

any nostalgic fan, or a gamer needing another dose of old-school RPG action. - CHET

E STYLE 1-PLAYER ROLE-PLAYING GAME Ш PUBLISHER UBI SOFT Ш DEVELOPER GAME ARTS E RELEASE DECEMBER 10

GAME BOY ADVANCE

SUPER MONKEY BALL JR.

THE BEST BALLS IN YOUR POCKET

onkey Ball Jr. is an amazingly ambitious and well done attempt to bring the vexing, addicting, and flat-

out fun aspects of Monkey Ball

to GBA. While not a

total success, it does enough for me to highly recommend it. Most of the problems | had were because | was overly critical in comparing this to the GameCube Monkey Balls. The physics and control (digital instead of analog) are a tad off. For being packed in a cartridge, however, the overal are 60 well-designed stages, broken ир in categories. A zany story mode is sadly absent. The four minigames can be unlocked in about two loads of replay value. | do like Monkey Bowling a ton, though. The GBA continues to amaze me with its power, and Monkey Ball Jr. proves its mettle in polygonal grap! scaling and rotating platforms to boot. Jr. doesn't hook me as hopelessly as its bigger brothers, but it's still a damn fine handheld game. Get rollin’. JUSTIN

quality is high. There ito three difficulty

jours, but don't have

| Monkey Ball's old-school arcade | | vibe makes it perfect forthe | | handheld market, and I'm really

| amazed at how closely this GBA | port mimics the look of its big

| brother. The GBA's tiny d-pad isn't | quite as accurate as an analog

| stick, but 1 actually like the

| course designs (which are based | on the first GC title) better than ones in Super Monkey Ball 2. | | MATT - 8.25,

ics. Everything flows smoothly, and there's plenty of

THE BOTTOM LINE

m Concept: The original Silver Star with a couple enhancements and missing story segments

m Graphics: They're a bit better than the original Sega CD version, but nothing spectacular

m Sound: The sound is a good rendition of the obviously superior original

m Playability: No problems here

п Entertainment: Legend has a decent story, minus some plot points, and more than adequate gameplay.

п Replay Value: Moderate

m Concept: Shrink down those cute little monkeys for GBA, but keep just about everything else

m Graphics: Anyone who doubts the poly- pushing power of Game Boy Advance, witness this!

m Sound: Great music and speech really enhance the package

m Playability: The physics are nearly as accurate as on GameCube, but Гао miss the analog control

п Entertainment: It tries to be everything the GameCube installments were, and comes pretty darn close

E STYLE 1 TO 4-PLAYER ACTION Ш PUBLISHER THQ Ш DEVELOPER SEGA W RELEASE NOVEMBER 21

п Replay Value: Moderately High

Knuckles Nadine just wants to he a country music star. But the road to stardom's a bit bumpy. Join Nadine

and 18 other wacky, not-so-typical boxers as their storylines intertwine from one grueling, over-the-top slugfest

to the next. But beware. What happens in their life affects their performance in the ring. And vice-versa.

"Black & Bruised looks and feels like a next generation PUNCH OUT! Its about time." -Nintendo Power

__ GAME BOY ADVANCE

ALTERED BEAST: GUARDIAN OF THE

REALMS

WELCOME TO YOUR DOOM

ew gamers will ever forget the line, "Rise from your grave,"

the original Altered Beast. It's just one of those unforgettable

moments, because, at the time, it

was just one of things you rarely saw...umm...heard a game do.

However, we all have to be honest with ourselves: The original Altered

Beast is average, at best. However, its place in gaming

history is set, and this new edition

to the Altered Beast universe

gives gamers a nice tribute to play

on Game Boy Advance. Overall, the layout of the title is the same: battle your way with all the punches and kicks you can unleash while you collect power-

ups so that you can transform into

a powerful beast just in time to face the level's final boss. There are over 10 different beasts you can transform into as you make your way through Guardian of the Realms’ 15 levels of play. As an added bonus for the hardcores, you can even link up to play the game co-operatively with a friend, or get four copies together for an all-out brawl.

In the end, it still is what itis, but that’s not a bad thing. The battle system is unexciting overall, but there is some mysterious draw to seeing all the different beast forms that keeps you playing. Players looking to relive memories from the Silver Age of gaming could do a lot worse than this. - ANDY

W STYLE | -PLAYER ACTION (2-PLAYER CO-OPERATIVE STORY & UP

if they played or saw

THE BOTTOM LINE

TEEN

W Concept: Revisit a Sega Genesis classic for fun and profit

W Graphics: The character animations are stiff, but the overall look is much improved

W Sound: The one-liners from the original are still etched in the brains of gamers everywhere

and jump, but not necessarily in that order

@ Entertainment: The combat is rather one- dimensional, but it still offers some fun

W Replay Value: Moderate

| SECOND OPINION |

| This isn't a case of a franchise | that has aged poorly; it's a | franchise that wasn't that good | to begin with. The thrill of playing | Altered Beast on the Genesis | ME was largely due to the game's | visuals, which were amazing for its time. Now, it's old news, and | the new features that have been | added to this sequel don't make

up for the fact that its simplistic

| brawling formula just isn't that | interesting.

TO 4-PLAYER BRAWL MODE) I PUBLISHER THQ W DEVELOPER WOW ENTERTAINMENT

W RELEASE NOVEMBER 14

110 GAME INFORMER

MATT - 6 |

GAME BOY ADVANCE QUICKIES

THE REVENGE OF SHINOBI

W STYLE |-PLAYER ACTION W PUBLISHER THQ W RELEASE NOVEMBER 14

ZB It's a shame that Shinobi uses a password save, because | really would have dug sd this game if it wasn't for this Р blunder. The levels aren't terribly deep, but there are lots of things to collect and the fighting takes good timing if you hope to make it through. However, since The Revenge of Shinobi doesn't save your progress, you will find yourself either (A) repeating a lot of levels over and over, or (B) writing down tons of 16-letter passwords and spending more time entering them than playing. Not bad, but it could have been much better. ANDY

JUSTICE LEAGUE: INJUSTICE FOR ALL

W STYLE | -PLAYER ACTION W PUBLISHER MIDWAY W RELEASE NOVEMBER 18

Not even the

world’s mightiest of heroes can save this train wreck of agame from crashing and burning. Following

ә the lead of most ill- fated licensed Game Boy Advance products, Justice League’s gameplay is as monotonous as it is mindless. Sadly, it’s yet another poorly executed side-scrolling

brawler. Being able to step into the shoes of Batman, Wonder Woman, Superman, Hawkgirl, Green Lantern, Martian Manhunter, and The Flash brings about momentary thrills. However the tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development

team responsible for this superhero-sized pj [E]4.25

fiasco. - REINER

STAR WARS: THE NEW DROID ARMY

W STYLE |-PLAYER ACTION W PUBLISHER THQ E RELEASE NOVEMBER 9

@ The New Droid

ee Army is actually a

| fairly ambitious „2 project. The { | worlds are teeming with ambient life, the

i graphics are fairly respectable; and great attention was given to the fluidity of storytelling. The plot actually takes place shortly after the events in Episode Il, with Anakin seeking revenge against the devious Count Dooku. My interest was definitely piqued, but sadly, | quickly grew disinterested with this title due to its problematic gameplay. The hack п' slash combat is decent, but your enemies’ projectiles are impossible to evade, and you'll be forced into standing around for a good minute to let your health rejuvenate. It has potential, but doesn't deliver the gameplay necessities to warrant a purchase. REINER

GAME & WATCH: GALLERY 4

W STYLE | OR 2-PLAYER ACTION W PUBLISHER NINTENDO E RELEASE OCTOBER 28 VER You get two versions of six old LCD Game & Watch Е e on one cart - the original and an update with okay graphics. However, | really couldn't care less. These ‘games might have been fun portables 20 years ago, but now they're too simple and boring. Only collectors and old-school gamers will find this interesting, but I'd imagine there's more value and nostalgia in owning the original Game & Watch units. - CHET [E] 3

THE LORD OF THE RINGS: THE TWO TOWERS

W STYLE 1 ОК 2-PLAYER ACTION W PUBLISHER ELECTRONIC ARTS W RELEASE NOVEMBER 12

part from some

mpressive movie footage, his dungeon crawler benefits little from its icense. The magic and item ystems are very cool, but the combat is not. 1 didn't expect it to be as complex as its bigger console brethren, but an extra attack button would be nice. Besides, | hate having to pull switches in Moria it makes it more Tomb Raider than Tolkien. - KATO

SAMURAI JACK: THE AMULET OF TIME

W STYLE |-PLAYER ADVENTURE E PUBLISHER BAM ENTERTAINMENT W RELEASE FEBRUARY 11

EE I'm giving bonus points here. ДИ Samurai Jack: The Amulet of ре Time is а game based on an j excellent cartoon that

loesn't disappoint. If that ouldn’t garner a bonus point, what would? While | have to quibble about the jumping controls being clunky; the action is wel-paced, the graphics match the cartoon in lively colors and interesting layout, the story is respectable, and the sound is a nice touch. Jack isn't the ultimate, but it's still mighty good. - LISA [E] 8

DEFENDER

W STYLE | OR 2-PLAYER SHOOTER W PUBLISHER MIDWAY E RELEASE NOVEMBER 5

| Classic gamers, this package | of Defenders is not for you. The new entry, XGP is slow on the draw and an absolute blight on the series. Worse yet, the original Defender contained here is made thoroughly joyless by obscure and counter-intuitive controls. The best of the bunch is the XG mode - which takes the classic game and adds updated backgrounds. The arcade died years ago, but this is surely an uncalled-for goober spit on its E 2

grave. - KATO

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In association with the NPD TRSTS Video Games Service, Charts presents an in-depth listing of the best- selling software on a month-to-month basis. Are the games you spend your hard-earned dollars on top sellers? Take a look below to find out. We've also compiled a listing of the top-selling Japanese software, and, of course, we included a Top 10 list of the games the Gl staff is currently enjoying.

L. MO GAME SYSTEM SCORE RELEASE PRICE

DATE POINT 1 N/A Grand Theft Auto: Vice City PS2 10 Oct-02 $48

JAPAN TOP 10

* Did we overhype this game? Are twin 10s more than it deserves? Look at the figures, baby. This game is ranked number one for two months in a row, and we guess this trend will keep up until at least summertime. You can't see it, but we're doing the "Ha Ha, We Told You So" dance as we speak. Owwww!!! There goes that hip...

2 N/A Metroid Prime GC 9.5 Nov02 $49 There's no denying that the GameCube's Metroid keeps the classic series in the fore-

J| front of gamers’ minds. We've all checked out the vast world, with its breathtaking sur- roundings and odd wildlife. When you're done with that, though, why not explore a book? Or that dirty heckhole you call a bedroom? Sorry; your mom paid us to say that.

3 N/A WWE SmackDown: Shut Your Mouth PS2 7.5 Oct-02 $50 This year’s SmackDown may not play differently from the three other titles, but the graphics and storylines push it above any other next-gen wrestling game out there. This

is probably also the only place to see Rock or Stone Cold in the foreseeable future. So, Ø whatcha gonna do, brother, when our 12-inch grass snakes run wild on you?

4 їй Tony Hawk's Pro Skater 4 PS2 925 Oct-02 $48 Here he comes. Here comes Pro Skater. He's a demon on wheels. He's a demon and he's gonna be chasin' after someone. He's gaining on you so you better do more tricks. You better pull more 900s and kickflips. And when the odds are against you and there's dangerous jerks. You bet your life Pro Skater will skate on through. Go, Pro Skater! Go! 5 6 Yu-Gi-Oh! The Eternal Dualist Soul GBA N/A Oct-02 $29 We've watched Yu-Gi-Oh's popularity soar, but even we're surprised to see its GBA game break into the top five. Is this destined to be the next Pokémon? It's in the cards. Every id can relate to the identity crisis of Yugi and his no-nonsense alter-ego, Yami Yugi.

he drinking water. Bottoms up!

RELEASE DATE

POS. L. MO GAME SYSTEM T N/A Tales of Destiny 2 PS2 2 N/A Pokémon Sapphire GBA 3 N/A SD Gundam G Generation-Neo PS2 4 N/A Rupan Sansei PS2 5 N/A Dark Cloud 2 PS2 6 X N/A Resident Evil 0 GC 7 N/A Mask Rider: Dragon Rider PS 8 N/A Mario Party 4 GC 9 N/A Taiko Friends Master PS2 10 N/A PS2

K-1 World Grand Prix 2002

POS. L. MO GAME SYSTEM 1 N/A TheGetaway PS2 2 2 Grand Theft Auto: Vice City PS2 3 4 Metroid Prime GC

4 1 Metroid Fusion GBA 5 N/A SimCity4 PC

6 N/A The Sims PS2 7 i Animal Crossing GC

8 N/A Splinter Cell Xbox 9 5 Tony Hawk's Pro Skater 4 PS2

That's the main reason we're lobbying for the U.S. government to start putting Prozac into

B o о

The Lord of the Rings: The Two Towers Xbox

6 4 Madden NFL 2003 PS2 9.5 Aug-02 $49 rtainment

T N/A Splinter Cell Xbox 8.75 Nov-02 $50 POS. L.MO GAME MONTH PRICE

8 8 The Lord of the Rings: The Two Towers PS2 9.25 OctO2 $49 1 1 TheSims: Unleashed Sep02 29

9 N/A Mortal Kombat: Deadly Alliance PS2 95 Nov02 $49 210 N/A Hary Potter and the Chemberiot веша Nov02 2528 M 3 4 TheSims Deluxe Sep-02 $41

10 N/A letroid Fusion GBA 10 Nov-02 $28 4 3 RollerCoaster Tycoon 2 0002 $26

11 N/A Harry Potter and the Chamber of Secrets GBA N/A Nov-02 $30 5 N/A Backyard Hockey Sep-02 $17

12 3 Kingdom Hearts PS2 95 Sep02 $49 6 N/A Age of Mythology Nov02 $42

13 11 Super Mario Advance 3: Yoshi's Island GBA 8.75 Sep-02 $28 7 N/A Zoo Tycoon Oct-01 $26

14 14 Mario Party 4 GC 3 Oct-02 $50 8 N/A Medal of Honor: Spearhead Nov-02 $31

9 N/A The Sims: Vacation Mar02 $26 A ч -

15 N/A Frogger Advance: Temple of the Frog GBA N/A Nov-01. $11 40. N/A Zoo Tycoon: Marine Maria 002 Е

16 N/A Harry Potter and the Chamber of Secrets PS2 6 Nov-02 $49 = =

17 N/A АТУ Offroad Fury 2 PS2 9 Nov-02 $40

18 2 NBA Live 2003 PS2 8.75 Oct-02 $49

19 N/A James Bond 007: NightFire PS2% 7.75 Nov-02 $49

20 N/A Super Mario Sunshine GC 9.75 Aug-02 $49

Source: NPD Interactive Entertainment Service * Kristin Barnett on-Korff (516) 625-2481.

GAMEINFORMER 115

R EVIEWS ARCHIVE FEBRUARY 2003

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116 GAME INFORMER

SPECIAL OFFER TO

‘SAVE an extra 10% on 1 Uses ~ Games

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NEW RELEASES ALL DATES SUBJECT TO CHANGE. CALL YOUR LOCAL RETAILER FOR MORE DETAILS

Release Title Publisher/ Release Title Publisher/ Release Title Publisher/ Date Distributor Date ` Distributor Date Distributor PLAYSTATION 2 GAMECUBE 4/1/03. . . . Suikoden Ill .........., : Konami Bandai ~ 1080 White Storm Nintendo тео Feng: FBC Otte Lote. .. <. c Microsoft 2 Sega : Army Men: Air Combat 300 Es хе аа 2 Air Force Delta 3 . Konami . . . Army Men: Sarge's We 300 2/4/03 Acclaim ... Auto Modellista . . Capcom Batman: Dark Tomorrow . Kemco оо (€ World Series Baseball 2K3 A . Batman: Dark Tomorrow Kemco . BattleBots . . . . THQ 3/4/08. Хи. Ubi Soft - Bate Engine Aqula . <- . . Infogrames. . Black & Bruised Majesco . BattleBots . DEAE THQ Chessmaster Ubi Soft : Black & Bruised Majesco City Racer . . Ubi Soft : . Bomberman Kart . я Konami . Conflict: Desert Storm. Gotham Games LIE 1502,D. Ihe Mew Word, Electronic Arts £ Breath of Fire: Dragon Quarter - Capcom . Cubix Robots for Everyor 300 1/21/03. . . 1914: The Great War . JoWood Productions . Cabela's Off Road Adventure. . 2... Activision. = Def Jam Vendetta . Electronic Arts LORS. Arerican Conquest- CoV, ` Celebrity Deathmatch AONAN GaS 1 Dungeons & Drago Infogrames 1/21/03. . . Aquanox 2: Revelatio JoWood Productions : Chessmaster . Tanaan ne Ubi Soft. .Endlave.... Conspiracy Games 2/3/03. . . . Bandits: Phoenix Rising. Tri Synergy . .. Chop Lifter: Se Xicat Interactive. Enter The Matrix Infogrames 3/11/03. . . BloodRayne ...... Majesco. 3/18/03. . . City Racer . Ubi Soft ; Freaky Flyers. Midway 2/18/03. . . Castles & Catapults Infogrames Interactive 1 Ubi Soft 1/27/03. . . Cold Zero. ..... JoWood Productions уйе, MASNER 2/11/03. . . Command & Conquer: Generals . Electronic Arts

. High Heat Baseball 2004 . Legend of Zelda: Wind Waker . Micromachines. . NBA Street Vol. 2. - Rainbow Six 3: Raven Shield . Rally Championship. . . Rayman 3: Hoodlum Havoc . . Red Faction Il. . . . . RTX Red Rock . . Shaun Murray's . . . Skies of Arcadia Legends . Splinter Cell «Tankers . 1 тр) Angler Il.

“World Series Baseball 243"

Ш FORMAT PLAYSTATION 2, GAMECUBE Ш STYLE 1 OR 2-PLAYER FIGHTING Ш PUBLISHER ELECTRONIC ARTS Im RELEASE MARCH 4 (PS2), MARCH 10 (GC)

Infogrames

ү E FORMAT PC Ш STYLE |-PLAYER ACTION (ONLINE ТВА)

Encore Software E PUBLISHER INFOGRAMES Ш RELEASE FEBRUARY 4

EA Big combines the spirit of independent wrestling with the equally gritty hip hop culture for Def Jam Vendetta. First, let's

li talk about the engine, which is 3 done by AKI. Who's AKI, you

, ask? Do the names WCW

Unreal Il is the sequel to Unreal the single-player FPS adventure that started everything. The quest will consist of 35 levels within 13 missions. Fortunately, Legend will spend considerable

Xicat Interactive Acclaim Nintendo

"WWE Crush Hour . THO time ensuring that each area Revenge and WWF No Mercy ЕЕ чи presents enough unique ring any bells? Yes, this is the same Japanese development ААТИНА situations to make gameplay interesting throughout. The house that produced those N64 classics, along with Virtual ЗОЗ. pm Dark T ^ Кеп, 3 missions will range from typical heartthumping free-for-alls and ... Battle Engine Aquila . . . infogrames Pro Wrestling 2 in Japan widely regarded as the best 1/28/03. . Black Stones Magic and Steal Xicat Interactive escorting objectives to command based squad fights! Each

posa level will take place in different environments; some will be

E RUE indoor and outdoor scenarios, and one will actually put you Tecmo inside of a large, living organism! Capcom

.Brute Force ....... . Capcom vs. SNK 2 EO. . Chessmaster... . Colin McRae Rally 3 . . Dead or Alive Xtreme Beach Volleyball . . Dino Crisis 3

wrestling game ever (sorry, NES Pro Wrestling fans). This means that the action will be extremely authentic, and the gameplay will be insanely deep. It’s apparent this is a wrestling game first, and a rap music vehicle second.

Metro3D 3/12/03. . . Curse of Atlantis: Thorgal's Quest Dreamcatcher 4/22/03. . . Clock Tower 3 ... E o Infogrames Delta Force: Black Hawk Down + Electronic Arts Colin McRae Rally 3 . етос: Infogrames Devastation . «Hip Interactive, Ine Dark Cloud 2... Sony А THO Dragon's Lair Il: Digital Leisure Def Jem Vondetta Electronic arts +. Falcone: Into the Maelstrom. Titus Enclave Conspiracy Games Devil May Cry 2 Caron Fila Tennis Champions Xicat Interactive Enter The Matrix. Infogrames Interactive Dragon's Lair 20% o SER Hed ye Маву .... Eve Online . . Vivendi Universal Dungeons & Dragons: Heroes., Infogrames . Fuel . 'eamcatcher .... Fire Department Infogrames Interactive Dmasty Warriors 4 Кое Gladius . LucasArts ... Freelancer. . Microsoft. е : Haven: Call of the King Ghostmaster . Vivendi Universal. Ee saul Miers ia | High Heat Baseball 2004 i JoWood Productions Ecc бас ‚1 Indiana Jones and the Emperors Tomb Dreameatcher EverQuest Online Adventures . Sony 4 pide em Vinci НИ SS Evil Dead: A Fistful of Boomstick . THQ 1 А - deep CS : . Loose Cannon . Highland Warriors Data Becker Falcone: Into the Maelstrom. Titus Натиг et E Fear Effect: Inferno... Eidos vd ыр кан ЛС ДЫ] Fisherman's Challenge . Konami $ H Indiana Jones and the Emperor Een Fer i Mw : Mercedes Benz Word Racing TDK Mediactive ... Inquisition . ict Е S 3/11/03. . . Micromachines. . Infogrames . . . Jurassic Park: Operation Genesis Vivendi Universal ау; TO scs ... Lion Heart. Vivendi Universal col 3 сады. Lock On Modern Air Combat Ubi Soft Gunfighter 2: Ret Ubi Soft |... NASCAR Racing 2003 Season Vivendi Universal Rented Saba 200 eee PA ie . . . Neverwinter Nights: The Shadows of Undrentide Infogrames Interactive Jane's Air Fore ...... Я Xcat Interactive E FORMAT PC Ш STYLE 1 TO 16-PLAYER ACTION SUE. Pest Mortars ipee JoJo's Bizarre Adventure Capcom W PUBLISHER DISNEY INTERACTIVE/MONOLITH II RELEASE MARCH 3 2/17, '/03. . . Praetorians . . A Jungle Book: Rhythm n' Groove Ubi Soft | 2/25/03... Project IGI2: Covert Strike e с Ubi Soft All of the stops are being pulled 2/25/03. . Rainbow Six 3: Raven Shield : ing of Route 66 . a 3/3/03. . . . Return to Castle Wolfenstei Мы... Take 2 out for Tron 2.0, as Syd Mead, 7 a Rise of Nations Metal Goar Soi: Substance towers who was a concept designer for | ШЕ Seis can doe US A f А dee 3/03. 'adowbane Online i cromachines. . Infogrames the film, is back redesigning ^ 2/25/03... Shenock Holmes: The Mystery А Deantar MLB 2008. im units and structures for the удз," заа of Fortune 2: Gold коз Neto 9 3. Namco game. Additionally, Tron 2/25/03. . . Space Асе. Digital Leisure lotoX . Konami , 7 1/21/03. . . Splinter Cell. . Ubi Soft My Street : Soy wouldn't be Tron without the 3/18/03.. star Trek Elte Force 2 . Activision Медеуов а Arte man himself, Bruce Boxleitner. d cla Wars Games ovd .... Starsky & Hutch . jh Primal Sony Bruce has signed on to reprise his role as Alan Bradley or | || | State Of Emergency Rockstar Games PTO IV. Koei 78 ч . .. Tomb Raider: Angel of Darkness . Eidos ЕЕ eee as he's known in the ether Tron. As if this isn’t exciting ШИ tron 20 Disney/Monolith Rayman 3: Hoodlum Havoc Ubi Soft enough, Tron 2.0 will be staying extremely close to the art ... Tropico Put тае 2 А Red Dead Revolver ... Capcom " " А . .. Ultima Online: е б tronic Arts Return to Castle Wolfenstein . Activision direction in the film. You can tell from the screenshots that .... Unreal Il: The Awakening Infogrames Interactive. Robocop . . Titus i i ... Vietcong . Take 2 RTX Red Rock LucasArts the Troniteamiover‘atsMonolith has been paying careful 2/11/03. . . World Of Outlaws Sprint Car Racing 2 Infogrames Interactive haun Murray's Pro Wakeboarder , Activision attention to the look and feel of the Tron universe. ——ÓÓ ilent Hil 3 Konami [GAMEBOYADVANCE S ov а ОЕ ey Smash Cars. Metro3D 3/3/03. . . . Midtown Madness 3. . Microsoft 3/4/03. Baldur's Gate. Ubi Soft Splinter Cell Ubi Soft . Mission Impossible: ` Infogrames [usd Ubi Soft Sum of All Fears. Ubi Soft MotoX Konami Crazy Taxi: THQ Tankers....... М Titus ~ Motor Trend Lotus Challenge Crushed Baseball 2004 Bam Entertainment Tenchu 3: Wrath of Heaven . . Activision + Murakomo: Mech Hunter . Daredevil. . Encore Software Tomb Raider: Angel of Darknes: Eidos. n NBA Street Vol.2. Ghost Recon Ubi Soft Tis Shade Racing AR eus : deed E GT Advance 3: Pro Concept Racing c Hai. SES laim F a 4 High Heat Baseball 2004 . World Series Baseball 2K3 Sega . . . Pro Race Driver . . Infogrames Jet Grind Radio. World Tour Soccer 2003 Sony : Rainbow Six 3: Raven Shiel : Ubi Soft Jungle Book... WWE Crush Hour . THO . Rayman 3 Hoodlum Havoc ; Ubi Soft Mega Man and Bass. Xenosaga Episode 1: Der Willie Zur Macht. Namco . Red Расйоп!....... -TH Rayman 3: Hoodlum Havoc

ivision

Titus.

. Bethesda Softworks . Titus

Activision.

Metro3D

Return to Castle Wolfenstein : Robocop . . : Sea Dogs II. . Sergent Cruise . : Shaun Murray's Pro Wakeboarder .

RES e AES Yu-Gi-Oh! The Duelist of the Roses . . 3/11/08. . . Zone of the Enders: 2nd Runner...

Samurai Jack: The Amulet of Ti Sega Arcade Gallery . Super Puzzle Fighter Il Ultimate Brain Games Wings . 3

Woody

2/18/03. . . Big Strike Bowling. Gotham Games icat Interactive уси а

2/17/03. . . Black & White. Bethesda Softworks Metro3D GIO! Di Dice Monst 3/11/03. .. Bratz. .... Ubi Soft Knights of Old Republc : ; LucasArts 3/18/03; M GLO ta eR te DERE 4/15/03. . . High Heat Baseball 2004 . . 300 . State of Emergency. . . Rockstar Games ane

GAMEINFORMER 117

à

TS @ tebie.

x PLAYSTATION 2/GAMECUBE/XBOX

CODE OF THE MONTH

007'nightfire

Secret Unlocks

James Вомр 007: NIGHTFIRE

Select the Codenames option at the Main Menu. Enter а code at the Secret Unlocks screen. Exit and begin.

All Gadget Upgrades Q LAB All Multiplayer Options - GAMEROOM Alpine Escape Level - POWDER Camera Upgrade - SHUTTER Chain Reaction Level - MELTDOWN Countdown Level BLASTOFF Deep Descent Level - AQUA Double Cross Level - BONSAI Enemies Vanquished Level TRACTION Equinox Level - VACUUM Golden P2K - AU P2K Golden PP7 - AU PP7 Grapple Upgrade LIFTOFF Island Infiltration Level - PARADISE Laser Upgrade - PHOTON Multiplayer All Characters PARTY Multiplayer Assassination Option TARGET Multiplayer Baron Samedi - VOODOO Multiplayer Bond Spacesuit - ZERO G Multiplayer Bond Tuxedo - BLACKTIE Multiplayer Christmas Jones - NUCLEAR Multiplayer Demolition Option TNT Multiplayer Drake - NUMBER 1 Multiplayer Elektra King SLICK Multiplayer GoldenEye Strike Option - ORBIT Multiplayer Goldfinger - MIDAS Multiplayer Jaws - DENTAL Multiplayer Max Zorin BLIMP Multiplayer Mayday - BADGIRL Multiplayer Nick Nack BITESIZE Multiplayer Oddjob - BOWLER Multiplayer Pussy Galore CIRCUS Multiplayer Renard - HEADCASE Multiplayer Scaramanga - ASSASSIN Multiplayer Wai Lin - MARTIAL Multiplayer Xenia Onatopp - JANUS Nightshift Level HIGHRISE P2K Upgrade - P2000 Phoenix Fire Level - FLAME Mona Lott New York, NY

118 GAME INFORMER

BMX XXX

Go to Acclaim Extras at the M Cheats option and enter the following codes.

All Bikes - 65 Sweet Rides

ain Menu. Now access the

All Levels XXX RATED CHEAT

All Movies - CHAMPAGNE RO

OM

Bronx, NYC 1 FMV - LAPDANCE Bronx, NYC 2 FMV - STRIPTEASE

Bronx, NYC 3 FMV - FREESAI Dam 1 FMV - BOING

Dam 2 FMV - Enter THONG Dam Level - THATDAMLEVEL Final Movie FMV - DDUULRR

MPLE

LDRSQUARE

Fluffy Bunny Mode FLUFFYBUNNY Hellkitty's Bikes - HELLKITTY487

Itchi's Bikes ITCHI594 Joyride's Bikes JOYRIDE18 Karma's Bikes KARMA311 La'tey's Bikes LATEY41 Las Vegas 1 FMV - HIGHBEA| Las Vegas 2 FMV - TASSLE

MS

Las Vegas Level - SHOWMETHEMONEY Launch Pad 69 1 FMV - IFLINGPOO

Launch Pad 69 2 FMV - PEACH

Launch Pad 69 Level - SHOWMETHEMONKEY Manuel's Bikes - MANUEL415

Mika's Bikes MIKA362436 More Speed - Z AXIS

Nutter's Bikes - NUTTER290 Play as Amish Boy ELECTR'

CITYBAD

Rampage Skatepark 2 FMV - BURLESQUE

Rampage Skatepark Level

OWARULES

Random Introduction XXXINTRO

Rave's Bikes RAVE10 Roots Level - UNDERGROUN|

D

Sheep Hills 1 FMV ONEDOLLAR

Sheep Hills 2 FMV - 69 Sheep Hills Level - BAABAA Skeeter's Bikes - SKEETERG Stage Select - MASS HYSTE! Syracuse 1 FMV - FUZZYKITI

66 RIA Y

Syracuse 2 FMV - MICHAELHUNT

Syracuse Level - BOYBANDS:

SUCK

Tripledub's Bikes TRIPLEDUB922

Twan's Bikes - TWAN187

UGP Roots Jam 2 FMV - BOOTYCALL Visible Gap Mode PARABOLIC

"The Rhino" Toledo, OH

Minority Report

Go to the Cheats menu under the Special option and enter the following codes. However, if you even think of entering these codes, you’re committing pre-crime, in which case the Activision team will hunt you down and place you in video game hell an eternity of playing Blade and Blade II!

All Combos - NINJA

All FMV Sequences - DIRECTOR All Weapons STRAPPED Armor STEELUP

Baseball Bat - SLUGGER Bouncy Men - BOUNZMEN Cluttered Locations CLUTZ Concept Art - SKETCHPAD

Do Not Select - DONOTSEL Dramatic Finish - STYLIN Ending Sequence - WIMP Extra Health - BUTTERUP Free Aim - FPSSTYLE Invincibility - LRGARMS

Level Select - PASSKEY

Level Skip QUITER Maximum Ammunition - MRJUAREZ Maximum Damage - SPINACH Pain Arenas - MAXIMUMHURT Play as Clown - SCARYCLOWN Play as Convict JAILBREAK Play as GI - GNRLINFANTRY

Play as Lizard - HISSSS

Play as Moseley BIGLIPS

Play as Nara - WEIGHTGAIN

Play as Nikki - HAIRLOSS

Play as Robot - MRROBOTO

Play as Superhero - SUPERJOHN Play as Zombie |AMSODEAD Rag Doll - CLUMSY

Slow Motion Button - SLIZOMIZO

“The GI Staff" Minneapolis, MN

Usu GAMECUBE/XBOX

Star Wars: JEDI Outcast

Go to the Cheat menu to enter these codes. You know, cheaters never win! A true Jedi never cheats. Are you some kind of Jedi Wannabe?

All FMV Sequences - FLICKY All Multiplayer Characters PEEPS Bonus Level - DEMO Invincibility - BUBBLE Start With Lightsaber - FUDGE Unlimited Ammunition BISCUIT Unlock Levels 1 to 7 - CHERRY "Joystick Juggalo" Lansing, MI

г [ c3 PLAYSTATION 2

SECRET ACCESS

Race Prep

Event

of Laps

шр X wort A Back =

ATV Orrnoap Fury 2

Go to Profile Editor at the Main Menu and then choose Unlock Items. Select Cheat and enter the following codes. A message will confirm a correct entry.

1,000 Profile Points - GIMMEPTS Aggressive CPU ATVs - EATDIRT

All ATVs SHOWROOM

All Championship Events - GOLDCUPS All Equipment - THREADS

All Games - GAMEON

All Tracks - TRLBLAZR

Disable Wrecks FLYPAPER

Master Code - IGIVEUP

San Jacinto Isles - GABRIEL

“GI Droid” (location unknown last seen soiling Reiner's car in the freezing winter night)

THE Lorp Or Tue RINGS: THE Two Towers

To enter these codes, pause during a game, hold all four shoulder buttons, and input the following sequence. The sound of a sword will indicate a correct entry. Also note that except for the codes that boost your level, every other code can only be enabled after you complete the game.

All Combo Upgrades - A, О, A, О Devastating Attacks - [ (x2), О (x2) Note: Hold Triangle during battles to do devastating attacks. Invincibility A, O, X, O Level 6 Skills C], Left, C], Left Level 8 Skills Ж (x2), Down (x2). Slow Motion - A, ©, X, O Small Enemies A (x2), Х (x2) Unlimited Missile Weapons - L], О, X, A “Токоуа” Unco, Japan

CONTRA: SHATTERED SOLDIER

We commend you if you actually manage to achieve an A or S ranking on some of these wonderfully hard levels.

Contra vs. Puppy - Complete the game with an S rank. Database - Complete the game with a B or C rank under the normal difficulty setting.

Final Boss Training Mode Defeat the final boss during the normal game.

Gallery - Complete the game with an A rank under the normal difficulty setting.

Level 5 Training Mode - Complete level 5 during the £ame under the normal difficulty setting.

Level 6 - Complete level 5 with an A rank.

Level 6 Training Mode Complete level 6 during the nor- mal game. Level 7 - Complete level 6 with an A rank.

Level 7 Training Mode Complete level 7 during the nor- mal game. Return - Complete level 7 up to the credits with an A rank. Satellite Weapon Complete level 5 with a B or C rank. Theater - Complete the game on Normal. Your rank deter- mines how much of the theater is unlocked.

Triumphant Return - Complete level 7 including after the credits with an A rank.

“The Armchair Quarterback” Canton, OH

fay OOOOO

SIMPSONS SKATEBOARDING

Enter all of the following codes at the character selection screen. Hold all four shoulder buttons and input the fol- lowing sequence.

All Boards - <, A, O, O

All Skaters -O, A, X, O Ballerina Nelson - A, L, X, O Big Head Bart - <, O, O, A Big Head Chief Wiggum -X,0 А Big Head Homer - ©), <

Big Head Lisa - Û], A, Big Head Nelson - A, [ 1, O, Big Head Prof. Frink - Г], X Business Suit Krusty О), A Demon Marge - X, O, A, O Fuzzy Skaters - X, A, [J], O Gangsta Bart О,

Gangsta Lisa - L], Get $99.00 - A, XX, O O Groovy Frink - X, O, A, O Level Select - A, X, ГО Man Eater Wiggum A, ©, O, X Sunglasses Otto - L], XE А Underwear Homer - A, O, XX, O

X О

[ >

“Сарїаїп Howdy" Georgetown

paana

сера BABOE Pt pa yn о) EI RA DIE Еа E

GUNDAM: FEDERATION VS. ZEON

Secret Pilots

To unlock the following secrets, enter the case-sensitive name on the right at the pilot's name entry screen.

Amuro Ray - Amuro Char Aznable - Char Dozle Zabi - Dozle Garma Zabi - Garma

Lalah Sune - Lalah Ramba Ral - Ramba Ryu Jose - Ryu Sayla Mass - Sayla

Hayato Kobayashi - Hayato Sleggar Rowe - Sleggar

Kai Shiden Kai

Versus Mode Characters

To unlock the following characters in Versus, simply encounter them in Arcade mode and defeat them. Also note that if an ally destroys your target, you won't unlock it.

ADZAM - Pick a Federation pilot. Choose the first stage and wait until the desert mission appears; you should fight one Zaku 2, a Gouf, and an ADZAM mobile armor.

Big-Zam - Pick a Federation pilot. The easiest way to encounter it is to choose the fourth stage. Kill Big-Zam to unlock it in versus mode. Use your Beam Sword on its main body to off it.

Braw-Bro Pick a Federation pilot. Choose the third or fourth stage. When you encounter the second to last mission, a mobile armor called Braw-Bro will appear.

Elemeth - Pick a Federation pilot and go to Solomon Space to find Elemeth. If it does not appear, try being the Gundam, or restart.

G-Bull - Play as a Zeon pilot. Go to the second or third stage. Play until you encounter the G-Bull and one other Mobile Suit.

G-Fighter - Play as a Zeon pilot. Choose the fourth stage and play until the second to last mission, where you'll find G-Fighter.

GRABRO - Pick a Federation pilot. Choose one of the four stages. Wait until you reach the mission that shows Zeon forces attacking a base named Belfast.

G-Sky - Choose a Zeon pilot. Choose the fourth stage; you'll eventually run into G-Sky.

Zakurutella Select a Federation pilot. Choose the

fourth stage; play until you reach the mission that pits you against Zakurutella.

“Daddy Fat Sax”

Memphis, TN

GAMEINFORMER 119

гг [c2 PLAYSTATION 2

ECR VE Dx tracwon pains

30 Missile

James Bond 007: NIGHTFIRE When you enter the codes to use the alternate vehicles, the game will take you back to the loading screen, so don't worry.

Berserk Racing - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press LI, A (x2), D, A, О, then release L1.

Bonus Race In Alps During the Enemies Vanquished level, pause the game. Hold L1 and press О (x2), а (х2), A, then release L1.

Double Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press Ll, A, О, O (x2), then release L1.

Frantic Racing - In the Paris Prelude, Enemies

Vanquished, Island Infiltration, and Deep Descent levels,

pause the game. Hold L1 and press LI, A, О, O, A, , then release L1.

Quadruple Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press CI, A, O, Г1(х4), then release L1.

Shelby Cobra - Begin a game on the Enemies Vanquished level. Pause the game. Hold L1, and on the d-pad press right (x2), left (x2), Up, then release L1.

Super Bullets - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press © (х4), and then release L1.

SUV - During the Enemies Vanquished level, pause the game. Hold L1 and press O, О, A, Г], A, then release L1.

Trails - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press C, O (x2), L, then release L1.

Triple Armor - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold L1 and press ELA: O L1 (x3), then release L1.

Craven Moorehead Hickleton, CT

120 GAME INFORMER

MOVIES \

R ACCEPT UG SELECT

Ty THE TASMANIAN TIGER

Input all of the following codes during gameplay for a special little treat.

Show Objects L1, R1, 11, R1, A (x2), О, O (x2), О, R2(x2). Note: The locations of hidden Opals, Bilbies, Golden Cogs, Rainbow Scales, and Thunder Eggs will be shown with colored lines from the sky. The Opals and Rainbow Scales have a green line, Golden Cogs have a gold line, Thunder Eggs have a purple line, and Bilbies have a white line.

Unlimited Health - L1, R1, L1, R1, A (x4), O (x2) Unlock Gallery - L1, R1, L1, R1, A (x2), XX (x2), R2, L1 R2,

Steve Irwin Melbourne, Australia

GIT et VIEL UNE TELS

CRIS VIP A АЯА) WAIS EAA IM

aa O

[$ 10000000,

SHOX Guilty or carefree, this is a wonderful way to start racing.

Start With $10,000,000 - Begin a new game in the sin- gle-player mode and enter LOADED as a name.

Louis Cipher

Fallen Angel, NY

SUPERMAN:

SHapow OF APOKOLIPS

With his xray vision, the man of steel will certainly be able to detect if you're cheating. Use this cheat at your own risk!

Master Code - Enter MXYZPTLK at the cheat codes screen in the Options menu.

“Braniac 13"

Metropolis, DC

Giu GAMECUBE

James Вомо 007: NIGHTFIRE

Playing as Bond is admittedly cool. But taking playing with all of Bond's hidden gadgets is even more fun.

Berserk Racing - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press B, Y (x2), B, Y, X, then release the Left Button.

Bonus Race In Alps - During the Enemies Vanquished level, pause the game. Hold the Left Button and press X (x2), B (x2), Y, then release the Left Button.

Double Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press X, Y, B, X (x2), then release the Left Button.

Frantic Racing - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press B, Y, X, B, Y, X, then release the Left Button.

Quadruple Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press X, Y, B, X (x4), then release the Left Button.

Shelby Cobra - Begin a game on the Enemies Vanquished level. Pause the game. Hold the Left Button and press Right (x2), Left (x2), Up, then release the Left Button.

Super Bullets - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press X (x4), then release the Left Button.

SUV - During the Enemies Vanquished level, pause the game, then hold the Left Button and press B, X, Y, B, Y, then release the Left Button.

Trails During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press B, X (x2), B, then release the Left Button.

Triple Armor - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the Left Button and press X, Y, B, X (x3), then release the Left Button. Mona Littlemore Los Angeles, CA

Deap To RIGHTS

When you get to the New Game screen just after the Press Start screen, hold the Left and Right Buttons and input the following key sequences. A message will con- firm a correct entry.

10,000 Bullets Mode - Up, Left, Down, Right, X Boomstick Mode - Right, X (x3), B Chow Yun Jack Mode - Y, X, Up (x3) Hard Boiled Mode - Y, B, Left (x2), X Lazy Ass Mode - Down, Left, Down, Y, Down Precursor Mode - Up (x2), Down (x2), Up Time to Pay Mode - B (x2), X (x2), Right Wussy Mode - B, Left, Y, Up, Down Faye Kinitt Violet, FL

Giu GAMECUBE

OvrLAw бош

Unlock Everything - Start a new game and enter

Golf Gone Wild as a name to unlock all characters,

clubs, and stages. Note that the name is case sensitive and you must include the underscores.

Lou Natic

Arkham, PA

Tv THe TASMANIAN TIGER Enter all of the following codes during gameplay.

Show Objects Left Button, Right Button, Left Button, Right Button, Y (x2), X, B (x2), X, Z (x2). Note: The loca- tions of hidden Opals, Bilbies, Golden Cogs, Rainbow Scales, and Thunder Eggs will be shown with colored lines from the sky. Opals and Rainbow Scales have a green line, Golden Cogs have a gold line, Thunder Eggs have a purple line, and Bilbies have a white line. Unlock Gallery Left Button, Right Button, Left Button, Right Button, Y (x2), A (x2), Z, B, 2, B

Unlimited Health Left Button, Right Button, Left Button, Right Button, Y (x4), X (x2)

Rusty LeCrowe Sydney, Australia

BLoop OMEN 2

Cheat Mode - At the Main Menu, press 7, В, Left Button, B, X, Y. A voice will say “go cheese” to confirm a correct entry. You'll begin with the Soul Reaver and Iron Armor.

“Alucard”

Dic Harp: VENDETTA

Enter all of the following codes at the Main Menu. A message at the bottom of the screen will indicate a correct entry.

Big Heads - Right Button (x2), Left Button, Right Button

Exploding Fists Right Button (x2), Y, B, X, Right Button

(x2)

Flame On - X, Y, B, Y, B, X

Hot Hands - Left Button (x2), X, B, Y, Left Button (x2)

Invincibility Left Button, Right Button, Left Button,

Right Button, Left Button, Right Button, Left Button,

Right Button

Kamikaze - Left Button, Right Button, Z, Y, В

Level Select - X, Y, Z (x2), X, Y, Z (x2)

Liquid Metal Texture - B, Y, X, B, Y, X

Pin Heads - B, X, Y, B, X, Y

Small Heads - Left Button (x2), Right Button, Left Button

Unlimited Hero Time - B, X, Y, Z, Left Button, Right Button Lew De Behavoire

Rockville, MD

Z. XBOX

SECRET ACCESS

James Вомр 007: NIGHTFIRE

Before a true Zen gamer begins an intense session of playing, he or she always clears the mind with this thought: Is a cheat truly a cheat if there's nobody around to see you use it?

Berserk Racing - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press X, Y (x2), X, Y, B, then release the L Button.

Bonus Race In Alps - During the Enemies Vanquished level, pause the game. Hold the L Button and press B (x2), X (x2), Y, then release the L Button.

Double Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press B, Y, X, B (x2), then release the L Button.

Frantic Racing - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press X, Y, B, Y, X, then release the L Button.

Quadruple Armor - In the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press B, Y, X, B (x4), then release the L Button.

Shelby Cobra - Begin a game on the Enemies Vanquished level. Pause the game. Hold the L Button and press Right (x2), Left (x2), Up, then release the L Button.

Super Bullets - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press B (x4), then release the L Button.

SUV - During the Enemies Vanquished level, pause the game, then hold the L Button and press X, B, Y, X, Y, then release the L Button.

Trails - During the Paris Prelude, Enemies Vanquished, Island Infiltration, and Deep Descent levels, pause the game. Hold the L Button and press X, B (x2), X, then release the L Button.

= ing the. Paris. Р!

А Triple Armor During. i Vanquished, Island Infiltration, and Deep Descent levels,

pause the гате. Hold the L Button and press B, Y, X, B (x3), then release the L Button.

"Anita Lay"

Moscow, Russia

REIGN Or FIRE

Enter all of the codes during gameplay. However, you must enter the master code at the main menu.

Double Damage - X, Black, X, Y, X, White, X Invincibility White, X, Y, Black, X, Y, Black Level Skip - X, Black, Y, Black, X, White, Y Master Code - X, Y, White, Black, X, Y, X "The Game Molester" Washington, D.C.

ENTER TO WIN

Send in your codes and pass- words, and if we choose your entry as Code of the Month you'll win a wonderful prize from the Game Informer Vault! All other entries printed within these hallowed pages will receive a Secret Access t-shirt.

Tv THE TASMANIAN TIGER Input all of the codes during gameplay.

Show Objects - White, Black, White, Black, Y (x2), B, X (x2), B, R (x2). Note: The locations of hidden Opals, Bilbies, Golden Cogs, Rainbow Scales, and Thunder Eggs will be displayed with colored lines from the sky. Opals and Rainbow Scales have a green line, Golden Cogs have a gold line, Thunder Eggs have a purple line, and Bilbies have a white line. Unlimited Health White, Black, White, Black, Y (x4), B (x2) Unlock Gallery - White, Black, White, Black, Y (x2), A (x2), R X, R Heath lledger Brisbane, Australia

ais

00:90.70

QUANTUM REDSHIFT

Enter all of the following case-sensitive codes at the Cheat menu.

All Ships Upgraded - RICEitup All Pilots - Nematode All Speed Categories - zoomZOOM Unlimited Shields ThinkBat Unlimited Turbo FishFace Richard Rasch Portland, OR

THE Lord Or Tur RINGS: THe FELLOWSHIP Or THe RING

¥ i eplay once you final

ly get control of Gandalf

Unlimited Magic For Gandalf X, Y, A, X, B, X Ulrika Garlic Ontario, Canada

Send To: Secret Access Game Informer Magazine 724 North First Street, 4th Floor Minneapolis, MN 55401 secretaccess@gameinformer.com

GAMEINFORMER 121

A

CREATOR OF MORTAL KOMBAT

This month, we sit down with one of the main designers of the original Mortal Kombat. We pick his brain about his desire to create games; discuss his inspiration for Mortal Kombat, and the subsequent controversy; and delve into his future.

When did you first realize that you wanted to make games for a living? Was it at University of Illinois’ arcade, Space Port?

No, no. It was way before that. It was in high school. When Defender, Pac-Man, Missile Command, and Centipede and all that stuff came out. | was completely hooked. During my break between classes and stuff, | would always go and play Robotron; | was able to play for a long time on one quarter, too. | would spend a quarter and go for like a half-hour or something.

Prior to Mortal Kombat, you worked on High Impact, Super High Impact, and other titles. Was there any- thing before that?

Before that | programmed about five pinball machines that's what | started doing when | was hired. | graduated from the University of Illinois in 1986 and started at Midway in September of '86. So, | had the summer off and started working. At first, | basically did pinball, and then went on to do High Impact.

How did this experience shape your future work with video games?

| would consider it a kind of preparation. | always tell every- one, software-wise, in six months at Midway | learned more than all four years in school. That's not really a put-down to the school. It's just so much more valuable to work on a game, go through the process, and find out all of the important stuff.

How did you make that leap from programmer to getting your own project?

You know, | don't really know how. It's weird because for Mortal Kombat 1, 2, and 3, | was the only programmer. So in my mind, | was a programmer. | was still a pro- grammer when | started coming up with ideas about spe- cial moves how this button layout was going to be, etc. | associated that whole process with being a program-

122 GAME INFORMER

KESE SOR

mer. It wasn't until MK 4 that we had three programmers, and | started sep- arating those jobs in my mind. The technical part and the design part, in my head, were all lopped together. | didn't really think about it much; it was just about making games.

Are you still all inclusive or are you just a designer now?

| still wrote software for Deadly Alliance a lot of the special moves, the combos, and the new fighting styles. But | wrote a lot less software on this game than some of the main programmers. My brother is one the pro- grammers on this game, Mike Boon. He and the other guys wrote more software than | did. But then again, there's ten times more code to be written in this game than MK 1.

What did you want to do when you set out to create Mortal Kombat as a fighting game?

You know what, we wanted to make an American version of Street Fighter. It was just that Street Fighter looked very anime to us, and it was awesome. But we wanted МК to be grittier, and utilize digital technol- ору, which was state of the art at the time; and spice up the whole thing by adding blood. From that point, we just kind of went off. We didn't have a goal to make this game as controversial as possible, and test the limits of what was acceptable. was a bunch of guys in their early 20s going, "Wouldn't it be cool її..." Everything in Mortal Kombat was inspired by a movie, or some crazy idea that someone devised. Sub-Zero's spine rip is from Predator, and Kano's heart rip was taken from Bruce Lee.

What inspired your most famous element - the Fatality?

The Fatality was the result of the dizzy feature in Street Fighter. In Street Fighter, if you beat someone with enough hits in a row, they get dizzy. We used to hate that feature and love it at the same time. | always loved that feeling of "Okay, now I'm going to go kick your ass because you're dizzy and you can't do anything about it." We just moved that element to the end of the fight. At first, we just had one guy dizzy at the end, and then the

a aad] EE

opponent could walk over and deliver one final blow. Then, at some point, we thought about having a special ability that you could do, like some super-duper uppercut. Eventually, that evolved into "What if you could tear the guy's heart out!?"

Was Midway behind the idea from the start?

There was definitely an "Oh man, are you sure that this is what we should be doing?" But, nine out of ten people thought that it was the coolest thing they'd seen in their life. That always weighs more heavily than a few who are offended.

How did you feel about the controversy?

Actually, we were a little surprised, because the contro- versy didn't start until the home versions of MK came out. It had already been in the arcades for over a year. We had sold a ton of arcade units and a lot of people already knew about it, but it wasn't until the console versions when things got crazy, where the average player was much younger. | think that the objection was a lack of a rating system. | was in agreement; | didn't think that Mortal Kombat should be sold to a 10-year-old kid. So when Mortal Kombat 2 came out, a rating system had been set up already.

There was a big controversy with Nintendo wanting to censor Mortal Kombat 1. Were you frustrated with that?

| was so frustrated. We were saying that all they were doing was ensuring that the Genesis version sold more. But they were on their high horse. They ruled the world at the time. Obviously, the fact that MK 2 had all the blood on the Super Nintendo was an admission.

Were they willing to compromise at all?

No, they were not entertaining any argument at all. It was made very clear to us that it was not even an option. When we had heard that MK 2 was going to have all the blood, you could have knocked me over with a feather. | was like, "What?"

The Super Nintendo version of MK 2 is considered the best. Why is that?

You know, there were different companies doing each ver- sion for each system. And we actually talked and met with the guys working on them. Unfortunately, you were at the mercy of these guys. It was entirely the quality of the guys and the amount of time they were given. But there were also many other factors that played into the final quality of the product. MK 2 on the SNES, the first ver- Sion that they showed us, was like, "Ok, you guys got it."

Was there any partnership or rivalry between other companies that you inspired?

Incredible Technologies came up with Time Killers, which was violent like Mortal Kombat. | think that there was a lot of confusion as to what made MK a success. | think that some people thought that it was just the violence. Sometimes you'd see what some company made and you'd kind of get a feeling that they just didn't get it. Someone else would try and say, "Let's get these crazy superheroes and costumes, but add a ton of blood to it. Make it violent!" This sort of game design doesn't create a hit.

Way of the Warrior was so bad, huh? [Sighs] Yeah, it was.

How do you think Tobias leaving affected the series?

With MK IV, we had all of these new guys on the team that simply added a different perspective. They were doing interpretations on existing characters and creating new ones too. If you only saw how radically different everyone's tastes were that worked on this game. That was my whole goal for Deadly Alliance. | don't want it to be perceived as just another Mortal Kombat title. | want people to say, "Wow! This plays nothing like a Mortal Kombat game."

Sorry, but we have to ask. Why the K, instead of the C?

Because with the C, the title, Mortal Combat, is pretty common. We just wanted to add a twist to it, for individu- ality's sake. It's not like the K stands for anything.

Was it a big joke to add a K in front of everything around then?

Exactly.

We're disappointed that in Deadly Alliance, the word, contestants, started with a C and not a K.

Really? That must have just been an oversight. Had I noticed, | definitely would have changed that.

How has the downfall of arcades affected you? Do you miss developing for them?

| totally miss the arcade market. There was nothing like a crowd of people around a game in an arcade. You know, quarters lined up, and one person with 20-some- thing wins on their side of the screen, and everyone's still trying to knock them off. | also miss hearing things like, "How did you do the Fatality? How did you do this?" The whole social atmosphere, | thought, was a huge part of the success of this game. Plus, | would get a kick out of driving to some arcade and listen to the peo- ple standing around commenting on a game that | worked on. Knowing that MK V's [Deadly Alliance] not going to be in arcades, we didn't tailor it to a three- minute experience. We've made things longer, and the process of payback more gradual.

One of the secrets in Deadly Alliance is a picture for MK Basketball. How far did that project 20?

That wasn't MK Basketball. That shot emerged when Eurocom (a company in England) was working on NBA Hoops or something. They simply wanted to have a secret MK court in their game. Unfortunately, the NBA denied them the right. However, they did send me a test image, which we put in the Krypt area of Deadly Alliance.

Did anyone ever seriously suggest making MK Basketball, Hockey, or Football?

You would be amazed the kind of things that get sug- gested. You put an MK in front of any kind of genre, and it's been proposed.

What's the most ridiculous?

| remember they wanted to do an MK puzzle fighter type game. I've also heard ideas for MK baseball and MK skiing.

What's it like to look back on all that has hap- pened now?

| was lucky enough that | saved a bunch of the parapher- nalia over the years, and now it's just kind of starting to sink in long after the fact. It's really cool, but at the same time, | totally acknowledge that all the planets were aligned and we were in the right place at the right time like the extra exposure from the media. It certain- ly is not something that a company can plan. | don't look at it like "I did this." It's definitely bigger than we are.

Is there anything you can say about MK VI? There is going to be some really kick ass single-player

stuff in the next one. It's going to be really focused on multiple single-player experiences.

February 5, 1943 marks the birth of a very special game designer, Nolan Bushnell. If you're unfamiliar with Mr. Bushnell's accomplishments, simply know this: He pio- neered our industry. He created Pong for the arcade, thereby establishing a precedent from which video games

as we know them were born. After Pong's success,

THIS MONTH IN GAMING HISTORY

Bushnell went on to found Atari, which he ran until 1976, when he sold the company to Warner Communications. As serious fans of video games, we show our gratitude to Mr. Bushnell by wishing him a happy birthday.

By Jared Dolphin

Every month one of Game Informer's readers picks his or her personal choice for Greatest Game Of All Time.

== SOUL CALIBUR

E FORMAT DREAMCAST f m PUBLISHER NAMCO

From the moment you turn it on, Soul Calibur begins its stubborn refusal to fit the mold of the genre. First off, the plot and the characters are original: a demonic sword that gives its bearers extreme strength. Gone are the gi- wearing, clean-cut kids of yesteryear. Now we have tor- tured beings with massive psychological problems that desperately need your help. For the first time in a fighting game 1 cared about the characters.

There's more to Soul Calibur than fighters squaring off in a ring. Among your list of options includes a Mission Mode. This turns out to be a thinly disguised tutorial that is actually quite a bit of fun. Completing these missions through a hellish and gothic world not only hones the skills you'll need later, but it also earns you points. These can be redeemed for new modes; various art, and secrets such as fan art, character concepts, insight into story lines, and somber group shots. Suddenly, you find yourself playing the game for reasons other than seeing a minute- long-CG;-you-waRt-te-see-what-you-ean-buy-next--Perhaps the most interesting secret is the director feature, which allows you to manage your own opening scenes. In fact, you can mess with just about everything. You can stage battles between characters and watch the computer fight it out. Use different weapons, turn your characters into metal, and play Survival mode. The extras thrown into this game are phenomenal; they were a first for their time.

Speaking of firsts, | was hugely impressed with the &raphics. Clothing waves in the breeze, and light and sparks glint off weapons. In one world, | was so surprised to see my character's image slowly fade away as she sank beneath the surface of the ocean that I forgot the sadness of the situation.

Even the gameplay is a refreshing experience. The con- trols and combos are rather standard, but the camera angles are not. You can even control the camera during replays! Sidestepping and parrying are fun elements tossed in the mix, and the ability to beat on your opponent after you've won is also a nice touch.

To me, a great game is one that you remember well after you stop playing it, and Soul Calibur is definitely one of those. This is a game that's better than the sum of its parts. In fact, it's even better than the console it came out on. Cheers to Namco!

GAMEINFORMER 123

CLASSIC REVIEWS

STREET FIGHTER:

EW, AP

5

e can all agree that Street Fighter rules, right? Well, the series is not infallible, W especially when you make a game that was based on the movie that was based on

the game. That's just what Street Fighter: The Movie is. The title takes the settings and actors from the flop film, and digitizes them all. In theory, the premise is pretty cool. However, in execution, many things go wrong. The first flaw is in the animation. Most moves have only two or three frames and are, therefore, very choppy. In a game of split-second timing, this wreaks havoc on gameplay. The overall look is poor, too. There are a few new modes, including one with a semi- branching story, as well as a brand new character (Sawada, the most generic EVER), but it's a pretty bythe-books Street Fighter game. Hollywood couldn't take Capcom's classic series; mix in Kylie Minogue, Raul Julia, and Jean-Claude Van Damme; and make anything good. SF: The Movie only further bastardizes the subject and reigns as the worst Street Fighter game to date.

W STYLE | OR 2-PLAYER FIGHTING ш PUBLISHER ACCLAIM II DEVELOPER CAPCOM m YEAR RELEASED 1995

COMIX ZONE LS

ew ideas in video games come about as often as solar eclipses, so it's only natural N that Comix Zone stunned many when it was released. It drops geeky comic book artist

Sketch Turner (wearing an outfit that's laugh-out-loud-funny today) into the pages of his own creation. It turns out that the evil genius antagonist Sketch drew is aiming to take over the real world. His huge hand grips a pencil as he draws enemies to battle Sketch through 2D panels. Trash-talking ensues, and then hand-to-hand combat commences. The fighting is decent, featuring one button for attacking, which yields different results when holding various

ЕШ Tac SURF DESIGNS: THE MOVIE E 45 WOOD & WATER RAGE

n the eighties, action sports were beginning to pick up speed. Games like 720° and l Skate or Die did a fairly good job of capturing this hobby. T&C Surf Designs was UN's attempt to catch the skate and surf set. It is essentially two games in one. Pick from two skaters, and ride your board through an obstacle course. Boxes, potholes, and errant baseballs all litter your path. You can jump with the board or without it, as well as grind. There is just one course, but it gets longer with each new run. The surfing side also has two characters: a tuxwearing cat and a gorilla. Its control is far more erratic, as you try to stay above water long enough to hit the goal point. The game can be played as all surfing, all skating, or alternating between the two. Multiplayer entails taking turns as each person attempts a run. The skateboarding is a good bit of fun, but surfing is far too arduous for any prolonged play. We Tony Hawk players sometimes forget how good we have it. Playing T&C is a fine reminder.

W STYLE | OR 2-PLAYER ACTION/SPORTS Ш PUBLISHER LN E DEVELOPER ENTERACTIVE W YEAR RELEASED 1987

NINTENDO 64

POKÉMON SNAP

ИР ا‎ е ids around the world меге in love with Pokémon for many years. Snap hit while the franchise K was in full stride, joining a group of Pokémon titles released on the system none of which

was the RPG quest gamers craved. While it doesn't sound like much, Snap is actually a tremendously entertaining and original game. Your job is to take pictures of dozens of Pokémon while riding in a trackbased vehicle. The camera can be rotated to look all around, and tossing various items can either attract or annoy your targets. After completing a run, you decide which pictures to show Professor Oak. He judges them aesthetically based on size, pose, and centering. Bonus points

directions. Items like knives and Sketch's pet rat can be used as well. The visuals and sound аге given for special poses, or having more than one of the same Pokémon in the shot. Pictures of are some of the best seen in the history of the Genesis. It may not have the gameplay variety each creature go in the Pokédex, and more can be saved in the album. With countless ways to get of a Streets of Rage or Golden Axe, but its unique gimmick gives it more than enough to make different shots of each monster, no two people will have the same pictures. This gives depth to a Comix Zone a classic. seemingly shallow game. Its graphics also capture the cute nuances of Pokémon.

W STYLE 1-PLAYER ADVENTURE ЕЮ PUBLISHER NINTENDO Ш DEVELOPER HAL LABORATORY Ш YEAR RELEASED 1999

W STYLE |-PLAYER FIGHTING M PUBLISHER SEGA E DEVELOPER SEGA Ш YEAR RELEASED 1995

124 GAME INFORMER

WALKTHROUGH

Grab the Lamp and work north to the castle. The entrance is hidden under the east bush surrounded by rocks. Grab the sword and shield from your uncle. To find Zelda, wind around west, north, then east, to a staircase going down. The key and Boomerang are both in a room to the right of the locked door. Throw pots at the mace guy to get the big key, so you can unlock Zelda. With the princess in tow, head to the Sanctuary. The right switch opens the door.

Pendant Searching Go to the Elder's house (northeast in village), and talk to the woman inside. The kid by the troughs, south of the square, tells you where to go. The Elder's test takes you to the nearby East Palace.

Get the key from the room full of Skeletons, and use it on the locked door in the previous room. Kill the Skeletons and the Cyclops, then flip the switch underneath the pot where the Spinners were circling for the big key. Use this in the huge chest, to get the Bow. Work your way north from here until you get to the Armos Knights. It's best to cap them with arrow shots, though you can sword slash them, too. The final knight turns red and tries to land on your head. Watch his shadow, use your sword, and take him out.

The Elder gives you Pegasus Shoes. You'll need these to get the book in the library, which allows you to read the desert dungeon's tablet. Run into the shelf to make the book fall off. In the dungeon, get a key by ramming the torch, then use it on the far east door. You'll now get the big key. The big chest is on the opposite end of this floor. Use your new Power Glove by going south, outside, then around and up to get in the boss’ cave. This bat- tle has three giant worms. Your sword will do the trick. Charge it near their hole, then unleash it while they come out. The impact will usually propel you away from harm and do extensive dam- age to them.

Time to get your feet wet, and find the Flippers. You'll need 500

Rupees. Head to the northeast section of the world. Follow the shallow water maze to Zora, and pay up. This opens up the whirl- pool waterways. Go south and west, and swim under a secret waterfall to reach the

Waterfall of Wishing. Toss in your shield and Boomerang to upgrade them.

In the northwest, you'll find the entrance leading up to the third dungeon. Let the chatty grandpa tag along in the cave. Once you hit daylight, you get the Magic Mirror. You can return to him for healing. Take the long ladder up. The vor-

tex brings you a glimpse of the Dark World. Go west to one of the diamond-shaped, dark marks in the ground, then use the Mirror.

In this dungeon, the

Boomerang is great for hitting

the blue/red switches. Going in the locked door on the north-

west side of the main room leads

to the big key. Above the big chest

room, hit the switch so there's a

hole slightly north, in the middle of

the floor. Drop down to the big

chest. You want blue blocks in

the up position when you

head back up the stairs,

on your way to the boss.

To beat it, keep hitting its

tail. Don’t fall down a

hole, or you'll have to

start all over. It's best to

run around the hole on the

left, and take swings at it when

the tail's exposed.

With all three dungeons beaten, go to the Lost Woods. In the north- west section is the true Master Sword. Use the Book. The Sanctuary is under attack. Boo! Before going there, use your new- found blade to get Ether magic. It's back up Death Mountain, west of the Tower.

The route to the wizard Agahnim is tough, but straight- forward. Try to keep full health, for the sword projectile. To best the wizard, hit his blasts back at him unless he appears in the middle of the top of the screen. If this occurs, run near him, as he'll be shooting lightning bolts down- ward.

The Seven Maidens The Dark World's first dungeon

CLASSIC STRATECY

is in the same place as the East Palace. Give Kiki Rupees so you can get in. There are many walls inside to bomb. The left downstairs area has a key. To kill the mim- icking red enemy, use arrows, then bait him into them. In the bumper room, toss a bomb at the blue/red switch, then book across to get in the upper-left door. The big key is in the room south of this. Bomb the left platform, and fall down. At the dead end (northeast on 1F), shoot an arrow into the eye of the statue. Hammer the face blocks to get rid of them. Use the Hammer on the boss, cracking its helmet. Next, shoot at its green forehead with arrows.

In Dark World, travel to the grove southeast of the village. The flute boy is there, sans flute. Agree to find it with the Shovel. Warp to the Light World, and dig in the same area for it. It should be in the northwestern corner. Return it to him. Now, play it at the town square's weathervane.

Next, work to where the desert entrance would be in Dark World. Go to the dead end, warp to Light, and read the green tablet for Bombos magic. The second dungeon is nearby. Make sure the Light World water is in the build- ing first. Once you reach 1F, the left drop point leads to a red Rupee. The right side requires red blocks to be down and will give

лн ои the big key. The second water- Master the Sword fall from the right, in the room full

of them, hides a doorway. There's а bombable wall in the flooded room, if you need some hearts before the boss. To kill this big squid, grapple the orbs surrounding him and slash them. When they're gone, he'll drop down, then run around. Stay up when he's going to drop, then go low when he's skirt- ing around and hit him in his eye.

Go to the Light village, and take the west Lost Woods entrance. Immediately go east, then south to an alcove. A rock there hides a warp to Dark World. Take it, then go north to the next dungeon. When you drop down via the hole in the patch of flowers (have the big key at this point), you can bomb the west wall. Use the fire rod on the odd statue in the west end of the woods (you'll need to exit the dungeon a different way to

SNES/GAME BOY ADVANCE

THE LEGEND

OF ZELDA: A LINK TO THE PAST

reach it). The moth boss is tricky, with the moving floor and spikes, but keep shooting fire at him while you dodge. The sword works, too.

In the Dark village pull the pitchfork the gargoyle statue holds. The big key is in the same room you start in, but you need to enter the room to the east, then take a hidden lower-level door to get it. In the 1F room with light hitting a hole in the floor, whip a bomb at it. Take the girl you find to the room underneath this one to show her true form. Hack at this beast with your sword. You can't hurt the flying heads. If you didn't

get to the big chest yet, go back and claim it.

With your new strength, go south of the Dark village, rescue the froggy-looking

guy, and take him back to

the blacksmith shop in Light World. Let them temper your Sword. Tool around outside awhile, then return to a stronger blade. The next dungeon is in the middle of the southeast lake. You must use a warp in Light World. Bomb the big skeletons to kill them. Some statues require you to pull their noses. To get the big chest, go to the far west room on B4, and bomb the cracked floor. In the room with red jellyfish and two holes, fall down either one to reach a secret faerie stash. Make sure the switch has blue ones down, then work all the way around to the big chest room again, and go right.

the hole, and jump in after it. Fire blast the boss until you're out, then switch to the sword. Make sure to avoid the ice.

Take the flute bird to the sixth position, and lift the right rock. Use Ether magic on the marked spot to open the dungeon. Light all four torches in 1F's west rooms, then drop down the hole next door to get the big key. Two rooms east of the big B1 room is the big chest. Use the grappling hook, then run north to it. Use the cane's block on the switch in B2. Hack the eye- ball boss with your sword. Avoid the poisonous slime immediately around it.

Go to where Link's house would be in Dark World and buy the new bomb. Gently travel to the pyramid, and place it in front of the cracked wall. Toss in both your sword and

Bow to upgrade each. In the north- east corner of the map, you'll see a ring of rocks in the water. Toss something in it, and a fish will give you Quake magic. Go to the top of the mountain in Light World, ham- mer the knobs counter-clock- wise starting with the lower- right one, then take the warp to open the seventh dungeon.

This dungeon is long, and there's lots of trial and error involved. In the room with two chain chomps, push the top block of the left-hand pile. In the room full of chests and laser-shooting eyes, the last chest contains the key. Use your fire wand on the boss' ice head, then run up and slash it. Use the ice wand on the fire head, then slash that.

When both are gone, go after the glowing midsec- tion on the boss.

The Final Countdown

Stock up on potions, preferably at the witches' place in Light World, and tackle the glowing fortress. Use Ether magic to see hidden paths and map out the best ways to light multiple candles. After wasting the clone of the East Palace boss (use arrows), go north for the big key. The west room has a bombable north wall. South in the giant worm room is a chest to &rapple to. For the Agahnim rematch, aim at the one with the dark shadow.

Refill your bottles, and go in the pyramid. Slash Ganon repeatedly. Use the Fire Rod to light torches to see him when it gets dark. After he turns silver, nail him with an arrow. DO NOT let yourself fall down the pit surrounding the room, or you'll have to start the fight all over. Zelda's fate is in your hands, dude.

GAMEINFORMER 125

CLASSIC STRATEGY

a piece. The Pegasus ‘Shoes hae ance in the Lost Woods, slash the middle bush of nine to Чор to this piece.

louse, go into the water-surrounded building and pull the right switch inside. Exit, and find the piece іп. |

геа. |

ert Palace, find the cave on the northeast side of the desert. The room with the elder has a ihich leads to a piece. : е boss' lair in the Desert Palace, while outside, go south on the elevated area to find a piece. ippers, go slightly south and west to a land-dwelling piece. of rocks west of the Sanctuary. olored tree near the lumberjacks' house.

uth of the flute grove and enter the circle of flowers. Now warp to Light World and enter the cave. ;

e graveyard in Dark World, then use the Mirror. Now, bomb the wall inside for the piece. go in the northeast corner and use the Mirror. Lift the big rock.

е Чит stone atop the mountain, and go in. Go north, and use | Ether to light the hidden е, then use the Mirror.

Master Sword

A Mushroom —3

Dark World Sanctüary Warp :

Blacksmith - FT Magic Half

Library- рое

“Zora's FIippure

Waterfall | 8 of SSME

CEES East Palace

к= aa 2 Eu ERES

—Desert E

Bibel "Botte 2

Magic:

126 GAMEINFORMER

иа " Ic6j ШЕ S

12 == == pondof j| Happiness |

Magic Powder Find the mushroom in the Lost Woods, then bring it to the witch brewing outside. Return later, and go inside to get the Magic P.

Bug-Catching Net Get it from a sick, bedridden child in town. It can catch bugs and faeries, which you can then put in your empty pots. Y

- " 2 | 9957 208-5

Bi rou borrowed the Bu | Het! There sm

| things you

А акали

ome other teh With iE,

FOES

rouble, but this is

Pond of Happiness Swim out to the island, and go inside. Toss Rupees in the water. Every 100 you spend allows you to upgrade your carrying capacity for arrows or bombs.

: LOCATIONS - DARK WORLD

е east end of the pyramid.

Hammer down all the posts near the blacksmith house. In the grounds of the digging game. You'll probably have to do this

` several times before you unearth it.

} Go in the lefthand face door near the sixth dungeon. Push the blocks

50 you can get the right chest first. The left one has a heart piece.

Third =

Dungeon;

Fourth. :

IX Empty Bottle 1 j Near the hammer- able spikes by the Dark World's pyra- mid, jump in the water. In the tiny shallow spot, use the Mirror, then go under the bridge.

Heh Heh heh! | laugh at your misfortune! Now vour magic powet-will drop by one half!

CLASSIC GI

Magic Half If you have the Magic Powder, go by the blacksmith's in the village. You need the hammer to get to the ledge to drop down the hole. Inside, sprin- kle powder at the altar, and a bat will half the

amount of magic each attack uses.

Empty Bottle 2 In Dark World, the place where the blacksmiths stay has a locked chest. Bring it to the sign guy near the desert in Light World

and he'll open it - so long as you keep your

yap shut.

Magic Cape Once you have your lift strength at three, go to the northeast grave in the Light World graveyard. Lift the rocks to get in, then dash into the grave. The cape makes you invisi- ble, but sucks magic energy.

keepitesecretatr am yone else?

Cane of Byrna - In Dark World, go straight South from the first warp you ever used (on the mountain). The Magic Cape will protect you from the spikes.

=

Dungeon

4 = Mysterious. ] Dungeon ‘Locked Pond—

FE чэ” э

2

= = Flute Boy

Sixth Dungeon

Bomb | Shopi

Quaker са Magic "i=

First : | | ngeon =

GAMEINFORMER 127

AFTERBURNER GBA INTERNAL LIGHTING KIT

Manufacturer: Triton Labs, Inc.

Website: www.tritonlabs.com List Price: $35.00

Who hasn't been frustrated with the lack of light on their Game Boy Advance? Triton Labs provides a solution. The Afterburner kit requires you to disassemble your GBA, solder a few wires, and install a lighting mechanism to the LCD screen. If this all sounds rather complicated, it is. It also voids the manufactur- er's warranty. There isn't much room for error, so needless to say this isn't a project for kids. A tri-wing screwdriver, which you can buy off Triton's site, is needed, as well as some other basic tools. Precautions must be made to avoid dust, fingerprints, and bub- bles. If done right, the finished product is just what you've dreamed about: free- dom from blinding light sources. Quit waiting for Nintendo to backlight the GBA, and take matters into your own hands.

THE ORIGINAL SURPRISE BAG Manufacturer: The Foreign Candy Company, Inc. Website: N/A List Price: About $1.00 Got a dollar burning a hole in your pocket? Well, stop, drop, and roll into a grocery store and pick up the best grab bag ever! By best ever we mean pretty lame, with a random selection of for- eign candy and cheap plastic toys in every sack. An activity book tells the tale of Mr. Surprise, as he delights in boys and girls ripping open his head and removing his innards. The real surprise with The Original ~ Surprise Bag is how short your dollar will take you, | but the journey is half the destination.

LYNX WIRELESS XBOX CONTROLLER | 9 Manufacturer: Mad Catz Website: www.madcatz.com List Price: $59.99

LOGITECH CORDLESS XBOX CONTROLLER

Manufacturer: Logitech Website: www.logitech.com List Price: $69.95

ECLIPSE WIRELESS XBOX CONTROLLER

Manufacturer: Pelican Website: www.pelicanacc.com List Price: $39.99

You have an Xbox, but you don't want the wires. What do you do, hotshot? We'll tell you, having put all three of these wire- less controllers through their paces. Logitech's is the most powerful (2.4GHz), but it's also the most awkward and expensive. The Mad Catz Lynx has a good shape and sweet rubber grips, but the analog Sticks are slippery, and it's still pretty costly. Pelican's Eclipse, while not the prettiest in appearance, weighs in as the most compact and affordable, and the best performer. More expensive doesn't always mean better. A gullet-full of fish to Pelican for making the best Xbox wireless out there!

ATARI 10-IN-1 TV GAMES Manufacturer: Jakks Pacific, Inc., Infogrames Website: N/A * List Price: $19.99

Instead of compiling ancient games onto nextgen systems, Jakks Pacific has eliminated the middleman, and released a reasonably-priced joystick with a stellar collection of classic Atari titles built right in! Contained in this one-fire-button stick are Asteroids, Adventure, Breakout, and seven other games. While a paddle may be preferred for Pong, or a track ball for Centipede, the joystick design is what we remember playing with as kids. Four AA batteries are required. It hooks to your TV via RCA cables, which makes it ideal for travelling. Whenever you're bored, just whip out your stick, and fire away!

THE THOUSAND ORCS

Manufacturer: Wizards of the Coast

Website: www.wizards.com List Price: $25.95

He eats hobbits for breakfast and makes Sauron look like a harmless little Muppet. The star of The Dark Elf Trilogy, Drizzt Do-Urden is back in this latest tale scribed by none other than R.A. Salvatore. The Thousand Orcs is the first installment in the new The Hunter's Blades trilogy, and as expected, it centers solely on this mean little elf. If you haven't had the chance to read The Dark Elf Trilogy yet, run out and do so immediately. It ranks right up there with The Lord of the Rings as one of the best fantasy tales ever conceived, and this new chapter only expands upon its brilliance.

Game Informer Magazine” (ISSN 1067-6392) is published monthly at a subscription price of $19.98 per year, or twenty four Issues for $24.98 by Sunrise Publications”, 724 North First Street, 4th Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. For subscriptions, back issues, or customer service inquiries (612) 486-6100. Periodicals postage paid at Minneapolis, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine", 724 North First Street, 4th Floor, Minneapolis, MN 55401. Foreign or Canadian orders must be prepaid in U.S. dollars and must include $20/year additional postage per year. Game Informer“ does not claim any copyright in the screenshots herein. Copyright in all screenshots contained within this publication are owned by their respective companies. Entire contents copyright 2003. Game Informer Magazine". All rights reserved; reproduction in whole or in part without permission is prohibited. Game Informer" is a trademark of GameStop. Products named in these pages are trade names, or trademarks, of their respective companies.

128 GAME INFORMER

TO HELL WITH А PRIIICESS,

VE THE WORLD!

ай... +

*Over 70 objectives across 9 extraordinary worlds. *Uncover deadly attack combos and special abilities. *Enemies morph into more evil forms as the light of day wanes.

VEXXTHEGAME.COM

4 PlayStation. AXlaim

NINTENI GAMECUBE

Vexx™ and Acclaim ® & © 2002 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Acclaim Studios Austin. All Rights Reserved. “PlayStation” and the "PS" Family logo are CONTENT RATED BY registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. Screens shown were taken from the Xbox version of the video game.

BR THAN HELL

*DANTE ROCKS WITH NEW ACROBATIC AND ASS-KICKING MOVES - RUN AND JUMP ON WALLS, AERIAL KICKS, SIMULTANEOUS SHOOTING IN TWO DIRECTIONS AND MORE!

8

*DANTE IS BACK IN THIS STYLISH ACTION- THRILLER AND SEQUEL TO THE PHENOMENAL,

DEVIL May Cry!

*PLAY AS DANTE OR THE MYSTERIOUS AND SEXY LUCIA...THE NEWEST MEMBER TO THE

DEVIL May CRY SAGA.

N, i Ў i $ 4 T4 m

&

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*JAW-DROPPING GRAPHICS AND ANIMATION. BATTLE IN MASSIVE ENVIRONMENTS FILLED WITH WRETCHED ENEMIES AND ATMOSPHERIC

SPECIAL EFFECTS.

AVAILA

MATURE

Blood Violence

com PlayStation.e <=

CAPCOM.COM

ESAS CAPCOM CO., LTD. 2003 ©САРСОМ U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM апа the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. DEVIL MAY CRY is a trademark of CAPCOM CO., LTD. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association

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