THE OFFICIAL GUIDE
THE OFFICIAL GUIDE TO THE FIRST 30 YEARS 1985-2015
DARK HORSE BOOKS
~~ ys SUPER MARIO = SUPER INTRODUCTION BY
GENERAL MANAGER OF NINTENDO CO., LTD. ANALYSIS AND DEVELOPMENT, GAME PRODUCER
TAKASHI TEZUKA
It’s been over thirty years since Super Mario Bros. first went on sale, and for all those years, Takashi Tezuka has been working on the development of the series. Now he has a message for all of Mario’s fans!
FRIEN ARTO!
When the Famicom [the Japanese release of the Nintendo Entertainment System] went on sale in 1983, | was job-hunting, and a chance word from a friend changed my life forever: “Hey, there’s a company that looks interesting.” That company turned out to be Nintendo.
The Famicom had only just gone on sale, and | hadn't even touched one. | had seen the Game & Watch and was drawn to it because it looked fun and had a simple design. | thought that a company that could design the Game & Watch might be a good place to work, so | applied to Nintendo and got a job,
Normally I'd have had to wait for April 1" to start work at a company like that, as is the norm in Japan. But before | was officially hired, they called me up and asked if I'd work part-time on an arcade game called Punch-Out! . . .
| was drawing pixel art, At the time, Nintendo was so understaffed, they would have hired cats if they thought it would help.
When | officially joined the company, it wasn’t to be on the team building the Game & Watch, but rather in the Creative division [eventually called Nintendo Entertainment Analysis and Development] —a small department with only about six people. We'd design playing cards and user manuals, and every now and then we'd get together with someone from a different division to help work on games. As | remember, it was pretty fun to go to work every day.
One of these people was Shigeru Miyamoto, and that began a game-making partnership that’s lasted for thirty-plus years. The first one we worked on together was Devil World for the Famicom.
He said, “For the next one, let’s make a fast-paced game that has levels on the land, in the sea, and in the air, and let's do it with large characters!” “Large characters” actually meant a character just sixteen by thirty-two pixels. At the time, “small characters” were half that size, at sixteen by sixteen pixels. Those were more commonplace.
So we started testing large characters on the screen and seeing how they moved, and the feedback we got was extremely positive. That’s when we started Calling this large character “Super Mario,” and that was the official start to the project.
At the time, Nintendo's building was very close to a temple called Toufukuji, which is famous for the color of the leaves in autumn. We entrusted the programming of Super Mario Bros, to a company called SRD, and Nintendo set up a room for them. Unfortunately the room was just some extra space between floors, and the place felt more like a low-ceilinged storeroom.
There were seven members in the core group. The director was Miyamoto, | was his assistant, and the guy in charge of sound was Koji Kondo, who joined the company at the same time | did. By the way, one person who worked for SRD, Toshihiko Nakago, went on to develop both the Mario and Zelda series.
When we started to develop the game, first Miyamoto and | would design the levels together. We'd draw them on huge sheets of graph paper, and the next morning, we'd deliver them to SRD. By that evening, they'd be finished programming it. At that point Miyamoto and | would play the heck out of it, make changes, put all of our notes and instructions in writing, and hand it all to them the next morning. Every single day was a repeat of that. We'd be there pretty much every day until the lights went off and we had to go home. Miyamoto would always be in the office even later than | was.
f SHIITAKE MUSHROOMS
The aspect of the Super Mario Bros. development that really excited me was the “air” part of the “land, sea, air” concept. | couldn't help but think that it would be so fun to play in the sky! It was then that we considered having Mario board a cloud and do battle in the air,
This may sound obvious, but it meant we needed enemies who were also flying through the air. But because of the very small capacity of the Famicom game cartridges at the time, we had almost no room to add new characters. So we decided to simply add wings to a character that already existed. That's how Koopa Paratroopa was born—by giving wings to the Koopa Troopa.
We came up with a trial product, but unfortunately, it wasn't any fun at all. It was too much like a shooting game, and it didn’t have the feel we wanted from our Mario game. And so we did away with the sky aspect, but the desire to do adventures in the sky remained with me.
At one point | said to Miyamoto, “What if we did a Jack and the Beanstalk kind of thing, where Mario can climb a beanstalk up into the sky? I’d love that!” | was just tossing out ideas, but Miyamoto made a level where Mario could climb a vine into the sky. He reused some elements he'd already created and constructed a level with them. | thought that no one else in the world but he could do that.
It’s easy to throw out ideas, but to be able to build a game you can actually play from those ideas is crucial. | had joined the company two years prior, but I think it was at that moment that I learned just what was important in game design.
One more thing | wanted to talk about was when | was doing pixel art for the Goombas. When we first started working on the game, the original enemy that you’re supposed to meet is the Koopa Troopa. From our stand- point, the Koopa Troopas were pretty easy to defeat. You jump on them and they vanish into their shells. But for people who were just starting, this was extremely hard, So we thought we would need an easier enemy, one you could just jump on to destroy, so that people just starting the game could easily defeat them. We were nearing the completion of the game when Goombas showed up for the first time. By the way, their Japanese name is Kuribo because they look a little like chestnuts [kuri in Japanese], but in actuality, they’re shiitake mushrooms.
It was really a lot of things coming together that led to the development of the original Super Mario, and we had plenty of rough patches after that, but we've always given it our creative all when we are making the games. | honestly feel that I’ve been just concentrating on these games, and before | knew it, thirty years had passed. At the same time, it feels like a long time, and I’ve been fortunate to play in a world that defies age demographics. It’s made me avery happy man.
MARIO’S ADVENTURES ARE FAR FROM OVER!
The latest game in the series is Super Mario Maker, which went on sale in 2015. This game could only come about because of the Wii U GamePad. Now that I’ve seen what the Wii U can do, | really want to do a new version of Mario Paint like we had for the Super Famicom [SNES]. | was thinking how fun it would be to draw some cool pictures using the stylus that comes with the Wii U GamePad. There were a lot of special circumstances that prevented Mario Paint from being fully realized on the Super Famicom; Super Mario Maker was pro- grammed with a lot of the ideas from Mario Paint in mind.
For example, the cursor has become a Cat’s paw. As | said before, when | first got some part-time work from Nintendo, they probably would have hired cats if they thought it would help. Well, this time we really have a “cat” working for us. Actu- ally, | have ten cats at home, and | brought two
of them to work and had them photographed. Of course, there are a lot of other interesting ideas in the game aside from cats’ paws. | think you'll find a lot of things in Super Mario Maker that you will not find in any other Super Mario game!
After thirty years of making Mario games, Mario has come to be something of a friend to me. I've gone through a lot
of games with the purpose of making Mario a more likable character, but there were so many times when it was Mario who made me more courageous. So it’s my intention to keep on hanging out with Mario. Thirty years is just a checkpoint along the way.
Finally, | want to show my appreciation to all of you who have spent your time playing with Mario. Truly —thank you! His adventures are just starting, and we hope you and Mario will be adventuring together for a long time to come.
Interviewer and writer: Akinori Sao _/ Photographer: Shoji Nakamichi
November 17, 1960 swe Osaka, Japan
8
1. Osaka University of Arts, Department of Design
1.» I'started working at Nintendo in April 1984 and have worked as a designer and producer for both the Super Mario Bros. and Legend of Zelda series,
1» Tenten,
1» Tobe an artist
Experimenting with all sorts of things. For example, | once took apart a tape recorder and put Calpis soda in the steam iron, among other ‘experiments.
Favorite School Subject emu a. Math
Least Favorite School Subject .». Japanese writing and literature
Schoolboy Obsessions suns 1» Making up stories, and going places with friends
Favorite FOOd snamuemmnnnesniinnmemeene Watermelon and Garigari-kun popsicles
Loast Favorite Food .. Snapping turtle
Favorite MUSIC wsmmnnanmnanninnnnnenne §igten to a wide range of music (most recently, I've been listening to a bossa nova album),
Person You Most Respect..nmsnasunnanaun Shigerti Miyamoto (better get that on record)
Breakfast : Toast or rice
Nightly Hours of Sleep sear 6-8 hours
Hobby... Seeececunries .-. Working on cars (recently I've been playing with their electrical systems)
Activities for Days Off... se Family outings:
@ Tezuka says that more Mario adventures Favorite Place in Kyoto. are coming! Here he is outside Nintendo's Analysis and Development building in Kyoto.
me Favorite Character iwimmrmuununnemnmen Lakitu (Hfke the Japanese name, Jugemu, and the fact that you can Above: Tenkss siypemire, board the cloud when you take him out)
Arashiyama (good even when crowded with tourists)
Least Favorite Character re Don't have one
Ww Beit EVES BE avira
© 2016 Nintendo
Super Mario Maker is the software you've been dreaming of! A 2D side-scrolling action game where you can play Super Mario Bros. courses and, using the Wii U GamePad, build your own courses with ease! Once you've finished a course, you can upload it and submit it online. You can also download and play courses other people have created!
To celebrate the series’ thirtieth anniversary, we wanted to give creators the world over a chance to have a completely different kind of gaming experience!
RELEASE DATE — SEPTEMBER 2015 $59,99 US
The package includes a booklet fully packed with ideas for creating your own course, You can also get the contents of the booklet on
the Nintendo site for free!
‘© wii U BUNDLES
Wii U SUPER MARIO MAKER—SUPER MARIO BROS, 30TH SET (JAPAN ONLY)
Includes Wii U (white/32GB), digital download of the game, hardcover idea booklet, and 30th Color amiibo.
Anniversary Mario—Cl
NINTENDO Wii U SUPER MARIO MAKER DELUXE SET
Includes Wii U (black/32GB), digital download of the game, idea booklet h Anniversary jodern Color amlibo.
‘SUPER MARIO BROS. 30TH ANNIVERSARY—MARIO SERIES
‘Two amiibo figures were made for Super Mario Maker: 8-bit Mario in two unique color schemes!
Available in either Classic or
Modem Colors, they celebrate
the 30th Anniversary and
feature exciting effects when
used during a game! @ I you use these amiibo figures while playing 2 course, you can obtain a Big Mushroom. With ityou can break apart even the tough blocks with Big Mariot
ve ciassic MODERN fs € COLOR
Build highly unusual courses or near-impossible ones with hordes of enemies. With Super Mario Maker, create courses freely!
Here is how you can create and play!
There are all sorts of parts like blocks, characters, and items you can use to build your course, Set your own time limits and auto-scrolls, and set the goal wherever you feel like putting it. On top of that, you can use game styles from different eras such as the original Super Mario Bros. or New Super Mario Bros. U, and even switch between styles. Once you've cleared the course you've created, you can submit it for others to play!
Just place the parts using the GamePad,
© 8008 and othor enemies that Wore never seen in the original game make appearances hore. ‘The characters change to match is, 30 you can get
2
it 100k like in earlier games in the series.
HAVE FUN EVERY DAY ON COURSES: MADE ALL OVER THE WORLD!
Players all over the world can submit their courses, and you can play as many as you like! You can also play any of the sixty-eight courses that come pre-made with your software, Play the Ten Mario Challenge and see how far you can get through eight levels with only ten lives.
EASILY MAKE AND/SH
ar ~~
IARE 2D MARIO\C
oy.
URSES!
Now you ean play the course ‘Submit the course you made you just created! There are also and play courses that others
(>) pre-made courses you can play! (>) have submitted!
A
A SLE
IMAKE/A\COURSE} i PUAYAYOUR(COURSE
Create @ 2D Mario course on the GamePad. You ean adjust it whenever you feel like it.
By putting together different parts in inter-
esting ways you can create tricks, traps, Cor! and mechanisms that wouldn't be possible GHS6 oc
use onan © There are sity stterent part
series. How they — Youcanusel Adshionaly, parte,
work depends ‘can be changed just by shaking
them with the stylus (for example, ‘a Green Koopa Troopa can change to a Red Koopa Troopa,)
«+++« EXAMPLES OF COMBINATIONS «
entirely on you!
BILL BLASTER ® COINS
Make a shower of coins spray from a Bil Blaster.
BOWSER ® BOWSER JR.
‘the atack!
MARIO # BUZZY BEETLE SHELL
Heavy things can fll on Mario, and yet not damage hi.
MARIO 4 KOOPA CLOWN CAR
‘Mario can take fightin the iconic Koopa ride!
Take up a challenge of randomly chosen courses with a
limit of 100 Ii
s. You can choose a difficulty level from
eEaeye Normal "Expert! and ‘Super Expert.” Just kein the Ten
Mario Challenge, Pour goal is to rescue rincess Peach.
You can search for the latest courses, those with high star ratings, or any one of a number of different search options. Find courses that match your personal play style!
Ifyou find a submitted course you particularly like, you can follow the “Maker” of that course! Once you've followed them, you can easily check in to see if they've made any new courses.
MARIO IN ACTION: A STYLE FOR EVERY ERA
re
You can change between the designs of the four series whenever you want. The music for each is recreated too!
CHANGE THE BACKGROUND
Choose from four different games and six
different scenes to create a unique aesthetic En for your course! The basic movement of Mario
is similar to New Super Mario Bros. U, but the
individual styles will give you different kinds a
of action.
{COURSE} You can play Mario aboveground, underground, in the very first ULISMIES | Ghost House, and many others! There are even new scenes that aren't in the original!
SUSER MARigoss norman ae BROS.
The original game in the series where you control Mario in the way you know and love! You can power up to Fire Mario, just like in the original. Sometimes a strange, thin mushroom comes from the 2 Blocks. When Mario grabs it, he becomes tall, super slender, and can jump much higher!
Use it to defeat enemies ‘and avoid traps, This B Button down, it wa what Mario does best!
CC iH
| MARIO CHARACTERS
When you got a mushroom with "i
a question mark on it,
Amilibo or accomplish things, like winning the 100 Mario Challenge! 9
tia omg a
ty
SUPER MARIO @&® We've adel a Ghost House theme that wasnitin the BROS. 3
Create and play in the style of the
game that introduced the world
map! Though it was also for the NES,
the graphics appear more detailed
than those of the original Super Mario Bros. Since Yoshi doesn’t appear in Super Mario Bros. or Super Mario Bros. 3, he appears as Goomba’s Shoe in these two styles.
+ NEWLY ADDED ACTIONS »
| HOLDING/THROWING/PLACING
tt seems as if you could always do this, but Super Mario Bros. 3 was the first game that allowed you to held and throw Koopa Shells!
Transformations that match the styot
RACCOON MARIO
When Mario gets # Super Leaf, he turns into Raccoon Mario. If you dash to fill the gauge in the upper left to full, Mario spreads his arms and can fly through
the air! Srwia
SU PE R M ARI e) —” We've added an Airship theme, which wasn't in the original! ' WORLD GE
Super Mario World went on sale at the same time as the SNES! It was the first game that included Yoshi and Ghost Houses. You'll encounter a lot of new enemies, so we've redone Yoshi's interactions with them, See Yoshi eat a Dry Bones, then spit out the bones for the first time!
‘GHOST HOUSE |
OO@0On mm
NING UPWARD
Mande spn sump
dabuted, allowing
you to defeat cortain ios and get over
Youean pick up an how it
Mario World skis
the only one whoro
you can perform this tion,
Trataormations that match tho syle!
CAPE MARIO
When you get a Cape Feather, you | transform into Gape Mario. You can attack with the cape and fly through the air. By doing # quick descent, you can attack enemies by bouncing off of them.
NEW SUPER MARIO BROS. U =P. 204
If you put in the original software te and use the GamePad, youcanhave [Ry
a five-person multiplayer game. With
Super Mario Maker, this is the only style where the characters are rendered in 3D! Yoshi also appears here!
+++ ACTIONS UMIQUE TO THIS STYLE see+e tap
TE | CLI |
Hf you dash and jump, | You can ground: pound een seater tho wall, thane good uring | when yu pens own eu 2. mn on onthe scontol
Tiepouienayer | whieiatie'e Ueske | Side, Theteckon was can do Touattack or activate, | introdueed:
atrple trial of 3B Mario
‘ corner 0 ian Shove games, and = Raster” BE 3] a Ce 6 PROPELLER MARIO
When Mario gots Propeller Mushroom, Mario
Propeller Suit, After a huge jump into their You descend slowly tothe around. You can attack enemies by quickly descending.
IF YOU CAN CLEAR THE GNAT ATTACK MINIGAME, YOU’RE AWARDED WITH BUILDER MARIO!
Shake a Muncher and three flies appear. If you can swat all of them, you can play the same fly-swatting minigame found originally in Mario Paint for the SNES.
EET] @ A huge boss appear
“Siz
you Builder Mario.
CONTENTS
Super Mario 30-Year SerieS Timeline ....csssssssssersssssseesteraserssensaee 12 MBO titties MeriOl Ramm LY ieesrcrsessnssscenencanerecet snnctcrerestisecopeemertereeererse 14 SU POT MANO BT OS peccccecrncccgercecece ccarcercsreerescate eceersretentancors<rserarecscry-ye 16
Super Mario Bros.: The Lost Levels. Super Mario Bros. 2..
Super Mario Land..
MSU PON MAO) BNO SscGhas reece cacanstyaceiosnsawss nest aestsavstasit wert teisaesiensensiaeecien 46 SU BDOMMEAMOMWVONIG srencncupenssnsssuriecesevercdewtcroxbietss arstonensararntscatieencin 58 Super Mario Land 2: 6 Golden Coins........scscessseesenenssseesersenseee 72 Super Mario 64.
Super Mario Sunshine.. New Super Mario Bros.
Super Mario Galaxy New Super Mario Bros. Wii Super Mario! Gallary; 2 iecrsccrcscsvecrsxconcscsuennenpcacsescnosexs caccxednsnexcecsexss St POr, Maroy eM covicanccesivesssvussatcivasssudsvecs) wavasssicavandassasesstsshes New Super Mario Bros. 2...
New Super Mario Bros. U
Super Mario 3D World
Every Game in which Mario Makes an Appearance .........c0se0++ 238 EXTRAS The Mario Family’s Spin-off Games.....seussesserressersene 81 Mario’s Sports Game HIStory ...sssssersssersessevernesserersavene 95 Super Mario Series Flyer Gallery ........-csssssessssneeeereee 109 The History of Super Mario Series Remakes..........- 175
Anniversary EV@Nts.....c.:cccsccssssssssssesesesrsssenrseseoness 189 Mario Before He Was Super ....csssssersssssscsnerernserneennees 237
The character names and illustrations given for each title in this book are generally representative of how they appeared at the time. Terms that did not receive an official English name are derived from the direct Japanese translation.
‘Super Mario Bros.
‘THE SUPER MARIO BROS. SERIES
1989
‘Super Mario Land
‘Super Mario Galaxy
Riad SUI {MARIO BROS. 2
New Super Mario Bros, Wi
‘Super Mario Galaxy 2
Super Mario 30 World
We'll be starting off with Mario, Luigi, Princess Peach, the Koopas, and all the regular characters, including the best supporting characters and enemy charac- ters that have appeared throughout the Super Mario Bros. series! Although we'll go into all of the other characters that appear in the games later in this book, here are all the main characters, without whom it wouldn’t be a Super Mario game.
©Toad
citizen of the Mushroom Kingdom who is loyal to Princess Peach, Toad helps ‘Mario on his adventures,
©Yellow Toad
One of Toad's comrades.
©Mario He has a yellow head and vest.
The hero, always
bright and cheer-
ful, but he's not
afraid to stand
up to the Koopas
when they step
out of line! Mario's slightly
younger twin brother, He's a bit more cautious than Mario but has a very strong sense of justice,
@ Blue Toad
‘A comrade of Toad's who has gone on adventures with Mario and Luigl.
@Princess Peach
Princess of the Mushroom King- dom, She's often kidnapped by
the Koopas, but she's gone on her own adventures too,
@ Koopa
Troopa They have ted or green shells, and thelr actions differ by shell color. © Piranha: Plant They pop up out of pipes to bite Mario.
@Goomba
‘Traitors to the Mushroom. Kingdom. As minions of the Koopas, they attack Mario on sight,
@Blooper
They swim toward Mario under- water, There is also a type that can fl
© Cheep Cheep
They swim around underwater and ig
dang iba ie © Hammer Bro water's surface. They attack by throwing
their hammers. There Aare some Who come in sots of two,
© Koopa Paratroopa These winged Koopa ‘Troopas fly through the sky. When someone jumps on ‘thom, their wings disappear, and they become normal Koopa Troopas.
OLakitu Depending on the game, Mario can take their cloud if he deteats them,
@Buzzy Beetle They've got such a tough shell that fireballs don’t hurt them, They're often found underground,
Because of the spines on their backs, Mario can't jump on them. They hatch from Spiny Eggs when they hit the ground.
© Bullet Bill They are fired from Bill Blasters and fly through the alt. Some of them will chase after Mario,
king of the turtle-like Koopas. He's con- stantly committing evil acts and throwing the world into chaos,
@Boo
Ghosts so shy they freeze when someone looks at them.
Ifsomeone steps ‘on one, it will explode a few
Chained to a stake, they encores tee
lunge at Mario and try to bite him,
Bony enemies that fall apart when jumped on,
One of the seven Koopalings. He has the most massive body,
@lggy
‘One of the seven Koopalings. He gets easily carried
@Wendy O. One of the seven Koopalings. She's a formidable and fashionable foe.
@OLarry
The leader of the seven, Koopalings.
@Roy
One of the seven Koopalings. He's proud of the strength in his brawny body!
©Lemmy One of the seven Keopalings. Small
in stature but skillful at balancing @Princess on a ball Daisy ‘The young princess of © Shy Guy Sarasaland. She was
So shy they all wear kidnapped by a baddie masks. They act differ- @Ludwig von by the name of Tatanga,
ently depending on their Koopa
color, One of the seven
Koopalings. Intelligent, he likes standing out in a crowd,
© Monty Mole They pop up rom the qroun @Yoshi to attack. ‘A good friend of Mario's who @Luma
lets the adventurers ride on his back. He can capture and ‘eat enemies and fruits with his tong tongue.
Stars who follow Rosalina. They come in several different colors.
© Birdo
‘They shoot eggs out of thelr mouths,
©Wario Mario's child- hood rival, He loves garlic.
Amysterious woman who travels the galaxy. She also goes on adventures with Mario and his friends.
@ Bowser Jr. Bowser's son. He enlists his father's help to make trouble for Mario and his frends.
(apan: September 13, 1985)
1985 © SUPER MARIO BROS. ) 7
“This text is taken directly from the instruction booklet.
One day the kingdom of the peaceful Mario, the hero of the mushroom people was invaded by the __ story (maybe) hears Koopa, a tribe of turtles famous for their about the Mushroom black magic. The quiet, peace-loving People’s plight and
Mushroom People were turned into sets out on a quest mere stones, bricks and even field to free the Mushroom horse-hair plants, and the Mushroom Princess from the evil Koopa and
Kingdom fell into ruin. restore the fallen kingdom of the
Mushroom People.
You are Mario! It’s up to you to save the Mushroom People from the black magic of the Koopa!
The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.
FLEJAlTIULRLE|S|
. * . : THE GAME THAT |; | : SUPER SIDE-SCROLLING ACTION! : asta | Sea P ican iti aiciiaietg aeeiale-aesge lapis Mario was originally “Jumpman,” the hero of the arcade game Super Mario Bros. is a side-scrolling 2D Donkey Kong. Super Mario Bros. was built on the satisfaction action game that was built to be played the player got from successfully jumping over obstacles. At that on the newly released NES game time, the NES featured a lot of fixed-screen games. This game, console. Afterward it became the however, had right-scrolling movement that progressed at the foundation for the entire series. Part of speed that Mario moved as he jumped and dashed his way the game’s fun came from the fireworks, toward the goal. This became the benchmark for all the Warp Zones, and other hidden features side-scrolling action games that followed to this very day.
that made it an enduring topic of discussion in schoolyards everywhere. It became a huge hit, selling a total of over forty million units and spreading the name Mario all over the world. This game featured items that could power Mario up. Among other things, he can become giant-sized with a Magic Mushroom or pick a Fire Flower and become Fiery Mario. All kinds of items can give him unexpected abilities that aid him on his adventure. Fiery Mario's ability to defeat enemies by throwing fireballs inspired tons of new items that appeared in later installments!
INTRODUCTION
LUIGI
When there's a second player, they play as Mario's younger brother. He plays exactly the same as Mario.
MARIO
Asingle player takes the role of Mario. He sets off to rescue Princess Toadstool with his formidable jumping.
PARI SPER MARIO GELATO 5)
This is Mario's form when he starts his Mario gets bigger and can take a hit adventure, If Mario's hit by an enemy, without losing a life, It also allows him ee |
you'll lose a life. to break brick blocks. a>
FIERY MARIO ITEM © FIRE FLOWER @ INVINCIBLE MARIO GEIGEZGIZM
Mario can attack enemies by throwing For a short while, Mario's body starts fireballs. He can fire two fireballs at once. RE flashing colors, and he defeats any enemy just by touching them.
‘B
= aw MARIO
fa a] > = Ssies) BAA
| f | BLooBER
Chases stubbornly after Mario ‘a quy to look out for, You can't,
J] itt him by jumping on top of him,
BUZZY BEETLE
kite the tough, fireballs don't even faze him,
| BOWSER
J] The sorcerer king holding Princess Toadstocl
J cxotve He spits re,
| CHEEP-CHEEP (GRAY)
J] Moves tke the red cheep- Cheep but is a slower
Can't be killed from above while sho’s in the water
BULLET BILL Chases after Mario slowly but
steadily, You can Kil him by Jumping onto hit from above.
30
FAKE BOWSER
| HAMMER BROTHERS
These wily twin-brother turtles ‘come at you throwing hammers.
are to find and dost Jump on him and hi stops moving fora while,
| LITTLE GOOMBA
| Koopa Pat
(GREEN)
J] Hewings around aimlessly and cams a you madden. Slomp
J] onhim and hoses is
|] KOOPA TROOPA (RED)
J] thie turtio is chickon! He gote scared and runs back and
forth, Jump on him and he
stops moving fora while,
S
| PIRANA PLANT
J} Men-eating plants that tive in flowerpots, Thoy show their without warning, You can’t nping on them,
Ss
|] KOOPA PARATROOPA (RED)
This turtle is undor contra, but likes to take it easy, Stomp on him and he loses his wings,
LAKITU
Tho mysterious turtle who controls the clouds, Ho chases after Mario and drops Spiny’ ‘0g9s on top of him,
e|e
PODOBOO
Protector ofthe groat sorcerer Koopa king, he comes fying ‘out ofthe lake offre inside the Koopa king's
| spiny
Laktu's pet, but a wild fighter. You can't kil him by jumping ‘ontop of him
«)
Citizens of the Mushroom Kingdom living
under the domination of the Koopas.
| SPINY’s EGG
J E09s of the turtle Spiny, pet of J casi vou can dost tem by ping on thar
PRINCESS TOADSTOOL
Princess of the Mushroom Kingdom, she is the only ‘one who can break the spell of the evil Koopa king.
a
MUSHROOM RETAINERS
Seven Mushrooms who originally served in the court of Princess Toadstool, but are now under the spell of the evil Koopa king.
rs f
Fer urarereser at a cinFiucinCincin rine A aa Pan Ee Pn Bm ES mY Ba a a ee i en
<
wi-t ‘The onic frst course is aboveground, Get your power-ups and defeat the
Each of the eight worlds have four different courses, so thirty-two courses await our hero!
wi-2 {An underground course, The lines of
brick blocks make the passageways
5 ck
4 ¢ IPePBRROREROABDHE a ueEsoSH
wi-3
A course that tests Mario's athleticism
With lots of variable ground and ‘moving platforms.
The castle course has Fire Bar after Fire Bar, and atthe end, a Fake Bowser awats,
Wwe2-1
{An aboveground course whore the Groen Koopa Paratroopas fly, Look for ines hidden in some ofthe blacks!
We2-3
The Choop-choeps fly through the air tround the brokon bridge, Bo sure you
wateh your footing!
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| w2-4
Podoboos appear here, shooting u ‘out ofthe lava, Watch your timing as you go forward,
PAAR. even
90> URS
aboveground course, This isthe first appearance ofthe Hammer
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3 traps, but enemy ‘enemy com alto cloar enough of tho enomi away at once and you can get a 1-Up!
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ws-3
‘Adynamic nighttime course with 1d tothe this!
Be careful ofthe Fire Bars that swing {rom above and below as Mario heads forthe course's final batt,
w4-1
AA Lakitu streaks through the sky ‘chasing Mario and throwing Spiny's eggs as he goes.
W5-1
With lots of enemies heading toward Mario, use a shel and try for the 4-Upst Bullet Bills also make their first appearance
W4-2
{An underground course with a lot of hidden items! Gan you find the Warp Zones
gee
W5-2
Lats of Hammer Brothers attack Mario!
It’s got secret areas in the sea and
sky, to,
W4-3 slump from mushroom to mushroom
and balance the scales inthis tricky
W5-3
The platforms are smaller than W1-3,
and Bullet Bis fill the sky,
wa-4
This course has multiple paths, but if you choose the wrong one, Matio will be going in circles,
W5-4
Its the same layout as W2-4, but with alot mor Fire Bars.
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| w6-1 | wW6-2 | we-3 Lakitu attacks inthis nighttime course! J This course has more pipes than Get your exercise on the white Climb aver the block mountains ‘normal, many of which hide secret platforms! Look out forthe Bullet Bills
areas inside In the second half ofthe course,
The layout is the same as W1-4, but with alot more Fire Bars and Podabioos.
Ww7-1
‘An aboveground course with all the Bill Blasters you'll ever want to see.
W7-2
water course that looks a ft tke W2-2, but wth a lat more Bloobers,
W7-3
Get eacquaintd with the remains of broken bridges and fying Cheep-choeps You'l also soe Koopa Troops and Koopa
Pararoopas is ees = 2) one 2 rp : | ws-4 we-3
‘There's not much room to land during this long course, Don’t take too long, though; time is counting down!
are filed with Lakitus ready Marlo, There are x lot of Bill
With the castle's walls looming, Mario Is right on the doorstep of Bowser's, Castle! A gang of Hammer Brothors come to attack him
| places,
7 BLOCK | 1-UP MUSHROOMS J 1 tittnemto got coins or Thin item gives you an | | power-ups to come out. extra lif. Thoy'e ofton
W7-4
‘Alooping castle course. Choose between the divergent paths, but only cone will get you to the end!
| ws-4
‘The final stage is Bowser's Caste Mario can't go forward untess he goes into the right pipe.
10-COIN BLOCK
Hitt repeatedly to eam ‘upto ten coins!
wol-hiddon in unexpectod
You're going to find some useful items and hazardous obstacles while running through the courses. [9] ==] a AXE BILL BLASTER BOWSER’S ] BRICK BLOCK COINS FIRE BAR There's an axe on th Bil Blasters fre off Bullet FLAMES They usually shatter Glitering al over the place |] Rotating fines of fireballs bilge behind Bow Bile in Marios direction, Tay apea wen Super Mario its fea course you can that go clockwise r io crop the bridge fatorte Gam, bet some cota gatter one fondre, Marto | courtertochie, an
‘lear the course. ‘Avoid this extra obstacle! |p hidden items, gets an extra lite,
are longer in length,
jt \ FIRE FLOWER FLAGPOLE | HIDDEN BLOCK = J JUMPING BOARD MAGIC PIPE Powor-up with one to The instant Mario grabs it, I] There are invisible blocks J When Mario hops on, he fj MUSHROOM They come in many
turn Maio into Fiery Mariol
you've cleared the course! hidden everywhere, Hit bounces. you time the) With this, Mario is
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diforont lengths. They
3 # = ot = pert J PLATFORM SCALES | STARMAN VINE J warp PIPE
the other goes up, =] zones wth hem to another world
There's a Bowser at the end of every castle course, but the Bowsers in Worlds 1 through 7 are fakes! If Mario throws five fireballs at them, he can defeat them and reveal their true identity—there's a different imposter in each world.
Here are some scenes fans
MEMORABLY ieicicscse and mamente. MOMENTS) set the standard for many
adventures to come.
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Hidden among the pipes are ones that will lead Mario to a bonus areas filled with coins. Sometimes pipes will lead to water areas, and sometimes they're hidden shortcuts!
There are vines hidden in World 2-1 and World 3-1 that Mario can use to climb into the clouds. These lead to bonus areas where Mario can ride a platform and collect coins. There are a total of five vines, but the one in World 4-2 leads to a Warp Zone.
MODE! Once Mario rescues Princess HARD) Toadstool, you can begin a new adventure in Hard Mode. Goombas become Buzzy Beetles, all of the enemies move faster, and the platforms get smaller. All of this combined makes the game that much harder. Also, if you press the B Button on the title screen, you can choose between worlds.
There's a hidden 1-Up Mushroom in the first area of each world, which can be quite difficult to obtain. If you use a warp to get to the world or lose alll your lives and get a “Game Over,” you won't be able to find the 1-Up Mushroom, There are also hidden conditions. For example, if you don’t get a noeee 4 MRED TENE certain number of coins in the previous world’s third course, the 1-Up Mushroom won't appear.
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There are two hidden areas where you can find Warp Pipes to places farther on in the game. The first is in World 1-2. If you run over the ceiling past the pipe that leads up to the goal, you'll reach the Warp Zone, There are three pipes warp- ing to Worlds 2 through 4. Another is in World 4-2. If you run along above the ceiling, you can warp to World 5. If you find the hidden Warp Zone at the top of a hidden vine, you can get to Worlds 6 through 8.
On the steps, if you keep jumping on a Koopa Troopa or Buzzy Beetle shell, you can get continuous 1-Ups. Try standing on asstep, and when the shelled fiends are one step away, jump on them. If you can time it right, you can keep bouncing, getting yourself a series of 1-Ups. This is easiest on levels such as World 3-1 and World 7-1.
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= At the end of World 1-2, just before you reach the pipe that leads to the goal, break all but the rightmost brick blocks above the pipe, then push Mario backward at it. You'll pass through the wall arriving 1 at the Warp Zone area. If you can get Mario into a pipe before the words appear, World -1 comes on the sc: and you enter a unusual water course—the legendary “Minus World.” When using the Famicom Disk System version, the courses are different.
HAMMER BROTHERS ' If you step on a Bullet Bill in CNTHE MONE H World 6-3, it stops in mid-air. If H | you keep jumping on it, a line + extends downward and it can
be used like a down elevator,
and throw their hammers from the same spot, but if you wait a while, they'll bring the fight
to you.
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The graphics for the clouds floating in the air and the bushes on the ground are the same graphic with the color ' changed. It was a clever trick that saved space on the highly limited ca-
FIREWORKS SHOW
When you finish the course and your time ends ina 1, 3, or 6, matching number of fireworks go off
{ If you have ten or more lives, the tens' spot is replaced by a crown.
If you get a “Game Over" in World 2 or beyond, hold down “A” and
you'll start back at the first course of that world,
This is a little-known technique that allows: you to shoot fireballs even when you're ‘Small Mario. In W1-4, become Super Mario (or Fiery Mario) and allow Bowser to hit you when you hit the axe. Mario will be- come transparent when he rescues the Mushroom retainer. At the beginning of the next course, you'll appear as Super Mario, despite the fact Mario should be small. The game will spawn a Magic Mushroom, and when you pair it with a Fire Flower, you'll become a small version of Fiery Mario, grow- ing briefly every time to attack. If Mario's hit by an enemy, he'll revert to Super Mario. again,
In levels like World 6-1, if you hit the bot- tom-left brick block from below, the Spiny transforms into a Koopa Troopa. In the same way, hitting the leftmost block in the middle of World 1-1, it transforms a Goomba into a Koopa Troopa.
( 1986 © SUPER MARIO BROS. THE LOST LEVELS ) wr
*This text is translated from the Japanese instruction booklet.
The Mushroom Kingdom was a peaceful place until the day that Bowser used his powerful magic and invaded, along with his clan of huge turtles. Bowser’s magic turned the harmless mushroom people into rocks, bricks, and plants, and the Mushroom Kingdom fell into ruin.
The only one who can break the magic spell and revive the mushroom people is the Mushroom Kingdom's Princess Toadstool, but she’s now a prisoner of the Koopa king.
But Mario has stood up and raised his hand, ready to defeat the members of the turtle clan, rescue Princess Peach, and once again restore peace to the Mushroom Kingdom.
The Mario you see on TV is you. You are the only one who can complete this quest!
FlelalT[ulale[s
{ THE LOST LEVELS
Released in Japan in 1986, this game was the second in- stallment of the Super Mario series. American audiences did get to experience an updated version of this game with the 1993 release of Super Mario All-Stars for the SNES, although that version featured improved graphics and gameplay. An unmodified release didn’t occur in America until 2014, when the game was released for the Wii U Virtual Console in its original form. For these reasons, we've left the images and details in this section true to the original Japanese release, save for one thing—we’ve kept the American title Super Mario Bros.: The Lost Levels to avoid confusion with what we know as Super Mario Bros. 2.
.
t 1 i 1 1 ft A SINGLE i EPEC Leen oe eeneeceeee ‘PLAYER GAME In Japan, this was the second side-scrolling 2D actiongame | ~~~" "7" monn eee eeenennn e in the Mario series, this time made for the Famicom Disk Unlike the original game where two players System game console. The “For Super Players” sticker on could take turns playing as Mario and Luigi, the cover meant it was designed for those gamers who had in this game a single player can choose to already played Super Mario Bros. all the way through; it’s play as Mario or Luigi. The two have dif- definitely more difficult than the previous game. The basic ferent abilities: for example, Luigi jumps system is the same, but now Poisonous Mushrooms hurt higher than Mario, but he can’t stop as Mario if he touches them, and strong winds can blow him well as Mario can. This is the first time that off course—just two of the many difficult new tricks and Luigi had different gameplay mechanics than traps. As long as you fulfill all the conditions, you can play Mario, and those characteristics are reflected
a total of fifty-two courses. in most of the games that came after.
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iTRODUETION
yey CHARACTERS.
Choose between the two brothers to start your adventure! In this game, 4 LUIGI they have different characteristics. f by He can jump ad higher than Mario but slides farther.
These items can transform Mario and Luigi with their power!
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This is Mario's state when the game begins, He can’t break Mario can destroy brick blocks now. Since he's bigger, he has brick blocks, and if ho's hit by an enomy, you lose a lifo. to duck to got through tight spacos,
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Fora short time, Mario's body starts glowing and he can defeat any enemy just by touching them,
He can attack by throwing fireballs, although there are some enemies who aren't affected by this attack,
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PRINCESS TOADSTOOL Princess of the Mushroom Kingdom.
She has been captured by Bowser.
Mario is trying to save these citizens
of the Mushroom Kingdom. MUSHROOM
RETAINERS
They served Princess Toadstool, but they've been taken hostage.
( 1986 © SUPER MARIO BROS. THE LOST LEVELS ) Ba
BLOOBER He undulates up and down in the ‘water and chases after Maro,
These enemies appear throughout the game. Some, like the Sky Bloobers, appear here for the first time. The items below are based on those found in the Super Mario Bros, manual.
BOWSER BULLET BILL
The Koopa King awaits Mario In the Flies straight, Some are fired out of final castle, He attacks with fire and Bil Blasters
hammers.
BUZZY BEETLE CHEEP-CHEEP (GRAY) CHEEP-CHEEP (RED)
Fireballs have no effect, but if Mario A gray-colored Cheep-cheep in water | Some swim straight through the steps on them, th courses, They swim slower than the ff water, Others swim back and forth, fora while. ‘ed ind,
FAKE BOWSER FAKE BOWSER (BLUE) HAMMER BROTHERS They attack with fre or hammers Fake Bowsors with blue bodies. They ff They attack by throwing hammers and When defeated, they show who they J are found in three places and attack sometimas advance toward Mario
really are with fre and hammers,
KOOPA PARATROOPA (GREEN)
They sometimes advance in big
KOOPA PARATROOPA (RED) ‘These winged Koopa Troopas fly
bounding ape rom the ground, oy through the sky fight and etn one spo KOOPA TROOPA (GREEN) KOOPA TROOPA (RED) LAKITU Ho was sight ots and goo into Azodier in tho Koopa frees. Ho turne Moving through the ey, dope his shell for a while when jumped on, ‘back when he comes to a oliff, Spiny's eggs, He can get close to the ground, to, ts a Dearie LITTLE GOOMBA PIRANA PLANT Atraitr tothe Mushroom Kingdom, Tse plants popup ot of pines, He walks ina straight ine Thay dont appon # Mai ght texto the pre PIRANA PLANT (RED) PopoBoo SKY BLOOBER Frightening ora tat appear even Glowing red febals that fh out ot J Pink Bloobers who bb an weave in fans won Man's mextto the pipe lav. Tey protect Bowser, they Jump on tem deat hem,
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SPINY’S EGG
Lakitu throws these, They become Spinies when they hit the ground,
‘SPINY
The spines on his shel prevent Mario from jumping on him,
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CHARACTERS
sfy WORLD: GOURnEES
There’s a wider range of courses than before, totaling fifty-two. You must fulfill certain conditions before you can reach World 9
wi-4
The frst aboveground course Ths is the frst appearance of Poisonous Mushrooms,
wi-2
‘An underground course ‘mad up of pipes, platforms, and narrow landing spots,
or the lettered Worlds A-D.
jwi-3 wi-4 Fake Bowser caste through the al with Sky | Thee ara oto Fre WoRLDB Bioobers floating around. Bars, but the only enemies
An athietio-style course | are Koopa Trogpas, |
we2-4
A seaside course, Use the ‘Jumping board to eroas tho ponds
we-2
An aboveground course with a ot of Koopa Troopas. Use hidden blocks to get across,
Tho Cheep-cheps fy through tho ar near pieces of broken bridges, Koopa Paratroopas. ‘are aso inthe Way
we-4
Koopa Troopas and Fire Bars try to block Mario's \way through the narrow passages,
} w3-1 ‘An aboveground course with a ot of pipes. ‘Thore's a Warp Pipe back to W1 in there, to,
W3-2
‘A water course, but not just with Bloobers and Choop-cheops—Koopa Troopas, too.
Ww4-2
Bullet Bills, Lakitus, Hammer Brothers and ‘more! A ft of enomios appear in this course,
w4-3
An athietic course using scales, Watch out for the ‘Bullot Gills in the second hal
w4-4
‘A courso with narrow passages and enemies Awaiting you.
) wW5-4 W6-1
Tho wind blows Mario
WORLD®
platform to platform,
forward as he jumps from
| w3-3
‘An athletic course that involves jumping on platforms and utizing Scales and Jumping boards,
W3-4
The road splits, and Mario can only move forward if you choos correct path,
WORLDG the
| Ws-4
{An aboveground course with strong winds, Get past dead ends by discovering hidden blocks,
| W5-2 ‘An underground course,
Rd Pirana Plants lurk in pipes, blocking tha way.
W6-2
‘This water course i ined with coral reefs above and below,
W6-4 ‘Aloop course, Choose
your path wisely to avoid ‘enemies and traps,
CCheop-choops tly through the sky as Mario Jumps botwoen pieces of broken bridges,
w4-1
‘e careful ofthe Lakitus and Red Pirana Plants as you try to get past the pipe area,
| W5-3
{you don't choose the tight pipe, Mario will be caught ina loop,
.w7-1
Not only does the wind ‘blow Mari around, but Cheep-cheeps and Bullet Bills lin his direction,
1w7-2 r This course is divided into two areas, Choose the correct pipe to move onwards,
‘Small platforms to land
boards to ff Mario up,
~
et
fn, and powerful Jumping
W7-4 A castle course with
narrow passageways blocked by Fire Bars
Ws-1
Got past wide valleys by jumping on Koopa Parattoopas. There's hidden warp here, too.
ws-2
Find the vines and make for the hidden goa,
ws-4 A course divided into a ruber of areas. Fi
the pas to keep going
A course above the ‘louds, Hammer Brothers attack, one ator the next.
wo-4
| | Atsist you think his oo | | course aboveground, |
wo-2 j There are alot of pipes,
and Lakitus come to
attack Mario as he swims through this course,
wo-3
‘An open-air castle with wind. The only enemies are Blue Bowsers!
but you lear it's actually underwater!
els ] Asa pepe pene is eel cha epee pe cp oe oe rise | Ferri rh SF eee ea eee
| wo-4
Avast collection of ‘enemies reside here! The socks spell out “Thank You" in Japanese.
( 1986 © SUPER MARIO BROS. THE LOST LEVELS ) yy
WaA-t WA-2 WA-3 WA-4 » | The stat of pari Thin passageway led Acourse inthe couds, | A complex curse wih WORLDES BP ieimocccettor [wintamerdener’ | testorgwndstion | toscecns totngens Ture Tbe enemies sich fa Gute is Maro right the thing ying Bult ts
as Koopa Troopas, Cheep-cheeps,
| wB-2 | we-3 | wB-4 we-1
| A watercourse wit alot | Aticy course where soms ie tis course Countess pipes stick up
Jirtahspotccedty: |Mrolectrmacion [hiisocagtae. ff] WORLDS Eyes tse. | cheopesys ate tat Kop Toopas and jumpsto and fom | loop.-- bat entering Concentated mass ot | hal ado for Bullet,
Koopa Paratroopas narrow landing spots, pipes sends him back Red Pirana Plants Bills in the second,
we-4 WD-1 WD-4
J wo-2 WD-3
there are very few safe areas bor,
J \vhich wil test your techniques for both jumping and defeating enemies,
WB-1
‘An aboveground course with platforms made of blocks, Pleny of hidden items here
we-3
A course much tke W7-2, ‘out here Mario's chased by Lakitus and blown by the wind,
T These are some of the items that appear on the courses. Some of these creatures
| iT. E and traps are mean, like Poisonous fe B | S| A E | S| ne
2 BLOCK 1-UP MUSHROOM =| 10-COIN BLOCK AXE BILL BLASTER
Whon Mario hits thom, J They give youan extra] Ablock that yiolds up tof Those are sot at the very The cannons tha fire off coins oritems come out. fife, Thar color changes ten coins. tnd of castle courses. Bullet Bills, You can find Poisonous Mushrooms jf underground, Tigger it to clear the these underground and ‘come out, to, cours! In castles now,
BOWSER’S FLAMES.
They come fying in Mario's direction in the sacond half ofthe castle
BRICK BLOCK COINS FIRE BAR FIRE FLOWER Small Mario can't break ff Set all along the course, Straight lines offre that J This power-up turns these, Sometimes itoms | Some come out of blocks, spin, Some are longer in|) Mario into Fiery Mario! ‘ean conve out of then, Get one hundred for a1-Up. | length, and some ean
FLAGPOLE
The instant Mario touches lt, you've cleared the ‘course! Sometimes its spin Faster, even found underwater
an ai} . = B BE
HIDDEN BLOCK You think there's nothing ‘thre, but a block appears. when Mario hits them, He can stand on them, too
JUMPING BOARD | MAGIC MUSHROOM J PIPE PLATFORM POISONOUS SCALES
When Mario gets on, he Power up to Super Mario ff Pipes usually house Pana They move ona set path, fj MUSHROOM Standing on one weighs
bounces. ityou time the with this! Unie the last] Plants, but some transport] and somefall when Mario Touching one damages Jf itdown while raising the jump well, he can spring ff game, it now has a face. ‘Mario to anew area. Pipes ff gets on tham. Some can Mario, Underground, thoy ff thor. Linger too tong and really high, hhang from tho ceing, too. also be found underwater, appear blue the ends fll off!
‘STARMAN ee Lr ‘SUPER SPRING VINE WIND
This powerup makes |S 72D Awatttimedump.on [Vines grow om certain incatain lacs during
Mario vincle fora = © J oneotthese can spring ff blocks, Mari can climb trong winds
shart time = + J Mari otf the top ofthe ham toreach anew area. push Maro’ body foward
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WIROOUETION CHARACTERS
WORLD = ANONOFE
This game was filled with memorable scenes — some even appeared for the first time in this game! You'll also learn how to reach parallel worlds.
-MEMORABLE} MOMENTS
This dangerous mushroom is hidden in ? Blocks and can cause damage if Mario touches it, Additionally, it looks different underground than it does above ground. In the underground courses, the Poisonous Mushroom can be easily mistaken for a 1-Up Mushroom, Because the Poisonous Mushroom is an item, it will disappear when you produce another item.
Bloobers usually chase Mario when he's swimming through the water, but in this game, they appear in aboveground
courses. They chase Mario through the air in just the same way that they do in the water. In this case, you can defeat them by jumping on them, so they're much easier to deal with.
Red Pirana Plants ¢ appear forthe firsttime §
in this game! Even when Mario is standing right next to the pipe, they still appear, so they're a bit more troublesome an enemy to deal with. Now, these red-colored enemies have become commonplace in the Super Mario series.
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Just before the final battle with Bowser in W8-4, Mario fights a Bowser with a blue body. Mario also encoun- ters Blue Bowsers in W9-3 and WD-4. Whatever they are, they have the same powers as Bowser, but their real identities are a mystery...
S8ATEBo one MBRLP TIME
There are thirty-two ‘ce caer uscene bab courses between W1 and W8, Laid ay te wom and if you clear them all without alla warping (or going back ina warp), you can go to W9 after the ending is over. One course looks like it's aboveground, but it's actually underwater. In fact, most of them have a motif of courses from the previous game, the original Super Mario Bros., but gone a bit buggy. You start with Mario having only one life left, and if you make it all the way through, you get an onscreen message from the staff!
After clearing course W8-4 and returning to the title screen, you'll see a number of stars to the uppor-tight of the logo. If there are more than eight stars, you can take up the challenge of a parallel world (WA through WD) by pressing the Start Button while holding down the A Button. By the way, even if you collect more than twenty-four stars, the number by the logo won't go over twenty-four.
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in \QUES HELPFUL HINTS TECHN
HY CONSECUTIVE 1-UPS
As in the first game, you can put a shell between two blocks (or other obstacles) to get a 1-Up. If you use the Red Koopa Troopa right after starting, the rest of your Mario adventure will be much less stressful.
HE ES ce
BEYOND THE FLAGPOLE!
Getting beyond the flagpole was really hard in the previous gamo, but in this ono, it’s really easy! Luigi can jump over the pole with ease, and Mario can, too, by using the Super Spring or Hidden Blocks. There are even Warp Zones beyond the pole! } to 5-
WARP ZONE
Most Warp Zones send Mario forward to new worlds, but thoro are a few reverse Warp Zones that send him back to earlier worlds. A warp in W3-1 will send him back to W1-1, and one in W8-1 will take him back 1, Be carefull
La ha a a a ah
HARD-TO-DETECT WARP ZONES
There are normal Warp Zones in this game, but compared to the previous game, they're harder to find. Course W1-2 has a Warp Zone that sends Mario to W2, W3, and W4, but they're all hidden separately. There's also a warp in W5-1 that goes to W6, but the Warp Pipes that go to W7 and W8 are found in WS5-2 (all hidden, too). A Warp Zone in WA-2 goes to WB, one in WA-3 goes to WC, and one in WB-4 warps to WD, But there are also reverse warps, so watch out!
iE SUPER MARIO Ehigs: THE LOST Beak
THESE BLOCKS ARE A BREEZE
If you place Mario on top of blocks when the wind blows, and re- peatedly press the left button on the +Control Pad, Mario can enter the blocks and go through them. Depending on where you are, this can be very helpful,
When you reach the flag- pole, if the number of coins on your counter has matching numbers, and if the last digit of the timer also matches that num- ber when Mario grabs the pole, then you get a 1-Up. As a bonus, the fireworks also go off!
If Mario is all the way to the left side of the screen, the ham- mers might hit him, but they don't do any damage (but a tackle by the Hammer Brothers will hurt).
Upon reaching the flag- pole, if the last digit of your accumulated coins
atches the last digit of the timer, fireworks are sent up. If the matching numbers are odd, three fireworks go up. If the matching numbers are even, six fireworks go up.
TIGHT SPACES
If the far-left side of the screen has a wall (or blocks or pipes) with just enough space for Mario to get in between, Mario gets pulled in, By jumping, you can move Mario upward, and if there’s a ceiling, pressing and holding left on the +Control Pad while doing a number of jumps will reveal that he can pass right through the wall,
73
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& INTRODUCTION
| | | | | instruction booklet, One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying “Welcome to ‘Subcon,’ the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!” At the same time this was heard, a bolt of lightning flashed before Mario’s eyes. Stunned, Mario lost his footing and tumbled up- side down. He awoke with a start to find himself
2D side-scrolling action game takes place in the rich dream world called Subcon. The world-view and system are a little different from the standard Super Mario Bros. game, and this title acts as a kind of side-story. The action of this game comes from rooting out both enemies and vegetables in a “har- vesting action game.” You can’t jump on enemies to defeat them in this game—instead, you harvest vegetables and use them to attack. This game also introduces a life system different from the other 2D scrolling action games.
feeder ?
*This text is taken directly from the
sitting up in his bed. To clear his head, Mario talked to Luigi, Toad, and Princess about the strange dream he had. They decide to go to anearby mountain for a picnic. After arriv- ing at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there’s a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario’s dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!
Four characters share in this adventure! Mario, Luigi, Princess Toadstool, and Toad each have different rates of dashing, jumping, carrying, and pulling. Since you can choose your character at the beginning of each course, you can choose the char- acter best suited to face each particular obstacle and enemy.
Released in 1988 for the Nintendo Entertainment System, Super Mario Bros. 2 was based on the game Yume Kojo Doki-Doki Panic (“Dream Factory Heart-Racing Panic”). This was the second game in the Super Mario series for American audiences, but in Japan, it was the sixth. After becoming massively popular in the US, it was finally reverse-imported to Japan in 1992. However, as there was already a game entitled Super Mario Bros. 2 in Japan—what we know as Super Mario Bros.: The Lost Levels— this game was released as Super Mario USA.
itRODUETION
CHARACTERS ©
When he pumps his legs, he can jump farther than everyone else, but his dashing and carrying powers are weak.
He has average abilities all around. If he’s carrying some- thing, he's not able to jump as high as he normally would,
Other characters who become Mario's allies.
Residents of the dream kingdom that have been captured by Wart,
She's rated the lowest when it comes to her
carrying power and dash speed, but she can stay afloat in midair for a few
Unlike in other games in this series, no power-up can soconds. ‘
give Mario or his friends extra abilities or a fresh, new look. However, their appearances do change depending on how many lives they have.
ITEMOMUSHROOM ©
His normal state. When ho has two to four lives, this is how he looks.
He picks items up and dashes faster than the rest—even when carrying an item—but he can't jump very high,
| o Co a
smal MARIO
With just ono life left, Mario shrinks! He still has the same abilities, but if he's injured or bumps into an enemy just one more time, you lose the game.
For a limited time, Mario becomes invincible, He can defeat any enemy just by knocking into them.
INVINCIBLE PRINCESS
| J | ] Mario may cross paths with these enemies during a course. | While several of these enemies go on to make appearances in Z A i other titles, for some, it’s the only time they're seen on-screen.
| ALBATOSS AUTOBOMB | BEEZO
By order of Wart, ome of ] Shyguy' favorite ride, eis J} attacks by tying in a those birds work as Bob-omb also referred to as a "bad J} straight, horizontal line. Those ccarriors, Others ar just aerial dream machine” and shoots flying creatures can be gray or
ruisances, fireballs in Mario's direction green,
8 ad q
BEEZO (RED) 4) BiRDO BIRDO (PINK)
These foos resemble Shyguys. with wings, and attack by dive-bombing Mario,
{| BIRDO (RED)
J} The rod-bodied Birdo spits out J a mixof eggs and fire
BOB-OMB
This hothead has a torible tomper He chases Mario and, aflera while, explodes,
FLURRY FRYGUY ® | HOOPSTER after Mario on the ice
ars tater tna ifn a tes tivees cerned Stn ein
| cLawarip
This orab isthe boss of WS and is surprisingly skilled at throwing rocks,
J coprat
This snake lies in waitin the J sand or in vases, but when
Mario approaches, he bursts out J} and aunches a projectile,
MASK GATE | Mouser NINJI1
Usually a help too, his This prideful mouse is the This fast-moving litle devil
bird-shaped gate can boss of W1 and WS, He attacks persistently chases Mari
sometimes attack. by throwing lots of bombs, ae
NINJI 2
This curious creature stays in fone spot and jumps up and down repeatedly, A strange guy
| POKEY ‘This walking cactus is covered
in thorns, Watch out! Those thorns hurt!
Ae
OsTRO
This creature serves as a ‘means of transportation in the world of dreams. Shyguys often ride him,
"o « ais
PHANTO
‘Normally dormant, this: ‘phantom mask guards keys. I ‘Maio takes a key, it stirs and pursues him relentlessly
PORCUPO His body is entirely covered
with spines, so Mario can't climb on his back.
5.8
PANSER (RED)
“This stationary version shoots its reballs at Mario in avery
high aro,
ay isd)
PANSER (GRAY)
‘The only plant ife Wart created for the world of dreams, It moves around spouting fire
PANSER (PINK)
This version chases Mario, fireballs erupting from its petals, tl continue moving even ifit reaches a ledge.
PIDGiIT
This ravon-tke creature can't fly on its own, so Wart gave it flying carpet. Mario can steal the carpet
SHYGUY (PINK)
This foe moves back and forth ‘on the hills, turning around) when ho encounters an obstacle,
SHYGUY (RED) Thistle fellow wears a mask bau he's ey he
roachos a lodge, ha unt koops
SNIFIT (RED)
They shoot bullets as they ‘move across the course, Even if thoy encounter a ledge, they oop walking,
SNIFIT (GRAY)
These creatures wear masks and jump before spitting a bullt, Loar tho timing of tho bullets to avoid them,
SPARK
Mtmoves inact
around walls and flors. Some) move fast, thers slow. oe
Te:
SNIFIT (PINK) They move back and forth on thoi, tuning around when countering an obstacle,
TROUTER
This jumping fish can be found in rivora and waterfalls it interferes with Mavio, but can ‘also holp him cross water,
TRYCLYDE
The firoball-spitting boss of W2 ‘and W6, Tryelydo's cunning and offensive capabilities are three times normal strength
|] TWEETER
This mask-woasing bird has wings, but moves in short hops. ‘Try to get on top of ts hoad,
Pa x =
aie Neate WART
This W7 bons attacks by ‘opening his huge mouth and firing bubbles. He hates
is
There are seven worlds with a total of twenty courses
waiting for you. The courses are long and have no time limits, so feel free to stroll along at your leisure!
wi-1
‘This course takos place in a grassland with high hills, The second half of the
ourse Includes & mountain so high thatit goes above the clouds
wt-2
‘Mario crosses the huge valley on a Pidgit’s tying carpet A cave awaits ‘him beyond the Mask Gate
wi-3
Tho floating logs and Troutors can be used to cross the waterfalls, Once Inside the building, go up to search for the ko.
jwe-1
A desert course, Once inside the pyramid, dig up the sand to head Underground,
w2-2
‘desert course studded with Cobrat ‘vases, More digging is required inthe second half
we2-3
Red Bozo 2p ough hak inthis ieatecratettyats se OREO thug th sand on ky
W3-1
Jump from cloud to cloud, up the ‘atertall and into tho sky, Once above the clouds, Gray Pansors block the way.
W3-2 This courso is sot both above and
Underground, Use the ladders to move Underground and advance,
‘This courso is mado up of many interconnected roams. Choose the doors wisely to move along,
w4-1
A | Ftrvcs rn around above the wator Thote is no boss i this courso—just tho hordes of onomies as Mario tries to move forward
In the first hall, Pink Beezos swarm the screen, In the second hal, a pod of friendly whales creates a path made up of water spouts
W5-3
Flights of Albalosses come to drop a barrage of Bob-ombs. Inthe sacond half, Mario makes his way through an enormous tree
| w4-3
Mario fies over the sea on a Birdo's gg, then must scale the treacherous, slippery oe tower,
WORLD
| we-1
Adosert region with alot of J} quicksand. key can be found inside ‘one of the numerous vases,
WS5-1 W5-2
‘A waterfall flows inside this cave. Ostros run around this nighttime ‘Mario must use the logs and Trouters grassland, Up in the trees, Hoopsters, to get across, ‘move up and down the vines.
we-3
‘An Albatoss provides passage across A desert cave with lots of Bob-ombs, the vast open sky. Other Albatosses | Hoopster-aden vines lead up into and Beezos try to hinder Mario's the shy.
progress,
arf i
W7-2
‘An enormous Shift palace, Min bosses are lurking in several different places,
c ‘| °
| | 1-uP musHRoom When ap Mushroom
JJ sopra gts an xa
Here's a list of handy items, tools, and other interesting things
that appear during this adventure. Since there aren’t a lot of power-ups in this game, skillful use of the items and other
features is crucial.
BOMB
A fow seconds ater they ‘are picked up, they floker and explode, They ‘can be used to destroy walls or defeat enemies,
BONES
These remains sometimes come in handy as stable footing, Other times, they aro sivopt away by the sane,
BRICK WALLS | chains
Grab on and climb up or down,
CHERRIES
Collect five cherries to oar a Starman,
| Coins CONVEYERS
Got on, and Mario is automatically sent in one direction. There are leftemoving types and right-moving typos
i 2
CRYSTAL BALL |
Birdo spits these out Upon defeat, Somatimos thay'o just loft on a pedestal
GRASS
J] Four hore and there on ‘very course. Harvest it J to find toms.
enemies, ike Shyu, to
defeated. The life meter eo
recovers by one
ee!
} cherries, Grabit to become
have been picked, It ] invincible fora short time,
freezes enemies for a J short time.
6G!
KEY | LapbER [Lockeo boors = Log MAGIC POTION NN | MASK GATE Mario noods this to open J Grab onto one to climb J Mario can't open these J They appear falling dawn | Throw a magic potion and Wo Pick up a crystal in order lockod doors. His running |] up or down They may bef doors uness hols } withthe tow of a door appears. Gong J ¢ FRE speed does nat change even | connected toa diferent |) holding the ky. | vraterfa Atrio can use UH Khe dor wi take Entering usually means ith is caryinga hay ate, | thom to gt across Moo obs You've cleared the course 7,4 < i s = Sats ) AA N\ | i] 1 } t | MusHRoom | MusHRooms | POW BLOCK | QUICKSAND | ROCKET SAND BLOCKS These appear when you I] When Mario throws this, | If Mario steps init, his Thoy sometimes appear — pyramids and desert ‘They can bo used as Warp to Sub-Space ata the arth shakes and all body starts to sink litte) when harvesting grass. J courses feature lat of steps and for attacking certain spot. At fll J on-screen enemies we by ie, One type of sand) Mario automaticaly sand, Mario can dig the enomy, health, Mario's life meter defeated, has a much faster flow. ff boards and blasts off to} gown through it. increases by one anew area | , aja] | BE. I J SMALL HEART SMALL VASE | SPIKES | STARMAN STOPWATCH TURTLE SHELLS — | UNRIPE Tdk horiaapontiween’ [lias pot ea I tari touches these, he) A Starman wil appear This handy itom appears |) When throvm, they skim) VEGETABLES ight onemes have boon enemigo,one afore #k8edamage. He can ide | when Maio calects ve whon tive ripo vogotablesY aiong te ground and hit] They are not uly grown,
anything in thelr path, but can sil be used to
defeat enemies,
VASE
Mario can enter these, although some of them house Cobrats,
VEGETABLES Ripe vegetables Mario
harvests five, «stopwatch appears,
KS le]
WHALES
“They vein the water and Mario can walk on their
] VINES
| aro can climb up o
| sewn vines, Hopsters | erase, ks Ey arth | blocking the way. thay spout water
a
4 AND MORE.
This game is quite different
~MEMORABLE? trom all other games in this
ble scenes to illustrate why.
When Mario throws a magic potion and creates a door, he enters Sub-Space, a dark, mirrored version of the dream world, Goins and 1-Up Mush- rooms can be found there. The location of mushrooms is pre- determined, so you have to be clever about where to open the door. By the way, the background music in Sub-Space Is the same as the standard above-ground music in Super Mario Bros.
The POW Block, which made its appearance in the NES version of Super Mario Bros., reappears here as a usable item. It hasn't changed much—it still takes out all the on-screen enemies in a single blow. It later reappears in New Super Mario Bros. 2, Super Mario 3D World, and many others.
series. Here are several nota-
HE oe
At the end of the game, you can see how many courses each character cleared. The ‘one with the most courses Is crowned the biggest “Contributor”!
Here are some helpful techniques to use during this unique
After the game's end, all of a sudden you see Mario asleep in bed. It's possible that the droam country, Subcon, has all just been a part of Mario's dream,
adventure! In particular, this game has a very distinctive warping method. Although
you can warp throughout the series, the technique for this game
A WARP ZONE IN A VASE?
Certain vases send Mario to Sub-Space, then warp him. A vase in W1-3 sends him to W4; W3-1 sends him to W5; W4-2 sends him to W6; and W5-3 sends him to W7. It’s possible to warp in those four locations,
ee
completely its own,
When Mario's in his vic-
tory pose, grab control-
ler two and press up on
the +Control Pad, A,
and B Buttons all at the
same time. As a result,
you'll lose all your re-
maining lives. There are times when you find you're stuck in a course and can't advance, but this method is useful when you want to start the game over completely from the beginning.
: is
39
H Syren 5
000s
C 1989 © SUPER MARIO LAND ) if
*This text is taken directly from the instruction booklet.
Once upon a time, there was a peaceful world called Sarasaland. In this world there were four kingdoms named Birabuto, Muda, Easton, and Chai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monster Tatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marry Princess Daisy of Sarasaland and make her his queen.
Mario came to know of these events, and has started on a journey to the Chai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland.
Can Mario defeat Tatanga, release the people from his interstellar hypnosis, and rescue Princess Daisy? It’s all up to you and Mario's skill. Go for it, Mario!!
z
6
fa
i
3
B 4
4
8 Poi ccceced 83
FlelaltiulRle|s|
This game was released as a launch title for the The stage for this adventure is Sarasaland. The
Game Boy, and it was the first handheld Super interstellar alien Tatanga has abducted Princess Mario game. It was presented as a new type of ac- Daisy, and in order to rescue her, Mario must face tion game, different from the console games. The challenges in four different kingdoms. Throughout new world for Mario’s adventure was a little different the game, Mario must use vehicles, including an from the Mushroom Kingdom! airplane, and make his way through a shooting chal-
lenge. Even on a small black-and-white screen, a huge adventure awaits, taking you through the land, sea, and air!
itRODUETION
(2
PiL{alv{e(R| ClHjalRialc|TIE|R|S
In this story, Mario’s adventure unfolds for him alone.
You start as Small Mario. Find a Super Mushroom to become Super Mario, and then grab a flower to become Superball Mario! On certain courses you can also board vehicles to help you on your journey!
PeT TITY) Obeeeseddeddccdoeds Pee ITEM©SUPER MUSHROOM =) y ITEM©SUPERBALL FLOWER z This is his state at the start of the game, Mario's body grows, and now he can Mario can attack enemies by throwing Touch an enemy once and lose a life. break blocks, When he touches an superballs that bounce over the screen, enemy, he shrinks back to regular In addition to attacking enemies, you Mario. can collect coins with superballs, too. 40 - o he i | i = ebbededddddddddads TIT IIIIII) PETTITT! * APOWER-UP ‘APOWER-UP ITEMOSTAR VEHICLE! VEHICLE! For a short while, Mario's body blinks ‘A submarine that carries Mario ‘A plane that allows Mario to fly through and he can defeat any enemy with a through the water. Fire torpedoes at the sky with ease, Break blocks or attack simple touch. enemies and break blocks. enemies with its missiles.
These are the enemy characters that Mario will encounter. For many of them, this is the only game where they appear.
BATADON BROKINTON BUNBUN
‘Awingod stone statu. It tiesto This cloud conceals a chicken dspenser. Ios through the sky dropping ‘crush Mario from above Ee 3 arrows,
CHIBIBO CHICKEN CHIKAKA
i
These timid mushrooms todo across One ofTatanga's war bids can fy ItMloats through the sky. Because of the ground. stright, but as itnears Mari it ies ))) | the protective bari, you need ten ee) ina ae tists to defeat one.
C 1989 © SUPER MARIO LAND ) i
DRAGONZAMASU FLY GANCHAN The boss ofthe Muda Kingdom. This blood-sucking ty leaps toward (47 NN) J They fat out of tho sy, thon bounce . trevee pant doin sony tr ell as Maio. y ) andl Mario ean ria¢ on therm, to! ' itreathes fre pees, 2 | a! é ; GINA GUNION
it stays atl and sho They're fired outof blaster cannons it unduate through the water if
at Mario, and flyin a straight line. J Mario hits it with two torpedoes, it will
[e split in two and attack.
KING TOTOMESU
Boss ofthe Birabuto Kingdom. It jumps ‘up and down while spiting fireballs
bel a
HIYOIHOL
Tho boss of the Easton Kingdom, It throws Ganchans at Mario,
a
HONHEN
Tho skeloton that's left after Tatanga eats aTorion It jumps up out of the
a5
KUMO MEKABON NOBOKON pucadeahapetaa shoe enongh dfn ora ha NYOLIN PAKKUN FLOWER PINOPL CSE) (Tae ee ae eek: is “3 La emia | J POMPON FLOWER REVERSE PAKKUN ROCKETON poison pollen into the air above itvelf, an upside-down pipe, ‘escort, They fire cannonballs, : WW e - ey = ‘Suu TAMAO TATANGA They stay on the ceiling until they hear ‘An immortal lifeform that protects: This alien shoots strange projectiles. ‘something approaching. Then they Dragonzamasu. It moves diagonally, from his war-robot Pagosu, TOKOTOKO TORION fo} YURARIN: ruin, Defeat I by fumpog ontop ( |e ‘of tre She they he ee ° through the water diagonally. (em =— § |e OS
YURARIN BOO
Yurarin's big brother moves vertically and breathes fireballs
She's being held captive by Tatanga. Mario must rescue her!
CHARACTERS
There are four kingdoms, each with three courses— so a total of twelve levels await you. They each have a different flavor, depending on the world.
—— wi-4 wi-2 wi-3 we-1
| ‘The first evel has pyramids in|) There's no ground here! Cross.) Tho interior of a pyramid filed WORLDQ Make your way across the
| the background. Traverse hits || wooden platforms and dodge) with traps, The crumbling platforms as Honhen jump up —_— filed with Chibibos, the Bunburs attacking from | celing blocks the way for ‘rom the water
| above. intruders,
| og—yoRcarrE | ANE 85°38 TET bette ner
mitt 1BTOVOG—wOPLO TH
W2-2 W2-3 Ws3-4 W3-2 W3-3 There's a UFO right at th start, |} Board the Marine Pop and make ‘The rocky environs of the Spidoriko enemies, including || A shrino In tho sky, with lots of ‘and dusing the course a Mekabon [f your way through the water Easton Kingdom, The stone Suu and Kumo, are plentiful in|) Ults, Hiothoi waits at the end. robot comes swaggering in Shoo! torpedoes atthe enemies enemies attack Mario... and |) this cave
and blocks in the way. sometimes save him! PBBRSE°R. TORE 3! (BRESS'S aOR gpge tg suo TEN OD 00 o
be @
coco Ball
wn Ba
w4-4 wa-2 wa-3 Pipes line this level that ‘There are lots of small platforms ff The last level is a final battle WORLDG FY rrcnnescbunver give, | uniRmpenFomentte te sore te ce Ur he Sy Pinopis jump arcund, to, paskage gots vrytightin the Pop to scatter enemies in HAL ‘Socond half witht of lo-Dscs | Mario's path,
I] TlE[M{s|ajoje|sitjajcii [els
You'll encounter all of these on your journey. The 1-Up isn’t a mushroom this time—it’s a heart! There are a lot of other unique items in this game, too.
7 BLOCK 1-UP HEART BLOCK BOSS SWITCH con ELEVATOR FALLING CEILING Ablock with a question J Grab one for an extra life. J Mario can break thom ithe Sneak behind the boss J With every hundred you) When Mario climbs on, it J These blocks fall from mark on it You can got J Most of them are |s powered up, Sometimes, ‘on the switch ff collect, you get a 1-Up. —frses straight u above when Mario gets
coins oF items out of ther, J) woll-hidden, there are items inside, ‘t ‘Mariocan gather them [J Sometimes they emerge close. I one hits, ho"
with a superba, too take damage.
BoOMOae: Mb (os
FALLING PLATFORM || FALLING SPIKE GINA CANNON HIDDEN BLOCK UFT MULTI-COIN BLOCK | PIPE Troan [tpt [iejemmattnoes | Snopes te | Sects | neti nest hn sets foot on them. Jump close. He'll take damage anything and you might ‘move up and down. They start JF Mario hits them repeatedly. jf connected to rooms with bea onto the next — if one touches him. discover one of these. ‘to move once Mario steps on, treasure, _ FASS q ooo! 2, || B c-7 a Wow ae = — =
PIPE FIST ROTO-DISC ‘SPIKE FLOOR ‘SUPER ‘SUPERBALL ‘These clenched hands ‘These balls of fire rotate J} A floor that’s covered in MUSHROOM FLOWER Cencntinceity | ucoactica' "| St ety inisberst [rsiapecwie Betty weighs | Seek eases [hes see
a ‘s&s
& @| 2 | Fate
eae ane amma
C 1989 © SUPER MARIO LAND ) if
— This game definitely has i \RABUE some unique worlds! Still, VOTYOUEY LA LoL ili we \ > ry y iro} there are familiar features a7 5 : UGH MO JUS: from the previous Super WAY) Ulin
Mario games.
In W2-3 and W4-3, Mario must board a vehicle and TREES fire projectiles to defeat enemies Za00°dxadd=t "306 in courses that play like shooting
a games. The final confrontation with Tatanga is also a shooter, as Mario fires missiles at his space- ship while dodging his attacks.
When Mario becomes L
Invincible Mario, the music that plays comes from the classic =e Orpheus in the Underworld by
Jacques Offenbach, most famous as the Cancan music, after the French cabaret dance,
#403 In W4-2, there's a hidden room which fills the screen almost completely full of coins.
Superballs are required to get them all. There are two entrances to the goal area, and if Mario enters the me top door, you can play a bonus game. If you manage to stop 77 its with good timing, you might get a 1-Up, a 2-Up, a 3-Up, or even DEN) WORLD) a Superball Flower! [Sin
After Mario defeats SUE Enenenmnn It IeenmEEEneE Tatanga, the Mushroom Castle on eee a at the title screen turns into a Mario finn vou nano, Thnk vou WaRt0. Castle and he can enter a world fy with a lot more enemies than before. Gaos now appear in W1-1, very first appear-
for example, so the difficulty has geemmetesetee | boon gratlyincroased, ance of Daisy, the princess of Sarasaland. But in the Birabuto, Muda, and
Easton Kingdoms, each has an enemy disguised as Daisy to confuse Mario,
ont omisy Se
This game is the
Here’s some useful information that might help you enjoy the game more, Some of these techniques can’t be used until specific conditions are met.
After you score over 100,000 aS [2 points, you'll unlock the option to MARnKolsan'yl Za
any course from the title screen, continue your game.
‘Once you've cleared the Hidden ESUPERI World, you can select and access Mmaniolean'yl Tod 5 For-2a1120 Tor-105000 © start 0 a-3 START @ CONTINUE <1 91939 Nintendo 12339 Nintendo
§s4 INTRODUCTION
*This text is taken directly from the instruction booklet.
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well.
Bowser sent his seven children to make mischief BP GoiGEES" i as they please in the normally peaceful Mushroom
World. They stole royal magic wands from each
country in the Mushroom World and used them to
turn their kings into animals. Mario and Luigi must
recover the royal magic wands from Bowser’s
seven kids to return the kings to their true forms.
“Goodbye and good luck!” said the Princess and Toad as Mario and Luigi set off on their journey o deep into the Mushroom World. FESR Aannos fe)
aR RRRERES AO) GR Beara GBR Sp ibans™ |
In the third installment of the NES series, there’s more This game introduces a powerful new world of everything: enemies, power-ups, and courses! In map! Now you can see a clear path toward addition to the familiar characters that you know and each castle. The map also pinpoints the Toad love, this game features some new faces: the seven Houses, where you can get items. But the Koopalings, Bob-ombs, and Boo! There are also new biggest advantage is the power-ups: you can obstacles, including the Koopa crew’s airships. trigger them right on the map, so that you start
anew course already powered-up! With the introduction of Raccoon Mario, you can now fly through the sky, further expanding Mario’s capabili- ties. Super Mario Bros. 3 was a big technical step forward, at a then-huge three megabits.
fs4 CHARACTERS
The two brothers, Mario and Luigi, go on adventures
in the Mushroom World. g
Player One's character. You can identify him by his red shirt and hat,
Allied characters who appear in the story.
THE PRINCESS
Princess of the Mushroom Kingdom. She sends you a letter and items each time you rescue a royal.
LuIGI
Player Two's character. His green shirt and hat are his trademarks.
TOAD
Servants of the royal houses in each country, You can get useful items from Toad Houses!
THE KINGS
Each country is ruled by a king, but they've been transformed
by the bullying Koopas. GRASS LAND.
SKY LAND ICELAND PIPE LAND Fiat ‘ . Certain items transform Mario and give him special powers. If he takes damage from an enemy while powered up, he turns back to normal. ITEM@SUPER MUSHROOM a) ITEMOFIRE FLOWER ITEMOSUPER LEAF Y }O SUP! ° Mo With the help of a Super Mushroom, Fire Mario can attack enemies by Raccoon Mario has some new moves: Mario's body becomes bigger. Now he throwing fireballs at them. He can also the tail attack and the ability to fly! can break brick blocks. destroy ice blocks with fireballs.
a i
RACCOON RACCOON MARIO LuIGt
ITEM STARMAN as
——
Fora short while, Mario can defeat any enemy just by touching it. Also, his jumping is different from other powered up versions of Mario: he somersaults through the air,
ITEM HAMMER SUIT =]
—
HAMMER MARIO
HAMMER
ANGRY SUN
stands guard at the top of the screen, When Maria roaches a certain point, it suddenly drops and attacks,
BLOOBER
‘Atarmitia foe, they undulate in the water and chaee aftr Mato,
ITEM © TANOOK! SUIT
This suit gives Mario all the powers of Raccoon Mario, plus the ability to turn into a statue! If he pounds the ground while in statue form, it creates a very strong attack that defeats several enemies at once,
TANOOKI im MARIO
TANOOK! LUIGI
BOEMABIO f_ | ITEM © KURIBO'S SHOE . —s
Kuribo's Shoe only appears in W5-3. If Mario hits the Goomba that is wearing Kuribo's Shoe from underneath, he can steal the shoe, and then stomp on nearly all enemies and walk over Munchers. Once you finish the course, the transformation dissolves.
ITEMOFROG SUIT
This item allows Mario to easily swim through the water, Simply use the +Control Pad. When you press the A Button, Mario swims faster and it’s even possible to swim against the current. But Frog Mario is not so good on dry land.
This is an item you can use on the world map. This bumps the power meter up to. max all the time, so Mario can fly continu- ously, But once you've cleared the level, the wing's effect wears off, and Mario becomes regular Raccoon Mario,
These are the enemy characters Mario meets throughout the Mushroom World. This is the first appearance for Boos, Chain Chomps, and many others!
BLOOBER WITH KIDS
It leads ts children through the water As the parent moves, 80 do the ki
BOB-OMB ’ BOO DIDDLY ney bone teu Be anexremety sty aot ot
explodes. Sometimes they come fying out of eannons,
turn your back, and it's on the 4 attack!
BOOM BOOM
This bass contro the smini-frtres in each world.
His attack is different hased ‘on where you meet him.
BOOMERANG BRO
These enemies throw boomer: fangs instead of hammers. Watch out for the boomerang
‘on their way back!
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BOWSER THE BULLET BILL | BUSTER BEETLE KOOPA KING ‘They/te fred out of Bill They wander around looking Bowser is once more the Blasters and tly a straight |} force blocks to throw at Maro,
although sometimes they a U-turn,
a6 aH
hy jumping. I found underwater, Y ¢all them Big Bertas,
BOSS BASS
swims along the surface of the water and attacks by
BUZZY BEETLE CHAIN CHOMP: CHEEP-CHEEP He lives underground. you jump J) He's restrained by a chain
‘om him, he goes into his shel, attached to a block, After a and then you can pick him up, J] few bounces, he shoots
es <1]
Some swim straight through the water, while others jump above the surface at Mario,
CHEEP-CHEEP (GREEN)
They swim slowly right and left through the water,
\oI
DRY BONES
‘Aturtlo skeleton that appears In castles and towers. When
yu jump on i,t crumbles, but ‘prety soon it coms back to life
FIRE CHOMP FIRESNAKE ‘Nfs through the al, and Aline offi that comes, ‘when it gots clone to Mario, it bouncing towards Mario, shoots a frebal,
GIANT KOOPA TROOPA (GREEN)
Eventhough t's much bigger, itacsjuot ike hor groan Koopa Toopas
( \talse
GIANT KOOPA GOOMBA GRAND GOOMBA —|| HAMMER BRO HOT FOOT ® TROOPA (RED) Thoy walkin a straight line, ‘This huge Goomba appears in |) They attack with hammers Usually Hot Foot stays on a \d ‘Although its body is enormous, Sometimes a stream of them Giant Land, It acts like a thrown in ares. Usually thoy ‘burning candle, But if you turn itdbesat move any diferenty comes out ofa pipe, one ater regular Goombe come na pa. our back, Ho Foot wl stat thanaraermakaopa Tope, | walking IGGY KOOPA ELECTRO KOOPA PARATROOPA J KOOPA PARATROOPA The boss in the Land of tho ‘Thoy stay still underwater y Meas (GREEN) (RED) Giants He jumps and attacks Touch one, and Mario taka Z| thoy cross ho ground in big, They fy bac and forth, Mario with magic damage. Jeaping bounds, lying toward |) jumps on one, it becomes a : | Maro o attack! tormal Koopa Toop ia =
@| 2) 0000 * % @ e fe KOOPA TROOPA KOOPA TROOPA (RED) | KURIBO'S GOOMBA — ff LAKITU LARRY KOOPA (GREEN) They patrol one area, back ‘A Goma is hiding inside this J} Ho moves through the shy, The youngest Koopaling has They keep waking even off a] andorth, shoo! jumps in bi, diopping two Kinds of Spy taken over Gress Land Clie They hie inher shells Sweeping mes. age Ho jumps and atacks with his
when Mario attacks,
aie |6
wand
LAVA LOTUS
‘relative ofthe Piranha Plants that blooms underwater When ‘Mario comes close, it releases: four lava bits,
LEMMY KOOPA
{Lemmy shoots high-bouncing balls from his wand in eo Land
LUDWIG VON KOOPA
He'sthe boss ofPipe Land, and a the oldest Koopaing. He attacks EP with magic, nd ean jump to < ‘make the ground shake
MICRO-GOOMBA
They're scattered around by Para-Goombas.f they're stuck to Mari, he slows down and can't jump very high
NIPPER PLANT
They jump and attack when Mario tries to leap over them,
PARA-BEETLE
Buzzy Beatles that fly through tho sky, They may drop for a second, but they'l rise agai,
| MUNCHER
They stay stl butif Mario
touches one, he tekes damage
‘Some of tem ive in pipes.
PARA-GOOMBA Itjumps up and down along
the ground. If Mario jumps on top, its wings fal of
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PARA-GOOMBA WITH MICRO-GOOMBAS
This flying pest scatters ‘Micro-Goombas through the ae
PILE DRIVER MICRO-GOOMBA They use blocks as
‘camouflage, and then jump as Mario approaches,
PIRANHA PLANT
They poke ther heads out of pipes. The red ones have Tonger stems than the graen,
PIRANHACUS GIGANTICUS (GREEN)
While Mario is touching its Pipe, this Pranhe won't emerge
PIRANHACUS PODOBOO PTOOIE
GIGANTICUS (RED) | toot fre tatjampautot_ | Sone vahan sone stayin | lemstes heres aso ype piesa ney at ow tery
This hge Piranha Pat moves
Tie hae Prada Melarope attcotng | bali the above or
mouths,
e DB,
ROCKY WRENCH
Mole-ike crewmembers of the Koopa military crow, They poke their heads out and throw wrenches.
(Se
ROY KOOPA
The master of Sky World, Roy
SCATTER BLOOBER
ABloobor that leads its small childron around, thon fires them off in an attack
These whirling traps rotate nd pillars oF blocks, and
SLEDGE BRO
Thoy throw hammers to attack. When they jump and hit the ground, the earth shakes,
an
SPIKE
Ho walks around underground, but the moment he sees Mario, Spike throws his spiked
‘SPINY SPINY CHEEP-CHEEP
‘Mario can't jump ontop Swift-awimming and spiny, fal because of the spikes, buthe |} these are tougher than regular . can pick itup ater ata attack, — f} Cheop-cheeps. +
ap y |
‘SPINY EGG (GREEN)
When Lakitu throws these {green gs, they rol around on the ground for a whi,
‘STRETCH
moves back and forth, then pokes its head out of a white floor, If Maro touches its
head, he takes damage
Ea
THWOMP
UPSIDE-DOWN SPINY |} VENUS FIRE TRAP
They attack by breathing fire, There are a fow different size, and they're very dangerous!
{Spiny thet walks along the ceiling. When Mario approaches, it fall
| WENDY 0. KOOPA
She conquered Water Land, Watch out when she attacks with a rng that bounces all, ‘over the sctoen,
WHITE PIRANHA
They stay sill as they wait for Mario to approach, and then thoy spit ire at him,
és) WORLD
| J Mario and Luigi travel through eight different kingdoms. In the first seven worlds, your goal is to defeat the Koopalings in their airships L J L and retrieve the stolen magic wands.
= jwi-t wi-2 j W1-3 wi-4 q {Travel along ate ot carta] Goombas came out of pipes to || Thistevel has alot of hidden This scroling curse keeps platforms tyoutake fights || valkalong the slopes ofthis routs, Some are inthe sky, Mario runing Use the its to j Raccoon Mario, you'll find hilly course, and others hiding behind the stay on track, and look before | ptm up nthe ky to. background you tea!
i i g |? om — 8,
il Pa
'W1-FORTRESS wi-5 wi-6 W1-AIRSHIP
Podoboos pop out of the lava, Travel above and below ground jf Be careful which rail its you |) There's a Koopaling waiting at
‘and Roto-Discs spin through | 9 inthis odd grayish world with) ride through the sky. Some of |) the end of this airship. Avoid
‘Mario's narrow path, ‘an underground lake. them fall once they reach the) tho cannon fe and rescue the ‘ond ofthe tne King of Grass Land,
a?
W2-1 W2-2 W2-FORTRESS W2-3
LDE ‘Make your way over the Riding on the lifts wil help Thwomp, Boo Diddly, and Dry The platforms inthis love are h criss-crossed pipes, and Keep | Mario avoid Cheep-cheops in|} Bones make their fist bul like pyramids, 5 an eye out for Pe river this desert oasis. ‘appearances in this world
t E ‘Micro-Goombas. filled with sharp spikes,
eee)
W2-DESERT J w2-4 we-5 W2-PYRAMID | W2-AIRSHIP
Att start of ho evan Thore are two path trough Chain Chomps wait to attack | Youve made your way ino the) Mako your way trough tons of
Angry Sun lara froma sky this leet above and below. Maio throughout this curse. compat intr othe All Blasts and Rey rnc
‘Suddenly, it starts to attack! The upper path has tons of ‘There are a few beanstalks: pyramid, Clear out the blocks that) on Morton's airship to rescue the colnet colt. ing hora too. fe stopping Mario's progress.) King of Dsert Lan
W3-1 W3-2 ] ws3-3 W3-FORTRESS 1 Bloobers and Lava Lotuses Advance across this seaside Platforms float on top of the Choose the right door to find ‘wait for Mario inthis level on rifts, and dodge the |} water, and Boss Bass is trying) the room where Mario can underwater course. (Gheep-cheeps that ly up at to get Mario! fight Boom Boom,
Mario
ws3-4 Ww3-5 W3-6 ws3-7 W3-FORTRESS 2 | W3-8
A grassy seaside course. The | Swim through the narrow ‘There are two paths of Spike appears high in the This fortress tas sunk Coss the seas on floating second half is rain of Spinies openings between countless |) platforms inthis scrolling grassy his, There's also a Underwater. Find your way platforms that have a
al the hands of Lakitus, Jelectros in their underwater |) course, hidden area atthe end, between the Stretches! tendency to sink. And watch
habitat, cut for Boss Bass!
ws-9
WS-AIRSHIP 5
Sigh ihn ea Ml Sec” tk of tran
w4-4
Enemies, traps, and items are hhuge nove! There's a reservoir up above the waterfall.
w4-2
w4-3
‘cave with tricky footing. Upside-Down Buzzy Beetles and Upside-Down Spinies try to fll on Mario's head,
W4-FORTRESS 1 w4-4 w4-5 Thwomps will try to crush him |} This underwater course i fullof | Bill Blasters never stop and Hot Foots sneak up from |) huge coal reefs. Lakitu throws) shooting Bullet Bill... and
behind as Mario travels through narrow passages.
Spiny Eggs from the sy, ‘some of them make U-turns)
W4-6
Here you'l find enemies both big and smal. Choose the correct door to go back and forth between the two,
W4-FORTRESS 2
Make your way above the lava ‘on donut lifts, There's also a hidden door that leads to a bonus area,
W4-AIRSHIP
Rescue the King of Giant Land alter avoiding the racket tengines on every sido ofthis airship,
‘fortress where the blocks form hills and valleys, Avoid the Roto-Discs,
Avoid the Podoboos bursting ‘ut fom both above and bbolow as Mario makes his way across the lava
WS5-1
blocks built up lke a mountain Chain Chomps come to bite Mario from below.
W5-TOWER
‘limb upto the top ofthe tower, and then go through the pipe to we the clouds,
W5-4
Use the Rotating Lits fo travel above the clouds,
Raith net
a —
W5-5
‘The donut lifts tine Mario's path, and enemies ike Koopa Paratroopas attack him,
Ee ee
W5-8 W5-9 W5-AIRSHIP Survive the barrage of cannons from Roy's airship to
find the King of Sky Land
It's tricky to avold tho Lakitus and thoir rain of Spiny Eggs as, Mario travels through the sy.
Head diagonally upwards as Mario jumps from if toi This demanding level never stops moving,
ee a ae
Pass over a lake using the blue
Ca eek
W5-2 W5-3
A nest of Buster Beotles waits || This course is spit into an
for Mario at the end of a long || upper and a lower section,
fal. and it's the ony place where Kuribo’s Shoe appears
WS5-FORTRESS 1
W5-6
Jump on the backs of Para-Beotls to keep up with this soolling level.
W5-7
Pile Driver Micro-Goombas and Bullet Bils attack Mario inthis stronghold made of blocks.
W5-FORTRESS 2
we-1
Ptooies walk along this snowy ‘course with slippery footing,
mom conf cy
eee) Ml
W6-6
‘Acave with an underwater lake, Cheep-cheeps jump betwen pools of water
we-2
Board the cloud lifts to got ead in this scrolling level with both an upper and a lowor route
W6-3
This level i ful of ffts and harrow, icy passages.
W6-FORTRESS 1
The its will help Mario dodge Podoboos. Jump to avoid the Roto-Discsl
we6-7 W6-8 Agito grassy slope, but Walking Pranas and Buster Beetles make ithard to move forward
Avoid the Fire Chomp's attacks and cross the dangerous donut lifts
A fortress completely covered inice, Sliding Thwomps block your way.
we-4
Lots of lifts and moving platforms make timing ‘essential inthis ie course,
W6-5
‘An underground lovel that's infested with Buster Bootle, Find the hidden pipe to scape,
W6-FORTRESS 2
we-9
This course is half underwater, Find the pipe that lads to your goa!
W6-10
Coins and Munchers are frozen inside the ice blocks here
@
W6-FORTRESS 3
W6-AIRSHIP
Ww7-1 Ww7-2
{An upward-scrolling course || Travel above and below ‘where Mario climbs tothe top |} ground through pipes, back using the pipes. and forth
Ww7-3
You can be Invincible Mati for the entirety ofthis grassland
W7-4
Spiny Cheep-cheens are swimming around this underwater soroing cours,
W7-5 W7-FORTRESS 1 W7-6 W7-7
This maze is aseries of small |} Brick blocks are everywhere in|} Going of one side ofthe screen |) Use Invincible Mario to get rooms, Travel between them |) this fortress, Mario has to fly to | makes Mario appear on the through the area that's with pipes. reach the end, other inthis upward-scroling |} completely filled with
‘course filled with arrow hits, Munchers,
w7-8
The whole Piranha Plant family {sin this course: Ptooies, Walking Piranhas, and more,
w7-9
Make your way through the cracked pipes in this maze,
W7-FORTRESS 2 | W7-PIRANHA 'W7-PIRANHA W7-AIRSHIP:
Pipes with Piranha Plants inf) PLANT 4 PLANT 2 ‘Tur the nuts onthe Bott its them are lined up above abed 9 Yay got an item at the ond of ‘A world of Munchers awaits in jj to move forward, Ludwig von of lava, Koopa's series of airships is
his short love his course lined with pipes. Lidia e bade quarding te King of Pipe Land
W8-HAND TRAP 3
WS-AIRSHIPS
This course scrolls a itle
tor than normal, Mako your Way across a formation of jets flying through tho shy.
W8-BIG TANKS W8-BATTLESHIPS | W8-HAND TRAP 4 'W8-HAND TRAP 2
Make your way down along) Atrioot a AAshort course filed with allot) Cross the lava white dodging line of tanks loaded with the members of the Hammer |} Podoboos. ‘cannons and Rocky Wrenches, Bros, family,
tinged on
ws-4 ws-2 A dark course with lots of BiH) Along, hilly road where Venus Blasters and Boo Didlys, Fire Traps wait for Marlo
Thote are Angry Suns, too.
W8-FORTRESS
Choose one of two paths through this fortress, and th ‘make your way through the doors to tho back
W8-SUPER TANK
Cannons fire from the ceiling as Mario crosses ths very long tank,
W8-BOWSER’S CASTLE
2 BLOCK 1-UP MUSHROOM =f 10-COIN BLOCK When Mario hits them, coins |) They grant Mario an extra J) A block that spouts a or items como out. Hi thom} if. I you find a giant?) sorios of coins as Mario trom the side with Mario's tal) block, three ofthese hits i. They look like orashellor jump ftom below. | might come out, regular brick blocks
You can get items from Toad Houses, which can be found Wh Oy ff 7) ak on the world map. oS) fd Be q y Ie
ANCHOR
‘Mario can use this from the map to keep the Koopaling Airships stil
* aa
BILL BLASTER } The cannons that fie } Built Bills. hore are
difierent types: long and short
ff
—
BLUE LIFT
Abt that suddenly appears
whan Mario stands ont. It
‘goes upward cuichy taking
him toa specific place,
Oe
Dxe
{ BOLT LiFT
Get on and jump, and it ‘moves tothe right. If Mario hits them from |} below, they move lt.
(mci
=
BOWSER STATUE
They shoot lasers diagonally, Sometimes they block laser beams, too,
BRICK BLOCK
They break when Mario hits thom. When he hits a P-Switch, they turn into
CANNON
They shoot cannonballs that fly horizontally.
CLOUD LIFT
Elevators in the shape of clouds that move sideways across the shy, Mario ‘won't fall i he's on one
&
COIN
They're everywhere! Some even come out of blocks, Collect one ‘hundred fora 1-Up.
O58
CONVEYOR BELT
They can move either Fight or let, You can stop them if you find the right
siwiteh block,
These cannons point diagonally and shoot either ‘cannonballs or Bob-ombs, ‘Bob-ombs flyin an arc,
AF
DIAGONAL CANNON | DIRECTIONAL LIFT
‘row lifts move inthe direction ofthe arrow, Directional lifts change direction as Mario jumps.
DONUT LIFT
Whon Mario jumps on, they shake, and eventually fll
( .) [o.0) i
FIRE FLOWER
Thisis the power ‘makes Fire Mario!
4 laf
ip that
FIREBALL FROG SUIT FROZEN BLOCK | GIANT? BLOCK —_| GIANT BRICK BLOCK | GIANT PIPE GOAL CARD Those come fhingine |} Don this suit to power up) Mario can kick them or Speciaitems canbe |) They'wjust big, Otherwise, fA huge pipe, Maio can't Theyre at tho end of straight in toward into Frog Maro, carry them, They vanish} found inside they nodifoentthan goin but sometimes each course. There are Maro atthe end of wait tine rer bick lok Paratha Plants can come) tire types: mushroom, Bowser's Castle | cutof them, flower and star, P — | | HAMMER HAMMER SUIT ICE BLOCK INVISIBLE BLOCK {| JUGEM’S CLOUD J JUMP BLOCK KURIBO'S SHOE Use tistobrkthe J Apowerupttattuns | Marotendstospon — Youthnkthore's nating J Use this onthe word ap. They springy Tine Dees Kurt's Goonba ‘boulders that block Mario's) Mario into Hammer Mario, these transparent blocks, there, buta block to skip one stage of a your jump just right and to get this power-up, way onthe word map Uso atraballto malt them, |) appear, There are also world and keep moving.) bounce very igh, Some thonjump high and Hidden dump Blocks, of them ho items, stomp on Prana Plants!
=
oa
B
LARGE CANNON Thoy shoot vory large ‘cannonballs that travol in a
aight, horizontal line
LAVA
Rod lakos inside castles and fortress, Touch them, and you lose a life,
Pa
Some move right and loft, othors up and down, Sonne fall after Mario
‘gets on, and others float,
MAGIC JUMP BLOCK
‘A Jump Block that's very oll hidden,
| MAGIC WHISTLE
| i you use this on the } world map, it takes Mario } to World 9, the Warp Zone,
MUSIC BOX
Uso this on the map to put wandering Hammor Bros. to sleep.
Ey
Ahiigh-powered item to ‘iso on tho world map, oops Mario's power ‘motor full so ho can fy,
ee
=
Fe
G
PIPE j QUICKSAND RAIL LIFT RED BRICK | ROCKET ENGINE J ROTATING CANNON § ROTATING LIFT Enum can come out of] Whon Mario stop ini ho} Elevator thatrido in tho Marioeantaffct thom, Those jot shoot fo pori | Four cannon bore that) Ptr Hat opi. Maro them, and Mario can sinks Ihe sinks to far he direction of their rails.) but Bowser's ground odicaly. Some are placed rotate They fren two its new send him sometimes move to new |) loses aie. Do many jumps |) Some only start moving |) pound attack will break vertically and others rections at once fying. Som tit back and areas through the. in quick succession to rise, after you get on them. | orton, forth ase walks on them
| a Ey oh = SILVER COIN SPIKES STARMAN | STREAM PIPE SUPER LEAF SUPER MUSHROOM | SWITCH BLOCK A blueish coin that Maro takes damage ithe |) This power-up grants | Astrong curenisues for) Use this to power upto) Become Super Mario Jump anit, and blocks ‘appears fora shor time |) happens to touch them, || temporary invincibility, |) from tho pipe. Everyone gets | Raccoon Mario! with this power-up ibecome coins. Some of when a atch is They can be found onthe and can Be foundin?” |) washed downstream, except J thom activate machines. nated ealing oF Noor Blocks J forFrog aria, |
vere no fo ie if ag Mili
TANOOK! SUIT TWEESTER TWo-piRECTION A power-up that atows |) if Maio gts caught inthis | CANNON
Mario to become Tanooki
whirlwind, t sends him
Cannons that are set
Mara Baar He capt Teoh eho past via dash mp inalores deena VINE BLOCK | WATERFALL WHITE BLOCK | WOOD BLock
} Water that flows down from above. I's found in } atimited number of
If Mario gets on top and squats for a while, ho can move behind the scenery,
4
J) Mario can’t break them,
But i he hits cortain ones,
J} from the side, they produce an item,
fs4 AND MORE
These are some of the new features and visuals that left an impression. A lot of these are things that you might never notice just playing the game casually.
New landscapes have been added, including slopes! The hills and valleys create a much richer-feeling world. Mario can also defeat enemies by sliding down inclines,
They scroll up, down, and even diagonally. For the first time, a course scrolls even when Mario stays still. That means you can’t get too far ahead, or backtrack. If Mario gets caught between a difficult obstacle and the end of the screen, you'll lose a life.
a oe cB Bn © fam fh,
Each time you reach the goal
at the end of a course, you collect a card. Try to get three of a kind! Asset of mushrooms gives you two extra lives, flowers give you three, and stars give you five. If you can’t make three of a kind, you just get a 1-Up.
At first, the sun in the sky in Desert Land looks like part of the background. But in the second half of the level, it swoops down to attack! Defeat the Angry Sun by hitting it with a shell.
Usually, Chain Chomps are tied in place . . . but if you wait too long, the chain breaks and they get to wander free.
vevrrrrP if
In the two-player Lrrr
version, if you line up Luigi (or Mario) at the top of the world map screen and press the A Button, you get the good old Mario Bros. game! The screen converts into the old Mario Bros. motif, and you can both play this minigame at the same time, Dofeat five enemies or outlast your opponent to win. The winner chooses the next spot on the map. It's also possible to attack your opponent or steal their goal cards.
The last section of Water Land is a set of islands that's shaped a bit like Japan. The castle is about where Kyoto would be (and that's where the Nintendo headquarters is located!). And the king looks suspiciously like Mario. .
Princess Toadstool asked Mario and Luigi to rescue the kings, and she sent letters with items as a reward, But
after you clear World 7, a Y/ Normally, Hammer letter arrives tolet you know | Mario can't slide. Butif you hap- that the Princess has been pen to get the Hammer Suit while
Kidnapped. Marto and Luigi you're already sliding, you can see must head to Bowsar's what kind of pose Hammer Mario GeStiONO FOBOUR NCR. would strike mid-slide.
If you defeat a Koopaling as Tanooki Mario, Frog Mario, or Hammer Mario, the rescued royal’s dialogue will change depending on ‘the suit Mario is wearing,
These techniques will aid you on your quest. Also, some hidden parts of the game won't appear until certain conditions are met.
On some courses, if you collect a certain number of coins, a white t When you use the Warp Whistle, Mario flies to W9, the Warp Zone. Toad House appears on the world map. The minimum numbers + Here, you can warp to other worlds, Depending on the world in which are: W1-4 (44 coins), W2-2 (30 coins), W3-8 (44 coins), W4-2 (24 | you used the whistle, your options are different, From W1, you can coins), W5-5 (28 coins), W6-7 (78 coins), and W7-2 (78 coins). You! go to W2, W3, or W4, From W2 through W6, you can go to W5, W6, get P-Wings from odd-numbered worlds, and Anchors from | or W7. From W7 through W9, you can warp to W8. You can find Warp even-numbered worlds. Whistles in W1-3, W1-Fortress, and with the Fire Bros. in W2.
If Mario squats on certain Toe oc wnat re white platforms, he can go hide behind look just behind thavbackeround, Where enemy attacks can't UO GPE A 9 | hurt him. There aro five blocks, but if you look P| passsiuheraveucen ae Risen Ua al ‘a z iS | meee this: W1-1, W1-3, W3-10, SS De eG aa _ — , W5-7, and W7-8. If you continuo behind the scenes in W1-3 all tho Peppa aaa Hat moe he pone peas 't. And if you 1 Way to the goal, you can get yourself a Warp Whistle.
When you clear a course, if the tens and ones digits of your coin counter are the same, and they also match the tens digit in your score, then the Hammer Bros. space on the world map turns into a Treasure Ship. There are 188 coins on each ship. Each ship also hous- es a set of Boomerang Bros.—if you defeat them, you get an item.
In every world, an N-Mark Spade Panel appears if you get a score over 80,000. Play a game of concentration and match cards to got more items.
Oooome OAOAne Boo000o
In the final battle, Bowser pounds the ground and breaks the bricks there. When Bowser comes down on the blocks, Mario can squat and avoid tak- ing damage. But be careful, because he is still vulnerable to Bowser's fireballs!
If the Hammer Bros. are in a certain place on the world map, you can find a brick block that contains a power-up.
| *This text is taken directly from the instruction booklet.
After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.
But while Mario and Luigi reclined on the beach fora and, along with Luigi and Yoshi, relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous “This may help you,” Yoshi said. “Some say it has egg in the forest.
2 DOOD ORO ODOC UIUC)
A side-scrolling 2D action game that went on sale at the same time as the Super Nintendo Entertainment System, or SNES, this adventure takes place in the lush, sprawling Dinosaur Land! Joining Mario on this epic journey is a brand new friend, a dinosaur named Yoshi. The SNES has a power-up for both graphics and music, which give you a far richer and more vivid environment. It also includes a backup feature that allows you to save your games mid-adventure!
Suddenly the egg hatched, and out popped _ hearty crew can defeat the seven worlds of Bowser’s a young dinosaur named YOSHI, who proceeded to tell Mario and Luigi a sad tale of how his dino- and save Princess Toadstool, but there are many saur pals were sealed in similar eggs by a group of monstrous turtles.
“Monstrous turtles!” exclaimed Luigi. “Bowser and his bunch have returned!” Mario slowly nodded his head in agreement
set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape.
magical powers.” With a little luck (and help from a magic cape), our
Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs
“starry” treasures to be found in far-reaching places. You'll need to search all areas to find out what kinds of treasures are there...in Super Mario World.
The setting for this adventure is Dinosaur Land, a weird and wonderful island that could very well be alive. Mountains rise higher, bridges suddenly appear, and as your adventure pro- ceeds, the lay of the land changes. In this game, there aren't any specific “worlds.” Instead, Mario wanders through a large island with interconnected areas like the Donut Plains and Vanilla Dome. Along the way, Mario may sometimes find keys that open up paths to secret goals. As these routes are uncov- ered, you can chart a path to Bowser’s Castle that is all your own!
This game marks the first appearance of Mario’s new friend and fellow adventurer, Yoshi! Acting as Mario and Luigi's trusty steed, he can eat enemies and fruit by lashing out his long tongue. Yoshi has since appeared in many of Mario’s adven- tures. He also became a very popular character who starred in his own spinoffs, such as Yoshi and Yoshi's Story.
@ CHARACTERS
Mario and Luigi set out on a quest to find the missing Princess Toadstool and to rescue Yoshi's friends.
MARIO
Player One's character, He's now able to doa spin jump!
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Mario can attack enemies by throwing fireballs at them, The enemies defeated with fireballs become coins (although there are several enemies unaffected by fireballs).
LUIGI
Played by Player Two. His abilities are the same as Mario's.
When Mario obtains power-ups, they transform him and give him special powers. If Mario is hurt by an enemy while powered up, he turns back to normal.
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(INVINCIBLE MARIO GHEEEEETIG >
Fora short while, Mario can defeat any enemy just by touching Upon swallowing the Power Balloon, Mario swells up and can them. If eight enemies are defeated in succession, you get a drift through the air for a short time. At first, he goes up and 1-Up after the eighth defeated enemy. up, then he can move right, left, or down.
BALLOON B tuict
| A brand-new friend to have adven- tures with—Yoshi! Yoshi hatches
J from green-spotted eggs found in
| Prize Blocks. There are also three uniquely colored Yoshis which can only be found on Star Road.
YOSHI
Equipped with a saddle, Yoshi can carry Mario on his back. He can also eat fruit and enemies by sticking out his Jong tongue. if Yoshi carries a Koopa shell in his mouth, he can obtain different power-ups depending on the color of the shell, But be carefull If Yoshi touches an enemy, he'll become frightoned and try to run away.
When one hatches from a red, blue, or yellow-spotted egg, Mario can pick him up and bring him along. if he eats five enemies, Grab Blocks, ‘or any single power-up item, he grows into a full-sized Yoshi.
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Ho broathos fire no matter what color Koopa shell he eats! He breathes out three fireballs at once, and when those fireballs hit an enemy, the enemy turns into a coin
He has the ability to fly no matter what color Koopa shell he [4 eats! If Yoshi’s Wings
are discovered in a Prize Block, he becomes Biue Yoshi,
ground and emit clouds of damage- dealing dust, no matter what color Koopa shell he eats! The sand blast
attacks enemies both | infront and behind. nian)
WneOUCTION CHARACTERS
Mario’s allied characters who appear in the story.
DOLPHIN
Don’t worry, these guys aren't ‘enemies; they help Mario cross water. A useful shoal of dolphin
look-alikes! PRINCESS TOADSTOOL The Princess of the Mushroom Kingdom. She ‘came to vacation with Mario and Luigi, but suddenly disappeared. It has to be the work of the Koopas! . & | These are the enemies appearing throughout the game. Since it takes place in Dinosaur Land, many have a q : | dinosaur-like appearance!
AMAZING FLYIN’ BANZAI BILL BLARGG
HAMMER BROTHER J 4 hugo autor Bil, Thoy pack a This lva-dwelling beast
Ha ides atop ing Platform and func but can be dteated keeps an eye out for Mati, \ le
throws hammers iftand right.) With a well-timed jump, then opens his huge mouth
toattack P o 2, ; 4S | BLURP | BOB-omBs BONY BEETLE BOO BLOCK
‘These fch swim horizontally These ite guys are areal Thoy walk ltl, then sprout Whon Maro faces them thoy
through the water and often blast! They explode and spikoson their backs, Mario become blocks, Wen he turns
appear in schools, | scattor stars attr a set timo, jumps on thom, thoy fal apart his back, they chase him,
fora wil.
BOO BUDDIES BOWSER J BULLET BILL BUZZY BEETLE
When Mario turns his back, J) Ho boards tho Koopa Clown They fly ina straight in, They mostly appear
those ghosts give chase! One) Car to attack Mario, Return Thore are types that ly ‘underground. Maro jumps
ype runs ina circle and fire by throwing Mechakoopas diagonally, too ‘none, it retreats into its
another type bounces. shell, but it never reemerges.
%, 9
| CHARGIN’ CHUCK CHEEP CHEEP CLIMBING KOOPA
These fish typically swim (GREEN)
along set path, but thoy can To defeat thos Koopa 4 Day =e also flop about above ground, — jump on them or pune 4 > through the fence, 2
CLIMBING KOOPA DINO-RHINO DINO-TORCH (RED) ‘These dragons are from These tiny dragons are the ‘These Koopas climb fencing, The f Chocolate Island. Jump on junior versions of Dino-Rhino.
red one isa litle faster than the} Dino-Rhino and it becomes: green one, Dino-Torch,
Watch out, they breathe fel
| DRY BONES
EERIE
This dinoseur spook roams haunted houses, flying toward Mario as he approaches,
| FIRE JUMPIN’ PIRANHA
‘After spitting fireballs to the Fight and ef, they descend slowly back into their pipes,
ee || 34
> «
“
| FISH BONE FISHIN’ BOO FISHIN’ LAKITU Leeper ert Mardhead th apecly mai wat Uo Maho | Stecntereytie fae snooty “ pa ~| d | . FLYING GOOMBA FUZZLE | GOOMBA A coomba wit wings Hao The ng and al along Jum ots mak it Mar jumps on one, tracks, Very few attacks can ‘can also hold it or throw it ae pal Hey
One:
oes
GRINDER
‘They move along tracks or the surface of the ground. They
| HOTHEAD
J} thoy rotate in a circle along the terran, They e bigger than Li Sparkies, but move
J} rnuch more stowiy
spin 80 fast, Mario can't defeat them.
Ole
JUMPIN’ PIRANHA PLANT
‘These tropical plants como ‘madly whirling out of pipes,
24
| Koopa
IGGY KOOPA
Tho boss of Yoshi's island, Mario \\ fs to fight him on a titing Island surrounded by lava,
KOOPA (YELLOW)
When a Koopa enters a yellow soll, it becomes invincible and chases
Jump on a Koopa and it pops ‘ut ofits shell, An unshelled Koopa wil climb into an empty shell
KOOPA PARATROOPA REN)
Thoy havo wings, but if Mario jumps on one, it becomes hormal Groen Koo
ele)
KOOPA PARATROOPA || KOOPA TROOPA (BLUE) (RED) ‘Afast-walking Koopa that turns around if comes to an ‘adgo in the torain,
It moves by either fying or J} bounding across the ground,
KOOPA TROOPA (GREEN)
A greon-shelled Koopa that ‘marches along the ground,
KOOPA TROPA (RED)
KOOPA PARATROOPA (YELLOW)
‘These winged Koopas walk, but ean also jump ovor
j LAKITU
{Mario defeats it with a shell ‘0 block, he can ride its cloud,
J} Some types pop out of pipes, too,
LEMMY KOOPA
J} The boss of Vanitla Dome, Ho J) tries to dupe Mario by using J} dummy versions of himself,
LARRY KOOPA
The boss of the Valley of Bowser: ‘Mario must Fight him on a iting {sland surrounded by lava
but with Lava Bubbles to dodo!
LI'L SPARKY
A simal ball of electricity that rolls along the terrain
| Lupwic VON KooPA
LAVA BUBBLE
‘Aball of fire that jumps up from the lava, One type hits a wall and bounces back.
The boss of Cookie Mountain, After he shoots fireballs, he disappears into his shel to deploy a vicious spin attack
| MAGIKOOPA
J) Strange flashes of it shoot from this sorcerers wand, changing blocks into enemies. Magikoopa can appear in an instant.
MECHAKOOPA
These mechanical Koopas follow Mario, When he jumps ‘on them, they stop moving
and can be picked up.
MEGA MOLE
‘Athuge mole that charges forward. Mario can stand on its head as a way to traverse a tricky course,
*
MONTY MOLE
This isa mole that bursts out of the ground, There are even bigger ones underground,
MORTON KOOPA JR.
‘The boss of Donut Plains, He } springs into the air in an attempt to body-slam Maro,
MUNCHERS:
-F They don't move from where J they are, but if Mario touches
‘ne, he'll be damaged. They can't be defeated
Matte)
NINJI | PARA-BOB-OMB PARA-GOOMBA | PIRANHA PLANTS “They jump up and down in These explode and scattor J] soombas with parachutes that |} They live in upside-down place. They are only found in stars aflera set time. They float down to the ground, pipes and pop their heads out the final passages of Bowser's use parachutes to drop from nce they hit the ground, they |} fora fixed amount of time. castle, the shy. become Goombas,
&
+e @
POKEY PORCUPUFFER RED SPIKE TOP
These cactuses have long, Swims along the surface, turtle with a big spike on its spiny bodies, and when Yoshi chasing after Mario, Be carol! shollItean also walk on walls fats a segment, they get Its back is covered in splkes, and ceilings,
shorter
B82
You can only meet this kind of ‘enemy in Dinosaur Land, Stomp
REZNOR
The bosses found atthe end of fortresses, They come in sts of four, breathing fireballs from their rotating platforms
‘oma Rex twice to defeat him, Rex has wings, but can't fy
RIP VAN FISH = | ROY KOOPA ‘SPINY ‘SPINY EGG
They have o spiny shell, Some |} Lokitu throws these
are born from Spiny Eqgs and |} dangerous eggs at Marlo, When they hit the ground, they
hatch and become Spies,
This litle follow is always taking a nap, but when Marlo comes along, he wakes up and sets off n hot pursul.
‘SUMO BROTHER ‘SUPER KOOPA SWOOPER
When this strange lite fellow
Sthas, andi tars wherever br one thats wearing ating tre ves and tacks Ri toes fy mag (A na ee | SD) ) oe y = ay | “5 as ie } | “ f
‘AXKoopa that can fly once it LUsualy found resting upside
THE BIG BOO | THwimP THWOMP TORPEDO TED
Ahuge spook called the Big Tiny versions of Thwomps. ‘A nasty stone ghost that These torpedoes first appear in Boo. Ifyou look at him, he acts |} They jump in ares wile uards castles and fortresses, f} Soda Lake. After thoy shot shy and turns away, J} moving right and tet Mario comes close, Thwomp —f from Launch Pads they travel
Ina straight tine
will ry to crush him,
ale]
|) URCHIN VOLCANO LOTUS
“This giant urchi
stationary plant that
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|) WIGGLER
This caterpillar is normally very quiet, but turns red and ‘angry if jumped on,
WENDY 0. KOOPA
The boss of Chocolate Island. She's alot lke Lemmy, but there are more Lava Bubbles: inhor room.
Asimall island where Mario can visit Yoshi's house Kappa Mountain is located on the upper let
An athletic ‘course in which Mario must travorse rotating lifts and stretch
YOSHI'S ISLAND 4
Floating Mines drift along the surface of the water as Mario Jumps from Island to island
2 = fal a
The course that begins Mario's adventure. I's home to many Barzai Bills and Roxes,
Dinosaur Land is made up of a number of areas. There are hidden goals in some of the courses,
Koopas. inthis. coursa Maria rescues Yoshi, who is trapped Inan egg
Mario must climb the fence suspended over Java. in the second hal huge wooden ‘columns
B descend from
the coding
The palace housing the Yellow Switch, When Mario presses tho P Switch, tons of Coins appear
mystery to reach the goal.
Mavio must ride rotating Tift, ral it, and all sorts of othor lifts to advance to the goal
| DONUT PLAINS 4
mare om (D3 sa
Ey
DONUT PLAINS 4
ne i war tet |
P
{def Lan
‘A Supor Koopa fly-zone! More's also a bonus arva with lots of coins,
] Rolling hills and
valleys make up this course, Goombas and Flying Goombas dot the landscape,
‘An autoserating cave course, Yellow platforms block Mario's progress, I Mario isn't careful, they can nish him!
scale the moving platforms ‘upward through the castle
| DONUT SECRET 4
lake bottom filled with Blurps and Chonp Choope, Rip van Fish can also be found napping, Don't wake thom!
An unerroud cave. courses, he emerge
an find and clear the ontop ofthe mountain,
] DONUT SECRET HOUSE
Boo Buddies,
to make his
‘Ahaunted house with all kinds of
Macio must find the hidden door
| DONUT SECRET 2
An ice cave with slippery
footing, Spike Tops climb the walls,
Along sores of cave passages with Buzzy Beetles walking along the natrow confines,
GREEN SWITCH PALACE
Tho palace housing the Grow Switch Mario can make use of the shells ying around, he may be able to got some 1-Ups,
eave atthe bottom of a lake, Mario can make his getaway both underwater ] and on land,
Mario must jump
avoiding Boo Buddies and floating Big Bubbles along
VANILLA DOME 3
Bullet ills
B zoom around
this challenging ‘course, Take cover! At times, they're coming from all directions!
SST] Magihoopas
block Malo’ path, Their magi attacks must be avoided butcan also prove useful in escaping
VANILLA SECRET 1
Use the Jumping Boards to spring up through the course, Once cleared, Mario emerges in Vanilla Heights,
RED SWITCH PALACE
The Red Switch ccan be found in this palace, but first, Mario needs to get past the Koopa regiment
VANILLA SECRET 2
VANILLA SECRET 3.
Agrassiand with se REA hile Maro alot of slopes. 3S SEIN crosses over Mario faces a 9 tho ocoan on huge battalion the backs of af Koopa Bo Dotti, a Paratroopas in g Porcuputter the socond halt g skims the wy waters surface,
VANILLA FORTRESS i CHEESE BRIDGE AREA BBA flooded 5 Inthe first halt fortes witha 0) sel scours, motor Bal Mario must Chains, @ choose his qThaamps ty path careful! to fall on a ‘Ropes must be Mari even usd a erss undervater soda the second a a at COOKIE MOUNTAIN | Lupwie’s casTLE | BUTTER BRIDGE 1 | The Sumo To getto the inthis J ItMaro ngers Broters stomp | A on, Man undervater too og ov ore thar fet and ag pases thee cours, pad ofthe aa Monty Hoes Very deren Todsrecket plats the burst out ofthe ; areas, There toward Mario Secon ptr ground en areaotof - a velo to igh mace inthis | DT pean tis right tocras
panicky course, i]
Super Koopas fy around above this bridge, hilo Beach Koopas search for shels to chase ator Maro,
FOREST OF ILLUSION 2
‘An undorwator course much Tike a maze Urehins block, ‘the narrow passages,
FOREST GHOST HOUSE
These narrow passages are {lle with hosts, and at the end, a huge (group of Boo Buddies swarm Maro,
a ile.
FORESTOF] ILLUSION
With numerous hidden goals and complicated road It's easy to got lost in this mysterious forest
FOREST OF ILLUSION 3
Enomy-filled ‘bubbles pop ‘and doploy their cargo once they hita surface, ‘Matio needs to find the hidden {goal to gt out ofthe forest
FOREST SECRET AREA
Mario must choose between two fastflying lifts to dear this dizzying midair
FOREST OF ILLUSION 4
Lakitu are veryuhoro, coming from the shy and emerging from pipes, lobbing Spiny Eggs at Mario!
FOREST FORTRESS
Grinders buzz around this cramped
a} fortress, Thore are huge wooden beams falling in the Bist hat
FOREST OF ILLUSION 1
The tees seem alive in this forest. Watch ‘ut for Wiggle
Solf-propelting Snake Blocks carry Mario across the fory lake, Lava ‘Bubbles flying inhis path.
‘Tho palace that houses the Blue Switeh. Mario ‘uses the P ‘Switehos in the correct order, hhecan get some 1-Ups.
ULLLLLLE,
CHOCOLATE ISLAND 2 | The route | changes depending on
the amount of time left and
has.
5 FLOR Boot aoa ‘Fl FE
Po sf
CHOCOLATE ISLAND 3
a
Atrcky course fied with rotting its aro wont be able to goon Unless he gets tote conect onal
| CHOCOLATE ISLAND 1
Dino-Rhinos and Dino-Torches attack! Mario is sent flying out of Cannon Pipe across a bottomless pit,
| CHOCOLATE FORTRESS
‘fortress with ‘skewers and blazing fireballs. Thvomps and Thwvimps fill the second half of the course.
| CHOCO-GHOST HOUSE
Gaps inthe floor move ‘under Mario's fo, Eeies fy toward him {rom the side, and Fishin’ Boos come from above,
| CHOCOLATE ISLAND 4
A igzagging ceave with
steep, tilted terrain, Use the igonal lifts to get over the lava,
CHOCOLATE ISLAND 5
CHOCOLATE SECRET
final caste
lems and Spinies are surrounded by blocks. Be careful using the P Switch!
{nthe frst htt, Mario needs to jump over the platforms without ‘stopping, o else they’ all sink into the lava
Spiked Pillars and Grinders fill his coure, Acastle where Mario is assaulted by sharp object.
VALLEY OF BOWSER 1
Mega-Moles. and Ghargin’ Chucks are found throughout this mazelike set of
SUNKEN GHOST SHIP
Tons of Boo Buddies lurk around this sirange-looking sunken stip, Which isthe gateway tothe Valley of Bowser,
VALLEY OF BOWSER 2
As tho only way out, @ tunnel, moves up and down, Mario has to quickly find his path through 0 he won't be crushed,
VALLEY GHOST HOUSE
VALLEY FORTRESS
VALLEY OF BOWSER 4 Hate A att, Aewava rian ahi hay Naot Ausee Pat eyed Stee moe een oa Sucka natn pay on air, eae eet pes He BOWSER'S CASTLE = — ho Hota anes ol Kee rey, Parl pry pot ret we nee, re ae STAR WORLD 2 STAR WORLD 3 sues Te miioda Tio gale Asin ae beri Topas iret A eke ae fete tee les tact er feos Are Neate Paso Beebe wien rel ooo Cheese nears im fine STAR WORLD 5 2 GNARLY crs te SPECIALAWORLD —— va oy rec at ee a ery EN asesiucsinn nen és seep ee — TUBULAR WAY COOL AWESOME GROOVY Mario must CT wa Mario can 7 Enomios are The course aga WC) ot a | Ha oP vaiCF tian | Madore, Yar Ce suas | Err, | (a heey H ‘onp@o0) BO) swiches to | frozen € } screen, The ‘ a nko Wa Wy. platforms, | second half is retort Ree eps pret ier re sete mo ra ben arenes E ae ae iat MONDO iO ‘Acourse with a BA dark forest The final = Oe ea) ore nasa be ¢ | current, where of attacking game. At the ame, sere orca ioc ateaan Rieu Pee eerie bre gnoren aeons abe taen pate a ard
the water love
1 BLOCK
There are four colors, but the yellow and green ‘ones have power-ups,
ey)
1 SWITCH
1-UP MUSHROOM Thoy give you an extra fife, These can be found In Prize Blocks, Switch Palaces, and many other places.
oy te
Items and other things you find on the courses. Since Mario can take many more actions now, there are more traps, obstacles, and features!
| 10-COIN BLOCK
Ablock that spouts a series of up to ten coins as Mario hits it
| 3-UP MOON
This wil give you threo extra lives
22
| BABY YOSHI
Food him five items oF ‘any power-up item, and the grows into an adult Yoshi
| BALL ‘N’ CHAIN
‘These spiked balls spin around in a circle, Mario ‘can pass unscathed through the chain par
|| BERRY (GREEN)
{1 Yoshi eats one of them, the remaining course time is extonded by twenty seconds,
|| BERRY (PINK) Yoshi oats two of them, ho lays an ogg that Contains «bonus cloud
BERRY (RED)
} IfYosni eats ten of them, he lays an ogg with an item init
@}
| BIG BUBBLE Huge green spheres that tundulate in the ai, Thay'e found in Ghost Houses,
BILL BLASTER
The cannons that fire off Bullet Bills They come at diloront heights
| BONUS BLOCK
Mario gets thity coins J in one course, he can
} punch this to gota 1-Up | Mushroom,
| BONUS CLOUD They float through the sky, dropping Smile Coins. H Mario collects all the coins, he gets a 1-Up Mushroom,
od
| BOWSER STATUE (GOLD)
Those states folow Wari. Hono touches him he takes damage
| BOWSER STATUE (GRAY) These stationary statues
spit fireballs at regular Intervals
BUBBLE
Enemies and items float along within them. Mario touches a bubble, its contonts are releasod.
CAPE FEATHER
This magie feather powers Mario up to Capo ‘Mario, An extra one can be stornd,
CHAINSAW
They run along tracks, I ‘Mario touches one, he takes damage,
LS] ery
coins
COLUMN
‘Those hugo pillars aro lowered trom the ceiling, Mario's underneath hon they hit the ground, hh louos aif,
CONTROL COIN
Aline of coins that ‘appear and advance dopending on Mario's ‘movements,
COUNTDOWN LIFT ‘Land on one and th clock ‘tarts ticking, When it reach zero, it falls
DECOY DOLL
They appear in Lemmy ‘and Wendy's rooms. AS the name indicates, they } aren't real Koopalings
| DIAGONAL LIFT Platforms that move in @ diagonal direction. There are two types,
| DOTTED LINE BLOCK Find the Switch Palaces to
fll these blocks in! Some blocks have tems inside
=
| DRAGON COIN
} Gathor tivo Dragon Coins ‘none course and you'll ‘ear an extra if, Dragon Coins aan count
regular coins.
ce
j EMPTY BLOCK
‘Once a block is hit, it looks ike this. Mario can climb on them,
| ESCALATOR
Placed on stoop slopes, Mario boards ane, it sends him upward automatically,
panels. I he punches, them, he can attack enemies climbing on the
| FIRE FLOWER
‘This powor-up turns Mario into Fire Mario! An } extra Fire Flower can be
FIRE SNAKE
Thoir movement is made tp of small jumps, After jumping, thoy emit a
| FIREBALL
‘Those fireballs fy straight ‘ahoad, sometimes from ‘the mouths of Bowser
] FLOATING ISLAND ‘They float on the water's surface, but once Mario lands on one, his weight
| FLOATING MINE
Thay float downstream, and fall from the sky, Touch one and Mario
ry | Oo re i a |) FLYING 7 BLOCK FLYING PLATFORM GHOST GAP | GIANT GATE | GRAB BLOCK HIDDEN BLOCK ‘Mario can catch a lift on ‘Those lifts can carry Mario 9 These are only found in Pass through to clear a ‘Mario can hold or throw There doesn't seem to be these winged blocks. through a course, i the Ghost Houses. They're course. Touch the tape to this block. anything thero , . . but if
Hitting one wil remove its wings,
q — q
‘Amazin’ Fiyin’ Hammer Bros. are aboard, the lits ‘swing in an are
holes inthe floor that ‘move right and left.
Maria jumps, a block appears. Some also contain coins or items,
y
y | ICE BLOCK |] Jump BLOCK {| JUMPING BOARD | KEY Sipory tka that | This Hock bones ng Tine iit nd Mai Wario must be holding 3
‘Mario can broak with a spin jump.
and sometimes throws J out items,
«an do a super high jump,
oy to pass through the keyhole
| KEYHOLE KOOPA SHELL [LAUNCHPAD = LAVA bots kay and Anematy Koop shel | These skttmarkad One tuch and Maro wi touch the kooks. tha canbe pcked up o Foxes teTorede fds. have to ratry the couse, touches the kha he, owt Some canbe Reeved hand reaches” Lave Bubloe and
‘ound ying right inthe middle of course,
out of i, launching the Blarggs reside in missile lava-coverod courses.
| MAGIC BALL
A curious treasure found Within the sunken ship. Get this tem to clear the course,
MESSAGE BLOCK | MIDWAY GATE | MUSHROOM J 0/x BLOCK ON/OFF SWITCH This gives Maro hints Mario crosses the SCALE Inbonus rooms, Mario. ayiteh to turn and advice during the | chvckpoin he becomes They come insets of two, can hit thom tty toting J Gyechanisms on and of game. ‘Super Mario. Mario will ‘When Mario gets on one, ‘up three “O" marks in a also switches platform | restartfrom this point || Kranes'dovruiard end row. lhe does, ho gets fae | won etying the cous. | thr ater moves un {Up Mushroom, —S = | i‘ Ts | Go = | eB for yt | P SwiTcH | P SWITCH (GRAY) | PIPE | PIPECANNON | PLATFORM
J} Mario can stand on them or use them as a way to
IW Mario uses this switch, } enemies turn into silver
This switch tus certain objects into coins and
‘Acannon-lke pipe that shoots Mario out at high
Some types run back and forth, others fall an
: ow shes ree en on J tamremorspuc'm | tw | tern __ [foster Ss = gue By a Ad |S POWER BALLOON PRIZE BLOCK RAIL PLATFORM =‘ REVOLVING DOOR
Mario's body wil swell Up when he has those, which wil allow him to drift through the sky for a fixod amount of time,
:
Hit this from beneath to get a coin or ite,
Those tits advance Mario through a course. Their ‘movement is diroctod by railings,
‘Nario can punch this square pane! of ence ‘and it will pn him to the thor side
ROPE
‘When Mario grabs one of
these mpes it runs along
the rails, He can cfimb up ‘and down along the ropes while riding,
| ROTATING BLOCK
J) Hc ths block ana twit rotate fora fixed amount of tim,
| SKEWER
‘They extend from the ‘ground and the ceiling.
SPIKE
Hf Mario touchos thom, ho takes damage, Thre’ a type that also falls from the caling when Mario is wary.
| SPIKED PILLAR Thoy slam down with force! Mario touches ‘one, he takes damage
| SKULL RAFT | ‘SNAKE BLOCKS
Thio platform holps Mario J) A tino of connected traverse leva. itheads J] blocks you can stand on ‘Mario takes damage it down aslope, the skulls jj When you get on board, it he gets poked by one. separate abit, | tse sector,
|} 2 i ROAR, a
| STRONG CURRENT | SUPER MUSHROOM | SUPER STAR
| STRETCH BLOCK
‘They stretch out into a ‘Water floves strongly in | With this, you can power They make Mario 7 PLATFORM se orn en snk] oped, ing and upto Super are! 00 invite iliciel eta baa ‘again at set intervals, receding as Mario } can stock up with an Some stretch horizontally Mocouds cor meoay Hits only move when and ober vericay | : | Mao amps on boas a : ow |\ 53 ag 1 o i q Xx / | TRIANGULAR VINE | YOSHI’s EGG | YOSHI'S WINGS
BLOCK
‘These allow Mario to run up 4 was, Yoshi stepson one, he jmp igh into the ai.
. There's always.
A beanstalk appears from
the block and stretches || Something fun inside one
upto the sky. Mario can | ofthese! If the Yoshi
pe one abun are riding lays an egg, you get a special item,
| as | pw, pa
LH bsesafeces
| ROULETTE BLOCK Tho toms run through a quick sequence unt Mario hits it, The item he receives changes dopending on his Uiningt
| SPOT LIGHT
Wahines, uminating the area around Mario. H you Int the block, it flashes,
‘These wings allow Yoshi toy
| SPRING BOARD } Jumping on theso boards
iaunches Maio into the air, The closer Mario isto tho end of the board, tho higher he jumps,
} SILVER COIN
} Gray PSwitehoo turn enemies into these, Grabbing many silver coins in one go yields
@ AND MOR
Unforgettable scenes, updated features, and the first appearance of a brand- new friend, Yoshi! Here are some of the most noteworthy highlights from the game.
Mario's adventure kicks off at Yoshi's home. A message block lets you know that he's off on a journey, but the first time you actually see Yoshi is on Yoshi's Island Course 2.
Yoshi doesn't accompany Mario into ghost houses, fortresses, or castles. He patiently waits for his friend outside.
In this game, getting a view of Mario's rear end— especially when he's climbing chain-link fences—reveals that there are pockets on his overalls.
If Mario crosses the goal tape at the very top, he gets fifty bonus stars and a 3-Up. When he crosses the goal with more than a hundred bonus stars, the bonus game starts. Whenever three of the same image line up either vertically, horizontally, or diagonally, he receives a 1-Up Mushroom.
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This is the first game that depicts Koopas walking on two legs. When Mario jumps on them, the Koopas are ejected from their shells. This game also features four shell colors, and each has special properties. There's a lot to learn about Koopas in this game!
If Mario defeats Lakitu by hitting him from below with an empty Koopa shell, the Lakitu falls, but the cloud remains. Then he can board the cloud and ride on it. This feature was passed down to the New Super Mario Bros. series.
*) Like all the Boo Buddies, the Big Boo gots really shy when Mario turns to face him. But if he keeps
looking, for just a moment, Big Boo will lower his hands and glance to see what he is doing.
HEBIGIES, et
Upon finding the hidden goal in Star World Course 5, Mario can go to an even harder Special World. If you wait a while on the Special World map, you begin to hear a new arrangement of the original Super Mario Bros. above-ground background music.
When you look at the title screen of the
THE WRIGGLER STEP SEQUENCE
In the Forest of Illusion, there are a series of Koopas and Wrigglers. It Mario steps on the Wigglers enough, not only do their expressions change, so do the sprites representing 1-Ups. This action gives you additional lives jam
and increases
your coin score
at the same time,
P Switches normally vanish when Mario steps on them, However, if Yoshi accompanies Mario, he can quickly eat the P Switch imme: diately after Mario steps on it, but before it disappears. Yoshi can then spit a fresh P Switch out, ready to be switched again.
|
THREE IN A ROW
If Mario can change the blocks in the bonus area so that all three are reading “O” marks, you get a 1-Up Mushroom. It's hard to get it right by attacking them the regular way, but if Mario uses a cape twirl attack from the left side of the block, the correct symbol appears,
Clearing the hidden goal in the Donut Plains Ghost House opens the way to the Donut Plains Top Secret Area, It's a small, one-screen course with nothing more than some Prize Blocks containing a Yoshi and power-up items. Simple, yet effective!
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When you clear all the courses in the Special World, you gain access to the secret world. The colors of Dinosaur Land change, and some of the enemy graphics change, too. The Koopas are all wearing masks that look like Mario!
When Mario goes through certain areas or makes a full revolution around certain blocks, suddenly a 1-Up Mushroom will appear out of nowhere. There are
fourteen locations for
this in al,
The number next to your save file Is the number of goals you've been through, including both normal and hidden goals. Courses with both a regular goal and a hidden goal get you two more. After going through all of the goals, the highest number you can get is 96.
While Mario is flying with the cape, you can press the X Button (or if you're flying using the X Button, then press the Y Button) to change Mario's direction, Additionally, if you press the B Button, it will slow Mario's flight every time you press the button.
MARIO’S JUGGLING Ai
Mario can carry items and climb vines, but usually not both at the same time! However, by throwing an item into the air and climbing a vine while holding the Y Button, he can accomplish this feat. Mario will catch the item and climb the vine while holding it.
If Mario is holding items such as a shell ora P Switch when he crosses the Giant Gate, they change to a power-up
item. What they change into depends on how Mario is powered up at the time. Additionally, if Mario goes through the Giant Gate as Balloon Mario, an item appears out of thin air.
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Release Date: November 4, 1992 (Japan
C 1992 © SUPER MARIO LAND 2: 6 GOLDEN COINS ) ©
*This text is taken directly from the instruction booklet.
Danger! Danger!
While | was away crusading against the mystery alien Tatanga in Sarasaland, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. This intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time.
by those under Wario's spell. Without these coins, we can’t get into the castle to deal with Wario.
We must collect the 6 coins, attack Wario in the castle, and save everybody!
The character sprites are larger than those in Super Mario Land, and the setting feels a lot closer to
This is the second game in the Super Mario Land series, which started with the release of the Game Boy
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FIRE MARIO.” ITEM FIRE FLOWER
He can attack enemies with fireballs and break fire blocks. You can identify him by the feather in his cap.
PiLialv{elR|
C]H] Al RAL CIT ERIS
This game follows the tradition set by Super Mario Land, making it a solo
adventure for Mario.
Some special items grant unique abilities. In certain areas,
they take on unusual shapes.
This is how Mario starts the game. Ho cannot break blocks or perform a spin jump.
CITEMOSTAR —
Mario can defeat enemies just by touching them. If he defeats five in a row, you'll get a 1-Up.
This version of Mario swims through the water. He can’t attack by jumping
‘ITEM® MUSHROOM
This allows Mario to break blocks with moves like the spin jump. If Fire Mario or Bunny Mario grab a mushroom, ‘they'll turn back into Super Mario,
ITEMOCARROT )
Bunny Mario can jump much higher, and if you hold the button down, he'll bounce in a sequence of jumps. After he jumps, if you hold down the button, he'll float gently to the ground.
You'll encounter these enemies on the courses. With a few
exceptions, the enemies are ut
an abundance of different enemies to defeat!
The boss of the Tree Zone, It moves back and forth in big, sweeping arcs,
BUCHO
(One ofthe Three Little Pigheads, This ‘one lives in & wooden house and ‘movos in short hops,
CHEEP CHEEP
They can move vertically or horizontally, and wh
they hitan turn around,
FALLING SPIKE
They camouflage with othor spikes on the ceiling, and when
Mario gots close they try {o fall on him,
GENKOTTSU
Aft with spiked brass knuckles that ‘moves up and down
quickly t's activated by @ switch
JACK-IN-THE-BOX
‘They leap out of Blocks and bounce around.
KOOPA TROOPA
They walkin a straight Hine and turn around whon they reach a
cl When Mario stomps on net hides ints shel
BE ‘These enemies don’t attack. When ‘Mario gets too clase, they just fly avray.
BLURP
Thgzanin trough he wet pt ‘evory now and tho
BUICHI
‘They can't move much, but when ‘Mario approaches they fall traight down,
CHIKUNTO:
This type of Ant walks for a thon stops and shoots ‘pikes trom its body
ty =
FIRE PIRANHA PLANT
‘They pop their honds out of pipes to shoot fireballs at Mario,
@
GOOMBA They walk along the ground, furrowing
their eyebrows, There are ‘many ways to defeat aa thom.
S
KARAKARA Ate ai jump hey open ei and di
‘umbrellas slowly down. 4 |
KUROKYURA
{tatays in one place and senda ‘Minikyuresaftor Mario
BEAR
C 1992 © SUPER MARIO LAND 2: 6 GOLDEN COINS )
jue to their zones. This creates
It Mario defeats one, he can take its
ball and rll along on top
BOMUBOMU
They can fire cannonballs horizontally
or diagonally. They come in three different shades,
BULLET BILL
Thy soot oto i Blasters and ty
straightforward,
DOKANTO
‘Ants with cannons on their ‘hoot litle cannonballs,
‘Ss
FLOATING FACE
They bounce off the walls in thir rooms.
©
GORONTO
‘This Ant uses his shovel to dig up
rocks and boulders, then sends them after Mario,
iia
KARAMENBO
®) e@
‘pillar covered in thorns. When Mario
gets close it tries to fall ‘on top of him,
KYORORO
‘waite until it see9 Mari, then charges
‘quickly toward him!
ANT ‘AQUA KURIBO They walk along the ground. Identify A type of Goomba that lives in the them by their antennae, whale's belly. They move like regular Goomibas. BERO BIBI ‘These ghostly paper lanterns stick ‘They protect the entrance to the thoir tongues out, Mario bbochive by diving toward takes damage if he Mario to attack, touches its tongue. BOO BOPPING TOADY ‘When Mario's ooking at one, ra They jump around constantly, Every moving. Turn away and it ‘now and then, they stop ‘eomes after him, ‘and stick out their tongue, BUPON BURO ‘This member of the Thro Little One of the Three Little Pigheads, who Pigheads lives in a brick house and livos in a straw house. Ho ‘moves with big, arching bounces, ‘ols around on tho. 5 Y ‘ground,
‘These flying enemies move in straight ines through the shy,
figure-eight
- 8
FURIKO FURIZO ‘Theso aro a smaller version of tho ‘A spikod bal that moves ina Furizo, half-cirle shape.
GRUBBY HONEBON ‘A:slug with stingers, Don't step on ‘These skeletal fish swim diagonally ‘one—it will hurt through the water.
KEIPU KIDDOKATTO
She sta |-Up eats om Maro, Any ender that marches indy then retreats at lightning speed.
KYOTONBO MASKED GHOUL
‘They ly slowly toward Marlo, They walk straight ahead, Dospite their foarsome appearance, Mario can defeat them
ith just one stomp.
Eggs from the Bibi, They jun ‘up from ther tall nests,
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The boss of the Space Zone, He
attacks with two dtfront typos of projectiles, 9]
They zigzag along a sot path. Mario
‘AGoomba that's become a ghost. It ‘moves in zigzags through the alr
‘a ge «
MINIKYURA ™mocyo NEW! NO.48 NOKO BOMBETTE ‘These small bats released by the A cow-like fish with huge horns that A screwlike enemy that shoots out of Aliens who come from the same ‘Aturtle with a bomb on its back, Kurokyura fly diagonally = swims back and forth the ground and jumps sector af space as Beware! This armed upward, }) JP through the tree sap. very high. Tatanga. Exploding stars reptile explodes if Mario. y a ‘come out of their heads. stomps on top. OcTOoPUS PARAGOOMBA PIKKU PIRANHA PLANT PORO ‘The Turtle Zone's boss. It shoots baby | When Mario jumps on one, itloses its | This enemy looks like an a They pop out of pipes. Sometimes These spaceships move around small Debus tat hs angsend bosoees 8 tentacte tfumps et an tor descend bom toa the Space Ze trou aie yore Goon ion tpadedo pet =) & A PI i . RAGUMO RERERE SATELLITE ‘SEWER RAT ‘SHARK iWon Masago close ty cone out ff These mage brooms vers odor iy Thayecanbetoundrbng around The bos ofthe Macro Zone ns up | They enn back and oth of he ground tnd the Wich fo dean up. spheres: Maro touches’ --———. was and though pipes trough tre water When Savas ward Be | tony rove rey Soros be oben Mat tata hms er (QED | Mercapproaces, they ! | | Eee Sie ofthe seraen Tgenrdtin ‘SKELETON BEE ‘SPIKED BALL SPIKEY ‘SPINY CHEEP CHEEP ‘SUTAZU Even if Mario stomps on this bony They move up and down on chains, ‘They build up power for an electric shock. | When they're puffed up, they move up} These stars floating in space at bumble be, itwileome They pse fra moment Marca np one ind down Wen thy, theres solar back ite Defoe tig around on tected up, dette, toy nov wh ) J rice ne hte | & ad righ SSS | J damage TAMARA TATANGA TATENOKO TEREKURIBO TORIUO
Part fish, pat bird, They jump along tho water's surface,
TOSENBO ‘They block Mario's path by expanding, Whon they shrink, Mario
can get through.
x
WITCH
‘Tho boss of the Pumpkin Zone, She toleports and throws ‘magical fireballs,
Acute baby insect. Thoy crawl around inthe beehive,
YASHICHI
Their blades spin as they move along shafts, ether vertical or horizontal
touchos one, he takes UNIBO
damage, Thoy'e still until Mario approachos, thon they start to move
up and down,
WAKIRI
Buzz saws that movo in a straight lino, They are found on the ground and ceiling
WARIO
Ho has three differant types of attacks and special black power-up items,
HEAVY ZED
An owl found in the Tree Zone. He's usually asleep, but if Mario climbs on, he'll wake up and give Mario a ride.
FT MO fon J FoF Pm) fo fa Pon ss Fis fa Be fi if Be fi Pie fa J =f = 423 33 SSS, inci cin sip sin iu cieciaciucin clu sinceciuciaciucin lucie eciecieciu cis iUsimuciycinciusin clus
C 1992 © SUPER MARIO LAND 2: 6 GOLDEN COINS )
There are six distinctly different Zones, plus Wario’s Castle. Allin all, thirty-two levels await!
|] SCENIC COURSE
Tho entrance to Mario Land, You'll ‘encounter many of your favorite Marlo ‘enemies,
A sorolting course that’s full of Goombas and
IWREE?ZONE;
This stage is a huge tree! Climb through the levels to reach the top
TREE TRUNK COURSE ROOTS COURSE
fp 7G Many enemies The Bibi tive 1) tive atthe base inthis hive
ofthis huge Ws full of tree, There are lite tooms.
LEAF COURSE OWL COURSE
Trek through
IMAC RO}ZONE!
Tiny Mario has an adventure in a huge house. The Ants aro enormous!
ATTIC COURSE
depending on Mario's “ia powor
| HAUNTED HOUSE COURSE
Torokuribo and Boos are loitering in this mansion Don't trast the footholdst
ghosts and monsters
MARIO}ZONE!
‘Ahhuge tn toy inthe shape of Maro
‘Those hill aro infostod With Koopa Troopas!
Get through
| ‘SECRET COURSE
|] SECRET COURSE 2
Lots of coins are lined up here, but Matio can't each them ithe falls Into tho
Laud lower path,
‘AsMario flies
‘course never ‘stops sealing, |
Travel through the water pipes andthe yard to roach the house, Watch cut for the potted Piranha Planta
BAT COURSE
a
| WITCH’S MANSION COURSE |) SECRET COURSE 4 | SECRET COURSE
FIREPLACE COURSE
From arrow blocks to fire, there aro lots of ‘mechanisms and traps in this level
‘Traverse the narrow passages, dodging the spiked balls and faling ‘spikes.
bonus course up in the sky, with loads of coins.
GUMBALL COURSE CRANE COURSE
Open a path with frabals
through the fire blocks ‘that fil this
course
Tho goars Thi course turn and
move the Tatenokos
and Yashichia, 0000
Anartow
BLOCK COURSE
Mario goes inside the whale Lots of sharp ribs poke out from above and below.
INSIDE WARIO’S CASTLE
three levels, The traps and enemies change from ‘one room to the next
‘Once Mario's gathered all six coins, you can enter the fina batte!
| G /M | S| | & Here are some of the items and other elements that appear in the levels. This game feels very different from Super Mario Land, but the fact DOREOREES * se
7 BLOCK
‘Most hold coins or items + «ut some contain a Jack-in-the-Box!
1-UP HEART 3-UP HEART ARROW BLOCK BILL BLASTER BLOCK BONE BLOCK They give youan extra Find them in the bonus J Get on and Mario moves Two-barrel cannons that J Small Mario can’t break J When Matio steps on, It lite. ‘games. When you get inthe direction of the fire Bullet Bills toward these, but any other starts to crumble ‘one, you gain three ves. |] arrow They point either) Mario ‘Mario can, Sometimes Toft or right. thay hold items,
2/28 LO leony |e
Clg
platform that starts to fall as Mario stops on,
Somotimos ities a bit befor the fal
MID-POINT BELL |W Mario rings i, then loses aie, you start again at the bell rather than the course start,
Tay oc)
| BONE LIFT
BONUS BELL CARROT CHAIN BALL
It Mario rings the bonus) These turn Mario into Whon Mario stops on, it bell before reaching the | Bunny Mario, starts moving follows goal, you got to ply tho the chains in a zigzag bonus game. motion,
Gi (ll (Sj) =
ae
‘on and ride them,
COIN CONVEYOR BELT CRANE FIRE FIRE BLOCK
You can collect up 10 999 Stop on and they take {Mario stands below, tf You'l find iton some They can only be
tose inthe slot gamo, | Mario short distance, will pick him up and carry f courses, Mario touches) dostroyod by fireball Some go right, while him along the track, it he't take damage. ‘Some contain items, others go left.
CLOUD LIFT ‘Clouds that move right ‘and loft. Mario can hop
Pre ie
FIRE FLOWER
‘Maio can use this to turn
into Fire Ma
FIRE PIRANHA FLASHING BLOCK =f GEAR (HORIZONTAL) J GEAR (VERTICAL) GOAL
to collect all six and entor ‘Wario's Caste,
LIGHT BULB
‘They appear in Wario's throne room. They swing Jott and right, thon fall ‘when Waria stomps.
GOLDEN COIN Doteat each zone's boss
PLANT Thy vanish sometimes, [| Mario gots on, he's Whon Mario stands on] Tho official ond ofthe ‘Toy como in two diferont But Mario can stand ‘moved left or ight. Whe Jone, ne moves down. tf) course, There's usually a sizesand spit fireballs] them even when they're fF stays too long, they fal, he goes below halfway, f] bonus bell nearby fon tal mp invisible, he falls of HIDDEN BLOCK HIDDEN GOAL HIPPO STATUE LANCE LAVA UFT They appoar out of ‘This door marked by a J Bubbles come out ofits They move in a sot {tappearsin the Manhole] These thin platforms. nowhere, Some contain star allows you toreach | nose, Touch one to rhythm. I Mario touches J Course and in Wa start to move once Maro items, ‘a hidden course, bbocome Bubble Mario, ‘ono, he'll take damage. Castle. t Mario touches] boards them. Sometimes it hol lo aif thoy fall nstoad, j = = pais MONEY BAG MUSHROOM PIPE PROPELLER LIFT ‘SAP Bags that hold fity coins. | Grab one and power up Some hide Pianta They move right ot, Mario's movement slows Most of them are hidden, | to Super Mario, Pants, but Mario can Stand on top and itcaries When he's in sap. Bounce ‘move through others, Mario. Thoy'renairow but ff across the top with a can move very Fast series of jumps.
at
‘SPIKED BALL
They cause damage i ‘Mario touches one, Some are up inthe ai,
‘SPIKES ‘STAR WITCH'S CAULDRON Touch them and he'll It powers you up to ind them when you battle take damage. They look J Invincible Mario. Find one ‘tho Witch, Aftor fire is lit different depending on {by defeating one hundred blow, it overflows the area, ‘enomies, and the lid flies up.
C 1992 © SUPER MARIO LAND 2: 6 GOLDEN COINS ) (
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Here are some of the scenes that made a strong impression, as well as other features unique to this game. We haven't forgotten that this is the
In most other games in the series, collecting one hundred coins will grant you a 1-Up. In this game, there are four kinds of slot machines to play: thirty
In this game, when Mario picks up a shell, he doesn’t hold it in his hands—he places it on his head. If ho jumps and hits a block with a shell on his head, the shell vanishes.
The Space Zone is the first time in the series that Mario goes into space, He Wears a space suit and moves along in low-gravity jumps.
In most of the courses, there's a bonus bell just before reaching the goal. If Mario rings it, you get to play a bonus game. One is a
crane game, where you have to time it just right to pick up an item. The other is a follow-the-path game. The more items you already have, the more 3-Up hearts are avail- able in the crane game. In Super Mario Land, the final boss was Tatanga. He returns here as boss of the Space Zone! He's exchanged Pagosu for a new machine, and he’s ready for a rematch with Mario!
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pez FF2°
In the Pumpkin Zone's Haunted House stage, the background music is a rearrangement of the coin room music from Super Mario Land. This is the only course in the game with that music.
WROOUCTION CHARACTERS WORLD AND MORE
4 This Is the first appearance of the self- proclaimed “greatest rival to Mario,” Wario. He becomes a main character in Super Mario Land 3: Wario Land. —gx39 Oxe73 mXI1 T1068 After that, he continues as the lead character in the Wario Land series. Witness here the start of Wario's constant quest for coins and a castle.
In the Block Course in the Mario Zone, “N&B” is written on one brick. It's a reference toa series of block-based toys that Nintendo put out starting in 1968.
Every Zone has secret courses INCHANGING. (with the exception of the Mario MAP Zone}. When you clear one and then go back to the map, you (MARIO?!) may notice a change. In the BOMB: Pumpkin Zone, for example, the pumpkin’s eyes
have pupils and Boos come out to dance. ae raraiateqiecs
screen, if you press the “clear” button, Mario's body transforms into a bomb. If he enters a pipe in that form, the corresponding save file is erased,
Y ityou leave the Game Over screen as itis for about two and a half minutes, strange music will start playing. The melody is used as a hidden BGM in other games and is not limited to the Mario series.
but you might still want to know these tricks for your
adventure. DEMO PLAY
If you press the Select On the title screen, if you press certain Button on the File Select a te buttons along with Select, you can play screen, Mario becomes on the Demo Screen. Pressing up on the small and the game is +Control Pad sends you to the Gate now set in Easy Mode. Course. Up and A together unlocks the There are fewer enemies 7 Bubble Course. Up and B together will and the traps become . — get you to the Cheep Cheep Course. slower and easier to | And pressing Up, A, and B, as well as handle. B Select, takes you to the Manhole
inoovenion cyARneTERS—-HORLT
Usually Luigi is lost in the shadow of his big brother, Mario. But that all changed with a game called Luigi's Mansion, which debuted in 2001 for the Nintendo GameCube console. This time around, Mario is lured and captured inside a creepy mansion estate, so Luigi must face his fears to go on an ever-expanding adventure. Luigi is armed with a ghost vacuum cleaner—the Poltergust 3000—a weapon developed by Professor Elvin Gadd, the ghost scientist, Fun fact: it was Professor E, Gadd who developed “F.L.U.D.D.” for Mario in the Nintendo GameCube game, Super Mario Sunshine.
In 2013, the next game in the series, Luigi's Mansion: Dark Moon, debuted for the Nintendo 3DS system. 2013 marked thirty years since Luigi was introduced, and to commemorate it, he starred in New Super Luigi U for the Wii U console as the main character.
LUIGI'S MANSION. LUIGI'S MANSION: DARK MOON NINTENDO GAMECUBE NINTENDO 308, NOVEMBER 18, 2001 MARCH, 24, 2013 ‘©2001 iNTENOO ‘02018 NINTENDO
G3 Princess Peach was a playable character in Super
Mario Bros, 2, but her first turn as the main character wasn't until 2005 when Super Princess Peach debuted on Nintendo DS. In this 2D scrolling action game, it was up to Peach to rescue Mario and Luigi—turns out, it was their turn to be kidnapped by Bowser! In her great efforts to rescue Mario and Luigi, she commanded her emotional powers, or Vibes, in order to power-up. She faced the ever-expanding adventure with her parasol partner, Perry.
NINTENDO DS | FEBRUARY 27, 2006,
The first time Toad was the main character of a story was in 1994 when Wario's Woods was released for the NES and SNES. It was a puzzie-action game in which Toad had to fight monsters to save the Peaceful Woods from the iron clutches of Wario. Toad makes good use of the experience he eared in Super Mario Bros. 2, using his abilities to throw enemies, bombs, and other things.
Captain Toad—not to be confused with Toad himself—made his first appearance in Super Mario Galaxy, but he became the main character in the 2014 Wii U adventure game Captain Toad: Treasure Tracker. in it, Captain Toad and Toadette wandered through what appeared to be miniature garden dioramas in search of Power Stars. Its story is closely connected to Super Mario 3D World, and in certain portions the power-ups and
enemies are the same.
BE ° CAPTAIN TOAD; TREASURE TRACKER
wily DECEMBER 5, 2014 ‘22044 NINTENOS
It was only one year after Yoshi's debut in Super
Mario World before he starred as the main character in his own self-titled adventure, Yoshi! After that, Yoshi is hard at work in puzzle games such as Yoshi's Cookie and Tetris Attack. An action game, Super Mario World 2; Yoshi's Island, followed and spawned an entire series of games; in them, Mario and his friends are still babies and Yoshi throws eggs to attack enemies and interact with the environment. Eventually, this series became the most representative of Yoshi's games.
SNES OCTOBER, 4, 1995 ‘1095 wnTENDO
In Super Mario Land 2: 6 Golden Coins, Mario's castle was stolen by a guy he'd known since childhood— Wario. The sequel, Wario Land: Super Mario Land 3, was re- leased in 1994; at that point, Wario took his place as the lead character of the series. After that, it came to be called the Wario Land series. In these games, Wario chases after money and adventure. In 2003's WarioWare, Inc: Mega MicrogameS! for Game Boy Advance, Wario made himself the president of his ‘own company, WarioWare, Inc. As a result, WarioWare became a series of games featuring all kinds of plots where Wario tries to get his hands on more and more money.
witu. ‘JUNE, 23, 2013 ‘2013 NINTENDO oo evELoPED BY imELLIGENT avsTEME
Will Princess Toadstool be kidnapped again? Is there no end to the constant feuding between Mario and Bowser?
“Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool.” “Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!”
Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away.
“Hmmm, something's not quite right here . . It’s so quiet...”
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words, “No one’s home! Now scram! Bwa, ha, ha.”
The sound seems to come from everywhere.
“Who's there?! I've heard that voice somewhere before...”
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside, Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard
“| think | hear someone calling, What secrets does this painting hold?”
Without a socond thought, Mario jumps at the painting. As ho is drawn into it, another world opens before his very eyes.
MARIO IN THE THIRD DIMENSION Super Mario 64 is the first 3D action game in the series, and was a launch title for the Nintendo 64 console. The analog Control Stick opened up new options for Mario’s movements. This game also greatly expanded the types of actions in Mario's repertoire, with new maneuvers like the triple jump and wall kick. Anoth-
er milestone: this is the very first game to include Mario's voice!
Ase
*This text is taken directly from the instruction booklet.
1996 © SUPER MARIO 64 9 {23!
And so begins the grandest of all adventures!
Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone . . . or some- thing . . . has suddenly attacked the castle and stolen the “Power Stars.” These stars protect the castle; with the stars in his control, the beast plans to take over the Mushroom Castle.
To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.
“A plan this maniacal, this cunning . . . this, must be the work of Bowser!”
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.
“Well, Bowser's not going to get away with it, not as long as I'm around!”
Stolen Power Stars are hidden throughout the painting world, Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.
“Mario! You are the only one we can count on.”
Join Mario on an adventure to collect the Power Stars and
A
rescue Peach. Search for the Power Stars hidden within each course through different types of challenges: defeat enemies, solve puzzles, and find hidden mechanisms. There are a lot of Power Stars to find: 120 in all!
MARIO RUMBLES
About a year after the game’s initial release, a Rumble Pak compatible version of the game was released in Japan. This new ver- sion didn’t just make the controller vibrate: it also added new dialogue for both Mario and Peach and changed other details in- cluding the sound effects and image for
Jolly Roger Bay. ae
Mario is equipped with new actions as he enters this brand-new 3D world
‘on a quest to collect all
the Power Stars and rescue Peach,
This is how Mario looks normally. When he takes damage, his power meter goes down; when it reaches zero, you lose a life.
Some blocks contain special hats that Mario can wear to gain different powers, ITEM VANISH CAP 8
ITEM WING CAP
If Mario makes a triple jump, or is fired out of a cannon, he can fly. Use the Control Stick to steer.
ITEM© METAL CAP a ITEM’ a
Mario's body turns to metal, and he can defeat enemies by ramming into them, But his body is heavy, so he sinks in water and walks along the seabed instead of swimming.
Mario can ride a shiny shell along the ground or over the water. He can defeat enemies by ramming into them, but his ride disappears if he hits a wall.
Ors iis UU
1996 © SUPER MARIO 64 9 {23!
[HIE |R| iClH}AalALAlc{T/ELR|
This little penguin is € Dorrie lives in an under lost on Cool, Cool ~ ground lake in the Hazy Mountain. . Mazy Cave, and lets
Mario ride on his back.
This penguin parent is looking for her lost baby.
Princess Peach's pet rabbit can be found in the basement of the
: Mushroom Castle,
Grab on, and Mario can fly with him for a little white.
4 adi This one loves to run, so he challenges Mario to race. ’
The ruler of the Mushroom i Kingdom. She's been Kedtnesiowly kidnapped by Bowser. through the water, leaving a trail of water rings, ©
These Lakitus carry cameras and film Mario.
After you've gathered all 120 Power Stars, you can meet him on the castle roof.
Its original body has melted, so it's ‘on the summit of
looking for a new , Tall, Tall Mountain. < body, * Citizens of the Mushroom Kingdom. They're trapped inside the castle.
These are the enemy characters Mario meets on his quest. This is the first time many familiar characters were rendered in 3D!
BIG BOB-OMB BIG BOO BIG BULLY BIG GOOMBA
The king f the Bob-ombs. fhe grabs |] A huge Boo, They shtink and slow ‘This large Bully pushes Mario toward] Mario's punch won't hurt them. Buti Mario, hel toss him away, down with each hit from Mario, the lava with more power than a regu- || he defeats them with a ground pound,
tre thy produce bie ei * € ©) ¥ = S
BOB-OMB BOOKEND BOSS BASS ‘and finally explode. They can be carried. SY become translucent and stop moving, ‘smaller type that jumps straight ahead, |) their large mouths. Heit eerie ee piese ASA Aaa Aya Ey
This monkey plays
Balls that put out alot of electricity ‘They circle around a set point
BOWSER
He breathes fre, Mario bates him three times during the game, nin each battle his syle of attack is ferent
thay ly after Mario,
* | ei
BULLET BILL Once they're fired out of Bill Blasters,
BULLY CHAIN CHOMP:
They try to ram Mario and send him They're chained, but wil try to bite flying, Mario can defeat them by Mario anyway. Ire pounds the spike pushing them into the lava into the ground, they run away.
CHEEP CHEEP
They swim slowly through the water, and dan’t attack Mario,
CHILL BULLY
These are Bullies
3
found in snowy and can bo
CHUCKYA
‘They rush toward Maro; if they catch ‘him, they'l oss him quite & ways,
EYEROK FLY GUY Because oftheir craggy bodies, they | They ly through the ai, spitting out look lke they could crush Maria, ut fireballs and trying ta ram into Mario,
‘their eyes aro a weak pont
=
\ FWOOSH GOOMBA GRINDEL HEAVE-HO KLEPTO
Amal, angry cloud that blows They wander around unti they see ff These stone monsters usually move ff Mario stands on its platform, it These condor fly over the desert, powerful gusts of air to knock Mario J Mario, then they suddenly charge him. J up and down, but some of them move} throws him. After moving around for a | They swoop down, trying to hit Mario of of clits, side to side, bit they stop and wind up again, and steal his cap
LAKITU
thom, the cloud va
They float around on their clouds, throwing Spiny Eggs, If Mari attacks
nishes,
MAD PIANO
‘A ghost is hiding inthis piano. When ‘Mario gots close, it starts to mave and trios to bito him!
MICRO KOOPA
small Koopa Troopa, When they are attackod, thoy vanish, shell and.
‘These small Goombas try to charge and attack Marlo, but they can't do any damage,
They appear out of the ground and breathe fre. The fireball may be smal, but t sil causes damage,
Be oe
PIRANHA FLOWER
Large versions of the Piranha Plant ‘They come out ofthe ground and spit firobals,
thomsolves and loa
=
and ty to bite him,
Atfirs, they're disguised as colns When Mario approaches, thoy revoal
ap away.
PIRANHA PLANT
Thoy'o usually sound asloep, but when Mario gets cl
ios they wake up
They pop their heads up out of the (ground and throw rocks at Maro,
POKEY
‘As Mario attacks tho body, it gots shorter. He can defeat i fastor by attacking tho head,
r 2} a -) be) % | | ¢ | «4 W J ~ q e a 1“ MICRO PIRANHA PLANT | MONEYBAG. MONTY MOLE
They watch Mario and shoot bubbles, Mario can defeat them by running in circles until they start to rol
MR, BLIZZARD | R.t
SCUTTLEBUG ‘SKEETER
Thy wander around caver, thy ‘900 Mario and scuttle toward him,
Thoy sido on top of the wator, and ‘can mave on the land, too.
SNUFIT
They float through the air and fre a series of small balls at Mario,
SPINDEL
Thoy roll witha roar, back and forth.
SPINDRIFT
These appear in snowy levels. Mario jumps: on top, he spin jumps high into {the air and floats slowly down,
SPINY
ground, They walk slowly, lio Spinies. Sometimes they are
&
al ir P" (ee
‘SUSHI
They swim through the water: They don't attack, but Mario takes damage It he touches one.
SWOOPER
These bats wait on the ceiling unit Mario gets close, then they fly at him.
THWOMP
‘They move up and down. Mario can alk safely ontop, but if he's below when one drops he'll be crushed
(—== TOX BOX
‘A ox that rolls along paths in desert levels, They're hard to avoid, so aim for 1 hollow spat
UKIKI
|W Mario picks one up, it will steal his cep and run away!
SPINY EGG ‘They're born when Spiny Eggs hitthe When they it the ground, they turn |
He
er ee
UNAGI
They have long, huge bodies. Their rests are found in undersea and holes inthe rocks.
When they see Mar
rio, they run toward
him and fall on their faces, Their
backs are their we:
ak point,
WHOMP KING
He moves just like normal Whomps do, but since he's so big it’s harder to avoid getting crushed.
WRIGGLER
‘They run around, and when Mario jumps on them, they get very mad and chase after him.
There are several stars hidden in each course,
BIG BOB-OMB ON THE SUMMIT
Avoid the big iron balls rolling down the mountain, When Mario reachs the summit battle the Big Bob-omb,
Soarch out all of the red
coins that are hiding on this
CHIP OFF WHOMP'S BLOCK
COURSE
WHOMP’S FORTRESS
Battle tho Whomp King,
the ruler of te rocks, on top of
is fortress, Thate are lots of roc his fort
Jump between platforms ane floating islands to collect all tight rod coins,
PLUNDER IN THE SUNKEN SHIP
Hunt for the Power Star ina shipwreck that’s fillod with Unagi
RED COINS ON THE SHIP AFLOAT
Gather the red coine aboard the pirate ship and hidden inside clams,
pa
ps
FOOTRACE WITH KOOPA THE QUICK
STALE Koopa the
Quick is pro
MARIO WINGS TO THE SKY
Cap to beco Wing Mario
fivo rings of
shy,
at his epood and challenges Mario to rave to the top of the mountain
and ty through
coins in the
‘SHOOT TO THE ISLAND
IN THE SKY oe Reach the oud Island in the ‘ky using the
Bob-omb Buddy's
Uso tho Chain Chomp to break through the iron bars
f and reloaso tho caged Powor Star
TO THE TOP OF THE
FORTRESS WILD BLUE
fal just righ land saoly
CAN THE EEL COME OUT TO PLAY?
to find the Power Star
its tail.
BLAST TO THE STONE PILLAR
‘Arm at the
eeu
Fide with the
wl to a ‘acannon floating island, to bust through Time Mario's the walle
Lure the Unagi out ofits cave
that's stuck
pillar and fire atthe bottom Mario from the ofthe sea cannon to requires Metal reach the Mario to walk Power Star an along the sea arocky floor. outcropping,
SHOOT INTO THE
BLAST AWAY
When Mario
htto hiddon Power
Star appears,
TREASURE OF THE OCEAN CAVE
Make your way through caves fled with traps to claim BB) the Powor Star.
——
—S|
THROUGH THE JET STREAM
APower Star
fy
Slide down the icy pathway inside the cottage, There's a shortcut along the way.
| 2 LI'L PENGUIN LOST
Find the Li Penguin on the ‘mountaintop
y and carry her back down to
the Mather | Penguin
FROSTY SLIDE FOR 8 RED COINS
Search every J nook and cranny on the mountain to gathor all of the red coins,
Hunting the Boos of the mansion leads to a batlo with the Big Boo.
4 SEEK THE 8 RED COINS
‘void the traps in the spooky mansion while collecting the red coins,
wi SWIMMING BEAST IN
THE CAVERN
Make your way to the unde round lake in the lowest depths of the cave. Dorrie will help Mario
NAVIGATING THE TOXIC MAZE
Find the Powor Star atthe ond ofa maze filed with toxio clouds,
3 BIG PENGUIN RACE
Race the Big Penguin down the slide inside the enttage He's a world- champion sledder,
Reunite the
AY Headless
Snowman with | his head, and | you're
| rewarded with
a Power Star. of
] RIDE BIG BOO'S | MERRY-GO-ROUND
Have a rematch with the Big Boo on the merry go-round,
| 5 BIG BOO’S BALCONY
W's round three with the Big
} Boo, This time,
} you battle on
ELEVATE FOR 8 RED COINS = Fido the lifts to
collect the red coins floating In the air,
A-MAZE-ING
EMERGENCY EXIT
The maze's ‘omorgency exit reveals a new route,
WALL KICKS WILL WORK
Use wall kicks toreach a hiddon area in the back of the ‘mountain,
‘SECRET OF THE HAUNTED BOOKS
Books have fallon off the shelves, and Mario must roturn them to their spots to find a hiddon room with a Power Star
EYE TO EYE IN THE SECRET ROOM
Vanish Mario ean sneak into ‘a socret room inthe attic, Where he must dofoat a Mr.
METAL-HEAD MARIO CAN MOVE!
Motal Mari is heavy enough topress a switch undorwator, unlocking the room that
‘!
Powor Star hidden somewhere past all those boulders,
Mario's in a battle withthe Big Bully— thoy are trying to throw each ather into the lava,
Rall on top of the logs to get across the
lava, Bo sure to ep your balance!
| 2 BULLY THE BULLIES
a Mario has to
ay stay out ofthe fava, but a
squad of thre Bullies is trying to push him int
HOT-FOOT-IT INTO THE VOLCANO
|
| Inside the wate ns
| the ledges and pee
8-COIN PUZZLE WITH 15 PIECES
Collect the red ccins floating above the ‘moving pieces of the Bowser puzzle,
ELEVATOR TOUR IN THE VOLCANO
Ride the lifts ‘ough the volcano to find a Power Sta,
IN THE TALONS OF
COURSES) SHIFTING SAND LAND
Ty tocatch the Kepto that’s fying around with a Power Quicksand can drag Mario under pl
in this desert course that
sprawls around a huge pyramid,
STAND TALL ON THE FOUR PILLARS
Once Mario stands aiop each of the pillars, a secret entrance is revealed, Entor to battle an Ba Eyerok.
Swim through passages to reach Bower's Sub, Thore's a Power Star on board,
1996 © SUPER MARIO 64 9 {23
SHINING ATOP THE PYRAMID
Bay Cimb up the
outside ofthe pyramid to reach the Power Star at the top,
FREE FLYING FOR 8 RED COINS [a
Some of the red coins on this course are inthe sky, 50 Mario will ood to fy to each them,
Open the troasure chests Inthe correct ardor amidst tho whirling tides,
Follow a narrow path ‘through the Inside of the pyramid.
Discover the secrets of the pyramid to reach the Power Star
POLE-JUMPING FOR RED COINS
‘Tho submarine thas loft the docks, 80 ‘Mario can use the poles to roach the red coins,
THROUGH THE JET STREAM
Swim through water tings to unlock the Power Sta, then don the Metal Cap to sink down and claim it
1 SNOWMAN’S BIG HEAD COURSE 1) 5
Climb the Snowman's
SNOWMAN’S LAND mn i hhetlp oa A snowy landacape with a totam te
mountain in the middle. tt cold here!
Power Star at the top.
WHIRL FROM THE FREEZING POND
Spindrifts can help Mario
THE MANTA RAY'S REWARD
Swim through a sores of water rings as you follow the Manta Ray,
2 ‘CHILL WITH THE BULLY
Loz
| Battech Billy ontop of the slippery ioe.
SHELL SHREDDIN' FOR RED COINS
Mario will ood toride a shell
Use the Metal Cap and tho Vanish Cap to ‘make your way trough the water, aiming
for the caged Power Star,
Blocks of ice around the Power Star ‘make a 30
Search for the Powor Star
jump over the toroach the inl the a = tigh wal on red cxinson | the ge ofthe the eeang € home ofthe al ake, pind, B a 20 SHOCKING ARROW 2 TOP O' THE TOWN SECRETS IN THE LIFTS! SHALLOWS & SKY
Make your way tits foting in tho alr Amps try to bck Mario's path
EXPRESS ELEVATOR— HURRY UP!
Mario needs to ride the flaating platform in order to reach the Power Star inside the ‘levator shaft,
Ws
Travel all tho way up to the very highest edge to reach the Power Sta,
Drain the water
downtown in order to find all fof the red
if F
Five secrets are hidden throughout the town, Search from the tippy-top down tothe ground to find them
all
QUICK RACE THROUGH DOWNTOWN!
Use Vanish Mario to pass through the cage bars as you dash through downtown,
tl pl mists Pi? ee
4 SCALE THE MOUNTAIN
Mario has to use long jumps as you climb to reach the top of the
Atal, rocky mountain where mountain
rooms grow, Start at the
MYSTERIOUS MOUNTAINSIDE
Find the hidden slide inside the mountain, If you chocse the correct path ‘down the side, a Power Star waits atthe end
sda playing at the mountain's summit Something hice happens when Mario ets him go... 1
BREATHTAKING VIEW FROM BRIDGE
Leap off the bridge to each B the Power Star B hidden inside the waterfall,
Hunt down all ofthe fire-breathing By Piranha Flowers on both Huge Island and Tiny
FIVE ITTY BITTY SECRETS
Secrets are hidden on Tiny Island for Mario to find
Clim toward
COURSE Y3 TICK TOCK CLOCK ead Star
pendulums,
ogutioes, Jump into a clock to ent and conveyor
The position of the belt
STOMP ON THE THWOMP
There's a Power Star at highest point of the clock. A Thwomp helps you get to the very top
Climb the Huge Island mountain towards the summit. Be caroful ofthe oversized nomics,
5 WIGGLER’S RED COINS
Jump between platforms in tho cavo atthe heart of Huge Island to
THE PIT AND THE PENDULUMS
Jump between two swinging ppendulums to reach the Power Star
TIMED JUMPS ON MOVING BARS
Cross a series of its and moving platforms to make your way to the caged Power Star,
BLAST TO THE LONELY MUSHROOM
SAN] There's a Power Star on top ofthat ‘mushroom in the distance,
Use the cannon toget there,
REMATCH WITH KOOPA THE QUICK
Tho over confident racer challenges Mario toa rematch on his home tur Race for the Power Star on Huge Island
MAKE WIGGLER SQUIRM Wiggler Is angry that his house was
flooded, so Mario must battle him,
Avoid the Amp as Mario rides the hands of the clock.
STOP TIME FOR RED COINS
Collect the rod BE coins among the spinning elockivorks I's easy Mario entors the clock ‘on the hour and tho mechanisms are stl,
Board tho flying carpet and aim for the airship, avoiding the obstacles along the way.
SWINGIN’ IN THE BREEZE
Use the donut blocks and titing platforms to make your way ‘through the sly.
Adiorent flying carpet will tke Mario to the Power Star on the root
fe Flip the pyramid blocks upcide down, Sep 210 thon use
stopping stones reach the | Power Str
Climb up and down through the maze to find al of the red coins
SOMEWHERE OVER THE RAINBOW
Shoot Mario out of the ‘cannon on the airship, through the rainbow ring and onto a Ee. Island,
O) see eens
a
THE PRINCESS’S SECRET SLIDE
There's a slide hidden behind the stained: lass window, Mari slides fast enough, he can find a second Power Star
MUSHROOM CASTLE
Several extra levels and stars re hidden in the Mushroom Castle,
‘Avoid the traps an the narrow pathway in arder to reach Mario's first battle with Bowser,
BOWSER IN THE FIRE SEA
Tho platforms, sink into the lava as Mario walks across them, At the end of the path is the second battle with Bowser,
You'll encounter these on your quest. Since Mario has so many new moves, there are more obstacles for him to thwart.
THE SECRET AQUARIUM
WING MARIO OVER THE RAINBOW
1996 © SUPER MARIO 64 9 {23:
TOWER OF THE WING CAP
Find the red coins betore Mario runs out of ar.
Wing Mario an fy tothe rod owitch at the center of the tower,
Metal Mario can travel through the caves to finda green switch
Collect the red coins, then Vanish Mario ean pass. through the cage to grab the Power Star.
Wing Mario The final battle over with Bowser!
ids . Navigate the
floating inthe wicks and
sky to gather traps to rescue
the red coins, Peach,
1! SWITCH 1-UP MUSHROOM ‘When Mario stompson J) Grab one to get an extra the switch, al We,
transparent blocks of that color become sold
BLOCK
Mario can broak thom with a punch or other
direction ofthe arrow, attack, tp the cap to become Vanish Maro, BOMB BOWSER PUZZLE BUBBLE
BLUE COIN SWITCH
Ground-pound on one and blue coins appear for limited tine.
When batting Bowser throw him into these to cause damage,
Mario can ride on the sliding puzzle pieces
Air bubbles are trapped Inside underwater treasure chests, They can roatoro Mario's heath
BLUE COIN
Ench one Mario collects increases the coin counter by five,
CANNON
‘The Bob-omb Buddies keep these ready. They fie Mari through the hy.
CLAM
Thoy'o found on the seabed. AS they open and close, you can see the itor hiding inside
2 (Se
COIN
They restore Mario's health, Collect one hundred coins and a
CONVEYOR BELT
Ride them inthe direction ofthe arrow.
CRAZED CRATE | Mario holds on while it bounces three times, it will break and release
CRYSTAL TAP ‘When Mario touches these mechanisms in the sunken city, the water
DIRECTIONAL LIFT Thore are switches with arrows on each aide I ‘moves inthe direction of
DONUT BLOCK
‘As Mario steps on, they start to fall away.
Paar Star appears. x five coins. level changes the setch Mara pushes,
@, FS aN J it) Ns ieee : nal
= fe |G Ee r
FIRE FLYING CARPET FREEZING WATER GREEN BLOCK IRON BALL JET STREAM
I ithits Maro, he takes: damage and runs around fora bit
When Mario's on board, it travels along the rainbow path, If he leaves for too
Tong, it disappears.
SZ iB
I he touches this extremely cold water, Mario wil ase health,
Whon Mario hits one, Metal Cap appears, Pick Lp the cap to become Metal Mario,
Aeaneeeeeeuuuuu ha
Thoy roll dovmhil with a Tot of momentum,
KEY KILLER CHAIR KUROMAME LAVA uFT LOG MARIO’S CAP c: bes re waa aa i 4 PENDULUM PIPE POLE PosT POWER STAR PURPLE SWITCH
ool | Pas 8
RED COIN -_ ROLLING Eight of these are hidden \ BOULDER ius counerce / Dodge tom nay female vine
PYRAMID BLOCK QUICKSAND RED BLOCK
Mario steps in, he Whon Mario hits one, a
sinks—somotimes slowly, J Wing Cap appears, Pick
sometimes quickly. up the cap to become Wing Marto
5 es
Flip switch to tur them upside down and walk across the lat side,
eS
es © wee
ROTATING BLOCK ROTATING SECRET SEESAW ‘SHINY SHELL SIGN They camein dorm PLATFORM AsMar finds ach one, These patorms it wih) Mavo can fin one iho — Thor hep his shapos and they rotate in] The spocd of these ‘8 counter appoars, Mario's weight as ho defeats @ Koopa Toopa or ar written on them, a fixe rth, plattorms depends on whe] walks aeroes them Paapepyta ira Warts ooare te ues ; Hopen at N 7 a re a VA a3 ed ‘'SNOWMAN'S ‘SPINNING HEART STAR MARKER These ey siopes come They come out othe Twycantnpekotupana_ | MOUNTAIN Phan sv: TWiki pace orb matcctetas. Putadsyeenne — Pomachiasens en Eriisnourai it heath Toms Sarcome ate hits Mario, he'l be forced] Mario out ofthe way, they side along the ground Spoyiman's Land tries to Mario has collected all to side along with it and break when they hita wall. iow Marlo aay, ght rd coins on a course. STONE BLOCK TOXIC CLOUD TRANSPARENT TREASURE CHEST | TREE VOLCANO Mr cat deta Maro cart teatie | BLOCK Find thoy lth oto of ac one block. tutte pssble inde his poisonous foo, | hoy dont do anything he en Hy pan them ten eat ep. sei tgs agar ne pawn, Y hey drs aning Ye ey slip. after a switch is triggered, find a Power Star, WARP POINT WATER BOMB WHIRLPOOL WIND Some spots isepet They can bounce afew ff Mari getstoo oust Wit the Hep ota gst, Ha tw aroha cain, tine boers beating, rena Maro ean gop some dere anelibale ape
‘WIRE NET
Mario can move along as
WOODEN PLANK YELLOW BLOCK
Attack t once, and it Thay might contain coins, he hangs from the bottom, cor walks on top oft
r
SLIDING SLOPES | ‘SLIDING STONE SMALL BLOCK
fae ae eee ae
IMOMENT ty mee
A
if Mario brings the Li'l Penguin back to her mother, and then tries to take her away again, the mother will get angry and chase after him.
On Cool, Cool Mountain,
Do you remember these iconic scenes? There’s so much Mario can do in this game, so here are just a few highlights.
If you leave Mario alone for about thirty seconds, he sits down and dozes off, but he doesn't sleep on courses with cold weather. If you wait even longer, Mario lays down, fast asleep.
a
I you do a slide = attack near the Li'l
Penguin, it triestodo |
the same thing.
Normally when Mario falls from a great height, he takes some damage. But when he falls into sand or snow, he doesn’t take damage. If he falls during a slide attack, his head gets buried and his legs stick out.
is ° ‘80 ry)
There's a yellow rabbit in the basement of Mushroom Castle, It runs away as you get close, but if you chase and catch it, you'll get a Power Star. The rabbit is named MIPS, after the Nintendo 64's microprocessor (“Microprocessor without
Interlocked Pipeline Stages”).
Mario’s cap can be stolen by Klepto the Condor in Shifting Sand Land, blown off by the wind on Snowman’s Mountain, and stolen by Ukkiki on Tall, Tall Mountain. Mario takes more damage when he is hit bareheaded, so make sure to find his stolen hat before you leave the course.
CATS CH\MIPS)
Rey YY,
4
Die
“Bowser in the Sky” course, just before
Mario passes through
the final pipe to take
on Bowser, an illustra-
tion on a pillar shows a previous battle between the famous foes.
C 1996 © SUPER MARIO 64 ) {£3
After you've collected all 120 Power Stars, Yoshi appears on the roof of Mushroom Castle. The cannon on the beach will send Mario up to meet his friend, who delivers a message from the Nintendo staff and a gift of one hundred extra lives.
= S4
These tips might help you on your quest to find all 120 Power Stars and to discover the secrets of Mushroom Castle!
After you collect all 120 Power Stars, Mario can meet up with Yoshi. But that's not the only thing that changes, The Big Penguin on Cool, Cool Mountain gets bigger, and if Mario challenges Bowser to a rematch, he has something new to say,
THE GLITTERING TRIPLE JUMP
After Mario has talked with Yoshi and the life counter hits 100, you might notice something different about the triple jump. Now it sparkles, and Mario doesn't take damage from a big fall
If you see a group of three butterflies, try to catch one. It might transform into a 1-Up Mushroom , . . or a bomb,
x
While the credits are scrolling, the Con- trol Stick on a controller plugged into the 2P port can move the camera. See if you can find Mario hiding in the back- ground!
isto
DOUBLE POWER-UP
In the Dire, Dire Docks, a green block and a blue block are very close together, If you use them both, it's possible to become Vanish Metal Mario,
In the original Japanese release, if you collect more than 1,000 coins in the “Bowser in the Dark World” course, an M appears in your life counter, This means that the counter has flipped! Now, grabbing a 1-Up Mushroom will decrease the number of lives that you have, and if you lose a life the counter increases.
HAT IN HAND
In Snowman’s Land, if Mario teleports after losing his cap, an extra cap appears on the ground. When he picks up the cloned cap, you see a rare sight: Mario walking with the cap in his hand.
fo let
The sports game that Mario has played the most is golf, The first game he starred in was the 1987 game Family Computer Golf: Japan Course for the Famicom Disk System. They even had an event where players could send their high scores through a data communications device, a “Disk Fax” in stores, so they could compare scores from all over Japan. This progressed to 2014's Mario Golf: World Tour for Nintendo 3DS where huge toumaments could be held over the internet. Mario's game has evolved with a move from a bird's-eye view to the 3D screen and the use of items for his shots. The new games have also incorporated the
meter that helps the player determine the power and impact of
a golf shot, tracing an unbroken line from Mario's original game.
MARIO GOLF; WORLD TOUR
NINTENDO 3pS_ MAY 2, 2014 ‘©2014 NTENDO/OAMELOT
In the long history of Mario, there have been ‘only two Mario baseball games, but be- tween the two, more than fifty characters have appeared. Sure, you have Mario and Bowser, but Toadsworth, Pianta, Monty Mole, Dry Bones, and many others have stepped up to the plate. You can choose your team from your favorite Super Mario family characters. Each character has different strengths and weaknesses, and if you don't choose the batting lineup and positions carefully, you're not going to play a very effective game of baseball!
family. In the year 2000, Mario Tennis debuted for the Nintendo 64 game system. Not only did it feature characters like Daisy and Birdo, but it also included the very first appearance of Waluigi. It included a total of sixteen different characters of the Super Mario family, the most of any game up to that time. Mario Tennis Open was released for the Nintendo 3DS in 2012 and featured the star character, Luma.
MARIO TENNIS OPEN
A 20, So
‘© 2012uiNTENDO/CAMELOT
In 2005, Mario made his first venture into the
world of soccer with Super Mario Strikers for
Nintendo GameCube, Because of its rough
play, it got a reputation as being a “fighting”
‘soccer game. Mario abandoned his overalls and instead
donned a uniform, and with his Super Strike—among
other eye-catching attacks—he really threw himself into
the game of no-holds-barred soccer, He also appeared in
Mario & Sonic at the London 2012 Olympic Games, which was more of a standard soccer game.
In Mario Hoops 3-on-3, a 2006 release for Nintendo DS, Mario decided to try his hand at basketball. The player could choose from twenty-one characters, some even coming from the Final Fantasy series, to join your team to play 3-on-3 rules for basketball. In 2005, the Nintendo GameCube version of NBA Street V3 included some Super Mario family characters to play games of street bas- ketball alongside of NBA players. Mario also upped his basketball game in Mario Sports Mix. This
= "aan r I js Nintendo ] GameCub \ asec
*This text is taken directly
S/TJO]R
Close your eyes and imagine . . . soothing sunshine accompanied by the sound of waves gently breaking on the shore. High above, seagulls turn lazy circles in a clear blue sky. This is the Isle Delfino.
Far from the hustle and bustle of the Mushroom Kingdom, this island resort glitters like a gem in the waters of a southern sea.
Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax and unwind. At least, that’s their plan .. . but when they arrive, they find things have gone horribly wrong... According to the island inhabitants, the person responsible for this mess has a round nose, a thick mustache, and acap...
nm m =
‘ Ww
from the instruction booklet.
RONGFULLY ACCUSED! } With beautiful blue skies, the resort Isle Delfino is the stage for an ever-expanding 3D action game. Even though they came for vacation, the Mushroom Kingdom crew get caught up ina crime. As Mario tries to find the true culprit, he also must gather up items called Shrine Sprites. The key to the mystery comes in the form of someone (or something) that looks just like Mario. The dramatic story unfolds with a lot of movie-grade
What? But . .. that sounds like Mario!?
The islanders are saying that Mario’s mess has polluted the island and caused their energy source, the Shine Sprites, to vanish.
Now the falsely accused Mario has promised to clean up the island, but... how?
Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of sticky situations.
cut-scenes, now with the visual power boost of the Nintendo
GameCube console!
FLUDD The mad scientist E, Gadd created this all-purpose pump, FLUDD. You can do all kinds of things with its water spouts.
MARIO
Mario carries FLUDD on his back throughout his adventure to clean up the polluted island.
FLUDD shoots water forward with the normal nozzle, but there are three other types of nozzles that can be switched out, too. You can attach a secondary nozzle in addition to the squirt nozzle; it can be switched out with a nozzle box.
This nozzle fires forward. It can clean up pollution and also attack enemies. This nozzle is always installed on FLUDD.
ROCKET NOZZLE ITEM
This nozzle blasts water downward, sending Mario straight up high in the sky. It takes some time to charge before it can blast off.
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HOVER NOZZ
With this down- ward-pointing nozzle, not only can you clean up pollution bolow you, but you can also float in tho air on a jet of water for a short while,
Tens Sy)
Itblasts water behind Mario with great force, allowing him to dash at extremely high speed. It’s possible to se this to dash over
TURBO NOZZLE bea Y ee
~ the surface of the sea.
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Yoshi hatches out of an egg. He can eat enemies by capturing them with his long tongue. He can also spit out juice, which has similar
effects as FLUDD. Depending on the fruit he eats, he'll change into
three different colors, and certain enemies react differently depend- ing on his color and the type of juice he spits. If too much time Passes or he spits out too much juice, his stomach meter can run to empty. In that state, he may vanish if he falls into the water.
S
EMI
‘Thay eroep along the ground, Mario ‘gets close, they try to spray hi wth ink,
BOB-OMB
They march aroune explode, They will
} hives. Mario brings down the hive | with a spray of water, they swarm him.
Folie
Mario sprays water on them,
ORANGE YOSHI
PINK YOsHi
PURPLE YOSHI
| B00
These ghastly foes deft through the ar and ge in Mario's way Some types turn Into coins and others are see-through
i, and aftor a while, slop moving if
Mario may meet these enemy characters during a course. You'll cross paths with familiar enemies like Boos and Bloopers, but some characters look and act a little differently in this game.
BOO (PINK) 1 Mario sprays water on theee pink ‘Boos, they transform into platforms
| BOWSER BOWSER JR.
The culprit behind vandalism! During shoots Bullet Bils
0 from the middle
Shadow Mario's the final battle, he from a small boat
] BULLET BILL
Firod from Bll Blastrs, these enomios fly straight in Mario's direction
| BULLET BILL (BLUE) BULLET BILL (GOLD) BULLET BILL (PURPLE) ] CATAQUACK (BLUE) CATAQUACK (RED) Tis roiescnbovodtottup | Those utero aia rre Ona td olla hse Wen Mn amen ce ter by Thee Czqucha ya tn Mato ince peal Pier ero Peetiteteal berg Port ried ME Og Meter ott ae | = , ; ™~ ek | mH || . CHAIN CHOMPLET CHEEP CHEEP 00 coo EELY-MOUTH
CHAIN CHOMP
Once cool to the touch, Mario can pry tp their stakes and haul these | iery-bodied foes around by th
‘These mini Chain Chomps are
saringctot, but Mario can cool them of
and redirect them by pling thee chains, ¢
These fish usually the water, but one Mario can't del
This troublesome turtle causes Pinna Park's Ferris Whee! to break down, It sleeps above a metal grate,
Then)
ELECTRO-KOOPA (RED)
They pace along fences. Mario can defeat them by kicking them from the ther side ofthe fence,
Those birds fly through tho sky dropping goop. f Mario hits them with they leave coins behind,
| GLORPEDO
They roll down his, leaving trails of pollution as they go, Mario jumps on them, they collapse into muc-like puddles
‘This glant oo! ives atthe bottom of ‘Moki Bay. His oral hygiene is tertble. {Coaning his teeth is a dangerous job!
GOOBLE
‘They emerge from puddles of goop and try to attack Mari, They come in ‘a variety of colors,
pulling its tps back and snapping them. | which makes them float onthe surface
) PS
rewards pop out. H
from the other
ide ofthe fence, Cy a 4
le hates hot peppers.
them off with a spray of watec.
MECHA-BOWSER:
} A giant, fire-breathing, Bowser shaped } robot that can be found in Pinna Park
| MONTY MOLE
‘They work the cannons that shoot Bullet Bills and Bob-ombs,
PETEY PIRANHA
ea
PHANTAMANTA
| PIRANHA PLANT
They emerge from the goop, spitting ut seeds in attack,
] PIRANHABON
These Plranha Plant heads roll along ccavered in goop
PLUNGELO
They use their plunger feet to wobble along tited mirrors. Their feet can ba dislodged with a quick ground pound
| POINK
| They tach thamsvs to FLUDD bt Mario can pump them up with water | ja launch them,
CES i
POKEY
|W Mario gets too clase, they rise right
‘up out of the ground, throwing their long bodies at him,
POKEY HEAD
When Mario's nearby they appear out fof the ground and chase him around using short bounces,
POLLUTED PIRANHA
Piranha Plants completely covered in ‘goop. Spray them with water to see } What they really look tke,
SEEDY POD
They say ean statonany bt when J art pproaces, he uy brow in the gund and shot out ek oes.
Fs feed
SHADOW MARIO
‘An enemy who bears a striking resemblance to Mario, Spray him with enough water and he surrenders
‘SKEETER
They skier along the surface of the water They stop moving if Mario sprays them, but they can't be defeated,
= |
] SLEEPY BOO
They snooze in narrow passageways, blocking the way. Yoshi can get them ‘ut of the way by eating them,
SMOLDERIN’ STU
Theso Stroltn’ Stus have fire shooting from their heads. Extinguish the flame by drenching them with water
| SNOOZA KOOPA
Despite looking ike an egg that's actualy ‘aKoopa’s shel These sleepy foes only ‘ako up when soaked with water
‘SOARIN’ STU
‘They swoop in and dive bomb Mario Sometimes they just fy back and. forth, right and left
‘STROLLIN’ STU
They try to attack Mario with a body slam. Sometimes they'l hiteh a tide ‘on each other, forming a tower.
] SWIPIN' STU | Tey also swoop in and dive bom
Mario, but i thoy mako contact, thoy steal Mario's cap,
O|TIH CIHIA
mgt | WIGGLER This angry caterpiiar runs on the bach. If Mario wators tho Duno Bud
J rental tp on
EJR R}AIC
] WIND SPIRIT
‘Thoy appear in midal boforo tying to physically attack him,
hs
WIRE TRAPS
‘These obstacles move along wires, ‘Thore aro red and blue typos, ono of Which chases Mario.
i”
These are characters you
meet on Isle Delfino.
These characters traveled with Mario to Isle Delfino from the Mushroom Kingdom.
TOADSWORTH
The steward who serves, Princess Peach. He panics when the crime is committed.
sips Pep Biaglogt
TOADS Princess Peach's five companions. You'll find them around Isle Delfino.
PRINCESS PEACH
Princess of the Mushroom Kingdom, She's the first ‘one to notice the existence ‘of Shadow Mario,
They're mountain people, said to have been made from the mountain itself. They have strong bodies and are brimming with curiosity. Although sociable, they tend
to be blunt.
.S The chief of police on Isle Delfino, fa - teed a.
lend Mario sunglasses.
oy
Mie oe
runs the second shop.
TE! «* Ie. A group of sisters who Sa
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/ 5 \\ vent Asself-described You'll find him on every adventurer. He seems episode. Once the like a seaman, but islanders understand that nobody knows who Mario isn't the culprit, he'll he actually is.
A rookie policeman on Isle Delfino. He's a worrier.
ae , ; The manager of the He plays a h 5 # lasaietane: tie baw’ } | Hotel Delfino. He asks loa twin brother in Pianta yeas tors lott ‘Amarried couple with children who run two V) Vilage. favors, restaurants on Gelato Beach. The husband
village's problems.
NOKIS They're people of the seawho . }
wear pretty shells. They can be weak and timid, but they = pee Beer ote are very knowledgeable. << bas gies
‘An old man who lives in Noki Bay and spends all his time fishing.
He thinks Mario is putting —| ona show!
A group of three brand-new idols. Mai-Mai is the group's leader.
‘A mysterious guy in a
found in Pinna Park are Pianta costume who's being terrorized by a very fast racer. enemies.
Aaa nese i
Some odd characters on BC 1 E ot A legendary / Isle Delfino. y eed bird whose He'll sell Shine ~ body is made Sprites for ten ¢ Shy | of something | blue coins each, < very much like sand. “ee
He plays in Pinna Park
and other places around Isle Delfino.
He's his grandfather's disciple. He's married and has children,
He goes to work (a part-time job) in an original uniform.
ANoki with a baby. Rumor has it she’s the
| wife of the Noki Elder's
grandson.
Each course contains many Shine Sprites just waiting to be found,
LEINOJPLAZA\
Delfino Plaza is something of a home base. Ityou can clean up the graffi, you will open ‘Warp gatos to hidden areas that yield Shine Sprites
0 SUPER SLIDE ow TURBO TRACK RED COIN FIELD
Zoom dow tis lng Using the Turbo Carefully hunt forthe ‘lid, but Watch out for Nozzle, clear this red coin hidden In tho pitfalls as you go! track with a series of, the tal gras,
jumps, Smal Defeating
Yoothoids are the only enemies may yok
landing zon more coins
PACHINKO GAME y x LILY PAD RIDE DELFINO , AIRSTRIP
5 Board liy-pad bort : This is Nozze gather up the tnd gather the red ‘ adventure frst
red coins inside the coins without fling . Return ther to Pechinko game. Into the poisonous \ red eoin-eollocting Aiming forthe ball : wat, . mission,
return cups wil allow .
Mario to hover again,
DOWN WITH PETEY | THE BiG PIRANHA!
fj winomee
Spray the Potlated
Piranha threo in at it and ace bridge to the win
Trea lightly down this polluted path Petey Piranha awaits Mario at the tp of the wind,
PETEY PIRANHA STRIKES BACK
THE HILLSIDE CAVE SECRET
RED COINS OF WINDMILL VILLAGE
Enter the cave near the lake to complet an odd, yet complex cours.
I thi eomateh with Petey Pian, he lies ound the village sing goop and stirring up tomadoes,
roofops, sme on cif
THE RED COINS OF THE LAKE
THE SECRET OF THE DIRTY LAKE
SHADOW MARIO ON THE LOOSE
Shadow Marois running Foose inthe vilago! Mario, must chase after him, spraying as he goes, in cde to stop him
Beyond the polluted lake ‘and in the cave, an
betacle course made up of rotating Red-Blue Platforms awaits,
Us the ropes to gathor Uupall the red coins that ‘appear above the lake
Persone | me | com
RICCO GE | GOOPER BLOOPER \gens E i, | BLOOPER SURFING HARBOR’ 2) | Breaks out y } sarant
A harbor ful of docked ships. The seas hick with f Race on the back ofa scaffolding to " a 2 Blocper! I Mario makes well asa crane that mov % good time on the track, back and forth he's rewarded with a Shine Spite
Bese fatale
‘THE CAGED SHINE SPRITE
Mario hitches ard on the cranes hook and thn climbs across the scafoldng to make his Way tothe huge cage
EPISODE 6
RED COINS ON THE WATER
Using the Blooper asa rfboard, Man's goal
THE SECRET OF RICCO TOWER
Using the nowiy acquired Rocket Nozze, Maro blasts of to the tp of the tower! Then, rotating worden blocks provide a tricky challenge.
SHADOW MARIO REVISITED
Shadow Maro leads a sgand chase over the Seatfolding
GOOPER BLOOPER RETURNS
Rematch withthe Sooper Blooper Tis time, he as a new attack!
Ci
YOSHI'S FRUIT
Recruit Yooh fora juley adventure! Spitting juice at Cheep Cheeps turns them into platforms, Use the juice to retrieve the Shine Spite as well
WIGGLER AHOY! FULL STEAM ‘AHEAD!
An angry Wigglr is 09 the looe onthe beach! "Marlo can knock him ‘ver by watering somo Dune Buds
RED COINS IN THE CORAL REEF
Red coins are scattered around the boach and coral roe, Some are ‘ven swing with the fiht
nusement park on
esa _| MEE i |
fod
has all Kinds of juding a big
RED COINS OF THE |i
PIRATE SHIPS
Eight nd coins hidden in th Pit Fide and among
EPISODE 6
‘THE YOSHI-GO- ROUND'S SECRET
Return Orange Yoshi to the Yosh-Go-Round to. find the secret course, which is made up of Mating, revolving blocks
Rel
:PISOD
| DUNE BUD SAND | CASTLE SECRET |
| Sean ne Bs win castle, The platforms Teacing tothe Shine
Sprite aro sand blocks,
‘THE SAND BIRD IS BORN
Mario rides onthe back of age Sand Bird in ode to gather the eight fed coins in mid
W's SHADOW MARIO! AFTER HIM!
Mari must chaso ater Shadow Mario once again cimbing lifts and running up hil inorder to douse him with wator
MECHA-BOWSER APPEARS!
This huge, ire-brathing stays put while zips around inthe
rollercoaster Then,
Shadow Mario's true
Identity is re
THE WILTED SUNFLOWERS:
Rescue the wiltad suflowers by spraying 1d dotting tho oaza Koopae asleep onthe beach,
SHADOW MARIO IN THE PARK
Shadow Mario appears
with even mare water
MIRROR MADNESS! TILT, SLAM, BAM!
Plunges are abttucting the wobbly imrrors! Knock them off tho mirrors to redirect sunlight onthe tower
IL PIANTISSIMO’S SAND SPRINT
I Piantisimo thinks he's fast Mario races him up the beach, but he has 10 got ther frst to win!
THE
WATERMELON FESTIVAL
it's the start of the Watermelon Fostivall Only the biggest watermelon, delivred to tho beachlront smoothie hut can win!
THE BEACH CANNON’S SECRET
Defeat Monty Molo and ante the eannon's
turret The platforms in this secret course vanish and reeppew!
THE RUNAWAY FERRIS WHEEL
top, dofeat the grow Electo-Koop,
EPI:
ROLLER COASTER BALLOONS
Maro must attompt to pop all twenty blloons before completing three ciruits onthe roller coaster!
THE MANTA STORM. |
I) ever tine Maro sony
J vePamerana sit neal ad ral mara! eft
THE HOTEL LOBBY'S SECRET
With ite it of wate, the Pink Boos transform into
MYSTERIOUS | | THE secret oF }) Kine Boo Down
HOTEL DELFINO CASINO DELFINO BELOW
With Yoshi's help, Mario With fit ck (anda ot Mario and King Boo do
searches the hot! for of wate), win big on the bate underneath the
the Shine Sprit, sot machine A pe wil . hotel, Spicy foods are his H open allowing Mario to weakness—use that to
SCRUBBING SHADOW MARIO _ RED COINS IN SIRENA BEACH CHECKS IN THE HOTEL
sa race against the Maro chases his shadowy
‘lock! Clean up Sirena anereary all over the sealord araund the
Beach bofore the time hotel Boos linger in the hotel before the buzzer limit expires, 2 hallvays,mpersonating the impersonator
A mysterious place w ‘Small ledges and other r The Tricky Ruins leave
cliff walle and a deep, obstacles dt the cli, At) Mario only narrow cracks
This athe home ol the Ne - thet aro baie [N ppnngee tagcat
oe : Moat west fet nope ope fry focal waste
EPISODE 3
RED COINS i EELY-MOUTH'S IL PIANTISSIMO’S. INA BOTTLE | | DENTIST SURF SWIM
Equipped wth a special The monster lurking on t's arace against helmet, Mario enters & the seafloor has. a huge , Pramiima Hea forthe small ote and must . denial problem, Mario » & lg across the 320 t wi, ‘use FLUDD fo gather all ft ‘must use FLUDD to clean
ght red coins, tho creature's tooth,
THE SHELL'S. HOLD IT, SHADOW THE RED SECRET MARIO! COIN FISH
Acompleated ropes This time, Mario must Gather al eight red coins ‘ures ft this tse the Hover Nozze to found atthe bottom of giant Carch shel. Inede, a = chase Shadow Mario up the sea, Some ofthe sis of wal ump she the clits, cos are even locked in ‘nly way up the rotating ia formation! plato,
| chain . ILPIANTISSIMO’S | chompers CRAZY CLIMB | UNCHAINED
ISODE PISODI sop THE GOOPY CHAIN SECRET OF THE INFERNO CHOMP'S VILLAGE
BATH
Like its smaller cousins the Chan Chomp needs to cool his hoa Orc t's
UNDERSIDE
With Yooh in tow head to tho underside of tho village nthe not area, ‘huckster Pianta help Maro though the course
The entire town ls covorad in red-hot goop, ‘and Mari has to rescue the mayor—without FLuDo!
ISODE 6 EPISOD PIANTAS SHADOW MARIO FLUFF IN NEED RUNS WILD FESTIVAL COIN HUNT Ten Piantas ae buried in Shadow Maro leaves & Collect al the red coins
hidden inthe Fluff Festival. The Shine Sprite appears ontop of at coud
trl of fry graft Mario must chase ater him, spraying FLUDD relentlessly
taming gpl seve thon | all before time runs out, i pS
CORONA' MOUNTAIN
‘An active volcano with huge pools of lava, Mato has to jump and sim the clouds to each the top
‘where the final battle await him,
Items and other things you find on the courses. A lot of these respond in one way or another to being sprayed
with water.
| 1-UP MUSHROOM:
BALLOON |
They appoar in Pinna Park, Episode 8, Mario tases the roller coaster to op them,
iia |
BASKET
Bullet Bills can dastroy these, Sometimes, there be an item inside.
Le)
BELL
Pouring water or hitting these with a waterwheel produces 1-Up "Mushrooms or coins
oFs
oprayed, these birds drop an item, Each color bird produces a different item,
-
BLOOPER RACER Mario can race these Bloopers quickly across the water’ surface, They come in three colors,
eae
BLUE COIN
BOWSER’S HOT TUB
Bowser relaxes here, If Mario touches the green (900, he takes damage,
BLOCK BURNER BUTTERFLY | CLAM CUPS | CLOUD | COIN | CRATE
| ite de algo ey Ears cm WE: a a7 ) CUBE LIFT | DUNE BUD Leb | FENCE | FLOATY FLUFF FLOWER FORCEFIELD
These cube-shapod platforms rotate and move ‘whan Mari gets on,
la]
When Mario waters them, these small sprouts undergo a strange transformation,
* hes
When Mario touches this, not only is he shocked for a moment, but he also thes damage,
ey)
‘Mario can climb on them, ‘under them, on the walls, and aven sometimes on
the cling,
These puffy plants float with the wind! Mario can Grab om and take a ride
WO SBaio=
Spray water on them, and a coin comes out, Sometimes they are Pokeys in disguise!
|W Mario touches it, he takes damage. tcan be ‘meltd with Youh's juice
| FRUIT J Six types of fruit can be found scattered among the courses, Some of them become trees
FRUIT VAT
1 Mario ground-pounds the owitch in the upper section, fut comes out.
=)
GooP
W Mario gots int he ‘lips and his body gots polluted, He can wash it off with water
GRAFFITI Regular or blue coins appoar as Mario cleane these messes up
GRAFFITI (SHAPES)
Mario is rowarded with blue coins if he cleans up ne of the two types,
| GROUND PouND PLATFORM Ground-pound these targots to destroy the Platform underneath
J HOOK |
Mario can hitch a ride on these huge hooks,
HOVER NOZZLE CRATE
A bluo-colored box, Mario jumps on it, a
ICE BLOCK
When Mario pours water ‘on these, they slowly ‘molt, Sometimes they
| LAVA
‘Alako of Java found on Corona Mountain, ‘Mario falls in, you must
LAVA GRAFFITI This td-hot goop deals, damage, but vanishes if Mario sprays it with
LILY PAD
Mario can stoor thoco large lly pads with water, bot thoy can sink and,
| MANHOLE By doing a ground pound on these, Mario can entor the underground
hover nozzle comes out, ave itoms inside, start over water vanish, passagoway, e | = . >
i Leta) | p, i i 4 = MARIO’S CAP { MIRROR MOVING FENCE | Mup BOAT NAIL PIPE | PIRATE SHIP
Certain enemies may steal Mario's cap! Once defeated, the enemy
Plungelos walk around cn these huge round imirors, and their weight
When Mario bits them, they start to move along a track, A short while
‘Mario can steor these boats with a jet of wator {rom FLUDD. They sink if
Mario can pound them in with a ground pound, and when he does, some.
Agreon pipe loads to a different area; an orange ine loads to a diferant
‘Thoy swing left and right in huge ares, and sometimes doa
drops makes thor tt ar thy stop, thay fall, thay ita wal produce tems course complete revolton c / ) | e fa as) > S Seven Vas
JX rm < : POISONED RIVER J POISONED WATER Jj RED COIN ] RED SWITCH RED-BLUE REVOLVING DOOR J REVOLVING FENCE Thistoxic water lows | These damage-inducing J Callectoight and a Shino Aground pound will tip | PLATFORMS
underneath the tly pad ‘on tho Dolfin Plaza Mini-Course,
bodies of water can be found in places such a Noki Bay.
Sprite appears, They also appear in special Mini-Courses and episodes,
the swith; red coins wil appoar for a while,
These rod and blue lits take turns rotating
Hitt, and it wil spin Maio tothe other side, Some can bo found on walle and others on cefings,
When Mario sprays water oni, this fence rotates, ninely degrees.
J ROCKET NOZZLE J CRATE ‘A ted-colored box, It
Macio jumps on it, rocket nozzle comes out,
oral NLA" DS es
ROLLER COASTER Mario can fire water rockats from tho ear asit zooms around the track,
ROPE
They ang ite stack, but Mario can movo across ther, Jumping on these wil Faunch Mario into the ai.
SAND BLOCK
Once touched, these platforme crumble. Wait too long, and they vanish,
‘SHINE SPRITES
Small facets of sun power that can be found scattered around the island,
| sicn
These signs can be found scattered around courses, and provide important information,
SLOT MACHINE | SPIKES SPRAY POINT ‘SPRINGBOARD TILE SET GAME TRAMPOLINE
Spray the érums totum J They shoot out of platforms | Mario can fil up FLUDD's j) Get on ane Maio fung high them with |) Mario sprays water on the J Maria can bounce high thom, Coins or enomios |] at rogular intervals, Don't f tanks sing those wator |) ini tho alr Woprayod with ing sixtoon panots to get thom — into the air, Thoy come in may come out, depending jj touch them, orelse you'll) spouts, wate they shrink and can be |} Building up momentum J torotate. fhe cantcomplet2 | all sorts of designs, but on the results, lose a if, arid to other paves, sends them even higher, |] the puzzle,a pipe appears. |} the effect isthe same,
ol) = Ey
TRAP TREE TRICKY RUINS TURBO DOORS | TURBO NOZZLE WANTED POSTERS jf WATER BARREL
They suddenly appeorin | Maro cangrab on and Once sprayed una Those doors break apart | CRATE Wanted posters showing They filed with watoc certain places andsend || clinb tem. the ee has) apooar The shape ofthe) when Mario Turbo Agray-colored box. te vandals picture Break them to spl their Maro Tying along way. shar branches, Maio rus depends onthe" Dashes trough tem, J nSiefceorelPO% Some of them prodice | content They ean be can cimbto te top. | location Meese & coins I sprayed cared
cia | L—.. y WATER BOTTLE —_j WATER LIFTS WATER ROCKET | WATERMELON WATERMELON winpow YELLOW SWITCH Thess ype is FLUDD' Operate these ts by fing] These rocket are loaded |) Damage these to break | BLOCK Sometimes, spraying A ground pound vl fp tanks hal-way The large |) thejugs up with water into the roler coaster, them apart, revealing» Marian break these water into open windows) te swith; coins wi type tls FLUBD up and canbe ted tom eon. They come m sever | witha ground pound.) produces coms appea for awhile, completa Foo. aldioron ie
Sa (Ge
YOSHI-GO-ROUND J YOSHI'S EGG
Oe =
These scenes really made an PE ACHIINIAS MEMORABLE: impression. There are a lot of PON\ATAIL!
iconic moments featuring MOMENTS) Shadow pate. + BUTE WG: Both Mario and Princess Peach have dressed to match the tropical climate of this game.
Isle Delfino, the setting for this Peach wears a sleeveless dress THE DOLPHIN’ adventure, is in the shape of a and her hair is tied up in a pony- jumping dolphin. Its name means tail. After this game, she appears with a ponytail for sports dolphin as well. Sometimes you games such as Mario Kart and Mario Tennis. can see over hills or across the
water to other areas of the island. You can see Ricco Harbor from the Bianco Hills, and you can see Sirena
Beach from Pinna Park. Throughout the game, Bowser ‘BOWSER | Jr. does a lot of vandalizing—
and creates a lot of enemies in the process! As a result, their
2 design is slightly different than
in other games in the series. Yoshi also vanishes when he falls into the water for the same reason,
FLUDD comes from Gadd INS TRANGE Science, Incorporated. Its OUD IMAN] inventor, E. Gadd, is the same guy who made Luigi's weapons in the Nintendo GameCube game Luigi's Mansion. Bowser Jr. also mentions that he got his equipment from a strange old man in a white coat, so it's possible that his magic paintbrush came from the same company.
There are secret courses GECREN hidden in some areas. As COURSES you enter, Shadow Mario
steals FLUDD, so Mario has to find his way to the Shine
When you register as the user of FLUDD, an interesting profile of Mario comes up on screen. When you look closely at the Japanese text, it has some
interesting info on Mario. You'll see, “Favorite food: spaghetti, least favorite food: poison mushrooms, weight: it's a secret, height: unknown, number of previous jobs: unknown," and more,
When Mario has taken enough damage that he's close to losing a life, he’s more exhausted and his voice changes to match.
At the start of the game, the vandal's identity is a
mystery. But when his identity is finally revealed, it turns out to be Bowser’s son, Bowser Jr.! Apparently, Bowser told his son that Mario was a bully who kidnapped Peach. This game is Bowser Jr’s first appearance, and the design of his scarf is different than what it became for later games.
Shadow Mario is always running around vandalizing Plaza Delfino. He will grab your Yoshi eggs or FLUDD power-ups, but you can stop him and get them back by spraying enough water on him.
This is the first time in a 3D action game where Mario can
actually ride Yoshi, Using fruit juice
and his long tongue as weapons, he joins Mario for the adven- ture.
These rare events only occur when you've met certal conditions. TI
If you look at Sirena Beach from the right angle, you
can make out the shape of a
Nintendo GameCube controller.
And take a look at the Hotel Delfino, too—it looks like the console!
“On the beach at Pinna Park, there's a version of Soarin’ Stu called Swipin’ Stu that at- tacks Mario and steals his cap, Without it, Mario takes a bit of extra damage. After Stu has taken the hat, his face changes to look more like Mario's,
If you have completed
all the missions that
involve capturing
Shadow Mario, you
return to Plaza Delfino
and find it entirely flooded. In the flooded state,
you're able to chase Shadow Mario all the way to Corona Moun- tain and take on the final course.
is the only game in the series where you
can see Mario in sunglasses!
‘Once you talk to the Sunglasses Vendor Pianta, he'll loan Mario his sunglasses as long as you've gathered thirty Shine Sprites. Put them on and the screen gets slightly darker. After you clear the game, Mario. dons the shades and a Hawalian shirt. If you talk to the Sunglasses Vendor again, you return to Mario's normal look.
COLLECT ALL 120 SHINE SPRITES’
There are 120 Shine Sprites to be found in the game. Once you've gathered them all, your save file gets a special mark, and there's a new cutscene after the credits scroll.
x9 20) | W792) wks |
‘AND MORE
FLYER! COLUMN
ame jstributed to toy stores; oe rn a are retailers pao ae Sh size, and they exP! ope. They came in AAT to play.
what made each gam
By
A oy UDROE EAE
mules, BOXER —L7
SUPER MARIO BROS. 2 SUPER MARIO BROS. THE LOST LEVELS IN THE US
SUPER MARIO BROS.
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SUPER NI
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UPER MARIO USA SUPER MARIO LAND 2: 6 GOLDEN COINS
ER MAI INT
BOOKLETS f
For later games that came after those advertised in the flyers above, the distributed promotional material was changed to booklets. They were pub- lished as catalogs or in other formats covering either a single game or sev- z BD Pcoircees set ea eral games at once, depending on the “id }, Se ARO BROS ir time of release. They sometimes t . came in concert with TV commercials, Z
or featured famous celebrities on the
Covers of the booklets. NEW SUPER MARIO BROS. NEW SUPER MARIO BROS. U 7
i
fs INTRODUCTION
*This text is taken directly from the instruction booklet.
Emergency News Flash!
Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unknown assailant. How could this happen with Mario around?
According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mustachioed marvel immediately jumped into action and sped off toward the fire. The moment he left her side, the princess vanished!
Who's behind Princess Peach's disappearance? Who's behind the attack on Peach's Castle? Are the two incidents related?
Didn't Bowser Jr. once think that Princess Peach might be his mother?
Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess!
In addition to the main story mode where Mario rescues Princess Peach, there are two multiplayer modes available through wireless connection.
After Super Mario Land 2:6 Golden Coins, there wasn't another 2D side-scrolling action game starring Mario for fourteen years. In New Super Mario Bros., Mario returns to the original for- mat to battle Goombas and Koopa Troopas across eight worlds in this ever-expanding adventure. The controls are the +Control Pad and two buttons, so of course you can still dash and carry ob- jects. Some actions from the
3D games, such as the aay ground pound and wall jump, MARIO VS. LUIGI MINIGAMES
were incorporated as well. ‘The two brothers play against ‘There are over twenty in allt puz~ each other. Big Stars appear les and action games from all
Pesca aiaind a ane
itRODUETION
MARIO
He's the default character to go on the adventure and rescue Princess Peach.
You'll start the game as the brother you know best: Mario! This time, Luigi isn’t just Player Two. If you use the code below, you can take Luigi on an adventure instead of Mario.
uu LUIGI
On the “file select" screen, if you simultaneously press the L, R, and A Buttons, you can choose to play as Luigi. His abilities are the same as Mario's.
Mario is powered up when you use certain items. If you find another item while he's already powered up,
it goes into your stock
so you can use it later.
aad
Mario starts the game in his standard form, He can't break blocks when he's this size, and if he's hit by an enemy, you'll lose a life.
mario
Luigi
(SUPER MARIOGZECInIrcn © )p)
Mario grows to twice his size when he gets a Super Mushroom. He can break brick blocks now, but if he's hit by an enemy, he'll shrink back down to his regular size.
FIRE MARIO ITEMOFIRE FLOWER 1) »
Mario can attack enemies by hurling fireballs at them. A coin appears when he defeats enemies with a fireball.
- FIRE MARIO
INVINCIBLE MARIO GGYCEZGICCINS )» ( MEGA MARIO ¢ MARIO Ganesan »»)
Mario's body starts glowing, and he can defeat any enemy just Grab a Mega Mushroom and Mario grows to a colossal size.
by touching them, If Mario defeats eight enemies in a row, you Mega Mario smashes enemies, blocks, and even pipes simply by get a 1-Up Mushroom, His dash speed is increased, and he touching them, A meter keeps track of how much he destroys. twirls when he jumps. When the Mega Mushroom wears off, a 1-Up Mushroom appears
for each block filled on the meter,
INVINCIBLE
itt MEGA MARIO
re
ee MEGA LUIGI
¢ TG oO da MINI MUSHROOM HB) (SH ELL MARI efirem BLUE SHELL >)
Use a Mini Mushroom to shrink Mario down to micro size. When Mario's wearing a blue Koopa shell on his back, he can Because of his tiny size, Mario floats when he jumps and can crash into enemies with it and defeat them as he goes. If he run on water, But he can’t defeat enemies with a simple jump squats, he goes into his shell and is protected from some anymore, and any damage means you lose a life, attacks. He can also swim a little faster,
—
rn Ps MiNi Luiat
She was kidnapped by Bowser Jr. while on a walk with Mario.
FX
He panicked when = Peach's Castle was attacked.
Mario’s allies who help him on his adventure.
There are dangerous poisonous swamps, but Mario can get across them on Dorrie’s back. If Mario does. a ground pound, Dorie lowers her neck and speeds up.
This Wiggler has a very long body that carries Mario along. If Mario times his jump with Wiggler’s wave-like motion, he can jump very high.
He stays in the Toad Houses and gives Mario items. Which item you get depends on what kind of Toad House you visit.
Here are the enemies that Mario encounters on his journey. There are different boss characters waiting in each world, and Bowser
and Bowser Jr, are both
the final tower!
BALLOON BOO
When Mario is looking, they putt up. When Mario turns his back, they deflate and chase ator him,
S|: |
BANZAI BILL
A huge Bullet Bil They can be defeated just lke regular Bullet Bis, with a stomp from above,
BIG DEEP CHEEP
These Deop Cheeps are larger than average, The territory they patrol Is larger, too.
BIG DRY BONES
Alarger Dry Bones, They don't fall apart when Mario does a normal slonip—you have to ground-pound.
BIG PIRANHA PLANT
They're rooted in the ground, so they reach to bite Mario with ther lang stems,
BIG THWOMP
When these large Thwomps fal, they can break blocks.
BIG UNAGI BIG WHOMP BLOCKHOPPER BLOOPER inphobaen sce eanfaton uc hen teystew tule | stigupant sean, fo 0} (la : i eres) \) BLOOPER NANNY BOB-OMB Boo BOOMERANG BRO
Four Blooper Babies follow them as ‘they swim. They flash a warning, and thon split up and attack Mario,
‘Altera hit from Mario, they steam for ‘litle while, then explode, Their blasts can break blocks,
ae
‘They chase after Mario while his back is tumed, Sometimes they hide inside blocks,
co | o a
They attack with boomerang,
BOWSER
The boss of W1 and WB, He breathes fir to attack Mario, and ean jump very high,
Thoy lyin straight tines. Some are fired out of Bil Blastos,
BOWSER JR.
Ho's the boas ofthe towers, He hides
BROOZER
‘They run up to attack, breaking blocks in their path I takos threo stomps from Mario before one wil go down,
BUZZY BEETLE
‘Thoy mostly appear in underground courses, Some walk across the colling, thon fal tothe ground,
a
CHAIN CHOMP ‘Thoy try to bite Mario Throe ground
pounds on the post allows them to ‘escape,
CHEEP CHEEP Usually they swim slowly underwater,
butthere’s a type that jumps up from the surface
ir 4 F
CHEEP CHOMP.
‘They try to gobble Mario up with their big mouths.
CHEEPSKIPPER
The boss of World 3, He jumps out of ‘he water and ries to tackle Mario,
CLIMBING KOOPA (GREEN)
‘They climb up and down or right to lett along fences,
CLIMBING KOOPA (RED)
They're much faster than Green Glimbing Koopas.
ae
CROWBER
‘Alter they crissoross in te sky, they ‘swoop down to attack Maio,
DEEP CHEEP
When they see Mario, they swim directly toward him,
oul
DRY BONES
When Mario jumps on one, it falls apart, Butaftor a while it will como back to lite.
DRY BOWSER
‘This boss looks a lot tke Bowser: He throws bones at Mario, and froballs don't have any effect on him,
FIRE SNAKE FLAME CHOMP They're made entiraly offlames! They |) They float around near Mario and spit make bounding leaps to chase after | fireballs at him.
Mario
GOOMBA
They walk slowly along the ground, and jump in time with the music
BGS) 2%)
HAMMER BRO.
They throw hammers to attack, Every ‘now and then they jump,
Ts
KAB-OMB
Falling volcanic rocks or fireballs light their fuse, and then they go on & rampage.
KOOPA PARATROOPA (GREEN)
‘They're a lot like the red ones but it you Jump on one, ts wings all off and it bocames a normal Koopa Troopa,
KOOPA PARATROOPA (RED) os KOOPA TROOPA (GREEN) Thy xn yout en acrnste P| treytep on waning sven at ne ground, : elgg a elf 1 Mario amps on on,
ithides inside its shell
BE
LAKITHUNDER
‘Tho boss of World 7. He throws Spiny Eggs, drops lightning, and even dives down to attack Maro!
LAKITU
‘They throw Spiny Eggs from the sky, Stoal Lakitu's Cloud by defeating it
KOOPA TROOPA (RED)
‘They walk back and forth on lovel areas. Sometimes the music inspires thom to strike a pose,
LAVA BUBBLE
Aol of fir that jumps out of a pot of lava,
MEGA CHEEP CHEEP
‘These Goombas are so small that ‘They run away with bouncing leaps ‘even Mini Mario can defeat one by |) An item appears after Mario deteats jumping oni one.
‘The boss of World 6 isin a tank that fires Bullet Bills, He also throwes Bob-ombs at Mari,
‘The boss of World 2. He pops out of the sand and attacks by spitting racks at Maro
s = ——
PARAGOOMBA PETEY PIRANHA PIRANHA PLANT POKEY r a aia & = = | = SCUTTLEBUG SKEETER SLEDGE BRO SNAILICORN: ‘SNOW SPIKE
‘They lower themselves down from above on a web, Sometimes they
‘Thoy skato across the surface of the water. Every so often, they drop a bomb,
‘Thoy throw hammers, Whon they ‘round-pound, they hit the ground with a strong earth-rumbling stomp.
‘They charge toward Mario whon they catch sight of him. If Mario jumps.on ‘one itis pushed back a long way.
‘Thoy pull snowballs out of thoir mouths and throw them, The snowball ‘grows asi rolls through the snow.
e Avoots| wi
SPIKE BASS
‘They move along the surface ofthe ‘water, occasionally jumping up to attack Mario,
SPIKE TOP
‘The big spike on top protects them from Maro’s stomps. They can walk ‘on walls and ceilings
SPINY
‘They have a spiny shell, 80 Mario will {ake damage i he jumps on them.
= Us fireballs to defeat them safely.
SPLUNKIN
‘These jack-o~anteens plod along the ‘ground, if Mario stomps on thom ‘once, they got mad and move faster,
SQUIGGLER
They climb out of pipes, and then crawl around slowly.
| é J [a
They swim straight through the wate, ‘andl twin time with tho mucio,
SPINY EGG
Lakitus throw them from above, When Spinies enter water, they curt back into Spiny Ege.
swoop THWOMP They hang trom the celing and walt, |) They fall when Mario gets close, then When Mario approaches, they swoop |) thoy slowy rise back up,
‘down at him and then fly away.
See ee
UNAGI
‘Some stick their hoads out of holes in the rocks and bite at Mario. Others ‘swim slow through the water.
VENUS FIRE TRAP WHOMP
‘Thoy spit fireballs towards Mario, ‘Thoy try to fall face-trst onto Mario, You can use them as a platform while they're on the ground,
PS Rh 3 43 BUG CAUACACE
WIGGLER
Normally they stroll long calmly, but if Maria attacks they become bright rod Anary Wigolers
= WORLD
into eight worlds, each containing roughly ten courses. If you want to get to the special courses
marked with letters, you will need to either spend Star Coins or find hidden entrances,
wi-2
There ae lots of blocks in this lvel. Mario goas above the coling past the
ex hel find ahidaen goal
wi-3
Ws.a lot easier to get through if you jump,
rhythmically in tim with
the tting mushrooms,
w1-§
‘As Mario works his way tothe top, don't get ‘caught by the moving blocks in the middle
wi-4
This hilly course features tho first appearance of the Mini Mushroom,
WORLD it)
This world contains the ‘grasslands outside of Peach's Castle,
Mario can leap forward with the help of trampoline mushrooms,
Ropes and moving wall sections allow Mario to y above the lava
wi-4
The first grassiand course, i's breeze if Mario uses a Mega Mushroom,
Sushis swim past Mario in this serolling underwater course
W2-5
aware tho Blockhop: pers—they're disguised ‘as normal ? Blocks!
Fly through tho sky on a huge it. Piranha Plants try to hitch a rid, too,
W2-1
A dosert level where PPokeys big and small
A J block Mario's way
‘Spikod ball of alla ‘oll through the castle,
W2-2
Stoal Lakitu's Cloud to reach the coins inthe sy,
W2-A
‘Avoid tho Spike Bas then tse the spin blocks to helicopter through the a
W2-3
Narrow passageways ‘connect big and small ‘rooms in this mazelike course
This world has an oland fooling, as tho oan apreads ut befor
W2-4
Dunes appear when Mario hits ? Switches,
we- A
Moke your way through Ferri whee! lifts and rotating platforms,
At frat, it's fill with ‘peaceful Cheep Cheops, but then Cheep Chomps ‘swim toward Maro,
W3-2
Cross all differant types ‘of moving mushrooms to roach the goal
W3-C
Spike Bass and Cheep CCheeps patrol the shallow water
w4-4
Se Aeae a alee Mn el Nr
Climb up the fences and watch out for Climbing Koopas,
W3-3
ushing water slows ‘Mario's progress as Bloopers tako aim at him,
‘Bob-ombs can help break blocks and open a way through this ‘underground lovel
W3-@ ‘an od mansion witha confusing layout, Sol
the mystery to reach the nd,
ae * W4-1
This forest is full of danger: a poisonous
J} swamp below, and J} Scuttitugs above.
ws-
‘Mario must make his way through a path filled with Skowors and Whomps.
W4-2
‘Mario must cross ‘mushroom platforms that tit as he steps on, Try not to sip!
Swing across the lava, then watch out for Towomps!
W4-3 Big Unagi moves through
the water lke he owns the place.
W4-A
W3-A
cotors skim along the
ter's surface while Mario bounces aver
Pipes servo as Mario's platforms, Watch out for Piranha Plants!
w4- Mario must climb the
fences to stay above the rising fava,
W5-1
Thore's snow on the (ground and falling from
WS5-2
An cy cave whore Spike Tops wander around and
ws-5
Alift takes Mario to the top, but avoid the Dry
W5-3
The icy floor makes for an exhilarating side
HE
Ws-@
Lot the Broozers break the blocks so Mario can
tre branches, ao Maro | Swoops dve at Mario.” Bones and epkod balls downvard conte forward thas to watch his footing as youre. A word sow, There aro aiotof Stppery spots in bia Wor : | ws-4 W5-A WS5-B Ws5-c ‘Avoid the Bullet Bis as The conveyor belts inthis] Leap across tis course] Koopa Toopas block I Broozes go wid inthis Mario makes his way over ice castle can spood ‘on mushroom platforms | Man's way over icy underground course mushroom platform that | Maro up or stow him that grow andshink. footing, move up and down, we-2 we-fi We-3 we-4
we- [ij 2
Make your way upward by climbing the conveyor belts. Watch out for Dry Bones!
‘A world above the clouds,
Lots of jumping fain atore for Maio herel
W7-4
Use the spin blocks to ssond Mario from ‘mushroom platform to ‘mushroom platform,
‘coming as Mario climbs Jf over cits and ledges. }
W6-6
Mario can goto the top withthe help of spin blocks, pipe cannons, and pipes,
Deep Cheeps chase aftor Mario from both sides
W7-1
Mario must ride tho ‘moving Flatbed Ferries across this level
w7-5
Use the power of Bob-ombs to unlock hiddon areas,
W7-6
Koopa Paratroop: bounce along on the tops ‘of mushroom platforms, and Mario can too!
The water level changes. In this shallow lak. Spiny Eqgs flat on the surface,
Use the moving stone Hts to help Mario cross. cover the lava,
W7-@
Search forthe goal among the hidden blocks, doors, and othor secrets,
Mario must use lits to ‘make it through this seroling course
ai
‘Skewers crash out from tho right and left as ‘Mario climbs, Find the
W6-A
‘The quicksand spreads across tho entire screen! ‘Two Lakitus attack Mario ‘simultaneously.
W7-2
You'll ned good balance toholp Mario get all the ‘way to tho top,
Ride the Snake Blocks to pass across the spikes ‘and around the Spinners.
‘Aforest scene filed with Piranha Plant, Part of the course is undorground,
Use the dangling poles and le rooms to get between icy ‘mountain ledges,
W7-3
Ride on tho Big Wiggle's back and havo an adventure together!
W7-A
Al of the connected pipes and passages ‘make this level like a
There aren't many tnomies here, just rocky ledges and Fire Bars
w7-f
Use tho lifts to move up, ‘down, let, and right around obstacles,
Bullet Bills fil the sereen as Crowbers attack from J the skies
Ws-2
The switchos change the Water lovel, so uso that to keep Matio moving,
we- fi 4
W8-3
Ws-4
we- 6
The Flatbod Ferries change positon when Matio hits the switches.
Ws8-5 ws-6 Mario must jump off Climb to escape the unstable platforms and | rising lava.
‘wobbly stones bofore they fall
ws-7
This mountainous level is filled with Koopa Troopas, Sledge Bros., and many ‘more enemies
ws-8
‘Mario's footholds keep getting destroyed by flying rocks from the volcano,
ws-f 2
Board the Snake Blocks and follow their ‘complicated route to avoid all obstacles.
we- {2
These myteous rooms tun 80 degrees, nthe finn on, Mar faces Bevo vc and Boor
Items and other things that you find on the courses. Some will help Mario, but some will make you lose a life with just one touch.
' SWITCH 7 BLOCK ? SWITCH 1-UP MUSHROOM 10-COIN BLOCK
‘When Mario hits it, dotted |) These blocks can contain e e ‘When Mario flips the Grab one of these to gain Atblock that spouts a Ine blocbecone sald || cona or hows mach eset mona, tere of pin tan clos fora wale & rect i cin, as Mario hts r rave al Tw 1G ay = —
Sih
o63se)
BARREL BANZAI BILL BILL BLASTER BLOCKED PIPE BLUE SHELL
They float on the surface |) CANNON These cannons fire Bullet || The opening is covered. —)} Mario can use this to tfwater They bob 2nd shee cannons bast ut lls. Tey come at iter] Maro'canusea pump to | power up nts Shell Si ue Ns Pree arnone at oot ent hg clear aay, Mart, 7 ‘towards Mario, ; " rey \ \ 4 —
BLOCK BURNER coin CONVEYOR BELT | CURRENT PIPE Super Mari can smash Some are abways Samo ae stall long the When Mero gets on he) strong curent ows them, Some hold items, shooting a pillar offre; |) courses. Others appear [i moves with it either loft |) through the pipe. f Mario others send fre ot shar Mario detets an orig soins int the caret perc ney wih a irbal shes him along > a ‘4 a iad) | CYCLONE DANGLING DONUT BLOCK DOTTED-LINE DRAWBRIDGE EXPANDING FALLING LOG HNario ots caughtin |) ? BLOCK When Mario ots on, they | BLOCK They pen and cbseat_ | MUSHROOM ‘As Mari run over tam, fre ne thvown high up This wily swinging {urn see: Soon they start Y Theyre dotted outines off "™ stone They stretch ntotong yoy an hen 2 Bock stops in lace bine, Wn the sth platforms, ton sink when Mai itt is hited blocks wpe back in ty mushrooms E 8 « } cj ie eae) FALLING ROCK | FENCE FENCE GATE FERRIS WHEEL | FIRE BAR FIRE FLOWER P ‘When Mario gets on, it Mario can grab on and ‘Mario can spin around to |) These four platform ‘Spinning lines of ‘This ie the power-up that o stats to tit Hit tits to] ryovein any drecton, the other sidootafonco J rotate constant fal There awa makes Fre Mari, v¢ far Maro fnof— | When Maro punches, be) by iting one vavoy ozs
sometimes into lava attacks enen ‘onthe other
FLATBED FERRY FLOATING FLYING ? BLOCK FLYING ? BLOCK GELATIN GIANT FENCE GATE | GIANT SPIKED BALL These lations move | ARROW LIFT (YELLOW) (RED) Whon Mario ground | Whon Mari itt the) These ar huge iron als alg ack Ath end Sch als. Retuoc 9 Bak oy fy above courses pond te sks into the] Teor spins around, covered with pos the platform | Te Wahtor let depending | wang fly tought sky] onthw'werd men: fit” lye ail reform attra.) moving Maio quite a They can break blocs as
falls, taking Mario with it. « whe a Marlo st tat ‘ay was 7 ¥ t . little white, Jong way. they roll along,
Snore Maro stands one to goa em,
es EI
GOAL POLE HANGING PLATFORM § HANGING VINE HARD BLOCK HAUNTED LIFT HAUNTED STAIRS | INVISIBLE BLOCK ‘When Mario grabs it, he They're held by chains, Just like hanging ropes, ‘They can be broken by a These elevator platforms: At first it's just a slope, ‘You think nothing's there, dla the course: He |The tpinthedrecton but mostat thom appear J Bobramboxloon ara) actogdy wavering and | but Mario presses’ || but blckappers when gets more points the ‘of Mario's weight, and in jungles. ‘volcanic rock. ‘suddenly falling. ? Switch, stairs appear. Mario hits it. Some contain higher he ga, over skint thea, coin or ther Hom
ae al] ii) =N la 8 INVISIBLE COIN KEY LAVA LEDGE LIFT LoG MANHOLE Coin shapes marked bya) A key appears after Fall in and Mario welll ‘Mario can't dash along, These platforms move As Mario steps on, it ‘They block shafts, but dotted line. As Mario Mario defeats a boss. take damage! Usually, ‘but he can hang down ‘and carry Mario around. ‘starts to roll. if Mario Mario can pass through touches thm, thy tun |) When Mare tkos the lava canbe fundin | from ho edge Some af thom fl shorty | stays onto ong he ham wth aground int el cin Weyrhecan move onto | castes, ator Mario gs on fa of pound
thenext world,
22 S28 \==|\S2 88 So peas nleded nye eld Mr
MEGA MUSHROOM
This lets Mario power up
to Moga Mario fora litle
while, \
MINI MUSHROOM ‘Avery tiny mushroom that Mario can uso to power up to Mini Mario.
MINI PIPE
They're much smal than normal pipes, Mini ‘Mario can enter some of
MOVING BLOCK These big stone blocks ‘move on thor own, If Mario gets caught between them,
MOVING MUSHROOM It carries Mario along the ‘course I bucks up and down and sways let to
Oleh am. i ai we — SD
a eal = I ad OBSTACLE BUBBLE | ONE-WAY PANEL ORANGE P SWITCH PIPE PIPE CANNON PLATFORM BLOCK Huge bubbles that appear) Mario can only pass PLATFORM ‘When Mario hits one, Mario can enter some, ‘Aiter Mario climbs inside, |) Each time Mario hits one, runs noone. Le take silver coins appeat. boing a single block PLATFORM PLATFORM POINTING HAND POISON SWAMP: POLE QUICKSAND RED COIN SWITCH WHEEL These hands point their ‘They appear often in Alter Mario grabs on, he Mario will sink into it, but |) After you pass through a
four platforms, I you ge
( ) a)
- Cr (wae ea / 2 RED RING RED GOAL POLE RIPPLING FLOOR RISING PLATFORM } ROLLING POLE ROPE ROPE BRIDGE =—_ a 7 eee
ROPE LINE ROTATING BILL ROTATING ROULETTE BLOCK | SAND DUNE SCALE LIFT SCYTHE Wario can grab on with) BLASTER PLATFORM Itacrlls trough a When Maio fips a Thay cone pa Pletforma that swing
fire right and loft. fotato ina fixed shythm, | Showing when he hits it, |) plunges down. moves up
; ae nie ve ‘° a
SHAKING ‘SILVER COIN ‘SINKING AND RISING | SKEWER ‘SKULL SWITCH SNAKE BLOCK ‘SNOWDRIFT MUSHROOM ‘Those coins appear MUSHROOMS Thoy clam out of tho wall |) Thoy appear during como |) Whon Mario stops onto Mario sinks up to his ‘Thy move up and de P Switch, When Maito gets hits if, the bridge collapses startto move, changing) hard to move,
‘or eft and right at Yellow one, it sinks, When uiflerent speeds, he's on a red one, it rises,
maalorsle
‘and the boss is dateated,
AS
tholr shape as they go.
ag 2
SNOWY BRANCH ‘SPIKED ? BLOCK ‘SPIKED BALL SPIKES ‘SPIN BLOCK SPINNER ‘STAR COIN r = os yyy) ez) STARMAN ‘SUPER MUSHROOM TEETER-TOTTER TILTING TRAMPOLINE This power-up makes ‘Mario can become Super ‘When Mario is on ona, MUSHROOM These can allow Mario to
Mario invincible fora
the platform tits with his
When Mario jumps on, |) Hume vary high: Mario
Aa
(ae he Ba) \ — TRAMPOLINE TURN LIFT VINE BLOCK VOLCANIC ROCK WALL-JUMP LIFT WHIRLPOOL MUSHROOM ‘ter Mario gets on,it || Avine grows from these | They fall rom the sky ‘The blocks are setjust || This spiral drags Mario
blocks when they/re hit. Mario hits the top with a (ground pound, the vine grows downward
ale
after a volcano eruption {fone hits Mario, he takes damage,
the right distance to wall
ick inside,
Hf Mario jumps with the
Bases niadates nedaeeeeee
down with a strong pul HY Mari is sucked in, you lose alte
e)S
fa th
je AND MORE
From Mega Mario grabbing the Goal Pole to the final battle with Bowser, this itle had a lot of scenes that became the talk of fans everywhere. This game was also the first appearance of Dry Bowser.
-MEMORABUE}
Bowser is the boss of World 1, and Mario battles him on a bridge above a pool of lava— just like the first Super Mario Bros. game! Press the Skull Switch behind Bowser and see what happens next!
Mega Mario can just trample over enemies and traps, and he even blows the Goal Pole away. Mario's surprised at that, and tilts his head in confusion, But in the end, you get five 1-Ups and clear the course.
Newer wer ewe
Normally, after you clear World 2, you move on to World 3, But if Mini Mario defeats the boss in World 2, you move on to World 4 instead. Similarly, if Mini Mario beats the World 5 boss, you skip ahead to World 7.
Bowser has fallen into the lava lake, and tumed into a skeletal version of himself. From this game onward, Bowser is an even stranger archenemy who
always returns to fight Mario again and again. Dry
Bowser even appears as a player character in Mario Kart Wii, among other games.
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Bowser is one of the biggest characters in the game, and your final battle is with him! But Mega Mario can easily crush even Bowser, and he's not affected by the Koopa King's fireballs,
As the credits roll on the lower screen, when you touch the letters, you hear different sounds. And in the upper screen, you see a scene from each of the courses you cleared. If you later clear more courses, they are added to the montage.
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After you clear World 8, if you go (FRESH A back to World 1, you'll find a blue PE Toad House. There, you can WALIBA! exchange some of your Star Coins for different wallpapers to
adorn your lower screen. There are five possible wallpapers, including the original one from the start of the game.
You can play as Luigi in the single-player story mode. While you're on the file select screen, if you press both the L and R Buttons, and hold them while you press the A Button, Mario turns into Luigi and you can play him as the main character. Luigi's abilities are the same as Mario's.
When you close the Nintendo DS clamshell during the game, you hear Mario's voice say “Bye-bye!” When you open it again, he says, “It's me, Mario!”
If you let the title screen run without pressing any buttons, after a little while a prologue video starts, Luigi appears from time to time in the video.
When you meet certain conditions, you can unlock spe- cial parts of the game. But how many people fixate on the time remaining when Mario touches the Goal Pole
SHOOT TO NEW WORLDS!
If you find the hidden goals in certain courses, you can open up a hidden route to a warp cannon. Use it to blast yourself from one world to another, There are five possible cannons: Worlds 1 and 2 go to World 5, World 3 goes to World 6, World 4 goes to World 7, and World 5 goes to World 8.
If at the moment you clear a course the last two digits in the timer are the same, a Toad House will appear. The digits 1, 2, and 3 pro- duce red Toad Houses; 4, 5, and 6 create green Toad Houses; and 7, 8, and 9 make orange Toad Houses, Also, the Super Mario Bros, theme will play and the same number of fireworks explode.
After you beat the game, if you press START from the world map, then enter L, R, L, R, X, X, Y, Y in that order, it unlocks a secret Challenge mode, You'll enter a version of the game where the cam- era won't move backwards. If you catch Mario between the edge of the screen and a wall, you can “walk through walls” like in the first Super Mario Bros. game.
STARS ON YOUR SAVE FILE
The file select screen gives you stars to show how much of the game you've completed. If you lear World 8, you get one star, If you've found every secret exit and opened every path on the world
map, you get two stars. If
you've found and spent all three stars.
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@ INTRODUCTION
Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled eater the entire sky, and from it fell a stream of shooting stars.
The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter. . .
*This text is taken directly from the : instruction booklet. 7)
Dear Mario,
I'll be waiting for you at the castle on the night of the Star Festival. There’s something I'd like to give you.
From Peach
With invitation in hand, Mario headed off to the castle just as the Star Festival was getting into full swing. Surrounded by Toads gleefully trying to catch falling Star Bits, Mario was looking forward to the night's festivities.
But then, something happened ...
Mario shoots into space on an expansive 3D adventure! Countless planets floating in space await Mario With help from Rosalina and the Lumas, stationed in the on his adventure. There are spherical planets, Comet Observatory, Mario ventures through the universe places where gravity changes when you cross
searching for Power Stars. aline, toylike planets, and planets made of wa- ter, among many others... Shapes, sizes, and One of the key new actions is the spin, triggered by shak- direction of gravity are just some of the things
ing the Wii Remote. With a spin you can defeat enemies that change as Mario collects Power Stars. or flip switches to make your way through a course. This The background music offers a lot of variation is also the first 3D action game in the series that allows in its orchestration as well. Mario’s majestic for two players; the second player helps Mario out with adventure through [|] the Wii Remote’s pointer. the universe is
picking up speed!
IPILJATYIE|R
IciH]A[RiAlc|T/E|R|S|
The hero of the game is Mario. Sometimes Luigi helps in getting a Power Star, and sometimes he gets into trouble and needs Mario to rescue him. After you've collected all 120 Power Stars, Luigi can conduct the adventure as a player character, too.
MARIO
With help from Baby Luma, he uses his special jumps and spins to go on an adventure through space.
—] LUIGI
He can jump higher than Mario, but he also slides a bit more.
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al forms.
only have the power-up for a set length of time, and then the heroes return to their ot
This is Mario's normal form. With spins, he can attack or flip This form allows Mario to fly for a short time. Only Bee Mario can switches. If he takes too much damage, his life meter goes stick to honeycomb walls and climb on bee flowers or clouds. down to zero, and you lose a life.
FIRE MARIO ITEMOFIRE FLOWER
a a » Mario can hurl fireballs to defeat enemies or flip switches. This power-up only lasts for a little while.
| FIRE MARIO
FIRE LUIGI
(BOO MARIO ¢ MARIO ITEM©BOO MUSHROOM vy )
Boo Mario will float upward if you press the A Button repeatedly, He'll tum transparent with a spin so he can pass through fences or wires. The power-up goes away when he hits light or water.
| @ | BOO MARIO BOO LUIGI
‘TTT TTy PTTTITITIIILY RAINBOW MARIO Gao. urna WP ) For a short time, Mario pulses with all the colors of the rainbow
and any enemies he touches are defeated, As he runs, he speeds up.
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RAINBOW LuIGt
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When Mario touches something, it gets covered in ice! He can
move over the surface of water or lava by freezing it, and wall jump up waterfalls. The power-up wears off after a short time.
ICE MARIO
ICE LUIGI
[ SPRING MARIO ¢ '\5\ [ey EM © SPRING MUSHROOM. ®)
Mario moves by bouncing along. If you time a jump well, Mario can bounce very high, He does an automatic wall jump when he touches a wall.
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SPRING MARIO
SPRING Fe wuict
When Mario spins in midair, he starts to fly! This power-up can only be found in the Gomet Observatory's Gateway Galaxy. It lasts only a little while, but longer than other power-ups.
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HARACTERS
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Q BABY LUMA This Luma is entrusted to Mario by Rosalina. He gives Mario the power to spin.
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Mario meets these characters on his adventure.
HUNGRY LUMA SPOOKY These Lumas can SPEEDSTER become many {A Boo that challenges HONEYBEE o different things (even Mario to a race. He's Citizens of the ’ planets!) when you tie speed king of the ¢ feed them Star Bits, ghost,
Honeyhive Kingdom, LUMALEE ea BILL BOARD When you feed Star Bits A sign that tells:
you how to roll
to these Lumas, they the Star Ball,
become useful items.
Meo a GIL BOARD TOAD COACH These cltizons of Baad) is teaches penguins A sign that instructs the Mushroom Ee! tend Maro) howto younow to do a Kingdom have 7 swim, wal jump.
gathered for the
Star Festival PENGURU Ayery old penguin ROSALINA with 2 bit of a lep, ‘Amysterious young lady
QUEEN BEE The queen of the Honeyhive Kingdom has some requests. for Mario,
PHIL BOARD
-. (Tr, A sign that teaches A \er you how to ride ina vibe pe ay who ls in charge of the Comet Observatory saree ands She helps Maron his
journey.
basa JILL BOARD
A race that inhabits Pessiz BM A sign that teaches watery worlds, They
swim and play in the you how to use the
=) GUPPY LUMACOMETE
} A killer whale that ‘A purple Luma that Challenges Mario to ‘an move the
—y i od Sontaee. G Prankster Comats,
} 2 . —— ) GEARMO COSMIC MARIO Robots who speak in He challenges Mario PRINCESS a strange accent. to races, Cosmic PEACH They work as janitors ugh f oven faster! The prinooss of the POLARI Mushroom Kingdom, ‘An elderly Luma. Ho shows Mario who has been ' WoRM the Comet Observatory’s map, kidnapped by Bowser He lives inside an ++ aetle and all! apple-shaped planet yn) shlcomer ou wisn Mario ground-pounds ~~ -* / — a stump. a : a RAY
He gives Mario a ride on his back ‘and takes him surfing across,
7) the water. LUMA Star children found all ‘over the universe, They
TOAD BRIGADE
{A five-Toad organization with the purpose of searching for Princess Peach, The red Toad Is their captain,
‘come in many different colors.
. , y amp BANZAI BILL | BARON BRRR PR 1 -le Etectcity flows over these || Enormous Blt Bits, They ly He attacks wth ie waves. | E S orbeas hey spin around one staght aad, wing as Mari can got loo and apn, i j =) J | spat. they go, Baron Bri shrinks and Mario has aohaea to atic
You'll find these enemies throughout the galaxy. There are many different ways to defeat them: spinning, jumping, or using an item you find.
| BIG AMP | BiG BOULDER || BIG POKEY BLOOPER BOB-OMB | BOLT BEAM Big ophoros that are coverod |} Alargo vorsion of tho Bouldor. |} Whon Mario gots close, it ios |) Thoy swim through the water J] if Mario gots clos, their Sentry Boams witha strange In electricity. Mario takes ] The red spotis stil the weak to attack by falling on top of ff to chase Mario bodies start to flash and they |} mechanism. if Mario serews damage if he makes contact. |} point. J him, Mario can strike back chase him unti they explode, |} them in, they stop firing
with coconuts,
lh
| Boms Boo
Black Boos that explode if they bump into something Mario can grab their tongues and swing them around,
BOMP
Pieces of bedrock that come pushing out of walls. Mario can use them as foothold,
| B00
They creep up from behind, but when you look at them
they stop. They approach Boo Mario even wien he's looking,
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BOULDER | BOULDERGEIST Big round rocks that rll manipulates rocks to attack around an area. Mario can and defend, Mario must swing destroy them with a spin Bomb Boos to attack it ' attack on the rd spot. q D| 1 Ee =
| BOWSER
He kidnapped Princess Peach! Mario fights him three times. Bowser shoots fireballs and sends out seismic waves,
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| BUGABOOM
The king of the Mandibugs, He flies and drops bombs from | his be,
} They're fred from Bil
} Blasters. Once one sees Mario, I heads straight toward him,
CATAQUACK | CHEEP CHEEP }) CHIBI CHOMP: They chase Maio. the jumps | Thay swim back and forth on) Small Chomps. Thy rol along on, they send him flying, } the surface of the water. When) a set path,
there's no water, they just
bounce,
CHOMP
They roll along a path. I two {rash into each other, both are dostroyed
CLAMPY
They sit atthe bottom of the sea, opening and closing Some have itoms inside
| CLUCKBOOM
CChicken-like creatures that fly through the sky dropping bombs,
GRABBER (CYAN) GRABBER (RED)
They run away as Mario They chase Mario in a zigzag approaches. ihe can defeat jf pattern, The weak point on thelr ‘no, you'll gota 1-Up armored bodies is tho rear Mushroom.
q J
DINO PIRANHA
When it spots Mario, it opens ts huge mouth and rushos for him, Is own tail can be used against it
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| ORY BONES They chase after Mari, If he
stomps on one it falls apart, J but soon comes back to ite,
| FIERY DINO PIRANHA
This Dino Piranha is wreathed Inflames. If it touches Mario, he takes damage,
| FIRE SHOOTER
Fire shoots out ofthe nozzle at fogular intervals. Mario can't defeat them,
‘appears.
Aefeated by a stomp,
tho rock.
damage,
deel
} JELLYFISH Giant jellyfish wreathed in locity. If Maio touchos, one, he gets shocked and takes damage.
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KING KALIENTE (SCORCHED) A powered-up version of king
Kaliente, He can cause & meteor strike now!
KAMELLA
She teleports around, shooting of firoballs and other
Mario can attack with Koopa sholls,
a ® & f
] KINGFIN A shark skeloton that fives in the sea, Mario can attack it with a Koopa shell
| KING KALIENTE
Ho tives in the lava, and swats away thrown itoms. | f 4
KOOPA TROOPA (GREEN)
Thoy walk around a small area, Stomp on one to turn it into a green Koopa shel
| KOOPA TROOPA (RED) They patrol a particular spot. A
‘stomp on top will turn ane inta a red Koopa shell
[Ste
| LASER POD | LAVA BUBBLE ) LYLBRR j LI'L CINDER
} Whon Mario approaches, it They come flying out ofthe They emit an icy cloud as they |} They close in on Maio with
} unleashes a lsser beam at fava, then bounce after Mario, |) approach Mario, He can spin) their bodies wreathed in
j him, Eventually they flame out. to disperse it flames, Spin attack to blow them out
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=
| MaGciKooPA
They teleport to move. Their magic makes fireballs or enemies appear,
he 2 i aeons) 1
| MAJOR BURROWS ] MANDIBUG | MANDIBUG STACK J Ho chases Mario from Thoy run straight toward This Mandibug has a smaller & underground, If Mario doos a Mario, A regular stomp docsn’t |} one on its back. Defeat the J ground pound close to him, he hurt them, small one to see the large one J} pops up to the surtace get angry!
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| MEGALEG
| MECHAKOOPA MICRO GOOMBA MONTY MOLE | octocuy ‘They follow Mario and attack fA robot with huge legs. Tiny Goombas. Mario can ‘They appear from holes in the: They shoot projectiles from a by breathing fire, Mario can Mario manages to reach the dofeat them with one spin, or ground and attack by throwing ff distance, If Mario approaches knock them out witha spin) Head section it attacks im aston, Strnchos, J ve, truns ay. attack with Bult Bis, | | ol = p ie t t | OCTOOMBA ] octopus | PIRANHA PLANT | POKEY POKEY HEAD | PORCUPUFFER They pao a smal are. They shoo fireballs and When they see Mai, they Mario can do spin atacks to They're the heads of Pokeys, An underwater dweller that Whan Mart gets cose, they coconuts at Maro, stretch outtheirnecks and try | knockoff ther segrents ne They pop out ofthe ground” Ndesin ueasure chess, tyteram bie tobe him, Matine andbouce toward Mari, pfs up ts booy and ches tier Mari : - ( > r in Lr | .) 4 poy | Pes 1 | PRICKLY PIRANHA } PUMPKINHEAD | RING BEAM | SENTRY BEAM ‘SENTRY GARAGE | SLURPLE PLANT | GOOMBA They release an expanding They send out circular beams, 4. crew of Topminis I Mario touc 1 they | Gian purple Panta Pans. | oorbas wit pmpkinon ho ear beam tor 1 Maro ump ontop of one, ckMarlo RS headia af tk to him and he takes When ero esc, thoy ty heads, Wena stp moving ita, the spring hand sends him spring. J aman. aca hae to slam tol heads down on Wn smal bu lame appears, high nto th a. thom of witha pi, | | | P| Zo Ls, é S | is SPACE MINE | SPIKY TOPMAN | SPRANGLER | SPRING TOPMAN | STARBAG | swoop ‘Those mines floatin the ni. [J They spin and try tocrash into] Spidertike creatures that hang | Atype of Topman with springs] They can vanish and reappear, | When they see Mario, they let Mario hits one, it explodes and) Mario, If Mario touches the from a thread. They attack by attached to their heads, If Mario If Mario defeats one, it spills. ‘out a sereech and dive toward does respawn, J spike ontop, he takes singing thelr bodes, qo, they Send hi fhing. ou ienty Sar Bs fim, damage | TARANTOX } THWOMP | ToPmaniac | Topmini | TORPEDO TED He moves over spider webs, and f) They stay in one place, rising) His blades spin fast! When ‘A smaller sized Topman, Mario} Enemies that chase Mario fres outa poisonous iq. He | slowly then fling quickly.) Mari stomps ont, the Can touch tem witout taking underwater they ht hs afew weak pints, | Maro getscrshedryoutse «bade rotct fy damage; they jst bounce’ anything, they explode We. around | Tox Box | TWEESTER | UNDERGRUNT | UNDERGRUNT | UNDERGRUNT | URCHIN ‘These cubes roll along | Thoy'e smaller than tornados, |) They dig routes underground, |) GUNNER (ELECTRIC) —) GUNNER (WATER) Their bodies are covered in
passagoways, Youll lose a life if Mario's crushed by one,
but thoy can ail sond Mario eating furrows. Their spiky ay Undergrunt shoots bolts of] An Undergrunt sts inthe J pies won they a Mar,
igh nt th shy. eas protect them from elect ram his sat inside.) cockpit frag water bubbles, rol foward i, | | Mario's stomps. il tpi
| WATER SHOOTER They fire off bubbles. I Mario touches the bubble, he is sucked in and pulled along,
WIGGLER
} They travel along a set path | When Mario stomps on one, it | sesenay ‘and chases after him,
Mario flies from the home base Comet Observatory to all of these galaxies during his adventure. He must collect the Power Star at the end of each course.
Use launch stars to get from one tiny egg-shaped planet to the next,
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DINO PIRANHA A SNACK OF KING KALIENTE'S} DINO PIRANHA PURPLE COIN LUIGI ON THE cosmic BATTLE FLEET ‘SPEED RUN OMELET ROOF PROPORTIONS
Mario travols across a sories of planots to reach the first, boss; Dino Piranha,
Food Star Bits to the Hungry } Luma, then travel to a brand-new planet,
A floet of UFOs is invadin Macio fights his way tho itt reach King Kallente’s hiding spot.
W's the Dino Piranha course, — | Gather one hundred purple
| ‘Swarch the course for Luigh but ths timo there's atime coins wth tho hap of Launch i
after Mario receives a etter limit, Can you compet iin Stars. asking for help,
tinder four minutes?
Expl the Honeyive Kingdom, starting wit an nvoducton to | _ BEE MARIO TROUBLEON | BIGBAD | _HONEYHIVE the Queen Bee, | TAKES FLIGHT THE TOWER | BUGABOOM / COSMIC MARIO | j | { RACE | sear out aBee Mortrom in} Cimbup the schiscing | Bugnhoom a aut to avenge his | Maro must roe hs shadow
order to get an audience with the queen,
ower and bate Mandibugs. | defeated Mandibugs, Mario has to battle him in rathor
close quarters,
double. Can he reach the goal before his cosmic challenger?
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THE LUIGI IN THE ‘This planet is mostly water. Mario can move around by surfing SURFING 101 HONEYHIVE'S HONEYHIVE ‘ona Ray. PURPLE COINS KINGDOM H Gather the purple coins Luigi has climbed a tree to: [Hop on Ray's back and go scattered all over the escape trom the Flipbugs. surfing. Try to reach the goal ‘Honoyhive Kingdom. {| Mario can get a Powor Star as } without falling off the course,
a reward for saving him.
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Asal planet wi oe of ian, Thee ae some PAINTING THE hh ee Me Megas wating for Mai, Bult Bs also come arin aa Tiger the iewtes ona Bate Bowser soot
rostalgc images in the background, | PLANET YELLOW this smal planet
thee sides of the planet so | they are the same color
Megaieg. Climb up aleg to reach the head section and attack,
PULL STAR PATH
TARANTOX’S {| | SPEED RUN
TANGLED WEB
Use sing pods to advance =f through this course, Abattle | With Tarantox awaits atthe ond.
Aspace base fully loaded with flying saucers, Mario must ‘overcome the unrelenting enemy attacks in order to collect the Power Staral
PURPLE COINS | BATTLEROCK'S ON THE | GARBAGE DUMP BATTLEROCK ; Use the moving fying saucer | The Goarmo working in the a8 Mario's platform ashe garbage dump needs hel,
‘the purple coins in ‘sa prize for Mario if he
Small planets are floating around with space junk, The Toad Brigade isa big help here,
YOSHI'S: | UNEXPECTED | APPEARANCE
{there ae pupecoins {Mario raves aiffeent | scattered throughout this {route from the Hungry Luma, | debris il: Collet hem al ‘hereathesetaniar
within the time init planet—itfoks lie Yor
| PURPLE COIN { | SPACEWALK |
we fe
BATTLEROCK BREAKING INTO TOPMANIAC AND BARRAGE | THE BATTLEROCK THE TOPMAN TRIBE
Cross the saucers and dodgp | pofeotes reson to endot {the gage cages and gue out | fis course. 4 theatange mechanisms o
1 |} teach the Power Star,
Uso Bob-ombs to blast open
Mario can jump on top of the rolling ball and rdo it acro
THE SAUCER toon plant that resembles golf cours. { Roscun Luigi Ho's rapped in —
‘jarcnmucte cco’ | ES
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| ,
| Ooo
Bave eo |
PULL STAR PATH | | AIRSHIP ATTACK
te
KAMELLA’S
| Toads went aboard the ships before Mario arrived, Rescue
them as Mario works his way toward the battle with Kamella
a
TOPMANIAC'S DAREDEVIL RUN
Accopt a challenge trom Topmaniac, but this tine with only one lif, No reviving Mario
here!
ROLLING IN THE CLOUDS
‘Once Mari ison the Star Ball, ‘make it all the way tothe goal without going out of bounds!
A small planet composed of lots of platforms... but most of
thom disappear!
SHRINKING SATELLITE
Bowser is waiting atthe end ofthis fortress, The gravity in ‘some ofthe areas changes,
Run across the vanishing platforms and collect all ofthe {musical notes
SUNKEN TREASURE
‘A paradise of sandy beaches where the penguins are practicing their swimming,
Collect the Star Chips that the pirates have left scattered about, then go to the high
THE FIERY STRONGHOLD
‘Mario avoids the fire bars as the makes his way to a battle with Bowser
Find the golden shell. The Penguin Coach is waiting to tll ‘Mario if he passed the tt
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"THE SECRET | FAST FOES ON UNDERSEA THE CYCLONE CAVERN STONE
The Thwomps and Tox Boxes have all sped up! Avoid them ‘on your way ta the goa.
PURPLE COINS MATTER IN THE SPLATTER BONE PEN MANSION
Sling Mario around on pull stars, and gather enough purple coins before the timer runs out
‘Mario can travel only onthe { liluminated path, Use keys to } open locked doors,
A planot covorod in a largo toxic swamp, Mario can rido the bubbles safely through,
we
BEACHCOMBING FOR PURPLE COINS
WALL JUMPING UP WATERFALLS
Ice Mario freezes the waterfalls, allowing bim to wall jump up to the Power Star.
we
Transform into Boo Matio and {slip through the walls to rescue Luigh
THE FLOATING FORTRESS
THE SECRET OF BUOY BASE
Afloating fortress that has fallen into disrepalt f Maso can destroy the underwater counterweight, it will start working again. |
(Once the fortross is tixed, Mario can gather the bluo Star } Chips
Find the hidden pipe on the floating base, The Bullet Bills protecting the Green Star will altack Mari,
te
SINKING THE AIRSHIPS
THROUGH THE POISON SWAMP
Uso a fan to navigate a bbubble-encased Mario through the poisonous swamp.
GUSTY GARDEN’S |
MAJOR GRAVITY BURROWS'S SCRAMBLE DAREDEVIL RUN
Use the arows to change ‘tho gravitational field and navigate this course ful of Giant! Blocks.
{Battle Major Burrows again, but with only one life, Be careful ‘whan the dust clouds rise
Awol with big bu sis, Growing plans wit hep Maio BUNNIES IN THE DIRTY travel between planets. THE WIND TRICKS OF MAJOR BURROWS
ee , c= Wiscasset Kes ep reel
tag with a Star Bunny.
Major Burrows has been terrorizing the Star Bunnies, Fight him to save them!
THE GOLDEN CHOMP
} If Rainbow Mario can manage ta destroy the Golden Chomp, | a Power Star wil emerge
coins ina garden maze on the ‘cube-shaped planet. Can you {get 100 before time runs out?
This planet runs hot and cold—patches of ico and lakes of lava are all mised up!
we
THE FROZEN FREEZEFLAME’S PEAK OF BARON BLISTERING BRRR CORE
‘Amission on the ice-cold side. Baron Brr awaits within the ‘snowy mountain to battle Mario.
Become Fire Mario and light torches to traverse the fiery tral
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HOT AND COLD COLLIDE
a
FROSTY COSMIC MARIO RACE
*
PURPLE COINS i CONQUERING ON THE SUMMIT ; THE SUMMIT Purple coins are scattered all Thero'sa Power Star atthe
‘ver the ice mountain ‘von atthe very top!
peak of the snowy mountain, Find a hidden route tothe top,
SOARING ON THE DESERT WINDS
Uso the tornados to got to the top of the tower
BLASTING THROUGH THE SAND
Follow a path through the flowing ‘sands, The second half isan area ‘of extreme danger, where a fal ‘means losing a ite,
SANDBLAST |
SUNBAKED SAND CASTLE SPEED RUN
| the Sand course within four ‘minutes,
‘upon pillars of sand. Try not to got squished between the platform and a brick block.
b
A cori of walla dotted with honeycomb, Boo Marlo can climb them,
climb the honeycomb wall! } There's a Power Star atthe top.
PURPLE COINS
| BULLET BILL ON IN THE DESERT |
YOUR BACK
£ Find a hiddon stump to {uncover secret mission, Then uid a Bullet Gill othe glass cage to rel
Collect the purple coins seattored across the desert ‘ith the help of some handy tornados,
SCALING THE STICKY WALL
Bo careful of enemies as you
TREASURE OF THE PYRAMID
Find the Silvor Stars hidden in ' eapsule-shapod room inside
the pyramid
‘o0
Use th its to got Mario trough a section with ever-changing gravity, Thon Mario facos Bowser for a second showdown,
He
DARKNESS ON THE HORIZON
‘Aforest where the leaves are turning red for autumn, There are some very large trees planted here!
w
WHEN IT RAINS,
IT POURS
COSMIC MARIO | FOREST RACE |
Cosmic Mario has become a {ot fastor for thi raco. Run along the narrow wooden planks toward the goal
Bee Mario has to make his \way tothe observation dock of the tower to battle the
Undergrunt atthe top,
PURPLE COINS IN THE WOODS
THE BELL ON THE BIG TREE
{Ride in a bubble around the hugo tre to collect tho {musical notes made by the
1 bet.
Collect the purple coins throughout the forest before time runs out
STAR BUNNIES ON THE HUNT
Help the Star Bunnies collect blue Star Chips,
CATAQUACK TO THE SKIES
Uso the Cataquacks to fing
| Mario upward, then keep on heading up!
‘Atuge wheol-te plant with vast blue seas ts become a FASTER THAN A THE SILVER UNDERWATER playground for penguins SPEEDING STARS OF SEA | COSMIC MARIO PENGUIN SLIDE RACE
Follow fiends’ advice to find the Silver Stars hidden on the planet,
| Akiller whale challenges | Mario to swim through eight
| | ngs inte water,
/ Thre youn pgs wet o | |
race against Mario, Use a {Koopa shell and try to be the first across the finish line!
} Race Cosmic Mario through the sea and then up to the
} tower, where the Power Star is the goal.
| Gove
J (
PURPLE COINS HURRY, HE'S ‘Those planets look ike a lot of fun—thoy're filed with toys and
Hi HEAVY METAL BY THE SEASIDE ; HUNGRY sweets!
MECHA-BOWSER
MARIO MEETS: MARIO
Tho Hungry Luma creates a brand-new planet! Gather al of the musical notes off the vanishing platforms,
Vanishing and rotating panels ‘make up a nestalgic image of Mario, Collect the Silver Stars,
|__# se
BOUNCING | FASTFOESOF | LUIGI'S PURPLE | THE FLIPSWITCH DOWNCAKE | TOYTIME | COINS CHAIN LANE H i Bounce all over these baked — | ‘Tho Tox Boxes and othor | Mario must collect the purple {Tox Boxes are moving along goods 1s Spring Mario | enemies have sped up. Outrun | coin ined up onan image of {the nartow blacks, Maro must ‘There's an Undergrunt Gunner {them and step on all ofthe | Lug step onal ofthe fipsitches, above the last cake Flipsutches,
te
‘A.croopy planot covered in wator, This is whore Kingfin lives, KINGFIN'S planet Ww covered Vi lovey ani ‘alinte is waiting for KING FEARSOME del lalla KALIENTE’S WATERS SPICY RETURN
Battle Kingfin by hitting him ‘with Koopa shells as the bony boss swims around,
‘Tho platforms koop sinking into the lava a8 Mario faces off against King Kaliento again,
i i > ' i 7 ‘Tore’ creepy underrour ike hte, ghot shi nthe THE BUBBLE back of the caves. UNDERGROUND BLASTOFF GHOST SHIP
Float in bubbles to reach plant whore Mario raises a watermelon to an astronomi: cal size!
GUPPY AND THE UNDERGROUND LAKE
Guppy the killer whale offers up a challongo, Follow him through all the rings he creates,
GHOST SHIP DAREDEVIL RUN
PLUNDER THE PURPLE COINS
BOO IN A BOX
‘Mario's rematch with Kametla,
but with only ono life. Avoid
the onslaught of magic as zaks close to attack
| Scour the ghost ship and | underground fake for purple
Enter the dark secret room and lot some light in. Mario ‘can grab a Power Star when the Boo vanishes.
Get past the mbots and Watch out for gravity changes {After Mario makes his way through the cannonballs and mines, Topmaniac challenges
him to a rematch
then ride the senty beams to reach the Power Star.
_ BATTLESTATION'S | DREADNOUGHT'S | THE SINKING THROUGH THE PURPLE COINS GARBAGE DUMP | LAVA SPIRE METEOR STORM
Board the lifts to collect the purple coins, Mario can't afford to leave any behind!
Gearmo returns with a second garbage cleanup request, There's even more garbage this time!
Mario mast rush to climb a rocky mountain as the lava risos to overtake him, At the top, hel find a Power Star,
‘Avoid the meteors that rain ‘down! Inthe levels second half, Mario rls Star Ball over the lava to reach the goal
FIERY DINO PIRANHA
RED-HOT PURPLE COINS
BURNING TIDE
Move along the rotating platforms to reach a batte with Fiery Dino Pranha,
Reach the top ofthe lava spire with only one tite!
Collect the purple coins from the lava folds, Some are hidden inside the voleano, too,
=R SPLATTER GALAXY
WATCH YOUR STEP
‘A woird planot whore the platform only oxiot when a opolight Is shining on them,
‘Mario ean only walk on tho Visible footing to move along, he wanders outside the Aight, ne fal
te
‘The very first place Mario visits, Reach it from the GRAND STAR ‘observatory’ Gate RESCUE
we
GATEWAY'S PURPLE COINS
AVERY STICKY SITUATION
ROCKY ROAD There's hardly any place to stand inthis area of space, Use the ling pods and Pul Star to got through,
‘Leap across the sugary moving platforms. Mario's ‘pal is the cake at the ond!
‘Mario will need the sing pods and Pull Stare to roach tho ‘goa, but be careful ofall the ‘moving obstacles.
BIGMOUTH'S: GOLD BAIT
GIANT EEL This plano i the shape of «fish opening its huge mouth. OUTBREAK There's an underwater section if Maro climbs down the throat
Gringills and Porcupuffers lve on this spherical water planet,
Search forthe golden Koopa shell, then usa it to open the treasure chest
AA galaxy whore sands flow tke a river. In the contoris a spiral CHOOSING A Insido this skull-shaped planot, there's a side-sorlling cave RACING THE of small planetolds FAVORITE that can only be completed by Boo Maro. SPOOKY SNACK SPEEDSTER
‘Choose your favorite power-up for Mario ashe runs up the river of ssand, Mario can do a Rainbow Mario dash tothe Power Sta
Tho Spooky Speedster challenges Boo Mari toa race.
‘A capsuo-shaped plano covered in snow, it's ful of Star STAR BUNNIES Aword were you can show off Mario's suring skis. ts quto | THE GALAXY'S Bumiest IN THE SNOW ‘complicated course! | GREATEST WAVE Three Star Bunnies are playing — EE + can Mario make a complete tidorend-oock:i the orove jposdg vay (si | iret before tine rune out? Can Mati catch them an , i time? it t mW — lp so neg i ? Pa men a i i] ¢ Dd) ow a a! te d Sow i
te
GIZMOS, GEARS, | ty yournand at controling bubbles, Dont hi tho lect ra! ‘AND GADGETS
THE ELECTRIC LABYRINTH
Aplanot whoro Mario can practic ring a Star Bal through a Jong course.
Avoid obstacles as Mario threads a bubble through a needle,
Thie planet wil really tost your skills at rolling on a Star Ball
Fun through a complicated course to reach the final battle with Bowser. It will decide the fate ofthe universe!
I
You'll find these things on vat
us courses. TI
is the first game where some of the items and mechanisms are activated using the pointer on
the Wii Remote.
? BLOCK
When Mario hits one, an item appears, Sometimes the empty block will stay there,
2 COIN
Nobody knows what ‘might happen when ‘Mario grabs one!
| 1-UP MUSHROOM
J Grab oe ofthese to gain anerira if. Sometimes J theyre hiding in rates or
blocks,
BEE FLOWER
Bee Mario can stand on top, but they'l vanish if Fegular Mario touches them,
| BEE MUSHROOM
This power-up turns ‘Mario into Bee Mao,
BLACK HOLE
| Mario falls off the edge ofa platform and gets sucked into a black hole, you lose a ile,
| BLOCK
Mario hits one it breaks apart. Leave them
J) intact to use them as,
J foothold
| BOARD
They give you hints or advice,
BOLT
Spin one to serew it in, ‘and it may trigger a ‘mechanism
| BOLT LIFT
} Those platforms look tke
J} ruts ona bot Mario
J} runs while turning the rut, hell move along the bolt
BOO MUSHROOM
Those powerups turn Mario into Boo Mario,
| BOOST RING
‘They're found underwater; When Mario swims through one, ho (gets a speed boost
BUBBLE
Mario can ride inside Use the pointer to blow air on the bubble to move itor change direction,
CANNON
Jump inside a cannon, thon aim with the pointer to send Mario flying!
1)
cLouD
Bee Mario can use these as platforms, When it's raining, they're rain clouds!
a A208 8
COCONUT/ WATERMELON: ‘Mario can hit thorn toward onomios with a spin attack.
J con J When Maio gots a coin, J] he gets somo heath
J back. Colt fy to earn J] anextra life,
COIN SPOT
you hit one of these yellow dots on the floor with a Star Bit, coin appoars,
COSMIC BLOCK
Weird platforms that ft togethor when Mario ‘gts close, and fly apart Whon he stops away,
CRATE
Mario can break therm with ‘pin attack or ground pound, Sometimes they hold itoms,
ELECTRIC FENCE
Eloctricity I running through this rail, When Mario touches one, he takes damage,
ees
FIRE BAR
‘Those bars of fireballs rotate around a block
They come in diferent lengths,
FIRE FLOWER
‘This powor-up turns ] Maio into Fire Mario for J] a short time,
FIREBALL
Those balls of flame come jumping out of
Java, Mario takes damage
Hone touches him,
| FLING FLOWER
you shake the Wit Remote, Mari climbs up the flower, With a jump, he can fy high,
FLYING STAR
This power-up lets you become Flying Mario for ashort time,
aye
| FLIPSWITCH PANEL Whon Mario stops on it changes color, fa sot are all turned yellow, something wil happen,
wr
FLOATY FLUFF ‘Mario can grab on to ty ‘through the air, He can spin to gain some altitude,
Sl
| FLowinG SAND
It will cary Mario along with the current, I's hard
torun against the current,
s0 he moves slowly,
| =F 6
| GLASS CAGE Those can bo broken by ‘explosions from Bullet Bis or Torpedo Tods,
GOLDEN SHELL
Sometimes you need one to find a Powor Sta,
SIG
GRAND STAR
Whon Maio finds ono it unlocks a new area in the Comet Observatory,
GRAVITY SPOTLIGHT Gravity goes ina different direction within the area litby tho spotlight
GRAVITY SWITCH
Whon Mario hits the arrow with a spin, it changes the direction of ravi
| GROUND POUND ‘SWITCH Macio can tigger
something with @ ground pound.
Sywitow
] HONEYCOMB WALL
Boo Mario can grab on and climb around, While he's on the wall, the fly meter recharges,
ICE FLOOR
Mario slips and slides as he walks on ica Spinto start skating onthe io,
| RON BARS/ CRYSTAL WALL
Boo Mario can pass through these walls
J KEY ‘Mario can use them to
‘open adoor or start a machine
KOOPA SHELL | (GREEN)
| easure chats wit hoe J They increase Manos
J swim spoe, to.
| KOOPA SHELL (RED) | LAUNCH STAR
These shells will home in fn enemies when thrown, Hold one while swimming fora speed boost.
ia
This star launches Mario 1a great distance—even far enough to reach another planet.
>
|] LAVA GEYSER.
Hot air erupts from holes in the ground. Mario touches it he takes damage and gets thrown int the at,
| LEVER SWITCH
Mario's spin attack will fp the switeh and make something happen. But once it's triggered, you ‘can't unfip the swatch,
| LIFE MUSHROOM.
increases Mario's ‘maximum fife meter from three to six, and also ‘completely heals him,
Mario can ride these platforms as they move, ‘They come in al diferent
J} shapes and sizes,
j uer | |
METAL ROD
Mario can jump between these to build ‘momentum,
| METEOR
Rocks that come ‘ashing dawn from the sky. Sometimes they destroy Mario's path
POISON SWAMP Thote's nothing you ean do if Mario falls in— you'l lose aie
PIPE
Mario can travel to different areas through pipes.
POLE
RAINBOW NOTE
When Mario gathers them all, he'll get an item, such, as. I-Up Mushroom or a Power Star,
Bus
POWER STAR J
When you got ono, you've cleared the mission! Once you've gathored enough Powor Star, you can move on othe next gala.
RAINBOW STAR
Become Rainbow Mario fora lite while with the help ofthis power-up, |
O08
PULL STAR
Use the pointer to grab a Pull Star, and Mario vl
| RED POWER STAR
=* te \ | ROPE SWING
When Mario grabs on and swings, it moves back and forth in an ar,
Ee)
QUICKSAND
|i aro gets piled in,
| you'lose alte t's Usual found inthe
| busty bine Gala
‘There are certain missions where Mario ‘must collect 100 to make Power Star appear.
on |e
SHRINKING PLATFORM
‘These platforms shrink down to nothing ater Marl stops on, |
SLING POD
Grab hold and pull the pod with your pointer to sling Mario along his route,
SPOTLIGHT
‘A Boo will vanish if i's
hit by the light, Th light ‘can also turn Boo Mario back into regular Mario
STAR BALL PIT STOP |
Mario hits ono while on a Star Bal, he jumps. Sometimes this isthe goal
] SLING STAR |
Hf Mario gots inside and spins, hel fy a short a> atstance,
SPOTLIGHT SPRING
PLATFORM MUSHROOM |
Aboam shoots out from bbolow this platform. I Mario touches it, ho takes damage.
Grab one of these to power up into Spring Mario,
‘STAR BIT
tte poces of stars that fall across the universe Collect ity to gota 1-Up.
Fy
STAR CHIP (BLUE) Gathor al five and a Pull Star wil appt
STUMP
When Mario doos a ‘ground pound on one, it ‘can produce an item oF trigger an effect
‘STONE WHEEL
When Mario doos a ground pound on one, Roms such as Star Bits or ‘sprout vines appear
‘STRETCH PLANT
Mario can use a spin attack to push them into ‘enomies or treasure chest,
Bot
‘SWING
Mario can grab one and swing back and forth to build momentum,
THORNY FLOWER
Those plants are covered in sharp spines, If Mario touches one, he takes damage.
TORNADO ]
‘When Mario enters one and spins it sends him flying high into the at. He ddoscends slowly.
J WATER SPOUT
They shoot out water periodically Maro is on top when it sprays, he is sent fying into the ai,
TREASURE CHEST
Items and other things are hidden in them, Use a Koopa shel to open
them,
SPIN BLOCK
Star Bits come out of these blocks, Mario can move thom to stop Star Bunnies from running away.
SPRING
They move right and let If Mario touches one, he is bounced back
‘SPIN CIRCLE
Whon Mario spins in the middle of one of these circles ring of Star Bits appears,
| SPRINGBOARD
When Mario does a Ground pound on one, he Feaps high into tho ai
‘SPIN VALVE
1 Mario stands on top and spins, it Wiggers a
] SPOOKY SPOTLIGHT
} Some surfaces don't cxist when this weird
‘mechanism, J light is not shining on them,
ed | ea
SPROUTLE VINE | STAR BALL
Shake the Wii Remote tnd Mario wil slido up the vino and launch into big jump,
} Tit the Wi Remote to
} navigato as Mario role on
J top ofthe bal. A Power Star appears atthe goal!
@ AND MORE
Here are some iconic moments from Mario and Luigi’s quest to collect all 242 Power Stars. Rosalina features quite a lot in this game!
When Mariois |= blasted out into space, he meets Rosalina, the woman who runs the Comet Observatory. They work together as Mario makes his way toward the final battle with Bowser. This game is Rosalina's first appearance, and she later becomes a playable character in games such as Mario Kart Wil and Super Mario 3D World.
When Mario arrives at the library, he finds Rosalina and a number of Lumas. Rosalina reads from a picture book about a Luma and a little girl. As you unlock the pages of the picture book, Mario will be able to go on even more adventures.
If Mario gets too close to Rosalina, there is ‘some sort of bubble protecting her. Star Bits
fired from a distance hit her as if there is no barrier.
Luigi's gotten himself separated from the Toad Brigade, and Mario needs to rescue him. After finding him, he'll hang out in the Garage and help Mario find more Power Stars.
There's a small toy train in a hidden alcove in the Toy Time Galaxy, If you go there when you're not Spring Mario, you can find it.
After gathering thirteen Power Stars, comets fly in and change all the rules! There are five different types, including Daredevil Comets (which force Mario to fight a boss with only one life) and Speedy Comets (which turn some levels into speed runs).
Luigi tries to help Mario collect Power Stars, and he takes it upon himself to go on the hardest missions. During Mario's adventure, every now
and then a letter arrives begging him to go to the place in the photograph and help Luigi. But even if Luigi needs to be rescued . . . he’s already done the hard work of finding the Power Star!
fe Bt fir ‘uh: ir:
ASS Sea Ceci ce ce cies a in om
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If Mario's gathered all 120 Power Stars from the main adventure, you see the final cut scene. But after the credits have rolled, there's another scene, too.
RE!
After you've completed the game by collecting all 120 Power Stars, you can have a new adventure with Luigi. He has slightly different abilities than Mario, and you can collect all 120 Power Stars with him instead of Mario. On the missions where he appears, Luigi encounters his double!
OFF LIKE A ROCKET
When you're racing against Cosmic Mario, press the analog stick and Z Button while the countdown is still going to got into a starting crouch. At the moment the race begins, press the A Button for a rocket start!
Here’s a technique that will serve you well when you are racing Cosmic Mario.
C 2007 © SUPER MARIO GALAXY ) i~
If Mario talks to Captain Toad after finishing the game, you find that all the efforts of the Toad Brigade have been rewarded, and they've been promoted to the Royal Guard.
At the very end of the Grand Finale Galaxy, you receive a letter delivered by a Toad. You have to go into your Wii Message Board to read it, and it comes with a photo attachment (the mes- sages are different for Mario and Luigi).
Today is Princess Peach’s birthday, and the castle is overflowing with presents for the princess.
Mario and Luigi have come to help Peach celebrate her birthday along with the Toads.
That birthday cake is huge! But who sent it? Everyone is shocked as Bowser Jr. and the Koopalings suddenly burst out of the cake!
In the uproar, Princess Peach is kidnapped, and the villains make their getaway in a huge, flying airship.
The castle Toads are all in a panic! Mario, Luigi, Yellow Toad, and Blue Toad all go running after the airship, determined to rescue Princess Peach.
See Raimi = Aside from the main game mode where Mario rescues Princess This is the first 2D action game in the Peach, there are also two multiplayer modes. With these party-type series for multiple players. Mario and Luigi are joined by Yellow Toad and Blue Toad, making for a wide-ranging adven- ture for up to four players. You can help your friends get past tough areas while they’re in a bubble, or you all can defeat a bunch of enemies with cooperative ground pounds. Combine your strengths and set your sights on freeing Princess Peach!
itRODUETION
It’s not just Mario and Luigi this time—the Toads can also join you on your adventure!
He's the main character when only one person is playing.
BLUE 1
He appears in multiplayer play and has the same abilities as Mario.
This is how Mario starts off when the game begins. He can't break blocks, and if he’s hit by an enemy, you'll lose alife.
SMALL LUIGI SMALL YELLOW TOAD
SMALL BLUE TOAD
SS CHARACTERS.
A slightly different Toad who appears in multiplayer play.
He helps out in regular play, ‘as well as appearing in multiplayer.
If you get an item, you are instantly powered up. If you get items at the Toad Houses, you can power up with those items on the world map.
Ho's larger than Small Mario, and can now break blocks. But if he takes damage, he becomes Small Mario again. This goes for Super Luigi and the Super Toads, too!
= Ay SuPer MARIO } & sca tia
SUPER YELLOW TOAD
SUPER BLUE TOAD
SA Sienunses va Sao UU TILL e a uNNa NUT OeeTNNUET
€ 2009 © NEW SUPER MARIO BROS. Wii ) q>
Mario begins to glow and can defeat any enemy just by touching them. While invincible, he dashes at a higher speed than normal.
Mario can attack enemies by throwing fireballs. He can fling fireballs in both directions with a spin jump. Not every enemy can be defeated with fireballs, and if a fireball hits a Bob-omb, that lights its fuse!
LuIG!
a n INVINCIBLE
INVINCIBLE YELLOW TOAD.
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MINIMARIO COO © DREMICE MARIO Gocco ))
Mario can throw ice balls that freeze any enemy they hit, Once an enemy is
frozen, he can stand on their ice block
or throw it to attack other enemies. Ice balls can also defeat fiery enemies.
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PreNcun mAnio GEE »
Mario can throw ice balls to attack. He does not slip on ice, and if he dashes and ducks, it becomes a belly slide that can break blocks and defeat enemies. Also, he can swim more quickly underwater.
When a player shakes the Wii Remote, Mario can fly high with a Propeller Jump, and afterward twirl slowly to the ground. Or he can dive swiftly to the round, hitting whatever is below in a spin attack with the force of a ground pound!
> ’ % a iret - & SE FRR toe a species i 5 " 5 Mh bal bs KS by hy! Phy pene 5 _ 5 fan f sy =) 1S Pam fo Daf Pan Pn if ff ap Sy, Pieces pieciicieirgt ff ees SUSU Sis cmsOre re cern ret | Ty ioe
WIRGOUCTION CHARACTERS GORE ARNHORE
a 1 r Y bE al : |
Yoshi appears on certain courses. He can use his long red tongue to eat fruits and enemies. He can also grab Fire Piranha Plants’ fireballs or Hammer Bros.’ hammers and spit them back out to surprise the enemy! If you hold down the jump button while in midair, he can get a bit of extra height and distance by ) performing a flutter jump. j j ) !
He can be found in
Toad Houses, and will
give you items to help
you on your adventure. : Toads can also be ‘ found in a block on ' certain courses,
They swim slowly through the sky.
Mario can get on top for a ray ride,
YELLOW YOsi
Kell She was kidnapped by Bowser's Koopalings in
the middle of her birthday party, How rude!
UcHT BLUE YOSHI
PINK Yoshi
J These are the enemy characters Mario will face on any given | course. The seven Koopalings make their grand return, manning | the towers and castles of each world,
yame ‘Their stationary bodies are
‘covered in harmful electricity and are dangerous to touch,
Oo
BANZAI BILL
Auge Bullet Bil, They move just lke regular Bullet Bil,
Bic BOO
Large-sized Boos, Even the large got shy when more than ‘ne person looks at them
GG
| BIG CHAIN CHOMP
‘One of these pull Igy’ Jf carriage. t's invuinerable
BIG CHEEP CHEEP
Large-sized Choep Cheops that move lke regular Cheep Cheeps,
BIG DRY BONES
| A rge-sizd ry Bones. They
font fa apart wth noma J jump; ony a ground pound lex wel crumble _—
BIG FIRE PIRANHA PLANT Overgrown Fre Pranha Plants,
They don’t ve in pipes, tke thoiremallor countorpats,
| BiG Fuzzy
Those are large versions of the Fuzzies and move exactly the sanve way.
BIG GOOMBA
They're somewhat bigger than regular Goombas, They split Into two regular Goombas, when jumped on,
BIG PIRANHA PLANT
Thoy'e larger than normal Piranha Plants, but they don't come out of pipes
BIG THWOMP Thoy move exactly lke
rogular-sized Thwomps but can also break stone blocks,
| BIG URCHIN
Those are oversized Urchins J that sometimes float on the surface
| BIG WIGGLER
They don't get mad if Mario jumps on thom, He ean uso them lke Trampolines,
{t chases the unwary when their back is turned, Sometimes several of them form ing
| BLOOPER
They bob up and down in the water, slowly clasing in.
= \ \ BOOMERANG BRO
Thoy attack by throwing boomerangs straight ahead,
BLOOPER NANNY
Those are Bloopers with four ‘Blooper Babs in tow. Tho babios follow the movernents of the Nanny.
| BOWSER
BOB-OMB
‘Thoy walk along the ground, If Mario jumps on them, they stop and eventually explode
310 B
] BOWSER JR.
J The boss ofthe fying airships. Bowser sr. gets into the Junior Clown Car and shoots off fire or springs aps,
oe ae
BRAMBALL
They walk right and left on Fong, thorny legs, Their face is vulnerable.
| BROOZER
Broozer comes out swinging it J Mario gots close. His punches «an break stone blocks.
J BULBER A littie light on their foreheads shies inthe dark oma thoy ‘swim straight ahead.
BULL'S-EYE BANZAI
‘They mostly fl straight, wth some homing capabilities,
BULUS-EYE BILL
Those are Bullet Bills that flash red while they change their direotion to give chase,
They swim slowly through the Water, sometimes leaping into thealt,
CROWBER
After they crisscross the sky, J they swoop down to attack,
FIRE BRO |
They attack by throwing bouncing fireballs
er
| GOOMBA
They walk straight along the ‘round, and thoy jump at Certain beats of tho music
J BULLET BILL
Some aro fred out of Bill Blasters, and some just come flying in trom the unknown
| DEEP CHEEP
They won't chase until someone invades their personal space, There's a slightly larger type, too.
| [e4
FIRE PIRANHA PLANT They spit fireballs out oftheir ‘mouths to attack, sometimes several in quick succession,
a a
| CHEEP CHOMP
They ty to gobble up everything with their big mouths,
gg
DRY BONES
They're usually found in towers and castes. They fall apart it Mario jumps on them, but ‘eventually come back to lite
| FIRE SNAKE
Thy mov in bounding jumps, lighting up the darkness wath their flaming bodies.
HAMMER BRO
They attack by throwing hammers, and they often ‘come in pairs,
BUZZY BEETLE
‘They mostly appear underground, When jumped ‘on, ther shell becomes a useful tool
CLIMBING KOOPA
J CLAMPY | (GREEN)
They open and close their ‘mouths at regular intervals. There's often something Inaide.
12)
| EEP CHEEP
These yellow-orange Cheep Cheops are startled easily and run away.
| FLAME CHOMP
J They float around in the sky trying to got close, They
J broatho out the froballs that
J rnako up thor tails,
Thoy blow fog infront of thom, Impairing Mario's field of view.
Thoy attack by throwing rocks While jumping backward,
They're tethorod tothe ground bya staked chain, lunging and biting. Without the stake, they escape,
| CHAIN CHOMP
| COOLIGAN
Thoy slide along the ice. if you jump on them once, they slow | down,
=
| FISH BONE
FUZZY
They move along tracks, and ‘usually in groups,
HEAVY PARA-BEETLE
Those vory large Para-Bootles ddoscond when ridden,
| ICE BRO
J They lb ico balls at Mario, which move in small ares,
KING BILL
|
|] 'say Koopa
The boss of WS. He flings ‘magic atacks from his Chain Chomp carriage
Fag
KOOPA PARATROOPA (GREEN)
Some ly through the sy while others bounce along the round
Biss
Koopa Troopas with ated sholl, Thoy're mindful of elt and ledges, When jumped on, they hide inside their shes
a.
JELLYBEAM
Thoy light up the dark, murky water, The amount of fight varies onthe direction they're ‘moving.
J KOOPA TROOPA (GREEN)
# Koopa Troopas with a green
§ shell sometimes dance in time
J tothe music.
| KAMEK
The boss of W8, He toleports around and uses magic to turn Platforms into enemies, a
KOOPA PARATROOPA (RED)
‘They fy though the sy and become normal Red Koopa Troopas when jumped on
[24 Ga
LAKITU They throw Spiny Eggs from
the sky. There's also a type that throws coins
LARRY KOOPA
CHARACTERS
| LAVA BUBBLE
They are balls offre that jump ‘up from the lava. They can be defeated with an ice bal
‘They waddle forward, and i jumped on, stop moving for a ‘hile. When stopped, they can ‘be picked up and carted.
MORTON KOOPA JR. ‘The boss of W6. He jumps so
hhard he makes the ground ‘shake when he lands,
a
| Lemmy KOOPA
J The boss of W3. He balances
J on a big, bouncy ball and shoots mare balls out of his wand,
y
Um,
e
Jumping on them ereates two Big Goombas, and a ground ‘pound will turn them into four Goombas,
Thoy're stuck inthe ice, but if the ioe is melted, they come back to it, They cannot bo dofeated
‘They're tiny Goombas that cling fo ther victim and slow them down. A spin jump will romove them,
|] PARA-BEETLE
Thoy fly through the sky, rising it someone stands on them,
| oft a | 1 y at MECHAKOOPA J MEGA coma MICRO GOOMBA MONTY MOLE
They come bursting out of holes inthe rock walls and charge straight into bal,
Be
PARABOMB
Thoy float down from the sky ‘on parachutes, When they hit 1 surface, they become Bob-ombs,
J PARAGOOMBA
These Goombas have wings. They bounce along the ground ‘and become normal Goombas when jumped on,
| hoy
PIRANHA PLANT
‘Some can be found in pipes While othors are plantod in the aground,
es —
| POKEY
Their tall bodies are made of stacked balls, At certain beats In tho musio, their bodies turn Into oranges!
ROY KOOPA
‘The boss of W2. He sneaks: around inthe pipes, dropping ‘down to create paralyzing twemors.
j RIVER PIRANHA PLANT §
They float on the water's surface and blow thorny balls up into the air,
ROCKY WRENCH
They appear from the docks of airships and attack by throwing wrenches,
3 (ee
| SCAREDY RAT
They walkin a line, W you Jump on one, they al scurry off in the other direction,
‘SLEDGE BRO
82ic
] PORCUPUFFER
Thy swim right and left along the surface ofthe water. Every row and then they jump to
attack,
SPIKE
They produce Spiked Balls from their ‘mouths and then ‘throw thom,
SPIKE TOP
Thoy have a big spike on their shells, and can walk on walls and ceilings,
= v
SPINY
Thoy have a spiny shell on top. Some fall from the ceiling.
mal > |
ke
Oo
OF
THWOMP ‘They ty to fall on anyone who
passes under, then they slowly tise to their orginal spot.
] SPINY EGG
J The eggs of Spinies thrown by Lakitus. They become Spinios ‘when they hit the ground,
J URCHIN
Aspiny enemy. It undulates ‘within the water,
L
eet =
‘STALKING PIRANHA PLANT
‘They move right and ttt, stretching their stalks upward ‘whenever Mario is nea,
‘STONE SPIKE
They throw spiky boulders down from above
| WicGLER
J swoop
J They hang from the ceiting, J waiting to attack the J vnsuspecting
| PSs A ©
Sl inca ~ | {O| JiIRIS] L a
This game is split into nine worlds, each with special aspects. There are certain mechanisms on the World
Map that can alter the courses.
wi-2
‘An underground course with ‘moving platforms, Get a Supor Starin the second half and do ‘an invincible dash,
wi-3
Yoshi appears! Hammer Bros, tay o get in the way.
wi-dy
The cogwhoots turn above the lava, Atound tho center, thore are a group of Thwomps to avoid
eg
lt)
wi-@
Ascond the tower using tho wing Its,
eo 5 af
wi-4 ‘An underwater course where
schools of Cheep Cheeps of all
types swim.
The spouting sand geysers become platforms.
wi-5
‘An athletic course with rotating Mushroom Cubes,
wi-6
There are Koopa Troopas and Koopa Paratroopas walking on ating ground wheels.
A piteh-black cave, Fireballs flung by fiend and foe tight the way.
/Adesort course that spreads a great distance. There ae lots of coins hidden underground,
| w2-- ti)
Climb up the fences white doviging large balls of magic.
W2-5
Laktu tes high above the ‘Quicksand, but Yoshi can eat Up the Pokeye.
[2-6 J The Mustvoom Cube rotates
J sit runs along the trac, but ji the only way forward
we- thy
‘looping course witere one ‘rang choice leads back to the boginning,
ws-@)
The rotating lifts and elevators are the only way to move up tothe top,
w3-4
W3-1
A course covered in ice. Bolty-sliding ina Penguin Suit ‘makes navigating a breeze,
W3-5
Got on board the rotating, track-bound Mushroom Cube and head for the sky on this athlotic course
W3-2
‘A snow-country course with a Jot of Bill Blasters placed along it oe Bros, also make an appearance,
ws- @y Gat onthe ce Snake Blacks and mi he huge bl
ws- @
‘Actopy tation where Bota sneak up on he unwary. Thre are a lot of fake ghost doors,
w3-3
Icicle, both targe and smal, fall from the cating ofthis lundorground lake and cave
beautiful
jw4-1 w4-2 course in the shallows with J Arocky shore with Cheep Cheep Cheeps and Spiny Cheops jumping out of the
Cheep Cheops. Watch out for the Urchins in the second hatt.
Water, Move along the Donut Blocks to get tothe goal.
w4-3
A shallow lake with useful lifts, The Urchins are waiting on the water's surface,
| w4-
J The conveyor bets can carry J the heroes to the next part of
| the course, but they also carry
J uniquely shaped iron blocks.
| q
w4-4
{An underwator course whore Bloopers come out of the pipes.
‘A.Ghost House infested with Scaredy Rats. There are alot of moving platforms here,
THORLD
W5-2
‘A.cave course with poisoned water below, The Big Wigglers provide safe passage.
ws- @y The fences move and rotate
above the lava, They're the ‘only route tothe end.
| wa-
J] Skewers came crashing in from both right and left. Avoid
J] thom using the fences and lite,
| q
W5-3
‘The Brambatls hog the narrow
footholds above the poisoned water,
W5- i)
There are spiked walls moving right and let, making ‘navigation tricky.
W5-4
Fide the countdown raft ver the polsoned water. Defeat all the enemies that board the rat!
W5-5
The only way through is riding fn the backs ofthe Jumbo Rays. Fying Bullet Bls try to got in tho way,
W5-4
erro, a there ae ots of doors inthis house, Use the Himitd ight to look forthe goal
W6-1
| we-2
J An underground course with a | lot of moving surfaces Spins and Swoops come down fom
| above,
J we-3
The only route is through narrow passageways within pipes. Expect plenty of Piranha Pants
W6-4
A rocky and mountainous, athletic course, Tons of Monty Moles como bursting out of the rocky walls
There are many ups and ddowns in thio Ghost House, Not so many ticks and puzzle, but a lot of enemies,
| ws-4
A cave filled with pitch-dark ator, Oftentimes the only Tight is given of by enemies
SA ia unses NSS eae UU TALS ee URNS NIMS
Enormous Skewers come crashing from above and blow. Tiny alcoves on each side are the only hiding spots
w7-4
‘Acourse where Mario makes his ‘way acroas colorful pipes, This is
where the swite-type Wi omote-controlled Ii appears
J ws-5
“The Wil Remote-contrtied rail
lit aro the only way over tho | lava in this constantly J] seroting course,
een TE
| we-5
‘Arocky place where the water evel rises and falls, A Porcupuffor swims along the surface,
W7-1
Colorful blocks swing and rotate on this athletic course.
w7-5
The Foos blow their fog here, ‘making it hard to 0°,
| ws-4
Clouds of smoke rol in from bohind, and dobris ties down, The narrow footholds leave no room for mistakes,
J we-6
Board the raft and use its spotlight to pas through this pitch-black underground lako,
Ww7-2
‘Swim inside the Wator Balls that float i the alr to procoed,
w7-6
Huge flocks of Para-Beetlos and Heavy Para-Beetls are
flying her, The only routo ks to jump from one to the next,
ws-2
Spinning rock wheels offer lil traction, while Spikod Balls rain down,
J we- thy
The swing ifts move back and {orth over a sea of lava, To ‘make matters worse, Spiked Balls crash down from above,
w7-3
‘An athletic course with ‘mushroom platforms. Avoid tho Fuzzies on tracks.
wr-d
A caste course with trong ath aspects mado teler by the crashing Skewers,
| ws-3
ws-7
Got on the Spine Coaster and avoid the pillar of freon this wild ride!
| we-@
Tur the bolts to open up paths aoroes this airship course,
W6- 1a
‘Aconstantly seroling airship course, with large wheels sometimes boing the only footing,
ay ?s
w7- @
Tilt tho Wil Remote to control the lift, Avoid the many ‘enemies to move upward
jws-1@
The only way up isto board J tho hugo, moving atone blocks While avoiding the Fire Bars
[ws-@
It’s Bowser’s Castle. Mario and his fronds cross the Bone Lifts over the lava to gett its deepest depths,
wo-6
wo-4
wo-7
Cross those colorful rotating blocks to get tothe goal
ws-2
wo-8
{An athletic course above the water. One slip and i's lunctiime forthe Porcuputfer!
wo-3
On this course, Banzai Bills and Bul's-Eye Banzals come ‘one after tho other
Cross over the tiny platforms. ‘hat dip into the lava below
‘Run across the ioe blocks as Fire Piranha Plants rain down a torm of fireballs,
‘SWITCH
They can make a bridge collapse, The one on the W3 World Map makes rad
dotted-tine blocks appear.
‘wo-4
? BLOCK
{toms can be found in thom, Certain special ‘ones may have a Toad Imprisoned in them,
This is a continuous seralling ‘course with alot of Bob-ombs,
Items and other things you find on the courses. Some of them can be controlled with motions of the Wii Remote.
ea
? SWITCH
Fal the switch to set one
‘of many differant
‘mochanisms temporarily
inmotion,
1-UP MUSHROOM
| 10-CoIN BLOCK
] This block spouts up to {on coins while boing hit
BANZAI BILL CANNON
BARREL
‘These can be carried and thrown, 10 roll along the ‘ground or floor.
Ee
J BARREL RAFT
Thoy float on the surface of tho wator and sink under the sightest Weight.
| ‘err
| BILL BLASTER
The cannons that fir off
Bullet Bills, Thore is a type that also extends
| BILL BLASTER
| TURRET ‘Thoro aro soveral bores spinning and sonding a
| BLOCK
Some of these can produce items. They shatter when hit
BONE PLATFORM
Those bony platforms ‘come in varying widths and fal f Mario stands,
and retracts, Bullet Bill in every diroction, ‘on them for a while, l= | | Bo ae. ! i Sle ces) 3 1 J BOUNCY CLOUD BOWSER’S FLAMES | BURNER | CANNON | CHECKPOINT FLAG jj CIRCUS BALL COGWHEEL A bouncy cloud that ‘These are a sequence of ‘These shoot out a pillar ‘They shoot out cannonballs ‘Hyou touch it and later ‘These are very springy, These are rotating
wists ie
Le)
coin
Grab one hundred coins to gota 1-Up. If you set off a POW Block, it wil
| CONCEALING } WALL
Behind these walls fe hidden spaces that are a
| CONVEYER BELT
Moves anyone standing fn them left or right
COUNTER RAFT The whole thing stops if there are more charactors aboard than
CRATE
‘A ground pound breaks them, Some have items Inaid,
| CURRENT PIPE
Anyone caught in the rushing water from these pipos is atthe morey of
a | re | re J DONUT BLOCK DOTTED LINE BLOCK J ELECTRIC FENCE J ELEVATOR | FAKE Door FENCE FENCE WHEEL ‘They fall stood on too ff They turn into red blocks Hit this and be stuck. Some move up and down |f Boos haunt these doors. J Grab on and move! Some ff Wheels made of
ong, but reappear after a
wii
oe BU ce UC cee
whan an ! Switch is hit
with a short shock of electricity that does, damage.
le
and others mavo left and
Fight.
If Mario tries to goin one, ‘opin comes out
chain-link fence. Thoy spin slowly around and around,
Fi
(ue)
Ie)
* ico eo
FIRE BAR FIRE FLOWER = | FLIP PANEL FLOATING BLOCK jj FLOWER FLYING ? BLOCK ‘They are rotating balls of ff Become Fire Mario with Se They spin in place, giving |} These are ? Blocks that ‘Do a Spin Jump and they] ? Blocks with wings that fra One type extendsin this power. 10 access tothe oppo” | foaton the sutaco atthe fproduce accinThoy "ty up and down, oat bath dectons rather sid ofthe fence water They ise and fal” come in diferont varieties.) and right. than just one ; vith he water ve spending onthe course, fy : f
8 | : r |
t 5 t ayy i FOG FRUIT GHOST BLOCK —_|| GHOST VASE GIANT! SWITCH Jj GIANT SHELL GIANT SPIKED impairs Mario’s vision J Yoshi can oat thom. fhe ff They look tke regular? ff Got too close and these] Your last resort in ‘Ahuge Koopa Troopa BALL andes things the” cts feb eysan eg, Blocks but attack when riseinthealrané attack. defeating te giantsized fshetha's bg enough Thou ok ko toy coud ‘coins.A Spin Jump will J which contains anitem. approached, They're found in Ghost |] Bowser atthe end of the) forfour! jit Wok aside the blow it away, Houses, game normalized spiked balls
| GLow BLOCK
‘These blocks light up the darkness and can be
GLOW PLATFORM
These light up whon & 2 Switch is hit, and move
| GOAL POLE
Grab the pole to clear the coursa, Reach the very
HIDDEN BLOCK
Thoy appear out of thin air, sometimes holding
HIDDEN COIN
Coin shapes marked by & dotted line, Pass through
| HAND-OVER- HAND ROPE
Mario can move oft or
Those fall when Mario gets close, After I falls, hho.can use the wide end sa platform,
Hit it and the fence ‘makes a big spin to the opposite side,
that float on tho wator or
‘powors up to loo Marlo, slide along an icy Root,
@
areas, When Mario gets J the castle and other on, it wil fall after a short J places, Swimming NOT while recommended,
These giant obstacles fill ‘up about half of te nti scrven,
blocks lnkod togothor. t changes its shape ait
from the lava, They hurt, but they aren't Immediately lethal.
—
™ Z oO] i HIDDEN GOAL POLE § HUGE FLIP PANEL Jj HUGE ICICLE | HUGE SKEWER | ICE BLOCK | ICE FLOOR
Aalippery floor, When there are coins or other things insido, a frobll will melt the ico, roloasing thom,
ICE FLOWER ICE LIFT | ICE SNAKE BLOCK | ICE WALL J ICICLE | yump BLocK ‘With this itor, Mario Large formations of ico ff Alarge group of ico Large blocks made of ice, Thoy fall trom the ceiling I] These are bouncy blocks,
Sot off ono with a Bob-omb ini fora chain
Whom approached. Aor] With tho right timing,
one falls, it reappears on
pectin oa an em eal ‘3 = di J Bs | Key J LADYFINGER LIFT J LAVA LAVA GEYSERS LAVA WAVE | LEDGE | LiFts Fevimanieiiice [imenstoxtack? [iGesconmaith: [Niscratathaw [Renileamashs Pacabinlds (Nnkctielionss
is weighed down, the other moves up,
| Py
Yyour way across sheer walls with these ledges,
MAGIC BEAM MEGA CANNON METAL CRATE ‘These flying bolts of Giant-sized cannons that) These appear running ‘magie have different fire giant-sized along conveyor belts, one
colors depending on the ff cannonballs horizontally. after another. They come in
MINI MUSHROOM
tiny musteoom that can be used to power up to Mini Mario,
| MiNi PIPE
Very smal pipes that only Mini Mario can enter.
MUSHROOM CUBE
‘Square platforms that rotate, some while moving along ral
platforms that periodically top or and spin to raise IM coins and vice-versa
sometimes they lead to
Penguin Mario, ow places
ar |
contraption by jumping
ee ceaatnencone = - ™ A . MUSHROOM LIFT MUSHROOM | P SWITCH PADDLE WHEEL PALM TREE | PENDULUM ides ae iat SCREW Fip thom toturn blocks Turn tho whoo Desert are seaside towel Hotforms thet sng
with fronds strong siowly right and lefton.
‘strtch lft and right oneun whi owerag Thoy can also mako onto the forward it. ‘nough to stand on, their chains before shrinking, another, Silver Coins appear,
| PENGUIN suIT | PIPE PIPE CANNON | POISONED WATER | POLE This power-up Sometimes enemies Enter to get blasted off ff A purple lake in the Grab on tight and cimb transforms Mario into ‘come out of them, and lke @ cannonball, jungle worlds, fatal to alll up or down.
Who fallin,
|e
BC cee UCU i |
“Titthe Wii Remote to move the fence right or let
The way you tt the Wit Remote will change the angle ofthe lil
‘Those blocks in the cling rise and fll a short way at st intervals
cits,
pieces of scenery that Fotato, Some also act lhe pulloys,
S628 lace
¢ IS. Wii > POW BLOCK | PROPELLER BLOCK | PROPELLER QUICKSAND When hit they defeat ail = Give the Wil Remote 2 MUSHROOM _. Jump repeatedly to keep oes saicteae meet crema it a screen and cause floating fly high up into the air. bocome Propeller Mario, coins to fall to the ground, | | Pow 4 | hs | 74) Ue RAIL BLOCK RAIL LIFT ] RED COIN ] RED RING J REMOTE-CONTROLLED §| REMOTE-CONTROLLED fj REMOTE-CONTROLLED ‘Those are either 7 Blocks ff When Mario boards those, fj Collect all eight coins Pass through one of uFT CLOWN CAR ELEVATOR Miccathanoe [bormmescaarat” J wicinete inti’ | inoserdanitted — [ocaneantchitn ye | sie ttowisemataw. [wen yur kes pce: along a track. each player wins an item. f Coins appear. ‘can control them with your ff do a spin attack. rises, Contro! it with the
Se Pole K
(hee) | Ee ey | GES: REMOTE-CONTROLLED | REMOTE-CONTROLLED J REMOTE-CONTROLLED J RISING/FALLING ROCK WALL J ROLLING HILLS ROLLING LOG FENCE RAIL LIFT THT LIFT CEILING Move up and down along jf Theso are huge, circular ff A tumbling tog thats hard
to get sold footing on.
ies
Htyou climb on top and spin thom, it will activate
Constantly spin around.
Z
Get on and spin itt move tho hit along ita track,
your Wit Remote
Those coins appear when you prose a P Switch,
that throws coins,
Alarge bludgeon with ‘pikes attachod, Thoy
Maro touches these, he takoo damage! They'o
y
Armotal ball with spikes attachod, Spiko often
thom,
Ges
| ROPE LADDER | ROTATING BURNER § ROTATING CANNON J ROTATING CANNON J ROULETTE BLOCK § SAND GEYSER | SANDSTORM Climb this to access the They're always sending —] The bores of fourcannons J PIPE Time your hitjust right tof Pillars of sand that sprout J A strong wind that blows, plator atove Man's out pllars of iame, but frat hey tenor. Hon ofthe cannon bores 9 te desired Kem. up, clumping ina the through he ous akg holding on, he won't be this type changos the vertically and agonally— His pipe. The othar bores cnter pushes Mario to ff Maro witht Coins can also Blow avay ina sandatrm. J lama’ drcton fourdectonsatonce. tre eeamonmae tho top be athoradn tho gol,
= ig | FA | | | Se E & a 5 : ) & ( SCREW J SCREW LIFT J SILVER COIN J SKEWER SPIKES SPIKED BALL SPINE COASTER
fast-moving rollorcoastor made of
other coins, Intervals. ceilings and the walls, too, ; we prime ‘SPINNER SPOTLIGHT RAFT | SQUARE CLOUD | STAR COIN | STONE BLOCK ‘STRETCH BLOCK ‘ona chain that attached to the raft with: ‘they turn into a Lakitu: course. You need them all Bob-ombs can destroy ‘shrink into just one at
regular intervals
‘SUPER GUIDE BLOCK
you lose eight times, these appear. Luigh wil show you how to Ccomplote the course,
‘SUPER MUSHROOM
With this, Mario can ower up to Super Mario
| SUPER STAR This power-up makes ‘Mario invincible for a short ume,
ae
|
| swayinc
MUSHROOM
‘These mushroom platforms tilt tothe right and ltt. Some move very quickly,
‘SWITCHBACK PLATFORM It follows the direction of
its arrow as long as it has & passenger
ii
‘SWINGING CHAIN
Chains that hang down from above, acting just Tike hanging vinos.
we
VOLCANIC SMOKE Billowing poisonous smoke that's lethal tothe touch,
‘SWINGING HAMMER ‘These swing back and
forth and can be used as platforms,
| SWINGING
PLATFORM
Those platforms vary in Fengths and swing slowly Fight and lft
WATER BALL
‘These can be perfect ‘spheres or ablong as they float inthe ait, and ‘can be swum in,
hs
| WOBBLY PLATFORM.
Suspended by chains, they tit and sink downward under pressure,
| SWINGING VINE
‘These hang down from above. Swing hard fenough to roach the next vin.
| TRAMPOLINE
These portable springs ca launch you high in tho air
J VINE
‘They sprout up out of blocks. I the block is
givon a ground pound, they extend downward
ae ears
WOBBLY STONE
starts to uit when disturbed, and eventually falls over.
| YOsHI's EGG
Yoshis hatch trom these, Yoshi lays one, an item will come from i
)se\eealac °
VOLCANIC DEBRIS
‘They come in two sizes,
Jarge and small, and they broak noarly any kind of block.
Here a few memorable scenes you're sure to recognize. There are all {|{SJ= sorts of things you can do on the World Map too!
When playing solo, there are courses where a trapped Toad appears. Rescue him from the 7 Block and carry him all the way to the goal. If it's a little Toad you get a 1-Up, but if it's Super Toad, you get a 3-Up!
OO990700
Ifyou lose eight lives on one course, a Super Guide Block appears. Hit it, and Luigi comes out to. demonstrate how to clear the course. You can either cancel the guided play in the middle or allow it to get you all the way to the ond.
Toad Houses appear on the World Map, and they can really help Mario and his friends on their adventures. They come in three types: Red, Green, and Star. In the Red and Green Toad Houses you play minigames for items or extra lives. You can get Super Stars in the Star Toad House.
There are enemies wandering around on the World Maps, and if they bump into you, a battle begins. Attack them and avoid their attacks while you grab all the Toad Coins placed on the screen. When you get all the coins, you've cleared the battle. Free the Toad trapped in the treasure chest and he'll give you three Super Mushrooms.
If you go to Peach's Castle in W1, you can use the Star Coins you've collected to see hint movies. You can learn some super skills or on how to get infinite 1-Ups, among other things. There are sixty-five different movies in all that can help you on your adventure.
Als uuvny uu anlnga
You've defeated Bowser, and now Mario can be reunited with Princess Peach .. . or so you thought! It tums out that Kamek is in that cage dressed up as Princess Peach. He then makes Bowser giant-sized, and leads you to the actual final battle.
Once you've defeated Bowser and rescued the princess, you can access the special World 9. There are a total of eight courses on W9, but to play them you have to collect all the Star Coins on each of the courses z= in W1-W8. Collect all of ad a | aworld's Star Coins to yams ieee open its corresponding
W9 course gate.
—
RIO S\Caey Mae yy Mario, Luigi, and the Toads dance during the credit scroll, but you can still control jrumniber ofilree you.oan, them. The letters of the credits are on blocks, and if Mario harvest rinetynine, hits them, some will produce coins. At the end you'll see Mario takes off his hat (f who collected the most coins to get the highest score.
If you have maxed out the
you fall below ninety-nine, the hat returns), It's only Mario who removes his cap—Luigi won't lose his lid.
Here we'll impart some tidbits that may help you on your adventure. When you've got all five stars on your save file, you've cleared the entire game.
Some of the courses have a hidden Goal Pole with a red flag (hidden goals). Most of these goals allow you to travel along a different route with a shortcut to the castle, but some of them lead to huge cannons. The cannons will warp you to different worlds. W1 and W2 lead to W5. W3 and W4 lead to W6. WS and W6 lead to WB.
You get stars marked on your save files depending on how much of the game you've completed, If you clear the game all the way through Bowser’s Castle in W8, you get one star. If you can clear all the courses from W1 through W8 (without using Super Guide), you get two stars. Get all the Star Coins from W1 through W8, and you get three stars. Get all the Star Coins from W9, and you get four stars. If you've cleared all of the previous conditions plus opened the way to all the cannons (without using Super Guide), then you get five stars. If you've done it all without ever causing the outlined blocks to appear, all your stars will twinkle!
~ When you play with two or more people and get to the Goal Pole when the
last two digits of the time remaining are the same, you'l cause the fireworks to go off. It also makes a Toad House appear on the first circle of the world on the World Map. The time you grab the pole will determine the type of Toad House. 11 and 22 will get you a Green Toad House. 33, 44, 55, 66, 77, and 88 will get you a Red Toad House. And 99 will get you a Star Toad House.
C 2010 © SUPER MARIO GALAXY 2 ) @)
(<) INTRODUCTION. IS|T[O]R | V fee adie
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...
Dear Mario,
Would you like to share some cake while we watch the shooting stars?
Meet me at the castle!
Peach
A Use 1 to gro then
Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass.
As he peered cautiously through the reeds, he saw a small, lost Luma.
With the baby Luma tucked safely under his cap, Mario rushed on to the castle.
But when he got there, something unexpected was waiting for him...
All you need is one more Wii Remote and a friend to
bring in the Co-Star Luma for two to play the game
AN ADVENTURE IN together. The Co-Star Luma can defeat enemies, grab A NEW GALAXY! far-off items, and help Mario in his adventure.
They call this sequel to Super Mario Galaxy “another story of stardust.” The basic controls are the same, but new power-ups have been added! Yoshi also joins the adventure to search for Pow- The Japanese and European versions of this game
er Stars. This time, our heroes are flyingona | came with a DVD for Super Mario Galaxy 2 beginners. starship shaped like Mario’s head through a | {tgives crystal-clear visuals of brand-new world map. Some galaxies have mis- | the basic actions of the game, sions where you try for a high score, and others meant especially for first-timers. where you grab on to a Fluzzard and glide through | jt also includes a special movie
the world. Many different and wonderful planets collection and a section on await you! practical techniques.
ee CnnOC TEAS
T
celal A, et c|T
Luigi is added to the adventure partway through, so you can choose the right attributes for each course, When two people play together (Co-Star Mode), then the second player controls the Co-Star Luma.
MARIO
Peach has been kidnapped by Bowser, so Mario leaps into a deep-space adven- ture to save her. He goes on adventures through space with help from Baby Luma.
CO-STAR LUMA
This character appears in Co-Star Mode. He can grab items, defeat enemies, and generally act as support for
the adventure,
LUIGI
He arrives with the adventure underway. He can jump higher than Mario, but he also slides a bit more.
| When you get particular items, you can power Mario up with special abilities. Depending on the
| situation, you lose the power-up when you take damage or when a certain amount of time elapses.
[oY 1 =| (ot ITEMOCLOUD FLOWER ©
When Mario spins, he can attack enemies or make mecha- Mario can make clouds appear at his feet, which he can use as nisms move. If he takes too much damage and his health platforms. With every Cloud Flower used, Mario can make up meter reaches zero, you'll lose a life, to three clouds. It also allows Mario to jump farther,
(ROCK MARIO ¢ LY V:\ = {[e at ITEM© ROCK MUSHROOM oo. FIRE MARIO ITEM FIRE FLOWER Q.
Mario becomes a rolling boulder, With it, he can crush enemies This ability only lasts for a little while, then vanishes. Mario can and break some traps he couldn't otherwise. Mario emerges hurl fireballs to defeat enemies, make mechanisms move, light from the boulder after rolling for a while or if he hits a wall. torches, and shatter crates.
( 2010 © SUPER MARIO GALAXY 2 ) @
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[ITEMOBOO MUSHROOM | ay
Mario can fly for a short time. It’s also possible for him to stick You can make Mario rise by pressing the A Button repeatedly. to and climb up honeycomb walls. When you shake the Wii Remote, he turns translucent and can pass through things like fences and wire mesh.
y= Teg )-\al.@) TEM OSPRING MUSHROOM ) 4
W MARIO GoIcnrem STAR Ap) Mario moves by bouncing along. if he times a jump just right, Fora short time, Mario flashes with all the colors of the Mario can bounce very high. rainbow, and any enemies he touches are defeated, If he runs for a whilo, his spoed incroasos.
SPRING MARIO
ko sprina Seg LuIG!
PIPE ()
aa 3PIN DRILI [remo
i
Using this, Mario digs a hole straight through the ground to the other side. If he hits a hard object, he's turned back in the opposite direction.
Yoshi hatches from an egg, and with Mario on his back, the two can jet off across the galaxy. He can use his long tongue to gobble up enemies and can also extend his jump by kicking his legs, aiding Mario with abilities found nowhere else.
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Yoshi dashes at incredible speed, giving him the momentum to race up steep inclines and across the surface of water.
LUMA
some moves.
PIAN1
‘These friendly Bob-ombs ‘can be found in the ‘Throwback Galaxy.
IGUIN COF When you feed this The coach who 4 Luma, Star Bit, teaches the penguins anstor how to swim, into an tem ora pal
f— J MoO ¢ Irate robots that ask Mario to do all kinds, of tasks for them.
fly with Fluzzard.
WHITTLES Wooden people that consider Tall Trunk Galaxy to be sacred ground, Their heads ome in all shapes.
Avery old penguin. Ho loves a place with a nice view.
Go Agolden-colored
Goarmo who just loves Goombas.
RMO
He challenges Mario to complete some minigames.
FL ) Ashy bird viho has
e problems getting the hang of flying, but will glide with Mario
‘suspended below him. 4 SS, fee a a oe BABY LUMA 7 wuge Luma found i Mario found this lost little Luma
‘Supermassive Galaxy. hg grants him a mysterious star
power. This comes in handy as si they explore the cosmos together! Asilver-colored
Gearmo who just
loves Topmen, i
GUINS ‘They can teach Mario how to swim, ‘as well as some ‘other underwater techniques.
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Yoshi's body puffs up and he rises into the sky. He can hold his breath and stop in midair, too,
You'll meet many other characters on Mario’s adventure.
rs atter you've certain scenario. He shows you how to do
‘They're residents of tho Starshine Beach Galaxy, ‘Some can throw Mario high into the air,
‘These talkative, colorful birds teach Mario how to
When Yoshi eats Dash Peppers, Blimp Fruits, or Bulb Berries, he gets some extraordinary abilities for a short time.
660606000008 $6000060660608600086 = 7 apenas = y MP YOSHI (9 LB YOSHI | (remo > ITEMOBLIMP FRUIT QUTEMOBULB BERRY | Yoshi's body glows and illuminates paths you wouldn't be able to soo
otherwise.
Acitizen of the
Mushroom Kingdom Ive throughout the universe. and an inhabitant aa fspecially love ea of Peach's castle, WF Stay see There srernany
Star Bits, Ther
are many
‘They live in the Honeyhive Town
‘and teach Bee Mario how to fly
ty
BUNNIE Kind bunnies ©
who teach Mario how to
The queen of Honeyhop. Galaxy, You'll recognize her by her huge body.
travels the cosmos. After Bowser kidnapped Peach, Lubba built Starship Mario to help Mario chase down
the spiky villain.
She is in charge
of the Comet,
= Observatory. You can meet her after
you've met certain
conditions,
a
cOsMIC Ss
It you lose enough times on certain courses, she'll guide you to the end.
A five-Toad organization, headed up by Gaptain Toad, that helps Mario in his search for Princess Peach. On the Starship Mario, they act as a bank and also deliver mall.
RI CH The Princess of the Mushroom Kingdom, who has been
F) tanapped by Bowser.
E
NiE]M|
AMP
‘These bals give off electricity as they move back and forth
BANZAI BILL
Enormous Bullet Bills, Mario. ‘an defeat them using Stretch
| Bat
When they see Mario they close in, let outa screech,
Le : on ast path. Plants ‘and dv fr him. Enemies you'll find on courses. Even though some of =) them look like enemies from previous games, their "tl ~ + names and methods of attack may vary. @ ai On 4 it e | BIG AMP BIG BOO | BLOOPER | BOB-omB | BOMB BOO | BoP
Ahuge Boo, They a Mario with four smaller Boos intow.
They lve in the sea and undulate up and dove. i they're touched or defeated, they spill some ink
Ce@wieae
They move along a specified J] route. Mario touches them, he's damaged by a big shock,
Pieces of bedrock that come ‘pushing out of walls, If Mario isin font of them, they can ‘push him off the ledge,
I Mario gets close, they chase him until they explode, With a spin, Mario can pick them up and carry them,
eo
Boos that explode it Mario bumps into them, Mario can
Grab thelr tongues and swing them around,
| B00
| BOOMERANG BRO
‘They move by jumping and can throw two boomorangs at ‘once,
| BOOMSDAY MACHINE
‘castle that also becomes a tank riddon by Bowser Jr, can make all kinds of attacks,
They try to croep up from behind Mario, A spin attack will make them translucent ‘and they wil pin around,
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BOULDERS
They're big round rocks that roll around a particular spot ‘Mario can destroy them with a spin attack on thelr red spot
He's become huge due to tho Power ofthe Grand Stars, He attacks with fireballs and punches.
| BuGABOOM
J A huge Mandibug that tes “ around and drops bombs,
cams
}) BULLET BILL
BOULDERGEIST
It manipulates rocks and punches with its big, rocky hands to defond itsif and attack,
| BOWSER JR.
Bowse’s son, who tres to help is father by staging attacks on Mario,
| cHomp
‘They rll along a set course, ‘Moat normal attacks do not ‘work on them,
| CHEEP CHEEP
They swim back and forth on tho surface ofthe water but don't attack,
} CHIBI CHOMP
Small Chain Chomps who roll ‘round the same area, Defoat them by hiting them with a Strotch Plant.
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CHOPPAH | cLAMPY | cLuckBoom They undulate along a set path |} Itsitsat the bottom ofthe sea, f} These creatures fly around the inthe air Mario can't jump on. ing and closing it sky dropping bombs,
them,
homp Mario, he
| COSMIC CLONE
Black, shadowliko enemies ‘who follow Mario by imitating very move he makes.
CRABBER (CYAN)
10 Mario thoy run «an defeat one, he gets a 1-Up Mushroom,
| CRABBER (RED)
They como after Mario in a zigzag pattern, A spin jump ‘onto their backs can defeat
‘Ahuge robot. He moves across the round surface ofthe planet on is to huge legs.
ea
} ELITE OCTOOMBA
They move by driling through the surface ofthe ground, always along the same route
bs! *)
| ELECTRIC PRESSURE | FIERY DINO PIRANHA
| FIRE SHOOTER
They shoot fireball out of their nozzles at regular intervals,
FIZZUT
They move by jumping, and when they land, they flatten and let of an electric attack,
FLAPTACK
Ir thoy coe Mario they fy to (get above him, then aim their spike toward him and attack,
F
és takes dae them | | | DIGGA | DIGGA LEG {DINO PIRANHA J DRY BONES
| Mario stomps on thom, they shatter into pleces, After a ‘while they form up again,
When it spots Mario, it rushes after him, Its tail can be used J against it
AD
P |] FIRE GOBBLEGUT
7 This Gobblagutis covered in / Namo that shoots off firoballs, His red bellyache bulges are his weakness,
= 7
| FLlomp
Thoy'o platforms that flip at regular intervals f Maio is aboard one when they flip, he 4s thrown high into the ai,
FLIPBUG
‘Acme bug that rune if Mario looks ati. They only attack When Mavio is Bee Mario,
| FLOATING MINES
These mines elthor float in space or are found
Underwater, I Mario touches ine he takes damage.
| | Fuzzy | They move slowly along a
specified route. Mario can J} defeat them with a Spin Dri
| GIANT GOOMBA
Before Mario can defeat these huge Goombas, he must do a spin attack to knock them out
GIANT GRINGILL
Defeat these huge Gringills by hitting them with a shell, and you'll get a 1-Up.
| GIANT KOOPA TROOPA
GIANT PARAGOOMBA
Alarge version of the Paragoomba. They fly through the sky, and a spin jump will knock them unconscious
| GIANT PIRANHA PLANT
| GIANT WIGGLER
‘large version of the Wiggle. Mario can get on and ride them, but he can't defeat them,
GLAMDOZER
She chases Mario shooting fireballs, She also can go to the underside of her platform,
GOBBLEGUT
He attacks by biting with his huge mouth, Those big red bellyache bulges are his only weak spot,
| GOLD GummiT
They appear in particular J} minigames. f Mario defeats them, he gets filty point,
Ie
| GUMMIT | |
They appear in spacial ‘minigames. if Mario defeats ‘one, you get ten points
| GOLDEN CHOMP
J A gold-colored Chain Chomp, W Mario can get him into a | particular hole, a Power Star
] HAMMER BRO
| 1 Mario gets closo, they throw thoir hammers. They move by taking big jumps,
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GOOMBA | GOOMBEETLE When they see Mavi, they charg. |} Goombas wearing hardhats, They can produce diferent kinds | Jumping on them won't defeat
of tams depending on how Mario defeats them,
Ss
JACK 0'GOOMBA |
Thoy walk slong leaving buo flames behind them. Apia attack reverts them to regular
JAMMYFISH
‘Thoy swim only in certain places underwater and do not hi omve to attack,
GRINGILL
Several kinds are found swimming in the water One type shoots out of holes in the rock and then retreats,
mmr Yoo i OD
| an pe >
JELLYFISH
Thoy'o giant jellyfish that vo Underwater and give off lactic shocks,
GROUND URCHIN
These are Urchins that lve aboveground. A fireball will defeat them,
Ho lives in the middle ofthe Java and attacks by sending coconuts and fireballs fying
J akitu
They ty around throwing | spiny Egg ar stacks
| tious, Lk fal othe jorauna
a
MAGMAARGH
| Le.
| MAGMAW
They move along the lava, sticking their heads out. Thoy'e somewhat smallor
} than Magmaarghs,
Ho rides a huge cloud, sometimes throwing Spiny
Eggs and sometimos shooting lightning
LAVA BUBBLE (BLUE)
‘The blue variety also comes: flying out ofthe lava, bouncing while chasing Mario, Eventually they vaniah
| LLBRR
Thoy give off an icy cloud, J When they soe Mario, thoy
MAJOR BURROWS
He chases Mario by moving ‘underground. f Marlo does a {ground pound close by, he ‘comes to the surface,
They steal Silver Stars and ‘olns, then run of
LPL CINDER
MANDIBUG
They're usualy waiting on paths. Whon they sae Marin, they charge straight for him.
| Goombas, { KING KALIENTE |) KING LaKiTu KLEPTOAD | KOOPA TROOPA
They walk around a particular ‘pot. you attack them, they turn into Koopa Sholl,
sh 5 4
MAGIKOOPA
They move by teleporting and attack by shooting magic that ‘makes fireballs or enomies appear.
me?
| MANDIBUG STACK
J fourteen their parent as they attack. A round pound on the back will ‘ach one,
MATTERMOUTH
They move while chowing ddovm on pathways, creating holes in the floor for a short while
|| MEGAHAMMER
| an-size oot pita by
| crs iatacke with
| tart snd sata wot Sate
| MICRO GOOMBA
Goombas with shorter legs } than normal Mario can defeat them with a spin attack,
| MINI MECHAKOOPA
‘They follow Mario and attack by breathing fre. Mario can knock them out witha spin attack.
MOBILE SENTRY BEAM
When Mario gets close, they unleash laser beam at him and just keep fring,
| ocToBoo
| te ght Oona Thay Iiogs stout Mineo eck bey tm rch
| ocrocuy
Thoy act as if they're running from Mario, but once they get a certain distance away, they turn and shoot!
} OCTOOMBA
When Mario comes close, they shoot a projectile at him. Some just run around in & small, limited area,
OCTOPUS
They switch between shooting fireballs and coconuts at Maio
>
PARAGOOMBA
They fly through the aif Mario does a spin attack on ‘thom, they ose their wings and become regular Goombas.
~
|] PEEWEE PIRANHA
] It chases after Mario, ts ceggshell-covered rear end is its weak spot
|] PINHEAD They're enemies in the shape
of bowling pins. You can bow! ‘them over as Rock Mari,
PIRANHA PLANT
IM they see Maro, they stretch out their necks and try to bite him.
POKEY HEAD
‘As Mario approaches, the hheads of Pokeys rise out of the ground and bounce after Maro,
Pie
PRICKLY PIRANHA PLANT
‘Giant Piranha Plants, When Mario gets close, they stam their heads on the ground,
| Pupbozer
They walk along a st route, They've got spikes on their backs so their weak spot is their belles
RHOMP
‘Those are stone pillars that rall down inclines, f Mario Is crushed by one, you lose lie,
| RING BEAM
They release an expanding circular beam at regular interval, Mario cannot defeat
} them,
| ROLLODILLO
He charges at high speed by rolling, His rear end is his } weak spot
] SENTRY BEAM
They release a circular laser ‘beam, I Mario gets on top, its springy head sends him high into the ait
|
ia i rms
| hea
| SILVER CHOMP
‘They're slver-colored Chomps that rll and chase after Mario,
SKEETER
‘They move by skimming along the surface ofthe water. they get close to Mario, they charge
\ 4 SLURPLE SMEECH J) SNOODLE | SORBET! SPANGLER It Maro gots close, they stick They give Yoshi a big smooch, Toy onthe seaftoc tI Heian enemy snowman who Thoy hang from a thread and tohim andhekeops taking | preverting him fom sticing’ | Maro gts dasa they etch rls eround chasing ater swing thar bodies, Aspn damage a reg intervals, tebe anny bash tim, Mario. is rd nos is attack wi knock thom weak op0t tnconsleus
I a Zs)
SPIKY GUMMIT SPIKY TOPMAN j SPINY | SPINY CHEEP CHEEP J SPINY EGG SPINY HERMITS
Thoy'r found in a special ‘minigame. If Mario touches ‘ong it blows him away,
Cry
‘They spin and try to crash into Mario. If they touch him, he's sent fying,
J Mario's regular attacks don't } affect them, but a spin attack } wil tur them upside down,
S23 er
‘tputts up its body and chases J after Mario, Aftr some time pastos, they vanish,
Laity throws them If Yoshi vats one, he can spit i out as an attack.
They move slowly along the swafloor, Mario cannot defeat thom,
its
SPINY STRETCH PLANT
‘They're plants with thorny
| SPonG
These spider-ike creatures
SPRING TOPMAN
These are Topmen with
| SquizzarD
Ho tives in quicksand, and he
only their footprints Mario follows their footprints and dove a ck, they become visible
snitch the gravity and their legs change orientation,
ate 4°? [onl
} dropping and rising again, Hf one | crushes Mario, you lose aie
i]
attack will dafeat them,
passageways, Avoid goting ‘rushed by using the recessed partof thelr mouth
ae
hoods against the ground. | heads. Maro gots close, justbouncein he same place. springs atachod to their shoots ball of sand Mario cant jump on thom J thay stretch out to attack, They don'tattac, Heads, Mario gets o, thoy pen mouths his weak because of thoir spines, ‘send him flying, } spot woul | | ie | | | | | ] it \ STARBAG SWAPHOPPERS | THwomP TOPMINI TOX BOX TWIRLIP Wan theyre isle Mari sees There's spike on top but Heavy Hock hat keep | Asmmlt-size Topman. Asin] These cubes of rock ol along] They open thoi petals and do
‘high-speed spin attack. Mario can stomp on the center of their opened flower,
——— ——|
UNDERGRUNT
They dig routes underground, A ground pound wil bring them to the surface,
UNDERGRUNT GUNNERS: ‘Their vohicles aro equipped
with a cannon that fires cannonballs or Bullet Bil,
J URCHIN
Their bodies are covered in spines. they see Mari, they 90 rolling toward him,
‘Mario can land on thern, but they soon try to eat and damage him,
|| VENUS FLOWER TRAPS J WATER SHOOTER
‘They fire off spheres of water ina certain iythm. Mato can get inside the water sphere and rie along with it,
WHIMP
They're sent out by the ‘Whom King. They chase Mario, and after they try to fll on him, they break to pieces,
<: Le WHOMP WHOMP KING Le WIGGLER
Move through the World Map, choose your Galaxy to visit, and try to collect Power Stars.
Sie s|
SKY STATION GALAXY oy | 3
Go fom sal plane to smal plane. There areal ings round PEEWEE | STORMING THE
ones, inal ches, and mar PIRANHA’'S | SKY FLEET This is the first TEMPER TANTRUM | world Mario Move along wth advice trom | Use Stretch Pants odeeat aiean the Lumas Mario bates the {enemies and find the
ncounter once baby Dino Piranha Pant, locked-up Power Sta,
the adventure starts.
YOSHI STAR GALAXY
SPINY CONTROL |
PEEWEE Green, hilly country with a lot of Yoshi fruits, This Is where Mario SADDLE UP SPINY RAINBOW PIRANHA'S Joins with his brave partner, Yoshi | WITH YOSHI i ROMP SPEED RUN i
Team up with Yoshi to rescue ‘bunch of Lunas, Finally, Mario battles King Lakitu,
Battlo Peewee Piranha again, f bouton a time erunch! Find tho
Plus-10 clocks to stretch the time limit
Yoshi's boing held captive by a Magikoopa! Rescue hin in order to move forward,
Use the Rainbow Star to {defeat al thirty Spinies within the time limit
&
Monto e pnt hee wo mado outotde.te Spintriioa | DIGGA-LEG'S | SILVERSTARS | _ DIGGA-LEG’S big advantage! PLANET | DOWN DEEP DAREDEVIL RUN
forward, Mario does battle
{found in underground rooms. with Digga-Leg,
{Use the Spin Dil to find tem
his ife meter inthis rematch With Digga-Leg. De out taking any damaget
8
it with:
SEARCH FOR THE |
A galaxy with very tall, steop, grass-topped stone mountains | THE CHIMP’S EVERY PLANET
‘and clouds, This is the first appearance of the Cloud Flowor TOAD BRIGADE | STOMP. HAS ITS PRICE CAPTAIN | CHALLENGE
Become Cloud Mario and hap | The Chimpchllenges Mario {Go tom the Hungry Luma to
from cloud to cloud Near the {to earn over 10,000 points by | the blangular tower. To climb
top, Mario wil find the Toad Brigade Captain.
oud Mario will need to ‘evety trick in his book,
A
stomping on enemies, Aim for {the high score!
FLIP-SWAP GALAXY
A planet with fot of Fip-Swap Panels arranged in a cube shape, Electric fences and Chomps black Mario's way.
THINK BEFORE YOU SHAKE
Be sure of Mario's spin-jump
{timing as he crosses the | Flip-Swap Panols.
&
PURPLE COIN FLIP 'N’ SPRINT
Gather up all the Purple Coins
{on the Flip-Swap Panels,
RIGHTSIDE DOWN GALAXY
&
BREAKING THE LAWS OF GRAVITY |
Use he aitferent gravity areas to help Mario make his way. There's aThwomp-flled
region about hallvay through
BOWSER JR.'S FIERY FLOTILLA
This isa fortress with Bowser Je. waiting atthe end, There's a round planet with lt of Fre Bars, to,
| GOBBLEGUT’S | ACHING BELLY
Mario enters through the {fortress gates. bate with | Gobblegut awaits atthe end
that cut away Mario's pltforms,
B
IL FALLS GALAXY |
BUGABOOM'S | thasopansts vn psp as sits wp BACK Yoshi, then powers him up to Dash Yoshi as he tries to make his wy br ‘Tho Hungry Luma leads Mario f i teatewpaetnivagan” — | PREABD i
trge, There, Mario battles Bugaboom.
] PUZZLE PLANK GALAXY
These are a series of planets made of wood, with circular saws
THE GREAT CRATE INCINERATOR
Mario takes up the request of a Gearmo, and as Fire Mario, he helps with the cleanup,
FIERY FLOTILLA SPEED RUN
Mario has to defeat Gobbiegut
with atime limit of two
{ minutes. There are no Plus-10
‘locks here,
HOT-STEPPING | DASH PEPPER |
tn Yoshi is able to climb the
&
THE PUZZLING PICTURE BLOCK
Mario makes his way across the planks, Ono the puzzle ia solved, he battles the
Mandibug
HIGHTAIL FALLS SPEED RUN
Ride Dash Yoshi to the end before time runs out. Mario's paths aren't as wide this time,
&
PURPLE COIN SHADOW VAULT
Gather up al the Purple Goins inthe room while avoiding ‘Matio's Cosmic Clones,
&
SILVER STARS IN HIGHTAIL FALLS
Kloptoads have stolen the Silver Stars and are running
away with them. Grab them!
BOULDER BOWL GALAXY |
‘Avery rocky set of planets, Mario can rll his way through by ROCK AND using the Rock Mushroom, ROLLODILLO Foll along as Rock Mario,
breaking obstaces to places, In the end, he battles
Alli, | COSMIC COVE GALAXY fy ‘A qulet sandy beach cove. There ae penguis busy practicing TWIN FALLS their swimming sks hoo HIDEAWAY
| each other hold a secret. I | Mario can freeze the surface {ofthe water he can climb up,
| The two waters that face i
ROLLING CRABBER ROMP
Use Rock Mario to take down all the Crabbers that have infosted the small planet.
EXPLORING THE COSMIC CAVERN
Mario needs to go through the {underwater caves to rescue the captured Luma held there
C’MERE, GOOMBA
Accept the Gearmo's job of luring its favorite thing, a
[ Goomba, into its Goomba trap
CATCH THAT STAR BUNNY
Play tag with a bunny on a
all, round planet. When it's frozen, Mario can overtake the bunny by skating
WILD GLIDE GALAXY
Let Fluzzard take Mario on a Tide through the jungle, avoiding obstacles as they go.
&
FLUZZARD'S JUNGLE FIRST FLIGHT FLUZZARD RACE
LOOM GALAXY
Isa side-scroling adventure though a heaven of flowers. Fy around as Bee Mario,
=
BUMBLE BEGINNINGS
THE SECRET WALL JUMP
Mario makes his way to the very top of the mountain, Thoro are places only Boo Mario can go.
'
There's a sooret space there, ‘and Mario can only get to it by \Wwalljumping between two facing walls
| BOWSER'S LAVA LAIR
(Odd traps and mechanisms are in place on this planet, where all the land is surrounded by lava
BOWSER’SBIG | LAVALAIR LAVAPOWER | SPEED RUN PARTY |
Mario traverses the lava using platforms, finally challenging
| Tio istinted, 0 be sue Boweerithe were |
‘grab those Plus-10 Clocks!
The key here Is to transform Mario and Yoshi, Luigi arrives, too,
TALL TRUNK GALAXY
‘An enormous tre sots the stage for this planot as Mario climbs ‘around the outside ofthe trunk and then inside it
&
TALL TRUNK'S BIG SLIDE
‘massive trunk, rod ground, It econ, he receives a Power Str,
Turn Yoshi into Blimp Yoshi
4 and take midair nip up the 4 tree, Maro must circle around | the tree and go inside it
TALL TRUNK’S PURPLE COIN SLIDE
AGoarme dropped il his Purple Coins on the ali Mario has to side to co thom all again
HEAD IN THE CLOUDS
Mario climbs onto clouds to go
he gardens, Here and there, he uses windmill power to move along,
| SILVER STARS IN THE PURPLE POND
athor tho stars above tho purple swamp I Mario falls In, you lose a lif, Avoid the Cosmic Clones,
i THE SHADOW LINING
‘Tho Coomme Clones aro
chasing Mario, so use the Space Junk to escape!
Become Bulb Yosh, lighting up} Mario has to be careful of his
the otherwise unseen paths footing on ths long corridor.
} Cosmic Clones give chase as Mario ventures down narrow
gon | 5 | fia | HAUNTY HALLS GALAXY | oi | A croopy, usky planet, Wari is held back by obstacles and ~=—«|»«- AGLIMMER OF | SNEAKING DOWN ; SPOOKY COSMIC paths that vanish and reappear. | BULB BERRY THE CREEPY | CLONE CHASE | CORRIDOR |
x0
FREEZY FLAKE GALAXY
‘A planet covered in snow. Use the power-ups to figure out the ‘snowy tricks,
that lead deep into the
He has Boos big and smal chasing him,
BOWSER SORBETTI'S ON ICE CHILLY RECEPTION
At the end ofa snowy path is ‘Bowser sculpture
surrounded by lava, Mario can ‘use snowballs to make a path,
‘The snowstorm makes it hard to 800 the way through. A battle with Sorbet awaits,
iE
THE CHIMP'S SKATING CHALLENGE
| The Chimp issues achafenge ¥ to take down Gummite and got |e high score
ROLLING MASTERPIECE GALAXY}
Rig BEAT BLOCK GALAXY
MASTERPIECE — J te coat oicks ao al ino up andthe pltfoms nove SPEED RUN Iothe bet
‘SILVER CHOMP GRUDGE MATCH
‘A planet with brushes, rulers, palettes, and other art implements
‘There ian't much time to rol to
Get on the Star Ball and figure v . the goal Watch out for the ie ge |
out the tricks and puzzles. é ‘Mario battles the Silver walking Bob-ombs on the ad £ Chomp. greens.
<i
3 {¥ BOWSER JR.'S FEARSOME FLEET | te | & STEP TO THE SILVER STARS IN Maro and Yosh aro constany bombarded with Gulot Bis, |: BOWSER JR.'S MEGAHAMMER'S BEEP DOUBLE TIME i MIGHTY | DAREDEVIL | MEGAHAMMER | BASH
Mario moves across the Boat Blocks, where he must avoid {enemies to reach the pyramid
‘The blocks change places {twice as fast, and Mario must collect the five Silver Stars
‘when he reachs the pyramid
Mario and Yoshi try to avoid a barrage of Bullet Bills uni the batt with Megahammer,
o— AZ
&
HUGE TROUBLE WITH BIG WIGGLERS
] SUPERMASSIVE GALAXY
BIG WIGGLERS SPEED RUN
The enemies planet!
and everything else are huge on this
It’s tho samo as the world’s first mission, but with atime Hit, There are places were
& FLIPSVILLI ALAXY Hl fv IN FULL Using ike and items, Maro moves om th upside oho —«|-FLIP-FLOPPING BLOOM fipside and back again to hea toward the end IN FLIPSVILLE
FLIPSVILLE’S NEW DIGS
PURPLE COIN SPIN SPEED RUN
‘avo Mario uso tho dil inside rooms where the gravity changes and gather up al the Purple Coins,
{Uno the driieto got from ono {side to the flipside and back avity changes direction in
4 ke.
Aplant bloome on Mario's Foute taking him to a strange litle world, What happens if the whole planet blooms
Rotating Fenoos create a path 1 for Mario to advance. A battle with Glamdozer awaits,
] STARSHINE BEACH GALAXY Big oi ¥ ‘APianta-Inhabited beach floating in space, SURF, SAND, CLIMBING THE PURPLE COIN AND SILVER CLOUDY TOWER BEACH DASH STARS
Use Dash Yoshi to collect all ‘he Purple Coins found on the water's surface,
Silver Stars are scattered about in the sky and sea. Yoshi can help Matio collet thom.
First find Cloudy Tower, then 1 become Cloud Mario and othe top of it
CHOMPWORKS GALAX
WHERE THE | SPRING INTO CHOMPS ARE THE MADE OF GOLD CHOMPWORKS
CChomps and advance toward the very top ofthe factory,
[sw MYSTERY GALAXY i Bg 1) these pants nove footadsthat ook ie sweets! Some = f-~Ss BULBS BERRRY'S Hades nts taogh | “MYSTERIOUS GLOW
Bix [58
THE SWEETEST THE CHIMP'S: SILVER STARS SCORE moves along, CHALLENGE
‘The Chimp offers Mario a challenge! Defeat the enemies ‘and aim for the required score
Gather up the Silver Stars scattered around the Honey Queen and her vilage of honeybees.
— —_
move Mario along
A world of ordeals, After going through the pipe, you have five
galaxies to
choose from,
SLIPSAND GALAXY
&
C’MERE, TOPMAN
‘Acot of planots whore tho sands koop on flowing, Every so ‘often, Mario can use the flow to his advantage
}OWSER’S GRAVITY GAUNT
| BULB BERRY'S
PURPLE COIN GLOW
Lava surrounds Bowser's castle, Gravity changes alot as Mario
SPACE STORM GALAXY
A fortress full of electric shock hazards, Use the Pll Stars to
SQUIZZARD’S SANDY SINKHOLE
{side down the siting sands | todo bat wth Squzad
| HONEYHOP G.
te
BREAKING INTO | BOWSER'S | i
w
GRAVITY STAR SPEED RUN CASTLE
Overcome the drastic changes in gravity to reach the deepest part ofthe castle, Bowser lurks atthe end,
Have Mario make his way to
{the deepest part ofthe castle
witin the time lt, You need those Plus-10 Clocks,
TO THE TOP OF TOPMAN'S: TOWER Use the Slow Switch to slow down both mechanisms and enemies and reach the top of
the tower.
FOLLOW ME, | BOB-OMB) |
‘Use jumps and Pull Stars, and then lead a Bob-omb to clear «path for Maro,
SAILING THE SQUIZZARD'S SANDY SEAS DAREDEVIL RUN
Mario must use a Launch Star and a Sand Sailr to make his way along
‘Matio only has one ite inthis rematch with Squizzard, so he will have to avoid every attack,
of SHIVERBURN GALAXY i fz i 4 fe wit hah i i ag a al: | PRINCE | OCTO-ARMY ICY | THE CHIMP’S PIKANTE’S RAINBOW ROMP ULTIMATE SKAT- PEPPERY MOOD ING CHALLENGE
Mario can change the lava to {ce to skate on it.A battle with | Prince Pikante awaits
BOO MOON GALAXY !
This planet is a dusky maze ied with lots of Boos above the | += SILVER STARS
‘swamp. H POP-UP {Marlo reaches an re that {acts like a pop-up book. There {aro Siver Stars ust above the
pop-ups,
{Defeat ll the Octoombas and Octoguys on the ice before {time runs out
THE STAR IN THE SINKING SWAMP
Boarding the Snake Blocks will take Mario to the purple swamp, where the Power Star hidden,
UPSIDE DIZZY GALAXY
Walk on the caling, walk on the wall, The gravity shifts so much, i's dizzying,
Macio and Fluzzard race against Black Jibberjay to see Who is fastest.
Have Mario grab onto Fluzzard, Ty toavoid the many enem obstacles, and traps in Mario's} way.
THE CHIMP’S BOWLING CHALLENGE
running,
Thoso ancient ruins with rotating platforms make for tricky
FLEET GLIDE GALAXY
&
A WALK ON THE WEIRD SIDE
a
BURNING UPSIDE DIZZY
“Mario fies with Fluzzard This is a galaxy of fava and fortresses.
Use the different gravtis to ‘move upward. One section in the second half changes gravity at regular intervals.
This is another place whore
1 Maria cleans up wooden boxes with fireballs. This time
there are even more boxes,
‘ SY =a
BOWSER JR.’S BOOM BUNKER i
| BOWSER JR.'S | BOOMSDAY
Use a series of cannons to cross the moving platforms, BOOMSDAY MACHINE MACHINE DAREDEVIL RUN
Maro amuse cannon ogo | Maro bates the Boomaday forvarawforeBowsotse” | Machine witettakng 4 was nes Boomeday | Sng Mt ca oe i
Washoe foratbal gente. | cmnonirtion ra ooo!
Magmaarghs and Magmaws just keep chasing after Marioon—} THE | A STROLL DOWN {hese broing hot planets, | MAGNIFICENT | ROLLING LANE 1 MAGMA SEA
Got through the lava region ng Pll Stars and tornados,
Bo carefull After becoming Fock Maro, you won't b { tostop on the narrow paths.
THE LEDGE
TIME FOR | THE ADVENTURE | | HAMMER TRAP
ADVENTURE { OF THE PURPLE i COINS
| Purple Coins are seattored over the ruins. Gather them up nid the Rotating Platforms,
{Mario must tread carefully on
1 these millstones and mochanisms in order to make
his way deep into the ruins
‘Thore arw hammers hitting at high speed. Use a Blue Switch ta move forward
NBACK G,
Remember the good times on this Super Mario 64-thomed J} planet! Bob-omb Buddis make an appearance, to,
‘A lava planet, ce planet, underwater planet, and many more. Thote ate al gorts of tiny planots whare your enemas await
fa 1
| Mario must defeat all enemies | on evry plat to move on, | Each planet requires ifferent | stratagis
{8
pg
RETURN OF THE | SILVER STARSIN | WHOMP SILVER WHOMP KING {| THE WHOMP STAR SPEED H FORTRESS RUN
Mario climbs tothe top of the castle to battle a Whomp. ‘nce that one is defeated, the Whomp King appears
There are Silver Stars Hered al over the fortress, Only Cloud Mario can collect them all
| SNACKTIME FOR | GOBBLEGUT
MINI-PLANET MEGA-RUN
MINI-PLANET DAREDEVIL RUN
{After feeding a Hungry Luma, {anew route opens up—but
| first, Mario must battle a Fiery 1 Gobblegut
Mario must defeat the ‘anomios on pach of tho different planets, but this time {with only a single hit point
ry Poof fade jaf boy inci cc i Siac cles i sie! ISS fo JS SS SS IS SS.
A sot of planets wreathed in darkness. Atregular intervals a=} flash of light illuminates the floor. H
THEDEEP {| SHELL WELL |
Mario can use a shell to go
through the underwater passages,
tobeata certain score. Collect coins and defeat enemies to gain points
Once you have cleared the game, Mario can goto some spec galaxies
of th
fool familiar
ROLLING COASTER GALAXY
Have Mario board tho Star Ball and roll down the Rainbow Road. {
{Roll the Star Ball down the
{goal Watch out for Bob-omb | attacks,
LIMY SPRING GAI
a &
JUMPING DARK avo fnds mse long, dop, underground lke He can AROUND IN OCTO-ARMY use the Koopa Shell to swim through the water passages. THE DARK ROMP
‘Mario saddles up Yoshi for a {tip through a ptch-black maze to collet the Silver Stare. |
There are Octoombas lined up on your pitch-black path. Eliminate them all before time runs out,
BOWSER’: LAXY G
Bowser's empire awaits Mario, as does the final battle that will BOWSER’S BOWSER'’S BIG determine the fate of the universe, FORTIFIED BAD SPEED RUN FORTRESS
Mario and Yoshi must use Various power-ups to get through Bowser's empire and face the final battle,
Rush to the deepest part of the empire, Mario will need those Plus-10 Clocks along the way,
MARIO SQUARED GALAXY
LUIGI’S PURPLE COIN CHAOS
This planet is composed of Flipswitch Panels that make up an
MAKE MARIO | Bratimage of Mario The opposites ook ke Li i
ASTAR
Make sure Mario switches all those Flipswitch Panels as he avoids enemy attacks,
ison the S-bit image of Lug, Be sure from the Casmic
TWISTY TRIALS GALAXY
laxy is basod on a socrot course found in Super Mario
Rainbow Road, making for the
SPINNING AND TURNING SPINNING AND TURNING SPINNING DOUBLE TIME
{The wooden planks spin faster here. Yoshi can help Mario 1 advance
Mario can navigate the rotating wooden planks with help from the Cloud Flowers,
BOSS BLITZ GALAXY |
This is a gauntlet of boss characters from Super Mario Galaxy. Boat them all to move on to the noxt galaxy!
STONE CYCLONE GALAXY
‘Avvory dangerous galaxy filled with rolling Tox Boxes, Mario SILVER STARS TOX BOX ‘must avoid being crushed, ‘ON THE SPEED RUN CYCLONE
Mario doesn't have Blue ‘Switches this time—Plus-10 Cocks must be collected as hho dashes to his goal,
Mario can use the Blue Switches to slow down the Tox Boxes while collecting Silver Stars,
coil
&
Es
THROWBACK THROWBACK THROWDOWN THROWDOWN SPEED RUN
‘Mario must defeat fve different ‘onomies, including Dino Piranha and Bouldergest, to ‘make it through tothe end,
Mario must deteat all the old bosses, but this time with a time limit of only five minutes,
Fists oy jun i
FLIP-OUT GALAXY
[planet with huge Reversible Wells. Retactable spike ors =| «=| WIGKED ‘COSMIC CLONE ‘slow down Mario's progress. | WALL JUMPS WALL JUMPERS
| odand Bue Boks Nero Mario makes his way to the | om his way The key on this top of the wall while running
| course is well-timed spins. from the Cosmic Clones,
GRANDMASTER GALAXY | Se This aly dvsnt appear anal the ater PowerStashwe | THE ULTIMATE | THE PERFECT
bron coletted. TEST RUN j — | havc idan tounek {I Rema aR, | Bove | Mario wil ave to use Yoshi and | time vith only one bit pont.
| some powerups to clear {Rosalia is waiting on he find | — | |
i a icenanre | =
PIITIE|M[s |O| B| S| male
Traps and other shit you'll find in each course, It may = look similar to Super Mario Galaxy, but this is a whole i
LIE|S its
When Mario hits one Bits appoar,
new adventure and it brings some surprises!
BALLOON BEAT BLOCK BEE MUSHROOM BLACK HOLE BLIMP FRUIT Whon Mario touchos one, |] Theso blocks vanish and fA powor-up that turns Mario falls, he gots When Yoshi eats one, he ‘will burst and release if reappear to the rhythm of [J Mario into Bee Mario, sucked into one and you |) becomes Blimp Yost. Star Bits, the background music lose a ite,
Ole ole >
When Mario gots them, they ean bocome Star Bits, coins, or musical notes,
1-UP MUSHROOM
Grab these to earn Mario extra lives,
| BLock
Mario can hit those from blow or break them with ‘spin to somtimes ‘ovoal coins,
| | | BLUE SWITCH © | BOO MUSHROOM | BOWSER ICE BRONZE STAR These poworups change | STATUE ityou gt help rom the Won ewitehad on they J Mario ito B00 Mari. ome hide tems and Cem Spi and she slow the mavernents o | othors block Mario's finishes the course for
enemies and mecha isms fora while
You, you get Bronze Sta
eS.
BUBBLE
| Mario entors the water, he's shot along inside the bubble, A spin will got him out of it
BULB BERRY CANNON CANNON TARGET | CHANCE CUBE
When Yoshi eats these, Take aim withthe Wit Htyou shoot the cannon |] Roll them and receive the
he's powered up to Bulb Remote and fre, tcan || atthe bullseye, you item on the side facing
Yoshi ‘even send Mario to receive a 1-Up. up. Some may also make f Sea re ‘enemies appear
‘a J Se ro | 9 Sy
CHECKPOINT FLAG - CLOUD CLOUD FLOWER
Iyou touch the ag ant Normally Mario can'tuse |) These can power up
lose a fife afterward, you these, but when he's Cloud
Will start again from it ) Mario or Bee Maro, he can
treat them as platforms.
|
| waren
| Warton Under certain conditions, oconuts become watermelons
COIN
One coin restores one slice on Mario's heath ‘meter, Bring 100 back to the starship fora 1-Up,
| COIN SPoT
These are coins } embedded in the ground. | They appear if you hit J them with Star Bit
| COMET MEDAL
|] COMET MEDAL GATE | CRYSTAL
I Mario can fly Fzzard through all these gates, he receives a Comet Medal
‘Mario can break them with spin attacks. Once broken, they reveal items or Power Stars,
| cymBaL I Mario doos a ground pound oni, it crashes. and Star Bits appear
| DASH RING
They're found underwater. If Mario swims through them, he gots a speed boost
| prum TRAMPOLINE
It’s a trampotin inthe shape of a snare drum,
= eT
| ELECTRIC FENCE
Ws a trap that ean move or stay, blocking Mario's path. fhe touches i, he takes damage,
k | Te )
ELEVATOR
(n those platforms Mario can go up, down, right or
left Most start maving } ven Mario gets on,
| FIRE BAR
Thoso bars of fireballs rotate around a block, I
J Mario touches one, he takes damage,
| FIRE FLOWER These power Mario up Into Fire Mario fora
} limited time,
These platforms vanish and appear at regular Intervals, They tum blue just bofore they vanish,
| FLIP-SWAP PANEL
‘These panels flip when Mario does a spin
| FLIPSWITCH PANEL
When Mario walks on a panel, it changes color ‘Change all the panels and something happens,
| FLOATY FLUFF Mario grabs on, fe can float slovly downward, If he spins in the aig, he can gain some altitude,
| FLOWER GRAPPLE § FLYING ? BLOCK
Yoshi can grab these With his tongue and swing to someplace far away.
a
These ? Blocks with wings can move Mario across the sky,
GIANT YosHI
| FRUIT
J Whon Yoshi picks tho frult, It becomes a Supor
} Launch Ring
| GLASS caGE
‘These can be broken by ‘explosions from Bullet
Billa or by Yoshi spitting »
Spiny Eqq at them.
| GRAND star ‘Thoy appear as tho last
part of each world, When
Mario gots ono, he's, cleared the galaxy.
)
GRATE
Motal grates that sond you tothe flipside when you doa ground pound,
| GRAVITY SWITCH Mario hits the arrow with a spin attack, i changes the direction of oravity
©> 86
|) GREEN SHELL
Throw these to break ‘open chosts or attack ‘enemies, Swim with one {or a spood boost,
Set
| GREEN STAR
Those are special stars that appoar after you have collected 120 Powor Stars,
| GRINDER
‘When Mario approaches, they start to turn, cutting J away a portion of Mario's
‘wooden floor
| GROUND-POUND FLOOR ‘A ground pound moves: the floor oF platform downward
| GROUND-POUND ‘SWITCH Got on top ofthis switch, thon ground-pound ever ito activate i
SS
| HANDLE
} A platform appears for a limited time when Yoohi pulls it out with his
tongue, using the handle,
BR [wea an’
| HONEYCOMB WALL
J Boe Mario can land on ‘ne to move forward,
J Ice BLock
only bo balls.
|| ICE CRYSTAL
1 thogo fll on fava, thoy can bo used as platforms. They mt ‘eventually
| ® Jes
| ICE FLOOR
1s hard for Maro to put the brakes on when he's on.
h
skate as he goes,
oe Flor I he spins,
| IRON GRATE
Only translucent Boo Mario can pass through those
| Gage = I.) JON
| sump FRUIT
von tho slightost touch wl ‘make Mario bounce o them, making it impossibie to and on ther,
| Key
Whon Mario grabs thoze,
a nearby door opens or a
] techanism st move.
ae
| LAUNCH STAR
} A star that allows Mario } to launch to another } planot by spinning
en
p Lava
XS
Hiton fire, making him jump high into the air ‘and take damage.
Sa! °
| LAVA GEYSER
Pilars or balls of lam that are blown out of
lava, Mario takes damage
if one touchos him,
| LEAF RAFT Mario can steer these rafts by walking to difforont onds,
} LEDGE HAMMER
These huge hammers pound the walls and ground. f Mario gots cruahed, you love a life,
Ala i}
LEVER SWITCH
Spin near the switch to sition and
activate a mechanism,
Roel
Mario can get high jump ‘ut of these by grabbing
then olasing
on, building up momentum,
| METEOR Balls of rock that come crashing from the sky. It Mario touches one, he takes damage.
eae |
|| METEORITE
These float in space and
a ground pound will send
thom tying.
| MILLSTONE
These huge rock wheels, roll down an incine It Mario gots crushed, you lose a ite,
PicTURE BLOCK
Move the tiles with a (ground pound. Once the
pioture is completed, the Mandibug Stack appears,
ZSCaclias
| PIPE
When you enter a pipe, it ‘wll warp you to ancther location,
| PLUs-10 CLOCK
} Appearing on timed } rissions, they extend the } time limit on the counter } by ten seconds,
| POISONED WATER
It stows Mario down, so ho can't dash, and it lowers his jumps.
| POLE
‘When Mario gets tothe
top, ho doos a handstand
and can jump from there,
| POWER STAR
When Maro gets one, he's cloared the mission, With ‘enough Power Stars, he ‘can goon to the next galany
| PULL STAR . |] PURPLE COIN
eyo pt ab | eye nd on cea i pols tne ata coece test tre hed et en
| Power Sar wil appear
eon es 2 eaae
QUICKSAND || RAINBOW NOTE
Maso getsintothe sand, when Mario gathers | | ecard long withthe thom all wth the tie
| cient Sometimes be can't tap Mushroom | goaginst the caren. appeers
J RAINBOW STAR Ramp RED AND BLUE ROCK MUSHROOM || SEESAW MOON This i a power-up that } A typeof floor used in BLOCKS Those can power up 7. ‘This croscont-moon- turns Mario into Rainbow | minigames forRock Mario. |) On olor block extonds |) Mario into Rock Maro, } shaped platform wil tit ‘Mario fora short time, } Ihe tries to enter it and fe other rofracts according to Mario's
} inating tums red, hen aro does a spin, } wight
alll cs
ea A
J SIGN BOARD SILVER STAR | SINKING SWAMP J) SLING STAR SMALL ROCKS J SNAKE BLOCKS ‘They appear during the Mf Mario gathers all five, a \ If Mario falls in, he sinks, ‘Mario spins to activate When Mario kicks them, Mario gets on, they: ‘game to give you hints, Power Star appears. and you lose a life, them, They can send | accoin comes out. start to move, always
Th 5 Maro up high where he following a spectic rout, cal | | (@, ) B: | *
| J +, i] !
J SNOWBALL SPACE JUNK || SPIKED FLOOR SPIN DRILL SPIN ROCK J SPRING Rol these and they grow I] These weird platforms tly] The spikes in these floors] Shake the Wii Remote to /SPIN SHELL MUSHROOM
J bigger Roithom onto into place when Mario” extondup and retract at dl rough the ground Mario spins within) Use one to power upto Java, and Maio can walk] gol cleo, rogular intra —even tothe other side of | crete ot neve they turf Spring Maro ‘on them for a short time, a planet! You can also use into Star Bits
| Ito defoat onomies,
Ss Zi . =m =
ic J ) JSPRINGBOARD | SPROUTLE VINE J STAR BALL STAR BALLHOLE | STAR BIT
Maro gets on hes ff Shake toi Remote near Mario moves depending |] Mario enters one white Theyre seatered across
hurled up high Use these fa vineo swingup i Whon Wf onhow you tikthe Wi || ona StarBalhajumps, | the couaes and an bo
wan you need to move ff youreach the end youcan f Remee-APower star J Thebhic rings are your] used to datoat enemies,
Upto avery tigh place, | Jump far avy. | separate ga oral
=) | j || STAR CHIP (YELLOW) J STEEL cRATE STRETCH PLANT — || STUMP J swing
Colo al he Yollow Star | Tree weodon boxes can | Do spin attack ont, and | Whon Mario dooe a Wari can owing thorn
Chips to reassemble a 7 J only be destroyed by a itcan use the momentum — J} ground pound on them, ‘back and forth to build J roen Launch Str treba, Wallac an enemy or hey an generate coins) up momentum for a
| open atreasure chest, | or tar Bits, imp i =}
| TELEPORTER J THORNY FLOWER | TIP NETWORK J ToRNADO J TRAMPOLINE J Got on and spn, and J They canbe found on T¥sinsone caasos HtMavoteucos con he gts Mario dos aground J Mario wil be transported J land orinthe aie Mario show the Tip Network J sucked in butte spins, pour on tho, he J toa bonus stage ts touches them, He takes Tato to get tps onthe Hoel tirovm outa sink sont yng hgh
‘weoive an itm,
om
hot pat of the course,
ding through the ait
| TREASURE CHEST | TREE WINDMILL WOODEN CRATE | YOSHI FRUIT They holon ard | wuiocangub none cad acgenrts | Wpesibew weak | ven shi ashe, ote tng en PY Pemovcincinge | cutie tho thar sataek. Str taper en ~ ie Uo rer Sha |cicctonbygong” — [wndnttsbeesvesn | Sorehmetonainate. J beeasto uses wepenthen | iste ln tp
| YOsHi’s EGG
Ifyou clear a mission with Luigi, a ghost Luigi appears. Touch him, and he'll tell you about hidden items or some super play (a run that features amazing speed or skill) If you collect 9,999 coins or more, then you don’t even need to clear the mission. Ghost Luigi will already be there.
When Mario gets sent into space, he lands on a small planetoid spaceship that seems to be falling apart. With the help of Lubba and a Power Star, 4 it gots a makeover into the Starship Mario, a spacecraft that looks just like Mario's
(eS
head! Mario takes the wheel
While Mario is adventuring in World 3, the Prankster Comet comes along to add a
brand-new mission to a galaxy that's already cleared. The Prankster Comet comes more often when you've gathered up more Comet Medals.
The first adventure, Sky Station Galaxy, begins with a house that looks like Yoshi's home. A signboard says, “Hello! I'm cout helping some friends right now. Sorry if | missed youl” This is a reference to Super Mario World. As it turns out, Yoshi is captured in the galaxy next door, the Yoshi Star Galaxy.
Tho Banktoad on the Starship Mario goes through six different costume changes, depending on how many Star Bits you entrust to him.
You meet Luigi again during your adventures in World 3. After that, whenever you see Luigi on a course and decide to talk to him, Mario can trade places with Luigi and you can play that course as Luigi. Luigi appears in some other scenarios as well.
As Lubbais on the Starship Mario, his dialog with Mario changes depending
on the amount of time you've played and the number of Star Bits you've collected.
Ess
In the very first Shiverburn Galaxy, on the BM tains in the background,
humanoid figures seem to be staring back at you.
Mario can still move around freely during the credit scroll section too. He isn’t wearing his cap then. If you win, having collected 120 Power Stars, there's a Bee Mushroom there for you.
Once Mario has defeated Bowser at the end of World 6, Mario's Changing Room opens up the Starship. There, you can switch your player character to Luigi. If you're v
playing the game as Luigi,
the title screen changes
from Mario to Luigi. .
In the Throwback Galaxy in World 6, the “throw- back” is a course made as an homage to Whomp's Fortress from Super Mario 64. The boss, King Whomp, is waiting at the end. Also, Twisty Trials Galaxy has a motif of the secret course found in Rico Harbor from Super Mario Sunshine. You'll also see an homage to Super Mario Galaxy featured in Mario Squared Galaxy and Stone Cyclone Galaxy.
THE FINAL After you've collected all 120
Green Stars, the final galaxy in World S, Grandmaster Galaxy, appears.
After you've cleared the first mission in Grandmaster Galaxy (the Ultimate Test), you must collect all the Comet Medals. Plus, you must entrust Banktoad
with 9,999 Star Bits before the second mission in the galaxy, the Perfect Run, appears. This is the hardest mission in the game—it's the same mission as The Ultimate Test, but now with only one hit point. The mission uses music from Super Mario Galaxy.
“ Back J in 8 ,
Once you've cleared the second mission of the Grandmaster Galaxy (the
Perfect Run), Rosalina is
waiting for Mario on the final planet to express her thanks. If you have collected all 242 Power Stars in the game, Rosalina comes to visit him on Starship Mario.
If you collect 9,999 Star Bits, all the coconuts in the game turn into watermelons (just like the previous game). They look different but work the same way. If you've collected all those Star Bits
Luigi wanting to take over the mission.
but still haven't defeated Bowser in World 6, you will always see
When you clear World ea re
6 and head toward ail the ending, a message
appears on your Wii :
Message Board, When you've collect- ed all the Power Stars, "
you'll receive another i ” message. Both have A pictures attached and include the time you took to clear the missions.
‘SNES | AUGUST 1, 1993,
This single SNES cartridge came packed with four remakes! The titles included Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels. They featured prettier graphics, engaging background music, and a save-game function, The Japanese version of the game (called the Super Mario Collection) made a series of minor changes. For example, if you took damage as Fire Mario or Raccoon Mario, you reverted to Super Mario. These changes had already been made to the previous North American Super Mario Bros, release, and so were maintained for Super Mario All-Stars.
‘©1000 NINTENDO
ISUPER|MARIO)BROS-|DELUXE}
GAME BOY COLOR | MAY 1, 1999
This was a remake of the original Super Mario Bros. In Japan, this was only available for the Nintendo Power system—which was. basically a flash memory cartridge—called a GB Memory Cartridge, onto which low-priced games could be downloaded. For the first ‘time, a fan could enjoy the adventures of Mario in brilliant color on ahandheld system. Aside from being able to play in original mode, other new modes were added. In Challenge Mode, a player had to race to the end while finding hidden items. In VS Mode, players raced each other using the Game Boy Color Link cable. As a bonus for fulfilling certain conditions, players were able to unlock Super Mario Bros.: The Lost Levels (up to W8-4).
101985, 2000 INTEND.
[SUPER|MARIOYADVANCE}
GAME BOY ADVANCE | JUNE 11, 2004
This went on sale the same time as the release of the Game Boy Advance and featured a re- make of Super Mario Bros. 2. The graphics were similar to those used in Super Mario All-Stars. Mario and other characters could now talk. Other new features included the ability to attain a higher score, new enemies, and easier play with a possible five lives. Plus, five “Ace Coins” were hidden in each course.
‘190-2001 NPFTENDO
[SUPER] MARIO)WORLD:(SUPER|MARIOJADVANCE|2)
GAME BOY ADVANCE | FEBRUARY 11, 2002
This was a remake of Super Mario World. Things worked quite differently if you played as Luigi instead of Mario. Luigi could jump higher, the fireballs he shot bounced differently, and he could
q
GAME BOY ADVANCE | OCTOBER 21, 2003
IMARIO)ADVANCE]«:[SUPER|MARIO|BROS43) —
1 | pares | This was a remake of Super Mario Bros. 3, Although | § | MEO | some course layout elements were changed due to:
‘the screen configuration, it followed the Super Mario
All-Stars model, If you used it in conjunction with
the e-Reader (sold separately), it opened up many more game possi- bilities. Vegetables would appear on the course, you could become Cape Mario and fly, and enemies became stronger, among a whole host of other fun additions. If you had e-Reader cards, you could also play new original courses, The e-Reader came with two cards. Includ- ing Series 2, there were 100 different types of e-Reader cards.
——— i Sonya i
ISUPER|MARIO}64)Ds}
NINTENDO DS | NOVEMBER 21, 2004
This remake of Super Mario 64 went on sale the same time as the release of the Nintendo DS. Yoshi, Luigi, and Wario could take part in the adventure as player char- acters. Possible actions and power-ups differed depending on the character as. they all worked together to rescue Princess Peach. New courses and missions were added, as well as a boost to the number of Power Stars, totaling 150 in this game. There was also a VS mode filled with mini- games where the four try to steal each other's Power Stars, as well as a host of minigames utilizing the stylus and Touch Screen.
———.
: Se Card ] Instruction Booklet
peas
mber 13, 2014 (Wapan: November 3,
TIO}R|¥|
A great storm has blown through the Mushroom Kingdom, blowing Super Leaves all over the place!
In the chaos, the princess was kidnapped, and monsters throughout the land have taken on the powers of the Super Leaf for themselves.
Looks like another job for Mario to power up, power through, and save the day.
Here you’ll meet some of the familiar and not-so- familiar new faces in this adventure.
This was the first Mario 3D action game for This game and its story feature a lot of familiar characters,
Nintendo 3DS. This return to the action-platform but this time with tails. This is, of course, the revival of the genre managed to reinvent the wheel by bor- Super Leaf power-up, where Tanooki Mario can attack with rowing heavily from the concepts in the 2D his tail and float slowly to the ground, but it also sees the action games (such as traversing a course to appearance of many enemy characters with tails. Tail reach the Goal Pole), but it also simplified Goomba, Tail Bullet Bill, Tail Boo, Tail Bowser— all familiar Play. Even those who had a hard time playing characters with tails and with new ways to attack Mario.
previous 3D games Even the game logo has a tail! could enjoy it. With the Nintendo 3DS system, the player was able to see a new level of depth within their adventures, even ona small screen.
Using the StreetPass functionality of your Nintendo 3DS, when you pass someone who also has a Nintendo 3DS and the software, you can get Star Medals, power-ups, and other things that can help you on your adventure! And after you clear some conditions, you may even be able to swap course clear times.
7
P[Lialy|
| CHARACTERS | : s |
E A You initially play as Mario, but
after fulfilling some conditions, you can play as Luigi too,
GOAL
LUIGI
Once you've cleared $1- {%, he becomes a playable character. He jumps higher than Mario, MARIO but he slides more. He sets off on an adventure to
rescue Princess Peach,
| Mario up with special abilities. For the held | items, if Mario's hit by an enemy he loses the " item, but he doesn’t power down.
( SUPER MARIO Goce aon MUSHROOM” »)
This is what Mario looks like when you start the game, Unlike Small Mario, he can break blocks.
What happens when Super Mario takes damage and is powered down. If he takes further damage, you lose a life, You'll notice he does not wear a hat.
r E MARIO ITEM OFIRE FLOWER Q
Fire Mario can throw fireballs to attack enemies. He can also activate certain mechanisms with them too.
}
TANOOK!I MARIO GOYCETZG ®
Tanooki Mario can attack his enemies or activate mechanisms by spinning his tail around, He also floats slowly to the ground,
FIRE MARIO.
TANOOKI MARIO
KITSUNE Luiat
2011 © SUPER MARIO 3D LAND ) ®
oJeer6 6 ° Coees eee eseededsoded
(coonenva nano CEE DMEM STATUE MARIO GHLEMTY ©)
This version of Tanooki Mario has a scarf around his neck. With a ground pound, Mario becomes a stone statue that can defeat enemies and smash traps.
This boomerang flies level with the ground, catching items and destroying
projectiles. ®
eo , ve PN seca “ar KS MARIO
4 & sTATUE MARIO
POCPeRANG! = STATUE LUIGI e Oodssdddddeddddsddde+ © Seb eee deeb deeds dd cdedddrmrsd IVINCIBLE MARIO GEICET7E i} WHITE TANOOKI MARIO Gav CININEL aga )) This makes Mario invincible for a short time, and he can defeat This allows Mario to gain both invinel- D any enemy he touches. If he defeats five enemies in a row, you bility and Tanooki powers, He can get
geta 1-Up. it from an Assist Block.
GP we we WNooKi
Am iano wate titNe te rau ee ©6080 800800668 peed ‘oe © 0606060600660 06606060606606606 0% No © AroveroU’ PROPELLER BOX CEM 1p) A Power BOX mm
While wearing this, Mario ears coins
It you press and hold the jump button, just by moving.
Mario can fly very high.
Fon [ PE Oo 6 The princess of the Mushroom \ Nee
Kingdom who has been
E | R | S| — e . 4
These characters support Mario on his adventure. £ .
These tailed-Toads are found in the Special
¢g Worlds. Al He appears in Toad Houses or on courses and gives Mario items,
ATT) 5
CHARACTERS
BANZAI BILL ] BinbYBUD
They may be enormous, but you can] These come in a variety of colors and J defeat them by jumping on them, just) always march in tne
NIE
My These are the enemies you'll find on courses. A lot of them now 7 have tails, which they can use to attack in new ways. |
BIG BOO | BIG COSMIC CLONE TAIL GOOMBA BLOKKABLOK A large version ofthe Boo that moves J Alargo version ofthe Cosmic lone. These huge Tail Goombas move just] They follow a specific route. You can Just ike regular Boos, They ean break any blocks or pars} tike regular Tall Goombas, | cofeat thom by breaking all the blocks that aren thee way, J on thet bodies, Ww Lewd & rr.
BLOOPER | 80B-omB Boo
| Mario gote close, thor fuse catches fire and they chase him, Aftor a while,
HY Mario turns hs back to them, thoy ‘chase after him. if he attacks, they
| sisapear ora moment WW | | eo
|
|
Every now and then they spin to rise 'upas they swim aftor Maro, thoy explode,
An. Be
| Boom Boom BOOMERANG BRO Ho swings his arms in a whiting Thoy ump around throwing
circle as he approaches Mari, boomerangs. Eventually he falls down, dizzy.
BOWSER
He attacks with fireballs, or he can Jump, causing a damaging wave
J BULLET BILL CHAIN CHOMP | CHEEP CHEEP
They fly straight, but struck with ff onnected to a spike by a chain, they They follow a specific route in the Mario's tal, they change direction ae bite! Ground-pound the spike tof water, sometimes jumping out ofthe defeat them, | surtace,
| COIN COFFER DRAGLET DRY BONES
Thoy cha him, Mario they! reform,
The They are often hiding,
They fly around one particul ‘hey spot Mario, they shoot a fireball
DRY BOWSER FAKE BLOCK FIRE PIRANHA PLANT ] FLOPHOPPER W's Spec Wad boss. He shots] They ied as Nod, tt Maro] They shoot reba at Mavi Tey shut acid ateratg ten tae Hellhrread harry Teche Sphad bene et } k f No FUZZY GOOMBA | GOOMBA TOWER GRINDER Thiru aoigteckiumljie | Thatcher ttinabitcarooty ff cearbas Ctr bape dado in Mick sepia ty
defeat them one ata time,
HAMMER BRO J INKY PIRANHA PLANT KOOPA TROOPA They Jump around throwing hammers They sptink onto the screen, but you J They walk around a peticalar spot. I at Mario, can claarit by blowing into the mic. _|f Mario attacks them, they turn retreat
| into their shells.
LAVA BUBBLE
MAGIKOOPA
‘They move by teleporting and attack boy shooting magic,
MAGMAARGH
They stick their heads out ofthe ava \while moving ina straight ine
C 2011 © SUPER MARIO 3D LAND ) 7
MONTY MOLE
MORTY MOLE
They wander along narrow passages. ‘When attacked, they squash down and their spoed increases,
PARA-BIDDYBUD
‘They ty on a particular route, Tey ‘come in groups most ofthe time,
PARAGOOMBA
They fy around one spot in the al This time if Mario jumps on them, they're simply defeated,
\ PT:
PEEPA
‘They move around one fed spot ‘They don't stop moving even if Mario Took at thom
ale
PRONGO
They chase after Mario, then attack with fying headbutts,
*S.
POKEY
Mario can defeat thom by attacking the
heads balanced atop the tall bodies,
ROCKY WRENCH
‘They pop up out of holes and throw ‘wrenches or Bob-ombs at Mario,
POM POM
Sho jumps around throwing boomerangs at Mario,
SANDMAARGH
They approach Mario trom within the sand, then they open their big mouths, and burst out at him.
SMALL COSMIC CLONE
PORCUPUFFER
‘They swim around one particular place, There's also a type that breaks tho surface to attack,
‘SPIKE EEL
They appear underwater, peeking in and out oftheir holes.
SPINY
They chase Mari. Their spiky shells ‘make them jump-proot
Xx
TAIL BOWSER
Thy attack by spiting fireballs and swinging thet tails. They show thoir
‘They make big arcing jumps, and they swing ther tals around to attack once
Bsa |
TAIL BOB-OMB
They wag their tails as they descend slowly tothe ground, Once they hit the ground, they explode,
TAIL BOO
|W Mario faces them, they stop moving, ‘but they swing thet tail around to attack
TAIL BULLET BILL
Thoy'ro fired out of blaators and fly in «straight line. They can attack with their tals while they fy
TAIL THWOMP
Thoy move by jumping. Mario can bounce on their tail
=
THWOMP
\Whon Mario comes close thoy fall straight down, then slowly return to the coling.
thoy and, of
WALLOP
‘They shuffie left and right to biock
Mario's way, even jumping when he jumps.
| fe | TAIL GOOMBA |
CHARACTERS
ofulRIs/e|s Once you clear Worlds 1-8, you can go on to the Special
Worlds. There, you can take on the challenging courses in Special Worlds 1-8.
Wwi-1
‘A grassy area where Mario can stil see Peach's Caste, Have Mario become Tanooki Mario to
make his way thru Take ona bis
new adventure as Tanooki Mario!
wi-2
{An underground course with Spinnors, The Inky Piranha Plants try to ruin your view,
wi-3 The goal is a the very bottom,
Descond using the lifts and Switchboard rail cars,
Board the Switchboard rail certs and have Mario flip the switches as he goes,
wi-
‘ATall Bowser is waiting atthe fortress. Move along on the footholds above the lava
w2-3
J we-1 j w2-2
‘Avhite caste stands above a ff lp Panels become Mario's Green grassland, The Goal pth above tho poison bog. Pole is ontop ofthe cast |
w2-&
{An alrship where a tot of Bullet Bills and Burnors try to fry Mario, Boom Boom waits for a romatch,
W2-4
‘An athletic course over Rod-Glue Panos. Spiked traps tuy to hinder Mario,
f WEE]
E %e)
W3-1
‘Mario makes his way up to the vory top of the ruins in the ‘middle ofthe desort.
W3-2
The first underwater course in tho game. Swim the narrow submerged passages whore the Cheop Cheops wat
W3-3
‘An athletic course with fong lines of Donut Blocks. The Stingbies block Mario's way,
W3-4
Mario must balance on the ropes tomake his way across, Fuzzies travel below and Spinners swing in from tho sides,
W4-1
A. courae whore Mari io surrounded by trees In the second hal, he climbs up a big one,
Mario can use the | Blocks and trampolines to work his way upward in this vertical underground area.
™
w4-5
Use the Flip Panels to make paths, Think carefully about Which Flip Panel to activate first
KT
wa. &
‘An airship whoro Mario has to cross Red-Blue Panels. They'll 5 tempt Mario to jump right into
an enemy attack z The first
appearance of the Boomerang Flower!
W5-2
“This course is viewed from above. Hey listen! You might sivear you heard sound effects linked oa different game,
W5-3
[Mario goes from ft ot as he ‘makes his way nto the distance on this athletic course,
Desert sands, sky-high snow—this world has Ws3-5 ws-& Anathltic course where ‘An airship whore Skewers cookies, chocolate, and other | come crashing in fom deep in
rind ofthe sao :
ourses are lox.
Mario erossos the cotortu Totaling lacks to gt through | ] | |
| (a W5-4 Mario boards arising oatform ashe avoids enemy ater
pathways and
variety!
swoots are Mario's footholds. the distance. Mario must be w4-3 J tis atltis course
AA desert course nthe mile,
enemy.
WS5- Dash over the platforms moving ove the lava and make
for the fortress There, Mario will face another Tail Bowser,
W5-5
Gab a Propeller Box and go {rom one narrow platform to the next. Inthe second half, Mario glides down a long wey.
‘Acave with passages lke a ‘maze, Monty Moles and Morty Motes are walking the narrow passages,
= _ } | W6-1
Cheep Cheops and Porcupuffers attack as Mario makes his way over the wooden bridges.
_
W6-2
Enter into the inner workings
J ofthe pyramid, Mario uses the
mochanisms there to go from small room to small room,
W6-3
Ahaunted house soparated Into multiple rooms, Solve the puzzles and get to the goal,
we-4
‘The block platforms vanish and reappear on the beat, so Mario needs hs rhythm as he
W6-5
Macio uses the moving
J trampolines to make his way
J on this snowy mountain athlatc course
‘Skewers are found in all sorts of places as Mario makes his \way through the interior of the airship.
New tricks and traps await Mario inthis world!
W7-1
An extremely deep underwater Course, Thero are big enemies blocking the very narrow waterways,
w7-2
A building with a lot of Spiked Rollers. Jump over thom to got to the goal
| ws-1
| Watch out for targe numbers | of Spiked Bal, both big and | smal
W7-4
| ws-2
Mario grabs on to pols that ‘aro running on tracks to make his way through tho cours
Ww7-5
‘An athletio course with bunch of rotating platforms of ‘many differont shapes,
aul
w7-& ‘An aihip with alto ating
platforms, Magikaopas got in Mario's way.
the moving floor
J and have Mario avoid the Boos
‘and Poopas in his way,
“courses.
Wws-5
‘As Mario makes his way over tha Red-Blue Panots,ho's attacked by Rocky Wrenches and Banzal Bil,
|ws-9 1
J Sneak ito Bowser's Caste | i etl on
very big inthe lava, anda fot B of enemies await him,
| ws-6
| Make the platforns rotate and tse them to ross the lake of lava
|
|
| ws-G2 This tly Bowser’ home base. Get aboard the it and avoid tho many taps as Maio J goes to conront Bowser,
u
Clear the game to each this Special
S1-1
Mario uses the series of Super Stars lat along the way to make his way through,
$1-2
Mario avoide the Small Coamic Clone to get through this ‘underground course,
S1-
Poco art represented—mal course,
and the enemies Up this
S1-4
Face off against Boomerang Bros, on the wooden bridge, and in the second half, use the Fopes to get to the goal
[ continue!
| S2-4
J The flowing clouds may block J the view of the platforms,
Lots of courses with high-speed
‘mechanisms. Panic Is your
~ ia
| $2-2
Timo io short! Mario can grab the + Clocks as he goes through this underwater course,
re
Switchboards take Mario above the lava, Fuzzies try to block his way.
S3-1
Lifts that aet lke pendulum: and Donut Blocks fine up on this athletic course,
| S2-4
J cmb the snowy mountain with the halp of Propeller Box as Mari oases the
J small platforms,
[= 2,235
| euvcvev
$3-2
Get across all those colorful rotating block platforms. Long platforms make thelr appearance here to,
$2-5
Flip Panos twist and turn around each other Try to find the path over them,
|
Pa
$3-3
There's very lite time to finish this course, Maria has to ‘walk along the rapes grabbing + Clocks as he goes.
$2-%
Those airships havo a at of spiked floors and Banzai ils Infact, there ae hardly any sate spots to rest here,
$3-4
There are alt of high-speed Spiked Rollers. Mario has to avoid them as he moves along,
$3-5 s3-& S4-4 $4-2
Cross the blocks that appear |} The scrolling is faster than on ECIAL Got aboard the lift to proceed, J Mario's running from the and disappear withthe beat, |} previous ships as Mario has to but it keeps getting sval Small Cosmic Clone in this bout this time the rhythm is ‘make it trough nonstop! and smaller, haunted house
very fast.
$4-3 | $4-4 $4-%
Bullet Bills and Banzai Bills fy} With hardy any time lft, Thote's a linoup of colapsing There are enemies in lots of
— - Mario's life et | ieee difficult i S5-1 $5-2 $5-3 $5-4 $5-5 $5-2) [ORT CR) >
S6-1 $6-2 6-4 Ws. qulet night in the desert, An athletic course over Donut ‘and the Propolior Box will help f Blocks. Defeat the Goombas, Mario climb the c and just dash!
The ‘make avoiding tho Small Cosmio Clone quite dificult,
{An underwater polaon swamp, any Rotating Blocks The Flip Panole aro
complicated, but thoy’ Mario's route across,
These ours have
js6-5 | s6-&
The floor moves and takes Cross the Red-Blue Panels inthis haunted. the airship to reach Boom e's fog, 80 it's hard
to.ee vory fr
Cross the vanishing and. reappearing blocks with the beat while being chased by tho Small Cosmic Clone,
There's not much time left to roas those tightropes, Detoat the Boomerang Bros, to buy ‘more time,
Difficult conditiona lie ahead!
CRE]
, | S7-1 | $7-2
$7-3 87-5 s7-
Inside tia huge clock the lite] Mario avoids the Super The platforms are rotating at) Maro uns trom the Super an cary Mario along Cosmic Clone ashe skilfully highspeed, and Mario has tof Cosmic Gone and gr partway, but the cogwheels | makes his way across tho cross them on his airship 4locks as he makes his way have sped up. Rod-ue Panels, course, through
he final “world. Can
S8-1 | s8-2 $8-3 $8-4 $8-5 ss-8
An undorground courso with a) The many dtforent platforms | Maro rab tho +Clooks and) Got tho + Clocks and board f Tho Supor Cosmic Clono Tho inal btto with Dry
J lotospikes.aSmatt Cosmic J rotate sideways or trontto I avods the Super Cosmic. the moving platfrms to cross chases Mario across the Bowser Without Clocks, time Clone chases Mario ashe ries back and at much higher Clone ashe goes trough this the lava lake, irship's rotating platforms, wil runout to grab the + Clocks speed than before J fortes
he
se-1Y
2011 © SUPER MAI
I i | E |M | [ S| - Here we'll review the items, mechanisms and other things you'll find on courses. fT iV a el There are a lot of items that make use of o| 1S Tl All the Nintendo 3DS system's 3D technology. J! BLOCK ! PLATFORM 7 BLOCK 2 BOX + CLOCK J A! Platform Block BLOCK Thoy aro set in place. ‘When Mario puts it on, it J Increases the amount of appears each time Mario Thaso appoar when When Mario hits them, spouts coin fora fed ff time remaining, its ths, Fa eee aie and coins or ems come out amount of time. only last a short while, ff oF them. | j oF es | 1-UP MUSHROOM [1-UP MUSHROOM | 10-COIN BLOCK — | ASSIST BLOCK BADDIE BOX | They increase your | BOARD Coins only come out fora] Ifyou keep Ising ves at ff Enemies pop out oft at remaining ives by one I sometimes destroying fixed amount of time. the same point an Assist) regular interval; up to ing can be ood | ese moun ares J Sometesteetscons Beck witppea Mitt» vee at ating hiddon places outa receive a epecial tom,
] rake real 1-Ups appear
Oe er aa Baies
| BEEP BLOCK | BIG GOAL POLE | BIG SPIKED BALL J BINOCULARS BLOCK These at platonms that | AGoalPote witha huge J Atuge, spiked ron bat, change the view by Some of thom hold tems J appear and dlsappear ag, Once Mal grabs, They can am moving the Nntendo 30S Small Marlo cant beak according othe rithm [hot cleared the entre" ff roglaraaed ones tot atom or using he them of the background music, J world, J their way. Circle Pad. | | | e | —, j BOLT LIFT BOOMERANG | BOWSER SWITCH J] BURNER cactus J CANNON This platform moves up] FLOWER 4 ‘These appear in battles Theve send out bursts of These grow in some I Have Mario get inside, | the crow whan Mato hey power Maro up with Bovoor Keauaee’ | fumeatrogdariaors, [fooures. Some of tem anit curt, and fre goes intheindcated —f fwsnpower Maio up Bowsatofallinto tho) SatueManocan beak produco a coin when” to send Mao ying direction, laa themby roppigontem. ff tacked J CHECKPOINT FLAG | con COIN RING DANDELION J 11 Mario touches a Chock: J You'l got an extra ito it ‘Agoldon ring, If Mario |W Mario touchos it rif you pola Flag. you can try J yu calc one hundred passes through t,you ff thom Blow it the mi thy gan trom thal pot J ortose gat tivo coins Sometimes ms aro | Bow avy. Sometimes an | yuo ate ins, J tom comes ot 1 . | | ar - © Of IFC DIRECTIONAL DONUT BLOCK EYE SWITCH | FALL-away FIRE BAR FIRE FLOWER j BLOCK These blocks start to fall] These are ound instrange | FLOOR Those bars of fireballs ‘These power Mario up | ‘When Mario hite ft it shortly after Mario gets on, ff rooms, When Mario gets i Mario crosses these, rotate around an empty If into Fire Mario, esd glee J on yousee he roomtom | gency entirety ay, Bock n he cent, | sirection printed on J iernt angle Eventually thy reappear ( ) ' " a =_—s "oO n\ Be | | ad A. # ] FLIP PANEL FLY ? BLOCK FLYING ROULETTE GOAL POLE ‘They're found on certain Blocks with wings BLOCK Grab on to the Goal Pole | routes, and they open to ee) iis cntch creates rip atacted. saps vee] Theyre found ater 10 clear the course, The bocome square panels J Panes Mari its Tony an at ge temcning te wl be * that make a path, Hei Converted into cons | i Ee | ey 8 Loi | es le o GOLDEN ROCK GOOMBA BOARD J GRASS | GREEN SHELL HIDDEN BLOCK J INVINGIBILITY it takos ton kicks to This isa wooden cutout {They're found growing on J ittakes of very fast Blocks you can'tsee LEAF x break, then drops five |] inthe shape ofa J courses, Some of thom] when you kckit, Some] They appear f Mario hang Mata ed Whe fois. Goomba, When you beak produce coins when are just siting thereon jumps incertain laces. Tanookt Mare ith ititproduces a coin.) Mario attacks them certain courses,
‘unlimited invincibility,
OB
LITTLE BIRD J They're found on some J courses. Thoy fy away J when Mario gets close.
LAVA
LAVA GEYSER
LIFT
These platforms follow a particular route, Thoro's also a type that moves, ‘when Mario gets on,
LONG ? BLOCK
‘These produce coins or itoms in throes,
J bounces high. There is Jaleo a type that moves.
the bounce right, he can J bounce very high
Notes, ori could start some mechanisms.
| MusHROOM MYSTERY BOX | NOTE BLOCK P SWITCH P-WING ) TRAMPOLINE Jumping in brings Mario Mario bounces when he When pressed it will ‘Allows Mario to travel Whor Mario gets on, he ff! special small rom, gets on. f Mario times. produce coins, musical instantly somewhero
near the Goal Pole,
J stops on a picture, and J that itom appears
Ot
fat rogular Intervals, Avoid their spe,
se
strong blow, like Bullet Bills or Yoshi spitting a Spiny Egg at them.
J retract at regular | ner: Mi an pens J by when they're down,
Lp
Thoy aim their bores at Mario, then they fre Spiked Balls
Be |i
2 OP GQ - PIPE PIPE BOARD | POISON BOG POISON J POLE J These send Mario to a Sometimes destroying J A purple lake. f Mario MUSHROOM When Mario grabs on, he } special area or odd these wooden boards Jf falls in, ou lose alte. Wir Maro touches these, can elim up or down, Hen Bereta iN des arta | | PROPELLER BOX J RAINBOW NOTE | RED-BLUE PANEL J RED COIN RED RING | Hot the button down to They appear Mao sons These Reg-Bve pois Pass trough the Red Five Red Coins appear B go up higher, ‘ona P Switch. Collect all ‘switch when Mario jumps. | Ring to make them nearby when Mario | ofthe thi the tine bry appear Colt though | intoemnenten | five tearm ae, oO FA Des = SS | | i 3 |e |e ¥ ais J ROULETTE BLOCK J SKEWER JSMALLROCK — |SPIKEFLOOR —J SPIKED BALL SPIKED BALL SPIKED BAR J wen Mari ist it Thay come crashing cut | These canbe broken by a |The opliee extend and CANNON
Theso spiked versions of Fire Bars rotate around a block,
] SPIKE BLOCK
J Biocks with spikes. It J Mario touches one, he } takes damage,
oe ee
‘SPIKED PENDULUM
Thoso opiky obstactos swing back and forth lke ‘a playground swing,
SPIKED ROLLER
Tho9o fong, thin pillars are always moving, while others ray on a ‘mechantsm,
‘SPINNER
J Those apiked iron baile swing over a particular
J area Invincible Mario ‘can destroy them,
J STAR MEDAL | course. They can be fund | stery Boxes too!
STATUE LEAF
‘This lvat allown Tanooki Mario to turn into Statue Mari,
invincible for a short, time,
tall attacks, the platform ho is standing on rise,
I Mario touches them, he takes damage, They burn when hit by a frebal,
them. When he jumps, thay can send him high into the at.
STUMP ‘SUPER LEAF ‘SUPER | SUPER NOTE I When Mario dovs a ground ff These power Mario up MUSHROOM BLOCK J pound on thom, thay bury ff into Tanooki Maro When Mario grabs one Bounce bigh on those further into the ground, 1e powers up to Super and Mario goes to a Beate [nero nt Sip | pa oe | , ae pais f hee = aah ! si ne } a Ge) SUPER STAR SWITCHBOARD TAIL WHEEL THORNY TIGHTROPE TORCH I This makes Mario ‘When Mario gots on ] As Mario continues todo) FLOWERS Marie can walk across fit thom with a fireball,
and they're set aflame, Doing so will fton sot some mechanism moving,
TREE
‘Mario can grab on and J climb thom. He can jump } off the tops.
WARP BOX
Mario is instantly ‘transported to another connected Warp Box whan he touches it
| WARP PIPE
They are in hidden places and take Mario to a
| different world
2011 © SUPER MARIO 3D Lal
Here we look back on some memorable moments, as
-MEMORABLEt well as hidden scenes you'll MOMENTS 28Y see if you fui certain
conditions,
If you let the title screen run for a while, you'll be able to play in some rooms where the blocks make odd patterns. And when you see them in 3D. . .?
When you clear a world, Mario's sent photos with Peach's present situation, They're bittersweet, making him swing between joy and worry, All of the pictures you've collected are in an album at the Toad House in World 3.
SHAKE\T!
When you shake the Nintendo 3DS system, the pictures you can see in your album move. ‘And when you continuously shake the photo you received for clearing World 3, things appear— like a Goomba and Luigi.
There's a secret room inside a pipe where the coins are all lined up. That is a 3D version of a similar bonus area found in the original Super Mario Bros, game.
@ AND MORE
THAT UFO?!
When you look through the binoculars on W1-3, you may be able to see a UFO fly by.
INGHOSILY
Near the Goal Pole in W4-4, if you wait there a while, you see a spooky white shadow hovering around behind the fence.
During the credits,
you can play as a flying Tanooki Mario using the Circle Pad or the +Control Pad. If you happen to be using Luigi at the end, the credits are slightly different than if you're using Mario,
TAMOVES: SWEET RIO!
uw ~ | After you clear W8-2 i ise &, Mario starts showing off during the title screen's scene changes. He gets faster and his moves get showier.
After defeating
Bowser in World 8, a pipe appears in World 1. Ifyou enter it, you're led toa special world! A whole set of them! Forty-eight more difficult courses await you!
C 2011© SUPER MARIO 3D LAND ) &
In the Special World, you'll find that all the courses you've cleared now list the time you completed them in. You'll also see other players’ times, and you can compete for the best time. Once Mario's won the final battle with Dry Bowser in the Special Worlds, he'll have a rematch with Bowser. In this Luigi has been kidnapped and is final battle, Bowser’s movements are faster, and his attacks held in the castle of S1. Once have been powered up. After defeating that Bowser, you get to Mario's defeated the Dry Bowser see the true ending. there, Luigi is unlocked as a playable character.
After you've gotten five stars on the file select screen, a crown mark appears in world S8. This isn't a course that you can just breeze through. It's the very final course with the toughest level of difficulty of any of them. When the Crown Course appears, the background music for S8 changes.
Now that Luigi is rescued, you can use him to go through the World Warp Pipe into the 8) If you get a Triple W worlds, and when you Crown (obtaining clear them with Luigi, you 1,110 lives), Super Mario can see Luigi going through | \ loses his hat, and Small the same event screens that 5 wwe. Mario gains one. When you Mario went through. And if earn the Triple Crown, you there’s a course or two you get a fan letter in the mail. haven't cleared yet, you can transform into White Kitsune Luigi to help finish it,
Read on for some helpful tips and tricks, including how to decorate your save file with all five stars!
THE * * * * * MARK IS PROOF! MULTIPLE JUMPS Stars appear at the top of your save file depend- | EARN 1-UPS! oi
ing on how much of the game you've cleared so | PY Menta
far. When you clear W8-©, you get *. When This is the'same technique
a EBA yeseeciauiollics) | as when you defeat enemies you've cleared all the courses in W1-W8, you get to get a 1-Up. In this game,
+ x, When you've seen the true ending, you get gq (en ; +, When you've seen the true ending and Wyou lump jen a.chaln 5 Chomp, on the tail of a Tail gotten all the Star Medals from both the regular rf Thwomp, or any other unde- worlds and Special Worlds, you get * 4. If aod 4 featable enemies, jumping you've done all of the above and gotten a perfect clear on every course | Other tive times note you (cleared by both Mario and Luigi, and having grabbed each Goal Pole at oeey the very top), you get * + * * *. Avoid losing more than five lives in a single level, and those stars will really shine!
ENTERING THE WARP ZONE!
In W1-2 and W4-2, if you go above the ceiling near the goal post, you can find a room with a pipe that will take you to the next world. These are the same courses and approximate locations where you can find the Warp Zones in the original Super Mario Bros. game.
AN MORE
The anniversary slogan was “Happy! Mario 20th.” In Japan, a mini version of the Game Boy Advance, called the Game
For the 25th anniversary of the series, eleven games up to and including Super Mario Galaxy 2 were included as a part of the campaign.
A huge number of products were made avail-
able as part of the Super Mario 25th Anniver-
sary—alll sporting the red-colored motif. There
were red Nintendo DSi XL and Wii game consoles that featured pre- installed or bundled games like Mario Kart DS and New Super Mario Bros, Wii in America and Super Mario Bros, 25th Anniversary Version in Japan. Super Mario All-Stars Special Pack (known as Super Mario All- Stars Limited Edition in North America), a port of the original SNES collection, was also released for the Wil.
The official Nintendo website posted special videos including Super Plays and the “Mario Drawing Song,” and held a Flipnote Studio contest.
Boy Micro, went on sale on September 13th, 2005, the same date the original Super Mario Bros. was released back in 1985. The look was based on a Famicom controller, and it came complete with the 20th anniversary logo for Super Mario Bros.
On February 14, 2004, the Famicom Mini Series version of Super Mario Bros. went on sale in Japan. The package came in a special version with the 20th anniversary logo and characters drawn on It, Dr, Mario & Puzzle League and Mario Tennis; Power Tour were also released. The Japanese versions featured the 20th anniversary logo.
The 30th anniversary celebrated seventeen games and featured yellow as its thematic color, The latest in that series, Super Mario Maker (see page 6), allowed a player to choose styles representing four different games: the original Super Mario Bros, , Super Mario Bros, 3, Super Mario World, and New Super Mario Bros. U. They also came out with the 30th Anniversary-Mario series of amiibo figures. The Classic Color version was included in the Wii U Super Mario Maker Super Mario Bros. 30th Set, which went on sale that year.
On the Nintendo official website, they introduced a series of videos covering the gen- erations, The “Let's Super Mario” campaign invited videos from fans all over the world. On September 13th, there was a festival in Japan celebrating the 30th anniversary. On September 20th and 21st, there was a Super Mario-only musical event called the Super Mario 30th Anniversary Live. Another event not only celebrated the 30th anniversary of Mario, but also celebrated the 400th anniversary of the founding of the Rinpa school of art. A golden folding screen of Mario and Luigi, styled after the Wind God and the Thunder God, was made for the occasion, and on October 23rd, 2015, it went on display at the Kyoto Art Museum “Eki” Kyoto.
The Japanese edition of this very encyclopedia was also considered a part of the Super Mario Bros. 30th Anniversary offerings.
© SUPER MARIO BROS, 90TH ANNIVERSARY FESTIVAL
B-I-WA 308 SUPER MARIO BROS. BOTH ANNIVERSARY FESTA S/13(SUN) Siri
\ Instruction Booklet
a INTRODUCTION
_- BR) a ETS = | After receiving an invitation to come to Peach’s Castle, Mario and Luigi head there expecting a fun day and discus- sions with Princess Peach about the adventures they'll have.
Later, Princess Peach sees them off as they take off as Raccoon Mario and Fox Luigi to gather coins in the sky.
Eventually, the brothers take a short break and land, but a dark shadow obscures the sun above them.
With a booming sound, a Koopa Clown Car filled with Koopalings comes crashing toward the ground, aiming for Mario and Luigi!
Stunned by the sudden attack, Mario and Luigi can only watch as the Koopalings fly off with Princess Peach!
With Peach calling for their help, Mario and Luigi start a brand-new adventure!
In addition to the main mode, there is also the Coin Rush Mode. In this mode, three courses are chosen at random, and your heroes com-
This is a continuation of the New Super Mario Bros. series, pete to see how many coins they can collect. built for Nintendo 3DS. This time around, not only are Mario Instead of the 1-Up Mushroom, there are Gold and Luigi trying to rescue the princess, but they also need Mushrooms worth an additional fifty coins. to collect as many coins as they can! To that end, they can There are also special rules here, such as a use items such as the gold block, which spits out coins when shorter time limit, plus you will need to learn Mario wears it, or transform into new techniques that are somewhat different
Gold Mario and throw gold fire- balls that turn blocks and ene- mies into coins. When Mario and Luigi collect a lot of coins, certain items appear. Also, if your hero goes through a gold ring, all the enemies turn gold, WORLD Id Baiea = and doing things like throwing @ ° t ashell can produce more coins |
for your hero to collect. There J tJ
from the ones used in the main mode. Also, if you use StreetPass, you can compare high scores with other people and challenge their scores.
are all sorts of ways to collect (ooroaa70} coins to reach your goal of one (0000) Msa am
million!
iTRODUETION
sm CHARACTERS ws ae @k <
He sets off on an adventure to rescue the princess and collect coins.
a
There are nine different types of power-up transformations, plus one power-up using an item. For the transformation power-up items, you can stock one extra item and use it anywhere on the course.
[ SUPER MARIO‘ NG ifeTremosuper musHRoom. Prt YD)
This is the form Mario takes when he gets a Super Mushroom, He can break blocks now, but if he takes damage, he becomes Small Mario again.
SMALL MARIO
This is Mario's state when the game begins. He can't break blocks, and if he takes damage, you lose a life,
— te
ww r «ss a, Was * »
2 salt mano
be al Ay ‘SUPER LUIGI
FIRE MARIO ITEMOFIRE FLOWER Dp) RACCOON MARIO GORE are ae »)
Mario can attack enemies by throwing fireballs, although there are certain enemies who are immune, You will need Mario to throw fireballs to activate the ! Pipe.
Build up the P-Meter while Mario dashes so he can fly. He can attack his enemies by spinning his tail around and float slowly to the ground.
g*\
!
Se poas alae ane ele ne
GOLD MARIO ITEMOGOLD FLOWER | »
When Mario throws his gold fireballs, the blocks he hits tum into coins. Also, he can get a lot of coins by defeating enemies. Once he's cleared a course, he tums into Fire Mario.
TTEMOMINIMUSHROOM | bed) »
Mario becomes much smaller than Small Mario. Because of his tiny size, he floats longer when he jumps, and he can run on the surface of the water. He can't defeat an enemy unless he does a ground pound, and if he takes damage, you lose a life.
wa va aso
I
a MINI LUIGI
WHITE RACCOON MARIO GEOINT mgt
If you lose five lives on tho same course, an Assist Block appears that contains an Invincibility Leaf. With this, Mario can become White Raccoon Mario. He can fly after a shorter dash than regular Raccoon Mario, and he's also invincible. He can also dash across the water. After the course is cleared, he turns into Raccoon Mario.
WHITE RACCOON MARIO
— WHITE FOX
For a short while, Mario becomes huge and effortlessly stomps through enemies and blocks. A ground pound will defeat all enemies on the screen. You can't keep a Mega Mushroom in stock, and this power-up is only found on certain courses.
INVINCIBLE MARIO GGUCEU Eis )
INVINCIBLE MARIO
7 INVINCIBLE > fry
GOLDBLOCK GDA" )) When Mario puts a gold block on his head, not only does he keep whatever power-up he already has, but he generates up
to one hundred coins while moving. This ability vanishes if he’s hit by an enemy or after he's collected one hundred coins,
€
Mario’s friends who appear in the game.
She's been kidnapped by the \ seven Koopalings.
is / ’ paling
1
«
we
He can give Mario items — \ from his Toad Houses and d) } *\
can gift extra lives as well. 7 »
AMP BANZAI BILL Their bodies are covered in electricity |) They have huge bodies but they and they sometimes run on tracks move slowly, and can be stomped out
af the alt, These are the enemy characters you'll encounter. Any enemy that has “Gold” before its name has been changed to a shiny state by Mario passing through a gold ring on a course.
\
BIG BONE PIRANHA PLANT | BIG BOO BIG CHAIN CHOMP BIG CHEEP CHEEP BIG DEEP CHEEP Largan One Prat Pan Tay | Largan Boos. Theymaveust ita Ooo tess hug chan Comps Alaye-siand Coop Can. Se ot | These aro lere-aed Ono Cues faldonte guundon/ ey svat | rope Gon Puinigyracenoge Tyean'ow tee neon aand Chey | They move ht ite noma oop Heriot be ae Walden hemp ato te Cheops le By fal 4 od BIG DRY BONES BIG FIRE PIRANHA PLANT BIG FUZZY BIG PIRANHA PLANT BIG THWOMP Algesizdby Bone, Ona | They shot eopecly lag rtaleat | Huge Fao. They mow exact tho | They rarer an noma Penhe | Hage Thorpe sar ground pound will crumble them. Mario, Fuzzies do, Plants, They stretch their long anything below them, even blocks, outta ear “* ay BIG WHOMP BLOOPER BLOOPER NANNY BOB-OMB Auge vonps Thy move jsttho | They shasta ps, ten ima | Ths are oper with Beoper | Waratah thm, set
‘normal Whomps. their way to Mario Babies in tow. After swimming fora |) and they explode.
wile, the bbls setter
BONE GOOMBA BONE PIRANHA PLANT They're found in castles and towers y They move just lke regular Piranha They have skulls on ther heads, but Plants, but fireballs don't work on squash the same as regular Goombas, 6 them.
Boo BOOHEMOTH wi BOOMERANG BRO
“They got shy when Mario looks at
them, but will chase him when he when his back is tured sneak turns away.
These massive Boos chase Mario
‘The boss of W6. He attacks with Thoy are fired out of Bill Blasters and |) They appear on underground courses, |) They try to bite Mario, but he can free
BOWSER Rat & BULLET BILL BUZZY BEETLE CHAIN CHOMP
fireballs and hammers, Be) | Ay straight ahecd, When Mario jumps on them, they tuck ther by ground 5 into thie fireproof shal . FA CHEEP CHEEP CHEEP CHOMP CLIMBING KOOPA (GREEN) | COIN COFFER CROWBER ‘They swim slowly through the water, | These chase Mario, They open their |) KoopaToopas that climb fences." | They appear when Mario goes They swoop down to attack Mari. sometimes in circles big mouths and ty to gobble him up, |) theyre on the other side of fence ftom |) through certain Red Rings. They run |) aftr hey crisscross the sky
Mario, punch will knock them off away dropping Red Coins as they go.
, | e DRY BONES DRY BOWSER DEEP CHEEP FIRE BRO FIRE PIRANHA PLANT Thoy fall apart if Mario jumps on ‘The boos of Ws. Instead of throwing |) When Mario gots somewhat close, Those rod-sholled enomies atiack by |) These come out of pipes andl spit them, but eventually efor, hammers. ho throws bones to attack, |) they start to chase him, throwing fireballs, firobals at Mario, ft > é & 2 FIRE SNAKE FISH BONE FLAME CHOMP FUZZY GOLD BANZAI BILL Their entre bodies are made of ‘These swim in castles and similar They float around in the in the sky, They move along tracks, there's a || They gonerate even more coins in flames, They bound after Mario, places. When they see Mato, they closing in on Mario and shooting breakin the tracks, they jump across || their paths than Gold Bullet Bills do.
‘charge straight at him, fireballs, Eventually they explode the broak,
was oi
GOLD BIG BOO GOLD BOO GOLD BRO GOLD BULLET BILL Theyre ety huge bet te actu Tey um ey un Mar and coto | utd o hanes ortoomeringe, | Aa they hey lav rl ct ona Teron ftt Ban Peart Set coe pened an | cr | GS GOLD CHEEP CHEEP GOLD FIRE PIRANHA PLANT | GOLD GOOMBA GOLD GOOMBA TOWER Tang oteohs bod er Flntsandshuot able caf ther cola when dts them \ amarmdrore Olt fraac se aaa Am) Fal Vs sod = S 3 . baat hn -¢ GOLD KOOPA TROOPA GOLD KOOPA PARATROOPA d ww GOLD LAKITU | Mario kicks @ Gold Koopa Troopa’s |) When Mario jumps on them, they lose Thoy throw coins. If you can get thal cs ppou bea Uh vn en bacon ad Reopen edn cut bey romana erst \ Ex ct A GOLD PARAGOOMBA GOLD PIRANHA PLANT GOOMBA GOOMBA TOWER Wen Har umpson thom thy lse | Whenthase apport ot pipes, They wakalog soy. They tue Theso ara ole burch of Gombe N % ieee | oo GRINDER HAMMER BRO IGGY KOOPA KOOPA PARATROOPA (GREEN) They alow acer outs pinning Teas grer-setedeamies tach | Thebans of W2.He'spuledina || Some ts ty tough hy, and hoktades ie ebucrane wath? | bytrceh farm Gamabauducnicre, ff on uncer
out forthe huge ones!
KOOPA PARATROOPA (RED) | KOOPA TROOPA (GREEN) (v- KOOPA TROOPA (RED)
‘hoy fly through the sky. When Mario They walk in a straight line along the ‘They turn around to votd cits, but Jumps on them, they lose their wings | ground. I Mario jumps on them, they therwise act just ike Green Koopa ‘and become normal Red Ksopa Troopas, | leave bohind a shall Mario can cary. Troopas
ve
LAKITU
KOOPALINGS LAVA BUBBLE
casting flashing spell that can turn Some of them can fy very else tothe || magi pillars exiend fom the oor | fom the tava. They come out at ground and cling regular intervals, TAF5 RAE: x em i . LEMMY KOOPA LUDWIG VON KOOPA MICRO GOOMBA MORTON KOOPA JR. PARABOMB The boss of WS. He uses his magic to The boss of WS. He grabs onto chains |) They don’t damage Mario i he The boss of W4, He magically controls || Thay float down trom the sky. When ‘make bouncing balls that bump Mario and shoots magic from on high, ‘buches them, but they can slow him || Spiked Balls and his tremors can keep | they are attacked! or ht a surtace, {tom the conveyor bet down, Mario from moving, thoy bocome Bab-ombs, < PARAGOOMBA PEEPA PIRANHA PLANT POKEY PORCUPUFFER They boune along the ground They move in groups along a set Some peck out of pipes, whilo others |) They're a bg stack of cacus balls. |) They swim along the surlace ofthe heading towerd Maro. he Jumps on | route They don't get embarrassed or |) are pantod inthe ground Mano can cit them down to size by |) water a in poison swamp, thom, thoy become normal Goombas, | stop when Mari looks at them. Iocking away segment, conslonally jumping to attack, e Ce EE} S REZNOR : ROY KOOPA SCUTTLEBUG SLEDGE BRO Tower bosses, They sit on ong The boss of WI, He rushes into tackle |) They appear from above and scuttle |) They throw hammers to attack, They 7 Blocks who thoy rato around Mario, but ithe hits a wall, he gota |) up and down their thread ean jump high, and cause strong diz. tremors,
ihe 5 : > , =. ma A = 3
SMALL URCHIN ‘SPIKE TOP SPINY ‘SPINY CHEEP CHEEP
Theso aro tiny Urchins, They may bo | Thoy have a big pik on thoir sholla They have a jump-proot spiny sholl ‘Those are fastor than normal Choop ‘small, but they move just ike regular and circle around platforms. and hatch from Spiny Eggs Cheops. They relentlessly chase Mario, Urchins,
SPINY EGG ‘swoop THWOMP URCHIN WENDY 0. KOOPA ‘Those spiky things that Lakitus throw, They hang from the ceiling, waiting, ‘They fall when Matio gets close, then |) They undulate up and down in the ‘The boss of W3. Her room fills with, They become Spinies when they hit | When Mario comes close, they dive at |) slowly return to ther original spot Water oF rll around, Water to prevent Matio from stomping
the ground, him,
WHOMP WIGGLER They come close to Mario and fal ‘They usualy strol along peacefully
forward, trying to smoosh him. Others} nti jamped on. Then they sprint shutfle side to side, around, furious,
ee
There are eighty-five courses. You = wi-4 W1-2 need to clear the hidden cannon WORLD % This sa grassland course
courses to get to W 4 or W @. 7 ; Tedechea gol donk, .
The place is fled with tiny ‘enclosed rooms that have, Koopa Troopas in them,
adventure peaceful y world of
slands
w1-3 wi- Bl wi-4 Wi-A wi- a ‘A wooded area tned with The Snake Blocks are Mario's] An athe course where ‘An underwater swimming Pos going evry which way] Maio uses the ropes to trees. Thare are some tems. platforms ashe moves up the] mushrooms are Mario's course where cons and Cheep] make up this mazelike course, advan. Take care nat to fall
hidden atthe tops of the tees.) tower footholds, Here's the first ‘Cheops swim in circles. appearance of the gold ring
inthe lava
W2-1 W2-2 Ww2-3 Mario must avoid the Koopa ‘Adosert landscape with AAplace whore the platorms |) An athletic underground Paratroopas as he dashes and moving biocks, There's a gold |) look like a line of totem poles, |) course, There are Pokays on jumps, flower hidden somewhere, Boomerang Bros. are waiting |) some of the tits.
underground, for Mario
‘W2- @ Ww2-4 w2-5 W2- a W2-A
Mario uses the platforms Mario is mooty trying to ‘Accourso sot up tke a ‘Anost of Chain Chomps living |) Have Mario get on tho Switch | An athlotic courso whore ‘moving in various directions to || escapo from the Boohemmoth in |) pyramid, Work upward on inthe desert, Boware thoir Lifts to move over the lava ‘Mario jumps rom rail it to ‘make his way up the tower, this hauntod house those stoplike blocks, biting tooth! There are enemies attacking | rail lif.
I . 5 1.
Ww2-B W3-1 W3-2 Ww3-3 Thisis a volcanic region with Ashallows area with Cheep |} An underwater course where |) Mario's in the middlo ofthe Parabombs floating down, Cheops jumping from the Urchins and Snake Blocks try || forest with a poison swamp
Macio can use the Bob-ombs to get a ton of coins.
Water, Use barrels to cross,
Mario, ‘below his feet. Uso the spider
‘webs to move alan Adual are D
where the first half is sea and the
ond halt Is forest.
Ws. W3-5 - W3-A
Skewers eome crashing in Mario crosses crates floating |) Mario has to make his way ‘An underwater course moving |} When the path narrows, Mario) The flowing water sends from the right and left as on the poisoned water In the |) through by getting aboard diagonally upward. Huge will havo to avoid Grinders to |) Mario sideways and upward Mario swims his way through) second half the level ebbs haunted lifts that move boulders come rolling down |) get through toward the goal
this autoscroliing course, and flows. through weird rules,
W3-B
Mario can choose between Scutlebugs and Wiggers are Balls of ice rolldavin as Mario || Boos within the walls try to
two routes in a course made) waiting for Mario here. Does climbs this snowy mountain, || stop Mario as he makes his just for Mini Mario, Mario head up of stay low? Inthe second half, sides |) way through this haunted back down, house.
panera mets in
EHARACTERS — HORLD
W4-2
AA snowy plains course with a fot of Kaopa Troopas and Piranha Plants,
wa-
w4-3 A sloping path covered in ice,
There are a lot of Prana Plants here
vs
cee)
w4-4 An abt course where Wario has to use the Waving Mashroome and Seal Lite to move along
w4-5
An underwater course where ‘the Cheep Chomps relentlessly chase Mari,
wa-
Things got dicey in his castle due fo te Snake Blocks and Spiked Ball.
along using the ‘Mushroom Trampolines Goombas are using them, too
a mee
W4-B
‘An icy cavern course, Amps are running on tracks, blocking the narrow passages,
w4-c
Fuzzies large and smal ride the tracks as Mario makes his Way upward out of this cave
Walk and jump along the tightropes high in the shy,
a 7 [eres ti AA a W5-2 W5-3 W5- ji W5-4 W5-5 W5-6
There are lots of Piranha Panta and Lakitus, but the gold ring get Mario a bonus?!
ws-
Bolo is ava and above aro hanging Pana Plans, Mario's way across are the fences that ‘move up and down,
Choose the route using the Pipe Cannons to shoot Mario through the course
pssst ar ee
W5- fi
Blocks make up large platforms that swing back and forth, Mario must uso these to advance through the c
Climb the fonces to escape from the lava rising up from below.
oy
W5-A Board and move along on the {goldon ship. If Mario usos tho
gold rings, he can fill his pock: cts with coins,
ass =a a | ie
‘An athletic course using the Fising and falling mushrooms.
Climb down the rocky clit avoiding all the Piranha Plants,
we-1
Volcanic debris falls trom the sky, breaking up the on platforms Mario has,
we- (i)
‘Mario shifts back and forth bbotwnen two sots of rooms that look very much alike
W6-2
Board the Spine Coast cross the wide lava
W6-3
{An underground course with lot of Mushroom Platforms, Fire Bros, are waiting for Mario,
we- i
Mario must make his way ‘upward, switching off Burners ashe goes
W6-4
A crvopy valley with alt of ‘ghosts, Got aboard the hhauntod lift to move forward,
lifts make for unstable foothold
We-
This tho lat atl with Bowser The seven Koopaings tryto block Maio all the way through
W6-A
Mario has to run over the rocking platforms with the Java rising lite by lithe,
W6-B
Mario gots aboard the olovator lifts while tons of Bullet Bills ‘come shooting toward him,
Wéha-1 Uta ol orm re wet part ope Tropes ng ope Parone
pi) Siege |
Wha-2
There aro Urchine Hoating in the space between moving rocks inthis underwater course
Wha WtMario can woo the devices clevety, he can gat ton o
coins in this underground course with uncaimed riches
Wha
A hauntod house with alot of ‘7 Switches and doors. Mario has to hit the correct switches and work through the puzzle
Wha -@®
Mavs trun to avi the Giant Splked Bal oling toward hi He mist make his wary overthe stane boc,
‘An ioy cave with Spikod Balls rolling around, Mario has to ‘make his way upward,
WhA-B
‘Anonstop soolling course Where Mario works upward, He has to move from one vine to the next
wh-f Dash though while avoding
the Crowbers who come charging at Mario.
wQ-1 sunset course where Mario
‘makes his way over pipes and Snake Blocks,
w O-f@ haunted house sewn with
spider webs, The basement is filled with water.
‘The Porcuputfer swims along the surface ofthe poisoned Water chasing Mario through the course,
w@-3
Slide down long slopes and go ‘up again using the Pipe Cannons,
wo-@
Gat on te ooteor ba ae avd le Bone Goonbas und Bobo at he belting
wQ-a
Mario boards a moving block, of foe to make his way through this icy cave,
wQs
‘An athletic course making use Of Mushroom Trampolines, ‘Avoid the Labitus!
wo2-8 Ai th Boba a plavome a he args tne ras Mare ashe
&
[Been
and clear the game to access this
A nighttime world with blocks blanketing the surface,
Ww
There are a fot of small platforms with Whomps on them above the rushing waters
‘An athletic course with alot of ‘moving Rall Lifts following Weshaped rails,
Woe-4
{An athletic course filed with Scale Lifts. When enemies get
‘A castle-ke underwater course where Fish Bones keep
fn them, they change the Watch, Mario as he traverses the
balance, rocks above the lava lake. = 8a
oo" ¢
This huge pack of fire-type enemies and traps hinders
\ A dificult castle course, Dry Bowser awaits Mari atthe nd. The seven Koopalings show up to cause trouble too
1 PIPE
When you shoot fireballs into the pipe, item and
1 SWITCH
When Mario presses i tho invisible blocks
coins appear become solid fr a while,
Here's a list of things you'll find on courses. There are a lot of
items here that help Mario in his quest to collect coins. A= AS 2 BLOCK 2 SWITCH 1-UP MUSHROOM 10 COIN 10-COIN BLOCK Home can appear when fi © | Whon Mario tipo tho ams Mario an oxtra ito Whon Mario gots ono of | Looks tko a normal
Mario hits thom, Thay can change color dopending
switch, he sols off a ‘mechanism or causes
They come out of things {ike hidden blocks.
these it's worth ten
block, but it produces
clo den coins coins when hit on tho sereon thro — some other change
found on oa
P| = Pe | eo 2] |
100 COIN ASSIST BLOCK BALLS OF FIRE — { BANZAI BILL BARREL BILL BLASTER When Haro gets net | Log son a course Thesoshootw from tte | BLASTER These float on water. Those cannons fre Bullot hese, he receives one |) and an Assist Block wil fava in succession. They ee Seyerr When Mario gets on, they |) Bills, When Mario goos hundred coins, These appear, contains an ftyslowlyin an arching’ | poese.cannonsblastout ny through gold rng they Sopeet on the Rainbow Invincibilty Loat, WwW ‘motion, urn gold,
a a) ro gs = f
Ore a R { BILL BLASTER BLOCK BLUE COIN BOO WALL BOULDER BOUNCING BALL TURRET When Mari hits ther, They appear when Mario | Boos control these walls |) These roll through ‘These bounce along,
they break. Some of
eetienetarant’ | these can produce items
a Ble Bil left and right
presses a P Switch. They have the same offect as,
and move them, forcing Mario to take a specific
underwater caves and destroy any enemies or
springing away anything that touches them,
zie ie a aie ms aoe al 7 nabialneee 0m Se [ 2 OB BOWSER STATUE BOWSER’S BURNER CHECKPOINT COIN COIN VOLCANO “They fire off Bowser FIREBALLS These shoot out apillar of |) FLAG Collect one hundred to | Mario can blow the top oe ee Tony ty stat toa. | Feat” ue ae a oe ma Theyre sane | Pes ti { orth
is
199
CONVEYOR BELT CONVEYOR BELT CRATE CURRENT PIPE DONUT BLOCK DOTTED LINE ELEVATOR
entero its on.te | SWITCH These float inthe poison | This pipe qushes water | Long orshor, Mario | BLOCK Some rn on ras, Some
isl alongin a swamp. When Mai gets and washes away stan on them fora fall almost as soon as When Maro hits one it When a! Switch is it,
area deen. changes ‘hediectonot | on.they start to slow | anything caught nthe |) while they fal thoy urn nto ed blocks) Matio gets on,
Meade dle the conveyer bet sit steam. briefly,
ELEVATOR LIFT FENCE FIRE BAR FIRE FLOWER FLOWING WATER FLYING ? BLOCK Ajump willchange the | Grab on and ei inany | Thoy ar rotating chains This is tho power-up that Thala arushingcurent | Thoo winged ? locks ty direction these platforms go. |) direction. Punch the of fireballs, They come in ‘makes Fire Mario, underwater that carries through the sky. Sometimes J tence tor dierent many diferent lengths. everything wh they appear when yu ita ote agua? Block ‘ o- laf \ u FLYING GOLD GHOST DOOR GIANT ! SWITCH GOAL POLE GOLD BLOCK BLOCK J These oor are os in They show up when Grab the Goole to. When wearing this, Mario ur |] lsguisel When Maro tes igiting Bowser and complete the couse. The il ear cols jst by Tis appears wher ¥0¥), | toenteron ty vn | delverthe coup de gras, | ger Mari uches the) running end jumping and prods aol, tree pols yo oa. sit: a ; G3 iy way bets } GOLD FLOWER GOLD RING HAND-OVER- HANGING ROPE HANGING VINE ‘A power-up tha allows Cmyy) Whon Maio touchos thi, HAND ROPE They act just ike the Those swing ight and Wario to become Gld enemies tn gatorashort Wario can moveeftor Sang vines, but tt Maro gabon, bo Marlo hl tne God onan produce aa await tam | tayre found in Ghost | can us thom to move cols various wa, eee Husa and castes, dion, t 0 " \ HAUNTED LIFT HAUNTED HIDDEN BLOCK HIDDEN COIN HIDDEN GOAL ICE BOULDER ICE DONUT BLOCK The Peeps holding kup | STAIRWAY These blocks appear ven] Coin shapes marked by a | POLE Tse appar on snow || They have the same tke topay pranks They teen are ound onsopas Keeoms to mthing sf dete ine When Mano Goat ove couraes Thy defeat” feet as normal Dont Hie litermien | rimeenuionsbes Te aman [txceetion teva [Ac iMeNiars Vecriecantdetoy [Hous anertteyte harder to stand on tt ee cons tems into real coins, feast Te Hock as they rl slippery INVINCIBILITY KEY LAVA LONG ? BLOCK MEGA MUSHROOM LEAF Thee appear whan Ws ltha. On some Whom Marois them, | When Mato gets ono of ‘Thea power Mans wp ? ‘Mario defeats the boss of |) courses it rises up from |) they can produce three these, he powers up to oe Baa ma V9 the caste Grbitto clear | belo. ctinsor somelines, Nga Mar. They can Maro tho worl toms. appear rom Pipes, =r MINI MUSHROOM MINI PIPE MOON COIN MOVING FENCE MUSHROOM MUSHROOM A tiny mushroom that Very small pipes. There is) Those appear on W. ‘The fence starts to move |) PLATFORM. TRAMPOLINE ‘can be used to power up a type that only Mini ‘There are three hidden along the track ven. ‘With Metio on board, one When Mario gets on, he to Mini Mario, ‘Mario can enter, ‘on each course. ‘Marlo grabs on, It shits side rises while the other bounces, nikon found ‘up or down with a punch. I descends, in castles are gray, (amu ? { “ eB | OBE roel NOTE BLOCK ONE-WAY FLIPPER | P SWITCH PADDLE WHEEL PARABOMB When Haro gets on, be Those can be found in Hyoustep ont various | Lits witha numberot | GANNON bounces. you tne wal cetings or ors, environmental changes platorms. There are | They soot out Perabo. Hale oan bounce very allowing ony one way" |) wl occur Fppestiat movecn heir Tetodtout Parton fio thro on andtypes tat dont. | ieaeever eae PIPE PIPE CANNON POISONED WATER | POLE QUICKSAND RAIL LIFT Sumetines enemies Iriaro hops, in hetbe |The tainted waters are | iano grabs on, he can || Mario wi startin sink |) These tts move long same tensa faunchod out instantly lethal efit upar down, Hecan J bitcan escape Ihe fala Some only move rey can be used to move ‘occasionally rising and use them to jump right or) keeps jumping, when Mario gets on, thrgh the course Some bo 2
‘even spout coin.
RED COIN
These sometimes float down on parachutes,
ROULETTE COIN BLOCK
Hitt, and coins matching
RED POW BOCK
Hitthis to unleash a shockwave that destroys
RED RING
Sy you touch this, eight Red Coins will appear.
cleo bres the value printed onthe I icy bc: Eins within the time pelle =) 0] ae = >) | , @ > ra wa) = 4s RISING LIFT ROTATING BLOCK ROULETTE BLOCK | SCALE LIFTS ‘SEESAW LIFT SKEWER ‘SNAKE BLOCK i ‘appear during tho ‘These are blocks that Mario gets the item that's) When anything weighs ‘The side that Mario is on These come crashing in. ‘They move ona battle with Bowser. They ‘spin, Some rotate at fixed |) showing when he hits it. down one side the other descends, This is a from the right and left at particular path, Some Renisiernetote, | Rehab eter sat sermon un ete
but whon Mario gots on, they start to fll.
ie
‘SPIDER WEB
‘tating only when Mario gels close
SPIKE TRAP
‘They can be found on walls and floors, If Mario Touches one, he takes damage.
‘SPIKED BALL
‘They tond to roll around & particular place, while others fall rom above,
moves up.
SPIKED BLOCK
These are covered in spikes, so if Mario
touches one, he takes damage. They come in ‘many different lengths,
SPINE COASTER
Mario ris this it across lava, Ithas three sections tha rise and fall like waves,
regular intervals,
STONE BLOCK
Abit won't destroy these books, but Mega Mario oF ‘8 Bob-omb oxplasion ean,
au
SUPER STAR
VINE
Macio ean climb up oF down it, They can sometimes be found in blocks,
STRETCHING MUSHROOM
‘Mushroom Platforms strotoh tothe sides at rogular interval,
VOLCANIC DEBRIS
eomos falling down from the top of the screen I ithits Mario, he takes damage.
Anes anal
‘SUPER LEAF
With this, Mario can ‘power up to Raccoon Mario,
es SWITCH LIFT
‘Won Mario is on the itt it moves, and when he leaves it stops,
WAVING MUSHROOM Those are Mushroom Platforms that tilt tothe right and ltt
as
SWITCH-BURNER
Those send out pias of flame, Hit tho! Block to baioly turn them off
WHIRLPOOL
Mario entors ono, he ko pulled downward. It he's, pulled all the way down, YoU lose a ite,
‘SUPER MUSHROOM
With this, Mario ean power up to Super Mario,
es
TRAMPOLINE
These come out of blocks and can allow Mario to jump vory high,
haps on ‘STAR COIN
thee of these: Once
tallved ey on te
aceon El
on tho map cron, } TRAMPOLINE TIGHTROPE BLOCK When Mario gets on, he They can be disguised in ‘can move right or loft, He
can also use them to
10 floor or thofooror ar ive, J eal sa
Here we'll go over some -MEMORABLE memorable scenes, many
of which are unique to this game within the New Super Mario series,
If Mario gets caught in the flash of light shining out of the Koopa Clown Car, he gets turned to stone and can’t move for a while. But petrified Mario is a rare sight that you can’t see in other games.
POASH 0}
Las:
In previous New Super Mario Bros. games, you simply get into the cannon and warp. But in this game, the only way to warp is with a ‘successful dash. Once Mario starts running, he doesn't stop, and you have to navigate
The only way to get
goals, and then clear the cannon courses that appear. Tho Raccoon Mario and other pow- hidden goal that leads TRIKE! ered-up forms all have different to W Ais in W1-l, POSE! poses when clearing a course. Which will lead you
to the cannon course. Both W3-Ik and W 6a -B will lead you to cannon courses that will get you to W @.
ef
Gounse GLaag
After you defeat Bowser, go to the save-file screen. While holding the L and R Buttons, press ZZ the A Button and you'll unlock Luigi. He plays just the same as Mario, but where Mario would become Gold Mario, Luigi becomes Silver Luigi, among other visual differences.
In previous New Super Mario Bros, games, if you grab the Goal Pole as Mega Mario, it breaks. That's true of this one too, but the only world you can do it in is W5-6. Still, if you break the Goal Pole, you get a bonus of three 1-Up Mushrooms.
After you defeat Bowser WANTON a8 J and head toward the THE} ending, the world of W opens up. But to proceed into the world, you need to have collected ninety Star Coins. The coins hidden on the W% courses are Moon Coins rather than
In the very final castle in W , Dry Bowser is awaiting Mario. He throws bones and breathes blue fire to attack. Fireballs don't affect him.
Here are some tips and tricks to help you collect coins. If you gather enough coins, a golden Mario statue appears on the title screen,
THE RAINBOW COURSE: A VERITABLE COIN HEAVE!
In any of the worlds, if the last two numbers on the timer match the course number when you grab the Goal Pole, it opens up a Rainbow Course—a bonus course with a lot of coins! With W1, you need 11. For W 4 you need a 77, W @ requires an 88, and on W , you need 99,
f you can get a score of = over 200,000, a winged eae flying gold block will ap- pear on the world map. If q you run the score up to the highest number (999,999,999), then the flying gold block appears on every course, OQcve
When you surpass one million coins, you'll find that a golden statue of Mario has been built on your title screen. If you can collect the maximum amount (9,999,999 coins), you'll find the statue is now a golden Raccoon Mario.
When your extra lives reach triple crowns (meaning 1,110 lives), Mario adventures without his cap. Luigi is the same, Even when you turn him into Mega Mario or Fire Mario, he won't have his cap. But when the remaining lives go down again, he returns to normal.
If you can collect all of the Star Coins from worlds W1-W6 plus W & and W &, a special Toad House appears on W ®, where you can stock up a
STARRY SAVE FILE Super Star.
When you fulfill all the necessary conditions, you can get five stars on your save file. Those conditions are to clear the W6-Iil course, clear all the courses without using White Raccoon Mario, collect all possible Star Coins, collect all possible Moon Coins, and save the game with 1,110 remain- ing Marios. If you can go through the whole game
COINS IN THE CREDITS
" As the credits are rolling, (OOEE = without ever having an you can control Mario and Assist Block appear, the still collect a lot of coins,
stars twinkle. WORLDT & oie’ The coins you collect willbe [We Ma 1 added to your total. %.. Que! cic AB Pau! WORLDS = & B20
coe Stam
PES SSeS SaaS aS Se eRe ee Se eee ee See ee pee es
AND HORE
ee
@ INTRODUCTION
IS|TJOTRIY¥|
Princess Peach has invited Mario, Luigi, and the Toads to a tea party! But amid their fun conversation, Bowser and a fleet of Koopaling airships invade the Mushroom Kingdom!
A huge mechanical arm stretches from the biggest ship. It 4 grabs Mario, ind the Toads and flings them toward the horizon. bd
They land in a place they’ve never seen before—right in the boughs of an Acorn Tree. From that vantage point they can see Princess Peach's Castle is still under attack from Bowser’s fleet.
Mario and his friends have to make their way back again to Peach's Castle to help her!
Aside from the main story
If you add the Wii U GamePad to four < mode, you can also enjoy
other controllers, up to five people can
play this 2D action side-scrolling ad- venture game. The player with the GamePad can use the touch screen during Boost Mode to start mecha- nisms moving or stop enemies in their tracks in order to help Mario and his friends get through their adventure.
A single player can also play with the Wii U GamePad alone, seeing the entire world from end to end. And with Baby Yoshi in tow, Mario can make his way to the besieged Peach’s Castle.
several different types of play. There are three different modes in the game. You can play with your Mii in each of these modes.
Go on several different Including Time Attack Ru
1 try to get to the goal in the fastest time
ayers compete to pick up coins and get the highest score, Switch things up by editing the courses and place coins wherever you want.
New Super Luigi U became available as a downloadable title, and was later released on disc. It's a complete remake with eighty-two courses, all starring Luigi. Aside from the special abilities you expect from Luigi—such as his higher jump but slippery footing—there are also features which differ from the main series of games. These include all courses having a countdown clock starting at one hundred. Since Mario
@ CHARACTERS
There are four characters who set out on the adventure. If you're using Boost Mode, up to five people can play. LUIGI He appears when you're in multiplayer play or using the Super Guide.
YELLOW TOAD
This different-colored Toad appears in multiplayer play.
MARIO
~ b
The main character, and
f the only player character PIOIW R pes fez When Mario picks up different items, he powers up and = has all sorts of abilities. There are some power-ups that = | can only be obtained on the map screen.
SMALL MARIO ( SUPER MARIO‘ |) /:\<\[e) ITEMOSUPER MUSHROOM. ))
He can break blocks with a punch or ground pound, but if he takes damage he becomes Small Mario again,
This is Mario's state when the game begins. He can't break blocks, and if he's hit by an enemy, you lose a life.
‘SUPER MARIO
= © sus vetwow
SUPER LUIGI
SUPER YELLOW TOAD
SUPER BLUE TOAD
( 2012 © NEW SUPER MARIO BROS. U ) =>
He throws ice balls that freeze ene- A) mies when they're hit. When he's attacking big enemies, they're only
frozen briefly. yy 4
gt
s
FIRE MARIO
<
ICE MARIO
RY wi
y Sal ipsa: we i Els ot sre ove
ne
Ice Luial
ICE BLUE TOAD,
ITEM@ SUPER ACORN
ITEM® PROPELLER MUSHROOM
Flying Squirrel Mario can glide through the air. If Mario does a Flying Squirrel jump while gliding, he can rise higher up. He can also cling to walls for a short time.
When you shake your Wii Remote, Mario flies high into the air. Like the Penguin Suits, Mario can only obtain this power up in Superstar Road Toad Houses.
NY PnopeLLen wa
Ab
ye We » MARIO ee)
@
- i, a 2: a » PROPELLER gy 4 SoulRREL ta 3 ture
SQUINREL PROPELLER YELLOW TOAD YELLOW TOAD = uvina SQUINnEL "eit @ BLUE TOAD
"PROPELLER Wg BLUE TOAD
ITEM PENGUIN SUIT R ITEMOMINI MUSHROOM &
Mario becomes much smaller, and he floats longer when he jumps. He can also run straight up and down walls,
> ex. =e MARIO = 4
i fi eee , Yo PENGUIN MINI YELLOW
* PENGUIN BLUE =a
‘ag
MINI BLUE
INVINCIBLE MARIO GhJESN
For a short while, Mario's body starts glowing, and he can defeat any enemy just by touching them. If Invincible Mario can defeat eight enemies in a row, you get a 1-Up,
y{O}s|H| CIRIE|W|
during Mario's adventures to lend a hand (and tongue)!
YOSHI
They emerge from ? Blocks on certain courses, They can extend their long tongues to eat fruit or lengthen their airtime by kicking after jumping. Mario and Yoshi always part ways once the course is cleared,
Mario can carry them, and they eat enemies just by touching them. By shaking the Wii Remote, you can
activate several different abiliti
BABY YOSHI
BALLOON BABY YOSHI
Mario meets him on the world map. He can blow his body up
like a balloon and float through the air.
BUBBLE BABY YOSHI
Mario meets him on the world » @ ‘map. He can blow bubbles that encase enemies, making them items.
GLOWING BABY YOSH| Jam He appears on particular t courses. His body glows, lighting
up dark places. He can make some enemies flinch,
POWER SQUIRREL MARIO QICLEN Ty ®@.
When certain conditions are fulfilled, Mario gets a P-Acorn. The basics are the same as Flying Squirrel! Mario, but he can do unlimited Flying Squirrel Jumps.
- POWER INVINCIBLE a SQUIRREL MARIO. BD rower INVINCIBLE SQUIRREL Luict ¥ POWER INVINCIBLE f B SQUIRREL ‘YELLOW TOAD ‘7 YELLOW TOAD POWER INVINCIBLE SQUIRREL BLUE TOAD
RIA
ofr Ha
Gharaclere who interact with Mario during his adventure.
[RI
NABBIT
He appears on certain courses. Mario will got an item if he can catch Nabbit.
. 98 @
TOAD
He helps Mario during his adventure
A) by giving him items.
PRINCESS PEACH
She and her entire castle are under siege by Bowser's forces.
iS
N|
These are the, enemies you'll face in the game. Many of them should be familiar to Mario fans.
| =|
J amp | BANZAI BILL ‘They spin ater they give off] They're ahot out of Banzai Bill an electric shock, but they Blasters and fy straight
never mave from where they're placed,
ahead,
i]
| Bic AMP
| Bic Boo Large Boos. They're still super
shy, but they're so large it's J] hard to got around them.
eS
] BIG BUZZY BEETLE ‘A huge Buzzy Beetle. I they
touch the lava they turn into a shell and float.
= "s a
| BIG DRY BONES
‘large-sized Dry Bones. They laugh at any attempt to jump on them, but a ground pound vill shut them up.
¢ 2020
BIG FUZZY These are a large version of
the Fuzzies, They move at high speed along the tracks.
ae
BIG GOOMBA
Jumping on them splits them in two Hetty Goombas. A ground pound will turn them, into four Goombas.
BIG KOOPA TROOPA (GREEN)
Huge Koop Togas that have tha sare marsiny orders as the regular ones
Very large Wiggles, They don't mind getting jumped on, In fat, they're super springy!
| BIG KOOPA TROOPA (RED) 1 They drop shas too hea to
carry when jumped on, but three fireball take them out
| ‘They shoot out of pipes, then ‘swim toward their prey.
{) BIG PIRANHA PLANT They're larger than normal Piranha Plants, but take root in the same kinds of places,
These are Bloopers with four Blooper Babies in tow. The babies follow their nanny.
Ae le [| Oe) “se
| BIG POKEY
J They appoarin Morton's Airship to help in his boss battle
GD 5
] Bic THWomP
Large vorsion of Thwomps. They're so big they deserve their own postal codes,
BIG URCHIN
Large Uretins, Some ride aeysers.
i a ; Ts a ae | | Fr BIG WIGGLER | BLOOPER | BLOOPER NANNY | BOB-OMB
BONY BEETLE
‘They walk back and forth, Every now and then they pushing thelr spikes ou, before ‘continuing on their way,
ry
Thoy chase the unwary when thor backs are turned, Several gather in rotating rings,
| BOOM BOOM
The tower boss, He swings his arms around to attack, and ‘sometimes he fis,
os “ eo
BOOMERANG BRO ‘They attack by throwing
BOSS SUMO BRO
The boss ofthe Rock-Candy Mines tower, He stomps to cause an earthquake and sends down lightning,
boomerangs. | BOWsER Ho's besieging Peach's Castle
Once defeated, he returns in lant form along with Bowser Jr
|] BOWSER JR.
Tho boss ofthe flying alrhips
He gets into his Junior Clown
Car and sends out enemies to ack,
| BRAMBALL
J They walk on long, thorny J logs, Their bodies turn into ‘oranges in time with the
| BROOZER Broozers come out swinging!
Their punches can broak stone blocks,
i] + |
BULBER
‘They light up the murky ‘undorvater aroas as they ‘swim slowly along,
On
| BULL’S-EYE BILL
Thoy're red, flashing Bullet Bills that home in on their targets,
{) BULLET BILL
They ate frod out of Bil Blasters and fly straight ahead,
|) Buzzy BEETLE
They mostly appear underground. When jumped on, they hide in their shells, creating a usable item.
SE -s 85
mS
| CHAIN CHOMP
They're chained to a stake, liriting their attack range. ‘Ground-pound the spike to set thom fre.
‘as
CHEEP CHEEP
They swim slowly through the though the bigger
| CHEEP cHomP
They get in close before striking. One bite is instant
| CLAMPY
| They open and close thir | stots at rgular Intra
| COOLIGAN
They sido along th ic floor. Jump on them so they drop
ues ff bs rtd pen paneer Y 1 | aa) : | DRY BONES | EEP CHEEP | FIRE BRO
‘They fall apart if Mario jumps ‘on thom, but reassemble after abit.
cies fe
a }
They swim slowly along and avoid confrontation
fooj_ fel
Pee eee
They attack by throwing firebals
| FIRE PIRANHA PLANT FIRE SNAKE | FISH BONE | FLAME CHomP
} They spit fireballs in a Their bodies are made of ‘When they spot proy their ‘They float around inthe sky,
} straight fine flames. They ight up the ‘eyos ight up before they breathing out four fireballs, darkness as they bounce charge in for the kil before they explode,
around,
ims *
| Foo
‘They blow obscuring fog,
| FLIPRUS
| They can jump very high in place and throw snowballs
GOOMBRAT
They're lke Goombas that they turn around ‘they reach a clit
2
L—_ 4
HEAVY PARA-BI They're vor la
They walk slowly along the ‘ground oF float on balloons.
| HAMMER BRO
They jump around, attacking boy throwing hammers,
&
Ce
go Para-Bootlos that descend when ridden,
| see
| Fuzzy
‘They move along tracks oF stay in one spot
Lied
These round, spiked enemies roll down an incline until they hit a wall; then they rol the thor way.
» e |) HUCKIT CRAB
Thoy make small jumps and attack by throwing rocks,
1
except when
EETLE
HEFTY GOOMBA
They're hoftior than a regular Goomba. Jump on them to split thom into two rogular Goombas.
eae t
| JELLYBEAM
J ICE BRO ICE PIRANHA PLANT =f IGGY KOOPA ) | a : i S > — G i!
] KAMEK KING BILL | KOOPA PARATROOPA ‘ KOOPA PARATROOPA | KOOPA TROOPA
‘The boss of Slide Lift Tower in These are Bullet Bills so big | (GREEN) (RED) (GREEN)
Leeareleted Vacca erase Tretistotistly.| The sab te hy
|] KooPA TROOPA (RED) J Lakiru They wander about th
| | trwing Spy Eas
J ype that throws Pra too,
J bounce along the ground,
normal Red Koopa Troopas,
] LARRY KOOPA
The boss of Sparkling Waters. He jumps around, shooting ‘magic attacks,
ho sky There's a tha Pods,
LEMMY KOOPA
The boss of Acom Plains. He throws bombs.
| LAVA BUBBLE
These fry enemies jump aight up from the lava at
ferent heights 's MAGMAW MECHA CHEEP ] MECHAKOOPA
Robotic Choop Cheops that are
They stick their ads out of immune to fireballs,
the lava and wait for prey to ‘come close
B
' bs
uf i
LA
be carried,
They waddle around until jumped on, and then they can
Eses
| LUDWIG VON KOOPA | MAGMAARGH
J] These appear when oay's ‘magic hits the lava They + |] hunger for heroes
MEGA GRRROL
‘They're larger versions of Grrrols, but are til slaves to gravity When they hit an obstacle, they tum around,
Lee
They don't hurt, but they do get underfoot
Pht} Ss
Finsiag i
fu
|] MONTY MOLE
|] MORTON KoOPA JR.
| MUNCHER
“They appear in groups lined up on the ground, They can't be defeated, but ean be run across while invincible.
] PARA-BEETLE They can carry a winole
plumber on their backs as they fly rising while ridden,
S
& ||
|] PIRANHA PLANT
j They ambush victims from within pipes, but can also be found rooted to the ground,
PARABOMB
Bob-ombs that float slowly ‘down from the sky I they're hit with electricity, their parachutes disappear,
|] PIRANHA POD
J Lakitus throw them, They turn | Into Piranha Plants when they E the ground,
| PARAGOOMBA
J} Goombas with wings that J} bounce along the groune. J} Jump on them and they
J} become normal Goombas
=
|) POKEY
| Tal cactus-tke creatures with vulnerable heads. They
J Sometimes hang fromthe colin, te,
| Thoy swim along the surface of the water, jumping every 80
| PRICKLY GOOMBA
J They're Goombas inside a | ja soll, Use a firoball to
‘hoy float onthe water's surface, blowing a thorny ball
| Vand |
vk ra
J |
J PORCUPUFFER | RIVER PIRANHA PLANT JJ ROCKY WRENCH
Thoy appear on flying airships, Thoy stick thelr heads up from
] The boss of Rock-Candy Mines, He shoots Bullet Bills | from his shoulder-mounted
|p wa in tine in the dark, | you attack on, they all seury of nthe other ection.
‘They throw hammers to attack J and occasionally jump to cause a paralyzing
| | an , es ~ r £ ~~ lear ety ja 8 ] ROY KOOPA |] SCAREDY RAT SLEDGE BRO | SPIKE | SPIKE TOP
‘They walk slowly along walls | saan. They cant be Jumped on.
shells, When a Spiny Egg hits the ground, it hatches into one
J of these
| =
|
J Won they seo ther prey, they J chase it relentlessly
| throw, They become Spinies } when they hit the ground,
They're moving Piranha Pants. Thoy crvop trom side to side, en strtch thelr stalks upward,
} Bill Biastor | catgut. | {SPINY | SPINY CHEEP CHEEP m | SPINY EGG {| STALKING PIRANHA — | STONE SPIKE Thoy have spiny, jump-proof i J They're what Lakitus usually — J PLANT J They pil spiky bouldors from
their mouths and throw them from above,
ese
j SUMO BRO
J They shuttle along platforms, ‘occasionally stomping to send J out shockwaves.
j again
|| swoop
J They hang from the celing, Waiting to dive and attack,
| TORPEDO TED
They swim straight forward {through the water, Some are J propelled from Launch Pads,
j TARGETING TED
| variation on Torpedo Ted that chases its target relentlessly,
| URCHIN
J ost of them sitin the water, but some undulate up a ddown or side to sie,
THWIMP
They're block-sized stone enemies, They move around in big, arcing jumps.
} WADDLEWING
‘They walk up to olf edgos and alide off. Some carry } Super Acomns.
f [4 flrs}
WENDY 0. KOOPA The boss of Frosted Glacior. J She skates over the ice,
J linging magic rings.
WIGGLER
Thoy'l mind their oven business, but get deeply offended if jumped on,
Make your way through the many regions. There are even
some hidden courses that open shortcuts to Peach's Castle,
4 | ACORN PLAINS WAY B TILTED TUNNEL ACORN) PLAINS BIE A orassand : ‘cave course Sa whore the with maving 4 Waddlewings platforms and lands siretching ut rom the tt ty. Tne to Bm ios thrusting stock upon diagonally ou Super Acoma! ofthe ground
LEMMY'S SWINGBACK CASTLE
)
(ross the swinging platforms hung ‘on chains above the lava to reach Lemmy’s Airship.
‘An underground ‘waterway with pipes all the ay through it Bloopers shoot ‘ut ofthe pipes,
a” YOSHI HILL 4 | MUSHROOM PLATFORMS shi RISE oF THE PIRANHA Se Monty Moles: cy WW Use the PS eam Bi Fronha the vals, Yoshi platiorms or fing and appears to trol through — | ae }deseending on halt | | th sky with the enormous ri Baloon Baby rocky Yosh patos,
| () STONE-EYE ZONE
also foothold through this dover course
(9) PERILOUS POKEY CAVE
TE Th: Stone-Eyes There are alot ‘move in an odd ‘of Pokeys and way, but they're Sand Geysors
inthis cave,
Glowing Baby Yoshi lights the way,
depending on the Sand Goysers,
§ FIRE SNAKE CAVERN § SPIKE’S SPOUTING SANDS Adark cavern BB Ascond the RAVE] Spikes throw Use the ‘with platforms, Ge tower by their ammo, Mushroom that make for Pe] moving the but where they Platforms and ‘unsure footing, crankshaft roll changes watch out for
| the Stone
| (75) BLOOMING Lakitus
Piranha Pods fll tho rolling fils with Piranha Plants,
| i} MORTON'S COMPACTOR (a) CASTLE
The huge block platforms ‘move let and
| a] PIRANHA PLANTS ON ICE
Fire Piranha Plants use their fireballs
parfeetimng. BY oni way @ WATERSPOUT BEACH B TROPICAL REFRESHER SPARKLING WATERS Pe ae ra Se TTT eS ona! i “Voz Re +L. a rere p block the way.
Avoid the
@ HAUNTED SHIPWRECK
Hordes of Boos
ABOVE THE CHEEP CHEEP SEAS
EI Cross the Scale
2 URCHIN SHOALS
PB Te Water
skarward rain of jumping ties Urchins both youhave Maro inside a creopy SE Gi Cheep big and smal
make his way upward,
hral-sunken
Z
y
DRAGONEEL’S UNDERSEA GROTTO
xi ~ It’s an intense underwater ‘ann marathon thanks othe relentless Dragonel
BBY A castle of fire and water, Torpedo Teds BF come from all
if sides.
Got on the tits and rise up.
B Icicles both
B) buge and small
B ali trom above,
| i
AGhost House where the screen scrolls, Uncover the
[2] SWAYING GHOST HOUSE | | | |
SODA\JUNGLE
Aorest stretches out aver the Figure aut its mysteries of be loat
| (EY PRICKLY GOOMBAS!
| Prickly | Goombas an Fire Piranha | (oe Plants awa any and al
| challengers
| (P99 WENDY'S SHIFTING ] (a) CASTLE
BAB Toms mark Ba the way to
BRIDGE OVER POISONED WATERS
Blocks, coins, and other things appear in this poison bog.
3 | BRAMBALL WOODS
| PY) SPINNING-STAR SKY 12 § COOLIGAN FIELDS | BI Accept the ‘An ice path & ‘challenge of r where “A ate Ena pale. | SCALING THE | ICICLE CAVERNS MOUNTAINSIDE Avalley where | Falling icicles: fly. Use the | progress here,
Use the vines and leaves of
the giant [7 beanstalk as ope footholds to climb upward,
wooden boxes floating on the surface tive, making for ‘unsure footing,
4 | JUNGLE OF THE GIANTS An aitship that ‘jungle course B can shoot a whore the barrage of nomies, cannonballs blocks, and and Targeting pipes are Teds, Giant-sized,
SNAKE BLOCK TOWER
Q WHICH-WAY LABYRINTH
Thore arwa fot of roomya inthis
Board the huge Snake Blocks ‘and avoid tho Spinners as they proceed,
4 | PAINTED SWAMPLAND
Use the half-sunken pipes to got across the poisonous bog,
Although it's murky in this jungle lak, Jallybeams light things up
| 6 | SEESAW BRIDGE
Snosaw Log Bridge to cross wile avoiding the River Piranha Plant
7 | WIGGLER STAMPEDE
Big Wigglers stroll through
the poison bog, 0 hitch a ride!
IGGY’S VOLCANIC CASTLE FLIGHT OF THE PARA-BEETLES Waves of lava roll fi A Jump trom one oe a) ee a bes 2 | Fuzzy CLIFFTOP | FF PORCUPUFFER FALLS Gay Avoid the | vr Half of this ~ ‘urzies running - a course is in the eae a 18 TE can tty Fs Ble coomionse othe te ali 0 LIGHT BLOCKS, Ph) WALKING PIRANHA DARK TOWER
Ba Enemies like Grrrols and
The Rocking Platform isthe key inthe first half and the second half hinges on the levator,
Climb the Light Blocks that switch on and
Isa rocky | course where
| | | offin the | blackness of a |
THRILLING SPINE COASTER
] 3] SCREWTOP TOWER
J Avoid the Fire Bars while
turning the
Screwtop Lifts
Navigate this attltic cave ‘course with Cross Lifts
@ ROY’S CONVEYOR CASTLE
AJ Those huge steel erates on
the conveyor
belts are the
and dodging moving every r f only way to the Sumo Bros, which way. a Roy's Airship. 1 LAND OF FLYING BLOCKS 2 | SEESAW SHROOMS MERINGUE CLOUDS —] E aS coins | a ma Cssthe es Je. a |e § | Sivooms inthe orea of clude stretching across the SSL OAT trie te a Hone ste a | ats = meer | Bes 2% ey taka the the ble second hal SWITCHBACK HILL SPINNING SPIRIT HOUSE BOUNCY CLOUD BOOMERANGS Ty torre aco usng There ar = Use the Bouny (pod wnat ha tho revel pevor oor Ciouds to get Stchback Slide its. In that ok acres ins ators wie the op hat, ect ale | sins course oidng te Fad Weight Balt dopey 1 the goa B A QUICK DIP IN THE SKY Lupwig's cLocKWORK as) BOARDING THE AIRSHIP = Srv rom one = Board the Snake Bock a ftacts come F | stthose Water Blckson ap Blok testen from he , Balls tothe through the | sana aiahipebvel | restta cin Foornfested mn mines it Use the vi | o upward, sky. reach Ludwig's == Remote to | | es Fi, | board
y I{ r } METEOR MOAT
Avoid the huge Meteors while keeping an eye
3) MAGMA RIVER CRUISE
‘The Limited Lit over the lava stop
The tide of lava tives and falls at regular intorvals
Franticaly avoid the Cheep Chomp in pursuit!
Avoid the huge Motors whe 19 what Hooks tke the side of a volcan,
J de the wi Remate-con- trol platform tile tying to escape the
rising lava
: platforms many enemies ; Sinking inthe get on! ear t - ' tea, of fst (EY RISING TIDES OF LAVA | " FIREFALL CLIFFS le RED-HOT ELEVATOR RIDE L*)
oe} THE FINAL BATTLE ji
The final show: down, En route, Bowser ‘J puts up his final resistance too,
Between the slippery ice and singing Hanmer Platforms, there are ew sable foothold here
iad oe oe
a RUN FOR IT
I Gourd the
© Big Fuzzies along the way.
Board the hhuge, rotating stone block platforms to ppass over the Polson swamp.
The P Switches tur the coins to blocks and become the only way forward,
|
3 | ‘SWIM FOR YOUR LIFE! Hi OF DOOM
G FIRE BAR CLIFFS
Enormous Fire H Bars aro swinging in from all directions
7 | LAKITU! LAKITU! LAKITU!
Seay athletic
ore Lakius a a f cont
join the party
8 | PENDULUM CASTLE
By Avoid the
Spinners while running over the Donut Blocks.
= reid a
9 | FOLLOW THAT SHELL! | by kicking Er
D120
Items and other things you'll find on the courses. These include Boost Blocks and 3-Up Moons as well as other items that can only be found in Boost Mode.
This appears during the batto with Bowsor. it tho | swith to yank the bridge | ut om under it
|? BLOCK } Hitthom to find items
aa
|] BANZAI BILL I | BLASTERS
J Thoy aro the cannons.
| 2 switcu
Flip the switch to set off ‘one of many ctferent ‘mechanisms, One type Creates red blocks,
BEAN PLATFORM
Those grow out of the giant beanstalk, They're
BARREL |
‘These can be picked up, carried, or sometimes.
|| 1-UP musHROOM
Snag one to earn an extra life, Mario can have ‘up to ninety-nine lives.
| 10-coIN BLock
{looks just tke a normal brick block but will
} produce up to ton coins if hit repeatedly
| BIG FIRE BAR
Fire Bars made of fnormous fireballs. The
® | > ace
| BIG BLOCK
Thoy'e very large, but can be broken like
| BIG CANNON
Theso largestype cannons shoot out
| 3-uP moon
They give three extra lives. They only appear in Boost Mode.
1OF|
J Teyamtecanmens tet Hlaormathat ster regular oc fape'ype cantonal, ff pumber ot recalavee.. [| song es can gat ee Lele
rs 4 q tal ie | BILL BLASTER: BILL BLASTER | BLUE COIN | BoosT BLOCK BOOST STAR
| camnons hat roo | TURRET Theseerwteret — | Theieapeachibooe | Thess ty appear it Ve
| Gator ans Tera ype Saentaproored trey. | Mote They ar appar Boost Mod and iat
J that will always shoot in ‘They spin around, have the same value as when a player touches: Super Boost Mode for
Mario's direction. sending a Bullet Bil oft ‘normal coins, the Wil U GamePad, fiftoen seconds,
tre right n steno,
Bk
} These shoot outa pillar
J of fir, Some turn on and
J off at intervals, and thors burn al the time
Al fee 1
| CONCEALING ) WALL
J What treasures and } secrets are boing hidden J away?
| FIRE BAR
} FoG
AA spin will blow much of away, Clearing some {og banks will reveal coins,
ee | L q
| FIRE FLOWER
They shoot out cannonballs diagonally,
He?
Who neds to walk when these carry things wherever they want to go?
CRATE
] Smash them open with a ground pound to J Somatimes find items,
This power-up turns ‘Mario into Fite Maro,
FRUIT | Yoshi can eat them. ithe cats five, ho lays an ogg
that contains an item.
GEAR
These are rotating platforms inthe shapo of ‘cogwheels. They come in various sizes and speeds,
] BOSS CANNON BOUNCY CLOUD | BOWSER’S | BOWSER JR. BOWSER | BRICK BLOCK } Hop into be fired aboard) A cloud that acts ikea | FLAMES: BATTLE BLOCK STUNNER J Some hold items, while [resertKopaing, Some atemioa | se aa ite alg Me lll (alae ———— —-y xp.” Fa | ee | u nal BURNER | CANNON | CHECKPOINT | CLockwork CLouo LiFT J COIN FLAG BLOCK Grab one hundred coins:
Hugo lifts made of clouds,
TH these huge platorms |] meat or travoting across to eta 1-Up, Semo
ouealang te bad. the sky. Thoy start moving} come down in when accossed, } parachutes, | | CROSS LIFT DONUT BLOCK
} Standing on these makes
} thom fal, but they’
} chango color to warn you Firat
poy
‘Those massive bars slide ‘up and down or back and forth,
| FLOATING CRATE
} Ground-pound on it to
sink it pretty deep into the water. I'l then spring back high up!
| FLoweR
They move along a track
‘once activated, and turn ] backif the track onds in lite circle
Spin jump near one and
FLATBED FERRY J 1 may produce coins,
| GHOST BLOCK | GHosT poor | GIANT ? BLOCK } These haunted blocks Try to open itandit turns] These are very big, but attack whon Mario Into a coin, J tho goodies inside aro
approaches. ragular-sized
|| FENCE
J Grab on and scutto around on the fence in
J any direction
| Ba
| FLYING 7 BLOCK
| They're ? Blocks with Wings. Hit them to knock
} off the wings and bring
J thom toa stop
J SLowinc BABY | YOSHI EGG
J} lowing Baby Yoshis
| GREEN COIN
They come in sets of J] tive. collect all ive ots
| GOAL POLE
Grab the pole to clear the course, The highor the
| HANGING CHAIN
Got to swinging and launch off with the right
J HARD BLOCK
Mario can't destroy these blocks, but zome
GREEN RING
Touch ito summon Groen Coins nearby,
| oun ay sets macocans im sorely pee ace ‘greater the reward enemies can. | = | Bi { | 4 ) oa | | | HIDDEN BLOCK | HIDDEN COIN | HIDDEN GOAL |) HUGE ICICLE | HUGE SNAKE | ICE CHUNK Those blocks appear Coin shapes marked bya fj POLE ‘After it falls and sinks BLOCK Aslippory ride that Renna, | Sai’ Net ee cicmts [Seinanes some also contain coins: vem turns them into real ‘A Goal Pole with a red yecomes a han tds: inside. i“ =a 1 ee) | ICE FLOWER J ICE PLATFORM. | ICICLE IRON BLOCK | JET PIPE | KAMEK’S BATTLE
J Bits ofice. ‘shaped like spikes, it's dripping wait about fal
Thay are large formations of ice that act as platforms. Some of them ‘move, too.
13 oe
BLOCK A
li Kamok's magic hits them, they become Donut
Thess float along on the lava, so Mario can use them as plattorms,
Pipes that spow a powerful water current. Some of these rotate,
|] KAMEK’S BATTLE BLOCK B Blocks that fall,
downward at Kamek's command,
J LAVA
The lotha red soa that Lava Bubbles shootout of
| LAVA WAVE
This lava movos in large Waves. Sometimes Lava ‘Bubbles jump up from them,
| LEAF PLATFORM
‘These grow out of the Giant boanstak, After a while thoy turn brown and fll of
FT
These platforms move through the air in all dictions and come in a variety of lengths.
| LIGHT PLATFORM.
J Those light up in Intorvals, There's also a type that glows whon a °? Switch is thrown,
J LIMITED LIFT
Check the numbers boing ‘displayed, When the count goes to z0ro, the It stops,
Fai ey | a ' ime dey q '¥ ' A } Loc | MAGMA PILLAR | MECHA HAND | METEOR j MiNi MUSHROOM | MINI PIPE
These are dangerously alippery platforms over poison bogs,
12 ar |
] These damaging geysers } of flame shoot out of tho
‘Athuge hand that comes ddown from an airship it makes a fist, i's about to estroy the area under it
These are huge balls of flame that fall rom the ‘ky. They get smaller
‘whom hit by an ice bal,
Atiny mushroom that can be used to power up to Mini Mario,
Very smal pipes that nly Min Mario can } enter,
| movinc |] NOTE BLocK PLATFORM J Hop on to be bounced,
Thewo platforms move wp Some produce eons, and downer ight and iat
|e
J Nuts | P-AcorN
Jumpon thom to move Whon Mario gts on, he them forward and to stay fs powered up into Power balanced, J Squirrel Maro,
P SWITCH
Those can ea switch to blocks
J] PADDLE PLATFORM
Thoy have four platforms, and they can be moved along the track to which they attached
SIC
J] PALM TREE Tho sturdy frond can bo sod as platforms to reach varying heights,
i vice
| PENGUIN SUIT ‘This is the powor-up that makes Penguin Mario, but will only be found in Toad Houses on Superstar Road,
| PIPE
J Thoy are placed throughout may fhe eores
Shey, dlagonaly, and inoler dracon.
As
(WS ee
PIPE CANNON
Entor ono tobe fred out siraight up orat an angle, They look tke normal pipes.
] PLATFORM
Hit it rom below to raisoa portion ofthe platform and, attack whoover's above,
| POISON BOG
This toxic fui is lethal to the touch, and even Worse is when it rises!
| Pow BLOCK
When hit or thrown, they put out a powertul blast
} that defeats all enemies on the screen,
POLE
} Climb up oF down to leap to the next pole over
OA
a) Sag
|] PROPELLER MUSHROOM
‘Those power-ups are only stocked in Toad Houses on Superstar Rood,
4 $'%
Poul
J quicksanp | RED coin
J Brave the sinking sand to) Grab all eight coins find hidden coins within the time Hit, and | each player receives an
item, eg z
| RED RING Pass through it to make tight Red Coins appear nearby.
LIFT
| Tho tft rises depending ‘on how you operate your Wii Remote,
Oo Be
J REMOTE-CONTROLLED | REMOTE-CONTROLLED | ROCK WALL
PLATFORM.
J} Use your wit Remote to send this if along the track,
ee Be
J) rap on ight and craw in any dirstion
ee
| ROPE LADDER These completely round
W's a fadder—ctimb it ploces of scenery rotate
When ic, they're harder tostand on,
er cool
Sin cusincl
ROCKING PLATFORM
platform that swings: slowly back and forth, regardless of who's oni
Be
| ROTATING | ROULETTE BLOCK {| SAND GEYSER | SCALE LIFT | SCREWTOP LIFT | SCREWTOP SCREWTOP \
BURNER J] the tem that appears] theyre pitars of sand Aotoftwo its. When J itspins andthe it moves | PLATFORM SHROOM ] | eae dloponds on whonit's bit. that spout up at regular ono sido is weighed alongits rack Sop and spinning it causes the) Spin the mushroom to J te vay shag Hitessca” gsotecterncws ameuarencnmnm pepmmuetononettie [spnste sti
a pla of fme as they platforms. ® whore it stata re ne
| | tr J ’ ! SEESAW LOG | SEESAW SHROOM Jj SKELEFLOOR | SKEWER | SLIDE LIFT | SNAKE BLOCK | SPINE COASTER ) BRIDGE T These muehrooms tit ff Boweorst: wil ground- Theee come orashingin | Those rotite around on Longatretches of blocks, ff Aliftthat movee at high I A bridge made of a when weight is applied, pound on it, sending from the right and left at ff tracks, They come in ‘Once activated, they speed. Ground-pound on AO power iples regular ova, afornt coors and fatlow a predetermined tend the mouth ts ou } they rotate } roughout sizes, route a rating sound, | le can | = Lata | Gh | ee ' {-<——} 1 al \ & | 1 |
] SPINNER J STAR coIN | STAR LIFT STONE-EYES STRETCH BLOCK ff STRETCH SHROOM J Giant-sized spiked balls J There are thres of theso Platforms inthe shape of |} Stones with faces carved in J Assingle block stretches) This Mushroom Platform J on chains. The chains coins hidden on every stars that make a twinkling them. Some move around out into a row of blocks, ) grows and shrinks at I have spikes, so don't | course, ‘sound and rotate, While others start to tip regular intervals. J jump through! | J over when stepped on, ae | ‘| ee ) | : | | es j SUPER ACORN J SUPER GUIDE | SUPER } With this, Mario can | BLOCK MUSHROOM J power up to Flying Th With this, Mario can rel Maro, have appear If you fall sa iihdinel five times on the same Power up to Super Marto,
} course,
|] SUPER STAR | SWAYING | SWINGING | SWINGING | SWINGING VINE ‘SWITCHBACK
J With this, Mario | MUSHROOM HAMMER PLATFORM | Just like Hanging Chains, | PLATFORM
J become PLATFORM tas swag namie | rasan sig | Hon foto dation
suman ie tenth
| e }
| TARGETING TED | TORPEDO TED | TRACK BLOCK | TRAMPOLINE VINE BLOCK VOLCANIC SMOKE jf WATER BALL LAUNCH PAD ] LAUNCH PAD Those are either ? Blocks | Carry them around or use | Ablock that sprouts a This closes in from the: Those aphorve float in ‘These red Launch Pads | Boxoo with a skull mark for blocks that move thom to spring extra vine when struck, Hitit eft and is instantly the air, carrying dating
} shoot Targeting Tods, J other tat re Torpedo sla al high, from above and the vine J lethal swimmers,
grows downward
CIT [Wee
Teds.
| WATER GEYSER | WOBBLE ROCK YOSHI'S EGG
Piarsof water thatcome |stats tit when Yoshi ar found nthoee I shooting out of the sea, ff disturhod. Tikit too far HYoshv eats five fruts,he | Y | Entorintne mide to" andi talzover lays ne
= up tothe top,
Here we look back on many of the moments that RABLEt left an impression. This game featured a huge world and many different dramatic moments.
MEM
As Bowsor's forces take over Peach's Castle, the castle undergoes changes throughout the adventure, gradually taking on creepier aspects.
Ifyou stop con- trolling Mario for a while, he'll turn and look expectantly at you. The other player characters react the same way.
There are two types of Baby Yoshi on the map. Speak to them and these little guys, brimming ‘Bio with curiosity, agree to Sa accompany you. They've got their own unique abili-
a ties, and if you make it to oe 2 on
the goal with them, they'll keep adventuring with you. Just remember that Glowing Baby Yoshi only appears on certain courses,
There are items that fall on the area map screens, and if Mario reaches one, he gets to add the item to his inventory. Just know that there will also be enemies on the map screens too, and if Mario runs into them, he'll have to battle!
Se AND MORE _ |
When you find a hidden goal in a course, anew path will appear leading to a hidden course off the beaten path. If you clear that hidden course, the rest of the path opens, making ita shortcut to Peach's Castle,
After you clear the first course in Layer-Cake Desert, a robbery occurs! A mysterious character named Nabbit steals some items and tries to run away. He appears in certain courses and Mario has to chase him down. If Mario can catch him, Toad will give Mario a P-Acom as a reward. If Mario can catch him eight times, Nabbit will start to run faster (note: this doesn't count in areas inside Peach's Castle and Superstar Road).
Peach's Chetierd
The final area in this game is Peach's Castle. Normally it features pretty green gardens and white walls, but under Bowser's influence, the grounds have been covered in lava. The back- ground music for Peach's Castle is a rearrangement of “Inside the Castle Walls” from Super Mario 64.
During the credits, you can control how your player
After you defeat Bowser, not only can you go to
characters dance, - Superstar Road, but to a certain extent. They can jump or lift up the other charac- you can also reach the ters or even collect the coins than the Baby Yoshis spit out. Secret Island. There
you'll find a small Toad House. Inside you'll find a board which shows fourteen different stats compiled from your feats within the game, such as “Goombas Stomped" and “Goal Poles Reached.”
After you've defeat- ed Bowser and gone through the ending, a special world opens up. Superstar Road has eight courses, and each opens up after you've collected all the Star Coins from each of the other worlds. Also, if you can collect all of the Star Coins from Superstar Road, then a final ninth course opens up.
Boost Blocks, which can be placed in Boost Mode, become tiny when you
HINTS Res
\ Here’s some information that may help on your adventure: | To clear the entire game, you will have to catch Nabbit i every time he appears.
INE UP THE NUMBERS AND GET AN ITEM!
Ifyou grab the Goal Pole at a point where the last two digits on the clock align, Toad comes in and gives you an item. If the numbers aro 11, 22, or 33, you got a Super Mushroom. With 44, you got a Fire Flower, With 65, you get an Ice Flower. With 66, you get a Mini Mushroom or a Super Mushroom, With 77, you get a Super Acorn. With 88 and 99, you get a Super Star. But if you get 00, you get nothing.
Star * symbols will be added to your save file depending on how much of the game you've completed, Defeat Bowser to gat ono * Finish every course in the first eight areas to got * *. Collect all the Star Coins on all courses (aside from Superstar Road) to got * * *. Unlock the final course on Superstar Road to get * « «*, Gather all the Star Coins on Superstar Road, find every exit in every world, and catch Nabbit every time to finally got * * #**,
At the Toad Houses on Superstar Road, you may be able to get Propeller Mush- il 1g : rooms or Penguin Suits, These items i)
never appear on any of the courses, so
these are the only places you can obtain them.
Se
, 2013
Wii U November 22, November 21, 2013) !
(Japan:
Instruction Booklet
&» INTRODUCTION
It was a beautiful night on the evening of a festival. Mario, Peach, Luigi, and Toad discovered a clear pipe in Peach’s garden. Mario and Luigi fixed up
Then Bowser himself erupted from the pipe! He grabbed the Sprixie Princess and retreated back into the Sprixie Kingdom.
the strange pipe, unwittingly opening the way toa
fairy kingdom.
Suddenly a fairylike Sprixie Princess came flying
Peach led Mario, Luigi, and Toad into the pipe to rescue the Sprixie Princesses— beginning a brand- new adventure for Mario and his friends!
out. She told them about how Bowser’s forces
were wreaking havoc in the Sprixie Kingdom, and the other Sprixie Princesses had been captured.
Made for the Wii U console, this is the first Mario 3D action game that’s multi- player! Mario, Luigi, Peach, Toad, and the unlockable Rosalina each have their own distinct abilities, and up to four players can play on the same course. Many fea- tures have been added, such as Cat power-ups that allow you to climb walls, the Double Cherry that can multiply your character, and several items which, when worn, can give Mario new abilities. This game has more power-ups than any oth- er game in the series. With all these char- acters and all their different abilities, as well as the plethora of power-ups, this game gives the player more choices than ever before!
ALE una
bi
Although this follows the same basic structure as Super Mario 3D Land, where Mario makes his way through a course aiming for the Goal Pole at the end, this game enhances just about everything from the previous installment. There are some courses you can get through by using the touch screen or mic on the GamePad, and others where you play Captain Toad minigames in a tiny, blocky milieu in which you can move the camera around to plot your next move. Many more features make up all sorts of new types of courses! And with the advent of the wall-climbing Cat Mario, you can explore the courses to their fullest extent.
Using the Miiverse Service, a player could leave comments on each course. There are items .
called Stamps that are hidden on every course, and after a player found them, they could use their Stamps to gussy up their Miiverse posts.
itRODUETION
6%, CHARACTERS
—
Players can choose from four characters to start, each with different abilities. After com- pleting certain conditions, Rosalina can be
unlocked as a playable character, too. Press and hold the RS. jump button down to yo
make Peach float NS briefly. Her dash is slower than the:
others. |B) & a5 Le LUIGI &
2 @ , e He jumps high, so it's ALIN. Ge) easier for him to jump over enemies and traps, SS buthe slides when he re, tries to brake,
H
MARI With the most balanced abilities, he's good to go on any course.
He only appears on certain special courses,
8 His dash speed is He's got a heavy backpack on, so he can't
fast, but he’s not
very good at jump. If you see him on anormal course, jumping. rescue him to receive a Green Star. *
When you get particular items, you can power Mario up with special abilities. If you’re hit by an enemy, you lose the power-up and revert to your previous form, even if it’s a worn power-up.
Obedodsdseddscdiced OSS5 008008 0000580090000 5 Samae
6600006068 ITEMOSUPER MUSHROOM. bh )
{ SMALL MARI . SUI
This is Mario's basic form. When he hits blocks, he can break them. If he takes damage, he becomes Small Mario.
SMALL SMALL ™ SUPER MARIO Luc MARIO SMALL OQ sma \ heey SUPER PEACH & Toso PEACH ‘SMALL SUPER
ROSALINA o ROSALINA
NARIC ITEMOFIRE FLOWER
Mario can throw fireballs to attack enemies. When a fireball hits a torch, the fireball can light it.
£ WB ne ffs Rosauna
POU “2
TANOOK!I MARIO GGIEEIEGEN
He can attack his enemies or hit blocks by spinning his tail around. If you hold down the be jump button, he floats and extends the range
of his jump.
TANOOKI KITSUNE MARIO LUIGI ‘TANOOKI ‘TANOOK! PEACH TOAD
TANOOK! ROSALINA
PEEP “ol
ITEM® DOUBLE CHERRY
When Mario gets a Double Cherry, he's duplicated up to a maximum of five times. Your doubles come with the same power-ups Mario has when he gets the Double Cherry. When Mario takes damage or clears the course, the effect wears off.
» DOUBLE 82 vcouste tomo’ | RA tocr couse | ig ooune Poe BR Sass ovate ROBALINA
PU UUETI ‘Oo
Mistey- Wi P\s ileal irEMOoMEGA MUSHROOM "ae )
Mario grows to giant size for a short time, and he can walk straight through enemies and hazards. He doesn't swim, but rather walks along the sea floor.
PPT
ITEMOSUPER BELL ii
Cat Mario can scratch or pounce to attack enemies. He can also hang onto or climb most walls. S
e
S Ee ad MARIO ER «x. Ee = an
eR
MARI ITEM@ BOOMERANG FLOWER ib
Mario can throw boomerangs that make a U-turn and return to his hand. Not only
can boomerangs pierce multiple enemies ——- at once, but they can also retrieve far-off ~ | items. + . |
oomenana:
amo &2 turer
eee eee bebe dbeddbedddddddsandes
Cl \ MARI ITEM©LUCKY BELL £ This power-up is basically the same as Cat Mario, but when Lucky Cat Mario does a ground pound, he turns into a Lucky Cat Statue. When he drops, he generates coins and can defeat enemies that can't be beaten
otherwise. Lucky 4 car
OR uw
MARIO tural Oe wow Lucky aS cat car = PEACH TOAD & Lucky se cat || ROSALINA POUCA ‘1
. INVINCIBLE IV ITEMOSUPER STAR |")
For a short while, Mario starts to glow, and he defeats any enemy he touches. If he defeats eight enemies in a row, you get a 1-Up. Keep defeating enemies to rack up the score!
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HARACTERS
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E TANOOKI MAR
The Invincibility Leaf appears after losing five lives in a row on a single, uncleared course. It combines both invincibility and Tanooki powers.
ware Dy) ware TaNooK! | KITSUNE MARIO & wii wire ware TANOOKI em TaNooK! PEACH | Gg TOAD waiTe TANOOK! ROSALINA
Poe ? BOX ITEM q )
Run around while wearing this to generate coins, The box vanishes when Mario has either hit an enemy or received one hundred coins.
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These appear when Mario jumps on a Koopa Troopa. He can pick it up and carry it, or
crouch to enter it. He can slide around in the shell and defeat enemies, but don't overstay your welcome or Mario will come out dizzy. k
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ANNON Bi
These fire cannonballs at regular intervals, which can be aimed at enemies. It can also destroy cracked walls, If you hold down the button, it builds power, and it can fire farther than normal.
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PROPELLE!
Jump while in an open-air region to fly very high, Keep holding down the jump button to drift slowly to the ground.
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This is a Goomba-shaped mask Mario can wear. When it's on, Goombas, Micro-Goombas, and Galoombas don't notice Mario.
Pee [ ITE!
AM B These are found on dark, murky courses.
When Mario puts it on, it lights up the area in front of him. Boos and Peepas can be defeated
if the light is kept on them. |e
2] —
5 ICE remo")
These appear after defeating a Skating Goomba. When riding in the skate, Mario can defeat enemies, slide along the ice, and skate over spikes, If Mario hits a wall, the skate
vanishes.
TOAD
These characters support Mario and his friends when met on the map or during courses.
Plessie only appears on certain selected courses. Mario and friends get on and ride down rivers or sandy hills, You can make Plessie jump or turn right or left.
They're found on certain courses. They float along, watching over Mario,
Enemies you'll encounter on courses. Some enemies have cat forms, too.
BANZAI BILL BIDDYBUD Abigher caliber of Bullot Bills. Th ‘They walk along a predetermined fired straight ahead trom Banzai Bill route in atine or ina circle. They
PRINC
They rule the Sprixie Kingdom and have been captured by Bowser's forces. There are seven in all.
They appear in Toad Houses and give Mario and his friends items. The color of the Toads: changes depending on the world.
BIG ANT TROOPER
‘They move just lke regular Ant ‘Troopers. Mario can get on their backs, ‘nd use them to move along,
BIG PIRANHA PLANT
‘They're huge Piranha Plants, They take two hits, or one ground pound, to take down,
BLOCKSTEPPER
‘They march in tines, but if Mario fen one, the entire line falls
BOO BOOM BOOM ‘They try to sneak up on the unwary, || He swings his arms in a whit
9 but i Mario faces thom, they get shy |) circle and becomes neary invisible,
‘and stop moving.
oo
Ws
BLOOPER ‘They undulate through the water. t
.
S
They appear in Mystery Houses or on certain courses. The ones holding binoculars will allow you to see things in the distance,
They run around on courses, and if Mario grabs one of them, it produces an item, Keep an eye out for the big one,
oO ae
ANT TROOPER
‘They walk along the ground ot on ‘walls, They can form a line and move in groups.
—
BIG BOO
‘The same as Boos, but a good deal targer.
BIG GALOOMBA
‘They may be bigger, but Mario can dofeat them the same as their smaller
BLURKER BOB-OMB ‘They form tines, trying to block Their fuses catch fire and they chase ‘Mario's path. Tey vanish for a while |) Mario. They become a regular bomb after being attacked. ‘hen attacked,
if Be BOOMERANG BRO BOSS BROLDER ‘They jump around, throwing their He rolls at Mario If it with a Brolder, bboomerangs. ‘he spins while spewing rocks,
HARACTERS
BOWSER
He rides along in his car He'l drop ‘bombs, among other things, to attack.
BULLY
They try to ram Mi him, They ean be: with projectiles lke fireballs.
when they see
‘They attack by pouncing, and are very tenitorial
FIRE PIRANHA PLANT They shoot fireballs at Mario,
GALOOMBA
Jump on thom to fip them over and knock them out. Kick ther while they're down to defeat them.
COIN COFFER
‘These are normally invisible, but when Mario attacks them, they produce coins
FIZZLET
They stick to the floor, but they also flattn themselves and discharge octet
GOOMBA
“They normally plod along but will charge any target they see.
HISSTOCRAT
He appears with smaller snakes and attacks with large rocks,
frames. They travel along a predetermined route,
MADPOLE
their targets.
HOP-CHOP
It bounces ater Mari, but when detoatad, can be used as a springboard,
2%
KING KA-THUNK
He attacks by face-planting His weak point is his back,
MAGIKOOPA
They move by teleporting and attack by shooting magic.
BROLDER
‘They rise up from the ground and rol ‘al Mario, Attack them to stop them in thoi tracks.
BULLET BILL
They fly straight ahead, but an attack with a Tanook! tall or a Cat Mario soratch can change their direction.
Bek
CAT BANZAI BILL
‘These are fred out of cannons and fly
Alirectly at Maio and his trends,
CHARGIN’ CHUCK
They try to tackle Mario. After Mario attacks them, they speed up,
ong nocks to pock
FLOPTER
They rotate their wings and attack at their own pace.
HORNED ANT TROOPER
Thoyrejust ike normal Ant Troopers, but hor hors protect the from Jumps.
FUZZLER
They toll along on tracks, Spikes cover their entire bodies,
Goombas stacked on top of each
other, Sometimes they also have @
itferont enemy or item in their stack. =
KOOPA TROOPA
lump on them to evict them from their shells end use them yoursal!
MEOWSER
Bowser in eat form, He attacks using his tailor by scratching,
CAT BULLET BILL
‘They get fired out of Bil Blasters and ‘home in on Maio,
Be
FIRE BRO
The i around throwing reba at Mario,
‘They run along predetermined routes, ‘usually in groups.
4 . =< By.
LAVA BUBBLE
‘They come fying out of lava at regular intervals, Watch forthe rare blue one!
PARA-BIDDYBUD
Biedybuds with wings. They form up into lings and fly on a particular route,
MOTLEY BOSSBLOB
He grows huge and bounces around. After he slams into the ground, you'l ‘80 his true form.
OCTOOMBA
They shoot three projectiles at atime and can only be defeated by a ground
PEEPA
They move around on a fixed route, usualy with several running in circles ori lines,
PIRANHA CREEPER
‘They move by strtching out their {ong, thorny vine-necks, Go forthe
PIRANHA PLANT
Thoy strtch out their stems and try to
bite Mario, but a well-timed jump Wood-whacks them,
‘She makes copies of herself and attacks with shuriken, The one
throwing pink ahuriken isthe real one,
PORCUPUFFER
‘These water hazards are protected from jumps and ground pounds by their spines,
PRINCE BULLY
SKATING GOOMBA
Thy ride inside Ice skates and slide aftor Mario, H Mario dofeats one, he can use the skate himself
QUEEN HISSTOCRAT
Apink version of Histocrat. She attacks by shooting fir
SPL
‘SPIKE
‘Thoy attack by throwing Spike B pulled from their mouths, They ‘move from their spo.
RAMMERHEAD
Those wide-headed enemies alvways swim ina predetermined route,
‘SKIPSQUEAK
‘They run along rotating platforms, Evory now and thon they jump,
SPINY
Thay havo spikod sholls, and chase Mario when they see htm
They shoot out expanding circular or rectangular flames,
a e
i—
‘SMALL RAMMERHEAD
These Rammerheads have a smaller hhoad and a ditferont color, Somo of thom jump up out ofthe water
‘SPINY SKIPSQUEAK
They move ike regular Skipsquoaks, but can’t be jumped on due to their spines,
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‘SNOW POKEY
‘SPLORCH
‘They tll after Maro, leaving a trail of lava behind them,
AS
‘SPLOUNDER
‘They peek out ofthe surface of water or sand, They're stunned if Plessie lands on them.
Bis
WALLEYE
‘These spiky enemies spring out of the Ground and move back and forth to block Mario's way,
‘STINGBY
‘hoy fly low along the ground and ‘chase their trgots
THWOMP
They rise and fallin a sot place. Mario
can walk on their tops.
TY-FOO
They blow a strong wind at regular intervals that will fing Mario away.
it
Qi —
BOWSER'S HIGHWAY SHOWDOWN
BIG GALOOMBA
WORLD
If you include the smaller courses, such as those run by Captain Toad, there are 117 courses in all.
| CAPTAIN TOAD GOES
oY FORTH
Control Captain. ‘Toad and anther al the
| Gro stars.
Use the WilU GamePad touch seroen and mic to ‘open Mario's way,
romp through the grassland,
00,
Spooky shadows are projected on tho wall, Pick upa potted Piranha Plant for comfort.
) KOOPA TROOPA CAVE
Thisio Separated into
° PLESSIE’S PLUNGING =3) SWITCH SCRAMBLE OCKADE FALLS CIRCUS
IB Get on Posse’ This a series back and head of small rooms downriver, th Switch There may be Pans. Turn bio pats in them ll yotlow tho waterfals, to move along.
BOWSER’S BULLET BILL
BLOCKADE
Maro isin a SP death match with throe Big } Galoombas on J platform Aoating in tava
DOUBLE CHERRY PASS
The first appearance of the Double Cherry. Make ‘more Marios to defeat enomies SE and trap,
BRIGADE
traps all over
9} SHIFTY BOO MANSION
=) MOUNT MUST DASH
Dash Panels are strung along in
= | sequence fora
K Mario Kart feel,
Tage | A short course bathed in pink, Some of the platforms are shaped like a ribbon bow.
crass the valley,
Skate, you can slide across it
MAGIKOOPA BLOCKADE
A fight against three
Magikoopas, Thy taloport around and attack.
| A mansion ase] F s where Boos ; . five. Watch out for fake obstacles and tricky raps, | eo —
EXP!
The fences nN ‘move all >) | around, so
\ 9 rake good use \ of thom,
=
PIPELINE LAGOON
97 PRETTY PLAZA PANIC 5
wim through the narrow water passages Where the Cheep Cheeps await
A BANQUET WITH HISSTOCRAT
| ed) CAPTAIN TOAD MAKES A ANT TROOPER HILL | ij SPLASH | ® | rstoweva Big oot as ‘witch. Use the small, wander at se, sections to terrain gather up the ' Green Stars, PIRANHA CREEPER BROLDER BLOCKADE BIG BOUNCE BYWAY CREEK poisonous | ST] Mario faces a Bounce along swvampland | total of four these high with Piranha | Broidrs in all, plains with Cre | Smash them or both big and stretched out | make tye fall smal all overt J into the lava, Mushroom Trampolines, ‘SPIKE'S LOST CITY LAVA ROCK LAIR FIRE BROS, HIDEOUT #1 MOSTERY HOUSE MAD S| Tho Spikes roll ~ fortress Do battle with TH Mako a mad thelr weapons where Brolders thro Fie Bros dash using the downhill amid appear Use ina secret mechanisms fots of loping deleated underground and avoid paths | Brolders to section of the attack te got J open paths world map. the Green “| stars, eer eee ) SUNSHINE SEASIDE TRICKY TRAPEZE } THEATER Mario wanders Uso the tying world of widespread water, There ar ‘around the trapezes to onus stages hidden throughout white sands move along on {ooking for Key this circusthe Coins. course,
BACKSTREET BUSTLE CHARGIN’ CHUCK ) SPRAWLING SAVANNA BOB-OMBS BELOW BLOCKADE IS BACK } The goal Is Battle five Acave with a Strat ahead, Charg’ fot butatde paths Ghuekain a Bodom conn re smal rom, Blow ip tho Groen Star. fra heir tap a Haro tk em, sii |] CAKEWALK FLIP | (EB SEARCHLIGHT SNEAK FTA) KING KA-THUNK'S FIRE BROS. HIDEOUT #2 89 CASTLE fe Fae) A cure wath BE i searchights A caste whare SE A showdown = enka end thy neh Cat taomesher atthetopot [oa el Cross Bullet ils the narow He rome | Je ey 7 may nee retin passageways, me Tower. |] 9 CAPTAIN TOAD PLAYS 9 PEEK-A-BOO Awunied Atonus stage | house where aboard a CaptainToad “iy golden train Toushtons to Heald gator Green BE sect up Stars ! her CLEAR PIPE CRUISE SPOOKY SEASICK WRECK HANDS-ON HALL DEEP JUNGLE DRIFT Use th lar Mazo has to 2 Wi touch on Get on the pipes to more make bs way thecanerad, wooden raft b along. Enemies through @ ‘you can open: float over the tnditoms crop ekg indoors snd poison avn ‘pear ide leaaea ghow tipin stat en are age st thee. the pouring mechani, the obstacles ran PRINCE BULLY BLOCKADE TY-FOO FLURRIES BULLET BILL BASE FUZZYTIME MINE 1 Wy-Fos ty o Ws twee Aid tho mass Blow Mars defended by otFuzaes away ese Bult il sing chav o rms tie vay Some las get rough ts te ao this course, BOWSER’S BOB-OMB FIRE BROS. HIDEOUT #3 MOTLEY BOSSBLOB’S MYSTERY HOUSE BRIGADE BIG BATTLE THROWDOWN
By it's a face-off with Motley Bossbiab, He ‘bounces about, threatening to crush Mari,
y) fot fatty FA a |
#7 FORT FIRE BROS.
A fortress with
RED-HOT RUN BOILING BLUE BULLY BROLDER BLOCKADE IS | BELT BACK Fun ike mad The bluetava Pe SY A rematch with “ ‘over the rises and falls - Boss Brolder platforms and a3 Maro runs wile tse the Dash across the Splorches get Panels to Sinking inthe way | seed up platforms. TRICK TRAP TOWER ) RAMMERHEAD REEF SIMMERING LAVA LAKE Climb the An undor- " pat | Accourse where tower and ‘ond lake tava ses and collect Key Where MD recedes. Make Coins, The Rammerheads | sure Mario's | see-tigh roam. Swim platforms are wal en etl La ay 3 f FIRE BROS. HIDEOUT #4 (§ CAPTAIN TOAD GETS — — £-y THWOMPED { (oe TT A fortress where a Bult is fy. Thwomps | become Captain
‘Toads platforms,
PRINCE BULLY BLOCKADE Is BACK
mA rematch with Prince Bully. He's powered ‘up now with @ fire attack.
7 BOWSER’S LAVA LAKE “§ KEEP
TAIN Sowser awaits a rematch in this castle fillod to the brim with ava
PLESSIE’S DUNE COOKIE COGWORKS THE BOWSER EXPRESS DOWNHILL Got onesie Cheeta, Atala ot cons ad treme th otersveds | bm sitet pes Fo vor’ inoach carol Fe Jicnoss en a ttn oO” ie A BEAM IN THE DARK GRUMBLUMP INFERNO wate” tre tiowste | OB ae | Crumunps Noor. Watch ‘moving sections: floating nye stay above the your footing cof water and my Platforms y i. lava, te Pe, feed th | to faa on | THE GREAT TOWER OF MYSTERY HOUSE CLAW CLIMB
BOWSER LANI
Hisstocrat attack—againt This time, battle the fire-breathing Queen Hisstocrat
BH Perpetual rotating rainbow
platforms are
Mario's way
Panels aro all
is whore you
swamp,
‘ Ld
ROLLING RIDE RUN SUPER BLOCK LAND HONEYCOMB STARWAY | (sa
~<., Sn | I Be, a. roll ‘away. Grab the > ymb-ombs scrollin a co | a coc a
GARGANTUAN GROTTO ] PEEPA’S FOG BOG II COSMIC CANNON CLUS- § CAPTAIN TOAD
[ Ed ter a9 TAKES A SPIN TS Search for Key Matio puts on a my Every time a platforms lost and makes his hits a P Switch,
‘changes: ee direction,
(Cgpmaeneamere meena
DEEP BLACK JUNGLE TROUBLE IN DRIFT SHADOW-PLAY ALLEY 8005 prow the i Wario can rary lune, detot al he Goniat ip the Goumba Tower he path be i BROKEN BLUE BULLY MYSTERY HOUSE BRAWL BELI
There are platforms and
‘more enemies ‘on this athletic
‘SWITCH SHOCK CIRCUS
ipswich Panels,
SPRAWLING SAVANNA RABBIT RUN
get Green Stars, There are ten rooms
Time is quickly ‘running out on this grassland, The rotating grounds lead ‘Mario on,
BACK TO HANDS-ON HALL
This place is filled with baseballs! Figure out the puzzles to gather the Koy Coins,
TOWERING SUNSHINE SEASIDE
Take out the
os Fire Bros standing on top of the Gombe Towers,
‘SPIKY MOUNT BEANPOLE
Beanpole Mountain is filled with spiky enemies,
GIGANTIC SEASICK WRECK d= ITY The Bules ate falling down, and you can fight them with Mega Maro.
MARATHON
By The Green Stars await in
BI the small
rooms, You wil
‘mood al thirty,
total FLOATING FUZZY TIME PIRANHA CREEPER FASTER FORT FIRE BROS. MINE CREEK AFTER DARK FET se the moving Amurly a There's hardy banks of water swampland. any time Fight to swim away Use Fre Mario the Fre Bros, from the huge tolight the while grabbing hoard of torches ashe tho +Clocks, Fuzzies, ‘moves along, SHIFTIER BOO MANSION PIPELINE BOOM LAGOON BLAST BLOCK SKYWAY The Boos ty to Maro puts on Pee The Bast trap you with the Cannon Blocks switch many fake Box to take out very fast and items in this enemies a arranged in haunted house avery complicated patton, ) HONEYCOMB SKYWAY SPIKY SPIKE BRIDGE ) BOSS BLITZ SNEAK The paths are Ha searchlight Face off J narower, with fits Maro and against si PY more enemies fronds, the boss, on thishexago- spikes come including Boss nal oa out Bolder and Hlstacrl, MYSTERY HOUSE
CAPTAIN TOAD’S FIERY FINALE
Captain Toad has to make his way across ‘unsure footing as the lava rises and falls
‘greatest test of Mario's skills,
eit
? BLOCK
Coins or items come out when Mario hits them, Sometimes they transform into a cffrent item,
OB ©
1-UP MUSHROOM
They supply an extra it. ‘Most of them ate found In hidden places
Items, mechanisms, and other things you'll find on the courses. Some of these respond to the Wii U GamePad’s touch screen and mic.
2 BOX
Coins come out whon Mario puts it on and moves around,
oe
10-COIN BLOCK Coins only come out for a fixed amount of time, Thete's also a type that ‘jects coins.
ASSIST BLOCK
{An Assist Block will appear i you de five times on a course,
BE GE
BADDIE BOX
Enemies pop out of it at regular intervals, None will come out as long as ‘Mario stands oni,
0° aes
BASEBALL
Mario can throw ther to attack, I's also possible to use thom to make ‘mechanisms move
Oe
BLUE COIN
These appear when Mario presses a P Switch. Collect thom al and gota Groen Star
Gu BE
BLOCK
‘Somo of thooe hold items, Small Mario ‘cannot break them,
CHARACTER ‘SWITCH Only the matching
character can jump on this switch,
COIN
Get one hundred and you ‘geta 1-Up. Some ofthese
My, ‘
* On
The fuse tights when ‘Mario picks it up It ‘explodes on impact
CHECKPOINT FLAG
Restart the course from this point if you fail,
rs
BEAM BOX
‘The area ahod is it up ‘when Mario wears it, continuous beam will dofeat Boos or Poepas,
BOO'S DIRTY TRICK
‘These come in many shapos, such a goal poles and pipes,
CACTUS
Whon attacked, they break and leave a coin,
BOOMERANG FLOWER
These power Mario up into Boomerang Mario,
CANNON
‘Those fre off eannon- balls. Mario hits one, it ‘can become a Cannon Box.
BIG GOAL POLE
‘Thoso appear on castle ‘nurses and train courees, Grab it to clear the word
eats
BOWSER BOARD
CLEAR PIPE
Mario and friends can enler these to move along, Some have ‘enemioe and items inside,
COIN RING
‘A golden ting. Pass through to receive three
a ee
COLOR PANELS
‘They change color when touched. A Green Star
CANNON BOX
Thou con como out of
special? Boxes, Put ion
andres cannon
CLEAR PIPE CLOUD CANNON ‘Thea are rectangular ‘Aclearppe thatonly | Batfos. Mara can go goes one way {hw trough them
s =
CRATE CRYSTAL BLOCK They break when attacked. When anyone but Small They can produce items, | Mario hits them, they
vith ajump or ground pound
BLAST BLOCK
Those reappear at regular intervals. They ‘come in sets of blue and rod,
BS
CAT WHEEL
‘Anoarby platform rises ‘as Cat Mario scratches. tho whol
CLOUD CANNON ‘These latin the sky.
are stackod in piles, i coins, appears once all are ‘coins or even enomica, break. They never have Li switched, itoms inside, DANDELION DASH PANEL DONUT BLOCK DOUBLE CHERRY EXPANDING FIRE BAR You can make them When Mario touches one, |) These blocks turn rea ‘These power Mario up BLOCK These are bars of fireballs
vanish by touching them ‘or Blowing into the mic of the WiiU GamePad,
hho rune vory fast, The dash lasts fora limited ‘amount of time,
and fall chortyaftor ‘Mario gets on, and reappear after a while,
Into Double Mario. He
‘maxes out at five copies,
SS eld
‘Anumber of blocks strotch upward or sideways.
that rotate around a block. They come with ‘one bar or two.
GOAL POLE Grab on to clear the course. The higher Mario
GOLD P SWITCH
‘When stomped on, coins come out in a stream for
FLIPSWITCH PANEL
‘Step on them, and they tum from blue to yellow. Mechanisms start when allare yellow,
YS ee
GOLD SHELL
Coins come out when Mario carries or enters it
FLOATING MINE
(Coins or enemies appear if you ring it with an
FOOTLIGHT FLOOR
‘Afloor that normally can't be seen, but sometimes, a small setion can become Visible
i) Ss GOOMBA’S ICE SKATE
Mario can use it to ram
GIANT POW BLOCK
blows Meowser away ‘when hit four times,
eit
GLOWING LIGHT
arabs tthe higher the |) awhile It breaks ater one atc, sipamicg ies ha dutee om Hermetet exes se dts @ cS es = $ ‘ GOOMBA MASK GREEN COIN GREEN STAR RING | GREEN STAR GRUMBLUMP ‘disguise dropped by A Groen Star appears ‘Jump through it and Sovoral are found on Block-shaped patforms Goombas that ets you when you collect all fight Green Star Coins each course. They appear that roll above the lava. blend in with them, eight appear. \when certain conditions ar fulfilled, As HIDDEN BLOCK HIDDEN COIN INVINCIBILITY JUMP PANEL KEY COIN KICK BOMB visible blocks, Mario) Coins that aren't visible, ‘SUPER LEAF When Mario gets on and i you collect all five in ‘Atypo of bomb that
Is active nearby, they can barely be sven,
Pass through them and thoy appear,
tt powers Mario up to White Tanooki Mario,
jumps, he's sont high into the air
certain areas, you can ‘uso a Warp Box,
‘Mario can kick, I explodes if he touches it ‘hon it's rd,
a im B fe] & ES =m (uma bas Ga 3] | LAVA LIFTS LONG ? BLOCK ‘LUCKY BELL MEGA MUSHROOM Fiery liquid housing Lava) These are platforms that | These produce coin or These power Mario up |) A powerup that turns Bubbles and Sporches, |] move wiven Mario gets | items in trees. into Lucky Cat Maio, Mario into Mega Maio Mario alsin, you lose.a_) on, Thay come in all {or alimited amount of ie, typos. 5 time, r L > . MULTI-VATOR MUSHROOM MYSTERY BOX P SWITCH PARA-GOAL POLE The lift starts to move TRAMPOLINE ‘Those movo Mario to an Coins oF Groon Stara ‘AGoal Pole with wings! when the number of ‘They bounca whon Mario) afea where he can get af come out when its Chas it down, orbit characters onit matches} Yer! gn ty totime Groen St pressed, oritcoud start |) and the lve the deplayed number args ump Some mechanisms going re 4 FS PIPE PLANTS POISON BOG POTTED PIRANHA ‘These send Matio to a They're found growing on A purple ike found in, ) PLANT
SS i
PROPELLER BOX Have Maio putt on, thon hold down the button fora bit and Maro fs high int the ait
FO
‘A red-colored fing, Eight Rod Coins appear noarby When Mario passes through this.
—
LL
RED-BLUE PANEL
‘These two platforms ‘switch when Maria jumps.
‘courses, Some of them produce coins when ‘Mario passes over them,
Bi
PROPELLER PLATFORM
This it moves when you blow into the mic of the Wi U GamePad.
ROCK BLOCK These slightly larger blocks don't break when Mario hits them, but a bomb can destry them,
SG
QUICKSAND
This is a sandy area that slows Mario's ‘movements down as he sinks
718
ROULETTE BLOCK When Mario hits tit ‘stops on a pictur, and that item appears,
RED COIN
Pass through the Red Ring and they appear. you collect them all you, get an item,
‘SAND STATUE
These statues takes the form cf Goombas oF Bowser. ‘When Maro breaks them, enemies and items appear.
<
‘SEARCHLIGHT
When tele tight falls on ‘Mario or his friends, ‘some tick, trap, or ‘mechanism is started.
SEESAW ‘Mario's weight tts halt of tdown, They come in
all sorts of shapes and sizes,
‘STAMP
Stamps can be found in certain courses,
BY
=
Esg3 )
SUPER MUSHROOM
aad \
TORCH TOUCHSTONE TRAMPOLINE Those are set aflame ‘These move witen you When Mario gots on and When hit by a frebal, touch the WAU GamePad, |) jumps, he flies high into
ssometimi ‘mochani
They tum to theronginal |) the alr He can carry poation after a wile, thom, too
eo ce
Here we present some of the game’s most memorable ‘MEMORABLE: moments. You will be able to =~ see the scene where Rosalina
IVICOIVIEET WTS} ~ joins your group only once.
TOADIS) CEA TIONS
INTRO Samm
Captain Toad is also ‘on an adventure to gather up Green Stars. Since Captain Toad is sometimes attacked by enemies, you get his Green Stars when you rescue him. You can control Captain Toad on his own adventures to gather Green Stars on certain special courses.
As you move along on the adventure, a Lucky House will appear on the world map. There you can play slot machines for coins. The background music is ‘an homage to the character select screen music from Super Mario Bros. 2.
ag
me
It was Luigi's thirtieth birthday when this game was released in 2013, and so this game was a part of the “Year of Luigi” campaign. That's the reason why there's a pixel-art Luigi hidden at nearly every turn, One may come out when a block is broken, another may be hidden In the back- i ground, and yet another may appear when certain condi- a tions are met. There are all sorts of ways to make them J appear, but they’re all pretty difficult to find. There are even some hidden in the electronic instruction manual.
The flowers and grasses
IG) planted in the ground dance to 3 the rhythm of the background music (their dance changes
In the course W3-6, ¢ i. Mount Must Dash, Mario and | sili ot his friends use Dash Panels
to move forward. This level is based on motifs taken from Super Mario Kart for the SNES game system, including the start line, goal line, colorful curbstones, and many other identifiable elements. The background music is also an arrangement of the “Mario Circuit" music from that game.
Ifyou enter the pipe hidden on the World 5 map, Mario and his friends can find and board the Coin Express. This bonus stage has a huge load of coins piled up. The stage appears again each time you've cleared twenty-five courses.
Ifyou use warp pipes to get to the next & :
world, then the Sprixie
Princesses held in the castles you skipped won't appear in the ending scene.
eit
After you've cleared W-#8, your best time on each course appears. At the same time, a fast ghost Mii appears on the courses, and they race with Mario and his friends to get the best time.
Y~ Once you have cleared We, a
pixel-art version of Luigi appears in the lower left corner of the title screen. When you select it, you can play Luigi Bros. This game uses the appearance of Mario Bros. for the NES, but the player characters are both Luigis. By the way, if you have New Super Luigi U on your Wii U already, then you can play Luigi Bros. from the very beginning.
Here we'll give some hints and tips to help in your adventure. To clear the entire game, you'll have to clear every course with every character.
If you want prestige for your save file, first you have to see the ending to get the first *, Once you get all the Green Stars up through W-8, you get +, Then clear all the courses of Wx, W@, and W® to got ++, When you've collected all the Green Stars on every world aside from WW, you get + 4, Finally, when you collect all the Green Stars from all courses aside from WW, grabbed every Goal Pole at the top,
4 4 4 4%, Avoid using an Invincibility Leaf and the stars will
Once Ww has appeared, all the courses on the world map will now show the symbols of the characters that have completed them. Additionally, when you have each character complete all the courses, you get a new
There are hidden warp pipes hidden in courses W2-1 and W4-2 that can take your characters to the next world, In both cases you need to discover a path running above the ceiling leading to the warp pipes.
When you go to
Wk-2 for the first time, you will see a meeting with Rosalina. When you clear the course, Rosalina can be used as a player charac- ter. That course includes Lumas and Octoombas, and has a motif based on Super Mario Galaxy.
After you have cleared Wkr-2, go back to the title screen where the demo automatically plays. Rosalina will start appear- ing there. Also, after Rosalina has joined your party, she will appear with your other player characters in the credit scroll.
Once you have cleared all of the courses up through W&, collected all of the Green Stars and grabbed every Goal Pole at the very top, the final world—WW/—opens up. If you clear its three extremely difficult courses, you'll have completed the entire game. The background music for this world on the world map is the Rosalina’s Comet Observatory theme that was used in Super Mario Galaxy.
AND MORE
‘The game where Mario made his first appearance Is the 1981 arcade game Donkey Kong.
It was an action game where the main character climbs girders and uses hammers as his weapons to rescue the kidnapped Pauline from Donkey Kong, He was often referred to as “Jumpman” at the time, and the name “Mario” first appeared in a 1981 flyer promoting Donkey Kong in the US. He was officially renamed in the sequel arcade game, Donkey Kong ur. This is an action game where Donkey Kong Jr. uses ropes and fruits to battle enemies in his efforts to rescue his father, Donkey Kong, who has been caged for his misdeeds. In this game, Mario plays the antagonist who is controlling the enemies and attacking Donkey Kong Jr.
During this period, in games like Donkey Kong II and Donkey Kong Hockey (both for the Game & Watch), the main character was Donkey Kong. In Donkey Kong 3, Mario never appears, and the hero is instead Stanley the Bugman.
DONKEY KONG ARCADE VERSION DONKEY KONG GAME & WATCH VERSION
Rsteaned in 10, hada total of
a Ver charactor climbs girders while avoid stage ‘anda demo. that \charao SERGE ae parva oachite ant iniate fe rt
the ": Control Pad is used to control
| | i
The first game featuring Mario's name in the title was Mario Bros., which debuted in 1983. In both the NES and arcade games, the twin brothers, Mario and Luigi, work together to vanquish mon- sters that appear underground. Here you can see many of the fundamental building blocks of Super Mario Bros., such as coins, pipes, turtle-based enemies and POW Blocks. One of the most popular features was that two people could play at the same time, and its popularity spread Mario's name throughout the world. The Mario Bros. game for the Game & Watch was some- what different, in that Mario and Luigi are placed on the right and left screens, and have to move quickly to and from conveyor belts where many packages are sent along.
Other Mario titles of the period were, among others, Mario's Cement Factory and Mario's Bombs Away (both for the Game & Watch).
BROS, ARCADE VERSION manent GAME & WATCH VERSION
Released in March of 1989, this came out ear ligr than the NES version, The player controlled
{ater—and the Luigi on the left and Mario on the right.
ie en wer oh ‘reads orion ese ig anger
ES iti
This game kicked off the transition from Mario Bros. to Super Mario Bros, Set in the Mushroom Kingdom, Mario's adventure begins when Bowser kidnaps Princess Toadstool, While this game was sold along with the NES, there was also a version made for the Game & Watch. It also had an arcade version.
VS, SUPER MARIO BROS,
z
bit more dificult, When you get @ Game Over, you may be plac
[ie based onthe NES gore, bu the coures layout alah altered end te @ fop
Froebie version, a the Famicom Disk mascot, Diskun.
* 2. IGO
While thi:
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IN ALL THESE GAMES
This section lists quite a few games in which Mario has played a part— dating back to the Famicom and NES age all the way up to August 2016. book has covered the main entries in the Super Mario series in great detail, there are still many other titles where Mario is the star or makes a cameo, and yet, this is not an exhaustive list. Certain games where Mario plays a minor role, his likeness is used as an item or decoration, and games that involve a member of the Mario family are included.
LEGEND NES) CFC) >@ ny vais avout are ERRH Spe Gee Movoie mp srstem: Se) Malo al pt
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1984
FAMILY BASIC
This software allows users to create their own programs, and Mario is one of the usable characters. He appears as he does in Donkey Kong—he's made up of pixels.
1985
FAMILY BASIC V3
‘An upgrade to the original Family BASIC. Just lke in the original, Mario is an available character that the user can place in their programs,
Fe
FC
NES
WRECKING CREW
In this game, Mario and Luigi work as a demolition crew. The goal is to destroy all the walls in each stage.
(© 1985 nintendo
ave the Mushroom Kingdom and rescue Princess Toadstool with Bowser (see page 16).
DONKEY KONG JR. MATH
Even though Mario doesn’t appear in this game, the Kongs play a big part! I's an educational action game in which the player must solve math equations,
OCD
appears as the chair umpire.
aaa
PINBALL
Mario and Pauline appear in a special minigame,
1986 FAMIGOM DISK SYSTEM (BOOT-UP SCREEN)
Pixel art of Mario and Luigi appears when the Disk System boots up.
DONKEY KONG JR.
Mario is the villain this time! The player controls Donkey Kong dr. in a mission to save his father, Donkey Kong,
DONKEY KONG 3
In this fixed-screen shooting game, the player characteris a boy named Stanl
MARIO BROS.
‘The earliest console game in Japan starring Mario, as well as the first appearance of his younger twin, Luigi. The two brothers must battle enemies emerging from pipes.
FoD
TAM A TEACHER: St
‘This program is a simulator meant to teach sewing, It provides on-screen instruc~ tions and includes patterns for characters such as Mario and Goomba,
This version of Super Mario Bros. was a collaboration with Nippon Broadcasting System. Personalities from the popular radio show All Night Nippon were not only drawn on the cover; they also appeared in-game as enemies like Goombas and Piranha Plants, and even took the place of the Mushroom retainers, This was a limited-run raffle prize,
FAMILY COMPU
Mario is the player character in t ances as an athlete,
OCT ED FAMILY COMPUTER GOLF: U.S. COURSE
This golf game features courses based on real ones in the States, Mario can be seen sporting red-and-white stripes.
‘NES
FAMICOM GRAND PRI
Ilustrations of Mario are very prominent on the packaging.
1988
FAMICOM GRAND PRIX 3D HOT RALLY
Mario appears as the driver while Luigi acts as the ‘mechanic whenever the car needs repairs. i
SUPER MARIO BROS. 2
Mario, Luigi, Princess Toadstool, and Toad are all playable characters in this action game where they set out to rescue the inhabitants of Subcon, the land of dreams (see page 64).
This version of Mario Bros. is a collaboration with the Nagatanien tea shop chain. It includes Nagatanien commercials that play at certain points during the game,
1989
Princess Daisy makes her debut in this side-scrolling action game, which was a launch title for the Game Boy, Mario must journey to Sarasaland to rescue hor from Tatanga (seo page 44),
One and Luigi is Player Two, but they only appear when two players are using the Game Link Cable.
oB) OCD
Just like the NES game, Mario acts as the chair umpire.
GB
1990
‘SUPER MARIO BROS. 3
In this puzzle game, Mario dons a doctor's lab coat and attempts to eradicato viruses with his patented Megavitamins,
This version plays a lot like the NES game, but the size of the pill bottle is one row shorter, among other adjustments,
city planning simulation. if the player's city grows into a megalopolis with over 500,000 residents, they are awarded a Mario statue,
SUPER MARIO WORLD bate Rees im Launched alongside the SNES, Mario meets Yoshi for the ica first time in this action-adventure game (see page 60). OT
suas
NES OPEN TOURNAMENT GOLF
Mario and Luigi are the player characters, Princesses Toadstool and Daisy act as the brothers’ caddies and don matching miniskirts.
‘SNES
bet
him on a rocket.
Tl LINK TO THE PAST
A picture of Mario can be found in a house in Kakariko Village.
NES YOSHI
A puzzle game where the goal is to make matches using the enemies falling from the top of the screen. If the player connects the top and bottom of an egg, i hatches into a Yoshi
(© 1991 Nintendo
The gameplay is identical to the NES version of the game, but the small size of the soreen forces play down to just seven rows.
MARIO PAINT
fioos A
This game marked the debut of the Mario Kart series, which is still massively popular to this day. Mario and friends race against each other, using items to edge out the competition.
lt J * @
SUPER MARIO LAND 2: 6 GOLDEN COINS
‘The sequel to Super Mario Land, Mario must travel to six different ' zones to collect all six golden coins and take back his castle from oH his rival, Wario (see page 72), vib IE eG
YOSHI’S COOKIE
The second Yoshi puzzle game. Mario, dressed as a chef, bakes cookies, The goal is to match up rows and columns of cookies,
YOSHI'S COOKIE
Up to four people can play in the VS. Game via the Four Player ‘Adapter, Two new charactors, Bowsor and the Princess, aro included.
SNES)
YOSHI'S COOKIE
The cookies in this version are much more colorful than in the NES version of the game, It also incorporates improved graphics, music, and a new puzzle mode,
SUPER MARIO ALL-STARS
This four-in-one collection includes Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros, 2, and Super Mario Bros. 3. The ori NES games were remade for this release and featured improved graphics and gameplay.
THE LEGEND OF ZELDA: LINK’S AWAKENING
Link can win a Yoshi doll by playing a crane game. A picture of Princess Toadstool also appears. Other enemies, like Wart and Chain Chomps, appear as well,
MARIOS WARIO.t~‘“—t~‘;~;~™~™~:*CEE
MARIO & WARIO
puzzle game that utilized the SNES Mouse. The player controls Wanda the fairy as she tries to reunite Mario, blinded by the bucket on his head, with his brother Luigi.
(©1999 Nintendo
MARIO’S TENNIS
The Super Scope was required to play this game. Mario hops aboard Yoshi's back and takes aim at the Paragoombas, Koopa Troopas, and other enemies that appear.
‘an adapter tat allowed the user to play their Game Boy games on the SNES, Input a special button command and Mario appears on-screen,
DONKEY KONG
‘AGame Boy title that re-creates the feel of the original Donkey Kong gamo, The first four stages are faithful remakes of the arcade version.
(© 1908 Nintendo
DONKEY KONG COUNTRY
[Diddy Kong debuts alongside sores mainstay Donkey Kong inthis distinctive action-adventure game,
WARIO’S woops
The last game Nintendo developed fr both the Famicom and NES eystoms. The payer controls Toad, who clears enemies from the bottom of the screen by catching bombs of the same color,
MARIO’S PICROSS
‘The player uses numerical clues to uncover the hidden picture in this puzzle game. Mario appears dressed as an archaeologist.
(©1006 Nintendo / APE ne./erTER Co, Ld.
EARTHBOUND
{f the player allows the game to suggest a character name, options such as Mario and Luigi come up,
‘A game for the Virtual Boy, Mario and his friends play tennis on a court in stereoscopic 30, ‘01095 tendo
MARIO’S SUPER PICROSS
Picross for the Super Famicom. It allows two players to play at the same time and includes many more puzzles than the original, Wario appears this time, too, © 995 nintendo © 1985 APE inc. © 1985 Jupiter Co, LO,
MARIO CLASH
Mario can pick up Koopa shells and throw them at enemies in the background. This is thanks to the special 3D graphics made possible by the Virtual Boy,
© 1908 Nintndo SNES,
SUPER MARIO WORLD 2: YOSHI’S ISLAND Baby Mario's first appearance. When Baby Luigi
Kidnapped by Kamek, the Yoshis take Baby Mario on an adventure across the colorful island to rescue him,
{Atte end ofthe game, ranky Kong counts all ofthe DK Cons te player collected, Depending on that number, the player ranks among other Video Game Heroes— Mario holds the top spot at thirty-nine coins.
Wario stars in this action game for the Virtual Boy.
1996
‘SNES
“The very frst RPG starring Mario. the player presses any button at just the right time during an attack, Mario deals more damage.
‘©1005 intend / SQUARE
Known as Panel de Pon In Japan, this often fast-paced puzzle game features Yo and friends on a quest to break Kamek's curse and d
‘Anaction game starring Kirby. When Ki activate hi Stone ability, he ray tim into a statue of Mario, The Mario family are in the audionce during the Megaton Punch Contest.
DONKEY KONG LAND 2
This game is a simplified version of Donkey Kong Country 2, but for Game Boy.
‘SUPER MARIO 64
The first full 3D Mario game where Mario's movements are unrestricted. On July 18, 1997, a Rumble Pak version came out in Japan (see page 82).
PILOTWINGS 64
In the Little States stage, Mario's face can be seen on Mt. Rushmore. Ifthe player shoots i, it turns into Wario's face,
GB
PICROSS 2
This Plorose game bs heavily expanded, including tree tines as many puzzles. The puzzles themselves are much larger, too.
DONKEY KONG COUNTRY 3: DIXIE KONG’S DOUBLE TROUBLE!
The third entry in the Donkey Kong Country series. Sometimes Wrinkly Kong can be seen playing a Nintendo 64, and the accompanying music is inspired by Super Mario 64.
1997
MARIO KART 64
Eight members of the Mario family race in a 3D environment.
GAME & WATCH GALLERY
Features four ofthe most popular games ofthe pre-NES Game & Watch eevies, and. several other unlockable games to boot. The Modern Version minigames feature members of the Mario family.
DONKEY KONG LAND III
DIDDY KONG RACING
‘Aracing game staring Diddy Kong, The player can choose from ten characters total—not all of them animals!
SFC
This garne was avellablo for dowload using a Nintendo Power cartridge, a Japan-exclusive accessory that allowed players to download games to it at their leisure. tt was originally released on Satellaview as BS Shin Onigashima, but on May 23, 1998, it was also released as a physical Super Famicom game. A golden Mario statue appears and related dialog translates to “A golden Mario?! No, no. be a golden statue of the Buddha.”
64 DE HAKKEN! MINNA DE TAMAGOTCH! WORLD
‘party game released by Bandai. Mario and hs friends appear when the Tamagotchis grow up.
WRECKING CREW °98
This update to the origi Nintendo Power downloadable ttle. A retail version of the game was released in Japan on May 23,1998,
(© 1996 Nintonds
‘This Nintendo Power downloadable game is an update of one that was once available for the Famicom Disk System. The “Disk Reading” screen, which Mario and Luigi show up on, is a direct copy of the Famicom Disk System boot-up sequence.
DR. MARIO
{In Japan, this version of the game was released for the Nintendo Power downloadable cartridge, I's based on the NES version of the game,
c}
Using this accessory, the player could turn their Game Boy into a camera, Mario appears in some bonus pictures.
POKEMON RED/BLUE
The dialog “a game with MARIO wearing a bucket on his head!” appears in the ‘game, a reference to the Super Famicom game Mario & Wario,
Ga)
x minigame, ineading Donkoy Kong from the Gamo & Watch series. t even allows a two-player mode,
> CC
Ifthe player looks through one ofthe windows in Hyrule Caste, they can see paintings of several Mario family members.
N64
MARIO NO PHOTOPI
‘Thin game rade use of the SmartMedia oeriidye which alowed the user to oat and combine their own photos. Additional theme sets were available, including one for Yoshi.
“hiss uch lke the Game Boy version ofthe game, but In color. it features the | ‘same Princess Toadstool and Yoshi cameos as the original game,
eee
MARIO PARTY
‘Acollection of party minigames forthe whole family (and the Mario family, too)!
‘Afighting gam that includes a huge trove of Nintendo characters, including Mario, Yoshi, Luigi, and many others, The player's objective is to knock their opponents off the stage,
PICROSS NP VOL. 2
‘A downloadable game forthe Nintendo Power cartridge In Japan. In Character Mode, familiar faces like Yoshi and Shy Guy appear,
“ao
‘A golt game featuring the Mari fail. Ith tournament play as well as other modes such as “Ring Shot,” which involves collecting stars by shooting golf bails through rings set on each course.
(© 1000 nto / CAMELOT
MARIO GOLF
‘This game is similar to the Nintendo 64 version, but had an additional RPG-style ‘mode. In it, the player's ultimate goat is to supersede Mario as a legendary golfer,
OGD |
DONKEY KONG 64 ‘Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong all have their
parts to play in this 30 action game. I also included OK Arcade, a simulation of the original Donkey Kong arcade game.
‘Another compilation of games trom the Gare & Watts, this one features Mario Bros. When played in Modern ‘mode, many more characters appear in addition to Mario: Toad, Yoshi, Shy Guy, and others.
(6400)
‘The GADD was a Japan-exclusive peripheral forthe Nintendo 64, The boot screen shows Mario running circles around the Nintendo 64 logo, ee oS Sie on © 190 into
‘Much like Mario Paint for SNES, this software utilized the Nintendo 64 Mouse and allowed the user to create artwork,
Mors party geroes featuring the Maro fay. This ie, the ‘minigames are played on a stage set in an amusement park.
When playing in Character Mode, the puzzles feature images of many Mario characters.
{© 1985, 1899, 2000 Nintendo / Jupiter Corp
Just like the SNES game, once the player's city has 500,000 residents, they receive a Mario statue, The model is from Super Mario 64,
FC
This tennis game marks the first appearance of Waluigi. The easy-to-use controls assigned two
buttons to differentiate a top spin shot from a slice
© 2000 Nintendo CAMELOT
spin shot.
MARIO ARTIST: POLYGON STUDIO
This software, the final installment in the Mario Artist series, allowed the user to create 3D graphics.
THE LEGEND OF ZELDA: MAJORA’S MASK
The Happy Mask Salesman carries many masks—one even looks suspiciously like Mario,
DONKEY KONG COUNTRY
A port of Donkey Kong Country tor the Game Boy Color.
MARIO TENNIS
The Game Boy version of Mario Tennis with an RPG-style Story Mode, Mario family
characters join in some fun minigames, too. : OCD PAPER MARIO | ;
charactors,
{© 2000 Non, Gamo by INTELLIGENT SYSTEMS
POKEMON STADUM2 -
When the player goes to their room, the game console may have one of three Mario games playing on it.
DOUBUTSU NO MORI
This original version of Animal Crossing wasn't released in the US. If the player obtains a Famicom in-game, they can insert their favorite cartridges to play games such as Donkey Kong.
20)
MARIO PARTY 3
The third game in the series. The story focuses on the
Millennium Star, which appears only once every F
thousand years. | l
(© 2000 Nintendo © 2000 HUDSON SOFT
GBC
aA OCD
the arcade game Mario Bros,
Eight members of the Mario family race each other, this time on the Game Boy Advance. Mario, aboard the middleweight kart, has the best balance of all abilities. ‘© 1962, 2004 Nintenco, Game developed by TELLIGENT SYSTENS,
MARIO FAMILY
Using a Game Link Cable, players could connect the Game Boy Color to certain Jaguar ‘sewing machines to create Mario embroidery pattems. Itwas a limited release,
LUIGPS MANSION
The first game starring Luigi. Mario's gone missing, and Luigi has to search a haunted house to find him. Don’t worry; Mario appears in the end,
WARIO LAND 4
Wario's the me cenomy attacks—instead, he has a sot number
SUPER SMASH BROS. MELEE
Nintendo's most popular characters gathered in one huge fighting game. Peach, Bowser, and Dr. Mario make their first Smash Bros. appearances.
= OCD
On the tropical Isle Delfino, Mario is arrested for a crime he didn’t commit; to atone, he dons the water pump FL.U.D.D, and ends up chasing down the serial vandal responsible (see page 96).
(© 2002 Nintondo
This game is an updated version of Doubutsu no Mori, released in the US under the Animal Crossing moniker, If the player input codes found in magazines, they could play Super Mario Bros.
GBA
YOSHI'S ISLAND: S
This game bundles Yoshi's /sland and Mario Bros. for the Game Boy Advance.
MARIO PARTY 4
The fourth game in the series, Ths is the first time the board map appears in 3D,
(© 2002 Nintendo © 2002 HUDSON SOFT
ee eNeeE
THE LEGEND OF ZELDA: A LINK TO THE PAST FOUR SWORDS
In A Link to the Past, a picture of Mario can be found in a house in Kakariko Vilage.
NINTENDO PUZZLE COLLECTION
This includes three of Nintendo's most iconic puzzle games: Dr, Mario, Yoshi's Cookie, and Panel de Pon,
Wario starts WarioWare, Inc., and this is the first apy the microgames include Donkey Kong and Super Mario Bros.
DONKEY KONG COUNTRY
MOTHER 1 + 2 Tl ite bundles two games known in the etatee ax EarthBound Bogionings end EarthBound, respectively. This was a Japan-only port of the original games to the Game Boy Advance.
WARIO WORLD
Wario punches, body slams, and of course collects all the coins he can on his way through this 3D platformer.
DOUBUTSU NO MORI E+
‘This version of Animal Grossing was reverse-imported into Japan. There's a Mario trophy as well as Famicom- and Super Mario-themed household items.
(© 2008 intend / CAMELOT
SUPER MARIO ADVANCE 4: SUPER MARIO BROS. 3
The Game Boy Advance version of Super Mario Bros. & t maul use of the e-Reader;, if the player used e-Reader Cards, they could access additional courses.
MARIO PARTY 5
Toad, Boo, and Koopa Kid join the furl The mumber f minigames ale inoreaves to seventy-five.
(© 2008 Nintendo
‘Av action-packed RPG! This story i etn Beanbean Kingdom and chronicles Mario and Luigi's journey to chase down Cackletta, who has stolen Peach's voice.
‘© 1081-2003 Nintendo / Developed by ALPHADREAM
1080° AVALANCHE
A snowboarding game. Various Mario-themed items appear, such as a Mario ice sculpture and a Mario snowboard.
WARIOWARE, INC.
This game collects all of the microgames from WarioWare, Inc: Mega Microgames! but thas multiplayer capabilities. Mario appears in a microgame called “Ultra Machine.”
FAMICOM MINI 11: MARIO BROS.
‘An entry in the Famicom Mini series, This is Mario Bros, remade for the Game Boy Advance,
GBA
MARIO VS. DONKEY KONG
Donkey Kong has stolen the Mini Mario toys, and ‘Mario gives chase. This is a puzzle-action game, so players must use their heads and aim for the goal!
© 2106s Ole by tno Seta Be Techno Corporation
CLASSIC NES SERIES: SUPER MARIO BROS.
This is the first of the Classic NES series to commemorate the twenty-year anniver= sary of the Famicom. There are some differences, such as the screen dimensions.
‘Aremake from the Glassic NES series.
MARIO GOLF: ADVANCE TOUR
The player can choose from two original characters in this RPG-style story, but it also possible to play one-on-one against members of the Mario family.
GBA
FAMICOM MINI 14: WRECKING CREW
Wrecking Grew remade for the Game Boy Advance as part of the Famicom Mini:
DENSETSU NO STAFY 3
Mario appears during a stage.
FAMICOM MINI DISK SYSTEM SELECTION SCREEN
If the player presses and holds the A and B Buttons during startup, Mario and Luigi appear.
GBA
FAMICOM MINI 21: SUPE!
‘Super Mario Bros. 2remade for the Game Boy Advance as part of the Famicom Mini Series. Super Marl Brox: Te Lat Levels wat ced Supe Marlo Bos. 2 Sap,
POKEMON FIRERED & LEAFGREEN
These games are an update of the original Game Boy versions, and they have the same dialog as the original.
DONKEY KONGA rhythm game using barrel bongo drums that Donkey Kong and Diddy Kong found ona beach, In addition to Mario appearing on the save screen, the Super Mario Bros. theme music is one of the tunes available to play,
Mario becom
PAPER MARIO: THE THOUSAND-YEAR DOOR
Paper Mario's adventures continue in this fantastical game, Since the battles take place on a stage, the cheor- ing of the crowd affeots whothor Mario wins or loses.
{©2904 Nita Gare Develop by TELLIGENT SYSTEMS GBA CLASSIC NES SERIES 15: DR. MARIO
‘A remake from the Classic NES series,
MARIO POWER TENNIS
This game adds a super-powerful Power Shot; Mario's
is the Iron Hammer shot. It also includes themed courts based on other Mario titles, including the Delfino Plaza Court.
DONKEY KONG COUNTRY 2
A port of the SNES game to the Game Boy Advance with new features added,
SUPER MARIO 64 DS
A remake of Super Mario 64 and a launch title for Nintendo DS. In this version, the player can select Yoshi, Luigi, and Wario as player characters.
DAIGASSO! BAND BROTHERS
Music software that allows the user to play solos or as a part of the hand. It includes a medley of Mario themes. An expansion pack with additional songs was released ‘on September 26, 2005.
This game was the first to utilize only the touch screen and microphone as a way of control.
YOSHI TOUGH & GO
1m addition to throwing eggs and gathering coins, the player uses the stylus to define 4 path through the sky and guide Baby Mario to safety.
Gc)
DONKEY KONGA 3:
The third game in the Donkey Konga seri in the badges. The game also features a number of famous songs from the Super Mario Bros. series.
MARIO PARTY ADVANGE
Mario and crew have an adventure in Shroom Gity in order to gather minigames and Gaddgets. This is the first handheld entry in the Mario Party series.
(© 205 Nintendo © 2008 HUDSON SOFT
DONKEY Ko!
The sequel to the first rhythm game. Ifthe player can score in the top three on each song, they earn badges. Mario and Luigi badges are up for grabs,
ne
MARIO KART DS
Bowser. This action game included a gyroscopic device within the Game Pak that allowed the player to utilize tilt controls,
Several Nintendo-centric words from Ma dictionary.
NINTENDOGS
{A pet simulator for raising a puppy. Some of the available toys are a Mario Kart, Bowser Kart, a Peach Kart, and others. The player can also go an accessory.
GED CTE D MARIO SUPERSTAR BASEBALL ~
FAMICOM MINI: SUPER MARIO BROS. (RERELEASE EDITION) For the 20th anniversary of Super Mario Bros., Nintendo rereleased the original
{game for the Game Boy Advance. This is just one of many titles celebrating the 20th anniversary,
PLAY-YAN MICRO
‘Amovie and music player add-on for the Game Boy Advance and Nintendo DS. ‘There's an optional Mario-themed user interface.
DK: KING OF SWING -
‘an action game featuring the Donkey Kong fay Use the Land R Butlons to guide the characters on this big adventuré
SSX ON TOUR
Mario, Lull, and Peach all appear inthis enowboard action game.
DANCE DANCE REVOLUTION: MARIO MIX
Get ready to dance to fami controller came packaged together with the game.
MARIO PARTY 7
This game allows eight players at once, arrange called “4-Team Battle.”
This game used the Nintendo Wi-Fi Connection to allow players to race against rivals worldwide. It's the first ‘Mario Kart game with Bullet Bill and Blooper items.
© 2005 Nintendo
{A socoer game where anything goes. Mario family characters serve aa team captains and perform Super Strike moves that score two points at once!
Two great Mari puzzos In one package! Thie game was released ae part of the 20th anniversary celebration.
‘MARIO & LUIGI: PARTNERS IN TIME
Baby Mario and Baby Luigi come from the past to team up with Mario and Luigi for a four- person adventure, Adult and baby versions ‘cooperate in this RPG that spans from past to present and back again,
(© 2005 Noten Develped by ALPHADREAN
MARIO TENNIS: POWER TOUR
The characters in this game use the same Power Shots that they did in Mario Power Tennis for Nintendo GameCube. This ttle was part of the 20th anniversary celebration,
© 2005 Nintando / CAMELOT
ind items were made available through both the Nintendo Wi-Fi Connection and TAG Mode.
This media art program allows players to create music with ten different kinds of plankton,
DRILL DOZER
CHIBI-ROBO! PLUG INTO ADVENTURE!
—_—
‘SUPER PRINCESS PEACH
Mario and Luigi have been Kidnapped, so Poach sets ‘out fo save them! She has an adventure on Vibe Island with the help of an odd umbrella named Perry.
TETRIS DS
The Nintendo DS version ofthe classic falling-pieces puzzle game, As the Tetriminos vanish, a Mario game plays out on the upper soreen. There's even a battle with Bowser,
KANJI SONOMAMA RAKUBIKI JITEN DS
Ds G
In a collection of dolls hides a "Princess and Umbrella” pair that look suspiciously like Peach and Perry.
BRAIN AGE: TRAIN YOUR BRAIN IN MINUTES A DAY!
‘tthe time, adult brain raining was vey popula, When the player obtane the rank of “Walking Speed,” a whistle from Super Mario Bros, sound:
NEW SUPER MARIO BROS.
W's both nostalgic and new, ing action (see page 110),
MARIO HOOPS 3-ON-3
Players can use the +Control Pad to move Mario and his friends, but they'll get a better handle on this basketball game with the touch screen,
MARIO VS. DONKEY KONG 2: MARCH OF THE MINIS
Guide the clockwork Mini Marios to the goal using the stylus,
Ds
‘huge adventure fr the Yoahis, who have taken on five different babies. When Baby Mario gets a Super Star, he turns into the powerful Superstar Mario.
(© 2006-2007 Nitendo
Wii SHOP CHANNEL
Mario and Luigi appear after a player has bought something from the Wii Shop Channel and started downloading it.
Mario appears in one of the poems featured in this ancient card game of Japanese poetry,
this new collection of microg
‘ames. Mario appears in the game .. . and s0 does Wario, of course,
SUPER PAPER MARIO
Paper Mario goos on an interdimon: ture, jumping back and forth between 20 and 3D environments. n this game, Peach and Bowser join
Earls aren (© 2007 Nendo / INTELLIGENT SYSTENS
“The game makes good use ofthe Wii Remote in the addtional minigames, now totaling over seventy, The Hammer Bros, and Blooper also join the fun,
‘This allows the player to Nintendo DS on the packa
vi OCD
Players can unlock the landmark “Bo. “Hanafuda.’
‘Aboard game whore players compete to see who can collect money the quickest. Dragon Quest characters compete with the Mario family.
The theme from Super Mario Bros. is playable in this rhythm game.
MARIO STRIKERS CHARGED
Each team’s captain can perform a Mega Strike to score up to six points,
Nee
BRAIN AGE 2: TRAIN YOUR BRAIN IN MINUTES A DAY!
When a player reaches the “Walking Speed” rank, they hear the 1-Up chime from Super Mario Bros, There's also a Dr, Mario-style virus-matching minigame,
Donkey Kong's left and right hands are controlled by the L and R Buttons in this action game. Diddy Kong is waiting nearby to back you up.
MARIO & SONIC AT THE OLYMPIC GAMES™
With the Beijing Olympics as the stage, the Mario family and Sega's Sonic charac tors compete for medals in regular and Dream Events, There are eight different venues for twenty different competitions.
Up to four people can play. The stylus provides a contro! method unique to the Nintendo DS.
SUPER MARIO GALAXY
Bowser is set on recreating the galaxy in his own image, and Mario must stop him. This is a journey into space (s00 page 122).
n Mario's contest, they get a commemorative photo.
MARIO PARTY DS
The Nintendo DS version of the fan-favorite series. Using Download Play, up to four people can play with only one Game Card. Iteven has minigames that use the
Nintendo DS
{© 2007 Winer © 2007 HUDSON SOFT
Wario and and Yoshi
ly Kong join characters like Mario, Lui the battle. It's the third game in the s
This game uses the Wii Wheel and makes use of players’ Mii characters. This is the first Matio Kart game to inchide motorcycles. Players could challenge distant opponents using the Nintendo Wi-Fi Connection, and the |_* — Mario Kart Channel added more online
features,
DR. MARIO ONLINE R | ee See E | This version includes a couple of puzzle | Si games: not only Dr, Mario, but also “Virus | Buster,” the minigame from Brain Age maa & }
© 1986, 1999, 2008, Nintendo/duplter Corp. Mal D>
THE TOWER DS :
This sequel to SimTower features a Mario tower,
‘Mario's theme plays in the background of the instruments dictionary,
DIGICAM PRINT CHANNEL
Players could print business cards and photo albums featuring Mario characters.
MARIO SUPER SLUGGERS
The controls are easy when all you need to do is swing the Wii Remote to both bat and pitch, More than forty characters from the Mario family appear.
CAPTAIN RAINBOW
Crazy Tracy keeps pictures of the few men who accept her for who she is, and among them is a picture of Mario. Birdo also plays a large part in this game.
WARIO LAND: SHAKE IT!
Wario stars in this action game. Shaking the Wii Remote allows the player to traverse obstacles and advance through courses.
KIRBY SUPER STAR ULTRA
This is a remake of the SNES game Kirby Super Star, but with added modes. In the audience of the Megaton Punch Gontest, when Kirby activates the Stone ability, one of the forms is a gold Mario statue.
Wii MUSIC
NINTENDO ZONE
Nintendo's download service. When players connect using a Nintendo DSi, a pixel-art Mario appears.
There's an arcade game item with Mario pictured on the screen. Also, there are quite a few Mario-themed pieces of furniture, and Mario-themed patterns appear often,
TAIKO NO TATSUJIN Wii
‘boxing action game. In Mac's Last Stand, Donkey Kong appears,
TAKT OF MAGIC
This game was offered only through Club Nintendo. This collection inludes the Game & Watch version of Donkey Kong,
2009
NEW PLAY CONTROL! MARIO POWER TENNIS
‘ne ofthe Now Play Gontofseris. Thi ea remake ot the Nintendo GameCube game. And in this case, one can switch from backhand to forehand by swinging the Wii Remote,
(© 2004-2008 Nintendo / CAMELOT
When downloading something onto the Nitendo DSi, Maro, Luigi, Peach, and Toad | appear on the download screen.
NINTENDO DSi CAMERA
Players can add Mario's hat or mustache to thei photo.
NINTENDO DSi SOUND
if players ge to the Record al Elta Sound menu, and then walt a rinut, the Mario theme will start playing,
WARIOWARE: SNAPPED!
Wario's gang advances tothe Nintendo DSi, Payers cen have fun with miorogames that use the camera,
DR. MARIO EXPRESS
DsiWar
(© 2008 Nintendo
This is a remake of the Nintendo GameCube game.
ART STYLE: PICTOBITS
Make the falling pixel-ike objects vanish and complete the pixel-art Mario at the top of the screen. The music is an arrangement of the Super Mario Bros. theme.
(n the battle mathe “Brother's Space" isin the shape of a pixe-at version of Mario.
MARIO VS. DONKEY KONG: MINIS MARCH AGAIN!
Player can upload stapes they bull hemectvos, and also download stagee made by other players through the Nintendo Wi-Fi Connection,
‘Rutilty program for the Nintendo DSi, The clock has a design including a pinebart version of Mario,
FLIPNOTE STUDIO
Software for taking notes and for creating lipbook-styl
DsiWare
‘THE TOWER DS CLASSIC
The Nintendo DS version has heen made a it more compact Mario Tower Ia stil there, though!
‘Moot ofthis takee place inside of Bower. The upper screen shows Bowser while the lower screen shows Mario and Luigi's adventures inside his body. What one does affects the others,
Wil)
MARIO & SONIC AT THE OLYMPIC WINTER GAMES™
Mario and Sonic take part in the Winter Olympic games, held in Vancouver in February of 2010. They compete in figure skating as well as other events.
MARIO & SONIC AT THE OLYMPIC WINTER GAMES™
{nthe Nintrdo DS version, Mario and Sonc are atthe Olympic games going onan
adventure to rescue Snow S|
—
ELECTROPLANKTON BEATNES
Each plankton from the Nintendo DS game was sold separately through DSiWare, Just like in the original game, the Beatnes plankton makes NES sounds and plays the Super Mario Bros. theme,
NEW SUPER MARIO BROS. Wii
Up to four people can play at once with the new multiplayer setup. Everyone can cooperate or be rivals (see page 140),
GAME & WATCH: MARIO’S CEMENT FACTORY
Another port to the Nintendo DS; this Game & Watch title was originally r 1982.
WARIOWARE: D.LY.
9-Volt's microgame, “Super 9-Volt," is based on Super Mario Bros.
‘This software oreates sounds to the rhythm of a beat set by the play ‘minigame called “Donkey Kong Metronome."
‘The Game & Watch version of Donkey Kong Jr, released in 1982 in the New Wide ‘Screen seties, is ported to the Nintendo DS,
SUPER MARIO
Mario takes on another intergalactic adventure, this time with Yo: The pair's home base is Starship Mario see page 154),
SUPER MARIO BROS. 25TH ANNIVERSARY EDITION
This game came preinstalled on the Limited Edition 25th Anniversary Super Mario Bros. red Wii Console in Japan. It rearranged some of the elements of Super Mario Bros; for instance, ? Blocks now show the number 25 instead.
Guide the Mini Marios to the goal. Donkey Kong has kidnapped Pauline, and Mario is on their trail, Players could make their own stages and upload thm for lots of people to play and enjoy.
Software that allows players to create travel quides, even adding photos and
Donkey Kong has a bunch of moves up his sleeve as he tries to clear more than seventy courses, Diddy Kong rides on his back, helping him along,
TD
Wii
TTD
It contains the same early Super Mario games as the collection that was originally put out for the SNES (see pages 25, 175).
MARIO SPORTS MIX
This is a sports game where the Mario family, characters from the Final Fantas acters from the Dragon Quest seri all compete in sports.
NINTENDO 3DS SOUND
Mario appears as a picture in the minigame “Puzzle Swap,” which came preloaded on Nintendo 30S, Also, in “Find Mii” players can earn items including Mario's hat for their Mii characters to wear,
re
NINTENDOGS + CATS
Simultaneously released with the Nintendo 30S, A cat and dog real-time simulation game, Players can decorate their rooms with lots of Mario-themed pieces, including Mario Kart toys.
PILOTWINGS RESORT
Take tothe skies In 3D! Mario ame theme songs canbe heard from people's homes as the player flies past.
STEEL DIVER
THE LEGEND OF ZELDA: OCARINA OF TIME 3D
Mario's world can be seen through one of the windows in Hyrule Castle,
This brand-new 3D game took Mario book tothe platforming alle, ringing common elements from 2D games into a new dimension (see page 176).
MARIO AND SONIC AT THE LONDON 2012 OLYMPIC GAMES™
TAIKO NO TATSUJIN Wii:
Fly through the air and swim through the water, across the Mario Kart world, Players can also customize their karts,
FORTUNE STREET
‘board gare where the Mara fan faceoff against characters trom Dragon Quoet
KIKI TRICK
These minigames use auditory clues, including sounds and images from Super Mario Bros, and Mario Kart
@
METAL GEAR SOLID SNAKE EATER 3D
Yooh is hiding in this game,
MARIO PARTY 9
There are new rules for the board game this time! All four players move together and trigger minigames when they stop on special spaces.
OCD
MARIO TENNIS OPEN
This game includes a number of game modes from previous Mario Tennis titles, such as "Super Mario
Tennis,” where players can advance through a Super ‘Mario Bros, level by hitting a tennis ball against a wall
‘Aspecial reward from a summer download campaign. The arcade version of the 50m stage was added for this release,
A puzzle game where players push together scaffolding to help reach a goal. Some puzzles are Mario-related.
SWAPNOTE
Players can choose Mario-themed stationery.
SUDDEN PRINT CLUB GLITTER DECORATION REVOLUTION —
There are decoration sets like “Mario Basic Set” and “Mario Kart 7Set.”
‘A grand advertue fr Paper Maril Every bale uoce atickara with important powers and effects.
This game wa a launch tt for he Wii console, Up to four players can participate, and players can use the Wii U GamePad for Off-TV play,
NINTENDO LAND
GAME & WARIO
Users can play up to twelve attractions. Choose from various Mario series games such as “Mario Chase,” “Luigi's Ghost Mansion,” “Yoshi's Fruit Cart" and “Donkey Kong's Crash Course.”
TEKKEN TAG TOURNAMENT 2: Wii U EDITION
Unique to the Wii U, Mushroom Battle mode makes characters grow and shrink as they encounter mushroom power-ups. Various Nintendo costumes are featured as well, including Mario, Luigi, Toad, Peach, and Bowser,
30S
CRASHMO
‘This game has Piranha Plants and other character challenge
The second adventure game featuring Luigi a8 a protagonist. Players collect pieces of a scattered Dark Moon, Mario appears in the ending.
This game fecturex puztlos with connecting tes thet Mini Mario maet complete within the time limit.
Using prepaid cards, this software lets people take photos with Mario characters. The first release featured Mario, Bowser, and Peach, The second release featured Luigi, Koopa Troopa, and the Koopa lineup,
Become the mayor of your own town! Maro-themed furnitur and othar Rees
FLOWER TOWN
A purchasable game for StreetPass Mii Plaza that allows players to raise flowers. There are Mario-themed decorations like Yoshi topiaries and giant mushrooms.
‘A grand adventure in the Dream World to rescue the kidnapped Peach. Luiginoids appear in a dream battle, as does a giant Luigi.
Aredesign of New Super Mario Bros. U including eighty-two new playable courses. Because Luigi is the playable character, Mario doesn’t appear at all—but you ‘might see his hat! Nabbit takes Mario's place as the fourth playable character (see page 205),
Players can get Mario- and Luigi-themed equipment, as well as Mario and Donkey
SONIC LOST WORLD
‘Yoshi's Island Zone" is available to download, Sonic moves eggs around the island,
‘An update tothe previous game, now set atthe Sochi Olymples. in adition to the sixteen Olympic games, there are eight Dream Events incorporating Mario and Sonic's worlds.
Choose to play as Mario, Luigi, Peach, Toad, or Rosalina for this 3D adventure. Up to four players can play at once (see page 220).
MARIO PARTY: ISLAND TOUR
Seven different board maps and eighty new minigames are featured in this ttle. The solo mode includes the minigame
“Bowser’s Tower.” NES REMIX
‘A remix of nostalgic NES games. Sixteen NES games, including Super Mario Bros, and Mario Bros., were used to create new remix challenges,
DR. LUIGI
puzzle game, but unlike in Dr; Mario, the pieces are L-shaped, It includes the “Virus Buster” mode trom Dr, Mario Online Rx.
Wid
HYRULE WARRIORS
“Tle ga fetes Chain Ghoinpw asa weap.
3DS
‘Many characters from te Mario far ee playable characters, Including neweomers Bowser Jr. and Rosalina & Luma,
{A 2044 Club Nintendo Platinum benefit. Includes @ number of puzzles relatod to ‘Super Mario and other series.
DONKEY KONG COUNTRY: TROPICAL FREEZE
Donkey Kong, Diddy Kong, Dixie Kong, and Cranky Kong have a grand adventure spanning seven islands. This game allows for two-person cooperative play.
FCD) (WiiU-DL) (@)@]gogoaoD
All-new, extremely challenging levels cres with super players in mind (see page 24),
Aco quel, Yoshi goos adventuring with Baby Mario, The game includes the addition of giant eggs and new
This was released simultaneously with the NES Remix Pack, which included both NES Romix and NES Remix 2. Remixes of Super Mario Bros, 2 and Super Mario Bros. Bare featured in this game.
Play against people all over the world, Additional courses and player characters are available for purchase,
MARIO KART &
‘Anew ant-gravity mechano featured in most ofthis game's racetracks. There are several new courses and a variety of playable characters, as well as the option to compete online. Compatible with amiibo,
NEW SUPER MARIO BROS. 2 GOLD EDITION
‘This version includes all previously released downloadable content,
CAPTAIN TOAD: mea TRACKER
role in Super Mario 30
spin-off featuring Captain Toad, who played an a World. Mario appears at the ending.
3DS
ULTIMATE NES REMIX
This game is made of masterpiece selections from the NES Remix series. It includes ‘a minigame that is an accelerated version of Super Mario Bros,, called “Speed Mario Bros.”
ACE COMBAT: ASSAULT HORIZON LEGACY+
‘The game features Maro~ and Luigi-themed aircraft, as well as ? Blocks. When used with amiibo, players can unlock different color schemes,
ee
ail
MARIO VS. DONKEY KON Gul tin toy versions of Maro and fiends to the goal within the time limit, Since the Nintendo 3DS version contains the same content, you can play whichever version suits your style.
basically the same content as in the Wii U version. By buying either one the player can play with both versions.
people can play using the Wii U GamePad—in 2 Team Mario vs. Bowser mode.
ULTIMATE ANGLER
‘fishing game thatcan be purchased atthe StreetPacs Mil Plaza, Payers can catch Cheep Cheeps andl Bloopers.
amiibo TAP: NINTENDO'S GREATEST BITS ae
‘sing rao, the player can experience famous three-minute scenes from NES and ‘SNES games, including Mario and Yoshi's first encounter in Super Mario World.
STmETCHNO
PUZZLE & DRAGONS Z + PUZZLE & DRAGON! SUPER MARIO BROS. EDITION
SPLATOON
The “KOG” clothing brand includes a shirt with a Mario design on it.
MIRACLE CURE :
Dr. Mario has a Miracle Cure that can be obtained for different effects. “Virus Buster" mode is also included.
‘Alowprced version of Daigasso! Band Brothers P with inited play options.
aps OGEEED |
Febme characters inthis game can dress to ook lke Mar
SUPER MARIO MAKER
Players can bu, pay, and upload courses based on Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U (s00 page 6).
ANIMAL CROSSING: HAPPY HOME DESIGNER
‘Marlo-thered funiture is fontured,
NINTENDO BADGE ARCADE
By playing tha crane game, layers can eam badges to decorate thelr Nintendo 20 HOME Screen, Mario-themed badges are available,
2016
a
ORIGINAL JAPANESE EDITION
Publisher SATOSHI MATSUI
Editors KAZUYA SAKAI (AMBIT) kikai
AKINORI SAO JUNKO FUKUDA KUNIO TAKAYAMA KO NAKAHARA (SHOGAKUKAN)
Assistant Editors MIKA KANMURI NOBUO TAKAGI Design AKEMI TOBE (at)
Supervision and Collaboration NINTENDO CO., LTD.
ENGLISH-LANGUAGE EDITION
President and Publisher MIKE RICHARDSON
Editors RACHEL ROBERTS CARDNER CLARK
Assistant Editor JENNY BLENK
Designer BRENNAN THOME
Digital Art Technicians CHRISTINA McKENZIE ALLYSON HALLER
Translators WILLIAM FLANAGAN ZACK DAVISSON
English Localization and Fact Checking IAN FLYNN DAVID OXFORD
Encyclopedia Super Mario Bros, was first published by Shogakukan, First edition: October 2015.
Special thanks to Takashi Tezuka, Mary-Ann Gourtenaye, Michael Gombos, Annie Gullion, Chris Thomas, and Patrick Thorpe. NEIL HANKERSON Exocutivo Vico Prosident * TOM WEDDLE Chief Financial Officor * RANDY STRADLEY Vico Prosidont of
Publishing + NICK MoWHORTER Chief Business Development Officer * MATT PARKINSON Vice President of Marketing * DALE
LaFOUNTAIN Vice President of Information Technology * CARA NIECE Vice President of Production and Scheduling * MARK BERNARDI Vice President of Book Trade and Digital Sales » KEN LIZZI General Counsel * DAVE MARSHALL Editor in Chief *
DAVEY ESTRADA Editorial Director * CHRIS WARNER Senior Books Editor * CARY GRAZZINI Director of Specialty Projects + LIA RIBACCHI Art Director * VANESSA TODD-HOLMES Director of Print Purchasing * MATT DRYER Director of Digital Art and Prepress * MICHAEL GOMBOS Director of International Publishing and Licensing * KARI YADRO Director of Custom Programs
Supor Mario Bros. © 1985 Nintendo Super Mario Bros. 2 © 1986 Nintendo Super Mario Bros, 3 © 1988 Nintendo ‘Super Mario Land © 1989 Nintendo ‘Super Mario World © 1990 Nintendo ‘Super Mario USA © 1992 Nintendo
‘Super Mario Land 2: 6 Golden Coins © 1992 Nintendo.
Super Mario 64 © 1996 Nintendo Super Mario Sunshine © 2002 Nintendo New Super Mario Bros. © 2008 Nintendo
Super Mario Galaxy © 2007 Nintendo
New Super Mario Bros. Wii © 2009 Nintendo:
‘Super Mario Galaxy 2 © 2010 Nintendo ‘Super Mario 3D Land © 2011 Nintendo New Super Mario Bros. 2 © 2012 Nintendo New Super Mario Bros. U © 2012 Nintendo ‘Super Mario 8D World @ 2013 Nintendo
SUPER MARIO BROS. ENCYCLOPEDIA: THE OFFICIAL GUIDE TO THE FIRST 30 YEARS
‘Super Mario Bros." 1985-2018 Nintendo. © 2015 Shogakukan. All rights reserved, Dark Horse Books® and the Dark Horse logo are registered trademarks of Dark Horse Comics, Inc. All rights reserved. No portion of this publication may be reproduced or transmitted, in any form or by any means, without the express written permission of Dark Horse Comics, Inc. Names, characters, places, and incidents featured in this publication either are the product of the author's imagination or are used fictitiously. Any resemblance to any persons (living or dead), events, institutions, or locales, without satiric intent, is coincidental, Published by Dark Horse Books
A division of Dark Horse Comics, Inc.
10956 SE Main St.
Milwaukie, OR 97222 DarkHorse.com
Digital Edition ISBN 978-1-63008-945-0 First English Edition; October 2018 ISBN 978-1-50670-807-3
English Limited Edition: October 2018 ISBN 978-1-50670-807-2
Celebrate the first three decades of one of gaming’s most beloved franchises
with Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years!
Whether you grew up with the original or picked up a controller later in the including
characters, explanations helpful hints! From pixels to polygons, relive all the best moments from the first thirty years of the Super Mario Bros. series!