INCLUDES XBOX 360, HARD DRIVE, GAMES, 4 CONTROLLERS, 4 HEADSETS, REMOTE, FACEPLATES, -- TONS MORE! SEE PAGE 143 ELECTRONIC GAMING The #1 Niereogame enel FANTASY XII XBOX 360 REVIEWS * SERIOUSLY SERIOUS 4 GAMES xat PlayStation.e D) НІ A Natus www.shadowofthecolossus.com м ` N LIVE IN YOUR WXRLD Blood PLAY IN OURS: Fantasy Violence Shadow of the Colossus (02005 Sony Computer Entertainment Inc. PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. "Live In Your World. Play In Ours." is a registered trademark of Sony Computer Entertainment America Inc. THIS IS WHAT ІТ TAKES TO ACHIEVE VICTORY. For performance that leaves your buddies’ systems chugging in the dust, play Call of Duty® 2 on a PC powered by an Intel? Pentium® processor Extreme Edition. To check out a free live.demo of Ol Of Duty? 2, visit www.intel.com/go/gaming | Blood and Gore y Intense Violence à A Language Ye, = idos Suggestive Themes EZ [DER Use of Drugs DEADLINE GAMES ©2005 SCi Games Ltd. All Rights Reserved. Total Overdose is a trademark of SCi Games Ltd. Developed by Deadline Games A/S. Deadline Games and the Deadline Games logo are trademarks of Deadline Games A/S. Eidos and the Eidos logo are trademarks of the Eidos Group of Companies. The rating icon is a registered trademark of the Entertainment Software Association."PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. All rights reserved. A Special Bonus DVD with an in-depth first look at the highly-anticipated game, LARA CROFT TOMB RAIDER: LEGEND. Includes interviews with the development team about Lara's new look, new moves, and all-new storyline as well as gameplay footage of Lara in action, exploring an ancient Mayan tomb in the jungles of Peru. гур AX PAYNE. TONY HANK me moss E RODRIG eager § FILMS SMASHED TOGETHER” hae HOTLOVERDIS SS .сом Š @ 2005 Activision Publishing, Inc. Activision is a registered trademark and GUN is a trademark of Activision Publishing, Inc. All rights. reserved. Developed by Neversoft - Entertainment, Inc. "PlayStation" and the "PS" Family logo аге registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, ` апа the Xbox 8 logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or С countries. TM, ® and Nintendo 6 meCube are trademarks of Nintendo: 2001 o. All rights reserved. PC CD-ROM logo ТМ & O-IEMA. The ratings icon is a registered tra rk, of the Entertainment Software As ation. All other trademarks andi trade names are the properties of their respective owners. ` к . k 4 £ É \' И a 4 1 = ^^ |, 42” E 4 E ~ P" -— Í , D А at ж - a % I 2 x } i “ ü "T j i 7 ТМ ЖС. , H 1 “° UE > ` i b. i $ 5 | ^ [ т: I ў f ге, t , AE EA »- 2 PR | t Ls у^ ‚ 67 КА 42». % 444 7 7 $ j ` . Ñ N / ` a, Y D m x. t CAMEPRO 3 Ж? "Abs (22657 ҮР Ç 4 , ^ (тш) fi 2 ыр = NINTENDO GAME WHO DO YOU FIGHT HEN you oon’) Know WHAT YOU'RE FIGHTING FOR? EVERYONE Fantasy Violence Mild Language ESRB CONTENT RATING — www.esrb.org ™ NINTENDO ко SG GAMECUBE. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, the SONIC TEAM logo, and Shadow the Hedgehog are either registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation, 2005. All rights reserved. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. TM, & and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. The ratings-icon is a trademark of the Entertainment Software Association Meet Shadow, a hedgehog with a mysterious past. Your choices throughout the game will enable him to discover wha his enemies really are. With a little help from some high-speed vehicles and high-powered weapons, aF course. Shadow’s either going to destroy the world, or save us all. But either way, youll have a blast. LETTERS 18 Here is where we print the crap you write for a change This is alpha base for all our news, previews, and features NINTENDO DS GOES ONLINE Mario and gang finally step into the '90s and go on the Internet METAL GEAR SOLID 4 An interview with the mind behind the game AFTERTHOUGHTS: BLITZ THE LEAGUE We talk X's and 075 with the makers of the Mature-soaked gridiron BORING GAMES We asked some gaming go-to guys to punch up some of the most yawn- MI inducing games we've ever heard of i Es AFTERTHOUGHTS: GUITAR HERO : Are we ready to rock? Yes. Thanks to | Guitar Hero | 3 TAKE THIS JOB: LEVEL DESIGNER 4 This clever fella is an imaginary interior decorator EGM 200: TOP 10 WORST REVIEWED GAMES Our last Top 10 before Issue 4200 is full of games we'd never want to see again , CELL PHONE GAMES Е, Ghost Recon Advanced Warfighter . . . . . . . 64 mem. Kingdom Hearts II ..... Е Console favorites are migrating onto Driver: Parallel Lines............. .....66 < „ yg Tomb Raider: Legend Ше cell phones. Our exploration of this 1 5. : strange phenomenon Hitman: Blood Money ................ 68 b yum - Saints ROW in Dies aa Final Fight: Streetwise ................ 68 y Phantasy Star Universe ............... 70 Metal Gear Solid 3: Subsistence ......... 74 7 REM ree ы Onimusha: Dawn of Dreams . . ‚74 GAME OVER The game is over when Fats says it's over... 138 SEANBABY'S REST OF THE CRAP S " =m 140 CROSSWORD/GRUDGE MATCH Lo" a 142 OLD SCHOOL 45 NEXT MONTH 1146 HSU & CHAN The Legend of Zelda: Twilight Princess ... 2 қ Kirby .. ГОНАР УРНИ, АТАРА, — а =ч" 7 1 ELECTRONIC GAMING MONTHLY ZIFF DAVIS MEDIA GAME GROUP EDITORIAL CONTRIBUTORS HEAD HONCHOS Anne Marie Miguel Account Executive Brent Martyn Consumer Accounts Senior Advertising Coordinator Editor-in-Chief Dan “Shoe” Hsu Robert Ashley, Tom Byron, Minerva President Scott C. McCarthy Production Manager Monica Brent Southwest Senior Director of Consumer Tipler Ubbelohde Executive Editor Mark MacDonald Chihuahua, Che Chou, Karen Chu, Robert Vice President of Sales Scott McDaniel Southern California and Arizona Advertising Sales Administrative Assistant Managing Editor Jennifer Tsao Coffey, Kevin Convertito, John Davison, Vice President of Operations and Business CIRCULATION Regional Sales Director Marc Callison Lynn Fortunato Senior Editor Crispin Boyer Nigel Dennis, Randy Dodson, Jon Dudlak, Development Bill Daniher Consumer Marketing Director of Retail Leslie C. Gelfand h West Regional Sales Director Sales Assistant Tiffany 0rf Previews Editor Shane Bettenhausen Greg Ford, Jenn Frank, Garnett Lee, Vice President and Editorial Director Sales William Michalopoulos Account Executive Rita Kline Laura Hill 1UP.com Reviews Editor Demian Linn James Lee, Matt Leone, Nich Maragos, John Davison East East Regional Sales Director Editor-in-Chief Sam Kennedy News Editor Bryan Intihar Kimi Matsuzaki, Patrick Mauro, James Group Creative Director Simon Cox SALES AL, AR, CO, CT, DE, FL. GA, IA, ID, IN, Bruce Kaplan Senior Manager of Client Services International Editor John Ricciardi Mielke, Christian Nutt, Ryan O'Donnell, Vice President of Sales Scott McDaniel KS, KY, LA, MA, ME, МІ, MN, MO, MS, | Account Executive Alex Jakovieski Intern Kathleen Sanders Jeremy Parish, Andrew Pfister, Joe COPY DESK Senior Director of Advertising Sales MT, NC, ND, NE, NH, NJ, NM, NV, NY, Jessica Reinert Senior Manager of Ad Operations Rybicki, Ryan Scott, Seanbaby, бету Copy Chief Tom Edwards Marci Yamaguchi OH, OK, OR, PA, RI, SC, SD, TN, TX, UT, j Adam Carey DESIGN Serrano, Greg Sewart, Evan Shamoon, Copy Editors Greg Ford, Susie Ochs Territory Managers & Acct. Execs. VA, VT, WA, WI, WV, WY, Canada Automotive - Detroit Manager of Ad Operations Art Director Monique Convertito Justin Speer Gaming Accounts Regional Sales Manager Regional Sales Manager Steven Ng Associate Art Director Stefan Belavy PRODUCTION Northwest Andrew Reedman Ken Stubblefield Audience Development Manager Intern Melissa Tribur Founder Steve Harris. ні Senior Production Manager Regional Sales Director Amy Mishra Account Executive Jessica Reback Promotions Manager Wendy Donohue | Nopadon Wongpakdee 12» ELECTRONIC GAMING MONTHLY ° www.1UP.com B EDITORIAL My industry pisses me off. | was a little suspicious of the cover choices one of our competitors was making, so 1 checked in with a contact of mine from a major game publisher. "Yes," he confirmed. “Ме can pretty much get whatever cover we want from that magazine. All it takes is for us to meet with the publisher, promise that we'll buy some ads, and discuss the details from there." So...that magazine's cover stories are for sale. Great. Recently, some publicists for another game company were iamenting the fact that they couldn't get any coverage on a certain, very high-profile website out there, because they weren't advertising with that site. To get stories written up on their games, they'd have to start spending the bucks. More editorial coverage for sale. Wonderful. Sadly, I’m not making this stuff up. | have no stake in these two situations, so why should | care so much? Because even though they're competitors, they affect ту business and my reputation. Why do so many mainstream newspapers and periodicals command respect? Because they don't act like the idiots | referred to above. But how will gaming journalism, a relatively new field, gain any credibility when certain prominent outlets or even entire publishing groups whore out their editorial integrity (if | can even Call it that)? So now I have companies thinking they can treat Electronic Gaming Monthly the same way...that we're all like this. We even heard through the grapevine that one ad buyer recently told our sales department that 118 The Matrix: Path of Neo 128 SOCOM: U.S. Navy SEALs 4 | 104 Madden NFL 06 119 Gun Fireteam Bravo their client wants Ziff Davis publications to qf 105 Condemned: Criminal Origins 119 Shadow the Hedgehog 129 The Legend of Heroes: A Tear start playing ball with them, or else they’re 106 Call of Duty 2 120 True Crime: New York City of Vermillion pulling support (meaning, if we don’t start и 108 Kameo: Elements of Power 120 Need for Speed: Most Wanted 129 The Lord of the Rings: Tactics 6 putting their games оп our covers, we can | لے‎ ui ms Speed: Most Wanted PURO adimoney руін eres wellas ë 112 NBA 2К6 122 Magna Carta: Tears of Blood 130 Mario Kart DS SURPOrt Or попа впшацсоуөгацеуо[ her * 112 МВА Live 06 122 WWE SmackDown! vs. RAW 2006 131 Mario & Luigi: Partners in Time titles). You know what? Those guys can kiss 113 Ridge Racer 6 132 Animal Crossing: Wild World my ass. With full backing from my editorial 134 Sonic Rush director (former EGM Editor-in-Chief John 123 Half-Life 2 И Davison), we're prepared to tell them to go | 114 Perfect Dark Zero 124 Operation Flashpoint: Elite t ahead and pull that "support." We've never | 114 Project Gotham Racing 3 124 Stubbs the Zombie in 134 Mario Tennis: Power Tour been and never will be beholden to any 115 FIFA 06: Road to the 2006 Rebel Without a Pulse outside party. If we miss out on some 3 World Cup ; à е 115 NHL 2K6 135 Gizmondo Extravaganza ы coverage... well, too bad—ultimately, they're 115 Tiger Woods PGA Tour 06 125 Mario Party 7 136 Reviews Wrap-up -punishing their own customers (you guys), 125 Super Mario Strikers 137 Reviews Archive iss not us. re It looks like gamers won't be missing out 116 Peter Jackson's King Kong ~ ! on any of that coverage, though—a few of 118 James Bond 007: From Russia 127 Star Wars Battlefront Ш Е our competitors have editorial real estate for With Love. 128 Kingdom of Paradise UR ` Sale, and business is looking good for them. - и | ЖУ шь U > —Dan "Shoe" Hsu, Editor-in-Chief ZIFF DAVIS MEDIA INC. SUBSCRIPTION SERVICE MARKETING Chairman & CEO Presidents Martha Schwartz (Custom Solutions Aaron Goldberg (Market Experts) Stephen Sutton (Internet Audience See pesi 79-1174 Senior Director Rey Ledda Robert F. Callahan Scott C. McCarthy (Game Group) Group) Barry Harrigan (Internet) Development) E-mail subhelpGegmmag.com Desa Director May Tong President, COO, and Sloan Seymour (Enterprise Group) Elda Vale (Research/Market Intelligence | Kristin Holmes (International Licensing) Stephen Veith (Enterprise Group peg 9. Hind Jason Л reidenfelds Interim CFO Jason Young (Consumer Tech and Corporate Marketing) Michael Krieger (Market Experts) Publishing Director) ерее or Bart W. Catalane — Group & Ziff Davis Intemet) ë Rick Lehrbaum (Internet) Monica Vila (Event Marketing Group) All content copyright © 2005 Ziff Marketing Graphic Designer Executive Vice President RÊ b Vice Presidents Carlos Lugo (Production) Randy Zane (Corporate Davis Media Inc. Reproducti Drow Hathaway & Editorial Director Senior Vice Presidents Ira Becker (Internet) Eric Lundquist (Editor-in-Chief, eWEEK) Communications) avis Media Inc. Reproduction, Michael J. Miller Jasmine Alexander (Technology & | Aiden Colie (CTO, Ziff Davis Internet) Chris Maginn (Internet) modification, or transmission, in To contact Sales & Advertising, Executive Vice President, | Sales Operations) Bill Daniher (Ops and Business Jim McCabe (PC Magazine) IT West Coast whole or in part, by an ai please call 415-547-8000 General Courtsel & Kenneth Beach (Corporate Sales) Development, Game Group) Scott McDaniel (Sales, Game Group) Senior Technical Analyst o 8.01 mp , DY ад у ІШЕ US, (Contact anyone on this. Secretary Jim Louderback (Editorial Director, | John Davison (Editorial Director, Game | Paul O'Reilly (Event Marketing Group) Bill Schmelzer without written permission from ‘masthead via e-mail using. Gregory Barton Internet) Group) Ellen Pearlman (Editor-in-Chief, CIO Insight) Desktop Administrator Ziff Davis Media Inc. firstname lastname Angelo Mandarano (Sales and Sara DeCarlo (Consumer Marketing & Beth Repeta (Human Resources) Nick Kalister z Sed Qziffdavis.com) Marketing, Internet) Database Management) is strictly prohibited. All rights reserved. ELECTRONIC GAMING MONTHLY • www.1UP.com 9 13 Embark on heroic missions while facing fierce beastmen There's never been a better time to join the adventure ® - о THE VANA'DIEL COLLECTION THE COMPLETE ORIGINAL GAME PLUS EXPANSION PACKS FOR Chains of Promalhia. М E EN E БО... SUBSCRIPTION FOR 30 DAYS’ *Some restrictions for re. : #7 may apply Windows* j , 4 Animated Blood | amie CONNECTION к. ADDITONAL ONLINE FEES REQUIRED. биеп inder the us г f Includes FREE Vanadicl Buddy Pass P are not permitte use PlayOnline services, including games. Acceptance of certain. ете! » a 2, A Tél View them at www.playonline.com. Users i3 ТЕ 23 all applicable internet and - z and iTunes Collector's Card for Mild Language subscription fees. A valid Visa or MasterCard is required to set up account. y one FREE music download’ from Violence © 2001-2005 SQUARE ENIX GO., LTD. АП Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY ) Н N AL F l | T 1 HI m 4 TETRA MASTER, PLAYONLINE, the PlayOnline logo, RISE OF THE ZILART, and VANA'DJEL are registered . trademarks of Square Enix Co., Ltd. THE CHAINS OF PROMATHIA, SQUARE ENIX and the Square Enix logo are q TUNES trademarks of Square Enix Co., Ltd. © 1996-2003 ACCESS CO., LTD. All Rights Reserved. The ratings icon isa 1 "Ofer expires 8/16/2006 trademark of the Entertainment Software Association. Software platform logo™ and © IEMA 204 Р - — ef Summon Innocent Devils to do your bidding. Collect Evolution: Crystals to enhance your Innocent Devils. Level up by destroying the creatures of the night. © 1986 2005 KONAMI. “KONAMI” and “CASTLEVANIA” are registered trademarks of KONAMI CORPORATION. “CASTLEVANIA Curse of Darkness" is a trademark of KONAMI CORPORATION. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in the other countries and are used under license from Microsoft. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners. 2 p When Love lies Vengeance Filly th the je hi. Wield the powerful Sill of Devil Forgery as you return to (һе ruins of Dracilla' S ќа B. in your quest for vengeance ELI „Ж the Jife of your true (ove, jae Acquire and create powerful new weapons. Explore the biggest 3D Castlevania world yet. Experience a darker story of betrayal and revenge. MATURE Blood M Violence Б х КОМАМ! ESRB CONTENT RATING ТІПТІ! P | ау ta ti ОП» E E 3 xBox www.konami.com/castlevania guns, nipples, and totally 733t videogaming hat You're owned by Sony! You must be! Reading your Xbox 360 launch guide [EGM #197] made me aware of that fact. How can you have five reasons not to buy a game system? And | don't want to hear about "getting the most for your gaming dollar." Gamers at every economic level buy systems. Kids living in poverty-stricken homes have them. | hope you have the same article for the PS3. If you don't like Microsoft, don't cover them. — Joe Domanico You're right. Our 24-page cover feature on Xbox 360 was just another clever ploy to destroy Microsoft, and it would have worked if it weren't for you meddlesome kids! Now no one can stop the "poverty- stricken" children from buying Xbox 360 Core systems. socially unacceptable. I'd just like to say to those two Joseph McCarthy wannabes: If you point out one extreme, please don't forget the other, because that's me and about 99 percent of gamers out there. Even overachievers I'm an 18-year-old high school senior. My GPA is 4.5, and I’m the valedictorian of my Class. | play soccer, run track, and have held down an after-school job for two years now. Next fall I’m going to an Ivy League college, and | hope to go to medical school after that. And to Jack Thompson and Hillary Clinton’s utter shock, Гат a gamer. I’ve played and loved Resident Evil 4 and Grand Theft Auto, and ме yet to shoot up my school (actually, | want to be a doctor and help people) or fade into the cracks of the Is this drawing corrupting our children? More at 11.... POST OFFICE Yeah, yeah, we’re all geniuses. Call us back when life knocks the shine off your shoes, kid. Maybe then you'll understand the secret messages in Grand Theft Auto (must buy sequel, must buy sequel, must buy...). Nerd gets It seems nowadays that everywhere you look there's a п00В. Personally, | pWn п00В5 for a living. Just the other day | rolled up in my drop top and pWned one with my +87 staff of п00В smiting. | really just — Paul Goodnight want to know where all these nOOBs аге coming from and if you have any advice regarding my problem. — “Jam Masta n00B pWnr" Julian "Euthyphro" Levy Well, you could get a job and save enough money to move out of your mom's house. EGM makes kids This is about your little sex comments. First of all: Your comments аге lame—as in inappropriate, dudes! This mag isn't just for adults; kids about my age (12 to 17) are reading this crud. Not to mention my mom said three times in the past hour that she wished she never subscribed to it. Plus, you're contributing to HIV by making kids think they should go out and do it. So if all you can think about is sex, dudes, you need to get a life. And just because you can have sex in a game doesn't mean it's that great! —Jacob C. Lenz Dude, we haven't given anyone an STD—not that we know of, at least. Rambling and ranting from our message boards, boards.1URcom (look for Electronic Gaming Monthly's forums) Xbox 360 get: launch, later, or never? Skett: Launch, thanks to one game: Call of Duty 2. Jaundicejuice: Later. | wanna see how the competition stacks up (with actual games) before taking the plunge. Ragnarok 32: Later, when | don't have to sell my future children to Michael Jackson to afford one. KadeMedion: | have two preordered. ЕВау, here I come! TheGamingintern: Later. Probably five years later. | hate being poor. 18 • ELECTRONIC GAMING MONTHLY • www.1UP.com NYCMajestic: What happened to maybe? Maybe... Fedyakin: Maybe is not an option! Never give up! Never surrender! Shadow_of_a_Doubt: Not for a new console. This year’s PS2 lineup alone beats the 360’s launch titles. Botkiller: Launch. The launch lineup looks really good to те, and а end up getting one anyway. Firestar46: Later, and only because l'Il be able to stack my 360 on top of my original Xbox to form a Voltron of console goodness. It will run on Perfect Dark Zero... and love. Thanks for the comments, Clinton. For your Letter of the Month, you'll be receiving a (still- legal) game from the EGM vaults. Missing Looking at your review of Trauma Center: Under the Knife [EGM #197], | noticed the line that says, "Female patients: have no nipples. Sorry, Dr. Pervert." Getting to the point, what is the point of having female patients if we can't see their nipples? I know it's against Nintendo's standards, but come on. Oh, and being a guy has nothing to do with it. —Ethan Saeedian It’s nipple-crazy gamers like you who make this mag too hot for kids. Not that we don't want hot pixelated nipple action in our surgery games... CONTACT EGM E-mail us at: EGM@ziffdavis.com Or write to: EGM Letters 101 2nd Street, 8th Floor San Francisco, CA 94105 For subscription help, contact: E-mail: subhelp@egmmag.com Web: http://service.egmmag.com Phone: (800) 779-1174 To order back issues: E-mail: back_issues@ziffdavis.com Burn rubber in London. Power-slide through turns in Tokyo. Pick-up kudos catching air іп New York. Project Gotham Racing З puts you behind the wheel of the world's fastest exotic cars. Hacing in the world's most exotic cities. Like a fuel-injected bat outta hell. GOTHAM 3 AO. oS Microsoft gamexstudios: ge ee LAI iw, A =. ` < ea, 2 Ғғ bA A = Ё. ЖШ 2 £ я 7. P ET А ds. ` a I @ | | BIZARRE CREATIONS S, Xbox Live, and the Xbc tions Limited: © Bizarre EVERYONE Mild Lyrics ks of Ferrari Spa: The body designs of sign rights.in andassociated with the е of Ferrari Spa. FERR ected as Ferra eu ESRB CONTENT RATING — www.esrb.org BONUS GALLERY Going the extra mile for love of the game Star Wars AT-GC I fit the guts of a GameCube into an Imperial Walker (AT-AT), becoming quite possibly the coolest nerd ever! (Is that an oxymoron or what?) It sports two memory cards, four wireless WaveBird controllers, and a lovely red cockpit power light. | built it for display in my store, called The Gamers Haven, in Columbus, OH. —Chett M. Muzzalupo over Madden | cannot express my shock and dismay that EGM failed to recognize that EA shipped a defective product in the PSP version of Madden NFL 06. Anyone who has spent any amount of time playing the game knows that it causes random shutdowns of your PSP while playing franchise games. | expect such sloppy reviews from those who play preview builds of the game, but EGM is supposed to only review the shipping version of the game. | was counting on you to provide a real review. Instead, one of your reviewers even went so far as to give it a 9.0! Clearly one of two things is occurring: 1) You have been lying to your readers for all these years regarding what version of games you review, or 2) You are so far down in EA’s pockets that you can’t give an honest review of a defective game. EA has even gone so far as to officially post a workaround for the problem (which doesn’t work), yet there’s no mention of it on your website or [in your] magazine. —Јау-Јау Lord We didn’t know about any problems with the game until a reader pointed it out to us on our message boards (boards.1UP.com) last month. We didn’t find out about it in time to address it in our last issue, so we're doing it now. We're not 7 trying to hide anything—our reviewable versions didn't have any of the problems many people are experiencing, honest. All three of our reviewers independently played the game, then played it together for multiplayer, online, and so on, and didn't run into any of the bugs. Since not all of the PSP Madden 065 out there were affected, we're guessing we got burns of one of the healthy discs. We wish we could've warned our readers, but our discs (which were 100 percent reviewable, not previewable) were GAME DESIGN-O-RAMA Got proof that game design is best left to the pros? Send your concept (with art) to EGM@ziffdavis.com, subject: Design-o-rama 4 PlayStation.2 Calamari Damacy When the King of All Crustaceans accidentally destroys all the fish in the sea, he orders you, his shrimpy son, to put the inky lifeblood back in the ocean below. How, you ask? By frying everything and anything on Earth in a delicious beer batter, so he can start a fast food chain (Captain King’s House 0’ Batter) and fund the Repopulate the Ocean Endeavor (ROE). The key to success? Sperm whales, of course! Try this game with some seaweed, or “reefer,” as some folk like to call it. The shimmering water effects are amazing! Calamari Ет Damacy.. —Nate Zuckerman 20 • ELECTRONIC GAMING MONTHLY е www.1UP.com perfectly fine. But now you all know, some PSP Madden 06s are bad. If you have problems, check out www.easports.com/madden06/ psp_news.jsp for updates and a possible workaround. Inclusive | couldn't have been more then 5 years old when my dad brought home an NES, beginning my long gaming career. But a few months ago, | was in a surfing accident =! t and am now a quadriplegic ] (technically now known as a tetraplegic). I’m not going to say the first thing to run through my mind was, “How will | hold a controller ever D again?" But it was number rise two or three. | thought | was going to be forced to quit gaming forever. Then | b) read about the Revolution controller. It’s perfect! | can hold a TV remote. | can swing my arm around. І can make small wrist movements (with my right hand at least). | can be a gamer again! Nintendo’s willingness to think outside the box really will open up gaming to people who have never been physically able to play, and gamers like me, who for one reason or another are no longer able to play. A —Travis Taft Gandhi Recently, thanks to the scandal caused by Grand Theft Auto, gaming has once again found itself on the receiving end of negative press. Of the critics, none is more prominent than attorney Jack Thompson, who has repeatedly decried not only the videogaming industry but gamers themselves. As you can imagine, this Reviewer David Chen lamented the lack of a tilt feature in his review of Metroid Prime Pinball [ЕСМ #198] but discovered later that a tilt feature was included. David: "Players can, in fact, tilt the table by rubbing the screen, thereby obscuring the action. So yes, Virginia, there is a tilt feature, but it's a pain in the ass to use and won't really affect your enjoyment of this great game one way or another." angers me. But what really upsets me is the response from many gamers. The reports of large amounts of hate mail and even death threats directed at Mr. Thompson from gamers are, to say the least, very disappointing. This is like trying to smother a fire with kindling. | > ask gamers to set aside your } anger and prove to this man and those like him that we're not the violent, angry monsters he depicts us to be. —Anthony Houdyshell best policy It seems like every month you guys print a letter from someone under 17 who complains that their parents won't buy them a Mature- rated game. Well, I'm 16, and | get M-rated games all the time. It's not because my parents are ignorant and don't know what they're buying me—it’s the exact opposite. When | want ап M-rated game, | tell them about all the "questionable" stuff inside. At the store l'Il show them the ESRB rating and explain why the game got it. Sometimes l'Il get on the Internet and show some screenshots of the most violent parts, and other times they'll do their own research. They know my personality and know | won't snap and bring an automatic rifle to school after playing Halo 2 or take a baseball bat to my friend's head after playing GTA. Sometimes they say yes, and sometimes they say no. | don't call them four-letter words and run to my room screaming when they say no, either. | just deal with it. Maybe if more kids would stop calling their parents bad guys and told the truth about the games they wanted to play, they'd have better luck. —Kevin Schram Wow, we still throw fits at the toy store when our parents won't buy us stuff. 4 PlayStatio TEL. NEW YORK CITY |! a MG TOW а" DI. M ы Kg Lü na^ Wn BF яҙ ea mU ic Pe. 2.0 0. d “ONE OF THE MOST REALISTIC SETTINGS EVER.” “THE SHEER DIVERSITY. ..IS NOTHING SHORT OF ASTONISHING” —PSM X 9 Lux af exo xBOX NINTENDO GAMECUBE. BRADYGAMES: © 2005 Activision Publishing, Inc. Activision and True Crime are registered trademarks of Activision Publishing, Inc. All rights reserved. Developed by Luxoflux. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Blood and Gore Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation Intense Violence in the U.S. and/or in other countries. TM, ® and Nintendo GameCube are trademarks of Nintendo. © 2001 Nintendo. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. Strong Language Strong Sexual Content Use of Drugs ESRB CONTENT RATING — www.esrh.org IN STORES TRUE ACTIVISION. activision.com EVERYONE Visit www.esrb.org for updated rating information. A к ESRB CONTENT RATING —— wwwesihag namco XBOX 3600. ee > RIDGE RACER™6 ©2005 NAMCO LTD., ALL RIGHTS RESERVED. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. DO REA l UEALNG TAKE 130 NEW MACHINES DRIFTING : THROUGH OVER 200 RACES. |... ТИН? FEEL THE FULL-THROTTLE EFFECTS OF THE EVOLVED NITROUS SYSTEM. THE ORIGINAL TOUR DE CENTRIFUGAL FORCE IN DRIFT RACING <= HAS OFFICIALLY LEFT ITS IMITATORS IN THE DUST. 2 RIDGE RACER 6 DOLES OUT ONE NITROUS-PUNCHING, WHITE-KNUCKLED RIDE AFTER ANOTHER THROUGHA HARROWING ARRAY OF HAIRPIN TURNS. AND WHEN THE SMOKE CLEARS, YOUR RACING SKILLS WILL REVEAL IF YOU'RE AMONG THE FEARLESS OR THE FORGOTTEN. TM VID ERKA L £ rd p = А — = COMING NOVEMBER 2005 О) press start ELECTRONIC ARTS RECENTLY ANNOUNCED THAT BIG- TIME HOLLYWOOD DIRECTOR STEVEN SPIELBERG (JAWS, JURASSIC PARK) HAS SIGNED 26 е ELECTRONIC GAMING MONTHLY e www.1UP.com ІНЕ NUTS AND BOLTS OF DS WI-FI Everything you need to get your Mario mojo working...online nline? It’s-a-not-for-me. That's 0 been Nintendo's attitude toward online gaming for some time now. (Company execs cited “lack of profitability" as its reason for staying offline.) The GameCube has only one Internet-ready title, the role- playing Phantasy Star Online, and it didn't even come from Mario's bunch. But the hardware maker is finally changing its tune; Nintendo just added online functionalities to its DS hand- held (which before only featured local wireless play) and is releasing games that support it. Since we know some of you are new to this whole Internet- gaming thing (especially if you're a Nintendo fan), here's the 411 on play- ing your DS online. --./егету Parish Essential gear О: How do І take my DS online? Do І need some kind of special adapter? A: Actually, the DS comes with wireless networking capabilities built right in to the hardware. The trick is getting it to connect to the Internet. First, you need a game that actually supports online action. Next, you need a Wi-Fi connection. Many wireless routers work with the DS out of the box, but even if your eyes go out of focus when people toss around terms like “802.11b,” Nintendo's got your back with its wireless adapter. Simply plug this little guy into O any USB-equipped Windows- 3 based РС with an Internet 85 = tendo Wi-Fi USB Connector N connection and you can jump online with your DS: quick, sim- ple, painless. Q: Great! But what about when I’m away from my PC? A: Nintendo will be offering tons of free hot spots across the country thanks to its partnership with McDonald's and Wayport. Drop in for a Happy Meal and humble your favorite EGM editor in Mario Kart all at once. Just be sure to wash your greasy fingers before using the touch screen. Q: But I don't want Ronald and Grimace to supersize me! A: That's cool—most free, non-password- protected 802.11b-compatible Wi-Fi net- works should work. Other commercial net- works (like the T-Mobile Wi-Fi available at Starbucks) won't, however: They require the use of a Web browser (and a credit card) for access. And right now, Nintendo has no plans to release browser software (like Internet Explorer) for the DS. But that can't stop someone else from doing so.... Making friends (and keeping them) Q: Online gaming is cool, but most people on the Internet are jerks. A: Don't sweat it. When you log on to the Nintendo network for the first time with a new game, you're given a friend code unique to you. This allows you to create a buddy list, so that you can be sure to play games only with the jerks you actually like. Q: Nice. How do І add friends? A: Simply exchange codes with your pals, then add their codes to your game. The resulting list is saved in your game card and is keyed to your hardware. Obviously, this means you can't simply use a single buddy list across every game. You need to add your friends to each game you wish to include them in. Q: Does that mean I can't use my Mario Kart buddy list on a friend's DS, too? A: Well, you can, but it's complicated and means that you'll overwrite the buddy info ON TO HELP CREATE THREE ORIGINAL VIDEOGAMES FOR THE PUBLISHER on your friend's DS. So you'd better hope your friend really, really likes you. The name of the game О: What DS games can 1 look forward to playing over the Internet? A: It's a short list for now. Nintendo's lead- off for the online launch is the one-two juggernaut punch of Mario Kart DS and Animal Crossing: Wild World. A few other titles in the near future will offer con- nectivity features, too, including the next Tony € Hawkand,of | course, Metroid Prime Hunters (which is slated for early 2006). Q: So what else? A: Well, it's all speculation at the moment, but Nintendo's always been a strong sup- porter of multiplayer gaming...it's just that until now the com- pany has supported multiplayer of an offline nature. But some of those games are а natural fit for remote action. Zelda: Four Swords Adventures? Check. Super Smash Bros.? Definitely. Mario's sports spin-off du jour? Rock on. О: But Рт a sketchy communist/terrorist who hates Mario and Zelda! A: Don't worry; the DS should get plenty of third-party support, too. Square Enix, for instance, is working on a DS version of Final Fantasy: Crystal Chronicles, an RPG that's just begging for online gameplay. And the sports-heavy publisher Electronic Arts is a given. . EXPECT SOME INFO ON THESE NEW PROJECTS IN 2006.... “Is there anybody out there?” Q: Voice chat—yay or nay? A: At the moment, Nintendo says the DS won't support voice chat over its Wi-Fi con- nection. That's not to say it won't happen, though; Nintendo previously showed off a voice-over-IP demo that proves it's certainly possible. For now, any crude insults you want to hurl must be typed out one letter at a time in games that support text chat. Backward a compatibility? Q: So will it be backward compatible? Can І play ту older DS and GBA games online, too? A: Wouldn't that be nice? Wouldn't it rock to be able to go head-to- head against a stranger in Pokémon Emerald? Or to swap Nintendogs gifts with some dude in Kalamazoo? It totally would! Unfortunately, it's also totally not going to happen. This is simply due to technical limits (read: The games weren't designed for it). Q: So...no online PictoChat? А: Sorry, you'll have to wait until the next version of the DS if you want to send dirty doodles of Samus to fellow perverts across the country. So what's the online DS experience actually like? Turn to pages 130 and 132 to see what our reviewers had to say about going online with Mario Kart DS and Animal Crossing: Wild World. л ELECTRONIC GAMING MONTHLY • www.1UP.com • 27 EGMINTIERNATI@NAL Work out (and then relax) your brain m Nintendo DS SOUKAI! MACHIGAI MUSEUM Is it me, or is the DS just swimming in “brain” games? It’s not you: Ever since Nintendo's DS Brain Training for Adults broke six-figures in copies sold, third par- ties have been scrambling to get their own version on Japanese shelves. This take involves a rapid-fire volley of “find the difference between the two pictures" puzzles, the sort of thing you skip over to get to a newspaper's comics section. How does this help my brain? Oh, it's totally scientific: “Тһе game measures 28% ELECTRONIC GAMING MONTHLY e www.1UP.com reflexes, concentration, cognition, judg- ment, and memory to determine an over- all ‘right-brain score’ for the player,” says publisher Namco. So if you struggle solving these puzzles, maybe it's time to consider taking the short bus to school. PORTABLE RESORT Рт sick of my PSP's crappy game library! Then why don't you take a vaca- tion from it by visiting the polygonal tropical island inside your PSP? Namco is hyping Portable Resort as a "healing entertainment tool," a free-roaming, sun- drenched virtual resort where you're free to do what you want, Animal Crossing style. Take in the sunset while relaxing in a hammock? Sure. Feed the local fauna? You got it. Hold your PSP like a goof and play a virtual ukulele? No problem. How is pretending to be on vacation restful? You'll start to feel it in watch mode, as the game plays soothing ambi- ent sounds while you sleep. It's like that thing they sell in the Sharper Image cata- log, except even fruitier! WHATS PLAYING IN THE COMPUTER GAMING WORLD 0 Christmas tree, 0 Christmas tree...how you drain our gaming budgets. Another landmark year for PC games comes to a close—so what should you snag (and avoid) during the mad post-Thanksgiving shopping spree? Shooty-Shooty Bang-Bang WA a At first glance, trigger-happy first- person shooter nuts have a veritable platoon of titles to choose from...but you'll want to be a little picky about which ones end up on your PC. Quake 4 looks very enticing in its special- edition box, but a sad realization soon kicks in: The game’s just a prettier version of Quake Ill with а by-the- books single-player mode. Better yet, go snatch a copy of FE.A.R., which sports hair-raising thrills and some of the sharpest shooter A.I. in recent memory. Real-time strategy buffs definitely get the lion's share of holiday games—at least in terms of quality. The Dungeons & Dragons-branded Dragonshard melds RTS gameplay with fast-paced role-playing-style action; Warhammer 40,000: Dawn of War— Winter Assault goes beyond the typical expansion, giving fans an entire new game's worth of content; and Sid Meier devotees have Civilization IV to keep them busy. Just don't get too excited about Age of Empires III or Black & White 2...unless you're in the mood to dampen holiday spirits. —Ryan Scott, Computer Gaming World >> NEXT SPRING, EA SPORTS WILL RELEASE NFL HEAD COACH (PS2/XB), A STRATEGY GAME THAT CENTERS ON RUNNING А REAL NFL TEAM.... >> CHANGE THE FACE OF ANCIENT EGYPT. OVERHAULED INTERFACE: RTS style, intuitive interface gives you greater unit and city control at faster speed. 3D LIVING WORLD: Elaborate, detailed environment set in a vibrant and colorful world. NEW FEATURES: Introducing religion, Holy Cities, missionaries, Great People, variable scale games and loads of new civic options. A MODDER'S DREAM: ^n unprecedented level of modding power including: World builder editor, XML, Python Scripting Language, and coming soon: The Civilization IV SDK - mod the A.I. to meet your vision. MULTIPLAYER: Built from the ground up with Era starts, variable game speeds, hot join, team play and a bevy of connectivity options (LAN, internet, PBEM, hot seat and more). m] I a " 9.4 out of 10 5 out of 5 stars 9.4 out of 1 10 | "The only reason | "If you have even a passing ooo to stop "Риа | interest in strate. eripe "Civilization IV stands Civilization IV is to | world history, or getting less s. Z alone. No fan of strategy tell other people just at night, you owe it to pe (С ames should leave how good the game is." РЕЗ to give Civilization IV a try. this on store shelves." -IGN | — GameSpot — GameSpy EVERYONE Violence | o www.CivIV.com ESRB CONTENT RATING se > “Ха? < ment F І RA XIS GAMES o ee a и аита worn OY St et re aes ge mt cn oe a Inc. ж” -—— = i ^ £C < кы m. ЧН... em m = The man behind Ме: | onami recently fired its first volley into the next-gen console conflict with a stun- ning trailer for Metal Gear Solid 4, the upcoming PlayStation 3 instaliment of the revered stealth-action franchise. Never one to shy away from daring Surprises, series mastermind Hideo Kojima shocked fans with a grizzled, gray-haired Solid Snake, chaotic urban warfare against multiple Metal Gear robots, and unbelievably detailed visuals. Instantly, the PS3 had its must-buy game. Since MGS4 isn’t expected until the end of 2006 at the earliest, concrete facts about the story line and gameplay remain scarce, but we were able to squeeze a little info out of Snake’s notoriously secretive creator... —Shane Bettenhausen EGM: Fans were a bit surprised by Snake’s new mustache.... | о Kojima: Of course, the team researched many different beards and 30 • ELECTRONIC GAMING MONTHLY ° www.1UP.com mustaches, and we eventually decided on this Lee Van Cleef-inspired look. And the power of the PS3 allows us to repre- sent the facial hair with such amazing detail, along with his facial features, like wrinkles. It's very easy to create a sim- ple texture, like the skin of a young, beautiful lady, so we decided to use the machine's power to create something far more com- plex...an old guy. EGM: We were wondering if Snake’s beard grew in real time and you had to shave it in a minigame? K: We actually first had that idea for MGS2, but we weren’t able to do real- time whisker shaving. So, this time we also want to include that...hopefully we'll be able to get it in the final game. Also, we'd goes to war like Snake’s face to look older and to show realistic expressions of fatigue as he goes through the game. Well, | told my team that, and they said, “Please, we don’t want to have to do that.” We’re not sure what’s going to happen with that. EGM: MGS has always seemed to be inspired by real- life events. With all the wars rag- ing right now, һауе those соп- flicts inspired MGS4? Of course, what’s hap- pening today—not just one specific war, but all the global conflicts—influ- ences my works. | haven’t really gone to actually see the fighting, but | plan to go near it. I’m not sure if РІ come back alive, but | really want to go by the end of this year. MGS4 will PA =, Actor Lee Van Cleef inspired Snake's new look. >> WANT EVEN MORE DISH STRAIGHT FROM MR. KOJIMA'S MOUTH? SCOPE HIS SURPRISINGLY VERBOSE PERSONAL BLOG (IN ENGLISH) AT not be based on a specific location; we just call it "the battlefield." It's any loca- tion where a war is raging: many different Situations and several different countries. EGM: Has Mr. Mori, your military advisor, been by to teach you new tactics for urban combat? Yes, Mr. Mori is backing us up in the combat department. We're actually going to have more training sessions very soon. And since MGS4 is a wrap-up for the whole series, I'm planning on visiting the most dangerous locations possible with Mr. Mori. But since we're a company, and I’m important to Konami, | have a hard time convincing my bosses to let me go. When I say dangerous, it isn't just the physical danger, though—this time we're also try- ing to highlight the psychological effects of war. lm worried that some of my team might suffer some serious mental damage and be unable to return to the real world. EGM: How will Snake's new *Solid Eye System" affect gameplay? HK: In the past, Snake wore several dif- ferent types of goggles, like the thermal or night vision [ones]. Now, those will be integrated with the radar system in order to make it more user-friendly. Of course, 1 thought about this from a gameplay point of view, but | also wanted Snake to wear an eye patch, so | said to the design team to integrate it all together. EGM: You’ve chosen a specific keyword for the theme of each MGS game: meme (MGS), gene (MGS2), scene (MGS3), and now sense. What does “sense” mean in the context of MGS4? HK: In the past MGS games, we focused on the theme of passing genetic informa- tion on to the next generation, and how the next generation evolves in its new era. So, with technology advancing, the very 8 The view from Snake’s Solid Eye System. nature of genetics can be transformed into digital information, and you could control exactly how your DNA is passed on. At the same time, the Internet evolves, allowing all people the free and open transfer of information. And what's important is to digitally maintain the memory, the sense of a person, after they have passed. What's not possible is for their will, or their spirit, to be passed on or kept forever. People cre- ate society, and we felt that the "sense" of a person is the core of what everything is all about. MGS4's ІІ Metal Gear looks oddly familiar. EGM: Uh, yeah...we'll fig- ure that out later. So, will the healing, hunting, and camouflage sys- tems from MGS3 return in MGS4? HK: | felt that the new systems of MGS3 were appreciated by many users, and in the end, the development team was very happy as well, even though there had been some internal battles about these systems within the team. Those systems all occurred, though, because survival was the theme of MGS3. Some of them might carry on into MGS4, but since the theme is battlefield, we might imple- ment them differently. There are bullets flying around everywhere, so you don’t have time to go hunting for a frog to eat. EGM: In the trailer we see Snake’s old friend Otacon operating а remote-controlled Metal Gear Mark Il unit. It looks a lot like the one from your classic Sega CD graphic adventure isin ot merely just an old тап...” қ —MGS4 Director Hideo aia game, Snatcher. 15 there any connection between the two games? НК: You should probably forget about that, since these are totally different worlds. | always dreamed of having a remote- controlled robot in MGS, but we never had enough memory to actually do it. But now with PS3, we can finally pull it off. EGM: In the trailer we see Snake fighting enemy troops in a city. Will there be bystanders in the final game? HK: Yes, there will be inno- cent people in the game, just not in the trailer, since we didn’t have time to show that many people onscreen. In the previous games, Snake infiltrates enemy facilities, so from his point of view, anyone inside of there is a bad guy. And from the bad guys’ perspective, Snake is the bad guy. So, this time, the battlefield is vast and varied. For example, imagine that Snake has teamed up with country C. And he goes into a battle where country A and country B are fighting and Snake is kind of neu- tral. So, in that situation, Snake’s mission might be to sneak in and get something. It's possible that he could get in and complete his mission with neither side ever finding him. Or, if he's not success- ful and gets spotted by country A, then he’ll have to fight against them. And of course, country B could also spot him, and then they'd fight him...so then it’s possible for both of those countries to become your enemies. There’s also a strategy at work where if the item you need is in the area con- trolled by country A, you might team up with them to make it very easy to get the item. Of course, if you become their ally, you’ll have to fight alongside them against their enemies. Or another strate- gy is that Snake can wait until the war between A and B is over and then get the item. Of course, | doubt anyone will play that way. So, the new thing is that Snake will definitely have to go to the battle- field, and he will have the opportunity to interfere with the war, and that interfer- ence will affect the next stages. This is the new plot. EGM: Is it your intention to make this a more open-ended adventure? HK: Well, there is still only one main story line, but heading toward that ending, you will alter the circumstances along the way. Here’s an example: When you play ina battlefield with country A and B at war and Snake allies with country A and then destroys country B, in the next stage, there was supposed to an ongoing war between A and B, but now that will not occur. EGM: Now that Snake is older, will that change the gameplay? We see him injecting himself in the trailer... HK: Well, we don't want to cause the players a lot of stressful upkeep, but the player does have to be Snake. And our intention of Snake is an old man still try- ing to be a hero. There is something else that we're thinking about that's actually relevant, but we can't quite tell you. | want you to know that Snake is not mere- ly just an old man.... 4% WWW.BLOG.KONAMI.JP/GS/HIDEOBLOG_E/. EXPECT UPDATES ABOUT HIS PROJECTS, PHILOSOPHIES, AND LUNCH CRAVINGS.... ELECTRONIC GAMING MONTHLY ° www.1UP.com • 31 ET A TASTE 0 . NO LOAD TIMES LESE EE 27” customiz pyr 100 апа TRIC - all in game Blood Crude Humor Language Suggestive Themes 2 W 7 Violence y % IE. ESRB CONTENT RATING — www.esrb.org | PlayStation.2 Eie Ls in the vast “bust NEW! mind-blowing x8OX X 36 qamnespy | кө Tony Hawk's American Wasteland © 2005 Activision Publishing. Inc. Ac S a re on Publishing, Inc. All rights reserved. Tony Hawk is a registered trademark of Tony Hawk, Inc. Developed by Neversoft Entertainment, Inc. "PlayStation" and the "PS" F / Computer Entertainment Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. Л rights r d. Online play requii nternet connection and Memory Card (8! tation 2) (each sold separately). The Online icon is a trademark of Sony Computer Entertainment Ате Inc. TM, ® and Nintendo samed аге tr arks of Nintendo. © 2001 Nintendo. M 0 box, Xbox 360, Xt ive, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U r other countries. All rights re: The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the property of their respective owners unlimited SKATING ACTIVISION. activision.com Б AFTERTHOUGHTS: : THE LEAGUE Talking X's and O's with the makers of mature-rated football ar fights, gambling, late-night visits from some prostitutes— sounds more like Grand Theft Auto than a pro football game. But those are just some of the ways that Blitz: The League (PS2/XB), Midway's arcade-rich (and unlicensed) gridiron title, deviates from the genre norm. We spoke with Blitz Lead Designer and EGM alum Kraig Kujawa about how being freed from the МҒІ:5 shackles allowed his team to make the sports game they've always wanted to...both on and off the field. --Вгуап Intihar EGM: Who do think the game's non-Madden antics would shock more: a football mom or legendary coach Vince Lombardi? | would definitely say a football mom. A lot of those cleaner, more sterile [football] titles shy away from any- thing controversial, so a football mom might be surprised that B/itz actually tackles these issues. But I don't think she's going to be surprised that this kind of stuff actually hap- pens in football. Vince Lombardi's a tough ass; maybe some of this stuff wouldn't happen on his team. EGM: Yeah, Lombardi probably wouldn't stand for a player pretending to piss on the goalpost. Which taunts didn't make it into the final game? We had some stuff that involved your sister and daughter. [Laughs] Let me put it this way: We're doing something completely different, and we have some really crazy stuff [in the game]. You have [the Lawrence Taylor character] sacking the quarterback and saying, “Turn over, bitch, | like it from the back." And at that point, we're like, “ОК. We've sort of hit that line. People get it. Let's just see what the reaction is. and then maybe we'll put in some of the other stuff." EGM: Blitz quarterback Mike Mexico is a dead ringer for NFL superstar Michael Vick...and pokes fun at his rumored sex- capade. Any other NFL players inspire those in your game? Tito Moss is a good Terrell Owens clone, if you hear some of the stuff he says. And then there's another guy who's a very *me- too" sort of player. And if you don't feed him the ball, he—in sort of a Keyshawn Johnson way—will start to get pissed at the quarterback. EGM: Hall of Famer Lawrence Taylor plays the Quentin Sands role, your main adversary in Blitz. Did he have some good stories about his glory days? The Joe Theismann story was kind of crazy. When we talked to LT about it, he told us how he called the guy in the hospital, and Theismann was like, "Yeah, you got me pretty good." And LT told him, "Yeah, you're lucky. | usu- ally don't do anything е, 6 < T ST = По an Internet search for “Michael Vick” and “Mike Mexico” and you'll quickly learn the hilarious connection. ж. >> ELECTRONIC ARTS CONFIRMED THAT A SEQ 34» ELECTRONIC GAMING MONTHLY • www.1UP.com i half-assed.” And he’s referring to only breaking one leg instead of two. EGM: Late in the cam- paign mode, Quentin Sands plays really dirty. Can you exact revenge on that cheap-shot artist? І knew when we put this in that maybe only 10 percent of people would see it, and that's kind of a bummer. So I'm really glad to answer this question. In the champi- onship game, you can do something that you can’t do throughout the game, and that’s injure the defensive player with an unleash [move]. So if you can perform any unleash move on Sands—like a QB evade, or ball-carrier stiff- arm or juke— you can injure Sands and get an extra piece of the story line. It’s very tough to do, though. EGM: The cut-scenes were a long ways from earning an Emmy. Are we being too picky for a sports game? That's a valid point. | think one thing that might have contributed to that feeling is that we have over 25 minutes of cut-scenes. And I think we were really trying to make it so you got a little bit [of story] every game, but I think some scenes ended up being too short. Next time, we'll probably have more interac- tivity within the story, and probably do bigger yet less frequent chunks. EGM: Players in the game can take “pills” and *juice." Did anybody on the development team try out some similar sub- stances? You know, for research purposes? [Laughs] I'll put it to you this way—t did . alot of research for [the game's] bar scene. Î But we have some other shady characters FF on staff who may have done a couple of things here and there, but not so much that they'll admit to. O THIS YEAR'S UNDERWHELMING FIFA STREET IS CURRENTLY IN DEVELOPMENT. ... >= 2 Qz 27 perfectdarkzero.com Microsoft gamexXstudios: & RARE www.estb.org Language Violence Ə1Ə1SI6ƏJ1 Jayzie ase 060) әлі] о1ҙе104102 230501214 6002 O ESRB CONTENT RATING (») press start Source: NPD TRSTS Video Games Service. Call (516) 625-6190 for questions regarding this list. E SALES CHARTS BEST-SELLING GAMES John Madden loves being on top. 1 Madden NFL 06 ° PS2 • EA Sports FOR SEPTEMBER NBA Live 06 NASCAR 06: Total Team Control Tiger Woods PGA Tour 06 X-Men Legends ІІ: ROA NCAA Football 06 Burnout Revenge Star Wars Battlefront Incredible Hulk: Ultimate Dest. Mortal Kombat: Shaolin Monks XB0X 12 | NBA Live 06 • PS2 • EA Sports 3 | Mario Superstar Baseball • GC е Nintendo 4| Madden NFL 06 * XB * EA Sports 5 E Six: Lockdown • XB • Ubisoft Madden NFL 06 - 6 | NASCAR 06: Total Team Control * PS2 * EA Sports Rainbow Six: Lockdown Burnout Revenge 7| Tiger Woods PGA Tour 06 e PS2 e EA Sports NBA Live 06 X-Men Legends 11: ROA 18 ww Day of Reckoning 2 • GC « THQ Ninja Gaiden 9 | Nintendogs: Chihuahua and Friends • DS • Nintendo Tiger Woods PGA Tour 06 NASCAR 06: Total Team Control Incredible Hulk: Ultimate Dest. 10| Burnout Revenge • XB • EA Mortal Kombat: Shaolin Monks Mario Superstar Baseball WWE Day of Reckoning 2 Sonic Gems Collection Madden NFL 06 Super Mario Sunshine Pokémon Colosseum Super Smash Bros. Melee The Legend of Zelda: Wind Waker Incredible Hulk: Ultimate Dest. Pokémon XD: Gale of Darkness HEAD TO INSOMNIACGAMES.COM AND READ THE PREQUEL WEB COMIC TO THE RECENTLY RELEASED RATCHET: DEADLOCKED (PS2).... 36 • ELECTRONIC GAMING MONTHLY • www.1UP.com RENTAL FOR THE WEEK ENDING 10/09/05 Nintendogs: Chihuahua ° DS Madden NFL 06 е PSP Nintendogs: Labrador ° DS Nintendogs: Dachshund ° DS Pokémon Emerald е GBA Advance Wars: Dual Strike • DS Burnout Legends • PSP Yu-Gi-Oh! Nightmare Trou. е PSP Namco Museum Battle Coll. « PSP Lego Star Wars • СВА P АС, BAN Ultimate Spider-Man • PS2 Madden NFL 06 е Р52 Burnout Revenge е PS2 МВА 2К6 е Р52 Ultimate Spider-Man • ХВ X-Men Legends Il: ROA • PS2 Madden NFL 06 е XB Burnout Revenge ° XB Incredible Hulk: Ult. Dest. е PS2 МВА 2К6 ° ХВ Source: Blockbuster Video WHAT'S UP AT EGM.1UP.COM Sometimes, we’ve got so much to say that it won't all fit on the blessed printed page. That's when we turn to our cohorts at 1UP.com, who post additional content at the above-mentioned website. Go there now to read our interview with EA Vice President Neil Young, in which he discusses the compa- ny's recent partnership with Steven Spielberg and how the movie director has a thing for the PS2 cult classic Ico. CHEATS.1UP.COM Don't be mistaken; this ain't where you go to indulge your nefarious side and cheat on your significant other. That's a different site alto- gether. At this URL, you can figure out how to get around that mon- ster that's been troubling you for so long on your quest to get with the hottie in danger. Featured Club: 30-plus Single Gamers We know you're out there. You're reading this alone. You've got a profile on several different dating sites. You're tired of hiding your racks of videogame consoles and action figures when it's time to show someone your place. Start off on the right foot and meet someone fully realized and at peace with their playful side at 30plus-singles-club.1UP.com. Featured Blog: Viva la Liberante It's the brisk new flavor that's a lit- tle bit sunshine, a little bit salsa. While some groups champion women's rights, the rainforest, or products that haven't been tested by pumping kittens full of shampoo, Liberante believes in one thing and one thing only: Schweppervescence. Go. Now. Liberante.1UP.com. YOU BE SERIOUS! Five famous designers rehabilitate the world's most boring games he edutainment games that, back in our grade school days, taught us how to spell Connecticut and carry the zero have come a long way. Taking cues from military combat simulators, these so- called serious games now aim to simulate political conflicts, business deals, and the all-out action of the daily corporate grind. Not surprising- ly, most of these specialized PC titles would put console gamers to sleep the second they started playing, so we tasked developers with punching up a particularly boring selection. And, yes, all these “games” are real. —Robert Ashley 38 • ELECTRONIC GAMING MONTHLY e www.1UP.com >> ELECTRONIC ARTS HAS ACQUIRED THE RIGHTS TO MAKE GAMES BASED ON THE LONG-R = | ЖУЛ UNNING ANIMATED TELEVISION SERIES gm > J ` “Н could be worse, Ken—you could be in Sim Insurance Salesman.” Original developer: SimuLearn Like a long staff meeting at the big conference table, but without the doughnuts, Virtual Leader teaches managers how to squash the hopes and dreams of worker bees. Well, not exactly. You learn to keep them happy and productive, sort of like The Sims meets Office Space. Gauge the emo- tional state of your underlings by reading over 200 possible body gestures, so next time the mail room guy urinates in the coffeemaker, you'll know whether to fire him or give him a raise. “First, all employees in the game should be armed. Weapons can be concealed or visible and widely varied—from damage-over-time devices (rabid squirrel in pocket) to giblet-makers (shoulder-mounted rocket). Having everyone packing heat means you'll need to be more careful when interpreting body language. Is that employee really upset? Should you have purchased full body armor before castigating your assistant for missing | that deadline? Is that an evil ‘I'm going to kill you...literally’ smile or just a ‘don’t worry, ІЛІ ' only stab you in the leg’ smile? But to make things more interesting, each employee should have a unique psychosis. Perhaps Linda has a real problem with paper clips. it you give her a report that's clipped instead of stapled, you're going to lose an eye to her switchblade. Or Maybe Bill thinks he's female...on Tuesdays and Thursdays. Tell a sexist joke on the wrong day and— blam!—you better have life insurance." —Ted Price, President of Ratchet & Clank developer Insomniac ЖІ ТНЕ A Force Original developer: BreakAway Games The serious specifics: "Teach the children well," saith Crosby, Stills, Nash, Young, and this here war game—err, make that antiwar game. Though the brace-for-police- baton-impact button probably won't replace the fire button anytime soon, A Force More Powerful still gives peace a chance by forcing the player to find nonviolent solutions to military conflicts. Taking its scenarios from the pages of recent history, Force explores the possibilities of not letting Dr. Strangelove types make foreign-policy decisions. Patchouli oil and hemp clothing sold separately. Let's polish this turd: "Let's make it a whole country sim- ulator, with millions of relatively intelligent А.1.5 that we must sway to our faction through various nonviolent means. Our enemy is a corrupt faction that would be dev- astating to the local populous should it win popular opin- ion. So, to start, the player seeds the media with a bit of slander aimed at the good faction—while leading the pop- ulation to believe that the dark side is actually trying to launch the smear campaign. Popularity swings a tad toward our side, and it's only improved when our faction helps a neighboring disaster-prone country with relief aid. "Now it's time to turn up the heat and get a major gov- ernment body or two to go on strike. Hmm...how about the folks licensed to deliver liquor, and then the trash collec- tors, and then the mail force. | press the go-on-strike-now button (you know, the one right next to the win button). Time for the real nail in the coffin: We infiltrate people into the government and have them do something completely unacceptable—something so outrageous that the general population will have to force an impeachment. We make the current government outlaw videogames! Now the sober, garbage-ridden, no- 2, mail-havin' oppressed masses 8 simply have to act. Of course, 2771 they will side with our group— you know, the ones that э», Y - promised to clean up the trash 1 7) and continued to help the ) neighboring country out of its / disaster. That country just hap- | pens to reward our lovely land | with plenty of good single malt— | ‚ү its best export. And now that 4 we've restored the mail and , A" X legalized games, all our loving ; , country-folk can once again get their latest copies of EGM in the mail—the real reason peace has returned to the land." --Кеп Lobb, manager of the Microsoft studio overseeing Perfect Dark Zero T Virtual U Original developer: Enlight Software The serious specifics: From massaging the egos of self-impor- tant professors to keeping the football team off steroids (on paper, at least) to sweeping the latest frat-boy alcohol-poisoning incident under the rug, university administrators have a lot on their plates. That's where Virtual U comes in. Like a collegiate SimCity, this simulation forces you to make decisions at every level of your virtual school, from the number of parking permits issued to the salaries of basketball coaches. It might take a PhD just to understand the instruction booklet. Let's polish this turd: Higher education's mask of quiet dignity has fallen away, and now we see these viper pits as the for-profit enterprises they really are. Why not reward the players of Virtual U in a fashion similar to their real-world counter- parts...with slave girls and mountains of cocaine! virtual U players will be able to visit each other's campuses and show off their ill-gotten booty. After all, a little personal customization (even in a game with dry subject matter) is great for hooking people into the overall mechanic." —Nate Fox, game designer with Sly Cooper developer Sucker Punch | Objection! Original developer: TransMedia The serious specifics: Imagine the fun and funny courtroom DS es | еме game Phoenix Wright: Ace Attorney, but replace its modern = = graphics with those of a text adventure circa 1986. 0h, and instead of memorizing a few trivial details, try reading a shelfful of encyclopedia-size law books, and then use that knowledge to win simulated court cases. The Objection! series of law-educa- tion games is so hardcore, you can customize it for the different legal codes of all 50 states. Sadly, winning court cases in the game won't earn you a night of cocaine and hooker-fueled debauchery, a Jaguar X-type, or a trophy wife in the suburbs. So much for realism. Let's polish this turd: *How about if it was called Guilty! instead, and you play a lawyer who has to do whatever it takes to get your guilty clients off the hook—and as far from the electric chair as possible. (Sounds like a cool “game over" screen already.) You could place a guy on the jury to rig its vote, then threaten or just plain beat up witnesses for the prosecu- š tion. This could be much more fun and probably a better training ground for would-be lawyers. Lie on the stand, bribe witnesses, and cheat and steal to get the only verdict worth getting. He's dead-to-rights guilty with ‘I did it’ writ- ten all over his face—do you have what it takes to get him off?" —Alex Ward, creative director of Burnout 3 developer Criterion Straight Shooter Original developer: Games2Train.com The serious specifics: Most of us have been forced to sit through a low-budget job-training video steeped in that glorious combination of '80s video-camera technology and sales-strategy acronyms (wait, what does T.E.A.M.W.O.R.K. stand for again?). The makers of Straight Shooter thought, “You know what would make those videos better? If they were first-person shooters." Roam the airports and hotels of the business world in search of clients. Along the way you'll zap "problems" with “ideas.” Hey—just like Halo! Let's polish this turd: “I'm thinking something along the lines of Knights of the Old Republic meets Glengarry Glen Ross. Break through clients’ defenses with intimidation, mass mailings, double talk, or the ol’ bait and switch. or play nice—win them over with your winning smile. Go for a 'stealth sale' and recruit them into your word-of-mouth sales force to fight alongside you through the rest of the game. Perfect for the Revolution's motion-sensing controller for full control over the deadly Firm Handshake." —Zak McClendon, game designer at Crystal Dynamics hı / | * SIMPSONS. THE FIRST TITLE BASED ON THE LICENSE IS SLATED FOR THE NEXT-GEN CONSOLES, BUT THAT'S ALL EA WILL TELL US. D'OH! ELECTRONIC GAMING MONTHLY • www.1UP.com • 39 (>) press start OVERHEARD They say it, we write it, you read it че CENE *| view Tony Hawk as a franchise that we should EVERRTHING, be exploiting every year forever. | don’t see any reason why we can’t.” —Activision CEO Robert “Bobby” Kotick “The end goal is that players at the end of the game are actually because we’ve done our job so well.” —God of War designer David Jaffe comments on his next project, a PSP game answering the question that our company was founded — Space marine Portman from the Doom movie, on ы ап early favorite for a Best Screenplay Oscar в —EA LA's general manager, Neil Young, who announced a partnership with Director Steven Spielberg, also wants in on the crying game zı, “1 think £ +a you all м “ , i EF L $ ь 4 PEN. > recog- | Don't kid yourself—you’re gonna see more Є e = са nize | based around that controller than you could ever possibly imagine.” wi % je: IF | —Epic Vice President Mark Rein di: the motion-sensing controller for b à > this: It S а | Nintendo's Revolution onse posu ii d nes а сы systems ы, “ >” ‹ { ene PENNY ARCADE WWW.PENNY-ARCADE.COM NOVIE DiayEr that Some little bastard crawled all ‚з over him Por about ten minutes, and That's the God's honest. also plays some music. Did you hear then — I $*** you nob — stabbed нім What have I been saying about КУЗ what happened No! What right in his Special magical these things, huh? —-Peter Moore, corporate vice president 50 Bob? h appened bo weak p oinb. for Xbox, holding up a PSP to an Bob? audience at the Digital Life electronics ні show in New York City. He was demon- strating how the Xbox 360 can stream music from Sony's handheld "We're trying to erase the first one from peo- E es = ples memories.” | 5 7 m ; ЖАҚ, A — —House of the Dead 2: Dead Aim x © = E 5 Е ç x Е 5 5 g = 8 š © actress Emmanuelle Vaugier talks about how great the first movie was QUOTATION SOURCES FROM TOP TO BOTTOM, STARTING WITH LEFT COLUMN: DOOM, EGM, SCIFI.COM, THESTREET.COM, MTV.COM, MTV.COM, IGN LIVE NEXT-GEN PANEL >> SPEAKING OF THE DOOM MOVIE, SOME CAST MEMBERS (BUT NOT THE ROCK) ARE UNDER CONTRACT FOR A (STRAGIHT TO VIDEO?) SEQUEL... >> 40 • ELECTRONIC GAMING MONTHLY • www.1UP.com Blood Intense Violence E D d Fm PlayStation.@ X & gee Mates Use of Drugs and Alcohol A ФАСО COMBAWY в XBox i A: Sexual Themes x< Strong Language The R, logo is a registered trademark of Take-Two Interactive Software Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in tho US and/or in other countries and under license from Microsoft. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are properties of their respective owners. The Warriors (% & © 2005 Paramount Pictures. АП Rights Reserved. GUITAR 0 Backstage with the producer who rawks t's official. We've spoken with Ж the producer of Guitar Hero and requested Led Zeppelin’s “Stairway to Heaven” for the sequel. Read on for our backstage tour with John Tam, producer at publisher RedOctane, who tells us all about mak- ing the game that uses a guitar con- troller to fulfill even a gamer-klutz's rock star dreams. —Jennifer Tsao EGM: Your song lineup is hot, but a bunch of stuff's missing. Fill us in. John Tam: A lot of songs never made it through approvals because we just never heard back. Or we may have thought that certain songs may not have played well in terms of gameplay. Where "Stairway to Heaven" didn't make it into the game, Deep Purple's "Smoke on the Water" did. We only had 30 slots for licensed music. That was what was budgeted in. EGMI: What specific songs were you bummed you couldn't get? JT: “Back in Black" by AC/DC was one of the ones we tried hardest to get. There were a number of Van Halen songs we were trying to get. The first prototype of 42 • ELECTRONIC GAMING MONTHLY • www.1UP.com the game was actually Weezer's “Dope Nose.” EGM: And...? Weezer rocks! What the hell happened? JT: They never got back to us! They just didn't get it.... It's so frustrating to sit on something that you totally believe in, and either the artist or someone in between [us and them] doesn’t get it. We had Velvet Revolver. We had Van Halen. We had these songs authored into the game. But they just never showed up in licensing. It was really sad that a lot of people didn’t get it. EGM: Could that change now that the game is out? JT: One of our dreams is that someone goes up to Eddie Van Halen and says, “Hey, my kid’s playing this game called Guitar Hero. Why aren’t you in the game?” A lot of people just ignored us or didn’t respond or we were below their budget. But we think the next round of licensing is going to be so much easier. This game teaches another level of appreciation for rock, and we think that once it gets out there, people will realize that. If this game does well, we want to increase the budget with Guitar Hero 2. EGM: What’s the strangest thing you’ve seen someone do while playing this game? JT: A lot of moaning and groaning. The funniest reaction is when people really get into it and they want to start living out that rock star dream. Everybody’s jumped around their living room and jumped off their couch and played air guitar, of course, but the funniest thing is that when they do it playing Guitar Hero, they start missing notes because they’re so busy trying to look cool. EGM: Have you started teasing your hair and wearing studded leather belts to work now? JT: A lot of people here were already into that lifestyle. We see guys carrying the gui- tar [controller] on their backs around the office, unplugged. We're like, “What are you doing?” They think it's cool. EGM: OK, who would rock harder: Ronnie James Dio circa 1983's Holy Diver, or Yngwie Malmsteen circa right now? JT: Who was that second опе? E Guitar Hero producer John Tam told us the game prototype looked like Pong—and he x gon wasn’t kidding (above). The game in its final С state (below) looks suitably more pyrotechnic. (Left) An early concept sketch for Guitar Hero. EGM: Never mind. Next question: The guitar con- troller's complete lack of a flamethrower attach- ment is unfortunate. What happened there? JT: Well...it's not...uh...rated for fire resis- tance. That's probably the main issue. EGM: We have one more VIP request from EGM: Europe's “The Final Countdown.” JT: Huh? EGM: Oh god. JT: Europe? EGM: [Sings] "It's the final count- dooooooown....” JT: Wait, let me yell it across to a couple guys on the team. [Covers phone] They say, “That song’s more keyboard driven.” EGM: Nice recovery. So can we blame you person- ally if your game causes the return of air guitar? JT: We believe that, with Guitar Hero, air gui- tar is dead. But yeah, you can blame us. жй SQUARE ENIX HAS PUSHED BACK THE RELEASE OF ITS CG MOVIE FINAL FANTASY VII: ADVENT CHILDREN (PSP/DVD) ТО JANUARY 2006€. ... i play. i win. i gloat. i kick back. i catch a movie. i hear some tunes. all thanks to one little card. Turn your PSP" (PlayStation? Portable) handheld entertainment device into a fully loaded multimedia machine. How? With a SanDisk? memory card. It gives you the power to play Á сл = ES = = m = e ж = ul 22 а R ro = =) 2 a music, view pictures, watch movies and of course save countless game data, all with one IZ/PICUes device. It's the undisputed champion of flash memory, relied on more than any other. mV y NY WWW.SANDISK.COM/GAMECARDS Memory Stick PRO Duo" SanDisk. STORE YOUR WORLD IN OURS™ tification he listed Е L 1 ТЕ a а and Soviet weapons: 40 authentic land, air and sea vehicles including AHI Cobra Helicopter and М1А1 Abrams tank. “ONE OF THE FINEST WAR GAMES OF ALL TIME.” -xvox wort Visit www.esrb.org pe X*eox for updated rating : - 1 NZ t information. ONLINE ENABLED © 2001-2005 Bohemia Interactive Studio. All rights reserved. Bohemia Interactive and Bohemia Interactive logo are trademarks owned by Bohemia Interactive Studio. “Codemasters” and the Codemasters fixo: are registered trademarks owned by Codemasters. "Operation Flashpoint"TM, "Operation Flashpoint: Cold War Crisis" TM, "Red Hammer" TM “Operation Flashpoint: Resistance" TM and "GENIUS AT PLAY"TM are trademarks of Codemasters. All other copyrights or trademarks are the property of their respective owners. Developed by Bohemia Interactive Studio. Published by Codemasters. Microsoft, Xbox, Xbox Live, and the Xbox and Xbox Live logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. AH64D Apache Longbow image: © Crown Copyright/MOD, image from www.photos.mod.uk. © Crown Copyright/MOD, image from www.photos.mod.uk. Reproduced with the permission of the Controller of Her Majesty's Stationery Office. M1A1 Abrams image: © 2005 United States Department of Defense. A AN INFANTRY SOLDIER SNIPER MACHINE GUNNER MEDIC TANK COMMANDER PILOT SPECIAL OPS \ Se "Ñ ЕНЕ. ر‎ LASHPOINT Total military realisn from erunt, to US commander; drive tanks, troopcarriers, pilot military helicopters In the depths of the Cold War, join or take aim as a sniper. US forces to fight а Soviet invasion AS CLOSE Т9 WAR AS YOU EVER WANT TO GET. www.codemasters.com/flashpoint Codemasters (Á GENIUS AT PLAY Ç 1 )Bohemia d Z Interactive TAKE THIS JOB: Our monthly look at the jobs you want— with tips from the guys who have them ` McMANUS' DETAILS Experience: Six years in the industry Notable games: Star Wars Battlegrounds, Indiana Jones and the Emperor's Tomb, Star Wars Republic Commando, and Tomb Raider: Legend Salary range: $50,000 to $100,000-plus Recommended education: McManus studied graphic design in school but says any sort of art background is really helpful. “Of course, since you can now go to a school to be a game designer, that’s probably your best bet,” he says. Location of most jobs: West Coast— with some exceptions, like Austin, TX Current level of demand: Medium Someone who looks at an outline of a story, takes specific elements and sec- much of his time is spent walking tions of that story, and creates gameplay around and checking in with people— >> IN A RECENT FINANCIAL REPORT, ROCKSTAR STATED THAT IT HAS PLANS TO RELEASE ANOTHER GRAND THEFT AUTO FOR PSP IN 2006.... >> 46 * ELECTRONIC GAMING MONTHLY * www.1UP.com from them. Beyond that, the job’s also seeing how far along certain in-game encounters are and whether they actual- ly work. The job also involves a lot of sit- ting at his desk and playing things on the fly to see if they function the way he envisioned. Before any of this, in the early preproduction days, most of McManus’ time is spent in meetings and creating design plans. about creating the moment-to-moment gameplay—the players' path as well as most everything they will see and do in the level are shepherded by the level designer. The gig also involves working with artists and programmers quite a bit to make sure things (like the difficulty) are ramped properly. Essentially, level designers create what players experi- ence when they pick up the controller. Six years ago, McManus was in graphic design when he expressed an interest in getting into games to his brother, who was already a tester. “It wasn’t as tough as it might be today,” says McManus. “At that time it was still somewhat early. Games were big, but not like they are now.” Still, with what McManus calls “creative cover letters and creative résumés,” you too can get your foot in the door. —Evan Shamoon “Depends what stage—but first thing is always coffee,” says McManus. After checking e-mail and the database to make sure no fires need putting out, he spends a lot of time playing through his level, implementing new features, and meeting with the level team. In fact, TOOLS OF HIS TRADE Essential software The team uses modeling program 3D Studio Max to build Lara Croft’s world, “so | use it to adjust objects, enemy placement, stuff like that,” McManus says. Perforce, meanwhile, is a soft- ware tool that tracks his progress. “If we've managed to fix something,” he says, "other people need to be able to see what we've done." Апу inspiration Fantasy-art collec- tions such this Spectrum book “get my mind moving a little bit,” says McManus. “The page ! was looking at had a great headdress- looking piece. It's inspirational." Photographs by Michael Sexton Chart attack McManus first charts out levels with a pro- gram called SketchUp. It maps out not only the level's layout but also what happens in each room. War fare McManus has been leafing through the Jane's series of weaponry guidebooks for combat ideas in Tomb Raider: Legend. It covers handguns, Kx " rifles—and pretty much every- 2 м = thing else. “Kinda like an encyclo- : COMPO. pedia of weapons," he says. С -OSER . cau cce e t оғ Power (9% — У Mess with me, you-mess with all of me, hi You are Kamao. Morph into 10 different formidable elemental warriors at will: t ы-у), i Explore enchanted lands/Then crush, clobbér, chat, freeze, elude. ensnares ` \ X Um and destroy the evil boss Thorm and his minions. Only you have the power 10 ^ | > ( restore peace-to the Ringdom. Make-that, several.powers... Kameo.com Š py 2 = 4- S ы EON : X ۹ Ф Microsoft XBOX Ne ASS МЫ IS 1 Violence L DSa PELIS TER | fN [A b 5% ; ^ NE ait QE: : ESRB CONTENT Ж АЛЛ X m vx Š Wa. E ES х | Q im SSE RES ате | 2005 Microsoft Corporation. All rights reserved. Micrasoft;Elements of Power, Kameo, the Microsoft GatmeiStudios одо аге, thé Bare 1990, Xbox, Xbox 360, the Xbok logos, Xbox Liye Jana thes bok" Live logo are either registered trademarks or trademarks ofMicrosoft Corporation or Rare-Limited imthe: United States and/or other countries, Rare-timited is a subsidiaty of Microsoft Gorporatíol б (>) press start SOUNIDOW! THE TOP 10 і DR at his is it. Well, almost it. We’re one issue away from our 200th magazine, and before that magical moment of ink- stained fingertips, blistered thumbs, and spontaneous fits of hugging happens, why not take the house lights down a notch and contem- plate the 10 lowest-scoring games in EGM history? We had to actually play ’em for hours and hours—will it kill you just to read a few words about them? Possibly yes. (All games are reviewed using a 10-point scale. In the case of a tie, we’re ranking newer games lower than older games, because people should know better by now.) В ге» [^ ЫД; Score: PS1 ° Ubisoft ° EGM #138 (Jan. 2001) History will show that Batman Beyond did its damnedest to uphold the formerly great tradition of superhero videogames that totally sucked ass. Inspired low points include the com- plete lack of a save feature, and jumping vacuums that fire lasers. Developers of Catwoman 2, class is now in session. GBC • Bam! • EGM #139 (Feb. 2001) The best thing our reviewer had to say E about this brand-name-embossed P.0.S. is that the cart had a battery a backup, so you could save without = having to enter a 16-digit code. And people wonder why (some) girls don’t like the videogames. N Dreamcast ° Simon & Schuster ° EGM #139 (Feb. 2001) This may have been a big hit with militant Marxists, but Beat Up's parody-with- fisticuffs twist on Regis Philbin’s horrible game show is probably even worse than you can imagine, depending on the power of your particular imagination. As reviewer Greg Sewart put it, “Go into your local retailer, stand in front of the game, and direct people away. Wear a big sign.” Score: Powerpuff Girls: Bad Mojo Jojo GBC * Bam! * EGM #139 (Feb. 2001) Just another Powerpuff Girls game. (Editor’s note: To make this inside joke a no-longer- funny outside joke, it’s a ref- erence to 1985 U.S. National Video Game Team member Donn Nauert’s review of Flying Dragon in EGM #2, which reads as follows, in its glorious entirety: “Just another karate game.”) Score: 1.0 Take-Two % EGM #144 (July 2001) You’d think that a game called KISS Pinball might have some actual music from the heavy- metal band included somewhere in there along with the totally crappy pinball. Nope. Consequently, we want our $10 back. Score: MICROSOFT'S PETER MOORE TOLD MTV.COM THAT DEVELOPER RARE (PERFECT DARK) WILL UNVEIL TWO NEW XBOX 360 GAMES IN '06.... 48» ELECTRONIC GAMING MONTHLY • www.1UP.com со-ор online play a e Go global with all-new | | Intuitive squad control | | The deadliest hotspots: urban, | over each operative | mountain and jungle eV "pe нн i. TS _ЫЄсыС—с—— In the war on terror, the battlefield is global and only one special'ops squad can protect the world’ ҮП, It’s up to you to lead this elite group through deadly missions againstan enemy fueled by hatred! ELS GAMES PCS ^ Language PC X LIVE P. PlayStation. ТЩ cm rne 4 Ee >< [ер тили Violence CD-ROM BROADBAND ONLY 2 САМЕ5 Conflict: Global Terror © and trademark 2005 SCi Games Ltd. ©2005 Take-Two Interactive Software, Inc. 2K Games is a wholly owned of Take-Two Interactive Software, Inc. 2K Games and the 2K Games logo are trademarks of Take-Two Interactive Software, Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection and Memory Card (8MB) (for PlayStation 2) (each sold separately). The online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft. Xbox. Xbox Live. the Live logo and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. The ratings icon is a trademark of the Entertainment Software Association. All other logos are the property of their respective owners. (>) press start THE TOP 10 WORST REVIEWE GBA e-Card е Nintendo ° ЕСІМ #163 (Feb. 2003) To this day, Executive Editor Mark MacDonald can be heard periodically shouting from the @ depths of his office, “Urban Champion was really not Ë completely terrible when it came out in 1984!" Perhaps, but it's still the worst Nintendo game ever published. PS2/XB ° Gathering ° EGM #184 (Nov. 2004) The thing about the Internet is that it almost completely removes all barriers between naked breasts and the people who wish to view naked breasts. The thing about The Guy Game is that it makes you play through 40-plus minutes of crap, memorizing dumb trivia questions the whole time, just to see a few fleeting seconds of tit. And you get to pay for it. We hate The Guy Game. Scores: PS1 ° Southpeak ° EGM #135 (Oct. 2000) DS • THQ ° EGM #187 (Jan. 2005) GBA * Midway * EGM #152 (Mar. 2002) Mortal Kombat Advance has been called a lot of things. Unplayable. Krap. A million times worse than all other bad fighting games put together. But it’s also the first title to ever receive a score of 0.0 from EGM—and that’s something you haters can never take away. Scores: 09 = as -F i» ea. J eq Whenever we begin to feel bad about scoring this “game” so low—it's basically the same idea as the handheld's PictoChat feature, except with less functionality and lame avatars you can play dress-up with—we just remember that some poor fools actually paid 20 of NOT QUITE HORRIBLE ENOUGH Тһе five games that, if only they’d tried a little harder, might have been something. PS1 ° Empire е p< EGM #138 (дап. 2001) Score: 1.5 PS1 ° Take-Two • EGM #133 (Aug. 2000) Score: 1.5 PS1 • Midway • EGM #135 (0ct. 2000) Score: 1.5 N64 e Ubisoft ° EGM #138 (Jan. 2001) Score: 1.5 GC • Кетсо • EGM #167 (June 2003) Scores: 1.5 ° 1.0 ° 2.0 00702000 ШЇ ӨК your real American dollars for it. And our hate burns again with the fury of a thousand suns. ih Scores: Bedrock Bowling doesn't feature any actual bowling; instead, you slide around a track and knock the occasional pin over while wonder- ing what you might have done in a former life to deserve this torture. So that's a problem. Score: YOU CAN NOW DOWNLOAD TWO FREE MULTIPLAYER MAPS VIA XBOX LIVE FOR THE FIRST-PERSON SHOOTER DOOM 3 (XB).... 50 • ELECTRONIC GAMING MONTHLY e www.1UP.com РТТ “2173 ра t М. еТорг ee E 2 DOUG after EB Games mail-in gift voucher when you purchase any of these three featured games by 2K Sports. Ba ЕСС > PR ы SES UE. 10 EB Games Май in Gift Voucher П NBA еке O NHL еке п Amped З МАМЕ: Mail this completed form along with your original sales receipt to: EB Games Rebate Center, 770 Pilot Road, Suite F, Las Vegas, NV 89119 ADDRESS: Savings will be sent in the form of an EB Games gift voucher. No cash will be issued. Gift voucher cannot be redeemed for cash except where prohibited by law. Gift vouchers are good toward future purchases at any EB Games, Electronics Boutique or EBX CITY: STATE: ZIP: in the U.S. or Puerto Rico. All incomplete forms will be discarded. EB Games is not responsible for lost and/or stolen mail-in and/or gift vouchers. Limit one per customer. Cannot be combined with any other offer or promotion. Not valid on previous pur- EMAIL: chases. Not valid on Pre-Played games. While supplies last. Selection may vary by store. No substitutions can be made. No rain checks will be issued. Some exclusions may apply. See Sales Associate for complete details. Typographical errors are not the ENTER YOUR EMAIL ADDRESS TO RECEIVE VOUCHER STATUS UPDATES, NEWS AND SPECIAL OFFERS. ‘esponsibility of EB Games. All items must be purchased on the same receipt. Offers valid 12/13/2005 to 12/27/2005 Must be postmarked by 1/10/06. Allow 4-6 weeks for delivery. ID: 4212 | PRODUCTS RANGE FROM EVERYONE ro TEEN CONTENT RATED BY || | —cE- 3 EEGAMES 5 electronics boutique We take games seriously www.ebgames.com SPORTS (>) press start FA ILIAR RING Move over Snake and Bejeweled! These console favorites are making their way onto cell phones. Are they worth your minutes? The Sims 2 EA Games Mobile The basics: Watch your little com- puter people go to the bathroom while you go to bathroom—how meta is that? The Sims 2 for cell phones is available in two versions: an online-enabled Connected Edition and a stan- dard one that doesn't link to the Net. Both come with new items just for mobile phones, plus a slimmed-down interface. The gimmick: The Connected Edition lets you download Sims from your PC version, play god on the go, and then upload them back to your PC or the Web, where you can trade them with other players. The verdict: This is the long-awaited final step in any Sims fan's descent into complete immersion into their pretend life. The Connected Edition makes a lot of sense, but the game's interface is awkward enough to make the unconnected version too limited and cumber- some to be worthwhile. Doom RPG Jamdat Mobile ГА 19 мен Тіояғ [)ооо5, B р (ETC (0519 Power:[98%: | * ETE acu Snor View Tiger Woods PGA Tour 06 EA Sports Mobile The basics: Cocrafted by Doom developer id Software and Fountainhead Entertainment, this role- playing shooter lets you rampage with 10 of the tradi- tional Doom weapons—including the BFG—through 10 levels and even offers an end-game URL that lets you track your performance. The gimmick: To make this classic shooter playable on the cellular level, the devel- opers converted it into a simple turn-based role- playing game, then packed it with elements fans of the series should enjoy. Like Pinky Demon. It even has all the same MIDI music and sound effects. 66,59 2547. W Henu пор The verdict: 10 is proud that Doom is so beloved across so many systems—and it should be. The turn-based running and gunning is surprisingly well done, and all the Doom sights and sounds make it a one-handed trip down memory lane. * Game prices vary based on the title and cell-phone carrier. 52 • ELECTRONIC GAMING MONTHLY ° www.1UP.com DON'T SEE YOUR FAVORITE GAME LISTED HERE? HALO, RATCHET & CLANK, AND DESTROY ALL HUMANS! WILL GO MOBILE NEXT YEAR.... The basics: Play with your choice of five famous golfers and courses as announcers whisper dramatically before every putt. It's styled after the handheld version of the game. The gimmick: From its courses to your golfer to club selection, PGA Tour 06 is highly customizable and littered with licensed icons, including Arnold Palmer and the titular Tiger. The developers also simplified the features of the hand- held game to make it more playable on a cell phone. The verdict: Simple pull-down/press- up swing mechanics provide a feel more realistic than what you'd get from a phony meter. Plus, now you can play with your putter on the bus and not get arrested. » 80936 eoo IN STORES NOW FOR (PLAYSTATIONEPORTABLE) SYSTEM MATURE 11+ Strong Language Blood and Gore لے لے‎ Strong Sexual Content | D B e UC PlayStation. Portable LX ® Use of Drugs Intense Violence CONTENT RATED BY ESRB ©2005 Rockstor Gomes, Inc. Rockstar Games, Rockstar North, the FR, logo, Grand Theft Auto and the Grond Theft Aulo logo ore trodemorks ond/ or registered trademarks of Take-Two Interactive Software, Inc. "PSP" is a trademark ond "PlayStation" and the "PS" Family logo ore registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo™ moy be endorse, condone or encourage this kind of behavior. required (sold separately). The content of this videogame is purely fictional, and is not intended to represent any actual person, business or organization. Any similarity between any character, dialogue, event or plot element of this game ond any actual person, business or organization is purely coincidental. The makers ond publishers of this videogame do not in опу way FAMILIAR RING сок, EA Games Mobile The basics: Rock on with your bad self with yet-to-be-announced licensed tunes as you race and chase through 42 challenges with eight customizable cars. The gimmick: Part of the appeal of the Need for Speed console version is the ability to pimp your ride and take it to the streets against friends. The mobile-phone ver- Sion offers half of that equation: You can customize your car, but you can only race against computer-con- trolled autos. The game also boasts eight vehicles licensed from real-world manufacturers. The verdict: It honestly looks and feels a bit like play- ing an old-ass OutRun arcade game that hasn't been taken care of and has very gummy control. Trying to race using your phone pad might be something you just have to get used to, but why subject yourself to any more road rage on your morning commute? 54 • ELECTRONIC GAMING MONTHLY • www.1UP.com NBA Live 06 EA Sports Mobile The basics: This baller boasts 3D graphics with a rotating camera and shows off 30 licensed NBA teams and real announcers' voices. The gimmick: For a game you play on your phone, the 3D visuals are sort of impres- sive. You get different anima- tions for slam dunks and jump shots starring all your favorite МВА players. The verdict: Basketball is an awfully intense sport to try to play on a cell phone's wonky keypad. We guarantee you'll get frustrated when your thumb slips and you end up foul- ing out at the buzzer. VU GAMES ANNOUNCED ITS UPCOMING GAME 50 CENT: BULLETPROOF (PS2/XB) WILL FEATURE 13 NEW SONGS AND REMIXES.... SOCOM: U.S. Navy Seals Mobile Recon Jamdat Mobile The basics: Armed WEALTH. with supertiny assault rifles and adorable C4 charges, you'll hide in shadows, snipe, and order your team around in eight mis- Sions. Each has a briefing and an in- game map to help your squad achieve its objectives. menu The gimmick: The 3D levels are pretty and somewhat interactive, and you'll even find vehicles you get to ride in and shoot from—hey, just like in SOCOM 3. The verdict: You have to give the game credit for being so ambitious—although the A.I. might be dumber than even the console version's. Still, this is probably the best you could ask for from SOCOM for your phone. ж —Kathleen Sanders (diera cano poly 1) Sugar, We're Goin' Down - poly? 850. - to = Xt СО 2) Naked poly7851 Toractivately you 3) Grind With Me poly7852 4) Candy Shop poly7853 s 5)Wake Me Up When September Ends poly7854 š 6)Tubular Bells (Exorcist Theme) poly7855 [1-2 Step - Ciara & Missy Elliott real5200 È 7) Wait (Whisper Song) poly7856 | Alicia Keys - Unbreakable real5201 i z б аат real5202 š 8) Listen To Your Heart poly7857 Back In Black - AC/DC real5203 4 z 9) Drop It Like It's Hot poly7858 Cold - Crossfade real§204 Í Anybody In There fun5580 | l'm A King - РС real5210. 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ZReniix 042152 " М Lovers And Friends - Lil Jon real5235 | Police Siren fun5595 | Laffy Taffy - D4L real225) | p ¿Sr Naked - Marques Houston real5236 | Rasta Santa fun5596 | Lighters Up - Lil’ Kim real5226 ihe rar TTE a dA ТИГ Ohio Is for... - Hawthorne Heights real5237 | Sleigh Bells fun5597 | Sittin Sidewayz - Paul Wall real5227 P The Crazy Frog - Psycho frog2756 Shake - Ying Yang Twins real5238 | Tarzan Yell fun5598 | Wake Me Up When... -Green Day — real5228 The Craz Frog - Original 11092757 Wait- - Ying Yang Twins real5239 Í We Wish You fun5599 Î We Be Burnin’ - Sean Paul m 72 a. { hear Voices .../ iS ~. ad they Hont Prefect ike YOU ‘Color Wallpaper Sy à Jamster! Monthly Plans 7% select Create Message in the menu type in the keyword of your favorite ringtones, OK | Need USED Contact our Customer Service: 866-856-JAMS or MfS famstericom ea DON'T РАМІСІ e= 2 Г; [ pics5t | | pic552 | Supported са carriers: Coe Cincinnati Bell* T-Mobile® Sprint? | | s | u | aa IF HANDSET DOES NOT SUPPORT CONTENT, NEXT BEST SUPPORTED CONTENT IS, ELIVERED! | шш low, Available for; How to download... В кы ШЕ не МАУ Коа нее Create Message Jamster! Crary Frog Message Inbox 0 „едва Club f (Voicemail 0 Free: 7а F Ha 00/01 1 | T go to inbox select link start save & enjoy! download (&) ріс567 for more details see manual of your mobile phone or visit www.jamster.com k Monthly Giant Plan ' credits for Monthly Jam Plan ? credits for Monthly Happy Plan ° credits for 3 Polyphonic Tones 8 Jamster! 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Normal messaging & data c m m pROOF ТНА ra MOTOROLA V180, V220, V300, V400; NOKIA 3100, 3595, 6010; SAMSUNG X426, X427, X427M; SIEMENS A56, CF62; 0; NOKIA 3100, 3595, 6010; SAMSUNG X426, X427, X427M; SIEMENS A56, CF62; SONY ERICSSON 1226, 1237; SOUND ; SAMSUNG X426, X427, X427M; SIEMENS A56, CF62; SONY ERICSSON 1226, 1237; COLOR WALLPAPERS: 16 64015, GIRLS MONEY x Money| | GIRLS (Money)? a MOTOROLA V180, V220, V300, V400; NOKIA 3100, 3595, 6010; SAMSUNG X426, X427, X427M; SIEMENS C61, CF62; SONY ERICSSON 1226, T237 - for more handset information visit www.jamster.com Sine, n y 10; SAMSUNG X426, X427, X427M; SIEMENS C61, CF62; SONY ERICSSON 1226, 1237; SCREENSAVERS: LG 64015; AU ARE EY EVIE move2251 E m m т. m mm ы РАЦ plans are subject to the Terms of Service available at www.jamster.com and ai B $5.99/month. Credits redeemable only at www.jamster. com. Not all | content is available under each plan. Plans are automatically renewed if not cancelled. You must be at least 18 years old or have your parent's permission to harges apply. A carrier data plan is required. Do not resend your order if you do not receive the product. To cancel your plan Send a text message "stop" to 75555. In case of questions please contact customer services at infofdjamster.com or call 866-856-JAMS. ------ (>) press start Some of this s” e’ve all got a weakness. Some fall victim to chocolate. Others simply can’t get enough of watching the boob tube. For me, it’s Dance Dance Revolution; turn on any edition and | suddenly think I’m the next Michael Jackson. No, not in that way, perv. Shoot me an e-mail at quartermann@ziffdavis.com, and tell me your Achilles heel. And now, on with the scuttlebutt.... —The Q Colossal happenings When | say that I’ve got some really big news for this issue, | mean it both literally and figuratively. Hopefully by now you've completed the greatness called Shadow of the Colossus, but believe me—that’s only the beginning of the ridiculously large creature hunting. I’m hearing that those artsy-fartsy developers are prepping a Shadow of the Colossus sequel for PlayStation 3. And here’s the kicker: You'll be able to tackle these colossi alongside a friend over the Internet. Nice, very nice indeed. Iron clad No year in gaming would be complete without playing as some comic-book F THE RUMOR MILL ж + ts even true heroes (or Mega Man...or Tony Hawk...or about 70 other peeps). And 2006 will be no different, as a game based оп the X-Men 3 flick will mutate your consoles next spring (expect Wolvie to play a major role in this one). But that's.not what has The Q all pumped: I’ve learned on good authority that the long-talked-about Iron Man game will head our way, too. And it's about damn time. Visually impaired The Q hates being the bearer of bad news, but it comes with the territory (at least that's what the rumormonger handbook says). During a recent powwow with a few well-known gamemakers, some discussed their hands-on time with early Revolution development kits. OK, here it goes: According to those fellas, the graphics that Nintendo's next-gen system can produce аге barely better than those on GameCube. Hey, sounds a lot like Xbox-Xbox 360. Killing spree They say things happen in threes, and apparently,'Guerrilla is taking that to heart. Right now, the Sony developer Has a trio of Killzone projects іп the works. I’m guessing one’s for PlayStation Portable, another's for PS3, and—from the looks of that Killzone footage shown earlier this year—a first-person shooter for PS7. That's right; don't believe Guerrilla's prerendered warfare. Old friends Just because Microsoft now owns developer Rare (of Perfect Dark fame) doesn’t mean the studio can’t make games for its former boss...as long as they are of the handheld variety. Rare is staffing up for two Nintendo DS projects, one of them being a Banjo Kazooie platformer. I'm still trying to figure out the other's identity, but dear God let's hope it's not a portable Grabbed by the Ghoulies. One of three Killzone titles currently in development. — E Burnout on an | iPod? Don't think so. ра 56.» ELECTRONIC GAMING MONTHLY • www.1UP.com >> PEEP 1UP.COM’S DOWNLOADS SECTION AND LEARN HOW TO LISTEN TO YOUR ( Is the release of Apple's Video iPod a sign that the company will eventually bring out a ver- Sion that plays games of DS or PSP quality? Sounds cool, but the suits on Wall Street certainly don't think it'll happen. “The iPod already has games on it, but like the PSP—which isn't a great ‘ music device because of the storage, interface, and ease of Р. ғ use issues—the iPod doesn't lend itself to be a great game ا“‎ Á: А player," says one member of the financial community. But as b MZ with all new Apple products, if it does becomes a reality, we probably won't know about the handheld until it lands on store shelves. йй | WN TUNES WHILE PLAYING GRAND THEFT AUTO FOR PSP... >> Lo ams = | Crude Humor Nin 8 Fantasy Violence Language Use of Tobacco ura LIVE IN YOUR WXRLD. BROADBAND ONLY PLAY IN OURS: www.jakx.playstation.com Jak X Combat Racing is a trademark of Sony Computer Entertainment America Inc. Created and developed by Naughty Dog, Inc. @2005 Sony Computer Entertainment America Inc. "PlaySt are registered trademarks of Sony Computer Entertainment Inc. “Live In Your World. Play In Ours? is a registered trademark of Sony Computer Entertainment America Inc. Online icon i Entertainment America Inc. Online play requires Internet connection, Network Adaptor (for PlayStatione2) or PlayStatione2 with internal network connector and Memory Card (8MB) (for PlayStat mil y logo k of Sony Computer separately). THE HOT 10 The cool stuff you tell your friends you discovered on your own GAME DOCK GAMETAP It's like a genie agreed to grant all the old videogames ever!" and he was like, “OK, it'll be just $15 a month and you'll need a PC with broadband." Deal! (No, you can't | wish for more wishes.) Check it | out at Gametap.com. you any wish and you said, “I want | ANIMAL CROSSING DIARY Head to animalcrossing- daily.blogspot.com and check out this hilariously twisted blog's dark spin on the innocent world of Nintendo games. “Рорру needs to be put to sleep.” HANDHELD FINAL FANTASY INVASION FFIV is on its way to the GBA on December 12, with FFV and FFVI due sometime after that. FF// is coming to the DS, and FFVII; Before Crisis will be on cell phones in the next year. With God as our witness, we'll never be bored waiting in line again. >> 58 • ELECTRONIC GAMING MONTHLY * www.1UP.com MAKING FUN ОҒ THE XBOX 3605 HUGE POWER SUPPLY Apparently, the Shaquille O'Neal-sized guy who designed the original ginormous Xbox pad still works in the hardware department at Microsoft. Seriously, the thing is huge and heavy as hell. VIRTUA FIGHTER 5 Arcade * 2006 A challenger comes.... dh THE IMPORT SHADOW OF THE COLOSSUS The Japanese version comes with a bonus disc featuring early footage of the game (that shows several riders taking down one of the giant | bosses—was it multiplayer?), plus a look at the original version of /co for the PS1. Yep, the PS1. ARMIES OF THE NIGHT Rockstar tips its hat to beat-em-up classic Double Dragon in this unlockable Warriors minigame. Beat every mission in the game and try the arcade machine at your hangout. | THE NEW PSP | HEADSET MIC Sure, it’s great for SOCOM: U.S. Navy SEALs Fireteam Bravo multiplayer chat, but we’re more excited about the inevitable hack that'll basically turn Sony's handheld into a free cell phone. E Cheap food, a Playland for exercise, and now free Wi-Fi access (at some locations) for online hand- held gaming. Why would you ever leave? MCDONALD'S >> 4 С traders 1 OUT OF EVERY 6 PSP™ (PlayStation® Portable) System BROTHERHOOD. йе BLADE ing to the NPD бра 3 > arks of Sony franchise-sales on t SONY ONLINE || ENTERTAINMENT "и" NÉ: S —€— OWNERS PORCHASED ONTOLD LEGENDS' “If youre looking for another fun multiplayer “Ontold Legends: Brotherhood of the Blade is game, Untold Legends is definitely for you. a necessary purchase for any action-RPG fan.” Available at your local retailers BEST ау “ш Thousands of Possibilities GET YOURS GAMES electronics boutique’ EC ped pe MO CV CORO O1 C6] (el Ce ele ен SONY ONLINE ENTERTAINMENT PlayStation. Portable › 7 ES s MATURE 174 Blood and Gore iv чы : a Intense Violence Faw ж) pum: Strong Language 7 Шш» b Адан XBOX 360. SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are registered trademarks of Sega Corporation. "Condemned: Criminal Origins" is a trademark of Warner Bros. Entertainment Inc. 2005. Developed by Monolith Productions, Inc. MONOLITH and the Monolith logo are trademarks of and @ Monolith Productions, Inc. Microsoft, Xbox, Xbox 360, Xbox Live, theXXbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. The ratings icon is a trademark of the Entertainment Software Association. a oA 7; РЕ 462773 p y . You are кзг Agent p Thomas. To. hunt the. orm 5 “most dangerous | n serial killer P жі. need to keep. your“ .eyes open. Starting now. j FOLLOW. THE EVIDENOE TO. CONDEMNEDGAME. $ x в VaL M я ` N$ ` ' ` “- 477% E РАР > Qu. 28 > cover story: 006 previews АР АШ BONIC GAMI ) y A ag Ж cover stor $5: 006 previews W Not pictured (because it's invisible): GRAW’s dynamic ambient musical score heats T multiplayer action for hipsters Surround-sound systems. W Your cross-com E! eyepiece gives you -| a handy overhiead ` | гайаг of the area. aS WW. GHOST RECON ADVANCED WARFIGHTER Xbox 360 е Ubisoft ° February 2006 j |: Although Ghost Recon Advanced Warfighter hasn't taken prospective fans on quite the —] | emotional roller coaster that Rare's Perfect Dark Zero has, this latest installment in the hit ў squad-based-shooter series definitely hurled a few unexpected loops and corkscrews their 24 way. The thrill ride kicked off with the game's announcement: GRAW’s stunning graphics ы й instantly dropped jaws, but when new footage surfaced а few months later, the visuals looked drastically downgraded. Apparently, that early trailer was actually a dreaded "gameplay target" CG clip. Oh, and as if that wasn't enough bad news, Ubisoft dropped a bombshell by revealing that the game wouldn't be ready for the 360 launch, either. Cut to ‘our expectations careening down the metaphorical hill at breakneck speed. “When you first show a game, you focus on the visuals,” explains GRAW Designer Christian Allen. “But then development starts kicking in, and you're like, ‘OK...now | gotta get 16 dudes in this тар, and everything had to be scaled back.” med only with skepticism and a desire to be thrown clear of the potential wreckage, recently checked out the current state of GRAW on Xbox 360. The verdict? Stand down, rs— GRAW is officially back on track. One new map called Drydocks blew us away: "clouds rolling past the moon cause brief periods of darkness, realistic water gushes the sides of shipping containers, an ocean rages all around the edge of the map, and oes through large pipes as bullet casings roll around the pipe floors. Now these деп graphics. Did we mention the lighting effects? Stare into a spotlight for a few ids, then gaze out at the dark ocean and watch as your "eyes" adjust to the lighting S. (Head over to www.1UP.com for an exclusive look at this level.) Wis slick audiovisual package could certainly validate your bank-breaking Xbox 360 , but it's the gameplay that will determine whether or not your life needs more соге single-player action doesn't stray far from the past games’ tense squad- shooting. A near-future setting (war-torn Mexico City in the year 2013) does afford e nifty gadgets, though, including the swanky new cross-com system—a monocle that lets you scope satellite recon maps, issue commands to your E Warfighter will also land on PS2, XB, and GC, but it won't look like this. rural landscapes, and Ubisoft promises that both friendly and enemy А..— nts to this game's success—will impress in the final game. igns in GRAW's 16-player online multiplayer action: Here, you can game types by adjusting nearly 1,000 variables, including respawns, control. Also, the. game wisely borrows Rainbow Six: Lockdown's (XB) Í N ou to choose a persistent class, face, body type, head- online soldier. And the online play isn't only about com- һе released as downloadable content via the Xbox Live inches. —Кїтї Matsuzaki @ In the year 2013, helicopters...still look more or less E The entire == game takes place~ in and around Mexico City. Stick to bottled water. W Your cross-com | сап tune іп other soldiers’ views of. | — the battleground, = мер Á cover story: 2006 previews p: TTN | LAS wa шаң) 7s к ” 1 DR PS2/XB е Atari е March 2006 Driver developer Reflections has devised a cunning plan to make gamers forget about the glitchy, frustrating, and tragically named DRIV3R—disco music. OK, groovy tunes are just the beginning: Driver: Parallel Lines transports you to the heady setting of New York City in 1975, where you play as an up-and-coming wannabe mobster called "the Kid." Yep, that means that established series hero Tanner gets the boot (who wants to be an undercover cop when you can be a real crook?), allowing you to indulge in plenty of mission-based kidnappings, turf wars, and grand theft auto. Success requires skillfully driving gas-guzzling '70s vehicles through a pared-down version of the greater NYC area (with a detour to scenic New Jersey). "Since it is a period piece, we did our homework," explains Reflections Studio Manager Gareth Edmonson. "All vehicles—whether sports cars, sedans, trucks, motorcycles, tanks, bulldozers, or even semis—are relevant to the era in their design, and also in performance and handling." Don't expect a full game of Saturday Night Fever trappings, though—about halfway through the game, a job goes awry, land- ing you in the clink for 30 years. (Thankfully, this part is not playable and you will not be subjected to a “don’t drop the soap" minigame.) Fast-forward to modern-day NYC with its sanitized Times Square and wasteful SUVs. Hard time served, you emerge from prison middle-aged and hell-bent on vengeance. This PARALLEL LINES means Ensure-fueled violence and death in a modern city, but those who flinch at the memory of DRIV3R's disastrous on-foot missions should take comfort. “Тһе on-foot side of the game is really very small," reassures Edmonson. "Allowing the player to exit the car is more to allow you to change cars rather than be involved in gunfights...players will find themselves driving almost all the time." And really, in a game called Driver, gamers ought to be driving. “Тһе real focus of the game has been for us to come up with any excuse we can think of to get players in the cars, driving fast through the traffic, crashing through stuff, breaking the law, running people over, and bailing out before your ride explodes," Edmonson explains. “So all the missions use different mechanics to achieve this—race, chase, be chased, time restrictions, dam- age restrictions, escort other vehicles, protect other vehicles, destroy other vehicles, or perform stunts." All things that, if done properly, make for a beautiful apology. —kKathleen Sanders It is no secret that Reflections knows it f'ed up with DRIV3R, and it looks like this game is a return to the roots that made the series great. If so, it could make amends. WIN AN HDTV AND EXPERIENCE Х-МЕМ" LEGENDS ІІ IN HI-DEF! Log oñ to xmen.1UP.com for details. LEGENDS z ERASE OF APOCALYPSE pe Upgrade, customize and unleash a Co- -Op online and off with up т 4 ree , „г at dii. massive arsenal of over 160 superpowers. { ; ye va Í I a b | е. N ow “A bold new chapter for the X-Men.” —Game Informer X-Men-Legends2.com This title is available for the PlayStation®2 computer entertainment system and PSP" (PlayStation®Portable) system. ; NOKIA ШЖ, ВУЖ: ышшы CD-ROM Bn MARVEL, X-MEN and all related character names and likenesses thereof are trademarks of Marvel Characters, Inc. Copyright © 2005 Marvel MARVEL ACTIVISION. Characte! C. All rights reserved. Game @ 2005 Activision Publishing, Inc. Activision is a registered trademark of Activision Publishing, Inc. All WIRELESS activision.com Mild Language Vinlence ESRB CONTENT RATING _ wwwes.og | | | e Р | гаг Ire | BROADBAND ONLY righls reserved. "PSP" is a trademark and "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. | (GAME Memory Stick Duo’ may be required (sold separately). Online play requires internet connection and Memory Card (8MB) (for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft, Xbox, Xbox Live, the Live logo and the Xbox logos аге either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. TM, &, Nintendo GameCube logo is a trademark of Nintendo. © 2001 Nintendo. All rights reserved. PC CD-ROM logo TM and © 2004 IEMA. The ratings icon is a registered trademark of the Entertainment Software Association. © 2005 Nokia. All rights reserved, Nokia, N-Gage and N- Gage OD are trademarks or registered trademarks of Nokia Corporation. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners. cover story 2006 previews ity > i WS к>” p 7 | W Kyle learned to 4 - `. . HITMAN: NS. | BLOOD MON Р52/ХВ » Eidos • February 2006 Agent 47 only wishes that male-pattern bald ness was his biggest problem. Now this hired assassin has to contend with a rival agency that's out to acquire his con- tracts...and kill him. So begins Blood Money. While watching your own back, you'll-still-be required to perform your usual criminal duties; Number four іп the stealth-action series will feature “more normal-life killings,” says Level Designer Peter Flech. This translates into realistic and heavily populat- ed settings, such as a hotel on the Las Vegas Strip and a Paris opera house. Luckily, Mr. Clean has picked up a few tricks from another sneaky fella, Metal Gear's Solid Snake. You can now use people as human shields, throw items to distract enemies, and even — — deliver some knuckle sandwiches. Also, as in every Hitman game, you'll always:have more than one avenue to take out a target. For example, at the opera house, you can even dress up as though you're part of the show, head out on stage, and extinguish your foe in plain sight. And if you're caught, just say, "Hey, they told me | was supposed to be a Soprano.” —Bryan Intihar We like Agent 47’s new (albeit ripped-off) moves, but hope- fully, Blood Money’s enemies will finally have some brains. STREETWISE ж” PS2/XB * Capcom ° February 2006 ath No, this isn’t Beatdown: Fists of Vengeance...Capcom released that brawler back in September. “A while ago, even we were wondering why Capcom would release two similar games,” muses Final Fight game designer Joe Spataro. “But even though the features seem similar, our gameplay is totally different.” Here, gameplay unfolds in a vaguely Grand Theft Auto-inspired fashion, with required brawls across the city’s various areas, optional missions to raise cash, and various minigames. Proceedings feel more familiar in the streamlined co-op mode featuring old-school heroes Haggar, Cody, and Guy. —Shane Bettenhausen swing a mean bat from his big bro (and classic FF star) Cody. Frankly, we're not sure if Streetwise will please fans of the classic games with its decidedly modern take on brawling (guns aplenty) and sandbox-style pro- gression. And after seeing how Rockstar raised the bar in terms of presentation with The Warriors, many will likely chuckle at this game’s amateurish visuals. flay ИША OF M = HEROES. EIGH'h As WARK “LIVE AS LEGENDS. ` GET YOUR TEAM TOGETHER FOR A FAST-PACED, HACK'N'SLASH ADVENTURE. NOW WITH ONLINE CO-OP, FOR THE FIRST TIME YOU CAN GATHER YOUR TEAM FROM ANYWHERE IN THE EARTH REALM! 2186165 2 xeox | LIVE | s | s ONLINE. xBox Laka пира» | < > | BROADBAND ONLY WWW.GAUNTLETSEVENSORROWS.COM POWERED BY Violence PlayStation.2 Gamespy A cover story: 9&: 2006 preuie.us W PSU's online lob- bies aren't all in cities—this one lies in a vast desert. PHANTASY STAR UNIVE PlayStation 2 е Sega е February 2006 mal. This time, with three planets to explore and a large cast of Right now, publishers are tearing out their hair trying to figure out characters contributing a fully cinematic, in-depth story, offline whether to make an engrossing single-player RPG or an online questers will actually get their money's worth. adventure that takes advantage of gamers' current obsession And while we're sure that story mode hero Ethan Waber is an with questing with real, live human beings. Developer Sonic Team upstanding young chap, PSO diehards have other issues on their decided to take the tough way out: do both in one game. minds—specifically, how will this game's online feature set stack While it was possible to play PSU's predecessor, Phantasy Star up to what came before? Many of the innovations fulfill long- Online (GC, XB, Dreamcast), offline—and more gamers did than standing Р50 users' wishes, such as increasing the number of those who bothered to hook up to the Net—it wasn't exactly opti- simultaneous party members (from four to six), adding a new > қ a VERLO LM У COMISABPoRS F /71 x E You'll be able to buy, | sell, and trade items in the lobbies while online. = game, SE E = EU UD CONTENT RATED BY | ENSEMBLE, ESRB 5 3 © 2005 Microsoft Corporation. АЦ ane reserved. Microsoft, Age A res, States and/or other countries. Тһе NVIDIA logo and the "The way it' "gant tobe P à x trademarks of their respective owners. d & cover story: f 2006 previews '"PHANTASY STAR UNIVERSE сок race (beastmen), offering the ability to change and customize while amassing piles of jealousy-inducing equipment. Yeah, at its your character's attire, implementing an item creation system, heart, PSU is still a treadmill RPG that dangles the carrot of cool- and building technology to avoid the rampant cheating that infect- ег-Іоокіпо, hyper-rare goodies in front of you...and we wouldn't ed Р$0 (characters are now stored server-side). Combat receives have it any other way. —Christian Nutt some crucial tweaks, too—get ready to strafe around enemies, fire guns from a first-person perspective, and master longer, weapon-specific multihit combos. The structure for online play appears fairly similar to that of PSO: You meet up in massive lobbies, form an adventuring party, and systematically tackle myriad dungeons and bosses, all the PSO was fantastic. PSU looks very like more of the same—but developed in 2005 instead of 2001, with the full power of the PS2 brought to bear. It’s time to get ready to sideline your social life. Ш New to PSU are “partner robots,” heefed-up versions of Phantasy Star Online’s stat-boosting mags. They сап forge weapons and special items for you. @ You'll he able to decorate your bed- room with items gained on your journey. wi 7 #@ f ШМ Bigger mountains, deeper powder, Progressive tricks. Gameplay SO killer it’s got no filler, "new physics engine, perfected controls, and advanced customization, - Ж Snowboarding fast forward, All elcome €— ÁÀÀ Xbox Live, the 92% $i Xbox logos, and {| ampedsnowbog, Ж — | the Жох Live logo > 7 are either registered |.- ?» £2 , f| | p Z trademarks or trademarks Sa Ж , } ^ of Microsoft Corporation 2) in the US and/or other countries. 02005 Take-Two | Interactive Software and its subsidiaries. All 4 AS rights reserved. E Қ 2K Sports, the On Shelves ? у 2K Sports logo; This Season. T К and Take-Two Interactive Software are all trademarks and/or 44 registered trademarks of LJ 8 Take-Two mm быс : d > ж 2 E ы > e d N Interactive M , 19 ш 1 * Д c. Crude Humor 4 7 < 4 ó ig "m š Y ң Software, Inc. Mild Violence ( 5 h = 4 m4 > Ñ { Suggestive Themes ` r s 4 х Pe Жасай б no “% 1 " E 16: у б 52. i 4 [ » ü ESRB CONTENT RATING CX & cover story: f° 2006 previews “SONIC RIDERS PS2/XB/GC • Sega • February 2006 “We don’t want gamers to view this as a nor- mal racing game,” explains Sonic Team’s Takashi Yuda. “We know that a lot of gamers feel left out by the hardcore serious racing games, and we also want to reflect Sonic’s unique gameplay and style.” Gran Turismo | nuts hoping to adjust Sonic's gear ratios, pre- pare to look elsewhere. Having Sonic strapped to a hoverboard (*...like the ones from Back to the Future II” notes Yuda) isn't the only thing different from the other 3D Sonic games—in fact, this game is being developed by an entirely new team, different than the one responsible for Sonic Heroes and Shadow the Hedgehog. What has- n't changed is Sonic’s addiction to speed and | glitz; this is a colorful, fast-paced racing game, with Sonic and his furry little pals on y planks. A strong focus on landing massive > N | tricks (you can score serious air time by hit- c E ois are tra ditionally du ds, T. ting packets of “turbulence” zooming about я da's team seems determined to the ether) should help to keep Riders from d it deu шіні being just another Mario Kart clone. rus high*fiying, Пеһ ре E tion, the kind Sonic is known for. ONIMUSHA: 7 DAWN OF DREAMS | PlayStation 2 • Capcom е March 2006 ment to discover, and towering bosses to After Onimusha 3 jumped the shark with topple. Dressing up the proceedings in its laughable time-travel plot and bizarre some of the most detailed, beautiful visu- starring turn by French actor Jean Reno, als ever seen on the PlayStation 2 doesn't areturn to form was in order. Enter hurt, either. Dreams, a back-to-basics slashathon that An unlockable two-player co-op mode offers five playable characters (ranging sweetens the deal even further, although from a traditional samurai to a dainty lass ме do wish that this mode would be toting heavy artillery), oodles of equip- made available from the outset... --5.В. Strangely, we're not sensing much excitement in Oni 4 from the general public...perhaps that last game damaged the brand even more than any- one expected. Hopefully, fans will return to the fold once they peep the additions and improvements in this sequel. . METAL GEAR SOLID 3: SUBSISTENCE PlayStation 2 е Konami • February 2006 returning players can tackle an extreme dif- All right slackers, here's your second ficulty setting, Boss Rush mode, and new chance to finally play one of the PS2's primate-packed Snake vs. Ape missions. finest games. This stealth-action prequel New mode Metal Gear Online represents boasts a lengthy quest, killer bosses, stun- Subsistence's most substantive upgrade, ning visuals, and a story line that's been offering eight-player simultaneous play, а known to drive grown men to cry. And host of original maps, playable characters, those who've already solved Konami's Cold and voice-chat support. You'll be able to. War epic will find plenty of original content stealthily take out your pals in four different here to validate a second purchase. game types, including deathmatch and res- The core game receives few tweaks, but cue, but the highly original Sneaking gets one crucial addition that players have Mission mode—one player is Snake whi requested for years—a fully 3D, adjustable the other seven play enemy troops— camera à la Splinter Cell. In addition, embodies the true spirit of MGS. | s - 2 Now this is how to.re- m Raikou _ - š . shortly aftef = х I `< = administering Ses == the rohypnol. | = ONE WANTS ТО FREE HIS РЕОРІЕ./ 7 TURON OWN CDA бој 1051401 au] pue 105141 `рәмә$ән sluBiu IIV зәицоәуу uepıor Aq рәреәзо @EIS1Əd |0 aud uo paseg "ueuiureueju3 YOSIN шшенәиз jejnduuo? Áuog jo ѕузешәред рә1915169: әле oo) ише „Sd, 9U} pue ,uonejsAe|d, `ориәуш 1002 © `opuəlu!N Jo $иешәред әле 060| aqngaweg opuojulN әш ед 10 59: Ршәред рәләјә!бәл 1зәциә әле soBo| xoqy ƏL} pue xoqx HOSOI! PUIUL YOSIN Aq aSU 1әрип pasn saujunoo 1910 10/pue “S'N ӘШ U! JULIAN uepiof Jo S 78002 VIN3I © pur W обо шоде@ әлемуос "oui |o ш 10/pue SA}E}S pajluf] U} U! uomelodJo? 0502 JO SYL! UBM 21519430 Ə9UlId 'PISJƏd JO GOULd 'seuunoo JALO Jo/pue ‘g' eu) ш уиәшшецәиз YOSIN Jo SyseWape әле 0 | 1əpun рәѕл әле pue 59111102 Jc N = УНЕ. TWO. THRONES: I RETURNED HOME EXPECTING PEACE. INSTEAD I FOUND MY KINGDOM RAVAGED BY WAR AND MY PEOPLE ENSLAVED. NOW I AM A FUGITIVE, HUNTED BY HOSTILE ARMIES AND PLAGUED BY A CURSE | THAT IS GRADUALLY POSSESSING MY SOUL. A DARKER PRINCE RESIDES IN ME NOW. AND I MUST © EMBRACE HIS POWERS AND SKILL IF | WANT TO RESTORE PEACE TO MY LAND, MY PEOPLE, AND MY SOUL. _ AVAILABLE DECEMBER 2005 Blood and Gore | Intense Violenc Nudity UBISOFT EMBRACE YOUR CURSED SOUL AS THE DARK PRINCE... BATTLE FOR REDEMPTION AS THE PRINCE... қ Craft your own combat style with Surpri - 3 Seize the reins of а chariot and battle Inflict surprise decapitations and other Deliver vicious new combo Perform long-range attacks and navigate (һе i Form Fighting. stealthy Speed kills through the open-ended city of Babylon. аку Speed Kills. attacks unique to the Dark Prince. environment with the deadly new Daggertail. š =" ри first few months of 2006 will play host to a surprising number of releases for PSP, DS, and even the dusty о” GBA. Prepare to rock the daily commute. Nintendo DS Capcom's Resident Evil: Deadly Silence (1) represents the umpteenth remake of the original survival-horror zombiefest, but some neat touch-panel gameplay additions inject some fresh flavor. All you'll taste in Super Princess Peach (2) is saccharine—this über-cutsey title finally gives Mario's main squeeze her own platforming adventure. Also be on the lookout for Super Monkey Ball: Touch & Roll (3), the perfect blend of touch- panel control and four-player wireless PLEASURES FOR WINTER monkeyshines. If we're lucky, we'll also get the long-delayed Metroid Prime Hunters (4), plus the U.S. version of the educational Japanese puzzling hit, Brain Training. Oh, and artsy types and druggies should trip out over interactive music “game” Electroplankton. PlayStation Portable Solid Snake once again plays with a full deck in Metal Gear Ac!d 2 (5), another dose of card-based strategy. This time, a wild new visual style and a creative stereoscopic 3D glasses attachment spice up the proceedings. Jak's wiseacre sidekick finally busts out on his own in Daxter (6), an ambitious 3D platformer that fills in the story line gaps between the Jak titles. If you still need more sassy animal high jinks, check out Ape Escape Academy (7), a collection of wild multiplayer minigames. Gamers questing for some- thing less cuddly can tackle Namco's Bounty Hounds, a blistering third-person shooter offering 500 different pieces of equipment. Or maybe the serious strate- gic role-playing of Generation of Chaos (8) meshes with your grown-up sensi- bilities. Though if you prefer your tacti- cal encounters 100 percent elf-free, sample Field Commander, a turn-based multiplayer war sim in the vein of Nintendo's Advance Wars series. Finally, Untold Legends: The Warrior's Code (9) adds true online play and new character classes to the previous game's success- ful formula. Game Boy Advance First up, look for Tales of Phantasia (10), the grandpappy of Namco's long-running Tales series (see: Tales of Symphonia for GC, among others). It's a charming, old- fashioned RPG in the style of Final Fantasy. Of course, you could skip this wannabe and wait around for the inevitable GBA releases of both Final Fantasy V and Final Fantasy VI, both com- ing out at some undisclosed time in 2006. Also be on the lookout for Drill Dozer (11) (formerly known as Screw Breaker), a wildly entertaining platformer by the guys behind Pokémon. Oh, and even though it’s not officially a new game, Konami’s Castlevania 2 in 1 (12) (with Harmony of Dissonance and Aria of Sorrow on one cart) isn’t to be missed. > ELECTRONIC GAMING MONTHLY е www.1UP.com ° 79 s. Se story: 2006 previews Perhaps winter really is the new fall— many of 2005’s coolest games (God of War, Resident Evil 4, etc.) came out during the traditionally bleak first quarter. 2006’s snowy months appear similarly jam-packed with releases. So many, in fact, that we didn’t have enough room to cover them all. So here’s a quick rundown of what’s on tap for early 2006. Xbox 360 Assuming you aren’t already crashed out on the current-gen versions, Burnout Revenge (1) for Xbox 360 should make a worthwhile investment for reckless dri- vers. Likewise, the next-gen version of Battlefield 2: Modern Combat (2) won't stray too far from its already-released cousins, but it’s a solid multiplayer shooter nonetheless. And THQ's squad-based tacti- cal war sim The Outfit (3) might sneak onto shelves just before spring blossoms. Multiplatform Shark enthusiasts will finally assume the role of the legendary great white when Majesco’s Jaws Unleashed (4) surfaces for PS2 and Xbox. Eidos’ Commandos Strike Force (5) (PS2, XB) has also been a long time coming, and hopefully its gun- play has come a long way from the previ- ous forgettable installment. The squad- based shooting in Full Spectrum Warrior: Ten Hammers (PS2, XB) seems a Safer bet. Don’t expect any terribly daring innova- tions over the previous game, though. And if you want to be on the cutting edge of sports games, tackle EA Sports’ inaugural Arena Football (PS2, XB). M 6 Combo rid Sf rhet -~ j 3uis gyno mora РУ PlayStation 2 2 Role-playing fans will be forced to choose between several different quests laden with sassy princesses. Square Enix offers Grandia ЇЇ (6), XSeed hits with a one-two punch of Wild Arms 4 and Shadow Hearts: From the New World (7), Namco delivers Tales of Legendia, and Ubisoft surprises with Drakengard 2. If you're sick of count- g ing hit points, relax with Sony CEA's Ape d Escape 3 (8), another breezy monkey-nab- ۴ bing romp. And the hipsters among you g“ | can drop some dope beats with Konami's Beatmania DJ simulator, complete with a heavy-duty turntable controller. Xbox Looks like slim pickings on the black box, but a few stragglers should keep you entertained. DreamCatcher's Painkiller (9) brings the cult-hit PC first-person shooter to a new audience, while Ubisoft's Blazing Angels (10) breathes new life into WWII flight sims with Xbox Live action. iat Wa шар "WS AV Eg lla | „сот батебиһе Sorry guys, but the GC winter release list looks like a barren desert peppered with tumbleweeds. The only major releases on the slate are oddballs like Odama (11) (a military pinball sim) and Chibirobo (12) (action-puzzler starring a tiny robot). 76 + ELECTRONIC GAMING MDNTHI Й / H ER 4212215 IN ; ^s Uh KEYWORD: : BIA KEYWORD: KING KONG | релеја 2 = THE TWO THRONES е! 7 KEYWORD: KONG KEYWORD: i www.gameloft.com © 2005 Gameloft. All Rights Reserved. Gameloft, the Gameloft logo, Asphalt: Urban GT, Midnight Pool and Midnight Bowling are trademarks of Gameloft in the US and/or other countries. All manufacturers, cars, motorbikes, names, brands and associated imagery featured in Asphalt: Urban GT mobile game are trademarks and/or copyrighted materials of their respective owners. © 1989 Jordan Mechner. All Rights Reserved. Based on Prince of Persia® created by Jordan Mechner. Prince of Persia and Prince of Persia The Two Thrones are trademarks of Jordan Mechner used under license by Gameloft. Universal Studios' King Kong movie © Universal Studios. Licensed by Universal Studios Licensing LLLP. A Note to Parents: Please consult www.filmratings.com for information regarding movie ratings in making viewing choices for children.Brothers in Arms Earned in Blood Mobile Game © 2005 Gameloft. All rights reserved. Published by Gameloft under license from Ubisoft Entertainment. Brothers In Arms Earned in Blood is a trademark of Gearbox Software and is used under license. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC. All other trademarks, logos and copyrights are property of their respective owners. & cover story: "A 2006 previews " PlayStation 2 ° Square Enix е May 2006 “Рт just very picky and very detailed,” said Kingdom Hearts Il Director Tetsuya Nomura earlier this spring. Yeah, no kidding— thanks to his obsessive-compulsive nature (plus being tasked with putting the finishing touches on Square Enix’s CG-animated flick Final Fantasy VII: Advent Children), one of this year’s most- anticipated titles will now carry those high expectations into 2006. And a delay may be a smart move. Nomura has stated that he’s aiming to make this action-RPG, which melds the worlds of Disney and Final Fantasy, roughly twice as big as the original. The game picks up one year after the events of the card-filled Chain of Memories (GBA), as a tad-more-mature Sora and animated buddies Donald and Goofy find themselves battling hordes of Heartless, the Organization (those shady dudes in the black cloaks), and famous Disney villains. Facing this trio of evil will take you to a number of Disney-themed worlds, many of which have never appeared in pre- vious Kingdom Hearts titles. Some areas you probably could’ve guessed: the castle from Beauty and the Beast, The Lion King’s vast jungle, the snow-covered fields of Mulan, and so on. Other con- firmed environments, however, may surprise you, like the ones based on the black-and-white Steamboat Willie (Mickey Mouse’s DOM HEARTS II 1928 coming-out party) and the live-action blockbuster Pirates of the Caribbean (which will see Capt. Jack Sparrow fight alongside Sora). And that’s just the beginning; Square Enix reps tell us that almost half of KH2’s areas have yet to be revealed. While these wonderful backdrops provide the game’s sizzle, you could call its revamped combat system the hearty steak. Aside from tweaking the camera (the first Hearts’ jittery view drew almost universal ire from critics), Nomura’s group plans to intro- duce a host of new fighting mechanics. The first enables you to join up with select party members—such as FFX’s Auron—for some devastating double-team beatdowns. Another new twist lets you press the Triangle button at the appropriate time to perform Instant Command Actions—context-sensitive special moves like, say, swooping under Mulan's hovering fish boss and going to town on its belly. And lastly, KH2's new “Form Change" will have spiky- haired Sora merging with certain allies and transforming into a combo-crazy, dual- keyblade-swinging expert. BI. Skeptics balked at the first Disney-meets-Final Fantasy mashup, but fans ate it up. This sequel will be huge. B Haven't played Tomb Raider in a while? No biggie: The team is rewinding Lara's mythos. “You'll find out who she is and what makes her so violent and driven,” says Croft Í creator Toby Gard, “She’s not your typical hero character.” XB360/PS2/XB ° Eidos • Spring 2006 It was the big decision, and the guys at Crystal Dynamics tackled it head-on. Inheritors of Lara Croft and the Tomb Raider legacy after previous handlers Core Design nearly entombed the fran- chise for good, Crystal had to decide whether to make 'em bigger, take 'em down a few sizes, or leave 'em be. In the end, "they're Still a bit scary," says Lady Croft creator Toby Gard, whom Crystal hired to mastermind the she-daredevil's redesign and backstory, “but they're more reasonable. She's more athletic." Oh, don't pretend that you don't know what we're talking about. It's her melons, man! "The fact that Lara's bra size is more reasonable," says Gard, “has to do with the overall goal to make the game more realistic." And that reality check meant plenty of tweaks beyond just cup size for this franchise's rebirth. Lara's backpack, like her front rack, is no longer magically boundless—instead, weapons and gadgets are now visible on her character model. She'll also get grimy when she tumbles in the dirt, and her tomb-raiding attire clings to her bod when she gets soaked. Don't get too excited: “She dries off over time,” says Producer Morgan Grey. The game's world is more rooted in reality, too, thanks to a true-to-life physics engine that has puzzles making more sense. In one tomb we raided, Lara rolls boulders, Marble Madness style, into niches to open a giant door. She'll use a new grappling hook to swing across chasms and yank down obstacles. In fact, Lara feels much more natural in your hands now that Crystal Dynamics has abandoned the archaic, rigid grid-based control Scheme that plagued the series right up to 2005's Angel of Darkness. "We've taken her off the grid," says Grey. *She doesn't move like a cow anymore." She'll even stop herself automatically from falling off ledges and reach out her hands to make last- minute grabs. “She has her own movement А...” Grey says. "She's smart enough to put her hands where they should go and balance her body. She'll save herself from the simple mistakes so you can focus on the big challenges." The team revamped the combat system, too, giving Lara more to do with her guns. Special "targets of opportunity," such as collapsible walls, power lines, and the requisite exploding barrels, become tagged with a button on your con- troller; tap the button and Lara will shoot the target. Slinking in close to bad guys lets her do special proximity attacks, such as jumping off enemies' heads or stunning them with her grapple gun. Tapping the right analog stick cycles through foes, although she can look down her gun sights for precise aiming. That's not to say that Crystal has turned Lara's game into a first-person shooter. “We never want the combat to be a slow, plodding experience," Grey says. “Ме want players to always have Lara in motion, always have her flipping and leaping. She's tougher than you or me, but she's still pretty easy to kill when she's just standing there." See—realism! But it’s not like Crystal has got- ten too carried away with bringing Lara Croft to the real world. "She's still not really proportioned like a normal human being," admits Gard of Croft's more athletic figure. *But then the Tomb Raider world is not the real world, although it's more real than before. It's more like a comic book now." —Crispin Boyer > The Legend levels we tried—which feature some tomb exploration, puzzle solving, gunplay, and new Dragon's Lair-style action events during cinemas—have even the Raider haters on our staff itching to slip into Lara's pants...er, boots. * couer stor ° 2006 previews SAINUS ROW Xbox 360 ° THQ ° April 2006 ‚ Grand Theft Auto: San Andreas—the cars, the gang wars, the...bargain shopping? Bzzzt! Wrong game. Only Saint's Row, the first GTA-style title _ On a next-generation console, mixes shopping sprees with crime sprees. “Store commercials [on the radio] announce special sales and promotions in progress,” says Saint’s Row Design Architect Chris Stockman. “If the player visits the store during a sale, he’ll actually receive the discount on those items.” OK, so maybe real-time deal hunting isn’t enough to lure players to this thug-life simulator. But what about the character-customization options (enough to create a virtual clone of your- self)? Or—better still—the anything-can-happen physics engine? Vehicles explode into showers of auto parts. Just about all the objects in the world, from fire hydrants to dumpsters, tumble when you bump them. “One of my favorite physics moments is when the player takes a rocket launcher and destroys a police chopper,” says Stockman. “The chopper blows up into a million pieces and the occupants fall from the sky and rag-doll to the ground.” Saint's Row even packs clever Xbox Live- enabled multiplayer games. Take the Blinged-out Ride mode, which has two teams driving junkers they can improve with money earned from killing enemies and tagging buildings. After pimping their rides to the max, players must haul tail to a final drop-off location. "It's a really hectic and enter- taining mode," Stockman says, "because of all the different things you have to do—combat, driving, tagging, et cetera." --С.В. Saint's Rows makers claim the game takes the “open-world genre to the next level.” We’re not so sure, but we can’t wait to blow some stuff up. HE PLAYSTATION 3 game in uncertain times. While we try to maintain a brave b ice and pretend to be excited about new games for our all these unknown factors, imer coc arida ack | oid consoles, the next-generation system war looms on when it comes to announcing PS3 support. Here's a glimpse the horizon. Xbox 360 is here now, but when will Sony bring of some of the games you'll eventually be rockin' on the PS3. its PlayStation 3 to market? Good question. At press time, (Be sure to also head to pg. 30 for details on the PS3's first Sony won't comment on specifics regarding price or a release must-have title, Konami's Metal Gear Solid 4.) date, but a spring 2006 launch in Japan still seems feasible, we E The PlayStation 3 waits patiently їп ambush. 80 ° ELECTRONIC BLACK E Blowing apart massi chunks of the levels is no! only fun, but also highly effective at wasting fools. PS2/XB * EA Games * April 2006 Prepare for the true story behind Black's creation: ^We had just come out of a meet- ing where we had a massive argument for four hours over what style jeans the char- acter in our third-peson shooter would wear," laughs Black Creative Director Alex Ward. “So | suggested we make a first- person shooter, because there's no charac- ter onscreen and we're not going to argue over what color the stop is on the AK-47." Black aims to be an intensely serious shooter, packed with realistic guns, smart enemies, and huge levels for you to perfo- rate. “No cut-scenes, no bulls**t—it really is just about you and your gun, shooting and blowing stuff up," Ward explains. "We're getting the best guns and the best sensation of pulling the trigger.” Alex's weapon of choice? "You can't beat the AK- 47,” Ward says. “It’s the loudest, scariest motherf***ing gun you could ever fire, and very popular with the children.” --К.5. The guys behind Burnout bring their destructive streak to shooters...we're hyped. (And a little scared.) @ Create your own, er...phar- macist using the game’s MobFace character editor. 24: Li j ХВ360/Р$2/ХВ » EA Games ° March 2006 "It was a wonderful book," says Executive Producer David DeMartini of The Godfather, reminding dear read- ers that the seminal movie, the hallowed movie, the movie whose legacy must not be tarnished...didn't even start as a movie, "[It] evolved to become a great film," DeMartini continues, “and now it's our opportunity to put our own stamp on it by creating a fantastic game." DeMartini isn't being defensive; he's simply making the point that it's perfectly fair to extend The Godfather into another medium. The game presents an open-ended videogame version of the world seen in the first movie: New York circa 1945. Players create their own main characters that must work their way up through the Corleone family, earning respect and attempting to become the Godfather. The MobFace system, which is used to customize your character, should add à personal connection to the story that can't happen in movies and books. "Being able to create someone totally unique, then see my character face-to-face with the Don is a fantastic feeling," he says. Details about specific levels are scant, but it's clear that the core story missions will be familiar. "Can you вау horse's head?" DeMartini jokes. "Our goal from the start has been to be respectful of this franchise but not in awe of it." -Jennifer Tsao The Godfather still seems like a difficult property to faithfully adapt to the gaming realm, but with new voiceover work from Marlon Brando (recorded before his death), Robert Duvall, and James Caan, it's gonna sound great. ELECTRONIC GAMING MONTHLY • www.1UP com • 81 Our goal is to preserve classic video game magazines so tha they are not lost permanently. People interested in helping out in any please visit us af www.retromags.c [f you come across anyone selling releases from this site, please do not support them and do let us know. Thank you! HE Select the target HEX H boy from a village Ehe war spared, a troubled girl оп the run. H traveler and an artist. Together they will save the world. Welcome En Wild ARMS 4, Ehe latest chapter in the popular Wild ARMS series. Featuring а new cast of characters, an original ? Storyline and many new innovations. Use the new НЕЯ battle system to integrate strategy, action, and speed into battles. 2 SEED. | GAMES . шшш. шаг. соп оке сою Fantasy Violence Mild Language М ау5 ta По П 5 e Wild ARMS is a registered trademark of Sony Computer Entertainment Inc. © 2006 Sony Computer Entertainment Inc, All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association cover story: 98% ° 2006 previews PlayStation 2 е Capcom ° May 2006 This game isn't for action fiends or twitch freaks. No, no, no—it's for artistes. Look at the environments—virtual paintings that are perfect for a game where your weapon is a brush (a celestial brush) and you play as a wolf (a white wolf—very artsy). You'll explore these gorgeous environments, drawing constellations to gain skills and solve puzzles. You can also destroy enemies directly with a few deft brush strokes. Atsushi Inaba, president and CFO of Clover Studios, which is developing the game, doesn't worry that switching back and forth between the brush and the exploration will be disjointed. "Like with Resident Evil 4, players were not disori- ented when switching between the gun and exploring," he says. "We feel the same can be said for Okami.” —JT. Inaba's right. In the Japanese demo we played, using the paintbrush felt very fluid, and the game looks beautiful. Better put your beret on—Okami could bring out the artiste in you, too. HN ë DEAD RI Xbox 360 * Capcom ° May 2006 Rising seemed dead on arrival when Capcom first revealed it back in May 2005. This blatant retread of the classic Dawn of the Dead story line conjured up long-repressed memories of State of Emergency (PS2)—just because you can fight oodles of enemies in a shopping mall doesn't mean that you should. But we must admit that as development progresses, the whole shebang's looking more enticing. All that stands between you and becoming the food court for the walking dead is your trusty camera (you’re a photojournalist), your primal - Р ( Я Pa drive to live, and the bounty of weaponry the еше... З анаа... едаш 3 EM mall provides (such as lawn-mowers and li Blood enthusiasts will revel in Dead Rising's wonderfully viscous arterial spray. baseball bats). An early demo we tried looks bloody promising, but the shambling enemies didn't put up much of a fight. —K.S. M ABS If Capcom can continue to polish the visuals and game- play, Resident Evil might have a respectable new cousin... C9 JUS ИДО Д АЛС U.S. NAVY SEALS š 2 xd 8 шша. M. in Үү? ЖАА Up against the most skilled Special Ops force ever assembled, enemies can run but they can't hide. Welcome to the world of the U.S. Navy SEALs, where stealth, intelligence and teamwork are your tools for protect- ing freedom across the globe. Armed with the best weapons, vehicles, technology and training known to man, you're about to lead your four-man fireteam into some of the most fearsome battles imaginable, penetrating enemy territory and executing tactical strikes with razor-sharp precision. Terror may know no bounds. But neither do the elite warriors of the U.S. Navy SEALs. Ready or not, here they come. Hooyah. www.us.playstation.com www. seal.navy. mil www. socomeseals.com MATURE 17+ Blood J ZIPPER i LIVE IN YOUR WXRLD. Violence em EEE: PlayStation.e a= PLAY IN DURS? Get SOCOM U.S. Navy SEALs Mobile Recon on your mobile phone! Available to download now from your wireless carrier or from www.jamdat.com. SOCOM 3: U.S. Navy SEALs ©2005 Sony Computer Entertainment America Inc. Developed by Zipper Interactive, Inc. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. “Live In Your World. Play In Ours.” is a registered trademark of Sony Computer Entertainment America Inc. Online icon is a trademark of Sony Computer Entertainment America Inc. Online play requires Internet connection, Network Adaptor (for PlayStation@2) or PlayStation@2 with internal network connector and Memory Card (8MB) (for PlayStation@2) (each sold separately). The U.S. Navy provided technical assistance, but does not officially endorse this product. cover story: #85: 0006 previews Chirping birds, buzzing bees, enchant- ing fields of flowers welcoming the renewal of life...bor-ing. Bring on the next-gen murder simulators! Xbox 360 So you plunked down a fat wad to be the first kid on your block with Microsoft's swanky new console, but by now you've played the living hell out of every launch game. The cavalry arrives this spring. First up, grizzly superspy Sam Fisher snoops around in Ubisoft's Tom Clancy's Splinter Cell 4 (also coming to PS2/XB/GC), the latest installment in the hit stealth- action franchise. Details remain sketchy, but these shots reveal that our hero has apparently gone all Prison Break on us. If you're in the market for something a bit more fanciful, check out 2K Games' Prey, a first-person shooter that casts you as an American Indian mechanic who's been abducted by aliens. And no, we didn't just make that up. The gunplay in Atari's Timeshift (3) (also coming to XB) doesn't adhere to the laws of reality, either—you can rewind, pause, and fast-forward time at will. If you're still feeling trigger-happy after all of that, go for some third-person takedowns in Namco's Frame City Killer , in which you play a hardened hit man inspired by Tom Cruise's character in Collateral. After spending all those clips, peel out in Sega's Full Auto (5), an explo- sive racer blending equal parts Burnout, Twisted Metal, and Destruction Derby. £ Everything else Square Enix might actually ship the long- awaited Dirge of Cerberus: Final Fantasy VII (6) (PS2) sometime this spring, assum- ing it gets the online multiplayer action up and running. Normally we'd run something bigger on a FFVII spin-off, but this one still feels a bit iffy. Likewise, we're not entirely sure about Enlight's bizarre Bad Day LA (XB), in which you play a deranged homeless man fighting terrorists, mascots, and zombies in a wildly stylized version of Los Angeles. The chaos in Midway's Rampage: Total Destruction (8) (for PS2/XB/GC) will be far more controlled— you topple buildings as oversized mon- sters, just like in the classic arcade games. EA Sports launches its devious plan to sell even more sports games with the oddly timed NFL Head Coach (9) (PS2/XB) and its first-ever college baseball sim, MVP 06 NCAA Baseball (PS2/XB). If dumb fun isn't your style, get all brainy with Atelier Iris 2 (PS2), the alchemy-centered sequel to 2005's quirky RPG. Spring will feature scads of portable titles, but we can't pretend to care about the latest Berenstain Bears game for GBA. Let's pare it down to two safe bets. Square Enix's all-new Children of Mana (DS) adds wireless co-op to the legendary action-RPG gameplay of Secret of Mana (SNES), while Sony CEA's Syphon Filter: Dark Mirror (PSP) delivers an original mission for series hero Gabe Logan, along with online deathmatch action. x зу www.SvR2006.com Available on PlayStation®2 computer ) POWERED BY entertainment system and PSP™ ‚5 ONLINE. Spy (PlayStation®Portable) system. BECAENEWENEIM a P — ÀÀÀ «кс. ға Y. W The names of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks which are the exclusive property of World Wrestling Entertainment, Inc. © 2005 World Wrestling Entertainment, Blood Inc. All Rights Reserved. © 2005 THO/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific 00 logo are trademarks of JAKKS Pacific, Inc. Developed by Yukes Co., Ltd. Yuke's Co., Ltd. and its logo are trademarks and/or registered trademarks of Yuke's Co., Language Ltd. This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2003 GameSpy Industries, Inc. GameSpy and the “Powered by Sexual Themes GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THO Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. "PSP" is a trademark and "PlayStation" and the "PS" С Violence Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection. Network adapter (for PlayStation 2) and Memory Card (8MB) (for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer Entertainment America. Inc. www.thq.com | Available on CONS ча entertai "am. ettam age T gti yea ge i» ГУ iment system and PSP "(pl ijStation*Portable) system. www.thq.com perfectly capture the look and feel of the WWE. An improved fighting system tracking a grappler's momentum and stamina makes matches more strategic and life- ike than ever before. Backstage, wrestlers |can take the fight to а never-before-seen bar brawl arena land even customize their own 3D locker room. ADVERTISEMENT. THQ's WWE SmackDown vs. Raw 2006 brings all your favorite WWE superstars together for the biggest slobberknocker the PlayStation®2 has ever seen.... New high-resolution textures oe Md Go online with WWE SmackDown and motion-capture technology ee vs. Raw 2006 and dropkick the make WWE SmackDown vs. competition. If you're good enough, Raw 2006 the best and most you can even compete for an all- realistic-looking wrestling game new virtual WWE championship. Or ever. More than 100 match types, stake your wrestler through a Season Ml including a brand-new Buried Mode so deep and involving, you ll $ Alive brawl, are included and a swear you ve stepped into the ring roster jam-packed with current yourself. Potshot your enemies. siis and classic superstars such as Clobber your friends backstage. 2 John Cena, Kurt Angle, Batista, All's fair in the world of the WWE. Vu Me e Flair; Т ү The squared circle awaits. Ring the Randy Orton, Chris Benoit, bell. WWE SmackDown vs. Raw Shawn Michaels, Hulk Hogan, area лл КЕ HST A K LLLA. 2006 arrives in November. Wrestling and JBL ensure it will also : will never be the same again. be the most pulse-pounding, beatdown-laden wrestling Bsimulation ever. BDONT PREPARE FOR BEPAIN—INFLICT IT ON ЙІНЕ SUCKERS. pu e с> ыы THQ has loaded WWE SmackDown Me SS ra] vs. Raw 2006 with a host of new f ME. 7-5 T E features and modes designed to ee 2 Тһе names of all World Wrestling Entertainment televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment logos are trademarks which are the exclusive property of World Wrestling Entertainment, Inc. € 2005 World Wrestling Entertainment, Inc. AU Rights Reserved. O 2005 THQ/JAKKS Pacific, LLC. Used under exclusive license by THQ/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. Developed by Yuke's Co., Ltd. Yuke's Co., Ltd. and its logo are trademarks and/or registered trademarks of Yuke's Co., Ltd. GameSpy and the "Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. АЦ rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. "PSP" is a trademark and "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners. All rights reserved. меуге Саржан кан nto ca een. и жы Ww cover story: f° 2006 previews 90 • ELECTRONIC GAMING MONTHLY ¢ www.tUPcom THE LEGEND OF ZELDA: TWILIGHT PRINCESS GameCube • Nintendo е Summer 2006 Man, talk about stating the obvious—when Nintendo announced last August that the next iteration in its beloved Zelda franchise wouldn’t be available this holiday season, the company statement read, “This may come as a disappointment to many eager fans...” Ya think? The lack of Link this Christmas has, for the most part, turned the GameCube into an amazingly expensive paperweight. Still, the company promises the change in date is for the best, as this will give the development team the time needed “to add new levels, more depth, and even higher quality.” To be honest, though, our limited time with Twilight Princess has already mightily impressed us. Set a few decades after Ocarina of Time (N64), the game drops our favorite elf back into the land of Hyrule, where a mysterious force called “twilight” is threatening to turn this merry place into a desolate kingdom. Hyrule’s in trouble...again? No surprise there, but what may shock you is what happens to Link when he enters Twilight Princess’ mysterious alternate dimension: He transforms into a wolf, and an odd catlike creature named Midna will ride on his back, opening up a slew of new attacks. Also, when on all fours Link can converse with other creatures. “Maybe he’ll even be able to talk with [his horse],” said Producer Eiji Aonuma earlier this year. Yet Twilight Princess isn’t all about Link sporting the hairier side of his personality; most of the time it’s business as usual. The game will include a number of complex dungeons—a series hallmark—brimming with intricate puzzles and bosses that'll test both your mind and muscle. Your trusty steed returns in this adventure, and aside from using the animal to get from here to there rather quickly, you'll engage in some heavy-duty combat while on horseback. Plus, expect more than your fair share of lighthearted segments, such as canoeing, fishing, and even herding goats. --В.. Several critics were pegging Twilight Princess as Game of the Year material, and the move into '06 won't change those predictions. Still, we've heard rumblings that the game won't make its summer ship date. And if so, does that mean Nintendo will give it a Revolution-ary makeover? IF PRESSURE'S PUSHING YOU TO GET HIGH AND GET INTO THINGS YOU'RE NOT REALLY INTO... MAYBE IT'S TIME TO PUSH BACK. RY OFFICE or NATIONAL DRUG CONTROL PoLicy/PARTNERSHIP FOR A DRUG-FREE AMERICA? + & cover story: f° 2006 previews E Kirby straddles the world’s least manly motorcycle. 92 • ELECTRONIC GAMING MONTHLY © www.1UPcom . "KIRBY GameCube е Nintendo е Summer 2006 Sometimes it's the waning days of a console that see its most brilliant moments. Right? OK, maybe not. But it could happen, and wouldn't it be nice to see Kirby's first real GameCube plat- forming adventure (the one-button rac- ing madness of 2003's Kirby Air Ride doesn't count) knock one out of the park in the final innings? Don't expect any major change-ups— this is a Kirby game after all. He does have a new attack system, where he can team up with three helpers in bizarre totem pole fashion. The borrowed pow- ers stack, so the more helpers, the stronger the attack. JT After the brilliance that was Canvas Curse (DS), we think it’s fair to keep hopes high for Kirby’s next adventure. ALSO ІП) SUMMER As amazing as our powers of divination are, we'll admit to having a tough time channeling a vision of summer 2006's gaming landscape. The warmer months traditionally tend to be light on releas- es, but expect a lot of surprises. Namco’s Pac-Man World Rally (1) (PS2, XB, GC) represents the spherical yellow vanguard’s first foray into the lucrative (yet wildly unoriginal) world of kart-racing games. Come to think of it, though, Nintendo actually hired Namco to make its recently released Mario Kart Arcade Grand Prix, so maybe this trek around the track won't be half bad. The aforementioned plumber will get down to business in New Super Mario Bros. (DS), an all-new platformer that hearkens back to the old days of breaking bricks, munching 'shrooms, and the ilk. Sony CEA plans to launch an original RPG franchise with Rogue Galaxy (PS2). Comparable to Final Fantasy in depth and ambition, this game centers on swashbuckling space pirates. You'll explore huge, seamless planets utterly devoid of load times, effectively conveying the vastness of the game world. In addi- tion to being huge, the landscape is also quite beautiful: Developer Level-5 (Dark Cloud) has come up with its most gor- geous engine yet in a game that pushes the PS2 to its absolute limits in the last days of the system. If the PS2 has to go out, it'll go out with a bang—and Level-5 will make sure it's a very big bang indeed. abovetheinfluence.com (Ф) THAT WHOLE "EVERYONE'S DOING IT" THING WHEN IT COMES TO BEING A TEENAGER AND GETTING HIGH? JUST ANOTHER STUPID STEREOTYPE. OFFICE or NATIONAL DRUG CONTROL PoLicy/PARTNERSHIP FOR A DRUG-FREE AMERICA CSc3MESFE3-S3SL.1 ~ NVIDIA®” nForce™4-SLI Chip Dual PCI-Express MB 1 1 1 Microsoft Windows® XP Home Edition Corsair 1024MB DDR400 Memory Serial-ATA 250GB 7200RPM Hard Drive ~ 16x Double Layer DVDxR/xRW Drive 1 1 1 16X DVD-ROM Drive 8 Channel Surround 3D Premium Sound Creative Inspire 8 Channel Surround Sound Speakers ~ 10/100/1000 MBps Ethernet LAN - Logitec Multimedia Office Keyboard; Opcital Mouse — Free Wireless 802.11g 54MBps Network Adapter — Free 1-Year 24/7 i-Care Deluxe Technical Support + On-Site Service ~ Upgrade to Sicuro RW-670XL 5.1 Crazy Lighting ei A 2 Enero se BAaTTraUON CUI — 15.4" Wide Screen 16:10 WXGA TFT LCD 1280x800 Display ~ 4x USB 2.0 & 1x Firewire IEEE-1394 Ports; 3-in-1 Build-in Media Card Reader AMD Turion?" 64 Mobile Technology MT-40 Processor AMD Turion?" 64 Mobile Technology MT-37 Processor AMD Turion?" 64 Mobile Technology MT-34 Processor AMD Turion?" 64 Mobile Technology MT-30 Processor Speaker System Add $189 їе [еу go im es gi With tnt AMD? Turion™ 64 Mobile Technology - AMD PowerNow! Technology - HyperTransport Technology - Ehanced Virus Protection Technology Microsoft® Windows® XP Home Edition 1024MB DDR-400 Memory Removable 8x DVD+R/+RW / CD-RW Drive 60GB 5400RPM Ultra-ATA100 Hard Drive 10/100Mb Ethernet LAN & 56K Modem Wireless 802.11g 54MBps Міпі-РСІ Network Free 1-Year /-Care Deluxe 24/7 Phone Support High Performance Li-lon Battery Free Deluxe Carrying Case euge cy Dit performance апае геаацотототете гєозасоїіпеє сетат (523 < Dir AOSD OI ICI уепапа соретате= epist] vitn Ae LIKE JOA t= = AMD Athlon™ 64 FX-57 Processor AMD Athlon™ 64 X2 4600+ Processor AMD Athlon™ 64 X2 4400+ Processor AMD Athlon™ 64 X2 4200+ Processor AMD Athlon™ 64 4000+ Processor AMD Athlon™ 64 3700+ Processor AMD Athlon™ 64 3500+ Processor einneotosj jor iue $ 2559 5 2075 5 1945 5 1829 5 1779 5 1669 5 1635 BATTALION (AMD) 2:70); ~ 15.4" Wide Screen16:10 WXGA ТЕТ LCD 1280x800 Display [Str i3enrmiotesjrr QM. NN" Athlon'rx AMD: AMD Turion&* MOBILE TECHNOLOGY AthlonX2 iBUYPOWER j š SSIS. 9 [2 ж 29 ~ АМО? Mobile Athlon™ 64 Processor with HyperTransport Technology ~ Microsoft®? Windows® XP Home Edition ~ Mobile ATI? Radeon?" 9700 PRO 128MB DDR Video ~ 512MB DDR-400 Memory ~ Removable 8x DVD+R/+RW / CD-RW Drive ~ 40GB 5400RPM Ultra-ATA100 Hard Drive ~ 10/100Mb Ethernet LAN & 56K Modem - Wireless 802.11g 54MBps Міпі-РСІ Network — 3x USB 2.0 & 1x Firewire IEEE-1394 Ports ~ 3-in-1 Build-in Media Card Reader ~ Free 1-Year /-Care Deluxe 24/7 Phone Support - Choice of 6 Exclusive Reflective Colors - High Performance Li-lon Battery - Free Deluxe Carrying Case $ 1389 Mobile AMD Athlon™ 64 4000+ Processor $ 1309 $ 1349 Mobile AMD Athlon™ 64 3700+ Processor $ 1199 $ 1309 Mobile AMD Athlon™ 64 3400+ Processor $ 1139 $ 1269 Mobile AMD Athlon™ 64 3200+ Processor $ 1079 Mobile AMD Athlon™ 64 3000+ Processor $ 1059 BARGAIN St AMD Athlon™ 64 3200+ Processor AMD Athlon™ 64 3500+ Processor AMD Athlon™ 64 3700+ Processor AMD Athlon™ 64 4000+ Processor $ 559 5 619 5 659 5 759 OWER NOW SHIPS TO ч „Ле AMD АЛСАМ X2 абсаісоге е) ? enables everyone (е) do more in leSstime D (9 . rocessor delivering exceptional mMmuttitasking) Capabilities елге ГГ іре ее orae Og) о ејі е ejen 2 DUGLGOTE (-3е5гүгғ(е)(е)е) е) iS Uke riot ire] е)гүс-з е)(е)еі-і-і-е)р SI eel IS рег кеугіглігіеу есеје је і “еу (еу NVIDIA® nForce™4 SLI Chip Dual PCI Express Motherboard NZXT* Trinity Mid-Tower Case + See Through Window + Neon Light Corsair 512MB DDR400 Memory Serial-ATA 160GB 7200RPM Hard Drive 16x DVD-ROM Drive 52x32x52 CD-RW Drive NVIDIA® GeForce™ 6200LE 128MB 16X PCI Express Video Card 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN 600Watt Surround Sound Speakers Logitech Multimedia Keyboard & Optical Mouse FREE 1-Year 24/7 /-Саге Deluxe Technical Support + On-Site Service Add ViewSonic? 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Value PRO AMD Athlon™ 64 3200+ Processor AMD Athlon™ 64 3500+ Processor AMD Athlon™ 64 3700+ Processor AMD Athlon™ 64 4000+ Processor AMD Athlon™ 64 X2 4200+ Processor cessi Editors’ Choice $ 979 $ 999 $ 1079 $ 1199 $ 1249 mthe eee ej OU gel 4II O eee UE tne applications YoU Wani to AE en The AMD ір Ге)! еу XZ duUal-Gore PTOcessor ере е0 еее e) fe] еірге езеігү Пате е7 eel е оер SOre 2] ng to the desktop NVIDIA® nForce™4 SLI Chip Dual PCI Express Motherboard Microsoft® Windows® XP Home Edition NZXT® Trinity Mid-Tower Case Corsair 1024MB DDR400 Memory Serial-ATA 160GB 7200RPM Hard Drive 16x Double Layer DVD+R/+RW Drive NVIDIA® GeForce™ 6200 w/ TurboCache 256MB 16X PCI Express Video Card 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN 600Watt Surround Sound Speakers 17” ViewSonic® VA712B LCD Monitor Logitech Multimedia Keyboard & Optical Mouse FREE Wireless 802.119 54MBps Network Adapter FREE 1-Year 24/7 i-Care Deluxe Technical Support + On-Site Service CS/ARAC€ZEA3 FDX AMD Athlon™ 64 3200+ Processor AMD Athlon™ 64 3500+ Processor AMD Athlon™ 64 3700+ Processor AMD Athlon™ 64 X2 3800+ Processor AMD Athlon?" 64 X2 4200-- Processor $ 879 $ 939 $ 979 $ 1049 5 1129 NVIDIA® nForce™4 SLI Chip Dual PCI Express Motherboard Microsoft® Windows® XP Home Edition Corsair 1024MB DDR400 Memory Serial-ATA 160GB 7200RPM Hard Drive 16x Double Layer DVD+R/+RW Drive 6-in-1 Media Card Reader 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN 600Watt Surround Sound Speakers Logitech Multimedia Keyboard & Optical Mouse FREE Wireless 802.11g 54MBps Network Adapter FREE 1-Year 24/7 i-Care Deluxe Technical Support + On-Site Service BACK TO SCHOOL- Sst Silver Yellow Black Green AMD Athlon?" 64 3500-- Processor AMD Athlon?" 64 З7ОО+ Processor AMD Athlon?" 64 4ООО+ Processor AMD Athlon?" 64 X2 3800-- Processor AMD Athlon?" 64 X2 4200-- Processor 5 989 $ 1019 $ 1129 $ 1099 $ 1179 NVIDIA® nForce™4 SLI Chip Dual PCI Express Motherboard Microsoft® Windows® XP Home Edition NZXT* Guardian Mid-Tower Case + See Through Window + Neon Light Corsair 1024MB DDR400 Memory Serial-ATA 200GB 7200RPM Hard Drive 16x Double Layer DVD+R/+RW Drive 16x DVD-ROM Drive ATI Radeon™ X800GTO 256MB 16X PCI Express Video Card 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN Cintre RW-6510 5.1 Surround Speakers Logitech Multimedia Keyboard & Optical Mouse FREE Wireless 802.11g 54MBps Network Adapter FREE 1-Year 24/7 i-Care Deluxe Technical Support + On-Site Service NIGHT D9E3eSc3MESE >< AMD Athlon?" 64 3500+ Processor AMD Athlon™ 64 3700+ Processor AMD Athlon?" 64 4000-- Processor AMD Athlon?" 64 X2 4200-- Processor 64 X2 4400-- Processor AMD Athlon™ $ 1289 $ 1319 $ 1429 $ 1479 $ 1589 NVIDIA* nForce™4 SLI Chip Dual PCI Express Motherboard Microsoft* Windows* XP Home Edition Corsair 1024MB DDR400 Memory Serial-ATA 200GB 7200RPM Hard Drive w/ 8MB Cache 16x Double Layer DVD+R/+RW Drive 16x DVD-ROM Drive 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN Logitech X-530 5.1 Surround Sound Speakers Logitech Multimedia Keyboard & Optical Mouse FREE Wireless 802.11g 54MBps Network Adapter FREE 1-Year 24/7 i-Care Deluxe Technical Support -- On-Site Service егу AEX AMD Athlon?" 64 3500+ Processor AMD Athlon?" 64 3700+ Processor AMD Athlon?" 64 4ООО+ Processor AMD Athlon?" 64 X2 4200-- Processor AMD Athlon?" 64 X2 4400-- Processor AMD Athlon™ 64 FX-57 Processor NVIDIA® nForce™4 SLI Chip Dual PCI Express Motherboard Microsoft® Windows® XP Home Edition Corsair 1024MB DDR400 Memory Serial-ATA 300GB 7200RPM Hard Drive 16x Double Layer DVD+R/+RW Drive 16x DVD-ROM Drive NVIDIA® GeForce™ 7800GTX 256MB DDR3 16X PCI Express Video Card 8-Channel Surround 3D Premium Sound 10/100/1000 MBps Ethernet LAN Logitech Multimedia Keyboard & Optical Mouse FREE Wireless 802.11g 54MBps Network Adapter FREE 1-Year 24/7 /-Саге Deluxe Technical Support + On-Site Service Upgrade to Sicuro RW360XL 2.1 Lighting Speakers Add $75 Editors" Choice THEY VE BEEN WAITING FOR YOU ® ШШ dh n Since 1997, the entire world has been gripped by their adventure. Now you can experience the explosive continuation of the FINAL FANTASY VII story. р Ei ovo voco а) Coming soon on 2-disc Special Edition DVD and for PSP" "ll SQUAREENIX. ому www.SonyPictures.com/finalfantasyvii DVD UMD VIDEO» =r= OOporsyy VIDEO. PRO LOGIC TI IPG-13|PARENTS STRONGLY САШТІОМЕРЄ FOR SEQUENCES OF INTENSE SCI-FI ACTION VIOLENCE e © 1997, 2005 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd. ADVENT CHILDREN is a trademark of Square Enix Co., Ltd. = = and “UMD” are trademarks of Sony Computer Entertainment Inc. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. 2. cover story: "9005 previews HP 1576 1953 Weakness Өсе. Headless D de f w Жы. Ea Attack & Ashe [ FFXII's new semi- real-time combat represents a massive departure for the series. EDS E Attack with equipped weapon. сомват шоб 2 Seeg readies Heave. FINAL FANTASY XII PlayStation 2 ° Square Enix • Fall 2005 Let's stop dancing around the subject: Final Fantasy XII has been delayed...a lot. We can rule out foul play—it's not as if Square Enix enjoys making fans endure an interminable wait for the latest chapter in gaming's most popular RPG series. But FFXII should have been out over a year ago, and it would have been if not for a maelstrom of behind-the-scenes drama that overwhelmed the game's development. When Square Enix delivered a meaty playable demo of ҒҒХ// at 2004's E3 gaming trade show, everything seemed to be on track for a speedy release...but here we are nearly two years later without a firm date. What went wrong? We'll probably never get the full story, but we do know that Yasumi Matsuno, the visionary producer originally helming the game, quietly left the project last summer, citing health reasons. (Rumors claim everything from exhaustion from overwork to a full-scale mental breakdown.) Renowned for his work on PS1 role-playing clas- sics such as Tactics Ogre, Final Fantasy Tactics, and Vagrant Story, Matsuno infused FFXII with his signature touches—a nar- rative dense with political intrigue, a cast of haughty royals with confusing names, and a bevy of intricate gameplay systems that 98 • ELECTRONIC GAMING MONTHLY • www.1UP.com Attack & Fran Attack © Balth ШЕН... =й п „= жаша ` E Phew, at least the over-the-top sum- mons spells persist. bos might require a calculator to master. At least Matsuno’s sudden departure hasn’t halted progress: Square brought in veteran producer Akitoshi Kawazu (the brains behind the SaGa series) finish up the game. So by now, we’ve all had a chance to check out the playable FFXII demo bundled with Dragon Quest VIII. 15 it the train wreck | many of us feared? Not really...but it certainly doesn't play like | your average FF title, what with its free-roaming exploration, vaguely automatic combat, and ornate art style. And although the game definitely feels like a departure from what we traditionally know as FF, the intangible feeling of wonder and gravitas that makes the series so special remains intact. Let's just hope the game actually makes it out next fall... —$. Can you believe that it will have been five years since the last “normal” Final Fantasy (FFX) came out by the time FFXII hits shelves? Needless to s gamers hold astronomical expectations for this Although we're still not sold on the new battle tem, we're pulling for Square to deliver in the: [Ntsc lue] ` NAUGHTY SI B шаны mamam A a r af rs mm ms wa aa шешн wam] ae e ws amsa sa a s mm f sf af a ma ишини mS оын oale 010 after В Games mail- -in gift E I e A PlayStation. ° PlayStation.2 PlayStation. electronics boutique’ Enter your email address to receive voucher status updates, news and special offers. | | www.ebgames.com Mail this completed form along with your original sales receipt to EB Games Rebate Center / 770 Pilot Road, Suite F / Las Vegas, NV 89119 Savings will be sent in the form of an EB Gomes gift voucher. No cash will be issued. Gift voucher cannot be redeemed for cash, except where prohibited by law. Gift vouchers are good toward future purchases at апу ЕВ Games, Electronics Boutique or EBX in the U.S. or Puerto Rico. All incomplete forms will be discarded. EB Games is not responsible for lost and/or stolen mail-in and/or gift vouchers. Limit one per customer. Cannot be combined with any other offer or promotion. Not valid on previous purchases. Not valid on Pre-Played games. While supplies lost. Selection may vary by store. No substitutions con be made. No rainchecks will be issued. Some exclusions may apply. See Sales Associate for complete details. Typographical errors are not the responsibility of EB Games. Offer valid 12/6/05 - 12/20/05. Must be postmarked by 1/3/06. Voucher id #4209 SONY electronics boutique’ We take games seriously™ UTER cover story: | #2006 previews 4-4 K ALSO ІП) FALL Xbox 360 š Gazing this far into the future without the % Р help of a spirit guide сап be dangerous, so Y we'll stick to known quantities. Back in D ' October, Microsoft bravely played its first- А О — party Xbox 360 hand early, revealing a >) іпешр of exclusive original titles from top ë d ү developers. Epic's gorgeous Resident da P Evil-meets-Unreal Engine third-person 7 І shooter Gears of War (1) continues to make most other 360 games look positive- ly last-gen. On the other hand, we're still not quite sure what's going on with Сгаскаоилт (2) art style—cartoony thugs wreaking havoc in a candy-colored virtual slum just seems wrong. Still, its promise of co-op online action in the vein of Grand Theft Auto has our interest piqued. If you're in the market for something wildly ambitious, you have your choice between the first chapters in two different sci-fi trilogies: BioWare's action-RPG Mass Effect (3) or Silicon Knights' action-adven- ture Too Human (4). (For further study into the hubris of multipart game series, see Advent Rising or Xenosaga.) Finally, the first fruits of Microsoft's partnership with Final Fantasy creator Hironobu Sakaguchi may ripen in time for the holidays: Lost Odyssey (5) dishes up serious fantasy roleplaying, while Blue Dragon (6) rocks a lighter action vibe (with character designs by Dragon Ball Z creator Akira Toriyama). a) ; a юп в ium 100 « ELECTRONIC GAMING MONTHLY e www. ОРОО | — | asm © С) 7 < > Z = ү; = ~ C тете? “Superbly Playable” WAYS S “A Fresh Experience For Mobile” ҮЗ” “Hugely Recommended” \ IBN RATING 9:0/10 | IGN.COM | AWARD A raising the bar ver i70nwireless GAME DIRECTORY Xbox 360 104 Madden NFL 06 105 Condemned: Criminal 0rigins 106 Call of Duty 2 108 Kameo: Elements of Power 110 Amped 3 111 Need for Speed: Most Wanted 112 NBA 2K6 112 NBA Live 06 113 Ridge Racer 6 Xbox 360 Gameplay Impressions 114 Perfect Dark Zero 114 Project Gotham Racing 3 115 FIFA 06: Road to the 2006 World Cup 115 NHL 2K6 115 Tiger Woods PGA Tour 06 Multiplatform 116 Peter Jackson's King Kong 118 The Matrix: Path of Neo 118 James Bond 007: From Russia With Love 119 Gun 119 Shadow the Hedgehog 120 Need for Speed: Most Wanted 120 True Crime: New York City PlayStation 2 122 Magna Carta: Tears of Blood 122 WWE SmackDown! vs. RAW 2006 Xbox 123 Half-Life 2 124 0peration Flashpoint: Elite 124 Stubbs the Zombie in Rebel Without a Pulse батебиһе 125 Mario Party 7 125 Super Mario Strikers PSP 127 Star Wars Battlefront II 128 Kingdom of Paradise 128 SOCOM: U.S. Navy SEALs Fireteam Bravo 129 The Legend of Heroes: A Tear of Vermillion 129 The Lord of the Rings: Tactics DS 130 Mario Kart DS 131 Mario & Luigi: Partners in Time 132 Animal Crossing: Wild World 134 Sonic Rush Game Boy Advance 134 Mario Tennis Power Tour Extra Stuff 135 Gizmondo Extravaganza 136 Reviews Wrap-up 137 Reviews Archive 102 • ELECTRONIC GAMING MONTHLY • www.1UP.com ( GUIeLU сгеш t-minus five years until xbox 720...preorder or you're screwed! THIS MONTH IN REVIEWS... پھ ۸۹ دې ll, ou say you want an evolution? Well the next next-generation is here, ready or not. But if you are ready, you’ve got deep pockets; those HD TVs don’t come cheap, and neither does an Xbox 360—or the games, many of which are clocking in at $60 now. We've reviewed as many Xbox 360 launch titles as we could get for this issue (and the ones we didn't get in time, including Perfect Dark Zero, we've reviewed on 1UP.com), but in some ways, the jury's still out. Are slightly prettier graphics matched with mostly traditional gameplay enough? You'll have to decide for yourself. Either way, the next gen begins when you turn the page.... & pg $ Xbox 360 Launch Games We couldn't get every 360 launch title in on time for this issue, but check 1UP.com for full EGM reviews of almost every game that's out. HE RATING SYSTEM & AWARDS straight 10s. For games that are life- changing. for games with an average score of 9.0 or higher. for games with a mean score of 8.0 or higher. Öö ESRB Ratings < The ESRB's game a ratings range from “Everyone” to “Adults Only.” Visit www.esrb.org for the full lowdown. The highest- Scoring game each month gets a star. The lowest- rated game with unani- mously bad Scores. THE REVIEW CREW DAN “SHOE” HSU е Editor-in-Chief The snowboarding bug bit Shoe in the ass, thanks to Amped 3. New season, new injuries... Now Playing: Amped 3, Hulk: Ultimate Destruction Blog: egmshoe.1UP.com JENNIFER TSAO е Managing Editor Jen’s putting off home buying till she pays off her house in Animal Crossing: Wild World. One mortgage is bad enough! Now Playing: Amped 3 Blog: egmjennifer.1UP.com MARK MACDONALD * Executive Editor When he’s not working (playing games) or pursuing his hobby (playing games), Mark relaxes by playing games. Now Playing: Call of Duty 2 Blog: egmmark.1UP.com CRISPIN BOYER • Senior Editor Crispin respects a game like Gun for naming itself what it is. Besides, Grand Theft Mustang doesn't have the same ring. Now Playing: Half-Life 2 Blog: egmcrispin.1UP.com SHANE BETTENHAUSEN e Previews Editor When not playing review games or editing the 2006 previews, Shane watches Laguna Beach. Now Playing: Mario Kart DS, Soul Calibur Ill Blog: egmshane.1UP.com DEMIAN LINN • Reviews Editor After a crushing loss in Mario Kart DS, Demian decided that this whole online gaming thing is really just a fad. Now Playing: Mario Kart DS, Soul Calibur III Slog: egmdemian.1UP.com BRYAN INTIHAR • News Editor After writing his third Madden review this year, Bryan has discovered 43 synonyms for “football.” Now Playing: Madden NFL 06, NBA Live 06 (XB360) Blog: egmbryan.1UP.com ROBERT ASHLEY • Staff Reviewer Robert's grateful for the good games thrown his way this month, though his skin has turned Elmer's Glue white. Now Playing: Stubbs the Zombie, Indigo Prophecy Blog: robertashley.1UP.com JON DUDLAK е Staff Reviewer When not reviewing games, Jon tortures himself by making the EGM crossword puzzle! Now Playing: We ¥ Katamari, Shadow of the Colonoscopy Blog: egm_jonathan.1UP.com GREG FORD • Staff Reviewer Playing five Kong-based games (Donkey and King) in a month has Greg Ford thinking like an ape. Now Playing: King Kong, Mario Kart DS Blog: egm_ford.1UP.com JENN FRANK Staff Reviewer Jenn's New Year's resolutions for 2006 will include finally defrosting the Thanksgiving turkey. Mmm! Now Playing: EyeToy: Play 2, The Legend of Heroes Blog: superjenn.1UP.com JAMES LEE * Staff Reviewer Jimmy loves Josie Maran from Need for Speed...and the 360 ain't half bad either. Now Playing: The games that EGM gives him Blog: egmwiley.1UP.com PATRICK MAURO • Staff Reviewer This syndicated radio guy can and will kick your ass next- gen-hoops style. Now Playing: 360 sports titles, The Warriors Blog: Patrick believes the Internet is a fad, thus no blog CHRISTIAN NUTT ¢ Staff Reviewer Christian was late with this bio because he was reading a book. A book! And playing Kameo. Now Reading: American Psycho by Bret Easton Ellis Blog: ferricide.1UP.com KATHLEEN SANDERS • Staff Reviewer Hopefully, excessive Animal Crossing is the reason Kathleen has been carrying an ax around. Now Playing: NFS: Most Wanted, AC: Wild World Blog: cookiecups.1UP.com GREG SEWART 9 Staff Reviewer Feeling lucky? Look for “DrJealousy” and prepare to suck exhaust in Project Gotham Racing 3 on Live. Now Playing: Forza Motorsport, Resident Evil 4 Blog: stewy.1UP.com JUSTIN SPEER ¢ Staff Reviewer Justin believes exploding heads in videogames have lost all meaning. Where did we go wrong? Now Playing: Culdcept, Shadow of the Colossus Blog: zepyulos.1UP.com [ Those beautiful birds at the OFFICIAL U.S. PLAYSTATION MAGAZINE and 1UP.COM are always there to help us out with reviews and we love them so much! Even when they come home late and crawl into bed reeking of fast women and cheap liquor. ELECTRONIC GAMING MONTHLY • www.1UP.com • 103 ® Thankfully, this version of Madden doesn’t require you to use Е 06's tricky vision control system. But it’s there if you want it. Ке Келес Уһпу З6П MADDEN NFL 06 Lean, but mean It’s third down and goal, and the ball rests inches away from pay dirt. The play calls for а lob pass to the sure-handed All-Pro receiver Marvin Harrison. Colts QB Peyton Manning sur- veys the D, and beyond the secondary he sees a picture-perfect home stadium with its working Jumbotron and screaming 3D fans. You hear Manning calling an audible (yes, that’s his actual voice) and use hand signals to relay info to his wideouts. The defense notices the formation change—a linebacker barks out his own adjust- ments. It’s a handoff to the ever-elusive Edgerrin James. The hole quickly closes, leaving No. 32 with one option: dive over the pile and into the end zone. James scores! The crowd erupts, and listening to the local radio announcer call the action only adds to the excitement. Sickly detailed stadiums, all-new animations such as backpedaling screen passes and goal-line leaps, an emotion-filled broadcaster—this is a great start to next-gen football. And collectively, 104 ° ELECTRONIC GAMING MONTHLY • www.1UP.com these elements (along with the series’ continually stellar gameplay) make it nearly impossible for me to go back to the older Maddens. Some will bellyache about this version’s skinny feature set (no create-a-player, no ego-heavy NFL Superstar mode)—legitimate complaints, for sure. But I'd say the fact that you can't challenge plays, which has a significant impact almost every Sunday, is a bigger deal. Even so, Madden fans won't want to miss this gridiron evolution. Let me say that yes, Madden on 360 is a great game. When you start playing, it’s hard not to get sucked in as you easily slip back into your favorite routine. And from the gorgeous sta- diums and incredible crowds (finally!) to the tons of new animations, you'll find plenty of visual upgrades. I’m going to be the voice of caution here, though. If you are expecting to ditch your 4- month-old current-gen Madden for a game that’s worlds better, you'll be disappointed. While some affect surface degradation. Nice touch. aE ean coc ERA: OED AAT = people are fine with the graphical bump and other tweaks, others, like myself, would appreciate more substantial changes and not having multiple modes axed. Next-generation Madden makes the Xbox 360 purchase an absolute must for this foot- ball fan. The mesmerizing visual details—grass stains on uniforms, a mega variety of tackle ani- mations, awesome stadium re-creations—more than live up to the hype, but the actual gameplay is why I'm planning to upgrade my hardware. The stripped-down QB control system allows бог ргесізіоп passing without making players worry about the vision cone. | also dig the easy- to-navigate play-calling screen and the fact that you can choose plays based on type, not just for- mation. Even though there's no owner mode—you won't be building a stadium and pricing the nachos—this makes Madden on any other system feel completely obsolete. ыл ~ inclement weather like rain and snow now (QUT OF 10) BRYAN ` d k “ E Target video >" a А FE Ж b.: G. FORD PATRICK Publisher: EA Sports Developer: EA Tiburon Players: 1-2 (2 online) ESRB: Everyone www.easports.com Xbox 360 e CONDEMNED e JENNIFER: Condemned is absolutely gor- KATHLEEN: Hey...you want to ® geous—truly vivid in all its gory glory. see something really scary? Sure, we all Every severed limb, blood-sprayed wall, do. It's why you'd pick up a game like this. and dead bird in this first-person action- Condemned's seedy, squalid spook-viron- horror game looks stunningly detailed as ments simply scream, “I’ve seen all of First-person gore you hunt down a freakish serial killer in a David Fincher's movies,” and are the best city mysteriously overrun by looters and part of this title. Which is why it's a damn psychos. One level was so creepy | called a shame it just isn't much fun to play. friend over to watch as | played, tense and Bludgeoning raging hobos as an FBI agent apprehensive, late into the night. If you whose heart is apparently so clogged with loved Doom 3’s dark hallways and zombies fat that he can't manage to run the breadth springing from the depths, you'll be right at of a lobby gets old fast. Ultimately, this home here. It becomes comically pre- game's truly creepy sights and sounds end dictable, though. (I laughed when my flash- up only slightly more shocking than your light was smashed at one point in the character's loafing stupidity. game only to be conveniently replaced moments later.) 1URCOM—RYAN: Silent Hill 4 proved first- The enemy A.I. is great when they're hid- person games can be just as terrifying as ing—it really adds tension when you know those with a third-person view; Condemned a baddie is lurking, ready to strike. But their confirms it. Graphically on par with the best smarts cut both ways; more than half the of the 360 launch lineup, it also has the time they attack you from behind, when most memorable sound design of any you're already іп battle—too cheap, consid- ^ recent horror title. Yes, the levels are (mon, just give the guy a ering how clunky the fighting mechanic is. clichéd; you'll visit subways, rotting depart- quarter for bus fare already. , + Unfortunately, it all gets terribly repeti- ment stores, and other genre mainstays tive after a while. | got the feeling the that have been abandoned by all except - developers tacked on a bunch of hallways some rats and homeless thugs. eds M and enemies just to make the game a bit The combat is startlingly visceral if a bit Players: 1 longer. | appreciate what Condemned tricky to master, but your thumb may ache ESRB: Mature almost was; its story is relatively rich and after hours of pressing in the analog stick to intriguing, with a cool twist at the end. Too sprint. It's not a survival-horror revolution, condemnedgame.com bad the gameplay came out lacking. but it's an adventure worth experiencing. THE VERDICTS (OUT OF 10) JENNIFER KATHLEEN — RYAN 7 FATALITY" z STABILIZE YOUR BLAZING CPU CPU COOLER FS-C77 * Intel Pentium 4 (Socket 775/478), AMD Sempron / AMD64 (Socket 754/939/940) compatible design for broad compatibility. * 120mm fan (with red LEDs) mounted in the heatsink for maximum cooling efficiency. * Wide reach of air flow simultaneously cools the VGA card, Northbridge, FET, and RAM. * Pure Copper base material ensures excellent heat dissipation. GET THE SMOOTHEST GRAPHICS VGA COOLER FS-V? * Pure copper heatsink with ultra large surface area for maximum cooling performance. ZALM N * Fast 80mm fan (with red LEDs) installed in the heatsink (FHS) cools not only the VGA = W PW IA Ду chipset апа VGA RAM, but all other VGA components as well. Zalman USA, їпс . WWW. FATALITY.COM WWW. ZALMANLISA.COM Fataitty and the Fatality logo arè trademarks of Fataltty, Inc. under the master ligense of Auravisión; Inc 2 [Zalman Tech-Go., Ц.].#1007 Daeryung Techno Town, 448 Gasan-dong, Gumchun-gu Sec fea / Tel : +82- 232, Fax: +82-2-2 / E-mail : zalman@zailman.co.kr / Homepage : http:Z/www.zalman.Co.kr < {Zalman USA, Inc.J 10531 Garden Grove Blvd., Garden Grove, СА 92843, U.S.A. / Tel: 1-714-530-0700, Fax : 1-714-530-0707 / E-mail > zalman@z: alm anuSa.com / Homepage : http;//www.zalmanusa.com Spoiler: The Allies win again MARK: True story: Almost every time | played Call of Duty 2, about 30 minutes in, my eyeballs would start to hurt. Nothing so serious that I Stopped playing, but definitely distracting. At first | had no idea what was going on; I'd never had this happen with any other first-person shooter...| wasn't sitting too close to the TV...the room was- n't too dark...suddenly, | realized what it was: / wasn't blinking. | was so wrapped up in Duty's intense firefights that 1 wasn't blinking enough to keep my eyes moist. Which is ironic, because when playing most of the other 30,000 interchangeable World War II FPSes out there | have trouble keeping my eyes open. What makes Duty stand out? It's not the wow factor of next-gen graphics. From crum- ’ bling cities to sprawling rural villages, the sheer scale of Duty's levels is impressive, but close-up and indoors things sometimes look like a pretty 106 е ELECTRONIC GAMING MONTHLY • www.1UP.com good Xbox 1 title. The game never looks bad by any means, but it's no showpiece for the power of the 360. No, what makes Duty so special is the A.l. Enemies make great use of cover; they charge when it's to their advantage and give up posi- tions when they know they're beat; they actually seem to understand grenades, running from them or tossing them at the perfect spot to draw you out of hiding. Same goes for your numerous, ever-present squadmates, who actually con- tribute (killing and dying all the time) and com- municate (the fact that someone always seems to be shouting something—enemy positions, orders, taunts, curses—adds a lot to the experi- ence), rather than acting as window dressing to make you look good. Add excellent, crisp audio and wide levels that rarely feel like preordained paths and you have a game that conveys the It'S a testament to Duty's solid controls and excellent variety of well-balanced 1 weapons that multiplayer is such a blast, despite its and fairly standard assortment of modes. The mix of indoor and outdoor areas on most maps gives just the right ratio of action and strategy (we could write қ pages on smoke grenade tactics alone). | Oh, and we love the feature that, while you | wait to respawn, shows the last few sec- onds leading up to your death from the point of view of your killer. Brilliant. THE VERDICTS (OUT OF 10) MARK JAMES the Great War, both sides enjoyed some friendly games of capture the flag. loud, confusing, and yes, exciting as hell chaos of war like no other. In my book, that’s worth $60. Er, $65—don't forget the eyedrops. JAMES: Heh, you said "Call of Doodie...number 2." Sure, | may not have grown up yet, but this series sure has. Duty continues to show how great a war game can get with its immersive environments and enemy A.I. that doesn't feel at all scripted. Imagine if you cut the strings on the puppetlike enemies from Medal of Honor and turned them into real boys, Geppetto. A quick training lesson where you practice your shooting by firing at bottles proved to be one of the few unrealistic parts of the whole дате--іп my experience, Russians do not destroy perfectly good bottles of vodka. But you'll soon find yourself in the winter terrain of Mother Russia, your face in the snow with bul- Publisher: Activison Developer: Infinity Ward Players: 1-4 (2-16 online) ESRB: Teen GARNETT www.callofduty.com During slow moments in a - t = This is what Meatwad’s dreams look lik ç А lets whizzing above you, as you repair telephone wires and always feel a sense of emergency— especially since the enemy A.I. is far superior than your Allied buddies’ intelligence. You'll weep when you see your boys rushing out into ruthless machine-gun fire. But witnessing a neighboring soldier get perforated just adds to the chaotic environment and reminds you to duck once in awhile. No need to lose sleep before a big battle, though—you're almost as hard to kill as John Rambo. You don't have a health bar, but it'll take a direct grenade hit or an absolute hail of bullets to take you out (get shot and the screen flashes crimson—maybe you die from pinkeye rather than bullet wounds?). Keeping you in the midst of the awesome action—rather than worrying about health packs—is what Duty is all about, and | must say, unrealistic or no, | dig it. 1UP.COM—GARNETT: Call of Duty 2 makes a pret- ty strong statement about the capabilities of the 360. It's not the first WWII shooter to tap the whole Band of Brothers/Saving Private Ryan vibe, but it is the first to make it feel like you are really in the midst of battle. Bullets ricochet through the sur- round speakers, artillery shells boom through the Sub, and anxious voices drift through the clouds of smoke and debris that obscure your vision. Unlike its brothers in film, though, Duty has no emotionally moving story. This is more Six Flags the WWII Experience, with intense snapshots of battles taken in the shoes of a Russian, Brit, or American soldier subbing in for the rides. Outside of a few missteps in North Africa, you're so swept up in the chaos of battle your brain doesn't register that it's being manipulated along a carefully scripted path. There is more at work than just the show. For You play as three different soldiers in Call of Duty 2, each їп his own area of сопїїїсї SAN 1 led Masi one, you're never taken out of the moment by fiddly controls. Movement maps intuitively to the sticks, as does the aim that strikes just the right balance of accuracy, and having grenades handy on the shoulder buttons is a godsend. ІІ go on record right here: It's better than playing with a mouse and keyboard. And for that matter, the game itself works better on 360 than on PC. It runs with film-like smoothness; you don't have to concern yourself with whether your hardware can handle it; and this is the game to show off your home theater gear. With solid multiplayer (especially the excellent team modes) to keep you coming back, this one's well worth it. ж Eastern Front Fighting as part of the Russian army (who all speak in English but with per- fect Russki accents) offers a refresh- ing look at that often-forgotten part of the war, and the snowy streets of an absolutely devastated Stalingrad make for Duty's most effective backdrop. North Africa The open areas and vehicular mis- sions of the British campaign in North Africa are a nice change of pace. A couple dusty desert-town battles are thrilling as well, demonstrating just how scary a single enemy machine- gun nest or tank can be. Western Front The American missions start off with, you guessed it, D-Day. Don't groan at the thought of another beach landing just yet—you haven't seen it like this before. Later, battling house-to-house in France adds strategy and freedom in the form of a few large, open levels. ELECTRONIC GAMING MONTHLY • www.1UP.com • 107 reuieuJ Crew: xbox 360 LE Kameo's most fearsome foe: Shrek in S&M gear. ° | Xbox 360 KAMEO: ELEMENTS OF POWER TCR Scores a point for each year of development k №: Nearly five years since its public debut, Kameo is finally here. Though developer Rare and Nintendo are long divorced, this game is heavi- ly influenced by that rocky marriage; it references Mario and Zelda as much as it forges its own path. Dopey characters aside, Kameo is a very attrac- tive adventure game. Its Xbox 1 roots show, but Rare’s artistry is intense. The fantasy realm of Kameo is so lush and vibrant that it can, at times, be distracting. As for the gameplay—well, sometimes its shape-changing conceit leads to brilliant moments, but often the game's annoying or outright frustrat- ing. Boss battles require perfect precision—OK, fair enough—but you have to repeat every step ad nauseum; by the death of each boss, | was invari- ably bored, not exhilarated. The levels, on the other hand, do offer some interesting challenges. The fighting can get repeti- tive, but the powers of the warriors you can trans- form into offer a ton of variety. | wish these were Kameo’s Long, Strange Trip: This elf’s 1999: Nintendo 64 (t Kameo was originally planned Cube titles, Kameo 2003 and 2004 for N64, along was originally Electronic with Perfect Dark and Star Fox Adventures. Good: Vibrant visuals, gameplay variety Bad: Too short to make us Best Warrior: Thermite. its ideas, frustrating t him last shame you c 108 • ELECTRONIC GAMING MONTHLY e www.1UP.com One of the first more colorful and aimed at a younger audience. explored more; you only scratch the surface of each warrior's abilities before you unlock the next. Perhaps Rare spent so much time shuffling Kameo from system to system that it never got the chance to perfect the gameplay or levels. It's a brief, disappointing adventure with occasional flashes of greatness. : Despite an abnormally long gestation peri- od, Kameo arrives on Xbox 360 surprisingly bereft of content. It's kind of a short, straightforward take on Zelda, plagued by hit-and-miss level designs: Some sections sparkle with creativity (like the final area's thrilling chase across a fleet of airships), but many stages seem totally half-baked. Luckily, the central gameplay concept of using Kameo's crea- ture transformations to solve environmental puz- 2165 remains engaging throughout. The same can't be said for combat, however—whether you're using Kameo's unresponsive flip-kick (her only move) or her googly-eyed alter egos' maneuvers, been around the block, from N€ Сир THE VERDICTS (OUT OF 10) Playable at the Entertainment Expos. Bum Pokémon-esque gameplay bits later | axed. “95 percent done" in 2004. | CHRISTIAN none of it feels particularly precise or fun. Still, you might want to suffer through the sloppy battles in order to bask in the technically brilliant next-gen graphics, but some ugly Bratz-doll char- acters and tacky Day-Glo aesthetics conspire to ruin the art appreciation session. P.COI N: After all these years, it's comforting to see that Rare hasn't lost its ability to make moderately amusing Nintendo knockoffs. The problem is that Kameo's design lacks the polish and finesse of the games it's trying to emulate. For instance, the Major Pain form is essentially Samus' morph ball from Metroid, but instead of it being fun, what with the zooming around, jumping off ramps, and crashing into enemies, it feels more like a chore. There seems to be a disconnect between your abilities and the level design— most of the cool upgradeable powers end up being unneces- sary. Kameo certainly isn’t bad, but as crazy as this may sound...maybe it needed a little more time. sh years in develop- ment Kameo is one of Microsoft's three first-party launch titles. ANDREW SHANE ұлт” Publisher: Microsoft Developer: Rare Players: 1-2 ESRB: Teen www.kameo.com ار AW Since Kameo is oddly incapable of diving, trans- : DY form into Deep Blue for underwater action (above). 3 "5/5 STARS" @) “CLEARLY...THE LEXUS OF PSP CASES" в THEATEREXPERIENCE for PSP 554. SLAN Bits, ` 4 en %, NYKO’ www.NYKO.com review crew: xbox 360 E Xbox 360 Good: Ambitious cut-scenes, fun gameplay AMPED 3 We're stoked on it Publisher: 2K Games Bad: Relentless wackiness may drive you insane, no online play Minor Spoiler: There's an all-hands musical number at the end Yeah, Amped is a snowboarding game...but the weird thing is, all | really want to talk about are the cut-scenes. Developer Indie Built must have aspirations to break into Hollywood; the folks over there put some incredible effort into the game’s diverse, manic story-advancing Clips. Some are hilarious, some are annoy- ing, and some were clearly filmed in the office hallway, but | give Indie Built credit for going all out. Oh, and then there’s the part with the actual snowboarding. Though Amped's slopes are re-creations of real runs, the gameplay takes a sharp left away from semifrustrating sim territory and into you- have-to-try-really-hard-to-fall arcade pow- der wonderland. I’m OK with that (even though the last game’s finicky control was part of its charm). While | really enjoyed some of the missions—such as sledding off a cliff to self-inflict the most damage possible—playing the same event types over and over gets boring. And the (option- al) two-player missions are just plain bad. | really enjoyed Amped, but it definitely could be more next gen. It’s cool that you Someone told these developers to crank up the Gen X/Y/Z/what- ever irreverence to 11...thousand. I’m sure some of you won't be digging the MTV/Adult Swim vibe of these crazy-ass cut-scenes, but the effort that went into them is mighty impressive. (I liked them.) On the slopes, the action’s all a fresh snow day. You feel like you have more con- trol over your character than you do in the SSX series. The mountains aren't as fun to traverse since they’re more grounded in reality, but you get so much terrain to ride here—which you can customize on the fly. With so many different challenges, it’s every snowboarder’s dream game. Amped is known as the “realis- tic” snowboarding series, so you can imag- ine my surprise when | first glimpsed the Day-Glo art direction that’s more wacky and psychedelic than extreme. Even if the actu- al snowboarding does retain a more realis- tic feel—you may not be doing all sorts of crazy monster tricks every three seconds— the game is a whole lotta fun. The pacing’s a bit off—the story missions seem to take e Developer: Indie Built can drop terrain objects anywhere—every forever on the first few mountains, then you ® г Players: 1-2 mountain is like your own custom level if scream through the last three. Also, Amped E ESRB: Teen you want to get nuts. But while Amped may be next gen, but you wouldn't know it о "mn : T. looks good and the soundtrack is incredibly | from the looks. l'II take fun gameplay over i DEMIAN SHOE JENNIFER 2kgames.com huge, my socks remain unknocked off. sparkling graphics any day, though. GAME Фе геге Play your game anywhere! GameCube: PlayStation:2 XBOX 360" ©2005 Intec 5 х ЗЫ M a NEED FOR SPEED: + MOST WANTED з Breakin the law, breakin’ the law THE VERDICTS (OUT OF 10) JAMES KATHLEEN DEMIAN +. - Publisher: EA Games | | Developer: EA Canadá = Players: 1-2 (2-4 online) = ESRB: Teen | www.eagames.com Š ч ү I'm a nice, quiet boy at heart, really. But there's something satisfying about leading a dozen-odd cops on a long chase that doesn't end until they're all in a twisted, smoking heap. Need for Speed: Most Wanted combines the free-roaming city from the Underground series with Hot Pursuit's frantic runnin’ from the law, then adds a new, bossy NFS hottie, cover model Josie Maran. But | have no problems obeying when she gives orders. My Beemer gets stolen, and Josie tells me to race against 15 drivers by first impressing them in racing events and evading-the-cops challenges. Yessum! Thankfully, 1 didn't feel whipped because 1 Most Wanted has its good points and looks gorgeous (the cars, too...not just Josie) from a next-gen perspective. The 360 ver- sion offers a larger swarm of cops on your ass than the PS2/XB/GC game—playing bumper cars with the law on the back nine J| of a golf course is like nothing else. But | feel like Most Wanted's open city — wasn't really necessary, since | could just access the next events through the main Im Plus, the formulaic gameplay gets a | bit tiring halfway through, when уоште still running the same few race types, just | against tougher opponents. But who really | cares when you're fueled by the thrill of the chase and the next Josie Maran cut-scene? EE NERE IntecGamer.com n d Next-gen Most Wanted is the same as the current-gen versions on the inside; it's just wearing a bit of lipstick. My score's going down slightly—360 has the muscle to make races and chases more intense, so it's disappointing to see mostly cosmetic changes and a higher price ($60). The same cars are closer to photo-real- ism...fog rises off a mountain road, and as | you race along you stir up clouds of ^ | leaves...and urban areas of the city have — just a bit more debris than in the current- gen game. Chases can support additional coppers, but you'd have to sit down and count them to notice. | ain’t got time for à counting when I've got a smokey on my six. | Uh, yep. What they said. Most Wanted looks dang good on 360. Not Project Gotham good, but still very good, what with the sunsets, the violent weather changes, and the impeccably detailed car models. Aside from the high-shine gloss, though, a few extra pursuers in the cop chases are about all that differentiates this 1 version from the current-gen game. My | main beefs—the repetitive race events and | not-very-challenging cop chases (especially earlier in the game)—are still here. You'll enjoy it. It's probably the second- best racer at launch. But it's not an absolute must- have: i Ee Ee . 7 eros Available at: Ses Pamida (57722727) FUTURE SHOE is a registered trademark of Nintendo of America Inc. Xbox?» is a registered trademark of Microsoft® of America or Microsoft® Corporation w amazoncom ©2005 Intec, Inc. All rights reserved. PlayStation® Corporation. These 2 is a registered trademark of Sony® Computer Entertainment Inc. GameCube“ items are produced by Intec and are not manufactured, sponsored, endorsed or distributed by Sony® Computer Entertainment Inc, Nintendow 5: TRACY MCGRADY 1.73 SPG review crew: d 360 E Xbox 360 NBA LIVE 06 You may want to play around with-Live's-camera; the default one is set slightly too far away. (une) The prettiest baller around Good: The best-looking sports game for the 360 Bad: Shooting free throws is way too tough Requests for 07: Slam-dunk and three-point contests | admit it: When a new console arrives, | become something of a graph- ics whore. Sorry, but when I’m droppin’ 300-400 bones on a system, | expect to see results. Thank you, NBA Live 06. On the sports side of things, this baller is hands-down the most visually stunning game at the 360 launch. Actually, it’s the only one that truly looks “next-gen.” And it ain’t just the incredibly accurate players dripping sweat; arenas—featuring banners of past championships, score- keeping Jumbotrons, and reactive 3D crowds—help deliver a sense of realism. The NBA superstars also now play a more physical game, as defenders will use their forearms to keep big boys like Shaq from getting position on the block, and you'll see guards take a jarring step back if they’re pressuring too close. Next year, though, players need to show more emo- tion after committing a foul or hitting a big shot—these guys are soulless. Plus, Ра like to see 07 play faster; sometimes it feels like you're wearing cement shoes and can't explode to the basket. Minor issues aside, МВА Live 06 is definitely the hoops game to buy...for the 360, that is. Е Current-gen (left) vs. 360 Live (right). e = б - 2 е THE VERDICTS ВВУАМ PATRICK GARNETT ж Es Мы The visual advances of the XB360 bring NBA Live to life. The beads of sweat, the stitching on the jerseys, the tremendous depth of the arenas...this game looks big time. | love warming up with some practice shots as the game loads, and it plays well for a first effort on a new system. If anything, the А.І. seems dialed down a notch—the pump fake, all but useless in the current-gen versions, is an easy way to get the defender in the air here. I'd like to see the speed of the game increased and the horrific default camera adjusted, and though it may be bare-bones in terms of game modes, you know you're embracing a next-generation hoops experience when you hit the court in МВА Live. | feel silly men- tioning menu and loading screens, but it really shows how much EA Sports has elevated its basketball game for the next generation. You and up to three friends can shoot around while the game loads, and nothing compares to the moment when you get swept into the arena for your first game. This is why you dropped four bills on a next-gen system. Players are so natu- rally proportioned that with Marv Albert calling the game it looks like a TNT “дате of the week." But the rookie needs a season or two to really hit championship caliber. | struggled, unsuc- cessfully, to find a comfortable camera; the animations feel mechanical; and the right analog-based free throws...ugh, don't get me started. Publisher: EA Sports Developer: EA Canada Players: 1-4 (2 online) ESRB: Everyone www.easports.com 112 • ELECTRONIC GAMING MONTHLY e www.1UP.com Xbox 360 NBA 2K6 Looks all too familiar (СЭ) BRYAN: Now this a toughie, because on many levels NBA 2K6 is one serious baller. Thanks to the all-new right analog stick shooting mechanics, it feels so nat- ural burying a three-pointer or driving the lane for a rim-rattling jam. Computer- controlled opponents are fairly intelligent; they'll recognize open teammates around the key, run off picks and screens, and so on. And in terms of feature set, NBA 2K6—with its surprisingly interactive franchise and player-centric 24/7 modes—blows away ЕА'$ hoopster. But here's the thing: The game is prac- tically a carbon copy of the current-gen edition. Seriously, now | know why the words "Xbox 360" are scribbled on the score overlay—it's almost the only way to tell that you're playing a supposedly enhanced version of NBA 2K6. Sure, the close-ups look better than the older games', but they don't even compare to Live's spot-on player models. Nothing about this one screams—or even whis- pers—"next-gen." And when you can pick up the PS2 or Xbox installment for $20 less (and, mind you, not have to worry about scratching up enough coin for a new console), you've got little rea- son to play on this hardwood. PATRICK: 2K6 rocks on the current-gen systems; it's by far the best hoops game. And it brings all that good stuff to the 360 version, but | expected more than an enhanced version of current-gen 2K6. The revolutionary shot stick plus all those game modes are cool on the 360, but the look falls way short of NBA Live's. Live THE VERDICTS (OUT OF 10) BRYAN PATRICK did a better job of layering all the visual elements into the complete basketball package, from the player models to the re-created arenas. Don't get me wrong: 2K6 delivers solid, fun basketball action, but it doesn't feel that much different than the 2K6 we've been playing. | wouldn't race out to buy the new system for this game. 1UP.COM—GARNETT: Don't think you're alone if you couldn't tell from the screens that this is a next-gen game. | dusted off the trusty Xbox and fired up NBA 2К6 on it to compare. Sure, on 360, 2K6 plays a great game of basketball. Players animate naturally, the pace of play feels right, and the controls are dialed in. But it already does all of that on the Xbox (it appears some of the crowd-panning atmosphere shots are even absent from the 360 version). My, how the tables have turned since developer Visual Concepts (now 2K Sports) took the world by storm at the Dreamcast launch. Then, its NFL 2K con- vinced thousands to go out and buy new consoles. Just the opposite is true today. кошы 2К6 (left) vs. XB360 (right). Publisher: 2K Sports Developer: 2K Sports Players: 1-4 (2-8 online) ESRB: Everyone GARNETT www.2ksports.com LB Xbox 360 RIDGERACER 6 Just coasting Cars inspired by obscure arcade shooter Gaplus? Cool. Billboards for Death by Degrees? Yuck. Publisher: Namco Developer: Namco Players: 1-2 (2-14 via Xbox Live) ESRB: Everyone THE VERDICTS (ОЛ OF 10) SHANE MARK www.namco.com Good: Fun arcadey gameplay, plenty of tracks Bad: Graphics barely next-gen, no customization or extras Turn Off: The obnoxious announcer Color me confused—| thought Ridge Racer games were supposed to show off just how snazzy games look on your new hardware. RR6 lazily limps into the 360 debut party wearing last year's fash- ions. Seriously, this doesn't look any better than Forza (Xbox) or Gran Turismo 4 (PS2). The stages you're drifting through unani- mously disappoint with simplistic struc- tures and an utter lack of subtle, realistic details. Frankly, Namco should be embar- rassed to have this on shelves beside Project Gotham Racing 3. Thankfully, series fans will find a solid racer beneath the antiquated exterior. RR6's gameplay packs relatively few sur- prises (it's more or less a beefed-up version of the PSP Ridge Racer game), but careen- ing around corners at absurd speeds never loses its charm. Adding triple nitro blasts pushes the racing even further toward arcade-style insanity, but hey, it's not as if players flock to this franchise for its lifelike physics. A huge number of races (200-plus) and smooth online play help to extend the game's appeal, but really, there's little here that you haven't played elsewhere. Ridge Racer is the cheese pizza of the 360 launch—a safe, no-frills arcade racer that is guaranteed to please, but only mildly. The graphics are fine but nothing special, the controls are solid (with the series' trademark easy drift- p ing technique returning unchanged), and the...well, that's really all the game has to offer. | like how you can choose the order and tracks you'll race, but since new cars (that differ only in their top speed) are your only real reward for winning, beating your best time quickly becomes the sole reason to keep playing. | was impressed when Namco squeezed this very same game onto the PSP, but a modern home-console racer, much less one with competition like PGR3, needs more. Those of you familiar with the Ridge Racer series will know exactly what to expect from its latest 360 iteration: a brisk sense of speed; butter-smooth con- trols; ridiculous, over-the-top drifts; and the most irritating commentator since Fight Night's Tigger. With the popularity of arcade racers like Need for Speed, though, I'd go out on a limb to say that the Ridge series has become a strictly acquired taste. But if you can subscribe to the game's quirky drift mechanics and old-school arcade-rac- ing mentality (e.g., lifeless bumper-car A.l., major time penalties for slamming into walls), you'll unearth a certain Zen-like quality about the game as you scream around bends while bopping to its Euro- beat soundtrack. It's the same о!” game in a prettier package. >> <> r Main Campus - Tempe, AZ >> West Campus - Phoenix, AZ Collins College offers a Bachelor of Arts degree in Game Design and a Bachelor of Arts degree in Visual Arts with a concentration in Game Art. 1-800-728-4500 Wwww.CollinsCollege.edu Add 0 new dimension to LOU life. Collins College is accredited by the Accrediting Commission of Career Schools and Colleges of Technology (ACCSCT). Financial Aid is available for those who qualify. Career services assistance. Collins College West is a branch of Collins College. Not all programs available at all locations. by Rick O’Connor review crew: xbox 360 WRAP-UP Microsoft shows up late to its own party eah, so no Perfect Dark Zero or Project Gotham Racing 3 reviews yet. Don’t get us started. We gave Microsoft the brow- beating of a lifetime, but our sighs and sour looks had no effect—MS wouldn’t give us the final versions in time for this issue. Our reviews should be up on 1UP.com now, but if you don't believe in the Internet, you'll have to wait until next month to see 'em in EGM. For now, you'll have to do with our hands- on gameplay impressions.... After hours of playing a near-finished PDZ, it seems the game really did come together in the nick of time. It may have slightly odd-looking and overly tanned enemies, and some of the more "Asian" enemy troops have voices straight from the Charlie Chan school of offensive stereotypes, but there's no denying the replay value of a large, sprawling single- player adventure you can run through countless times with different gadgets and guns. The multiplayer seems to combine the best bits of Counter-Strike, Halo 2, and Unreal, but with jetpacks and hovercraft PROJECT GOTHAM RACING 3 Of the Xbox 360 launch games, Project Gotham Racing 3 feels arguably the most “next-gen.” Building on the core arcade racing gameplay developer Bizarre Creations established with its Xbox pre- quels, PGR3 is a decadent slice of hyper- realistic graphics and a jaw-dropping suite of Xbox Live features. And since most of us don’t drive a car while strapped to the bumper, PGR3 includes a convincing in- cockpit view that simulates, to an amazing degree, the shaky-cam violence of shoot- ing down the road at 150 mph. But the leap into next gen isn't just skin-deep. PGR3 also rocks Xbox Live with a poten- tially huge online spectator mode that lets you watch the global PGR3 scene as if you were tuning in to ESPN. And for that, we're entirely sold. 114 ° ELECTRONIC GAMING MONTHLY • www.1UP.com PERFECT DARK ZER 0 Жа | (and more content scheduled for early 2006). The novelty of “biggie sizing" your maps depending on the number of players ensures that quick or lengthy bat- tles are as enjoyable as they are strate- gic, thanks to the sheer number of weapons and their various fire functions. Co-op play is also a real bonus and allows for radio chatting while you wipe out goons. We just wished for more types of single-player opponents—ideally of the hulking dreadnought variety. From what we've seen so far, PDZ should be the launch title you'll be play- ing well into winter. ۹ MORE SPORTS PORTS One improved game of footy to consider, don't even bother with the other two NT АНИ XB360 ° EA Sports • ESRB: Е Wow, soccer got a whole lot rougher with the move to a new console; you'll see players toss elbows as they jockey for position, do somersault tumbles after a slide tackle, etc. And we like it. The A.I. is also much smarter this go-around, very Winning Eleven-esque. Plus, we dig the 360-exclusive mode that's all about winning the popular gold trophy...er, we mean cup. Physical play—good. Brainier oppo- nents—great. Players who look like they've been dipped in a vat of Crisco—ugggly. XB360 ° EA Sports ° ESRB: E Wait a sec: Tiger on 360 comes packed with only six courses (compared to 15 in the current-gen edition), marginally improved visuals, and a stripped-down single-player game? And you want us to pay $60 for it? That's funny. You've got problems when you're biggest next-gen feature is crowd-filled courses. And you've got major problems when that next-gen power still can't produce foliage that doesn't look like it was pulled right from a pop-up book. XB360 • 2K Sports ° ESRB: E From the looks of it, you'd never know NHL 2K6 was a 360 title. Still, we do enjoy the new goalie mechan- ics, which for the first time in a hockey game really give you complete control over stopping the puck— money dekes in multiplayer are no longer gimmes. As much as we enjoy the greater emphasis on net play, we recommend taking this next-gen season off. Hopefully in '06, 2K will make its frozen pond faster and its skaters smarter (they still never break out for a two-line pass). ж | | = H jaa 0 Ен wy M а [d ANIMATION & PHOTOGRAPHY ARCHITECTURE ILLUSTRATION ADVERTISING INDUSTRIAL VISUAL EFFECTS DESIGN FASHION FINE ART INTERIOR COMPUTER ARTS- ARCHITECTURE NEW MEDIA & DESIGN GRAPHIC MOTION PICTURES DESIGN & TELEVISION “We see digital media as one of the most exciting, fastest-growing industries, not just in San Francisco. or California, but sin the world." Office of the Mayor of San Francisco as 3uepn * да 420m ewt EON, mmea `° ` SCHOOL OF Animation & Visual Effects es REGISTER NOW FOR SPRING- CLASSES START JANUARY 30 1.800.544.ARTS|www.academyart.edu № 79 New Montgomery St., San Francisco, CA 94105 FOUNDED IN SAN FRANCISCO 1929 CLANS Nationally Accredited by ACICS, NASAD, FIDER (BFA-IAD), NAAB - Candidate Status (M-ARCH) BY ARTISTS FOR ARTISTS of our graduates аге мо кі па in the art and design indüstry review crew: zd multiplatform What's the Diff? We'd sure like to know—we were only able to play {һе PS2 version for this review. We'll give the XB360/XB/GC Kongs a thor- ough going-over as soon as we can, and if there's anything to note (or that would change our score) besides minor graphics tweaks, we'll let you know in next month's Reviews Wrap- up. The 360 ver- Sion is basically the same, but from what we've seen, it looks much prettier...which is saying something. Turok: Dinosaur Hunter The original shooter that pitted you against prehistoric beasts. King Kong's first-person battles with dinos, mutant bats, and other creatures are simple but intense. B PS2/XB/GC РЕТЕК JACKSON'S Great ape Rarely does a game based on a movie actually manage to bring together the ele- ments of both cinema and videogame as well as King Kong does. As the action-adventure begins, Kong puts you in the shoes of Jack Driscoll, the writer of a (quick- ly abandoned) movie script for conniving filmmaker Carl Denham (portrayed in both the movie and the game by Jack Black). The script gets shelved, of course, because the marooned crew has bigger problems—like the giant, prehistoric beasts stalk- ing them through Skull Island’s untamed terrain. | haven’t seen the film yet, but the amount of story detail | picked up from the game is amazing. With Denham, Ann Darrow (Naomi Watts), or others tagging along with you, gameplay and cinema mesh. The characters subtly lead you if your pace Slackens, effectively assist in battle, or just talk to keep things from getting stagnant. The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens. Though Driscoll’s parts of the game take the first-person perspective, this isn’t a shooter—it’s a multimillion dollar Disneyland ride mixed with an adventure game: more /co than Halo. Playing as Kong himself, on the other hand, is majestic in scope. As the ape, the island is no less beautiful, but the gameplay is more brutal; the gravity and weight of the beast is striking. Nothing the developers do here is really com- plex (as Driscoll, you have only a few weapons; as either character, you have an extremely linear path to follow), but it’s executed with such panache and artistry—and it's so compulsively entertaining— that | guarantee you won't care. This game takes simple elements, constantly reworks them, and as you master them, strips away more and more of out actual pirates. Good: Breathtaking adventure on a beautiful island Bad: So linear you’re never quite in control Spears: Get good at throwin’ 'em; you'll rely on them later 116 • ELECTRONIC GAMING MONTHLY ° www.1UP.com Pirates of the Caribbean The way the game always pushes you forward, past tons of things to see (and kill), creates a very linear but exciting ride. But with- Simple combat. Intense mood. A girl at your side. Yes, Kong's similarities to cult classic /со can't be ignored. THE VERDICTS | (OUT OF 10) CHRISTIAN G. FORD Kong subscribes to the Resident Evil school of strict ammo conservation...and you can only carry one дип at a time. Clever puzzles. Cinematic flair. your options, sliding the challenge up gradually as the game reaches its climax. A very subtle and fine-tuned level of game design underpins this action movie/adventure game—and it’s strikingly, consistently gorgeous. Its simple polish allows the game to shine. | knew King Kong was successful when | asked myself aloud while playing, “Do | really need to see the movie now?” It’s hard to explain how rewarding using a spear—yes, that most basic of all weapons—is in King Kong. Sure, when fighting the bigger, bosslike creatures, you'll prefer more powerful ordnance, a machine gun or shotgun, perhaps, but when it comes to taking out a lone raptor, it's hard to beat the feeling of perfectly lobbing a spear your target's way and pinning it to a tree. And if the sucker's still squirming, you can yank the King Kong Publisher: Ubisoft Developer: Ubisoft Montpellier Players: 1 ESRB: Teen ROBERT www.kingkonggame.com weapon out and finish the job. This whole spear spiel is testament to just how impressive Kong's Skull Island is, a deadly yet immersive playground of survival. The widescreen format, lack of onscreen displays (should you so choose), and, yes, simple weapons combine to Suck you into this world while delivering the appropriate sense of urgency that will propel you through its all-too-fast seven-hour playtime. Surprisingly, the third-person Kong bits are the game's weakest. While maneuvering the behe- moth through his element is certainly enjoyable, | couldn't help but think he's too powerful and the resulting action too simplified—it’s like platform- ing gameplay on rails. Treat the king's sections as bonus levels, though, and you'll better appreciate them (especially the excellent final stages). While Kong's simple fire-based puzzles and waves of generic enemies may not be overly ж „т=з Х“ NI inspired, the heart of this adventure is, as a classic tale begets a classic game—isn't it nice when these things work out? ROBERT: Plenty of games these days mimic the movie experience, but none get it like Kong gets it. Obviously, removing the clutter of health bars and ammo helps, but there are more subtle things at work here. For starters, the pace is less like the simple, steady climb of a typical game and more like the dramatic tension and release of a good flick. Instead of throwing more and more bad guys at you, Kong builds tension with dialogue ("What was that?"), creepy scenery, and small, surprise ambushes. And when you do hit a big fight, it feels big, with dramatic horns taking over the score, party members screaming for help, and your ammo always running low. Keeping the player's gun j de is another t Ала GRUDGE MATCH KING KONG VS. DONKEY KONG The big monkey of gaming versus the 0G ape of films. Only one primate can win. Unless they stop fighting and opt to pick nits from each others’ hair instead. Or tie—wouldn't that be lame? HISTORY 19335 origi- (27% nal Kong is а cinematic touchstone 1981's Donkey Kong is Shigeru Miyamoto's first game, and the debut of both DK and Mario Advantage: Donkey Kong Film score by the dude who did Batman Begins’ soundtrack Advantage: King Kong That moronic, irritating “DK Rap” EX Huge, brutal, imposing Advantage: King Kong Clad in goofy necktie ENCORE APPEARANCES Star of entertaining Nintendo games and their spin-offs Advantage: Donkey Kong WINNER: TIE Trotted out for several cheesy remakes and sequels Both apes have their place: one in the hearts of Nintendo fans, the other occupying valuable vintage-poster real estate ' on cinemaphiles’ bedroom walls. subtle stoke of genius. You have to hold down à button to draw your piece (if you have one), so for much of the time your view remains completely clear. It's like a movie camera with a wide-angled lens, and you're the cameraman. In contrast, the rampaging, ; t ы full-on cinematic “scenes” with Kong himself trade depth for visual impact and a big payoff. You won't notice how incredibly simple the game is when you're rip- i ` ping a T-Rex's jaws apart and ' z swinging through the jungle like a i t 100-ton Prince of Persia. And New š York! | don't want to spoil any- thing, but though it lasts only about 10 minutes, | remember every second. h А TA d хе? ELECTRONIC GAMING MONTHLY * www.1UP com « 117 review crew: multiplatform A E PS2/XB THE MATRIX: PATH OF NEO Almost the one we had hoped for Good: Tons of sick moves Bad: Learning the combo system is mostly trial and error Whoa: The ugly Keanu Reeves look-alike in the finale's cut-scene \ -M . ( w im E PS2/XB/GC JAMES BOND 007: _ FROM RUSSIA WITH LOVE 1ے‎ А good bonding experience BRYAN: OK, so maybe | was a bit too gen- erous when | reviewed Enter the Matrix. What can | say? I’m a sucker for red pills. Putting that aside, Path of Neo will go down as the Matrix game that should’ve been made two years ago. Instead of play- ing as a couple of nobodies like last time, you assume the role of the flying, kung fu fighting Mr. Anderson and relive the movie trilogy’s greatest moments: the first flick’s lobby scene, Reloaded's brawl against a gaggle of Agent Smiths, etc. And thanks to a surprisingly deep combat system, you can look damn good in action. But here’s the glitch in this Matrix: While the moves dazzle (slick-looking weapon strips, light- ning-fast kicks to the face, dodging—and even stopping—bullets), the game does a poor job of showing you how to link these superhuman abilities together. So by the time | figured out the exact button sequence to leap over an enemy’s back- side, juggle him in the air, and then finish the punk off with a Street Fighter-like dragon punch, the credits were near. Also, too many of the non-movie-plot-related "filler" missions involve protecting А.І. characters. Stick to the script! Е Neo exterminates bald men on sight. THE VERDICTS (OUT OF 10) BRYAN ROBERT A. JON D. ROBERT A: Picture a close- up of Keanu Reeves at his Neo-playing, facial-expressionless best saying, “Whoa.” That's about how I felt sinking my thumbs into Path of Neo. | avoided the last Matrix game, just based оп word of mouth. So 1 was shocked to find myself sucked into this follow-up, with its flashy combat gracefully flowing from gunplay to sword- play to fisticuffs, crashing through walls and pillars, camera flying into re-creations of Matrix movie moments. But beating up dudes in 50 different ways is still beating up dudes. Another wave of Agent Smiths, and | would've passed out. Oh well. There are worse things. Like Hardball on DVD. JON D: Although the game offered me the blue pill, | wasn't allowed to follow the adventures of "normal life" Neo—paying bills, picking up dry cleaning—who is blissfully unaware of The Matrix or any glitchy beat-em-ups that milk its aging name. Nope—instead, | was force-fed a red lozenge, destined to play out scenes loosely based on Matrix movies that just felt like Max Payne with more kick-ass kung fu. The game has a real bright spot between your mastering the first wave of Slick, eye-pleasing special attacks and ultimately realizing you're doomed to repeat 'em for a long-ass time. Sloppy gunplay and normal action-game conven- tions like busting crates, shooting explo- sive tanks, and planting explosives make Neo's path an altogether forgettable trip down the rabbit hole. 1 don't know what pills my fellow reviewers swallowed, but that must have been some good s***. Publisher: Atari Developer: Shiny Players: 1 ESRB: Teen www.atari.com 118 е ELECTRONIC GAMING MONTHLY • www.1UP.com as shplendid as the real deal, From Russia With Love's in-game incarnation of Sean Connery is a polygonal snapshot of the best Bond in his prime. It's just what you'd expect from a character built with the actor's cooperation (he gave the development team Bond-honing feed- back, as well as recorded dialogue for the game, which is based on his favorite film in the superspy franchise). Just as faithful: the 1960s setting—the outfits, the gadgets, the hairdos—to the point where Bond fans weaned on Pierce Brosnan might think Love's kitschy vil- lains and underground lair are purposeful Austin Powers-style parody. The game's retro world is boosted with XXX sensibilities. Bond's upgrade- able arsenal includes armor-piercing cannons and rocket launchers. Special boat, car, and jetpack stages spark big- ger explosions than the special effects guys thought possible back when the original film was made. It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself. Connery is really getting on in years, but in his return to the role he defined he's still lovably misogynistic, and his unmistakable accent is the best part of the game. While a faithful adapta- tion of the classic action film into a game sounds good at first, you soon discover As dapper and as charming and Good: Blockbuster production values, great-looking Bond T Bad: Simple, sometimes blah shooting n _ Shirtless Sean Connery Scenes: One too many y "m how ruthlessly linear it is. | couldn’t shake that stuck on rails feel- ing...the lock-on targeting for dummies drives that feeling home in single player and absolutely neuters multiplayer. The whole experience ends up being about as exciting as the Universal Studios tour: a couple of neat explosions and stunts, but not a whole lot of substance. Man, it’s pretty rocking to hear Sean Connery pre- tend to be 42 years younger than he real- ly is. If this is your first foray into playing Bond in the third person, then yeah, this is a decent game filled with lots of shoot- ing, Connery-isms, and car chases. But if you've played Everything or Nothing, this will feel more like a lukewarm follow-up. Compared to EON, Love's levels are shorter and more linear, and focus mostly on straightforward run-and-gun action; also, the vehicle sequences are kinda boring and padded out a bit. Love is a decent Bond game with the best Bond, but it pales in comparison to the previ- ous, much superior Bond game that fea- tured a not-the-best Bond. Bond focus helps you target weak points. CRISPIN KATHLEEN (OUT OF 10) e с б Z ш > шы x = ENTE Publisher: EA Games Developer: EA Redwood Players: PS2 1-2 (3-4 w/MultiTap), XB/GC 1-4 [5] ESRB: Teen SCOOTER www.eagames.com PS2/XB/GC SHADOW TRE HEDGEHOG Armed and dangerously dumb The second pipsqueaky Charmy Bee up there speaks, you'll wanna turn your gun on it. THE VERDICTS (OUTOF10) SHANE JON D. Ш PS2/XB/GC How quickly the West was won Milk Gun's side missions—such as cattle herding—if you want the game to last past sundown. Варум 2) 2 es ES ГА) шқ m I = ROBERT A. CRISPIN MILKMAN SCOOTER Publisher: Sega Developer: Sonic Team Players: 1-2 ESRB: Everyone 10+ www.sega.com oe rer v 4 p E Pos 2 › Publisher: Activision Developer: Neversoft Players: 1 ESRB: Mature www.gunthegame.com Good: Creative levels and bosses, unintentionally funny story Bad: Frustrating control, annoying objectives, glitchy camera You'll Want to Shoot: Charmy Bee's voice actor SHANE: Are kids so jaded these days that they really need a hipper, tougher, and more 'tude-filled alternative to Sonic the Hedgehog? We're bordering on Poochie (see: Simpsons episode #167) territory here with Shadow, Sonic's more morally malleable twin. Apparently, tykes these days want their cuddly mascots to spew hot lead, angry expletives, and smoldering rage all over the place. Prepare to feel old. Shadow desperately seeks relevancy by injecting elements of other successful titles into the aging Sonic Adventure mold. But our antihero's Ratchet & Clank-style firepower feels limp without customization or decent strafing, and multiple progres- Sion paths based on moral choices (à la Knights of the Old Republic) come off as artificial and confusing because both a good and evil sidekick follow you through each level barking conflicting suggestions in your ear. Even worse, Shadow's control feels floatier than Sonic's, and homing jump attacks inevitably lead to countless accidental deaths. Still, the game has its moments. Some Stages hearken back to the classic run- like-hell roller coaster design philosophy, and the visuals remain stylish throughout. Plus, the unique structure demands multi- ple playthroughs to see everything, extending the game's life span quite a bit. Good: Plenty of side missions and odd jobs Bad: Story missions over quickly JON D: Technically, this ain't. ™ a Sonic game, but it’s peppered with high- flying, fast-dashing sequences that show off its Sonic lineage. | love a good speed dash, but more often | was scouring the surroundings for collectibles, firing blasters and stationary cannons, and jumping platforms in...cyberspace? Truth is, without the attachment to Sega’s flag- ship series this game wouldn’t have much on any early PS2 platformer (especially since the two-player mode is android- arena-battling crap). The light-dark path treatment gets minor props—the execu- tion isn’t perfect, but at least | can elect to be an SOB if I'm in the mood. 1UP.COM—MILKMAN: Seems like some- one in Japan decided it was a good time to make a Sonic game that was “street” but had no idea of how to go about it. Shadow loses his memory, starts toting guns he finds on the bodies of characters he kills (both friends and enemies), says words like “damn,” and is the angsty yin to Sonic’s hopeful yang. This premise would still be stupid even if Shadow didn’t suffer from slowdown issues, a nonexis- tent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid—just like this is a stupid way to spend 50 bucks. On the Rocks: Shot to hell? Whiskey refills your health bar You would think the American Wild West would make a great breeding ground for games, but you’d be wrong— mosey into your local game corral and you'll find more tumbleweeds than notable titles. Gun does its part to kick-start the genre by blending a third-person shooter and a go-anywhere, do-anything world. You might say Gun is Grand Theft Auto on horseback, but you'll find some pretty huge differences. For one, Gun does gunplay better. The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It’s good stuff, if you don’t mind your foes act- ing like targets in a carnival game. The world of Gun is also a much pretti- er, albeit smaller, place than the cities of GTA. The stark beauty of the rocky West is rendered in muted colors, and at sunset the landscapes look like oil paintings. It’s too bad, then, that the game constantly harasses you to move on to the next mis- sion. And when you do, it’s over sooner than you might expect. From its fun slow-mo gunplay to its glorious big-sky terrain to its Deadwood-meets-Raiders of the Lost Ark plot, Gun is a straight shooter that lights a stick of dynamite under the poke-along Western genre. But not everything here is high caliber. Enemy gun- — slingers sometimes fight like they're liquored up—1 plugged one boss to death after he became wedged in a rock. And while you get plenty of rootin’-tootin’ side missions (highlights include cheating in poker tourneys, riding for the Pony Express, and keeping the peace with your piece), the story pushes you along so quickly that if you begin at high noon, you'll reach the explosive finale by sundown the next day. Still, Gun is a high-horsepower start to a series that deserves a fully loaded sequel. You'll surely enjoy it while it lasts. If you were hoping for Grand Theft Auto: Dodge City, sorry—all you get here is Grand Theft Auto: Dodge City Block. This “еріс” tale of the West, while decent, is a mere 10 to 12 hours of gunslinging, not the 20 to 30 hours you'd expect. Besides being short, the game world is a bit small (it takes like, two minutes, to go from end to end), and the A.I. is way inconsistent (I was able to finish a nonstealth mission without getting shot at because the A.I. didn't detect me, even through | was running around in broad daylight). Still, the horse riding and general gunplay are enjoyable, despite how quickly they go by, and the voicework from the likes of Ron Perlman and Kris Kristofferson is awesome. ELECTRONIC GAMING MONTHLY • www.1UP.com • 119 review crew: Ё multiplatform INFRACTIONS Ж. Driving Off Roadway” £25 BUSTED Missing: a CB radio and Smokey and the Bandit. PS2/XB/GC benevolent truckers, à la лыда BOUNTY > 700 MILESTONES > 0 (XB ONLY) NEED FOR SPEED: MOST WANTED A total lack of respect for the law Good: Huge, open world; fast cars; and plenty of smokeys Bad: Can get a touch repetitive, unrealistic Get Out of Our Heads: Kenny Loggins singing "Danger Zone" KATHLEEN: Most Wanted combines the customizable street racing of Underground, the Bandit-worthy cat-and-mouse-ing of Hot Pursuit, and a brilliantly designed city—and mercy, it's a humdinger. In career mode you earn cash in races and cred in chases. Build the bounty on your head and you'll attract the attention of notorious racers on the "Blacklist." Race them to work your way up, keeping an eye out for the men in blue all the while. And when the smokeys do spot you, the city is laced with with cop-foiling traps, like a huge donut-shaped sign on a rickety awning—knock it over and show that porky bear posse on your six that irony tastes like Krispy Kremes. The gamemakers respect the player enough to offer choices: wander the city in free-roam mode looking for races and cops yourself, or warp right to them via a simple menu. Even cut-scenes, though pretty cool looking, are skippable. If you don't want to make a career of it, the challenge race mode drops you into differ- ent objective-based missions right away. It all comes together in a sweetly designed experience made to maximize fun. THE VERDICTS (OUT OF 10) KATHLEEN DEMIAN 8.0 75 70 DEMIAN: After two years in the Underground, m glad to see the Need for Speed series tinker with its own engine again, even if the rides still drive more or less the same. Well, aside from the bullet-time “speedbreaker” feature (as seen in such games as *cough* Midnight Club 3*cough*), which can make for some cool moments, and the whole cop-chase thing. But the chas- es take forever to ramp up in difficulty, and early on you'll find yourself puttering around in white-Bronco-like low-speed chases, just so you don’t accidentally lose your pursuers before you can rack up big points. Most Wanted is a solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its horsepower. JAMES: ІЛІ put a screeching halt to my stalkerlike infatuation with Josie Maran for a second. Most Wanted's racing events don’t add much to the street- racing genre—but the awesome cop chases pick up where Hot Pursuit left off. An on-screen meter shows how close you are to evading the Man (or not; get busted and it'll cost you). But when you lose smokey for the 20th time by setting off a Road Runner cartoony booby trap, it does get a little old. Plus, | found the Slow-motion bullet-time mode somewhat useless, as it induces pretty much instant oversteer (though you can tap the Nitro button to minimize your slide). But there's no need to worry; buried underneath the new features, the fun's still here. Developer: EA Canada Players: PS2/GC 1-2, XB 1-2 (2-4 online) ESRB: Teen JAMES x Publisher: EA Games www.eagames.com 120 е ELECTRONIC GAMING MONTHLY е www.1UP.com Ti Good: Nicely detailed version of Manhattan Bad: Rampant bugs and occasional crashes Ridiculous: Battlin' a fire-breathing dragon boat in an opera house New York City, once a rat- infested cesspool of punk rock and peep shows, is now well on its way to becom- ing Disneyland for urban-curious subur- banites. | prefer the NYC put across in old movies and TV shows, the dangerous city where you might get mugged in broad daylight. So the idea of a Grand Theft Auto—style crime game set in real New York (not Liberty City) has serious appeal. With its block-for-block re-creation of the entire island of Manhattan, True Crime: New York City could have been great. Certainly, the setting is the game's best asset. l love cruising in a fast car, Sonic Youth blasting, looking for familiar streets and landmarks. But inevitably, a call from police HQ comes in, and it's off to fight/commit crime. That's when you dis- cover that everything you do outside a car is a clumsy mess. The fisticuffs are con- voluted and unresponsive. The lock-on aim for weapons is worse than in GTA, sometimes grabbing the guy a floor above instead of the one right in front of you. You'll be too distracted by technical grem- lins to notice much else. The game is a circus of bizarre glitches and occasional full-on crashes. No thanks. Someone took a big bite out of True Crime: NYC. It's missing smooth anima- tions, artificial intelligence, and that pre- cise, clean programming that keeps bugs and crashes out. The gameplay can get molasses slow (especially on PS2 and GameCube). The nonplayer characters are idiots (they love running blindly into obsta- cles and getting stuck, or climbing into UE CRIME, NEW YORK d cars then sitting there when trying to escape from me). I’ve been unable to enter enterable buildings, gotten stuck trying to take the subway, and fallen through solid floors. But if you can just ignore all of that—a pretty tall order, mind you— True Crime is actually decent. The role-playing-game elements (like your cop rating or upgrading your skills and weapons) gave me plenty of incentive to keep playing through the mess. For everything | like about True Crime, at least two other things drive me nuts. | like that | can get into any type of vehicle and tear up the streets of Manhattan. | hate that the game's plot constantly asks you to travel to opposite ends of the island, and that the car physics are so screwed up that the light- est tap from a motorcycle can send a delivery truck spinning like a top. Then when l get out of the car for some crime fightin’, the camera swings so wildly that I constantly lose my bearings. Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real сгіте here. THE VERDICTS (OUTOF 10) ROBERT A. SHOE Publisher: Activision Developer: Luxoflux Players: 1 ESRB: Mature GREG S. www.activision.com Кече anaterTarzta Qe Pelican Predator 2.4 GHz- Wireless for PS2 Pelican’ Blade 2.4 GHz- Wireless for xbox ea. ea. Mad Catz’ Control Pad Pro for PS2 | Mad Catz’ Control Pad Pro for xbox ea. ea. 5 Available at participating locations Find a store. Log onto www.moviegallery.com Í Rent 1 movie or game, mo ye ARE СЕТ ONE FREE! 2 x ” ІП » (———————————————————————— ке өю өш тө өш ee еее €! көкек к ке ке кө € өк ке ке же ке M кк ке ке ке M A M ан чөлө өчө өч FREE RENTAL 2725, with new membership ШШШ ———À— ——— MÀ — À MÀ ]À € À AM — чл яя кк кк кене —— а Good for new members only. Not valid with any other specials or discounts. One coupon per account at opening of account. Excludes all equipment rentals. Free rental must be the lesser valued item of transaction. Valid on initial rental period only. Valid at participating locations. Expires: 12/31/05 Membership rules apply. Not valid with any other specials or discounts. One coupon per person, per day. Excludes all equipment rentals. Free rental must be the lesser valued item of transaction. Valid on initial rental period only. Offer subject to ‘Instant RePlay’ fees at the non-discounted rental rate. Expires: 12/31/05 к------------------4 74 review crew: pse PlayStation 2 MAGNA CARTA: TEARS OF BLOOD Nobody likes a crybaby He A 1 м MIB РІ Ili See next week's | paper for solution С word jumble. $ Hikyu Madoh Calintz “Haren "THp. 090 © ESRB: Teen 75 £ 0 5 5 Developer: Soft Max е ° е Players: 1 JUSTIN CHRISTIAN GREG S. THE VERDICTS (ОТ OF 10) ] x Publisher: Atlus www.atlus.com E PlayStation 2 WWE SMACKDOWN! VS. RAW 2006 | Baby steps Publisher: THQ Developer: Yuke's Players: 1-2 (3-6 w/MultiTap, 2-4 online) ESRB: Teen THE VERDICTS (OUTOF 10) KAREN GREG S. BRYAN www.thq.com 122 • ELECTRONIC GAMING MONTHLY • www.1UP.com Good: Strong visual design, technically solid Bad: Slightly uneven battle system Something In the Water: The gals are really...big JUSTIN: Watch out role-playing fans— there’s a sexy new RPG in town asking for your number. Using the same story-driven structure established by games like Final Fantasy, Magna Carta makes its pitch by coming across as both exotic and familiar. As in any other RPG, slaying monsters is a top priority. When you make contact you'll manually position characters, select from multiple fighting styles, and execute a mini- mum of three timed button presses to unleash an impressive series of strikes and/or radiant bursts of elemental energy. It's interesting, but uneven. Major con- frontations have some depth to them, but applying a complex and sometimes unwieldy battle system to frequent low- challenge battles with rabid wildlife amounts to nothing but empty hours. Other than striking character designs by an insanely talented artist (Hyung Tae Kim) and a flashy, complex combat system, it's business as usual in Magna Carta. Level up, chase the semi-engaging plot around the world map, find and confront the true vil- lain, etc. Hey, the formula works, and | can't call out any elements weak enough to deter role-playing afficianados. CHRISTIAN: This game desperately wants to be Final Fantasy X, but it doesn't have the chops. Sure, the graphics are good and the main character looks so effeminate he might be a drag queen dressed as Christina Aguilera. The problem, then, is that the quest is dull. It's a simple rehash of everything you've done before in bigger, better games—and the storytelling is sloppy enough that it's not much of a motivator. The slow, awkward battles are probably the weakest facet of the game. Despite the clever ideas at play here, the different gameplay systems all put an unnecessary strain on each other. Fans of FF, Star Ocean, and Grandia will all find ele- ments lifted from their favorites, but this game just isn't quite at that level. GREG S: Magna Carta never really gets off the ground. The deep, unique battle system that has so much potential at first quickly bogs down with endless random skirmish- es. You'll be doing more waiting than play- ing—waiting until somebody, anybody gets to actually do something during the fight. The rest of the game doesn't fare much better. While the story should be engaging, everything moves at such a snail's pace that it's hard to care about what's going on. Basically, what you're getting here is a visually interesting RPG with a broken bat- tle system and gorgeous music. And a bunch of dudes who look like chicks, but that kind of comes with the territory. Good: New features like the stamina meter and ignoring rope breaks Bad: Idiotic tag-team partners, laggy online Try This: Bodyslam The Big Show using The Surely this can’t be a WWE game that actually attempts to do something new with the genre. SmackDown! vs. Raw 2006 isn’t just a rehash of last year’s game, which should give fans hope that, eventual- ly, WWE games in general will be able to pull themselves out of the rut they’ve been in for the past few years. The little things matter in SmackDown. | love that | can ignore a rope-break com- mand on a submission hold and that the new stamina meter keeps gamers from endlessly pummeling each other without fear of tiring out. These new features actu- ally break the endless grapple-after-grap- ple cycle of the standard WWE game. Of course, many of the old issues do remain. Matches still take way too long (my fellow reviewers might dig that, but not this guy); single-player tag-team matches are about as much fun as 1,000 paper cuts thanks to dumb-as-dirt tag partners whose punches and kicks can’t break you out of a throw or hold. SmackDown is a nice step in the right direction for the series. WWE games still have a long way to go before they’re great, but this is the best so far. First things first: Thanks to whoev- er made Hulk Hogan strut out to “Real American.” Now that’s entrance music, brother. Anyway, SmackDown continues to play Hurricane be the dominant wrestling brand because of its ability to play up the WWE's soap-opera-like atmosphere; excel- lent voiceovers add some much-needed drama to the cut-scenes, and fans will dig the subtle references to old story lines. As for inside the ring, the new stamina meter helps bring a slower, more realistic pace to matches— only wish A.I. grapplers weren't so reversal-happy. And while online play is improved (tons of match types, trading cus- tom characters), 1 can't believe that voice chat is missing again. 0h it's true, it's true. Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button- mashathon. The enormous roster of super- stars are no longer superhumans, but rather real athletes whose moves actually affect their staying power, thanks to the humbling stamina meter (which also cuts down on cheapass-ness in multi). Additions aside, the story is meh, the über-customization is excessive, and the sometimes overly cinematic camera may throw you off your game. But you can always take a break and jam in the office in the GM mode, where making moolah and keeping the bloodthirsty fans entertained is key. It’s complicated, but scheduling my own SmackDown show and ad spots is a just reward for my anal-retentiveness. m Nothing illustrates Half-Life 2's fun-with- physics formula like using a crane to smoosh the bad guys. ihenPetol W RAS СЦО ех) VITE: Magnificent desolation review crew: NUR SCC аалда E 14 | xbox G-spotting Keep your peepers peeled for a briefcase- toting dude ina | sensible suit | If you're a PC gamer who has already Unconventional to the extreme, Half-Life 2 isn't progress by engaging in tense firefights or travel- interacting with | played Half-Life 2 оп your home supercomputer, divided into levels (despite frequent loading hic- ing in a bouncing buggy. It’s a shame then that the enemy or | stop reading. Go buy this month’s latest graphics cups as you wander the world). The game instead frequent loading times and pauses spoil the other- watching you | card or whatever it is you people do. Seeing your is built of killer encounter after killer encounter, wise engaging mood. Practice a little patience (or from afar. He's | beloved first-person shooter compressed in reso- each опе feeding into the next апа not all of them spring for a 3-gigawhatsit PC), though, and this the G-Man, last lution, debased in detail, and occasionally stutter- „ing along will make you angry, as if your favorite mandatory. Pull your dune buggy off the seaside road in one of the game's two long vehicle com- scientists-gone-wild adventure will grip you. seen in the first Half-Life, and sci-fi flick was redone as a basic-cable TV movie. mutes and you'll find creepy houses you can | played through the PC ver- he’s spawned But so much of the PC original’s greatness—its explore or choose to ignore. Explore! Explore! This sion of Half-Life 2 last year and instantly fell in an online cult incredible physics, its moody atmosphere, its game has nothing you'd want to miss. love. It offered a better single-player experience that tracks his gameplay variety—has survived here that console than Halo 2, and playing through it again on the sightings as if gamers new to Half-Life 2 will easily see what the About a third of the way through Half- Xbox just reaffirmed my love. Going from mouse he were a fuss is about. You can have your way with any Life 2, while playing catch with robopup Dog, | and keyboard to gamepad is always a hairy transi- sharp-dressed object, from barrels to buzz-saw blades to aban- realized just how fun physics can be. He chucked tion, but developer Valve did it perfectly—HL2 Sasquatch. doned cars, in the game’s dystopian wasteland— a box, and | used my just-acquired gravity gun to controls extremely well with the Xbox pad. (Google him— — especially once you find the junk-chucking gravity rope it in, tractor-beam style, and launch it back. It doesn’t look as good as it does on the you'll see.) Can | gun (see sidebar below). It makes for lots of outta- Soon, | was using similar techniques to create PC...nor should one really expect it to. But it’s you spot the G- | the-box thinking. Overwhelmed by monsters in the Resident Evil-like Ravenholm town? Build a barri- cade with your gravity gun, then crowbar those nasties as they try to break through. makeshift furniture ladders and barricades. Nifty physics engine aside, the game succeeds through its atmosphere: With little direction, you intuitively know you have to keep moving and make completely serviceable, and at some points down- right impressive considering the Xbox’s age. And thankfully, the awesome physics remain intact, even if the visuals get sluggish sometimes. 4h Gravity Games: Four Must-Try Tricks With the Zero-Point-Energy-Field Manipulator (aka the gravity gun)... Best Defense Midair Grenade Grab A Thousand Cuts Man more than once before the game’s finale? Turrets Syndrome While building up defensive perime- ters with autoturrets, do yourself a solid and tote one around with Те gravity gun. The [ turret’ll mow down enemies so you don’t have to. Need to run a goon gauntlet? Heft something heavy like a barrel or bookcase using the gun’s alternate- fire mode (which lifts objects) and shield yourself as you dash. Suck tossed enemy grenades out of the air and launch ’em back before they explode. Works with your own grenades, too, З giving you an impromptu bomb launcher. When those annoying little manhack robots—basically flying chain saws— soar your way, snag one with the gun and use it to CEDUS Slice away at enemies. Ah, it's the little things. Developer: Valve Players: 1 ESRB: Mature Good: Phenomenal physics, terrific atmosphere Bad: Sometimes choppy visuals, no multiplayer For Comic Relief, See: www.hlcomic.com s б E 5 е THE VERDICTS 9.09.0 9.5 Publisher: Valve | CRISPIN — G.FORD ANDREW | G. FORD ANDREW www.half-life2.com ELECTRONIC GAMING MONTHLY • www.1UP.com 123 review crew: xbox OPERATION FLASHPOINT: ELITE War gets ugly THE VERDICTS (OUT OF 10) STUBBS THE ZOMBIE /- Don't fire until * you see the blur of their jaggies. 8.5 70 8. СКЕС 5. KATHLEEN IN REBEL WITHOUT A PULSE Bringing gaming back from the dead THE VERDICTS (OUT OF 10) ROBERT A. JENNIFER MATT 124 • ELECTRONIC GAMING MONTHLY ° www.1UP.com Publisher: Codemasters Developer: Bohemia Players: (2-14 online, 2-25 with a dedicated server) ESRB: Teen www.flashpointelite.com Publisher: Aspyr Developer: Wideload Players: 1-2 ESRB: Mature www.stubbsthezombie.com Good: Superrealistic gameplay, gigantic maps, multiplayer modes Bad: Awful graphics, easy to get lost Ugly: Comical voice acting by Brits trying to sound American GREG S: Disappointing is the only way to describe Flashpoint when you first fire it up. The game is downright ugly, especially when you see characters up close and per- sonal. And they walk like they need to go to the bathroom really badly. Worse: The graphics grind along like an Abrams with a busted tread when the action gets intense. At least, that’s how | felt until | actually gave the game a chance. This is, hands down, the most realistic military shooter I've ever played. No running in where angels fear to tread in this bad boy, as sprinting down a street for a stand-up fight almost always results in a hail of lead, with you on the receiving end. No, in this world where a single bullet can mean the difference between life and the afterlife, you have to plan every move, advance with extreme caution, and stay low and covered whenever you're station- ary. The sense of tension in each mission of Flashpoint is unrivaled; you’ve got no hokey radar screens telling you where the next enemy is coming from, no warning about that squadron of tanks waiting for your butt over the next rise. It’s just you, your allies, and your wits. It’s awesome. If you’re looking for your next Halo fix, make no mistake, you will hate this game. But if you’re looking for something different and challenging, Flashpoint is it. Good: Lovable character, fresh ideas Bad: Patches of boring downtime Sad: Occasionally tone-deaf humor As the well-worn story goes, Alex Seropian and a small cadre of fellow Halo-teamers left the relative safety and security of blockbuster game development to form a studio focused on eccentric games for weirdos. Stubbs is the (smelly, decomposed) fruit of their labor, a game starring a zombie let loose on a dead- boring, McCarthy-era town. While you'd never guess it from the out-there concept, Stubbs feels surprisingly like Halo. Substitute Master Chief with a chain- smoking, charismatic corpse, pull the cam- era back behind him, shift the focus from gunplay to an array of gross-out attacks (gut-grenades, toxic flatulence, cranium bowling, and so on), and you get Stubbs. And just like Halo, it has great, open-ended battle options that encourage you to replay the scenarios in creative ways. Stubbs is golden when there are plenty of brains to eat, but the first few levels get off to a slow, shambling start. The action- packed second half more than redeems the whole, though—Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. Robert's right—playing as a cigarette-smoking zombie eating brains, tossing explosive spleens, and possessing cops with disembodied flesh feels strangely similar to playing Halo. | didn’t think it KATHLEEN: “War is boring. Is anyone else bored?” One of your super- smart squad members asks this during one of the excruciating, real-time, inescapable cut-scenes. My answer? Yes. Although the game's А.І. is excellent—fellow troops and enemies march like they've got a pair—the game is just too freaking strict to enjoy. It may be realistic to sit in the back of a truck and ride to battle with only your ugly com- rades to look at, but it is also boring. If you're the sort of gamer who takes their war games very seriously and can look past just how hideous it is (1 wanted to put a paper bag over my TV), this title’s brains should impress your camo pants off. 1UP.COM—CHE: From a technical stand- point, Flashpoint looks like an ugly, washed-out mess—but consider, for a moment, what it's doing under the hood. You're skirmishing with intelligent, hard-as- nails enemies in huge environments (in fact, an island you can traverse coast to coast at any time); at your disposal are vehicles, helicopters, and even jet fighters. And because the game is essentially the ultimate military gameplay sandbox, no mission ever plays out the same way twice. Great online multiplayer modes and a mission editor ensure that Flashpoint has the legs to carry you well into the next gen. would work, but it does. Stubbs presents a fun, frivolous package that | suspect everyone, from the jaded hardcore to the total novice, can appreciate at least a little. | wish the game had a more traditional third-person control scheme (you move Stubbs like in a first-person shooter), but you get used to it quickly. The humor is perfectly mainstream...a little raunchy here, a little gory there, and pretty clever most everywhere. Plus, with two-player co-op and four difficulty levels (you can even adjust difficulty midgame), this game has “Friday Date Night” written all over its decaying body parts. Check it out. I third the Halo compari- son, but Stubbs is like Halo for lazy people. It's more about laughing than saving the world; you rarely need superprecise attacks or elite gaming skills—hell, even your main attack (the brain-eat maneuver) is designed to create zombie helpers to do your work for you. But don’t look at this as a flaw; give it a shot and you'll find an amazingly charming and well-designed game. The novelty of building up a mess of zombies and then fighting alongside them doesn't fade, and your powers are both hilarious and effective. Stubbs may be short (6-10 hours), but I've spent more time hunting secrets and messing around in co-op than in any 20-hour game recently. SUPER MARIO STRIKERS What's next? Mario Cricket? Good: Simple yet deep gameplay Bad: Where are the minigames? Frightening: Luigi break-dancing after a goal BRYAN: Tennis, golf, baseball, and now soccer—who knew so many jocks lived in Mushroom Kingdom. And as Super Mario Strikers proves, some of these guys are even varsity material. Just like the plumber’s previous arcade-heavy sports titles, this one’s quite accessible...and unconventional. Simple controls make it remarkably easy to fake out defenders, put some English on shots, or lob the ball to your teammate for a fancy schmancy bicycle kick. At the same time, though, the Mario Kart-esque power-ups add a welcomed element of unpredictably to the pitch; imagine being on a breakaway with only the goalkeeper standing in your way when—BAM!—out of nowhere a blue shell nails your back- side. Even better, the A.I.-controlled squads are smart enough (especially on the higher difficulties) to use these special items to their advantage, helping keep matches competitive. While the on-field action is as good (if not better) as other arcadey sports titles', Strikers leaves me wanting more because, man, the game's feature set is thinner than actress Lindsay Lohan after she hit watuigi, Ў х3% THE VERDICTS (OUL OF 10) BRYAN G. FORD 7.0 70 70 the big time. So forget about any minigames or alternative game modes—all you'll find here is the option to face familiar Nintendo faces for tro- phies, which gets old rea/ quick. G. FORD: The latest stop on Mario's Wide World of Sports tour has a familiar feel to it—highly accessible gameplay, light on the simulation, good fun. By keeping the matches short, adding power-ups to the mix, and introducing the two-point super- strike goals that make you feel like you're always in the game, Mario Strikers appre- ciably livens up the sport. But | have to blow the whistle (sorry) on a few points: The lack of minigames and multiple modes is shocking, switching characters midplay doesn't always select the most logical dude, and passing is a lit- tle too sensitive. Also, why can you have only one Mushroom Kingdom A-lister per team? But fire up the multiplayer and the problems all seem to melt away. DEMIAN: It's funny what a little Mario can do. Somehow in Strikers, launching a bar- rage of turtle shells at an opposing soccer player makes a strange kind of sense. This exercise in Mario brand extension could just as easily be based on water polo, lacrosse, or hockey, but while the arcadey gameplay is simple to learn, it packs some real strategy in a two-player game, on both offense and defense. That feel- good Mario glow won't last too long if you're playing alone, though—once you suss the A.I's intricacies, the game holds little mystery or reason for replay. Publisher: Nintendo Developer: Next Level Players: 1-4 ESRB: Everyone DEMIAN www.nintendo.com E | m GameCube | review crew: gamecube "27 LLL M MARIO PARTY 7 * Partying like it’s 1999...still + Г ІЛРІ Good: Simple board-game gameplay has its charms... Bad: ...but it still feels old Most Creative New Board: Windmillville You may notice some cynicism in these upcoming reviews, which is per- haps warranted considering this is the seventh entry in this board-game-on-the- screen series. Myself, | haven't played a Mario Party since the Nintendo 64 days...and | had no problem getting геас- quainted with things. The same setup applies: Take оп a group of friends іп a variety of themed boards, each with its own tweaks on the get-the-most-stars rules. Got no friends? No prob, you sad social outcast; you can try solo mode, which pits you against one opponent, CPU or otherwise. And if you’ve got too many friends, there are some new supersimpli- fied eight-player games, two players per pad (one uses the analog stick and L, the other uses the C stick and R). So the options are there, the minigames are generally fun, and the content is safely Disney-fied. Same old story...and for a while, | enjoyed it, especially the constant- ly seesawing multiplayer matches. But as the minigames started repeating and the CPU turns dragged on (would anyone be against a TiVo-esque multispeed fast-for- ward feature?), even the various modes and boards couldn’t help my enjoyment of the game from becoming tempered. Familiarity, as we know, can breed contempt. So it’s really an accom- plishment that Mario Party still manages to be fun at all, considering how shocking- ly unoriginal each installment remains. But it never fails: You get a couple people together and before you know it someone is saying something funny, another is doing something funny, and the game is just, well, being Mario Party. This doesn’t mean | don’t have some major complaints: The minigames are simply too short—newbies might find a game ending just when they’ve gotten the hang of it. The A.I. of the computer-con- trolled players also needs better balanc- ing. They’re either a little too good or a lit- tle too bad. And from now on, can we call these expansion packs, just to be fair? Oh, bless your heart G. Ford. I learn so much from you and your child- like sense of wonder. See, | thought I understood the reason behind Mario Party's popularity, because 1 have seen a lot of parents use videogames as a baby- sitter. Mario Party offers all the fun of your average board game, only the game liter- ally plays itself, so adults don't have to waste time playing with their kids. G. Ford helped me understand that it is a great time for anyone who likes board games but hates thinking and moving. It does the job that it set out to do— 7 is a totally average Mario Party game and therefore earns the totally average score of 5.0. + | THE VERDICTS. (OUT OF 10) G. FORD JENNIFER Publisher: Nintendo Developer: Hudson Players: 1-8 ESRB: Everyone KATHLEEN www.marioparty.com ELECTRONIC GAMING MONTHLY • www.1UP.com • 125 ^, М ` Aga aaa tt c 2005 SONY BMC MUSIC ENTERTAINMENT , Pade at e: CRY THe VIDEOS & 2 К Qu tuc SSS 3 IZ aA 3 < J] ump music VIDEO - (SHEAR IT. SEE IT. CARRY IT. ANYWHERE. dnce t ЖҚ G.COM/UMD | WWW.SO [GA ML 9 ы ` = sss E. revieuw crew: psp - STAR WARS BATTLEFRONT II A tong, long, load time ago... Good: All your Star Wars toys are here Bad: But artificial intelligence is not Long: Load times in between stages These guys sure know what Star Wars fans, want. In the first three Single-player levels of Battlefront Il, you get to exterminate Gungans, Jawas, and Ewoks. Smart. But guess what else you'll get to fight in those first few stages? The control scheme. The PSP just isn’t made for shooters, and this is one of the most ambitious around. Ground troops, tanks, spaceships...big army- versus-army battles can make for a fun time, but not on a portable sys- tem with only one analog stick. You'll feel more Jar Jar than master Jedi when you're awkwardly looking around for that stormtrooper who's . blasting you from five feet away. It gets worse in Wi-Fi multiplayer, when + the action gets choppy as all hell... “But if you can Jedi-mind-trick yourself into playing Battlefront Il more as a shooting gallery than a plain ol’ shooter, you'll have a much better time. Just a simple tap on D- Vader dispenses ^ Imperial justice on an Ewok, and the d galaxy rejoices. pad Down and you can lock on to the closest foe, then fire away. Since the artificial intelligence is brain- dead, you can play through the entire game this way without any road- blocks. Sure, it's not challenging in the least, but hey, killing Ewoks was never about the challenge. It feels like уе consumed enough Star Wars lately to kill a metric ton of nerds, but one last version of Battlefront Il must be evaluated. If | didn't already play the console game to death, then I'd be more than happy with this slightly stripped PSP version. Alas, | grew fond of multiplayer...rea/ multiplayer, not four-player local Wi-Fi with crippling slowdown. Granted, I’m impressed.that they squeezed most of the game ihto portable form (a few notable sacri- fices aside, like not being able to. sabotage ship systems from the — EMPIRE LOST THE TEMPLE THE VERDICTS (OUT OF 10) SHOE ANDREW Developer: Pandemic ESRB: Teen Publisher: LucasArts SCOOTER x inside, making space battles more boring), and the story mode is strong enough to stand on its own, but the soul of Battlefront Il is the huge multiplayer battles, which are AWOL on the PSP. Oh man, | was all ready to totally dig this game. A faithful translation of the home console version, plus extra missions where you kill Ewoks and Gungans? Despite the lack of a second analog stick, | didn’t get as tripped up as Shoe; the revised control scheme is a pretty good substitute (once you learn to use the D-pad for target lock-on). Even the ` quirky space combat is easy to adapt to. Except what blows a Death Star-sized hole into the whole expe- ” rience is the utterly terrible slow- down in multiplayer (which is the pri- mary reason most people would want to buy this game). ж Players: 1 (2-4 via local Wi-Fi) www.swbattlefront2.com aS RHYTHM CITY VOLUME ONU CAUGHT UP sony 2 А UMD MUSIC VIDEO HEAR IT. SEE IT. CARRY IT. ANYWHERE. ў 1 j | ` ыл т, © 2005 SONY BMG MUSIC ENTERTAINMENT revieW Crew: psp OF PARADISE ' | love the night life, | like to Bugei шс, 70 L3 5% JENN F. CHRISTIAN SHANE SOCOM: U.S. NAVY SEALS FIRETEAM BRAVO Compact switches to full auto Missions are shorter than in SOCOM 3, but the lack of checkpoints still makes for frustrating do-overs when lev- els get trickier two-thirds in. ! x24/30. 9 x2 (ЕЭ) THE VERDICTS (OUT OF 10) CRISPIN 128 • ELECTRONIC GAMING MONTHLY • www.1UP.com Publisher: Sony CEA Developer: Climax Players: 1 (2 via local Wi-Fi) ESRB: Teen www.us.playstation.com Sandman 4 ШІЛІГІ € o Publisher: Sony CEA Developer: Zipper Players: 1 (2-16 via local or online Wi-Fi) ESRB: Mature www.us.playstation.com Good: Fast load times, great graphics, sweet moves Bad: Dry story and dialogue, uneven A.I. Enjoyable If: You mute the music right away JENN F: In this hack-n-slash fest, you are Shinbu, one of the last members of an otherwise buried clan—and the hero of a really dry story. Despite your bizarre Larry Hagman eyebrows, Shinbu, your character model looks really good, even if your voice acting is stilted and scene chewing. Nonetheless, you compensate for your shortcomings with fluid, responsive move- ments and nifty sword brandishing, mak- ing sweet combos with these Bugei scroll thingies you've collected. Unfortunately, Shinbu, you face infuriating opponents: Either they just stand there and take it like a sissy, or they whale on you relentlessly, which makes your quest a little bit no fun. Plus, weird glitches pop up once in a while, like that time you got a bomb stuck to your head and couldn’t shake it off. But we've got some terrific action going on here, Shinbu, and fast load times, to boot! So, Shinbu, if you can focus on your quest without getting frustrated or letting the terrible music distract you, you might be in for a good time. CHRISTIAN: This game surprised me. At first, it looks like an unassuming action- roleplayer. The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. The game is more of a brawler than an RPG, and dicing up hordes of enemies is kept very entertaining by the fact that you can find (or even create) a huge variety of combos from a massive pool of individual moves. It would be an innovative combat system even in a PS2 game. Paradise looks very good, too. If it weren’t for the weak first two hours, the snore-inducing story, and the sometimes-rough translation, Paradise would be one of the best games on PSP. SHANE: While | want to encourage Sony to keep making original PSP properties, I'd gladly trade Paradise for a solid port of God of War or Dark Cloud 2. Gamers seek- ing a Zelda-esque action-RPG will surely be disappointed by this glorified hack-n- slash adventure. It cribs the most obnox- ious parts of role-playing games—poor pacing, endless dull cinemas of people talking, and an obnoxious five-way rock- paper-scissors system of elemental effec- tiveness. The core combat system sports more ingenuity, but it’s not entirely suc- cessful. Normal enemies offer scant chal- lenge, while boss encounters unfold in lengthy canned combo exchanges. Paradise’s attractive visuals and plentiful customization might be enough to propel you through this lukewarm quest, but don’t expect to like it all that much. Good: Looks nearly as good as the series does on PS2 Bad: Auto-aim is kinda lame Worth It for Multiplayer Chatter: The new PSP headset-mic If SOCOM 3 for the PS2 is a steely-eyed, terrorist-terminating com- mando, this first PSP installment in the military-approved shooter series is his spazzy little brother who plays war by making machine-gun noises with his mouth. Try the default difficulty and you'll see why. You'll run from enemy to enemy, killing each with a button press, ticking off simple mission objectives that rarely require the skulk-through-the-shrubbery strategies of the big-console version. Because no one has dreamed up how to make a PSP shooter shoot straight (see also: Coded Arms), developer Zipper has made its game aim for you. Holding the lock-on button levels your gun on the bad guys and even hones in for a head shot if you sneak close and hunker down. You can manually aim if you want to snipe, but then your movement options are limited. It’s a feature that saps the skill out of the 16-player multiplayer modes, where sur- vivors learn to tape down the lock-on but- ton. Fireteam Bravo still makes for easy, breezy fun, but | figure fans of the series on PS2 may wonder what's the point in a shooter that does the shooting for you. With all due respect, sir, go a little easier on the new recruit. | say bravo, Zipper, for squeezing so much SOCOM into Fireteam’s teeny disc: a good variety of levels, lots of cut-scenes and voicework, and plenty of dad to plant, hostages to escort, and terrorist clipboards to retrieve. Just like the full console games, the controls are compli- cated yet exhaustive, and the enemy A.l. isn’t always that bright. Online is a blast, but I think the new targeting system limits its long-term value; while the automatic lock-on keeps aiming smooth in the solo campaign, in multiplayer it removes two of the series’ most enjoyable aspects: preci- sion shooting and the use of camouflage. Don’t expect an identical experience to the PS2 SOCOMs; we had a few casualties in the march over to PSP. Thankfully, the changes all work reasonably well once you get past the learning curve of the new controls. Losing an analog stick is a pain at first, but the combination of lock-on and several strafe options helps mitigate this problem. These changes do make Fireteam Bravo a much more fast-paced run-and-gun experience than its PS2 brothers in arms, especially in the astonishingly smooth and well-imple- mented 16-way online multiplayer (which sports two great new game types, the freeze-tag-like Captive and the every- man-for-himself Free for All). But the important thing is it still feels very much like a SOCOM game—only portable. P MOVE SS И you can read the elvish on this screen, give yourself six wed- gies and three swirlies. CEE THE LORD OF THE RINGS: TACTICS Frodo a-go-go Good: New ideas for the tactics genre Bad: Sloppy menus and general rushed feel The Story: Is told with recycled movie clips. Yawn CHRISTIAN: Though it takes some sloppy shortcuts, The Lord of the Rings: Tactics is an entertaining and, at times, original turn-based strategy game, with a combat system that feels fairly fresh. The twist: Both sides in the battle move at the same time, which makes precise strategizing difficult but also adds tension. The game’s proprietary Zone of Combat sys- tem forces units to engage the opponents directly in front of them, and it’s an inter- esting idea that makes sense in the con- text of battle. Tactics, though, suffers from an extreme lack of polish, particularly in the awkward and disorganized menu system. It's easy enough to get used to, but the obviously rushed feel undercuts the game's top-tier aspirations. And in con- trast to Tactics’ novel ideas, character skills are pretty standard. Though all of your heroes raise levels, you can’t use them all in most battles. Instead, generic, disposable stand-ins comprise your forces. What gives? Still, these missteps can’t wreck a fundamentally solid game—but with a little more thought, Tactics could have been much, much better. MARK: Outside of its plentiful movie Clips, stirring orchestral soundtrack, and sharp graphics, most every part of Tactics fails in one way or another. The interface is annoying, the movement sys- tem is a poorly thought out mess, and the quick-cutting camera makes follow- ing the battle phase a chore (especially in multiplayer, where you sometimes both control identical heroes). With so few character-building options, you never grow attached to any of your soldiers, and what little gameplay you'll find is generic and forgettable. Avoid this sloppy disappointment. OFFICIAL PS MAG—TOM: Could publisher EA have made it any more obvious that LOTR: Tactics was a rush job? Let's exam- ine the evidence: It's a basic by-the-num- bers tactical role-playing game that seems to be using character models and environ- ments from last year's LOTR: The Third Age; it conveniently relies on the LOTR films and footage for its story and cut- scenes—despite EA having finally snagged the book license—and it's short. The core Fellowship campaign took me around 13 hours to complete. In contrast, Final Fantasy Tactics Advance, EN's obvi- ous inspiration, took me over 100 hours. Strategy-RPGs should be long games, period. Still, as an FFTA derivative, and despite a few graphic and camera glitch- es, Tactics delivers a competent and, at times, engaging ride through Middle-earth. Publisher: EA Games Developer: EA Games Players: 1 (2-4 via local Wi-Fi) ESRB: Teen www.lotr.ea.com THE LEGEND OF HEROES: A TEAR OF VERMILION Just like old times 3S. 4 ШР ED № p FR Elcargot A < Good: A return to RPG form: classic style and feel Bad: A return to RPG form: boring battles and trite story e Remake: Of a 10-year-old PC game that never hit the States What, is everything new old again? Just as there's a fresh Lunar game for the first time in 10 years (the lackluster Lunar: Dragon Song on the Nintendo DS), someone else puts out a classic-style roleplayer that's even better at recapturing that long-gone magic. Legend of Heroes has nothing to do with Lunar. The similarities are remark- able, though: A young swordsman and his best friend leave their village, searching for a girl with mysterious powers as an evil man seeks to control her. Dungeons need exploring, and turn-based battles need fightin'. Remember when all RPGs were like this? Fans who clamor for a return to the days of old will be in heaven. In most respects, Heroes truly turns back the clock, but its visuals are very refined— they really shine on the PSP's clear, bright screen. All the same, the game is too stock to really excite me. | miss the old days as much as anyone else, but | love right now, too. Inane, sloppily trans- lated prattling and “just hit X” battles take their toll. But as the years of RPG innovations melt away...| find myself charmed. Naysayers could call this game trite, but yea-sayers will call it “old school!” The adorably squat characters are totally Super Nintendo era, moving atop mind-blowingly gorgeous back- grounds. The story is pretty standard, and the fighting is overly simple, but whatev- er, man. Old school. When you go old school, however, the same old failings apply: The top-down view often obscures your char- acter, and the fetch quests can be tedious. It’s disappointing that the battle screens don’t look as impressive as the rest of the game—no pyrotechnics, just a sparse combat view. Still, even if this RPG isn’t quite a classic, it takes a cue from the greats. The damsels in dis- tress, youthful heroes, and corrupt churches that figure so heavily in Legend of Heroes’ hoary plot are certain to earn a yawn from veteran RPG players. Nevertheless, they’re the audience devel- oper Falcom is catering to here. Heroes sticks comfortably to conventions, to the point that it seems to be jockeying for the title of Most Clichéd RPG Ever. Look more carefully, though, and you'll find that underneath the rote plot elements is a thoughtful tale packed with great char- acterization and surprising humor. And really, really good music. Sure, it's by the book, but aside from the absolutely terri- ble translation, Heroes has much more to offer open-minded adventurers than first impressions would suggest. | Méefas love humans. gat ree (OUT OF 10) 2 Q Q a [n] > ш = = CHRISTIAN JENN F. Developer: Bandai/Falcom Players: 1 ESRB: Teen Publisher: Bandai JEREMY x www.bandaigames.com ELECTRONIC GAMING MONTHLY • www.1UP.com • 129 review crew: ds You can't drag power-ups behind you in online multi. And that sucks. m DS Welcome to the WFC, bitch! As Nintendo's flagship title for its new Wi-Fi Internet matching service, WFC, Mario Kart DS delivers the long-awaited online multiplayer goods. You can race three other players across 20 different tracks with no noticeable slow- б. FORD: down or latency problems. But it's not without some issues: You can't chat (neither text, voice, nor PictoChat) with your opponents, you can't race on many of the coolest tracks, and you can't play battle mode over WFC. Dang. Good: Plenty of trac premely fun gameplay Bad: Some classic tr: are dull Best Mario Kart Power-up Ever: Bullet Bill 9.0 8.5 8.5 SHANE G. FORD DEMIAN THE VERDICTS ч? 3 Ф рл = d Š “et a tt | DUUM MARIO & LUIGI: PARTNERS IN TIME ° Another lucrative partnership Good: Action-intensive combat, fun dungeons Bad: Game Boy Advance graphics, cliché story line Even: The animations are funny Like its GBA prequel and the Paper Mario series, Partners in Time succeeds by paying close attention to the laws of the role-playing game genre...and then smashing them with a runaway turtle shell. Take RPG law No. 1: Combat is boring and repeti- tive. Not in Partners, where timed button presses (to dodge, inflict extra damage, or counterattack) turn every battle into a minigame. 0r RPG law No. 2: The plot is as dry as it is seri- ous. Sure, Partners has its share of clichés (a captured princess? Hunting for crystal shards again?), but its slapstick humor and memo- rable Mario-world characters keep you invested. RPG law No. 3: Dungeons are long, interchangeable mazes. Most levels in Partners are built around puzzles that make use of all four characters (Mario, Luigi, and their baby counterparts), their many powers, and a nice bit of plat- forming gameplay. Т... i ; If you're a serious RPG fan looking for a change, a more casual gamer willing to give the genre a shot, or a fan of the last M&L eager for another fix, make time for these partners. Consider this a warning for uncoordinated role-playing fans out there: No RPG in history has required this many precision button presses. Partners demands your full attention with its brilliantly complex four-char- acter, two-screen dynamic—every- thing from navigating dungeons to stomping Bullet Bills requires pin- point jumping skills. Clever, addictive gameplay like this fits the Mario sub- ject matter perfectly, but neither the story line (it's too cute to stomach, really) nor the visuals (can you say GBA?) do it justice. And what's with the lack of touch-screen gameplay? Nintendo chose to support the optional Rumble Pak but not the hardware's biggest innovation? MARK SHANE THE VERDICTS (OUT OF 10) tn o o Publisher: Nintendo Players: 1 ESRB: Everyone ANDREW www.nintendo.com Developer: AlphaDream Despite these missed chances, Partners succeeds as a charming, creative RPG with wide appeal. The last few Mario role-playing games had me writing off the “traditional” RPG bat- tle system forever. The timing- and rhythm-based attacks and counterat- tacks make Partners in Time almost seem like an action game, and every battle—no matter how insignifi- cant—is exciting. Even though some of the fights (especially with bosses) are drawn out longer than need be, the baby/adult dynamic adds another layer of strategy and makes sure you always pay attention. And once again, developer AlphaDream's quirky humor gives Partners a great personality, despite another collect-the-shards story. The antics between the adult and baby characters lead to many LOL moments. Yes, | LOLed. ж “| would love to change the world, but they won't give me the source code.” Higher Degree of Geek. Master of Science in Technology. Experience accelerated and customizable programs that will ignite the vision that burns in your dreams. You're already in the game. Now, prepare to join technology's elite. www.uat.edu/graduate or 800-658-5744 hardcore S&M dun- geon.,your house's t ome js ир to you... [00 1900 fam 2 | ANIMAL CROSSING: WILD WORLD More like.completely insane world SHOE: If you've never played the original Animal Crossing on GameCube, then you've never stared into the face of total insanity. In the fairy-tale land of AC, you discuss nonsense with deformed ani- mals, collect bizarre furniture, and, well, do a lot of boring, everyday activities (like catch insects or write letters). The “game” doesn’t make any sense whatsoever, yet manages to tap into something that must be hidden way, way down deep in a lot of gamers (hardcore or casual, male or female) because so many of us just couldn’t get enough. Now the sequel’s here, promising online multiplay- er and more stuff to do and collect. Technically, Wild World delivers on everything, but people don’t say “technically” unless something’s amiss.... Online multiplayer? We had problems (see box- out below), but even after connecting, it wasn’t that fun. You can text chat, fish together, and steal some fruit, but that’s about it—unless you want to make up your own games of Tag or Hide and Seek or Please Kill Me Because I'm That Bored. More things to do? Sure (see the other boxout), but they affect the gameplay so little, you'd hardly know they're there. Stuff to collect? While you'll find some funkier items, the coolest stuff is either MIA (classic Nintendo games) or near impossible to find (the musical gyroids from the last game). I guarantee nine out of 10 fans of the original AC will be disappointed with this one. Oh, we'll still spend hours with it, sucked into its insanity, but this certainly isn't the sequel we were hoping for. JENNIFER: Animal Crossing on DS has me per- plexed. Nintendo's got three years of user feed- Where You At? Wireless Internet is supposed to be a cinch to set up (see pg. 26), but our testing was full of hiccups. Kathleen connected via her wireless router at home, no problem, but Shoe couldn't do the same from his pad, even with firewalls turned off, the correct WEP key code inputted, etc. The crew then hit the streets of San Francisco but couldn't hook up to all that free, unpro- tected Wi-Fi just sitting out there...not even at the local McDonald's (Nintendo's official partner in all of this Wi-Fi business). Plus, we needed to coordinate offline anyway to decide when to meet up, which town we'd visit, and what everyone's friend codes were. Overall: not so cinchy. Good: Touch screen makes drawing and writing notes easier Bad: Not much new here Landlocked: No Animal Island to visit this time around 132 © ELECTRONIC GAMING MONTHLY • www.1UP.com THE VERDICTS (OUT OF 10) 7.5 70 9.0 SHOE back on the game, a truly innovative portable plat- form in the DS, and a few really ingenious titles recently...yet we get this? Sure, it's the same bril- liant game that captivated me before, but anyone who played the GameCube version will find it far, far too familiar. The touch pad isn't used in very bold or creative ways, as it is in Nintendogs or WarioWare—a shamefully missed opportunity. | wanted Animal Crossing to feel fresher, maybe with more new fish or real minigames in multi- player. But enough whining— gotta go. Tom Nook might have something great in the store today... KATHLEEN: That's cool, l'Il be the lover. Animal Crossing on the Cube kept me spellbound for weeks, but it wasn’t online and | couldn’t play with my friends, which was ultimately the flaw that allowed me to kick my raging addiction. | took solace in my belief that Nintendo doesn’t do Internets. Turns out, | wasn't safe. With new temptations like the slingshot and improvements to original elements like the fossil- ID system, Wild World has the powerful hoodoo to bewitch me again. But chatting with the online vis- itors to my town is cumbersome enough (why isn't it more like PictoChat?) that 1 may well shake the addiction again in a few weeks...or months. If you don't hear from me by spring, please send help— and maybe a few hundred bells. 4 JENNIFER KATHLEEN What's New? Nothing excit- ing, really: a touch screen (which is nice for drawing designs, writing letters, and moving invento- ry around), a 3D view, creating your own con- stellations in the night sky, a coffee shop for socializing, a slingshot for knocking pre- sents out of the sky, a hair salon, and vari- ous other odds and ends. OK, maybe they’re a little exciting...if you're really into Animal Crossing.... Publisher: Nintendo Developer: Nintendo Players: 1 (2-4 via local and Internet Wi-Fi) ESRB: Everyone Www.nintendo.com Coming Soon... GAMEVIDEOS.COM See the latest game trailers, video strategies, features and much more at www.gamevideos.com [y 3 Part of the 1UP.com netrwork review crew: ds/gba SONIC RUSH - Harder, better, faster, stronger ` ie ` B c й. In Rush's 30 bonus stages, you'll control the hedgehog with the stylus. 0010001001000000000009% боой: Subtly enhanced, superfast classic Sonic Bad: Still has those cheap deaths Scary: When cute little woodland creatures pop out of dead robots ROBERT A: A great Sonic game creates the illusion that you’re in control of the blue blur zipping across your screen, even when you’re not. Sure, when you run into a patch of robot baddies, you’re fully in the driver’s seat. But the real fun, and this is especially true for Sonic Rush, is in the speedier bits that feel more like a roller coaster. It’s all about the looping, twisting tracks that propel our hero at ridiculous speeds, the spring-loaded plat- forms that launch him in the air, the impromptu shift to a parachuting/hang gliding/rocket riding bit. These elements induce maximum impact with minimum effort, making sure that everyone feels like a badass playing Sonic. Which is not to imply that Sonic Rush is a pushover. On the contrary, | found my gaming credentials thrown into question by Rush’s relentless pace and split-sec- ond, button-pressing ninjitsu. The action is all the more overwhelming spread across both screens of the DS, requiring sharp changes in focus from screen to screen as Sonic sprints a one-minute mile. Did | mention that this game is fast? Rush makes Sonic relevant again (OUT OF 10) THE VERDICTS ROBERT A. G. FORD by pushing the razzle-dazzle roller coaster to dizzy new heights. G. FORD: For someone who grew up playing the Sonic series back in the Genesis days, l've felt a disconnect with it ever since its move to 3D—it's never recaptured the great sense of speed, and subsequent fun, of its forebears. By seemingly taking a step back, though, Sonic Rush proves that less is more. And it's not just the side-scrolling gameplay that makes things right; developer Sonic Team's excellent level design and cre- ative use of the two screens open up the 2D gameplay, and you'll find yourself happily exploring the game world at warp speed. Yes, it's too short and deaths still come cheaply, but from the bosses to the graphics to the enjoyable multiplayer, Rush is a successful return to form. 1UP.COM—JEREMY: Finally, someone at Sega remembered that Sonic isn't about fishing or climbing or raising little blue pets or collecting anything but rings. Sonic is about speed, and that's what Rush delivers in spades. He's as fast as ever here—and when that's not fast enough, you can press the Nitro button to make him go even faster. The result: the first Sonic game worthy of the name in ages. All the nuisances that detracted from Sonic's 3D console adventures are thrown out the window in favor of sheer adrenaline. A few too many untelegraphed pits and dead ends riddle the levels...but who has time to stop and complain when you're shattering the speed limit? Publisher: Sega Developer: Sonic Team Players: 1 (2 via local Wi-Fi) ESRB: Everyone JEREMY www.sega.com 134% ELECTRONIC GAMING MONTHLY • www.1UP.com oa CEN MARIO TENNI — 4.2 a POWER TOUR Backhanded fun Good: Simple controls and solid gameplay Bad: Role-playing portion can drag; uneven difficulty Hand-Cramp Inducing: The duck walk minigame m Yak, yak, emote. Emote, nod, yak, nod, nod. | swear, half of my nearly 18-hour playtime (believe it) with Mario Tennis was spent watching super- deformed characters spit out emoticons and nod like bobblehead dolls. Sure, it’s nice having the dressings of a role-playing game around tennis tournaments and training exercises, but you sure waste a lot of time slogging through it. Anyway, the game itself—the latest in the always solid Mario Tennis series—is as good as ever (never mind that hater James). The simple controls smoothly translate to the small screen, and besides the mostly enjoyable but sometimes tedious RPG-esque Power Tour (in which you put a rookie through the paces at a tennis academy, eventually competing against the Mushroom Kingdom crew), you get the typical exhibition mode and multiplayer action. Mario Tennis’ unlock- able minigames really have legs; some aren’t even tennis related and instead just test your reflexes...plan on breaking bricks, climbing ropes, and even playing some rochambeau. Think of this as the lighter side to PSP’s Virtua Tennis. Wait, you mean a country-club sport turned into a role-playing game is kinda tedious? Surprise, surprise. But for every minute | wasted wandering aimless- ly or stuck in go-nowhere conversations, Mario Tennis made amends with fun minigames and solid tennis gameplay. It’s just what you’d expect from the makers of the similarly themed Mario Golf: Advance Tour. You get easy-to-suss-out controls THE VERDICTS (OUT OF 10) G. FORD CRISPIN 2 “Ç, (which lack quite the same level of tech- nique as Mario Golf’s), addicting skill- building challenges, and an intense multi- player game—although it blows going back to GBA link cables after getting used to DS Wi-Fi. And you don't have to play the 18-hour role-playing quest if you don't wanna; Mario Tennis' quick-hit exhibition matches add love to your commute. Ew, they put RPG in my tennis, and what's worse, G. Ford and Crispin like it. This is like seeing Agassi cosplay- ing as a Final Fantasy character...with a mullet. It just got too repulsive for me— the big heads, challenging higher ranks on your varsity squad with Pokémon the- atrics to level up...the cutie-pie with the nice forehand, | choose you! But only because | have to. When | wasn’t force- fed line after line of dialogue in the pursuit of “sophisticated” character development, | was lectured with diagrams on proper backhand service reception. The tennis itself is tedious and a cinch; hilariously, the minigames that have nothing to do with tennis are really the only things worth playing. Publisher: Nintendo Developer: Camelot Players: 1 (2-4 via link cable) ESRB: Everyone www.nintendo.com review crew: wrap-up Not reviewed: the Taco Bell commercials It's no killer app, but the billiards-like Sticky Balls has the simple playability of a semiaddictive Internet game—which is what it was originally. You'll crack balls around geometric boards, stick- ing similar colors together and playing for points. As fun to play as it is to say out loud. Meaning...it's kind of fun. ош can use the Gizmondo ($229 from gizmondo.com) to play MP3 music, view movies іп Windows Media format, take photos, convert U.S. dollars to British pounds, or watch commercials (mandatory if you don't want to pay the full $399 price for the unit). You can even employ it as a semiaffordable GPS device. Then there’s the last thing ETUR want to use “the Giz” for: gaming. Should you find yourself in some dire situation where you must play a game and you believe the Gizmondo is your only option, try checking for a public Internet connection or a group of schoolchildren playing hopscotch. After exhausting all other routes, your best hope is to boot up one of these four passable launch titles. Considering the high price and miserably low quali- ty of Gizmondo software overall, getting four time- tested board games (checkers, chess, backgam- mon, and Connect Four) for $30 is actually some- what appealing. Presentation is clean and crisp, and the A.I. players won't make fun of you. Classics are infinitely better than crap. This is the closest thing the Gizmondo has to a legitimate, full-featured game. The graphics are a bit of a letdown, but this soccer sim sports decent control, several game modes, and depth that goes beyond quick-fix arcade-style gameplay: three things the vast majority of Giz games sorely lack. Fun. If you like soccer. It's murder on the system's battery, but this accurate port of EA’s shred-happy boarding series delivers the best audiovisual package on the sys- tem—provided you dig the music. D-pad controls aren't perfect, but the slopes feel surprisingly legit. With FIFA, it's the nearest approxima- tion to modern gaming on the Giz. Real World Education Game Design & Development [ Bachelor of Science | Degree Program Y і7 d Н "T 1 Bachelor of 74! & Associate of Science Degree Programs: PPE Ва Entertainment Business =m P Game Design & Developm Recording Arts E Show Production & Touring ۵ 2- “800.226.7625 fullsail.com 3300 University Boulevard Winter Park, FL 32792 Financial aid available to those who qualify Career development assistance Accredited College, ACCSCT 2005 Full Sail, Inc. All ug Education,” and the Full Sait 1. Th "Full Sail," "Full Sail Real World d service marks or service marks review Crew: A wrap-up 4 ri REVIEWS The games that меге ` ` too little...or too late REVIEWED ON TUPCOM Check out 1UP.com for full reviews of these games on or about the day they hit stores. Some may appear in our next issue, too. Dead or Alive 4 (XB360) Perfect Dark Zero (XB360) Project Gotham Racing 3 (XB360) Quake 4 (XB360) Peter Jackson’s King Kong (XB360) Tony Hawk’s American Wasteland (XB360) Harry Potter and the Goblet of Fire (PS2/XB/GC) Call of Duty 2: Big Red One (PS2/XB/GC) The Chronicles of Narnia (PS2/XB/GC) America's Army: Rise of a Soldier (PS2/XB) 50 Cent: Bulletproof (PS2/XB) Prince of Persia: The Two Thrones (PS2/XB) Aeon Flux (PS2/XB) EyeToy: Operation Spy (PS2) Dynasty Warriors 5 Xtreme Legends (PS2) Wild Arms: Alter Code F (PS2) Samurai Shodown V (XB) Metal Slug 5 (XB) The Sims 2 (PSP/DS) Infected (PSP) Tokobot (PSP) DANCE DANCE | REVOLUTION MARIO MIX GC е Nintendo е ESRB: E Sportos, gearheads, party animals—it was only a matter of time until Mario went after the club kids. It's DDR in the Mushroom Kingdom, and the fusion works pretty darn well. Dance numbers alternate with Mario Party-style minigames, all using the packed-in dancepad controller. Serious dancing feet won't find much of a challenge, though. This one's strictly for the kids. Play it just to see Waluigi's moves—fantastic and scary at the same time. GBA е Nintendo • ESRB: Е Two classic puzzlers meet on the GBA. You may know Puzzle League better as Tetris Attack or Pokémon Puzzle League. Dr. Mario you may recognize as the game no one gives a damn about. You'll find a few new, minor modes and head- to-head link play here, but nothing too exciting. But damn, that Puzzle League is a great game (more than one EGMer’s all-time fave).... PS2 © Sony CEA ° ESRB: E Apparently, story modes are the new “in” thing for sports titles. And that’s OK, as NBA 06 pulls it off pretty well (you'll find some surprisingly convincing voiceovers here). But the developers should’ve first made sure people would want to actually play the game. Major miscues plague this, especially when it comes to shooting the rock. Take your ball to either NBA Live's or us court instead. 136 • ELECTRONIC GAMING MONTHLY • www.1UP.com PSP ° EA Games е ESRB: E104 You can really tell it’s been less than a year since the last Need for Speed on the PSP, because 5-1-0 looks and plays almost exactly like its predecessor, aside from the new pursuit mode (where you play as a copper—something you can't do in the console Most Wanted) and updated car roster. Burnout Legends is still the better portable racing fix. PS2/XB/GC е Namco • ESRB: E | Pac-Man as a real character with friends, family, and voice acting is still a weird idea, but this solid, Mario-aping plat- former is quality stuff. Distinct, surprisingly dark levels save it - from the ever-present threat of blandness. Good, clean fun, if you like that sort of thing. A bargain-bin find next year. Р52/ХВ ° беда ° ESRB: E Taito Legends makes up for the unevenness of its retro selec- tions with sheer volume—29 games in all. It's easy to over- look duds like Jungle Hunt when you've got Bubble Bobble. Not every title here is as legendary as advertised... ...but who cares? Bubble. Bobble. Definitely a must for retronauts. ж REVIEWS ARCHIVE « EN N ç Guarded by well-dressed leprechauns Donkey K (GC) Samba de Amigo (Dreamcast) GAME Battalion Wars Battlefield 2: Modern Combat Blitz: The League Burnout Legends Burnout Revenge Castlevania: Curse of Darkness The Con Crash Tag Team Racing Devil Kings Dragon Quest VIII Evil Dead Regeneration Far Cry Instincts Fatal Frame Ill: The Tormented Fire Emblem: Path of Radiance Genji: Dawn of the Samurai GripShift Guitar Hero Gunstar Super Heroes Indigo Prophecy Jak X: Combat Racing Karaoke Revolution Party Kingdom Under Fire: Heroes L.A. Rush Lost in Blue Lunar: Dragon Song Madden NFL 06 Marvel Nemesis: Rise of the Imperfects Metroid Prime Pinball Mortal Kombat: Shaolin Monks MVP Baseball 2005 NBA Live 06 NCAA March Madness 06 NHL 06 NHL 2K6 Phoenix Wright: Ace Attorney Pokémon XD: Gale of Darkness PoPoLoCrois Ratchet: Deadlocked Resident Evil 4 Romancing SaGa Shadow of the Colossus SYSTEM GC PS2/XB PS2/XB PSP PS2/XB PS2/XB PSP PS2/XB/GC PS2 PS2 PS2/XB XB PS2 GC PS2 PSP PS2 GBA PS2/XB PS2 PS2 XB PS2/XB 05 05 Р5Р PS2/XB/GC DS PS2/XB PS2/XB/GC PS2/XB/GC PS2/XB PS2/XB/GC PS2/XB DS GC PSP PS2 PS2 PS2 PS2 Shin Megami Tensei: Digital Devil Saga 2 PS2 The Sims 2 Sly 3: Honor Among Thieves SOCOM 3: U.S. Navy SEALs Soul Calibur III Spartan: Total Warrior Spider-Man 2 SSX on Tour SSX on Tour Star Wars Battlefront II The Suffering: Ties That Bind Suikoden Tactics Tiger Woods PGA Tour 06 Tony Hawk's American Wasteland Trapt Trauma Center: Under the Knife Viewtiful Joe: Double Trouble Viewtiful Joe: Red Hot Rumble Virtua Tennis: World Tour The Warriors We ¥ Katamari Without Warning PS2/XB/GC PS2 PS2 PS2 PS2/XB/GC DS PS2/XB/GC PSP PS2/XB PS2/XB PS2 PS2/XB/GC PS2/XB/GC PS2 DS DS GC *Games in red are previous Game of the Month winners. VERDICT IB Cartoony real-time strategy-action shooter that's challenging and at times infuriating W What pretend war is good for: explosions, rad weapons, and online havoc with friends W Controversial, arcade-soiled gridiron game will shock those uptight NFL execs W What sort of magiks shrink all the big crashes and breakneck speed into the PSP? W The series that turned homicidal road rage into art brings home another delight IB Lacks a bit in looks and scope, but offers deep combat and weapon customization W Rotten camera and long-ass load times ruin this mishmash of strategy and brawling W Kiddie-safe kartfest with weak platforming elements and lame minigames W An over-the-top, combo-driven battlefield brawler that repeats itself ad nauseam ША polished and perfectly respectable return to the style of rich, fun RPGs of the past ША cliché-ridden, repetitive, and annoying horror-adventure starring Bruce Campbell ША beautiful first-person shooter with lotsa guns and teeth but brain-dead enemies W Going ghost-busting with young hotties and a camera should be more fun than this Ш Grid-based strategy series with a ton of characters brought into the 3D realm W Pretty, passionless Bushido-bladed action-adventure with a one-hit-kill gimmick W Ride the brake around ugly tracks and play with a track editor that isn't so awful W Now that ain't workin'—that's the way you do it. You play the guitar on the...PS2 ША semi-disappointing, yet solid sequel to the beloved Genesis side-scrolling shooter W Unexpectedly smart murder-mystery game—mature movie-type adventure W Car combat that never really catches up to its peppier peers W Vocal minigames and impressive song selection give reason to sing yourself silly W This totally fugly action-strategy mix-up doesn't have the technical mettle to be good W This racing game offers a ton of cool cars that crash in random, frustrating ways ША survive-on-a-desert-isle simulator, like The Sims: Cast Away Edition, only no Wilson W Pretty graphics can't make up for an outdated RPG that's slow and cruel W Apparently, making mighty Madden tiny increases load times substantially W Imperfect is right. Just a mediocre button masher with no-name heroes W The normally dignified Ms. Aran is dropped into a decent pinball game W A good action-adventure spin-off with a solid fighting system W Slick minigames help make this the best hardball sim yet W Easily the prettiest baller we've seen during this round of consoles W A new defensive play-calling system makes lockdown D a reality W EA's hockey series finally battles its way back to respectability... W ...while shoddy goalies let the 2K Games team down WA lawyer simulator that is clever and involved but litigiously nasty and repetitive W The series makes some strides on the Cube with this passable RPG for pokémaniacs W This repackaged roleplayer puts the “old” back in “old school" W Chicken guns and robots galore spice up this platformer-shooter W Stunning graphics, thrilling gameplay, and extras just for PS2 W Wide-open but totally confusing RPG means a ton of wandering and not much fun ША soulful, thrilling, and inventive action game whose reach exceeds its grasp ША sleek, smart, and addictive RPG that gives cosplayers cause to commit cannibalism W Long load times keep this sequel from being all it should be W An entertaining mix of stealth and action in this platformer will steal... your heart! W Multiplayer, with vehicles and up to 32 players online, make up for the dumb-ass А.І. IB All the smooth, responsive fighting gameplay you've come to expect from this series W Gladiator-themed epic battles and a blah story round out this action game ШІ your spider sense is оп the fritz, let us warn you to avoid this ho-hum adventure W More of the same snowy excitement you'll find in SSX 3—now with skiing W Making it portable leaves it awkward to play, but it's still a decent snow-sport game W Ambitious and fun-filled action-shooter—everything that Star Wars fans could want ША creepy but cheap survival-horror game with a thin story and a dirty mouth ША decent strategy-RPG and a gentle intro to the rather confusing Suikoden series W it's grrreat! A new putting system relieves typical golf-game tedium IB A lack of fresh, new stuff makes this addition to the skater series a bit eh, whatever... W This build-it-and-they-will-come-to-be-impaled trap-building adventure is repetitive W This innovative supernatural surgery action game can be a bit too unforgiving ША modern but repetitive update to the side-scrolling brawlers we grew up with ША chaotic, button-smashing frenzy of fighting, bubble gum, and moviemaking W World tour mode is tedious, but smart A.I. and fun multiplayer make it worthwhile WB We dig this sweet resurrection of both a '70s cult-classic film and the brawler genre W This game has huge balls Wi There are no heroes in this lackluster third-person shooter with a preposterous plot ELECTRONIC GAMING MONTHLY • www.1UP.com ° 137 6.0 9.0 8.0 8.5 9.0 8.5 5.0 5.5 7.0 9.0 5.5 8.0 6.5 8.5 7.0 7.0 9.0 7.5 9.0 7.0 8.5 5.0 6.5 7.0 3.0 7.0 5.0 7.5 7.5 8.5 7.0 75 7.0 75 7.0 7.0 5.0 8.0 9.5 7.0 9.0 8.5 7.5 8.0 8.0 9.0 75 6.0 8.0 7.0 85 7.5 7.0 9.0 7.0 6.0 75 8.0 45 6.0 8.5 8.5 45 gu switched to calling fat people “Presidents of Ham." I xury: 24% | don't have time to rethink what words mean to make а 98% | There is something aristocratic about spending 5100 — с. JÎ whole other group of people feel better. Let the decadence of living forever wash over you. оп maybe less than nothing. > 8% 84% Е J е: 6% Something about swallowing dirt-flavored imitation At this point in the experiment, | was sitting in the Й in the end, SOUNDaround made me worse at meth didn't make me feel like a beautiful debutante. explosion hazard epicenter of a tangled snarl of wires videogames since f was gullible enough to keep lis- and power strips. If two people on my block switched tening for nes of its claims as I played. For 61% a lamp on at the same time, the power surge would example, | was sure it was working when | heard а With all the huperzine and guarana, my throbbing have created an electrical fire you could see from voice come from behind me and say, "What's that arousal acted as a handy extra appendage when | was space. Being immune to death really helped get that f***ing thing on your TV?” playing EyeToy games. off my mind and my head back in the game. МВАВУ" uam / / Ве elad money ts an object an has always wondered what to get for the P person who has everything. We thought we'd & solved it a few years back when Macho Man Randy Savage released an album, but thisWas a false alarm. Macho Man songs, such as “Macho Thang” and “Perfect Friend,” only serve to remind you that you’ll never be No. 1, since that’s Macho Man, brother. | knew that the only way to finally solve the problem would be to have everything myself and then try to want something. It’s not really possible to have everything, but with all the crap sent to our magazine, it was very possi- ble to have everything for the PlayStation 2. So Í got to work stealing peripherals from EGM's hallowed vault of gadgets, which is by no means just a drawer of forgotten junk buried beneath Atari Linx cartridges” and triple-XL game shirts. PII rate each peripheral in! the categories of luxury and performance. To give these numbers perspective, a luxury score of 0 per- “ ax cent would be the equivalent of your face being made. | into а milking machine at а nude-man dairy farm. А luxury score of 100 percent would be the same thing, only now you're Phil Collins. —Seanbaby —- ый: ° wwwexitel.com ; )° www.mind-fx.com • www.alexchiu.com With the SOUNDaround, you can turn any two speak- These pills contain all the nuts and twig juices an | ordered these on the Internet from Alex Chiu, who ers into a surround system. All for about the cost of a "athlete's" thumb needs for maximum button-mash- assured me that they would make me immortal and surround system! It's as if technology has finally егу, but it was hard to tell if they had any effect since 1 that the profits would be used to develop teleportation combined with stupid to create the impossible! was trying to wrap my head around gamers calling technology. І sent an e-mail back thanking him for my Imagine my dísappointment when all this did was «| themselves "athletes." | mean, Га love for people to sweet new powers and to warn that teleportation dab- blink a few lights. You see, our brain determines think | was totally rad for playing videogames, but is bling is a good way to get torn apart by an Earth 2 audio sources through the vibration of hairs on our this semantic game fooling anyone? If we could monster-version of yourself. He ignored me and just ear's basilar membrane. These are harder to fool than choose to be called anything, why didn't we pick ran my credit card, which seemed like a ballsy way to some filthy robot box might think. "Shirtless Jean Claude Van Dammes?" | already act toward a guy he knows he just made unkillable. DD» ° | 138 • ELECTRONIC GAMING MONTHLY • ҰЛЫ UP.com , 9 i е 4 e 1 ee EM 1 GU ; , Ж Рр get 37 T 1 Cost: $100 * www.hip-europe.com * www.i-glassesstore.com These are revolutionary gloves that claim to “dramatically reduce finger pain and dra- matically increase your cool factor!" Let me tell you what they really are, though. They're spandex gloves with two fingers and puffy pads glued on. Which would be sad enough, but the marketing platform for their coolness is finger safety. Finger safety isn't cool. That's something you learn about from Glippy the Sharicorn on the cloud bus so you and the other bunny bears don't injure your paws when you pick cookies from the cookie bush. Plus, these aren't even that safe. If the uncoolness of a hand-pain emergency díd happen, your floppy, padded fingers couldn't dial the num- ber to the glove removal center. This is a video conversion unit that turns an ordinary television into a portal to 3D adventure. It didn't really work, it added about 25 feet of wires to my home theater setup, and strap- ping wireless, infrared goggles to your skull is only slightly faster than just implanting your own tumor there. In virtually any conceivable circum- stance, a tiny TV on your controller that still needs to be plugged into the wall is less convenient than a PS2 con- troller that dispenses mayonnaise. Luxury: 12% None of the luxury of a big screen TV, yet with none of the convenience of a handheld system! Incredible! Luxury: 2% These suck so bad that mine came with an apology letter from the Taiwanese toddler who stitched the things togeth- er. Tiny fingernails had scratched into a shard of slate, “Forgive my shame. 1...1 had no choice.” Ixury: 22? This rating is impossible to fathom without plugging your brain directly into all human knowledge. Performance: 90% One of the trump cards the women in my life will always have is how they can stand in front of the TV when I'm using videogames to ignore their harpy, shrewish screaming. With the Screen Pad, I’m no longer at the mercy of their barbarism. Performance: 98% For added power, І wore the Nintendo Power Glove under them. Sure, this made it almost impossible to move my fin- gers, but when most games saw me coming, they just gave BI up and skipped to the final cut-scene anyway. Although sweet, it's hard to concen- trate on videogaming when almost half your face is in the future. ж ик Photographs by Michael Sexto ` АСВ055 1. 9. 10. 11. 14. 17. 18. 19. 20. 21. 22. 23. 26. 28. 30. 31. 32. 33. 34. 35. 37. 38. 40. 41. 43. 45 46. 47. Nintendo series due for ап '06 update Red or White in MLB 2006 Measured per minute in Gran Turismo 4 gauge (abbrv.) Metroid Prime insect War _ Those concerned with 12 DOWN Xbox 360 Wild West title Blocky Xbox Star Wars Pac-Man's job? Xenogears protagonist Like GTA: San Andreas' Loc High-def output Donkey or King How one experiences DS' The Magic? Super Metroid boss Spore Spawn's projectiles Like Grand Theft Auto language? Ghosts "n Goblins setting Faction and Alert C64 political game _ Minister Microsoft’s home state (abbrv.) Fantasy Zone ship _ Opa King Kong’s Darrow Breaks cracks in Zelda walls Destroy All Humans! basic transportation Tony Hawk 3 helpful tricks Like PS2/Xbox Echo Clone Wars Separatist hovertank Like PS1’s Cardinal '06 sequel to hot PS2 RPG Prime DOWN 1. 2. 3. 4 5 6 7 8 12. 13. 14. 15. 16. 18. 20. 22. 24. 25. 26. 27. 29 30. 34. 36 37. 38. 39. 40. 42. 43. 44 140 • ELECTRONIC GAMING MONTHLY ° www.1UP.com Tekken’s Marshall Sega sports affiliate Burnout booster How colorized Game Boy games are denoted First-person shooter kill Mega Man X sidekick Square Enix’s Parasite _ Star Wars Battlefront walking tank ESRB breakdowns '06 Konami RPG Part of Mat Hoffman's BMX? Developed 17 ACROSS Sonic sidekick Frogger floaters Object of The Black Bass Evil ог To Rights Command & Conquer currencies Platform featuring 20 DOWN Enemy Company name, short for Service Games Rockstar's Max Blaster Master level 5 boss Former pinballer parent company of Midway (abbrv.) Guards graves in Ocarina of Time Drakan dragon Resident Evil 3 Nemesis casualty Spider Man 2’s Octavius Next to Mr. Bones’ radius SMB2 Birdo's projectile Wind Waker pirate acknowledgement StarCraft genre, for short GRUDGE MATCH | Battle of the pigskin It’s winter again—the time when our thoughts turn to burly men entangled in sport on a pristine field of green. Well, more so than in any other season. The latest Blitz bucks the National Football League with an establishment of its own, but only one can rule the gridiron. Let’s call some fouls. DELAY OF GAME а E. , ж “a Takes a broken Challenged calls, Wa” 4 АҚ S W bone to slow down | "16-0015, peek Á A 5% ғ. ovation commercials 0 ¥ , 4 Э. Flag: The МЕ! Fx i ILLEGAL USE OF THE HANDS Bar fights, boinking cheerleaders Just about anything Randy Moss has done ад: РӨПӘШе‹ INTERFERENCE - Yeah, like every play. Xu ESPN taking over sa fps ae LY What are you, new? Monday Night > == g Football & Dus TC. fi : ғ UNNECCESSARY ROUGHNESS P" f The backbone of -2 every good defense One of many nebulous, subjective penalties PERSONAL FOUL Not even a knee in the nads can draw this one Flag: The МЕ! Paying to watch the Texans lose again | | ILLEGAL SUBSTANCES Used privately to Used openly to 1 improve the weak improveithe Weak and enfeebled % апа enfeebled Flac: Th E- HM 5 sws. ^ ч т а © Photograph by бейу Images/John Rae Qeme ouer ONLY ТНЕ Games that croaked quietly before their release hey say that only the good die young, and it would stand to reason that the same holds true for videogames. But is that really the case? We look back at three games that died so young they never even made it out: They were cancelled before they could land on store shelves. Did gamers lose out on a great experience, or was it a lucky break for their unsuspect- ing wallets? —Jeremy Parish MEGA MAN 2 BATTLE | & СНАЅЕ Р$1 • Сарсот What Was И? Опе of the first whole- sale Mario Kart rip-offs, this PS1 racer featured classic Mega Man try- ing to thwart Dr. Wily's plans to conquer the world with go-karts. Of particular note was the ability to swipe parts from defeated foes to tune your own ride. Why Did It Have to Die? Japanese and European gamers were able to enjoy Battle & Chase, and Capcom advertised it extensively in the United States. Rumor has it that Sony CEA (which must approve all third-party titles) was responsible for the game's 11th-hour cancellation; the awkward racing controls must have offended someone important. Should We Mourn Our Loss? Battle & Chase wasn't too bad for what it was...but it doesn’t matter, because Capcom’s including it in the upcom- ing Mega Man X Collection (PS2/GC). 142 • ELECTRONIC GAMING MONTHLY • www.1UP.com GOOD DIE YOUNG? PS1 ¢ Virgin Interactive What Was It? This would've been the first four-player brawler for a home console...had it been released. It would also have been the first fighting game in which you could perform lewd acts with a midget on stilts. And to think that some people argue that games aren't art. Why Did It Have to Die? Good taste killed Thrill Kill; when megagiant Electronic Arts purchased the game's publisher, Virgin Interactive, it decided that dismembering a French maid in graphic detail wasn't really keeping with the company's family-friendly image. The game engine lived on and Ж? КО eventually powered the unremarkable а: os: Wu-Tang: Shaolin Style (PS1). | A ч Should We Mourn Our Loss? Thrill Kill was designed around shock value and titillation rather than, you know, good gameplay. And four-player action is no longer a novelty; be content with your Super Smash Bros. and Power Stone EARTHBOUND ZERO NES • Nintendo ё ч W Playing “horsey” suddenly doesn't seem so fun. What Was It? Nintendo's answer to Dragon Warrior, this seemingly generic role-playing game has two things that make it very differ- ent than its contemporaries: It stars normal kids in a modern-day setting, and it is strange to the point of being nearly nonsensical. The Super NES sequel came here as Earthbound and earned a frothingly loyal cult fan base. Why Did It Have to Die? According to sources close to Nintendo, Earthbound Zero was finished up and ready to go but ultimately found itself delayed for marketing reasons. Then the Super NES arrived, causing interest in games for the company's first system to fizzle. Should We Mourn 0ur Loss? Definitely, if you're a fan of Earthbound—its predecessor features the same kind of quirky gameplay and humor. Our advice: Skip the illegal ROMs and write to Nintendo and politely request that it release the Japan-only GBA Earthbound collection in America. 4%. OLD SCHOOL 10 years ago in EGM D ss Gover: Nintendo 64 Mario's pudgy mug dominated this month's cover. And like him, we were a impressed with the Nintendo’s 64 unveiling (and its first Mario game). м” Seed Game of the Month: X-COM UFO Defense (PS1) This strategy game’s alien-invader angle gave us a reason to own the PS1 mouse. It also prepped us to behold the Fresh Prince of Bel-Air saving the Earth in the summer movie Independence Day. Extra Storage During an interview, Nintendo's Howard Lincoln promised us that the Nintendo 64 would get a detachable magnetic optical drive (similar to a zip drive) by the end of the year. Fast-forward to 1999 and the peripheral was released in Japan, but never saw the light of day here. Occupant Villainy An early look at Resident Evil (PS1) definitely scared us. So much so that we screamed like little girls, causing us to spill a Big Gulp onto our laps. “It’s soda, | swear! Hold me, I’m cold....” THE ULTIMATE ) GIVEAWAY! EB Games and Microsoft are teaming up to give you stuff. Lots of stuff. Lots of really, really cool stuff! Several of you will win one of the awesome Xbo ) prize packages shown below. Check out what these did peeps are giving away: | <=" THE ULTIMATE XBOX 360 DREAM PACKAGE n No mum ТЕЙ Теп (10) Grand Prizes y d Prize package includes: — Hardware 7 xe |» Xbox 360 Console (with hard drive!) * 4 Wireless Controllers | Games * Perfect Dark Zero * Kameo: Elements of Power * Project Gotham Racing 3 _ Official Xbox 360 — Accessories * Xbox 360 Camera * 9 Xbox 360 Faceplates (including 1 several that aren't available in ` & Ж v the U.S.) 4 < ^ § Runner-up Prizes 4 Headsets Я бы * Universal Media Remote = a XBOX oo * Wireless Networking Adapter “ TRAVEL * Memory Unit e oom ie Su EET ERTS T TIT Y. * Play & Charge Kit ) = = ашыш A metal, lockable hard case that can 4 Rechargeable Battery J ` hold one game and comes packed with Packs * Wireless Controller * Memory Unit Plus: A one-year membership to » Play & Charge Kit Xbox Live Gold (a $50 value)! gamexstudios ELECTRONIC GAMING MONTHLY • www.1UP.com • 143 WORD The videogame universe is expanding... he holiday season is upon us, so what do we here at EGM do to celebrate? Put the ulti- mate casual gamer on staff, Managing Editor Jennifer Tsao, and the hardest of the hardcore, Previews Editor Shane Bettenhausen under the mistletoe and see if somebody gets punched. If you want to go way back, there was a time when the main literature that existed was religious in nature. OK, maybe that’s not entirely true, but way back when, the vast majority of the literate pop- ulation were priests. Now look where we are—we’ve got bloggers getting book deals to write about...blogging. We've got Harry Potter. We've got graphic novels; Harlequin romances, self-help books. Entertainment is always expanding, and it has to, | wouldn't want to see gaming go the way of comic books. Are we supposed to disagree here? Sorry, you're totally right. Wow.... All idealism and rainbows and kumbaya over here. But do you think game publishers agree with us? | think that most gaming publish- ers only care about turning a quick buck. But | have heard from developers who want to create things outside the expected norm...hopefully they’ll be allowed to. Indigo Prophecy is definitely a start... \ 144 ° ELECTRONIC, T Nintendo's Revolution: a great leap forward for casual games? Yearly sequels will ultimately implode. :.. Products like EyeToy, games like Nintendogs, and the absolutely brilliant Nintendo Revolution controller are obvious- ly key. If you think that the Revolution con- troller is dumb, you’re part of the problem! I'll grudgingly admit you've got a point, and yet the problem with Nintendogs is it got boring fast. Even EyeToy games aren't.much fun.single player. | want to see.something with the magnitude of Halo for a casual audience. Hmm, it’s pretty tough to reach 4 million casual people with the same single piece of Software, but if anything can do it, it's the Revolution: | gotta believe! Technology is all about upgrading, and it’s much harder to “upgrade” the basic foundation of gaming: competition and storytelling. You can't just decide to have better core gameplay mechanisms. Well, Рт a bit of a graphics whore, so | want to be blown away by the пехї gen. Sure, gameplay is king, but daz- zling visuals help to make the $400 or so you spend on a new system feel worth- while. Watching the Metal Gear Solid 4 trailer fills my heart with joy: It looks so damned pretty. | want everything to look that good now. Yeah yeah, we all know you cried when it played at Tokyo Game Show.... | just wish these technological improve- ments didn't force development costs to balloon—it just insures:that “garage” game designers will’have to stay under- ground, making experimental games that never see the light of day but might have real potential if given half a chance. Sequels are great—they take a famil- iar quantity and expand on it. But coming out with.a Sequel every single year right around the holidays is a problem. It takes the fun out of it, when you know that the game you're playing this year is going to be obsolete in a year—and that next year’s version won't be all that different. A year just isn't enough time to make wholesale changes. Splinter Cell Pandora Tomorrow is the only recent rapid-turnaround sequel that had radically different gameplay. (That's the only one that pops to mind, but then, my memory ain't what it used to be.) Wait, was that the second Splinter Cell or the third? Who can tell these days? Right. Mostly, you get a decent revamped version of the game you played a year ago, which is fine. But | bet gamers would be willing to wait for revolution, rather than have evolution a bit too soon. | firmly believe that popular games should respawn every two years. That way, gamers have a chance to actually antici- pate them and developers have proper time to upgrade and innovate. Yearly sequels will ultimately implode, losing fans as overly similar. games clog store shelves. If you miss Ratchet & Clank 3, you know you can wait 11 months for part four. I'm not even sure two years is enough.... | almost think you have to slightly forget what was so great about the original to really, really anticipate and appreciate a sequel. Maybe three years...but if you wait too terribly long, the fans tend to move on. If Nintendo actually were to make a new Kid Icarus, nobody under the age of 30 would care. Who's Kid Icarus? Exactly. 4 >) Jen better bust out her NES and get cracking on Kid Icarus у, N or else Shane threatened e J to come to work cosplaying [7 as the fabled Greek hero. NEXT MONTH: FEBRUARY ° KC 22 е ее егеуеуетеуетегерегерееуеуеуеуереуеуеуау 7 7 Electronic Gaming Monthly cordially invites you to commemorate Our 200th Issue 17 years of videogaming ~ Starring ~ The Top 200 Games of Their Time As celebrated by some of the greatest minds of the gaming industry heduled to appear in no certain order: Mario, Pac-Man, Tetris Blocks T and L, Master Chief, Tommy Vercetti, Samus Aran, and many, many, many more... We'll also be talking about the rising stars of the videogame universe, including: Nintendo’s Revolution, Xbox Live Arcade, and you! (In a story on how to set videogame records) Join us for the greatest 200th issue of EGM. EVER, ON SALE. Wi Full Auto (XB360) W The Da Vinci Code (PS2/XB) W Grandia III (PS2) I NBA Ballers 2 (PS2/XB) REVIEWS Wi Project Gotham Racing 3 (XB360) Ili Dead or Alive 4; Dead Rising (XB360) @ Quake 4 (XB360) W Gauntlet: Seven Sorrows (PS2/XB) % 0 (p (0 (p (p (p [o Q (9 9 Q Q (9 Q (0 9 (p (0 (0 ® © (9 (9 (9 (9 (p 9 [o d % 22 е е е е е е ДО А ДАДА К КАКА О КАДА КО ЦА ДО А ДА Д ДДО КАС ДАЦ (All planned editorial content is subject to change.) ут INDEX ~~ ANSWERS TO 2K GAMES SONY ONLINE ENTERTAINMENT SEE You NEXT www.2kgames.com ...............« 29, 49 www.sonyonline.com ..................59 b» YEAR! KONAMI AMERICA . ° on page 140 www.konami.com ..............16-17, 148 ш ACADEMY OF ART UNIVERSITY TAKE 2 INTERACTIVE www.academyart.edu .................115 www.take2games.com ........... ..41,53 MIDNIGHT POOL www.gameloft.com ...................77 BL00D RAYNE UBISOFT ENTERTAINMENT www.bloodrayne-themovie.com .... www.ubisoft.com MP 74A-F MOVIE GALLERY www.moviegallery.com .............. mr COLLINS COLLEGE VERISIGN, INC. www.collinscollegeedu ...............113 2 WWW.VeriSIQN.COM ...................55 NYKO TECHNOLOGIES INC www.nyko.com "ERI ELECTRONICS BOUTIQUE WIZARDS OF THE COAST www.ebgames.com ................51,99 www.wizards.com ................ AEL SANDISK www.sandiskcom ................... 43 2 IBUYPOWER ZALMAN USA www.ibuypowercom ................94-95 www.zalmanusa.com ....... dtu LL. SONY COMPUTER ENTERTAINMENT www.scea.com ................2-3, 57,85 INTEL CORP. www.intel.com .....................« 4-5 ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Periodicals Postage Paid at New York, NY 10016 and additional mailing offices. For subscription service questions, address changes, or to order, please contact us at: Web: http://service.egmmag.com (for customer service) or http://subscribe,egmmag,com (to order); Phone: U.S. and Canada (800) 779-1174 or (850) 682-7624, elsewhere (303) 604-7445; POSTMASTER: Electronic Gaming Monthly, Р.О. Box 55722, Boulder, CO 80322-5722 (please include your mailing label with any correspondence as it contains information that will expedite processing); Fax: U.S. and Canada (850) 683-4094, elsewhere (303) 604-0518; E-mail (please type your full name and the address at which you subscribe): subhelp@egmmag.com. 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Box 503, RPO West Beaver Creek, Richmond Hill, ON L4B 486. Did you know that Mr. Snuffleupagus’ first name is Aloysius? He also has a sister named Alice. Boy, is she ever ugly. ELECTRONIC GAMING MONTHLY • www.1UP.com 145 H i WHO GET EXCITED ABOUT THE GAMES OF 2006 NOW, \ ASK ЧОО? STILL HAVEN'T GOTTEN i AROUND To PLATING "PSYCHONALTS, FoR CRYING OUT LOUD! WE SHOULD ALL AGREE To TAKE A COUPLE MONTHS BREAK, LET EVERY- BODY GET CALGHT UP ON THE STACK OF GAMES THEY HAVEN'T FINISHED, YET... WE START THE MACHINERY? басқ UP IN APRIL, AND EVERYBODY'S BACK ON THE SAME PAGE! TRAFFIC'S BACKED U? A BIT, AND. WELL, YOULL PROBABLY WANNA, STEER AROUND Rr. 36, TODAY... 146 • ELECTRONIC GAMING MONTHLY • www.1UP.com THATS CRAZY TALK, CHAN! THE INDUSTRY CAN'T HANDLE LONG PAUSES, oU KNOW THAT! | THE STABILITY OF OUR ECONO™ DEPENDS Ow A STEADY STREAM OF TWO-AND-A-HALF STAR RELEASES THAT NOBODY EVER FINISHES ! REMEMBER, A GUY WHO'S STILL PLAYING A GAME 1$ ^ ee WHO AIN'T OUT ING ANOTHER ONE! Got) SUPPOSE THATLL. BE A BIG CONCERN IN THE NEXT GENERATION, LONGEVITY? Үт 16 STANDARD TO PACK IN А DOZEN OR MORE LITTLE TIME-\WASTERS ALONG WITH THE MAIN GAME, THESE DAYS, AND THEQ'RE GETTING MORE COMPLICATED AG THE REARS Pass! ; ALL THAT EXTRA PLARTIMES GOTTA EAT INTO THE PROFIT MARGINS! GREETINGS, VIDEO GAMERS! LOOK FOR FULL-LENGTH HSU & CHAN COMICS AT YOUR LOCAL COMIC SHOP! (OR ORDER ONLINE AT WWW.SLAVELABOR.COM.) ЧОО WON'T BELIEVE үү. THERE'S, LIKE, A THOUSA ERISGEES DP кс ОУ Оң, | PROBABLY SHOULD HAVE REMEMBERED THIS EARLIER -- COULD SOMEBODY TOSS OP MR SwoRD? THATS WHERE ONLINE COMES IN, BROTHER! THE NEXT GENERATION TOON E ABOUT THE Р, K- ITLL Бе ABOUT THE SNEAKY BUCK! IN-GAME ADD-ONS! SUBSCRIPTION FEES! PAD DOWNLOADS! , OPTIONAL ADULT CONTENT! REMEMBER OUR OLD MASTER'S WORDS! 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EVERYONE Mild Lyrics MusiclnEveryDirection.com Suggestive Themes ESRB CONTENT RATING WWW.esrb.org HARMONI х: “KONAMI”, “BEMANI”, "Dance Dance Revolution", "Dance Dance Revolution ULTRAMIX" and “KARAOKE REVOLUTION” are registered trademarks of KONAMI CORPORATION. "Dance Dance Revolution EXTREME” is a trademark of KONAMI CORPORATION. © 1998-2005 KONAMI. © 2003-2005 KONAMI. USP 6450888. Developed by Harmonix Music Systems. Harmonix is a registered trademark of Harmonix Music Systems, Inc. Developed & Published by Konami Digital Entertainment, Inc. under license from Konami Corporation. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox Live, the Live logo, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. 7М, & and the Nintendo Gamecube logo are trademarks of Nintendo. 62001 Nintendo. 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