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© 2003 Avalanche Software LLC. Developed by Avalanche Software. Avalanche Software and its logo are trademarks of Avalanche Software LLC. © 2003 Viacom International Inc: AlFRights Beservat Ni registered trademarks ot THQ Inc. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners."PlayStation" and the "PS" Family {ogo are registered gfddematr
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THISWORLDIS Ë ETTER LEFT TO JAK.
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It ain't no namby pamby fairyland, pal. It’s a whole new kind of evil. Crawling with ruthless dictators, backstabbing allies and blood thirsty freaks with an appetite for extra rare meat. All pansies kindly tippy toe on out of here. This requires someone with serious ass-kicking savvy. And that someone, my friend, is Jak. This time he's pissed off and battle ready, with a frighteningly large gun, get-the-hell-outta-my-way hoverboard and a nasty case of mutant powers. So please, save yourself the detached appendages and let him handle it.
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WIRELESS GAMING REVIEW
phones and PDAs aren't just yapping to your ir buddies. ог updating | your calendar. This month in EGM, head over to a special section dedicated to gaming-on-the-go news and reviews.
Enough with the fan fiction, please. | | 3
RAINBOW SIX 3 We list the essentials for huntin’ down terrorists
SPLINTER CELL SEQUEL UPDATE All-new details on Pandora Tomorrow JADE EMPIRE DETAILS
Another RPG from the Star Wars: Knights of the Old Republic crew
DR. GAMENSTEIN
A mastermind who designs pint- Sized versions of old consoles
FIRST LOOK: COLD WINTER
No need to bundle up before taking a peek at this PS2 first-person shooter INSTANT EXPERT
How to build an impressive game collection any geek would envy AFTERTHOUGHTS
Just how naughty is Jak 12
THE SIMS BUSTIN’ OUT
More info on the sequel to everyone's favorite life simulator
EGM INTERNATIONAL
Japanese gamers love playing around with big balls
DEUS EX: INVISIBLE WAR
To kill or not to kill? The choice (and many more) is yours
CELEBRITY INTERVIEW
Whenever the prince of porn Ron Jeremy speaks, we listen
XB0X: WHAT'S NEXT?
We sit down with the only man inside
F THE RINGS
Hobbits, wizards, and Orcs beware. We’ve launched
an all-out attack on Middle-earth with our coverage of Electronic Arts’ The Lord of the Rings: The Return of the King.
Here’s what came outta the onslaught:
144 Our cover story
Microsoft who'knowsñforssure GRAND THEFT AUT0: VICE CITY Just as deviant on Xbox: PLAGUE OF DARKNESSINFO
us| A “Trip to Middle- гап contest
тет
181 First-eve
Plus, look in il
The.Lord of the Rings | posters
Namco's new action game for PS2 and Xbox is all about the kill
2003 CLASSIC GAMING EXPO _. — We visit the event every hardeore,
‘old=sehool gamer dreams about.
MEDAL OF. HONOR: RISING SUN.
War across the Pacific Jj" awaits ONLINE. ©
The skinny on clan life
HIT SQUAD
Ме force five designers to deliver us: adam the ultimate videogame 57 -— —— MAFIA
Family life is killer
SCARY GAMES PREVIEW
120 Boo! Did we scare ya? Probably not, butthese games might do the trick: Check out which frightening titles will one day lurk on store shelves; including Resident Evil 4, Geist, Grabbed by the Ghoulies, Fatal Frame 2: Crimson Butterfly, Van Helsing, Ghost Hunter, Siren, and Legacy of Kain: Defiance,
The latest PS3 gossip.
You'll never doze off during one of Master Skywalker's lectures
Konami's snake eater is on top again
The future is full of gaming delights
14% ELECTRONIC GAMING MONTHLY. е www.egmmag.com
REVIEW CREW
Not one, not two, but three reviews for each game
Multiplatform PlayStation 2 181 The Lord of the Rings: 206 SOCOM II: U.S. Navy SEALs
The Return of the King 210 Space Channel 5: Special Edition 184 Kill.Switch 210 Warhammer 40,000: Fire Warrior 184 Star Trek: Shattered Universe 212 Castlevania: Lament of Innocence 185 Gladius 216 Karaoke Revolution
186 Prince of Persia: The Sands of Time - 216 RPG Maker 2
190 558 . 218 Ratchet & Clank: Going Commando 191 NBA Jam 222 Bloody Roar 4 192 I-Ninja
192 SWAT: Global Stril
224 WWE Raw 2: Ruthless Ашчы
This at Home 2 2% ` 226 Links 2004
195 Rogue Ops 195 Teenage Mutant. Ni 196 XIII
rb
logue Squadron Ill: Rebel Strike
Beyond 201 Harry Potter: Quidditch World Cup 202 Conflict: Desert Storm II Back to Baghdad 204 FIFA Soccer 2004 204 Sphinx and the Cursed Mummy
Game Boy Advance
236 Fire Emblem
236 The Lord of the Rings: Ш рит of the King
SOCOM Il: 206 U.S. NAVY,
ЕСМ is Ging away five " consoles with à stack of f games. Don't forgetetotill Г ош the simple entry form before it’s too fate
TOKYO GAME SHOW REPORT Check out the news on Kingdom Hearts 2, a Final Fantasy VII movie, and more
240 Freedom Fighters
240 Super Mario Advance 4: Super Mario Bros. 3
241 Star Wars: Knights of the Old Republic
241 WWE Raw 2: Ruthless Aggression
242 Crimson Skis: High Road to Revenge
243 Soul Calibu II
244 Teenage Mutant Ninja Turtles
245 The Lord ofthe: Bings: The Return of the King
246 WWE Wrestlemania XIX
GAME OVER
Crud, crosswords, and comics 248 REST OF THE CRAP
No Jurassic love found here 250 CROSSWORD 254 HSU & CHAN
POWER SHOPPING Tips on getting the most bang for your buck at the game store’
editorial |
ee As muchas! dread writing these editorials, 1 7^ extra-dread Le Writing them about the controversy Surrounding videogame violence. Not that it's unimportant.... It's just Such a tired topic, and it's no challenge preaching to the choir. But events this past September
| force те to speak up again. The
Grand Theft Auto devil struck again,
| recently "influencing" two teenage
boys to shoot—and kill—a passing motorist in Tennessee; now the
| victim’s family wants to sue the game publisher’s parent company, Take 2 Interactive.
Of course, | have the utmost sympathy for everyone who's suffered in this sad turn of events. But this editorial is directed more toward the opportunist lawyers and politicians who take advantage of these situations to further their careers. Since it seems like they don’t already have enough to do, 1 thought Pd actually help these guys out by compiling a list of other possible targets for lawsuits or campaign attacks, Suing these guys should make as much (or even more) sense as suing the makers of a videogame that’s clearly made, and labeled", for an adult audience:
1) The parents who let those kids play violent games they're not old enough to play, 2) The parents who weren't able to teach those kids any sense of responsibility or the differences between reality and fantasy, 3) Anyone who's created any form of media that helped influence the creation of Grand Theft Auto in the first place (we're looking at you, Martin Scorsese and the estate of Mario Puzo—and we'll throw in HB0 for good measure), 4) The parents who allowed those kids to have access to firearms, 5) The тапиїасїшгег of the shotgun used in the shootings (correct me if Рт wrong, but technically, didn't the gun do more damage than the videogame?).... You get the idea.
Pm actually not trying to make any political statements about firearms, so please save your angry, pro-Second Amendment letters. 1 just wanted to point out how arbitrary it is to fault a single game for this horrible tragedy.
—Dan “Shoe” Hsu, Editor-in-Chief * Parents, if you haven't already, please familiarize yourself with the ESRB (www.esrb.com), which works almost exactly like
movie ratings. Not all videogames are for children, ya know. Especially those named after felonies.
ДІ content Сору!!! © 2003 Ziti Davis Media Inc. Reproduction, modificAtiGAPOAsansmissionsin.v/hole or in part; By пу means, without written permission fom Ziff Davis Media Inoçis strictly prohibited. All rights reserved;
ELECTRONIC. GAMING MONTHLY. е www.egmmag.com * 15
———
шһеп editors attach
DAN "SHOE" HSU, Editor-in-Chief
Shoe's been with EGM since 1996, and now he's running this three-ring circus we call a magazine. Shows what a lot of game-playing and ass-kissing can do for one's ca
Now Playing: Soul Calibur II, Mario Kart:
Fave Genres: Just about everything under th
MARK MACDONALD, Executive Editor
In anticipation of SOCOM II, Mark's been brushing up on his online smack talk with repeated viewings of the movie Predator. "Give away our position once more, I'll bleed you." Now Playing: SOCOM II, Fire Emblem, Viewtiful Joe
Fave Genres: Action, Adventure, Shooters, "Strategery"
JENNIFER TSAO, Managing Editor
ly in her career, when she worked at MTV and hung with the likes of Tupac and Weezer, Jennifer never dreamed that, one day, she'd work alongside real live EGM edito
RPG, Music
CRISPIN BOYER, Features Editor
Before EGM and the newspaper gigs and the various game: store jobs, Crispin dressed up as the Chuck E. Cheese rat and made a million kids smile. Oh, and he once killed a guy. Now Playing: The Return of the King, SOCOM II, Rebel Strike Fave Genres: Action, Adventure, RPG
CHRIS "CJ" JOHNSTON, News Editor
J escaped the perils of deadline by traveling to Japan for Tokyo Game Show—though in his many trips across the Pacific, Chris has yet to witness a giant monster attack. Now Playing: Ratchet & Clank: GC, Mario Kart: DD
ave Genres: Action, Adventure, Puzzle, Mu
SHANE BETTENHAUSEN, Reviews Editor
After surviving all-nighters back at ye olde Gamers.com,
Shane thought he could breeze through editing a December eviews s 5 later, he realizes his folly.
Now Playing: Mario Kart: DD, Final Fantasy X-2, Karaoke Rev.
Fave Genres: Action, RPG, Fighting, Karaoke
JOE FIELDER, Previews Editor
Joe wrote a Star Trek comic book a few years ago and, while it wasn't very good, he's the only one here who knows what a Tholian
Now Playing: Beyond Good & Evil, Fatal Frame Il
Fave Genres: Action, Shooters, Adventure
DEMIAN LINN, Editor-at-Large After riding a robotic couch with Sims creator and robot-phile Will Wright while “researching” an upcoming story, Demian was eminently qualified to review robo-game Metal Arms. Now Playing: Mario Kart: DD, SSX 3, Metal Arms
Fave G ion, Hockey, Racing, Fighting
PAUL BYRNES, Associate Editor
Having never gone snowboarding, Paul w.
prised to learn that quadruple-backflip tailgrabs, while com- mon in SSX 3, are basically impossible in reality. Go figure. Now Playing: SSX 3, Metroid Fusion, Soul Calibur И
Fave Genres: Adventure, RPG, Fighting
BRYAN INTIHAR, Associate Editor
Bryan's game-store spies taught him all the ways to save big bucks. The end result: multiple copies of Disney's Extreme
Skate Adventure. The boy's still learnin’, people.
Now Playing: The Lord of the Rings: The Return of the King Fave Genres: Action, Adventure, Sports
SHAWN ELLIOTT, Associate Editor Shawn may have given up his coll aching gig to play games for a living, but he'll still school you at Soul Calibur I. Now Playing: Prince of Persia: The Sands of Time,
Soul Calibur ІІ, Beyond Good & Evil, Battlefield 1942 (PC) Fave Genres: Fighting, Shooters, Adventure, Racing
16 * ELECTRONIC GAMING MONTHLY ° www.egmmag.com
Guest Reviewers
JON DUDLAK
Former fulltime editor Jon Dudlak left our offices to make paper tubes for toilet tissue.
GREG FORD Why's Ford a grinning fool? Try Mario Kart: Double Dash! and
JOHN RICCIARDI John's our resident man in Japan
Lesson #1: “Genki” means “healthy.”
GREG SEWART art's bı writing about games in m: ht years now.
PATRICK MAURO ted г
Ш Every two months, XBOX NATION offers its independent take on every: thing to do with Microsoft's console... W EGM too risqué for th
gamers in your house? Why not intro- duce them to our family-friendly sister mag 6AMEN0W.
demos, look no further than the 0FFI- CIAL U.S. PLAYSTATION MAGAZINE. Wi From PC to Playstation, the guys at GMR cover it all (but somebody, please buy them a vowel).
The Contributors
m For our Power Shopping article, New
York City-based LAUREN GONZALES
infiltrates the game-store biz to find out
how to save major moo
ш JON М. GIBSON
Gamingstein, a Wisconsin mad 5
who builds nifty handhel
deceased consoles,
8 Game scholar LEONARD HERMAN
and the Digital Press’ JOE SANTULLI
teach the secrets of savvy game collec-
tors in this month’s Instant Expert...
M SCOTT STEINBERG kindly convinces
(i.e., blackmails) five famous developers
to design the ultimate game for our Hit
Squad story...
18 JUSTIN SPEER his fear of the
dark in our Scary Monsters feature, and
take first look at Plague of Darkn
in Press Start...
№ CASEY LOE treks to Canada to see de Empire, the forthcoming RPG from
the developers of Star Wars: Knights of
the Old Republic.
Editor-in-Chief Dan "Shoe" Hsu Executive Editor Mark MacDonald Managing Editor Jennifer Tsao Features Editor Crispin Boyer
News Editor Chris "CJ" Johnston. Reviews Editor Shane Bettenhausen Previews Editor Joe Fielder Editor-at-Large Demian Linn Associate Editor/Production Designer Paul Byrnes Associate Editor Bryan Intihar Associate Editor Shawn Elliott
Tricks Editor David Hodgson International Editor John Ricciardi Japanese Correspondent Yutaka Ohbuchi
DESIGN Art Director Monique Martinez Associate Art Director Stefan Belavy
CONTRIBUTORS Chris Baker, David Chen, Che Chou, Robert Coffey, Kevin Convertito, eBoy, Chuck Ernst, James Dziezynski, Jon Gibson, Lauren Gonzales, Leonard Herman, David Hodgson, Michael Jennings, Casey Loe, Miquel Lopez, Andrew Mendoza, James Меке, Thierry Nguyen, Henry Obasi, Greg Orlando, Andrew Piste Thomas Puha, Joa Rybicki, Marc Saltzman, Joe Santulli, Norm Scott, Seanbaby, Carrie Shepherd, Gerry Serrano, Rey Serrano, Nik Schulz, Justin Speer, Scott Steinberg, Gary Steinman, Phil Theobald, Giancarlo Varanini, Dave Ziganay
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Utilize powerful telekinetic abilities to hurl Engage in thrilling combo moves using As Kain or Raziel, feed your dark hunger enemies into objects, impale them on hysical agility, telekinesis, and the by sucking the blood and devouring the sharp objects, or throw them off ledges. ormidable Reaver blade to destroy souls of enemies to survive.
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| just want to thank you for your great reviews of the videogames that I'll buy when | get back to the States. I'm a soldier with the 82nd Airborne Division; your magazine has helped me enjoy my time in my real-life shooting adventure in Iraq. Too bad there's no restart button. Here's a picture of me in Baghdad.
books about that one day in American history, and then read even more about World War Il in general. Who says games have a negative effect on intelligence?
And by the way, if the difficulty level is on Hard, then the game does re-create the day relatively accurately.
—Aaron Gordon
—Andrew Bramsch Frontline Executive Producer Rick Giolito responds: “It’s heartening to That’s...surreal. learn that Medal of Honor spurred on “ » club one of its fans to take a bigger interest
| know a lot of people (especially parents and politicians) who think videogames are bad for the mind and get in the way of work or school. Well, when Medal of Honor: Frontline came out, | played the D-Day level and was in awe. | wanted to know if the actual day was like the way the game depicted it, so | read up on it. | read four
Letters
in WWII. We strive to deliver an experience that gives players some sense of what it might have been like to have been there.
If МОН, in some small way, can contribute to the memory of these extraordinary people who fought to preserve the society we all enjoy today,
Talk to the turtle Hello, | recently obtained a strange pokemon type game called diamond from a place | shall not say. In the game you go to the electric monsters world and talk to a turtle who gives you some sort of mouse then you fight little creatures and if you win you get the creatures phone number and you can fight with the guy. and because | have never left the U.S. and 1 know that you guys have seen foreign games and 1 would like to know if it is a pokemon game so please tell me, thank you.
ш Pikachu...you look different.
—vJoe Windau
20 е ELECTRONIC GAMING MONTHLY ® www.egmmag.com
of the month
and spur interest in a generation of gamers that may not be [very] familiar with WWII, then we can all be proud”
Gee, thanks In EGM #171 [page 22], you showed а picture of a license plate with “FF VI" on it, an homage to Final Fantasy VII. | have that beat! | love Final Fantasy VIII, and eight months ago we were blessed with a dark- haired baby girl we named Rinoa. —Michelle Villmer
Has anyone else made a child's life unnecessarily difficult due to videogame-related obsession? We wanna know!
Pondering
The upcoming Sony portable, PSP, is being touted as more powerful than Sega's Dreamcast, and maybe even rivaling PlayStation 2. Its wireless-link capability and PS2 connectivity (why else would a portable support Dolby 7.1 surround?) are things Sony is counting on in its upcoming battle with Nintendo's Game Boy. I'm certainly looking forward to seeing the games it offers.
But the Atari Lynx, Sega Game Gear, NeoeGeo Pocket, and many other challengers have failed to compete with the Game Boy and Game Boy Advance, despite sometimes significant performance advantages. The GBA's huge library of games (thanks in part to backward-compatibility) is an obvious reason behind its success, but the real clincher has always been price. None of Nintendo's rivals have ever been able to compete with the consumer-friendly cost of the Game Boy, or at least not until their handhelds were in the closeout bin.
Congrats, Matthew Bowers! As our Letter of the Month winner, you've got a Nyko Аїг Flo Mouse coming
your way. Keeps your hand cool, you see. It's got little fans inside it.
5- mince
Sony has deep enough pockets so that the PSP will likely last longer than any previous competitor, but it will probably cost two or even three times the price of the GBA when it debuts. And who wants to bet that Nintendo will cut the GBA's price further when PSP launches?
Not to say that PSP is doomed to failure. But | think the portable market will shift into two major groups—PSP being the main choice of hobbyists, while Game Boy Advance will continue its control of the low-end, low-cost market. Unlike the
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The New Unreal’ Tournament is here.
The greatest gladiator sport ever created is redefined for 2004. Now, experience more than double the content of our previous model with refinements for the discriminating thrill seeker who likes their action fast, futuristic and gloriously bloody.
We introduce: the Unreal® Tournament range of vehicles. Just one of the massive new additions that comes standard with the 2004 edition. Pleasing to the eye, powerful to the touch, punishing to the enemy.
As shown with optional In-door Med-Kit.
2004 MANTA
See our full line of 2004 Land, Air, and Space vehicles at www.unrealtournament.com.
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or call 1-800-771-3772 www.ut-wired.com for more ratings information.
$10 discount available for 2003 model owners via mail-in rebate with proof of purchase.
console wars, in this case, there may well be room for two companies to thrive and serve their customers well.
—Aaron Marshall
Got some good points there, Aaron, but PSP is a little different from the other failed handhelds you mentioned. А number of developers are already lined up to support it, and there's a huge back catalog of PlayStation and PS2 games that could be ported over pretty easily. More games means more hardware sales, which in turn means even more games.
You're definitely right about PSP's expected high price tag putting it out of reach of some gamers, and the recently announced Dolby 7.1 support does indeed suggest that GBA/GameCube- style connectivity is coming to the PlayStation camp—more on that in Q- Mann (see page 102).
One man's What with EGM #172's Final Fantasy cover story, | was hoping we could talk minigames. Now I'm not one to gripe,
but | think the general public is sick
of digging around in the mud with a
giant bird or playing a game of
glorified Pong in a goldfish bowl. Are
the good folks at Square Enix even
trying when they put these extras in? Whatever happened to the chocobo Kentucky derby of FFVII? Or FFIII's Colosseum? The most important
aspect of Final Fantasy minigames is
the fact that | can gamble my bleep
off and then just go beat on some
monsters to earn cash and feed | my habit. Please promise те ап
Youngsters: got some kind of nerve
In our Child's Play" feature in EGM 1172 (page 50), we had a few irascible little tykes play some of the olde-tyme classic games. They weren't best pleased. But that's nothing compared with our livid readers...
online chocobo triple crown! I'll give ya 10- 10-1 on the giant chocobo. —Dave Steps
Final Fantasy X-2 will be full of minigames, Dave, and though your chocobo fantasies may remain unfulfilled, there is a girl-on-girl massage minigame, which some might argue is far, far superior to anything involving chocobos. However, you may be less excited about the main minigame in X-2, Sphere Break, which is based
PlayStation-generation kids think of the games that we “older gamers” grew up with, and | must say, I’m really disappointed in today’s youth. To see kids rip on Tetris...that game is a classic beyond anything out there. And they want exploding bricks! Sacrilege!
—Tim Borski
It's criminal!
Those snot-nosed punks you had play ancient Atari and arcade games said some incredibly clever things. Too clever. For example:
“It's Zeus. He's taking you away to the Acropolis." Zeus? Acropolis? No. Twelve-year-old kids do not know who Zeus is, and probably a lot of 20-plus- year-olds don't know what the Acropolis is. Sorry, | don't buy it.
“Mario dies way too easy. 0h, grab the umbrella. Those are cool. Unfashionable, gay, but cool.” This sounds too clever to have been said by some 11-year-old. It stinks of Seanbaby!
22 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
on numbered coins and lots of math. It's what Blitzball players do in the off- season, apparently.
Sesame Street | just received EGM #171 and was reading the Game Design-0-Rama bit in Letters, when I noticed Matthew Lawrence's entry for Sesame Street Fighter. Today's kids just ain't got no imagination. You probably don't remember, but | sent that same idea in for EGM's Envelope Art contest over 10 years ago, and you published it in April (I think it was April) 1993. Did | win first place? Nope. | lost to some @!#?$& who drew the Mario brothers as Street Fighter characters! Not to say that you guys weren't generous, ‘cause you did give me the runner-up EGM “In Your Face” T-shirt. | remember wearing it to school and getting severely pummeled and made fun of. It hurts me to think of how many other social outcasts you created by giving away that shirt. Anyway, | just wanted to thank you and Matthew Lawrence (idea
stealer!) for adding
more pain to my
repressed memories and for also making me feel really old.
—Bob Morgan
You were way ahead of your time, Bob. By the way, still got the shirt? We'll give you five
bucks for it.
Yuna in short pants:
available for all your shiatsu, reiki, and
rolfing needs
We all know that most kids would play these games for three minutes, say “this sucks,” and move on. They wouldn't spout clever quips about E.T. eating Reese's Pieces and Tetris blocks blowing up. | think it was very bad of you guys at EGM to write witty commentary and claim it was from young kids. For shame! And in case you were wondering, yes, | am bored.
—Al Lica
Hey, don’t blame us for somehow finding the funniest kids in America. We were as surprised as you were by what they had to say. The only change we made was to remove the more gratuitous usages of the word “gay.” Kids really do say the most homophobic things!
It’s an outrage!
I'm 26 years old and grew up playing the games in the “Child’s Play” article, along with a slew of other games from
К:
іж © Good Charlotte: Proudly making punks angry since 2000!
What's the deal with calling Good Charlotte a punk band [EGM #171, page 58]? It’s bands like these that give actual punk music a bad (or nice, depending on how you look at it) name. Pop-punk bands like Good Charlotte and Blink 182 are key players in killing punk music. Where is the message in their songs? Where is the conflict? There’s no need to even read the lyrics! You featuring them is just fueling mindless trendiness— everyone thinks they are hardcore now because they bought a spiked bracelet and an Ataris shirt from Hot Topic. —Dave Crooks
Well, they’ve got dyed hair, piercings, and tattoos, so they’re punk, right? Right?
that era. | agree with pretty much everything those kids said. | just think you chose some really poor games; almost none of your picks have aged well. What about Tempest, the vector- graphics Star Wars arcade game, Frogger, Ms. Pac-Man, Bubble Bobble, Ghosts 'N' Goblins, etc.? Let the kids play those games so that | can get all shocked and irritated when they make fun and don’t understand the games’ obvious genius.
—Matt Greer
E.T. was crap to begin with, but Tetris, Pac-Man, Space Invaders, and Mattel’s Handheld Football haven’t aged well? (OK, so Handheld Football is debatable.) We did have the little wiseacres play Super Mario Bros., but space was short and we couldn’t include their vicious plumber-mocking in the feature. You can check out the full transcript online at kidsplay.egmmag.com, though! Prepare to be outrageously outraged!
MAX PAYNE ^
THE FALL OF MAX PAYNE
A FILM NOIR LOVE STORY
"SIMPLY GORGEOUS"
GAME INFORMER
WWW.ROCKSTARGAMES.COM/ MAXPAYNE2
WWW.MAXPAYNE2.COM [3 17+
Intense Violence Strong Language
> 2003 Rockstar Games, Inc. The A logo is a gistered trademark of Take-Two Interactive Software, с. Max Payne and the Max Payne logo are trademarks {Take-Two Interactive Software, Inc. Remedy and the emedy logo are trademarks of Remedy Entertainment, td. “PlayStation” and the "PS" Family logo are °gistered trademarks of Sony Computer Entertainment с. Microsoft, Xbox, and the Xbox logos are either sgistered trademarks or trademarks of Microsoft orporation in the U.S. and/or other countries and are. sed under license from Microsoft. The ratings icon is а °gistered trademark of the Entertainment Software. ssociation. АЛ rights reserved.
a | PlayStation.@ (=> R.
REMEDY
Presidential candidate and videogame hater Joe Lieberman. 0n the right.
scientist In your “Games Are Bad for You, Games Are Good for You” feature [EGM #170, page 68], you cited research done by different universities to support the opposing viewpoints. | read the article and was inspired by the debate over videogames and social interaction. | am a senior psychology major at the University of Southern Indiana, and | am hoping to try to analyze or re- create the studies that you cited to see if the results hold true for each side.
If | do find that gaming hinders social interaction in some way (which | think is a joke! How the hell do you play Soul Calibur ll or co-op Halo and not interact with someone or improve your social skills?), ГЇЇ just drop my research and burn all the hard data so that Senator Joseph Lieberman can't get his politically greased, ultraconservative, I'm-still-living-in-the-past hands on it.
—Jamie Jordan
Way to pervert the scientific method, Galileo. But good luck!
, playing In ЕСМ #171, page 42, you had a small article entitled "You Play Games Where?" which mentioned that Drs. Poco and Buchanan installed Sony PlayStation 2s in their lobbies. Our company, Kidzpace, has been supplying the dental industry with interactive kiosks for over 11 years. Not only will you find Kidzpace systems in dental offices, but we've also installed them in McDonald's restaurants, YMCAs, fitness clubs, hospitals, car dealerships. and even funeral homes. In fact, there aren't many venues where we haven't supplied our products. —Steve Newhouse Kidzpace Interactive Inc.
Hospitals and car dealerships, fine. But funeral homes?
did it
| was watching an episode of South Park recently, the one where the kids were pissed because directors were redoing their movies with “new extra features.” The gaming industry has been guilty of this a lot lately. GameCube's Metal Gear: The Twin Snakes (a Metal Gear Solid remake), PlayStation 2's Sega Ages series (recycled Sega classics) and Wild Arms Alter Code: F (a Wild Arms rehash) are just a few of many offenders. Just because your game made a nice amount of cash doesn't mean you can add three minigames and two CGI movies and call it a new game. Hey, developers, how about you get off your lazy asses and come up with some original ideas? Now if you'll excuse me, | need to play some Sonic Adventure DX. Oh, wait.
— Dennis Willis
GAME DESIGN-O-RAMA
Send your game ideas to EGM@ziffdavis.com, subject: design-o-rama. Maybe one day we'll publish a serious one!
BRUCE FORCE This is the story of four Hollywood Bruces on a mission to save their careers. Play with up to four friends and take control of Bruce Campbell, Bruce Vilanch, Bruce Springsteen, а! Bruce Willis. Bruce Force has several special features throughout the game, Such as intentionally campy one- liners, bad Oscar-style jokes, songs about America, and more profanity than the last Die Hard movie! If you enjoyed Brute Force, this sequel is sure to make you hate it.
—Nate Halterman
SOCCER MOM UNLEASHED Choose from a wide variety of minivans, PT Cruisers, and other ugly cars like the Honda Element in this groundbreaking driving sim. Missions include ferrying your seven whiny children to school and back, going to the supermarket, and yelling at your 5-year-old for not being aggressive enough on the soccer field. Car upgrades include pine-tree air fresheners and stickers proclaiming your child’s honor-student status. Coming late 2004 for the Phantom. —Philip Nova
24 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
OOPS:
Ме forgot to thank
GMR's James Mielke
for helping us secure
the services of
renowned Final
Fantasy artist Yoshitaka Amano
for EGM #172's limited-edition cover. *Саизе they’re tight, you see.
Missing | was reading EGMs #170 and #171 when my friend noticed that in Hsu and Chan's “The Soul Still Burns” and “Survival,” Hsu's right hand has been replaced with a metal prosthetic. What’s the deal? When did this happen? But it does look pretty cool. —dJordan Виру
We went straight to the source—Hsu and Chan creator Norm Scott: “Norm here! Not to give away the exciting story, but Hsu lost his hand in a sword fight with rival game developer Akira Yamamoto over in the pages of my comic book, Hsu and Chan #3, which you can find at your local comic book shop (if they're any darned good) or at www.slavelabor.com. Horrors!” 4%.
TONY ЗТАКК'5 PRO SKATER From the license-milking, game- engine-recycling geniuses at Activision, it's Tony Stark’s Pro Skater! Play as either Tony “Iron Man” Stark or his hetero-lifemate and palette- swapped pal War Machine and save the world from vicious corporations that vow to make all of their games play differently! Jump over homeless people and knock birds off power lines in skating environments that all seem vaguely familiar. Coming to all major consoles!
—Kevin Hawkey
154548124 ) FIGHT?
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of humanity rests with Homer J. Simpson.
"Best. Simpsons Game. Ever."
- Electronic Gaming Monthly
Explore Springfield on foot Play as your favorite Simpsons character 56 story-based missions; 7 challenging levels Over 40 unique vehicles
VIVENDI Comic Mischief UNIVERSAL Mild Language PlayStation.2
‘SOFTWARE
Мат GRoenwe
Multiplayer for ир to 4 players
Save Springfield By car. By foot. By the seat of your pants.
www.hitandrungame.com
y Fox Film ft. Xbox, and the Xbo
Includes over 50 original songs from Snoop Dogg, Westside Connection, Coolio and more. Visit truecrimela.com for exclusive game clips and soundtrack samples.
| Nudity Strong Language
хвох
B A ЖЕЖ”
activision.com © 2003 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is а registered trademark and True Crime and Streets of LA are trademarks of Activision, Inc. and its affiliate, АН rights reserved. Developed 5 by Luxoflux. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation іп the US. and/or other countries and are used under license from Microsoft. АН rights reserved. TM, 9 and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. АП rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation 2 computer entertainment system. “Playstation and the "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc. The ratings icon is а registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners,
| | => | PlayStation.2 2< |
gaming news, interviews, porn stars, and other stuff
DVENT RISING
hile it's always overshadowed by
America’s annual Electronic
Entertainment Expo, this past September's Tokyo Game Show proved that it’s still got some fight left in it, as the event was headlined by major announcements from Square Enix (sorry, no Final Fantasy XII yet—patience, grasshopper).
After denying rumors for months of a fol- low-up to Final Fantasy Vil (PS1), Square Enix finally dropped the bomb at TGS: Yes, it is making a sequel...of sorts. Final Fantasy Vil: Advent Children isn't a game—it's a CG-ani- mated movie. The story picks up two years after the end of FFVII, as Cloud must once again save the world from peril—this time, in the form of an epidemic called Star Mark Syndrome. We also know that arch-villain Sephiroth is back, but other than that, the plot remains a mystery. (Will Aerith return
sequel steals the spotlieht at Токуо Game Show
ж. м... Ж
» —FFVII Producer Yoshinori Kitase
after her infamous death scene in the origi- nal FFVII? None can say.)
It's easy to understand why Square Enix would want to make a sequel to FFVII: It was a true turning point for the franchise, ushering in a new era of cinematic style and darker themes that helped popularize RPGs in North America, and it’s still the best-sell- ing FF in America to date. It's a little trickier, however, to figure out why Square Enix would make a film rather than a game. “A game sequel is a simple solution, but that might be too easy,” says Advent Children (and original FFVII) Producer Yoshinori
Kitase. "We wanted to challenge ourselves and do something new—a visual work— and see how our work will be accepted." Details are sketchy on how this hour-long CG film will be released in the summer of 2004 in Japan (the U.S. date is TBD). Options discussed include a traditional DVD, a full theatrical release, or maybe even dis- tribution via the Internet. About all we can say for sure is that Advent Children is bound to be better than the ill-fated Spirits Within flick of 2001, and fans shouldn't be bummed out by its non-interactive nature— you might get your FFVII game sequel yet...
OK, we can't promise the return of Aerith, but we can promise the return of her church.
>> NINTENDO RELEASED A NEW ALL-IN-ONE CONSOLE IN CHINA IN OCTOBER THAT PLAYS INEXPENSIVE VERSIONS OF ITS SUPER NINTENDO AND NINTENDO 64 CARTRIDGES.... >>
32 © ELECTRONIC GAMING MONTHLY е www.egmmag.com
We waded through all the cute and weird games (including one that had you teach a polar bear to sing) to bring you the stuff you should care about from this year's TGS:
It's hard to look tough when a duck in а sailor outfit and poofy hat is backin’ you up.
Astro Boy
This side-scrolling action title, developed by Treasure (Wario World) and coming to the GBA this
PS2 • Square Enix • 2004 December in Japan, is based on iven that the original Kingdom exploring. We do know that you'll catch up the wildly popular "605 cartoon Hearts was a blockbuster interna- ^ with main squeeze Kairi, whack some more series of the same name.
tional hit that contained an unlockable Heartless with a keyblade, and face off Gameplay is divided between beat-
trailer for a sequel (you had to get the against a mysterious red-haired dude in em-up levels (à la Final Fight) and
best ending to see it), the announce- black cloak, who certainly seems evil. 0h, shooting stages. ment of KH2 was less than shocking. and this time, the main mouse is in the
But, despite the fact that everyone house for some serious onscreen action—he
knows it's coming, Square Enix is still shows up and saves Sora's butt with some
keeping a tight lid on this follow-up to snazzy moves. Who knew Mickey could hold their Disney-themed action-RPG—the his own in a fight?
brief movie shown at TGS raised more Square Enix wasn't willing to divulge a questions than it answered. potential release date for Kingdom Hearts Il As expected, lead heroes Sora, outside of *2004," but we heard that series
Goofy, and Donald return with a darker, creator Tetsuya Nomura is secretly planning more grown-up look, but so far, we don't а simultaneous launch in both Japan and know what other party members might North America in time for the '04 holiday Phantom Dust join up or which Disney worlds they'll be shopping season. This futuristic third-person Xbox action game (due in 2004) with both single- and multiplayer mis- sions on and offline is the first title with any promise out of Microsoft's Japanese development studio. (Probably because one of the guys behind Sega's awesome Panzer Dragoon Orta is heading it up.)
,
PS2 owners envious of Phantasy Star 0nline now have Capcom's Monster Hunter to look forward to in 2004. Join with up to three other players online (or play by yourself) and hunt down creatures for their meat and skins, which you can then use to create more powerful equipment and characters.
>> NINTENDO ALSO ANNOUNCED A WIRELESS LINK ADAPTOR FOR GAME BOY ADVANCE, ТО BE PACKED IN WI Е 2004 REMAKES OF THE ORIGINAL POKEMON, FOR ABOUT $45... >>
ELECTRONIC GAMING MONTHLY * www.egmmag.com ® 33
PS2, GC • Hudson • TBD (December 2003 in Japan) ver wonder who would win in a fight: The Transformers' 0ptimus Prime or Castlevania's Simon Belmont? Now, you can find out in this Smash Bros —style brawler that stars some of Konami, Hudson, and Takara's most prolific game characters (thanks in large part to recent mergers and joint ventures between the companies). Attacks are unique to each character, from Belmont's whip to Bomberman's bombs to Prime transforming into a semi truck and whipping his trailer at unsuspecting enemies. It's enough to bring a tear to our eyes.
(Е
Р52, GÇ е Capcom ” 2004
hroughout Mega Man's 15 years in gaming, there's
one genre he's never really been a part of: role-play- ing. Time to check that off the list, as Command Mission is a full-on role-playing game, in which you and your party (of up to three) try to stop the rebellion on Gigantis Island started by General Epsilon and his Liberion Army. Joining the blue one on this mission are X7 teammates Ах! and Zero. Capcom promises new faces along the way too, including a mysterious female character.
As you progress through the game's dungeons, you'll be
PlayStation 2 « Capcom • TBD (December 2003 in Japan)
ommemorating the 15th anniversary
able to customize your characters using accumulated experi- 4 AY of Capcom's Street Fighter fightin" ence points. And, similar to genre-bending RPGs like j ۸ | series, this special package lets you рї Nintendo's Paper Mario, Command Mission's battles will also | | ` x characters taken from various versions of include more action-oriented elements (though Capcom is I чэ the series (Super, Turbo, Champion Edition, mum on specifics). и etc.) against each other. ah
GAMES, BABES, AND MORE GAMES e:
The sights of Tokyo Game Show
>> ELECTRONIC ARTS HAS TEAMED UP WITH SURROUND-SO! t ЦТУ. SSX 3 WILL BE THE FIRST... >>
34 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
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TALE OF TWO
More info leaks out on Sony’s portable and deluxe-model PlayStations
ven if you’re not
counting the days
(like we are) till the release of Sony's PlayStation Portable (PSP), you've gotta admit this thing sounds sweet- er by the minute. A quick recap: Last May, Sony announced it was developing a nearly PS2-quality handheld entertainment device with a backlit four-inch color screen. It will use a universal mini- disk format for games and movies and have a host of high-tech features, including connectivity over local wire- less networks. No price has been announced yet, but anything with those and other high-tech features would have to be more expensive than Nintendo's Game Boy Advance.
On a recent fact-finding mission to Sony,
we gathered a couple more tidbits of info about this machine-that-would-be-king:
PSP will launch worldwide Simultaneously in late 2004.
Ten games will be available at launch. All Sony first-party development teams have PSP titles in the works. Some will build upon hit franchises (dare we dream of a portable Gran Turismo?); others will be new franchises built from the ground up specifically for
the portable.
Sony also confirmed that its high-end PlayStation-branded do-everything box,
>> SURVIVAL-HORROR HIT S/LENT HILL IS BEING MADE INTO A FILM DIRECTED BY BROTHERHOOD OF THE WOLF'S CHRISTOPHE GANS. PITY THE
As long as the look of the real PSP is shrouded in mystery, we'll continue using this artist's rendition to show you what you could be playing come next year.
PSX, will be available in the United States in 2004— but that one won't be cheap, either. With a satellite tuner, DVD recorder, PS2 compatibility, and more, it's expected to clock in at around $1,000.
38 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
King of the Castle
The most terrifying place in videogames challenges the most terrifying place in fast food. We dare to pit these houses of pain against each other!
THE MANAGEMENT White Castle: Can issue a refund if food
contains more than three fingernails Advantage: White Castle
Castlevania: An aged, reclusive vampire with a knack for reincarnation
CLIENTELE
White Castle: Anyone with the cash to buy a sack of 30 “slyders” (aka hamburgers)
BEST-KEPT SECRETS
Castlevania: Admission reserved to Belmont clan Advantage: Castlevania
White Castle: How they change the fat in the fryer when open 24 hours Advantage: White Castle
ARCHITECTURE
White Castle: Relief in roof allows archers to fend off health inspectors Advantage: White Castle
Castlevania: Turkey legs hidden in masonry, invisible stairs
Castlevania: Gothic edifice flips over so you can get those hard-to-reach places PERILS WITHIN
White Castle: “Chicken Rings”
Castlevania: Flying Medusa heads threaten Advantage: your every move White Castle
THE GRIM REAPER
Castlevania: Faces you in battle, making White Castle: Is waiting for you you contemplate the irony of killing Death to finish that last bite of Advantage: Castlevania bacon double cheeseburger
EXISTENCE THREATENED BY = Castlevania: Nosy vampire slayers
Advantage: Castlevania
White Castle: The Hamburglar
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FOR THE PEOPLE
What to pack for your terrorist-killing spree in
nce again, the world faces a vital U.S. oil interests this November. doers and keep trips to the fuel pump crisis only Tom Clancy's band Packing essential tools of the cheap. Here's everything couch com- of black operatives can con- counter-terrorism trade, however, will mandos will want in their rucksacks tain. Rock-solid intel on Rainbow Six enable Xbox owners (we expect PS2 when the bullets begin to fly in the 3 reveals that rough-and-tumble ter- and GC squads to remain on the latest in this long-running series of rorists will attempt to compromise reserve list until 2004) to punish evil- tactical shooters:
w
As any combatant will tell you, communication is essential for success, and that lesson hasn't been lost on Rainbow Six 3. Complex commands are all allocated across an intuitive interface that lets you order your boys to flank tangos and breach hideouts with the touch of a few buttons or, better yet, spoken instructions delivered via Xbox Live headset. Say, for instance, you're about to lay siege to a terrorist safe house. To avoid a potential trap, train your crosshairs on one entry point and shout, "Open, frag, and clear on Zulu!" As your squad posts up, grenades in hand, position yourself behind another door. They'll wait for your “Zulu” mark to start the fireworks, leaving you to pick up the pyrotechnic power play from door number two.
While you won't actually be carrying these guys on your back, you'll definitely want them watching it. "We've made the Rainbow squad's АЈ. frighteningly efficient," says Lead Designer Mike McCoy. Even in the early version we played, it's obvious that your subordinates are invaluable, triangulating fire and covering your six when your atten- tion is drawn. Camaraderie will prove even more important when you replace your computer-controlled teammates with friends and tackle the entire single-player cam- paign cooperatively (with up to three squadmates) over Xbox Live. If you have a tough time agreeing on who gets to give the orders, you can always prove your right to lead by being the last man standing in a versus round with up to eight combatants.
Selecting heat from a stockpile of sharply rendered arms lets operatives breathe even easier. Take, for example, the M203 Grenade Launcher. "It's not a weapon that a real Rainbow team would use, except to fire smoke and tear gas," says McCoy. "The high explosive rounds kill too indiscriminately to be of practical use. However, we found that players were having a blast, so the weapon is in the game.” Clearly, McCoy and company are prepared to sacrifice some realism for playability and fun. Case in point: light up a hidden hostile with one of the M203’s phosphorous rounds and watch the flailing human fireball vacate the shadows, only to take up new residence in your rifle crosshairs. Squad leader Ding Chavez and crew hold no truck with terrorists.
Remember operative Sam Fisher’s phenomenally effective goggles in Splinter Cell? Rainbow Six 3 uses a modified version of that game's engine, allowing you to sport a similar pair with night vision perfect for low-light sniping, plus thermal lenses that'll outline foes even under the cover of smoke. And thanks to that same technol- ogy, RS3's atmospherically lit locations and jarringly authentic sound effects (keep the volume low, lest the neighbors call 911) are among the most convincing you'll find on a console. Sunlight streams through curtains in rooms that seem deceptively tranquil...that is, until a terrorist appears from behind a couch to shatter the silence (and your nerves) with an automatic shotgun blast. $ —Shawn Elliott
>> MICROSOFT ANNOUNCED THAT EPIC GAMES, DEVELOPER OF THE UNREAL SERIES, AND ITS SCION STUDIOS OFFSHOOT WI
\АКЕ SEVERAL NEW GAMES EXCLUSIVELY FOR XBOX.
40 ° ELECTRONIC GAMING MONTHLY * www.egmmag.com
NAM CEO HITS
www.namco.com
~Gamers.com
www.deadtorights.com
ЧЕ 1 зщ Аан = 24 SSP
Take down thugs using slo-mo gunplay, Muscle your way through 15 chapters Command your K-9 sidekick to attack lethal disarms and human shields. of Hong Kong movie-style action. enemies and retrieve weapons.
PlayStation.2
NEWS [ODA
Quick update on the
er series first in Pandora: t-person perspective
ог a no-one-knows-he-exists
Secret operative, Sam Fisher
Sure is conspicuous. The star of Ubisoft's stealthy military thriller Tom Clancy's Splinter Cell has been popping up everywhere since his Xbox debut this time last year—from PS2, GameCube, and GBA versions of the original game, to regular sneak peeks of the sequel, Splinter Cell: Pandora Tomorrow. New screens and a
>> A RECENT GALLUP POLL SHOWS THAT 71 PERCENT OF BOYS AND 34 PERCENT OF GIRLS AGES 13 ТО 17 HAVE PLAYED ONE OF THE MATURE-RATED GRAND THEFT AUTO GAME:
teaser video of the game, which is due for all systems in March 2004, recently sur- faced (you can check out the goods at www.pandoratomorrow.com), revealing a bit of new intel.
We now see that Fisher won't be such a lone wolf in his next outing: He'll be team- ing up with (and going up against) other would-be soldiers in various online modes (on PS2 and Xbox only). The movie also
42 * ELECTRONIC GAMING MONTHLY ® www.egmmag.com
sequel
player competitive and cooperative modes.
demonstrates some of the new moves the tough guy has picked up in off-season training. We spied Fisher hanging upside down to shoot someone from the rafters, running up a wall to flip over backward, and nailing a poor sap with an electrifying taser gun.
We'll be playing Pandora Tomorrow soon, so check back next issue for a full, proper briefing.
DESERT ISLAND GAMES:
Every month, we pester a celeb or gaming bigwig to answer the eter- nal questi you were stranded оп а deserted island, what three games would you want washing up on the beach? This month, we cast away Rayman creator Michel Ancel. His latest project, Beyond Good & Evil, is due in November (see our review, p. 200). —Marc Saltzman
(Nintendo Entertainment System) “I'm sure that this title still has tons of details and minigames that I have yet to find.”
Pac-Man (Multiplatform)
"| want to beat this game! | want to see what happens at the end— even И it takes те three years of playing nonstop.”
Phantasy Star
Online Ep. 1 & Il (Xbox, Gc) “I'd want a multiplayer game, because on a desert island, some- times you can feel lonely."
ML PINTAS X2
SQUARE ENIX. DI ear]
WWW.Square-enix-usa.com Published by Square Enix U.S.A., Inc.
Dolby Digital Surround EX
©2003 SQUARE ENIX CO,, LTD. А! Rights Reserved. MAIN CHARACTER DESIGN: TETSUYA NOMURA. ALTERNATE COSTUME DESIGN: TETSU TSUKAMOTO.
2 FINAL FANTASY is a registered trademark of Square Enix Co. Ltd. SQUARE ENIX
Violence isa trademark of Square Enix Со, Ltd. "PlayStation" and the "PS" Family logo are
registered trademarks of Sony Computer Entertainment Inc. Dolby, Pro Logic,
Surround EX and the double-D symbol are trademarks of Dolby Laboratories.
The ratings icon is a trademark of the Interactive Digital Software Association
Strong Language Violence
He’s delivering a warm welcome to evil bots everywhere.
2003 SIERRA ENTERTAINMENT, INC. ALL RIGHTS RESERVED. SIERRA, THE SIERRA 1060 AND METAL ARMS ARE REGISTERED TRADEMARKS OR TRADEMARKS ОЕ SIERRA ENTERTAINMENT, INC. IN THE U.S. AND/OR OTHER COUNTRIES. VIVENDI UNIVERSAL GAMES AND THE VIVENDI. UNIVERSAL GAMES LOGO ARE TRADEMARKS OF VIVENDI UNIVERSAL GAMES, INC. "PLAYSTATION" AND THE "PS" FAMILY LOGO ARE REGISTERED TRADEMARKS OF SONY COMPUTER ENTERTAINMENT INC. XBOX AND THE XBOX LOGOS ARE EITHER REGISTERED TRADEMARKS OR. TRADEMARKS OF MICROSOFT CORPORATION IN THE UNITED STATES AND/OR OTHER COUNTRIES AND ARE USED UNDER LICENSE FROM MICROSOFT. TM,® AND NINTENDO GAMECUBE ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. DEVELOPED BY SWINGIN’ АРЕ STUDIOS.
fter wowing РС game players for
years with epic Dungeons &
Dragons quests such as Neverwinter Nights and the Baldur s Gate Series, Developer BioWare put Xbox on the role-playing-game map with Star Wars: Knights of the Old Republic last August. For its Xbox-only follow-up, the company is
MONKS OF (HE OLD REPUBLIC
The creators of your favorite Star Wars сате have an ancient Chinese secret:
trading the Sith Empire for Imperial China and creating a force to be reckoned with through its first unlicensed title in years.
A fantasy take on medieval China, Jade Empire is an action-RPG based on eastern myths and monsters. You begin а quest to avenge your father's murder by choosing a character from a variety of classic fighting
© Jade Empirg's- graphics are more detailed than previ- ous BioWare games.
It takes a village...
Or better yet, a stronghold. As your reputation grows, It's a bit like Konami's Suikoden RPG series, but idle you'll attract like-minded individuals to your headquar- henchmen don’t just sit around and do laundry. When ters. How much time you spend there is up to you; you trouble erupts in your domain, you can send “agents” to can fill it with students and allies, decorate it with exotic handle it. Consider your options carefully; a skilled trophies, fortify it with deadly defenses, and grant audi- negotiator may forge a peace treaty with a troublesome ences to local peasants. Or, you can simply leave it to neighbor, while a simple-minded thug is more likely to gather dust as you pursue vengeance elsewhere, return with a few new bloodstains on his ax.
>> WORKING DESIGNS HAS ANNOUNCED IT WILL RELEASE THE ОМС
PARATED PS2 RPGS GROWLANSER II AND III IN THE
AS ONE COLLECTION SOMETIME NEXT YEAR (BARRING ANY
46 * ELECTRONIC GAMING MONTHLY • www.egmmag.com
Ш
(Left) Practice the martial arts style known as “patty-cake.” (Right) You look so winsome.
archetypes (think Bruce Lee, socky ass kicking. Your hero can learn and or Jen Yu from Crouching master more than 30 martial arts and
Tiger, Hidden Dragon). From weapon styles, from chi-based spellcasting there, you'll strive to put an to Shao-lin-derived kung fu, all motion-
end to the strange haunt- captured from real-world masters. The ings that plague the land, real-time combat is mercifully menu free, discover a darkly twisted and switching styles is as simple as a tap parallel dimension, and of the D-pad. This allows you to, say, use populate and fortify your Dirty Fighting style to force-feed an oppo- own stronghold. You'll nent a handful of dirt, then switch on the fly become a legend in the to Heavenly Palm style and pound him process, but whether while he's disoriented. You can also burn you acquire fame as an some chi to enter Focus Mode, which slows exemplar of virtue or a the action for your foes and allows you to
despised warmonger is score hits with powerful but inaccurate up to you. As in Knights attacks. This "bullet time" effect is hardly a of the Old Republic, you rarity these days, but it's never looked bet-
can choose to walk the ter—or had as many strategic applications. path of valor or villainy, Even in its current early state, Jade and you can expect to Empire is a gorgeous game, featuring see this element taken a detailed characters with billowing cloth and step or two further in Jade hair, as well as lushly detailed environ- Empire. "If anything, the ments that are at least a generation beyond Story will have more variety, what Knights of the Old Republic was more differentiation, and а capable of. You'll see it for yourself in late broader path you can travel," says 2004, when BioWare will learn if its legion producer Jim Bishop. of Xbox fans are willing to give up the But moral flexibility is just the Force and embrace the Chi. $h seasoning for a main dish of solid chop- —Casey Loe
Fighting in
The 30 fighting styles in Jade Empire are derived from a wide variety of sources.
Willow Style Fire Style
This graceful defensive art is based on the yang form of A pyrokinetic magic style that slows you down but lets tai chi, which means it’s a tad deadlier than that deep- you channel your chi to incinerate foes from far across breathing crap the elderly learn at the YMCA. the other side of the screen.
Improvised Weapons Centipede Style
The art of using whatever’s within reach as a weapon. This deadly art allows you to unleash rapid flurries of Focus on this, and you can become an exalted grand- weak punches, as centipedes presumably do when they master of kicking alky ass with a barstool. beat the bejesus out of other bugs.
Dirty Fighting Transformation Style
These moves do little or no damage but can distract, This skill lets you transform into the spirits of captured stun, or knock down your opponent. A welcome choice monsters. When bare fists aren’t cutting it, try some for players who find “honor” to be a tad overrated. searing hoof beats from a flaming horse demon.
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 47
Battle for the checkered flag with Crash, friends апа foes. Use missiles, bombs, tornadoes апа more to pass or blast up to 4 friends їп multiplayer mode. It°s time to pick up the pace or pick up the pieces.
EVERYONE:
Vive 5 Vicarious NEL] AO W:
PlayStation.e
Mild Cartoon Violence.
road rash, nobody beats the Bandicoot.
© press start
* “
A R. (а ОК wt ad One mad inventor breathes portable Ше into dead consoles famed I main of nag. Ja sana LA d Ты. ^ The Atari VCSp Rev. 6. |
| With its old-school wood panel- | ing and considerably compact
| design, Heckendorn’s portable # | Atari 2600 is his definitive claim | to fame. “The hardest part was
қ 2 | getting the video to work," he \ = g grumbles. “Remember those RF ч У switch-box things they had?
E Obviously, you don't want to use one of those in a portable unit”
Sim with a pas~ piher paris.of. dead. game Пп homemade handhelds “His circuit-board surgeries began in mid-2000 after he lucked into a surplus of classic Atari 2600 cartridges, and his compul- sion to create hasn't ceased since. “I’m no electronics expert by any stretch of the imagi- nation,” he tells us, “but if you experiment enough, you'll find something that works.”
So far, he’s created nearly 10 handhelds that work beautifully; including'a portable
old graphic artist fr
PlayStation and Super NES. Each unit follows The SNESp
the same naming convention: the hacked-down Sure, dozens of console's moniker followed by the letter p, for Super NES classics "portable." Right now, he's in the lab molding a have been ported Nintendo Entertainment System (called the over to the GBA, NESp, natch) for his palms, due to be completed but what about later this year. And if you want to wrap your the hundreds that
hands around these one-of-a-kinds, you're in luck.. .sort of. Heckendorn is willing to part with some of his models—which take eight to 10 “monotonous” hours to construct—if the price is right. (His handheld Atari 2600 sells for $400. The Super NES: $350.)
But you might want to be /
have fallen by the wayside, never to be reincarnated? The
SNESp, one of Heckendorn’s “personal favorites, design-wise," is his perfect solution. Too bad only two exist.
patient; Heekendorn.is.mulling
over the idea of expanding his — | hobby into a full-blown business | and scaling up production, as — well as selling kits so would- — be mad inventors can create
their own Frankenstein portables. Log onto his website (www. clas- sicgaming.com/vcsp) to check Heckendorn's progress and see his wares.
y
№ jx Ж
Р The fiddler king: Heckendorn 22 handles his original Atari * VCSp—the prototype that kicked off his hobby.
==Jon M: Gibson
Power saw: The The PSp PSp's rear can kill. Heckendorn made only one go at a handheld PlayStation, and its CD seems dangerously exposed on the unit's rear—but for good rea- son. “Fitting every part [into it] was quite the challenge,” Heckendorn says. “But hey, it dou- bles as a pizza cutter or wild-animal hypnotiz- ег” He realizes that demand for this unit is small now that Sony has announced an official portable—also called the *PSP"—for late next = year. Has Heckendorn sicced lawyers on Sony Me. аА отео. for swiping the name? Nah. Не chalks it ир to т Nothing says “evil genius” like a dogs-playing-poker painting. coincidence. You dodged that bullet, Sony. 4%
7 i
Phgtographs by Cameron Wittig
>> IN NOVEMBER, SNK WILL RELEASE A COMBO PACK OF THE 2000 AND 2001 INCARNATIONS OF ITS KING OF FIGHTERS GAMES FOR PS2, FOR THE REASONABLE PRICE OF $39.99... >>
> g
+ bw 50 • ELECTRONIC GAMING MONTHLY swwiviegmitiag.com à 4
; = >< ] ° PlayStation. С хеох ‘Spy Hunter © 2003 Midway Amusement Games, LLC. АН rights reserved. SPY HUNTER, MIDWAY and the Midway ‘are trademarks of Midway Amusement Games, LLC. Used by permission. "Theme From Peter Gunn" Composed and by Hoy ancii Published by Northridge Music Company (АЗСАРУ Universal MCA Music Publishing, a Division of Universal Studios, Inc. Distributed under license by Midway Home Entertainment Inc. Microsoft, Xbox and the it istered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. "PlayStation and the "PS" Family logo are registered trademarks of Sony ‘Computer Entertainment Inc. TM, @, and the Nintendo GameCube logo are trademarks of ‘Nintendo.
for Rating Inform:
Waaa бел
Three-time Grammy: nominated ПЕМ Recording Artist performs “Dark Carnival.
+ Exclusively written and recorded for SpyHunter’ 2, the videogame.
in Spyhunter" 2.
+ Game DVD Content also includes “Dark Carnival’ тето live by Vanessa Carlton and an interview with
€ Spyhunter 2 - Available November 21 for the PlayStation’ 2 computer entertainment system and Хбох“ video game system.
SpyHunter’ 2 Sneak Previ Www.spuhunterd.mi
“With huge levels, branching paths and different styles of gameplay, this isn't a half-assed sequel. 115 a tricked-out and expanded new chapter of a burgeoning series.”
-IGN
The hunt begins at spyhunterZ.miowaygy.com
Take control of the all-new and fully loaded 6-8155 Interceptor. Transform into new vehicles such as a sleek snowmobile and off-road 4x4.
00:00.00 E ——n@° OS<— 0. Engage both new and old foes as you trek through more than 15 dangerous missions across four new regions including Russia and the Swiss Alps.
PlayStation.2
THE HUNT BEGINS AGAIN
Coming November 21, 2003
Visit www.esrb.org or call 1-800-771-3772 for Rating Information
оттипїзт these days is about © as in style as a calculator wrist-
watch—unless you're Andrew Sterling, a surly British secret agent for whom Red Scare skullduggery pays the bills. He's the superspy star of Cold Wini PlayStation 2—exclusive first- person shooter due 0ctober 2004 from VU Games. But before the thought of another espionage action game has you slapping the ejector-seat button, rest assured that Agent Sterling doesn't operate like Splinter Cell's Sam Fisher or that Jim Bond fella: He comes from the MacGyver School of tinkering and must craft his own gadgets—everything from Molotov cock- tails to poison weapons:
zu PS2 socii Cold Winter `
Agent Sterling will find sticky spots in such far- flung political hot spots as Communist China—where he starts the game in prison—and a claustropho* bic Egyptian town filled with trigger-happy street fighters.
In fact, playing creatively is the survival in Cold Winter, thanks to powered physics system that | chair, desk, barrel, and body п cally. You can tip over tables tt cover or shoot out supporting collapse scaffolding onto appre enemies. The bad news: Your орропе don’t play dumb, either. “The A.I. of enemy knows how to use cover, move! 2 between cover, create cover, and offer support to teammates,” says Julian Widdows, development director for devel- oper Swordfish Studios. Of course, shoot- ing the bad guys in those big brains of theirs will work, too. 4h —Crispin Boyer
>> WORLDWIDE SHIPMENTS OF PS2S TOPPED THE 60 MILLION MARK IN MID-SEPTEMBER. POW. IT'S THE FIRST TIME ONE MANUFACTURER HAS LED TWO HARDWARE CYCLES
52 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
RATING PENDING S Visit www.esrb.org ер or call 1-800-771-3772) Өлі > for more ratings | <=», < — www.ninjagaidengame.com ТЕСТО
Бату information. Ñoja Gaider® Тести, UD. 2003. Tecmo and фе Tecmo log ae registered tradesnarh df Tecmo, UD. Team Ninja and Тави Ninja logo ere traders of ест UD. The ratings keq is a trademark of the Interactive Dial Software Association Microsoft, ox and the Xbox Logos are mither registered trademarks tr trademarks of Microsoft Corporation in the US. and in other countries and are used under Scene from Micra.
ESRB 100% GAMES
INSTANT ЕХРЕКТ:
IU emm
A quickie lesson in videogame hoarding
Who needs furniture when you can build a wall-to-wall gaming collection like writer Joe Santulli’s here? Not pictured: living space
nlike with baseball cards,
there are no “rookie games”
that skyrocket in value if their designers become famous (Pitfall cre- ator David Crane’s first title, Outlaw, is worth just $5). And unlike comics, games don’t have first editions (Atari 2600 pack-in launch game Combat is worthless because it’s so common). Strange hobby, right? But collecting games is easy if you know the rules...
Where do you start? Only chumps scour eBay for games. You get the inside track to collecting at expositions and swap meets, and you can spy a list of nearby events at www.digitpress.com/forum under Events & Gatherings. Oh, and keep a box of games for trading purposes—many collectors prefer to swap rather than sell. Online shops GameStop.com and EBworld.com sell old titles, but you can’t be sure of the condition. For old stuff in new shape, turn to www.gooddealgames.com and www.videogameconnections.com.
M Raid Radio Shack for a sol- dering iron ($10), wire, and a CR2032 3-volt battery ($3). Hit www.mcmelectronics.com and get the battery holder ($1, part 429-1675) plus one of these $3 screwdrivers: Part 822-1145 opens Nintendo carts, and part #22-1150 opens Sega carts.
>> PREORDER NINTENI
E After removing the security screws on the back of the car- tridge (with the appropriate specialty screwdriver), open the cart and pry the battery free, along with its attached metal leads. Leave enough of these leads to act as solder points for the new battery’s holder.
What price is right?
Consider three things when buying or selling: the completeness, condition, and scarcity of the game in question. Titles with mint-condition boxes and manuals are at least twice as valuable as incomplete
games. (And here's a care tip Store your collection away from light to keep game labels and boxes vibrant.)
Genre type also determines worth. Role-playing games, for instance, hold value longer than other kinds of games, while sports titles plummet the quickest. Games for certain systems retain or improve their value better than others, too. NeoGeo home-system carts, for example, have held or increased in price in the last five years, whereas stone-age Odyssey? games are dirt cheap.
Serious game obsessives rely on the
tome packs scarcity ratings, nuggety descriptions, and street prices of games for more than 30 8-bit systems.
The rarest of the rare r” The holy grail of most modern collec- emir tors is Nintendo World Championships, a special 8-bit NES combo cart (it included timed versions of Super Mario Bros., Rad Racer, and Tetris) produced for a 1990 nationwide gaming competition. Nintendo gave away a regular version as a compe- tition prize, while a special gold cart—of which just 26 were made— was only available from a Nintendo Power magazine contest. Gold carts have sold for $6,500, making this the most valuable game ever. Now go check under your bed to see if you've been sleeping
Ез
Digital Press Collector's Guide ($25 from on a fortune. d www.digitpress.com, where you'll also find —Joe Santulli and су an online version). This hefty 512-page Leonard Herman Solid gold
ü Now, use solder to connect а few inches of wire between the old battery leads and the empty battery holder, making sure to match up positive with positive and negative with negative. Don't solder the holder directiy onto the leads—your cartridge will bulge and may not close.
E Slide the new battery into its holder and close the cartridge. 0r, for tidiness, first attach the holder to the inside of the case with two-sided tape to keep the holder from rattling around. Your classic cart now has a fresh battery that will hold save files for years. It's alive...alive!
"S MARIO KART: DOUBLE DASH FOR GAMECUBE BY NOVEMBER 17 AND GET A МЕТУ DEMO DISC LOADED WITH MOVIES AND DEMOS OF UPCOMING TITLE:
54 • ELECTRONIC GAMING MONTHLY * www.egmmag.com
Т On the Cover: Eternal
Sega's comic-book-
style fighter, with 10
of the lamest com-
batants we've ever
seen battling for immortality, landed on our cover this month 10 years ago. And for reasons even we can't fully explain, we included move layouts for Sega's full-body Activator controller in the strategy guide inside.
Game of the Month: Secret of Mana
(Super NES)
Square's amazing non-Final Fantasy multiplayer action-RPG nabbed the coveted Game of the Month title with an eight and three nines (out of 10) from our Crew.
3D0 Releases
New System
In late 0ctober
1993, Panasonic
released its 3D0 Multiplayer, a $700 do-everything game system based on technology developed by the now-dead house of Army Men, 3D0. At launch, the console wasn't good for much тоге than the mediocre pack-in action-racer Crash & Burn and playing a video clip from the animated Batman.
Jaguar
Does Math
The company
that put
videogames on
the map in the
705 released its last
game machine in November
'93. The $249 cartridge-based Jaguar would see a few highs (Tempest 2000, Aliens vs. Predator), but its exceedingly terri- ble lows (Club Drive, Trevor McFur) quickly euthanized this cat.
AN
vale,
%
(OU GOT NOTHING, ___
Seriously, | can take you. With the IsoMotion feature, | can clear the court and take you one-on-one. My crossover will leave you flat.
My defense will leave you helpless. You can't stop me. I’m ballin’ hing legends better than you. Let's go, Answer, step up.
EVERYONE
и PP
@ press stərt
AFTERTHOUGHTS:
Talking difficulty and the perils of rapid transit with developer Naughty Dog
aving the world is never
easy—hut it's especially
tough when you're playing Jak Il, the sequel from Sony and developer Naughty Dog to the highly acclaimed 2001 PS2 platformer Jak and Daxter. We figure that even after playing to the end of this challenging but rewarding game, you'll be ponder- ing as many questions as we were. So, we did you a favor and posed the most burning queries to Jak IP's director, Naughty Dog’s Evan Wells...
EGM: Some might say Jak Il is too dif- ficult—not us, mind you, but some. Do is?
E elis: | don't think so. We wanted to give players a lengthy experience and
think that guy, who shall remain nameless—Shane Bettenhausen—just sucks at videogames.
EW: That's actually one of the [conditions] in the [game's programming]—a "suck factor." [laughs]
EGM: The city missions where you have to destroy Crimson Guard vehi- cles are some of the most challenging їп the game. Do you have any personal strategies for these?
EW: Use the Vulcan Fury weapon, and make sure you've got a full 200 rounds of ammo for it. The Hellcats won't start run- ning from you until you've shot them the first time, so creep up behind them, line yourself up, and unload on them. You can take them out within a couple seconds.
Јак Il Director Evan Wells
a lot of gameplay for their money. We did extensive focus testing—four different times over the course of development, and we brought in 10 kids a day for six eight-hour days—and we didn't see any show-stopping brick walls.
EGM: One of the editors here noticed that if you fail a mission enough times, the game helps you by giving you more то or health. Is that the case?
That is true. We try to make subtle adjustments that good players will never see because they're getting through it. It doesn't kick in until you've tried some- thing many times—usually more than 10. It depends on the task and the time you've spent.
EGM: Well, / didn't notice it at all. 1
еәѕіег
Then, wait for the alert to die down, find your next target, line up right behind it, and let loose.
EGM: Games with huge world maps— most recently Nintendo’s Legend of Zelda: The Wind Waker—usually have a warp system or some kind of faster method of transportation that opens up halfway through. But Jak II doesn’t have this. Why not?
Our city’s not as huge as the ocean is in Wind Waker. You can take five min- utes to go from island to island in that game, and | think the longest time it'd take you to go from one end of Haven City to the other is about a minute and a half, once all the security gates are open. We wanted to create a city that you learned [the layout of] and the best routes
ke unlimited
ammo, unlimited Dark Jak powers, and invulnerability. But get all 200 and you unlock the option to replay the game in the much more difficult Hero Mode. Collect another 200 orbs in that, an
56 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
through. If we added a rapid transit sys- tem, you'd end up always using that and never explore.
ЕбМ: Were any missions cut from the final game?
EW: Yes, we did have a couple cuts we had to make. It was really tricky because we have this integrated story, so when you start cutting missions, you run the risk of compromising your story. [For example,] when you went to the con- struction site to meet the Baron, there used to be a level there with some turret gameplay, some Jet boarding, and fight- ing more Crimson Guards.
EGM: So, what was Daxter up to between the time they arrived in the future and when he rescued Jak? EW: That’s a very good question. He spent some time learning the city and exploring, getting into trouble.
There’s backstory 'т not ready to reveal right now that the world
will hopefully get to experience someday.
EGM: In the first game, Daxter kept talking about how he once was human
and wanted to be changed back. In Jak
Il he occasionally makes a couple cracks, but...is Daxter at all interested in turning back into a human anymore? EW: Well, that's another bit of the story that | can’t divulge right now.
EGM: It sounds like you're talking about future developments for the franchise. Will Naughty Dog’s next game be a Daxter game, maybe? EW: That's been talked about, but we haven't made any final decisions yet.
EGM: At the end of this game, Jak and
his friends are still in the future world.
Is it safe to assume we're never again going to see the bright, sunny vistas of the first game?
EW: Well, his new home is the darker, grittier world of Haven City and the wastelands around it. Who knows what lies in the future? He could travel to other worlds or explore the one he's in now. We'll see. Hh —Chris Johnston
E Jak Il's rootin’ tootin’ shootin’ gunplay action ма: pired in part by old-school shooters like Contra for NES.
јап secrets
Ratchet
& Clank
billboard —
A billboard
bearing the
visage of Ratchet and Clank (from fellow developer Insomniac's Ratchet & Clank) can be found in the city block right above the northernmost farm block.
Precursor
alphabet —
“| dunno її
you'd want to
take the time, Ё
but you сап read the signs around the city.... They do all actually say something,” says Jak II Director Evan Wells. For instance, the poster behind Jak here says “Champions” in Precursor letters.
ans М >> THREE MORE TITLES HAVE JOINED THE $20 PS2 GREATEST HITS LINEUP— SOCOM, RATCHET & CLANK, AND SLY COOPER. GOOD WAY TO WARM UP FOR THEIR SEQUELS...
ж.
THERE GOES THE
Your little minions take to the
streets in
etting the best-selling PC franchise
of all time—the life simulator The
Sims—to appeal to a console audience was hard work for EA last year. But the virtual varmints have broken in their con- sole shoes, and they're busting out of the house in this sequel, coming in December for PS2, Xbox, GameCube, and GBA. The goal- and level-based gameplay that was so suc- cessful in the first game (garnering it EGM's Game of the Month award last February) is back, but this time, your Sim is no longer a total shut-in who hops magically from house to house. Bustin’ Out features a whole neigh- borhood where your Sims live, work, and socialize—though just how they do this is, as in any Sims game, completely up to you.
The basic gameplay architecture hasn't changed. You still care for your Sims' eight "motives"—Hunger, Energy, Comfort, Social, Fun, Hygiene, Room, and Bladder. Your job is
жама Et
to tell them when to eat, sleep, watch TV, chat with friends, and, yes, pee. And if you forget to tell them to take care of certain needs, well, funny things happen.
This time out, though, your biggest deci- Sion is what to do with your Sim’s life. Bustin’ Out offers 12 career choices—each of which takes your Sim down a drastically different path. So if you make your Sim into a mad scientist, he'll head over to the laborato- гу for a hard day's experiments and unlock wacky stuff like the incubator or Tesla coil. Or if you make him a movie star, he'll rub elbows with bigwigs at Hollywood house— unlocking a gourmet stove to prepare hors d'oeuvres for his schmoozefests. Your choic- es directly influence how well he does at his job—the secret to success in The Sims. It's a huge improvement over the first game, where you basically sat around the house all day while your virtual character went off to
How could you or your Sims get bored with so many fun things to do? The ping pong table and rock climbing wall are two of the hundreds of new objects in this sequel. Who needs IKEA?!?
вида es
F о
face unseen trials апа tribulations оп the job.
The other big priority, naturally, is obtain- ing material goods, and your Sim will have to work his digital ass off to get all the goodies in Bustin' 0ut. Each location has 10 to 20 unlockable items (for a total of almost 200), but any given career path will offer only its unique items. So even after your Sim has beaten his first job, you'll want to take him back to earlier levels, choose different careers, and unlock other items previously unavailable to him.
Essentially, The Sims Bustin' Out is about more—more locations, more objects, more social interactions (Pull Finger and Moonwalk are a few of our favorites), more recogniz- able characters (22 versus last year's four), and up to “20 percent more zaniness and 40 percent more wackiness," to quote one of the game's producers. “ The Sims is just a totally ridiculous game," says Sims Design Director Michael Perry. "And we were really trying to come up with more of that." ёф
—Jennifer Tsao
Sim Away From Home The games may share the same name, but Bustin' 0ut on GBA looks and plays nothing like its big brother. You'll still care for your Sim's basic needs, but here you control your charac- ter's movements and actions to complete goals, play GBA-friendly minigames, and earn extra cash. Money, experience, and objects earned on GBA are transferable to your GameCube game, making this a convenient and portable way to level up your character. And did we mention you get to collect chickens? Bwawkk!
>> THE OFFICIAL U.S. PLAYSTATION MAGAZINE'S DECEMBER PS2 DEMO DISC WILL FEATURE THE FINAL FANTASY. TERNATIONAL EPILOGUE MOVI
58 • ELECTRONIC GAMING MONTHLY ® www.egmmag.com
CONTROL. EITHER YOU GOT IT OR YOU DON'T.
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With pressure-sensitive controls, you can do it all. Stop on a dime or turn on the jets. Juke lightly or fake a defender out of his pants. Drop the hammer or hit like a water hoy. Play on your own or see what you're made of online. So, what's it going to he? Also available on PlayStation
Ў 5 Xe 4 PlayStation.e № gs = PLAYERSE
“PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. ©2003 NFL Properties LLC. Team names and logos are trademarks of the teams indicated. All other (NFL-related marks) are trademarks of the National Football League. Officially licensed product of PLAYERS INC. The PLAYERS INC. logo is a registered trademark of the NFL players. www.nflplayers.com. ©2003 PLAYERS INC. Designed and developed by Red Zone Interactive and 989 Sports development team. 989 Sports and the 989 Sports logo are registered trademarks of Sony Computer Entertainment America Inc. ©2003 Sony Computer Entertainment America Inc. Online icon is a trademark of Sony Computer Entertainment America Inc. Online play requires Internet connection and Network Adaptor for PlayStation 2 (sold separately).
2 ы *y OIL.
BROADBAND AND DIALUP
ЕСМ INTERNATIONAL
The weird. [he wild. [he Japanese.
Have a ball with the twisted
PS2 import Katamari Damashii
Like many videogames, this new title from Namco (its name literally translates to “soul of the blob”) begins with the alcoholic king of a far- away galaxy accidentally blowing up his entire kingdom. So, naturally, as his highness’ four- inch-tall son, you must travel to Earth and gather up stuff with which to build new planets. Starting with only a tiny little ball, you roll up things on the street (leaves, pencils, blackboard erasers, trees, little girls), making your pile snowball until it towers over nearby buildings. Get a big enough blob and it's off to the next stage. The bizarre premise is carried out via equally interesting controls: You handle everything via the two DualShock thumbsticks, never touching a button. Your alky dad would be proud!
Decency? Compassion? Akudaikan 2 says to hell with that crap
Tired of playing goody-goody ninjas and samu- rai who do nothing but defend honor and save villages all day? Try life as an akudaikan, or “evil magistrate” from medieval Japan who bleeds peasants dry and stays fat and wealthy through assorted shady business dealings. (He's the guy in the samurai movies who's always frowning and yelling and usually dies near the end.) Akudaikan 2 (PS2) lets you play as one of these 18th-century fiends, defending your cas- tle against brave, decent samurai. One of the bonus games even features you twirling the belt off a hapless young woman's kimono, removing the rest of her clothes in the process. Shame it'll never come here, eh, lads?
OVERHEARD
“[Nintendo] always
announces things
like introducing
videogames to five
million 5-year-olds
every year. Which is
fine—Sony and ourselves will fight for them when they're 12 and
we'll take it from there, thank you ve much.”
—Microsoft V.P. of Sales and Marketing (and ex- Sega of America President) Peter Moore in an interview with computerandvideogames.com
“I didn’t want to hurt anyone.”
reckless homicide and other charges. The family of the victim is suing GTA publisher Take 2 Interactive
| : “Uloh...”
“Placement of certain videogames is not conducive to the overall environment we strive to achieve.” —Regal Entertainment Group, the country's largest movie theater operator, explaining its decision to
ban games featuring “graphically violent character deaths," among other criteria, from its lobbies
>> GRAMM:
60 • ELECTRONIC GAMING MONTHLY * www.egmmag.com
INNING SINGER MYA WILL PERFORM THE OPENING THEME TO JAMES BOND 007: EVERYTHING OR NOTHIN‘
HICH IS NOW DUE OUT EARLY NEXT УЕАК.... >>
In the Teenage Mutant Ninja Turtles™ Video Game, you'll
discover that there's trouble
уоц’ге playing your favorite Turtle in Story mode or going head-to-head with a neighborhood Knucklehead іп Vs. mode, it will take all your butt-kickin’ ninja
skills to stay out of harm’s way.
www.konami.com/usa
© 2003 Mirage Studios, inc. Teenage Mutant Ninja Turtles ™ Is a trademark of Mirage Studios, inc. АН rights reserved: Microsoft, Xbox, abd the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in tha United States and/or other countries, "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entortalnmient Inc.™, ©, Game Boy Advance and the Nintendo GameCube logo are trademarks ‘Of Nintendo. The: ratings Icon is a trademark of the Interactive Digital Software Association. "KONAMIG" 18 а registered trademark of Konami Corporation. © KONAMI & Konami Computer Entertainment Studios
SHOPPING
Your $$$-saving insider's euide to the local eame store
he not-so-rosy economy may
scare typical shoppers into
spending submission, but we gamers are a hardier breed. When we gotta play, we gotta play—lean wallet be damned. So we've put together this ultimate attack plan for getting the most game for your buck at your neighborhood Electronics Boutique or GameStop—or wherever you feed your bank-draining digital need. And when these stores' home-office suits held info back for fear of revealing “trade secrets," we turned to our inside guys: store managers who shared shopping tips on condition of anonymity.
—Lauren Gonzalez and Bryan Intihar
Feel used If you can kick your addiction to that new-game smell, buying used is an easy way to save a little green. Major chains Game Crazy and Electronics Boutique set their used game prices after analyzing supply and demand— in EB's case, daily, according to Director of Marketing Liz O'Sullivan. "Used games sell for $5 to $10 below the new price. Customers start trading them in about two weeks after their release. Lame games come in much sooner: had a customer trade in Enter the Matrix two days after it came out. Games with replay value are not trad- ed in often. Halo [Xbox] is rarely seen, as are some of GameCube's best-sell- ing titles, such as Super Monkey Ball 2 and Super Smash Bros. Melee. Stores carry two to three times more used titles for PlayStation 2 than other systems. Great games on PS2 usually seem like the kind that a gamer will only play through once."
Fair trade Got games collecting dust? Knock down the price of anything in the store by exchanging your old titles for credit. Keep an eye out for trade-in promotions, too: Stores often run special "trade in three, get a new game free" deals, letting you swap your moldiest titles for shiny, shrink-wrapped hits. Such promotions are especially common around system launches, when you can exchange old consoles and a few games for the latest hardware. “Оп average, you'll receive half the value of the game's new price at the time of trade. A new release selling for $50 will get you between $25 and $30 in store credit. An older game selling for $20 new will get less than half—around $7.”
Take it back! You'll be damned if you'll accept paltry trade-in credit for that cruddy new game you just bought. The bad news: All game chains have a strict no-refund policy. And don't try telling counter jockeys that the game's busted—they"ll only exchange it for the same title—unless you make nice with the clerk, or rope your mom into the dirty work....
“If a mom's mad that something is wrong with the game, | might stretch store policy if she’s respectful. If something goes wrong with a game once in a while and a customer wants credit, that’s understand- able—as long as he doesn’t make [returns] a habit.”
>> PRODUCER AND MUSICIAN CHRIS VRENNA—ONE OF THE FOUNDING MEMBI
62 • ELECTRONIC GAMING MONTHLY е www.egmmag.com
The hired help Clerks say some silly things (one insisted the PS3 was due in 2003), but it pays to kiss their asses. “PII hold а game for a pal or customer who spends a lot of money. And friends get away with more when it comes to returns. We also prefer that you reserve games— it helps our [sales] numbers. A guy who laughs when we ask him to reserve won't do so well when he asks us to hold a hard-to-find game."
5 FOR MIDWAY'S ALIEN-INFUSED FIRST-PERSON SHOOTER AREA 51 (COMING IN 2004 TO PS2 AND XBOX).
The bargain bin Larry Plotnick, Game Crazy's senior vice presi- dent, says that publishers mainly determine new game markdowns, often in increments of $10 ($50 to $40 and downward). Many fac- tors—including a game's success and compe- tition from similar or bigger titles—determine how fast prices plummet. Watch for the release of a sure blockbuster: Chances are older games will become cheaper when it hits. “Shinobi [PS2] fell to $30 after just a few months because it failed to compete against big-name titles Tenchu and Vice City. New games drop in price when trade-ins for that title become common. Since PS2 has the most games, you'll see prices for its titles fall faster. It has the biggest selection of greatest-hits titles for $20.”
Ahead of the game
Those phony game cases on the shelves are placeholder preorder boxes, letting you know a major release is just weeks away. You can reserve a copy if you plunk down a fraction of the game's price (plus, you'll often get a demo disc, T-shirt, or other nifty extra). Preordering a hot game is the only way you're guaranteed to get it come launch day, as long as you pick it up in the first two days of its release. And preorder- ing under-the-radar titles might be the only way you'll get those games: Stores often order just enough of these low-profile games to meet preorder demand.
“A store that says your game didn’t come in with the first shipment probably knew they wouldn’t have enough copies back when you reserved. Don’t shop there again. As far as selling games early...the truth remains that street dates are broken, most of the time by smaller stores that don’t think anyone will notice. Game manufacturers say they will fine stores from $5,000 to $50,000 for breaking a street date.”
tion by eBoy
This just in
Just-released games run between $40 (for Sony-published PS2 titles) and $50 (for everything else), so you'll deplete fundage quickly if you can’t...resist...the urge to buy everything on day one. But if you must be the first gamer on your block with a new title, don’t forget to preorder. Otherwise, the only game you'll play may be the waiting game. “If a new game sells out on launch day, your wait for the next shipment depends on who publishes it, how big a title it is, etc. A game like Madden takes only a few days to restock because EA is prepared to sell millions. Other games can take two weeks, and sometimes we only get two or three copies at a time.” #%
КО ON WHETHER VRENNA WAS ANALLY PROBED.... >>
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 63
70 90 IIO IX
YOU DON’T GO TO THIS BEACH FOR 44 VACATION. YOU GO FOR REVENGE.
Guadalcanal, Solomon Islands
August 6, 1942 - Japanese forces have occupied much of China, Indochina, and everything in the Pacific between Australia and Hawaii. It’s time to take it back, and the dense jungle island of Guadalcanal is first in line. Infiltrate the island, silence the sentries and pave the way for America’s first offensive action in WW II.
Clear the way through demolition and stealth.
Neutralize the general and experience the Banzai charge.
WHITE SAND BEACHES. PALM TREES. SHRAPNEL. WELCOME TO PARADISE.
Ж Ж x x
MISSION DIRECTIVE
| \\ WM Philippines, 1942
The next stop on your tour takes you deep into the lush jungles on the Philippine island of Lugon. Your job: Hold the last bridge against the advancing Japanese. And if you can't hold it, make sure no one else can. Partner with a demolition unit, set the charges, and get out alive. The only one to pay а toll on this bridge will be the Japanese.
Work closely with other Allied units in the fight for the bridge.
Provide cover: fire for a crippled Жы through When bullets don't work, city streets. bring in the high explosive.
Coming Soon
Bridge on the River Kwai Ride an elephant mounted with a 50-caliber machine gun, taking out snipers and small, thatched huts with each step on your way to destroy the link between Burma "ч, and Thailand.
* Chungking
Yamashita's Gold
Search for the legendary gold buried deep within a jungle fortress. Keep your head down or the only metal you'll find is hot lead.
* Changsha
— —
X PHILIPPINES a ANA da |
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Yap* ‚СА + (Del Monte Field Ngulu .
DANAO VPALAU tS.
MALAYA PlayStations2 Е Singapor | م g | | у Palembang Singapore Sling " Go under cover. Crash the party Batavia then escape on top of a stolen double-decker bus. Navigate a
motorboat through the harbor around rotting piers and a Japanese destroyer.
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| 3 Dorwin ТЕЕМ İNTERNET: CONNECTIVITY required. Online game play available for the PlayStation® 2 computer епш тем, сузл only. PlayStation 2ibnline play requires IBternet
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TOUR EACH BEAUTIFUL ISLAND ONE VICIOUS BATTLE AT A TIME.
Supercarrier Sabotage infiltrate the latest Japanese aircraft carrier floating in the middle of the Pacific. Break her hull, steal a Kate bomber and escape just as the carrier explodes below.
HAWAIIAN ISLANDS ^ „© h
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q ANDS 7 | \ * Johnston |$. | Eniwetok, | “ТИПІ! a T С^. Kwajalein" PY *Ponape | .
Pistol Pete Fight through the dense maze of mangrove swamps to a secret entrance of the island's lower caves and emerge to destroy heavily entrenched artillery pieces the locals call Pistol Pete.
Tarawa
Pearl Harbor December 7, 1941 Join your fellow Marines in defense of our Naval fleet at Pearl Harbor.
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ecisions, decisions. When the should you work for? Which weapons play it—as an RPG or action game," Lead Tester Dane Caruthers. Here's a suit your style? Do you install cyber- Says Project Director Harvey Smith. It's taste of how all that snappy decision netic implants that make you stronger, even possible to get by without killing making plays ош, [Note: The following faster, or more stealthy? anyone, but “you can pretty much go spoiler-free scenario is completely “Play the game the way you want to through and set everyone оп fire," says _ hypothetical.] --Раш Byrnes
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"o Suppose the technophile organization known as Отаг wants you to rescue a ттт oog 9 researcher from incarceration—but the panreligious zealots of a rival group EER ПИ a T TT [= а] called the Order ask you to assassinate her instead. Either way, your first job o p во Gorge о E ЕН тош Jpg is to break into the prison where she’s being held. What's your approach? % НИН TIT] "T "YYTTTTTYTITIT 441114411212120—-OnA1 4444 LLL AMAA ҮҮ BALALAN, а АЛА УИ УТУ
” What was that 3 6 How about a 2 about settini 9 more subtle everyone ERE ћ Š approach? * Ж 5 Let's barbecue! 2 о You crawl through a " ° You use your Š 2 ventilation shaft. e flamethrower to 9 Я Next, you use your 9 make cinders out of 3 upgraded vision to == {һе guards—one of ñ = see guards through = 8 whom will drop the S 9 walls, then activate = ig key you need. Your ° Cloak or Thermal > Regeneration ability 2 2 Masking abilities to ОШ slowly heals any í в | sneak past human damage you took in ШШШ or robot sentries, the tussle. 9 5 respectively. | ITTTTTTTTTTTTYTTTTTTYTTTTTTTTTTTTTTTTTI? P ЛТТТТТТІ ТІТІТІІІ 77, ЗУ о ЕЕ ПАШ af ДШИ. Ta ALLL ba a Іні; 00000 oo oo a ПП г) Ea 8 You're in—and you've found the researcher. What now, spaceman? п Ead ва E = à ttes fact MN. ти, ч, ННН ГЛТІТІТІТІТ ы PS ишинин ШИШИ ГАЙ ПИН РТУ СУ У УТУ УТ РИ rescue her 8 Б Mr. Натеу r for the 0mar. Š wants to work! Ра | They seem pleased ES she’s toast. ы e and offer you more 2 ° In exchange for % 2% e Е assignments, plus o your help, the Order < { С g discounts on their Ө 9 gives you info оп i Б black market пап- 8 4 the terrorists who — е di ї otechnology. The 2 57) destroyed Chicago ет "i E Order, on the other О at the дате? out- О. hand, is furi E set Rebuffed, th cocta RE апа, is furious. o . Rebuffed, the >! Ë The group's mem- 6 2 Omar hikes up its a 2 Omar UE Nom be Ш2) 1225: Speak with the bers may even бо prices—or refuses orders Yas, ue aiji shun aM the compassion is 5 attack you on sight o ° to sell its wares to о ~ in the future. 98 ШЕСІ о ИИ MN ТТИ TTTTTTY 27 ЛТТТТТТТТТТТТТТІТТТТТТТІТТТТТТТІТІТТІТІТІ 11111111111142. ù 1111111111111111111li A ALALALLALALALLALA "ua ө lllo.. = О Of course, this scenario is vastly simplified. Every situation in Invisible War can Я Ы [ин] = 9 be resolved іп many different ways, including methods the developers might 9 ° not even have thought of. Says Warren Spector, studio director of developer lon Ó ES Storm, “The game is about freedom and choices with consequences." xh OT о
ТҮТТІТІТТІТТІТІТІТТІТТІТІТТІТІТІТТІТТІТІТТІТТІТТІТІТТІТ МЕ RECENTLY EDGED CLOSER TO BEING WORLDWIDE, LAUNCHING IN SIX MORE EUROPEAN COUNTRIES: AUSTRIA, DENMARK, FINLAND, IRELAND, NORWAY, AND SWITZERLAND... и 959599
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who аге you?
adies love Ron Jeremy and men idolize him. As America's = preeminent male porn icon, the adorable galoot (affectionately dubbed “The Hedgehog”) has starred in more than 1,700, ahem, straight-to- video hits, such as Wild Wild Chest, Cheerleader Nurses, and Ally McFeel. With his recent headlining appearance in Gotham Games’ over-the-top brawler Celebrity Deathmatch (available now for PS1, PS2, Xbox, and GC), we could- п" resist the temptation to whiz a few intimate questions by Captain Ron:
EGM: We saw that you made a porn send-up of the Super Mario Bros. movie. Super Hornio Bros.?
Ш y: Good grief—you actually remember that? Don't tell me they made a game about it.
EGM: No. Well, not yet, anyway. How'd you land the role as the Mario-esque Hornio Hornio?
When I went to the Menendez broth- ers’ [murder] trial, a reporter for the Los Angeles Times said | looked like an escaped Mario brother. Which I do, except
Hold onto your joysticks, gamers
the euphoric release one gets from completely decimating ап invading horde of aliens?
J: When | need a release, all | do is make this noise [utters a suggestive groan]. There you have it.
EGM: If only you could turn that kind of release into a videogame, we're sure it'd sell millions. Did you ever consider a second career in game design?
Hey, I'm full of great ideas. They should make a game called Ron the Conqueror. It'd be like, “You there, eat this. Kiss this. Sit on that.” So chunky...so desirable. He'd be an awesome hero.
EGM: And then every guy in America would get to be you for a while. Brings up an interesting question: What kinds of things would we see if the porn industry made games?
The future of porn is holograms. Eventually, you'll be able map your favorite porn star's face on a Real Doll [an anatomically correct mannequin] or simi-
[T
”
for the fact that I've been trying to lose weight. A bunch of us just thought the idea would make a funny film.
EGM: How much time’s left for gaming when you’ve thrown in the towel for the day on the set?
Not enough. Lately, all I've been play- ing is Conflict: Desert Storm. It's phenom- enal. | can’t believe how realistic games are now. Although some titles take it too far—what's the one that lets you rob banks, kill people, and abuse women?
ЕСМ: Oh, right. ..hmm, can't think of a title that fits that description...
Grand Theft Auto. Shows what 1 know, eh? The last game | really sunk all my time into was Virtua Tennis. The multiplay- er [in that] was awesome. And before that it was Space Invaders—| seriously kicked ass at it.
EGM: Kicked ass? Or did you just enjoy
>> DIRECTOR UWE BOLL’
lar device. You'll hook it up to your com- puter, download a favorite porn star's face, like Jenna Jameson's, then [do] the doll with the girl's face on it. [Screw] interactivity—you'll actually get to insert something.
EGM: So уоште, uh...something of a Casanova. Give us some tips: What's the best way to put the moves on a game-playing lass?
Don't put the moves on a girl while she's playing. That's tacky. Nowadays, you gotta ask first. Say [something] like, “Honey, while you're fondling that joy- Stick, let me [fiddle with] your [ta-tas]. Then we can swap places." Just be cute, funny, and natural. If a girl's into gaming, you've already got something in common and a nice relationship that you can build on. Play against each other and make bets. [Maybe something like,] “If you lose, | get to screw you. If | lose, you get to screw me!” Hah — Scott Steinberg
САВЕ!
пт TOP
SET YOUR EXPECTATIONS ON LOW.... >>
FIL FANTSL
л
INCLUDES BONUS Kise of fie Zilart EXPANSION PACK
: SQUARE ENIX. Ра а li ПЕ. www.playonline.com
Published by Square Enix U.S.A., Inc.
Online play requires Internet connection. Users are responsible for all applicable
А Internet and subscription fees.
Animated Blood © 2001-2003 SQUARE ENIX CO, LTD. Al Righ Violence ZILART, PLAYONLINE and the PlayOn
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Game Experience May Comingto | Change During Online Рау PlayStation'2
Sony Software Association. All ot
Microsoft bigwig talks about the next wave of big Xbox games and the competition
s Ed Fries happy? If you own an Xbox, pray the answer is yes.
As the head of Microsoft Game Studios, Fries (pronounced like the Batman villain, not the McDonald's side order) has final approval on every first- party Xbox game—Halo 2, Counter- Strike, Fable, you name it—so his mood can be a direct reflection of the games you end up playing. If Fries is happy, chances are it's because the titles he oversees are looking good and playing right. If he's not happy, well, they aren't. Projects can get delayed, scrapped, or quietly shoved out the door (Sneakers, anyone?).
Which is why we were relieved to find him in a good mood when we sat down to talk about Microsoft's next crop of Xbox games.
EGM: You've recently mentioned that Microsoft is changing as a first-party game publisher. How?
The one thing you've gotta remind yourself is that [Microsoft hasn't] even been а console publisher for two years now. We've been learning a lot; | think we've been mak- ing good progress. But the situation has changed a lot, too. When we were starting, not only were we learning about how to be a console publisher, but we were also trying to make sure we had because we really didn't know what kind of third-party support we were gonna get.
Now that we're really successful and clearly in the Мо. 2 position...that frees my group up to really focus on not just how to be a console publisher, but how to be a first- party console publisher—really focusing on making sure that everything we deliver is something that's super-high-quality, some- thing platform defining, something that you couldn't get anywhere else.
EGM: So let's talk about the games that are going to do that. A few people seem interested in this “Halo 2" game.
Yeah, | played a little multiplayer a few weeks ago. The reception at [the annual E3 videogame trade show] was really thrilling for [developer Bungie]—they put so much work into that 3 They are an amazing team to work with—so many incredibly talented people.
EGM: Do you see Halo 2 and its online multiplayer game as the killer app that will get everyone on Xbox Live?
| think it's gonna help Xbox Live. Xbox Live is doing great without Halo, but I think [it's] gonna get even more people online. One of the things we haven't been able to do yet is talk much about [Halo 2's] multi- player features. Hopefully, we'll do that sometime soon, maybe before the end of the year, and | think people will understand how Halo 2 is as innovative in the online multiplayer area as it is in the offline single- player story.
EGM: How about the follow-up to Munch's Oddysee, the next Oddworld game...what can you tell us about that? We've only seen it in a show that ran on the Discovery Channel.
[Smiles] What can | tell you about that? It's not really a game we're talking about a lot right now...
EGM: We heard a rumor that it had gotten the ax?
No, we're continuing to work with those guys. I'm not sure there's much | can say about it right пом... don't know...we kind of get in trouble if we talk about stuff before we're ready...l'd rather wait until we're con-
fident when it's gonna be out and ...and then we can talk about it.
EGM: How about Crimson Skies? Yeah, I've been playing a lot of that over the last few weeks, too. | love the idea of the universe—it's this kind of Mad Max in airplanes that takes place in an alternate past, and the main character's really a pirate. It's really a pirate movie where you replace the boats with zeppelins, and
cars are, like | said, airplanes, and it has a W
very Indiana Jones kind of swashbuckling feel. It's a game that we took a whole extra year to make sure it was going to be amaz- ing because I want it to be the start of another big franchise for us.
we had shipped it last year, basically what you would have had was a pretty traditional setup, kind of linear levels with a story con- nected to them. Now what we have in
are sets of hub worlds that are connected by story elements. So basically, you come into a hub world and you have a lot of choice and freedom about what to do next for a while. Then when you're ready, you can go back to the story path and you come out in а new hub world, in a new area.
EGM: All right, moving on: Psychonauts. A tough game to describe.
You know, it's your typical...you know, there's only a few games people are making today, right? First-person shooters,
RPGs. ..so this is your typi- cal game with a kid who « M comes from a family of circus performers. He goes to psychic summer camp—which is next to the insane asylum—and all the levels take place inside the brains of insane people. You know, it's one of those [smiles].
The level [I was just playing] takes place in the mind of an artist who only works in black velvet. And the entire level is black velvet, so the entire level is black with these incredibly bright glowing colors—like a black light is on all the time. And it just
And of course, it's beautiful, it's just jaw-droppingly beautiful, but it's also incredibly funny, and you run into the dogs playing poker...it's great to have something in оиг portfolio that's just really unique and artistically challenging and not so blatantly commercial
EGM: So what have you been play- ing lately just for fun? We hear you're a big fan of Star Wars: Knights of the Old Republic.
It's my favorite game so far this year. When | see something like KOTOR, it just feels like the future to me. It's like, wow, here's this incredibly rich new story, and a story that's not told in a linear way where | have to sit
“
» —Microsoft Games Head Ed Fries
down and watch 10-minute cut- scenes, but where | really feel like I'm at the heart of the story.
Games so far push a set of emo- tional buttons that's just so limited, and so when you see KOTOR finding ways to push new buttons that in the past have only been pushed by books and movies, that's what gets me excited. | mean, here's a game where all of a sudden you can choose which of these four worlds to go to. | can play the whole middle part of that game in any order | want, but it's balanced right and the story works, no matter what order | do that in. That is cool! And you have all this dialogue and every line is spo- ken. To me, that feels like the future.
EGM: You've mentioned before about Nintendo games not using
games had voices. And they talked about cost and the time and trouble to localize it to different countries...and | just felt like | was listening to silent- movie directors talking [about how films work fine without sound]. Yeah, it costs more and it's a pain, but that's now a part of making games. | feel like that's just part of the price of doing business nowadays, and it's something everyone should be doing. It's something people should expect from games. We should all be pushing the art form ahead.
[But] you asked me before what's the last game spent a lot of time on—that'd be the new Pokémon.
EGM: Pokémon? Yeah. But then, you know, I've been playing games forever, and some of my
favorite games of all time are Nintendo games. | have no problem loving a Nintendo product, because there's a lot there to love. But when you ask me about the future and where things are going, maybe
EGM: Speaking of the GBA, do you think Sony’s PlayStation Portable [PSP] will hurt Nintendo when it comes out next year?
The question for me is how much are Sony and Nintendo really going to be [competing] head-to-head. Because the more and more | hear about [the PSP], it sounds like a [more] expensive machine. They've gotta spin that disc [media], which means they've gotta have good battery technology. They're gonna have [wireless networking], the screen, and everything else. ..it sounds like an expensive device
| Rennes
М ла tton У
ЕСМ: Was Microsoft considering its own handheld at one time? The rumored *Xboy"?
Microsoft is a place where any small group of ambitious people can go off and look into [something] for a while and see if it makes sense or not, so there's actually been any number of experiments—from within [Microsoft Games] to the cell phone group and the PDA guys. I've talked to a lot of groups over the years who thought about get- ting into [the handheld business].
EGM: While we're on the subject of the competition, what do you think of the headset mic and, coming soon, the hard drive for the Р52.... апа more
|. Yeah, it seems like [Sony is] incrementally coming up to an Xbox kind of strategy. It's gratifying, actually. To me, it confirms that we made the right choices, but the thing is, we're light-years beyond that already. Maybe they'll [catch up with the] PS3. And of course, by then, | feel like we'll be even further ahead. 4% —Mark MacDonald
>> SONY ANNOUNCED SOCOM II WILL USE THE UPCOMING PS2 HARD DRIVE FOR DOWNLOADABLE CONTENT IN 2004... >>
зет STOKED “Almost every title In the lineup brings
a nostalgic smile to my face.”
Chris Carle Editor In Chief IGN Guides/ IGN Codes-IGN.com
OVER 20 ARCADE CLASSICS
Trademark of Nintendo. “PlayStation” and the “PS” Family logo are registered ‘wademarks ol Sony Computer Entertainment Inc. Microsoft, Xbox, and
Ihe Xbox logos are either registered trademarks ог trade:
marks of Microsoft Corporation іп the U.S. and or
other countries and are used under
cense irom Microsott.
TIGHTENING
THE
Rockstar renovates its town without pity for the
Xbox version of
ast year's trip to Florida was a
vacation we'll long remember, a
gift that kept on giving. Grand Theft Auto: Vice City (PS2) has given players open-ended gameplay that kicks ass and takes names in book-length tomes, a crimi- nally good series of mission-based objec- tives, and a selection of '80s rock, disco, pop, and metal so good that the CD sound- track made it onto the Billboard charts. It's also furnished attention-starved politicians with enough sound bites to fill a thousand news programs, and graciously provided feloniously minded folk with a mute outlet for their boorish and antisocial behaviors. The game was so generous it even made its
setting, the craptacular decade known as the "805, look good.
This November, Vice City is coming to Xbox as one half of the GTA Double Pack, which includes graphically updated versions of both Grand Theft Auto Ill and Grand Theft Auto: Vice City, for $50. (PS2 owners can get the package one month earlier and for ten bucks less, but without any of the new enhancements.) You still play a low-level Mafia enforcer rising up from the streets on your way to becoming a drug kingpin— stealing cars, riding speedboats, and flying helicopters as you cut a swath of destruc- tion through the Miami-inspired titular burg, whacking rivals and making deliveries. But
>> THIS НОЧО,
Who wouldn't want to listen to Grand Theft Auto: Vice City's seven-disc box set soundtrack? Dead people— that's about it. Everyone from one-hit wonder Flock of Seagulls to two-hit won- der Corey Hart is included, packaged neatly on theme albums representing Vice City’s diverse radio station offerings. But the cuts from Priest and Kurtis Blow are our favorites. Easily.
76 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
there've been a few changes since the last time you were in town.
Rockstar Vienna's Vice City translation leaves the gameplay untouched, but gives the world and its inhabitants a virtual
thrower. The major elements, such as redone character models with more poly- gons and improved textures, do more than allow everyone to have individual fingers— they bring an additional bit of life to an
w
»
makeover. It's all about the simple, small details, like a car's hood reflecting the green of a stoplight or that extra touch of flare in the fireball erupting from your flame
action game that is, at this point, "been there and done that" to many people.
The Xbox version of Vice City also fea- tures high-definition TV (HDTV) support,
Fingers aren't the only part of Vice City's character models that have been improved. Pwhoar.
ICROSOFTIS BUNDLING LUCASARTS’ STAR WARS: THE CLONE WARS AND THQ'S TETRIS WORLDS WITH THE XBOX SYSTEM (AND A TWO-MONTH TRIAL OFFER ТО
16:9 aspect ratio to fill widescreen televisions, and 5.1 surround sound, so you can hear exactly where those police sirens or cursing, machine-gun- toting thugs are coming from. And although the game comes with the same great soundtrack, now, you have the option of making your own; just pop in your favorite CD and save the tunes to your Xbox hard drive, then access them in-game as you please (a handy radio interface pops up when- ever you're in a car). The new edition's
Г
fully customizable controls include two preset options—Xbox and Classic. (The driving controls for the Xbox set- ting are simplified; the right analog stick controls acceleration, while the left one breaks and, when you're stopped, reverses.) All together, these changes make the Исе City side of the Grand Theft Auto two-pack an old dog with some nifty new tricks. Or maybe better yet, a stolen car with a fresh coat of paint. 4
How you feel is much less important than how you look. And you look MAHvelous.
Photograph by Corbi
VICE CRITICISM
As criminal Tommy Vercetti, it’s all in a day's work to, ahem, "deal" with prostitutes, divest certain members of society of their heads via well-placed shots from a sniper rifle, carjack all manner of vehicles, and then use said vehi- cles to dispatch rough justice via a drive-by shooting. So it’s no sur- prise that GTA is a beloved target of politicians. “Games like Grand Theft Auto are particularly trou- bling,” says Presidential hopeful Joe Lieberman, “because they go beyond celebrating violence gen- erally and actually reward players for engaging in organized crime, murdering innocent people, and other forms of perverse, antisocial behavior.” He's the reason Al Gore lost the gamers’ vote back in ’00.
TRY BOTH GAMES ON THE COMPANY'S XBOX LIVE ONLINE SERVICE) FOR THE MACHINE'S REGULAR $179.99 PRICE.... >>
GET
STOKED
RATING PENDING Visit www.esrb.org or call 1-800-771-3772 for Rating Information.
midwayaqeadecneasuqes.midway.com
Compilation © 2003 Midway Home Entertainment Imc. The following titles are copyright Amusement Games, LC: Spy Hunter © 1994; Robolron 2084 © 1982;
‘marks of Microsoft Corporation in the U.S, andlor ‘other countries and are used under
CHARTS
TOP 10 BEST-SELLING GAMES FOR AUGUST 2003
pee:
FIRST LOOK: x PLAGUE OF ғ DARKNESS
Bring out your dead for Namcos killer title
Strange, rolling fog leaves awful
PS2, EA Sports = ”
Madden NFL 2004 Xbox, EA
Soul Calibur II
6С, Namco
Soul Calibur II Xbox, Namco
Silent Hill 3
PS2, Konami
NCAA Football 2004 PS2, EA Sports Soul Calibur II
PS2, Namco
Tom Clancy’s Ghost Recon: Island Thunder Xbox, Ubisoft
Star Wars: Knights of the Old
Templar Knight initiate Duran, whose jour- 'emplar Knight initiate Duran, whose jour: Republic Xbox, LucasArts
spraying, we're supporting multiple ways
things in its wake: decapitated
bodies splayed over arcane dia- grams, heads skewered on stakes, and slavering survivors wrought with unholy disease. So opens Plague of Darkness, a PS2 and Xbox action game (due summer 2004) in which bloody hack-and-slash meets bloodier survival-horror. You play as
ney to meet his father is interrupted when the ungodly haze overwhelms his ship. Then, the carnage—and your quest to stop it—begins.
Hefting what looks like the quintes- sential broadsword, you approach your plague-ridden shipmates with the practi- cal philosophy of live and let die. Your grotesque, bubo-ridden foes can be hewn with nearly a dozen combination attacks and deathblows—torsos rent and limbs torn asunder by circular power swings, overhead strikes, and mighty shield smashes (they're not just for defense anymore).
“The game is set in [the Dark Ages], a
to chop up enemies.” From these first crimson-tinged screens, the adherence to the two Ds mentioned above is readily apparent. In addition to meaty sword slashes, ranged weapons such as cross- bows and knives find their way into the skulls of enemies, with magic spells com- pleting the fantasy arsenal.
While this berserker take on survival- horror seems to be the essence of the game, the powers of ancient Tarot cards supplement the dark formula with a bit of customization. Rather than predict Duran's future with startling accuracy (or offer him misleading love advice), they'll increase his attacks and defense. Rare
PS2, Rockstar TOP 10 GAME RENTALS FOR THE WEEK ENDING 9/14/03
155 uns
Soul Calibur II PS2, Namco Soul Calibur II 6С, Namco
Soul Calibur II Xbox, Namco
NCAA Football 2004 PS2, EA Sports Madden NFL 2004 Xbox, EA Sports Midnight Club II PS2, Rockstar
F-Zero GX Gi tendo
deadly and demonic time, and we've tai- lored aspects throughout to carry the same feeling” says Producer Jon Kromrey. “In addition to head-lopping and blood
golden cards hold the power to unbind certain secrets online, but the developer isn't willing to spill all of its guts about that just yet. & —Justin Speer
“Off with their heads!” You'll hack plenty of limbs to stop the Plague from spreading.
Mario Toadstool Tour GC, Nintendo
Enter the Matrix PS2, Atari
Source: Blockbuster Video, 8/19/03
>> NINTENDO'S PLANT-LIFE MANAGEMENT SIM SEQUEL PIKMIN 2, ORIGINALLY SCHEDULED TO SHIP FOR THE GAMECUBE THIS FALL, HAS BEEN DELAYED UNTIL EARLY NEXT УЕАК.... >>
78 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
LET THE GAMES BEGIN JANUARY 2004
ONLY ОМ МТ СОМ
© 2003 MTV Networks. All Rights Reserved.
FROM THE
Love the 80652? Travel back to the early days of videogames at the
f you grew up gaming, the pictures on the
next two pages probably bring back memo- 5%
ries of Christmas mornings, one-button controllers, and that TV/GAME switch on the back of your old Zenith. But shake yourself outta that flash- back—these aren't snapshots from those bygone days. They're from the 2003 Classic Gaming Expo, a weekend event held each summer in Las Vegas where collectors, vendors, and fans of older games (mostly pre-Nintendo, before 1986 or so) congregate. Missed this year's show? No worries, you can tag along with us:
Day One
8:45 a.m. — Escalator to Heaven Coming up to the convention area of the hotel host-
ing the Expo, you see two lines of nostalgic gamers stretching back as far as the eye can see. Many proud- ly sport so worn out, they probably accompanied their owners through puberty.
9:00 a.m. — Let the Games Begin
The doors open and a flood of anxious attendees wash over the inside the Expo's inner sanc- tum. The more rabid among the geeks have their attack plan set—they immediately make a beeline for the booths selling for every system from the Atari 2600 to the 8-bit Nintendo Entertainment System at prices only a collector could love ($80 for NES Solitaire? No thank уош). Other expensive temptations include the
anda . But bargains can be found, like one for sealed copies of the infamous E.T.: The Extra- Terrestrial Atari 2600 game. Only $15 for the game often blamed for the great '80s crash of the entire home videogame market? Not a bad price for a piece of gaming history.
10:00 a.m. — No Tokens Necessary Take a break from the frothing capitalist action at the vendors’ booths by strolling along to the
that line the walls, all set to the bargain price of free. Here, thirty-somethings relive their glory days of putting the smack down on the prince of darkness in
- >> NINTENDO AND DR. PEPPER ARE THROWING A HOLIDAY PROMOTION THAT COULD LAND YOU IN A FUTURE NINTENDO GAME. CHECK WWW.DRPEPPER.COM FOR FULL DETAILS... >>
80 • ELECTRONIC GAMING MONTHLY ® www.egmmag.com
www .ROCKSTARGAMES . СОМ/МАМНОМТ
MATURE 17+ Strong Language
Blood and Gore PlayStation.
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2003 Rockstar Games, Inc. Manhunt and the Manhunt logo are trademarks of Take-Two Interactive Software, Inc. Rockstar Games and the R, logo аге
registered trademarks of Take-Two Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive Software, Inc. All other marks and trademarks are properties of their respective owners. АП Rights Reserved. Product
names are the trademarks of their respective owners, and not of Rockstar Games, Inc., and are included for entertainment purposes only. No product, person or establishment appearing or mentioned in this game has endorsed this game or any of the actions
described or displayed herein or is in any way associated with Rockstar Games, Inc. Note: Rockstar will be following ESA guidelines for M rated games in the marketing of this game. This game contains violent language and behavior and may not be appropriate
for persons under the age of 17. The story, names and incidents portrayed herein are fictitious. No identification or similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidental. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.
Satan's Hollow, while
(unsuccessfully, with Billy getting angrier after each lost life). And if you aren't careful, you might just learn something...like
11:30 a.m. — The Legends Speak After beating Borf in Space Ace, head over to the keynote area where you can listen to classic-game programmers talk about the good ol' days and the not-so-good new days (many of them are bitter after the final days of their last employer, 3D0). These panels are not only education- al, but also a great way to get your coveted classic game Signed by the guy who slaved over a hot assem- bler for weeks to create it—maybe you can even get
. Friends back home will be riddled with jealousy. (Or perhaps pity.)
5:00 p.m. — The Barter System After the keynotes, it's time for 5 Dozens of датіпа pack rats соте ош of the wood- work and set
on the floor, ready to trade stuff pulled directly from dusty attics and crawlspaces with other collectors. “РИ trade you the combo cart Super Mario Bros. and Duck Hunt for that mint-in-box original Final Fantasy! What? That's a good trade!”
Day Two 10:00 a.m. — Touring the Museum Start the second day with a trip into the past via the
; all kinds of memories and опе- of-a-kind items lie beyond its pearly gates. Rare items on show include a prototype of
, and a store display for the , among other ‚ old and new. Kleptomaniacs not admitted.
11:00 a.m. — Activision Heroes
Most people may now know Activision as the company behind Tony Hawk, but classic collectors know it from the days of Atari 2600 hits like Pitfall and Barnstorming. Three of — Garry "Keystone Kapers" Kitchen, David “Pitfall!” Crane, and Steve “Megamania” Cartwright—host a panel and share stories of the old days. Afterward, they pose for pictures with gamers who grew up playing their titles.
1:00 p.m. — All About Atari
Everyone files back into the keynote room when Nolan Bushnell, founder of Atari, speaks. This year he awes the crowd with tales of the company’s rise (including one about the first Pong coin-op arcade machine that mal- functioned because it was overstuffed with quarters) and later took questions from the audience. Oh, and to the one guy who'd been waiting 20-odd years to ask Bushnell if Atari distributed other people's arcade games because he bought a machine in 1979 with the company's name on it: No one cares.
4:00 p.m. — Game Over W Combat 2 Advance m KLAX Wi Adventure II And before you can say “Colecovision Smurf,” it's all over.
We didn’t even have time to tell you about the raffles, classic-gaming Jeopardy, gaming cable channel G4 shoot- P ing footage, and a whole list of other warm and fuzzy memories. Guess that'll have to wait for next year. 4 —Chris Johnston
STABLE OF COMB;
>> AN UPCOMING 2D ARCADE FIGHTER WILL PIT CHARACTERS NTS IN SAMMY VS. CAPCOM.
82 • ELECTRONIC GAMING MONTHLY * www.egmmag.com м
Violence
CONTENT RATED BY ESRB
© CAPCOM CO , LTD. 2003 © CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. MEGA MAN is a trademark of CAPCOM CO., LTD. 2003. ALL RIGHTS RESERVED. The ratings icon is a registered trademark of the Interactive Digital Software Association. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
Violence Comic Mischief
<
МЕ © 2009 VIVENDI UNIVERSAL GAMES, ING. ALL RIGHTS RESERVED. THE TOLKIEN ENTERPRISES LOGO, "THE HOBBIT,” “THE
CHARACTERS, EVENTS, ITEMS AND PLACES THEREIN, ARE TRADEMARKS OR REGISTERED TRADEMARKS OF THE SAUL ZAENTZ
RISES, AND ARE USED UNDER LICENSE BY VIVENDI UNIVERSAL GAMES, ING. VIVENDI UNIVERSAL GAMES AND THE VIVENDI
IRIS OF VIVENDI UNIVERSAL GAMES, INC. “SIERRA” AND THE SIERRA LOGO ARE TRADEMARKS OR REGISTERED TRADE-
ff IN THE U.S, AND/OR OTHER COUNTRIES. DEVELOPED BY INEVITABLE ENTERTAINMENT, ING, TM, (9, GAME BOY ADVANCE
AND THE l 0 FOR PLAY ON THE PLAYSTATION 2 COMPUTER ENTERTAINMENT SYSTEMS WITH THE ISG С DES WË, FOREIGN PATENTS PENDING. "PLAYSTATION" AND THE "PS" FAMILY LOGO ARE REGISTERED TRADEMARKS OF SONY COM: PUTER ENTER 3 , XBOX AND THE XBOX LOGOS ARE EITHER REGISTERED TRADEMARKS OR TRADEMARKS OF MICROSOFT CORPORATION IN iE TLD S TRIES AND ARE USED UNDER LICENSE FROM MICROSOFT. DOLBY, PRO LOGI SYMBOL ARE TRADE- COPYRIGHT © 1997-2003 BY RAD GAME TOOLS, ING. MPEG LAYER-3 PLAYBACK SUPPLIED WITH THE
MPEG LAYER-3 AUDIO COMPRESSION TECHNOLOGY LICENSED BY FRAUNHOFER 15 AND THOMSON MUL-
Long ago, the Lonely Mountain trembled as
kingdom ín fíre and rage. INow, the Dwarv
t out upon an epic quest to reclaim the stolen treasures. And I, Gandalf the wizard, send with them the most unlikely of heroes: you, Bilbo Baggins of the Shire.
@ press start
earl Harbor's exploding. The brave soul running in front of you—the one desperately attempting to flee
from the innards of a ship that's rocking like à Pearl Jam concert minus Eddie Vedder and plus 100 percent more Japanese bombs—just got electrocuted on some exposed wiring and is doing a death-throw jitterbug. It's Sunday, but you may live to remember it as a day of infamy.
Welcome to the first day of your life in Medal of Honor: Rising Sun, the WWII-based first-person shooter set to storm PlayStation
he enemy awaits...
2, Xbox, and GameCube this November. Escape from the USS California, and the lat- est game in the Medal of Honor series begins in earnest. As Marine Joe Griffin, you must fight your way out of Pearl Harbor, manning antiaircraft guns as Japanese Zeros streak across smoke-filled skies. From there, Rising Sun takes players across the Pacific theater, with Griffin and his com- rades staging a midnight raid on scenic Guadalcanal, trailing a fabled cache of gold in Burma, fighting a desperate battle on the bridge over the river Kwai, and wreaking
havoc on a Japanese aircraft carrier.
You can go it alone, or you can play with а comrade, courtesy of the series’ new co- op mode. And though war is indeed hell, Electronic Arts is making its edition of perdition almost heavenly, packing it with more than 20 different weapons; approxi- mately 300 different scripted events (key cinematic moments that sometimes offer alternate paths through a level); improved graphics, animations, and A.I. behaviors; and eight-player online multiplayer for the PS2 version
“The Imperial Japanese army had a very differ- ent character and training than the combatants in Europe,” Rising Sun’s lead designer Kevin
| Perry told us. "While the common stereotype of a suicidal kamikaze warrior is, of course, untrue, in general, the Japanese fought more tena- ciously and with greater personal determination
| than most other armies, Every Japanese per- sonal weapon had an enormous bayonet attach-
| ment, and many hours of training were spent on
“Throw me the gigantic golden ido} head, and PII throw you the whip,”
its use.” In other words, expect more close- quarters fighting in Rising Sun than in last year’s Medal of Honor: Frontline (PS2/Xbox/GC), | | pitting yourself against ап enemy that is, as 3608 репу says, “challenging at any range”
MORE THAN 1.6 MILLION COPIES OF NAMCO'S EXCELLENT FIGHTER SOUL CALIBUR II WERE SHIPPED ON DAY ONE FOR PS2, XBOX, AND GC, MAKING IT THE BIGGEST FIRST-DAY RELEASE IN
86 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
In motion, all the improvements fall neatly into place. Shoot an enemy in the leg, and he'll grab the wounded limb and hop. A newly implemented squad tactical aware- ness ensures enemy soldiers use covering fire to snake from position to position and attempt to flank you and yours. At times, the aforementioned scripted events force
players to think as fast as they can shoot: Do they wait for squad support or rush in уа blindly to rescue a threatened prisoner of
› war? EA is making а statement here. This wd isn't simply Medal of Honor: Frontline ж p set in the Pacific A à "The war in the Pacific was
fought very differently from the war in Europe," says Kevin Perry, lead designer on Rising Sun. "The ter- rain of the war in the Pacific was generally quite forbidding. The few. islands are covered in dense jungles and impenetrable swamps. While long vistas were occasionally found, in general, the fighting in the Pacific is very close and personal, [and] the balance of gameplay in Rising Sun reflects that." sah
—Greg Orlando
High grass provides plenty of cover for ambushing Japanese soldiers. (Shooting them promotes democracy.)
War Games War is, of course, never a solitary affair. In addition to its nine-mission co-op Story mode, Rising Sun offers nine dedi- cated environments that can be torn up by two to four play- ers. Multiplayer action allows for both deathmatch and team modes, and the м Р52 version extends the carnage over the phone lines so that
THE HISTORY OF THE COMPANY'S U.S. DIVISION. WHICH VERSION SOLD THE BEST OUT OF THE THREE? GAMECUBI
Welcome to Middle-earth. The journey begins this fall.
@ SERRA
OFFICIAL GAME
BASED ON THE LITERARY WORKS OF J.R.R. TOLKIEN
www.lordoftherings.com
Violence
Es
Do whatever it takes — of course, skate – to та
run, climb, and ke it to the top.
; WEKE
© 2003 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark and THUG is a trademark of Activision, Inc. and its affiliates: All rights reserved. Tony Hawk is a trademark of Tony Hawk. PlayStation 2, GameCube and Xbox versions Mild Violence developed by Neversoft Entertainment, Inc. бате Boy Advance version developed by Vicarious Visions. “PlayStation” and the “PS” Family logo аге Strong Language registered traderñarks of Sony Computer Entertainment Inc. Online icon is a trademark of Sony Computer Entertainment America Inc. ТМ, @ and тпл Suggestive Themes | Nintendo GameCube and Game Boy Advance are trademarks of Nintendo. © 2001 Nintendo. Microsoft, Xbox, and the Xbox logos are either registered ESRB trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. GameSpy
Game Experience May | and the "Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. The ratings icon is a registered trademark of the Change During Online Play. Entertainment Software Association. All other trademarks and trade names are the property of their respective owners. %
\ \
Tear it ир ih cars or other rides,
«бузда. эн
a
Star in all of the Story Mode Movies alongside the Pros,
Ox e ERE 2
MELON
ONLINE [HIS MONTH
Discovering the joy of clans
aming online can be a harrowing
experience if you don't know
who you're playing with. That's why more and more folks are forming clans: groups that are serious about play- ing together online (and often competing against other teams for bragging rights). Active clan gatherings exist for SOCOM: U.S. Navy SEALs on PS2; Phantasy Star Online on Xbox and GC; Wolfenstein, Ghost Recon, and MechAssault on Xbox; and just about any online-enabled sports title. All it takes is a Google search on the Web to find communities for your game du jour.
By joining a group that has regular
matches, you can turn a title you'd normal- ly mess around with for a week into a game you'll play for months. Witness the community that built up around Sony's SOCOM, which six months after its release was Still attracting 50,000 users a day, with hundreds of clans spread across the coun- try. "It's [just] more fun to game with your
must-hit
>> WISH YOUR GBA WERE A VIDEOPHONE? A $110 JAPAN-ON
friends," says 3x./se7en (not his real name) of SOCOM clan Triple. X. "You start to know what to expect from your teammates, and that can save your ass on the battlefield."
Clans also help you avoid cheaters. “Phantasy Star Online [players are] notori- ous for hacking and (duplicating ultrapow- erful, rare] items,” says Lady Deltina Wildfire (not her real name, either), founder of the Star Protectorate PSO Xbox guild. “I was sick of [it], and | thought it was about time for someone to do something about it.” Rampant cheating also drove more players into SOCOM clans. “Now we just try and play in password-protected rooms or rooms of friends that we know are cool,” 3x./se7en says.
Finding or forming a clan is pretty easy. You can start by hitting Internet gaming message boards or the sites listed below. To join a group, you'll often have to be approved by the all-powerful clan leader. Don't like what's out there? Then start your
Peat YA ТЕН ҮНҮ aed < ^ 3 5 @
М
90 * ELECTRONIC GAMING MONTHLY ® www.egmmag.com
Clan info shows up on www.xbox.com, so
you can track what games are happening.
own club. “[All] it takes is two or three people to know each other personally to kick things off," says Chad Hermann (yes, that is his real name), webmaster general of socomclans.net. "People will look for- ward to meeting up with some online friends each and every day to have some good, clean fun." And isn't that what games are supposed to be about?
Halo is finally out for PC, and PC датег can at last say to themselves, “This is the big deal?”
To be fair, once upon a time, playing Halo (or more accurately, not being able to play Halo) on PC actually was a big deal—PC gamers felt cheated when developer Bungie made it an Xbox-only title. But that time was roughly, oh, two years ago. Time has not been unkind to this shooter, but it hasn't exactly been an ally either.
When we game journalist types first got a gander at Halo, we were blown away, especially by the graphics. But that was even longer than two years ago, and while Halo is still a decent- looking game, it seems kind of flat when matched up against outstanding titles like Tron 2.0 or even mediocre ones like Elite Force Il, The higher resolutions available on PC are very nice, however, so when you compare the Xbox image to that on a PC running the latest hard- ware, the PC wins hands down.
The PC also wins big with controls. As slick as Halo's console control scheme is, it simply cannot compare with the mouse and keyboard combo that makes the personal computer the best platform for first-person shooters.
What else does the PC version have? Two new, very fun multiplayer modes—and bugs: One machine | played the game on had Master Chief hopping like a jackrabbit on crack. | guess he really did get a double dose of that wake-up drug. Driver updates didn’t fix the problem, so | guess I'm stuck waiting for a patch.
And while | do that, | might as well just wait for Half-Life 2—which may be Halo's biggest hurdle. The fact is, run-of-the-mill PC shooters have sur- passed Halo graphically, and more than a few can match it gameplay- wise. Some, like Half-Life 2, can prob- ably blow it away. Halo may be the best console shooter ever, but time has marched on, leaving it somewhere in the front of the middle of the pack.
—Robert Coffey, Computer Gaming World
ЕУІСЕ CALLED THE CAMPHO ADVANCE TURNS IT INTO ONE WHEN CONNECTED ТО AN ANALOG PHONE OUTLET... >>
© Copyright 2003 Anime Network. All Rights
@ press stərt
hen one major-league game designer announces a new project, it's big news. Now imagine if a bunch of these guys collaborated, EGM made it happen. S 5 \ - We asked five of the biggest names in gaming to write the т dedu s * recipe for a surefire smash hit. Each was given a piece of Ж og the game's puzzle—intro, character, play mechanics, ene- mies, and ending—to work on. After much debate and more than a few frenzied planning sessions, our crack team of experts came up with The Persuader, an imaginary adven- ture game not coming to a console near you (at least not yet). Here's the breakdown in the creators’ words. —Scott Steinberg How it begins... By Peter Molyneux, founder of Lionhead Studios Latest Project: Fable “A car speeds down a road with two vehicles in hot pursuit. Suddenly, the first car brakes to a halt and a man gets out. He looks tired and disheveled. Official FBl-agent-looking men get out of the two other cars and approach. Then, in a commanding voice, the dri- ver of the first car (you, the player) instructs the first FBI agent to shoot the second agent dead. This game is about you being on the run but having the power— for short periods of time—to get anyone in the world to do anything you want. You are the Persuader.”
Your character... By Warren Spector, designer at lon Storm Latest Project: Deus Ex: Invisible War "You're a being of godlike power—but it comes at a price. Each time you use your power, it hurts you physically and psychically. There's also a balance in the universe, so that for each friend you create, an enemy seems to come into existence. And there are other, less- tangible costs to being a god: Because of your power, a variety of people, groups, organiza- tions, criminal enterprises, and even govern- ск 7 ^ ы i ments want you on their side, and they won't Your enemies... MALAM i š Зе 2. t balk at using force to accomplish their goals. = Bottom line: The power to persuade is as
By Scott Pease, producer at Neversoft much a curse as a ШЕШШ
Latest Project: Tony Hawk's Underground ^ 2 “Government officers won't mind executing you, but | š у == e as ж h corporate agents will try to bring you back using non- d 3 z m де F lethal force. Masked members of the so-called Trinity У 3 "T ae p Cult are your most dangerous opponents—they're too 4 | fanatical to be persuaded. Drug addicts and those Е м А lethally wounded аге also immune to your powers. Я $ * ° Г е y Animals cannot be controlled. You aren’t unique, E ither—others gifted with similar abilities will also in the hunt. Thanks to regular TV broadcasts about i your predicament, every pedestrian is also a potential threat. Drop your guard and you may be victimized by & a regular Joe looking to become a local hero."
Š %. ; ? & >> ON SEPTEMBER 14, ELECTRONIC ARTS RECORDED А PEAK OF 7000 SIMULTANEOUS USERS TOSSING THE ONLINE PIGSKIN AROUND IN MADDEN NFL 2004 (PS2).... >> E тті i
92» ELECTRONIC GAMING MONTHLY • www.egmmag.com
The gameplay.
By Dave Perry, president of Shiny Entertainment Latest Project: Enter the Matrix
“То keep the game free-form, the Persuader will have several possible offensive and defensive mind tricks. They involve you either killing enemies by making them do themselves in or having someone else do it for you. Examples of prompting suicide include having someone leap off a cliff, impale themselves, feed themselves into a grinding machine, or walk into water while carrying a heavy weight. Some ways you could have enemies kill each other: Have them strangle one another, crush friends using a heavy or moving object, put poison
How it ends...
By Greg Thomas, founder of Visual Concepts Latest Project: ESPN NFL Football
“As the game comes to a close, there are whis- pers of soldiers and bombers on the horizon. À battle is coming, and it will be fought by two
| minds at war. In the end you escape, powers
intact and stronger than ever. But what lies ahead for you? How will you use your powers? And at what cost? You catch a woman eyeing
| your dirty clothes with contempt. You settle
back in your seat and gaze outward as the Greyhound rolls anonymously along a stark interstate. Outside, the world and all its wickedness—all its wrongs waiting to be right- ed—stretches out before you. Roll credits." ёф
YOU ARE THE ULTIMATE WE YOU are
Arnold Schwarzenegger as the unstoppable Terminator.’
Fight from both sides of this catastrophic conflict, battling to
protect mankind... or eliminate it.
With original T3" film footage and likenesses of the enti 3
movie cast, T3": Rise ofthe Machines™ ~
is the complete Terminator" experience.
“wa,
RISEXMACHINES®
— а 8000007
mannen ЈП
0000 1006 2345 0000 папина
Visit www.esrb.org ог call 1-800-771-3772 for Rating Information.
UJUJUJ. T3GRME.C
хеох
-— —PlayStation.g се
"TS NOT JUST А NEW FRONTIER FOR GAMES, ITS A NEW FRONTIER FOR HUMANITY." ROLLING STONE
DEVELOPED ву:
PlayStation.e
rod trademark o! Take Two Interactive Soltware, Inc. Microsoft Xbox, ar ks of Microsoft Corporation in the U.S. and/or other countries and are he "PS" Fami ly logo are r 'd trademarks of Sony Computer
pic leg. U.S. Pat. & Tm. Он. Marca Registrada. © 2003 Sony Music Entertainment Inc. АП nd kaemas are opertis ó alr respective owners. All Rights Reserved.
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—n
"GRAND THEFT AUTO III IS A NATIONAL OBSESSION, ITS SEQUEL BORDERS ON SOMETHING MORE: ART."
TIME MAGAZINE
WWW.ROCKSTARGAMES.COM/GRANDTHEFTAUTO
VERSION BY: MATURE 17+ g D Violence
Strong Language Whe,
Blood and Gore түти] Strong Sexual Content ESRB
LW he
Note: Rockstar will be following ESA guidelines for M rated games in the marketing of this game. This game contains violent language and behavior and may not be appropriate for persons under the age of 17. It is a comic interpretation of gangster activity and the story, names and incidents portrayed herein are fictitious. No identification or similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidental, The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.
press stərt: mafia
А ||)
|
erciless beatings, betrayals, and plenty of guns—such is the course of a typical day in Lost Heaven, а
city wrapped in the intrigue of a 1930s Mafia power struggle. An unsuspecting cab driver named Tommy Angelo stumbles into the con- flict, becomes an employee of the powerful Salieri family, and is forced to run errands for
Mafia looks and plays like a '30s
's town maybe Lost Heaven, _ butwits residents are no angels
But creating Lost Heaven's world wasn't as easy as sitting down and combining The Godfather with Rockstar's popular crime-game series. Nearly every artistic aspect of Mafia had to be painstakingly modeled to reflect the era, including the zoot-suit cloth-
prequel to Grand Theft Auto...
the family to help shift the balance of power. If this premise makes Майа (due next January on PS2 and Xbox from publisher The Gathering) sound like a '30s prequel to Grand Theft Auto, that's fitting—because it plays like one, too.
ing style, art-deco interiors, and lumbering vehicles, which you'll drive on missions (à la GTA). "We spent a lot of time on the cars and were very much inspired by the cars of the era," says Gathering Development Director Luke Vernon. "We tried to make >
don't sleep with the fi
KONAMI HAS INKED A DEAL WITH COMIC COMPANY IDW PUBLISHING TO CREATE A GAME BASED ON CV(
Tommy once had an ordinary life as а cab driver. Now that he's part of the Mafia, he has to worry about more than just a passenger barking directions from the backseat. Bullets might be constantly whizzing by his head, but fortu- nately, the game's levels have been designed so you can get through a few shoot-outs without a scratch by hiding behind strategically placed objects, such as benches, tables, or cars. Just make sure you spot these hideouts before the action heats up or you'll end up like Luca Brasi from The Godfather.
E The '30s probably had the best-dressed murderers of any time period.
8 Wannabe gangster Tommy Angelo finishes a mission focusing on vehicular manslaughter.
'OVERT VAMPIRIC OPERATIONS, A SERIES ABOUT VAMPIRE CIA AGENTS.
Movember 6, 2003
NEW LINE сула
Live the movie. Be the бето.
Fight as Gandalf to confront the rise and assault of Sauron and his minions.
Fa SLE ег Prevent the fall of Middle-earth as six playable characters and three secret unlockables. "
Engage the enemy in fifteen huge and fully interactive environments designed cxactly from the film,
Upgrade your characters to an enhanced level with special abilities, unlockable attacks, health and weapon upgrades and more.
Risk everything at Minas Tirith, as the biggest battle ever filmed is now the biggest battle ever played.
v Form a fellowship with a friend online by playing together with PlayStation’ 2 and a network adaptor. ‘Team up with any hero of the Fellowship to destroy Sauron’ forces in the new co-operative multi-player feature.
-The Cattle begins at eagames.com
PlayStation. о ш GAME BOY ADVANCE NEW LINE схема 4
INTERNET CONNECTIVITY aque. очев gar play rit or pe Pape comer оллло tm опу Playstaton 2 onin penus tret сеня эла Чоно Ad o Руља (sia seperate): ‘© нек ne Prats Ire, Al Ris Вен "The Lard o Вие Те tum le Keg ard Ih mes ctr, toma көн afd psces тел are radar o e Sad Zaz Company a een Eas undar сека New ra Producton: ке 3
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spree of crime games, we just don't know anymore.
» them [be] realistic as well as have the right kind of capabilities." Of course, the PC ver- Sion (released last year) was criticized because the game's driving mechanics were too realistic, but traffic laws are a little more relaxed in the PS2 and Xbox editions. Freewheeling around like you're blind-drunk on cheap hooch will eventually draw out the Cops, but thankfully you won't have to worry about tedious details like coming to a com- plete stop at most red lights.
As in Grand Theft Auto, driving is only half the fun in Майа. There are dozens of action sequences involving tense shootouts in loca- tions from a seemingly deserted gas station to the rooftops of Lost Heaven, with gunplay using historically accurate weapons. (So a Thompson won't be incredibly precise, but
its rapid-fire feature can be invaluable at times.) Those guns will see a lot of play over the course of the game’s missions, though you'll often need more brainpower than fire- power. For instance, in one stage, Tommy drops in on a funeral at a massive church being attended by dozens of members of another crime family. The objective of whacking all of the enemies is a simple one, but being fired at from nearly every direction makes it a little more difficult, especially if you only have access to a relatively weak weapon. But you can aim your pistol in on an opponent, put a slug right between his beady eyes, and then collect machine gun ammo off his body for use against his crowd of friends. Other missions don't involve such blatant violence. In fact, some parts of Mafia
test Tommy's skills as a
thief by requiring him to steal cars
and break into safes. He'll even act as a getaway driver in some stages.
All of these elements should place Mafia on Grand Theft Auto fans’ hit lists, but will the game's early 20th-century setting give players an offer they can’t refuse? “Sure, it's not contemporary,” Vernon says. “But it's from an incredibly evocative period of American history.” If you end up spouting "308 gangster slang to friends early next year, don't say you weren't warned. d
— Giancarlo Varanini
Killers ark around every corner— like newspaper boys; but with firearms.
I can't drive 55! literally!
~
You can choose from а wide variety of vehicles in Mafia, ranging from sedans to trucks, but you'll quickly discover that none of them have the speed of modern-day cars. (Sometimes you'll feel like you can get out and run faster.) Fortunately, the vehicles' incredible durability enables them to withstand a hail of bullets and other sorts of vicious assaults for a reason- able amount of time. Buhh-ding!
IS DUE OUT NEXT SPRING. EXPECT ONLINE COMPETITIONS AND MORI
ELECTRONIC GAMING MONTHLY ° www.
IN THE WAR THAT
CHANGED THE WORLD...
"
THE MOST INTENSE WWII SHOOTER EVER. — PC Gamer
IN THE BATTLE OVER WWIL ¿> / FPS ACTION, THE IMPRESSIVE ^ CALL OF DUTY SEEMS DESTINED TO WIN ALL THE MEDALS. ~ — GamePro £
Best PC Game Best Action Game
Top Games 0f E3
wA к THE DEMO AT .CALLOFDUTY.COM %ж
Blood
© 2003 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark and Call of Ошу is a trademark of Activision. Inc., and its affiliates. АН rights reserved. Developed by Infinity Ward, Inc. This product contains software technology licensed from Id Software (‘Id Technology"). Id Technology © 1999-2000 Id Software, Inc. The ratings icon is а registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
THE RUMOR MILL
Gossip that's ready for primetime
q-mann
Жа Deception Ill set the trap-setting standard.
believe tt... ?
PS3 to
be PSP- compatible? Let's kick things off with a real humdinger. By now, we all know that PlayStation 3 exists (it's shocking, | know).
if all goes well, PS3 will be the ultimate box of all things PlayStation. The Q has picked up transmissions that indicate it will not only be backward-compatible with both PlayStations 1 and 2 but will also include the ability to play portable PSP titles out of the box so that you can play at home as well as on the road. (Think Game Boy Player, but without having to spend an extra 50 bucks.) Now that’s something to get excited about.
The long wait for PS3
Speaking of PS3, it seems this übermachine may not be here as soon as we all think. Sony has reportedly decided to wait and get the system out second or third, while Nintendo seems keen on having the first new machine out of the gate, with Microsoft's Xbox 2 close behind. So while work continues on PS3 and its first games are in the planning stages, don't get too hyped about it just yet.
Burning like an Emblem
Ever since sword-wielding combatants Roy and Marth appeared in Nintendo's GameCube brawler Super Smash Bros. Melee, we've all wanted a U.S. Fire Emblem. Now we have it (the just-released Emblem for GBA—see
The Q tackles a rumor that's been goin’ around and shows it who's boss.
Wheat you heard: | read something about a Zelda compilation disc for GameCube, which supposedly has a bunch of games and a documentary on it. Could that
һе їгие?
The MPs sources say: Indeed, your master rumorator has heard this as well. Such a disc of wonderment is in
[TY] [Y қ ТҮҮ
The Legend of Zelda
the works and will be available this holiday season. It includes both NES Zeldas (The Legend of and The
Adventure of Link), the remakes of Ocarina of Time and Master Quest that were offered with the Wind Waker preorder, and a documentary on the series. Word has it this disc will be available only with the purchase of a GameCube console, but...The Q certainly hopes that isn't the case. Now if you'll excuse me, | need to
change my undershorts.
The Adventure of Link
review, page 236). But check this out— the title U.S. gamers are playing is actu- ally a prequel to an earlier GBA game released in Japan, produced over here mostly so that U.S. players will “get” the whole story. Whether we'll have the opportunity to play the “real” game as well depends on this release's sales. So...go buy it, ya scrub.
Brand-new Deception
It's been a few years since Tecmo's booby-trap horror-simulator series Deception had a new installment, but The Q hears whispers that a next-gen incarnation of the series is right around the corner. Yep, that one right there...go ahead, keep walking...now turn— did- n't set any traps there... Mwuahahaha!
NEWS BITS
Huddle up for hard cash Need one more reason to keep playin’ Madden? We've got 50,000. That's right—the grand prize for the second annual EA Sports Madden Challenge has been raised this year to $50,000. Thirty-two regional champions (log on to www.maddenchallenge.com for select cities) will compete at Madden NFL 2004 in January for the hefty purse. Where will the finals take place? Vegas, baby. Vegas!
№ Kevin, an officer of Raccoon City’s police department in Resident Evil: Outbreak
№ Actor and scientologist Tom Cruise, who (we're 99 percent certain) has never been terrorized by zombies
>> PUBLISHER SIMON & SCHUSTER INTERACTIVE (OUTLAW GOLF, OUTLAW VOLLEYBALL) IS GETTING OUT OF VIDEOGAMES AND PLANS TO SELL ITS REMAINING ASSETS TO A THIRD PARTY... >>
102 * ELECTRONIC GAMING MONTHLY • www.egmmag.com
PS3 Illustration by Andy Hooper, created first for GMR magazine
WWW.NAMC0.COMNM , - т”
TIME IS МОТ YOUR SID
Ап innocent nation is facing annihilation. And time's moving faster than a 9mm slug. So grab your weapon of choice, line up the sights and keep your partner at your back. You're going to need all the
firepower you can get. timecrisis3.namco.com
Insanely fast диск апа shoot New Weapon Select System lets you 3 modes of play to keep the bullets GUNCON'2 action. toggle between multiple weapons. flying long after the story’s done.
PlayStation.2 +
TIME CRISIS@3 © 1995 1997 2001 2002 2003 NAMCO LTD., ALL RIGHTS RESERVED. GUNCON®2 & © 2000 NAMCO LTD., ALL RIGHTS RESERVED. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.
DO NOTB
BYSVOID МАМА ЕТЕ
OJU! әлош 10) CLLE-1LL-008-1 WOOD AWAGVOVIGI [MS Blois
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_ЛДУМЗО У OV 14 3 ‘THOINY 13 |
SHVMONVAST -- |
KNIGHT
Class is in session at Luke Skywalker's
ll you eager padawan wannabes
out there, now's your chance to
gear up for training. Star Wars Jedi Knight: Jedi Academy will be ready for full enrollment this November (though only Xbox owners will be admitted). To prepare you for this intensive study program, we have a sneak peek at the schedule for the Academy's first school day.
Registration
Many races, known and unknown, attend the Academy. Humans, Rodians, and Twi'Lek are but a few of the groups admit- ted. (Yes, young Jedi—that “new kid" does look a lot like Darth Maul.) After registering as a male or female whatever-you-are, you'll construct your lightsaber, choosing such elements as hilt style and color to determine its basic properties.
Lightsaber fundamentals
out with on the Millennium Falcon) to learn proper saber wielding. The modern combat approach we offer at the Academy is faster paced than the style the knights of the old Republic used. You'll learn single- and dual-lightsaber wielding, with some light staffsaber training as well. For students who prefer to focus on a single lightsaber, we teach the three combat stances—fast, medium, and heavy—that affect the speed and power of your swings.
Before you specialize in light- or dark-side powers, it's important to learn the building blocks of the Force. Here, you'll study fun- damental neutral powers—such as using Push to break barriers and stun enemies, Pull to yank far-off levers and disarm foes, and Speed to give yourself that extra combat edge.
Break Lunch is not provided, but students can purchase meals at the campus cantina. (Tipping our live band is encouraged.)
Field trip
Master Katarn, our newest instructor, will take you on real missions to maintain peace and order throughout the galaxy. Whether it's searching for a lost droid or helping out merchants in distress, much of your actual learning will happen on these missions. In addition to the lightsaber, young Jedi out in the field are permitted to carry two tradition- al sidearms. Sure to be а hit with young padawans looking to try out their new skills!
Study hall
After gaining real- world experience, Jedi often return to the Academy to focus on Force power growth—learning such skills as Force Lightning, Force Grip, Heal, and Mind Trick. Padawans must decide which powers to learn fully (each has three levels). How you choose to
use these powers will decide your ultimate fate as a Jedi. Master Katarn explains that the powers themselves do not have inher- ent morality; it is how one uses them that
determines "good" or "evil."
Holo-combat training
The faculty is still hard at work integrating this class into the curriculum. We specu- late that you'll go online through Xbox Live to conduct mock deathmatches with other students, but we can't confirm the course quite yet. (Rumors concerning a teachers’ Strike occurring if funding is dropped for Such after-school activities are completely unfounded.) Ж —Thierry Nguyen
а x d >> CODEMASTERS HAS ANNOUNCED RACE DRIVER 2: THE ULTIMATE RACING SIMULATOR, THE SECOND IN ITS TOCA RACING SERIES, FOR XBOX IN EUROPE. NO WORD ON U.S. PLANS УЕТ.... >>
106 * ELECTRONIC GAMING MONTHLY • www.egmmag.com
27
EVERYONE
Don't call it a sequel. Amped2 is here to declare itself the best freestyle experience on land, sea or air. Shred with friends from across the planet on the Xbox Live™ service and run your mouth as you go on endless runs. Compete with friends or take on some claimer through XSN Sports and get paid in praise. Over 300 indie tunes will play as you reap rewards for pulling tricks like stalls and butter with smooth style. It's your chance to ride with pros and try the new mountain sport, snowskate. The slopes are yours. How they're ripped-up is up to you.
CONTENT RATED BY ESR
it's good to play together
xbox.com/amped2
©2003 Microsoft Corporation. Ай rights reserved. Microsoft, Amped, Xbox, the Xbox logos, the XSN Sports logo, the Microsoft Game Studios logo and Xbox Live are either registered trademarks or trademarks of the Microsoft Corporation in the United States and/or other countries. The ratings icon is a trademark of the Interactive Entertainment Ratings Board. The names of actual products and companies mentioned herein may be trademarks of their respective owners.
THE HOT FIVE
The newest in new on the games youre clutching a drool cup for
To vote for the games you bun) must see more coverage of, до to www.egmmag.com between the 1st and 15th of each month.
18 This Snake іп the grass shows how especially
dangerous he is.
METAL GEAR SOLID 3: SNAKE EATER
От OO
PS2 • Sony CEA • Early 2004
Don't believe what you've read online; the vehicle list for Gran Turismo 4 has yet to be finalized. Still, fans of the driving sim should keep those hopes high. Expect around 500 licensed vehicles from the past, present, and future of automotive history. Seventies muscle cars, including the Plymouth 'Cuda 440-6, ride alongside modern sports cars like the petite Suzuki Cappuccino—and each one handles more realistically than ever after a substantial physics overhaul. If that doesn't start your engine, nothing will.
NINJA GAIDEN
Xbox • Tecmo « November 2003 While ninja are forbidden to divulge the secrets of their trade, Ninja Gaiden Producer Tomonobu Itagaki is bound by no such code. Fresh screens and an interview await you next month.
>> ACCLAIM HAS ANNOUNCED THAT IT WILL PRODUCE VERSIONS OF XGRA: EXTREME-G RACING ASSOCIATION AND FREESTYLE STREET SOCCER FOR VODAFONE BRAND CELL PHONE:
108 • ELECTRONIC GAMING MONTHLY « www.egmmag.com
Microsoft S Links, the best-selling PC golf series of all time, is now on the tee with Xbox. Everything you love about playing 18 has been beautifully re-created down to the last ball dimple. TV commentators whisper about your every swing as you go for the pin. But there's no whispering necessary on the Xbox Live" service, where trash
talk flies farther than tee shots. Use XSN Sports on your PC to check your Status:
on the Worldwide Leaderboard. With over 10 modes of play and 8 famous coursés
to choose from, you'll give Links a resounding golf clap. it's good to play together xbox.com/links2004
за. Microsoft, Links, Xbox, the ndor other countries. The ratings
COMING SOON
Better start saving up your bones
^ Beyond Good & Evil's sultry sneak, Jade.
ah Crash Nitro Kart MEN] (Racing) PS2, Xbox, GC, GBA Once again, Crash and his cast of furry friends hop into their kiddie cars, but are they fast enough to catch Mario's crew?
2003
Culdcept
(Strategy) PS2
Based on the board game best described as Monopoly meets Magic: The Gathering. We've somehow managed to resist the pull of both of those separately, but together?
Be careful playing with these Battlestar Galactica ships. You'll shoot your eye out!
A ESPN College Hoops
(Sports) PS2, Xbox
Superior play at Sega University unlocks classic and mascot teams. Take the shot!
EverQuest Online
Adventures: Frontiers
(RPG) PS2
It's an ORPG (online role-playing game), all right, but will it be MM (massively multi- player) or MLP (massively lacking play- ers)? Or some gray area between?
Grand Theft Auto Double Pack (Action) Xbox
Two games (Grand Theft Auto 3 and Grand Theft Auto Vice City) for the price of one. Corrupting Xbox youth has never been more affordable.
Harry Potter and the Sorcerer’s Stone (Adventure) PS2, Xbox, GC
Are improved visuals enough to attract all of you Muggles to this PS1 remake? At least EA thinks so.
КАЙ Fatal Frame 2: Crimson Butterfly — (Adventure) PS2
Photograph camera-shy phantoms in this horror tale with an unusual twist.
Fire Emblem (Strategy-RPG) GBA
Use both conventional ground troops and mystical creatures to protect the rightful heir to the throne. (Check out page 236 for the final word.)
He-Man: Defender of Greyskull (Action) PS2, Xbox, GC, GBA Unlike in your childhood play sessions, Teela and Evil Lynn won't be getting ten- der here. (And unfortunately, Orko won't end up slow roasted on a barbeque grill.)
I-Ninja
(Action) PS2, Xbox, GC
Shouldn’t the game be entitled You- Ninja? (See our review on page 192.)
BATTLESTAR GALACTICA (Space Combat) PS2, Xbox — Soar in space and shoot enemy ships in this game based on a TV series reminiscent of Star Wars or Star Trek, except not nearly as enduring or endearing. Finally—a game where you play as Lorne Greene!
Drake (Action) Xbox Unleash supernatural, high-caliber vengeance on the Killers of your murdered clan in this value-priced ($39.99) shooter.
Karaoke Revolution
(Rhythm) PS2
For all those too shy (or sober) to make fools of themselves at the local karaoke bar. Songs in the game include “I'm Coming Out,” “It's End of the World As We Know It,” “Kiss Me,” “Billie Jean,” “Like a Virgin,” “Bizarre Love Triangle,” “Broken Wings,” “Celebration,” “Complicated,” “Every Morning,” “You Really Got Me,” and “Hit Me With Your Best Shot.” (Stumble to page 216 for the review.)
E Beyond Good & Evil Ei Dance Dance (Adventure) PS2, Xbox, GC Revolution Ultramix From the creator of Rayman comes a tale (Rhythm) Xbox
of conspiracy, murder, and deep, abiding friendship with talking pigs. See if this action-adventure game lives up to the hype in our review on page 200.
Now Xbox owners can hyperventilate in the privacy of their on homes with this arcade crack-withdrawal sim.
Double Dragon Advance
(Action) GBA
Join brothers Billy and Jimmy for a round of retro, side-scrolling head- bustin'. Hey! 1 was going to pick ир that pipe! D****!
Bloody Roar 4
(Fighting) Р52
More blood and a slightly louder roar result їп a mature rating for this ferocious fighter. Heed the call of the wild.
=“ Frogger’s Journey:
sd The Forgotten Relic (Action) PS2, GC, GBA Apparentiy, this jaywalking amphibian is feeling some-
what overlooked.
Go! Go! Hypergrind (Action) GC If the title alone doesn’t make you want to skate, chances are you're not tuned into Tokyo.
King of Fighters Double Pack (Fighting) PS2
The talk of SNK's demise has been greatly exaggerated. This compilation of 2D brawling bliss includes both KOF 2000 and 2001, along with new gameplay modes and characters.
Kya: Dark Lineage
(Action-Adventure) PS2
From flying to fighting to puzzle-solving to exploration, adventurer Kya's got it covered (or so we hope).
Broken Sword: Dynasty Warriors 4 | | Goblin اف
The Sleeping Dragon Xtreme Legends Commander (Adventure) PS2, Xbox (Action) PS2 (Strategy) PS2, Xbox, GÇ The point-and-click adventure series gets | This standalone т Goblins do your bidding a 3D facelift with its third edition. It's expansion to the | Wy in this real-time strategy. about time, eh? successful his-
torically based b Grabbed by
Counter-Strike hack-n-slash the Ghoulies (First-Person Shooter) Xbox series adds new қ (Action) Xbox
These terrorists aren't going to shoot stages and ran- m % Who needs Perfect Dark themselves. Grab your controller and Xbox | domly generat- Zero when you have this Live headset and get to work. Stat! ed skirmishes. kiddie beat-em-up?
Legacy of Kain: Defiance (Adventure) PS2, Xbox Vampires Raziel and Kain know kung fu. Whoa. Let's hope this follow-up to Soul Reaver 2 wraps up the series’ ponderous- ly dangling plotlines.
Links 2004
(Sports) Xbox
Cover athlete Sergio Garcia rarely beats Tiger Woods, but Microsoft hopes the game he endorses can.
110 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
38 Fatal Frame 2's Wonder-Twins
Slam cross-courts, cross-country. Plow your way to the number one seed. Fall in Love with... the graphics.
EVERYONE ®
"Quiet Please"? Puh-leez! Let's dispense with the formality shall we? Top Spin” is а tennis game that isn't afraid to play it like it is. АЦ the excitement of baseline battles, diving volleys and temper tantrums is in your hands. Grab a court on the Xbox Live" service and serve up back-handed comments along with vicious backhands. Hit the 'net and use XSN Sports on your PC to track your current world ranking. Whether you play as Sampras, Kournikova, Hewitt or yourself, you'll have to take risks to be crowned king of the court. e Just don't try any between-the-legs shots at home. it's good to play together xbox.com/topspin
ees may apply for Content Downloads. ©2003 Microsoft Corporation. Ali rights reserved. Microsoft, Top Spin. Xbox, the | ed trademarks or trademarks of the Microsoft Corporation in the United States and/or other countries. The ratings icon | ucts and companies mentioned herein may бе trademarks of their respective owners. |
press start: coming soon
2003
Mario & Luigi: Superstar Saga
(Action-RPG) GBA Luigi calls this side-scrolling action-RPG Luigi and his Spotlight-Hogging Plumber Sidekick. Whatever its name, the two brothers must once again rescue Princess Peach. (Can't she ever stay outta trouble?)
The game allows you to control both
characters separately or together for super moves. But that's not the only inter- esting team-up in the game: You work with Bowser to save the day. Whaa!!!
й Mario Kart: Double Dash!! (Racing) GC
Mario, Peach, and the rest enjoy a nice
day out at the go-kart track, chucking
turtle shells and generally misbehaving.
(Dash on over to page 230 for the com-
plete review.)
Mario Party 5 (Party) GC
Nintendo invites you to play more than 60 new minigames at its next plumber’s party. RSVP appreciated.
= И.
Manhunt (Action) PS2
ж NCAA March Madness 2004 `` (Sports) PS2, Xbox Reach the Big Dance with helpful tips and Strategies from top Division | coaches. And if you own a PS2, hop online and lead your alma mater to the promised land.
Need for Speed Underground
(Racing) PS2, Xbox, GC, GBA
Urban street racing minus Vin Diesel and Paul Walker...just the way we like it. And this game looks foine!!
NHL Rivals 2004
(Sports) Xbox
Microsoft's puck offering includes preci- sion passing via the right analog stick.
Mario and Luigi prepare to bash in Mario Kart: Double Dash!!
W Paint the town red with your 24 in Project Gotham Racing 2.
PROJECT GOTHAM RACING 2
(Racing) Xbox — Another challenger to Midnight Club II, the current king of online racers.
7 © = Ninja Gaiden
(Action) Xbox
The deadly assassin Ryu Hayabusa is back (in black) and starring in one of the most visually stunning Xbox games yet.
Prince of Persia: The Sands of Time (Adventure) PS2, Xbox, GC, GBA
In which our hero controls time, runs along walls, and slices foes with his scimitar.
Sega GT Online
(Racing) Xbox Essentially Sega GT 2002 with a few new cars, tracks, and online play, but at least this one will only set you back a 20-spot.
SOCOM И: U.S. Navy SEALs
(Shooter) PS2
Breakdance on the corpses of thine ene- mies in this heavily tweaked sequel to Sony's killer online app.
E Star Trek: Shattered Universe (Space Combat) PS2, Xbox
This one is old-school Trek. Guide Captain Sulu and crew through a perilous alternate dimension. Read our log on page 184.
Star Wars Jedi Knight: Jedi Academy (Action) Xbox
Train in the ways of the Force with Master Skywalker before slicing off the hands of
You're the man...and you're hunted. E Medal of Honor: Rising Sun (Shooter) PS2, Xbox, GC Embark on an island vacation in jungle hell, as EA's world war explodes in the Pacific. Branching paths and splitscreen cooperative play add to the excitement.
бек Midway Arcade Treasures
ШШШ (Misc.) PS2, Xbox, GC Twenty-two classic games on one disc, including Defender, Joust, Robotron, and Sinistar. Quarter up.
NCAA Final Four 2004
(Sports) PS2
Sharpen your basketball skills in the all- new Practice mode before making a run at this year's national championship, or
facing opponents online.
Turn to page 186 for the final score. Ratchet & Clank:
Going Commando
(Platform) PS2
More than a dozen different kinds of weapons? Who knew a cat/squirrel thing could kick so much ass? (Turn to page 218 to read why this game is golden.)
Rogue 0ps
(Action) PS2, Xbox, 6С
Think of this stealth game's assassin for hire, Nikki Connors, as a female Sam Fisher (Tom Clancy's Splinter Cell ).
Secret Weapons Over Normandy (Air Combat) Xbox
Fly experimental Allied airplanes in France's unfriendly skies.
Space Channel 5: Special Edition (Rhythm Action) PS2 Ulala returns to subdue invading aliens with sass and dancing in this package including the original SC5 and its unre- leased (in the United States) follow-up.
Spawn
(Action) PS2, Xbox, 6С
It's hard to imagine McFarlane's comic- book creation faring any worse than his previous solo adventures have. Gameplay ripped from Devil May Cry could help.
dark Jedis online. | & | Terminator 3:
Rise of the Machines (First-Person Shooter) PS2, Xbox This movie-based game arrives five months late, but comes packed with exclusive movie footage.
The Lord of the Rings:
The Return of the King
(Action) PS2, Xbox, GC, GBA Hack-and-slash alongside a friend (PS2 owners can join forces online) in
= Sphinx and the Cursed Mummy ` (Adventure) PS2, GC
In most games, the undead are a horrible
scourge—not your puzzle-solvin’ sidekick. (Take the full tour of ancient Egypt’s won- ders on page 204.)
SpyHunter 2
(Action) PS2, Xbox, GC
Take control of the Interceptor, an arsenal on wheels that even James Bond would envy. Chicks dig it.
this return trip to Middle-earth.
E Tom Clancy's Rainbow Six 3 (Shooter) Xbox
Realistic counterterrorism never
looked so good, thanks to the /
Splinter Cell engine. |.
True Сите: Streets of L.A. (Action) PS2, Xbox, 6С
GTA clone or heir tothe 7 crime empire? D 2) We'll soon <
See.
112 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
5 Rogue 0ps's Nikki
EVERYONE
g € Microsoft
ESRB PS cm
Step on the ice with no excuses. XSN Sports brings you NHL Rivals 2004. Team to team, fan to fan, settle your beef here and now with online play. Face-off and throw down in the ultimate grudge match between classic rivals in online tournaments and revolutionary Virtual Pick-Up games on the pond. Track stats, leader boards, records and rankings on your PC at the XSN Sports website to determine once and for all who really is the best. Then let 'em know on the Xbox Live™ service. Don't let your mouth write checks the puck can't cash.
eang
YDUR LEADERS MAY LIE
"mee Я ç
There's only one way to blow the lid off a government conspiracy: expose the lies. And no one can do it better than Jade, an Action Reporter with an eye for the truth and the heart of a hero. See beyond the propaganda. Discover the secrets of a broken world. Fight to save your people from an Alien threat. But above all, believe in nothing — except yourself.
ненен.
ІШІ
Feel the unholy, addictive rush of pure speed like never before. Rip through drift, circuit and drag races getters and add authentic, aftermarket upgrades: turbos, suspension, body kits and, of course, nitrous.
Visit www.esrb.org or (ет те T ЛУ РТУ АИ а COU Le ec Sea Occ
call 1-800-771-3772 © 2003 Electronic Arts, EA. Need for Speed, EA GAMES, the EA GAMES logo and "Challenge Everything" are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved for Rating Information.. шыл ae trademarks of Toyota Motor Corporation. and used with permission. Ford Focus ZX3 isa registered trademark owned and licensed by Ford Motor Company. TiuronTuscani is a registered trademark H Mitsubishi Motors Corporation and used unter license to Electronic Arts Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The Online icon is a trademark of Sony Computer. logo and Game Boy Advance logo are trademarks of Nintendo. © 2001 Nintendo. АП other trademarks are the property of their respective owners. EA GAMES!" is an Electronic Arts™ brand.
TM, @ the Nintendo Game!
SOFTWARE?
PlayStation.
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in any of 20 licensed Nissans, Mitsubishis, Toyotas and other creatures of the night. Rack up grocery- Then unleash your wicked creation опште“ to prey on the innocent. E-brake by eagames.cam
SCARY
MONSTERS |
You scream, | scream, we all scream for horror-themed games
Il Hallow's Eve approaches. A Games soaked in horror and
drenched in blood are perched outside your window like a murder of crows. But before you wake the dead with а bone-chilling shriek of joy, get the facts on which are 100 percent pure nightmare fuel and which are just gothing around— and find out which films and TV shows—
horror or otherwise—each monster mash- er compares to.
The night is long and the light from your television might be the only thing keeping the darkness at bay, so you'll need а game that can keep you awake—and alive— until the morning comes.
Read on, foolish mortal...if you dare! >
—Justin Speer
РА TAL FRAME 2
RESIDENT EVIL: OUTBREAK
THE SUFFERING
«AND MANY MORE!
ELECTRONIC GAMING MONTHLY • www.egmmag.com » 121
The fortunes of German pilots everywhere аге about to take a severe © === downturn. In this intense WWII flight-action game, from Secret e aS Єт J "nm ^ Weapons of Luftwaffe? TIE-Fighter® and X-Wing? creator Lawrence (10 dia (Ба ЖА Дл || Holland, you'll join a secret, elite fighter squadron. Your mission: | | T Tre thwart the mast insidious plans of the Third Rei WEAPONS it Iter: II pilot | ze (0, ER Ir. А. Y NORM
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RESIDENT EVIL: е PS2 • Capcom • March 2004 The zombie-infested series that даме пате 10 (and then popularized) the survival-horror genre is dragging its festering animated corpse online early next year for multiplayer play. You'd think that a greater human-to- corpse ratio would dampen the fear factor a bit. “In actuality, it will be scary because there are other people there," says Producer Tsuyoshi Tanaka. "Less control [equals] more chances for something to go wrong." Here's the setup: A waitress, а сор, a surgeon, a plumber, a security guard, а. reporter, a subway conductor, and a com- puter expert walk into a bar, but before a lame joke can ensue, a horde of unruly
improvised weapons), you'll work with the other survivors—up to four of the eight selectable bodies will be live players—to find a way out of the city. Communication isn’t only important, it’s the key to staying alive in Raccoon City.
Instead of using a keyboard or headset to converse with your group, the game requires you to talk to them through limited, situation-specific text selections like, “I have the key!” or “We're all going to die!”
Night of the Living Dead
Outbreak
rawu onfi w ot
All alone? Even without a PS2 Network Adaptor, that'll never happen in Outbreak. The game plays unchosen
While not being able to chat kind of sucks, the upside is that it'll keep your party “in character" and prevent everyone from Spoiling each scenario's scares. (You really don't want your friends standing around typing “OMG u suxOrz. LOL!!!” while а giant carniverous moth or toothy hunter is chew-
Scary games Q
ff.)
The tastiest part of Resident Evil: Qutbreak is that players who die in the game will have a chance to become un- dead who can beat down dooi піра! on their now-yummy frient for a few minutes. Who's LOLing now?
ELECTRONIC GAMING MONTHLY * www.egmmag.com ® 123
®.... games
VAN HELSING
PS2, Xbox * VU Games * March 2004
A legendary monster killer from a bygone era, this black-clad professor/hunter (origi- nally a character from Bram Stoker’s novel Dracula) completed his doctorate in unholy ass-kicking long before the advent of movies or videogames. Based upon the upcoming eponymous Hugh Jackman film, Van Helsing is a weapon-heavy action- adventure that builds on the origins of the character while adapting the movie’s plot to better suit the medium—which can only mean even further creature conflict after you've kicked down the towering doors of the fabled Castle Dracula.
Sent by the Vatican on a clean-up mis- sion to Transylvania, our hero faces а fear- some array of famous monstrous oppo- nents, including the notorious Count, the Frankenstein monster, and not just any wolfman, but The Wolfman. If thoughts of
hokey black-and-white films, Herman Munster, and/or Teen Wolfare leaping into your head, don't fear. Along with the title character, these classic movie monsters have received a sharp modern makeover and look scary as hell.
Of course, Van Helsing is more monster- hunting action game than white-knuckled fright fest—much like Devil May Cry or Castlevania: Lament of Innocence, by which the developers were clearly inspired. “We've taken our favorite features from the genre, mixed them with fantastic weapons, and come out with a potent new cocktail,” says Lead Designer Alan Tew. The game's arsenal should satisfy the modern fetish for dual pistols, as well as offer an antiquated ‘super weapon: the hand-cranked Gatling gun. Even better, Van Helsing’s grappling hook not only helps him scale castle walls, but also reels enemies in for fatal blows.
Can Siren hope to spook disaffected
teenagers like these?
124 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
PS2 * Sony Computer Entertainment Europe * TBD — A gruesome metamorphosis has thrown a seaside community into chaos—you can see it in their hideously realistic faces. Some grin with perverse joy as blood streams from their eyes; strange parasitic growths obscure any expression in others. You'll experience the spooky, disjointed nar- rative of this action-adventure firsthand through 10 playable characters, but also through the bloodshot eyes of the damned. Each protagonist possesses extrasensory perception that lets him or her see from the perspective of others—which allows you to investigate new areas but may also subject you to a freak’s-eye view of unspeakable acts. No word on whether Siren’s hellish song will reach North America, but we think it’s only a matter of time until Sony see things our way. >
THERE'S NO ·
k * > k
= 1 is NS Nl сс қ = = ү = _ = EF ТУТ о = Meet the Lionhearts. А $mack-talking rag-tag band of rebels bound оп an impossible quest. With ап arsenal of
outrageous weapons, they're destined for victory іт 12,000 bullets or less. If they cam make it through ап army of psychotic robots and Wall~smaShing Goliaths, they just might save the world...if they don't burr it down first.
Visit www.esrb.org armed.luicasarts.com or call 1-800-771-3772. T
for more ratings Ses CD-ROM `. information. [SOFTWARE] STUDIOS
BAPTIZED IN
BLOOD,
TRASI DEJTING
At the dawn of the second millennium, the first Belmont makes the ultimate sacrifice. And the destiny of a bloodline is decided. From the creators of Castlevania® Symphony of the Night™ and completely reinvented for its 3D debut on PlayStation®2, Castlevania® Lament of Innocence™ reveals the true origins of the vampire-hunting Belmonts and their tireless quest for Vlad Dracula. A thousand years ago, a legend was indeed born. And the dying hasn't stopped since.
"The visuals at work here are simply magical.- PLAY ° “What does it actually feel like to play? Damned fun.”- ЕСМ
CASTLEVANIA®, Lament of Innocence™ and Symphony of the Night™ are either registered trademarks or trademarks of KONAMI CORPORATION. © 1986 2003 KONAMI & Konami Computer Entertainment Tokyo. “PlayStation” and the “PS” Family logo
Jistered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. KONAMIG is a registered trademark of KONAMI CORPORATION. All rights reserved.
h EN
Work it, girl. The camera loves you.
Media love child:
fry
The Ring
Girl, Interrupted
128 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
FATAL FRAME 2:
PS2 * Tecmo * November 2003
Perhaps young girls are more sensitive to the unseen than others. Maybe they're just better photographers. After chasing a crimson butterfly into the forest, two twin sisters happen upon a remote Japanese village where a mysterious ritual failed long ago. Arming you with a spirit-dis- pelling camera, this interactive ghost story attempts to focus its fear in the moments before exposure.
“The most important point of this game is how to entertain a player until the very moment when a spirit or ghost appears in front of him.” says Producer Keisuke Kikuchi. By entertain, he must mean “overwhelm with a sense of dread,” because you're routinely assaulted by a bevy of disturbing sights and sounds in Fatal Frame 2. For instance, your older sister follows you with a slight but discon- certing limp into obscuring darkness. Grainy black-and-white flashbacks of another pair of twins periodically flash across the screen, somehow more disturb-
ing in their implied violence and lack of clarity. You'll strain to hear your sister’s footsteps though the creaking of floor-
boards—if they're even hers.
When you finally come face to face with things that shouldn't be—like the specter of a kimono-clad, broken-necked woman who stares at you with blank eyes while making a pained backward crawl across the floor—you'll have to overcome the Shock and focus squarely on the appari- tion. In order to cause a spirit the most damage, you should wait to snap the shut- ter until just before the ghoulie grabs you, but such grace under pressure requires steely nerves. The chicken-hearted really need not apply to Fatal Frame 2.
Your camera reveals other horrors as well. As you progress further into the game, photos of your sister will reveal ghostly hands drawing ever closer...her image becoming increasingly distorted as dark forces attempt to steal her away from you. Make no mistake; this game wants to scare you in the worst possible way.
PS2, XBX, GC
Pd
If you ever long to enter the world of urban street racing and all its grit and glory, then the latest title in the Need for Speed series: Need for Speed Underground is just what you call for. Take on today's most popular tuner cars as you build the ultimate street machine by earning cash to pay for custom body kits and a host of car performance mods.
A number of diverse events set in rough, wet and sometimes nighttime settings make up the heart of street competition. You become a complete street racer only by perfecting skills in each event by means of nailing the perfect shift in drag racing and by putting your street cred on the line, racing through the city streets at all hours of the night.
Prove you belong in the elite street racing circles, work your way up the underground rankings and take on the best of the best in „$
each discipline. E
WRKEBORRDING UNLERSHED
Unlock More Boards
At the main menu press Up, Up, Left, Left, Right, Right, Down, Down, Up, Left, Right, Down, Up, Left, Right, Down. The game will say "You got all the boards... Or did you?"
Clear All Gaps
At the main menu press R1, L1, L2, R2, R1, L1, L2, R2, R1, L1, L2, R2, R1, L1, L2, R2. The game will say "Wakeboarding Royalty."
Unlock All Levels At the main menu press Square (4), Circle (4),
Triangle (4), Square, Circle, Triangle. The game will say "Travel Visa Approved." Nestlé and Butterfinger are trademarks at Nestlé, s Need for Spaed™ Underground © 2003 El
Inc. Electronic Arts, EA GAMES and the EA GAMES logo are trademarks of registered tradenv Electronic Arts Inc. in the U.S, and/or other countries. All rights reserved.
ak Murray is а trademark of Shaun Murray. The Software Association. All trademarks are the
NHL Shield are registered trademarks of the National Hockey League, All NHL depleted herein aro the property of tho NHL and the respec
ut the pror written consent of NHL Enterprises, L P. © 2002 NH Licensed Product of the National Hockey League Players As ation, NHLPA and NHLPA Logo are todernarks of the NH censo, by Midway Home Entertainment Inc. PlayStation i a registered trademark Entertainment Inc. Microsoft and Xbox are either trademarks or registered trad Corporation in the U.S. and/or other countries and are used under icona GameCube and Game Boy Advance are trademarks of Nintendo. © 2003 All rights reserved
Ф... games
Ema P PS2, Xbox, GC • Midway • February 2004 — Prison can be a pretty rough and scary place. Between the undesirable company, humiliating rituals of everyday life, and constant threat of becoming someone's bitch, a maximum security penitentiary fits the definition of survival- horror even without mass-murdering meat puppets with blades for limbs skittering around. Action-horror newcomer The Suffering simply throws the latter in for good measure.
Found guilty for murdering his own wife and son, hardened inmate Torque sits on death row while other prisoners banter back and forth with wincingly harsh profan- ity. When an earthquake rocks the prison, abominations (whose designs are fittingly inspired by various execution methods) break loose and start raising hell.
During your tension-filled escape, you'll
PS2 * Konami * October 2003 You can't expect to waltz into a vampire
deal pain using weapons like a makeshift Shiv or a shotgun borrowed from the body of a mutilated corrections officer. And if you get really pissed off, you'll explode with rage and transform momentarily into a hulking, violent man-beast. "We want the player to feel empowered in the game- world," says Lead Designer Richard Rouse I, “but still terrified by the disturbing events that take place and the constant feeling that death could be waiting around every corner.”
No matter what the method, you'll be seeing а lot of red аз you take the game's fiends apart piece by piece. And with the cleaning staff probably eviscerated and hanging from meat hooks somewhere, bloodstains will stay on the wall and the corpses (or chunks thereof) will stay where they fall. We just hope The Suffering ends up being as scary as it is messy.
lord’s castle like you own the place and then put the residents under the lash— unless, of course, you bear the surname Belmont. Even with a thick atmosphere of ruined elegance and dark creatures of every ilk howling for your blood, Lament of Innocence is full of so much action, our whip-smart hero hasn't any time to pay heed to fear. Neither will you. See page 212 for the gory, albeit unfrightening, details. >
Media love child:
WH0 WOULD Y0U LEAST LIKE TO SHOW UP AT Y0UR DOOR FOR TRICK OR TREAT?
Dracula Kain (Castlevania) (Legacy of Kain) 6% 8%
03)
(Source: Gamers.com poll,
130 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
7).
Кот conception “GBA eat your heart out.” | Official XBOX Magazine July, 2003. — to reality J
introducing Witness the birth of true mobile entertainment gear.
It’s freedom to go, do and play when you want — where you want.
Get console-quality gaming with analog controller, integrated triggers and action button array.
Play wirelessly with up to 8 players using built-in Bluetooth™
ee Listen to MP3s on stereo speakers or included earbuds. Tony Hawk's Pro Skater® 4 enhanced especially for Zodiac.
ACTIVISION.
Watch videos and view your photo library on the big, high-res, backlit color display.
Manage your calendar and contacts. Greate Microsoft® Word-compatible documents.
5502. POWERED Choose from more than 19,000 Palm OS® applications.
Order your Zodiac today! Go to www.tapwave.com
Copyright ©2003 Tapwave, Inc. All rights reserved. Tapwave, the stylized Tapwave logo, Zodiac, and ‘до. do. play. trademarks of Tapwave, Inc. in the United States and/or other countries. Palm Powered® and Palm 05% are trade! PalmSource Inc. Microsoft is a registered trademark of Microsoft, Inc. Tony Hawk's Pro Skater 4 ©1999-2003 Activision, Inc. and its affiliates. All rights reserved. Activision and Pro Skater are registered trademarks of Activision, Inc., and its affiliates. Tapwave uses the Bluetooth trademark under express license from the Bluetooth SIG, Inc.
LEGACY ОР KAIN:
PS2, Xbox * Eidos * November 2003 This vampire series has never really been out to scare the player; the protag- onists, the pointy-toothed megalomaniac Kain, and antiheroic wraith Raziel are the real monsters here. In their worlds, you experience unlife on the other side, par- taking in the dark pleasures of sucking blood and reaving souls within a deli- ciously macabre narrative. In Defiance,
the pulse has quickened and ruthless action reigns. Along with performing aer- ial swordplay (as defined by Capcom’s Devil May Cry), both Kain and Raziel can use telekinetic power to yank enemies off ramparts, splatter them against walls, toss them into roaring flames, or impale them on the splendidly sharp (and sharp- looking) gothic architecture. For the mis- chievous little Vlad in all of us.
GRABBED BY THE GHOULIES
Xbox * Microsoft « October 2003
In this frantically paced action-puzzler, you're a young lad in a big, cartoony haunted house crawling with creepy Spiders, chattering skeletons, and other kitschy halloweenies. Luckily, you know how to swing a mean couch— and anything else you can get your hands on, from hamburgers to soda- can guns—to take out the baddies and move to the next room. While the cheesy atmosphere probably won't
' scare you, you'll have to stave off your character's fear by tapping button combinations during shockingly hokey events. Is this the type of game that grabs you by the ghoulies and doesn’t let go? Our magic 8-ball says, “Don’t count on it.”
Media love child:
1 T
y" 1,
The 0ай Couple И
Legacy of
Interview with The Goonies Problem Child the Vampire Kain: Defiance PS2 • Sony Computer Beat the stuffing out of giant, smear- Entertainment Europe • TBD faced teddy bears, flush out invisible polter- Media love child: Really, those Brits will hunt anything for geists, and take on sharp-fanged spectral
132 © ELECTRONIC GAMING MONTHLY * www.egmmag.com
Sport. The U.K.-based developers behind Рита! are working on an antispook action дате that requires straight shooting, stealthy tracking, and a bit of brainpower. In Ghost Hunter, you'll go up against phantas- mal fiends that manifest themselves in your plane of existence and hide in your closets. But don't expect a turkey shoot.
crocodile men using a mix of conventional and sci-fi weaponry—including the ghost- busting capture grenade that anchors the nightmares to the world of the living, allow- ing you to pump them full of old-fashioned lead. As with Siren, Sony's been too knock- kneed to announce the game for the United States...yet, that is.
Certain death at your
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 & 12 o'clock
Suggestive Themes
Violence
> 3 [2 atu) Microsoft Buckle up because Crimson Skies” is a deadly ride. Play single player as an air pirate at the helm of a tricked-out 1930s warplane. Because you're fueled by revenge, anyone foolish enough to enter your airspace is an enemy. Play on Xbox Live” to pick a dogfight with up to 15 friends and strangers. Just remember, as you enjoy sending opponents into a fiery death spiral, someone probably has you in their crosshairs. Good luck, you are cleared to rule the skies.
it's good to play together
xbox.com/crimsonskies
RESIDENTEVIL4 |
> GC * Capcom • 2004 — The rent check is a bit late, but Resident Evil is finally renewing its lease on terror. Leon S. Kennedy, who survived more than his fair share of horror while fighting his way out of Вассооп City in Resident Evil 2, goes straight to the source—Umbrella HQ—for the fourth proper chapter in this action-adventure series. RE4 looks to alter the genetics of both the series and the zombifying virus on which it's based: Writhing tentacles and humanoid figures materialize out of swirling black smoke, a severed stag head twitches on the floor, and Leon himself seems to be infected. And you just may be able to witness these horrors from a first-person view. Series creator Shinji Mikami's advice? *Don't pee your pants."
GC • Nintendo • 2004
A quick glance at this title might lead you to think you're looking at just another first-person shoot- er, but something's lurking right beneath the sur- face...something supernat- ural. And that something is you: an invisible spirit sol- dier capable of infiltration, bodysnatching, and scaring the bloody bejeezus out of people. Possess an enemy soldier and open fire on his buddies, then ransack the desk of a security officer before probing her mind for an access code. It's your foes, not you, that will be terrified in this full-auto ghost story.
Media love child:
Resident Evil On Deadly Ground
THE HAUNTED MANSION
PS2, Xbox, GC *
TDK Mediactive * October 2003
If you've been known to scream and squeal during the Haunted Mansion ride at Disneyland, you may contract a mild (but curable) case of the hee- bie jeebies from the game as you explore dusty rooms and cobwebbed secret passages with your trusty ghost-zapping lantern. Nine hundred and ninety-nine spooks await, аз do a few borrowed elements from the movie and ride. In place of film lead Eddie Murphy, you play as an unem- ployed yokel named Zeke who ven- tures into yonder mansion, unaware of the apparitional habitants that plague its decrepit halls. We're afraid, but more for concerns of quality.
‘© Sure. Silent Hill 3, it’s not.
зе س 0
GREGORY HORROR SHOW
PS2 • Capcom • TBA — Being confined in a puzzling haunted hotel isn't easy on the nerves, especially for cube-headed, freckle-faced little boys. Knocking on doors is about the only “action” you're brave enough to take, so you'll need to be sneaky and clever to fool guests into parting with their immortal souls. You won't eat them or anything—you simply trade them in so you can check out. Gregory Horror Show is aimed at spooking a slightly younger audience, although the off-kilter, angular-head- ed characters could likely scare grown men silly. 4%
Media love child:
Media love child:
The Addams Family
134 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
Strengthen your Mages, Beserkers and Knights in battle across Elibe. Build your army. Plan your strategy. But trust no one in Fire Emblem. Only for Game Boy Advance.
Violence
© 2003.Nintendo/INTELLIGENT SYSTEMS. TM, ® and the Game Boy Advance logo are trademarks of Nintendo. ©2003 Nintendo. www.gameboy.com/fireemblem
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And there сап mever Je enough stealth gaming” — ТОРИ Xbox Magazine, August 2003
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2 ` ` F " PUT 7 CAT e ; - Iz de UL mob re RECRUIT; THEM: TRAINSTHEM:,LEAD,THEMsTO VICTORY: Е e Z " жә 7 "E In our nation's darkest hour; true Americans cry out for a hero to free a war-torn Manhattan from invading forces. Rise through the ranks of the resistance and recruit an army of Freedom Fighters to take the war to the streets. They've taken away our freedom. Now it's time to take it back:
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Ф cover story: 2”) return of the hing
ROYAL RUMBLE
The Lord of the Rings: The Return of the King melds orc-hewing mayhem with two- player (online!) play and Hollywood gloss to forge the greatest show on Middle-earth
By Crispin Boyer
| оп page 181!
№ Like last year's game, Return of the King performs the nifty trick of switching from flick footage to real-time gameplay.
+ 144 « ELECTRONIC GAMING MONTHLY. e www.egmmág.com
ortis hobbit’s life—the six meals а w day, the weekly block parties in his backwoods 'hood, the right to play one of this holiday's hottest games whenever he wants. “We send [preview versions] regularly to _ all the movie’s actors to show them how the game is coming along," says Neil Young, execu- tive producer of action-y slash-and-hack epic The Lord of the Rings: The Return of the King, which hits PlayStation 2, Xbox, and GameCube simulta- neously on November 4, well before the movie hits theaters December 17. “Dom and Billy were up here a couple of months ago trying to strong- arm the artists into making them taller” The pushy йй ‘Young i 5 еш аге
"The experience is less like а game and more like | out your own version of our film.
—Christian Rivers previsualization supervisor. for spese алыш studio WETA Digital ~ <
Dominic Monaghan and Billy Boyd, the guys who play halfling Middle-earthlings Merry and Pippin, respectively. Like all the hobbit actors in the blockbuster flick trilogy, they're crazy for videogames (see for yourself on page 147)—but that's not the real reason they scurried into devel- oper Electronic Arts' Silicon Valley-based studios. As with last year's. Two Towers prequel game, Return ot the King's devel ment relies ШҮ
“апа a free mug—if you're lucky,” says Young,
on participation from everyone involved with the movie, from film director Peter Jackson to the fuzzy-toed stars to the gurus at WETA Digital, the movie's effects house. “Usually, when you make а game based on a film, you get a trip to the set
who. executive produced last year's game. "So it was really important to me to make the oe’ feel like a unit on the film.” >
ps cover story: Y return of the Ring
Middle-earth’s circus: craps all over that ШЫ... ps E
Sh [ Turning the game into a film unit meant putting EA personnel on the movi lew Zealand set to gath: er more than 200,000 a s—everything from set diagrams to the p filigree s Aragorn’s sword. "[EA's] collabo eative team and ca: unparal- 5 Barrie M. Osborne, the movie's pro- nvironments in the game, for instance, are built from the schematics of Set Decorator Alan Lee. "We don't just take the end It—the celluloid—and run that as video like most games do," says Young. "We take the component pie used to create those shots and we re-create them and the environments in real time."
Which doesn't mean actual film footage will be missing from the game. Although Jackson didn't shoot any exclusively for the project (as the filmmaking Wachowski brothers did for Atari’: Enter the Matrix), Return of the King still pac more than 20 minutes of footage from the new movie, the first two films, plus a new sequence from the special extended-edition Two Towers four-disc DVD set hitting s 5 Nov. 18. And all this footage segui у into real-time gameplay, a trick це! performed famously—except now the artists have come up with a few more creative ways to blend film and
HOBBITS ACROSS AMERICA: RÍ NG ONLINE While all three console versions offer two-player cooperative play, only the PS2 Return of the King lets two players cooperate from opposite ends of the country, courtesy of an online mode added late in devel- opment. Unlike the offline multiplayer game, which must be played in Strict level sequence, the online mode can be played in any order you wish: Simply invite players to join you in levels you've unlocked in the solo game. “That'll motivate people to play offline and unlock stuff to make them popular online," says EA's Neil Young. Of course, gamers can start at the beginning and go through the story, cinemas and all, with an online pal. The game also supports voice chat via separately 2 Sold headset microphones, making it easy to coordinate hack-and-slash strategies.
№ Play via dial-up is possible,
but EA recommends broadband only. You can also find buds on EA Messenger, set up rooms, or jump into an instant match-up.
146 • ELECTRONIC GAMING MONTHLY * www.egmmag.com.
tures [from] ће — film,” says Christian
5 unlockeo
“
” Return ol the King Producer Neil Young
game. One sequence, for ins shows from: the-flick footage of the hobb ind Gollum moseying down а path and behind а tree—only to re-emerge on the other side rendered via in-game graphics, with gameplay kicking off shortly after. But even then, you might sometimes think you're watching the movie. “Whether it’s the heroes you play or the foes you overcome,” says Chris Rivers, previsualization editor for WETA Digital, “the motion, art direction, and combat of the characters are unerringly faithful representations of their cinematic counterparts."
and sequences from Return of the King—the movie—EA’s intent is to create an experience that complements the film rather than ruins its sur- prises. And their key conspirator is wizened white wizard Gandalf. “He's really the great architect of everything that happens in the Lord of the Rings,” says Young, "and throughout our game's story, we reinforce that idea through three arcs."
It all begins—after a brief montage of scenes from the last two movies to bring players up to. speed—at Helm's Deep, site of The Two Towers’ rain-drenched finale battle. Players start as. Gandalf (one of the sequel's new playable heroes, along with hobbits Frodo and Sam and a few characters) and charge against Saruman's mutant-orc army besieging the mountain fortress. Complete this prologue stage and the game breaks into three separate p: through Return of the King's story, which packs 13 levels >
Of course, all this talk of new movie footage and nay terrify head-in-the-sand. fans who don't want a minute of the flick spoiled before its mid-December debut. But while Return of the King—the game-—will reveal some events
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ALPINE VILLAGE `
Terrorists have gotten overconfident, and its up 18 you and yows.team to tak
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Your first mission comes with inexperienced terrorists, but it's still à challenge. The alpine-village setting throws some outdoor battles at you early on and then Some indoor gunfights. What you need, then, is a primary weapon that can handle both situations.
Consider the G3A3 assault rifle. With its 3.5x zoom, you can easily zero in on enemies оп the far side of streets. Guns like the AK-47 or the SR-2 don't give you the necessary visibility in the dark city streets, so you may run into trouble even >>, with night vision active. The G3A3 also packs a great punch; one bullet can kill a тап if you hit him near the heart or head. And since the G3A3 can zoom in or fire in tight spots, it works well as your main indoor/outdoor weapon while walking the streets or canvassing the buildings.
In reserve, go with the M203 grenade launcher. Your four shots are more than enough to clear some rooms or incinerate an enemy group unlucky enough to be caught milling about. Your last two slots should be filled with two тоге grenades, such as the flashbang to use in the rooms with the hostages, or smoke grenades that let you take advantage of your thermal vision.
STREET SMARTS
‘Switch to night or thermal vision before you take your first step. Get used to flipping n regular vision and your special visions to get the best visibility іп апу n. When you've got the hang of it, move to the first building corner.
You have two enemies to worry about. The closest threat—to your right and up the hill--is your priority. Let your teammates deal with the second guard across the courtyard if he shows up. Thermal vision will give you the best target on the first enemy. Unload on the terrorist.
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The second enemy will arrive by the wooden fence across the courtyagd. Тев а path that slants down from the street above to the lower street; and the second terrorist will patrol this side road. Zoom in on the top of the path and prepare to fire — V when the terrorist comes into view. Let your teammates lay suppressing fire as you zoom in for a quick head shot to pick him off °
PE
^W 38d After you deal with the first two enemies, head to the path at the far end of the courtyard. If you shot at the patrolling guard too early and gave him a chance to retreat, he'll be at the top of the slanted path. Look for him just inside the fenced area to your right.
ЕЗ ж
Stay to your left the whole way through the village streets; they will lead you to the first terrorist nest and your first objective point. You don't have much to worry about until you pass a red fuel tank on your right (outside the building with the wooden slat walls). Reload at this point—you're about to walk into another ambush,
2083 Red Storm Entertainment AN Rights Reserved Rainbow Sa. ed Storm, and Re Storm Entertainement re trademarks ol Red Storm Erteriomentin he US. andlor алг созіне Red Storm еліне. Inc. Мыла Etrinment campy.
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Zoom În on the street corner and go thermal.
exposed at the comer, waiting for the opport
witch for his companion to follow up from the right If aréa, you can рор him before he figures out where yo ‘quard who patrols the street to the left of the amb may come to investigate and join in.
A terrorist is hiding behind a fence in a small yard between the two buildings to your left Stay along the rightmost building, and as you reach the corner, zoom in
on the fence across the street to your left. Hit your thermal vision and pick off your assailant before he can pop out with his automatic weapon,
The last enemy is the hardest one to spot. He patrols a roof balcony on the building opposite the terrorists’ building. Move out across the street and zoom in оп the rooftop before the sniper finds you. If you're slow, the sniper will kill one or more of your team members.
LOOK FOR
UBISOFT
> (plus four secret ones) in all. The Path of the Wizard continues Gandalf's adventures—with Pippin in tow—to Minas Tirith (the good guys’ capital fortress). The Path of the King follows Aragorn, Legolas, and Gimli's quest through cav-
Shebang is tied together with Gandalf-narration sequences that kick off most levels and drive home the point that everything is going according to the wizard's plan. "It allows us to give insight into Gandalf without necessarily giving away deep
“Th
l ‹ рии ( Д ”
1 72 —Retum of the King movie Producer Barrie M. Osborne.
ernous;glioul-filled “Path of the Dead" levels, then to the battle at Pelennor Fields, a titanic clash that makes Helm's Deep look like a domes- ti Wisturbance. Survive that nightmare and you'll face an even bigger battle, with enemies stretch- ing to the horizon, at the gates of Mordor. The third path—the Path of the Hobbits—follows Frodo and Sam’s perilous cross-country hike to Mordor. and the Crack of Doom, the volcano that Gan “un-make” the One Ring.
Although the three paths follow the adventures 5 of separate Middle-earth characters, the whole
details about the film," Young says. "And because players will have this insight, they'll have this deeper understanding of all three movies."
Despite its new playable characters and multiple level paths, Return of the King is still an action- packed beat-em-up at its bloody, ax-hacked, sword-impaled heart. It's just a heavily tweaked action-packed beat-em-up. Levels now feature environmental gizmos—catapults to launch, walls to topple onto enemies, chandeliers to drop—that
| LOW BLOWS:
able behind-the-scenes videos.
lijah's a pretty good gamer. he best player would be Elijah.
‚ What, you think those waist- tall halflings e all their time in the shire puffing on pipeweed and chowing down on hobbit junk food? 0h, they do. But what pastime goes better with such lofty pursuits than
| playing videogames? The principal actors behind the fuzzy-toed heroes—Elijah Wood (Frodo), Billy Boyd (Pippin), and Dominic Monaghan (Merry)—don't mince words when it comes to gaming, as we learn from this trash-talk session recorded for the game's unlock-
couer storu:
return of the Ring = Е
players interact with by jabbing the Action button while standing on special glowing blue circles. And each character has a new special ability: The hobbits, whose levels mix stealth with combat, don their cloaks and become invisible for a limit- ed time, during which they can creep up on ene- mies for one-stab kills. Gandalf fires up a ball- lightning shield that zaps any enemies he touch- es. Aragorn, Gimli, and Legolas activate a skill multiplier that ramps up their ability to max out their skill meters.
This circular meter itself is more important this time around, too. Just like in the last game, її fills a notch with every successful attack and parry, and it dips whenever an enemy nails you. Fill it to capacity and you enter Perfect mode, a limited- time powered-up blitz in which you inflict mondo damage. So, why is it so crucial? EA has ramped up the challenge this time, with more
| |
Larry 0. Curtis for TheOneRing. net
I'm definitely a better gamer than the two of them. lijah has this insane ability of being able to grab a console and go through a game.
Elijah: I've actually made the controller float, and without touching anything I've managed to play
the game. It's only happened a few times, Би...
am certainly a lot better than Dom. Ha! от, who, you know, talks a good дате.
Pressing fne Action button while — your characteris standing over th hew blue circles makes: ç happen; such as opening this
1 here. st takes time; though me; || ing meat's back on 1%
times in a row. Billy's getting better, but he's not great.
it to myself.
think | do have a special gift for gaming....
I've only been seriously gaming now for probably three or four years. And he’s doing very well, but I’m still a much more experienced gamer. But I'm getting there. | could beat Elijah if | get into it.
[Playing game] Oh, look at me go—I'm on fire now. ел! say, “I'm getting so good at this game.” We say, “OK, give us it.” We'll beat him three
Billy is awful. He’s one of the worst game players of all time. You play a two-player game you до, “Billy press X,” and he'll be like, “Hang оп a minute...eh...where...which one is X?” | just really haven't opened that gift yet and given
All dressed up and no to smite: (left to right) Monaghan, Wood, and Boyd.
lesy of Associated Press
couer storu: i
return of the
Ring |
Party crasher: The last game had a troll as a boss. Now, Several of these brutes show
up in nearly every level,
"'simultaneous enemies and hardier bad guys,
WANT MORE MIDE
including trolls and crafty new Southron warriors. The game even bumps up the difficulty a tad if you play well. Oh, and just wait until you face Super-sized she-spider Shelob. "I want you to play this whole game with that little knot in your stom- ach,” says Young. “I’ve really tried hard to manage the health power-ups so that you're [in danger of dying] all the time. When you see a health on the floor, you're like, ‘Must gett”
Another reason you don't want to zonk out and just mash buttons: Playing in Perfect mode multi- plies the experience points earned from each kill. As in the prequel, you use these points to level up and, between levels, buy upgraded combo attacks for each character. But now, you can splurge on special Fellowship Upgrades that apply to all the characters instead of just one. Buying the basic Orc Hewer attack combo for one character, for example, is fairly cheap, but you’re much better off spending a few thousand points more and get- ting it for everybody, You'll eventually unlock every character for play in every level, after all.
If December's flick and EA's game have you craving more ways to feed your hobbit habits, you don’t have many options. EA’s next Rings thing, called The Lord of the Rings Trilogy, isn’t due until late next year. And VU Games—which owns the rights to make games based on the novels—recently canned The Lord of the Rings: The Treason of Isengard, its PS2 and Xbox follow-up to last year's disappointing The Fellowship of the Ring. Apparently, this sequel just wasn’t shaping up:
“It's something we should have done and could have done in time for last year’s game,” says Young, referring the one feature that every critic griped was missing from The Two Towers: multi- player play. “This year we made multiplayer a pri- ority, and it’s a lot of fun.” Return of tlie King’s two-player mode works a bit differently from the single-player game (and the PS2-exclusive online mode—see page 146). Instead of starting at Gandalf's Helm's Deep stage, both players begin the game in the King’s Path levels and must progress all the way to the finale battle at Mordor's gates. Only then do they unlock the Wizard's Path stages, which in turn must be com- pleted to open up the Hobbit's Path. Along the way, they'll level up their characters and upgrade their combos just like in the single-player game. "The idea is to bring your character to a friend's place on a memory сага,” Young says, "play coop- eratively, build your character up, then bring him back to your own game."
About the only things missing from Return of
“The shortest š Return level is twice the size of the longest Two £ Towers level,” says ali EA's Neil Young. &
Sp
the King are special multiplayer-specific com- bos—two-player team-up moves that EA planned for the game but in the end nixed because of time Constraints. It's not a tragic omission considering how much other stuff—the online play, the charged-up combat, the boosted production val- 065, and the secret extras—makes Return of the King stand above typical ho-hum movie-licensed games, “We really tried very hard not to do just a piece of merchandising for the film, which is what a lot of videogames are,” says Young. “We wanted to adapt [film Director] Jackson’s work for our medium in the same.way he adapted Tolkien’s work for his medium, and to do it in a genre that we felt comfortable with as game makers and game players.”
Did they pull it off? In a word, yep. But head to page 181 for full disclosure in our exclusive review, plus a breakdown of how the three console versions differ, Oh, and check page 236 for a review of the Game Boy Advance Return of the King game. Bonus!
VU says Isengard wasn't on track to meet fans' expectations.
That leaves console gamers with The Hobbit, VU Games' colorful, kiddyfied take on the Lord of the Rings prequel novel. It's a platform- hopping adventure that follows Bilbo Baggins, the original Rings leader, as he hooks up with Gandalf, hangs with Dwarves, swipes Gollum's ring, and confronts treasure-hoarding dragon Smaug. The game is due in mid-November. We'll review it for you next issue.
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© 2003 Illusion Softworks. Mafia, the Mafia logo, Illusion Softworks, and the Illusion Softworks logo are trademarks о! Шизюп Softworks. All rights reserved. Gathering and the Gathering logo are trademarks of Take-Two Interactive Software, Inc. "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logo are either registered trademarks of trademarks of Microsoft Corporation in the U.S. and/or other countries and are used GATHERING under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association
Ahail of bullets from a Tommy gun ог a shotgun stuck in your face over linguine at lunch. You choose a life with the Salieri family, the cops and feds will be the least of your problems.
The city of Lost Heaven is at war as the Salieri and Morello mobs fight to control
the lucrative protection rackets, smuggling and women of Lost Heaven.
Join the Mob — you've got no choice, unless you think choosing death is a smart move! Mafia grabs you by the lapels and plunges you into the middle of a vicious and deadly turf war. The cops, the feds, the Morello family — each of them are out to get you and none of them care how they take you down.
Майа has received universal acclaim across the world with its blend of action and plot driven narrative. With Mafia living out your wise guy ambitions could
not be easier.
Arriving on both PlayStation®2 and Xbox™, Mafia has been enhanced to deliver an
awesome console experience that will make the Cosa Nostra look like a bunch of choirboys.
GET MOBILIZED.
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A SPECIAL EDITORIAL SUPPLEMENT A WWW.WGAMER.COM
FEATURE:
TOMB RAIDER COMES TO N-GAGE
CARTEL WARS
PIRATES OF THE CARIBBEAN MOPHUN MINI GOLF
SPACE TAX! PINBALL TETRIS BATTLE
THE MAN
TAPWAVE'S =| ZODIAC BEHIND THE || MORE MOBILE MOBILE
MEDIA!
MAGIC
LETTER FROM THE EDITOR
BY MATTHEW BELLOWS
Welcome to Issue 3 of Wireless Gaming Review in EGM and CGW! By the time you read this, Nokia's N- Саде will be on sale everywhere, and TapWave's Zodiac will be available for order on the Web. Both are big developments. Nokia's launch is arguably the biggest event the handheld sector of the videogame world has ever seen
As might be expected from two companies new to the videogame world, however, the weeks leading up to both platform launches were pretty rocky. At press time, neither Nokia nor TapWave could provide final builds for most of the games they planned to have ready at launch. We've seen what N-Gage Arena can do (http:/Awww.wgamer.com/articles/nga ge_arena.php), but only for Pandemonium. Nokia has been promising much more.
Over the next eight pages, we cover some of the best U.S. mobile games and phones. We talk with the guy who added the special mobile sauce to Tomb Raider, Tony Hawk, and Pandemonium. We get an early peek at Zodiac, the first Palm/Bluetooth videogame platform. And we review some of the coolest new mobile games available
But for up-to-the-minute news on N-Gage, Zodiac, and the world of wireless games, you'll have to go to our website: www.wgamer.com. And when you read our N-Gage and Zodiac coverage here, keep in mind that the people behind these platforms are new to gaming, and it might show for a bit.
160 WIRELESS GAMING REVIEW
A SPECIAL EDITORIAL SUPPLEMENT WWW.WGAMER.COM
TABLE OF CONTENTS
WGR's Mobile
The page you're reading
Phone Buying Guide
TapWave's Zodiac: Remote Control for Mobile Media
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Mobile Game Mobile Game Previews: Reviews: Space Taxi Cartel Wars, Pinball, Tetris Mophun Mini Battle Golf, Pirates of the Caribbean HOW MANY GAMES? AND HOW MUCH?* Average prices for mobile games and number of games per carrier CARRIER 30 DAYS | 60 DAYS |UNLIMITED | NO. GAMES AT&T $2.74 $4.27 $4.19 301 Sprint $2.20 $2.97 $3.65 179 Cingular $3.97 166 Verizon $2.33 $5.14 142 Alltel $2.16 $4.69 124 Nextel $5.49 91 TMobile USA $4.28 [35
* as of August 2003
Source: WGR's Wireless Content Tracking Service
Tomb Raider" now on N-Gage. Join Lara Croft in this 3D-action adventure. Experience
the revolution in online mobile gaming with N-Gage" Arena. Online features:
Shadow Gaming, Walk Throughs, Tips and Hints, Director's Cut. n-gage.com
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Copyright © 2003 Nokia. All rights reserved. Nokia and N-Gage are registered trademarks of Nokia Corporation. Many features and mobile services are network-dependent and require network support. Some networks have limitations that affect how you can use phone features. Contact your service provider about feature support and availability. Tomb Raider Starring Lara Croft” © Core Design Ltd., 2003. Tomb Raider and Lara Croft are trademarks of Core Design Limited. Tomb Raider Starring Lara Croft" developed by Ideaworks30 Ltd. Other company names mentioned herein may be trademarks or trade names of their respective owners.
A SPECIAL EDITORIAL SUPPLEMENT |: WWW.WGAMER.COM
AT&T
FIRST CLASS:
Yeah, it's on the large side and the keypad is whack, but the screen is awesome and the speedy processor means that games tuned for the 3650 are consistently slicker than the same titles on other phones. In fact, this is almost exactly the same hardware used on N-Gage. While it can't actually run N-Gage ROMs, it does pretty much everything else and includes a camera, too.
ECONOMY:
Motorola's T720 was the flagship phone when AT&T launched its downloadable-games service last year. The T721 is the same phone (with a slightly different faceplate), 50 you're basically getting last year's technology. On the plus side, there are a staggering number of games available
At a loss for what to ask for this holiday season? Contract (finally) up? Or are you just ready for a new toy? Don't settle for a lame phone— you can do better. То help, we've picked out the two best options from each carrier. Now you'll know what to game on. Prices will vary depending on carrier
promotions, where you live, and the ferocity of your bargaining skills, so we can't tell you exactly how much these phones will cost when you go shopping. But you can be sure that they're all good choices for both talking and playing.
FIRST CLASS:
Sony Ericsson's top-of-the-line phone manages to cram an amazing amount of stuff into a stylish little package. In addition to a camera, large color screen, infrared, and Bluetooth, there is support for not one, but two downloadable application platforms: J2ME and Mophun, which should keep you covered for garnes (at least until next year...)
ECONOMY:
Just the basics, but it's very well done. This phone is solid but not clunky, pleasant but not flashy, and it doesn't bother with the extra features most people never use. Sound dull? It would be if it didn't also come with a color screen, support for hundreds of J2ME games, and a price tag almost anyone can stomach.
IF YOU CAN WAIT
THE RUMOR MILL BY CASHMAN ANDRUS
New phones aren't usually the best-kept secrets—from trade- show-booth workers to beta testers to the FCC, a lot of people know about new phones in advance. We've put our ears to the ground to find out what's coming. All of these phones should appear around the end of the year, but no dates were confirmed at press time.
NOKIA 3200
High-end features move into the mass market, plus you can draw, paint, or print your own unique faceplates.
NEC 525
Wish you could get your hands on the same phones the Japanese get? Well, here’s one—sort of. This phone adds a built-in camera to the dedicated Роја processor in its predecessor, the 515, and could appear on AT&T any day now.
162 WIRELESS GAMING REVIEW
FIRST CLASS:
SAMSUNG VGA 1000 Yes, it has the impressive list of features we've come to expect from a Sprint Vision phone—big color screen, polyphonic sound, solid J2ME game support—but this clamshell phone also offers support for a clip-on gamepad accessory. There's a sophisticated setup for the integrated camera: electronic flash, digital zoom, multishot mode, and editing options. http://wgamer.com/phone-157
ECONOMY:
SANYO SCP-8100 Compared to the other Economy phones, this one feels a lot more like the top of the line—a beautiful screen, quality feel, and excellent gameplay features will keep you traveling in style. Unfortunately, you still have to shell out a few beans, even with a new contract, but you get more than your money's worth http://wgamer.com/phone-137
FIRST CLASS:
NOKIA 6610
One of Nokias first color phones, the 6610 was a rare and expensive item just a few months ago. Though it's been surpassed technologically, it is still a good all-around choice. The Size and shape are pocket friendly, the features are good, and the build quality is very solid. http://wgamer.com/phone-6
ECONOMY:
SONY ERICSSON T1300
With Mophun game support, a color screen, and simultaneous key- press support, some surprisingly good games are available on this phone. This is the handset that blazed a new trail for Sony Ericsson's mainstream line. Several of the newer models are essentially this phone using different plastics, so you can pick your favorite or maybe save a few bucks by sticking with the original http:;//wgamer.com/phone-22
FIRST CLASS:
LG VX6000
From its сигуу silhouette to the extracrisp color status screen, this phone is a thing of beauty. It's got brains and brawn to back it up, too, with cutting-edge BREW 2.0 support to run the latest games from Verizon's Get It Now service, a built- in camera, and all the features you'd expect from a top-shelf phone. http://wgamer.com/phone-142
ECONOMY:
LG VX4400
It's a bit of an ugly duckling compared to its sister phone, but the VX4400 still quacks with the best of them. You give up the camera and some of the sleekness, but you keep some dollars in your wallet. And because it's been around longer, there are more games available—a perfect use for all the money you just saved. http://wgamer.com/phone-89
MOTOROLA №600
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Tetris €) ; @Elorg 1987-2003. All Rights Reserved. Tetris logo by Roger Dean; ©The Tetris Company 1997. All Rights Reserved. Original concept and design by Alexey Pajtnov, Tetris licensed to The Tetris Company and sublicensed to Blue Lava Wireless. Q fa Gus tava Wiese Al Fig fee.
A SPECIAL EDITORIAL SUPPLEMENT WWW.WGAMER.COM
LARA, TONY, AND NIKKI
UNTETHERED
You've got 500 words with America's top gamers, Adrian. How do you want to start?
How about “packet- switched multiplayer wireless network latency mitigation technology?" OK, scratch that. | guess I'd like to say that mobile gaming is finally getting interesting. With N-Gage and other stuff coming out, we are worlds away from the games your sister has on her phone. The GBA SP is very slick, but essentially, it's just a shrunk-down version of a Іаїе-'805 home console. The networked capabilities of N-Gage make it potentially very significant.
But mobile titles—even N-Gage titles—still aren't up to platform standards
Depends on what you mean. It's not like a PC, but the graphics and the sound on N-Gage are much better than what we've been seeing on handhelds. When a game is done properly, it's like a PlayStation that you can carry around. PS1 is the benchmark for us, and our technology on N-Gage is running at about 75 percent to 80 percent of a PS1's performance. On Tony Hawk, we get 24 to 25 frames per second while mixing two channels of event sound,
plus just-under-CD-quality music. | wouldn't pretend that the N-Gage is the messiah of handheld gaming, but it does have massive potential
What did you guys add to Tomb Raider, Tony Hawk, and Pandemonium to make them more than just PlayStation ports?
Well, the network stuff is the sexiest. All of our games use it. We've built Shadow Racing into Tomb Raider, which means that you can download someone else's route through a custom TR maze and race against them. In the original Tomb Raider, players never knew who was the best Now we can find out. We've also contextualized all the TR strategy guides, so if you are stuck someplace, you can pull a video solution off the network.
With Tony Hawk, we focused on Bluetooth, so you can have races, graffiti competitions and tag. Nokia has big plans for Tony Hawk during the launch, but 1 can't talk about that Not even to you. It's our ambition to do Tony in real time over GPRS, but that's still in the works.
Both Lara and Tony have some pretty cool built-in movie-editing features, so you can finish a level or pull some new stunt, change camera
angles and zooms, and then upload the movie to N-Gage Arena servers for all your friends to see. We're just transmitting game-state and animation data when you do that, so the actual uploads are very small. No big surprises on your phone bill
On Pandemonium, there's head-to- head Bluetooth coin-gathering races, or you can team up to beat a level. In the middle of a game, you can access the network and buy a power-up for a couple cents, so the races get pretty hilarious. And you can download ghosts from our servers to race against other people.
All of this is dependent on
getting the servers up and accessible for launch. Will everything be in place by October 7? And will it scale?
We've tested again and again, and it works. Nokia has the final word on availability, but it's looking good. And there's a lot of new technology for mobile gaming on the way. Black-box stuff is being developed in an evacuated hyperbaric chamber at our skunkworks lab There's stuff early next year that | can't talk about, and then there's even cooler tech aimed at the end of 2004. The next few years should be pretty exciting for all of us.
TECHNOLOGY,
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166 WIRELESS GAMING REVIEW
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TOMBRAIDER _ ON N-GAGE
When Tomb Raider first hit the shelves in November 1996, the world of videogames changed forever. Never had breasts been so beautifully realized in a videogame. Although zaftig females had long been a staple of the gaming world, we were previously restricted to gazing at two- dimensional, pixilated forms. Lara Crofts ponderous, protuberant, polygonal presence was a welcome novelty.
Ms. Croft, a more fetching alternative to the Italian plumbers of the world, is the progenitor of the
Seven year game's tortuous ca
now-cliché stiff-lipped game girl. Her instant stardom gave rise to myriad other gun-toting heavenly bodies, such as Dino Crisi’ Regina and, more recently, Eternal Darkness' Alexandra Roivas. Her early games defined the 3D action-adventure, with all its strengths and pitfalls.
Now, N-Gage reminds us of everything we loved and hated about Tomb Raider when we played it on the first-generation, non-DualShock PlayStation. The mobile version's single-player game is nearly identical to its 20th-century forebear, retaining its predecessors appealing graphics, its platforming elements—and its unfortunate control issues.
Yes, 1 said control issues. If you've ever felt nostalgic for 3D's infancy, before the advent of analog sticks, Tomb Raider will forever cure you. Lara, as you might expect from an impassive, stolid starlet of gaming, is extremely hard to control. The N-Gages directional pad is a tad better than the unapologetically unergonomic abhorrence that Sony sicced on our unwitting fingertips, but thats not Saying much. Additionally, ап unfortunate auto-run "feature" has been added to the existing laundry list
168 WIRELESS GAMING REVIEW
of control problems. When you tap forward on the control pad, Lara starts running and won't stop until you press backward on the pad. This further necessitates the use of the Walk key and ensures that even the simplest tasks, such as picking up a medkit, are incredibly difficult. Seven years after the original game's release, flipping, strafing, and tumbling your way through the game's tortuous caverns with dual Desert Eagles blazing is still highly entertaining—if you can master the game's complex control.
The N-Gage iteration of the game isn't a straight port. Making good on
mobiles promise of connectivity, IdeaWorks 3D has gone to great lengths to ensure that Tomb Raider will boast a thriving multiplayer community. By far its most intriguing feature is the ability to make in-game movies and upload them to the TR server, where they can be viewed by other players. The easy-to-use movie tools allow you to shoot Lara from a variety of angles—and because of the way the game records the films, uploading even long recordings is only a matter of a few kilobytes, My prediction: Ineluctably, gamers will compete to record Lara in the most
compromising positions. | still vividly remember the helpful suggestions of my friends when we played the original: "Dude, get her up against the wall; you get a way better look at her butt." Depraved gamers now have the ability to make Ms. Croft vamp for the camera. The fall of civilization is nigh. I truly believe that the Mycenaeans were destroyed by a similar game featuring Helen of Troy. That would explain why excavations on those legendary battlefields have proved fruitless.
With her newfound portability and multiplayer features, Lara will make veterans swoon all over again. If you're new to TR games, theres no better place to start. If not...isn't love sweeter the second time around?
WGAMER RATING:
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mobile
A SPECIAL EDITORIAL SUPPLEMENT WWW.WGAMER.COM
After decades of Nintendo dominance, the handheld gaming scene will soon be flooded with competitors. Rival companies are banking on the maturation of the Game Boy audience—people in their twenties who are eager for a handheld entertainment device with more power than a GBA, and one that doesn't look like it was stolen from a 7 year old.
To attract the sophisticated gamer, TapWave has attached a larger screen, 3D graphics processing power, and an analog joystick to the guts of a Palm PDA. It's called the Zodiac, and it plays MP3s, displays digital photographs, keeps track of your contacts and appointments and lets you play SpyHunter or Tony Hawk's Pro Skater.
Most of todays digital assistants are myopically focused on mobile professionals—people for whom the calendar is the most critical part of their virtual life. Tim Twerdahl, a senior product manager at TapWave who was formerly at Palm, left Palm because he wanted to see the PDA evolve. He saw
170 WIRELESS GAMING REVIEW
his younger friends expanding the power of their PDAs with downloaded games or goofy, fun applications. The Game Boy, Twerdahl points out, looks far too childish to appeal to many adults. But if you had a device with the power of a Palm that could be pulled out in front of coworkers, no one need ever know what you're actually doing with that stylus.
Gamers who grew up with the Game Boy will be pleased by the smart product design of the Zodiac. The analog control stick is responsive under the left thumb. TapWave has switched the Palm’s orientation from vertical to a more gaming-friendly horizontal. There are a good number of buttons, including shoulder buttons, but not so many that they get in the way.
One thing the TapWave Zodiac won't be doing is communicating—at least, not over long distances. Unlike the N- Gage or other upcoming mobile gaming devices, the Zodiac has no mobile phone capacity or long-range Internet networking capacity. TapWave
has left out functions that others have tried to shove into their devices. The Zodiac is meant for watching or listening to media or for playing games.
However, the Zodiac does boast a Bluetooth connection, denoted with a smart blue LED button at the top of the unit. Press that button and your Zodiac broadcasts a signal that you're available for local-area multiplayer gaming. One person can host a Doom 1 match, say, and a half-dozen players in the area can join the low-latency, in- person, multiplayer fun
All this mobile entertainment power will cost between $300 and $400 per unit, depending on the amount of internal memory—twice the price of most game consoles. But Twerdahl believes that the Zodiac is worth the initial sticker shock because it replaces your MP3 player, digital picture frame, PDA, and Game Boy. Would | buy one? I'm still angling to keep my demo model, but if that doesn’t work, | just might.
The best pinball games, real or virtual, tell a story. Or, at the very least, they pick a theme and make the gameplay directly reflect it. In Space Taxi Pinball, you are, not surprisingly ап intergalactic cabby serving ап extraterrestrial clientele. You pick up fares by hitting an In button at the top of the table. This activates a taxi-stand indicator. Slam into the stand to pick up your client and then take him to his destination, marked by another indicator light. Or, you can completely
ignore your customers in favor of loftier pursuits, like rolling your way to car upgrades and more gas. Either way, Space Taxi Pinball is already shaping up to be the superlative pinball game on mobile.
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d. dwango Casino is a trademark of Dwango North America, Inc. Copyright © 2003 Dwango North America, Inc. All Rights Reserved.
Shadow racing isn't just for N-Gage anymore. This version of Tetris, designed originally to sate the hunger of Japanese mobile gamers, is coming to the rest of the world in early December. Much of it will be familiar, but the Battle part is new. The game will record your Tetris efforts and post them on a server. Would-be opponents will be able to download the game you posted and try to beat it. With players contributing games from the U.S., Europe, Japan, and Korea, the competition will be fierce, and Blue Lava promises Celebrity Matches, so
you can finally take Britney on at her favorite game.
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WGAMER RATING:
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RELESS
Gameloft № DE
OPER: Gameloft № AVAILABLE ON: Verizon
READ THE FULL REVIEW AT: HTTP://WWW.WGAMER.COM/GAMEDIR/GAME-1759
Without a doubt, Cartel Wars is the best game yet for Verizon's Motorola T720 phone. This arcade shooter makes Ground Pounder (reviewed in our June issue) look very last-gen. Gameloft has a reputation for putting extra effort into its titles, and Cartel Wars is no exception. You play as Julia, an anime-style gunner seeking to topple the brutal dictatorship of Colonel Diaz..With a bevy of weapons and power-ups at your disposal, you battle detailed zombies, lackeys, tanks,
MI № PUBLISHER: Synergenix № DEVE READ THE FULL REVIEW AT: HTTP:
and bosses through 10 levels. Is it socially important? No. But what other mobile-phone game lets you hijack a tank? Could it be longer? Yes. But is there a better-looking, better-playing mobile shooter? We don't think so.
MER.COM/GAMEDIR/GAME-1563
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ЕН: Synergenix № AVAILABLE ON: Cingular
Synergenix has realized that no sports lineup is complete without prodigious putting. Enter Mini Golf for Mophun phones—18 holes of multiplayer mayhem. You work the terrain, fighting your way past big obstacles and inclines, and the lowest score wins. You can challenge a friend via Bluetooth or infrared, or best АЛ. opponents.
Mini Golfs gameplay isn't going to flip your wig. A simple meter system determines a stroke's power and
accuracy. You have to use the right amount of power to avoid overshooting, which takes skill to judge accurately.
Each hole is well designed and fun. The overhead perspective on every ninth hole is especially difficult. No windmills or giant dinosaurs here, but there are numerous potted plants. FUNKY!
Mini Golf isn't innovative, but one shouldn't fault a well-executed, simple concept. The game plays and looks
tight. Take a cue from Happy Gilmore, and get your game face on.
PIRATES Or [HE CARIBBEAN
№ PUBLISHER: Walt Disney Internet Group № DEVELOPER: Flying Tiger № AVAILABLE ON: Sprint, Verizon READ THE FULL REVIEW AT: HTTP://WWW.WGAMER.COM/GAMEDIR/GAME-1907
Pirates of the Caribbean is one of the better Hollywood-inspired games. You play as Jack Sparrow, a hardened seafarer looking for his ship, the Black Pearl. You cannonball enemy vessels, collecting booty and parts of a map. You spend the captured gold on ship upgrades, and once the map is whole, you challenge the ghostly hoards who have stolen your ship. In the Pirates version that Verizon is offering, there's also swinging from masts and side- scrolling swordplay.
The games greatest weakness is its control. The directional keys turn you in different ways, depending on which way your vessel is pointing. But a few control problems can't keep Jack Sparrow down. Pirates of the Caribbean will get with its nautical combat, and its RPG-esque ship- building will reawaken your inner pirate-loving child.
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Use the streets of Florence to the true meaning of art. _
OE
EVERYONE
Mild Lyrics M mz Microsoft ESRB Eur PEIUD em
Let the world know how good you look. Project Gotham Racing? 2 is the next level in racing. Take on anyone,
anywhere on the Xbox Live" service and show them what you've got. РОА“ 2 is as much about looking good as driving fast and with the cars you have to choose from, you have по excuse. Featuring the Enzo Ferrari and over 100 of the world's most desirable cars in which to take chances, earn Kudos points and climb up the rankings. Tear up the
streets of over a hundred courses in 10 realistic international cities including Sydney, Chicago, Barcelona, Yokohama
and Moscow. With PGR" 2, winning never looked so good.
Ferrari ЕЕ [orent санар Paopucr ]
(Ij Prove CT GOTHAM. R AC ING =
it's good to play together
www.xbox.com/pgr2
your monthly guide to gaming's winners and Losers
THE SYSTEM
Each reviewer assigns an overall grade to each game, on a scale from 0 to 10. When a game receives a 10, you can rest assured that it’s one of the best games ever made, a classic that will endure throughout the ages. Conversely, when a game gets a 0.0, it is complete and utter crap and should be treated like a deadly biohazard. We utilize the entire scale, so a game that gets a 5.0 is average, which means not bad.
The scores are color coded, so the brighter the reds, the better the game.
«ә sume oF
THE MONTH
This honor This dishon- is bestowed | or goes to
go to games go to games | go to games | ироп ће the worst that get all with an that aver- highest- game each 10s, the ulti- | average аде atleast геміемей month that mate review ^ scoreof9.0 an 8.0 (but game each gets unani- а дате or higher. аге lower month. А mously
can get. Quality stuff. than 9.0). worthy buy. bad scores.
ESRB KEY (Also check out www.esrb.com)
EC-Early Everyone; 2. T-Teen: M-Mature: | AQ-Adults, Chitdhood: Wholesome | LikePG-13 Whereas Oniy:
Games bear- ип forthe томе, Teen these games А rare find. ing this mark whole family, games fea- offer all the Ме haven't are suited for devoid of ture mild vio-. gore, sex, seen an A0 infants, tod- hookers, lence and drugs, and game since dlers, and head shots, . “comic mis- fun of R- Neurodancer Seanbaby. or heroin use. chief” rated fare. оп 300.
OF THE MONTH
180 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
2%
DBAs it this orc | | didn't have enough problems, һе also
ONLINE
LORD OF THE RINGS:
Artful hacking fills the Skill Meter (lower left) and drops your character into Perfect mode, a limited-time blitz that lets you strike down ene-
mies with a single hit.
THE RETURN OF THE KING
No halfling-assed sequel
Now I know how the sword hand of royal asskicker Aragorn feels after a hard day's hacking. Return of the King—due for all systems on November 4—has curled my fingers into blis- tered claws. But as | sit here soaking in salves and ointments and think back to the 10 hours it took to save besieged Middle-earth, | don’t regret debilitating my digits. This game is a thrill ride.
And not just 'cause Return of the King unleash- es larger hordes of foes than last year's equally slick Two Towers prequel. Many of Return of the King's levels actually force you to multitask while you hack and slash. Take Osgiliath—an early mis- sion for new playable halfling Sam—in which you must steer Frodo clear of open areas, lest a soar- ing Black Rider swoop down and pluck the fuzzy little guy away while you’re busy smiting scum- bags. In the Battle of Pelennor Fields, a massive clash that could have been the game's finale but
Essential Middle-earth things for Middle-earthlings
Like the prequel, Return of the
King rewards stylish slayings
with experience points you can
spend on upgraded stats and
combo attacks—except now you
can buy special Fellowship
Upgrades that juice up all characters
at once. Your first essential fellow-
ship purchases: the Orc Hewer
combo (it’s the most useful attack in || the дате) and the health upgrade.
isn't, you have to trigger catapults to cripple ram- paging behemoths while simultaneously knocking a Black Rider from the sky, defending small-fry Pippin, and fending off a never-ending crush of enemy warriors. My blisters burn at the memory. Adding to the chaos: The game doles out just enough health to keep you a few steps from death at all times—and then only if you rely on combo attacks and blocking moves rather than random button hammering. И makes for a white- knuckle experience that can also lead to hair- pulling frustration in a few levels that suffer from unclear objectives. Let me save you from some pain right now: If you get stuck during the siege of Minis Tirith, try using Gandalf's long- range magic attack. Trust me on this. While players will limp away from Return of 59 the King with carpal-tunnel pain, they at least won't have much of the new movie spoiled.
The wiz He may be 7,000 years old, but Gandalf still smites orc
The game actually contains little footage from the flick, although the environments themselves are modeled after the movie's locales. In fact, a few plot points and bosses will be lost on players who haven’t read the books. But the whole thing still hangs together as a high-gloss experience that'll make your Middle-earth move.
Return of the King does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film’s war-torn sets, smooth transitions from thrilling cinema clips into exciting gameplay, top-notch voice work by the trilogy’s actors, and music drawn from the flick’s epic soundtrack. Once you start the game, that’s it: You've entered Middle-
earth, or at least the one from the movie. ~ Granted, that all was true of last year’s Two Towers, too. So, what's
The warriors You'll want to upgrade Aragorn, Legolas, and
like a man 1/435th his age, so be sure to buy his Fog of War attack early, as well as charge up his magic missile. His most powerful ranged ` attack zaps through ~ multiple enemies.
N Gimli's new special < ability, pronto. This
The hobbits
Buy the 0rc Bane combo for Sam and Frodo as soon as possible. The move puts them into devas- tating Perfect mode instantly, let- ting them make short work of entire orc families.
power—activated by holding the shoulder buttons—quickly drops the warriors into Perfect mode, tripling the damage they inflict on foes.
(OUT OF 10)
Publisher: EA Games Developer: EA Games Players: 1-2 ESRB: Teen
THE VERDICTS
CRISPIN JOE
lordoftherings.eagames.com
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 181
For PS2: It's online!
Slaying with a bud over a broadband connection (EA doesn't recommend dial-up) is fun—as long as both play- ers talk strategy via a headset m Otherwise, deciding on a direction to roam the larger levels can get dicey.
For Xbox: Royal visuals
Aside from being the only version with 480p support (for hi-def televisions) and Dolby Digital surround for its cine- mas, the prettied-up Xbox game has enhanced lighting and clearer movies.
Wl Sticky spot: Patches of glowing vapor in the Paths of the Dead slow our heroes to a crawl—which makes escaping the crumbling cave later in the game a real nightmare.
For GC: The GBA experience GameCube players with a GBA link cable can transfer experience points from the handheld version (reviewed on page 236) to the Cube and soup up their characters faster.
changed? Return of the King's gameplay has much more variety because the Hobbits (Sam and Frodo), the warriors (Aragorn, Gimli, and Legolas), and Gandalf all play distinctly different. You'd think that nothing could possibly compare to cleaving through (almost Galaga-like) droves of orcs as Aragorn, but blasting them with Gandalf's magic staff and outwitting them using small-fry Sam's stealth and cunning is surprisingly just as much fun. Each of the three group's stages are also dissimilar enough that—once you've beaten the game and gained the ability to play through levels as any character—you'll want to go back and see how, say, Aragorn fares defending the walls of Minas Tirith or how well Gandalf holds up. at the Black Gate of Mordor.
Does Return of the King have an Achilles’ heel? Sure: It's too frigging hard. The game can make you more irate than exhilarated on many stages,
but its multiple unlockable features, co-op mode, and online gameplay (for PS2, anyway) make up for a lot of the frustration. Besides being tougher than +5 splint mail, Return of the King is exactly what a licensed game should be.
At the danger of sounding like a broken record (preferably a warped old 45 of Leonard Nimoy's "Ballad of Bilbo Baggins"), | must admit that | agree with my fellow reviewers on just
about all their points regarding Return of the King.
It bests last year's Two Towers game by adding more playable characters, a wider variety of level types, and much-needed two-player co-op action. Like the previous game, King offers an audiovi- sual orgy of Middle-earth splendors that accu- rately re-creates the film (which, in turn, perfectly adapted the original books with terrifying rever- ence). Massive armies battle in the background,
SE
Siege weapons obliterate fortress walls, and Gollum's loincloth ripples tastefully in the breeze—videogames rarely look this polished and solid. Also, just as in last year’s model, a bevy of impressive bonus features (see Small Wonders on the previous page) adds even more pizazz to the slick package, plus makes a make fine reward for plowing through those legions of orcs.
Honestly, the gameplay doesn’t quite live up to the presentation’s absurd heights of grandeur, but, realistically, it's tough for a hack-n-slash game to offer voluminous depth. Light role-play- ing elements allow you to customize your charac- ters’ moves, upgrade your equipment, and increase your HP, but underneath it all, you're kinda playing Double Dragon with extra emphasis on the Dragon. Expect to plow through the entire multipath adventure in a weekend. But oh, what a weekend it is.
182 ELECTRONIC GAMING MONTHLY * www.egmmag.com
Mild Violence
You and Vince, the third best voodoo doll in Madam
Charmaine's shop, are charged with rescuing his maker
from the evil Kosmo the Inscrutable. To get by pit frogs,
imps, killadillos and more on the exotic streets of New
Orleans, Vince must use his best weapon, himself. See
Vince jump into a blender, stick himself with a pitchfork,
step into a beartrap and over 25 ways in which Vince can
hurt himself, which means he's really helping himself. it's good to play together gamexstudios So don't feel bad for Vince. It's what he does best. xbox.com/voodoovince
©2003 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Games Studio logo, Voodoo Vince, Xbox, and the Xbox logos are either registered trademarks or trademarks of the Microsoft Corporation in the United States and/or other countries. The ratings icon is a trademark of the Interactive Entertainment Ratings Board. The names of actual products and companies mentioned herein may be tradernarks of their respective owners.
review crew: multiplatform
Next time you're facing death by helicopter, be sure to take cover behind а jeeps 5
PS2, ХВ
Simple.fun
AKA: Cliff's Notes version of Splinter Cell
JON D: If | didn't know better (or if | hadn't spent last month playing Time Crisis 3), I'd say Kill.Switch was actually a fresh stab at reinventing the Time Crisis franchise. Like TC, Switch has you peeking out from behind crates to kill hordes of faceless soldiers ad nauseam. And likewise, its handful of linear missions zip by in just a few hours (once you factor in frequent use of the unlimited continues). No light gun here, though—all action occurs via third- person perspective à la MGS2, Syphon Filter, and Splinter Cell; Kill.Switch shamelessly lifts scenes from all three games. But Switch keeps its action fun and accessible, which actually scored points with me. Walking on eggshells in Splinter Cell turned me into a paranoid, neurotic mess, so I'm happy to have a no- bull, arcadey shooter | can just bust through and enjoy for its most basic quali- ties. A couple of technical glitches got me killed by invincible bad guys sandwiched in the walls, but | still walked away from this one more glad than mad.
SHAWN: Here's an ode to the hard-boiled matinee shot on a shoestring budget—the
VERDICTS (QUT OF 10)
JON D. SHAWN
KILL.SWITCH
Good: Arcade-inspired action is simple and sweet Bad: Short adventure gives new meaning to “mission brief”
6.06.5 7.5
videogame equivalent of Chuck
Norris hopped up on cordite, massacring his way through a hack plot. Kill.Switch’s gameplay is as gripping as it is one- dimensional—you're pinned down, with never more than one too-slender con- crete pillar between you and tragedy, praying someone's rifle runs dry before they advance on your position. Really, there’s not much more to this guilty plea- sure than that, but it delivers the goods with gung-ho gusto.
KEVIN: Playing Kill. Switch gave me a killer flashback to the 1994 glory days of Doom, when | would routinely strafe around cor- ners while walking down the street. Cover is everything here—you enter a room, hide behind a television, shoot two or three enemies who have comical accents, enter the next room, and repeat several dozen times. It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the diffi- Culty level just right. The result: If you think “stealth-action” is secret code for "failing missions over and over," then Kill.Switch will be intensely refreshing.
Developer: Namco Players: 1 ESRB: Teen
Publisher: Namco KEVIN
www.namco.com
STAR TREK:
“%
SHATTERED UNIVERSE 8
We'd sooner play with the captain's log
N ШШ ТИШ WW CED
Жы”
Good: Mirror Universe setting, where everyone nice is eeevvviil Bad: The graphics, missions, gameplay, voicework...you name it We'd Rather: Memorize the Bible in Klingon than play this
When you're playing a Star Trek game that a) takes place in Classic Trek continuity, b) is set in the semi-obscure Mirror Universe (remember the episode where Spock had that rad goatee?), and c) has you serve under Captain Sulu on the USS Excelsior, you know it's been made with hardcore Trek followers in mind. But Shattered Universe is such a shambles that it can't even earn the caveat “for fans only.” It lacks any of the elements that might pull someone in, Trekkie or not.
Get ready for yawn-inducing space- shooting missions packed with massive waves of enemies so dumb, they'll some- times bash themselves to death against the Excelsior's shields. Even unintention- ally funny level briefings by Sulu himself, George Takei, can't salvage this wreck. Shattered Universe is a major step below the standards set by modern space shoot- ers like... well, frankly, any of them. Even Star Trek V: The Final Frontier was more entertaining than this.
When Trekkies will pay for a glass of water from which a sick cast member sipped (watch the documentary Trekkies for proof), you can bet some- one's counting on them to seek out any- thing bearing the series’ insignia, includ- ing this space debris. Despite the episode-quality presentation of its cut- scenes, Shattered Universe is shamefully uninspired. Trust me, you don't want to fly sortie after mind-numbing sortie of hour-long missions that almost always end in tragedy, forcing you to restart the
JOE
EEE r= ج
XT
whole flavorless affair.
If Shattered Universe was made for inhabitants of the game’s screwball alternate dimension, where good is bad and bad is good, it would be freaking great. Because only in a bizarro universe would anyone fancy facing nigh-endless waves of identical enemies, or watching badly computer-generated Star Trek char- acters, or playing frustrating levels that never seem to end. Note to the game's designers: If a mission's secondary objec- tive is to beat it in under 17 minutes, you might want to think about adding in a checkpoint, or maybe just getting out of the game-design biz altogether.
“You Klingon bastard, you killed my fun. You Klingon bastard, you killed my fun. You...”
Publisher: TDK Mediactive Developer: Starsphere Players: 1
ESRB: Everyone
CRISPIN
www.tdk-mediactive.com
Д ===
ЕСЕЛІ GLADIUS
Do you like games about gladiators, Timmy?
п (Left) In the immortal words of the late, great John Belushi, “Тода! Toga! Toga!"
JOE: Slow-moving even by pokey-by-nature strategy-RPG standards, Gladius will devour your life. The battles take forever, since they involve having to scoot your gladiators across the arena floor, waiting for all of your foes to ploddingly make their moves. (Matches take even longer if you must beat a task like busting a team’s distant statue.)
If that already sounds like a long wait for your entertainment, that’s just the start. You have to beat five or six fights before quali- fying in each town tournament and then complete eight town tournaments before you can take part in one of the four region- al championships. (Take a moment to do the math. @#$%!)
If the number of battles in Gladius were cut by at least a third and its combat speed doubled, the game could be on the fast track for star status. It has most of the other important components: immense character depth and a great story. But because its sluggish, repetitive combat takes center stage, it never quite graduates from schlocky dinner theater. Go rent Caligula instead.
GREG S.
GREG 0.
Register for Spring Classes Now
GREG S: I'm surprised it's
taken this long to make a good game based on the bloodbaths of Ancient Rome. I love that | get to build my team in Gladius, mak- ing sure to balance the heavy, light, and support fighters. And don't listen to these short-attention-span whiners—the battles are awesome. Immense customization and intuitive controls kept me coming back for more, despite its steep difficulty curve. 1 only wish the developers had spiced it up with lots more blood, stronger crowd reac- tions, and more epic music.
XBN—GREG 0: Gladius takes players back into a fantastical history when warriors damn well waited their turn before maim- ing and killing. A tactical RPG, Gladius swal- lows time whole—and in huge chunks. The game's turn-based battles at first meander, then crawl, then seemingly grind on in defiance of the basic laws of the universe themselves. Tremendously deep warrior- customization options and rich strategy ele- ments make Gladius absolutely worthwhile and fun, but prepare to invest serious time.
Publisher: LucasArts
Developer: LucasArts
Players: 1-2
ESRB: Teen
www.lucasarts.com
through January 31, 2004
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SANDS OBTIME `
to do, so little time
Like an enchanted carpet ride through 1001 Arabian Nights, Prince of Persia is pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP’s immersive atmosphere takes you to anoth- er level altogether. Even stuff as trivial as contin- uing your quest after an untimely catastrophe sparkles with creativity—the hero, narrating his own adventure, admits he’s gotten it wrong and needs to retell that part of his story.
The same time-warping premise pervades every inch of gameplay. You'll feel like you've loosed a genie the first time you rewind a bun- gled leap. And getting only a few proverbial wishes (using your abilities depletes your power reserve) creates a unique tension where you're always asking yourself, “Will this work? Is it worth trying?” Often it’s the most daring leap of faith—through a curtain of cascading water and
onto a stalactite, or from a rickety wooden beam to a hanging lantern—that gets you where you need to go.
When he’s not negotiating ingenious jumping- puzzles, the prince applies his command over the clock to some of the most striking combat seen in a game of any kind. Ever wish you could turn back the hands of time on a battle gone wrong? Here you can correct your mistakes sec- onds after you've made them; deflecting that blow that snuck in from behind or cartwheeling out of harm’s way where you first pressed your luck. You can also vault over foes, stabbing them while you’re still upside-down; lunge from walls like a human arrow; or freeze one enemy, allow- ing you to more effectively deal with others. Half the fun is figuring out which enemy is suscepti- ble to what attack.
Prince of Persia isn’t beyond improvement. Some battles throw too many enemies at you and a few of the puzzles are more grueling than
Destiny: A clairvoyant vision of
dangers to come
186 • ELECTRONIC GAMING MONTHLY * www.egmmag.com
fun, but with the game’s seamlessly integrated concept, execution, and atmosphere, they’re hardly worth complaining about.
Not since the original Tony Hawk’s Pro Skater have | played a game that controls so gracefully. And Prince of Persia is a masterpiece not only because of its perfectly simplistic con- trols, but also because it instills the player with a confidence | haven't felt in a game before. It does this by giving you control of time.
Since you can rewind a mistake with the press of a button, you won’t hesitate to try a particularly insane idea that you wouldn’t even tisk contemplating in other games. In Prince of Persia, you can do that idea, plus you can run up a wall, leap to and shimmy up a column, and jump to a bar you'll then use to vault up to a ledge. It’s a liberating experience.
An inevitable sequel could be even better, though. Here, the camera sometimes hops
THE VERDICTS (UT OF 10)
Publisher: Ubisoft Developer: Ubisoft Players: ESRB: Teen
G. FORD MIGUEL
www.princeofpersiagame.com
е |77
SURROUND
Mild Cartoon Vilolence
The race is on in Mario Kart: Double Dash!! Now with two characters per kart—one drives, the other throws stuff. Switch back and forth to mix it up and double
the mayhem. Only for Nintendo GameCube.
Double Dash
© 2003 Nintendo. TM, © and the
NINTENDO EC
io. www.mariokart.com 5 of Dolby Laboratories.
around at inopportune times, and the frustration
factor can get extremely high if you don't immedi- ately notice a key element to your goal. But those are minor complaints. Try stacking them against a wonderful fighting engine (I enjoyed the long bat-
those carnival-ride warning signs on Prince of Persia's box, cause this game will make your chest explode if you've got a heart condition (in a good way, of course). Just like the classic РС games it's based on, Prince of Persia is all about
“
»
They should put one of
death-defying acrobatics performed with super- human precision and finesse, and the end result feels insanely rewarding. You’ve got a bunch of crazy, brutal moves at your disposal, and the ingeniously-designed, trap-filled environments will have you wracking your brain for ways to navigate them.
Vast panoramas, quietly crumbling castles, and a mysterious maiden in need of a daring rescue—Prince of Persia has more than a bit in common with the PS2 cult classic and critics’ darling /co (pronounced “Eeeco”). But unlike the latter game’s helpless waif, this princess can fend for herself. Farah’s bow is handy for dropping harpies your scimitar can’t reach, and her girlish figure lets her slip through cracks the prince can’t.
Doing so is sometimes very difficult and frus- trating, but you can't beat the feeling you get when you finally solve them. You feel like you're a ninja that's mixed with a monkey and a spider, trapped inside of the body of a Persian pretty- boy. Combat is also amazing, with a mid- air ballet that puts The Matrix to shame, and a level of depth unri- valed by anything save for fighting games. Sprinkle in an amazingly tangible ambiance, haunting music, and some of the best graphics ever seen, and you have something that is a truly a marvel to behold.
Damn, if it weren't for f the touchy camera, this game might just have been flawless.
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ping and handling charge will be added to each selection. RUSH me these 6 hits now I've checked the one music category | like best (indicate by number): (but | can change my mind at any time). Т. COLIGHT CONTEMPORARY Josh Groban, Tony Bennett 2. C COUNTRY Alan Jackson, Martina McBride З. C HARD ROCK Bruce Springsteen, Aerosmith 4. C POP Avril Lavigne, John Mayer 5. [C CLASSICAL Charlotte Church, Yo-Yo Ma 6. C JAZZ Diana Krall, Miles Davis 7. C METAL Ozzy Osbourne, Korn 8. [1 R&B Boyz lÍ Men, Jaheim 9. C MODERN ROCK Linkin Park, No Doubt 10. С] RAP Nelly, Nappy Roots 11. C DANCE Jennifer Lopez, ‘NSYNC 12. C CHRISTIAN POP Point Of Grace, Michael W. Smith 14. C GOSPEL Mary Mary, Kirk Franklin 15. C CHRISTIAN ROCK Third Day, Jars Of Cay 16. C LATIN Shakira, Marc Anthony
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(PS2 ONLY)
SSX 3
Tony Hawk, eat your heart out
PAUL: | have been to the mountain, and | bring back glad tidings. SSX 315 good, so very good. Both deeper and more accessible than its prequels, it adds new moves, courses, and events. At the start of the game, you're dropped on the wilds of a single three-peaked mountain. From there, you can noodle around the wilderness, check out a course or two in pressure-free Practice mode, or go straight to a competition. Win events to earn cash, then spend it on new threads, new moves, building а custom soundtrack, or upping your rider's stats.
The difficulty curve is perfect. Can’t win a par- ticular race? No problem. Take a practice run to look for shortcuts or shell out some prize money to upgrade your character, and you'll be right back on the road to snowboarding superstardom. There's so much to do that you'll never get stuck.
Move this game, but I've eaten enough snow to have some gripes. It's too difficult to catch rails— miscalculate ever so slightly, and you'll wipe out hard, killing any combo and losing tons of turbo.
т than Tricky Believe it or not, SSX 3's stunt setup trumps Tricky's tried-and- true formula. Now there are two tiers of Uber moves, a combo
Good: The best SSX yet
190 • ELECTRONIC GAMING MONTHLY ® www.egmmag.com
т Board Presses: Balance оп one end of the board. Use these to keep a combo running as long as you dare.
It's tough to tell when you're headed out of bounds, and a lot of places that really look like shortcuts— aren't. But enough quibbling.
I have been to the mountain, and | bring back only one commandment: Play this game.
JENNIFER: ! approached the newly realistic SSX 3 with caution. Over-the-top locations like Hawaii made prequel SSX Tricky magical for me. And по more Rahzel, the cheeky announcer from the first two games? That's a crime! But a couple of runs was all it took to hook me on the whole-mountain concept. Exploring is so fun: Marked routes branch off into countless back-country options, with tons of cash and bonus challenges hidden in crevices and crannies. The bi-level Boost meter is also a nice twist, providing intermediate boost for Uber tricks but saving the best for the pull-out-the-stops Super-Uber moves. And ultimately, just like on a real peak, no matter what crazy route you take down, all runs lead to the lodge. When you get there, you'll
care). Adds variety to a trick run.
THE VERDICTS
PAUL
feel like you spent a real day on the slopes—with- out expensive lift tickets, annoying lines, and painful injuries. Give that game an award!
DEMIAN: Like a colder, moister version of Tony Hawk, the SSX series has owned the snowboarding slopes since its inception. Aside from the new, open structure Paul already talked about, the main gameplay tweak for SSX 3 is the addition of the board flex move—tipping the board forward or backward, like a conventional skateboarding man- ual—which lets players link tricks together into huge combo strings. The flex (activated by moving the right analog stick) might even be a bit too easy to use; if you just rotate the right stick continuously, there's no way you'll fall. Landing from big jumps also seems much more forgiving now, but if you do bail, you can tap the Tweak button frantically to recover and not lose your boost. Yep, still king of the mountain, although 1080" (GC) has a title shot later this year.
™ Handplants: Find ап ейде and wave your board in the air (like you just don’t
slides for SSX. Now they come in choco- late and strawberry, 100.
AES Publisher: EA Sports Big Developer: EA Canada Players: 1-2 ESRB: Everyone JENNIFER DEMIAN
www.easportsbig.com
new: сиге his own burning 5
NBAJAM
A blast from the past
This Jam rebirth looks, sounds, and plays much like the orig- inal arcade game of a decade ago. Is this good or bad? Well, а little of both. Jam vets are sure to enjoy the goofy player models bursting into flames, the crazy announcer spouting absurdities like “Boom-shaka-laka,” the multipoint hot spots, and the gravity-defying slam dunks and alley-oops. Not even the bump up to 3-on-3 court action can disrupt Jam's simple-to-control, yet wildly over-the-top gameplay.
Amazingly, though, 10 years removed from its debut, and the series still suffers from the same ol’ prob- lems. Most notably, stronger teams (especially the Legend squads) steal victory with ridiculous CPU catch-up antics rather than superior play. Any
lead quickly disappears once the onslaught of cheap knockdowns, shot blocks, and steals begins. And don’t bother trying to lower the difficulty— no such setting exists. With rebound- ing and grabbing loose balls also a hassle, I’m taking my skills and headin’ to the street—EA's NBA Street, that is.
The NBA Jam series has suf- fered from a serious identity crisis over the years, but it’s good to see Acclaim bringing the gameplay back to its arcade-style roots. But while this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn’t really offer anything we haven't seen before. If you’ve played past Jam games (or NBA Showtime, its spiritual
successor), you've basically played this, which makes it tough to recom- mend—especially among stiff b-ball competition.
The recipe for NBA Jamis still a good one—as shown by EA's excellent МВА Street—but somehow Acclaim’s lat- est entry into the arcade basketball series just falls flat. Single-player games are more frustrating than fun to play: The jam meter works well as an incentive to pull off flashier moves, but hot spots are mostly a cheap reward for overzealous com- puter opponents that can charge the meter in ridiculously fast fashion. As such, multiplayer action fares a little better, but it’s not enough to make the game worthwhile.
PlayStation 2 jammers are outta luck: Xbox players can download exclusive NBA Jam teams only through Xbox Live.
THE VERDICTS (QUT OF 10)
ВКУАМ JOHN R.
Publisher: Acclaim
Xbox: 1-4 ESRB: Everyone GIANCARLO
www.nbajam.com
Developer: Acclaim Austin Players: PS2: 1-6 w/ Multitap,
Take i 088)
While
You
ROCK
Their
Video Rockers, LLC
PO Box 2095
Baldwin, WI 54002
Toll Free: 1-800-390-9004 Phone: (715)688-2716 Fax: (715)688-2755
www.videorocker.com
review сгеш: multiplatform
SIRIKE IEAM
Policing stupidity the planet over
== ú | № “Who do I have to kill for a donut around here? Not this guy, obviously.”
KEIZIW I-NINJA
I ninja, you dead
192 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
Good: Commanding your team via headset
Bad: Atrocious enemy АЈ.
Nothing to Do With: The Colin Farrell flick
SHAWN: Working within the law gives SWAT's squad-based action a tactical twist—police rules of engagement autho- rize only necessary force, and exercising restraint earns you points to spend on power-ups. Problem is, it takes so many direct shots to intimidate perps into surren- dering that they're usually pushing up daisies before you can slap on the cuffs. I've shotgunned goons three times in the grill only to have them casually give up and keel over in the same absurd animation. Then, as if to prove that by-the-book arrests really are possible, | found just as many watchmen with their backs turned on open doorways, conveniently waiting to be taken into custody. Perhaps they're not really criminals at all—just ordinary citi- zens who forgot they were holding rifles when they stopped by the bank.
My team of crack(head) commandos wasn’t much brighter, blocking my line of fire, offing hostages, and ordering suspects to freeze while being shot in the face. With gameplay this retarded, even perks like co- op play and voice recognition via headset are all but irrelevant.
SCOOTER
SHAWN MARK
Good: Unique levels keep gameplay fresh arly levels are all too similar
MARK: | guess | bonded with my fellow SWAT members more than Shawn. Now and then they'll pull some bonehead maneuver or just stand around getting shot, but ordering them to kick in doors, snipe long-range targets, or investigate ahead is so quick and easy (with or without a head- set mic), | enjoyed putting them to work. But Shawn's right about the wonky enemy A.l., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op mis- sions), but sloppy execution bogs it down.
OFFICIAL PS MAG—SCOOTER: The silly A.l. didn’t bother me as much as it did Shawn—maybe because | sympathized with the hapless L.A. goons (as a fellow product of California’s educational system). Anyhow, SWAT offers a competent yet uneventful intro to the tactical-action genre. Issuing voice commands is effec- tive, but you might want to wait until you're alone, or you might be hazed repeatedly for sounding like a dork by shouting “SWAT! FREEZE! DOWN! BREACH!” All in all, not great, but not terrible.
Publisher: VU Games Developer: Argonaut Players: 1 (2-4 Splitscreen) ESRB: Mature
www.vugames.com
: Developed in the U.K. despite its cute anime look
I've come to a point where | almost don't want to try a new platformer unless it’s from Nintendo, Sega, or Sony. Too many publishers are flooding this genre with mediocre efforts, so | find it easier just to pretend that something like Dr. Muto never really existed. But now, /-Ninja comes along to prove that all hope isn’t lost.
At first, /-Мілја seems like just a repeti- tive action game with some nice play mechanics. The quirky little hero can slice "n' dice with the best of "ет, but it's noth- ing you haven't seen before. Beat the first level, however, and /-Ninja opens up in a big way. Almost every level is unique, with goals that range from destroying all ene- mies to manning a huge, boat-blasting tur- ret to hopping into a giant robot and going into battle. | couldn't put it down. And that’s the important part. /-Ninja's not going to Steal the crown from the Sonics, Jaks, and Marios of the world, but it’s a genuinely fun romp. In a genre so clogged with crap, that’s good enough for me.
I'd have to agree with ...ароиќ this being а “repetitive action
2 Ei E
game with some nice play
mechanics." Unlike him, though, | had no trouble putting /-Ninja down. What was tough for me was distinguishing the levels from one another, since many of them play 50 much alike. Sure, there are interesting minigames that deviate from the standard run-and-jump formula, but nowadays, inter- esting minigames that deviate from the standard run-and-jump formula have become ап integral part of the standard run-and-jump formula. Our little hero is cute, but this is nothing more than a rental.
l love what this game offers—classic 3D platforming action with a supercool mini-ninja dude. The problem is, /-Ninja doesn't offer а whole heckuva lot of it. You can blast through the entire game in a few sessions, and you're likely to quickly forget about it when it's over. Despite incorporating everything from robot battles, rail grinding, and bowling, /-Ninja liberally rips off every platformer before it. Still, I'm hoping for a sequel that fixes these issues, so we can one day see little Ninja shine so bright.
THE VERDICTS (QUTOF 10)
JENNIFER
GARY
Developer: Argonaut Players: 1
Publisher: Namco ESRB: Teen
www.namco.com
WHO MAKES А BETTERHERO? МИ SPONGEBOB OR A GUY NAMED BOB?
Ра ери ки Бог ТОГА PlayStation.? : Е ЈЕ === | Е-Е КУЕ
Rude Boy takes out the (white) trash.
PS2, ХВ
_ A
THE CHIROPRACTOR DAMAQE 250
BACKYARD WRESTLING: DON'T TRY THIS АТ HOME
Business in the front yard, party in the backyard
If you've ever seen white trash take a triple gainer off a Winnebago and crash through a collapsible table, you know backyard wrestling is ridiculous. But you must admit that with their larg- er-than-life brand of ultraviolence, these athletes couldn't ask for a better home than your console. Taking the ruckus outside and into truck stops, slaughterhouses (don't ask), and strip joints opens up whole new worlds of pain. Explosive fuel pumps replace padded turnbuckles, and pole dancers become environmental hazards waiting to crack your head with stiletto heels, just to name a few of the sadistic surprises you'll find here.
Don’t count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button- mashing chaos. It’s still exciting in its own spastic, “Damn did you see that!” sort of way, and it’s just the game to enjoy with that buddy who stops by to try out your latest toys but can’t be bothered to memorize moves or study demanding strategy.
194 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
Nonetheless, you'll wanna play solo to unlock new faces and levels, but brawling against А.І. guys kind of sucks. Cheap computer opponents pull you out of moves and stage unlikely come- backs, try as you might to land that one last hit. And because you've gotta battle three or four consecutive brawlers before advancing up the ladder, even luck won't help you make progress.
Pay no attention to the other Greg's com- plaints; Backyard Wrestling is just what the doctor ordered. Assuming the doctor ordered a bunch of idiots trying to kill themselves for the sake of DVD sales. But that's not important. This is a balls-out brawl that's perfect for a quick throwdown with а pal (and maybe а few brewskies). It requires little- to-no strategy and doesn't succumb to the constant grappling you find in most wrasslin' titles...and, frankly, | welcome the simplicity. With hilarious, speedy action in massive, busy environments, who needs boring, predictable WWE superstars? Nerd
los (as ICP fans cleverly call themselves) will enjoy hospitalizing fools with their heroes, haters like Xbox Nation editor Greg “Perhaps
{ a juggalo stole his lunch money” Orlando
should have just as much fun serving the
clowns a big-top beatdown.
bonus points: Backyard’s mayhem-packed game- play will remind old-school gamers a lot of the insanely fun Power Stone series on Dreamcast, except minus the power-ups and fruity characters.
“Don’t try this at home,” Backyard Wrestling proclaims, and truer words have never been spoken or written. | also recommend not playing it in the following places: Anywhere on Earth. Gameplay here redefines “broken.” The action is so hyperfast that the wrestlers are sprint- ing at all times. It's not just frenetic—it's absurd. Swing a deadly weapon, and you'll find out it's anything but, as enemies oftentimes run right through them unimpeded. Thrown items like tires act as homing weapons, targeting a player even as he (or she) flees in comical terror. АЛ. grapplers are as accommodating as they are brain-dead: You can perform aerial attacks with ease because the А.І. foes actually wait underneath platforms, seemingly oblivious to the opponent lurking above. Just don't.
Image courtesy of Fox's When Juggalos Attack!
THE VERDICTS (QUT OF 10)
Publisher: Eidos Developer: Paradox Players: 1-2
ESRB: Mature
GREG S. GREG O.
www.bywgame.com
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| $ | Hidden characters, extra weapons апа | undiscovered worlds are all at your
fingertips. Cut out the cards, slip them m into the game's case for a quick trick. When yov get the itch, punch in these codes and really get into the game.
Check out www.getintothegame.com io СЕТ INTO THE GAME.com
download a coupon for $5 off any game on this card. While you're there get the scoop on all the hottest games and accessories. ©2003 Target Stores. The Bullseye Design is a registered trademark of Target Brands, Inc. All rights reserved. J š
WWE RAW 2: RUTHLESS AGGRESSION
GAMECUBE PLAYSTATION 2, GAMECUBE, GBA | XBOX
ЖИЕ | CROWD PLEASERS HOT TIPS! | BEN RUTHLESS SKILLS > > > |
Grappled Strike While taunting, you're vulnerable *Dryrock Canyon is * Some of the pots contain bud
• Hell in a Cel * To surprise-attack another
To perform а grap- to attack, but yov can interrupt a a very dangerous E а more dangerous Superstar, instigate a backstage ^ pled strike, press taunt with an attack, throw, or place and is difficult near it or even turn Tak into а и eG o fhe, brawl with (RE
and hold [[1]] to dash if your opponent looks like to explore. The са Nerbil! When you blast a pot, run Саде Match. This НЕ their grapple, and then he's going to hit you. Taunting that litter the floor away from it just in case it may finie, tie cage Ë сай "s 4 Vitality, which is the perfect way
press [[2]] to perform a grappled of Dryrock Canyon explode when contain one of these bad spirits. it's a long way down if you f to soffen up ап opponent before
этке. а > ia en Биз ен енеме To break through the cage walls, а match.
get the hang of grappled strikes, crowd wild! volatile fruit that explode all ар oac opponent repeat:
but you should learn to master around. Watch out for these nasty edly through the same section Т
them for опе important reason: bits of vegetation and keep your Тен рай ha cee
Grappled strikes land more often distance from them. gen 9
and dimb to the top, you сап usually taunt your opponent into dimbing vp and joining yov. Once yov're up there, use
grappling moves to toss your opponent off the cage, or slam him through the
саде ceiling.
than not, because your opponent Il usually try to counter a grap- ple rather than a strike.
As. with other grapples and strikes, pushing [[s]] in a direction while pressing [[2]] executes dif- ferent grappled strikes.
* The water around Chicken Island is very dangerous. Nasty fish swim dose to the shore and are quick to attack anything foolish enough to get in the water. Stay dry and stay safe.
Special Moves
When you have at least one full Special Slot, press [[1+2]] to per- form your Special Taunt and enter into your Special State. Once in your Special State, press [[1+2]] again to perform a Special Move.
* Popularity Superstars rise to the top of WWE on the cheers or boos of the fans, depending on what sort of role they play in the stor should do their best to earn the crowd's wrath, while Faces (heroes) need the crowd's approval to rise through
the ranks.
Taunting
Nothing shows your opponent that you've got him right where you want him than a quick taunt. Press any direction on the + Control Pad : V to taunt your opponent.
LOOK FOR PRIMA STRATEGY GUIDES AT TARGET
ROGUE OPS
Nikki breaks more necks than nails
Good: Cunning covert kills Bad: Lobotomized enemies Blondes: Have more fun
SHAWN: Skin-searing laser security sys- tems can't stymie her—not when Rogue Ops’ shadow agent Nikki Connors can use the bodies of incapacitated guards to create a sizzling human bridge across the beams. If that sounds like your cup of cyanide-spiked tea, you'll find crushing hapless goons beneath chandeliers sweeter yet. Despite seeming like just another me-too silent assassin, this gal is refreshingly ungeneric. Splinter Cell's Sam Fisher can't pick pockets for security passes, and I'm sure Metal Gear's Solid Snake would like his own insect surveil- lance cameras. But next to these guys" spy games, Rogue Ops is irritatingly rough around the edges. If you buy it, go ahead and get a walkthrough as well. Realizing the solution to a progress- impeding puzzle has been staring you in the face is one thing, but growing desper- ate to the point that you're pursuing obvi- ous dead ends for hours is bogus. If only Nikki's pals at HQ could send suggestions when she gets stuck, impatient gamers might bother playing all the way through.
6. FORD: Rogue Ops immediately grabs
THE VERDICTS (OUT OF
SHAWN G. FORD
some points with its polished look
and sexy heroine, and it does an admirable job of nailing the finer aspects of stealth and spycraft. But some serious snafus diminish its overall impact. Besides poor enemy A.l., the paint-by- numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. The levels and missions are creative, though, and the stealth kills and gadgets (like the retina scanner) are cool. A decent attempt with untapped potential that has me looking forward to a sequel.
XBN—GREG 0: Don't hate Nikki Connors because she’s beautiful. Hate her because she’s yet another bland, soulless heroine shoehorned into an uninspired third-person stealth adventure. Connors snaps necks, breaks bones, and stuffs bodies into lockers with the best of them, but cannot, say, use her grappling hook to climb to new areas unless she’s staring at exactly the right spot and a magical “action icon” appears. Hunting down these arbitrary hot spots is about as fun as mildew. Which isn’t that much fun.
Publisher: Kemco Developer: Bits Studios Players: 1
ESRB: Mature
GREG O.
www.kemco.com
review Crew: multiplatform
TEENAGE MUTANT NINJA TURTLES
Good: A variety of great-looking levels Bad: Cheap bosses April O'Neal Says:
The quartet of former quadrupeds returns to videogamedom, sportin' a sweet art style lifted from the hit new ani- mated series. Like their most popular game, the 1991 coin-op, this is a straight- forward beat-em-up. The Turtles thump and slice their way through hundreds of Foot ninjas, street thugs, robots, and mutant lizard-men before saving the world in a totally tubular fashion.
Alas, it's not easy being green. Swarming foes will keep you paralyzed as they pummel you into turtle soup. To pre- vent this, practical players will rely heavily upon the three-button combo that hits multiple foes, rarely using the Turtles' other moves. Worse, the game's bosses are completely merciless. Shredder and Co. eschew traditional patterns of alter- nating attack and vulnerability—they're all offense, all the time. And if you fail to defeat a boss, expect to replay the entire hour-long stage in order to try again.
That said, the дате’ levels are good- looking and varied, and its cut-scenes should please fans of the cartoon. A fun rental, especially if played with a friend.
After playin’ a bunch of modern brawlers (like the Hunter: the Reckoning games) that are more about recovering trinkets or protecting poor schlubs than kickin’ ass, this pure-action TMNT hits the spot. The cartoon visuals look great, and, just like in the old games, pummeling Shred-head and his goons alongside a buddy rules. Yet, with the game rooted in arcade sensibilities, TMNT ends up a short and repetitive journey. Noninteractive
It's hard like a turtle’s shell
hat's why | invited you for a sleepover.”
I 229 environments and scant gameplay t differences among the four turtles dimin- ish my desire to replay. Take these ninjas home for the weekend, but don’t adopt.
GAWENOW-—MIGUEL: If you've been around long enough to remember the classic Turtles games, then you'll feel right at home here. Why? Because it plays just like 'em. Now, does this make it a pleas- ant throwback to simpler times or a bor- ing, repetitive relic of a dark age? That's on you— find it sharp, fast, and stylish, which is just what this kind of game needs to be. Just keep the volume low— these Turtles be talking too damn much.
еі
Mikey gets his shell handed to him by a giant Mouser robot. Bogus.
THE VERDICTS (OUTOF 10) tn °
PAUL BRYAN
MIGUEL
Publisher: Konami Developer: Konami Studios Players: 1-2
ESRB: Everyone
www.konami.com
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 195
XIII
There's no shaking it. It's an untucky number
You'd be hard-pressed to find a more visually stunning game than XIII, a gorgeous first-person shooter in which you play an amnesiac...who may or may not have assassinated the President. This Stylish action title mixes an animated film aesthetic with presentation reminiscent of smart, '60s movie thrillers. And its comic-book look is functional, too. For instance, when patrolling guards approach around a corner, you'll see the "tap-tap-tap" of their footsteps on screen. And if a soldier finds the body of a fallen guard, a cartoon cell of the scene will appear, alerting you of the discovery.
If only the developers had spent half as much time fine-tuning the enemy А... as they did finessing the graphics, XIII would be incredible. It's been said that it's easy to develop foes whose bullets always hit you and hard to create those that realistically miss. You'll definitely have that in mind while play- ing XIII, because it's populated with soldiers who are complete dead-eye dicks. You get your ass shot off so often in XIII, you'll nearly spend more time
196 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
reloading your last save than playing. It's ridiculous.
Numerous frustrations pile up to make XIII more chore than thrill. You begin most levels with the same amount of health you had from the last, it lacks а save function ог working auto-aim feature, and the missions feel like watered-down versions of those in GoldenEye 007 (Nintendo 64). Even co-op and online (for PS2 and Xbox) play can’t save a shooter that has such unappealing fire- fights. Take me in. | give up.
Arriving with more style than the majority of today’s games, XIII has a fresh presentation that drops you smack-dab into a living, breathing comic book. But style can only take you so far, and it can’t stop superhuman АЈ. from tainting this first- person shooter. Its baddies are ridiculous crack- shots, and no amount of skill can prevent you from suffering countless cheap deaths. Design hiccups also complicate matters—many levels have poorly placed checkpoints (or none at all), and the insuffi-
cient supply of health packs consistently puts you at a distinct disadvantage. What starts as a hip- looking shooter with a gripping story and varied missions ends in furious, fitful frustration. Keep this unlucky number in mind only when renting.
| was certainly looking forward to this game, if only to see something different being done with a first-person shooter. And XIII definite- ly has that going for it; its comic-book-themed storytelling integrates nicely into the game. But while the style, cut-scenes, and story are all great, the actual gameplay is pretty mundane. The action is old hat for any shooter veteran, as are most of the missions objectives, including the requisite escort and key-gathering excursions. And once the graphical luster wears off, the whole thing actually looks pretty simplistic. But if all you need is a solid shooter fix, XIII will do just fine. It has no fatal flaws, and the conspiracy- laced story should keep you going.
THE VERDICTS (OUT OF 10)
Publisher: Ubisoft Developer: Ubisoft Players: (See sidebar) ESRB: Mature
BRYAN G.FORD
www.ubi.com
Hello. зову. of thi% shop;
Mild Fantasy Violence.
ESRB CONTENT RATING wwwestb.org
Konami and "The Sacred Cards" are trademarks or registered trademarks of KONAMI CORPORATION. © 2003 KONAMI CORPORATION. The ratings icon is а trademark of the Interactive Digital Software Association. ТМ, f^ and Game Boy Advance logo are trademarks of Nintendo. 6) 2001 Nintendo.
review crew: multiplatform
NBA BASKETBALL.
Soaring well above the rim
Online play (for PS2 only) receives a necessary boost with voice-chat and tourneys.
ЖЕ ЕСІП
МВА LIVE 2004
Further down the road to victory
==
|
Towering Tim Duncan makes these skies not-so-friendly for J-Kidd.
198 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
Good: Awesome 24/7 mode Bad: Camera is set too far away
Eagle Eye Needed: To spot the newly animated uniforms
BRYAN: The name change from 2Kto ESPN hasn't affected the quality of this basketball package, and it's a pretty package indeed. ESPN easily shines as the best-looking b- ball game this year—everything from the superdetailed player models to TV-perfect ESPN presentation looks stellar.
Eye-candy aside, the gameplay actually borrows a choice page from NBA Live's book by introducing dribbling moves via the right analog stick. Though not as extensive a repertoire as EA's baller, these crossovers and spins help open up gameplay and accelerate the tempo.
Yet, ESPN truly shines with its innovative 24/7 mode. Create a player from scratch and unlock all sorts of goodies by complet- ing drills and challenges against past and present NBA greats. Like me, you'll keep comin' back for more as special events (synched to your console's internal clock) become available on select dates. Minor problems arise—the camera's not close enough to the court, and players far from the ball often stand around like statues— but otherwise, ESPN's hardwood remains the place for shootin' hoops.
GIANCARLO
BRYAN PATRICK
Good: Deep on-court control Bad: So-so graphics
Insert Here: Your favorite Kobe Bryant joke
Last season's impressive Live showing breathed new life into the stag- nant series, and its path down the come- back trail continues with superior on-court control. The new “Pro Hop” jump-step move makes driving through the lane easi- er and flashier, and you can now alter your shot midflight to avoid getting stuffed. Other well-designed additions include sep- arate controller commands for performing dunks, layups, and long-range jumpers, and the ability to quickly switch to an off-the- ball player by pushing the R3 button.
The improvements don't stop there, as this year's edition addresses 2003's prob- lem of being too darn arcadey. Don't worry, you can still run-and-gun in true Live fash- ion, but the improved defensive АЛ. tones it down just enough to give it a sim feel. This also means you can forget the days of ridiculously high shooting percentages.
So, is all this enough for Live to reclaim the roundball crown? Not quite. ESPN's superslick presentation and addictive 24/7 mode leave EA's title in second place.
Live 2004 delivers a completely
PATRICK: Back with the ESPN
name and presentation, Sega’s already- great game matures even further. Obvious enhancements include better animations (like uniforms that adapt to player move- ment), a more user-friendly approach to defense, and a redefined free-throw sys- tem, but the secret of ESPN's continued court dominance lies in its perfect pace of play. Go to a real NBA game (or watch on television if you live in the sticks or don’t have the scratch) and you'll see the exact feel and gait simulated in this game.
OFFICIAL PS MAG—GIANCARLO: ESPN makes strides toward being a perfect simu- lation of professional basketball, but until the developers master the riddle of team АЛ. (players here don't always respond properly in certain situations), work remains undone. Even so, this year's model is great—improved fastbreaks impart a much quicker and smoother feel to the action, the new 24/7 mode offers incredible fun and depth, and online play works quite well. Overall, it's one of the best basketball games released to date.
Publisher: ESPN Videogames Developer: ESPN Videogames. Players: PS2: 1-2
(2-8 w/ Multitap, 2-10 online) Xbox: 1-4 (2-8 online)
ESRB: Everyone www.espnvideogames.com
different feel from Live
2003. Last year’s game introduced us to Freestyle Control, which was cool, but it made defending too difficult. Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It’s not as easy to blow by а defender on the perimeter, but when you do, the adjusted АЈ. compensates and another defender picks you up. Plus, more- realistic blocking means you'll no longer swat Shaq with little guys like Steve Nash.
EA Sports' latest basketball game sports serious improvements, most notably on defense. Players are much better about stepping into passing lanes to deflect or steal the ball, and double teams are espe- cially effective when the ball goes down into the post. This emphasis on defensive play really affects the overall feel and pac- ing of NBA Live 2004, making it look less like a dunk-fest and more like actual bas- ketball. So, if you liked last year’s game but thought it was a little too frantic, then you'll assuredly dig Live 2004.
THE VERDICTS (QUT OF 10)
BRYAN PATRICK
GIANCARLO
Publisher: EA Sports Developer: EA Canada Players: PS2: 1-2
(2-8 w/ Multitap, 2-4 online) Xbox and GC: 1-4
ESRB: Everyone www.easports.com
Good: Jacking enemy bots Bad: Hard-to-see life bar Who Knew: Robots loved to swear
R. With Metal Arms practically coming out of nowhere (had you ever heard of it?), | was prepared for a run-of-the-mill third-person shooter. And for a while, that’s all it was, with its iffy jumping, typical (although funny) good-versus-bad robot story, and annoyingly puny life bar that you only notice when it's empty. But I'm glad | stuck with it, because after | beat the imposing first big boss, everything began to click.
The decidedly average core shoot- er gameplay gets a kick in the pants from the bevy of weapons that you manage with a sleek, user-friendly pop-up menu. And while neither the levels nor their layouts are particu- larly creative, clever gimmicks save them: Manning vehicles, controlling comrades, and wreaking havoc with jacked enemies (an excellent game-
т Metal Arms’ two best assets: smooth-controlling vehicles (left) and inten:
THE VERDICTS (OUT OF 10)
DEMIAN
METAL ARMS: GLITCH IN THE SYSTEM
Armed and dangerous
play mechanic) all prove to be worth- while diversions rather than feeling like last-second throw-ins. And the same goes for the impressive multi- player modes—they're extremely entertaining. Unfortunately, PS2 play- ers only get two-player action; given the choice, grab the Xbox game. But any version of this tough, satisfying title is worth salvaging before it reaches the scrap heap.
iN: Robo-protagonist Glitch won't win any sexy awards for robot sexiness, what with his overturned salad bowl for a head and generally clunky demeanor, but he sure knows how to kick metal robot ass. | expected Metal Arms to be some kiddy crapfest, but it turned out to be a solid, challenging third-person shooter, with a nice bit of variety in
nla
ESRB: Teen
JOHNR.
ise multiplayer action (right).
www.vugames.com
the level-design department (control- lable vehicles, on-rails shooter stages) and a double-entendre- focused sense of humor. Multiplayer is also a highlight, with a decent selection of maps and game types.
R: What's this? An original, license-free, American-made third- person shooter that's not crap? Believe it or not, it’s true. Metal Arms is easily a contender for sleeper hit of the year, providing an excellent mix of platform-style exploration and fast-paced, action-packed gunplay that manages to stay fresh and inter- esting throughout. The weapons are innovative and cool, and the levels are vast and varied. Metal Arms has a great sense of humor, too, which is refreshing for a genre that often takes itself far too seriously.
в
Publisher: VU Games Developer: Swingin' Players: PS2: 1-2; XB, GC: 1-4
Ape Studios
У
remefegenis
Dinasti herons Ф
~ Legend Mode: New Arena Challenge 42 New Stages Duel to the Death .
www.koei.com
thanks!
25,
KORI 25h Anniversary
mputor Entertainm
Definitely not under-developed
There's a lot to like about Beyond Good & Evil, the best action-adventure game since Zelda: The Wind Waker (GC). You play as Jade, a plucky free- lance photojournalist working for a rebel organiza- tion out to prove that the planet's militaristic gov- ernment is hiding sinister secrets from the popu- lace. In you charge, camera in hand, to get the truth.
But you don't just take pictures in BG&E, you get to drive a speedy hovercraft, sneak through top- Secret installations, coordinate with a partner to solve puzzles (much like in Ico for PS2), and beat up foes with a big stick. Not only does the game do all of these things well, but it also imparts a con- stant, magical feeling of exploration as you discov- er more about its involving story and the colorful inhabitants of the lighthearted, Fifth Element-like world around you.
If you've ever thought you'd prefer a short game that's consistently great over one that's artificially extended with stupid, unfun bits, you were thinking of BG&E. It's short (about 10 hours), but very
She Works Hard for Her Money
Shutterbug
Use your camera to uncover evi- dence of govern- ment misdeeds or take pics of weird animals for money.
200 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
sweet. It's not so easy that you'll breeze through it, nor is it too hard to be frustrating. That makes BG&E good for casual players (and even your non- gaming girlfriend), but you'll surely dig it yourself.
Long after you've shot your last roll of celluloid and blown the lid on a body-snatching conspiracy, you'll reminisce about your stay on planet Hyllis. Mixing Walt Disney's colorful whim- Sy, the industrial distopias of French cinematogra- phers Jeunet and Carot (City of Lost Children), and Zelda mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, omi- nous, and, most of all, memorable. Unlike other ambitious games that try to be too many things to too many players, BG&E pulls its components together beautifully. Your hovercraft handles well, letting you explore pristine waterways, chase crooks, and run races without hassle. The first- rate stealth sections escalate tension rather than induce stress with tedious trial and error. Even
Built for Speed Beat hovercraft races to bring in bonus bucks. The crafts control well, and the missions are easy and fun.
your responsive starship is a joy to pilot. Only BG&E’s relative brevity and puzzles that get recy- cled toward the game’s end disappoint.
Hey Eidos, pay attention: This is the game the last Tomb Raider should have been. BG&E is packed with personality and girl power, and more importantly, it controls like a dream. The play mechanics borrow from the Zelda template in all the right ways (autojumping, enemy targeting, etc.), and the game delivers enough original material keep things fresh. For instance, Jade's camera is an integral tool—a single shutter click can take down an entire gov- ernment if you're stealthy enough to be in the right place at the right time. Similar creativity manifests itself in Jade's darkly beautiful, Disney- esque world (although bouts of choppiness blight its otherwise fine graphics). An interesting story and entertaining cut-scenes round out this worth- while package.
Hidden and Dangerous Sneak into enemy installa- tions to uncover the truth for the people, this time pro bono.
THE VERDICTS (QUT OF 10)
Publisher: Ubisoft
Developer: Ubisoft.
Players: 1
ESRB: Teen
SHAWN
www.ubisoft.com
S2, XB, GC
HARRY POTTER: QUIDDITCH WORLD CUP
A truce called between wizards and jocks
Good: Fast, easy to pick up
Bad: You have to unlock most of the cool moves GC Version: Offers cool GBA-to-GC snitch-grabbing connectivity
Harry Potter fanatics clam- oring for an accurate re-creation of Quidditch, the wildly complex wiz- arding sport, can finally simmer down. EA has crafted a remarkably playable title that captures the inten- sity of this creative, chaotic broom- stick ballgame.
Like all of EA's Potter games, World Cup approaches the fiction with astute reverence, so every char- acter, ball, and broom looks just as you'd imagine. And while most sports sims suffer from repetitive graphics (if you've seen one football stadium, you've seen ‘em all), here, you get a crazy variety of colorful Quidditch pitches in places like the sun- parched Australian outback and a Spanish bullring.
The snazzy visuals will initially draw you in, but you'll stick around
(Left) Carefully choose the hoop you want to shoot the quaffle into—if you’re quick, you can fake out the goalkeeper.
THE VERDICTS (OUTOF 10)
SHANE BRYAN
for the instinctive, responsive game- play. Passing, shooting, and tackling are a breeze, and the climactic race to snag the golden snitch that ends each match offers tense thrills. What's weird (and kind of lame), though, is that when you first start the game, you don’t have access to several key abilities, like dodging, special shots, or bludger tossing. You must earn these abilities by playing through the single-player game, so don’t even bother playing Versus matches until you've unlocked them.
Like all Potter-heads, | couldn't wait to jump on a Nimbus 2000 broomstick and catch the snitch. Quidditch World Cup success- fully delivers that experience. The fictional sport’s sights, sounds, and feel are spot-on in this game, and
Publisher: EA Games Developer: EA UK Players: 1-2
ESRB: Everyone
www.eagames.com
the unlockable items will keep you playin' for hours. Next time, though, I'm hoping for more game modes, Such as co-op, team creation, or even online play. Still, World Cup will satisfy both hardcore fans and those whose vocabulary doesn't include words like quaffle or bludger.
“Close, but no golden snitch” is how I'd describe World Cup. Once you figure out all the spe- cial moves and techniques, the sin- gle-player game is a blast. Problem is, your performance during each match rarely matters, as winning almost always comes down to sim- ply grabbing that all-important 150- point snitch. Authentic Harry Potter? Most definitely. But it's far too limit- ing to give Quidditch the staying power it needs for serious gamers.
trademarks of Sony Computer Enterta
PlayStation.
Level 11 Weapons Never Before Seen and New Items Gameplay
+ ` ирите Ed
www.koei.com
thanks!
25,
"E ҮҮ
(Below) Slaughter Republican Guardsmen in the dead of night...so you can do it again in another decade.
CONFLICT:
DESERT STORM Il
BACK ТО BAGHDAD
Back to the front
What was once a timely setting for a squad-based shooter (the first Desert Storm deployed during the twilight of U.N. weapons inspections) no longer seems like the most аррго- priate context for entertainment. Sure, the conflict in question is a decade old and not the war unfolding in today's headlines, but in light of con- tinued casualties, it's worth considering—even if it didn't affect the score 1 gave the game.
Politics aside, Desert Storm Il is a flawed oper- ation with a few moments of valor. Switching on the fly between each of your four specialists—snip- ing, demolitions, small arms, and heavy weapons experts—keeps the action interesting, while immense and active environments (much improved over the last outing) help capture the chaos of com- bat. When Iraqi soldiers ambush you amid swirling desert sand and the nerve-racking rumble of approaching armor, it's hard to keep a level head.
Unfortunately, much of the disorder is uninten- tional. Like some half-assed high-school theater
production, nothing works as it should and no one seems to be doing the right thing. When they’re not refusing to follow orders, members of your squad stand in the street passively taking fire, and enemies at turrets won't turn around when flanked (talk about sticking to your guns). Then you have displays of stupidity so flagrant, they nearly defy description (see sidebar below). With so many similar games getting it right, overlooking the Desert Storm series’ flaws is harder than ever.
The best—and perhaps only—way to get through Conflict's grueling, linear missions is via trial and error. Oh, there’s a tank there? Mental note. And three hostiles around this corner, and a sniper up there? Got it. Once you've memorized the terrain and the enemy’s positions, having been killed by them a few times, you simply reload your most recent save, choose the right weapon for the job, and let the auto-aim do the rest. Unless you have some fixation on the Gulf
martial mistakes. While serving Uncle Sam, we saw spotlights shine 224 through solid concrete, walls shoot, ; and enemies materialize from thin air. Who knows, perhaps it was all some kind of Iraqi psy-ops?
War specifically, there's no reason to play Desert Storm Il over prettier, deeper, and more engaging military-themed shooters like Rainbow Six 3, Medal of Honor: Rising Sun, or SOCOM И.
Let's get this out of the way: Desert Storm Il is far from perfect. Spotty АЛ. (infecting both your squadmates and enemies) mucks up the action, and balls-out run- and-gun gameplay sometimes works better than sound tactical strategy. The graphics aren't all that hot, either. That said, the game still improves on its predecessor with a solid variety of missions that are actually fun to play through, though a lit- tle frustrating. Ultimately, it'll appeal more to someone who isn't particularly interested in con- stantly issuing dozens of commands or taking 10 minutes to walk five yards through a city. Plus, the addition of splitscreen cooperative play ekes out a little extra longevity. Definitely worth a rental if you’re craving some urban combat.
m Publisher: Gotham Games Бе Developer: Pivotal 55 Players: 1-4 E 5 ESRB: Teen Р: z7 b EM |“ SHAWN PAUL GIANCARLO DUSTIN
202 * ELECTRONIC GAMING MONTHLY ® www.egmmag.com
ты =
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Dnasrr armors >
NOVEMBER 5, 2003 $29.99 MSRP
© Crave
ШТ ШП Play DW4XL alone or with DW4, to power up ІХ!» the original with new XL features.
U.S. and/or other Countries. Dynasty Warriors is a registered trademark and Xtreme Legends is a trademark of KOEI А Co., Ltd in the U.S, and other Countries, ©2003 KOEI Co., Ltd. All rights reserved. “PlayStation” and the “PS” Family
Vi 1 Interactive Digital Software Association. , | | x PlayStation2 =,
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review сгеш: multiplatform
Look at all those empty seats—clearly, David Beckham is out shooting a TV ad.
EW FIFA SOCCER 2004
heck out what the rest of the world plays
Good: Interesting Career mode Bad: Tough to aim at the net in the side view It's Like Hockey: But with more teeth
GREG S: Why isn't this sport more popular in North America? Personally, I'd say because it's boring as hell to watch. And for better or worse, EA's FIFA 2004 pretty much replicates the action on the field—it looks authentic, it sounds authentic, and it moves just as slowly as it does on TV.
There is a certain tension to the game that makes it exciting, though. When final Scores are 1-0 more often than not, you know every move counts out on the field. And that's where EA's game succeeds. You'll find yourself sweating profusely over every intercepted pass and scoring chance you give ul
If it were easier to aim at the net in the side view (which is how | like to play), I'd be more excited about FIFA 2004. That and the somewhat chintzy Career mode are the two low points in an otherwise good game. (Though I’m sure Bryan "Sporto" Intihar will disagree with me.) One more year of refinement should do the FIFA brand some good.
PATRICK: Konami's Winning Eleven has done to FIFA what Sega's 2K (now ESPN) series did to Madden—it forced EA Sports
THE VERDICTS (OUT OF 10)
GREG S. PATRICK
7.5 9.08.0
to make а better game in
order to stay on top. You'll notice the mon- umental improvements right away—this game looks downright amazing, right down to David Beckham's hair. Beyond the smashing visuals, the addition of 0ff-the- Ball control gives you the capability to control every player on the pitch, and a much-improved Career mode lets you manage a squad from obscurity to the top. Winning Eleven 7 doesn't come out until February, so at least for now, FIFA is the Soccer game to go out and buy.
BRYAN: Greg, you're being a little too rough on FIFA. It's a lot like your beloved ice hockey games, only grassier. Anyway, I'm with Patrick on this one. F/FA's Off- the-Ball control not only increases your offensive potency tenfold but also pro- vides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. Next year, give me a Create-a-Player and enhanced Practice mode, and | could be saying, “Winning Eleven who?"
ы US AME ЖИ Т CLUB MANGEN 2004
ж x Ф
Developer: ЕА Canada Playei 1-4 (2-8 w/ Multitap, 1-2 Online) Xbox, GC: 1-4
ESRB: Everyone
Publisher: EA Sports www.easports.com
BRYAN
(тесі ес | SPHINX
AND THE CURSED MUMMY
Dead and loving it ! ZE
+ | Уси’И play as the Mummy,
ypung King Tut, and Sphinx. =>
Good: Playing as the Mummy Ba No Sign of: The Rock or Brendan Fraser
): Sphinx, like most action-adven- ture games, has its share of swordplay, sneakery, and puzzles. But it also features a compelling twist: In addition to the titu- lar hero, you also control an unkillable титту (who used to be King Tut). The beauty of this? АН the traps our undead embalmee encounters serve only to power him up through his puzzle-laden levels. Set him ablaze, and he can burn his way through wooden trapdoors. Squash him pancake thin, and he can slip between metal bars. It's very clever, and you'll wish you got to spend more time with him. That's not to say the action parts aren't enjoyable; they just seem bland when compared with the creative juices flowing through the Mummy's levels. And while the game world is certainly pretty, | wish it had included more bountiful side quests and nonplayer characters to interact with throughout the adventure, like you'd find in Zelda's Hyrule. Still, the main quest makes amends, and collecting monsters is a fun diversion—it's a solid game.
Unlike my pals on the page, preferred playing as Cat-Boy. Those parts are simple and elegant: fun but not overly challenging combat and puzzles that take a minimum amount of head scratching. | also enjoyed exploring the vivid world and story—the game really takes advantage of its rich Egyptian setting. This could have been as engrossing as a good Disney movie—if it had any voice acting. Instead, you watch characters' lips move as you click along and read. And would it have killed them to put in more save points?
J: Screwy camera during multienemy fights
Here we have a great and clever platformer (starring the mummy) hindered by Sphinx's average action- adventure. Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with “eh.” | also was annoyed with the "sticky" camera and lack of auto-lock, which makes Sphinx's combat seem a tad mediocre. If only the developer had fleshed out the Mummy's gameplay into its own game. Because ulti- mately, this is an 8.0 Митту game entangled by a 6.0 Sphinx game.
FW Sphinx (top) is all about action. The
Mummy (above) is just а masochist.
Publisher: THQ
: 8.0 70 70 Wu өз Players: 1
Se ESRB: Teen
28
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~The evolution oF ПъРЕ -7 2
It's survival of the fastest. R: Racing Evolution thrusts you into the intense competition and heated rivalries of high-velocity professional racing. Adapt, or enjoy the exhaust.
Experience the handling of realistic, high performance physics. — Master GT, Rally, Drag and the premier racing circuits. Fine-tune real world licensed vehicles.
From the developers of Ridge Racer.” Е
Visit www.esrb.org ог call 1-800-771-3772 for Rating Information.
PlayStation.2
faring down]
Some people might say that, compared to the first game, SOCOM Il is just more of the same. And they'd be right. Almost everything about this squad-based shooter looks and sounds and feels and plays like the original. But I'd like to remind those people of one thing: So what? Online or off, SOCOM is still, by far, the best game of its kind on any console. More of it, plus a few improvements, is worth my $50.
Three things make SOCOM II great—first is teamwork. Even when you play alone, you're never alone; your three АЛ. teammates always got your back. Order them to open doors, scout ahead, sneak to a position, toss grenades...work- ing as part of a coordinated team of bad-asses offers bigger thrills than pulling the trigger your- self. And, unlike other games, you will use your team in SOCOM Il because they always respond how they should. Well, almost always (they are
How ’Bout Them New Weapons?
SOCOM II: U.S. NAVY SEALS
The best tactical shooter gets (a bit) better
definitely improved over the first game). Plus, they’re crack shots and make for great (sorry guys!) bullet sponges.
SOCOM 1Р5 second big strength is its awe- some level design. You'll experience just about every cool special-forces-movie fantasy—ques- tion informants, rescue hostages, infiltrate jungle coke labs, fight pitched battles in the downtown streets of the Middle East, etc. Every mission is full of nooks, crannies, and (greatly improved) plants and shrubbery, all of which add to the overall realism and stealth gameplay. It’s a blast tracking terrorists through the tall grass by watching for swaying stalks, or appearing out of a dense jungle to slit their throats.
Which brings us to the final, and best, reason to play SOCOM Il: its incredibly addictive online multiplayer game. The new, bigger maps do a fantastic job of combining in- and outdoor envi-
How do the new toys added for SOCOM II work out in the heat of multiplayer online combat? Only time will truly tell how the balance’s been affected, but here’s our initial impressions based on the first few days of play:
™ Rocket Launchers: A bit too powerful—players often just sit and wait for enemies with these.
= Antipersonnel Mines: ho 5
Used to kill or as alarms, m 4
these seem like an unfair
advantage for terrorists.
206 « ELECTRONIC GAMING MONTHLY * www.egmmag.com
‘
Ж E Shotguns: A bit much оп smaller, close-quar- ters maps, but соо!
M Grenade Launchers: Great but tough to aim at а distance—a well- balanced weapon and a welcome addition
[T3 ‘VANDAL
SPECTER
JESTER! ENGAGING
ronments and the game’s overall focus on team- work. Tons of crisscrossing paths, hiding spots, and ambush points add layers of strategy to the action. Toss in two great new play modes and a host of tweaks that read like a fan’s wish list (see sidebar on the next page) and you end up with a sequel that, while not very different than the first ground-breaking game, demands to be played just as urgently.
Mark is the most grizzled SOCOM vet in our platoon, so of course he’s going to suffer a few combat-stress-induced flashbacks during this follow-up tour of duty. But even greener soldiers can tell that SOCOM II has much in common with its prequel. Although enemies are brainier this time—as are your lethally cunning SEAL squad mates—they still make the occasional braindead move. Single-player missions again feel a little
Increased chatter between you and your team- mates makes SOCOM II feel more immersive.
THE VERDICTS (OUT OF 10)
MARK
Publisher: Sony CEA Developer: Zipper Interactive Players: 1 (2-16 broadband online or via LAN)
ESRB: Mature
www.us.playstation.com
canned, forcing you to memorize enemy
blespots. And spastic players will still accidentally trip the reload button in the heat of a firefight. (If only the game let players disable those touchy analog-stick buttons for good.)
But SOCOM II makes up for these little snafus with stellar tweaks, from the more elaborate single-player missions to the spiffier visuals and presentation. And, once again, the online game is killer. The new modes and maps—with their fields of foliage, lead-spraying turrets, and strategic choke points—are a blast. Newbies will embrace the new deathmatch respawning option, which is a great way to practice and try out different weapons for the more serious one-hit-and-you're- out games. My only concern: The terrorist-only anti-personnel mines and auto-shotgun might tip online battles in the bad guys’ favor, so be careful out there, SEAL players.
SEN
|
SPECTER! JESTER
х WARDOG - VANDAL (S
OFFICIAL PS MAG—JOE R: Personally, | think Mark's been playing a little too much of that new- fangled Xbox thing. More of the same? The graph- ics are a huge step up from the last game in terms of detail and variety. The mission in the run-down factory is a spectacular example of this: The moody lighting and dense foliage make SOCOM Il feel like a completely different game.
Foliage also plays a much bigger role in the online maps. The wide-open rolling fields of Foxhunt make it possible to hunker down in the grass and be virtually invisible; enemies will liter- ally walk right next to you—nearly step on you, in fact—and never see you.
| was a little disappointed that enemies in single-player mode still have their knuckle- headed moments, but they are more improved in terms of predictability. Not that that’s going to make much difference to most of you, who are
going to hop online the minute you tear open the package. You won't be disappointed; the new maps rock like nobody's business, and deeper setup options (sniper rifles only, no explosives, that
sort of thing) add
even more variety.
You may find it harder
to take someone down if you have a tendency to just spray bullets all over a room and hope some- thing drops—but that
just means you'll have
to work on your aim, doesn’t it, sailor?
Online Tweak-ery
SOCOM II fixes a lot of annoying multiplayer problems from the first game and adds a few features play- ers have been asking for:
The in-game scoreboard now keeps track of who's alive and who's dead.
A Friends List is included for keep- ing track of your buddies.
The new messaging service allows players to receive bits of text while in a game— great for telling someone what server to meet you on.
You can mute annoying people, to the disappointment of 13-year-olds everywhere, and the great joy of every- body else.
It's totally cheat-resistant. (We hope.) SOCOM Il has measures that ensure every dork with a GameShark won't be doing it, at least.
Clan and rank designations are next to each name, so you can instantly see if someone belongs to a team, and if they're a vet or an amateur “noob.”
SPECTER
КЕНІ — HOLDING | WARDOG AVELING
4 VANDAL TRAVELING
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 207
The mission is official. Revenge is personal.
Blood Mild Language
° PlayStation.2
Rogue Ops © 2003 KEMCO. All rights reserved. ROGUE OPS is also a trademark of KEMCO. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo.
ive arsenal of weapons: crossbow, throwing stars, sniper rifle, frag grenade, silenced pistol and more.
Covert moves let you suspend from ceilings, hide in shadows or inside objects, and slide against walls to peer around corners.
Nikki Connors lost everything when the world’s most brutal terrorist organization killed her family. Now she's a member of Phoenix, a covert agency dedicated to counter-terrorism — but she also has a mission of her own: revenge. With unsurpassed skills, weapons, and tools for concealment, she's ready to settle the score.
AVAILABLE NOW
Get Briefed at: www.rogueops.com
review сгеш: playstation 2
35 is Ж
№ Vanquish alien foes...by teaching them to di !
PlayStation 2
SPACE CHANNEDS: SPECIAL EDITION
As swingin’ as it gets
E "38
Demonic warriors from another dimension—now why does that sound familiar?
layStation 2
WARHAMMER 40K: FIRE WARRIOR
In cyberspace, no one can hear you chat
cm
ме Е“
ы У | ай iure dl, | a š і
Injured? Maybe it has something to do with the fact that | just shot you for looking stupid.
210 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
Good: Swingin' game for bargain price Bad: Why wasn't this released earlier?
Ultimate Guest Star: Space Michael Jackson
CJ: When Sega's psychedelic rhythm-action game Space Channel 5 originally came out on Dreamcast, | was smitten with its swingin’ soundtrack, sensational style, sci- fi story, and saucy Simon-Says gameplay. Maybe I’m exaggerating—and using too much alliteration—but it was good. Unfortunately, most DC owners were apa- thetic towards Ulala's reportin' exploits. But hopefully that'll change, now that it's оп PS2 in a pack that includes the original game and its previously Japan-only sequel.
The gameplay sounds simplistic: You tap buttons to repeat sequences a rhythmic adversary throws at you. But the combina- tion of toe-tappin' music, retro-futuristic style, and rapid-fire pacing injects Space Channel with an infectious, addictive quali- ty. The first disc offers the original SC5, unchanged except for slight tweaks to the animation. The real treat here lies on the second disc, where Space Channel 5 Part 2 ups the ante with tougher levels, instru- ment-playing, singing, and two-player duels. Ulala's antics aren't for everyone, but any fan of music games needs to have this in their collection.
8.5
JENNIFER
JENNIFER: Stylistically
speaking, this game rocks the eye candy, hard. Ulala continually turns up in wackier costumes by the minute, while every new location bursts with multicolored fun— space-age '60s decor, psychedelic flowers, and people in trippy vinyl spacesuits. The game itself, however, lacks the same piz- zazz. The rhythm challenges come in a few varieties: so easy it's embarrassing, mildly challenging, and so-crazy-you'd-have-to- be-on-speed-to-succeed. It was that last type that really irritated me, as you have to score perfectly to get credit for the соті
GAMENOW—PHIL: | never thought Ра see SC5 Part 2 come to the United States, much less in a sweet, both-games-for-less-than- the-price-of-one package. The original SC5 is one of my favorite music games, and the sequel is even better. It has all the awe- some music and swinging, ultrahip style that made the first one so much fun, but with added variety thanks to new tech- niques and a survival mode. Sure, both games are pretty short, but when you're getting such a good deal, why complain?
Publisher: Agetec
Developer: United Game Artists Players: 1-2
ESRB: Teen
PHIL
www.agetec.com
Good: Stupendous devotion to the painted-pewter license
Bad: One shooter cliché after another
Insane: The posse of giant clown-head enemies
For a first-person shooter set in the distant future, Fire Warrior looks and plays a lot like 1993. Sure, the sci-fi-meets- satan aesthetic of Doom is indebted to the age-old Warhammer strategy games, and not the other way around, so the cosmetic similarities are excusable, but the pared- down gameplay is not. Fire Warrior is a purely switch-flipping, key-finding, frag- em-all affair, oblivious to any and all genre redefining innovation. After placing bombs on the joints of a walking tank in an hour- long level, for instance, it would've been nice to see the Titan lumber out of its hold and collapse in a smoldering heap. Instead, you faintly hear an explosion as the next scene loads. So much for scripting.
Nor will the milquetoast online mode do much to sweeten the bitter pill of monthly broadband fees. Communicating with peo- ple is a big part of online gaming's appeal, yet with no text or voice chat options, Fire Warrior muzzles players. What's more, the only way to switch maps or tweak settings is to quit a server and start a new match.
Shawn's right: Absolutely nothing
in this future-shocked shooter will actually shock anyone who's played a first-person blaster before. In fact, Warhammer is so crammed with clichés— color-coded door keys, exploding barrels, and grimy environments | swear I've already prowled through in Quake—that it feels like it's just going through the first- person-shooter motions. Levels and ene- mies get more interesting about halfway through—and multiplayer is a fun-for-a- few-games diversion—but none of that's enough to pluck this game from mediocrity.
I think Fire Warrior deserves a bit more credit than these guys give it. The objectives and most of the gameplay may feel familiar (it actually feels like an attempt to пр off Halo тоге than anything else), but that’s where the clichés end. How many FPSes have you board an enemy ship out in deep space, starting on the outer hull and blasting your way in? Levels like that, along with scripted events and cool art design, eventually got me interested, despite the average graphics and ineffective weapons. Too bad the lazy multiplayer adds no value.
THE VERDICTS (OUTOF 10)
SHAWN CRISPIN
Publisher: THQ Developer: Kuju Players: 1 (2-8 Online) ESRB: Mature
www.thg.com
а ; $
“As Goblin COMMANDER, the future оғ WAR-tORN
Ocniss is ім your ђамов. |
Design a custom army from over 25 ` different goblin types with individual combat skills and upgrades. Different tactics make every game a unique
experience.
combined with strategic and tacti offers riveting gameplay for eve hardcore RTS fans!
Take direct control and maneuver powerful giants. Reinforce your troops with e
battle-ready structures.
ae UNLEASH THE HORDE
WWW.GObliNCOMMANO€R.COM
Ж Фазы 2 раучаноп.2
(©2003 Jaleco Entertainment. All rights reserved. Jaleco Entertainment, the Jaleco Entertainment logo, Goblin Commander and the Goblin Commander: Unleash the Horde logo are trademarks or registered trademarks of Jaleco Entertainment in the United States and other countries. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. "М, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital Software Association.
PlayStation 2
2 Копаті already redefined this whip-crack- ing horror action series on PS1 with the revered Symphony of the Night. And now (after a slew of Symphony siblings on Game Boy Advance), the time for reinvention has arrived once more—and while this beautiful 3D rebirth excels in many areas, the franchise still has room to grow.
From an audiovisual standpoint, this is classic Castlevania brilliance. All of the game's environ- ments spring to life with intense detail, subtle lighting, and an overall creepy aesthetic. This skilled artistry carries over into the fluid character animation and impressive
Spell effects as well. And although it might seem impossible, the music actu- ally outshines the graphical gloss. Symphony's composer returns with a
phenomenal soundtrack of stunning
J tunes that perfectly fits the action.
Leon Belmont, Relic Hunter
Lament's many secret rooms and items are extremely difficult to locate. So tricky, in fact, that the majority of players will probably finish the game without discovering the most powerful relics, elemental whips, or secret magical orbs. Even worse, you can easily skip over five optional bosses if you don't pay close attention to the levels you progress through. Our advice—thoroughly investigate every new room you traverse. Jump around like a maniac, whip mysterious statues and railings, look for weird discolored blocks, hell...even try jumping through suspicious-looking walls. If you find a spot where you can’t fig- ure out what to do, place a marker stone on your map and return there later in the game and try again. Here's a glimpse of one of the bosses you're probably missing.
212 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
CASTLEVANI ‚ LAMENT OF IN
|| Reconstruction in progress
optional (and quite cool) boss battles.
As expected, the game’s control feels tight, nat- ural, and responsive. Combat works particularly well—you begin with a small arsenal of whip attacks, but as you use each of them over and over against enemies, you learn new branching combos that inflict serious damage (see sidebar). Plus, mix- ing subweapons with different magical orbs allows for copious experimentation. Simply fighting a gag- gle of skeletons offers stylish thrills, and each of the tricky boss encounters delivers a satisfying tush. And while Lament doesn’t have a traditional experience system, you’ll still want to fight ene- mies in order to learn new attacks, gather gold, and collect rare items.
So, with ornate looks, chilling sounds, and spot- on control, how does Lament falter? Well, for one, the story isn't nearly compelling enough. It's paced badly, with big chunks doled out near the game's end, and the conclusion simply isn’t very satisfy-
окы a
Careless players will miss out on five entirely
ПЕТИ
Total атак
МОСЕМСЕ
ing. Also, the дате feels short, but luckily offers enough incentives for replay to keep you truckin' a good 20-plus hours before you've seen everything. The game's biggest problem, though, is annoyingly repetitive level design. The castle isn't one inter- locking unit as in Symphony, but that isn't the real issue—the five substages accessible from the main hub are just too similar. You'll fight through myriad square rooms packed with enemies...the occasional puzzle or platforming section relieves the monotony, but these respites are rare. A sequel with more inventive levels could be truly perfect.
Two ways this new PS2 adventure lives up to the Castlevania legacy: First, the music, haunting and memorable as always, adds a foreboding mood and personality to each section of the castle. Second is the hefty amount of cool secrets and optional bits; you'll definitely return for further
THE VERDICTS (OUT OF 10)
SHANE MARK
Publisher: Konami Developer: Konami Tokyo Players: 1
ESRB: Mature
SHOE
www.konami.com
exploration after the credits roll (which won't take long). 0ther than that, this game doesn't feel much like a Castlevania. Which is not to say it's bad— just that it's different, for better and for worse.
The biggest change for the better? Combat. The fighting system is incredibly deep and nuanced, more like a one-on-one brawler than your typical action title. Double jump, block (time your defense just right to receive a bonus), string together strong and weak whip slashes into combos, somersault in any direction—combined with Castlevania's fluid, responsive controls, all of these options keep com- bat fresh and exciting.
Which brings us to the bad changes: The game sets up this wonderful combat system, then gives you little reason to actually fight. Since you don't gain experience from fallen enemies (and they rarely drop anything of real value), you'll oftentimes find yourself using the easier and faster method of
Mixing the cross with thé blue-orb yields this stylish rotating cross shield.
world—time your blocks perfectly to receive a huge WP bpost;
Lizard an,
running right past the bad guys whenever you aren't forced to kill them all to unlock a door. Bad change No. 2: Exploring the castle just isn't as much fun as in recent GBA adventures. You no longer find new abilities or solve puzzles to open up new areas (save a few optional bonus sections), but instead mostly hit switches to progress.
А good game—a very good game—but for a series I've come to expect triple-A quality from, | can't help but feel a bit disappointed.
SHOE: I can't seem to get enough Castlevania. 1 played through all the GBA titles recently, | call Symphony one of my all-time fave games, and | even enjoyed the unpopular Nintendo 64 outings, which always confounds my fellow 'Vania fans. Lament confounds те. | was terribly bored the first couple of hours. Then | grew to like it more and more. But it never felt like a good Castlevania
Super-sized Lament's combat mix up and string
Сотһо System allows you to together attacks for
massive multihit combos. You earn new combo strings with each succes- sive new whip maneuver you master, so bust these crazy moves out with
reckless abandon
game—Just a good action game. Most of the recent series' entries put emphasis on well-paced exploration, where you can't access certain areas until you find the right gear. Lament puts just about everything out on the table. So instead of anticipa- tion in finding those double-jump boots or break- able walls, you're left with, for the most part, an open-book castle and lots of enemies (and extremely wimpy bosses—until the final ones, that is) to whip over and over and over....
Although combat is repetitive and mostly unnec- essary, it's also the thing that kept me going. | was always looking forward to learning new moves, and the 0rbs made the series' standby subweapons (ax, cross, knife, etc.) interesting again.
If you're more the Devil May Cry type of gamer who enjoys fancy fighting, you'll find plenty to like here. Hardcore Castlevania fans, however, may cry because Lament fails to live up to its pedigree.
| дни | тал SU ПЕНА
Ye Olde Music Chamber Once you beat the game, head back to Rinaldo’s shop and buy the music box to unlock a sound test, complete with cute liner notes by com- poser Michiru Yamane,
“Leon fassoes him- self a lizardman. Next stop—rodeo clowns.
1 Damage
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 213
Wrestle with 5 tons of metal,
1400 HP at speeds over 150 Super Trucks™ Racing is а TRUE <j test of racing skill. Featuring |
тој REAL Teams, Trucks, Drivers
چ zm
for more ratings
урула information.
Vi) review crew: playstation 2
° 7] KARAOKE REVOLUTION
“Ce-le-brate good times. Come on!”
PlayStation 2
RPG MAKER 2
Making up is hard to do
Good: Allows creative gamers to get their art on Bad: Frustrating and convoluted interface
Good: Anyone can play—even the tone-deaf Bad: Anyone can play—even the tone-deaf
SHANE: As an avid role-playing fan, I've always imagined what kind of awe-inspir- ing tiberRPG | could produce if given the chance (flying fortresses, magic crystals, and sassy princesses—my game would have it all!). RPG Maker 2 threatened to fulfill my fantasies, but after seeing just how much damned work goes into mak- ing a functioning game, I've decided to leave the task to the professionals.
If you're a detail-oriented nut that doesn’t mind wading through a morass of endless submenus to craft something resembling a playable quest, you'll possi- bly be able to get into this. Most gamers, however, will be immediately over- whelmed—it’s just so hard to get into, and quality results demand a monumental time commitment.
Even if you're part of the hardcore con- tingent who will actually take the time to master the interface, you'll likely be disap- pointed with the results of your labor—no matter how cool your RPG's concept is, it'll look like crap. You can't alter the stan- dard graphics much, and the only avail- able visuals look like PS1 ugly duckling Dragon Warrior VII...but blurrier.
Brya
THE VERDICTS
SHANE KEVIN
Includes: fu-ma, the sample RPG created by ex-Enix staff
KEVIN: The first rule of game design you'll learn from RPG Maker 2: Gee, mak- ing 3D games sure is hard. The keyboard support alone makes the game builder more powerful than its PS1 predecessor, but the whole RPG-making enterprise has one major flaw—the games you produce are ugly as sin. It's all the fault of the unchangeable 3D engine the game uses, you see, so the graphics will be drab and blurry—and the controls endlessly fid- dly—no matter how hard you try. So what's the point of mastering all these tools? Good question.
OFFICIAL PS МАС—ЈОЕ: This is а hell of a powerful application, but it takes a ridiculous amount of work to make even the most basic room in the simplest dun- geon. | can't help but think it could have (and should have) been more user-friend- ly. I'd have really gotten into it if the designers hadn't tried so hard to drive me away. Having to go through a dozen steps just to create a shop owner who says nothing but "Buy or sell?" made my head hurt. There's no arguing with the power RPG Maker 2 puts in your hands, though.
Publisher: Agetec Developer: EnterBrain Players: 1
ESRB: Everyone
www.agetec.com
Show-Offs Love: "It's the End of the World as We Know It"
I can think of lots of ways this genre-defining karaoke game falls short. The singing mechanism, which detects how close you sing to the true pitch and gives points based on accuracy, causes a couple problems. 0n the forgiving Easy or Medium setting, you'll la-la through the single-player, winning all platinum albums in a matter of hours. But the overly pre- cise technology doesn't allow for improvi- sation, and unless you can sing with the accuracy of a Gregorian monk, Expert dif- ficulty is too challenging. Also, it breaks a cardinal commandment of karaoke: Thou shalt allow people to sing duets! But—how can l say this delicately?— none of that s*** really matters. А Тип game that helps you sing better is a true entertainment breakthrough. It had stone- cold sober dudes singing “Ladies Night” on a Tuesday afternoon in the office. | per- sonally witnessed Shane using the game's pitch-o-meter to warble around until he found, amazingly, the correct notes to “Wind Beneath My Wings"—a painful yet stunning experience for all concerned.
I'm all about bringing the embar- rassment, insanity, and fun of karaoke bars into living rooms across our nation— this is a game that anyone can pick up and instantly enjoy. Seriously, hand the headset mic to your mom, little brother, or mailman and they'll be gleefully crooning along in no time. Don’t get me wrong, there’s tons of room for improvement (how ‘bout duets, customizable charac- ters, and Eye Toy support in a sequel?), but this is still a monumentally fun party
game. Oh, and pay no heed to Carrie’s whining about a lack of tunes— Konami plans add-on discs aplenty.
l agree with Jennifer that it's easy to beat single-play- er, even with a horrible singing voice. But personally, I'm glad Konami made the game accessible to the vocally chal- lenged. l'Il be the first to admit that I'm no J-Lo, but | had little problem nailing "Waiting for Tonight" on my first try— without knowing the song. My biggest gripe is that there are way too few songs. Even if you really, really love karaoke, you'll tire of the meager selection.
ИЕ
Central Station 7277 / 152 ыы
matis
" ri
THE VERDICTS (QUT OF 10)
JENNIFER SHANE
Publisher: Konami Developer: Harmonix Players: 1-8
ESRB: Everyone
www.konami.com
Dig your favorite jersey out of the drawer and prepare the trophy case for new conquests. The best way to welcome in a new hard-hitting season is with NCAA GameBreaker 2004. More than 50 new animated mascots, cheerleaders and coaches now grace the gridiron. Play by yourself or online against your most detested rivals. With online features like leaderboards, in-game chat, tournaments and a live sports ticker, you'll soon be bagging a few mascots of your own.
EVERYONE 222) 2 PlayStation.e > 0) Er 989).
“PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The “Officially Licensed Collegiate Products" label is the exclusive property of The Collegiate Licensing Company. The “Collegiate Licensed Product" label is the property of the Independent Labeling Group. All names, logos, team icons and mascots associated with the NCAA, universities, bowls and conferences are the exclusive property of the respective institutions. The NCAA Football logo is a registered trademark of the NCAA licensed to NCAA Football USA, Inc. GameBreaker, 989 and the 989 Sports logo are registered trademarks of Sony Computer Entertainment America Inc. ©2003 Sony Computer Entertainment America Inc. Online icon is a trademark of Sony Computer Entertainment America Inc. Online play requires Internet connection and Network Adaptor for PlayStation 2 (sold separately)
| spewing red-hot plasma from the barrel of a massive gun has never been so cute and cuddly,
| = PlayStation2
I was convinced that Going Commando was bound to be some lame pseudosequel created to turn a quick buck. I mean, this is the delicate art of platforming, not just some yearly update of Madden! I’ve rarely been so happy to be wrong—lnsomniac has crafted a worthy follow-up that handily bests last year's debut.
The premise remains the same: wise- cracking furball protagonist and deadpan tin sidekick hop and shoot their way
across the solar system, completing vari- ous odd jobs and heroic deeds. The charac- ters have been tweaked a bit for the better— Ratchet doesn't look quite as dorky, and Clank has a lot more to do now (you get to take control of him more often, and he can now attack while on Ratchet's back).
. RATCHET & CLANK: OING COMMANDO
This year's platforming model
Plot-wise, though, it's kind of a wash. Outside of a few funny quips from Clank, the story consists mainly of goofball fetch quests and corny puns...but hey, platformers aren't really about gripping narratives.
Here, the gameplay is the star. From the get-go, it's supremely easy to get back in the R&C groove. Even if you somehow missed the first game, con- trol here is instinctive and precise. At first, Going Commando seems like another rote collect-a-thon, but all those shiny bolts you're gathering are indeed valuable—you can spend 'em on new weapons. You can amass a huge arsenal of cool, crazy guns, which can now be upgraded and modi- fied as you progress. Figuring out the best weapon for each enemy encounter demands strategy and experimentation, and luckily, the game's forgiving system of infinite lives and plentiful restart check-
points keep the frustration to a minimum.
As sequels go, this one doesn't look very differ- ent from its predecessor, but that's not such a bad thing—the original R&C sported fantastic visuals, with a variety of massive planets to explore. The new spherical levels are cool, and the space- shooting bits really impress this time, too. Even so, a little more creativity might have been nice; a new desert planet, a new ice planet, and a few new planets that rip off Star Wars' Coruscant are hardly original.
So, other than a vague sense of déjà vu, there's little to fault Going Commando with. It's doubtful you'll find a better platformer this year.
| liked the first Ratchet & Clank а lot, except....1 didn't like Ratchet. In the first game, the furry dude was kind of an ass, and it's hard to totally dig a %
Strafing: It's pure rocket sci- ence—now you can run in one direction...while shooting in another. This seemingly simple maneuver makes the gunplay much, much easier.
Spherical Worlds: Although we can't imagine anyone actually living on a planet the size of someone's back- yard, hopping across these tiny globes is damned fun.
218 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
Space Combat:
The Star Wars-inspired dog- fights don't suck this time around—they look better, the action's faster, and you can now customize your ship.
First-Person Mode:
You can jump into a Rachet's- eye view for precision aiming, and you can even unlock a secret mode to play the entire game in first-person view.
More Clank: Although there still isn’t enough of him to sate our robotic desires, you do get a few chances to con- trol this metallic bad boy and his mechanical hit squad.
THE VERDICTS (QULOF 10)
Publisher: Sony CEA Developer: Insomniac Players: 1
ESRB: Teen
www.playstation.com
EN A p.
О сато s
CONNECTING, [THE REVOLUTION, WITH XBOX LIVEN DOWNLOAD) NEM w SONGS, *ONUINE COMPETITION,
al pg Age “INTERNET RANKINGS М | Т. LE | A / y | 1X ¢ MULTIPLAYER WIN. e | | SEE TAUKUIVE/AND MORE!)
BEMANI www.konami.com/usa
Don’t confuse this rail-grinding, gun-toting, platforming badass with Jak. His sidekick isn't robotic.
> game when your lame alter ego pisses you off. But magically, he’s now a likeable guy in Going Commando. (Sensitivity training, perhaps?) And for me, that goes a long way toward making this a better game.
And boy, oh boy, is Going Commando excellent. The platforming-action genre has a lot of competi- tion, but this year, Ratchet runs away with the prize. This is an absolute must-play—even if you didn't play the first one. It's got everything you've ever wanted from an action game. The weapons are bigger, better, more creative, and now fully cus- tomizable. Also, a fantastic experience system works just the right amount of RPG-ish depth into the mix, and you won't dread the various minigames and arena challenges. Commando's level design is perfect, providing plenty of things to discover in each challenging (yet extremely satisfy- ing) world you explore. Better than Jak II?
Definitely. Set aside some time, 'cause this is a monumental game you do not wanna miss.
OFFICIAL PS MAG—GARY: | dunno what Shane is griping about. Yes, the levels look a bit like those in the first Ratchet, but that's about as meaningful as saying | look like my brother, so you should like me less because of that. Whatever. The level design is brilliant, the weapons combat is a freakin’ blast, the subtle tweaks really do change everything, and the characters are more appealing than the last go-round. Even at its toughest, when you're stuck replaying an especially difficult area, Commando is a metric ton of fun, thanks to the fact that you're gaining more experience, your weapons are grow- ing and evolving, and you're earning more bolts to buy new weapons. Those RPG elements seem so straightforward, but they really, truly change every- thing. I've never felt as encouraged to experiment
Upgrade Your Gear
№ Heavy Lancer
The first Ratchet & Clank offered plen- ty of kick-ass guns, but they all came factory-standard and stayed that way. Boooring. Luckily, Going Commando puts the power of illegal aftermarket mods into your hands. Now, when you use a gun long enough, it magically transforms into a much stronger firearm, and you can modify it further by adding special elements like acid, shock, or lock-on. Nice.
with so many different things in a platformer, all for the sake of leveling up and gaining some amazing eum new weaponry.
The other little tweak that matters so much: Strafing. I'm not much of a shooter guy; | come to this game as a pure platformer nut. But the weapons combat has gone from intuitive to blas- tastic bliss. I'm pulling off moves that | never thought possible, like strafing around high- impact baddies while doing side jumps and tossing explosives. Commando controls like a charm, making even the most hardcore of feats fairly achievable.
But most of all, Commando is incredibly addictive fun. 1 really, really love this game.
[/
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TECMO PRESENTS "FATAL FRAME 2: CRIMSON BUTTERFLY” cG DESIGNERS HITOSHI HASEGAWA МЕ ПИМА DAISUKE INARI AKIRA OOISHI PLANNER TSUYOSHI IUCHI PROGRAMMERS TSUNEHIRO YOKOTA KATSUYUKI OKURA SOUND DESIGNER SHIGEKIYO OKUDA MOTION DESIGNER YOSHIKATSU YOSHIZAWA PRODUCED BY KEISUKE KIKUCHI DıRECTED ву MAKOTO SHIBATA
www.fatalframe2.com
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imatan. і PlayStation. ТЕСТО | 00% sanes
Тесто, Inc. PMB85553 21213-8 Hawthorne Bivd,, Torrance, CA 90503 Fatal Frame": Crimson Butterfly. Tecmo LTD. 2003 Tecmo 9 and the Tecmo logo are registered trademarks of Tecmo LID. “PlayStation” and the "PS" Family ogo are registered trademarks of Sony Computer Entertainment Inc. The ratings Icon is а trademark of the Interactive Digital Software Association.
BLOODY ROAR 4
= АЦ fur, по fun
r АМРЕО 2
King of the bunny hill
کے
© (Right) Earn double bonus points for each second the XSN logo is on-screen. OK, not really.
222 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
How this unevolved beast contin- ues to elude extinction is beyond me. Once again, Bloody Roar's call-of-the-wild con- cept—fighters become the animal king- dom's most feared killers midbout—has been tamed by woeful execution. For this fourth installment, Bloody Roar’s breeders tried introducing new genes to the game's anemic bloodline, borrowing counters, three-dimensional movement, and the notion of a fleshed-out single-player mode from pedigree fighters like Sou! Calibur ІІ.
Unfortunately, something went awry, and none of it works as it should. The abilities your stripped-down combatant earns in Career mode, for instance, are already available in the standard match types. Not that it matters. | blew through the entire section without equipping a single "bonus" item. Fighting friends is equally pointless, thanks to an abuse-prone combo system that rewards frantic scrubs while punish- ing strategic players. Some games manage to deliver a good time despite being utterly sloppy (see Backyard Wrestling), but sim- ple fisticuffs of this sort have no excuse for playing like Hungry Hungry Hippos.
Each of BR4's praise- worthy features is offset by one (or more) missteps in the same category. The Tiger looks badass, but one character's alter ego is—l am not making this up—"The Spurious,” who has a blade on one arm and lichen growing on her. The nice-look- ing stages don't matter, because you fight within the same tiny force-field-bounded Square on each one. And there's nothing good to say about the gameplay, which ignores skill and encourages button-mash- ing. Stay away from this beast—it bites.
Usually, when a fighting series reaches its fourth installment, it's doing something right. In Bloody Roar 4's case, however, the only truly positive thing | can say is that it lets me beat on other people as a six-foot-tall rabbit, and even that got old after a few minutes. Shawn and Paul called it—Roar is just a shallow button masher, one that’s not much fun whether you’re playing alone or with friends. And what's the point of even having different stages if every last one is bordered by four invisible walls?
THE VERDICTS, (QUT OF 10)
DEMIAN: Snowboarding games usually aren’t too concerned with realism...’cause, you know, where's the “extreme” in that? Except for Amped, which is full of tricks that someone out there can probably actu- ally do. Amped 2’s faithful recreation of the sport may turn off some gamers, howev- er—especially those weaned on SSX’s over-the-top trickery.
Amped 2 follows the same structure as the original: create a boarder and win com- petitions to earn stat points, open new mountains, etc. There’s no racing involved (aside from the multiplayer Trick Race mode); you’re a wannabe pro freestyler, hoping to impress potential sponsors and get noticed by the media. Those who missed the first game may find the learning curve steep, though—some of the Photo and Pro Challenges, which require you to follow a pre-set course, are quite difficult.
Aside from some minor (but welcome) control tweaks, Amped 2's biggest new feature is Xbox Live and XSN Sports sup- port, so gamers can join online clans and organize competitions. But if you see me on the slopes, do not call me “rip-dog,” bra.
THE VERDICTS
DEMIAN SHOE
Publisher: Konami Developer: Hudson Players: 1-2
ESRB: Mature DEMIAN
www.konami.com
‘SHOE: "Quite challenging” is
quite right. Casual freeriders should stay off these slopes: If you're not serious about nailing those sick-scoring combos, you won't get very far in this game.
Xbox Live play is cool, but not the game's main draw (I've played most of these online modes in Tony Hawk). Amped 2actually changes the action-sports game- play we're accustomed to by taking advan- tage of the analog controls. Now, you'll pur- posely want to slow down your tricks to make 'em more stylish. You may think, “Big whup" but it's about time we got a Hawk clone that doesn't play exactly like Hawk.
XBN—CHE: This series has evolved into a competitive, visually stunning sim with plenty of flair. Amped 2's single-player mode throws you into the mix of a healthy snowboarding career full of photo ops and Tony Hawk-style goals. Skilled players will love questing for style points, earned by perfecting tricks in pseudo-slow motion, accentuating aerial form and grace over SSX 3's spastic extremities. Factor in robust Live features and it's the best Xbox boarder.
Publisher: Microsoft
Developer: Microsoft
Players: 1-2 (1-8 LAN or online) ESRB: Everyone
www.xsnsports.com
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= The Rock don't like no fancy-ass tat- 1005, “It just ain't natural,” he quips. The Undertaker is forced to reconsider,
WWE RAW 2: RUTHLESS AGG
Raw goes down for the count
Raw 2 suffers from so many problems, it's
hard to know where to begin. Developer Anchor added a lot of potentially cool features to this visu- ally polished game, but none of them really work. For example, ambushing a rival before a match doesn't help or hinder you in any tangible way. Same deal with a new feature allowing friendship. or enmity with other superstars—they seem to attack or help you randomly no matter what.
Raw 2 really stumbles inside the squared circle, though. At first, this feels like a decent, if conven- tional, wrestling title. But then you start noticing how slowly the action moves and how your oppo- nents' body parts tend to pass right through your character during grapples and throws. Sloppy.
But go for the pin and you'll really get pissed. The refs seem to stop and wonder what number comes after “two.” It's the longest three count ever. Not to mention that it takes them an eternity
224 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
to waddle across the ring and start the count whenever you've got a guy on his back.
It gets even worse, with amateurish, dialogue- deprived cinemas rife with spelling mistakes. | mean, come on; when you can’t even get the champion’s name right (“Goldburg?”), are you really putting any effort into the game at all? Ring the damn bell; this one’s done for.
Raw 2has match types galore (Hell in the Cell, Street Fight, Ladder...just to name few) and even slicker graphics than before. Plus, it includes oodles of Create-a-Superstar options, right down to selecting the pyrotechnics for your grappler's entrance. But don’t be fooled. Once again, this series arrives at the fight handicapped. The Season mode sorely lacks the soap-opera-like vignettes I've grown accustomed to seeing on television (isn’t that why anybody watches wrestling in the first
SSION
place?). And as Greg mentioned, problems from the first Raw carry over—matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental.
Raw’s developers listened to the people who demanded more match types and a Season mode—one dripping with cool options like the ability to waylay a foe as he’s relaxing in the dressing room. Then, apparently, they all went out for pizza, forgetting such niceties as basic АЛ. Tag- team matches are near impossible to win; the computer breaks up every pin while your partner does a Rain Man impersonation. Also, the computer has a tendency to make repeated pins, one after another. It doesn’t matter if the wrassler being pinned has health aplenty, either. Each pin must be escaped by button mashing. Players can expect frustration to become their new personal valet.
THE VERDICTS (ОЛ OF 10)
BRYAN
Publisher: THQ Developer: Anchor Players: 1-4 ESRB: Teen
GREG O.
www.thg.com
review crew: xbox
CZE VOODOO VINCE
Stick a fork in him—he's done
Good: Offers old-school platforming action Bad: Gets superdifficult at the last gasp Merely an Appetizer for: Psychonauts
CJ: Voodoo Vince is a run-n-jump plat- former that's sugary sweet in the middle but stale and crusty on the outside. At first, it seems like a total yawnfest—the first few levels offer a hodgepodge of uninspired, reconstituted stuff directly lift- ed from other platform titles. Vince comes off as a thoroughly unlikable hero, and his bored wisecracks mocking his own deriv- ative gameplay only make you hate those sections more. And while our patchwork hero’s voodoo attacks are fun, you can usually run past enemies unscathed.
| was ready to dismiss the game after the first handful of levels, but it manages to really pick up in the middle. It's hard to believe it's even the same game. My favorite part? A fantastic haunted-house level, complete with a giant, demented doll boss. At that point, 1 started enjoying Vince’s beboppy jazz soundtrack, laughed at some of its dialogue, and even forgave its muted, earthy graphics. By the end, though, Vince reverts to heaps of long, bland platforming drudgery. The last level alone is frustrating and mediocre enough to nullify the fun memories of hours past. Not a good way to finish things out.
6.0
KEVIN
6.5 70
JENNIFER
KEVIN: When Vince was first
announced, | thought “Heavens! А no- name platformer that's actually different from all the other no-name platformers!” | was right...sort of. The “hurt Vince to hurt meanies” premise really shines through in the boss battles, most of which are bril- liantly hilarious—but they don't come often enough. Instead, most of the game is spent spin-attacking and floaty-jumping like every hop-n-bop since the Stone Age. Ah well. If you can deal with the lost promise, though, you'll find a decent romp.
JENNIFER: Vince's makers are obviously а creative bunch. How'd they figure out that New Orleans jazz was the perfect accom- paniment for a voodoo doll's quest? | liked the unusual ambiance of the game, too— a compelling melange of Gothic grave- yards, dilapidated town squares, and haunted houses. But 1 get the feeling that after working so hard on this cool stuff, the team ran out of steam. The gameplay is somewhat tired—gimmicky voodoo powers, tedious jumping/flying sequences, and pointless collecting of shiny baubles all keep V/ince from breaking new ground.
Developer: Beep Industries Players: 1
Publisher: Microsoft ESRB: Teen
WWW.xbox.com
226 « ELECTRONIC GAMING MONTHLY * www.egmmag.com
LINKS 2004
Just shy of reaching the tin cup
The players ‚ look fairly nice, ` but not as good
| as those in Tiger. E
INTO
Bad: Shallow golfer customization
Four: The total number of golf pros in Links 2004
Unseating EA's excellent Tiger Woods is nearly impossible, but Links hedges its bets by offering something that no other Xbox golf sim does—online play. Xbox Live makes teeing off against other Net players a breeze, and logging on to the XSN Sports website to check out stats or join user-created tourna- ments really adds to the fun. This game also keeps you happily busy offline; the Career mode includes multiple tours of varying difficulty, and you can perfect your skills with a bevy of addictive minigame-esque challenges.
Although Links has been a PC legend for a few decades, this Xbox debut suf- fers from а few too many bogeys. It's almost laughable that the game’s charac- ter customization involves merely chang- ing the wardrobe of existing players. Furthermore, the short supply of courses and golf pros definitely disappoints, and putting shouldn’t be this easy. Even with these mishaps, Links 2004 is a passable effort. But if headin’ online isn’t in the cards, you're better off checkin’ out Tiger's country club.
It's a good thing you can take Links online. Otherwise, there'd be no reason to choose this over EA's Tiger Woods. That's not to say Microsoft's clas- Sic golf series sucks. Just that it's a close second to Tiger in just about every way. That said, | dig the swing meter, wonderfully realistic visuals, and course selection. Plus, it's fun to hear Bryan’s excuses when you kick his ass online. But what's with the emaciated players
and ridiculously over-the-top Matrix-style replays?
Links’ cover athlete Sergio Garcia is competent with his clubs, but he just doesn’t have Tiger Woods’ appeal. Same story with his game—precise ana- log swinging nicely apes Woods’ innova- tive method, and adjustable spin options let even casual par-three players draw and fade shots like pros. But aside from its ample online offerings, Links’ compet- itiveness ends there. Create-a-Golfer is utterly underwhelming, and contrary to what Bryan says, simple shot challenges don’t amount to exciting minigames.
сец [жеее
Why is she concentrating so hard? Putting on these greens is a snap.
THE VERDICTS (OUT OF 10)
BRIAN
Publisher: Microsoft Developer: Microsoft Players: 1-4
ESRB: Everyone
SHAWN
www.xsnsports.com
ps bo nintendo advance
Final Fantasy x-2 Square Enix
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development system.
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PO Box 234 • Dept. 11410 • 2520 VT Rte. 100N • Rochester, VT 05767 ° INT'L 802.767.3033 • FAX 802.767.3382 • US 800.699.GAME (4263)
Source Code 11512
ИШТЕШЕ e=
TOP SPIN
Swing the cat-gut online
M Anna, baby, you're a winner in our book.
228 • ELECTRONIC GAMIN ӨШ © www.egmmag.com
Normally, the price of a game doesn’t affect my opinion of it all that much, but Sega GT Online is such a bar- gain, | really can’t ignore it. You get all the excellent offline content of Sega GT 2002, along with а nice collection of new cars and a really impressive suite of online play options, all for just $20. Oh, and if you already put a lot of time into the last game, no worries—you can transfer your garage into Online with ease.
Of the various online races, the most compelling has to be the Navigation mode, in which players team up as driver and navigator. While the driver handles the wheel and throttle on a fog-filled track, the navigator's screen is clear. You'll only attain sweet, sweet victory if the navigator barks the proper commands and sends appropriate turn warnings over Xbox Live while the driver reacts accord- ingly. It’s all very cool.
If you’re looking for a bona fide sequel to GT 2002, you won't get it here. But at this price, and with enough play modes to keep you busy for months, there’s absolutely no reason not to take the green
flag with Sega GT Online.
If you’re an Xbox Live fan, you need this game, even if you already own Sega GT 2002. It’s a steal. The additions to the single-player game are minor at best (some extra cars are the biggest news), but as an online racing sim, it’s up there with MotoGP 2—but with more diverse and interesting multiplayer modes. Hot tip: The 1937 Auto Union Type С absolutely destroys. Just ask Greg, who found out the hard way.
All it took was riding shotgun in Demian’s Subaru WRX STi, shouting out directions as navigator with the vantage point of an onscreen map, and | was con- vinced that Sega GT Online would forever change online racing. Battling against real opponents on Xbox Live is a blast, but teaming up with buddies for relay and rally races is where it’s really at. While this game lacks the requisite overhaul due for any true sequel, GT Online still packs plenty of value—especially at just 20 bucks. Pick it up.
THE VERDICTS (QUT OF 10)
GREG S.
GREG 5: Welcome to the best game you'll find on the XSN Sports Network. OK, so maybe those other sports are a tad more mainstream, but once you drop Тор Spin into your Xbox disc tray, you won't wanna take it out.
Top Spin's control is wonderfully simple: Each button on the controller corresponds to a different style of shot. No weird com- bos or superprecise maneuvers are needed to succeed on these courts, and anyone can play like a pro in minutes. It all really comes down to faking out the guy or gal on the other side of that net, and getting the momentum going your way.
Smooth graphics, excellent online options, and a hefty Career mode sweeten the deal, but the gameplay's truly the star. Nothing beat the feeling | got when my opponent (let's call him Bryan I...no, that's too obvious...B. Intihar) buckled under the pressure of my intense flurry of skillful lobs and overhead smashes. Even after handing him his ass on countless occa- sions, | kept comin’ back for more.
BRYAN: Microsoft steps up to the service
THE VERDICTS (OUT OF 10)
GREG S. BRYAN
Publisher: Sega Developer: Wow Players: 1-4 (2-12 online) ESRB: Everyone.
www.sega.com
line and nails an ace with
Top Spin. l'm not even a fan of the sport and | can't stop playing. Why? First off, the game's intuitive controls mean anyone can pick up the controller and play competi- tively. Likewise, hitting cross-court winner: with ease looks superb, thanks to natural player animations. With an incredibly deep Career mode and online opponents, all that's missing from this glorious package is mixed doubles matches. But hey, there's always next year.
GMR—ANDREW: As a die-hard Virtua Tennis (Dreamcast) fan, | was looking for only two things from Top Spin: easy access with a shallow learning curve that lets even non-gamers get into it, and an in- depth Career mode for when all the party people go home. Turns out 1 got more than | wanted—this is probably the best game of tennis I've ever played. Great graphics, plenty of tournaments, and organized online competitions make it indispensable. Plus, it has Anna Kournikova slapping another girl on the butt with her racket. OK, so that’s three things.
Publisher: Microsoft
Developer: Power and Magic
Players: 1-4 (2-4 online)
ESRB: Everyone
ANDREW
www.xsnsports.com
ME 2003 Ф, |
www.majescogames.com
Blood
| = Gamecube A
Life is good
1 don't care whether you're 12 or 42, the day you get Mario Kart: Double Dash!! will feel like Christmas morning—pure, exhilarating glee will envelop your soul, demanding that you keep play- ing “just one more game” into the wee hours of the morning. It's that good.
On the surface, the Mario Kart formula hasn't changed much. Anyone who's played one of the previous incarnations will immediately know what's up with item boxes, power slides, boost pads, and the like. What really alters the game's strategy is far more subtle: Selecting your сћагас- ters and kart really matters. In previous games, you knew that a kart driven by a pipsqueak like Toad would handle differently than one manned by Bowser, but now, the pilot/gunner setup exponen- tially ups the variety. With light, medium, and heavy characters and karts to mix and match, you'll have a blast experimenting with the vast possibilities.
um, or heavy. You can combine guys from two different classes, but you'll always race in the kart of the heaviest guy you pick. Here's a look the kart classes.
Light Karts — Good accel- eration and offtrack perform- ance, but a low top speed
230 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
MARIO KART: DOUBLE DASH
Medium Karts — Nice bal- ance of average handling, speed, and stability
But 1 digress...just go ahead and stick, say, Koopa Paratroopa and Baby Luigi in a kickass baby carriage and hit the track. First, you'll notice the smooth, vibrant visuals. These imaginative courses don’t exactly upstage the detailed worlds of Metroid Prime, but they adhere nicely to the Mario aesthetic. Course design runs the gamut from deceptively simple (the NASCAR-like simplicity of Baby Park) to the wonderfully insane (try racing through Daisy Cruiser, a tilting cruise ship, or rock- eting down the no-rails cliffs of DK Mountain) — every track offers intense thrills.
Of course, you'll also slip right into the silky, responsive controls. Everything simply feels flaw- less, from the tricky-to-time starting boost to the crucial power slides. Gameplay this instinctive, fun, and balanced is tough to find. Speaking of balance, the difficulty level offers newbies and vets alike a sizable challenge. Racing in the pedestrian 50сс
Heavy Karts — Poor turn- ing and low acceleration, offset by max top speed
mode will help break you in, but once you jump to the faster, tougher 100cc and 150cc classes, pre- pare for serious competition. Unlike Mario Kart 64's lame АЛ. opponents (who blatantly cheated to keep pace), the enemy drivers here earn their com- petitive nature through deft power slides, smart item usage, and some nasty fisticuffs. Luckily, you're suitably rewarded for triumphing in the sin- gle-player game—unlockable characters, courses, karts, and modes abound.
Man, | haven't even gushed about the spectacu- lar multiplayer action yet...so I'll leave that ту fellow reviewers. | really can’t say enough good things about Double Dash!!—it’s an instant pur- chase, undoubtedly one of the most fun gaming experiences you'll have this year, next year, and the year after that...
For me, Mario Kart 64 stands as one of
кь >>
THE VERDICTS (OUT OF 10)
G. FORD
Publisher: Nintendo Developer: Nintendo Players: 1-4 (2-16 via LAN) ESRB: Everyone
DEMIAN
www.nintendo.com
the greatest multiplayer games of all time. It's the one N64 game l still go back to regularly, and it's the game I've seen the most nongamers play (well, minus Ms. Pac-Man and Tetris). And as high as my expectations were for the GC entry to the series, | am astonished at how amazing Double Dash!! is. Shane already filled you in on the incredible sin- gle-player stuff and wealth of unlockables, so РИ get right to the good stuff. Like its predecessor, racing in the Grand Prix and Versus modes with some buddies is multiplayer nirvana, with lead changes and last-second victories galore. Players who master the power slide (which is now easier to execute) have the advantage, although the new character-specific weapons help even the field. The secondary Battle modes are all solid diversions (see sidebar), but the new co-op play steals the crown. With one player driving, the other control- ling items, and both synchronizing on power slides,
лосос
you have ап incredibly satisfying team dynamic you just don't see that often.
Yeah, | miss Mario Kart 64's hop and item-drag- ging abilities, and Double Dash!! begs for online play, but when seven hours of playtime feel like опе, you know you're experiencing an exceptional game. | don't know if РИ still be playing Double Dash!! six years from now, but 1 wouldn't be too surprised if | were.
The wacky hijinks of Mario Kart have always appealed to me much more than the teeth- grinding speed and frequent, fiery deaths of Nintendo's other big racing franchise, F-Zero. And this latest version of Kart further cements the геа- sons why l'd rather be tossing bananas on the Sherbet Land track: Double Dash!! is nonstop, relentless fun, and | can’t think of a better (or more accessible) game to play with a group of friends.
Balloon Battle: Classic, three-hits- and-you're-dead deathmatch action.
Shine Thief: It’s kart keep-away— try to hang onto the Shine Sprite.
Bob-omb Blast: Unleash 10-bomb shock and awe on your foolish pals.
Nintendo sometimes errs on the side of caution when it comes to updating classic franchises like this, and | was worried that Double Dash!! would just be a prettier version of Mario Kart 64. It's much more than that (although | do wish for still more Battle modes and arenas). With two charac- ters per kart—each able to hold ап item—there’s а whole new layer to the power-up metagame. Playing co-op is even better; with a skilled partner, you can pull off power slide boosts much, much faster, and post significantly quicker lap times than if you're driving solo. Individual karts have subtle handling differences, too, even within the same weight class.
While none of these changes are revolutionary by any stretch, they do put a new twist on the time-tested Kart formula, making for even more frantic multiplayer action...and even more ways for Shane to lose.
ELECTRONIC GAMING MONTHLY • www.egmmag.com • 231
On-foot levels — You'll fire your blaster or man turrets to wipe out Imperials.
STAR WARS REBEL STRIK ROGUE SQUADRON III
We're sensing a slight disturbance in the Force
Like the two previous Rogue Squadron games, Rebel Strike gives you the chance to live out your greatest Star Wars starfighter-combat fantasies. But this trip around the galaxy also features an alternative itinerary, as now you're periodically forced to face action outside the cockpit. You'll race through the forests of Endor on a speederbike, hone your Jedi double-jumping skills on swampy Dagobah, and even rescue a bikini-clad Princess Leia while escaping a long, painful, boring death slowly digesting in a Sarlacc Pit’s belly.
Yes, these movie-moment missions all sound tremendously entertaining in theory, but most are woefully executed, sporting overly simplistic gameplay and lackluster visuals compared to the excellent flight stages. These problems are really evident when soon-to-be Jedi master Luke Skywalker or his unsung-hero wingman Wedge
Non-pilot briefing: You'll spend close to half your time in gam
232 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
AT-STs — Take these surprisingly agile walking tanks for a spin in several levels.
Antilles (Rebel Strike’s two main playable charac- ters) head out on foot. Then the game turns into a monotonous run-and-duck shooting parade in which the characters move with the same grace as a Star Wars action figure brought to herky- jerky life by a first-year Jedi-academy student. Thankfully, the direct opposite is true for this series’ bread and butter—the flight segments. Once again, developer Factor 5 crafts a first-class aerial-combat experience. Whether flying high in the clouds escorting Rebel forces off the ice plan- et Hoth or discharging sonic-blast missiles (com- plete with that explosive guitar-riff sound effect) in the middle of an asteroid field above Geonosis, you're in for an intense and challenging ride in the sky. And Rebel Strike tops all that off with some incredibly slick bonuses, letting you test your dogfighting skills in a bevy of Versus battles and—best of all—play through all of prequel
Speederbikes — Put pedal to metal early in the game, then later in Endor's forest.
Rogue Leader's missions cooperatively alongside a buddy wingmate. Although I wish more flight missions found their way into the final product, those included are reason enough to try out Rebel Strike. But if you're expecting the ultimate all- encompassing Star Wars game, then you might want to move along, move along.
Rebel Strike is the Return of the Jedi of the Rogue Squadron series. It's got dazzling spe- cial effects and lots of white-knuckle action, but then it also packs plenty of groan-worthy moments. And easily the game's biggest down- er—its equivalent to Jedi's Ewoks in cringe value—is the new on-foot gameplay. I hate to join Bryan and Joe in dumping on developer Factor 5 for trying to add something new to their flight- combat series, but these run-and-gun segments are awkward and dull exercises in simple button
Grappling hook — Zip under AT-ATs and swing across the Death Star chasm.
THE VERDICTS (OUTOF10)
BRYAN CRISPIN
Publisher: LucasArts Developer: Factor 5 Players: 1-2
ESRB: Teen
JOE
www.lucasarts.com
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mashing. You just bound along clumsily (thanks to funky floaty physics) and blast enemies whose laser fire is nearly impossible to dodge. Meanwhile, you hope the camera doesn't get so screwy that you don't know what you're shooting at (which happens a lot in the indoor levels and when you battle the lame final boss).
The good news: The on-foot segments are mer- cifully short. They only spoil about a third of the game. The other two-thirds—the deep-space dog- fighting, speederbike racing, and other vehicle missions—are as thrilling and stunning as ever (even if a couple of levels on dustball-planet Ralltiir seem rushed). Just wait until you zip through Endor's forest on a speederbike, a pulse- quickening ride that’s nearly worth the price of admission. And if that’s not enough, getting to play the entire Rogue Squadron prequel in two- player co-op form seals the deal.
There's an unstated—although quickly obvi- ous—rule in Rebel Strike: If you're in a vehicle, you're having fun. If you're not, you're really not having fun. As Bryan and Crispin have already pounded home, the addition of on-foot stages to the Rogue Squadron series—which has always been lauded for putting you in the cockpit of Star Wars' slickest flying machines—doesn't work out too well. When you slip on the shoes of Rebel heroes Luke Skywalker or Wedge Antilles so they can leave their ships, blasters in hand, the action is abruptly half as exciting, the perspective is suddenly awful, the platform hopping is awkward, and the screen is full of hollow-eyed characters who wander about woodenly and act dumb.
Luckily, these sections are either small parts of missions or unlockable bonus stages, so while the newness of the on-foot sections garners them the most attention, their overall schlockyness doesn't
БОЛУП
БОЯУ!
ТТАС
detract from the overall Rebel Strike experience too much. The rest of the game is excellent, packed with missions that are extremely playable, exciting, and entertaining.
And though there's something completely charming about engaging in X-wing-vs.-TIE-fight- er dogfights in space or using a snowspeeder to snake a cable around an Imperial walker's spindly legs, the game doesn't simply rely on that. Rebel Strike isn't just rehashing glorious Star Wars moments that we've played in previous games, because here the missions have a lot of variety. Some even feature unfamiliar spacecraft or are set in slick new environments. The inclusion of the Rogue Leader missions as a two-player co-op mode is an icing-on-the-cake bonus, providing plenty to distract you away from the game's prob- lems down on the planet's surface. 1 just wish you never had to abandon ship.
Why wrap AT-ATs with your cables when it's more fun to tow bombs into their steel hides?
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RETURN OF THE KING
It has a familiar ring
с => Е:
If you tire of watching all the battle cinemas, you can choose to turn some (or all) of them off.
исл |Д FIRE EMBLEM
Advance Wars for the fantasy-minded
236 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
Good: Great variety of quests and characters
Bad: Garbled graphics make so-so combat Link it Up: Transfer your experience to the
JON D: Criminey, Atari should have made Gauntlet with LOTR characters to begin with—the cast is perfect for it (warriors, magicians, even a dreamboat elf-boy, Legolas). And | almost thought | had the remake | wanted in GBA's King, but this year's token Tolkien spin-off actually goes а lot deeper than that. The combat, based heftily on last year’s handheld Two Towers title, is mostly raw and unappealing. But the Diablo (PC)-inspired RPG qualities and diverse mini-quests make monotonous fights worth enduring. | saw satisfying changes in my characters’ abilities just by tweaking their weapons and accessories, the best of which were usually found rather than purchased. The frail Frodo himself was soon cracking Orc skull with relative ease, even taking on four Orcs at once іп a frenzy of murderous Hobbit rage. 1 was eventually content, however, just to let computer-appointed allies like Sam Gamgee kick all the ass while | hunted for cooler, more “precious” items. Yeah, we’d all be screwed if | had the One Ring.
KEVIN: Playing Return of the King was a
THE VERDICTS, (OUT OF
JON D. KEVIN
Good: Lots and lots of unit types Bad: Weirdly paced From the Folks Who Made: Advance Wars
Cheesy dialogue. Cartoon charac- ters. Turn-based strategy that's in-depth enough to hook tactical nuts but accessible enough to anyone who understands “rock, paper, scissors”.... Is this just GBA’s famous Strategy game, Advance Wars, in chain mail instead of Kevlar armor? Pretty much.
If you haven't played Wars 1 or 2, and you have a taste for some portable war- gaming, try those first. They're less intimi- dating and slightly more fun. If you're a vet- eran and are ready for more, this time in a fantasy-themed flavor, then Fire Emblem is a great follow-up. Since it has more RPG elements like experience points and item equipping, it gives you more to think about and strategize around, though it's a bit on the easy side.
This is all packaged in the same turn- based format that made Advance Wars such a hit—only more strict. You have to play the missions in order (with barely any side quests); you only get the specific units that the game wants you to have (you don't manage any resources to “build” anything new); and you never have as much variety in your armies as you do in Wars.
7.0 6.0 7.5
JOHN R.
even less enjoyable GC RotK game
roller coaster of conflicting emotions for me—first boredom as | hacked and slashed through endless hordes of Goblins, then addiction as | built up Aragorn and Legolas into level-22 demigods, and finally profound emptiness when | realized your only reward for all this is a couple of still pictures from the film. It's a decent dungeon hack, but "decent" is where it stops cold. And if you played Two Towers on GBA last year, then consider a King purchase very carefully— it's more of an expansion than a sequel.
JOHN R: Fans of dungeon crawlers like Diablo and Gauntlet will feel right at home with Return of the King. The core game- play is essentially the same as last year's Two Towers, though the graphics have been given a minor facelift and the stages are a bit more varied. Despite the marginal improvements, King is still a bit too repeti- tive for my tastes. The non-stop button mashing that's required to perservere gets old fast, but the fantastic LOTR universe that the game is based in definitely helps ease the pain.
Publisher: EA Games Developer: EA Games Players: 1 (2 w/ Link cable) ESRB: Everyone
lordoftherings.ea.com
Shoe seems determined to shove Advance Wars down our throats, but I'd easily recommend Fire Emblem over it. Both games offer similar gameplay, but the rich fantasy setting, intriguing plot (Shoe's comment about cheesy dialogue is way off base), and likable characters really pro- pelled me forward, while | always found the Wars world dull. Emblem has some issues, like repetitive visuals and weirdly balanced narrative (you'll spend the first few hours on a massive tutorial), but it's still a must- play for fans of tactical RPGs.
Like Shane, I'd give Emblem the edge over Advance Wars. Character-devel- oping cut-scenes, along with the leveling- ир system, made me actually care about my soldiers (something 1 never did with Wars' interchangeable tanks), to the point where I tried to give final death blows to my favorites—so they'd earn more experi- ence points—and restarted missions whenever anyone died. | just wish Emblem included more stages, as several gameplay concepts (like vehicles and evolving char- acter classes) seem underutilized.
THE VERDICTS (QUT OF 10)
SHOE
MARK
Developer: Intelligent Systems Players: 1 (2-4 w/ Link cable)
Publisher: Nintendo ESRB: Everyone
www.fire-emblem.com
REVIEWS WRAP-UP
Holiday onslaught
Even though we managed to squeeze 38 reviews into the Crew this month, we Still had games left over. Here's a sampling of the unlucky runners-up.
PS2, ХВ, 6С • ТНО • ESRB: Everyone — There are two types of people who watch SpongeBob SquarePants: little tykes who think “bong” is a funny sound effect and the college-age crowd who consider it a way of life. This platforming game, like the cartoon, seems designed for both demographics—the controls are so forgiving that, whether you're young and still developing hand-eye coordina- tion, or you're older and playing this through a thiék haze of happy, you'll never have trouble getting around Bikini Bottom. Righteous.
аа PS2 • NEC • ESRB: Teen — This offbeat board game won't win any beauty con- tests, but give it a chance and you'll find a profoundly deep, addictive multiplayer experience that somehow blends just the right parts of Monopoly and Yu-Gi- 0h! to succeed. No, really.
Tak and the Power of Juju
PS2, GC ® THQ ® ESRB: Everyone — Nickelodeon's new, slightly creepy bob- ble-headed hero debuts in a good- natured, puzzle-packed romp for the player in Pampers. Tak's too candy- coated for the older crowd, but it's a solid platformer with high production values nonetheless.
МВА ShootOut 2004
PS2 ° 989 Sports * ESRB: Everyone — Sony's basketball title is the definition of the word "average." No aspect of the game is inherently terrible, though noth-
ing really shines, either. You'll enjoy the plethora of online options, but Sega's ESPN and EA's Live both deliver far superior roundball packages.
GBA * Capcom * ESRB: Teen — Capcom injects the stars of its popular PS2 samurai series into a deep, Final Fantasy Tactics-style strategy-RPG. We really tried to review this one, but a series of mishaps (Capcom had trouble delivering us a copy that could save our game) left us without enough time to judge it properly. So, if it sounds like your bag, go for it—it's a great game.
PS2 • Кое! • ESRB: Teen — If you require another fix of ancient Chinese warlords hacking each other to bits, investigate this value-priced semi- sequel. It offers some new weapons, characters, and challenges as a stand- alone game, and it can also be hooked up with Dynasty Warriors 4 to “remix” that entire adventure.
World Championship Pool 2003
PS2, XB, GC * Jaleco * ESRB: Everyone Fiending to play a relaxing game of bil- liards without all the deep-fried finger foods, hazardous secondhand smoke, and Merle Haggard fans monopolizing the jukebox? Look no further than Jaleco's World Championship Pool 2003. With more minigames than butts in a tavern’s ashtray, it sure beats slot- machine simulators. ё
THE BATTLE BETWEEN GooD AND EVIL IS ABOUT TO REACH - Epic Proportions!
Volume 1 is available now as a single-disc volume and a Collector's Edition featuring Volume 1 and a beautiful custom Saint Seiya art box.
ке“
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уат
REVIEWS ARCHIVE
Ratings for recent game releases
GAME SYSTEMS VERDICT (out of 10) AWARD
Aliens Versus Predator: Extinction № Commanding your idiotic troops сап be quite frustrating 65 80 65 Alter Echo PS2 № More pink and purple than а prom's worth of dresses 65 65 40 Аре Escape 2 PS2 W Similar to its PS1 forerunner, this sequel is still a top platforming banana 85 60 75 Batman: Rise of Sin Tzu PS2, ХВ, GC № Beating up cavalcades of clones gets boring before the end of the first stage 5.5 7.0 4.0 Billy Hatcher and the Giant Egg GC № The egg-pushing gameplay helps Hatcher feel wonderfully unique 70 80 85 Boktai: The Sun is in Your Hand ША portable gem where playing in the sun is an enjoyable requirement 90 80 85 Bombastic W An addictive, unconventional puzzler... even if it involves some math 80 75 85 Brute Force 18 Repetitive squad-based shooter recycles too many levels and enemies 65 60 75 Buffy: Chaos Bleeds ША brain-dead Buffy fan's dream and a decent beat-em-up for the unbitten 45 65 7.5 UN EAL Е `“ = j Burnout 2: Point of Impact I The awesome boost system produces a wicked sense of speed 85 75 85 CHA MPIONSHIP Castlevania: Aria of Sorrow ША must-own addition to every self-respecting gamer's GBA library 95 90 95 Crouching Tiger, Hidden Dragon W Re-creates the томе’ characters and locations, but none of its grace 50 40 3.0 = DLE November 2002 DDRMAX2 W An overly familiar experience for all but the complete novice 65 75 90
W Original Scores: 9.0, 8.0, 8.5 Def Jam Vendetta E The best grappling system of this generation's wrestling games 70 85 75 UC was the game for those with an itchy trigger finger during the early days of Microsoft's Xbox Live online service. This fragfest kept players Disgaea: Hour of Darkness W Creative, challenging, and totally deserving of RPG gamers’ attention 85 80 7.5
Devil May Cry 2 W This sequel’s demon spawn are sissies compared to the original's 7.0 7.0 8.0
Dino Crisis 3 W The vestigial remains of a genre that needed to evolve or die a long time ago 6.5 6.0 6.5
hooked with its variety of match types, DOA: Xtreme Beach Volleyball m Stop trying to find а nude code you sickos; it doesn't exist 75 80 60 responsive controls, stunning level
3 Downhill Domination Wi Huge tracks boast intense attention to detail and gripping gamepla 85 80 70 design, and vast catalog of weaponry. 9 gripping gameplay
Dragon Ball Z: Budokai W Without a doubt the best fighter in the DBZ series 80 75 70 Dragon Ball Z: Ultimate Battle 22 т Without a doubt the worst fighter in the DBZ series 20 15 20
FALLEN ROM GRACE Dungeons and Dragons: Heroes XB
Dynasty Tactics 2 Р52 Wi Focuses more on hardcore, heady planning than visual thrills and frills 5 75 75
W Like swimming, story-free dungeon crawling shouldn't be done alone 0 55 6.5
Enter the Matrix PS2,XB,GC № So many bugs it made even Keanu Reeves say, “Whoa” 0 35 35 ESPN NFL Football PS2, ХВ Wi First-person football isn't as revolutionary as we hoped 0 75 85 ESPN NHL Hockey PS2, XB Wi Solid gameplay and slick visuals make ESPN's puck offering the year's best 5 90 90 EverQuest Online Adventures PS2 № Ever-Crack just isn't as addictive on Sony's system 5 50 60 Final Fantasy Tactics Advance W Unparalleled character customization and on-field tactical arrangement .0 90 90
Wi Released: September 1996 С Freak ing pil T - каа у Flyers PS2 Wi No self-respecting pilot would put Freaky Flyers on his or her flight plan о 30 4.0 № Scores: 9.5, 9.5, 8.5, 9.0
The original opened a lot of eyes with its 3D environments and challenging Freestyle Metal X PS2 Wi X's average motocross action can't overcome its trailer-park trappings 0 45 5.0
puzzles. It also helped that Ms. Croft Futurama PS2 ША kleptomaniac alcoholic robot from the future deserves better 5 50 50 EE е looked downright Smokin’ hot. F-Zero GX GC № Fast? Yes. Stylish? Yes. Frustratingly difficult? Oh hell yes .0 75 70
Freedom Fighters PS2, XB, GC № Liberating the Land of the Free from Russian invaders is historically fun .5 85 80
The Getaway PS2 W Do you fancy Grand Theft Auto: Londorf? Here it is, guvner 5 60 80
Ghost Recon: Island Thunder XB W The single-player mode is an appetizer to the multiplayer's heartier meal 5 70 70
Grand Theft Auto: Vice City W Tommy Vercetti takes America's favorite gaming franchise to greater heights 10 10
The Great Escape , Wi Rent the movie instead 5 40 65
Group S Challenge EB An uneven, seemingly thrown-together Gran Turismo pretender 0 60 50
High Heat Baseball 2004 IM The best baseball sim around—even with ho-hum graphics
The Ник т Hulk like smash. Hulk no like stealth
Hunter: The Reckoning Wayward № Searching for meaningless items makes this one more frustrating than fun
E Released: June 2003 Hunter: The Reckoning Redeemer № Slow, repetitive pacing keeps the thrills in check 75
LES 5,0, 3 0, 70 Indiana Jones & the Emperor's Tomb. Wi Several of the game's levels inspire fond memories of the films 55
Even. constant delays couldn't help Kirby Air Ride Ii Supremely easy for anyone to pick up and play, yet surprisingly deep 6.0
Save Lara's latest tomb raid. Darkness Legend of Zelda: The Wind Waker E Link's GameCube debut features beautiful, cartoon-style graphics 95 Lethal Skies II Wi Not even the dull two-player modes earn Skies any frequent-flier mileage 3.0
gameplay glitches. Madden NFL 2004 Wi Several effective gameplay enhancements keep Madden king of the gridiron 9.5
238 • ELECTRONIC GAMING MONTHLY * www.
Wl The Rock says know your role, shut your mouth, and play WWE Wrestlemania XIX.
k В SCORES SYSTEMS VERDICT (outof 10) AWARD
Mario Golf: Toadstool Tour W Cinch-to-learn controls, funky minigames, and all-around ball-whackingfun 8.0 8. ( LEADY to LACE?
Mega Man Zero 2 W MMZ2 serves up solid action without delivering anything substantially new | 65 Midnight Club II PS2 Wi High-speed insanity that will also appeal to sim fans 90 80 9. p Replacing mascots, racial caricatures
are the new main- MotoGP 2 XB W Photorealistic visuals make learning the demanding controls worthwhile 85 80 84 stays in unorthodox
Midtown Madness 3 XB Ш The colossal cities are even more fun to explore online 7.0
NBA Street Vol. 2 PS2 Im if only serious basketball could look as good as this arcade-style baller 95 85 8: О racing games. Each ~ ofthe following is
= stereotype central, NFL Fever 2004 XB WA shallow Dynasty mode tackles Fever's shot at greatness 65 65 6. but Freaky Flyers' cast is by far the
NFL Blitz Pro PS2,XB,GC № Incredibly fast, great looking, totally over-the-top football 70
NFL GameDay 2004 р52 E Online options are GameDay's only saving grace 40 45 5. most offensive, featuring the likes of latino rodents, magic-carpet jockeys,
NHL 2004 PS2,XB,GC № EA skates on the ice with too much force and not enough finesse 8.5 $ 2 and Engrish-speaking kamikazes.
NHL Hitz Pro PS2,XB,GC Bl Not the most realistic game of hockey, but among the most enjoyable Outlaw Volleyball XB 18 Much naughtier than DOA: Xtreme Beach Volleyball, plus it's online 0 7.0 6. Ë j Freaky Flyers Phantasy Star Online: Episode 1 & Il. XB 18 Monster hunting is more addictive than ever with added voice-chat (S2: KB. 60)
Pirates of the Caribbean XB Barely shipshape Arr-PG won't keep your interest afloat
P.N.03 GC W One truly badass character design is all PN.03 has to offer
Pokémon Ruby and Sapphire GBA Wi Leaves even Pokémaniacs with a “been there, done that" feeling
Robin Hood: Defender of the Crown PS2, XB. W Like playing a game of Risk in which you always die halfway through
Rent A Hero No. 1 XB W Ever wished you could deliver Chinese take-out food? Then this is for you
Return to Castle Wolfenstein: TOW ХВ № Go online for some good ol’ fashioned Nazi-killin" Return to Castle Wolfenstein: OR — PS2 W Devoid of multiplayer modes in any shape or form, but solo-play is fine 0 7. (PS2, XB, GC) Silent Hill 3 PS2 W So scary it'll have you stocking up on those adult-sized diapers 85 The Simpsons: Hit & Run PS2 ША family-friendly Grand Theft Auto: Springfield 8.0
Soldier of Fortune Il: Double Helix XB ША dull, dumbed-down shooter with inconsistent АЛ. 6.5
Soul Calibur И PS2,XB,GC № Our souls, at least, still burn. Can't speak for yours 10 9. greatest hit Splashdown: Rides Gone Wild PS2 № Responsive handling and cool tracks compensate for convoluted trick controls 7.0 8. Ў or miss? Starsky & Hutch PS2,XB іШТайпо jalopies along rigidly scripted trails grows tiresome 70
Star Wars: Knights of the Old Rep. ХВ W Follow either side of the Force in the best Xbox role-playing game to date 9.0
‘Super Mario Advance 4 W Undoubtedly stands the test of time as one of history's greatest platformers 9.5
Super Puzzle Fighter Il Turbo E This puzzler stacks brain-boggling complexity atop a simplistic premise 9.0
Tenchu: Wrath of Heaven PS2 IB Assassinating enemy ninjas is far too easy 75
Tiger Woods PGA Tour 2004 PS2,XB,GC № An accurate sim that's more fun to play than other less serious golf games 9.0
Time Crisis 3 Р52 Ш 7C3 remains an uncontested crack shot among light-gun shooters 70
Tom Clancy's Ghost Recon XB E This tactical, team-based online shooter is intense and exciting 8.0
Тот Clancy's Splinter Cell GC ША stealth masterpiece with near unlimited replay value 85
Tomb Raider: The Angel of Darkness № Lara's back, but her gameplay's never been jankier 50
Ultimate Muscle GC Wi Clearly challenges Def Jam Vendetta for the Cube's championship belt 5 7. FIGHTER 4: .
E е,” Virtua Fighter 4: Evolution PS2 W As fleshed-out, complicated, and utterly addictive as fighters come
Wakeboarding Unleashed PS2 № Provides that twitchy instant gratification every action-sports title should t 4 EVOLUTION
W PlayStation 2
№ Released: August 2003 Wario Ware: Mega Microgame$ GBA IW Ideal for those with a three-second attention span 95 90 9. Bi Original Scores: 10, 9.0, 9.5
Wallace and Gromit in Project Zoo PS2, ХВ, GC № Wallace does nothing really horrendous, nor anything really praiseworthy
Wario World GC W Wario's adventure is short and simplistic 75 70 6. The sort-of sequel to Зеда'5 aston- ishingly sophisticated fighter arrived
on store shelves with a $20 price tag. World Series Baseball 2K3 XB E Sports the finest-looking player models of this year's baseball crop 80 80 8. With expanded move sets for existing
War of the Monsters Р52 W Reckless fun in rubber monster suits 95
World Soccer Winning Eleven 6 Int. PS2 E This exceptional game of footie scores big with precise control 9.0 characters, two fresh faces, more cool junk to collect, and the ability to
face opponents based on Tokyo's Xenosaga: Episode 1 PS2 WI So many cut-scenes, you'll forget you're playing a game 8.0 80 6. tournament champs, it's 3D combat
WWE Wrestlemania XIX GC W XIX's improved character-creation system atomic-drops you into the WWE 7.5
XGRA PS2,XB,GC ША consummate copycat, matching the competition in all essential categories 6.5 6. 4 fine-tuned to near perfection.
ELECTRONIC GAMING MONTHLY ® www.egmmag.com ® 239
| ШІ
tricRster
, but two WWE
handled in
age Mutant 7 зу! My jaundice has cleared up! Good times! David S. J, Hodgson ;@ziffdavis.com
GAME DIRECTORY
Freedom Fighters . .
E
Super Mario Advance 4:
Super Mario Шек 3 ................ 240 WWE RAW 2:
Ruthless Aggression............... 4 241 Star Wars:
Knights of the Old Republic ......... < 241 Crimson Skies:
High Road to Revenge .............. 242 Teenage Mutant
Ninja MNOS ..................... 4 244 Lord of the Ring:
Return of the King ................. 245 WWE WrestleMania XIX.............. 246
| |
{
the secret to uour success
№ PS2, XB, GC
FREEDOM FIGHTERS
Better Ready Than Red
Ready to rumble with the Russkies in the most outdated future since The Jetsons? Then try out these single- and multiplayer tactics. Those Soviets will be cogs in the capitalist machine in no time, watching American sitcoms and purchasing quality electronics equipment at rock-bottom prices.
Avoid Frontal Assaults
A strategically placed truck may offer а way around a Soviet kill zone. Almost all primary objectives are well defended— the Soviets expect you to make a direct frontal assault on their positions...and be killed before you can even reach the concrete barricades. But in most cases, you can find an alternate way to reach an objective that either bypasses the Soviet defensive positions or allows you to attack the flanks, avoiding their mounted machine guns. When you see a Soviet defensive position, look around for an open window or door, a hole in a wall, or even crates or a vehicle that will boost you over a wall or into an upper level. There's almost always an easier way.
Attack at а Distance
Sniper rifles are great for thinning the enemy ranks before a big assault. If there's no way around a defensive position, engage at long range if you can. Molotov cocktails and frag grenades work well for hitting enemies behind cover. If the enemy has snipers, try to sneak up behind them, kill 'em, and use their sniper rifles against their comrades. Also use aimed fire with
240 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
of the дате.
№
assault rifles, pistols, or other weapons and target foes as they peek out from cover. By picking off one enemy at a time, you can clear out a position before you even get near it.
Use of Cover
Cover is vital. Running down the middle of the street is the quickest way to get yourself killed. Instead, crouch down and hide behind crates, dumpsters, and low walls. Avoid using cars and trucks as cover—if they take enough damage they'll explode, killing or wounding anyone nearby. If you must move across an open area, run; you're harder to hit when in motion. Don't stop to return fire until you're in a (relatively) safe spot.
Leadership
Leadership plays an important role in tactics. You'll command up to 12 fighters,
room to
n you've
° wrong.
and with a little practice, you can almost complete missions without firing a shot.
Though you can give only three commands, they accomplish a number of tasks. The Follow order instructs your teammates to stay with you, like bodyguards, but they'll still engage the enemy. If you want them to stay put, especially behind cover, issue the Defend order. You can also use the Defend order to have one of your soldiers man a
5,6, or 7.
rn to World 8 only.
| @ Yet another Commissar E lying down on the job. See, | по Puritan work ethic.
machine gun—aim at the gun and give the Defend order. The Attack/Scout order is extremely useful; while aiming, order your team to move to a point under your reticule to scout that area. Scouting is vital to prevent ambushes—send assingle fighter ahead, around a corner, or into a building to scope out the scene. You can then recall the fighter (with the Follow command) or order the rest of your team in to fight. Keep at least one fighter with you for protection, especially if you are concentrating on ordering your team around (after giving your team an order, just tap the Follow button and one fighter will return to stay with you). For all commands, tapping the button issues the order to a single fighter, while holding it down orders your entire team.
Multiplayer Tactics
If you want to win, practice. Start off by learning the maps. Plug in a second controller, start up a multiplayer game by yourself, and then explore. Note where weapons are hidden, the quickest routes to bunkers, and passages or cover that will allow you to approach bunkers from the rear. Опсе you know the lay of the land, become proficient at commanding your team. Try ordering them to take control of a bunker while you are at another location. With this tactic, you can send half your team to capture one bunker while you go for another or the flagpole. Finally, practice using the weapons. Knowing how to accurately throw Molotov cocktails and grenades is vital and allows you to attack without exposing yourself to enemy fire.
b) PRIMA’
БАН ES
NEW FROM ASPECT
"ПО ОПЕ BRINGS TO LIFE THE WORLD OF BATMAN LIKE GRAYSON AND DILLE."
—JIM LEE, ARTIST AND FOUNDER OF WILDSTO
ANOVEL BASED ON THE HOT NEW VIDEO GAME FROM UBI SOFT
j 4
IS
i | а { OVELEATIONBY UEVINIBRAYSON AND FLINTIDILLE BASED ON THE GAME SCRIPT BY FLINT DILLE
EXPERIENCE A MILESTONE in the legend of the Dark Knight- the introduction of a powerful criminal mastermind who vows to unleash a murderous force that will destroy Gotham City... and its sworn protector.
AVAILABLE In PAPERBACH
25557 WHERE IMAGINATION KNOWS NO BOUNDS
An AOL Time Warner Book Group Company
Visit our Web site at www.twbookmark.com BATMAN AND ALL RELATED CHARACTERS, NAMES, AND ELEMENTS ARE TRADEMARKS OF DC COMICS ©2003. ALL RIGHTS RESERVED.
Хоприбе Аттпск [emm Tune H
№ Xbox
CRIMSON SKIES: HIGH ROAD TO REVENGE
Planes Up, Tallyhos Down
You can fly the plane out of the hangar? That’s a good start, but it doesn’t cut it when you have a pack of bogies on your six. Until you can pull off a loop-de-loop in your sleep, you had better study up.
Attack Runs
On an attack run, approach from the rear and fire off all your weaponry. Attack runs are the preferred method of combat if you have only a few enemies to worry about or think you can get a sneak attack off.
Don't attack a zeppelin from the side; that’s where all the guns are, silly. Look for the best angle on the target—which is usually from behind or from a better defensive position, like between buildings that shield you from surrounding enemies or return fire. If possible, ride the brake on the approach to give you more time to inflict damage. Against bigger threats, hold down your primary weapon and launch your secondary weapons. That's the old one-two punch.
As you pass the target, switch to full turbo and high-tail it away from return- fire range ASAP. When the enemy blip reaches the edge of your radar, turn and attack again.
Antiattack Runs
Those rotten Dos Muertos and Die Spinne villains also use attack runs. But they get so caught up in the moment that they're easy pickings for a wily flyer.
Lead your fire in front of an enemy on an attack run. During missions in which you must guard a zeppelin or key military objective, enemies will often line up for attack runs at your charge. Unless the object you are guarding is on its last legs, let the bad guys line up all they want. While they pour down оп the target, trigger a steady stream of gunfire directly in front of an incoming plane. If you lead your enemy just right, they'll blow up halfway to the target.
The Tight Turn
Flying out in the open air is a breeze, but if you're dogfighting in an enclosed area, the tight turn is your new best friend. It keeps you moving (making you harder to hit) and stops you from crashing into obstacles. Once you get good at tight turns, you can fire at the same target over and over again. It may be kind of boring, but it works. >
Special Maneuvers Controller Position
Barrel Roll Left Click down. Left stick left, right stick right, then release.
Barrel Roll Right Click down. Left stick right, right stick left, then release.
В dien weer: винове niói Вгаке Stall Click down. Left stick back, right stick М vitat h я forward, then left stick forward. i e Wa Double Barrel Roll Left Click down. Left stick left, right stick right, [ then hold. T Double Barrel Roll Right Click down. Left stick right, right stick left, then hold.
Tus қ Double Snap Roll Left Click down. Both sticks left then hold. ешик А шеги UM у à Double Snap Roll Right Click down. Both sticks right then hold.
Fall Stall Click down. Left stick back, right stick forward, then left stick back. [mmn | Click down. Both sticks back.
à Snap Roll Left Click down. Both sticks left, then release. i Snap Roll Right Click down. Both sticks right, then release.
N : " е i Click down. Left stick forward, right stick back. Ц а Split Ess Click down. Both sticks forward.
ttempt, би ttacked Supe | n yc Wall Stall Click down. Left stick back, right he Superstar v 10 tt y a WW stick forward, then release.
242 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
What would you say if we told you there was a secret code that would let you play Xbox- exclusive Spawn, GC's Link, and PS2's Heihachi all on one system? That we were lying? Good, because we would be. But wait! We've got an EGM exclusive cheat that's
almost as amazing.
virtually any character with
the Fly!
any weapon in Soul
Calibur Il! You can even change to a completely different character's weapon in the middle of a battle! It's a long code, but it's worth it.
While playing the game, player one must pause,
select the BGM Volume Option, and set the value from zero to 15, which will change the weapon that the current character is wielding. Don't
change weapons while performing an attack, and
don't select Necrid, because his character model is too large to work properly with the codes.
Enable Cheats (enter this first)
OE3C7DF21853E59E EEAFOFBEBCD635E2
Then enter all these, left column first
OEBEO46EBCA99B83 CEA1CF10BCA99B84 OEBEO46EBCA99B84 CEA1CF10BCA99B85 OEBEO46EBCA99B85 CEA1CF10BCA99B86 OEBEO46EBCA99B86 CEA1CF10BCA99B87 OEBEO46EBCA99B87 CEA1CF10BCA99B88 OEBEO46EBCA99B88 CEA1CF10BCA99B89 OEBEO46EBCA99B89 CEA1CF10BCA99B8E OEBEO46EBCA99B8A CEA1CF10BCA99B8F
OEBEO46EBCA99B8B CEA1CF10BCA99B90 OEBEO46EBCA99B8C CEA1CF10BCA99B92 OEBEO46EBCA99B8D CEA1CF10BCA99B95 OEBEO46EBCA99B8E CEA1CF10BCA99B84 OEBEO46EBCA99B8F CEA1CF10BCA99B9F OEBEO46EBCA99B90 CEA1CF10BCA99B97 OEBEO46EBCA99B91 CEA1CF10BCA99B98 OEBEO46EBCA99B92 CEA1CF10BCA99B99
Soul Calibur Il (PS2)
GameShark whips out the big sword with SC2 codes (PS2 only), and GBA Final Fantasy fans get FF Tactics Advance cheats.
Enable Cheats (enter this first)
F447B63E B66C4D16
Infinite Health P1 54D03468 96B44718
19230624 932BB1F0
Infinite Health P2 54909468 94344558
1961D625 13AB91D0
Infinite Soul Charge P1 54D01628 96B44158
39330635 03ABB1D0
Infinite Soul Charge P2 5490B668 94344518
19330635 932BB1F0
Unlock All Locations 04101169 1434638A 04101168 143443AA 04101168 143463AA
04101169 143443AA 04101169 143463AA
Unlock All Characters 04101068 1434430A 04101068 1434630A 04101069 1434430A 04101069 1434630A
04101068 1434432A 04101068 1434632A 04101069 1434432A 04101069 1434632A
Exclusive! Sudden Death Mode: Player 1
D452376A 14B457AA
24D866E8 16B747B9
Exclusive! Sudden Death Mode: Player 2
D452376A 14B457AA
Final Fantasy
2498C6E8 143745F9
Tactics Advance (GBA)
You can spend hours upon hours leveling up and honing your juggling skills, or you can spend moments entering a few key cheat codes. The choice is yours.
Enable Cheats (enter this first)
92D83BB6F3AD 08A23E1D9A15
A1B6EBF43D05
Infinite Clan Funds D76D8D814068
87759D8145E7
No Battle Rules 81527741DF2B
All Clan Skills Maxed 04658ABCA929
DF9B1521DFB1
Have All Mission Items TF8FCSEAD9B2
725E605EBFA8
Have Everything 765F505F3F8E 2B94A5BA8DBO 765FDODF3FAA FCA91E178A34
DF9B95A15F97 2СВ50ЕЕЕ8014 DF9B15215FB3
Real World Education school of
Computer Animation
Digital Media
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fullsail.com 3300 University Boulevard * Winter Park, FL 32792
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W PS2, XB, GC
TEENAGE MUTANT NINJA TURTLES
Secrets in a Half Shell
Our Teenage Mutant Ninja Turtles code extravaganza kicks off with a kerpoww! Here’s a long list of passwords (different for each platform, wouldn't
Unlockable
you know) that unlock a variety of cheats. Remember to use the password that corresponds with the system уоште using to play the дате,
Requirement
Password
Permanence
Casey Jones mode
Gather all Crystals in the TMNT GBA version
SRLMD (GC)
Automatic save
Splinter mode
Defeat Oroku Saki in Story mode
MSRLS (PS2), LLMSR (Xbox), LSLML (GC)
Automatic save
Alternate Leonardo costume
Defeat Shredder as Leonardo
LDMSR (PS2), RMMLL (Xbox), RSLMD (GC)
Automatic save
Alternate Donatello costume
Defeat Shredder as Donatello
DDSMS (PS2), SRSMM (Xbox), RRSLR (GC)
Automatic save
Alternate Raphael costume
Defeat Shredder as Raphael
DMDML (PS2), LMSDD (Xbox), 515ММ (GC)
Automatic save
Alternate Michelangelo costume
Defeat Shredder as Michelangelo
RRLMD (PS2), DLDSM (Xbox), RLSLS (GC)
Automatic save
Playmates toy database
Collect all Makimonos
LSDRM (All Platforms)
Automatic save
Leonardo gains attacking power
Complete Dojo Stage 3 as Leonardo without being damaged
LMLSD (All Platforms)
Password activated/unsaved
Raphael gains attacking power
Complete Dojo Stage 3 as Raphael without being damaged
RDSRL (All Platforms)
Password activated/unsaved
Donatello gains attacking power
Complete Dojo Stage 3 as Donatello without being damaged
DRLDS (All Platforms)
Password activated/unsaved
Michelangelo gains defensive power
Complete Dojo Stage 3 as Michelangelo with being damaged
MSRMM (All Platforms)
Password activated/unsaved
Michelangelo gains unlimited fire shuriken, and recovery items are always pizza
Complete Challenge mode a second time (PS2, Xbox, and GC) or complete Hard difficulty on GBA version (GC only)
DRDSS (PS2), MRRSL (Xbox), MSSLD (GC)
Password activated/unsaved
Leonardo gains unlimited shuriken
Complete Story mode as Splinter (PS2, Xbox, and GC) or complete Normal difficulty on GBA version (GC only)
SMRDM (PS2), MSSRD (Xbox), SSLDM (GC)
Password activated/unsaved
Raphael's bandana becomes very long and the effect of power-ups doubles
Defeat Michelangelo as Michelangelo in Story mode (PS2, Xbox, and GC) or complete Easy difficulty on GBA version (GC only)
SLDSM (PS2), LRLMS (Xbox), LSMMS (GC)
Password activated/unsaved
Michelangelo's bandana becomes longer and the effect of power-ups doubles
Complete Stage 5, Area 1 as Michelangelo without taking any recovery items after completing Story mode once
MMSLR (PS2), SMRDL (Xbox), RLMSM (GC)
Password activated/unsaved
Donatello's bandana becomes longer and the effect of power-ups doubles
Complete Stage 2, Area 5 as Donatello without taking any recovery items after completing Story mode once
DMDRS (PS2), SMLLR (Xbox), MLSDS (GC)
Password activated/unsaved
Leonardo's bandana becomes longer and the effect of power-ups doubles.
Complete Stage 4, Area 3 as Leonardo without taking any recovery items after completing Story mode once
LSLSR (PS2), SLDDS (Xbox), RSDMM (GC)
Password activated/unsaved
Raphael's bandana becomes longer and the effect of power-ups doubles
Complete Stage 3, Area 4 as Raphael without taking any recovery items after completing Story mode once
MSLLR (PS2), SRRLR (Xbox), RSSSR (GC)
Password activated/unsaved
Donatello's bandana becomes shorter and his defense doubles
Complete Stage 4, Area 2 as Donatello without taking any recovery items after completing Story mode once
SSSMR (PS2), LLSMR (Xbox), MLMLS (GC)
Password activated/unsaved
Leonardo's bandana becomes shorter and his defense doubles
Complete Stage 5, Area 2 as Leonardo without taking any recovery items after completing Story mode once
MRLLM (PS2), MLLSR (Xbox), LDSMS (GC)
Password activated/unsaved
Michelangelo's bandana becomes shorter and his defense doubles
Complete Stage 1, Area 2 as Michelangelo without taking any recovery items after completing Story. mode once
MRRML (PS2), MRLLD (Xbox), RLDDR (GC)
Password activated/unsaved
Raphael's bandana becomes shorter and his defense doubles
Complete Stage 3, Area 3 as Raphael without taking any recovery items after completing Story mode once
LRMDS (PS2), LSMDR (Xbox), SDRML (GC)
Password activated/unsaved
Sound effects of hits change to an electrical sound
Complete Stage 4, Area 5 as any Turtle without being damaged
244 • ELECTRONIC GAMING MONTHLY • www.egmmag.com
SMMRS (Р52), LSLSS (Xbox), DDDML (GC)
Password activated/unsaved
Character | Requirement
Casey Jones | Com |
Evil Turtlebot Com
Turtle
te Stage 3 as any of the
| Hun
2 6 as Michelangelo
> Dojo Stage 3 as Leonardo
ler as any of the
Oroku Saki
Yoshi Hamato Compl
any of th
fter you've
JOIN THE FESTIVAL ТЕТЕ
LORD OF THE} "~ RINGS: RETURN Gimli Шақ лак B,B,Y,A XXYA
OF THE KING Gandalf Circle, Triangle, В,Ү, X, Y,
Character PS2 Code Xbox Code GC Code
Be the best Gandalf, Gimli, or Up, Down Up, Down Up, Down
other Rings-related character you
can be with these codes, which Up, Triangle, Down, Y, Down, Y,
will boost a given fighter's Up, Down Up, Down Up, Down
experience points by 1000. It's not
much in the grand scheme of Aragorn Up, Square, Up, X, Up, B, Е things, but you сап use ће code Triangle, X YA YA
over and over. To activate the
code, pause the game and then Triangle, X, YA, YA,
hold all the shoulder buttons (R1, Down, X Down, A Down, A
R2, L1, L2 for PS2; left and right
triggers for Xbox; left and right X, Triangle, A, Y, А, Y,
triggers for GC) while entering the Up, X Up, А Up, А WWW.SNKneogeousaconsumer.com
appropriate button sequence.
SNK NEOGEO
USA CONSUMER CORPORATION
№ GameCube
WWE WRESTLEMANIA XIX
ЛІГІ ІШ у
for Men in Tights
To finish up our wrestling doubleheader, here’s the skinny on thwacking oiled- down hunks in the comfort of the secret Warehouse level of Revenge mode! When you defeat Vince McMahon in the WrestleMania XIX Hall, it is replaced with the Warehouse in the Revenge mode Mission menu. These six missions are additional fun challenges that you can play through. Finish them to unlock an additional playable boss character.
Mission #1
Goal: Use the ladder to grab more cases than your opponent!
Conditions for Completion: Several briefcases hang overhead. Use the ladder to reach and grab them.
Time Limit: 5 minutes
Enemies Faced: Worker
Treat this mission like a Ladder match with several prizes hanging above the ground. That means you need to beat down the worker, place the ladder directly underneath a swinging case, and climb up quickly to grab your prize. Do not waste your time wondering who might have bothered to affix those briefcases to the ceiling—that path leads to madness, and madness leads to poor hygiene.
Mission #2
Goal: Climb the pole and grab the case before time runs out.
Conditions for Completion: Use the pole to reach the case swinging high overhead within the time limit.
Time Limit: 10 minutes
Enemies Faced: Security Officer
Despite the fact that it’s a rather tall pole, there’s only one weak enemy standing in the way of your success, so this mission is pretty simple. Of course, if someone had greased the pole, it'd be a different story.
Mission #3
Goal: Climb the chains and grab the case before time runs out.
Conditions for Completion: Use the swinging chains to reach the case within the time limit.
Time Limit: 10 minutes
Enemies Faced: Worker
Moving chains are harder to navigate than a single pole, but otherwise, this is the exact same mission as #3. Use the Y button to swing from chain to chain. The best way to reach the case is to watch the chains as they move and climb up one that’s heading toward the case.
Mission #4 Goal: Use the ladder and grab the case before time runs out.
246 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
Conditions for Completion: Fight off a random Superstar and a Security Officer Ladder-match-style to reach the case hanging high above the ground.
Time Limit: 10 minutes
Enemies Faced: Random Superstar, Security Officer
Treat this mission like a Handicap Ladder match. Knock the wind out of your opponents, set up the ladder, and grab that case. But watch out: The metal grating below the case can be smashed through if you perform too many power moves on it! Falling through the grate is an instant mission failure and a devastating social faux pas.
Mission #5
Goal: You've been challenged to a little friendly competition.
Conditions for Completion: Use the ladder to reach three cases before your opponent does.
Time Limit: 10 minutes
Enemies Faced: Random Superstar Like previous missions, this is essentially a Ladder match, where the Superstar who snags the most cases at the end of the time limit is the winner. Use your Ladder match skills to win— knock your opponent silly, set up the ladder on the metal grating at the top of the stairs, and snag case after case as they swing by!
Mission #6: Boss Fight
Goal: Get the case within the time limit. Conditions for Completion: Ascend the level and climb the pole to reach the case, which is swinging from a chain, before time runs out.
Time Limit: 10 minutes
Enemies Faced: Security Officer, Champ Bomber Head
Although you're facing two opponents (and one of them is the boss, Champ Bomber Head), this is basically the same mission as all of the other Warehouse missions, just a bit more challenging. Clearing Mission #6 unlocks Champ Bomber Head as a playable character for Exhibition matches.
ShopZone
So, you've earned tons of cash in Revenge mode, you've unlocked all of the hidden characters and stages, but you still want more? Well, that's what ShopZone is for. Here, you can use your hard-earned Revenge cash to unlock new Create parts for your Superstar, as well as more moves, more weapons, more entrance features, and more Global Ability points.
Parts
From the Parts submenu of the ShopZone menu, you can purchase new Create parts for your created Superstars, from hairstyles to spandex-based ring attire. | you see а "2" in the Appearance submenus while creating a Superstar, it's because that option is still locked away in the ShopZone. Purchase it to unlock it.
Entrances
The Entrances submenu of the ShopZone menu has various options for a created Superstar’s entrance. Choose from Animations (the way a Superstar moves during his entrance) or Effects (camera views, pyrotechnics, and other production effects).
Moves
In the Moves submenu, you'll find unlockable individual moves, as well as move templates of existing Superstars that allow you to use all of that Superstar’s moves for your own Superstar. If you’ve been looking for that Shining Wizard, here it is!
Weapons and Ability Points
From this submenu, you can unlock new weapons, which will then appear in your matches and Revenge missions. You can also purchase Global Ability points at $300 а рор. #h
4
THE SAGA CONTINUES
The wait is over. Now The King of Fighters, Episodes 6 and 7, are here. The sequel, The King of Fighters 2000, plus the final chapter of The Tale of NESTS saga, The King of Fighters 2001, equals fierce 2D action-fighting on 2 DVDs! Duke it out
like never before in this special 2-in-1 pack exclusively for the PlayStation®2 computer entertainment system.
Special new Strikers and characters Original 3D polygon stages, upgraded modes and graphics for The King of Fighters 2001
В Playstation
75 playable characters to choose from
va + PlayStation.e SNK NEOGEO
©$МК PLAYMORE / GEOLITH CO., LTD. 2001 ©SNK PLAYMORE. THE KING OF FIGHTERS is a registered trademark of SNK PLAYMORE CORPORATION. “SNK” & “NEOGEO” are registered USA CONSUMER CORPORATION trademarks of SNK PLAYMORE CORPORATION. "PlayStation" and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered
trademark of the Entertainment Software Association, www.snkneogeousaconsumer.com
THE REST OF THE C.
Seanbaby reviews bad games for our sick pleasure
sound off
Do you have a terrible job that forces you to do the same repetitive action for hours? Maybe you're stuffing envelopes or working an assembly line in a Turkish baby factory. If so, this game is a lot like your job, but your role has been assigned to three girls desperate to show the player what they look like naked.
1 was actually sick of this game before | played it, and | have two theories on how that was possible. One, the 17 million fights | was about to have against the same dock worker were going to be so boring that the future actually had to channel some of the monotony back to the current time stream for our safety. And
two, 1...уои know, | got sidetracked and forgot my second theory, since this game really does have a lot of partially to almost totally exposed breasts, and that seemed more important than my videogame time/space science.
ym Line: In this game, you battle the same family of identical zilliontuplets in order to find the stolen Statue of Liberty. Now just imagine how great it is to unlock a bad cut- scene advancing that story along.
К About 20 minutes into playing Reekin’ Havoc, | was interrupted by the muffled sound of a little girl's voice begging, “Kill me...please kill me.” | called the police, and they told me that the sound, get this, WAS COMING FROM ME. This game is the kind of licensed garbage that crawls inside your darkest fears and lays wolfman eggs. This Spastic disaster is like a greatest-hits album of bad game clichés: a lame licensed character, inept graphics, unresponsive controls, and level design so boring that | thought І might have been renewing my car insurance. It's a failure on a grand scale.
On the other hand, | think it’s possible that the game’s bosses (like Bad Pinocchio and Fake Peter Pan) were thought up by people pretending to be morons for comical reasons. But now that | think about it some more, that kind of irrational and desperate optimism indicates that this game has destroyed at least some of my mind.
om Line: Anyone who can sit through this game for more than a half hour could look upon the hoary flames of the devil himself and laugh.
248 • ELECTRONIC GAMING MONTHLY * www.egmmag.com
the convention to spiritually prepare myself for what I'd be forced to play in the coming months. Thanks in part to my head looking like a tropical bird, one of the Dinotopia developers recognized me near his game and snuck up to joke, "You'll probably be reviewing this one in a few months!” And 1 have to say, the guy might not make good videogames, but he's totally excellent at telling the future. So buddy, | hope you still have a sense of humor about it, because your terrible game took all the excitement of nature's prehistoric fury and squeezed it into frilly panties. | thought it would have been about hitting dinosaurs with sticks, and the lengthy training sequence showing me how to use my one attack button certainly supported that theory, so you can imagine how disappointed | was when an hour and a half later, | was still not
fighting anything. | did meet a lot of fruity
dinosaurs with massively fake Scottish accents who needed my help finding their missing picnic baskets, and one of them even told me, “The harvest was good this year!”
If Cretaceous-era monsters were raised by Rainbow Brite and their greatest enemy were a ballet dancer with a golf club, this would be the most accurate historical re-creation ever.
There was a time when
martial-arts games tried to let you do 200 moves with one button. This meant that for the first 10 to 12 months of playing it, your character jerked back and forth clumsily while the computer player kicked your face in the ass. International Karate Plus brings that back. The manual assures players that with practice, they will one day get their guy to do something other than cartwheel and lose head blood, but to be honest, | can't see anyone making this a priority in their lives.
For people who like bad fighting games, though, and are tired of playing imaginary karate against careless button
mashers, this is your thinking-man's fighting game. If, however, you really are a thinking man, you already know that the chances of finding someone else with an International Karate Plus cartridge is like hoping to find someone else who likes to dress up like a penguin and have sex in an Old West setting. So if that’s true, stop reading and contact me immediately. Must be comfortable around livestock and trick ropin', and please, no real penguins. If the game's genius tagline “Karate that really kicks!” doesn’t give you an indication of the thoughtfulness and effort that went into this game, then welcome to our planet, confused visitor from the stars. 44.
GHICAGD, IL
INDIANAPOLIS, IN
MINNEAPOLIS, MN `
GREEN BAY, WI DETROIT, MI CLEVELAND, OH CINCINNATI, GH PITTSBURGH, PA BUFFALO, NY BOSTON, MA
NEW YORK, NY
5/23
в/24
9/7
ЕДЕ]
эла
9/20
9/21
10/4
Navy PIER PAN AMERICAN PLAZA
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BRING YOUR MADDEN SKILLS DOWN то тае Ее VIDEO GAME TOURNAMENT.
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‘AND: STEP-UP FO THE CHALLENGE!
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батусом | TV ч GAMERS:
© 2003 Electronic Arts inc. Void where prohibited. Eligibility restrictions may apply. See Maddenchallenge.com for complete rules. EA SPORTS, the EA SPORTS logo and John Madden Football are trademarks or registered trademarks of Electronic Arts Inc. in the U.S, and/or other countries. All rights reserved. EA SPORTS™ is an Electronic Arts™ brand. The Bullseye Design is а registered mark of Target Brands, Inc. All other trademarks are the property of their respective owners.
nas THE RIVER WALK nae TEXAS STADIUM 13721-22 THE PAVILION
AT ARROWHEAD 1/23 DENVER PAVILIONS 1/29 ARIZONA CENTER 11/30 FASHION SHOW 12/6 MISSION VALLEY 12/7 THIRD STREET PROMENADE 12/12-13 SEAHAWKS STADIUM 12/14 Paciric BELL PARK
GET MADDEN NFL” 2004 AND PROVE YOU'RE A PLAYMAKER.
game
over
TOLKIEN-ISM
ACROSS
1. 8. 9. 10. 12. 13.
15. 16. 17. 21. 24.
27. 28.
30.
31.
32.
33. 35.
250 • ELECTRONIC GAMING MONTHLY * www.egmmag.com
Frodo or Bilbo
Like Soul Calibur 2's Lizardman Princess Zelda's Wind Waker alias Ms. Pac-Man cut-scene
Metal Gear Solid Psycho Development, for one, in a game's life cycle
Chip maker involved in Phantom console
The Matrix videogame prefix
Colony Wars (PS1) bad guy
Console DVD-player menus
How you'll never find Frodo and Sam in the LOTR series
Like Silent Hill’s atmosphere
Unit of measure for the One Ring’s weight?
What the Resident Evil Zero train does, eventually
NCAA Final Four 2001 Oklahoma school (abbrv.)
What Pac-Men look like when stretched to fit a 16:9
(widescreen) TV?
Lord of the Rings PS2 title
Like most enemies hit by Ze/da Link’s boomerang
DOWN . Street Fighter ІІ, compared to Street
11. 12. 14. 18.
19. 20. 21. 22. 23. 25. 26. 27. 29.
30. 34.
. Ninja Turtles' reporter pal . Vice City or IIl (abbrv.) . Dan Hibiki's (Street Fighter Alpha)
. 1/200 of an Indy race . Like the market for PS2's Mister
. Ghosts 'N' Goblins’ little devils . Agame you keep for two nights
. Enemies of Green Army Men
/
P.
(Solution on page 252)
urchasing one new console is sure to empty most of our piggy banks. Trying to scrounge up enough cash for two or three is almost ludicrous. We feel your pain, which is why Electronic Gaming Monthly is graciously taking out its wallet and buying five lucky gamers the console of their choice, ee games each. Simply go to http://giveaway.egmmag.com and tell us +h console you don’t own. Five lucky winners will be randomly selected to the console of their choice—on us!
GRAND PRIZE— miii: ) WINNERS
Your choice of a Son
yStation 2,
be and
HOW TO ENTER
1. Log on to the contest page at http://giveaway.egmmag.com. 2. Fill out the entry form and tell us which console you don’t own.
All entries received by December 7, 2003, will then be entered into a drawing for the prizes. Only one entry per person is accepted.
Full legal rules available at http://giveaway.egmmag.com.
Fighter
karate suit
Mosquito
plus ti
before taking back
LOTR battleground Helm's _ Frequency developers' alma mater NES' nightmarish Elm (abbrv.)
You'll find these painted on walls in Eternal Darkness
Black and white bars on the back of game boxes
Legolas' ammunition
Jolie's Tomb Raider Il boyfriend Butler Shining Force on Saturn and Final Fantasy on SNES
Button opposite “Start” on most controllers (abbrv.)
Might benefit Virtua Fighter's Shun Di? (abbrv.)
Like Persona 2’s cards
Palindrome Pokémon
Him’s outfit in Powerpuff Girls GBA game
Up, in most flight sims
Like an Xbox when the power light's green
e d
namco'
WWW.NAMCO.COM
Get YE crazy by collecting power-ups to incite Ninja's special Rage abilities.
Animated Blood
Violence
Ninja & © 2003 Argonaut б: Xbox and the Xbox Logos aro
О ONES TOLLE
Er ` the Lost. Мам
[C m: М + о mama Зи Y. М. >
Gravity? Run up walls and йй ОЛ, levels with moves only the most insane Ninja would try.
8 | m
TENE
| STaNdİNa.
>
WWW.ININJAGAME.COM ЖҮКЕ
ax % > s Use multiple weapons to take apart Five huge worlds, mini- quests and any foe that dares stand between grueling missions that will separate Ninja and his missions. the Ninjas from the boys. | є PlayStation.2
to Namco Hometek inc, "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, @ and the Nintendo GameCube logo are trademarks of Nintendo. Microsoft
ор етая к=: ion in the U.S and/or in other countries and are изе under icense от Microsoft The ratings соп i a registered trademark of the Enertainment Software Association.
THE
ULTIMATE REVIEWS ISSUE
FEATURES
The only magazine with three independent reviewers for each game brings you the ultimate gamers' holiday buyers' guide. We sort the medalists from the bad apples in this season's bumper crop, and we rate a thousand releases already on store shelves. Also, you won't want to miss “Play Money,” where we stalk game developers for an inside look at their lavish lifestyles...and robot factories. Plus, everyone's favorite crappy-game connoisseur Seanbaby attends a cosplay parade—in costume. He'll ridicule dorks.
He'll try to pick up chicks. Hilarity will ensue.
ADVERTISER INDEX
SNK NEO GEO USA Consumer Corp. www.Snkneogeousa.com ............. 245,247 A.D. Vision. www.advfilms.com Academy of Art College (Stephens Inst) . Activision
www.activision.com ...... 30-31, 88-89, 100-101 Atari, Inc. www.atari.com Atlus Software www.allus.com Bmg Music Service www.bmgmusic.com Сарсот USA, Inc. WwW.capcom.com Chips & Bits ... Datel Design & Development, Inc.
www.codejunkies.com ............... 152-153 DC Shoes, Inc. www.deshoecousa.com E
Eidos Interactive, Inc.
wwweidos.com . 6-7, 8-9, 17-19, 25-27 Electronic Arts .10-11, 98a-98h, 104-105, 114-115, www.ea.com . . ..116-117, 118-119, 142-143, 249 Full Sail Real World
www.lullsail.com Gamefly www.gametly.com
Jaleco Usa wwwjalecocom....................... d 211 Koei Corporation
Www.koeicom ................ 199, 201,203
Konami America www.konami.com Kotobuki System Co. www.top-gear.com LucasArts Entertainment
www.lucasarts.com . .64-65, 122, 122a-122b, 125 Majesco Sales, Inc.
61, 126-127, 197, 219.
+ + 208-209
www.majescosales.com. ................ 4 229 Maxis - EA
www.maxis.com . . 233 Microsoft ......1 , 113, 133, 138-139, www.microsoft.com + 176-179, 183, 253 Midway Games, Inc.
www.midway.com ......... 50a-50b, 51, 75, 77 MTV
WMO oases 79 Namco Hometek
www.namco.com . 41, 103, 205, 251, 255 Nature's Cure .. 22... 22% Nestle Food Company
http://butterfingercom/ .................. 129 Nike Corporation
www.nike.com
Nintendo of America
www.nintendo.com .
Nyko Technologies, Inc. www.nyko.com ... Sega Of America www.sega.com ... ‘Sony Computer Enter www.scea.com . Sony Online Entertainment
www.sonyonline.com ........... 36-37, 176-177 Square Enix U.S. www.square-eni Take 2 Interactive Software www.take2games.com . . . TapWave, Inc. WWW.TapWaVe.COm ......................] 131 Target Stores
www.getintothegame.com ...
Tecmo, Inc. www.tecmoinc.com ................... THO, lnc. www.thq.com . Ubisoft Www.ubisoft.com VideoRockers, LLC wwwideorocker.com . . Vivendi Universal Games www.vugames.com . Warner Books, Inc.
.43, 73, 223 .23, 81, 96-97, 156-157, 214-215
а-1460, 154-155, 174-175
КЕ] 8-29, 44-45, 48-49, 84-85, 87, 150-151 ЕЕ
(All planned editorial content is subject to change.)
ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Zit Davis Media Inc., 28 East 28th Street, New York, NY 10016. Periodicals Class Postage Paid at New York, NY 10016 and additional mailing offices. Single issue rates: $4.99, The one year (12 issue) subscription rate is $24.97 in the U.S, and 4037 outside the US. Checks must be made payable in US. currency only to Electronic Gaming Monthly magazine. POSTMASTER: Send address changes to Electronic Gaming Monthly, P.O. Box 55721, Boulder, CO 80322-5721. For subscription service questions, address changes, or to order, please contact us at: Web: hitpservice.egmmag.com (ог customer service) or http://subscribe.egmmag.com (0 order); Phone: US. and Canada (800) 779-1174 or (850) 682-7624, elsewhere (303) 604-7445; Май: Electronic Gaming Monthly, P.O. Box 55721, Boulder, CO 80322-5721 (please include your maling label with any correspondence as it contains information that will expedite processing); Fax: US. and Canada (850) 683-4094, elsewhere (303) 604-0518; E-mail (please type your full name and the address at which you subscribe; do not send attachments}: subhelp@egmmag.com. The editors and the publisher are not responsible for unsolicited materials, Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in, or introduced into а retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Zift Davis Media Inc. Copyright © 2003 Zitt Davis Media Inc. Al Rights Reserved. Reproduction in whole or in part without permission is prohibited. For permission to reuse material in this publication (or on this website) or to use our logo, contact Zitt Davis Media's Rights and Permissions Manager, Olga Gonopolshy, 2/1 Davis Media Inc.
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Join the battle. Live the epic adventure yourself. Unlock the secrets of Halo to save mankind from the ruthless Covenant swarms, Take the fight online in customizable 724 - / head-to-head multiplayer competitions against up to 15 rival Master Chiefs. Break | " open а redesigned arsenal complete with the wicked new fuel год gun. Then go Now with online multiplayer mobile in the redeveloped Rocket Warthog and Banshee. This is Halo evolved.
==
MATURE 17+ Violence BUNGIE gearbox Microsoft www.microsoft.com/Games/Halo Blood and Gore maae
ESRB
92003 Microsoft Corporation. Ай rights reserved. Microsoft, Halo, and the Microsoft Game Studios logo are either registered trademarks or trademarks of the Microsoft Corporation in the U.S. and/or other countries. Other products and company names mentioned herein may be trademarks of their respective owners. All rights reserved, The ratings icon is a trademark of the Interactive Digital Software Association. GameSpy and the "Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.
© Qarne ouer
HSU AND CHAN'S OFFICIAL WEBSITE — WWW.APE-LAW.COM/EVILMONKEY
ONE PAGE OF HSU & CHAN ISN'T ENOUGH? LOOI К FOR THEIR COMICS А! LOCAL COMIC SHOP! (OR ORDER ONLINE AT АВЕО
HELLO, VIDEO Gamers HSU
m NO, NO, CHAN WHAT чел Soo
COMPOUNDED A 4 PERCENT ANNUALLY!
ТАМАКА, BUT NO TIME TO TALK!
FORGET YOUR NOSE HAIR, Cuan! |
BRAD IT IF You HAVE ТО!
AQ IF \ TOLD Goo THAT | MANAGED
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or А TASTY PART OF A BALANCED BREAK ) | THAT COULD BE FOUND ON STORE SHE AvGust яла! N оғ COURSE, X THEN, THEY
AND MINERALS, BUT! Tink ме САМ | WORK, AROUND TT!
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Ae DWARF, CLOSER TO THE NOVELS? CHUCK!
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DON'T WORRY, Kae BEARD ge N BR THE ME THE CAMERAS START РАС ROLLING ae DON'T WORRY, CHAN, THEYRE SUST WINDOW
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EA. HAS THE LICENSE, REMEMBER?
Haw?
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THis 15 So Gan рисок. А SURPRISING AMOUNT OF FREEDOM, CHAN СК OF THE MD THE MIDDLE- N ee млр ом п So A THE LOCATIONS ARE FAR среле, AND ALMOST ALL THe MASOR CHARACTERS SENTED: WE
THERE INVADING HORDES де GOBLIN, AND ORC. MARSHMALLOWS, Now, |
-- LITERALLY! | PRESENT TO SOU, CHAN, “итте MOUNT Doom!" SEE, THE DEAL 15, WHEN THE Game Boots UF THE PLARER GETS A MESSAGE SANING THAT qug CORY OF THE GAME 15 THE ONE GAME, AND SENDS THEM ом A QUEST TO GO сек IT эм HERE, WHERE T SHALL Be DESTROYED BY THe FIRES оғ MORDOR!
RAIDER: THE LAST REVELATION
| iN REALTY, WE JUST соме AROUND BACK HERE, GRAB THE PACKAGING
| ком THE Tossen DISCS, Ро? из |THE REAL GAME, AND SELL IT BACK | o THEM FOR AN EXTRA TEN Bucks!
| |
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|, ITS Au. A FART OF THiS VAST
AND BEAUTIFUL GRAVY TRAIN THAT
| 15 “THE LORD OF THE RINGS CHAN: ALSO AVAILABLE int CINNAMON FLAVOR!
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254 * ELECTRONIC GAMING MONTHLY * www.egmmag.com
UNTIL NEXT MONTH, VIDEO
GAMERS, МАЧ THE HAIR Оч
YOUR THES NEVER FALL
HEY, 15 THAT AN OFFICIAL
1474-1550Е "сомом" PLASTIC SPOON CADDY ?
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AN AVERAGE JOE CAUGHT UP IN A CRAZY STLINT-FILLEDZ ACTION MOVIE WORLD. WITH THE AID OF HIS HERO, САРТАМ BLUE, JOE
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Cartoon Violence NIN NDD uggestive emes trat ui " 4 | Suggestive Thi Қу GAMECUBE. | / -j |
©САРСОМ CO., LTD. 2003 @CAPCOM U.S.A., INC. 2003. ALLRIGHTS RESERVED. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD, VIEWTIFUC JOE-is'á trademark ИЯ of CAPCOM CO., LTD. Nintendo and Nintendo GameCube аге trademark$ of Nintéhdo. The ratings.icon is a registered trademark of the Interactive Digital Software Association’
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