TOMBRAIDER —_| PS2, XBOX, OR CUBE? | EXCLUSIVE CHEATS! 23 ) ED y The ; Magazine for PS2, Xbox, GC / SONIC J { 0} 3 let Hains, 3 Yeliblay The world’s fastest hedgenog, ‘S toward his biggest advent r SOLIDS TALC pl ‘2 ‘and more!) B ZIFF DAVIS MEDIA" 08> ISSUE 169 $4.99 U.S. / $6.50 Canada Display Until August 5 ri gey : nS le > Final Fantasy: Crystal Griices Mario Kart: Double Dash = Ninja Gaiden = NCAA | PY Football 2004 = Resident Evil: Outbreak = Brute Force = Star Fox 2 = Spider-Man II ») Gwe = The Hulk = Metal Gear Solid: The Twin Snakes = Medal of Honor: Rising Sun 0°"14024"06960'"8 WWW.EGMMAG.COM *OU} OHL 0} @SUEd!| JepUN pasn “oU| Joiprequiog jo yseWape)) Polajsifial & SI OOG-WAS @ ‘perlesoy SIUHiy II OU] OWL JO Sysetuepen peidjsib woo"byy MMM Snajsoys pue syjed may uado of Safiyeya de] yaeg sduinl pue spides ‘saaem pyr Downhill Domination. Are you equipped for the challenge? Mild Language Violence Sack up, gentlemen. The first downhil mountain bike racing game for PlayStation.2 is here. Introducing Downhill Domination; where to get to the top you have to get to the bottom first. That means bombing down wickedly steep mountains. Busting tricks off 100-foot cliffs. And brawling your way past opponents with a combat system that lets you punch, kick and even hurl water bottles. The prize? The latest high-tech bike ips from real-world LIVE IN PLAY IN - OURS: r blown dry by zoom © 2003 Electronic Arts Inc. Electronic Arts, EA SPORTS, the EA SPORTS Io “It's in the Game" are tre larks oF registe rademarks of Electro Arts Inc. in the U.S. and/or other countries. All Lights teserved. The “Officially Licensed Collegiale Products” label is the exclusive propery of The Collegiate Licensing Company. The “Col oduct” label is the property of the Independent Labeling Group. All names, logos, team icons, and m ciated with the NCAA, universities, bowls and conferences are the exclusive properties of the respective institu ional Collegiate Al AA Football logo is registered trademark of the NCAA lc {CAA oottall USA, Inc “PlySlalo’ and the “PS Family ogo are fegistered trademarks of Sony Computer Ente 10 Corporation in the U.S. and/or othe Gamecube logo ate trademarks of Nintendo. All other ra jemars at the proper * PlayStation 2 only. Internet connection is requir arks of Micros nic Arts™ brand, countries and are used under license from Microsoft. TM, ®, and the Nintendo It’s in the ‘game"" — Quench your thirst for Saturday. Everyday. In stores July 17 BATTLE ONLINE MORE ATMOSPHERE NEW PLAYBOOK Once and for all, settle the score with your rivals, Revel in 200+ fight songs, cannons firing and Utilize the wide-open offense with over head-to-head, online*. With 165 new teams, cheerleaders with giant flags. With your current 200 new plays including tricky stuff the rivalries never end. team, or as far back as the '24, Fighting Irish. like the WR reverse pass. ko . a coupe neaafootball2004.com Ee PlaySta tio ne Saleecibe P AOL KEYWORD: NCAA FOOTBALL 2004 FT 2 HH ue Mild Violence JA xBOx* ® & © 2003 Paramount Pictures. All rights reserved. Climax and the Climax logo are trademarks of Climax Group. Eidos Interactive and the Eidos Interactive logo are registered are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. TM, ® and Nintenaa <> PlayStation.2 ¥ j J Who needs pavement when you’re behind the wheel of a souped-up MINI Cooper? Tear through subway stations, rip apart golf courses, and plow through storm drains as you pull off the ultimate gold heist. A high-octane arcade racer based Race through L.A. Master 4 modes from death-defying Bonus features including movie ‘on the 2003 blockbuster movie. driving 10 different vehicles. stunt driving to multiplayer madness. footage, concept art, and more! trademarks of Eidos Interactive: Inc. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos GameCube logo are trademarks of Nintendo. ©2001 Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association. All rights reserved. Ey pe ee A. US ADOS aiancocamecom IN STORES NOW! contents issue 169 - august 2003 LETTERS 16 You write in and we reply—it’s just that simple PRESS START The latest news, interviews, features, and gaming tidbits 24 38 42 44 48 50 52 54 62 62 64 SYSTEM REPORT CARD No platform is safe from the dreaded EGM grading pen. PRO SKATER GOES UNDERGROUND Activision’s next Tony Hawk puts you into the game, literally GRUDGE MATCH Superman vs. Batman, but it’s not what you think METAL GEAR SOLID 3 REVEALED Solid Snake infiltrates the PS2 jungle SONY’S NEXT SYSTEMS PSP, PSX, but no PS3 HALO 2 UPDATE We dissect the latest demo BRAINY GAMERS Read these seven books and you'll be a gaming smarty-pants INSTANT EXPERT The ins and outs of game emulation AFTERTHOUGHTS Wolfenstein’s developers explain why the medic isn’t just a backup bitch EGM INTERNATIONAL Is that a mosquito bite or do you get that happy from readin’ our mag? CELEBRITY INTERVIEW Angelina Jolie chats about the Tomb Raider movie sequel DESERT ISLAND GAMES MGS creator Hideo Kojima tells us his favorite games DOWNLOAD Sam Fisher’s next target takes this splinter cell online PC GAMING UPDATE We can’t get enough of Half-Life 2 THE RUMOR MILL Grand Theft Auto for Xbox? That's what Q-mann is hearin’ THE HOT 5 Asnake eater knocks the Master Chief outta the top spot COMING SOON The games that'll keep you outta the sun this summer METAL GEAR SOLID 3 ala Nt) Solid Snake’s return to the PS2 already has us droolin’ OUR OPINIONATED GUIDE TO THE GAMES YOU'LL BE PLAYING NEXT 72 We're never afraid to voice our opinions, and that's one of the reasons why you love (or hate) us. Read initial impressions of over 50 games we played during our trip to the gaming bonanza known as the Electronic Entertainment Expo (E3), including Gran Turismo 4, Final Fantasy: Crystal Chronicles, Resident Evil: Outbreak, Metal Gear Solid: The Twin Snakes, Lord of the Rings: Return of the King, and Spider-Man 2. REVIEW CREW The only mag that offers three reviews for each game 109 Brute Force 111 Ape Escape 2 111 Big Mutha Truckers 112 Smash Cars 112 Soldier of Fortune Il: Double Helix 113 K-1 World Grand Prix 113 Silent Line: Armored Core 114 Enter the Matrix 116 Freestyle Metal X 116 Midnight Club 1! 118 NCAA Football 2004 118 Rent A Hero No. 1 119 Midtown Madness 3 119 Return to Castle Wolfenstein: Operation Resurrection 120 The Hulk (PS2, Xbox, GC) 121 Downhill Domination 121 Hitman 2 122 Mace Griffin: Bounty Hunter 122 Speed Kings 123 The Incredible Hulk (GBA) TRICKS OF THE TRADE Game hints, tips, and cheats 126 Brute Force 127 Enter the Matrix 127 GameShark vs. Action Replay: Exclusive codes! 128 Sonic Adventure DX 129 NBA Street Vol. 2 GAME OVER Crud, crosswords, and comics 130 REST OF THE CRAP Seanbaby takes a trip to La-La land 131 CROSSWORD 134 HSU & CHAN Master Chief is a 44 | total badass |AMING MONTHLY * www.egmmag.com COVER STORY: SONIC HEROES Sega’s speed freak is in such good shape his next adventure will take place on three systems: PlayStation 2, Xbox, and GameCube. We slow down the blue hedgehog just enough to deliver all-new info and screens of Sonic Heroes Our longtime readers are longtime readers for a reason: know how your favorite console compares because we're brutally honest. Sure, lots of magazines like _ to the others. You want journalists who're to brag that they “tell it like it is,” but hey, I’m telling it like —_willing to risk accusations of bias and © it is when | tell you that...uh, we tell it like it is. favoritism (not to mention the wrath of , Case in point: We just came back from the annual countless rabid fanboys) so they can tell you about the things Electronic Entertainment Expo (E3), a videogame trade you want—no, need—to know. . show where companies show off their latest goods to That’s where we come in. In this issue, we grade how Sony, Microsoft, and journalists, analysts, retailers, and kids who lie their way in. Usually, the game Nintendo fared at the show (see pg. 24—sorry guys, some of you didn’t score so press is supposed to provide you with middle-of-the-road coverage that hot). We let you know how.their demos played, even if they’re early in represents all products equally and fairly. Pfft. That’s not really what you want development (see pg. 72—I can’t wait to field the angry calls from game now, is it? You want to know what was good and what was bad. You want to publishers on this one). We...well, tell it like it is. Can you dig it? All content copyright © 2003 Ziff Davis Media Inc. Reproduction, modification, or transmission, in whole or in part, by any means, without written permission from Ziff Davis Media Inc. is strictly prohibited. All rights reserved ELECTRONIC GAMING MONTHLY * www.egmmag.com « 13 Editor-in-Chief Dan “Shoe” Hsu 150 twitchy fingers Executive Editor Mark MacDonald Managing Editor Jennifer Tsao Features Editor Crispin Boyer News Editor Chris “CJ” Johnston Reviews Editor Shane Bettenhausen Previews Editor Joe Fielder Eaorat-Large Demian Linn ociate Editor/Production Designer Paul Byrnes Asoate Edtr Bryan Intihar Associate Editor Shawn Elliott Tricks Editor David Hodgson international Editor John Ricciardi Japanese Correspondent Yutaka Ohbuchi DESIGN At Director Monique Martinez Associate Art Director Stefan Belavy CONTRIBUTORS Chris Baker, Chris “no this is not the same guy” Baker, Ethan Einhorn, Charles Ernst, Aaron Lauer, Casey Loe, Greg Orlando, Patrick Mauro, James Mielke, Andrew Pfister, Mike Reisel, Norm Scott, Seanbaby, Rey Serrano, Nik Schulz, Shawn Smith, Mat Vincent, Eugene Wang, Nick Walkiand, Todd Zuniga Founder Steve Harris DAN “SHO! MARK MACDONALD JENNIFER TSAO CRISPIN BOYER CHRIS “CJ” Editor-in-Chief Executive Editor Managing Editor Features Editor | | JOHNSTON Senior Vice President Dale Strang © Shoe's brain-cell ® After recent le It was busine f@ The Matrix flic News Editor Editorial Director John Davison k eR i Zi Bt ol aineitD Creative Director Simon Cox count always takes a hassles, Mark isn’t usual for Jennifer at plot pl 1s Reviewing Rent Busmess Director Cathy Bendoft dive when the Elec- taking any chances this year's E3 3h he racket gé Hero No. 1 this mo ney ned tronic Entertainment with his pic this yed tons headache “tt inspired young C CJ to Copy Chief Kristen Salvatore Expo (E3) trade shi month (IMAGE COUR- : Copy Editors Tom Edwards, Greg Ford, Maritza Refuerzo rolls around. Sleep TESY OF KEVIN KRAY- endorsement ch f PRODUCTION Manager Anne Marie Miguel deprivation, booze, NAK, AGE 12, ALL and go! 0 St, Sa Production Manager Monica Brent noise, conversations RIGHTS RESERVED). t a Francisco, CA s it you?! 4 as sete vied hese eee Neviso0) 3 with CAL Watton: iB Now Playing: m boot 1 Now Playin oduction Manager Michele Kellogg-Manousos ™ Now Playing: Soul Phantasy Star Online Wario CIRCULATION Now Playing: Sou! jantasy Star Online or to Wario Group Circulation Director Tracy Schultz Calibur Il, Rebel Strike (Xbox), SOCOM Madi tar 01 Single Copy Sales {reer Boe Keres V ve s: G tion, Senior Newsstand Sales Manager Don Galen Hs Fave Genres: re Fave ae i peat testics SUEO Ruy internet and Partnership Marketing Dir. Chris Wilkes verythi venture, g tl Adventure, enture e SALES AND MARKETING Group Publisher Lee Uniacke 415-357-4910, fax: 415-547-8777 Group Associate Publisher Stan Taigen 415-357-4915, tax: 415-547-8777 Bay Area District Sales Representative Ma 415-547-8782, fax: 415-547-87 Account Executive Aaron Gallion 415-357-4925, fax: 415-547-8777 Southwest Regional Sales Manager Julie Knapp ‘SHANE BETTENHAUSEN JOE FIELDER DEMIAN LINN PAUL BYRNES BRYAN INTIHAR 310-379-4313, fax: 310-379-4312 Reviews Editor Previews Editor Editor-at-Large Associate Editor | | Associate Editor | Seer cone recive Emly Oman ™ Shane hopes that After reviewing i Something funny is True story: Once Midwest it hia! tt to oo he whil ing The Regional Sales Manager Marc Callison the Final Fantasy X! three shooters this ppo ed to go here | le P Pai T 630-810. 4098, fax ‘S30. 810-4099 beta test does for him month and writing obably referenci ae were si ix: Reloaded twice | Account Executive Candace Droz _ what EverQuest hands-on reports for E3 and some games in foe fax: 415-547-8777 couldn't. Well, the EQ several more, Joe id not. Ar in Regional Sales Manager lan Sinclair 203-255-5795, fax: 203-255-4560 PS2 game at least— keeps wandering 4 Account Executive Mary Letson the action figures are around saying, tl el Al 415-357-5226, fax: 415-547-8777 spectacular. “Charlton Heston is io i . Key enous eal rere F ‘ nal Sales Manager a Now Playing: Final my precedent. al O 0 eee rer el Jers ppl maguchi Fantasy XI, Virtua © Now Playing: Ze! Account Execuive Amy Mishra Fighter 4 Evo Wind Waker (stil!) = | | Ga or Xbox (sti 45 57-8780, a 416-847-8777 ™ Fave Genres: @ Fave Genres: Action, ti Online Sales Bill Young 415-547-8453, fax: 415-547-8777 Action, RPG, Fighting Shooters, Adventure Marketing Director Rey Ledda 415-547-8775 Marketing Coordinator Wayne Shiu 415-547-8248 Senior Advertising Coordinator Tipler Ubbelohde 415-357-4930 Senior Sales Assistant Kristeen Laut 415-547-8778 Sales Assistant Amanda Nelson 415-547-8783 z tant Alison Rubino 415-547-8779 Chairman & CEO Robert F. Callahan Chief Operating Officer & CFO Bart W. Caltalane SHAWN ELLIOTT JON DUDLAK GREG FORD JOHN RICCIARDI GREG SEWART Senior Executive Vice President, Publishing Operations i i i i i i | V iting Reviev Tom McGrade Associate Editor Contributing Reviewer Sontrutng Reviewer Contributing Revie viewer Contributing F Renewal Executive Vice President & Editorial Director ‘1 Shawn jerryrigged ® Jon’ s Michael J. Miller the ergonomically | | nights worryi dh sport at thi s g Executive Vice President, General Counsel & Secretary 5 N-G conanid B 2 Gregory Barton ingenious N-Gage to Konami pI 5 Vice Pr 6 N64 job v senior Vice President call for air support in er N64 job witht ti | Jasmine Alexander (Technology & Sales Operations) Castle Wolfenstein. new Castlevania. The tohotoh erek Irwin (Finance) “it’s a bit bigger than | ided stress has their revenge on Ghantes Was. (Chretiation) ea g ra & a Sloan Seymour (Enterprise Group) what dad used in forced his fast-gray- And he thought it was ' corner, Dale Strang (Game Group) WWII, but...” ig hair to grow like fun and gami , Jason Young (Internet) & Now Playing: Sou! the mighty oak. w Ple N in Playing: Vice Presidents Il te ow Play’ Ken Beach (Corporate Sales) Calibur Il, Retui umn to © Now Playing: : Tim Castelli (PC Magazine Group) Castle Wolfens' Ikaruga Burno E Charles Lee (Integrated Media) 1 Fave Genres: Fave Genres: Action, Gen ti Fave Ger Aimee D. Levine (Corporate Communications) ae ‘ a E : , Jim Louderback (Editor-in-Chief, Internet) Fighting, Shooters ighting, Racing Sport F 4 Eric Lundquist (Editor-in-Chief, eWEEK) Bill Machrone (Editorial Development) Ellen Pearlman (Editor-in-Chief, C/O Insighd Beth Repeta (Human Resource: Tom Steinert-Threlkeld (Editor-in-Chief, Baseline) the Stephen Sutton (Internet Audience Development) Elda Vale (Research & Market Intelligence) Stephen Veith (Publisher, C10 Insight) Senior Director, Manufacturing Carlos Lugo Director, International Christin Lawson (Contact anyone on this masthead via e-mail using firstname_lastname@zifdavis.com) 1-800-779-1174 (U.S. and Canada only) http://service.egmmag.com To Subscribe Online: http://subscribe.egmmag.com 14 © ELECTRONIC GAMING MONTHLY * www.egmmag.com www.koei.com Hay Hid Builda state-of-the-art war machine. Sail it into the heart of enemy waters, engage hostile vessels, avoid high-G anti-ship missiles, and put it to the test. You won't just prove your ship in battle... you'll prove yourself, too. July 2003 _ OArm your ship with weapons systems, propulsion solutions, defensive hardware, and even aircraft. Access over 800 components, 200 aircraft, and over 400 armament types. Olnvest in new technology, salvage parts from enemy wrecks, and earn items using completion bonuses. @Real arcade shooting action 40 across deadly missions @Build destroyers, battleships, carriers, and more @Parts and vessels from WWIII to present-day weapons systems, and arsenals of the future. @Warship Evaluation System, Survival mode, WWII mode, plus much more pRODUC Te RANGE ECR “In war there is no substitute for victory.’ - Get NAVAL SUPREMACY AND GLOBAL CONQUEST AVAILABLE NOW CONTENT RATED BY The KOE! logo is a trademark of KOE! Go., Ltd. in Japan and/or other Countries. Naval Ops: Warship Gunner and PT.0. are trademarks of KOE! Corporation and KOEI Go., Ltd. © 2003 MICROCABIN CORP,/@ 2003 KOEI Co. Ltd, All right d. "PlayStation" and: * Family logo are registered jarks of Sony Computer Entertainment Inc. d The ratings icon isa trademark of the Interactive Digital Software Association. fanting, raving, and a gal named Angelica Bridges Knight Rider In response to Pedro “Hasselhoff” Perez’s wish for a (good) Knight Rider game {Letters, EGM #167], I've decided to share a bit of my top-secret project sooner than planned. My goal is to legally obtain the Knight Rider license, extract all the enjoyable bits from the TV show, and squeeze them onto an 8K ROM cartridge for the Atari 2600 VCS. Knight Rider 2600 (working title) will be a mix of stunt driving, investigation, stealth tactics, fisticuffs, resource management, and puzzle solving, all balanced with a countdown clock and a bit of mood music. The license will be difficult to secure, and mass production is highly unlikely (both are expensive and require lawyers), but not impossible. | can personally produce at least 10 copies and hand them out as gifts. The EGM editors, Kevin “Silent Bob” Smith, and Pedro Perez will be recognized. | hope to feature the finished product at the 2006 Classic Gaming Expo of the month —dJames C. Snyder hardwork007@hotmail.com *¢ James, we dedicate this classic KITT quote in your honor: “Michael, at our ” present speed of 310 mph, the odds of our survival are...my odds calculator just malfunctioned! Michael, can’t we slow down?” And with that, any mention of David Hasselhoff or Knight Rider is banned from the EGM Letters section for at least three months. He’s have it In Overheard, EGM #168, you quote Sega's Yu Suzuki saying that the story for Shenmue Iilis already written, but no decision has been made to actually develop the game. Tell me he’s joking. How can he not make the final chapter of one of the great epics in videogames? He can’t just leave us hanging, can he? If, in the end, he finds that a third game isn’t marketable, could | at least get my hands on that third More Tales of Pokédeath As promised, here’s part two of reader Leo Hussey’s morbid exploration of Pokémon mortality. Wondering why Rattata, Cubone, Meowth, and Sudowoodo aren’t in Pokémon Ruby/Sapphire? Now you know. It’s because they're, like, totally dead. 16 © ELECTRONIC GAMING MONTHLY * www.egmmag.com story? | can’t go to my grave without finding out what happens to Ryo. —Jesse Gruber Sure, Yu Suzuki would be more than happy to show you the story for Shenmue Ill—just shoot him an e-mail at yu_suzuki69@hotmail.com. Tell him EGM said it was OK. You are Sony Recently on the local news, the idiot newscasters, whose videogame experience probably doesn’t extend beyond the hallowed halls of ancient NES gaming, actually touched on something worth discussing. They aired a story about a class-action lawsuit against Sony, which alleges that the DVD-player component in CONTACT EGM Because we really want to know why you wake up screaming in the middle of the night. It can’t be healthy. EGM@ziffdavis.com is your best bet, but this also works: EGM Letters 101 2nd Street, 8th Floor San Francisco, CA 94105 MISSING AN ISSUE? Mailman stole your issue again? Damn him and his handlebar moustache! But our subscription people will save the day: E-mail: subhelp@egmmag.com Website: http://service.egmmag.com Phone toll-free: (800) 779-1174 Old-fashioned wi 0. Box 55722; Boulder, CO 80322-5722 REPRINTS? When you absolutely, positively have to have that one article about that thing we did that one month, call (800) 217-7874 and ask for Bruno. = ° ° t ° r) a z w a a < = |-3772 Visit www.esrb.org or call 1-800-771 for Rating Information. ARR) S SOFIE IY Cur OARS DEN RS SIGSIE Sis Ne NL Uuoy ple abo} AATING PENDING by Full Sail Student Brian Germain wee Real World Education Game Design Computer Animation Digital Media Film Audio Show Production www.fullsail.com 3300 University Boulevard Winter Park, FL 32792 ©2001 Full Sail, Inc. All rights reserved. The terms “Full Sail,” “Full Sail Real World Education,” and the Full Sail logo are either registered service marks or service marks of Full Sail, Inc letters the PlayStation 2 does not work as advertised. This struck a chord with me, because a few months ago, after | finally played a movie on my PS2 (| had been playing games on it for well over a year), it suddenly broke down. But | thought all PS2 games were on DVD discs anyway...so what the heck’s going on? —Dante Johnston Many, but not all, PS2 games are on DVD discs. Whether or not playing DVD movies is more likely to bring on the dreaded “Disk Read Error,” though, we really don’t know. There is indeed a lawsuit pending against Sony, however; for more info, check www.sheller.com/ sonyPS2classaction.html. Here comes the neighborhood | recently went back and played the original Grand Theft Auto for PS1 and saw something interesting: The three locales you run riot in are Liberty City, Vice City, and...San sputtering outrage Jim Edmonds fan | am writing this letter because of the way PlayStation re you guys dissed Jim Edmonds [EGM #166, page 50] as being the so-called “lamest cover since cover athletes came about.” Edmonds is a tremendous player; he is probably the best overall centerfielder in baseball today. He combines his great fielding ability with a big bat for the St. Louis Cardinals. Without him, they wouldn’t be the same. | am sure that there were “worse” cover athletes than Jim Edmonds. Let me think of a cover athlete that is worse...well, | can’t think of anyone right now, but anyway.... Please give the man some respect—he deserves it for all his hard work on the diamond. —Scott Lee So you can’t think of a worse cover athlete than Jim Edmonds either? What's the problem here again? Just relax, dude, Are you idiots on crack or something? | was reading your “Old Link versus Young Link” Grudge Match in EGM #167 [page 34], and | have to say that your information is screwed: First of all, old Link is stronger, faster, and more experienced, and he can kick some serious s*** out of any and all who oppose him. Young Link is slow, gets pushed around quite easily, and takes a hell of a lot of effort to waste a weak enemy. In the Nintendo 64 Zelda games Ocarina of Time and Majora's Mask, young Link is a child with no skill whatsoever, while old Link has more gadgets and gizmos than your favored young Link does. Next time you idiots set up a match against older and younger versions of a game character, at least try to do a little research. —Steven Fischer We had originally planned to refute your arguments using logic and reason, but then we realized our folly. You probably think Batman could beat up Superman (see Grudge Match this issue) because he’s got a utility belt and Batarangs. Congratulations! You’re a lunatic. Andreas. Could this be the setting of the next Grand Theft Auto game? —CKnud90634@aol.com No. How much mayhem could you cause in sleepy San Andreas, CA, population 2,115? We have it on good authority that the next GTA game will be set in Las Vegas, and while the name hasn't been decided, how could it not be called Sin City? Grand theft...skateboard? | made a skateboard in art class that was inspired by Grand Theft Auto. Thought you guys might like to see it. —Stephen De Medicis Wait, Eraserhead was in GTA3? War widow | just watched the Halo 2 trailer Microsoft showed at E3 and | cried not once, but twice: once when the trailer Started, and again when the Brute jumped onto the Warthog and started bashing in the heads of the marines riding with Master Chief. | have never seen something so beautiful in my entire life. Words can hardly describe how | feel about the release of this game. All | can say is how truly glad | am that | preordered in August of = | just wanted to point out that in EGM #168, page 123, there was an error in the Dragon Ball Z review. Chris Johnston referred to Piccolo as a Saiyan warrior. He is not a Saiyan—Piccolo is a Namek. Goku, Trunks, Gohan, and Vegeta are the Saiyans. Or maybe it wasn’t an error and you just wanted to see how many DBZ fans you could get to write angry, threatening letters. | know how you like to stir things up. —James Grey While we do indeed like to stir things up, News Editor and resident Dragon Ball expert Chris Johnston was shocked by his grievous faux pas. He’s now rereading the entire Dragon Ball canon (seriously, he is), and if that doesn’t cleanse his conscience, he can always pen some fan fiction. Preferably of the erotic variety. Pee eet COMING'SOON=RESERVEVOURICOPY NOW hunterthereckoning.com/wayward Blood and Gore URIVERSAL 3 ONCSTERLE Hunter: The Reckoning Wayward for the PlayStation @2 computer entertainment system © 2003 Vivendi Universal. Games, Inc. All rights reserved, AtlasTech Game Engine trademark 2000 High Voltage Software, Inc. All rights reserved. Developed for Vivendi Universal Games, Inc., by High Voltage Software, Inc., under license trom White Wolf Publishing, Inc. White Wolf and Hunter: The Reckoning are registered trademarks of White Wolf Publishing, Inc. High Voltage and the High Voltage logo are registered trademarks of High Voltage Software, Inc. The ratings icon is a registered trademark ot the Interactive Digital Software Association. Vivendi Universal Games and the Vivendi Universal Games Logo are trademarks of Vivendi Universal Games, Inc. ‘PlayStation’ and the “PS* Family logo are registered trademarks of Sony Computer Entertainment Inc. All other copyrights and trademarks are property of their respective owners. =| letters trained killer? lone gunman? victim of fate? back away slowly | found your reviews of Metroid Prime and Fusion so agreeable that they gave me the final push to go buy a GameCube. | got hooked on Metroid; some free time and a big box of K’NEX later, | had created these Samus arms, a nice piece of game- related mechanics/cosplay (or whatever you want to call it), complete with missile launcher and all five beams. Anyway, | just wanted to show you my creation and tell you that 1 | you've got one remarkable game-devoted magazine goin’ on. oS —Joshua Thom . yy That's, Do not make eye contact. Do not make eye contact! 2002. | encourage everyone to download the trailer and cry as | did. | guarantee you will be forever changed. —Greg McGinniss We're as excited about Halo 2as the next guy, but jeez, pull yourself together, soldier! You other sissies check page 44 for more on the tear- jerking Halo 2 trailer. More plushy love Many thanks for telling me where | can find Animal Crossing plush toys (Letters, FGM #167]. | ordered Gulliver. Once a week, | pretend he washes ashore in my bedroom and gives me a tribal mask. lared Thorbahn As long as that’s all he does. Smells like...crap | have what is probably the greatest idea ever conceived in the field of publishing: smell-o-zine. Think of the possibilities if you could sniff your favorite videogame all-stars (did someone say Xtreme Beach Volleyball?). Each editor would have his/her own distinct smell so you would know who wrote the piece you just read. Now, if you'll excuse me, the corner awaits my weeping. ‘Martin Gerardo That is quite possibly the worst idea in the history of ideas. OH Noooo! In the Coming Soon section of EGM #167 [page 62], you men- tioned the old Atari 2600 game ET. and said there had also been a videogame about the Kool-Aid Man. | researched it, and is this what you're talking about? | see it’s from the era when he didn’t sport pants. —WMatt Boblet Mega anti-kudos to Matt Boblet for tracking down that damn Kool-Aid Man game. It burns! Get it away! Oops! In the June 2003 issue of EGM, we published a photograph of Ron Jeremy, unaware that Foul Magazine claimed to own the Copyright. We are sorry for the unauthorized publication. learn more at word on the street DID ENTER THE MATRIX LIVE UP (OR DOWN) TO THE MATRIX: RELOADED? | It's a pretty cool step in terms of looking at how the different forms of entertainment we dig today can be combined in the future, way beyond the early attempts (back in the mid- *90s) to mix live movies with games. Although the game wasn’t perfect, the Wachowski brothers deserve some kudos for really linking the stories together in a creative way instead of just rehashing the movie. —Andy Crosby The visual effects of Matrix: Reloaded were so off da hook, they were off da hinges, and in some parts, Enter the Matrix for the consoles held their own as well. The game starts off slow in some areas but does get better, and the overall connectivity to the movie is interesting and worthy. Had Reloaded come out in November, thus giving Enter the Matrix several more months of development time, the project would have most likely turned out considerably better. —Paul Gale Eagle Scout Enter the Matrix: No boring speeches, no overly philosophical dialogue, no useless sweaty Zion dance scene, no over-the-top special effects, and no spectacular-but-makes-no-logical- sense freeway chase. But, overall, I'd say it was a huge disappointment compared to the movie. —Eugene Wright | think Enter the Matrix is on par with Keanu Reeves’ acting talent. —JJ Sape Oh, burned! Bet you never thought we’d run that pic, eh JJ? That'll learn ya. @ If you'd like to participate in Word on the Street, check our message boards at www.egmmag.com. A woman As a female gamer, | do not agree with some of what your “Gaming Beauty,” Angelica Bridges, had to say [EGM #168, page 51]. Not all of us female gamers are turned on only by Mario Sunshine and Ms. Pac-Man—some of us women like a good game with blood and guts (not to mention competition). While | was raised to be a respectable young gal, chopping heads off Mortal Kombat-style is an excellent release, and | don’t consider it un- ladylike. In fact, I'd say stripping off Playboy model Angelica Bridges gets all dressed up for a hot and heavy Mario Sunshine session. St gp all your clothes to pose ina magazine is far less classy. While your gaming beauty is certainly very beautiful, | would not say that she epitomizes all girl gamers. In fact, she’s everything most of us—the few true ones there are—strive not to be. —Dawn Hirsch We hear you, Dawn, and you’re not the only reader who wrote in questioning Angelica Bridges as an ideal role model for girl gamers—not that we ever claimed she was. Then again, there was the even larger contingent that laminated said page and affixed it to the bedroom ceiling. That’s why we just can’t stop ourselves from running another Angelica picture. Sorry! 3h trusted ally? enemy agent? cold-blooded killer? learn more at whoisXIII.com 3 O YOUR NUMQ@DER IS UP winestb.org or all 1-800-771-3772 (or Rating Information, ©2003 Ubi Soft Entertainment. All Rights Reserved Ubi Soft and the Ubi Soft logo are trademarks of Ubi Soft Entertainment in the U. r other countries. ‘Van Hamme - Vance/Dargaud Benelux (DARGAUD-LOMBARD S.A.) 2000 DARGAUD. om = we ARE SWIFT, “SILENT, ‘AND INVISIBLE, WE with NEVER SURRENDER. WE FIGHT, SO pskage PEACE MAY REIGN. SQUAD-BASED BATTLEFIELD COMBAT With a new single-player campaign, 12 new multiplayer maps, and downloadable missions, the TOTAL BATTLEFIELD EXPERIENCE just got a whole lot steamier. In the wake of Castro's death, the Ghosts battle a drug-funded warlord threatening Cuba's first free élections in decades. It’s up to you and your team to take the fight to the enemy in the streets, beaches and jungles of Cuba. Take on rebels, irregulars and mercenary troops to face the Ghosts’ greatest challenge yet. MATURE Pea) Blood and Gore | : a Violence Ubi Soft | CONTENT ATO RA SE Re ESRB www.ubis.com Q200geRed Storm Entertainment, All Rights Resenved, Island Thunder, Red Stormy and Red Storm Entertainment are trademarks, of, RediGtorm Enteriainment in the U.S. and/or other countrics, Red Starm Entertainment, a n y., Ton ney's Ghost Recon ipa trademark of Rubicon, Inc: under license to Ubi aff Entertainment, Ttand the Ub : Entertainment in the U.S. and/or other ountries, Microsoft, Xbox, X ive, the Live logo and. the Xbox Logos are registered trademarks or tiedemerisar wicreaah Bee ee MMOS nties abt a tHUREA tin dc@aiteake thon Macrae Sporaien in the U. eae. me os wariee “j 2 =A Tom Clancy's a Clancy's 547" Ta i 2 RECON THE GAME OF THE YEAR Now POR XBOX AND XBOX L/VA7 ry at 1 May a ae The original squad-based The new jungle battlefield experience warfare campaign ouey palqeug euNuG KOU e ae ISLAND THUNDER Ww gaming news, interviews, Rise of the Robots fiction, and other stuff Pa A 7 oer ae Oe) ~ OF FORC Nerds, babes descend upon L.A. for E3 gala h, the Electronic Entertainment bers) to stammer in the general direction of | Boy Player with GameCube) coupled with Expo, the most cumbersomely genetically engineered booth babes. minor price drops, but. ‘oh, sorry, dang named of all videogame trade Everybody wins, but only the booth babes narcolepsy kicking in again. shows—which is why we'll call it E3 from make a profit We're not complaining, though, because here on out. It’s a chance for game pub- Still, this E3 was a little on the quiet side. _ we finally, finally got our hands on some of lishers to crank the hype machine up to Sony’s planned entry into the portable gam- —_ the games we've been really lusting after, 11, for the big three console makers to ing market was big news (see page 42), but such as Gran Turismo 4, Ninja Gaiden, Mario unleash a crushing avalanche of marketing _ don’t expect to get your hands on the Kart: Double Dash, Metal Gear Solid 3, and synergies wrapped in a bow of PR spin, device—dubbed PSP—for another year and —_ about 50 others you'll be reading about in and for the slack-jawed nerd herd (don’t a half. We saw new hardware bundles this issue. Our system-by-system coverage get us wrong—we're card-carrying mem- (Network Adaptor with PlayStation 2, Game begins when you flip the page.... >> THE PRESS START NEWS TICKER...STARTS NOW >» LISTEN UP, STINGY GAMERS: ROGUE SQUADRON 2, JAMES BOND 007: AGENT UNDER FIRE, SPIDER-MAN, SONIC ADVENTURE 2: 24 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Show and tell: 1 U.S. Army troops promote PC shooter America’s Army by exiting vehi- cle before it comes to a complete stop. 2 PlayStation creator Ken Kutaragi manhandles the II discs you'll cram into Sony’s newly announced handheld. 3 Extreme human Tony Hawk. 4 Polio vaccine inventor Jonas Salk. 5 Snoop Dog, sans bitches. 6 Mario papa Shigeru Miyamoto (left), Sints creator Will Wright (second from right), and Nintendo big- wigs play...Pac-Man? (See page 31) 7 Junior's Ah-nuld Schwarzenegger with Atari CEO Bruno Bonnell. 8 Gran Turismo 4 mastermind Kazunori Yamauchi exorcises his speed demons. 9 Cedric the Entertainer beats Tiger Woods at his own game. 10 Physicist Jack Kirby receives Nobel Prize. 11 Microsoft VP J Allard mixes so-called “phat jams” on Xbox. 73 stars Claire Danes and Terminatrix Kristanna Loken. 13 Anna Nicole Smith (family- size chicken bucket not pictured). 14 Guess which one of these guys is not a rock star. Arbiters of talent hawk crappy game. 16 Microprocessor co-inventor Stan Mazor. do something with . Your, ‘ ay hot. A real college degree, focused on advancing technology. Available online or on-campus. GAME DESIGN VIDEO PRODUCTION DIGITAL ANIMATION NETWORK SECURITY E-COMMERCE SOFTWARE ENGINEERING TECHNOLOGY MANAGEMENT MULTIMEDIA WEB DESIGN DATABASE MANAGEMENT Learn more. “There's a place where you can find the other videogame consoles, and that happens to be in the rearview mirror.” —Sony CEA President and COO Kaz Hirai on PS2’s enviable position in the hardware market 7 oav?” 4 cos ge a won 3 ant : eta Ve Ml The next year's filled with big sequels for PS2, the heavyweights 3 being Gran Turismo 4 (left), Metal Gear Solid 3: Snake Eater (above), and SOCOM II (below). It’s a good time to have a PS2 next to your TV. Me PLAYSTATION Sony continues victory lap with big sequels and strong online support t'd be easy for Sony to be complacent. After all, its PlayStation 2 console is No. 1, and Microsoft and Nintendo won't be able to catch up, at least not in this generation of the console wars. But as its showing at E3 proves, Sony's not sit- ting on its hands; PS2 has a stellar lineup of first- and third-party titles (mostly sequels) coming in the next year, and a deluge of online-enabled games the company hopes will get the mainstream to jack in. Hell, '@ Gamers lined up to take a stab at networked Turismo and have their mugs plastered on big televisions overhead. Sony's even fixin’ to take on Nintendo in the portable market (see page 42 for information on the PSP: PlayStation Portable). “| think we've done a great job thus far (getting) the core gaming audience [online], but now we're going to be taking it to the mass market, who will expect a dif- ferent kind of experience,” says Kaz Hirai, president and COO of Sony Computer Entertainment America. “The challenge for us is making people think that the online experience is a great one to keep them coming back for more. And we need to do that without alienating the core that has supported our online initiative for the past six months.” How's Sony planning to pull that off? With an upcom- ing online roster that includes all of EA's sports games (see sidebar next page), Tony Hawk's Underground, SOCOM II: U.S. Navy SEALs, Final Fantasy XI, Gran Turismo 4, and more. No other system’s Net-enabled lineup can match that. Offline gamers won't be left out either, with the likes of Jak I, Ratchet & Clank: Going Commando, and Final Fantasy X-2 all due before the end of the year. So if you're a PS2 owner, start saving your pennies now and prepare for another year of “so many games, so little time.” Number of PlayStation 2s (in millions) sold worldwide as of 3/31/03 Games released thus far on PlayStation 2 in North America Number of online games released for PS2 as of May 2003 Average number of Network Adaptor owners that log on for the first time each day => EA GAMES WILL START PRODUCING SUPERMAN GAMES IN 2004. THAT INCLUDES TITLES BASED ON BOTH THE COMICS AND THE UPCOMING LIVE-ACTION MAN-OF-STEEL MOVIE... >> 26 © ELECTRONIC GAMING MONTHLY ¢ www.egmmag.com NOTABLE GAMES A list of some of the big PlayStation 2 titles at E3. (Games that are confirmed to feature online connectivity are denoted with an asterisk.) *Madden NFL 2004 *NFL GameDay 2004 Soul Calibur I Conflict: Desert Storm I Dynasty Tactics 2 EyeToy Jak Il *NBA ShootOut 2004 The Simpsons Hit & Run True Crime: Streets of L.A. Maximo vs. Army of Zin Medal of Honor: Rising Sun Mega Man X7 SSX 3 Teenage Mutant Ninja Turtles *Tony Hawk’s Underground Xill Castlevania: Lament of Innocence Lord of the Rings: Return of the King R: Racing Evolution Ratchet & Clank: Going Commando 'H WAS TEMPORARILY SH *SOCOM Il: U.S. Navy SEALs Virtual On Marz 007: Everything or Nothing Beyond Good & Evil Final Fantasy X-2 Legacy of Kain: Defiance Prince of Persia: Sands of Time Sphinx and the Shadow of Set Spy Hunter 2 “Warhammer 40,000: Fire Warrior *Final Fantasy XI *Gran Turismo 4 Onimusha Blade Warriors *Resident Evil Outbreak Rise to Honor Sonic Heroes Starcraft Ghost *Syphon Filter: The Omega Strain Altered Beast Drakengard Onimusha 3 Vectorman OWN DURING ES C ITS DEAD OR ALIVE GIRL STAGE SHOWS PACKED THE AISLES WITH ONLOOKER: EA Sports online exclusive to PS2 EA and Sony, sittin’ in a tree...or something. EA's sports games (including Madden, NBA Live, and Tiger Woods PGA Tour) will feature online play exclusively on PS2. That's right, Xbox Live gets the cold shoulder and possibly the stink eye. In addition, each title will feature EA Sports Talk—a fancy name for voice chat—so players can trash talk via a USB headset, and EA plans to hold online tournaments with cash prizes. Final Fantasy XI hits with hard drive | The next massively multiplayer online role-playing game (MMORPG) to hit PS2 is Square’s Final Fantasy | XI (see page 73 for more details). FFX/ will be the first title in the United States that requires PS2’s 40GB hard | ) alee eo <4) drive add-on, so expect it to arrive simultaneously with the game in early 2004. At press time, Sony (who's publishing FFX/) had not announced a price for the drive or said whether it'll be bundled wi Grand Theft Auto still PS2 exclusive Details on the next Grand Theft Auto are scant at best, but we do know one thing; It'll be released exclusively for PS2. So all you Xbox and GameCube owners hoping GTA will appear on your favorite system too can stop holding your breath (but al/ hope is not lost—see Q- Mann on page 64 for the scoop on a possible Xbox GTA headed your way). At least through 2004, the series will always debut on the box that Sony built. + Largest game library Strengths are in and widest variety of franchise titles, not any platform | as much in new, Lots of big online titles original games sives and the best coming, like all of EA No big surprises at selection of online- Sports’ games, SOCOM this year’s show out- enabled titles Il, Final Fantasy XI, and side the announce- Resident Evil Outbreak ment of the PSP Big exclusives: Metal handheld system, J Gear Solid 3, next Grand f which is more than Theft Auto, and GT4 | a year off Incredibly strong lineup of games fueled mostly by third-party exclu- REATING A FIRE HAZARD. ELECTRONIC GAMING MONTHLY * www.egmmag.com 27 (>) press start “Who's bundling in their broadband adapter? Who's trying to add voice to their online system? It’s pretty clear that Xbox and Xbox Live are setting the tone for where [Sony's] going in the industry. It seems like we're the ones looking in the rearview mirror there.” —Xbox Game Content VP Ed Fries responds to Sony President Kaz Hirai’s boast about Sony leading the console pack envennne ®@ The razor-sharp Ninja Gaiden (above) and Project Gotham Racing 2 (below) are two of this fall’s few big-name Xbox exclusives. but we d Microsoft glitzes up online, but this year’s game lineup lacks star power he Xbox is designed to enable the digital- Tt entertainment lifestyle,” Chief Xbox Officer Robbie Bach told the throng of game-biz big- wigs and journalists at Microsoft's E3 press conference, which at times had all the stilted charm of a live-action ® Green machine: Halo 2’s Master Chief came, saw, and conquered Microsoft's E3 press conference. infomercial. Hey, wait a sec. ..“‘digital-entertainment lifestyle?” Sounds like schizoid talk (and even a little like Sony catchphrasing) for a company that until now held a die-hard we-just-care-about-the-damn-games attitude. But while hype for Xbox-PC connectivity (see the Xbox Music Mixer on the opposite page) and an online network that stalks you at work (see how on the opposite page, upper right) showed that Microsoft is indeed expanding its console’s horizons, the games still took center stage. And one game in particular—Halo 2, played live in an explosive eight-minute demo—damn near stole the show (see why on page 44). The bad news, of course, is that this super-duper sequel isn’t due out until next year, leaving us to won- der which titles will fit with our busy new digital-enter- tainment lifestyle. “Halo 2 is the most anticipated game ever,” VP of Xbox Game Content Ed Fries tells us. “It makes everything else seem less important in a way, but we still have a ton of great content this year.” As for what that content is—and whether it qualifies as “great”—keep reading... XBOX: BY THE NUMBERS Number of Xboxes (in millions) sold worldwide as of 3/31/03 Xbox’s new retail price, in dollars, as of May 14 Number of Xbox Live- enabled games that will be available a year from now 70 The new price, starting this fall, of the Xbox Live Starter Kit and year subscription >> GET YOUR DANCIN’ SHOES READY FOR TWO MORE DANCE DANCE REVOLUTION TITLES THIS FALL: THE LIVE-ENABLED ULTRAMIX FOR XBOX (OCTOBER 2003) AND MAX2 FOR PS2 28 © ELECTRONIC GAMING MONTHLY * www.egmmag.com NOTABLE GAMES A list of some of the big Xbox titles announced at E3. (Games that are confirmed to support Xbox Live online play are denoted with an asterisk.) Madden NFL 2004 *NFL Fever 2004 Soul Calibur II Conflict: Desert Storm II The Simpsons Hit & Run True Crime: Streets of L.A. *Crimson Skies Deus Ex: Invisible War Grabbed by the Ghoulies Medal of Honor: Rising Sun *NBA Inside Drive 2004 SSX 3 Teenage Mutant Ninja Turtles Tony Hawk’s Underground *Xill Lord of the Rings: Return of the King Ninja Gaiden R: Racing Evolution *Tom Clancy's Rainbow Six 3 007: Everything or Nothing Beyond Good & Evil § Prince.of Persia (SEPTEMBER 2003, *DOA Online Legacy of Kain: Defiance Medal of Honor: Rising Sun Morrowind: Game of the Year Edition Prince of Persia: Sands of Time *Project Gotham Racing 2 Star Wars Jedi Knight: Jedi Academy Sudeki *Steel Battalion: Line of Contact “Thief Ill *Top Spin Voodoo Vince *Xbox Music Mixer *Amped 2 “Counter-Strike Fable Sonic Heroes Starcraft Ghost B.C. *Conker: Live and Uncut Doom Ill Half-Life 2 *Halo 2 Kameo: Elements of Power *Splinter Cell: Pandora Tomorrow Star Wars: Republic Commando *True Fantasy Live Online ATLUS COMES TO THE RESCUE OF FANBOYS EVERYWHERE BY ANN! Xbox Faces Music Wannabe Backstreet Boys and everyone else with marginal talent, embarrass yourselves with Xbox Music Mixer, a glitzy multimedia package due this fall that—like Karaoke Revolution for the PS2—lets you belt out included pop songs (it comes with a micro- phone) or tunes from your own CDs. You can even download photos and movies from your PC to produce your own karaoke slideshows. Preferably X-rated ones. Rarely There Rare, the formerly Nintendo-chummy developer Microsoft nabbed last year, showed Off its first Xbox games at E3. But instead of debuting something big (like no-show shooter Perfect Dark Zero), we got goblin-slapping sim Grabbed by the Ghoulies (see page 84) and the fairy-filled Kameo: Elements of Power (page 80). The online potty-talking of Conker: Live and Uncut is promising, but it won’t be ready until 200: Half-Life Will Travel... ..-to the Xbox. VU Games tells us it will publish Half-Life 2—only the most mind-blowing PC game at E3—for Microsoft’s machine. Developer Valve, the same guys behind the PC version, will handle the port, although they're keeping mum on the game’s release date and console-specific features. We figure online play via Xbox Live is a possibility. You'll probably hit stuff with a crowbar, too. The most robust The Xbox’s online net- work can’t be beat, but it’s a shame that many Few big-name games online network, and Lots of ho-hum and it's only getting more just plain lame-look- feature packed ing titles of the system's biggest Strong third-party Zero online content games don’t hit until support. Publishers from EA Sports, which next year. are bringing a lot is making online more games to Xbox games only for PS2 than to GameCube A disappointing lineup Halo 2, Halo 2...0h, from the much-vaunt- and Halo 2 ed Rare ICING IT WILL RELEASE SEGA’S GBA ROLEPLAYER SHINING SOUL IN SEPTEMBEI ELECTRONIC GAMING MONTHLY * www.egmmag.com * 29 ( “Mario will never start shooting hookers.” —Nintendo Senior Vice President of Marketing George Harrison on the “Nintendo Difference” GAMECUBE Nintendo fields a broad team of quality titles, but a lack of surprises quells the fun intendo’s E3 press conferences are usually the Ci stuff of legends: Rousing applause, impas- sioned cheers, and swooning fanboys are standard issue at its annual lineup unveilings. This year, however, during a brief (and remarkably unimpressive) clip of Star Fox 2, the cheers quickly faded to stunned silence, finally broken by a single loud boo. Something was definitely wrong. Sure, a lot of quality first-party titles were on display, @ All it took was a li'l dance from the Laker Girls for us to momentarily forget about GameCube’s lackluster showing. >» HENRU WANG OF BERKELEY, 30 © ELECTRONIC GAMING MONTHLY * www.egmmag.com like Mario Kart: Double Dash, F-Zero GX, Mario Golf: Toadstool Tour, and Pikmin 2. Oddly, though, many of these heavy hitters are driving or sports games, with precious little in the way of traditionally excellent Nintendo action/adventure fare. Meanwhile, a few third- party gems like Metal Gear Solid: The Twin Snakes, Resident Evil 4, and Rogue Squadron 3: Rebel Strike demonstrated that Nintendo does actually care about support from other publishers. But a serious lack of exciting, previously unannounced games and a distress- ing fixation on questionable Game Boy Advance-to- GameCube connectivity (see next page) imparted the feeling that Nintendo's stuck in neutral. When speaking on GameCube’s overall success, Senior VP of Marketing George Harrison focused on the global GC versus Xbox race, where Nintendo claims to have a “solid No. 2 position, right in the middle of the home console business.” Even if that’s true (and there’s mounting evidence that it’s not), it's hardly inspiring talk, but at least Nintendo's planning for the future. “Change is needed,” admitted Harrison. “And we will not be behind our competitors with the next round of con- soles.” Is all the good stuff in a holding pattern waiting for GameCube 2? Maybe that would explain this year’s underwhelming display. "ALIFORNIA BROKE THE RECORD FOR THE FASTEST COMPLETION TIME IN METROID PRIME ON GAMECUBE: ONE HOUR Al @ Clockwise from left: Mario Kart, Final Fantasy Crystal Chronicles, and Metal Gear Solid showcased the best the GC had to offer. Number of GameCubes (in millions) sold worldwide as of 3/31/03 Number of GC games expected to feature GBA connectivity by year’s end New price (in dollars) for a GC bundled with one game or the Game Boy Player Number of online GC titles (once Phantasy Star Online: Episode Ill comes out) NOTABLE GAMES A list of some of the big GameCube titles at E3. (Games that are confirmed to feature GBA-to-GC connectivity are denoted with an asterisk.) F-Zero GX “Madden NFL 2004 Soul Calibur Il 1080° Avalanche Conflict: Desert Storm II PN. 03 The Simpsons Hit and Run Star Wars Rogue Squadron Ill: Rebel Strike True Crime: Streets of L.A. Viewtiful Joe WWE Wrestlemania XIX Dragon Ball Z: Budokai Kirby's Air Ride Medal of Honor: Rising Sun Pikmin 2 *Teenage Mutant Ninja Turtles SSX 3 Tony Hawk's Underground Xill *Final Fantasy: Crystal Chronicles Lord of the Rings: Return of the King R: Racing Evolution Yu-Gi-Oh!: Falsebound Kingdom | The Legend of Zelda: Tetra’s Trackers 007: Everything or Nothing Beyond Good & Evil Mario Party 5 “Metal Gear Solid: The Twin Snakes “Pokémon Colosseum Prince of Persia: Sands of Time Winter 2003/ 4 Billy Hatcher and the Giant Egg Go! Go! Hypergrind Mario Kart: Double Dash Phantasy Star Online Episode III Sonic Heroes Starcraft Ghost Custom Robo Geist Giftpia *The Legend of Zelda: Four Swords *The Legend of Zelda: Tetra’s Trackers The Legend of Zelda (Wind Waker sequel) Mario Tennis Metroid Prime 2 Nintendo Puzzle Collection *Pac-Man *Pokémon Box Pokémon Channel Resident Evil 4 Resident Evil Code: Veronica *Stage Debut Star Fox 2 etime Debut Nintendo teased gamers with a tiny glimpse of Metroid Prime 2 footage at its press conference. The miniscule preview showed Samus getting pounded by a freaky enemy in a rocky alien landscape. No other info was given, but Nintendo’s creative mastermind Shigeru Miya promises that “you'll be playing it next year.” Of Zombies and Urine A brief clip of previously unseen Resident Evil 4 footage carried a stern warning from creator Shinji Mikami: “It will be scarier than ever before...DON’T PEE YOUR PANTS!” To his credit, it did look awfully scary—and beautiful to boot. Mikami also dis- missed rumors that he’d been fired from Capcom and reiterated RE4's exclusivity on GameCube. +A fairly strong lineup of first-party titles for the fall—assuming you like racing games projects with Konami, Square, Sega finally + New $150 Game- Cube-with-GB Player bundle is a great deal The Wind Wakes Again Nintendo is working on a sequel to The Legend of Zelda: The Wind Waker. ji Aonuma commented on how Waker’s ending seemed to close the book on the realm of Hyrule. “There is a desire in me to create a world for Link to explore,” says Aonuma. “There is a lot of potential to do something different.” The graphics, however, won't be changing. “I do believe that I'll be using the same characters and style in order to release the game in a timely manner,” explains Aonuma. | ~- Connectivity games seem limited in both gameplay and appeal Third-party support is improving but still not up to Xbox or PS2 levels ~ Star Fox 2, Kirby Air Ride, and the Pokémon games all disappointed SINGER/ACTRESS EVE HAS SIGNED ON TO PLAY THE ROLE OF MAJOR JONES IN UBI SOFT'S UPCOMING FIRST-PERSON SHOOTER XiII/, COMING IN THE FALL FOR ALL CONSOLES. ELECTRONIC GAMING MONTHLY * www.egmmag.com « 31 An uneven showing, coupled with the obses- sive focus on connec- tivity, made for an uncommonly lackluster a Sallis returns tO CBA next yearnen WRAP-UP Plumber power: Super Mario Advance 4 is a remake of the classic Super Mario Bros. 3 (left). Mario and bro team up with Bowser (yes, it’s freezing in hell) to save Princess Peach in Mario and Luigi (right). GAME BOY ADVANCE Nintendo’s games shine, others...don't hecking out the selection of Game Boy Advance offerings at this year’s show gave us a distinct feeling of déja vu. As usual, Nintendo arrived at the Los Angeles Convention Center with a number of quality titles, including Super Mario Advance 4: Super Mario Bros. 3, Fire Emblem, the Paper Mario-esque RPG Mario and Luigi, Mario & Donkey Kong (that’s a whole lot of Mario), and even treated show attendees to video footage of a new portable Metroid, subtitled Zero Mission. Squaresoft also made a splash with its debut GBA games Final Fantasy Tactics Advance Pocket-Sized Sims Will The Sims stop at nothing short of total world domination? Series creator Will Wright appeared at Nintendo’s press conference to announce details of the upcoming GBA version of The Sims. Players will be able to level up characters on GBA, import them into the GC game, and unlock secret levels and objects only available via the GBA-GC link. 32 ¢ ELECTRONIC GAMING MONTHLY * www.egmmag.com and Sword of Mana (Nintendo is publishing both). But, like a year ago, the majority of third-party games sucked wind. Only two outside of the Nintendo camp really caught our eye: Boktai: The Sun is in Your Hand from Metal Gear Solid mastermind Hideo Kojima, which features a solar sensor in the cartridge, rewarding gamers for playing outdoors (sometimes even requiring it), and a GBA version of The Sims (see below) from famed PC developer Will Wright. We continue to be amazed that, given the huge popularity of the GBA, so few publishers are releasing quality games for it. Additional Scanning Required Nintendo is prepared to keep its e-Reader periph- eral alive with all-new card sets. The company plans on adding to its existing selection of Game & Watch cards, as well as designing a deck that deliv- ers exclusive levels to Super Mario Advance 4: Super Mario Bros. 3. Bs NOTABLE GAMES A list of some of the big Game Boy Advance games E3. (Games that are confirmed to feature GBA-to-GC connectivity are denoted with an asterisk.) Pokémon Pinball: Ruby & Sapphire Frogger’s Journey The Forgotten Relic Disney's Aladdin Fire Emblem Mario and Luigi Sword of Mana “The Sims Boktai: The Sun is in Your Hand Final Fantasy Tactics Advance “Harvest Moon Friends of Mineral Town Oddworld: Munch’s Oddysee Super Mario Advance 4 Mario & Donkey Kong Onimusha Tactics ai SSX 3 “Teenage Mutant Ninja Turtles Tony Hawk’s Underground foal WAND DOREY, + of on Mario Golf: Advance Tour Metroid Zero Mission GBA: BY THE NUMBERS Number of new Game Boy Advance games announced this year at E3 Percentage of those 120 games we have any desire at all to play Minutes of the Pokémon or Yu-Gi-Oh! TV shows that one GBA Video Pak can hold ($20, coming this winter) Another stellar GBA lineup from Nintendo Squaresoft's GBA games Too many third-party projects that make our eyes (and brains) hurt Many sequels and remakes; few new big franchises Nintendo impresses us again, but what's happenin’ in third-party land? >> THREE NEW YU-GI-OH! GAMES ARE COMING THIS FALL: A GC STRATEGY TITLE (FALSEBOUND KINGDOM), PC CARD GAME (POWER OF CHAOS), AND GBA RPG (THE SACRED CARDS)....>> [orcas ceene Suggestive Themes Violence Original Game © SEGA © SEGA-AM2/SEGA, 2001, 2003. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. All Rights Reserved. The ratings icon is a trademark of the Interactive Digital Software Association. PRO SKATER GOES UNDERGROUND New Tony Hawk, now with 80 percent less Tony Say good-bye to the pro skaters in Tony Hawk's Underground (T.H.U.G.), coming this fall to PlayStation 2, Xbox, and GameCube. Instead of playing as world- class boarders like Tony and others of his ilk, you'll create your own lowly skate punk and work your way up from the street to compete, eventually, on a professional level. Besides the game's switch to larger, sprawling environments, the biggest change to gameplay is that you can now—wait for it—get off your board. This presents new options like climbing up the side of a house to grind nearby telephone wires. And as long as your next move occurs within a short time limit, the combo points keep rollin’. TH.U.G. will include an expanded Create-a-Park editor, plus new Create-a- Trick, Create-a-Goal, and Create-a-Board features. PS2 skaters will once again be able to compete with each other online (sorry Xbox and GC fans—you don’t get jack) and swap custom-designed skate parks. You'll also be able to e-mail a photo to developer Neversoft, get a code to download a converted file through your PS2, and then map it over your skater's head. We've already got pics ready for a couple custom characters: “The Crack” and Richard Face. GRUDGE MATCH Special Bizarro World edition on which is worse: BATMAN: DARK SUPERMAN 64 TOMORROW Usually, we compare two people, places, or things.(also known as nouns) to decide which is better. But this month, reminded by Batman’s latest (Xbox, GC) of Superman's infamous load (Nintendo 64), we had to settle which god-awful superhero game is worse. Grab a Tootsie Pop and suck along. HERO’S GETUP Blocky Spandex uses all three pri- Black and gray give Batsy a more for- mary colors, separating Supes mal look, though that petite utility belt from drab, gray backgrounds. arouses suspicion as to where all those Disadvantage: Superman Batcuffs are actually stored... GAMEPLAY Hissy-fit “fighting” style and nonsensi- cal controls. The developers were apparently banking on gamers being there isn’t. totally enamored with the ability to fly. Disadvantage: Batman INCENTIVE FOR PURCHASE Except when it locks up. Then Free limited-edition Batman comic, fea- turing the Dark Knight in his most affordable comic adventure to date. Disadvantage: Batman MOMENTS OF SUPERHEROISM Fall to your death countless times as you make awkward attempts to cross seconds to read the directions. rooftops. Fortunately, all crime in Disadvantage: Superman Gotham waits patiently for you. LEAST-SUPER VILLAIN Play the game in French or Spanish and learn a second language. You have five seconds to fly over, pick up, and throw a car—including four Lex Luthor, whose diabolical ring mazes and sensible business dress rip apart your very soul! Disadvantage: Superman The Ratcatcher. Props for appear- ances by Mr. Freeze and Killer Croc...but Ratcatcher? ‘SU peniitan GA WSUIT AGAII 34 © ELECTRONIC GAMING MONTHLY * www.egmmag.com \T, ALLEGING THE COMPANY FAILED TO P/ Y ROYALTIES FOR ITS XBOX RPG 8B: THE MOVIE IN THEATERS 45 devastating attacks tos, "25 fully destructible and Battle notorious alageie OQutsmart your enemies as dispose of your enemies. 4 interactive environments - villains and massive new Dr. Bruce Banner, using if you can see it, you can foes. Fight up to 10 stealth and disguise. smash it. enemies at once. teractive game © 2003 Universal ine. THE HULK* Movie © 200: $ oF trade WWW.TI Po ran inivepyax en | ea hal ee MARVEL ce) & GAME BOY ADVANCE Be Ine. Marvel, ‘THE INCREDIBLE HULK* and ail related comic book characters: TM & © 2003 Marvel Characters, Inc. All rights reserved. wwav.marvel.com reserved. Vivendi Universal Games ans the Vivendi Universal Games Logo are trademarks of Vivendi Universal Games, Inc. in the U.S. Entertainment Inc. TM, ®, Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo. Microsoft, Xbox, and Xbox nse from Microsoft, All rights reserved. The ratings icon is a registered trademark of the Interactive Digital Association. EveRyT Hing YoU nEver waNTed 16 : Don't bother closing your eyes. Because what you sce isn’t half as disturbing as what you don't. SILENT HILE-3. Haunting new tale Hideous new creatures Disturbingly detailed graphics Brutal new weapons Blood and Gore ee ee PlayStation. ——" iasludesSoundirack CD SILENT HILL@ is a registered trademark of Konami Computer Entertainment Tokyo, inc. © 1999 2003 KONAM! COMPUTER ENTERTAINMENT TOKYO. ALL RIGHTS RESERVED. “PlayStation” and the ‘PS* Family logo are registered trademarks of Sony Computer Entertainment Inc The ratings icon isa trademark of the Interactive Digital Software Association. KONAMI is a registered trademark of KONAM! CORPORATION, © 2003 KONAMI, All rights reserved. www.konami.com/usa_ z J creator ut his featiires, and w P ity Hideo Kojima—not for the seen many games, like a I countless hours and endless that have tried to personal sacrifices he and his team have endured in creating Metal — Gear Solid or its sequels, day after day | for over five years straight. No, pity him because every summer at the Electronic Entertainment Expo, instead of enjoying the public reaction as his latest labor of love is unveiled, he’s then you can climb ting in a small, dark room just off the branches to go to tl show floor, granting interviews to a go down a cliff. Ant long procession of pasty game journal- ists. Every half hour. For three days. This year, that labor of love is Metal Gear Solid 3: Snake Eater tor PlayStation 2, and the public reaction he wasn’t around to enjoy was the sort usually reserved for rock stars— crowds gathered, fans cheered, fists were pumped, girls lifted their shirts (well, had there been any girls, they probably would have). Quite a high level of excitement for a game that’s ‘ not even due until sometime late next 4 year, but then, this is Metal Gear we're who are ft = talking about. The intense interest the natural e ¥ surrounding each new title in the Once you go into SSS stealth-espionage series is matched artificial building only by the lengths that Kojima and his — ence what you've S : team go to keep everything secret until the last possible moment. So yes, we pity Kojima, but not so << much that we didn’t arrive at his \ makeshift prison this year for our half Ie me | hour, perk up our pasty ears, and take ing out. This is what you've seen’ full advantage of a rare opportunity to in MGS2. But when a guy in ngl talk with him about MGS3.... spots you, even if he asks for el , . they’re not going to arrive for a few sec- EGM: So why the jungle setting for nds. So that’s why you'll see four guys Metal Gear Solid 3? ae, eat working as a team [as was shown in the Hives “oe © Lthink what the [Metal trailer], and they’re not going to call for Gear fans really want to see is field help. They’re going to work together on combat, like a battle in the jungle. You’ve —_ the spot; they’ll be scouting—they’ll be i = the Mebaaraiter Re 0:00 Open ona ‘1:19 “New set- 2:00 Snake 3:98 Snake dense jungle... ting, new era, chows down walks through 3 and hangs from a branch birds fly by, sun- new gameplay” on a big fish; a muddy with one arm, using the light streams and “Back to the if he doesn’t puddle, leaving other to shoot two nearby eat wildlife behind realistic (yep, snakes bootprints, too) he risks which enemies problems like could use to “|. third, knocking him shaky aim. track him. DoF | unconscious. >> INFOGRAMES HAS CHANGED ITS NAME TO THE MORE FAMOUS AND LESS FRENCH “ATARI”... >> MICROSOFT WILL RELEASE BLUE AND GREEN XBOX CONTROLLERS IN OCTOBER.... >> through the origin” appear leaves; cut to onscreen before Snake skydiving, the logo finally then parachuting appears in dra- into the trees. matic fashion. 5 soldiers (reloading one- handed in between), then drops down on top of a % 3 LECTRONIC . * www.egmmag.com following you, tracking your footprints. So it'll be a'totally different experience because they work in different ways. EGM: You went to New York to researct have you done 52, The biggest thing we did is | on a one-night trip with our milita dvisor into the mountains. He gave us trair ng, like into the night—we wore car r, we did stalking, we prac- ~ ticed walking techniques. We had- = guards in front of our cottages, and we did exercises like team A attacks team B around midnight and such. We'll be doing this more often. There were three teams—my team survived, but the other ones got killed [laughs]. EGM: You practiced “stalking”? ©) There’s this thing [in MGS3| called the Stalking mode, where you walk ver slowly in order not to mi g With the previous games, you could walk slowly, but this stalking is even slower. EGM: So does MGS3 take place entirely in the jungle? Or are you going to pull another MGS2, where everyone thought the whole game was set on a tanker, and it ended up being only the first hour of the game? ‘' The basic structure of a Metal game is there’s a military structure or some base you infiltrate. Then you might have to destroy something to accomplis! your mission and get out of the place. In MGS 1 and 2, very strangely and conve- niently, you always start right near the base. That's really impossible. Normally, ~ in a real sneaking mission, you’d usually land maybe a few hundred miles away from where you want to go, maybe in some other country, and you'd go across i P74 a ra 7 85 A fourth and final feet Sv 10 A soldier enemy leans up against a 7. -* patrols the rainy tree to take a rest, when ag -@ iungle. Snake sud- his stomach suddenly denly “appears” out explodes in a fountain of of the background blood. Snake has shot him (perfectly camou- through a hole in the tree flaged), sneaks up trunk. You gasp at the from behind, and badass-ness of it all. slits his throat. >> TIGER HILL GAMES, A DEVELOP! \CKED BY HONG KONG ACTIOI SS Ste ee mountains. And this sequence is what’s — critical in espionage—and what's really fun. So what you'll experience in MGS3 is this natural environment—the jungle, the ‘Mot s, Maybe even caves—which leads to some artificial structure, maybe the enemy base. Then you get out of that place and go into the wilderness again and move on to another structure. It's not that simple ofa sequence, but that’s basically how it goes. EGM: Can you talk about how camou- flage will be implemented in the game? / There's this thing called the camouflage index. In addition to your regular sah and hearing in previe MGS games, there’s now this index of recognition. So even if you're standing right in front of the enemy, just a few feet away, if this guy’s camouflage index is high—meaning he’s wearing the proper camouflage gear, if he’s got his face painted correctly for that given — background—you won't be able to spot him. And it’s not only what you wear or how you paint your face but also where how you stand. Maybe it r if you crouch—things like And since the enemies will be dr in camouflage as well, it'll be i ai Camo versus camo, There might even be rs hidden in the jungle, stuff like It's a sort of strategic thing going yeen you and the enemy. jen you say painting your — do you mean you choose between erent patterns? ) © That’s right. Originally, we were going to have you actually paint your face [like with a painting program inter- face], but it was hard to come up with ed “to, he ‘&:00 Snake takes on another group of soldiers head on; explosives, smoke grenades, and countless automatic weapon rounds shred the jungle foliage. the ocean or a desert or the jungle or the the controls for it, so we decided to go bs with templates. There are conventional Camo patterns we took from the real as and then we also came up with our own. As of today, we have over 100 patterns. And hopefully, if we can, we'd like to upload our own patterns so people can download them. We'd like to get camo patterns from our players where they design it and upload it, and we include it in the game. EGM: So people would be able to sg download them onto their PS2? Yes. And you could also use this camo thing as a sort of fashion. Maybe you don’t want to wear a shirt—you can take it off. Also—this is something we haven't told anyone—there’s this thing Called the bloody camouflage. If you wear it and lie right next to a dead body, they’ll think that you're dead, too. EGM: Cool. But does all this camouflage mean the old MGS radar will not return? After all, you’d be able to see enemies on it... {1G The game would be more enjoyable if there were no radar, but I’m sure there would be many players that wouldn’t be able to play without a radar—people who aren’t the best game players. So we’re going to throw in a radar system similar to previous Metal Gears’. We know it’s not going to blend into the time setting, but we'll include it to help gamers. You'll be able to turn it on or off. And there won’t be a Codec [the high- tech transmitter that let you see people’s faces as you talked to them); it'll be more like a real, actual radio. 4 Sd EGM: Speaking of the time setting, it sounds like MGS3 takes place in the 50 Snake « Swims up to a dock, | shooting a * soldier from below through the wooden planks. 7:50 Guards fire at Snake in the water, bullets leaving tiny bub- ble trails in their wake; a fish swimming by is hit and floats up to the surface. IN DIRECTOR JOHN WOO, ANNOUNCED IT IS PARTNERING WITH SEGA IN A MULTIYEAR DEAL FOR SEVERAL TITLES... >> ie a i z = a re / aa if | | | 7 ELECTRONIC GAMING MONTHLY » wwwegmmag.com » 39 fi\4 y fe will be weapons that ress back in the 60s, in the Cold War t _ era, At the same time, there will be ~~ F weapons that the Russians came up >T4 with but never used. Military research is always about 10 years ahéad of what’s actually used on the battlefield, so when - 14 you play the game, people might say, * “Oh, they didn’t have this back then,” but _ it existed—it just wasn’t used onthe = % battlefield. There were prototypes even’ if they weren’t used, [like infrared goggles]. And we're also coming up with *=" our own stuff from our imaginations. i EGM: What do you think of Splinter . Cell? tt obviously borrowed a lot from = * Metal Gear. rill HG | haven't really played it because it’s * difficult, but I’ve seen it move, and it’s oy really well crafted. I’d like to see a.lot of 4 sequels come out for it. personally can’t _» play it, ‘cause the controls are quite =. ¢ tough, so I'd love to see an,easier version ~ SS . ? [laughs], but it's cool to watch’ when = aA . spimenne’ et is playin : rs FGM: you feel flattered or violate — * about what ppintegeey took from “> + Metal Gear? : aes HK: Somewhere | in the middle [laughs]. = s FGM: Is there a big Raiden-sized © surprise in store for MGS3, where every-~ # thing we all think we know will sudden- 3 a ly change when we play the game? & ts = We'll throw in a lot of surprises, but - “> > probably not anything of that magnitude. 7 f. ~ Because [Raiden \ was] a hidden protago- - nist You age: can't go beyond that. q a = » > EGM: Speaking ¢ yf hidden protagonists, — but Big Boss [Snake’s perfect-soldier e =. - if the main character we've ) seen in all” = » “father,” whose DNA Snake was cloned the MGS3 pics and movies is Solid c i) i Snake, and the game takes placesin ~ — [Smiles] _ the ’60s...let’s say he is ‘eae 20 ’ * years old then, wouldn't EGM: Well, when I write about MGS3, Snake 65 in the original MGS (which how should | refer to the main a takes place in 2005)? character in all the screenshots? a2 ~- [Smiles] It’s probably exactly as © Snake. you imagine. * Z EGM: All right, well, thanks for your— 5" EGM: Oh? Some people are imagining +> Actually, maybe Code Name: Snake that it’s actually not Solid Snake at all, —_ [smiles]. #4 —Mark MacDonald < - y the i) =) >, minute by minute Ccont.) = 4 6:30 In the trailer’s 9:39 Snake ~ 10:24 The action ends in 11:23 As a final joke (Kojima . funniest moment, fights a dra- dramatic fashion with always likes to end his game Snake pulls his gun matic battle Snake unloading his rifle trailers with a laugh), Snake on a guard starting next toa in the foreground while shoots a beehive out of a tree; * his motorcycle. The waterfall; the jungle burns behind it falls and lands near a group guard puts his hands explosions toss him. The camera gets so of patrolling guards; stinging- ) up and says, “What rocks and close you can see his insect-related hilarity ensues is this? Another unlucky fish facial expression change before Snake attacks the bees grand theft auto!?” into the air. as he lets off the trigger. with his knife. >> WORKING DESIGNS’ PLANS TO RELEASE THE PS2 GOEMON GAME HAVE BEEN CANCELED; THE GAME (WHICH WASN'T GREAT TO BEGIN WITH) FAILED TO GET SONY'S APPROVAL... >> 40 » ELECTRONIC GAMING MONTHLY * www.egmmag.com JOSHKALIS Ss SWITCH BACKSIDE LIPSLIDE. BLABAC PHOTO. () press start SONY'S POCKET MONSTER -~ | Long-awaited PlayStation Portable announced SYM intendo’s Game Boy has ruled the handheld market for well over a decade, but that could soon change. At its annual pre-E3 press conference, Sony announced a challenger to the almighty Game Boy: PSP, or PlayStation Portable. Billed as “the Walkman of the 21st cen- tury,” the PSP packs an impressive list of features (see sidebar below), including ‘some that may yield nongaming applica- tions. As Ken Kutaragi, designer of the original PlayStation and president and CEO of Sony CEI, told us, “PSP will have a huge potential for delivering other forms of entertainment, as well as live entertain- ment through the network anywhere, any- time.” Everything from listening to music to browsing the web to watching movies is a inside the psp distinct possibility. Sony also hinted that PSP could connect to PS2, perhaps in a manner similar to Nintendo's GC-GBA link. So, is Nintendo shaking in its boots? “We really aren't,” says George Harrison, Nintendo’s senior VP of marketing. “In some ways, we've been expecting Sony to jump into the portable area since 1989, and for the next couple years (2003- 2004), we're in very good shape. We've always focused on value and keeping Game Boy under $100, so we're anxious to see what price point they establish and the approach they take.” As are we. But don’t write PSP into your Christmas list just yet, unless you're talkin’ next Christmas—it isn’t due until ‘the end of 2004, and Sony hasn’t announced a price. Display: 4.5-inch widescreen (16:9 ratio) backlit LCD display (GBA SP’s is 2.9 inches) Resolution: 480x272 pixels (GBA’s is 240x160) Disc medium: UMD (Universal Media Disc) 2.4-inch optical secured ROM disc with cartridge (1.8GB) Video codec: MPEG 4, delivering high-quality video with smaller file sizes. Sony could potentially put full-length movies on a UMD for PSP playback. Graphics: 3D polygons using NURBS (Non-Uniform Rational B-Spline) rendering to make smoother rounded surfaces Sound: PCM (Pulse Code Modulation) with built-in stereo speakers and stereo headphone output Input/Output: USB 2.0 and a slot for Sony’s Memory Stick data storage Battery: Rechargeable lithium-ion (like GBA SP’s) New PSP Design EGM Artist's Rendition Drawing 6a 1 One thing Sony didn’t do when it announced PSP was show us what it looks like—so we made this artist’s rendition based on the available info. We expect PSP to keep the basic DualShock setup for familiarity’s sake (and to facil- itate ports of PS1 and PS2 games). The 2.4-inch disc holds 1.8GB worth of gaming. Headphone jack (you see that, Nintendo?) Memory Stick siot Mlustrations by Nik Shultz SUPER-DELUXE PLAYSTATION 2 Because you look like you need another one Two weeks after its PSP announcement at £3, Sony announced another new piece of hardware: the PSX. Think of it as a save your favorite shows to its built-in 120GB hard drive, like you can with TiVo or Replay TV. As if that’s not enough, it’s got Japan, and sometime in 2004 in the United States and Europe. Could this be an early hint at what we'll see when Sony @ Like the PS2, the PSX can stand vertically or horizontally. The difference here is that you'll have to keep the top clear so you can slide discs into it, toaster-style. PlayStation 2.5—a sleek, do-everything machine that fully consummates the rela- tionship between Sony’s gaming and con- sumer electronics businesses. As you may have guessed by now, the PSX plays PS2 games. But it’s also a DVD. player and recorder, a satellite TV tuner, and a digital-video recorder so’s you can an Ethernet port on the back for quick and easy access to the Internet, and both USB 2.0 and Memory Stick slots for high-speed data transfers. Unfortunately, as with PSP, Sony hasn’t yet announced a price for this super machine; all we know is that it’s set for release before the end of the year in finally unveils the PS3? 1 PSX looks like ’70s-era hi-fi, don’t it? STARTING JUNE 23RD, THE GAME BOY PLAYER JOINS THE LIST OF FREE GAMES (THOUGH IT'S NOT ONE) YOU CAN GET WHEN YOU BUY A GAMECUBE FOR $150. HELL, BUY TWO! 42 © ELECTRONIC GAMING MONTHLY * www.egmmag.com advancewars con Roll out the heavy artillery. EVERYONE zh ; 5 : Mobilize your ground force over all-new terrain, mount a massive aerial assault Mild Violence against new enemies and coordinate a campaign designed to shock your enemy. You are the commanding officer. Let the relentless bombardment begin. (©) press start HAIL TO Tk Master Chief finally comes out of hiding and reminds the world why hile Microsoft is expanding Xbox’s appeal to reach both the mainstream American Idol crowd (Xbox Music Mixer, see page 29) and retarded children (Grabbed by the Ghoulies, see page 84), it hasn’t forgotten the game everyone has been waiting for: Halo 2. The first-person-shooter sequel to our 2001 Game of the Year made its first public appearance in nine months in front of a large crowd at Microsoft’s press conference at the 2003 Electronic Entertainment Expo. The reaction? Halo 2 didn’t show up with a bang—it arrived with a nuclear explosion. The last time we saw Halo hero Master Chief, he had left a destroyed alien arti- fact (the actual Halo) and returned to Earth to help fend off an attack from the marauding alien race known as the Covenant. This time, we got a chance to see what the action is like on Earth’s sur- face. Here’s a recap of the short demo shown by Microsoft and developer Bungie Studios: We see Chief and Sarge on a dropship, approaching a futuristic metropolis (it is the 26th century, you know) that stretch- es high into the sky. The city is under siege and the landing zone is hot, but they make the drop anyway. Halo 2 pumps up the first game’s sci-fi action-movie feel with the equivalent of 26th-century crack. “[Bungie] wanted to put you in the middle of this giant city where this war is taking place,” says Vice President of Xbox Game Content Ed Fries, “with tons of guys on your side and tons of guys on the other side. Giant weapons, vehi- cles...it’s super ambitious.” Why Sarge is so chatty and, well...alive, considering he was blowed up along with almost everyone else at the end of the first game. After he lands, Chief enters the fray with his fellow soldiers. A few moments later, we see some friendly spacecraft suc- cessfully bombing a giant alien cannon in one of Halo 2’s many pre-scripted in- will rule game events. For an idea of how it all looks and feels, mash together your fondest memories of Aliens and Starship Troopers and you're halfway there. Master Chief's assault rifle now boasts a scope for quick sniping action. And Chief can lean around corners, destroy parts of the environment, and shoot parked cars until they go kaboom and kill anyone nearby (it’s Halo 2’s equivalent of the videogame exploding oil barrel). More significantly, Master Chief can now hold two weapons at once. And that’s not just so game magazines can write captions about him “going all John Woo-style.” “For example, you can hold a plasma pistol in one hand and a submachine gun in the other,” explains Pete Parsons, stu- dio manager for Bungie. “Take out a Jackal shield with the pistol and then cap him with the SMG=t’s-notjust about having an extra machine gun—it'll affect the way you play.” But double gunning doesn’t come without sacrifice: You lose the handpower to throw grenades. “It’s hard to throw grenades when your hands are full,” says Parsons. In these wide-open environments, how will we see all the pre-scripted scenes—like the bombers taking out that cannon—if they can take place anywhere around (or behind) us? Parsons says Bungie is con- scious of this and will make sure players can enjoy everything that’s going on. Next, Master Chief jumps on the back of a Warthog jeep so he can man the can- non (yup, that means the computer A.I. can do a bit of the driving this time around). Moments later, an alien drops down on the car, killing the driver and forcing Chief to hop out. Then, in a move that got the audience whoopin’ and hol- lerin’, Master Chief, on foot, faces off against another enemy bearing down on him in a speeding Ghost hovercraft. At the last second, Chief jumps onto the craft’s hood, pulls the pilot out, and then takes the ship for himself, Gameplay changes will make Halo 2 quite the new experience. Bungie did say that it’s going PCRUELCRUCR UMUC Ram ec) ships to keep people from overdoing it in multiplayer games. This isn’t Grand Theft Auto: Deathmatch, after all. After Chief flies off in the stolen Ghost, the demo is pretty much over. There’s still plenty about Halo 2 that we don’t know—like its story line, its available multiplayer options (we do know it will be online and that Bungie.will provide downloadable content after it’s released), or its exact release date. “When it’s ready” is the official line, which we expect will be sometime in early 2004. All we know is that “wh it’s ready” can’t come soon enough. s# —Dan “Shoe” Hsu NOKIA ANNOUNCED A PRICE AND RELEASE DATE FOR ITS FRANKENSTEIN-ESQUE DOES-EVERY THING (EVEN PLAYS GAMES) N-GAGE CELL PHONE: $299 AND OCTOBER 7, RESPECTIVELY... 44 © ELECTRONIC GAMING MONTHLY * www.egmmag.com back of that jeep. It’s ‘@ souped-up rocket Jauncher—one so powerful, it can take out dropships before they get a chance to dump their loads. See the energy swords on those aliens? Bungie is toying with the idea of letting Master Chief use them. we have “em so We'll ask “em We had some extra time during our interview with Bungie Studio Manager Pete Parsons. Can you tell? EGM: When will we see Master Chief’s face? Pete Parsons: Do you really want to see Master Chief's face? EGM: | don’t know, but people wanted to see Darth Vader’s face. P; One of the cool things about Halo is that you get to be the Master Chief, so | don’t know if we need to see his face. EGM: Who would win in a fight: Master Chief, Solid Snake (Metal Gear Solid), or Sam Fisher (Tom Clancy’s Splinter Cell)? PP; [laughing] Chief's from the 26th century, so was he even born yet to be able to fight those guys? | like all those characters, so I'd hate to put them in a brawl. Master Chief’s a Spartan, and Spartans are bred for war—and with his full-body armor, Chief ) would be a match for Snake or Fisher. AMONG THE FIRST GAMES FOR N-GAGE ARE TONY HAWK'S PRO n ECTRONIC GAMING MONTHLY © www.egmmag.com 45 a> PlayStation.2 EVERYONE ‘CONTENT RATED BY ESRB Major League Baseball trademarks and copyrights are usédhwith permission of Major League Baseball Properties, Inc. Visit theofficial web site at MLB.com. @MLBPA, Official Licensee - Major League Baseball Players Association, Visit the Players Choice on the Web at www.bigleaguers.com, 989 Sports and the 989 Sports logo are registered trademarks of Sony Computer Entertainment America Inc. ©2003 Sony Computer Entertainment America inc. THE BRAINY LIBRARY Seven books that'll power up your gaming smarts ven the most unintellectual gamer will occasionally feel the need to turn off the televi- sion and feast upon the written word. No, poring over strategy guides doesn’t count, and neither does scouring the Web for DOA: Xtreme Beach Volleyball nudie codes. We asked ourselves, what are the most important books in the history of gaming? Then we bit the bullet and narrowed the list down to seven titles that make for the most well-rounded reading experience. So clear out some of those DragonLance paperbacks and make shelf space for this ultimate summer-reading list. %& —Chris Baker Game Over by David Sheff The Subject: The complete history of Nintendo, from its humble origins as a 19th century playing-card manufacturer through its early ’90s domination of the console industry. What You Learn: In the early ’70s, Nintendo almost went bankrupt when its chain of indoor light-gun shooting ranges floundered. Phoenix: The Fall and Rise of Videogames by Leonard Herman The Subject: A meticulously detailed system- by-system record of the history of videogames. Now in its third fact-packed edition. What You Learn: Who was the uptight egghead dissing Atari in all those Intellivision ads? Snobby pseudo-actor George Plimpton, of course. Supercade by Van Burnham The Subject: A copiously illus- trated pixel history of games. Chunky low-res graphics and funky coin-op cabinets have never looked so sexy. What You Learn: Atari’s early arcade offering, Gotcha, featured two joysticks hidden under mammary-like pink- rubber mounds. Opening the Xbox by Dean Takahashi The Subject: The tech strategies, hardware wars, and corporate wheeling and dealing that led to Microsoft's entry into the console market. What You Learn: Xbox was initially codenamed Project Midway, in honor of the WWII battle in which America (read Microsoft) outwitted the Japanese (read Sony and Nintendo). \ ee Masters of Doom , | "4 by David Kushner i. «a The Subject: The J | rise of Doom . developer Id i: Software and3D gaming, and the tempestuous partner- ship of founders John Carmack and John Romero. What You Learn: Carmack was a child hacker, sorta like Matthew Broderick in War Games. He even did time in juvie for trying to steal some Apple Ils. a icra ager The Ultimate History of Video Games by my y Steven Kent The Subject: A reporter who has walked the game beat since the 8-bit days shares his greatest scoops. What You Learn: As punishment for the failure of the Virtual Boy, gadget guru (and Game Boy creator) Gunpei Yokoi was forced to man the demo booth at trade shows. Lucky Wander Boy vaaitt 10) by D. B. Weiss : The Subject: A fic- tional account of one twentysomething’s nerdy quest to write an encyclopedic history of games and his search for the most obscure title ever made. sey What You Learn: A youth wasted on game trivia and Nintendo can result in highbrow literature. “Undeniably enter- taining!” says The New York Times. Major publishers are waking up to the fact that gamers are just as likely to buy tie-in merchandise and novelizations as die-hard Star Wars and Star Trek fans are. Here are a few excerpts from current and old-school game-derived novels...plus one fake we made up. See if you can spot the phony (answer below). Resident Evil Code: Veronica by S.D. Perry “They were about halfway across when they heard it, echoing up from somewhere in the black running waters below—a strangely high, piercing trill, inhuman but not like an animal either. Whatever it was, it sounded extremely pissed— and from the splashing noises, it was coming closer.” (Page 110) >> NAMCO'S DEAD TO RIGHTS WAS JUST OPTIONED BY NICOLAS CAGE AND IS SLATED FOR A HOLIDAY 2004 THEATRICAL RELEASE. AND METAL GEAR SOLID STILL AIN'T A MOVII GTA: Sicily by Mario Puzo “Don Salvatore sipped his espresso and stared absently at a marble bust of Mussolini. He mumbled, ‘Perform this final service for mia famiglia, and | wi Garibaldi Cement Mixing Company, which has a hidden flamethrower and can generate up to 70,000 lire per day.” (Page 138) 48 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Brute Force: Betrayals by Dean Wesley Smith “His finger pressed down on the laser cannon, firing into the blinding snow as two more shots smashed into him. His armor deflected one, but the other got through, burying itself in his gut. They were using projectile weapons of some sort, with armor piercing rounds.” (Page 264) Rise of the Robots by Jim Murdoch “Coton thrilled at the strength he felt surging through his chassis. His vision stabilized as light flooded across the floor at his feet-—then he saw he had company: two sets of steel lifting forks protruded on his side of the door... They had to belong to loader droids.” (Page 283) MIDIS ‘VLD GOR] YL Photographs by Aaron Lauer EVERQUEST ONLINE ADVENTURES Thousands of players. Hundreds of challenges. One game. Build a mighty hero as you complete formidable quests, battle countless monsters and unite with players from around the globe to explore the mystical land of Norrath. Welcome to the world of EverQuest Online Adventures, a — ‘ 3D massively multiplayer fantasy roleplaying game made - act / exclusively for the PlayStation 2. Prepare to enter an y enormous virtual environment—a seamless realm ; yi fee f if populated by sorcerers, elves, and creatures both friend M4 " \ y | and foe. But will you take shelter in parties or dare t ; venture out by yourself? You and five thousand of your best friends will explore a world inhabited by monsters that will chill your blood and weaken your heart. With hundreds of spells to discover and steel enough to arm a legion of men, EverQuest Online Adventures will turn even the most stalwart gamer into a quivering coward. EverQuest Online Adventures is ready for you. But are you ready for it? MLB SLUGFEST 20-04 3, 2, 1, GPCD_UP), 1, 1, 3, GPCD_DOWN), 2, 4, 2, GPcD_DOWN), ROCKETPARK STADIUM GLADIATOR TEAM 16" SOFTBALL 3, 3, 3, GPCD_DOWN), 1, 3, 3, GPcD_DowN), 0, 0, 4, Gecb RIGHT), MONUMENT BOBBLE HEAD TEAM WHIFFLE BAT STADIUM 1, 0, 2, GPcD_DOWN), 2, 0, 0, GPco RIGHT), 3, 2, 1, GPoD_DOWN), DOLPHIN TEAM BIG HEAD MIDWAY PARK STADIUM 1, 1, 2, Gecb_DowN), 0, 0, 4, GPcD_UP), 2, 4, 2, GPCD. UP), SCORPION TEAM LOG BAT RUBBER BALL 1, 2, 2, GPcD_DOWN), 0, 0, 3, GPCD_UP), 0, 0, 4, GPcD LEFT), SUBZERO TEAM NY LS => dey Zz (A) (k) ICE BAT MACE BAT 1, 3, 2, GPCD_DOWN), . 0, 0, 2, GPcD_ UP), 2, 0, 0, Geco Down), RODEO CLOWN BLADE BAT TINY HEAD 1, 0, 1, GPcD_DOWN), ple: s ane e 0, 0, 5, GPcD_UP), 3, 0, 0, GPcD_DowN), LITTLE LEAGUE SPIKE BAT MAX BATTING 2, 1, 1, GPCD_DOWN), > (A)+()() 0,0, 1, Grcp uP), 0, 3, 0, GPcD DOWN), EVIL CLOWN TEAM 5 ee BONE BAT MAX POWER 2, 3, 1, GPCD_DOWN), HEIHACHI 3, 3, 3, GPCD_UP), ©, 0, 3, GPcD_DOWN), ALIEN TEAM COLISEUM STADIUM MAX SPEED Baseball Players Assoc he MLBPA logo femnark of 1895 1998 20 > y Compute OE logo are Z0000 Fast blast back to gaming’s past In olden tymes, tracking down classic arcade games meant spending a day sifting through giant, dusty arcade boards that cost megabucks. Now, nostalgic gamers with a PC can locate classics with a quick online search. Ah, progress. oldies, such as Commando (belo loudly, so ROMs for their systems are hard to find. But coin- op ROMs and titles from fringe platforms like the NeoGeo, TurboGrafx-16, and Atari Lynx are readily found at sites like www.classicgaming.com. If you’re looking for ee something specific, just pop the title into Google Keys to the kingdom Tite oe or Yahoo, along with the word “ROM.” You'll First, download an emulator—a program that tricks your PC into thinking it’s a particular piece of Fy a ae a: ‘oan ‘ game hardware (you'll find emulators for every %, system, from coin-ops to consoles to old comput- ae ) have to fight through a seedy maze of pop-up a porn site ads and dead links, but the ROMs are out there. Emulate the classics because it’s convenient (why drag out your dusty ers). These programs are easy to find at sites like § A ie * Atari 2600 just to play Combat?) or to pre- www.zophar.net, and they run on everything from ’ serve gaming history—not ’cause you're look- phones to digital cameras. The world’s emulator a ing for a free gaming fix. designers will not rest until you can play the SuperGrafx “is classic shooter Aldynes on your microwave. Spice it up Breaking the law While emulators are legal to own, the actual games they run— called ROMs—are copyrighted. You can’t lawfully download an old 8-bit Nintendo ROM, even if you own the actual cartridge. But in the vast ocean of legal gray areas known as the Internet, pira- cy laws are widely ignored in favor of the “if no one complains, it’s OK” principle. Nintendo, Sega, and Sony have complained >> A LAW RECENTLY PASSED IN WASHINGTON STATE FINES RETAILERS WHO SELL GAMES CONTAINING VIOLENCE AGAINST POLICE TO MINORS. DOES THAT INCLUDE WARIO WARE: 50 ¢ ELECTRONIC GAMING MONTHLY * www.egmmag.com Now that the golden oldies are widely available, they can be altered by techheads who, say, want to see Link bed Zelda. Many ROM and emulator sites have libraries full of fan transla- tions, tweaks with modified graphics and text (often porno- graphic), and full-on hacks with new levels, enemies, and diffi- culty modes. Most emulators even have built-in GameSharks, sO you can pump in your own nifty codes. —Casey Loe OLD SCHOOL 10 years ago in EGM = On the Cover: Aero the Acro-Bat (Genesis/SNES) In Aero, an acrobatic bat sets out to save the circus from an evil saboteur who has ~~ messed with the big top’s attrac- tions. Even we are baffled as to how this mediocre platformer land- ed on our cover a decade ago. Game of the Month: Zombies Ate My Neighbors (SNES) Before Resident Evil made the undead popular, there was Zombies Ate My Neighbors, a li'l game from LucasArts and Konami that pitted two teenagers armed with water pis- tols against an army of B-movie monsters. Giant babies, anyone? Rock ’n’ Roll Trash Talk In the early ’90s, it was cool to make second-grade-caliber trash talk sound like it came from the biker- gang vernacullt Enter exhibit A: the ad for Rack ‘n’ cm AG =, PIPE, TNS ae ROADIEL proclaims, “Blow dirt, ya road turd!” Sonic Invades Arcades Back in summer ’93, Sega began testing its first Sonic the Hedgehog arcade game, which, unfortunately, was never given a wide release. This coin-op oddity, covered for the first—and last—time in the August ’93 EGM, let up to three players control Sonic or his pals Ray and Mighty using trackball controllers. ems (Me Recause TOP; alu } i Get the kind of high-tech training that always shows up on employers’ radar. To learn more, log on the Life Accelerator at navy.com or call |-800-USA-NAVY. © 2003. Paid for by the U.S. Navy. All rights reserved. AFTERTHOUGHTS: RETURN A peek behind enemy lines at the making of this Xbox (and PS2) shooter aving just launched the most ambitious team-based assault on Xbox Live to date, Return to Castle Wolfenstein’s creators are brim- ming with confidence. Six hours after the game went on sale and the bullets began to fly online, we sat down with Nerve Software President Brandon James and Id Software Director Marty Stratton for an inside look at bringing this popular PC shooter to Xbox. EGM: Nazis are the perfect videogame villains, followed closely by zombies and demons. Did you ever have the feeling that you might be overextend- ing yourselves by including all three in one game? No. | would like to do it again [laughs]. You have all the ultimate evils wrapped up into one package. The great thing about Wolfenstein is how naturally you can com- bine demons and Nazis all into one story line. It’s kinda all based on the half-truths of Hitler and the Third Reich and their experi- ments with the occult and that kind of thing So you get an /ndiana Jones-style story line that seems plausible in the context of the game and its backstory. EGM: Were there any challenges in porting Wolfenstein to consoles? Oh yeah. Probably the biggest was that we'd never developed an online title for a console. Plus, with a PC game, you have 102 keys on a keyboard and more on the mouse. Trying to make sure that all of the most important controller functions are brought over to the 10 buttons on the Xbox controller was a challenge. EGM: Are there many medics among the first draftees online now? Why play the backup bitch? Medics may not be the best fighters, but they are the best support class. People who're learning the ropes, don’t have the aim of other competitors, or just don’t like » plastering people tend to gravitate toward the medic. We have one guy in the office who we call “the cockroach” that plays as a medic because he can’t shoot straight. And if you've got a good healer on your team, you're set. EGM: What kind of anticheating measures have you taken? Since this is based on the PC stuff, we’ve had a year to see how things balance out. A number of exploits or cheats came about where f things like the flamethrower could shoot through a wall in a certain area—those kind of things we were able to work out. We don’t expect any cheating. As far as the hacking you'd expect on the PC side, Xbox Live does a superb job of taking care of all that stuff EGM: If an exploit is found that ruins online play, would you offer a down- loadable patch to fix it? Yeah. If something major comes up, we're prepared to do an autoupdate. But [that's not gonna happen] EGM: What can Xbox Live users expect in the way of downloadable content? Three extra levels. The first will be available [by the time you read this]. st —Shawn Elliott pse wolfie, A big part of the . Xbox Wolfexperience | — is being able to play online via Xbox Live. But PS2 Wolf fans are stuck like Macaulay Culkin—home alone. Why? Id’s Marty Stratton explains: “We looked at what Sony had available when we began and what online solutions they were providing, and it wasn’t much—nothing, actually. They really ha’ Hans’ leatherette ensemble seems to say, “C’mon guys, let’s take over the world!” ven't had a clear direction on how their games should work over the Net. So, in the end, we decided not to make it a pri- ority.” As for the lack of splitscreen Deathmatch, Stratton tells us “that’s just not what Wolfenstein multiplayer is all about. It’s really more about teamplay.” See what our Review Crew thought of the PS2 version on page 119. a OBE 1 => ATARI SHIPPED FOUR MILLION (NOTA TYPO, MILLION) COPIES OF ITS GAME ENTER THE MATRIX FOR PLAYSTATION 2, XBOX, GAMECUBE, AND PC ON MAY 15, 2008.... >> 52 © ELECTRONIC GAMING MONTHLY * www.egmmag.com IN SPACE, OR} ON LAND, | WILL HUNT THEM DOWN. BY. Vienne i l used to command the Galactic Rangers. We uncovered a conspiracy that threatened to destroy the entire frontier. The corporations turned the galaxy into a battlefield. They murdered my squad. | was framed and spent ten long years in prison. Now I'm out. As a bounty hunter, | travel the galaxy bringing down criminals for cash. But the only thing I’m after... is revenge. mete § PlayStation.c a. i ® huntthemdown.com "Mace Griffin Bounty Hunter" interactive game © 2003 Vivendi Universal Games, Inc. All rights reserved. Mace Griffin, Mace Griffin Bounty Hunter, Vivendi Universal Games, the Vivendi Universal Games logo, Black Label Games, and the Black Label Games logo are trademarks of Vivendi Universal Games, Inc. in the U.S. and/or other countries. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. The rating icon is a registered trademark of the Interactive Digital Software Association. EGM INTERNATIONAL Play as a tiny mosquito or a giant...giant You're big man on campus in Nintendo's freaky Doshin the Giant Here's a rarity—a GameCube title from Nintendo published in Europe but never brought here. Doshin the Giants a lot like other “god games” (Populous, PC's Black & White) but without the disembodied deities. Instead, you play the part of a rubbery yellow beanpole (complete with outie belly button) waiting on diminutive and demanding villagers. You lum- ber around planting trees and doing general landscaping, while trying not to crush the wee folk beneath your jaundiced heels. And if play- ing happy god ain't your bag, you can always transform into a towering devil and dish out some divine wrath. Interested? Grab a copy of Datel’s Free Loader (it'll let you play Euro games) and Doshin from gameplay.com. Mr. Mosquito visits the U.S. in this Japan-only sequel (ironic, no?) Last year, Fresh Games treated us to the oddball import Mr. Mosquito (Ka in Japan). As the titular bloodsucker, it was up to you to turn an unsus- pecting family—in this case, the Yamada clan— into a living smorgasbord. Although the graphics and gameplay were rough, everyone agreed the concept was worthy of further exploration— including Sony Japan, as it just released Ka 2: Let's Go Hawaii across the Pacific (no U.S. release is planned). This time, the plucky skeeter stows away for the Yamada’s Hawaiian vacation, the tropical setting lending the perfect excuse to plague the family’s nubile daughter as she works on her tan. (And good news, ladies: You can snack on dudes in Speedos, too.) OVERHEARD “Help! f'n. stuck ina. wall!” —One of the most-requested technical-support issues players are having with the bug-filled GameCube ver- sion of Enter the Matrix, according to Ataris site Joe so fast, it actually combusts and causes you to be surrounded by fire. Of course, that’s dumb, but it looks cool!” —Capcom Producer Atsushi Inaba on his project Viewtiful Joe for GameCube “Capcom keeps letting me make [niche] games that | like. If you like them, too, and want me to keep making more, then please buy them! 'm serious. My butt’s on the line.” aba again (whose previous work includes the $200 Stee! Battalion for Xbox), half-joking to the press at E3 >> MICROSOFT LOWERED THE XBOX TO $179.99 TO MATCH SON 54 © ELECTRONIC GAMING MONTHLY ¢ www.egmmag.com CLEARANCE PRICE ON THE OLLI |ODEL PS2. REPS WOULD NOT SAY IF THE SYSTEM WILL STAY AT THAT PRICE. P.N.O3 = a@ FPRopuctr EXHILARATE YOUR SENSES in this all-new, all-out fast action frenzy created exclusively for the Nintendo GameCube”. A Computer Arms Management System has gone haywire on a distant planet. The hopes of an entire civilization rest with Vanessa Schneider, a mercenary 4 robot killer with a personal grudge to settle. With moves that amaze and an attitude to match, only she can demolish the mechanical menace. ‘ YOU'VE NEVER SEEN ACTION LIKE THIS. demolish robots, machines, mega weapons and transforming enemies with your bare hands master stylish moves and powerful attacks for enhanced choreographed gameplay Cc 2 —_ ~~ INBRADYGA ES Suggestive Themes . 2 \ XC Strategy Guide Violence GAMECUBE... capcom AVAILABLE © CAPCOM CO., LTD. 2003 © CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. P.N.03 is a trademark of CAPCOM CO., LTD 2003. The ratings icon is a registered trademark of the Interactive Digital Software Association. LICENSED BY NINTENDO. Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nintendo. being nuts, a shotgun shells s. Groft’s return to the big screen is shaping up quite nicely compared to her next videogame appearance (which, by the way, had a June 17 release date at last check—but we wouldn't be surprised ill hasn’t shown up at your local 2 as you read this). While we the movie and game, we had to chat with the actress who portrays the sexy artifact finder, iner Angelina Jolie, during a break from shooting Lara Croft Tomb Cradle of Life (hitting the- silver wet suit at the time, like the one see here. Just thought you might to know that. I: Besides the obvious, uh, physical ties, what does the real ina Jolie have in common with irtual tomb raider? We both love adventures, ightly nuts, have relationship issues 's], and find ourselves alone. She's a fer, and | think I'm very happy when | for something | believe in, and | will it all out for something | care about. Her $ are also very similar to my own...not ing something | love and being confined. ‘EGM: The wet suit is a good look for you. Did you find it difficult getting into omb-raiding shape again? I'm a mom now, so nothing is more exhausting than that! But my training was all fun. EGM: What kind of training did you do for the sequel? Aside from chasing around the little nipper, of course. Kendo, plus loads of physical training. EGM: The toughest part? The stand-up Jet Skis—it’s harder than it looks. | kept saying, “Can’t you find something that looks hard, but actu- ally is really easy?” EGM: You're performing a lot of your own stunts in this movie. Had any close calls? Yeah. I'm missing a piece of my right elbow from a boat col- lision. And a shotgun shell went into my eye, but it wasn't anything serious. EGM: Firearms and eyes just don’t mix. So do you enjoy being an Evel Knievel? f Yeah. Probably to the point of stupidity, but yeah, | like it. | think it makes me feel really alive and happy, so happy I'm excited. And right now, I’m excited. EGM: Happy and excited, good to know. But as for your character, what’s different about Lara in the sequel? Now, she’s more of a woman, and she’s sexier to me. We've added things and changed her a bit, so she’s a little less cute and more aggressive. 4 —Nick Walkland MERGER WITH SAMMY IS OFF; PROPOSED UNION WITH NAMCO IS ON THE ROCKS. Photograph by Alex Bailey HANG ON FOR YOUR LIFE. Mee = WAKEBOARDING UNLEASHED|:| Water moves. Screenshots don't For the real experience, check out EVERYONE a Heo Comic Mischief & PlayStation.2 (ERECTOR), ACTIVISIONO2.com (© 2003 Activision, Inc. and its afiiates. Published and distributed by Activision Publishing, Inc, Activision is a registered trademark and Activision 02, Sports Revolution and Wakeboarding Unleashed are trademarks of Activision, Inc. and its affiliates. Al rights reserved. Shaun Murray is a trademark of Shaun ‘Murray. Developed by Shaba Games, LLC. Microsoft, Xbox and the Xbox logos are ether registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. Al rights reserved. Licensed for play on the PtayStation"2 computer entertainment systems with the NTSC U/C designation only, *PayStation” andthe "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc, The ratings icon isa registered trademark of the Interactive Digital Software Association Al other trademarks and trade names are the properties oftheir respective owners. STRANDED WITH 3GAMES! = fepete GAMES OF APRIL 2003 The Metal Gear maestro’s must-have picks WORLD TIME ee) Te (Nintendo 888580 9.03 Entertainment System) “The greatest masterpiece by Mr. Shigeru Miyamoto! | am who | am today thanks to this game; it taught me how great, fun, and deep an action game can be.” The Legend of Zelda: The Midnight Club I PS2, Rockstar NBA Street Vol. 2 PS2, EA Sports Big Dynasty Warriors 4 SACL Pokémon Ruby GBA, Nintendo Final Fantasy Origins PS1, Square Enix Golden Sun 2 GBA, Nintendo Pokémon Sapphire GBA, Nintendo TOP 10 GAME RENTALS FOR THE WEEK ENDING 5/20/03 guoonBUStE (Japanese version of the NES, Japan only) “An adventure-game classic by Mr. Yuji Horii [Dragon Quest]. This game taught me the poten- tial of the game medium to deliver drama and messages.” When you think of deserted islands, you probably think of Gilligan, talking to volleyballs, or that horrible Swept Away movie. Well, forget Madonna and screw Tom Hanks. (On second thought, make that the other way around.) The only thing we want to know about being stranded in the middle of the ocean is what games you would want along for the trip. Every month, EGM asks a famous game designer (and every other month, a celebrity) to answer that eternal question, starting this issue with Metal Gear Solid series cre- ator Hideo Kojima. Here’s what he had to say... —Mare Saltzman Source: EB Games (Game Boy Advance) “This is a game | am develop- ing now [due in the U.S. in September]. It is most suitable, as you get to understand the climate and environment of a deserted island.” (see page 32) Midnight Club II PS2, Rockstar Enter the Matrix Xbox, Atari NBA Street Vol. 2 PS2, EA Sports Big X2: Wolverine’s Revenge PS2, Activision Tom Clancy’s Splinter Cell PS2, Ubi Soft Def Jam: Vendetta PS2, EA Sports Big Enter the Matrix GC, Atari NBA Street Vol. 2 Xbox, EA Sports Big X2: Wolverine’s Revenge Xbox, Activision Source: Blockbuster Video, 5/20/03 >> WARM UP THE CHOCOBOS—SQUARE ANNOUNCED THAT IT EXPECTS TO SHIP FINAL FANTASY XII IN JAPAN SOMETIME BEFORE THE END OF ITS FISCAL YEAR (MARCH 2004).... => 58 * ELECTRONIC GAMING MONTHLY © www.egmmag.com MIDWAY 4 Et C—O Explore, and race with some of the most characters you have ever played with, ie chaste iibaes Gieeuee 10 mac decane: © 13 alluring characters and dozens more hidden © 12 massive and enticing tracks © Enthralling race and dog fight modes © Unique and mesmerizing mini games © Amazing head-to-head multiplayer i re P= Si aN < q yy ool Coming July 2003 Log onto www.freakyflyers.com | Freaky Flyers ©2002 Midway Home Entertainment Inc. All rights reserved. MIDWAY and the Midway Logo are registered trademarks of Midway Amusement Games, LLC. Used by permission. Freaky Flyers is a trademark of Midway Home tertainment Inc. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either regis- tered trademarks or trademarks of Microsoft Corporation in the U.S, and/or other countries and are used under license from Microsoft. ‘RATING PENDING Visit www.esrb.org or call 1-800-771-3772 PlayStation. - A omy for more info. In the future, the most powerful substance ever created can control time and-physies..Only a Behosen few-can control it. ae US tom it Se) Stealth Mode f31 forms yo you can instantly morph into. ’ aT oy ‘+ with your tongue vA alter-echo : Ns an teres World. " Lean to Adap\. www.thg.com Ubi Soft made it officiai—the next Splinter Cell, subtitled Pandora Tomorrow, will target multiple consoles in early 2004. Intel states that the upcoming Cell will be sneaking online with multiplayer co-op missions (in addi- tion to a full-length single-player game, of course). Our deep cover spies report the game may well show up on Xbox first, although that’s not confirmed. We can only guess what kind of chaos will ensue when the legions of Sam Fisher wannabes converge on the information superhighway—will no light fixture be safe? More news, less paper Can't get enough ES info, screens, and interviews? We can only cram so much into the mag—check www.gamers.com/fea- ture/e32003 for a full E3 wrap-up, including Feelin’ lucky? In the Splinter sequel, you'll get to test out your stealthiness...online. extra stuff from our compadres over at Official U.S. PlayStation Magazine, GameNOW, GMR, and the crack Gamers.com staff. You can even ogle the booth babes. Also this month at www.egmmag.com, Sonic Team prez Yuji Naka discusses Sonic Heroes and ruminates on the future of the Sonic bloodline. PC GAMING UPDATE Maybe it’s time you upgraded the Apple llc © Half-Life 2> With people waiting in line up to four hours for a 20-minute demo, there was little doubt that Half-Life 2 ruled E3. As incredible as the game looked a few months ago, it was exponentially more impressive at E3. The A.l. and physics in this game are going to set impossi- bly high standards, and not just because they're incredible program- ming feats, but because they actually make the relentless life-and-death action more immersive and threaten- ing. Of the new monsters featured, the Strider was hands-down the winner— what's not to love about a 40-foot-tall, three-legged alien daddy longlegs that warps space right before blasting your ass? In a heart-touching show of mercy, developer Valve Software has let slip that an Xbox port will be released sometime after the PC game. The biggest surprise of the show was Vivendi Universal's Blofeld simula- tor, Evil Genius. This wickedly humor- ous base-building strategy game is like Dungeon Keeper shot through with No One Lives Forever’s 60s superspy style. As a budding madman, you build and booby-trap an underground fortress on a remote island, construct a death ray, and undertake nefarious missions, like stealing the Eiffel Tower. If a good guy with a license to kill hap- pen by, you can set your stable of evil henchmen on him, subdue and torture him, and then gloat right in his face for good measure, possibly steeple-ing i> your fingers and outlining every last detail of aN your heinous rs plan. If only it came with a fluffy kitty for you to pet malevolently.... —Robert Coffey, Computer © Gaming World ‘A true Evil Genius always has plenty of these guys on-hand to do his bidding. >> SET YOUR VCRS— MEGA MAN NT WARRIOR, AN ANIMATED TV SHOW BASED ON CAPCOM'S MEGA MAN BATTLE NETWORK SERIES, IS AIRING ON THE KIDS WB WEEKEND LINEUP... >> 62 © ELECTRONIC GAMING MONTHLY * www.egmmag.com The year is 2340 and more than fifty star systems are populated with colonies. But when an alien invasion threatens to put every living organism on the endangered species list, the Confederation of worlds must dispatch its elite special forces unit, code-named Brute Force. That's you. As Brute Force, you command four separate intergalactic mercenaries. The trigger-happy assault trooper, cyborg sniper, stealthy assassin and feral alien are all played by you. As you guide these shooters through 20+ missions and 6 exotic worlds, your knowledge of squad based combat will be severely tested. Depending on the danger at hand, you'll need to utilize the right Brute Force member for the job. Whether you play alone or in co-op mode, the battles escalate, the plot thickens and the violence gets addictive. It's an experience of such epic proportion that it could only exist on Xbox. Good luck. To all four of you. Violence P digtalANViL e registered ti arks of their re: q-mann THE RUMOR MILL Gossip that gets this party started Vercetti prepares for an Xbox assault. believe tt... Hard as it may be to accept, The Q real- izes there are other sources of gaming gossip angling for your precious ear. Listen at your own risk.... What you heard: “Phantasy Star Online will be done, dead, nada, zilch after Episode II C.A.R.D. Revolution comes out.” The Q's sources say: Well, this one’s half right—Episode III (at right) will be the last chapter...of this PSO story. It'll wrap up the current plot line of Red Ring Rico and Pioneer 1 and 2, but it’s defi- nitely not “over for good.” Talk that Sonic Team is working on a new, full-length PSO has been going on for some time, but the hot tip now is that the game will feature a full, separate offline Phantasy Star in addition to the online adventure. Say, I'd like to play that right now... Grand Theft Xbox One of the hottest rumors The Q-meister picked up this month has to do with the best-selling Grand Theft Auto series. While it's true that Rockstar has a deal with Sony to keep the next GTA PS2 exclusive, some- how a loophole’s been found and word has it the illustrious series will appear on Xbox before the end of 2003—and may even include Xbox Live connectivity. Will it be a reworked version of Vice City? | just don’t know...yet. But you heard it here first! Nintendo’s next console Wonder why Nintendo’s GameCube lineup at the E3 trade show wasn’t quite as amazing as in years past (see page 30)? One of the reasons might be this li'l doozy of a rumor: Allegedly, Nintendo has already begun discussing its next console with third parties for—get this—a fall 2004 release. Guess they weren't kidding when they said they weren't going to be last next time around. Sound crazy? Hey, this is the rumors page, ya know. Rumors! Big N to respond to PSP Nintendo let Sony wrest the console market from its grasp the first time, but it isn’t going to hand off the portable baton so easily. Look for Nintendo to make an announcement mid-next year about an evolved Game Boy to counter Sony's PlayStation Portable (PSP—see page 42). Talk of PSP price, games And speaking of PSP (hey—it’s the talk of the town), there’s much speculation going on about its price. It won't launch at Game Boy's sub-$100 levels, that’s for sure, but _\Over?, Dish yor sayfower? Nothing is over, 64 © ELECTRONIC GAMING MONTHLY * www.egmmag.com the $199 ballpark sounds feasible. Even more interesting is talk that Sony’s licensing structure makes producing games for the thing super- cheap, so some games may retail for as low as $15! Sequel to FFVII coming? Ever since Final Fantasy Vil first appeared on PlayStation, gamers have wondered if there’d ever be a direct sequel. At least that’s the question every second e-mail in my inbox is asking (the other: How do you revive Aeris? People, please! She died—get over it). Now that they're doing FFX-2, it's possible, right? Well, prepare to flip, Cloud mavens: Current gossip indicates that FFVI-2 is in the works for...PSP! Talk about your killer apps. ... Until we decide if: @ Back to the future—Mad Catz has something for those of you yearning for the days of simpler controllers. Their RetroCON controller (shown above for PS2) is coming to all sys- tems later this summer for $25 a pop. @ Capcom and Disney conjure up Nightmare game—lt’s been 10 years since The Nightmare Before Christmas hit theaters. But only now are Capcom and Disney teaming up to turn the Tim Burton stop-motion animated classic into a game, coming for PS2 in fall 2004. @ 3D0 files for bankruptcy—This could spell the end of Army Men for- ever. But sadly, also High Heat. DIGITAL DUSTBIN Those of us who scoured toy-store liq- uidation bins in the late ’80s will never forget wasting a week's allowance on the ActionMax video entertainment system. The cream of ActionMax’s five-game killer-app crop was The Rescue of Pops Ghostly. More or less a recording of someone’s ride through Disneyland's Haunted Mansion, Pops Ghostly \et you pretend to shoot at string-puppet poltergeists with a light gun. But because ActionMax’s “soft- ware” were all non-interactive VHS tapes (it merely gave you points based on when you pulled the trigger), no amount of infrared lead could ever ful- fill your dream of reducing Pops to a puddle of ectoplasmic goo. => A NEW STUDY SAYS PLAYING GAMES INCREASES VISUAL ATTENTION, BUT NOT YOUR READING, WRITING, OR MATHEMATICS SKILLS. WHAT ABOUT DONKEY KONG JR. MATH?.... >> level of horror as you battle flesh devouring zombies and murderous mutants to regain control of a sea-jacked cruise ship lost in the Atlantic. Intense blend of action, puzzle UPGRADE your weapons as you Supports GUNCON 2 light gun solving and DEAD-ON graphics progress through the game and DUALSHOCK 2 controllers \ 7 ‘ Zz) © 4 CAPCOM paaystation.2 GUxCoxD pes capcom.com f toh Blood and Gore (7 Vaan) § we © CAPCOM CO. LTD., 2003. © CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. CAPCOM, the CAPCOM logo and RESIDENT EVIL aré’registered trademarks of CAPCOM CO., LTD. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD. Guncon™ 2 & ©2000 NAMCO LTD., ALL RIGHTS RESERVED. The ratings icon is a registered trademark of the Interactive Digital Software Association. "PlayStation" and the "PS" Family logo and DUALSHOCK are registered trademarks of Sony Computer Entertainment Inc. Violence f THE HOT FIVE You vote, we find something to write about Vote for your most-anticipated games between the 1st and 15th of each month at www.egmmag.com. © PlayStation 2 METAL GEAR SOLID 3 SNAKE EATER ™ Publisher: Konami ™ Genre: Action ™ Release: Late 2004 Lucky Electronic Entertainment Expo attendees walked away from Konami's big-screen MGS3 demo with a collectible folder full of goodies: a seven-page kit for assembling folded-paper versions of Metal Gear Rex (from MGS7) and a “classified mech” for MGS3 (which looks a lot like an old Soviet mobile missile launcher); teaser cards for GameCube’s Metal Gear Solid: The Twin Snakes and GBA’s Boktai; and a black briefing file on MGS3. The file explains, as creator Hideo Kojima said in his interview with us on page 38, that the team is listening to what fans want in MGS3. That’s great, but what’s with the snake- eating stuff, Kojima-san? This is Metal Gear, not Iron Chef. We bet you can bid on these “secret files” on eBay. Be prepared to offer up your first-born chil’ for them, though. GameCube F-ZERO GX Publisher: Nintendo Genre: Racing Release: August 25, 2003 fey Shigeru, Miyamoto plays a game? EGM is there. Spotted just before the show floor opened at E3: Nintendo's famed designer Shigeru Miyamoto quietly but enthusiastically playtesting Sega’s superb F-Zero AX, which is nearly identical to the arcade title F-Zero GX. (The deluxe AX cabinet uses a high-definition display and a moving chassis to envelope players.) Two surprises: Not only did he display incredible technique by pulling off a first-place finish on the game’s challenging Aeropolis stage, but he also entered an interest- ing code name for his driver: “Miyahon.” (Long-time Nintendo players and obsessive freaks may recognize this as the errant translation of Miyamoto’s name that appeared in the credits of the original Legend of Zelda release in the United States, back before he became world-famous. Cute.) © PlayStation 2, Xbox, GameCube STARCRAFT: GHOST ™ Publisher: VU Games © Genre: Action ™ Release: Early 2004 You can’t wait for Ghost, and who can blame you? From what we've seen, vaunted developer Nihilistic is staying true to Blizzard’s Starcraft uni- verse while creating a GoldenEye and Tomb Raider hybrid that “feels just right,” exciting even those unfamiliar with its PC predecessor. (The upside- down sniper mode is especially cool.) It's been pushed to 2004 in order to perfect its 25 distinct levels (including “iconic Starcraft locales such as Aiur and Char”), but we’re not complaining. © Publisher: Microsoft ™ Genre: Action ™ Release: Early 2004 Seriously, you can vote for something new any time now. We've got Halo 2 covered like a blanket on page 44. But here are two extra peeks, since you asked nicely... (And since we have space, we want to tell you about this great fan fiction story we're writing. OK! So Chief walks into Cortana’s room and the music’s all boom-chugga- boom. And he’s like, “So, hey... ™ Covenant forces? Meet Master Chief. For those of you about to die, we at EGM ‘salute you. Pe Sl >> TWO CLASSIC BRAWLERS WILL STAGE COMEBACKS ON THE GAME BOY ADVANCE THIS WINTER: DOUBLE DRAGON ADVANCE AND RIVER CITY RANSOM EX, BOTH FROM ATLUS.... >> 66 © ELECTRONIC GAMING MONTHLY ¢ www.egmmag.com ses, a. ae" alelele re Mild Violence ‘© 2003 Blizzard Entertainment. All rights reserved. Rock 'N Roll Racing is a trademark and Blizzard Entertainment is a trademark or registered trademark of Blizzard Entertainment in the US. and/or other countries. Nintendo, Gane Boy, and Game Boy Advance are trademarks of Nintendo, © 2001 Nintendo. All other trademarks are property of their respective owners. COMING SOON The looming avalanche of games that will soon crush you (RPG) In this Xbox RPG, you become a light or dark Jedi based on the decisions you make. We suggest dousing Chewie’s love child, Lumpy, with Nair to join the dark side Ape Escape 2 (Action) PS2 Collect quirky gizmos to corral a troop of time-traveling simians Arc the Lad: Twilight of the Spirits (RPG) PS2 This Arc ups the ante in the combat, story, and visual departments Chaos Legion (Action) PS2 Hack-and-slash your way through an anime- inspired creature collection Dinotopia (Action) Xbox, GC The extinct TV series based on the book will soon hatch on consoles. Make way: license coming through! Disgaea: Hour of Darkness (RPG) PS2 Use a little strategy—and a little role-play- ing—to help heir-to-the-throne Prince Laharl reclaim his Netherworld crown Downhill Domination (Racing) PS2 Streak past alpine scenery and more ads per square foot than Times Square GameCube MARIO GOLF Release Date: July .~ in DroneZ (Action) Xbox In the future, Frisbees will replace firearms and the letter S will become obsolete Fugitive Hunter (Action) PS2 Instead of capping crooks, this hit man with a conscience captures 'em The Great Escape (Action) Xbox Old-school movie star Steve McQueen stages a WWII POW jailbreak Ice Nine (Action) PS2 It’s the new trend: a first-person shooter with stealthy gameplay. Sounds like some- thing that Robocop would disapprove of, eh? K-1 World Grand Prix (Fighting) PS2 Like Pride FC minus the man-pretzels Madden NFL 2004 (Sports) PS2, Xbox, GC John’s “Maddenisms” continue to baffle us, but we're confident he'll release another gridiron classic NCAA Football 2004 (Sports) PS2, Xbox, GC The game tens of thousands of college frat boys will play in between keg-stands on Saturdays for months to come Romance of the Three Kingdoms VIII (Strategy) PS2 Nothing says “romance” like feudal warlords brandishing sharp objects in a menacing manner—strategically, of course Shrek: Reekin’ Havoc (Action) GBA Like the title says, this GBA game promises to stink. Or at least the last one did Smash Cars (Racing) PS2 Race RC cars among real-world hazards— why is that brown mountain steaming? 68 * ELECTRONIC GAMING MONTHLY * www.egmmag.com Tetris Online (Puzzle) Xbox Shouldn't this have come with the Xbox Live Starter Kit? Tom Clancy’s Ghost Recon: Island Thunder (Action) Xbox This squad-based shooter features both all- new maps and some of your favorites from the original Ghost Recon XGRA (Racing) Xbox, GC The latest round of Extreme G racing piles insane speed on sinuous, corkscrewing tracks. Not pronounced “EX-GRA” Alter Echo (Action) PS2, Xbox Meet Nevin, a shapeshifting third-person action hero with the ability to slow time Silent Line: Armored Core (Action) PS2 Lumbering mechs lumber once again onto PlayStation 2, although presumably this time they're quieter Buffy the Vampire Slayer: Chaos Bleeds (Action) PS2, Xbox, GC Now that the TV show is over, this is the only Buffy action you'll be getting Choplifter: Crisis Shield (Action) PS2 The one-time gunship has gone strictly search and rescue Freaky Flyers (Racing) PS2, Xbox, GC Think Diddy Kong Racing with airplanes, body wax, and breast implants F-Zero GX (Racing) GC It pioneered the genre, but can Nintendo's antigrav racer reclaim the trophy? Pretty frigging likely Hunter: The Reckoning Wayward (Action) PS2 Don’t confuse this PS2-exclusive action- adventure with October's Xbox-exclusive action-adventure Hunter: The Reckoning Redeemer. It’s a lot different NFL Fever 2004 (Sports) Xbox Anew passing system should help NFL Fever 2004 contend with this year's pigskin heavy hitters Silent Hill 3 (Adventure) PS2 Order within the next 24 hours and get a month of complimentary psychotherapy Soul Calibur Il (Fighting) PS2, Xbox, GC The sequel to the world’s finest weapons- based fighter finally hits America. (Expect an in-depth look at the game next issue.) Splashdown 2: Rides Gone Wild (Racing) PS2 Would you buy anything with “gone wild” in the title? Star Trek: Shattered Universe (Action) PS2, Xbox Classic Trek’s mission to seek out green- skinned seductresses continues CRISIS 3 Release Date: July (Action) Inspired by B- movie favorite Jason Voorhees, dinosaurs hijack a starship. OK, not really, but the story is equally preposterous. We can’t play any of these games without saying, “I’m having a dino crisis!” Nine essential lalla g(a u-m elma ae) al— essential body. LARA CROET Pink Monkey Harley Q. Win Billy Most Likely to Be a Pop Star Most Likely to Grab the Bull Most Likely to Annoy the King Most Likely to Get a by the Horns Speeding Ticket ry ae Monko Polo Natalie Marshall Larry @ot e@ot Most Likely to Find a Most Likely to Lose Her Wits Most Likely to Punch the Ref Most Likely to Step in Legendary Banana Monkey Poo & \ Mr. White Balboa Norman Specter Most Likely to Be an Evil Scientist Most ried he ina Most Likely to Drive a Humvee Most Likely to Take Over the World leat Locker Comic Mischief Mild Violence [Seeerere re Ubi Soft www.ubi.com ©2003 Sony Ubi Soft and uter Entertair ment Inc Catching Madness gc=% Leo Stephenson Jimmy George Most Likely to Catch a Fever Most Likely to Walk the Plank Most Likely to Save the World Most Likely to Be Inquisitive qa Buzz Arthur Parka Punto Most Likely to Be Lost in Space Most Likely to Get Pierced Most Likely to Chill Most Likely to Sink the Gondola w ey a Cleo Yellow Monkey Libby Spud Most Likely to Walk Like an Most Likely to Be a Pro Wrestler Most Likely to Swim to Ellis Island Most Likely to Be a Hypnotist Egyptian 300 monkeys. They're smarter. They're zanier. And they’re trying to take over the world. e | PlayStation. Coe e3 » guide OUR OPINIONATED TO THE GAMES YOU'LL BE PLAYING NEXT At this year’s Electronic Entertainment Expo, we played early ver- sions of the biggest games coming out over the next year, so now we can tell you what’s looking good and what needs a hell of a lot of work. The kid gloves are off... ie) KEY MULTIPLATFORM FANTASTIC Good & If this game This game looks were a horse, really promising. we'd bet money It’s definitely one on it. A lot of it. e LOREM aa BORING BAD The demo we Drastic changes played at E3 )) are needed for this failed to wale game to be worth inspire us. od your money. Please note: These “ratings” are based on the early, incomplete demos that were on display at E3, Any of our opinions are subject to radical change when the final product comes out. Playing as a stylish character makes the FFXI experience a good one. (Taking on the persona of a butt-ugly character in EverQuest simply isn’t good for your self-esteem.) | & | | & | @ Publisher: Sony CEA Ml Developer: Squaresoft 1 THE BASICS: For a while, the chances of FFX/ coming to America seemed slim. But somehow, the planets have aligned: PS2 gamers will experience the massively multiplayer online RPG in early 2004. Why the delay? Chalk it up to the HDD, the PlayStation On eeroOne 2 hard-drive unit that users need in order to play the game. ‘a hits the Ochu for 193 points of Be! Rolling this prohibitive peripheral out to consumers won't be ie easy, and Sony isn’t discussing a price just yet. (A small Boss encounters can get really nasty. Luckily, you can hook =‘ Monthly fee will also be required to play.) For our money, up with as many as 15 friends to fight really heinous baddies. we'd like to see a $99.99 FFX/ and HDD package deal. 3 § = = 2 Release: Early 2004 HOW WAS IT? My skepticism looms large after EverQuest for the PS2, but FFXI seems primed to not suck. Snazzy visuals, cool characters, and the ability to play with PC FFX/ owners (and Japanese players, too) all pique my interest. I’m not entirely hooked on the semiautomatic combat, but it's admittedly bet- ter than £Q’s. With intricate character customization, a com- plex job system, and more than 100 areas to visit, the addic- tion factor—and subsequent chance for embarrassing online weddings—increases exponentially. —Shane Bettenhausen PLAYSTATION 2 ELECTRONIC GAMING MONTHLY * www.egmmag.com * 73 It's Gran Téirism6, it’s online, and you may. commence ~ Sweating. Sony boasts that G74 will.include more than 500 cars.and 50 tracks (though we suspect that’s inflated by stuff‘like eight-trim levels':worthiof-Fairlady,Zs:and: night/day versions of the same course), including a New York Gity-course and real-world-tacetracks:like Japan's: Tsukuba circuit. Serious tinkeriiig with the physics engine, hailed by Polyphony Digital’Diréctor Kazunorl Yamatichi as “the first major refinement in Gran Turismo: history,” should make driving easier and more realistic— in-game. and real-lifefap times around Tsukuba in a Honda $2000 differed by just .4 seconds. Yamauchi also promised improved driver A.I., which,will exhibit more humanlike behavior, such’as learning from its mistakes and actually avoiding your car instead of ramming into it. Expect an all-new Museum mode, the triumphant feturn of used-car dealers, and possibly, according to Yamauchi, cosmetic customization options a la Auto Modellista, Few details about online modes have been reveated, but weiknow the’six-cars-per-race maximum will remain i ffect. Unfortunately, voice chat has bee! ’ a 110-0. é HOW WAS IT? if The £3 demo had three playable tracks: Tsukuba, NYC, and,Grand Canyonfa rally course). The extensive car list Ja included 23 models on the NYC track alone, ranging from Classic musele like the Barracuda to the Le Mans-trim = Mazda RX-8'Tacer. If this truncated lineup is any indica- tion, we'll see more North American cars than ever before—but who wants to race a Pontiac GXP or Vibe GT (both of which were in the demo)?, The most striking’changes aré Visual, as you can see from this shot of the Grand Canyon-course. But one thing screenshotsican'tconvey is the amount of suspension ion travel the cars exhibit—especfally on the rally courses, ae Where'they seem, to bounce,constantly on the bumpy Boe track. On the road, the cars:handled much as they do in ‘ A-Spec, although the dirt-course racing felt much. 4 improyed’and on par with the best rally games. The promised’AN; tweaks weren't, alas, apparent in what! played, and | could:still bounce off cars with impunity When |wentinto.a corner too quickly, but Yamauchi says that'll change'ift the finalyrélease. —Demian Linn | @ You'll apparently get to tear ass through the back alleys of Japan, though we didn’t see that in the demo. A GAMING MONTAD « w' 5 \" ee } pbs I3DYVL IV SAGIND ADALVYLS WWIid YOs HOOT “GuGuay -[oup Ajarau sajsyog ajqissoduy Burj synys s,sapounyp D asnasu Ajunsoduiay und siamod 2404 pu syunjnuiys “saj40q Jolow a1oyaq siamod ar404 Guy -#29440-}D4s pun spuDjAUNNyS yyIM ssapoinyp snok uay;Guesys e ‘aBownp uosiod Ajpoap 0} aGnwnp joxsyd panpunys wo. BurysAup op un» sapouarg *soany 4nd ut apiynq yo apy ayy wing Ajypinb un» sapouasb jo asn saAap ‘Awaua yo adAy ayy uo Gurpuadag *saiwaua yo sdnos6 abun ysupi sapouass asp o *hwaua snjaoysnd p ysupbp pay 4S2ynai6 ayy Gurany ain sadAy afownp pun saibayoys yoym [Danas wayyo jm Siyy sD “yoquio> Gurnp uaans ypng P22} 24} pay) « SLIUDIS AXVIVS" OGNdIY O10 FHL 30 SLHOINN “SHUM UULS XOgX ‘NOAUpalig D WHO} -4ad pun (palqo 10) Awaua Aqunau 1 qoiB ysnut ony “4oopdo4y jaays o depun Aomo pexpoy oD 4oyy soins D2} a4} Ipo9s OF JapsO Uy [49440 4ua.ajjip D Si jays yo apow uo 4ng ‘41 uado of sapi0 ws soopdoay UapooM D punog punoid o} spaau ‘Ajuo o1snj, *saipoo8 yim papnoy 240 joy} Sao punosBepun jjous 4 pa] sAomjo ssoopdosy ‘moj pun yBiy yioq ypanas ysnu ono), ‘soinsnady Buissim siy Jo |jo puly Of ssoopdny jaais Buuadg jeunpow Buppeim D samiorag a4 ‘GmiBuig-Guims PHM SHDIS o14njy 22u0 yDYy pul aandawv9 Pa/ussel syyGu jy ‘ouj ‘spuesg jeGiel jo yreWapes passysiBai e si UBiseq aAssiing aul *sei0}s yee, E00z WOO'SWY9 SHL OLNI 139 OeMD 11,00, “1524 ay) ysuipbp uodnam o so Bujpjoy say Awana ayy sesn pun suids ors) “aSiMypopsayuno? 10 asimypop podquinys anfojoun ayy Guyjojo1 puo Awaua pauunys o da Buppid Aq anow Guig-Buims pin ‘ays uuioyiad ‘dn Bun6 04 wifiag sasny -pen 40 dnos6 afin) 0 senauay)y *sppo Buruyaymseno ysuiobo da say waym wane — jorskyd Guryja6 yo poo8 ayinb si ony, ‘umnsg 1904s Siy 04 SyUDYy “49A0] 0 you “ayyBY D St o1nyy Joys BuyAuap ou s,asayy fiurq-Gums pi 24, json -alta Aqunau |jo synajap 40 sunys Joys anDMypoys D Buynas — S11 a9p} — yuna BurpjarAun ayy ovo UMop 20} s1y swwo]s pun ‘suds ‘so -ysoyy ono, “seBGuy-y ay) ssaad A ~pinb pun sp ayy oyut dun ‘Awana ays BuyAssn> opty “doy! pid ways ‘saypund ypinb maj 0 yy Awana ssaanau ayy unys Ajdung “ajdwoxe 40} “HeAUpalig 24) 240) *josodsip S1y 10 S¥pM}AD aptyOs19A pun jnyia -mod [niaAas spy ay “(s! yoy ‘sulor pjoB uy Burying you way) Gunyyfiny QUIN SIY JO sour fo spuads oun, aus Wo}a}1eq J8AUp: iSdIL LOH ae AS sup) nok SD Wa}jO SD SIyy a21}9D4g “a2uD4SIp Burduinl [pwsou ay ajqnop w0}40)d D uo pun} pun Buyaaympiny paddoys nok asaym yujod ayy wosy duinl ways “un ayy yBnosyy jaaymyin> OF nok smojo siyj “[1] said uayy “yoy 1 J0 jaaymyiDy “aAow ajqonjnA sour s,amnB ayy st dung jaaymyiny ayy *uaa.s-4j0 sdoup jazinq ayy ‘Awaua up 14 004 auy Aun sp ‘jauing » Buysom ynoyyim saquiaua yoayap 4 jnjasn—y! Buypojdxa ynoysim puno.6 ayy wo jasing 0 arnjd of [X] SSadq *[9A2] ShuOg D [DaAad OF SjOM pauiaypaM 40 40 salwaua yo jaxuDq D Mody] “saysAD} SfaAn4y 4! “fa440g siy smosyy Aayuog way, “seunynasy pezis-unw opus Buuuns 404 yuayjarxa —1Say) Sy Of asop 4! sain Appiq *sojuaua GupAly yno Guryoy 104 jnyasn Ss siys ‘poay siy aaogo jazing sty sau , 4 -4n) Aayuog *sauo [9245 wii | pup INy snd ‘sjasung ars YG pun uapooyy, da ypid un» Buoy 124; Buymosyy jauung SSINISNG AZINOW SINWAGV AOS IWVD “saysossaon pun sawn ysayjoy ay} jjo uo doors ay} ja6 ‘a1ayy a4,n0k AYA ‘p02 sty) uo auinb AUD gxo § ¢ 104 uodno) v poojumop 0} wo2°aupbayzosu1ga6-MMM 110 ¥)31)) samoB ayy oyut jab Ayes pun sapoo asayy ul yound “yoy! ayy yab noA vay “ypluy ypinb p 10} asp» sauinB ayy out ways dys ‘span> ayy yno yn) “sdiysobuy 4noA 4D |[D 24D SpjoM pasaAodsipun pup suodnam n4yXxe ’siapDADIp UAppIy niagen cnaracrers, exira weapons and undiscovered worlds are all at your fingertips. Cut out the cards, slip them into the game’s case for a quick trick. When you get the itch, punch in these codes and really get into the game. OW® GET INTO THE GAME.COM ©2003 Check out www.getintothegame.com jo download a coupon for $5 off any game on this card. While you're there, get the scoop on all the hottest games and accessories. rget Stores. The Bullseye Design is a registered trademark of Target Brands, Inc. Al RETURN TO GASTLE WOLFENSTEIN: OPERATION RESURRECTION SURVIVAL TIPS © Walking you to sneak up behind an enemy without him or her realizing death is a moment away. © To get an idea of how inac- curate an MP40 is at long range, watch the tracer lines from a distant enemy blasting away at you. It's of blind wasps. © The circle-strafe takes prac- tice. You waste a lot of ammu- up for the situations in which you need to do it well. © Some of the secrets areas > easy to uncover as breakinga 4 board on the wall. Have at the Be board on the supply room's wall with your knife or kick i When it breaks, a Gold Bar is your prize. WEAPON TIPS Use the Reticule Each weapon has a targeting retic- ule that helps you know when fo pull the trig- ger. When the reticule turns red, you have an enemy target lined up. Your next shot has a better- than-average chance of hitting the mark. When the reticule is yellow, your next shot will hit some object that you can affect—a missile rack, weapons crate, Shrike tech- nology and the like. If the reticule is blue, your shot probably won't hit. When the reticule is red, you have a target lined up, even if it's tough to see. Short, Controlled Bursts Your ammunition supply, while generous, is still limited. With a high-powered, fast weapon like the RVG50 minigun, you can spit through your 600 rounds in about a minute if you keep the trigger depressed. Know When to Switch The best time to set down one of your weapons and pick up a new one is when the one you've been using is drained of ammunition. Get a new one off the ground somewhere or find some ammo. s ~ee —— Tia. es wide \Z dX > SONIG ADVENTURE DX: DIRECTOR'S GUT GAMECUBE SUPER SONIC MOVES © Each enemy you encounter patrols a small area. It turns around and around, but doesn't notice you until you enter its personal space. That space varies from one enemy to the next. If you're in no hurry, watch an enemy for a couple of seconds and attack when it turns its back. © Sonic has sticky feet as long as he's on the move. At a run, he can cross places where rolling won't work. » © Prower's biggest asset is his y to fly a considerable dis- tance. He also finds one of his permanent upgrades (the Jet Anklet) before starting his first Action Stage, augmenting his already impressive hangtime. file LOOK FOR PRIMA STRATEGY GUIDES AT TARGET . &y AT \a es @ Ratchet “goes astronaut” on one of the worlds’ many moons. ——— @ Walk softly and carry a large lightsaber. THE BASICS: THE BASICS: Ratchet and his bucket-o’-bolts buddy Clank are back for more in Going Commando, which picks up where the last adventure left off. ' Ratchet, now a full-fledged commando, travels to the Bogon galaxy to accept a mission for his new boss, Abercrombie Fizzwidget, CEO of ‘ Megacorp. Naturally, chaos ensues. HOW WAS IT? The first Ratchet was plenty fun, and since this is pretty much the same game with tweaks and enhancements—like experience- based gameplay and a new weapon-upgrad- ing system—!’m looking forward to it. One thing worries me, though: | hear the amount of time you play as Clank hasn’t increased. | want more, dagnabbit! © —Chris Johnston HOW WAS IT? 1 Hmm...where have we seen this before? Oh yeah, in countiess other beat-em-ups. RISE TO HONOR © @ Pub: Sony CEA @ Dev: Sony Foster City ml Rel: January 2004 THE BASICS: You're kung fu superstar Jet Li, and you’re not interested in having dim sum with the thugs in this beat-em-up. fighting, whereby you use the right analog stick to hit anyone in any direc- tion. Sounds cool—but at heart, this felt like just a ho-hum button masher (well, technically a control-stick masher) with some gunplay. It’s going to need more variety to rise to “fun.” —Shoe HOW WAS IT? Rise’s claim to fame is its 360-degree @ Enemies get so close.that you could reach out and punch them. At least, you’d think so. SYPHON FILTER: ® THE OMEGA STRAINS @Pub: Sony CEA @ Dev: Sony. CEA W Rel: February 2004 THE BASICS: Previous Filter action hero Gabe Logan is now in charge of the Agency. You play as a new recruit, whom you create and customize. Best feature? Tackle the game's 13 missions alone Sega brings Vectorman back from the Genesis scrap heap in this new PS2 actioner. This time, Vectorman is search- ing for his creator, Aura, while saving his homeland from a maniacal dictator. It’s still early, but ol’ V-man isn’t looking so hot. The visuals were dull and lack- luster, and the gameplay felt like a gar- bled mix of Ratchet & Clank and Red Faction. —Chris Johnston =ton \"\') = BIO} oe ea OG l= ANC yAV4| S| =a pl @) GAMING (O10) 51 = OO) | OM ey ANY atm) @B zier pavis MEDA PICK ONE UP ON NEWSSTANDS EVERYWHERE. GAME GROUP MINA GAIDEN ss Publisher: Tecmo ml Developer: Team Ninja Ml Release Date: November 2003 THE BASICS: Ryu Hayabusa is a man on a mission. The Vigor Empire has wiped out his ninja clan and stolen its magic sword, the Ryuken. Now, Ryu must fight his way to the Holy Emperor's stronghold and take back what is rightfully his by using all of his ninja skills. As Team Ninja’s first nonfighting game in years (not counting the Dead or Alive Volleyball offshoot), Ninja Gaiden offers fast-paced action (think Devil May Cry meets Shinobi), amazing visuals, and an Xbox Live online component that Tecmo promises is unlike anything offered by others in the action genre. (How it'll work is still a mystery, but we hear it may have something to do with the rating you're given after completing each level.) HOW WAS IT? Imagine my surprise when during an interview with Team Ninja front man Tomonobu Itagaki, he hands me the controller and says, “Play.” Then imagine the pressure of playing a game you've never touched before in front of its creator. Luckily, the controls were so intuitive, | quickly felt comfortable. Jumping, attacking, the button used to swing the camera around— everything was where it should be, and Gaiden felt supersmooth and responsive. By tapping the Attack button, you can rack up combos, or you can hold it down for a second and release it for a more devastating blow. Although the demo featured only a sword and nunchakus, Tecmo promises an extensive arsenal of ninja weapons in the final game. Plus, you also have a limited number of spirit attacks that can spontaneously combust all nearby foes—useful when a group of enemies has you surrounded. Cool? Oh yeah. But there's more. Part of the demo lets you scale a room by running counterclockwise around its walls. Admittedly, | did have some trouble before being clued in that | had to jump at every wall's edge to get to the next one. But by the next room, I’d learned my lesson and was able to cross a broken bridge by jumping and running across a nearby wall. Without question, Ninja Gaiden is one of the most visually stunning action games yet. Amazing environments, great water effects— was in awe of every room in this short demo. The only question | have now is, can this frantic pace and attention to detail be kept up throughout the final game? —Chris Johnston 82 ¢ ELECTRONIC GAMING MONTHLY * www.egmmag.com 1 Want to see actual gameplay (non-cinematic) shots? Sorry, Team Ninja wouldn’t give us any. LOOKING FOR A NEW HERO! ‘ae 4 xB0x a) Comic Mischief Mild Violence CREATED BY AND PRODUCED BY PUBLISHED BY Rent A Hero No. 1 © SEGA CORPORATION, 1991, 2000, 2003. All Rights Reserved. Created by and produced by SEGA CORPORATION. In cooperation with CoolNet Entertainment Co., Ltd. Published by AIA USA, Ltd. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. All other trademarks are property of their respective owners. 84 © ELECTRONIC GAMING MONTHLY ¢ www.egmmag.com We so,intense it's painful. D€— yone on pee LIVE xox GT er udle | etal re Oj Vite Tenis SE NEe! Wastcls tina Neer) witin a Chose Of Senin FEM” * Wills DOAN tszisael zine glesiloel, OuiEiy OUinos zine ginels” eit | Mystic By Bet leer HEGAME.COM © 2008 Sino ais Sn nr on of Sih ats A Gl ese Te raga es eros aie inthe U.S andor ter Publisher: Nintendo ml Developer: Nintendo Release Date: December 2003 THE BASICS: It's Mario Kart tag-team style, with one character behind the wheel and the second chucking turtle shells, banana peels, and whatever else comes along courtesy of those spinning, question-marked power-up containers. You can switch drivers right on the fly, and since both characters can hold an item, there’s a whole new layer of depth to the combat- racing metagame we all know and...sniff...love. HOW WAS IT? Very good, thanks, especially when hooked up to other Cubes for LAN play (you can connect up to eight systems via broad- band adapters and hubs). After selecting a pair of racers (there are 16 total), you pick one of three karts. In the version | played, some karts are available only to certain characters, and all have somewhat different handling. Aside from the usual roster of power-ups from earlier Mario Kart games, there are character-specific special items like an enormous Chain Chomp, which is perfect for clearing the road ahead. As for the racing, it was a little slower than expected— even in the 150cc class—although that could be because the brief time | had on the stick wasn’t enough to figure out how to get a boost using the powerslide. There’s gotta be a way. —Demian Linn GAMECUBE 86 © ELECTRONIC GAMING MONTHLY * www.egmmag.com 1 Unless you have a room full of GameCubes and televi- sions—and you don’t—you'll be playing four-way splitscreen. Bi This little piggy went Story-line tie-i the Mega Collect battle chipk Man Battle N@iffork games. your enemies & si Join the Anniversary MEGAN, AN [em CAPCOM C st Www.capcom.com/megaman @CAPCOM CO., LTD. 2003 @CAPCOM U.S.A., INC. 2003. ALL RIGHTS RESERVED. DEVELOPMENT BY ARIKA CO., LTD. ©CAPCOM, Shogakukan, ShoPro, TV Tokyo 2002. CAPCOM and the CAPCOM. logo are registered trademarks of CAPCOM CO., LTD. MEGAMAN NETWORK TRANSMISSION is a trademark of CAPCOM CO., LTD. TM, @ and the Nintendo GameCube are trademarks of Nintendo. ©2001 Nintendo. ©, TM Warner Bros. 2003 The ratings icon is a registered trademark of the Interactive Digital Software Association. EVERYONE Mild Violence ® NINTENDO GAMECUBE. ‘CONTENT RATED BY ESRB opinionated e3 guide:gamecube / ) z Bp iLL YR citron trom the wort oi a q 2 over flock to lick the majestic Rock Candy monument. STOMA FINALFANTASY: | CRYSTAL CHRONICLES ~ @ Publisher: Nintendo Mi Developer: The Game Designers Studio lm Release Date: November 2003 THE BASICS: The famous RPG series finally returns to the Nintendo party after years of absence, but Crystal Chronicles might not be the same glittering homecoming queen everybody expected. “| think people will find the game to be quite different from all of the Final Fantasy games we've seen up until now,” explains Producer Akitoshi Kawazu. It's hard to predict how fans of the PS1 and PS2 RPGs will react—Crystal Chronicles barely resembles the 10 previous proper FF titles. Forgoing the heavy plot, sullen heroes, and turn-based combat typical of the series, Chronicles is a multiplayer action-RPG that’s meant to appeal to a much wider audience. That's not to say Chronicles lacks a gripping story line, but it definitely takes a backseat to the action. At the game's outset, you (and up to three comrades) assume the roles of Crystal Caravan members Ciaron, Lu’ge, Cyadd, and Hias— four young heroes sworn to rescue the world from diabolical smog by finding powerful magic crystals. The adventure unfolds in a series of missions across fields, cities, and dungeons, with you and your companions swinging swords and casting spells against hordes of enemies all the while. Luckily, the combat is smooth and fun—you've got three-hit weapon combos (a la Phantasy Star Online), charge-up attacks, and real-time versions of familiar FF magic spells. Puzzles appear to be on the light hook. Sadly, you won't find any side (i.e., match the key to the similarly shaped lock), and : overblown, erate tap: check-your- climactic boss encounters await you at the end of each 7 : ae watch summon spells here, though. mission. Overall, it's simple, easy-to-pick-up stuff. ¥, rie SS ba @ Just as you'd expect from an FF title, | the spell effects are off the proverbial HOW WAS IT? All right, | get it—this isn’t like the other Final Fantasy games, but then again, | happen to like them. Even so, | real- ly enjoyed the early build of Chronicles. It's a truly unique blend—imagine Gauntlet meets Phantasy Star Online with a chaser of Final Fantasy mythos and you're almost there. | especially dug the slick visuals, haunting music, and reward- ing combat. The jury's still out on the much-vaunted GBA connectivity, though. Your pals don’t have to use a GBA to play, but it does offer them a map and enhanced inventory management. Neat, but quite gimmicky, really. —Shane Bettenhausen 88 © ELECTRONIC GAMING MONTHLY * www.egmmag.com {ling Ti . Seine athe Iineredaibile Do you remember the very first time you went fishing? The fresh air...the soothing sounds of nature around you...the tranquility of the water. Reel Fishing III is a true-to-life fishing experience with a magnificent 3-dimensional fishing engine,. . beautiful environments, life-like fish and realistic nature sounds! Natsume ond Reel Fishing are registered trademarks of Natsume Inc. Serious Fun is a trodemark of Natsume Inc. ©2003 Notsume Inc. ©2003 Morvelous Interactive Inc, All Rights Reserved. Dolby, Pro Logic ond the double-D symbol are trademarks of Dolby Laboratories. Licensed for ploy on the PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Fomily logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Manufactured and printed ia the U.S.A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC U/C DESIGNATION. Us. AND FOREIGN PATENTS PENDING. * Based on tote franchise sales through 2002 TRST. EVERYONE PlayStation. _ < RY OL) | ee Teen, [4 : Seri 7 wine) aasues PlayStation.2 wna com penecatad (=) guide:gamecute | R Alecorno o1' 45°00 @ Pub: Nintendo Ml Dev: N-Space Ml Rel: TBA THE BASICS: It’s a first-person shooter, but spoooooky. As a “Spectral Operative,” you're a decidedly unfriendly ghost, possessing the bodies of your foes and then using their weapons and equipment to your own ends. Or take on your friends in splitscreen deathmatch. HOW WAS IT? Looks like Geist needs some graphic and gameplay refinements, but judging from the early demo, there's plenty of promise. Though running into a room and possessing one enemy after another kind of takes the shooting part out of first-person shooter, at least it’s different—and you can still bust in with guns blazing if you're so inclined. —Demian Linn 90 » ELECTRONIC GAMING MONTHLY © www.egmmag.com Pub: Nintendo ml Dev: Namco Ml Rel: TBA THE BASICS: After a brief stint with some on-foot Adventures, Fox and crew are back to take on a new threat, this time with more vehicular combat reminiscent of the pre-GameCube Star Fox games. Two players can play cooperatively, and four-player battles return. HOW WAS IT? The only part of Star Fox 2 that Nintendo had to show was Versus play, and the only thing | have to say is “Bleh.” You know those forgettable Nintendo 64 titles, the ones with generic deathmatch modes that no one cared to play? That's what this short demo of SF2 was like (the so-so 4 graphics reinforced that, too): run around or hop in a tank or Arwing ship, then blast the other guy until he dies. If the main game (which we haven't seen yet) can duplicate the original's intense space-combat action, however, I'll be a happy fox. —Shoe @ You can race against the CPU or up to three others in this long-awaited sequel. 1080°:AVALANC @ Pub: Nintendo @ Dev: Nintendo m Rel: September 2003 THE BASICS: It's snowboarding, livened up with rockslides, cave-ins, collapsing bridges, and slopes teeming with wildlife and pesky skiers. HOW WAS IT? Avalanche felt solid and shouldn't disappoint fans of the Nintendo 64 original. It’s fast—tucking on the straightaways, | felt like a rocket on a deck—and the controls were challenging but not frustrating. | had to work the joypad for those quadruple-digit spins, and when | landed awkwardly, | had to rotate the analog stick to regain balance. is extra level of control over my rider made me feel much more involved than in your typical snowboarding game. —Shoe THE TWIN SNA @ Pub: Konami m Dev: Silicon Knights m Rel: Fall 2003 THE BASICS: The original Metal Gear Solid stealth-espionage adventure (previously released for PS1) comes to the Cube with a graphical face-lift and a few gameplay features added from its PS2 sequel. “It's no simple remake,” says series creator Hideo Kojima. “[It’s] a combination of the best parts of [Metal Gear Solid and Metal Gear Solid 2.” HOW WAS IT? On the one hand, it's MGS—how could it not be good? It’s guaranteed rock-solid gameplay and a great story, plus a few gameplay tweaks and some kind of GBA link-up feature (still under wraps). On the other hand, it’s MGS—most of us are now familiar with the surprising plot twists that were one of =MEven with a ton of ars on the track, F-Zero GX \ooks great. F-ZERO GX m “Why do! get the feeling Pve been here before?” @ Additions include a first-person-shooting mode, the ability to hang off ledges, and revamped cinema cut-scenes. the game’s biggest selling points, and, in terms of graphics and animation, it didn’t look quite as good as MGS2 yet. — Mark MacDonald @ Publisher: Nintendo m Developer: Amusement Vision m Release: August 25, 2003 THE BASICS: The hovercraft battle-racing franchise we all know and love is updated for the Cube, with enough turbo boosts, gigantic jumps, and crazy corkscrewing tracks to make you sick (but, duh, in a good way). HOW WAS IT? GX controlled just like | remember previous F-Zeros—the Steering felt too sensitive at first, almost twitchy. But as soon as | adjusted and learned to use the shoulder buttons to lean properly, | appreciated the subtleties of the controls. The two ramming attacks (spin and slide, just like in the N64 version) were fun, the sense of speed was intense, and the cour: looked absolutely gorgeous—hopefully the empty black voids that surrounded the tracks in splitscreen multiplayer were just placeholder graphics. — Mark MacDonald “an immense landscape covering hundreds of miles of LA streets...” -/GN.com Fe bust it up, Twisted ‘ Metal-style. KIRBY'S AIR RIDE m Pub: Nintendo m Dev: HAL Laboratory m Rel: October 13, 2003 THE BASICS: Control Nintendo’s infamous pink puffball in a series of fast-paced races and multiplayer challenges for up to four players. All you need is one thumb on the control stick and another on the brake—slowing down charges up speed bursts and lets you powerslide through turns. Kirby takes care of the rest, sucking up enemy powers and attacking foes when you steer close to them. < 00'30'26 DM « 00'30"20 cteolao"ac roteclooloc HOW WAS IT? ee will ae a Its simple one-button gameplay will please younger Kirby fans, but it pink puffball can fly. runs the risk of leaving anyone over 10 unsatisfied. —Chris Johnston We don’t know what the hell that thing is on the right, but we kinda want to club it witha bat. BILLY HATCHER & , THEGIANTEGG mw Pub; Sega m Dev: Sonic Team m Rel: Winter 2003 THE BASICS: Using the power of eggs, both as weapons and—after hatching them— fighting animals, Billy must save his world from eternal darkness, HOW WAS IT? Hatcher feels so similar to a Sonic game that you might have to check under Billy’s rooster suit to make sure he ain’t the ‘hog in disguise. But instead of speed, the hook is in how you constantly use eggs to attack or solve various puzzles. Nothing in the demo was wildly innovative, but even at this early stage, it’s an incredibly solid platformer. |. —Chris Johnston PIKMIN 2 m Pub: Nintendo m Dev: Nintendo m Rel: October 2003 THE BASICS: Two thimble-tall alien astronauts are better than one, or so goes the theory behind this sequel. Aside from two-player play, it tosses in new photosynthesis-fueled critters—a burly purple fella and a : aeicae creepy, poisonous white one. one’s Pikmin & = os es HOW WAS IT? Pikmin 2 centers on quests for doodads, which isn’t much different from the goal of the first game. So far, it just feels like more of the same. (But man, that white thing scares me.) —Crispin Boyer 92 © ELECTRONIC GAMING MONTHLY * www.egmmag.com iat aad Te mw PlayStation 2, Xbox, GameCube LORD OF THE RINGS: R @ PlayStation 2, Xbox, GameCube xill @ Pub: Ubi Soft m Dev: Ubi Soft m Rel: October 2003 THE BASICS: / You wake up with no memory. You have “Xill” tattooed 4. onyou. You might have assassinated the president. Armed men are trying to kill you. Welcome to the ; worst hangover of all time. HOW WAS IT? This first-person shooter has style. Comics-inspired effects highlight important objects, showcase head- | shots, and reveal hidden enemies. And its groovy funk soundtrack had me tappin’ my toes while | was cappin’ foes. Get down! —Paul Byrnes @ Level 16 dragon attacks white mage: roll 20-sided die. ublisher: EA Games m Developer: EA mi Release Date: November 2003 THE BASICS: Gandalf, Frodo, Sam, and four secret characters join Middle- earth MVPs Aragorn, Legolas, and Gimli in this sequel to last year’s hit hack-and-slash adventure. Depending on the character you pick (hairy half-pints included), you'll play through one of three distinct paths (with additional detours for determined explorers) that overlap to match events in the forthcoming film. But if anything makes this the movie game to keep an eye out for, it's the new two-player cooperative play. Of all the new features, that one’s the most intriguing. HOW WAS IT? Involved, eye-pleasing, majestic—Return of the King’s epic scale is simply overwhelming. Sulfur-spewing dragons soar overhead, waves of orcs advance beyond the citadel walls, siege engines roll up against ramparts, the camera spins dramatically to capture incoming catapult fire...maybe it’s all just smoke and mirrors disguising a straightforward slasher, but | set down the controller totally convinced of my role as alone, yet indispensable player in a world-changing war. —Shawn Elliott THIS IS NOT A FIGHTING GAME. “The fighting in True Crime looks just as good, if not better, than many of the fighting games out there.” ICy @ ped aah a » guide: MULCI PPI PII. @ PlayStation 2, Xbox, GameCube STARCRAFT: GHOST @ Publisher: Blizzard Mi Developer: Nihilistic Ml Release Date: Early 2004 THE BASICS: It’s a stealth actioner with acrobatics! Svelte protagonist Nova’s ghost (or psionic) abilities get you through the game’s 25 levels firing an absolute minimum of shots. All that, plus it’s set in the story-rich Starcraft universe (although you don’t have to play the PC/N64 strategy game classic to properly enjoy it). HOW WAS IT? The levels—and Nova’s catlike navigation through them—tlook beautiful, and so far the game plays smoothly. | could jump onto a conveniently placed ceiling pipe, hang upside down, zoom in with a sniper rifle, and execute enemies without ever touching the ground. On other levels, you can maneuver siege tanks, call in nuclear strikes, and use fancy bullet-time attacks. What's not to like? —dennifer Tsao : = The face of Pierce Brosnan) and) ‘the hantis;by Andre the Giant, 94 © ELECTRONIC GAMING MONTHLY * www.egmmag.com @ PlayStation 2, Xbox, GameCube 007: EVERYTHING OR NOTHING @ Pub: EAGames Ml Dev: EA @ Rel: Fall 2003 THE BASICS: It's hard to get too excited about a new Bond game after years of mostly subpar gaming schlock (OK, 007: NightFire was fairly hot). Enter 007: Everything or Nothing, a third- person shooter complete with all the gadgets and vehicles you've come to require—plus, Pierce Brosnan’s likeness as Bond, Shannon Elizabeth as new Bond girl Serena St. Germaine, 007 iibervillain Jaws, two-player co-op missions, and multiplay- er Deathmatch modes. HOW WAS IT? | had a surprisingly great time with Everything or Nothing's first level. The third-person shooting was tight, the camera worked well, and little touches like how you can grab weapons from nearby foes and start punching them spoiled me on other games. Definitely one to watch. —dJoe Fielder THIS IS NOTA SHOOTING GAME. @ PlayStation 2, Xbox LORD OF THE RINGS: 3) TREASON OF ISENGARD @ Pub: VU Games mi Dev: Surreal @ Rel: Winter 2003 THE BASICS: With three different types of gameplay—hack-and- slash, stealth, and one still-top-secret mode (I’m hop- ing for rhythm-action!)—at least this “other” LOTR title has variety. @ PlayStation 2, Xbox, GameCube TEENAGE MUTANT re) . NINJA TURTLES @ Pub: Konami mi Dev: Konami Studios @ Rel: October 2003 THE BASICS: In this arcade-style beat-em-up, you and a friend slice and dice through the Foot clan on your way to defeat- ing the Turtles’ archnemesis, Shredder. Or challenge your bud in a Versus brawl with characters you've unlocked in the Story mode. HOW WAS IT? Despite a decent combo system, the mundane fighting portion still has to evolve to compete with EA’s impressive Return of The King (see page 93). Playing a stealth game as Gollum sounds intriguing—his per- sonality changes depending on whether you play him as good or bad—but I'll believe it when | see it. —dennifer Tsao HOW WAS IT? TMNT replicates the TV series nicely with cartoon-style visuals and voiceovers. Two-player co-op is definitely more enjoyable than playing solo, and the simple con- trols give you the opportunity to perform some impres- sive juggle and multihit combos. —Bryan Intihar STREETS OF LA” “Ontrack to rival the \ 5 best games in each = particular genre..." -PSM : @ PlayStation 2, Xbox, GameCube MEDAL OF HONOR: re) RISING SUN @ Pub: EA Games mi Dev: EA @ Rel: Fall 2003 Gaweciae PlayStation.e 2 @ PlayStation 2, Xbox re] BACKYARD WRESTLING Pub: Eidos Mi Dev: Paradox ml Rel: September 2003 THE BASICS: The ancient art of men launching each other off three- story buildings onto folding tables, tacks, and broken glass gets its due in this lowbrow videogame incarna- tion of the trailer-park sensation. HOW WAS IT? The unwashed mass of cornball heroes and slutty gals here made me feel dirty, but | gotta admit | had a great time finding new ways to dish out pain in the sprawl- ing environments. —Crispin Boyer THE BASICS: EA's Honor series of hard-hitting, historically accurate (well, more or less) first-person shooters sails across the clear blue Pacific. HOW WAS IT? From scrambling through the USS California’s burning holds to grabbing a turret and tearing into Japanese Zeros, Rising Sun’s Pearl Harbor opening level packed even more of a punch than the last Honor’s Normandy invasion—definitely a good sign. Visit www.esrb.org or Lief licx call 1-800-771-3772 ACTIVISION. Coming September 2003 for Rating Information, © 2003 Activision, inc. and its affiliates. Published and cstibuted by Activision Publishing, Inc, Activision isa registered trademark and True rime and Streets of LA are trademarks of Activision, Inc. andits affiates. Al rights reserved. Developed by Luxoflux, Microsoft, Xbox and the Xbox logos ate either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other Counties. Al rights reserved. TM, © and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. Alrights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation 2 computer entertainment system. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered ‘trademark ofthe interactive Digital Software Assocation. All other trademarks and trade names are the properties of their respective owners —Shawn Elliott opinionated guide: multi if @ PlayStation 2, Xbox, GameCube" SPIDER-MAN 2 @ Pub: Activision ml Dev: Treyarch mi Rel: Sumy THE BASICS: ‘Swing through New York City, foil bank robberies, return balloons to crying children, and bat- tle such comic-book bad guys as Doctor Octopus, Mysterio, and the Lizard. New features include improved graphics, a huge explorable world, and a Spidey-sense capability reminis- cent of Max Payne's bullet time. HOW WAS IT? This one’s very early, but Treyarch has really captured the feeling of being Spider-Man, as you swing from building to building, legs and camera flailing. It feels more like taking part in last year’s film, than playing one of the earlier Spider-Man games. Nice. —Joe Fielder @ PlayStation 2, Xbox, GameCube TERMINATOR 3: RISE OF THE MACHINES @ Pub: Atari ml Dev: Black Ops Ml Rel: Fall 2003 THE BASICS: A first-person shooter based on the movie (with some one-on-one fighting for variety), 73’s big draw is the inclusion of Schwarzenegger's voice and likeness. HOW WAS IT? Without major improvements, this game will go the way of Arnie’s career. The targeting system wasn’t yet in place, so the shooting sections were a pain, and | found the game's fighting controls floaty. Hopefully, a cyborg from the future will appear to help Black Ops save this one. —Greg Ford PlayStation 2, Xbox, GameCube ) Se \ | ™@ Pub: Namco M@ Dev: Point of View Mm Rel: Fall 2003 THE BASICS: You're a demon who'd rather do good than the devil’s bidding. Rampage through Gothic ruins, stab and shoot hideous escapees from hell, and absorb their souls to fuel your pro- fane powers. In a word (or three): Devil May Spawn. 1 Well, it certainly HOW WAS IT? So far, Spawn looks noticeably worse than the three-year-old Capcom game it shamelessly copies. And I'd say the first boss (a spider-legged car with a face on its grill) is proof enough that aligning creator Todd McFarlane’s name with a project is more incriminating than it is compelling. —Shawn Elliott @ PlayStation 2, Xbox, GameCube TRUE CRIME: STREETS OF L.A. @ Pub: Activision @ Dev: Luxoflux @ Rel: September 2003 THE BASICS: True Crime is clearly out to carjack Rockstar’s big-money bandwagons Max Payne and Grand Theft Auto. HOW WAS IT? The true crime here might be copyright infringement. Hardboiled cop Nick Kang’s freeform shooting spree could just as easi- ly be set in any of the GTA series’s crime capitols. But considering America’s new addiction to bloodletting, that’s not such a bad thing. And Kang’s kung fu and ballistic ballet could give his game a needed lead on Rockstar’s crooks. —Shawn Elliott 96 * ELECTRONIC GAMING MONTHLY * www.egmmag.com hangin with the NINTENDO GAME CUBE: Cartoon Violence © 2003 Nintendo. Developed by trademarks of Nintendo. Dolby, Pro Logic, © 2003 Nintendo. Game and Ni opinionated e3 guide: multi @ PlayStation 2, Xbox, GameCube PRINCE OF PERSIA: SANDS OF TIME @ @ Pub: Ubi Soft mi Dev: Ubi Soft Montreal ml Rel: Fall 2003 THE BASICS: Tinker with time in Prince’s latest puzzle-solving, platform-scaling escapade. HOW WAS IT? Prince’s time-warping premise doesn't just pervade every inch of gameplay; it entirely renovates the longstanding series. For starters, you’ve got the power to stop the clock and school your foes in slow-mo. OK, so we've all seen how retarding time can supercharge combat—but turning back the clock to retry bungled leaps or botched battles? That’s enough to make even Neo envious. Inspired, gorgeous, and smooth—!’m sold. —Shawn Elliott @ PlayStation 2, Xbox, GameCube BEYOND @ GOOD AND EVIL 1 Pub: Ubi Soft Ml Dev: Ubi Soft @ Rel: Fall 2003 8 1 Hover-hockey—yet another glorious way to waste time in Hillys THE BASICS: A kidnapping conspiracy is afoot on teen photographer Jade’s homeworld, Hillys. Armed with a zoom lens and her trusty Dai- jo staff, it falls on you and pig pal Pey’j to foil the plot in this action-adventure game. j HOW WAS IT? Beyond’s world and character designs aren't particularly eye-pleasing (blame the the same Frenchman who brought us Rayman), but the game offers oh-so-many fun ways to play. When Jade’s not beating down baddies, sneaking past alien security, or racing her hovercraft, she captures evi- dence of the conspiracy with her camera. —Shawn Elliott 98 © ELECTRONIC GAMING MONTHLY * www.egmmag.com @ PlayStation 2, Xbox LEGACY OF KAIN: @ Pub: Eidos Ml Dev: Crystal Dynamics Mi Rel: Winter 2003 THE BASICS: Dueling vampiric antiheroes Kain and Raziel return for one last chance to wrap up the ponderous dangling plotlines of this action- adventure series. Expect nifty 3D puzzles, improved combat and visu- als, and top-notch voice acting. HOW WAS IT? Oh. My. Goth. The duo’s new telekinetic powers made it easy to spend half an hour experimenting with different combinations for beating the hell out of enemies before devouring their blood or souls. And that's exactly what the series needed. If the puzzles (not seen) meet or exceed ones past, this should be the best Kain yet. —dJoe Fielder @ PlayStation 2, Xbox, GameCube CONFLICT: BACK TO BAGHDAD @ Pub: Gotham @ Dev: Pivotal @ Rel: September 2003 THE BASICS: In a game torn from yesterday's headlines, your squad of four troopers airdrops into mostly urban war zones to tackle three times as many Iraqis as in the original. HOW WAS IT? “Enemies and teammates no longer just stand in the open—they take cover before they fire now,” Producer Marc Nesbitt says of Desert Storm II's improved computer smarts. Funny, but | didn’t notice any boost in brainpower in the version | tried. —Crispin Boyer @ PlayStation 2, Xbox, re THE SUFFERING @ Pub: Midway @ Dev: Surreal Mf Rel: Fall 2003 THE BASICS: Awaiting execution for a murder you may not have committed, you escape your cell when vengeful specters of the prison’s previous victims attack. HOW WAS IT? Smeared blood and ominous background noises—think Silent Hill—keep things creepy even when no one’s being gruesomely killed (which happens plenty). Despite some problems with third-person control and camera management, I’m looking for- ward to suffering through this gory story. —Paul Byrnes and you could win a brand new Sony Digital Video Recorder (TiVO). (A PRIZE PACKAGE WORTH $450!) Log on to http://survey.sotech.com/egmgamers Enter your unique I.D. code: EGIMNEWS And, complete a brief survey. It’s that easy!* Be one of the first 500 people to complete the survey. Survey closes August 10, 2003. * Only one entry per household. ZIFF DAVIS MEDIA GAME GROUP a a We) eX SS ae NS «t SONIC’'S Sega’s star varmint ts zipping to every system, yanking along all his pals—plus his slickest enemy—and (hedge)hogging the spotlight more than ever. It’s a good time to be blue By Crispin Boyer and Chris Johnston e've made parts of this game so fast that your eyes start to roll,” says Takashi lizuka, director of Sonic Team USA, who's showing us the not-exactly-shocking side of Sega’s newest Sonic the Hedgehog title. We've come to Sega’s San Francisco-based U.S. offices fully expecting to see Sonic setting land speed records and blazing through corkscrewy scenery. Sonic goes fast. That's his job. He has done it ever since 1990, when Sega ordered three designers to come up with the company’s first million- selling game, and they unleashed the superspeedy Sonic the Hedgehog on Genesis a year later. Now, after more than a dozen major titles, several supporting roles, and worldwide sales of 35 million units, Sonic’s big deal isn’t how fast he can dash (for the record, it’s 760 mph), but where he’s breaking the speed limits and who's tagging along for the ride. Sonic’s next game—called Sonic Heroes—is blitzing PlayStation 2, Xbox, and GameCube simultaneously at the beginning of next year, making it Sonic’s first multi- platform bonanza. (And you thought it was weird when this one-time mascot for Sega’s game systems debuted on just Nintendo's GameCube.) Although it’s from the same guys behind the Sonic Adventure games for Dreamcast and GameCube, Sonic F as Baia = Family car: Your team finds a rocket-powered bobsled in each level, and its handling depends on who’s driving. Knuckles below, for instance, is nimble behind the wheel. Heroes packs entirely changed-up gameplay: a new team-based system that has you flip-flopping between nearly every fuzzball character in the pantheon of hedgehogdom—12 heroes and villains (yep, you can play as bad guys) in all. It’s a big roster for a game that the financially shaky Sega is banking on in a major way, and the company is ramping up accordingly. “The rollout of Sonic Heroes is going to be Sonic’s biggest launch ever,” says Rich Briggs, senior product manager at Sega of America. “Everything we have going on—the Happy Meal promo- tion, the TV series, the GBA games [see page 104 for details]—all this stuff is really making this the year of Sonic. And the launch of Sonic Heroes is really going to be the biggest event in Sega’s recent history.” E ee We tried t0 vary the gameplay for people Lacerta "battlesywho like speed, who like exploration. —Sonic Heroes Director “We didn’t want to make just another Sonic Adventure game, like a Sonic Adventure 3 with a new story,” says lizuka, who heads Heroes’ mostly U.S.-based develop- ment team and gets feedback from Sonic Team leader (and series co-creator) Yuji Naka in Japan. “We wanted to bring new gameplay, a new feeling, a new evolution for the series.” After all, lizuka points out, other charac- ter-driven games like Sony's Ratchet & Clank have their gimmicks. Sonic’s already fast and he has already made the transition to 3D—it’s time he did something new. But setting up exactly what's new with Sonic Heroes takes some math: The game gives you four set teams of three characters each, including a trio of villains. You pick one of these teams at the game's outset, then guide its threesome through 14 mission-based levels ranging from the usual Green Hill zones to water worlds to stages made entirely of twisting rails. Although you control just one hero at a time, the remaining two tag along close behind. You can switch to one of them— Go where no hedgehog has gone before using Sonic and Shadow's new wall-clinging Triangle Jump. with a quick jab of the button that character’s assigned to—as long as you're not in midair, and as long as that character hasn't been grabbed by an enemy. Each team has three basic formations, depending on which character you're controlling. Take, for example, Team Sonic, made up of the hedgehog leader, sidekick Tails, and beefy ally Knuckles. While you cruise along as Sonic, your team’s locked in the Speed Formation, and thus can access the fastest path through the levels. Switch to Knuckles and you change to the Power Formation, which is a bit more sluggish but packs more punch when it comes to fighting baddies. More impor- tantly, Knuckles can smash blocks and open up new routes. Flip to propeller-assed Tails, and the team hops to Flight Formation, the least offensive of the three forms but the only one that can zip to hard-to-reach areas. Tails picks up the other two characters and can soar high off the ground for a limited time, plus he’s the only critter in the trio who can attack airborne enemies (by chucking Sonic and Knuckles at them). MONDAY EVENING - JULY 05, 2003 LT The Sonic 7:00 7:3) sikh Incredible Pinball Party™ 0 : 5 LY ! icot® a Hulk™ Bratz™ (09:50) Sonic Advance™ 2 Sega Arcade Gallery™ VOW YY High Heat™ Wario Ware’” Inc.: 4 (06:30) Major League Baseball® 2004 **xx** Mega Microgame$> LR iy Uf Super Puzzle Fighter™ Il i yy éVetsion// All-Star Baseball™ 2004 essa et , ) Wy Wings™ Ed, Edd n Eddy™ The Legend of Zelda®: Daredevil™ e99) Jawbreakers! Oracle of Ages® (07:15) Y Sega Rally™ Championship Pel te Uy MLB Slugfest? 20-04 igimon? snk LLL ae a) Fi 2002 Lufia®: X2 Wolverine’s™ Boulder The Ruins of Lore Revenge Dash® EX™ HeZ kk Ie Samurai Jack™ Donkey Kong Country™ Y < Golden Sun™: The Lost Age The Amulet of Time Ye (09:50) Crazy Taxi™ Yu-Gi-Oh! Worldwide Edition: Street Fighter® Catch a Ride™ i Stairway to the Destined Duel Alpha 3 (06:30) The Legend of Zelda®: Advance Disney/Pixar Oracle of Seasons™ Wars™ : Finding Nemo tok ke (SEE REVIEW) © Tony Hawk’s James Bond 007™: Pro Skater™ 4 Nightfire™ ipliatates (SEE REVIEW) <4 PROGRAM STARTED BEFORE 7PM SPORTS Wiihiés, SPECIMS: FINALLY SOMETHING GOODONTV jg NOW YOUR FAVORITE GAME BOY® GAMES ARE ON TV. JUST CONNECT YOUR GAME BOY PLAYER TO YOUR NINTENDO GAMECUBE” AND YOU'RE GAMING ON THE BIG SCREEN. PRODUCTS RANGE FROM EVERY‘ RYONE ro TEEN ai O' PIgNEEENESIERY GAME TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS. ™, ®, THE GAME BOY PLAYER Y Ee gs =F 1060 AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO. © 2003 NINTENDO, PLAYER @ AMY ROSE TES FIRST APPEARANCE: iS , Sonic CD (Sega CD, 1994) ATTACKS: Homing Attack—Like Sonic, Shadow, and Dy am ~. Espio on their respective teams, Amy can help her team home in on an enemy for a critical hit, Rocket Accel—Cream and Big push each other into Amy to propel her forward, giving her a lethal burst of speed. SPECIAL MOVE: Hammer Swing—Amy wields = Bees a hammer that she can use to bash enemies, create a whirl- wind that propels baddies into the air, or allow her team to climb poles. By busting out the Hammer Swing in the air, she can hover for a few seconds. @ BIG THE CAT FIRST APPEARANCE: Sonic Adventure (Dreamcast, 1999) SPECIAL MOVE: ° m7 f- Umbrella/Fishing Pole— a F F Good ol’ boy Big has an id a umbrella that can be used for gliding down from high places or _ as a fishing pole to attack enemies. ry m= CREAM FIRST APPEARANCE: Sonic Advance 2 ATTACK: Thunder Shoot—Like the other Fly Formation characters, Cream can Spe toss her partners toward flying ene- * mies to knock them to the ground. ‘SPECIAL MOVE: Cheese—Cream’s Chao buddy Cheese hovers around her at all times and is able to help her out by collecting nearby items and attacking weaker enemies. 104 ELECTRONIC GAMING MONTHLY * www.egmmag.com Team Rose is billed as the easiest of the groups to play as, giving you increased flight times so it’s harder to fall to your death. Think of this as Sonic for your younger sister. ° ° (Game Boy Advance, i) m* ak (we Character study The trick, then, is to pick the right character—and, therefore, the right formation—for the job. See a swarm of airborne foes up ahead? Knock ‘em to the ground as Tails in the Flight Formation, then switch to Knuckles’ Power Formation and knock ‘em dead while they're dazed. “It’s a lot deeper combat than you see in the Sonic Adventure series,” Briggs says. Adding to the variety: Although each of the four teams has the same three basic formations—Speed, Power, and Flight—it'll also have special abilities unique to its members. Knuckles in Team Sonic, for instance, can wrangle the other two characters into a triangle- shaped skydiver formation and glide down to earth. Sonic can spin-dash the group into a whirling tornado that whisks them up special poles. The android Omega in Team Shadow has a super attack that decimates squads of enemies at once. Espio in Team Chaotix can become transparent to sneak past enemies for missions that require stealth. “The characters all have the abili- ties that you sort of knew from the previous games, just sort of powered up,” lizuka says. These abilities aren’t just fluff—team members will actually need to use them to get through the levels, since the stages actually change depending on which team you've chosen (just as levels changed slightly based on the character you picked in Sonic Adventure 2). “So you have 14 levels,” says Briggs, “but you'll really have four variations of each one of those that are created for the specific team, and each team is going to have its own story, different cut-scenes, different plot lines, different endings, and different missions.” One Team Sonic mission, for instance, will have you trying to find a particular route through a level. Team Chaotix missions will focus more on finding particular items or using stealth to evade baddies. But although the level sonic’s world THREE OTHER WAYS THIS HEDGEHOG’S GETTING IN YOUR FACE. .. Sonic X (Fall 2003) Coming this fall to Fox's Saturday-morning cartoon lineup, Sonic X is a new anime series starring the cast of Sonic Adventure (and thus, many familiar faces from Heroes as well). The concept: After accidentally activating one of Eggman’s machines during a battle, Sonic and all his pals (plus Eggman) are transported to an Earth-like planet. When they come to, the evil doc resumes his quest for the Chaos Emeralds, and Sonic and his bud- dies, now befriended by a young boy named Chris, set out to stop him. McDonald’s Happy Meal Toys (July 2003) It’s probably been a good 10 or more years since you bought a McDonald’s Happy Meal, but if you’re a Sonic fan, it might be worth your while to order one right now. (Don’t worry...you can always get it to go and say it’s for your kid bro.) Beginning in late June and continuing into July, the fast-food joint is offering six | handheld games (the first time electronic games have been doled out as a premi- . a3 um in the Meals) starring Sega’s Sonic and Monkey Ball games, including one in Pe wy eed (8 which you can “experience track-car racing, Sonic-style.” Supersize that, please. SONIC gp Sonic Battle (GBA, Early 2004) In keeping with the “let’s make something different” tone of Heroes, Battle turns the series on its head again, trans- forming the speedy action into a strictly versus affair. Up to four friends can pick their favorite of eight of the series’ mainstay characters, customize their special attacks and game rules, then duke it out in two-on-two team combat using the GBA link cable. Or if you’d rather go it alone, you can work through the game’s Story mode solo with a trusty computer-controlled partner. www.koei.com Bitter fomles, allied schemes, and War Council directives intertwine i ina rich tapestry of of intrigue! @54 Scenarios plus one fictional story @ Over 600 Commanders plus 100 Officers you create. @1 to 8 players, with over 40 different endings ®@Forge relationships through new events such as “Marriage” and “Sworn Brother” @15 new Tactical skills including “Flaming Arrows,” “Surprise Attacks,” and “Sorcery” @Begin the game at any year PlayStationse July 2003 4, STRENGTH. COURAGE. DESIRE. Dynasty Ze A x"... the best-looking game in the series yet." -ign.com = "CaS es - AVAILABLE NOW ARRIORS PRODUCTS RANGE FROM i PENDING to TEEN sn ‘The KOE! logo is a trademark of KOEI Co., Ltd. in Japan and/or other Countries, Romance of The Three Kingdoms and Dynasty Warriors are trademarks of KOEI Corporation and KOEI Co., Ltd. ©2003 KOEI Co., Ltd. All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. As Paypy New word balloons above enemies can clue you in on how best to attack (for example, if they’re sleeping, you should sneak in for a close-range hit) and act as health gauges. objectives vary among the teams, they all share the same overall goal: to stop Eggman and his new villain, a back-from-the-scrap heap reincarnation of fan-favorite Metal Sonic (see sidebar below). lizuka tells us that when you finally do go through the game with all four teams and get all four endings, “you get something else after that.” He’s just not telling what that something is. up capability for the GameCube version and online fea- tures for Xbox and PS2 are a natural. But Sega seems reluctant to even consider those possibilities at this point and instead is hell-bent on making each version identical, right down to the graphics. “If we can bring online to all three platforms simultaneously,” lizuka offers as an example, “that’s something we will look ...this title has turned out to be the one where more people can enjoy Sonic's charm. —Sonic Team Head Yuji Naka Now that he’s dashing to every system, Sonic has his big chance to impress a massive new audience. Sega knows this—hence the tweaked team-based gameplay. “We tried to vary the gameplay for people who like bat- tles, who like speed, who like exploration,” says lizuka. “We've made it so every type of player will find some- thing they like.” Segaheads who grew up with Sonic on Genesis may stick with Team Sonic and play mostly as the hedgehog, just to relive his supersonic glory days, while gamers who want more combat will go with Team Dark. Younger players can stick with Team Rose, whose star character has a hover ability that gives a handy second chance if you miss a jump. “I believe this title has turned out to be the one where more people can enjoy Sonic’s charm,” says Yuji Naka. lizuka won't reveal what platform-specific goodies will grace each version of Heroes. Extras like GBA link- recycled at.” Multiplayer modes, on the other hand, are definitely in the works for all three versions. Fans of the Sonic Adventure games can see that Sonic Heroes is not a sequel—it's a new game that empha- sizes combat and classic speed-freak gameplay over story and single-character action. But that doesn’t mean the Adventure series has come to an end. “This isn’t the death of Sonic Adventure,” lizuka tells us. “We're just trying this new thing.” Whether Heroes becomes the tip of a new series depends on you. “If a lot of people like this idea, they'll get a continuation of the Heroes branch of games. If we find that the story line is really impor- tant and people want the single-character gameplay, we may do another episode of the Adventure series.” Either way, now that Sonic is hitting the multiplatform big time, there’s no slowing this hedgehog down. #4 It's the way of the world in the Sonic series: Boss baddie Eggman Died SEGA REACTIVATES CLASSIC ROBO-BADDIE METAL SONIC i a“ always has some robot or beast in tow ready to do his evil bidding, which of course includes trying to crush Sonic into a puddle of 4 3 ry blue goo in the process. Back in the days of Sega’s Genesis and Sega CD, that henchman was Metal Sonic, a nuts-n-bolts version of our blue hero. He has been dormant for years, sitting out for the last two Adventure titles on Dreamcast, and playing a very minor role in the Battle mode of Adventure 2 Battle on GameCube. But for Heroes, he’s making a : 4 < triumphant return...sort of. lizuka explains that in this game, Sonic will face “a brand-new villain, very simi- lar to Metal Sonic. We have the original designer here on campus who is updating that character. You defi- nitely won't be disappointed if you're a Metal Sonic fan.” And just when we were thinking ol’ ironsides would never climb outta the junkyard. HE Voor logos 484 a & os é = 5 \B Bt a 3 eS J And-a mailbox. And three fire hydrants. And a’mimez And pedestrian mall. And anything else that gets in your d way. Because with Midtown Madness 3° you set the course’ If grass seems faster, by all means drive on grass; If the sidewalk’s to your tiking, you definitely have the:right i - y 4 — ‘Ee Be) 4 y 5 Violence 5 “ ees Se — 7 ; Wow xbox.com/midtownmatness3 3 4 e ESRB ; . z : b<=lap.4 ee TV -€ ONLINE ENABLED Your monthly guide to gaming’s winners and losers THE SYSTEM Each reviewer assigns an overall grade to each game, on a scale from 0 to 10. When a game receives a 10, you can rest assured that it’s one of the best games ever made, a classic that will endure throughout the ages. Conversely, when a game gets a 0.0, it’s complete and utter crap and should be treated like a deadly biohazard. We utilize the entire scale, so a game that gets a 5.0 is average, not bad. The scores are color-coded, so the brighter the reds, the better the game. | | | 2 ea SHAME OF | a | THE MONTH This honor This dishon- is bestowed or goes to gotogames | gotogames | gotogames | upon the the worst that get all with an | that average _ highest- game each 10s, the ulti- | average | atleastan | reviewed month that mate review score of 9.0 8.0 (but are game each gets unani- agamecan or higher. lower than month. A mously bad get. Quality stuff. | 9.0). worthy buy. | scores. ESRB KEY (Also check out www.esrb.com) Et-Early E-Everyone: —T-Teen: M-Mature: A0-Adults Childhood: Wholesome —Like PG-13 = Whereas Only: Games bear- fun for the movies, Teen these games rare find, ing this mark whole family, games fea- offer allthe + We haven't are suited for devoid of ture mild vio- gore, sex, seen an AO infants, tod- hookers, lence and drugs, and game since dlers, and head-shots, “comic mis- _ fun of R- Neurodancer Seanbaby. or heroin use. chief.” rated fare. on the 300, * PAGE 118 NCAA FOOTBALL 2004 Nobody does pigskin like EA Sports, and this season's stellar NCAA Football 2004 improves upon last year’s model by adding real-time voice chat to online play. Let the trash-talking commence. 108 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Deja views: Get used to this lava world because you'll revisit it a lot, along with a swampy jungle planet, a post-apocalyptic trailer park, beachhead ruins, and a mazelike asteroid. Xbox / In BRUTE FORCE Shoot first, think later, and don’t hit the alligator guy! The name is the one thing developer Digital Anvil got right with this summer’s biggest Xbox game. It’s a giant, dumb, brutish squad- based third-person shooter that slugs you in the gut with a drunken country-boy roundhouse of screen-rocking explosions, platoons of enemies, gorgeous environments, and a man-lizard who runs like a dog—all without a second thought for pesky details like a coherent plot, cool enemies, or interesting level design. In other words, if your summer ambition is to chill in the A/C with some buds, gulp suds, and shoot and shoot and shoot till your index finger burns, thy game is Brute Force. \f you want something that matches the Einstein A.|. and cinematic pacing of Xbox launch classic Halo...better just go play that game on Legendary difficulty again. That's not to say Brute Force, which underwent extra incubation so developer Digital Anvil could make it be all it could be, doesn’t bristle with great ideas—many of them borrowed from Halo. You get the same excellent control and two- weapon limit, for instance. But you also earn money from every confirmed kill and completed mission goal, which you spend to respawn your trooper clones when they die (don’t fret-—they seem fine with it). The big twist—aside from the third-person perspective—is your squad of computer-guided teammates, whom you can order around or assume control of at any time. In theory, each member of Brute Force (meet them on page 110) has unique skills you’ll call upon to complete mis- sions. In practice, it works—I’d use my scout to snoop ahead, my sniper to clear a path, etc. But the squad rarely ran like a well-oiled machine. More often than not, ’d command team members to stay put while | picked just one to move ahead and take care of business. And that business got dull and confusing, thanks to repetitive mission environments, spotty enemy A.I., and too many similar-looking bad guys. The whole thing ends You won't read this in the manual: Once you find it, never put down the Jax-iC blaster can- } non (above). It’s the best damn gun in the game. with a whimper, too—a nonsensical final-boss puzzle precedes a wussed-out finale. You'll still have a good time up until that point, especially when you airdrop into battle with friends (see the multiplayer sidebar at the bottom of page 110). It’s just not the total blast | was hoping for. Like any Brute, Microsoft's new squad shooter gets the basic job done, but not without heavy casualties—starting with character design. Sure, the graphics engine is impressive (you can even see people’s hair move), but it’s hard to care about friends and enemies that all look so clichéd (Tex), dull (mutants), silly (lizardmen), or just plain ugly (too many to list). Levels are also a mixed bag; for every beautiful beach or realistic grassy field, you have endless bland moon surfaces and blocky caves to wander over and over. Which brings me to Brute Force’s biggest problem: repe- tition. Sure, it offers almost 20 levels, but when you keep returning to the same six or so worlds Publisher: Microsoft Developer: Digital Anvil Players: 1-4 splitscreen, 1-8 system link ESRB: Mature www.gamers.com/1103061 ELECTRONIC GAMING MONTHLY * www.egmmag.com ¢ 109 Who the Hell are You? Match your personality with Brute Force’s brutish enforcers to find out which woman, man, or beast-man you should charge into battle... A grizzled gun-nut mercenary named after George W.’s home state. So where’s the drawwwwl? Wielding the biggest blasters in the universe. He'll heft one in each hand if you enable his special Berserker ability. Being partnered with chicks. He’s a 23rd-century man with 1950s social values. You don’t give a rat’s ass about getting all tactical. Tex’s hearty health bar and twin-gun Berserker mode let you go gung-ho with impunity. (with different layouts each time, but made up of the same basic building blocks), fighting the same enemies and facing the same situations, what’s the point? Sadly, Force’s ho-hum story and merely Oh, and he doesn’t always run like a dog; sometimes he walks upright. Awww, he thinks he’s people. Calling on his spirit power to see in the dark and unleash a tricky charge attack. Getting fried by friendly fire because he looks like half the enemies in the game. You wanna play rough and wield big guns like Tex. An overwrought dinosaurian. desire, it creates interesting strategic possibilities (set up a sniper in the hills while you go in cloaked for some stealth kills, for example) that only get better in Co-op mode. Or, take it as a A stealthy assassin with abs of steel and a soccer-mom hairdo. Becoming invisible and dic- ing enemies with her laserblade, the only melee attack in the game. (We wish every character had an up-close attack.) Running out of invisible juice in the middle of an enemy camp and eating blue-laser death. This gal has the slimmest health bar \ by far. & You like the idea of scouting ahead— but also don’t mind sitting out of the action for minutes on end while your stealth power recharges. Asure-shot she-bot sniper, also with steel abs and a soccer-mom ‘do. Engaging her advanced targeting to auto-lock enemies. Going into battle with nearly the same hairdo, makeup, and outfit as Hawk, that bad-dye-job bitch. You pre- fer helping the squad from distant grassy knolls...or if you're just a crap shot. Auto tar- geting makes the killin’ easy. you might turn invisible to scout out an area as Hawk, switch to Flint to sniper a few guards, use Brutus’ heat vision to spot hiding enemies, then finally wade into a melee as Tex, guns blazing. adequate enemy A.|. won't help you forget you’ve seen and done it all before with each “new” simple, straight blast-a-thon/decent deathmatch game, and Brute Force will suffice. You’re rarely able to properly coordinate the squad’s movements on the fly, but it’s entertain- ing to hop around into the different characters and use their unique skills in battle. The game clearly has a few knocks against it: ” sub-standard character designs; a story that'll seem basic to you if you have, you know, ever read a book or watched a movie (see: Tex’s text- book response of “You're partnering me with a woman?!?” when a lady joins the Force); and re- use of environments. But, at the end of the day, Brute Force offers up a fun single-player experi- ence that’s bolstered by its many multiplayer options. It’s like an action movie that, if you don’t set your expectations high, you'll end up enjoying. C13 stage. But bear these flaws and you can squeeze some fun from this Brute. Solid controls and a clever interface make managing your Force, as a whole or one by one, surprisingly intuitive. Truly utilizing your squadmates slows the game way down, but for players with the patience and Once you get over the mind-numbing, “Christmas-is-cancelled-this-year” disappoint- ment that Brute Force isn’t a Halo-killer, you can enjoy it properly. The game starts off slow but becomes fairly enjoyable. The squad members’ unique skills come into play nicely. For example, Sizing up the Multiplayer modes Deathmatch It’s simple: You pick a character, then try to characters against kill three other play- another squad on one ers on one Xbox or é _| Xbox or up to seven if == ==) up to seven in a net- you link systems into a network. work of linked systems. Upside: Nifty arenas with sniper perches and Upside: You can play as all the silly enemies fortresses let you create your own multiplayer in the game—as long as you find their DNA scenarios (and that’s good, because the only canisters in the campaign first. Many even mode you get is Deathmatch). Players can have secondary attacks. also team up on the same squad instead of Downside: Not enough modes (c’mon—at getting stuck with A.l. compadres. least give us Capture the Flag). Some charac- Downside: Not nearly enough tweaking ters can pick up grenades but can’t toss options or modes. You're stuck choosing from them. Select eight Seer followers or priests, pre-built teams, some vastly underpowered. * crank up the volume, then repeat Deathmatch Few squads to choose from at first, until you sessions until neighbors call Animal Control to unlock them in the single-player game. your house. Campaign Mode Why play with your- self when you can invite pals to guide other squad members i= in up to four-player splitscreen play on one Xbox? Or screw splitscreen by connecting two Xboxes via a link cable or up to four through a network. Upside: Gunning through the Campaign mode with live allies is the best way to play this game, and friends can jump into splitscreen at any time by pressing Start on a connected con- troller. Being able to play on your own television is the one co-op feature we pined for in Halo. Downside: You still face the same deja-vu level design and silly enemies, but at least you're in this s**™* together. Squad Deathmatch Command a squad of computer-controlled Brute Force lets you slay with your friends in just about every possible multi- player configura- tion—short of actually playing online through Xbox Live. Here’s a rundown of every multiplay- er game, begin- ning with the niftiest. 10 © ELECTRONIC GAMING MONTHLY * www.egmmag.com @ PlayStation 2 BIG MUTHA TRUCKERS It takes a certain man to truck all nigh {© (Right) Steer the RC Car to scare apes and flip switches. (@ PlayStation 2 / Also On: None APE ESCAPE 2 New monkeys, same fun gameplay iE. ena a Bie Often, a good old-fashioned net is all that’s needed to snag an aberrant ape. Good: Lighthearted fun, easy to play Bad: Gets repetitive quickly We Apologize For: The bad puns. We have no trucking shame SHOE: It starts off well enough: Drive a big rig from town to town and try to make a profit by delivering goods while outrun- ning biker gangs and ol’ smokey. The trucks are easy to control, and since they’re not too expensive to repair, you can have fun and let loose a little by smashing through obstructive traffic. A few off-the-wall nondelivery missions (which you can play in another mode) keep things interesting. Tired of shipping beer? Run over a few radio-station bill- boards as a service to an angry listener. But over the course of the story mode’s 60 in-game days—whether you’re on day five or 55—you’re still performing the same basic routine: pick up shipment, drive somewhere, sell shipment, repeat (the aforementioned interesting missions only pop up occasionally). Now, while | like trucking as much as the next guy, | only have so much stamina for it. | rec- ommend Big Mutha Truckers for the occa- sional distraction or one-nighter, but don’t expect it to keep you entertained for the long haul. SHOE Good: Monkeys—in helmets! Bad: Hasn't evolved much from the first one Nice Bonus: Widescreen support + Why it took so long for someone to bring this over from Japan is beyond me, but it's about time. Despite being over a year old, Ape Escape 2 still stands as one of the most original and fun PlayStation 2 platformers to date. The unique dual-analog controls take a bit of getting used to, but after a few minutes, you'll be swatting monkey ass with the best of 'em. Those of you who've played the first Ape Escape (PS1) should know exactly what to expect here—the gameplay hasn’t changed a bit. This familiarity may seem disappointing to some—only three of the 12 gadgets here are actually new, making it feel more like an extended remix of the first game than a true sequel—but the colorful graphics, quirky humor, and great gameplay definitely help ease the pain. The new Gotcha Box and minigames make for nice diversions (Monkey Soccer is actually quite fun with four players), and the voiceover localization is surprisingly good. One gripe: the new sidekick, Pipotchi, is almost totally useless, GREG S: | agree with Shoe—BMT is moderately engaging. | got caught up in its intricate big-rig shipping economics. Do you upgrade your truck or buy more stock? Do you have enough gas to get to the city with the best prices? Should you take out a loan or avoid the extra debt? Choices like these add surprising depth to a driving game, and they kept me hooked. Too bad most people will overlook this title because of the lowbrow redneck angle. Ah, sweet irony. XBN—GREG 0: Pay these fools no heed— keep right on truckin’ past this mediocre driving game-cum-economic simulation. BMT takes the appealing notion of violent- ly plowing a huge semi through traffic like a hot knife through butter and saddles it with economic drudgery requiring players to tote junk from point A to point B, buying low and selling high until they’re bored to tears. Cash races and chases pitting the truckers against cops and bikers serve up mild amusement, but it’s not nearly enough to salvage the game. Publisher: Empire Developer: Eutechnyx Players: 1 ESRB: Teen www.gamers.com/196832 (E: Like its PS1 predecessor, AE2 is certainly cute and clever, but | wish there was more here than, well, just catching escaped apes. The dual-analog-stick con- trol scheme is great, but the gimmicky pri- mate retrieval gadgets don’t alter the gameplay enough to keep me enthralled. Plus, the game's far too easy—even kids could likely finish this in an afternoon. Factor in some dull visuals, annoying music, and worthless unlockables (like stupid stories about apes...seriously), and you have a fine rental, but nothing more. Lucky for Ape Escape 2 there’s some- thing incredibly fun about chasing mon- keys around with a net. It helps to hide the fact that this isn’t very difficult or long— even a spazzy camera can’t spoil the simian hijinks. | love the satisfying mix of action and puzzles as you find, disarm, and nab rogue apes, and the colorful, cartoony graphics and wacky story are top notch. (Plus I'm a sucker for games that use the voice actors from Pokémon.) Overall, a fun way to spend a weekend. Publisher: Ubi Soft Developer: SCEI Players: 1-2 (2-4 w/ Multitap) ESRB: Everyone www.gamers.com/1335979 ELECTRONIC GAMING MONTHLY * www.egmmag.com « 111 review Crew @ PlayStation 2 What's the frequency? Good: Interesting, varied objectives Bad: Bad layout and control Spend Your $50 On: A real RC car instead GREG S: The best way to sum up Smash Cars is “frightfully average.” It delivers ho-hum RC car racing that, true to the title, involves inadvertently smashing into things...and that’s about it. Since you're steering tiny cars around life-sized environments, the tracks are visually unique and inspired. Too bad the developers ruined everything with downright confusing directions (| can’t tell you how many times | went completely off course without even noticing it) and annoying obstacles (like kids on go-karts who ram you offtrack with almost no warning). Plus, RC cars can naturally trav- el over any type of terrain, but my minia- ture racer would often freak out when taken off-road—usually leading to a stalling 180-degree turn or a harrowing wall smash while the field screamed by. On the bright side, the level objectives vary greatly. It’s refreshing to take a break from straight racing to pull some crazy stunts or to help a slower car finish by ramming other drivers, so the game never gets that boring. The problem is it just never gets that good, either. Imagine the sound effects: “Brrrrrrrrzzzz, bbbbrrrrrrrrrzzrrrr...screeech!”” SMASH CARS DEMIAN: I’m gonna have to completely disagree with Greg S. on this one and give him the stink eye. Smash Cars won’t go down in history as a classic, but | thought it was really fun. Yeah, the cars are squirrelly, but they’re RC cars—what do you expect? And cry me a river...you have to learn the tracks in order to be successful—just like every other half- decent racing game in existence. | found them to be pretty well designed and interesting. Greg can have Speed Kings (see page 122); I'll take Smash Cars any day. Now, if only it were a bit longer.... BRYAN: “Frightfully average,” Greg? C'mon.... Smash Cars provides the per- fect brand of rough-and-tumble racing you’d expect from manning the transmit- ter of these gas-powered beasts. Any kid would love to maneuver an RC car through fantastical, creative tracks like these. I'll concede that the graphics look dated, the tunes are painful, and the mul- tiplayer is really unbalanced unless everyone knows the courses. Still, it's worth the trip to your local Blockbuster. Publisher: Metro3D eat Studios 2 (2-4 w/ Multitap) www.gamers.com/15964 112 ELECTRONIC GAMING MONTHLY * www.egmmag.com Xbox / Also On: None DOUBLE HELIX SOLDIER OF FORTUNE | Tons of action and gallons of blood You’re John Mullins—unwanted suicide assister extraordinaire. Good: Random-mission generator and online play Bad: The enemies are dumb and dumberer Best Weapon For Splattering Foes: Shotgun Like Halo, Soldier of Fortune Il is made up of a series of intense shoot- outs—but unlike Halo, your foes aren’t smart enough to make the combat infi- nitely compelling. Geographically, Fortune I provides huge bang for the buck with nine massive levels and a unique random- mission generator (although it rarely gen- erates fun levels). The single-player game is certainly enjoyable in short sessions, but it can turn into a dull parade of ene- mies too stupid to put up any real chal- lenge in a fight, yet frustratingly too wary to sneak up on with a silenced pistol. Fortune II’s single-player game is a bit too straightforward and unpolished, with choppy animations, blocky graphics, and weird dead-body physics. Its online modes, though, add just enough to make it worth picking up. Playing Deathmatch, Team Deathmatch, and Capture the Flag with real people offers unscripted (if somewhat no-frills) manhunting thrills. If you don’t have Xbox Live, though, consider renting rather than investing. Fortune I delivers buckets of gore, but you'll actually wanna play this sequel for reasons other than turning the opposition into amputees. I’m talkin’ tough enemy A.J. and enough gameplay change- ups (like tricky stealth missions or being a helicopter’s gunner) to make it feel less like your run-of-the-mill shooter. But would | choose to fight the good fight against bioterrorism over annihilating Wolfenstein’s undead Nazi legion? Nope. Fortune II doesn’t have the same visual polish or addictive team-based online play of Activision's other wartime offering. This game tries to be part Doom, part Medal of Honor, and part Tom Clancy, but it doesn’t try very hard. The extremely bland graphics and inconsistent A.l. (some enemies have Superman hearing; others don’t notice me shooting people five feet away) dog an otherwise average experi- ence. And | certainly don’t agree with Joe with regard to online: No way I’d play this plain-Jane, dumbed-down shooter online when | can fire up Unreal Championship or Wolfenstein instead. N ae eS Welcome to the war on terror. Glad you could make it. Publisher: Activision Developer: Gratuitous Games Players: 1 (2-12 Xbox Live) ESRB: Mature www.gamers.com/1249427 Bi 1 Do you long to cosmetically alter this robot's head? If so, this is the game for you. @ PlayStation 2 SILENT LINE: ARMORED CORE For those who can’t get enough Armored Core | Live out your wildest K-1 fantasies! Unless of course, you don’t have any K-1 fantasies. | PlayStation 2 / Also On: None K-1 WORLD GRAND PRIX ‘It won't knock you out. It'll just leave you bruised es — Good: Lots of unique robot creation options Bad: Clunky controls limit game’s appeal Secretly: The fourth Armored Core game for PS2 JOHN R: Although I've dabbled with previ- ous Armored Core games, Silent Line is the first one I’ve actually spent a good amount of serious time with. Now that I've been to hell and back with my trusty ’bot, | can see why hardcore mech fans get their rocks off on this giant-robot combat series. Just like its three PS2 predecessors, Silent Line offers an unprecedented amount of customization, allowing you to tinker with every aspect of your mechani- cal pal’s design, from the hundreds of dif- ferent parts you can acquire straight down to shell colors and custom emblems. Unfortunately, also like its predecessors, Silent Line features an unwieldy control system that makes maneuvering your mech a serious test of patience—a virtue most gamers probably won't have. It’s a shame, because the game’s numerous missions are varied and interesting, and the gameplay, while not much different from that of past ACs, is really quite polished. Ultimately, Silent Line has made me a partial believer; if they'd simplified the controls some, I’d be completely sold. JON D: The others might have been enticed by these armored clunkers, but not me. Trudging around with stripped- down battle gear before graduating to stylish mechs is a chore, and an abysmal control scheme mires the cool-looking robo-on-robo combat. The game forces you to use button presses to look up and down, even though the right analog stick is the intuitive choice. That may seem minor, but it frustrated me to no end. Try first before you ever consider buying. GMR—WMILKMAN: Disregard the hater— the Armored Core series continues to evolve nicely. | love the increasingly vast Collection of possible mech combinations and fine-tuned gameplay of each succes- sive iteration. Also, assembling your own Cores and tailoring their colors and emblems to suit your taste is practically a game unto itself. Silent Line still offers the same rewarding (albeit sterile and linear) arena combat that series fans expect. Hopefully, From will infuse a little more personality into the next installment. Publisher: Agetec Developer: From Software Players: 1-2 (2-4 w/ iLink) ESRB: Teen www.gamers.com/1341867 Good: Clever Revive meter beats mashing buttons to get up Bad: Lethargic fights lack intensity How To Tell This Apart From UFC Games: No spooning SHAWN: With nothing more than two chis- eled combatants and a buxom card girl onscreen, fighting sims ought to look sharp. So what's with K-7's lethargic brawlers and barely animated ladies who couldn't titillate a death row inmate? An authentic slugfest should also emphasize the punishing force behind simple punches—because, let's face it, without stylish fighting-game-style special moves, plain punches and kicks are all K-7 has to offer. Its spongy blows feel incapable of cracking eye sockets or end- ing careers, nor are there enough moves to consistently entertain. What you're left with are ugly, repetitive squabbles lacking the thrill of a brutal beat- down. Sure, kickboxing connoisseurs could point to unlockable perks such as the Revival bouts in which you reenact classic matches to earn movie clips, but unless you're a fan, you really won't care. And even the faithful will cry foul when they “find the game lacks recognizable American K-1 greats like the beastly Bob Sapp. In the end, K-7’s pared-down approach is forgiv- able, but its bland execution is not. MB'60'8.0 CRISPIN: I'm sure the cross-smidgen of gamers who also happen to be fans of obscure mixed martial arts (like Milkman, apparently) will appreciate K-7’s roster of international kick-brawlers and the agoniz- ingly lengthy ceremonial pomp that pre- cedes each fight (even if you flick off the intro movies). But if you're not in that fight club, you're left with a decent basic fighter that doesn’t demand much time to master yet doesn’t give you much reason to give a crap, either. Give it a rent, at least, to see some brutally fun K.0.s. GVIR—WILKVIAM: Unlike a reality-deprived buffoon like Shawn, | can accept the fact that human beings like Ray Sefo, Jerome Le Banner, and Mike Bernardo (of the real- life K-1 League) don’t do flying guillotine crotch attacks like his favorite Sou! Calibur fantasy-friend, Voldo. Know that K-7 is an arcadey sports sim with real-life characters who don’t have 18,000 crazy moves. Once you come to grips with that, you'll find yourself enjoying a well-rounded brawler. A true sleeper hit. Publisher: Konami Developer: Konami Osaka Players: 1-2 ESRB: Teen www.gamers.com/178896 ELECTRONIC GAMING MONTHLY © www.egmmag.com « 113 If you're at all familiar with DOS, you can use the hacking menu to open up the game’s Versus mode—which is a simplistic, boring one-on-one brawler that you’ll have to bribe your friends to play. PlayStation 2, Xbox, GameCube ENTER THE MATRIX Not quite “The One” we hoped for If you're a die-hard fan of the flicks, Enter the Matrix provides exactly what creators Andy and Larry Wachowski had promised. Playing through this action title gives you a richer understanding of how and why certain events happen in The Matrix Reloaded. Loyalists will also enjoy the fact that the paths of each playable character, Niobe and Ghost (who have supporting roles in the film), reveal different nuggets of Matrix info, providing further incentive to complete E7M with both heroes. It also helps that enough of their missions vary so you don’t feel like you're playing the same exact game twice. And let me not forget E7M’s biggest draw, the exclusive movie cut-scenes (totaling more than an hour), which will be reason enough for some to fork over 50 bucks. Yet too many shortcomings will stop those who haven’t been unplugged (| mean nonfans) from entering this Matrix. The driving and hovercraft The Ins and Outs of Hacking portions fail miserably at capturing the same roller-coaster-type thrills of their movie counter- parts—piloting the Logos hovercraft is like a bad bumper-boat ride. Plus, it's a shame that a number of the cut-scenes using the in-game engine lack the cool special effects made famous in the films. (You'll know what | mean when you see agents dodging bullets.) More often than not, you'll miss out on catching a good look at your Neo-like acro- batics because of the jumpy camera, and while the motion-captured combat animations are superb, others (like running or climbing a ladder) appear downright odd. Take the fanboy outta me, and | can’t say I’d follow the white rabbit all the way to the game store to buy Enter the Matrix. It’s a fine rental for Matrix addicts (it takes about 12 hours to finish the game with both characters), but it isn’t quite good enough to warrant a purchase. If you've seen the films, you should know that computer hackers are the ones who've escaped the machines’ control. ETM has its own hacking system, which, surpris- ingly, is entertaining for a couple of hours. Using DOS- like commands, you'll be able to unlock such bonuses as a two-player versus mode, a training mission, and even a sword that can be used to slice and dice during combat. 114 © ELECTRONIC GAMING MONTHLY * www.egmmag.com You can also re-watch all of the movie cut-scenes this way. Think of hacking as a progressive minigame that continually rewards you for correct keystrokes. Enter the Matrix is a polished turd. Pick it up and you'll likely be mesmerized by its sparkly veneer—the exclusive movie clips, glossy charac- ter models, stylish bullet-time special effects, and destructible environments definitely impress—but play it for an hour and its sticky fecal filling oozes all over your hands. Major problems plague every facet of the game. The normal run-and-gun stages are wildly incon- sistent—some are far too long, others last literally five seconds, and all suffer from poorly designed layouts and objectives. Driving missions sport busted physics and horrid visuals. The real-time cinemas are unbelievably ugly. Both the hand-to- hand and gunplay combat are tiresome and repeti- tive—every slow-mo kung-fu fight is indistin- guishable from the hundreds before it. The mis- guided final stages boil down to an anticlimactic, clunky minigame. Even the much-vaunted story Just when you thought it couldn’t get worse, ETM tosses you into a horrible retread of the legendarily crappy Sewer Shark shooter (originally for Sega CD). BRYAN Publisher: Atari Developer: Shiny Players: 1 (2 in unlockable Versus mode) ESRB: Teen www.gamers.com/1297484 _ ‘Ghost blasts the fuzz while Niobe drives the get- away car...but you won’t have fun doing either! never really heats up, spending too much time exploring the boring periphery of Reloaded’s plot. Oh, and expect the game to routinely crash. The PS2 ETMis ostensibly the most stable; however, terrible game-ending bugs infect the retail copies of all three versions. Frankly, I’m pretty sure that this game isn’t really done, yet it was irresponsibly released anyway to an unsuspecting public in an attempt to cash in on the movie's release. Bryan seems content simply having a game based on The Matrix, regardless of its quality...but I'm not. Red pill, blue pill...at this point, I'd swallow the whole damn bottle of pills to forget my miser- able Enter the Matrix experience. Sure, that would mean that | wouldn’t remember the new movie scenes (like the oh-so-steamy Niobe/Persephone liplock), but that would be a minor sacrifice in order to erase the pervasive pain of ETM’s ram- shackle graphics and gameplay. © Niobe realizes that she might bea tad overdressed for a party in the sewer. In more than 20 years of playing games, | have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. Bugs and glitches pile up like so many Agent Smiths: Characters get stuck in walls or float in the air; music and sound effects pop in at the wrong times or are missing altogether; and on many Xboxes (including mine), the game locks up every single time after a certain boss fight. This game is a complete mess, and that’s the only thing complete about it. But let’s say all the bugs magically disap- peared—how would Enter the Matrix rate? Average at best. Fans may appreciate a couple of the film excerpts (and by a couple, | mean two), which cleverly weave in and out of Reloaded, but the story adds precious little to the overall Matrix mythos, and the in-game cut-scenes look laugh- ably bad. Which goes for the rest of the game’s The Persephone character (played by the beautiful Monica Bellucci) is one of the more compelling additions to the Matrix cast. In both the second film and game, she aids Ss the humans on their journey to stop the machines. But Persephone always requests a kiss in return for her help. And if you play E7M, you'll see that even Niobe is forced to suck H face with this seductress (above). graphics as well—most levels are embar- rassingly dull, devoid of any life or detail. Combat occasionally offers cool Matrix-style action moments, like when you pull off a wall kick in slo-mo, spiral into the fray guns blazing, or fight extended bat- tles mano-a-mano with tougher enemies. But all too quickly, the blue pill of piss-poor A.I. and a frustrating lock- on system (if you can even call it a system) bring you back to reality. Do not Enter the Hey Ms. Pinkett-Smith, it Matrix. looked better on the crocodile! ELECTRONIC GAMING MONTHLY * www.egmmag.com ¢ 115 Yi) review Crew Superman One*H ander: Mulisha Air @ PlayStation 2 Good: Massive varied environments Bad: Buggy gameplay SHAWN: Metal X has the audacity to arrive at the crowded extreme-sports party in a tattered Twisted Sister shirt, blastin’ a butt- rock compilation and slangin’ behind-the- times terminology. Of course, if it could truly compete with contenders such as Mat Hoffman and Tony Hawk, I'd happily ignore its putrid soundtrack and retarded “Rad-ometer.” Regrettably, this average motocross action can’t overcome its trailer-park trappings. Challenges run the standard Tony Hawk-inspired gamut, but goals repeat level after level with minimal variation. Sporadically glitchy gameplay guarantees that victory is more about dumb luck than finesse. For example, in one level, you’re supposed to chase down some delinquent kids...who magically sprint at near-light speed and teleport through walls. On the upside, you get enormous, seamlessly connected arenas ranging from snowy peaks to seaside parks, as well as hill- climbing events unique to motocross. Like most wannabes, Metal X is fun in limited ee 1 Judas Priest’s Rob Halford sums it up: “?’m your Turbo Lover. Better run for cover.” Publisher: Midway Sports Asylum G. FORD Developer: Deibus Studios UK Players: 1 (1-9 can take turns) ESRB: Teen t www.gamers.com/86640 16 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Pulling a wicked trick like this will fill your gnarly Rad-ometer. Naughty Naughty: Bikini bimbo exclaims, “| love water sports!” FREESTYLE METAL X Grind the heavy-metal parking lot doses—provided you have a soft spot for the inadvertently hilarious. JENNIFER: I’m not a fan of motocross culture, so naturally, this game’s chauvinistic innuendos, bikini-clad bimbos, and hellish cheese-metal soundtrack don’t appeal to me (and, unlike Shawn and G. Ford, | don’t even find them amusing). But last month's Wakeboarding Unleashed featuring Shaun Murray showed me that great gameplay can make an excellent game out of a hick sport. Freestyle Metal X, however, doesn’t have great gameplay, so the terrible accoutrements just become that much more irritating. The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection issues make the whole experience head- splitting. Decent level design can’t com- pensate for these problems. G. FORD: You should know the story by now. If the others’ comments weren't convincing enough, please take it from me: Among extreme-sports hopefuls, this one’s merely average. Besides the slow- down and choppiness, you'll find random and sometimes disturbing challenges— one has you scaring a girl’s window- washing ex-boyfriend off his perch, with the cinema showing his fall. Is that extreme? Eventually, you'll mine some fun from this game while riding and tricking around the levels, but only because you want to justify your purchase. Rent it, laugh at its absurdities, then play some Hawk 4 to wipe it from your brain. m Xbox / Also On: PlayStation 2 a Good: Wide variety of online racing modes Bad: Computer-controlled drivers are absurdly precise Evel Knievel: Eat your heart out What do the underground racers of the Midnight Club respect? Obviously, neither public nor private property. Nor gravity. Nor pedestrian safety. Traffic laws? Please. No, they respect winning. To win in Midnight Club II, you'll have to use every shortcut you can find in beauti- fully re-created virtual versions of Los Angeles, Paris, and Tokyo. Gain an advan- tage with two-wheeled driving in cars and wheelies on motorcycles. (Insane Moves are commonplace thanks to tight, responsive control.) Hit a nitro and jump over the Louvre. Win however you can— or face the derision of the Midnight Club. Finishing first in the single-player game is murderously hard. Discovering the route that gives you a fighting chance against the too-perfect A.|. drivers some- times requires a dozen retries. You can drive that route flawlessly, and the entire pack of computer racers will still finish mere car lengths behind you. Thankfully, the playing field is more level online. Standard versus fare like checkpoint races and capture the flag are fun for a while, but when you customize your own routes through the cities, end- less replay value blossoms. Midnight Club Jlis simply the best online racer yet. Paul's right about the obscene difficulty—’d like this game a bit more if it weren't so friggin’ hard! Luckily, the gameplay is so solid and polished that it's easy to keep playing the same races over and over again. The Xbox Live gameplay adds infinite replay value. Breakneck Do they drive on the right or the left in France? Who cares? (CN) MIDNIGHT CLUB Il On Xbox Live, everyone can hear you scream speed, creative online modes, and the ability to talk trash with Live’s headset will make you an addict in no time flat. | loved Midnight Club Il on PS2, and it’s even better on Xbox—though only slightly. The nicer graphics aren't a big deal to me, but voice chat in Xbox Live races is a major plus. Otherwise, it offers the same high-velocity, up-on-two- wheels, jumping-clear-across-Tokyo-bay action | liked so much the first time. My only beef is that some of the later races get really, really difficult, but hey, at least it'll take you a while to beat. California Highway Patrol officers Ponch and John update their look. Publisher: Rockstar Developer: Rockstar San Diego Players: 1-4 (2-8 on Live) ESRB: Teen ® bad ® www.gamers.com/1273947 If you bought all these games, it would cost about Why not try ‘hem all first in the Official U.S. PlayStation Magazine for less than $10? B RTLASTIFinst SCREENS AND veo! METAL GEAR SOL [AND YOU THOUGHT IT WAS A MYTH! CASTLEVANIA ‘THE ONE YOU'VE BEEN WAITING FOR? R: RACING EvoLuTiON 2: WOLVERINE en ee Vol. 2 SPLINTER CELL C HE JU fod 7:1 & U. 3 DISC 70 PRESENTED BY OFFICIAL U.S. PLAYSTATION _ MAGAZINE AND PLAYSTATION UNDERGROUND PlayStation.2 PlayStation. * MLB 2004 NBA STREET VOL. 2 * DYNASTY WARRIORS 4 FREAKY FLYERS GUNGRAVE WWE SMACKDOWN! SHUT YOUR MOUTH SLY COOPER AND THE THIEVIUS RACCOONUS STAR WARS CLONE WARS TIGER WOODS PGA TOUR 2003 TERMINATOR: DAWN OF FATE » MINORITY REPORT * INSIDE THE GAME DOWNHILL DOMINATION LARA CROFT: TOMB RAIDER— ANGEL OF DARKNESS WAKEBOARDING UNLEASHED * FEATURING SHAUN MURRAY * DEV 101: GAME DESIGN AND DEVELOPMENT SCHOOLS SYPHON FILTER: THE OMEGA STRAIN FINDING NEMO GLADIUS HUNTER: THE RECKONING— WAYWARD Y 2003 ISSUE OF PL 'AYSTATION MAGAZINE ON SALE NOW! aoxa PlayStation ¥ © Someone call the fashion police, ‘cause these old-time uniforms are hideous. @ PlayStation 2 NCAR sign FOOTBALL 2004 Madden's little brother is ready for the big leagues @NuNe (PS2 ONLY) @ (Left) The Ohio State Buckeyes make EGM editor Shoe’s alma mater (Michigan) look foolish. {@ Xbox / Also On: None RENT A HERO NO. 1 Shenmue on laughing gas seer etisalat [eee : © (Center) Looking for more hot nurses in your games? Don’t look here. 118 * ELECTRONIC GAMING MONTHLY * www.egmmag.com Good: Online play (plus voice-chat for broadband users) Bad: Lack of online tourneys Greatest Moment: Watching fans rip down the goalposts BRYAN: The “‘f it ain’t broke, just refine it” approach proves again to be the right coaching choice for EA Sports’ persistently excellent NCAA Football. But is this year’s game Heisman-worthy? Hell yeah. Improvements abound. Increased crowd involvement breeds a truer-to-life stadium atmosphere. Fans roar louder as you head toward paydirt, and watching them tear down the goalposts after a big win had me sprinting through the office to show Todd this awesome spectacle. Plus, I'm digging the new camera angles, especially when it pans to the side of the field on quarterback rollouts or zooms in on the handoff during a play-action pass. Even checking out stats in Dynasty mode now sizzles, thanks to the fresh weekly Sports Iilustrated magazine mock- ups. And traveling back in time to re-create 20 college classic moments (like Doug Flutie’s 1984 Hail Mary pass against Miami) is a blast. Add online play with voice chat (for the PS2 version only) to these subtle improvements, and it equals one helluva college football experience. BRYAN a(e)s)>) JOHN R. 9.0} 9.5] 9.0 Good: Insane sense of humor Bad: Antiquated controls Avoid: The diarrhea-inducing curry at the SECA cafe SHANE: While Rent A Hero is certainly not for everybody, some gamers (read: Japanophiles, Sega fanboys, and the crimi- nally insane) will sync to its weird groove. It's a goofball RPG packed with bizarre Japanese culture and funny Sega in-jokes. Fundamentally, its weirdly engaging gameplay isn’t far removed from that of Sega’s own Shenmue series—here, you also play as an easygoing lad who must contend with the rigors of everyday life. But the twist is that you don’t have a higher purpose. Rather, you’re a superhero-for-hire who’s rented out by townsfolk to do hilari- ously menial tasks, like picking up gro- ceries, finding missing puppies, or hand- delivering love letters. If you stick with it, though, the missions eventually become a lot cooler (like battling a giant robot and rescuing survivors trapped in a cave). Since | dig Japan, respect Sega, and lack sanity, | had a good time with Rent A Hero. In fact, I'd recommend it to everyone—f it didn’t look, sound, and feel so old. It's a direct port of a 3-year-old Japanese Sega Dreamcast game, and, well...it shows. Try it OFFICIAL PLAYSTATION MAG—TODD: Madden's great. It’s the premier football game. It’s aces. Big deal. You put me on Survivor: Belly of a Whale with one pigskin sim—'ll take this one. NCAA Football 2004 may not be the best, but it’s the most fun. In the pro games, every team is, relatively, equally skilled. So if Detroit beats Tampa in Madden, it's improbable, not impossible. But beat Nebraska with Kansas in NCAA and you’ve rearranged the universe’s stars! The upsets in NCAA make it worth getting good at, and online play seals the deal. JOHN R: I've been a big fan of EA's NCAA games for a long time, and this year’s ver- sion is the best yet. The gameplay isn’t quite as confining as Madden’s, allowing for more open-ended games. Sure, blowouts are common, but there’s nothing wrong with that—especially now that you can gloat about your online victories with real-time voice chat. Even solo play is fun, with an awesome Dynasty mode and a cavalcade of classic teams to choose from. Now if only | could beat Todd... Publisher: EA Sports Developer: EA Tiburon Players: 1-2 (1-8 w/ Multitap) ESRB: Everyone www.gamers.com/1358091 if you’re brave; you just might like it. GJ: Rent A Hero is extremely quirky, funny, and loaded with enough references to the house of hedgehog to get die-hard Sega fans moist. But anyone else will find it very difficult to see past its dated graphics, bad camera, hackneyed gameplay, and digital- only control. It’s a real shame that no one threw Hero’s tights in the wash in time for his Xbox debut (which is CooiNet's fault, since they did the port). The Sega fan in me likes it—but more for its collector value than for being a good game. GREG 0: Pil agree with my com- rades that it’s cute, but Rent A Hero is, nonetheless, a Dreamcast throwback as out of place on Xbox as Pope John Paul Il at a Metallica concert and as out-of-date as last week’s TV Guide. Would it have hurt the developers to port the game over with ana- log control, improved graphics, and the ability to replace the cheesy pseudo-porn soundtrack with real tunes? Apparently, yes. We don’t need another hero. XBN Publisher: AIA Developer: Sega/CoolNet Players: 1 ESRB: Teen www.gamers.com/161629 (© Look out, patio furniture—there’s a new king of the sidewalk. @ Xbox MIDTOW MADNESS 3 A delightful romp, if not a truly insane one Good: Lots of cars, big cities Bad: Not as good as Midnight Club II Needs: To drop the stupid foreign accents GREG S: Midtown Madness 3 has the misfortune of hitting Xbox alongside the excellent Midnight Club II (which, ironi- cally, was developed by the team behind the original PC Madness games). In the realm of blazing, city-based auto action, Club (page 116) easily overtakes MM3 in terms of visuals, variety, and pure, visceral speed. That’s not to say that this is a bad game. It’s just second best. The colossal cities (Washington, D.C. and Paris)-are quite fun to explore, and there's no short- age of snazzy cars and trucks to drive. It's certainly simple to pick up and play, though maybe a bit too easy—if you're seeking tense races requiring finesse, you should look elsewhere. MM3 isn’t just racing—you'll motor through tons of different missions (includ- ing driving a taxi, or delivering money in an armored car). This helps keep the game fresh for a while, but it’s no substi- tute for the flat-out driving competition of Rockstar’s title. Don’t buy this unless you've already played the hell out of Midnight Club I. ANDREW | Playe | ESRB: Everyone | | e CRISPIN: C’mon, Greg—MM3 may not keep pace with Midnight Club Il in terms of pure racing thrills, but then, this isn’t a pure racing game. It satisfies your need to do stuff—fun tasks like picking up pas- sengers, tailing mob bosses, and running jalopies off the road—as well as your need for speed. (Just wait till you take the Viper-like car for a supersonic test drive in D.C. rush-hour traffic.) Sure, mission goals get repetitive (as do the online modes), and | wish the physics model allowed for end-over-end crashes, but MM3 still delivers a high-rewving good time. GMR—ANDREW: | was pleasantly caught off guard by MM3. At first glance it seems like a piecemeal mix of city-based-driving- game clichés, but it all comes together nicely. Well, most of it. Some of the check- point races are too tough, and | could do without the generic story and stereotypical characters. But the arcadey controls han- dle well, there're plenty of vehicles, the cities are massive, and it looks good to boot. All | can ask for is the option to create custom checkpoint courses. m Even normally sedate garbage trucks take ‘to the air in this insane driving climate. Publisher: Microsoft Developer: Digital Illusions 4 (2-8 Online) www.gamers.com/1131740 t= PlayStation 2 / Also On: Xbox RETURN TO CASTLE WOLFENSTEIN: OPERATION RESURRECTION You’re on your own, soldier f “?m Hans and he’s Franz, and we’re here to pump you full of lead.” Good: Fast-paced firefights Bad: Dodgy A.l. Where My People At? With no multiplayer, you're gunnin’ solo SHAW: Return to Castle Wolfenstein’s devilish alliance of Nazis and the undead works surprisingly well. Barring some dopey mechanical zombie dogs, it’s a per- fect premise for a first-person shooter, and remarkably sharp visuals and sound seal the diabolical deal. Even as a blow-em-all- to-hell-and-let-Satan-sort-em-out affair, Resurrection bristles with eerie pulp ambiance, thanks to its torch-lit catacombs and dilapidated castles. But if anything can bring your romanti- cized undead WWII fantasy crashing back to reality, it’s inconsistent A.I. And, sadly, although some of your enemies employ squad tactics, other not-so-super soldiers wander aimlessly into the open. Still, it's what you don’t get in this version of the game that hurts most. Whether the blame belongs to Activision or Sony is irrelevant—the fact remains that Resurrection is devoid of multiplayer modes in any shape or form. Considering that Xbox owners get splitscreen co-op, system-link play, and one of the deepest, most ambitious online games among today’s consoles, that’s an inexcusably raw deal, indeed. (IARI: As on PC and Xbox, PS2 Wolfenstein offers decent first-person shooting: some fun weapons, some lame enemies, a cool new ability to build up your Stats, but mostly just what you’d expect from an ol’ fashioned Nazi blaster, all under a coat of smooth, crisp graphics. Where the PS2 version takes a hit (and | mean a big hit, as in having its arms com- pletely blown off) is in its total lack of mul- tiplayer modes—the addictive online game is gone, without so much as a splitscreen deathmatch in its place. Lame. PAUL: Do you enjoy shooting Nazis, destroying zombies, and throwing switches? If so, then Resurrection is for you. Even if, like me, you’re sick to death of switch-finding as the arbiter of progress through games, annihilating Aryans and massacring their macabre minions ought to amuse you throughout this pseudohistorical adventure. Entertaining as it is, however, Resurrection’s unadorned action offers precious little replay value. And | hate to beat an undead horse, but the others are right—the multiplayer modes that made the Xbox version so compelling have gone AWOL, and that's a capital offense. © If you're firing the MG-42, you’ll run out of Nazis before you run out of bullets. Publisher: Activision Developer: Raster Productions Players: 1 ESRB: Mature ® ® ® www.gamers.com/1282734 ELECTRONIC GAMING MONTHLY * www.egmmag.com « 119 PlayStation 2 THE HULK | Slightly less than incredible The Hulk does a marvelous job capturing this dark hero’s destructive essence. Every com- pletely interactive smash-em-up level is packed with cars, pipes, and concrete slabs you can use to carve swaths of carnage through General Ryker’s cronies. And considering the game might’ve sold well even if punching were the extent of its pissed-off protagonist’s talents, being able to toss oil tankers through research center walls is a welcome break. Furthermore, you're rarely forced to fight every lackey who irritates you, and by ignoring them, you'll reach your objectives faster (not that some of you won’t want to pulverize the saps). Such features aren’t exactly awe-inspiring, but they keep the Green Goliath's rampage fast-paced and satisfyingly furious. Sadly, when the Hulk transforms back into mild-mannered Bruce Banner, the game takes a turn for the insipid. If you’ve crept across com- pounds as Solid Snake or Sam Fisher, Dr. Banner's game of hide-and-seek will bore you. And avoiding detection is a crapshoot—l’ve been spotted from 20 yards by guards with their backs turned, but strolled right under others’ noses. The boss bat- tles, too, seem to borrow a page from the messy showdowns that spoiled X2: Wolverine’s Revenge (EGM #168). They’re so infuriatingly cheap, you'll want to Hulk-smash your controller. Try renting if, unlike me, you can control your temper. Like Bruce Banner and his alter ego, The Hulk is a game with a split personality. It’s a visually cool ride (especially when you're destroying stuff) with an excellent cinematic feel and decent brawling control. But after the first few bits as the infamous jolly green giant, it’s just wave after wave of the same guards, inexplicably large dogs, and not a whole lot of variety. Like Shawn, | found that you’re better off running past the never-end- ing enemy hordes than gambling your remaining lives by staying to fight. The Banner bits break it Who let the gamma dogs out? Creating villains to fight a behemoth like the Hulk has up with some light stealth and move the story along, but the package never quite comes togeth- er into a cohesive whole. Give it a rental after you see the flick, but it’s a keeper only for serious Hulk-heads. It's tough to create compelling gameplay around a giant freak whose gig is just smashing the hell out of things, but The Hulk succeeds and is the best pure punch/kick beat-em-up since Final Fight. | love all the game's pickups—nothing beats repeatedly whapping away at soldiers with a fork- lift or taking out gamma dogs by hurling frozen cow carcasses their way. Plus, everything moves just as it should, thanks to an incredible physics engine. Special moves are quite limited, though, and it’s a bit ironic that the break-from-the-norm Bruce Banner stealth missions serve only to drag the action down. | wouldn’t call this Hu/k quite incredible, but it is a smashing good time. TONES NADE tee cal me [EFTISN N to be hard, but irradiated dogs? Apparently, they're taken from the film, but we couldn't stop laughing at these pitiful pooches. If, however, you’re part of the * weird subculture that finds rabid pit bulls adorable and you’d very much like a gamma dog to call your own, be warned that the ASPCA forbids irradiating your own mongrels in hopes that they'll develop hydrocephalus. Instead, sate your thirst for the obscene with the bitchin’ dog goods pictured here. aN) wl © (Left) Find a T-shirt with this killer logo at K-Mart. (Right) Scour your local toy shop for Hood Hounds. PUBLISHER: VU Games DEVELOPER: Radical PLAYERS: 1 ESRB: Teen www.gamers.com/103552 120 © ELECTRONIC GAMING MONTHLY © www.egmmag.com * Your globetrotting killing spree covers more exotic destinations than a travel brochure. @ GameCube HITMAN 2: SILENT ASSASSIN Dressed to kill Good: Wickedly cunning assassinations Bad: Bunk mission briefings Previous Employment: Television's Kojak, Mr. Clean SHAWN: | can see how Hitman’s smartly dressed assassin-for-hire grabbed our review crew alumni when he put a hit on the PS2 last fall. This hairless antihero’s contract kills are ingenious. Need to knock off a Yakuza kingpin but can’t find him? Poison his son’s sushi and trace the corpse back to papa-san. If arsenic isn't your bag, you can just put a bullet in his back. The way you complete each mis- sion is limited only by your sick creativity. Unfortunately, getting close enough to deliver your sordid calling card can be more frustrating than fun. Your mission briefings are so obscure that vexing trial and error is unavoidable. Half the time, | had no idea what | was supposed to do. Flaky A.I. makes maintaining secrecy a total chore, and seemingly innocuous actions often brought the whole town of Hindustan down on my bald head. But each time | circumvented the immeasur- able odds and made the crucial killing blow, Hitman 2 was briefly a blast. G. FORD: While Hitman may not receive Metal Gear or Splinter Cell’s hype, it cer- tainly approaches their level of stealth- action greatness. Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman’s shoes. Shawn is right about the difficulty, but | enjoyed the challenge—the open- ended, try-anything nature sucked me in. It's good to see the Cube get a tough and satisfying experience like this. GAMENOW—ETHAN: Hitman 2’s biggest lure: the ability to incapacitate nearly any male character and steal his clothing. This fabulous feature allows you to impersonate flower deliverymen, waiters, soldiers, etc., in order to reach your end goal undetected. It’s a play mechanic that forces you to think inventively, and it helps to keep you from concentrating on the game’s hiccups (like occasionally choppy visuals and awkward controls). Throw in a solid narrative and surprising- ly good voice acting and you have an engaging adventure title that rewards patient players. Publisher: Eidos Developer: I0 Interactive Players: 1 ESRB: Mature www.gamers.com/186429 @ PlayStation 2 / Also On: None DOWNHILL DOMINATION As fun as it is fast It’s kind of like the Tour de France, but infinitely cooler and with giant hills. Good: Spectacular speed Bad: Some really lame characters Don’t Try This at Home: Fitting sheep with handlebars ( Lord knows why developer Incog Chose to follow up its well-received War of the Monsters with a mountain-bike racing game, but the company’s fingerprints of quality are all over the place. Each of DD's 27 mammoth tracks boasts intense atten- tion to detail and gripping gameplay. As you race through dense woods in a torren- tial downpour, skirting sheer cliffs and dodging tree stumps, lightning shoots from the heavens and sets the forest aflame— the game bristles with such crazy moments. And where other racers settle for a few hidden shortcuts, DD’s mountain- sides offer intertwining trails and plunging drops for derring-do (thanks to some spot- less controls, even sliding past obstacles is pure pleasure), In fact, only a few minor missteps detract points from this otherwise perfect tun. The cast of contenders is a case study of clichés (let’s keep clowns named T-bag who scream “Dude!” in Kool-Aid commer- cials where they belong). | could also do without being bludgeoned by my rivals as I'm riding. But when the game is so damn fun, who cares? : What an awesome surprise— DD wasn't even on my radar, but it deftly mixes Road Rash’s two-wheeled combat with SSX’s long and crazy downhill drops to create one hell of a rush. But even with its ridiculous speed and so much going on (pedestrians and wildlife fill the courses), you feel in complete control at all times. And among the Arcade and various Career modes, you'll find plenty to conquer. A few hiccups exist (you sometimes repeatedly respawn at a crash point), but otherwise, DD drips with quality. Those two might be wowed by this supposed “SSX on mountain bikes,” but I was let down— loved SSX for its awesome synergy of racing and tricks. DD is all about speed, and its merely average tricks system doesn’t provide much more fun than keeping your boost up during racing. Once | got over that, | enjoyed the massive, intricate worlds, and a couple creative modes—Moshbowl and Super Jump—also add depth. But if you’re not a speed freak, this isn't for you. Publisher: Sony CEA Developer: Incog Players: 1-2 (2-4 w/ Multitap) ESRB: Teen www.gamers.com/1349824 ELECTRONIC GAMING MONTHLY * www.egmmag.com ¢ 121 Vi) review Creu To pretend you're playing, look at this screen and imagine you're Henry Rollins. @ Xbox MACE GRIFFIN: BOUNTY HUNTER uffers from space's greatest challenge: monotony OT @ (Left) The best part of Mace Griffin is how often you get to snipe guys like this. GameCube / Also On: PlayStation 2, Xbox SPEED KINGS Neither speedy nor royal. Discuss 2 ia ~ > SBR 7 (Left) Wayward barrels are an oddly common sight on the highways of Speed Kings. 122 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Good: Lots and lots of sniping action Bad: The space-shooting parts, no multiplayer Angry Celebrity Actor: Henry Rollins as Mace JOE: Mace Griffin isn’t a horrible first-per- son shooter, but its numerous rough edges wear you down over time. It’s tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. Once you’ve been in a new environment for five minutes, you've basically seen about every grate, wall, door, and enemy you're going to see for the next hour. The space-shooting sec- tions could have broken up the first-per- son-shooting action well, but the time limits the game imposes (and lack of a save-any- where function) mostly just make them annoying. Multiplayer splitscreen or online modes could’ve helped round out the game, but Mace has neither. Considering the game’s small selection of dumb enemies, the firefights are surpris- ingly enjoyable—but the gameplay stil! gets tedious. Most levels follow the same structure: “Fly in, fight enemies in space, shoot enemies on the ground, and. ..Hey! Wait! Someone's escaped! Go get in your ship and shoot them down!” Repeat and serve. It’s worth renting, but buyers beware. ple] BRYAN 3-9 309 PAUL: You don’t play this game; it plays you. You can do only what you’re supposed to do. Not sure where to go? Just find the only door that opens. Mission objectives admirably rise above mere switch-finding, but the linear gameplay is as rigid and joy- less as painting by numbers. Mace doesn’t have any choices to make, either. If he’s a bounty hunter, why can’t he decline any assignments? And why doesn’t he ever get paid? He could use some more interesting weapons. Or some beer. BRYAN: Strip away the pretty sci-fi eye candy and celebrity voicework and you'll see Mace Griffin for what it truly is— repetitive. Almost every mission adheres to that boring formula Joe mentioned, so surprises are scarce. Blasting baddies in metallic corridors isn’t awful, but the spacefaring bits drag—imagine trying to shoot out the tires on a Ferrari from your sputtering Ford Pinto...in space. Overall, the elements just don’t add up to much first-person-shooter fun, leaving you with little reason to pay this game’s $50 bounty. Publisher: VU Games Developer: Warthog Players: 1 ESRB: Mature www.gamers.com/1112411 Good: Sliding your bike under a semi at 100 mph Bad: Choppy animation and interminable load times Insane: Rear brake on R trigger, front brake on B button The marketing types, and even Greg S., might pitch Speed Kings as a cross between Burnout (the big crashes and trick-based turbo system part) and Road Rash (the guys on motorcycles beating on each other part). Don’t believe them—it doesn't live up to either game. You race through a series of meets, unlocking new bikes and tracks, but thrills are relatively scarce. Performing trick moves and brazenly flaunting traffic laws earns turbo boosts, but you'll hardly need the extra oomph in order to beat the weak computer-controlled opposition, despite the frustratingly frequent crashes. Once you learn all the tricks (also pretty easy—they’re in the manual) and play through the meets, that’s about it. Oh, there’s more stuff to unlock via the tedious Time and Trick Attack modes, but none of it's much fun. Multiplayer is also a letdown: No more than two can play at once, and there’s only one mode (Tag) that isn’t already in the single-player game. It's a renter. On a very slow night. When every- one you know is out of town. DEMIAN GREG S. BRYAN Such haters! | maintain that this is a nearly perfect mix of Road Rash and Burnout. Riding full throttle into oncoming traffic while beating on other bikers will get your pulse racing and your palms sweating. The whole trick system is pretty useless, though. It’s cool to pull off a trick at high speeds, but it almost always leads to a wreck. Luckily, it’s never required during a race, so no big deal. The only other things really holding Speed Kings back are the boring graphics and mind-numbing music. This racer hits two major speed bumps: unavoidable crashes and dumb-as- dirt A.I. Case in point: | wiped out 12 times on the Sunny Detroit track, yet | still came out victorious because the CPU riders never strayed from the pack. And eatin’ the pave- ment left little time to take advantage of Speed Kings’ strengths, like sliding under obstacles or brawling with fellow riders. Factor in so-so graphics and poor tunes and you won't find much incentive to unlock new bikes and courses. A next-gen Road Rash? Whatchootalkinbout, Greg? Publisher: Acclaim Developer: Climax Players: 1-2 ESRB: Everyone www.gamers.com/96224 ‘© There’s a fair amount of Hulk smashing, but there’s also plenty of Hulk wandering. Game Boy Advance THE INCREDIBLE HULK More of a mundane Hulk, really od “ * aie. | ee _ 2 & — (Left) The Hulk learns (the hard way) that smashing explosive barrels isn’t a good idea. REVIEWS WRAP-UP The ones that got away Each month in the Review Crew, we strive to cover every major release. In order to have room for all the heavy hitters, some smaller niche titles and belated ports fall by the wayside. Luckily, in this column, we symbolical- ly stick a bent coat hanger through the cracks these games would other- wise have slipped through. Naval Ops: Warship Gunner Fans of Koei’s Historical Simulation Series will be shocked by the high-action content in this WWil-flavored aquatic war-waging sim for PlayStation 2. It’s more about blasting boats with massive cannons than maintaining a stable socioeconomic climate in ancient China, and frankly, we're OK with that. Check it out if strategically annihilating U-boats is to your liking. 2 ESS Reel Fishing I! Fishing games bubble under the surface of the mainstream, stealthily selling oodles of copies to gamers desperate to land the legendary killer bass. Natsume’s first Reel Fishing title for PS2 will defi- nitely please fans—impressive lake locales, soothing sounds, and more than 30 realistically modeled 3D fish make it a fine fishin’ endeavor. Oh, and it features a lovable canine fishing companion that will fill your heart with glee, guaranteed. Evil Dead: A Fistful of Boomstick Last issue’s Shame of the Month returned for a second round of horror on Xbox, and we zealously hate this one just as we did its PS2 cousin. Ugly graphics, poor com- bat, and asinine puzzles abound. It’s seri- ously not worth its $20 asking price— rent Evil Dead 2 instead. If | had a nickel for every crappy licensed game that squirmed its way onto store shelves, | sure as hell wouldn’t be stuck reviewing ’em for a living. The Incredible Hulk falls squarely into this category, thanks to its mindless, repetitive gameplay and uninspired level designs. Technically speaking, Hulk isn’t so offensive; respectable character anima- tion mixes with a neat angled perspective to offer a decent visual package. In fact, seeing the game in motion made me won- der why EA hasn’t attempted a handheld version of Diablo (PS1). Hulk’s problem lies in its gameplay: It's just plain boring. Walking around massive, confusing levels and punching out enemies over and over (and over and over) with the same three or four moves is not fun—it’s tedious. The awkward controls don’t help mat- ters; lining yourself up with objects you want to destroy is often unnecessarily dif- ficult. That said, the option to pick up or destroy pretty much anything in your path is pretty cool, but it’s not enough to save this otherwise unincredible game. Want to know what's really annoying about Hu/k? Each time you turn it on, you're forced to wade through a half dozen licensing screens...which isn’t bad in fun games, but here, it seems like a tor- ture-chamber waiting room. The moronic A.l. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. And how come you have to relearn your special Rage moves in every level? | doubt that the Hulk so fre- quently forgets his natural inclination to smash. Just another unimpressive movie cash-in. Hulk bad. This portable Hulk does a pretty incredible job of smashing all manner of junk, but his methods leave something to be desired. Punch, punch, jump over obstacle, punch, Super Smash, punch—I agree with John and G. Ford, it gets a bit old. | did, however, enjoy the three-quar- ters perspective, which imparts a bit of Diablo-style strategy and makes The Incredible Hulk feel like not-just-another side-scrolling licensed Game Boy quickie. Publisher: Universal Interactive Developer: Pocket Studios Players: 1 (2-4 w/ Link cable) ESRB: Everyone www.gamers.com/196291 Other Notable News We did get one reviewable title in at the 11th hour that we decided to push to next month—LucasArts’ RTX Red Rock for PlayStation 2. We simply didn’t have enough time to give it a thorough play- through, and every game deserves a fair shake. This month, the nefarious Lara Croft once again managed to elude our clutches. Tomb Raider: The Angel of Darkness for PS2 remains cloaked in mystery. Why doesn’t she want to be reviewed? Is she harboring some dark, terrible secret that could jeopardize her chances for suc- cess? If we're to believe publisher Eidos Interactive, you'll be able to purchase the game by the time you read this (it’s slat- ed to ship on June 20). From our experi- ence, though, publishers usually want to © (Left to right) Naval combat isn’t dull in Warship Gunner; admire the fine fishies in Reel Fishing Ill; and A Fistful of Boomstick should be utterly avoided at all costs. build excitement for triple-A titles by getting timely reviews to the masses. Unless, of course, there's some sort of serious problem with the game...(cough, Enter the Matrix, cough). Ah well, the jury’s still out. Maybe she’s just plain shy. Check back next month for the final verdict on Lara’s latest. we hope. # ELECTRONIC GAMING MONTHLY ¢ REVIEW ARCHIVE Another look at notable releases from days gone by -hack Part 2: Mutation PS2 (Also On: None) 6.0, 6.5, 8.0 @ An average RPG with a neat concept—you play in a virtual online world gone berserk Apex XB (Also On: None) 8.0 Silver ® You don’t just haul ass in this racer-—you build your own autos and run a car factory ATV Quad Power Racing 2 XB (Also On: PS2,GC) 7.5 @ Rusty-around-the-edges racing, turbo-boosted with wild-ride obstacle courses Auto Modellista PS2 (Also On: None) 5.0, 5.5, 7.0 @ Crappy handling ruins a gorgeous-looking online racer Batman: Dark Tomorrow GC (Also On: XB) 2.0, 1.5,1.0 Shame 1 Gaming’s answer to the box office hemorrhoid Batman and Robin Blinx: The Time Sweeper XB (Also On: None) 7.5, 5.5, 8.0 @ This Hoover-toting cat's puzzle-platform game doesn't completely suck Burnout 2: Point of Impact PS2 (Also On: XB,GC) 8.5, 8.0,8.5 Silver @ This version fixes a lot of the issues we had with the original Capcom vs. SNK 2: EO XB (Also On: PS2,GC) 7.5, 7.5, 9.0 Silver 1 Xbox Live is the real draw in this fighting fan's dream come true Castlevania: Aria of Sorrow GBA (Also On: None) 9.5, 9.0,9.5 Gold With its excellent soul-stealing system, Aria outclasses its forerunners Chaos Legion PS2 (Also On: None) 8.5, 6.5, 8.5 @ More than mindless melees—allies that grow with experience add RPG-ish depth Conflict: Desert Storm GC (Also On: PS2, XB) 5.5, 5.5, 6.5 1 Co-op combat minimizes casualties in this timely title Contra Advance: The Alien Wars EX GBA (Also On: None) 6.5 i The Super NES classic shooter loses some of its punch on the tiny system ¢ q f Dark Cloud 2 8.0, 8.0, 9.5 Silver PS2 (Also On: None) An addictive action-RPG that lets you rebuild the world as you save it Def Jam: Vendetta PSz2 (Also On: GC) Hip-hop stars and wrestling actually works. Word to ya mutha, yo PS2 (Also On: None) bs 7.0, 8.5, 7.5 Devil May Cry 2 1 Dante and hottie-in-need Lucia blast through a cruddy plot in this too-easy sequel 7.0, 7.0, 8.0 DOA: Xtreme Beach Volleyball XB (Also On: None) 7.5, 8.0, 6.0 @ Scientists are working to invent a nude code for these bouncing she-ninjas Dragon Ball Z: Budokai PS2 (Also On: None) 8.0, 7.5, 7.0 ® Budokai stands above any of the previous attempts to turn the series into a fighter greatest hit or miss? J 3.5, 4.0, 5.0 (PS2) Evolution was supposed to be Turok’s big comeback, but it ended up being the nail in his coffin. What made it so bad, exactly? Putrid visuals, boring levels, ineffectual weapons, lame flying missions, and a cyborg Civil War general riding on an equally biomechanical Tyrannosaurus rex all conspired to make this bargain-bin fodder. 124 © ELECTRONIC GAMING MONTHLY * www.egmmag.com Dragon Ball Z: Ultimate Battle 22 PS1 (Also On: None) 2.0, 1.5, 2.0 @ Someone crapped in a jewel case and passed it off as a DBZ game Dynasty Warriors 4 PS2 (Also On: None) 7.5, 7.0, 8.5 @ Obese warlords in obscure settings snacking on dim sum and severing heads EverQuest Online Adventures PS2 (Also On: None) 7.5, 5.0, 6.0 @ Ugly visuals hampered our online quest for fun Evil Dead: Fistful of Boomstick PS2 (Also On: XB) 2.0, 3.0, 3.0 Shame @ Evil Dead fans will definitely feel as if they're getting the fist with this game The Getaway PS2 (Also On: None) 7.5, 6.0, 8.0 @ Looks like a GTA clone but plays like a Guy Ritchie flick, complete with naughty words Godzilla: DAMM GC (Also On: XB) 7.0, 7.0, 7.5 It’s all fun and games till one monster gets a Seattle Space Needle in the eye Grand Theft Auto: Vice City P§2 (Also On: None) 10,10,10 Platinum BAs if you don’t already know why this game received our highest award Guilty Gear X2 PS2 (Also On: None) 8.0, 8.5, 8.5 Silver @ An addictive, hyperactive 2D fighter acid-washed in ’80s hair metal High Heat Baseball 2004 PS2 (Also On: XB, GC) 9.0 Gold @ The most realistic baseball sim on the market—period Ikaruga GC (Also On: None) @ One incredibly innovative, wickedly addictive shooter Indiana Jones & the Emperor’s Tomb XB (Also On: PS2) @ Looks like Ms. Croft has some competition raiding tombs Legend of Zelda: The Wind Waker GC (Also On: None) 9.5,10,10 Gold @ You can’t go wrong with Zelda's gorgeous cartoon visuals and classic gameplay Legends of Wrestling I! GC (Also On: PS2, XB) 7.0, 6.0, 5.0 1 More like local-access television than Wrestlemania’s glamorous theatrics Lord of the Rings: Fellowship XB (Also On: PS2) 3.5, 4.5, 3.0 i True to the novels, but to the detriment of pacing and gameplay Magic Pengel: The Quest for Color © PS2 (Also On: None) 7.5, 8.0, 7.5 @ Homemade monsters add color to mundane battles Mega Man & Bass GBA (Also On: None) 8.5 Silver i Introduces a second playable character to the side-scrolling classic Midnight Club II PS2 (Also On: XB) 9.0, 8.0,9.5 Silver @ An unrelenting sense of speed and total disregard for realistic physics MLB Slugfest 20-04 PS2 (Also On: XB, GC) 8.0, 7.0,6.5 I Tons of multiplayer fun, but don’t expect the depth of a baseball sim MotoGP 2 XB (Also On: None) _8.5, 8.0, 8.0 Silver B An intense, unforgiving, but ultimately satisfying crotch-rocket sim NBA 2K3 PS2 (Also On: XB) 9.0, 9.5, 8.5 Gold @ Another impressive showing strengthens NBA 2k’s rep as the Madden of b-ball NBA Live 2003 PS2 (Also On: XB, GC) 8.0, 7.5, 9.0 Silver An innovative control setup breathes new life into Live NBA Street Vol. 2 PS2 (Also On: XB, GC) 9.5, 8.5, 8.5 Silver WA mix of both new- and old-school flava makes this baller a rockin’ sequel Panzer Dragoon Orta XB (Also On: None) 9.0, 8.5, 9.0 Silver @ Most beautiful on-rails shooter imaginable, with a vast trove of amazing secrets Phantasy Star Online: Episode | & II XB (Also On: GC) 9.0, 9.0, 9.0 Gold @ Still addictive, now with voices in your head Pokémon Ruby and Sapphire GBA (Also On: None) 7.5, 6.5, 7.5 @ Pikachu and pals are back, but precious little has improved since Gold/Silver Pride FC PS2 (Also On: None) 6.5, 6.0, 5.5 @ Anything-goes combat that looks like two dudes spooning and is about as fun Red Faction Il PS2 (Also On: XB) 8.0, 7.5, 7.0 WA rocket ride with airtight controls and quicksilver pacing Return to Castle Wolfenstein XB (Also On: PS2) 8.5, 9.5, 8.5 Silver 1 Online play is not only an utter blast—it’s what you bought Xbox Live for Shinobi PS2 (Also On: None) 7.5, 7.5, 7.0 @ Slick bosses and perfect control thrill, but the difficulty cuts like a 3-foot Ginsu The Sims PS2 (Also On: XB, GC) 9.5, 8.5, 8.0 Silver @ Virtual soap-opera teems with innovation and freedom Skies of Arcadia Legends GC (Also On: None) 9.0, 9.5, 9.0 Gold @ This phenomenal skyfaring quest is the GC’s role-playing savior Star Wars: The Clone Wars XB (Also On: PS2, GC) 7.0, 7.0, 6.5 @ Online support puts this prettier version parsecs beyond its PS2 and Cube cousins 8.5, 8.0, 8.0 Silver 5.5, 8.5, 8.5 greatest Dt muss? i 10 PLAYSTATION @ eo = | GAMES While it’s tempting to focus solely on the hip new games headed your way, it’s important to remember where you've been. Stick x these legendary PS1 games in your PS2 and take a fantastical, torical, and metaphori- cal trip through the 4 @y annals of Ce » gaming great- { Original Scores: 9.0, 9.0, 10 Now all you cheapskates can find out how rapid-fire cursing, indis- criminant murder, and plentiful prostitutes have forever changed nae f the face of modern gaming. Without the success of GTA3, we "lls, wouldn't be getting upcoming stuff like Grand Theft Jak and Daxter, Grand Theft Bart Simpson, or even Grand Theft Spider-Man. Metal Gear Solid 10, 10, 10, 10 Super Monkey Ball Jr. GBA (Also On: None) 8.0 ESte ut A. Platinum Hi How'd they miniaturize so much monkey mayhem? Besides reinventing the stealth genre, MGS offered Stellar bosses, Super Puzzle Fighter Il Turbo GBA (Also On: PS1) 9.0, 9.0, 7.5 including Psycho “| can read your memory card” Mantis WA pixel-perfect port of the genre’s crown jewel...and it's portable, to boot Tao Feng: Fist of the Lotus XB (Also On: None) 4.0, 6.0, 3.5 Final Fantasy VII 9.5, 9.5, 9.5, 9.5 1H Ineffective blocking and generic characters do not a quality fighter make PS1 Gold Tenchu: Wrath of Heaven PS2 (Also On: None) 7.5, 7.0, 7.0 The first PlayStation installment in the longstanding series brought IH Ninjas rock, but somehow, a lackluster story and horribly stupid A.|. snuck in RPGs out of the shadow of geekdom and into the mainstream Tom Clancy’s Ghost Recon XB (Also On: PS2,GC) —_8.0, 7.5, 8.0 1 Team-based online squad combat and Xbox Live’s first nearly killer app Castlevania: Symphony of the Night 9. 9.5, 9.0 Tom Clancy’s Splinter Cell GC (Also On: PS2, XB) —_ 8.5, 9.5, 9.0 PS1 Go! 1@ The GBA radar is a nice addition, but Sam Fisher isn’t as pretty on the purple purse This epic 2D adventure is still regarded by many as the best Tony Hawk’s Pro Skater 4 GBA (Also On: All) 75 Castlevania ever—you might have to hunt on eBay for this one @ Plays surprisingly like its console big-brother and is nearly as fun Tube Slider GC (Also On: None) 3.5, 4.5, 4.0 Gran Turismo 9.5, 9.0, 9.5, 9.0 1 Drive your space-age clunker down a shimmering tube of boredom PS1 Gold UFC: Tapout 2 XB (Also On: None) 6.5, 6.0, 5.0 GT realized the potential of a videogame console to create one hell of @ Mixed martial-arts action will excite serious fans but bore everyone else a driving simulation (and a pretty good-looking one to boot) Ultimate Muscle GC (Also On: None) 8.5, 7.5, 7.5 a Muscle proves the WWE's meatheads aren't essential for videogame grappling Final Fantasy Tactics 8.5, 9.0, 8.5, 9.0 ai] Unlimited Saga PS2 (Also On: None) 2.0, 4.0, 4.0 PS1 Silver Ey este | @ Weird RPG that breaks so many rules that it just ends up feeling busted Everybody will have a different experience playing this strategy game Vexx GC (Also On: PS2, XB) 9.0, 7.5, 6.0 with countless job classes Sure, the main character looks dorky, but the platforming thrills are solid Wakeboarding Unleashed PS2 (Also On: XB) 9.0, 8.0, 7.5 @ Set aside your extreme-sports snobbery and Wakeboarding may actually appeal to you ied Hawk's Fre Skater 2 meena 1 & Wario Ware: Mega Microgames GBA (Also On: None) 8.5, 9.0, 9.0 THPS 2’s ramped-up soundtrack, control, tricks, and course design set e I The most fun you can have in three-second bursts the standard for all that followed Wario World GC (Also On: None) 7.5, 7.0, 6.0 WA perilous journey only the most seasoned jumping-puzzle zealots will enjoy War of the Monsters PS2 (Also On: None) 9.5, 6.5, 7.0 Resitieat Evil 2 9.0, 9.5, 9.5, 9.5 Baye ial aes eo ee eee Ul ndetrepreser cnoSsen gene iun ae second serving of survival-horror ese sci-fi, but with two . World Series Baseball 2K3 XB (Afeo: On S2) 8.0; 8.0, 8.0 discs and intertwining stories, it was twice as nice : 1 WSB stands out with countless customization options and first-rate player models World Soccer Winning Eleven 6 Int. PS2 (Also On: None) 9.0 1 Can this natural-feeling soccer sim take 2003 Sports Game of the Year? R-Type Delta 8.0, 8.5, 9.0, 7.5 WWE Crush Hour GC (Also On: PS2) 2.0, 4.0, 3.5 Psi Silver Quite a challenging shooter for even the most hardcore gamers—if you can finish this, you can finish anything @ Probing the dankest depths of the car combat genre X2: Wolverine’s Revenge 5.5, 5.5, 4.0 PS2.(Also On: XB, GC) A slight cut above most steaming coils of Tekken 2 9.0, 8.0, 9.0, 8.0 comic-book-based crap PS1 Silver Xenosaga: Episode 1 8.0, 8.0, 6.5 A metric ton of hidden characters, responsive control, and sharp PS2 (Also On: None) graphics (for the time) made this the first great PS1 fighter @ You don't so much play this RPG as watch its plot unfold in hours of cut-scenes Silent Hill 8.5, 9.0, 8.5, 8.5 Yu-Gi-Oh!: Duelists of the Roses PS2 (Also On: None) 6.0, 4.5, 4.5 PS1 Silver Fans will love this confusing card-battler. Everyone else, however, will abhor it Konami saw what Capcom was doing with the survival-horror genre Zone of the Enders: The 2nd Runner PS2 (Also On: None) 7.5, 9.0, 8.5 and took it to a whole new gruesome level '@ Eye-popping pandemonium with a hairy-balled hero—no whiners this time ELECTRONIC GAMING MONTHLY * www.egmmag.com © 125 for people who would rather win than play fair a slinicald % I’ve had a humor bypass. | hate April Fools’ Day. % Sonic and Tails in Super Smash Bros. [PRIMA BRUTE FORCE Team combat can be taxing. Which is why we’re proud to present these tips for squeezing the last drop of adrenaline from your quartet of killing machines. Know Your Weapons Learn the capabilities of the weapons in your arsenal. Is this gun better for close range? Good at distance? How long is the time between shots? How long until you need to reload? You're not going to figure out the answers from an overly complex chart. Nope, you have to learn them through experience. So spend some time practicing with various weapons. Then practice some more. After that, maybe have a snack, then practice a bit more. Use the Reticule It’s simple enough. When the reticule turns red, you have an enemy target lined up. Your next shot has a better-than-average chance of hitting the mark. When the reticule is yellow, your next shot will hit some object that you can affect—a missile rack, weapons crate, Shrike technology, and the like. If the reticule is blue, your shot probably won't hit. Short, Controlled Bursts Ammo management begins with conservation. With a high-powered, fast weapon like the RVG5O minigun, you can burn through your 600 rounds in about a minute if you keep the trigger depressed. IDE = lI Me Brutus. Me say red reticule good. Red reticule, shoot, see red blood. Ha ha! But, of course, most foes fold long before they've swallowed 600 slugs. Deliver just the right dose of damage with quick trigger pulls. This is the way to go with most weapons, especially those with a high rate of fire. Firing in bursts makes aiming easier, too. So don’t hold down the trigger and waste ammunition when a few precise volleys will eliminate an enemy. It’s just common sense: the less ammo you use for one kill, the more you have for the next. Know When to Switch Ammunition may seem scarce on some missions. Sometimes the weapons you're using and the weapons your enemies wield don’t pack the same heat. So if you’ve exhausted your weapon and enemies aren’t Nice shooting, Tex! Three enemies down, and you've got plenty of ammo left. 126 » ELECTRONIC GAMING MONTHLY ¢ www.egmmag.com dropping the right kind of ammo for your gun, don’t be shy. Borrow a boomstick from a fallen foe. Enemies of the same type tend to use the same weapon, so you have a ready supply of additional bullets coming from the bad guys you have to kill anyway. Keep taking them out and picking up their ammo, and you should be set for the rest of the mission. Although they lack power, laser weapons regenerate over time and don’t require ammunition, which can help you squeak through those long missions. Consider diversifying your weapon loadouts. If several of your characters are carrying weapons that use the same type of ammunition, you'll go through it even faster. Keep a variety of weapons in your squad so you don’t burn through ammunition faster than you can replace it. Reload, Reload, Reload Is there anything worse than walking into a pitched battle, pulling the trigger, firing off a shot or two, and then hearing the click of an empty chamber? Yes. Stepping on a sentry bomb is worse. Still, running out of ammo in the middle of a firefight sucks. After a skirmish, always take the opportunity to reload. Make sure your weapon is fully loaded so that if you stumble into a room full of enemies around the next corner, you'll be at top offensive power. There is another benefit to keeping your weapons full. Your team can carry a limited amount of each ammunition type, but the ammo in your weapons doesn’t count toward that total. If you come upon an ammunition cache with your weapon stocked-up, you can have a full inventory plus a full magazine ready to go. Gefin [ A99B82 @ PlayStation 2, Xbox, GameCube Hacking Engine Tools ENTER THE Would you like to while away the hours pretending to hack into the Matrix? Be M ATRIX our guest. These DOS-esque commands ought to get you started. You may not want Shiny Entertainment Command Function to develop your next driving game, but DIR List files and folders the cheat system it created for this CLS Clear the screen game sure is innovative. HELP Get help for a command TRACEKILL Blocks traces READ Read *.txt files VIEW View *.img files PLAY Play *.fmv files Weapon Drops What's the use of bullet time without bullets? Use these codes to stay heavily armed in proper Matrix style. Punch in the codes, then look for a little extra firepower in the specified places. Location Code Drainage Canal DROP JXTRR10 North Concourse DROP PNSRZ10 Airport Tunnel DROP RKHMS10 2nd Floor West (Chateau) DROP JDZMT10 Courtyard (Chateau) © DROP ZKHBD10 Skyscraper DROP RHFTQ10 Warehouse (Chinatown) DROP ZSZQH10 Transformer Field DROP JDHQL10 2nd Floor PO Boxes DROP B1AXXF2 ttles | Niobe HEALTH 100% i Time for some chop-socky! Unlock Multiplayer mode and beat up your friends. Cheats Access the hacking engine from the Main menu. Enter CHEAT.EXE to access the Cheat menu. Then put in these codes Cheat Maximum firepower Unlimited ammunition Unlimited focus Fast focus restore Code O034AFFF 1DDF2556 69ESD9E4 FFFOO20A Unlimited health Bonus test level Deaf enemies Blind enemies Turbo mode Multiplayer fighting Low gravity Superspeed logos Taxi driving Sparks’ construct 9 (Grip) 7F4DF451 13D2C77F 4516DF45 FFFFFFF1 FFOOOO1A DSC5SD1E BBO13FFF 7867F443 312MF451 13D2C77F ELECTRONIC GAMING MONTHLY * www.egmmag.com * 127 tricRs of the trade @ GameCube SONIC ADVENTURE DX Sonic Adventure DX: Director's Cut is chock-full of amusing diversions. In addition to all of Sonic’s Game Gear appearances, there is an extensive Chao-raising and -racing minigame. All 12 of Sonic’s Game Gear games (such as the Japan-only Sonic Drift) are hidden in DX. Complete 10 missions or collect one Sonic Emblem to unlock a new Game Gear minigame. After you unlock the first one, Sonic the Hedgehog, a Minigame Collection option will appear ‘on the Main menu. Ch-Ch-Ch-Chao Pets Raise and race Chao for fun and profit! First, go to a Chao garden and find a likely candidate. Nurture his racing abilities by feeding him fruit and giving him animal role models to learn from. You see, Chao take on the abilities of nearby animals. Strong animals improve a Chao’s strength, fast animals upgrade its running speed, and so on. With the right roster of animal playmates, your Chao can quickly become a racing contender! Please, allow us to drop some science on your Chao-raising shenanigans. With this information, you can improve your pet racer as you see fit: Swimming. Improve this ability with penguins, seals, and beavers. Flying. Boost a Chao’s flying skill by giving it birds to play with. Running. For a speedy Chao, look to the wallaby, rabbit, or deer. Strength. Elephants, lions, and gorillas can help you out here. Random. Animals from the blue group (mole, koala, and skunk) can have a dramatic impact on any of a Chao’s stats. Use with caution. Special Eggs Three special Chao eggs are available in addition to the standard blue Chao eggs found in Station Square, Mystic Ruins, and Egg Carrier gardens. The first special Chao egg is silver. Get it by pushing the large stone pedestal near the Mystic Ruins waterfall. A shop in Station Square holds another special egg. Grab the rock in the nearby courtyard and make an Indiana Jones-style switch. The third special egg is in the cell next to Amy’s when she's locked up on the Egg Carrier. Take a Walk, Chao Developing your Chao is a long process that involves more than giving it animals. Taking your pet on Adventure Walks on 1 Mournful miniature elephants now haunt our dreams. Thanks, Sonic. 128 © ELECTRONIC GAMING MONTHLY * www.egmmag.com your Game Boy Advance is the fastest way to help it along, since stat-boosting fruit is rich and plentiful on GBA. The coconuts you get from the GameCube Chao gardens are alll right, but they have only about half the effect on your pet's stats as the fruit found on Game Boy Advance. Additionally, your Chao might run into various Sonic game characters during his Adventure Walk. If he does, he’ll receive a significant boost to one characteristic (unless he meets the nonorganic Gamma, who is stingy and will give him nothing). Character Improvement Sonic Running +10 Tails Flying +10 Knuckles Strength +10 Amy Rose Full HP Recovery Gamma No Change! Big Swimming +10 The Adventure Walk path you choose for your Chao is critical. Don’t bite off more than a Chao can chew. A walk could be dangerous for your racer in training if he hasn’t had enough time, fruit, and animals to develop his abilities. If you’re not sure whether your pet can handle the excitement, measure his relative skill by entering him in a race. Races It's showtime! There are five Sonic Emblems to be won here, one in each race. Begin with a course that plays to your Chao’s highest skill. Eventually, you must compete in races where all your pet’s abilities will count. Only a well- rounded Chao can win those races. Pearl Course. Strength is the most important characteristic in the Pearl Course because your Chao needs to get past some heavy pearls strewn near the finish line. If your Chao isn’t buff enough, he takes a nap before the finish. Ruby Course. This course tests only swimming. The entire race takes place in a pool, appropriately enough. Amethyst Course. This course heavily emphasizes running. However, a wily Chao with good flying ability might opt for a crucial shortcut. Sapphire Course. This long course tests every aspect of your Chao’s abilities. Only the well-rounded need apply. Emerald Course. This is the ultimate test of a Chao’s abilities. The Emerald course combines the Amethyst and Sapphire courses into one long trek. Make sure your Chao athlete is well-rested and fed before trying it. A Goose for the Chao. As the Chao are racing, you'll have a chance to cheer your Chao toward victory when he’s the current crowd favorite (represented by a small red arrow over his head). Encourage the little guy to pour on the speed with a few quick button taps. Gowoon Choi, AAC Student @ PlayStation 2, Xbox NBA STREET VOL. 2 This month’s cheat sheet reveals Street 2’s best codes. To use them, select Pick Up Game, choose either home or away, accept an ID, and enter one of the codes below when the “enter codes now” prompt appears. Figures. Codes for the PlayStation 2 and Xbox versions are given. Our code scientists have not yet discovered the GameCube codes. Unlimited turbo PS2: Hold L1 and press Squ, Squ, Tri, Tri. Xbox: Hold L and press X, X, Y, Y. Big heads PS2: Hold L1 and press Cir, Squ, Squ, Cir. Xbox: Hold L and press B, X, X, B. Small players PS2: Hold L1 and press Tri, Tri, Cir, Squ. Xbox: Hold L and press Y, Y, B, X. ABA ball PS2: Hold L1 and press Cir, Squ, Cir, Squ. Xbox: Hold L and press B, X, B, X. WNBA ball PS2: Hold L1 and press Cir, Tri, Tri, Cir. Xbox: Hold L and press B, Y, Y, B. Ball trails PS2: Hold L1 and press Tri, Tri, Tri, Squ. Xbox: Hold L and press Y, Y, Y, X. No display bars PS2: Hold L1 and press Squ, Cir, Cir, Cir. Xbox: Hold L and press X, B, B, B. All jerseys PS2: Hold L1 and press Squ, Tri, Cir, Cir. Xbox: Hold L and press B, Y, X, X. All courts PS2: Hold L1 and press Squ, Tri, Tri, Squ. Xbox: Hold L and press X, Y, Y, X. Unlock the St. Lunatics team and all street legends PS2: Hold L1 and press Squ, Tri, Cir, Tri. Xbox: Hold L and press X, Y, B, Y. All NBA legends PS2: Hold L1 and press Squ, Tri, Tri, Cir. Xbox: Hold L and press B, Y, Y, X. Classic Michael Jordan PS2: Hold L1 and press Squ, Tri, Squ, Squ. Xbox: Hold L and press X, Y, X, X. léng range® 0 @ The Big Head code gives you larger targets for Off da Heezays. Explosive rims PS2: Hold L1 and press Cir, Cir, Cir, Tri. Xbox: Hold L and press B, B, B, Y. Easy two pointers PS2: Hold L1 and press Tri, Cir, Squ, Tri. Xbox: Hold L and press Y, B, X, Y. No counters PS2: Hold L1 and press Tri, Tri, Cir, Cir. Xbox: Hold L and press Y, Y, B, B. Difficult two pointers PS2: Hold L1 and press Tri, Squ, Cir, Tri. Xbox: Hold L and press Y, X, B, Y. @% 2D & 3D Animation | 3D Modeling Character Design | Computer Graphics Digital Imaging | Filmmaking | Game Design Visual Effects | Web Design | And m AA | BFA | MFA Degrees Portfolio Development | Online Programs Apply Now for Fall, Spring & Summer Semesters High School Scholarships & Teacher Grants Available Academy OfArtCollege SAN FRANCISCO 1.800.544.ARTS | www.academyart.edu 79 New Montgomery St., San Francisco, CA 94105 Nationally Accredited by ACICS, NASAD & FIDER Founded in 1929 game over THE REST OF E3'S CRAP Seanbaby attends E3 so that, uh, you don’t have to sound off Shigeru 2S) The Electronic Entertainment Expo is a chance for videogame companies to showcase all of the titles coming out in the next year. For most gamers, it’s like being teased with pictures of your Christmas presents eight months in advance by evil parents. For me, it’s like actually getting my presents early...except the boxes are filled with socks, underwear, and a SARS-infected wombat. Stealing a peek at my upcoming review games means playing Bob the Builder Fashion Designer six months early. Gee, thanks. To get a preview of what the future of terror is going to taste like, EGM sent me off to Los Angeles to learn more about the games I'll hate later this year. —Seanbaby DAY! Before | start, I'd like to say that L.A. remains a Mad Max wasteland filled with sexy people who would gladly sandpaper a basket of kittens if they thought it’d get them a break at stardom. I’m happy to report, however, that this cesspool has an upside—in Hollywood, you'll find four bars on every block, breasts bigger than your head, and grocery stores that deliver beer right to your hotel room. | spent the night before E3 getting into this Hollywood mindset, so the next afternoon | was in no condition to wade past all the envelope- pushing supergames surrounded by spokesmodels in space bikinis to find the booths about upcoming Muppet Babies products. Luckily, within 15 minutes, | found the Crave Entertainment booth. Their upcoming releases feature a game about giant, fat chickens in swimsuits called Party Animals, another based on a show called Butt-Ugly Martians, one farming title, and a puzzle game based on rap star Eminem. This meant two things to me. One, Crave Entertainment should stop letting the boss’s crackhead intern approve game concepts; and two, I’d seen more than enough of the future of bad games to call it a day. Day 1 Insider Scoop: | snuck into the Nokia N-Gage party, but after finding out that their bar didn’t serve liquor, | accidentally played some of the damn N-Gage games on my way out. The N-Gage is a new rocket-age space phone that plays powerful but terrible 3D games while still managing to remain the size of three Game Boys glued to five cell phones. When one of their perky PR representatives asked me what | thought, | pretended to be a confused Austrian journalist to avoid breaking her company’s heart. DAY 2 My thorough investigation into the bars at eight separate parties the night before caused me to sleep through a good portion of day 2. | got there just in time to play Woody Woodpecker Crazy Castle 5, and hungover or not, if there were an = 180 © ELECTRONIC GAMING MONTHLY * www.egmmag.com itoru Iwata gI ich’s Panty Raid” concept. ; ea! a 23 Sua BE 1 Most people scoped Halo 2 at E3...1 got to play Woody f'n Woodpecker. Pity me. adjective that meant “forcibly yanked through a diseased fish’s colon,” I’d still qualify that word with several strong adverbs before | used it to describe this awful excuse for a game. At the American Idol booth, show attendees could go up on stage and play the upcoming game while the booth’s announcer mocked and emasculated them. It's a rhythmic button-tapping game, except that as you do progressively worse, your contestant sings more horribly. To put it in TV producer terms: It's Star Search meets Dance Dance Revolution meets Killing a Noisy, Frightened Animal. Let’s cross our fingers that humankind’s warlike ways will finally end civilization before this game has a chance to be released. Day 2 Insider Scoop: Although the Eidos party had nearly naked go-go dancers and the Nintendo party had the inventor a): @ Proof that 20 million Americans have absolutely no taste whatsoever. of Donkey Kong, the Sony party was this year’s best. They spared no expense to make sure there was a bar and a buffet table every 17 inches in any direction, and they hired George Clinton to illustrate how 200 straight years of drug abuse affects a performer’s supergroovalistic prosifunkstication. However, the company that partied the hardest was Ubi Soft. | got back from Sony to find that after a hard day of showing dorks their @ Cyclone Circus, another of the exciting “games” that | had to play at the show. videogames, those French bastards still kept their party going for six hours. | was barely there for a beer before a huge French man jumped out of the pool with all his clothes on, hugged our group, and screamed, “Mes amis! Mes amis!” His excitement was infectious, but since | don’t have the confidence in my French to know for sure that his invitation didn’t mean, “Sir, make love to me in the pool,” | didn’t join him when he leapt back in. DAY3 | was feeling especially religious on the third day of E3. Not only because | was praying that | couldn’t find the Cat in the Hat booth, but also because there was so much liquor in me that, like Jesus, my blood was legally considered wine. Meandering aimlessly through the show floor, | came across a game called Q game over WS@ ano Qodagy GAME DENGNERS WW. Now FEATURING 75% Mote Knwocnnes” AND TALS! HSU AND CHAN'S OFFICIAL WEBSITE — WWW.APE-LAW.COM/EVILMONKEY. VIDEO GAMERS! VISIT THIS WEBSITE TO PURCHASE FINE HSU & CBIAN COMICS AND MERCHANDISE, IF THAT IS YOUR HEART'S DESIRE. HELLO, VIDEO GAMERS! VM HSU TANAKA, THAT'S MY BROTHER CHAN, AND we WERE JUST DISCUSS- ING THE RISE IN COOPERATIVE MULTIPLAYER GAMES OF LATE! THIS TREND No DOUBT COMES AS A BREATH OF FRESH AIR TO PARENTS’ GROUPS AXD COMMUNITY LEADERS, GROUPS LONG INCENSED BY THE QUESTONABLE MESSAGE PUT OUT BY COMPETITIVE OR VERSUS MULTIPLAYER MODES! TRUE ENOUGH! WHEN Hou cooPERATE, 1 SENDS A MESSAGE EVERYONE CAN AGREE On, TWAT WHEN You WORK TOGETHER AND GANG UP On PERSONS WHO ARE DIFFERENT FROM, Gov, ‘T's FAR EASIER fo UTTERLY DESTROY THEM, THEIR IDEAS, AND THER CULTURE | AS LONG AS IT Sets! WE CAN LEARN A LOT FROM THE DYNAMIC FURRY CRITTERS OF THE "Some THE HEDGEHOG" SERIES! OR SIMULACROMS THEREOF, AT ANY RATE, WHICH IS WHY CHAN AND | ARE, TrS. Dal, ACCOMPANNING OUR ASSISTANT, ARNIE, ON A TRIP To VISIT HIS Famity / WE FGURE THERES Gotta BE ENOUGH DUNAMO BETWEEN “EM To SQUEEZE OUT ‘AT LEAST ONE BEST-SELLING GAME, WHAT SAR, ARNIET Gost, \'m EXe\TED! THESE DAYS, 1 BARELY GEX To SEE My FAMILN AT ALL! NOw, PLEASE, You Two, BE ON Good BEHAVIOR! WANT THEM 7 BE Proud oF MY 308, ARNIE, You MAKE Copies ANDY FETCH DRINKS, f} WERE GROUND SAARRELS, THat’s STILL PRETTY Good, mmm! REAL ANIMAL” PART TASTE! BUCKLES! TRUDY! aires! YOU GUYS ARE GETTING BIG! SOON You'tt BE TAKING BOSSES, DAD WELL, | GDESS. MOM! DAD! OUT WHOLE CES! 1 SHOULD BE rANAKA You Two omens THANKFUL THAT L20K. : 1 WORK Ma Son HE eae FoR THEM! HOMOSEXUAL, ‘D LIKE To WAS A SOB INTRODUCE AT ALL! THREE CHEERS! DID You BRING US PRESENTS? OF COURSE IID, You GREEDY LITTLE SHARKS! WIHERE'S Mom AND DAD? DAD, TOLD You, "M NOTGay! LET'S TAKE A LOOK AT GOR Punk HIPPIE FRIENDS, HERE! TELL ME, WHAT'D, YOU THink ABOUT THIS WAR OVERSEAS, TWHen? NY Qov Question THE MOTWATIONS OF WE UNITED STATES oF (Ar SORRY, LORD, FOR THE MANY WARS IN WHICH HE HAS DIS@RACED You, ME, AND AL Good FoLK OveR TE COURSE OF THESE LONG Yeaps, MW SHOES ARE LoRp, BLESS THIS DUST RED, Hat's ALLY BOUNTIFUL OFFERING PLACED BEFORE US, AND BLESS THOSE Ar AWS TABLE, EVEN NY DEGENERATE SON. APTER ALL, AMAN'S ENTITLED To See WHO'S SPONSORING WIS SON'S DEGENERATE \ PRAY THAT Gou WiLL upestae! GRANT Him MERCY ON ACCOUNT OF His OBVIOUSLY DEFICIENT BRAM, AM. WELL WILE ( TIGHT QUESTION THE MOTIVATIONS INVOLVED, \TWINK WE CAN, SAFELY SAR-- J => OM, | THink You PROMISED... DINNER'S READY! INDEED, HIS MOTHER AND \ MUST AccEPT SOME RESPONSIBILITY FOR THis CREATURE, THOUGH IF GOOP INTENTIONS HOLD ANY SWAN, WE WERE ACTUALLY HOPING FoR A DocToR OR PRo Bat PLAER OH! + Guess You'd RATER SUST SLAP HIM IN THE FACE WITH YOURSELF, EH? \ GUESS Now THAT MOuVE BEEN OUT IN THE GUTTERS, YoU KNOW MORE THAN YouR FATHER! YOU WANNA 86 8055 OF THIS HOUSE? OKAY, THEN FIGHT FoR IT! Pur UP Your DUKES, Bow! BE ONE WEIRD GAME. DAD, Witt you PLEASE STOP AROLOG\ZING TOGO FoR MY EXISTENCE?! 134 © ELECTRONIC GAMING MONTHLY * www.egmmag.com DEFINING A CULTURE, CREATING A NATION y GAZINE~ THE ADVANCED XBOX MA When we heard Soul Calibur I! was-coming stateside, we not only swore to a duel, but also decided to devote three special covers to the showdown. Next month, our cover story includes interviews with the SC2 development team, plus the exclusive U.S. reviews of the PlayStation 2, Xbox, and GameCube versions. We also survey the biggest battle arena of them all—the Internet. See which upcoming games will make going online a necessity in our special feature. Plus, ever hear of the NGage, the Phantom, the DiSCover? No? You will in our brave new batch of start-up consoles and handhelds hoping to stake a claim in the territory of giants. -depth report on the I Silent Hill 3 (PS2) 1 Tomb Raider: Angel of Darkness (PS2) aP the Caribbean (Xbox) INDEX Academy of Art College . wwwacademyartedu AIA USA, Ltd. . www.aiagotgames.com Capcom USA, Inc, www.capcom.com Inc Ecko Unlimited www.ecko.com Electronic Arts . www.ea.com Koei Corporation .........s2eeeeeeee0 15, 105 www.koeigames.com Konami erica... . . 2 Microsoft www.microsoft.com yw.midway.com Milk Processors www.gotmilk.com yww.natsume.cor Nestle Food Company butterfinger.com Corpora on Nintendo of America .. www.nintendo.com www.sega Simon & Schuster www.ssinteractive.com m com Take 2 Interactive Software .........6.50000 79 www.take2games.com THO, In www.thg.com University of Advancing Computer Tech ....... 25 www.uact.com S crutting Ci b, ‘VUG - Black Label Games . . www.blacklabelgames.com 53 VUG - PPG... www.interplay.com + ANSWERS TO CROSSWORD on page 131 ELECTRONIC GAMING MONTHLY (ISSN #1058-9184) is published monthly by Zit Davis Media nc., 28 East 28th Street, New York, NY 10016, Periadicals Class Postage Paid at New York, NY 10016 and additional mailing offices. Single issue rates: $4.99. The one year (12 issue) subscription rate is $24.97 inthe U.S, and ‘$40.97 outside the US. Checks must be made payable in U.S. currency only to Electronic Gaming Monthly magazine, POSTMASTER: Send address changes to Electronic Gaming Monthly, P.0. Box $5721, Boulder, CO 80322-5721. For subscription service questions, address changes, oto order, please contact us at ‘Webs http:/service.egmmag.com (for customer service) or htt:/subscrbe.egmimag,com (to order); Phone: US. and Canada (800) 779-1174 or (850) 682-7624, elsewhere (303) 604-7445; Mail: Electronic Gaming Monthly, P.0. Box 5721, Boulder, CO 80322-5721 (please include your mailing label with any Correspondence as it contains information that will expedite processing); Fax: U.S. and Canada (850) 683-4094, elsewhere (203) 604-051 for unsolicited materials Without limiting the rights under copyrights reserved herein, no part ofthis publication may be reproduced, stored in, oF introduced ito a retrieval system, or transmitted, in any form, or by any means (electronic, me ‘written notice of Zit Davis Media Inc. To reuse any material in this publication, obtain a permission request form at wwvw-icopytight.convaitfdavis/, or have a form faxed or mailed to you by calling (425}490-1663. Copyright © 2008 Zit Davis }Begmimag.com. The editors and the publisher are not responsible photocopying, recording, or otherwise), without the the prior All Rights Reserved. Reproduction in whole or in part without ‘permission is prohibited. For permission to reuse material in this publication (or on this Website) or to use our logo, contact Zit Davis Media's Rights and Permissions Manager. For reprints, contact Reprint Services at 600-217-7874, Oiga Gonopolshy, Ziff Davis Mela Inc. 28 E. 28th St, New York, NY TODIG, Tel: 212- 503-5438, Fax: 212-503-5420. olga_gonopolsky@zitfdavis.com. Electronic Gaming Monthly and EGM are trademarks of Ziff Oavis Media Inc. TM and © for al ther products and the characters contained therein are owned by the respectiv Copyright owners. All materials listed inthis magazine ae subject to manufacturers’ change and the publisher assumes no responsibility for such changes. The Canadian GST Registration number is 140496720 RT. The 2003 Burning Man festival willbe held in Zion, Bring your Teva sandals, 132 » ELECTRONIC GAMING MONTHLY © www.egmmag.com ademark and Seanbaby does not condone drinking to excess. Unless, of course, you've just played Cyclone Circus. Cyclone Circus, in which players control the unholy offspring of a dune buggy and a sailboat being driven by a woman When Steven Seagal Calls, don’t answer! online mobile phone game starring laconic aikido superstar Steven Seagal. You and a friend each choose between two martial arts moves for Steven Seagal to perform—either punch to the dong or kick to the dong. Then your two Steven Seagals meet via the magic of cell phones and karate each other’s crotches as ordered. So if you like rock-paper-scissors and hate crotches, it ” —Seanbaby, on what's good about L.A. in a thong. The programmers apparently haven’t finished the part of the game that distinguishes between mountain and nonmountain, and within 30 seconds I’d driven straight through a wall and helplessly burrowed my misshapen vehicle into the ground. | would have reported the problem, but that would have been like complaining about finding an old sock in your load of manure. The game I’m most looking forward to never playing again is Fudomyo, an EGM’s Jen and Shane share a joyous moment reminiscing about how much fun it is to edit Seanbaby’s articles. dial Steven Seagal’s Fudomyo for outrageous mobile fun! Day 3 Insider Scoop: My desire for scoops had utterly vanished by the third day. I'd seen too much insanity, played far too many awful games, and consumed an illegal amount of pure- grain alcohol. E3 had soundly defeated me. All | could do was return home, burrow under the covers, and wait for a full year’s worth of crappy games to arrive at my door. # “T fell asleep on the train with my lowrider bike, and dreamt that I was in Vegas at a roulette table with Mobb Deep. When I woke up, my bike was gone.” wh ke : mica Mobb De A ( if gn t\— Change the ‘spaceship Expj6re a dynamically Experience fast actionj> Basé@d on the popular layout to achieve changing *3-D"galactic ‘Ship & reflex intenst? Patel * Dino Crisis: franchise objectives 4 artless, BP” > ‘RE-EVOLUTION Our goal is to preserve classic video game magazines they are not lost permanently. People interested in helping out in any < please visit us af www.retromags No profit is made from these scans, nor do \ a available from the publishers themselves. (f you come across anyone selling releases from this site, please do not suprort them and do let us know. Thank you!