! KO HARRY POTTER: O NEW GAMES! WHAT YOU NEED TO KNOW. The: #1 Video-Game Mag for PS2*Xbox* GameCube» PS ONE GBA.
ELECTRONIC, GAMING а= — M ON МІН ЕУ D. —
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DISPLAY UNTIL DECEMBER 3
1 Ly zer аме мол 8806 101 | December 2002 $4.99/$6.50 Canada
REVIEWED:
4 m Tony Hawk 4 m NBA 2K3
= PREVIEWED:
{| m Lord of the Rings
‘| m Minority Report
с m Rygar о 12024 06960 "8 Resident Evil 0 EGM.GAMERS.COM
_¢ TimeSplitters 2 JJ m Phantasy Star Online (GC)
PlayStation.e
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ner, Volition, THO and their respective
(2.2002 THA Inc.
“As it с stands, Summo ег: 5 зай) reigns as the Бо дарда. on console; and one of the most engrossing RPGs around: г
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“Summoner 2 strengths lie in ‘the dide та gib written science-fantasy story, memorable charactets, and surreal. settings.
- САМЕРКО
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Godiilla® Destroy All Monsters Mel Developed by Pipeworks, Gigan, Gi Co., Ltd. © 2002 Толо Co., Ltd. trademark of the Intera
LICENSED BY NINTENDO.
ies, Inc. All rights Reserved. The Atari trademark and logo are the properly of Infogrames, Mechagodzilla, Megalon, Rodan ler designs ar Toho lemarks are the property
Violence
ido GameCube and the Official Seal are trademarks of Nintendo, © 2
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PLAYSTATION.2. NOW ONLINE
Introducing the Network Adaptor for PlayStation.2. р Reach out and smoke someone. è
LIVE IN YOUR WXRLD. PLAY IN OURS:
Or cross-check, smash, tackle, leg-sweep or ollie over These are just a few of the games with online features available this year: them- even if they're in another time zone. With the т
Network Adaptor (Ethernet/modem) (for PlayStation.2), just about anything is possible. Like downloading new rosters, stadiums and characters. Trash-talking opponents you've never met. Or, better yet, starting your very own East Coast-West Coast sports rivalry. All against live competition, so no two games are ever alike. The Network Adaptor for PlayStation 2 is here. Get your game online.
Madden NFL 2003
WHAT YOU GET:
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* Mail-in offer for a FREE copy of Twisted Metal:Black" ONLINE
* Start-Up Disc with playable demos of Madden NFL' 2003 and Frequency”
* Video demos of Tribes" Aerial Assault, ATV Offroad Fury" 2 and Tony Hawk Pro Skater" 4
* All this for just $39.99 (SRP)
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WHAT YOU NEED TO CONNECT: * PlayStation 2 (duh) Ж “ Network Adaptor (obviously) Twisted Metal:Black" ONLINE NFL GameDay” 2003 Tribes" Aerial Assault * Memory card (8MB for PlayStation 2) with at least 137K of space (that ain't much) ) * Dial-up or broadband Internet connection (in English: such . جع عق as cable modem, DSL, T1 or just a plain ol’ phone line) Look for this icon * Network Adaptor Start-Up Disc to create ISP settings gE (don’t worry, it’s easy) www.playstation.com “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. “Live In Your World. Play In Ours.” is a trademark of OTHER STUFF: Sony Computer Entertainment America Inc. NFL GameDay 2003 ©2002 NFL Properties PRODUCTS RANGE FROM 5 LLC. Team names and logos are trademarks ої the teams indicated. All other RATING PENDING то MATURE “Тһе Network Adaptor works with just about any ISP (NFL-related) marks are trademarks of the National Football League. Officially licensed subscriber, including AOL, AT&T Worldnet’ Service, product of PLAYERS INC. The PLAYERS INC. logo is a registered trademark of NFL
EarthLink,’ SBC Yahoo!’ Dial and Sympatico. Check with players. www.nfiplayers.com. ©2002 PLAYERS INC. All other games featured herein are RI rs your ISP for details. trademarked and copyrighted properties of their respective publishers and/or licensors. E SR B
IDK ор óescnaccion.
12
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Віооа ©2002 New Line Productions, Inc. The Lord of The Rings and the characters, names, and places therein, TM The Saul Zaentz Violence Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. All Rights Reserved. Electronic Arts, EA GAMES and the EA GAMES id are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. “PlayStation” and МЕЛ Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ® and Game Boy Advance are trademarks of ido. All other trademarks are the property of their respective owners. EA GAMES™ is an Electronic Arts™ brand.
www.lordoftherings.net
Sight as Aragorn, Legolas or Gimli, each with their own unique combat styles and upgradable abilities:
A
Ringwraiths, and Uruk-Hai, from
Throughout your еріс journey, enjoy exclusive actor interviews, scenes from the movie The Two Towers, and
the original score from The Fellowship of the Ring.
<>). PlayStation. GAMEBOYAbvaNcE IN STORES NOVEMBER 2002
Я JOIN THE ADVENTURE АТ lordoftherings.ea.com eagames.com
CONTENTS December 2002 Issue 161
Game Directory
116 хи! 144 ATV Offroad Fury 2 228 Big Air Freestyle 246 Blinx: The Time Sweeper 202 BloodRayne 202 Burnout 2: Point of Impact 114 Capcom Fighting All Stars 270 Contra Advance: The Alien Wars EX 228 Cubivore 250 Deathrow 117 Def Jam Vendetta 202 Defender 228 Die Hard: Vendetta 202 DDRMax 142 Fatal Frame 234 Godzilla: Destroy All
Monsters Melee 152, 193 Grand Theft Auto: Vice City
114 Haven: Fall of the King.
204, 228, 272 Harry Potter and the Chamber of Secrets
204 Hitman 2
250 House of the Dead Ill, The
204 Legaia 2: Duel Saga
210, 250, 272 Lord of the Rings: The Fellowship of the Ring, The 104, 106 The Lord of the Rings:
The Two Towers, The
272 Lunar Legend
236, 252 Medal of Honor: Frontline
130 Minority Report
204 NASCAR: Dirt to Daytona
204, 236, 250 NBA 2K3
212, 258 NBA Live 2003
212 NBA ShootOut 2003
212 NHL 2003
143 NHL 2K3
238 Phantasy Star Online Episode | & II
258 Quantum Redshift
218 RAD: Robot Alchemic Drive
214 Ratchet & Clank
216 Red Faction 2
212 Reign of Fire
126 Resident Evil 0
258 Rocky
112 Rygar: Тһе Legendary Adventure
258 Serious Sam
260 Shenmue II
220 Shinobi
218 Shox
218 Silent Scope 3
100 Sims, The
118 Skies of Arcadia: Legend
240 Sonic Mega Collection
129 StarCraft: Ghost
145 Star Ocean 3: Till the End of Time
242 Star Wars: Тһе Clone Wars
270 Star Wars Jedi Knight 11: Jedi Outcast
143 Sudeki
218 Suikoden III
236 Sum of All Fears, The
218 Superman: Shadow of Apokolips
222, 236, 270 TimeSplitters 2
268 Toe Jam and Earl III: Mission to Earth
270 Tom Clancy's Ghost Recon
136-137 Tom Clancy's Splinter Cell 225,272 Tony Hawk's Pro Skater 4
116 Treasure Planet 142 True Fantasy Live Online 236 Ty the Tasmanian Tiger 138 Unreal Championship 116 War of the Monsters 272 Yoshi's Island:
Super Mario Advance 3
Departments
(& Editorial 12d @ Letters 20 & Press Start 36
Meet the revamped Joanna Dark from Perfect Dark Zero for Xbox. (That's right —Xbox.) Plus the latest on a crop of new Final Fantasy games and our guide to the best Home Theater Setups.
© Gossip 12
еге @ ж £ Previews 98
PS2 gamers can look forward to mingling with The Sims, swinging the ’ole diskarmor with Rygar and
Welcome to Grand Theft Auto: Vice City. Rockstar's follow-up to controlling the heroic chaps from СТАЗ is here, and we've got the exclusive first review, some helpful The Lord of the Rings: The Two strategies for hitting the mean streets and a shocking behind-the- Towers. GameCubers get serious scenes look at the game's creation. It all begins on page 152. with Resident Evil @ and Minority oc Report. Finally, Xbox owners visit 527 the depths of Splinter Cell.
Review Crew 192
The holiday gaming flood rushed in, bombarding the Crew with the likes of Tony Hawk 4, PSO Episode I&II, NBA 2K3, TimeSplitters 2 and a little game called GTA: Vice City.
@ Tricks 214
Gaming was Playing fair got ya down? Cheat born 30 your way through Sonic Mega
Square drops the RPG mother- lode with new versions of Final Fantasy for GBA and GC, plus a real sequel to FFX on page 36.
Мын Collection and Ту the Tasmanian That Tiger, or check out the mini-games it be like in Yoshi’s Island. Plus a special
in the year Super Mario Sunshine glitch.
2032? Find
и, @ The Final Word 292
page 178.
EA's wizkid enchants six
consoles this fall. Catch up with | | баск.
Harry Potter on page 54.
Postage Paid at New York, NY 10016 and additional mailing offices. Single ку only to Electronic Gaming Monthly magazine. POSTMASTER: Send address contact us at; Web: htip://service.egmmag.com (for customer service) or lecronic Gaming Monthly, Р.О. Box 55721, Boulder, CO 80322:5721 (please include your sewhere (303) 604-0518; E-mail (lease type your full name and the address at which you па соп, Те editors and he pubs are not responsible for nek Without limiting the rights under copyrights reserved herein, no part of this publication may be ım, or transmitted, in any form, ог by any means (electronic, mech tocopying, recording, or otherwise), without the the prior written notice of Ziff Davis Media nc. То x request form at www.icopyright.com/ziffdavis/, or have а form to you by calling (4250430-1663. Copyright © 2002 Ziff Davis Media , АП Rights Reserved. vto emissions probe For permission to reuse mata nth роуа (o ons Web sie) orto use our logo, tna Zi Ds Me 7 Rights and Permissions Manager. For reprints, 17.7874. Olga Gonopolsky, Ziff Davis Media Inc. ‘om, Electronic Gaming Monthly and EGM are. P iocus е subject to manufacturers" springs blow.
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EDITORIAL
Paradise City
By Crispin Boyer
f any game understood that players sometimes
just wanna kick back, jack a car, drive it
through a strip mall, launch it off a parking garage, land on a firetruck and then steal the ambulance that comes to clean up the carnage, it was last year’s PlayStation 2 super-hit Grand Theft Auto IIl, which packed an amazing amount of gameplay freedom into a superbly scripted, interactive-gangster-flick plot. Gamers loved it.
Funny thing: Many, many, many news outlets loved it, too—for exactly the same reasons. A game that lets you back over old ladies and gets banned in Australia sells papers and grabs ratings on the nightly news. “Woe is the nation's youth,” and all that—never mind that the game in the spotlight is Mature-rated and on a console whose average owner is at least 25. Now, we have Grand Theft Auto IIl's follow-up,
coverstar GTA: Vice City, which ramps up every- thing we loved about the last game and hurls it
Jonathan Dudlak
We still trust Jonathan with a few previews and reviews each month, despite the fact that - he left a job at EGM to work in a paper-tube factory. That's right: a paper-tube factory.
Darren Gladstone
Darren has contributed to the likes of CNET, Wired, Playboy and some public-bathroom stalls. Now, he's sunk to a new low: being a regular EGM freelancer.
Jeanne Kim
How do we deal with those who dare leave EGM like Jeanne here? Damn them to appear- ing on CNN Headline News, Thursdays at 4:45 PST to talk about games! Haha—wait.
Dan Leahy
No longer Editor in Chief of GameNOW, Dan has more time for the truly important things in life: football and football video games. What? Oh, right. And his wife and kids.
Demian Linn
Though we crushed Demian’s old employer— celebrity-obsessed game magazine Incite— between our toes like so much cottage cheese, we don’t believe in holding grudges.
Peter Suciu
This NY-based freelance writer has covered trends in home theater and video games for the past several years. He currently writes for FHM and Newsweek.
into a sun-soaked, acid-washed spittin’ image of 1980s Miami. How much better is this sequel than GTA3? Burn rubber to page 193 for the world’s first review and find out. How much more iffy publicity will Vice City get than the last game? It’s too early to say, but we figure more than a few newsfolks eyed Vice City’s Oct. 29 release date and went, “Cha-ching—easy story!” It doesn’t surprise GTA publisher Rockstar Games. “Do | expect the negative press? Sure,” says Terry Donovan, Rockstar’s chief operating officer. “Am | worried about it? No. It’s not something I’m particularly excited about, but it’s not something | particularly care about, either.” You shouldn’t, either. So when you see the
inevitable stories about the sins of Vice City, ignore them. They’re old news. Just keep your hands on the wheel and eyes on the road. Say, is that a parking garage up ahead?
—Crispin Boyer, Features Editor
Official U.S. PlayStation Magazine John Davison, Joe Rybicki, Chris Baker, Gary Steinman and Todd Zuniga: If you’re in trouble, and you can find them, then maybe you can hire the OPM team. Baaaaaaa ba ba-ba-baa!
GameNow
If you’re ever around Ethan Einhorn or Phil Theobald and they aren’t too busy doing reviews for EGM, ask them, “Game when?” and they'll totally go, *GameNOW!"
Kbox Nation
Evan Shamoon: ex-Green Beret with a heart of gold. Greg Orlando: part man, part machine, all business. Together they're out to make XBN and clean up the streets — permanently.
Miguel Lopez
Yo, man. Sucks cuz Miguel is hella busy now d kickin’ it for GameNOW, EGM's fresh sista magazine. At least he bailed before his slang affected our writing. Word.
Christian Nutt
When he’s not busy pretending to work for us or | Gamers.com, Christian enjoys piña coladas and getting caught in the rain. He’s not much into health food, but he does like champagne.
David Hodgson (Prima Games) How many ways could Dave match the danger and intensity of doing game guides for Prima? Two: testing jet planes for the Navy or doing the tricks section for EGM. (He chose EGM.)
CAMIM.
T MONTHEY: egm.gamers.com |
Editor in Chief m Dan an “Shoe” Hsu e shoe@ziffdavis.com {үе Edi “Mar к MacBonald e mark_macdonald@ziffdavis.com
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Features Editor
Crispin Boyer e crispin_boyer@ziffdavis.com
News Editor
^ e Johnston • chris_johnston@ziffdavis.com Previews Ei Greg EET * greg sewartGziffdavis.com
Bern Editor Chou • che. chouGziffdavis.com Web Content Edi James Mielke е james_mielke@ziffdavis.com Associate Editors Shane Bettenhausen е shane bettenhausenGzifídavis.com ШШ eee го Ford е greg_ford@ziffdavis.com i Or David xo e tricks@ziffdavis.com
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Contributors Chris Baker, John Dayison, Jonathan Dudlak, Ethan ЕШШ Darren Gladstone, Jeanne Kim, Dan Leahy, ‘Linn, Miguel Lopez, Christian Nutt, Joe Ryp ‚ Mike Reisel, Evan Shamoon, G ary feinman, Peter Suciu, Phil Theobald, d id Zuniga
International Editor
japanese Coneeppntient Japanese Corresponden "шақа Ohbuchi
Looking for love, in all the write places
Want to work for us, America’s #1, most-read, most bad-ass video-game magazine? Of course you do. М/ете looking for experienced writers in the San Francisco Bay Area who can handle witty prose, heavy dead-
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Eat My Shorts
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Founder Steve Harris
COLIN HANKS JACK BLACK
*ORANGE COUNTY
are S THE NEW YEAR’S FIRST HAPPY
SURPRISE!
FUN AT FULL TILT. A WOW CAST.” PETER TRAVERS, ROLLING STONE
CRAZY, SEXY, COOL
AND JACK BLACK МКТ BAD EITHER! A PINCH OF COOL, А BIT OF CRUDE, SHAKE REALLY WELL AND YOU VE GOT YOURSELF ‘ORANGE COUNTY.
K BLACK IS INSAN ram REID, NORTHWEST CABLE jid
^A TREAT! A COMEDY
WITH AN EQUAL SHARE OF WIT AND HEART.” ANDREW JOHNSTON, US WEEKLY PAA TS ee raw ШШШ" ШИШ] ШШ ШШШ
ШШ ШШ ШІ) ТЕ ПИН "ie АЛК к ШП AD TUR] Г ШЕ Т ien
ZEGAMES...
AND YOU WILL KNOW US BY OUR GAMES
DRIVE АМО DISH ОМ ТПЕЗЕ PLATFORMS | SEGA
e X PlayStation. uuu Баз caa > Bum dis
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SKATEBOARDING CHALLENGE!
YOUR CAREER s WHAT YOU
МАКЕ OF IT...
Featuring songs by N.W.A., Offspring, and System of a Down. Official Strategy Guide available from Brady Games.
* Online play exclusive to PlayStation®2 computer entertainment system.
Comic Mischief © 1999-2002 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing. inc. Activision is а registered trademark and Activision 02, Pro Skater and Sports Revolution are trademarks of ‘omic МІЅСПІе! Activision, Inc. and its affiliates. All rights reserved. Tony Hawk is a trademark of Tony Hawk. PlayStation 2, Xbox, and GameCube versions developed by Neversoft Entertainment, Inc. PlayStation and Game Boy % "n Advance versions developed by Vicarious Visions Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered Mild Lyrics trademarks of Microsoft Corporation in the U.S.A. and/or other countries and are licensed under Microsoft. ™. ©. Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other trademarks and trade names are the property of their respective owners. |
PlayStation® 2 computer entertainment system screenshots shown.
"Groundbreaking and brilliant..." "Neversoft has another masterpiece on its hands."
1165 ХТ Б ҮА
Tons of new goals іп the All new tricks - skitch behind New multiplayer and online modes deepest career mode to date. cars, skate on moving objects, including Score Challenge and and transfer over spines. Capture the Flag!
Tony Hawk's Pro Skater™4 is the ultimate challenge. Pros challenge you to make your mark in huge free-roaming levels, taking on 190 progressively harder goals with no time limits to hold you back. Decide when you're ready to take on your Pro Challenge and move into the pro ranks, where it's a whole new game. Build your skills, earn respect, and show that you've got what it takes to Go Pro...
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Letters to the Editors
Congratulations, Phillip Roncoroni! You win an InterAct GameShark for PlayStation 2, PlayStation, Dreamcast, Game Boy Advance or Game Boy Color. Hopefully, you'll put your. GameShark to good use. Try entering the “no monthly fee" code for added value!
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subscription folks who get paid to deal with people like you!
LETTER OF THE MONTH
Is there any logical reason at all that
can explain Sega's monthly fee of
8.95 a month for Phantasy Star
Online Episode | and II for GameCube,
considering:
a) The Japanese (JP) fee is roughly
12 for three months
b) The PSO servers don't even save
our character data and, as the past
as shown, have had horrible security
concerning hacking.
І have nothing against online fees. I
bought PSOv2 for Dreamcast, and
ad multiple Hunter's Licenses during
the time that | played it. But a 2.25X
rate hike over the JP version for even
worse service is just inexcusable.
Phillip Roncoroni
goodcow@bellatlantic.net
increased customer service and online network costs in the US. Japan, being a smaller geographic area than the U.S., has lower costs associated with its online infra- structure. Japan also tends to have less extensive customer service issues than the U.S. With respect to security, U.S. hackers were the pri- mary cause of most of the problems with the Dreamcast versions of PSO. There were not nearly as many problems with Japanese hackers, and Sonic Team was constantly forced to update the servers to counteract various U.S.-spawned issues. Therefore, there are added security costs for running the servers in the U.S., since the securi- ty has been improved dramatically over the DC version. So, in fact, the higher fee will actually lead to bet- ter customer service, better online maintenance and better security than the DC version, all of which are necessary given the reasons listed above. Finally, the monthly fee brings with it access to new down- loadable quests, items and events.”
Phone toll-free: (800) 779-1174 Web site: http://service.egmmag.com Snail mail: P.O. Box 55722; Boulder, CO 80322-5722
we're not sure if a boat counts as an appliance). Even poor Fox McCloud has to carry a stick around. Why, if Samus didn't already have a Swiss Army all-in-one laser/grappling hook/electric toothbrush attached to her arm, we're sure Nintendo would give her something heavy to carry — like a refrigerator. So what does this mean? We have no idea.
Pop S.T.A.R.S.
| heard that J-pop superstar Ayumi Hamasaki is the spokesperson for Capcom’s Resident Evil Zero. | also heard that Capcom will model Rebecca Chambers after her. | need to know if this is true. If it is, ll buy the game even though | don't have a GameCube! I'm a big fan of J-pop stars like BoA and Utada Hikaru, but Ayumi is my favorite! Please let me know! Timothy Springer bunnyofdoom4007Qyahoo.com
We're impressed by your dedication to Miss Hamasaki (you know, buying
ing about with Mickey and Sora, you can still look forward to Final
Heartless Bastards
Can't y'all make a Kingdom Hearts for GameCube? Afrrrothunder2k2@aol.com
Well, Afropuff, it’s not really up to us. You’d have to talk to Square about that one, but since you’re probably not in a position to do so, we went ahead and asked (Kingdom Hearts director) Tetsuya Nomura for you. He told us, “Personally, | like the GameCube. | think it's a great system. However, when Kingdom Hearts was first announced, many people reacted as if we made the wrong decision by developing it for the PS2 and not the GameCube. | think that actually made me not want to pursue it." So, unfortunate- ly, that sounds like а big fat “по” to GameCube owners. Still, it's not all bad news. While you won't be pranc-
Fantasy Crystal Chronicles, which will most likely make it to GameCube in 2003, and that's a game that won't be on the PS2.
Power Tools
Гуе started noticing something weird with Nintendo. It started with Luigi’s Mansion. Nintendo’s always adding some kind of gadget to their charac- ters. First it was Luigi and his vacuum cleaner, now Mario and his water pack, and even Link with his new ship. | don’t really have a problem with this. I'm just bored.
Bpet13@msn.com
Thanks for writing in, B-pet. We too have noticed Nintendo’s penchant for equipping their characters with the latest in home appliances (although
20
Іп your poll for the Samus thing in the last issue, you said 78% for Metroid Prime and 32% for Metroid Fusion. As this equals 110%, | am assuming it was a mistake? What were the real numbers? lonicCricket@ msn.com
As you’ve proven, 78 plus 32 does in fact equal 110. Which is pre- cisely the num- ber we wanted to convey. We’re so totally busted! Ha ha!
the game even though you don’t own a GameCube), but we don’t suggest putting a pre-order down just yet. If the rumor is true, the advertise- ments and commercials will almost certainly only run in Japan. Capcom did something similar with popular bikini model Otoha for their Devil May Cry campaign. As for whether Capcom is going to redesign Rebecca in the likeness of the popular singer, we doubt that will happen. After all, by the time you read this, the game will already be out in Japan, giving Capcom not a lot of time to perform such digital surgery. Further evi- dence against the Ayumi/Rebecca
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You сап write 50 Beale Street, 12th Floor oi San Francisco, CA 94105
| E-mail: EGM@ziffdavis.com
Please note: We reserve the right to edit any correspondence for clarity or space purposes. If
you don’t want your name, city/state or e-mail address printed, tell us so (but please include
your mailing address and system preference for Letter of the Month prize consideration).
theory is that the character model of Rebecca that’s currently featured on the Japanese demo disc of Resident Evil Zero is the same one we’ve been looking at for the past couple of years. So unless Capcom’s got something up their sleeve, we expect Rebecca to look like the same ol’ girl we’ve known all along.
In issue 160 on page 35, you preview MechAssault. Assuming that the game takes place in the Battletech universe, the largest mechs in the game wouldn’t exceed 100 tons. Your preview states that you would be pilot- ing “an 800-ton war machine.” While | would love to be the first person on the field with such a behemoth (by the way, that would kick major ass—you know how many LBX’s you could load on that bastard?), in this (MechWarrior) universe it's just not possible. Maybe there is a chance you guys were think- ing of saying eight 100-ton mechs? Or maybe | just should let you make your own excuses. Greg Lund, WA robotechmechie@earthlink.net
Greg, you sure ask the tough questions! Since 800 tons equals around 2,143,383 pounds and a 100-ton mech would weigh “only” 267,922 pounds, we’d wager that a mech would more likely weigh the latter than the former. But at the same time, the last time we tried to put a MechWarrior on our Costco digital bathroom scale, it broke. So what the true weight of one of these gargantuan beasts is, we'll never know! Then again, we can think of lots of better things you could be doing with your time than asking us crazy questions like this.
Post Office =
Stoopid?
Todd Zuniga is an idiot. | just read his “25 Reasons You'll Love Vice City,” and his com- ment #4 is full of mistakes. Lawrence Taylor was not a defensive end; he was a line- backer—and Martin Scorcese didn’t direct Any Given Sunday; Oliver Stone did. Those are two examples of sacrilege in one sen- tence. Tell Todd that if he wants to make cutesy off-hand pop-culture references, he should make sure they aren’t stupid. ibkis@hotmail.com
Thanks, Ibkis, for saying the things we’d like to say, but can’t, because if we do, Todd will cry. And there’s nothing worse than seeing a grown man cry. Actually...it's not that bad. So, on second thought, we’re going to make Mr. Zuniga pay dearly for his folly. We’re going to tie him to a chair and make him listen to his own poetry! That'll teach him!
“If you ever...EVER...get my position wrong again, Zuniga, | am gonna make you eat your damn foot-shoe, laces and all. YOU HEAR ME? I'M CALLIN' YOU OUT, BOY!"
This ND. we ЕТІ ош readers Which
x, because he hi “They all sound like lame tise most ideas conceived by image 0 5 the mo: consultants. Bubsy comes have be ide to mind. The Bobcat with with the tons-o-tude” for it. —emanlive -
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Д Yo» ҮЙ 2 ( i шо ЧИР eat ty slap.
(Continued from page 22) take with a game that isn’t even out
H yet, boss. You’d hold a grudge Girls Need Work against DOAXBV just because all the I think you would have to be pretty des- characters are girls and you get to
perate if you wanted to buy Dead or Ате пр dress them up? Well, we think it’s an
Alive: Xtreme Beach Volleyball for Xbox. Кы, the idea whose time has come, baby!
It is nothing more than playing Barbie— tattoo on the Then again, maybe the game just
you get to dress the girls up and every- new guy from might actually be good. You ever
thing! They should rename it Barbies Go Resident Evil think about that, hotshot? But in the S Zero says, h
to the Beach. | bet people wouldn't even “Mother Love"? spirit of objectivity, we asked our
notice the difference. Are you editors Sikpuppy13@aol managing editor what she thinks.
honestly excited about this game? And if com Jennifer Tsao says, “Me, I’m not too
you are, ask your new managing editor Maybe you are, into the DOA series,” but suggests Jennifer Tsao what she thinks about it. | maybe yer not! you give the game a spin “If big
do have to hand it to Tecmo though. | Who’s to say? breasted chicks bouncing around on bet sales for this game will be freaking = ЖА the beach іп а variety of skimpy out- high. Who knows. Maybe this game will 4 fits is your thing. But it’s not mine.”
give Microsoft some extra “bounce” in Point Blank
its step this holiday season. JerCat86@go.com
| purposely skipped The House of the
That’s a pretty cold-ass attitude to Dead ІІ on Dreamcast just because
Letter Art of the Month WINNER
Dale Davis Davie, FL
Dale Davis from Davie, Florida, seems to have a monopoly on
the letter "D," but we won't hold that against him. Not when
his truly bizarre drawing of Knuckles, fighting for his life
amongst a tangle of weeds and unidentifiable stuff, held us in " awe for over five minutes. But that's okay. You win, Dale! ш
Get creative with your postal supplies. Slather your "art" over а Almost standard #10 envelope (the long, business type) and then send it to this art-loving mailing address real quick. (Don't forget the stamp!) Sharkworthy
EGM Letter Art, 50 Beale 51., 12th Floor San Francisco, CA 94105 (or e-mail EEM@ziffdavis.com) Make sure you send us your address and which console you'd like your GameShark prize for in the event that you win. By "win" we " n mean "pass." See, all entries are subjected to a battery of tests to ene PS determine durability and flavor. Those entries able to withstand Don't tell us! We don't being run through a car wash (two times) will be entered to win our | Wanna fear Letter Art of the Month award. From there on out, it’s all based on ү flights of fancy, menstrual cycles and falling stars. Make a wish!
Are GTA3's main man and Solid Snake just hanging out, or is this some weird neo-samu-
The nice thing about the Letter of the Month and Letter Art of the Month contests is that no purchase is necessary. One great way to share the contents of EGM with your friends is through the long lost art of storyteling, where the tribal chiet would tell the young cubs, "Yo, check it. Гт a tell you how it used to бе. back in the day.” But if the rigors of tradition are too much for you, you can always find official contest rules on our extrarotficial web site: www.egm.gamers.com.
24 - egm.gamers.com
What is your favorite video-gaming moment of all time?
Defeating level 51 on Super Smash Bros.
Melee with Link. My thumb throbs just
thinking about it! BURNINGRED601@aol.com
My favorite gaming moment would be when Albert Wesker in Resident Evil Code: Veronica X started to beat Chris Redfield silly at the end of the game. bioject_@hotmail.com
The moment you arrive at the moon in
The Legend of Zelda: Majora's Mask (N64)
is perfectly surreal. blake7521@hotmail.com
The end of Metal Gear Solid. The whole story built up to one helluva closing. Master Miller is Liquid, and all the work was for naught—| feel like such a tool! mattmach75@yahoo.com
The bathtub scene in Eternal Darkness scared the heck out of me. Twice. floy6z00@students.rowan.edu
When | unlocked Sonic and Tails in Super Smash Bros. Melee. pokemon_sux58@hotmail.com
My favorite gaming moment has to be in Fear Effect when Glas got his arm cut off. As if that wasn’t enough of a shocker you then proceed to play the rest of the game with only one arm. (Great frickin’ idea!) This game was also the first one that | personally ever heard a swear word in. Sincerely, Alesia42 alesia42@adelphia.net
My most favorite gaming moment was when | beat Halo on Legendary mode. The end sequence took me about 30 tries, but finally | beat it with one second to spare.
logansmailbox@yahoo.com
Next Month’s Question of the Moment:
Where do you think games will be 30 years from now?
Send your brief, coherent responses to: EGM@ziff- davis.com with the subject heading:
THE МАМА IS BACK
Legendsofwrestling2.com
PlayStation. @
NINTENDO : GAMECUBE. acclaim.com
or call 1-800-771-3772 Legends of wrestiing™ 2 and Acclaim ® & © 2002 Acclaim Entertainment, Inc. АП Rights Reserved. Developed by Acclaim Studios Salt Lake City. All Rights Reserved. for more info. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks
Ш or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. ТМ, ® and the Nintendo GameCube logo are
trademarks of Nintendo. Game Boy and Game Boy Advance are trademarks of Nintendo. © 2001 Nintendo. Screens shown were taken from the Xbox version of the video game.
X
XOOxX
You don’t play with Voden05, Voden05
Ж xeox
LN. Е
www.xhox.com/live
Sega did not have the balls to release an offi- cial light gun for the game. And for those types of games, | refuse to use a game-pad controller or any third-party light guns unless it's made by Namco. Now, І understand Sega wanted to avoid any negative media coverage since the game came out right around the rash of unfortunate high-school shootings. But there is no reason that in 2002 they can't release a light gun for The House of the Dead 111 like they did with the classic Virtua Cop 1 & 2 on Sega Saturn.
ninjascroll@earthlink.net
Yo, ninja. We know how you feel about the 3rd-party light gun thing. We like the first- party stuff ourselves, but beggars can’t be choosers. But if you want to know our hon- est opinion, we think that House of the Dead III controls even better with the regu- lar Xbox pad. Since the game auto-reloads the pumps, all you need to do is whale on the shoot-button. It's less carpal-tunnel- syndrome inducing than yanking a trigger for hours on end. Trust us on this one.
| just want to say kudos to Capcom for having the juevos to take a huge risk on that mon- strosity of a controller for their upcoming title, Steel Battalion. You could argue that they are pioneers for bringing the arcade experience home.
| wondered if you folks think this is going
to be a new trend or just a fluke. Thanks! Jake E-mail address withheld by request
Capcom is indeed taking a big chance bringing over the boutique-est of boutique games in Steel Battalion, a game that will put buyers back about $200 bones this December. But in all honesty, they kind of had to do it. Since the Xbox sells less than a handful of units in Japan every month (Japanese gamers could care less about the Xbox), that means that Capcom is selling even fewer boxes of the game/controller set (you have to buy the set; the game doesn't work with the regular controller). Unless millions of gamers start buying the
The Steel Battalion controller is so freakin' big we can't fit the whole thing in this box. In fact, it's so freakin' big in real life we can't fit the whole thing in our house, either. Dang!
SILLY QUESTIONS! ANSWERS!
1 don't know if you guys have
Lint from the
noticed this, but when you are play-
pocket of the ing the Blizzard level in SOCOM: US pants of the Navy Seals, if you just happen to mind of the
crew at EGM...
blow up an outhouse with C4, you
get a funny remark from one of your
You've done it team members. before. So what
ever happened
atreidesmx@hotmail.com
to EGM 3D? 2 2 You know, we try not to notice things like that. Why? We һауе no ЅирегС182 answer for that. It just seems like the right thing to do. @aol.com
There was an accident involv-
ing the flimsy
Posen a Mario would be an Eastern White Cedar (scientific name: Thuja occi- аавег anda p г " "
roll of masking dentalis), due to its small, compact size. Go in peace, tree lover.
tape. It got Got a stupid game-related question? Send it to EGM@ziffdavis.com with the subject head-
ugly. Real ugly. ing “No one is more stupider than me!” Your letter might appear in this very blue box!
Want to know how realistic NFL Fever '03 is? Take a number.
1- Dramatic camera angles take you all over the field 2 - Go from clipboard holder to MVP in Career Mode 3 - Someone should've used the bump-n-run
4 - Use Hot Routes to exploit the defense
5 - Player physiques from L to XXXXXL
6 - Tougher АІ anticipates your moves
7 - Where you sweat — they sweat
8 - Helmets that reflect the playing environment
9 - Unique player faces
10 - NFL newbies, the Houston Texans
11 - Shirtless guy with a painted face being loud
12 - Take your game into the ultimate broadband arena by playing online with X
13 - Create killer plays and use them to shock the nation on
14- Opti-Match links up players of equal rank
15 - Trash-talk faceless foes with an communicator
16 - Download updated player rosters on
CONTENT RATED BY =Р ә ESRB
www.nflfever2003.com
ЕТТЕ» Әӛң(|/ --.
Your high score
Score.
—Voden05
Ж xeox
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LETTERS
game, regardless of the price, Capcom's going to be losing money on the effort. But we're sure that any gamer who goes through the effort of picking one up will be fortunate to experience one of the most engrossing games ever made. If you want to know what it feels like to pilot a huge mech, you can't do much better than
Steel Battalion.
Jennifer Tsao is a hottie. Is she single? Orayus@aol.com
Geez. You know...if the men on this staff (you know who you are) got as much fan mail from female readers—of legal age—as the ladies on staff get from the male equiv- alent, there would be a lot less fighting. Anyway, Jennifer is very flattered by your interest, but she does in fact have a boyfriend. Guess that means you can give the car keys back to dad.
You Have A What?
As | was eagerly busting through one of the fattest EGM’s of the new millennium (EGM #160), | came upon pg. 55. Then | saw it...that gloriously evil little illustration of “Mario” and Mom. | stared in blank fascination for a moment, then went into hysterical convul- sions of laughter that didn’t stop until | was on the floor and hurting. My girlfriend stared at me like | was a freak having a seizure, and | was just lying there helpless, unable to reveal that way back in grade six, | was that boy. Ooooh, EGM, you are 50000 evil—| love it. | haven’t been so moved since you drove me to madness, trying to beat a defenseless Street Fighter ІІ arcade machine into oblivion attempting to reach “Sheng Long” back in the day. Lincoln Irwin Lotharg@shaw.ca
You have a girlfriend?
Heart Problems
Hey ЕСМ! I’ve been a Final Fantasy fangirl since moogles could breakdance, so I’ve been dying to get Kingdom Hearts. However, | read your review of KH in your last issue and | noticed that all three reviewers found the dif- ficulty level much steeper than they’d expect- ed. That scares me in а way. Is Kingdom
Hearts so hard that the average gamer will have trouble beating it, or is it just too hard for most young children? | really don’t want to be tortured by a boss that won’t let me progress through the wonderfully delicious, delicious storyline! Victoria twiiitch@hotmail.com
Vicky (may we call you that?), as much as we’d like to say that Kingdom Hearts really isn’t that hard, it is. The Disney element is just a ruse to lure you into Square’s care- fully designed trap—a trap that will have you throwing your controllers and crying yourself to sleep. Seriously, though, Kingdom Hearts is very difficult stuff.
Rare Instance
| just read that Microsoft bought Rare. So are all the Rare games that don't have Nintendo- licensed characters going to be Xbox exclu- sive? Also, where does this put Perfect Dark Zero's release? Matt mpapcun22@twmi.rr.com
Matt, you have just asked the question that thousands of gamers are wondering, and the fact of the matter is no one knows what Rare is really working on now. Never the most prolific of developers (read: they take their sweet time), Rare definitely has Kameo in the cooker, and they’ve confirmed that any- thing they were working on for the GameCube (that doesn’t involve Nintendo licenses) is now being developed for Xbox. PDZ is definitely on the menu, but we don’t know when it's coming. sẹ
АЦ else has failed. The lines between good and evil have been drawn: There's you and there's everybody else. Your weapon is a 40-foot-tall walking death machine. Your mission is destruction. Tanks, helicopters, buildings, the planet itself. Welcome to war in the 315% century, where peace is one of those things you read about.
For added destruction play online with Xbox Live. Engage others on a massive scale. Download new 'Mechs, new missions, even enemies. This is epic devastation taken to a whole new level and it's only available on Xbox Live.
Violence
Blood www.xbox.com
:sTUuUDI!os www.mechassault.com
“уел II sapnpul 4900041 `$еиәле әәлц ѕәрпјош ipaxoeuM у Afayeredas р|05 uonduosqns әлг] XOQX `$зәимо әлцзәй$әл ләц Jo $знешәред aq feu шәләц рәиоциәш sionpojd pue $әшейшоз enoe jo saureu au. “JosouoIWy шош) әзиаэц зәрип pasn Әле pue вәщипоә IALO Jo/pue 59216 PUN ayy ш И0ЦР:00102) (05012141 Jo ѕулешәред 10 $унешәред рәләүв1бә: 1әциә Әле SOGO) ходҳ ә pue “обо| әлг] IU} 'aAr] ходу ‘XOX 440501011 `рәлләсәз SUBU у `иоцелойлог 106012141 2002 ©
Xbox Live™ is the world’s only no-holds-barred, high-speed, ultimate gaming arena. Jump from game to game and play
thousands of other players using one Gamertag. You can’t do
that anywhere else.
IT'S ABOUT AS CLOSE ТО “GOING PRO” AS A GAMER CAN GET.
YOU AIN'T GONNA RULE THE ULTIMATE ARENA WITH A NAME LIKE BUNNY23
E Use your unique Gamertag to build your rep across all games. After all, you'll need it to grow your legend in this arena.
THOSE VOICES IN YOUR HEAD ARE VOICES IN YOUR HEADSET
| With the hands-free Xbox Communicator, you can talk trash, call plays, disguise your voice, and even mute the sucker that won't shut up.
DOES RUINING SOMEONE'S DAY MAKE YOU DO THE DANCE OF JOY?
Well, for $49.997 you can dance the dance all you want with Xbox Live. This is the arena where dreams are crushed.
USE OPTIMATCH™ AND QUICKMATCH TO SEE HOW YOU STACK UP
Quickly find opponents on your skill level, so you won't waste your time with rookies or get schooled by grizzled veterans.
DOWNLOAD NEW CONTENT, 50 THE GAME NEVER ENDS
Get different weapons, new characters, additional levels, and more with
| $49.99" INCLUDES: 49 99° 1 YEAR OF XBOX LIVE SERVICE XBOX COMMUNICATOR HEADSET
WHACKED! AND MOTOGP ONLINE GAMES*
www.xbox.com/live
* Manufacturer's suggested retail price.
Жжжж ж
I ALONE HAVE THE FIFTH FREEDOM.
THE RIGHT TO SPY, STEAL, DESTROY AND ASSASSINATE,
TO ENSURE THAT AMERICAN FREEDOMS ARE PROTECTED.
IF CAPTURED, MY GOVERNMENT WILL DISAVOW ANY KNOWLEDGE OF MY EXISTENCE.
ТУА МӨ АМУ GET SCHUOE- RC.
I АМ А SPLINTER CELL.
BT. BIA: DH AC TI ОЛИ Бәкер» DIL. No ECE
You make the rules in the high stakes game oí covert espionage. Work alone, outside the boundaries oi the law, to thwart cyberterrorist attacks against the United States. With thermal goggles, гірег optic cameras, prototype guns and other dirty tricks, you redeiine justice and punishment. Rappel, split jump, glide along ziplines, iorce information trom jour enemies, even use them as human shields. and remember - а dead witness is not really a witness.
Visit www.esrb.org
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ТЕЕМ т mild violence CONTENTED BY ESRB
TURN BASED RPG GAMING „ENJOY!
RPG powerhouse Square prepares а bevy of Ii for PS2, Game Boy Advance and even (yes!) GameCube
aving gorged ourselves on their excel- H lent Kingdom Hearts, we decided it's
time to look ahead at Square's next wave of RPGs, if only to start thinking of excuses for all the hours of school and work we'll be missing. With four Final Fantasy titles due out over the next 12 months (that means at least four new spiky-haired, angsty teenage anti-heroes), Square has something planned for every system out there. Well, every system except one (sorry, Xbox own- ers). Here's what's on deck.
H The most intriguing of Square's 'o3 games is undoubtedly this mysterious side story to Final Fantasy X, currently known as FFX-2 (the official title is still under wraps). X-2 was originally planned as two separate spin-off titles (one starring FFX's bubbly thief Rikku, the other focusing on summoner Yuna), but now they've been combined into one game, possibly including a third main character. The big image you see here comes from a teaser poster on sale at the recent Tokyo Game Show; it shows a sexy, gun-totin’ Yuna with silhouettes of two other characters in the background. What's it all mean? Our guess is, X-2 will chronicle Yuna and Rikku's journey to rescue Tidus (yep, he's alive—see the “ҒҒХ: Another Story" bit on the next page) from whatever faraway, ethereal prison he's being held in. Although a U.S. release hasn't been announced yet, you can bet your last Gil we'll see it in stores here before next Christmas.
іі. | | ea
The battles look familiar, but FFX-2 promises a new emphasis on action-check out the run-and-jump cliff sequence, and Yuna pulling herself up onto a ledge.
Electronic Gaming
of these extras is a special five-minute video called “FFX: Another Story,” which takes place two years after the events of the game and shows a super-grainy video of our hero Tidus (left) alive but imprisoned. Is it an epi- logue to FFX? Or a prologue to FFX-2? Hmm...
Square and Nintendo: together again. It's enough to make a grown man cry.
= м.
Saga has ап interesting style and col at the Tokyo Game Show had players moaning.
Although it looks like the old PS1 FF Tactics, FFT Advance is an all-new game.
(os 2
orful graphics, but the playable version
Wanna play Final Fantasy I & II with revamped graphics and new CG cut-scenes? Start begging Square.
Final Fantasy: Crystal Chronicles (GC) The first GameCube game to emerge from Square and Nintendo's rekindled romance marks the birth of a new Final Fantasy series called Crystal Chronicles. Though it shares the Fantasy name, CC is an all-new quest that has nothing to do with any of the main FFs. According to Director Akitoshi Kawazu, Chronicles will be a real-time action-RPG with connectivity elements that will allow up to four people to play together using GBAs as controllers. Interestingly enough, Nintendo, not Square, will be publishing this game in both Japan and the United States when it releases sometime in 2003.
Final Fantasy Tactics Advance (GBA) Final Fantasy Tactics Advance was shown in playable form for the first time at the Tokyo Game Show, and from what we’ve seen so far, it looks like fans of the PS1 version of Tactics will definitely be pleased. The story involves three modern-day kids who find a book called (what se?) Final Fantasy, which sucks them and their town into a mysterious world based on the FF games. Once there, the classic FFT formula kicks in: turn-based strategy battles, Jobs and Abilities to master, and a new system that allows you to create and shape the world you’re non the fly. Sounds groovy. Expect a U.S. release sometime next summer.
Unlimited Saga (PS2)
The latest entry in Square’s long-running Saga series of RPGs hits Japan this December.
o
jowcasing a new graphics technology that lows developers to display cartoon-like char- cters without using polygons or conventional D sprites, Unlimited Saga definitely has a nique visual appeal. Unfortunately, the ayable demo we tried at the Tokyo Game how was all too brief, focusing on the game's oring battle system. If previous Saga games re anything to go by, Unlimited will likely ppeal more to hardcore gamers than anyone se. A U.S. release is undecided, but likely.
Final Fantasy lall (PST)
Continuing their trend of re-releasing classic FF games on current platforms, Square is bringing out Final Fantasy I&II in Japan for the PlayStation. It's a graphically enhanced port of the first two games in the series, with new CG cutscenes and bonus features, but sadly, this compilation has very little chance of making it
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to the United States because of the current PS1 market (which is pretty much dead, bless its soul). But that shouldn't stop you from heading to squaresoft.com and demanding that they bring this baby over here ASAP.
Final Fantasy Ki (Р52, PC)
Square’s first massively multiplayer online RPG is off and running in Japan, but its U.S. release is still up in the air, as the company searches for a publisher willing to handle the massive server computers required for the game to run online. According to Square, talks with several major publishers have been heating up lately, and an announcement may not be too far off. Of course, Sony will have to release the PS2 hard drive in order for the game to be playable. At the very least, a PC version will be arriving here in the near future. gy
—John Ricciardi
Sure, you can talk to 35-year-olds who live in their parents’ basements everyday. But talking to 35- year-olds who live in their parents’ basements and look like hot elven chicks? For that, you need FFXI.
37
Microsoft
The rumors have been flying for months: Insiders claimed Rare, the developer
behind such mammoth games as GoldenEye 007, Banjo-Kazooie and Donkey
Kong 64, would be jumping ship from the S.S. Nintendo to develop for other plat- forms. But when? And what games, for what con-
The dynamic soles? All these questions were put to rest last duo, Banjo and month when Microsoft announced they'd collect- Kazooie. ed all the Jiggies, Mumbo tokens, bananas and
wayward Tribals they could to purchase the U.K.-based developer in a $375 million deal. This means that from now on Rare will be building games exclusively for Xbox. Even better news for Xbox owners is the fact , that all of the company's game franchises (except those that Nintendo owns, like Donkey Kong and Star Fox) are along for the ride, including Banjo-Kazooie, Perfect Dark, and Conker. Rare’s first Xbox game will be the shape-shifting adventure Kameo: Elements of Power (originally announced a year and a half ago as a GameCube exclusive), coming spring 2003. A total of five Rare titles are scheduled to hit Xbox in the next two years, including a racing title (hmm —сап you say “character-based kart racer"?) and a platform game (we know of one musical bear and his kazoo-blowin' buddy that haven't seen much action lately). But as any Nintendo far'll tell ya, just because you hear a release date for a Rare title doesn't mean you should believe it. Rare's co-founder Tim Stamper claims this new deal with Microsoft could signal a change in this department as well. “We aim to produce games to a quality and not to a deadline," says Stamper. “[But] we do feel that with all the support we have on Xbox [from Microsoft], it will enable us to deliver games on a more timely basis." Hmm, we shall see....
When you go buy an Xbox Live Starter Kit on Nov. 15, you'll get two sample games to try out: MotoGP: Online Demo and a "lite" version of Whacked! This Whacked! contains a smattering of the party game's stages, characters and modes, while MotoGP is a 'Net-enabled demo of THQ’s motorcycle racer with three tracks open: Jerez, Mugello and Sachsenring. Owners of the full Moto can use the demo to unlock online play for all its tracks.
Capcom's new Mega Man (GC).
EGM went to the Tokyo Game Show, and all they brought back were these lousy news bits:
И Тесто surprised...well, no one, really, by quietly announcing that the next game in its Dead or Alive fighting series — known for now as — will be Xbox exclusive. DoA mastermind and Tomonobu Itagaki wouldn't reveal anything about Cronus when we met with him, stating only, “It will defy your expectations." W Meanwhile, Capcom is working on for the Game Boy Advance, which looks very similar to (you guessed it) the quintessential strate- gy-RPG Final Fantasy Tactics, but in a medieval Japanese setting. Announced but not actually at the show was light-gun game for the PS2— but given that the last RE-themed Survivor didn't make it to the States, chances this one will make it over are doubtful. Elsewhere at Capcom, Street Fighter EX developer Arika is working on a new (above), set in the same universe as the Battle Network GBA games, and featuring cartoony, cel-shaded 3D graphics with clas- sic 2D gameplay. A U.S. release date is pending. W Microsoft was very proud of the upcoming Xbox ver- sion of which will include Xbox Live support. It's the first U.S. online fighting game— and it's about time! In other Xbox online news, for the Xbox will include Episodes 1 and 11, just like the GameCube release.
SOME ЕП TO GREAT LENGTHS TOS TOR EVI ППЕ GOES TO GREAT DEPTHS ТО ІПК
@ Hi-tech fttiance nuclear attack submarine a Minus 1,000 feet. Your mission is simple: Blow the Meluguis Empire to kingdom К Underwater, your adversary will never see you coming. They better not hear you either. Non- stop, adrenaline-pu ing action and adventure await you and your crew. Move full speed ahead around a massive post-apocalyptic underwater
world in the most intense sub shooter ever. 7 ai
PlayStation.2
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Metro 3D
ING INC. Ай Rights Reserved. IREM SOFTWARE ENGINEERING and the IREM SOFTWARE ENGINEERING logo are registered trademarks of IREM SOFTWARE ENGI Ў di trademarks of Metro3D, Inc. — 1050 and the Моно logo are trademarks ol Meto30, Inc. ‘PayStation” and the "PS Family logo are registered trademarks of Sony Compuler Entertainment nc. T " ware Associaton,
Nintendo’s e-Reader gizmo launches
of cards, scanned in succession, can unlock larger good- ies, like entire 8-bit Nintendo Entertainment System games (spread out on five
cards for only $5). The e-Reader’s final func- tion allows you to unlock secrets in GameCube titles like Animal Crossing; just hook up your GBA (with e-Reader attached) to your GC via the system-link cable and scan special cards. It takes a monstrous tan-
Nintendo’s habit of releasing goofy, gim- micky add-ons (as anyone who owns a Game Boy Camera, Nintendo 64 Transfer Pak or R.O.B. robot can attest to) proudly marches onward with the e-Reader, a miniature card scanner available now that plugs into your Game Boy Advance. When you swipe special- ly designed e-cards through the device, it extracts the encoded information and dumps it into your GBA. Single cards don’t hold much—the stats of a particular Pokémon (from the Trading Card Game) or a Game & Watch handheld classic—but a whole series
This might be the e-Reader's first killer app—a classic NES racer with simple-yet- addictive gameplay. It's the kind of game you can pick up and play again and again in short, rewarding bursts. Also, since you can design your own unique courses, you'll never run out of new tracks. A definite must-buy.
A look at the e-Reader launch titles
You might not have played this obscure NES oldie, but it’s actually quite fun. It's a blatant rip-off of Atari’s arcade classic Joust, but here, instead of knocking riders from ostriches, you’re pop- ping their balloons. If you tire of the normal game, you can also fiddle with the bonus side-scrolling mini-game.
SS
gle of cords, but Crossing nuts will leap at the chance to unlock
new songs, clothing, furniture and other worth-
while goodies. For such a limited accesso- ty, $39.99 is a bit pricey, and swiping cards up to 10 times (for those old 8-bit games) can get tedious. But in the end, if you're real-
If there's one e-Reader game to skip, this is it. In 1985, this bare-bones tennis title might have cut it, but nowa- days it's a bore. The matches drag on forever, the comput- er A.l. is nonexistent and the options are scarce. Even ref- eree Mario seems bored. Pick it up only if you must have every e-Card title.
It’s certainly no Pokémon Pinball, but for $5, it's not a bad deal. The graphics are lame, but the gameplay's solid. There are plenty of tar- gets, lights and doodads to flip your balls up against, so it's fine for killing time. Get good enough and you can make it to a cool bonus level starring Mario.
ly into Pokémon, Animal Crossing or retro gaming, the e-Reader is likely worth your time and money.
plumber has kidnapped Donkey Kong and it's your job as DK Jr. to save your daddy. Time-tested plat- forming gameplay, catchy tunes and good graphics (for 1985) make it worth your swiping effort.
game.
unlock a special Pokémon GBA mini-
you'll
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If you’re а PS2 owner and a fan of plat- form games, we bet
Sly Cooper and the
Thievius Raccoonus has stolen more than a
few hours of your time. We sat down with
producer Brian Fleming and programmer
Bruce Oberg from developer Sucker Punch
to get the skinny on thieving moves left on
the cutting-room floor.
EGM: How close does the final Sly come to your original design ideas?
Brian Fleming: In the abstract, it’s almost exactly what we wanted. We wanted a char- acter-based action game that was fast and fun to play, and at that level, it’s exactly what we'd hoped for. At the next level of detail, things start to diverge. We'd imagined a particular kind of sequence —which I’m not going to talk about because someday it might show up in a game—and we were like, “Оһ yeah, that's definitely going to be, say, 25 percent of the gameplay." Well, it didn't end up in the game because we haven't fig- ured out how to make it work yet. But for the most part, it's pretty true. If | had the original pitch document, you'd be pretty sur- prised at how similar it is.
EGM: Other than that 25 percent, was there anything else you wanted to put in the game but weren't able to?
Bruce Oberg: One of the things we cut was a transporter power-up. You'd hit the button and a little whirlwind would sit there. Then you could go somewhere else and come back, to make it easier to navigate around the world —kind of like the set warp points
in some of the Rare titles [Banjo-Kazooie or Donkey Kong 64, for example]. To navigate around, we thought it'd be cool to mark the places you wanted to come back to. It creat- ed bugs, but it didn't end up being a prob- lem that needed to be solved.
BF: Another feature we had was something called Rewind, which let you move to any checkpoint in a level. It was kind of compli- cated, and it didn't end up working, either. Really early on we had something called the Slurp Gun, and you were going to be able to power-up your cane and turn it into a one- item vacuum cleaner that would pick some- thing up and move it. That was one of those
Take a closer look
Overall-wearing octopus guy, meet the sharp end of Sly Cooper's cane.
fterthoughts: Sly Cooper PF
things where we actually built real game lev- els that required this power-up, but ended up discarding those. The problem was we came up with all these great ideas of using the Slurp Gun, but they all ended up being really puzzle-y, and we just weren't going in that direction with this game.
EGM: In all the levels, there's always
something right in front of you to whack
or interact with. Does that come from a
particular design philosophy?
BF: It's very intentional. | don't know if I'd
brand it as a philosophy; it's more of a goal (continued on page 44)
Sly has incredibly detailed backgrounds, but in your rush to recover the Thievius Raccoonus, you
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(continued from page 42)
or a habit. The way we would describe it is, we had a very specific idea about the pacing of the game, whether it’s little things to do, like breaking things, or larger stuff. There were sequences that we prototyped and tried—a lot of sequences —that involved stealth, but the pace was unacceptably slow for us. You were required to hide and stay hidden for what we consider to be too long. A lot of games have done stealth and we feel like one of the things we tried to con- stantly pay attention to was keeping the player moving and interacting. It was a pret- ty pervasive thing, to keep the pacing up.
EGM: Which of the levels are you most proud of, and why?
That’s a good question, and | have to say, that’s a new question!
Yeah, that’s one we have not heard before.
Ill tell ya—there’s a very easy answer for me on that. | am incredibly proud—and this is going to sound dorky—of the first two levels of the game. The Paris level on top of the building...we didn’t want to start with a movie, we wanted to start with action. We wanted the perception that it's a dangerous mission, but not [too dangerous] because we wanted people to be successful. Then the next level is important more for istorical reasons, because it was the first really good example of the game we were building that we were able to construct. It as a good combination of the stealth ele- ments with enemies and environmental dan- ger. It's got the whole package, and it's the irst one that really worked. As a result, it defined a lot of the gameplay. It's a hard question because so many people have put in so much on so many of the evels. An honorable mention has to go to the Bentley level, where he's in cyberspace —it
Beat the game and you're treated to a very anime-esque version of Sly Cooper's opening cinema. That movie is actually the intro of the Japanese version, where all the cut-scenes feature this new style. Likewise, players in Japan will be treated with the American intro upon finishing the game.
ь fountain of Ё
looks completely different from anything else in the game and it’s a really cool turn. | didn’t work on it myself, but | was really proud that we were able to do that.
Yeah—make a geeky '8os game. [laughs]
Га say my favorite level is the library—the first barrel level you play. It’s super fun; a lot of people enjoy it on many different levels, it's dangerous but it's kind of cool, it's got the stealth going. That's one of the first levels where we got some of our custom camera work working. Like where it's the Batman view and the camera's over your shoulder looking down on the bad guy from above. Or where there's light coming through all the windows and we're casting shadows on everything that's moving back and forth. A lot of the lighting was worked out on that level. It’s got tons of technical stuff going on that maybe you won't notice.
EGM: One of the criticisms of the game is that it's too short, that someone can finish it in eight to 10 hours. What's your response to that?
I'm not going to tell you that this is the longest game ever, but | do think it's got a good balance. The person who [finishes it] in eight hours is at the far short end of the spectrum. They've gotta be a good gamer, very experi- enced, play a ton of games. Do | think that's an acceptable time? Yes. Do | wish it was a bit longer? Sure. But we think there's enough "good stuff" and reward for opening all the safes and completing the Thief Sprints to keep people playing to 100 percent.
EGM: The ending for the game leaves things wide open for a sequel. Have you started thinking about that at all?
We really haven't. Most of the people here are on a much-deserved vacation. Those of us that are here are working on the international versions of the game. So our heads are very firmly on the one game right now. ffe
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PlayStation.
‘PlayStation’ and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. © 2002 Rockstar Games, Inc, Rockstar Games, the Rockstar Games logo Rockstar North and the Rockstar North logo are trademarks of Take-Two Interactive Software, Inc. Rockstar Games and Rockstar North are subsidiaries of Take-Two Interactive Software, Inc. All other marks and trademarks are properties of their respective owners. All Rights Reserved. Note: Rockstar will be following IDSA guidelines for М rated games in the marketing of this game, This game contains violent language and behavior and may not be appropriate for persons under the age of 17. It's à comic interpretation of gangster activity and the story, names and incidents portrayed herein are fictitious. No identification ог similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidental. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.
Illustrations by Jeremy “Norm” Scott
EA's iconic wizard, , explores the Chamber of Secrets on six consoles
What to play if you're:
Very Potter: If you’ve ever slept on a Harry Potter pillow or uttered the word “Flippendo!” іп public, you're probably stoked to try as many Chamber of Secrets games as possible. We recom- mend dabbling in five of them to get the ultimate experience.
| MAGIC IN A BOX: This version of |) \ Chamber of Secrets sports the Y i prettiest visuals of the three, so Xbox owners can glow green with pride, The Quidditch looks simply stunning, and it’s the closest 3 thing to Zelda available on D- T
Fairly Potter: You've read the books or seen the movie, but you've yet to go off the mysti- cal deep end. Picking up the GameCube and Game Boy Advance versions will give you
a tidy, rewarding Potter one-two punch.
Nary Potter: If you're a bona fide Harry hater, you're really only hurting yourself. Pottermania isn't some flash in the pan—the source material is really just that amazing. Quit chugging the Hatorade and pop Harry into your Xbox. It'll kill some time until Halo 2.
EGM: EGM:
[oro [cun
aw ec HIGH ON POTTER: The
on a broomstick.
PlayStation 2 version lacks the GBA link-up of its GC cousin and has a slightly darker look, but it offers an exclusive feature: the ability to freely fly around the entire Hogwarts campus
Guy Miller, creator of the Chamber of Secrets games.
each of the games. A serious Potter fan can and should play all of them.
EGM: Do Hermione and Ron feature more prominently in the game? Did you consider letting the player control them?
СМ: No, the experience is to “be Harry Potter.” You are the Boy Who Lived. It would have to be a “be Hermoine” or “be
Ron” game in order to play as them. We do stress the theme of “Friendship, Loyalty and Courage,” so Harry does interact with them a great deal. They help lead Harry in the right direction. EGM: How did you work with Warner Bros. to create a cohesive visual style with the film?
(1//: We do lots of movie-set visits. We meet regularly with David Heyman, the film's producer, and we've had meetings with Chris Columbus, the director. We've been working hand and glove with WB to make it look right. Certainly, we have our own take on things. For example, our Diagon Alley (continued on page 56)
Electronic Gaming Monthly - 55 - egm.gamers.com
One word you won't hear іп any of this year’s Harry Potter games is “muggle,” a term that’s used extensively in the books to describe people who cannot use magic. Why was it removed? The problem stems from a lawsuit filed by Nancy Stouffer, the author of The Legend of Rah and the Muggles, an early '8os fantasy novel. Her cockamamie lawsuit was recently thrown out, but it was too late for “muggles” to make it back into the game.
Welcome Back, Potter (continued)
teeming with Guytrash. No, a “Guytrash” ain’t some trailer-park redneck in a wifebeat- er—it’s an evil undead hound that Harry Potter author |.К. Rowling created for the game. These beasts haven't even appeared in any of the books yet, but we're not so sure we dig the name J.K. cooked up for them.
If you successfully complete the Forbidden Forest, you'll find an item that unlocks a new area in the GC game—the Wizarding Bank, Gringotts. Here, Harry can chat up some gob- lins and find special rare wizard cards while examining his giant pile of money. This loca- tion cannot be accessed in either the Xbox or PS2 versions of the game, so GameCube owners can point and laugh at those less fortunate than themselves.
Magical things happen when you link the GameCube version of Chamber to your Game Boy Advance. First, your GameCube starts belching out crisp $100 bills, and then your GBA turns into a mon- goose. Naw, not really. In reality, if you link the GC to your GBA (with the handy GC/GBA ink cable, sold separately) with no cartridge in the GBA, you can download a simple slid- ing-puzzle game using Potter artwork. That's inda cool (for a total freebie), but if you hook it up with the GBA version of Chamber inserted, you'll unleash some special exclu- sive content. In the GBA game, Harry can now
visit the Forbidden Forest, a misty grove
If EA upgrades Quidditch this much every year, we'll have an EA Sports online version in
no time flat!
Going to magic school isn't only about studying dusty old books and wearing silly hats. In fact, these kids are totally into their physical activities. The most popular sport among witch- es and wizards combines elements of rugby, soccer and, well, flying around on a broomstick to create a chaotic good time. Every one of this year's Harry Potter titles offers a playable form of Quidditch, but it's the next- generation titles that best capture the game's heart-pounding excitement.
Here's a quick refresher course: Each Quidditch team consists of
seven broomstick-mounted players who zip about trying to score points by landing a ball in the opponent's goal. Of course, that's too simple, so some other balls, called Bludgers, fly around with a mind of their own, knocking players from their brooms. To make it even more absurd, another ball, known as the Snitch, randomly appears in the air. If a team catches this wily winged bauble, they're rewarded mega points. That's where you come in—Harry is his team's Seeker, charged with the task of snagging the Snitch.
EGM:
GUS
EGM:
GME
What does the future hold for young Harry? Only creator J.K. Rowling knows for sure. In 2003,
we should (hopefully) get the fifth book, but the third movie won't arrive until 2004.
The future of the Harry Potter empire doesn't seem quite as definite as it did a year ago. The fifth book, Harry Potter and the Order of the Phoenix, was originally expected to come out during the summer of 2002, but the publisher has now pushed the release back to "sometime in 2003." Details on the tome remain shrouded in magical mystery, but we did score a few good clues on possible plot points. “I expect an all-out battle between the forces of good and evil," claims EA's Guy Miller. “Үои have to think about what e Order of the Phoenix means—the phoenix is a loyal bird, so it's all about loyalty and choosing sides."
Likewise, the future of the film series is a little shaky. Warner Bros. announced that there won't be a movie based on the third book, Harry Potter and the Prisoner of Azkaban, until at least the summer of 2004. This delay will directly affect EA's games, since they will have to wait until then to release a third adventure for
Harry, but that doesn't mean another game based on the books can't come out. “Harry Potter Online is not dead,” says Miller. “Тһе idea behind it is for you to play along with others as a student at Hogwarts. Harry is there, and he's in the background, but you're just a student." EA's mum on the topic of what platform this online Hogwarts adventure might end up on, but we speculate that a multi- tiered assault on Xbox, Р52, GameCube and PC is likely.
Also, Miller and his team are already working on the game based on Prisoner of Azkaban, even though it's still a year-and- a-half away. It's his favorite book of the series so far, so he's excited about imple- menting features like the Marauder's Map and Harry's escapades to Hogsmead. “Тһе tough thing about the third book is that there's no boss at the end, whereas the first two both have great bosses," remarks Miller. "We're going to have to be a bit more creative with the climax."
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e call ‘em “video” games, but nowadays, that’s only half the tale. A growing pile of games is being
coded with room-rumbling audio effects that are more than just extra bells and whistles. Мете talking about hearing that zombie as һе shuffles out of the shadows behind you, or the bullet that whizzes just inches from your right ear, or the roar of a TIE fighter’s engine as it zeroes іп on your six.
More to the point, we're talking about the boom in console games that use surround sound to immerse you in their worlds. Cool, eh? But there's a catch: To experience these boffo effects, you need boffo gear—that tiny, tinny speaker on your boob tube ain't gonna do it. So listen up as we give you the ins and outs of today's ear- rattling game-audio technology, and recommend rigs that'll deliver the surround-sound goods in your price range.
Battle of the formats: Dolby vs. DTS Ancient cave paintings show us that games from the good ol' days offered what's called mono, or one-channel, sound. It didn't matter if you had one speaker or a dozen; they'd all pump out the same signal. It was the equivalent of hearing Halo on grampa's transistor radio. Then along came consoles that supported stereo sound, a two-channel format that offers a clear distinction in what you hear from the left and right speakers. It worked just fine for the side-scrolling platform games on the Genesis and Super NES. After all, 2D graphics only need 2D sound, right? Meanwhile, Dolby Laboratories introduced surround sound to movie theaters—and eventually brought the technology to the
%, U; 2
home with VHS and
laserdisc—in the form of Dolby
Surround. Dolby Surround added more dimension to conventional stereo by providing three sources of sound in the front (left, center and right) and one in the rear, all decoded from an ordinary, two-channel analog stereo source. Dolby Surround is the most supported surround-sound format in games today—you just need a stereo receiver that can decode Dolby Pro Logic, along with four speakers, to hear it.
Dolby’s most recent advancement is Pro Logic Il, which one-ups Dolby Surround by splitting the rear signal into left and right channels. That makes five sound signals in all from a conventional two-channel analog
Look for the Logos
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SURROUND
ectronic Gaming Monthly - 88
egm.gamers.
ПП [sorav]
SURROUND PRO LOGIC II
source, resulting in a richer, more 3D-sounding experience that doesn’t require you to jack in with a special digital cable (and we’ll tell you why that’s so important in a sec). Pro Logic Il is becoming an increasingly popular surround-sound format for games. It’s also backwards
compatible, so you can hear Dolby Surround-
encoded effects just fine on a Pro Logic Il- enabled stereo system.
But Dolby's cock-of-the-walk surround- sound format is Dolby Digital, a.k.a. Dolby 5.1, Which provides six channels of digital surround sound. You get front-left, front- right and front-center channels for the clear positioning of dialogue and effects, while discrete rear-left and rear-right channels immerse you in more precise ambient,
ПП ову]
DIGITAL
SURROUND
Illustrations by Pixel Pushers Design
NINTENDO GAME! 4
PlayStation.e | : = м » YNE
MATURE
Blood and Gore
Strong Language WE S " 2 à
20 вт О "Pool
Iur i Violence y L
Esne 4 ۷ ©2002 Terminal Reality. р by Terminal Reality. Licensed to and published ШІ Nasco Sales, Inc. ©2002 Majesco Sales, Inc. All Rights Reserved. "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, © and the Nintendo GameCul
Y 2 logo are trademarks of Nintendo. ©2001 Nintendo. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association.
Analog connections аге the red-and-white stereo jacks that sprout from all consoles. An analog cable is all you need to hear Dolby Surround and Pro Logic II effects. For Dolby Digital and DTS, you gotta buy an optical-digital cable. Coaxial is another kind of digital connection found on many receivers. It’s handy for jacking in MP3 players.
positional sounds than those you’d hear from Pro Logic Il. The sixth channel uses a subwoofer to pump out low-frequency bass effects when, say, the Death Star goes kablooey, or the blond guy in Dumb and Dumber chugs Turbo-Lax. Nearly every Xbox title supports Dolby Digital. Of course, you need speakers to handle all those channels, and that's where the term “5.1” comes in. Тһе “5” refers to the five main speakers (front, center, right, rear-left and rear-right) in your home-theater setup, while “.1” denotes the subwoofer.
Dolby Labs isn't the only company making noise when it comes to surround-sound formats; Digital Theater Systems (DTS),
a competing 5.1 format that first shook audiences in 1993's Jurassic Park, is becoming more and more popular on DVDs. Many newer DVD flicks, in fact, contain both a Dolby Digital audio track and a DTS audio track. Because it can reproduce higher and lower frequencies of sound, DTS is often considered a richer audio experience by snooty audiophiles. Its use in games, however, is limited. Last year, Electronic Arts began a partnership with DTS to bring multi-channel digital audio to several PlayStation 2 titles, including SSX Tricky and NHL 2002. Activision recently jumped on the DTS wagon with Street Hoops.
Sound Advice
If you game on this...
Great, now what do I need if | want to hear it all? The ingredients list for your surround-sound system is short and sweet: You need a source (in this case, your game system and a game encoded with surround sound), a receiver to decode the signal, and speakers to pump the signal out to. The most important component is your receiver— you'll need to make sure the one you buy can decode the surround-sound format you favor. Fortunately, most receivers these days support Pro Logic II (and thus Dolby Surround) and Dolby Digital. Many receivers support DTS, too, though that's a little less common.
Surround-sound speaker setups come in all shapes and sizes, and higher-quality, individually sold speakers can cost a bundle. The good news: Gamers who are lean on funds can turn to “home theater-in-a-box” systems. These all-in-one surround-sound solutions pack a receiver and 5.1 speaker setup in one tidy package, often for less-than-budget-nuking prices. Oh, and if you're going to play Dolby Digital- or DTS-enabled games or movies, you'll need to connect your console to your receiver via a separately sold optical-digital cable. For Dolby Surround and Pro Logic Il-enabled games, you need only the regular red-and-white cables that came with your system (see “Got the Hookups” above for more info).
Look for these features Pro Logic Il compatibility and DTS Dolby Digital all the way, baby! іп а receiver... support. Also look for Dolby Digital The Xbox was designed with the support if you watch DVD movies 5.1 format in mind, and nearly on your PS2. every Xbox game supports it.
Must-hear game...
SOCOM: U.S. Navy SEALs
Electronic Gaming Monthly - 60 - egm.gamers.com
Optical-digital
So, which box rocks the block? Microsoft's Xbox is by far the spunkiest console in the surround-sound department. It was designed from day one to pump out Dolby Digital audio during gameplay, so nearly every Xbox game offers 5.1 surround sound. Just be sure to buy the optional Advanced A/V Pack and an optical-digital cable to hook your Xbox to your Dolby Digital-compatible receiver.
The PS2, on the other hand, lacks built-in Dolby Digital support. Because Dolby 5.1 takes a load of processing power, no PS2 title packs in-game Dolby Digital effects (although you'll hear them in some cinemas). A few games do offer DTS 5.1 sound, but they're outnumbered by Р52 titles with the inferior but still nifty Dolby Surround. DVD movies with Dolby Digital and DTS play just fine on the PS2, though again, you'll need to buy the separate A/V adapter and optical-digital cable.
The GameCube is the lowest on the surround-sound ladder, mainly because it lacks an optional optical-digital jack and is therefore cut off from the digital-only Dolby Digital and DTS formats. That’s why Pro Logic Il, which doesn’t require a special connection, is so crucial to 'Cube owners. It doesn't offer quite the degree of rear-channel separation that Dolby Digital boasts, but it's close. You'll think so the first time you hear that TIE fighter scream up behind you in Rogue Leader.
Dolby Pro Logic И compatibility is a must for 'Cube owners. And remember: Pro Logic II receivers also decode Dolby Surround.
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Surround-Sound Buyer’s Guide
AN , LUCASFILM
We've all seen the THX logo crackle to life
before a flick’s opening credits, but what does it mean? THX isn’t a surround-sound format like
Dolby Digital or DTS. It's actually a certification process for movies and audio gear. Lucasfilm established the standard to ensure that what you're hearing sounds as close as possible to
what the movie's director intended.
SOUND SYSTEM
Now that you're ready to hear everything, here's a selection of super surround-sound systems for every budget
Why play games in stone-age stereo when these home theater-in-a-box setups (and one game-specific kit) are so dang affordable?
<< InterAct DSS-900 5.1 THX-certified Speaker System * $150
This mini-surround system is tailor-made for console gaming. It offers true 5.1 Dolby Digital sound for Xbox owners and a Pro Logic mode for the many PS2 and GameCube games with Dolby Surround. And, of course, it comes with a 5.1 array of speakers that are small but get the job done.
Pioneer HTP-220-S/K
Home Theater in a Box * $475
With 100 watts pumped to each of its five main channels, this home theater-in-a-box system packs a lot of power. Even better, the receiver supports Dolby Digital, Pro Logic ІІ and DTS, so it's compatible with every surround-sound format in today's games.
The junior-executive systems
Now that you're serious about surround sound, you're ready to rise above the all-in-
one deals. Match one of the receivers below with a set of Harmon Kardon 5.1 speakers for a rig that'll scare the neighbors.
А Sony STR-DE685 Receiver * $300 This sucker decodes 32-bit Dolby Digital, Dolby Pro Logic ІІ and DTS, pumps 100 watts of total power, and features Sony’s Digital-Cinema Sound System. An assortment of modes lets you tweak any type of surround soundtrack, tailoring it to your preferred level of ambience. You also get nine inputs for 5.1-channel sources, such as games, DVD-Audio or Super Audio CD. And the
price really can't be beat.
А JVC RX-8020VBK Receiver • $400
Y
This could easily be considered the ultimate gamers' receiver. In addition to supporting all the surround-sound formats, it includes five separate amps and a front-mounted USB input for cranking МРҙ files from a player or PC. A 7.1 pre-amp lets you add a couple of extra speakers, for a true 360-degree surround field. Add the digital-acoustics processor with seven preset sound fields and you can re-create a concert in your living room, or make it sound like you're really storming the beaches of Normandy in Medal of Honor: Frontline.
Electronic Gaming Monthly - 61 - egm.gamers.com
JVC DS-TP570DVD
Home Theater in a Box • $500
This easily installed all-in-one system (which includes a sleek DVD player) will turn your living room into a mini-theater without taking up more than a modicum of space. Dolby Digital, DTS or Dolby Pro Logic II playback will fill a room via five shielded mini-cube satellites and an 8-inch powered subwoofer. And the system is small enough to make the move to a bedroom or den if your home-theater interests grow to a larger system.
Harman Kardon HKTS 5
Home Theater Loudspeaker
System % $450
A Ideal for more moderate-sized living rooms, this 5.1 speaker system comes with four high-output, 3-inch woofer satellites, a dual-woofer center channel and a magnetically shielded subwoofer. The small satellites provide accurate sound dispersion over a wide listening area, operating in conjunction with an elliptical waveguide while allowing for inconspicuous installation on walls or atop a shelf.
HEAD GAMES
including Dolby Digital 5.1— in a pair of ordinary headphones. You just need a compatible receiver and products that support it (look for the Dolby Headphone logo). The idea is catching on. Pioneer, in fact, just released an Xbox-branded headphone system in Japan (about $500, right). No word on when it will come stateside.
(continued)
Rigs for the Filthy Rich
If you're reading this while sitting on the solid-gold can in your private jet, these super systems are for you, Richie Rich. And и blue-collar types can still dream.... Polk Audio Floorstanding-based Speaker System е RTi150 fronts ($890 each); С$їдо center ($480); FXi50 surrounds ($300 each); PSW404 subwoofer ($480). Total price: $3,340 Bigger can be better, and this 5.1 array of speakers will leave an impression with anyone who sees— and then hears—them. The intimidating front
this THX Ultra-certified system towers will give your system that monolith look, while the real-wood incorporates dual heat sinks to construction and poly-composite dynamic-balance drivers provide superior reduce audio interference, while performance. In fact, the assembled system delivers sound you simply improving clarity and channel Y can't rival, short of actually digitizing yourself into a game.
JVC RX-DP10VBK Audio/Video Control Receiver • $1,500 JVC's top-of-the-heap receiver,
Rotel RSX-1065 Receiver/Amplifier е
$2,000
Big sound needs a powerful amplifier, and if you can afford this one, you probably have a room that can handle it. This unit incorporates a five-channel amp and
separation with seven independent 120-watt amps. With dual 24-bit Motorola digital-signal processors to control Dolby Digital, DTS and Dolby Pro Logic, you'll get sound that not only rivals that of a high- tech movie theater—it might
support for every surround- Y sound format. Though rated at 100 watts per channel, it's been measured to handle 200 watts per channel independently, so you know this dynamo will do more than just fill a room with ambient noises. Set some cash aside for the inevitable disturbing-the-peace violations.
actually surpass it.
i
Add Boom to your Room |
Essential tips for setting up а 5.1 speaker system қ
* Be sure the room you're using for surround- * The rear speakers (3) should [|
sound gaming is larger than 10 feet by 10 feet. be behind your seating position i
(but not too far behind), and М
• Your center speaker (1) should go directly above should be the same distance 1 or below the TV. Don’t be afraid of resting it apart as the front speakers.
on your set—home-theater speakers аге Position them about 2 feet !
magnetically shielded and won't hurt your TV. above your ear. 1
1
%Тһе front-left and front-right speakers (2) * The subwoofer (4) сап go І
should be of equal distance from your TV set. anywhere except behind your 1
The greater the distance, the wider your seating position. It can be as far [|
sound field. off to the side as necessary. фф 1
—Peter Suciu |
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Electronic Gaming Monthly - 62 - egm.gamers.com
Death is my business and business is good.
MATURE
Blood wi Strong Sexual Content Violence
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It'sinthe game:
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Visit esrb.org or © 2002 Electronic Arts Inc. Electronic Arts, EA SPORTS, the EA SPORTS logo and “I's in the game." are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All WWW CSTD: tights reserved. The “Officially Licensed Collegiate Products” label is the exclusive property of The Collegiate Licensing Company. The "Collegiate Licensed Product” label is the property of the
call 1-800-771-3772 Independent Labeling Group. All names, logos, team icons, and mascots associated with the NCAA, universities, and conferences are the exclusive property of the respective institutions. NCAA, the NCAA for Rating Information. Jogo, and March Madness are trademarks or registered trademarks of he National Collegiate Athletic Association. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer
Entertainment Inc. All other trademarks are the property of their respective owners. EA SPORTS™ is an Electronic Arts™ brand,
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call 1-800-771-3772 үйе Ж ert, I p пуат i ‚ Сп INSIDE ш.а for Rating Information, 7 E t 5 |: Шы ESRB бі respective owners. EA SPORTS" Б an Electronic an Only on Р52 and XBOX
YOU HAVE THE RIGHT
TO BREAK THE DEFENSE ANY WAY YOU SEE FIT.
Put together fiendish combinations of 100 new moves and exploit the D. If you cannot afford room for a jumper, room will be provided for you with a little stutter-step fade-away action. Crowded lanes beg to be taken apart with your patented brand of hole-picking-360-spinning-crossover artistry. String ‘em out, spin ‘em ‘round, leave ‘em crying and finish big.
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WELCOME TO THE RIGHTHAND REVOLUTION. Sm NBA
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Celebrities are normal people, too—just incredibly rich ones. You like games; they like games. Each issue, we'll talk to а dif- ferent celebrity who plays games, is involved in their creation, or is lucky enough to be in one.
This month, we caught up with No Doubt’s frontwoman, Gwen Stefani, who provides the voice of the heroine in Sierra’s character-based action-adventure title Malice (pictured below), available early next year for PS2 and Xbox. No Doubters Tony, Adrian and Tom play cronies in Malice, and the band also pro- vides some of the game’s tunes.
Gwen Stefani: Intellivision is where it’s at. | have to go old school. Frogger, Ms. Pac-Man...you name it.
In perhaps the vaguest game announcement ever made, Sega revealed that they’re working on a game with author Michael Crichton (Jurassic Park, The Andromeda Strain). All we know about the yet-to-be-named title is that it comes out in 2004 and is “based on an original concept” from the author. Cross your fingers for Runaway: The Video Game. (Ya remember Runaway, don't you? The 1984 Crichton-directed movie starring Magnum P.I.?)
GS: It's weird. Everyone says Malice and І are
so much alike. Hearing that is flattering, but also kind of strange. Picture what it'd be like if it happened to you.
GS: | see your point...the lead character is female.
GS: Yeah...that Malice girl is bound to stir up controversy. The game's set in a fantasy world, but she's got a lot of pent-up aggression.
GS: Not really. I’ve never even been in a fight. | relieve aggression through my music.
GS: Not as disturbing as how many hours people will probably clock into this game. The dedication is amazing. You know what
Electronic Gaming Monthly - 68 - egm.gamers.com
No Doubt's (from left to right) Adrian Young, Tony Kanal, Gwen Stefani and Tom Dumont provide voices and tunes for Sierra's Malice.
they say about too much of a good thing.
GS: [sighs] No.
GS: It'll interest females. Ask yourself why the only other games featuring girls are stereotypical stuff like Tomb Raider. l'm curious myself to see how many ladies want to give it a try.
GS: Something like that. Playing the charac- ter of Malice was really exciting for me. Who knows? Maybe it'll kickstart my career! gy
Games will never be the san
Don’t just play your game be a PART ot KINYO GAME ZONE SURROUND SOUND S and PULSATING HEADPHONES make you fe actually in the game. Now you can make the roar of the crowd, the rumble of formula racers and the thunder of combat a unique reality.
If you're looking for LIFE-LIKE Gaming Ехсіќете! GAME ZONE SURROUND SOUND SPEAKER S) PULSATING HEADPHONES will make your да!
come alive.
Designed for:
PS2 em PSone € Xbox
GameCube N64
. Pulsating.Headphones
Game Zone 4.17"
Game Zone 5.11"
АП other trademarks and/or registered trademarks аге the property of their respective owners
ТЕТ ш
АСК055
1.. (PS2)
5. Ex-Konami sports license
8. Wield plasma grenades in Halo
9. Evil Dead (PS2) star
11. Final Fantasy frequent
12. "On, Off" in binary
13. Combo-crazy fighter, for short
14. Manufactured the Eighty-Eight in '86
15. Wizard of Kid Icarus (NES)
18. Limits traction in RC Pro-Am (NES)
19. You're usually “on the _” in Grand Theft Auto Ill
20. Ran with the QB in NFL 2K3?
23. Skip a turn
25. Piles of this game got buried in the desert
26. You work for these guys in Grand Theft Auto Ill
27. Oddworld's Munch only has one
зо. What “A,” "V" and "X" are in Street Fighter Alpha 3
33. (46N) _ s'ihsoY
36. SOCOM (PS2) star
38. -Sea Battle (Atari)
до. Street Fighter Ill relative newbie
41. What you listened to Stryper on in the ’8os (c'mon, admit it)
42. Strategy-game controllable
43. Card game turned video game
44.Shoe, CheandJenareA 5
45. Step up from dial-up for online gaming
46. Like Ghosts ’n’ Goblins’ Arthur after
(Solution on page 294)
DOWN
1. Rayman 3: Havoc
2. Stats? (abbrv.)
3. -shading
4. Signal a touchback in football games
5. Batman Riddler's "real-life" alias
6. Brake
7. He's the guy who created Sega's Sonic
the Hedgehog
8. McRae of rally-racing games
10. He holds Princess Daphne captive in Dragon's Lair
11. Talks like a Harvest Moon cow?
16. Emerging '8os clothing brand
37. 805 outgrowths _ Tag and _-disc
21. Q-Bert’s Coily is made of 'em
22. There are 1,024 of these ina MB
24. Sony’s masked raccoon Cooper
28. 19805 movie-turned-NES game
29. Were both jackets and pants in the "805
31. Dreamcast shooter Mars _
32. Do this to play arcade driving sims
34. Grand Theft Auto ЇЇ! gang member, for one
35. Popular PS1 Castlevania acronym
36. Sega Saturn platformer flop
37. The NES is _ as Back to the Future
39. They made Samus what she is today
42. PS2 keyboard port
10
When we weren’t looking, a new Xbox game managed to “sneak” its way past us (OK, bad pun...but can you blame us?). Sneakers, Microsoft’s cartoony mouse battler (and one of the titles that accompa- nied the Xbox launch in Japan), is now available exclusively at Toys “R” Us. If you were Microsoft, would you release a game you thought was any good to only one chain of stores? Didn’t think so.
It’s time to pull out the game ,.. and pop in the anime.
Arriving in stores Nov. 19 is Z.O.E: Dolores, i - Volume
One, the first DVD of the
anime TV show based on Konami's PS2 mech-battling game. Can't wait 'til then to get your giant-robot fix? On shelves right now is Z.O.E: Idolo, the animated movie that kicks the story off. AD Vision is handling the publishing duties for both titles.
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Welcome, pilgrims, to another edition of Quartermann’s monthly gossip column. Yours truly has a full slab of juicy rumors this month, so make room on your plate next to that Thanksgiving turkey, stuffing, figgy pudding and pumpkin pie (mmm...The Q is getting hungry). | guarantee, this is one feast that won’t make you fall asleep in front of the tube.
Now that Rare’s gone all green (see the full story on pg. 38) and moved to Microsoftland, Nintendo’s left to reclaim the Donkey Kong series. In the works now at Nintendo's EAD development group in Japan is a completely new ape— err, GameCube title —teritatively called Donkey Kong Next. DK Next will be among a few titles set to ring in a new era of Kong-ness, including Donkey Kong Plus, the GC/GBA/which-is-it?-title shown at last Мау Electronic Entertainment Expo. (DK Plus i$ a remake of 1994’s Game Boy Kong, with new levels and a create-your-own-stages mode, playable on either GC or GBA.) Perhaps most exciting of all, Тһе Q hears that the new GC game will feature a redesigned DK, sporting something more like a 3D version of the old arcade artwork than Rare's take on the character, As long as we're not gonna be subjected to the DK Rap anymore, you can count me in. Speaking of Rare, a company called Zoonami (founded by. former Rare/Nintendo staffer Martin Hollis) is working on a new title that The 0% getting amped about. I've been sworn to secrecy on details for now, but the new title is code-named Game Zero. And trust me—this game ain't no “zero.” More to come,\folks....
Video-game vixen Lara Croft’s return to video gamedom after а three-year hiatus is still scheduled to take place before the end of this year—but your friendly neighborhood rumor-slinger
has heard we might һауе to wait а ЙЫ longer. Tomb Raider
6 (a.k.a. Tomb Raider: The Angel of Darkness) is close to miss-
ing its December 2002 release date and may instead slip to
2003. Will Lara be pushed out the door partially dressed, or-will the team be given more time to stitch up a few loose ends?
You'll know the answer if you see AOD on shelves before the end
of the year. One of the issues that's still a sticking point, The О. hears, is tying together the three separate areas of AOD's
Doom is finally headed to the silver screen. Er...maybe. Many previous attempts to make the world-famous first-person shooter into a movie have fizzled, but according to the deal struck between developer id Software and Warner Bros., the movie must begin shooting by the end of 2003 or the rights revert back to id. The good news: the film version is rumored to be based on Doom III. The bad: they're shooting for a PG-13 rating (yikes).
gameplay in a way that isn't jarring. What are they? Glad you asked. You've got your usual Tomb Raider stuff, some bits with Solid Snake-style stealth, and areas in which you switch between Lara and her sidekick boy- toy, Kurtis. Either way, the new game's bound to be out before the next movie...
I’ve got a triumvirate of little tidbits this month, so bear with me here as we count ’em down.... After Phantasy Star Online makes its Xbox and GC debut in the United States, we should hear the first word on Sonic Team’s next project. And guess what? It’ll be the team’s first game for PlayStation 2—and it might not be a new Sonic. More as | get it, folks... Sony’s put the ax down on any more Mark of Kri (originally planned as a trilogy) due tothe first game's lagging sales. | guess it’s true—all dogs go to heaven, but not all.great games get sequels. Funny how that works.... And (as.if the almighty Q-ster hasn't heard this one hundreds of times before) rumor-has it that Nintendo’s working on a next-generation Game Boy Advance! Backlit? Who knows, but | have heard one thing: It'll incorporate cellular phone technology for online gaming on the go.
Nintendo Goes Third Party? This one's almost too far-fetched for even The Q- e Mann to report, but since it's currently making the EN i rounds, I'll pass it along anyway...here goes: Sega ] did it, and now the Quartermeister has heard that
Nintendo may be considering a similar move. This 27 0 particularly hot rumor comes іп the wake of Rare’s
and Left Field’s departures from the company’s nurturing wing. Current speculation has other second-party developers cashing out in a similar manner once their current slates of projects are done. Will Nintendo go through with it and leave the hardware biz? If it does happen, chances are good that Game Boy would continue on unaffected. Can you imagine Mario on anything other than a Nintendo system? I dunno if | want to...
And that, my minions, is the last of this month’s Q-rumor injec- tion. If you want to write this ol’ weathered seadog, point your e- maits to quartermann@ziffdavis.com. Alas, І cannot respond to you all (especially with all the Metroid | need to be playin’!). But I leave today with a hearty farewell and hope you enjoyed the brew of rumors. Until next time...peace out.
—TheQ
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Mild Language Mild Violence
CONTENT RATED 8Y ESRB
Game and Software © 2002 THQ Inc. 002 BattleBots® Inc. All rights reserved. BattleBots and related logos, characters, names, and distinctive likenesses thereof are the exclusive Licensed Property of BattleBots Inc. and used under exclusive license. All Rights Reserved. Developed by Warthog. Warthog and its logo are trademarks of Warthog. THQ and its logo are registered trademarks of THQ Inc. All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.™, ® and the Nintendo GameCube logo are trademarks of Nintendo.
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SONTRA SHATTERED: SOLDIER™ and CONTRA ADVANCE THE ALIEN WARS EX™ are trademarks of KONAMI CORPORATION. КОМАМЮ is a registered trademark of KONAMI CORPORATION. © 1987 2002 KONAMI & KONAMI COMPUTER ENTERTAINMENT TOKYO ALL RIGHTS RESERVED, "PlayStation" and the,"PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ®, and Game Boy Advance are trademarks of Nintendo. The atings icon is a trademark of the Interactive Digital Software ОУ
PlayStationo2
WHAT 00 THE GALAKY'S MOST DANGEROUS FUGITIVES SEE WHEN THEY HAVE NIGHTMARES?
3
|
You're Jango Fett, the most ruthless bounty hunter the galaxy has ever seen. They made you the genetic template STARWARS
of the clone army for a reason: you're fast, you're Houn || lethal and nothing comes between you and your prey. Чоч П ER 1
Fly, fight and tear your way through 18 levels on
six unique worlds that make up the seedy underbelly
of the Star Wars universe. And teach the galaxy's most үүт. EDM
wanted that in the end, there's no place to hide.
© 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under us Ў authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd ars Bounty Hunter is a trademark of Lucas Official Star Wars Web Site Licensing Ltd. TM, © and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. "PlayStation" and the "PS" Family www.starwars.com logo are registered trademarks of Sony Computer Entertainment Inc.
GregS Јоһп8 Mark 9. 4 Test Drive — ‚ге ; Аға Atari 5 Madden ІН 2003 — -— 95 90 95 Т ER Sponte
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8 Dead lo Rights 10 Men in Black Il: Alien Escape ---
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2110 Medal of Honor: Frontline n Dynasty Warriors 3: Moush Games Koei
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| bet you wish you were on summer vacation right now—swimming, riding your bike around a seaside trail, catching bugs, making those bugs fight each other in a lil’ ring.... Hey! That's exactly what you do in Sony's My Summer Vacation 2, which is still in the Top 10 even though it came out in July. A lotta people must wish they were still on vacation too, eh?
Mario Advance 2 Y Project Minerva elo 5 13 Publisher
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Infogrames ADVANCE т Super Mario Sunshine с
Sega Sports My Summer Vacation 2 -- Sony СЕ
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Ever ТІ: The Out of Infinity
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Source: NPD TRSTS Video
Source: Weekly Famitsu, week ending 9/1/02
IT BEGINS AS A DREAM...
FREEFORMER™ ENGINE MOVES SEAMLESSLY BETWEEN RACING, SHOOTING, FLYING, GLIDING, BOATING AND DOG-FIGHTING GAMEPLAY IN A SEEMINGLY BOUNDLESS UNIVERSE!
HAVEN! CALL OF THE KING DELIVERS AN EPIC EXPERIENCE OF MULTIPLE GAMEPLAY STYLES SEAMLESSLY BLENDED TOGETHER IN A MASSIVE UNIVERSE: YOU MUST FIGHT TO SAVE YOUR PEOPLE FROM AN ANCIENT EVIL AND DRAW UPON EVERYTHING YOU'VE EVER LEARNED TO FIND THE HERO WITHIN AND ANSWER THE CALL OF THE KING TO FREE YOUR PEOPLE FROM THE TYRANNY ОҒ ENSLAVEMENTS
EEN Coming 2003 Fall 2002
т Mild Violence m mmm € X GAMEBOYADvANCE — PlayStation.e < >
ESRB mom хәох ina
THIEN IT GETS FESSES AI
ESS ART
Altered Beast: Guardian of the Realms (Action) GBA ATV Offroad Fury 2 (Racing) PS2
Baldur’s Gate: Dark Alliance (RPG) GC, Xbox Batman: Dark Tomorrow (Action) Р52, GC, Xbox BMX ХХХ (Sports) Р52, GC, Xbox Contra Advance (Shooter) GBA Contra: Shattered Soldier (Shooter) PS2 Crimson Sea (Action) Xbox Cubivore (Misc.) GC
DDR MAX: Dance Dance Revolution (Music) PS2 Defender (Action) PS2, GC, Xbox, GBA
Disney Sports Basketball (Sports) GC Disney Sports Football (Sports) GC Disney Sports Skateboarding (Sports) GBA Disney Sports Soccer (Sports) GC Disney's PK: Out of the Shadows (Action) Р52, GC Dragon Ball Z (Action) GBC Dr. Muto (Action) PS2, GC, Xbox Evolution Worlds (RPG) GC FIFA Soccer 2003 (Sports) PS2, GC Fire Blade (Action) Xbox
Harry Potter: Chamber (Adv) Р52, GC, Xbox, GBA
Haven: Call of the King (Adventure) PS2 Hunter: The Reckoning (Action) GC James Bond ооу: NightFire (Shooter) Р52, GC, Xbox Justice League: Injustice for All (Action) GBA Kakuto Chojin (Fighting) Xbox Legends of Wrestling 2 (Action) Р52, GC, Xbox Lunar Legend (RPG) GBA Mace Griffin: Bounty Hunter (Action) Р52, Xbox MechAssault (Action) Xbox Medal of Honor: Frontline (Shooter) GC, Xbox Metal Gear Solid 2: Substance (Action) Xbox Metroid Fusion (Action) GBA Metroid Prime (Shooter) GC Minority Report (Action) PS2, GC, Xbox Monster Rancher Advance 2 (Misc.) GBA Mortal Kombat: DA (Fighting) Р52, GC, Xbox, GBA MX Superfly (Sports) Xbox NASCAR: Dirt to Daytona (Racing) PS2, GC NHL 2K3 (Sports) Р52, GC, Xbox Phantasy Star Collection (RPG) GBA RAD: Robot Alchemic Drive (Action) PS2 Ratchet & Clank (Action) PS2 Red Faction 11 (Shooter) PS2 Resident Evil g (Action) GC Revenge of Shinobi (Action) GBA
Rocky (Sports) PS2, GC, Xbox, GBA Rygar: The Legendary Adventure (Action) PS2 Shinobi (Action) PS2 Sonic Mega Collection (Action) GC Spyro: Enter the Dragonfly (Action) PS2, GC Star Wars: Bounty Hunter (Action) PS2 Star Wars: Jedi Knight ІІ (Shooter) GC, Xbox Star Wars: The Clone Wars (Action) PS2, GC Street Hoops (Sports) GC Suikoden III (RPG) PS2 Superman: Shadow of Apokolips (Action) PS2 Superman: The Man of Steel (Action) Xbox Tiger Woods PGA Tour 2003 (Sports) PS2, GC, Xbox Tom Clancy's Ghost Recon (Action) Xbox Tom Clancy's Splinter Cell (Action) Xbox Tony Hawk 4 (Sports) PS2, GC, Xbox, PS1, GBA Total Immersion Racing (Racing) PS2, Xbox Treasure Planet (Action) PS2, PS1, GBA Unreal Championship (Shooter) Xbox Vexx (Action) PS2, GC, Xbox Wreckless: The Yakuza Missions (Action) PS2 WWE SmackDown! Shut Your Mouth (Action) Р52 Xbox Live Starter Kit (Hardware) Xbox December
DOA Xtreme Beach Volleyball (Sports) Xbox Kirby: Nightmare in Dreamland (Action) GBA Legend of Zelda: A Link to the Past (Adv.) GBA Motor Trend Lotus Challenge (Racing) Xbox NCAA College Basketball (Sports) Р52, GC, Xbox Shenmue II (Adventure) Xbox Steel Battalion (Action) Xbox Street Fighter Alpha 3 (Fighting) GBA Super Bust-A-Move 2 (Puzzle) GC Tomb Raider: Angel of Darkness (Action) PS2 Tom Clancy's Ghost Recon (Action) PS2
80d - egm.gamers.com
Import Pick of the Month: Someone must be playing fishing games because companies keep on making them. But if you're still one of the unconverted, per- haps Sony's Space Fishermen (PS2) will change your mind. Featuring cartoony graphics, crazy character designs and a totally unique premise (fishing...in space...yes, really), reeling in the big 'uns takes on a whole new meaning.
PlayStation 2
10/24 Space Fishermen, Sony СЕ! (Action)
10/24 Taiko no Tatsujin, Namco (Music)
10/31 Ultraman Fighting Evolution 2, Banpresto (Fighting)
11/7 Technic Beat, Arika (Music/Puzzle)
11/23 Lupin the 3rd, Banpresto (Action)
11/28 Dark Chronicle, Sony СЕ! (RPG)
11/28 Star Ocean 3: Till the End of Time, Enix (RPG)
11/28 Tales of Destiny 2, Namco (RPG)
12/12 Point Blank Collection Plus Time Crisis, Namco (Shooting)
12/19 Unlimited Saga, Square (RPG)
12/19 XI (Sai) Go, Sony CEI (Puzzle)
Game Boy Advance
10/25 Kirby, Nintendo (Action)
11/21 Pokémon Ruby, Nintendo (RPG)
11/21 Pokémon Sapphire, Nintendo (RPG)
12/6 Кигигіп Paradise, Nintendo (Puzzle)
12/13 Klonoa Heroes: Legend of the Star Medal, Namco (RPG)
GameCube
11/28 Eternal Arcadia Legend, Sega (RPG)
Nov. Bio Hazard g, Capcom (Survival Horror)
Dec. Mr. Driller Drill Land, Namco (Puzzle)
*Schedule subject to change without notice. Consult your local import-game store for the latest release info. Come for the food, stay for the pie.
it's what's inside that counts.
» А The » Gathering?
ONLINE
With 350 new cards, the Ons/aught™ expansion is the perfect entry into the Magic: The Gathering: Online game. And the new Morph mechanic allows you to keep a poker face as your opponents lose their heads. That's because you play Morph cards face down. So they won't know what's lurking underneath, except that it's going to be one nasty surprise.
free game download. www.magicthegathering.com VE
All trademarks are property of Wizards of the Coast, Inc. ©2002 Wizards.
DUBIOUS HONOR оғ THE HSU AND CHAN COMIC Book, COMING TO Чоо IN SAVARY FROM SLAVE LABOR GRAPHICS
AND, WELL, ME, EGM HAS 72 RELENTED To MY INCESSANT
BEGGING AND 15 PRESENTING
THIS VERY SPECIAL FoUR- PAGE
HSL AND CHAN ADVENTURE,
A FEAT NEVER To BE
REPEATED!
аз LEAST, NOT TIL THE CULA FRANKIE DITORS STOP ROCKING BACK AND FORTH ANO М MOBSTER CHANTING, "WHAT HAVE WE Done 2" N READ AND ENSOR! / 9 HELLO, VIDEO GAMERS, 1 SU THAT'S ME, HSU TANAKA, THE TALL ONE'S MY BROTHER
CHAN, THE SHORT ONE'S
GILA MOBSTER, THE Guy inmhe | | You Mag BE WONDERING WHAT WERE ALL LOOKING BACK, THOUGH, BACK, THaT's DONG IN A PARKED CAR IN THE MIDDLE OF трек CLEAR THAT FRANKIE. THE NIGHT, CARRYING ENOUGH FiREPOWER 7% HE HAS ISSUES. ON US То CONQUER ONE OF THE LESSER NATIONS OF EUROPE WITHOUT So MUCH AS A "SACRE BLEU" OF PROTEST... " ... AND EVEN IF YoU AREN'T, IT SEEMS - LOOK AT THESE LIKELY THAT THE COPS WOULD BE, бо ҮЧЕ SALES FiGoRES, CHARGED CHAN WITH THE DUTY OF COMING нЕ. CHAN! ОТА ену UP WITH А DECENT EXPLANATION WHILE COULDN'T HAVE STORYLINE.
SU: С STAR IN.
NAKED ум ат!
HSU, ALL “м WOULD IT BE Too OH, OF COURSE NOT, SAYING 1S THAT TAISCALCULATION ON MY | | LATE To PUT in A ace EARNED МАЧВЕ (T's NOT PART, AND \ NEED NOT | | yore tuar we Do ver EN ABOUT
SREP EAL THE REMIND Фоо THAT E
PEOPLE HAVE A TASTE THI, GAMES POPULARITY FOR CRIME! OBVIOUSLY HAS EVERYTHING у
DEEP IN THER SOULS, Sne- | | NOT EMBARK on GAME-To-LiFe Торты LL DARKNESSES LONG- des case. 4 E OE А SPREE ОҒ EMULATION WITH REPRESSED -- THIS Game EMBER DEMOGRAPHIC WANTON v as "FROGGER." ‚шыш UNLOCKING | ЖЫЗАҚ WERE Pos TIVE VIOLENCE DOORS Yo FANTASIES à ENTHRALLED CARRIED DEEP WITHIN THE : pner Ej SUBConscious OF Р мост совр о
THE PUBLIC!
THEN HOW Do EXPLAIN THE MEDIOCRE SALES FoR СТА 1 AND 2?
No, V^ SUST Gonna CALL MY OFFICER
FRIEND AND ARRANGE A MEETING.
Ф?5Фсмас ALIENS
SOMETHING, DON'T BOTHER ME. NOW, CM PLOTTING,
STILL, You COULDN'T FIND CHAN-- \NHAT Do You SUPPOSE A BETTER pune to Discuss THe Ооо» ARE Thar rue SUST DONE
He Oia ELEMENT £ 4 SOMETHING REMARKABLY STUPID?
L MEAN, THIS ALLEY 16 UST Чоор
SOMEHOW, THIS, BEN DOES NOT IMMEDIATELY
FRANKLIN. WHEN 1 ASSURED See MEAS DE
HIM THAT НЕ AND A FEW OF UP OE TAD е HIS Agsouates WOULD бє CATER Your
IN ATTENDANCE, OFFICER CARL DESCRIBED. AGREED To MEET ME AND TELL EVERYTHING HE KNEW
ABOUT THE Cmq's ORGANIZED-
CRIME OPERATIONS. J PREVIOUS Day's
RAT AND ROACH POPULATION,
безоеэ STEPPING
эм Ам OBVIOUS
бис oF DEAD GOY, You MEA
к. www.darkenedskye.com
ІК STORES THIS NOVEMBER
COMIC MISCHIEF
Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nintendo.
By Jeremy “Norm” Scott
O-ofF'ceR WELL, THE PLAN 15 SORRY, FELLAS, "D. LiKe Са?! To 5ноот You То, BUT THAT'D LEAVE ЧОО Now, How Do “ MANY LOOSE ENDS, Ya SUPPOSE...
AN -WHAT JUST CLOSE.
ARE ЧОО RouR ENES, WAT
| pong wain AND THINK OF HAPPENED? TuOSE GUNS? CHRISTMAS
AM. ACTUALY, үр GUESSED THAT, SO Т WAS SORT OF RHETORICAL.
WHAT (MEANT WAS, “WOULD You MIND NOT SHOOTING 9579
r ALL RIGHT,
COME ON THEN, FELLOWS, LET'S HAVE A HAND HERE!
YouR FRIEND HERE, HE WAS PLANNING ON FRAMING Чоо TWO FOR HIS BOTCHED ance ee ROG DEAL SOMETHIN D CERD ABOUT «m.
UM, NOT AY ALL TO TAKE AWAY FROM OUR GRATITUDE IN THE CURRENT SITUATION, FRIEND, BUT WHO ARE YoU?
S- SANTA CLAUS...
CANDY C-CANES.
PoSTHUMOUSLY,
Чоо CAM CALL ОЕ COURSE
ME FRANKIE.
\ WOULDN'T WORRY ABOUT TRYING TO GET REAL FAMILIAR JUST Now, AS I STH HANEN'T DECIDED WHETHER OR NOT TO KILL ЧА.
DRIFTERS мтч E
NOT ESPECIALLY, Ам, WELL, ОРО THOUGH IT МАЧ SEEM, WHY WERE Чоо а WERE ON А SORT OF FACT-FINDING ^wO OUT HERE? Mission’ FOR A CRIME-THEMED
BIT LATE АМО ViDEO GAME
SMELLY FOR A
MIDNIGHT STROLL, нез, UM..
THiS GUY'S SORTA GETTING DEAD GU? SKUFF ON МЕ. \S THERE АМЧ МАЧ чо Амо THAT?
DISAPPOINTING, BUT 1 FOLLOW «оок LOGIC.
QoURE A HIRED THUG, THEN
IN TRUNKS, Чоо KNOW.
кел NEARY Сү. | PREFER "EXTRALITIGIOUS OFTEN ENOUGH, % OPERATIONS ENGINEER.”
Notes GRAB HIS ARMS, WOULD ЧА?
FoR NEXT TIME. е TRUNK !
REMEMBER THAT AMRIGHT, INTO TH
IN TRUTH, UP UNTIL THIS MOMENT, WE HAD CONSIDERED THE
"CAUSE 1 CAME IN A CAB, F You
V V HEQ! WAIT!
ЖӨ ак МОЈ | мок know PROBABILITY OF CARING DEAD XG? ENILDOERS AROUND IN OUR CAR THE $095 says CRIKER, LOOK Ат VERY Low, AND ALLOTED TRUNK Оронт RAVE ЖЕ MUT © KILL Чоо ЧЕТ. ч
WAS WHAT Gou WERE CALLING ABOUT, WE WOULD HAVE SNUCK OFF!
THe SUNK iN HERE!
WHAT рр You Do, MUG HARPO MARK?
SPACE ACCORDINGLY.
WELL, NO HARM Dont; HE Firs БАЭ? ENOUGH.
NOW, WAIT HERE A SECOND, \ HAVE A CALL То MAKE.
ook Me FoUR TRIES BEFORE ‹ FIGURED OUT NOT TO SAN ANYTHING.
NOW LETS GO,
Су. шєъсоне то
8 modionss
version 1.0 у.а
Does your ‘phone get it?
Rights
idemarks of JAMDAT Mobile, Inc.
Introducing Get It Now™ only from Verizon Wireless. Now you can download games and other cool stuff right to your wireless phone. Get Games. Get Tones. Get Mail. Get Pix. Get Fun. Get Going. Get it?
п Productions, Inc. Wheel of Fortune ©2002 Califon Productior
55. JAMDAT and JAMDAT Mi
veri;onwireless
We never stop working for yous" 1.800.2 JOIN IN verizonwireless.com
See store for details. ©2002 Verizon Wi
NICK'S. PLACE WAS LOW ON "agree GLAMOUR, BUT HAD OTHER
QUALITIES To RECOMMEND IT, MI AMIGO! ASSUMING YoU WERE AN ENTIMOLOGISY OR BACTERIAL SPECIALIST. IT WAS AS IF кесімі SOMEONE HAD TAKEN А HELL'S KITCHEN ONE-BEDROOM AND WHACKED IT WITH THE UGLY
STICK THIRTY OR FORTY
FIRST ON OUR ITINERARY WE NEED To DROP BY MY PAL NICK'S, HE CAN HELP US WiTH THE GLY IN
THE TRUNK.
RAVE A SEAT!
“PosTHOMAN, RELOCATION AND PROCESSING, оо UNCOUTH ROFFIAN,
GET IN THE CAR,
- WHAT BRINGS а E 1 4 You HERE TONIGHT, Б A |: WERE VIDEO NEXT STOP WE GOTTA MAKE AND WHORE GAME DES- 15 AY THE TWINS’ ~ THEY'RE A 206 Two FRIENDS? PAR OF STUNNINGLY BEAUTIFUL
KEEPING HIM COMPANY.
NICK WAS CARL'S ACCOMPLICE -
\є \ TOLD You, WHERE WOULD THE. SUSPENSE BE? NOW GRAB HIS LEGS, WEIRD FRIENDS, AND MIND THE SQUISHY FRANKIE, PARTS.
| RATHER АМ, ALL TOLD.
ОКАЧ, FELIAG, NEXT STOP \S THE Boss's PLACE | GOT A CALL 1o МАКЕ.
Rean, THAT'S WHAT HAS ME TROUBLED.
WHEN WE АЁ ЧЕ? ON TUE. SCENE, WE FOUND THAT THE Twins WERE ALL FRANKIE HAD DESCRIBED AND MORE ~ THER WERE
UNLIKE THOSE LAST Two, THE Twins WERE NOT SMALL- TIMERS, AND 1 WASN'T SENT ЧО жаы. THEM.
THIS DOES TAKE THEM DONN A NOYc4 OR Two Om Tue
AUTRACTWE-O-METER.
STRUGGLE WHY WAS \ SENT OUT хо TAKE CARE, OF Two SMALL TIMERS WHEN THE Толы ARE BENG kuLED 6% A MASTER
ASSASSIN?
То Чо. BOSS AGAIN?
No. MY GUESS 15 Thar THE 805515 ALREADY DEAD. THERES ONLY ONE ASSASSIN IN OUR ORGANIZATION BRUTAL ANID CRAFTS ENOUGH To HAVE DONE THIS...
ом. EFFICIENCY? COINCIDENCE ?
Чоо TELL ME, You'RE THe
HOMICIDAL SOCIOPATH Y IN FoR WIRE p»
GUESS HOW MUCH
1 DON'T WANT To HEAR THE
EXPLANATION
LINUS FIGARO e B8 THAT LAST 16 HIS NAME. E i PART.
HESA maniac, BUTA DARNED GONNA NEED SKILLED ONE, 3 SOME HELP ON HE LES ХО KILL. j М ONE:
WOMEN, CHILDREN, THE GUY їм
TPOESNT | CALLING 1S
MATTER To Him. ? B Tue BEST.
HE HAS COLD, HARO EYES, AND А HOLLOW,
EMOTIONLESS чо\сЕ.
HE A LITTLE ООО, But HES RUTHLESS, AND. ME GETS RESULTS!
JUSTICE LEAGUE COMES ТП THE GAME BOY ADVANCE
When global catastrophe strikes and the world is in peril, the са! goes out' for the Justice , League, the greatest super heroes of all time. Fighting ‘for truth,- justice апа freedom; “Superman, Batman, Wonder Woman, The Flash, Green Lantern, Hawkgirl and Martian ` Manhunter have banded together to fight for the common good against the Injustice League in an all-new action adventure title for-the Game Boy” Advance. Featuring 12 levels of non-stop action, gamers will overcome dangerous obstacles, an onslaught. o! villains and. | discover power-ups.on the path to victory! “
г GAME, PREVIEW AT: ШІ JUSTICELEAGUE.MIDWAY.COM
EVERYONE Justice League: Injustice For All video game © 2002 DC Comics and Midway Home Entertainment Inc. MIDWAY © and the MIDWAY LOGO are registered trademarks of Midway Amusement Games, LLC. All rights reserved. Шри under license by Midway Home Entertainment, Inc. ТМ. (9 а Game. Boy Advance are trademarks of Nintendo, i Violence рс Pus Logo, JUSTICE LEAGUE*and all related chatacters and elements йге trademarks of and © DC
ч ics. Е Wai LOGO: ™ & © Warner Bros. L3 (502)
HSU AND CHAN’S OFFICIAL WEB SITE - www.ape-law.com/evilmonkey
BUY HSU AND CHAN JUNK! - www.cafeshops.com/hsuandchan
HIS BRINGS US MORE OR LESS FULL-CIRCLE, OH, | LEFT OUT THE ARGUMENT ABOUT WHO HAD To HOLD THE SPARE TIRE ON THEIR LAP DUE To DIMINISHED TRUNK SPACE, AND THE NUMER- 005 BATHROOM STOPS, BUT THE ESSENTIALS ARE THERE,
GENTLEMEN, WE HAVE A SCHEDULE To KEEP! Pick oe As MANY WEAPONS AS YOu САМ CARRY, AND TAKE OUR TWO CHARMING HOSTS ON THE FLOOR XO THE TRUNK!
Чоо LEARN FAST! UNFORTUNATELY, You STILL MUST
TAKE THE MESSY PARTS, OK | SHOOT Чоо
WHERE WAS THIS ALL GOING То END? WoULD 1 EVEN BE АМЕ TO SEE THE RISING OF THE NEW DAYS SUN?
HAD 1 SPENT MY
DAY WITHOUT KNOWING үс? SHOULD |, ON THE WHOLE, HAVE PLARED LESS DONKER KONG?
LAST
IT IS TIMES ике THESE THAT | LOOK BACK UPON MY LIFE WITH А MIKTORE OF WONDER AND REGRET...
HAPPENING.
FAR ENOUGH -- WITH EVERYONE DEAD, 1 SUPPOSE THERE'S NO REASON ТО KILL ЧОО ~ "LEASTWAYS, THERE'S NO MORE Room IN THE TRUNK, SPACIOUS THOUGH IT 15. WERE GOING TO HAVE To PROP FIGARO HERE LP IN THE PASSENGER SIDE AND PRETEND WE'RE CARPOOLING,
SOB WELL DONE, LADS! WHo's UP FoR A DRINK?
STILL, THE NIGHT WAS NoT WITHOUT ITS REWARDS!
WELL, | BELIEVE I'VE LEARNED QuITE ENOUGH
ABOUT THE CRIMINAL UNDERWORLD FOR AN
EVENING,
WE HAVE LEARNED THAT VIOLENCE BEGETS NOLENCE AND, IN THE END, CRIME DOES NOT AND CANNOT PAY, EXCEPT IN PAIN, AND/OR DEATH.
AGREED. NEXT TIME, WE JUST RENT “SCARFACE.”
WITH THESE TRUTHS AFFIRMED, IT 16 WITH GLAD HEARTS AND LIGHT SPIRITS THAT WE CAN WELCOME THE GLORY OF ALL NEW DAYS TO
| MEANT LATER ON.
WALK FASTER,
WHEN You GET HOME, REPORT YOUR CAR STOLEN ға THE WIGHT. (TLE BE BY THE LAKEFRONT.
WERE, NOW, WE PART WARS, \ WOULD SHAKE OUR HAND, BUT IT APPEARS To BE WELL-COVERED iN CORPSE Yuck.
EVEN THOUGH WE'RE STRANDED ATA MASOR CRIME
wre 9555 ом ой CLOTHES , AND OUR
CAR боты STOLEN
AND FULL OF CORPSES?
CHAN.
CRIPES, «оор BETTER BE,
BECAUSE HSU AND CHAN ARE GETTING THEIR OWN
DARNED COMIC Book!
WE кір You NOT Р 0$ 4%
ON SALE SANUARQ 2003! TELL FOUR LOCAL Comic SHOP To ORDER А BASILLION COPIES,
OR BLY ONLINE FROM SLAVE LABOR GRAPHICS AT
GOD BLESS You!
S BAIT ходу '! дг jo saweu au] џодезофод з /7 ащ 'әлгт ход "ход "uosoJo ^pa
You сате fight
what you can't see.
^ *
SEGA is a registered trademark of SEGA CORPORATION. SEGA and Shinobi are registered trademarks or trademarks of Sega Corporation and its affiliates, ©2002 SEGA CORPORATION. Original Game ©OVERWORKSYSEGA, 2002. Ай Rights Reserved. www.sega.com
sega.com/shinobi
,e
Ld |
! \ ion
layStat
Suggestive
Themes
ê P 3 EACH X-MEN HAS EXPLOSIVE AND UNIQUE SUPERHERO POWERS TO TAHE ON OTHER X-MEN—IT'S THE MOST INTENSE FIGHTING YOU'VE EVER EXPERIENCED.
BATTLE THROUGH EXPANSIVE 3-D LEVELS THAT RECREATE EPIC COMIC AND FILM SUPERHERO BATTLES.
INCREDIBLE COMBINATIONS AND SMOOTH ANIMATION BRING гч DIFFERENT X-MEN MUTANTS TO LIFE.
EXT DIMENSION
bs
N 4 AVAILABLE LATE OCTOBER 2002
TAZ’ ATTACKED WITH GIANT MALLET.
THE HOLLYWOOD | i Weapon
EYEWITNE ssh М cio
Hills Estate.
i 5 RADIUS Ss A S Rae Wes coc Pe
t ШЕ lead role in |
| E rere WA Bugs seeks anger | INTO A RAGE! ne se T
MOVIE SET IN SHAMBLES AFTER $ BUGS HAS MELTDOWN. съ,
WU/ sox INFOGRAMES
ved. Manufactured and marketed by Infogrames, Inc., New York, NY. Al егей trademarks or trademarks of Microsoft Corporation in the United St
LOONEY TUNES, characters, names and all related indicia are trademarks of and © Warner Bros. WBIE LOGO: ТМ & © Warner Bros.
TO MAKE ІТ ТО THE ТОР ALL YOU NEED IS TALENT, FAITH AND AN ENDLESS SUPPLY OF TNT.
Legendary director, Yosemite Sam, is casting the lead for his new feature film. Whoever lands the role is sure to become an instant Hollywood icon. But there can be only one. Who will it be? Daffy Duck? Bugs Bunny? Taz? Sylvester? Praised for “great graphics, a wacky sense of humor and some frantic multiplayer fun,” by XBM, Loons is
a no-holds-barred, no-rules, anything-goes, free-for-all struggle for stardom. Welcome to the dark side of Hollywood.
TO SURVIVE, YOU MUST CHANGE INTO A WARRIOR.
www.robotechgame.com
© 1985-2002, Harmony Gold USA, Inc. All Rights Reserved. ROBOTECH and associated names, logos and all related indicia are trademarks of Harmony Gold USA, Inc. All Rights Reserved. Videogame © 2002 ТОК Mediactive, Inc, АІ Rights Reserved. PUBLISHED AND DISTRIBUTED BY ТОК MEDIACTIVE, INC. Developed by Vicious Cycle Software, Inc. Some elements © 2002 Vicious Cycle Software, Inc. Licensed by Nintendo. TM, @ and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation only. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsolt. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.
CHANGE OR DIE.
PlayStation.
Previews
PlayStation 2
100-102 Тһе Sims 104,106
The Lord of the Rings: The Two Towers
112-113 Rygar: The Legendary Adventure 114 ATV Offroad Fury 2 Capcom Fighting All Stars Haven: Call of the King.
115 Tom Clancy's Ghost Recon Star Ocean: Till the End of Time 116 Treasure Planet XIII War of the Monsters 117 Def Jam Vendetta 118 Skies of Arcadia Legends
126,128 Resident Evil Ø
129 StarCraft: Ghost 130 Minority Report
136-137 Тот Clancy’s Splinter Cell
138,140 Unreal Championship 142 Fatal Frame
True Fantasy Live Online 143 NHL 2K3
Sudeki
X
XOX
WARNING: Previews marked with international symbols may or may not be released in the U.S. They аге designed to Tun on Japanese or European PAL systems. Import at your own risk.
TOP 5
spending time with your family and
starting all your holiday shopping. It’s also around this time every year that we start hearing about game delays. And this year there are some pretty major titles being pushed to early 2003 and beyond.
The first piece of bad news has bro- ken Xbox-owning hearts across the country. Sega’s Panzer Dragoon Orta won't see a release until January. Why, you ask? Sega assures us that develop- er Smilebit simply needs more time to get this gorgeous shooter to run per- fectly and add as many cool new fea- tures as possible. Trust us: Some of the stuff you'll be able to unlock in Orta will blow your mind.
One of the biggest titles to slide is Sony's Getaway. The first shots of this GTA3-like game came out before the PS2 was even released, and over two years later, it's still not in our hands. Hopefully the release date won't slip again (it's now January 2003).
Then there's Eidos' Tomb Raider, which probably won't be making its PS2 launch this month. That's not too sur- prising considering this game's sup- posed to revitalize the ailing franchise. You can bet developer Core is going to
Preview Picks
Т. the season for turkey dinners,
1. Tom Clancy's Splinter Cell 2. Resident Evil Ø
3. The Lord of the Rings: The Two Towers PS2, November 2002 4. The Sims
5. StarCraft: Ghost
Visitors to Gamers.com tell us which game delays they're the most disappointed about.
Hygiene Energy биш
Bladder Fun Room
If you thought running your real life was tough, try living a virtual life in The Sims on PS2. We break down this living simulator on page 100.
work on it as long as possible before releasing it to the cynical public.
Personally, I’m most disappointed that Capcom’s Auto Modellista has been delayed from November 2002 until March 2003. This is the title that will get PS2 racing fans off their butts and into stores to buy online adapters. It’s just an incredible-looking game.
Finally, EA Games has delayed The Sims (previewed on page 100) until January because they’re afraid the game might get lost in the holiday shuffle. In other words, they know GTA: Vice City will own this retail holiday season, and they don’t want to compete with that. Who can blame 'em? 4%
— Previews Editor Greg Sewart
Xbox, November 2002 GC, November 2002
PS2, January 2003 PS2, GC, Xbox, 2003
14% Ашо Modellista (PS2)
Panzer Dragoon Orta (Xbox) 16% The Sims (PS2)
(Source: Gamers.com poll, 9/02)
NINTENDO
GAMECUBE.
Game Boy°Advance connectivity, C
PREVIEW
|12
Ш Simulation
Д 95%
January 2003 ЕИ None
| www.thesims.com Тһе best-selling PC
game of all time finally hits the Р52.
the PC.
| Fierce two-player ‘competitions will have you dancing on your opponent's grave— literally.
| Knowing that cool unlock- | ableitems are a nice bonus in any console game, Maxis has added lots of fun little treasures to the PS2 version of The Sims. Completing tasks
| earns you goodies, so from the strip-poker table (pic- tured above) to a bug zap- | per, treadmill or teppan yaki table (for Japanese- food fans), your Sim's acquisitive urges are sure | tobe satisfied. Various new costumes, hair styles and clothing can also be unlocked in the single- player game. They then become available in the open-ended Classic mode.
ШЩ Maxis decided to leave online support to The Sims Online for
If any of these "Motive" monitors gets too far in the red, you'll be looking at one unhappy Sim.
Comfort
Hygiene Energy Social
Bladder Fun Room
Б —
end you the $800 you need to get a place of your own. Easy, right? Controller in hand, you direct your character to the stove, tell him to whip up a nice meal and wait for the cash to roll in. But seconds later, there's smoke billowing up from the range. Flames engulf the kitchen. Your guy
М ns) may һе а
е objective sounds simple enough: Cook dinner for Mom so she'll
throws his arms up in despair and flees. The smoke alarm blares as a firefighter storms in, dousing the place with water. Worst of all, Mom's pissed and won't even think about lending him money now. That's when you realize you probably should have had your character learn to cook before asking him to go all “Iron Chef."
Welcome to The Sims, where the successes—and failures—of countless little individuals on your TV screen depend on how well you micromanage their behavior. This best-selling of all PC games hits PS2 early next year, and while it may be a firmly estab- lished entity on the PC, The Sims needed some tweaks to truly appeal to a console audience. Developer Maxis has added an all-new 3D graphics engine, PS2-exclusive unlockable items, and a radical
le Gaming Monthly - 100
change in gameplay design.
The basics will be familiar to anyone who has played the game on PC. You start by creating your own character (or Sim), and that's where your first important decisions are made. Will you be a tall, dark, handsome —and obsessively neat— Virgo? Or a blonde-haired, blue-eyed party girl with a penchant
firmly established entity
ame needed some tweaks to truly console audience.
for lazing about on the couch? Your Sim's looks and personality traits are completely up to you. Next, in the game world, you direct your character's behavior to make sure all needs are provided for. Success in the game depends on your Sim's motives. Hunger, hygiene and fun are among every Sim's eight primary motives, and your job is to tend to those desires and keep your Sim fed, bathed, entertained and generally out of trouble.
This is not necessarily an easy task (as evidenced by the aforementioned kitchen fire), but Maxis has made sure new players won't be overwhelmed by the game. Goals start out simple— fixing Mom's TV, for exam- ple—then grow more difficult as players become famil- iar with the game mechanics. The idea is to get you playing right away, without a lengthy tutorial.
GET A GRIP
Interior decorating (above left) is just one of the aspects of building a life for your Sim.
“That was definitely the goal,” says Design Director Michael Perry, who worked on the original game and now heads design for the PS2 team at Maxis. “The Sims is a really big game...so introducing it to players a little bit at a time by giving them specific goals was really our objective." You'll also get lots of tips, with in-game Sims often suggesting a better solution to the problems you might face.
But even if you don’t figure out what to do right away, fear not. “It’s still The Sims,” continues Perry. “If you
don't take care of your Sims, they're going to try to Solve their own problems." Sims' self-directed efforts can often lead to humorous results, like when your lonely Sim tries to give a backrub to an unsuspecting, and unreceptive, lady friend. Or when your bladder- challenged Sim decides to relieve himself, well, wher- ever he is at that particular moment. *They may not do it the right way,” Perry chuckles, “but they'll try.” Controls are simple and intuitive, and have all
been adapted for the PS2 controller—no USB mouse
DON’T FEAR THE REAPER
Layin’ the Smack Down, Sims-style
In the single-player mode of The Sims, each level you beat will unlock split-screen two-player challenges. You’ll compete in appointed tasks, such as acting as a con artist to convince peo- ple to give you money, or impersonating a bum and begging for food. Players’ wins and losses will be recorded, too, giving
In this challenge, players have to get other Sims to give them free food. Both players oper- ate on the same turf, so resources are limited.
champions the ultimate bragging rights. You'll also be able to take your memory card to a friend's place and export your Sims to their PS2. So if you're playing against a buddy, according to Sinjin Bain, COO at Maxis, “Үои can load up your favorite Sim and come in and kick his ass."
Red is defeated (note the tombstone marking her unfortunate demise by starvation). Yellow celebrates by dancing with the Grim Reaper.
101
PREVIEW
эон
{РАСЕ STYLE
HAIR/HAT ТЕ COLOR
i... EYE COLOR L ACCESSORIES:
Worried about expressing your indi- viduality? Don't-the Create-A-Sim mode gives you hundreds of thou- sands of ways to show just how special you are-or wish you were.
or keyboard necessary. Mapping out what your Sim seven progressively bigger houses, making new needs to do is straightforward; just click on the bed friends and learning more skills along the way. and tell him to take a nap if he's tired. If he's feeling Eventually, you get to a mansion at the end of the
"For the first time ever, you can actually win The Sims."
- Maxis Design Director Michael Perry
lonely, click on his best friend and ask him drop by neighborhood, effectively *beating" what was a for a visit. Maxis had no reason to stray far from the completely open-ended, limitless environment in formula that worked so well on the PC. “The Sims is the PC version. “For the first time ever," notes
а really special game,” Perry says. “We wanted to Perry, “уои can actually win The Sims."
build on top of that." A seven-level single-player game might seem a bit How did they do that? Primarily through ап inno- short, but there's icing and then some. Each time you
vative, level-based, single-player game architec- complete a level, you'll unlock two-player competitive
ture called Get A Life. You start in a small house areas, and finishing Get A Life unlocks the original,
(living with Mom—a situation you'll obviously open-ended Sims game of yore. Budding chefs and
need to change, pronto). As you complete goals console control freaks, get ready. %
within each level, you'll work your way through -Jennifer Tsao
For each new version of The Sims, developer Maxis creates new vocal tracks in Simlish, the incomprehensible pseu- do-language spoken in the game. The recording sessions work the same way as animated movies. “We do the animations while stand-up comics watch on a screen and act out the voices," explains
; Maxis COO Sinjin Bain. “But I'll leave it to your interpretation as to what _ N ^ they're actually saying." The icon above a Sim's head indicates well-being. A green Certain characters, like Bella Goth (above) in her signature
plus sign means the Sim above likes what she's hearing. red dress, come from the original game on PC.
—— anm ӨТТІ
102
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" Î — The Lord of the Rings:
PREVIEW
ІСТІҢ EA Games
Stormfront Studios СИИ |
[селе Action
95%
Oct. 22, 2002 faisoon: | None (for now) lordoftherings.ea.com Perfectly captures
the movie's breathtaking battles
No multiplayer mode When Gimli asks
Frodo to help him braid his beard
and ask for The Lord of the Rings, the surly
know-it-all behind the counter will probably sneer and shoot back, "Which one?" Cringing with embarrassment and confusion, you might head home with some junky, off-brand Frodo substitute. The lords of marketing have conspired to confuse you, but we'll set you straight. This game, EA's The Two Towers, is the only title based on New Line Cinema's blockbuster film series. Any other Tolkien- inspired titles you see on the shelves are based solely on the books, not the movies. (To see how those other LotR games fared, check out this month's Review Crew. It ain't pretty.) So if you're looking to relive the epic grandeur of the big-
CHOOSE YOUR FELLOW
! f you walk into your local game retailer this fall
ARAGORN E БЫ О LEGOLAS
| Васе: Нитап ? Race: Elf 4 Weapon of Y Weapon of Choice: Sword adl. Choice: Bow
Loyal, brave and А û Personality: Quiet, heroic ND 4 reserved and prissy
104
The Two Towers
screen flicks, look to The Two Towers.
Surprisingly, EA decided not to go the obvious fantasy-RPG route with this game. Though chatting up townsfolk in the pub and collecting copper pieces to buy a leather gauntlet might please die- hard fanboys, EA aimed to craft a game that any- one could pick up and enjoy. With that in mind, they extracted the single coolest element of the movie—the giant battles—and made an action game that places you in the thick of them. Since the peace-loving hobbits don't see much combat in the movies, in The Two Towers, you control the more badass members of the Fellowship: Aragorn the Ranger, Legolas the Elf and Gimli the Dwarf.
Though it’s called The Two Towers, the title of the
GIMLI
Race: Dwarf
; Weapon of Choice: Ax
| Fighting Style: Up-
4 close and personal head-bashing Personality: Grumpy, dumpy and short
THE ONLY THING THAT
CAN STOP THE RACF IS
GOON WEATHER
Experience the thrills, spills and sub-arctic chills of authentic snowmobile action. Careen along snow-packed trails in blinding blizzards.
Bust big, frosty air with over 30 different tricks. And pray for endless winter storm fronts. It’s Whiteout. And it's got racing down со
Pat ЕЗ PlayStation. Б 8 RO
Ut?
5
d.
®
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox lo logos аге either registered trademarks or trademarks of Microsoft Corporation
in the United States and/or other countries. The ratings icon is a trademark of the Interactive Digital Software Association. KONAMIG CORPORATION. All rights reserved.
is a registered trademark of KONAMI CORPORATION. © 2002 KONAMI
p] жеш
PREVIEW
Amid the chaos of war, Aragorn keeps his cool by singing “Lord of the Rings” to the tune of Ozzy's "Bark at the Moon." Try it!
second movie in New Line's trilogy, the game actually encompasses all of the coolest battles from The Fellowship of the Ring, the first movie. That means you'll be protecting the hobbits from Ringwraiths at Weathertop, crackin' skulls in the Mines of Moria and battling the Cave Troll in Balin's Tomb before you even start in on the new stuff. In fact, the very first level of the game takes you back in the timeline even further than you'd expect. We don't want to spoil it, but trust us, it's incredibly cool. By the game's end, you're defending Helm's Deep from Saruman's army of 10,000 Uruk-Hai, which is every bit as dramatic and impressive as you'd imagine.
The gameplay offers a new evolution in the time- tested hack *n' slash genre. At the outset of every level, you must choose your character, and each option offers different melee and projectile weapons, fighting styles and special moves. You'll need to master their unique strings of combo attacks in order to deliver massive damage to your foes. The game will grade each move and combo that you perform, so at the end of the level, you're awarded experience based on how expertly you fought. You can then spend these points on new attacks and upgraded weapons. Players who want
BILBO'S BALLAD
If you ever need a little LotR-related pick-me-up, track down a copy of the hit single by Leonard Nimoy (yep, Mr. Spock himself), “The Ballad of Bilbo Baggins.” Better yet, track down the music video on the Internet. Your life will be irrevoca- bly altered by the experience, guaranteed.
to mix it up can alternate between using Aragorn, Legolas and Gimli. Or, if you have a favorite charac- ter, you can choose to use him exclusively. Dedicated gamers who max out all three heroes will unlock a hidden level and secret character.
Visually, the game perfectly matches the grand vision of the film, and all of the characters and loca- tions look exactly like their cinematic counterparts. Some of the stages use very subtle lighting, so the screens you see here might look a little dark. In motion, however, these levels fill with legions of smoothly animated creatures and flickering torches—and the result looks great. An appropriate- ly spectacular soundtrack complements the graph- ics. All of the background music hails directly from the film’s epic, Academy Award-winning score, and all of the main actors have recorded new dialogue exclusively for the game.
To boost Towers’ replay, developer Stormfront has included an inventive new section of extras that can be unlocked through repeated play. Savvy players can dis- cover behind-the-scenes featurettes on the making of the game, interviews with the actors from the film and exclusive clips from the second movie. sf
—Shane Bettenhausen
106
SPOILER ALERT
Hide Your Eyes!
If you're trying to remain a Two Towers virgin until the movie's December release, you might want to leave this game on the shelf for now—between every level, you'll be assaulted by fairly sizable snippets of the flick. Of course, if you've read the books, you won't be sur- prised by the events and might enjoy this sneak preview. It's your call.
MIDWAY
Feel the Roar of War
тар
U
Blood and Gore X Witness the explosive action of Fire Blade firsthand at: PlayStatione? fireblade.midway.com
ABO ахшы.
Fireblade © 2002 Midway Home Entertainment Inc. А! rights reserved. MIDWAY and the Midway Logo are registered trademarks of Midway Amusement Games, LLC. Used by permission. Fireblade is а trademark of Midway Home Entertainment Inc. Midway claims no copyright to the U.S. government footage of helicopters. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft."
HEART RACING. Bakice SIRENS FLASHING BEHIND YOU. HANDS GLENGHING THE WHEEL А5 YOU MANEUVER THROUGH THI MOST REALISTIC TRAFFIC SCENARIOS EVER DEVELOPED. EYES WATERING AS YOU WITNESS THE MOST REALISTIG ANI HORRIFIC CRASHES EVER SEEN IN A GAME. MUSCLES TENSING AS YOU TRY TO MAINTAIN CONTROL THROUGH ЗГ) OPE! ROAD STAGES. YOUVE PICKED. YOUR CAR FROM AN AUTOMOTIVE ARSENAL OF 14 ALL-NEW VEHICLES. HOPEFULLY, CAR ANI DRIVER WILL SURVIVE THE POINT OF IMPACT. OR THE LAST THING TO GO THROUGH YOUR MIND WILL BE YOUR ASS.
EVERYONE
Copyright 1998 - 2002 Criterion Software Limited, Burnout is a registered trademark of Criterion Software. Mild Violence Developed by Criterion Games. www.criteriongames.com. Acclaim 6 & © 2002 Acclaim Entertainment, Inc. All Rights Reserved. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
PlayStations "ZAKlaim
www.acclaim.com
Criterion
Take on the cut-throat Yakuza mafia as a top-level cop or spy in 40 INSANE MISSIONS —double the number of the original hit.
Blast away enemies with new CAR-MOUNTED ROCKET LAUNCHERS and blast away friends in _ MULTIPLAYER showdowns. 2
For even more high-impact action, DON'T BRAKE FOR PEDESTRIANS. Now if they get in your way, they're gonna pay.
` ALL-NEW FOR THE PLAYSTATION®2 „ COMPUTER ENTERTAINMENT ^m SYSTEM AND
NINTENDO GAMECUBE™
2 - ый a ' Enter to win cool prizes at
Drive down the mob in high-speed its, B
"hen explore the ity at your pace ` | GOWRECKLESS.COM EXCLUSIVE FREE ROAM MODE. )
=
Screenshots taken from PlayStation*2
computer entertainment system gameplay ORIGINAL HIT AVAILABLE ON XBOX" VIDEO GAME SYSTEM
x ký
Nets ales
0
© 2001-2002 Bunkasha Publishing Co., Ltd. Portions © 2002 Activision Publishing, Inc. layStation’2 game engine © 2002 Traveller's Tales. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark, and Wi The Yakuza Missions are trademarks of Activision, Inc. and its affiliates. АП rights reserved, Licensed for play on the PlayStation 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family trademarks of Sony Computer Entertainment Inc. Al rights reserved. TM, © and the Nintendo GameCube logo are trademarks of Nintendo, © 2001 Nintendo. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademar Corporation in the US. and/or other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital Software Association. АП other trademarks and trade names аге the property of their respective
ACTIVISION.
activision.com
Violence
жегі Ша.
GEE Tecmo
Tecmo Players: Ш
CEE Action
90%
СИ November 2002 [доол None www.tecmoinc.com ETM It's the closest thing
to а good 3D Castlevania that you'll play anytime soon.
People might over-
look Rygar in favor of Shinobi.
CRUEL: Sg Catching a Diskarmor,
thrown full force, in the teeth.
ak Rygar makes like Klonoa, jumping from one floating swing-target to another. How those targets end up all over the world of Argus remains a mystery, but we think the Com- munists are responsible.
Originally appearing in 1986 in an arcade game, and then in 1987 in a Nintendo Entertainment System episode, Rygar is an action hero cast in the same mold as
the Simon Belmonts and Samus Arans of the day—he’s just not as famous. Now, with Shinobi, Ninja Gaiden and other old-school heroes making a comeback, the time seems ripe for Rygar to do the same. “Rygar [for PS2] orig- inally started out as a brand-new action game with a com- pletely different character,” says producer Satoshi Kanematsu. “But the more we thought about it, the more it made sense to bring Rygar out of retirement and make a new game in the land of Argus.”
So, with Tecmo’s Grecian hero back in the saddle, what’s new in the land that time forgot? Well, in classic gaming style, Rygar must save Princess Harmonia from the barbaric Titans (monsters based on characters from Greek
Г: name Rygar is probably unfamiliar to most gamers.
112 - egm.gamers.com
Î Here we find our hero, Rygar, showing the Sphinx the best way to do morning stretches and exercises. Rygar's so nice!
mythology, such as the Cyclops) who swiped her and tore up the kingdom in the process. Situations like this are enough to make a guy go batty. But not Rygar!
Rygar is free to roam about this lavishly detailed world filled with ancient ruins and impressive islands in the sky, searching for items while monsters attack him from all angles. With the help of his trusty Diskarmor (see sidebar), Rygar can mutilate, dismember and decapitate nearly any enemy he comes across. When he's not using it to kick ass, the disc also comes in handy for leveling the local scenery. Giant statues, pillars and buildings of all shapes and sizes come crumbling down when hit enough times. What's the point? Secret treasures, power-ups and artifacts lie in wait, and the only way to find them is to up-end the structures that hide them.
As you're roaming around Argus, getting into fights and hunting for treasure, you'll
SAY WHAT?
Rygar: The Legendary Adventure pays homage
7 Legendary Warrior Rygar. And did you know that Rygar’s name in Japan is actually Zane? Kind of like Billy Zane (that dude who went berzerk in Titanic), minus the Billy. What a fun fact!
Тһе Diskarmor is Rygar’s bread-and-butter. He lives and dies by it, and for good reason it's ultra versatile. Rapid button-presses result in fast but weak | attacks, giving less experienced players a | chance at success, but requiring them to do a lot more work than necessary. | Advanced players will learn to grab ene- | mies with the Diskarmor's spikes, and then, using the left analog stick, swing the impaled monsters around, slamming them into other creatures before finally crushing them on the ground. Damn straight.
Each Diskarmor has its own specialty | moves. The Dark Diskarmor has a lethal | attack called the *Crushing Viper," while the
م ———
Holy Diskarmor dishes up the “Winter Gale.” Mastering these moves makes life easier in the areas where enemies swarm you from all sides—it also makes boss fights mercifully shorter. All told, each Diskarmor has up to 10 unique moves, giving you plenty of attacks to discover.
Of course, the circular Diskarmors double nicely as shields, and, with a simple press of the L1 button, Rygar blocks any attacks that come at him from the front. And as if there wasn’t enough to do with Rygar’s all-in- wonder tool, various icons strewn about the world of Argus (called lift-targets, swing-tar- gets and hook-targets) allow our hero to access hard-to-reach areas with the greatest of ease. Makes you wanna rush right out to Wal-Mart and buy one, doesn’t it?
Pec
want to pay attention to your combo meter. For example: If you strike an enemy five times before it dies, you'll get a five-hit combo. Chain combos from one enemy to another and you'll soon start racking up crazy points. Kanematsu tells us that the highest anyone at Tecmo has gotten on the combo meter is in the 9005, so you now have an official goal to beat. Thankfully, though, Rygar isn't com- pletely alone, so he doesn't need to defeat all
h^ IDDiskarmór.
Even if you've found all the Diskarmors in the game,
the monsters himself. Should the going get rough, he can call upon the aid of various demons to savage the opposition in battle. Though your action-game cravings are likely to be sated with the loads of cool titles com- ing out this holiday season, we highly recom- mend a trip to Argus. It's a beautiful place to visit, and Rygar is an accommodating host whose time has most certainly come. ṣẹ —James “Milkman” Mielke
you can still improve their performance by finding rare artifacts known as mystic stones. Hidden throughout the kingdom of Argus are a few dozen of Й these rocks. Some сап be placed on any Diskarmor, Arte while others will work only on certain models. Each stone brings a different benefit; one might raise your attack power while another replenishes your health for each enemy defeated. But they’re not easy to find, so you definitely have to earn them.
Life олсо! Attack. f Defense I d
restored by aling enemies
же E
PREVIEW GALLERY
ATV Offroad Fury 2
Sony CEA е November 2002 * Also On: None — The first Offroad Fury was an awesome game, which is why it’s no sur- prise that ATV 2 plays exactly the same. Naturally, though, you'll get more tracks, more ATVs and a deeper create-a- rider mode. The best addition? Online play. Now you can hook up to the 'Net and prove how good you are against players around the world.
Capcom * 2003 * Also On:
Arcade — They pummeled Marvel's superheroes. They decimated the cast from SNK. Who's left for Capcom to beat up on? Why, them- selves of course! Famous fighters like Ryu and Charlie go up against other Capcom celebrities such as Strider Hiryu and Mike Haggar (from Final Fight). Plus, three all-new char- acters will debut in this upcoming 3D (graphics and gameplay) brawler.
Midway * November 2002 * Also On: GC, Xbox — Take the sprawl- ing platformer playgrounds of Jak & Daxter, place Zelda-style puz- zle-filled dungeons here and there, add a corn-rowed red-haired hero and you'll have something close to this upcoming action/adventure from Midway.
The cool part about Haven, besides your multi-purpose yo-yo- like weapon, is that you can go to anyplace you can see (and you can see quite a lot, just check the big screen to the right) — including other planets in the sky.
Tom Glancy's Ghost Recon
Ubi Soft • December 2002 • Also on: Xbox — In this tactical first-person shooter, you lead a squad of dogfaces into battle. Send commands to each soldier, switch between team members and let the computer handle your other teammates as they provide cover fire. It’s up to you, soldier, to go into the Russian territories and defuse a potential powder keg: It’s happy hour in Kras- noyarsk and they’re running out of vodka. If the Russian country- side is too cold for your tastes, try some desert missions. Just pick your troops, arm them to the teeth and send them out into the field. While the PS2 version lacks the Xbox version’s online compo- nent, you can still go the split- screen route.
Star Ocean: Till the End of Time
Enix е February 2003 * Also On: None — This
istic RPG may start on a resort, but it all goes downhill when the hero's parents go missing and are presumed dead. He takes up arms on a quest to find them—or their killer. This interesting storyline is com- plemented by a versatile battle system that offers more control and action than RPG players are used to— you'll manually run and attack enemies with your party members, trying to score combo hits.
Range SHORT;
PREVIEW GALLERY
«йй,
Dene 1 SQUARESOFT
a 2
PREVIEW GALLERY
A» ———— کڪ ڪڪ ت
Treasure Planet
Sony CEA * November 2002 * as pirate-wannabe Jim Hawkins Also On: None — Avast ye, as he searches for the lost trea- mateys! To coincide with the sure of Captain Flint. In addition release of Disney's latest flick to your usual run-’n’-jump game- comes this platforming adven- play, thar be plenty о” sailboardin’ ture. Follow the plot of the movie across intergalactic landscapes.
Ubi Soft е Spring 2003 * Also on: Xbox,
GC — The deluge of first-person shooters this holiday season (TimeSplitters 2, Turok: Evolution, Medal of Honor, Ghost Recon) means future games in the genre will have to work harder to grab gamers' attention. Developer Ubi Soft hopes to have something special with Х///. Based on a popular French comic book, the game uses stylish, cartoony graphics, with bubble-lettered words like *BOOM" and *NOOO" that pop up after win- dow smashing or bad-guy bustin', creating a graphic-novel look. The multiplayer side of XIII will include teamplay and possibly some online support.
= тинненн тн нин нн некен неке кеннен = = _ - چ = В | : جڪ - ж War of | | : the Monsters
Sony CEA е January 2003 * Also On: None — War of the Monsters, from developer Incog Inc. (Twisted Metal: Black), is a 3D fighting-game spoof on cheesy giant-monster movies like Godzilla. Up to four players can battle it out in large cities using characters like Japanese-style robots, giant monsters (duh) and strange alien beings.
The part that impresses us most is the sheer interactivity with the environments. Want to take down your opponent quick- ly? Grab that building and skewer him with it. Or just throw him up against it for some extra damage. Or maybe grab that passing train and use it as a projectile. Everything you see can be used or destroyed. And the whole thing's got that campy, Mars Attacks sci-fi look and feel to it.
Г) к=
PREVIEW GALLERY
ж
EA Big 2003 * Also On: None - ҒА and Def Jam Records аге thinking something, and it goes a little bit like this: professional wrestling plus hip-hop equals millions of happy punks. To that end, they're hooking up to produce Def Jam Vendetta.
You can imagine the premise, which boils down to beating the collective ass of the Def Jam roster for cash, women, power and fame. The list of artists is exhaustive, including Ghostface Killa, NORE(aga), Method Man, Christina Milian, Ludacris, DMX, WC, Capone, Keith Murray, Scarface and the venerable Funkmaster Flex. You'll take the role of a no-name buster off the street and work your way through the underground-fighting circuits. The Def Jam artists play the roles of boss characters. Sketchy about the fact that it's a wrestling game? Well, the team that made SSX is behind this one, so there must be something to it.
Dienep Y SQUARESOFT
PREVIEW
Sega
Overworks
1
Genre: RPG
% Done: 75%
January 2003 Dreamcast (kinda)
КІП www.sega.com
An overlooked RPG
classic is getting retrofitted.
The battles can get
harsh-too many, too slow.
This game took 45 hours to complete on DC, and they've added stuff. We want our lives back!
As mentioned, Skies appeared on Sega’s ailing Dreamcast and sailed to the top of the charts, but developer Overworks isn’t content to rest on those laurels. For starters, they sped up the somewhat sluggish battle system with new menu shortcuts. Plus, new events and char- acters like Piastre (pic- tured) will reveal more of the game’s history and tie it to a projected sequel.
Left: “Every time I try to
1 talk to someone it's 'sorry this" and ‘forgive me that’ and ‘I'm not worthy."
hen Skies of Arcadia appeared on the Sega Wes only the hardest of the hardcore
saw it coming. The game hit the system quiet- ly, but ended up being one of the DC’s most beloved RPGs. Skies refined a classic concept—a large cast of characters struggling against an evil empire—and cloaked it in smooth, stylish visuals and a soaring musical score. Now the game is back on the GameCube with a slew of additions (see sidebar) and is poised to give RPG-starved gamers the type of experience they deserve.
The story starts off simply enough; you're cast as Vyse, a dashing young pirate. While on a treasure run, you rescue a mysterious girl being pursued by a huge battleship, and all the trouble in the world follows you home.
Fortunately, our hero has two fine females to help him out. The mischievous Aika and the wan Fina are by Vyse's side at all times. Like many RPG heroes, Vyse is a player. Unlike many, though, you can actu- ally see why the girls like him—he's whine-free and has his own flying ship. Good thing for the ride, too, as the game's world is made up of floating islands —hence the title. In the skies, you'll encounter other pirates and run afoul of the malevolent agents of the empire.
Skies features two fighting styles. On foot, you'll grapple with enemies in the usual turn-based way, fighting them off in hand-to-hand combat. Special moves and dazzling spells are at your disposal, in addition to the melee attacks you'd expect. While in transit, you'll be presented with ship-to-ship battles that require you to plan ahead to launch devastating attacks. They look sweet, but book some free time— you'll be staring at circling ships "til you nod off.
A proven success on its native platform, Skies should rope in a whole new group of fans on the GameCube. #%
f et t ‘ef p A. *
ГА www.kingdomhearts.com . Published by Square Electronic Arts L.L.C. - à Ue EVERYONE |. et Violence
ЕЗ Playstation. — ,: М
GEO-MOD TECHNOLOGY Red Faction troops circumvent a heavily guarded front gate by creating an entrance of their own in Sopot’s military compound.
“-
77 CITY IN FLAMES
A distant shot of Sopot City, capital of the Commonwealth, where a conflict between the Red Faction rebels and the Dictatorship Government has resulted in mass destruction.
tne
COMMONWEALTH COUP
The Red Faction is using their entire arsenal in the latest attempt to
FROM THE AIR
The Red Faction customized Aesir is a maneuverable air assault vehicle equipped with optical zoom which allows for precise hits on enemy targets.
'ademarks of Sony Computer Entertainment ino,
and the
Drop Point 5:37am Troops assemble at the Sopot Harbor.
heir respective logos are trademarks and/or registered trademarks of THO inc. "Play
CIVILIAN UPRISING
After Sopot's forces withdrew from the main city, several Red Faction rebels raided Harbor Island and desecrated the symbolic statue of the dictator.
ie9-Mod"" Technology, Volitio
tion;
Blood and Gore Violence
For more up-to-the-minute coverage of the conflict, go to www.redfaction2.com
BREAKDOWN
D'ETAT
overthrow the Dictator Sopot.
Public Information Building 6:05am Commonwealth Elite Guards attempt to
fend off the attacking Faction soldiers.
The Slums 6:22am Rebel soldiers continue to fight despite rumors of growing animosity between Faction leaders.
volition www.thg.com
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чы, беда е Patent and Trademark Office, Sega, the Sega ln Sega C EGA CORPORATION, 2001. All Rights Reserved. wet the National Hockey адџе, All NHL logos and marks and team logos and marks. without the prior written consent of NHL Enterpris National Hockey League Players "PlayStation" and the PS: Family l оа marks of Nintendo. Migrosoft icrosoft Corporation in the U.S. а other countries and ate user е) акеп from PlayStation2. —
It speetis toward you so fast you don't have time to blink.
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SEGA
ж. SPORTS PlayStation.2 segasports.com
а 3 5 T E Capcom А e E 1 E” When тео 8 Сарсот 2 ج M. F Rebecca follows one 2 3 Ў 3 | imple rule: Go for _ the groin:
ИЕН 80% ТІ November 2002 None
www.capcom.com
Two simultaneously
The Bat Still a lot of playing fetch and backtracking.
REB Speed Taggin |
ou found Bravo Team diary. tain thinks he killed the guards and fled into the Y up Bravo Team diary? woods, but if you ask me, whatever killed those | You picked up the Bravo Team Diary. men ain't human. July 23, 1998 10:05 p.m. 9:23 p.m. The captain had us split up to search for Coen, but | | It's been an hour since our chopper's engine failure wasn’t stayin’ out in those freakin’ woods alone. | fol- | and crash landing in Raccoon Forest. We'd been lowed Rebecca to an abandoned train. She got on and | Behold, the first second- sent to investigate two bizarre murders in the sub- was happy to follow her to shelter. Big mistake. The person shooter on contem- urbs of Raccoon City, but right now, it's looking like place was lousy with what looked like walking dead porary consoles! Yup, in we might be a little late... теп; I'd never seen anything like it. Rebecca went on a КЕЙ уои can control both We saw an overturned military police vehicle with rampage, taking down the zombies with a mere hand- Rebecca and Billy at the several dead guards. Young fox/S.T.A.R.S. member вип. She was going so wild | was afraid to help or show same time, for twice the Rebecca Chambers found a file that said they were — myself—I thought she'd shoot me, too! firepower in those tough- transporting a criminal named Billy Coen. The cap- (continued on page 128)
to-breach places. You may need an additional pros- thetic hand to play this | with ease, but you can move and aim your side- kick with the C-stick while — | you plug the undead with | your selected character. Results are killer: Not only can you double up on zom- bie damage, but you've also got two moving tar- gets to distract formerly banded bad guys.
E PI "db c
| You'll find old RE locations (like the RET mansion, left) and new enemies (mutant slugs, frogs, and the bug above) in Ø.
126
7 Good only at Best Buy retail stores in the USA. Not good in S combination with other coupons or offers. Limit one coupon per tile
or accessory per customer. Not valid on prior purchases. Valid on in-
| stock items only; no rainchecks. No dealers. Coupon must be
presented at time of purchase. No copies. Coupon value is 1/100 of one cent. Good through 2/1/03. —
#4810823 ап video ате title or Cashier Instructions: Scan coupon UPC. Scan quolifyin y 2 4 product UPC. Scan all other product(s) being sold. Press “oul! | | | | І |!!! M | accessory 19.99 an up Select “Yes” to у package pricing. Write “VOID” on the 4 1000048 108231 o ] ` © 2002 Best Buy coupon and place in the register coupon medio file. аши шын шин шын шын шыш шын шын шыш шын шиш нын нән шын ШО?
PlayStation.2 ч PlayStation.2
Жаз
Gran Turismo 3 A-Spec
© 2002 Best Buy
and everything to play them on. urnOntheFun
(continued from page 126)
10:40 p.m.
Caught my breath for the first time since | boarded the train, just in time to hear Rebecca talking to someone in the next room. It was Billy! Why she agreed to work with him I'll never understand, but they actually make quite a team. He gave her a radio to keep in contact, which is handy. | was fol- lowing Billy when | heard Rebecca call out for help on her radio. | knew I shouldn't have left her unsu- pervised in that room full of those parasitic jelly- fish things! She escaped relatively unharmed — just put together a green and red herb mixture (she's skilled like that; Billy can't handle that pharmaceu- tical stuff) and was back to her old self in no time.
11:30 p.m.
The train's moving! Rebecca and Billy went up to the roof to find out why, and | guess something spooked Rebecca —she fell through a hole in the roof and got locked in the galley. But that Billy, he's all right after all. The guy found a dumbwaiter that fed Rebecca's location and sent her down some supplies to help her get out. | was a little tied up with some strangely familiar-looking attack dogs...
12:12 a.m. Had some impure thoughts when Rebecca picked up that shotgun. Good thing this diary's private.
12:45 a.m. Billy found a briefcase that would only open after Rebecca stuck these two medallions on it. It was the most bizarre locking mechanism l've ever seen. I'm glad | didn’t have to figure it out; Ра still be wrestling with the damn thing.
The card inside seemed like our ticket to free- dom, but just as we used it to unlock the train's
outer door, we heard voices. There were soldiers on the train talking to some scientist about containing a T-virus. | could have sworn one of the voices was a fellow S.T.A.R.S. member, a shady character I’ve never liked. Then, out of nowhere, a pack of those tiny parasites I’ve been seeing all over the train sprung out and devoured the soldiers. No one wanted to go outside after that.
1:20 a.m. Got bored and took some snapshots— some keep- ers for the S.T.A.R.S. Christmas card this year.
2:00 a.m. I'm beat, and things are getting kinda crazy. Billy's running around with this grappling hook he found and making Molotov cocktails out of empty wine bottles. Seriously. Meanwhile, ol' empty-chamber Chambers dispatched some huge mutant scorpion with a shotgun. The bug nearly tore the roof off the train. I’m settling in for the night...found a nice quiet corner...zombies gently moaning...lulling me to sleep...nibbling my...leg..? sf
—Jonathan Dudlak
Тего Tolerance
Jill Valentine’s huge Backpack 0” Storage can’t save you here. Now that you can swap items between your dynamic duo, Capcom has tight- ened down on inventory slots, forcing you to leave all the unnecessary junk behind. You can always pick up a dropped item later; it’s not going any- where. But if you think you'll just be able to lug along that two-slot shot- gun and standard pistol, plus ammo for each, and still have the space for the inevitable emblem or valve handle, think again, Johnny Pack Mule.
RIGHT TURN LEFT TURN STOP RESTART
PLEASE DO МОТ REMOVE THIS FOLDER FROM УЕТРАСК
FALLING TO YOUR DEATH
Ыр:
FUTILE FLAPPING CANNONBALL PRAYER
THROW:
ENTERING TRANSPORT
FLARE GRENADE
SPITBALL TANTRUM
OUT OF AMMO
TEF?
(1) READY (2) LEAN (8) BEND (4) KISS ASS
GOODBYE
« IF YOU CANNOT PERFORM THESE FUNCTIONS, PROCEED DIRECTLY ATTENTION: TO TRIBES.SIERRA.COM FOR A TRIBES VIDEO FEATURING “DOWNFALL.”
* DON'T FLY ALONE. PLAY WITH UP TO 16 PEOPLE OVER ' PlayStation.2 MODEM OR BROADBAND USING SONY'S NETWORK ADAPTER. SHARE THE PAIN.
* JETPACKS LET YOU TAKE THE CARNAGE AIRBORNE. THE FORECAST CALLS FOR RAIN—OF BLOOD.
* CATCH BIG AIR—AND CATCH THEM UNAWARE— WITH EXTREME SKIING, JETPACK-STYLE.
* CAN'T GET IT UP WITH YOUR JETPACK? JUMP IN A FIGHTER, BOMBER, ARMED TRANSPORT OR GRAVBIKE.
PREVIEW
Blizzard
Nihilistic Software 12
Action
40%
Fall 2003
PS2, Xbox
ОТТ www.blizzard.com
EX StarCraft is alive and
well on consoles, in a 3D adventure that will make Solid Snake sweat.
PC owners аге 5.0.1.
This game is for consoles only.
Getting chewed to
pieces by a Zergling rush. Ouch.
e love stealth-action games like no one's
N 0 BRAINER 1 Ш business. Metal Gear Solid 2: Substance, Splinter Cell, heck, even Tenchu 3 all set our
* A рыл
BT Шо. Blizzard VP Bill Roper had а few words to share about the decision to bring StarCraft: Ghost to consoles, considering that all of Blizzard’s recent hits (StarCraft, Diablo Il, WarCraft ІІІ) were developed for PCs. Bill told us, “We have always felt that games should be designed with their target platform firmly in mind. The design for StarCraft: Ghost is specifically aimed at the console in many ways—from gameplay to control scheme to meeting the expectations of console gamers. We have no intentions to bring the title to the PC, just as, when we created WarCraft III, it was for the PC and was not brought to the consoles.”
pants on fire. But it is a competitive genre, and it takes a pretty big deal to make us notice something new. Enter the new big deal—StarCraft: Ghost. Set in the wildly popular (on PC) StarCraft universe, Ghost steps out of the 2D shadow of its real-time-strategy predecessor and into the 3D spotlight as an action game based on Nova, a female member of StarCraft’s elite, super-powered Terran stealth team: the Ghosts. Mission objectives are issued Halo-style, with an overall goal per level, and each requires Nova to fulfill various mini-quests along the way, all while making the most of her unique Ghostly abilities (see sidebar). And as much as sneaking around is a part of any Ghost’s daily diet, there will be times when it’s necessary to pick up arms (like a Gauss rifle or a flamethrower) and mow down her alien enemies— the buglike Zerg and the technologically advanced Protoss—as well as some naughty Terran rogues. Nova can also access quick-combat vehicles (like the Harley-Davidson-esque Vulture) in order to get across dangerously open fields as fast as possible, or a small walking tank (the Goliath) to combat enemy Protoss dragoons. And if that wasn’t enough
Taking down a hydralisk, one on one, is never easy, but Nova shows us how it’s done.
to distance her from the competition, who else besides Nova can radio Terran HQ to send in a
fleet of siege tanks or battlecruisers to level enemy bases? Solid Snake only wishes he had that kind of backup. #%
“Ghost reporting...”
The Ghost unit has many abilities and skills. We dissect a few of the things that Nova can do...and walking through walls isn't one of them. Casper she ain't!
This is Nova's bread-and-butter move. Rendering her invisible will keep you out of harm's way, unless the enemy has a detection unit (observer, overlord, etc.).
This skill allows the ghost to stop
mechanical units in their tracks. The
downside is that this move is ineffective against the Zerg organic units.
Pretty self-explanatory, but impressive nonetheless. When you absolutely,
positively have to wipe everything out, calling in a nuke is the only way to go.
Upgrading Nova's peepers so she can see things from farther away helps her snipe, nuke and prepare for battle better. Binoculars are for suckas.
p-T-4
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PREVIEW
Activision
Treyarch
1
Action
85%
| November 2002 PS2, Xbox www.activision.com
Ultra-smooth
No jumping-across- magnetic-cars level | Us The hero's hushed-
| Since Tom Cruise won't let anyone use his image in a video game, the develop-
| ersdecided to completely | rework the character. “Our | Anderton is a serious tough guy,” explains pro- ducer Offerman. “Our hero needed to be perceived as supremely confident, capable and a leader.” That meant making hima good six inches taller than Cruise, and giving him а bad-ass blonde crew cut and а serious look.
Minority
Minority Report witnessed one of the most
thought-provoking summer blockbusters ever made. In fact, the plot twists and logic conundrums had a carload of us EGMers arguing the whole way home from the theater. Converting such a complex, multi-layered flick into an action game might seem like a difficult task, but Activision recruited the right team for the job: Treyarch, the guys behind this year’s biggest movie-to-game smash, Spider-Man.
Ultimately, they decided that the best way to handle the gargantuan plot was to take some liber- ties with it. “The story follows the basic arc of the film, but we diverge on a few points,” explains pro- ducer Alex Offerman. “The villain in the movie did- n't really lend himself to a video game plot, so instead we've created a nefarious corporation that is trying to subvert PreCrime." And the storyline's not the only thing that's been reworked — check out the character in these screenshots. "It was impor- tant to the licensor that the hero look unmistakably not like Tom Cruise [who never allows use of his likeness]," says Offerman, “so we made him older, with blonde hair and brown eyes." Acquainted with the new Anderton? Good. Now get ready to run, because you've been accused of a murder you have yet to commit.
The game chronicles John's quest to clear his name, and that journey leads him across more than 15 levels peopled by PreCrime officers determined to bring you to justice. Luckily, this John Anderton gets а lot more physical than Tom Cruise's version. You've got a brutal arsenal of punches, kicks, combos and grapples at your disposal. Treyarch developed a new collision system that allows you to knock enemies down stair- wells, over railings and even
Т" past summer, everyone who ran to see
130
Kicking thugs in a disco might remind you of Dead to Rights, but luckily, MR's hero has mad moves.
through breakable objects —all with realistic “rag- doll" physics. If fisticuffs aren't cutting it, you can grab the weapons dropped by the cops, including a full lineup of conventional guns, vomit-inducing Sick Sticks and those neat concussion-grenade launchers from the movie. Several stages also allow you to rocket around using a jetpack, just like in the film. One part of the flick that didn't make it into the game, however, is the scene in which Anderton leaps across the magnetic cars. “We had plans for the car- jumping/Frogger level," says Offerman, “but ulti- mately, we had to pick and choose, and we felt that the jetpack sequence would offer a really cool game- play mode with more replayability value." As much as we wanted to hop across futuristic Lexuses, he's actually right —the jetpack adds a great dimension to the gameplay, making it a worthy tradeoff. #% = Shane Bettenhausen
EVERYTHING AT YOUR DISPOSAL
TEEN
Violence
ESRB © 2002 Nintendo. ™, ® and the Nintendo GameCube logo are trademarks of Nintendo. © 2002 Nintendo. www.metroid.com
Neither could they.
1944: The Long Road to Berlin
Jun. 6: D-Day
Since dropping behind enemy lines 3,000 ft. above Normandy, France, your efforts have pushed the Nazis deep into the Ardennes forest.
Dec. 16: The Battle of the Bulge During the worst blizzard in war history, Hitler’s greatest gamble begins on a 90 mile loosely held Allied front.
Violence
Can you see the 300,000 Nazis, 600 Panzer
tanks and 29 batteries of artillery in this picture?
Dec. 24: The Ardennes Forest
Hold the Allied line until a break in the weather allows American and British forces to begin bombing again.
Jan. 12, 1945: Nazi Berlin Strike the heart of the Axis war machine. Join the fight. Play Medal of Honor Allied Assault™ Spearhead. 15 new weapons. Multi-player action. Help crush the Nazis once and for all. moh.ea.com
eagames.com
EVERY NATION HAS ITS FLAG.
NASCAR® Dirt to DAYTONA® is a white-knuckle thrill ride that rips through four different intense NASCAR” series. Slide around dirt tracks on the edge of your seat, pull a few G's in a Modified, trade paint with other trucks and discover just how far 750 horses and a steering wheel can take you in the NASCAR? Cup Series. So strap on your helmet for the ultimate racing experience. And remember to
salute the flag on your way to victory.
(Us
INFOGRAMES ДИ
2 PlayStation.
© 2002 Infogrames, Inc. All Rights Reserved. NASCAR ® is a registered trademark of the National Association for Stock Car Auto Racing, Іпс.; TM, ®, and the Nintendo, GameCube logo are trademarks of Nintendo.
PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. CAT and Caterpillar are registered trademarks of Caterpillar Inc. © Caterpillar 2000 The trademarks of "Bill Davis Racing" and the number 22 are licensed under the permission of Caterpillar. Ward Burton's likeness and signature are licensed under permission of TSII. Winston-Salem, NC; John Andretti ~ Officially licensed by Petty Marketing Company, L.L.C. "the General Mills Trademarks used under license." DAYTONA 6 із used under license from International Speedway Corporation.
PREVIEW
Tom Clancy’s
Splinter Cell
ЕСПЕ uni soft [CEA Ші Soft Montreal (EEA stealth-Action
% ле 95%
Release: | | November 2002 [TT Ps2, GC (next year) СТТ www.splintercell.com
The good news is that Splinter Cell is Xbox Live- compatible, meaning you'll be able to download new content to extend your covert tour of duty. The bad news is that Ubi Soft won't have the goods ready until at least spring of 2003. The developers are still up in the air about what exactly will make the online cut next year, but they've hinted at new lev- els, weapons, gadgets and bosses. You'll snag the extra goodies off Micro- soft’s Xbox Live network, then store them away safe- ly on your Xbox hard drive. Unfortunately, SC won't have a true head-to-head deathmatch mode. Ima- gine the possibilities, eh?
noia destroyed Baltimore in the summer block-
buster The Sum of All Fears. Now, he's sending gamers out to Azerbaijan to fight terrorists in Splinter Cell, a stealth-action game that rivals big- budget Hollywood flicks in terms of scope and pro- duction. But don't look for big names like Morgan Freeman or Ben Affleck to pop up in this latest adventure. The buzz around Splinter Cell has less to do with movie stars and everything to do with how incredibly sweet the game looks —although it's practically impossible to check out these Splinter Cell screens and not think about a certain other sneaking, peeking, kill-from-the-shadows action title by the name of Metal Gear Solid 2. Both games
Е: this year, Тот Clancy’s overactive para-
Sam Fisher, master of the Heimlich Maneuver
136 - egm
“Sunshine on my shoulder, makes me happy. Sunshine іп my eyes can make me cry."
put you in the rubber jumpsuit of a seasoned covert operative and send you off to hostile reaches of the world, alone and packing all sorts of heat. But whereas /4652 told a sprawling meta-tale of shadow governments and super vil- lains, Splinter Cell sticks to real-life locales and probable geopolitical tensions. This is, after all, a Tom Clancy game.
Though Splinter Cell looks uncomfortably similar to MGS2 on the surface, the game plays and feels completely fresh, thanks to its many genre innovations. Armed with an almost-done copy of the game this month, we give you five reasons why Splinter Cell is one mission worth taking this holiday season.
== Tr
EEF
Reason #1: Splinter Cell’s story unfolds like а Tom Clancy novel. The game stars Sam Fisher, a lone, middle-aged operative—someone referred to as
a “splinter cell" —who functions under the watchful eye of the National Security Agency’s Third Echelon black-ops division. Fisher may not sport a rugged mullet or have a manly, perverse codename like Solid Snake, but he embodies the same quiet, cutthroat efficiency we love in our action heroes, and he’s even got a touch of down-to-earth humility that’s rare among the breed. His first sortie takes him out to Eastern Europe, where
he investigates the disappearance of two fellow agents. Typical of a Clancy novel, the action in Splinter Cell spans four different countries.
George Clooney, eat yer sexy, stubbly-faced heart out.
Reason #2: Not only are Splinter Cell’s graphics awesome to behold, they’re also an integral part of the gameplay. Notice the complex network of light sources and shadows in these screenshots — admire how they fall, elongate, warp and curve naturally around objects, people and back- grounds. These real-time shadows provide plenty of ambience for the already detailed and cluttered environments. More importantly, though, shadows can betray your hiding spot just as easily as they can help you spot enemies around well-lit corners. Keep your eye on the "light meter" that tells you with scientific certainty how concealed you really are. Like some high-tech ninja, you'll learn to use the cover of darkness.
Reason #3: You like toys? Splinter Cell's collection of experimental gadgets makes The Sharper Image look like the poor man's Sears catalog. On the stealth tip, Fisher's equipped with an assortment of infrared and thermal gog- gles, as well as fiber-optic and deployable reconnaissance cameras. In other words, you've got plenty of ways to set up shop and spy on tango while you lay low in the dark. Fisher's standard weapons come in the cold-steel form of an F2000 assault rifle or the lightweight 5.7mm pistol, both of which feature handy noise suppressors. Finally, Fisher never leaves home without his land- warrior PDA Palm device, excellent for all his espionage needs. Ultimately, it's up to you to decide when and how you use your gadgets.
Reason #4: Splinter Cell teaches the stealth-action genre new tricks. Sam Fisher might be graying around the temples, but he's got a few moves even ol’ Snake could benefit from. The name of the game is stealth and Fisher has plenty of ways to stalk his prey; moving around while crouching helps you stay silent and out of sight (the slower you move, the quieter you are). And, unlike in MGS2, jumping is an important part of Splinter Cell. For instance, Fisher can double-jump off walls to reach a higher ledge, then shimmy across to an opening and pull himself up. In the right place, at the right time, he can even bust out a Jet Li-style split jump to climb up narrow hallways, in position to pounce on unsuspecting guards below.
Reason #5: Last but not least, Splinter Cell has intelligent enemies. Мо, that doesn't mean they're interested in discussing the finer points of Derrida's essays in Responses to Questions on the Avant-Garde, but they are enthusiastic about shooting you in the face. Like you, guards rely on sight and sound to do their job. Shoot out the lights, turn on the infrared goggles and watch them creep around in the dark with their hands out in front of them, listening for your every step. Even though guards walk their pre-scripted routes, they're unpredictable— charging in or falling back based on your actions —once alerted. This makes for good replay value, and we like that. şe —Che Chou
thly - 137 - egm.gamers.com
Nothing but peace in his heart.
The Camera Loves You
One of the biggest differ- ences between Splinter Cell and MGSz is the way the two games handle camera control. In MGS2, unless you're in first-person view, camera angles are fixed, preset for maximum cine- matic or gameplay effect, 50 you never have to fuss with them. It works, but you never feel like you have total control. The camera in Splinter Cell, controlled with the right analog stick, can rotate 360 degrees, giving you the freedom to do stuff like walk in one direction while looking in and facing another. The best part is that the whole system feels incredibly intuitive and natural.
`
PREVIEW
Atari
Digital Extremes СТІ 1-4 (2-16 online
and LAN)
[CRI First-person shooter E 95%
ПТ ЕТ Nov. 15, 2002
None
шен һішеве: www.atari.com
СГТУ A fast-paced айгепа-
line rush, and one of the prettiest Xbox games so far.
LITT Without a broadband
connection, you'll be missing out on half the fun.
FCTEETT Getting fragged just inches from the endzone in Bombing Run.
Above: See, kids? Now you know why mom always warned you not to play around power lines.
Use the handy-dandy new sidestep move to avoid getting barbequed by your oppo-
nents. Plus, it looks really cool.
6 езіп the open...all alone for the shot. He’s
h going...going...BLAM! He's dead!" Forget every-
thing you thought you knew about first-person
shooters, because developer Digital Extremes has created a new spin on the genre with Unreal Championship. The result—the most sinister futuris- tic sports game we've ever seen— might be the best reason we've come across to sign up for Microsoft's online service.
Retooled and ready for the Xbox Live launch, this follow-up to Unreal Tournament (PS2, Dreamcast, PC) sets itself apart from your traditional gun-toting first-person shooter. How, you ask? First, you can form teams from a variety of computer-controlled characters. With your teammates, you can pull off
combo moves akin to assisting on a shot in hockey or basketball. Take the Link Gun, for example: Shoot one of your teammates with a steady stream from this weapon and his Link Gun dishes out a more powerful shot. And, if you're good enough, the members of your squad will improve over time. Want to see how your draft picks are doing? Just check out the stats for each character; they're each graded in different categories, including accuracy, aggressiveness, agility and tactics.
The game itself consists of five different play types. You've got your traditional first-person shooter modes — Deathmatch, Team Deathmatch and Capture The Flag—and two new ones, Double Domination and Bombing run. (Check out the program sidebar for
Tonight's Main Events:
DOUBLE DOMINATION: Each map has four con- trol points. Your team must simultaneously hold at least two of
Two new events were added
The rules are as follows:
for this year's contest: Double Domination and Bombing Run.
М Î these points for several
А АМЕ seconds іп order to score. The fun part is the tension of knowing the positions you’re trying to hold will get swarmed at any moment.
lectronic Gar
BOMBING RUN: | Your job is to grab the
j bomb at the center of
the level and get itinto | the other team’s base, | passing it to teammates
йй when necessary (when | уои'ге playing with bots, you сап tell them to | pass the bomb). The best way to describe it: | rugby with guns, but much more violent. |
Gambling
e Violence www.xbox.com/shenmue2 XBOX XBox"
п. All rights reserved. Microsoft, Xbox, and the Xbox logos are registered trademarks of the Microsoft Corporation in the United States and/or other countries. SEGA and tered trademarks or trademarks of Sega Corporation. The names of actual products and companies mentioned herein may be trademarks of their respective owners.
PREVIEW
more on those.)
If that isn’t enough variety for you, there are plenty of ways to alter each match by using Mutators, tweaks and options that add new twists to the game. James Schmalz, creator of Unreal, says to expect about 12 Mutators in UC, ranging from Vampire (killing enemies allows you to regain health) to Big Head (the bigger your lead in number of kills, the bigger your head gets). Schmalz’s favorite? Insta-Gib. “These matches get so insane,” he says, “because everyone is armed with a super- charged rifle that'll kill anybody with one shot.” Kill? That's the under- statement of the year; one shot and bodies disintegrate into bloody chunks. But the twist we found most interesting is the Species Mutator, which gives each of the six different races (Juggernaut, Mercenary, Egyptian, Nightmare, Alien and Robot) species-specific traits. The aptly named Juggernauts, for example, are slower but more heavily armored, while the Aliens can move faster and jump farther, but are more sus- ceptible to damage.
Along with these gameplay adjustments come totally new control mechanics. You can double-jump and quick step (double-tap in any direction to leap out of harm's way). There's also a new gauge to worry about: adrenaline. As you mop up the competition, this meter rises, eventually allowing you to perform Street Fighter-style controller move- ments for bonus powers like invisibility or berserker rage (where you
Lock and Load
You’ve got a crazy arsenal to choose from in Unreal
Above: This mad-hatter lookin’ dude seems like he'd be more at home in a game like Twisted Metal: Black (PS2). We can't think of a better reason to frag his ass back to the stone age.
deal out more damage for a short period of time).
Everything else about Championship has been designed to ensure that the action maintains a breakneck pace. All the weapons are strate- gically placed throughout each level, maps incorporate plenty of ambush spots and, most importantly, A.I.-controlled bots can join the fight in multiplayer (if only Halo could do that!). So, whether you’re alone and broadband-less, or you're looking for some competition with your buddies in split-screen play, you can always pop in a few bots to ensure a suitably chaotic, bloody battle.
With that said, let's be brutally honest: Playing Unreal offline is like watching Porky's on network TV. Sure, you can do it, but with all the good stuff cut out, it's hardly ideal. Championship demonstrates all the strengths of Xbox Live. Take the voice communication, for example. If you're anything like us, you'll likely use it for talking smack, but it also comes in handy for coordinating movement in team-based matches. (Pre-pubescent readers take note: There's in-game support for various filters that will mask your squeaky voice.) And the other fringe benefit of broadband gaming —downloadable content— will be available short- ly after UC comes out. Schmalz says that when Digital Extremes sent the game to Microsoft for certification, they also sent the first upgrade pack with three additional maps. şe - Darren Gladstone
STAR WARS RUBBER-BAND GATTLING GUN:
BATTLE DROID BLASTER:
This time-honored classic almost resembles the standard- issue rifle in Unreal Championship. The Star Wars blaster, however, makes only annoying whining sounds, and runs off a couple AA batteries.
Like the Link Gun in the game, the Storm 2100 water gun has two fire modes: a steady stream for those distant ene- mies, or a quick blast for short- range shots. Another similari- ty? You'll have to change your shorts if either hits you.
Got $400 to blow on the most asinine rubber-band gun on the planet? Probably the closest thing you'll get to UC's mini-gun without getting arrested, this monstrosity can fire off 144 rub- ber bands as fast as you can turn the crank! |
Championship. But are all your weapons of the fantasy variety? We've searched high and low for real-world comparisons, and these are the best we could come up with. Prepare yourself for
the next arms race.
ж
EVERYONE Amm ЕЗ PlayStation2 б ж
E хвох www.thg.com
© 2002 THQ Inc. Ricky Carmichael used under exclusive license by THQ Inc. THQ, the THQ logo and the MX Superfly logo are trademarks and/or registered trademarks of THO Inc. All other trademarks and logos are property of their
respective owners, All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ® and the Nintendo Gamecube logo are trademarks of Nintendo. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft.
Fatal Frame Tecmo % October 2002 % Also On: PS2 — One of the most unnerving games we've ever played is bringing its unique brand of survival-horror to the Xbox. Defeat ghostly appari- tions by taking their picture (no, really) as you search for your missing brother in this most haunted of houses. Special camera attachments and more- powerful film improve your chances of making it out alive in this game, which is reportedly based on a true story.
———— ———— — E ے -ih True Fantasy
Live Online Microsoft % 2003 % Also Оп: None — Get used to seeing the term MMORPG —it stands for massively multiplayer online RPG—because quite a few of them are headed to consoles in 2003. In ап MMORPG, you create a custom character that interacts with hundreds or thousands of other players online.
True Fantasy, a joint effort between Microsoft and Dark Cloud developer Level-s, is one of the first MMORPG's for Xbox Live. It won't be mission-based like Phantasy Star Online, in which you assemble a party of four and take on linear levels one at a time. Instead, True Fantasy will put you in a completely open world in which you choose what to do and where to go. If you feel like gath- ering a group of friends to go slay a dragon, do it. If you're more of a loner, you can leave those jokers behind. Or, if you enjoy the sim- pler things in life, you can just go fishing.
PREVIEW GALLERY
NHL 2K3
Sega Sports е November 2002 % Also On: Р52, GC — Even though this game is coming to all three major consoles, the only way to play hockey online in 2002 will be on the Xbox version of NHL 2Кҙ. And even better, the game is shaping up to be one of the most versatile, solid-playing hockey titles we've ever dropped the gloves with. Honest! When we fired this baby up, it was
impressive just how much control we had over our players, whether we were pinning the puck on the boards or on a breakaway.
--ж
terms of the size and scope of the areas you'll be traversing. Microsoft's being pretty stingy on details about Sudeki, but we can tell you that your party will consist of four characters—a sorceress, a swordsman, a gunslinger and a shape-shifter— and that in addition to their individual spells and attacks, they'll be able to combine and perform team-based moves against their foes.
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Grand Theft Auto: Rockstar Games 11/1/02 Vice City
Tony Hawk's Activision 11/2/02 Pro Skater 4
Lord of the Rings: Electronic Arts 11/2/02 The Two Towers
Ratchet & Clank SCEA 11/7/02 The Sims Electronic Arts 11/8/02 NHL 2K3 Sega 11/14/0 x box
Unreal Championship ^ Infogrames 11/1/02 Bloodrayne Majesco 11/1/02 Shenmue 2 Microsoft 11/10/07 Batman: Kemco 11/8/02 Dark Tomorrow
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(GIGAMERS'COM|
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Monster spawned from another dimension are trying to make the Milky Way galaxy their personal trashcan. As attempts to defend the solar system fail, the fate of the Earth (that's US people!) and even the universe rests with one man.
YOU are Sam 'Serious' Stone, a legend in our time. Sam is our only hope against these mischievous miscreants and their evil leader, the one we call 'MENTAL'.
j a The only way to get Mental and save us all, is to use an ancient artifact called the 'Time Lock', to teleport back in time.
Don't ask us how or why this is happening. All we can tell you is, this is serious...
Serious Sam, the Serious Sam logo, Croteam and the Croteam logo are trademarks of Croteam, Ltd. Gotham Games and the Gotham Games logo are trademarks of Take-Two Interactive, Inc. All trademarks and trade names are properties of their respective owners. Microsoft, Xbox and the Xbox logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. © 2002 Take-Two Interactive, Inc. All rights reserved,
Тһе evil Nobunaga’s demon warriors wreak havoc across feudal Japan. A noble young warrior, Jubei, returns home to find his once- vibrant village laid to waste by Nobunaga's monstrous minions. Fueled by vengeance, Jubei embarks on an epic quest; one which
will reveal his ultimate destiny.
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CAPCOM CO., LTD. 2002 ОСАРСОМ U.S.A., INC. 2002. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. ONIMUSHA e > is a trademark of CAPCOM CO., LTD. Character Yagyu Jubei by @Yusaku Matsuda Office Saku. Characters: CCROWD/OCAPCOM CO. LTD. 2002. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is а registered trademark of the Interactive Digital Software Association. e
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Blood Spyglass Entertainment Group, LP. TM. ®, Game Boy Advance and the Nintendo GameCube logo. € 2001 Nintendo. Licensed for play on the PlayStation 2 computer entertainment systems NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered
trademarks or trademarks of Microsoft Corporation іп the U.S. and/or other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital
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You might just learn somethin’)
is devoted to Grand Theft Auto: Vice City in publisher Rockstar Games’ New York City office building. And we don’t mean the game's staff is laying claim to this space. We're talking about the actual game itself. This most-wanted follow-up to last year’s СТАЗ is sitting in a sparse room, hooked to a modest-size Wega TV perched on a table in front of a white couch and a few chairs. The rest of the sixth floor is empty, just vacant offices, acres of hardwood floor and airy space echoing rush-hour honks from Broadway and the roaring vehicles peeling virtual rubber on the Wega. The game even has its own bathroom. Vice City’s penthouse treatment isn’t some intentional attempt by Rockstar to gussy up their star franchise for our visit as the first outsiders to take this PlayStation 2-exclusive title for a spin.
Д n entire floor, six stories above a bustling strip of Broadway,
Auto: Vice City, the unstoppable, acid-
washed, glowing-neon sequel we bet our para- Chute pants you're playing right now (so kindly tear yourself away from the game and read this freakin’ cover story.
hy Crispin Boyer | |
The company is simply іп the process of moving a few blocks to new digs, and all of the sixth floor’s furniture is in transit. But hey, if any game deserves its own downtown pad, Vice City is it. It’s only the sequel to one of the most stupendous-selling games of all time (7 million PS2 owners served and counting). It’s only the game that, when it reached stores on Oct. 29, had already pre-sold several million copies (did you get yours? We did—read the first review anywhere, on page 193). And it’s only the next chapter in a series that redefined what you could do in video games (i.e., it lets you do just about anything).
We figure Vice City needs the room. “I used to say this game is double everything that was іп СТАЗ,” says Terry Donovan, Rockstar’s chief operating officer. “Now I’m playing it through for the first time and starting to feel that’s an [understatement].”
Maybe Vice City should get the whole damn building.
Electronic Gaming Monthly - 153 - egm.gamers.com
REVVING UP. Ask Donovan to put his finger on the instant GTA3 became thermonuclear hot, and he'll disappoint you. Turns out there was no magic moment. “We were like, ‘OK, we failed to meet consumer demand for the game this week, but we never knew by how much,” Donovan says, “so we did our best to fill the stores the next week or the next month, and then failed to meet it again. It was very grad- ual. Now, six months later, when we were still selling 100,000 copies a week, we were like, ‘All right, this thing has done quite well.” GTA3 wasn’t just dominating the sales charts. Everybody—gamers, non-gamers, probably even your mom—was talking about this game. It was on the Daily Show (just the mention of its name roused shrieking applause). New York radio wise guys Opie and Anthony hyped it every day for a month on their show. And, of course, it made the nightly news for its felonious, free-form gameplay. Never mind that it was M-rated. “What we handed to the world was an adult tool kit,” Donovan says of the remarkably nonlinear СТАЗ. “We said, “Неге” a load of freedom with some methodology of getting through it, and now go inject your personality into it.’ That’s why it was so successful. And it was humbling because it confirmed our hopes that we could do something interesting
Electronic Gaming Monthly -
- egm.gamers.com
Aim high: You get қ the nimble little Sparrow chopper fairly early in the game. It's easier
to fly than the
later models, but you can't soar as high or as fast.
as a company and it could hit that scale.”
GTA3 had become a phenomenon of Pokémon proportions—for grown-ups, any- way. Suddenly, Rockstar and the game’s developers, U.K.-based DMA Design (since re- named Rockstar North), had the tricky task of quickly following up their lightning-in-a-bottle hit without getting burned (see Eidos’ Tomb Raider series). But Donovan insists that, somewhere deep within Rockstar’s urban fortress, lies a master plan for the entire GTA series, and GTA3's runaway success didn't fid- dle with that plan. The follow-up was always intended to be Vice City, not GTA4, which is а separate project we'll get to play...someday. (“Sorry,” Donovan says, “but I’m not going to discuss that now.") And Vice City, he says, was always intended to debut a year after the first game. “It was really in development before GTA3 hit the shelves," he tells us.
And so, although it would've been easy enough —and even smart from a business standpoint—to churn out a quickie sequel with a few new cars and a fresh coat of Day- Glo paint, Vice City does not represent the easy road for Rockstar. “СТАЗ has sold a stu- pid amount of games and is well on its way to becoming the best-selling game of all time," Donovan says. “That’s a good vibe, but the sense of, 'We have a huge hit so we can get by with whatever we want' exists nowhere in
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this company. Vice City is leaps and bounds above the last game. We wouldn’t do any- thing else. This is not a cash . This is the most explored franchise in terms of gameplay in the last however many years.”
Peel back the game's '8os Miami veneer, and Vice City might not seem so different from GTA3. It has potty-mouthed characters who send you on morally questionable missions in the worst parts of town, just like СТАЗ. It has
ЧИЙ Home is where you hang your gun: Acquiring proper- ty-from strip clubs to your own pad-is a big part of life in Vice Ctiy.
has street gangs, insane-stunt opportunities, panicking pedestrians, sweeping urban vis- tas, brutal weapons and plenty of autos to jack, jump and mangle, just like G7A3. All the fun stuff is there, and if it’s not exactly new, “we actually have improved all of it,” says Rockstar President Sam Houser. “From the cars to the pedestrians on the street to how the city is laid out. Everything.” Rockstar North pumped up the obligatory numbers, too: You'll find 10 more weapons, more than twice as many vehicles, at least four times as many tunes (see below) and a city that's twice the size.
That's all the stuff you expect from a sequel. Now, for the additions gamers were
TUNE IN: BEHIND THE MU
begging for: motorcycles, internal environ- ments, more boats, helicopters, airplanes (that fly for real this time, unlike GTA3's bust- ed-wing Dodo plane), better aiming control, the ability to shoot out tires—it’s all in Vice City. About the only thing that didn’t get a major tweak was the multi-section nature of the town. The developers were toying with the idea of making the entire metropolis com- pletely open from the game’s outset, but in the end they decided to section it off into areas that unlock as you play deeper into the game, just like in GTA3. “We decided the experience is more fun and rewarding if everything isn’t open at once,” says Jenefer Gross, Rockstar’s director of marketing.
Vice City’s mightiest improvements and additions, however, are harder to quantify. “It’s more a shift in immersion and the level of detail in the world,” Donovan says, “plus a richer, fuller, sexier storyline that will carry you on the way the previous game only hint- ed at. It’s a different intensity of feeling you'll notice within the first half-hour."
During our first 30 minutes, we found a city that's seemingly more alive, more real and certainly prettier than GTA3's grimy Liberty City. Vice City is awash with neon, but it's got a seedy underbelly, and you don't need to scratch deep to uncover it. We found it as Soon as the main character, Tommy Vercetti,
Unless you stop for every red light and politely give pedestrians the right of way in Vice City, there's not much you can do in the game that you'll get away with in real life, except one thing: rocking out. Rockstar has cooked up a deal with Sony's Epic Records to release Vice City's
more than 80 songs in the mutha of all '8os compilations. The cool part:
This seven-album assortment hit stores the same day as the game.
Each album lifts tunes from one of Vice City's seven music radio sta- tions. *The music is from every label on Earth," says Rockstar's Terry Donovan. Here's a breakdown of the radio networks (plus two talk sta- tions, which obviously won't have albums). If you like the station's vibe, buy (don't steal) its corresponding album, pop it into your car's CD play- er and crank it (while obeying the rules of the road, of course).
Call-in talk shows covering hot- button issues
New wave from boys who wear more makeup than girls
Pop music for the *Me Generation," hosted by Toni, the DJ of GTA3's Flashback station
Anthems and ballads for the clinically depressed, hosted by Fernando Martinez of GTA3's Fernando's New Beginnings
em mI (ма
99..70..9..12..14..18 88...93...98..103..108 |
Hip-hop and
Vice City Rebel rock and heavy ildstyl Soul tunes — Espant Jazz/Latin, Public Radio, metal hosted by G7A3talk-radio electronic rap attacks for lovers (N complete with commercials local talk for personality Lazlow (Nota! able tal« Rur ‘ool en Espariolt} 1 intellectuals ter, Qui: Lor Electronic Gaming Monthly - 156 - egm.gamers.com
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Immerse yourself in over 40 levels of non-stop action/adventure with futuristic weapons and devices straight out of the movie.
Take on human and robotic enemies with hand-to-hand
Relive the movie experience in an all-new adventure combat moves and an explosive arsenal of weapons.
as Precrime’s Тор Cop John Anderton,
X AVAILABLE TO OWN ON DVD fe; GAME BOY AVANTE
v дыў DECEMBER 17TH Poem
PlayStation.e
TEEN қ VIOLENCE | А | ова 2$ | Ud 2—- м.
Minority Report. TM & © 2002 Twentieth Century Fox Film Corporation and Dreamworks LLP. All rights reserved. Fox Interactive and their associated logos are trademarks of Twentieth Century Fox Film Corporation. Published activision.com and distributed by Activision Publishing, Inc. under license. Activision is a registered trademark of Activision, Inc. and its affiliates. All rights reserved. Licensed for play on the PlayStation'2 computer entertainment systems A with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. Licensed by Nintendo. Nintendo, Game Boy, Game Boy Advance, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nintendo. All rights reserved. The ratings icon is a registered trademark of the Interactive Digital Software Association. АП other trademarks and trade names are the properties of their respective owners.
THREE OF А КІНО
Vice City’s sun-baked scenario comes to life with richer characters, dynamic environments—and other stuff that’s hard to tally in a handy chart. But hey, sometimes it’s just fun to crunch numbers. So, let’s see
opened his mouth and out poured the sand- paper voice of Ray Liotta, the maestro of scuzzball. Suddenly, we knew this Vercetti guy —who'd just flown south from Liberty City after a 15-year stretch in the Бір house— was one badass you wouldn't want to mess with, and a recent drug deal gone bad hasn't light- ened his mood. Over the next half hour, we met more principle characters than you'll see in most Hollywood films, survived a close encounter with a gang of thugs and used a hammer to “persuade” a couple of civvies to play by our rules.
HAVE IT YOUR WAY
Ultimately, it is Vice City's story, settings and characters that make the game so much more immersive than СТАЗ, and that's not really something you can say about the plot in most sequels. The game's script is roughly 600 pages longer than GTA3's. Most of the extra dialogue comes through in cut-scenes, of which Vice City packs more than an hour-and- a-half. "But in a 100-hour game it won't feel like you're watching instead of playing," says Dan Houser, Rockstar's VP of creative devel- opment. “We keep them short enough to give you a bit of information, a bit of character, tell you what you need to do, then kick you into the game. But because there's more talking, you're kicked into the game with more moti-
vation, more of a sense of the personalities you're dealing with and more understanding of who you're going to beat up, see or interact with later on."
The missions themselves are highly sophisticated and less linear this time, too. "Last time you had choices," Dan Houser says, "but when it was finished, you ended up in the same place. We liked that model, but we wanted to do something different this time." It all adds up to a story, main character and overall experience that'll wind up differently for everyone — gamers; non- gamers; again, your mom—who plays it, especially once players begin amassing an
“It's about light. It's about clothes. It's about music," says Rockstar's Terry Donovan on why Vice City is set in the '80s. "Never have style and substance lived so symbiotically.”
how the sequel stacks up {о СТАЗ and, for the hell of it, Brian De Palma's Scarface, the seminal '8os drug-lord flick that Rockstar claims inspired much of the game.
GRAND THEFT GRAND THEFT AUTO: SCARFACE AUTO Ill VICE CITY THE PLOT: Asmall-time hoodlum A Liberty City mobster liv- А self-made Cuban emi- scores a lucky jailbreak, ing in the ’80s packs his grant shoots to the top of a ls | rises through the ranks of the mob, bags for sunny Vice City, where he drug cartel based іп early-'8os then double crosses just about every gang plans to expand the "family business" and Miami. He's ultimately undone by his faction in grimy Liberty City. run his own drug empire. own larger-than-life self image. THE HERO: He has ПО Пате (or even a Tommy Vercetti: A ruthless, Tony Montaña: A blood- voice), but the main dude's car- well-connected crook clad in thirsty Cuban refugee who will jacking skills make him a power- acid-washed denim. He dreams stop at nothing to become player in the crime underworld. of money, power and women. Miami's cocaine kingpin. NOTABLE TALENT: Michael Madsen, Joe Pantoliano Ray Liotta, Dennis Hopper, Ms. Cleo А Pacino, Michelle Pfeiffer SIZE OF THE SCRIPT: | 400 pages 1,000 pages 100 pages
NO. OF WEAPONS: 25, including shotguns, More than 30, including 51, including uzis, shot-
knives, rocket launchers, all the old favorites plus a guns, a chainsaw, knives, a
grenades, molotov cock- katana, Tommy's own | car bomb, choking straps
tails, sniper rifles and a karate-kicking feet, a Е 3 and Tony’s grenade- |
flame thrower machete and a chainsaw А launching “little friend” = МО. OF VEHICLES: 50, including firetrucks and a tank 120, including bikes and helicopters 24, including helicopters and a gondola NO. OF SONGS: 20, including a few hits from the ’80s Over 80 —every '8os song worth hearing 10, two of which were even іп СТАЗ TYPICAL MISSION: The hero uses a sniper rifle to cover his Early on, Tommy and his occasional part- A guy in an $800 suit sends Tony to pick
partner, a fellow badass named 8ball, who infiltrates a cargo ship and plants explosive charges.
ner in crime, Lance Vance, escape on foot from a gang of bat-wielding thugs. We sug- gest you don't stop to fight.
Electronic Gaming Monthly - 158 - egm.gamers.com
up some coke. Things go awry and a bunch of rival drug dudes wind up in the morgue. Sound like any game you know?
MISSIONS VARY BY SKATER.
Presenting Evolution Skateboarding—a heaping helping of pure skating goodness. Pull off 70 of the gnarliest tricks. Carve, grind and soar through eight wicked
ГД [4 TA worlds that change for each of your eight pro riders. Conquer 30 trick-based о ^ missions in Challenge Mode. And then use your skating skills against powerful z boss characters, including a two-ton semi. Open wide. This promises to be tasty. o Ф Ф о E] үш Е 8 Ф [4 Е ч E x Ф 2 Ш Eo е E х © o a z E Blood (6 Mild Lyri EN Mild "ty ө
"PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ®, The Nintendo Game Cube logo are trademarks of Nintendo. The ratings icon is a trademark of the Interactive Digital Software Association. King of, LLC © 2002. KONAMIO is a registered trademark of KONAMI CORPORATION. © 2002 KONAMI. All rights reserved.
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Insert Grey Poupon joke here: Vice City's bikes are built for two, so you can take someone along when it's time to shoot up the town.
Ш БОЛЫН ЕТТЕ
Electronic Gaming Monthly -
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empire of real estate, strip clubs and...well, we don’t want to give too much away. After all, you’re playing the game and will find out soon enough. Let's just say ol’ Tommy Vercetti, at some point, really begins to embrace the drug-kingpin lifestyle.
Or not. The beautiful thing about Vice City is, just like СТАЗ, you can simply putz around town or go on bonus missions or do...whatev- er you want, really. We spent most of our first half hour launching our car from the roof of a parking garage and diving out the door in midair (another new move). *From one day to the next, your favorite bit in the game will change," Sam Houser says. "I know for me, my current thing is to get on a motorbike, the Vespa, and go on a drive-by. But then you get a Harley or a dirt bike— called the Sanchez; l'll leave it to you to figure that out—and just do these insane stunt jumps. | can't think of anything better than that right now."
Sure, Vice City still has some things you can't do. Gamers filled Rockstar's mailbox with thousands of suggestions for the sequel, including oddball requests like the inclusion of animals and children. "Why?" asks Dan Houser. "[Those things are] not fun; they're not funny. We're trying to depict the same kind of stuff you find in similar relevant gangster movies and TV shows and popular culture." In other words, if some- thing doesn't fit in Vice City's world, it swims with the fishes. And, no, you can't swim in Vice City. “I’d like the issue of swim- ming to go away," Donovan says of the 'Net message-board rumor that bugged him most. “We never said you can swim, and I don't know who the f*** made it up. A gang- ster who swims? Please. Guns and water— not a good match. There's only one game that has an underwater breast stroke in it, and we ain't it."
- (Pssst—he's talking about Tomb Raider, by the way.)
RUN LIKE HELL
HUNT OR BE HUNTED
Blood and Gore
ce
unir PlayStation.e
RLH Run Like Hell" © 2002 Interplay Entertainment Corp. RII Rights Reserved. RLH Run Like Hell? the НІН logo, Digital Mayhem, the Digital Mayhem logo. Interplay, and the Interplay logo are trademarks of Interplay Entertainment Corp. RII Rights Reserved. Licensed for play on the PlayStation"? computer entertainment systems with the NTSC U/C designation only. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the property of their respective owners.
Struggle to outthink. outrun and
Your pulse pounds in your temples. Your crewmembers lie dead or dying around you. All you know for sure about the
vaders is that you're xx x 4 72 y 5 v
ni =
ligent foes who learn
elcome to our ШЕ metropolis. Here you'll find
beautiful beaches, blue waters, a bustling nightlife and one of the most modern downtown areas in America. And for those of you with some real ambition, opportuni- ties abound.
But Vice City isn't all fun and games. It's a dangerous world out there for the enterprising young man trying to make a name for himself in the underworld. Sex, drugs and rock ’n’ roll are just part of the deal. Luckily, you've got this wonderful primer to get you started.
Getting beat down and taking a trip to the hospital totally sucks. There you are, leaving the emer- gency room with no weapons, no ride and a lighter wallet. But if you're anywhere near the slums, you're in luck.
Look around. Chances are, you'll see a group of Haitians and Cubans fighting each other. Stand back and watch the carnage. When the smoke clears, you'll find a bunch of guns and money lying among the bodies. And if you wanna have even more fun, steal the ambulance when the paramedics show up.
While you can exercise your right to bear arms almost anywhere in Vice City, there are places where firepower is frowned upon. So if you ever find yourself headed to the Leaf Links Golf Course or the Escobar International Airport, be sure to take along a meat cleaver, baseball bat, hammer or whatever. Because the second you step through those metal detectors, you'll be stripped of all fir- ing weapons. Consider yourself warned.
Just about any weapon is available in Vice City, but before you head into a fight with guns blazing, you need to be aware of your limitations. Know that aiming and firing a shotgun, assault rifle or sniper rifle glues you to the spot. Get out of the line of fire before letting loose with any of those. Handguns and submachine guns can be fired while you're running around, but they're less powerful.
- egm.gamers.com
А мау to make a bit of extra money on the streets of Vice City is to pull off some stunts. Keep your eyes peeled for ramps all over town. Jumping off them will earn you a cash bonus (provided you land on your wheels), and throwing in some flips and rotations will earn you even more. Here are a few other tricks you can pull off:
/ If you can pop any four- wheeled vehicle up on two wheels and keep it that way for a bit, you'll get an extra bonus for your troubles.
IES: On any bike, pull back as you accelerate. Vespas and heavier bikes don't easily do wheelies, though, so you'll have to work at it.
OK, these are cool. First, get your bike up to full speed. Now, lean forward (by holding up) and slam on the brakes. If you did it right, your rear wheel will leave the ground. The longer you can keep it up (the rear wheel, you sicko!), the more money you'll make.
HERE IN МҮ CAR
While in Vice City, you'll feel safest of all in cars...or planes or bikes or whatever. With that in mind, here's a quick look at five modes of transportation you'll find in the game and how we feel about them. Although handling should be a prime con- cern when deciding which set of wheels to Steal, you also need to keep in mind that there are lots of bullets flying around the mean streets of Vice City, so armor is a big aspect of choosing a vehicle as well. You don't want something that’ll blow up quick.
^
Г
Use your ride as a weapon. If you’re heading into a fight where you’re outnumbered, drive through the crowd with your car. You'll take out a group of enemies at once. And if they happen to set your vehicle on fire, dive out and let it blow up in the middle of them. There's a few more you don't have to worry about.
You may think you're a badass, but fighting wave.after wave of enemies is a sure way to get dead. So if you see a car-full of baddies coming your way, don't stand back and wait for them to exit their ride. Instead, plug away at the grill and hood area of the car as they approach. If you get off enough shots, you'll set off an explosion and send all of your adversaries to an early grave.
SPEEDER: A fast boat is necessary in VC. This quick, nimble boat is really touchy on waves, but if you can master the steering, you'll be untouchable in the water.
Electronic Gaming Monthly - 153 - egm.gamers.com
INFERNUS: One ofthe coolest cars in VC. The upside? You can outrun just about anything. The downside? These cars blow up as easily as a Pinto doused in gasoline.
ү This might sound crazy, but it works. If you’re going into So, where exactly do you get one of those boss helicopters? That’s a firefight where you know any car will get shot up to the easy! When you finally unlock the western half of the city (a few mis- point of exploding almost immediately, take a motor- sions into the game), head north to the downtown area. Explore the cycle instead. It’s a much smaller target, you can still eastern shore a little until you find the police station (a word of advice: тип down your enemies like dogs and — best of all—bul- make sure your wanted level is at zero). Search the outside of the build- lets can’t hit you while you're riding. Just be careful, ing for a staircase. Take it to the roof, where there’s a helipad. Most of though. If you come to a stop on a bike while there’s a the time, you'll find a police chopper just sitting there for the taking. cop around, he can knock you to the ground and bust you Take ’er for a whirl! more easily than he can drag you out of a car.
And for some real fun, try landing your chopper on a boat.
‘GRAND THEFT AUTO VICE CITY 0.5.7 - VOLUME 4 [GRAND THEFT AUTO VICE CITY 0.5.7 - VOLUME 7: RADIO ESPANTOSO! GRAND THEFT AUTO VICE CITY 0.8.7 - VOLUME 2 : WAVE 103
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You'll find seven radio stations on the air in Vice City. But listening to As a special bonus, putting any of the discs in your computer's CD the radio can be annoying. (Who wants to wait through commercials to drive will reveal a secret code that you can use at www.vicecity.com to hear their favorite songs?) Which is why you should go out and buy unlock various goodies in the game. And don't bother asking us what these soundtrack CDs (www.vicecityradio.com). those goodies are. You'll have to find out for yourself.
Electronic Gaming Monthly - 184 - egm.gamers.com
Yit TRATEGY GUIDE "1D STR.
Just been in a firefight? Cops took turns beating you down? Involved in a 12-car pileup? No problem. Just learn where the various hos- pitals are situated in Vice City. In front of each, you'll find a free health power-up. And in a pinch, you can stop in at one of your hideouts and save the game for a quick health boost.
While the VC arsenal puts the one in GTA3 to
Shame, there's one catch: You can carry only
one of each type of weapon at any one time.
The categories are as follows:
1. BRASS KNUCKLES - pretty self-explanatory
2. TOOLS - knives, bats and chainsaws
3. THROWING WEAPONS - grenades or Molotov cocktails
д. HANDGUNS ~ single-shot, light guns
5. SUBMACHINE GUNS - A high fire-rate, but a very inaccurate weapon
6. SHOTGUNS - Heavy weapons that can usually kill in one shot at close range
7. ASSAULT RIFLES - Automatic fire, but aimed
GTA3 veterans know that the best way to get the cops off your case is to take your car to а Pay ’N’ Spray. But it ain’t that simple in Vice City. If the fuzz is chasing you, ducking into a PNS is still the best way to get them off your tail—but you’re not home free yet, because your wanted level doesn’t immediately go down. The stars will remain flashing for a bit, which means you’re on probation. Do anything wrong at all (hit a cop car, run over a civilian, shoot someone, etc.) while those stars are still flashing and your wanted level will go right back to where it was. So behave yourself!
Electronic Gaming Monthly - 166 - egm.gamers.com
How does it feel to make a thousand leisure suits stand up and cheer? Slide your skinny ass into Rocky Balhoa's boxing shorts and find out as you face 20 vicious opponents in a relentless quest for the title. But don’t plan on coming out unscathed. In this multi-mode slugfest, the blood spurting damage is just plain brutal.
қ РАЯ р ТҮ j КАС i Lad y ا ш de <| RED, WHITE, BLACK & BLUE. - А = x У j — 7 . www.rocky-the-game.com © www subtree m Battle the greats in Movie Mode Brutal real-time damage Train the Stallion way EEN y& 7 т РХ PlayStation.2 a> (2 GAME BOY ADVANCE атт тат хвох ® GAMECUBE
© 2002 Rage Games Limited except "Rocky" - "Rocky V" (с) 1976-2002 United Artists Corporation. ROCKY TM United Artists Corporation. © 2002 UbiSoft, Inc. UbiSoft and the UbiSoft Entertainment logo are registered trademarks of UbiSoft. Inc. All rights reserved. “PlayStation’ and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either register trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. ТМ, ©, GameBoy Advance and the Nintendo GameCube logo are trademarks of Nintendo. All rights reserved. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other trademarks are the properties of their respective owners.
Meet Zapper™, a little cricket with a big attitude and a pair of high voltage antennae he's not afraid to use, as he zaps his way through twisted worlds filled. with non-stop. action. He's not just a bug, he's one wicked cricket. www.onewickedcricket.com
INFOGRAMES Ш BAMEGUBÉ. 7695 PlayStation.2
The names of all World Wrestling Entertainment" televised and live programming, talent names, images, likenesses, slogans and wrestling moves and all World Wrestling Entertainment™ logos are trademarks which are the exclusive property of ‚ Co.and its logo are trademarks of Yuke's Co, Ltd. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific Inc. THQ and the THQ logo are registered trademarks of THQ Inc.All Rights Reserved. "PlayStation" and the "PS" Family logo
W SHUT YOUR ber VOLT A
World Wrestling Entertainment, Inc. c; 2002 World Wrestling Entertainment, Inc. All Rights Reserved. Game and Software © 2002 THQ/JAKKS Pacific LLC. Used under exclusive license by THO/JAKKS Pacific, LLC. Developed by Yuke's Co, Ltd. Yuke's are registered trademarks of Sony Computer Entertainment Inc
7 OFFICIAL XBOX MAGAZINE
EUROPEAN EXTREME MODE CASTING THEATER
BOSS SURVIVAL MODE HIDDEN PLAYABLE CHARACTERS ENTIRE SONS OF LIBERTY™ GAME!
MERYL RETURNS!
NOW AVAILABLE FOR XBOX"
| KONAMI |,
METAL GEARG, METAL GEAR SOLID®, SONS OF LIBERTY™ and SUBSTANCE™ are either registered trademarks or trademarks of KONAMI COMPUTER ENTERTAINMENT JAPAN, INC. © 1987 2002 KONAMI COMPUTER ENTERTAINMENT JAPAN. КОМАМ!® is a registered trademark of KONAMI CORPORATION. ALL RIGHTS RESERVED. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association.
(Koel,
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Criasonj QA
Heart-pounding, cinematic-quality, real-time graphics. Feel the rush as you decimate swarming enemy masses! The visual and sound effects of these tremendous battles push Xbox" to the limit!
Fight for your life as you are surrounded the hoards! A new and improved "Group Control Engine" puts more than 1,000 enemies in your sights at once! "Liquid" aliens change shape as they attack! Watch as these enemies of unknown origin morph before your very eyes! Complete immersion in battle! A special sonar enemy detection system and Dolby Digital 5.10һ Surround sound bring excitement from all angles!
l
es
It's time to rip the galaxy a new one. With over 36 weapons and gadgets to choose from,
it's no wonder Ratchet & Clank have itchy trigger fingers. Think about it. You can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it up. Blow it all up. Because nobody likes a nice clean town.
Live In Your World. Play In Ours.” is a trademark of Sony Computer Entertainment America Inc. Ratchet & Clank is a trademark of Sony Computer Entertainment America Inc. Created and developed by Insomniac Games. © 2002 Sony Computer Entertainment America Inc.
www.playstation.com “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.
LIVE IN YOUR WXRLD. PLAY IN OURS.
5
JU YEARS LATER
EGM celebrates the 30th anniversary of video games of with a time-tripping look back at the console that "m started it all and a peek ahead at the super system ы 7% X you'll play 30 years in the future Pam
ж $
же”
BU CRISPIN ROVER “ қ Т: decades ago, Elvis WHY’ rr Brown ү
was stillaliveand'Eial An aluminum chassis with a cardboard top and bottom,
Fantasy VII's Aeris hadn't Baer's prototype wasn't much 1 died. Hedgehogs traveled at to look at, and he knew it. sensible speeds. Turtles didn't “It looked like something out
of the lab, which it
fly. Video games did not exist. was," he tells us. But then a guy named Ralph “We wanted to make Baer had a crazy idea. “I it look halfway thought, ‘Wouldn't it be nice human, more like a if we could do somethin consumer ио e0 ч 5 | went to the store else with a TV set by turning and bought some to channel 3 or 4 on the stu- wood-grain wallpaper pid thing?” says Baer, to dress it up a bit.”
who'd been kicking around ntor Ralph Baer the notion of home video games since the 505. In 1966, while working for defense contractor Sanders Associates, he drew up schematics and set his plan in motion. Three years later, he had a final prototype to shop around. Magnavox bit, and Baer's “Brown Box" prototype was mass-produced as the Odyssey, the world's first video-game con-
Odyssey inve!
sole. It hit stores in May 1972 and sold about 100,000 units. (HUNH WORHS CONTROL FREAR Today, 1972 resonates as video games’ T-minus zero, the year the The whole Odyssey project was Baer actually settled on a design for the industry achieved liftoff (entrepreneurial engineer Nolan Bushnell a dark secret at Sanders, world's first home-game controller on an
where Baer worked. “Ме didn't earlier Odyssey prototype, then moved it
formed Atari that same year). In the 30 years since, games have show off our project at all,” he to the Brown Box. The controller had two
rocketed into the stratosphere, evolving into a multi-billion-dollar says, “and really, why should knobs-one for horizontal movement of on- industry and a phenomenon unique to our generation. Our folks can we? Sanders was a big compa- screen objects, and the other for vertical lay claim to rock ’n’ roll, but games are our thing. So help us cele- ny at the time, making mili- motion. After Baer and his staff of engi-
" 1 тір tary electronics. People would neers play-tested the Odyssey's ping-pong brate everything our hobby has become byideconstrueting the origi have thought, ‘What the hell game, they added a third knob, called the nal prototype that started it all, Ralph Baer’s Brown Box (right). And was [a game system] doing English knob, for applying spin to the ball. when you’re done waxing nostalgic, flip the page for our best guess there?’ But it was just one of “It effectively meant you had to have at the console of the future, based on input from game-biz hotshots. my things. I took advantage of — three hands," he says, “ог be very clever Will their predictions come true? Who knows-—if the last 30 years my position and made it hap- with your fingers. There certainly wasn't a
A Uo o Rs ы Pray A E pen. It was an embarrassment good human factor to the design. The con- are any indication, our No. 1 pastime's still full of surprises. for the company until it start- troller was much too big. Compared to
ed making money." what we have today, it was ridiculous."
2.6 million years B.C. Early yoo A.D, Ninjas 1765 Abigail Adams becomes the ll | H THE y ( as humans stop wielding primi- begin sneaking first presidential daughter. tive clubs and blunt bones in around Japan, Villains take note and plot a
From the first final hoss to exchange for stone tools — unaware that more rash of first-daughter kidnap-
the first power-up. than two thou- pings for late "805 video games.
Sega's final hardware flop, (A YU ү sand years
0 later, they'll
Electronic Gaming Monthly - 178 - egm.gamers.com
Tue Drown ROX: Gamiic FIRST CONSOLE
Baer’s box was actually the final evolution of seven units. He and Sanders engineer Bob Tremblay built the first in 1966; the final box was completed іп '69. Features were added at every stage. Some ideas, such as a golf-tee controller and game that Baer tested with one of his wife's putters, fell by the wayside.
Quick Draw
Not only did Baer invent the original game console, but he also devised the very first light gun. His test units
were toy rifles and pistols. “There was plenty of room
inside the toy guns, in the handle and behind the barrel and such, to put in a few transistors and other parts.”
The final Odyssey light rifle was
М sold separately.
THROW THE SWITCH
The Odyssey didn’t play actual cartridges. Instead, it had a selection of 12 built-in titles (such as ping-pong, handball and hockey) that players could choose by plugging in car- tridge-like cards that tripped jumpers within the system and chose the appropriate game. For the Brown Box prototype, Baer simply used index cards for each game to remind him which way to
THE FINAL DESIGN
set the jumpers.
UNDER THE Hoop
The Brown Box had about 40 transistors (by compari- son, the Xbox CPU packs 22 million). And see those C- cell batteries? The Odyssey required no external juice. “It may surprise you today," Baer says, “but many of
the early home games were battery-powered.”
Although its innards are identi- cal to Baer’s prototype, the final Odyssey unit—which sold for $100—certainly looked nicer. “We were happy with Magnavox's design,” Baer says. "The only thing we didn't like was the price. It was that high partly because they spent alot of money on plastic."
1896 The first Olympic Games host the triple jump, a move credited with saving millions of lives in platform games.
1920 Women granted right to vote in U.S., opening the door for numerous Barbie games and cake-baking simulators.
19457 Tokyo Telecommunications Laboratory opens in Japan and manufactures rice cook- ers and transistor radios. Eleven years later, it changes its name to Sony.
1910 The term “joy- stick" comes into usage to describe the controls on *motorcoaches" and *aeroplanes."
1952 Sega, short for Service Games, opens shop in Japan and supplies coin-op machines to U.S. soldiers stationed around the country. \
4963 Silicone breast implants introduced. See Lara Croft, Virtua Fighter's Sarah Bryant and every game from Dead or Alive creator Tomonobu Itagaki.
1972 Magnavox releases the Odyssey.
1952 Mario creator Shigeru Miyamoto is born. »
1973 Dungeons & Dragons invented, laying the groundwork for all video-game RPGs.
э (SR) ИМ: E 4 975 Bill Gates starts Microsoft. pe ye =
| 20 Venns LATER |
үй Games 2022
EGM unveils the system of tomorrow, today
hen we solicited industry experts and our readers for help ІЛЕС the console of 2032, some responses scared us.
“The question is, will the Earth still be here in 30 years?” said Tecmo President Tomonobu Itagaki. And some responses...well, really scared us. "We'll have the XXXbox—the lonely gamer’s dream come true,” predicted reader Zak Knight of Oklahoma City, Okla. “I don't recommend sharing it with your friends." Uh, ewww.
But most folks dragged their minds from the gutter and gave us ideas we could work with. We pulled all their predictions together, added a few of our own and sent all the raw data to Midway 3D artist Charles Ernst. The end result is the console prototype you see here. We're calling our system the TriaD because of its three compo- nents (headset, base and controllers), its 3D stereoscopic eyewear (as in Tri-Dimensional— get it?) and our belief that hardware makers will never get tired of capitalizing letters within console names. Eyeball the TriaD closely and memorize every detail. Barring the end of the world or some debilitating preoccupation with porno titles, we all might be gaming on this thing in the year 2032...
Rear view
Smeu-o-Vision "Reality-visuals, sound and smells-and virtual reality will fuse and commonly exist as the entertainment of the future," says Metal Gear Solid creator Hideo Kojima. The head- set will handle the visuals. That leaves the TriaD to pump out the smells. The unit features an odor generator fueled by tiny replaceable cartridges that will pump out any kinda stink a game calls for. We really will smell what The Rock is cooking-as he pummels us with his walker.
Tuc HEADSET
“Visuals will be cast directly onto the retina,” says Castlevania producer Koji Igarashi. The TriaD’s wireless eyewear, which comes in two pieces that clip on each ear, makes it happen. Gamers will see the game world in true 3D...as long as their eyes haven’t been fried by U/V radiation from the ozone hole.
ПІН) Games
“The system will need a sensor
that reads your brainwaves," says Resident Evil Ø producer Hiroyuki Kobayashi. It'll let you issue simple thought commands or, say, allow
THE CONSOLE BASE
Тһе TriaD’s base unit will accommodate up to four players who jack in via the wireless headsets and controllers (those four blue
lights show how many players are connected). But what if your pals perish in the Neutron War of 2029? The TriaD also has a high-speed wireless Web connection, so you can play online with strangers. Or just pick a solo game. “The Internet will broaden gaming into more social realms,” says Naughty Dog co-founder Jason Rubin, “but one-player games will still be popular.”
game enemies to sense your fear.
Spenn UP
Real-time chat and voice recogni- tion are hot new technologies today, but in 2032 they'll be stan- dard features on any console.
m Dorey VIRTUAL CODEC
The earpads stimulate the bones in your inner ear, generating a sphere of surround sound.
Sir-Tech Software releases the RPG Wizardry for the Apple II. The computer game becomes hugely popular in Japan and influences the developers of the first con- sole RPGs.
Atari and the entire indus- try suffer а financial crash, mainly due to an overabundance of lousy games. >
Coleco releases an adapter that allows the ColecoVision sys- tem to play Atari 2600 titles. It’s the first cross-console adapter. Atari sues and loses. ¥
Atari > releases Activision the Video sends iron- Computer on patches System to gamers (aka, the who meet high- Atari score challenges 2600). Ү to commemorate their tri- umphs, marking the first time a publisher connects with gamers through" a geeky game tchotchke.
Nintendo releases the Nintendo Entertainment System and revitalizes console gaming. In Moscow, Alexey Pajitnov creates Tetris.
Illustrations by Mike Reisel
CANDID CAMERA “In 30 years...games will be unique and personal to the player, enabling рео-
ple to express their own individuality,” says Peter Molyneux, managing direc- THE (0 NTROLLERS
tor of Lionhead Studios and creator of such god-games as Populous and Black Many readers predicted consoles will hook into & White. It all starts with the 360-degree panoramic camera built into the | | 1
TriaD's top. It'll capture your appearance for modeling your in-game character your noggin and require mere thought input.
and let you digitize myriad personal touches-everything from custom weapons But Castlevania producer Koji Igarashi to your ex-wife's mothballed ‘NSync posters for virtual target practice. warns that "people wouldn't use their
=. hands anymore, players would become lazy and games would become more controversial. So the game industry would make sure hand controllers would still be used.” We figure today’s dual-stick joypad will eventually split into two separate wireless controllers, one for each hand.
Quick CHANGE
See the tiny screen under your thumb? It's a touch-sensitive video pad that displays varying button and control-pad layouts. "Your control will change depending on the game," says reader Alex Jokela of Palm Beach Gardens, Fla.
DANCE Like A ЛЕГІ
Each hand unit has built-in internal gyros that relay their position in 3D space to the TriaD base. So when you move your arms or take aim in real life, you do it in the game. Just be careful you don't knock over your priceless collection of Final Fantasy XXXVII figurines when you flail around.
FEEL THe BURN “Tactile gadgets will be part of the scene,” says Odyssey creator Ralph Baer, "so when you get hit, you get hit." In the TriaD's case, feedback is limited to stimulating the muscles on the back of your arms. The feedback pad will even change temperature: When Ryu hits you with a fireball in Capcom vs. Sega vs. Namco vs. SNK: Turbo Championship Edition, you'll feel the heat.
Pravne wr DOWER Game designer Mark Cerny predicts that by 2032, “[Visuals] will be whatever the creators want them to һе." Seamus Blackley, the man who spearheaded the Xbox project at Microsoft, agrees. “The console will be able to replicate the experience of watching other media, such as movies. There will be no difference in the imagery.”
WHERE'S THE DVD Trays Wao's Maning Tas THING?
Good question. There ain't one. "Games will even- You're crazy if you think we're naming tually be distributed electronically," says Mark TriaD's manufacturer, lest we be labeled Cerny, co-designer of Crash Bandicoot, Ratchet biased for picking one hardware company and Clank, the classic coin-op Marble Madness and over another. Let's just say it's the prod- too many other games to list. That means all you uct of a joint venture between Nintendo, have to do is pick the game you want to play from Sony, Microsoft and Ralston-Purina,
a menu, authorize payment and zap! It's down- which becomes the world's largest com- loaded wirelessly into the TriaD faster than it takes pany after opening its Soylent Green
to rehydrate your burrito meal pill. And the really foods division in 2022. Oh, and TriaD cool part? "Games won't һе static items that come "will be backwards-compatible with every in a box," Cerny says. "They will be open, flexible system ever made," says reader Bobby things, where the scenarios can change every day." Armstrong of Milwaukee, Wis.
1989 Nintendo 1990 Capcom 1991 Nintendo signs a deal with 1993 Senators Joe Lieberman releases the Game staff in Japan Sony to develop a CD add-on to and Herbert Kohl investigate Boy and dominates become addict- Super NES, called the PlayStation. video-game violence, thanks to the handheld market ed to a new By summer, the two companies the gory Mortal Kombat and until the end of time. fighting game part ways. Night Trap. Security is beefed up Meanwhile, a world- they're devel- around the Senate offices due to record-holding game oping internal- fatality threats. >
Electronic Gaming Monthly - 181- egm.gamers.com
IN THE GAME
The TriaD's camera will let you map your face onto in-game characters, so that's really you in the dating sim below. Nice sideburns, cyberstud. Oh, and just ‘cause the TriaD uses 3D eyewear doesn’t mean all games will be in first person. In third-person titles, your eyes will be the camera.
20 YEARS LATER | ) |
THE Games or 2022
See them now. Play them (much) later
Lionhead’s Peter Molyneux. Great, but what will we actually be playing? We’ve mocked up a duo of TriaD games for a double dose of stereoscopic fun from the future. (And, no, that isn’t some old Sega CD time-travel game below. It’s just a mock-up, smartass).
1 п 30 years, games will be as mainstream as movies or TV,” says
SNIFF, SNIFF... Remember, the TriaD has an odor genera- tor. Better use a deodorant power-up.
Hot Dare The virtual-reality nature of the TriaD means simulation games will become a blockbuster genre. “Especially dating sims," says reader Jose Quezada of Chula Vista, Calif.
Give THE ORDER IT'S THINKING
“Voice recognition will be coupled with eye tracking,” says Odyssey creator Ralph Baer. “You can look at someone, yell a command, and he'll do what you say." In this case, we're looking at our party members and shouting, "Hey,
Baddies like this RPG bug boss will seem 50 lifelike and unpredictable, you'd swear
The Zing turned on and opened
save our ass!"
ho o
1995 Sega releases the Saturn. Sony releases the PlayStation. One dies and the other thrives.
1996 Square and Nintendo have а falling out; Square jumps to the PS1.
you were fighting villains raised from up. Its LCD birth and taught to kill. "Developers will control pads teach game characters to walk, rather can change than playing back canned sequences," depending on says Naughty Dog's Jason Rubin. the game.
THE Haupuztp or 2022
*Handhelds will be extremely advanced," says Kingdom Hearts Director Tetsuya Nomura. “Тһеу will pack the power of at least a PS3." They'll also be smaller than ever. Our mock-up, called the Zing, is the size of a pager. When activated, its control pad and fabric high-definition screen spring open.
1999 Tony Hawk pulls off his first 900. Gamers try it later that year on the PlayStation.
2001 Sega bows out of the hard- ware biz. Microsoft releases a Halo TV adapter, the Xbox. Three days later, Nintendo’s GameCube debuts.
2000 Sony launches the PS2 in America. EBay prices for the limited- release unit soar above $1,000, making the back- of-a-van rate of $500 seem like a real deal.
2002 Square and Nintendo kiss
and make up, bathe together is;
in zillion-dollar bills.
2032 Gamers everywhere
Electronic Gaming Monthly - 182 - egm.gamers.com
>
жәе ехе
~ “YOU BUILD THE TRUCKS. GOD BUILDS THE TRACKS.
22 Get revved up for the most insane off-road racing game to hit Nintendo GameCube. 4x4 EVO 2. With more than 40 upgradeable vehicles and over 30 treacherous tracks, you're either in the lead, or you're eating dirt.
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Tino: eem |. НІНІ) SAMECUBE. LOGITECH SPEED FORCE > 27: force-feedback wheel.
4x4 Еуо2, the 4x4 Evo2 logo, Terminal Reality, and the Terminal peat logoare trademarks of Terminal Reality, Inc, All rights reserved. TM, €, and the Nintendo GameCube togo are trademarks of Nintendo. Black Label Games, the Black Label Games Logo, Vivendi Universal Games, and the Vivendi Universal Games Logo are trademarks. of Vivendi Universal Games, Inc. in the U.S. and/or other countries.
NINTENDO ff; GAMEGLIBE.
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Тһе last thing Bill Hagen did.
The last thing Jake O'Donough did. The last thing Jon Seekins did. The last thing Cliff Hagler did. The last thing Sid Sosa did.
The last thing Tracy Gagne did.
The last thing Caleb Wines
The last thing Matt Celenza did.
The last thing Joe Marquis did.
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EXTREMES
Unreal® Championship ©2002 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. Unreal Championship was created by Digital Extremes in collaboration with Epic Games Inc. Manufactured and marketed by Infogrames, Inc., New York, under license from Epic Games, Inc. The Atari trademark and logo are the property of Infogrames. Al other trademarks аге t property of their respective owners. Microsoft. Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.
The last thing Егіс Palone did.
The last thing Ed Stevenson did.
The last thing Sara Borden did.
The last thing Matt Bright did.
The last thing Greg Perlot did.
The last thing Brad Isa did.
The last thing Tanya Manley did.
The last thing Greg Park did.
The last thing Brian Salmon did. ?
It's simple. You miss, you die. Now that may be harsh, but that's the reality of Unreal Championship. If you're scared, walk away. But if you're up for the challenge of the most ruthless game ever played, prepare for battle. But aim
wisely. Otherwise it might be the last
thing you ever do.
Our Philosophy
EGM rates games based on how they com- pare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made—a revolutionary title that truly stands above everything else in its genre for its time.
Platinum Awards go to games that get all 105, the best and rarest review a game can get.
Welcome to EGM's biggest review section ever, bursting at the seams at 32 pages, with a whopping 59 games reviewed. We'd lay some cliché on you right now about how "it's a good time to be a gamer" but you already know all that. What's important is that heading into the second year for newcomers GC and Xbox,
The Crew Shane Bettenhausen
Associate Editor
Reviewing 16 games in one month
(including до hours spent on PSO in
one week!) left Shane plumb tuckered
out. Here he's seen catching some
much-needed Zs on someone else's
3 embroidered Harry Potter pillow.
Favorite Genres: Action, Fighting, RPG
Current Faves: PSO Ер. I&II, Harry Potter
/ LI ” ' Dan "Shoe" Hsu
| Editor in Chief
Tony Hawk 4/5 release means
La" Shoe's: 1) Non-THPS productivity
drops 50% 2) Chances of getting
carpal tunnel shoots up 5096
3) Sense of reality goes bye-bye as $ 0 he tries the tricks in real life.
Favorite Genres: Everything
Current Faves: PSO Episode 1&11, Tony Hawk 4
James “Milkman” Mielke Web Content Editor
Milky took a well-deserved vacation in Tokyo this month disguised as a can of delicious Nachan!™ orange drink. The disguise worked well— UEM. until the ladies asked him to dance. LEED It wasn't long before the jig was up! Favorite Genres: Action, Fighting, Role-playing Current Faves: Rygar, Steel Battalion, DOAXBV
Gold Awards go to games whose average score equals 9.0 or higher.
ШЕ; o
At the other end of the spectrum sits the low- est score a game can receive: a о.о. This is the kind of game you want to avoid at all costs. It’s pure crap. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AVERAGE. Simple, ain’t it?
Games that average at least an 8.0 (but lower than 9.0) receive
H Silver Awards.
we're finally starting to see a healthy stream of third-party releases for both consoles this hol- iday season. Unfortunately, a few important titles like Steel Battalion (Xbox), Metroid Prime (GC), Resident Evil Ø (GC) and Metroid Fusion (GBA) missed our reviews deadline this month, so be sure to look for 'em next issue.
Crispin Boyer
Features Editor
Vice City APB.... Be on the lookout for a white male, age 31, red hair, last seen on Ocean Drive. Wanted for avoiding pedestrians and never exceeding speed limits. He’s clearly in the wrong town. Shoot on sight. Favorite Genres: Action, Adventure
Current Faves: GTA: Vice City, Tony Hawk 4
| Chris Johnston
„ News Editor
Two months later and Chris is still playing Animal Crossing. He walks around asking if anyone has any errands he can run, and all he talks about is catching fish on his lunch hour and visiting faraway islands. Favorite Genres: Action, Adventure
Current Faves: Animal Crossing, Sly Cooper
^ Greg Sewart Previews Editor = à „ This month Sewart discovered, much е y to his dismay, that being stuck in a hospital bed surrounded by cute / nurses isn’t nearly as much fun as 4 the porn industry lead him to Dey believe. Poor guy. Favorite Genres: Racing, RPG, Action Current Faves: GTA: Vice City, NASCAR 2003
Electronic Gaming Monthly - 192 - egm.gamers.com
GTA: Vice City
Are you even surprised that Vice City pulled down top honors this month? When we finally got our hands on VC, we knew almost immediately that this game does, indeed, live up to the hype. It’s like Grand Theft Auto III on steroids and dressed in pink leg- warmers. It’s awesome, amazing and any other adjective you can think of. Why are you even reading this, anyway? The GTA: Vice City review starts right on the next page. You can see it right now! See the Platinum Award? See the score of 10? It’s all there, all for you. Stop reading this.
Go away! It’s over.
р
Reviews Editor
| Don’t hate, celebrate. This month, Che’s band, Ee, celebrated the release of their full-length album For 100 We Try Harder. It’s got a little country, a little rock ’n’ roll—some- thing for all the kids to enjoy. Favorite Genres: Action, Fighting, Giant Robots
Current Faves: SOCOM, Burnout 2, GTA: VC
* Mark MacDonald
=, Executive Editor
On his last trip to Japan, Mark dis- covered his new favorite arcade game, where you insult and beat the crap out of a giant puppet attached to the machine. At least that’s how he played it.
Favorite Genres: Action, Adventure, RPG
Current Faves: PSO Ep. I&II, Yoshi’s Island
Jennifer Tsao
Managing Editor
S This month, Jennifer visited Alcatraz for some Tony Hawk 4 research. She discovered that when you grind the prison bars in real life, the park rangers actually toss you off the island. Bummer.
Favorite Genres: Action sports, Adventure
Current Faves: Tony Hawk 4, Animal Crossing
Grand Theft Auto: Vice City
Publisher: Rockstar Se
Developer: Rockstar North
Players: а
Also On: None
Featured In: This issue
Best Feature: Everything you loved about GTA3 and more
Worst Feature: Targeting is still a bit touchy Web Site: www.vicecity.com
ice City, the biggest title to hit consoles
since...well, Grand Theft Auto Ill, has
rightfully earned its rockstar status, prompting us to drop our review format and give our crew the space to really sound off on this crime-spree masterpiece. If you’re not sure what all the hubbub is about, turn back to page 152. Our Vice City feature will pump you up, while our survival guide is more handy than a prostitute working the ol’ health “bar.” Ahem.
ME
Fill this thieving bastard fulla lead. Then pull a wheelie over his corpse. It's the only way to teach him a lesson, after all.
It might seem like a minor bonus, but licensing authentic '8os tunes for Vice City was a stroke of pure genius. Think about it: You spend almost all your time touring Vice City in a car, on a bike or in a plane, so keeping you entertained with great music is key. Plus, there's something fulfilling and surreal about humming along to Cutting Crew's “1 Just Died (In Your Arms)" while crushing helpless victims under the wheels of your car.
193
Left: Lance Vance (the Tubbs to your Crockett) is there to help you out, but tends to get into trou- ble more than anything. So instead of just cover- ing your own ass, you gotta cover his as well. Below: Diaz doesn't trust the Haitians, so cover him with your sniper rifle.
latch over the deal |
This is gonna sound pretty shallow, but one of the major things that really makes VC an awesome game is the incredible tunes. Music was a huge part of my life as a kid in the '80s—1 used to spend hours and hours just listening to the radio—so in Vice City, | often found myself just jumping in a car and cruisin’ around town, singing along to songs from my youth. Of course, the game itself ain't too shabby, either.
As big as GTA3 is, Vice City dwarfs it in almost every way. The city is absolutely huge and so full of back alleys and interesting locations that just touring around is fun enough. And with so many different styles of vehicles and bikes, it's neat to find out what each set of wheels is capable of—especially while learning how to do tricks on a motorcycle or piloting a helicopter. Trust me, flying over Vice City for the first time and realizing its sheer size is humbling.
But the best part of the game is easily the new, more interesting missions. Even though GTA3 was fun, its missions were usually just small variations on a few different themes. By the end of it you could tell you were just doing the same things over and over again. Well, no more! The missions you'll play in Vice City are almost always fresh. Be it flying over the city distributing porn flyers, smashing windows in a local mall or delivering cocaine to a drug lord, you'll never get bored in this town. Take my favorite mission, for example: My buddy Lance and I were charged with protecting a drug dealer who sus- pected an ambush from a group of buyers. Sure enough, right after my compadre and | positioned ourselves on overlooking fire escapes, the dealer got swarmed. | took a few punks out with my sniper rifle as they exited their cars. Then as another van pulled up, | plugged the radiator a few times and blew it sky high before the slime inside could even open the doors. But it wasn't over. Two guys on dirt bikes came out of nowhere and made off with the cash. The ensuing chase played like a scene straight out of an action-packed gangster flick.
To be honest, however, when I first heard that the main character of Vice City would not be the name- less, voiceless type of hero from the previous title, | worried that it'd make the game harder to get into since my character wasn't really “те” anymore. But the story is so well conceived and superbly acted by people like Ray Liotta, Dennis Hopper and Miss Cleo (yay!), you get totally drawn into the plot.
What is the plot, you ask? Well, Pinot spoiling it for anyone who hasn't played the game yet (all four of you), but suffice to say, you won't always be some lowly mob pissant. In fact, the thing that puts VC over the top is your ability to buy property later in the game, growing your assets along with your reputa- tion. It's not a huge deal, but it keeps Vice from being just a simple update to СТАЗ. Greg S.
VISUALS REPLAY
SOUND INGENUITY
Tommy consorts With fis Grease-bag lawyer. Кеп Rosenberg about their predicament-namely, Пом they're going to find) their money and drugs,’
j his personal seaman gimp listens on.
"You're motorin', what's your price for flight?
In finding mister right? You'll be alright tonigh
To survive on the streets of Vice City, wise guys like you need to show up at business meetings packing heavy. And while the town's sporting- goods store, Ammu-Nation, carries a variety of...well, firearms for the sportsman, some of the more exotic weapons need to be pried from the cold, dead fingers of your enemies. We found the best hand cannon to be the ol’ 12- gauge shotgun. At close range, it can drop a group of fools with one shot, and at medium- to-long range, two rounds is all it takes.
4 Below: Tommy chats with Cortez about his future as
Game tapes. Blondie. “Miami Vice.” Egyptian Lover. These are pop-cultural milestones that bring me back to a time of innocence—a time when the only worries | had in life were whether I'd pass my sixth-grade alge- bra test, or if baby girl Kim Eberenz was going to pass back a note | secretly delivered during class. Really, who knew that the coked-up, mobbed-up '8os would culminate in an orgy of fun and violence otherwise known as GTA: Vice City? Not me, amigo. Not me.
Yet for all those who grew up worshipping the sock- less, ball-busting antics of Crockett and Tubbs, Vice City isn't just the ultimate flashback—it's the ulti- mate payback. Picking up conceptually where GTA3 left off, Vice City lets you play a mug's game against the sonic backdrop of cold-war Reaganomics. In fact, if there's ever an award given for “Best Music in a Video Game," Vice City would win totally uncontested. What | love so much about this game is that it co-opts pop music and moments that so deeply resonate with gamers of my generation and gives them new context and life to the game. Thanks in no small part to the ambitious collection of '8os mega-hits, everything is at once new and strangely familiar when you play Vice City. In this case, however, familiarity isn't just simple nostalgia; in terms of look and feel, it's almost déjà vu.
Hardened GTA3 criminals expecting a huge leap іп visuals will probably be disappointed. With its bigger environments, more detailed textures on objects, huge transparent bodies of water and scorching reflec- tions, the graphical improvements in Vice City are subtle but effective. At a glance, however, this game does resemble СТАЗ —if only visually. Where this pre- quel really comes into its own is in the narrative department; whereas | could care less about the nameless, faceless hero in GTA3, Tommy Vercetti— Vice City's very own Scarface— has a name, an attitude and plenty of character. | actually found myself wanti- ng to play the next mission just to discover what would happen to ol' Tommy in his struggle to go from small- time crook to big-time crime lord.
Of course, those of you who play GTA for its chaot- ic, organic game design will also find plenty of anarchy in Vice City. With new vehicles like motorcycles, scoot- ers, speedboats and helicopters, you can literally spend weeks exploring every crevice of every crack alley, killing, looting, jacking or buying up anything in your path. And the beauty of it is, no day spent in Vice City ever unfolds the same мау. twice.
My occasionalgtipes with the game have mostly to do with the controls when you're on foot. The auto-tar- geting system, although slightly improved, still feels unreliable when you're in a pinch (which is most of the time). Plus, aiming in first-person view is touchy and often frustrating. Minor complaints, to be sure, for a game that can seemingly do no wrong. A peerless, one-of-a-kind gaming experience. Che
INGENUITY REPLAY
SOUND
194
Turbo Shock 2 Cyber Shock 2
Controller Controller Features Turbo Function Programmable Allows Up To 12 Difficult
For AutoFire Capability Game Screen Multiple е ae) ишу Into пе Button!
Full Color Game Screen Allows You То Play Games, Home Videos & DVD's Anywhere!
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Add A Blast 0 Your Gaming and Favorite CD's!
rand Theft Auto: Vice City (cont.)
“Whatta you lookin’ at, punk? You starin' at my freakin’ floral print shirt? Really? Damn. That makes you the third person today to do that.”
1 GET AROUND
It was no secret that for all of GTA3’s brilliance, its lack of motorcycles was significant. Rockstar noted that, at the time, they just couldn’t get the handling right, so they opted not to half-ass it. Vice City fixes that right up by adding a ton of rice rockets, scooters (Vespa-style, boyee), hogs and dual-purpose dirt bikes. The attention to detail is excellent, with wheelies, stoppies and the burning of
Unlike the bathtubs-with-motors that GTA3 tried | ""bber all expertly handled. Watch as
to pass off as boats, Vice City's swift and sexy eman e teansiintoieach wet-ones would do Crockett and Tubbs proud. E
Whether this scene reminds you of Miami Vice ог a John Woo movie, the recipe remains the same: Get yourself to a tropical climate, hop behind the wheel of a cigarette boat and brace yourself as the bul- lets start flying. Add a dash of helicopter for an extra touch of flavor. Serves approximately 10.
It’s an understatement to say that the general media, the uninformed consumer and the political vampire just don't get it. They'll harp on the fact that Grand Theft Auto (any version) glorifies violence, the killing of cops, transgressions with hookers and all sorts of other filthy sins. What they fail to realize is that the series (as of СТАЗ) succeeds because of its gameplay. The violence may be the sugarcoated crunch that lures the masses, but it’s the guts of the game that makes them stay.
Vice City’s raven-haired protagonist/antagonist is a macho Super Mario for the 18-and-over crowd. And, as with most Mario titles (especially Mario Sunshine), casual gamers can enjoy playing around (steal a few cars, finish a few jobs, rub out a few mob bosses) without ever having to finish the game. But for more dedicated players, Vice City’s depth will provide months of entertainment. And instead of relying on s*** jokes or the overt use of bodily fluids (hi, Conker) to qualify as a Mature-rated game, Vice City’s deeply rooted plot, unparalleled voice-acting and bulletproof script are the ingredients Rockstar uses to shape this violent but compelling world.
Yet for all its Hollywood approach, Vice City is still a game, and without great gameplay, the whole kit "n' kaboodle would fall apart at the seams. Vice City gels, the ace up its sleeve being the open-ended manner in which you can take on almost any mis- sion. Example: Early on in the game, | was instruct- ed to "take care of" a certain property owner who could be found on the driving range at a nearby golf course. The first time | went to show him the busi- ness end of a golf club, | was bum-rushed by his bodyguards while he sped away in a golf cart. | was able to snuff the guards, but eliminating my target was too hard to do in the time allowed. So when I retried the mission, | drove back to the location, and before | did anything else, | pushed all the other golf carts into the nearby lake. | then ran over all his hired help before chasing after my mark. This time, homey was breaking for the border on foot, enabling me to run his ass over with my golf cart. Mission accomplished. It’s this organic style of gameplay that makes Vice City so much fun, because no mat- ter how difficult things get, you always know there's another way to accomplish your tasks.
If Rockstar had simply crapped out a quickie sequel to cash in on the success of СТАЗ, it would not only have been forgivable, but.probably pretty good as well. But with an improved targeting system, better graphics, a wider variety of vehicles to commandeer, а dope '8os soundtrack, near-perfect controls and almost twice as much of everything (real estate, mis- sions, etc), Rockstar has improved upon the groundbreaking work of GTA3 and created an instant classic in Vice City. Milkman
VISUALS SOUND INGENUITY REPLAY
JE ғ
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J 6 GREAT SPORTS. 6 GREAT GAMES. LN
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Where Episode ЇЇ ends, your battle begins.
Defend the Republic on the ground and in the air across the battlefields of six
different worlds. Battle through four multiplayer modes, including team-based
strategy, deathmatch, king-of-the-hill and co-op endurance. Or lead your clone
troopers to victory іп ап epic single-player campaign 05 Mace Windu, Anakin
Skywalker and Obi-Wan Kenobi. Your directive: crush the Separatist armies!
NINTENDO GAMECUBE.
^
>
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Blood and Gore Violence
MORTAL KOMBAT DES ae E AU
AN ALL-NEU, LETHAL FIGHTING SYSTEM. THREE UNIQUE FIGHTING STYLES PER UARRIOR, INCLUDING HAND-TO-HAND - AND DEADLY WEAPON COMBAT. OVER 20 NEU AND CLASSIC WARRIORS. EXTREMELY REALISTIC EFFECTS AND BRUTAL NEW FATALITIES.
SN AE music uideo. Gaming... FATALITY FRIDAY
WWW.MORTALROMBAT.MIDWAY.COM November 22"
Publisher:
pedis [espe Developer: Terminal Reality Players: 1 Also On: GC, Xbox Featured In: ЕСМ #159 BestFeature: Fun, non-stop combat Worst Feature: Aimless wandering Web Site: www.bloodrayne.com
The world may not need another scantily clad anti- heroine heating up the scene, but don't let that sour you too much on BloodRayne. This here is a balls- out action game, every minute of which is packed to | the gills with maddeningly fast combat. The controls are such that you'll be able to execute a mad flurry of melee attacks one second, and unload a clip on mul- tiple targets the next. And make no mistake—the ability to do this is deathly important considering how intense the battles can get. Your vampiric abili- | ties make the ensuing bloodbath all the more thrilling as they allow you to feed on enemies (and shield yourself with their bodies in the process), | divine the locations of mission objectives and slow | down time, just to mention a few. But the one short- coming is the fact that hand-to-hand combat, | BloodRayne's meat and potatoes, lacks impact. It's less like you're hitting live enemies and more like slashing at thin air with adjacent enemies. sponta- neously erupting in hemorrhaging gashes. (Oh yeah, BloodRayne is also shamelessly bloody, so stay away if you're а squeamish gamer.) Another problem is pacing; when BloodRayne simmers down, it really | simmers —expect to do a ton of backtracking when | your objectives aren't immediately evident. But just on the strength of its spastic gameplay alone, | BloodRayne inspires repeat visits. Miguel |
Any game casting me as a busty, gun-toting half-vam- | pire earns some points straight off. BloodRayne may not be subtle, but the game’s hyper-kinetic experi- ence actually works well with its varied arsenal of | weaponry. and supernatural powers. dig the grisly sto- ryline, and the controls are pretty easy to pick up, but on more than one occasion | wished for a.better combo system in hand-to-hand combat. 105 just а button | mashing mess. | also ran into some sketchy collision | issues. Vampires aren't supposed to be able to walk through doors like ghosts; right? Quibbles aside, give this game а chance and you'll probably come to the | same conclusion | did—it doesn’t suck. Darren
By all rights, | should have hated BloodRayne. With | mediocre graphics, blatant clipping issues and a hor- rible camera that won't allow you to look sideways | without turning the entire character, there’s quite a bit to hate. And yet, | liked it. In fact, after the rather | bland first level, | couldn't put it down. There's just so much to do, so many ways to take out.the game's Nazis. When you slice an enemy to bits, you never know what body part will fly off next. The mix of attacks keeps things interesting, as do nice stylistic | touches like no reloading —you just grab a dead dude's weapon when your ammo runs dry. What a | pleasant surprise. Chris B.
VISUALS SOUND INGENUITY REPLAY
Burnout 2: Point of Impact
97
108.519 2
Publisher: Acclaim rares Developer: Criterion
Players: 1-2
Also Оп: None, yet
Cooler Than: Ridge Racer
Best Feature: Fast, addictive gameplay
Worst Feature: Generic, fake cars
Web Site: www.burnout2.com
Last year, Burnout skidded its way to sleeper hit sta- tus by combining tight gameplay with a neat premise—high-speed street racing with jaw-drop- ping car crashes. It wasn’t perfect, but it showed a ton of promise. Burnout 2 delivers on that promise in every possible way. First, the scope of the game has massively increased. More cars, tracks and modes add much-needed meat to the bare-bones Burnout formula. The addition of multiple championship cir- cuits (including one dedicated to tricked-out The Fast and the Furious-style street rods) extends the game's length considerably. Plus, you'll never have to race two standard grand-prix cups in a row; one-on-one auto duels and pursuit stages (where you're the cop) break up the action. Also, a gradual difficulty curve ramps up smoothly as you progress. Graphically, Burnout 2 laps its predecessor with unbelievably fast motion, detailed environments and some neat spe- cial effects. The cars look amazing, especially when they're ricocheting off each otherat high speeds, but the lack of any real licensed vehicles hurts the game. Zooming through-oncoming traffic in a nameless, faceless “Sports” car just isn't. as thrilling as say, doin’ the same thing in a Porsche. As it stands, this game isn't quite a Gran Turismo killer, but it's fully poised to steal away Ridge Racer's throne as the most fun arcade-style racer available. Shane
І have a bit of a soft spot for the original Burnout, so seeing that this sequel fixes many of the issues | had with the first game warrants a hearty thumbs up. The biggest improvement is, without a doubt, the fact that you can hurtle along at warp speed for nearly.the entire race now, as long as you're clever about things. Driving like a loony is actively encouraged, but you have to be extremely careful to keep out of the spectacular acci- dents. To help this, near misses (which fill up your speed-boost meter) are now much easier to pull off, as you по longer have to get-within a hairsbreadth of other traffic to score high-speed boosts. It makes everything a lot more fun this time! John D.
The more | play Burnout 2, the more | appreciate all the little touches that make this one of the best arcade racers ever. Not only do you have plenty of gameplay incentives to drive like a maniac through rush-hour.traffic, the game also rewards you with beautiful, flinch-inducing car crashes when you get too greedy. And as you take to the streets, no two races will unfold the same way; computer drivers and bystanders often make human-like mistakes, resulting in unpredictable multi:car pileups that you have to watch for and-avoid, Honestly, I can't remember the last time had this much fun with a racing game. Go buy it right now. Che
VISUALS SOUND INGENUITY REPLAY
Revolution: DDR Max
ЕРЕСЕН Bet a
Publisher: = r= Konami Developer: Konami
Players:
1-2
Also On:
None
Featured In: EGM #157
Web Site: www.konami.com
Best Feature: Huge song list (71 total tunes)
Worst Feature: Still missing the arcade's best songs
Last spring’s PS1 Konamix was a good warm-up for the release of Max, the biggest and arguably best install- ment of Dance Dance Revolution to hit the States yet. The tried-and-true music gameplay's been retooled a bit for Max, keeping it fresh enough to make fans who were ready to retire their dancing shoes think twice. The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. And even the most hardened DDR veteran will find challenge in the new Oni difficulty, where you've gotta complete a non- stop collection of songs nearly flawlessly. But even with these.welcomed additions, this is.pretty much the same game as others before it —only bigger. The song list’s absolutely huge this time around, but some tunes are forgettable, and it's still without some of the best ditties from the arcade games. If you're new to DDR, there's never been a better time to get addict- ed— Max makes it easy since there's so much to dance to. Just don't try Oni mode unless you've got a good, accurate dance pad. Chris
SO! INGENUITY REPLAY
3 8 9 9
Publisher: = гс Midway
Developer:
7 Studios
Players:
1-2
Also On:
GC, Xbox
Favorite Power-Up: Hyperspace
Web Site: www.midway.com
Best Feature: Good blend of different play styles Worst Feature: Blocky graphics
If | had a quarter for every Defender game | played back in ‘83, I'd have enough money to buy this new 3D update. Rather than attempt to merely recycle the gameplay of the arcade classic, the new version plays like a hopped-up hybrid of the original Defender, Rogue Leader (GC) and a real-time strategy game. The premise—save colonists from receiving alien probes and fight back the evil hordes—is the same as its predecessor, but Defender intelligently blends the three gameplay styles together in a way that works. There are a variety of ships to upgrade, ground forces to create and troops to deploy. Another nice little touch: audio. samples from the original game that will get old-timers big time nostalgia. Where the old Defender was fast.and fre- netic, this version.is slightly less manic and has a definite beginning and end. While the graphics have come a long Way since 1983, they look chunky by today's standards. | also-would've liked to see the RTS elements incorporated into multiplayer, but ulti- mately, Defender is fun and easy to play. Darren
VISUALS SOUND INGENUITY REPLAY
video game | characters "come to life
Behind these walls exists the most technologically advanced studio ever created for the game industry. They call themselves JoyRide Studios. They've developed the resources to take the hottest game characters and vehicles from every platform and transform them into reality.
Using super computers calculating trillions of 5-D details per second, each collectible is articulated to the finest detail...a detail never seen before in the 2-D world of your television.
They didn't stop there. Through their advances in game play capture, JoyRide was able to unlock the most coveted tips, tricks, and secret codes for each game and will include this intelligence with every collectible figure and vehicle sold.
Come experience the next level in collecting...
JoyRide calls it Reality!
www.joyridestudios.com
Available at these and many other fine Sega, Nintendo, EA retailers for a limited time:
registered trademarks used unde: SPORTS BIG and associ
the 0.5. and/or other
Chamber of Secrets
Publisher: = r= EA Games Developer:
EA UK/Eurocom Players:
1
Also On:
Every other system Featured In:
EGM #159
Web Site: hpgames.ea.com
EVERYONE
Best Feature: Free-flying around Hogwarts
Worst Feature: Dark and murky graphics
Just like its GameCube cousin, the PS2 version of Harry’s second adventure craftily sticks the bespecta- cled wizkid into a wondrous Zelda-style adventure that isn’t just for kids. It offers the same captivating story- line, killer soundtrack and fun (if a wee bit derivative) gameplay as the GC Secrets (see that review for all the details). It’s incredible how accurately this game cap- tures the look of the movies and the spirit of the books. Of course, fans of Harry Potter will happily devour the game, but if they have а stableful of consoles, I'd say go with the ‘Cube’s Chamber of Secrets. A few key differences make the PS2 version a tiny bit less recom- mendable..For.starters, the graphics.look.noticeably darker; muted colors and heavy shadows make it a chore to explore Hogwart's catacombs..Also, the touchy camera controls tend to make lining up the right angles for jumps and spells a real pain. This Potter also lacks the Gringotts Bank area exclusive to the GC, but it makes up for it with the-PS2-only free-flight feature. You сап/һор on Harry’s broom and zoom around the entirety of the Hogwarts campus. Shane
INGENUITY REPLAY
SOUND
Publisher: = r= Eidos
Developer:
10 Interactive Players:
1
Also On:
Xbox
Also Watch:
The Professional Web Site: www.bam4fun.com
Best Feature: Genuinely tense atmosphere Worst Feature: Objectives sometimes unclear
This is almost certainly the best game to come from Eidos since Tomb Raider 2. A solid blend of Metal Gear Solid-style sneaking and Max Payne blasting, it’s a lot more compelling than you're probably expecting it to be. 1 was utterly addicted the moment | started playing Hitman 2. So much so that I'm now itching to track down a copy of the first game on the PC, just so | can get a peek at the back- story. Structurally, Hitman 2 is a fairly simple mis- sion-based affair where the ultimate goal is (duh) to kill someone. Information is fed to you constantly from your advisors, and at times there are some truly inspired moments of narrative driving.the.gameplay where you frantically search for your prey as new data regarding his appearance is fed to you over the radio. The tension is pretty high throughout, and the pacing moves nicely as you go from all-out blasting to sneaking, sniping and throat slitting. It also boasts some gorgeous visuals-and a suitably dramatic soundtrack to keep the tension пісе and tight. Don't overlook this one— it's a keeper. John D. INGENUITY REPLAY
VISUALS SOUND
Publisher: = r= Fresh Games/Eidos Developer: SCE/Prokion ЕЗ Players:
1 i3 Also On: None Featured In: EGM #159 Web Site: www.playfresh.com
Best Feature: Good-look- ing, solid-playing RPG Worst Feature: Boring story and tedious battles
Legaia 2's timing is unfortunate. A few months ago, it would've been easy to recommend this game as a solid diversion for RPG fans looking to pass the time while waiting for fall's big guns. But now— surrounded by games like Kingdom Hearts, Suikoden Ill, Grandia Xtreme and even Wild Arms 3—Legaia 2 fails to stand out. Duel Saga is very similar to the first Legaia in that it's a decent, by-the-books RPG with an interesting moves-based battle system (think Street Fighter-style commands) and a lengthy quest. Unfortunately, the novelty of the battle system wears thin pretty quickly, and before you know it, you'll be wishing you could just skip fighting.altogether. The boring.story.and lame characters don't help, either (just^wait'll you hear the voices—yikes). Gameplay-wise, Legaia 2 doesn't offer anything new or unique, though it does borrow some cool ideas from other RPGs (cooking, combining items, etc.). The dungeons are solid, too, and there's a good amount of side-questsand optional stuff for RPG fanatics. My advice: Wait for the next RPG dry spell, then pick it up cheap. John R.
VISUALS SOUND INGENUITY REPLAY
1 1 4 2
NASCAR: Dirt to Daytona
=] Publisher: = r= | Infogrames
М Developer: Monster Games Players:
| 14
Also On:
GC
Not as good as: Thunder 2003 Web Site: us.infogrames.com
EVERYONE
Best Feature: Four distinct NASCAR divisions to run Worst Feature: Too few licensed drivers
For those of you wondering: Yes, this is NASCAR Heat 2. What's with the weird title? Well, the coolest new feature in Heat is a career mode that spans four NASCAR series (the weekly dirt-racing series, modi- fieds, Craftsman trucks and Winston Cup). Dirt to Daytona, get it? You'll start your climb to the top in the bullrings of the East Coast and slowly work your way up to racing with the likes of Dale Earnhardt, Jr. and Jeff Gordon. Anyone who's played World of Outlaws will appreciate the grassroots feel this setup gives to DTD. It complements the smooth gameplay wonderfully. All four different types of cars have unique.handling, and are a pleasure to.control. And setup options? More than you could want. In fact, | think there might be too many. This feels.kind of like a PC game rather than a console affair. It looks like a PC game, too—an older one. The presentation is what hurts Ithis game the most; That and the lack of enough licensed drivers:to fill out the field. DTD is a huge improvement over last year's Heat, but still not good enough to quiet EA's Thunder. Greg S.
VISUALS SOUND INGENUITY REPLAY
всу [Г 424%
е е 9
NBA 2K3
Ay TES
Sega Sports
Publisher: rares Developer: Visual Concepts
Players: 1-2 (2-8 online)
Also On: GC, Xbox
Featured In: ЕСМ #159
Best Feature: Online ballin’
Worst Feature: Street-ish dribble move Web Site: www.segasports.com
There’s little doubt that this is the signature fran- chise for Sega Sports. NFL 2K3 may receive the fan- fare and marketing muscle, but NBA 2K3 receives consistent praise from its ever-growing fan base. | have little doubt, given this year’s release, that its fan base is primed to grow exponentially larger. NBA 2K3 is a world better than 2K2, without being radi- cally different. Online play, a much-improved Franchise mode and the integration of the ESPN license dot the i's in an already great series. On the gameplay side, I’m happy to report that big men matter more. The developers went to great lengths to replicate the true low-post game of the NBA. Hulking power forwards aren't limited to dunks anymore. Now, you have a number of ways to get your shwerve on. Shimmy baseline, reverse pivot, drop-step fade- away, or just stick an elbow in your defender's craw and turn for the baby hook—the arsenal of offense is delighful: But it'also causes problems on the,defen- sive side of the ball. Blocked shots are better this year, but players can still adjust midair or draw the foul even when overmatched. Also, try guarding a guy who has moves that look like theyre ripped right from the less realistic NBA Street. Sorry, but there are а few dribble-drive moves in 2K3 that l've never seen in any real NBA game. Quibbles aside, 2K3 is one of the best sports games of the year. Dan L.
| didn't like skateboarding until | played Tony Hawk, and | didn't like basketball until | played NBA 2К. It's really something when games can shape your tastes, but that's exactly what happened to me with NBA 2K3. Thisisthe greatest basketball game I’ve ever played. From the bright look, to the bigger-than-life ballers, to the free-throw meter, to the. fade-away jumpshot, this game will have you talkin' smack and gettin’ dunkadelic. The developers should forget the football war and concentrate om'sticking it to the competition with their NBAyseries. МВА 2K3 is the basketball equivalent of Madden. Nothing else
comes close. Todu
МВА 2K3 definitely maintains the standards set by the series: sharp graphics, pick-up-and-playabil- ity and a wealth of gameplay modes. But, despite the addition of new facial animations and dunks, the few real improvements (like boxing opponents out of rebound range and.a brutal low-post game) lack the “wow” factor of previous games, 2K3 seems to favor Pat Riley-style, defense-first gameplay and that, in my mind, equals "slow." The only way to keep my offense up-tempo is with a deft passing game, but with every player tossingytheyball around like it's Nerf football, | never feel inclined to run one. This year, ll be playing Live 2003 instead. Milkman
VISUALS SOUND INGENUITY REPLAY
GG FET
204
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EVERYONE ”% Mild Violence ej PlayStation.e
NINTENDO GAMECUBE.
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“Spyro: Enter the Dragonfly" interactive game © 2002 Universal Interactive, пе. Spyro the Dragon апа related characters are TM and © Universal Interactive, Inc. Alt rights reserved. TM; @ and the Nintendo GameCube logo are trademarks of Nintendo, "PlaySlation" and the. imily logo are registered trademarks ot Sony Computer Entertainment Inc
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же» айа iia all You'll need a car, a very fast саг, tick a i a V12 Vanquish with tons of gadgets,
Violence
Suggestive Themes @ х алама eo» H PlayStation.
NIGHTEIRE-Interactive Game (all object code, all other software components and certain audio visual components only) ©2002 Electronic Arts Inc, Electronic Arts, EA GAMES arid the ҒА GAMES logo are tradi ks-or registered trademarks todos and all other James Bond related trademarks TM Danjaq, LLC. James Bond, 007. James-Bond Gun and Iris Logos and all other James Bond related properties ©1962-2002 Danjaq, LL nd United. Artists Corporation. NIGHTFIRE is. à Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are the trademarks of Microsoft Corporation in the U.S. and/or other countries and-are-üsed under license from Microsoft. TM, €? and the Nintendo GameCube logo are trademarks
007.ea.com
eagames.com
of Electronio-Arts Inc. in the U, d/or other countries. All rights reserved. NIGHTFIRE Interactive Game [end audiovisual components) © 2002 Danjaq, LLC, and United Artists Corporation. JAMES BOND, 007, James Bond Gun and Iris trademark of Danjaq, LLC,-and United Artists-Corporation. Aston Martin V12 Vanquish used under license from/Aston Martin Lagonda Limited, Ford Motor Company. "PlayStation" and the "PS" Family logo are registered trademarks of Sony of Nintendo. All other-trademarks are the-property of their-respective owners. EA GAMES" is an Electronic Arts™ brand.
Publisher: Black Label Games г | za Developer: Surreal
Players: 1
Also Оп: Xbox
Featured In: EGM #154
Best Feature: Middle-earth atmosphere
Worst Feature: Simple boss fights Web Site: www.lotr.com
ith a license to adapt the actual works of ІШЕ Tolkien into video games—not the
movie based on his books, which EA pos- sesses—Black Label Games’ vision of The Fellowship of the Ring distinctively differentiates itself from that of New Line Cinema. But there's more than one way to interpret Middle-earth. Surreal's realization of Tolkien’s world of Hobbits, Rangers, Elves, Dwarves and Wizards is just as valid as Peter Jackson's—and in many ways just as beautiful, with excellent sound effects and voice acting to complement the lush visuals.
Excepting a few notable, mostly excusable lib-
erties, Fellowship reflects what occurs in the book about as well as an action-game adapta- tion can. Depending on the part of the story, you assume the role of stealthy Frodo (he can wear the Ring to disappear— but only until it “cor- rupts" and kills him), master swordsmari/archer Aragorn or Gandalf with his many spells. Surreal
Throughout the game, A.l.-controlled Fellowship members often accompany and assist your char- acters. Here, Gimli joins Gandalf in Moria.
has also made sure to include certain less- important events and characters to please the hardcore fans (see sidebar), and those only familiar with the film will likely notice some sub- tle differences in plot progression (Frodo rides the horse of Glorfindel the Elf to Rivendell, for instance —hottie Arwen doesn't save him).
With about eight hours of play and no unlock- ables to make a second go-through a different experience, you'll probably spend more time reading the book. Then again, Fellowship might be just enough to hold Tolkienites over until they can play EA's The Two Towers.
WHAT YOU DIDN'T SEE IN THE MOVIE
One of the selling points of Fellowship is its attention to minor characters and events seen in the book but not the movie. Here are a few.
210
As a fan of Middle-earth and its inhabitants ever since the '70s Hobbit cartoon, I’ve been waiting for a con- sole game based on The Lord of the Rings—one that didn't stink like Gollum's feces (see Interplay's awful 1994 Super Nintendo release). Finally, that game has arrived. It's not perfect —and 1 do have a few serious issues with it (no save prompts, simple boss fights and average combat, to name a few) —but Fellowship should please most Tolkien fans with realistic expectations. It's not the spot-on adaptation Black Label seems to be tooting its Horn of Gondor about. For every inclusion of a Tom Bombadil (who sings his song—joy!), there are Spiders and Mountain Trolls to defeat (both appeared in The Hobbit, not The Lord of the Rings) or even made-up plot points, like Aragorn's Climactic confrontation with a dragon-mounted Nazgul (what the...?!). In most cases, | enjoyed levels where Surreal placed something you wouldn't imme- diately figure there to be any sort of gameplay use for—like-Frodo's-suspenseful escape from.the Black Riders. At the same time, though, I couldn't help but notice a few omissions that would have made for some killer levels, like surviving the mountain Caradhras ог escaping the Nine оп horseback (we get a nice CG movie as a compromise). Still, just being able to trek through this fantastic, lush rendering of Middle-earth and some well-designed levels pleases this Tolkien fanatic to no end. Chris B.
As a fan of the LOTR books, | had high hopes for this game. | was excited to see how the developer would handle characters like Tom Bombadil and Gandalf's fight with the Balrog. Now that I’ve played it, | have to say...it’s OK,.l.guess. | like how closely.the game fol- lows the books, but it’s got weird pacing. You spend too much time lost in some of the confusing levels and fighting-withi messy battle controls, while impor- tant parts ofthe story— like the Nazgul hunting Frodo in Bree—seem like non-events inthe grand scheme of things. But true fans of the books will look past the problems and enjoy this game. Anyone else should
just avoid this one. Greg S.
Load of the Rings is more like it. After finishing this piece of crap, | got the feeling its makers were like, “OK, let's zip players through the book as quickly and with as few frills as possible. Who cares if the Balrog's a big, dumb.puss. Don't worry if Gandalf's. "death" has the emotional intensity of a guy ordering at a drive-thru. Oh yeah, we gotta cram in Tom.Bombadil, 'cause he's not in the movie." They've churned out a blah adventure that just goes through the Middle- earth motions. Levels boil dowr to linear treks over dull terrain while.brain-dead enemies step up to get hacked down. At least the Xbox version has sub- quests to spruce up the mess. Crispin
INGENUITY REPLAY
1 4
ото, ке PMB 45553 21213-8 Канте BG, Torrance, СА 90603.
Chicks really
dig the trees...
and you'll love the scenery too because the babes from the million-selling fighting game, Dead or Alive®3 are back! This time, they're setting aside their fighting gear for some fun- in-the-sun swimwear and turning up the heat
in Dead or Alive Xtreme Beach Volleyball™ This is no ordinary volleyball game - this is
volleyball to the extreme with great gameplay and mind-blowing realism. You'll be able to feel
|е апа between your toes and the gentle océan breeze as you compete in tlie most’
outrageous beach volleyball game yet! Points earned on the court.allow you fo customize ix
your babe off of it; with over 100 different swimsuits and accessories 10 choose from. But when the day is done, the fun has just
boasts а variely of different nightlife activities
10 choose from. Whdtever your pleasure,
Dead or Alive Xtreme Beach Volleyball
promises extreme action and a whole lotta satisfaction!
begun! This first ever “Sports Fantasy Simulation"
DEAD OR ALIVE
ATKREME BEACH VOLLEYBALL
Visit www.esrb.org or call 1-800-771-3772 for more info,
10) 944-5005 (010 944-3244 Dead or Ave Xtreme Beach VoileyBaiP™ and Dead or АА Тест, LTD, 1996, 1997, 1898, 1999, 2000, 2001, 2002. Teer and ne Тосту logo ar registered trademarks of Tecmo LTD. Team Май and Team Мда logo are trademarks of Tecmo LTD. The ratings оп в а trademark of he Interactive Digita Software Associaton. Microsoft, Xbox and he Xbox logo аге eter registered trademarks г айелге of Microsoft Corporation i the 5. aor other countries and are used under icense trom Microsoft.
| Publisher: = гс 989 Sports Developer:
989 Sports
Players:
1-8 (2-8 online) Also On:
PS1
Supports:
Multi-tap
Web Site: www.989sports.com
Best Feature: Career mode
Worst Feature: Lack of special moves
With NBA 2K3 continuing its rule and NBA Live uti- lizing the fun-and-gun to excite its audience, ShootOut comes off as merely average. The best reason to play this game is for its Career mode that gives you the chance to work a created player through basketball's new minor leagues and into the NBA. If you're a guard averaging a double-dou- ble you'll be playing in The Show in no time, but if you're a one-dimensional schlub you'll end up crunching numbers as an investment banker (though that part isn't in the game). Even if you do make the pros, you'll find that adjusting to the gameplay is about as difficult as dunking on Shaq. My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. Defense is as fun as a game of shuffleboard and the rim physics need lots of work. Stick with NBA 2K3 this year. ShootOut needs at least another year of seasoning to work out all its kinks. Todd
SOUND INGENUITY REPLAY
1 9 9 4
Reign of Fire
Publisher: = r= Bam
| Developer: Kuju Ге Players: 1 ue i Also On: GC, Xbox, GBA Best Feature: Inspired Featured іп: dragon stages EGM #158 Worst Feature: Unbalanced Web Site: difficulty level www.bam4fun.com
Reign of Fire is a game that makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. You play as either the flying, fire-breathing dragons or the humans, driving vehicles Twisted-Metal style in attack and escort missions. As exciting as blasting dragons can be, | found myself grudgingly switching between the advanced (can't turn quick enough) and simple (sacrificing speed for aiming mobility) control styles depending on the situation. Likewise, as a dragon you have cool attacks like clutching a fuel truck and dropping it like a bomb on a human base, but you'll tear your hair out as you drop.to the ground while attempting to hover. Even worse is Fire's spo- radic difficulty. You'll spend a dozen attempts on one level and breeze through the next on your first try (although the last dragon's a real doozy). This game is inspired in parts, but it can't hold itself up against the weight of its failings. If the premise sounds good, rent Fire and play the good stuff; just be prepared for the frustrations that come along with them. G. Ford
VISUALS SOUND INGENUITY REPLAY
Publisher: EA Sports rares Developer: EA Canada
Players: 1-8 (2-8 Online)
Also On: PS1, GC, Xbox
Featured Іп: ЕСМ #159
Best Feature: Fast breaks
Worst Feature: Stripped-down online play
Web Site: www.easports.com
l used to eye the NBA Live CD like a kid staring down a plate of asparagus: | knew it wasn’t gonna taste good, and just wanted to be done with it all as quick- ly as possible. Luckily, things change—not aspara- gus, which | still loathe, but NBA Live, which now looks and plays like | always hoped the PS2 version would. Graphically, it’s sweet to the core, and though it's less fluid than its 2K3 competition, Live is bright and vibrant, featuring enough details to please any NBA aficionado. Gameplay-wise, Live sets a bold new course that puts this franchise back on the map. Free-flowing, fast and fun, this is the Live we loved long ago. EA has put an array of offensive moves on the right analog stick (freestyle control), which makes for seamless, up-close con- trol and the ability to string together quick combos. On defense, monster blocked-shots and a cool charge button offer some counter-measures to the offensive game. It's still nearly impossible to guard guys one-on-one, but smart positioning and quick twitch skills can occasionally bail you out. Online play is fun enough, even if it is stripped to 30 frames per second (read: not as smooth) and not as deep as 2K3's play. The off-the-ball movement also needs more work, but that's a short list of complaints for a game | wasn't expecting much from. If you're a hoop head, give Live 2003 a shot. Dan L. Last year's Live fed the EA Sports faithful a teeth:
ring Spalding burger. The game was a mess, and any- one with basketball in their veins discovered that NBA 2K2 was setting the PS2 hoops pace. But this year, Live has made serious strides, and. while it's still the Scottie Pippen to 2K3's Jordan, it's now, at the very least, fun. My main gripe with Live is that it's just too fast—it’s the NHL of МВА games, it’s basketball in hyperdrive, so when you finally bust out into a fast break (one of the game's strong points), it's just another race up the court. Even with the problems, the game's premiere innovation, the right analog stick, will have you smiling. Todd
Gamers nationwide ought to give thanks to Sega Sports, since it's the quality of their 2K titles that forced EA to respond with some of their best sports games in years. Take Live 2003. If you ignore the solid character models, shiny hardwood floors and beautiful arenas, chances are, you'll still be wowed by the up-tempo gameplay and high-flying theatrics that capture the intensity of today’s NBA. But it’s the innovative use of the right analog stick that seals the deal. It controls everything from poking the rock away from the»ball carrier to rapid-fire swats and block shots. It took a while, but this year Live is back on top. Milkman
VISUALS SOUND INGENUITY REPLAY
EA Sports
Publisher: rares Developer: EA Canada
Players: 1-2 (1-8 w/ Multi-tap)
Also On: GC, Xbox
Where's: Don Cherry?
Best Feature: Cool new dekes
Worst Feature: Too much loading during games Web Site: www.easports.com
Anyone who abused the turbo button in last year's NHL has a rude awakening in store. EA tweaked NHL 2003 so that it feels more like real hockey, which means your forward isn't gonna power around the defense just because you're holding down the circle button. Now, you actually need to set up your plays and move at a more realistic speed. Likewise, defensemen who relied far too often on the big-hit button will need to learn to hook, poke-check and block shots, cause that triangle button ain't nearly as powerful or accurate as it was last year. You'll also find that the goalies have ditched the puck-magnets hidden in their trappers—they'll give up a lot more rebounds this time around. Add in the new dekes (controlled by the right analog stick) and you've got a better-playing, all-around more realistic game than 2002 with a level of control that puts all past EA NHL games to shame. Now, to the problems: What's with allthe loading? EA's NHL series has always been great about presentation, making you feel like you're watching an actual broadcast. But in 2003, every time the camera cuts to a new angle, there's a slight stut- ter as the game loads. It's pretty distracting. And what's with the lack of online play? | know hockey isn't the most popular sport in the United States, but the fans are pretty hardcore. Besides, | have no decent opponents around here. Greg S.
It's interesting that EA's Canadian shop has delivered an NHL product best described as “hockey-lite.” You'd think that, if anything, our friends north of the border would produce a sim-heavy, true-to-the- sport, teeth-gnashing grinder of a hockey game. Instead, NHL is an up-and-down affair full of visual panache and kooky camera cuts. Breakaway cams and background commentaries are great, but I'd trade those for true board play and a realistic check- ing model. New deke system and spectacular goalie saves aside, NHL plays very similar to last year's title. It's gotten a bit stale for me, but if you dig EA hockey, NHL 2003 is sure to please. Dan 1.
The only gamers who liked last year’s NHL were Canadian apologists. The rest of us played 10 games, set the controller down and never looked back. NHL 2002 was bogged down with choppy animation, and the goalies were made of super glue. This year NHL 2003 is fast, frenzied, wide-open hockey. Unlike real hockey, though, you can't play defense— even average skaters can burst past you and get a decent shot on goal. But even then, the goalies are inhu- manly acrobatic, They'll deny any number of break- away opportunities to-keep the score close. Maybe I'll love the soon-to-be-released NHL 2K3, but for now, | only like NHL 2003. тойа
VISUALS SOUND INGENUITY REPLAY
8 1 9 6
212
2
“=
LE PLAYERS
7% * 1 à 3 EO CAEU E - (AMTHE LAST !
Е
ІМОТЕЅ > “ІШТЕ
112% МВА
Anyone сап give 110%. NBA Inside Drive 2003 is now loaded with а 25-season dynasty mode that includes player management, timely trades, intense drafts, play design and stars that improve with age. Will purple reign? Will the windy city rise again? It’s your team, kid.
More basketball than basketball
www.nbainsidedrive2003.com
Wie www.xbox.com XBOX XBOX”
ESRB www.nba.com
©2002 Microsoft Corporation. All rights reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/ or other countries. Other products and company names mentioned herein may be trademarks of their respective owners. The NBA and Individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual propery of NBA Properties, Inc. and the respective NBA member teams and may not be used, in whole or in part, without the expressed written consent of NBA Properties, Inc. ©2002 NBA Properties, Inc. All rights reserved.
Publisher: Sony CEA Sc Developer: Insomniac Games
Players: T
Also On: None
Featured Іп: EGM#159
Best Feature: Eye-popping graphics Worst Feature: Ratchet's a pretty boring character Web Site: www.scea.com
Clank into the ideal action/platform game,
the first thing we'd do is ax the main сһагас- ter, Ratchet. His vanilla look and “I don’t want to get involved” act just ain’t workin’. Thankfully, facing the camera for nearly the whole game is the guy we really like: Clank. The little robot buddy sits quietly strapped to Ratchet's back as you run through the game's huge levels, bustin' out propellers or rocket boosts to enhance your leaps over obstacles, and bashing enemies with the nearly dozen different weapons you've purchased with bolts, the remnants of deceased bad guys. But without Clank's deadpan comments and level- headed naivete, saving the universe from tyrannical world-destroyer Drek just wouldn't be as fun. Maybe we're too hard on old Ratchet, though. Without him, we wouldn't be able to blast our way through the game's 18 worlds. Plus, who'd pilot the ship? Yeah, he ain't so bad.
Іс could somehow re-work Ratchet &
Ratchet & Clank
PERFECT WEAPONS
By the end of the game, the question won't be how you'll do away with a foe, but, “Which gun is the most fun?” Some guns may go neglected, but our advice is to keep the following weapons a trigger-finger’s length away.
Morph-o-ray: Turns ene- mies into the harmless chickens they really are.
Walloper: Never under- estimate the destructive power of a big, robotic fist to the gearbox.
Visibomb Gun: You control this missile’s path, leading it directly to the enemy’s left ventricle.
Drone Device: Protect your-
214
Despite starring a lead character that looks like he fell off the character-design reject truck (I’m lookin’ at you, Ratchet!), R&C delivers a long, satisfying expe- rience with а good mix of platforming and explo- ration-style gameplay. Sure, the game throws a lot of item-fetching errands at you (especially during the last half—did | mention it’s long?), but there’s so much variety, it never seems to get old. Particularly memorable moments include playing as Clank and controlling a miniature-robot army, and the awesome (but disappointingly short) section in which Clank grows to city-smashing size. Graphically, R&C is gor- geous, set in large, lavish cityscapes tightly designed to propel the game forward and keep you from back- tracking too much. It’s great to have a dozen-plus weapons and gadgets providing incentives to find new ways of wasting your enemies, but not having the cash to buy the right gun for thejob ain't so nice. Typically, this leads to tedious cash-hunting quests, but thankfully, it doesn't happen too often. Your most- used weapons are always just a button and a direc- tional press away, thanks to the extremely handy Quick Select menu—something other games have tried but haven't implemented nearly as well. Ratchet may not be the best character ever put into 3D, but you can't go wrong with his game. Chris
R&C easily finishes near the top of the crowded 2002 mascot class. It looks solid, plays great and features some hilarious dialogue (Clank's deadpan delivery is pure comedy throughout). The game's RPG-like inven- tory system offers tangible rewards for collecting thousands of doodads. And unlike Sony's other holi- day hopper, Sly Cooper, R&C delivers a massive, rewarding quest that you'll be hard-pressed to polish off in a weekend. At times, the game can seem a bit familiar—like Jak & Daxter...in space...with guns...but since it's partially built оп J&D's engine, that's not entirely unexpected. Shane
Though for the most part they're as different as it gets, R&C has a few key characteristics in common with Insomniac's former cash cow, Spyro the Dragon — namely, the pacing and the focus on explo- ration. Sure, you've got swarms of creative enemies and scads of firepower at your disposal, but it's up to you to dispatch the baddies and make. your way through the enormous levels as you see fit. Want to rush in, guns a-blazin'? Giddyup, cowboy. Or maybe you'd prefer to inch along and snipe away from a safe distance. That's fine, too. Either way, the option to define your own style is what makes the whole Ratchet & Clank experience both oddly relaxing and uniquely thrilling. A fantastic choice for hardcore and casual gamers alike. Gary S.
VISUALS SOUND INGEN REPLAY
1 6 6
Enter Champs Sports All-Star Game Sweepstakes. Visit your local Champs Sports store or log on to champssports.com
4 NBA Starting Five-the game that moves so fast you'll be hitting the showers after you play. test moves as . Execute real NBA team tactics that'll keep your offense putting up numbers and your D Ecos У 2. Draft new stars
idera, copyrighted designs, and/or other forms of intelectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, in wh I Microsoft, Xbox, and the Xbox logos ага either registered trademarks or trademarks of Microsoft Corporation in the United States and ther countries, "PlaySt: | ИК of һе Пегас в Digital Sallware Association, KONAMI is a registered trademark of KONAMI CORPORATION. © 2002 KONAMI, АП
(и! only Їй egal US. resins (except residents of Puerto Rico and all US. territories and possessions), 13 or older as of entry date and is subject to the official rules at participating Champs Sports locations and at jer Of trios received. Void where ibited.
THQ Volition 1-2 (1-4 w/ Multi-tap) None EGM #160 Action, action, action! : Action, action, (whew) action. www.thq.com
f you put Red Faction and Red Faction II side by side, you'd barely be able to tell
they're from the same series. This sequel is
crisp, clean and bright where the original was muddy and dark; it's packed with action where the original was slow and methodical; and it's somewhat light-hearted where the original was serious and moody.
Playing Red Faction 11, you might find your- self having to pause the game often just to breathe; the action is intense from the first moment. As Alias, a bioengineered soldier in the service of a questionable dictator, you're thrown into a heated assault on a revolution- ary outpost as the game begins. But then, you and your supersoldier compatriots apparently have a pretty serious change of heart and set out to assassinate your former leader. That's not all, though, as some of your friends have another change of heart and...well, we don't want to spoil too much for you, but suffice to say the game has enough plot twists to keep you scratching your head and questioning even the most seemingly benign ally.
This convoluted story is supported by the Red Faction trademarks we've come to expect: fully destructible environments (well, sort of) courtesy of the Geo-Mod engine, and a nice selection of bad-ass vehicles. The environments are significantly more organic than in the original (which was set almost exclusively indoors and in caves), the weapon selection is even more hi-tech and
Like the original game, Red Faction II has an impressive assortment of vehi- cles with which you can rain down wholesale destruction upon thine enemies. Here we see a tank seg- ment, one of several “on-rails” рог- tions, where another character is | piloting and you're just blasting away. You'll also hop into a gunship, a sub- | marine, a monstrous — and mon- | strously armed —mech (oh my, yes), and more. These vehicular excursions are a nice break from the standard first-person shooter action, and may just be the most entertaining portions of the game. Think about it for a minute: Massive weaponry plus Geo- Mod technology equals lots of chances to break stuff. And who doesn't love breaking stuff?
powerful, and there's a ton of fairly solid voiceover to add to the sensory assault.
Does this make it a better game than the original? Ultimately, you'll have to decide for yourself, because one thing's certain: Red Faction 11 is anything but a rehash.
My brain hurts. It's a good thing I’m not epileptic, because with all the muzzle flashes and explosions Red Faction II hurls up on the screen, I'd be a goner. Dozens of enemies surround you at once—some- times seemingly limitless waves of them—and it's all you can do to figure out which one to kill first. You will die often in this game—much more so than in the original. The trouble is, the dying is not as much a result of the faster, smarter enemies as it is a result of some unfortunate design choices: For one thing, it takes forever to reload the majority of your weapons. (It's not, іп my opinion, a particularly good idea to increase the load time when you're also increasing the number of enemies who are shooting at you.) For another thing, most of your foes seem all but immor- tal; it takes dozens of rounds (or the ability to pull off multiple head shots amidst all the chaos) to bring down the majority of enemies. If the developers want- ed to offer an arcadey, fast-action experience, why not make these massive waves of enemies a bit easier to mow down? Still, Faction Il is a really good game. The brighter, more varied environments range from nice-looking to simply beautiful (especially the almost mediterranean-looking, sun-washed street segments), the story is long and interesting, and the multiplayer options are pretty extensive. (Oddly, though, the level design of the multiplayer arenas is pretty bland.) | just liked the original more. Joe
Red Faction II's futuristic cyborg bad-asses may offer embarrassing one-liners, but that's a minor inconve- nience in an otherwise enthusiastically violent romp. The game's tremendous strengths include chunky, disgustingly cool weapons, and large, well-designed levels that cram in the action, then spin off into on- rails flying and tank destruction zones. Plus, the fab- ulous multiplayer mode includes A.I.-bot creation. However, blowing up scenery can be frustrating; you can blast massive holes in concrete at designated positions, but other times rotting pieces of wood stockades can’t be destroyed. Still, one of the tightest first-person action titles of the year. David H.
After getting sucked in by the first Red Faction’s tight combination of narrative, action and (at the time) cool visuals, | had high hopes for the sequel. Sadly, Faction 2's Story mode isn't nearly as engaging as its prede- cessor, That's not necessarily to say the game isn't fun; there are a ton of enemies, vehicles and environ- ments to destroy, and you've got a wild roster of weapons to do it with. But somehow, the game just doesn't feel “live.” Since every major event in RF2 is pre-scripted, it feels like you're on an ultra-violent rollercoaster ride—just sit back and go trigger- happy. The slew of multiplayer options is nice, but why isn't this sucker online? Grrrr. Che
VISUALS SOUND REPLAY
INGENUITY
GET READY TO RUBBLE
There's a new | ge. Take command of 120ft; tall, fully armored, fully foaded Menamites and stop the apocalyptic Volgara invasion from rampaging through our: cities, Jf {iat Means YON Hae to) knock down а few buildings ant EPIS S TTE ЕШЕРІГІЕГ5; WEN, Such 1S the ТІГЕ ої victory, WE MI SAY T WIN ШЕ EASY AU SAVE the ш” ШІ ШІ nothing everis, Nga
"y.
Viene < J PlayStation.e
ENIX.
© 2002 SANDLOT/BONES/ENIX. ENIX is a registered trademark of Enix Corporation. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Ай Rights Reserved.
Alchemic Drive
Publisher: = г Enix
Developer:
Enix
Players:
12
Also On:
None
Narrative Flakiness: Off the meter
Web Site: www.enix.com
Best Feature: Unique control scheme
Worst Feature: Translation and voice-acting
RAD buries every cookie-cutter mech game in exis- tence under 10,000 tons of rubble. The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. Forget the way you move in Tomb Raider, Armored Core or other action games; in RAD, you directly control each of your robot's limbs (left and right analog for your two arms, L1 and R1 for your legs), giving the game an incredibly immersive feel. Since you're actually remote-controlling your mech, there's a good bit of micromanagement involved in keeping your human character alive amidst the chaos of your robot doing battle. But this just helps the gameplay stay pro- foundly insane and kinetic. It all boils down to the fol- lowing: Combat in RAD just never gets old. What does get old; however, is the glut of lame cut-scenes that put the brakes on the action. You suffer through these poorly translated, horribly voice-acted cinemas in almost every mission. But don't let this deter you from checking out RAD. It's definitely the coolest mech experience in a long, long time. Miguel
SOUN INGENUITY REPLAY
1 9 9 8
Silent Scope 3
S| Publisher: Konami Developer: Ё Konami CET Where's: Light-gun support? Players:
1
Also On:
None
Web Site: www.konami.com
тга
Best Feature: Two games = twice the sniping action Worst Feature: It’s still over too quickly
They might as well call this one Silent Scope 2002, since a new version for the PS2 comes out every year. Konami must just have them lying around— they've crammed two complete games onto this disc. Both SS EX and SS3 offer the best visuals and gameplay of the series so far, including several cre- ative new mission types, but that doesn't make this combo of both games for the PS2 worth buying. The main problem lies in the game's brevity: Even if you play through both titles multiple times to see all of the branching missions, you can still blow through it in a day or two. Of course, this type of game isn't typically long or deep; it's the visceral thrill of blast- ing away at your TV with a light gun that keeps you coming back. Oh wait, did 1 say light gun? Му bad. Silent Scope 3 (like its predecessors) does not support any type of gun peripheral. Don't ask me; Konami must have some secret reason why it refus- es to include that seemingly essential feature in these games. Unless you're a serious sniper fanboy, consider this one merely a rental. Shane
VISUALS REPLAY
SOUND INGENUITY
Publisher: == г EA Sports Big Developer:
EAUK
Players:
| 1-2 (1-4 w/ Multi-tap) | Also On:
GameCube
Also Try: Really old arcade racers
Web Site: easportsbig.com
EVERYONE
Best Feature: Quick and simple gameplay
Worst Feature: Expensive for what it is
If you're expecting to see a driving game given the EA Big makeover, with hip music and celeb voices, then you're going to be a bit disappointed with Shox. This is more like rally racing for the masses; it takes ele- ments from the fastest-growing motor sport in the world and simplifies them drastically. There are plen- ty of cool licensed cars, lots of mud, dust and other suitably loose surfaces, and a broad selection of tracks. When it comes to gameplay, though, it reminded me of old 2D arcade games like Super Sprint more than anything. Think tiny, narrow courses and an extremely tight pack of cars nipping through corners with hyperrealistic bouncy physics. This isn't pretending to be a simulation; it's pure dri- ving fun, complete with in-race objectives called Shox Zones that afford you cool bonuses if complet- ed. To spice things up, you can also gamble your vehicles on races, something | wouldn't advise until you get really good! Overall, it's old-fashioned, unpretentious fun, but fun that might be better suit- ed to something that wasn't full price. John D.
SOUND INGENUITY REPLAY
Publisher: = r-— Konami
Developer:
Konami CET Players:
1
Also On:
None
Dig Out: Your Suikoden ІІ save file Web Site: www.konami.com
Best Feature: Creatively structured plot
Worst Feature: Starts off rather dull
This third iteration of Suikoden takes some gutsy chances with the series' established formula. As in the previous games, you're still amassing an army of 108 heroes to thwart evil. This time, however, the quest happens concurrently among three totally dif- ferent main characters. It's a cool concept, as you witness events from multiple vantage points. The gimmick starts to wear thin, though, as these char- acters visit the same locales, talk to the same towns- folk and battle the same wild critters. Thankfully, the plodding introduction eventually ends, giving way to a faster, more engaging gameplay pace. Once you're designing your castle, customizing your battle par- ties and pursuing optional side quests, the fun blos- soms. Visually, the average graphics don't impress. The people look kinda neat, but the obviously FFX- inspired field and dungeon backgrounds seem blocky and primitive compared to last fall's Square effort. Overall, It won't.blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. Shane
INGENUITY REPLAY
6 2
A.
Publisher: | Atari e E Developer: Infogrames Sheffield House Players: 1
Also On: None
Featured In: ЕСМ #160
Also Try: Batman: Vengeance, Spider-Man Best Feature: Feels like you're “playing the show” Worst Feature: Somewhat repetitive
Web Site: www.atari.com
The last Superman game was among the most infa- mous hunks of gaming Kryptonite ever to hit a con- sole. Thankfully, Apokolips has more in common with Ubi Soft's Batman: Vengeance—in both strengths and weaknesses. Just as Vengeance perfectly captures the atmosphere of its source material, so too does Apokolips. Though the dialogue is weakened by a few too many superhero clichés ("Take this!" sounds goofy even coming from Superman), hearing it spoken by the TV show's actual actors helps compensate for the spotty script. More importantly, the game just plain looks like its cartoon counterpart, with colorful graphics that really bring Metropolis to life. But the best part is that all of Superman's powers are available, and are actually useful, depending on your situation (though X-ray vision's use is disap- pointingly limited —apparently, Metropolis is almost entirely lined in lead). All these powers equal a lot of gameplay variety; one minute | was melting Darkseid's Inter-Bots with heat vision, and the next | was using my super strength to toss a tank into harm's way and watching it tumble about, thanks to Apokolips' excel- lent physics engine. It’s just too bad that all this poten- tialis wasted on a lackluster game design that's full of repetitive enemies, tedious item-fetching errands and so-so boss fights. Still, Apokolips’ graphical beauty and authenticity make it worthwhile. Chris B.
Great Caesar's ghost, a Superman game that's actual- ly playable! As a fan of the cartoon series (and, I've been told, a huge dork), I'm glad that Infogrames did their homework on capturing the look and feel of the TV show. Fans will approve of Apokolips' cool, car- toony style, and the full complement of Superman's trademark moves. The only thing that got my Superman Underoos in a twist was the fact that the game is artificially difficult. In one mission, a dam is about to burst and I'm supposed to spend half an hour looking fora couple of hidden civilians? I'm Superman, dammit! Minor quibbles aside, Apokolips is a fun little weekend distraction. Darren I'll get this out of the way first: Apokolips is a far cry from the horrifying Nintendo 64 Superman game of yore. This time around, the Man of Steel’s powers have been faithfully re-created, so you'll actually have a good time flying around, futzing with heat vision, super breathing, and all (һай Kryptonian jazz. Тһе character himself is as well-realized (and playable) as Spider-Man in his game, and that's definitely a good thing. My biggest gripe is with Apokolips' level design, which usually involves beating up the same enemies over and over again. As you can imagine, it gets old quick—not even Superman's rad powers can alleviate the tedium. Miguel
VISUALS INGENUITY REPLAY
SOUND
Ex
Ve 12 ортез
"Baldur's Gated like an absolute.
Hordes of D&D® creatures
developed by г Cdi X Klong, BE O a Gamecune. XBOX
Baldur's Gate: Dark Alliance ©2002 Interplay Entertainment Corp. А! rights reserved. Baldur's Gate, Dark Alliance, Forgotten Realms, the Forgotten Realms logo, D&D, the Dungeons & Dragons logo, and the Wizards of the Coasts logo are trademarks owned by Wizards of the Coast Inc., a subsidiary ‘of Hasbro, Inc., and are used by Interplay under license from Infogrames Interactive, Inc. Black Isle Studios, the Black Isle Studios logo and the Interplay logo are trademarks of Interplay Entertainment Corp. Snowblind Studios and the Snowblind Studios logo are trademarks of Snowblind Studios. High Voltage Software and the High Voltage Software logo are trademarks of High Voltage Software, nc. The ratings icon is a trademark of the Interactive Digital Software Association. АП rights reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. TM, © and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. All other trademarks are property of their respective owners. Screen shots are from the Xbox"™ video game system.
Violence Use of Alcohol
‘SOFTWARE
Publisher: | Sega TII d Developer: Overworks
Players: 1
Also On: None
Featured In: ЕСМ #157
Best Feature: Razor-sharp controls Worst Feature: Tiresome level design Web Site: www.sega.com
retirement to ensnare a new legion of fans
with its slashing swords, flying shuriken and sizzling ninja magic. Old-school Shinobi vets hoping to control their old pal Joe Mushashi (star of all previous installments) might be taken aback—the hero here is Hotsuma, the only surviving member of the Oboro Clan. Don’t worry, though; he’s even cooler than ol’ Joe. Hotsuma can run on walls, dash around at lightning speed and wipe out a whole gaggle of foes at one time with his “Tate” (pronounced tah-tay) attack. In this age of adventure and stealth games, Shinobi surprises with pure, unadulterated action. No sneaking around corners or solving silly puzzles to slow down the pace. Here, you venture through 16 levels of jumping, dodging and extremely bloody killing. Each stage con- cludes with a tough boss character (usually one of your undead former friends), and slay- ing him requires some serious ninjitsu skills. It’s classic, white-knuckle gameplay, and it’s hellishly hard. The difficulty level escalates early on, reaching insane levels by the game’s end. Sadly, the challenge isn’t entirely fair. All three reviewers found the sluggish camera system to be a real pain in the heat of action, and many levels dish out one-hit deaths too frequently. Perseverance and patience pay off, though, as the game includes some juicy unlockable goodies (including secret playable characters) for players who collect all of the hidden tokens scattered throughout the levels.
ger age-old ninja series jumps back from
%
MATURE |
TATE SYSTEM / RHYMES WITH “LATTE”
After a few rounds of slashing fools and tossing throwing stars, you'll realize that the secret goal of Shinobi is to perfect *Tate" attacks. As you play through the game, a series of icons will appear in the upper-right corner of the screen, each represent- ing one of the current enemies in the area. The goal is to kill all of them in succession, within a short span of time. If executed properly, you'll see a grisly cut-scene of Hotsuma dis- membering the whole group simulta- neously. This method even works on bosses —time it right and you can end the fight with one attack.
220
Thinking back on the 15 hours | spent with Shinobi, а flood of wildly contrasting memories fills my head. The good times surface first, like all those times | pulled off a perfect Tate attack to slaughter a screen- full of enemies in an exploding orgy of blood. (Take that, damned ninja dogs! Now you're just a pile of bloody limbs!) The perfect, razor-sharp controls made manipulating Hotsuma a treat. And | never tired of watching the silky-smooth animation of his scarf and dashing shadow—everything he does just looks phe- nomenally cool. Finally, | wax nostalgic about the tense, nerve-wracking boss encounters that populate Shinobi. Each of the 16 stages ends with a dramatic, unique boss fight that offers an unbelievable chal- lenge. Thinking about the bosses, however, reminds me of the game’s nagging problems, which combine to kick it down a few notches. This adventure will probably be too hard for most gamers. Shinobi games have a history of harrowing difficulty, but between the lack of mid-level\checkpoints andthe countless one- hit falling deaths, you'll be replaying these stages over and over. Also, the levels tend.to get awfully repetitive, recycling the same simple layouts as you face waves of identical enemies. Finally, the clunky camera system left me frustrated and annoyed. Thankfully, none of these problems completely spoil the fun, so Shinobi still succeeds at delivering vis- ceral, rewarding ninja action. Shane
I'm a fan of classic game franchises making a come- back, so the return of Shinobi is a welcome one. Hotsuma is the supermodel of video-game action heroes—lean, stylish and mean—and he fights as good as he looks. Unleashing his bag of lethal ninja moves is a snap once you've acclimated to the con- trols. But the game stumbles in its lackluster level design and repetitive combat (run down hallway, enter big room, fight bad guys, repeat). Combine the highly demanding camera system with the fact that the second half of the-game is intensely hard, and I'd recommend that only the most dedicated
gamers take the plunge. Milkman
All you would-be ninjas itching to pick up Shinobi this month, be warned: This game is hellaciously hard. So much so that | can't even think of the words to describe how difficult Shinobi becomes halfway through. Don't get me wrong—the game is a thrilling little slash-and-dash affair that employs an innovative (and skillful) combo system, but it's hard to feel like a bad-ass ninja when you're constantly plunging down bottomless pits to your death. I'd like to sit down with whoever designed the later levels (especially the ones without floors), and: give them a piece of my mind (or a piece of my fist). Casual and easily frus- trated gamers need not apply. Che
VISUALS SOUND INGENUITY REPLAY
t-e
quest for peace -
The fates of three opposing heroes are forever altered in a battle that will determine the destiny of the entire land.
Uncover the 108 Stars of Destiny, create a homeland castle town, discover the secrets of the 27 True Runes, and save the world from destruction.
Mild Violence Suggestive Themes
PlayStation.e
SUIKODENG is a registered trademark of KONAMI COMPUTER ENTERTAINMENT TOKYO, inc, ©1995, 2002 KONAMI COMPUTER ENTERTAINMENT TOKYO. ALL RIGHTS RESERVED. "PlayStation and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.
KONAMI
a
®
TORS cuoce AWARD ө
% Н Н 3
ШЕШЕ
Publisher: Eidos rfe Developer: Free Radical Design
Players: 1-4 (1-16 system link)
Also On: Xbox, GameCube
Featured In: ЕСМ #159
Best Feature: Great multiplayer action
Worst Feature: Uneven level design and story Web Site: www.timesplittersgame.com
e had high expectations for the original W TimeSplitters, the game hyped as the
next big thing from the folks who brought us GoldenEye on the Nintendo 64. Well, despite a great multiplayer mode, 751 certainly had its share of problems, not the least of which was an aimless, uninspired sin- gle-player experience. Much was promised for the sequel, and while TimeSplitters 2 builds nicely upon the original's infinitely compelling multiplayer experience, the single-player cam- paign left us wondering, “Why is this thing just not as good as GoldenEye?" Much like the original, the premise of 752 involves moving through different time peri- ods to complete various missions. Gameplay is varied, and different levels play to different
TimeSplitters 2
strengths—some require sniping and stealth, while others play more like a straightforward shoot-'em-up. There are loads of mission goals and objectives, especially on Expert mode; the only problem is that many of them are simply not interesting, exciting or dynam- ic. Likewise, the time-travelling facet of the game makes for visual variety, but should have been incorporated into the storyline more elegantly. As it is, you simply return to a generic "hub" screen after you finish a level, where the next mission has been unlocked for your further conquests. Those searching for a single-player campaign that lives up to the standard set by GoldenEye (or, gasp, Halo), however, will be sorely disappointed.
While TS2's narrative may be somewhat primitive, its technology is anything but: Player models and environments look incredi- bly sharp and race by at a deliciously smooth clip, resulting in one of the finest graphics engines we've seen on the console to date. Not only is 752 slick to the eye, but its cheeky stylings—think Ray Harryhausen meets The Jetsons— provide for a visually compelling
222
WHY BUY А PALM PILOT WHEN YOU CAN JUST SPLIT TIME?
TimeSplitters 2's environments range from a gangster-infested 1920s Chicago to an Aztec jungle, from Cold War-era Soviet military installations to Neo-Tokyo 2019. There's even a Robot Factory in cold space. How does it all fit together? Well...uh...it doesn't. But it does make for an entertaining ride, not to mention plenty of scenic variety.
BEFORE THE MANSION. BEFORE THE DISASTER,
[| Fight for survival in this action-packed thriller
with an all-new story line!
Use more Strategy as you switch between Rebecca and Billy for collaborative gameplay
Introducing anew playable character, nightmarish beasts and non-stop terror.
охеш үл учөрүзөү
The brand-new Zero chapter-only оп Nintendo GameCube"
MATURE
Blood and Gore NINTENDO
Violence GAMECUBE. capcom.com ESRB
© CAPCOM ÇO., LTD. 2002 © CAPCOM U.S.A.. INC. 2002. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD: The ratings icon i$ a registered trademark of the Interactive Digital Software Association. LICENSED BY NINTENDO. Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. © 2001 Nintendo.
N
Check out these shots from the opening level of TimeSplitters 2. From the dam to the guards to the snow-capped mountains to the “Baaaa-daaaaaaa-daaa-daa” music you can’t hear in these screens, it’s an amusing (if somewhat prolonged) homage to Rare’s
| classic. Is it live or is it GoldenEye?
ride. Barring bits of occasional slowdown when the action heats up, this game is a defi- nite graphical feast.
Avast and expansive multiplayer mode is where 752 truly excels. With over 80 playable characters to do battle against (along with massively customizable multiplayer options), Free Radical has crammed in a ton of modes and mini-games for you to experiment and tin- ker with. Also making a welcome return is the Mapmaker, a utility that lets you create your own multiplayer or story-based maps (replete with basic mission objectives). Ways to play multiplayer with your friends include linking up to four PS2’s together for a 16-player network game, four-player splitscreen or playing through the story in co-op mode. To be honest, though, we'd trade in all of this linking and splitscreening just to play 752 online. Alas...
Timesplitters 2's impressive visuals are highlight- ed by gorgeous lighting effects. Your radar is used like a weapon, so no shooting while you navigate.
The enemies in Timesplitters 2 are nothing if not varied. Just when you get sick of shooting mon- keys and Nazis, for instance, hordes of zombies show up out of nowhere. For you to shoot. In their undead heads.
Deathmatch junkies should not hesitate; TimeSplitters 2 is multiplayer gold. Especially for those with an ideal setup—namely, several PS2’s, several televisions and several copies of the game— TS2's addictive, unadulterated multiplayer mayhem is nearly worth the price of admission alone. That said, however, the game certainly has its flaws. Its short- comings have mostly to do with its meandering story- line and level design; far too often | was left wonder- ing where the hell | was and why the hell | was there. A typical mission might involve sniping, detonating explosives, disabling cameras, killing zombies and stealing time crystals, but in the end, many of these objectives simply feel forced and disconnected. While the farcical tone and goofy sensibilities give these non-sequiturs some context, the game design doesn't feel as tight as it should; objectives аге annoyingly cryptic, often making it seem like work just to get through a level. With Free Radical’siteam of ex-Rare developers—along with the game’s blatant nods toward said predecessor--it's entirely fair to hold TS2/up to GoldenEye, standards. From a single- player, story-based perspective, the game simply lacks the magic of recent shooter classics. Evan
If you're looking for a fast-paced, arcade-style shooter, you can't get much better than 752. This package is stuffed to the brim with appealing features, including а wonderfully- varied. story mode, deep multiplayer games апаа surprisingly powerful level editor. The first game Was atits best when played їп a group, and that's true here, too. Being able to link systems together for 16-player LAN parties is a total blastwAll said, TS2 is more—a lot more—of the.same, and that's a good thing. This is, without a doubt, the best first-person shooter you'll find on the PS2. Buy it now. Ethan
It's fast, it's frenzied, it's full of monkeys! It's TimeSplitters 2, and if you have a first-person shoot- er bone in your body, you owe it to yourself to nab this little number. No, the Story mode isn't on par with the greats.in this category, but there's so much more that the game has to offer. The Challenge mode alone will keep you addicted for days, blasting the heads off zombies or throwing bricks through win- dows—and that's not even mentioning the surpris- ingly powerful Mapmaker tool (you can now create entire story-based levels);the themed Arcade League mode, the 126 characters or the crapload of extras. Simply put, it rocks. Joe
VISUALS SOUND INGENUITY REPLAY
meee
Publisher: Activision 02 Developer: Neversoft
Players: 1-2 (2-8 Online or LAN) Also On: GC, Xbox
Featured Іп: ЕСМ #159
Best Feature: Enormous levels with tons of hidden nooks and crannies
Worst Feature: Halfway through, the difficulty goes vertical
Web Site: www.activisionO2.com
boarding is not a crime. What they don't
know is whether they should buy a new Tony Hawk game every year. We understand the skepticism, but before you dismiss Tony's yearly update, take a look at what you'd be missing out on in Tony Hawk's Pro Skater 4.
T hese days, everyone knows that skate-
Lots of hardcore Tony Hawk fans fell asleep halfway through Hawk з —beating the same challenges over and over quickly became a bore. With ТНР54, sleep will be the last thing on your mind. After beating 176 goals with any character of your choice, you unlock 14 skater-specific challenges. With Bam Margera you'll
First off, the new levels are hella big. Even expert players will spend their first few runs just learning the lay of the land; rookies should probably pick a safe corner to thrash around in 'til they get more comfortable. The massive Alcatraz stage, for instance, feels like it contains enough square footage to fit six or seven levels of an earlier Tony Hawk game. Whatever your skill level, it's going to take even longer before you master some of the new ТНР54 levels.
Next, you're probably going to notice the goals. Gone is the laundry-list of crap that has to be completed within a tidy two- minute period. THPS4 makes you work a lit- tle harder by giving you more freedom. Every level is effectively a free skate until you
LOCALS ONLY
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Р52 VS. KBOX VS. GAMECUBE
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Whatever your platform of choice, Tony Hawk will be there, stylin’ and profilin’. With the exception of minor graphical differences, all three console versions contain the same levels, unlockables and secret characters. THPS4, however, is only online for the PS2—although the Xbox version (pictured above) will support 8-player networked play with all the same multiplayer modes as the PS2 version. Other than that, it’s really just a matter of which controller you feel works best for Tony Hawk.
Tony Hawk's Pro Skater 4 (cont.)
BUILD IT, AND THEY
WILL COME
Like its predecessor, Tony Hawk 4 offers online play. This time, you can hit the virtual skate parks with up to seven other players in free-for-all or team-based matches. Classic multiplayer modes like Graffiti and Trick Attack return alongside a few newbies like Goal Attack (race to complete level objectives) and Capture the Flag. And now, players who use the Create-A-Park mode can share their creations online, so when you're tired of the in-game levels, you can go online to explore a potentially endless supply of new parks.
speak to a local and accept a challenge (that’s also when you get a time limit). So you can spend as long as you want exploring the chemically-polluted water and industrial wasteland of the Shipyard before you skate up to the foreman and do him a favor by tag- ging 21 freight containers in under two min- utes. Completing eight challenges unlocks newer levels for you to explore.
THPS4’s other features include new moves, like the useful spine transfer and vert recov- ery techniques, as well as a friendly goal structure that teaches you the basics of what you need to know in order to land high scores and beat tougher challenges in the later levels. But Tony 4 is still basically the same Tony Hawk that made us all proud back on the PS1. Maybe it’s not an underground movement, and maybe it’s taken extreme to the mainstream, but skateboarding is not a crime, and neither is THPS4.
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Got a need for skateboarding speed? Now you can "skitch" on the back of moving vehicles to get that extra boost your own two feet can't provide.
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Tony Hawk 4 wouldn't be complete without a rich soundtrack. While you're tearin’ it up the game you'll hear old-school hip-hop like Run DMC's “Му Adidas" and the Sex Pistols punk anthem “Anarchy in the U.K.".
As | ran through the first level іп THPS4, | was wracked with conflicting emotions. Sure, the tricks and combos were as fun as ever, with the spine transfer and recovery moves adding new flexibility to the game. Plus, Jony 4 clearly raises the bar on level design for an action-sports title. But was | ready to commit to another Tony Hawk? I’m not one of those people who can beat all the high-score challenges in my first or second try, so | knew it was going to take some sore and calloused thumbs to make my way through this game. But it wasn’t long before | realized it would be well worth the effort. The game eases you into things, with every level offering a few simple goals any idiot can finish off fast. These set the stage for the bigger challenges, and I found that I liked the variety and novelty of the goals—from tagging all the buses in London to stopping the monkey from escaping the Zoo. The difficulty ratchets up pretty quickly, and | found myself trying certain combos 20 or 30 times before forcing myself to put down the controller and walk away, giving Tony Hawk and my hands a much- needed break. But if you like this kind of game, isn't this just the sort of challenge that results in ulti- mate elation when you finally пай? Jennifer
I'm the world’s biggest THPS3 fan—and | had very low expectations for 4. What else can they do to this already-refined series? Well, as | predicted, the near- perfect gameplay has stayed relatively intact, with a few tweaks that. make high-scoring. combos easier to achieve (now, any Joe Schmoe сап look like a fancy- pants pro skater with some simple button presses). But what I didn't anticipate was getting hooked to Tony yet again. The new levels, a greater variety of mini-game-like objectives and a better “unlock new stuff” system, (по more having to beat the game 500 times just to open Dick—Officer Dick, that is) means I'll be playing for weeks to come. Shoe
The more | play Tony 4, the | more | keep drawing comparisons between it and Grand Theft Auto IIl. Let me explain. First off, the game’s goals are so diverse, you can’t help but come back for more, if only to see what outrageous challenges await you next. Whether it’s driving a shopping cart around Alcatraz as Bam Margera or mastering a topless loop with Bob Burnquist, each-challenge offers something unique. Second, Tony 4 completely immerses you in skate culture, the same way СТАЗ made you feel like you were inside an episode of The Sopranos. Lastly, the Career mode gives you a ton of freedom, allowing you to putz around all you want. Plus, the online stuff is smokin’. Skaters and gamers are going to love this. It's one of those rare
must-own titles. Todd INGENUITY REPLAY
SOUND
d
Over 70 power-ups that unleash special attacks
‘STEP BACK Y'ALL
Earth: a planet in. desperate need of Funkification. Your mission: explore Sprawling environments, master the art of Funk-Fu fighting, collect gift-wrapped power- ups, defeat the dreaded Anti-Funk and -2 generally get down with your bad self іп ап off the wall adventure unlike anything you've Y experienced before. Feel the funk, baby!
кш СА. | ы Г,
Y шн ~ “ PRODUCTIONS, INC. EN e e
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SEGA is registered in the U.S. Patent and Trademdfk office. Sega and the Sega Logo are registered trademarks of Sega Corporation. ToeJam & Earl is a trademark of ToeJam & Earl Productions, Inc. © 2002 SEGA CORPORATION/VISUAL CONCEPTS, АП Rights Reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories. The ratings icon is а trademark of the Interactive Digital Software Association, Microsoft, Xbox, and the Xbox logo аге either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.
COMIC MISCHIEF
VISUAL CONCEPTS
Big Air Freestyle
gd Publisher: Infogrames Developer: Paradigm Players; 12
Also On:
@
te X | None Best Feature: Over 30 Supports: freestyle tricks! Lots of yawning Worst Feature: Over 30 Web Site: freestyle tricks! www.infogrames.com
At first, Big Air Freestyle looks like your average action-sports game, with average-looking arenas, average tricks and an average selection of riders and motorbikes. But deeper inspection reveals an unset- tling reality: It’s also somewhat broken and not much fun. The racing mode is competent but dull. Players work their way through the season, racing on long, winding tracks in environments that give you no visu- al sense of where you are; were it not for a Brazilian flag, you'd really have no clue that you were riding in Sao Paulo. But shouldn't a game called Big Air Freestyle take off, literally and figuratively, in its Trick mode? Not with such a limited system. There just aren't very many tricks to do, and too often you'll find yourself resorting to the same high-scorers, adding on an endless loop of boring barrel rolls and back flips. Plus, scoring is inconsistent; sometimes you'll earn zero points for tricks that have clearly reg- istered on screen. Unlocking new tracks is tedious chore—and even then, the tracks all look too similar. At least they got the soundtrack right. Jennifer
SOUND INGENUITY REPLAY
4 1 2 3
Publisher: Sierra Developer:
Bits Studios Players:
1
Also On:
None
Try Instead: TimeSplitters 2 Web Site: www-sierra.com
@
Best Feature: Handel's “Messiah” during Hero Time Worst Feature: This game is just sloppy all around
Playing DHV makes me feel like Hans Gruber at the end of the first Die Hard film: falling backward toward the pavement, flailing and screaming. Set as some far-off sequel to the films, Vendetta has the dialogue and pacing of a summer action movie. The way the game actually handles, though, is strictly direct-to-video (game). The first warning sign is the control scheme. Try to move up and down slightly and your aim automatically snaps back to the center. Basically, it's crafted for first-person-shooter new- bies— you'll need to toggle the auto-aim function in order to actually target the bad guys. Another issue is the graphics; at times, they're downright asinine. Taking potshots out a window, | actually put bullet holes in the clouds. But Vendetta does have one sav- ing grace: Hero Time. You've seen this sort of hokey, slow-motion action in Max Payne and Dead to Rights, but Die Hard does it with style (Handel’s “Messiah” plays during the sequences). And Mom: consider yourself warned, ’cause the game’s got more swear- ing than a strip bar during Fleet Week. Darren
VISUALS REPLAY
SOUND INGENUITY
197204| Splits b-Link
Publisher: Atlus v Developer: Saru Brunei Ú Players: 1 ы Also On: None
Featured In: ЕСМ #160
Best Feature: Great sense of humor Worst Feature: Atari 2600-quality graphics Web Site: www.atlus.com
It's hip to be square—or so Atlus would have us believe. Why else would the company bring Nintendo's obscure kill-or-be-killed Animal Leader to the United States under the more creative title Cubivore? With a premise like no other game 1 can
recall, Cubivore forces you through a linear path of |
outdoorsy arenas, where your main goal is to eat every animal in sight, growing bigger and stronger along the way. It’s a cool idea—and more complex than it sounds, since the color of the animals you eat determines what abilities you acquire. Although you start out as little more than a simple block, hopping along in search of equally pathetic creatures to devour, the game quickly becomes addictive as the fruits of your labor appear in the form of physical upgrades. Every mutation you get encourages you to travel even farther, breeding along the way to spawn more-powerful offspring to continue your quest. The excellent writing you're treated to between levels is full of rich, poetic humor and sly, urban puns. But far less excellent are the blocky graphics—the visuals are on a par with the first 3D games ever made on the Super Nintendo. The camera is also something of a failure, since it's totally incapable of keeping up with the action when things get hectic. Overall, this is a worthwhile game, but only if you appreciate the
quirky and bizarre. Milkman
| just cannot understand why a game would ever look bad on purpose. | know this was originally a Nintendo 64 game, but come on—Cubivore’s visuals are immeasurably awful. Uppity gamers might defend the blocky style as some sort of symbolic, postmod- ern statement—I say the game just looks like crap. Getting past the butt-ugly exterior is tough, but | will say that | found Cubivore's unique gameplay oddly enjoyable. The simple concept of eating other critters in order to get mine to evolve became addictive —1 wanted to see just how big (and weird) my animals could become. It's nothing I'd tell someone to buy, but it's definitely a freakish, funny rental. Shane
This is the last game І figured would ever come to the U.S., but | have to admit I’m glad it did. Cubivore is an acquired taste to be sure, but its weird graphical style and even stranger story give it a certain charm. Even the music's simple, ambient approach is some- how fitting. As much as ! enjoy the minimalist approach to the graphics, however, | wish there was a bit more detail. The world you roam, with its plain textures and Duplo-block look, gets monotonous after five minutes, and most of the animals you run into, despite a few cool variations, all look the same. If weird Japanese games are your bag, then by all means chow down on Cubivore. SOUND
VISUALS INGENUITY REPLAY
Chris | well you can’t help but get sucked in.
' Publisher: EA Games 2, Developer: EA UK / Eurocom с Players: 1
Also Оп: Everything in the world
Featured In: Earlier this issue
Best Feature: Faithfully recreates Harry's world Worst Feature: Lacks PS2 version's free-flight Web Site: hpgames.ea.com
Whether you're a serious Potter-maniac or a too-cool- for-magic-school Harry skeptic, do yourself a favor and give EA's first next-gen trip to Hogwarts a chance. It does a remarkable job of recreating the complex Harry Potter world in an adventure game that transforms J.K. Rowling's book into a fun, engaging gameplay expe- rience. Secrets is a rare case of a game actually doing justice to its source material. By day, you attend class- room challenges, participate in Quidditch matches and go on scripted quests; by night, you're free to explore the mammoth school grounds on your own. A ton of effort went into making the graphics match the movie's sets, and the results are breathtaking. The excellent background music and voice acting (albeit not from the movie actors) also blew me away, espe- cially since they were recorded just for this game. The overall production quality of Secrets is practically unri- valed. Even the controls are simple and intuitive, a bla- tant lifting of the Nintendo 64 Zelda games’ masterful setup that works great for all the dueling, spell casting and boss fighting Harry must do. My complaints have to do with the game's prescripted nature, meaning that once you finish it, there's not much reason to replay this sucker. Also, the GameCube Secrets lacks the fly-anywhere freedom of its PS2 counterpart. At least the inclusion of special GBA-to-GC-link features helps to balance out that omission. Shane
Secrets won't take home the House Cup for being par- ticularly groundbreaking, but EA's latest Potter effort gets points for transforming author J.K. Rowling's excellent story into a solid, well-paced adventure- style game. Best of all, Secrets does this without padding it with gameplay that doesn't fit the core story. Fans will also appreciate the attention to detail when it comes to the game's environments —Diagon Alley’s lay- out matches that of the movie, the Quidditch games feel as frenetic as they should, and Hogwarts is...well, Hogwarts. Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil’ magic this year should give Secrets a try. Ghris
If you’re a fan of the 800-pound literary gorilla that J.K Rowling reared, every Potter product in your path is fair game. Fortunately, the books lend them- selves well to games, and Secrets is a good exam- ple of this. Its linear story progression is comple- mented nicely by a "go anywhere" rendition of Hogwarts, which allows you to take in all.the cool little details built in for legitimacy's sake. Although the gameplay itself is rather skimpy, with lots of shallow exploration, puzzle-solving, and reoccur- ring (but thankfully well-realized) mini-games, Secrets balances authenticity and playability so
VISUALS SOUND INGENUITY REPLAY
The Si 4 апа Final (оь Сага «Ne
CD, 5101650 Sverywpere
EVERYONE 3
Violence PlayStation.e
(92002 Krome Studios Pty Ltd. All rights reserved. TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty Ltd. Electronic Arts, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc.
їп the U.S. and/or other countries. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries and-are Used under license from Microsoft. TM, @ and the Nintendo GameCube logo are trademarks of Nintendo. ©2001 Nintendo. All other trademarks are the property of their respective owners. EA GAMES" is an Electronic Arts™ brand,
Cri-key! You’re TY the Tasmanian Tiger: Тһе last of a rare breed out to explore the untamed and uncharted Australian wilderness in search of your lost family. Along the way you'll encounter some fearsome foes sent out by the evil Boss Cass to spoil your adventure. But no worries, you've got a heap of hi-tech boomerangs, plenty of mates and a set of chompers to help you tame the dodgy Outback. Good luck, it should be a ripper good time! www.TY.ea.com
YOU’VE BEEN READY FOR THIS GAME SINCE YOU WERE A LITTLE KID.
An intense new game, only for Xbox”. IT'S AS CLOSE AS YOU'LL COME TO BEING HIM.
—
Publisher: Atari Ж Developer: Pipeworks i sg Players: 1-4
Also On: None
Featured In: ЕСМ #159
Best Feature: Each city blows up real good Worst Feature: Clumsy, button-mashing controls Web Site: www.atari.com
itizens alert! The Vortakk have gathered G: biggest monsters in the universe, in
the world’s most famous cities, for a nasty rumble. Why? Hell, we have no idea. Does it really matter? All you need to know is that Godzilla and the rest of his rubber buddies are in attendance for the biggest battle royale to hit the video-game scene in years.
To their credit, Pipeworks has put together a decent fighting game that Godzilla fans in par- ticular will enjoy. With its mushy controls and slower pace, Godzilla feels less like Tekken and more like Wrestlemania X8. Electric fences replace ringside ropes and turnbuckles, while a limited but lethal palette of punch, kick and throw attacks make this a perfect brawler for gamers who love to jam on the buttons and hope for the best.
Just be warned: Virtua Fighter 4 this ain’t. So if you’re a gamer who craves a fighting game loaded with technique, finesse and
Па: Destroy All
Ê ү
Gigan shows Godzilla the cruel reality of screwing up your steps during advanced tango lessons.
depth, then you'd best get the hell out of here. But if you're a Godzilla fan (and a less- demanding gamer) with an appetite for destruction, you've come to the right place.
Meet the leader of the Vortakk. (The Vortakk are the alien super-race responsible for drag- ging big rubber monsters all over your stupid metropolitan cities.) Here we find Big Vortakk sitting at his control panel, which is con- structed from the finest papier mache. Ha! Your puny human minds cannot begin to com- prehend his diabolically alien habits and sexu- al preferences.
234
Monsters Melee
Like any healthy, growing American boy, І was raised on a steady diet of Fritos, Tang, and Godzilla movies. So with Destroy All Monsters Melee, my hopes were understandably high. Thankfully, the game does not disappoint. OK, so the controls are pretty much lim- ited to the button-mashing brand of gameplay, and the collision-detection and cheap computer tactics make me want to say bad words. All right, so the camera stinks too; walking behind buildings often obscures your view of the action, and then to make matters worse, cheap А.І. opponents take advantage of your confusion and rack up the hits. But 1 can live with all that. Why? Because | don't play Destroy All Monsters expecting gaming genius. This title caters to my Godzilla-loving desires, and that is something it does well. Who can deny the guilty pleasure of trashing huge cities while duking it out with three of your friends? The environments are impressive and look as good razed to the ground as they do fully erect. The selection of monsters (including Mechagodzilla and King Gihidora) will sat- isfy Godzilla fans, too, even if Minya (Baby Godzilla) and Jet Jaguar are missing. Basically, | look at this game like it's the ultimate Godzilla souvenir. Yeah, it’s a pretty shallow experience, but when was
Godzilla ever anything else? Milkman
Destroy All Monsters Melee succeeds as a straight- up, no-frills brawler, and (like most in the genre) it's best played with a group of friends. The single-play- er Adventure mode, with its monotonous one-on- one matches, just serves as a means tounlock more big, bad, rubber characters and arenas for the much more enjoyable multiplayer games. Why not mix up the objectives a little a la Super Smash Bros. Melee? The visuals are impressive, the gameplay is fast and the controls are responsive, but more often than not the camera obscures precious. items or paths from your view during the heat of battle. This game is the perfect rental for a weekend spent indoor with friends. Chris
Destroy All Monsters Melee is a success because it con- vincingly gets you inside the scales of its monsters, each with its own set of moves and powers. While slow- er than certain other brawlers (these guys are a little bigger than Pikachu and Kirby, after all), Melee is very satisfying, especially after finishing a battle and check- ing out the once-proud, now ravaged city. And it’s hard to top pummeling an opponent with a building you just ripped from its foundation. Frustrations? The camera occasionally wigs out, the city-limit force fields could be more prominent and sometimes you'll get turned around and can't right yourself until you take a beating. Otherwise, these beasties are all right. Fans of monster movies and brawlers should have a blast with
this one. G.Ford VISUALS REPLAY
1
SOUND INGENUITY
А ҮЙЕ
Unlimited Ammo. Because Reloading Takes Too Long.
Exact your deadly revenge with precision and grace. Unlockable secret movies and action figures. Dramatic movie-quality cut-scenes.
Super-powered special weapons. Destructible environments. Nightmarish boss battles. Disposable enemies.
Medal of Honor: Frontline
Publisher: EA Games Developer: Dreamworks Players:
14
Also Оп: Р52, Xbox Also Watch: Band of Brothers Web Site: moh.ea.com
@
Best Feature: Cool atmos- phere brings WWII to life Worst Feature: Not enough combat
Like its Xbox and PS2 comrades, GameCube Frontline offers one helluva WWII first-person shooting experi- ence. You're virtually transplanted into the thick of battle through a combination of realistic graphics, a sweeping orchestral score and tight control. It's like being in the craziest, most intense parts of Saving Private Ryan or Band of Brothers...most of the time. Sadly, due to some poorly paced mission goals, | repeatedly missed required mission objec- tives, forcing me to backtrack. Many of them simply aren't obvious, so | made a habit of constantly refer- ring back to my checklist. Something tells me that's not what actual WWII soldiers did in the heat of com- bat. Also, the game's family-friendly, whitewashed Teen rating siphons out a lot of the potentially gritty realism. It wouldn't necessarily have to be a gory massacre, but as it stands in the world of Frontline, war is merely Heck. Despite my grumblings, ! still enjoyed Frontline enough to recommend it to fans of the genre, but let's hope for some tweaks in the
inevitable sequel. Shane
VISUALS SOUND
Publisher:
Sega Sports | A M Developer: Visual Concepts
Players: 1-4
Also On: PS2, Xbox
Best Feature: Brilliant гіт Cover Athlete:
physics Bad Boy Iverson Worst Feature: Right-ana- Web Site: log-stick passing www.segasports.com
If you're going to buy a basketball game this year, there's little doubt that it should be МВА 2K3. With this new incarnation, Sega Sports has created the Madden of basketball games. Seriously. While Live has made great strides this year, 2K3 is so far ahead of the curve, it's astounding. Its biggest boast? Rim physics and a trend-setting Franchise mode. The rim physics here are enough to make grown hoops fans weep. If you fire a shot from the outside, it may hit the rim, pop up and then find twine. Doesn't sound like that big of a deal, but it's never been achieved in another basketball game, and it offers up plenty of drama — especially for last-second shots —and adds a lot to the rebounding experience. The Franchise mode, which borrows from NFL 2K3, is brilliant and immersive. If you hire the right coach for the job, your players will improve quickly. If you hire the local high-school janitor, you're going to get sloppy results on the court (unless that janitor is Larry Bird). There's no reason to look elsewhere this basketball season—while NBA Live 2003 is playing catch-up, NBA 2K3 is perfecting its game. Todd
VISUALS REPLAY
SOUND INGENUITY
The Sum of all Fears
Publisher: Ubi Soft Developer: Red Storm Players:
1
Also On: PS2
Wait For: Ghost Recon Web Site: www.ubi.com
v
Best Feature:Easy to pick- up and play, resulting іп... Worst Feature: Gameplay that’s too shallow to last
Maybe they should’ve called this Rainbow Six Lite or Tom Clancy's Ghost Recon for Dummies. Don't get me wrong; Sum of All Fears gives a good taste of squad- based combat—but it's just a small taste. As opposed to Ghost Recon or SOCOM (PS2), this streamlined version of modern warfare throws you straight into the action with all the gear you need and some A.l.-controlled soldiers to watch your back. That's great if you just want to turn on the game and open fire, but ultimately it feels like you're not fully in control. First, you're always worried about your squadmates (they're not too bright), while the envi- ronments are reasonably varied and open, you're coerced into following a predetermined course. You're not locked on rails, but the game quickly devolves into a simple matter of following a line on the tactical map and preparing for your next firefight. The biggest omission, though, is the lack of any mul- tiplayer modes. Fears is decent if you're home alone and craving military action on the GameCube, but in
the end, shortlived. Darren 50 INGENUITY REPLAY
1 6 6 8
TimeSplitters 2
Publisher: Eidos ( Developer:
Free Radical Players:
14
Also On:
PS2, Xbox Featured In: ЕСМ #159
Web Site: www.eidos.com
Best Feature: Great multi- player action
Worst Feature: Uneven level design and story
It's fair to say that console first-person shooters were merely a blip on the radar until Rare's seminal Goldentye hit the Nintendo 64 in 1997. And while TimeSplitters 2 does little to evolve the single-player action experience in the way its ancestor managed to do years ago, it manages to provide the same frenet- ic, addictive and highly compelling multiplayer action. The GC version of Free Radical's decidedly zany fragfest is essentially a carbon copy of its PS2 counterpart (see our full review on page 222), mean- ing that while it's clearly fun in multiplayer, it also suf- fers from the same lackluster storyline and minor (though irksome) animation hiccups а5 well. The con- trols feel slightly awkward on the GC controller, and the lack of a jump button seems oddly misplaced, considering the game’s over-the-top arcadey nature. The GC version also lacks the system-link feature of its Xbox and PS2 cousins, meaning that you're limited to playing four-player split-screen mode. Still, 752 is a great multiplayer romp that will keep you and your friends glued to the set for months to come. Evan
VISUALS SOUND
INGENUITY REPLAY
EVERYONE
Publisher: EA Games Developer: Kromes (е е Players: 1 p Also On: PS2, Xbox
Also Try: Vegemite sandwiches
Best Feature: Worst Feature: Web Site:
Awesome character designs Motion-sickness-inducing camera www.eagames.com
In a year filled with so many top-notch, innovative plat- formers, if you're dishing up the "same ol' game," you might as well not show up to the party. In that respect, Ty is a victim of the worst timing imaginable. This is an average platformer that might've been considered decent if had been released a year ago. But now, the Tasmanian Tiger couldn't hope to hit the bar set by more recent titles, even using his most powerful Rang (that’s “boomerang” for the uninitiated). Ty pushes many of the same buttons that've made similar titles great in the past, but it doesn't do it as well and does- n't offer anything new or better over other recent releases like Sly Cooper, Mario Sunshine, Ratchet & Clank, etc. The gameplay here is extremely reminiscent of the fetch-questing that's been used and overused many times before, with multiple kinds of items to keep track of and tasks to complete. And while that by itself isn't necessarily bad, everything's made annoying by the motion-sickness-inducing camera that swings around way too fast and is zoomed in way too close on the Tasmanian star (even on the farthest setting). Aside from the camera issues, the Aussie-style visuals and presentation in Ty are a treat. But it's disappointing that the awesome character designs don't animate well— Ty runs like he’s got no knees, and the rest of the characters are just as stiff. Unlike a boomerang, | won't be coming back to this. Chris
Imagine casting Crash Bandicoot as the Crocodile Hunter and you've got the idea behind this boomerang slingin' action game for tha ankle bite- ahs (kids down unda, that is). Along with passable graphics and entertaining mini-games, plenty of lost lagoons to explore, items to collect and boomerang power-ups are stuffed into Ту. One big problem, though: the controls. | mean, cri-key! Cranking the stick to stay above quicksand, | got a blister! | had to grab for a couple tinnies (beers) to keep from smash- ing the controllah. Ultimately, there are so many first- rate platformers (like Sly Cooper) coming out now that | can't help but say g'day to Ty. Darren
Have you ever picked up a greatest-hits album, only to find that the tunes on the disc are all shoddy remix- es performed by a second-rate cover band? Ty the Tasmanian Tiger is guaranteed to give you that same feeling. Classic platforming elements from Banjo- Kazooie, Crash Bandicoot and even Nights: Into Dreams (Sega Saturn) make their way into this luke- warm melting pot, but nothing innovative has been tossed into the mix. The character is bland, the envi- ronments are stale and the fetch missions are tedious. You won't find anything that's truly bad here, but there's absolutely no reason to go out of your way to try it. Rent it if you're curious. Ethan
VISUALS SOUND INGENUITY REPLAY
* The most popular videogame ever created is back with a new look and variations.
* Exciting challenges await you with 6 variations of Tetris in Story Mode and Arcade Моде, including the all new Hot-Line Tetris, Cascade Tetris and Fusion Tetris.
| * Lush 3D worlds evolve and animate as a reward for WO RLDS
clearing lines and reaching goals. See what each world is meant to look like.
~.
Deceptively simple, completely addictive.
* Enjoy Tetris Worlds together when up to four people play to see who is the best. (Two players only on Game Boy" Advance) а”
www.tetris.com
EVERYONE
PlayStation.
Tetris is back.
If you loved it then, you'll love it even more now.
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* 5 OFF
any Tetris® Worlds” software title
- 2
"limit | coupon per customer. Good of Best Buy stores only. Not good in combination with otber coupons or offers, Nol valid on prior purchases. Valid on instock items only; no roinchecks. No dealers. Coupon must be presented at time of purchase. No copies. Cosh value is 1/100 of one cent, Good through 2/1/03, © 2002 Best Buy. Cashier Instructions: Scan coupon UPC. Scan qualifying product UPG. Ston all other products) being sol Press Toa’. Select "es to apply package pricing. Write "VOID" on ће coupon and plote in the register coupon media fle.
ІШІ!
‘Sony Computer Entertainment America, Microsoft and Nintendo take no responsibility for this offer.
63848
Nie асы ал салы
6
Sega
Sonic Team
1-4
Xbox
EGM #159 Unbelievably addictive
Big monetary investment for maximum fun
www.sega.com
you've come to the right place. Ask anyone
who sacrificed a few months to the Dream- cast version two years back; once you enter the world of Phantasy Star Online there’s no turning back. Here are the basics: It’s not a massive multiplayer RPG like EverQuest. Instead, you hang out in lobbies with a few dozen folks and then form an adventuring party with three other people. And it’s not your average fantasy fodder— PSO's world is sleek and futuristic, and the gameplay is combo- based action, not slow, menu-driven tedium. Before venturing online, you must customize your character from 12 classes (three of them are new to this version). You can then use your
looking to destroy your social life,
Now that PSO is on a system that actually sells, a flood of new players will be going online for the first time. Don’t fret if you’re a Ragol virgin. Here are some handy sugges-
tions that will make your virtual life easier.
K
у
а a Telepipe warp hole. That way, if you die, you
| that when youd die your "re not left destitute.
If you're a Hunter or Ranger, it's your job to get physical on the frontline. Forces (spell casters) should be more concerned about keeping everyone healed and supported with stat-raising spells.
Use those pop-up windows when you're lost, in trouble or just need everyone to wait for your slow ass. Design your own icons for extra flair.
: Whenever you're in danger of dying or about to fight a boss, be sure to drop
Never carry money down to Ragol. Always put all of it in the bank so
If you’re going to venture online, we | heartily suggest that you invest in а | keyboard. Sega promises that they'll
have one available at launch, and it's | an absolute must for the online experi- | | ence.Plus, the keyboard allows youto | do crazy animations (like dancing or | | riding in flying chairs) by inputting dif- | | ferent keystrokes in the online lobby. | character in Episode | (the entire original DC game) or leap directly into Episode Il. Feel free to jump around between the two at any time; your experience, equipment and money are carried over to whichever mode you choose. In addition to questing online, you can also level up by playing solo or by teaming up with some pals in the new split-screen mode.
The bad news is, to get the most out of PSO, you must spend more money. You'll need a modem or broadband adapter ($39.99) and a Hunter's License subscription from Sega to play online ($8.95 /month, cred card needed.)
can get back to that spot quickly.
238
| had to tear myself away from my GameCube to spread the gospel on how phenomenal PSO I&II is. І understand that it's a big investment to shell out for the game, keyboard, online adapter and $9-a- month subscription, but the experience of playing PSO online (in my best MasterCard-commercial voice) is indeed priceless. In the до hours | spent playing PSO for review, І finished every stage from both episodes on the default setting, but have real- ly yet to scratch the surface of what the game has to offer. With four exponentially tougher difficulty lev- els, downloadable quests and the intangible glee you get playing with real people online, you'll easi- ly squeeze 150 hours of awesome gameplay out of it. Still need convincing? Graphically, PSO is among the finest looking games on the system. The new stages look positively gorgeous—even the old Dreamcast levels manage to impress. The expanded soundtrack boasts a ton of new music (including some killer remixes of old tunes from the Genesis Phantasy Star games for the old-timers). The addi- tion of split-screen multiplayer isn't a viable substi- tute for the online experience, but it's a great way to level up your character with three other buddies in the living room. It's possible that the upcoming Xbox version could be even better (with the addi- tion of voice chat), but regardless, this game is a masterpiece. See you online.
Stay away from this | game. Sure, it appears inno- cent enough. You might even think it looks repeti- tive and mindless (it is). But if you dare to play it, PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more.... The hook is the pacing: PSO drip-feeds you just enough experience points and rare items that you'll be back again and again to get more and more. And since this disc has two full games, don't think you'll be able to kick this habit easily. Split-screen, however, isn't all it's cracked up to be. Bad camera angles + tiny screens - massive frustration. Shoe | thought Т was over my PSO addiction—I was wrong. Episode | & 175 gorgeous new levels, added items and enemies (including cool mini- and big bosses), com- bined with the variety of ways to build up and cus- tomize your character that always made PSO so addic- tive, pulled me back in. But that’s playing online; offline the single player game is repetitive and split- screen is practically ruined by the horrible camera and tiny views. If you can cover the cost of the game, sub- scription fee ($9 a month? Ouchl), keyboard and net- work adapter (with few other online GC titles on the horizon), it’s a must play. If you can’t afford to go online, change my score to a 7. Mark
VISUALS INGENUITY REPLAY
SOUND
HENE Evil has a new face. And this time, it's your own. mE
Violence
© 2002 Nintendo. "и, © and the Nintendo GameCube logo are trademarks of Nintendo. © 2002 Nintendo. WWW.metroid.com
Sega Sonic Team, Traveller's Tales
Plavers a Sega Genesis
EGM #159
12 games for the price of one
A couple of those 12 really suck www.sega.com
Adventure 2, here's a quick rundown of the main games included in Mega Collection. (Keep in mind there are five more titles you can
unlock as you spend time with these games.)
1 f your Sonic memories begin with Sonic
Sonic the Hedgehog: The first game in this series took Sega from a struggling system man- ufacturer to a legitimate contender, and for good reason. Sonic rivaled Nintendo's Super Mario World in graphics, though this platformer was more about running through each level as fast as you could than about meticulous explo- ration. Still, it played like a dream.
Sonic the Hedgehog 2: The sequel was a lot like the first game, except it was faster, longer and included a second hero by the name of Tails (a two-tailed fox that could fly for small distances). It also introduced a versus mode to the series, not to mention Sega's infamous (and stupid) "Blast Processing" marketing cam- paign. How was it? Slightly better or slightly worse than the first game, depending on whom you ask, but still great.
Sonic the Hedgehog 3: This installment enjoyed an entirely new look and introduced a new nemesis for the blue blur: an echidna by the name of Knuckles. Tails continued to tag along and even helped out once in a while by carrying Sonic through the air. The new look and new powers made Sonic 3 the
best game in the series at the time.
Sonic & Knuckles: A new adventure, similar to Sonic 3, where you could play as the game's namesakes. What's more, by physically attach- ing S&K to any of the previous three car- tridges, you could modify them to play new characters and bonus stages. With two com- pletely different heroes to play as, S&K was a refreshing change of pace for the series.
Sonic 3D Blast: A lame spin-off game where you ran around in a pseudo-3D world. Slow, and ugly with clunky controls. Bleh.
Sonic Spinball: It's Sonic! It’s pinball! It's terri- ble! What was Sega thinking? Spinball looked and played like crap.
Dr. Robotnik's Mean Bean Machine: Basically Puyo Риуо--а color-matching puzzle game most recently re-released on the GBA—featur- ing Sonic characters. Bean Machine was an excellent multiplayer game that was easy to pick up and very addictive.
ning Monthly - 240 - egm.gamers.com
(10007
Following up Sonic Adventure 2 with this great compi- lation, and thus introducing the latest batch of Sonic fans on the GameCube to the blue hedgehog’s true roots, is a brilliant move on Sega’s part. It doesn’t hurt that you're getting a grand total of 12 games for the price of one, and most of them top-quality titles at that. While there are a couple stinkers in the group— namely Sonic 3D Blast and Sonic Spinball—generally speaking, these are some of the best games Sega’s Genesis console ever had to offer. And, as you'd expect, they play perfectly on the GameCube—no weird slowdown or graphics glitches to be found in Sonic Mega Collection. Well, none other than what was present in the original games, anyway. If | have one complaint, it's that the collection omits Sonic CD (Sega CD). When you consider that it's held as one of, if not the best game in the series, it's disappointing to see it get the shaft. I'd also like to have seen a few more extras on the disc: more videos, a lengthy histo- ry lesson on Sonic and his origins...hell, anything, really. | mean, when they brought out a Sonic compi- lation on the Saturn years ago, it was overflowing with cool extras. Still, for more recent fans, Mega Collection offers up enough insight on the origins of characters like Eggman, Tails and Knuckles for an eye- opening experience. Plus, all the unlockable extra games will keep you coming back. This is a disc no Sonic fan, new or old, should be without. Greg S. After playing all these retro reissues lately, I've come to the following conclusion: Mario games have aged much more gracefully than the Sonic series. But that’s all subjective, really, and beside the point—Mega Collection is a smooth anthology that faithfully recre- ates each game contained within. The music is the same artful machine noise that was the Sega Genesis audio, the graphics still seem as fast and smooth as they did way back when and all the old tricks still work. The downside, of course, is that only about half of the games here are really worth playing. And what's up with putting Sonic 3D Blast in there instead of Sonic CD?! Miguel For gamers weaned on the more recent 3D Sonic titles, Collection's worth picking up just to see the blue hog's roots. Forget all the exploration and fetch- quest gameplay of Sonic Adventure 2—the games here are all about jamming, as fast as you can, from point A to point B. The titles in the pack vary widely from great (Sonics 1-3, Bean Machine) to average (Knuckles), to “why bother?" (Spinball, 3D Blast), but if you haven’t played them before, you need to. It’s too bad Collection doesn’t offer much for the Sonic loyalist in the way of extras; a couple illustrations, comic-book covers and lame videos just don’t cut it. Good, but could’ve been so much more. Chris
REPLAY
Ci HB 1
GO BEYOND THE POND.
FROGGER FUN IS GROWING BY LEAPS AND BOUNDS, WITH AMAZING NEW ADVENTURES THAT MIX CLASSIC FROGGER GAMEPLAY WITH FROGGERIFIC NEW FEATURES!
JUMP INTO WILD TILE-BASED PLATFORM ACTION WITH FROGGER BEYOND™ ON THE XBOX, NINTENDO* GAMECUBE” AND PC. UNLOCK
GAMEPLAY AREAS, COLLECT POWER-UPS AND MORE.
FROGGER'S ADVENTURES 2 THE LOST WAND" BRINGS ARCADE-STYLE INTENSITY ON GAME BOY* ADVANCE, AND MULTI-PLAYER MINI GAMES WITH UP TO 3 FRIENDS. BUT WATCH OUT- ONCE YOU HOP, YOU JUST CAN'T STOP!
ou Ut?
RO
M
GAME BOY ADVANGE
EVERYONE
LucasArts
Pandemic | 14
PS2
EGM #155
Lively battles
Jarring, choppy movement www.lucasarts.com
lone Wars is part of a specific breed of
Star Wars game. You know, the ones like
Rogue Leader for the GameCube that focus on the tense battlefield drama and allow you access to a sick roster of space-age muni- tions. ІР5 definitely a recipe for success, and Clone Wars doesn’t necessarily do wrong by the concept—it just doesn’t quite live up to its predecessors’ reputation. Maybe it’s the vehi- cles—Republic gunships and fighter tanks aren’t anywhere near as cool as X-Wings and AT-ATs. Or perhaps we've just been spoiled by how amazing Rogue Leader looked. It’s been more than a year, after all, so it’s natural to expect this one to look and run at least as good. It does neither.
But enough about what it ain’t. Clone Wars starts out right at the end of Episode // and con- tinues the legendary war after which it was named. In practical terms, this amounts to a whole lot of ground-based combat, very reminis- cent of Rogue Leaders interpretation of the Battle of Hoth. At its best, it draws you in with tight event scripting and explosive (not to men- tion densely-populated) skirmishes. At its worst, it gives you lame non-combat missions (like the terrible STAAP race), which will tempt you to stop playing entirely. Were it not for some cool multiplayer games (like the neato real-time, strategy-inspired Conquest mode), Clone Wars would really feel a bit skimpy. That said, our three reviewers did differ a bit on how they felt about this game; take a look:
It's not all tanks and spaceships-here Anakin rides a giant lizard on the Wookie homeworld.
AN
тек ом
See that sexy hunk of metal in the pic? Well, you’d better learn to like it since | that's where you spend the majority of | your time in Clone Wars. You also pilot | a flying gunship, as well as а couple of | stints on foot, speeder-bike and even | on the back of a giant lizard. But unfor- | tunately, these other (arguably cooler) vehicles don't get as much face timeas | they deserve since you're stuck in that | damn tank. What about those on-foot | sequences, you ask? Can you say “slow
as molasses"? |
Ү 242 n.game
The gunship-flying sequences are definitely the highlight of Clone Wars; the hit-and-run and escort missions recall some of Rogue Leader's more exciting stages. But the screens don't tell the whole story. Sketchy technical issues under- mine what Clone Wars could have been.
| was really prepared to be totally into this game. | dreamt about a Rogue Leader-style set up, where I'd be able to walk around my hangar at the start of each level, struggling to decide which of the half-dozen cool ships | should take on a particular mission. Sadly, this game is script-city; you never have any choice what to drive, which makes the proceedings feel really rigid. I'm not real into these new-school vehicles to begin with, either, which prevents me from overlooking the fact that this is a pretty basic vehicular shooter. So was Rogue Leader, in the end, but that game had X-Wings, TIE Fighters, and the Millennium Falcon. Stuff like that can make you for- give a lot. And while I’m making Rogue Leader com- parisons, | may as well mention that it looks and runs a good deal better than Clone Wars, despite being more than a year older. That just seems silly to me. To its credit, the game is well-paced most of the time, and it does a lot (such as radio chatter, shifting objec- tives, A.l.-controlled allies duking it out with enemies, etc.) to make the battlefields feel alive. It also has a pretty hearty multiplayer component, the crown jewel of which is the surprisingly strategic Conquest mode. In the end, you'll enjoy this if you're weird into Star Wars (like my little buddy Darren down there). Otherwise, it's a decidedly ho-hum game, with a few fleeting moments of intensity.
the force. Sure, Clone Wars has your requisite Star Wars license so some dorks will instantly drool no matter what, but this is one of the better Star Wars games out there. | could focus on the single-player campaign, which is nice and varied, with a number of play styles and vehicles to control. However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. Take Conquest mode, for example, where you acquire bases, build turrets and generate troops to command. Pick this one up for the single-player game but stick around to kick your buddy's asteroids. Darren If you're looking to log a little more time in the Star Wars universe, you could do worse than Clone Wars. Flying through gorgeous desert planets, blasting ene- mies in their red-rock canyon hideouts, escorting con- voys to a hidden Jedi sanctuary... The missions are dripping with Midochlorians. Zooming through trash heaps of scrap metal immediately evokes memories of that most famous trash compactor of all, and the music is unmistakably appropriate. Clone Wars per- fectly recreates the world we know so well, but it's bogged down by choppy graphics and repetitive and uninspired (outside of the entertaining multiplayer modes) shoot-em-up gameplay. Jennifer
INGENUITY REPLAY
комичен
реек ageer
Оз
sn't guts ang
and vengeance, су
"On circu ut Soa
glory, 125 vendettas
Quantum Redshife" their own nemesis
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900 mph or 15 Profession. с
goal is two-fold: G h
soft, Quantum Redshift, Xbox, and the Xbox logos are either registered trademarks OF States and/or oth @ompany names mentioned herein may be trademarks of their respective owners. ӘСІ
LET THE HUNT BEGIN ON NINTENDO eie
| |
Fight zombies, vampires and ghouls on your own as Attack 20 types of creatures in swarms of up to 30 Slay in brutal single- and multi-player action one of 4 unique Hunters, or battle evil cooperatively at once using 20 melee, ranged and spell weapons— through 23 huge environments, including a prison,
with up to 4 players on a single screen. from swords to axes and flamethrowers. gothic church, cemetery and torture chamber.
Blood and Gore
Violence aa
Hunter: The Reckoning © 2002 Interplay Entertainment Corp. All rights reserved. AtlasTech Game Engine trademark 2000 High Voltage Software, Inc. All rights reserved. Developed for Interplay Entertainment Corp. by High Voltage Software, Inc., under license from White Wolf Publishing, Inc. Hunter The Reckoning is a registered trademark of White Wolf Publishing, Inc. Interplay, the Interplay logo, Digital Mayhem and the Digital Mayhem logo are trademarks of Interplay Entertainment Corp. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other copyrights and trademarks are property of their respective owners. TM, ®, and the Nintendo GameCube logo are trademarks of Nintendo.
7.
| THE RECKONING
DELIVER US FROM EVIL.
л
www.interplay.com/hunter
256 256 Есоюіс: ос
Microsoft P. Artoon
1
None
EGM #160
Clever time-manipulation mechanic Shoddy camera and auto-aiming www.xbox.com
is that it's probably not the kind of plat-
former you were expecting. Anyone com- ing in hoping for Mario (or Sonic) in a cat suit is going to be confused and potentially disap- pointed. But if you can get over the fact that Blinx isn't your standard character-based action game, you'll find that there's a lot to like about this ordinary little pussy's not-so-ordi- nary first adventure.
Т: first thing you should know about Blinx
Even though Blinx is a platform game at heart, its gameplay relies more on puzzle solv- ing and strategy than pure exploration. Each of the game’s 24 levels (40 if you count boss stages) features a set number of enemies that need to be defeated within 10 minutes in order to open up the exit goal and proceed to the next area. The levels themselves are relatively small compared to most modern-day platform- ers, but they’re filled with obstacles that require effective use of your five time powers (see sidebar) to get through before the timer hits zero. Since the resources on each stage are limited, backtracking to earlier levels to stock up on extra lives and time crystals becomes a necessity, which may be a turnoff to the more impatient players out there.
As far as gameplay is concerned, Blinx is
pretty solid overall. Exploring levels and beat- ing the clock can become quite addictive, especially when you reach the later, more challenging areas. A few things hold it back from achieving greatness, though. For starters, the camera doesn’t adapt well in crowded areas. Trying to avoid three enemies at once in a tight room with deadly spikes or gaps becomes an exercise in frustration because of your erratic view. Couple this with the fact that the game’s auto-aim feature tends to aim at whatever it fancies—even if it's in the opposite direction of where you're facing—and you have a recipe for disaster (and broken controllers). The prize system is kind of insulting, too. The “prizes” you get for collecting hidden Cat Medals throughout the game are ridiculously lame (see the screen
You already know that Blinx has the ability to manipulate time, but just how useful is his repertoire of time-control powers?
FAST-FORWARD
PAUSE RECORD
SLOW-MOTION
Good for undoing dam- age done to the environ- ment (for example, restoring the broken bridge above, so you can get across). Definitely one of the cooler time controls, but not used nearly enough through- out the game.
In theory, doubling your speed is a good thing, right? But with levels this small and fragment- ed, it’s actually rarely helpful. Use it to get to the goal quicker before time runs out or to acti- vate these special springboards (above).
Stock up on these babies, cause they’re gonna come in handy. Whenever things get too hectic, just hit the Pause button and go to work. Great against bosses and good for getting past dangerous obsta- cles (like this one).
246
Another cool function that unfortunately isn’t needed very often. You'll use it a few times to hit two switches at once or to propel yourself sky- ward on a see-saw, but that's about it. Fun and totally innovative, but not very practical.
This here is the second most useful time control in the game. It's great for getting through fast- moving danger zones or enemy-filled areas with- out a scratch, but the only time you'll really need it is when you’re out of or low on Pauses.
“MORROWIND % 4 G A M
1 OTHER LIFE. Play any character you can imagine, from the heroic warrior to the secret assassin. ; sae
NOTHER WORLD, [he enormous game worl open and free for you to discover. DEUS
"NEXT.GENERATION TECHNOLOGY. Realistic textures and
A
OWN THE CRITICALLY ACCLAIMED RPG FOR XBOX.
GAMEPRO, 5.0 score е IGN, Editors’, Choice | GAMES DOMAIN, Top Game GAMEZONE, Editors’ Choice ADRENALINE VAULT, Seal of Excellence TEAM XBOX, Editors, Choice GAMEOVER, Gamer’s Choice award GAME INDUSTRY NEWS, 5 gems INVISIBLE DREAM, 99% rating XBOX EVOLVED, Gold Medal 2 GAMESPOT, Game-of-the-month GAME RANKINGS, 96% ‘score THE ARMCHAIR EMPIRE, 10/10" — — GDXBOX, GD Drool award NEXT LEVEL GAMING, 5 of 6 UGO, А: score XBOX MANIACS, Editors’ Choice GAMINGWORLDX, 9.0 score
GAME VORTEX, 9 of 10 «GAME CHRONICLES, Editors’ Choice GAMING TARGET, 9.0 score
© 2002 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Morrowind, Bethesda Softworks and its logo are registered trademarks or trademarks of ZeniMax Media Inc. Microsoft, Xbox and the Xbox logos аге either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or іп other countries and are used under license from Microsoft, All Right Reserved.
below), making you wonder why you even bothered to go out of your way to get them in the first place.
Visually speaking, Blinx is surprisingly pretty. Each of the eight themed worlds is bent out of shape in strange and interesting ways (because of the glitches in time that Blinx is out to clean up, you see), making for some unique-looking environments. Granted, the character designs are just a notch above road- kill оп the appeal meter, but surrounded by scenery like this, even a generic cat with a vac- uum manages to somehow look all right. Audio isn't bad either, with catchy, upbeat tunes that fit each area well. Of course, the fictional lan- guage that Blinx and company speak sounds like a nightmarish cross between Jar-Jar Binks and Elmo, but fortunately, you don't have to listen to it often.
All in all, the good stuff in Blinx definitely outweighs the bad, and while it may not be the “must-buy” Microsoft was hoping for, it's defi- nitely worth checking out. They've got some rough edges to iron out, but the future poten- tial for this little kitty is definitely high.
4 m s Work your ass off to find well-hidden Cat Medals in each stage, only to be rewarded with stupid 5- second cutscenes like this. Why, God, why?
Welcome. We've got many new ems in stock. d
F CONFIRM
'* CANCEL 7087 |
When the going gets tough, the tough | go...shopping? Each world has а shop | managed by a foxy feline who sells а | wide variety of goods that’ll make your adventure easier—if you've got the | dough. You сап buy different types of | vacuums, upgrades to give you more
lives and let you hold more time | pieces, new clothes and so on. Of | course, some of these things are more useful than others. A few grand for a better Time-Sweeper seems like а геа- | sonable investment, but 30,000 gold | for a Zebra suit? Is he a cat or a pimp? |
248
Blinx's bosses are daunting but ultimately disap- pointing. Instead of fighting eight individual boss- es, you have four who each show up twice along the way. Granted, they show up in new environ- ments and situations, and have new (or altered) attack patterns, but it still feels rehashed.
My first hour with Blinx was one of confusion. | was expecting something more along the lines of Mario or Jak & Daxter, but what 1 got was completely different. Fortunately, this turned out to be a good thing, as Blinx's strategy/puzzle-oriented gameplay ended up really hooking me. The whole time-control concept definitely adds a unique twist to the overall play expe- rience; | just wish you were forced to use some of the cooler powers (namely Rewind and Record) more often. Boss battles are especially dull, since you basi- cally end up using Pause every single time —what fun is that? Still, the regular levels are the heart and soul of the game, and they're done well. The first few worlds are pretty easy, but once you start getting to the tough parts, you really start to appreciate the thought that went into each level's overall design. They force you to think about your every move in order to make it to the goal in time, which adds an extra layer of tension not usually found in games like this. You'll have to backtrack often to restock your items, but it's not as bad as it might sound. Sadly, a crummy camera and a faulty auto-aiming system put a damper on things, making some of the later levels a lot more frustrating than they need to be. This, com- bined with the lack of any real bonus features (no extra modes, very few cinemas, "prizes" so uninten- tionally lame they are laughable, etc.), gives Blinx a
slightly rushed feel. John R
When did vacuuming games become a genre? I'm looking to escape household drudgery when I turn on my console, not relive it. Although, | will admit, vacu- uming is more fun when you're a time-travelling cat on a mission to save the world. The heart of Blinx is clearly its time-altering effects, which add a new dimension to puzzle solving; unfortunately the “kill the baddies before time expires, then repeat" level design won't hold anyone's interest for long. And when you do finish a level, you don't even get to see the story advance. Note to developers: If your main character is a wacky time-travelling, vacuuming cat, you've got to milk the wacky angle! Demian
One piece of advice before you play Blinx: Don't expect a Mario clone 'cause you will be disappointed. Blinx is an addictive, hardcore action-puzzler unlike any in recent memory. After the first handful of easy stages, the difficulty blasts off and the levels turn into frantic races where you've gotta budget time crystals and trash just right. Each new area takes a bit of trial and error, but once you've got it down, the game is extremely satisfying. It's not without prob- lems: doorways frequently block the camera's view, and targeting (especially with bombs) is frustratingly hit or miss. Those issues aside, the unique style and play mechanics make Blinx stand out. Chris
INGENUITY REPLAY
Violence
© CAPCOM CO., LTD. 1998, 2002 © CAPCOM U.S.A., INC. 1998, 2002. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. STREET FIGHTER is a registered trademark of CAPCOM CO., LTD. STREET FIGHTER ALPHA 3 is a trademark of CAPCOM CO., LTD. Nintendo, Game Boy, and Game Boy Advance are trademarks of Nintendo, The ratings icon is a registered trademark of the Interactive Digital Software Association,
Street Fighter® Alpha 3 scores a triple K.0! It's the most accurate translation-of an arcade game to grace the circuits of the Game Boy” Advance’ video. game system... featuring-all.new enhanced modes of play — including 3 fighting styles for-every character. Maybe nobody's perfect. But as of CARPEN today, at least one fighting game is.
capcom.com
Publisher: Ubi Soft Developer Southend Interactive Players:
1-4 (2-32 Network with 8 Xboxes)
Also On:
None
Web Site: www.ubi.com
X
Worst Feature: Being blind- sided by rivals. Repeatedly More Worst Features: No online play
Being British, | can spot a European-developed game a kilometer away—especially when it involves a futuristic version of rugby coupled with awkward, over-the-top expletives in obnoxious American accents. So what's Deathrow like? Watch Blade Runner, play Blitz Ball from Final Fantasy X and then mash everything together in a four-on-four passing game ruined by unnecessary roughness and a steep learning curve. Your brain will be shrieking to be let out of your skull as you learn to pass and become annoyed by the rudimentary fighting system. But then you'll understand the passing game and start an almost-entertaining career collecting and unlock- ing groups of motley fools and cyber-arenas. While there's no real gore here, there's enough swearing to make the rejects from Conker's Bad Fur Day take Bible classes. It feels completely out of place in this shiny, well-rendered world that's desperately trying to be gritty. This is a well-put-together mini- game masquerading as sports entertainment. Speedball 2: Brutal Deluxe, this ain't. David H
SOUND INGENUITY REPLAY
6 5
Publisher: Sega Sports Developer:
Visual Concepts Players:
1-4 (2-8 Online)
Also On:
PS2, GC
Better Than
Inside Drive
Web Site: www.segasports.com
Best Feature; New low-post loveliness Worst Feature: Crazy-ass dribble moves
Got the basketball jones? Xbox owners who shy away from Inside Drive's rehash or Live's arcade-friendly set-up should try МВА 2K3. It's easily the best all- around basketball game on the market this year, and, as far as online play goes, it's the only game in town (neither Live nor Inside Drive will be hitting the Xbox Live circuit this year). Whether you're dominat- ing friends coast-to-coast or just putting the CPU through its paces in Franchise mode, NBA 2K3 pre- sents a superbly realistic gameplay experience. An all-new low-post game gives your big men the free- dom they deserve. Now they can score with a myriad of moves, including reverse pivots and turnaround fadeaways. Throwing daggers in from 20 feet is effec- tive, too, as Visual Concepts has put an emphasis on creating space for outside shots. Xbox-specific high- light effects are a tasty visual treat; all in all, 2K3 stacks up nicely in the graphics department. Hoop perfection? Not just yet. Anemic fast breaks and too many unrealistic dribble moves mar the fun (ever so slightly). This one's a must-buy winner. Dan L.
REPLAY
VISUALS
SOUND
INGENUITY
Publisher: Black Label Games У Ж Developer. WXP Inc. f Players 1
Also On: PS2, GC
Featured In: EGM #152
Best Feature: Rich atmosphere
Worst Feature: Tedious gameplay
Web Site: www.lotr.com
Unlike the fantastic time | had watching the movie version of Fellowship of the Ring, the first time | | curled up with the Xbox game, | actually fell asleep on the couch playing it. Not a good start, but | real- ized why this happened. Despite having the urgent quest of delivering Sauron's Ring into the hellish pits of Mount Doom on your mind, you somehow have the time to help all kinds of idiotic villagers with menial tasks like finding seeds, herding pigs, throw- ing rocks at weather vanes and collecting “herbs” for an old man sitting on a bench. The reason you must do this is to raise your Purity meter. Using the Ring lowers your purity, and when it drops all the way down, it's game over. The problem is that you can't raise the Purity meter later in the game, so if you waste it early on, you have no way of replenishing it. Chores aside, the game picks up when you get to play as Aragorn and Gandalf. The downside is that the mediocre combat mechanics and brainless ene- mies do not make compelling battles. Okay, so not everything's bad. The graphics are decent, and the developers put in a lot of work making them (the game looks like the bastard child of Shrek and Herdy Gerdy). But after a while, everything begins to look the same, which makes it easy to get lost. A compass would have helped. Overall a well-inten- tioned effort, but it's just not enough. Milkman
Publisher Sega Ж Developer Wow Entertainment Ё Players: 1-2
Also On: None
Featured In: ЕСМ #159
Best Fe Fun as hell in two-player mode Worst Feature; Not enough interactive elements Web Site www.sega.com
Once again, we enter The House of the Dead and find that since its first appearance in arcades many years ago, little has changed as far as the basic setup: Zombies appear in predetermined places, and it’s your job to blast them to bits before they punch you in the neck. Wow has made a few tweaks and enhancements for Dead Ill: The wimpy pistols from the previous games are gone in lieu of 12-gauge pump-action shotguns, bumping the game up a few notches on the badass meter. Auto-reloading is in effect and, happily, those retarded “bystanders” who need rescuing every ten feet are gone. Instead, you save your partner every now and then, with a chance at earning an extra life-bar torch. The rest of the game maintains the status quo: endless waves of zombies assaulting you, bosses with tiny weak spots, multiple paths to explore, a nefarious master- mind behind it all, and, as always, plenty of corned- beef-hash and guts a-flyin'. My problem with Dead III is that for a game as scripted as this (it’s on rails, not free roaming), the number of interactive elements are painfully few. Why I'm able to blow up only spe- cific barrels and boxes, and not any window, door or background object | please, is beyond me. Thankfully, the game controls well (with or without a light gun). Plus, House of the Dead 1! is included
and it's arcade perfect. Milkman
The Fellowship of the Ring may be the slowest-to- get-going book in Tolkien's Rings trilogy, but it still packs enough thrills—orc-infested dungeons, hob- bit-gnoshing trees—to make for a game so fun it'll put hair on your feet. So who knows how Universal conjured up something this uniformly dull. When the game isn't sending you on boring fetch-the-item quests, it's forcing you to march through blah levels and engage mindless bad guys in clunky hack-’n’- slash combat (only Gandalf's spells are halfway fun to tinker with). Things really fall apart at the end, with a lousy final boss and cutscenes that had me asking, "What the hell just happened?” Grispin
A rapid-fire shotgun with automatic reload—it does- n't get any better than that if all you want to do is bust zombie heads. And to me, my friends, that sounds like a grand ol’ time. HOTD //І continues the popular gun series with sharp, bloody graphics and the shotgun as your weapon of choice. The game is a tough one, especially if you go at it alone, but when you beat it, what else is there to do? Wait... House of the Dead ІІ opens up. I'm down with that. Even so, this is a game that can be conquered in a weekend. Oh, and the using the controller works fine. If you're a fan of gun games, there's a lot to like here. Just be aware it won't last forever. (s. FOrü
For a game supposedly not based on Peter Jackson's movie, Fellowship's characters sure look and sound like Universal's trying to trick LOTR fans into thinking it is. That shady tactic is awfully lame, in my opinion. This game is a rushed, slapdash effort intended to prey on unsuspecting consumers. Interested in dim, murky visuals, floaty jumping, clunky combat and horribly designed environments? Didn't think so. Also, playing through this “extremely faithful" trans- lation of the book reminds me why the film cut cer- tain characters and events. The pacing here is slow and padded, and Tom Bombadil's singing makes me wanna die. Twice. Shane
VISUALS SOUND INGENUITY — REPLAY
Hospitality in House of the Dead is best served from the barrel of a light gun. Sega’s gone whole hog here with the extras (including an unlockable House of the Dead Il), graphics, and animations; beautifully ugly undead scum recoil when shot and twitch magnif- icently before they return to the Great Beyond. There's a good and varied crop of creeps to slaugh- ter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more | chore than it is pleasure. House of the Dead III truly demands to be played with a light gun, no matter what Milkman says. Without it, it's more lifeless than a mortician's jamboree. Greg 0.
SOUND INGENUITY REPLAY
©2002 Міск oration. All fonie reserved, асоб Xbox, the Xbox logos, апа Kakuto Choline are either ‘usted уадеге! ог trademarks of Microsol 1 їс the United States and/or other coul ducts and пешра ате тела ‘herein: oy be кои of their respective ӘЙТ: ?
EA Games “4” EALA
14
PS2, GC
EGM #159
Amazing sound
Tacked-on multiplayer mode moh.ea.com
check out what all those PS2 gamers have been so excited about for the past few months. Medal of Honor has always been a great series, and Frontline brings it to a new level with beautiful graphics, gorgeous sound and some great missions. The game has you doing everything from
Ғ- Xbox owners will get a chance to
storming the beaches of Normandy to infiltrat-
ing a castle housing POWs that doubles as a recreational center for Nazi officers. And trust us—you ain't had fun until you've popped a Nazi general in his bath towel.
Getting caught staring the bombed-out European landscape is a good way to come down with a bad case of death. Mind that tank across the bridge!
The only major improvement from the PS2 version of Frontline is the inclu- sion of a multiplayer mode. Don't get excited, though —it isn't that great. It's just a stripped-down, basic death- match set in pieces of the single-player maps (which, you'll quickly discover, were obviously not designed with this sort of thing in mind). It feels more like a rushed afterthought than a major feature. So before all you Xbox owners go gloating to your PlayStation-playin’ friends, think twice. (And pop in Halo instead when you want a deathmatch.)
292 сс
| can't believe how great this game sounds. Getting blown out of the Higgins boat in the first level and making my way up the beach, | was amazed at the deep rumble of exploding shells and the high whine of bullets whizzing by my head. Hot damn! Of course, most of the missions in Frontline are more stealthy affairs that have you sneaking up on Nazis or picking them off with your sniper rifle. But even then, the great sound effects and music add so much to the game it's incredible. Plus it's really satisfying to take out someone just as they start to cry for help. Sneaking around these huge, well-designed levels is easy, too, with the great control and variety of weapons keeping you safe. One thing | don't get, though, is why American soldiers moved so slowly during WWII. (By which | mean, | wish you could run.) І also wish you could reload weapons faster. In fact, the amount of time it takes to reload your guns is one ofthe reasons the multiplayer mode in Frontline is so broken. You just end up circling one another as you frantically try to insert a new clip into your gun. It usu- ally ends up that the guy who gets the reloading done first wins every time. So just avoid deathmatch alto- gether—the levels don't lend themselves to it any- way—and concentrate on sneaking through the European countryside solo. Nothing's quite as satisfy- ing as sneaking up on a troop of Nazis and filling them 2 Жошы with lead. What a wholesome experience! Greg s. Simply put, Frontline is good, but not great. A new, painfully limited multiplayer mode (deathmatch only) represents the only change over the PS2 version. EA should have tweaked the game's uneven, frustrating levels. Sure these chaotic stages look amazing, but annoying mission objectives erode a big chunk of the fun. Playing through levels often led me astray, and I'd miss some required task that wasn't obvious. “D’oh, | missed that tank hidden in the barn!" and “Climb to the top of what church?" probably aren't things a real WWII soldier would have muttered. Still, the immaculate presentation makes it worthwhile, especially if you're a war buff. Shane
Xbox-straining visuals, Frontline doesn't go beyond the call of duty. The missions here are mostly linear trips through non-interactive environments (you can't even shoot out lights) filled with scripted sequences. But you don't really care when you're in the thick of it. Playing Frontline is like diving into the most intense war movie ever, with soaring music, chaotic battles, thundering explosions and moments that'll just make you sweat (can you reload faster than that Nazi three feet away?). The presentation makes up for the occasional lame areas, sluggish control and tacked-on multiplayer. Crispin
VISUALS REPLAY
50
INGENUITY
INTRODUCING THE BEST LIGHT EVER MADE
FLOOD LIGHT
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levels of realistic tactical combat. When the brass wants a target secured, they send in a platoon. When they want a target erased, they send in your squad of four U.S. special forces. This is the part of the war that the media didn't cover. Welcome to Desert Storm.
WWW.GOTHAMGAMES.COM/CONFLICT
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PAM CONFLICT: SNA No DIPLOMATS.
SISOS seit — NO NEGOTIATION. DESER TORI | |. ü МО SURRENDER.
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CONTENT RATED BY ESRB
100% GAMES
JOIN RYGAR ON AN EPIC JOURNEY THROUGH MYTHOLOGICAL WORLDS AND
ENVIRONMENTS WHERE HUNDREDS OF LURKING MONSTERS, SAVAGE BEASTS AND ' ' ( TITANS AWAIT ТО DENY YOU PASSAGE. YOUR WEAPON OF CHOICE...THE ALMIGHTY * 1 Ж” DISKARMOR. IT BECOMES THE ESSENTIAL TOOL IN YOUR QUEST FOR VICTORY. D HN
SWING, SLASH AND DESTROY THE ENEMY TO SAVE YOUR ONE TRUE LOVE, PRINCESS HARMONIA, BRINGING THE ISLAND OF ARGUS BACK TO A STATE OF PEACE. BECOME THE HERO, BECOME THE LEGEND. BECOME RYGAR.
ж Tecmo, Inc. PMB #5553 21213-B Hawthorne Blvd., Torrance, CA 90503 p (310) 944-5005 /(310) 944-3344 Rygar: The Legendary Adventure™. ©Tecmo, LTD 2002. Тесто® and the Тесто logo are registered trademarks of Tecmo LTD. The ratings icon is a trademark of the Interactive Digital Software Association. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment tf
Publisher: Microsoft Ж Developer: Сиу Monsters й Players. 1-4 Also Оп: Мопе
tured In: EGM #155
Fast and Furious-style racing : Fast and Furious-caliber voice acting www.xbox.com
It’s a hundred years from now, and kick-ass rocket- propelled hovercrafts race around to a thumpin’ tech- no beat. God help us if house music is still the status quo in 2102, but | can cope with the audio cheese of Quantum Redshift because its lush, detailed graph- ics are polished to shine on the Xbox. The game also offers a variety of bee-yoo-tee-ful terrains to speed across, a fleet of vehicles that each handle different- ly, and silky-smooth controls you can figure out in seconds. Spells out a pretty good racer, right? Sure—if only we hadn't seen it all before. Rather than adding anything new or revolutionary to the gameplay, Quantum dishes up little bits of cliché from here and there: WipeOut racing, a few SSX-wor- thy tracks with hidden shortcuts, and a fighting game-like storyline that pits you against rivals in order to unlock new vehicles and levels. Speaking of the tracks, | was expecting some vertigo-inducing loop-de-loops, but what I got instead were more con- ventional on- and off-road races—kind of like a futur- istic version of Rallisport Challenge. Still, the speed ramps up decently later on, making Quantum a fun, if uninspired, racer. Xbox speed junkies jonesing for a fix may dig it, but be warned: Quantum may induce high-velocity flashbacks. Ultimately, there's nothing really wrong with the game, but it feels generic. With better games out there, why settle? Darren
Ubi Soft Rage ayers 12 Оп: PS2, GC EGM #159 You get to fight Mr. T! Hulk Hogan’s nowhere to be found www.ubi.com
Featured In: Best Ғе; Worst Feature: Web Site:
ature:
Twelve years after his last match, you’d think the Italian Stallion would be too washed up to star in video games or ice tea commercials. You’re wrong, Rock, wrong! Don’t overlook this game just because you think it’s ridiculous; those who do bother to try out Rocky will find a very good-looking, fun boxing title loaded with satisfying arcade action. The entire experience depends on mastering variations and combos using four basic punches, so the learning curve is gradual, making Rocky easy to get into. But once you master it...oh baby! Crispin and | were hav- ing a blast in the multiplayer modes with super-close fights that usually came down to a decision. The sin- gle-player part’s no slouch either, giving you the chance to go up against all the big names from the movies: Apollo Creed, Clubber Lang, Ivan Drago and Tommy Gunn. Plus the dialogue and sound effects in all the cinemas leading up to and after the champi- onship matches are lifted directly from the films— even the bad ones. It’s a nice touch that adds a bit of authenticity to the game. The bouts in between the big guys are with boxers created specifically for the game, some of which are cool, most of which aren’t. That, along with a somewhat erratic difficulty level (struggle like crazy in one fight, breeze through the next), is what keeps Rocky from scoring higher. But trust me; the champ’s still got it. Greg S.
Yes, Quantum looks like an ultra-modern WipeOut, and controls like a decently realized racing game, but it’s missing one key element: A passionate, hyper- speed soul. Sadly, this void is perceptible pretty much everywhere you look. Exhibit A: Weapons. There are too few, and those that are included have boring, uninspired effects. Exhibit B: Tracks. Their designs are on the “safe” side, which isn’t conducive to the sort of light-speed insanity you’d expect. There’s more, but you get the picture. Quantum is definitely an impressive-looking game, but unless you’ve never played anything like it before, the veneer will tarnish pretty quickly. Miguel
Hokey, ugly (what’s with Rock’s gigantic noggin?) and about 15 years too late, Rocky seems like the ulti- mate game-licensing goof. But give this challenger a shot and you'll find it has a certain something —if not quite the eye of the tiger. The gameplay, while fun and easy to get into, jabs deeper than Ready 2 Rumble's. And you'll need serious stick-and-move skills once you reach the halfway point, where oppo- nents really start to bring it. Fortunately, the training minigames not only build up Rock's stats, they actu- ally make you a better player. So even as the later boxers knocked me to the mat over and over, I could- n't resist coming back for a rematch. Crispin
Quantum does plenty right, with beautiful graphics, tight controls, upgradable vehicles and an efficient weapons and countermeasure system. But while it handles the technical aspects admirably (all but the music, which does nothing for me), Quantum lacks the white-knuckle, sweat-inducing, warp-speed intensity that the futuristic-racing genre thrives on. The thrill of having a rival in each race, offering added incentive to hunt down that particular driver, is all but negated by the bland character designs and uninspired story cut-scenes. There’s certainly some fun to be had with Quantum, but after figuring out its game, you'll soon be moving on. G.Ford
INGENUITY REPLAY
5.3.6
9.
The delectable notion that one can eat lightning and crap thunder has been given video-game life for Rocky, a remarkably fun and smooth arcade boxfest. Developer Rage has perfectly captured the feel, if not necessarily the look, of the boxing contained in the films —that is to say, there's tons of brawling and almost zero pugilism. Expect haymakers galore, devastating uppercuts, blood sprays and hyper- exaggerated knockouts sans pesky defense. The mix of arcade-style boxing and nostalgia solidifies Rocky, and the game succeeds despite being a button- masher’s wet dream with some uninspired graphics. Fun but easily forgettable. Greg 0.
VISUALS SOUND INGENUITY REPLAY
BO Aba) М
Electronic Gaming Monthly - 258 - egm.gamers.com
E Publisher: E. EA Sports Developer:
EA Canada Players:
| 12
Also On:
PS2, GC
Cover Athlete: Jason Kidd
Web Site: www.easports.com
X
Best Feature: Freestyle con- trol moves
Worst Feature: Can’t block dunks or layups
At last, an NBA Live game | can learn to love, or at least like. Much like the PS2 version, this year’s Live for the Xbox is much improved. It’s what | thought Live would be when it jumped to the next-gen con- soles: pure run ‘n’ gun madness with stellar visuals and over-the-top gameplay moments. This game wants you to push the ball up the floor, and I’m only too happy to oblige. After some of the plodding, albeit realistic, play of NBA 2K3, it’s nice to pop Live in for some up-tempo fun. Granted, the action is, by and large, not for simulation fans; there are dunks galore and it’s impossible to stop a layup or slam once a player starts his animation. Defense isn’t a total bust, as in previous Live incarnations. A new Charge button and some of the best-looking blocked shots in the genre are welcome additions. Play in the paint is a mixed bag, with sticky physics marring the action a bit. Players bounce around and get tied up unrealistically, but it's not intolerable. | still wholly recommend NBA 2K3, but Live looks like it’s back
on the upswing. Dan L. VISUALS
ESN
Publisher: »* | Gotham Games Developer: Croteam
: Players:
1-4 (2-16 LAN)
Best Feature: Entertaining multiplayer Worst Feature: Tired-ass |
Supports: System link Web Site:
gameplay gothamgames.com
Instead of trying to compete with inventive, genre- redefining games like Halo and Half-Life, the devel- opers of Serious Sam decided to kick it old-school and hearken back to the bygone glory days of first- person shooting. | guess they succeeded in some odd way, if you can call a game that feels like a fan- made Doom ІІ mod а success. There's a reason games aren't like this anymore—simply shooting stupid enemies with big guns over and over isn't compelling at all. | was lulled into a comatose state after playing about six stages of Serious Sam; mak- ing it through another 10 had me flatlining. | am will- ing to believe that there are gamers out there who will dig the Doom throwback gameplay, but no one should have to put up with these visuals. Chunky, jar- ring movement and pixelated textures plague nearly every level. The music, sound effects and voices sound like amateurs recorded them at some open mic night. A passable multiplayer (co-op and death- match) mode serves as the game's only saving grace, but doesn't justify the $50 price tag. Shane
VISUALS SOUND INGENUITY REPLAY
Microsoft
AM2/Sega 1 1
Dreamcast (Japan/Europe) EGM #158
Huge, detailed world
Not enough excitement www.xbox.com
“The original Shenmue?” “Yes, the adventure game for the Sega Dreamcast called Shenmue. Did you play it?” “No, I’m sorry, | didn’t play Shenmue. Not very many people did—it didn’t sell very well.” “Do you know anyone who did play Shenmue?” “Shenmue? Hmmm. If you want to know about Shenmue you should talk to Mark.” “Do you know where | can find Mark?” “He’s right there, in the next paragraph.”
[) id you ever play the original Shenmue?”
“Hi, can | help you?" “Are you Mark?"
"Yes, | am Mark"
“Did you ever play the original Shenmue?"
“Тһе original Shenmue?"
"Yes, the adventure game for the Sega Dreamcast called Shenmue. Did you play it?"
“Yes, | did play Shenmue. And | just recently played Shenmue II for the Xbox."
"What do you think of Shenmue II?"
"Well... have a sort of love/hate thing for it to be honest."
“Love/hate thing? What do you mean?" "Well, for starters, the conversation we just had, and the one you had before that...that kind
of repetitive and awkward exchange fills the majority of time you spend playing Shenmue lI."
“Awkward and repetitive exchanges fill the major—"
"See? You're doing it again. The player spends most of the game walking around just talking to people, asking questions over and over. It gets old, quick. And for a game that relies so much on conversation, the voice acting is often laugh- ably bad, with stiff, artificial dialogue to work
ectronic Gaming Moi 260 - egm.gamers.com
ЖУ”
If you want to buy food, drinks, maps ог toys, or just have a place to sleep at night, you’ll need some dough. Shenmue ІІ includes plenty of ways to bring home the bacon. Here’s a sample:
That’s right, you carry stacks of books out so they can be cleaned. Let me repeat that: You carry stacks of books. Excited? Good, ’cause you have to do it three or four days in a row. Guhhh.
OK, this one is kinda fun, even if it is just jamming like crazy on a button. (Careful not to start too early though.) Winner takes all, loser takes a fall, now we'll take it over the top!
FINALL ТАШУ A GAME SHOW
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Whacked! — Game Show , 2 5 unique VIOLENCE 5 h nts М a r-Ups.
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with in the first place."
“What about the gameplay?"
“Well, like | said, really the bulk of this game is just looking for, or talking to, people. There are very few real puzzles. Some short action interludes (timed button-press sequences and mini-games) do show up from time to time, especially in the second half of the game. Some of the mini-games, like the gambling, arm- wrestling and street-fighting ones, plus the clas- sic Sega arcade games like AfterBurner ІІ, pro- vide nice distractions for the player. But just as often you’re forced to carry books or dust temple walls, or do other tedious and boring tasks no one wants to do in real-life, much less іп а game they paid money for.”
“So what’s the love part of your love/hate for Shenmue ІІ?”
“Mostly it’s the sheer ambition and scope of this game. It simulates a living, breathing reality in a more detailed and convincing way than just about any game before it. You can explore blocks and blocks and blocks of cities, filled with literally hundreds of people, each of whom look and sound different, almost all of them with unique things to say depending on what you're currently
looking for. Even the number of different ways you can earn a living (through various forms of gambling, different part-time jobs or selling items at pawnshops) is staggering, as is the variety of optional areas. You can tell this game was a humongous labor of love for its creators.
"But this brings me back to the problems with Shenmue 11. Take one instance where you're searching for keys in a room packed with antiques. OK, it's impressive that there's 5o dif- ferent antiques for your character to pick up and look at, including different vocal responses for many of them —but you're still searching through 50 antiques, in a painful process that can take up to an hour. It seems that, in their intense pursuit of realism, the developers didn't always concern themselves with what was actu- ally fun. Imagine a Tomb Raider game where you tie Lara's shoes, pack her suitcase, call a taxi, buy an airplane ticket, board a jet, wait through a 14-hour flight, go through customs and ask directions to the local Mayan ruins, all before you fire a shot, and you start to get an idea about Shenmue ll. Is it realistic? Yes. Impressive? Most definitely. But fun? Well, not necessarily...”
No, we didn’t forget to add color to this screenshot—you can cycle between various graphical filters (like black and white, washed-out color, old-Western brown, etc.) by tapping the white button.
Thank the maker.
If the game knows you are waiting for a certain time, it'll let you fast forward in time. Putting the controller down and having a sandwich to pass hours on the game clock is no longer necessary.
Lots of people will personally escort you where you want to go, so you don't have to worry so much about confusing directions.
Compared to the original Shenmue, getting the info you need in the sequel is much, much easier. Most every- body knows a little something. At any time you can take a “photo” of what's happening on-screen and save it to the Xbox's hard drive.
Yers.com
LOT of them in Shenmue IN 'til your thumbs bleed in this dedicated menu off of the title screen. To be honest, once we'd unlocked most of these by playing them in the regular game, we had more fun here than п through the main HESS
SHENNUE CODUCTION
ДШ strike
As any detective will tell you, their job isn’t like what you see on TV— maybe a few brief moments of excite- ment, but the vast majority of their time is spent dig- ging for info and waiting around. Well, Shenmue II is the most realistic detective game ever. In your search for your father’s killer, you spend most of the game wandering the streets, interviewing people. That alone is a problem, since talking for hours isn’t much fun, but it’s compounded by stilted voice acting and a confusing, dull storyline. Thankfully, short action sequences pop up now and then, but in terms of gameplay, they're prehistoric—timed button-presses, simple mini-games and the odd button-mashing fist- fight. Still, the rest of the game drags so slowly, even simple diversions become exciting. (You know something’s wrong when your biggest thrill in hours comes from balancing your way across a wooden plank). Despite all this, | know some people will enjoy Shenmue ІІ (besides the Sega fanboys already writing me hate mail for giving it “only” a 6.5) because of its ambitious size and scope. Only Morrowind can match Shenmue II's gigantic world, complete with day/night and weather cycles, and packed with a ridiculously huge variety of people and places, all unique and detailed down to the tiny flowers on a gangster thug’s tropical print shirt. As a simulation you experience, Shenmue ll deserves high praise. As a game you play, it's barely passable. Mark
The scale of what's offered in Shenmue II is impressive: huge, urban environments, an involved storyline and hundreds of people to interact with. But in spite of the game's breadth, numerous ailments derail the experi- ence. When I wasn't being mugged by the Bad Voice- Actors Brigade or rendered comatose by the game's tepid pace, | was struggling with the enormous chore of just moving around, thanks to the clunky, imprecise, sub-Resident Evil controls. What saved the game was my odd desire to find out what happens next, and the occasional bout of kung-fu fightin’. Milkman
| really loved the first Shenmue. But while Shenmue II is better in almost every way—a deeper plot, bigger cities to explore and a wider range of characters—l just found it less engaging than the last game. It's hard to get excited when you're wandering around lost half the time. | will say, though, that I’m a real fan of the story this time around. Ryo was a big fish in a small pond back in Shenmue 1. Here, he finds out that he still has a lot to learn: He's not the toughest hombre out there, or the most skilled martial artist, and life in the big city can totally chew up a country bumpkin like him. Overall, a very cool game that'll only appeal to a select crowd. Greg S.
VISUALS 50 INGENUITY REPLAY
i - 3x ке — КӨПЕҢ Pa? - li ontu-010e CONTROLLER
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yo E 3 - V QU aD - BAS ED BATTLEFIELD СОЦМВАТ Command the Ghosts, ап elite handful of specially-trained Green Berets, in a deadly, realistic campaign waged on the war-torn battlefields of tomorrow's headlines. Use cutting-edge gear and guns to lay waste to the enemy, or your multiplayer opponents. A total battleiield experience that only Tom Clancy and the makers оі Rainbow Six can deliver.
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Publisher Sega 2 Visual Concepts Ж
Playe 1-2
Also Оп: Мопе
EGM #155
: Old-school gameplay
3: Levels get kinda repetitive www.tjande.com
cranked out at a fairly fast pace. If a game
sells well, you can usually expect to play the next chapter within a couple years. But in ToeJam & Earl’s case, it took Sega nearly 10 years to send the hip-hoppin' aliens back into living rooms across America.
The new T/&E adventure is very similar in design to the original, except that now, it's in gorgeous, eye-popping 3D. There are no expansive worlds to roam or pointless items to collect. Levels still consist of relatively simple, maze-like paths that mysteriously hover over a bottomless void, and collecting items like keys, presents and, ultimately, the 12 lost Albums of Funk (don't ask) grant you access to new stages or power-ups.
It's nice to see that Sega isn't afraid to revi- talize its lesser-known franchises (now where's Alex Kidd?) and bring back some old-school play mechanics. Perhaps if there's a Тое/ат & Earl IV, we'll see some online play.
М owadays, sequels to popular titles get
Since we haven’t seen T/&E for a while, we figured you might want a little reminder about the games that made us so anxious for this sequel:
Тое)ат & Earl—1991
With its goofy sense of humor, funky tunes, randomly generated levels and dynamic split-screen multiplayer mode, this game was rappin’ cool long before PaRappa kicked and punched his way into hip-hop gaming lore.
TJ&E in Panic on Funkotron—1993 After the success of the original T/&E, Sega moved the gameplay of the sequel from a mostly top-down per- spective to that of a side-scroller. Despite its many ties to the original (bizarre human enemies, a variety of power-up presents and a two-player mode), Panic on Funkotron just wasn’t as fun as its predecessor.
Monthly - 268 - egm.gamers.co
To give you a small glimpse into the type of racy humor you'll sometimes find in Mission to Earth, many jokes revolve around the cheerleader's pom- poms (left), and ToeJam's third leg (below). Apparently the game's old subtitle, А// Funked Up, was à little too much.
Back in ye olde Genesis days, | was way hooked on the original ToeJam & Earl, so when Sega announced that this new 7/&Е title promised to play just like my old favorite, | was understandably stoked. Well, Sega was right— Mission to Earth is a lot like the first game. From the "explore the labyrinthine level, complete the mission and find the elevator" gameplay to the non- sensical characters (an old man in a carrot suit? Nine years later, it still doesn't make sense), it's 16-bit nos- talgia all the way. Of course, it is the 21st century now, and the once-innovative level design and simple mis- Sions aren't as fresh as they once were. After several stages it begins to feel as though you're doing the same thing over and over again. Equally tiring are some additions that attempt to add more "funk" to the proceedings. Most of the characters speak, but their dialog begins repeating itself early on—even the funny stuff gets old fast. The new playable character, Latisha, is stereotypical and unnecessary (the game is ToeJam & Earl, remember?), and the gospel choir that introduces each level borders on offensive. But despite the slightly questionable content, Mission to Earth is a hoot, especially with two players. Whether you're playing co-op or against one another, having someone to share all the freaky weirdness and humor with adds a lot. Just don't expect a grand, sweeping quest. This is an updated Genesis game, and as a big fan, that's all | wanted. Phil
OK, | can't say that Mission to Earth isn’t a good game—it’s huge, creative, and manages to be quite amusing in a lot of different areas. The rhythm ele- ments that occasionally crop up (simple mini-games where you tap buttons along to the beat) are a natur- al fit to the classic gameplay, and the variety of insane power-ups (or “presents”) are even more out of hand than in the old 16-bit versions. Still, | have to say that some of the content in T/&E 3 is pret- ty lame, and, depending on who you are, potentially offensive. You'll still have fun if you can remain obliv- ious to this stuff, but otherwise, it may totally creep
you out. Miguel
Whoa, total Sega Genesis T/&E deja vu. Mission to Earth resurrects the same blend of wacky stages, funky music and cornball humor that made the origi- nal such a cult hit. Like the old games, you wander around opening presents...and oddly, it's still fun. The graphics look a lot sweeter, the humans you meet are even zanier and the new character adds a lot of sass to the package. It's not going to change your life, but it will definitely make you smile. A word of cau- tion: Maybe it's the overly dope ebonics or the unset- tling gospel-revival cinemas, but | discovered that the best way to enjoy T/&E3 was in one-hour chunks— perfect for stoners and binge drinkers. Shane
INGENUITY
TAR. WARS TED] OUTCAST”
m Jedi. Outcast. Rebel. Mercenary. You have one lightsaber and eight Jedi Force powers, including Jedi Mind Tricks, Force Lightning and Force Gape а With a devastating arsenal of weapons like disruptor rifles, thermal detonators, trip mines and а Wookiee bowcaster you must battle a hoard of new
enemies. Fight in single mode or go lightsaber against lightsaber in split-screen multiplayer Jedi arena — or die trying. Learn more at jedioutcast.com
MATURE
Publisher: Ubi Soft ^ Developer: Red Storm Entertainment # Players: 1-2 (2-16 online or networked) Also On: PS2
Featured In: ЕСМ #160
Best Feature; Strategic multiplayer action Worst Feature: Spotty enemy A.l.
Web Site: www.ghostrecon.com
In the online console war, Sony fired off the first vol- ley with their excellent SOCOM: U.S. Navy Seals on the PS2. Now Ghost Recon, a tactical shooter bearing the same realistic squad-based action as SOCOM, is heading up the Xbox counterstrike. Like many first- person shooters, Ghost offers drastically differing experiences whether you play it alone, with a friend or online. All those who play offline will ultimately be disappointed with Ghost's single-player mode. What hurts this part of the game is the predictable A.l. When every mission boils down to trial and error, it simply isn't challenging or dynamic. Fortunately, multiplayer saves the day. Teamwork is the name of the game, and Ghost's methodical firefights lend themselves perfectly to co-op play with friends in split screen or online. Where Ghost really shines is when you take on 15 other roughnecks online in deathmatch, king of the hill or team survival mode. With the voice chat capability, you soon realize that, in this one-hit-kill competition, to communicate is to stay alive. Between its war-torn backdrops and audio effects, Ghost travels great lengths to establish ambience. Stake out a mountain cave and you'll hear swirls of wind, chirps of wildlife and the crisp *pop- pop" of small-arms fire. The sound effects in Ghost give the game a ton of cool, memorable moments. An impressive kickoff for Xbox Live. Che
LucasArts Raven 1-2 GameCube EGM #160 Cool variety of Force Powers
: No 4-player or online deathmatches www.lucasarts.com
Finally, a good Star Wars game that doesn’t have Rogue in the title. It’s easy to see why this game gar- nered praise оп the PC —Outcast's far deeper than most first-person shooters. At first, it seems like it's just Quake III with a fresh coating of Death Star paint, but once you get your lightsaber, everything changes. Not only do you get to spin around slicing up Imperial scum, but you also amass an inventive arsenal of Force Powers. Running at super speed, hurling Stormtroopers off cliffs at will or wreaking havoc with Jedi mind tricks beats firing a boring old blaster any day. Тһе game's plenty long and often difficult due to some tricky puzzles and one-hit deaths. Generally, I’m opposed to the “save-anywhere” concept. Here, how- ever, it’s a necessity. From a visual standpoint, the game looks all right. The action moves quickly, and the levels certainly look like classic Star Wars environ- ments, but compared to the beauty of Halo, Outcast is nothing special. The hyper-nerdy look of the hero, Kyle Katarn, doesn’t help raise the game’s coolness factor either. He looks more like a history professor than a Jedi badass. Finally, a vast multiplayer mode offers up a slew of options. Here, you can customize your char- acter (Lando Calrissian with Force Lighting? Aww yeah) and battle a friend...but only one friend. Why no four-player mode? Or better yet, online play? Still, Star Wars fans should seek this out. Shane
With Ghost Recon, Ubi Soft has transplanted the tacti- cal, team-based action of Rainbow Six into a vast out- door arena, and the result is Xbox Live’s first nearly killer app. | say “nearly” because of the overly complex game-setup menus, super-sensitive aiming and the fact that you can’t see your gun onscreen. The core gameplay still succeeds, however, and the tense, nerve-wracking battles will keep you coming back for more. It's great to hear firsthand, “Is that a sway- ing tree or an enemy sniper? Arrgggh!” While it lacks the pick-up-and-play ease of SOCOM, Ghost Recon succeeds in providing a thrilling, realistic squad-based shooter for armchair commandos. Shane
What we have here is a game that makes great use of its license. Outcast takes an otherwise serviceable FPS to a higher level with its use of lightsabers (in a third-person view) and Force Powers, which grow stronger as you advance in the game. Good level vari- ety (like the Jedi Academy) and a worthy challenge (expect some tricky jumps) help as well. edi's biggest problem is its controls, although they’re not a huge handicap. None of the presets feel ideal, and using the thumb-stick buttons for some commands can be painful. Get the hang of them, and you'll dig some solid action, not to mention enjoyable multiplayer modes. Star Wars fan or not, Jedi's a keeper. G.Ford
“Alpha and Bravo Teams, this is Shoe. Bravo, I'll issue orders after | get used to this clumsy waypoint interface. Alpha, let’s move out. Hmm...the scenery here is very blah. | thought this was Xbox-controlled
territory? But it sure sounds nice out here. The | music, the sound effects...very well done. Wait, |
what’re you guys shooting at? Enemies? Where? They’re dead already? | didn’t even see them. Glad your A.l. is so quick and smart, but save some action for me, will ya? I’m the Commanding Gamer here, and you guys are doing too much on your own. Oh well.
Our sorties are still intense, exciting and hella fun. |
I'm gonna tell people to enlist.”
sol INGENUITY
Shoe REPLAY
| | | | | |
Raven Software went with a “toss everything into а pot and stir” strategy while developing Outcast, and the end result is a surprisingly strong brew. Part first- person shooter, part third-person adventure, the game gives players a giant world to explore and an overwhelming number of skills to master. The title's biggest strength is that it envelops you in the Star Wars universe: While playing, you really feel like you're a badass Jedi. But the downside is that the game is nearly impossible to beat without having a walk-through strategy in hand (many of the puzzles are beyond obscure). Still, this is a worthy addition to any Star Wars fan's game library. Ethan
VISUALS SOUND INGENUITY REPLAY
hly - 210
egm.gamers.com
Publisher: Eidos Developer Free Radical Design Players 1-4 (2-16 LAN) Also Оп: 5 PS2, GameCube ure: Great multi- | Featured іп player action | EGM #159
Fea Uneven level | Web Site design and story | www.eidos.com
Х
м Woi
Halo set the bar for first-person shooters on the Xbox, and really screwed things up for everyone else. As it is, TS2 doesn’t even come close to matching the sheer gaming bliss that was Bungie’s masterpiece. It does, however, provide a healthy dose of multiplayer goodness for those sick of playing “Battle Creek” for the six-billionth time. While the single-player ехре- rience is just as average as that of its PS2 counterpart (see our full review on page 222), it’s significantly more playable in two-player cooperative mode, thanks to the Xbox’s superior horsepower. There appear to be fewer technical compromises, meaning you can actu- ally see what’s happening on your half of the screen. This makes playing through the game in co-op a far better experience, and gives split-screen multiplayer deathmatches more appeal. 752 doesn’t provide a compelling storyline, nor does it make use of Xbox fea- tures such as fancy bump- and/or reflection-mapping effects. But, the game controls better on the chunkier, first-person-shooter-friendly Xbox pad, making this the finest rendition of 752 available. Evan
Contra Advance:
The Alien Wars EX NET:
ES Publisher:
bo a
GAN Konami — ^ Developer: Konami CET Players: 1-2 Linked Also On: Super Nintendo Supports:
EGM #157
Web Site: www.konami.com
Best Feature: New side- scrolling levels
Worst Feature: Very, very difficult
If you're old enough to remember digesting Contra III: Alien Wars on the Super Nintendo over several weeks of gaming bliss, you’re gonna be a little miffed at our new friend here. True, EX runs like a dream on the GBA, bucking any slowdown problems plaguing its SNES granddaddy. The overhead-view levels that would have been hell to navigate оп а tiny screen have been smartly replaced by new side-scrolling stages. And big, colorful graphics have no problems popping right out of even this hardware’s wretched excuse for a screen. But some of the original (and best) Alien Wars features got dropped off of EX’s bottom line. You сап по longer hold and switch between two power-ups (picking up new guns will drop your older weapon). Oh, and super bombs? Kiss ’em goodbye. Plus, with the GBA's teeny screen, you've got even less room to maneuver when it comes to avoiding enemies and bul- lets. The result is a game that's frustratingly difficult. For Contra virgins, EX is a solid, if not daunting introduction; nostalgic Alien Wars fans are better left living in the past. Jon
INGENUITY REPLAY
1
VISUALS SOUND
кое
www.koeigames.com
o A The e shall vanquish the Sword!
| % makers of Dynasty Warriors present a revolutionary ۲ new look at — > Entertainment!
* *The player's decisions make the story! Multiple S3 story branches and endings allow the player to ®, Create their own Three Kingdoms Saga! Will М. \ you stay true to history, or create an entirely Ж; new "What If" world? ті
*Choose to follow the campaigns of опе of three charismatic leaders, Liu Bei, Cao Cao or Sun Ce.
AVAILABLE NOW!
ө PlayStation.e
The mega-hit Tactical Action game is coming to Xbox™!
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AVAILABLE NOW! (Force
Dynasty Tactics and Dynasty Warriors 3 are trademarks of КОЕ! Corporation and КОЕ! Co., Ltd. ©2002 - KOEI Co., Ltd. All rights reserved. "PlayStation" and the "PS" Family logo are registered trademarks of X Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks
or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license xBox from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association.
Chamber of рш.
Publisher: EA Games
Developer: EA UK 2 NE Players: 6) 1 Twice as good as: | The 1st HP for GBA Best Feature: Solid action- | Supports: RPG gameplay GBA-to-GC link cable Worst Feature: Mediocre Web Site: Quidditch hpgames.ea.com
Last year’s Harry Potter GBA title was a lackluster rush- job, but this time, they got it right. Potter fans should assuredly pick it up, along with its link-enabled GameCube cousin. Chamber of Secrets GBA is a quali- ty 3D action-RPG in the vein of games like Zelda and Landstalker (you old-timers might remember that Sega Genesis classic.) Visually, it's among the best games available on the GBA, with superb animation and attractive environs. The angled viewpoint allows for some neat graphic effects, such as foreground and background objects that scroll by at different speeds, which creates a surprising sense of depth. The viewing angle could have led to gameplay problems, but responsive controls make the platform jumping less harrowing. The game’s story closely follows the book— you attend classes, learn various spells and explore the catacombs of Hogwarts. Nearly every aspect of the game impresses, except for the airborne Quidditch matches—they look all right, but the stripped-down, unforgiving gameplay doesn’t cut it. Overall, Harry’s GBA report card shows a solid A-. Shane
SOUND INGENUITY REPLAY
Bos CERA AE HOY 2ES
Label Games Developer:
| Pocket Studios Players:
1
Also look for:
Best Feature: Retells a EA's Two Towers GBA
story everybody loves Web Site: Worst Feature: Slow-paced, | www.lordofther- plodding gameplay ings.com
If you're stuck on an unbearably long trip and you real- ly want to relive the story of The Fellowship of the Ring, your best bet would probably be to bring the book. But maybe your GBA gets lonely if you don’t play with it for at least a few hours every trip. Your next best bet would be this game. It faithfully tells the tale of Frodo and his buddies, offering pretty graphics that bring Tolkien’s Middle-earth to life on the GBA. Your adventures through the Shire and beyond might seem a bit tedious at times, aimlessly wandering in and out of countless houses and fields looking for items or quests, but the elves and Ringwraiths definitely look cool. You'll also battle orcs and other wild beasties in standard, turn-based-RPG style, which might appeal to you if you like that kind of strategizing—but you might just find that the menu-driven fights draw you out of the fantasy world. Dramatic cutscenes, music and plenty of comfortingly familiar Tolkienesque dia- logue throughout successfully round out the atmos- phere. It ain’t particularly exciting, but it ain’t exactly bad, either. Try it if you must. Jennifer
VISUALS SOUND INGENUITY REPLAY
$n cERGA E BONAS
Publisher: | Ubi Soft Developer: Game Arts poem
[GA/ WE BO 7
Bononie]
E | ane Fans Will Dig: The new translation Does not include: Puppets or jewelry Web Site: www.ubi.com
ALEX) сома Best Feature: Vibrant, pret- ty graphics
Worst Feature: Simplistic battle system
ASH
You'd think at the third retelling of the same story (Lunar's already been out on the Sega CD and Р51), a game would start to get old. Not so with this tale of a young country bumpkin's quest to become a Dragonmaster and save his girlfriend. Whether you're new to the series or know the first two games inside out, Lunar Legend is definitely worth a play. This is one of the prettiest, most involving RPGs to hit the GBA. Honestly, the story will keep you going even if. you're not all that into the gameplay. The cast of char- acters is interesting and diverse. You'll be able to relate to all of them—from the free-spirited, greedy Ramus to the innocent Luna, to the boastful Nash. And the love story that's intertwined with the main plot never comes off as sappy. If I have one complaint, though, it's the simplistic, turn-based battle system employed in Legend. There's nothing particularly wrong with it, but | would have loved to see the more intricate fights from the older console versions of the game. Still, everything else in Lunar is so exceptional that it remains a story worth playing. Greg S.
VISUALS REPLAY
SOUND INGENUITY
Publisher: Activision O2 Developer: Vicarious Visions Players: 4 Coolest New Trick: Froggy Grind Also Try: Bagel Bites Web Site: асііуіѕіопО2.сот
Best Feature: Take-it-with- you extreme sports
Worst Feature: Top-down perspective obscures view
Most of the big changes for THPS4 have been incorpo- rated into this highly competent GBA version. Levels are wide-open free-skate until you pick a goal from one of the people hanging around the park, at which point you get a specific task and a time limit. Fun and useful new moves like the Spine Transfer and Recovery also made the handheld leap. Goal challenges are an inter- esting mix of new and old. Classics, like finding the hid- den tape or S-K-A-T-E, will be familiar to anyone who’s played Tony Hawk. But now you'll also have to com- plete high-scoring combos and collect hidden pack- ages. Unfortunately, some of the aspects that are espe- cially cool about THPS4 on non-handhelds — namely the gorgeous graphics, gigantic levels and awesome level design— couldn't, intrinsically, make it to GBA. These levels are still bigger and better than on previous versions, though, so you'll have plenty of fun getting to know their layouts and secret corners. For what it is, it's an enjoyable game that'll tide you over on the long car ride to your aunt and uncle's house, where you can, once you arrive, enjoy the real THPS4. Jennifer
VISUALS REPLAY
SOUND INGENUITY
Publisher: Nintendo
Developer: Nintendo
Players: 1 (2-4 Linked)
Also On: Super Nintendo
Featured In: EGM #159
Best Feature: Amazingly tight gameplay Worst Feature: Baby Mario’s annoying whining Web Site: www.nintendo.com
Let's get this out of the way first for you impatient types: If you own a Game Boy Advance, you need to own this game. It’s as simple as that. Just like Super Mario World before it, Yoshi's Island is an absolute masterpiece of a platformer, with 50+ levels of rock- solid gameplay that'll keep you glued to your GBA for weeks. Each stage is intricately designed, with multiple paths, tons of secrets and a wide variety of enemies and obstacles in your way. Not only that, but the overall package is astoundingly beautiful to boot. In all honesty, I think Y/ is still the most visually stun- ning 2D game ever made, despite the fact that it's over 7 years old (it originated on the Super Nintendo back in '95). The trippy, colorful graphics add tons of atmosphere to the stages, making it that much more fun to explore every last nook of each area (which you'll need to do if you want to get perfect scores and unlock bonus stuff). The tension level is high, too— the first time you drop Baby Mario and hear him start wailing as you scramble to get him back before time runs out, you'll know exactly what 1 mean. The mini- games and various vehicles Yoshi can transform into are just icing on an already delicious cake. But the best part of this flawless conversion? They added new levels! Six new levels may not seem like a lot to the average Joe, but to an old-school Yoshi fan, it's like a
dream come true. John R.
Man, it's easy to reminisce about simpler times after playing a Super Nintendo classic like Yoshi's Island, one of the freshest, most lovingly crafted side- scrollers that still plays well to this day. The game's funky mechanics will take a minute before they become second nature, but it won't be long before you're screwing around with all of Yoshi's alternate forms, consuming and excreting various creatures, and fighting the temptation to let that lame baby Mario float far, far away. And if you're worried about Yoshi's preschool aesthetics, fret not—its visual style, while primitive, is charming and quickly grows on you. This is one of the best Mario games ever made. Miguel
Nintendo's famous plumber may take a back seat (lit- erally) to Yoshi in this classic platformer, but Island bears all the trademarks of a great Mario game: colorful graphics, spot-on controls and dozens of wildly different levels, all packed with enemies and obstacles that explore every gameplay possibility. Take Yoshi's egg-toss move, for instance; by throwing orricocheting them off walls, you can attack enemies, grab items, trigger switches and unlock secrets. An ingenious play mechanic, and that's only one of many. In terms of difficulty, /sland is simple fun for casual players, but has devilishly tough challenges and cool secrets for those who want to delve deeper. Mark
VISUALS SOUND INGENUITY REPLAY
aming Monthly - 272 - ес
gamers.com
9 8 1 8
чим nat Sst Warrior
тык ON KI
Violence l ) | PlayStation.e fi se: leer CONTENT RATED BY a = ESRB —— РР "The Scorpion King: Rise of the Ak corpion King and related characters аге TM and © of Universal Studios, Licensed by Universal Studios Licensing LLLP. All rights reserved. А note to parents: The Scorpion King is г; ra irding movie ratings in making viewing choices for children, "PlayStation" and the "PS" family logo are registered trademarks of Sony Computer : é trademarks of Nintendo. The ratings icon is a registered trademark of the Interactive Digital Association.
Turning Tricks (Semi-finals)
Vote for your favorite Tricks over at Gamers.com. In this first semi-final match-up, we asked which you prefer: the “hidden item” or the “play game multiple times for different ending” trick. The results may surprise you. If you’re easily surprised.
Tricks in Partnership with Prima Games
Tricks of the Trade
By David S J Hodgson
To finish our fun in the sun, here’s the Super Mario Sunshine glitch you’ve been waiting for. Plus, classic Sonic goodies, a crammed series of mini-guides, and a cheap laugh at Vanilla Ice. Yes, indeedy.
from Star Wars: Clone
Wars, Tribes: Aerial
Assault and Lord of the Rings: Fellowship of the Ring are taken from their respective Official Prima Strategy Guides, all on sale now!
The "play through the game 14 times for an extra end- ing screen" game reward
д never think to f) took” out-of- the-way item
Source: Gamers.com poll 9/02
| So you think you’ve seen 2 | itallin Super Mario Sunshine, eh? Not so fast there, Mr. 120 shines. Тһеге one big glitch we bet you never noticed
(it's the freaky bug we were hint-
ing at last month, in case you were wondering). Head to the
fruit vendor selling Durians (1),
and locate the wall scaffold. Walk into that wall. It's easier if you slide from a narrow angle.
You eventually fall through it into.
blue darkness! If you hover, or double jump, you can actually jump back into an underground
pipe—or better yet, run into the
ocean (2)! Natural game physics
| For all of you who saw the
movie, plus Blade comic fanatics everywhere, here are some codes to siphon the fun right out of the game. Hold L1 at
the main menu. To unlock all the missions, tap D, U, L, L, Cir, R, D,
Squ. Need every weapon? Try Squ, Cir, D, L, Cir, Cir, Tri. For the Daywalker Difficulty level, tap 1, Cir, U, D, Squ, Cir, X. Tap fol- lowing codes while holding L1 at
ruckus last issue by revealing some juicy codes. This month, we're back for more gruesome lizard decapi- tation adventures in the land
We caused a Turok
1 Super Mario Sunshine - sleeping With the Fishes!
go loopy, and you can run about the ocean floor! If you jump and break the surface of the ground or ocean, everything returns to normal. You can bring Yoshi along (3), and immediately run up to the island with the orange juice and green pipe without the tedious boat journey! Insane!
a paused game. For infinite
health, tap Tri, Squ, Tri, Squ, Tri, Cir, Tri, Cir. Infinite Rage (4) is L, D, L, D, R, U, R, U. For invincible escorts, tap Squ, Cir, Tri, X, Squ,
of pop-up plant scenery, with more codes to be typed at the cheat menu. Master code is
FMNEB. All weapons is TEXAS.
Invincibility is EMERPUS, unlim-
ited ammo is MADMAN, invisi-
a with о tero percent chance of ron 0
Cir, Tri, X. Infinite Ammo (2) is
L, Cir, R, Squ, U, Tri, D, X. Remember, “L” and “R” are “left” and “right” on the d-pad.
bility is SLLEWGH, and level select is SELLOUT. But you knew all that. You want the Big Head code (4). No, really, you do. It’s HEID (or HEIDS). Type ZOO to bludgeon all wildlife to death with a Warclub. How quaint. Finally, HUNTER and hit- ting the R2 button (PS2 only) allows you to kill foes on the Menu screen using crosshairs (2). Why? Because we weren’t seeing enough dead lizards during the game. Splitch!
214
SOCOM Roger, roger!
Ready to shout more than ust curse words into your headset? Here's a set of less obvious orders to bark during gameplay. *Bravo open door!" and “Bravo close door!" opens and closes doors (point your crosshairs). *Hands up, get down!” is used to crap the pants ofa waiting guard. "Bravo dif- fuse bomb!" (point at bomb). “Team low profile!” gets your team creeping. “Breech, Bang, Clear!” lets your squad enter a room and toss їп flashbang.
Test Drive "Special" G4 Car!
G4TV. Why play
games when you can watch a preened and pam- pered host read off a script about games? This cable channel's gonna be big, baby— BIG! (Seriously, though, we kid because we love.) Anyway, set a record in the San Fran Drag race, then enter PLWCBF (PS2) or KQXYKGVY (Xbox) as your name. Booyakka! A custom-decal G4 ride! Now where are my Pringles?
| сам One komfortable Louch |
Now on Nintendo Gametube enhanced with a new guest and full offline multiplayer mode.
Т. complete adventures plus Challenge and ‘Battle modes.
В. ње first to go online т лаа d
Palong the action.
Бы ИЛ. uU
Real-time combat against new, more powerful monsters
Biggest Phantasy Star yet - new – m Offline or On - Challenge Mode and characters and new quests! Battle Mode are at your finger tips
The Phantasy Star Universe is also coming
кмш ППІрову = GA soon пп Game Boy® : SURROUND һе SS SE Advance & РГ BLOOD PRO LOGIC II VETEAM GLEE VAV сп?
MIS SEGA is registered in the U.S. Patent and Trademark office. SEGA, Phantasy Star, and Phantasy Star Online Episode Î & 1 are either trademarks or registered trademarks of Sega Corporation. © SEGA / SONICTEAM, 2002. Dolby, Pro Logic and the double-D тіні are trademarks of Dolby Laboratories." Ф, Game Boy Advance and the Nintendo T i are trademarks of Nintendo. The ratings icon is a trademark of the Interactive Digital Software Association. Game Boy Advance game co-published by (ік: THO and the THO go are registered trademarks of TH fe. AI Fights Reserved vm
new quests to...
TRICKS
e
Need a green Jedi muppet? We have this covered, young Padawan!
The Options screen in this combat-vehicle extravaganza holds the key to unlocking bonuses, accessed after objectives are completed. Or, you can just cheat. Darth Sidious would be proud.
Time for a spot of unlocking, courtesy of the game bonuses that are granted once a certain number of Bonus Objectives are completed. The following list shows the bonuses, and the
points needed: Raxus Duel Map:
5. Thule Moon Control Zone: 10. Rhen Var Conquest: 15. Geonosis Academy (4): 20. Unit Viewer (2): 25. “Making of” Video: 30. CD Player: 35. Sketch Book (3): 40. Yoda in Geonosis Academy(4): 45. The Force-
based frivolity doesn't end there! There's some of these new-fangled “cheat codes” available by typing at the options screen. These only work for the GameCube version. For all 14 Multiplayer missions, input “fragfiesta”. To unlock all the game cinemas, where Anakin can be seen pouting in all his bug-eyed glory (5), try “cinema”. Are you embarrass- ingly inept at the Campaign mode, and need your three
Pre}
Set the internal clock to the dates below for more cosmic weirdness (in the front yard and the mystic playground) than а back-of-the-van toke with Shaggy. On December 31 and January 1, you'll get New Year's fireworks. On February 14, all the Scooby Snacks give out hearts (1) when snacked on.
1 e
On March 37, there's green fountain water and smoke
from the chimneys, due to St. Patrick's Day. Things go crazy on July 4, with smoke, red, white and blue fountain water, and fireworks (2)! On October 31, check the plastic bats on the courtyard door. On December 25, there's snow (3)! Jinkies! For
Ит.”
Bonus Objectives handed to you? Then input “yub_yub”. Feel the need to watch still images of all those responsible for the game? Then “saycheese” is your code. This next one’s a doozy; for Unlimited Ammo (6), try *chosen1". And finally, as if Mace, Anakin, Obi-Wan, Yoda and some random Jedi guy weren’t enough, there’s a Battle Droid you can play as in the Geonosis Academy. Input “rogerroger”.
all power-ups (PlayStation 2 only), pause during play, hold La+L2+R1+Re2 and tap Cir, Squ, Cir, Squ, Cir, Squ, Squ, Squ, Cir, Cir, Squ, Cir, Cir, Cir. For all cine- mas, tap Squ Squ, Squ, Cir, Cir, Cir, Squ, Cir, Squ. For all the credits, tap Squ, Cir, Cir, Squ, Cir, Squ. Alas, no Scrappy-Doo explosion code. Zoinks!
GREATEST HITS REVISITED
Devil May Gry
Taunt an enemy by pressing R2 and any direction. Charge your weapons by holding Squ or X while aiming.
BEGINNER
NOVICE
ва,
MENT SCOPES INTENSE SNIPING ACTION RETURNS FOR A RO ROUND WITH AN ALL-HEW GAME FOR THE РВ GZ COMPUTER ENTERTAINMENT SYSTEM! ÀS THE WORLD'S BEST SHARP-SHOOTER, PREVENT A TERRORIST ORGANIZATION FROM USING CLONING TECHNOLOGY FOR GLOBAL DOMINATION. FEATURING EXPANSIVE LEVELS, DIABOLICAL BOSSES, AND NEW BÜ) SOUND TECHNOLOGY TO FIND AND TARGET OPPONENTS, M'S TIME TO SILENCE THE ENEMY THREAL AS A BONUS, SILENT SCOPE 4 ALSO DELIVERS TWICE THE GAME PLAY BY INCLUDING THE HIT ARCADE GAME, SMENT Scape EX!
L| PlayStation.c
SILENT SCOPE@/SILENT SCOPE 30 are registered trademarks of KONAMI CORPORATION. ©1999, 2002 KONAMI & KONAMI COMPUTER ENTERTAINMENT TOKYO ALL RIGHTS RESERVED. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association.
TRICKS
What’s this boss all about?
мс | Massive Constitution mn Long-Range Coward нан) Hand-to-hand Mad
n Berserker
Magically Empowered
Flying/Teleporting Ability
Ludicrously Imposing Eye-Poppingly Speedy Surprisingly Feeble Throbbing “Weak Spot”
ГЛ Joypad Hammering
uw You’re Unfairly Weakened
RD Doesn’t Really Die i
s Bling-Bling After Battle
Electronic Gaming Monthly - 218 - egm.gamers.com
« » пө |»
Rewind time to і fast-for' t Slam on pause to take Record yourself during Go slo-mo to make every- throw the world in tackle chall t free shots at frozen wild adventures, then one seem like they're stuck reverse and uncover r y e quick enemies or grab crys- replay for twice the in mud as you and “The secret areas. on you Ч tals without any hassle. Blinx™ action. Time Sweeper™”do damage.
www.xbox.com
www.blinxthegame.com &
© 2002 Microsoft Corporation. All rights reserved. Microsoft, Blinx, The Time Sweeper, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Other products and company names mentioned herein may be trademarks of their respective owners.
TRICKS
L2, R2, and X (Ішке, Turbo, and
Hurdle) change the helmet icons.
The numbers below show the number of times each button is pressed. Then press the D-pad. Extra time
0-0-1 Right
Big feet
0-2-5 Left
Power loader
0-2-5 Right
Chimp mode (above)
0-2-5 Up
Chrome ball 0-3-0 Down Classic ball 0-3-0 Left
Faster running 0-3-2 Left Central Park 0-3-3 Right Arctic Station 0-3-4 Down Training Grounds 0-3-5 Up
Super Blitzing 0-5-4 Up Tournament mode 1-1-1 Down
Super field goals 1-2-3 Left
Clear weather 1-2-3 Right
No punting
Huge heads (above) 1-4-5 Left
Big heads
2-0-0 Right Big-head teams 2-0-3 Right
So you bought Robotech and you’re well on your way to breaking your fourth controller? Yep, this is a tough game. No worries, though. These codes will help you turn the tide in the struggle between good
and evil. Those damned, dirty Zentraedi don’t stand a chance against you.
Master Code:
In the PlayStation 2 version, go to the “New Game” screen, not the Main Menu (a). While hold- ing down the trigger buttons, press left, up, down, X, right, triangle, start. On the Xbox, with the trigger buttons held down, press left, up, down, A,
right, B, start. If you did the code right, you’ll be taken to an input screen (2). Note: You can enter more than one of these passwords, but you'll need
to perform the master code again to get back to the password screen.
SPACEFOLD: The gunpod power will refresh faster. MARSBASE: Your missiles will reload faster.
MIRIYA: Both guns and mis- siles will reload faster. BACKSTABBER: Enemies will explode after one shot from the gunpod. Missiles still do regular damage.
SNIPER: One-shot kills in
When the fate of the world hangs in the balance, we say it’s OK to cheat a little. The Zentraedi never fight fair anyway.
sniper mode. MISSMACROSS: Unlocks all those sweet paint schemes for your Veritech fighter (3). Now you can look just like your favorite Robotech hero! WEWILLWIN: Unlocks every level in the game. WHERESMAX: Unlocks every Veritech model, including the different types of armor and the Female Battle Suit (4), and earns every medal (5). SUPERMECH: Invincibility MULTIMAYHEM: Unlocks all multiplayer levels.
FLIPSIDE (PS2 only): Flips the entire game upside down (6). What's the point, you ask? We really don't know.
The Multiplayer King-o-Cheese “Wait, then frag" Battle Tactic!
Are you about to embark on an epic struggle to find actual friends, coax them into playing video games, and then challenge them to a multiplayer deathmatch like those in Agent Under Fire, Goldeneye or Halo? Then you'll want to piss them off as much as possible by employing the following cheap tactic to ensure a win!
„©з WEN 7 ғын 58
ONE TACTIC MANY GAME
This trick can be used in any three- or four-player
280
that’s you. Players one and three have spotted each other (4) and engaged іп а vicious firefight (2). Once
you've seen 1P and 2P are low on health, step up and finish both (3) for two quick kills! Darn sneaky!
_ WIN А TRIP TO SURF CAMP IN HAWAII!
Hit www.activisiono2,com/slater.htm! today to enter the “Hang Ten in Hawaii" sweepstakes for your chance to win the ultimate surf camp experience in Hawaii and other cool stuff. Register today.
No purchase necessary to enter or win. Sweepstakes ends 11/29/02. Open to legal residents of the 50 United States excluding Florida at least 13 years old.
Void in Puerto Rico and where prohibited, Go to www.activisiono2,com/slaterhtml for official rules. Sony Computer Entertainment America takes no responsibilty for this offer.
EVERYONE Mild Lyrics
© 2002 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision and Pro Surfer are registered trademarks and Activision 02 and Sports Revolution are trademarks of Activision, Inc. and its affiliates. All rights
SURFING WILL NEVER BE THE SAME
Drop in with 6-time World Champion
Kelly Slater or one of 8 other top
pros in the ultimate surf experience,
Kelly Slater's Pro Surfer? Play a total
of 30 levels at the most challenging — ! surf breaks from around the globe.
Pull off big air and fantasy tricks like Rodeo Flip, Knack Knack and Hangman that let you take surfing to a whole new level. Surf in a constantly changing wave environment—you'll never see the same wave twice.
PlayStation2 Ж хеох
ышы.
GAME BOY ADVANCE
reseed, Кер Slater is a trademark of Кају Slater. PlayStation 2, Xbox and GameCube versions developed by Treyarch, Game Boy Advance version developed by HotGen Studios "PlayStation" and the "PS" Family
Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license ‘Advance and the Nintendo GameCube logo are trademarks of Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other trademarks and trade names are the property of their respective owners.
Visit 15 of the most popular surf Spots from around the globe.
9 modes of play including 2-player PUSH™ mode.
Surf on waves populated with other surfers.
ЯЛДА
logo are registered trademarks of от Microsoft. TM, ®, Game Boy
ACTIVISION
2 computer entertainment system
screenshots shown.
KELLY. SLATER’S) RRO SURFER’
Plays
сом
TRICKS
E
A bounty of classic tricks and codes just in time for the new GameCube compilation disc
The next time someone asks you to toss that pile of 10-year-old EGMs, mention how useful the old trick sections are for classic game re-releas- es like Mega Collection here. But then, when we reprint tricks like this, it kinda screws up your argument, don’t it? Remember to recycle!
Sonic the Hedgehog
Level Select
At the title screen, press UP, DOWN, LEFT, RIGHT. You'll hear a chime if you've entered the code correctly. Next, hold B and press START to enter the level select and sound text screen (1).
Control Mode
At the title screen, push UP, X, DOWN, X, LEFT, X, RIGHT. You'll hear a chime if you've entered the code correctly.
Begin your game as usual, and press START to pause it. While paused, press B to reset the game, hold down A to play in slow-motion (pressing X will let you jump. while in slo-mo) and press X to advance the game one frame at a time.
Debug Mode Before entering the Debug mode, enter the code for Control mode. Once that
Sonic the Hedgehog 2
Level Select
From the title screen, enter the Options screen. Go to the Sound Test option and play the following sounds in this order: 19, 65, 09, 17. When all four sounds have been played, hold down the X button and press START to return to the title screen. Once Sonic and Tails appear on the screen, hold down B and press START to enter the Stage Select screen (3).
Debug Mode
After entering the Level Select code, go to the Sound Test option on the Stage Select screen and play the following songs in this order: o1, O9, 09, 02, 01, 01, 02, 04. When you begin
3 EMERALD HILL METROPOL 15
CHEMICAL PLANT SKY CHASE AQUATIC RUIN WING FORTRESS CASINO NIGHT DEATH EGG
ніні TOP SPECIAL STAGE
MYSTIC CAVE SOUND TEST хат»
DIL OCEAN
code has been entered, quickly press UP, X, DOWN, X, LEFT, X, RIGHT, X. Then, hold down B and press START to begin the
game. During gameplay, press A to enter Debug mode.
If Sonic changes into a ring, you'll know that you've correctly entered the code. Use the D-Pad to move Sonic around, even through walls. Press B to change Sonic into a different item and press X to place the current item on the screen. You can use this to place a ton of rings or enemies on the screen (2).
Press A to change Sonic back to normal, but beware of any obstacles you may have placed on the screen. You'll also notice that the score and time (and vari- ous other graphics) are distorted while you're in Debug mode. Don't worry about that—it doesn't affect the gameplay.
playing song o4, a chime will tell you that the code has been entered correctly. Highlight the stage you wish to go to, hold down B and press START to enter it.
Now that you're in Debug mode, press A to change Sonic into a ring. The B button changes him into different objects, and the X button places the object on the screen. When you're done messing around, press A to change back into Sonic. Like the Debug mode in the original Sonic, the score and time will be messed up (4), but it won't affect the gameplay.
Also during the Debug mode, press START
GREEN HiLL ZONE MARBLE ZONE SPRING YARD ZONE LABYRINTH ZONE STAR EPGHT ZONE
SCRAP BRAIN ZONE S 5 STAGE
GRU KUN در UN SENG
FINAL ZONE SPECIAL
крон!
to pause the game. Holding down A while paused causes the game to run in slow- motion, X makes everything move frame by frame and B resets the game.
Become Super Sonic
First, enter the Level Select code and go to the Level Select screen. Go to the Sound Test option and play the following songs: 04, 01, 02, 06. You'll hear a brief tune when you finish playing all the songs. Then, highlight the stage you want to start on and press START to begin. Now, simply col- lect 50 rings. When you jump while holding 50 rings, you'll transform into Super Sonic (5). Trust us, it was exciting back in ‘92.
VIOLENCE
CONTENT RATED BY
Microsoft, Xbox, and the Xbox logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.
Level Select and Sound Test
Press UP, UP, DOWN, DOWN, UP, UP, UP, UP after you hear the word “Sega” and the screen fades to black, but before the title screen (you must enter this code very quickly—it may take a few tries to get it right). A ringing sound will let you know if you’ve entered the code quickly enough. At the title screen, press UP, and a hidden option will appear that will take you to the Level Select and Sound Test screen (4).
Debug Mode
Enter the Level Select code and highlight the stage you wish to play. Hold the B button and press START to begin the level. You will now be in the Debug mode. Press A to change Sonic into a ring, В to change what item Sonic is and X to place an object on screen. Pressing A again changes Sonic back to normal. If you pause the game, holding down the A but- ton makes the game run in slow-motion, X moves everything one frame at a time and the B button takes you back to the Level Select screen. As is the standard with Sonic’s Debug modes, just ignore the
477 T o» E
screwed-up score and time displays.
Become Super Sonic
Enter the Debug Mode code, enter any Stage and press A to change Sonic into a ring. Then, press B once, and Sonic will change into a monitor. Hit the X button to place a monitor on the screen, then press A again to change back into Sonic. Simply jump on the monitor, and you'll change into Super Sonic (2).
Hidden Special Stage
Enter the Level Select code and go to the Sound Test. Play the sounds in this order: o1, 03, 05, 07. Then, highlight Special Stage 2, hold down the B button and press START and presto (3)!
BB2GCSD 120620
Level Select
Begin the game as you normally would. In the first stage (Mushroom Hill Zone, Act 1), play until you reach one of the pulley machines that Sonic must hang from and pull down on to reach higher areas (4). While hanging from a machine, press LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, UP, UP, UP. You'll hear a chime if you've done it correctly. Press START to pause the game and press B to return to the title screen. At the title screen, select which character you wish to play as (either Sonic or Knuckles), hold down the B button and press START. You will then be taken to the Level Select screen (5).
Certain stages require a specific character to play as, so if you need to exit the level, just pause the game and press B. You'll return to the title screen where you can repeat the process to return to the Level Select screen.
қы
мувносіту LAVA REEF
MARBLE GARDEN ЭКУ SANCTUARY
CARNIVAL NIGHT DEATHEGG
1CECAP ‘Tne DOOMSDAY |
LAUNCH. BASE BONUS
мизияоом "int. SPECIAL STAGE
FLYING BATTERY SOUND TEST көө»
Қы Nw Қы Қы Ne Ne Nw һы
SANDOPOL 15
© 2002 THO Ine, © Viacom International Inc. All rights reserved. Nickelodeon, SpongeBob SquarePants and all related titles, logos and characters are trademarks of Viacom Intemational Inc. Sou a р ера N t 5 Created by Stephen Hillenburg. Exclusively published by THO Inc. THO and the THO logo are trademarks and/or registered trademark of THO Inc. Al rights reserved. ™, & and the Nintendo.
GameCube logo are trademarks of Nintendo." PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
REVENGE "FLYING Another thoughtful, intelligent conversation ‘DUTCHMAN
From the new SpongeBob videogame.
EVERYONE
wwwinickcom
www.thq.com
e Se \ in the METAL DUNGEON! 3 s " dream!
2 £53 Mie 2 Z => Ж Relieve stress in our 0
monster hunting excursions - " \ A We JV RPG Resort on your Xbox ^^ cT ү с í
Lord of the Rings: Bosses
зо Udilive. VU all
First off is the preferred way to equip Frodo before he journeys al
there’s a frenzied Balrog battle plan, and finally the last boss of the Xbox and PS2 games. Note the battle differences, and that this is the Universal game, not the EA one.
Boss Abilities: [ Б]
Plan of Assault:
As the party hits the shore heading toward Rauros, a horde of Orcs charges forward to block the path. Sneak around the south
side of the trees to avoid this battle (4). Otherwise, be ready for a tough fight. Your frontline fighters should go into battle with no less than 15 health points. After the bat- tle, give all of
your equip-
ment to Frodo.
He needs
Sting, a Small
Shield, a Small
Helmet, Boots AE TI and Bilbo’s Mithril Coat. 2 і Filthis invento- 2
ry with your 5
best healing AN
items including ка
the Rune, and
onward ho (2)!
Game: Fellowship of the Ring Boss ілу (2224 ЖЫ Abilities: LÊ МЕ "rst Es
Plan of Assault: As the Nazgul lands, you control Aragorn. The fell beast attacks with fire, razor-sharp teeth and a powerful tail that lashes out in all direc- tions. Keep moving to avoid the fireballs, then charge in and strike the beast from close range. Eventually, the Ringwraith dismounts. They attack with a sword and breath that engulfs Aragorn (5). Be aggressive and stay on top of the Ringwraith, 5 We 7 pummeling it
(6) with sword strikes from every angle.
Soon, the 67 Ringwraith
flies off and
is shot by
Legolas.
aD
5
Game: Fellowship of the Ring
Boss Bum Abilities: НН
Plan of Assault: When Gandalf locates the bridge that will take the Fellowship out of Moria, he tells the others to leave while he faces the fiery beast. Race across the bridge, avoiding the blasts (3); each one knocks Gandalf back, so dodge them to get close to the Balrog. Use Lightning or Staff Slam; any- thing but Fiery Blast, which makes the mon- ster stronger.
When the
Balrog is 3
stunned, use
Clamdring to Ў
strike the қ
beast while it ^ . а 4 is silent (4). z Repeat this, [i TE and the Balrog
eventually
falls, unfortu- 8 1
nately taking
Gandalf with it!
Game: Fellowship of the Ring
т
Plan of Assault: This one starts just like the Xbox version: The fell beast attacks with fire, razor-sharp teeth and a powerful tail that lashes out in all directions. Keep moving to avoid the fireballs, then charge in and strike the beast from close range. Eventually, the beast weakens (7) and takes off to fight from the air. Climb to the top of the staircase and watch the winged
Nazgul as it » 1
1
Boss
Abilities: Ê
circles. Shoot arrows at the beast each time it rounds the staircase, weakening it, but be careful of the fire- balls. Finally, it'll fly up (8) and die.
by Full Sail Student Brian Germain
Real World Education
Game Design Computer Animation Digital Media
Film
Audio
Show Production
www.fullsail.com
3300 University Boulevard Winter Park, FL 32792
©2001 Full Sail, Inc. All rights reserved. The terms “Full бай,” “Full Sail Real World Education,” and the Full Sail logo are either registered service marks or service marks of Full Sail, Inc.
If you bought all these games, it would cost about
WHY NOT TRY THEM
ALL FIRST IN THIS
MONTH'S ISSUE FOR LESS THAN
(py EXCLUSIVE! PS2 DEMO DVD INSIDE!
о”
PlayStation
NOVEMBER ISSUE ON
NOVEMBER 2002 ISSUE 62
REVIEWED: SLY COOPER AND THE THIEVIUS RACCOONUS • NEED FOR SPEED: HOT PURSUIT 2. ROBOTECH: BATTLECRY • NHL HITZ 20-03 + NASCAR THUNDER 2003 + MADDEN NFL 2003 + GUNDAM BATTLE ASSAULT 2 • SUMMONER 2
PlayStation. Ф,
RED FACTION
3
PREVIEWED: DEVIL MAY
CRY 2 * LORD OF THE RINGS:
FELLOWSHIP OF THE RING * LORD OF THE RINGS: THE TWO TOWERS * CONTRA: SHATTERED SOUL + METAL
GEAR SOLID 2: SUBSTANCE *
RETURN TO CASTLE WOLFENSTEIN * SHINOBI
А
a aE | HITMAN 2 |
|
PLUS VIDEO CLIPS OF: RATCHET & CLANK * CONTRA: SHATTERED SOLDIER • Маск» TONY HAWK'S PRO SKATER 4 + TOMB RAIDER: ANGEL OF DARKNESS
NEWS ABOUT: PS2 NET- WORK ADAPTER > ТІМЕ- SPLITTERS 2 » CAPCOM FIGHTING ALL-STARS • RUN LIKE HELL * ANIMATRIX > SUPERHERO GAMES • JAMES BOND 007: NIGHTFIRE “ RISE TO HONOR • SOCOM • STAR WARS: BOUNTY HUNTER
TRICKY
You asked for it, so you got it: More crazy times to beat in Super Mario
Sunshine! This is Stage 1, Episode 6—the
NEW!
mini-game with the crazy rotating plat-
forms and eight Red Coins. We'll eat our dungarees if you beat this insane time of
32:75 left on the clock!
TRICKED OUT...
Unlock all
the riders
in MX
Superfly
for the PS2
by entering |
R, +В, D,
Lit, В, ре Squatthe ==: menu. Unfortunately, this
includes the eminently uncool Vanilla Ice.
Apparently, he's a Motocross le: now. What's next, THQ? Pauly SI SmackDown? Stop this now! _
Tribes: Aerial Assault ' -
Comprehenisve Strategy on Tribes’ Signature Weapon: The Spinfusor
Doom? The Plasma Cannon. Quake? The Rocket Launcher. But what’s the best weapon to use when fragging through Tribes:
еге
id right оге іп
Aerial Assault? The Spinfusor. Aside from sounding like an early ”805
German synth band, this beast rocks in almost every way. Here’s why:
It looks damn cool, it deals dam- age quickly, and it causes splash damage. In fact, this splash dam- age makes the Spinfusor ideal for shooting at enemies on the ground or up against terrain (4). What's more, these are great weapons for hitting an airborne enemy (2), especially if you're locked on (usualy at medium or short range). A great plan is to wait until your target is coming down, then send a disk to hit the ground where he lands (3). Need more insane Spinfusor fun? Then you can "disk jump" by firing
a disk at the ground right after jumping, but right before starting to Jump Jet. This inflicts damage, but is useful to gain extra height in an escape situation. However, the Spinfusor does have its draw- backs. Against close range ene-
mies, the sluggish reload time and Spinfusor's splash damage make it inferior to the Plasma Rifle, unless you make the most of your Jump Jets and cover. It's better against light-armored foes, but bad against heavy armor and stationary objects (like base turrets). If possible, pull out the Plasma Rifle, Grenade Launcher or Fusion Mortar to deal with heavier targets. When you become proficient with the Spinfusor, you'll notice some amusing facts, like that the Spinfusor knocks your target around when you score a hit (4). If you like to deal damage and jostle your enemy (thus annoying the hell out of them, especially snipers), then the Spinfusor is definitely your weapon. This piece of kit is very versatile and
Play Harder, Faster, Longer! Ergonomics? How 'bout
МО MORE SORE THUMBS! Heightened Controller Sensitivity! Ғог PS2, XBOX & GameCube Thumb Pad Pops-on to Analog Joystick
can be used in most combat situa- tions (5). Even when you're using it in a role it wasn't designed for, you can pull off a frag; the truest testa- ment to the weapon's broad range of applications. One final piece of
advice: The Spinfusor is easier to
score hits with when you're above
your enemies and looking down on them, so always jet when firing.
em Tim 23 рне ұғын
Т READY ТО BEAT YOUR FRIENDS AND EVERYONE ON THE NET
чу" R
ж.
Order Now 800-573-7571 www.gripaction.con ripping@gripaction.con
STORE NEAR YOU!
Join Shoe and the rest of the Game Group
editors as they invade your screen with the
latest game news and releases that will jumpstart your weekend!
Tune in every Thursday 7:45 pm ET/ 4:45 pm PT to HOTWIRED's Big Video Game Hunting hosted by Renay San Miguel on CNN Headline News.
HeadlineNews
FINAL WORD
Video Games: 30 Years Ago and 30 Years From Now
James: Man, the fact that | was alive 30 years ago is enough to make me cry. But | remember my first video game. It was a
you guys read our article on future gaming? It's only, like, 40 or so pages back in the mag.
Chris: | think in 30 more years, the world will once again warm up to the idea of wood-paneled consoles (that was abandoned way too quickly if you ask me); all the major platform makers will merge to form Voltron, a robot- shaped superconsole; and Nintendo will just be introducing a backlit Game Boy Advance. | wish | had a time machine... Shane: Gaming has changed so much in the past 15 years, let alone 30.
Greg Sewart
"No, not aliens—mutant rats."
Radio Shack version of Pong (looked like a phone), with a second paddle on the side for hot two-player action. I'd like to think that, in the future, all this video-game crap would be like it is in the movie Tron. But that would require actually leaving the house. Since everything is geared towards keeping your ass sat in front of the TV, I think
we'll have microscopic implants that will bring us into virtual worlds that look like Phantasy Star Online, but with better graphics. Word.
Greg: The fact you were alive 30 years ago is enough to make me cry, too. This staff is like one big mid-life crisis. Consoles 30 years from now will be like that pre-crime machine from Minority Report. | don't think things will be beamed directly into our brains, and I think we'll still be using screens, but controllers will be a thing of the past. Of course, none of this talk matters since the aliens will have taken over by then anyway.
Crispin: Not aliens —mutant rats. Didn't
Mark MacDonald
Seriously, if | took a game from today and traveled back to 1986 using CJ's time machine, the spectacular visuals from even a bad game of today would cause mass hysteria and rioting in the streets. It'd be like that old movie The Gods Must Be Crazy —one copy of Virtuoso for the 3Do would end up creating a new religion or something. But back to the subject at hand, it's hard to fathom what gaming in 2032 will be like, but | hope that companies like Nintendo, Sega, Konami and Capcom will still be producing quality games. Or better yet, we'll still have those old standbys plus a new legion of developers just as amazing. Crispin: Hellloooo? Is anybody listening to me? Everybody flip back to page 178 and you'll find a whole story on this stuff. Honest.
кат н, 2 оа ы
In actuality this is a picture of some NASA guy doing some boring NASA stuff (probably moving virtual space lumber or something), but we like to imagine it's a gamer in the year 2032, strangling Koopa and fondling Princess Peach in Super Mario X: The Revenge.
292
IRON gers SIS That No "Нав Ever Before Вейеій!
Tapo Jorio * Jennifer:
I'm also hoping for an expanded audience for gaming that includes men and women of all ages—for real, like other entertainment forms such as movies or TV. Because bigger, more diverse audiences mean a better variety of games. Heck, 30 years from now I'd love to see people go out on Friday and Saturday nights to “video game theaters" to partake in their own personalized, totally immersive movies/games, whose outcomes they control. Or better yet, we'd have those theaters in our homes.
Shane: Hmm...in зо years the Olsen twins will be how old? 46? Wonder what their games will be like then....
Mark: | just hope games don't turn out like that Holodeck in Star Trek: The Next Generation, 'cause then you'd have to listen to all these annoying people saying, "Man, this is just like that Holodeck on Star Trek: The Next Generation!” Plus, | think it usually went crazy and tried to kill people.
TurnOntheFun
*Limit 1 coupon per customer. Good at Best Buy stores only. Not good in combination with other coupons
ог offers. Not valid on prior purchases. Valid on instock items only; no rainchecks. No dealers. Coupon must be presented at time of purchase. No copies. Cash value is 1/100 of one cent.
Good ШШ i /30/02.
2002 Best Buy
PlayStation.e
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Advertiser Index
Acclaim Entertainment www.acclaim.com
25, 108-109
Activision 18-19, 92-93, 110-111, 157, 281 www.activision.com
Advanced Cybertech 286 www.xicat.com
Bam Entertainment 150-151 www.bam4fun.com
Best Buy 127 www.bestbuy.com
Bethesda Softworks 247 www.elderscrolls.com
Blockbuster Entertainment 165
www.blockbuster.com Capcom U.S.A., Inc. www.capcom.com
148-149, 223 249, 293, 298
CompUsa 143, 266-267 http://gamefixx.compusa.com
DC Shoes, Inc. 43 www.dcshoes.com
Eidos Interactive, Inc. 12a-C, 34-35 www.eidos.com 41, 63, 71 Electronic Arts 10-11, 64-65, 66-67, 132-133
www.ea.com 208-209, 230-231, 296-297 Electronics Boutique/Ebworld www.ebgames.com 14-15 Enix America 217 www.enix.com
Full Sail Real World 287 www.fullsail.com
Game Music Online 57 www.gamemusic.com
Grip Action 289 www.gripaction.com
Hobarama Corp. 22-23 www.bawls.com
Infogrames, Inc. 6-7, 50-51, 94-95, 134-135
168-169, 190-191, 232-233
www.infogrames.net
Intec, Inc. 155, 195, 263 www.inteclink.com
JoyRide Studios. 203 www.joyridestudios.com
Kinyo 69
www.kinyo.com
Koei Corporation www.koeigames.com Konami America 76-77, 105, 159, 172-173 www.konami.com 197, 215, 221, 241, 277 LucasArts Entertainment 78-79, 198-199 www.lucasarts.com 269
174-175, 271
Majesco Sales, Inc. 59 www.majescosales.com
Metropolis Digital - Metro 3D 39 www.metro3d.com
Microsoft 26, 27, 28-29, 30-31, 89, 139
www.xbox.com 213, 243, 251, 261, 279
Midway Home Entertainment 21, 46-47, 80a-c www.midway.com 87, 107, 200a-b, 200-201 Nintendo of America 131, 239
www.nintendo.com
Paramount Communications (Pictures) 13
www.paramount.com
Pepsi-Cola Company 45, 205 www.pepsico.com
Psychopathic Records 229 www.insaneclownposse.com
Radica USA, Ltd 253 www.gamesterusa.com
Sega Of America Dreamcast 16-17, 90-91
124-125, 184-185, 188-189, 227, 235, 275 www.sega.com
Simon & Schuster 83, 283 www.ssinteractive.com Sony Computer Entertainment 8-9, 73
WWW.scea.com Square EA
www.kingdomhearts.com Take 2 Interactive Software - Rockstar
176a-b, 176-177 113, 115, 117, 119
Games 52-53, 146-147, 254-255 www.take2games.com
TDK Mediactive 96-97 www.tdk-mediactive.com
Tecmo Inc. 211, 256-257
www.tecmoinc.com
THQ 2-5, 74-75, 120-121, 122-123, 141,
www.thq.com 170-171, 237, 259, 285
Ubi Soft Entertainment 32-33, 167, 186-
www.ubisoft.com 187, 264-265
Verizon Wireless 85
www.verizon.com
Vivendi Universal Games Inc. - Sierra
Entertainment 48-49, 128a-b
WWW.Sierra.com
Vivendi Universal Games Inc. - Universal 99, 144-145, 183, 206-207, 273
www.universalinteractive.com
Vivendi Universal Games Inc. - PPG
www.interplay.com 161, 219, 244-245 Warner Bros. 103 www.warnerhomevideo.com
Wizards of the Coast 81 www.wizards.com
CROSSWORD
PUZZLE
on page 70
ZIFF DAVIS MEDIA ING.
Chairman and Chief Executive Officer .......... Robert F. Callahan Chief Operating Officer and Chief Financial Officer . „Вагі W. Catalane
Senior Executive Vice President .................. Тот McGrade (Publishing Operations)
Executive Vice President .................... Stephen 0. Moylan Executive Vice President and Editorial Director ... Michael J. Miller Senior Vice President ...................... Jasmine Alexander (Technology and Sales Operations)
Senior Vice President (Circulation) ................4 Charles Mast Senior Vice President .... Sloan Seymour (Publishing Director, Baseline).
Senior Vice President (Game бгош)................. Dale Strang Senior Vice President (Internet) . Jason Young Vice President (Corporate Sales) .................... Ken Beach Vice President (Publisher, PC Мадагіпе).............. Tim Castelli Vice President (Integrated Media) ................. 1 Charles Lee Vice President (Corporate Communications) ....... Aimee D. Levine Vice President (Editor-in-Chief, Internet).......... Jim Louderback Vice President (Editor-in-Chief, eWEEK) ............ Eric Lundquist Vice President (Editorial Development) ... ill Масһгопе Vice President (Controller) ....................... David Mullen Vice President (Human Resources) .................! Beth Repeta Vice President (General Counsel) ............ Carolyn Schurr Levin
Vice President (Editor-in-Chief, Baseline) . . . .Tom Steinert-Threlkeld
Vice President (Internet Audience Development) ... .Stephen Sutton
Vice Presidents ip see eee e Stephen Veith (Publisher, CIO Insight).
Senior Director, Manufacturing .................... 1 Carlos Lugo
" ГМ u
NEXT MONTH
January 2003 (Issue #162)
!
Metroid Fusion
ЛЕ Metroid Primetime
Judgment day for the new Metroid games finally arrives next month. Will the sequels to our No. 1 game of all time live up to our expectations? The truth shall be revealed next issue. We'll also reveal the season's coolest gaming-related gift ideas in our Holiday Buyer's Guide. This year, you can give your loved ones the kind of presents you'll want to borrow. We've been checking our list to see who's naughty and nice, and Seanbaby falls squarely in the first camp. Indulge in his 10 Naughtiest Console Games feature. Also, since you'll still be cruisin' the streets of GTA: Vice City, we'll have some new Strategies and secrets to share.
All editori
PlayStation
Dec. 2002
On sale Nov. 5
Demo Disc Playables e Suikoden Ill
* NGAA Football 2003
* Contra: Shattered Soldier
* Tony Hawk's Pro Skater 4
* Ty the Tas- manian Tiger
* Disney's Treasure Planet
* Rygar: The legendary Adventure
* WWE Smack- Down! Shut Your Mouth
MAGAZINE
OPM peeks under the kimono of Sega's stylish ninja super- star to bring you a hard-hitting feature and in-depth review. Also: Don't buy a single gift until you consult OPM's hol- iday buyer's guide. Plus, get the verdict on GTA: Vice City.
GTA: Vice City
content is subject to change.
BOND 007: NIGHTFIRE
Bond is back—and better than ever.
Dec. 2002
On sale Nov. 12 e Blinx: The Time
Sweener Even better than • Ratchet з. Clank GoldenEye. Check out GameNow’s • Shenmue I review and massive * Unreal strategy guide, and Championship get a free NightFire • Теа GBA poster to boot. Plus,
you'll get original patterns for your Animal Crossing wardrobe, the secrets and tips you need for Castle- vania, Ratchet & Clank and tons of codes and tricks!
Reviewed Next Month:
e Tom Glancy's Splinter Cell (Крок) • Resident Evil Ø (GC)
e Steel Battalion (Xbox)
е The Lord of the Rings: The Two Towers (Р52)
• Contra: Shattered Soldier (Р52)
Previewed Next Month:
• EverQuest Online Adventures (PS2)
• True Crime: Streets of L.A. (PS2, GC, Xbox)
e Tomb Raider: Angel of Darkness (PS2)
e Final Fantasy К-2 (PS2)
>
COMPUTER
WORLD AGE OF MYTHOLOGY
Strategy fans: listen up! Ensemble Studios made two of the best RTS games ever with the Age of Empires series, and now the ambitious follow-up, Age of Mythology, is finally here. CGW got its grubby mitts on it for an exclusive hands-on report, with everything you need
Icewind Dale II | Reviews
• Icewind Dale 1 е Space Horse
* Майа to know about the • The Sims: single- and multi- Unleashed player games. Don’t
anger the gods—read
e Medieval: Total ыс issue!
War
е MechWarrior 4: Clan Pack
* Divine Divinity Previews
* lionheart
e КШ
BUM PlayStation.2
© 2002 Electronic Arts Inc. All rights reserved. Electronic Arts, EA GAMES, and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/ or other countries and are used under license from Microsoft. TM, ®, Game Boy Color, Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo. © 2001 Nintendo. All other trademarks are the property of their respective owners. EA GAMES" is an Electronic Arts™ brand.
HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Harry Potter Publishing Rights © J.K. Rowling. WBIE LOGO: ™ & © Wamer Bros.
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Have you got what іс takes to be Harry Potter’ in the Chamber of Secrets?
Available November 15th.
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