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Game Boy Advance Look for Scooby-Doo Original Mysteries based on feature film on Video and DUD. Available Now!

The gang is missing. Help Scooby find them before he gets hungry.

Featuring the Scooby-Doo cartoon Voice actors and special guests.

12 huge levels based on the original Scooby-Doo cartoons.

os

Encounter 20 classic Scooby-Doo villains.

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PlayStation.2 ZX

IT’S ALWAYS DARKEST BEFORE THE DAWN.

WWW.TERMINATORGAME.COM

call 1-800-771-3772

THE for Rating Information. : ERMINAI OR. TEE SISA She BE ELE TDR DEL, NETRA RINT DCU IDOLE NS = ® : PARADIGM ENTERTAINMENT ®

DAWN OF FAT EGE.

The Terminator: Dawn Of Fate, © 2002 Infogrames, Inc., a subsidiary of Infogrames Entertainment, S.A. All rights reserved. Developed by Paradigm Entertainment. Manufactured and marketed by Infogrames, Inc., New York, NY. The Terminator TM & © 1984 StudioCanal Image S.A., f/k/a Canal+ D.A. All rights reserved. Terminator is a trademark of StudioCanal Image S.A., f/k/a Canal+ D.A. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks are the property of their respective owners.

, TREY

By FELIX COATES

RELEASED

Yanks Slow Out of the Gate By Matt } lohnson tws TODAY eee

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New York rides Giambi’s hot bat & to World Series

> Game 1 Tuesday in New York

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2 ay ki Cards steal first 2 in NY fags eee NNY

» BASEBALL 2

Yanks storm back to force game 7

Pressure on shoulders of

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As if there isn't enough pressure being a rookie manager m Game Seven of the World Series, this new- comer has to manage against history and expectations, not to mention a very talented Cardinal club.

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own team, your own season and your own story. Make it a g00d one ASEBALL

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EVERYONE

Comic Mischief

Mild Language : SON ATED 3 “. PlayStation. said dua

CONTENTS

109,120 44 90-94

All-Star Baseball 2003 Battle Engine Aquila Beach Spikers

Blade Il

Blood Omen 2

Bounty Hunter Castlevania: Harmony of Dissonance

Clone Wars

Crazy Taxi 3: High Roller Crimson Skies

Dance Dance Revolution: Konamix

Dead to Rights

Deus Ex: The Conspiracy Dino Stalker

Downforce

Dragon Ball Z: The Legacy of Goku

Dragon’s Lair 3D Driven Endgame Eternal Darkness Everquest Online Adventures Final Fantasy XI Frequency Gungrave Headhunter Home-Run King House of the Dead 3, The Hunter: The Reckoning Italian Job, The Kakuto Chojin Kelly Slater’s Pro Surfer Knights of the Old Republic Kung-Fu Chaos Lost Kingdoms Mace Griffon: Bounty Hunter Mario Golf Mario Sunshine Mario Tennis MechAssault Medal of Honor: Frontline Mega Man Battle Network 2 Minority Report Mortal Kombat: Deadly Alliance Mystic Heroes NFL Blitz 20-02 NFL Fever 2003 Onimusha 2: Samurai’s Destiny Phantasy Star Online: Ep. | & | Pokémon Advance Quantum Redshift Rayman Arena Rayman 3: Hoodlum Havoc Resident Evil Resident Evil Gaiden Robot A.D. Reign of Fire Savage Skies Sega GT 2002 Shadow Man: 2econd Coming Shaun Murray’s Pro Wakeboarding Shinobi Smashing Drive SOCOM: Navy SEALs Spider-Man Spy Hunter Steel Battalion Super Monkey Ball 2 Tenchu 3: Wrath of Heaven Terminator: The Dawn of Fate, The arog The TimeSplitters 2 ToeJam & Earl Ill Tomb Raider: The Angel of Darkness Tony Hawk’s Pro Skater 3 & 4 Tribes: Aerial Assault Triple Play 2002 Twisted Metal: Black Online Way of the Samurai Wipeout Fusion Wolfenstein 3D World Series Baseball Ad Wrestlemania X8 I X-Men: Wolverine’s Revenge

June 2002 Issue 155

multiplayer action of SOCOM: U.S. Navy SEALs would suggest otherwise. Turn to page 96 to find out why Sony chose this realistic war sim to lead their online assault and which games will follow. Also: how Nintendo and Microsoft plan to return fire. 5 ae Jango Fett might have found that 2a Pokémon are great for target practice, but as you’ll see on page 26, Pokémon Advance makes you Stick to just catching them.

LucasArts’ new Episode II games are streaming out faster than a gaggle of Stroomtroopers, er, Clones, and on page 41, we'll give you an exclusive glimpse at this next generation of Star Wars games.

Jango Fett? More like Jango Fatt.

It’s been years since Midway made “fatality” a household word. Turn to page 56 to see if Mortal Kombat: Deadly Alliance can recapture the series’ lost (blood) luster.

See why the new Castlevania proves that killing zombies is perfect for killin’ time on page go.

Departments

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Press Start

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Editorial 12 Letters 16 26

Square and Nintendo finally kiss and make up, Yu Suzuki spills his guts on Virtua Fighter 4 and beyond, plus the full scoop on Pokémon Advance and the exciting new Sega-made F-Zero sequel.

=re @ XK DR ¢ Previews 34

We have more sneak peeks than the hole in the women’s locker room. Our looks at Onimusha 2, Tenchu 3 and Medal of Honor: Frontline on PS2, MechAssault on Xbox, and TimeSplitters 2 on GameCube will surely make you break out the Wet Wipes.

Review Crew 108

We turned out the night-light to see if the GameCube’s Resident Evil kept that shorts-soiling magic, whether Kain still thrills in Blood Omen (Xbox and PS2), and if Triple Play 2002's bat still has pop on PS2.

Tricks 126

Unlock classic characters in Virtua Fighter 4, be stronger than the Force in Jedi Starfighter, and open up a bunch of hidden pros in Tiger Woods 2002. Also: Become the king of NBA Street on GameCube.

130

ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Ziff Davis Media Inc., 28 East 28th Street, New York, NY 10016. Periodicals Class Postage Paid at New York, NY 10016 and additional mailing offices. Single issue rates: $4.99. The one year (12 issue) subscription rate is $24.97 in the U.S. and $40.97 outside the U.S. Checks must be made payable in U.S. currency only to Electronic Gaming Monthly magazine. POSTMASTER: Send address changes to Electronic Gaming Monthly, P.O. Box 55721, Boulder, CO 80322-5721. For subscription service questions, address changes, or to order, please contact us at: Web: http://service.egmmag.com (for customer service) or

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Mail: Electronic Gaming Monthly, P.O. Box 55721, Boulder, CO 80322-5721 (please include your mailing label with any correspondence as it contains information that will expedite processing); Fax: U.S. and Canada (850) 683-4094, elsewhere (303) 604-0518; E-mail (please type your full name and the address at which you subscribe; do not send attachments): subhelp@egmmag.com. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in, or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Ziff Davis Media Inc. To reuse any material in this publication, obtain a permission request form at www.icopyright.com/ziffdavis/, or have a form faxed or mailed to you by calling (425)430-1663. Copyright © 2002 Ziff Davis Media. All Rights Reserved. Reproduction in whole or in part without permission is prohibited. For permission to reuse material in this publication (or on this Web site) or to use our logo, contact Ziff Davis Media’s Rights and Permissions Manager. For reprints, contact Reprint Services at 800-217-7874. Olga Gonopolsky, Ziff Davis Media Inc. 28 E. 28th St., New York, NY 10016. Tel: 212-503-5438. Fax: 212-503-5420. olga_gonopolsky@ziffdavis.com. Electronic Gaming Monthly and EGM are trademarks of Ziff Davis Media Inc. TM and © for all other products and the characters contained therein are owned by the respective

trademark and copyright owners. All materials listed in this magazine are subject to manufacturers’ change and the publisher assumes no responsibili

or such changes. The Canadian GST Registration

number is 140496720 RT. I'm gonna’ volunteer my leadership to this platoon. An army without leaders is like a foot...without a big toe. And Sergeant Hulka isn't always gonna’ be there to be that big toe

for us. | think that we owe a big round of applause to our newest bestest buddy...and big toe...Sergeant Hulka.

Printed in the USA.

Audit Bureals of Circulations

HISTORY IS IN YOUR HANDS. DON’T SCREW IT UP.

Blood

Violence

©2002 Pyro Studios. Published by Eidos Interactive. Developed by Pyro Studios. Commandos 2: Men of Courage is a trademark of Pyro Studios. The Pyro logo is a trademark of Pyro Studios. Eidos, Eidos Interactive and the Eides Interactive logo are registered trademarks of Eidos Interactive, inc. All rights reserved. PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox Logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital Software Association.

ELECTRONIC Number 15.6

By Dan “Shoe” Hsu - GAMING June 2002

—— MONTHLY egm.gamers.com

Editor in Chief Dan “Shoe” Hsu © shoe@ziffdavis.com

Managing Editor EDITORIAL | ‘Dean a er ¢ dean_hager@ziffdavis.com | Executive Editor | Mark MacDonald ¢ mark_macdonald@ziffdavis.com | Features Editor i - Crispin Boyer ® crispin_boyer@ziffdavis.com News Editor a : Online: Ready or Not Chris “Cj” Johnston ¢ chris_johnston@ziffdavis.com Previews Editor : Sram pueda tase mca Steeeancadcaaaaalaeeanadieindee poy aes Sewart * greg_sewart@ziffdavis.com nline gaming is right around the corner. we like,” only then will we see a true shift in the | ce fongthan Dudiak sjonathan_dudlak@zifidavis.com When the PlayStation 2 Network Adapter industry. And if anything can turn the masses on PR Mimbo is released this fall, it'll let people connect to Internet gaming, it’s the oh-so-popular rede ee en ean MinGaiday com their PS2s to the Internet via narrowband PlayStation label. You know, the brand that james Mielke * james_mielke@ziffdavis.com ° , . Che Chou ® che_chou@ziffdavis.com 56K or broadband. That should change the face turned video gaming from a geeky Comic Book | Contributors of video gaming forever, eh? Guy hobby into something that “cool people” do? Chistian Not Gres Orne, eeriyege Wait a sec. Didn’t Sega’s Dreamcast let you do When the PlayStation met the mass market, the japanese conespandent all that too? In fact, wasn’t a modem packed in two changed gaming forever (it’s now big, big enter tae Onbycht with the system, so you didn’t have to buy extra business, and everyone wants a piece of the pie). cy ohn Ricciardi cadens hardware like this PS2 Network thingamajig? And They can do it for online as well. ests haven’t sales figures been telling us for years that And about that whole “having to buy a sepa- Senior Art Director __ consumers just aren’t willing to buy peripheral rate add-on” obstacle that | talked about Art ern Oe ore eid? add-ons for their gaming machines? So aren’t earlier...keep in mind that the PlayStation 2 North | Mike Reisel ¢ mike_reisel@ziffdavis.com Sony’s plans to take the PS2 online doomed from American installed base is “only” 9.1 million right | Managing Copy Editor “1 Jennifer Whitesides the get-go? now. Compare that to the 32.2 million PS1s over na No doubt early adopters and hardcore gamers here. That means, assuming the PS2 has as much | ee will buy the Network Adapter right away. After all, growth potential as the PS1, Sony still has plenty eee ee we can’t wait to tear it up online with our cover- of room and time to figure out how to make the | Pre Media Manager : : : Dave McCracken story game, SOCOM, like our PC Counter-Strike- Network Adapter an integral part of the Pre Media Technician ing friends have been doing for years. But early PlayStation 2 experience. Fifty bucks says the Pre Fab Construction adopters and hardcore gamers didn’t make Adapter, not long after its release, will be bundled PE ee Manager SegaNet a commercial success, and they’re not in with the PS2 hardware, even though that’s not | Teresa Newson . “cc . . *,* . i p . tL d going to make “PS2 online” one either. on the itinerary right now. After all, Sony needs to fe i snap deteioneeiedeilc carn It’s the general, more mainstream crowd who get them into consumers’ hands if they’re gonna . , : , - Vice President/Game Group will make the difference. If they give online con- reach that critical mass market for game makers + egadats Strang sole gaming a shot and say, “We like. Oh boy, do to want to support online play. Shoe | oe eveon Creative Director anecdotal ee cmon a ARTS Simon Cox ~ | Business Director _ _. Cathy Bendoff on rl as ors | Circulation Director

' Joan Mcinerney | Circulation Director

Greg Orlando Shane Bettenhausen serial Neen dies Manage A modern-day Diogenes in a latter-day Shane lends his sagacious skills to EGM’s Don Galen

Gomorrah, ne’er-do-well Greg Orlando is known by his peers at Xbox Nation as the “editor-at-lunch.”

Ray LeWan

Ray’s one of our behind-the-scenes guys. This month he’s helping out with layout on our Previews/Reviews sections. He’s also contributed to our sister mag GameNOW.

Peter Felonk

Although Pete’s only been contributing for a few months, his tricks will be remem- bered long after he starts his new job as a secret IT agent. EGM wishes him luck!

Eat My

<i i i | Mary Gra Look around this issue for quotes from Many have entered, few have won in our Ultimate Console ary y : : "oe ; ; -547-8782 ® mary_gray@ziffdavis.com The Simpsons or a famous movie. Find Giveaway contest from EGM #148-#150. The lucky bastards are: | Regional Se 702 re, Yee elGays.60

les Manager/Southwest Territory one, e-mail it (and your mailing address) 2 Pac | Srand Prize \ Sia ed oe Se to us at EGM@ziffdavis.com (subject: Eat [RR y yt ERM eran sy 1.) Andrew Flor Senlor Account Secutive Southwest leritory My Shorts—EGM #155), and you may be = HEM EAEL nee 2.) Miles Goosens Linda es | one of five lucky winners (chosen at ran- 3.) Patricia Reinert Savidge 3.) Kyle Boberg Regibrat eaics Maney ee one dom) who will win a copy of this month’s 4.) Ryan Grubb 4.) Ryan M. Nguyen oe

San Francisco Territory Game of the Month. 5.) Ruth Arbelo 5.) Kevin Kashikar Marci Yamaguchi 6.) * | Accoun

15-357- ¢ marciy@ziffdavis.com 3 at Exectitive/Texas, Washington, San Francisco Territory Meighan O’Rourke

previews, reviews and features. He’s also SUBSCRIPTION SERVICE NUMBER: wormed his way into GameNow, OPM, steel sgt ae tat

Pocket Games and Gamers.com. WEB SITE: hittp:/ /<

PLEASE SEND ALL SUBSCRIPTION QUESTIONS TO:

Christian Nutt DO NOT CONTACT THE EDITORS RE: SUB. PROBLEMS Once again, we welcome Christian onboard to lend his expertise to our previews. Interested in more of his work? Check out our Gamers.com site or Pocket Games.

Jeremy “Norm” Scott

Creator of EGM’s popular Hsu and Chan comic series, Norm somehow succeeds every month in making us laugh, cry and feel like superheroes all at once.

Advertising Inquiries Contact: Game Group : o Beale, 12th floor, San Francisco, CA 94105 Slepuone: 415-547-8783 Group Publisher Lee Uniacke : : : 415-387-4990 ¢ lee_uniacke@ziffdavis.com Regional Sales Manager/East Coast Territory Marc Callison : : : B50 sue oa4 ¢ marc_callison@ziffdavis.com District Sales Répresentative/East Coast Territory Tallie Fishburne : 617-354-0284 ® tallie_fishburne@ziffdavis.com Account Executive/East Coast Territory Emily Olman : : 15 457-5426 eemily_olman@ziffdavis.com_ | Regional Sales Manager/Pacific Northwest & Bay Area Peninsula |

eee a ee eee ee ccc ccs

lan Sinclair : imclair@ziffdavi 15-357-4925, © ian_sinclair@ziffdavis.com i Accourh Pedeities Pace Northwest & Bay Area Peninsula

sama encom

Just a few of the quotes from issue #154: e “These aren’t the droids we're looking for.”

De tok ining 15-357-4920 ® meighan_oro skebalfdavieckm or eee come aby man will rest...in peace!” 2.) Seth Mackert Senior Marketing Manager & Creative Director \ (Mortal Kombat: Annihilation, pg. 41. C’mon...we 3.) Kimberly Foster ey Ledda

22 H

oe i

€a8 ¢ | 115-547-8775, ® rey_ledda@ziffdavis.com

acs practically spoon fed this one to you!) 4.) Aaron Rice Adverfisng Codrdinator

Bes e “Worst...reader poll...ever.” 5.) * | beth ae ubbelbhde@tfdavic com |

SS6 (The Simpsons, pg. 18) Sales Aseetart ss

25° Issue #153’s winners of Hot Shots Golf 3 (PS2): Cooma : pen gegen sos bia 6 vol kristeen laut@ziffdavi i

: foi : econ i 15-547- e kristeen_laut@ziffdavis.com /

¢ Chris Ritko—Johnstown, PA 1.) Benjamin A. Elpers sg Pome aiden sz, Salet ant : * Jay Stob II—Hudsonville, MI 2.) Jack Beauregard | | Cheryl Farrell oa y * Chris Peditto—Chicago, IL 3.) Chris Roberson 415-547-8783 © cheryl_farrell@ziffdavis.com | * John Briseno—Canton, MI 4.) Randall D. Hill e Alexandria Thomas —Jefferson City, MO 5.) Anthony Shaird Founder Steve Harris

| L

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‘The fighting is deep _and highly addictive. a : -— ign.com

“Every play is totally different; as close - to an “interactive movie” as you could

hope to get.” - GamePro

Stunning 3D combat lets you Master 40 different swords decide the outcome of and 200 fighting the adventure. techniques.

SEE THE GAME AT www.bam4fun.com

MATURE

entertainment

PlayStation.c CQUIRE

© 2002 Spike / Acquire. BAM! Entertainment, BAM! and the associated logos are trademarks BAM! Entertainment, Inc. “Playstation” and the "PS" family logo are reg- istered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. All Rights Reserved.

P (the PRIX COONRSOR LBGAC Y?

title

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The Precursor Legacy

Jak & Daxter

i (THE FaGHTER) AND DAXTER (umm, THE OTHER euy). Jom THEM AS THEY VOYAGE TO DEFY THE

EVERYONE ®

CONTENT RATED BY ESRB

ea

ideal peeaiapeete

Congratulations Steven Sewell

You win an InterAct GameShark for PlayStation 2, PlayStation, Dreamcast, Nintendo 64 or Game Boy Color.

Ex-Box Owner

LETTER OF THE MONTH

Non-line Gamer Gets Cut Off

| have been starting to wonder if online gaming is really such a good idea. Sure, it allows gamers to play with other people all around the world, but what about all the negatives? First, there’s the price. You have to buy hardware to get online, then there’s always a connection service to subscribe to. A 16-year-old (such as myself) with parents who aren’t willing to pay for yet another Internet service is out of luck.

Second, games like Final Fantasy X! are going to be playable online only. If | can’t get online in the first place, am | going to miss out on a lot of cool games because they don’t have a single-player mode? Couldn’t this lead to the death of the single-player- gaming genre entirely? Can you imagine not having games like Devil May Cry and Pikmin or having them cheaply modified for multiple players?

| think developers like Squaresoft Should reconsider the online gaming direction they’re taking. | already know | won’t have a way of playing my PS2 or

GameCube online unless their services are free, and that has already broken my gaming heart (no FFX/ for me). Steven Sewell Indianapolis, IN

We can all deal with the prospect of online gaming in one of two ways. We can take Grandma’s approach: Shut it out and retire to our bomb shelters until the Internet collapses on itself and covers the nation in black goo. Or we can embrace the potential of an online gaming world and hope that we don’t lose touch with the roots that gave it life.

Don’t get us wrong—we see your point. Your fears about the cost of network gaming are particularly spot- on. Younger and less wealthy gamers aren’t going to be able to afford the simple upkeep of an online gaming lifestyle. But we think costs are bound to subside once it’s established, and someday we'll all look back and laugh at our distress over connectivity. Then we'll get into our hover cars and fly down the vertical roadways to the local Spaceburger for a milkshake pellet.

We're OK with Final Fantasy XI (far left) going online, but if they take our Bedrock Bowling, so help us, some fools are gonna get messed up but good.

You guys seriously mislead me. You talked for months about how ultimate the Xbox was going to be and how it was going to thrash the competition, So naturally, | bought it. The games that suck the most on the Xbox are the ones EGM talks about the most, like Halo! Thank God | also bought a GameCube. Like always, Nintendo has filled my life with countless happy hours of joy and excitement.

Jason Mason

Hesperia, CA

Huh? We don’t remember saying the ‘Box was going to be ultimate or thrash anything. Yeah, we’re big Halo fans, but we honestly believe it’s an incredible game. Maybe you oughtta have a look back through some of our lower Xbox game review scores and the Xbox vs. GameCube feature, which we think did a pretty fair job of comparing the two consoles bit by bit. Yeah, Xbox got the nod in the end, but it was way too close to call that a definitive decision for all gamers.

| would like a picture of Jeanne Kim. Can you send me one? | Ben jefferson County Correctional Facility

Yeah, sure, Ben. You want we should, um... laminate it for you to keep it, ah...clean?

electronic Gaming Monthly - 16 - egm.gamers.co:

If you’re planning on sending in a letter asking how to unlock Sonic and Tails in Super Smash Bros. Melee, save your stamps. Like we told ya last month, IT WAS AN APRIL FOOLS’ JOKE. Over half our mail this month was about that little prank of ours; we're starting to regret doing it!

PSTunes

| recently found that my PS2 can play some music off of my old PS1 games without even entering the game (it plays the songs from the browser menu when you hit the Triangle button). But so far, the only games that | found to work are Bowling and Tetris Plus. | tried Tony Hawk’s Pro Skater, Gran Turismo 3 and ATV Offroad Fury, but none of them worked. Why not? Karl Althaus Des Moines, IA

Your PS2 (and PS1, for that matter) is basically a glorified CD player, and it has the capability to play audio CDs if they’re encoded correctly. Some game CDs have Red Book audio, which is a recording standard that allows their audio tracks to be understood by standard CD players. Not all games are done this way, and usually the ones that have licensed music you’d actually want to listen to (Tony Hawk is a perfect example) don’t give you access to just the tunes. But hey, if you can rock the sweet Bowling soundtrack, what do you care, right?

Sorry, Death Angel. We've found a new way to rock our voracious souls.

Keep it To Yourself

| am an avid reader who looks forward to your reviews a great deal. But when | see a review that gets a 9 from one reviewer and a5 from another, | get confused. This doesn’t really help me decide which games | should buy. If you think about it, your reviews kind

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Developed in England under superstar David Beckham's watchful eye, prepare yourself for the most complete soccer game ever created. Over 200 international and club teams compete for glory through multiple tournament and training modes, while spot-on commentary and advanced A.I. assure authenticity. Are you ready to step into his world?

GAME BOY ADVANCE ~<"~

PlayStation.

www.rage.com www.majescogames.com

Zee Games Limited 2001. Developed by Rage Games. Published and distributed under license from Rage Games Limited. © Majesco Sales, Inc. All Rights Reserved. Bet docontahe and the "PS" sue!

GO FOR? THE Ut TIMNATE SPL AT WWW .SOnY- CONVSBIGer 1a)

COLUMBIA

CONTENT RATED BY

Mateaniamnan,

Spider-Man, the character, TM & © 2002 Marvel Char ac’ 02 Columbia Pict strigs, Inc. All Rights Reserved. Game Code © 2002 Activ Inc. Activision is a registered trademark of Activision, fi f % d Pla n 2 computer entertainment systems with the NTS trademarks of Sony Computer Entertainment Inc. Mic 0s ier registered trademarks or trade of Microsoft Corporation in the U.S. and/or other cot and the Nintendo GameCube logo are trademarks of Nintend®. All| he tatings ic stered tis Software Association. All other trad

Fight through stunning movie scenes and unique new locations, with all-new aerial combat and in-air features.

Battle the world’s toughest villains, including Shocker, Vulture and the Green Goblin.

Sees B a3'2 ¥52° 8 a2 oe Se seee ee ¥ veer >-

¢ Sereenshots taken from PC gameplay.

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Master web-slinging as you bank around corners, cut web- lines for sudden drops, and zip-line to adjacent buildings.

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activision.com

LETTERS

Just ask bitter old uncle EGM; he'll give you

the ugly truth.

Will the old Turbo Gr 'fx-16 Ninja

Youn

Can you please preview, then review, Warcraft 3 on the PC? real_azn_masta @hotmail.com

‘No,

| was wondering how hard it is to get a letter published in your magazine. gar2000 - @pacbell.net

Hard. Very hard.

| know PS2 is backward- | compatible with -PS1 games, but what about -

tonykaye21 @aol.com

Is there any way to make my letter more noticeable to the people who might read it? Princediamond1 @aol.com

Of course. And by that, we mean no.

Is it possible to play Game Boy Advance games on my Game Boy Pocket?

andegoot34 @hotmail.com

Hell, no. :

Eee ECONO T ATS SORES ISSUER SSE E SEE RTT ESSERE ESSE TS EEESEEE TTS ESSIEN

of just reflect the different opinions that all of us have. | think you should review games on the whole with one score rather than give several potentially misleading opinions. Danny Maka Salt Lake City, UT

We have different reviewers for most games precisely for the reason you stated: Everyone’s game tastes are different. Most of our readers can identify with a few members of the Review Crew, though, and make decisions based on how these individuals score a game. Sure, we all can recognize a killer game ora total crap pile when we see one, but our individual preferences are what account for the rest of the variation in scores.

It’s rare to see a title span four whole points between reviewers (especially if one score is a 9—that almost never happens). But when it does happen, it should actually tell you more about what kind of gamer would like or dislike the game. We’re just lookin’ out for your best interests.

Review Crew Rearranged

I’ve always loved anagrams. One day | got to working on finding anagrams for the Review Crew. Here’s what | got: Crispin Boyer: Is born pricey

Che Chou: Ecn! Ouch!

Jonathon Dudlak: Junk data on hold

Dean Hager: Eager hand

Dan Hsu: Uh...nads

Chris Johnston: John’s rich snot

Jeanne Kim: Keen in jam

Kraig Kujawa: | jaw rug kaka

Dan Leahy: A lady hen

Mark MacDonald: Rock lad, madman

James Mielke: Seek lime jam

Greg Sewart: Wag regrets

Shane Bettenhausen: He’s the bus

antennae or He’s beaten ’n’ the anus

Electronic Gaming Monthly: Intently

cool, charming gem black_and_gold@hotmail.com

Black_and_gold, you are truly a god among men, even though you spelled Jonathan Dudlak’s name with an “o” at the end. Jakal nano thudd forgives you.

The Best Game in the History of Mankind

Recently one of my friends lent me an Xbox-specific magazine to prove that Star Wars: Knights of the Old Republic is actually better than Final Fantasy x. Upon reading the preview, | stumbled upon a sentence that read, “The experience and skills of developer BioWare and the unstoppable Star Wars universe combine to create an RPG so deep and so accessible that inferior games such as FFX can only watch in awe.”

The piece continued to say that this gale will ve more revolutionary than

If you’re wondering what this is all about, go visit the EGM message boards directly! Type egm.gamers.com into your Web browser, find the link that says, “Talk to the EGM editors online now!” and give us your

w EEE Ww thoughts. You could be our next Postmaster General!

-

OoNintendorkoO: Video-game Word Chain!

OK, it’s pretty mindless, but Nintendork’s word-chain game went on for nine pages by the time we went to press, and some of the games people pulled out to keep it going

were pretty original. How does it work? Someone gives a name of a console game, then the next poster uses the last letter of that name to spell out a new game and so

on. We were waiting for a chance to be mean and jump in with Wild 9, but the opportunity just never came up. Crud.

The best April Fools’ joke had to be the Sheng Long code for Street Fighter // in the April 1992 issue. You guys fooled the hell outta me.

soopermanlover33@hotmail.com

Sonic and Tails for SSBM was pure genius. The picture was pretty convincing, too. The best part was reading the letters from confused readers asking what they were doing wrong.

smforgc@hotmail.com

Personally, | liked your most recent trick. It was So hard not to laugh when my friends called me with frustrated complaints like the ones you guys got.

Aeosept@aol.com

| think the greatest one was Sheng Long in the arcade version of Street Fighter II. | remember going to the arcade and seeing lots of people get angry and cuss at the machine ’cause it wouldn’t unlock him. | was laughing a month later when | found out it wasn’t real.

Babineaux14@aol.com

| gotta admit that the best was the first. Your “Simon Belmont in Teenage Mutant Ninja Turtles 2” trick nearly cost me my controller. Nasty of you to make it exactly two button presses too long to be possible. DarkMage369@cs.com

That damn GoldenEye trick from April ’98, with which you supposedly could play as the former Bonds like Roger Moore and Sean Connery and unlock weird levels. You even had a screenshot that looked totally realistic. jasowisc@hotmail.com

Considering that your Sonic/Tails joke

Spawned over 150 topics on the gamefaqs

board alone, I’d say that one. ZombieBite@aol.com

Next Month’s Question of the Moment:

What movie would you like to see get made into a video game?

Send your brief, coherent responses to: EGM@ziffdavis.com with the subject heading:

Flick Pick

GAUNTLET DARK LEGACY

nice rack, dude!

crosoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

are trademarks of Midway Amusement Games, LLC. GAUNTLET DARK LEGACY is a trademark of Midway Games ameCube logo are trademarks of Nintendo. “PlayStation” and the “PS” Family logo are registered trademarks

and the Nintendo G

THE GAME WHERE YOU AND 3 BUDDIES ALL GET TO BE HEROES. ONLY THING IS, ONE OF YOU HAS TO BE THE CHICK.

®

© 1998 - 2000 Midway Games West Inc. All rights reserved. MIDWAY and the Midway logos of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Mi

c

Gauntlet Dark Legacy ¢ West Inc. Used by permission. Distributed under license by Midway Home Entertainment Inc. TM,

Get your friends together for the original, all-4-one, one-4-all, hack-and-slash, free-4-all. Gauntlet Dark Legacy brings all the excitement, fun and camaraderie of this

classic to Nintendo GameCube™, PlayStation®*2z computer

entertainment system and now Xbox™ video game system!

AVAILABLE NOW AVAILABLE NOW AVAILABLE NOW

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Final Fantasy VI//. Can a journalist actually say that? They haven’t even played the game yet, but it has already made FFX inferior?! It upset me because | think Final Fantasy X is a very good game, and | haven’t even seen anything on this new Star Wars game yet. What’s your take on this? spunkymonkey87@msn.com

Well, we went down to visit LucasArts and see the game in action. At this early point in the game’s development, there isn’t any combat, lighting, dialog, story or character interaction even imple- mented, so about the only thing one can realistically compare between the two titles might be the concept art. We can’t account for other publications, but you can check out our feature on all three upcoming Star Wars games on page 40 for a few Knights screens and a look at what we know about the RPG so far.

What’s with all these mainstream gamers who have been popping up lately? They think Tony Hawk is the best thing to happen to video games and ask, “Who is that woman?” when they see the picture of Shigeru Miyamoto that | carry in my wallet.

I’m not the Jesus of video games, or even the Bill Cosby, for that matter. But I’ve been gaming for a long time, and I’m not out there buying every rehashed extreme-sports game that comes out. How many times can you go jumping off a ramp with a different number of wheels somehow strapped to your feet? What happened to hardcore gaming, the heated arguments over which Final Fantasy music is the best and the contests to see who can beat the original Mega Man fastest?

Ben Haferman

Oh, the arguments are still there, Ben. They’ve just gotten a little bit obscured by the huge influx of new gamers that titles like the one you mentioned are bringing in.

We try to welcome any new blood who shows interest in gaming, so we

You can write EGIM at:

EGM Letters

P.O. Box 3338

Oak Brook, IL

605 22-3338

E-mail: EGM@ziffdavis.com

can’t agree with your views 100 percent. But we do know the

feeling —it’s like when your favorite band gets big and all these lame- asses are at the show singing along to their one single. Ya just gotta be patient with ‘em. Who knows? Maybe someday you’ll meet a nice girl who’s into Tony Hawk.

Curses!

Has anyone else noticed that you can’t use curse words in the name-entry portion of Metal Gear Solid 2? I’ve tried a bunch of different ones, and it won’t accept any of them. Is it because of the feature that lets you put your name up on Konami’s Web site? Do you know of any other games that feature this sort of censorship?

Anonymous

We certainly do, nameless champion of the obscene. Spider-Man (PS:, DC) has a particularly hilarious vehicle for cutting out the curses. When you try to input a code in the cheats window, Spidey will pop in and

| heard you guys are making your own game. What’s it called, and when is it coming out? americanai221 @cs.com

We’re actually working ona game based on the TV show, Small Wonder. it’s a 3D plat- former about a robotic girl and her heart- warming quest to become a real human. We'll send you a copy.

& 0

Please note: We reserve the right to edit any correspondence for space purposes. If you don’t want your name, city/state or e-mail address printed, tell us so (but please include your phone number, mailing address and system preference for Letter of the Month prize consideration).

Also note: We can’t realistically get back to everyone who writes in, but we do read every last letter that we get. So keep mailing ‘em in—we hear you!

ERE REE TEETER ONT Ue tTS MLL ENEL ON CEPTS CE TSYEREESCEEYSSEEETSREOTS TENET RSSTAVTT ENS

punch out any bad terms, turning them into random words like “love” and “cloud.”

Spidey’s an E-rated title, but we’re not sure what M-rated MGS2’s excuse is. Apart from the obvious story distraction playing a character named “Balls” would cause, the only other reason might be what you mentioned putting your character name up on Konami’s Web site. Hey, you can always use that crazy hacker speak to trick the game into letting you make aSSm“n.

© PENISES.

With a little help from Spidey, obscenities are wiped out of your cheats and replaced with even less appropriate words.

LETTER ART: POST-RELEASE CONCEPT ART

Letter Art of the Month WINNER

baie Stoner ¢ Lexington, KY

“a

Geanetattone. Jay Stoner! Max Payne's Bullet-Time never looked better. Your prize is on the way-an InterAct GameShark for PlayStation 2, PlayStation, Dreamcast, Nintendo 64 or Game Boy Color.

BEES ~ 27S09 Yabba! 1) 4ooug AYO j

| geet xXeG od eM wee? wee UTA fe

Not quite Sharkworthy...

The first and second losers. Better luck next time.

Neil Foster Decatur, AL

If you want a chance to cheat on your r favorite 9; games, 5, draw t us uD some purty pictures on a #10 envelope (the long, business type)

and send it on off via pony express to: EGM Letter Art, P.O. Box 3338

Oak Brook, IL 60522-3338 (or E-mail EGM@ziffdavis.com)

Be sure to include a mailing address and system preference for

your prize. All entries will be returned to the earth from whence they came once we See ‘em, so if you wanna keep it, don't send it.

2Qnm rerrer

Onn Beebe 1233 22-1239. YD

Daniel Jimenez Wyoming, MI

For Letter of the Month and Letter Art of the Month contests, no purchase is necessary. Sending us money will not get your letter looked at with any more positive favor. Seriously. If you're still unclear on the complex rules of this convoluted contest, you can always read the complete legal rules at egm.gamers.com or write us at: EGM Contests-Legal Rules Request, P.0. Box 3338, Oak Brook, IL 60522-3338. Warning: If you write us asking for contest rules, we will Jaugh and think you very lame.

Skate as one of the 10 top pros: Jaren Grob, Taig Khris, Shane Yost, Matt Salerno and Chris Edwards

y eas a Rey 0 Unleash an arsenal of tricks: big air maneuvers, grinds, vaults, wall rides,

fast plants, cess slides and skitches

Punish your friends with split-screen multiplayer; build the ultimate skate- park with the in-game park editor

Attack 9 mammoth levels with environ- ment-altering cinematics at every corner

Blood

Strong Language Suggestive Themes

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\ Square and

ll it took was a small article in Japanese business newspaper Nihon Keizai Shimbun to get millions of gamers around the world excited: Square, purveyors of all things Final Fantasy, is developing for Nintendo platforms again. The uproar set gaming chat rooms and message boards on the Net afire. It was as if a major cataclysm had occurred: Riots in the streets, dogs and cats living together, mass hysteria!

Before you get too excited, let us explain. This doesn’t mean Square is pulling support

from PlayStation 2. Sony’s machine will remain

the home of Final Fantasy. It means that GameCube and Game Boy Advance will see

Chocobo tracks of their own in the near future.

A Quick History Lesson Let’s recap the situation. As serious role- playing-game fans know, the relationship between Square and Nintendo hasn’t been rosy for years. Before the era of PlayStation, Square was a staunch Nintendo third-party publisher and supporter. But the Nintendo 64’s cartridge format proved too limiting, and the company packed its bags and headed for the cheap rent of PlayStationville. For years, rumors spread that Nintendo Co. Ltd. Prez Hiroshi Yamauchi took their departure as a personal affront, backed by quotes like this, to Bloomberg Japan in 2000 on whether Square would ever return to the Nintendo fold: “There is no contract with Square, and that matter is not open to further discussion. [Square] can say whatever they want, but we have no intention of signing a contract, and there’s little chance of one being signed in the future.”

Harsh words, but as the saying goes—time heals all wounds.

The First Strike

This is what was originally reported out of Japan in early March: Fund Q, Yamauchi’s personally funded program to aid development of game projects that use the GameCube-Game Boy Advance link, will bankroll a Square-affiliated development house to produce a game in the Final Fantasy Series that uses the link. The first title will be released by the end of the year in Japan, and by the time you read this, Akitoshi Kawazu, director of Square’s SaGa series, will have established the new development company, called Game Designers Studio (original, eh?). In addition, the group is working on two to

The Hottest Gaming

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three other titles for release before March 2003, One of which is confirmed to be a GBA version of the PS1 title Final Fantasy Tactics.

Quiet All of a Sudden

Neither Square nor Nintendo has said much since the initial report about the “deal,” but Square representative Hideki Tsuchiya told EGM that Fund Q’s role in the new company and the development of a game that uses GBA-GC connectivity is still up in the air. “The

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News on the Planet

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Affirmative!

THE PS2’S ONLINE ASSAULT BEGINS... green

if you’ve been waiting and waiting to play some online PlayStation 2 games, page 96. you only have to wait a few more months. Sony recently announced that August is go time for PS2 online. That’s when they'll launch the $40 PS2 network adapter, which will hit with a handful of online-ready games including cover game SOCOM: U.S. Navy SEALs. Follow our SEAL team to the right for all the details, including a look at every announced online PSz2 title.

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deal between Fund Q and GDS has not been finalized,” he told us. “It still hasn’t been decided that GDS will make a game which will work with both GameCube and Game Boy Advance. The company is focusing on GBA, so exploring development possibilities could lead to using the connectivity.”

According to Tsuchiya, work on the games hasn’t started yet. This despite consistent rumors that they’ve been in development for several months and the fact that if they plan to get three to four games out before March 2003, they’d be in development already. “GDS

Source: Gamers.com poll, 3/02

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will be working on new titles and a few other but nothing is concrete.” How about ports of Struck last fall, which put 19-percent ports of popular Square games. Some reports the Japan-only Wonderswan Color remakes of ownership of Square in Sony’s hands. That already mentioned a Specific title like Final the early FF games? “Wonderswan Color and insured that Final Fantasy and Square’s most Fantasy. Indeed that’s one of the candidates, GBA are two different systems,” Tsuchiya popular games would appear on PlayStation explained, pointing out the obvious. “It’s not platforms first. At that time, Square said that easy to port games from one to another.” As if the deal wouldn’t affect future multiplatform that’s ever stopped companies from doing it development, but this shell company was before. Yes, the technical aspects of it may be clearly formed to appease someone, whether difficult. But if Square pulls it off, they would that’s Sony or Nintendo. finally make money on those titles outside of Japan in a worldwide Game Boy Advance Sq uare EA: “No Comment” market. We’re pretty certain fans would line up In the U.S., Square Electronic Arts had this to for the privilege of forking over the cash. say at press time: “[We do] not have any Actual development will be handled comments at this time regarding [this] news. externally, under GDS’ direction. Tsuchiya We hope to be able to provide more It's still a possibility (how much do we have to points out, “There’s only one person who information as it becomes available.” Let’s beg?) Square could port its Wonderswan remakes works for GDS: Akitoshi Kawazu.” This may be hope that information includes the phrases of FFI-IV that were released in Japan. due to stipulations in a deal Square and Sony “lots of games” and “soon.” ah

Illustration by Jeremy “Norm” Scott GAMECUBE TIDBITS

GC Game Delays, New Peripherals

GameCube owners have hit a bit of a dry Spell, but to counteract that, Nintendo | made a few announcements that will help | hold players off ‘til the fall:

e Mark June 24 down on your calendars. That day will see three Nintendo releases: the Memory Card 251 (a bigger memory card for $19.99), Wave Bird wireless pad ($39.99) and the survival-horror game Eternal Darkness. ¢ Looking forward to Star Fox Adventures? Hope you like waiting. It’s been delayed til the fall. (Oh c’mon, you knew it would happen. It’s a Rare game!) ° The sequel to 1080° Snowboarding, once announced, then cancelled, is now back on for release this winter in Japan. Mario Party 4 will debut in Japan around the same time. (No U.S. dates have been set for either yet, but they shouldn’t take long to hit America after their Japanese counterparts.)

| Nintendo's | Wave Bird.

My spider sense is tingling! That must mean the sleuths at EGM have dug up my more “notable” appearances in video games from the past. Hey, every superhero has his off days. Do | need to bring up that Superman N64 game?

First Square and Nintendo make nice-nice (see page 26) then Nintendo lets Sega develop a new F-Zero? What’s next, Sonic Team doing the next Kid Icarus? (We’re joking, of course.) Under the agreement, Sega will publish a new arcade version of the hovercraft battle/ racing game in Japan, called F-Zero AC, on the GameCube-powered Triforce arcade hardware, while Nintendo will release a home version of the same game, F-Zero GC, for GameCube. Data can be swapped between the two with

_ Not-So-Amazing Spider-Man Gaming Moments

The next time you’re gaming on a fishing trawler off the coast of northern Queensland, make sure your PlayStation isn’t resting on a metal table and plugged into the on-board power supply. The unfortunate Richard Wells, 19, of

| Innisfail, Australia, decided to get his game on instead of helping his fellow

_ fishermen, and got the Dual Shock of his life when a wave crashed through his cabin window and zapped him dead. According to The Daily Star, three other crew members suffered electrocution and burns as they tried to rescue him. The game

he was playing? Hopefully not Aquanaut’s Holiday! David S.J. Hodgson |

sega and Nintendo Team Up For New F-Zero

the standard GC memory card. Both are scheduled for release before year’s end, and the arcade version will be shown at May’s E3 expo in L.A.

Sega development team Amusement Vision, whose previous credits include Super Monkey Ball (GameCube) and Daytona USA (DC), will develop the project. The prospect of working on a Nintendo franchise has the studio Salivating. AV President Toshihiro Nagoshi commented, “I never imagined | would do a project like this. | feel | have been waiting for this opportunity since | created Daytona USA.” Perhaps the most interesting detail of this announcement is Nintendo’s Director of Corporate Planning Satoru Ilwata’s comment that they want to pursue more collaborations like this in the future. Hmm....

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YU SUZUKI: TEMPTATION OF A MONK

“! always wanted to put a character who used Shaolin kung-fu into Virtua Fighter,” said Suzuki, creator of Virtua Fighter. “| met a monk about 10

years ago who | became friends with. He was the inspiration for Lei-Fei, and | made him into a character who is both beautiful to watch and easy to use. With very little effort, you can perform more complicated-looking moves than if you used someone like, say, Shun Di.”

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Hailed by many fighting-game cognoscenti as the deepest 3D brawlers around, the Virtua Fighter series is now in its fourth installment, but it blazes a trail on a non- Sega console for the first time. To find out what makes this brawler tick, we sat down with the man who taught you how to punch in 3D. Read what he has to say about his latest masterpiece, as well as Shenmue // and a possible Fighting Vipers sequel. Yu Suzuki, would you please step into the ring?

EGM: Now that you’re finished with the Virtua Fighter 4 port for the PlayStation 2, are you satisfied with the results?

Suzuki: Before we started the conversion, we gave ourselves a set amount of time to reach our goals. | can say that we achieved everything we Set out to do.

EGM: Why did you take out Taka-Arashi? Surely there are Virtua Fighter 3 Team Battle players who miss their sumo-wrestler. Suzuki: Of all the characters, he would have had the hardest time being integrated to VF4. There’s much more to implementing Taka than just putting collision detection on his skin. The reason for that is because when you hit his skin, you’re not necessarily hitting “him,” and to be honest, we didn’t have enough time to make him work in VF4. That does not mean he won’t be back. He could show up in the future.

EGM: Why did you remove the undulating environments?

Suzuki: We wanted to get back to making the game fun. We did a lot of research and Surprisingly, most people said VF2 was their favorite in the series. So we decided to go back to flat arenas and a three-button layout.

We think that this contributes to the most intense fighting, which is also why we added walls. | don’t want people running away in this game. | want people to fight.

EGM: Are you planning on working on a sequel to VF4?

Suzuki: We have some other things to finish before we start work ona sequel, but yes, | would like to work on a weapons fighter.

EGM: Like Soul Calibur? You’ve

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mentioned before how that was the 3D fighter to beat.

Suzuki: | can’t give out too many details, but | can tell you that it might be in the Fighting Vipers universe.

EGM: VF4 for PS2 looks pretty, but it ain’t arcade-perfect. So how’s that Xbox version coming along? [wink, wink]

Suzuki: [looks over at Sega of Japan PR manager, mumbles something in his ear, laughs, turns to us] We can’t say anything about that.

EGM: Why did you remove the fourth dodge- button from Virtua Fighter 3 Team Battle? Suzuki: We are considering bringing it back in the future. We wanted newcomers to the Virtua Fighter games to feel comfortable when they try it, and having fewer buttons was integral to that. That’s not to say that having fewer buttons makes a game easier. If you think about it, having fewer buttons to control all the moves in Virtua Fighter is actually very complex. You have to know how to do more moves with fewer buttons, so in a way, it’s very difficult.

EGM: The increased low- punch priority has shifted the balance of the = game. Can you explain == why it’s such a cheap and powerful move now?

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Suzuki: |n the past, Virtua Fighter was more of a sim. In a sim, the low-punch, used from a squatting position, is a relatively weak move. To help the defensive options in VF4, we gave the move more power, moving the game away from a Strictly simulation feel. The game was designed like a complex game of “rock, paper, scissors.” If someone is low-punching, there are moves to negate the low-punch.

EGM: Yeah, try telling that to Che “Cock Punch” Chou. How many items are unlockable in Kumite mode? We want Pai looking pretty. Suzuki: VF4 for PS2 has 4oo items to unlock. But some of the items are different than the ones found in the Japanese version of the game.

EGM: Is Sarah still your favorite character? We saw you kicking someone’s ass using Lei- Fei at last night’s VF4 launch party.

Suzuki: Yes, Sarah is still my favorite character to use if I’m playing against a skilled fighter. If I’m playing against someone who isn’t so good at VF, I’ll use Lei-Fei.

EGM: How’s Shenmue I! for Xbox going? Suzuki: |t’s going very well! It’s basically finished at this point. The storyline will remain largely the same, but the gameplay and events will receive some tuning. It even looks better than the Dreamcast version!

[Editor’s note: DC Shenmue || was only released in Japan and Europe. |

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"Oh Milla... love me tender.”

You may have missed Resident Evil when it was in theaters, but we didn’t. Here’s what a few EGM editors thought about the gsame-gone-movie:

A movie where you watch Milla Jovovich fight the undead? Sign me up! Unfortunately, the director tiles $ So hard at the beginning to fake you out'that

time you’re supposed to b scared by anything on scr desensitized. | didn’t jump or

the last half. I did, however, get arf at the incredibly generic characters and the “insta-bad guy” near the end. RE isn’t the worst video-game movie ever made, but it ain’t sited either. Greg Sewart

RR RRR RN RON ee cy

Finally a video-game movie that doesn’t suck...too much. Yeah, the acting generally stinks (although Milla does a fine job), but the story unravels in fine fashion with enough twists to keep you guessing toward the end. Less scary and me £ than | would have liked but

nDITOr action flick. Deeds, nine bucks is a small price to pay to see Milla crawling around in the buff. —Milkman

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Maybe the dozen or so average-at-best video-game flicks that came before it lowered my expectations, but | was surprised to find myself en _R

got ¢ Say monsters and an

ish s : ing weirdness, but if your are Lote sibel about it, you missed the point. It’s bubblegum: Enjoy it for an hour, then

BURN THE FLOOR IN STYLE

Having trouble finding a good dance-pad controller to use with your new

copy of Dance Dance Revolution Konamix (see our review, pg. 122)? You'll find a wide selection of pad options at Red Octane (www.redoctane.com). Their newest (and highest-profile) offering is the Red Octane Ignition Pad (left, $129.99), a sturdy pad with extra foam padding inside and cardboard reinforcement on each of the four step directions. But if that’s a little too rich for your blood, they have plenty of other lower-priced alternatives.

TIDBITS

New Quest for WF

Virtua Fighter creator Yu Suzuki announced a spin-off game for GameCube at Sega’s recent Game Jam 2 event in Tokyo, called Virtua Fighter Quest. Suzuki describes Quest as a Zelda-style adventure with the younger gamer in mind. Sega will release the title next year as part of the 10th anniversary of the VF series.

Kirhy Gets Own Show

Nintendo’s popular pink

puff ball, Kirby, is headed

to a TV screen near you

this fall. The lil’ guy’s

animated series, which

recently debuted in Japan, will air on Fox Kids as part of the upcoming fall season.

Virtua Cop Comes Out of Retirement

Virtua Cop, Sega’s popular light-gun blaster that lit up arcades in the early ’905, is returning. Virtua Cop Elite Edition for PS2 is a package that includes the first two VCs, compatible with guns like Namco’s Guncon 2. The collection will debut at May’s Electronic Entertainment Expo (E3) in Los Angeles, along with titles like the highly anticipated Xbox Panzer Dragoon and a PS2 version of Yu Suzuki’s racer, Ferrari F355.

E.T. Rerelease!

Resident Evil ain’t the only older game getting a facelift. To coincide with the 2oth-anniversary rerelease of the film, Atari will be updating the original Atari 2600 version of its E.7. game for the Xbox.* Here’s what’s new:

¢ Matrix-style slo-mo 360° pan every time E.T. grabs a

Reese’s Pieces ¢ Two words: cel shading

¢ High school sniper minigame now set in Afghanistan

e“From the makers of Grand Theft Auto I/II” inexplicably added to packaging

eBlack gun pixel on government agents changed to

blue walkie-talkie pixel

¢Scenes of E.T. falling into pits removed in light of 9/11

Nintendo’s GameCube communication role- playing game Animal Forest is a confirmed fall release in the U.S. But it’s undergoing a name change. It shall henceforth be referred to as Animal Crossing.

PaRappa Creator Cuts New Jib

Masaya Matsuura, creator of Sony’s PaRappa series, is bringing rap to the common man with Mojibribbon. Coming this fall in Japan, it takes any message you write and turns it into a rap (complete with voice). Then you or anyone you send the message to can “play” it using the two analog sticks. In addition to typing your own messages or playing premade raps, the game is Net- enabled so you can receive new “levels” from friends. We hope someone brings this to the U.S. just so we can turn all the curse words we know into lyrics.

eSucks 20 percent less crap than old version

forget it. Mark MacDonald Members of ’N Sync make cameo appearance

“Awesome!”

~GMictal Khoa Mapazige

*This is not true. It is a lie, a joke. Do not write us letters asking about this game, unless you want us to track your ass down and hunt you for sport, like that movie Surviving the Game.

ey RAs a i ie j SF SCF TY} Cyr Qmoarc omnrm 2 VIORUTALY - ~ SVT Learrers.COn

Se be Sa cerca an. ee kas ele RiIE€CLTOnic wamin

APPETITE FOR DESTRUCTION

Most old-school PlayStation owners will remember Destruction Derby, one of the system’s first games that wowed us with blissful vehicular destruction. Studio 33, developer of Formula One and Destruction Derby Raw (left), has been tapped for a PlayStation 2 sequel by Sony Computer Entertainment Europe. The project is tentatively known as Destruction Derby 4. No release date has been specified.

@ the ONION

VOLUME 36 ISSUE 27

AMERICA'S FINEST NEWS SOURCE”

Video-Game Characters Denounce Swinging Blades

Random

WASHINGTON, DC—A coalition of video-game char-

acters representing the nation’s leading systems appeared before Congress

Monday to decry “the point- less, deadly presence” of spin- ning blades in video-game landscapes.

“We are here to demand an end to the shockingly casual placement of dangerous blades in our places of work,” said Tomb Raider star Lara Croft, who estimates that she has lost more than 600,000 lives to spinning, falling, swinging, and suddenly appearing blades this year alone. “This kind of thing has been going on since the days of Pitfall Harry, and it has got to stop.”

Croft, flanked by Gear’s Solid Snake, Super Mario 64's Mario, and both soldiers from Contra, called upon Congress to revise OSHA laws to extend protec- tion to the digitally rendered.

“From Pitfall to Bad Dudes Versus Dragon Ninja to Gauntlet, the deadly spinning blade has been with us so long, we no longer even question it,” Croft said.“It's high time it was done away with once and for all.”

Exacerbating the situation, Mario said, is the seemingly arbitrary placement of the hazards. “I could see why, if you're in a factory, you might

Metal

£

Placed

Above: A concerned Mario discusses the rotating fireball chains found throughout

World 1-4 of Super Mario Bros. find yourself jumping around on dangerous conveyor belts moving in different directions,” he said. “But why would you have conveyor belts in a castle? Or in the middle of a forest? Nintendo and these other com- panies are always talking about how realistic their graphics are. Well, what's so realistic about killer turtles shooting out of clouds and such?” Added Mario!” In addition to the standard spinning blade, the coalition is seeking restrictions on random whirling fireball chains, falling blocks, spike-pit traps, and

Mario: “It's-a me,

Copyright 2000 Onion, Inc, All Rights Reserved. Reprinted With Permission.

|

invisible cross-corridor laser arrays.

Legislators listened atten- tively as the digitized charac- ters told of their near-death encounters,

“Just the other day, I was running through the British Museum's Egyptology exhibit when a bunch of six-foot steel scythes suddenly burst out of a sarcophagus,” Croft said. “Fortunately, | managed to leap out of the way at the last possi- ble second. But a situation like that could have easily turned tragic.”

“We're not so different from you,” the blue-jacketed guy from Double Dragon said, “We

www. theonion.com

TIDBITS

9 Is for Smaller

If you think the standard

just want to be left alone to do our jobs—saving princesses, finding lost treasures, destroy- ing out-of-control nuclear equipped robots. But it’s nearly impossible to go about your daily life when you're living in constant fear of some giant, evil mushroom suddenly lung- ing at you from out of nowhere.”

“| mean, would you put up with a row of whirling knives inthe cereal aisle at Safeway?” the Double Dragon guy contin- ued. “Of course not. Why, then, should Duke Nukem have to run through a corridor of them to get the health pack he needs to survive?”

The characters said they intend to boycott their respec- tive video games _ until Nintendo, Sega, Sony, and other manufacturers take “sig- nificant measures” to improve safety.

“In addition to mandatory warning lights and buzzers at least eight seconds before the appearance of a blade, spike, or other health hazard, we are calling for mapping features in all 3D-rendered environments, large flashing arrows to high- light such hidden objects as health and life bonuses, and, in the case of Sonic Team games, safety guardrails on all loops.”

Added Sonic: “And would it kill you to compose better music? | almost didn't finish the jungle part on that last one.” @

Sega’s GBA Future

Sega announced their next few Game Boy

PlayStation.c

SMUGGLERS RUN 2

HOSTILE TERRITORY

The ultimate off-road driving adventure returns to the PlayStation®2 computer

entertainment system. Work for an elite band of smugglers delivering contraband, escaping the authorities and attacking fivals. Make the drop, hit the nitro boost and get across the border before all hell breaks loose!

wt NOW

p aay + “tre

Sounds rovided by | wameste 7430. West, Reco and Panta Saunderson

(A®\ blueprint WY Kms

Xbox pad is too large,

then run (don’t walk) to

your local game retailer

and pick up Microsoft’s §

Xbox Controller Type S

(on sale now for $40).

It’s the same size as the Japanese pad, only with a black Xbox logo in the center and sturdier, man-sized American buttons. Now why didn’t they just release this at launch?

Advance titles (to be released via THQ). In late 2002, we'll get a portable version of Virtua Tennis, followed by Crazy Taxi, Super Monkey Ball and Phantasy Star Collection in early 2003. PSC will include the first three games in the series. PSIV, released for Genesis in 1994, is not included.

WWUW.ROCKSTARGARMES.COM/SMUGGLERSRUN2

PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. Copyright 2001 All rights reserved. Buggy Image ©Jim Sugar Photography/CORBIS. All other logos are properties of their respective owners.

Violence

CONTENT RATED BY ESRB

The way Hollywood is snatching up video-game licenses (Crazy Taxi, House of the Dead, etc.) we wouldn’t be surprised to see a big-screen version of Tetris with James Woods as the L-shaped piece. The latest announcement is for a movie based on Tecmo’s Dead or Alive fighting series, coming to theaters in 2003. Mindfire Entertainment (Free Enterprise) will handle production. Actresses with breast enlargements, get your résumés in now.

DOA kickstress Lei Fang.

If you’re an avid gamer, chances are you have more than a few action figures in your possession. : 2 And if you haven’t already flipped the page, we’re betting a few of them are of video-game eames <a characters (possibly posed in compromising positions). Each year, a new bundle of game-related 7 \ toys hits the market, and 2002’s no different. We attended this year’s International Toy Fair in NYC and checked out all the fresh gear gamers will be decorating their rooms/desks/cars with later this year. Here’s a quick preview of what you can expect to find at toy or game stores (Electronics Boutique or GameStop stores will be your best bet for most of these) near you before the fall:

Final Fantasy X

With each new Final Fantasy game comes a new line of toys, and FFX is no different. Several companies have FFX offerings, including an impressive line of vinyl statues, action figures, plush toys and—for those who like to dress up as game characters Tidus and Yuna jewelry from ArtFX/Koto Inc. More information on these Final Fantasy goodies (most of which are available now) can be found at their Web site,

http: //www.artfx-kotobukiya.com.

Bags os epee E REPS Se ap eros

eas a

Perfect Dark

Yes, Perfect Dark. |t makes sense that a game as delayed as this Nintendo 64

Kingdom Hearts classic would just be getting figures now, And as we told you last issue, N2Toys is eh? This 12-inch version of Joanna Dark jumping into the video-game arena with an from Nintendo/Rare’s first-person shooter impressive line of toys based on Square’s will finally be out in the fall from Blue Box Kingdom Hearts. They come in a variety of Toys in the two flavors you see here. bundles, including heroes, villains andtwo-

figure packs with one of each. g

Dragon’s Lair 3D

From Anjon Inc. comes this line of figures based on Encore Software’s Dragon’s Lair 3D (that debuts this summer for PS2 and GC). The first

wave hits in early summer and includes Dirk the Daring, Mordroc the Evil Wizard, Princess Daphne and Singe the Dragon. These high-quality figures capture the original Don Bluth designs perfectly. A second series

is already in the planning stages, and we’re happy to report that the

Giddy Goons may make an appearance in the future as well (sweet).

McFarlane Toys tackles yet another video-game license in fine Style. Scheduled for a May release, the series includes the main Oni 2 characters but unfortunately not much in the way of standard enemies.

36

Cheaper thrills.

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Announcing the PS2 Greatest Hits at Best Buy.

SEE a SS SS a a es a

any video game » |

title or accessory $19.99 and up

Good only at Best Buy stores. Not good in combination with other 25 :

coupons or offers. Limit one per coupon per title or accessory per customer. Not valid on prior purchases. Valid on in-stock items only;

eae a

no rainchecks. No dealers. Coupon must be presented at time of ——

purchase. No copies. Coupon value is 1/100 of one cent. Good ———_-0

through 8/3/02. ——n

Cashier Instructions: Verity sie qualifies. Scan coupon bar code. ——— Turn Onthe Fun’

Scan product bar code. Highlight qualified item. Press “Item Modiy.” ===S

Press “Item Discount.” Press “Tab.” Enter “500” and ve “Enter.” oye

Write “VOID” on coupon and place in register media file. - © 2002 Best Buy ‘FEY Call 1-800-771-3772 for video Rm EME ME 2 BE Ee Ee Ls sae

P game and computer software

F4 game rating information. © 2002 Best Buy

(Solution on page 132) “FET ER YE “Li | Bl | me wt ET Et tT | EY in| # TD BEE Be YL a WELT ET PE ee ae ff Eee Ue SEE BEE “| | | lr Oo FLEE BR PL “Ll | | Ba Tt it) | me

ACROSS game flick

4. FMV, in layman’s terms 2. Mined in Harvest Moon

6. Usually a double-tap on the D-pad 3. GBA game/upcoming movie Ecks _

g. _-Mu of Jumping Flash 2 4. Binary code for “on, off, on”

41, State of Emergency pastime? 5. What Munch’s Oddysee does for SoBe 12. Queen boss of Brave Fencer Musashi 6. Fights Griffon in Devil May Cry

13. Mary-Kate, to Ashley Olsen 7- Minimum bet in Vegas Stakes

14. 2002 Paul Anderson game movie 8. Like NES Blades

15. It’s where Hot Shots Golf 3 begins 9. Double Dragon movie hottie

16. Online gamer’s greatest nemesis 10. Place to play Region 1 DVD games 18. Precedes the chorus in music games 13. Holds Command & Conquer Tiberium 21. Like 45 down 17. NES robot game _-mite

22. Beginner’s difficulty setting 19. Super Nintendo RPG _-bound

23. Dead _ Alive 3 20. Console 24. E.T.’s last name? 24. Gets raided by Jolie in a 2001 game film

30. Powered up

31. Color of Ecco’s watery home

32. Battletech vehicle

34. 1991 Genesis RPG

36. Forces in Ace Combat o4

38. Mario, to Luigi

39. Xbox footracer_ Dash Racing

40. PS2 first-person shooter, for short 41. Jean _ of the X-Men

44. Supporting party gal of FFV/I//

47. Popular nine-headed boss monster 48. Ammo for Halo’s Needler

49. _-yard Dog (Atari 7800)

50. of the Griffon (TurboGrafx-16)

25. Keeps you alive in most games

26. Site of movie/Atari game Chainsaw Massacre

27. Arcade-style vertical shooter

28. Dreamcast thriller _-bleed

2g. Pliskin’s rank in MGS2

33. Can be “power” or “A/V”

35. Shiva in Final Fantasy II/

36. Van Damme in Street Fighter movie 37- Push left or right in Crazy Taxi

42. Working Designs’ PS1 Lad

43. Had revenge on the Atari 2600

45. Portal Runner feline sidekick

46. Makes an Xbox memory card obsolete

47. Cop-themed racer Chase _

DOWN 1. Played by Bob Hoskins in a 1993

SEGA DIGS UP CLASSICS

Don’t get excited just yet Mr. Bones fans (all five of you), but Sega’s planning to revive select Genesis, Saturn and Dreamcast classics and bring them to the Xbox. A company called Cool Net Entertainment will do the honors on porting the titles, which will be updated and enhanced to take full advantage of the system (Streets of Rage, anyone? Anyone?). The first releases may land in Japan as early as this summer.

Quartermann - Game Gossip & Speculation

Mr. Cj “Ceej” Johnston keeps telling me how I’ll get more space soon, but noooo.... Dernitall! Yikes, | better get to it:

...AS a follow-up to last month’s rumor that Doom 3 would lead on Xbox and follow on PC, well...by the time that hot one reached your eyes, talks had fallen through and the remains had been buried.... Expect Insomniac’s post-Spyro the Dragon

PS2 entry, Ratchet and Clank, to make a big splash in Sony’s booth at this May’s Electronic. Entertainment Expo (E3) in L.A.... Lots of action’s afoot on the sequels front this month, too. Look for Capcom to unveil Devil May Cry 2 s00n—The Q hears Dante’ll be walking up the walls in this one, kiddies. Konami will be unwrap-

ping Silent Hill 3 and a new Contra probably by the time you read this.... Though Sega’s days in home hardware are over, the company continues to work on new arcade architecture, including a soon-to-be-revealed Naomi 3. |’m sure the two games that Sega eventually releases for it will be splendid!

Bye for now, folks, If you have a mind to write The Q, drop me an E-mail at quartermann@ziffdavis.com. Buh-bye! —The Q

CAUGHT IN THE NET = The massive spread (some of Memories For Sale = ["° ™sssive spread (

which is pictured here) includes Sometimes RTE SOS dozens of systems, from early something on the Net so

a etn Pong consoles to Sega’s ghastly, so intriguing, that Saturn, and thousands of we just have to share it with

; games. We had just one you. This month, Michael question: What drives a man to Moody’s eBay auction

sell off almost his entire (Item # 1341836302 if you collection? “[My wife and |] fell wanna look it up) caught our

dee eee on some bad financial times BREOEON. | didn’t count, but and after trying everything else, it’s probably between 3,000- [we] felt this was a way to get 4,000 [items],” he told us.

f out of the bind we’re in.” The estimated value, if sold The bidding started at just a separately, is about $17,000.”

penny and ended up at $12,200 (not including shipping, which could get expensive). Would you part with your collection for that? Neither would we.

_. the Sega Base Systenr. ,

A few shots of the collection. That'll be $12,000 please.

38

battling with futuristic biological

$i

oS "Weapons hamed Gears. You must

| stop these dangerous beasts i

oe “sigieaalle 2

Take on 6 gameplay modes, including Fight as 14 characters and pull off cool moves, including combo attacks.

Arcade, VS., 3-on-3, Tag and Survival.

Mild Violence

Suggestive Themes

Published by © Sammy Corporation 2002. Sammy is a registered Trademark of Sammy Corporation.

© 1998-2002 ARC SYSTEM WORKS Co., Ltd. Customer Support Sammy Entertainment inc. Distributed by Majesco Saies inc. Licensed by Nintendo. Nintendo, Game Boy and Game Boy Advance are trademarks of Nintendo. © 2001 Nintendo. The ratings icon is a registered trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.

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Compete in 2-player action via the Game Boy® Advance Game Link® Cable.

SYSTEM

‘Knights of the Old Republic

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resistihe urge aie ky concession- “stand oven. | !

B SOMEBODY STOP HIM!

We respect George Lucas’ vision, but why does he keep coming up with downright silly names for new characters? Episode I/ features Kit Fisto, Dexter Jettster and Elan

ff Sleazebaggano. We’re not kidding. Mr. Fisto eee s

ion-based

Systems: PS2 and GameCube Release: Fall 2002 Developer: Pandemic

- egm.gamers.com

“Sir...sir! | think he’s dead, sir.”

Clone Wars’\| have you using your brains as well as your proton torpedoes. Producer Jim Tso elaborates on the genre-bending Conquest multiplayer mode: “Each player starts out on the map with an HQ that he needs to protect, but there are several

' neutral factories on the map that can be ' captured to produce additional units.”

You still have to drive around shooting things in this mode, but victory demands that you take over the opposing HQ.

jar jar Monster Mouth Candy

Sweet strawberry

The respect of all of your friends...forever.

‘em: Xbox : November 2002 Developer: BioWare

ee ee

Although your hero in Knights of the Old Republic can only be a human, you control a multitude of other races using the game’s three-person party system. “You'll be able to take control of any of the characters in your party at any time,” says Producer Casey Hudson, “and you'll have full control over the stats and inventories of each character.” You’ll encounter beloved Star Wars aliens, droids and creatures across your journey, and many of them will join your party. When we asked Casey if we’d be seeing any of Jar Jar Binks’ relatives in the game, however, he sternly said, “This game is 100- percent Gungan-free.”

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PS2 and GameCube

Fall 2002 LucasArts

Jango Fett's dual- blaster setup lets him deal with two hostiles at once. Time is money when you're a bounty hunter.

Remember in Star Wars when Han Solo ripped the head off that alien and chucked it at another alien and the alien exploded? No? Then you haven’t seen Diinyayi Kurtaran Adam, aka “The Turkish Star Wars.” This trippy flick crudely splices Star Wars clips with footage of shirtless Han Solo clones savagely dismembering aliens that look like fuzzy football mascots, while Raiders of the Lost Ark music blares in the background. It’s still better than Episode /.

“Li'l help? Out of jet fuel over here...”

In addition to being a ruthless bounty hunter and the blueprint for a legion of genetically engineered killers, Jango is the father of fan-favorite character Boba Fett. We’re not sure who the lucky mom is (or if there even is one), but obviously dad’s fashion sense and career path had a huge influence on young, impressionable Boba.

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20-03 your way through 50 international teams all vying for the Cup Championship. So all

you Soccer Moms cover your eyes, RedCard 2O0-O3 = Different game. Different rules.

PlayStation.

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PRESS START

The Top 20 Best-Selling Games of | February 2002

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With warm, fuzzy games like Grand Theft Auto III, State of Emergency and Mox Payne selling like mad, who says today’s youth is desensitized to violence? Obviously just a bunch of crazies trying to stir up trouble. To be honest, though, the market for cute and cuddly has gotta be hot, with both Mario and Sonic making appearances on the charts in February. Ah, it feels like the good ol’ days again. Back when the blue hedgehog and pudgy plumber duked it out regularly. Back when Vanilla Ice still rocked the house. Back when Crispin still wore parachute pants.... Oh wait, that was just last week.

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EA Sports

12 Halo

Microsoft

13 Maximo: Ghosts to Glory

Capcom

14 Grand Theft Auto 2

Rockstar

15 Driver 2

Infogrames

16 Super Smash Bros. Melee

Nintendo

17 Metal Gear Solid 2: Sons of Liberty

Konami

18 Gran Turismo 3 A-spec

Sony CEA

19 Motocross Mania Take 2

20 Gran Turismo 2

Sony CEA

Source: NPD TRSTS Video Games Service. Call Kristin Barnett-von Korff at

(516) 625-2481 for questions regarding this list. Chart description written by EGM staff.

Vanilla Ice’s career is on the upswing! He recently went toe-to-toe with Diff’rent Strokes bad boy Todd Bridges on the debut broadcast of Celebrity Boxing on Fox. Ice lost.

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PlayStation 2

Barbarian—Titus Fighting Britney’s Dance Beat—THQ Music Chris Edwards Aggressive Inline—Acclaim Sports Conflict Zone— Ubi Soft Strategy Downforce—Titus Racing Evil Twin— Ubi Soft Adventure Freekstyle—EA Sports Big Sports Hitman 2: Silent Assassins Eidos Action Jimmy Neutron Boy Genius—THQ Action

Legion: The Legend of Excalibur—Midway Strategy

Looney Tunes Space Race—Infogrames Racing Monster Truck Madness Ubi Soft Racing Rayman Arena— Ubi Soft Action RLH: Run Like Hell—Interplay Action Scooby Doo 2: Night of Frights—THQ Adventure Spider-Man—Activision Action Test Drive—Infogrames Racing

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Fighting

acrernits Of Wrestling— Avelain Wrestling

Lost Kingdoms Activision RPG Rayman Arena— Ubi Soft Action Red Card Soccer 2003— Midway Sports Virtua Striker 3—Sega Sports Sports | Zoo Cube—Acclaim Puzzle

Ballistic— Infogrames Puzzle Crash— Majesco Racing Hitman 2: Silent Assassins Eidos Action Legends Of Wrestling—Acclaim Wrestling MotoGP: Ultimate Racing Tech.—THQ Racing Outlaw Golf—Vivendi Sports Rayman Arena— Ubi Soft Action Red Card Soccer 2003 Midway Sports Sega GT 2002—Sega Racing Smashing Drive—Namco Action Spider-Man —Activision Action Test Drive—Infogrames Racing World Series Baseball 2K3—Sega Sports Worms Blast Ubi Soft Puzzle

RPG

Breath of Fire I1—Capcom

Defender of the Crown— Metro3D Action Disney’s Jungle Book— Ubi Soft Action Dragon Ball Z: Legacy of Goku—Infogrames Action Lego Soccer Mania— Electronic Arts Sports Pinball of the Dead—THQ Pinball Pocky & Rocky—Crave Action Sheep—Capcom Strategy Smash Pack—THQ Action Spider-Man Activision Action Star Wars: Attack of the Clones—THQ Action

Ultimate Brain Games—Telegames

Puzzle Wings— Metro3D Action Zoo Cube—Acclaim Puzzle

June

Antz Racing— Empire Racing Commandos 2: Men of Courage— Eidos Strategy Endgame—Empire Action Gravity Games BMX— Midway Sports H2Overdrive—Crave Racing Mat Hoffman’s Pro BMX 2—Activision O02 Sports Medal of Honor: Frontline—Electronic Arts Action MLB Slugfest 20-03 Midway Sports MX Superfly—THQ Racing Need for Speed: Hot Pursuit 2—Elec. Arts Racing Return to Castle Wolfenstein —Activision Action Skies of Arcadia— Sega RPG Simpsons Skateboarding—Electronic Arts Sports Stuntman— Infogrames Action Terminator: Dawn of Fate—Infogrames Action Virtua Tennis 2K2—Sega Sports

ie ao ne eealiinar— nay Adventure

Racing

BMX X Racing— THQ

Eternal Darkness—Nintendo Adventure Gravity Games BMX— Midway Sports MLB Slugfest 20-03 Midway Sports Top Gun—Titus Action WWF Wrestlemania X8—THQ Wrestling

Buffy the Vampire Slayer—Electronic Arts Action Crazy Taxi 3: High Roller—Sega Racing Gravity Games BMX— Midway Sports House of the Dead 3—Sega Action Mat Hoffman’s Pro BMX 2—Activision O02 Sports MLB Slugfest 20-03 Midway Sports Pro Race Driver— Codemasters Racing Terminator: Dawn of Fate—Infogrames Action

Action

Joxie sill ==.

Aero Heke AcroBat— Metro3D Action Desert Strike— Electronic Arts Action

Disney’s Lilo and Stitch— Disney Interactive Action

Dragon Ball Z: Card Game—Infogrames Misc. Dual Blades— Metro3D Action Duke Nukem—Take 2 Action Fire Pro Wrestling 2—bam! Action Mega Man Battle Network 2—Capcom Adventure Minority Report—Activision Action Need for Speed: Porsche Unleashed—EA Racing Spirit: Stallion of the Cimarron—THQ Adventure Spy Hunter— Midway Racing Yu-gi-oh! Konami Misc.

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DDR MAX: Dance

Dance Revolution

DDR MAX: Dance fees Revolution 6th Mix

Import Pick of the Month: Dance Dance Revolution makes the jump from PS1 to PS2 with the May release of the sixth installment, DDR MAX. It’s a complete overhaul of the music/dance game series with a handful of new features. The most noticeable is a “freeze” step where you must keep your foot on one of the arrows (that is, if you have a dance pad con- troller) for a certain amount of time. Over 40 songs make up the soundtrack in MAX, and Konami’s sure to include a few more from the new arcade sequel. Track down a PS2 mod chip and get dancin’!

PlayStation 2

5/16 DDR MAX: Dance Dance Revolution 6th Mix, Konami (Music)

5/16 Final Fantasy XI, Squaresoft (Online RPG)

May Otostaz, Sony CE} (Puzzle)

May U: Underwater Unit, |rem (Action)

6/20 Popolocrois: New Beginnings, Sony CEI (RPG)

PlayStation

4/25 Klonoa Beach Volleyball, Namco (Action-Sports)

4/25 Dragon Quest Monsters 1&2, Enix (RPG)

Game Boy Advance

4/26 Rockman Zero, Capcom (Action) 6/6 Castlevania: Harmony of Dissonance, Konami (Action)

GameCube April Rune, From Software (RPG) *Schedule subject to change without notice. Consult

your local import-game store for the latest release info. Get your skis shined up, grab a stick of Juicy Fruit...

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HSU AND CHAN’S OFFICIAL WEB SITE - www.ape-law.com/evilmonkey BUY HSU AND CHAN JUNK! - www.cafepress.com/hsuandchan

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GAMIN' MAGGOTS | Most REWARDING FIVE. MINUTES OF RQovR LIFE!

HERE AT TANAKA $ROS. GAME DEVELOPMENT, ACCURACY 1S A HIGH PRIORITY IN OLR VIDEO GAMES! EXCEPT, OF COURSE, WHEN WERE ON DEADLINE, BUT WE WON'T GET INTO THAT HERE

FOR A PRESENT EXAMPLE, WITH THE RECENT INCREASE IN THE POPULARITY OF MILITARY. THEMED GAMES, WE THOUGHT \1T A GooP IDEA To

MAKE ONE OF OOK OWN!

BUT ARE WE ARBouT To MAKE A SLIPSHOD, TwO-BIT KNOCKOFF SUST TO CASH iN ON THIS CURRENT TREND?

“THE POINT 1S, WHEN WE MAKE A GAME ON A PARTICULAR SUBIEC, WE

RESEARCH THE CRAP conga OF IT! DAR AND RIGHT, NIGHT ANO DAW, WELL GO To THE ENDS OF THE EARTH FoR RESEARCH,

AND SOMETIMES STAY

THERE Fok WEEKS ON END, SINCE IT's A TAX WRITE-OFF!

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Third and first person cold blooded gameplay - Cutting-edge stealth action

Meet Jack Wade. Hes just woken up from a Coma to discover he's missing most of his life - his memories. identity..even his mind.

Now he must embark on a quest filled with mystery. murder and carnage in search of himself. Along the way he will confront ruthless killers, serpentine plots and his own enigmatic past.

ware EADHUNTER.

“Headhunter iS already looking like it has what if fakes to stand in the Same place as Syphon Filter or Metal Gear Solid.” - OPM. January 2002

PlayStation All | | 3 | www.acclaim.com | | LRG Scere a Ata SE Pee

HEAD HUNTER™ Created by and Produced by SEGA. Converted by Amuze, Published and Distributed by Acclaim. Original Game © SEGA,1999. © SEGA / CRI, 2000. Sega and HEAD HUNTER are either registered trademarks or | trademarks of Sega Corporation. Acciaim® & © 2002 Acciaim Entertainment, inc. All Rights Reserved. “PiayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

alist!

Unleash multiple Swarm Missiles,

nce an amazing variety of lush env

stud Of lush env ments, including Swiss Alps, ert, Amazon Jungle, and Arctic oo

> Evade enemies with thermal vision and by running silent in stealth mode, or use turbo and VFF upgrades to transform your helicopter and move at blinding jet speed.

Blood and Go Witness the explosive action of Fire Blade firsthand at:

PlayStationse fireblade.midway.com

Fireblade © 2002 Midway Home Entertainment Inc. All rights reserved. MIDWAY and the Midway Logo are registered trademarks of Midway Amusement Games, LLC. Used by permission. Fireblade is a trademark of Midway Home Entertainment Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Violence

CONTENT RATED BY ESRB

In the cochpit of Fireblade there is one goal: use whatever means available to annihilate the terrorist cells flaming up around the globe. Battle through 18 Missions in 4 campaigns at the helm of the carrier chopper or the Vendetta attack copter and unleash a barrage of hi-tech deadly weapons. Go turbo, or remain undetected from enemies in stealth mode.To win the war, youve got to end the war. Attack and destroy!

PlayStation2 _ 56-57 Mortal Kombat: Deadly Alliance 58-59 Medal of Honor: Frontline 60 Onimusha 2: Samurai’s Destiny 61 Rayman 3: Hoodlum Havoc Robot A.D. 62 Tomb Raider: The Angel of Darkness Blade Il 63 Dino Stalker Tenchu 3: Wrath of Heaven 64 ~_—sReign of Fire Endgame Way of the Samurai Kelly Slater’s Pro Surfer

Shaun Murray’s Pro Wakeboarding

Gungrave 65 Shinobi Minority ee |

68 TimeSplitters 2 70 WWF Wrestlemania X8 72 Mario Tennis Phantasy Star Online: Ep. | & Il Mario Golf Lost Kingdoms Super Monkey Ball 2 73 Eternal Darkness 74 Mario Sunshine Mystic Heroes Beach Spikers

78 The Terminator: The Dawn of Fate

80 MechAssault 82 Steel Battalion Crazy Taxi 3: High Roller 84 Toejam & Earl Ill Dead to Rights Sega GT 2002 Kung-Fu Chaos Quantum Redshift Crimson Skies 86 Hunter: The Reckoning Battle Engine Aquila Mace Griffon: Bounty Hunter The Thing 88 CXiil Spider-Man Dragon’s Lair 3D The House of the Dead 3 NFL Fever 2003 World Series Baseball 89 Kakuto Chojin X-Men: Wolverine’s Revenge

90-94 Castlevania: Harmony of Dissonance

xBO0x

WARNING: Previews marked with international symbols may or may not be released in the U.S. They are designed to run on Japanese or European PAL Systems. Import at your own risk.

ust when we think we have the extra time to tackle all those great games we didn’t get a chance to play last year, Shoe reminds us that E3 is approaching. Damn...looks like I’ll have to put those all-night Fuzion Frenzy sessions on hold again. For the confused, E3 (Electronic Entertainment Expo) is the annual trade show where game publishers gather to display their wares to business types, retailers, journalists and a bevy of pimply faced fanboys who manage to sneak in somehow. Here comes the part where | tell you why you should care about any of this. For months now, you’ve been hearing and reading rumors regarding the next wave of awesome games. Well, starting at the end of May, you’ll actually get to see said awesome games right here in these pages. No more pussyfooting around and hiding things from the gamers. (You hear that Nintendo? The jig is almost up!) In fact, if you peruse the list to the left, it’s easy to see the beginnings of

seen SSLOEONIEAAAA SLOANE SEBS SSO ALENIN EASINESS ALIN EASED SLLLE SEIDEL

Bust out the eye-drops. The Belmonts are back for another round. See what you'll be playing on the crapper for months to come starting on page 90.

what I’m talking about. Look at all the big names over there! And that’s just a taste. Over the next few months, we’ll be introduced to some games that are Sure to leave palms sweaty and trousers soiled.

As for the EGM editors, E3 means lots of liquor. But hey, if drinking ourselves stupid and throwing up in the back of a cab is wrong, we don’t wanna be right! «ie

—Greg Sewart, Previews Editor

1. Castlevania: ~soemeeeee of Dissonance Game Boy Advance, June 2002 2. Medal of Honor: Frontline 3. MechAssault

4, Onimusha 2: Samurai’s Destiny 5. TimeSplitters 2

PlayStation 2, June 2002 Xbox, Fall 2002

PlayStation 2, Fall 2002 GameCube, September 2002

Star Wars! Nuthin’ But Star Wars!

When we asked what the Star Wars game

of 2002 would be, lonely basement- = dwellers the world over strongly

preferred Knights of the Old

Republic. Surprisingly, our fake

Jar Jar game fared better than

Clone Wars. The Gungan nation thanks you.

04 - egm.gamers.con

Clone Wars (PS2, Ge)

Source: Gamers.com poll, 03/21/02

Pure speed. if Pure combat. Pure action.

Global warming threatens life on earth. Frozen regions of Siberia have melted, submerging entire-countries. As part of an elite group of pilots assembled by the World Alliance, your mission is to take out the World Order Reorganization Front, an _ organization that exploits natural disasters for its own benefit. Prepare for take :

Experience G-Force Choose from 4 views: cockpit, Engage multiple enemies in a using the controller. cockpit without meter, small and large. variety of death-defying missions.

™3 Asmik BAce Entertainment Inc.

Violence Game & Software © 2001,2002 Asmik Ace Entertainment, Inc. LETHAL SKIES™ is a trademark of Asmik Ace Entertainment, Inc. Published by Sammy Entertainment, Inc. Sammy is a registered Trademark of Sammy Corporation. Customer Support by Sammy Entertainment, Inc. F22 Raptor, F-16 Fighting Falcon and C-130 Hercules are Trademarks of Lockheed Martin Corporation used under license to Asmik Ace Ente t

Inc. Licensed for play on the PlayStation® 2 computer entertainment systems with the NTSC U/C designation only. "PlayStation" and the "PS" Family logo are registere r

Inc. All rights reserved. The ratings icon is a registered trademark of the interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.

EVERYONE

Mild Language

PREVIEW

September 2002 Xbox

www.mortalkombat.com

Uae Promises a return to the old-school of Mortal combat.

Cire See It's too early to tell if Deadly Alliance will deliver.

TRL am Those Cavaricci pants you wore to the arcade in ‘92 to play the original MK.

| Tae Kwon Do, Tang Soo Do,

| Hapkido...wondering what all these names are doing

| plastered at the bottom of

| the MK:DA screens? Each character’s moves are based | strongly on one particular fighting style. A fighter specializing in Jeet Kune Do | (think Bruce Lee) will have a different move set than one whose strength is Hapkido (kicks, throws and locks).

| Though each combatant is | proficient in only one discipline, the cast of

| Deadly Alliance can switch

| between several different forms during a match, even mid-combo. Start off your move string with Hung Gar and finish up with a Snake form to surprise your

| opponent with a Hung

| Snake. Yes, thank you—

we came up with that all

| by ourselves.

e know what you’re thinking, and we’re right there with you. “A new Mortal Kombat? OK, if you say so....” But we’re hopeful that Mortal Kombat, after a five- year hiatus, can resurrect itself in the console market with Deadly Alliance. As excited as the old- school game boys in us want to get over a new MK, our hearts have been broken before (or should we Say, “be-4”). So we turned a deaf ear to the hype, put on our Joe Friday hats, and took down just the facts on Midway’s fighting chances with the new Mortal Kombat.

Notice any projectiles in these screens? Neither did we, but relax—the game is still very early. From what we know, though, Deadly Alliance is getting back to basics, so outlandish special moves and heat-seeking missiles may be a thing of the past. According to series co-creator Ed Boon, MK:DA is returning to the darker gameplay feel of the first two

Mortal Kombat:

After a pin-the-tail-on-the-donkey game gone horribly wrong,

Kenshi was forced to wander Earth in total darkness.

UOT,

Mortal Kombat titles. No more Animalities or Friendships—the game has a much more serious tone. But fighters will have weapons and random objects in each arena to use on one another (a feature introduced in MK4), and some stages will have multi-tiered combat fields a la MK3. The developers also ditched the run button to keep the game’s mechanics more consistent. Full 3D movement and a mix of custom and scripted combos will also make this MK play like no other.

Despite the return to classic gameplay, Mk’s fighter roster continues to grow—Deadly Alliance has around two dozen combatants between the returning favorites and newbies like Blind Kenshi (shown above) and a female version of SubZero. Each character uses a unique fighting form (shown in yellow text at the bottom of each screen) and has the ability to switch styles mid-game (see the sidebar for details). Boon promises the switch

between styles will be quick and easy, allowing for | aR some cool combo potential. eae SS ANSTSUNG my. Since the story is about as important as the plot yy, ae of a porno film, we’ll spare you the drivel and just say that Shang Tsung is back in the game, and the “Deadly Alliance” is a pact between him and Quan Chi to overthrow Rayden (or Raiden, depending on whom you ask) and his mortals. What’s more exciting is seeing hard-ass fighters like Kung Lao back in the game. It’s enough to give nostalgic MK2 fans a reason to keep their eyes on Deadly Alliance, anyway. et —Jonathan Dudlak

¥ » * =

a

: BLIND

GI Just how big an MK nut

are you? Follow this

simple test to find out.

i i ive You Have played any MA game more than once... 5 Points Have seen both Mortal Kombat movies... 10 points Bought MK: Special Forces... 15 points Dressed up as Scorpion for Halloween... 20 points Purchased the MK: Annihilation movie... 25 points Did that trick that makes it look like Kano's

ripping out the dude’s kidney in MK7... 30 points Have an MK toothbrush or lunchbox... 40 points Total... ts

60 or higher: A certified, tough-skinned, shameless MK coconut.

40-60: Wainut. Tough and wrinkled from years of MK experience.

20-40: Peanut. Your soft, novice core is easily exposed.

20 and below: Corn Nut. No Liu Kang mullet and dragon tattoo for you. Now go unpause your Tekken game.

PREWIEW

| Electronic Arts

| DreamWorks Ineractive 1 © Action | 80% | June 2002

| Xbox, eventually

im moh.ea.com

Shooting a Nazi marched an on a rooftop, making him fall over the side.

The Bad: | When he grabs onto the ledge at the last second and pulls himself to safety.

| Capping him in the groin after he’s gone through all of that effort.

War movies aren't the only flicks Medal of Honor borrows scenes from. This mine-cart chase feels ripped right out of an /ndiana Jones film. Poor Indy never got a bazooka, though.

This classic re-creates Operation | Market Garden, the most risky

| and brutal Allied defeat. Watch Robert Redford, man-eater

the walk, Sean Connery, get | their asses handed to them.

Anthony Hopkins and the cock of

ith the war on terrorism raging on, World War II movies have taken a backseat. But don’t worry, Band of Brothers fans. This Medal of Honor sequel is so broad in scope that it gives you everything you could possibly want from a dozen Nazi war films put together: mass destruction, espionage, prison breaks and scores of troops eager to “take one for the team” by jumping on live grenades.

Moh’s opening D-Day assault sets the tone of the game perfectly. You’ll know what we mean when your screen shakes and you hear the “thump, thump” (over 400 audio files per level) of artillery exploding in every direction. Oh s***. Then there’s the crackle of machine-gun fire and the sight of your fellow troops getting thrown into the air like rag dolls. Oh s***, Oh s***! This game manages to pack more wallop in two missions than some games stuff

“Your mission is to disarm the detonators the Germans placed | on the bridge,” says Langteau. —| “We suggest that Nijmegen | Bridge didn’t blow, because you

got to it first and saved it. Our lage toA A Bldgs Too Far.”

| oo t { | { '

in 20. Scott Langteau, producer at DreamWorks, Sums it up perfectly: “We're trying to scare the hell out of you.”

And they’re really good at it. They tapped military advisors (Capt. Dale Dye from Platoon, Band of Brothers) and the Smithsonian to make sure their Nazis acted and looked authentic, right down to the way their uniforms were buttoned. “We even sent the art director and associate producer to the Netherlands to visit the locations we feature in Frontline,” said David Prout, lead artist at Dreamworks. They went to the Netherlands for free...to scout locations? Yeah, sure guys.

Whether or not DreamWorks’ management is gullible doesn’t matter. The developer’s thirst for detail definitely paid off, particularly evidenced when you trade fire on the battlefield. The baddies won’t sit and eat your lead. Instead, they’ll scramble

Regarded as one of the most realistic (and claustrophobic) WWII movies ever made, this flick tells the tale of a German U-Boat crew. If you want to feel what it’s like to be a well-armed sardine, then check this out.

You may not get to helm a U- Boat, but you get to raise hell in one. After smuggling aboard via a packing crate, you have to destroy the sub from within. That is, if the knife-throwing cook doesn’t oF your first.

Germans nearly beat us to it with the HO-IX, a plane made almost entirely of wood, until the Allies halted its construction. One of the relics is being restored at the Air and Space Museum at the Smithsonian, but isn’t currently on display. Luckily, you can get your HO fix by checking out the abnoxiously long URL below: http://www.hotel.wineasy.se/ipms/stuff_eng detail_hoix.htm

rtUNU, D i ee Bis inses ona SORE S

Try not to get hit by these Shells. They shake the screen like hell for a reason.

+m ce eee es .

"

I

i

i

| i TH

|

q

| The Cap'n is pissed, and | he gives your marching ] orders: To give cover

| fire so the rest of your

¥ squad can make it

i closer to the bunkers.

for cover or turn over a table to make some. A few of the bastards are so dodgy that you’d swear it’s easier to get a clear shot at a groundhog on a foggy golf course. (That’s your signal to use a bazooka.)

Not every moment will grind your teeth. A handful of covert-ops offer a breather by turning you into a working-man’s James Bond. (Sorry, no Martinis here.) Your numerous chores include disabling trucks and clearing road blocks, in addition to finding secret files.

He’s firing at you.

| This castrated soldier is re- thinking his decision to enlist.

Fish. The other 4 Casualties of war.

He's going to have to explain the wooden leg to his wife.

swastika off a toilet” after gawking at the to-do lists. Our favorite assignment of the bunch was using a

fake ID to sneak around a German compound Castle Wolfenstein-style. (Oh, the Apple Il memories!) Come to think of it, forget all the cool stuff we just talked about. Any game that rekindles our fond

memories of that breakthrough Nazi-buster is enough | This drunk Nazi does his best to get us excited. fe] —Kraig Kujawa | EGM staff impersonation.

| Hell, we wouldn’t have been surprised to see “scrub a | | | |

It’s safe to assume that most of us saw this movie five times to gawk at its gritty opening D-Day beach sequence over and over, not to stare at Matt Damon’s shiny hair. Unless you’re a Judy Garland fan.

Moh’s opening Omaha Beach scene rips off Ryan’s D-Day sequence and takes it one step further. Instead of being unloaded from your aquatic meat mover, you get blown out of it by a well-aimed shell.

“Why am | in such a suck-ass movie?” cries Nicolas Cage. Funny, we were asking ourselves the same thing after watching this sapfest about an Italian WWII occupation of a gorgeous island and its women.

(Cage’s love interest).

OK, so there’s no island and no women in Medal of Honor to speak of. The closest thing we could find was this hot resis- tance radio operator whose stare easily topped Penelope Cruz’s

a

PREVIEW

Capcom

Capcom

1 Action

75%

Aug. 27, 2002

Don't get no respect. wwW.capcom.com More weapons, more

characters, a much longer game. It's very nice. Very nice indeed.

The main character is

based on a dead actor. Shudder!

A four-legged

spiderman.

DOPPELGANGER

Like the first Onimusha, O2’s main character and hero is based on a real-life actor. Unlike 01, whose Samanosuke is based on the living, breathing Takeshi Kaneshiro, O2’s Yagyu Jubei is modeled after the late Yusaku Matsuda (a popular Japanese actor and singer). Matsuda is best known in America as Sato, the bad man from the movie Black Rain, but his most famous role is that of Syunsaku Kudo. Kudo was his character on the 1970s Japanese TV show, Detective Story. One Easter egg in O2 is the Black Suit Man mode, which opens up after you beat the game once. Beat BSM mode and you’ll unlock a movie-viewer that lets you view 20 game cinemas with Matsuda in his black suit.

Onimusha 2:

Dressed for success: Jubei (in secret costume) must defeat the minions of Nobunaga, stylishly, time and time again.

In typical Capcom fashion, the final boss aii ? is a humongous sonofab****! Thankfully,

you're no small fry yourself. P= ————

et 10 years after the conclusion of the first game, Onimusha 2 introduces a new sword- wielding hero to the world of feudal Japan to vanquish the undead forces of a revived and rejuvenated Nobunaga.

Yagyu Jubei, the main character, is surrounded by an all-new supporting cast of fighters. O-yu (the obligatory babe) wields a sword, Magoichi is a lanky gunman, Kotaro is a boy ninja, and Eki is a fat, drunken spearsman. Depending on what decisions you make in the game and how friendly you are to certain characters, some will accompany you on your travels and assist you in battle. From time to time, you assume control of them (a la Kaede from 01) for certain quests. Thankfully,

| me bas a5 Ps. on peed } .

everyone can utilize the Ogre gauntlet now, allowing even these role-players the chance to regain health during battle.

The game is again controlled Resident Evil-style (move forward, pivot right/left, etc.), but the controls feel much more responsive since the characters are swifter and more nimble. Unlike the first Onimusha, which was originally designed for the PS1, Onimusha 2 was developed with the PS2’s power in mind—and it shows. The graphics are improved, with more realistic-looking high-res characters and sharper, animated backgrounds. Rain falls, grass bends in the wind, reflections appear in the water...these details create a convincing atmosphere that enrich the static 2D; prerendered backgrounds.

But Onimusha veterans probably want to know if the weapons Still rock, and it’s safe to say indeed they do. The Thunder, Wind and Lightning Orbs all return, but this time an Ice Spear and an Earth Hammer have been added. The results, predictably, are awesome, with the spear shattering frozen enemies and the hammer capable of sending a quake toward every enemy on screen. A secret Fire Sword completes the collection.

Featuring a sizeable quest, more playable characters, plus a wealth of secrets and skill-based challenges, Onimusha 2 will likely appeal to those craving an intense and replayable action game.

—James Mielke

A VERY SPECIAL MAJESTIC MIX

A group of musicians has combined their talents to create a tribute CD of music from Final Fantasy composer Nobuo Uematsu. Called Project Majestic

Mix, the disc has new interpretations of classic FF themes. Project Composer

Stephen T. Kennedy says that he and the other artists contributing to the project “have set out to express ourselves by rearranging and recording this music in a way that is more pleasing than its video-game counterpart.” For more info, point your Web browser to www.majesticmix.com.

o> LAER A LAL L LI LSE LLL ESE EPR LESI EOSIN ONL LOLOL EIA

Rayman 3: Hoodlum Havoc

Ubi Soft ¢ Fall 2002 Here we go again! This time, it looks like Rayman’s gotten himself into some sticky situations on the seedy Side of town. Lucky for him, he’s armed with a new Set of powers and combat tactics to keep hordes of smarter and more savage enemies, including Dark Lums, from pounding him to mush. We hope the disjointed one’s third game will be as great as the last.

Enix ¢ October 2002 In the future, giant robots will be a lot more common than they are today. For example, it would be commonplace to stroll out of 7-Eleven, Slurpee in hand, and have to quickly dodge the stomping feet of a 20-story-tall mech. In Robot A.D., you'll be dishing out, as well as avoid- ing, the wanton destruction. This action game follows an urban sci-fi tale of good robot versus evil robot, where you control giant mecha from ground level. That’s right, you’re on the ground and not safely inside the ’bot itself. For example, if something knocks over a building, you’ll have to escape from falling debris. You control your mech with one analog stick while you’re running away using the other. (See the guy standing there in the pic on the top left? That’s you.) Now fight, my robots!

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BABY GOIN’ BACK?

| ie > | Angelina Jolie, she who played Lara Croft in : 1 ~’ | the Tomb Raider flick last summer, adopted a u ' | Cambodian child with husband Billy-Bob. Turns out that it’s illegal to adopt Cambodian

PREWIEW . ete | children due to the extremely corrupt GALLERY 1 | adie adoption trade in that country. Whoops!

Tomb Raider: The Angel of Darkness

Eidos e November 2002 Since we last spoke of Lara and her new PS2 adventure, the game has found itself an official title, which seems to reflect its more mature style. New background details have been un- earthed, such as developer Core Design’s rather bold choice to separate the game into three distinct gameplay styles. The first will feature Lara without weapons, relying on stealth and character interaction to progress through an almost RPG-like scenario. The second will be more akin to the past Tomb Raider titles (though Lara will sport several new moves, such as a chokehold straight out of Metal Gear Solid). And the third, featuring the new playable character Curtis Trent, will be much more action-oriented and heavy on shooting. Honestly, we’re just happy to finally see some screenshots that make this game look like something other than a high-res Jomb Raider. Our concern is that people might Start referring to Lara as “Snake.” But hey, what better game to imitate?

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Activision * Summer 2002 —Sir Wesley of Snipes’ new movie may bear the same name as Activision’s coming sequel, but the two don’t share much else. Blade // the game will feature an original story not even loosely based on the flick, though the Reapers (the evil so powerful they force Blade to team up with his vampire enemies) do play a major part in both stories.

62

GET LOST

Never heard of The Land of the Lost? Wanna put a tune behind the lyrics for our Dino Stalker preview below? Or maybe you are looking for an autographed picture of the actor who played Chaka, the feral boy? (And no, he’s not a member of Sugar Ray.) For this and oh-so-much more about everyone’s favorite mid-’7os, freaked-

a special effects,

out, sci-fi dinosaur puppet show, visit www.landofthelost.com. cirea 1974. s

Capcom ¢ Fall 2002 As sung to the theme of the old TV show The Land of the Lost (see top of the page); cue banjo: “World War II pilot Mike Wired/On a routine attack mission/Had the airplane shot down that he’d flown/High up in the sky/A white light engulfed him/As he parachuted down a thousand feet below/To the Laaaa-and of the Lost!” OK, the setup for this time-travelling first-person shooter is pretty damn goofy. But Stalker does have a few big things going for it: interactive backgrounds (everywhere from the jungle to a futuristic city), a script from the Resident Evil scribes at Flagship, and full Guncon 2 light-gun compatibility.

Tenchu 3: Wrath of Heaven

Activision ¢ Fall 2002 The beloved ninja-assassination simulation returns with a much-deserved PS2 facelift. Although the original team behind the first two Tenchu titles jumped ship to make Samurai, Activision proudly carries on the stealthy saga of Rikimaru and Ayame. Those nifty ninjas join several other new playable characters for some sneaky neck-slashing and grappling- hook acrobatics.

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The last original Shinobi title was released for Saturn under the name Shinobi Legions in the U.S. Unfortunately, the game was filled with cheesy live- action cinemas. So cheesy, in fact, that the opening was actually cut out of the U.S. version. We’re talking worse than made-for-Sci-Fi-Channel quality, here.

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PREVIEW GALLERY

bam! e Fall 2002 bam! scored the license to this by-the-numbers sci-fi movie and, by God, they’re going to use it. RoF, starring bad boys Matthew McConaughey and Christian Bale, is set in a near-future wasteland where dragons have taken to the skies. Nobody knows how it happened, but now everybody’s looking to gun ’em down. Expect to do the same in this over-the-shoulder action game.

Empire * May 2002 Namco’s pumping out Guncon-compatible titles as fast as they can, but trigger-happy PS2 fans still cry out for more NRA- approved action. Luckily, Empire Interactive responds with this high- concept blast-a-thon. You are Jade, a sexy markswoman who must fight for her life when her favorite Holodeck-style virtual-reality games become a little too real.

Way of the Samurai

bam! ¢ June 2002 Part adventure, part fighting game, Way puts you, a ronin, smack-dab in the middle of a samurai clan war. Developed by Acquire (the makers of Tenchu and Tenchu 2), WotS leaves it up to you to decide how to interact with characters and explore, while providing plenty of chances to kick enemy butt (or vice versa). Keep on the lookout for samurai ponytails (or better yet, afros—see right) this June.

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Kelly Slater's Pro Surfer

Activision ¢ Summer 2002 You, Kelly Slater and seven other pros battle the big curls in this surfing Safari. The emphasis is on pretty water graphics, real-world physics, and big, big waves.

Gungrave

shaun Murray's Pro Wakeboarder

Activision ¢ Summer 2002 Wakeboarding: part waterskiing, part snowboarding, part high- pressure enema. Actually, it’s all about catching air off the boat wake and trickin’ like a madman.

Sega ¢ July 2002 (Japan) Imagine a free-roaming 3D action-shooter (in the vein of Devil May Cry) infused with a future-Western apocalyptic motif, and you’ll end up with a nugget like Gungrave. The game’s plot progression is told through “old fashioned” hand-drawn animation. Currently there are no plans to release this cool looking game in the U.S., but Sega is considering it.

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Electronic Gaming Monthly - 64 - egm.gamers.com

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| Minority Report game because of | licensing issues. Maybe the hunk | will ease up for a (fingers crossed) Cocktail video game...?

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Sega ¢ Fall 2002 After a six-year hiatus, Shinobi will soon stalk the shadows once again, hunting evildoers against the background of a futuristic Tokyo that’s been decimated by a tremendous earthquake and the general crumbling of social values. Shedding its 2D roots, the new Shinobi will be a cross between Capcom’s Strider and Activision’s Tenchu, featuring fully 3D worlds to creep around in and a main character who can scale walls, use ninja magic, and take on many guys at once...no, not like that.

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Activision * November 2002 If you take the upcoming Tom Cruise flick, remove Tom Cruise, and turn the whole event into a beat-’em-up action game, you’d have Minority Report (uh, the game, that is).

Developer Treyarch is touting a realistic physics system that allows you to punch a guy in the gut, grab him, toss him into a glass wall, see it shatter—with very lifelike movement from all bodies involved (no generic, canned animations here). And while you dodge 5-0 and try to figure out why you’ve been accused of a “future murder,” you'll get to reenact bits of the film, like jetpacking and our fave, knocking people upside the head with the “puke stick,” which causes victims to blow chunks. Good, clean, family fun!

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., _ Gran Turismo is a trademark of Sony Computer Entertainment America Inc. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted pOLYEHONY materials of their respective owners. All rights reserved. © 2002 Sony Computer Entertainment Inc. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

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It’s difficult to appreciate some of the greatest tourist destinations in the world when you're racing through them at 225 mph. But with over 30 different racecourses and cars from the world’s top manufacturers which are created according to the exact specifications of their real-life counterparts, you'll feel like you could. Besides, when the competition starts battling with you for every inch of space on the track, you won't have time to see the sights. However, you can test your skills in the intense arcade mode or the simulation mode, where true car fanatics can supe-up their cars to no end. So don't worry about packing all your things, because if you're good, it'll be a short trip.

GRAN TURISMO | A-spec

THE DRIVE OF YOUR LIFE”

PREVIEW

Eidos

| Free Radical

| 1-4

| First-person shooter 50%

" September 2002

_ Xbox, PS2

* www.eidos.com www.frd.co.uk

*Y Single-player game

promises plenty of depth and detail.

who owns www.timesplitters.com.

Do it Your Damn Self

Feel like something is lacking in most modern first-person shooters? Then hows abouts you get off your big fat butt and do somethin’ about it! The level editor from TS (pictured above) returns in TS2, and this time it will allow you to make multi- and single- player levels, as Doak told us. “You can put doors in, and you can put keys in, and you can link the keys to doors. Then you can add a start point and an end point, and put in non-player characters and [have them say stuff]. Effectively, you could make something about the complexity of a Doom level.” (And we didn’t really mean that comment about your fat butt—we’re sure your butt is wonderful.)

LEVEL EDITOR 2.0

many innocent zombies were killed on their

Destructible items are all over the levels: windows, monitors, lights, even some melons (a nod to Metal Gear Solid 2, perhaps?).

All due to a horrible misunderstanding,

way home from the pie-eating contest.

ven if you didn’t know that Free Radical Director David Doak worked on the blockbuster Nintendo 64 first-person shooter GoldenEye, you can tell he knows a few things about the genre just by watching him get behind a controller. The way he glides through hallways, stealthily disabling security cameras. Or how he drops enemies with a single head-shot before they can even raise a gun to their hostages. Or when he toys with his victims, lighting them with a flamethrower then dousing them with an extinguisher, only to set timed explosives on their back and watch them panic before the inevitable “BOOM!”. But maybe the best evidence of all is the fact that he, and the team at Free Radical, are the guys making the game that includes all the cool stuff outlined above (and that’s just the first couple levels): TimeSplitters 2.

You may remember the original TS on the PS2 for its smooth graphics, innovative level editor or frenzied multiplayer matches, but chances are the single-player game doesn’t leap to mind. “The big

(From top left): Boss! Unlike the original TS, some levels in part 2 end with big bad guys like this fleshy...thing. Next, lobster-boy gets slow- roasted...mmm, lobster-boy. Finally, a picture-in- a-picture window pops up to show the effects of your actions (when you pull a lever to open a door, etc.), and you can take control of remote security guns, much to the dismay of this guard.

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thing for the first [7S],” Doak explains, “was to make a solid multiplayer game, give it a fast, arcadey feel, and have it done in time for the PS2 launch.” But for the sequel, as Doak told us, Free Radical’s crosshair is aimed squarely on the single-player experience. “We thought, ‘Let’s include the kind of interactivity that GoldenEye had’, just to remind people it wasn’t that we’d forgotten how,” he jokes.

To jog your memory, Free Radical is building each level in 7S2 as a little story in itself, set in its own unique time and place, with characters, weapons and objectives specific to it. Encompassing it is the larger overall plot of two space marines (that’s you and a friend if you want to play co-op) in pursuit of the naughty title aliens and their time-travel device. “It’s kind of like a TV action series,” says Doak. “There’s a back story, but each each level is like a little episode.” From gangster-filled 1930s Chicago, to a modern-day Siberian dam overrun with mutants, to a robot factory of the future, you warp into a different identity to accomplish each mission—kinda like the old sci-fi TV show Quantum Leap. The idea is to add this deep solo experience to an updated version of the multiplayer action the original 7S was known for.

An ambitious plan, but as we watch David score his umpteenth head-shot in a row, it’s hard not

to believe Free Radical could pull

it off. ce Mark MacDonald

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PREVIEW

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THQ | Yuke's 1-4 | Wrestling 85% + June 2002

“= www.thg.com

The You can re-create soca’ vs. The Rock and change the outcome so that Hogan wins.

1 Alas, no backstage matches.

Ric Flair’s man tits floping around during his WX8 match against The Undertaker.

SINGLE : WORMAL MATCH |

It’s official: The NWO will be included in the roster of WX8 superstars, bringing the total number to 42.

We're pretty sure Undertaker’s going to be landing on his face shortly.

Another great gimmick match is Hell in the Cell. Here, Triple H slams Rikishi onto the top of the cell. Ouch.

restling fans have come to expect a lot from the video-game versions of their favorite sport. THQ hopes Wrestlemania X8’s boatload of features will make those fans’ mouths water: 42 superstars (including WCW and ECW folks), seven arenas (like the Toronto SkyDome, the location of the real WX8), 35 kinds of matches (including gimmicks like Cage Matches, Hell in the Cell, Tag and TLCs), a deep Create-a-Wrestler setup, and a Challenge mode where you pick a wrestler and go for a belt.

Japanese developer Yuke’s has created an entirely new engine that combines the best elements of their previous work (which includes SmackDown! on PS2 and No Mercy on N64) with more of a focus on grap-

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pling. Takumi Kon, the game’s producer, told us, “We wanted to make WX8 more of a simulation game. The grappling system now lets you counter and reverse your opponent with the touch of a button: R to counter strike, L for grapple counters, and when you press both, you can counter a special attack.”

Standard strikes are all performed with the B button, but the flashiest moves are performed by pressing one or two buttons together with a direc- tional. (Exact attacks are also determined by ring position and what direction your opponent is facing.) Build up your Attitude Meter and you can perform a wrestler’s signature move like The People’s Elbow or Undertaker’s Rope Walk.

Just in case hand-to-hand combat isn’t enough and you need that extra “oomph,” you can grab props out of the audience to beat your friends with. And you can realize your dream of throwing Stephanie McMahon through the announcer’s table...repeatedly. (C'mon, you know you wanna.)

Of course, no wrestling game would be complete without getting four friends in the ring for an impromptu battle royale. Now, instead of cycling through targets when things get crazy, you can lock onto opponents with the GC controller’s C-stick. Just point it to the guy you want to focus on in relation to your screen positioning (very handy).

With all this stuff, the only thing WX8 lacks is the smack talk—you provide that.

Chris Johnston

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Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft.

As usual, Japanese gamers have access to something special we don’t. At Sega’s Game Jam 2 event in Tokyo where they showed off their latest games to the public, a rare “Deluxe Air Mag” was awarded to groups of gamers who challenged the special Phantasy Star Online boss battle

Sega set up. What is it? We'll have to quiz some lucky Japanese gamers.

PREVIEW GALLERY

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Nintendo ¢ TBD String up your racquet and wash those whites Mario and his pals return to the court for this ’Cube sequel to Mario Tennis on N64. From these early screens, you can see what the smooth new character models will look like. Look at the shine on Mario—you could blind someone with that. And just check out the fuzz on that tennis ball. Makes you wish you were playing it now, eh?

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Sega ¢ Fall 2002 Better start saving that Meseta (ahem, money in the PSO world) now, boys and girls. Online play in PSO GC, now with an a Episode | & |/ subtitle, has been confirmed in Japan (Internet play in the f AA U.S. is still a mystery). Enhancements to this version include new *

character classes (a female Ranger, a female Robotic Hunter and a male Force), costumes, enemies, bosses and levels like this beach stage.

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Nintendo ¢ TBD When Mario’s not saving Princess Toadstool, he likes to kick back, grab a soft drink, and hit the links with his buddies. And you can join him in this update to the N64 arcade-style sports game, also called Mario Golf. Mario’s been workin’ on his power swing, as evidenced by this front and back shot of him giving a ball a thwack. Take that, Tiger Woods.

Lost Kingdoms

Activision * May 2002 Real- time card-battling carves itself a new niche in From Software’s new action-RPG. A prim princess deals out death with a deck and wrecks monster necks in this odd game.

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Sega ¢ Fall 2002 Sega keeps the gameplay but builds on its popular party/puzzle original with a dozen minigames (including revamped versions

of the old faves) and 150 new solo stages.

Electronic Gaming Monthly - 12 - egm.gamers.com

PREVIEW GALLERY

Eternal Darkness

Nintendo ¢ June 24, 2002 |t may be a mature-rated GameCube adventure with zombies, shotguns and item-fetching puzzles, but according to the president of de- veloper Silicon Knights, Denis Dyack, “Eternal Darkness is abso- lutely not Resident Evil.” And after finally getting some quality time with the game, we see what he means. The emphasis here is more on a huge storyline and a theme of insanity than the slasher-flick thrills of the Capcom Series. Less survival horror and more psychological thriller, as Dyack calls the game.

In ED you travel through history,

SPELL CASTING: You'll find various magical objects throughout ED, each with its own special powers. You can combine them later to uncover healing, defensive and attack

nlayineasas charaetars te differant Eternal Darkness isn’t just the | spells-even summon monsters to explore levels and fight enemies like so: times and places, all improbably abled ofa Seine for Nintendo— | O You CAsT (Q) MONSTER @) You con TRO it’s a way of life. The company | SPELL APPEARS NSIER + FIGHT

but eventually connected. Dyack has been keeping the press in _~ _ ? says more than five hours of a virtual blackout on ED (as on | - - cinemas weave the various stories most every other game), and | = = j together, including branching paths | even though we finally got a and more than three endings. And chance to play this one, we __ INSANITY: Every time a monster spots you, your Sanity meter drops; kill them to Denis promises one other thing: couldn’t get any screenshots | regain your marbles. If you don’t, eventually you experience bizarre hallucinations Fternal Darkness will not be showing the coolest features. | (see monsters who aren't really there, you appear to shrink, etc.). Sound cool? It is. delayed again. As to why it’s taken So we decided totake the law | “We found (in focus testing) players actually enjoy going insane,” Dyack says. this long, he offers an honest la ren Se PHOS: are _ CO) tou SEE ©) You 6d KILL MONSTERS

- i sek our pics, completely unofficial, | MOASTERS INSANE! “To REGAIN SANITY excuse: “We (at Silicon Knights) _ straight from our napkin to a . were happy with the gameplay, but Your eyes, starring youas the 4, in talking with Nintendo, we Roman dude (pictured above): | y, i } N

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PREVIEW GALLERY

Nintendo ¢ Aug. 26, 2002 Mario and the Princess may have thought they were just going on vacation, but there’s something sinister going on in the peaceful beachside town that serves as Sunshine’s backdrop. Someone disguised as Mario has vandalized the local scenery with dark scribble marks. Accused of the crime, Mario arms himself with a water- pump backpack and sets out to find the real culprit.

Koei ¢ Fall 2002 In the old days, Koei’s name was synonymous with involved and painfully dull historical sims. But the mayhem of the Dynasty Warriors series proved that ancient China doesn’t have to be boring. Mystic Heroes mixes the hack-and-slash fun of DW with fantasy role-playing. Select three heroes to battle evil hordes with slashing blades and blazing spells, and rack up a huge body count.

Sega ¢ August 2002 Developer AM2 brings 16 tanned, toned and totally female beach-volleyball players from the far reaches of the globe

to the ’Cube in this fast-action arcade port. Given its coin-op roots, expect

simple and speedy gameplay like that of Virtua Tennis—only sexier and scantily clad. Break out the tanning oil and call over three friends for a jiggle-filled four-player match in the sand.

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New Terminators

abound.

The camera thus far

seks | in the manner of a Hoover vacuum.

_ Where's Arnold?

Not that EGM would ever pretend to engage in idle speculation, but we suspect that James Cameron may have taken inspiration for the Terminator robots from Marvel Comics’ favorite fiend, Dr. Doom. The doctor, a rather stupid and | megalomanical genius who put a metal mask on his face | while it was still white-hot, | has plagued the heroes in the Marvel Universe for some 40 years now. Doom’s full-body armor | and tendency to speak about himself in the third person (“Doom would like = one ticket to see Britney Spears’ delightful on-the- road epic Crossroads, you impudent dolt!”) does tend to give him a rather robotic look and manner—and his inclination toward trying to kill everyone who is not Doom seems to make him the world’s first true Terminator. Hmm....

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What's that symbol on the wall? Could it be that the Blair Witch is behind all this “death to the human race” craziness? The mind wobbles.

Big man Justin Perry hammers away at the never-before-seen T-400. Note the neat lighting effects.

repare to swallow the bitterest pill ever concocted: Arnold only thought he’d be back. When Infogrames snagged the rights to make a game based on James Cameron’s violent movie The Terminator, they were unable to secure likenesses for the film’s stars. As a result, the third- person shooter Jerminator: The Dawn of Fate will most definitely lack a Schwarzeneggeresque quality. No matter. Developer Paradigm, which once toiled mightily on the very excellent Nintendo 64 launch title Pilotwings 64, seems poised to make game fans forget old whatshisname. Dawn of Fate, a true prequel, ends where Jerminator starts and begins in that most-troubled year of 2027. Amid the backdrop of a terrible human-robot war, a ragtag human resistance, lead by hero John Connor, uncovers a fiendish plan hatched by the no-goodnik automaton Skynet. Skynet, a shadowy villain in the finest mold of Arthur Conan Doyle’s Moriarity (only with electronic guts), hopes to send a fearsome new terminator back to the past to whack Connor’s mom before she can give birth. Fortune favors the brave, and also those who pack heat in excess. Players take the role of humans Kyle Reese, Justin Perry and Katherine Luna as they

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attempt to thwart the vile Skynet’s schemes with extreme prejudice. Mission-based play initially sees the humans on the defensive, slugging it out with Skynet’s forces in a shattered Los Angeles, but shifts gears as the game progresses and, ultimately, the fight ends up on Skynet’s doorstep.

Though still early in its development stage, Dawn of Fate may hold magic in the mold. New and never- before-seen Terminators such as the hulking, rusted- out T-40os and the more modern T-800s haunt the game’s levels. These formidable foes quickly learn to raise their arms to deflect bullets, teleport ina gorgeous flash of pink and blue, and explode brilliantly when stabbed by the humans’ plasma baton. A rather intriguing storyline should keep players hooked like trout—the developers have created a new faction of cybernetic men called the Digihumans and thrown in a subplot involving a human traitor.

“This is a relentless action game,” says Lead Designer Ken Tabor. Battles can be fought in close quarters mano a mano or with any one of the game’s 15 or So long-range weapons. To ensure a cinematic feel, Paradigm opted for a third-person perspective and a dynamic camera that currently, to put it mildly, makes us want to chuck our cookies. (“We’re going to be working on the camera until they tell us to stop and the game Ships,” Tabor says.) Here’s hoping.

—Greg Orlando

Man made the machines, and then he made the machines mad. Far left: It’s face-kicking time! Left: That sign is there for a reason, pal.

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PREVIEW

Microsoft

Day 1

1-8 (online)

Action

40%

_ November 2002 Mechwarrior on PC

| www.xbox.com

cee

mech sims will not like how this game has been “dummied down.”

i 1 al lbh

Mech RTS?

Expect some very cool on- line options in MechAssault to complement the single- player campaign.

Along with standard deathmatch and capture- the-flag games, Day 1 revealed plans for a particu- larly cool online mode where you would be allotted a certain amount of cash and use it to buy buildings, defenses and mechs. With your fortifications in place and your invasion team built, it’s time to head out and attempt to destroy your opponent’s base. So it’s a little like a real-time strategy game but from the perspective of a mech pilot.

j j i i | 4 | } i i i i |

he problem with mech games—specifically

ones based on Battle Tech—is that they’re

generally too slow and complex to make for a

good console experience. That’s why the only exciting giant robot games you see tend to come out of Japan, where mechs are usually fast and nimble, not huge and lumbering. Until now.

In a move that’s sure to have pen-and-paper purists across the country crying foul, Day 1 is creating a BattleTech game with giant robots that behave more like they belong in Robotech or Zone of the Enders. These babies are fast and furious. In MechAssault, you’re a one-man wrecking crew, capable of literally destroying entire cities. But all this destruction isn’t senseless (OK...most of it is)

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(Left) One second the folks at 110 Crossfire Lane were marveling at the cheap rent. The next they were wondering if they could get their deposit back.

you can actually knock buildings onto groups of attacking enemies, thus saving time and ammo. Plus, it’s one of the ways to find weapon, shield and jump-jet upgrades in the game.

Day 1 wants to keep this game console-friendly, so you'll play the role of a single, badass mercenary sent in to clean out a planet of unsuspecting pirates. That means no squad to deal with and no wingmen to protect. But MechAssault will still feature objective-based gameplay, like rescue and escort missions. In other words, it’s not just another mindless shooter.

The big question is whether or not BattleTech can Succeed as a console game. Microsoft’s determined to prove it can. i —Greg Sewart

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PREVIEW GALLERY

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Capcom ¢ October 2002 |f giant bipedal robots were ever to stomp from anime fantasy into the real world (God willing, they will someday!), Steel Battalion is what piloting one of the lumbering beasts would truly be like. Not twitchy, arcade action like Armored Core, but a slower, more deliberate affair you control literally step by step, thanks in part to the most ridiculously ornate (and no doubt expensive) custom controller we have ever lusted after. Just look at that thing! (below, right)

In keeping with the immersive, realistic vibe, everything takes place from your perspective inside the cockpit, from the hatch closing around you when you start up your mech to the static that distorts your viewscreen when you get hit. Plus, Battalion’s art direction is being handled by two ex-Devil May Cry staffers. We are seriously geeked for this one.

Two sticks, three foot pedals, and 4o buttons for everything | from ignition, to firing wea- | pons, to cleaning your wind- shield (seriously!): The cus-

| |

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tom Battalion controller (left) is every mech fan’s wet dream.

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Sega ¢ Summer 2002 The Crazy Taxi Cab Company has opened a branch office in Sin City for this third installment of Sega’s awesome driving series. Streak through the streets of Las Vegas in search of crazy money with four all-new drivers and cars. All you old-school cabbies will be excited to know that the original West Coast and Small Apple courses will also be present when Crazy Taxi debuts on Xbox.

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The original Sega GT (for Dreamcast) had the subtitle Homologation Special in Japan. Quit your giggling, though; homologation means “confirmation or ratification (as of something otherwise null and void) by a court or a grantor.” What that has to do with racing, we

have no clue. Must be why they dropped the subtitle. Bee ec en

PREVIEW GALLERY

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Sega ¢ Fall 2002 Back in the early 19905, quirky afro-space aliens ToeJam and Earl rode the wave of new-school hip-hop to the top of the Sega Genesis buzz. Now they’re back, and if they’re not fakin’ the funk, then they’ve still got a place in our hearts. Part scavenger hunt, part 3D platformer and part rhythm minigames, 7/&E/// will remind us once again that there’s no parking on the dance floor, baby.

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Namco ¢ July 2002 Namco’s U.S. studio (Pac-Man World) is helming this sweet-looking bullet-fest, mixing Syphon Filter-ish run-and-gun shooting with the over-the-top martial-arts style of a Hong Kong action flick. Plenty of minigames promise to spice things up as well (like weightlifting and arm wrestling when you get thrown in jail). It’s safe to say that this game is gonna rock if Namco can pull it off.

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In some levels you can take control of your dog Shadow (above) to attack enemies,

retrieve weapons and items,

sniff out bombs, etc. Just like that movie K-911 but without Jim Belushi. And not so lame.

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PREVIEW GALLERY

ORR AAR DOOR OO OOOO DORIAN OHO IPOD ADDI IODIDE BOE DOTASIA IR ARBITER BOI DASA DARE IDEA DREAD

’: The Reckoning

Interplay ¢ June 2002 Load one shotgun barrel with the four- player co-op and character building aspects of Gauntlet, the other with the frantic pace and surrounded- On-all-sides intensity of Smash TV, Shove it all in the rotting mouth of an undead ghoulie, and pull the trigger. What ends up splattered on the wall (figuratively speaking) might look something like Hunter here, an arcade-style action/ shooter set in a modern city over- run with hellspawn. Each of

Infogrames * November 2002 Developed by Lost Toys (former members of Bullfrog), Battle Engine puts gamers in command of various high-powered mechs and vehicles with which to do battle over land, sea and air. You’ll need your wits about you as you defend your nation against invaders look- ing to expand into your territory. Considering their familiarity with strategy games on the PC, expect Lost Toys to add a few strategic elements to this pretty shooter.

the four selectable characters possesses different traits (strength, speed, spells, etc.) you can boost by mowing down wave after wave of bad guys. Grab any guns (shot- gun, flamethrower) or hand-to- hand weapons (sword, axe and our favorite: the chainsaw) you find lying around to help. Groovy.

ft

Crave ¢ August 2002 Imagine playing a futuristic Clint Eastwood bent On revenge against a corporation 10 times as corrupt as Enron, and you’ve got Mace in a nutshell. Although the game doesn’t have any multiplay, Crave’s confident its first-person ground-combat and arcadey space dogfights will make up for the absence. Now is too early to tell, but if the gameplay’s as good as the graphics, they may be right.

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Universal Interactive ¢ November 2002 Our first look at The Thing in action left us very impressed. As the leader of a rescue team investigating an alien-infested Antarctic research base, you certainly do your share of capping parasitic enemies and solving puzzles. But the coolest aspect of the game is winning and maintaining your teammates’ trust, manipulating them and protecting them in order to get out alive.

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h of Cortex nteractive game © ash 5” versal interactive Inc All rights reserved. | lego: are eithe egis ed trad Ss ademarks of } sft C rporation | in the U S and/o other countries and are used under license from Microsoft.

Xbox Japan’s official Kakuto Chojin Web site has opened at http://xbox.jp/software/kakuto/. There’s

-p

nothing much more there than a few screenshots, but at =a typically, Japanese developers like to load their sites PREVIEW : ye __with goodies like wallpaper and icons, so check back

GALLERY : = periodically to see if anything new has appeared.

Ubi Soft * Winter 2003 An offshoot of the X/// comic license, this first-person shooter uses the popular Unreal engine. The developers at Ubi promise story-driven action/stealth gameplay, and we’re eager to find out just how seriously a cartoony cel-shaded FPS can be taken. It’s coming to GameCube and PS2 next year, but only the Xbox version will have four-player splitscreen and online play modes.

Activision ¢ April 2002 |f you’re a web-head, chances are you’ve already made up your mind to grab Spider-Man this month. The question is, which system do you grab it for? Well, we’ll review the game next issue. But until then, we thought you’d like to know that your favorite wall-crawler will enjoy two exclusive levels on the Xbox. The villain on these bonus stages? None other than the mighty hunter, Kraven.

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Jragon’s Lair 3D

Ubi Soft © Fall 2002 The original arcade game was only slightly more interactive than a garage-door opener, but it was all about the style with Dragon’s Lair. So developer Dragonstone Software went nuts with the cel-shaded goodness in bringing DL to 3D and added High-Definition TV compatibility to boot. It’s essentially the same quest visually revamped, with a handful of new enemies and animations for hero Dirk the Daring.

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Sega ¢ Fall 2002 The last time we saw this zombie shooter it sported a more cartoony style. Judging by the newest shots of the game, developer Wow Entertainment has opted for a more realistic look instead. Result of the success of the Resident Evil movie? Preparation for their own House of the Dead flick? Or maybe they just have that much respect for the artistic integrity of the undead. You decide.

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Microsoft * September 2002 What better way for Microsoft to kick off their online gaming plans than with the latest edition of their football series? We’re particularly excited about the way the game will access real-life weather reports over the Internet. For example, say you pick the Packers and it’s 20 degrees out and snowing, that’s the sludge you'll be playing in during your online game—talk about homefield advantage!

Sega Sports ¢ July 2002 This year’s field of baseball titles struck out worse than a blind pitcher, so here’s hoping that Sega can jumpstart things. The rebuilt Franchise mode is a great start, but purists can get fired up over the game’s tip of the hat to history: You can play with 25 of the all-time great players in addition to dressing up in the old-school team unis. Finally, a chance to don those Astros’ oh-so-mirthful jerseys.

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LIQUID REFRESHMENT

It’s probably best that Wolverine doesn’t completely resemble his namesake. Wolverinefoundation.org says, “Contact with humans will usually elicit a vocal as well as chemical response.” That means that Wolverines will try to pee on you if you approach them. That could add a whole new dimension to the X-Men films.

Microsoft * 2002 Chojin’s developer, Dream Publishing, is the Same group that made Jobal No.1, 2 and Ehrgeiz for the PS: (let’s just pretend The Bouncer never happened, shall we?). So we’re fairly optimistic about this new Xbox brawler despite its awkward name (Chojin? Gesundheit!) and still-mysterious gameplay. All we know is the focus is on brutal realism, and not to expect fireball- Style special moves or any background interaction.

X-Men: Wolverine’s Revenge

Activision * October 2002 Marvel’s most popular character finally gets his own solo adventure (none of that ensemble-cast Stuff here!), and it’s arriving on both Xbox and PS2. Playing a little bit like Tekken 4’s Assault Force mode, Wolverine must slash his way through level after level of cyber-suited bad guys, while punishing famous Marvel villains along the way. It sounds tough.

by Full Sail Student Brian Germain :

Real World Education

Game Design Computer Animation Digital Media

Film

Audio

Show Production

www..fullsail.com

3300 University Boulevard Winter Park, FL 32792

©2001 Full Sail, Inc. All rights reserved. The terms “Full Sail,” “Full Sail Real World Education,” and the Full Sail logo are either registered service marks or service marks of Full Sail, Inc.

PREVIEW

~ Konami

TNT

_ Konami

_ Action/Adventure 80% _ June 2002

www.konami.com

successor to Symphony of the Night (PS1) that we've all been waiting for.

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‘music sounds primitive, 8-bit Nintendo (NES)-style.

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Ayami Kojima, a popular manga (or comics) artist in Japan, gave one of gaming’s most revered franchises a facelift with her work on SotN (PS1). Since that time, her androgynous (see

_ above) character designs have come to represent

_ Castlevania’s new aesthetic. Koji Igarashi, creator of SotN and Harmony, plans for Kojima to remain as the series’ illustrator for all

_ future Castlevania titles.

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According to this game's producer, the character Maxim was not named after the popular men’s magazine. “It just sounds French,” he said.

After beating the game, one of the treats F 5 ee ee 3 you can unlock is a Boss Battle mode that lets you spank ‘em all over again.

ur prayers for anew Castlevania in the 2D Symphony that we’ve all been pining for. tradition were answered in the form of last Taking place 50 years after Simon’s Quest on the year’s excellent GBA launch title, Circle of the NES (see sidebar below), Harmony is set in the Moon. All was well for a time as we basked in countryside of Transylvania, where a sinister castle the glory of its excellence, but when it was over, we appears once every 100 years. You control Juste, a hungered for more. More is exactly what we’re about descendant of the legendary Belmont clan of to get with Harmony of Dissonance, the latest vampire killers, who teams up with his buddy Maxim chapter in Castlevania’s long-running saga. for a damsel-in-distress search-and-rescue.

For the GBA encore, Konami has given the series Upon stepping foot into the castle, we couldn’t back to the able hands of Koji Igarashi, the visionary help but notice the graphical upgrade. Not only is behind Symphony of the Night (PS1), a game that all HoD bright and easy to see in average lighting, the but reinvented Castlevania with its Super Metroid game also animates extremely well. One aspect we (Super Nintendo)-inspired gameplay. “[Super found disappointing in CotM was its primitive- Metroid] is a great game that had a lot of direct looking protagonist who harkened back to the stiff,

influence over Symphony,” Igarashi tells us during a recent visit to Konami’s American headquarters. “| can’t wait for Metroid !V on the GBA.” After acknowledging his roots, he went on to say that his latest game, Harmony, recaptures SotN’s delicate balance of fast-paced action, epic exploration and deep RPG-isms like growth and expansive inventory. “Don’t get me wrong,” Igarashi explains while we get hands-on with a prerelease version of Harmony, “| thought CotM was a well-made game, but there were certain aspects of it that | thought could be improved.” Well, from the few hours we spent with his latest creation, it looks like things have more than just improved from CotM—Harmony is better in nearly every respect. This is the successor to

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PREVIEW

Here’s further proof that video games got no respect back in the early ’90s. Right alongside Vernon CaTaffy (the villain from Metal Gear on the NES) as one of the lamest, most irresponsible localiza- tions ever, are Fred Askare and Paula Abghoul, the dancing boss duo from Castlevania IV (Super NES). Think names like Juste and Alucard sound a little fruity? You don’t know how good you’ve got it now, kid!

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blocky look of the series’ NES roots.

“We’ve definitely worked hard to push the limits of the GBA hardware,” says Igarashi. “You can see this in the game’s huge enemy bosses and how smoothly they move.” Harmony of Dissonance captures the essence of its hero, the effeminate Juste Belmont, as

For a Circle of the Moon- style Castlevania, leveling up is a huge part of the agenda. Your character begins Harmony of Dissonance in a state of feeble undress with just a dangling bullwhip and the clothes on his back. The game rewards you exper- ience for each monster you slay, and as you level up, Juste will dish out more damage and acquire super- human abilities.

Although handy with a whip, Juste can also go to town with magic. To demonstrate, Harmony’s producer, Koji Igarashi, equips a book of ice in the game and “fuses” it with a sub-weapon for a sweet new attack. There is a total of five different books —ice, wind, fire, water and earth— and these can be combined with six different sub- weapons for a total of 30 unique attacks. Since Juste is a mere mortal, he won’t be able to morph into bats and wolves like Alucard.

Now that we think about it, Alucard was the coolest, wasn’t he?

designed by Japanese comic artist Ayami Kojima, by bringing to life the fluidity of his anime-style movements and the artist’s penchant for dramatic, billowy petticoats. Like Alucard from SotN, Juste also leaves behind a trail of mesmerizing shadows.

“We brought back a lot of the techniques used in Symphony to animate the bigger enemies and

Simon Belmont defeats Dracula in the original CV (NES). Later that year, he also kicks the crap out of Count Drac in Simon’s Quest (NES).

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bosses,” Igarashi tells us while we’re fleeing from a tall, multi-segmented monstrosity on the screen. These massive bosses are composed of “pieces,” such as arms, legs and torsos that move in tandem to give each creature a wholly organic feel.

The settings—everything from chapels adorned

—Koji Igarashi, Producer

with ornate tapestries and stained glass windows, to the dank underbelly of Dracula’s evil castle —are rich, diverse and lush with detail. It actually looks as if every brick and banister had been carefully hand- placed by illustrators.

Harmony’s similarity to Symphony, however, extends far beyond just pretty hand-drawn graphics; underneath both titles lies a gameplay system (see Fusion Frenzy sidebar) that combines the best virtues of an action platformer with those of an RPG. “Action games have short lifespans,” Igarashi explains. “With pure action games, many casual

One of the first bosses you meet in HoD is a bloody bat that separates when you attack it. Piece of cake, but it looks cool.

Richter Belmont whips it up in Dracula X: Rondo of Blood for the Japanese PC Engine (or TG- 16). Maria Renard lends a hand in this battle by tossing kittens and eating cupcakes.

Alucard wakes from his slumber to deal with family problems in Symphony of the Night (PS1). Richter and Maria guest-star.

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PREVIEW

Black Sheep

Think you’re hardcore? You don’t really know the Belmonts unless you’ve played these CV games:

Vampire Killer (MSX, ’86) Simon Belmont makes his debut in this puzzle-esque hunt for Dracula’s keys.

Haunted Castle (Arcade, ’88) Begins with Drac inter- rupting Simon’s wedding. He ditches the tux and grabs a whip to save his beloved.

Kid Dracula (Famicom, ’93) Alucard’s forgotten ad- venture came to Game Boy

in the U.S., but in Japan it showed up on the NES.

Lacking a back- light, Nathan Graves braves Castlevania: Circle of the Moon (GBA).

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players never even see the end. By turning Castlevania into an RPG, we made the game accessible for a wider audience, so those who may not be as good with action games can also reach the end if they take the time to level up.”

As humble as he was during our playtest, we could still feel lgarashi’s excitement for his latest

game. According to him, not only is Harmony’s quest at least twice the size of Symphony's, “it also has lots more replay value.” What kind of replay value? Will we be able to play as Maxim? “I can tell you now that the game has multiple endings,” Igarashi adds. “This feature will be familiar to those who have played through Symphony.”

If we had to pick one aspect of the game that didn’t quite make the cut, it’d ironically be Harmony’s low-quality soundtrack. Igarashi explains why the music in this game took a step back from

1844

Henry Oldrey, who’s just some guy, has a mini-adventure in Legacy of Darkness (N64). Simon Belmont rolls in his grave.

Reinhart Schneid- er, Carrie Fernan- dez and some teen- wolf named Cornell embark on the N64 game, Castlevania.

always the handsome, yet effeminate, badass with the long eyelashes. We remember him fondly back in 1990, when Alucard, who made his debut in Castlevania III: Dracula’s Curse (NES), also moonlighted as a hitman for the mob.

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Circle’s audio splendor: “It was difficult to balance out the CPU resource needs,” he says. “This time, we allocated much more processing power to graphics, as opposed to CotM, which concentrated most of its resources on music.”

So what’s next for this venerable action franchise? Igarashi has just started a new Castlevania project on

—Koji Igarashi, Producer

target for a 2003 release, but he’s mum about further details. “We’re looking into which system to develop for and deciding whether the next game will be 2D or 3D.” Uh, 3D? 3D as in Castlevania on the Nintendo 64? Igarashi shakes his head violently. “No! Please forget about the N64 version! Devil May Cry (PS2) had more in common with SotN than that game.” No matter where the series goes, he’s certain about one thing: “l want to continue to think of the action element as Castlevania’s foundation. That area will always be my number-one focus.” se —Che Chou

John Morris, a swarthy Texan,

and Eric Lecarde, some French guy, take on Dracin Bloodlines (Gen).

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Frogger has leapt onto your favorite gaming platforms! Experience fulk 3-D Frogger action on PC or 16 Levels . and bonus areas on Game Boy Advance. Join everybody’s favorite amphibian in his greatest adventure ever: The Great Quest!

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4

Give your action traction on Game Boy® Advance.

EVERYONE

CONTENT RATED BY GAME BOY ADVANCE | 7 PlayStation.e

Frogger®, The Great Quest™ and KONAMI® are either registered trademarks or trademarks of KONAMI CORPORATION. © 2002 KONAMI CORPORATION. All rights reserved. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, ® and Game Boy Advance are trademarks of Nintendo. The ratings icon is a trademark of the Interactive Digital Software Association.

SOCOM: U.S. NAVY SEALS LEADS THE PLAYSTATION 2’S

re “Electronic Gaming Mfenthly - 96 - egm.gamercom.

_ Op-pop-pop! Pop-pop-pop! Bursts of heavy-caliber bullets commissioned market studies and talked to a lot of PlayStation 2 smack into watermelons and lightbulbs, sheet metaland === gamers about what they wanted from their online experience.” Hirai

y mailboxes, panes of glass and slabs of ham strewn across a_ —added that it also took longer than expected for the first-party online firing range in the California desert just south of San Diego. It games to get up to speed.

sounds nothing like the kapow-kapow! gunfire you hear in movies, But now that a handful of games— roughly half a dozen announced so But then, these aren’t movie guns. Pulling the very : _ far—will be ready for duty this year, Sony is geared up

_ Sony’s online PlayStation 2 campaign, which © :

, » system’s S$4o Network Adapter in August ne e fo date has been set). ~ More specifically, the SEALs are squeezing _ rounds for developer Zipper Interactive, whose -

real triggers are real Navy SEALs, the most badass | i 3) TTI ' Py AN ~ for online PS2 deployment. Its solution is simple: All

of the military’s special forces. This messy target

practice isn’t low-tech training for future deployment to some Afghanistan warzone. Instead, these guys are lending their hardware to help launch a different kind of onslaught:

finally gets rolling with the release of the

audio engineers are recording —from a safe

_ distance, of course—gunplay sound effects for ____ their upcoming PS2 spec-ops sim, SOCOM: U.S. Navy SEALs. It’s the most true-to-life shooter ~ we've ever locked and loaded into a console.

(We'll let you guess what the melon and ham impact sounds will simulate.) But the bigger deal here is that SOCOM packs hefty online features, including 16-person multiplayer modes and voice chat via an included headset microphone. SOCOM is so feature-rich, in fact, that it can only be played over a broadband connection. But despite the lack of dial-up support, SOCOM is the primary weapon in Sony’s initial online barrage: The game hits the same day in August as the Network Adapter. Needless to say, this adapter— which was originally scheduled to ship last fall—is arriving a little late. Some figure it might have shipped even later if not for a certain competing black-and- green game box and its ambitious broadband-only network. “Had Microsoft not been going down the online-gaming road the way they are with Xbox,

_ [Sony] may have felt they could delay even

longer,” says Ross Rubin, vice president and

_ senior analyst at research group Jupiter Media _ Metrix. Sony, on the other hand, says competition

had nothing to do with their timing. “We’ve taken’

= a lot of time to study the overall North American ___ market in order to get this end result,” says Kaz

Hirai, president and chief operating officer of Sony Computer Entertainment America (SCEA). “We

HOOKING UP................000 PG. 98

THE OTHER GUYS..

SSAULT

that gamers need to buy is the Network Adapter, along with a game such as SOCOM that offers online features. The adapter combines a conventional 56K v.go dial-up modem and an ethernet port for broadband connectivity, so it’s good to go with any type of Internet-service provider (ISP) you already have. Flip the page for our guide to getting your PS2 online. Right now, though, the important thing to know is that you won’t pay any additional fees to play.

Of course, the adapter represents only the first stage of what Sony hopes will become a rich entertainment experience that goes beyond online gaming. When broadband worms its way into more gamers’ homes, Sony plans to create a sort of online glitter gulch of downloadable games, music, movies and other content for your PS2. “This is something we'd like to offer consumers sooner rather than later,” Hirai says. “We’re talking this year or early next.” That’s also when we expect you’ll be able to use your PS2 for browsing, instant messaging and other tasks spawned from SCEA’s partnerships with America Online, Netscape and Real Networks. The PS2 hard drive add-on, which you'll need to do any heavy-duty downloading, will ship “once content becomes available that takes advantage of its storage capabilities,” Hirai says. We know that next year’s online RPG Final Fantasy XI will be one of the first games to require the hard drive, as well as one of the first to cost additional fees to play. But for now, Sony is easing both gamers and the industry into its grand online scheme for the PS2, going so far as to co-fund developers who experiment with novel network play. “We won’t force a strategy on the market that it is not ready to embrace,” Hirai says. “But we will approach the online arena with as much power and vigor as we always have in the offline arena.”

In other words, as the SEALs say, “Hooyah!” Sony is finally firing their first volley in the online-console war. We’re taking you on a recon mission to uncover the adapter’s flagship title, SOCOM, as well as the rest of the games we'll be challenging you to online. See you on the battlefield.

BY CRISPIN BOYER

Electronic Gaming Monthly - 97 - egm.gamers.com

ble r modems and DSL.

THIS IS WAR!

“Bravo, go to Juliet,” 3D artist Russ Phillips says into his headset microphone as he demos SOCOM’s single-player campaign for us. In the kind of clipped dialog understood by the game’s voice- recognition software, Phillips has just ordered his computer- controlled SEAL teammates to head to Juliet, a waypoint position that makes an ideal sniper perch for the team to cover his approach to a nearby terrorist base. Phillips taps the Triangle Button to crouch his character onto his belly. He begins a sneaking crawl toward the enemy stronghold.

Once his mission’s accomplished, it’s our turn to slip on the headset—and now we’ talking to real-life players in an online SOCOM mode called Extraction, which pits our team of eight SEALs against eight terrorists guarding hostages. “You escort the fat lady,” a teammate’s voice blurts in our headset when we reach the three female hostages. “I’ll lead the two Skinny ones.” We’re lucky this round: The players on the terrorists team didn’t move the hostages to separate locations or use them as

INLINE,

NETWORK ADAPTER AND PS$2 ‘The $40 adapter, which ships in August, snugs over the rear hatch on your PS2. It combines a 56K v.90 dial-up dem and ethernet port for broadband connections such

human shields. The game’s

two other online modes demand just as much teamwork and Strategy. The Demolition mode has players trying to plant a bomb in the enemy’s base, where they must guard it for 30 seconds until it detonates. The third mode, Elimination, is a deathmatch of SEALs versus terrorists. We see players sniping from foliage and shooting out lights to help exposed teammates. Each of the 12 multiplayer maps offers plenty of ways for crafty players to spoof enemies. One of the Zipper team’s favorite tactics: They walk backward in the Alaskan level, so opponents can’t track their footsteps in the snow.

Nope, SOCOM: U.S. Navy SEALs is not your typical console run-and- gun shooter—and not just because it comes packed with the microphone gizmo (see page 100 for more details) or that it’s the PS2’s first online game. Like the Rainbow Six titles and the PC Half- Life add-on Counter-Strike, SOCOM is set in the real world, where your life depends on your teammates, you can’t carry 10 weapons at a time, and one well-aimed shot will kill you. “You have to be careful in this game,” says Jim Bosler, Zipper’s president. “You’re going into dangerous situations with really tough enemies, usually outnumbered and outgunned, just like real SEALs face.”

To achieve such lethal realism, Zipper—whose previous work includes the PC hits Crimson Skies and MechWarrior 3—recruited real- life SEALS, making SOCOM the first game with official involvement from a special-forces group. “We

Everything you’ll need to get PS2 wired and ready

Choose a connection type

Ermadoand (such as Cable or OSL) Modem (S6K Dialup)

_ process of tite your PS2 online via your met ISP. Your cont 1 will be saved to a memory card, so online-enabled games can loa . and connect lickety-split. SOCOM will even attempt to find its \ own (a process that’s not too tricky, since the game supports | The startup disc also contains an ontine version n of the ane

have been working with [everyone from] the admiral of Naval Special Warfare right on down,” Bosler says. “He even brought his son by to play the game.” Besides lending their big guns for the heavy-metal- thunder recording process we visited at the outset of this story, the SEALs posed, sprang and pummeled their way through motion-capture sessions, gripping realistic toy air guns that Zipper Staff smuggled from Japan, to record the game’s true-to-life hand Signals, sneak tactics and enemy- takedown animations. The artists laser- scanned the SEALs’ faces to record authentic camouflage, while every gun and chunk of gear in their arsenal was photographed for the in-game 3D models and textures. When you inspect your SEAL teammates’ weapons, backpacks, straps, buckles, belt loops and holsters in the game, you’re looking at the real deal.

The SEALs even helped pick the

Dressed for success: Your SEALs sport the very latest lethal fashions, which vary depending on where in the world duty takes them. All their gear is 100-percent authentic.

Electronic Gaming Monthly - 98 - egm.gamers.com

four regions for SOCOM’s single- player campaign, in which you and a team of three computer- controlled soldiers go up against terrorists in Alaska, Thailand, the Congo jungle and Turkmenestan, a neighboring country of Afghanistan. “We wanted to stay away from clichéd areas of operation, yet make sure they were also authentic,” Bosler says. “That’s kinda the fun: learning new places. It’s like the term SOCOM. Gamers will learn what it means.” (For the record, it stands for “Special Operations Command.”) The campaign has you going on three missions in each region, making for 12 single-player missions in all. You’ll face Russian ex-Spetsnaz terrorists waging biological warfare, Eurothug mercenaries out to kidnap hostages, and straight-up Middle- Eastern terrorists. Once you pick your primary and secondary weapon at each mission’s start

WAIT! WHAT ABOUT

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AT&T w Sridnet service

YOUR INTERNET SERVICE PROVIDER Sony says the PS2 adapter will support any ISP in the country, so if you already have a Net connection at home-say, for your PC or Dreamcast- then you're all set (although you'll want to buy an ethernet hub if you want to split your broadband connection between your PC and PS2). Not wired? No problemo: The startup disc also packs subscription offers for several popular dial-up and broadband ISPs, including EarthLink, AT&T WorldNet and Prodigy.

(aside from that, you don’t have to worry much about pre-mission planning), you and your SEALs will sneak into installations, plant explosives, rescue hostages, laser- designate targets for aerial bombardment, retrieve documents and much more. Secondary objectives pop up throughout each mission. Tackle them and you’ll unlock secret extras. Fail, and at least you have access to the one thing real SEALs can’t count on: the reset button.

@ prodigy.

STAY DOWN!

SOCOM isn’t a fast-paced fantasy Shooter like Quake or Halo, so failure is an easy option if you’re not careful. You can only take three or four shots to your body armor before you eat it, and headshots are always lethal. You won’t find health or armor lying around, either. Whether you’re playing online or in the single-player campaign mode, stealth and teamwork are your two best friends. “If you’re lying in the grass in your cammo, enemies will walk

SOCOM can be played in either first- or third-person. It won't support USB mouse-and-keyboard control, since that would give some players an unfair advantage, although you can use a keyboard for lobby chat.

wFCw Chue

i

ONLINE PS2 GAMING Pick a name and a password for your warrior (you can make as many characters as you like), connect to the SOCOM server, join a game and-whammo!-you're playing with other gamers just like you (they probably play in their underwear like you, too). The first batch of online titles won't cost extra fees to play, so all you spend here is the $40 price of the adapter, the cost of the online- enabled game, and whatever you fork over per month for your ISP. Nothing's keeping third parties from charging fees, however, and we know that ambitious titles like Final Fantasy Xl and EverQuest will cost extra to play.

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right past you,” Bosler says. “You’ll see it in multiplayer, too. An enemy will come by while you’re hiding in the grass. You'll pop up and he’ll be like, ‘Whoa!’”

The game’s environments give you and your team a hundred places to hide. You can creep through bushes, shadows and streams. “The deeper you are in foliage, the less likely enemies are to see you,” says Software Engineer Michael Gutmann. You can shoot out lights, then switch on night-vision goggles to take out terrorists under cover of darkness. You can Slip through the fog. Or you can even make your own cover if you have the right gear. “Say you want to run from one building to another,” says Brian Soderberg, Zipper’s vice president of technology. “You can throw a smoke grenade between the buildings and run through the smoke. The enemies will know something is up but not where you are. Or you can throw the smoke as a diversion.”

Your three A.|. teammates in the single-player mode rely on the same Stealthy tactics. “They understand the environment,” Soderberg says. “They don’t follow a script. They’ll actually go hide behind trees. They’ll find the shadows and move through them. They'll pay attention to what you’re doing and follow your cues.” In Short, these guys take care of themselves—and they’ll take care

Electronic Gaming Monthly - 99 - egm.gamers.com

THE PS2 HARD DRIVE This peripheral-which fits into the hatch on the rear of your PS2, right underneath the Network Adapter-will eventually play a major part in Sony's online strategy. You'll use it to download games, movies and music, as weil as play more complex online titles. But right now, this thing doesn’t do

jack. None of the first batch of online PS2 games takes advantage of the hard drive, and SCEA says they won't release it here until there's a need for it. (We don't expect the drive to hit until 2003, with the release of Fina/ Fantasy XI.) No word yet on a price.

of you if you don’t order them to their deaths. Your fellow SEALs are So important, in fact, that you'll fail a mission if more than two of them die. “The SEALs are about being a team, not an individual,” Bosler Says, “SO we made it so you can’t succeed without acting as a team.”

Your compadres aren’t the only clever A.|. guys in the single-player game. SOCOM’s enemies, like your SEALs, don’t follow scripted paths or patterns. Each comes with a varying level of courage, training and alertness, which govern how he’ll react when you start raising hell. “They attain courage by having buddies around,” Gutmann says. “Some may even try to rush you and take you out with their rifle butt. It’s scary—they kind of Scream when they run at you. But if you start taking their buddies out and they’re suddenly left alone, they might surrender.” Chicken- hearted terrorists throw their hands in the air, giving you the option of blasting them away or cuffing their hands.

A clever terrorist will Scoop up your tossed grenades and chuck ‘em right back. Enemies will come to investigate if they see foliage sway while you crawl through the bush. They’ll call for help if you attack and track your footprints in the snow or your trail of blood if

you retreat. “It’s a good idea to sneak around the enemy perimeter and leave your footprints in a Shadowed area,” Soderberg says. Your team needs to stay stealthy to stay out of trouble, but that requires more than just creeping through shadows. Use silenced weapons and enemies won’t know which direction you’re firing from. And when you do kill a bad guy, clean up your mess. “If you leave a body in the middle of the base, the A.|. will eventually see it and tell other A.l., who will tell other A.1,” Says Creative Director David Sears. “You want to drag and drop your victims behind walls or in foliage. It’s just good housekeeping.” Fortunately, the bad guys have to play by the same rules you do. Their weapons are modeled after real ones, so they'll burn through ammo quickly if you stay one step ahead of them. “A lot of times,” Gutmann says, “they’ll run out of ammo and can’t get to more

without having to come out of hiding, so they’ll surrender.”

And when they do give up the fight, you'll want to grab their guns. SOCOM features nearly 4o weapons in all, from the standard- issue Mg (basically an M16 with a srenade launcher) to a .50 caliber Sniper rifle. “That gun would kill an elephant, pass through, and killa tank on the other side,” Sears Says. Thing is, you can only carry two weapons at a time—a primary big gun and a secondary pistol—in addition to your pack of ammo, grenades and other gear. Grabbing enemy weapons will keep you in the fight when your guns run dry.

Tapping in the left analog stick changes your rate of fire, from single-shot to three-shot burst to

full auto. Going auto with most guns will empty your clip in four seconds. Fortunately, a little ammo goes a long way—literally: You can shoot through doors and walls and actually get guys hiding on the other side. “Each material in the environment, such as wood, concrete, glass and corrugated metal, has different characteristics for penetration,” says Producer

Seth Luisi. “And each bullet type has a different velocity characteristic that determines what materials it can pass through.” Shots will even ricochet, so watch that stray fire when you’re near hostages. And bullets will cut through the softest targets of all: terrorist dirtbags. “If you line them up,” Gutmann says, “you can get two guys with one shot.”

t’s made of chinsey plastic, and you look kinda like a McDonald’s drive-

through employee when you slip it on, but Logitec’s headset

@ microphone peripheral adds so much to the SOCOM experience that you really shouldn’t play this game —either online or off—without it. Lucky you: SOCOM comes with this chatty gadget packed into the box, and the entire game-and-mic combo costs a reasonable S60.

The gizmo’s tremendous value during online play is obvious: Instead of pawing at a keyboard to type “Help, old chaps, | seem to be getting shot in the face!” to your compadres, you can just holler it right into the mic. All you gotta do is hold in the Circle button

and begin speaking, then let go when

you're done. Your team members will

hear your message in their headsets or from their TV speakers if their mics aren’t jacked into the PS2’s USB port. You can even switch to separate audio channels for offense and defense. It’s a great setup for talking strategy in SOCOM, a game that rewards well- planned team play.

We tried the voice-chat feature and found that it worked extremely well, with minimal delay. Team member voices—which pop through your earphone with an artificial hiss as if

they were talking via a real military radio— even sound authentic. SOCOM lets only one person speak at a time, to prevent overlapping conversation and surges in lag-inducing voice data being sent over the Internet. The game will limit the length of each voice transmission to make sure punk players won't just hold down the Circle button and hog the channel. “Ten seconds seems a pretty reasonable duration,” says Producer Seth Luisi. But voice chat during online play is only half of the headset hoopla. SOCOM also supports voice recognition, meaning you can issue orders to your three A.I. squadmates during the single-player game. It works the same way: Jab the Circle button, bark out a command like “Team, deploy at _. crosshairs,” then watch your fellow SEALs sneak out of the bush and chuck grenades in the direction you’re aiming. At any time, you can hold the Circle button and eye the available orders (see screen at left), which change depending on the situation. You might, for instance, order the guys to sneak to a certain waypoint (by saying, “Team, stealth to Charlie”) or escort a hostage to the extraction zone (“Team, escort to Zulu”). “The team-command menu is subject-verb-object based,” says Creative Director David Sears, “and once you become accustomed to the commands, it’s

Electronic Gaming Monthly - 100 - egm.gamers.com

Sin

COVER ME! Such gruesome laws of physics apply to the multiplayer games, too. You will be able to shoot through stuff. Stumble carelessly through foliage and enemies will spot you. But even more important than sure shots or stealth is the teamwork aspect of SOCOM online. Playing as a team is So crucial, in fact, that your ranking on the game’s ladder—which rates every participating player and is viewable by all—is determined by more than just who’s got the most kills. You score higher for escorting hostages to safety, blowing up enemy bases, and finishing a match with all your teammates still kickin’. “It’s a team-based game,” Luisi says, “so you're given more points for doing team-based things.”

Climb the rankings and you can expect to be contacted by SOCOM “clans,” or groups of gamers who play together on a regular basis, who will invite you to join their

really easy to just hold the button and talk.”

Your fellow SEALs talk back to you, too. Give them an order and you’ll hear their crisp “affirmative” in your headphone. They'll also feed you info throughout the mission, telling you when they’ve taken out enemies or if they see a terrorist near your position. Mission briefings feed through your headphone, as well. It all adds up to a completely immersive experience —which becomes even more intense when you see enemies react to your vocal commands. “If you walk into a room of terrorists and shout, ‘Drop your weapons! Drop your weapons!’ they'll actually listen to that and are more likely to surrender,” says Software Engineer Michael Gutmann.

The voice-recognition system worked perfectly for us, once we got used to speaking

Tapping Triangle switches your stance from standing to crouching to lying prone. Your accuracy is best when you lie still on your belly-a great position for sniping.

team. SOCOM makes it easy to form your own clan. Just name it, type in a one-line credo, select a badge, and you’re ready to invite up to nine players to join. Then you can challenge other clans to see who’s got the top team (the game ranks clans as well as individual players). Since SOCOM doesn’t support split-screen or local-area- network play, clan warfare is the best option for gamers who only want to play with people they know. Instead of everyone lugging their TVs and systems to a room for LAN play, they just need to pick a day and time for the clan to meet online.

Clan support alone is going to nab SOCOM a massive following— especially if the latency stays as tolerable as in the version we played (we noticed no lag at all). “To provide the best performance, a consistent experience and no unfair advantages, all of the SOCOM servers will be hosted by SCEA in our San Diego facility,” Luisi says. “We are also prepared to co-locate servers in Chicago and

the curt commands. Zipper claims the software will work with more than 90 percent of gamers. People with thick southern drawls, high voices or other unusual vocal characteristics may have to speak slowly or just use the joypad to select commands as a back-up. Still, most gamers should have no problems commanding the troops. “One of the guys in our company is Russian, and it works just fine for him,” says Multiplayer Designer Erin Korus.

The headset mic worked so well with SOCOM, in fact, that we wondered if we'll see it used with future PS2 titles. SCEA is taking a “whatever

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Washington, D.C., if the East Coast-

West Coast latency is greater than we expect.” Sony says connection tests from as far as Europe and Asia have produced minimal lag. It’s just too bad that the only gamers who can play SOCOM are those with broadband ISPs. Right now, barely 4o percent of console gamers have broadband connections such as cable modems, DSL and T3 lines, according to numbers from Jupiter Media Metrix. Do the math and it’s clear that a lot of PS2 owners will be left out of the SOCOM party. Sony says the game is broadband-

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only for many reasons: Its realistic bullet physics, voice-chat functions and 16-player support just require too much bandwidth for narrowband to handle. “It would give gamers with broadband connections an unfair advantage over those stuck with dial-up,” Luisi says.

In other words, even if gamers could jack into SOCOM’s brutal combat via narrowband, they'd wind up as target practice for players with fat-pipe connections. And...well, you remember the mess those SEALs made at that California desert target range.

Logitec designed SOCOM's packed- in headset mic, which comes with a 10-foot cord and snaps into - your PS2’s USB port. |

happens, happens” stance. They’re not planning to sell the headset separately, although they did post the gadget’s drivers to the PS2 development Web site, so any developers can add voice functionality to their games if they wish. “Sony’s not really trying to push the headset,” Luisi says. “It’s just sort of something that came out of making this game, where we thought it would work really well. It’s not similar to the Nintendo 64 and Star Fox 64 where they were trying to sell the Rumble

Pak in there.”

Electronic Gaming Monthly - 101- egm.gamers.com

» |

REPORTING FOR DUTY THIS YEAR...

FREQUENCY «+ sony cea

Connections supported: Dial-up/broadband Maximum number of players: 4

Release: Comes with the Network Adapter (August) Even if you buy nothing else with the Network Adapter when it hits in August, you'll at least have one game to try online with it. A Net-enabled version of Frequency, SCEA’s trippy tune-mixing title, comes on the startup

TRIBES: AERIAL ASSAULT « sierra

Connections supported: Broadband (and maybe dial-up) Maximum number of players: 16 Release: August If the ultra-realism of SOCOM turns you off, this futuristic sci-fi shooter just might be your cup of destruction. Like SOCOM, Tribes is a team-based effort: You and your buddies form teams of up to eight, for a maximum of 16 total participants, then coordinate your assault in games of capture-the-flag, team deathmatch and fortress assaults. What makes Tribes a unique shooter is its class system. Recon units are faster but lack the punch of a slower Juggernaut trooper. Oh, and did we mention that you can fly? Not only do you get to fire up your jetpack, you’ll also pilot an armada of transport and assault ships.

Getting an online game going is easy. Players simply jack into the Tribes lobby, then either join a game or create their server for others to join. Right now, Sierra

disc packed with the adapter. And the networked play makes sense: Frequency was originally planned to be

an online game, and now you'll be able to experience it

the way it was meant to be played. This version adds

more than a dozen new tunes and lets you compete in

the original game’s multiplayer modes online: You can

either race against or collaborate with up to three other

players along the Technicolor music tracks.

has every intention of supporting narrowband dial-up connections, but that’s not a guarantee. “We’re just Starting testing of the dial-up connection and determining if it will be fun,” says Adam Kahn, Sierra PR manager. “We won't release a game that allows some portion of the audience to dominate another portion based on anything but skill.”

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Electronic Gaming Monthly - 102 - egm.gamers.com

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TONY HAWK'S PRO

SKATER 3 & 4 Activision Connections supported: Dial-up/broadband Maximum number of players: 4 Release: THPS3: Out now THPS4: November Talk about thinking ahead. When developer Neversoft crafted Tony Hawk 3 for release last November, they built in online support—even as Sony quietly delayed the launch of the Network Adapter. So if you already own THPS3, you’ve had the first adapter-ready title under your nose this whole time. A handful of rabid fans have been playing the multiplayer modes online since Tony 3’s release, thanks to its support for third- party USB modems and ethernet adapters. “People don’t even know that they can play THPS3 online today,” says Producer Scott Pease. “We think that once they try it online, they’ll be hooked.” As expected, the next sequel in the high-flying series will also pack online features. Neversoft says they’re taking Tony Hawk 4 in new directions and making Net play a bigger part of the package. “There is a lot more we can do with the online component of the game,” says Neversoft Prez Joel Jewett. “By the time demand hits critical mass, we will be out [in] front of the competition.... Wait ‘til you see the next version.”

Continued on pg. 104

www.koeigames:com

Storm the castlé, smash the

Plan tactics and troop formations gates, and claim victory!

with the new Strategy Screen!

@) Live your own Three Kingdoms experience! Play one of 535 characters, from civil

servant to the mighty Lu Bu! EVERYONE @ 10 scenarios with multiple endings and story paths! The fate of a nation is in your hands! Viol @ The biggest leap forward in the series! Amazing graphics, quicker gameplay, and ini eaubi special techniques - including Musou attacks! ESRB

PlayStationee

TWISTED MI

Sony CEA

Connections supported: Dial-up/broadband Maximum number of players: 8

Release: TBA

This game’s name sure

sums it up: Twisted Metal:

Black Online is TM:B with

network play tacked on.

From what we’ve seen, it

packs the same levels and

characters, along with new power-ups and other extras. The game will offer at least four modes that Support up to eight players online. We expect gamers stuck with dial-up will have to play smaller games. Sony hasn’t set a release date, but rumor has it that TM:BO may ship later than August because developer Incog Inc. would like to beef up its features.

REPORTING FOR DUTY NEAT

..

TAL. BLACK ONLINE

ONLINE THIS YEAR...MAYBE

Sony may have finally locked down the details of its network plans, but many developers are still not ready to crow about online support. Lots of upcoming company announcements will Straighten things out. In the meantime, here are some notable fence straddlers....

¢ Eidos’ TimeSplitters 2—The online features of this souped-up sequel are in flux right now. Developer Free Radical says they’ll add online support if they can firm up technical details and server issues with Sony in time for the game’s September

release. See page 68 for a preview.

¢ Sega’s 2K3 sports lineup—Sega has confirmed that the Xbox

versions of games in this series, which include NFL 2K3 and NBA

2K3, will offer online play when they ship this fall. But as for the

PS2 incarnations, all Sega will say is they’ll add online play to

their sports games as long as the target console supports it. So Ps

that means the 2K3 sports games for the PS2 will offer network play, right, since the syatisty will be geared for online come August? Well, Sega isn’t getting that specific just yet.

¢ Capcom’s Auto Modellista—Capcom in Japan announced that this slick-looking ’toon- shaded racer would support online play. The game is due to hit here this fall, but there’s no word yet on if the American version will offer network play.

YEAR... |

EVERQUEST

Sony Online Entertainment

Connections supported: Dial-up/broadband

Maximum number of players: Thousands Release: Spring 2003

If your idea of “massively multiplayer” involves more than standing in line at the local Arby’s, perhaps Sony Online Entertainment has what you’re looking for.

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With EverQuest Adventures Online for the PS2, Sony hopes to capture console gamers who have managed to avoid the tractor beam of the incredibly addictive PC game, in which thousands of players roam a

persistent world, questing and plundering together.

EQOA, which is an original product (not a port of the PC cash cow), will have its own dedicated servers supporting both broadband and dial-up connections. While Sony hasn't solidified its pricing plans, gamers can expect to enjoy a free 30-day trial membership, with a nominal monthly

ONLINE ADVENTURES

FINAL FANTASY AZl- Square EA Connections supported: Dial-up/broadband Maximum number of players: Thousands

_ Release: 2003 U.S./May 16 Japan

‘When you break it down, FFX/ won't come cheap. After the $40 network adapter, you still need the PS2 Hard Drive (about 80 bucks, assuming the U.S. cost stays close

to what it goes for now in Japan), a subscription to Square’s PlayOnline

service (roughly $10 a month in Japan), and of course the FFX/ game itself ($50). But being able to play Square’s first foray into the online massively multiplayer arena? Priceless.

So why are we So jazzed for a game that isn’t due here ’til next year?

First of all, the graphics look fantastic. And let’s admit it: Looks matter

(sorry EverQuest). The different races and character classes (Knight,

subscription fee applied thereafter. What do you get for your greenbacks?

Sony says EOA will support thousands of players per hub simultaneously,

while offering nine races, 13 classes, highly customizable characters and 360 square miles of real estate to explore. Another bonus: The game won't require the hard drive. (Characters will likely be saved to EOA servers to prevent GameShark hacking.) If you’re concerned about replay value, Sony plans to periodically release low-priced expansion packs.

Hunter, Beast Tamer, Minstrel) you choose from also sound great. And we like the fact that, although you travel in smaller parties, hundreds of people can be roam the world at the same time, unlike Sega’s Phantasy Star Online.

BRINGING UP THE REAR...

And then we have all the big games announced for the PS2’s broadband network in Japan—everything from Arc the Lad Online to a Namco flight- combat title to a massively multiplayer action-adventure from Tecmo (see last issue for details). Few games have been announced for stateside release, but we figure several are sure to hit here next year. At the top of our wish list is Capcom’s Resident Evil Online, which has players banding together to battle zombies (unless they get bit—then they become the zombies!) and Gran Turismo Online. We dunno if this new installment in the high-octane series will allow online competitive play or just car trading and other downloads. Either way, consider our engines started.

Electronic Gaming Monthly - 104 - egm.gamers.com

“The best crashes ever in a video game” - IGN

The most spectacular real-time crashes. Ever.

The more reckless you drive, the more power you score.

Force your friends into oncoming vehicles.

everyday traffic.

7 Drive ike a iiiean ives | YOU GOTTA RISK IT ALL TO WIN IT ALL.

Rist na bal oi obyt Gi Aa

EVERYONE

MILD VIOLENCE : PlayStationee

NINTENDO GAMECUBE.

Bumnout™ © 1998-2002. Criterion Software Limited. All Rights Reserved. Burnout is a Trademark of Criterion Software Limited. Acclaim® & © 2002 Acclaim Entertainment, Inc. All Rights Reserved. Developed by Criterion Games. All Rights Reserved. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo.

Screens shown were taken from the Xbox™ version of the video game.

ABOX ONLINE Here’s a shocker: Microsoft and Sony don’t see eye to eye when it comes to online. Rather than leaving it up to third-party publishers to run servers and hash out their own interfaces, Microsoft is making a closed broadband-only network with standardized features every online Xbox title will adopt. “All games will be routed into their network of servers,” says Digital Extremes’ James Schmalz. (His company is crafting network launch title Unreal Championship.) The bad news: You'll pay a monthly fee. But you should only have to worry about one name and password for all games, plus you'll have access to rankings and other perks Microsoft will reveal soon. And “[joining a game] will be as simple as a few button presses,” Schmalz says. We figure the network goes live in November, when the first online titles (right) start hitting.

_ With all this hubbub over Sony’s network _ plans, it’s easy to forget that Sega was into _ online console gaming in America before

_ anybody: Dreamcast had nearly 30 Net-

_ ready games before it went bust. Sega of

_ America VP Charles Bellfield briefs us on

_ what’s right and wrong with online today....

- EGM: Who’s got the better online scheme— _ Sony or Microsoft?

_ Charles Bellfield: They are two very different _ strategies. Microsoft is saying, “Here’s the

~ tool kit, here’s the environment, this is the

_ interface, this is the billing system....” Sony is _ saying, “Here’s a piece of hardware you can

_ buy to upgrade your system. You third parties _ take advantage of it as you see fit.” With

_ Sony’s plan, Sega can make the online _ et we want ¢ consumers to live and

52S SORES EESTI SSO TSE BITE E EIT BOO TEST NPIS EE IE

THE FIRST WAVE

Xill Deathmatchin’, comic-book style.

Unreal Championship The kick-off title.

Phantasy

Star Online Announced for everything but PS2.

Ghost Recon Squad-based killin’, kinda like SOCOM.

Tony Hawk’s Pro Skater 4 Virtual skateparks, here we come! Rayman Arena Mini-game madness. MechAssault Steamy eight-player Raven Shield mech-on-mech action. Takes the Rainbow

Six series online.

Sega’s 2K3 Series Every sports title will Support online.

Wonderful toy: If you think SOCOM's headset mic

1/M\}) is special, wait'll you slip on Microsoft's Xbox

Communicator and plug it into your joypad’s

memory-unit slot. It does the same voice- recognition and chat tricks, but also lets you alter your voice. (We're hoping our “Robo-lsaac

Hayes” setting will impress the ladies.) The plan is for all Xbox online games to support the headset. Microsoft is

toying with the idea of packing the Communicator in with subscriptions to their online service.

= Zw es : Lal GAMECUBE ONLINE We know Nintendo has some kinda online plan for GameCube. Cripes, you can see a picture of the modem peripheral right on the ’Cube’s packaging. But so far the company hasn’t announced —or seemingly even settled on—a network strategy. Ever since the system’s debut last November, Nintendo top dogs have said they won’t take GameCube > online before its time.

In other words, they’re waiting until they : have a few big games to kick off the network. : The only announced | online title so far is Sega’s Phantasy Star © Online: Episode 1 & 2 (flip to page 72 for info). Sega in Japan is offering preorders for a trial edition of the game packed with a GameCube modem, but no similar plan has been announced or even hinted at here. We figure more GameCube online games and info will pop up at this May’s E3 game-biz trade show.

PSO: Ep. 1 & lis a go for online whenever Nintendo's ready.

"Sega shares its

online intel

: gaming experience. That’s an advantage we have over other publishers who [lack online experience], ‘Whereas with Microsoft, we’ll

just work within their model.

EGM: Microsoft’s strategy depends on- gamers having broadband. Bad move? CB: This is where Sega disagrees with Microsoft. We do believe that dial-up has a future, We proved it can deliver a compelling experience with Dreamcast. If you played Phantasy Star Online or our sports games or Alien Front Online and its voice chat, you saw what we can do with narrowband. If you look back to comments made by competitors in our previous life, Sony was...saying that the PS2 would expedite growth of broadband in

_ North America. | hate to say it, but that never

_ happened: Two years later we're still sitting in

i oa predominantly 1 narrowband environment... _

EGM: So Sony made the dunks move ewith i its dual-band adapter, but what about the fact that this gizmo doesn’t come with the PS2? CB: We think it’s a pity that Sony decided on this strategy, and we will wait andsee how they'll be able to deliver the Network ‘Adapter into gamers’ households. We'll use that to” determine whether we support the online side of [PS2] or not. The decision about Xbox is different. There...we just have to see how _ successful they are in getting Xbox owners to _ connect to broadband. Both strategies are not flawless. No one has a perfect solution. Sega didn’t. We tried something with Dreamcast,

but our online games failed because Dream- cast [didn’t take off] as quickly as we hoped

or expected. Maybe you could say that had consumers bought into the Dreamcast _ : product a bit more, we'd be much further with

| a games eee *

“8- eg. gamers.c com ee - 8 nee _

Welcome to a future world where gigantic robots piloted by humans wage a hi-tech winner-take-all war. Following three different stories - G Gundam, Gundam Wing, and Mobile Suit Gundam -and across six modes of battle, two players will be put to the ultimate test for the right to be called the best. Gundam Battle Assault 2 -

COMING THIS SUMMER!

Violence

PlayStation

www.bandaigames.com

© SOTSU AGENCY * SUNRISE. Program © 2002 Bandai Co., Ltd. "Gundam", "Mobile Suit", and all related characters, names, logos, distinctive likenesses, drawings and other images contained in this product are the exclusive property of Sotsu Agency and Sunrise Inc. Used under license by Bandai America Incorporated. All Rights Revserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

Our Philosophy

EGM rates games based on how they compare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it’s one of the best games ever made—a revolutionary title that truly stands above everything else in its genre for

Our Awards

Platinum Awards go to games that get all 10’s, the best and rarest review a game can get.

Crispin Boyer

Features Editor

Between SOCOM online battles and return trips to Resident Evil’s house of horrors, Crispin needed the infu- _ sion of cuteness that only a Pikachu sandwich can provide. Mmm...tastes like Squirtle.

Favorite veuras, Action, Adventure Current Faves: Resident Evil, Blood Omen 2

West Coast Editor

_ VF4 madness continued this month 4 with Che sneaking out of work to compete in underground warehouse tournaments. Here, Che flashes a “V” for victory...or maybe he’s really just trying to say, “Peace out, bro!”

Favorite Genres: Fighting, Racing, RPG Current Faves: VF4, Deus Ex, C-Strike (PC)

is

| Reviews Editor

_. Ever since Resident Evil arrived at _ the office for GameCube and GBC, bh Jon hasn’t been the same. Between his new Umbrella tattoo and these liquid lunches, we’re loading the

Colt Python just in case.

Favorite Genres: Fighters, Shooters, Platformers Current Faves: Resident Evil, Capcom vs. SNK 2

Dean Hager Managing Editor

» & To protest reviewing the same game ~~ on three systems, Dean locked him-

self in an office and wrote songs

about animals. He’s got enough for

a double-album set should any

record execs be reading this.

Favorite Genres: Sports, Racing Current Faverites: Downforce, Spy Hunter

Gold Awards go to games whose average score equals 9.0 or higher.

iA ~ mwa tm AAR hi: Electronic Gaming Monthly -

its time. At the other end of the spectrum sits the

lowest score a game can receive: a 0.0. This is the kind of game you want to avoid at all costs. It’s pure crap. In the middle lies the average grade,

5.0. We repeat: 5.0 |S AVERAGE. Simple, ain’t it?

© teens Cnoics Lain e

Games that average at least an 8.0 (but lower than 9.0) receive Silver Awards.

& = e S a se 2 Ss Ss =

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© CNM "701009. s¥01la3 @

Dan “Shoe” Hsu Editor in Chief

When Shoe saw that the Res. Evil T- _, Virus juice would turn one’s right arm into a Popeye-sized monstrosi- ty, he tried pouring some down his...well...let’s just say God never intended shrimps to be whales....

Favorite Genres: Shoe loves ‘em all Current Faves: Maximo, Grand Theft Auto II!

News Editor

A few months ago, Chris couldn’t be ;. bothered to think about wrestling.

7 Now the boy can’t get enough after | going to Raw and Wrestlemania X8. Now if we could only get him to stop saying “What?!” constantly...

Favorite Genres: Adventure, Puzzle, Music Current Faves: Gitaroo Man, Tetris Attack

Jeanne Kim

Associate Editor/Art Director

Whee! This is the life! Blowing bub- _ bles and letting the pre-E3 deadline P.. stress just melt away. Yep, Jeanne’s Jf finally lost it. Only the debaucher- i f _ ous gaming parties of E3 can save rf her now. Doh, the humanity!

Favorite Genres; RPG, Shooters, Music Current Faves: Rallis. Challenge, Warcraft 3 (PC)

} Senior Associate Editor

Bet) Black Hawk Down, We Were ™* Soldiers and now Medal of Honor. ' All of this war stuff has Kraig so (iy spooked that he checks the sky for i incoming artillery before stepping outside for his daily poetry reading.

Favorite Genres: Sports, Strategy Current Faves: Medal of Honor, NBA 2K2

ie %& : Ze

Resident Evil pg.114 Welcome to the world of survival horror. You can check your coat with one of our Crimson Head zombies, then this Hunter will show you the grounds. Oh, you’ve been here before? Well, we've remodeled, so make sure you check out our additions while you visit your old haunts. Just don’t disturb our new guest out back. She isn’t too kind to unwelcome guests....

Dan Leahy

Editor in Chief, GameNOW

Rumor has it that Leahy will be nab-

_ bing some camera time for an

g upcoming Outside the Lines seg-

ment on ESPN. He’s enlisted an

agent and demands that networks -- § “show him the money.”

Favorite Genres: Sports, Fighting, Action

Current Faves: High Heat 2003, NFL 2K3

Mark MacDonald

Executive Editor

| Ostensibly to discover if Resident eum Evil can truly make you pee your Meee pants, Mark came to work sporting custom diapers the day we got the s game. But he finished it two weeks ago, and he’s still wearing them...

Favorite Genres: Action, Adventure, RPG Current Faves: Resident Evil, Deus Ex

West Coast Editor /Webmaster

Sixteen years have passed since the original release of the Watchmen graphic novel. Milkman has reread it front to back and deemed it the best thing he’s read all week. Now he’s moving on to Black Hawk Down.

Favorite Genres: Fighting, RPG, Action Current Faves: Resident Evil, Kingdom Hearts

‘> Greg Sewart

Af> Previews Editor

Check out Sewart, trying to look all street. Maybe it’s to offset the nerd _ vibe he’s been putting out ever since he decided to play through all _ the Final Fantasy games again. For ~ the record, he’s on /V right now.

Favorite conren: Racing, RPG, Adventure Current Faves: Blood Omen 2, Wipeout Fusion

Publisher: Eidos

Developer: Crystal Dynamics

Featured In: EGM #147

Players: 4

AKA: What Soul Reaver 2 should’ve been

Best Feature: Rich, detailed environments Worst Feature: Very linear gameplay Web Site: www.eidos.com

big hug and a round of beers for the

folks at Crystal Dynamics who decided

to bring some fun back into the Legacy of Kain series. Controlling a character who’s a badass from day one is a rare treat for adven-

ture gamers, and it’s what makes BO2 so grat-

ifying to play. While it borrows heavily from Soul Reaver 2, from its elegant voice acting to its story-driven gameplay, it’s done away with all the downers that dogged Raziel’s second adventure. No more running cross-country just to revisit an old location, jumping over clueless enemies along the way. Each of Blood Omen 2’s 11 chapters reveals an entire- ly new section of Nosgoth, usually containing crafty, region-specific enemies and unique non-playable characters.

Speaking of enemies, combat is where Blood Omen 2 really outshines previous games in the series. Between having access

Blood Omen 2

“No, | said left, damnit. LEFT! Look, if you guys don’t start taking this more seriously, I’m just gonna call the dance number off altogether!”

“Blaargh! Oh, man.... Shouldn't have had all that red wine and marinara for dinner...”

to any weapon an opponent drops and a nice blend of “Dark Gift” enhancements, Kain has an extensive arsenal of attacks and abilities. Sneak up behind a guard in the mist for a one- hit Stealth Kill, surprise a demon from 100 yards away with a leaping attack, or cast a sol- dier off a ledge after a firm choking. Kain is all about the killing, and having dozens of ways to get the job done keeps the game fresh.

You won’t get hung up on any tricky puzzles in BO2—if you can handle Soul Reaver 2’s mindbenders, you can handle these. Getting through tough spots usually just involves flip- ping the right combination of switches, but the game often makes you master a couple of Kain’s Dark Gifts to get the job done. The “Charm” spell is particularly cool—it allows you to mentally inhabit nearby peasants and

make them do your bidding. They’re very help-

ful and often situated to reach areas Kain can- not. So show your gratitude by not killing all their cousins and friends in town. Ah, what the heck, go ahead. Kain was never much for gratitude, anyway.

- 109 - eg:

“Does it hurt when I do this?” Kain's stealth kill is the most productive use of his “Mist” Dark Gift. Victims die differently depending on the type of weapon used, so if you want a souvenir head to take home to the little vampires, we rec- ommend a sturdy blade.

Crystal has finally perfected their trademark adven- ture-game model. Sexy gothic environments? Check. Polished voice acting conveying a cool story? Check. Solid combat model? Check...huh? Really? That’s right, Soul Reaver victims, the fighting is actually decent in Blood Omen 2. It still likes you to default to a three-hit slashfest to get through most of the game, but a boatload of weapons and special attacks open up some pleasing possibilities for dispatching Kain’s opponents. It’s a good time overall, but as the writers of Air Bud 2: Golden Receiver know, perfect- ing a model that’s flawed to begin with only magni- fies its intrinsic problems. | wish this game would get off its damn rails and let stuff happen that isn’t necessarily in the script. Only buildings you have to enter are unlocked, there’s always just a sin- gle path from one area to the next, etc. You’ve got no choices at all in this game, and that seriously dimin- ishes the fun. Even the puzzles all have a single solu- tion that you figure out immediately but\you’ve still got to go through five minutes of trivial motions just to move on. The sweet Dark Gifts Kain Obtains are just begging for some latitude at the hands of the player but are given none. If you’re, going to let me possess a peasant, | need to be able to walk him off a 30-foot-high ledge to his demise, end of story. It’s too bad, a little innovation could have made this

good game great. Jonathan

Some kids aspire to be an astronaut or a cop when they grow up. Me? I’ve always wanted to be a vam- pire. So when it comes to the Lok series, where being an undead badass is basically half the fun, I’m a cheap and easy date. With all your super-human abil- ities, BO2 takes unholy vampiric pleasures to near-guilty levels. Unfortunately, gutting Sarafan soldiers and drinking the blood of innocent civilians aren’t the only tasks awaiting you in Nosgoth. Many of BO2’s levels consist of repetitious switch-flipping and crate-pushing. Returning fans will dig the quali- ty narrative, but newcomers may find BO2’s arbitrary puzzles and cardboard cutout levels tedious. @he

The sour taste left by Raziel’s last jaunt has been replaced by the warm, sweet taste of blood. Issues that dragged Soul Reaver 2 down are not present Kain’s artery-sucking escapade keeps the cutscenes to a minimum and actually,rewards you for fighting. Puzzles constitute much of the game- play, and while early levels are heavy on switch-flip- ping and crate-pushing, later levels (like the stylish Eternal Prison) feature inventive obstacles requiring Kain’s use of Dark Gift spells. The gorgeous, Gothic graphics will make your:head spin...until the game Slows to a crawl while new data is loaded on the fly. If you can, get the speedier Xbox version. Shane

VISUALS SOUND INGENUITY REPLAY

L 9 6 2

EDITORS CHOICE AWARD @

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S retest 3 QUUMY 131089 S¥01103

The Conspiracy

MATURE

Eidos

Publisher: —/\ Developer: lon Storm Austin

Featuredin: EGM #151

Players: 1

Pronounced: Day-Es-Ex

Best Feature: Deep gameplay system Worst Feature: Dated graphics Web Site: www.deusex.com

Say Deus Ex three times really fast and you may find yourself muttering the words “day of sex,” which, incidentally, is not completely unlike spending 24 straight hours with this unique first-person shooter. DX is a long, roller-coaster ride of an action game that will leave you happily exhausted in its final hours. What makes the game So satisfying is its com- bination of many well-handled elements. Its near- future scenario, in which a group of New York-based terrorists rises up against the governing body, has the hook of an X-Files episode with just enough real- world relevance to send chills down your spine. But Ex is more than just a good story; its excellent game design gives you the freedom to call all the shots. For the hell of it, | ran through the game as a merciful agent of the law, dishing out only non-lethal justice with my pepper spray and riot baton. It paid off. Those around me talked in hushed tones about how | was such a big wimp, but | actually received bonus items for my pacifist ways. Don’t get me wrong, with all the heavy artillery you get, there’s plenty of car- nage to be had in Ex. But there’s beauty in restraint, and the game shows plenty of discipline. My only complaint is that Ex wasn’t prettier to look at. Some choppy gameplay makes it straight-up embarrassing for a PS2 title at times. But when all the other pieces come together, Deus Ex is the perfect example of why we never cl pie on scans Che This’ is GE a aree person dhootet ste, aunnowder junkies can get their fill of shotguns and sniper rifles. But if that’s all you’re looking for, the graphics here are so choppy and blocky you’d be better off with...well,just about any other PS2 FPS. Deus Ex is more. like a first-person adventure: You infiltrate compounds, hack computers, pick locks, disable cameras—the game offers a refreshing number of different methods outside the usual “kill, kill, find key, kill” mold to accomplish goals. This unique degree of freedom, enhanced by a load of customizable skills and weapons, makes up for the i al anal and ile load times. Mark Deu Bie is more Te person airaess ‘Gran dhaates: Yeah, you have loads of weapons, but you can get through most of the game without even touching ’em if you play it smart. Ex affords you a kind of game- play latitude | haven’t seen from any other action- shooter, and your character’s stats and storyline are extremely responsive to the way you play each mis- sion. | really love being rewarded for voluntary explo- ration, stealth and minimal hostile engagement—a lot of games force these tactics on you in an almost scripted fashion. The control pad’s a bitch for navi- gating menus and aiming, but FPS purists can always use a USB mouse and keyboard... Jonathan

SOUND INGENUITY REPLAY

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LOLOL E TS ACEO BTE AEE TLIC EEE EISEN!

VISUALS

Publisher:

Acclaim Developer: Amuze Featured In: EGM #152 Players: 1 Also Try: MGSz2 or Res. Evil: Code Veronica X

Best Feature: Worst Feature: Web Site:

Great gunplay Poor graphics during cutscenes www.acclaim.com

When Sega’s Headhunter was cancelled for the dying Dreamcast console last year, | felt a pang of disap- pointment. Now that it’s out for the PS2, | can hon- estly say Dreamcast owners (i.e., we) didn’t miss out on all that much. HH borrows the heart-pounding stealth action of Metal Gear Solid and combines it with the key-hunting, herb-consuming good times of the slower-paced Resident Evil games. But whereas both MGS and RE are also renowned for their in-depth storylines, Headhunter’s plot is riddled with a long list of made-for-TV-movie clichés. You are Jack Wade, hardboiled bounty hunter with a bad case of amnesia who has to clear his name, find out who gave him the shaft and...yadda yadda, you get the idea. While HH’s storyline is strictly bad pulp with a near-future twist, the game’s controls actually feel pretty good, thanks mainly to the fact that it plays a lot like MGS. You'll tiptoe through enemy territory, peek around cor- ners, and break hundreds of necks. The combat sys- tem, which uses a behind-the-shoulder lock-on setup, allows you to easily strafe or roll out of harm’s way while tearing your enemies a new one. But the gun battles, which are the best parts of the game, are con- stantly interrupted by key-fetching errands and the occasional (pointless) motorcycle ride through the city. HH isn’t a bad game to be sure, but as a hybrid of two very popular genres, it just never transcends its siti: influences.

The enedler ‘Swades ahs ‘congoctad: ‘Peaahunter somehow managed to genetically splice together two popular series to create something akin to Resident Evil Gear Solid. |\’m not talking about vague inspira- tion—this.game blatantly lifts so many aspects of those games that it is actually funny. VR missions? Yep. Enemy radar that gets scrambled when they see you? Bingo. Engraving a medallion to use as a key in a puzzle? Sadly, yes. Thankfully, it succeeds at being both derivative and enjoyable. The plot’s not bad, the 3D engine is surprisingly solid, and the quest is plen- ty long. It’s almost like the real thing, kind of tike an off-brand box of Corn Flakes. eeckies a game iota apes eleadiont Bull “Metal Gear Solid and, oddly enough, MotoGP, and you’ll end up with an adventure game like Headhunter. It’s a solid effort and for the most part successful. But because the controls,are overly ambitious (read: complex), instead of being a crack shot with mad skillz, Jack Slade is about as easy to control as a 6-year-old kid. When you’re not wrestling with the controller or the lazy camera, you’re driving a motorcycle that doesn’t really drive like a motorcycle. It’s too bad, because the presentation and overall level of finish hint at what this game could have been with some

proper controls. Worth a rental. Milkman VISUALS SOUND’ INGENUITY REPLAY

U 1 38 d

_ Shane

niy - 110 - egm.gamers.com

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Rayman Arena

Siti ee qi Ht My) a \

gaets TEEMEDTERED” Biante: et * i) EVERYONE

Publisher: Ubi Soft

| PF ee Developer: Ubi Soft Players: 1-2 (1-4 with Multi-tap) Also Try: CTR: Crash Team Racing (PS1)

Mario Party (N64)

Lots of levels with nice designs Controls in the combat stages www.raymanarena.com

Best Feature: Worst Feature: Web Site:

It’s inevitable: have mascot, will branch it out to other genres (just take a look at Mario, Sonic and, well, just about every other popular character in our industry). But unlike most of the kart or party games on the market, Arena has a spark of originality to it. The minigames here aren’t all direct rip-offs of what you’ve seen elsewhere (like say, Crash Team Racing to Mario Kart). The combat levels, for example, have a bit of first-person-shooter-deathmatch personality to them—totally unexpected for a game of this type. Even the racing modes...gameplay-wise, they’re very derivative, but the large, creatively designed stages allow for multiple routes that take skill to navigate. And with 30 total levels to open up, Arena gives a decent bang for the buck, especially if you’re look- ing for a multiplayer party game that will provide a few distractions here and there. Just don’t expect this disc to do much more than that. It’s not a finely tuned, polished title like the others mentioned above, The combat games, while fun, are hampered by a pretty half-assed targeting system. that takes some getting used to (and once you do get the hang of it, it’s still not ideal). The racing games don’ t have that control problem, but every character is armed with an automatically recharging freeze ray. What's wrong with that? Imagine how downright Stupid mul- tiplayer races get when players are freezing each other ee other ma of the ans _ Shoe

| eenavally ike ens Rama —s iy fact, rn ma aes en of his first two games. But Rayman Arena doesn’t feel like it should be a stand-alone product to me. Maybe as a collection of minigames in a bigger title, this package would make more sense, But honestly, out- side of the straight racing, | didn’t have a whole lot of fun with any of the play modes in Arena. | really don’t like the fact that, in multiplayer, you're limited only to arenas you’ve unlocked in the single- player mode. The problem is that the solo game just isn’t any fun after about an hour (and trust me, it'lltake a lot longer than that to unlock every level in this game). A rental at best. Greg

Sonstee Ubi Sot omarenned is aia a aarty game”

that’s addictive and fun whether you’re entertain- ing a group of friends or a party of one. Of RA’s two game types, the footracing quickly pulled ahead as my favorite. Beautifully designed, lush,tracks have just the right amount of shortcuts, traps” ahd other heme to keep things close without ruining the rac- ing feel. Finishing the multiple race types means exploring every inch of track, so there’s lots to do. On the flipside, arena battles are bogged down by awk- ward camera and strafing controls, but the ley

also well-balanced. This is a solid choice for week- end warriors looking for a good rental. Chris

INGENUITY REPLAY

VISUALS SOUND

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Hit the streets on over 150 at the fastest two-wheeled machines on the Beare from companies \ike Yamaha, © - Honda, Kawasaki, and Suzie | ANY ene most accurate motor ae racing

—— game ever created.

a> 5

Compete against the anna ‘yeak street racers in dozens at ditterent circuits to get the cash needed to

- trick out your bike with NEN Wheels, ~~ a better suspension and Buen

he , more soe

_ . CONTENT RATED BY

os ; i r ay fas y 4 © 2002 Spike. BAM! Emtepninssent BAM! and the associated logos are -wailahnay of BAM! Paint it, Inc The “dees isa registered trademark of the Interactive Digital Association. All manufacturers, motorcycles, helmets, suits, one boots, names, brands esd A epapend ‘imagery featured in this game are wafeiprks and/or ahicatiaenra ys, sin # are ne wey All rights reserved.

EDITORS CHOICE AWARD

pon TS pees

Publisher: bam!

Developer: Sony Studio Liverpool Featured In: EGM #153

Players: 1-2

The Dramamine

It’s a prettier, faster Wipeout Game stutters in multiplay www.wipeoutfusion.com

Don’t Forget: Best Feature: Worst Feature: Web Site:

inally, the granddaddy of combat-racing

games comes to the PS2. Fans of the

series may be distressed, however, to find that it initially seems like nothing more than a high-res Wipeout.

But it’s much more. Gamers who give Fusion a chance will find a very deep upgrade system and plenty of tracks, weapons and vehicles to unlock, giving this installment some major bang for the buck.

What’s really important, though, is how this baby handles at speed. While it’s easy to get disoriented at first, the game is very forgiving

to rookies (even Dean got good at it). You’ll be

destroying track records in no time.

And when you’re careening through those later stages at breakneck speeds—some- where between exhilaration and motion sick-

ness—you’ll realize just how much this well- balanced game has improved your video-rac- ing SKI. Just go get it.

atl

Use credits to upgrade your sled into a super-fast, tough, rac- ing machine.

Confused about all these different play modes? We’ll break them down for you:

AG League: The real meat of Wipeout Fusion, AG League lets you earn cash to use on sled upgrades. You also earn the right to challenge different teams for use of their machines.

Challenge: Here you have a group of five challenges per team. Think Gran Turismo 3-style license tests, and you’ve got a good idea of what we’re talking about. Finish the first five tests with any team to unlock its super weapons.

Arcade/Time Trial: Does this really need any explanation? Race against 15 other competitors or go for a solo run in an attempt to break the track record.

ZONE: Pit road is closed in this mode. Your goal is to make it through as many laps as possible on a single shield.

f . , Fee a a. oe * vaming Montniy

- 112 - egm.gamers.com

Left: Johnny Gordon's big sponsor deal and new- found job stability suddenly didn’t mean so much anymore when Crash Trickle rammed a missile up his tailpipe. Below: Just like Ridge Racer, most tracks in Fusion get altered a little as the game progresses. Look out for those energy barricades!

The hype coming out of Europe for this game has been deafening. You’d almost think Fusion is the sec- ond coming. | don’t know about all that, but it is an absolute blast to play. The high-speed, anti-grav combat racing formula hasn’t worked so well since Wipeout XL on the PS1 (my favorite title in the series up until now). The smooth learning curve eases you into the game with slower sleds and wide, simple courses. But when you finally ramp up to the faster vehicles and later tracks...yikes. This game gets so fast and dangerous (what with all the weapons flying around) that no matter how big a lead you get, victo- ry is never guaranteed. That’s the way it should be. Wipeout stays competitive without ever getting cheap. You'll find no sudden bursts of speed from your opponents or super-marksmen on your tail in this game. But don’t go thinking that Fusion is just a tweaked or prettied-up Wipeout 3. It comes com- plete with a ‘bunch oT new yeti Ric petits

their racing machines. Fusion intr juce$ all of that to the seties along with a plethora of new weapons and challen e modes: {kinda like Gigs license tests) to

down in two: ‘player mode, Id rate it atittle higher. Still, you won’t find a better, or prettier, combat-rac-

ing eae on the market today. Greg Id like to dhanike Saydlies Liverpool fori not mucking this game up with a lot of silly crap it didn’t need. It still feels like classic Wipeout, but subtle changes have made it easier to tackle the intense, serpentine courses, |t's.partly because they’re wider, but also because the game moves at manageable speeds. I’m not saying it’s. slow and easy, but you'll spend much more time eruising down the middle than you will scraping the walls. Between the improved gameplay, the hefty number of tracks (and ships) and the sheer amount of time you'll be»playing, Fusion your hard-earned dough. | only wish two- bit more sinbiaoncall

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When | grow up | watt to ibe an anti-grav racer. If Fusion is any indicator, driving in the future is fast and that’s just how | like it. There’s nothing quite like the thrill of being armed to the teeth, shields at the ready, blasting. over a thrust pad, shoulder-to-shoul- der with 15 other racers of the same mind. Fusion’s control, graphics and tracks are $0 Spot- ont tonce mastered, weaving through the curves

speeds becomes second-nature felt like the freakin’ Force w : | have any gripe, it’s that theomp er can be intense- ly difficult at times, but this is still the most fun you'll

have on no wheels. Milkman INGENUITY REPLAY

VISUALS SOUND

Oe ee nae SEE 6

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Best Feature: Smooth and

very fast 100% arcade Worst Feature: Limited Web Site: replay value down-force.com

“What the heck is this?” | heard that a lot from my co- workers as | played Downforce, usually after one of them watched my far-out car’s airfoils rotate like wing flaps to adjust for wind flow. It looks weird, but Downforce succeeds in two areas where Midway’s CART Fury failed: the sensation of speed and the abil- ity to provide competitive racing (however short- lived). It’s obvious the game’s tracks were designed with high velocity in mind. They’re wide, the turns are long and sweeping, and for the most part, it’s easy to see where you’re supposed to go. Thanks to the smart layout, you can really haul butt around every course...Couple that with the competitive, wing-to- wing racing, and you’re in hog heaven. But sadly, the fun is over too soon. The first two classes are fairly easy to win—you’ll conquer those in a day. The expert class, while harder, shouldn’t take you a whole lot longer. A fun cat-and-mouse two-player game contributes some residual replay value, but just the same, racing buffs should rent before think- ing about buying this one. Dean

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1 6

INGENUITY

Shadow Man: Z2econd Coming

Publisher:

Acclaim

Developer:

Acclaim Studios

Teesside

4 Players:

a 4

a Kinda like: Zelda merged with the

movie Candyman II

Web Site:

www.acclaim.com

Pe Te

Best Feature: Switching between Mike and the Man

Worst Feature: Boring, clichéd enemies

Usually when a game hits retail before the gaming press it spells trouble, but Shadow Man 2 ain’t bad. The basic gameplay is solid—fighting enemies and jumping through puzzle-filled dungeons in the Zelda- adventure mold (you even break open pots to replen- ish health and ammo, just like Link). The game falls back a little too often on kill-everything-in-the- room and pull-the-lever mechanics, but the choice between playing as Shadow Man or his human form Mike, each with his own powers, is a cool dynamic. A nice array of weapons (everything from voodoo- enchanted spears to machine guns) and the ability to hold one,ineach hand also keeps combat,enjoyable.

But afew problems drag Shadow Man back out of the light. The interface definitely needs improve-

ment; equipping weapons in and out of your inven-

tory is such a chore you often just make due with what you have, And despite some surprisingly good voicework, the storyline is never involving enough to drive you on. Cooler character and enemy designs alone would have helped immensely. Mark

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INGENUITY

lo

Savage Skies

Publisher: bam! ——— Developer: iRock

Players: 1

Try Instead: Drakan: The Ancients’ Gate

Saving grace: Best Feature: Worst Feature: Web Site:

Ozzy Osborne got out when he did Array of different flying creatures Cheesy metal soundtrack www.bam4fun.com

| bet you’re wondering where the motivation for a Gothic, dragon-riding sky shooter came from. Think tattoo parlors with middle-aged rocker/gamer dudes perusing the walls for the perfect ink. Think heavy- metal concerts with pyrotechnics flying from the stage (this game was supposed to feature Ozzy Osbourne ’til he backed out). Think long, flowing mullets and Camaros with sidepipes. These, my friends, are the seeds that fertilized Savage Skies. While the setting is certainly unorthodox, the game- play is nothing special. When an army of gun turrets and flying foes are clobbering you from all 360 degrees and the game only allows you to target one enemy at a time, it’s natural to wonder which dark lord you’ve insulted to deserve this. Even the get- item-and-deliver missions are made to annoy—the map shows your location just fine, but you can’t, for the love of Ozzy, find what you need due to poorly explained objectives and ambiguously defined targets. And who'can forget those levels that send waves of enemies at you until you’re just fried or bored to death (or both)? The lack of in-game saves makes these stages especially trying. The two-player mode might be cool if there was more to it than chas- ing your opponent around.in circles. Look, novelty is one thing, but desperation is another. This game may sound unique, but no matter how cool it seems, om re inant not that nes cnei Jeanne

onn@o0I0

| can sum up Skies? heavy- metalized mix x of high- fly-

ing battles and creatures ripped from the cover of my junior-high Trapper Keeper with one word: bland. Do anything more than primary mission goals and you’re forced to flap.around sprawling environments hunt- ing for crystals or other secondary objectives for way too long. Meanwhile, annoying enemies with unerr- ing accuracy blast you from all sides. Enemy drag- onriders are tenacious; dogfights would almost be fun if most of your weapons weren't so tricky to aim. At least you get three campaigns to try if you get stuck, but that’s about all that keeps Skies from seeming like a budget title. Crispin

PRED IEPP eee

You’ve sett admit—riding into battle atop a winged

beast armed with supernatural weapons while heavy- metal music blares in the background sounds like a rockin’ good time. But Savage Skies just doesn’t have the good gameplay behind it to be.anything other than a bland flight-combat shooter. The lackluster missions are a constant game of “who's shooting me, and where the hellis he?!” Simply keeping your target in sight is difficult in close combat, and long-range fighting is virtually impossible (you have one lock-on weapon, and it’s too weak to damage the biggest threats). SS is a game with an interesting concept but not-so-good execution. Chris

VISUALS SOUND REPLAY

INGENUITY

4

‘tronic Gaming Monthly -

1S

114 - egm.gamers.co

—_ Play 2002

a Publisher: == - => EA Sports

3 Developer:

» Pandemic Beware of: Bob Costas’ Commentary

Players: _ f 1-2 Best Feature: Plays more Try Instead: realistically than before High Heat 2003 Worst Feature: Looks more Web Site: ridiculous than before www.easports.com

Previous Triple Play games were a lot like some of my ex-girlfriends: Their good looks made me tolerate them longer than | should have. | won’t have that problem this year, however, since it looks like EA Sports beat this game down with the ugly stick (or bat, whatever). Compared to smoother, more realis- tic titles such as High Heat (and to a lesser extent, All-Star Baseball), this is an embarrassment. You’d have to see the plasticy, Bobblehead-like replicas of Jeff Bagwell and friends to understand. At least the action on the field fares a bit better. EA tweaked the base hits and home runs to realistic levels (last year was a home-run fest), allowing for.more.strategy to come into play. But does it really rif you don’t want to play this to begin with ably hot. The only time twas genuinely entertains plowed my weird- looking dudes into the

animations and eraphical ey Problem is those moments are as rare as, well, a triple play. Kraig

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Q I

INGENUITY

4

REPLAY

4

Driven

Publisher: _ bam! Developer: bam! Studios Europe | Also Avoid: | The Cliffhanger, -,| Rocky and Rambo games Players: 1-2 Web Site: www.bam4fun.com

Best Feature: Celebrity voice acting Worst Feature: Frustrating beyond belief

PlayStation 2 drivers have been swerving to avoid this wreck of a game since last November, and GC owners should follow suit. Sure, this version boasts a list of improvements like faster loading, smoother graph- ics and new music tracks, but the underlying game still reeks. The biggest hurdle facing Driven is that it’s just too frustrating to be fun. You’d think that a game that has simple controls, only automatic-transmission cars and extra lives would be a delightful romp, right? Nah. Unforgiving physics make every collision catastrophic—if you hit a wall or another car, you've likely lost the race. Any fun you'd have in Arcade mode will expire after a few. plays,,and,don’t even touch the ill- conceived Story mode. Absurdly dif- ficult objectives such as “race a perfect lap,on.a windy road without hitting a wall or ever braking” made me want to end it all. Realistically, the jamming sound-

track and celebrity voiceover work by Sly Stallone are the main draws here, but no reason for recommenda- tion. Much like the film that inspired it, this game isn’t

even worth a rental. Shane INGENUITY REPLAY

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SOUND

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Violence

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Strong Language ESR

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PlayStation.e

“PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Rockstar Studios, the Rockstar Studios logo, Rockstar Games and the Rockstar Games logo are trademarks of Take-Two Interactive Software, Inc. © 2002. All rights reserved. Note: Rockstar will be following IDSA guidelines for M rated games in the marketing of this game. This game contains violent language and behavior and may not be appropriate for persons under the age of 17. It is a comic interpretation of gangster activity and the story, names and incidents portrayed herein are fictitious. No identification or similarity to actual persons, living or dead, or to actual events is intended or should be inferred. Any resemblance is coincidental. The makers and publishers of this videogame do not in any way endorse, condone or encourage this kind of behavior.

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Publisher:

Capcom Developer: Capcom Featured In: EGM #154 Players: 1

Current Best: 2:05:37 on Hard with Jill

Best Feature: Detailed, spooky atmosphere Worst Feature: Controls still take some adjustment Web Site: www.capcom.com

n order to Save some time So you can go

out and play this fantastic game that much

sooner (because the whole point here is you should do just that), we’re gonna divide this section of the review up into three parts. Find which of the following categories you belong to, read that paragraph, and walk, run or drive to your local game store to try this game. You won’t be sorry, and here’s why:

For those of you who have never played any Resident Evil game before: The GC ver- sion is the perfect place to start. In some ways it’s like all other games in the series— you travel room to room, looking for items to unlock doors or complete puzzles, avoiding or

STUN GUN "? Git)

gonna take you down, period.

Zombie or no zombie, a stun gun to the ‘nads is

attacking enemies (depending on how much precious ammo and healing herbs you have). But there are important advancements RE vir- gins will appreciate: Defensive weapons and an easy difficulty mode will help ease you into the somewhat awkward controls, while the graphics are sweet enough to keep anyone— even you sheltered freaks who somehow passed on all the previous RE games —inter- ested. Seriously, it looks better in-game than the cutscenes of most other titles.

Next, for those of you who have played an RE game before but just not the original: You’re going to love this. The first Evil was always unique as a Slower but more frighten- ing experience as opposed to the faster action bent of the rest of the series. But now, with the improved graphics, the nail-biting intensi- ty permeates every crack and corner of the mansion. A simple but interesting story is the bow that ties the package together.

DAGGER (JILL & CHRIS)

The dagger may not be fancy, but you can’t jack fanciness into a zombie’s face to knock him back.

116

GRENADE (CHRIS)

This time around you need to either behead (left) or burn (above) zombies to truly kill them. Otherwise they will eventually come back fo life as faster, nastier Crimson Heads (below).

And finally, for those of you who played the original PlayStation RE back in the day: The beauty of this updated version is not only all the completely new rooms, puzzles, modes and more (which, as you can see on the next page, is quite impressive in itself) but also how the game uses your own memories against you. You might feel safe before a familiar door, only to walk through it and into a completely different zombie-filled room. Or find an object you remember from the original game used as part of an entirely new puzzle. Or run down that infamous hallway expecting dogs to come crashing through the windows only to...well, after all, the point is it’s exciting as hell to not know what’s gonna happen next all over again, so we better just stop there.

NEW FOR 2002

In addition to the Crimson Head zombies and defensive items we already talked about, here’s what’s new or different for the GameCube version of RE:

NEW MODES NEW CUTSCENES

TO UNLOCK TO WATCH

Try Real Survivor, where the item boxes are not ‘Most of the story in RE hasn't changed a bit, linked to one another; Invisible Enemy, with but there are at least a couple surprises. The old (duh) invisible enemies; or One Tough Zombie, laughable dialogue and intro movie have been where your old pal Zombie Forrester (above) completely redone.

Cue “Bad to stalks you, strapped with enough grenades to

TO WEAR : Meee blow you both sky-high if you shoot him. | ——— eee wi , Let’s get one thing straight: This is not a rerelease for

i anew system like Super Mario World, and it’s not a | director’s cut with a few extras, a la Genma Onimusha. The RE mansion has been completely gut- ted and rehabbed with only the foundation left in- | tact. The most noticeable change—the incredibly realistic graphics—may seem only cosmetic, but they serve a higher purpose here. Without trying to sound corny, the house the game is set in becomes like a character in itself. OK, maybe that’s corny after all, but it’s true—dank corridors, flashing lightning and flickering fireplaces bring the mansion to life, making it fun just to watch someone explore its eerie environments. Other additions below the surface

NEW BOSSES NEW PUZZLES improve the game in lots of little ways, my favorite TO FIGHT TO SOLVE being the defensive items. They give you a second chance when you screw up, plus add a personal, in- Well, actually, just one new boss, but you will In fact, the majority of puzzles are different or your-face element that shooting zombies from afar . sar . : lacks (nothing says “I love you” like a grenade in

encounter her (yes, technically it’s a her) sever- _all new. As fun as pushing crates over poison ; }

ai hans | t tn the old PlavStatl someone’s mouth). As for replay, differences in the al times. Another cool addition: Agains severa gas vents was in the o ayStation game (yes, difficulty levels and extra modes like One Tough bosses a friendly character may, depending on that is heavy sarcasm), the new puzzles are Zombie were reason enough to keep me playing for your actions, fight alongside you. quite a bit more interesting. a solid week. The overall story is the one part of the

original that remains. Despite a few interesting new notes and tweaks, there’s no denying it’s less excit- ing for experienced players to know how the game will eventually end. But the spooky ride that gets you there is still most Serie worth SUES Mark Cio: ‘ahi egmates: makes +e} new = a (war like a steaming bowl of ass gumbo. A handful of familiar hooks keeps the game grounded in the original RE mold, but it’s an otherwise brand-new experience. Walking up to an area expecting one thing to happen and getting totally broadsided by something new just rocks. Not only do the backgrounds look amazing, but their realism combined with the confining effects of fixed camera angles make this the scariest RE of all. | got so spoiled by all the added goodies, the nearly unaltered boss fight killed my buzz at the end. But there’s so much juicy gameplay here that weeks

later, I’m still going back for more. _ Jonathan

(Sv TAAESLatLadbAdnAamacurv emmys oun aH fases4A8

when a game Is So Scary it {BREE you weit to pause every five minutes for a breather, you know the developers have done something right. That’s the kind of feeling you’ll get from playing Resident Evil. The GC version is more than just a graphical over- haul—most of the puzzles have changed, a ton of areas have been added, and many existing areas have been modified. It’s a lot harder now, too. The defense items are a welcome addition, and you'll

| ae : ; | ‘em—especially when you come across your old aie. | just run throws this water need ‘em— especially y | NEW ROOMS : game. | oug

first Crimson Head (what a nightmare). If you didn’t TO EXPLORE . to the door over there and~BLEEEEAUGH!!" like it then, you probably won’t like it now, but for

everyone else (over 18), it’s a must-own. John R.

Some areas are completely new, some are similar but have new surprises worked in (as the poor sap | VISUALS SOUND INGENUITY REPLAY above just found out), and a few are exactly the same but look about 1,000 times better. 10 9 | 6 7

All-Star Baseball 2003

Publisher: Acclaim Sports

Developer: Acclaim Studios Austin Featured In: EGM #153

Players: 1-2

Best Extra: | Rowdy crowds

Best Feature: Great graphics

Worst Feature: Web Site:

Fast pitches, slow cursor www.acclaimsports.com

It’s nice to see lots of gameplay variety offered with- in the sports genre. You’ve got your sim-style (High Heat), your pseudo-arcade experience (Triple Play) and All-Star Baseball, a heavy hitter which seeks to blend the best of everything. That blend starts with one of the most appealing visual packages on the digital diamond. ASB 2003 sports amazingly life- like player models and snappy animation work. Good sports games should offer lots of the following: Watch play, watch replay, smile. ASB fits that bill nicely. On the gameplay front, 2003 is still very true to the series’ N64 roots. The cursor-based batting and pitching interface is here and delivers arguably the most realistic representation of trying to hit 95 mph heat. You won’t be slamming six home runs per game anytime soon, and | like that. On the negative side, it seems the pitches come in a little fast. Be pre- pared to strike out 10 times in a game. Also annoy- ing, from a pitching standpoint, is that even studly pitchers (Randy Johnson) tire after six innings. Aside from that and a few problematic fielding gripes, ASB is solid. A bevy of single-player options and a won- derfully executed Franchise mode should satisfy any baseball geek. Creating and customizing any of this year’s surprising rookies are acinch as well. Whether you're a major-league sports gamer or just up from the minors, ASB’s options and eye candy make it a must-have for the baseball season. Dan A. These 3 are 3 ther mineives suf 2 a y ivpieal nol ASB 2003 buyer: Oh yeah, let’s start this pup up. [30 seconds later] Wow, it looks good. The graphics are super- sharp, the player models are right-on, and the ani- mation is beautiful—awesome! My buddy said the pitches are ballistic; | gotta check that first. OK, here comes the first throw. Swing! Ah, | must be rusty. Here comes another, swoosh—missed again. Third one, strike three I’m out. CRAP! These pitches are like freakin’ laser beams! [fast forward two days] Well, I’m better, but even when | do make contact it feels more like luck than skill. Hmm...maybe my reflexes are shot. | am 21 vente old after all. Dean

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’m nots sure ouliiche is stoner eating Ratert Tiowunecys

Jr. away from a crack pipe or establishing a consis- tent offense in All-Star Baseball. You have to be a patient hombre to get a good bead on hitting the ball. These pitchers throw wicked heat, and your batting cursor moves so sluggishly, it’s difficult to get it into position on time. Half my hits seemed like lucky guesses. Once you finally do get the ball into the field, the gameplay is solid. The fielding and base-running play realistically and look great. |’d like to see Acclaim brighten the dark (but detailed) graphics a bit. If they did that and made hitting easier, this would seriously challenge High Heat. [Kraig

VISUALS SOUND INGENUITY REPLAY

SH OOROORIRIHNDOIOONIIOD

3

- 7

ie ¢ us| 7

Publisher: Sega

Developer: Wow

Featured In: EGM #153

Players: 1-2

Try Instead: All-Star Baseball 2003 Best Feature: Excellent graphics Worst Feature: Sluggish speed

Web Site: www.sega.com

If it just came down to looks, this would be the best baseball game of the year. The decision wouldn’t even be close. Not only can you gaze upon your players’ 3D-rendered mandibles as they gri- mace and grunt, you can even see them blow translu- cent bubbles with their gum while killing time between hits. It’s a good thing the players have something to chew on—they’ll need a way to help pass the time in this sluggish action-sports game. The biggest headache stems from the excruciatingly slow fielders and fly balls. The only way you could be prepared for them is if you held Spring Training on the Moon. Fielding markers try to ease your pain, but their cluttering glow only adds to the confusion. That is, unless you like playing ball under disco lights. The end result is you don’t care what happens on the field, just so long as you can hurry back to the home- plate duel. That part of the game is a blast. The ball is easy to spot, and the pitch selection keeps you guessing, but as the name implies, it’s inevitable that you'll rail off home runs by the bunches. Sling one out at Bank One Ballpark, and you'll see the poolside fountains spray; nail a homer out of Enron—oops— Astros Field, and a train will choo-choo across the outfield wall. Those are great rewards for a dinger, to be sure. But it’s still not enough to make it worth buying this glorified home-run derby—especially one that’s inion as slowly as this. Kraig

Let’ Ss ; get one thing straight: Folks looking ig for a a deep, feature-rich baseball sim had best look elsewhere. Sure, Home Run King boasts sharp graphics, user-friendly controls and all the major- league trimmings necessary to simulate a World Series run. This game, however, is designed for quick, arcadey thrills, and lacks goodies like fantasy leagues and comprehensive stat-tracking. Likely to elicit the most groans is the batter/pitching interface (aka the meat of the game) which only lets you con- trol the ball’s placementafter it’s released. It felt real- ly awkward to me. Flash-over-function camera angles round out this underachiever. Milkman This game could have been more aptly titled Breaks- in-Gameplay King. Seriously, | hate tapping the but- ton 10,000 times per nine innings just to try to keep the action moving along. Even if you can get over that, and | can’t (obviously), what’s offered here is mediocre at best. Home Run King is avery nice-look- ing batting and pitching simulator, with fielding con- trols thrown in as an afterthought. Delayed player control and an assortment of dizzying camera per- spectives almost make you wish you didn’t have to field, but then we’d be back to World Series Baseball 2K1 on the Dreamcast. Wait a second, this game looks a lot like that...aw, crap! Dan L.

INGENUITY REPLAY

J 4

VISUALS

SOUND

_ Mister Baseball 2003

* Wat, AUREL:

Publisher: Acclaim Sports Developer:

Acclaim Studios Austin Featured In:

EGM #153

Players:

1-2

Crowds:

EVERYONE

Best Feature: Realistic-

looking players Very realistic Worst Feature: Batting is, Web Site: well, swing-and-a-miss... www.acclaimsports.com

I’m beginning to think a flawless All-Star Baseball game is just not in the cards this year. This Xbox ver- sion has fewer bugs than ASB 2002 but still leaves some things to be desired. Case in point: The light- ning-speed pitches are impressive to witness but so ridiculously fast that, by the time you get your cursor lined up, the ball is resting in the catcher’s glove. |’m all for authenticity, but holy smokes, that ball’s hard to hit. The only alternative is using the game’s (cursor-less) Easy Batting option. But it’s so simple: All you do is swing as the ball crosses the plate, and you’re guaranteed some kind of hit— lf the pitches were a tad the diffi-

off the ba ll sims have it— ’t this one? rong, ASB 200 Super

4 decent. But

tice before committing to a purchase.

VISUALS

SOUND INGENUITY REPLAY

a 6

Blood Omen 2

Publisher: Eidos

Developer:

Crystal Dynamics Featured In:

MATURE

EGM #153 Players: 3 1 Best Feature: Excellent Nosgoth Needs: story keeps you playing A Belmont or two Worst Feature: Not enough Web Site: checkpoints near the end www.eidos.com

Comparing Blood Omen 2 to its PS1 prequel is like comparing Count Dracula to Count Chocula—they’re similar in name only. Rather than another RPG, this is a Straight action title with a little bit of puzzle solv- ing. And since the game simply herds you from one event to the next, you’re never at a loss for where to go. That’s not to knock it, though. While the action gets a tad monotonous here and there, the excellent story and gorgeous level designs kept me coming back for more. My addiction was further encouraged by a superb learning curve. Blood Omen gradually introduces you to new powers and enemies only as

young viteinG ona a full moon.

VISUALS SOUND INGENUITY REPLAY

8 9 6 2

“Wrestling is for sissies.

At least when compared to the real

blood and bruises found in Crave's Ultimate Fighting Championship: Tapout."

“As good as it looks, UFC: Tapout is even MOFE impressive asa

“for those who like their street fighting

witn style, UFC: Tapout hits

hartier than a hare-knuckle jab wa

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Capture every detail of the fight from battle Master a huge arsenal of strikes, counters Customize your own fighter with true UFC styles scars to beads of sweat with over 10,000 polygon and combos before they are used against you. including boxing, wrestling, jiu-jitsu, submission, 3D photo-mapped fighters. and kickboxing.

a! =

WWW.CRAVEGAMES.COM

© 2002 Crave Entertainment, Inc. Ali rights reserved. Published by Crave Entertainment, inc. under license frorn Zuffa, LLC. Ultimate Fighting Championship, UFC, a ; red trademarks of Zuffa, LLC in the US and other countries, and are used under license. Crave Entertainment and the Crave Entertainment Lag are either trademarks or registered vedem ; of Crave E: ainment, inc. iS. and other countries.

Ail other trademarks and copyrights are the property of their respective holders. Microsoft, Xbox and the Xbox | ogo are trademarks of Microsoft Corporation in the United Stai

r license from Microsoft.

Publisher: Midway Developer: Midway Featured In: EGM #149 Players:

1-4

Groin hits: Frequent

Web Site: www.midway.com

Best Feature: One extra player per side

Worst Feature: Rosters area bit out of date

I’ve always been a Blitz fan, but the series had grown old in recent years. It just wasn’t mixing anything up, trotting out the same graphics and gameplay year after year. Well, Blitz 20-02 is different, or at least dif- ferent enough to warrant your attention. The graph- ics have definitely been ratcheted up and look like they belong on a next-gen system. Players are large, detailed and intimidating, while the stadiums and fields provide great atmosphere. As for the game- play, 20-02 got it right with the addition of an extra player on each side of the ball. On the play- calling screen, you can direct this extra guy to do his

own thi ch.basically modifies any existing play in the bi eat tool that 1 of strat egy to the setup. Ev "igre

Dge the game ally shingle ‘Big nitsy a. a and lightning-quick reflexes rule the day. Dan L.

SOUND INGENUITY REPLAY

L J J 8

VISUALS

ba Publisher: Namco Developer:

Point of View

This Music Is: Fueled by Satan

Players: i—— 1-2 Best Feature: Crazy multi- Also On: player madness GameCube Worst Feature: Very short Web Site: single-player experience www.namco.com

Smashing Drive is like some weird exchange student who seems hopelessly out of touch with popular cul- ture. Maybe back in its native Spain, this candy-col- ored San Francisco Rush knockoff is cutting-edge, but it’s a real oddball compared to the sexy Xbox rac- ers available stateside. Visually, it’s really quite ugly—simplistic buildings, cars and people fill the screen, and it’s obvious that the developers have an unhealthy love for the color orange. At least the tacky colors match the bizarre soundtrack. This col- lection of upbeat rock anthems (with lyrics) qualifies for the coveted “so bad it’s good” distinction. With only 10 brief stages, the single- ‘player experience shows its short-attention-span coin- . You ‘Op a few, quarters at the loca F

Benj home version anc t the game in one s Thankfully, the © comp itive two- player serious replay, as almost every cont dead heat. TI picks

solo” to make

Srl DOMES a fun, disposable rare

| Shane

VISUALS SOUND INGENUITY REPLAY

3 4 J 6

@ EDITORS CHOICE AWARD cee

© UNM 291003.SuOLIN] @

Spy Hunter

Publisher:

Midway Developer: Point of View Featured In: EGM #146 Players: 1-2

Remember...?: The weapons van? It’s back! Best Feature: Action-packed levels

Worst Feature: Dark, washed-out graphics Web Site: www.midway.com

When it comes to remakes, good ones are rarer than a three-dollar bill. Lucky for us Spy Hunter turned out even better than | had hoped. This neo Hunter is just a good action game tailor-made for adrenaline junkies like me. It swipes the trademark black cars, catchy Peter Gunn theme and retro machine guns from the original 1980s coin-op, but the rest is all new. Let’s dissect it into its top four attributes. 1) Speed: Your tricked-out spy car is a movin’ mother. Even while kicking up café tables, chairs and other destruc- tible objects, the game usually stays fast and fluid. No big surprise considering Paradigm’s racing back- ground. 2) Levels: They’re fantastic. You’re only dri- ving from point A to point B on each course, but clever shortcuts, speed-friendly road designs and diligent enemies keep each one exciting. 3) Story: While only a tad better than an episode of The Dukes of Hazzard, the plot is captivating enough. It also jibes nicely with the hunt- and-destroy nature of the ® sane. a Action:

cally) than its PS2 cousin, but don’t let that deter sala just as much fun. Dean Since Te the Teast pafiant rich: hour driver in ‘the world, this wholesale traffic annihilator really spoke to me. The remixed Peter Gunn theme sets the mood perfectly for the action, whose fast pace is only ndful of tediou

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It’s not ¢ easy to take ¢ an arcade classic (read: old game), bring it up to modern-day three-dimen- sional standards, and make it work. And yet, Spy Hunter succeeds. Driving around like a jacked-up blowing stuff up with my all-in-one s my idea of a good time. The game p 800d (but # and fea-

oS ane the

Pi yee ‘Hunter Milkman

INGENUITY REPLAY

works fine for me.

VISUALS SOUND

8 8 6 I

© OUVMAN 3010K9 SVOLION ©

Publisher: Konami Developer: Konami CE Tokyo iia Where the hell is: Smile.dk’s “Butterfly” THIGK Ba toss ~Players: Hg Sabeas + ; Noe 1-2 Best Feature: Huge song Supports: list Dance-pad controller Worst Feature: Still missing | Web Site:

DDR’s best artists www.konami.com l’ve said it before: Dance Dance Revolution (DDR) is the best music-game series around. In the past, Konami’s U.S. DDR offerings have been lackluster, unable to compete with the better-in-every-way Japanese releases. But Konamix is worthy, and if you enjoy music games, you owe it to yourself to get this one (and invest in a dance pad or two). Nothing beats getting on that dance-pad peripheral with a group of friends and “dancing” (rather, putting your foot on the correct direction when prompted) the best you can to infectious club mixes. New modes like Edit and Solo, a bigger and better song list (con- taining a few-new melodies and Solo yet released in Japan) with unlocka a similar feel to Konami’s bette Unfortunately, songs by my fa E-Rotic, Captain Jack, Smile.dk a shows once again. But even witho plenty of fun, danceableytunes in th everyone, but if you’ve never tried D. jump on the train, yo.

VISUALS SOUND INGENUITY REPLAY

ws

Publisher: Rockstar

s) Developer: Pixelogic

italian what now?: Based on ’69 cult-

i }*| classic Brit flick with Michael Caine

Best Feature: Looks and Players: plays just like Driver 1 (1-7 alternating) Worst Feature: Some very Web Site:

difficult missions rockstargames.com

Ah, the dreaded $10 game. How I’ve come to loathe thee. Most publishers use the low price tag as noth- ing but an excuse to release bad product. But wait! This kinda looks like Driver. Hey, it plays like Driver too! And look at all these cool minigames and driving challenges. Wow, | can even speed freely around London and Turin (the two cities in the game). As weird as it is to fashion a game after an obscure European flick from 1969, Rockstar could easily sell this game for full price, and it would still be worth buying. What you get is a very solid driving game that is loosely based on the movie (it re-creates the famous Mini,Cooper car-chase sce erfect- a and plays pac erfully. Mucl :

again until you’ve Bot it rig i, es thi well worth the cost of a lunch or two.

VISUALS SOUND INGENUITY REPLAY

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AN AERIAL ADVENTURE UNLIKE ANY OTHER

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@ Powerful game engine allows for expansive environments and an insane amount of onscreen action!

@ Choose from three SkyGunners: Ciel, Copain and Femme. Take on a multitude of spectacular missions!

@ Take advantage of the intricate scoring system to unlock hidden secrets and modes!

In various parts of the world, there are those with jobs unlike any others. They are owners of special aircraft and guns and are commonly referred to as "Gunners."

The petting | is the town of Rive, where an exposition is set to take place in two months time. [EVERYONE E Mild Violence

What adventures await these Gunners?

Publisher:

Infogrames

Developer: Webfoot Tech.

Featured In: EGM #154

Players: 1

Better than: Every other Dragon Ball Z game on the market

Also Try: Breath of Fire 11 (GBA)

Best Feature: Excellent graphics Worst Feature: Poor collision detection Web Site: www.us.infogrames.com

0, you haven’t died and gone to meet

King Yemma, DBZ fans. The first of

Infogrames’ games based on Akira Toriyama’s mega-popular animated and comics series has arrived.

Legacy of Goku is an action-RPG based on the first three DBZ sagas: Saiyan, Namek and Frieza. As Goku, you battle evil and save the universe with fists of fury and fiery projectiles.

Don’t know anything about DBZ? Allow us to give you the gist: In each episode of the show, a bunch of people (called Saiyans) with wily hair, rippling muscles and moon boots fight and talk about power levels for a half hour. These battles are commonly over control of the Dragon Balls (Seven are scattered around the planet that, if collected, grant the gatherer any wish he/she desires) and sometimes span several episodes. We can assure you, LoG is shorter than the 185 half-hour shows.

These hands point to invisible passageways-a small, yet important detail you could miss the first time you explore this Namekian Temple.

i ina

Goku begins his jour- ney with the small but effect Ki Blast (4). He then learns the time- stoppin’ Solar Flare (2) from an old forest dweller. That’ll tide you over until you meet up with King Kai and learn the powerful Kamehameha Wave (3). And there’s our favorite, the “hit King Kai over the head with a mallet” move

| (4). Wait...you’re not

supposed to do that.

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In Legacy of Goku, you gain experience points by defeating enemies, just as you would in any other RPG. But you can also gain points by talking to other characters and completing tasks, like res- cuing a lost girl from the woods, planting new trees on the half-destroyed Namek, saving an old man, or stopping a band of bank robbers (below).

Legacy of Goku gets a lot of things right—the graph- ics are some of the best I’ve seen on GBA, the sound is good, and it follows the convoluted DBZ storyline pretty darn accurately (albeit abridged). For those reasons alone, most hardcore DBZ fans will be able to overlook its problems. But I can’t. The enemies are unfairly difficult, and close combat isn’t an option. Just hitting a creature who is all over you (which is all of them) is next to impossible to do with any accuracy, much less delivering the multiple hits it takes to put ’em down. You’re left using long-range projectile attacks that are safer but still difficult to land because your opponents move so erratically, as if they’re going to act out a tribal dance before killing you. Just as you’re fleeing this onslaught, part of that beautiful background you thought you were walking around inevitably blocks your movement, stopping you cold and giving your attacker a free shot. Wonderful. The gameplay (when you’re not being chased by hordes of creatures) is pretty good, but simplistic. Bring an item here, find this person, plant these trees—nothing new, though if you’ve never played an action-RPG before, you may have some dif- ficulty, especially in the Temple area of Namek. (The game has an unbelievably nasty habit of not fully explaining minor details, leaving a lot to trial-and- error.) This might be the best game ever spawned by DBZ, but it still falls just shy of “good.” Chris

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As someone who’s never been a big fan of Dragon Ball, | came into The Legacy of Goku mainly just hop- ing for a solid action-RPG, regardless of the DBZ name. Now that I’m done, about the best thing | can say is that | don’t necessarily regret the. experience. Goku isn’t bad—it’s just that with a few adjust- ments, it could’ve been a lot better. The controls are too stiff (you can’t even move diagonally), and battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repeti- tive fights. It’s too bad, ’cause the underlying game is pretty decent if a bit too short for an RPG. A good rental for casual RPGers.

not my fault. I’ve been reading the books since the series started, and | happen to enjoy the exploits of Goku and co. If nothing else, DBZ does a good job of condensing the “Z” storyline into a eight-hour game that functions, on the basest level, as a guided tour through the world of Dragon Ball. But that’s the only reason | dig this mediocre action-RPG. Holding the game back are some clumsy controls and a wimpy combat system. The rest of the “action” is made up of a never-ending series of fetch quests that are useful for little more than killing time. This one’s for younger

kids and hardcore fans only. Milkman

VISUALS SOUND INGENUITY REPLA

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._ PlayStation.

_ CONTENT RATED BY ESRB

www.rage.com www.majescogames.com

ee : E © 2002 Rage Games Limited. Developed by Rage Games Limited. Licensed to and published by Majesco Sales, Inc. © 2002 Majesco Sales, Inc. All Rights reserved. All vehicles, brands and associated imagery featured f es in this product are the trademarks and/or copyrighted materials of their respective owners. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

Activision

Publisher:

Developer: Digital Eclipse

Players: i

Lamest Villain: The Vulture: An old dude ina

bird costume isn’t scary—it’s sad Fluid animation brings the web- slinger to life

Spidey’s sticky touch makes navi- gating levels difficult www.universeofheroes.com

Best Feature: Worst Feature: Web Site:

Attention, true believers! Rather than going for a quick buck by simply churning out a crappy movie tie-in, Activision has crafted a solid, impressive Spidey adventure. The first thing that will grab you is the slick graphical presentation. This GBA marvel instantly impresses with incredibly smooth character animation and cool transparency effects augmenting the backgrounds. The developers even squeezed some high-quality full-motion video clips onto the tiny cart. Gameplay fares nearly as well as the visu- als. As the friendly, neighborhood Spider-Man, you swing between buildings, pummel wrongdoers and snap thrilling shots for The Daily Bugle. Moves are plentiful and fighting is fun, but maneuvering the wacky wallcrawler can be frustrating. He sticks like glue to ceilings, walls and floors, and this intrin- sic stickiness can get in the way of simple things like walking. Even so, this gloopy collision detection doesn’t detract too much from the overall experi- ence. Constantly changing level objectives keep the game fresh, and the plentiful boss fights against well-known villains will thrill fans of the comics. Perhaps the biggest problem facing the game is the misguided bonus stage, a confusing 3D web-swing- ing scene through New York. The poor little GBA wasn’t built for this kind of thing, and the results aren’t pretty. Stick to the proper game, and you'll have a iaiciin time with pu Shane rr you ¢ uk ‘Spiderman on GBA. is ‘ust gonna be some hack rush-job to cash in on the movie, | don’t blame you. That sort of thing happens way too often on this system. But not this time. Spidey is a solid, if not spectacular, side-scroller. And the level design is great. You'll need to master every one of our hero’s abilities in order to make it through each stage. Unfortunately, Spidey’s radioactive powers aren’t enough to ward off poor collision detection. Get anywhere near a vertical surface and watch web- head instantly attach himself to it, generally resulting in some damage. It’s very disorienting and keeps this game from ieieaia Greg

Sader Man duniieates abe | g0- Banya, wide to- anything gameplay of the big-console versions. You can crawl on any surface, web-sling in every direc- tion, wield super-duper strength, do whatever a Spi- der can. Trouble is, some of the thrill gets lost on the li’l screen. Spidey doesn’t stand out well against some backgrounds (get ready to squint them eyes). A few boss battles get frustrating ’cause it’s hard to make out enemy animations. Too many levels have you hunting items within a time limit; more gameplay variety would be nice. But the further you play, the better things get. Later levels pack slick traps that make accurate webshots a must. Crispin

INGENUITY REPLAY

——

SOUND

RCNP POST OCOD III I ROTI OTT

Capcom Developer:

| Capcom

5) Also Try:

sb MM Battle Network me Players

| 1 (1-2 Link)

“we Feature: Cool battle

Mega Man Battle Network |= www.capcom.com

system | Up Next Worst Feature: Notmuch | Mega Man Zero has changed since the first | Web Site:

Last year’s Mega Man Battle Network offered an interesting twist on the standard Mega Man theme, mixing RPG-inspired gameplay with an innovative, action-based battle system. It comes as no surprise that a follow-up is already upon us (this is Capcom, after all), but this time around, it feels less like a sequel and more like a remix of the original game. Battle Network 2’s graphics and sounds are only slightly improved over those of its predecessor, and the general game structure is mostly the same as well: Wander around, talk to people, get on the Net and bust viruses (i.e., explore dungeons and fight enemies), etc. Still, the core gameplay has been fine- tuned and improved upon quite a bit with many sub- tle but welcome enhancements. New “wild card” Chips allow for a greater variety of combinations dur- ing battle, and the fact that you no longer refill HP automatically after each fight makes combat strate- gy that much more important. Revolutionary it ain’t, but if you liked the first Battle Network, chances are good you'll dig the sequel as well. John R.

INGENUITY REPLAY

Pe ath ae

| Publisher: Gy | bam! : Developer: | Stalker

| Players:

f Requires:

MATURE

Best Feature: You get to . on erage kill Nazis .o Worst Feature: You go a ( blind in the process | Web Site: | www.bam4fun.com

Just like the recently released Doom, Wolfenstein 3D is a near-perfect port of a groundbreaking first-per- son shooter from the glory days of shareware PC gaming. While not as technically impressive as Activision’s Doom port, Wolf 3D is arguably just as much fun to play with its central theme of escaping an underground prison and kicking Hitler’s ass dur- ing World War II. Despite all the joys that come with gunning down Nazis, all is not perfect in the land of GBA Wolfenstein. Like it or not, this is an OLD game, and the play mechanics are archaic by today’s stan- dards. | wish it had a multiplayer mode to link up in, and | also.wish.it had a simple map to keep me from getting lost all the time. What’s more, you can only save at the end of each level (lame, considering you could save anywhere in the PC version). You’ll spend huge periods of time squinting ’til you make it through a stage, which is murder on the eyes. If you can stomach its flaws and antiquity though, Wolf 3D is a fun time and worth at least a rental if you’re a

fan of the genre. John R.

VISUALS SOUND INGENUITY REPLAY

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Publisher: Capcom GAME BOY Developer: Mg Limited

Featured In: EGM #151

Players: 1

Also Try: Metal Gear Solid (GBC)

Best Feature: Worst Feature: Web Site:

Interesting battle system Graphics are dark and outdated www.capcom.com

When | saw the first screens of this game last fall, | thought for sure it was going to be a total bomb. | mean, the idea of a 2D Resident Evil game created by an outside developer (Europe-based M4) on an out- dated handheld system doesn’t exactly inspire confi- dence. But alas, like all other RE games, | decided to give this one a chance (after all, it couldn’t possibly be worse than RE: Survivor, right?). To be fair, Gaiden turned out to be better than | thought it would—| at least became enchanted enough to play all the way through to the end. But still, strip away the Resident Evil name and characters and what you’re left with is an agonizingly generic, 8-bit Nintendo-era fetch- quest adventure game with very little variety or originality. All you do is run from point A to point B, avoiding zombies (no crows, no dogs, no licker-type things...just zombies), looking for keys and key items to open doors and further the story. The fear element is completely lost (would you be afraid of a pixelly | lit-

tle zombie that moves at 2 mph?)

and sounds are average at best dards. The one thing that does s system. Battling in first-person w acters-at-once is kinda fun, and works well. But alas, even.this ¢ itive due to the tack of varie Unless you're a hardcore RE fan who j em all, unget this one.

Resident vil ona ‘nat is as ors . a KenTinennial nightmare as the seafaring Speed 2. Your eyes actu-

ally roll involuntarily when you hear about either one. While the game itself isn’t terrible, divine inter- vention could. not have made this RE good on such

threw it forether ter losingab of pixels just aren't scary, and games that ones out prize tick shooter. Hardcore RE fans»will for grins, but those looking to enjo

be nothing but pissed for buying this. Jonathan

_ SNCS A ART ERAS PY

If the horrible PS1 RE: Survivor game was a glap in the face to fans of the series, Gaiden is a swift kick to the nuts. It is fugly (yes, with an “f”), even by GBC standards—bland, lifeless backgrounds with anima- tion and cinemas to match. Const made even more annoying b doors. (Great, | got a kitchen ke is the kitchen?) | did enjoy the tw you time button presses to a increased damage, but since y enough ammo to kill everyth random zombies often carry essentia game stifles even this limited appeal.

VISUALS SOUND INGENUITY REPLAY

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Edge® Clean,a shaving gel with a built-in facial cleanser. It helps lift dirt and oil

from your skin while

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you shave. So you get great skin care without

thinking about it.

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visit us @ www.insideedge.com

By Peter Felonk

Seems like just yesterday that Pete joined the team, but now he’s off to explore the wide, crazy world of online publishing. Wish him luck and keep on the lookout for who’ll be joining EGM as its new-and-improved tricks connoisseur.

TRICK OF THE MONTH

Star Wars: Jedi Starfighter

Pe

USE THE CODES Input PNYRCADE in the

codes section of the bonus menu. It unlocks all the missions, ships and other goodies stored on the disc.

For added enjoyment, try inputting these codes as well:

e For no cockpit view:

NOHUD

e To become invincible: QUENTIN

e For more camera views: DIRECTOR.

TF Scarab

BUSSEueas

Virtua Fighter 4

DRUNKEN NINJA MASTER The following tricks can only be done with a created character. To create a character, choose Data Files from the main menu and pick New Player. From the New Player menu, create an A.l. file and then save.

VF1 Models

In order to get character models styled after the first Virtua Fighter game, have a created fighter reach at least the first Dan ranking. Next, select that fighter, then hold Punch and Kick until the match begins. Classic Victory Poses

Have a created fighter reach the second Dan ranking. Hold Punch, Kick and Guard during the replay after winning to see the classic pose from the first Virtua Fighter. Classic Victory Poses, Part 2 Have a created fighter reach the third Dan ranking. Hold Punch + Kick during the replay after winning to see another classic victory pose.

Bonus Stages for VS. Mode Unlock the following bonus Stages by reaching the corre- sponding rank level with a creat- ed character.

Training Stage 1

GR First Dan ranking

Training Stage 2

Fifth Dan ranking

Training Stage 3

Monarch ranking

Play as Dural in VS. Mode Defeat Dural in Kumite mode

ind

with a created fighter and then play as him.

ESPN NBA 2NIGHT 2002

SLAMMIN’ CODES

At the main menu press the Start button to access the pop- up menu, then select Options. Select Cheat and enter the fol- lowing passwords. All codes are case-sensitive.

Players Have Huge Heads BIGHEAD

Players Have Huge Hands BIGHAND

Players Have Huge Feet BIGFOOT

Flat Players

PANCAKE

Tiny Players

MINIMINI

No Overhead Lighting DARKNESS

Easy Dunks

DUNKERS

Empty Bleachers NOSPECTATOR:

=] Players’ Bodies Are Invisible

INVISIBLE

Basketball Caps

BALLHEAD

Weird Effects on the Ball BEFOREIMAGE

Increase Player Performance ABILITYBONUS

Increase Player Shooting EXCELLENT

Tiger Woods PGA Tour 2002

UNLOCK THE PROS

Beat the following golfers in

LEW te SRO anor

Tiger Challenge to unlock each of the them.

Justin Leonard

Solita Lopez

Colin Montgomery

Fe} Kellie Newman

Jesper Parnevik

Vijay Singh

Moa “Big Mo” Ta’a Vatu Melvin “Yosh” Tanigawa Erika “Ice” von Severin Super Tiger Woods

Cedric “Ace” Andrews Stuart Appleby

Notah Begay Ill

Brad Faxon

Jim Furyk

Lee Janzen

TROPHIES AND CASH Long-Distance Drive and $1,000 350+-yard drive

Long Putt Plus $1,000 Sink a 55+-foot putt Fairway Challenge and $2,500 Hit all fairways in a round GIR Challenge and $2,500 Hit all greens in regulation Pin Seeker and $5,000

Hit the pin

Aces Wild and $25,000

A hole-in-one

One Time and $2,500 Reach a par-5 green-in-one Low Round and $10,000 Shoot under 60 in a round Birdie Streak and $10,000 Six birdies in a row

Birdie Buster and $25,000 12+ birdies in a row Back-to-Back and $50,000 Two eagles in a row

Top of the Tournaments and $150,000

First place in all tournaments Eagle Extravaganza and $50,000

Four eagles in a round

Tan ie

Scenario Challenge and $150,000

Complete all scenarios

Tiger Challenge Completion and $250,000

Complete The Tiger Challenge Eagle Hunt and $1,000,000 Eagle every par 5 in the game

Driven

LET’S GO FORA RIDE

At the main menu enter the following combinations. The sound of an engine will confirm proper entry.

2-4 Open All Racers Story Mode

Down, Left, Up, Right, Right, Up, Down, Left

All Cars Opened

Up, Down, Right, Right, Left, Up, Up, Down

SM Tracks Opened

Up, Up, Left, Down, Left, Right, Right, Up

Pirates: The Legend of Black Kat

TREASURE THESE TRICKS During gameplay, hold R1 + R2 and press the following button combinations. Note that L3 and R3 refer to pushing down on the analog sticks.

More Gold

Triangle, R3, L1, Square, X, R3, Select, L3, Circle, L2

Wind Dancer Upgrade Triangle, R3, L3, X, Square, R3, Select, L1, Circle. Note: When you go to another map, the Galleon will be available. Crazy Voices

R3, Circle, Select, X, R3, Triangle, L1, Square, L2, L3 Get SSX Music

L1, X, Triangle, L2, Square, Circle, L3, Select, R3, L3

Pick Sword

R3, Select, L2, L3, Square, X, L1, Circle, L3, Triangle

Show All Treasure Chests

R3, X, Triangle, L3, Circle, L1, SELECT, L3, Square, L2

Wind Dance Invincible SELECT, Triangle, La, X, Ra, L2, Square, R3, Circle, L3

Get All Treasure Chest Keys Circle, Select, X, Square, R3, L1, L3, L2, Triangle, L3

Unlimited Items on Pick Up Triangle, L1, Select, L2, R3, L3, Select, X, R3, Circle.

Katarina Invincible

X, Circle, L3, Triangle, R3, Select, R3, L1, L2, Square

Unlimited Wind Boost

While you’re playing the game, hold R1 + R2 and press Select, L1, R3, Square, L3, Circle, L2, Triangle,

(E] Gamecuse

GAME BREAKERS

Enter these codes at the VS. screen.

Less Gamebreakers

Shoe, Turntable, Turntable, Basketball

More Gamebreakers

Shoe, Backboard, Backboard, Basketball

No Gamebreakers

Shoe, Megaphone, Megaphone,

Basketball No Juice Turntable, Backboard, Backboard, Basketball Uniimited Turbo Turntable, Shoe, Shoe, Basketball

GW Big Heads Shoe, Shoe, Shoe, Backboard Less Blocks Basketball, Turntable, Shoe, Basketball Easy Distance Shots Basketball, Backboard, Backboard, Basketball Harder Distance Shots Basketball, Turntable, Turntable, Basketball Mega Dunking Basketball, Megaphone, Megaphone, Basketball Ultimate Power Turntable, Shoe, Backboard, Basketball Mad Hands Shoe, Backboard, Turntable, Basketball Super Swats Backboard, Turntable, Shoe, Basketball Sticky Fingers Backboard, Shoe, Turntable, Basketball Captain Quicks Shoe, Turntable, Backboard, Basketball

F] Tiny Players

Shoe, Shoe, Shoe, Turntable ABA Socks Shoe, Shoe, Shoe, Shoe

Cont. on page 128

127

‘TOP 5 TRICKS

The top 5 games of the last month for your tricked-out pleasure:

1. UFC Tapout =<

Bruce Buffer

Win UFC mode with all

characters.

John McCarthy

Win UFC mode with Bruce

Buffer.

Mario Yamasaki

Win UFC mode with John

McCarthy.

The Cat

Win four consecutive

matches in Arcade mode. Femme Fatale

Win eight consecutive

matches in Arcade mode.

Ice-T -

Win eight consecutive

matches in Arcade mode.

Mask

Win 32 consecutive matches in Arcade mode.

2. State of Emergency ~—' True chaos theory

At anytime during the game, quickly input one or more of these codes. A text message will appear to confirm proper entry. Invincibility

Li, to, 1, he,

Unlimited Time

i1, L2, R1, R2, Circle Unlimited Ammunition

L1, L2, R1, R2, Triangle Punches Decapitate

La, L2, Ri, R2, Square Little Character Ri,R2,13,12,% Big Player R1, R2, L1, L2, Triangle Normal Player _

Press R1, R2, L1, L2, Circle Additional Looting | Press. R1, 14, R2, La, Triangle

3. The Simpsons Road Rage . Free ride for a doh!-nut While in the Options menu, hold the Land R shoulder buttons. Then, press the following button combinations to unlock a bunch of Simpsons Surprises that you may not have known about.

POI

Red Soapbox Car B,6, ¥,%

TRICKS

TOP 5 TRICKS

(CONTINUED) |

Smithers in Mr. Burns’s

j i { | j } i i

a «| eayyY Nuclear | Bus -

x, B, Y, A (You can press R-Shoulder to start, stop and reset the timer.) Nighttime Mode

A, A, A, A

Flat Characters yA, A, Ae

4. Tony Hawk’s Pro

Skater 3 «< Sk8’n with style

Choose the Cheats selec-. :

tion from the Options menu and enter the fol- lowing case-sensitive

passwords. If entered cor-

rectly, you will hear the

sound of money being col-

lected. Cheat Menu When Paused

-MARKEDCARDS Super Stats

_ MAXMEQUT Unlock All Characters

5. NBA Inside Drive .

_ Let’s go all the way

= EAKSHOW

At the Options menu, pick Codes and enter one of the following listed below.

- Codes that change the

basketball cannot be used together. The last one

entered will be the code

that takes effect.

- USA Basketball

OLDSCHOOL WNBA Basketball GOTGAME

_ Chicago Sky Court

WINDYCITY Little Players

SMALLSHOES

fg ¥ dit nk ge

Tiny Heads

Shoe, Shoe, Shoe, Megaphone Less Steals

Basketball, Shoe, Backboard, Basketball

No Alley-Oops

Basketball, Backboard, Turntable, Basketball Summertime Joe “The Show” Turntable, Turntable, Megaphone, Turntable Springtime Joe “The Show”

Turntable, Turntable, Turntable,

Basketball Athletic Joe “The Show”

Turntable, Turntable, Turntable,

Shoe

No Cheats

Basketball, Shoe, Basketball, Shoe

Casual Uniforms

Basketball, Shoe, Megaphone, Megaphone

Authentic Uniforms Basketball, Shoe, Turntable, Turntable

Player Names

Turntable, Turntable, Basketball, Turntable

No Auto Replays

Turntable, Turntable, Turntable,

Turntable

No HUD Display Turntable, Turntable, Shoe, Turntable

No Player Indicators Turntable, Turntable, Backboard, Turntable

No Shot Indicator

Turntable, Turntable, Turntable,

Backboard Explosive Rims

Turntable, Turntable, Turntable,

Megaphone

ABA Ball

Basketball, Basketball, Turntable, Shoe

}

No Shot Clock

Shoe, Shoe, Shoe, Basketball WNBA Ball

Basketball, Basketball, Shoe, Backboard

NuFX Ball

Basketball, Basketball, Backboard, Megaphone

EA BIG Ball

Basketball, Basketball, Megaphone, Turntable Beach Ball

Basketball, Basketball, Turntable, Turntable Medicine Ball

Basketball, Basketball, Shoe, Shoe.

Volleyball

Basketball, Basketball, Backboard, Backboard Soccer Ball

Basketball, Basketball, Megaphone, Megaphone

Gauntlet: Dark Legacy

PETE NEEDS FOOD BADLY

Enter any of the following pass-

words as your player name. kejGarm

GARMg9

Invincibility

INVULN

Permanent Super Shot

SSHOTS

Permanent Triple Shot

MENAGE

Permanent Reflect Shot

REFLEX

Permanent Pojo

EGG911

Permanent Anti-Death

1ANGEL

Permanent Invisibility

000000

iy - 128 - eom.camers.com

Permanent X-ray Vision PEEKIN

Infinite Turbo

PURPLE

Growth and Shrink Enemy DELTA1

Nine potions and Keys on Each Level

ALLFUL

Extra Speed

XSPEED

10,000 Gold Per Level 10000K

”\Smiley Face

STX222

Stig

STG333

Waitress

KAQ292

Mike

DIB626 Quarterback

RIZ721

Karate Guy

SJB964

Black Outfit and Cape DARTHC

Town General TWN300

Japanese Schoolgirl AYA555

TS\Ninja

TAK118

Bloody Roar: Primal Fury

LEADER OF THE PACK

Clear Arcade mode a total of 16 times to unlock the following cheat options: Kids mode, Big Heads, Big Arms, No Walls, Final Round, Low Speed, High Speed, No Blocking, Max Difficulty, Knock Down Battle, Human Only, Beast Only, Hyper Only.

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e produced by Intec and are not manufactured, sponsored, endorsed or distributed by Nintendo® inc. or s5ony@ Computer Entertainment Inc. .

| pli yD": 4 4 D of America t play DUD's ,

ele Locatir ect LOCATIONS.

FINAL WORD

Online Gaming, Take Two: Sony’s Turn

Crispin: Well, it took ’em long enough, but Sony is finally getting their online show on the road this August with the release of the PS2 network adapter. But I’m wondering if they’re still launching this thing too early. I’m not sure if we’re gonna see enough games out there to take advantage of it right away. SOCOM is awesome, but it’s for broadband connections only. It’ll be fun to finally play Tony Hawk 3 online without fussing with a USB modem. But | just don’t see much else besides Tribes and Twisted Metal Online that’ll lure people to get wired this year. | don’t see PS2 online exploding until the massively multiplayer stuff like Final Fantasy X/ and EverQuest hit in 2003. And even that may not be enough.

AIRC

Che: | think SOCOM is a great launch title for Sony. For mainstream gamers, console first-person shooters are still riding Halo’s huge wave of success. Counter-Strike and Day of Defeat’s popularity on the PC proves that there’s a restless mass of online gamers who crave live competition. Gamers are ready for an addictive action game that’s also non-committal. SOCOM drops you into the hot zone for a 30-minute firefight, and when things get too intense, you pull out and go read a book or something. This game has a real chance of blowing up into something huge. But Sony should never forget the cardinal rule for any online game: Make the interface as easy and seamless as possible. It has to be as easy as hitting play on

“I’m wondering if they’re still launching this thing too early.”

Kraig: | don’t think we have to wait until FFX/ and EverQuest for multiplayer to explode. Just wait until Madden and the other deluge of sports games come out. That’ll give all of the guys who don’t have anyone to play football against since moving out of college a chance to play against someone whenever they want. That’s huge. Greg: Yeah, the sports fans will lead the

charge in the online world. | mean, they were the ones with whom Sega had the most success on the Dreamcast.

Milky: The smartest thing anyone ever did in regards to online gaming on consoles was Sega packing the same modem into every Dreamcast. Their big mistake was not having the network or the games to support it from Day 1. Sony had neither of these at the PS2’s launch. That said,

| hope they get some killer, innovative software together that makes me WANT to spend all

my time online. It’s taken them

long enough.

Illustration by Jeremy “Norm” Scott

your DVD player. If I’ve learned one thing, it’s that you can’t overestimate the intelligence of console gamers. Crispin: When | played SOCOM, it was really easy to just get online, join a game, and go to town. But | have another concern: With Tribes looking like it might be broadband-only like SOCOM, gamers stuck with dial-up connections are running out of stuff to play. At least Twisted Metal Online is supposed to support dial-up. Cyril: Argh, am | the only one who refuses to pay $50 a month for broadband? | understand that a good online gaming experience requires it, but when is this technology going hit the magic 20- bucks-a-month number? I’m not usually a late adopter, but the advantages aren’t worth more than double my current dial-up costs. Requiring broadband and making people buy an adapter can almost guarantee a slow Start to Sony’s online rollout.

7. ZIFF DAVIS MEDIA

ZIFF DAVIS MEDIA INC.

Chairman and Chief Executive Officer .......... Robert F. Callat Chief Operating Officer and Chief Financial Officer . Bart W. Catale

Senior Executive Vice President ...............008 Tom McGre (Publishing Operations)

Executive Vice PIOSHIORE ou ccs nce Peter Lor Executive Vice President .........0ccsvseeess Stephen D. Moy Executive Vice President and Editorial Director ....Michael J. Mi (Editor-in-Chief, PC Magazine)

Senior Vice President 5... ..5 6555... Jasmine Alexan (Sales Planning and Analysis)

Senior Vice President (Circulation) ................. Charles M Senior Vice President (Game Group) ................. Dale Str Senior Vice President and General Manager .......... Jason Yo (Ziff Davis Internet)

Vice President (Corporate Sales) ..............00 00s Ken Be, Vice President (NOWS) cose cis eaten John Do Vice PROGIGONE ss sca ence i ie ak G. Barry Gol (Editor-in-Chief, Yahoo! Internet Life)

Vice President (Chief Information Officer) ............ Kim Hoo Vice President (Integrated Solutions) ................ Charles Vice President (Corporate Communications) ....... Aimee D. Le\ Vice President (Editor-in-Chief, eWEEK) ............ Eric Lunda Vice President (Technology) ..........0c. eee eeeee Bill Machr Vice President (Controller)... oe eere sees b ee David Mu Vice President 5... Michael Perkov (Ziff Davis Market Experts)

Vice President (Marketing) .............. cc beeen Tonia E. F Vice President (General Counsel) ............ Carolyn Schurr Le Vice President sk Sloan Seym (Publishing Director, Baseline)

Vice President (Editor-in-Chief, Baseline) ... .Tom Steinert-Threlt

Vice President (Internet Audience Development) ... Stephen Sut

Vice President. cco eee crise ena Stephen V (Publisher, ClO Insight)

Executive Vice President and General Manager ..... Mark Van Ne eTesting Labs

Chief Technology Of Cer... oc eas seeds ee Alan Bouré (Internet Operations)

Senior Director, Manufacturing .................0008 Carlos L Director, International ........ ee Christin Law

Source Code 11398

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NEXT MONTH

July 2002 (issue #156)

On sale June 4

STUNTMAN

3,000 Pounds of Metal at Your Disposal

Lee Majors ain’t got nothing on this game.

If you’ve ever had the urge to perform intense driving stunts like the kind you saw in The French Connection, Bullitt and others, this game is right up your alley. We'll tell you everything you need to know, and why you should keep an eye on this upcoming title from Reflections—the same guys who created Driver! and //. But wait—there’s more: Do you like after-market game accessories? EGM’s backstage Betty demonstrates the latest bizarre peripherals in our Let’s Get Physical feature. And finally, more game previews from the country’s largest annual nerd, uh, video game convention—E3.

PlayStation

MAGAZINE

June 2002 BOUNTY On sale May 14 HUNTER

5 Next month OPM will Demo Disc not only feature the Playabies latest game in the

Star Wars series, but they’ll reveal all about the most terrifically badass bounty hunter ever born. Also featured: Spider-Man and Medal of Honor.

e Herdy Gerdy

e Medal of Honor: Frontline

e Fatal Frame

e Pirates: Legend of Black Kat

e Mad Maestro! Videos

e Scooby Doo! Night of 100 Frights

e Stuntman e Delta Force e Urban Warfare

“All editorial content is subject to change.

June 2002

On sale May 21

e Rayman Arena

e Resident Evil

e Savage Skies

e Strategy updates e Codes to go

SEGA IS BACK!

GameNOW is blowing the doors off of Sega next month. It doesn’t matter what console you own or

a which genre you might 71 prefer—they’ve got some-

, \ 2 thing for you. Sega is

publishing killer titles

in every genre next year, and GameNOW has exclusive access to two of them: NFL 2K3 and Crazy Taxi 3. See the first shots, hear from the teams making the games, look for gameplay and much more!

EVECTRONICE, GAMING SIMON THEY,

Reviewed Next Month:

e Freekstyle (P$2)

e Medal of Honor: Frontline (P$2) e Spider-Man (PS2, Xbox, GC)

e Test Drive (PS2, Xbox)

e Virtua Striker (GC)

e Burnout (GC, Xbox)

e Dropship (PS$2)

Previewed Next Month:

e Lord of the Rings: The Two Towers (PS2)

e NASCAR Thunder 2003 (P52, Xbox, GC)

e Midtown Matiness 3 (Xbox) e NCAA Football 2003 (P$2)

COMPUTER

WORLD

STAR WARS: GALAXIES

Star Wars Galaxies you know you want it. This could be the biggest massively multiplayer game ever, and CGW has the scoop, with never-before seen screens and tons

of hands-on info. Included: a Star Wars poster and the chance to play the Galaxies beta test, free!

June 2002

On sale May 7

Freedom Force

Reviews e Freedom Force ° Jedi Knight 2

¢ Ghost Recon: Desert Siege

e Star Trek: Bridge Commander

e Warlords: Battie Cry 2

Previews

e Star Wars: Knights of the Old Republic

e Ca Generals e City of Heroes

Star Wars: Galaxies

INSIDE: EVERY XBOX GAME REVIEWED AND RATED!

(3°

og XBOX NATION IN/

HO/RC Entertainment tel: 585-244-8321

Get CASH or TRADE for GAMES & DVDs!

Get a PlayStation 2 or Xbox for as low as $149.95 Instructions, Cheats & Tips just 99 cents

www.HO-RC.com

1822 Monroe Avenue Rochester, NY 14618

Advertiser Index

Acclaim Entertainment 24-25, 51,

www.acclaim.com....... 91, 105 ce 18-19 Www.activision.com

| eee 121

www.atlus.com

bam! Entertainment . . 13, 69, 111 www.bam4fun.com

DAMON sccseneunmmpeuscn 81, 107 www.bandai.com

BOS BUY cccveanasawawnnnns www.bestbuy.com al COSCON sxcavaweanasacnan 136 www.capcom.com

Si a ee 131

www.chipsbits.com

Crave Entertainment 119, 134-135 www.cravegames.com

1 43 www.dcshoes.com

Eidos Interactive ........... 11 www.eidos.com

CUOCTONIC AMG cucu vncewane 8-9 www.ea.com

Electronics Boutique........ 47 www.ebgames.com

Electronics Boutique/EBWorld www.ebgames.com ......... 75

Full Sail Real World Education . 89 www. fullsail.com

Green Acres Associates Inc. . 132 www.ho-rc.com

[OC ee 4-5 www.infogrames.net

MUGGING crcuseevewenegees 129 MO swrseewneessuenreaes 103 www. koeigames.com

Konami of America...... 95, 113 www.konami.com

fo) fae ee 49

www.caprisun.com

RIG ccceseseseeusacesaras 93 www.cornnuts.com

LucasArts Entertainment Compan www.lucasarts.com

Majesco Sales Inc. ... 17, 74, 123 www.majescosales.com

Microsoft Corporation....... 85 www.xbox.com

Midway Home Entertainment www.midway.com .. 21, 45, 52-53

S.C. Johnson & Son Inc. ....125 www. insidedge.com

Sammy Entertainment... .39, 55 www.sammyentertainment.com

Sega of America........... 6-7 www.sega.com

Simon & Schuster Interactive 61, www.ssinteractive.com... 63, 65

Sony Computer Entertainment of

America .......... 14-15, 66-67 www.scea.com

Take 2 Interactive ....... 35, 117 www.rockstargames.com

ING tcecrnisqrtescecnenan 2-3 www.thg.com

TS hse taddcconawanewan 83

www.toysrus.com

Ubi Soft Entertainment .31, 32-33 www.ubisoft.com

US Army Command Headquarters ee www.goarmy.com

Vivendi Universal Games Inc. - Dl screens a aeeeeneenuurs 6-

www.interplay.com Vivendi Universal Games Inc. - PPG

ewe eoeoe eee eevee eee eene

www.empireinteractive.com

Vivendi Universal Games Inc. - Universal Interactive........ 87 www.universalinteractive.com

Wind-Up Records/Drowning Pool www.drowningpool.com..... 73

Answers to pg. 38’s Crossword Puzzle

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© 2002 Crave Entertainment, Inc. All rights reserved. Ultimate Fighting Coampicnship, UFC, and the UFC [ooo are either trademarks or registered trademarks of Zuffa, IC in the US amd. cther comtries, and are used under Licemse. Crave Entertainment and the Crave Entertaiment logo are either trademarks or registered trademarks of Crave Entertainment, Inc. in the U.S. and other comtries. All other trademarks ani opyrictts are the property of their respective holders. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Compter Emtertainmert Inc. IM, @ and the Nintendo Garetube leopo are tradevarks of Nintendo.

® 2001 iN DEMAND L.L.C. All Rights Reserved. iN DEMAND is a service mark of iN DEMAND L.L.¢C. :

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Blood

«6 CRA PEWTER TAH MENT GAMECUBE. WWW.UFC.TV WWW.UFCVIDEOGAME.COM

Violence

V Challenges, ‘Enemies, gponis, Secrets, Mysteries & Areas

e Most Terrifying 3 Realistic. Vines pam

s So ~— SOM,

ah Eaiiraly New herent Spanning 2 Dises

NINTENDO GAMECUBE.

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, LTD. RESIDENT EVIL is afleistered trademark of CAPCOM f Nintendo. © 2001 Nintendo.

MATURE

Blood and Gore Violence

4

ESRB . © CAPCOM CO., LTD. 1996, 2002 © CAPCOM U.S.A. 1996, 2002 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPC CO., LTD. The ratings icon is a registered trademark of the Interactive Digital Software Association. LICENSED BY NINTENDO: Nintendo, Nintendo GameCube and fhe Official Seal are trademarks