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> EA GAMES and MGM INTERACTIVE present imes В011/0077 in AGENT UNDER FIRES \ ‘An all-new ACTION-PACKED ADVENTURE. Immerse yourself in ,

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‘CONTENT RATED BY | ESRB

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GONTENTS

Game Directory

Мау 2002 Issue 154

2 BATIL RE Features se rRae

Departments :

© Editorial 12 @ Letters 18

2n

112 18 Wheeler: American Pro

Trucker The GameCube grows up with its 106 Army Men RTS remake of the original Resident 115 Baseball Advance Evil. Find out why Capcom 115 Breath of Fire ІІ decided to revisit their 88 Crash old graveyard 113 Crash Bandicoot: The Wrath of stomping grounds,

Cortex 112 Dark Summit 80 Die Hard: Vendetta 92 Dragon Ball Z: The Legacy of

and what makes this installment fancier than your

Goku run-of-the-mill = 107 Ecco the Dolphin: Defender of „redux: The

the Future 86 Enclave

80 Eternal Darkness

106 Eve of Extinction

106 Fatal Frame

Godzilla: Destroy All Monsters

Melee

68 Grandia Xtreme

88 Gun Metal

107 Herdy Gerdy

115 Hooters Road Trip

113 James Bond oo; in...Agent Under Fire

112 Jeremy McGrath Supercross World

81 Kameo: Elements of Power

Kingdom Hearts

107 King's Field: The Ancient City

90 Mace Griffon: Bounty Hunter

107 Mad Maestro

66 Mat Hoffman’s Pro BMX 2

72 Men In Black II: Alien Escape

86 Mike Tyson Heavyweight Boxing

108 Monsters, Inc.

108 Mr. Mosquito

112 МВА 2K2

112 МВА Street

108 NFL Blitz 20-02

114 NHL 2K2

108 No One Lives Forever

113 Pac-Man World 2

109 Pirates: The Legend of Black

Want to race your 673 Skyline against a redneck in Texas? Soon you will if Sony’s online plans are of any indication. Get the Scoop on page 4o.

Kat ү If you need а few reasons to pull 114 RalliSport Challenge f 82-85 Robotech that Game Boy out of your

pocket, take a look at Advance Notice on page 44. We'll show you what games you should be on the lookout for now and in the future—such as Castlevania: White Night Concerto, above. Also, find out about five quirky things you had no idea your Game Boy could do.

113 Sega Soccer Slam 109 SledStorm

68 SOCOM: U.S. Navy SEALs 64 Spider-Man

74 Spyro the Dragon: Enter the

Dragonfly

78 Star Fox Adventures 109 Star Wars: Jedi Starfighter 72 Stuntman

68 Summoner 2

88 Superman: The Man of Steel 72 Superman: Shadow of

A lot of good Р52 fighting games have come and gone, but there hasn't been a great one—yet. Turn to page 110 to see if

Virtua Fighter 4 fits the bill.

One of our most revered

Apokolips 3 415 Tactics Ogre: The Knight of ee Та) ШО Lodis t 74 Tekken 4 of its legacy. See

why we can't wait

to climb into the cockpit of this Robotech game in our eye-popping EGM exclusive preview on page 82.

86 Test Drive 115 Tony Hawk's Pro Skater 3 81 Top Gun 114 Triple Play Baseball 2002 110-111 Virtua Fighter 4 90 Whacked! 90 World Series Baseball 2K3

© Press Start 28

See new screenshots of Nintendo's dynamic GameCube duo, Mario Sunshine and Metroid Prime. Plus, find out about the Xbox launch and Sony's online plans in Japan. Top it all off with our Maximo After- thoughts and a fine glass of Brandy.

© Gossip 50

ere @ > @ Jeu Previews 60

It’s comic-book heaven this month. Check out Spider-Man for PS2 and Superman for both PS2 and Xbox. Then feast upon monstrous games that include Spyro, Godzilla and the scariest beast of them all:

Mike Tyson Review Crew 104 action-sports review-a-thon that

We put on our sweats for an includes NFL Blitz 20-02 for PS2, Tony Hawk 3 for Game Boy Advance, in addition to Soccer Slam and NBA Street for

GameCube. Also: See how Mr. Mosquito sucks on PS2.

@ Tricks 116

Hey cheaters! Check out our latest installment of Super Smash Bros. Academy to go with our awesome slate of tricks for ultra-violent PS2 games, State of Emergency and NFL Blitz 20-02.

@ The Final Word

119

= == PlayStation 2 GameCube Xbox Dreamcast PlayStation Game Boy Advance Game Boy Color

|

HISTORY IS ІМ YOUR HANDS. DON’T SCREW ІТ UP.

IT'S WWII ALL OVER AGAIN.

Blood Violence PlayStatio e

©2002 Pyro Studios. Published by Eidos Interactive. Developed by Pyro Studios. Commandos 2: Men of Courage is a trademark of Pyro Studios. The Pyro logo is a trademark of Pyro Studios. Eidos, Eidos Interactive and the Eidos Interactive logo are registered trademarks of Eidos Interactive, Inc. All rights reserved. PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox Logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. The ratings icon is a registered trademark of the Interactive Digital Software Association.

EDITORIAL

The Same Old Story

By Dan "Shoe" Hsu « shoe@ziffdavis.com

was СТЕ whether to write this ог not.

Does the world really need another editorial

on video-game violence? Seems that way.

Some law-making types in Georgia are trying to push through a bill that would outlaw selling violent video games to minors.

You may be surprised to hear me say this, but | don’t think it's that bad an idea. Really. | don't think kids should be playing Grand Theft Auto III or Blood and Guts V, and if America’s parents are too stupid to monitor what their children are doing/reading/seeing/playing, then some stricter rules won’t hurt.

But then, what about those lackadaisical movie theaters that let unchaperoned kids in to see bul- let-riddled R-rated films like Black Hawk Down? How about book stores that allow a blood- soaked Clive Barker novel to get into the hands of an impressionable reader who’s all too young

Contributors Tim Ponting

Previously the group publisher of PC Zone and the Official Dreamcast Magazine in England, Tim is now one of our “men in the U.K.” who hunt down exclusives for us.

When he can lift his head up from his Virtua Fighter 4 obsession, John remembers to do some stuff relating to his job as editorial director of the Ziff Davis Game Group.

Shane Bettenhausen

When he's not playing RPGs or Soul Calibur, Shane lends EGM a hand with pre- views and reviews. His wit also overflows into GameNow and Pocket Games.

Official U.S. PS Magazine's previews editor expects to get lynched by hardcore PS2 fans when they discover he's contributed a Superman (Xbox) preview to EGM.

to handle the gore?

It seems strange that politicians are specifically picking on the video games when media in gener- alis dishing out the violence. But that's not even the point. Gun-shootin', head-loppin', blood- squirtin' games don't make kids do bad things. Loose screws and scrambled noodles do. Seriously...just how messed up do you have to be to do what Nen Columbine jerks did?

Lawmakers are simply looking for the closest, easiest target for their finger-pointing. It'll never happen, but | really wish they could direct their energies elsewhere— perhaps toward those par- ents who couldn't properly raise a child if their lineage depended on it. Or how about figuring out a way to keep those 12-gauges out of the hands of unstable teenagers who have the accountability of a cockroach (with brains to match)? What a novel idea! Shoe

Leonard Herman

The author of Phoenix: The Fall and Rise of Videogames, Leonard’s like a game-history encyclopedia. He spills his knowledge on Game Boy Advance gadgetry this ish.

Christian Nutt

Although RPGs are his forté, Christian enjoys helping EGM out with previews and reviews. You can also find his work in Pocket Games and at animejump.com.

Gary Steinman

Because OPM's managing editor lost to the Canadian Sensation in a heated leg- wrestling match, we punished him by forc- ing him to review King’s Field in this issue.

Jeremy "Norm" Scott

Norm draws cartoons (specifically, he draws Hsu and Chan for EGM). Without car- toons, he is nothing. Nothing, dear lord, nothing. Donations are accepted.

Eat My Shorts!

Look around this issue for quotes from The Simpsons or a famous movie. Find one, e-mail it (and your mailing address) to us at EGM@ziffdavis.com (subject: Eat My Shorts —EGM #154), and you may be one of five lucky winners (chosen at ran- dom) who will win a copy of this month's Game of the Month.

Just a few of the quotes from issue #153:

* Чат God here.” (Lawnmower Man, pg. 143) ..50 that we may blow our enemies to tiny bits, in His mercy...” (Monty Python and the Holy Grail, pg. 135)

* “...avoision (it's a word, look it up)..."

(The Simpsons, pg. 110)

* "How do ya like ya ribs?" (Action Jackson,

pg. 108)

Issue #152'5 winners of Super Mario World: Super Mario Advance 2 (Game Boy Advance):

* Eduardo Martin—Allen Park, MI

* Andy Galuska Everett, WA

* Steve Streza— Strongsville, OH

* Kenneth King San Francisco, СА

* Mark Peterson Louisville, KY E

lectronic Gaming Monthly - 12 -

We use EarthLink EarthLink’ for our online

gaming needs.

ELECTRONIC GAMING MONTHLY (ISSN #1058-9:8% is published monthly by Ziff Davis Media Inc, 28 East 28th Street, New York, NY 10016. Periodicals Class Postage Paid at New York, NY 10016 and additional mailing offices. Single issue rates: $499. The one year (12 issue) subscription rate is $24.97 in the US. and $40.97 out: side the U.S. Checks must be made payable in US. currency orly to Electronic Gaming Monthly magazine. POSTMASTER: Send address changes to Electronic Gaming Monthly, P.O. Box 55721, Boulder, СО 89322-5721. For subscription service questions, address changes, or to order, please contact us at: Web:

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Май: Electronic Gaming Monthly, P.O. Box 55721, Boulder, CO 80322-5721 (please include your mailing label with any correspondence as it contains information that wil expedite processing); Fax: U.S, and Canada (850) 683-4094, elsewhere (303) 604/0518; E-mail (please type your full name and the address at which you sub scribe; do not send attachments): subhelp@egmmag com. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copyrights reserved herein, no part of his publica- tion may be reproduced, stored in, oc introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical photocopying, recording, or otherwise), without the the prior written notice of Ziff Davis Media Inc. To reuse any material in this publication, obtain a permission request form at www icopy- rightcom/ziffdavis/, or have a form faxed or mailed to you by calling (12514301663. Copyright © 2002 Ziff Davis Media. All Rights Reserved. Reproduction in whole ori part without permission is prohibited. For per mission to reuse material in this publication (or on this Web site) or to use our logo, contact Ziff Davis Media's Rights and Permissions Manager. For reprints, contact Reprint Services at 800-217-7874. Olga Genopolsky, Ziff Davis Media Inc. 28 E. 28th St, New York, NY 10016, Те 212-503:5438, Fax: 212-503-5420. оба вопоро хубава сот, Electronic Gaming Monthly and EGM are trademarks of Ziff Davis Media Inc. TM and © for all other products and the characters contained therein are owned by the respective trademark and copyright отте. All materials listed in this magazine are subject to manufacturers change and the publisher assumes no responsibilty for such changes. The Canadian GST Registration number is 140496720 RT. Introduce myself as Loc, she said, "You're a liar," I said, "I got goin’ on baby doll and l'm on fie.” Took her to the hotel, she said, "You're the king..." | said, “Be my queen if you know what | mean and let's do the wild thing." On a sepa- Tate note, Shoe sends a shout out to Princess Kim. Don't f- with her. or else,

Printed in the USA.

Audit Bureu Стао.

egm.gamers.com

Number 15.5 May 2002

egm.gamers.com

ELECTRONIC

GAMING === MONTHLY

in Chi E РЯ Hsu ® shoe@ziffdavis.com

buen Б dean hagerGziffdavis.com

E n

M Donald mark. macdonaldGzifídavis.com Features ta

Crispin Borer * crispin_boyer@ziffdavis.com News Editor, Previews a [o Johnston chris johnstonGziffdavis.com jew: Sewan * greg_sewart@ziffdavis.com Review

Jonathan rte he jonathan_dudlak@ziffdavis.com

Duy ТЕДІ late 2 jawa rap ku о сот лы Ы tor /Ar Di Vector eanne mg anne im@ziffdavis.com West oast Editor: Меке, 8 james. тта базала, com Chou * che_chou@ziffdavis.com

Contributor: ОГ Chris Ва e Shane вела, John Davison, Peter Felonk, Leonard Herman, Christian Nutt, Tim Ponting, Jeremy Scott

ШТ RES Editor а {езе Coit indent PP AES ODER

а, ane лет

Senior Art Director me ril Woi choke e cyril wochokGziffdavis.com i Mike ее! mike_reisel@ziffdavis.com

di ШАШ estes

Manufacturing Director los Lugo Seno ог ARUMPI Manager ne М апе Miguel Pre N ledia Manager P pave Me то еп ге Media Technician Mike

Assistant Production Manager Teresa Newson

Project Leader Mark Lefebvre * mark_lefebvre@ziffdavis.com

Vice President/Game Group 10216 оттап) Editorial Director john Davison Creative Director Simon Cox Business Director thy Bendo Circ m n (Director ley Cic dation recor Senior ‘Nevisstand Sales Manager

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| ЦЕ | APPAREL

“YOU ARE ABOUT TO EMBARK | UPON THE GREAT CRUSADE”

General Dwight D, Eisenbower, D-Day.

PARACHUTE INTO THE WAR ` as Lt. Jimmy Patterson of the Air. ‘Transport Corps in Medal Of Honor: , Frontline for the PlayStation.2

Computer Entertainment System. ` +

After taking part in the largest aerial

troop drop in history, you'll fight the 1. ) Axis Powers as an agent of the OSS. \ Battle on the front lines or go it alone

behind enemy lines using over 20 authentic WWII weapons to bring down the Third Reich. Survive the first deadly mission and you're only |

17 more away from victory.

You don't play. You volunteer. www.moh,ea.com

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STEP INTO THE BOOTS of ‘Lt. Mike Powell of the First Ranger

Battalion in Medal Of Honor: Allied Assault for your РС. Join the 'special infantry’ as an elite soldier trained to execute covert missions in advance of major Allied offensives. Fight with a crack unit or go it alone using over 20 authentic WWII weapons to defeat ‘a vicious, motivated enemy. But remember with six harrowing cam- 'paigns, the only reward for victory is another deadly mission.

You don't play. You volunteer. www.moh.ea.com

“ОООО. н | Р Ants are trademarks or registerad sta of а ү И р воть Моби ТА GAMES" ІСІ и on Electronic Arts™ brand, "PlayStation: and the "PS ly! f Computer Entortsinmant Inc, AII ROM othr trademarks:arn tho property of thoit raspo блк of GameSpy Industries

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VARIETY IS THE SPICE OF DEATH

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AVAILABLE NOW

OE: Eve of Extinction © YUKE'S Со, Ltd, 2002. Published by Eidos Interactive Inc. EOE: Eve of Extinction, Eidos, Eidos Interactive and the Eidos logo are trademarks of the Eidos group of companies. YUKE'S Co, Ltd. is a trademark of YUKE'S Co, Led. All Rights Reserved. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. All rights reserved.

Congratulations Godsun514 @aol.com. You win an InterAct GameShark for PlayStation 2, PlayStation, Dreamcast, Nintendo 64 or Game Boy Color.

Worst...Reader Poil...Ever

On the bottom of the previews intro page in issue #153, you displayed a poll from gamers.com that asked people to vote on who would win in a fight “at the bike rack after school." To my surprise, people voted for Solid e over the Master Chief from Halo. | would have to disagree and say that the Master Chief could take Solid e in a fight any day.

If anyone who voted in favor of

e had read the recently released

Sna

Sna

Sna

LETTER FACTS

Letters sent to News Editor Chris Johnston ALONE about the Smash Bros. “trick”: 309 (seriously)

* Valentines: one envelope, but he sent enough for the whole staff. Thanks Aldric Saucier from NYC!

LETTER OF THE MONTH

Cheaters Always Win

1 consider myself a cheat freak; | have used cheats and codes for almost all the games | have played since | started gaming on the Super Nintendo. I’m not ashamed of it. Lots of games are too difficult for me to beat without 'em. But sometimes I just get tired of using cheats all the time. Since | had finished some games before without using any codes (some of the Mario games, Metal Gear Solid and a Tomb Raider game or two), | made a New Year's resolution to stop using cheats and have been doing pretty well so far. | was just curious if you think I’m getting more out of games by playing them without cheats, or am | missing things that are in there (but hidden) by not using them? Godsun514@aol.com

To get the absolute most out of a game, we would recommend you first play through it without using any codes, tricks or older siblings (if possible). That way you get a feel for

Halo novel, Halo: The Fall of Reach,

they would know that Spartans wear armor that makes them virtually invincible. It also gives them other

Mm hmm. Ah, yes, The Fall of Reach. Sheer folly of the readers to overlook its wisdom. Tell us more.

The Truth About

the game as the developer intended it—you appreciate the difficulty and have a greater sense of accomplish- ment when you overcome tough spots. It’s also rewarding to find secret areas, tricks, unlockable items or characters, etc. on your own, so give that a shot. Once you’ve done all you can do alone, then it’s totally fine to try out some of the codes the game’s makers give out. It’s one of the best ways to add some replay value to that $50 piece of software.

Lately, though, developers have been telling us that they're trying to limit the number of cheats and tricks built into modern games. They're worried that gamers will use them as a crutch instead of playing (and appreciating) the game as it was initially designed. Looks like their concerns are valid, eh Godsun? Well, we haven't seen a GameCube or Xbox GameShark yet. Could cheats be оп the way out altogether? We'd tell you, but that'd be...cheating.

Scraps from the ЕСМ inbox. | | have a problem.

are offering me - an Xbox (I have a PS2 and 'Cube), but the only games | want are Halo, DOA3 and Jet Set Radio Future. Do | get an Xbox for three games, even if my parents will be mad at me for making them spend so much? beckyhal@ coam.net

My mom and dad -

cool traits like improved vision, increased bone strength and faster reflexes. There's no way Solid Snake could stand up against the Master Chief with that kind of advantage. Just thought | should clear that up. Outtrigger@webtv.net

Apparently the moogles from Final Fantasy are actually junkies. Granted, this is the definition of a “muggle” (not a moogle) | got from High Times, a magazine my friend reads about weed: “19305 and '40s slang for pot.” But | figured it was pretty close.

Sorry, this is Earth. You apparently meant to send your letter to the parallel dimension in which this is an actual problem.

Electronic Gaming Monthly - 18 - egm.gamers.com

Besides, the moogles in the game can do magic, and fire comes from their hands. Is that how they light up? That’s what my dad told me; he’s a pastor. He also says that | can’t play Final Fantasy anymore. ruffryderhockey @hotmail.com

чуше uweus Aq uonensniy

Ah...your friend, right.... Just like that “friend” of Executive Editor Mark MacDonald’s with the painful urination problem... The diligent journalists over at the Times were right about the word “muggle,” (which means that Harry Potter author gal’s got some explaining to do). But as for “Moogles,” their fancy footwork is the source of their power, at least in FF3. Then again, who knows what went on with all those inactive party members lounging around on the airship.

Gamer Purchases Piece of Mario

For my 21st birthday, | received some Nintendo stock instead of the usual socks and underwear. After reading your editorial from issue #152 about Nintendo's refusal to supply debug kits to the press, | am quite concerned and frustrated. Considering | own a small fraction of the company now, I feel it's my duty to personally contact the higher-ups at Nintendo about it, and | won't take “мете working on it" for an answer! Maybe that'll help. Probably not.

everclear107 hotmail.com

pre-order tomorrow’s games today

games сот

[OVER 600 STORES NATIONWIDE

AOL KEYWORD: EBGAMES

LETTERS

Why does Dracula from Castlevania: Circle of the Moon look like Rob Zombie? This makes me almost not want to play the game. PHASiNthng: @aol.com

Dragula

We never really thought about it before, but you’re right. Eh, ya seen one dark prince, ya seen "ет all.

In other maga- zines | read, there is always a man giving notes named Ed. | notice you do not do this. Why do other magazines have a guy named Ed, but you don’t? joesexy6@ hotmail.com

Ed used to work for us a long time ago. But instead of pulling full-time duty on EGM, he’s been doing freelance work for all the other magazines of the world. See? We told you working on EGM is a big job.

Well, if you can afford to do #1 or #2, you can probably afford to buy an Xbox without having to trade in your PS2 with a little more saving. Selling or trading away a game system should be a last resort. Lots of exclusive properties are still coming to each console, and you won't forgive yourself if some killer game lands on the platform you just sold away. Or you can go the pro wrestler way and forget the whole gaming thing. It's up to you.

That's real neighborly of ya, ever- clear. It's nice to see you haven't forgotten about all us little people now that you're a big Nintendo exec. We're still working on a way to get all the GC coverage we should be getting, so hang in there. But if you do get through to anyone up there at Nintendo, see if you can find out how Zelda's really coming along. We could do with an update around here.

Buy Buy

I'm getting a ton of money back from taxes this year. Can you guys help me spend it? | have some ideas about what | should do with the money, but I'm too torn to pick just one. Can you help me? Here's what l've got so far: 1. Get a ton of PS2 games.

2. Trade in my PS2 for an Xbox and a ton of games.

3. Get a GBA with a ton of games.

4. Take it all to the casino.

5. Go to wrestling school to become the next Rock.

Joe Simpson Niles, MI

Post Office

If you haven't visited the EGM message boards online yet, your negativity is slowly killing the environment. Seriously. So head over and con!

at egm.gamers.com (look for the link that says, “Talk to the EGM editors online now!"). Your post could be in the next EGM!

All right you guys, you almost had me this year! | just opened up my newest

` ‘Solid Snake's: “Tag Lines for EGM” A cool thread idea that spawned tons of fun responses, Solid Snake's post brought us suggestions like, *EGM:

ros c Sponsored by the Umbrella Corp., EGM: Birthplace of

p the HALO drinking game, and EGM: The only people to

show up at the Dreamcast's funeral." And those were just from Solid himself. Some of our other favorites: ЕСМ: We got us a readin’, writin’ Canadian! —Dante555 EGM: We like Nintendo even when they're “working оп it.” —swOHman EGM: The cause of, and solution to, most of society's problems. —Kris P

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Question of the Moment How do you feel about

remakes of old games for today’s consoles?

І never got to experience the joy of classic gaming, so I'm looking forward to the remakes.

brockdnGyahoo.com

| don't really like remakes of old games for

newer consoles. Newer systems need unique

characters to love and base games on. great_ice_penguin@hotmail.com

Remakes are a good thing, especially for those of us who were too young to enjoy the games the first time around. When | was in first grade, | had neither the reading ability nor the attention span to complete a Final Fantasy. The newer collection discs let me see what I’ve been missing. lunarangel@fushigiyugi.com

| love seeing old games being remade for

newer systems. | would be thrilled to have

remakes of games like Contra and R-Type. Babineaux14@aol.com

Forget the old—bring in the new! DarkMage369@cs.com

As long as game companies realize that all remakes don’t have to be done in 3D! mistertwistr@aol.com

Maximo is totally addictive. Now where’s the new Bonk’s Adventure?! MAL@bala.com

Let me put it to you guys this way: Mortal Kombat Advance. xbox669@hotmail.com

Remakes are cool if the people making them are actually fans of the original games. Most of the time they seem to be totally out of touch with what the original was like, or they try to create some new “3D experience.” Look how they ruined Contra! TeKDELOREAN@aol.com

Next Month’s Question of the Moment:

What do you think is the best КЕМ April Fools’ joke of all time?

Send your short but sweet responses to: EGM@ziffdavis.com with the subject heading:

Fools!

Gauntlet Dark Legacy © 1998 - 2000 Midway Games West Inc. All rights reserved. MIDWAY and the Midway logos are trademarks of Midway Amusement Games, LLC. GAUNTLET DARK LEGACY is a trademark of Midway Games West Inc. Used by permission. Distributed under license by Midway Home Entertainment Inc. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo. "PlayStation" and the "PS" Family logo are registered trademarks

of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

Get your friends together for the original, all-4-one, one-4-all, hack-and-slash, free-4-all. Gauntlet Dark Legacy brings all the excitement, fun and camaraderie of this classic to Nintendo GameCube™, PlayStation®2 computer

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LETTERS

You can write EGM at:

EGM Letters

Р.О. Box 3338

Oak Brook, IL

60522-3338

E-mail: EGM@ziffdavis.com

copy of EGM to find the cheat | had been waiting for since the day Super Smash Bros. Melee came out: How to play as Sonic and Tails. | won’t lie—you had me going until | realized that it was the April issue. | liked the way you put the date “4/1/2002” on the screen- shot. | couldn’t think of a better joke! Keep up the good work! Matt Harlan MHarlan1oo@hotmail.com

Well, Matt...you got us. And since you were the first to write in calling us on our bluff, you win: absolutely nothing. But you do have the satisfaction of knowing that you were the first of the faithless.

The rest of the Letters section is devoted to our favorite notes on the subject. Many were painful for us to read, knowing that the dream would never be realized for, well, all of these people. But to those who tried in vain to unlock the elusive duo, we say this: Your dedication will not go unrecognized. See the blue box below for a special contest you’re bound to succeed in!

So you spent weeks trying to unlock Sonic and Tails in Super Smash Bros. Melee with no results. We feel bad about it—we really (snicker) do. How about a copy of Sonic Adventure 2: Battle (GC) to make it up to you? Here’s what you’d need to do:

Hook your GameCube’s A/V cables up to your VCR’s input, then run the VCR output to the TV. Pop in a tape and hit record, then turn on your GC and bust out the best Cruel Melee match you can. Label the tape with the number of kills and mail it

EGM Smash Bros. Contest

800 Jorie Blvd., Suite #110

Oak Brook, IL 60523 We'll pick 10 of the best KO records ABOVE 20 (please don't submit tapes with fewer than 20 KOs) and send their owners a free copy of Sonic Adventure 2: Battle! Enter as often as you like; entries must be postmarked by May 1, 2002. Tapes must start at system boot-up and run uninterrupted until the end of the Cruel Melee match.

| racked up 20 KOs in Cruel Melee, but Sonic and Tails never challenged me! I

Please note: We reserve the right to edit any correspondence for space purposes. If you don't want your name, city/state or e-mail address printed, tell us so (but please include your phone number, mailing address and system preference for Letter of the Month prize consideration).

Also note: Although we can't respond to every letter, as far as you know, we do read them all. Also, everything you send us is ours to keep!

We wager that after a long weekend, dlewis found himself a new hero.

tried it several times, but no Sonic and This fella Tails! Is there a typo in the magazine, thought he had If this Smash Bros. trick is an April or do you think | did something wrong? it all figured out Fools’ Day joke, how come we're Can you please help me with this? ane coally iet a reading it in February? Zordg@aol.com tricking him. lots of confused/new readers FFXI indeed! Yes, you're right —there was a typo. The short answer: tradition. The long It should have read, “200 kills." | caught the April answer: Since EGM is a monthly mag

Fool. | saw the article on p. 43. about a possible sequel to Final Fantasy X. | was So excited about this "fact" and started thinking about a possible storyline. But when | calmed down and looked at the cover, | saw the “April” and got so mad! Shame on you for preying on the souls of FF fans across

In issue #153’s Smash Bros. Academy, you said that by getting 20 Cruel Melee KOs | could unlock Sonic and Tails. | tried it 748 times (yes, | counted) and still no luck. Which character is best to use to successfully unlock the two? OllieDaMagicBum3@cs.com

Um...Fox. No, wait...Ice Climbers. Yeah, them.

I'm a Smash Bros. maniac and am currently attempting to unlock Sonic and Tails. | have 18 KOs on Cruel Melee and will play nonstop this weekend 'til І get 20. You аге my heroes for finding this—just wanted to let you know. dlewis@parktudor.pvt.k12.in.us

America!

gtrftbl@ hotmail.com

and April 1 is just one day, the only way we can be sure folks will be looking out for a joke is if we put it in the April issue. The magazine just happens to come out a tad early. OK, really damn early.

0005

Іп our WWF Wrestlemania Х8 preview from issue #153, we said that the fastest Wrestlemania match ever was Diesel vs. Bob Backlund in six se- conds. Truth is, that wasn't actually

a Wrestlemania match. The fastest bout under that classification, King Kong Bundy over S.D. Jones at Wrestlemania 1, lasted slightly longer, eating up a whole nine seconds.

LETTER ART: THE WORLD'S CHEAPEST CANVAS Letter Art of the Month WINNER

Congratulations, Dennis Baraba! Now we know how Mega Man comes apart. Your prize is on the way-an InterAct GameShark for PlayStation 2, PlayStation, Dreamcast,

Nintendo 64 or Game Boy Color.

Put your creative skills to the test by decking out a #10 envelope (the long, business type) with your own unique touch. Send letter art to:

EGM Letter Art, РО. Box 3338

Oak Brook, IL 60522-3338

(or E-mail EGM@ziffdavis.com) Be sure to include a mailing address, and tell us what system you'd like your prize for. All entries become the property of Ziff Davis Media Inc., and will be shredded once we've had our way with ‘em.

GAMESHARK

Not quite Sharkworthy...

Our silver and bronze medalists. Better luck next time.

Bernie Visel Santa Cruz, CA

Josh Shaffer Muncie, IN

Fer Letter of the Month and Letter Art of the Month contests, no purchase is necessary. If you want to read the complete contest legal rules, please visit egm.gamers.com or write us at: EGM Contests-Legal Rules Request, P.O. Box 3338, ak Brook, IL 60522-3338, While you're at it, why don't you write McDonald's and ask them for the official rules for that Monopoly came. It always seemed kinda shady to us. Oh and dont forget to give us your address and tell us what system you'd like your prize for,

Electronic Gaming Monthly - 22 - egm.gamers.com

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Hunter The Reckoning Xbox Game © 2002 Interplay Entertainment Corp. All rights reserved. AtlasTech Game Engine trademark 2000 High Voltage Software, Inc. All rights reserved. Developed for Interplay Entertainment Corp. by High Voltage Software, Inc., under license from White Wolf Publishing, Inc. Hunter The Reckoning is a registered trademark of White Wolf Publishing, Inc. Interplay, the Interplay logo, “By Gamers. For Gamers”, Digital Mayhem and the Digital Mayhem logo are trademarks of Interplay Entertainment Corp. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. The ratings icon is a trademark of the Interactive Digital Software Association. All other copyrights and trademarks are property of their respective owners.

© 2002 Crave Entertainment, Inc. All rights reserved. Ultimate Fighting Championship, UFC, and the UFC Logo are either trademarks or registered trademarks of Zuffa, LLC in the US and other countries, and are used under license. Crave Entertainment and the Crave Entertainment logo are either trademarks or registered trademarks of Crave Entertainment, Inc. in the U.S. and other countries. All other trademarks and copyrights are the property of their respective holders. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. TM, @ and the Nintendo GameCube logo are trademarks of Nintendo.

© 2001 iN DEMAND L.L.C. All Rights Reserved. iN DEMAND is a service mark of iN DEMAND L.L.C.

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Press Start

By Chris Johnston chris_johnston@ziffdavis.com

& Kraig Kujawa kraig_kujawa@ziffdavis.com

The Hottest Gaming News on the Planet

Nintendo gives GameCube owners hope for 2002

here are all the GameCube games?” W It’s the question all GameCube

owners are asking themselves, each other and us. After a strong launch lineup with Rogue Leader, Pikmin and Super Monkey Ball, carried through Christmas by the blockbuster Super Smash Bros. Melee, everything suddenly went quiet for the system. ’Cube gamers had only a trickle of titles to feed their new system, while plenty of new games continued to pour out for PS2 and even Xbox. So when we recently sat down with Nintendo’s Director of Corporate Planning Satoru Iwata, that was our first question— what can you tell all the GameCube owners out there starving for new games?

“Please have faith in Nintendo,” replied Iwata. Sure, easy for him to say. But then we Saw the latest video footage of Mario Sunshine and Metroid Prime, and suddenly it was as if we had fallen prey to a Jedi mind trick. We did have faith. Everything was going to be all right. The GameCube does have some killer games on the way; it will just take some time. We will wait. We must wait. These aren't the droids we're looking for. Was it nostalgia that clouded our judgement? Look over the new screens and our impressions on the following pages and judge for yourself.

But wait a second Nintendo has lead us on before. There's no denying they make the most popular games in the world, but what about the release-date delays the company is also famous for? *We do not expect any delays on these titles [Mario, Metroid and Zelda]," Iwata countered. "This fall is key to the future of the GamecCube, so it is important that all of these titles make it out this year." And although Solid release dates won't be set until the E3 video-game expo May 22-24 (where all three games will be displayed to the press in playable form), Iwata gave us his own rough guesses on when we might expect the games to hit the U.S.: Mario Sunshine in September, Metroid Prime in October and Zelda in November. Three of the biggest names in all of video games, all with new

games within three months? Somebody pinch us. “Frankly, we are concerned,” says Iwata with a chuckle, “that people won’t have enough time to play them all.”

In the meantime, other recent announce- ments further bolster hopes for uncovering our dusty GameCubes: due dates for this month's cover star Resident Evil (April 30), plus Star Fox Adventures (June 10) and Eternal

Electronic Gaming Monthly - 28 - egm.gamers.com

eS ae

F.

[5589 1

Metroid Prime

Darkness (June 24). Also, we learned that Nintendo is currently evaluating the strange evolution game Doubutsu Bancho (Animal Leader) and the critically acclaimed god- simulator Doshin the Giant for release in the U.S. Iwata tells us much more is on the way as well. *There are many more games in the works that we can't talk about yet but will be announced before E3." Until then, have faith.

The Italian stallion returns іп this bright, colorful platforming adventure. Graphi- cally, Sunshine hardly looks like it’s pushing the GameCube, but then we didn’t play Mario 64 for a month straight because of its graphics. Here’s what Shigeru Miyamoto, Mario’s creator and all-around game-design god, had to say about it:

EGM: Why has it taken so long for us to see a sequel to Mario 64?

Shigeru Miyamoto: We always wait until there is some kind of new idea, a fresh take before we do a new Mario game.

EGM: So what is the “fresh take” for this game? How is it different from Mario 64? SM: Well, | can’t talk much about the game until E3, but as you can see, Mario has a new device on his back, and he can use it in many different ways. But this game is sort of a refinement, or evolution, from Mario 64. The jump between it and Mario 64 will be like the jump between Mario 3 on the [8-bit] Nintendo and Super Mario World on the Super Nintendo. Because the GameCube is not completely different from the N64, but much more powerful.

The Triforce: Little, purple, different.

TRIFORCE

In other exciting GameCube news, Nintendo, Sega and Namco have announced

they will join forces on a new arcade board based on the GC hardware named Triforce (if you don’t get the Zelda reference, go stand in the corner). What does this mean for gamers? Quick and easy home conversions of Sega and Namco arcade titles, or any other developers (several are interested, including Capcom) who use the board. It could also mean the return of Nintendo to the arcades, although currently the company has no definite plans to do so.

EGM: Why the name Mario Sunshine? SM: One reason

is to reflect the tropical theme. You heard the [calypso- style] music and everything. It’s very sunny, and you can see a beach. The other reason is that we hope to release it in the summer [in Japan].

EGM: Does the entire game take place in or near the big town we've seen in all the screens and movies so far?

SM: No. What you have seen so far is only one part. That town is just the level that you start in. There are many other very different areas, just like in past Mario games.

EGM: Can you tell us something you haven't told anyone yet about Mario Sunshine?

Mario uses his backpack to wash away these metallic puddles of goo that fall from the sky; is this the overall goal of the game? Notice the giant, unfriendly venus flytraps, straight out of Yoshi's Island.

SM: (laughs) Well, | really am not supposed to. It will be playable at E3 so....

EGM: Please don't make us beg! We will beg if we have to!

SM: Hmm...well...maybe the water tank isn't the only device Mario puts on. (smiles)

EAT rot

Besides balancing on this tightrope, Mario can use his backpack to attach to the wire and spin.

Electronic Gaming Monthly - 29 - eg

Yes, we saw 20 glorious seconds of Metroid Prime. The game looked fantastic—fast, smooth and most importantly, like Metroid.

Shigeru Miyamoto: We looked at the Metroid gameplay—shooting things in narrow passageways —and decided that a first- person view would be the best way to

handle it. But | don’t think it’s a typical PC FPS.

SM: Well, actually, | don’t really play PC FPSes ever, so maybe | shouldn't say that. (laughs) Since | don’t really know what they are like, if it turns out like a PC FPS, | am sorry. (laughs)

SM: No, it’s not like that. As you can see in the video, there are many items and moves from Metroid, like the grapple beam. There’s also a

lot of exploration like the other Metroid games.

SM: It's going very well. We have meetings on

the phone often [between Nintendo and Retro].

The game is looking very good. Retro has some very talented artists.

SM: Actually, they did the music that you heard in the movie. | think they will be doing a lot of the music for the game.

owed Samus luge icy stalactite Ig, causi g it to $

SM: Wow, you know a lot. (laughs) The old Metroid team isn't directly working on the game. They are working on Metroid IV (GBA) right now.

eM BE р По рар T Wie cem Looks like Samus is inside some ship or vehicle like to include little bonus extras like that. B targeting this bad bug, hence all the extra

—Mark MacDonald heads-up display info.

The camera pans out

of first-person to a behind-the-back view as Samus rolls up into a ball and flies down a giant pipe

Electronic Gaming Monthly - 90 - egm.gamers.com

E And humilliatə: up to three. other: ultiplayer mode. BESS

CHALLENGES: Where le rubber. leaves: the road.

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Ø Maximo, Capcom Digital Studios’ homage to the Ghouls ‘n Ghosts series. But we beseech you to lay down your sword and see what David Siller, the studios’ director of R&D, and Senior Game Designer Bill Anderson have to say about their hit game now that it’s in gamers’ hands....

EGM: Maximo is a highly polished title, but the EGM reviewers all agree that the camera system could’ve been tweaked a bit— specifically, we wish we could swing the camera behind Maximo on the fly instead of having to bring him to a stop first. Did you guys see that as a problem?

Yes, and the ability to align the camera on the fly is something that will be implemented in the sequel. We kind of realized that [problem] was there during development, but we didn’t realize how much it would be talked about. We believe our camera is very, very solid overall, and we thought that was a minor irritant to the product in general.

EGM: Some players have also griped that the game’s on the hard side.

: People are spoiled by cheat devices and hint books. People are getting lazy. If you’re a lazy game player, don’t play Maximo. Play it if you really want to feel alive. It’s the kind of game where when you play it, you'll walk away fully awake, because it keeps you on the edge of your seat with very intense action. There’s no Nazi design in this game.

“It's just so satisfying when you launch that fireball across the screen with the Flaming Sword and see the skeleton disintegrate on the other side,” says Designer Bill Anderson, describing the game's best power-up.

MASTERING MAKIMO

If you wanna access Maximo’s enemy-crammed secret stage, you gotta beat the game with 100-percent mastery. That means for each level

(except hubs) you'll need to open every chest (even the hidden ones), kill every enemy, collect all koins and diamonds, destroy all the spirit containers, bash the torches, and pick up every potion. Got all that? Of course, you gotta topple every boss and beat the game, too.

We don’t do anything that’s a cheap shot. There are no cheap jumps. If there’s a risky jump over here, then there’s a safer jump over there. Don’t go the trickier way to collect something if you're afraid. That's only for if you got the right stuff. That's classic design.

EGM: What about when you're surrounded? This is not a game you race through. It's a game where you approach each enemy and you take him on one at a time. People who try to sidestep enemies, they'll come to a place where they're cornered by pursuing enemies, then yeah, they're gonna get clobbered. And another thing is the jumps. | don't think a lot of people realize that they can double jump whenever they want. It's not like some games where you can only do the second jump at the apex of your first leap. In our game, as long as you haven't hit the ground, you can do that second jump. So you can jump a long way easily in this game if you learn to jump it right.

EGM: Why didn't you just use good ol' King Arthur from the original 6716 series as the hero instead of creating a new character? The whole tie-in with Ghouls “n Ghosts kinda came later in development. Our initial design was for a realistic kind of game, more like Onimusha. Basically, Capcom Japan stepped in and said since they were doing realistic products like Dino Crisis, Resident

Electronic Gaming Monthly - 82 - egm.gamers.com

"Some people thought (Maximo) sounded like some porn star.”

—Maximo creator David Siller

Evil, Onimusha and so on, they'd keep that kind of stuff in Japan and we'd focus on mass- appeal products.

EGM: Did that shift in design bug you guys?

No. Our whole staff has come out of doing those kind of games. So it was second nature to focus in that direction. It came about a year after a lot of design material was already done. Then David and | started going, “You know, we have Ghouls ‘n Ghosts out there. Why not tie it to that.” But even though we're part of Capcom, we're not Capcom Japan—we can’t arbitrarily say we’re going to do Ghouls ‘n Ghosts without going through a big, long negotiation with Japan on what that entails— the rights and so on. We and Capcom Japan thought it would just be easier for somebody to design a whole new character set for it.

Cont. on page 34

В 4 d : Crash. Maxed. Here comes Crash, in the biggest character-based game to hit Xbox. The Wrath of Cortex. Lightning-fast crashbandicoot.com load times. Super-enhanced graphics. Fully detailed environments. He's really going all out for this one.

"Crash Bandicoot: The Wrath of Cortex" interactive game © 2002 Universal Interactive, Inc. Crash Bandicoot and related characters & © Universal Interactive, Inc. All rights reserved. Microsoft. Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are Used under license from Microsoft,

MAXIMO FOR PC?

Yep, Maximo actually began life on the PC, but don't bother trying to

buy a copy. The CDS team started it that way simply because they wanted a headstart on making the game engine while waiting for a PS2 dev kit. “It gave us a chance to see what worked and what didn't," says Designer Bill Anderson, “but it got to the point where the PC version was unplayable. It was pushing too much and was too slow."

We also wanted to control our own destiny. When we did Final Fight Revenge [for the Japanese Saturn], the art had to be approved by Capcom Japan every step of the way. With Maximo, even though it was [Japanese illustrator Susumu] Matsushita creating the art, we really designed the characters. We spec'ed out what we wanted.

EGM: Was there a lot of back and forth between you and Matsushita over the character designs?

Oh yes. Maximo originally had a very long cape, but we realized that wouldn't work very well with gameplay because it covered up most of his back and character model when he ran, so we discarded that. Matsushita is a brilliant artist, but he's not a game designer. He doesn't know how his designs will affect play, so he really relies on us to provide honest feedback like, *That works, that doesn't, that color bleeds too much, etc." Same thing with the sword. Originally it was much smaller, and we had to go, *It needs a longer reach. The sword isn't visible enough— make it thicker."

I'm proud of him as a character. | named him. | was criticized by everyone in the beginning, because | wanted him to be called Maximo. Even Japan fought it. Some people

Computer System Support Tadahiko

Production Assistant Casting М: c Music Director DUTCHMAMA STUDIO

Akihito Kaw TASKMASTER

RecordingMixing Engineer

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Yuji Tan Hiroyuki

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The |"! 2D Maximo movie that runs during the game's end credits had us all excited-could this be a secret minigame? Alas, no, but it's planned for the sequel.

thought it sounded like some porn star. But frankly, at the end of the project, they thought the name was a perfect fit.

EGM: We love the little side-scrolling Maximo animation that plays during the ending credits. Did you plan to put a 2D minigame like that in the game?

9S: Well, in the sequel there will be a little sideview 2D game. We're planning to create that as one of the things to unlock as one of the incentives for mastering the game.

EGM: Ever consider adding the original Ghosts ‘n Goblins/Ghouls ‘n Ghosts games as an unlockable secret in Maximo?

)5: Absolutely. It was always something | wanted to do, but Japan said no.

EGM: Why?

DS: | don't know if it's because they owe royalties back to [original creator Tokuro] Fujiwara, who's no longer with Capcom, or because it was a distancing factor, or if it was just because we would have to pay a bigger license to Capcom Japan. Somebody above us said no. They didn't give an explanation really. It's one of those things.

EGM: Any plans to port the first game or take its sequel to any system besides PS2? JS: We've never said we're оп any other platform at this point. It would be nice if we were a Sony-exclusive, but Sony would have

Electronic Gaming Monthly - 84 - egm.gamers.com

Although Maximo came out in February, the developers actually began dreaming up ideas for a sequel way back in September 2001. They've told us that the Grim Reaper will play a much bigger role in Maximo 2, and Matsushita will again be designing the characters. As far as the gameplay goes, expect a number of “action events," Designer Bill Anderson says, “kind of like rides and things that will break up the monotony of the hop, Skip and slash gameplay."

Er, what kind of rides? “А 4x4 truck," says Capcom’s David Siller. “Isn’t there something like that in Jak and Daxter? And Crash has one in his new game, so why not a 4x4? I’m kidding, but you should print that: Maximo will have a 4x4 [laughs]."

to make it worth our while. Otherwise we're denying ourselves potential profits for the company and bonuses for the team if we don't go on another platform. [Taking the series to other systems] is still under consideration, but [the higher-ups] don't tell us anything and the news comes to us very slow. Fe

Pac-Mans back, and everybody's feeling ít. Who can blame them? It's

Pac-Man's most incredible adventure yet with over 20 treacherous levels of Free Roaming landscapes to fight through. And with dozens of new enemies lurking around, Pac-Land isn't just a Ghost town anymore. But no worries. Using a few old tricks and some new ones you'll be feeling Pac-Man's influence for a long time to come.

Mild Violence GAMECUBE. WWW.NAMCO.COM

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Bill Gates surprised Asian game buyers at the Xbox launch party when one by one, he crushed their hands with his strong,

| manly embrace.

t 7:00 a.m. on the morning of Feb. 22, Microsoft Chairman Bill Gates handed over Japan’s first Xbox system to 22-

year-old Atsushi Ishizaka, an avid gamer who stood in line for 12 hours to be among the first in Japan to take home Microsoft’s black box. His purchase marked the start of a major uphill battle for MS in the notoriously outsider-unfriendly Japanese market, where hometown rivals Sony and Nintendo already command the majority of the video-game pie. Nine hours earlier, Gates spoke to the gaming media at a private press conference, singing the praises of the Xbox and explaining their feelings on Japan. “Microsoft is extremely committed to the Japanese market, апа you've seen that in many ways,” said Gates. “With the partnerships, the special design work...and now you see it with the titles at launch. The Japanese market is one that particularly appreciates high quality..." But as Mr. Bill no doubt understands, making it in Japan is far easier said than done. Many have tried to break into the Japanese market in the past, only to meet failure (3DO and the Atari Jaguar were the most recent casualties). Microsoft, however, has the money to make a much bigger push. In the weeks leading up to Feb. 22, practically

| Yes. Microsoft was so concerned with Japanese gamers being

| able to haul their video-game booty home unscathed, they

| made special bags with reinforced straps to support the weight of the Xbox. Since the train is the most common method of transportation in Tokyo, we’re sure everyone got a workout

| lugging the mammoth system around on launch day. Sure

|

l Bose those flimsy Best Buy, bags we =009у оуег 20190, GG it?

every game shop in Japan was littered with Xbox promotional materials, including posters, flags and demo units. This aggressive marketing no doubt paved the way for the hundreds of gamers who turned out to wait in line for the launch. But Microsoft needed a few hundred more. Bloomberg reported that only half of the initial 250,000 shipment was sold in the first three days. Although those numbers are below reported PS2 and GameCube launch sales, they are strong enough to show that Japan is taking the Xbox somewhat seriously. Maybe all Microsoft needs are a few choice dating simulators and Ultraman titles to go with the likes of Tecmo's Dead or Alive 3 to push the system to the top.—John Ricciardi ж

Xbox? Don't take our word on what

| the Japanese think of the

| Xbox. We jumped from behind

an underwear vending ma-

chine to interview a startled

gamer who grabbed one on

launch day. Here’s what 45-

year-old Abe had to say:

for me to buy the newest system. Q: What games are you excited about?

Electronic Gaming Monthly - 88 - egm.gamers.com

Q: Why are you buying an

: 1 own every major game console. It's natural

: Dead or Alive 3.

The Launch Lineup

The Xbox landed in Japan with a dozen launch titles, many of which had already been released in the U.S. Noticeably | absent from the list was Halo, which will see an April 25 release. Traditionally, first- person shooters haven't met with much Success in Japan, which could be the reason for Halo's delay. U.S. names in red. Air Force Delta ІІ, Konami Dead or Alive 3, Tecmo Double-S.T.E.A.L (aka 35 Bunkasha Games 5 ESPN Winter X-Games Snowboarding 2002, Konami Genma Onimusha, Capcom Hyper Sports 2002 Winter, Konami Jet Set Radio Future, Sega Nezumix (aka ), Microsoft Nobunaga’s Ambition: Chronicles of Chaos, Koei Project Gotham: World Street Racer, Microsoft Silent Hill 2: Saigo no Uta, Konami Tenku: Freestyle Snowboarding ), Microsoft

оп {һе fact that the system © comes from America? \: It’s from Microsoft, so |

quality system.

its size? А: | was hoping they'd

Q: Do you have any thoughts

thought it would be a high-

В Q: What do you think of

make it smaller than this. |

SPORTS,

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Жы ы

Calling all soccer hooligans. Finally. а videogame that understands soccer

lets you kick. tackle and fight with 32 international teams all vying for the Cup

Championship. Soccer Moms. cover your eyes. Different game. Different rules.

EVERYONE

o о c о 9 > = =

NINTENDO

GAMECUBE.

хеох

PlayStation.

B-BOYS, B-BALL

Hip-hop stars and courts go together like Mike Tyson and felony charges. No surprise, then, that notables including Fat Joe and Benzino (left) joined professional athletes for Sega

Sports’ NBA 2K2 All-Star Celebrity Challenge on Feb. 8 at Philadelphia’s Electric Factory. Rawkus recording artist Mad Skillz ultimately swung the charity tournament, proving that like Mack 10 he can bang and ball. —Scott Steinberg

Р52 Goes Online in Japan

Resident Evil, Gran Turismo to be among first titles

You might think the announcements made

at Sony’s PlayStation Meeting 2002 were

just meant to take the wind out of Microsoft's Japanese Xbox launch about a week later, if not for the fact that it's an annual event always held in mid-February. This year the big news was the unveiling of Sony's PS2 online plans, and while similar announcements have yet to be made stateside, it gives us a preview of the kinds of things U.S. gamers can expect.

PlayStation BB

The first of the announcements is that Sony's teamed with four of the biggest ISPs in Japan to launch the PlayStation BB (Broadband) service in April. Users will have access to all the usual features associated with Net access (like browsing the Web or sending E-mail) and be able to watch movies, listen to music, view webcasts, and read digital publications inside the PS2's Broadband Navigator software. Pricing varies depending on which of the four providers users decide to go with.

Want to play some games? The Broadband Navigator includes a PS/PS2 *emulator" application that lets you play software (for an additional fee) that you’ve downloaded to your PS2’s hard drive just as if you had the production game in your system. Other plans include allowing the system to work as a Tivo- like real-time video recorder and an “extended DVD player.”

Network Games

Just to prove that they're not simply dipping their toes into the online pool, Sony and its Р52 licensees announced more than two dozen games with online network components (see sidebar for the complete list). The only

Fairway

Ramalninui (| 7 71) Ж.

2937957

Now you can ridicule your friends’ putting skills from a distance in Hot Shots Golf Online.

PS2 Online Games

The following are specific titles recently announced to be compatible with Sony’s PlayStation BB network in Japan. None had firm release dates at the time we went to press:

Massively multiplayer online RPG (untitled), Atlus

The Dungeon of Doruaga, Arika

Auto Modellista, Capcom

Resident Evil Network (tentative), Capcom

Armored Core Sigma, From Software

Tokyo Xtreme Racing Online, Genki

Bomberman Online (tentative), Hudson

Nobunaga's Ambition online RPG (tentative), Koei

Clockwork Online (tentative), Namco

Action-adventure game (untitled), Namco

3D flight-shooting game (untitled), Namco fed. note: Gee, wonder if this could be Ace Combat-related?]

Namco online sports game (tentative), Namco

Guru Guru Onsen Р52 (tentative), Sega

Hundred Swords, Sega

Simulation game (untitled), Sega

Racing game (untitled), Sega

Arc the Lad Online (tentative), Sony

Kuma-uta (tentative), Sony

Gran Turismo Online (tentative), Sony

Hot Shots Golf Online (tentative), Sony

Modiv Ribbon (tentative), Sony

Final Fantasy XI, Square

Network-compatible board game (untitled), Takara

Massively multiplayer online action- adventure game (untitled), Tecmo

Download and play PS1 or PS2 games via the PS2's stylish Broadband Navigator software.

downside is that the majority of the online games won't see the light of day until later in the year (except Final Fantasy ХІ, which comes out in Japan this summer).

Sony has five titles in development in- house, including the oft-rumored Gran Turismo and Hot Shots Golf Online. And apart from Square's FFXI, Capcom's Resident Evil Network is the highest-profile third-party title. (Don't worry —official entries in the RE series will still be GameCube-exclusive. This doesn’t count since it’s an offshoot where you must escape a zombie-infested Racoon City.)

An announcement regarding Sony’s U.S. online plans is expected shortly. Sony CEA recently recruited beta testers to test our version of PlayStation BB. And the first U.S. online title, SOCOM: Navy Seals, is scheduled for release in late summer.

Get the Greatest PS2 Games Cheap!

For just $24.99, to be exact, Sony has extended their Greatest Hits series to the PlayStation 2. It kicks off with four games: Twisted Metal: Black, Gran Turismo 3, Dark Cloud and ATV Offroad Fury. Expect more titles to follow, including some from third- party licensees. Each of the titles in the Greatest Hits series has reached sales of over 400,000 copies. Іп related bargain- gaming news, Sony also quietly announced plans to offer a line of PSa three-in-one compilation packs at bargain pricing. Finally—a way to catch up on all those Army Clockwise from top left: Dark Cloud, GT3, Men games you missed out on! Twisted Metal: Black and ATV Offroad Fury.

Electronic Gaming Monthly - 40 - egm.gamers.com

NFL GAMES TOP CHARTS

You like football, you really do. The National Football League recently announced that NFL-licensed video games account for over $300 million in sales, more than the MLB, NBA and NHL titles combined. Seven of the top 100 best-selling video games of 2001 had the NFL license. Not surprisingly, six of the seven were Madden NFL 2001 and 2002, with NFL Fever 2002 squeezing in via the top Xbox game sales category. Noticeably absent is Sony’s once-mighty GameDay franchise.

Dragon's Lair 3D Comes Home

Dirk the Daring

finally gets his

medieval pants

filled out when

Dragon’s Lair 3D,

Encore Software's

adaptation of the

classic arcade

laserdisc game,

arrives on PS2

and GameCube this fall. If you're a fan of the original relic, then you'll probably be happy to know they plan on keeping the hand- drawn graphics and clichéd damsel-in- distress story intact. It will feature new animation done specially for the game by Don Bluth & Co.

Novalogic Hits PS1

Novalogic, a long-time war-game maker for the PC, is returning to the console software market. Their latest entry will be Delta Force: Urban Warfare, coming in May 2002 for Р51. Its titles for the next-gen systems will follow this fall, including Comanche for the Xbox and Delta Force for the PS2.

Futurama-rama

While Simpsons creator Matt Groening’s TV show Futurama teeters dangerously close to being cancelled (go to www.gotfuturama.com for more details), it’s coming to an Xbox, GC and PS2 near you by the end of the year. The games are being developed by Swedish designer Unique Development Studios, but a U.S. publisher has not been announced.

The Academy Awards are here again, and Final Fantasy is up for the Best Animated Film Oscar. Great, but what about all the other game-based

=] masterpieces the Academy snubbed in the ОЧ = Here are the Oscars they shoulda won..

“МК Annihilation: awesome

Street Fighter—Best Costumes

Country-clubbin' Academy voters clearly didn't realize that when you fight on the street, your life depends on the durability and comfort only thrift- store cammo duds, spandex tube tops and faux-leather tunics can provide.

Tomb Raider—Best Documentary

Screw musty textbooks. Would-be archeologists can learn way more about the study of ancient cultures from this two-hour look at a real-life Indiana Jane. We'd try archeology, too, if we could fit into the mandatory short-shorts.

Double Dragon—Best Supporting Actor

If the job of any actor playing a bad guy is to make the audience hate him, then Robert Patrick —whose whiny villain in Double Dragon had us seeing red—is by far the best actor of his generation. Except maybe Pauly Shore.

Mortal Kombat: Annihilation—Best Screenplay

MKA’s epic tale of a buncha guys beating up a bunch of other guys is rife with classic lines like, “On the seventh day, man will rest...in peace!" and P | "l'take my mom." Hey, Academy— you think dialog like that writes itself?

Ws my ely

Super Mario Bros.—Best Foreign Film

Don’t be fooled by its English dialog or American cast: Super Mario Bros., with its improbable plot involving a duo of Italian plumbers, dino-evolution and mountains of snot, has got to be foreign, possibly French or Turkish.

Sars f

DVD includes both episodes: Nautical Nonsense

Available To Own Today.

www.paramount.com/homevideo Availability subject to change without notice. © 2002 Viacom International Inc. AN igh Reserved. NICKELODEON, SPONGEBOB SQUAREPANTS ond oll пікі tiles, logs nd characters ше trademarks of Viacom International i. Created by Stephen Hillenburg. TM, © &

Copyright © 2002 by Paramount Pictures. М Rights боло,

www.nick.com

| EXPRESS YOURSELF

amma ТВ АНА

Я Yn "nnn H V E hao nm d ~: ШЕТІ! rine „Кер L unn "h F ШТІ vane 11 y "ний ІШІ ІШ?

RATING PENDING

B Visit www.esrb.org M or call 1-800-771-3772 | for more info. |

CONTENT RATED BY ESRB

TO ІНЕ EXTREME IN THE ROLLING REVOLUTION ° | Тһе setting: Tokyo. Тһе year: 2024. ~

Transportation mode: rocket-powered skates.

JSRF: Jet Set Radio Future is all about extremes. Extreme

skating. Extreme action. Extreme style. Just choose a racter and plunge into living, breathing cities teeming

ШШШ Ш

Microsoft, Xbox and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. SEGA is a registered trademark of SEGA CORPORATION. SEGA and JSRF-Jet Set Radio Future are registered trademarks or trademarks of Sega Corporation and its affiliates. 92001 SEGA CORPORATION. All Rights Reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories.

ТОР 10

A season-by-season breakdown of what you'll be playing on the Game Boy Advance

superstars, Stretch Panic’s heaving

polyboobs—everyone thought BIG in 2001, making it the year of the megagame. But now it’s quiet...too quiet, as we await the next batch of big stuff. Instead of twiddling your thumbs, why not think small? It’s time for a little help from our little friend, the Game Boy Advance, which we figure sits right next to the Eurosealer and George Foreman’s grill in the annals of great gadgeteering.

And now that Nintendo has dipped the portable’s price to $79 (although you can find it for less), and the handheld’s had more than half a year to amass an assortment of solid titles, we can’t think of a better time to cram а GBA in our britches. So here’s a look at the biggest little games coming your way, starting with this spring’s most promising releases. Oh, and if you’re wondering why we're not featuring more Nintendo first-party titles, blame Nintendo, who failed to give us any new screens or info.

E alo's sprawling worlds, Smash Bros.'s

Ой=Фд “BABS <6 TOG ов

=."

CE

Au^ cud ed

v We 77 m NO d

3n э» D. аа | d * E йз эй d سذ‎ digs

y Hey! Who got Pokémon in my < Bomberman? Hudson's bizzigity bomb © hero used to merely blow stuff up, but now he collects and breeds cuddly critters too. Thankfully, the classic action/puzzle gameplay remains intact. Both the Red and Blue versions offer over 80 stages of blasting action, collectible creatures and, of course, thrilling multiplayer battles.

To paraphrase the Beatles: Now 857) somewhere in the black mountain hills << of Dakota, there lived a young boy named Rocky Raccoon. And one day his woman ran off with the Evil Hydra. So Rocky called up his friends Pocky and Becky, and they ventured through seven stages of shooter action to kick this Hydra into the dirt.

Electronic Gaming Monthly - 44 - egm.gamers.com

ay SNK (as we knew it) has passed on to

eS the giant arcade in the sky. Luckily, V" franchises which started on the big, bad 24-bit Мео•бео console still carry on, like this portable brawler by Marvelous Entertain- ment. These guys squeezed KOF '99 into the confines of the GBA with surprising success. Kicks, punches and bouncy boobs abound.

рәләзә зубу "ощ suy ошодәәз 2002 (9) sueeios HOW ІМ

All you BMX Бапай5 out there сап D finally stop playing with your ve

tech-boarders got a sweet version of Tony Hawk as a launch game on the GBA. Now

Activision’s looking to do you right by bringing

all of Mat’s bunnyhops, powerslides, grinds and aerials to his own portable trickfest.

I~ Episode ІІ promises to be a serious, & Û romance-laden and potentially Jar-Jar- < free movie. Sound enticing? Well then, rile up your midichlorians with Eps. // on the GBA, as you guide Anakin Skywalker, Obi-Wan Kenobi and Mace Windu through a variety of stages based on the film. Remember, on the GBA, there’s no such thing as bad acting.

ridiculous finger-bikes. We know those

When Sega first announced the 6 Ade ) Smash Pack for GBA, we had hot-’n- & heavy fantasies about playing Altered Beast and Phantasy Star II on the go. Well, the final lineup doesn't feature those classics, but it does sport Golden Axe, Ecco the Dolphin and Sonic Spinball, three games that Showcase Sega's innovative spirit. Hopefully, more retro collections will follow, damnit.

To Do

Grate bp

Tipe Full House (дык olsen Taine Merg Self тә Steep

э

Electronic Gaming Monthly - 45 - egm.gamers.com

Ah, Guilty Gear, the fighting game whose title makes absolutely no sense Πwhatsoever. More importantly though, a portable version of this cult-favorite weapons-based fighter means we'll get at least 14 playable characters and maybe even a couple of bosses too. New to the series, however, is the three-man tag-team action.

Cont. on page 46

4.8 Million

Тһе number of Game Boy Advances sold іп the U.S. іп 2001.

Rescue Your GBA From Dark Ages With These Light Solutions

Gamester's Flood Light $15 We took this mini- florescent-light attachment on along and debauched road trip and found it to be the very best of the snap-on GBA light contraptions. The tradeoff is that this thing’s a juice sucker—it eats three AA batteries in about seven hours (meaning you'll shell out about $10 for batteries just to get through the average game). Still, Flood Light is the easiest (and cheapest) way of brightening up those dark corners in ol’ Drac’s castle.

The GBA Internal light е $35 Tech-head entrepreneur Adam Curtis at www.portablemonopoly.com has spent the past seven months figuring out how to fit an internal light into the GBA, and he’s finally come up with a solution. By the time you read this, his site should be taking pre-orders for the light kit, which will sell for $35 and ship in April. You'll need a soldering iron to install the light—which runs off the GBA’s own AAs and cuts battery life by 35 percent— but Curtis | says the = modification Р procedure N [ој ain't too prickly. “On a E. scale of one to 10, where

и =

one is putting two LEGO blocks together and 10 is building a car engine from scratch, we'd put this somewhere around a four,” he says. Web site www.portablemonopoly.net (it's unrelated to portablemonoply.com) will install Curtis’ light for $20 if you're afraid of getting your hands dirty.

GBA TV Adapter ° $80

This gizmo, which also goes by the name TV de Advance (depending on where you order it), lets you jack your GBA into the TV and play games on the big screen. Sure, you Sapir acs »» lose portability, but

at least you can see what you're

doing. Before you go buying the thing (you'll find it online at www.gamegizmo.com and www.upstategames.com) some words of caution: As with the internal light, you'll need to take apart your GBA with the included tools to attach the adapter, thus voiding your warranty. And a few butter- fingered EGM staffers who've tried the operation accidentally broke the brittle ribbon cable you need to snap between your GBA and the device.

Boeing 777 Commercial Jet ° $150 million We've travelled SUN a

у far ала wide апа found that noth- ing tops the daz- zling overhead lighting of a passenger plane as the ultimate on-the-go light source. Sure, the sticker price here is a bit much, but hey—if you're a bil- lionaire playboy, stewardess or the president of the United States, why not treat yourself? You deserve it.

НОННА SHINDLE

Е ا‎ тылак | FEBERBBUER EuS? ||

y - 46 - egm.gamers.com

Mega Man Zero

June Ш Capcom

How popular is Mega Man? So < popular that his spin-offs have spin-

Y^" offs. MMZ continues the storyline of

the Mega Man X titles, focusing on Zero, the flaxen-haired “reploid.” Capcom promises that this will be the hardest Mega Man title ever. Bad news for some, but expert players can now use the new “Admiration System” to brag about their game stats among friends.

Car Вашег Joe

June Ш Natsume

Back—way back—in the 1980s, we played this paper-and-dice RPG called Car Wars. Eventually, someone got wise and made Car Wars into a computer game called Autoduel. Now, in a bizarre twist of fate, we'll be playing a GBA approximation of the same game this summer. СВ/ combines arcade action with an in-depth RPG system for the ultimate Mad Max experience.

CITIES

Dragon Ball 7: Card Game

Krillin®

s= 90000 Á

s= БООООО |

Hey kids, уои know all those 082 & packs you keep wasting $3.29 for, КҰС with the hope that you'll get a mega- tare holo-foil card? It’s a scam. Do yourselves a favor and get this GBA game instead. You'll get all the cards, mint condition, in digital form. And if you’re looking for that other DBZ GBA game, head to page 92.

Castlevania: Harmony of Dissonance

July Ш Konami

Castlevania: Circle of the Moon was Lo EGM's favorite GBA game of 2001.

Hell, our eyes still hurt from all the squintin'. Looks like it's time to get some new glasses because Konami is aiming for a surprise repeat performance with a new chapter in the series. Not really a Circle sequel, Harmony of Dissonance takes place in 1740, between the times of Richter (TurboGrafx-16 CD title Dracula X) and Simon Belmont (Castlevania 1-2). You play. as Jeust Belmont, the heir of both the Belmont and Belnades clans. The graphics appear to be a notch above those in the last title, sporting better animation and —best of all—a brighter overall look. Maybe you won't need those new glasses after all.

September TDK Mediactive

PEELED

v. 4 Despite Robotech's enduring қ ` 4 > popularity, no game based on the classic series has ever made it out in

"the U.S. Finally, TDK breaks the cycle of abuse with this 2D shooter. Assume the role of heroic Rick Hunter, geeky Max Sterling, the ill- fated Roy Fokker or the sultry Miriya in a non- stop bullet barrage. This shooter supports link modes for up to four players.

Electronic Gaming Monthly - 47 - egm.gamers.com

The Lord of the Rings, Part One

au ВУ fall, the squeal of Episode // will ыу E have long dissipated from your mind, 3 7 tobe replaced by the deafening buzz

of The Two Towers, part deux of the LOTR movie trilogy. In this RPG-lite, control all nine members of the fellowship in turn-based combat against Sauron's evil forces. Hey, we're just happy it isn't a LOTR beat-'em-up.

More Pocket-Size Thrills

Still on the horizon is a shipload of must- play titles. Our most wanted: Metroid IV, an old-school sequel to one of the best games ever made. Nintendo’s given no new info, but we do know that power-gal Samus merges with Metroid to wield new powers. Another Big-N game we're jazzed about is Kirby’s Tilt’n Tumble 2, which links up with its GameCube counterpart. Then come the SNES remakes Super Mario Bros. 3 and Yoshi's Island, due in the latter half of 2002. Rare keeps up the pace with Diddy Kong Pilot and platformers Sabre Wulf and Banjo Kazooie: Grunty's Revenge. if that ain't enough, Destination does a triple-hit combo with GTA III, Road Rash: Jailbreak and Baldur's Gate: Dark Alliance, all due by year's end.

GENESIS

Hio НЕ 4

Swapping paint with Skywalker, Shrapnel impact at 600+mph, Tatooine.

Won Calamari.

Turbo-boost slice between canyon wall and Oud Bolt, Sullust.

PlayStation 2

r ANATOMY ог SPEED

ITS A FIGHT ТО THE FINISH АТ БООМРН. GO HEAD —TG—HEAD AGAINST 18 GF THE GALAXYS MOST AGGRESSIVE

PODRACERS. WITH 14 HARROWING TRACKS ОМ 5 WORLDS, FACE TERRIFYING CHALLENGES AT EVERY TURN.

GGT THE GUTS TO GO FOR 1?

Tusken Raider target practice, Badlands.

EVERYONE

Mild Violence

GU XE |

BIG-SCREEN EMERGENCY

Big-name game releases have not escaped the attention of Hollywood, eager to snap up licenses that could be the next Tomb Raider. Games like Crazy Taxi, The House of the Dead and Duke Nukem are already being developed into feature films (HotD begins shooting in May). Now you can add one more name to that list. New Line Cinema recently acquired the film rights to Rockstar’s recent PS2 release State of Emergency. No word on a release date yet, but you can bet that the gratuitous violence will be included.

ACROSS

1. PS2 car-combat fave

4. Line-drawn PS1 import _ Ribbon

7. Milestone fighter Capcom _ SNK

8. Unit of engine size in MX 2002

30. Klonoa’s distinguishing feature

12. Pointy-head kid from Final Fantasy IX 14. Like the Silent Hill 2 ending, possibly 45. EGM editor Kujawa

37. Arcade game Battle Chopper in Japan 1g. Ninjas sometimes do it to presidents 21. Xbox giveaway-partner eatery _ Bell 22. Join the Red Faction?

23. Sasquatch of Final Fantasy 111

25. There are four in Pokémon #133

26. Square’s two-part 3D fighter

28. Brought Doom to us all

29. Made up of eight little bits

31. Star of Parasite Eve?

33. Usually marks the end of a round 34. Burgertime’s Peter Pepper wears one 36.“ your might!” (Mortal Kombat)

38. Shang Tsung’s four-armed protector до. Yoshi, for short?

42. What an MGS2 guard carries

43. Saucy Brit of Street Fighter Il

45. Bandicoot

47. What a Resident Evil Licker does

49. Panzer Dragoon Saga hero

50. Capcom's take on an SNK character вг. Wipeout _ (PS1)

53. Lunar: _ Blue (Ѕева CD)

lI

ake dad E

54. “Red _ needs food, badly" (Gauntlet)

DOWN

1. Virtua Fighter competition

2. Stoner who voice-acted Sir George in Blazing Dragons (Saturn)

3. NES game publisher Milton _

5. Last Phantasy Star on the Genesis 6. MGS2 Vamp's "orientation"?

7. Yu Suzuki's no-nonsense Fighter 8. Fast Food (Atari 2600) is full of 'em 9. Defunct Phillips gaming system

11. Vintage arcade space shooter 33. _ Labs, responsible for the Nuon 14. Gran Turismo 3 track Laguna _

16. By-product of Shrek

18. RPG towns

20. Acronym atop Solid Snake's codec 24. Play too much Dr. Mario?

27. One-armed Street Fighter

29. Fatal Fury's Terry or Andy

30. Chrono Trigger time machine

32. The Warthog in Halo, for one

35. Star Wars: Starfighter pilot

37- Gives up, in UFC

39. Shadow king of PS2 RPG fame 41. Popeye's Olive's maiden name 44. Resident Evil zombie talk

45. Sony's publisher suffix

46. At least six games of Tennis 2K2 48. The final PS1 Final Fantasy

50. Wily or Robotnik

51. This region's games work in the U.S.

(Solution on page 121)

Quartermann - Game Gossip & Speculation

Welcome back, kiddies, to another thrilling installment of The Q's rumor and gossip column. Step right up, “сиг I've tapped

into the inner sanctums of the biggest names in gamedom for this month's installment. On with the show!

...Let’s start with Square. Do the titles Chrono Break and Unlimited SaGa mean anything to you? They will soon enough. These are the rumored titles for the next installments in the Chrono and SaGa Series. Expect an announcement on these two titles coming out of Japan very soon....

-..Much of Microsoft's first-party Xbox plans remain under wraps, but your friendly neighborhood rumor-slinger (aka yours truly) has found out about two titles you'll want to keep an eye out for: Knights of Decayden and Quantum Redshift.... Other news on the Xbox front, id Software's hotly anticipated Doom III may lead on the system with the PC version following later (kinda like Halo did) Additionally, Microsoft is trying to sew up rights that'd make Quake IV Xbox- exclusive. Ifd make a good online title; wouldn't it? And as if that isn’t enough, Тһе Q hears that LucasArts’ massively multiplayer Star Wars online RPG Star Wars Galaxies may be Xbox-bound too. Not enough? OK, how about Virtua Fighter 4.1? Ah-hal...

„Мем details on Sega's upcoming Panzer Dragoon for Xbox are scant at best, but I've been able to uncover а new nugget of information. The new installment will ditch the RPG elements found in PD Saga in favor of gameplay similar to the first two. Just for fun, The Q dragged his.Sega Saturn out of retirement for a PD Appreciation Weekend:-Let me encourage you to do the same, Q- friends. The majestic beauty found in those games only whets the appetite for more. Please Sega, don’t make us wait any longer!...

...Two newsbits on the Capcom front: The first is word of a new PS2 title developed by fellow Americans Angel Studios called Red Dead Revolver. Think of it as an Old West-style first-person shootin’ match. The second bit is that Onimusha 2 may be headed for multiple systems after its debut on PS2, a la the recent Genma Onimusha (Xbox)...

...Неге are a few tidbits before | gotta call it quits for this month: Rockstar’s next title to capitalize on the public’s fascination with gratuitous violence will be Celebrity Deathmatch. Two words: Pam Anderson. Let’s hope she’s in there.... After they finish Stuntman, the boys over at Reflections will set their sights on Driver 3....

And speaking of threes, Ubi Soft is putting the final layer of spackle on Rayman 3 so they can show it off at the Electronic Entertainment Expo іп May. Sweet...

On that note, 1 must bid you adieu for now. If ya want, E-mail me at quartermannGziffdavis.com. Ciao! Тһе 0

Electronic Gaming Monthly - 50 - egm.gamers.com

FOR A STORE NEAR YOU CALL SHOP BY PHONE

The Top 20 Besi-Selling Games of 2001

This month's chart is a bit different. Instead of the monthly Top 20, this is the 5 combined chart for all of last year. The big winner was Rockstar’s free-roaming, 11 Pokémon Gold

do-whatever-you-please mob simulator Grand Theft Auto III, beating out Nintendo

other high-profile titles like MGS2 and GT3 for top honors. Nintendo had the

most titles on the list with eight games (half of which are Pokémon-related). 12 Pokémon Stadium 7 Апа the system with the biggest representation? PlayStation 2, with six Nintendo

entries. It's interesting to note that all of the PS2 games that charted were released in the second half of the year. 18 Gran Turismo 2

š Sony CEA A + Grand Theft Auto Ш SENS цы А ж

9.0 9.0 10 саса сы | j Microsoft ВЕ кы od іні Ө ыс: 18 Harry Potter and the Sorcerer's Stone +

Madden NFL 2002 Electronic Arts

Electronic Arts % E => | 16

Final Fantasy X Square Electronic Arts

ТІ Mario Kart: Super Circuit

Pokémon Crystal Nintendo T 18 Tony Hawks Pro Skater 3 амі papi + Metal Gear Solid 2: Sons of Liberty Ес? 19 Super Smash Bros. Melee (а) @ 20 The Legend of Zelda: Oracle of A Ач, The legend of Zelda: Oracle of Ages ior

Source: NPD TRSTS Video Games Service. Call Kristin Barnett-von Korff at

(516) 625-2481 for questions regarding this list. Chart description written by EGM staff. Betcha didn’t notice that the GBA illustration in our Advance Notice news story is losing power through the seasons? (Hint: Look at its power light, ladies.)

JAPAN TOP 10

Gran Turismo 3 A-spec Sony CEA 1 бетті к. Samurai, developed by 10 10 E L Spike В irae) Acquire, the original A Tenchu team, tops the Gi th: P " s. » reg [Jonathan 2 Wa Fighter 4 == [== Japanese chart this Топу Hawk's Pro Skater 3 87 p d randia Xtreme r FUN " 3 Enix IN brawler, Virtua Fighter 4. 5 5 Ж 5 Апа what's this, а a new DC titles are still

Tony Hawk's Pro Skater 2

Activision

виз А

Pokémon Silver

Nintendo

Crispin

Driver 2

Infogrames

Milkman John D

Electronic Gaming Monthly - 52 -

Square

Koei

Hoshigami Final Fantasy X International -- =

pus ~

Smash Court Pro Tournament | == m=

Namco

10 Super Marin Advance 2:5MW.

© бз = Өз ЕЛ | ھط‎

trickling out of Japan and occasionally show up on the weekly charts. Aska is the newest entry in the same pseudo- series as Chocobo’s ЕО Dungeon.

Virtua Fighter 4

Source: Weekly Famitsu, week ending 2/10/2002

egm.gamers.com

Enemies nave a iocK on your сан, you barrel roll at mach 2 and let 'em have it...

Top Gun: a m Advance Coming Seen on: Coming Sean on:

Rating Pending

< © Әлмевиве. САМЕВО/ломамсе

EVERYONE ЕЗ PlayStatione2 Ü Е ee Check out ТОР GUN on your internet enabled phone - http:/ /topgun.ngame.com/ fe

(62001 TITUS. TOP GUN ™,@ & © 2001 PARAMOUNT PICTURES. Al rights reserved. INTENDED SOLELY FOR PRIVATE HOME USE, PUBLIC PERFORMANCE OR OTHER USE IS EXPRESSLY PROHIBITED. Software©2001 TITUS SOFTWARE CORPORATION. Titus and the Titus logo are trademarks of TITUS Software Corporation. Developed by DIGITAL INTEGRATION. Licensed by SONY COMPUTER ENTERTAINMENT AMERICA for use with PlayStation? computer entertainment system. "PlayStation" and the. "PS" Family logo are registered trademarks. of Sony Computer Entertainment Inc. ™, @ Game Boy Advance and the Nintendo GameCube logos are trademarks of Nintendo. All other trademarks and copyrights are the property of their respective owners. Screen shots taken from PlayStation? version.

PlayStation 2

Army Men RTS—3D0 Strategy Barbarian—Titus Fighting FIFA World Cup 2002—EA Sports Sports Hidden Invasion—Conspiracy Action MLB 2003— 989 Sports Sports No One Lives Forever—Sierra Action Slugfest Midway Sports Top Angler— Infogrames Sports Trophy Bass—Sierra Sports Virtua Tennis 2K2— Sega Sports Sports

Burnout— Acclaim Racing ESPN MLS ExtraTime 2002 Konami Sports NBA 2K2—Sega Sports Sports Burnout—Acclaim Racing

Elder Scrolls ІІ: Morrowind Bethesda RPG FIFA World Cup 2002—EA Sports Sports World Series Baseball 2K3—Sega Sports Sports

Game Boy Advance

Ice Age— Ubi Soft Action Motocross Maniacs Advance— Konami Racing NASCAR Heat— Infogrames Racing Power Pro Tennis Konami Sports Robocop —Titus Action Street Fighter Alpha 3 —Capcom Fighting Three Stooges— Metro3D Action

PlayStation 2

Britney's Dance Beat IHQ Music Chris Edwards Aggressive Inline—Acclaim Sports Conflict Zone —Ubi Soft Strategy Evil Twin Ubi Soft Adventure Freekstyle —EA Sports Big Sports Gravity Games BMX— Midway Sports Hitman 2: Silent Assassins— Eidos Action Monster Truck Madness Ubi Soft Racing Jimmy Neutron Boy Genius THQ Action

Legion: The Legend of Excalibur— Midway Strategy Looney Tunes Space Race Infogrames Racing Need for Speed: Hot Pursuit 2—Electronic Arts Racing Rayman Arena Ubi Soft Action КІН: Run Like Hell— Interplay Action Skies of Arcadia —Sega RPG

Spider-Man— Activision Action Test Drive —Infogrames Racing UFC Throwdown Crave Fighting GameCube | Gravity Games BMX— Midway Sports Legends Of Wrestling—Acclaim Wrestling Rayman Arena—Ubi Soft Action Red Card Soccer— Midway Sports Slugfest— Midway Sports Virtua Striker 3 —Sega Sports Sports

Compiled by Kraig Kujawa kraig_kujawa@ziffdavis.com

Ballistic—Infogrames Puzzle Buffy the Vampire Slayer—Electronic Arts Action Crash—Majesco Racing Gravity Games BMX— Midway Sports Hitman 2: Silent Assassins— Eidos Action Legends Of Wrestling—Acclaim Wrestling MotoGP: Ultimate Racing Tech.—THQ Racing Rayman Arena Ubi Soft Action Red Card Soccer— Midway Sports Sega GT 2002—Sega Racing Slugfest— Midway Sports Smashing Drive—Namco Action Spider-Man— Activision Action Test Drive— Infogrames Racing Tom Clancy's Ghost Recon Ubi Soft Action Worms Blast— Ubi Soft Puzzle

Game Boy Advance

Defender of the Crown Metro3D Action Disney's Jungle Book— Ubi Soft Action Dragon Ball Z: Legacy of Goku—Infogrames Action

Pinball of the Dead THO Pinball Smash Pack—THQ Action Spider-Man —Activision Action Wings Metro3D Action

June

Commandos 2: Men of Courage— Eidos Strategy H20verdrive— Crave Racing Mat Hoffman's Pro BMX 2—Activision O2 Sports Medal of Honor: Frontline—Electronic Arts Action MX Superfly—THQ Racing Simpsons Skateboarding—Electronic Arts Action Stuntman— Infogrames Action Terminator: Dawn of Fate— Infogrames Action Return to Castle Wolfenstein —Activision Action

BMX Racing—THQ Racing Eternal Darkness—Nintendo Adventure Phantasy Star Online—Sega RPG Star Fox Adventures—Nintendo Adventure WWF Wrestlemania X8 THQ Wrestling

Crazy Taxi Next —Sega Racing House of the Dead 3—Sega Action Mat Hoffman's Pro BMX 2—Activision 02 Sports Pro Race Driver— Codemasters Racing Terminator: Dawn of ete повете Action Toxic Grind THQ Action

Aero the AcroBat— Metro3D Action Disney's Lilo and Stitch —Disney Interactive Action Dragon Ball Z: Card Game— Infogrames Misc.

Dual Blades— Metro3D Action Fire Pro Wrestling 2—bam! Entertainment Action Mega Man Battle Network 2—Capcom ^ Adventure Minority Report—Activision Action Spy Hunter— Midway Racing

Electronic Gaming Monthly - 54 - egm.gamers.com

IMPORT CALENDAR

Import Pick of the Month: Let's face it, if you play Japanese games, chances are that you dug the original Klonoa and its PS2 sequel. And by that theory, you're going to want to pick up Klonoa Beach Volleyball for PS1 (and you better—it's not coming to America), a cartoony take on the popular seaside sport. The pre- mise is as it sounds: Join Klonoa and his fellow Phantomilians in a friendly game in the sand (or in other exotic locales). Up to four players can compete and if you don't have a Multi-tap, no problem. The con- trol's set up so that two players can share a Dual Shock. Vanquishing evil is as easy. as bump, set, spike!

PlayStation 2

3/28 Tekken 4, Namco (Fighting)

3/28 Kingdom Hearts, Square (RPG)

MarchAlpine Racer 3, Namco (Sports)

March Suikoden III, Konami (RPG)

4/4 Amored Core 3, From Software (Action)

April Galerians: Ash, Enterbrain (Action)

6/20 Popolocrois: New Beginnings, Sony CEI (RPG)

PlayStation

4/25 Klonoa Beach Volleyball, Namco (Action Sports)

Game Boy Advance

3/28 Shining Soul, Sega (RPG)

3/29 Fire Emblem, Nintendo (RPG) 4/2 Lunar Legend, Media Ring (RPG)

GameCube

3/22 Biohazard (Resident Evil), Capcom (Survival Horror)

April Rune, From Software (RPG)

May Kirby's Tilt n* Tumble 2, Nintendo (Action)

*Schedule subject to change without notice. Consult your local import-game store for the latest release info. Go on, give Die Maus a big hug!

\

PlayStation.

XOOx

‘MIDWAY д 1 2/›

SPORTS)

Asylum

RATING PENDING

Visit www.esrb.org or call 1-800-771-3772

for Rating Information. |

SAD бот TRUE! = SI THE SORRY STATE OF Thl Mons ECONOMY WEARS EVEN ON THE MOST STOUT HEARTED CAPITALISTS.

HIGH UNEMPLOYMENT

MEANS LOWERED

CONSUMER SPENDING 5

HELLO, VIDEO GAMERS! IM чәр TANAKA, THAT'S. MQ BROTHER CHAN, AND мер LIKE To WELCOME You To ANOTHER FINE у EPISODE oF "HSU AND , % CHAN: GAME DESIGNERS,

LOOK AT THESE SALES REPORTS! OUR TOP BPG, “FIST AM ^ TWINKLE FEATHER, 15 MOVING MARGINALLY, AT BEST!

PRE-ORDERS

THE SITUATION 15 DARK!

Now, MORE THAN EVER, WHEN THE FATH ОҒ THE PUBLIC 15 WAVERING,

BUT IT'S JUST NOT IN THE BUDGET, FRANKLY. CHAN?

AND THEN THERE ALL THOSE KIO GOING OUTSIDE

To PLAX...

TO DELIVER

NEEDLESS TO ust SAH, OUR MASSIVE

ADVERTISING CAMPAIGN FOR “SLUG ADVENTURES" WAS A BIT OF А

WASTE, AS WELL!

UNFORTUNATELY, WERE KINDA TAPPED QUT AT THE MOMENT,

BIG SHINDIG LAST NIGHT. GOT OUTTA

FEAR OF THE UNKNOWN... “WHAT DANGER LURKS AROUND THE NEXT CORNER?" “мин. THE KEY 1 NEED FOR THe мект DOOR STILL BE IN THE LAST ITEM CRATE, А HALE-MILE BACK?" WILL LEND ОР PAYING ANOTHER бо DOLLARS FOR А NEAR- IDENTICAL VERSION OF THIS GAME IN SIX

MUST MOVE ALONG To THOSE

TeS OLD, BELOVED,

WILL~ SELL-EVEN-|

IF- THES'RE -CRAP Kk STAPLES OF THE GAMING INDUSTRY:

SEQUELS, REMAKES

р као ов!

AND WHAT GAME SERIES HAS HAD MORE OF EACH THAN...

ENTER ооё PUBLICITY STUNT!

How BETTER To SPREAD THE

FEAR, WITHOUT GREAT EXPENDITURE

OF CASH, THAN BY UNLEASHING OUR VERY OWN PLAGUE OF THE UNDEAD UPON THE WORLD? VOILA! THE KIKER? “THEY'RE REAL! THAT'S RIGHT, NO TEENAGED COUNTY: FAIR SPOOKHOUSE

... RESIDENT EVIL! YES, THE PREEMINENT ZOMBIE” WHACKING OF OUR GENERATION a OUR MODEL IN THIS ENDEAVOR. INDEED, AS

CAPCOM HAS PLEDGED THE ENTIRE FRANCHISE To THE GAMECUBE FROM THS POINT FORTH, THERE

FaP-OFE THEREOF! нәр?

OUR GAME WILL ВЕ MARKETED WORLDWIDE UNDER THE TITLE "ZOMBIES BITE,” EXCEPT, OF COURSE, IN FRANCE, WHERE IT WILL BE CALLED "SACRE BLEU! LES ZOMBIS ME MANGENT

IT'S THE STORY OF A SPECIAL- FORCES TEAM CALLED OUT TO

B INVESTIGATE. STRANGE HAPPENINGS

AT A MYSTERIOUS MANSION!

б> ONE MIGHT ACCUSE OS ОҒ

PREMISE -SWIPING, бот, THEN, WITH THE AMOUNT OF FAGES

CAPCOM'S "BORROWED" FROM GEORGE ROMERO'S BOK, THINK (TS SAFE To SAR LITIGATION WiLL ВЕ KEPT To A MINIMUM.

WINK, WINK, CAPCOM?

NOW, WHAT'S THE FIRST ELEMENT IN CREATING A BEST-SELLING GAME?

A COMPETENT САМЕ ENGINE! P HA HAL

SERIOUSLY, NOW, CHAN

„раме SLOGANS: J сті!

IN THIS CASE, МЕ LOOK To THE ORIGINAL--

THE ONE WORD THAT

BEST SUMS

oe THE RESIDENT еуі. SERIES ENTIRE ^^

FEAR.

Чоо KNOW,

IT МАЧ BE THAT WE DIDN'T REALLY THINK THIS ALL THE WAY THROUGH.

GRAAAINS'

MONTHS JUST FOR DUAL

SHOCK. SUPPORT?" RESECTS IN MAKE-UP HERE

We've ACTUALLY REACTIVATED THE BRAINS oF HUMAN CORPSES!

LIKE \ SAID, THINGS GoT OUTTA, HAND LAST NIGHT.

LETS WATCH THE LITLE NIPPERS!

NOT A BAD IDEA. IN FACT, THIS'LL PROBABLY TAKE A WHILE, 50 400. SHOULD REALLY SUST SIT THIS ONE OUT OURSELVES, VIDEO GAMERS... „AND WELL MEET 900 BACK HERE. IN THIRTY DANS.

ALIVE, 271 е”

V OKEE -DOKE, IT LOOKS LIKE WERE GOING то HAVE то ABORT OUR PROMO STUNT, BOT WE FIGURE WE CAN AT LEAST GET ENOUGH FOOTAGE To cor А BEST- SELLING BLOOPERS

REEL HACKING THE LITTLE BLıGHTERS APART!

UM... COMPLETE SOCIETAL BREAKDOWN,

HUMAN ISOLATION,

DYING OFF ONE

BY ONE AS OUR OWN FEARS AND EMOTIONS LEAD 06 To оок Doom.

ALL RIGHT, RESOLVED:

FREE-RANGE ZOMBIES

AREN'T GONNA WORK.

Wow DID THER Sore THINGS IN “DAWN OF THE DEAD?"

\ SUPPOSE we SHOULD

“THINK Of ение, THOUGH.

MIGHT WANNA Рот THE LITTLE ONES To BED, 8% THE WAY.

WELL IT WORKED oT

FAIR FOR, THE ZOMBIES.

www.ape-law.com/evilmonkey

UTI Мини

йй»

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ник

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GO BEYOND THE MOVIE

= Plo E F- FT ГТ.

| | |

P JS, PELIS 25

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aerial Vulture and the G

features.

NOW AVAILABLE EVERYWHERE

x

mn GAMECUBE.

оо

PlayStation.e

РС CD ROM

ACTIVISION. _

activision.com

PRODUCTS RANGE FROM | RATING PENDING TO EVERYONE

GO FOR THE ULTIMATE SPIN AT www.sony.com/spider-man

MARVEL MAN | АР

Visit www.esrb.org or call 1-800-771-3772

for Rating Information

CONTENT

=

RATED BY

Spider-Man, the character, TM & © 2002 Marvel Characters, Inc. Spider-Man, the movie, © 2002 Columbia Pictures Industries, Inc. АП Rights Reserved. Game Code © 2002 Activision, Inc. and its affiliates. Published and distributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc. and its affiliates. All Rights Reserved. Licensed for play on the PlayStation'2 computer entertainment systems with the NTSC U/C designation only. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. TM, @, Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo. All Rights Reserved. The ratings icon is a registered trademark of the Interactive Digital Software Association. АП other trademarks and trade names are the properties of their respective owners.

BLOOD AND GORE E

Ж | PlayStation.2

һу Веайпв Heart EET е

f

- Kain #

March 2002, Kain returns to video gaming's high-throne of bloodthirsty bad-asses.

When battle-ax and sword edges dull, Kain turns to Dark Gifts such as rupture and possession.

Whether in pursuit of power or just for the thrill of the kill, Kain’s lust for blood is inspiring.

Kain Awakens This March

www.LegacyofKain.com

k А.

== @ Ж яны

хеох

Previews This Month in Previews

PlayStation 2

62-63 Kingdom Hearts he whole idea behind using a 64 Spider-Man movie or TV license as the basis 66 Mat Hoffman’s Pro BMX 2 for a video game used to be to 68 Grandia Xtreme make a quick buck off the main- Summoner 2 stream success of the latest block- весом. 0.5. Navy SEALs buster. Generally, that meant crappy A MO EG ІІ: Alien Escape SS ш ites tose ines ip Superman: Shadow of Apokolips VAISS the hopes of hitting the market in time 74 Теккеп4 " to ride the wave of hype surrounding Spyro the Dragon: WRRNING: the current hit film or show. Enter the Dragonfl Previews Now things are changing. Instead of EGMs got the very first hands-on GameCube ic simply trying to cash in on the latest hit preview of TDK Mediactive's new 76-77 Godzilla: intemational (Lord of the Rings and Harry Potter Robotech game on page 80. Captain Destroy All Monsters Melee a s notwithstanding), publishers are Gloval would be proud. enn zm snapping up licenses with fanatical cult US. They are followings—the kind that can and will guys and gals working on these titles designed to find every single flaw and discrepancy are just as hardcore about their run on in any game based on their favorite respective licenses as you are, and it's Japanese or series. really showing in what we've seen so European PAL But the developers of said games far. All three of these games have the Systems. realize this. From the people we've potential to be big hits. Import at your talked to on three projects in It's nice to see this industry evolving Gn particular— Godzilla (p. 72), Robotech in such a way. It almost feels like we're 78 Star Fox Adventures (p. 80) and Dragon Ball Z (p. 94)— to the point where slapping a big name 8o Eternal Darkness: Sanity's Requiem pleasing said fanatical fans is the ona crappy game just isn't cricket Die Hard: Vendetta highest priority (outside of making a anymore. Jolly good. 81 TopGun great game, of course). Trust me, the Greg Sewart, Previews Editor

Kameo: Elements of Power

82-85 Robotech

86 Enclave Test Drive > в ie Tyson Henn Bodi 1. Robotech Xbox, September 2002 Gun Metal е DT 2. Kingdom Hearts PlayStation 2, Fall 2002 90 Whacked! оу 3. Godzilla: Destroy All Monsters Melee GameCube, Winter 2002 Масе ол Bunt Hunter 4. Mat Hoffman's Pro BMX 2 PlayStation 2, August 2002 G: Boy At | . Ен ЕЕ пшнш 5. Dragon Ball Z: Тһе Legacy of боки бате Boy Advance, Мау 2002

ша a) We posed the question: Which system’s games would have you lining up in front of the local Joe’s Game ш Shack in 2002? Тһе answer was a resounding "PS2!"

O GAMECUBE 28% КВОХ 18% - GAME BOY ADVANGE 1%

Poll: Gamers.com 02/10/02 Electronic Gaming Monthly - 60 - egm.gamers.com

PlayStation.e

INDLIETEI

va’ mm {Ein ene uen even оғ accigenean ingestion oF ene rece noite cureorace За FORMULAS, mouce VOM апа н Press "OFF," ~ Д | —— с | ="

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PRODUCTS RANGE FROM EVERYONE OT Е E N

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(ON OY а тл Á. Е ® " CONTENT RATED BY = = ЕЕ ЕЕ

p l| cs

СИ Square EA O Squaresoft

res.

(EY Action-RPG

75%

Fall 2002 š www.squaresoft.com

ЕЛ The biggest force in

animation partners with the biggest force in RPGs.

Hardcore gamers

might find this too cutesy...losers.

Donald in his half-

duck/half-octopus form.

SQUARE ROOTS

a E e haven't seen a combination this You will get to travel through and interact with a Aeris Lives! potent since Mr. Reese got chocolate in bunch of different Disney worlds. Swing vine-to-vine his peanut butter. Disney, probably the with Tarzan, fly through Neverland with Peter Pan, Besides the approximately most recognizable name in the world hunt for hunny with Pooh, and even visit Halloween 100 Disney characters у when it comes to animation, and Square, the most Town with Jack Skellington—you’ll see over 100 Me = { Successful RPG publisher оп the planet, working characters in all. And as you go from one setting to versione of Final { together оп а video game is like а dream come true another, your questing companions Goofy and Fantasy persona- 1 for a lot of gamers. And the track record of these Donald will actually morph to better adapt to their lities make ME FW two powerhouse companies makes it hard to believe ^ surroundings—one example is Donald's transition to cameos. While / | that Kingdom Hearts will be anything short of a half-duck/half-octopus hybrid in the Little you'll see spectacular. Mermaid's domain. Normally anyone taking such people like 2 But games based оп Disney properties аге creative license with one of Disney's characters ты I; nothing new. In fact, they're commonplace. So you would get a love letter from the big-D's legal

the most high-

proie of them ай ӘЙ "Suuare's been given a surprising amount of 2547 reative freedom for a Disney license.”

Fantasy VII! —Stephanie Yoshimoto, Marketing Manager, Disney Interactive

might be asking yourself why you should care about department. But the house that Mickey built seems

this particular title. content to let Square take liberties here and there in We'll tell you why. This is the first Disney game the name of good gameplay. that’s not limited to a specific setting or movie. As Sora—one of the four original characters in the

game designed by Tetsuya Nomura (Final Fantasy VII, VIII and X)—you team up with Donald and Goofy

T on a quest to find your two friends Riku and Kairi A Ww. + A... after a freak storm separates the three of you. On Wakka from Final Fantasy X

Queen Minnie and the Duchess of Duck send Goofy and Donald on a quest to locate the missing King Mickey.

Electronic Gaming Monthly - 62 - egm.gamers.com

top of your personal crisis, King Mickey has gone missing, and chances are it has something to do with the Heartless. These little buggers are going around to each world and recruiting the local villains (think characters like Aladdin's Jafar or Hercules’ Hades) to help them steal people’s hearts and ultimately plunge the land into darkness.

w =

А

Kingdom Hearts is an action-RP'

G, so you Won't

find any turn-based, random battles here. Well...you

will find random battles, but you'll

need to depend

on your reflexes and computer-controlled com- panions for victory rather than a lot of strategy.

Elemental summons, however, wi

| play a part in the

battle system. As you progress through the game, you'll be able to call on characters like Dumbo,

Bambi, The Lion King's Simba and order to dish out some extra hurt

Mulan's Mushu in (note Sora riding

Dumbo in the screen to the left). We figure Bambi

will simply sicken his enemies wit!

h his cuteness.

Square and Disney are counting on a good

reception for Kingdom Hearts. In

act, Disney's so

into this game that they may parlay any success it enjoys into a movie or television show. Square-

created characters like Sora and tl become household names one da

he Heartless could у. In the

meantime, we just wanna play. Ф —Greg Sewart

© 2002 Disney Tarzan?" Owned by Edgar Rice Burroughs, Inc. and вес

'd by Permission

© Edgar Rice Burroughs, Inc. and Disney Enterprises, Inc. All Rights Reserved. © 1990, 1997, 1999, 2001, 2002 SQUARE CO., LTD. Developed by SQUARESOFT

Electronic Gaming Monthly - 63 - egm.gam

егѕ.сот

CHILD'S PLAY

Тһе proposed Kingdom Hearts toy line reveals a few characters no one knew were in the game—parti- cularly Jack Skellington.

-

[- nes

PREVIEW

pider-Man

LH Activision тента те "| пе Ain

% Done: 80%

April 2002

Xbox, GameCube, PC www.activision.com Great movie-like

graphics and original voice work by Tobey Maguire and Willem Dafoe.

Camera could use

some tweaking.

Death by Pumpkin

Bomb. How humiliating.

If you've ever wondered about the popularity of Spider-Man on the other side of the world, get this: Back in 1978, a Japanese company called Toei produced a series of 41 television shows—even a full-length movie— starring ol’ Webhead. But not the same friendly neighborhood Spider-Man we know and love. Rather, this Spidey (alter ego: Yamashiro Takuya) attained his powers from a magic bracelet given to him by the last survivor of Planet Spider. From that day on, he fought giant Ultra- man/Power Rangers-like monsters, often zooming to the scene in his supercar or taking the occasional rest in his air fortress, the Marvel- ler. And you thought American TV was weird.

f you've felt your spider-senses tingling lately, it's not hard to figure out why. Not only does Spider-Man make his big-screen debut on May 3, but Activision's next game starring the webbed one hits shelves on multiple systems shortly before. Better yet, this game stands a good chance of being the best web-slinging title yet.

As you might imagine, Spider-Man's story takes its primary basis from the upcoming movie. In order to make for a longer gaming experience, however, Treyarch has thrown other supervillains into the mix. Although the story strays a bit from what you see in the film, extra steps were taken to maintain an identi- cal feel to the game's cinematic counterpart. The costumes, scenery and overall ambierice stay true to the flick, even adding a sort of Hollywood touch to the guest villains. To further the authenticity, the movie's stars, Tobey Maguire (Spider-Man) and Willem Dafoe (Green Goblin), contributed original dialogue to the game's narrative.

Fans of the PS1 releases should recognize the core gameplay right off the bat, with plenty of punching, kicking and web-slinging going on. The basic web moves serve the same purpose, too. You can also

pick up icons to add some special moves not seen before, like clearing out all surrounding enemies with a punch-kick-punch combo. And though the option for the "classic" control scheme exists, Treyarch has made some improvements, most notably by reserving the D-pad for use with web attacks. You no longer have to worry about a slight timing mishap with the analog sticks, moving you somewhere you didn't mean to go.

Missions in Spider-Man in some instances resemble those of the past, but at other times offer something completely new. For instance, you might remember saving hostages before— but this time you actually have to pick them up and swing them to safety! Or maybe they're in danger of getting the crap beat out of them; you have to take their oppressors out of commission before it's too late.

The real highlight of the new additions, though, is the aerial combat, as found in boss fights against the Vulture and the Green Goblin. As you control Spidey swinging through the NYC skyline —streets alive with activity hundreds of feet below—don't be surprised if you tense up a bit when he freefalls in an attempt to deliver a mid-air kick to the noggin.

We're hoping that Spider-Man's occasional camera imperfections improve by release. But even if they aren't, a solid web-slinging experience awaits. ж

—Chris Baker

In addition to the Green Goblin (far left), Treyarch faces supervillains not in the movie, like Scorpion (left), Shocker and the Vulture.

Electronic Gaming Monthly - 64 - egm.gamers.com

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RY Ar 1697 Y) | “RE E LO

EVERYONE

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Violence CONTENT RATED BY ESRB

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Mat Hoffman's Pro ВМХ 2

ЭШ Activision

Rainbow Studios СИ 1-2

ЕТІНЕН Sports (Action) 60%

August 2002 CELE Xbox

It's still early, but the game plays well. Rainbow Studios has a great reputation for making exciting extreme games.

Arecent study

revealed excessive concussions

Multiplayer lets you go up against your buddy in a game called Push.

As you do better, the other guy's screen gets progressively smaller.

Tweak a trick by spinning the bars or sticking a leg out (to put it simply). Doing so increases the library of moves two-fold.

spell trouble in the golden years.

Mat has had over 50

concussions so far-yikes.

ir time, air time and more air time. If a BMX

game ain't got that, it ain't got crap. Lucky for

Mat Hoffman (and all of us), Activision signed

up Rainbow Studios to develop this game. Their previous titles —ATV Offroad Fury and Splashdown —are a testament to their successful vehicles-plus-jumps-equal-giant-air-time formula. As you can see by the pictures, they didn't hold back for MHPB2.

But tasty air is just one piece of the pie; a few other things pop out, too. The first is the way you progress through the game. As Mat, or one of the other 10 riders, you tour from city to city performing for the locals. Each course has a set of objectives to meet, including snatching cans of gas for the tour

FLATLAND TRICKS

Flatland tricks add variety to the mix, plus bring the game a step closer to the familiar Tony Hawk's Pro Skater 3 format.

Best Score. 21,046

bus, building a picture scrapbook of your flashiest moves, and of course, achieving the highest score. In addition, as you close down levels, you're treated to real-life footage of Mat's ESPN tour from last summer.

Flatland tricking is the second standout feature. Thanks to them, players can perform circus-like maneuvers without ever leaving the ground. Basically, you scale your rolling bike like a squirrel scampering up a big oak—it's a sight to see. It's also key for trick-linking and big scoring.

Judging by the size of its levels, the competent physics and the new flatland tricks, it'll take а supreme act of stupidity to screw up this game before its August release. Фф —Dean Hager

Best score 11,124

anal

3,889 x2.5 |

к! весом

y

Electronic Gaming Monthly - 66 - egm.gamers.com

subject:

“A FRIEND OF OURS”

Dominic Chianese in the Ritchie cube series 5/20

now available:

shop online at ескб.сот

complex еее

magazine complexmagazine.com

XTREMELY SEGAHOLIC

1 While the first two Grandia games eventually made their way to the PS and PS2 (they were originally released on the Japanese Saturn and Dreamcast), Xtreme is the first time a Grandia

PREVIEW c title has made its debut on a Sony system. GALLERY г

Grandia Xtreme

Grandia Xtreme, the first fruits of last year’s announced partnership between Enix and Game Arts, is coming to the U.S. later this year courtesy of Enix America. But why not just call it Grandia 112 Turns out GX is a spin-off to the main Grandia series, with a heavy emphasis on dungeon exploration and level building. Early impressions are good, but those looking for a traditional Grandia game may be in for a surprise.

БЕЛЕ ECHT 5507 XEBDITCISWDD OT.

Summoner 2

Red Faction developer Volition and THQ have dropped the PC-RPG feel of the first Summoner for this adventure-inspired fall sequel. The familiar party system remains intact, leaving you control over three of the eight playable characters at a time, but summons are now manifested through full character transformations. An alternate universe also gives the game a sci-fi feel as players switch between two unique realities. Trippy.

SOCOM: U.S. Navy SEALS

These crafty Navy SEALs have been lurking in the shadows ever since this game's playable debut last May, but Sony CEA's first online title should finally storm the PS2 this summer. You can command a squad of elite soldiers through 17 missions in four real-world locations. The best part? You can spray the jungle with bullets alongside your buddies via a LAN or over the Internet.

Electronic Gaming Monthly - 88 - egm.gamers.com

J> Vicarious: Visions":

UNIVERSAL INTERACTIVE

www.universalinteractive.com

(1 CONTENT RATED BY

Sega ot America, Inc.

NINTENDO GAMECUBE.

EVERYONE

CONTENT RATED BY ESRB

Mild Violence

қы А oon «сады ба, her T

Six international teams clash in the most punishing, pumped-up version of three-on-three soccer ever. Unlock secret codes, power ups and bonuses in five brutal, fast-paced modes. Experience the depth of Quest Made as you battle for the Continental Cup. Easy to

learn. Tough to master. Hard to put down. Can you take the heat?

LITERARY KRYPTONITE

à The original Superman (Nintendo 64) was the lowest-scoring game qe P ever in EGM until Shoe gave Mortal Kombat Advance a o.o іп the March

2002 issue. The new Superman games can't fare much worse...we hope.

PREVIEW GALLERY

Fans of Driver should be looking forward to Reflections’ Stuntman, due to hit the PS2 in May. At least, that's what publisher Infogrames is counting on. Take on the role of a rookie stunt-car driver motoring through six gruelling movie sets based on a variety of genres: Indiana Jones style, English gangster movie, spy block- buster, political thriller—even the Dukes of Hazzard gets a nod! Of course, your cars change with each situation, too. The new physics engine seems likely to set the standard for future PS2 driving games as you skid, roll and fly your way through the film sets, gaining marks for finesse along the way.

Men In Black Il: Alien Escape

Set to coincide with the release of Men In Black II (the movie), MIBII: Alien Escape (the game) is a 3D shooter that lets you play as either Agent J or K—loudmouth Agent J moves quickly while veteran Agent K packs more power. The game features appearances by all the popular aliens from the first movie, a different set of weapons for each agent, and a shoot/lock-on control scheme similar to Sega's Rez. Although some of the game looks a bit Resident Evil-y, MIBII is all action, with very little in the way of problem-solving conundrums. Developed by Melbourne House and published by Infogrames, Alien Escape is set for a July 2002 release.

Superman: Shadow of Apokolips

Based on the former Kids WB! animated series featuring the Man of Steel, Shadow of Apokolips places Superman on a Sony system for the first time. The multifaceted story pits Supes against the likes of Metallo, Livewire, Parasite and Lex Luthor, whom Darkseid has granted his planet Apokolips' advanced weapons technology. Infogrames lets you fight for truth, justice and the American way this fall.

Electronic Gaming Monthly - 12 - egm.gamers.com

х

PlayStation.2

Andre Agassi

Pete Sampras Yevgeny Kafelnikov Patrick Rafter Martina Hingis Lindsay Davenport Monica Seles Anna Kournikova

PlayStations

WWW.NAMCO.COM

PRO TOURNAMEN T=

Okay, let's face it. You'r ге never, going to feel the grass of Wimbledon under your feet. But you can do the next best thing by firing up Smashcourt Tennis and feeling the shag of your living room carpet. Same pros. Same big-time tournaments. But watch out for rug burn.

EVERYONE BEI Visit www.esrb.org

or call 1-800-771-3772 for more info.

SMASHCOURT TENNIS?" PRO TOURNAMENT & ©2001NAMCO LTD., ALL RIGHTS RESERVED. SMASH Tennis is a registered trademark of ATP Tour, Inc. “PlayStation” and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association.

pole

PREVIEW GALLERY

STICKIN’ IT TO THE MAN

Japanese controller company Hori is planning to release a commemorative joystick alongside Tekken 4 when the game releases in Japan. The joystick features six buttons and a group shot of the characters. Unfortunately, Hori doesn’t distribute in the U.S. Better check online.

Tekken 4

This month we sat down with a playable version of Namco’s Tekken 4 for PS2. While certain features weren't available for us to play, like Tekken Force Assault mode (revealed last issue), we still got to see what sort of strides Tekken has made since 73 and Tekken Tag Tournament. A nearly perfect port of the recently released arcade version, Tekken 4's main enhancement over previous installments is the addition оҒ interactive environments. Get your opponent up against the wall, then drive his head into it.

The fighters look great and the control is tight, but getting used to the severe character tweaking was the hard part. Bryan Fury, for example, has been totally neutered, with his once-formidable cannon punches and wicked sidestep attacks now nearly nonexistent. One of the new guys, Craig Marduk, is so tall, it seems like all he's good for is taking shots in the groin. Thankfully some of the new characters like Steve Fox (the boxer) and Christie (Eddy Gordo clone) add energy and variety to T4. That's the good news. The bad news is that Tekken 4 won't hit the U.S. 'til about September or so. So break out Tekken Tag and practice!

Spyro: Enter the Dragonfly

Technically, winter 2002 falls within the Year of the Horse, but paste wings on Mr. Ed and cram a flamethrower in his mouth, and you've got yourself a decent Spyro mock-up. Universal’s premiere PS2 project with the purple powerhouse wins Spyro new breath modifiers (fire, ice, electricity and...bubbles?) to defeat puzzles and combat the opposition, and gives the series a subset of minigames, as is the style of the day.

Electronic Gaming Monthly - 14 - egm.gamers.com

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tered trademarks of Sony C. r Entertainment Inc.TM, © and З intendo GameCube logo af€ Trademarks of Nintendo. Screens acclaim.com CONTENT RATED Y shown were taken from the Pla 192 version of the video game. EER

PREVIEW

Infogrames

Pipeworks Software 1-4

Fighting

50%

Winter 2002

DEI CSS) www.infogrames.com Altoids

Big-lizard lovers will

be in rubber-suit heaven for sure.

Godzilla's bratty kid,

Minya, is nowhere to be found.

А 5,000 kilo-ton

belch-athon between two monsters.

This remote-controlled android, who goes by the name of Jet Jaguar, first came to life in the 1976 (U.S.) classic Godzilla vs. Megalon. Designed to defend the Earth from evil giant monsters (and as a way to cash-in on the sentai craze of the time), Jet Jaguar becomes sentient halfway through the movie and helps Godzilla defeat the bad guys, Megalon and Gigan. However, due to ап ипсаппу likeness to Tsuburaya Production’s Ultraman characters, Jet Jaguar and any subsequent JJ licensing have been indefinitely grounded. Which means he is not hidden in the game. Crap!

Godzilla: Destroy All

xhibiting staying power greater than that of Stallone or Schwarzenegger, cinema’s biggest star (literally) is nearing his soth year as the monster-movie world's leading...er...lizard. How fitting, then, that Infogrames is bringing the jurassic classic back to the land of video-game consoles (his last major U.S. appearance was 10935 Super Godzilla for the SNES) in the grand form of Godzilla: Destroy All Monsters Melee. Despite being developed in the U.S. (as opposed to Japan), Melee, unlike most games of this nature, looks like it will do the franchise justice. But first—a little history. Originally conceived as a monster movie with a distinct anti-war/anti-atomic bomb vibe, Godzilla

(released in Japan as Gojira) first appeared on the silver screen in 1954. Released in post-WWII Japan, Godzilla symbolized the fruit of man’s destructive potential and was originally portrayed as the “bad guy,” being destroyed by film’s end. But the fire- breathing bastard child of dinosaur DNA and atomic- testing proved too popular with the kids, and was resurrected in short order. Now, after nearly five decades and 22 movies of kicking Tokyo in the teeth, Godzilla has assembled a considerable number of friends and foes with which to do battle, and that’s where Infogrames comes in.

Developed by Pipeworks Software (the folks responsible for the amazing butterfly/ping-pong ball/mouse-trap tech demos for the Xbox), Godzilla is a fighting game that supports up to four players (in a variety of single-player and multiplayer modes) and lets the combatants trash a variety of world-

UFOs aren't just for breakfast anymore.

Now they drop power-up items like energy-

bar recharges or life-bar replenishments.

Electronic Gaming Monthly - 16 - egm.gamers.com

THE SAURUS

So what's next for the King of the Monsters? Well, Toho (G-Zilla's licensor) has new movies lined up for both 2002 and 2003, so it looks like the dinosaur who walks like a man in a rubber suit won't be out of work just yet.

famous cities. Anything is fair game as skyscrapers, bridges and landmarks in Seattle, San Francisco, Los Angeles, London, Tokyo, Osaka and even Monster Island make for a monster's playground. Each city is divided into three stages and can be played during the day or evening. The environments are

(for dazzling dragon breath) and Rage. When the Rage meter fills up, you have unlimited energy, and your attacks do more damage and are unblockable. Additional power-ups (like extra health) can be found hidden in hospitals, or whenever a UFO swoops by and drops one on the ground.

^| actually hate just calling it a fighting game because it contains so much more."

completely destructible, with gratuitous (but thoroughly enjoyable) amounts of Rampage-style elements like boxcars, 18-wheelers, military vehicles and debris, all of which can be picked up and used as projectile weapons.

The combat, on the other hand, isn't Virtua Fighter 4-quality, but it's no slouch either. To draw a simple comparison, you could say Godzilla plays a lot like a typical WWF wrestling game (punch, kick, throw, etc.) but with a zesty rubber-suit flavor. Each monster has three meters: Health, Energy

—Kirby Fong, producer of Godzilla

Choose from Godzilla ’90, Godzilla 2000, Mecha Godzilla (who moves a lot like Gun Jack of Tekken), King Ghidora, Gigan, Anguirus and more. Fan favorites like Mothra and Rodan make appearances, but only as special “summon” attacks for specific monsters, and at least five other monsters (Godzilla 54?) will be hidden as unlockable characters.

From the looks of things, giant-monster fans are in for a value-packed treat this winter. E

—James “Milkman” Mielke

Electronic Gaming Monthly - Tl - egm.gamers.com

TACTICS OGRE

As in all Godzilla movies, the military stands by waiting to pump the mon- sters full of lasers and mis- siles. During the game, they will fire at whoever destroys the most real estate. One great way to make your foes the enemy of the state is to pick them up and throw them into any nearby skyscraper. Despite being victimized like a beachball, your opponent will look like the menace and find himself on the receiving end of a volley of missiles. Using the environment to your advantage is the key to V!

WHERE'S FALCO?

You've got your Slippy, Peppy, Fox McCloud, Falco...uh, where’s Falco? As developer Rare tells it, shortly after the

events of Star Fox 64, he left to pursue a solo career. And since SFA takes place eight years after the end of that game, he’s no longer with the team. But you never know— he might come back to help ‘em out if they’re in a jam.

ud

PREVIEW я Last seen іп Super GALLERY Smash Bros. Melee

Star Fox Adventures

It’s been five years since Star Fox 64—the last time we saw Fox McCloud and his crew in action. But on June 10, Rare brings them back for a new Adventure.

Our story begins as the Star Fox team lands on Dinosaur Planet, a once-peaceful world now under the rule of the tyrannical General Scales. Armed with a transformable spear, you (as Fox McCloud) set out to help return peace to the planet. Helping you along the way are new characters Krystal, a blue female fox with ties to a mysterious race of ghost-like beings called the Krazoa, and Prince Tricky, a wise- crackin’ Triceratops.

Basic gameplay is reminiscent of Nintendo’s N64 Zeldas. You auto-lock (no button required) onto enemies for easier 3D movement in battle, find keys to get inside locked doors, etc. Fox’s staff is used for unlocking gates, throwing switches, or giving the scaly army of evil dinos and bosses a healthy beat-down. But you don’t always have to use hand-to-hand combat. Occasionally you'll ride a jet- powered bike or pilot your Arwing (that’s the Star Fox version of an X- wing) for flying missions.

You may have noticed a slight difference between these screenshots and those you’ve seen previously. Something’s very different about Fox McCloud. His hair is thicker, fuller...more vibrant. But it’s not his shampoo. Rare gave the furry creatures of SFA a makeover, and now they all have a more natural, hairy appearance (though Fox is the most noticeable). Will it stay? In a recent post on their Web site, Rare’s answer man Uncle Tusk says that the look still isn’t finalized but “we think the fur looks damn fine too.”

Electronic Gaming Monthly - 18 - є

° | | | |

TR | т | Buy this one now. | -Electronic Gaming Monthly

| PlayStation'2 computer entertainment system.

The most powerful driving experience ever is blasting ГА its way ото the Nintendo GameCube and Xbox. a ЕСЕ š Top secret info at spyhunter.midway.com

PREPARE T0 BE HUNTED MARCH 2002

TEEN AVAILABLE NOW AVAILABLE SUMMER 2002 Violence NINTENDO Y H GAMECUBE. Ж хеох > PlayStation.2 <АМЕВОҮломльсе MR. 6 ESRB

Spy Hunter © 1984, 2002 Midway Amusement Games, LLC. All rights reserved. SPY HUNTER, MIDWAY and the Midway logos are trademarks of Midway Amusement Games, LLC. Used by permission. "Theme From Peter Gunn" Composed and Conducted by Henry Mancini, Published by Northridge Music Company (ASCAP)/ Universal MCA Music Publishing, a Division of Universal Studios, Inc. Distributed under license by Midway Home Entertainment Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. TM, ®, Game Boy Advance and the Nintendo GameCube logo are trademarks of Nintendo.

ж»

NOT HUMAN ENOUGH

Before Eternal Darkness, developer Silicon Knights worked on a game called Too Human

for PlayStation that was never released. The game was going to be an epic cyberpunk RPG. Nintendo snapped up the developer and put them to work on ED, and the rest is history.

PREVIEW GALLERY

Eternal Darkness: Sanity’s Requiem

Since when did Nintendo get into the Resident Evil market? After all, this is the same company that handles graphic gore like it's anthrax. Somehow, developer Silicon Knights has overcome that taboo to deliver something even more improbable this April: survival horror without B-movie cheese. Or so they say.

The game’s serious tone is highlighted by a psychological twist that makes the game harder as your characters get more spooked. You'll have to keep ап eye on a “sanity meter” that measures how freaked out your knight, wizard, gun-toting heroine or other playable characters are.

Too many teeth-chattering experiences will send them over the edge, making them unable to see their inventory, or worse yet, hallucinate that their body is falling to pieces. The best way to calm your hero’s nerves is to hack and blast with abandon. But if your aim is bad, maybe you'll just have to resort to a big case of Valium.

Bits Studios is bringing the chaotic terrorist-fighting action of Die Hard to the GameCube in late 2002. Those of you hoping for a Samuel L. Jackson appearance, sorry— Die Hard has a new, original story set in L.A.. It’s a first-person shooter, but Sierra promises lots of character and object interaction (like draggin’ dudes around MGS2-style) to break up all the gunplay.

Electronic Gaming Monthly - 80 - egm.gamers.com

^. Vazhar

by Full Sail Student Brian Germ.

E CONCEPTUAL EVOLUTION а = н Evolution as a concept has graced many systems. for Eden

Search Super NES had E.V.O. from Enix. Dreamcast got a

dud called Seventh Cross: Evolution. And of

course, there's Ubi Soft's Evolution, which had

nothing to do with evolution at all. PREVIEW GALLERY

Top Gun: Combat Zones

The PS2 Top Gun may not have done much more than get EB em-

ployees to serenade tired holiday shoppers with “Highway to the

Danger Zone,” but Titus is porting it to the GameCube anyway. The

PS2 game had a lot of missions against a variety of targets—land, k- sea and air—but fans of the movie complained there wasn’t enough 44 connection to the film. Expect the GC version to debut this summer. P

Real World Education

* School of:

Game Design Computer Animation Digital Media

Film

Audio

Show Production

Kameo: Elements of Power

If you can imagine a cross between Pokémon and Final Fantasy, then you have an idea of what to expect from this new Nintendo game, due sometime this year. Kameo must capture and nurture creatures that will help her on the quest to find six elemental children. Over 60 monsters, large and small, can be bred to fight her battles (real-time or turn-based), read enemies’ minds, and even do the laundry.

800.226.7625

www.fullsail.com

3300 University Boulevard

TS Winter Park, FL 32792 Ж g * Financial aid available to hd those who qualify. яҡ : Accredited by ACCSCT.-

©2001 Full Sail, All rights reserved. The terms "| Sai Full Sail Real World Education,” and the Full Sail logo are either registered service marks or service marks of Full Sail, Inc.

Electronic Gaming Monthly - 81- egm.gamers.com

PREVIEW

Publisher: TDK Mediactive

Vicious Cycle СИ 1-2

Genre: Action

% Done; 50%

September 2002 ІСІГІНЕН Р52, GameCube

ТІЛІП? tdk-mediactive.com www.robotech.com

Just look at those

screens. You gotta agree this baby

looks freakin’ cool.

This game doesn't

span all three Robotech series.

ШАШАТ A dead Zentraedi warrior clutching a Minmei doll.

MACROSS SAGA

Macross is the story that started it all and the setting for the first Robotech game. This saga is basically a soap opera just like the rest of the Robotech series—set against the backdrop of a galactic struggle between the giant, warlike Zentraedi and the human race. Don’t let the term “soap opera” scare you, though. It’s cool to watch this show because despite all the lovey-dovey crap, the series is bursting at the seams with giant robots and lots of stuff getting blown up. At one point those damned, dirty aliens nearly destroy the human race when they liter- ally fry the surface of the Earth. The Robotech game is set in the time period right after this catastrophe.

ope, you haven’t stumbled into the kick-off installment of an EGM anime section, although Vicious Cycle President Eric Peterson won't mind if you think you did. “We all agreed right from the start that our game had to look like you're playing in the show,” says Peterson, whose company is crafting Robotech, a spectacular- looking Xbox/PlayStation 2/GameCube game based on the [а{е- 805 cult-hit cartoon that meshed mech action with sappy drama (check the sidebars for a crash course if you're in proto-culture shock). “Most games make mecha look all mechanical and shiny, but that doesn’t look like Robotech.” So, to achieve as-seen-on-after-school-TV visuals, the team resorted to the cartoony renderigg style of cel- shading and pulled off a few other nifty tricks. *Even the skies look hand-painted, just like you would see in the real series," says Lead Designer Adam Cogan.

But if you don't know Lynn Minmei from Liza Minnelli—or are just too young to remember the show—we figure these spectacular world-exclusive Xbox screens have locked your interest on this game anyway. Robotech is a mech-combat title that puts you in the cockpit of a transformable Veritech fighter (see the sidebar on page 85 for info on each mode) and sends you on missions against the Zentraedi, a race of warriors four stories tall. While you do mix it up in space battles, expect to log the majority of your fight time on Earth. *We felt that keeping the game in space would have done a disservice to the license,” Cogan elaborates. “You're able to change into a big robot, but there's not much difference between being a robot in space and being a jet in space. You're still just sort of floating there."

It's a point we grasped as soon as we grabbed the Xbox controller at Vicious' Raleigh, N.C., studio. Your

TWELVE DEGREES ОҒ MACROSS

LISA HAYES begins the series as a hardened SDF-1 bridge officer, but eventually falls in love with...

` RICK HUNTER, the chronically . depressed hero of the series. He's torn be- tween his love for Lisa and his feelings for...

LYNN MINMEI, the bratty pop star whose music turns Zentraedi into pacifists. She's got something going on with...

ic Gaming Monthly - 82 - egm.gamers.com

three Veritech configurations—Fighter jet, Guardian and Battloid robot—come with their own unique gameplay quirks that are best appreciated when you battle in gravity. Switching between any of the three forms is a snap; you just jab the digital pad in one of three directions and [imitate a transformation sound effect with your mouth here]. “We debated a lot

about letting the players transform whenever they wanted to,” says Peterson. “In the end we decided it was a [must] to give them that freedom. If you lock gamers into Battloid for certain missions and Guardian for others, they'll just get all pissed off. If you can’t transform, [the game’s] not worth owning.”

Even niftier is that just about everything in the game world can be demolished. Picture patrolling the streets of a city on Earth and being set upon by five or six Zentraedi Battlesuits. You switch to

LYNN KYLE, her cousin and a violent drunk. He hates Rick with a passion, even after Rick saves him and Minmei from...

\

%

Battloid robot mode апа strafe left, firing your gun. As you pass in front of a building, all the windows on the fifth floor shatter from your barrage of gunfire. Sensing that you're being flanked, you transform to Guardian, levitate above the rooftops, then blast the Battlesuits with a streaming volley of missiles. But as the smoke clears, you see nothing

—Adam Cogan, Lead Designer

but a pile of rubble where that city block used to be. Being the battle-hardened flyboy you are, you convert to Fighter mode and jet skyward, eagle eyes scanning for the next skirmish. While none of Robotech's missions have been finalized yet, expect to do everything from search-and-rescue to escorting recon planes to good-ol’ dogfighting. And Vicious Cycle guarantees some major bosses.

Still, from what we’ve experienced during our early test drive of the game, we have to say that

KHYRON. This AZONIA, who’s Zentraedi war- N stranded along lord goes in- with Khyron. sane after being Before all that stranded on happens, Earth. He also though, she’s falls in love the command- with... ing officer of...

Cont. on page 84

Electronic Gaming Monthly - 88 - egm.gamers.com

Second War

Dana Sterling (daughter of Miriya and Max) takes the lead role as the Zentraedi's creators, the Robotech Masters, come to Earth themselves to retrieve the now-destroyed SDF-1. As in the first series, love and music are both very strong themes throughout the story. And instead of transforming planes, Dana and crew pilot transforming Hovertanks into battle.

The second Robotech war is considered the most forget- table by fans, as neither the mech designs nor the story lived up to the standards set in Macross. Plus, Dana was really annoying.

K. іт

ғә ~ m жеч em "| жек ‚т erg

Scott Bernard returns from Rick Hunter's deep-space mission to liberate the enslaved Earth from a new alien threat —the Invid. After he crash-lands on Earth, Scott and a band of ragtag freedom fighters attempt to destroy the Invid queen, Regis, and save the world before Admiral Hunter’s return.

While there were trans- forming fighters in the third war, the main mecha of choice for Scott and his troop were Cyclone cycles. These super-cool bikes would break up and reform around the rider's body as a

Peterson is delivering on the promise he made at the start of this preview: While playing, you really do feel like you're in an episode of the classic cartoon. Much of that feeling comes from what's whizzing through the air: hundreds of missiles, fired by both you and the enemies, tracing the sky with spaghetti- strand contrails. It's a visual effect that defined the

The two-player mode being planned for Robotech involves one-on-one veritech dogfights in various arenas (like the ship graveyard pictured above). “No Internet or four-player support is planned at this time,” Peterson tells us. Vicious Cycle's concentrating more on a kick-ass single-player game instead.

or book. All the models are done.” That means you'll see Officer Battlepods, Destroids, armored and super Veritechs and Dropships. (But you won’t see Hovertanks, Cyclone ‘cycles or any other stuff from the second or third Robotech series; TDK has yet to talk plans for games based on those sagas.)

Of course, the real danger when working with a

“Robotecits cool because it's a niche game that has the potential of becoming a little less niche.”

animated series’ battles. “The missiles are a huge part of the game,” says Cogan. “So we worked hard on getting the volleys to act just right.”

Die-hard details applied to all the mecha models up the authenticity. You’re not stuck piloting a single type of Veritech against a ho-hum armada of cloned Battlepods. Vicious Cycle is made up of raging Robotech fans, and Peterson assures us that “we built everything that was ever in any Robotech show

MIRIYA, the Zentraedi’s best pilot. After a number of defeats, she boards the SDF-

—Wayne Harvey, Director of Engineering

niche license like Robotech is trying too hard to please the die-hard fans—the guys who, say, can spout the Robotech Role-Playing Game specs of the mecha models we just told you about. “When you design with only the hardcore fans in mind, you’re only going to sell to hardcore fans in the end,” says Peterson. So while Vicious Cycle is doing everything possible to please the Robo-heads with the look and sounds of this title, they’re aiming squarely at the

MAX STERLING. One knife-fight later, however, he and Miriya are married. But that’s not be-

ROY FOKKER, | killing him.

] Asthe most decorated pilot on the SDF-1, Roy's death is

f Robotech 1in order to fore her fighters hard on everyone. type of Robotech armor. find and kill... {мыл shoot down... Especially... Electronic Gaming Monthly - 84 - egm.gamers.com

Transforming 101

VC plans to make transforming easy with this simple control setup. Each Veritech form is one D-pad push away. And, yes, these are real game screens.

FIGHTER MODE

You’re basically flying an F-14. Machine guns, missiles and decoys are at your disposal.

Think F-14 with arms and legs. Vertical take- off and landing is now possible, along with the ability to pick things up with your robo-hands. This mode is ideal for search-and- rescue missions.

As a giant robot you get to run, jump, hover and strafe. You can also turn on a dime (something the Fighter can't manage). While you can't fire missiles in Battloid _ mode, it’s possible to snipe enemies (above) from miles

. away. Plus, you just look bad-ass

mainstream player when it comes to gameplay.

That's not to say the series' story won't work its way into the game (exact details such as who you play as have yet to be settled). The nefarious Khyron is likely to cause some big problems for our hero. And the SDF-1—the humans' capital ship and the focus of the Zentraedi's constant invasions—is in here, too. In the version we played, it was possible to fly circles around the huge ship in space, and it looked great. The guys at Vicious, however, haven't finalized the exact role of the battle fortress yet. “Very large objects in the ground-based levels make it tough," Cogan says. "If you want a size compari- son, the SDF-1 is roughly six times bigger than the grounded Star Destroyer in Rogue Leader [GC]. It's an issue we're still dealing with."

Robotech might seem an odd license to base a game on now, 15 years after the show first aired. Games tied to the Japanese version of the series have been plentiful in Japan, although none have been stellar. And a once-planned Nintendo 64

Магс Racine, Director of Production

Robotech title from GameTek died in development. (Vicious Cycle's game is unrelated.) But it's these very issues that have Peterson optimistic. “І don't think anyone's ever done the series justice," he says. "Everybody's been waiting forever for this...so

_ tromping around in this mode.

Voices Carry

Robotech is a character- driven license, so we asked Vicious Cycle if we'd hear any of the original cast in their game. “Мете working on it," Peterson says. “We'd definitely like to use a few of them in game. But if we can't, I’d imagine we'll end up using sound-alikes or something."

And Minmei's infamous

songs? Peterson groans. *| hope not. It seems like everyone likes to bash the Minmei songs, and | personally don't like them. They make my ears bleed."

the sooner this gets to market, the better." Bottom line: Regardless of how niche the license, Robotech looks well on its way to becoming a standout title. Point your browser to egm.gamers.com on April 5 to download game footage and see for yourself. ж —Greg Sewart

яҡ Switching your : Veritech to Fighter % mode gives you access * to missile decoys.

Trust us, with all that @ ordinance filling the Skies, you're sure to need them.

LISA HAYES. Lisa goes on to marry Rick Hun- ter, much to the chagrin of the whiny Minmei. Oh well, stuff happens.

CLAUDIA GRANT, his longtime girlfriend and a bridge officer. During Khyron’s final attack, she dies along with...

CAPTAIN GLOVAL. Seconds before his own death, though, he and Claudia manage to save one life on the SDF-1. That life is...

S11

After the success of Punch-Out!!, Iron Mike was slated to star іп a second NES game back in the day. Mike Tyson's Inter- galactic Power Punch featured the champ in a battle against aliens. After that nasty rape conviction, though, Mikey was deleted, and the game was released simply as Power Punch Il. Note the “I’m not Mike Tyson— honest!" cover art. |

PREVIEW GALLERY

Enclave

Conspiracy’s first Xbox title might provide a medieval after-dinner mint for legions of satisfied Halo fans this spring. The Swedish gaming chefs at Starbreeze Studios are stuffing this fantasy-themed third-person shooter with two unique single-player scenarios, multiple character classes and a plethora of weapons. Multiplayer co-op and deathmatch modes across each of the game’s 25 levels provide a hearty side dish.

est Drive Mike Tyson The long-running Test Drive franchise looks to kiss its lackluster forbears Heavyweight

goodbye as Infogrames unleashes it onto Xbox and PlayStation 2 in April. 2 Тһе cars feature Gran Turismo 3-style real-time environmental reflections Boxing

and look stunning as you guide driver Dennis Black through a plot-driven

series of street races set in locations like San Francisco and London. No Fortunately for Codemasters, a dents allowed, though, due to licensing restrictions—boo-hoo! virtual boxing ring is one of the few bad boy Mike Tyson can still fight in. The playable version of the April release we knocked around this month is still a little

J wet behind the notched ears. But if MTHB’s boxing engine (which demands strategy, not just speed and power) can get as smooth as the game’s graphics, it could be a contendah.

Electronic Gaming Monthly - 86 - egm.gamers.com

Y SUPA . ANTHONY CORRE BRIAN BROWN . BURTON SMITH „А!

JEFFERSON PANG . 2

DJ CRAZE . HAROLD H

002 РАДЕ 72/2

2002 - ТИМИ OIUA ХИЛ

/ N PREVIEW GALLERY

Crash

From the makers of Wild Wild Racing (PS2) comes a different kind of driving game where the sole object is to climb into a hot rod and smash the crap out of your opponents. If this sounds like the old PS1 De- struction Derby games, that’s because it is—sans the system-chugging slowdown, muddy graphics and repetitive gameplay. Find out for yourself when Majesco brings it home this June.

Like the language of music and film, mankind’s love of giant robots is universal. What better way to tap into that collective subconscious this summer than with Rage Software’s GM, an action-packed testament to the beauty of stuff blowing up real good. Transform at will from а massive mech to a high-flyin' jet fighter, and if you happen to knock over some buildings and trample some troops, well...that's half the fun!

Superman: The Man of Steel

Infogrames’ first Xbox game starring the Last Son of Krypton bases itself directly on the comic-book series, taking a much less “animated” look than the PS2 outing. In fact, DC Comics has worked alongside developer Circus Freak Studios to create a story featuring Lex Luthor and Brainiac 13 as the main baddies. Comic fans should love using Supe’s powers in locations like the Phantom Zone. Look for it this fall.

Electronic Gaming Monthly - 88 - egm.gamers.com

Things usually come іп threes.

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Тһе developer of Whacked!, released a Gundam PC game in the U.S. back before | the current Gundam craze hit. Gundam 0079: The War | For Earth featured American actors portraying the | animated characters from the classic series. It was | also released on the PlayStation in Japan.

ç Es SEMEN

Presto Studios, actually

PREVIEW GALLERY

Whoever was in charge didn't have to think too hard to come up with the title of Microsoft's way-out-there third-person shooter. Whacked! pretty much says it all. Picture a violent freakshow cast who'll use rubber-ducky grenades, shish-ke-bobs, giant staplers and more to wreak havoc in at least six different gameplay modes. Sounds like Acclaim's Fur Fighters, only—hopefully— better. Get it on this October.

World Series Baseball 2X3

Look at that sweet Astros jersey (bottom left) —now that's cool. In addition to the old-time duds, you can play against 25 of Cooperstown's best (Jackson, Banks, etc.). Other tweaks include a deeper Franchise mode (with fantasy draft), more animation, and the option to create up to 25 custom players. On paper, this May release sounds great, but we've been burned before. Hopefully Sega won't disappoint this time.

Bounty Hunter

Never screw with an ex-Ranger. Period. Let alone an insurgent ready to unleash an arsenal of weapons and bloody vengeance on those who stand in his way. Labeled by Crave as the “leap forward that gamers have been anticipating," this new shooter ships in the fall and touts seamless land-to-space combat transitions and vast levels. We hope the Halo-meets-Wing Commander formula works.

Electronic Gaming Monthly - 90 - egm.gamers.com

ZIFF DAVIS MEDIA

GAME GROUP

immer x w er SC

ШЕ ва у я

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GAME BOY, ADVANCE

PREVIEW

Dragon Ball 1:

The Legacy of

Infogrames

Webfoot Technologies Action-RPG

90%

May 2002 ТП Т Goku's real name www.infogrames.com

www.dragonballz.com

Finally, another

Dragon Ball game comes to the U.S.

Sacrificing your life

to save your son, Gohan. Bummer.

Master Roushi's plans

for those lewd magazines.

Live-Action DB

$

It's got bad special effects, horrible dubbing and ridiculous situations, and that's what makes Dragon Ball: The Magic Begins a laugh riot. This unofficial, cheaply produced Hong Kong import was released in the U.S. by Tai Seng last year (www.taiseng.com) on DVD and VHS. And even if you're not a DB fan, it's worth watching just for laughs.

ұл J Master Roushi gets his freak on.

Goku's got a variety of attacks: punches, kicks and projectiles like the Solar Flare and Kamehameha Wave.

A visit to King Yemma can mean only one thing-you died trying to save Gohan. Do you have what it takes to return to life?

ans have been clamoring for a Dragon Ball game ever since the show started airing on U.S. television in the mid '9os. But the heyday of good DBZ games out of Japan died with the 16-Bit Super Nintendo, and the one game that did make it to our shores— Dragon Ball GT: Final Bout— was largely recognized as crap. Infogrames hopes to do the license justice with a new round of DB titles. The first of these is the Action-RPG The Legacy of Goku, developed by Webfoot Technologies. You play as Goku through the first few DBZ story arcs, namely the Saiyan, Namek and Frieza sagas (sorry Trunks fans). The tale begins as your son, Gohan, is kidnapped by your Saiyan bro' Raditz. Legacy plays and looks similar to an old-school Zelda, but with a traditional RPG system of leveling-

up. You gain experience by completing side-quests (usually involving taking an item to another character) and defeating enemies. Sometimes you'll even nab points by chatting with other characters. As you progress, you'll have access to more attacks and be able to fly for longer periods of time.

All your favorite characters —from Bubbles to Yamcha make appearances and quick cameos (see some of the lineup below). Webfoot President Dana Dominiak told EGM that the team went to great lengths to add references specifically for the DBZ hardcore—things that fans who've watched the original Japanese series would get, such as Master Roushi's weakness for dirty magazines. Hopefully that attention to detail will translate into a game that fans will enjoy. ж —Chris Johnston

1 жо»

“ЛГА ТТ Т ТЫЧ Т

Electronic Gaming Monthly - 92 - egm.gamers.com

Hints, codes, reviews, screen shots, release dates, movies, updated everyday.

Don't hit start until you hit gamespot.com

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Where gamers go to know.

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‘THINK YOU KNOW |

RESIDENT EVIL?

Waars behind that door? Could be some health, a niftier weapon or more ammo. But that’s not what you’re thinking. You’re thinking what else it could be...what it probably is..what makes more ammo and weapons necessary: a rotting zombie just waiting to tear a chunk out of your neck. Or a pack of rav- enous mutant dogs, who look at you and see one big, fleshy Milkbone. Or an acid-spitting spider the size of a Volkswagen. Or a hulking, skinless gorilla with 3-inch teeth and claws that could take your head off in one bloody swipe. Or something even worse. Something you haven't seen yet....

That's the essence of what made Capcom's original Resident Evil 50 exciting when it debuted six years ago оп the PlayStation, and it’s what makes the GameCube remake due April 30 even more

intense: No matter what you think you know, no matter what precau- tions you take, you’re still in for a...

Electronic Gaming Monthly - 95 - egm.gamers.com

M Evil is сорпа Beare |

much scarier than m [PlayStation] origi: nal," says Capcom producer Hiroyuki Kobayashi. And he should know—in 1995 | Kobayashi worked on that first version of Resident Evil

(RE) for Sony's system, and he's gone on to play a part i in

just about every Capcom survival-horror title since, includ-

ing RE2 and 3 | Code: Veronica, Dino Crisis and Devil May, Cry.

But we don't have to take his word for it=wWe had: | а chance to

get behind the GameCube controller and pee for ours es (in

our pants, that is) the new level of fear this remake'll fi you with.

If playing the PlayStation RE felt like the first time you saw Night of

the Living Dead, the GameCube remake is like sweating through the zombie-filled nightmare you had once you went to sleep: Its eerily real-

istic graphics, vivid sounds and sneaky surprises pump up the i intensity to teeth-chattering levels. This is definitely not the same old game.

“Our basic strategy was to keep the bare bones of the PlayStation game intact and redo everything else,” Kobayashi says. “We changed the game in terms of volume and quality.” That means new rooms, puzzles, monsters, and completely revamped graphics and sounds. “There’s nothing from the old game that went untouched, һе says.

4

RE-VOLUTIONARY 6 In most cases, good graphics only the icing on the cake. But in Вей the visuals are a vital ingredient in cookin' up the game’s tastiest feature: its spooky atmosphere. Sure, all the characters and enemies look fantastic (as you can see), but in motion it’s the countless little details that make you feel like you’re really there: the flickering fluorescent light of a musty base- ment kitchen, with flies buzzing around abandoned rotting meats; dark hallways suddenly bleached in a flash of lightning

lent Evil,

(was that a shape you saw silhouetted in the ` window...?); the dust coating attic floor- boards that kicks up in puffs as you wander through; dank caverns with drips of water raining into puddles; a soupy fog slowly rolling through a graveyard; trees and over- grown weeds swaying in the wind.... Every scene adds to the dingy, haunting atmos- phere, thanks to new backgrounds composed of animating movies instead of static paint- ings. “That’s the part we exploited the most—so many things move by this method,” says Kobayashi. “We added many things to take advantage of it, like windows and candles. One room has a moving chan- delier to show the light and shadow effects.” But if realism was the ultimate goal, why not go fully 3D like in RE Code: Veronica? “We can do 3D, so let's do.3D...that's not our style," responds Kobayashi. *What are the best techniques we can use to make the game look its best? That's our style. This is a horror game. [RE Director and creator Shinji] Mikami is always saying that Resident Evil is about enjoying the atmosphere. If you mate-

ТЕГІН

rialize ‘enjoying the atmosphere,’ you can do it better in 2D.” No one will argue with the results; this game sets a new standard in realistic graphics no other game, GameCube or not, comes close to.

RE-MARKABLE SOUND

But sometimes what's even more frightening than what you can see in Resident Evil is what you can’t see. What you can only hear. The squishy limp of rotting feet sliding along

The cutscene dialogue is no longer so laughably bad in the remake, for better or for worse (we can't help but miss the old “master of unlock- ing" and "Jill sandwich" lines).

WAKE

the floor. Moans of the undead lusting for

fresh brains. The methodic ticking of a grand- ·

father clock—or a sudden clap of thunder that makes you jump out of your seat. Capcom completely redid the sound effects and music to take full advantage of the GameCube hardware, bringing the game’s audio up to par with its incredible visuals. You'll notice how crisp and disturbingly real everything sounds right from the first dog attack in the opening cinema (which has also been redone in computer graphics—no more overacting from badly costumed actors here). And remember the old trademark zombie moan, the one that sounded like your grand-

pa falling asleep after a few beers? Wait until you hear their new freaked-out cries. You may start sleeping with the night-light on.

RE-VAMY OR RE-MAKE?

At first, all this visual and aural tweaking was as far as Capcom planned to take the GameCube version of Resident Evil. But as Kobayashi explains, the team wasn’t satis- fied. “It wasn’t fun enough,” he says, “because it’s still just (the same) Resident Evil. We wanted to add more excitement. So we came up with ideas for adding rooms, items and new zombies.”

In the end, only the controls and basic sto- ryline survived without radical changes. The result is a much more polished, coherent experience, as Capcom used this second chance to rethink every part of Resident Evil. “Mikami told us how and why he did every- thing for the original game so we could fig- ure out if it should be left intact or changed,” says Kobayashi. “And some of the team members were just gamers when the original came out. They also inspired the develop-

Electronic Gaming Monthly - 99 - egm.gamers.com

ment from the gamer’s point of view.”

So with a giant checklist of what to change and.what to keep, the team started to rebuild RE from the ground up. They created, moved, or altered rooms and entire areas. They scrapped almost all the puzzles (a few tasks do remain the same) and replaced them with more clever challenges. And for the die-hard fans who must unlock everything, they added two new endings (for a whopping total of 10), two entirely new game modes and, of course, new outfits for the main characters.

The great thing about all these changes is

Besides the dagger (right) which both сһагас- ters can use, the other defensive weapons are gender-specific. Only Jill wields the stun gun (above) while Chris gets the grenades.

not only do they improve Resident Evil for those new to the series, but they also pro- vide a great reason—beyond the fresh coat of paint—for RE veterans to play again. In fact, it took us just as long to ey through the GameCube remake as it did the original game about 14 hours —despite our familiar- ity with the PS version. And remember, that's just with one of the two available characters.

RE-BORN ENEMIES So if you think you know exactly where and when that dog is going to come crashing through the window, think again. *The peo- ple who played the original game know when enemies attack you," Kobayashi says, “50 we changed them. You expect something to hap- pen where you saw enemies in ine original, but now it might not happen at all. On the other hand, something might happen where

there was nothing in the original game." And it's not just their locations some of

the enemies themselves that have changed.

Take the humble zombie, the most common monster in the game and a staple of the RE series. Empty your pistol into one of these living corpses and he will go down, yes, but eventually (maybe an hour or two later) he will get back up, and he will be pissed. This new breed of un-undead, called Crimson Heads because of their bloody tint, don’t play by the same rules regular law-abiding

Electronic Gaming Monthly - 100 - egm.gamers.com

zombies do. For example, most zombies plod along slowly in your general direction. Crimson Heads run straight at you. Fast. And while most zombies only take one bite before backing off and waiting to be shot, these guys ain’t so polite. They get right up in your face and slash with their claws (did we men- tion they have claws?) until one of you is dead. You won't be walking past these guys, or slowly picking them off for target practice. When you hear the rapid footsteps of a Crimson Head trotting your way or its blood-

ahold of you, уои were gonna get hurt, по „Over Story two ways about it. Now when an enemy gets a КІ БАС

too close for comfort, as long as you find апа PREPARE YOUR: equip a special secondary weapon, you can RESIDE NCE у

ге that rotting monkey off your back and

teach it a little lesson at the same time: Fry FOR EVII

him with a stun gun, shove a dagger in its GET THE MOST OUT OF YOUR RE face, or pop a grenade in its mouth and pull EXPERIENCE BY FOLLOWING THESE FOUR EASY STEPS:

the pin. You can set these defensive attacks to go off automatically whenever you get attacked, or manually trigger them with the L button. And if you feel any pangs of guilt as you back off to watch a zombie's head curdling shriek (we're talkin' nails-on-the- explode, remember: It's a zombie. It's evil. It chalkboard disturbing), it's hard to resist the had it coming.

urge to turn around and head right back

through the door you just entered. You have CONTROLS RE-TURN

a couple of methods at your disposal to truly But other than that one new move, the con-

1. TURN OFF THE LIGHTS: All of them. Yes, your Hello Kitty night- light too. If your eyes start to hurt after a few hours, that’s perfect.

2. CRANK UP THE SOUND: Tell your neigh- bors you’re throwing a

kill these guys and prevent their resurrec- trols in this remake are virtually unchanged. party. A three-day-long tion, but we promised to keep them secret If you don’t know what that means, don’t party. Oh, and they may (zombie-movie buffs probably have a couple worry. Resident Evil’s control scheme has hear some screaming and

good guesses, though). become the de-facto standard for adventure moaning. And some gunshots. You games, so even if you’ve never touched an know, the usual stuff. RE-VENGE ON THE ENEMIES RE game before, you'll recognize the setup: | Luckily the bad guys aren’t the only ones Pivot left and right, f with some new tricks up their sleeves; defen- back, with a button to run, all fr Sive items have been added to help you even acter's perspective. е the odds. Used to be that once a monster got get around, especi

3. PLAY AT NIGHT: Along with turning off all the lights, this one is crucial for creating the right mood. When dawn comes, it's time to quit playing and start thinking of excuses to sleep through work or school.

k [r ut v; Don’ be distracted by his stylish sweater-vest- pests death on wheels.

——

4. PLAY ALONE: Wait 'til your parents, siblings or significant other go to bed. Pets are OK.

= ШАША pter AUN S i

ne

42

Electronic Gaming Monthly - 101 - egm.gamers.com

filled with acid-vomiting zombies and leap- ing undead canines. But, as Kobayashi ү v us, there's a reason for that. че could get- away from the zombies too easily, ЕМ ош ап be scary,” he says. “If you could move like: Devil May Cry [push in any direction and you + move that way], it пода É scary at all Other buttons aim your weapon, switch ^ between targets, do a quick 180" turn, access a map, and bring up a menu to check your health and manage inventory. That last point is a big deal in RE—since

LEARN ТО FORGET,

venim aim

you can't drop items anywhere, and because уои need an open slot (of à total of six or slots) to pick up any new item, key or weapon, what you bring.along and what you leave behind (in storage boxes peppered throughout the game) becomes very impor- tant. And while item management in a horror game' may seem about as desirable as an accounting minigame in a first-person shoot er, Kobayashi éxplains that it's all part of КЕ" pacing. “It’s not like you сап open fire frantically and have fun here,” he says. “You

have to think a lot. Chris can only carry six items and Jill eight, just like the old game, so you really have to think about whether or not you should bring that ammo or healing item, stuff like that.” Basically, as annoying as it may be to backtrack through a series of enemy-infested rooms to get to a storage box, just so you can run all the way back and

“It's not like you can open fire frantically and have fun here. You have to think a lot.”

pick up a tiny key, it’s that very prospect that scares you into carefully weighing every move you make in the game, even down to what you choose to carry.

RE-MAIN IN YOUR SEATS You might survive this game, but you still won't be able to escape Resident Evil in the next few months. RE2, 3 and Code: Veronica (all straight ports, unfortunately, and not souped-up remakes) are due by the end of the year for GameCube, and Capcom is already working on the all-new RE Zero and КЕд for the system. Meanwhile, RE Gaiden will be out soon for the Game Boy Color, RE Online is in the works for the PlayStation 2 (see our news story), and of course the RE feature film just hit theaters.

So you can run and hide, or you can open

‘that next creaking door and see what other 1 surprises the series has in store. Because if

we learned anything from the work that went into this spectacular GameCube remake, it’s that sometimes the known can be just as scary as the unknown. ah

HYPNOSIS: Pay Madam Zelda to make you forget...fooooor-geeeet....

FEELS LIKE THE FIRST TIME, FEELS LIKE THE VERY FIRST TIME

PROS: Visit with dead pets while on the other side. Sure there’s plenty of new stuff N the GameCube version of Resident

CONS: May end up believing you are a chicken... ANOTHER PRO: ...but you’d be a chicken with no mem- ories of the original Resident Evil.

Evil, but the overall plot is unfortunately the same as the six-year-old original. How can you forget all those great memories and experience RE again, for the very first time? А few suggestions:

TONY ROBBINS: Freakishly large self-help guru with very white teeth and powers we human beings do not yet understand.

PR0S: Unlock the power within. Newfound self-satisfac- tion, and that results in higher sales.

CONS: Somewhat expensive and time-consuming. May

3 be called on to film embarrassing testimonial for late- night infomercial, serve in Tony's secret army of hypnotized slaves.

NEGATIVE REINFORCEMENT: Concentrate on a single memory from the first game, then you get the whip. Repeat until the mere thought of the first game causes you pain. PROS: May turn you on.

CONS: Hard to explain giant raised lesions to friends and family. Bactine stings.

CRYOGENIC FREEZING: Thaw out in the distant future, when technolo-

gy will allow scientists at Кеса Inc. to wipe out the part of your brain

big һотіп

that remembers the original game. PR0S: Chance to save Mars and colony of

g thing out of your nose. Ouch.

Electronic Gaming Monthly - 102 - egm.gamers.com

BOOZE, SWEET BOOZE: Grab a couple bottles and drink yourself stupid. PROS: Cheap, yet all too effective. Available in

hideous mutants, meet three-breasted hookers. stores now. CONS: ну have to kill lots of people, including CONS: Have to be 21. Cannot operate heavy your wife, who isn’t really your wife. And pull a machinery. Lying in pool of own piss and vomit

makes it difficult to hold GC pad.

November "00

PlayStation 2 Launch GameCube Game Boy Advance Grandia ||

in Tony Hawk’s Pro Skater 2 PER Paper Mario Kessen Pokémon Crystal Get A Job in Gaming Dino Crisis 2

"ELECTRONIC G

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Dragon Warrior VII

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Paper Mario

Fall Tokyo Game Show Games You'll Never Play

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Twisted Metal: Black ЕБМ Slick 50 Sonic Shuffle

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18 Wheeler

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Sky Odyssey

Lunar 2: Eternal Blue Tomb Raider Chronicles Gundam Battle Assault

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Xbox Revealed

Zone of the Enders Phantasy Star Online Fighting Vipers 2

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Banjo-Tooie

Tomb Raider Chronicles Donkey Kong Country Mickey's Speedway USA

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ЕЗ леп: Gran Turismo 3

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ЕСМ rates games based оп how they compare with other titles on the same system. The highest Score we'll give a game is а 10. When a game receives а 10, you can rest assured it’s one of the best games ever made—a revolutionary title that truly stands above everything else in its genre for

Platinum Awards go to games that get all 10's, the best and rarest

review a game can get.

Features Editor

Cris's face contorted like this after... - A) He heard talent scouts were look- ing for the next Max Payne facial model. B) He tripped and fell on his Game Boy while running. Or C) He just read Che's and Kraig's bios. Favorite Genres: Action, Adventure

Gurrent Faves: Tactics Ogre, Hot Shots Golf 3

West Coast Editor

J| Back in the windy city, Che devas- tated Dudlak's self-esteem by whip- ping him in VFz. Неге, in a victory pose, Che proudly displays an award-winning snapshot he took of 1 Crispin's grandma іп mid-embrace.

Favorite Genres: Fighting, Racing, RPG Current Faves: VF4, Tactics Ogre, C-Strike (PC)

Reviews Editor

- Inspired by RalliSport Challenge, Jon picked up a sweet дооһр machine and is taking it around to local tracks. It’s a little slow off the line, but it handles great in the snow and the chicks dig it. Favorite Genres: Fighting, Action, Racing Current Faves: ИЛ, RalliSport Challenge

| Dean

Managing Editor

Dean couldn't come up with апу silly ideas for his picture this month. That's fine—his face alone is silly enough. Other than that, he spent most of his time playing Pro BMX 2 and Sled Storm 2.

Favorite Genres: Sports, Racing

Current Faves: RalliSport Challenge

Gold Awards go to games whose average Score equals 9.0 or higher.

its time. At the other end of the spectrum sits the lowest score a game can receive: a o.o. This is the kind of game you want to avoid at all costs. It's pure crap. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AVERAGE. Simple, ain't it?

Games that average at least an 8.0 (but lower

SILVER || than 9.0) receive Ë d Silver Awards.

С ud

Dan "Shoe" Hsu Final Boss Shoe's competitive spirit has taken control of his apparently weak- willed brain. He's now stalking the staffers, waiting for them to take a break so they can play him at Tetris Attack, Soul Calibur and more. Favorite Genres: Pretty much everything Current Faves: Tony Hawk 3, Tetris Attack (SNES)

Chris Johnston

News Editor

After rediscovering Pokémon Puzzle League, making a pilgrimage to the NYC Pokémon Center, and buying another Pokémon GBA, it's official: CJ's got the Pokéfever again. Some of us will just never understand. Favorite Genres: Adventure, Puzzle, Music Current Faves: Pokémon Puzzle Lge. (N64), Ico

Jeanne Kim

Associate Editor/Art Director _ "Getting back to the basics” was Jeanne’s mantra this month since doing so is very important ina growing gamer's life. Problem is, fish ain't so easy to catch with a flimsy magnetic pole! Darn fishies! Favorite Genres: RPG, Shooters, Adventure Current Faves: No One Lives Forever, Socc. Slam

» “ч: Kraig Kujawa

Senior Associate Editor Inspired by Che's band, Kraig grew out his locks and started a hair band of his own that plays at truck stops everywhere. His favorite fan? Crispin's grandmother, of course. He calls her “Маппу.”

Favorite Genres: Sports, Strategy

Current Faves: NFL Blitz 20-02, МВА 2K2

Electronic Gaming Monthly - 104

egm.gamers.com

Virtua Fighter 4

Like Phantasy Star long before it, Sega’s Virtua Fighter bounces back from a lackluster “///” to ring-out any who dare challenge its genius. Countless battles raged at EGM this month, mostly over who had the next game. VFZ's a

hardcore fighter's dream and a button masher's nightmare. Folks here just call it God for short.

Î Editor in Chief, GameNOW _ Ever since he went to New Orleans for the Super Bowl, Dan thinks every day is a “festivus maximus." Yep, he says life's just one big 24- hour street party after another. Sounds good to us. Favorite Genres: Sports, Fighting, Action Current Faves: NHL 2K2, High Heat 2003

Executive Editor

Sure, Mark probably believes his own story about the night he trav- ~ eled back in time to stop Mortal

} Kombat Advance from being made, but we bet he just got drunk and forgot he was at Medieval Times.

Favorite Genres: Action, Adventure, RPG Current Faves: Resident Evil, Virtua Fighter 4

James Mielke

West Coast Editor/Webmaster

Milky has spent so much time mas- tering VF4’s Pai (usually at the expense of freelancer Shane Chickenhausen) that he reckons Crouching Tiger hottie Zhang Ziyi should play her in a VF movie. Yup! Favorite Genres: Fighting, Role-playing, Action Current Faves: VF4, Sky Gunner, Kingdom Hearts

Greg Sewart

Previews Editor

Sewart still won’t shut up about the Canadian hockey team winning the e gold in Salt Lake. We keep finding \ = ` maple leafs all over the office. He AS even showed us the one tatooed on E ^ his ass. Much eye-gouging ensued. Favorite Genres: Racing, RPG, Adventure Current Faves: RalliSport Challenge, Robotech

- anyone ent p. reed it?

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Army Men: RTS

72

Bulldozer»

Publisher: 3D0

Developer: ^ Pandemic Studios

Featured In: ЕСМ #153

Players: 1

Also Try: Dark Reign PC (Shoe & Kraig’s fave)

Best Feature: Easy to play Worst Feature: Easy to win Web Site: www.3do.com

For a game with the word “strategy” in its title, Army Men: RTS is remarkably brain-dead. Developer Pandemic Studios (Dark Reign, BattleZone I) is known for its innovative PC real-time strategy games, but here they took a breather and made RTS simpler than the seven-year-old WarCraft II. The decent 3D graphics and humorous introductions make it fresher than that PC classic, but it isn’t nearly as fun. After a few levels | found that it’s harder to stop dribbling at the urinal than it is to destroy the opposition. The Tan Army (you're the Green Army) is just idiotic. They’re rarely aggressive and seem to subscribe to the cliché orders “only attack when fired upon.” Maybe I'm unknowingly attacking the Tan Peace Corps. A couple missions were so relaxing that | liter- ally ate a ham sandwich while | waited for my armor fleet to be built. I’m well aware that if you build a glut- tony of defenses around your base in most RTS games you could pull this off, but this only took five minutes and two Guard Towers! Offense is equally as simple—so much so that | routinely toyed with the Tannies by surrounding their Н.О. with toads of units before blowing open their base. It was nearly as sat- isfying-as»stuffing firecrackers insantshills. Eventually that thrill wore off, and. | мелі to try the two-player mode so | could play against a smarter opponent (like maybe a rock). But to my surprise, it doesn’t exist. And here | thought the Tan Army was dumb. Kraig

Eve of Extinction

kis

Publisher: Eidos = r= Developer: Yuke's

Featured Іп: ЕСМ #146

Players: 1

Feels Like: Soul Calibur meets The Bouncer

Best Feature: A good variety of weapon combos Worst Feature: 3D camera from hell Web Site: www.eidosinteractive.com

Anybody remember that anime-inspired 3D beat-'em- up called Oni? And if so, do you remember how much it sucked? While Eve of Extinction has its Oni-esque traits, it fares better in the gameplay department. Its combination of bash-and-mash action with 3D plat- form elements, however, produces mixed results. As a single-player brawler, EOE has a number of combat techniques to set it apart from its peers (like The Bouncer), but in the end, the fighting system still feels random and chaotic. Each of the numerous Soul Calibur-inspired weapons you get start off at level one, restricting you to two-hit combos. But every time time you score a kill with that weapon, it gathers experience points and eventually levels up, allowing you to do bigger and better things. Instead of mash- ing buttons, switching weapons in the middle of a combo lands you a special attack. This could have opened up a world of depth, were it not for the awkward way you cycle through your weapons with the shoulder buttons. Still, | appreciate Yuke's attemptto bring something new to the platform fight- er arena. Where-EOE falls flat on its face is during the non-combat, exploratory bits, when you're running around flipping switches and opening doors. It's tedious, boring and, uninspired. Throw іп one of the worst 3D cameras in recent memory, and EOE quickly loses its appeal, in spite of an otherwise decent fighting engine. Che

Publisher:

Tecmo = r= Developer: Тесто Featured In: ЕСМ #152 Players: 4 Also Try: Silent Hill 2, Resident Evil Code: VX

Best Feature: Novel gameplay ideas Worst Feature: Cheesy sound effects Web Site: www.fatalframe.com

Taking a cue from the Blair Witch Project, Fatal Frame puts you in the shoes of a shaky teen whose only pro- tection from predatory specters is an old-fashioned camera. Most would probably prefer a gun or Ghostbusters proton pack over a Kodak when zapping paranormal entities, but Miku's slight, almost help- less disposition is critical to instilling the sense of nakedness one feels in the game. And although Frame risks players not taking this mode of gameplay seri- ously, especially against some of the more heinous- looking ghosts, keeping a steady hand can be quite challenging during the game's scarier moments. Piecemeal storytelling through note scraps, journals, audio tapes and news clippings scattered throughout an exquisite Japanese mansion also helps establish an ominous foreboding in the game. Some weakness- es, though, will keep it from being on the top of your horror hit list. Overused, campy sound effects that tend to say “Halloween haunted house," rather than “survival horror" and anime-influenced character designs act as constant reminders that FF is indeed just a game. Despite its best intentions, Fatal Frame is definitely a “diet” fright game. It's perfect if you're just looking for something with an eerie plot and offbeat gameplay.to.tool around with. But those who find pleasure in scaring themselves pantless will have better luck watching Richard Simmons Farewell to Fat infomercials at 3 a.m. instead. Jeanne

Now this is where the console Army Men series should be heading—the plastic material is perfect for a strategy game. But is Army Men: RTS any good? If you're not an RTS general who's lived and breathed Command 8. Conquer through Empire.Earth on the PC, then Га tell you this one ain't that bad. It's very basic— perfect for younger gamers or those new to the genre. The designers even made the controls and interface super friendly, so even if console-RTS war was hell for you with titles like PS1 C&C, this game should be veryseasy to manage. Army Men: RTS has: simple gameplay, plenty of units and lots of missions; just don't expect a ton of depth. Shoe

With its bleak environments, surreal plot and button- mashin' gameplay, Eve of Extinction is one big mess. But halfway into this oddball 3D brawler—right about when | found the pink crossbow and started blasting the enemies with ping-pong-paddle hands decided it was at least an intriguing mess. | wanted.to keep playing just to see how much weird- er it could get. (Answer: a lot.) EE tries to outdo typ- ical beat-'em-ups by mixing platform jumping in with the combat; but the:clumsy controls make for many leaps of faith. And even-EoE's niftiest feature —its multi-weapon combo system loses its luster after your 5oth finger-blistering fight. Blah. Grispin

Play with the sound up and the lights off (natch) and Fatal Frame will freak you out, Silent Hill-style. Its dark but sharp graphics, excellent sound effects (used both to scare you and as unique audio clues) and sudden.surprises create a wonderfully dreadful overall mood right from the start. Unfortunately, the puzzles are pretty generic, and | never could get into the photo-combat.despite the different options and abilities. I’m sure it works for gamers in Japan, where TV shows are dedicated to “oooh”ing over ghost- like images accidentally-caught on film, but it’s not my idea of exciting action or spooky fun. Still, a great late-night rental if you have the patience. Mark

Hey, you, get back here! Yeah, | know it’s an Army Men review, but this game's actually good! Console strategy titles are typically an interface nightmare, but the developers played it safe and went the route of "simple but. controllable" rather.than *complex and frustrating.” The tradeoff 5 а loss of micro- managing ability—! really hated not being able to quickly select a group of snipers and pull ‘em out of the green gaggle under fire, or set up attack forma- tions. RTS isn't so much a strategy title as it is an action game with resource management and a humorous Heart of Darkness plot. Unless you're very hardcore about war sims, you'll dig it. Jonathan

VISUALS SOUND INGENUITY REPLAY

6 6 4 6

tronic Gami

Either Eidos wanted to build a better Bouncer or they didn’t get the memo that Square’s sluggish brawler kind of bit. EOE expands nicely on the aging Final Fight concept, turning predictable three-hit combos into slightly less stale weapon-based. attacks. Starting a string of strikes with an energy staff and finishing up with a broad axe works out better than you might think. But an overly ambitious mix of fighting and platforming elements dilute EOF's gameplay focus. Instead of a solid fighter, we've got another amorphous action»platformer whose medi- ocrity rivals early PS2 weirdness like Orphen and Evergrace. It's a rental at best. Jonathan

VISUALS SOUND INGENUITY REPLAY

6 4 4 4

onthly - 106

n.gamers.com

“Mommy!” That’s what | would whimper every time | turned around to find a ghoul standing silently over my shoulder, or when a pack of undead infants would materialize.and creep toward me on the floor. An unheralded entry into the survival-horror.genre, Fatal Frame performs admirably, witha unique premise, solid control and excellent Sezen-esque presenta- tion. Sure, taking pictures of the dead to destroy themis kind of goofy, but powering up your camera with various enhancements makes you feel like a photographic badass. The enemies are tougher and more frequent in the brutal second half, but | still enjoyed every thrilling moment. Milkman

VISUALS SOUND INGENUITY REPLAY

1 8 1 4

Herdy Gerdy

Publisher: Eidos = гез Developer: Core Design

Featured Іп: EGM #151

Players: 1

Also Try: Sheep Raider

Best Feature: Nice mix of puzzle and platform play Worst Feature: Too difficult for most young-uns Web Site: www.eidosinteractive.com

For most folks, herding creatures probably sounds as stimulating as watching a 24-hour ski-ballet marathon on ESPN2. Who would have thought an entire game devoted to herding could actually be entertaining? Entertaining for some, anyway. At its core, Herdy Gerdy’s a puzzle-solving platform game for kids in the 8-to-12-age zone. In addition to its Disney-cartoon look, it contains very G-rated dia- logue, a kid-friendly story, and stays far away from violent themes. With that in mind, HG definitely has a place in some households, but certainly not all. The most difficult parts of the game are navigating vast, maze-like levels and completing quests for key characters to advance the story. This is where younger minds, and anyone who isn’t used to puzzle- based adventure games, may run into problems. Some of HG's levels are almost labyrinthian, making it too easy to get lost, and the confusing map hinders more than it helps. Also, you're only given one chance to absorb pertinent info given by. поп- playable characters. If you don't; you're forced to run around еуегупоок and cranny of the level to find out what's been opened up. Sticky camera angles make for frustrating gameplay when it comes to platform- ing actions like trapping.Gromps (HG's monsters) and traversing areas requiring delicate balance. For what it is, HG's a well-designed game, albeit mainly for precocious gamer kids. Jeanne

King’s Field: The Ancient City

Publisher: Agetec ==" гез Developer: From Software

Featured In: ЕСМ #138

Players: 4

Cures: Insomnia

Best Feature: Spooktacular ambiance Worst Feature: Slow, dull combat Web Site: www.kingsfield.agetec.com

| haven’t played many games that seemed to be unlikeable on purpose, but King’s Field: TAC seems positively misanthropic. Dungeon crawls aren’t exactly crowd pleasers, but this game suffers from particularly nasty issues that keep it from succeed- ing. Problem #1: King’s Field is too hard. After an introductory cinema, | was thrust into a cruel world teeming with beasties. Gallantly, | attacked the first crawling insect, but somehow, the bug killed me...on my first five attempts. Eventually, | mastered the run- in/fall-back tactics required to get deep into the game. But even so, the game is supremely difficult. For example, shops can run out of healing items, leaving you totally herb-less. This cataclysmic chal- lenge is compounded by problem #2: King’s Field is too slow. Sure, the developers wanted to simulate actual walking speed, but Prince Devian walks so sluggishly that | renamed him Prince Valium. Holding down the Run button helps only marginally. Problem #3: King’s Field is too ugly. In a game where you'll be slowly traversing dimly lit cavems, choppy turning and blurry stone walls don’t offer much inspitation. What's really shocking about’ this game is that despite all.of its myriad problems;itsremains oddly alluring. Maybe it’s the.ambient soundtrack or the thrill of running past skeletons in a dank’ ‘cavern, but something kept me masochistically coming back for more. Worth a rental if you're brave. Shane

Novel herd-the-critters gameplay, slick puzzles, lush environments, unruly waterfowl—all the ingredients for a good time are rounded up in Herdy Gerdy. It’s too bad so many important details slipped under the fence. Gamers prone to motion sickness. might upchutck from the choppy visuals and squirrely cam- era, which flits around with a mind of its.own. And levels get too large and puzzling too quickly; l| wast- ed a lot of time wandering between maps trying to find needed items. The game's atiits best in the small stages, when you're figuring how to herd multiple species simultaneously. If it had more focused fun like that, Gerdy would've captured те. Grispin

Rather than start off with everything that's wrong in the latest King's Field game (and believe me, there's plenty to talk about), I'll tell you what it gets right. Ancient City has an undeniable atmosphere, a richly realized collection of misty, murky, immersive caves and castles that can draw you in....if you give ‘em a chance. But that’s a mighty big “if” The gameplay in this series hasn't evolved one bit since the original King’s Field. And While it might have been OK in the early PSi days (Since it was arguably innovative back then), it's just not goodsenough today. Combat is а dreary chore, the geriatric pacing is numbing, and the whole thing is just a slog to get through. Gary S.

It's difficult to believe just how much fun Herdy Gerdy isn’t. No matter how long | spent running through its convoluted levels, the gameplay just wasn’t happen- ing. Herding creatures, be they Doops, Bleeps or anything else, is a tedious chore thanks.to general choppiness and a confused, haphazard camera. I’ve lost count of all the brown ledges, brown rocks and brown treessl’ve seen instead of Gerdy. It's also а struggle to figure out what to do; the game lacks direction, and its technical and aesthetic flaws emphasize that. This isn't-Jak & Daxter and it sure isn't Pikmin, though it tries to be a bit of both. It will frustrate kids and irritate adults. Christian

VISUALS 50 INGENUITY REPLAY

6 1

| don’t understand how this series survives. From its inception back іп the mid-'9os, King's Field has been among the slowest, ugliest, most tedious games around. Over six years have passed, and despite dra- matically more powerful hardware on.which to foist From,Software's Wretched adventüres, KF:TAC is yet another groggy, aimless dungeon-trudge. Unlike Shane, who/Seems to think that a dreary, miserable game (whóse enemies move as if underwater) is only a smidgen below average, | find the series practical- ly offensive in.its.refusal-to evolve, Life is short, gang; considering how many good games are out there, you needn't play this one. Milkman

REPLAY

VISUALS 5 INGENUITY

2

Electronic Gaming Monthly - 10] - egm.gamers.com

Ессо the Dolphin: Defentler

of the Future

Publisher: = г => Acclaim Developer: Appaloosa/Sega Featured In:

EGM #152 Players:

1

Human-safe?

Yes

Web Site: www.acclaim.com

EVERYONE

Best Feature: Ever see а dolphin tail-walk? You will Worst Feature: Ecco really likes to get stuck in crevices

Nuts to saving the world. Ecco's got a gorgeous coral- reef home with no humans, boats or six-pack plastic rings as far as the eye can see. Plus, once he gets his little bottle nose into his first few brutally difficult missions, no one will blame him for washing up. Ecco PS2 is indiscernible from the Dreamcast beauty, save for some marginal color and lighting improvements. It sure hasn't gotten any easier, though. Between the unstable camera, gooey controls and fundamentally tough objectives, finishing Ecco is definitely a labor of love. You'll want to keep it up just to see some of the beautiful sea life later in the game. | know that sounds, lame, but it's.actually.really neat for anyone who's ever gotten into Cousteau spe- cial. Marine biologists could learn а thing.or two from Ecco's in-game model; his movement ance are so well-done. It’s too bad t| didn’t take some time to МК Оп the collision flaws—it's frightefinglyreasy to get wedged under a rock pile or inside а tight cave. This could have been a sweet remake of a very cool game. Jonathan

VISUALS SOUND INGENUITY REPLAY

9 1 3 3

Mad Maestro

Publisher: => ГЕ Fresh Games/Eidos Developer:

Desert Planning Featured In:

4 EVERYONE

EGM #153 Players: 1 Best Feature: Loads of Powdered Wig: famous classical pieces Not Included Worst Feature: The aching | Web Site: thumb after playing www.playfresh.com

Classical is probably the last genre | would think would make a rockin’ music game. But once | got used to the orchestral score, Mad Maestro was sur- prisingly enjoyable, long and difficult (which isn’t exactly the norm in the genre). Its absurd-but-charm- ing storyline has you saving the town’s concert hall and its citizens with the best of baroque music. You conduct your orchestra by pressing the analog but- tons to the beat with varying strengths indicated by different colors on the screen. It’s a simple premise that's difficult to master, and after a few hours of play, my conducting thumb was getting plenty sore. The music.is.an.impressive collection.of 34 popular ditties, from “Finale from Carnival of the Animals” t

the “William Tell Overture.” To hear all the selections, you have to complete not only the regul: also Medley Mode (achieved whe оп а song) and the wacky bonus

won't breeze through. | епјоу music games, MM is definitely worth а try. Ghris

INGENUITY

VISU.

SOUND REPLAY

Monsters, Inc.

Publisher; = r= Sony CEA Developer:

Kodiak Studios Special Features: Movie clips, trailer, production art,

Д behind the scenes Players:

1

Web Site: www.scea.com

Best Feature: Loads of clips and stills from the movie to unlock

Worst Feature: Bad camera

While the movie Monsters, Inc. had plenty to offer audiences of all ages, the game is definitely aimed at younger players. It's as simplistic a platformer as you can get. The game hands you unlimited lives, plenty of hints, and doesn’t make you face a tough enemy or boss until the end; it’s super easy. Most of the game is spent trying to find Boo (the angelic little tyke who wanders into the world of monsters in the movie) by mundanely jumping across platforms and scaring switches to open new paths. Even the final showdown with Waternoose only involves hitting a few switches and dodging the slow-moving fireballs he shoots (not the most exciting end boss). The big- gest problem is the camera, though--it’s easy to miss platforms because some areas force you to look at them at a specific angle. About the only thing that makes Monsters, Inc. special is the boatload of movie extras: interviews with (һе егей; a behind-the-

scenes look at Pixar, almost:two dozen clips from the film and a bunch of concept sketches. But that does-

n't make up for the monotonous gameplay. Chris

VISUALS

SOUND INGENUITY) REPLAY

4 1 2 3

Publisher: = г == Fresh Games/Eidos

Developer: Zoom

Featured In: EGM #153,

Players: 1

Best Feature: Truly unique and often hilarious

Worst Feature: Lame, dated graphics

Also Try:

Incredible Crisis (PS) Web Site: www.playfresh.com

It's true, Mr. Mosquito is an ugly little fella—the blocky, drab graphics look more like one of the weak- er PS2 launch games than most newer titles. And for what basically amounts to a flight simulator (just on a much different scale), controls are a bit stiff. It's tough to turn and quickly move where you want, with Sloppy glitches like annoying invisible walls often getting in the way. But consider this: How many games involve you stalking an innocent Japanese family, all from the point of view of a nasty lil’ insect? That's what makes this Mr. Mosquito worthwhile... for some of us, anyway: the sheer novelty and, well, just the weirdness of it all. And make по mistake, this game/faps that bizarro vein and sucks it dry, with funny (i (intentionally and otherwise) voice acting and quirky characters: The Yamada family Was weird to begin with, but as the summer wears оп, your con- stant, itchy attacks slowly driverthem to madness. Mr. Mosquito is definitelysflawed, but if you were curious: “enough to read this whole review, ‘chances are the concept alone is worth a bite. Mark

REPLAY

VISUALS SOUND INGENUITY

4 9 9 9

NFL Blitz 20-02

EVERYONE

Publisher: а гез Developer: Midway

Featured In: EGM #149

Players: 1-4

Supports: Multi-tap

Best Feature: Awesome multiplayer game Worst Feature: The rosters are too inaccurate Web Site: www.midway.com

Who the hell does Midway think they are, tinkering with my biological sports clock by bringing out a football game this late? At least Blitz makes it pain- less to get back in the pigskin mood; it’s so easy to jump into and score. Blitz’s enhancements, however, reward football knowledge more than previous edi- tions. The wider field and additional player (eight-on- eight) on either side of the ball make this feel more like the NFL and less like Arena football, especially with the fat playbook that would look right at home in Madden. Other refinements, like being able to give your best player orders (kill the QB, play safety, etc.) before the snap let you get funky on defense. Don't worry, though. These new bells and whistles don’t bog this game down in unwanted strategy. | think it just makes you feel smarter when you knock the crap out of dudes. And oh, man, do players get f’ed up. The player animations аге the best I've seen—just priceless. Once, my receiver grabbed after being nailed in the jewels by ап е

irs i hat's the kind of

eed after a long season.

fans pick the Patriots sure beats kicking the dog.

| tl up to blow off some steam. Bludgeoning

The Blitz formula is is meant to bea brainless and very accessible one, so if you understand the basic con- cepts of “get first down within four plays...try to get the ball into the endzone...don't let the opponent do the same,” j is_editi

icate things by )ns..Can't Мате

and-play good time—the new tul intimidate anyone at all.

Playing this revitalized title makes me le think Midway could do a decent, realistic football sim some day. But then again, Blitz is more than enough for now. This is by far the best Blitz yet; the extra players make all.the.difference. The additional teammate

ities. The thicl Midway dida flair and trademark never-say- introducing more ‘Players, оп о Кіег ani

апа funnier commentarysFor old fans who тау have lost interest from lack of innovation in the series, it's time to hop back on the Blitz train. Dean

REPLAY

VISUALS SOUND INGENUITY

1 4

| | | | | |

Publisher: Sierra =J Developer: Monolith

Featured Іп: EGM #149

Players: &

Bring: Something to read during load times

Best Feature: Worst Feature: Web Site:

Excellent ‘605 camp ambience Lacks a quick save function www.sierra.com

I've learned one thing from reviewing Half-Life and NOLF on the PS2: PC mega-hits tend to lose a lot of their luster on their trek over to console land. Fortunately, qualities such as art direction, level design and perverse satire, which made NOLF so unique on the PC, survive the PS2 conversion unscathed. The game takes place during a light- hearted Cold War-era in the 1960s. You play as Cate Archer, an agent in the British secret service who must foil the insidious organization H.A.R.M. As you might suspect, nothing is subtle nor sacred when it comes to NOLF's spoofing of those spy flicks. It's like an Austin Powers game without Austin Powers, but with plenty of less risque punchlines. All this humor works well іп NOLPs multifaceted mis- sion objectives. One minute you're scrambling from window to window, protecting an ambassador while sniping assassins. The next minute you're plummet- ing out of а plane, trying to yank th

exercise staring nother 30 seconds. If you can overlook МОМ dated graphics and hideous load times, it's a worthwhile trip. Che

Damn, that | British accent is 5 Sexy. Especially when it’s coming from a red-headed super agent in a bright- orange catsuit. Meow! NOLFs hunky mix of stealthy gameplay, frenzied firefights and spy drama dashed with witty humor guarantees a that’ ee cae hungry bell for the blasted controls! No m you pick, sli analog sticks problem. plus,

huge

pai of super- precise robotic hands first. Jeanne It was s odd playing thine game right aner Agent Under Fire (Xbox), because in many ways NOLF out-Bonds Bond: the catchy theme song, the snappy dialogue, the clever gadgets and twisty plot. It’s all right out of a good, Sean. Connery-era 007 flick, ith a little

сер it

canpa shooter with style ті sions—including sniping, steal sounds good, NOLF is your game.

VISUALS SOUND INGENUITY REPLAY

5 8 6 J

Pirates: The Legend of Black Kat

900000000903 5012

Publisher: Electronic Arts r=

Developer: Westwood Studios

Players: 1-2

Also Try: Anice fish dinner at Long John Silver's

Best Feature: Awesome naval battles Worst Feature: Occasionally chuggy animation Web Site: www.westwood.ea.com

| would like to start this review by noting that until a month ago, | was completely unaware of Pirates’ existence. But after spending some time with this mysterious game | feel like I’ve stumbled upon an absolute gem. How Westwood, the folks best known for the Command & Conquer series, could create a third-person adventure game that succeeds on near- ly every level is beyond me. Whether you're running around on foot searching for the game's hidden trea- sures or engaging in heated naval battles on the salty brine, Pirates always entertains. OK, so the character design (including the main pirate babe, Katarina) tends to fall into the pit of clichés, but the gameplay makes up for it. Katarina controls like a nimble little dancer (albeit a nimble little dancer with wicked swordplay combos and a host of magical attacks), and the enemies she meets are diverse in both looks and their offensive and defensive strategies. Still, let's not kid ourselves. The coolest moments in the game. Sue you take to the high seas and ass. While you start the game with a barely: E ve sailboat and a couple of cannons, by game's end you Upgrade that dinghy to а massive man:o'-War complete with the game's-finest arsenal.

Blowing ships up and knocking down massive land-

based battlements rank among the best times I've had in a video game. But enough talk—time to sink

me some ships. Milkman

For a game so short on looks and character, Black Kat is surprisingly engaging. Sure, the pirate dialogue is ridiculous and cheesy, but | enjoyed combing island after island for secrets and treasure. Kat’s combat revolves around a single four-hit combo, but tedium isn’t an issue thanks to the number of enemies you'll be up against. The ship battles are what really bring atmosphere to the game; with the moon reflecting іп (һе crystalline waters, Black Kat's mood just clicks. You feel like your boat'is really your boat, and you really have tosscrimp and save fo upgrade it. Don’t take BK too seriously, and as an action-RPG lark, it’s among the best on the PS2. Ghristian

Sled Storm

Publisher: EA Sports Big

Developer: ҒА Canada m ج‎ Featured Іп: ЕСМ #152

Players: 1-2

Silly Like SSX? Yes

Best Feature: Slick-looking sleds Worst Feature: Almost too chaotic for its own good Web Site: www.easports.com

The original Sled Storm (PS1) won our hearts with rock-solid gameplay, great track designs and a square emphasis on racing. It may have been tame compared to this neo SledStorm, but the formula worked really well. | have to say I'm disappointed EA didn’t stay with the proven SS plan. This bad boy is, without a doubt, an SSX disciple. Everything from the gigantic free-fall drops, to the familiar red arrows that line the curves scream SSX. I'm not saying that’s bad; in fact, it’s probably a smart move by EA since more people played SSX than the original Sled Storm. But before you blab to your pals that this is just SSX with snowmobiles, let me tell you if it lives up to that. Lots of 555 gameplay mechanics don't really work; it gets too fast and chaotic at times, leav- ing you disoriented, out of control, and bouncing off objects like a pinball. | would gladly sacrifice some speed for a smoother framerate and more control. The tracks are peppered with precarious cliffs, oddly placedspoles and other objects to fall from or'collide with they’re|very frustrating. At its heart, though, SledStorm is:good, basic fun—not SSX fun, but fun just the same. You won't stop playing until you've unlocked every hot-rod sled and track you can—it’s tough, but addicting. Two-playeris also decent for a lightheartedjlaugh: Think of SS as 55Х5 spastic and somewhat dim-witted cousin. He means well, but doesn’t quite live up to family standards. Dean

Bearing almost no resemblance to its more realistic PS1 forerunner, the new SledStorm borrows heavily from SSX’s mix of extreme characters, radical tricks and glitzy razzmatazz. However, it’s not just a clone—the.fundamental gameplay beneath all that pink snow is decidedly different...but different isn’t always good. Ап overly comp! control. scheme (have fun зіп eight buttons at once, зискет), frus- trating A.l. and a small repertoire ‘Of tricks constitute some serious bummers. Also, the difficulty skyrock- ets after ће third race. Slick presentation c and boun- tiful replayability help to balance out the bad, but truly, Ра rather be playing SSX. Shane

Star Wars: Jedi Starfighter

Publisher: LucasArts == гез Developer: LucasArts

Featured Іп: EGM #153

Players: 1-2

Best Feature: Cooperative multiplayer modes Best Power: Force Lightning

Worst Feature: Brain-dead bad guys

Web Site: www.lucasarts.com

Maybe a better name for this thing would be Star Wars: Occasionally a Jedi Starfighter. You only spend half the game as a Force-wielding pilot, and even then you get a measly four powers to fiddle with. But when you do get sick of Jedi tricks, you're stili left with a worthy sequel that LucasArts souped up in all the right areas. Well, nearly all of them. As in the first game, enemy А.І. here might as well stand for ; many bogies mosey in a straight line while you strip away their hull. It's like, *Hello? Is anyone in there?" To make up for its lack of smarts, the game's evil empire strikes back with sheer num- bers: You get into many thrilling, white-knuckle bat- tles with ships swarming everywhere. Several of the 16 missions tie into Episode ll, although | had a tough time figuring out what was going on because much of the plot unfolds during the heat of battle. In fact, a couple of missions were just plain confusing, forcing me to madly cycle through my targets to find a primary objective. The final mission doesn't deliver the frantic, enemies-everywhere finale of the first game, either. But Jedi Starfighter comes back strong with slick two-player cooperative options. You can play any mission with a pal in-split-screen. In some you'll fly/separate ships. (fun); in others you'll fly in the same craft, except one playerimans a turret (more fun). If you know another space jockey in your ZIP code, Co-op mode is the way to play. Grispimn Рт not completely convinced by the whole Force power thing goin' on here. It strikes me as a nice idea that ended up not quite working out how it was sup- posed to. Maybe it's just me, and I'm not trying to geek-out here, but isn't the Force supposed to be a very intimate thing? The idea of using it in space kinda detracts from the concept, and there's no 4 i! ‘that, you're that it spoils the game, which is otherwise solidjandicompetent, if not particularly spectaculareLike the original, it gets а big thumbs up from me for adequately rewarding diligent players. John D.

Avast ye mateys, hoist the sails! ’Tis a pirate game off the starboard bow. But is the young lass seaworthy? Arr, | regret to inform ye that she’s taking on water. Ya see, despite her beautiful graphics, the repeated hack-and-slash_gameplay gets tiresome. quickly. Sure, theisland environments and enemies may look unique,/but every time you step off the boat, the action’s always the same. Enemies are scattered all about, but nota single house or village can be found.

«Ship to-ship battles опе һіей seas pro-

vide some excitement atefirst, but even those shortly become just another annoyance. Pirates is ‘simply an average game in pretty packaging. Chris

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1 9 1 6

Oh goody, yet another SSX clone. And much to еуегу- one’s surprise, just like Jonny Moseley before it, SledStorm doesn’t quite meet any of the standards set by its snowboarding precursor. The tracks aren’t as cool or.impressive-looking. The tricks aren't near- ly as varied or easy to pull off thanks to the new ele- ment of having a throttle and brake to deal. with. And the huge turning radius (even using the "sharp turn" button), unreadable jumps and blind curves you encounter while you're careening down these unin- spired courses don't scream “must play” to me. | suggest simply running through SSX Tricky again

instead. Greg VISUALS SOUND INGENUITY REPLAY

1 1 4 6

109 - с

Electronic Gaming Monthly

LucasArts' ads tout this game as being “Force Powered,” and after playing it, I've figured out those are codewords for “same ol’ s***.” How many times do we need to dogfight brainless enemy ships in the same tired way? | hoped the new Force Powers would spice/things up, but it's hard to get excited, over another trite Matrix time freeze or erecting a shield. If that’s what: Yoda taught Luke, we'd fall asleep in the theater, At least the weapons on non-Jedi ships. are flashier, and co-op play makes the ho-hum missions better, 105 not enoughsto justify buying this rehash, but if you own a Darth Vader helmet or X- Wing model, maybe it's worth a rental. Kraig

VISUALS SOUND INGENUITY REPLAY

1 8 3 6

SS

ХӘ “Л

Publisher: Sega Fr = Developer: АМ2

Featured In: EGM #153

Players: 1-2

Requires: Patience, young grasshopper Best Feature: Deep and intuitive gameplay Worst Feature: Incredibly addictive

Web Site: www.sega.com

Virtua Fighter 4 is right now, undisputed-

ly, the greatest fighting game of the new millennium. The total package of goods here vaults AM2’s latest 3D pummel-fest onto the same pedestal as EGM's oft-worshipped (and oft-played) Soul Calibur (DC). Yet, we’re wor- пед you're gonna let this gem slip through your fingers, because if history repeats itself, VF4 will lap up all sorts of critical praise and

L adies and gentlemen, we have a winner.

yet somehow miss the commercial gravy train.

So if our reviews here come off as a little evangelical, well, can ya blame us? A game

Virtua Fighter 4 `

this good needs to get its dues.

For many of you diehard PlayStation fans, VF4 will probably be your introduction to the series. As the saying goes, better late than never. But don’t go storming the mat in VF4 expecting it to play like Tekken, because you will get kicked to the curb. Sure, both Tekken and VF put you in a 3D melee, but that’s pretty much where the similarities end. With only three buttons —punch, kick and guard—to pull off each character’s lengthy list of attacks, it’s damn near impossible to win in VF4 simply by wiggling the stick and mashing on buttons.

With that said, most of VF4’s moves are rela- tively simple to execute, provided you know what you're doing. It’s really more about tim- ing and knowing when to dish "ет out. The game also moves incredibly fast. A true VF master needs to input combo commands in а second's time or less, without batting an eye.

і PRESS SHAT BUTTON

Yeah, it sounds daunting. But the good news is, you don’t have to be a hardcore greaseball just to serve up a knuckle sandwich. Once you get the basics down, VF4 is guaranteed to monopolize all your male (or female) bonding hours. Think you’ve got what it takes to take down our “Invincible Four” below? Bring it!

MEET EGM’S “INVINCIBLE FOUR”

Player: Che Chou Character: Lion Rafale Fighting Style: Mantis Fist Likes to: Peck your crotch

Player: James Mielke Character: Pai Chan Fighting Style: Crane Fist Likes to: Throw controllers

Character: Shun Di

Electronic Gaming Monthly - 110 - egm.gamers.com

Player: Jonathan Dudlak

Fighting Style: Drunken Boxing Likes to: Drink the hooch

Player: Shane Bettenhausen Character: Jacky Bryant Fighting Style: Jeet Kune Do Likes to: Run and hide

Your road to VF4 mastery begins with its very comprehensive training feature, which comes in three helpful flavors. In Command mode, you cycle through a list of on-screen moves and practice your timing. Free mode discards winning or losing to let you discover combos. It’s also a handy way to blow off steam against computer enemies without ever getting K.O.'ed. Finally, Trial mode teaches you basic and advanced strategies by putting you through a series of challenges. Great for beginners.

Know Yourself, Know Your Enemies WEN NGURERSGT са

VF4 ups the ante on artificial intelligence by letting you to take on a disciple who learns to fight like you. Custom А.І. starts off as a blank slate. As you spar with it, the computer will imitate and pick up on the subtleties of your ways. So why would ya want to fight against your own А.1.3 Well, you probably wouldn't. But your friend could dump his finely honed player onto your memory card for you to abuse later. Likewise, you could also send us your own А.1. to see how it stacks up against our very best.

Martial Arts, Not a Sport

T st йш | Оян!

Promoted t

Sth kyu

So you've blazed through the Arcade mode with all the characters. Now what? VF4 puts your mettle to the test with its tournament-style single-player Kumite mode. Everybody starts Kumite with the official rank of 10th “Kyu.” After five consecutive wins, you score the chance to raise your title in a ranking match. After clearing 10 Kyu positions, you grad- uate to the expert “Dan” league. As you struggle bitterly to clear 22 official rankings, VF4 keeps track of your every move and victory. Hard-freaking-core.

mer

No, we didn't just Photoshop old-school Pai onto a VF4 background. Aside from all the cool acces- sories you can collect in Kumite mode, those who rise to the rank of 1st "Dan" will unlock these nostalgic VF7 models. How's that for heritage?

It’s time to bust out that old bandanna, karate gi or whatever ceremonial crap you need to get back into the mindset, because with VF4, we jaded finger com- batants finally have reason to train again. And train you must. If you're anything like me (i.e., play too much Soul (Calibur), you may need to start your Virtua schooling from ground zero. Enter VF4’s boot camp, where you learn basic survival skills such as 3D movement, reversals, counters and timing. The amount of interaction you have in the Training mode, and the length to which VFA actually eases you into its deep-as-hell gameplay, is something unprece- dented. In fact, VF4's many features (see sidebar) are so innovative, anything less from future console fighters will be disappointing. As you grow in expertise, the game grows with you and rewards you with items to customize your own warriors. It even gives you an official ranking system so you know how bad-ass you really are. Get good enough to achieve VF4 nirvana and.you no longer think about inputting moves at all=everything becomes totally instinctive. Since the fighting styles are fully fleshed-out and carefully balanced against each other, battles in VF4 boil down to a pure representation of skill. With such untarnished gameplay, VF4’s sugary-sweet graphics and beautiful backgrounds actually take a backseat to the action. This is, without a doubt, a true kung-fu- theater masterpiece. Che

Che took me down pretty handily when we played VF4 —l'll admit it. But | feel like | really had to fight for my 3-13 record, and | was happy that | didn’t get my scant wins through flailing at the controls or cruddy game physics.turned in my favor. VF4 will leave you more,helpless than.a newborn slug in a salt shaker if you fry to mash buttons, and | absolutely.love it for that. But it will also reward you endlessly for learning your fighter’s subtleties and using his full arsenal of moves іп every match. VF4 is ја meticulously bal- anced fighter’s fighter—no:cyborgs or polar bears or laser beams. It’s simplicity perfected, and You'd be surprised how complex that can get. Jonathan

Dear Soul Calibur,

I'm sorry it had to be like this, but I've met someone else. What you and | had will always be special, but | need some room to grow and find myself. The new love of my life gives me joy in.so many ways. She lets me realize my potential in Kumite mode, which is the most fun I've had by myself since | was 13. She also reminds me a lot of myself. That’s how cool her АЛ. is. Call me shallow, but she (despite her jaggi- ness) is as beautiful as the sun on the morning dew. | think the thing | like best about her, though, is that she’s deep. Really deep. Her name is Virtua Fighter 4, and I’m afraid she’s irresistible. у Milkman

INGENUITY REPLAY

18 Wheeler:

American Pro Trucker

Publisher: 2 Acclaim ся Developer: Acclaim/AM2 Featured In:

EGM #138 (DC) Players:

12

Also Try:

Crazy Taxi

Web Site: www.acclaim.com

Best Feature: Live your dream of cruising the open road іп ап 18 wheeler...

Worst Feature: ...for 20 mins.

The other day, | went to an arcade, put four quarters (actually, six Canadian quarters) in the 18 Wheeler machine, and got my money's worth. Therein lies the problem. Even with the smattering of minigames— none of which are all that great—your full-priced GameCube game is no lengthier than the arcade experience. Four short stages later you'll be wonder- ing if Joe's Game Shack gives cash back for opened returns. We're literally talking about an hour's worth of gameplay here. It doesn't matter how neat the concept is, 6o minutes just ain't enough. Driving across America and battling obstacles like overzeal- ous rivals апа а twister іп order to reach your final destination sound stupid, but work well in the con- text of an arcade racer. It’s just that the deluxe arcade cabinet (complete with huge novelty steering wheel) and buck-a-play mechanics are so integral to the experience that it doesn’t work а5 а home game. So do yourself а favor апа head down to your local arcade if you want to play some 18 Wheeler. Besides, | hear they could use the business. Greg

VISUALS

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6 1 3 3

Dark Summit

Best Feature: More inter- esting than your typical score-big-combos game Worst Feature: Slow-paced

Publisher: THQ Developer: Radical Featured In: EGM #149 (Xbox) Players:

1-2

Also Try:

SSX Tricky

Web Site: www.darksummit.net

As long as the money keeps rolling in, action-sports games will continue to flood the market. Thank God some developers are trying out new things, even if the results aren’t top-notch. Dark Summit is way more interesting than its brethren—instead of just straightforward races or combo-fests to rack up the highest score possible, this game gives you a cheesy storyline with a variety of objectives to complete. That's right, | said “cheesy,” but at least it’s some- thing different. So if you’re a little extreme-gamed out, you may want to give Summit a ride. The snowboarding action, though, may disappoint you if you're. into sheer speed. DS is very.sluggish com- pared to the likes of SSX Tricky, even when. you've upgraded to the best board. It's not until you've beat- enthe game and unlocked the secret characters that you really startto move (but by then, you're probably ready to return this sucker to Blockbuster). At the same time, | think Dark-Summit's controls slightly edge out those of Tricky, with easier-to-pull-off stunts and a useful grind button. Shoe

VISUALS SOUND INGENUITY REPLAY

6 6 1 9

Jeremy McGrath

Supercross World

Publisher: و‎ Acclaim мә Sports > Developer: Acclaim Beaten With: Ugly, lame sticks Players:

1-2

Web Site: www.acclaimmax- Sports.com

EVERYONE

Best Feature: The freestyle levels aren’t bad Worst Feature: Buggier than a roach motel

While mud, motorbikes and mullets may be a good time in real life, they become significantly less “super” in crossing over to consoles with titles like this. Motorbike and ATV games have been done well in the past, but Supercross is just too troubled to even bother renting. Unless, of course, you can actually pass through boulders and get knocked out of the sky by invisible walls in real supercross (Ill admit, I'm no expert). It controls pretty well, but the aerial trick list and soundtrack are similarly limited, so you'll run out of reasons to keep playing right quick. The freestlyle game had me briefly hooked, but the strict.advancement requirements.and incred- ibly bland tracks in the Career mode just made me want to retire. Granted, this is just about the nicest- looking N64; game I've seen іп а while. | wish I'd known they were going to put it ona GameCube disc. | would have asked them to burn some MP3s in the extra space that’s normally taken up by in-game tri- fles like textures and objects.... Oh, it's a GC game

after all? Um...yikes. Jonathan

SOUND INGENUITY REPLAY

3 4

NBA 2K2

Publisher: ~ Sega Sports T Developer: Visual Concepts

amg | Featured In: EGM #149 Players: У. 1-4

Best Feature: Superb сот- | Check Out: puter intelligence Moochie Norris' fro Worst Feature: Menus аге | Web Site: hard to navigate www.segasports.com

Normally, | would go insane if | had to review the same game on three different platforms, but NBA 2K2 is so fun that | haven't slipped on the straitjack- et yet. At press time, lm 3-5 in matches against Dan Leahy, after opening a 2-0 lead in our series. The rea- son for the slide is my run-and-gun offense that ran out of ammo. The Rockets' front court has less talent than a McDonald's checkout counter, so Dan Leahy adjusted by telling the computer to play Houston's dynamic guard duo tightly and double-teamed them for good measure. My only counter was to run plays that would wedge them open. Doing that instead of jittterbugging.with the ball to get ореп 5һо15 led me to victory—hopefully the streak will continue. No matter the team, you'll have to learn the pick-n-roll, the iso and the izzay to consistently score. This is a thinking-man's hoops game that looks (the lay-ups and fadeaways are sweet) and plays better than any other, And if using your-noggin to win scares you, don't worry: МВА 2K2 has а Street Arcade mode to satisfy the Dennis Rodman in you. Kraig

VISUALS SOUND INGENUITY БЕРІЛҮ

9 8 1 9

Electronic Gaming Monthly - 112 - egm.gamers.com

Publisher: EA Sports Big

Developer: NuFx

Featured In: ЕСМ #152

Players: 1-2 Ë MJ? Yes

Best Feature: Gamebreakers Worst Feature: Lacks a four-player mode! Web Site: www.ea.com

As the second biggest jewel (next to SSX) іп the EA Big crown, NBA Street is a worthy addition to the GameCube lineup. Street takes NBA Jam-style bas- ketball to new heights by implementing a unique tricks/combo system. Once mastered, these moves offer a risk vs. reward gameplay mechanic that runs deeper than you would expect. The defense doesn’t have any fancy tricks, but it does have the freedom to block any and all shots. Shaq and some of the league’s better defenders will jump out of the gym to swat your trash if need be. Blocking shots gets really addicting, if you can master the timing required to do it. There are a couple of notable draw- backs to the GameCube version, though. First off, | can’t believe EA didn’t give this game four-player support. That’s inexcusable. Plus, the only real addi- tions to the game nearly a year after its PS2 debut are two new court environments. Pinch me, | must be dreaming! (End sarcasm.) Keep in mind, those two complaints are from a guy who had the Р52 version running nonstop for the better part of two months. It’s that fun, especially in multiplayer. This one will have you punching your friend's arm as he's trying to get a Gamebreaker in. As a single-player affair, it’s engaging enough, with boss characters and super teams standing between you and a bevy of unlock- ables. And yes, Michael's in here, and you get to see him in his new Washington Wizards garb. Бап L.

This is the first ‘Cube game I’ve played that actually turned out better than its PS2 version. Not only is it sharper graphically, but it sports a couple new courts and the option to use Jordan the entire time, rather than only facing him in the final stages. That does it for те—т hooked. Seriously, though, it's the great gameplay and intense, "Harlem Globetrotter" action that really keep NBA Street trucking (no offense to MJ). You never feel like you're out of a contest. Just pull off a succession of special moves, hit a few long-range shots, block like a mad- man, and you're right back in it. | can't find a reason why you shouldn't buy this killer game. Dean

When the PS2 version of this streetballer arrived, it's all | played for a month. The endless, unlockable bonuses and my unwavering desire to build a super- freak team of werewolves, rock men and Michael Jordan Кере те coming back to the court. And по matter how well | trounced the competition, | always felt | could do better (“I know | can sink four Gamebreakers!”). This version is every bit as addictive and a little improved, too, but notas much as | hoped. EA threw in two new courts and tweaked the graphics, yet ignored. Street’s major shortcom- ings. With over half a year to do this port, they could have at least added four-player support. Kraig

VISUALS SOUND REPLAY

INGENUITY

8 1 6 9

Sega Soccer Slam

EVERYONE

Publisher: ^ Sega m. Developer: BlackBox | Featured In: ЕСМ #153 id Players: 1-4

Good For Kids? Oh yes

Best Feature: Good multiplayer action Worst Feature: Belly-button physics are WAY off Web Site: www.sega.com

If | were 9 years old (or | were Greg Sewart), | could appreciate a soccer game that features a bare-chest- ed, fat guy with the biggest outty belly-button I’ve ever seen. Holy crap, that sucker sticks out like a turgid snake fish. As a grown-up, however, Soccer Slam's goofy characters don’t do anything for me. I’m also a little miffed about the slow-paced players, as most of the action takes place as follows: Take con- trol of the man nearest to the ball. Hold down turbo for maximum closing speed. Cringe when your player doesn’t appear to run any faster. Finally reach way- ward ball a step behind your opponent. Smack him to the turf with a forearm chop to the skull (that never gets old). Steal the ball and scamper down- field, doing your best to stay ahead of your oppo- nents with the turbo trigger pinned, and so on. Obviously, you spend a lot of time running in Soccer Slam, so the less-than-speedy characters can be frustrating. Despite an option to build up a player’s strength and speed abilities, most still feel anemic to me. Barring that, it’s a swell time. A decent variety of offensive and defensive counter moves keeps you glued to the set, as does the cool multiplayer action. | rarely do this, but Im giving Нап ехїга half point, because I’m sure kids (5-10 years old) will love this game. The older crowd may want to rent it first to test their tolerance for cartoon hijinks and giant, protruding bulbs of skin. Dean Throw a party for a bunch of girls and both casual and hardcore gameboys, and you'll probably scratch your head down to the scalp deciding how to enter- tain ‘em all. Well, you could show off those Breakin’ moves, but. why, not try SSS first (before you hurt yourself)? Its addictive, arcadey gameplay requires no sports know-how, and each hyper-paced match almost always comes down to a single, exciting goal. Keeping tabs on your teammates is difficult thanks to the overzealous computer that controls “ет, but between its gripping-multiplayer and single-player modes and simple play-mechanics, SSS ensures а quick, pick-me-up rush of fun. Jeanne

If Nintendo's /ce Hockey mated with NBA Jam, they'd produce Soccer Slam. It has all the crazy shots of Jam and the big, powerful guy vs. small, fast guy play mechanics of Ice Hockey. The combination makes for a lot of fun—especially in multiplayer. The controls are so easy to get used to that you'll be a scoring threat the second you start playing, and the bal- anced gameplay almost always guarantees a close contest (not to mention a lot of trash talk). Soccer Slam is just a blast to play; it's one of the best party games оп the GC.-Now if BlackBox had only included more single-player options, SSS would be a great solo game, as well. Greg

VISUALS SOUND INGENUITY REPLAY

8 6 6 1

Pac-Man World 2

Publisher: Namco Developer: Namco Players:

1

с

Also Try:

Ms. Pac-Man Maze Madness (PS/DC/N64)

Web Site: www.namco.com

Best Feature: Short load times

Worst Feature: The camera during boss battles

The only noticeable difference between this and the | PS2 version of PMW2 is that the load time has been | reduced significantly. Оп the СС, it's so quick you | hardly get the chance to read the level titles. | Otherwise, this is the same solid game that mixes | classic flavor with run-of-the-mill 3D action-platform | gameplay. ОР Pac stomps baddies in some pretty | typical environments: forests, volcanoes, underwa- ter and the biggest gaming cliché: a level where you're running toward the screen, away from an avalanche. One of the cooler bits is a ride down a snowy mountain and through caves on ice skates. Even though some stages аге derivative and don't offer any real surprises, the classic Pac-Man touch- es make the game stand out. From unlockable Pac arcade games to 3D mazes worked into the levels, the throwback accents fit nicely. My only major com- plaint is that the camera (which is normally fine) becomes your worst enemy during boss battles and underwater. If you can stand a few obstructed views, though, PMW2 is a solid 3D platformer. Chris

REPLAY

VISUALS SOUND

1

INGENUITY

2 "4 Universal Traveler's Tales 1

Every other Crash

Jak & Daxter (Р52)

the load times are gone! Same ol’

gameplay crashbandicoot.com

back to the miserable time | had with the PS2 ver- sion: the long load times, lackluster graphics and been-there, done-that gameplay. Thankfully, two of those issues have been fixed on Xbox. The inexcus- ably long load times are gone (woo-hoo!), and the graphics have been given an extra layer of polish. Crash now has fur, and the improved lighting and water effects give his coat some extra shine. I'll be the first to admit this is the best Crash has ever looked. But save for a few additions to WOC, like some cool hamster-ball levels, it’s almost identical to its predecessors. The tunnel-chase. style pio- neered by the original in *96 has since been overused; the series is still trying to pull new rabbits from the same old hat— collect fruits, avoid Nitro boxes, run away from pursuing objects. Other plat- form games like Sonic and Mario have evolved over time, why can't Crash? At this point in his illustrious career, the Bandicoot needs to go ina completely dif- ferent direction or be put to sleep for good. Chris

INGENUITY _

| | | | | | | | | When | loaded up Wrath of Cortex for Xbox, | thought | | | | | | | | | | | | | |

113

Publisher: Electronic Arts > Developer: Electronic Arts 7, Featured Іп: EGM #153 (GameCube) Players: 1

Also Оп: PS2, GameCube

Best Feature: Hot, digital Bond chicks Worst Feature: Poor collision detection Web Site: www.eagames.com

Tsk, tsk what a shame. Bond had the potential to be so much better. Sure, all the innuendo and items scream “oo7,” but where are all the true spy mis- sions? Go ahead, slap the Powerpuff Girls in there. Would the gameplay change much? Frankly, niet. First off, missions are designed singularly for arcade- style shooting. Stealth, or more appropriately, spy- like gameplay, is surprisingly absent, throwing any prospects for immersion right out the window. The collision detection is so poor, objects feel like they're 10 times bigger and more obstructive than they should be—navigating a small room with something as insignificant as a table in it is exceptionally diffi- cult. These are the kinds of problems that get really aggravating in a first-person shooter because they break up the natural flow of the game. On to Bond's other savory bits.... Although one garners a variety of weapons (none of which are very original; the golden gun is so played-out), even the most hardcore-look- ing ones use twice as many shots to kill as one would expect. Oh, and there’s no auto weapon change, no auto reload and a painfully inefficient weapon/item menu system. At least the Xbox version looks better than the PS2’s, and.multiplay lacks the choppiness that made the PS2 game virtually unplayable. But with tiny levels and four lame modes, multiplayer is really an afterthought. Bond freaks: Go nuts. Everyone else: Pass it up. Jeanne

This game’s got more Bond than it knows what to do with. You're constantly being pelted with quips from the movies, sexual innuendo and 05 useless gad- getry. It’s ridiculous. Gameplay is average first-per- son shooter fare bogged down by a convoluted control scheme—switching weapons on the fly is its biggest problem. Too often I’d be stuck in a hail of gunfire trying to switch weapons and accidentally flip to one of the gadgets. | think | selected them by acci- dent more times than | had to use them on purpose. But the biggest disappointment is the multiplayer mode, which has been sabotaged by tiny arenas and limited game styles.

recent Bond films, for better and for worse: It's sim- ple and often predictable, but with a few standout moments. The game holds your hand through all of the first-person shooting (FPS) levels, which are already small and. uninspired in appearance and design. Other stages break out of the mold —running down а van in your Spy Hunter-ed out BMW, flying through a city in a tank, shredding enemy limos and *copters with a giant chaingun—but (unlike James) the game can’t keep it up for long. Bond and FPS fans should treat it like 007 does his women: Find it, play with it for a night or two, and leave it. Mark

Publisher: Microsoft ` Developer: Digital Illusions >< Featured Іп: ЕСМ #152 < Players: 1-4

Supports: Custom soundtrack

Best Feature: Gorgeous graphics Worst Feature: Gets too hard near the end Web Site: www.xbox.com

Considering how unpopular rally racing is in North America, I’m surprised Microsoft is releasing RalliSport here at all. Of course, rally games aren't entirely alien to this part of the world, but most of them tend to be fairly easy, arcadey titles. Not RalliSport. While it starts out all user-friendly by let- ting you win a lot, it quickly becomes a hardcore dri- ving simulation which had me screaming words that Shoe says I'm not allowed to write in the magazine. So if you're not one who likes to work for his wins, | suggest you play something like Project Gotham Racing instead, you little girly man. Those of you who live for a serious racing game that sucks you in, challenges you to better your time by fractions of a second, and generally forces you to learn every bump and curve in the road, you've come to the right place. | guess that explains the word "challenge" in the title. Luckily the game controls like a dream. You always need to be aware of the weight transfer and drive-train of your car, so learning to feather the gas when making a turn is a must. You also need to pay attention to whether you're driving on sand, tarmac or ice; and change your driving style accordingly. But once you get into the right mindset»for this baby, you're sure to see those times drop rapidly. And | have to say this: The Xbox controller is perfect for racing games. The analog triggers make acceleration and braking easy and intuitive. Greg

- Triple Play Baseball 2

Publisher: EA Sports

Developer: Pandemic Studios

Featured Іп: EGM #152 Ж s Players: 1-2

BestFeature: Effective camera angles Worst Feature: Fewer home runs, but not enough triples and doubles

Web Site: www.easports.com

Baseball games fall into two categories: the painful- ly realistic type that your grandpa would dig (if he actually played games) and those that your little brother loves because he can hit cannon-shot home runs with his eyes closed. The Triple Play series fits into the second category like a key in a lock. But hon- estly, | don't mind; in fact, I’ve been waving the Triple Play love flag for several years now. This edition, however, is testing my allegiance. For starters, | expect Xbox titles to look one click shy of magnifi- cent, or at least better than a PS2 game. In this slug- ger, some of the stadiums— like Wrigley Field —look OK, but the players are out of proportion (big legs, small torso, big head). They all look like they came from the same warped model. While that's not terri- bly distracting, the choppy framerate is. The throw- ing animations in particular are chop, chop, choppy. My final gripe: Compared to last year's PS2 version, the frequency of home runs has been scaled back, but the variety of hits is still flat. Singles flow like wine, yet triples and doubles аге а5 rare as the North American Tree Sloth (OK, maybe not that rare). On the up side, it's relatively bug free, and the towering home runs and dynamic cameras that show them are still top-notch (the best in the genre). If you can stomach the so-so graphics, big cursors and limited hit variety...go for it. Me, РЦ stick with last year's sharper, home run-happy PS2edition. Dean

After hitting the dirt with the Rally mode in Gran Turismo 3, | didn't think anything could even come close—well, at least not until 674. So imagine my surprise when RC, a racer that handles like no rally game I’ve ever played, delivered the same harrowing realism of the GT series. RC's controls are quick and responsive, yet subtle and unforgiving. This is an unapologetic, balls-out sim that requires a seri- ous time investment from the player. Let your guard down for even a second and you'll fishtail off the track, into ditches, up. embankments or flip off the side of mountains. This freedom of chaos is ulti- mately what elevates RC to greatness. Che

I knew this was bad news the minute I heard the Bob Costas introduction. Does this guy have to be everywhere? OK— go to the preferences, switch com- mentary off, no problem. But | can't do anything about the gaudy batting crosshair that looks like it was taken out of Flash Gordon's opening credits. And that's just the start of the laughs. Wait ‘til you get a load of the-big-headed, man-child players. | bet those huge craniums sapped the Xbox's processors. It's the only explanation for the choppy animations that make this so difficult to play. And it doesn't just happen on rare occasions; this game can't even show a bunt without a glitchy flawortwo. Kraig

Sega Sports

Publisher:

Developer: Тгеуагсһ Players: 1-4 Supports: Jump Pack

Best Feature: Awesome puck physics Worst Feature: Poor sound and commentary makes each goal a non-event Web Site: www.segasports.com This is what hockey would sound like if you played it in a cemetery. I’ve never been less excited to score а goal, simply because the crowd's reaction is so indif- ferent—| swear | heard one of them snoring once. That is an example of my biggest NHL 2K2 irritation: The presentation just doesn’t come close to EA’s NHL 2002. (OK, so that game's not on the DC, but it’s still the industry standard.) The color commentary in par- ticular feels canned and awkward, not to mention it never follows the action. When Hasek makes a big save, | don’t wanna listen to how the Canadiens aren’t known for drafting Europeans. | know this sounds picky, but it’s an important part of a solid hockey game. Outside of that, 2K2 is a pretty com- petent sim. The way the puck reacts to redirection, blocks and shots is great. It's the most realistic I've seen. It bounces around like it should; you won't find any questionable “player-magnet” physics in this game. Because of that, rebounds actually do hap- pen, making for a lot more frenzied play around the net. On the other hand, stripping the puck from other players is so easy now that you can’t really get any momentum going before you're chasing someone else up the ice and playing defense. It gets old after awhile. Obviously, if the DC is your only system, then this is the hockey game to get. But if you can wait another year for Sega to refine this promising franchise on other consoles, I'd say doit. Greg

NHL 2K2 is a quantum leap forward over its prede- cessor. It's also a huge beacon of hope for sports gamers who prefer their games served "simula- tion style." Simulation can mean a number of things (statistical accuracy, authenticity of scoring chances, speed), but ! primarily want one thing: Players and teams that reflect their real-life counterparts. To that end, NHL 2K2 succeeds admirably. Mario's got the hands, Bure has wheels, McInnis has a rocket, and so on. Plus, with the intelligent (albeit intimidating), advanced control scheme, the game's a blast to play. If you own a DC and are inclined toward sports at all, this one's a no-brainer. Dan L.

Rally racing is to America what Euro Disney is to Europe. To most folks on this side of the pond, it's about as popular as a French-speaking duck in a sailor suit. But if you're looking to broaden your racing horizons, start with RalliSport. 125 one of the first games that really uses the Xbox's graphical power—take a screenshot of certain tracks and you might convince friends you've recently been to Europe. It's almost too clean and tight for my tastes, actually; | wanted more flying dirt and a visibly loos- er suspension on the cars; But if you can suspend your disbelief and handle the difficulty curve, it's much more fun than any theme park. Jonathan

| VISUALS SOUND INGENUITY REPLAY

1 6

I've always appreciated Triple Play for being an unabashedley arcadey baseball game. It never apol- ogized and just kept upping the ante in terms of gra- tuitous cannon sound effects, gargantuan home runs and triple-digit radar-gun readings. Well, these wild feats have been toned down, and there's no excite- ment left. The series has stumbled dramatically in terms of basic mechanics. The camera doesn't fol- low the action too well, hitting feels choppy and disjointed, and fielding is a сһоге. Also, the pace of play is much too slow to support the level of hyper- excitement EA is going for. This one is for true Triple Play faithful only. Dan L.

VISUALS SOUND INGENUITY REPLAY

EJ J b (d

Electronic Gaming Monthly - 114 - egm.gamers.com

Honestly, when it comes to hockey, I'd rather play а thriller like NHL Hitz than a bona-fide simulation. But oddly enough, NHL 2K2 has bridged the gap for me. Its top game speed, Lightning (yes, that's what they call it), keeps the action firing at an intense clip with- out sacrificing skater physics. In other words, it's slippery fast, but not in a cheesy, pretend way. That's key for me, since | don't like pokey-paced sims. Beyond that, | like the way the advanced con- trol breaks down a player's moves and assigns each one to a button (it’s more precise that way). I’ve also never had so much fun intercepting passes in a hock-

ey game—it's a blast. Dean

VISUALS SOUND ANZA

Hooters Roatl Trip

mU PER Publisher: Ubi Soft

Developer: Ubi Soft

Chicks Like: Guys with nice cars PI Я = 4 z 1 ie Best Feature: Blurry Supports: Hooters babes aplenty! Implants, tube tops Worst Feature: You get Web Site:

what you pay for. www.hooters.com

“Tacky. Yet unrefined.” Ironically, Hooters’ (yes, the restaurant chain) self-deprecating slogan describes this sub-standard game just as well. Hooters Road Trip is a simple, low-tech racing game that sends the unfortunate gamer zooming from one Hooters eatery to the next. The gameplay is strictly fundamental— weave through light traffic, try to come in first, duh. Depending on how well you finish, a different Hooters girl(s) will be waiting to congratulate you (by parading various assets in your face) on your suc- cess. For lots of gamers that’s gotta count for some- thing. Amazingly, for a game that costs 10 bucks,

} worth every dollar.

VISUALS sol

INGENUITY REPLAY

2 6

Publisher: 5203527 THQ

Developer: Smilebit/Sega Good For:

Ballin’ on the bus Players:

Best Feature: Awesome 1 batter/pitcher interface Supports: Worst Feature: Only four Free-agency stadiums to play in Web Site: www.thq.com

Since fans of baseball games tend to know their stuff, let me first rattle off a list of pros and cons for Baseball Advance. Pros: a full MLB team selection. The batters look realistic, have unique stances, and animate fluidly. Batter control is sensitive enough that you can check swings, lay down bunts, and adjust swing position with ease. Pitchers nod in approval or shake you off depending on your pitch selection, and the batting/pitching interface is user- friendly. Fielding (auto or manual) is a snap, and ran- dom errors occur realistically. Cons: Pitchers can't move around on the mound, nor can batters move around in the box. BA recycles stale 2001 rosters and not the 2002-03 team lineups. Limited stat tracking, no link-cable support and only four stadiums also limit BA's appeal. But in the end, BA's batter/pitch- er duel is one of the best on any system, making the game a blast to play. Combined with smart auto- fielding, this is probably the best handheld baseball game around, if you don't mind a relatively shallow

features list. Milkman

VISUALS SOUND INGENUITY REPLAY

8 1 Lb 89

Publisher: % ;| Capcom Developer: Capcom Also Try: Breath of Fire

| Players:

1

Supports:

Link Cable

Web Site: www.capcom.com

Best Feature: Tons of Fusion character combos Worst Feature: Sloppy dia- log causes headaches

Capcom’s second Super Nintendo-to-GBA RPG port sports all the enhancements as the first BOF—new character art, a faster walking speed, two-player item trading and a nifty quicksave feature for shutting it down on the go. In several aspects, this sequel out- classes its predecessor as a quality role-playing experience. ВОР2 boasts a larger quest, an engaging fishing minigame and prettier battle backgrounds. The fighting engine blazes, so it’s easy to level up your characters by speeding through random encounters. Like big parties? An astounding nine playable characters join the team, and the Fusion system allows you to combine them to form powerful super-fighters. | gleefully wasted oodles of time experimenting with this genetic experiment gone awry. However, one element mires this otherwise great game—a clunky translation. Confusing dialog and incorrect grammar taint the plot. | was often unsure of where to go next because the townsfolk’s advice was so poorly written. My advice? Grab a walk- through and tackle this quality quest. Shane

VISUALS REPLAY

SOUND INGENUITY

1 1 3 1

Tony Hawk's

Pro Skater 3 Publisher; RYE

Activision ^ Developer: Vicarious Visions Featured In: EGM #152

| Players:

1-4

Best Horse Word: Turdeat

Web Site: www.activision.com

| a

EVERYONE

Tony Hawk gameplay Worst Feature: The top- down perspective can make reading the terrain tricky

This game’s prequel proved that Tony could be made tiny and still pull off the same sick gameplay as his big-console brothers. So this sequel packs little wow-factor— we've seen this done before. But that doesn't mean it's any less fun. The six levels here, all sorta based on those of the PS2/Xbox/GC versions, are slickly designed and make for endless combos— thanks to the vert-trick-linking revert move. Level goals are more creative this time around, too. You'll need to, say, clobber five roaming crooks or grind obstacles in a sequence. (One gripe: Two objectives in the L.A. level stymied me.) The game doesn't near- ly duplicate the big version's teeming, dynamic envi- ronments— you only see a few pedestrians and level layouts barely shift or expand —but what you get is still darn good for the GBA. And Tony 3 fills in all the prequel’s MIA features, such as the custom skater options and multiplayer modes via a link cable (each player needs a cart, except for Horse). Ultimately, though, you'll get plenty of quick-fun fixes from just free-skating around and linking tricks. Crispin INGENUITY REPLAY

VISUALS SOUND

9 1 6 9

Electronic Gaming Monthly - 115 - egm.gamers.com

Tactics Ogre The Knight of Lodis

R

d

Publisher:

Atlus Developer: | Quest САМЕ DN AE BOYA Featured In: EGM #151 Players: 1-2 Supports: Link Cable

Best Feature: Hands down, the deepest strategy RPG on any handheld system Worst Feature: Not being able to skip combat anima- tions makes battles drag on a bit

Web Site: www.atlus.com

So you’ve beaten Golden Sun and are jonesing for something that’ll chew your waking hours and give you dull cramps in your hands. Well, look no further than Tactics Ogre for all your masochistic needs. Like most strategy-RPGs, TO eschews narrative and explo- ration to focus exclusively on fighting battles. It’s probably for the best because the plot here is marred by spotty localization and peppered with holes. To make matters worse, ТО heady list of exotic names and places makes it a chore to keep up with the sto- ryline. The good news is, you don't really have to understand every twist and turn of the tale to enjoy the game’s deep strategy battles. Veterans of the original TO or its remote cousin Final Fantasy Tactics (both PS1) should know that this is an overall easier game mostly because you can save mid-battle, any- time, anywhere. And similar to the job system in FFT, characters live and die in TO by the nature of their class. Everybody begins as a generic soldier, but can graduate into a knight, ninja, wizard or any of the 14 other classes in the game. Combine these class vari- ations with painstaking tactical details like different weapon techniques, terrain modifiers or random weather effects, and 70 is a strategy junkie’s dream come true. Frosting on the cake comes in the form of the game's excellent Versus mode, where you play head-to-head against a friend. It’s an incredibly hard- core game for such a tiny little system. Che

Strategy-RPGs are a rare breed. Chess-like in their

depth, linear in storytelling and incomprehensible to many, they’re enjoyed by an even rarer breed of gamer. The latest Tactics Ogre sustains that notion. If you're а fan. of the series, or if games like Final Fantasy Tactics lured you into the genre, you'll enjoy TO’s rich, layered gameplay. This sort of game requires a steep level of commitment though, as mastering the multiple job classes, keeping up with the labyrinthine plot, and surviving the hours-long battles are not tasks for less-deter- mined gamers. But for those cut from the right cloth, TO remains an uncompromising joy. Milkman

Tactics is everything a fantasy strategy-RPG should be and more. It has a mythical storyline (with a few too many names of people and places to keep track of). It has lots of very cool character classes with different abilities to master—this.is what turns it from a plain-ol’ strategy game into an addicting drug. You can’t put it down because you don’t want to stop leveling up your party members (Final Fantasy Tactics fans know what | mean). It has amaz- ing graphics. But because Tactics is so full of detail, chock-full of little icons, stats, menus, numbers, etc., it’s a little bit too much game for the small screen. Play it with a magnifying glass. Shoe

VISUALS SOUND INGENUITY REPLAY

9 1 8 6

Бу Peter Felonk

April showers bring May flowers...and new tricks for your Xbox, PlayStation

2 and GameCube. Pete blows away the competition with these latest codes to keep you on your gaming toes. Have fun!

TRICK OF THE MONTH _

UFC Tapout r= GET YOUR FILL OF SOME ICE-T Win 16 or more consecu- tive matches in the Arcade mode using the default settings. After completing this, Ice-T will be a play- able character in your ros- ter of fighters. Wow, can Ice-T fight! Who would have thought he was more than a rapper?

ЕЗ UFC Tapout

TOO SWEET TO BE TRUE Bruce Buffer

Win UFC mode with all characters.

John McCarthy

Win UFC mode with Bruce Buffer.

Mario Yamasaki

Win UFC mode with John McCarthy.

Ейтһесай Win four consecutive matches іп

Arcade mode. Femme Fatale

Win eight consecutive matches

in Arcade mode.

Mask

Win 32 consecutive matches in Arcade mode.

NBA Inside Drive 2002

BUST OUT SOME COOL EXTRAS TO PLAY WITH

At the Options menu, pick Codes

and enter one of the following

listed below. Codes that change

the basketball cannot be used together. The last one entered will be the code that takes effect.

JUSA Basketball

OLDSCHOOL WNBA Basketball GOTGAME Chicago Sky Court WINDYCITY

Xbox Ball BACHMAN

Soccer Ball HOOLIGAN

Little Players SMALLSHOES

NFL Blitz 20-02

GIVE ME SOME SKIN Earn new skins for your team by entering the following character names and pin numbers in the Exhibition mode. Note: Names are entered separately from pin numbers. Cowboys COWBOY 1996 Indians INDIAN 1992 Silver Robots ROBOTS 1970 Red Robots RobotR 1974 El clowns CLOWN 1974 Dolphins DOLPHIN 1972

Electronic Gaming Monthly - 116 - egm.gamers.cóm

Big Players RBL-DBN 9669 Vikings VIKING 1977 Bears

BEAR 1985 Eagles EAGLE 1981 Horses HORSE 1999 Lions

LION 1963 Pinto

PINTO 1966

Pirates

PIRATE 2001 Rams

RAM 2000 Tigers

TIGER 1977 Clown MADISON 1220

CODES, CODES, EVERY- WHERE CODES

Enter the following codes at the Versus screen.

See Farther

0, 2, 1, Right Big Heads 2,0,0, Right Huge Heads 1, 4, 5, Left

Е]теат Big Heads

2, 0, 3, Right

Big Feetz

0-2-5 Left

Big Shoulders

0-2-5 Right

Always Receiver

2, 2, 2, Right

Hidden Audibles

4, 5, 0, Right

Crunch Mode

4, 0, 3, Right

No Fumbles

5, 2, 3, Down

No Target on Receiver 3, 2, 1, Down

Ground Fog

2, 3, 2, Down

Extra Plays for Offense 3, 3, 3, Down

No CPU Assists

0,1,2, Down

Smart CPU Teammates 3,1,4, Down. Tournament Mode 2-Player 1, 1, 1, Down.

Chimp Mode

0-2-5 Up

Classic Blitz Ball

0-3-0 Left

Fast Running Speed

0-3-2 Left Super Blitzing 0-5-4 Up Super Field Goals 1-2-3 Left Allow Out of Bounds 2-1-1 Left More Time for Codes 2-1-2 Right Fast Passes 2-4-0 Left Cowboys Team 1-3-5 Left

РД Armageddon Team 5, 4, 3, Right Rollos Team 2, 5,4, Up Midway Team 2-5-3 Right Bilders Team 3-1-0 Up No First Downs 2-1-0 Up Indians Team 0-4-5 Left Brew Dawgs Team 4, 3, 2, Down. Neo Tokyo Team 3, 4, 4, Down. Gsmers Team 5-0-1 Up Showtime Mode 3-5-1 Right No Interceptions 3-5-5 Up Power-up Offense 4-1-2 Up

Unlimited Turbo 4-1-5 Up Power-up Defense 4-2-1 Up

Power-up Linemen 5-2-1 Up

No Replays

5-5-4 Right

Rain

5, 5, 5, Right Clear

1, 2, 3, Right

State of Emergency

ARE YOU TOUGH ENOUGH? At anytime during the game, input one or more of these codes. A text message will ap- pear to confirm proper entry. Note: Buttons need to be pressed quickly.

Е тутаьину

L1, L2, R1, R2, X Unlimited Time La, L2, R1, R2, Circle Unlimited Ammunition L1, L2, R1, R2, Triangle Punches Decapitate L1, L2, R1, R2, Square Note: You must not be holding a weapon for this to work when you attack. Little Character Ва, R2, L1, L2, X

big Player R1, R2, L1, L2, Triangle Normal Player Press R1, R2, L1, L2, Circle Additional Looting Press R1, L1, R2, L2, Triangle

Tony Hawk's Pro Skater 3

DROP ME SOME FREEBIES Choose the Cheats selection from the Options menu and enter the following case-sensi- tive passwords. If entered cor- rectly, you will hear the sound of

Electronic Gaming Monthly - 11 - egm.gamers.com

The top 5 games of the last month for your tricked-out pleasure:

1. Soldier of == Fortune: Gold Edition

Codes to Live and Die By

At anytime during gameplay, hit the select button to bring up the Objective screen. Then enter the following button combinations. Note: These codes do not work on Unfair or Hard difficulties. Unlimited Ammo

Hold Ел + Square and press Left on the D-pad. Invincibility

Hold R1 + L1 + L2 + R2 + Square and press Left on the D-pad. 5

Super Weapons

Hold R2+L2+Square and press Left on the D-pad.

2. NFL Fever 2002 xeox Use Us Wisely d Create a profile with each of the following case-sensitive names to unlock each item. Note: You'll need multiple profiles if you wish to enable all of these codes.

The Commandos

Camo

The Gladiators

BigBacks

The Crocks

Crikey

The Hackers

Axemen

The Skeletons

Stone

The Monks

Robes

The Pansies

Viola

The Samurai

Slasher

The Wildcats

Kitty

The War Elephants

Horns

Millennium Stadium Odyssey

Roman Stadium

LionPit

New Seattle Stadium SeaTown

3. 4x4 ж Evolution 2 = Nice Cheats

At the Press Start screen enter the following button combos. More money 2453 Y, X, White, Y, X, White, X, X,

Y, White, X, Y

Increase reputation

Y, Y, White, X, X, White, Y, Y, Y,X, X, X

TRICKS

4. Splashdown = г =

| The Go Ahead Code | Enter the following codes in | the Options screen to open а | cheat password screen. Press and hold R2 and press Up, Up, Down, Down, Left, Right, Left, Right, Square, Circle, Square, Circle. Enter the following case-sensitive cheats: Tougher computer players

|. AllOutAl Unlock all FMVs Festival Unlock all characters AllChar

5. Shaun | Palmer’s | Pro Snowboarder Unlock SP's Stuff Enter either password: FRSRNR?M?KLHJ QFJ7MP9N?5CM4

money being collected.

Open Cheat Menu MARKEDCARDS (Pause the game to bring up a menu and select the Cheats option. Enable those cheats you wish to use.) Super Stats

MAXMEOUT

упоск АЦ Characters

FREAKSHOW

The Simpsons Road Rage

OH, SMITHERS

While in the Options menu, hold the L and R shoulder buttons. Then, press the follow- ing button combinations to unlock a bunch of Simpsons surprises that you may not have known about.

MORE MELEE MYSTERIES AND SECRETS

Red Soapbox Car

B,B, Y, X

Smithers in Mr. Burns’s car BB, Y, Y

Nuclear Bus

B, B, Y, A

Extra Money

Ye yy; Y

Stop Time

X, B, Y, A (You can press R-

Shoulder to start, stop, and reset the timer.)

The setup: ° Turn off all items except Warp Stars, Red Shells, Bob-ombs, Motion-sensor bombs and Flippers, then set them to Very High. Play on Final Destination. The result: * There’s no escape from the car- nage as the items dropped help create massive combos of car- nage. Set to Super Sudden Death for an even crazier battle. —submitted by Darryl Fabia

Electronic Gaming Monthly - 118 - egm.gamers.com

By Chris “CJ” Johnston

Extra Camera Views В, В, B, B

Overhead View

X X, X, Y

Nighttime Mode

А, А, А, А Slow-motion Моде A, X, B, Y

наг Characters

Х, Х, Х, Х. Show Collision Lines B,B,AA

emy

The setup: ° Turn off all items except mush- rooms and health replenish- ments (heart containers, food, etc.), and start a Giant Melee on the city levels—Fourside or Onett. To make it even more like Midway’s classic game Rampage, pick Bowser and DK as your characters. The result: * A match that should remind old- school gamers of Rampage. —submitted by Tony Houdyshell

РАК -D ZIFF DAVIS MEDIA

Chairman and Chief Executive Officer . . „Robert F. Callahan

Chief Operating Officer and Chief Financial Officer . Bart W. Catalane

Senior Executive Vice President .................. Tom McGrade (Publishing Operations)

Executive Vice President ........................ 1 Peter Longo Executive Vice President .................... Stephen D. Moylan

Executive Vice President and Editorial Director . . . Michael J. Miller (Editor-in-Chief, PC Magazine)

Senior Vice President . (Sales Planning and Analysis}

+ . Jasmine Alexander

Senior Vice President (Circulation) ................ Charles Mast Senior Vice President (Game Group) ................! Dale Strang Senior Vice President and General Manager . . ... ..... Jason Young (Ziff Davis Internet)

Vice President (Corporate Sales) ....................| Ken Beach

Vice President (News). ........................... John Dodge

Mice Presidenti. T eie eere ЫА 6. Barry Golson (Editor-in-Chief, Yahoo! Internet Life)

Vice President (Chief Information Officer) ........... Kim Hoover Vice President (Integrated Solutions) ............... Charles Lee Vice President (Corporate Communications) ...... . Aimee D. Levine Vice President (Editor-in-Chief, eWEEK) ............1 Eric Lundquist

«Bill Machrone

Vice President (Technology) . . Vice President (Controller) ....................... David Mullen

Vice presidenta ЕИ Michael Perkowski (Ziff Davis Market Experts)

Vice President (Marketing) ....................... Tonia E. Ries Vice President (General Counsel)............ Carolyn Schurr Levin

Vicepresident ci Ey a ee n aM tU mace set Sloan Seymour (Publishing Director, Baseline)

Vice President (Editor-in-Chief, Baseline) . . . Тот Steinert-Threlkeld Vice President (Internet Audience Development) . . . .Stephen Sutton

Vice President ss ci onec vs sinc EE Stephen Veith (Publisher, CIO Insight)

Executive Vice President and General Manager . . . . | Mark Van Name eTesting Labs

Chief Technology Officer ...................... ч Alan Bourassa (Internet Operations)

Senior Director, Manufacturing .................... Carlos Lugo Director, International ........................ Christin Lawson

FINAL WORD

Fighting Games... Thanks For The Memories

Dean: All the talk about Virtua Fighter 4 has got me thinking about my early fighting-game memo- ries. | played the hell outta Double Dragon when it first arrived at my local arcade. It was a nice break from all the racing games | was hooked on. Soon, however, full-fledged brawlers like Street Fighter ІІ took over my little coin-op palace, and | couldn’t find a steering wheel-laden game to save my life. After that, | started hanging out in front of the drug store.

Che: Dean, | hear ya buddy. But | started chillin’ with my yellow fellows at Drug Barn for a totally different reason: They had a Street Fighter II with joysticks that were actually worth a damn. But even as l stared, hypnotized, at Chun Li's massive thighs, | missed those huge, pressure-sensitive, punching-bag buttons from back in the SF1 days. Christ, now that was a fighting game.

James: My fighting career started out with daily rumbles down on the lower field at North Main elementary school. But if we’re talking about video games (and when do we not?), this is a run- down of the most significant fighting games that l've touched, and have touched me, over the years: Karateka, Yie Ar Kung-Fu, Street Fighter II, the first Mortal Kombat, Samurai Shodown 2, Virtua Fighter 2, Zero Divide, Dead or Alive, X- Men: Children of the Atom, Tobal 2, Fighting Vipers, Street Fighter IIl: Third Strike, Soul Calibur, Mark of the Wolves and finally, Virtua Fighter 4. That's all | have to say about that.

Kraig: Way to take up the whole page, talky. 1 remember good *ol Urban Champion, the only fighting game | played until | finally got into Street Fighter. All of the ridiculous sequels to that game turned me off, and | never picked up a brawling game again until | saw Voldo on Soul Calibur. What a snazzy fellow.

Chris: | got totally addicted to Street Fighter Il when it came out for the Super Nintendo. | never played it much in the arcade. The home versions were where it's at. My fixation was so strong that | developed the dreaded “Nintendo Thumb." It got so bad | had to go get it checked out —my thumb kept cracking. The doctor gave me an ultimatum: Stop playing or lose the thumb. Of course, | ain't one to listen to no doctor. Tell me to cut down my game playin’—pshaw, what did he know. Now | got me a robotic thumb!

Jeanne: Dude, all | gotta say is Street Fighter II was the first game my big brother didn't whoop my booty at. Definitely a turning point in my life. Jon: Street Fighter Il and blue raspberry Slurpees pretty much defined my after-school (and some- times during-school) days. Once it hit the only arcade within five miles of school, though, we'd bike up there in 20-degree weather to get a quar- ter up on the machine. Naturally, that led to a Mortal Kombat 1 and 2 infatuation with occasional breaks for Virtua Fighter and laughing at the poor deluded saps playing Tekken. It was all about arcades if you wanted to play any decent fighting game back then.

Greg: It was all Virtua Fighter for me. That was the first arcade fighting game | ever got into. Of course...the only other arcade game you could find in my neck of the woods was the 1943 sit- down at the local Pizza Hut. Ah, memories. Crispin: You guys are forgetting about good ol’ Karate Champ, Data East's early-’80s coin-op

that kicked off the kung-fu fighting-game craze.

It had two sticks you had to wiggle in different directions to unleash special kicks and chops

at your opponent's ‘nads. | think | learned some real karate from that game—| remember owning a tiger-striped ninja costume at the time, anyway.

WINS A BET. T

ILL ВЕ DARNED, 1 GUESS Чоо DO KNOW HOW TO po THAT.

©

Illustration by Jeremy “Norm” Scott

OX, SOMEBODY? PROP CRISPIN ое IN HIS CHAIR, AND IF ANGBODY

ASKS, HE WAS SITTING 100 CLOSE TO THE

SCREEN.

“| IN

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ELECTRONIG

NEXT MONTH ا‎ ү У y س‎ June 2002 (Issue #155) O sale May Reviewed Next Month: SOCOM: ° Blood Omen 2 (PS2) t rm nline Savage Skies (PS2) ~ e PS2 e Home Run King (GC) қақым тыштан ы e Virtua Striker (60) ou ve been hearing a lot OF tal rom Son about how they're mn to bring online s e Pocky & Rocky 3 (GBA)

to the masses with the PS2 network. Well, the time is nigh, gentle readers. Next month, we hold Sony to their word and take SOCOM, their first-person team-based online shooter, for a spin and give you all the dirty details. Will SOCOM be the killer-app for PS2's online armada? Elsewhere in the mag, we take a good look at the games of Episode II, including Knights of the Old Republic (Xbox) and Clone Wars (GC). Movie madness continues with more coverage of Spider-Man (GC and Xbox). Last, but certainly not least, we've got an exclusive hands-on report on the latest Castlevania for the GBA.

PlayStation

MAGAZINE

SPIDER-MAN, a rng SPIDER-MAN!

Leave it to OPM to š get the best scoop Demo Disc on the latest Playables Hollywood block-

buster/video-game ° Hot Shots Golf 3 crossover. Those cats

° Rez got all the hook-ups. Jak & Daxter Also featured:

e Baldur's Gate | Kingdom Hearts,

SSK Tricky Mat Hoffman 2. Videos 9 Spider-Man: The

Movie Б.

e Barbarians * Jak & Daxter

e Deus Ex: The Conspiracy (PS2)

Previewed Next Month:

e Medal of Honor: Frontline (PS2) e Star Fox Adventures (60)

Eternal Darkness (60)

e Spider-Man (60)

e Dave Mirra’s Freestyle BMX 3 (PS2)

COMPUTER

GAPING

WORLD

May 2002 Мау 2002 5мету 4

А А After dazzling the On sale April 16 On sale April 2 world with The Sims, e Resident Evil Update Wil Wright and Maxis 5 аге now returning ° Dreamcast's Final to their original, GameCube Update beloved franchise,

e Kingdom Hearts and it’s more than

DRAGON BALL 1, MAXIMO

GameNOWs got you

| covered from A to Z next

month. That's a Z as in Dragon Ball Z, which they'll have the complete Story on. Also: Don't miss an updated hands-on preview of the Spider-Man game for PlayStation 2. The movie looks awe- Some, and the game could be one of the early. contenders for 2002 honors. On the strategy side: a Maximo guide to keep your fingers busy. It's gonna be awesome, baby!

just a sequel— it's a - ШЕШ complete reimagin- Reviews ing of the game. Also featured: hands-on ° баб: Renegade previews of some of e Black & White: the hottest games of Creature Isle 2002, including

j WarCraft III, 5 канша H Dungeon Siege, Demo Disc Hitman 2, Freelancer e Sid Meier’s and Shadowbane.

Sim Golf

% Warlords Battlecry Il

° Star Wars Starfighter

* Day of Defeat 2.0

$3"

yee озса , Holiday 2002

‘GAME GUID

FOR PC AND VIDEO GAMES

Get CASH or TRADE for GAMES & DVDs!

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Advertiser Index

Acclaim Entertainment . 6-7, 75 www.acclaim.com

Activision . www.activi:

Codemasters Inc........ 26-27 www.codemastersusa.com

Crave Entertainment .... 24-25

www.cravegames.com рс Ѕһоеѕ................. 13 www.dcshoes.com

Ecko Unlimited ........... 67 www.ecko.com

Ecko Unlimited ........... 87 www.zooyork.com

Eidos Interactive . 11, 16-17, 58- www.eidos.com 59, 61 Electronic Arts...... 4-5, 14-15 www.ea.com

Electronic Entertainment Expo. 94 WWW.e3expo.com

Electronics Boutique ....... 51 www.ebgames.com

Electronics Boutique/EBWorld. 19 www.ebgames.com

Full Sail Real World Education . 81 www.fullsail.com

Gamespot ............... 93 www.gamespot.com

Green Acres Associates Inc.. 121 www.ho-rc.com

Infogrames ............. 8-9 www.infogrames.net

Konami of America ........ 65 www.konami.com

LucasArts Entertainment Company ............. 48-49 www.lucasarts.com

Microsoft Corporation ...... 31 www.Xbox.com

Midway Home Entertainment. 21,

www.midway.com 39, 55, 79 Namco ............... 35,73 www.namco.com

Paramount Pictures........ 41

www.paramount.com

Sega of America. . 36-37, 42-43,

WWW.sega.com 70-71, 124

Sony Computer Entertainment of

America ......... 2-3, 122-123 www.scea.com

Titus Software Corporation . . 53 www.titusgames.com

US. Мауу............... 105 www.navy.com

Vivendi Universal Games Inc. - РРА ТТЕ 23 www.interplay.com

Vivendi Universal Games Inc. - Universal Interactive. . . . 33, 69 www.universalinteractive.com

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51

Answers to crossword puzzle on p. 50

and the "PS" Family WR are registered trademarks of Sony Computer Entertainment Inc.

Чак & Darter: The Precursor Legacy is trademark of Sony Computer Entertainment America lnc. Creatoiantiieveioped By наш DO, Wc. © 2001 Sony Computer Entertainment America lc. | ^n

| EVERYONE g

PlayStation.e TT E И Sort a ВЫ

VF is revolutionizing the fighting genre with ground-breaking graphics, an all-new Strategic attack and defense system, and a sophisticated training mode that enables you to become a champion martial arts warrior. Get the ultimate in hand-to-hand combat on a next generation

gaming system.

and Trademark Office. SEGA and Virtua Fighter are registered t jarks of SEGA Corporation. Presented by SEGA © SEGA-AM2 Co. LTD./SEGA CORPORATION, 2001. www.sega.com "PlayStation" red trademarks of Sony Computer Entertainment Inc. All Rights Reserved.

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