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SMAJO

October 2000

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Do you have the grapeíruits to get in the ring with these guys?

"m

“...

Been

Nine (54 uperstars in the ring at once. Can't handle the heat? Stay out of the kitchen. This is gonna get ugly. Or the boiler room. Or the parking lot.

© 2000 World Wrestling Federation Entertainment, Inc. All Rights Reserved. World Wrestling Federation, its logo, and all other distinctive regen titles and names used herein are trademarks of World Wrestling Federation Entertainment, Inc. THQ and the THQ logo are trademarks of THQ ‘Animated Viol Inc. THQ 1998 THQ INC. All trademarks are property of their respective owners. All rights reserved. Sega is registered in the U.S. Patent кини YONI and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. All

Rights Reserved. [xmi

Suggestive Themes

беда Dreamcast

How to tell if you're ... ready for F Royal Rumble".

W You spend hours in the mirror working on raising one eyebrow.

М You call co-workers "Jabronis."

М You've created your own entrance video for whenever you enter a room.

М Your apartment is furnished with metal chairs and cheap buffet tables.

W You give your girlfriend the “stinky-face-

М You've rigged your apartment with elaborate pyrotechnics for dramatic effect.

М Finally having a =, game for your Sega Dreamcast brings a tear to your eye.

PRESS START : PRESS START

All's fair in the WE . When you're gettin’ whupped, Call in a partner to help you out.

Wcom “J Е

ACTIVE

World Wrestling Federation? www jakkspacitic.com МЛАДО. сот

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Qu one game has this kind of effect on people. Introducing Kessen, the military conquest experience so epic it could only happen

on Playstation 2. Immerse yourself in the world of 17th century Japanese warfare, where you command huge armies through sweeping

Hoz m LX: (кое!) . Software © 2000 KOEI Co. Ltd. All Rights Reserved. Kessen is a trademark of KOEI Co . Lid. Electronic Arts E іш PlayStation. ELECTRONIC ARTS isa trademark or registered trademark of Electronic Arts in the U S. andior other countries. Ай rights reserved.

You can always tell who's been playing Kessen.

®

mee è

ИЕ ET ne eee ETT ORE e Aas e

landscapes to wage history-deciding battles. To get a taste of this spectacular new DVD title,

preview its eye-popping screen shots and adrenaline-pumping battle sequences on our website.

www.kessen.ea.com

PlayStation 2 and the PlayStation 2 logos are registered trademarks of Sony Computer Entertainment Inc.

emos

м зе Ө АК QUT OF ме

www.eidos.com

Visit www.esrborg I| 10077]

for more info.

In this 3D action adventure, it’s up to you

to lead Ginger, Rocky and their feathered

comrades in an attempt to escape Farmer

Tweedy's deadly pie-making operation. Using stealthy, strategic moves rather

than pure firepower, you'll sneak

around the farm collecting your tools

of escape while avoiding the evil farmers

and their bloodthirsty dogs.

What are you, chicken?

CHICKENRUN-

www.chickenrungame.com

ks of Sony Computer Entertainment Inc

тъ&© DreamWorks LLC, Aardman Chicken Run and Pathe! Image. Eidos Interactive and the Eidos interactive logo are all registered trademarks of the Eidos group of companies. © 2000 Eidos Interactive. PlayStation and the PlayStation logos аге Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. The ratings icon is а trademark of the Interactive Digital Software Association. All rights reserved. Screenshots shown are from the Pl

From the new *Play as апу Skill Receiver" feature, to the tons. of new perfectly scal

PlayStation.

/ £ §

PLAYERS

© 2000 NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL-related mi © 2000 PLAYERS INC. 989 Sports and the 989 Sports logo are trademarks of Sony Computer Ent

d motion captured an

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imatio

are trademarks of the National Foo merica Inc. PlayStation and

captured the power and athleticism of the NFL. It'll get іп your head and stay there.

League. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a registered trademark of the NFL players.www.nflplayers.com. PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. © 2000 Sony Computer Entertainment America Inc

DOWNLOAD THE TONY HAWKS PRO SKATER" 2 PC DEMO АТ WWW.BLUETORCH.COM

Mild Animated Violence Mild Language

GAME BOY EE © Dreamcast. COLOR

Playstation

© 1999, 2000 Activision Publishing, Inc. All Inc. Activision is a registered trademark and Licensed by Sony Computer Entertainment trademarks of Sony Computer Entertainment Inc. Li

1989, 1998 Nintendo of America, Inc. Sega, Dreamcast 02235.997.05

d Distributed by A Skater 2 are tra

PlayStation" game console. PlayStation and the PlayStati intendo. Game Boy and Game Boy Color are trademarks of Ni and the Dreamcast logo are either trademarks or registered trademar

CREATE YOUR OWN

LEGEND

Hawk's back. And this time he's brought new pros (Caballero, Koston, Mullen), new tricks (Bluntslides, BS/FS Noseslides + Tailslides, Hurricanes, Heelflip Varials, Melon Grabs, Airwalks, Judos, etc.) and new technology (Real-Time Skatepark Editor, Create -A-Skater). Build a skatepark in your house. Then shred it (the park, not the house). Build your own pro (mullet or not, you decide). Then compete against the real ones. You'll also find sick new terrain, insane videos and a Career Mode where you earn cash money to move up in the rankings. THPS2, taking you to levels that were once reserved for mere legends.

TONY]HAWK 5 PROJ SKATER]

OVERVIEW:

ЕЕЕ

тә елге ІІ supo = 254 300 ЕХ PLAYER MODE NEW TRICKS + TERRAIN

SKATEPARK EDITOR

2-Player Modes and New Tricks, New Terrain 3D Real-Time Single-Player Career Mode and New Skaters Skatepark Editor

FEATURING SKATEBOARDING'S TOP PROS BURNQUIST / CABALLERO / CAMPBELL / GLIFBERG / HAWK / KOSTON LASEK / MULLEN / MUSKA / REYNOLDS / ROWLEY / STEAMER / J. THOMAS

INCLUDES HIP HOP AND PUNK SOUNDTRACK FEATURING: RAGE AGAINST THE MACHINE NAUGHTY BY NATURE “PAPA ROACH & MORE

БАЗЕ ® ACTIVISION.

www.activisionseon.

TTA —À.

D d

By Joe Funk joe_funk@ziffdavis.com

ELECTRONIC Number 13.10

GAMING october 2000

MONTHEY www. videogames.com | Editor in Chief EDITORIAL * erik ре funk@zitfdaviscom n 5 ‘Bean jager e dean_hager@ziffdavis.com Б а Пр BO} y г e crispin boyerGziffdavis.com Whoa Nellie Conguimer Hardware Editor on mum кеуі hawn jum e shawn smithGziffdavis.com | че Macho e mark macdonaldGziffdavis.com if Р n Е А is "C" Johnston e chris johnstonGziffdavis. hen | reviewed NCAA GameBreaker this coming from. If a guard sneaks up from behind Previene Editor Д А я pu T month, | was struck by how much the your left shoulder, you can hear him coming form i HOF kulawa@zifdavis 22 inclusion of legendary announcer Keith behind your left shoulder. In Sega's spectacular am kennedy s sam_kennedy@uifdavis com Jackson’s voice added to the game. Virtua Tennis, the subtle but unmistakable plunk ле Ос Кпа OcKi art Ez Ida. cO Instead of playing yet another football sim, | was of the ball zinging off racket strings can transport | wesla e tricks@zifdavis.com transported to a Midwest autumn day as my you courtside for Courier vs. Philippoussis. In соң Дол to this months Git were ер beloved Fighting Irish battled Michigan. Samba De Amigo, the integration of music is " Jos Rybka и e nan Morem Rater " 2: 8 " ion Sound has come a long way since the clinical essential to playing the game as you must rattle аорту ө sushi xGeilidavi | AN + г uds ^ tones of Atari 5 Pong, and indeed with the maracas (that's right, wired maracas are your | EM ео ИЯ | proliferation of affordable home theater for a game interface) in sync with popular Latin tunes. | At лесок n О ОИ СОМ | dwelling as modest as a dorm room, we are іп the Looking ahead, the growing importance of Mike Кесеге rae reise aae cm | midst of a renaissance in sound. Take Medal of sound is not lost on Microsoft. At ЕЗ, where they | WE Entertainment ; | peat Levy, СЕО & Bureau Chief | Matthew барат, Producer | j ini P | ial Ohba Japanese correspondent | Sound has come a long way since the clinical tones of Atari's Е Ты | 5 a ч m ng Сору Pong, and indeed with the proliferation of affordable home theater === - for a dwelling as modest as a dorm room, we are in the midst of MY г | i i " г ҚЫРЫН apres Manager | n а renaissance in sound. ШАЛ пав | КОКТЕ те e mark lefebvre@ziffdavis.com | Honor and its sequel, for instance. That game's provided a very early demo of the X-Box Vice President/Game Group | designers didn't rely on stock explosions and capabilities, showing off the tremendous audio | Editoral Direc ror | tinny gunshots like so many other developers. processing potential of the X-Box was a significant | cre: ive rector Me | > Я PAD. š И А » Michael Stassus e mstassus@ziffdavis.com | Erik Kraber, Medal of Honor's audio director, part of their 20-minute demonstration. And let's Business Directo | actually dragged his recording gear out into the not forget that Sony's PlayStation 2 supports DTS | сеа Pirector | field and shot at his microphones to capture the and Dolby Digital—buzzword audio formats that | Ста laron О ctor | whiz of speeding bullets. are all the rage with DVD aficionados. You better Senior Newsstand Sales Manager | With popular bands like Limp Bizkit, Primus, believe games are starting to support these | КАД UMBER: | Offspring, Stone Temple Pilots and Rob Zombie formats, too. | dipl Serves Web Ste: | already making significant contributions to game This month, we cut through the cacophony of | | soundtracks, sound is finally being recognized for Web site and TV hype like a chainsaw-wielding Game Group Em 2 А 50 Beale, 12th floor, San Francisco, СА 94105 | what it is—an essential part of any truly unique monkey to tell you the 42 games you must check Telephone: 415-547-8783 | and immersive gaming experience. out this holiday season. Not coincidentally, many а In Perfect Dark, if you wear headphones ог have ofthe titles make effective use of sound to Pu dc uice a a really good speaker setup, you can absolutely enhance the gaming experience. Turn to page District Sales Representative Tallie Fishburne hear the direction those shuffling boots are 128...and listen up! SAILS MONESTAND AE RACE Navis com

Jo Fui Regional Sales Manager Marc Callison 6 nk Account Executive. Emily Olman |. 415-357-5226 « emily_olman@ziffdavis.com

SALES, NORTHWEST. (ыу Area Peninsula, OR, WA, ID,

= = = MT, WY, Western Сапа Contributing Writers и Senior Account Executive Joann Casey

|Ң9 257-4920 e joann_casey@ziffdavis.com

i ; i | SALES, SOUTH-CENTRAL (Bay Area: San Francisco, Marin editors, enjoys mud Science at the County, East Bay; TX, AR, LA, MO, GA, FL, TN SC, NC, CO) baths, herbal wraps University of Regional Sales Manager Marci Yamaguchi

» м М Account Executive Магу Gray | 3 | and anything else Wisconsin. He has EER reme euin com | that he feels. been a regular Regional Sales Manager Karen Landon | Пратете nim contiputonto | properly. He can EGM as well as Official Senior Marketing Manager p бее Director Rey Ledda |

" 415-547-8775 * геу leddaGziffdavis.com usually be heard EU U.S. PlayStation | makeing Coo ДЫ ПЕ Lipscome | д | 8 “р, 8 415-547-8248 * annie_lipscome@ziffdavis.com

yelling, “I'm bored, Magazine, and Advertising Coordinator Tipler Ubbelohde > | Todd Zuniga bring me some free Andrew Pfister videogames.com. 5155 25/4930 «tile ubbelohde@ritidevis:com | Todd, in addition to sh*!" This month Andrew, an While he prefers the | 415-547-8778 * kristeen_laut@ziffdavis.com | being one of Official ^ Todd reveals his accomplished hand action genre, Andrew PE dictan CROIRE we пие | U.S. PlayStation thoughts оп Madden model, is currently will play almost nde | Magazine's slimmest 2001 for the PS2. studying Political anything. [o Bie Harris

ELECTRONIC GAMING MONTHLY (ISSN #1058-918Х) is published monthly by Ziff Davis Media Inc., P.O. Box 3338, Oak Brook, IL 60522-3338, Periodicals Class Postage Paid at Lombard, IL and additional mailing offices. Single issue rates: $4.99. The on Tate is $24.97 in the U.S. and $40.97 outside the U.S. Checks must be made payable in U.S. currency only to Electronic Gaming Monthly magazine. POSTMASTER: Send address changes to Electronic Gaming Monthly, P.O. Box 55722, Boulder service questions, call (303) 665 8930 (U.S. Only) and (303) 604-7445 outside the U.S, or visit us at our subscription Web site at htp:/ /sevice.egmmag.com. We periodically make lists of our customers available to mailers of goods and se

not wish to receive such mailings, please write to us and include a copy of your mailing label. Please include your subscription label when writing to us. It contains valuable information about your subscription that will help us. Please allow 6-8 weeksbefore receiving you first issue as well as for any subscription changes to take place on any existing subscription. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copyrights reserved herein, по part of this publicaton may be reproduc in, ог introduced into a retrieval system, or transmitted, in any form, or by апу means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Ziff Davis Media Inc. To reuse any material in this publicaton, obtain a permission r form at winwicopyright.com/ziffdavis or have a form faxed or mailed to you by calling (425)430-1663. © 2000 Ziff Davis Media Inc. АП Rights Reserved. Electronic Gaming Monthly and EGM are trademarks of Zff Davis Media Ic. TM and © for all other prodits and the cha Contained therein аге owned by the respective trademark and copyright owners. All materials listed inthis magazine are subject to manufacturers change and the publisher assumes no responsibility for such changes, The Canadian GST Registration number is

Printed in the USA.

THE SURVIVAL OF HUMANITY BEGINS WI ONE NAME

For generations, the title of Turok has been given to only the bravest, strongest and most courageous of warriors. It is an honor like no other bestowed on mortal beings. But with it follows a life of war, hardship and loss. Now, a new generation of warriors, Joseph and Danielle Fireseed, fight to continue the legacy of Turok. And they must face a savage cosmic entity of unspeakable evil, called Oblivion. They do this for honor. They do this for humanity. Most

of all, they do this because they are heroes. JOIN THE LEGACY. ГТ" | | & | | | | ا‎ Eo | | | | р 3 : | | Fight as either Danielle or Joseph New "Save Anywhere" function Battle through 20 menacing levels Wield 24 devastating weapons Fireseed, each with unique and 25 hidden game features! spanning 5 living environments! through 8 intense character skills! multi-player modes!

Animated Blood and Gore Rights Reserved. Turok: &

64 and "N' logo are trademar

Entertainment, Inc.All 2 ш © ved. Nintendo, Nintendo у am inc. Game Boy and Game Boy Color rica Inc. © 1989, ии.

1998 Nintendo of America Inc. Licensed by Nintendo. The ratings icon is а registered trade-

mu a ere буш Soma eso www.turok.com

Animated Violence

Animated Violence

INVITE YOUR

IENDS OVER

FOR SOME

i . САРСОМ and the CAPCOM CO., LTD. POWERSTONE Ci CAPCOM CO., LTD. Sega, Dreamcast and the Drear tered trademarks or trademarks of Sega Enterprises, Lid. The ratings icon trademark of the Interactive Digital Software Association.

а great party game! - Next Gen

Battle ише Bosses!

Sega Dreamcast.

s

FE i | Eve Il.

Combat monstrous enemies with an optimized real-time battle system.

Horrifying CG cinemas and sharper graphics bring the shocking new storyline to life.

Upgrade and customize your weapons and armor to take on new foes.

Use powerful new Parasite Energy abilities to attack the new Neo Mitochondrion Creatures.

= 29

Playstation

www.squaresoft.com Published by Square Electronic Arts L.L.C.

Ауа Brea is back on the job. The Neo Mitochondrion Creature infestation has resurfaced and has к а sinister twist. The outcome of this battle will determine earth's dominant species.

Animated Blood and Gore

Animated Violence х ШІЛІГІ d. SQUARE SOFT and the SQUARESOFT logos are registered trademark Hideaki Sena “parasite EVE (Kadokawa Horror Bunko). Character designed by Tetsuya Nomura, 3006. tte PlayStation gos are «estere ааа of Sony Compuler аас аара on is а tradem

CONTENTS

90,178,180 T

112

Action Bass

Army Men: Sarge’s Heroes 2 ATV: Quad Power Racing

Blade

Buzz Lightyear of Star Command Cannon Spike

Chicken Run

Crash Bash

Dance Maniax

Dave Mirra Freestyle BMK Donald Duck: Quack Attack Dragon Warrior Ізі

Dynasty Warriors 2

Ducati

Ecco the Dolphin: Defender of the Future ECW Anarchy Rulz

ESPN International Track & Field ESPN NFL Primetime

ESPN X-Games Snowboarding Evil Twin: Cyprien's Chronicles Fi Championship Season 2000 Final Fantasy IX

Flintstones: Bedrock Bowling Frogger

Frogger 2: Swamny's Revenge Galaga

Grid, The

G-Surfers

Gunhird 2

Hundred Swords

Jarrett & Labonte Stock Car Racing King of Fighters 2000 Knockout Kings 2001

7 Koushien Baseball

Madden NFL 2001

Mario Tennis

Medal of Honor Underground Metal Gear Solid 2: Sons of Liberty Mortal Kombat Special Forces Moto GP

Mummy, The

MTV Sports: Skateboarding Feat. Andy MacDonald

NBA Live 2001

NCAA GameBreaker 2001

NFL GameDay 2001

NFL Quarterback біш 2001

NHL 2001

116 NHL Faceoff 2001

Parasite Eve И

Perfect Dark

Pokémon Stadium Gold & Silver Pro Pinball Big Race USA Q*Bert

Railroad Tycoon Il

RG Revenge

Road Rash

Roswell Conspiracies

Rush 2049

Samurai Shodown: Warrior's Rage Sega GT

SNK vs. Capcom

Spec Ops: Omega Squad Spider-Man

SSK

Summoner

Swing Away Golf.

Tenchu 2

Test Drive V Rally Timesplitters

Tiger Woods PGA Tour 2001

10 Tomb Raider Chronicles

Ultimate Fighting Championship Vampire Hunter D

Virtua Athlete 2K

Wait Disney Magical Racing Tour Warlocked

Woody Woodpecker Racing World Is Not Enough, The

World Series Baseball 2K1

WWF Royal Rumble

WWF SmackDown! 2: Know Your Role 10:

October 2000 Issue 135

Hsu and Chan comment on Driver 2

175 А 19705 "GRAND THEFT AUTO" IN 3-D!

WELL, EXCEPT You

CAN'T RUN OVER, PEDESTRIANS OR

SHOOT ANYBODY,

THERE'S ALWAYS, TWISTED METAL 2, 1 GUESS.

EGM’s Fall Preview-o-Rama 20 pages of information and speculation on this holiday season’s must-play games for every system. From Driver 2 to Zelda: Majora's Mask, we'll sift out all the good stuff for your reading pleasure—barring any interruptions from fictional comic characters. pg 128

Metal Gear Solid 2 Would you like to see some new pics of Kojima's PS2 masterpiece?

We thought so. pg 74

Final Fantasy IX We take an in-depth look at Square's final PlayStation FF installment. pg 98

Sega GT High-octane Dreamcast racing at its finest...or something like that. pg 62

Half mammal...well, all-mammal. Ecco the Dolphin gets his dorsal fin reviewed. pg 174

18

Departments

C Editorial 12 @ Letters 24 News 34

A preview of Nintendo’s upcoming Space World Show in Japan, a report on the 2000 Classic Gaming Expo, and a close look at fan- translated import games.

6) Gossip 41

owW--2BHMS Previews 96

Virtua Athlete 2K and Sega GT for DC; Crash Bash, Medal of Honor Underground and Tomb Raider Chronicles for PS; TimeSplitters and Dynasty Warriors 2 for PS2; TWINE for N64 and tons more.

Review Crew 110

This month, we take on World Series Baseball 2K1, Mario Tennis for N64, Parasite Eve ІІ, Spider- Man and Tenchu 2 for PS.

@ Tricks 194 @ The Final Word 202

In this month’s aptly named Final Word section, resident loon Shawn Smith bids EGM readers a heart- felt farewell. Bring a hanky.

| HO Dreamcast |

| | Nintendo 64

| = = PlayStation2

| PlayStation

| BB Game Boy Color | Neo*Geo Pocket Color Arcade

FOOTWEAR

сом

SKECHERS

FREE CATALOG 1

800.201.4659

© Volleycrest Productions, Ltd. PloyStation ond the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

—A ENTRE

Good news, now you get to be the genius that | blew the easy question. Okay, smarty pants, strap on your thinking cap and let's get down to

= * NO PURCHASE NECESSARY. Void in Florida and where prohibited. You must be 13 or older and a US resident to enter. Sweepstakes ends December 31, 2000. See ‘www.codemasters.com for complete rules. © 2000 The Codemasters Software Company Limited. ("Codemasters") All Rights Reserved. "Codemasters"" and the Codemasters logo are registered trademarks owned by Codemasters. “Mike Tyson Boxing"™ and “Genius At Play™” are trademarks of Codemasters. "Mike Tyson" is a trademark of Mike Tyson Enterprises. Mike Tyson's name and image are used under license. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software. Association. All other trademarks and trade names are the property of their respective owners.

Animated

Violence

CODEMASTERS.COM

аг KNOCKOUTS.

* And counting...

Congratulations. You win an InterAct controller. You will be receiving a Barracuda (PS), an Alloy Arcade Stick (DC) or a SharkPad Pro 64? (N64).

See page 205 for official rules.

LETTER FACT

*Number of requests for a poetry section: 2

Number of readers enraged by Sega's WSB 2K1: 12

«Number of readers sickened by flabby butts in ads: 23

*Letters about politically incorrect Teletubbies: 1

Parents To Raise Own Children

I've just finished reading your July issue and | felt compelled to write. l've been a loyal reader of many different magazines, but I’ve never written to any of them. What inspired me? Two things—violent video games under the gun again (EGM #132) and the ratings debate in the Final Word column. Illinois Attorney General Jim Ryan’s comment defies common sense. He urges retailers to enforce the ratings system, yet does he have any idea as to how it could be enforced? Does he know what the retail store atmosphere is like?

l've worked at Electronics Boutique for almost two years. l've seen children under 17 purchase M-rated games. I’ve sold them to young people—Resident Evil, Mortal Kombat, Metal Gear Solid and more

“The power to enforce

exisis—parents hi provides the infort

recently Perfect Dark. Do | feel guilty? No.

Let me give two of my experiences to illustrate where the power to enforce ESRB ratings lies. Once, a young boy of about 14 purchased a Mature-rated PC game—I think it was Dungeon Keeper. Five minutes after he left, his mother stormed in and demanded | refund his money and take the game

While we’re tired of seeing anti- anti-video game letters (as we’re sure you are), we wanted to share the unique perspective of this

on the parents need 1 involve themselves in the decision.”

back. She was upset that | had sold the game to her son. І apologized, refunded the money, and told her that it was too difficult for me to monitor all the transactions. | told her | was pleased she had noticed the rating, and had involved herself in her son's recreational pursuits. She apologized for her anger and the matter was settled.

On another occasion | sold Resident Evil 3 to a 10-year-old boy. This wasn't my idea. | refused at first, but then I was screamed at [by his father] for not selling the game to his son. When | indicated the Mature rating on the package, | was told it was none of my business what his son played.

What am | getting at here? The power to enforce the ESRB rating already exists— parents have the power. The ESRB provides the information the parents need to involve themselves in the decision to purchase a game. Yet far too often parents ignore the rating and games

ower. The ESRB

end up in the hands of kids who should not be playing them. Parents are the ones who know their children best, and can decide whether or not a game is appropriate. | don't know your child well enough to judge if he would consider DOOM as target practice for real-life violence.

Name withheld by request

reader. It seems like common sense but it bears repeating: Parents are the only people who can really enforce the ESRB ratings.

Bare Butts Sicken Reader

You guys need to get rid of those sick Sega [Virtua Tennis] ads! Who wants to See some locker room full of naked, over-the-hill male court-jockeys?! All this to try to get the more "adult audience" to buy an E-rated game? Good freaking grief.

Matthew Newton

We contacted the ad agency responsible and passed along your complaints about the “over-the-hill male court-jockeys.” You'll be happy to hear they have agreed to reshoot the ad, this time using "really hot guys." Seriously, you will notice a change in the ad this month.

Gamer's Mommy Won't Let Him Play

| am 19 years old and my mother has been getting on me about being too old for video games. I told her that many people of all ages play them, and that includes adults too. Now that I have been discouraged from playing video games, | haven't touched my N64 or GBC in a long time. My question is, can you guys convince her that video games aren't just for the youth? Thanks.

Randy Moore

We could convince her, but what's in it for us? Can you hook us up with say, some household appliances? Dean needs a new toaster oven, and Sewart's curling iron has definitely seen better days. So how about it? You scratch our back, we convince your old lady, dig?

In Memorium: NeoGeo Pocket Color

As one who knew the NeoeGeo Pocket Color closely, | would like to give a eulogy.

The Neo*Geo Pocket Color led a

cont. on pg. 26

arrarei Spring ЕТА:

www.phys-sci.com

LETTERS

EGM@ziffdavis.com

Send us your thoughts, your wishes, your innermost weirdness. ..or your pictures, crazy screenshots or Dhotos of bizarre game-related

‘cont. from PS. 24 beautiful, if short, life. Almost all of its games were excellent, both in gameplay and in graphical splendor. Its 16-Bit graphics and slightly larger screen put the Game Boy to shame. Its “click stick” joystick pleasured my thumb for hours while Puyo Pop, SNK vs. Capcom: Match of the Millennium and Metal Slug occupied my mind. The NGPC had a good home in my pocket, forever accompanying me.

| will make no attempt to convince you of its excellent games; they speak for themselves. Samurai Shodown 2 has occupied me for до hours so far, and I’m not even bored yet. | figured that because of its stellar library it would lead a long, full life. | was wrong. | hadn’t figured that NGPC’s parent, SNK Japan, would brutally murder it and recall all its games.

Not only did SNK Japan kill the NGPC, but it killed the sense of hope in all of us NGPC owners. As the games are silently pulled off the shelves, my heart sinks. In stores, on Web sites, it's as if this excellent handheld never existed. And guess who facilitates this? The ignorant gamer. No one even misses the damn thing. SHAME ON YOU! | miss it. | feel sorry for myself because | know what I’m missing. But | feel worse for all of you “gamers” because you don’t.

In conclusion, the NeoeGeo Pocket Color led a short but spectacular life, providing joy and entertainment to the few of us who were willing to open our hearts to it.

Rest in peace, sweet prince.

Steve Gilhool general_tso1o@hotmail.com

We are all deeply saddened as well my friend, the little fella was like a son to us.

Evil Teletubbie Makes Leap To Video Games

| found out something rather interesting when | popped a demo CD into my PlayStation. My wife tried the “Play With the Teletubbies” demo. Imagine our surprise when we heard

“Po,” the red one, talking. It isn’t the fact that he/she/it was talking, but what it was saying. Remember the Teletubbie Po dolls that were recalled because of their voice sample? Well, surprise! It’s back! The phrase that sounds remarkably like (and feel free to edit) “f****t, f****t, bite my butt” has made it into the game. In fact, this phrase was repeated several times. | just wonder how many “Teletubbie horrors” we will soon be hearing about. Jeff Dabbs Lake Elsinore, CA

We did some research on this topic, and apparently it is within Po’s contract that it can hurl politically incorrect epithets in whatever form of media it appears іп. And then it puts the lotion on itself.

Video Games Appear In Video

| was just wondering if you’ve seen the new Janet Jackson video “Doesn’t Really Matter.” The reason I’m asking is because in the scene where she is dancing with some people there is a big screen in the background that is playing something that looks like Jet Grind Radio, and when I looked closer, | also saw a character from Samba De Amigo. Is the video really showing these games?

Yes, yes, we know. We keep hearing this damn legend, however, none of us has the intestinal fortitude to sit through an entire Janet Jackson video to validate these outlandish claims.

Man Speaks With No Jaw, Tongue

OK. I loved your story on Soul Reaver 2, but you forgot one major stoopid question. How does Raziel speak? | mean really, he has no jaw, tongue or lips. The most he could do would be a bunch of pathetic grunts yet he speaks better than an English

“It is amazing that SNK cannot even last as long as the hatteries in ту Неоебео Pocket."

The very bottom of the EGM letters barrel.

| have an idea for a new section you could add to EGM. A section for poems. Poems that are related to video games. It would be. interesting, and might bring more readers to EGM. SNFSeph @aol.com

It would not be interesting, it would be horrible. It would signal the coming of the end times.

Might | request a poetry section be added? InosentoAerith @aol.com

See response listed above.

Is E-Sak back from vacation in Turkey yet? He didn’t really retire from the Turkish Wrestling League, did he? andrewjohnson @gamespotmail.com

The Sak is Back! Say it, SAY IT! The elusive Мг. Saccerelli is indeed still in action, and he cannot wait to “sit on your spit.” Watch for his hilarity to ensue in an upcoming issue.

26

How do you feel about the death of SNK in the USA?

SNK? catkuma@juno.com Гат pissed off about the death of SNK!! | really started to like the NeoeGeo Pocket. They were coming out with some decent games like Metal Slug and SNK vs. Capcom. It's a shame to see the company leave the U.S. market, but it looks like in the end Game Boy reigns supreme. DaLOX28@aol.com What's the big deal with the death of SNK? It was a weak platform that had crappy games and no support. Good riddance to it if you ask me. xtrabondage@hotmail.com Uh...who? (Goes back to playing Mario Golf.)

MRTSC@aol.com | bought а NGPC months ago. I played it by myself with no linked games for the entire time | owned it. Now, suddenly, all of my friends want one too. Pathetic.

TheGrandN@aol.com | purchased my Меоебео Pocket six months ago and have enjoyed the hell out of it. The batteries that came with it still work! It is amazing that SNK cannot even last as long as the batteries in my Neo*Geo Pocket.

joeredifer@film-tech.com I'm sure gonna miss that little machine... oh wait! I've never even used an SNK. hackysack85@hotmail.com | personally think it’s a shame, they had some great games. mdoverkill&hotmail.com This sucks. Now РИ never get to play Bio Motor Unitron 2 or Cool Cool Toon. F* you, Aruze. fan-addict@excite.com

Next Month’s Question of the Moment:

What Р52 launch title are you going to buy first? Send your short but sweet responses to: EGM@ziffdavis.com with the subject heading:

Launch Title

Visit www.esrb.org J or call 1-800-771-3772

LETTERS

You can write ЕСМ at:

EGM Letters P.0. Box 3338 Oak Brook, IL 60522-3338

e-mail: EGM@ziffdavis.com

Please note: We reserve the right to edit any correspondence for space purposes. If you don't want your name, city/state or e-mail address printed, tell us 50 (but please include your phone number and mailing address for Letter of the Month consideration).

cont. from pg. 26

professor. | can see in the spirit realm

his voice would be a projection of his

thoughts, but he still speaks with his

vampire brothers in the material world. matt8@SoftHome.net

You’re right—that’s one stoopid question we forgot to ask. So we sent it on over to SR2 director Amy Hennig, who had this to say: “It’s all about the uvula.”

There ya go. Ask a smart-ass question, get a smart-ass answer. What, did you expect a metaphysical discourse on how Raziel actually speaks?

Reader Buys “Worst Game Ever"

I'm so mad | don't even know where to start. | have been a Sega fan forever. І have never been mad or held a grudge about any of the mistakes they have made before. The 32X? | saw it as a company trying to better its hardware. The Saturn? A system that could've been a classic, but the third-party companies were afraid of it and “ran” to Sony. But this latest injustice CANNOT be justified by any excuse. After seeing NFL 2K, NBA 2K and NHL 2K | knew Sega was back to making great sports games. And knowing that traditionally their best sports game has always been WSB, and hearing all the hype, | couldn't wait for the release of WSB 2K1. | even went out and paid for it in full weeks before its release. THIS IS NOT ONLY THE WORST BASEBALL GAME EVER, IT’S THE WORST GAME EVER! First off, how do you possibly make a sports game where you CAN’T control your own defenders? The whole point to playing a game is that YOU are playing! Second, they lied about all the options. There are no batting hot-cold zones, no VMU pitch selection, and overall the game doesn’t even warrant a rental, let alone a purchase! Now | know Sega felt pressure to release this game after all the hype, but | would have been less disappointed if Sega would have just issued a press release stating that while they tried, they couldn’t make WSB 2K1 up to the company's standards, that they were sorry and they promise to bring it out next year when it was truly ready (and maybe

“Has this even incorporate online play!). EGM, my experience fellow Sega fans, | am LIVID! soured me to REDRZA@aol.com the PlayStation We received a lot of similar letters forever? No. this month, and we feel your pain— But it has check out our review of WSB 2K1 on made me pg.176. We asked Sega about the wonder why promised features not found in the Sony can't game, and they told us the ‘hot and cold zones [that] illustrate batters’ make a good streaks and slumps’ (from the back of RPG for their the WSB 2K1 box) are actually іп the own system, game, and are “embedded in the with such statistics.” We have no idea ү" that means, but there you go. As for the examples = other missing features, Sega told us FFVII to guide they scrapped them to get the game them.” out on time, something that happens

often in the development of any title.

Man, have I got some major complaining to do! | just recently purchased Sony's Legend of Crap-oon. Talk about disappointment in the fullest. | was expecting an epic tale worthy of Homer, and instead | was

treated to a high-budget cesspool of idiotic dialogue and repetitive gameplay. Now, | know what you're thinking. We told you so, right? Well, I just had to see for myself how bad it was. Another thing was the lack of originality. The world is in peril and a group of plucky youngsters use powers to fend off the evil, while the hero and heroine discover new feelings about one another. Now ат | crazy or do | see a correlation here. Dart/Shana, Cloud/Aeris? | mean come on! It was so obvious that Sony ripped off Squaresoft! Has this experience soured me to the PlayStation forever? No. But it has made me wonder why Sony can't make a good RPG for their own system, with such examples as FFVII to guide them. Anyway, І hope you print this letter, in an attempt to show Sony the error of their ways.

See, fool, we don't just drop knowledge on you little g's for fun. We been down in it since back in the day, you know what I’m sayin'? We take the wack hits so you don't have to, know what I’m sayin’? So next time you gettin’ ready to sling some of your ducets, remember how tight our science is. You know what I’m sayin’?

Close, but no controller

Christopher Pedayo Mississauga, Ontario, CA Congratulations! Your prize is on the мау-ап ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and solw motion for those intense moments.

The ASCII Control Pad Put your creative skills to the test by decking out a #10 envelope (the long business type) with your own unique touch. Send your letter art to: EGM Letter Art PO Box 3338 Oak Brook, IL 60522-3338

(All entries become the property of Ziff Davis Media Inc. and will not be returned!)

Bad luck to these guys... better luck next time. Feel free to e-mail us artwork as well. More of our messages are e-mails these days- so don't miss out!

Mandy Shafer Fairview, TN

Kieth Ereskine #237650 Brooklyn, CT

|>

PlayStation

‘MBNA’

Ar Е ОИС, 4 т гі ASI k ge

Actual game footage

A ДАЕ ИМ

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HASBRO Interactive

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OFFICIAL VIDEO GAME

. His legs take him 200m in 19.32 seconds.

12 Challenging Events 32 Countries 4 Gameplay Modes: Head-to-Head, Olympic, Coaching, and Arcade

EVERYONE DEVELOPED BY

| www.olympics.com | www.olympicvideogames.com

CONTENT RATED BY ESRB

: BREVE eur 5 Ris 3-Time Gold Medalist

Johns 1

LET THE GAMES BEGIN, MATE.

* Competitive Multi-Player ° Authentic Locations ° 2 Gold-Medal Commentators Realistic Motion Capture

PUBLISHED BY

Dreamcast. EIDOS

Copyright © 2000 Intemational Olympic Committee, All rights reserved. Distribution in the United States authorized by the US Olympic Committee. 38056220506. TM © SOCOG 1996. Developed by Attention to Detail (АТО). Pubished by Eidos Interactive, Inc. under license. Eidos, Eidos interactive, Inc., and the Eidos Interactive, Inc. logo are registered trademarks of Eidos Interactive, Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd, PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Al rights reserved. Screenshots shown are from the Sega Dreamcast version.

е IDOS. А má” RP Visit wwwesrb.org |

3 : ; or call 1-800-771-3772 | www.eidos.com : Р for more info. ||

Death has never been faster.

4 тм Тһе fastest first-person

shooter ever made

for a gaming console.

Press Start -

By Chris Johnston chris_johnston@zd.com

The Hottest Gaming News on the Planet

Nintendo to keep Dolphin (Starcube?) behind closed doors in favor of giving the spotlight to Game Boy Advance

intendo's annual Space World exhibition N at Makuhari Messe in Chiba, Japan is

only a few weeks away (Aug. 25-27) as this issue of EGM goes to press (excited?). But Nintendo has released a few nuggets of information on what we can expect to see, including a tentative list of games expected at the show and the first few screenshots.

For Your Eyes Only

Why are there no games listed for Dolphin? Early word out of Japan indicates that Dolphin will be shown only to the press and industry insiders behind closed doors at a pre-show event the day before. Miyamoto's new Mario game will likely be one of the first games shown on the machine. Space World may also be the venue where Nintendo unveils a new name for the machine. Long known as Dolphin,

Nintendo's Space World 2000 Game Boy Color

Nintendo 64

the name Starcube has persistently followed the console since it was first uttered at Ез. А Nintendo spokesperson said they couldn't confirm the name change. At press time, it's still officially Dolphin, but be prepared to start calling it something else next month.

Mini-DVD

Matsushita's (aka Panasonic's) president recently commented to Bloomberg News Japan that development of the console was complete and that its release was now up to Nintendo. Matsushita is handling the DVD drive in the machine. Rumors (which will hopefully be proven false soon) suggest that Nintendo might go with a *mini-DVD" format for the system. Historically, Nintendo has been big on non-standard formats for their games in order to prevent piracy, but that's also been one of

Sin and Punishment: Donkey Kong Country Konami's Wacky Racing A Successor of the Earth The Legend of Stafi Silent Hill (Konami) Mario Party 3 Pokémon Puzzle League GB Golf Master (Konami) Animal Forest Zonar, Mystery Man Mario Kart Advance A Stranger Shiren 2: Invasion | Zelda: Triforce series/ Kuru Kuru Kuru Rin of the Ogre! Shiren's Castle! Chapter of Gaia Golden Sun Mickey Speedway USA Hamster “Ham-taro”: Napoleon Custom Robo V2 Operation “Ве friend" Leader of Animals Tennis (Mario Tennis?)

Echo Delta

34

Here it is, the first screenshot of Mario Kart Advance. Makes your mouth water, don't it?

the reasons major publishers have been wary of supporting their machines. Would the use of a "mini"-DVD cut away the storage benefits afforded by the format? Nintendo has said from the beginning that their version of the Dolphin hardware will not be able to play DVD movies, while one manufactured by Matsushita would be able to.

Advance to the Masses

Game Boy Advance, on the other hand, will be shown to the public for the first time at the show, along with seven games —three of which will be from Konami—who partnered with Nintendo last year to form the Mobile 21 development studio to create GBA and cellular- networkable games. While Nintendo's rumored to have been showing a GBA version of Yoshi's Story, that game is suspiciously absent from the list. Perhaps, as when Nintendo first

Capcom takes Mega Man in a new direction on GBA with Mega Man EXE.

ИП um

LIEBERMAN AS VP?

Al Gore’s running mate on the democratic presidential ticket is none other than Connecticut Senator Joseph Lieberman. Some may remember him as one of the most outspoken senators on violence in video games when the real uproar began in the early ’90s and a supporter of the current ESRB ratings system. A little Mortal Kombat, Senator?

showed off the D Ч original GBC using a version of Super Mario Bros. (which later became Super Mario Bros. Deluxe), they're still developing it.

Check back next issue for more pics from the show of what the Game Boy Advance looks like in action. And if we're lucky, we'll be able to show you what we saw of Dolphin err, Starcube—too.

Konami's Wacky Racing (left) and Momotaro

Matsuri show off what the GBA can do.

Classic Gaming Expo 2000 Report

As the outside temperature was pushing 115 degrees, the only cool spot in Las Vegas during the last weekend of July was inside the downtown Plaza hotel. It was there that nearly 800 people made the pilgrimage to the second Classic Gaming Expo (CGE).

The grassroots effort that assembled last year's show had been so successful that it was believed there wouldn't be any way for this year's show to top it. One fear was that the programmers wouldn't return. For everyone involved it meant taking time off and traveling to Las Vegas at their own expense just so a bunch of classic game collectors could gawk at them and listen to their stories. The 1999 show was like a reunion for them and most reunions are only held every five or 10 years.

All those fears were unfounded and the guests showed up again in full force: Ralph Baer, Joe Decuir, Howard Scott Warshaw, Rob Fulop, David Crane, John Harris, and the trifecta of Bill Kunkel, Arnie Katz and Joyce Worley (editors of the early ’80s video game magazine Electronic Games). Keynote speeches featuring these guests and dozens more ran throughout the two-day event and while some of the stories from these speeches were heard before, no one seemed to mind.

One tradition that guests look forward to at CGE is the sale of new homebrew games for the classic systems. This year’s show featured formerly known prototypes that were released for sale in limited editions. The highlight was the release of an Odysseyz pinball game written by Ralph Baer to show off the system’s abilities. Steamroller, an unreleased Colecovision game from Activision; and Sea Battle, a shelved 2600 version of the Intellivision classic, were also available for sale from Retrotopia, the new name of Intellivision Productions. In honor of the 2oth anniversary of the Intellivision, the Blue Sky Rangers held a birthday party complete with cake and balloons and held a contest called Video Game Karaoke where contestants had to supply sounds effects for classic Intellivision games.

Van Burnham, whose book Supercade: A Visual History of the Videogame Age 1971- 1984, will be published by MIT Press next spring, showed off her new 2600 game; Escape From Supercade, to be released in conjunction with the book. Only 100 copies of the game are planned and the first 26 will be sent to the lucky winners of a drawing held at CGE.

The remainder of the booths had classic games for sale as well as homebrew games from the last few years.

CGE 2001 will be held on August 11, 2001. See you there!

- Leonard

Herman

Ralph Baer demonstrates a classic game (left) and a plethora of arcade games on free play (above).

Electronic Gaming Monthly - 85

DEVELOPER PROFILE

Free Radical Design

Location: Nottingham, England

Web site: www.freeradicaldesign.com

# of people: 16 (currently)

Current project(s): TimeSplitters (Р52) Titles team members have worked on previously: GoldenEye and Perfect Dark (N64, Rare/Nintendo) and Omar Shariff’s Bridge (!)

Story behind the name TimeSplitters: The arch-baddies are called TimeSplitters and the game has lots of levels split up through different time periods.

Most important element of making a good console first-person shooter (and one that’s easy to get wrong): Cutting- edge technology and visuals are not as important as gameplay, ever. People often forget this, and the result is a nice-looking game that isn’t much fun to play.

Most exciting aspect of the next- generation consoles: Ability to return to the high framerates of the 2D days, while drawing more characters on the screen. Fans of GoldenEye and Perfect Dark are going to like TimeSplitters because: It was created with the same principle in mind— gameplay is the #1 priority. During late-night programming sessions, we: Program. Other people might do more interesting things, but we are trying to release a game on time. Story behind our name: We thought of a lot of names, chose one and then didn't use it because someone else already had. So we chose Free Radical Design. Favorite office catchphrase or slogan: “Why would that be good?" It’s a question everyone ought to ask themselves from time to time. It's usually the response to someone's “great new idea,” that turns out not to be so great after all.

Еуег wonder what would happen if some of yesterday’s best games were made...more difficult? Enter a lil’ group called Challenge Games (http://smb3c.darkmazda.com/), that’s taken games like Super Mario 1, 2, 3 and Metroid and edited their maps and graphics. Note the SMB2-style Marlo ғ and altered Samus graphics.

Hard to believe, but a few years

ago, many Japanese games were X. omms, m— е

considered “too complicated" or a. “weird” for stateside gamers. [| It’s still true to some extent (ahem, Konami, Policenauts) but things have definitely gotten better.

Previously, die-hard RPG fans played through these games in Japanese— controller in one hand, Kanji dictionary in the other. When the emulation scene broke in the mid- '9os, it renewed attention in Japanese titles that never made it to the U.S. Now fans have found a way to hack into game ROMs and translate them into English for everyone else to enjoy.

No Experience Necessary

You might think that you'd need to have vast programming knowledge and be fluent in Japanese to take on one of these translation projects. But that's often not the case. There are dozens of translation groups across the Net with varying degrees of programming expertise and Japanese fluency. Musashi, of Gaijin Translations, who worked on the Sweet Home translation, told us, “1 actually can't program. In fact, it's not necessary to translate a game." It's helpful to know a little Japanese, but most ROM

Seiken Densetsu 3

Secret of Mana's Super NES sequel never | saw а U.S. release, disappointing many diehard Square fans. It was picked up and translated by Lina-Chan, Nuku-Nuku and | Filia’s Translations —resulting in one of the best English translations available on the Net. If you liked Mana, it's a must-play.

Г. Step 1: Hex Values for the Japanese text are found and extracted.

“imi

translators have the help of someone more fluent in the language.

“Plain and simple, you find the Japanese font,

create an English font, find the script in the ROM, dump the script, get the script translated, and then reinsert it back into the ROM. Then you create a patch,” he told us. Programs to aid in the process can easily be found using Internet search engines. SNESTool and Thingy are two of the most popular tools used in ROM hacking. Sometimes it's necessary to alter the program so that a readable English font will fit within the game's given text boxes another challenge for many translation projects.

You'll only find English “patches” on most fan-translation sites. You have to have the Japanese game ROM somewhere else first (also

Metal Gear 2

In 1990, Konami produced Metal Gear 2 for their MSX line of computers (never | released in the U.S.—we only got Snake's Revenge). You can find the story of this game in the "previous missions" sections of MGS, but the way to really experience it is to give it a shot yourself

Electronic Gaming Monthly - 86

Step 2: After the script is translated into English, it's re-inserted into the ROM.

easy to find via search engines). When you have the ROM and the patch, you use an IPS Patcher program or SNES Tool to make the modification to the original game ROM, and voilá— it's in English. Some translators even create a new title screen where the game name is presented in English (patches for Sweet Home and Seiken Densetsu 3 do this).

Don't think that translation projects are limited to older consoles like the Super NES and NES. Already, several projects have begun on the PlayStation and are progressing nicely.

Legal Issues

Fan translation isn't limited to just video games. For years, some animation out of Japan has been available only in fan-subtitled (or

This Capcom F icom title is credited as |

the inspiration for the first Resident Evil. Best described as a survival horror RPG, it follows the exploits of five investigators as they get trapped inside Mamiya Ichirou's estate. Gaijin Translation's work on Sweet Home is second to none. Excellent job.

all mine...

the money

The same line in Square's Seiken Densetsu 5, first in Japanese, then in English using the patch made possible by Lina-chan, Nuku-Nuku and Filia's Translations.

“fansub”) form before shows like Dragon Ball Z and Pokémon created more demand for it. Since the network of fans doing fansubs is small and not for profit, the companies who produced the original work mostly ignore it. Is it legal? ’Fraid not. Under the Berne Convention (a law that the U.S. adopted in 1995), these translations infringe upon a company's copyrighted work and their right to distribute an English-language version— whether or not the movie (or game) has ever been released outside of Japan. So far, only one company, Ascii, has threatened legal action against a translation group. The game was RPG Tsukuru 2 (RPG Maker) Super Dante for the Super Famicom. KanjiHack, the group that did the English-language patch, was asked to pull the patch from its Web page or face legal action. It's since been pulled.

“We're flattered that we have fans who love our games so much that they would try to translate the games themselves," John Laurence, Spokesman for Enix America, told us. *The problem is that these translation projects, although they may seem fun and interesting to the people doing them, threaten our Intellectual Property. If this asset is threatened or undermined, it limits our ability to continue to make great games and ultimately will hurt the gamers who want us to continue to make awesome games."

Nintendo shelved plans to bring the Famicom Mother (the prequel to the SNES Earthbound) to thé States due to lackluster sales of other RPGs. Somehow, a prototype English EPROM was found, the title screen logo was changed to Earthbound Zero, and the ROM found its way onto the Internet.

Lina-chan, of Lina-chan, Nuku-Nuku and Filia's Translations (responsible for the translation of the Secret of Mana sequel Seiken Densetsu 3, [http://translations.animangarpg.org] told us, *We know that by doing this we are basically hacking into copyrighted material. But we do it for the love of gaming and the art of translation/ programming, and also to bring excellent games that wouldn't otherwise make it to the U.S. to the English-speaking community. We do not profit from this."

Pokémon On the Loose

While most reputable fan translation groups work on games that have never and will never be released commercially here (or if they are, often remove their own translation), others aren't so honorable. Translated Pokémon Gold and Sllver ROMs are easy to find on the Net, often right out in the open on Pokémon fan sites. The translated ROMs are also, in some cases, being burned to cartridges and sold as legitimate products when they are not.

Nintendo is not happy about this. Official English versions of Gold and Silver will be released on Oct. 16 and the company is actively pursuing counterfeiters.

As long as there's a demand for these games in English that goes unanswered by publishers, fans will take matters into their own hands. ЕЯ

Pokémon Gold/Silver

Unfortunately, those behind the Pokémon Gold/Silver translations are more in it for the money than the fun of it. As the mistakes below show, it's best to wait until October for Nintendo's official release.

CATER? 44 a в.

The CATERz Моска Fell

SOLID SNAKE DOES X-MEN

Betcha didn’t catch this one. David Hayter, who voiced Solid Snake in Metal Gear Solid, wrote the screenplay for the movie X-Men. He also appears in the movie as a policeman in the museum toward the end of the film.

IMPORT CALENDAR

Import Pick of the Month: Coming in September, the game fighting game fans have dreamed of for years—Capcom and SNK’s fighters in one game.

PlayStation

8/26 Dragon Quest VII, Enix (RPG)

9/7 Beatmania APPEND GOTTAMIX2 Going Global, Konami (Music)

9/13 Dino Crisis 2, Capcom (Action)

9/28 Blade Arts, Enix (Action)

PlayStation2

9/7 Pro Baseball At the End of the Century 1999, Square (Sports)

9/21 Keyboard Mania, Konami (Music)

9/21 Ring of Red, Konami (Strategy RPG)

Sept. Silpheed The Lost Planet, Game Arts/Capcom (Shooter)

Oct. Motogp, Namco (Racing)

Dreamcast

9/6 SNK vs. Capcom Millennium Fight 2000, Capcom/SNK (Fighting)

9/6 Dino Crisis, Capcom (Action)

9/21 Despiria, Atlus (RPG)

9/21 Sakura Taisen 2, Sega (RPG)

9/21 Sakura Taisen 2 Limited Box, Sega (RPG)

9/28 Dead or Alive, Tecmo (Fighting)

9/28 Napple Tale, Sega (Action RPG)

10/5 Eternal Arcadia, Sega (RPG)

10/5 Eternal Arcadia Limited Box, Sega (RPG)

Game Boy

9/7 Pop'n Music Animation Melody, Konami (Music)

9/28 Beatmania Gottamix 2, Konami (Music)

*Schedule subject to change without notice. Consult your local import game store for the latest release information.

It's been a few issues since we heard much about the new DC bleem! Since it's been delayed a bit, we figured we'd update you on the situation and, if you don't know what bleem! is, fill you іп on a few details along the way.

What is bleem! for Dreamcast?

Bleem! is software for Dreamcast that allows you to play PlayStation games on the Dreamcast in a higher resolution and with various other graphical enhancements.

How much will it cost? Each bleempak (which will let you play 100 PS games) will cost $19.99.

What games will be on the first bleempak? That hasn't been decided yet. Bleem!'s planning on announcing the list a few weeks before its release.

The PS controller is different than the Dreamcast one. How will І play the games? With the Dreamcast controller, some PS buttons will be accessible by pressing a button combination. But if you've got PS controllers already and want to use them, you can pick up bleempods (pictured at right) for $19.99 apiece. There will also be bleempads, Dual Shock-style pads, for Dreamcast available at the same time.

When will the first bleempak for Dreamcast be available?

Right now there's no firm release date or timetable. That should be determined within the next few weeks. Bleem!'s testers are spending hundreds of hours to make sure all 100 games work perfectly. “М/ете not going to release the product until everything's smoothed out," bleem! spokesman Sean Kauppinen told us. Their testers have even run into bugs in production games that show up in bleem! but on the PlayStation.

Will Бе able to play import games on it? Yes, you will be able to play import versions of the games available on each bleempak. You won't be able to play imports not in the supported games list. Because the bleempaks will support European, Japanese and U.S. versions of each game, that's made testing take a lot longer. There is a possibility that an import game-only bleempak will be released, but probably not in the near future.

Electronic Gaming Monthly - 38

cum MOUSE

Bleempaks will come in DVD-style cases (above) for a low $19.99 price. Also at that price are bleempods (below), which allow you to use your PS controllers on the DC.

Has Sony filed any new lawsuits against bleem! as a result of the Dreamcast version? No, they haven't. The original complaints Sony had against bleem! are still being decided in court. Until then, the company is free to distribute the product on the PC and DC.

As part of its anti-piracy campaign, Sega's said that newer versions of the Dreamcast hardware won't play software on CD-ROM. How does this affect bleem!?

Kauppinen: “It won't affect us because that's in Sega's operating system. We're running our own operating environment, which will run PlayStation games. Sega’s steps are to prevent bootleg GD-ROMs from being played. We're against piracy in all its forms."

Sony Computer Entertainment Inc. unveiled GS Cube, a development system designed to bring CG-movie content to broadband Internet connections, at the recent Siggraph 2000 convention in New Orleans. A price has yet to be made public, but it has the power of 16 PlayStation 2 systems. That's nearly $5,000 of PS2 power! So you won't be playing a GS Cube-based machine at home anytime soon, but it may play a role in Sony's overall broadband plans for the next few years.

Sony got the backing of major movie and effects houses to show off its new toy. Attendees were treated to demonstrations done in real time of scenes from Antz,

The Matrix and a flight sim.

A scene rendered in real time from the movie Antz (shown above from the film) was used to demonstrate the

GS Cube's power.

me Се Моше‹ CU JIGS

Sony GSCube Specs

CPU: 128-Bit “Emotion Engine” x 16 System clock frequency: 294.912MHz Main memory: Direct КОВАМ

Memory size: 2GB (128MB x 16)

Memory bus bandwidth:

50.3GB/s (3.1GB/s x 16)

Floating point performance:

97.5GFLOPS (6.1GFLOPS x 16)

3D CG geometric transformation: 1.04Gpolygons/s (65Mpolygons/s x 16) Graphics: Graphics Synthesizer І-32 x 16 Clock frequency: 147.456MHz

VRAM size: 512МВ (embedded 32MB x 16) VRAM bandwidth: 755GB/s (47.2GB/s x 16) Pixel fill rate: 37.7GB/s (2.36GB/s x 16) Maximum polygon drawing rate:

1.2 Gpolygons/s (73.7Mpolygons/s x 16) Display color depth:

32-bit (RGBA: 8 bits each)

Z depth: 32-bit

Maximum resolutions:

1080/бор (1920x1080, 60FPS, progressive) Merging functions: Scissoring, alpha test, Z sorting, alpha blending

Sound: Emotion Engine native audio Maximum output channel: 16

Sampling frequency: 48kHz

Output data length: 16-bit

Output data format:

AES/EBU digital audio format

On July 17, the Indianapolis, IN, City-County Council passed an ordinance restricting minors from playing violent or sexually explicit video games in arcades. Games like House of the Dead 2 and Mortal Kombat fall into the "violent" category and now must be kept 10 feet away from areas where gamers under 18 would be, inside an enclosed area out of their sight line. If a parent or guardian is present, gamers under 18 years old can play the games—as long as they remain within five feet of the adult.

"While video games are not the sole cause of juvenile crime, there is a strong correlation between violent entertainment and crime," Indianapolis Mayor Bart Peterson said in a statement. “We simply cannot put community safety at risk by allowing kids to simulate

murders, knowing that it is excellent practice for the real thing. We do not want our children to be desensitized to violence."

The ordinance takes effect Sept. 1.

Kids enjoying their daily dose of violence.

Who's laughing now?

SEGA'S R&D HIERARCHY

Sega recently reorganized their research and development teams so that each has its own specific name. You'll be seeing these names on future Dreamcast titles, so get to know 'em.

Old Name New Name

Wave Master SOUNDTRACKS

All three of these discs are available for $16.99 from www.marscolonymusic.com.

Production

Powerstone Original Soundtrack

Tuta Powerstone's soundtrack is a mix of epic orchestral tunes with more light- hearted pop fare. Included on the disc are tracks filled with voice samples of each character, perfect to add to the soundtrack of that home-made kung-fun action film. Review Score: 3/5

Street Fighter III: Third Strike Original Soundtrack

A collection of 32 fast-paced

synth pop/hip-hop tunes

from the arcade game, with

occasional “wocka-chicka”

guitar sounds thrown in for good measure. Good stuff to have on in the background while getting some work done.

Review Score: 3/5

Resident Evil Orchestra

An 11-track collection of

music from Resident Evil. Unfortunately, it’s not always

the most recognizable stuff

from the games. Still, the

games have some of the creepiest and intense music in video games today. Turn out the lights and turn it up. Review Score: 2/5

This month, we take a look at two games that came out in the U.S. with sequels that didn’t make it. However, sequels to both of these, Seiken Densetsu 3 for Secret of Mana and Do-Re-Mi Fantasy for Milon’s Secret Castle, are available in English via fan translators (see story on page 36).

Secret of Mana (SNES) Released: 1993

Why it was cool: Secret of Mana was the pinnacle of action RPGs. It had beautiful graphics, a great story and an amazing soundtrack, but what really put it above the others of the time (and still, even now) was its multiplayer aspect. You could play through the whole game with up to three people, a feature that very few games have even attempted, let alone pulled off since. How EGM rated it: 9.0, 9.0, 9.0, 8.0 Comments: Playing through Secret of Mana three-player was surely one of the greatest gaming experiences of my life. The game would have been amazing playing it alone but when you combine all the cooperative aspects of multiplayer, it was just incredible. The game’s soundtrack is composed by Yasunori

Mitsuda and it’s still one of my favorites, even though it was “only” on the SNES. It was really a shame that the sequel was never officially released in the states and was only two-player to boot.

- Kenneth Miller

Milon’s Secret Castle (NES) Released: 1987

Why it was cool: This combination action/plat- former/puzzle game was truly unique. You wandered around different rooms in a giant castle, shooting bubbles at enemies and blocks to find money and secrets. Later you could buy special items and bigger bubbles with the cash. Despite being a huge seller in Japan (over 1 million sold! the box proudly proclaimed), Milon is not so well known in America for some reason.

How EGM rated it: N/A

Comments: | dust this game off once a year or so because it's just that good—there’s really nothing else out there like it. It's incredibly hard and very frustrating, but also ingenious in its design. Do what you must to find and play this game. - Mark MacDonald

In Japan, Sega will offer limited demos of upcoming games under its @barai system. For 1,000 yen (about $9.25), you'll be able to get the first few hours of games like Eternal Arcadia (the first game that'll be available in an @barai format). If you like it, you can log onto Sega's Web site and buy a code to unlock the full version. ВВІ, a division of Blue Box Toys will introduce a series of action figures of Kain and Raziel from Soul Reaver and Dart, Lloyd and Shana of Legend of Dragoon (pictured at right). Previously, BBI has created action figures for Omega Boost and Fighting Force 2. Word is Electronic Arts is

Electronic Gaming Monthly - 40

eyeing the ultra-popular Harry Potter series for future games in time for the release of the movie in 2001. At the San Diego Comicon, Simpsons creator Matt Groening announced that there will be a video game based on Futurama for PlayStation 2. The European launch of PlayStation 2 has been delayed by a month, to Nov. 24. Interact's got a new Game Boy Color GameShark coming in September with 2,000 Pokémon codes (we really need that many?) and...get this, an Internet hook-up. Microsoft recently opened up its official X-Box site in Japan. To check it out, go to www.xbox.co.jp, (your browser must be able to display Japanese). The - English X-Box site is located at www.xbox.com.

Quartermann - Game Gossip & Specul:

ack to school time, my little Quartermaniacs. You know what that means, right? Time to strap in, lean back and get ready for the fourth quarter (ooooh baby). That's when the games really start rolling in. Just look at the fall preview feature in this issue. This year is especially laden with diamonds in the rough —it's going to be harder to distinguish the hits from the pits. But the RC will give you guys the heads-up on that. It's up to the Q to give you the gossip...and here goes:

-..Some Metroid bits have leaked out of NEE: Two years ago, Ninténdo, realizingthat every E3 all us lil’ rumor hounds ask about is Metroid, went to Rare апа asked if/they'd do the honors and give us the new Samus adventure we-só desperately need. Thé boys in Twycro$s turned it down due to the feast of N64 projects already on their plates. Dagnábbit! We will get anothér Metroid game in (һе future, though...Speaking of Nintendo news, remember that “Шға/2е1ба” game that Miyamoto was/ working on for the 6400? While walking around NCL’s offices, опе of the Q’s spies|got a glimpse of the title, confirming its existence. Of course\when һе asked about it, he was quickly ushered off the premises. Whether or not the rest of ùs will ever see it is still up in\the air. I've heard it’s Still in the release plans for Japan. Sorry America, none for you.

...АКег the rather dismal box office return for Titan AE, Fox has pulled а cUt-’n’-run on the video game version, So those screenshots of it you saw a few issues back in this very magazine are all you'll ever see...Sày;.that reminds me...What is up with these dismal $9.99 PlayStation games? For all you guys out-there who are being tempted by the cheap price, let me let you in on a little secret АЦ. of them are steaming PILES! AVOID! AVOID! Danger Will Robinson, Danger! ОК, |’ll admit that Sheep is worth the scratch, but it pains me to see the gaming public being ripped ọff. Sony, why are you letting this happen? Say, that reminds me...Hollow Man was a junker, wasn’t it?

...Samba! Yes, yes...| know what you're thinking, how could a hardcore gamer like yours truly even possibly think of picking up the maracas and shakin’ "ет like a bat out of hell. But alas, | have caught the Samba de Amigo bug, and Sega's about to have more Latin beats ready in the arcade. Deep within Sonic Team, they're already putting the finishing touches on a new version of the arcade game which will feature all-new music. Expect it in the arcades

the usual

soon...No, по...! can't, | won't get into Dance Dance Revolution...NO00000000!

...Speakin' of our good friends Naka and Co. over at Sonic Team—or at least, former members of Sonic Team. Oshima-san, the original designer of Sonic the Hedgehog, and a bunch of other ex- Sega employees have formed a new company called Artoon. Their first project is a game for (dum dum da) the PlayStation 2.

...Like Ogre Battle? Sure, we all do! But what happens when store$'can't get enough copies to go areund? You get a lot ofangry N64 RPG fans. Seems that Atlus’ Ogre Battle 64, scheduled for a September release, has been the victim of a "chip shortage" (hrmmm, where have | heard that one-before...). Because of this, retailers will be getting 15-2096 fewer copies than originally anticipated. And.a second shipment wòn’t be out to stores until'early to mid-December. So if you're-going to grab'Ogre Battle 64, do it quickly...Say, that reminds me...when | woke up this morning, there was a note from the Milkman

"inside Said\that Atlus was gonna be bringing

one of Hudson's GBC titles called Robo Pon to the US. as/early as October. Sounds like a/party, baby...bleém!/ bleem!/.. what's that, you say?

Single-£amé versions of bleem!/so DC users сап

play тоге recent PlayStation hits?

...Remember-that time when'everyone/thought Shiny's-Messiah was like; THE вате? Well, if you've just gotten into gaming in the last two years, you probably don't remember that *chortle*. As early as right after the Dreamcast’s first-announcement, Shiny Prez Dave Perry was boasting just how sweet the DC version of Messiah would ре: And now, well...word has it it’s been-canned...

... Treasufe doing Silpheed? Yes, that’s right, kiddies. Treasufe, every fanboy’s wet dream, is doing the honors on the PS2 sequel to the classic Sega CD shooter for Game Arts. And who’s bringing it out inthe 115.3 Round-up

suspects...Until next month, rumor mongers...

-TheQ

WWW. EVILDEADGAME.COM

t

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ies

Play it on Sega? Dreamcast. Fall 2000

www.game of the year.com

н ( 4 с я w ad

Half-Life features new Half-Life's incredibly Intelligent characters

characters, weapons, and advanced АІ is used and intense story create

enhanced effects specially to fill the game with an experience unlike

designed to exploit the power uncomfortably realistic any other action game

of the Sega Dreamcast adversaries ever made MATURE

DEVELOPED BY > iearbox: Lh, г

Лава їз” [VALVE] ^7 Ц ЕК RA Sega© Dreamcast. ESRB ©2000 Sierra On-Line, Inc. Sierra, Sierra Studios, and Half-Life are trademarks and/or registered trademarks of Sierra On-Line, Inc. Valve is a trademark of Valve, L.L.C. Gearbox and the Gearbox logo are trademarks of Gearbox Software. Sega, Dreamcast and the

Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. PC screen shots.

Joanna had only shown up in the last few days of May but managed to climb to the number-two spot last issue. This time, Nintendo's first-person blastfest claims the number-one position, pushing the Pokémon games ever downward.

2- Pokémon Trading бап!

[EON 3 If you listen to some reports in the

55% media, Pokémon's popularity is shrinking. At least until Nintendo releases Gold and Silver. But the Pokémon games remain strong on the charts, with only Pokémon Pinball falling off.

3 - Pokémon Yellow

ris Nintendo managed to squeeze

iy more money out of the first‏ مستا

P. Pokémon game by giving you

Pikachu from the beginning and making other minor cosmetic changes. How long before this one drops off the charts?

It’s a Tony Hawk double feature. While the PlayStation version wasn't able to fend off Pokémon to get on the charts before, it's finally broken through. Not only did the PS version get on the list, but Activision's N64 version...

9- Tony Hawk's Pro Skater

...Was right behind it. It's not often that a third-party N64 game is able to get into the top 20— unless it's a wrestling game.

The real question is, will Activision be able to fend off the hordes of Tony Hawk clones?

Wario Land 3

Nintendo

Pokémon Blue

Nintendo

WWF SmackDown! THO

1 Pokémon Red

Nintendo

inst WORTH

1857 MONTE

LAST MONTH

LAST MONTH

LAST MONTH

Pokémon Stadium тзт нени за ФИН

LAST MONTH

12 BNW Meme ЈЕ 8

Source: NPD TRSTS Video Games Service. Call Магу Апп Porreca at (516) 625-2345 for questions regarding this list. Top 5 game descriptions written by the EGM staff.

JAPAN TOP 10 Konami

10 from V Animation One Piece ws

Mario Tennis gives Final Fantasy IX a racket-beating in the Japan

Top 10—of course in total sales

it's quite a different story.

The fourth installment in the Tomb Raider series came out on July 19 in Japan and is making quite the showing for a non- Japanese developed game.

Electronic Gaming Monthly - 44

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Compiled By Chris Johnston chris_johnston@zd.com & Jennifer Whitesides

Warriors of Might & Magic - Woody Mecdpecher Racing

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Racing Rush 2049 - Midway Racing Dragon Valor - Namco RPG NCAA Final Four testo SCEA Sports Seadoo Hydrocross 2001 - Vatical Entertainment Racing Evil Dead: Hail to fhe! kings THQ Action Persona 2 - Atlus RPG TOCA Touring Car Championship - Southpeak Racing FIFA 2001 - Electro] Sports Powerslide Volley - Infogrames Racing T-Rex - Eidos Action Grinch, The - CEA Action Ready 2 Rumble ound 25 MED Sports Who Wants To Be illionai ition - TH! Misc. Harvest Moon Back to Nature - Natsume RPG Road to El Dorado - Adventure HBO Boxin cclaim Sports шк Ет Sock Em Rotate” Mattel Action ction Man - Hasbro Interac ction arrett & Ponte Sio Stock Car Racing - Codemasters Racing Әруго; Year of the Dragon - SCEA Adventure Alien Resurrection - Fox interactive Action jungle Book - Ubi Soft Misc. Star Wars Demolition - LucasArts Action Army Men Air Attack 2 - Action nar 2: Eternal Blue - Working De Designs RPG Tiger Woods PGA Tour 2003 - Electronic Arts Sports Bomberman Party - ЕТТЕ ‘Entertainment Action Martian Gothic - Take 2 Inter: Action Tomb Raider Chronicles - Eidos Adventure Breakout - Hasbro Interactive Action Medal of Honor Underground - Electronic Arts Action Torneko: The Last Hope - Enix RPG Danger Girl - THQ Action Mega Man Legends 2 - Capcom Action VIP - Ubi Soft Action Dave Mirra Freestyle BMX - Acclaim Sports Mike Tyson Boxing - Codemasters Sports Wood Woodpecker Racing - Konami Racing Destruction Derby Raw - Midway Racing Mort the Chicken - uud Arts Action World Is Not Enough, The - Electronic Arts Action Dino Crisis pul Action Ми Muppet RaceMania - Midi Racing X-Men: Mutant Wars - Activision Action Dinosaur - Ubi Soft Action Sports: TJ pur Ultimate ВМХ - THQ Sports Dragon Tales Dragonseek - Mattel Action NASCAR Racers - Hasbi Racing anjo-looie - Nintendo venture Duke Nukem: Land of the Babes - Infogrames Action МВА Live 2001 - Electronic Arts. 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Electronic Gaming Monthly - 46

2:39 PM ВЮ ie Janeiro, Brazil.

Drop off owners. Pick up new ride on 8-finger discount.

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Driver 2 © 2000 Infoprames, Inc, АН Rights Reserved, Croated by Reflections Interactive Limited, an Infogrames, Inc. studio, Published & distributed by Infogrames, inc. Infogrames, Inc. aad the Infogrames logo are trademarks of Infogrames, Inc. PlayStation and the PlayStation logos are registored trademarks of Sony Computer Entertainment Inc. All other trademarks are tho property of thelr respective companies. The ratings icon is a registered trademark of the

Ба Interactive Digital Software Association,

ISU + CHAN oe

GAME DESIGNERS м.

©2000 55е

HELLO, VIDEO GAMERS! I'M HSU TANAKA, THIS 15 MY BROTHER CHAN, AND LET ME

AND NOW WERE OFF To FETCH THE PAPER, 10 CATCH UP ON

JUST SAY THAT IT HAS BEEN A PLEASURE то BE ALIVE THIS BEAUTIFUL SATURDAY

MORNING! GIVE THEM тнє RUNDOWN,

THE NEWS OF THE DAY! OR JUST READ THE FUNNIES, WHICHEVER! YOU қысы, CHAN, ONE OF THE SMALL JOYS OF LIVING IN А BACK” D5, TINY, CRACKER (NFESTED TOWN SUCH AS THIS 15 THAT ҮТ GIVES ONE A CERTAIN SENSE OF PERMANENCE -7 A WARM FEELING WHICH COMES FROM KNOWING THAT NO MATTER WHAT HAPPENS IN THE WORLD BEYOND, You CAN STILL OPEN YOUR FRONT DooR AT АМЧ TIME AND ЗЕЕ ENER THING. EXACTLY AS WAS THE NIGHT

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MOTTO! AT'S MY KIDS JUST LOOK AT 1T, CHAN! ITS BIRTHDAY PARTY SEE HAPPENED AGAIN! HORDES OF MISANTHROPIC YOUNGSTERS LIVING pm THEIR LIVES SOLELY FOR THE NEXT бо Е Чоо CHANCE то BUY MORE POKEMON MERCHANISE! Do You KNOW WHAT THIS MEANS?

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d MONSTER-TRADING FOOLS were W

side, FoR ALL THEYRE WORTH MAK UR OWN,

АНН... AGAIN LAM IN AWE ОҒ OUR OWN BRILLIANCE! NOW, CHAN, To THE TANAKAMOBILE / A PARK FULL OF SUCKERS AWAITS!

AH, THEY'RE AROUND HERE SOMEWHERE, THEY'RE PROBABLY JUST STANDING IN

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POLKET MONSTERS!

THIS GUY AND HE'S CHARGING

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1 GOTTA GO GET IN LINE!

HEY, UM SORRY, KIDS, 1 KNOL '

Electronic Gaming Monthly - 48

“һе best superhero game ever..."

OPM August 2000

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Electronic Gaming Monthly - 50

DON'T BE AFRAID OF THE DARK.

BE AFRAID DF WHAT'S IN IT.

"Mien Resurrection is the most technically superb game available on the PlayStation" | Р$Ехїгете ч

“Compelling gameplay and genuine tension set . ji Alien Resurrection above all other FPS games." ж! $ Gamers Republic ё

WWW.FOXINTERACTIVE.COM

© INTERACTIVE w

PlayStation

TM & ©2000 TWENTIETH CENTURY FOX FILM CORPORATION. FOX, FOX INTERACTIVE, ALIEN RESURRECTION AND THEIR ASSOCIATED LOGOS ARE TRA OF TWENTIETH CENTURY FOX FILM CORPORATION. LICENSED BY SONY COMPUTER ENTERTAINMENT AMERICA FOR USE WITH THE PLAYSTATION GAME CONSOLE. PLAYSTATION AND THE PLAYSTATION LOGOS ARE REGISTERED TRADEMARKS OF SONY COMPUTER ENTERTAINMENT INC. THE RATINGS ICON IS A TRADEMARK DF TH E INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.

"OTHER RACING GAMES ARE PRETTY, BUT THEY AREN'T REAL."

take а licking апа ke

Jarrett and! авот

GET GLOBAL CIRCUITS: Drive 40 real cars—including Mustangs and Vipers—on 23 tracks worldwide, like Laguna Seca and Watkins Glen.

© 2000 The Codemasters Software Company Limited ("Codemasters"). Al rights reserved, “Codemasters” is а registered trademark owned by Codemasters. “JARRETT & LABONTE Stock Car Racing” and "Genius at Play’ are trademarks ol Codemasters, PlayStaton and the PlayStation logos are registered. trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association, All other trademarks or copyrights, designs or images are rights belonging to their respective owners and аге used under license. AI rights reserved.

GET SERIOUS DAMAGE: GET AGGRESSIVE RACING: Deformable polygons show damage, parts fall off, engines

All the reality of a sim, with arcade excitement, in tough, burn, and you drive on.

close-contact racing.

lum

Justin Labonte

22 * Multiple-event winner and Champion of the 1996

Charlotte Motor Speedway Summer Shoot-out Series,

Mini-Stock Division * 1997 Ace Speedway Champion, Mini-Stock Division, Burlington Motor Speedway

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Racing:

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EVERYONE Б Visit www.esrb.org or call 1-800-771-3772 CODEMASTERS.COM

Eur: for more info.

GET ADDICTIVE ACTION: о Single race, time trial, career and tournament modes, plus Codemasters multi-tap, split-screen play.

GENIUS AT PLAY

From the option attack and wing T formations, to the fight songs and crowd chants of 115 Division I-A teams, we've captured

EVERYONE The "Officially Licensed Collegiate Products" label is the exclusive property of the The Collegiate Licensing icons, and mascots associated with the NCAA, universities, bowls, and conference are the exclusive property of America Inc. Developed by Red Zone Interactive, Inc. PlayStation and the PlayStation logos are registered

the rivalry and spirit of college football. It'll get in your head and stay there.

и = > а $

Previews

This Month in Previews

60 Virtua Athlete 2K

62 Sega GT Dave Mirra Freestyle BMX Evil Twin: Cyprien's Chronicles Spec Ops: Omega Squad

64 МІ QB Club 2001 Frogger 2 Buzz Lightyear of Star Command МТУ Sports: Skateboarding feat. Andy MacDonald

66 ESPN International Track & Field Hundred Swords SNK vs. Capcom

Nintendo 64

68 Тһе World |5 Not Enough TO Pokémon Stadium Gold & Silver Donald Duck: Quack Attack

Roswell Conspiracies PlayStation 2

14-15 Metal Gear Solid 2: Sons of Liberty T8 TimeSplitters

80 Dynasty Warriors 2

8l Knockout Kings 2001

NHL 2001

86 SSX

87 Koushien Baseball Summoner

88 MotoGP ESPN X-Games Snowboarding ESPN NFL Primetime

90 А Championship Season 2000 Tiger Woods PGA Tour 2001 Madden NFL 2001

92 G-Surfers Z.0.E

93 ESPN International Track & Field Swing Away Golf

PlayStation

98-99 Final Fantasy IX 104 Crash Bash 108 Medal of Honor Underground 109 Chicken Run Blade 10 Тот Raider Chronicles ECW Anarchy Rulz Jarrett & Labonte Stock Car Racing m Ultimate Fighting Championship 12 Тһе Mummy Woody Woodpecker Racing WWF SmackDown! 2: Know Your Role 13 АТУ; Quad Power Racing RC Revenge 14 МВА Live 2001 Buzz Lightyear of Star Command Ducati 16 NHL FaceOff 2001 NHL 2001 Tiger Woods PGA Tour 2001 Game Boy Color 122 ^ Road Rash Dave Mirra Freestyle BMX MTV Sports: Skateboarding Feat. Andy MacDonald Blade Spider-Man

124 The Grid King of Fighters 2000 Dance Maniax

1. Final Fantasy IX 2. Metal Gear Solid 2 3. Virtua Athlete 2K 4. Medal of Honor Underground 5. The World Is Not Enough

t's here! Millions of Japanese

gamers and importers across the

globe are currently enjoying

Square's latest masterpiece Final Fantasy IX! And of course, that includes the EGM crew. The joy begins on page 98. Why are you still here? Go! Read! Gawk! Be happy!

The Dreamcast lineup this month was feeling a little dry, so we busted out some primo imports for you Sega freaks out there. Saturn buffs will find something very familiar about Virtua Athlete 2K, while RPG lovers will no doubt destroy page 66 drooling over the beautiful Hundred Swords shots we've got.

Nintendo's offering is distressingly small this issue as well. Nonetheless, we've got some hands-on experience with TWINE, the next Bond game on the 64-Bit platform. Page 68 reveals if it truly is a worthy successor to GoldenEye.

Speaking of GoldenEye, ex-Rare employees Free Radical gave us a look at their premier PlayStation 2 offering this month. TimeSplitters is looking great, check it out on page 78. Other notables in the PS2 section include

PlayStation, November PlayStation 2, Fall 2001 Dreamcast, September PlayStation, October

Nintendo 64, November

The final fantasy on the PlayStation is here. See why this one is likely to be the greatest hour for this venerable series starting on page 98.

Dynasty Warriors 2, SSX and a whole slew of EA Sports titles, plus that Metal Gear game everyone seems to be making such a fuss over.

But is the PlayStation faltering? Not just yet. Shining even under the blinding light that is FFIX are Medal of Honor: Underground and Crash Bash.

Also witness the triumphant return of the Arcade section! King of Fighters 2000 and the latest BeMani game grace those pages.

Next month? How about the DC’s answer to Final Fantasy IX from Game Arts? Grandia Il cometh... ж

Agetec & EGM Present the RPG Maker Contest

Think your RPG idea is better than EGM's own Monster Parties? Well here's the chance all you little Sakaguchi-wannabes have been waiting for. Snag a copy of Agetec's RPG Maker and start designing your masterpiece. When you've got it just right, use your Dex Drive to e-mail your creation to

egmcontest@ziffdavis.com with the subject “RPG contest" by Dec. 31, 2000 (Please don’t mail us any memory cards). We'll play and judge each game, and the best submission (as judged by the venerable EGM Review Crew) will get the full

preview and review treatment right here in these pages, while the worst ones will likely be openly mocked. The

winner will also receive a brand-spankin’-new PlayStation 2 console and three games—Armored Core 2, Evergrace and

Eternal Ring—all courtesy of Agetec. So what are you waiting for? Get crackin’!

Electronic Gaming Monthly - 56

92000 Levi Strauss & Co

kohl's? mervyn's california? goody's

Animated Violence Mild Language

Agetec

Climax Entertainment

14

Sports

10096 (Japan)

September

Decathlete (Saturn)

www.agetec.com

www.climax.co.jp

It's basically Decathlete on the Dreamcast.

Only seven events.

Muscle aches after tapping buttons for a few hours.

MISSING EVENTS

DE(cath)LETE

Despite all the similari- ties, Virtua Athlete 2K lacks three of the events found in Decathlete. The 400M Race, Pole Vault and Discus Throw. Ah well...no one’s perfect. Still, the extra three events would add to the replay value of this track & field game immensely. Climax missed this boat.

FEEL THE HEAT

There was a second game in the pseudo series of track & field titles on the Saturn. Winter Heat was even more obscure than Decathlete, though our Canadian editor says it was the best one.

The stamina bar above is a good idea gone awry. This “feature” costs most would-be gold medalists even the easiest of wins.

Tap the run button frantically as you vault over each hurdle. The 110M Hurdles is the easiest event to win.

emember the Saturn? How about the little- known game called Decathlete? It seems Climax Entertainment does, since Virtua Athlete 2K is almost a carbon-copy of Decathlete, right down to the order in which the seven events take place. -

And what better time to release a track & field title? Agetec’s throwing their proverbial hat into the Olympic arena by localizing Virtua Athlete, taking on Konami and Eidos.

Like other games in this genre, most of the time in VA 2K you only need to worry about tapping a couple of power buttons really fast, and once ina while hit an action button to do things like jump or

lean into the finish line of a race. Occasionally the D-

PI AYER EDIT НАМЕ

Greg БЕЙТ) Wo. NICKNAME:

HATIONALITY, т Canada PUAYERINUMBER

0099 imis ке)

APPAREL EDIT Туре 17 Tyne 8

Туре 8 Tyne 9 2 Туре 12 Tyre: 14)

Electronic Gaming Monthly - 80

pad comes into play, either to control direction in a foot race or to curl around the bar in the High Jump. The only other variable in most events is the -endurance meter, meaning mashing the buttons as quickly as possible isn't always the best strategy.

Completing a seven-event tournament (100M Dash, Long Jump, Shot Put, High Jump, 110 M Hurdles, Javelin Throw and 1500M Race) unlocks a collection of 61 "sports" (everything from Synchronized Swimming to Jazz Music) which, if chosen as "Favorite Sports" in the character editor, affect certain athletic aspects. In fact, this is one of the only differences between Decathlete and Virtua Athlete 2K.

Hopefully Agetec will make a few changes to this game during the localization procedure. The major problem with VA 2K is the difficulty. It's far too hard to win any of the events, even on the easiest settings. Playing against three friends makes this a decent party game, but even then the extreme difficulty hurts the fun factor. Still, thus far the game plays a tad better than International Track & Field, 50 Agetec may just cash in on this venture. ж

The Player Edit feature adds а much-needed bit of personality to a genre that's altogether too lifeless. Name them, number them, deck them out in all the freshest gear. Gotta look good for the honeys out on the field. This guy has way too much hair to be the real Greg Sewart, though.

Ist Zn. L2)

ИЛ 24.18m] ER 2124m

On а typical day the US Customs service seizes: * arms and ammunition worth over $24,000

* illegal substances worth over $4 million.

But nevertheless, in 1999 illegal substances with an estimated value of $40 billion entered

the country across the US/Mexican border alone...

"s ptayStation.?

RELEASE'DATE: PLAYSTATION(2 LAUNCH WWW.ROCKSTARGAMES.COM/SMUGGLERSRUN

um Аста ШІН smiuwi"id smi . emit ел RV IYI omis miei 11 РАШТ SOUNDTRACK AVAILABLE ON GUIDANCE RECORDINGS

PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc.

ип төн The ratings icon is a trademark of the Interactive Digital Software Association. Angel Studios and the Angel Studios logo are trademarks of Angel Studios. Guidance Recordings and the Guidance Recordings logo are “| trademarks of Guidance Recordings Inc. Rockstar Games and the Rockstar Games logo are trademarks of he Take-Two Interactive Software, Inc. © 1999 All rights reserved. guidance Ep] recordings ESRB This title із not yet approved by Sony Computer Entertainment America.

DAVE MIRRA'S EASTWOOD RAMP PARK

Not only does Dave Mirra have his own game, he’s got a ramp park as well. If you’re ever in North Carolina, check it out at: 301-F N. Greenmeadows Dr., Wilmington, North Carolina. e-mail: ramppark@eastwoodramppark.com

PREVIEW GALLERY

GT

The closest thing to Gran Turismo 2 for the Dreamcast will be upon us Aug. 29. So what’s Sega changing in the U.S. version? First of all you can say goodbye to the Homologation Special subtitle, thank God. Also expect the welcome addition of some European and American cars like the Audi А6, Dodge Viper GTS-R and Ford Mustang Cobra. Various sponsors have been replaced with new ones along the side of each track as well. Otherwise, the game remains the same.

Dave Mirra те ВМХ

It's just like the PS version only better-looking and faster—60 frames per second to be exact. In case you missed our preview in the September issue, here’s the scoop on this fall release from Acclaim. Ten riders including Dave Mirra and Ryan Nyquist are available for Street, Vert and Dirt action. A special trick modifier allows up to 1300 possible moves, and new ! crash technology makes each

wreck look different than the last.

course view Car сесест

Dodge gi

Originally planned as a feature CG film, Evil Twin: Cyprien’s Chronicles has instead turned into a video game. The star, the Chucky look-alike Cyprien, is pulled into a parallel world that’s filled with creatures he’s conjured up in his nightmares. He comes equipped with a slingshot, can obtain more weapons, and can turn into Super-Cyprien. This Tim Burton- esque game from Ubi Soft is scheduled to ship in the spring of 2001.

This is the ninth(I) game in Ripcord Games’ Spec Ops series (most of which have been on PC). Choose between first- or third-person views and run through five levels of six missions apiece in exotic locales like Antarctica (never knew it was so mountainous there), Korea, Pakistan, Thailand and Germany. No online play— sorry kiddies, you'll have to wait 'til the next DC Spec Ops in 2001. This one heads out in September.

Electronic Gaming Monthly - 62

Гат Mr. Pay-Per-View. When I’m in the ring all eyes are оп me.

Spin kicks, 5-Star Frog Splashes, Vandaminators.

RCHIST!

FEATURING AN ALL NEW PICK-UP-AND-PLAY CONTROL SYSTEM. THE ONLY WAY TO HANDLE ECW!

Over 60 hardcore anarchists! The Sandman! Tommy Dreamer! Dusty Rhodes! Rhino! Justin Credible! New Jack! New matches including Table Matches, Backlot Brawls and the blistering Brimstone Match! е Killer tracks from Done and One Minute Silence! е 2-man CONT hy Joey Styles & Joel Gertner!

EM E

Extreme Championship Wrestling. No rules. No limits. No pity.

= (AClairn Animated Blood = Strong Language < www.AnarchyRulz.com i Sega Dreamcast. Mature Sexual Themes www.ecwwrestling.com 6

ECW is a trademark of HHG, Corp, EC Ana Distribution, Inc., One Acclaim Plaza, Glen Сс Sega, Dreamcast and the Dreamcast logo ис

ау " М ааа там des GNR

B BUCKS Tim Allen reportedly raked in around $50,000 for doing the voice of Buzz Lightyear in the original Toy Story. Toy Story 2? A cool $5,000,000. Not too shabby for a guy who usually makes a living by grunting. çource: www.imdb.com

PREVIEW Copyright 1999, Dreamworks GALLERY

NFL Quarterback Club 2001

Acclaim’s QB Club has an uphill battle against Sega’s online NFL 2K1, but it comes armed with a ton of off-line features. QBC allows you to replay the key moments of every Super Bowl, create players and playbooks, in addition to creating and drafting your own football team. The graphics are good, but the animations are a little choppy. If that gets fixed up, it could be a good football season for DC owners.

Frogger 2: Swampy’s Revenge

The hoppinest piece of road-kill ever gets a second (or is it a third?) shot at virtual life, courtesy of Hasbro Interactive and Millennium Interactive (Glover). Now you can play as the little frog who could through a 3D platformer adventure mode, or take to the streets ina traditional overhead homage to the original game. Multiplayer has also been added. Frogger 2 is due this summer.

MTV Sports: Skatehoarding

Coming from THQ and Darkblack, this skateboarding title features Andy MacDonald and a 30-person crew of pro and fantasy skaters duking it out in a number of ramp and rail-ridden arenas. The game is more detailed compared to THPS, but the graphics don’t look as natural. And the same goes for the animation in this early build. Let’s hope this stuff is tweaked in the final version. Look for it late this year.

Buzz Lightyear of Star Command

Based on the cartoon of the same name, this mildly kiddie 3D action game from Activision and Traveler's Tales features Buzz in his own “real” galaxy, fighting a variety of baddies. The Buzz character model has a cartoony cel-shaded graphic style, but the rest of the game doesn’t. Too bad. Levels are set up like chases: The boss character says a couple of things in the beginning of the stage, then you chase him/her through the level, avoiding enemies, collecting money, tons of items and different space-age weapons, eventually making it to the boss battle. Then you can spend your cash on items, shields and weapons. It has a September release date.

Electronic Gaming Monthly - 64

BATTLE GALACTIC ТҮНАММҮ. BRING YOUR FRIENDS.

ШШ я

Introducing the first space combat game for up to eight

players online! From the award winning designers of Wing Commander comes a game beyond the

reaches of your imagination. Battle for control of the galaxy in this premier first-person

combat game where you take on the evil

1 10 ә иешәред рәзәуз!бәз ıa әле обо]

Coalition as a member of the elite 45th

Squadron. With every hour, the

Coalition grows stronger, and the

мз eBog jo sewe;

fall of the Alliance is at hand. Fight for Freedom! The 45th Wants You!

10 Auadoıd əy} эле <)цбиАдоэ рие унеш:

әшшерәциз әлегә 0002 © Эш 'ішәшшерәдиз әле; до $унешәред әзе 50601

"sopjou annoadso1 лэць jo Auadoud əy) әле syyBsAdoo 1900 [IV "panos: їцби Цу "PIT ‘Sasi

2 —— (Dréamcast ме ЕЕ” {#2 y > | Е- V [ 443

Ц i ( OO о - ——ы— ы ———À9 Е ТЕВТА инет] *Battle with up to 8 players *Choose from over a dozen *The unparalleled 3-D engine www.cravegames.com via the Internet. ships, then arm them with delivers gorgeous graphics at

nearly 20 obliterating weapons. lightning speed.

PREVIEW GALLERY

Track & Field

Track & Field has come a long way, baby. Ignore the ESPN moniker Konami bestowed on the game and that's basically what you have: button-mashing action at its best. There's some finesse and timing (angles, release position) in events such as the Long Jump, Pole Vault, Hammer Throw, Trap Shooting, Triple Jump and Weightlifting, but the rest of the 12 events will put blisters on your thumbs this September.

Y САРАТОВЕ

Swords

Currently only in a select few special Sega networked arcade cabinets in Tokyo, this Smile Bit (Jet Grind Radio) game will be coming home to the DC soon. Choose between the multiplayer version (up to four can play via the DC network) or single-player adventure mode. It looks like a real-time strategy in the vein of StarCraft, but with a mix of Dragon Force's huge battles (you control up to 400 soldiers) and a fantasy setting.

SNK is the chocolate and Capcom the peanut butter as they join forces for this Naomi arcade and DC über-super-mega-fighter (we hope, anyway) due Sept. 6. Build teams of 2-4 characters from a cast of 28 (with favorites from both companies like Ryu, Terry Bogard, Guile, Mai, etc.) in this four-button, all 2D fighting game. Also choose your play- style or :Groove”: Capcom (like Street Fighter Alpha) or SNK (KoF).

Electronic Gaming Monthly - 68

|

Everything rapped ap in classié pin

SN

everyone WWW.WOrmspinball.com

ERT zear) (Ше Е5 © Dreamcast. =

Worms Pinball © 2000. Team! 7 Software Limited. All rights reserved, Published under license by Infogrames Entertainment S.A. Infogrames is а trademark of Infogrames Entertainment S.A Team!7 and Worms are registered trademarks of Teaml7 Software Limited. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. The ratings icon is a trademark of the Interactive Digital Software Association. Screen shots are from the Sega Dreamcast version.

мем D

Jf PlayStation |:

BITS AND BITS

The size of The World is Not Enough in Megabits— just as big as Rare's Perfect Dark.

LETT Electronic Arts Eurocom LTEM 1-4 (ел: Action

% Done: 75% November ЕСТІГЕННЕН Psz, Ps, РС, GBC www.ea.com

www.007.ea.com

Plays like GoldenEye,

and has nearly as much cool stuff as Perfect Dark.

N64 blurry textures. Moneypenny's

strangely thick polygonal ankles.

The Name's Mo...Gizmo

GoldenEye had a few featured gadgets. Then Perfect Dark came along and raised the bar with its huge number of hi-tech devices. Now this non-Rare Bond FPS is here, and has just as many gadgets to fool around with as PD. And the best part is, they're not just there for show or a one-time use— you use the gizmos quite a bit in each of the levels. In this sense, the game has a bit of an adventure angle to it. In true Bond fashion, you have to crack safes, defuse bombs, decode pass codes for locked doors and security cameras, wire-tap phones, climb up stuff and knock people out with your watch, among many other things with your items.

0 comes up with some crazy stuff. Bond can use his watch as a grapple, and hoist himself to places otherwise unreachable.

on't automatically assume The World is Not

Enough isn't something special simply because

Rare isn't behind it. In fact, from what we've

seen so far this game might have the stuff to compete with GoldenEye and Perfect Dark, and that ain't easy.

Prolific U.K.-based developer Eurocom has taken on the daunting task of creating what's essentially the sequel to GoldenEye, with a mission structure that loosely follows the TWINE film plot. But simply calling it a sequel doesn't do the game justice. Even though TWINE looks, plays, moves and controls a lot like GoldenEye in parts, it really is its own game.

Eurocom is using a game engine specifically designed for the N64, which delivers a nice balance

between detail and framerate. The graphics utilize the Expansion Pak, and are certainly impressive, though not revolutionary. Thankfully, this allows the framerate to be fluid in most play modes. TWINE also has tons of impressive voice-acting, a kick-ass musical score and excellent sound effects.

TWINE features more than 40 weapons (some straight from the movie) and gadgets (that you actually use time and time again). Whether it's the scope on your sniper rifle— which now has а night-vision mode— or the variety of insane watch gadgets (poison dart, laser and more), you shouldn't get bored anytime soon.

Overall, there are more than 10 levels, filled with intense, multi-tiered objectives. And even though the game (mostly) follows the plot of the big screen version, it elaborates upon certain scenes and adds objectives (or we should say plot points) the film never had. The skiing level is of particular interest. In it, you're on a track of sorts, but are able to control left and right to a degree. It's a unique gameplay twist, without sacrificing the overall feel.

And that's just the one-player game. The robust multiplayer mode—complete with crafty Al bots—has over 10 arenas and a ton of options: more than 20 characters and a number of gameplay and weapon types can be found. You can play Capture the Flag, Team Battle or variations of either. And of course, there's always the good ol' deathmatch. Up to four people can play at any one time, which includes the number of bots. ж

Take your 50 bucks. Buy NFL2K1 from EBWorld.com.

Dreamcast

Pay 23.99 shipping.

EBWorlds.com product pricing and shipping costs obtained from vendor Web site 7/ 18/00 .

Click on

А .com” or call toll free

Value America Best Selection. Reliable Service. Competitive Prices. (888) 510-8258

[Free shipping only applies to online orders)

1000 Value America, Inc. All rights reserved. Value America, Inc.is not responsible for omissions or errors in typography or photography. Additional conditions and restrictions apply. Offer available for a limited time. Quantities are limited. No rainchecks. See store for details at www.va.com.

m terms: $15 mi rebate valid on purchases from 9/5/00 through 9/30/00. Requires submission of rebate form. To obtain form, please go to www.va.com, find the web page for the individual product, and click on "product rebates; telephone customers may ask salesperson to mail form. Allow 6 to 8 weeks to receive rebate check. Limit one rebate per shipping address.

PREVIEW GALLERY

Pokémon Stadium Gold & Silver

Judging from the reader art we get, you all like to see Pokémon fight— especially when it ends in violent, bloody death. Nintendo’s version, due in Japan in December, is a lot less graphic but still a whole lotta fun—just load your Game Boy Pokémon via the М64 Transfer Pak and duke it out in 3D. All we know so far about this sequel is it’s compatible with older Pokémon, plus the new Gold and Silver critters. More soon.

Ф

The temper tantrum-throwing fowl makes his N64 debut, courtesy of Ubi Soft. Aimed at children but boasting a visual quality worthy of Rayman (who lends his engine), DDQA should satisfy platform fans old and young. The key is mastering Donald and his various moods, which range from merely cranky, to downright agitated. Ubi Soft expects to have this one ready in time for a November release.

Redstorm (makers of all things Rainbow Six) has picked up the license to the BKN Network's Roswell Conspiracies, a show about a group of intelligence agents on the hunt for nasty aliens (disguised as vampires and werewolves) who are stalking the Earth's population for food and | sport. The Global Alliance is the multi-national group formed to eradicate the problem. You play Nick Logan, main headhunter and all-around good guy, in the third-person, while exploring fully 3D environments. You use an alien detector to discern real humans from the aliens, and can equip yourself with a variety of weapons. Roswell Conspiracies will ship on multiple platforms this winter.

Monthly - 10

Crash & Bash your way through eight hazard-filled environments

Supercharge your vehicle

with a turbo injection

of high-speed energy

Play Off-Road bumper cars with split-screen head-to-head racing

Smok e our opponen in Battie Mode. One of five hair-raising modes of play

Туса” R/C Speed Wrench

28 EEI М vehicle also available. Playstation peu Sold separately. Batteries not included. © Tyco...That's How You Spell Н/С"

PlayStation and the PlayStation logos ate registered trademarks of Sony Computer Entertainment Inc. © 2000 Mattel. Inc. All Rights Reserved

WWW.tycorc.com

For the PlayStation" game console

[xod "eeu

PREVIEW

Metal Gear Solid 2: Sons of Liberty

СИ Konami

KCET West ССИ : Action/Adventure 40% [вееазе: ға! 2001

http://www.konami.co.jp/kcej/produ cts/west/mgs2/japanese/Ot.html

Reassures us of the

power of the PS2 hardware. Still over a year off! The guard holding the

shield that Snake kneecaps.

Check out some of the graphical flourishes in MGS2. (top) It's hard to see in screens, but falling rainwater “beads” on the camera when it hits. (middle) This thrown knife cuts through the air like a Matrix bullet. Finally (bottom) huge plumes of fire and smoke erupt from incredibly realistic explosions.

Switch to the first-person view on the fly for more precise aiming.

Hit the bottles and wine spills out.

es, we've already dedicated more than five

pages to Metal Gear Solid 2 over the last few

issues since the game was first revealed at

the E3, but then you're not complaining are you? In fact, we would have shown you even more if we could have, but we were limited to shots given to us from Konami. But now that the М652 trailer is available on DVD in Japan, the dam has burst—let the let MGS2 coverage flow forth!

Why all the hype on this game that's still over a year away? If you played the first Metal Gear Solid, chances are you don't need to ask. But even if you hated that game, seeing the roughly 10 minutes of footage of the sequel trailer will at least get you

Monthly - 74

Snake is cornered by a couple guards іп a supply room-bad move.

excited about the capabilities of the PlayStation 2. Sure some other Р52 titles look good, but this game—the environments, the characters, effects, everything—is head and shoulders above anything else we've seen for the system.

Unfortunately, as far as gameplay details go, we've pretty much already said everything that's known so far (and Konami is being stingy with new info) so let's recap: Solid Snake, Otacon Revolver Ocelot, and even Liquid Snake are all back. The game takes place largely on a giant tanker transporting the new Metal Gear device, and also in New York City. There's a new first-person shooting mode you can activate at any time to look around, aim and fire your weapons. Check out all the screens and captions in this spread for a few more tidbits and gameplay details, and of course stay tuned over the next few months—we'll be watching this one like a hawk. m

Some old and new friends: (left) the mysterious new knife-tossing lady: enemy boss or Snake's latest love interest? You decide. (bottom left) Revolver Ocelot returns from MGS, complete with both hands. (bottom middle) The latest Metal Gear, Metal Gear Ray, created to combat all the Metal Gear Rexes created after the last game ended. And finally (bottom right), Snake fills Otacon (yep, he's back too) in on the situation in his typical understated style.

MGS had its share of humorous moments, andthe | MGSz trailer has some too: One scene has Snake | sneezing and simultaneously alerting a room packed | full of guards. Another shows one guard noticing | another sleeping and kicking him awake along to |

|

|

MGS2’s first-person mode is entirely optional—just press a shoulder button and the view changes. You can aim and fire your weapons but not move around. Check out the scenes of it included in the trailer:

(1) Snake tosses an ammo clip to distract a guard, allowing him to roll past undetected. (2) The first- person sniper view returns, similar to the first game. Here Snake lines up his sites before taking the guard out with a sleeping dart. (3) Hiding inside a locker, Snake clicks the door shut and alerts the bad guys. Shoot the pipes to cause steam to shoot out and hurt | the guards.

Blood splatters on the walls Lots of the gameplay looks similar to the original and stays there. MGS: You can still (4) strangle and drag guards from behind, plus (5) lay down, crawl and shoot from the ground. One new move (6) lets you jump over railings and hang from the edge, then drop down (7) or pull yourself back up.

Some guards have those

pesky bullet-proof shields—

aim for the soft spots, like | the legs. Ouch! |

Another cool new move: You can quickly turn around corners to fire, and then flip right back, even when you're kneeling.

р

“NHL Расе ОН is a trademark of the National Hockey League. NHL, National Hockey League, the МНЕ L Shield and

of the NHL and the respective teams and may not be reproduced without the prior written consent of NHL Enterprises, L.P. © 2000 Nt i of the NHLPA and are used, under license by Sony Computer Entertainment America Inc. © NHLPA. Officially Licensed Product of the National the express written consent of STATS is strictly prohibited. 989 Sports and the 989 Sports logo are trademarks of Sony Computer Entertainment Entertainment Inc. © 2000 Sony Computer Entertainment America Inc.

the speed апа inten

trademarks of the National Hockey League. All NHL logos and marks and NHL Team logos and marks depicted herein are the property licensed product of the National Hockey League. National Hockey League Players’ Association, NHLPA and NHLPA Logo are Trademarks Hockey League Players’ Association. Copyright 2000 by STATS, Inc. Any commercial use or distribution of the Licensed Materials without America Inc. Designed and developed by Solworks. PlayStation and the PlayStation logos are registered trademarks of Sony Computer

PREVIEW

Eidos

[ Free Radical Design 1

Shooting

60%

| October GoldenEye www.eidos.com

Th ЯШ Created by former GoldenEye 007 and PD development-team members.

lll Relatively few single- player levels.

| Dual-joystick controls

Level Editor

Tired of the Time- | Splitters’ 24 standard levels? Create your own with the game’s innovative level editor. Simply rotate and drop the predesigned building blocks, texture map and populate them, and you’re in business.

суде edit mode Я Set 8 Exit

Nope, that’s not one of the Beastie Boys-it's one of the game's campy playable characters.

Enemies attack in groups and often seek shelter behind objects.

ne of the most heavily hyped PS2 launch titles has got to be Eidos’ TimeSplitters, and for good reason: it’s being developed by Free Radical Design, which was founded by several prominent defectees from Rare's GoldenEye 007 and Perfect Dark design team.

The game, which is being billed as the "fastest first-person shooter ever made for a gaming console," spans 100 years (from 1935 to 2035) and includes a cast of 24 playable characters, with laughably bad names like *Peekaboo Jones" and "Chastity Detroit." (Finally, a game with serious technology behind it that doesn't take itself too seriously.) Apparently, this disparate bunch of heroes and villains has attracted the attention of

the TimeSplitters, an alien race who have been meddling in human affairs for eons. Will the good guys wise up in time to send those time-traveling bastards packing?

While a story mode is well and fine, everybody knows the game's multiplayer matches are the real attraction. Up to four players can square-off via the MultiTap in eight different scenarios, including Death Match, Bag the Flag, Escort Assassin and Last Stand.

In addition to names like *Hick Mutant" and “Siamese Cyborg," enemies possess an uncommon level of intelligence, stalking and retreating with deadly efficiency. They also know how to seek cover, attack in groups, lob bombs from high overhead, and generally make your life miserable. Fortunately, you'll be armed with 20 obscenely big guns, each with dual operating modes (a la Perfect Dark).

Coolest of all, however, is the game's innovative level editor, which allows you to construct sophisticated battlefields from predesigned building blocks. You can also texture map them with the theme of your choice, populate them with regenerating baddies, and scatter an arsenal of weapons to be collected.

Given the number of high-profile sequels that'll be available by PS2's launch, it's going to take a lot to break away from the pack; however, TimeSplitters seems to have what it takes to do just that. ж

Dreamcast

From the creators of

Vigilante 8 апа Vigilante 8: 2nd Offense

FAM

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Г mes

PREVIEW

Dynasty Warriors 2

| The battle areas in Dynasty Warriors 2 are 400 times the size of those in another Koei/Omega Force 3D fighter, Destrega.

[Punisher ког

Koei/Omega Force nam. D

ІСІ ЕЕЕ Action/Strategy

% Done: 85%

Oct. 26 В Romance of the Three Kingdoms VI, Dynasty Warriors www.koeigames.com Combo of hack-"n'-

slash action and strategy gameplay.

Not quite enough

moves to call it a fighting game.

Getting over 1,000 kills in one battle. Yowza!

|

|

|

| = Kingdoms |

|

|

Тһе сһагасїег< їп $һїп Sangoku Musou (that's Dynasty Warriors 2 to you and me) should look familiar. They're the same | ones from Dynasty Warriors (also developed by Koei’s Omega Force team), a | straight-up 3D fighting game that starred characters based on another Koei series— Romance of the Three Kingdoms. Hard to believe there’s been six Rot3K games, eh?

|

А

You don't see this kind of map іп most fighting games. It shows your objectives and the locations of enemy armies.

Occasionally, your skills with a sword will be matched by an enemy fighter. When this happens, start prayin'.

oei has combined what they do best— military strategy —with the action and intensity of a fighting game for this sequel to Dynasty Warriors (Sangoku Musou).

When you begin, you choose to play as one of nine warriors, split between three kingdoms (Shu, Wei and Wu). More characters are unlockable, up to 28. You have three main attacks Normal, Charge, Special and the Bow and Arrow—and two modes of play: Story (five levels) and Free (up to eight unlockable levels). Each has his or her own special weapon, but can pick up arrows to shoot at far-away or elevated enemies.

The levels are huge: 150 scale acres square (that's one square kilometer), with more than 2,000

MORALE mms ج‎

warriors running around, all battling simultaneously. 30 to 4o enemies can be on-screen at the same time. You can’t hit those on your side, and usually there's at least a color difference between you and your enemies. Levels have different geographical (and weather) characteristics, too, and occasionally you'll have to exploit them in order to win. As you play in one area of the map, your forces wage battles elsewhere. As victories are won around the map, you're alerted by the sound of cheering troops and a glowing icon on the overworld map. If the victory was big enough to do something like open a blocked passageway or discourage the enemy leader, you see a short cinema (all using the in- game engine with no loading).

Battles can take an hour or more to complete, and along the way you'll collect experience points and power-ups to aid your quest. Morale plays a large role in how battles turn out. Raising your troops' morale makes them fight better. That's where strategy comes into play. You decide which division to back up, and they each have their own morale meter. So you might find yourself running to the aid of a division with low morale.

One of the cooler options is using a horse to travel around the map. It's not always the best way to fight, since you're limited to swinging at enemies on either side of you, but it's a great way to get from one side of the map to the other in a hurry. ж

Knockout Kings Part of boxing's lure is the personalities behind the gloves, and the PS2 is the perfect system to portray them in EA's boxing game. Almost every well-known fighter past and present is represented from Ali to Frazier (along with their fighting styles). What you can't see in these shots are some of the cool motion-blur effects and roving cameras that

contribute to the feeling of speed and impact. Coming this winter.

NHL 2001

E т

PREVIEW GALLERY

Aside from the fundamentals of hockey, 3o NHL teams (expansion teams from Columbus and Minnesota included), 20 international teams, licenses galore, NHL 2001 features a lot of original features to get excited about. Thanks to the power of the PS2 all your favorite NHL players will display emotion on their faces (mostly anger, what other emotions do you ever see in hockey?) and through body language (that's right, hitting and fighting is what we're talkin' about). The most anticipated new features are better player models, motion-capture and updated physics. Fresh ways to score include “cannon shots” and one-footed wristers. Icons will let you know who’s in a slump and who's hot. A Fantasy Mode with dispersal draft and multiplayer season play are possible as well. EA has this slated for a fall release.

BUNGIE

PlayStation and the PlayStation logos are registered _ RATING PENDING

trademarks of Sony Computer Entertainment tnc.

4 aA 3

This t noty proved by Sony Computer

Е inment Am

[ЕВЕ қатыр Tara а SRI GSC TU E E Emp cau ыс п Electronic Gaming Monthly ELECTRONIC) SAVINGS УМ gives readers the latest news, r game reviews, and tips about the i hottest new games for the leading

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PlayStation.

Mild Animated Violence

Suggestive Themes

pur

Electronic Arts

EA Canada

12

[Genre sports

95%

Oct. 26 Www.ssx.ea.com Smooth, very good-

looking and innovative.

Comparisons to

Trickstyle are inevitable no matter how unjustified they are.

(EET All the cool lighting effects and intense backgrounds slow the framerate just a touch.

MUSIC EXPAN

Game Music Innovation (finally)

à

Most extreme games simply crank up a techno beat and let it drone on endlessly no matter what's happening on screen. Sure, it was fine for the original Wipeout, but over the last four years it's gotten as stale as the Japanese hair- metal that permeated every game in the mid-’90s. SSX has broken the mold by creatively integrating original beats by the Beastie's Mix Master Mike and Rahzel of Roots. Essentially the music plays off the action on screen. Big beats kick in when the rider is really jamming while quieter, more sedate stuff flows during appropriate, low-action scenes.

LE ра чү NASA |

on't let the throngs of mind-numbingly

average snowboarding titles released before

SSX taint your thoughts. EA Canada has

created a wholly unique experience that can only be described as a beautiful, psychedelic carnival on snow.

It's hard to describe the sense of vast space and depth in this game. Huge panoramic camera sweeps reveal majestic mountains and picturesque snow- covered forests and hills in the background. Rolling terrain peppered with slopes and monster cliffs abound. In stark contrast, as the camera approaches the foreground, scenes of “freaky holiday" surround the staging areas and perimeters of each boardercross event. Vibrant lighting effects, robust colors and the excitement of the crowd get the extreme sport mojo flowing.

Needless to say, SSX has enough eye-candy to satisfy any graphic snob. More importantly it has

Nuance effects in SSX are awesome. The faint trails left in the snow, vapor from the tips of the boards, ultra fluid riders and more.

Electronic Gaming Monthly - 86

Just the facts, ma'am. SSX has three game modes: Freeride, Single Event and World Circuit. Players have their choice of eight courses initially, and two bonus courses once the appropriate challenges have been met. Eight international riders each with his or her special abilities are up for grabs. The two-player split-screen features Contact Racing in which bumping and shoving are encouraged.

excellent gameplay. We love it when those two elements come together.

Character animation is topnotch (very fluid and realistic) and controlling any of the eight post-gen-x, prototypical riders is smooth and intuitive. Tricks are pulled off in a variety of ways but mostly by simple combos using just about every button on the controller. Catching massive air is more the norm than the exception. Successfully completing tricks boosts your adrenaline meter, thus making it easier to perform the hardest crowd-pleasing maneuvers. Heightening the experience, the Dual Shock 2 reacts to even the subtlest bumps and jostles.

Each of the 10 courses features much more than simple jumps and grinding material. Moving ramps, rotating doors and tons of non-traditional elements litter the trails. At certain points fireworks will explode around you. Wipeout-inspired arrows line the base of the banked corners increasing the sensation of speed. Exploring new routes on these massively long tracks is encouraged: within them you'll find secret goodies as well as special trick areas and time-saving shortcuts.

If you haven't figured from our gross display of enthusiasm, SSX is already looking good. It's definitely not just another snowboarding game, and could even make it into the ranks of must-buy PS2 launch games. But we'll wait 'til the review next month to say for certain. ж

Better known for mainstream hits (just kidding) like Tail of the т] Sun, апа A-Train, not to mention Mr. Domino, Artdink is back wi a baseball game that is by turns as perplexing as it is deep. Your role as a baseball manager sends you through pages and pages of : training and maneuvering as you fine-tune your team for greatness. The chances of seeing this game localized for the U.S. are zero. ZL3vORbULAYTtEX в „= AMFERS CEES. -0BOUAEL "Mig Пеш THES. _

BRITE 1000,

Finally we've had some hands-on playtime with the launch RPG that THQ hopes will lead the pack this October, and there's no question it's quite a departure from the console role-playing norm. Summoner features immense, detailed 3D environments featuring diverse locales, from city slums and sewers to burial catacombs and monasteries. While the action-oriented battles are still being tweaked, the ability to switch instantly between characters (either the humans in the party or summoned creatures) at the touch of a button is a welcome addition —especially considering the bonus multipliers you get from doing rear and higher-ground attacks. 3 EC. Once THQ adds a more acceptable frame-rate and a more fleshed- me Don't buy a lame game. out conversation system, this could turn out to be a deep, а Check it out on FirstLook.com first engrossing RPG. It looks like the stable of PlayStation 2 launch Y А g ы RPGs is gonna be sweet! UN. FirstLook.com lets you see streaming samples of games before you buy, so you can see them in action. Log on to FirstLook.com and see it before you buy it.

first look.com

с !

When you think of the NFL, you probably |

| think of big guys, hard hits and shoulder |

| pads. What you probably don't think of is | athlete's foot. www.athletesfoot.com has |

| everything you need to know about your

fungal fantasies, so check it out, sucka!

PREVIEW GALLERY

0 GP

Anyone expecting Namco's next big PS2 racer to simply be Ridge Racer V on two wheels is in fora rude awakening. We got a chance to try out this bad boy recently and trust us, Moto GP will chew you up and spit you out if you're not careful. Featuring licensed bikes, drivers and real tracks from all over the world, this is a hardcore sim from start to finish. Hitting a turn too hard, or not apexing a curve properly is a surefire way to drop from first to last and end up agricultural racing through the gravel traps. The most impressive aspect of the game so far has to be the authenticity with which the tracks have been modeled. Comparing shots of the game engine and actual photos of each track reveals very few differences. Namco knows this is a genre rarely done justice on home consoles, and are trying hard to get it right.

TECH 5 ESPN X-Games Primetime

We recently had a chance to play Konami's ESPN X-Games This year Madden, and to some Snowboarding. It looks a lot like Nintendo’s 1080 Snowboarding—well, ^ extent, NFL 2K1 will get some OK, it's a helluva lot nicer-looking than the N64 is capable of, but you tough competition from ESPN get the idea. There's a large variety of events (tricks, slalom, big-air, Primetime, Konami's long-awaited boardercross, half-pipe, etc.) as well as 15 snowboarders available. re-emergence into the gridiron

It's like Tony Hawk planted in powder, ESPN XGS arrives this October. arena. Featuring commentary from Chris Berman and Tom Jackson, expect the glossy treatment featuring all manner of ESPN logos in your face. The jury is out on how the game actually plays, but the visuals seem to be in place, even at this pre-alpha state. Konami is putting serious effort into more than just the graphics though, with a full-fledged general manager mode, full season mode, practice camps and various tournament options. Konami definitely has a fighting chance since both Primetime and Madden are technically first-generation efforts, but who's gonna score the big

{ touchdown remains to be seen. ESPN Primetime is due this winter.

ıthly - 88

Ueah Babul! Gameboy has gone 970011)!

* Explore the Mojo Maze * Beam your opponent a message via Infra-Red link! * Link up with a friend/enemy for LINK PLAY!

* Multiply your grooviness with the Shagulator

If my game is too groovy, perhaps you might like this game for squares:

a m Ap.

PREVIEW GALLERY

F1 Champ. Season 2000

EA Sports is taking their F1 franchise to the next level this November on the Р52. F1 2000 will feature all the drivers, cars and tracks of the real series (with the possible exception of Villeneuve) as well as new Al routines, making your opponents react realistically to various racing situations. EA's taking no chances—they’re calling on the help of real F1 talent to oversee everything from physics to camera angles in this simulation.

Tiger Woods PGA Tour 2001

With a projected release of winter 2001, Tiger Woods Golf is a long Par 5 from landing on your Р52. But that hasn’t stopped EA from releasing a few early shots, and even though they’re from embryonic stages of the game's development, they give a good clue of what the finished product might be like. We're told the features and gameplay will be similar to the PS game, but with 3D-rendered players and with more use of analog control.

Madden NFL 2001

Sure, sure, the game looks amazing. There's no doubting that, but the way it plays makes this title one of the most highly anticipated PS2 launch games. Running the ball, for example, is an act of ballet. You'll see huge-armed linemen stunt the progress of defensive players so clearly you'll know whether to cut left, right or wind into a wicked spin move. And since the Dual Shock 2 buttons are analog, passing the ball on a line or throwing a sweet receiver-leading lob is up to how hard you jam your thumb into the controller. As far as tackling, you'll actually feel like you're putting the screws into an offensive player when tackling him. The Madden Cards, done by Upper Deck specifically for the game, are a perfect touch to keep you coming back for more.

Electronic Gaming Monthly - 90

PlayStation

3rd person action-

ver adventure has ne

been sexier with

DANGER GIRL, the d only videogame base on the pest-selling jes bY

comic book ser

J. Scott Campbell and

Andy Hartnell.

of Dare to take control

| 3 peautiful yet Jetha! Danger girls in ай

d espionage the?

0 thrill-ride deemed to dangerous for any

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тап 10 han

Varied modes of play: Dozens of weapons stealth, sniper and more (whips-need we say more?)

Original art Classic Danger Girl by the creators signature moves

Animated Violence

Animated Blood Danger Girl-The Game © 2000 n-Space, Inc. Al Rights Reserved. Danger Girl was created by J. Scott Campbell & Andy Hartnell. DANGERGIRL characters and | p

Suggestive Themes images TM & 2000 ATOMICO. ALL RIGHTS RESERVED. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Published and Distributed by THO Inc. THO and the THO logo are trademarks of THO Inc. All Rights Reserved. Ё www.thq „сот

po] eed

PREVIEW GALLERY

G-Surfers

G-Surfers is a futuristic racer developed by the U.K. outfit Blade Interactive. Similar to WipeOut and MagForce Racing, G-Surfers adds a twist with a world creation technology that generates a lot of the Earth's environments on the fly. The game also features almost 50 tracks and a four-player split-screen. The game does not yet have a publisher, but that should change in time for G-Surfers' winter release.

Zone of The Enders

Otherwise known as Z.O.E, Hideo Kojima's (of MGS fame) mech adventure game remains shrouded in mystery, but that hasn't stopped us from hunting down some new shots and skinning them like possums. String "ет up! Now we're seeing human character models in the lineup as well. With Z.O.E and М652 in the pipeline, Konami should emerge as one of the PS2 publishers to watch when the games ship sometime in 2001.

Electronic Gaming Monthly - 92

T ә | Oddly enough, the Rhythmic Gymnastics event in | International Track & Field has the same interface as

| Konami's hit Dance Dance Revolution. We found out that you | can indeed use the DDR pad with this game, though we're

| not sure why you'd want to. Outside of the gymnastics, using | the pad for any event usually results in a staggering loss.

АЕ

PREVIEW GALLERY

Swing Away Golf takes a page from Mario Golf (GBC) by inte- grating regular golf action with RPG elements. Choosing the right caddy is as important as a good tee-off shot. These unique “bag-toters” help you unlock courses, offer advice and act as guides through- out your journey from amateur to professional golfer. Originally released in Japan as Paradise Golf, this lighthearted, T&E-developed title features seven cartoony characters, six caddies and six courses (initially). To answer the question on everyone's mind —yes it plays much like Mario and Hot Shots Golf (that's great news). Don't let the silly look fool you however, there's a good amount of sim in this fall release golf/RPG hybrid. Story mode offers the most heft with emphasis on challenges, equipment upgrades and character interaction. General play features a whole lot of adjustability be it stance, spin, cut and a number of other modifiers.

An in-depth create-a-course option lets you select course type, pars, hole shape, elevation and more.

It looks like EA has a winner on

its hands.

жолы? А

MCS.COM

RATING PENDING

This titie is not yet approved by Sony Computer Entertainm

PlayStation and the PlayStation logos are registered

Angel Studios logo are trademarks of Angel Studios. [Games and the Rockstar G:

IDINGHT CLUB

Sony Computer Entertainment inc. Th logo are

ESPN International Track & Field

Konami hadn't yet slapped the ESPN license on the PS2 version of this game when we took a look at it, but when they do, it’ll be the same as the DC game. If you're interested (as we are) in the differences between the two games, you might be a bit disappointed. For the most part, they are identical. On some events the PS2 graphics seem brighter and the athletes are more detailed (particularly in the face), but nothing too substantial. It’s ironic that so much work went into the graphics, because when you're playing the game, you don’t get to really enjoy them since you have to stare at sliding bars and gizmos to pull off the technical aspects of each event. Check it out this fall.

STHEH FACINE.

RELEAS'

Е: PlayStation 2 Launch

is icon is a trademark of the Interactive Digital Software Association. Angel Studios and the arks of Take-Two Interactive Software, Inc. © 1999 All rights reserved.

PlayStation

Sega(9 Dreamcast. *Screens shown from Sega Dreamcast" version

©

AME IN FOOTBALL IS BACK.

NFL Blitz 2001, the only extreme football game, is back. Delivering all the fast and furious action Blitz fans have come to know and Jove, and then some. And, with blistering features like “On Fire” mode, new mini games, in-depth customization options and an "En Fuego" Replay Mode, NFL Blitz 2001 lets you play with an intensity the pros can only dream about. NFL Blitz 20075 earth-shattering hits, insane passes and over-the-top gridiron action is hot enough to make Green Bay in December feel like Miami in July.

MIDWAY

www.midway.com

Public Humiliation Simulator

Visit www.esrb.org call 1-800-771-3772 for more info

or

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PlayStation

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FF Anthology, VII, VIII WWW.Sqea.com

www.squaresoft.com

LT The graphics, the

gameplay and the music.

It's the last

“traditional” Final Fantasy game.

Quina Quen's long

tongue.

Very different than the card game found in FF VIII, the one you'll play in FF IX (Quad Mist) is more like a side attraction than anything else. You can't trade in cards for items, and nothing's really that rare. Oh, and it's way more confusing to play. Get ready for lots of arrows on the cards, some strange numbers that randomly pop up, and incredibly vague directions given by the local townsfolk.

Tired of getting beat down? After a certain amount of hits, characters enter their Trance state, giving them

Steiner, Zidane and Vivi (left to right) take on one of the Black Mages sent after the party near the start of the game.

inal Fantasy. It doesn't matter how old you are, how long you've been playing games, or even if you're into RPGs. If you enjoy video games in any way, shape or form, this is a name you're familiar with, and for good reason. No other series has delivered the same combination of high- quality gameplay, graphics, music and story line so consistently, sequel after sequel after sequel. Final Fantasy games are often the standard on which other RPGs are judged, and now, less than two years after the epic FF VIII, yet another release is right around the corner. We got our hands on the import version for a peek at what U.S. gamers can expect later this year.

Those with a keen eye have probably already noticed that Final Fantasy IX doesn't look anything like the last few games in the series. Those with even keener eyes have probably noticed that, in fact, part IX looks a lot more like the older Final

Both the polygon 4 characters and fully rendered backgrounds are 3 packed with detail-this is easily one of the greatest-looking RPGs ever.

Electronic Gaming Monthly - 98

zOMMAMD. access to more powerful attacks. BIBT

Fantasy games— and they would be totally right. Final Fantasy IX was created for the old-school gamers, those who remember losing entire nights of sleep while trying to get to the bottom floor in the town of Summoned Monsters in part 1! or those who chased the faster fish in order to keep Cid alive in FFIII. Everything from the overall motif to the battle system to even the music is geared toward those who first cut their teeth on RPGs back in the 8- and 16-Bit days. Of course none of this means that fans of the more recent PS FF games won't be able to enjoy part IX, but they definitely shouldn't expect more of the same. Aside from the obvious visual updates—the plasticy future vision has been replaced with a more traditional Victorian-influenced medieval design тапу classic gameplay elements have returned. Health and Magic Points are back, you once again buy and equip new weapons and armor, only certain characters can cast certain spells, and, thankfully, once again you can have four party members in battles. Oh, and fun has returned to the Final Fantasy universe.

Yes, Final Fantasy VIII was incredibly enjoyable to play, but it lacked something that used to be a staple in the FF universe: a sense of lighthearted adventure. To smile while playing the last game was a rare event, but Final Fantasy IX is designed to actually make you laugh out loud while tromping

ONLY! EGM 135

SHAWN_SMITH@ZIFFDAVIS.COM

MONTHLY ВЕ

SUBSCRIBERS IL 60522-3338 .

FOR LOYAL Box 3338 °

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SOMETHING

Comments? FORCED FEEDBACK «+ OAK BROOK, E-MAIL:

BIG MOUTH BILLY BASSES 0 - = - KICKS MUCH ASS WHERE'S

You saw him in our Pokémon fea- ture last month. Now ifs time to experience him first-hand in cyber- space...for free. After viewing, you'll soon realize why we're all such crazy bastards. Sure, at first

Billy seems fun singing his songs and shaking his tail. But hearing the same two

songs over and

over again, day after day is enough io drive а man to

drink..and then kill. But then, maybe our Quake Ill tournaments have something to do

with our aggression. Simply go to «gemmy.com/Assets/ BillyBass/BillyTable/ BigMouthBillyHAPPY.htm> for a lit- tle hot Billy Bass action. #%

BIG MOUTH BILLY BASS

HOW TO GIVE YOUR-

SELF A SWEET FRO

The afro has long been a desirable look for any man. As far back as the sixties, people have sported the giant, puffy hairstyles. Now, you too can have an afro at least in a digital form. First, you'll need а com- puter with some photo-editing soft- ware installed on it and a scan- ner. After that, you'll need a pic of some- one with an afro (prefer- ably some-

Young Chris Johnston a.

one who has a head shaped like yours). You'll also need a picture of yourself. Scan the pics in, and get used to using the clone tool in whatever program you're using. Slowly and carefully, start cloning ihe afro onto your own picture. Remember to size it properly, and add shading where necessary. Leave room for ears, or use the breadth of the afro to simulate giant sideburns (similar to those in the example below). Before you know it, you'll have a fine-looking fro on your head. Next Month: How to give yourself a sweet mullet.

/ Young Chris Johnston w/ afro

PLEASURE

We know it's wrong to enjoy certain things, but sometimes we just can't help it. This month, Beach Head 2000 for the PC takes our Guilty Pleasure award. Sure, the graph- ics aren't very impressive and the gameplay is terribly simple, but it's well-made and you can't deny how fun it is to waste hundreds of soldiers and aircraft at a time, while they try desperately to storm a beach you're defending. We usu- ally pretend the guys we're laying to waste are Nazis. That helps. 4f

SUSHTI-X?

Good question. If we knew the whereabouts of our elusive gam- ing ninja, we'd like to get him a couple of paychecks and ask where in the hell he has been hid- ing. But truth be told, we can't find the guy. Now that we have a West Coast office, we have the staff out there searching far and wide (we

had an unconfirmed sighting in San Francisco some time back), and the boys at the Midwestern home office always have their eyes peeled. Obviously, we'll keep you abreast of the situation. sẹ

SHAWN DECIDES TO GO. BACK: ТО COLLEGE

Before you think you're losing another EGM editor, fear not. Shawn will still be freelancing for EGM while he goes to school, doing a few things here and there. So why is he leaving? Well, it's just that time in his life he has been meaning to go back to school for a while now. Shawn will be studying a variety of things at college, including Professional Chimp Wrestling, Big Rig Repair and Mini Bike Racing. He's also going to study Studio Arts, with hopes to become a slacker. Wish him luck. d

A NEW LOOK NEXT MONTH

Keep an eye out for a slightly different look in our Forced Feedback sec- tion next month, with the addition of some new columns, stories and

more. We know most of you have been enjoying these pages thusfar, but we want to give you even more bang for the buck. Of course, we're open 1o suggestion as well. So if there's something you'd like to see in Forced Feedback, send your ideas to forcedfeedback@hotmail.com

EGM's Random

uote of the Month

“т not called jerk ball. Іт Monkey Boy.”

- Monkey Boy, from the Unofficial live-action version of Dragonball оп DVD (Chris Johnston actually Paid $20 for this hilarious piece of garbage)

YOU COULD WIN!

It's Very Simple: We're Giving Away A Bunch of Stuff for Free

As you may or may not know, we get a lot of cool items from the companies we deal with on а regular basis. And yes, we do appreciate them, but all too often after looking at them for а while they end up sitting in somebody's cubicle or getting stored іп a cabinet. Stuff like hats, shirts, pens, pieces of plastic, toys, games and other such things. So we thought, “Let's pass some of this fodder on to our readers, instead of just having it lay around.” After all, better you enjoy this stuff than us. Like last month, read the instructions below, send in a postcard and you might just be picked as the winner! This doesn't cost you anything—it's as simple as sending in a three-inch by five-inch postcard with your name, address and phone number on it to the address below. We'll then pick one winner in a few weeks, and send out the goods. ЕСМ Box о” Stuff Sweepstakes #135 с/о Electronic Gaming Monthly P.O. Box 3338 Oak Brook, IL 60522-3338

Congrats to EGM #133 Winner: Brandown Townsend of Greenwood, MS

LEGAL STUFF

^. Eig: Sweepstakes open to residents of United States and Canada

WEB SITES PHATTER THAN FAT

Thank you to all who continue fo send us sites. We love check- ing them out more than we love G.I. Joe and Cobra T-shirts. Ав usual, here are all kinds of sites: Weird, gaming-related, zany, funny, cool, stupid and so on and so forth. Send Web site sub- missions to shawn_smith@ziffdavis.com

e www.execpc.com/~ayanmo/scult.html e www.tzd.com р * www.slickdeals.net : * www.eminemworld.com

* www.diablo.org

* www.ptcsucks.com

* www.mirc.com

* dupontregistry.com

* www.faygo.com

* www.charlaph.freeserve.co.uk/INDEX.HTM

* rjlsoftware.com

* www.acw2000.com

* www.theweeklygiggle.com

e meded.med.uci.edu/~dalvarez/cgi/camel/camel2.html * frogurt.duffless.com/Bart/

* We cannot be held responsible for any of the material presented on the sites listed above. Parents or guardians may want to verify the content of the site(s) before allowing their children to venture forth. Remember to surf safely.

HOT & NOT

mm ш lees ЕСМ

Тһе ЕСМ Hot & Not list—a place where you can get an inside look at what the staff of EGM likes and dislikes. The list contains general and specific items, concepts, games, people and more. Note: Particular entries may or may not coincide with the opinions of particular staffers. Send yours to shawn_smith@ziffdavis.com

* Ultimate Collector Legos

* Digital cameras (specifically, Nikon Coolpix digital cameras)

* Baby Taylors

* High School Dean Hager with fro

* Cool weather in July

* Cnet buying ZDNet

* Luke-warm (to put it nicely) Jet Grind Radio reception in Japan

* $150 bucks to fix a $250 camera

* How quickly digital cameras drain batteries...even high-power cells

* Being consumed by material things

* Being consumed by а whale.

Official Sweepstakes Rules: 1. No Purchase Necessary: To enter, send a standard size postcard containing wour name, address, and phone number to "EGM Box О’ Stuff Sweepstakes", PO Box 3338 Oak Brook, Illinois 60522-3338. Мо purchase or payment of any money is necessary to enter. One entry per household per month. Entries must be handwritten and must be received by the Sth day of each month to ually for hat months sweepstakes, Mechanically reproduced entries will be void. All entries become exclusive property of Ziff Davis Media Inc. and will not be acknowledged or returned. Ziff Davis Media Inc. assumes по ity for lost, mutilated, ll, ilegible, incomplete, postage-dve, or fected entries. Ziff Davis Media Inc reserves the right to cancel this sweepstakes at any time with appropriate notice. 2. Prizes: 1 Grand Prize. Each month the Grand Prize winner will receive a package containing miscellaneous items from the EGM offices with a total approximate retail value of at least $30. Winners shall be determined by a random drawing from all valid entries by EGM editors whose decisions are final. Drawing to be held on or about the last day of each month. Al prize winners will be notified by mail. Prizes] are non-transferable, No substitu- tions of prizes are allowed, except at the option of Ziff Davis Media Inc. should the featured prizes become unavailable. 3. Odds of Winning: The number of winners and the odds of winning will be determined by number of valid entries received.

(Void in Quebec} who are subscribers to EGM for at least 30 days prior tothe ‘commencement of the current monthly sweepstakes. Non-compliance with the time parameters contained herein or return of any prize/prize notification as undeliverable will result in disqualification. Winners or their legal guardians shall sign and retur an affidavit of eligibility/release of liablit/prize acceptance within 5 days of receipt or forfeit prize. By accep- tance of prize, winners} agree to the use of their name and/or likeness for purposes of advertising, lade, or promotion without further compensation, unless prohibited by law. Neither Ziff Davis Media Inc. пог 15 officers, direc- tors, affiliates, subsidiaries, divisions, or related companies a sible or fiable for any damages, taxes, or expenses that consumers might incur as a result of this Sweepstakes or receipt of prize.

5. Winners List: For a list of winners, send a stamped, self-addressed enve- lope to "EGM Box Û Stuff Sweepstakes Winners List", РО Box 3338 Oak Brook lineis 60522238. Please specify for which month that you are requesting the list. Allow 4 weeks for delivery of winners list.

6. Restrictions: Void where prohibited or restricted by law. All federal, state and local regulations apply,

1. Sponsor This sweepstakes is sponsored solely by Т Davis Media Inc. £2000 Ziff Davis Media Inc. ALL RIGHTS RESERVED.

* Billy Basses * High cost of various types of RAM * Fanciful journeys * Billy Basses only singing 2 songs * New dual processor G4's running * The volume at which Billy Bass. windows 2000 at double the sings those two songs speed of 1GHz pc's * Being held down by the man e Secret forest preserves time has Clichéd flicks about Revolutionary

forgot, and where a myriad of mystical creatures roam.

* Quake Ill on Dreamcast online

* Flicks about leather-clad super- heroes

* Harry Potter * Those Discovery.com commercials

* Machiavellian scheming and backstabbin’ on TV's Survivor

Online deal after online deal e Mullets...as usual

War heroes

* Louie Anderson and Tom Arnold іп The Patriot

* Erectile dysfunction

* Starcube?

* Online companies that до. оц? of business because of the coupons and various deals they offer

* The fact that mullets are, in fact, coming back in style

* Shawn going back to College

ONLINE STRATEGY

You'll once again explore a fully 3D world map (by foot, trusty Chocobo, or the о!’ airship standby), but this time the landscape is littered with huge castles and other, more medieval locations.

around. From the way the armor-clad Steiner throws jumping tantrums when he gets upset or how the clumsy black wizard Vivi pulls his hat down over his face when embarrassed, the characters in Final Fantasy IX are packed with...well, character. And even though this game deals with serious issues and has a story line packed with adventure and intrigue, it never takes itself too seriously; Final Fantasy IX is all about having a good time.

With this in mind, it’s easy to see that the development team behind Final Fantasy IX is very different than the one that worked on VIII (that team is said to be currently well under way with the first PlayStation 2 FF game). The changes they made didn’t stop with just bringing back the old feeling of the series and returning some of the staple features, they also reinvigorated a once-incredibly important part of Final Fantasy: the battles.

Aside from the fact you can now use four characters at once, and that magic requires points for casting, the fights once again are packed with

something called strategy. No longer will you be able to cast Guardian Force after Guardian Force with no penalty (they now require Magic Points too), you'l have to use your head and keep track of all the stats. Boss fights can often mean death unless you use your Potions and Phoenix Downs correctly, and even the most routine battles can end with you loading up an old game if you get careless and run out of Magic Points.

Don’t worry though, there’s a whole new range of features to help you out in this cold, classic, gameplay-inspired world. The most exciting is something called Trance; there’s a second bar underneath the real-time status indicator (the Active Time Battle bar, which lets you know how long until you can attack again), and each time you get hit it fills up a bit. When it reaches the brink, your character is bathed in light and sparks, signifying the Trance has begun. Now you can cast much more powerful spells and instigate other cool attacks against your foes for a few turns. While it only lasts a short while, your Trance attacks can turn a hard boss battle into a short bloodbath.

It’s true, Final Fantasy IX is much different than VIII, but even if you’re a huge fan of the last game’s futuristic setting (and being able to summon Guardian Forces time and time again), you shouldn’t count this one out yet—it’s packed with the kind of classic gameplay and feelings that made this series 50 popular to begin with. Of course, on the other hand, if you've been playing these games for years, and you get excited just hearing that there's a dragoon that leaps off screen for a whole turn (just

like Kain!), well, then you're in for one hell of a treat. ж

Aside from being filled to the brim with strategy, the battles are overflowing with amazing spell effects.

Something strange is going on in Japan. The land of a thousand strategy guides for every game has absolutely none for Final Fantasy IX, and not one magazine has shown a walk- through past the first hour of the game. So what gives? Squaresoft Japan is trying to promote their new Play Online Internet strategy Web site (www.playonline. com), and don't want any competition. Any publisher or game magazine that crosses them will be on Square's bad side, which could mean less coverage of future Square games (and nobody wants that, do they?).

Could something similar happen when the game launches in the U.S. this winter? It's possible —both Versus and Brady Books are being asked to wait until further notice before creating guides. Square EA's official stance right now is “по comment."

EVERYONE

H} Sega Dreamcast.

Ери EELI

Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises Ltd. PlayStation and the PlayStation logos are registered trademarks of Sy Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. International Track & Field® is a registered trademark of Konami Co., Ltd. Konami® is a registered trademark oflKonami, Co. Ltd. ©2000 Konami of America, Inc. АП Rights Reserved. ESPN the games” is a trademark of ESPN, Inc. All Rights Reserved. ©2000 Disney.

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Ragnarok, the apocalypse, is approaching. Your ultimate purpose will transcend life itself. From the creators of ‘STAR OCEAN: The Second Story’ comes Valkyrie Profile"; a stunningly beautiful RPG adventure with a story like none before.

Your mettle will be tested as you face tormenting decisions involving powerful issues of love, death and revenge. Destiny hinges on your choices, and your ability to recruit and train the souls of fallen warriors for a war between the gods.

Heed the call. And find out why death is only the beginning.

Valkyrie Profile and STAR OCEAN The Second Story are trademarks and ENIX is a registered trademark of Enix Corporation. ©2000 TRI ACE INC. / PRODUCTION 1.6. / ACTAS INC. / ENIX, PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of Interactive Digital Software Association. All Rights Reserved.

The battle be gis

42

ЅСЕА

Eurocom

1-4

Action

75%

November

Mario Party 2

www.playstation.com

Mario Party-style, multiplayer fun.

MultiTap required if more than two want to play.

Crash still ain't no Mario.

Déja

Although Crash Bash contains more than 28 different events, many of them, such as the three below, offer only slight variations on the same theme. Fortunately, you can mix things up a bit by switching between team and every-man-for-himself.

Crash Bash contains eight different characters from previous Crash titles.

This contest plays like a cross between Tank Battle and Bomber Man.

hile the N64 has amassed quite a library of awesome party games—Mary Party 1 & 2, Super Smash Bros. and GoldenEye 007 spring immediately to mind— PlayStation fans haven’t been quite as lucky. Sony, with a little help from Eurocom and Cerny Games, hopes to remedy this situation with Crash Bash.

Sony calls Crash Bash a “3D arena-based battle” game, but it’s basically Mario Party without the board game elements.

Playing as one of eight characters from previous Crash titles—including Crash, Coco, Dingodile, Tiny, Dr. N. Cortex, N. Brio and Koala Kong—gamers face off in more than 28 high-impact events. Among other tasks, you'll drive tanks, bounce on pogo

Electronic Gaming Monthly - 104

CRASH CASH

Number of Crash Bandicoot games sold to date worldwide.

sticks and even ride polar bears—whatever it takes to annihilate the opposition.

Whereas Super Smash Bros. was filled with plenty of Mario-esque butt-bouncing and block-busting, Crash Bash contains plenty of Crash’s signature moves, including spinning, jumping, nitro box tossing and animal riding. There are also plenty of familiar pick-ups, which offer speed and health boosts, weapons, etc.

Play modes include Adventure, Battle and Tournament Battle. In Adventure Mode, one or two players compete against computer-controlled opponents and four Bosses. The story line, such as it is, revolves around the rivalry between Aku Aku and Uka Uka, who call a contest to determine whether the forces of light or dark are more powerful.

Battle Mode is playable with up to four players going head-to-head (via the MultiTap) in an arena setting. In the short version of this mode, the game is played until one player wins three times іп а single arena. The tournament version of Battle Mode is a succession of short battles in which players accumulate points based on their performance.

Like Mario Party, the game’s contests are simple yet addictive. On the down side, you do need a MultiTap if more than a couple of people want to play; however, this is a small price to pay to enjoy what is shaping up to be one of the PlayStation’s all- time best party games. Hm

Jn The Darkest Hour, зше Springs Eternal.

% 250+ Page Hardbound ]

Strategy Guide!

OFFICIAL STRATEGY. GUIDE

ling Retailer as com.

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тм Our games ta 77/ po OU Designs. Licensed rom ESP by Working Designs. Original Game © Game,

igns” is a registered trademark of Working Designs, Inc. All rights reserved. If you're still 3417. | ie

PREVIEW

| MoH Underground is inspired by the true story of Helene Adams-

| Deschamps, French Resistance survivor and author of Spyglass: An

| Autobiography, and by all of the women who made heroic contributions to the war effort.

не

= 1

' Underground

Electronic Arts Dreamworks Int. 1-2

Action

65%

Fall

MoH, Quake II

WWW.ea.com moh.ea.com/mohu/

More Nazi-killing. The graphics are

really chunky and rough in spots.

The nasty feeling you

get when you actually feel like

you're in Europe during WWII.

rs

Like the first Medal of

Honor, Underground allows you to assume the identity of various people in order to obtain sensitive information and sabotage the Nazi regime. In one instance, Manon takes the role of a photojournalist for a French Nazi Propaganda newspaper. As this photographer, you must wander around the level, snapping pictures of Nazi soldiers and displaying your papers. Funny thing is, if a guard doesn't want you to pass, you simply have to keep snapping pictures of him. Before you know it, he'll be posing for the camera, and you're free to go through. Once you weasel your way into restricted areas, it's time to blow the heck outta some supply trucks and get a hold of secret documents.

| |

reamworks Interactive is quick to point out

MoH Underground isn't simply a mission

disc—it has a new main character, plot,

levels, weapons, enemies and more. But at its core, it's still Medal of Honor. It looks, plays and sounds a lot like the original. But when the original is one of the best first person shooters on the PlayStation, we aren't complaining.

You're Manon, the French woman (that's right, a woman) who helped James Patterson while he was in Europe in the first game. Underground actually takes place before the first Medal of Honor— when Manon was in a small group of freedom fighters in the French Resistance. The Nazis have just occupied France, and many French are forced to make a

- 108

Military machines of all sorts play a major role in Medal of Honor Underground. Whether the Germans are running a munitions convoy across the Italian border, securing an area with Panzer Tanks or gunning down Allied forces with a deadly placement, it's your job to take them down-usually with a well-placed Panzerfaust bazooka shell or molotov cocktail.

difficult decision: Surrender or resist. Obviously, Manon couldn't go over to the “dark side," so she went on board with her brother in the Resistance to fight for freedom. This is where Underground starts.

So what's different this time around? There are seven main levels, made up of 22 separate missions that take place throughout Europe and North Africa. Underground features 12 authentic German and French WWII weapons, and of course plenty of Nazi soldiers and vehicles to use them on. Enemies are smarter as well, and use suppressive fire and squad tactics to take you down. Luckily, Manon's not alone in her fight. On a couple of occasions, she's assisted by computer-controlled companions who fight by her side (ala Syphon Filter). In one instance, Manon's brother helps mow down some Germans, and picks the lock of a building so Manon can gain entry. If he dies, the mission is over.

Of course the most memorable aspect of the first MoH had to be the audio (it won EGM's award for Best Sound Effects). Luckily effects man Erik Kraber and composer Michael Giacchino are both back doing the sound for Underground.

The two-player split-screen multiplayer mode also returns, essentially the same as before, except with new levels, weapons and characters. Oddly enough, it’s the gripping story line and atmosphere of the single-player game that has us excited about Underground. ah

Chicken Run

Solid Snake has flown the coop. As amazing as it sounds, the gameplay in Eidos’ Chicken Run is kinda like Metal Gear: As Ginger, you have to sneak around the farm (see the little radar scope in the upper-right screenshot?) under the cover of darkness to collect the necessary tools to escape, while avoiding the Tweedys and their dogs. At the end of each mission, you'll play a mini-game to try to escape the farm. You also get to play as the rats, Nick and Fletcher. Coming in November.

Since our last look at this game Hammerhead has decided to tear it down and rebuild from scratch. We got a chance to check out the new version and it's looking good. Blade is a prequel to the movie of the same name (but don't expect to hear Mr. Snipes reprising his role). One of the cooler weapons in the game (besides that kick-ass sword) are UV grenades. What better way to kill a vampire than with a little ball of sunshine? Despite the overhaul, Activision's still aiming for a fall release.

GRAPPLI

2

po

ме MB ok

m ә PREVIEW GALLERY

Tomb Raider

Lara Croft is dead. At least that’s what Eidos is hinting at for this next Tomb Raider installment. “In Chronicles we're not actually going to say that Lara Croft is dead,” Core Designs’ Adrian Smith told EGM, “and we're also not going to say that Lara Croft is alive.” TR Chronicles is designed to be a consolidation of the series thus far before Core takes it onto the PS2 next year. The game will offer four separate adventures (Rome, U-boat, Spooky Island and Tower Block) that take place in Lara’s past. "What we're actually focusing onis all the old characters from Tomb Raider," says Smith. So Tomb fans can expect to see some familiar faces returning (besides Lara's of course). We'll be back with more details as the November release date approaches.

Strange how little this game engine, used in so many Acclaim wrestling games, has changed over the years. Maybe that's because it's solid. This new ECW installment features all of the ECW wrestlers, tons of signature moves and a slew of play modes. Although, we all know how it plays and looks. The game's PPV Event and Wrestler creator is what makes this offering special. It’s scheduled for an August release.

| The number of Web sites returned from Internet search engine Lycos when querying for ECW.

Previously known as WTC, Codemasters recently signed on

Jason Jarrett and Justin Labonte as

spokespersons for the game. Not

that the game has much to do with

the NASCAR series they both race in. Otherwise, the only major

change since we last looked at this

title is an all-new physics engine, making the handling much more

forgiving. Codemasters knows a lot

of people found ТОСА 2% ultra- realistic control daunting, so

they've gone above and beyond to

make J&LSCR more accessible for rookies. You can still bank on that great racing action found in every Codemasters game, it'll just be easier to get into this time. Featuring 23 tracks and 42 cars, look for it in October.

Electronic Gaming Monthly - 110

Ultimate Fighting Championship

Crave recently stopped by to show us an extremely early revision of UFC for the PS. Although it doesn't look nearly as impressive as the DC version (not surprising since the DC and PS versions are being developed by two different programming groups), it's pretty good for a PS game, and features all the UFC fighters, a ridiculous number of moves and fighting techniques to learn, and plenty of modes (although many weren't active in this build). Career mode will unlock even more fighters, many that aren't in the Dreamcast version. It's set for release in December.

ExankeShamr nek

T'edro-Mizzo. Ir -

| on

E a PREVIEW GALLERY

Mexico has a great history of flamboyant, masked | wrestlers— much more so than America. While our dads меге | watching guys like Dusty Rhodes and Jerry Lawler bounce | around in their jumbo-size speedos, wrestlers likethe great | “Santo” were messing it up in style down in Mexico.

The

Born of Konami's relationship with Universal is this game version ofthe Brendan Fraser movie, under development by Rebellion, of Aliens vs. Predator (PC) fame. Gameplay is Tomb Raider-esque, broken up by arcade-style challenges like a side-scrolling Donkey Kong level where you have to jump over barrels and avoid flames that shoot up from the ground. All of the game's 12 levels take place during the last 20 minutes of the movie. Each level is made up of six to eight “zones,” and will take you through familiar locations in the movie. They all take place inside, but there are hidden levels to find, one of which is outdoors. As an added bonus, the trailer for the second movie, which hits theaters in 2001, is included on the disc. The Mummy hits PlayStation and Dreamcast in November.

Konami brings Walter Lantz's famous cast of characters to the race track this November. It includes nine (three of which are hidden) of your favorite characters— Chilly Willy, Wally Walrus and Woody Woodpecker himself among them. You race in specialized cars corresponding to the level you choose—i.e., a Jalopy in the Junkyard level. Modes include World Championship, Quest, Single and Multiplayer (for two players).

-g

Your Role

SmackDown fans get ready for more of the same mojo that made the original such a fan favorite. Developer Yuke’s CO. of Japan has pumped up Know Your Role with all-new story lines, additional play modes and updated rosters. Along with the modes you're familiar with, there are now Ladder Matches and Tornado Tag Team events. Expect to see bodies flying (very) high and low. The emphasis is on circus-like aerobatics plus crushing leaps and pins. Players will continue to fight backstage, in the VIP room, the parking lot and now in the World Wrestling Federation Entertainment complex. An up-to-date roster includes 5o WWF Superstars including The Rock, Triple H and Chyna. Create-a-Superstar seems every bit as entertaining as last year. THQ will release SD!2, this fall. Look for a hands-on preview in the November issue of EGM.

In the meantime, check out these exclusive shots.

2: Know

Acclaim is pumping out the high- quality niche racers these days. First it's RC Revenge, then Ferrari F355, and now it's ATV: Quad Power Racing. Developed by Climax

Studios, the physics in this dirt- tracker are excellent, with riders bending at all the right moments, and recoiling from the impact like they would in real life. You can take on Championship, single race, time attack, or a two-player mode, all while racing against five other riders on a dozen outdoor tracks. Mountain, snow and desert terrain are featured, and offer pro routes for players who have beaten the regular circuits. Twelve different quads are selectable and a hidden Super Quad can be unlocked once all the Pro Championships have been won. ATV Quad Power Racing will land in stores this August.

The unofficial sequel to Re-Volt, 4 Meme e RC Revenge is being developed by „©. former Psygnosis coders and the > e quality shows. Part Wave Race 64, 2 MISSILE LAUNGHER part Wipeout, RC Revenge lets you ae е i e select from over a dozen vehicles ч f on over a dozen land and water- based theme tracks. Horror World,

Planet Adventure, Jungle World, Monster World and AKLM Studios are all part of the action in this Micro Machines-style racer. Choro- Q/Penny Racers fans should check out this little gem, coming from Acclaim late this summer.

ITALIAN SUPERBIKE The Ducati 996 is an awesome motorcycle. Check out these stats: 4-stroke, 90-degree V twin-cylinder, DOHC, 4 valves per cylinder, 996 CC motor. Produces 112 HP @ 8,500 RPM. It’s all yours for a cool $16,495.

> PREVIEW GALLERY

NBA Live

If you’ve got game, you’re going to get rewarded handsomely in EA’s NBA Live 2001. Live now has a reward system similar to the “Madden Challenge” that lets you earn new abilities and codes for accomplishing on-court feats. Also interesting is the player creation feature that allows you to assign personalities and facial expressions. So, if you want an lverson-esque jerk, so be it in when the new Live hits in October.

of Star Command р

Other than the graphics, there isn’t much different between this PS Buzz and its DC cousin both from Activision. You control Buzz in his

home galaxy, defending it against a variety of evil alien henchmen. The game is based on the cartoon by the same name, and has more of a kid’s game feel. It features tons of space-age weapons and several vehicles to ride. It’s due in the fall.

This motorcycle sim slipped in unannounced but early play tests reveal it’s squarely on track. Developer ATD (Attention To Detail) has captured the physics as well as the flavor of the fine Italian bikes of the same name. They sway and roll across the road in a very realistic manner. Acclaim is aiming for release sometime this winter. Quick Race Mode lets you progress through several stages (eight tracks initially) earning points toward faster bikes and more challenging courses. Ducati Life is similar to EA’s Porsche Challenge Career Mode: Starting with a vintage bike, players race for cash and experience. As money is stock-piled new bikes as well as upgrades become available.

i2 | =

Electronic Gaming Monthly - 114

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ALL THE GADGETS

BE BOND, TO LIVE LIKE BOND

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Available only on PlayStation?

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THE WORLD IS NOT ENOUGH and 007 RACING Interactive Games (source code) 2000 Electronic Arts Inc. All rights reserved. THE WORLD IS NOT ENOUGH and 007 RACING Interactive Games (audiovisual components) © 2000 Danjaq, LLC and United Artists Corporation. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond related properties © 1962-2000 Danjaq, LLC and United Artists Corporation. JAMES BOND, 007. James Bond Gun and Iris Logos and all other James Bond related trademarks TM Danjaq, LLC. Electronic Arts, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. PlayStation and the PlayStation logo are a registered trademark of Sony Computer Entertainment, Inc. Nintendo, Nintendo 64 and the "№" logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Game Boy and Game Boy Color are trademarks of Nintendo of America Inc. © 1989, 1998 Nintendo of America Inc. Licensed by Nintendo. All other trademarks are the property of their respective owners.

TO ODDLY 60....

Like the Star Trek movies, EA Sports’ NHL series seems to be cursed in its “odd-numbered” years. NHL 97

sucked, while NHL 98 was impeccable. NHL 99 regressed, while NHL 2000 redeemed itself. Let’s hope NHL 2001 doesn’t pull a Star Trek V on us.

PREVIEW GALLERY

NHL FaceOff 2001

989 Sports’ FaceOff 2001 hits the ice this September and it comes mmi ее" $ ^ loaded with both new NHL expansion teams (Minnesota Wild, Columbus Z Blue) and eight international teams. There are four play modes: EI E Б. Tournament, Practice, Draft and a nifty Shootout mode that distills % hockey into its most basic, fun elements. New improvements consist of more control over your shots, improved Al and a new “Line Manager." Ld А” Sundin аске T Jonas ДЕ ы ой

NHL 2001

Hockey is a game of ebbs and flows, and EA captures that with NHL's all-new *momentum" meter this fall. Make a few good plays, and your players will get juiced. Make a blunder and morale drops, along with players' performance. There are new tools to swing the game in your favor too, particularly with your star players who now wield cannon and "one-footed wrister" shots.

Tiger Woods PGA Tour 2001

Think you can rip the PGA Tour to shreds as well as Tiger Woods? Well, EA is giving you that chance this fall. Although the game is titled after Tiger, you can also play with the popular PGA Tour chaps and help one of those old codgers qualify then win the tournament itself. The graphics have gotten a minor tune-up, with other improvements consisting of a cleaner interface and more detailed courses.

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Electronic Gaming Monthly - 116

You've been hypnotized into thinking you're pretty good. On the count of three, you will wake up.

You are no stranger to single-player mode racing. You are King of the Road. You are way out of your element. Introducing 4x4 Evolution, the first game with internet connectivity for heavy-duty off-road competitions between Sega Dreamcast, PC and Mac users simultaneously. Because racing

alone is like having sex by yourself.

ALL THE ТОР SUVS AND TRUCKS FROM LEADING MANUFACTURERS TO CUSTOMIZE * 16 MERCILESS OFF-ROAD COURSES, EACH WITH THEIR OWN ACTIVE ENVIRONMENT, MUSIC SCORE AND DIFFICULTY * GO ANYWHERE GAMEPLAY NO PREDETERMINED TRACK * ACCURATE PHYSICS, PHOTO-REALISTIC GRAPHICS, AND UNFORGIVING ARTIFICIAL INTELLIGENCE.

EVERYONE

A EERE ATHERING

Sega is registered in the US Patent and Trademark Office. Sega, Dreamcast

Паш НИ and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. ©SEGA ENTERPRISES, LTD. 200. А! Rights Reserved. "bá Evolution is a trademark of Terminal Reality Inc.

TERMINAL ШШ

Pubtshet by

Sega

Dreamcast.

Mac

| After а hard day of fishing under the sun or competing іп a tournament, you look with awe at the | trophies your angling skills have awarded you. In this action-packed arcade style fishing game, the | player can either spend time leisurely casting across lake waters waiting for a bite on the line or they |

| Along the way players will face all sorts of challenges including shifting water conditions, unstable | | weather and even more skilled opponents as һе continually attempts to outwit the wily bass during each

Playstation. |

ESRB SLUS-01248. 01248

can enter an intense fishing competition where the only fish that matters is the biggest catch of the day.

season of the year. Amazingly realistic fish behavior ensures that no fish is caught without a fight and that reeling in a winner delivers optimum angling action excitement. f

к» | Ogee |

Tournament-style Challenge Mode, free-wheeling Free Mode, and an Extra Bonus Mode.

Lure Action Gauge allows the player to monitor lure movement easily.

Enjoy watching fish (up to five heaviest) you brought back in the Aquarium Mode.

ss Five diverse lures are available at the beginning, covering a wide range of water conditions and lure | movements. More lures will be available as the player gains experience.

| Wide variety of "lure action" possible to attract bass, some requiring retrieving от rod movements only, others requiring skillful combination of the two.

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| Playstation

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PlayStat

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CONTENT RATED В SRB

SLUS-01131 01131

Welcome to the US Army Rangers, опе of the toughest and most elite of the world's military task forces. Your main objective is to control your team of Rangers and eliminate opponent targets while completing mission sub-tasks in the time allotted. Choose between stealth or all out frontal assault- it's up to you. 3D action, time pressure and realistic combat will keep you begging for more.

Immersed in huge, outdoor 3D environments you and your team members must successfully execute your tasks which revolve around several different mission objectives including reprisal attacks, seize and destroy missions, counter-terrorist attacks and raid and destroy missions. Each environment is unique, not only in look and feel, but in game play as well. With the emphasis on action and realism, navigate your team with guns blazing or silently under the cover of darkness across landscapes of thick jungle, barren desert, arctic tundra and dense forest.

Do you have what it takes? Will you be able to complete your mission, though you may be the lone survivor?

:: 5 intense mission campaigns each with numerous sub-missions based on real activities carried out by the US Army Rangers

1 An arsenal to choose from including shotguns, grenades, machine guns, sniper rifles and more 2/3 difficulty levels - Private (Easy), Corporal (Medium), Sergeant (Difficult) offers massive replay value In the 2 Ranger option the player has simultaneous control of 2 Rangers

| Create an inventory filled with hi-tech equipment to aid the Rangers in their tasks - GPS navigation for | moving through dense landscape, tripwire mines to booby trap enemies, nightvision goggles for stealth accuracy, med kits for injury repair and more

ши. IT FAKCEE e ES FAITI EE E. IC 3 ITI

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_ Roll with the punches! Roll over the competition!

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Ultra-addictive arcade action puzzler!!!!!ii!

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One SPEC OFS: STEALTH PATROL E The MOST is s expecting: you tomorrow. You'r те already t there! |

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oPRO-PINEALL

EIG RACE USA

Pro Pinball: Big Race USA delivers more adrenaline-pumping action than your brain can handle!

LLILLILLI TAKE GAMES. COM

OSS SPEEDRALL 2100

Extreme sports have been taken to the next Level!

ЕЛ in

There is no such thing as friendly fire. |

|

white knuckle action of bass fishing is here!! |

Steam powered time travel will whisk you away into the world of pinball.

PlayStation =

g

Bim.

* Suggested Retail Price=$9.99.

©2000 Take-Two Interactive. All rights reserved. Take-Two Interactive Software, Inc. and the Take-Two logo аге PRODUCTS RANGE FROM registered trademarks of Take 2 Interactive Software, Inc. Spec Ops & Zombie are trademarks of Zombie EVERYONE то TEEN Software Incorporated. Grudge Warriors is a trademark of Take 2 Interactive Software and Telstar Electronic Studios Ltd. Martian Gothic is a trademark of Creative Reality, Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icons are trademarks of the Interactive CONTENT RATED BY Digital Software Association. Visit www.esrb.org or call 1-800-771-3772 for Rating information. = =>

T PlayStation ө

WW. CT FIC EE = E3 FAITI EE Ex. IC CI ITI

It sure took long enough, but this fall Road Rash finally makes its way to the GBC courtesy of EA. It'll sport five different tracks, a full complement of bikes and a career mode—almost a carbon-copy of the Genesis original right down to the graphics. You'll се even be able to race against friends via the Link Cable. zu Hr

Dave Mirra Freestyle BMX

As far as X-Games winners go, Mirra is topped by none, but we're not sure how his expertise could benefit this simplistic take on Acclaim’s PlayStation biking game. The gameplay is straightforward: Do as many fancy BMX tricks as you can to rack up the points, and a little flat-out racing as well. If doing supernatural things with two wheels appeals to you, Mirra BMX should be in stores now.

MTV Sports: Skateboarding

Developed by Darkblack (the team behind the PS and DC versions), hopefully this one can escape the horrible legacy of GBC skateboarding games. It features a worldwide skate tour competition and enough modes to choke a horse along with plenty of real-life skate tricks. It’s due sometime this summer.

Since Activision is in the process of bringing this Marvel favorite to the PlayStation, it’s only fair that Game Boy Color owners get a crack at him too. Everybody wants a little vampire huntin’ action on the go. Blade is your basic horizontal-scrolling action adventure game where you kick ass using your gun, that infamous acid-edged sword or bad- ass kung-fu. It should arrive in time for the holidays.

ў) Spider-Man

After years away, your friendly neighborhood Spider-Man is slinging his way to the Game Boy Color. Swing from web-lines, crawl walls, and battle classic Spidey enemies like Dr. Octopus, Electro, Venom and the Sandman, in true comic- book fashion. Activision and Vicarious Visions have just finished putting the final touches on this pocket adventure, check out our review this issue to see how it fares.

Electronic Gaming Monthly - 122

ЭРО”

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Triple your benefits with this great offer from Electronic Gami

You'll get every issue delivered right to your mailbox at 71° Cover price! In every issue, you'll get the latest news, game reviews, and tips about the hottest new games.

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BUSINESS REPLY MAIL

FIRST-CLASS MAIL PERMIT NO. 66 BOULDER, СО POSTAGE WILL BE PAID BY ADDRESSEE

ELECTRONIC

GAMING MONTHLY

PO Box 55722 Boulder, CO 80323-5722

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МО РОЅТАСЕ NECESSARY IF MAILED

IN THE UNITED STATES

кеші. бита

"BOTTOM LINE: SHOCK ‘м Воск . IS THE BEST DEAL

e 10-HounR RECHARGEABLE BATTERY * GAME Boy AC ADAPTOR/CHARGER * AMPLIFIED STEREO SPEAKERS -

ADJUSTABLE VIBRATION FUNCTION es Е WITH ALL GAMES) BN

| ВВ Я s Y тесі EA. INC. ‘NINTENDO AND "САМЕ BOY COLOR ARE REGISTERED TRADEMARKS OF NINTENDO OF аман e Бонер, MANUFACTURED OR DISTRIBUTED BY NINTENDO OF AMERICA INC. ©2000 NYKO TECHNOLOGIES, INC. ALL RIGHTS RESERV!

4

PREVIEW

| If you're in the mood to see some crazy

| moves on Dance Dance Revolution,

| check out http://visual-shock.com/ddr/ | and go to the “Movies” section. Our

| recommended pick for wildest DDR

| moves is Chango's routine to “Do It All

| Night." Kids, don't try this at home.

The premise of this fall release Midway title is simple. Contestants battle in a virtual-reality, holographic computer playing field called The Grid. Up to six players can compete via linked machines in a behind-the- back first-person shooter deathmatch (similar to Sega’s upcoming OutTrigger). Combining heavy weaponry (25 different items) with hardcore fighting is the cornerstone of the game.

if what we hear about their developer leaving is true it could be a while before they put out another. In 2000 you can do the “Striker” tag-team special attacks at any time: while jumping, during attacks or special moves, or even when you're knocked down. Also the “Emergency Evasive Action" from KoF98 is back. We expect a DC version soon.

Konami’s previous arcade dancing games required you to press floor-mounted buttons. This time around, you only need to put your hands, feet or any other part of your body between the upper or lower sensors to "dance" to the music. You've got to do it as the icons fall to the top of the screen. DM features over 25 music selections from original titles, Toshiba EMI licensed albums, and Konami's Beatmania series games. Now, how are they going to make a controller for the home version? Now playing in Japan.

You “press” the buttons in this game by breaking the invisible

26100 divided into upper and lower eme ME areas. Dance to the music!

124

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ESRB

Syiir © 2000 Volition, Inc. Published exclusively. by THO Inc. Summoner, the Summoner logo, VoM afd де lion 1006 а trademarks of Volitioa, Inc. AHAA the THO lodo are-tradeigiks and / or registered Иайетагкз of TH@ llc: All rights reservéd,’PlayStation and the Рф 5:4 ры0105 afe rédistered trademarks of Sony-Gdmpulér Entertainment Inc.

Famous pro speed racer Benny Moto

says, in life and in racing we must know how to SLOW DOWN. Benny uses carbon fiber rotors and 4 piston calipers because he says the curb tastes like defeat.

Are you hard core? Have this beefy spring please. It's good for you. Without a trick suspension the hairball track will shake your head up and down like one of those stupid dogs in the back window.

DIAGRAM (M)

DRIVER 1

DRIVER 2 Й Ve DRIVER 3 2 22 1 starts off in the lead. But did he listen to Benny? Не

didn't! He tried to save money on brakes. He's cheap. He's stupid. He couldn't go kicky fast through the turn. Now Driver 2 passed

his ass. Wow! And look at Driver 3! He’s making power. How to be the leader? Customize and drive like a freak with fiery pants.

Abig, 19 inch, 3 piece magnesium wheel is your fun

friend in the quest for a sweeter contact patch. It's hot too.

YOU FOLLOW MY ADVICE. YOU CUSTOMIZE. YOU BEAT EVERYBODY. POW!

Tear it up in this total competition speed trip where you can build original machines from scratch or tweak over 130 GT sports cars that reproduce exact handling and performance specs. Then use your VMU to trade machines, parts and laptimes on the net. Assuming you got anything worth trading, Grandma.

sega.com

The shock absorber is often overlooked. Not here.

In Benny's shop everyone concentrates on the shock. A good shock where it really counts will bring forth nimbler handling and quicker transitions.

г registered trademarks or trademarks of Sega Enterprises, Ltd. 2000. © SEGA ENTERPRISES, LTD., 2000. All Rights Reserved.

FRONT ENGINE ENGINE Cavour подле is paced at the Oh ny God! oo at that engine! Yes, % РЯ te puro Sreet cere ere pulling power, But only for the big bad SSF 2D speeds traction лыу | bomber cars, Otherwise enjoy a V-8. a ER سے‎ site E бы $

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cost $1000 /carrozzeria/factory | 6847.0

Oh! What a loud muffler! Loud coolie mufflers intimidate chump- ass rivals. Get a big pipe for

greater flow at high rpm levels.

Sega is registered in the U.S. Patent and Trademark Office. Sega, Dreamcast, the Dreamcast logo and Sega GT are eit

Dreamcast

IT'S THINKING

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МЕСТ YouR Ноѕт5: HSU AND CHAN ТАМАКА GAME DESIGNERS

AS THE FOUNDERS OF "TANAKA BROTHERS GAME DEVELOPMENT; HSU AND CHAN HAVE BEEN DELIGHTING AUDIENCES WORLOUIDE FoR WEARS WITH SUCH NOTABLE TITLES AS “ROLLER DEATH DERBY,” "FIGHTING FIGHTERS," AND “LORD OF THE TROUSERS,” A JAPANESE DATING 51M.

THEY ARE ALSO RECOGNIZED BY FouR oR FIVE PEOPLE NATIONWIDE AS HUMOROUS CARTOON CHARACTERS, AND ARE WANTED IN PE STATES FOR UNPAID PARKING TICKETS,

THEY CAN PROVE. NOTHING!

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RE "тко WILE UNQUESTIONABLY ВЕ THE MOST MEDIOCRE FALL IN RECORDED HISTORY!”

OR “WELL, THERE'S ALUMS NEXT YEAR!”

TRUE. STILL, THERE'RE SOME GIG THINGS ом THE HORI TON -- NEW POKEMON GAMES, NEW TONY HAK, THE 9.5. LAUNCH

OF A BOLO NEW SYSTEM... AM INCREDIBLY

ADVANCED: Fore AN UN N tHUTES AND LADDERS"- - GAMERS, 15 А Реовьем!

ение YOU NEED TO NOUS ever THE GAMES COMING OUT THIS FALL 15 CONTAINED IN THE FOLLOWING PAGES EVERY (TEM EXHAUSTIVELY RESEARCHED, WRITTEN, AND DoUBLE’ {HEY WANT RE FEATURE BACK.

FUNNY.

NOT REALLY, BUT WERE COMING ALONG FOR THE RIDE! NOW, READ

ditor's note: Oh, insults of insults, indignities of indignities-—EGm's fall mega-preview feature has been hijacked by that famous (more Like infamous) duo of game designers, Hsu and Chan. worse yet, they're not even good game designers. (well, OK, the Tanaka Brothers’ Bad mileage 2000 did earn decent review scores last year, but that’s. only ‘Cause no other game let us jump the Grand Canyon in a Dodge Dart.) But worst of all, these guys aren't even real. For nearly a year, we've showcased the antics of these make— believe, overly Caustic, highly caffeinated game designers, and this is how they repay us—by escaping from their two-page Comic and breaking into our Cover feature? we knew we shoulda put a deadbolt on page 50. ALL, however, is not lost. Hsu and Chan only managed to hogtie their mailman and some folks in our ad-sales department. most of

SUFFICE TO SAN, WITHIN A MONTH OR TWO, THERE'LL ВЕ 50 MUCH

-- AND THIS, VIDEO

до

BEAT SUNSHINE, с 2 CAN'T SCARE US: WELL, OK AN, Nieve BELOVED CHARACTERS! we OWN

MAGAZINE i

THAT'S WHY YoU NEED INFORMATION! EtG, STEAMY 6.085 OF IT!

AND THAT'S WHY WERE HERE, TO GWE You THE SKINNY ON THE UPCOMING TITLES YOU NEED То Know

AgouT!

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the EGm editors scampered unseen into the

ventilation ducts. Now if we Can Chimney

Climb down a few elevator shafts and

scramble across a rooftop or two, we Con

Coll the Cops and put an end to this hostile takeover. And they say nothing exciting ever happens in the Chicago suburbs.

Speaking of excitement (yes, we know that was a lame segue, but we're under duress here), we still managed to put our laptops and cell phones to use and pull together this Comprehensive 2o-page feature on the holiday season's most exciting must-play games. From Banjo-Tooie to Zelda: Majora's Mask, you'll find every title—more thon 40, in Sact—worth getting through the end of this

amazing year for gaming,

Let's just hope the Tanaka Brothers—as well as a few other Creations of that cartoonist Jeremy “Norm” Scott scattered hither and yon throughout the article—don't sully your reading experience.

suchan.htm

SEPTEMBER 15 A лом FOR MANY THINGS ...

CHANGING OF WE sons, THE TOKO GAME SHOW.

EVERY ONE OF You!

What’s the deal? Atlus is banking on the fact that Ogre Battle is gonna be the best RPG experience you can find on the N64, both in 2000 and every other year the system has been in existence. “I think Ogre Battle 64 has the strongest RPG elements of any game out there,” said assistant producer Colin Totman. “While it’s not truly the first RPG, | think it’s safe to say that it’s the first Strategy RPG, and the most in-depth game that you will ever see on the Nintendo 64.”

The Ogre Battle series has enjoyed a rampant cult following ever since its first Super NES incarnation. Atlus thinks it’s mostly those folks who'll snap this game up, though they don’t feel their prospective audience is limited at all. Gail Salamanca, product specialist at Atlus, said, “Sure the veterans of the game will surely enjoy this new one, but to reach those who haven’t experienced Ogre Battle will be the true test. Watch out, Square...” Strong words, to be sure, but the average Ogre Battle fan is just as devout as any Final Fantasy fanatic out there.

Obviously N64 owners craving action should look elsewhere, but for anyone who's stuck it out this long praying for a good RPG on the last cart-based console finally has something to get excited about.

So why is it a must-get game? Isn't it obvious? When was the last time you played an RPG on your N64? Or the last time you played a new Ogre Battle game? But the fact it's all but alone in its genre is only one reason Ogre Battle 64 will be a hit this year. Mature, deep and just plain fun, this is the better- late-than-never strategy RPG N64 gamers will treasure.

Electronic Gaming Monthly - 130 - www.ape-law.com/evilmonkey/hsuchan.htm

What's the deal? The PC version of Half-Life received Game of the Year from so many PC gaming mags that we just don't have room to list all of them here. And it deserves every bit of | critical acclaim. The game in a nutshell: You're a scientist geek | who has to rid a secret government laboratory of vicious

creatures from another dimension. Luckily, you get ahold of a bad-ass HazMat suit and an array of automatic weapons. Problem solved. The sci-fi story packs action, mystery, suspense— you name it.

Now this amazing first-person shooter is coming to the Dreamcast, specifically designed to take advantage of what the system has to offer. Plus, it has a DC-exclusive mission designed by Gearbox (the same team who developed the Opposing Force add-on for PC). And let's not forget: It's supposed to use SegaNet for online play. Need we say more? So why is it a must-get game? The PC version of Half-Life was as much an adventure game as it was a first-person shooter. It's this sort of hybrid gameplay that keeps the FPS genre fresh. Besides, Half-Life has an amazing story, and

selling, most critically acclaimed бан all time. With improved graphics, bigger levels, a much larger palette of moves to draw from and a more complex yet intuitive trick system, you can pretty much go anywhere and do anything— even link insane combos with manuals. But how is this sequel going to stand up to the recent avalanche of competing Tony Hawk clones? “Ме don't pay much attention to the competition," Scott Pease, THPS2's producer at Neversoft, told us. ^We just try to imagine what the most kick-ass skateboarding game would be like and then go out and make it." They're doing a great job so far.

So why is it a must-get game? Believe it or not, Tony Hawk's Pro Skater 2is better than the original, with even more tricks to pull off and more stuff to collect. And the nice thing is, you don't have to be into skateboarding to enjoy it.

Electronic Gaming Monthly - 131 -

apparently looks better than the PC version in some respects. And if it does, in fact, have a smooth Internet multiplayer mode when it's released...well, that's reason enough to get it.

DON'T YOU THINK ITS ODD THAT 50 MANY OF THESE FIRST-PERSON SHOOTERS

ARE PC PORTS?

NOT АТ ALL! As Чоо KNOW, А NED, vo e ісе Guire OFTEN BREEDS LATENT NIOLENT. TENDENCIES.

AGAIN | LOSE At SOL TAIRE.

TS NATURE.

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ARI F355 © CHALLENGE

What's the deal? Drive а car you'll likely to put | your ass inside, at insanely high speeds, on tracks you'll | likely never drive upon, and that alone is usually reason | enough to investigate. Published by Acclaim (license- | holders of all games-related Ferrari stuff), but developed by the legendary AM2 division at Sega, Ferrari F355 Challenge brings the arcade experience home in slightly different but amazingly awesome form. Despite not having

the three monitor wraparound screen action of the arcade unit, the conversion rocks at 6ofps, іп hi-resolution, and looks good enough to make Gran Turismo 2000 fans crap

game to come home since Daytona for the Saturn, and that's a big deal—especially when you think of all the racers АМ2% put out in the interim (Scud Racer, Daytona

2, etc.) but hasn't converted for the living room experience. You'd better believe this game will be a hot-

| their pants So why is it a must-get game? It's the first AM2 racing | potato, especially with Yu Suzuki's name on it. |

www.ape-law.com/evilmonkey/hsuchan.htm

1]

MUNICIPAL боб PARKING. —À

Time to reach ‘out: апа posterize someone. биг new online gameplay lets you-and.up-to three of your bays use one console to take on wannabes-mationwide from gloating Laker groupies in L:A. to nostalgic Knicks-worshipers in Queens. There’s e-mail you can, uh, "chat" Plus-franchise mode, swat blocks, and ill crossovers and spin moves. All with graphics tighter than a point guard’s shorts circa 1974. Now we'll:see who's got internet game.

п->-б0-тто omozmo-r-

RODUCT

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Dreamcast.

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ШЫЛЫ

What's the deal? “People who will play NFL 2K1 will walk away with a grin on their face,” says Visual Concepts’ Rustin Lee. Last year, Sega was all smiles after the warm reception gamers gave NFL 2K, but now there are expectations to meet. Explains Lee, “Every football game out there has a label: ‘It plays great, but looks horrible,’ ‘It looks amazing, but has no gameplay,’ or even worse— ‘It’s about the same as last year.”

Chances are, that last label won't be attached to NFL 2K1, since it's the first console football game to have online play. "They can expect to be blown away by the fact that there is virtually no difference between playing at home offline vs. being online," says Lee, who then concedes,

What's the deal? Oh, you can play Quake ІІІ Arena with three buddies on one TV in split-screen mode. We promise we won't point and laugh at you (although we can't make the same guarantee for Hsu and Chan). But damnit, man—this is one of the first full-blown network games optimized for SegaNet (which also launches in September). О!!! Arena is meant to be played over the Internet, against 15 human opponents. And despite some initial concern from developer Raster Productions that it couldn't be done, ОШ Arena will support deathmatching between owners of the DC and PC version. PC users will just need to download a patch and play on special servers that are running with the Dreamcast version's maps. "This is especially interesting because it's the first time PC and console users will be able to play head-to-head online in real-time action," ОШ Arena senior producer Scott Hawkins told us. "It'll allow users to answer the question: Which type of gamer is the ultimate online fragmaster—PC or Dreamcast players?" DC gamers need not fear losing their competitive edge because they're stuck with awkward joypad-only control; Sega is shipping the DC mouse in time for the game's release.

So why is it a must-get game? It's about gosh-darn time we got to use the Dreamcast's modem for more than just clunky Web browsing and the occasional Chu Chu match. О! Arena—like NFL 2K1 and a few upcoming third-party titles —will prove once and for all whether the DC and its 56K modem can pump out a lag-free online-gaming experience. We really dig the game's new features, too— especially the way you unlock new characters by hunting and fragging them on the game's servers. Now that's the manly way to play 0111. Forget about that split-screen stuff.

PTEMBER:

g Monthly - 186 - v

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'suchan.htm

“Тһеге is a tiny bit of latency you'll feel, but that's about it.” The improvements don't stop there. "You'll be treated to new defensive line moves, bump-and-run coverage, true zone defense, zippier passes, an improved running game, new animations, true pump fakes and greater speed overall," Lee told us.

So why is it a must-get game? Lee isn't blowing smoke in your helmet —NFL 2Ka really is very nimble online. Once in a while latency may slow the game down by a fraction, but we came away very impressed and satisfied knowing that we can log on and stuff our running back down someone's unwilling throat a few thousand miles away.

watching too many Love Bo; turned to a tried-and-true tri celebrity guest stars. In addition tot e fighters who return from the previous game, Round 2 offers Shaquille O'Neal and Michael Jackson as your very special extra opponents. at? You're not drawn by the game's star power? Then | keep in mind that the visuals here have been jazzed up a bit (in fact, the Dreamcast version looks nearly as good as the upcoming PS2 one). And Midway's cranking up each fighter’s already overblown personality with new animation and speech. The gameplay, meanwhile, will offer | more depth than last year's model.

| So why is it a must-get game? You get new boxers, better 1

|

|

graphics and a deeper fighting engine. But ultimately, you get to wale on Michael Jackson. Do we really need to say anything else?

fey A RIVERA &

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ULTIMATE FIGHTING CHAMPION SHIP

What's the deal? Who better than a real-life ultimate fighter | to tell us just how realistic Crave's Ultimate Fighting Championship on the Dreamcast can be? “See, they have blood on the mat over there, and the art in the center of the ring is dead-on," bona-fide UFC competitor Matt Hughes told us during a recent demo session of the game at our office. “Тһеу have the strikes, submissions on the ground, take- downs this is the closest thing І can think of. There's no way to make it more realistic." So why is it a must-get game? With its roster of real fighters including, of course, Hughes—and thousands of i moves, UFC does have that whole "realism" thing going for 1 | |

it. That means it's not as mindless as a wrestling title and not as hardcore as a Capcom fighter. is hybrid is a different kind

of fighting game. Better still,

it's fun.

METROPOLIS STREET RACER

What’s the deal? Bizarre Creations and Sega want a kick-ass looking answer to Gran Turismo 2000 that isn’t just another clone. “We wanted to get away from the ‘choose your car, choose your circuit’ type of game, and also make sure we weren’t just copying the ‘car collecting’ philosophy of other games,” said Sarah Dixon of Bizarre Creations. We reckon you can expect a totally unique spin on the licensed-car racing genre.

You've gotta respect the amount of work that went into this game, too. The cities and cars have been modeled using the utmost detail, including research to the tune of 35,000 photos, 250,000 air miles and over 100 train tickets accumulated by the MSR team. So why is it a must-get game? ТІ one of the most impressive = seen: the team making it? They're respoi early Formula 1 titles from Psy:

UH-HUH.. THAT'S RIGHT.

wHo's LAUGHING

Now?

What's the deal? At first gander, Link’s second N64 adventure may look like a sidestory to Ocarina of Time, but trust us— Majora’s Mask is anything but the same ol’, same ol’. First, there's the oddball plot, which has Link zipping backward in time again and again (thanks to his trusty Ocarina) to save the world from a falling moon. Then there’s the three masks that transform Link into creatures with all-new powers, which you must use to make it through the puzzle- packed dungeons. And let’s not forget the 20 regular masks that augment your regular abilities.

You'll also face all-new bosses, fight new monsters, and abuse new flocks of chickens. And Link’s not in Hyrule anymore, either; the game’s set in an alternate dimension, so get ready for that same sense of discovery you felt whenever you reached a new area in Ocarina of Time. Better still, all the good stuff from the last game returns in this sequel. You'll find Link’s

horse, Epona; the same intuitive control scheme; the stunning visuals (the game uses the RAM Pak now, too). You'll even hear classic Legend of Zelda tunes that didn't make it into Ocarina of Time.

So why is it a must-get game? Look, you know you're gonna buy this game, and we know you're gonna buy this game. But bear in mind it hits

stores Oct. 26—the same day as the PlayStation2. All we can say is make sure you get plenty of rest the week before.

So, BASICALLY, "HASORAS mask" 15 A MIX OF "GROUNDHOCS DAY, wrt BILL MURRAY, AND “THE MASK," WIT!

Sim CARREY.

Electronic Gaming Monthly - 188 - www.ape-law.com/evilmonkey/hsuchan.htm

THE BODIES of AP GNBURIED DEAD ARE RETURNING TO LIFE AND ARE EATING “THE FLESH OF THE

LIVING...

AND \ MADE Ык ег WANT ONE?

DOES THAT MEAN LINKS GONNA BE SPOUTING SARCASTIC ONE-LINERS

THROUGH His BUTT?

What's the deal? When we think console football, we think of fat guys like John Madden. And while he isn't a pleasant sight, it sure looks like his PlayStation 2 game is. Electronic Arts, despite all of its resources, has been vexed when transitioning to a new platform—a fate they refuse to repeat ever again. “Everybody talks about platform transitions and first-generation titles,” says Steven Chiang, executive producer on Madden 2001. “But Madden NFL 2001 doesn’t look or play like a first-generation football title.”

EA has had the benefit of having access to PlayStation2 development hardware for longer than most, and they’ve clearly taken advantage of it. In May, they debuted a fully playable version of the game that had graphics that quite simply blew everyone way. Chiang guards against Madden 2001’s only improvements being chalked up to simple eye-candy. “It is more than just a j beautiful-looking game—it’s fun to play and it has amazing depth. The engine | FeeLIT FO г

is optimized to run іп a high-resolution (640 x 480) and at 60 frames-per- vou R SeLF second (read: smooth.) There are a ton of animations, a new collision system, = POWERED

and improved А.І.” Furthermore, some of that eye-candy brings about big gameplay changes. "We now have detailed throwing animations for the Quarterback, and while he's in this motion, he moves differently. Assuming the QB is right-handed, he can't roll left as fast, and the QB back pedals at a different rate than if he steps up," says Chaing, who then explains why we should care. *This changes the passing game because if the user throws the ball while back pedaling, the QB will throw off his back foot, resulting in a less- than-perfect pass." While casual football fans might not care, it’s the sort of thing that die-hard gridiron junkies will treasure. FIND THE STORE NEAREST So why is it a must-get game? Madden 2001 on the PlayStation is an YOU BY GOING TO absolutely amazing football game, and its brains and gameplay have basically ! Www TroOrPMaxGames.com been transplanted and improved on the PlayStation 2. This is definitely one of the most impressive PS2 games we've seen to date and it seems like nothing short of EA sliding off into the ocean could stop it from living up to expectations. Oh, wait—they are based in California.

m --

GAMEDAY 2001

What's the deal? GameDay was there in the beginning for the birth of the PlayStation and it'll be there again for the PlayStation 2. Or will it? Even though we've heard reports of GameDay 2001 PS2 sightings and it still sits on Electronics Boutique's release list, we're starting to think that its kickoff might be delayed. Apparently, the reabsorption of 989 Studios into Sony Computer Entertainment has thrown a kink into things and the game's no-show at Ез in Atlanta hasn't Squelched those fears.

So why is it a must-get game? We think GameDay 2001 will happen, just not as

quickly as we'd hoped. Given its pedigree, however, we figure this game'll be a thing of beauty, regardless of its release date. = e м | N aro ғ“

PL BISTE ID

Electronic Gaming Monthly - 189 - www.ape-law.com/evilmonkey/hsuchan.htm

ive by the Sword;

(Also pillage, plunder, hack, slash

The Rock Monster, | Yalta Desert "From stone to sand, by the force of my blade."

Die by

and conquer by the Sword.)

Trial of the Worms, Wizard's Cave

"Green is for the precious life that I take from thee."

Sega(9 Dreamcast. Dear. | ES acord) ЕШ

GAMES

©2000 Ripcord Games. All rights reserved. Ripcord Games, the Ripcord logo and "Buzz" icon are trademarks of Ripcord Games, LLC. Sega, Dreamcast and the Dreamcast logo are trademarks of SEGA Enterprises, Ltd. Ronin is a trademark of Ronin Entertainment Company. The rating icon is a trademark of the Interactive Digital Software Association. All other trademarks are properties of their respective owners.

What's the deal? The Ridge Racer name has been a staple |

ofthe wo 's | library since the very first system was - sold. In fact, the. original game takes a lot of the credit for the phenomenal initial sales enjoyed by Sony. It's fitting that this Namco masterpiece Send launch Sony's seco generation of hardware i in style. Ridge Racer V will bring all the fast, smooth racing action we've come to expect from | Namco, not to mention the plethora of bonuses and extra features they've become so famous for. The kicker, of course, is the incredible graphics. Don't listen to anyone complaining about "jaggies"; RRV is one of the best-looking games to come to market in quite a while.

So why is it a must-get game? Ridge Racer V is the latest in a long line of games that embody everything a racing fan looks for when they boot up a system. Now Namco is working with hardware comparable to the best arcade

AM

What's the deal? Sure, SSX—or Snowboarder Supercross—is a snowboarding game, but don't hold that against 5% it. Developer Electronic Arts Canada has pulled in a BMX course designer to aft the game's slopes, then given the whole thing an injection of pure vertical insanity. Put simply, you ain't played a snowboarding title like this before. The courses mesh futuristic cityscapes with quarter-mile drops and oddball obstacles like, well, entire buildings (you can bust through their windows). And you'll find shortcuts everywhere. It's like Cool Boarders meets WipeOut meets Beetle Adventure Racing. With tunes by Mix Master Mike and Rahzel, SSX packs the requisite attitude. And —good golly— does this

Шы

technology, and the results are stunning. launch game ever look purty. t

So why is it a must-get game? We'll admit it—Tony Hawk's Pro Skater nde our love for extreme experiences. And eve h the | avalanche of snowboarding titles has left us wit! ad taste for the

genre, we're eager to get our hands on SSX. It's new. It’s big. It’s novel. And it’s ours in October.

ys choir. Does this sound like a mission рас OK, OK, we surrender.

So why is it a must-get game? You get to kill more Naz Do you need more reason than that?

| through a period with the American 055 (һе plot was even | inspired by a true story). T i Sounds cool, but you might worry that Underground is nothing more than a glorified mission pack. Careful—them's nearly fightin' words to Scott Langteau, the game's producer. “More often than not, mission packs introduce a couple of new enemies, maybe two new weapons, some rehashed levels, and—if you're lucky—a couple of new pieces of music," he told us. "What we've done is introduce a score of new weapons, | tons of new enemies, completely new environments— 24 levels set throughout Europe and North Africa —made from scratch and in most cases much bigger in size than the original game's. This is not to mention that we've also got twice the number of voice actors —both German and French—and twice the amount of dialog in the game, plus brand-new sound effects from the award-winning sound designer who worked on MOH. And we have a completely new soundtrack orchestrated exclusively for

Electronic Gaming Monthly - 142 - www.ape-law.com/evilr

THE GLADIATOR BLOODSPORT OF THE FUTURE

Unreal" Tournament coming this Fall for the PlayStation» and the Sega Dreamcast"

Mom Dreamcast. PlayStation2 e

Unreal" Tournament © 2000 Epic Games, Inc. All Rights Reserved. Created by Epic Games, Inc. in collaboration with Digital Extremes, Published and distributed by Infogrames, Inc. Infogrames, Inc. and the Infogrames logo are trademarks of Infogrames, Inc. Unreal and the Unreal logos are trademarks of Epic Games, Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of беда Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digitat Software Association. All other trademarks are the property of their respective companies

‘OCTOBER:

Electronic Gaming Monthly - 144 - www.ape-law.com/evilmo

What's the deal? Sony devotees who've never gotten in on the whole GoldenEye craze should finally get their chance with TimeSplitters. Developed by Free Radical, a team of Rare expatriots, TimeSplitters sets out to deliver the same four- player multiplayer action that was previously only found on the N64. "Because of the kind of game we're doing, we focused on the multiplayer first and then on the single player," Free Radical's David Doak told us. But he admits he's worried that not enough people will purchase the MultiTap to fully enjoy the game. "| thought the М64 really established that you need four controller ports—that it was the middle entry requirement."

TimeSplitters will allow gamers to customize much of the game once areas are unlocked. For example, players will be able to select which weapons—and even enemies— will be available in a certain stage. "This is because we don't take ourselves too seriously," Doak adds. >

As for how TimeSplitters will stack up against networked multiplayer games being offered on the Dreamcast and PC, Doak commented that an over-the-Net network experience is just not the same as sitting in the same room with four of your mates all screaming in your ear. “If people can get the social aspects working then maybe, but you currently don't have the bandwidth for that. Until you can see your opponent's reaction and shout at them—1 mean, that's the funny part.”

TEM We may. sound like a broken record с еп we 8 the first [insert sport here] to online play onsole!" when we talk about Sega's sports games, but that's exactly what NBA 2K: delivers. “Almost everyone who has tried the game online can barely detect a difference [with offline play],” says Visual Concepts’ Rustin Lee. “Our game will not ‘chug’ unless your connection is horrible.”

You might want to make sure you have some choice bandwidth because if NBA 2К15 newfound depth pans out, you'll be burning up the phone lines while you learn the intricacies of the game. A new low-post game will let you bump, grind and drop step to the basket, while the refined passing system should help fast-breaks and half- court offenses operate more realistically. “We take pride in capturing the subtle nuances of the NBA that fans have grown to love about it,” says Lee. We reckon fans'll grow to love NBA 2Кі, too.

So why is it a must-get game? The original NBA 2K had its flaws but showed immense potential as a next- generation basketball game. Just a modest amount of hoops time with the sequel online convinced us that this would not only be a novel online game to have, but a great hoops simulation as well.

But since so much of an emphasis has been placed on TimeSplitters’ multiplayer modes, how will the single-player mode stack up? Doak informed us that while it won't feature the complexity of Perfect Dark or GoldenEye, the team is looking to include many of its trademark FPS elements.

“We know what we can do,” he said. “1 mean, we've done it before."

So why is it a must-get game? It’s a new multiplayer FPS from the people who brought you GoldenEye and Perfect Dark. ’Nuff said.

SAMBA DE AMIGO

What's the deal? OK get this. There's this posse led by a sombrero-wearin' monkey who like to go around shaking their maracas to the music—anytime, anywhere. Could be the middle of the street, on a stage indoors or out. Armed with this game and its special maraca controllers (no firm details yet on what these will cost in the U.S.), you can join their army. Shake your maracas in high, middle or low positions according to the on-screen instructions.

Sega is leaping headfirst here into a genre that's mega-popular in Japan but has yet to take over America. The Japanese version featured a wide variety of music, including the Reel Big Fish version of A-ha's | “Таке On Ме,” and Bellini's samba music hit "Samba de ! | Н |

HI THERE! үм AMIGO FROM “SAMBA DE AMIGO,” AND UM HERE ToTELL You THAT YOU HAVEN'T LIVED UNTIL

YOUVE WOKEN UP TO MARIACHI Music Амо THIRTY - EIGHT INDIVIDUAL CUPS OF FRENCH ROAST!

Janeiro.” A music lineup for the U.S. version hasn’t been finalized yet. This’ | definitely be one of those games to get your non-game- playing friends hooked on.

So why is it a must-get game? Got friends who aren't into video games but love music? Get them together and in front of this game and you've got yourself an instant

| party.

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What's the deal? Sega's long been known for producing titles that are sometimes quirky, sometimes downright weird, but almost always completely unique. Such is the case with Jet Grind Radio. It's like some kind of hybrid Tony Hawk platformer where destruction of private property is the goal. If you're one of those hoodlums who sprays his name on the walls of all the local freeway overpasses (you know who you are), JGR is made for you.

Don't let the lackluster sales of JGR in Japan discourage you; Sega of America isn't feeling the blues. “While we generally like to make all our games appealing to a worldwide market, we realize that Jet Grind Radio is definitely more appropriate for the U.S. market," Producer Jason Kuo said. "A perfect example of a similar situation is Crazy Taxi, which sold like hotcakes here, but didn't do quite as well in Japan." No matter the sales numbers in the land of the rising sun, Jet Grind Radio has instant classic written all over it.

We hear that Sega's adding another area to Jet Grind before it

reaches U.S. shores. Something that distressed us is that we also heard they'd be changing the music. Luckily the only modifications to the sound will be a few new tracks; the original songs will not

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‘OCTOBER:

Electronic Gaming Monthly -

RIND

146 - www.ape-law.com/e\

DIO

be removed at all. That's another point for Sega.

The bottom line is Sega's hoping that Jet Grind Radio will be just different enough that it'll warrant a second look from consumers the country over. They know it's got great graphics, killer level design and a unique premise. It'll either be a mass- market hit or one of the first DC games with a cult following. Sega would prefer the former.

So why is it a must-get game? Jet Grind Radio just oozes style. At first glance the game looks complicated, but leave it to Sega's talented internal development studio, Smilebit, to make the control so simple that anyone can pick up JGR and see its appeal immediately. That said, Jet Grind is simply a solid, enjoyable game the likes of which you've never experienced before.

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What’s the deal? Well, it’s kinda like a racing game, it’s sorta like vehicular combat, and it plays a lot like Motocross Madness on the PC. Whatever the heck genre this thing fits into, Smuggler’s Run sure is fun—and it’s just the sort of every-man's game that’ll zoom off the shelves come launch day. “Тһе PlayStation 2 is going to attract a broader, more mainstream audience much | earlier than the original PlayStation did," Jeronimo Barrera, the game's

| producer at Rockstar, told us. “5о Smuggler's Run is the perfect launch title Е for the system because it's so easy to pick up and have fun with right away. 1

At the same time, hardcore gamers will appreciate the fact that we just didn't create prettier versions of existing PlayStation games." With Smuggler's Run, developer Angel Studios is expanding upon existi genres, tapping into the power of the PlayStation 2 (you won't see Мода

canyons and run down hikers and livestock. Control here is 25 tight th evel plain ol’ Sunday driving through the spectacular terrain is a blast. But in case you were wondering, there is an actual game here, too. Your goal is to X contraband and haul it safely to its destination —without getting nabbed by the fuz . Trust us— it's simple, chaotic fun.

| What's the deal? Nintendo threw іп 100 new monsters апа color just to sell a few million more Pokémon carts, right? No, not exactly. Pokémon Gold and Silver completely redefine the Poké-verse laid down by the first games. You still capture and |

train up to 250 monsters, but now you'll find male/female versions of each Pokémon, too. So your Pikachu might not be

exactly the same as a friend's. And, if we can peer into the

future for a sec, this concept of your own unique monster will

only expand in games beyond Gold and Silver. “Іп future

games, your Pikachu may be brighter yellow, mine may be

darker. Yours may be slightly larger than mine," Gail Tilden,

Nintendo's vice president of product acquisition and challenges from other trainers. While some analysts claim development, told us. “All of that can't yet be implemented, Pokémon's 15 minutes of fame are nearly over, Nintendo hopes i but they have gone to the step of identifying each monster's that Gold and Silver's release will renew interest in the series

sex. That's the goal of Pokémon, that you live in a real (just as the original game begins to drop off of the sales environment." charts). Will it work?

Nintendo's banking on the new games to "catch" the real-life So why is it a must-get game? Disregard the hype behind the attention of gamers 24/7. Gold and Silver's new features Pokémon franchise and all of the licensed products it has include an internal clock, so certain monsters will only be spawned. Gold and Silver are really good RPGs, and a lot more capture-able during specific hours of the day, and a cellular polished than the original Pokémon games were. Even if you've phone with which players can send and receive messages and never touched Pokémon, Gold and Silver is a must-play.

Electronic Gaming Monthly - 141 - www.ape-law.com/evilmonkey/hsuchan.htm

Wh To ' mE ING

What's the deal? Hey, it ain't just the Tanaka boys who are psyched that developer Heavy Iron is giving Sam Raimi's

Evil Dead flicks the survival-horror-game treatment. Even the boomstick-wielding main man himself thinks the whole experience is gonna be groovy. “It’s fun to play the same character without having to be covered in blood and go through all that nightmare," said Bruce Campbell, who's reprising his role as average-Joe-turned-bloodsoaked-hero Ash for this PlayStation and Dreamcast game. “I can sit in a nice, clean, air-conditioned booth and go, ‘Ooh! Ah! Ow! Oh!’ instead of actually having to be there."

Heavy Iron and publisher THQ have enlisted the aid of both Campbell and Raimi to tweak the game's script for the hardcore fans. After all, nobody knows Evil Dead better than these guys. Dead-heads should expect an authentic Ash experience. *Rather than doing a character that's sort of like Ash, т actually going to be Ash,” said Campbell—who has done the voice of Pitfall Harry and other game characters. *A lot of times when 1 do the other games, people are like, ‘Well, you should have sort of an attitude like Ash, but not Ash.’ So | try not to cough up all the old lines. | save them for this.”

Calibur, the Ec d have taken a light- iam leap. over eds original arcade version. Running at 6ofps, in razor-sharp hi-resolutions, Tekken Tag Tournament also features 2-on- 2 gameplay so powerful it'll make you pee your pants!

So why is it a must-get game? Well, the fact that just about every character that's ever been in a Tekken game (minus that useless dinosaur Gon) is being compiled into one lump sum may have something to do with it. The fact that Namco adds that tasty four-character action a la Marvel vs. Capcom is also a yummy temptation. While Tekken plays second fiddle to Virtua Fighter in Japan, it's always been mega-popular here, and will most likely sell by the truckload when it lands on our fair shores. It's not much more, gameplay-wise, than Tekken 3, but boy does it look swell!

OCTOBER:

So why is it a must-get game? With weapons, deadites, locations—even the wild camera style—yanked from all three movies, who wouldn't want to come get some when Evil Dead hits this Halloween?

A MASTERPIECE OF А GAME.

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| What's the deal? It's pretty easy to sum up the original | Dino Crisis: Resident Evil with Dinosaurs. Sure the | backgrounds were fully polygonal, but even

was pretty similar to the survival horror stai Capcom’s big тот à o is characters, more big.

Well wait, yes actually, b

i Capcom gutted the gamepla totally rebuilt it into a run-and-gun action fest for this sequel. You amass points by lasting down enemies, with bonuses awarded for

5 and combos; later you can turn those points іп for

|

So why is it: i must-get game? The first game was great, but we have been dying for something new to b the RE mold—especially now that ev | Asmik Ace to Jaleco i |

!

Electronic Gaming Monthly - 148 - www.ape-law.com/evilmonkey/hsuchan.htm

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| xclusive torturous tracks - two е e ae for Sega Dreamcast, each with

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What’s the deal? Back in 1998, Sony all but snatched the driving crown right out from under Namco’s nose when they released Gran Turismo upon an unsuspecting American public. It was so revolutionary with its testing system and ridiculous amount of licensed cars (many just everyday vehicles racing side by side with exotic dream machines) that it redefined the genre and has yet to be topped by any other racing game. Sony knows GT is one of the most bankable properties in the industry, so they're readying GT2000 (or GT on steroids, if you will) for release on the PlayStation 2. While this title was originally announced as basically an upgrade to Gran Turismo 2, rumors abound that GT2000 will contain more cars and tracks than its PlayStation predecessor, not to mention the obvious graphical enhancements made possible through the PS2 hardware. You'll spy a shimmering heat wave as the cars scream over the hot pavement, and some of the most impressive lens-flare effects yet will add an unprecedented level of realism to what Sony hopes will be

the definitive racing simulator on any console.

So why is it a must-get game? The simple fact is the Gran Turismo games are the most realistic racing simulators available on home consoles today. Plus there's just no substitute for the myriad of licensed vehicles at your disposal. Whether you're racing a Honda Civic or a McLaren Ра, the feeling of authenticity when you're screaming around а hairpin turn is more than enough reason to shell out the cash for this bad boy.

Electronic Gaming Monthly - 152 - www.ape-law.com/evilmonkey/hsuchan.htm

ng too 1ckle.

d | "The must impressive racing engine "| we've ever seen.” -dailjradarcom |.

1 4 “A killer racing experience." -GamePro

“Fantastic graphies, fast speeds, slick cars. Any questions?" -ign.com

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It's not just racing. It's an all-out assault of arcade-style, | stunt-based and realistic driving madness. Comprehensive state-of-the-art vehicle dynamics. Authentically licensed cars: Lotus", Aston-Martin”, BMW”, Alfa Romeo” and more. One of the most advanced 3-D driving engines ever. It all gets

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"Available on only. Clockworks Games © & © 2000 Clockwork Games Lid. All rights reserved. Acclaim” & ©

Developed by Clockwork Games, Lid. All rights reserv 2000 a e e а a ‘Acclaim Entertainment, Inc. All rights reserved. PlayStation and the PlayStation Ре д аю registered Кабета сі Sony Computer Entatanment ік: Sega [9 Dreamcast. the Dreamcast logo are either registered trademarks or trademarks. PlayStation Dreamcast. М? ие E а Lu, о б а тернет trademark of the nieracive ОКИ Sofware ; ыы Leone shonn wore akon hom бө Sega Dreams version ne videogame” « WWW.acclaim.com

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What's the deal? Forget about those dusty Kenner X-Wings and TIE fighters you toss around in the basement—the gang at LucasArts claims Starfighter is the closest you can get to movie-quality dogfighting. And that's not just ’cause of the extreme detail you'll find on the three ships you pilot against the Trade Federation. In Starfighter, size is everything. “One of our largest environments is more than 2,500 square kilometers," said Daron Stinnett, Starfigl project leader. “The player flies about 250 kilome' hour, so in that particular environment it woul: 10 minutes to fly from one side of th mer other." You'll also face ships 1 I concept artist Doug Chiang | movie. LucasArts built polygon: craft for the game.

Not all the planet-based missions (which are separate from the space-based stages) are set over wide-open uch tighter environment, for instance, takes place in a deep waterfall basin. The PlayStation 2's power is focused on this smaller area to create a lush, denser-feeling level. *Our engine does very well wit environment, from vast open areas to detailed as a first-person action game, So why is it a must-ge visuals are stellar, su looks to rival Rogue sorties—that’s got us

e it into the lels of these leftover

А лот OF PEOPLE DON'T CARE MUCH FOR THESE MOVIE- TO-GAME TITLES >< МОМЕ-ВАЗЕР GAMES No-

THEN SAY THEYRE Ац. SLIPSHOD, > THAT ARE ALSO INI

TwO-BiT KNOCKOFFS DESIGNED VATIVE AND ENTERTAINING, TO DO NOTHING MORE THAN LIKE GOLDENEYE, CASH IN ON WHATEVER'S ANO... AND- Ом. THE BIO PROPERTY оғ THE DAW.

ВОТ THAT'S IGNORING THE VAST AMOUNT OF

154 -

you and your wingman whizzing down a narrow canyon in a dead-of-night stealth mission to deliver ammunition and supplies to the Naboo resistance. You'll also go on a series of space-base missions in which you'll take on an enemy convoy. You eventually hijack a Trade Federation lander and use it to sneak past a blockade. “Іп the final mission in that series," Stinnett explained, "the player mans the lander's turret for a little B-17-style gunnery action." Sounds fun, and we hear Super Bombad Racing is gonna be a blast, too. That's two good PS2 Star Wars games to look forward to.

although some share similar themes, each is ifferent in architecture," said Condrey. *My favorite occurs between two jets in flight. The level allows for the player to fight inside, out, on top of, and between these two jets as the player maneuvers around." That sounds tricky, even for o07.

So why is it a must-get game: When Eurocom sounded so confident about their project, we wondered if they've been drinking one too many shaken (not stirred) martinis. But after dusting off our GoldenEye skills and getting some trigger time in on an early version of the game, we found that their Brosnan-like cockiness might be rightly justified. This worthy game could be the perfect sequel to GoldenEye, even if the movie wasn't.

om/evilmonk: uchan.htm

Ride the entire mountain.

Build your own mountain, full of cars, kickers, trees and rails.

i'd rather be pissing off skiers

Combine jumps, tricks and grinds in the all-new stunt mode.

related titles and logos are works, a. disti d jt ‘Gatne ftWare exclusively licensed and 5 1 rade i tademarks of THQ Inc. All f their respective owners. All rig} Я ised ВУ SONY | Entertainment America for use оп the the PlayStation logos are registé ОСОРО ELE бателе Inc. Nintendo and the Official rica Inc. Game Boy and Game Boy 2) даттар 2 of ЕЙ Amer Пс. (С) 1989, 1998 Nintendo of

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ров AVMONN

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Available September 2000

Sega@ Dreamcast.

-octane title that brings together three games іп ге you scream through 6 futuristic San Francisco tracks;

insane air and gravity-defying tricks, and finally; Battle Mode, with four-player hat lets you lock and load your way through 8 killer arenas. The pedal-to-the-metal arcade favorite is back with all new features and something for just about every octane junkie, including online ghost races for Sega Dreamcast" Gentlemen, start your adrenal glands.

ADRENALINE

Square's final PlayStation installment of its flagship RPG series, flip to page 98 for our in-depth two-page preview. In the meantime, we just want to assure you of one thing: Final Fantasy IX is all good. Japan's Famitsu magazine —which reviews games in the same four-person format we do —gave | the game а 10, 10, 9 and 9. Nearly everyone who's played the | import claims FFIX recaptures the sense of lighthearted high | adventure that so defined the old-school FF games. Instead of 1

N | What's the deal? If you want all the nitty-gritty details on | | |

overly complex Junctioning or Materia systems, this game returns to the simple, Magic-Points-based combat system of the good ol’ days. It's got Dragoons. It's got Black Mages. It’s got a fantasy setting. It’s got a motley crew of quirky, superdeformed characters. It's got airships. It's got everything fans of the NES and Super NES FF games could want.

So why is it a must-get game? Essentially, this thing takes everything that was good about FF | through МІ and spruces it all up with the fantastic environments and FMV of FFVII and

Arcadia, this have been

er the Sea-sty Де xploration," Koda

nth degree." 1 E

So why is it a must-get game? This looks like it's gonna be something extra-special from the Phantasy Star team. And Skies'll definitely keep you in RPG heaven until Grandia II.

FFVIII. And keep in mind that this could be the | FF game. Series director Hironobu Sakaguchi s

_ installments on PlayStation 2 will take the franchise in ne

and mostly online— directions. So, whether you're a die-hard | fan of the old Final Fantasies or you’ve been weened on the flashy new PlayStation stuff, you’ll wanna pick FFX up. This sure-to-be blockbuster has something for everybody. i

WHAT 15 THERE TO SAY? THE LATEST FINAL FANTASY „SONE AGAIN, А SHINING EXAMPLE OF THE QUALITY EA rA NE WE HANE ALL COME TO EXPECT FROM LACE RIES, AND WE HEARTILY RECOMMEND IT TO HAND EVERY RPG FAN OUT THERE...

PROVIDED, OF COURSE, THAT THEY ARE ALSO UNEMPLOYED, FRIEND- LESS, CHILDLESS ORPHANS, BECAUSE ACCORDING TO RELIABLE REPORTS FROM JAPAN, THE AVERAGE FINISHING TIME FOR THIS GAME f 16... WHAT WAS 17,

ss ITMIGHT б TAKE ALON: CANNED GOODS.

XOUKNAMENT

What's the deal? TimeSplitters may be nabbing plenty of attention for its designers' GoldenEye roots, but Unreal Tournament is holding its own in the buzz department, too—and not just 'cause it was such a hit with РС g

UT will be the first PS2 title that'll support a t

networked mode. Invest in a FireWire hub an

you can link four PS: Sure, it's an expansive С run you about $80 and each р own TV), but at least you'll e

Unfortunately, developer Epic Megagames wasn't able to i nt play over the Internet using USB modems, so

SegaNet. - : So why is it a must-get game? Fed up \ deathmatch and capture

multiplayer modes

Electronic Gaming Monthly - 158 - www.ape-law.com/evilmonkey/hsuchan.htm

SA SAVAT

AN

We Do Not Advocate The Use Of Firearms.

(Unless you're hunting down guerilla rebels)

(62000 Ripcord Gamps: Ali rights reserved. Ripcord Games, the Ripcord logo and "Buzz" icon are trademarks of Ripcord Game: Dreamcast and the Dreamcast logo are trademarks of Sega Enterprises, Ltd. Zombie and Spec trademarks of Zombie, LLC. Runecraft is a trademark of Runecraft, Ltd. The rating icon is a trademark of the Interactive Digital Software Association. All other trademarks are properties of their respective owners.

SPYRO: YEAR | Mir E DRAGON

What's the deal? It’s the newest in a line of impressive Spyro the Dragon games. Year of the Dragon still has the cartoony 3D action we’ve come to know and love, except with some additions to the gameplay. The game now has a variety of characters to use—each with its own homeland and unique abilities—who help Spyro achieve certain objectives. And you won’t have to worry about backtracking with multiple characters like you did in a certain ape-riddled N64 adventure. "Since most of the time Spyro and the critters do ^, not exist in the same areas, there's no confusion about which character you should be playing at any point in the game," said Ted Price, president of developer Insomniac. This sequel packs plenty of mini-games, too. In one, Spyro can hop on a skateboard and bust out moves and combos on ramps and half-pipes. So why is it a must-get game? Insomniac's Spyro games have consistently been well-made. Even when they're on the easy side, there's no denying how fun and impressive- looking they are.

What's the deal? Like every other franchise they've got, EA Sports has become somewhat lazy with the NASCAR license in recent years, rehashing the same old engine with a new driver thrown in once in a while to reflect the coming of hot new rookies and retirement of venerable heroes.

Whether it's the excitement of a new system or the fact that Hasbro is trying to invade EA’s territo h their own NASCAR title, this year's NASCAR installment is receiving a complete overhaul. This isn't just last year's game in new clothes; EA has actually gone back, torn down the old engine and rebuilt it from the ground up.

. The historical Daytona International Speedway, a license locked out of the video game world for years, is the site of NASCAR's biggest race of the year. Well, the license is now

available, and EA has snatched it up for NASCAR 2001. For the |

first time ever, players will be able to test Eee] in the Daytona 500 оп a home console. - x

So why is ita m NASCAR title, EA

ONIMUSHA: 2 ГЕ WARLORDS

What’s the deal? Capcom’s first effort on PS2 isn’t a Street Fighter or Resident Evil title. Go back in time to 16th-century Japan, where a samurai warrior named Samanosuke must rescue a princess kidnapped by the forces of darkness. “Our ultimate | ай on this product is to achieve the highest- -quality look on PlayStation 2 this year," Keiji Inafune, Onimusha's director told us. Тһе game's engine is somewhat reminiscent of Веѕіаеп! but allows more freedom of movement for combat. Sword-to-sword battlin' is the name of the game here, after all. It also uses the PS2’s analog button function so you control the speed of your attacks.

This is a fictional story based within real events during Japan's feudal era. The team motion-captured Japanese actor Takeshi Kaneshiro (who has appeared in numerous Samurai/action films himself) to make the main character look as realistic as possible.

So why is it a must-get game? Most of the big games on PlayStation 2 this year are sequels, and this is one of the first big-name original titles from a big Japanese publisher that'll appear on the system.

fans to get their fix. Upon the launch of PlayStation 2, it'll be the only racing game out that's endorsed by a U.S. sanctioning body. NASCAR is the second most watched sport in the country for a reason. Forty-three cars screaming around triovals and half-mile short tracks at upward of 200 mph is about as exciting as it gets, and EA Sports has always known

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The Grinch” interactive game © 2000 Universal interactive Studios, Inc. Based on "How the Grinch Stole Christmas!” book and characters & © Dr. Seuss Enterprises, LP. 1957. Licensed by Universal Studios Licer Reserved, Konami? is а registered trademarks ol Konami Co.,Ltd. 2000 Konami. The ratings icon is a registered trademark of the I Sony Computer Entertainment nc. Sega, Dreamcast and the Dreamcast logo are either f idemarks of Sega Enterprises, LTD. б:

sing, Inc. Published and distributed by Konami Corporation, active Digital Software Association. PlayStation and the PlayStation logos are registered trademarks of не Boy and Game Boy Color are trademarks of Nintendo of America Inc © 1989, 1998 Nintendo of America Inc.

What's the deal? If every company had the record for hit games that Rare does, it would truly be a gamer's paradise. At least N64 owners will benefit from it at a time when third- party support is slim. Rare's big offering for the holidays this year—barring any unforeseen delays—is the much- anticipated sequel to Banjo-Kazooie. This bear (Banjo) and

| bird (Kazooie) team have nine new worlds to explore (150 total areas), new moves, multiplayer games for up to four 1

|

|

і

players, and а lot of other surprises. Instead of being

attached to each other at the hip like in the first game, they can split up and take on areas alone. Ever since Rare said that Tooie would somehow interact with and unlock levels within the original, we speculated on how Ша

today, Rare still won’ wt say | how the! probably won’t until the game is So why is it a must-get game?

Rare—what more do you need? |

r making a mockery of our. the first chapt rina

a working weather system, yokels. who follow day and night cycles and mini-games, mini-games, mini- games. The numerous play styles hold together a plot that centers on Ryo Hazuki, a young Japanese man seeking answers behind his father's death, and maybe a pet kitty along the way.

Sega hired more than 200 American and Canadian voice actors to portray every citizen in Shenmue's world. The English redubbing process has already been completed in Japan, and Sega says U.S. gamers need not worry about God-awful voice acting spoiling the Shenmue experience. "The dialogue's all there, and it's sounding pretty good,” localization producer June Honma told us. “It sounds like what would happen if

characters that nif , too. 3? We got no reason to 55 won't be every bit as fun as Mario Party, and— -better still—you can play this thing over the Internet, too.

МАТ HOFFMAN'S Ê PRO BMX

What’s the deal? Super-duper big-air time, fellas. If you dig Tony Hawk's Pro Skater, then chances are you'll dig this BMX game featuring the Condor himself, Mat Hoffman. Choose from up to nine riders, each with different abilities, and take to the half-pipe, along with over half a dozen real-world environments designed to hone your skills.

So why is it a must-get game? Tony Hawk Pro Skater is one of the best-playing, best-looking sports games out there, extreme or not. That Mat Hoffman's Pro BMX uses the TH engine is no small matter. BMX moves silky-smooth, and Should add to the growing roster of enjoyable games Spider Man, ТНР52) to use the technology. Sure, BMX riding big or accessible as skateboarding, but this is sure way to take a peek at this up-and-coming spor

|

nly spoke good En bd ound like Americans, but the voices fit aracters and the environment they're in." | So why is it a must-get game? We've known this thing was something special ever since Sega announced it back before | }

the Dreamcast's Japanese launch. And even if you're not Sucked in by Shenmue's twisting story, stylish visuals or trillions of tiny details, you can still blow a few hours playing arcade-perfect renditions of Space Harrier and Hang On, both of which you'll find within the game.

ACTION-PACKED? INTRIGUING STORYLINE? On, YES, BUT THE REAL MAGIC 1$ INTHE DETAILS! SHEN MUE FEATURES EXACTLY FivE HUNDRED BILLION THINGS TO Do iN YOUR SPARE TIME, SUCH AS PLAYING FULL ARCADE GAMES, GAMBLING, STALKING TOWNS- PEOPLE AND COUNTING THE HAIR FOLLICLES ON Чоо CAT! 465, THANKS TO MODERN TECHNOLOGY, YOU NOW CAN ACTUALLY GOOF OFF -- WHILE YOURE GOOFING OFF!

Electronic Gaming Monthly - 162 - www.ape-law.com/evilmonkey/hsuchan.htm

DragomWarrior and ЕМІ) istered tra АЙМОВ ИРЕ ^ е ВОЙТИ of Nintendo of America. 989, 199 c oy Nint ИЕ 235005 БАН

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© 2000 Electronic Arts. SSX, EA SPORTS, the EA SPORTS logo and the EA SPORTS BIG logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S, andlor other countries. АП rights reserved. PlayStation and the PlayStation logos аге registered trademarks of Sony Computer Entertainment Inc. The ratings icon is а trademark of the Interactive Digital Sofware Association. Manufactured and printed in the U.S A. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION 2 CONSOLES WITH THE NTSC UIC DESIGNATION. U.S. AND FOREIGN PATENTS PENDING.

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What’s the deal? First, Nintendo created Game Boy carts that gave the system force feedback. Now, Nintendo brings us cartridges that can sense what direction you’re moving the system. You know people who jerk their Game Boys in all directions while playing? (Does anyone really play like that?) Now that herky-jerky movement is part of the game. Tilt ‘n’ Tumble is similar to a game of Labyrinth —a wooden game board where you had to tilt the playfield to guide a marble

i around a maze filled with holes. Only instead of a marble, it's Nintendo's ІРІ pink power puff, and the levels are a lot more | Н exciting than navigating a hole-filled maze. Guide Kirby through

loads of areas, packed with secrets, mini-games and bosses to

collect the stars stolen from Dream Land's night sky. To move |

| him around, you tilt the Game Boy up, down, or side to side left

| or right. To make him jump, you quickly angle the Game Boy ир, like you're flipping a pancake. Areas include a desert, cloud world, ghost-filled dungeons, forest and castle. Getting used to

| all that movement could be difficult—it'd be best to keep the

| Dramamine close by. And it'll require a sufficient amount of light

i since you'll have to tilt the screen away from direct view to move Kirby around. But whoever said new technologies

| wouldn't take some time to get used to?

| So why is it a must-get game?

|

|

In addition to using this super-

game starring one of ! lesser-used charact

since it's a first-party you know it's.going to be good.

“AND BY THS | MEAN EYTENS NE

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What’s the deal? The original Mario RPG was a no-brainer: Couple Mario, the hottest video game character at the time, with Squaresoft, the hottest RPG developer on the planet and—boom!— instant hit.

Well, Squaresoft may be out of the equation now, but Nintendo's N64 follow-up to the Super NES classic promises to be something special nonetheless. The Paper Mario team is making a concentrated effort at getting away from that tired *N64 look" (you know, blurry, low-res 3D models) and going for the same cardboard-cutout style seen in Yoshi's Story.

Nintendo knows that its fans, when they're not drooling over the latest Pokémon product, live to play new Mario adventures. Plus we all know Nintendo would never mess up anything with Mario's name on it, right?

So why is it а must-get game? Paper Mario is going to appeal to just about everyone, and for good reasons. It's got great, old-school RPG action, unique sprite-based graphics and, well...it’s a new Mario game. How long have you been waiting for a new cartridge starring that pudgy

Electronic Gaming Monthly - 166 - www.ape-law.com/evilmonkey/hsuchan.htm

PlayStation and the PlayStatio І5 п m š R 0 АРЕ Б from бате Arts by Working Designs. Original Game © Game Arts 2000. | Portions of the English: Translation g ri M Vorking-Desiogs "happy and you know it, target mechs. If you're happy and you know it, эш. rit you е a

mechs: If you're happy and you For a dealer near you, call (530) 243-3417.

GRANDIATL ©

responsible for some of the best voice work ever іп any video зате Metal Gear Solid —and are working hard to keep the text as close to the Japanese as possible, but also smooth and І natural-sounding in English.

| From what we've seen of the import, Grandia II's gameplay

! looks mostly like the first game (even though the world and characters are entirely unconnected with the last title). The one new feature developer Game Arts is touting this time around is the combination of real-time graphics and prerendered CG: As seen before briefly in games like Final

|

|

| What's the deal? If you played the first Grandia on the So why is it a must-get game? Let's face it, Evolution just PlayStation, chances are you're already hot for this Dreamcast ain't cuttin' the mustard—the Dreamcast needs a truly great sequel without us having to say a word. The idea of more RPG, bad. And who better to deliver it than the two men awesome, intricately designed 3D dungeons, unique real- responsible for the mega-hit Lunar RPGs, the voice director for time/turn-based battles, memorable characters and another the ultra-super-hit Metal Gear Solid, and character designer huge, twisting story line is enough to have any RPG—as Hsu (who made the too-cute Grandia squirrel mascot) behind the

| and Chan say —lover stocking up on the canned goods. Тһе super-kala-frickin-foober-doober-uber-pika-pooper-hit only problem critics and gamers both found in the first game Pokémon? was with the localization Sony's typically stiff RPG dialogue and some clunky voice acting. That's a mistake Ubi Soft isn't planning on repeating for part Il: They've hired the director

1

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Fantasy VIII, Grandia Il makes use of the technology for \ > 1 me

awesome spell effects and other sequences that look way bey ш

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WHEW! THAT WAS INFORMATIVE, SPEAKING OF DOING BETTER OURSELVES, AND Колу, КЫ IT, VIDEO GAMERS? WAVING GOTTEN THE TRIPE QUT OF THE WAY, WE'D Sein Wie ó А PLETHORA OF GAMING KNOWLEDGE! LIKE To TAKE SOME TIME NOW TO PREVIEW SOME key GAMERS, IT Loon’ BY GOSH, мч BRAIN's AGOUT To , 06 OUR OWN BIG TITLES THIS YEAR -- LIKE THIS RINE M utu SEE 409 RUPTURE! NOWIA BEAUTY! "THE INCREDIBLE SIMULATED see] лови, to BETTER Е Вох TURTLE!" pesa RACY, ASSUMING ит DOU NES, THERERE LOTS OF BAU INTERESTING TITLES No use THEN, UA ШАШЫ AE STORES ! wt HSU ТАМАКА: HIS FALL! 2 у GRANTED, NOTHING WE COULDNT ро BETTER OUR- SELVES, BUT FOR SHEER EFFORT, | GIVE THEM AL AN SAY!

WELL, A'B:

Electronic Gaming Monthly - 168 - v chan.htm

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Review Crew

This Month...

ore changes to the crew this N month —well, mostly they won't

take place until next month, but we didn't want you all to panic so we're warning you early. New hire Ryan Lockhart (formerly a writer for the now- defunct /ncite video games magazine, but we don't hold that against him) doesn't start full-time until next issue, but since he wrote an entire strategy guide on Ecco, we thought we'd have him chime in with a review. Also next issue we say hello to Jon Dudlak, a local champion who managed to survive the 13 days of challenges and training it takes to become an EGM editor. And of course, we bid a fond adieu to Shawn— but not really. He'll still be around. ж

Dm. o

EGM rates games based on how they compare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made—a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spec- trum sits the lowest score a game can receive: a о.о. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS АМ AVERAGE GRADE. Simple, ain't it?

Platinum Awards go to games that get three 10's, the best and rarest review a game can get.

Gold Awards go to games whose average score equals 9.0 or higher.

Games that average at least an 8.0 receive Silver Awards.

Crispin Boyer Cris has it rough. Not only did Hsu and Chan hijack his feature, now Shawn (who's also Cris' roommate) is leaving—and taking the George Foreman grill! Favorite Genres

Action, Adventure

Dean Hager It's fo: l time again and Dean tem forthe

амеѕо! e PS2 Madden. In the meantime he's settling for the regular ol’ А PlayStation version. © os e

Sam just came back from London with some sweet Sega football jerseys. Now the EGM crew want some. Will he be able to go back with Dean's credit card?

Favorite Genres Action, Adventure, RPG

Dan Leahy

Dan can't stop talking about Mario Tennis. Now he thinks Camelot should do Mario football, base- ball, basketball, bowling and maybe fishing.

Favorite Genres Sports, Action, Fighting

The Milkman keeps using the words “Diablo II” in ‘conversation. Stalemate!

-Favorite Genres ` RPG, Fighting, Gum Spittin’

Greg Sewart

Greg's still reeling from the

The Players...

With Playstation orts games right around the corner, Joe is chomping at the bit to let everyone know who the big boss. man is.

Favorite

Sports, Action

Chris Johnston

С) knew it was time to go to the dentist when his upper- right wisdom tooth began bleeding. Too bad he's got to wait 'til this issue's off to the printer to get it fixed.

Adventure, Puzzle, Music

Kraig Kujawa After going through bouts. of depression invoked by Shawn's departure, Kraig was cheered up only after playing NFL 2K1 online and seeing more PS2 Madden.

Favorite Genres . Sports, Strategy

In the interest

closure, Mark would like |

you to know he attended an |

. Ubi Soft press. "Hawaii. Oh, and | isthe best bes n

last time, and Andrew

. plans to finish off his final -. summer vacation with Chrono Cross, Virtua Tennis and Faselei!

Favorite Genres RPG, Action

This is the last issue for

barrage of hate mail over his Shawn as a full-timer. Weird.

Chrono Cross review last month. He's received at least 13 death threats, and even a pile of dog feces!

Favorite Genres Racing, RPG, Adventure

While in college, he'll be a regular, old freelancer. Не says it has been a truly magical journey.

Favorite Genres Action, Adventure

Electronic Gaming Monthly - 110

Madden NFL 2001 Pg.180 For the first time since...well who knows when, a sports title walks away with Game of the Month honors. Both the №4 and PS versions of football's flagship title scored Gold awards with the Review Crew this month, edging out another excellent tennis sports game by a nose—a big, fat, mous- tached, plumber's nose. On the other end of the spectrum, we had some of the worst games in recent memory this month—Samurai Shodown: Warrior's Rage, Mortal Kombat Special Forces and the not horrible but very disap- pointing Game Boy Color version of Perfect Dark. So what's in store for next month? Can you say PS2 launch games? Aww yeah. ж

EDITORS" CURRENT FAVES NU NFL 2001 In] p

Chrono Cross Square EA

Mario Tennis Nintendo

Ecco the Dolphin

Sega

Jet Grind Radio

Sega

Parasite Eve Il Enix

Perfect Dark

Rare

Dragon Warrior 1611

Enix

Virtua Tennis Sega

1 Seaman Sega

[- со оОЕЛ Б сә м = Cont +0 0#

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Official COMPUTER

CAMINE GEZ/GAMER PlayStation GAMING

April "99 Gran Turismo 2 G-Police W.O.J.

Sega Rally 2

Marvel vs. Capcom Quake II

UmJammer Lammy Fighter Maker Beetle Advnt. Racing Grandia 11

Issue #117-$6.00

Star Wars Episode 1 PlayStation 2 FFVIII

Power Stone WWF Attitude

Dino Crisis

Super Smash Bros. SFIII 3rd Strike Pokémon Pinball

Issue #118-$6.00

June '99

Gran Turismo 2

Resident Evil: Nemesis

Crash Team Racing

Soul Calibur

Spyro 2

Shao Lin

Dino Crisis

WWF Attitude

Issue #119-$6.00

| WWF Attitude Tekken Tag

Tournament

R-Type Delta

Metal Gear Solid Integral

Pokémon Stadium

Carrier

Donkey Kong 64

Issue #120-$6.00

August '99

| WWF Attitude

RE 3 Nemesis

E jet Force Gemini Perfect Dark

NFL 2000

Hydro Thunder Dino Crisis

Tarzan

NCAA Football 2000

Issue #121-$6.00

September '99

Dreamcast

Final Fantasy VIII

MGS Integral

Soul Calibur

Dune 2000

Pokémon Snap

WCW Mayhem

Tekken Tag Tournament Tomb Raider: Last Rev.

Issue #122-$6.00

October '99 Spider-Man

WWF Wrestlemania 2K

Twisted Metal 4

Strider 2

| Seaman Zelda Gaiden

Legend of Mana

Chrono Cross

f Castlevania: Spec.Ed.

Issue #123-$6.00

November "99

Pokémon Phenomenon

Pokémon Gold/Slvr.

Final Fantasy Anth.

Star Wars Episode 1

Road Rash 64

Jet Force Gemini

Mario Golf (GBC)

Resident Evil 3: Nemesis

Issue #124-$6.00

December "99

Donkey Kong 64

Tekken Tag Tournament

Gran Turismo 2000

Street Fighter EX3

Resident Evil: Code Veronica

WWF Attitude (DC)

NBA Showtime

Macross VF-X2

Ridge Racer 64

Issue #125-$6.00

January ‘00

Dreamcast Purchase? Gran Turismo 2

Soul Reaver DC Zombie Revenge Tony Hawk N64

WWF SmackDown!

| Tomb Taider TLR Turok: Rage Wars Fear Effect

Sega GT

Issue #126-$6.00

February ‘00

Crazy Taxi

Pokémon Gold/Silver NHL 2K

Syphon Filter 2 Pokémon Stadium Mario Party 2

Metal Gear: Ghost Babel Gran Turismo 2

Ridge Racer 64

Zelda Gaiden

Issue #127-$6.00

March ‘00

Driver 2

MDK2

Space Channel 5 Syphon Filter 2 Front Mission 3 MLB 2001

Crazy Taxi

Hot Shots Golf 2 Spider-Man Tony Hawk (DC)

Issue #128-$6.00

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Таза April ‘00 БЕРСТЕРНІС Perfect Dark

[| Final Fantasy IX, X ХІ

Dead or Alive 2

Fur Fighters

Sega GT

Turok 3

Vagrant Story

E Evil Dead

Daikatana

Alone in the Dark

Issue #129-$6.00

Tony Hawk | Ridge Racer V

E Gran Turismo 2000 Spider-Man

| X-Men

Tomb Raider 4 (DC) Star Trek Invasion Wild Arms 2 Tenchu 2

Street Fighter EX3

Issue #130-$6.00

June ‘00

| Sega Strikes Back Phantasy Star Online Quake III Arena

Soul Reaver 2

Hey You Pikachu!

RE Code: Veronica Excitebike 64,

Pokémon Card Game PS2 Wipeout

The World Is Not Enough

Issue #131-$6.00

PS2 NHL Hockey

Star Wars: Battle for Naboo

Mega Man X

ECCO the Dolphin

в Final Fantasy ІХ ө Driver 2

“> PS2 Madden

= PS2 NBA Live БЕ PS2 NASCAR E

Rugust "00

| Soul Reaver 2

| Conker’s Bad Fur Day Tomb Raider GBC

Metal Gear Solid 2

| Space Channel 5

Seaman

Zelda: Majora's Mask

Black & White

Banjo-Tooie

Star Wars: Starfighter

Issue #133-$6.00

September "00

Pokémon Gold & Silver Seaman

Jet Grind Radio

Kirby 64

Smuggler's Run

Chrono Cross

Dragon Warrior 1811 Dino Crisis 2

Mat Hoffman's Pro BMX Virtua Tennis

Issue #134-$6.00

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Cannon Spike

EVERYONE

Publisher: Capcom Developer: Psikyo Featured In: EGM #132 Players: 1-2 Supports: Jump Pack

Best Feature: Old-school gameplay Worst Feature: Levels too short Web Site: www.capcom.com

Take a few Capcom characters, put them on wheels, throw them into a 3/4-perspective action-shooter with infinite firepower and you get Cannon Spike. It’s great to see Capcom teaming up with Psikyo, a com- pany that definitely knows how to make old-school games, and it’s nice to see the characters (Mega Man, Arthur from Ghouls ‘N Ghosts, and more) in a new setting. Only problem is that it’s not enough. It's a great idea but the execution barely scratches the surface of what the game could have been. The mis- sions are ridiculously short —never bigger than a few screens across—and there’s no cut sequences to advance the story. Everything seems very random. Just imagine what this could’ve been—bigger levels with more emphasis on side- or vertical scrolling bits, more cameos from Capcom characters. Don’t get me wrong—this isn’t a bad game, it just leaves me wanting more. Luckily it doesn’t suffer from the same unlimited continue syndrome that most arcade ports these days do, so finishing it on anything but the easiest setting takes skill. Graphically it looks great, very fast and detailed. One big problem | had with the control: It gets really repetitive having to tap and hold the right trigger to lock-on to enemies. After a few hours of playing my right index finger cramped up somethin’ fierce. Let's hope Capcom makes а kick- ass sequel that fleshes out some ofthe ideas Cannon

Spike hints at. Chris

This game is something of a surprise. Imagine a com- bination of Expendable, Zombie Revenge and Dynamite Cop—that's pretty much what Cannon Spike is. Less “find-the-key” and more just plain’ ol’ blast everything, Cannon Spike is ап extremely repetitive shooter, which, luckily, features fan- favorites Megaman, Cammy, Charlie of Street Fighter fame and more. Each character plays differently enough to warrant sampling, but the game is very short. The art gallery is awesome, but it's unlocked after one play, so the incentive to revisit Cannon Spike passes quickly. It looks great and it's cheap, but maybe not worth buying. Milkman

Ecco the Dolphin: SIE; Defender of the Future

Publisher: Sega

Developer: Appaloosa Interactive Featured In: EGM #132

Players: 1

Supports: Jump Pack

Best Feature: Gorgeous graphics and sound Worst Feature: Tough learning curve Web Site: Www.sega.com

After a couple of hours with this game | was con- vinced l'd have to score it low—the learning curve is so steep! But here's the catch: No matter how frus- trated І got in any level, І was always compelled to keep trying until | succeeded in taking the lov- able little mammal to the next challenge. That speaks volumes about the quality of Ecco. It's not often nowadays to get a game so well designed that a high difficulty doesn't totally destroy the experience. Ecco's also easily the most impressive-looking game to date on this system, from the beautiful underwa- ter scenery all the way up to the surrounding land- scape above the surface. The quality of design and production in this game is simply second-to-none. Complementing the look perfectly is the enchanting soundtrack, which rivals the superb job Spencer Nilsen did with Ecco on the Sega CD what seems like ages ago. The wonderful level design and graphics would still be nothing without a great story, but Ecco excels here as well. The plot feels like it belongs in a movie, yet another reason to keep playing even after reaching what feels like an insurmountable chal- lenge. The conversion from 2D to 3D hasn't hurt that classic Ecco feel either, as this game controls per- fectly. Defending the future is a long (over 25 levels long, in fact) and arduous task, but it's enjoyable every step of the way. You hardcore types out there

should love this. Greg

Ecco raises the bar for graphic quality and detail on the Dreamcast. No other game, except maybe Resident Evil Code: Veronica, comes close. The visu- als are simply breathtaking. The dolphin and sea creature animation is unmatched in its degree of real- ism. It's so real that'd scream in pain and jump out of my seat every time | got hurt. The developers also did a great job translating the balance and feel of the old Ecco games into 3D. Even the music has that Sega CD Ecco feel to it. Control becomes second nature after a few hours getting used: to, your new fins. This is а must-play. It’s almost enough to make me forgive Appaloosa for those Contra games. Chris

There's no denying CS is an intense, visual mas- terpiece. It has tons of incredible effects, and highly detailed character models (especially Mega Man). Chances are it'll sell well, and it probably deserves to. But despite how fun it is initially or, how, snazzy it looks at the end of the day CS is an arcade game, which means it gets old quick. If you want an arcade experience at home, then it'll be right up your alley. want something more, however. That's why Id go over to my local Blockbuster and rent the thing for a few nights. Sure, there's-a:bit of nostalgia involved since CS features a number of popular Capcom char- acters, but that’s not worth зо bones. Shawn

VISUALS SOUND INGENUITY REPLAY

There’s no question this is a pretty, pretty game. In fact, it’s easily one of the best-looking home games ever. But, at the same time, it’s also one of the most frustrating. To be honest, І haven’t gotten this pissed off at a game in years. In some ways it's great that you're thrown into levels with no real direc- tion; it forces you to think and fully explore before moving on. But at the same time, being stuck in a series of tunnels with no apparent way out or dying again and again while trying to perform some insane jump isn't exactly fun. If-Ecco played half as good as it looked, it would have been a truly incredible expe- rience, instead of just an aggravating one. Ryan

VISUALS SOUND INGENUITY REPLAY

8 6 9 6

10 9 8 9

Electronic Gaming Monthly - 174

Gunbird 2

Publisher: Capcom Developer: Psikyo Featured In: М/А Players: 1-2 Supports: Jump Pack

Best Feature: Old-school shootin’ fun Worst Feature: Often can’t avoid death Web Site: www.capcom.com

Since the days of the original Raiden there haven't been many shooters that have made me lose sight of my ship against the backdrop of never-ending enemy fire. Or that have thrown so much at me that avoid- ance is not an option. But Gunbird 2 is such a game. This is a balls-to-the-wall shooter. Crafted by Japanese shooter wizards Psikyo (and the first time a game of theirs has made it to the U.S.), it's the per- fect example of an old-school twitch game. In fact it's almost too reflex-intensive and it's easy to get frus- trated. Enemies throw so much crap at you that most of the time—depending on what difficulty you have it set at—it is impossible to avoid getting hit. After you pass a certain point in the game you are thrown back to the beginning of each stage (those continues are unlimited) and can't continue from where you died, which is actually good 'cause it keeps the diffi- culty high. The game has some wacky Japanese humor, and each character has two possible endings to choose from. In one of them you sprinkleva fatten- ing potion on the citizens of a city. In another you become a “bright” girl, literally. Unfortunately, it's so old school that the cinemas are mostly still images. Sound-wise, character voices get repetitive very quickly, and the music is very plain synth-pop. If you remember the old days of shooters, this is worth picking up. At the lower price it's being sold at, it's a worthy purchase. Chris

What's up with Capcom lately? They've got a stable of shooters the likes of which hasn't been seen since the glory days of the Genesis. No complaints here, though this game reminds me of just how easy games have gotten...or how slow | am in my old age. The difficulty on the single-player game is defi- nitely way up there, and the fact that after the third level you need to restart any level you die in from the beginning means you won't beat it in one sitting. Well, unless you play the two-player mode, then you can rifle through the game's seven missions immedi- ately. Barring that, Gunbird 2 feels like a great old- school shooter with sweet 2D graphics. Greg

І appreciate it when a company the size of Capcom brings over a humble 16-Bit-style shooter these days. But when it barely has the strength to compete with shooters from the early '9os, | wonder why they even bothered. Gunbird 2 is a paint-by-numbers textbook scroller stencilled in from the blueprints of mediocre shooters past. The game lacks the hook that made recent blasters like R-Type Delta and Radiant Silvergun so much fun to play. Of the half-dozen characters available, the only one compelling enough to play as is Morrigan of Darkstalkers fame, although why Capcom shoehorned her into this mediocre shooter is beyond me. Milkman

VISUALS INGENUITY REPLAY

SOUND

1 6 6 6

PlayStation.e

< :

Infogrames

Publisher:

Developer: Eden Studios Featured In: ЕСМ #133

Players: 14

Supports: Jump Pack

Best Feature: Track editor

Worst Feature: Some slowdown Web Site: www.infogrames.com

If you’re experiencing déja vd it’s OK, this game was released last year as V-Rally 2 on the PS. Fear not, it’s been totally reworked for the DC, from the physics to the graphics. And considering the PS game was mighty good to begin with, DC owners are in for a treat. TD: V-Rally offers a lot of track variety and a large stable of licensed rally cars to choose from. If you find yourself mastering all the tracks in the game too early, the fully functional track editor is easy to use. In no time you'll be creating your own “widow maker" to challenge yourself and make your friends cry like little girls. The gameplay itself is spot-on. Vehicles feel “heavy” (though not as much as Sega Rally 2) and react realistically to the bumps and curves of the road. Once in a while you'll get a strange hop, usually having to do with too much acceleration over a crest. The learning curve is per- fect, however, so frustration never sets in. The only way to unlock the 10 hidden cars is to beat all three modes of the game on all three difficulty levels. Rookies will benefit from the game's progression, although veterans may find the first half a tad boring. Either way, the entire experience is a blast. If you can stand a four-way split screen, V-Rally even includes a decent multiplayer mode..The only thing tarnishing this game is a little slowdown during certain curves. It's never enough to truly detract from the game, and certainly no worse than Sega Rally 2. Greg

Publisher: Sega Developer: Sega of Japan Featured Іп: ЕСМ #133 Players: 1-2

Supports: VGA Box

Best Feature: Graphics Worst Feature: No fielding Web Site: www.sega.com

Dreamcast owners probably figured baseball, of all sports, was safe in the hands of Sega. After all, the World Series line of baseball games had a long- standing tradition of excellence dating back to the Genesis days. Unfortunately, tradition goes out the window іп WSB 2Кі, right along with a good portion of the gameplay and fun we were expecting. The box promises that if you can “do it on the diamond, you can do it in the game.” | guess that doesn’t include fielding, because the CPU takes care of that for you. Is this the future? Do gamers want less control? Gee, | hope the next racing game steers the car for me so | can just worry about the gas. Ridiculous. WSB 2K1 has a host of other problems as well, including rampant slowdown, silly animations, unrespon- sive runners and fielders, terrible sound and more. This game just doesn’t feel like baseball, even for an arcade-based baseball game (which it is trying to be). The only portion of the game which feels remotely polished, is the pitcher/batter interface, which is a deep system of subtle controls and cool timing elements. Once the ball gets put in play, how- ever, hilarity often ensues. | love watching my pitch- er runvaicircle around the mound before leaping, bal- lerina-style, to catch a pop fly. Ever seen a shortstop running in place? You will. | also suspect you'll be doing something a lot of other WSB 2K1 owners might do. Return the game. Dan

Publisher: THQ

Developer: Yuke's Co.

Featured In: ЕСМ #133

Players: 14

Supports: None

BestFeature: Nine wrasslers on screen at once! Worst Feature: Not enough modes and options Web Site: Www.thq.com

If you walk up to this game expecting a WWF SmackDown!-quality experience, pack up your tights and head home now—WWF Royal Rumble is down- right skeletal compared to Yuke's much beefier PlayStation wrestlefest. You don't get a season mode here. You don't get any create-a-wrestler options. You don't even get a true tag-team mode. All you'll find are wrestlers, lots of them, all in the ring at once in the game's best play mode, the Royal Rumble. As you've no doubt read in every preview of this thing, Royal Rumble crams up to nine wrestlers into the ring at the same time, with no hits to the framerate, and you and three pals can control four of them. It's chaotic fun for a while, but the thrill wears thin quickly because all you really end up doing is wailing on opponents who wander too near the ropes. The other main mode—Exhibition—is much more straightforward and blasé. It's just standard arcade-style action with simplified controls similar to SmackDown!'s. During later matches the Al cheats more than...well, more than a real pro wrestler, mak- ing for a frustrating one-player game. In fact, there's really no reason you would want to play this game alones|t’s:more of a party game;-Royal Rumble cer- tainly looks good—some.specials are downright as- seen-on-UPN fantastic. But I'd just as soon play the coin-op version in the arcades, where І can see the flashy visuals for cheap. Crispin

1 really liked this on the PlayStation, and | really, real- ly like it on the Dreamcast. As І soaked in the speed, handling and the inspired gameplay, | all but for- got about Sega Rally 2. Honestly it seems like V- Rally is twice as fast. The selection of licensed cars is greatand the adjustability is even better. | especially like the steering options —they let you tailor your саг to fit your driving style. Heavy over-steer for power- sliding, or under-steer for the riding-on-rails experi- ence. The courses are also very well-done. They’ve kept momentum-killing: obstacles to а minimum so it’s possible to really haul around these twisty tracks. A must-buy for Rally fans. Dean

|

Two things I really like about WSB—the batting and pitching interfaces. Using the trigger button in a reverse action (release for the swing) is a cool idea. It feels like you can hit anywhere on the field, and often times you can. Pitching is nearly.as effective. Once you release the ball you direct it like a guided missile—fun stuff. Sadly though, the rest of the game is a flop. It switches between sim and arcade but doesn’t commit to either. Come on...you can't take control of your fielders! That's just crazy. It looks good, although close-ups:of players reveal robot-like features. Fly balls are hard to judge as well. Too bad, 1 was really hoping for more. Dean

After the surprisingly high-quality WWF SmackDown!, | had extremely high hopes for THQ's DC wrassler, Royal Rumble. Having a potential 9-man squad of grapplers practically had me wetting myself. But unlike SmackDown!, with.its.oodles of options, awesome create-a-playér mode and stun- ning graphics, RR stands out because it contains absolutely none of these things. An arcade mode, a versus mode and а chintzy options list is all you get. That's IT! The characters are ugly, the replay value is nil, control is weak, and-the:voice samples are non- existent. This is one big disappointing cash-in on the Dreamcast's popularity. Avoid it. МИктап

I'm a sucker for a cool track editor, and | have to say that | spent a lot of time playing around with V- Rally's. It may not be the most intuitive system ever, but you can knock together a very respectable course in less than 10 minutes. This alone gives TDVR a potentially longer lifespan than Sega Rally 2. As far as the driving goes though, | have to say that it takes some getting used to. It's far too easy to roll the car and, more shockingly, to flip the thing end over end. You can master it though, and once you learn to feather the throttle, yoursettle into the slide-happy gameplay quite easily. It's not a better game than Sega Rally, but it's close. John

VISUALS SOUND INGENUITY REPLAY

Sega Sports has been one of the brightest spots on the DC, which makes it incredibly surprising that they released this utterly stupid baseball game. On the surface the game looks great—the best a baseball game has ever looked, but at a horrible expense. | could: hardly believe it when | couldn’t control my fielders to retrieve a ball in play. Even the worst baseball game on the Atari 2600 at least let you control your fielders. Did they not think this aspect of the game was important? | tried to live in a fanta- sy world and pretend it. didn't bother me, but it has too many other problems, such as the sluggish bat- ting interface. What a mess. Pathetic. Kraig

VISUALS REPLAY

SOUND INGENUITY

Electronic Gaming Mo

I'm not a big wrestling fan any more, so maybe | can’t appreciate all the nuance to this game. But from a pure entertainment perspective, RR has limited appeal. Like wrestling itself, there’s lots of flash but not much.substance. This is basically a strategy- free-button-mashing-arcade-style-party-game. In the ring | Отеп. һай trouble turning to face my oppo- nent, instead my guy would lunge to his flank, unwit- tingly opening up to power moves. | guess when а bunch'óf wrestlers storm the ringit's supposed to be riotous mayhem, but | found it to be annoying more than anything. The graphics aren't anything special, and the moves weren't all that fun to execute. Joe

VISUALS

SOUND INGENUITY REPLAY

if КЧ’ Гг A (Теп

Sponsored by the Lorillard Tobacco Company's Youth Smoking Prevention Program. www.buttoutnow.com

S Lorillard 2000

6.0.0. TopPop/Tremor N/A 1-2 Strategic depth-online play Internet Joypad a lit- tle too cumbersome www.tremor.net

Old hobbies like model trains are starting to go the way of the dinosaur, but at least Railroad Tycoon gives you a good reason to lay track: making money. Playing this game is complex at first and can be somewhat intimidating, especially because of all the micromanagement involved. With each layer of depth comes another control panel screen, usually laden with buttons and other bits of information. The in-game control scheme is probably as intuitively laid out as it could possibly be, but even after hours of play and help from a handy tutorial, | still found that managing a large choo-choo empire with a joypad was cumbersome, The graphics are.decent but still leave something to be desired; It seems like strate- gy games are always treated like second-class cit- izens when it comes to graphics, and this game could have really benefited from a little more pizazz. At least this does have one gem—online play. Although it wasn't ир апа running at press time, we have a good idea of how it will run, and like what we

Saw. Give it a try. Kraig REPLAY

VISUALS SOUND INGENUITY

Midway Midway EGM #132 14

Battle Mode

Mostly just VMU

the same ol’ Rush www.midway.com

After Hydro Thunder and Offroad Thunder—games with such big air you literally had to watch out for low-flying airplanes—the former king of the gonzo arcade racers seems almost tame in comparison. Despite its sharp graphics and challenging track design, Rush 2049 is a rather ho-hum affair. The new retractable wings, the only real concessions to the game's futuristic theme, are gimmicky and more of a hindrance than anything else, due to severe oversteering. Credit Midway with gamely tossing in a couple of bonus modes, Trick and Battle; however, neither justifies buying the game. Of the two, Battle mode, which allows up to four players.to.duke it out in team or free-for-all contests, is the more enjoy- able, but it could have been even better if the devel- opers had retooled the controls to facilitate turning and spenta little more time on level design. Hardcore Rush fans may enjoy collecting each level’s 16 hidden medals—some of them are virtually impossible— but most everyone else will tire of the game before find-

ing more than a handful. Shawn

VISUALS SOUND INGENUITY REPLAY

Eidos Prolific EGM #132 му 1-4 Fanciful music and graphics Jump Pack Tootough for

kiddie theme www.eidos.com

Other than better-looking graphics and a decent four-player versus mode, there isn’t anything notice- ably different about this Dreamcast Magical Racing Tour compared to the PlayStation version. With these upgraded graphics comes a desperately needed smoother framerate as well, even in the multiplayer mode. Still, for а Dreamcast game 1 was expecting more impressive visuals overall. Aesthetics aside, one rather annoying problem has come over from the PlayStation MRT: the game’s identity crisis. Even though the intro is filled with a kid-friendly Disney story with nicely rendered characters and happy music, the game itself can be really challenging. So who is this game for? Experienced kart-racing fanat- ics who happen.to like cute little characters and whimsical stories best-suited for 10-year-old) chil- dren? Other than this, the game isn’t terribly original. Even thoügh there aren't many games like it on the DC, you can tell the game borrows a lot from Mario Kart and Crash Team Racing. All in all, it’s better than the PS version but still nothing special. Shawn

REPLAY

VISUALS SOUND INGENUITY

Publisher: Electronic Ai Developer: EA Sports

Featured In:

ЕСМ #134 Players: 1-4 Best Feature: Sharp and Supports: smooth graphics Expansion, Rumble Worst Feature: Madden/ Web Site:

Summerall Commentary www.easports.com

If you love football, there is no other pigskin game that comes close to touching the Madden fran- chise on the N64. It’s sad that there isn't any good competition on the platform. Once upon a time, Acclaim’s Quarterback Club was a decent alternative, but no longer—EA has them beat hands down. This year’s edition of Madden is good—damned good. It’s the first one | like as much as its PS counterpart. The crisp, hi-res graphics are superb when the Expansion Pak is in use, far surpassing its PS version, and they look pretty good without it as well. In fact, a few of the EGMers stopped by my cube because it caught their eye—an action that speaks volumes. There isn't as much audio, however. A few extraneous things have been cut out: You can't choose from a jukebox of menu tracks, and there isn't as much commentary (though that's actually a plus.) Interestingly enough, the in-game crunches and hits sound more impactful than the PS game. The two: games are so close, it's a toss-up—it almost comes down to which console controller you like better (for me, it's PS.) Kraig

VISUALS SOUND INGENUITY REPLAY

10 1

118

Army Men: 531965 Heroes 2

Publisher: 3DO

Developer: 3DO

Featured In: М/А

Players: 14

Supports: Rumble Pak

Best Feature: Variety of weapons, and the music Worst Feature: Touchy control

Web Site: www.3do.com

In a word: Sloppy. Sarge's Heroes 2 looks and plays like something that should've stayed in the devel- opment studio for a few more months. The frame rate is ridiculously choppy in spots (which is strange, since the graphics are sparse and simple 90-percent of the time), the camera usually follows way too close or whips around in a disorienting way and the control is too touchy—especially for how many cat- walk-type levels you have to plod your way through. You end up dying by falling or by chance rather than by fighting a boss or taking on any number of the brain dead tan soldiers. On top of all of this though, | doubt anyone will really die very often in this game since full-health-restoring medi-pack after full- health-restoring medi-pack litter each of the levels. The game does get a little better as you play through it, thanks to some interesting later missions. And really, | generally find it at least somewhat entertain- ing to play through a military style game with a covert operations feel (even if it's not the best one around). The music is consistently solid from start to finish as well (the sound effects and voices aren't near as enjoyable however). But these few good points certainly don't outweigh the bad. Overall, this oneisa rentalat best. The sad thing is, even with this review many of you will go out and buy this below- average time waster. Perhaps I’m just a jaded, out-of-

touch gaming journalist. Shawn

| can think of plenty of reasons to bag on this newest ho-hum installment in the mysteriously successful ho-hum series, but РЦ focus my ire on one grating flaw: jumping sucks. Your character always seems to leap too late, and that makes for a really.bad time in some of the platform-heavy areas. Otherwise, this sucker delivers the same low-brow thrills of its predecessor. The fun gun is once again the flamethrower. Launching mortars is a hoot. You get to blow alot of stuff'up. Yawn. And while I’m all for a little mindless action опсезіп a while, this game just needs more polish and better control. Even the mul- tiplayer deathmatches are dull. Crispin Games just don’t get much blander than this one. | felt myself slipping into а coma as | trudged my way through each mind-numbing level of Army Men. | realize that little plastic army men come in only two colors, but why does the rest of the game have to be so damn ugly? I’ve seen more polish on а dusty desk; it just seems 3DO's goal was to slap it together and ship it out. The animation is very choppy, the controls are stiff and the enemy intelli- gence gives these toys а bad name. The basic idea behind this game isn't bad, but | wouldn't be caught in a foxhole plastic, or otherwise— with the development team. Kraig

VISUALS SOUND INGENUITY REPLAY

6 4 3

All-new Shoulder Charge feature for busting through defenders

All-new E-Z pass / catch controls Save instant replays*

*Sega Dreamcast" ve version on only

acclaimsports.

nfl.com nfilplayers.com

EVERYONE NINTENDO:

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А © Dreamcast. UN

The NFL Quarterback Club is а trademark of the National Football League © 2000 NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL-related marks) are trademarks of the National Football League and NFL Properties. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a registered trademark of the NFL players. www.nflplayers.com © 2000 PLAYERS INC. Developed by High Voltage Software. All Rights Reserved. Acclaim®& © 2000 Acclaim Entertainment, Inc. Ай Rights Reserved. Nintendo, Nintendo 64 and the the "N' logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Licensed by Nintendo. Sega, Dreamcast апа the Dreamcast logo are eilber registered.

marks or trademarks of Sega Enterprises, Lid. © SEGA ENTERPRISES, LTO. All Rights Reserved. Screens shown were taken from the Sega Dreamcast!" version of the video game.

Publisher: Nintendo

Developer: Camelot

Featured In: ЕСМ #132

Players: 1-4

Supports: Rumble Pak

Best Feature: Doubles action Worst Feature: Losing at multiplayer Web Site: www.nintendo.com

Note to self: Buy Mario Tennis as soon as possible. That's all that really needs to be said about this game. If you want to read on while | extol the virtues ofthis game, then please be my guest. If you'd rather not read my blather, then heed the first sentence and just start playing it. Trust me, there's plenty to enjoy, as developer Camelot has outdone themselves and their previous N64 benchmark title (Mario Golf). First of all, I'm glad that 14 of the 16 characters in Mario Tennis are available right away. Unlike golf, where it's fun to unlock new players in a 1p challenge, tennis is all about the different styles of play. A nice portion of the Nintendo family is present, including a few sur- prises (like Waluigi). Gameplay is two-button heav- en—it's by no means shallow or limiting. Different surfaces and an analog controller are all you need to create an unlimited number of great shots. And you'll see those shots in clear detail, as characters are nicely animated and move without a hint of slow- down.Thereis also no shortage of game modes, with tournament play, singles, doubles, ring shot, ring shot time attack, and other mini-games like Bowser Ball and Piranha mode. Finally, if you get three friends, or enemies, over for some-four-player dou- bles, guarantee you'll һауе а good time—it's a fan- tastic party game. MT is a great package with a long shelf life. The only real shame here is that Nintendo | can’t throw this sucker online. Dan |

MIA 83 нев 83

989 Sports

Publisher:

Developer: RedZone Interactive

Featured In: EGM #134 => Players: 1-8

Supports: Dual Shock

Best Feature: Keith Jackson

Worst Feature: Suspect АІ

Web Site: www.989sports.com

Normally GameBreaker isn't as tight as GameDay, but | think the tables have turned. While not incredi- bly different from 2000, GB 2001 is an improvement. They've plugged many of the AI holes that soured the fun last year. For the most part computer coverage is adequate—not spectacular but not crazy either. Defenders aren't running away from the ball or mak- ing as many brainless decisions. That's the good news, but for several small reasons I still can't warm up to the game as a whole. For starters, the players move inconsistently. They "skitter" or jolt around in an unrealistic way (probably due to frame skipping). In contrast, the special moves (like diving and cut- ting) happen at a slower speed, almost in slow- motion. If everything were smooth and uniform it'd be easier to find holes in the line or track individual players. As is, when the camera pans out the line becomes a jumble of indistinct humanity. Running a player through is more a crap shoot and less a cal- culated maneuver like it should be. | sure hope things will be different on the PS2 version. One other problem: "pan-caking" receivers downfield without drawing a flag is cheap. Why the computer lets this happen | don’t know. On a positive note, Keith Jackson is great. He's got a lot to say and it's in sync with the action. Overall, GB fans should be happy with this edition but in my opinion it's still not in the same league as NCAA Football. Dean

EVERYONE

Publisher: EA Sports

Developer: Tiburon

Featured In: ЕСМ #134 “Т” Players: 1-8

Supports: Dual Shock

Best Feature: Madden Cards

Worst Feature: Madden opening his mouth

Web Site: www.easports.com

| recently read on the news wire that Pat Summerall announced his plans to retire after this season. It couldn't come at a better time, and hopefully Madden will follow. Ironically, the only thing holding back EA's impressive franchise seems to be.the blub- bery broadcaster (and his pal) that dissipates the game's excitement. To EA Sports’ credit, Madden NFL 2001 is such a good football game that this audible blemish doesn't pull the game down (and thankfully there's an option. that allows you to turn the announcers off). Madden 2001 has everything a football fan could want, and more. EA's fast 3D engine has seemingly milked every bit of processing power the PS has in it to make the detailed players fly around the field. While that is easy to appreciate, the spotlight should also be shared by the impres- sive computer intelligence whose only weakness is apparent when it stumbles and bumbles trying to run the ball effectively (it does, however, pass quite effi- ciently.) If the game gets too complex, simply tune down the difficulty level and make it more manage- able, The thing that really surprised me аге the “Madden Cards,” which is the best new feature I've seen ina football game in a while..-Here you can earn, trade and bet cards that. can be used to open codes or improve players. There's something for everyone in this game—the only reason not to buy it is to wait for the PS2 version. Kraig

Mario Tennis has the simple charm of Mario Golf | and a similar quality level as well (they're fromthe | same developer— Camelot). Cute players (Mario, Boo, Donkey Kong Jr., Luigi, the whole gang), lots of stuff to open up and. most importantly awesome. gameplay. Each character brings a unique dimension to the con- test be it the ability to float, move super fast, smash the ball, curve it, etc. It's actually deeper than Virtua Tennis if you can believe that. The MT multiplayer games are especially fun (in Virtua Tennis they're just 50-50). The wacky characters and wild abilities make it entertaining on many levels. Don't hesitate on this one; Mario Tennis is a must-buy. Dean

While developers turn their attention to the next gen- eration of consoles, that doesn't mean quality Should be forsaken on 32-Bit titles. GameBreaker does an admirable job of satisfying PlayStation- owning, hardcore college football fans. Thankfully, interfaces have become fairly homogeneous on foot- ball games and GB does not attempt to.reinvent the wheel— learning the game is pretty intuitive, All the college teams are represented including classic teams, and the gameplay is smooth. The Keith Jackson commentary is-great, and GB also delivers with a good running game, an efficient passing sys- tem, and some cool tackling effects. Joe

If this were any other football game I'd say skip it 'cause it's not much different than its previous edi- tion. But this Madden...need І say more? Buy it for the roster upgrades alone. On a tangible level 2001 feels smoother and more responsive overall. The run- ning game is still friendly. Follow,your blockers for 3- 5 yards a pop, no problem. Passing is as good as it's ever been. They've included a few more plays as well. If | could change anything I'd add even more tackle animations and slow down the kick meter. Otherwise, it's just rightæAs а side-note, enjoy this one while you can because once you play Madden for the PS2, you may not pick it up again. Dean

With a lineage of games unmatched in quality, | held the highest expectations for MT. Maybe that’s why | was ever so slightly disappointed with this latest Mario sports offering. MT is excellent, but doesn’t define state of the art in its genre like Mario Golf did. While the graphics are as good and fluid as you сап get on the N64 and the gameplay solid, the | game suffers from what is perhaps an inescapable part of tennis games: playing on the top or bottom of the screen. While MT has different settings, all the Mario-style power-ups you’d:imagine and some cool mini-games, the traditional tennis game is still the best part. Joe

VISUALS SOUND INGENUITY REPLAY

As the years pass, it becomes more apparent that GameBreaker is never going to shake loose from being a sloppy football game, at least on the PS. There’s a lot to like in the game, such as Keith Jackson's quips, the hard-hitting sounds and the arcade gameplay, but there's almost as many. аппоу- ances. The computer intelligence isn't very good, the interface is ugly, the players have no momentum (and can turn on a dime no matter what), and good lord, if they don't change how the pitching works, I'm going to have 10 fumbles a game. EA’s NCAA Football 2001 has better gameplay and more fea- tures, | suggest sticking with that one. Kraig

REPLAY

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ronic Gamir

Monthly - 180

What more can you say about a game that defines state of the art in football sims for this generation of consoles? While all the obligatory ingredients are there for a standard football sim (teams, players, playbooks,.even coaches this year), these elements performing together in concert is what makes this game so great. From the opening series of plays the rock solid control and movement of players was palpable. Part of the appeal of playing a sports game is that if it's faithful enoughitotthe sport it emu- lates, then it transcends the typical game experience and becomes an extension of the sport for the fan. Madden attains this ultimate status. Joe

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Publisher: Square EA

Developer: Squaresoft

Featured Іп: ЕСМ #133 ==> Players: 1

Supports: Dual Shock

BestFeature: Resident Evil-style gameplay WorstFeature: Tedious puzzles Web Site: www.sqea.com

quare's first neo-survival-horror game

spawned from an unlikely source. Based

on a mediocre made-for-video Japanese movie. The original Parasite Eve was a prob- lematic, but well-intentioned effort that took the prerendered background style of Final Fantasy VII, and packed it full of polygonal characters and monsters in a modern-day urban setting. When we first met Aya Brea, she was a rookie detective (shyeah right!) in the 17th Precinct of the N.Y.P.D. who found herself on the hunt for one Melissa Pearce, who would later become the twisted firestarter known as Eve. Fast forward two years later and Aya is no longer on the force. Instead she’s part of an elite group (M.I.S.T.2Mitochondria Investigation and Suppression Team) of hunters whose primary goal is to track down the creatures (ММС5) this mitochondria spawned and

As pioneered by Enemy Zero and the Tekken series, the steamy CG shower scene makes a comeback in Parasite Eve Il. Yay! destroy them. This time around, Aya and com- pany have ditched the RPG pretensions of the original game and gone straight for Capcom's bread-and-butter. While the name "Resident Evil" will most likely pop up in most gamers" minds, PEII is more than just a rip-off. Through the use of Aya's parasite-powers, the game adds a certain level of strategy by giv- ing the gamer a number of choices in battle: Attack with your equipped firearm, launch a devastating fireball, or conserve that parasite energy for an emergency healing session? Also, the "proximity web" has been refined since the first PE—now it’s used simply to aim magic attacks. Otherwise Aya auto-aims at the push of a button. An excellent addition to the growing roster of survival-horror games out there, Parasite Eve ІІ should bring fans of the first flocking back for more, while the more action-intense gameplay will entice those who didn’t cotton to Square’s “cinemat- ic RPG.”

ctronic Gaming Monthly - 182

m

Forget what you know about the first Parasite Eve. While certain aspects of the game (like the story line) remain consis- tent, the execution this time is strictly Resident Evil (with a psychic twist).

| really liked the first Parasite Eve (except for the impossibly difficult/cheesy final boss, and the crap- py “bonus” tower thrown as a replay incentive), and despite the significant stylistic changes made, | real- ly like the sequel. Square has taken the Resident Evil route and gone for full-on survival-horror with a psychic twist. While the first was a halfway house between FFVII and RE, it wasn't enough of either to make a significant impact upon its release. At least PEII has made its mind up. | dig the game. It controls about as well as any of the RE games—a lit- tle wooden at times, and there are often so many enemies onscreen at once the auto-aim function has a hard time keeping up, but overall it works all right. What | don't dig is that the weapon customization aspect has been under-emphasized to the point of being almost non-existent. It's not altogether gone, mind you, but the innate thrill of finding parts and upgrading the hell out of your piece has been dumb- ed down considerably. The puzzlesyalso terid.to be a bit tedious and vague in their;cluelessness. In its favor, the graphics have taken a turn for the better as character models. and backgrounds have been beefed-up. However, pressing X to walk up and down stairs is lame, and the dearth of voice-acting makes for an often:solitary experience. Still, РЕЙ is the sec- ond best survival-horror game you're likely to play, and is certainly worth a shot. Milkman

Technically | guess this is a survival horror game, but Parasite Eve ІІ relies far more on trippy mind games than the pure shock value of hellspawn crea- tures jumping out around every corner. Since this is Squaresoft.it.almost goes without saying that the plot and presentation is well above-average. The control, on the other hand, is pretty much the same as the Resident Evil series. І should be used to this by now | guess, but it usually reduces each battle to two combatants taking shots at one another, each hoping they last the longest; Nonetheless, РЕ! is an enjoyable experience (for the roughly 12 hours it

| was pleasantly surprised by the Resident Evil-style gameplay of PEII. Sure, it still has an RPG feel some ofthe time (thanks to HP, MP and the way the battles are set up, among other things) but it's also a solid addition to.a.short list of worthwhile survival horror games. In а sense, it fits into a new genre: Adventure RPG. Nice thing is, Square hasn’t tried too hard to integrate the adventure stuff into this sequel. It all feels right—like a Parasite Eve game. The whole thing is still very cinematic, and features some really disturbing rendered sequences. If you liked the first game, this one—even though it has evolved— won't steer you wrong. Shawn

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"

Survival Horror Has Eatered A

New Realm...

2^

Entertainment Inc got 5 grames is a trademark of Infogrames Entertainment S.A. © 2000 Asmik Ace Entertainment Inc. All Rights Reserved. Published under license by Infogrames Entertainment S.A.

Sega, Dreamcast and. 'eamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. 2 The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.

TM TN

Publisher: 989 Sports

Developer: RedZone Interactive

Featured In: EGM #133 Ec Players: r8

Supports: Dual Shock

BestFeature: Tackle animations

Worst Feature: Al could still be better

Web Site: www.989sports.com

There's not a whole lot to highlight in this new edi- tion of GameDay. It looks decent, has some sweet new tackle animations plus all the old familiar sound effects (they really need to update these). But there aren't any big advancements in gameplay. The play- ers don't skate around as much —that's nice. And they've incorporated а cool new play-as-any-skill player option, but oddly enough it still has some nasty Al flaws. When you can flatten receivers down- field (way beyond five yards) without drawing a penalty you might think you're playing NFL Blitz. Another oddity (there's more than a few) that has me reeling—when a receiver or defender deflects a ball, it seems to bounce off an invisible barrier five feet above their outstretched hands. Then if you're lucky you get to witness the "flying nun" maneuver. This is a result of awkward jumping animation; the players appear to hover across the field wacky stuff. It’s not all weird however; they've simplified the super- moves to a double tap, plus the play-by-play is more accurate. Total Control Passing is more user-friendly as well. In the end, like most of the other football sims this year, there's not much difference over the last edition. If you're a GameDay fan; you'll probably be satisfied with the few changes made to the title. But overall, for the rest of us, there's not much to get excited about. Let's hope the PS2 version can breathe new life into this football mainstay. Deam

RedZone delivers a passable game with the latest GD installment. All the prerequisites for a solid football experience are included, in addition to a few inter- esting features like the replay telestrator and a pret- ty flexible play creator. The “толеу” part ofthe game though— running, throwing, catching, receiving and tackling is a little lackluster. Framerates slip at the most inopportune times, like when your receiver is jumping for a ball in the endzone. Finally, it's a bit too easy to complete bombs in this latest GameDay—leading to five-minute-quarter games that last an hour. Joe

GameDay hasn't really changed that much since last year, and because of that, my complaints with the series remain the same. | can't stand that the players have no momentum, allowing them to change directions on a dime. | don't like how they still slide around like they're on ice, and the over-the- top stiff-arms and running game shatters what little air of realism there is on the field. No other football game re-creates the exciting sights and sounds of the game like this one, but when it comes to realism and gameplay, Madden:has widened the gap consid- erably. No longer is GameDay the innovator—the shoe is now snuggly on the other foot. Kraig

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Publisher:

Activision Developer: Neversoft Featured In: EGM #130 => Players: 1 Supports: Dual Shock Best Feature: Swinging around as Spidey Worst Feature: Camera in enclosed areas Web Site: www.activision.com

It's hard not to like Spider-Man. It brings back a lot of warm, fuzzy memories from my teenage years. Stan Lee even does some narration. But it does have a couple of annoying problems I can't overlook. First, like many 3D action games out there, Spider-Man suffers from a camera that gets funky in enclosed areas (and in Spidey's case, when you're stuck to a wall or ceiling). This camera issue makes otherwise cut-and-dry battles extremely tedious— especially if you get fouled-up and fall to your death. Boss battles are particularly tricky since they often take place in a room of some sort. Outside of the camera stuff, bat- tles with regular enemies get tiresome since it's often the same thing again and again. True, you have a few different web tricks, but most of the time it's like the combat in Fighting Force. But before | get too nega- tive, let me tell you about all of the game's good points. The levels are fresh and incredibly innovative, often playing out like a comic book. In other words, the game's consistently fast-paced. And any fan of comics will agree, it's great to see so many Marvel heroes and villains in опе вате represented accu- rately to boot (worlds apart from those lame Acclaim superhero titles). It comes down to this: It's not quite as polished as some Neversoft games but it still has excellent gameplay, graphics, music and sound. No doubt, you'll have a lot of fun playing through Spider- Man, unlocking all of its secrets. Shawn

MATURE.

Activision Developer: Sony Music Entertainment Featured In: EGM #130 A > Players: 1 Supports: Dual Shock Best Feature: Day and night missions Worst Feature: Camera, sluggish control Web Site: www.activision.com

Interestingly, SME developed Tenchu 2 with the U.S. in mind. I'm glad for that because | played the origi- nal (in import, domestic and import-based-on- domestic form) to death. Yeah, the game had issues concerning camera placement, sluggish controls, and arriving at roughly the same time as Metal Gear Solid, but it was much more than Ninja, Shinobi or Strider had ever been. It was gaming’s first real “ninja simulator.” Well, for what it’s worth, Tenchu 2 has almost all of the same problems, but still remains a compelling game. Improvements over the first game include more moves, more characters and a level-editor to fool around with. Stealth is still the key to winning and scoring high, but this time around there are day missions to test your mettle. The controls have increased in complexity (to Tomb Raider levels), but what T2 really needs is a switch- able lock-on system to keep bad guys in line. It’s harder to sneak up on guards and score those one- hit kills, as the Al has been bumped up to recognize your ass froma mile away. Yet, despite this, once you learn to adjust, there is a lot of gaming to be had (along with a mandatory tutorial), and a great sense of atmosphere, making the whole greater than the sum of its parts. The graphics are slightly improved, including a better framerate, but there's still some slowdown. Tenchu fans will want to pick this up immediately, others may want to rent. Milkman

spider can. You can cut loose with super-duper strength and nifty webbing tricks and, better still, you can adhere to nearly every surface. Such ambi- tious game. design makes for a few nasty problems, however. Both the camera and control go a little hay- wire when Spidey crawls into some nooks.or leaps suddenly to a horizontal surface. Nevertheless, 1 had a lot of fun just swinging around town. And the game packs a surprising amount of gameplay variety beyond regular ol' webslinging. The story is a jumble, the game's a bit short, later bosses get really frus- trating, but hey—this thing's still fun. Crispin

I have strongly mixed emotions about this game. Parts of Tenchu 2 are so incredibly cool—huge sprawling levels, an awesome level editor, and the intricate interweaving stories and differing missions of the three playable characters. You've also got great control over your ninja and the stealth ele- ments add an exciting tension to the gameplay. But other parts of T2 had me screaming expletives. The graphics should be better—the draw-in is especially noticeable and the slowdown сап get annoying. But what really hurts thissgame are the boss battles— Tenchu 2 needs a lock-on targeting system bad. А mixed bag but intriguing nonetheless. Mark

Once you get the hang of the controls, all of Spidey's webslinging moves look and feel just right— it's cool just to watch him go. Production values are top- notch as well: great voicework (and lots of it) and crisp graphics courtesy of the Tony Hawk engine. But the damn camera! It's too slow to catch up and it's constantly moving where you don't need or want it to be. Also, the fighting system may seem deep with all the different web moves you have (tying guys up, pulling them toward you and smackin', shooting web-balls), but the most-effective method ends up being a pretty boring punch-punch-punch, repeat. Maybe not a classic, but still worth a try. Mark

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This sequel has a lot of excellent cinematic qualities, and it’s always fun to sneak up behind people as a ninja and disembowel them. But like any 3D action game that has loads of promise, a sometimes chop- py framerate, touchy camera and awkward control (especially when fighting in enclosed spaces) can zap the fun right out of the game. Unfortunately, this is the сазе іп Tenchu 2. It has the same cool, stealthy style as the first one, along with some new features (some of it obviously borrowed from Metal Gear Solid), but overall it's sloppy. Honestly, it seems like the development team needed a couple more months to tweak this one. Shawn

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EVERYONE ro MATURE Animated Violence

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CASHIER INSTRUCTIONS: Resident Evil Survivor, Verify Product Qualifies Mega Man Legends, Mega Man 8 or Mega Man X4 Scan Coupon UPC 3 Highlight Item One coupon per person. Limit two $3 discounts per coupon. Offer is for individuals, not businesses.

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Enter "300" and Press "Enter" promotional offer. No dealers please. © 2000 Best Buy. Expires Dec. 1, 2000 4°'°00040°01065

Publisher: Jaleco

Developer: Jaleco

Featured In: EGM #125 => Players: 1

Supports: Dual Shock

BestFeature: Slick anime styling Worst Feature: Frustrating controls. Web Site: www.jaleco.com

D adds a number of original touches to a Resident Evil-style gameplay foundation—some cool traps, magic (of sorts) and an excellent and very original story line. Graphics are so-so: muddled backgrounds, bland characters and reserved special effects. Puzzles are fairly unremarkable as well: mostly find the key, flip the power on, whatever to open that next locked door, rarely requiring any real thought. But my biggest problem with D lies with the controls. Fighting enemies with the lock-on system is so unnat- ural and frustrating it's just silly, and even with that option turned off combat is a real chore. D stops entirely whenever he bumps into anything, which is really annoying when you're running from enemies. A big part of the game is also supposed to be the Soul Reaver-style soul suck, where you can replenish your magic by draining hurt enemies, but there is no way to tell when they are ready to be sucked. If you do it too early they will nail you for more damage, too late and they are dead before you canjfeed. Уегугалпоу- ing. The/interface is amateurish as well--getting to your maps is a pain and the setup often causes acci- dental use of precious healing potions or spells. Other features don't.end up meaning much —you only play as the alternate character briefly and the multi- ple paths and endings are cool, but onlyif you're into the game in the first place. Only big anime buffs will find this one worthwhile. Mark

More proof that developing a survival horror game is no easy business. Sure, it's based on a great anime license, but even fans of the anime won't be able to ignore this game's flaws. In any one room the cam- era can switch.nearly a half-dozen times, making it impossible to really see everything in а room unless you run around the perimeter (which gets you turned around way too easily). If you're fighting an enemy or boss, it'll usually switch angles at the most inoppor- tune times; putting.your enemy justiout of sight so you can’t see him but hesstill.can hit you. Jaleco did a decent enough job with the translation, but that can't save D from mediocrity. Chris

| really wanted to like this game. | loved the original anime, the novel written by Hideyuki Kikuchi, and Yoshitaka Amano's artwork. The game offers an excellent (if futuristic) view of VHD's world. The pre- rendered backgrounds are lavish, and the atmos- phere is superb. What goes wrong is a laundry-list of “do nots” іп a survival-horror game. Stiff, overly touchy control. Unnecessarily spastic camera angles, distant and so frequently changing that it’s often impossible to:tell where you've:come from and where you're going. 180%reversals and dodge moves don't help much since the combat is so helter-skel- ter. A very nice try, but sadly, no cigar. Milkman

VISUALS SOUND INGENUITY REPLAY

It only costs 10 bucks Dual Shock It's not worth much more than that wwwtake2games.com

In theory, pricing titles with the gamer on a budget in mind is a great idea. When this concept is put into practice, however, everyone is suddenly reminded that low price equals low production values. Such is the case with this month's $10 game from Take 2, Action Bass. As an arcade fishing game, Action Bass isn't that bad. The graphics are competent, if a bit plain, the fish models looking particularly authen- tic. The gameplay is kept formulaic and simple, which isn't necessarily bad. That's not to say Action Bass is without its problems—the biggest of which is that it's darn near impossible to lose a fish once you've set.the hook. When you stop.reeling.to relieve line tension, the fish won't try to swim away with the line, thus hovering around the 75% mark.on.the ten- sion meter almost guarantees а successful catch. Action Bass may not be the greatest fishing game іп the World;;büt unlike its budget®bréttiren (Spec Ops and ‘Grudge Warriors), it'ssnot completely worthless. If you need ‘something to get Dad or Grandpa, you could definitely do a lot worse. Andrew

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SOUND INGENUITY

==> Beat guys up! The whole Dual Shock game is half-assed www.midway.com

What the hell happened here? | swear this game looked better over a year ago at E3. What happened to being able to play as Sonya and not just Jax? The graphics—blocky models and warping, pixelated tex- tures—remind me of 4-year+-old first-generation titles like Loaded. Actually, scratch that, Loaded looked better. Luckily all the levels are so dark and horribly shaded you don’t ever really see much of anything. The game flirts with some adventure-y ele- ments like find-the-key puzzles and gaining levels through experience points, but the real focus is on kombat, which is absolute krap. You have a block, two punches, two kicks, four special. moves, weapons.and special combo moves, but in the end it all comes down to one technique: Punch. That's it. Punch, and punch, and punch some more—just keep mindlessly tapping it. There were a couple moments in Special Forces, while pounding on some poor grunt's head or taking-head shots with the sniper rifle, where my pain and annoyance subsided briefly, but those moments were far too rare. Mark

VISUALS REPLAY

SOUND INGENUITY

Electronic Gaming Monthly - 186

Empire Interefi

Cunning Development N/A 1-4 The price There’s only Dual Shock one table wwwempire- interactivecom

There are only a few things | wouldn’t buy for 10 bucks. They are: a sack of Chalupas from Taco Bell, any album from the '8os and Rambo IlI on DVD. I'm pretty much open to anything else—including this game. Granted, playing pinball on a TV will never compare to the real thing, but Pro Pinball does an amazing job conveying the pinball experience. Even though the game only has one table, it makes up for it with incredible ball and table physics, and tons of bonuses, ramps and other stuff to open. Still, the game does have a couple of annoying quirks. First, even though you're able to choose from three table views, it's. never quite right. You either see too much of the table from a zoomed-out view or not enough. Тһе semi-transparent LCD that.floats above the table may be part of the problem, too. You can choose three different positions for the LCD, and none of them work very well. Thé thing blocks part of the view/of the table «which is never a good thing in pinball. The sound is pretty lame as well. But for 10 bucks, it’s definitely worth looking into. Shawn

SOUND

VISUALS INGENUITY

REPLAY

Dual Shock

For SNK's last U.S. effort, it blows

www.snkusa.com

Samurai Shodown: Warrior's Rage is yet another 3D SNK title that just should never have been. It's a huge disgrace to the Samurai Shodown name, and 1 can't think of any reason why someone ought to pick it up. The graphics are weak and lack detail (all the characters look dull and blocky), the sounds are average, and the story is simply tolerable. When it comes to gameplay, things don't get any better. There's an overall lack of polish that really hinders the fights—animations are often jerky and the con- trol feels loose. The control itself is a departure from the previous Sam Sho games: three attack buttons and a dodge.(which is completely useless). Also, to make-things more dramatic the.game pauses each time a combatant loses one of the three sections on their life bar. This just breaks up any flow a match might have had. Seriously, who would want that in a fighting game? Unfortunately, the additional modes (including training).and unlockable items do nothing to salvage Warrior's Rage. Sam Sho fan or not, stay the hell away from this one. Sam

REPLAY

VISUALS SOUND

INGENUITY

It's what you fear.

aloneinthedark.com

co p © Dreamcast. DARKWORKS

PlayStation

Game DEVELOPMENT STUDIO

Alone in the Dark™ : The New Nightmare © 2000 Infogrames Entertainment S.A. All rights reserved. Infogrames and Alone In The Dark are trademarks of infogrames Entertainment S.A. PlayStation and the Playstation logos are registered trademarks of Sony Computer Entertainment, Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of the Sega Enterprise, Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are properties of their respective owners.

Southpeak ==>

Adrenalin Ent. EGM #125 1-4 The official voice actors do the lines Dual Shock It's not bowl- ing. Why, God, why? www.southpeak.com

Adrenalin did a fantastic job with Ten Pin Alley and other bowling games, so why is this such garbage? Calling this "bowling" is incredibly misleading. There's no traditional bowling, something that's not clear from the packaging. The only thing tying it to bowling is that you have to knock over single pins placed around each "lane." Lanes are like tracks, turning the game into а sad knock-off of those levels in Mario 64 where you slid on your butt collecting coins. Levels have no time limit (although Gazoo refers to one), so there's never a need to use the turbo boost. The music is repetitive and isn't in the style of any,of the show's music. The only redeeming aspect is that they used Hanna-Barbera's voice actors for the characters. Graphics аге very plain, there's a lot of pop-up, and there aren't any cameos from the show. If we hadn't previewed this game 10 issues ago | would've guessed it'd been crapped out in a month. It baffles тета! a company would let a game this bad out the door. Don't pay more than five bucks for this game or you'll regret it. Chris

VISUALS REPLAY

SOUND INGENUITY

~ EVERYONE

Bes Classic Supports: Frogger gameplay

maze design Let's face it, Frogger rocks. It's as close as one could get to defining a "classic." Frogger 2 keeps the tra- ditional formula intact, while making improve- ments in key areas to keep things interesting. A couple of problems, though: A lot of the level puzzles and mazes, particularly the Ice stage, rely on trial- and-error a bit too much, and it's difficult to plan your next move with such a limited vantage point. This wouldn't be a problem if the mazes could be passed in more than one way, but unfortunately they are rather linear. The other issue is the questionable hit detection when jumping to different platforms. Sometimes. you'll land half-way between.two area squares, and if you're too quick you can easily end up in the drink. Graphically, Frogger 2 is quite an impres- sive cartridge by GBC standards. Colors are used lib- erally in each of the various stages, and for the most part contrast nicely—there’s very little blurring. Lots of levels and classic Frogger gameplay; a worthy addition to your Game Boy library whether or not you grew up with the original. Andrew

VISUALS SOUND REPLAY

INGENUITY

EVERYONE

incoming. attacks

Another classic arcade conversion, Galaga on the Game Boy Color should be considered only by fans of the original. Whether or not the gameplay stands the test of time is debatable, but the few new additions have made this game especially questionable. The color conversion and addition of detailed colored backgrounds is well-intentioned but creates a huge gameplay flaw: You can't see any incoming enemy projectiles. Whose bright idea was it to make enemy Shots green on a green background? The overall color contrast is so poor it hinders your game strate- gy. Galaga has some audio problems as well. The speakers.on.the Game Boy aren't that.great to begin with, but the preset volume maximum is incredibly low, so you practically have to hold the speaker to your ear to hear anything. Even if you can adapt to these annoyances, the overall package isn't very exciting—enemy attack formations are repetitive, the backgrounds cycle-quickly, and there are no extras. They probably should have left well enough alone; Galaga GBC is less-than-stellar. Andrew

Majesco

Worst Feature: Controls are abit tough

| couldn't imagine Majesco finding a way to screw up Q*Bert, and | guess | should give them credit for not dropping the ball—after all, there’s plenty of compa- nies that have. Everything is pretty straightforward: You can play the arcade mode of the game, which is very similar to the original, except you can choose to play as Q*Dina, an obnoxiously ugly female Q*Bert. The adventure mode gives you more level shape vari- ety, and is probably where you'll spend most of your time. The biggest problem with this mode is that sometimes the screen doesn’t scroll quick enough to show you what's below, making some jumps ап unreasonable leap of faith. Also, navigating can be a little tough with the small Game Boy pad and the odd perspective. To tackle that, Q*Bert offers two sets of control schemes, and one of them should make you feel right at home. Q*Bert couldn't keep my attention for long, however. | used to like this вате а lot, but for me, the magic is gone. Unless you adore the arcade, | would recommend a different classic such as Ms. Pac-Man. Kraig

VISUALS

SOUND INGENUITY

d

REPLAY

Electronic Gaming Monthly - 188

d In

EGM #135

ure: Looks really

good for a GBC game Wor ature: Far too diffi- cult for the youngins

www.activision.com

When the graphic capabilities of the Game Boy Color are pushed to their absolute limit, as Spider-Man pushes them, it's pretty impressive to see what can be accomplished. Spider-Man feels like a throwback to the time when action/platformers like these ruled the industry. Activision didn't even use the license as an excuse to peddle half-assed crap, something that happens far too much on this system. Spider-Man offers up a solid platforming experience with all the characters, locations and moves you'd expect. Spidey wall-crawls, slings webs and catches thieves just like flies! Level design and animation are above- average for a 6ВС cart, yet another plus. Unfortunately, the difficulty level in Spider-Man is most frustrating. | don't suck at video-games, but | found myself having to fight Venom (the first boss) far too many times before beating him. Call that a good challenge if you like, but'it'mostly just pissed me off. If you're the type:who likes a tough game, try this one, but if you want to buy this game for your kids, consider yourself warned. Greg

VISUALS 50 INGENUITY REPLAY

UND

Infogrames Developer:

Infogrames

Be Loads of cars, tracks and features

\ eature: Frustrating b Site:

control www.infogrames.com TD: Le Mans sports 10 licensed cars and more than 20 tracks. It lets you race in multiple weather condi- tions at both day and night. Championship and 24- hour modes include full pit strategy for the sim lovers out there. What’s more, the game even uses the Wacky Races engine. All of this should add up to a winner, right? Wrong. Test Drive: Le Mans is so much less than the sum of its parts. Too bad, | was looking forward to sinking my teeth into a hardcore racing sim on the GBC. One of the biggest problems with the game lies in the graphics. Infogrames touts that 20 cars compete simultaneously while you play. However, the,result is dramatic flickering.on.roadside objects the moment more than one vehicle is onscreen. Since those same objects are the best way to navigate each course, driving becomes a very frus- trating chore indeed. Once you realize that, there's very little reason to carry on. Infogrames gets some points for effort here, because all the components are in place to make a great GBC racer, but the power of the system failed them in the end. Greg

VISUALS INGENUITY REPLAY

SOUND

FEATURING ANDY MACDONALD

(АТЕВ

Инш =, 33/38 ——

Зеда Dreamcast.

MTV Sports: Skateboarding Featuring Andy Macdonald - Game and Software © 2000 Yellowbelly Corporation. "MTV Sports" names, trademarks, and logos and all related

Featured Skaters - findy Macdonald Rick Howard

Josh Halis

Keith Hufnagel Danny Шау

Brian Howard Stevie Williams Jen O'Brien Colin Mckay Rob Dyrdek Alan Petersen

Deftones

Cupress Hill Pennywise System of a Down opm

Snapcase Goldfinger

Pilfers

No Use for a Name Flashpoint

Mild Animated Violence} titles and logos are trademarks of MTV Networks, a division of Viacom International Inc. "MTV: Music Television" and all related titles and logos are trademarks of MTV Mild Language Networks, a division of Viacom International Inc. Game and software exclusively licensed and published by THQ Inc. МТУ Sports exclusively licensed to ТНО Inc. Skateboarding Featuring Andy Macdonald, the THQ logo and THQ are trademarks and/or registered trademarks of THQ Inc. All other trademarks and logos are property of their respective owners. All rights reserved.

Publisher: Enix Developer: Enix

Featured In: EGM #134

Players: 1

Supports: None

Best Feature: Two RPGs for the price of one Worst Feature: Games feel slightly dated Web Site: www.enix.com

I'm 13 years old again, playing the game that would lead to my undying love of RPGs for decades to come. Re-entering the U.S. market by releasing the two games that literally launched this genre is a stroke of pure genius by Enix. Even though Dragon Warrior 1811 aren't nearly as advanced as current RPGs (DWI doesn't even have a party system), it's nice to take a trip down memory lane and revisit our roots. It's also interesting to see the progression made between the first and second game. Like all GBC conversions, Dragon Warrior I&II have been reworked slightly to compensate for the tiny screen. The results are spectacular. DWI has all-new fight backgrounds and both games have shed the insane- ly convoluted menu system employed by their NES ancestors (you used to have to bring up a menu and choose a command just to take the stairs to another floor). It’s too bad Enix didn't decide to add fight backgrounds to DWII, though. Monsters floating over а white background don't look overly impressive. While old-timers will revel in this pure RPG experi- ence, gamers weaned on Final Fantasy VII willimme- diately notice the hours of extraneous level building needed to complete each gameyalong with the fact that they're pretty damn.short overall. Nonetheless, you won't find a finer collection of ctassic RPGs this side of FF Anthology, and on the Game Boy Color no less. Play this now. Greg

DWIAII is like an old favorite couch—nothing fancy, kinda ratty and ancient-looking, but solidly built with a comfortable, familiar feeling that | love. The story, combat system and pretty much everything else is right out of.the RPG cliché handbook—but so what? It works fine, it's fûn to play, and | don't expect stun- ning originality or a Final Fantasy-caliber experience from the Game Boy. Be warned: The old-schoolichar- acter/building methods аге in full effect here, so if you don't like repetitive combat-to strengthen your party you'll definitely want f . 50 are these games dated? Yes. But, more imi jortantly, are they still worth playing? Definitely. Mark

І missed the DW craze back when the games first came out on the NES. (Final Fantasy III is the game that first turned me onto RPGs), so the only DW game I've played before was DW Monsters. Both games here һауе too much dungeon.crawling and not enough substance for me. Too much time's spent on building up levels and you don't always feel like you're advancing through the story. It’s nice to see how far the genre’s come, but | found DWI&II a tad on the slow side. If you like your RPGs old school, by all mean$—you're going to want this game (plus the selection of other RPGs for the GBCis pretty sparse), but I’ve been spoiled by Final Fantasy. Chris

VISUALS REPLAY

SOUND INGENUITY

Publisher: Rare

Developer: Rare

Featured In: EGM #129

Players: 1-2

Supports: Rumble, Printer, IR Port, Link Cable Best Feature: Gameplay variety

Worst Feature: Idiotic guards

Web Site: www.perfectdark.com

| reckon if Rare had made Perfect Dark in the 8-Bit '8os, it'd play a lot like this cheesy GBC version, which doesn’t come close to the quality of the N64 original. Forget that you battle enemies named Mink Hunter and Octopus Prime. Forget that you wield tired weapons like Uzis and ninja stars (no Laptop or Farsight here). The real culprit is the dull sneak- around gameplay. The levels—which have you skulk- ing through the jungle, a DataDyne base and the Carrington Institute—look sharp but offer no interac- tion other than the rare switch or annoying Simon- style door-lock puzzles. Headshots, so crucial in the N64 game, are handled in an odd way here, too. You score one-hit kills by walking up to guards and point- blank blasting ’em. Lucky for you, the guards don’t notice you unless you blunder directly in front of them. I’ve shot and missed guards from a millimeter away, but they didn’t bat an eye and let me aim fora second shot. PD does take advantage of every con- ceivable GBC feature. Use the IR port to transfer multiplayer maps. Print unlocked pics with the GB Printer. Snap PD inito the Transfer Pack fo opera few cheats in the N64 game. And link two GBCs together to playsaafew dull two-player modes: It's really the betweei ‘level! mini-games.that are РО’ standout feature. You'll play twitch stuff inspired by Spy Hunter, Tron Deadly Discs and Operation Wolf, clas- sic games from—that’s right—the '805. Grispin

Perfect Dark is easily one of the best-looking GBC games ever—huge characters, sharp backgrounds and outstanding animation—it’s just too bad the gameplay didn’t receive the same attention. The view is so “zoomed, in” that it’s impossible to get a sense of where you are in the maze-like levels (with no maps of course) or see what's around you, including enemies and hostages. There's some great mini- games (car chase, sniper mode, speedboats) but they'aren't used nearly enoughSTheltack of check- points makes some levels:really frustrating, and the story is embarrassingly bad guy named Мах Danger? Please.). Disappointing. Mark

It's ridiculous how little this game has іп com- mon with its superb N64 counterpart. The only thing that makes them remotely similar is that the hero has breasts, and though that's kinda cool, it's not nearly enough. Since it has little-to. do with Perfect Dark, maybe they should һауе called this game Idiot Executioner. Most of the gameplay con- sists of trying to sneak up on guards from behind so that you can blow their heads off. Novel, yes. Fun, no. Exploiting:dumb enemies is amusing, but after the ninth headless wonder crumpled to the floor, | had enough. Some of the mini-games and multiplayer modes were cool, but | expected a lot more. Kraig

VISUALS SOUND INGENUITY REPLAY

5 4

Electronic Gaming Monthly - 190

Publisher: Nintendo

Developer: Bits Studios

Featured In: ЕСМ #129

Players: 4-2

Supports: IR Port, Link Cable

Best Feature: Those wizards

Worst Feature: Troops get lost too easily Web Site: www.nintendo.com

If Warlocked had come out on any console other than the GBC, we'd brand it the most blatant WarCraft copycat ever. But as a portable take on the classic real-time-strategy formula, this game is a fresh and addictive experience. Sure, it ain't perfect. You must baby-step your men across terrain, since they have a habit of wandering off and getting lost. The IR-Port- supporting battle mode is dull. The one-player game is a bit easy, too. Good thing it gives you plenty to do. You play as either humans or monsters, and each race gives you 13 levels. One mission has you destroying a giant spider. Another has you guiding two captured humans out of a dank dungeon. Level variety is one of Warlocked's strongest features. The game is also surprisingly easy to control. You can order soldiers to guard structures, or select more than a dozen troops at a time and assign them to a team. And while you don't get a wide variety of troop or building types, you do get the wizards, which add even more strategy to the mix. Трей BombWwiz makes enemies explode and hurt other baddies, Sweatwiz forces your grunts to gather resources faster, and so

tlefield af a time, so you better plan:

up withvaypal who's played.his version fo} and thus amassed a decent collection ОҒ wizards— and you're in for one of the most enjoyable two- player experiences on the Game Boy. Grispin

Warlocked packs more missions, modes and mul-

tiplayer options than 9o percent of the crud you'll find on the Game Boy. The horrid terrain-tracking Skills of your men (they split up and get lost too eas- ily) gets annoying sometimes. Fortunately, you can find ways around it by breaking your soldiers into smaller groups. The two- -player army-battle. mode you play with the infrared port is a clever idea) but | prefer the two-player link-cable game. You get sever- al different modes (one, for example;'has you racing to build farms). Just таке; sure you play against Opponents with a good stock of wizatds, or you'll wipe them out too easily. Greg

Who knew they could make a game like this on the

Game Boy Color. But I’m torn. On the one hand, Warlocked is a real-time strategy title that’s as pol- ished (relatively speaking) and addictive as games in the same.genre on the PC. On the other hand, it’s simple overall, and the characters often get stuck on objects in the playing field. But | imagine this is about the best you can do with agame of this sort on Nintendo's little handheld. So, in that respect, it's quite amazing. It certainly has 6өте пеа( features, like the infra-red fightingemode, link cable versus play and the ability to trade cartridge Specific wiz- ards with friends. Shawn

VISUALS SOUND INGENUITY REPLAY

Ec ww =

ENIX.

www.enix.com

itai PlayStation

Mischief

SYDNEY CONVENTION CENTER SHOOTING CENTER, CECIL PARK VELODROME, BANKSTOWN

mtt e

OLYMPIC SPRINT CYCLING

SYDNEY INTERNATIONAL REGATTA CENTER, PENRITH LAKES

100M FREESTYLE SWIMMING 10M PLATFORM DIVING

AVAILABLE ON THESE GAMING SYSTEMS DEVELOPED BY

PUBLISHED BY 2 www.olympics.com ) 1 = Ir O = Dreamcast. (26) www.olympicvideogames.com e

PlayStation

eam OFFICIAL VIDEO GAME

GAMEPLAY FEATURES: - 12 challenging events - 32 countries 4 gameplay modes: head-to-head, Olympic, coaching, and arcade + 2 gold medal commentators

OLYMPIC STADIUM

HIGH JUMP JAVELIN 100M SPRINT )

манынан nn

LET THE GAMES BEGIN, MATE.

ee _

HAMMER 110M HURDLES TRIPLE JUMP

Copyright © 2000 International Olympic Committee. All rights reserved. Distribution in the United States authorized by the US Olympic Committee. 3605С220506. TM © SOCOG 1996. Developed by Attention to Detail (ATD). Published by Eidos Interactive, Inc. under license. Eidos, Eidos Interactive, Inc., and the Eidos Interactive, Inc. logo are registered trademarks of Eidos Interactive, Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reserved. Screenshots shown are from the Sega Dreamcast version.

By Trickman Terry tricks @ziffdavis.com

Street Fighter Ш. Double Impact

Hidden Extra Options

From the Title Select Screen, you may choose either Street Fighter IIl or Street Fighter ІШ: Second Impact. At the Mode Select Screen, highlight “Option” and hold the L- Trigger+R-Trigger buttons. Keep holding them throughout the rest of the trick. Next, choose “Option.” On the Option Mode Screen, highlight Game Option and press Left, Left, X, X, Right, Right, move Down to Button Config. and press Left, Left, Y, Y, Right, Right, move Down to Screen Adjust and press Left, Left, X, Y, Right, Right, move Down to Sound and press Left, Left, Y, X, Right, Right. You will

We want your tricks! We want to include your best codes and tricks in every issue, to put along with ай our great tricks we pack in

every issue. You can even win prizes if we

pick yours as Trick of the Month! see page 205 for contest rules

see that “Extra Option” will appear underneath the “Sound” option. Play As Gill From the Title Select Screen, you may choose either Street Fighter Ill or Street Fighter ІП: Second Impact. At the Mode Select Screen, access “Option.” Then access “Game Option.” Put the difficulty to one star, damage level to eight stars, and rounds to one. This will make it easier to beat the game. Once you play and finish the game, go to the Player Select Screen, H highlight Sean and press Up. Gill will now appear as a playable fighter. И мау As АКита From the Title Select Screen, choose Street Fighter 111: Second Impact. On the Player Select Screen, highlight Sean and press Up. Akuma's Triangle will appear and you will now be able to fight as this character. Play As Yang From the Title Select Screen, choose Street Fighter 111. On the Player Select Screen, highlight Yun and press any kick button to choose Yang instead.

Grand Theft Auto 2

Incredible Codes

On the Main Menu Screen, press and hold these buttons in order. Hold L, then hold C-Right, then hold C-Down. While hold- ing these buttons, press A. The “Enter A Cheat Code” Menu will appear. Now you may input any of these passwords. Unlock Every Stunt Enter TRICKSTER. Mirror Tracks Enter YADAYADA. Night Mode Enter MIDNIGHT.

Cheats Menu and Full Health Cheats Menu

In the middle of the game, press Start to pause. Now press and hold the L-Trigger+R-Trigger buttons simultaneously. While holding these buttons, press Left, B, X, Left, B, X, Left, B, X, A, X. The “Cheats” menu will appear, which will give you the options for invincibility and one-hit kills.

Replenish Health

When your energy is low in the game, just press and hold the X+Y+B buttons simultaneously. Hold them until your health builds back up again and you will get a full bar!

ОПЕЕ DAY

‘NEW ALBUM OCTOBER3 =

Your beeper beeps. Your PDA chimes. You can make а quick call wherever you are. Yup, technology is an integral part of everyday life. That's why ZDNet has all the product reviews to help you find the latest gadget. In fact, ZDNet was named "Best Overall Online Site" by the Computer

Press Association. However technology touches your life, ZDNet's Reviews Channel has something for you.

et

www.zdnet.com ©2000 20 inc. ZDNet, the ZDNet logo, and Where Technology Takes You are trademarks of ZD Inc.

тһе

PERFECT. паяк

Got your own PD

tidbit for us? Send usa letter or e-mail us at EGM@ziffdavis.com, subject: Perfect Dark.

FIRING-RANGE ANTICS

Start your day at the Carrington Institute by heading into the basement. In the room with the Hanger Information computer, you will find a floating crate. Grab ahold and carry it on up to the firing range. Take the crate with you as you enter the actual shooting range. Now, before the glass door closes, use the crate as a doorstop. Watch the hilarity ensue. Feel free to shoot out the lights or pop some caps in the people who inhabit the gun range outer room. Don’t worry, though, no one can die. So, for some good laughs, turn people into human pincushions by using the throwing knives.

FARSIGHT FUN | Another fun firing- range activity involves the Farsight. Using this futuristic weapon, you are able to look right through the Carrington Institute walls. This gives you the opportunity to blow up computers, shoot the 007 guns off the walls in the firing-range outer room, and cause all sorts of fun mayhem. Select the bronze medal level for the most time.

SENTRY TURRET HELPER Thanks to Eric Nesmith and Chris Ngo. Having trouble get- ting all golds on the firing range? Here's a hint that will help. _| Go to the range and select Laptop gun on any difficulty. Hold B to change to sentry turret, then tap Z to throw it. While it unfolds to become the turret, very quickly press Start, then Abort. Now tap Start very quickly again. The turret should still not be deployed yet. Choose the Gun you want to pass, and the difficulty. While it’s counting down to start, the turret will be deployed. Voila!

GAME BOY SECRETS?

Rare’s been promising secrets will be

opened up on the N64 version of Perfect Dark when you play with the new Game Boy Color PD cart installed in the transfer pak. Sounds great,

If we choose your letter you’ll get your name in EGM and maybe evena

little somethin’ extra!

FANDOM TRICKS

We got a whole slew of fun little tricks this month from Dr. Chris Ngo of Hayward, Calif. Amuse yourself and your friends:

SCORCHED CASSANDRA

Give Ms. De Vries a custom make-up job with your pistol. In mission 1-3 choose Agent mode (it’s the easiest) and com- plete all the objec- tives. Rush up to Cassandra before she exits the build- ing and shoot her until her shields disappear, then blast her in the face. Then check out her mug when you fin- ish the level and the cinema begins.

MAGIC BOXES Try this magic trick in any multiplayer match.

Shoot an ammo box up into the air and quickly run up and pick it up before it

" falls back down.

When the box reappears it will be floating!

ELVIS HAS LEFT THE CARTRIDGE! If you have problems beating a challenge with Elvis as your opponent, remove the expansion pack. With the pack removed most of the extra characters are disabled, including Elvis. Now when you try the challenge, Elvis will be a Shocktrooper. (note: It won't work when attempting chal- lenges with 3-4 players.)

tight? Well, we tried it and discovered it's true, 7 but it only opens up the same bonus tricks you can get otherwise by beating the levels “quick, getting headshots, etc. Lame!

PERFECT DARK ON THE WEB

We don’t know everything there is to know about Perfect Dark— even if we did we wouldn’t have the space to print it all! But there are plenty of excellent Perfect Dark Web sites out there that go deeper into Rare’s masterpiece. Check ’em out, and tell 'em EGM sent ya:

www.pdcentral.com

No more updates, but an active forum board and an interview with Perfect Dark development team.

www.perfectlydark.com

Good strategies, forum, lots of fan art, stories, links, etc. www.perfectduck.com

A sometimes amusing parody.

һар: / /members.aol.com/ catarl

Um...interesting. www.geocities.com/willmistret- ta/pdmyst.html

eee ete el teries

Perfect Dark

Great site talking on “The Mysteries of Perfect Dark.”

www.datadynehq.com Super forum, lots of great con- tent. Check this one out.

Animated Violence L => 3-—- Playstation |.

www.namco.com

You are the very first dragon slayer, a fearless hero who

must combat the most horrific of enemies. You will vanquish evil, marry the heroine, and continue your heroic legacy with each new generation. You will fight as 9 brave characters in 3 action-packed storylines, and

battle to prove your worth, your might, your Dragon Valor.

TRICKS

The top 5 games of the

last month given the full- on Trickman treatment:

1. Pokémon Trading Card (GB)

Find Codes

Send in codes for this game. If we print yours, you'll score a free game!

2. Perfect Dark (N64)

Beat Challenges Easily

From the Perfect Menu Screen, use Player 1 and choose Combat Simulator. On this menu, choose Advanced Setup. Move down to Load Settings and press A, but don't choose any of the pre- sets yet. Now, using the Player 2 controller, Press Start and then press Left with the analog stick. Move to any unopened challenge (without stars) and press Start. Choose to accept and start the chal- lenge. Player 2 will now be ready and waiting for Player 1. Go back to the Player 1 con- troller and choose one of the presets. Back on the Game Setup Menu, press Start and you will go into the game. You will be on the Challenge that you chose earlier, but it will only have Player 1 and 2 in it. No simulants will be in the game. Play until the scenario ends (time limit is reached, etc.) and after you go back to the Challenge Screen, you will See a star in the second posi- tion, showing that it has been beaten. This is a great way to unlock all the challenges with ease!

3. Pokémon (Yellow) (GB)

Easy Level Gain

To easily gain experience, Switch the Pokémon you want to train with the top Pokémon on your list. When you go into

cont. on pg. 200

900-РВЕ VIEW

The number to call for the

NINTENDO 64

Kirhy 64: The Crystal Shards

Unlimited 1-Ups

гт ше Stars replace Crystal

Shards when you re-enter a Cleared level, and you can return to a level you've already conquered and pilfer its Blue Stars 'til you get all the 1-Ups you'll ever need. To do this quickly, go to a level where the Crystal was found near the beginning (Level 1-1, for exam- ple). Once you grab the Blue Star, pause the game and choose “Тгу Again." Next, exit the level, then go right back into it so you can collect anoth- er Blue Star. You can repeat this process as often as you like.

All Levels Open, Every Helicopter Available

On the Main Menu Screen, access the Password option. Now put in R Button, C-Left, Right, Up as your password, and then press the A button to accept. This will unlock all the levels and every helicopter as well.

Excitehike 64

Even More Codes

On the Main Menu Screen, press and hold these buttons in order. Hold L button, then hold

HEY, YOU; WANNA WIN FREE STUFF?

of the Month, you will win a free GameShark provided by InterAct, and a Pro Shock, or a Hyper64, ora VIPER controller from Fire International. If you are given credit for submitting a hot trick in

ction, you will win a free

5 for rules.

you send your tri il, you must include уо! me and addr

Send your best tricks, codes, Web sites, anything that can help make games more fun or interesting to:

Tricks of the Trade

Р.О. Box 3338

Oak Brook IL 60522-3338

or send e-mail to: tricks@ziffdavis.com

Excitebike 64, Cont.

C-Right, then hold C-Down. While holding these buttons, press A. The “Enter A Cheat Code” Menu will appear. Now you may input any of these passwords for the results shown.

Tiny Head

Enter PINHEAD.

Beat This!

Enter PATWELLS.

PLAYSTATION

Level Select and Bonus Movie Level Select

On the Title Screen where it says, “Press Start Button,” press L2, Square, Triangle, Circle, X, R2, R2. You'll hear a sound if the trick was entered correctly.

Behind the Scenes Movie

On the Title Screen where it Says, "Press Start Button," press Left, Right, R1, Circle, Square, Triangle, Triangle. The "Press Start Button" text will be replaced with *Bonus Movie." Press X to see the movie.

Electronic Gaming Monthly - 198

Cool Codes

From the Main Menu Screen, choose the NHL Challenge option. Highlight “New User" and enter one of the names below to get these results. NHL Teams Available

Put in BAILEY as your name. Now when you go to choose your teams, you can choose some of the national teams such as New York Islanders and Tampa Bay Lightning.

Boards Reward

Put in POWER SLAM as your name. Go back to the Main Menu and access the Rewards option. Move to Boards and the Rubber option will be open. Bonus Moves

Put in IAMWEAK as your name. Now you can use the bonus moves in any mode of the game.

Sound Effects Reward

Put in NO CHANCE as your name. Go back to the Main Menu and access the Rewards option. Move to Sound Effects. Now the Action Movie and Cartoon option will be open.

f ©2000 Ali right reserved.

and

HOOVERPHONIC

miluaukee los angeles minneapolis philadelphia indianapolis new orleans san francisco salt lake city washington dc

a

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JENSEN

wuu.jensenaudio.com

miami атра & dell aS denver boston detroit seattle atlanta toronto

rty-Three Produc

www. 33productions.co:

Invincibility, Level Select and More

Ej nvulnerability

During the game, press Start to pause. Then hold L1+R2 +Square+Circle. With these held, press Select. The hidden Cheats Menu appears. Now give yourself unlimited life. Level Select

At Main Menu, highlight New Game and hold: L1+R2+ Square+Circle. With these held, press Select. You will see the level text in the upper-left cor- ner. Press Right to advance lev- els, press X to choose. You will now start on the level of your choice!

Debug Text

During the game, and without pressing Start to pause, hold La+R2+Square+Circle. With these held, press Select. You’ll get a bit of debug text in the upper-left corner of the screen.

GameShark Codes

DREAMCAST

Midway’s Greatest Arcade Hits Vol. 1 Robotron

Inf. Lives Рі 3BE11BD300000102 Inf. Lives P2 25675CD100000102 Defender

Inf. Lives Рі 9468356Сооооо200 Inf. Lives P2 DB50BC4400000102

Inf. Smart Bombs P1 С503086300000301

Inf. Smart Bombs P2 DB68BC4400000A03 Defender 2

Inf. Lives P1 52FF48C300000102

Inf. Lives P2 670B54D500000200

Inf. Smart Bombs P1 520748C300001E03 Inf. Smart Bombs P2 9B30356300000301 Joust

Inf. Lives P1 9Со8356Сооооодоо

Inf. Lives P2 54ЕҒд8ССооооодоо

Mr. Driller

Infinite Lives 607B6B130000000A Infinite Air BCA63ADEooo0FFFF- High Scoring 6D1B6B120000FFFF

GAME BOY

Invincibility and Level Select Invincibility

At Title Screen (when “Press Start” flashes), press Up, Down, Down, Left, Right, Left, Up, Up.

Яе Select

At Title Screen (when “Press Start" flashes), press Left, Right, Up, Up, Down, Up, Right, Left.

Rayman

Incredible Codes

World Map

Pause during game and press A, Left, A, Left, A, B, Right, B, Up, B, A, Left, A, Down, A.

Ели Powers Available

Pause during game and press Right, Left, Up, Down, A, Up, Up, Down, Down, B, Right, Right, Left, Left, A.

Gain Back Energy

Pause during game and press B, Right, A, Up, B, Left, A, Down, B, Right.

NINTENDO 64

35 ыы» со

Kirby 64: The Crystal Shards

Enable Code DEo004000000 Infinite Lives 800D6F4Fo003 Infinite Health 8о006ЕсодоСо Hit Z for Max Stars D1098AB42000, 810D6E600000 D1098AB420000, 810D6E62001E

Perfect Dark

Note: This requires the Zelda Keycode.

Please see manual for Keycode activation.

Infinite Ammo Right P2 Lo Res Lvl 24 do13e2dfoo:e, 8013d2ca0032

Infinite Ammo Left P1 Lo Res Lvl 24 do13c66foo1e, 8013bdfeoo32

Infinite Ammo Right P1 Lo Res Lvl 24 do13c66foo1e, 8013b65a0032

Have All Weapons P1 Lo Res Lvl 24 do13c66foo1e, 8013c6700007

Infinite Ammo Left P2 Lo Res Lvl 24 do13e2dfoo1e, 8013da6e0032

Have All Weapons P2 Lo Res Lvl 24 do13e2dfoo1e, 8013e2e00007

Infinite Ammo Left P1 Lo Res Lvls 1-23, 25-? do13ee6foo1e, 8013e5feoo32 Infinite Ammo Right Рі Lo Res Lvls 1-23, 25-? do13eeófoo1e, 80134е5а0032

беле...

=

Turok: Rage Wars

Level Passwords for All Difficulties

On the Main Menu, choose Options. From the “Options” Screen, choose Password. Now enter the password for the fol- lowing levels, on any difficulty as shown.

Stage 2 Easy Level: K14QF4 Stage 2 Medium: 3MQTL1 Stage 2 Hard: DT5JV1

Stage 3 Easy: 3T5L31

Stage 3 Medium: Z1KMQ1 Stage 3 Hard: 2F5QZM

Stage 4 Easy: 5М)54М

Stage 4 Medium: 2TQCMR Stage 4 Hard: MQ5LRS

PLAYSTATION Circuit Pro Bowling 2 Max Accuracy 800132454 0006 Max Power 80132A68 0006 Max Spin 80132A7C 0006

Digimon World

Infinite Lives

801558240003

Have Only the Best Items With You 801304741051, 8013D4762062 8013D4783023, 8013D47A4034 8013D4785035

Legend Of Dragoon Dart:

Infinite НР 800BAEFC1770 Infinite MP 800BAEFE03E7 Infinite SP 800BAFoo03E7 Max Level 300BAFo6003C Max Drgn Level 300BAFo70032 Quick LVL Gain 800BAEF4FFFF

TOP 5 TRICKS

battle, this Pokémon will appear. Switch to another Pokémon. Once you win the battle, the beginning Pokémon and the fighting Pokémon both gain experi- ence points. This is especially useful if the Pokémon you want to build up has no initial attack in its first form.

4. Pokémon Stadium (N64)

Pikachu Talks

Note: You must have the yel- low version of the Game Boy Pokémon game for this to work. Upload Pikachu from the game to Pokémon Stadium. Don't register Pikachu. Now start a battle and use Pikachu. When bat- tling, Pikachu will say its name and have new anima- tions for some of its moves.

9. WWE SmackDown! (PS)

Hidden Stuff

While playing through a sea- son, you will either unlock secret characters or get extra attribute points for your creat- ed wrestler. Here is a list.

1st Year: lvory

2nd Year: Prince Albert

3rd Year: Jaqueline

4th Year: Viscera

5th Year: 8o points for created wrestlers

6th Year: Mideon

7th Year: Gerald Brisco

8th Year: Pat Patterson

gth Year: 90 points for created wrestlers

GAME BOY

X-Men Mutant Academy

Рі: Infinite Health 012B33C8, 012B35C8

Рі: Low Health 010A33C8, о10А35С8 Рі: Мах Rage Gauge 012B30C8, 012B32C8

P1: No Rage Gauge 010030C8, 010032C8

Рі: Ultra Quick Win! 010033CA, 010035СА

P2: Infinite Health о12В33СА, 012B35CA

P2: Low Health 010A33CA, 010A35CA P2: Max Rage Gauge 012B30CA, 012B32CA

P2: No Rage Gauge 010030CA, 010032CA

X-Treme Sports

Max Twitchy Shakes o163F6C8 Max Medals o1C8FDC8, 0101FEC8 Max Points 0109F7C8, o109F8C8 0109F9C8, 0109FAC8, o109FBC8

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Plow through the streets in a tank, jump your motorcycle over Union Square or keep it low and fast down Market Street in the Formula One racer. Speed or destruction, the choice is yours.

SAN FRANCISCQ

EDITION

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гойт 2917, му ЖЕЕ eee)

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Pick-up bombs, take out kidnappers, stop a runaway cable car and more. Every mission you complete unlocks new options, vehicles and sections of the map.

IPSUM VT

X

а Ferry Buildi (World Trade

Amtrak Station

Traffic Laws

Are For Tourists

Everyone knows the shortest distance between two points is a straight line... especially when you go over, under or through anything in your way! White- knuckle it through the streets of San Francisco in Super Runabout, the ultimate go-anywhere driving game for the Sega Dreamcast. Drive anywhere you want through parks, buildings, garages and more... just don’t let silly things like traffic laws get in the way of a little fun.

Sega

Dreamcast: жайлы барыу А ірі © 2000 Climax. Super Runabout: San Francisco Edition, the Super Runabout: San Francisco Edition logo, Digital Mayhem; the Digital Mayhem logo, Interplay, 2217 the Interplay logo and "By Gamers. For Gamers." are trademarks of Interplay Entertainment Corp. All rights reserved. Sega, Dreamcast and the Dreamcast

ENTERTAINMENT

logo are either registered trademarks or trademarks of Sega Enterprises, Lid. All other trademarks or copyrights are property of their respective owners.

р

Rack up the cash Бу smashing through pakinoi and landmarks, over turning

cable cars and taking out taxis.

"...may just give the taxi boys а топ for their money." -Gamers Republic, April 2000

"Take the playability and polish of Crazy Taxi; throw in the

seamy underbelly of GTA 2, then add a healthy dose of the interactive factor found т... Destruction Derby..."

Official Sega Dreamcast Magazine, July/August 2000

www interplay.com/superrunabout

BY GAMERS, FOR GAMERS.”

FINAL WORD

Shawn Smith shawn_smith@ziffdavis.com

Shawn Says Goodbye to His Life of Pimpin’

Shawn Smith from past to present

Usually, a bunch of us sit around and talk about a hot issue in the world of gaming in this section. For instance, we were originally going to talk about the silly laws being passed in certain states about violence in video games.

| Not this time.

Instead, I’m going to go on and on about what fun it has been to work at EGM for the past six years, and what an honor it has been to let all of you know what games deserve to be played, and what games are better shat upon. Hopefully this is at least somewhat interesting.

I've made the decision to leave EGM to go back to college soon after I’m done with this issue. It has been a long process, but I'm confident it's the right

some old dude going back, drooling over all of the hot, taut freshman chics. Although, more than likely ІЛІ still be checking out all of the ladies. You know how it is.

Руе done everything here from the old version of Get Some— called Lifestyles— all the way to the coveted position on Review Crew. Hell, I’ve even put together some office furniture and entertained Ed’s giant son once or twice over the years (now that was a blast). But you know, even with the occasional three-day-long work day, stress-induced loss of hair and 15 extra pounds around my waist, it has been a damn fun ride. | certainly can’t complain. | mean, who else in America gets to wake up in the morning and wonder what new PlayStation 2 games

“1 imagine ГЇЇ get beat up a lot if anyone in my classes finds out who І am, and what I've done. Maybe | deserve it. РИ wear a cup.”

decision. I’ve already enrolled in my classes for the semester, went through the tedious financial-aid process like many of you have, and just recently got myself a modest apartment. You know, college stuff. | know what you’re thinking: “Here | am, busting my ass in college, taking classes | hate with all of my soul, wishing | could get a job at a gaming mag and here's this A-hole quitting a secure job at EGM to go back to school? What a fu. ing idiot!" | imagine ІЛІ get beat up a lot if anyone in my classes finds out who | am, and what I’ve done. Who knows, maybe | deserve it. lIl wear a cup.

But you have to realize, I’ve been doing this for nearly six years now. When | originally started as a part-timer in 1994, Ed Semrad and Steve Harris were in charge. Crispin Boyer and Dan Hsu weren't even a twinkle in Joe Funk's eye. Mark MacDonald was still working on his family's farm in Missouri. Greg Sewart was...| don't know...building an igloo or something (what do they do in Canada, anyway?). Chris Johnston was still wearing diapers— scratch that, he still is. The point is, that was a long time ago and it's time for a change. Besides, I’m 24 years old. If | waited to go back to school in a couple of years or something, Га just be

they're going to get to play at work today? Answer: Gaming mag editors, importers, Donald Trump and crazy people.

| hope at least a few of you have enjoyed the humor I've tried to bring to the magazine, my down-to-earth approach to reviewing games, and my infrequent cartoon contributions. Speaking of cartoons, I’m going to study art in college—you know, painting, drawing and all of that other crap. It's certainly different from what I’ve been doing here— not that it's better or worse.

I'd like to thank all of the readers who've e-mailed and sent letters to me over the years (especially to those who sent me some hilarious and disturbing Web sites for the Forced Feedback section...even the lame ones rocked).

| should also mention: Even though I’m officially leaving ЕСМ, I’m still going to be doing some freelance work every now and again. You'll probably see my name in Power Tools and Forced Feedback, among other sections on a regular basis, but not as often as usual. | couldn't really quit all together, could I? Now that would be crazy. It’s just that I've been meaning to do this for the past couple of years, and now is simply the right time. Thanks for reading, and don't smoke crack.

Electronic Gaming Monthly - 202

7 22 ZIFF DAVIS

Tiff Davis Publishing Inc. Chairman, Chief Executive Officer and РГӨ ШП... 2... ;... е. James D. Dunning, Jr. Chief Operating Officer and Senior Executive Vice President .............. Tom McGrade

Chief Financial Officer and Senior Vice President

President, Consumer Magazine Group

Bob Madore „James J, Spanfeller

President, Business Publication Group ............. Al Perlman

Executive Vice President and Editorial Director . . .Michael J. Miller (Editor-in-Chief, PC Magazine)

Executive Vice President and Publishing Director . . .J. Scott Crystal (Consumer Magazine Group)

Executive Vice President and Publishing Director ...... Bill Flatley (Ziff Davis SMART BUSINESS for the New Economy, Corporate Sales)

Executive Vice President and Publishing Director .... / Peter Longo (Consumer Magazine Group)

Senior Vice President (Circulation) ................ Charles Mast Vice President (Editor, eWEEK)

Vice President

(Editor-in-Chief,

Vice President (Production) ..................! Roger Herrmann ite Presidents И Gordon Lee Jones IIl (Publisher, Ziff Davis Smart Business for the New Economy")

Vice President sc „у> чу а eret wires Howard Kaplan (Marketing, Consumer Magazine Group)

Vice President (Editor-in-Chief, eWEEK) ........... Eric Lundquist Vice President (Technology) ....................! Bill Machrone Vice Presidente АМ Michael Perkowski

(Marketing, Business Publication Group)

Vice President (Editor-in-Chief, FamilyPC) „Robin Raskin

Vice President (General Counsel) . . . . Carolyn Schurr Levin. Vice President (Publisher, eWEEK)

Vice President . . . Editorial Director, Ziff Davis Development).

«+» Sloan Seymour

Paul Ѕотегѕоп

Vice President (Game Group) .................... а Dale Strang Vice President (Human Resources) ..............) Vincent Stabile eTesting Labs Vice President and General Manager ............! Mark Van Name Chief Technology Officer ....................... Bill Catchings Ziff Davis Media Inc.

Chairman, . James D. Dunning, Jr.

Chief Execut Chief Operating Officer . „Лот McGrade and Senior Executive Vic

Chief Financial Officer and Senior Vice President... Bob Madore

President, Consumer Magazine Group .. „James J. Spanfeller

President, Business Publication Group . Al Perlman

President, Brand Development ............... Justin McCormack Vice President and General Counsel ........ .( Carolyn Schurr Levin Chief Information Officer ........................ Kim Hoover Director of Communications ..................| Elizabeth Estroff Publishing Consultant ........................... Chip Block

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Abomination 10/99 $2795 Най Life 11/98 $19.95 Rogue Spear 10/99 $35.95 Settlers of Catan 1196 $32.99 Half Life Adrenaline Pk. 01/00 $39.95 Rogue Spear Platnium Pk 11/00 $39.95 Stratego Legends 01/00 $26.99 Asheron's Call 12/09 $29.95 Half Life Oppsing Fre 12/99 $27.95 Baldur Gate WEP 1 12/99 $3895 На! 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Capcom 2 07/00 $12.99 Diablo 2 02/00 $42.95 Omikron: Nomad Soul 11/99 $28.95 Elso Gladiac GeForce? 06/00532929 Ogre Battle 3 09/00 $1299 Diplomacy 11/99 $3995 Everglide Lrg Attk Pad 11/99 $15.95 Perfect Dark 05/00 $12.99 EverQuest: Ruins Kunark 03/99 $34.95 Planescape Torment 11/99 $39.95 Everglide Mouse Surf 11/99 $12.95 Pokemon Gold & Silver PG10/00 512.99 Fate of the Dragon 08/00 $3395 Quake 3 Arena 12/99 $33.95 Fortissimo Sound Card 11/99 $45.95 Resident Evil Code Veronica04/00 511.99 Forgtin Rims Silver Ed 08/99 $28.95 Quake 3 Arena Team Miss 09/00 $24.95 Hercules3DProphet!&4MB07/00$399.95 Sega Sports NFL 2K1 08/00 $12.99 Flying Heroes 05/00 $28.95 Rage of Mages 2 10/99 $22.99 Махег Gamer 3D Prophet 10/99 $239.95 Starcraft 06/00 $12.99 Gabriel Knight 3 11/99 $2995 Railroad Tycoon 2Gld 09/99 52895 Saitek X-36 Cont Sy USB 03/00 $99.95 Tenchu 2 056 08/00 51039 Grand Theft Auto2 10/99 52895 Rainbow Six Gold 06/99 $2495 байекХ-36Т System | 12/08 56995 Threads of Fate OSG 07/00 $1299

The "per order’ charge is charged once per order placed, the "рег item" charge

Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under 5200 same as cash. COD $8. Price, release, availability, shipping times, & offer not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced а! our discretion. After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis. |

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is charged once for each item ordered and the “per shipment’ charge is US. Mail U.S. Mail charged once for each shipment we make to you. For each US order $10.00 Per Onde ша Sha will be allocated to а 12 issue subscription to Computer Games Strategy Plus. | per Shipment $125 $100 Call for details. Per item 075 $100

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“GRAN TURISMO 2000’ Let's go racing! GT 2000 will give die-hard fans a chance to jump behind the wheel of over 500 vehicles, each with unique attributes such as speed, han- dling and more. Drive around several courses in 3D interac- | tive environments as you go for the ultimate speed rush!Using the calculation power of the PlayStation 2, the physics | model is identical to that of a | real car. Feel the speed as you | maneuver through curves and | shoot down straight-aways. Environment mapping creates | broadcast-quality graphics that blur the line between game and

| reality. Sony (Simulation) | Release: 10/00 | ж PSX2

“QUAKE 3' Place yourself іп one of 26 futuristic arenas where the goal is simple: kill or be killed. True Net play to waste Dreamcast & PC users around the world. Over 30 characters on 26 levels; & up to 4 can battle in split-screen modes. Single, Death Match, Team “| Death Match, Capture the

Flag, &Tournament modes. Sega (Shooter) Release: 9/00 DC

PlayStation.

ДЕ

GRAN TURISMO

NINTENDO 64

Aidyn Chronicles 07/00 $59.95 Madden ЕВ 2001 09/00 549.95 Army Men Sarges Heroes 209/00 $39.95 Mario Golf 64 08/99 544.95

Mario Party 2 02/00 549.95 Castlevania Spec. Ed. 12/99 $49.95 Mario Tennis 08/00 549.95 Command & Conquer 07/99 $49.95 Mega Man 64 09/00 $5495 Conkers Bad Fur Day 01/01 $59.95 @ Mia Hamm Soccer 09/00 $49.95 Cruisin’ Exotica 10/00 $52.95 Ё Mickeys Speedway USA 11/00 $59.95 Dinosaur Planet 12/00 $59.95 N64 Controller Asstd Color10/96 $26.95 Donkey Kong 64 12/99 $54.95 В N64 Expansion Pak 12/98 $24.95 Dragon Sword 08/00 $59.95 В N64 Rumble Pak 09/97 $1995 Duck Dodgers 09/00 $49.95 Earthbound 11/00 $59.95 Ё NAMCO Museum 64 11/99 $28.95 Eternal Darkness 10/00 $52.95 M МВА Courtside 2:30n3 11/99 $44.95 ExciteBike 05/00 $44.95 Ё NFL Blitz 2001 09/00 $54.95 F1 Championship 09/00 $39.95 M Ogre Ваше 3 08/00 $56.95 Fighters Destiny 2 06/00 $42.95 Ё Paper Mario Story 12/00 549.95 Gauntlet Legends 09/99 $49.95 Б Perfect Dark 05/00 $5495 Golden Eye 007 09/97 $38.95 Greatest Arcade Hits 1 11/00 $42.95 Ш Pokemon Stadium 03/00 $54.95

Ready 2 Rumble Boxng 2 11/00 $52.95 Hydro Thunder 03/00 $49.95 f Resident Evil Zero 08/00 $52.95 Indy Racing League 2K 06/00 $39.95 @ Scooby Doo 10/00 $52.95 Jet Force Gemini 10/99 $45.95 Star Wars Ваше Naboo 10/00 $56.95 Ken Griffey Jr BB 2 05/99 $49.95 Starcraft 06/00 $44.95 Kirby 64 Crystal Shards 07/00 $49.95 @ Turok Shadow Oblivion 08/00 $49.95

WWF No Mercy 11/00 $52.95 Mad Catz Analog Wheel 05/97 $29.95 $ World is Not Enough 11/00 $49.95

"LEGEND OF ZELDA: MAJORA'S MASK’ Link relives the same 3 days & nights, exploring his 30 world & interacting with Characters like never

| before. Use his Notebook

lof characters,

tasks &

* A А appointments. Solve puz- ` ` 2les, find treasures, fight | battles & discover the mystery of the Mask. Nintendo (Adventure) “MASK: HINT BOOK’ Release: 10/00 | N64

‘POKEMON GOLD’ Red, | Blue, Yellow & now GOLD!!!

Over 250 Pokemon incl. the original 150. Each Pokemon

M М = |. Ж” Í leads to more variation, so 1 26 1/24

== collect the critters & fight it g 2

out with others. Nintendo (Adventure) Release: 10/00 Gameboy "POKEMON SILVER" Release: 10/00

“8010 & SILVER HINT BOOK’

NEXT MONTH

November

ru

PlayStation 2

Brace yourself. Sony's PlayStation 2 is nearly here and next month we're gonna tell you everything you need to know about this jet- black monster machine in our massive 30- page feature. We'll show you which five launch games you'll want from day one. We'll pick the 15 must-own DVD movies. We'll highlight all the gear you need to get the most from your system. And we'll find out from Sony just how they plan to make the PS2 the most important thing in your living room.

must-buy launch games?

Will Smuggler's Run be one of our five

PlayStation 0с. 2000

Demo Disc

Bust A Groove 2

* Sno-Cross Championship Racing

* Muppet Monster Adventure

* Team Butidies

* Вб Revenge

Sydney 2000

* Spyro: Year of the Dragon * Grash Bash

* The Legend of Dragoon

* Rayman 2

OPM delves deep into the Star Wars universe and covers the latest games based on the legendary movie series. With the PlayStation 2 about to hit stores in what may be the biggest console launch in history, OPM will showcase

the games players will be talking about. They've got a whole slew of reviews, with comprehensive looks at Star Trek, Parasite Eve 2, Madden and GameDay.

Spider-Man

Spider-Man will make a pre- Halloween appearance in XG's October issue, so look out for their guide—you'll be web- slinging your way through Spidey's PlayStation game in no time. Fall means football is in the air, so XG will be tackling Madden NFL 2001 and NFL 2K1. Looking for adventure? They've got you covered with a strategy guide on Chrono Cross, Square's long-awaited follow-up to the hit SNES game. Finally, look for tips on WWF Royal Rumble and Ultimate Fighting Championship.

Si GAMER

ELECTRONIC] GAMING;

MONTHLY

. of an for * Preview of l for Preview of for e Review of Re: vil Survivor for * Review of for

Oct. 2000

* Spider-Man’s wehslinging tips and strategy

* All you need to know about importing foreign games

* Hard-hitting tactics to survive the U.EC. Octagon

Chrono Cross elements, characters and more

9 Ogre Battle's classes and hidden treasures revealed

*All editorial content is subject to change.

. . 18, 63, 153, 119 . 10-11, 49

. 14-15, 185, 208 . 203)

. 22-23, 52-53

... 85, 181

. 88-59, 126-121, 132-135 .....42-43 .%

Sees сақта некемен кета Еа. 20-21, 54-55, 76-TI, 112-113. < WWW.SORy.com WWW.Stuaresoft.con

‘Take 2 Interactive . . 61, 81, 89, 93, 118-121

Trick of the Month

з, No Purchase Necessary: To enter, send a letter or standard size postcard with your best trick codes for any video game to “Tricks of the Trade,” РО. Box 3338, Oak Brook, IL 60522-3338, or e-mail us at: tricks @iffdavi.com. Be sure to include your name, address, and phone number. No purchase or payment of any money is necessary to enter. One entry per household Entries must be received by Sept. 18, 2000. All entries become exclusive property of Sponsors and will not be acknowledged or returned, ‘Sponsors assume no responsibility for lost, mutilated, late, illegible, incomplete, postage-due, or misdirected entries. Sponsors reserve the right to cancel this contest at any time with appropriate notice, Only one prize per family, organization, or household per issue. Winning entries may be printed in EGM and/or Expert Gamer, however, only one prize shall be awarded э, Prizes: First Prize winners will have their name. and trick displayed in the magazine and will receive a video game cartridge selected by Sponsor. First Prize has an approximate retail value of $60.00. The best trick submitted by the First Prize winners willbe declared the Grand Prize Winner. One Grand Prize winner will receive (n addition to the Fist Prize awards) one (1) Game Shark. Grand Prize has an approximate retail value of $99.95. Winners will be selected by a judging panel whose decisions are final. Winners shali be selected from all valid entries received. Entries shall be judged on the following criteria: () Uniqueness (25%); 0) Novelty (25%); (4) Accuracy (25%); and (9) Originality (25%. Judging to be held on or about Aug. 30, 2000 И prize winners will be notified by тай. Prize(s) are non-transferable. No substitutions of prize) are allowed, except at the option of Sponsors should the featured prizes become unavailable. 3. Odds of Winning: The number of winners and the ‘odds of winning will be determined by number of vali entries received. а, Eligibility: Contest open to residents of United States and Canada. Void in Quebec. Non- compliance with the time parameters contained herein or return ofany prize/prize notification as undeliverable will result in disqualification. Winners ‘or their legal guardians shall sign an affidavit of eligibity/release of iability/prize acceptance within five days of receipt or forfeit prize. By acceptance of prize, winners) agree to the use of their name and/or likeness for purposes of advertising, trade, or promotion without further compensation, unless prohibited by law. Employees ‘of Ziff Davis Media Inc., Interàct Accessories and their respective affliates are по eligible. Neither Ziff Davis Media Inc, InterAct Accessories nor their respective affiliates, subsidiaries, divisions, ог related companies are responsible for any damages, taxes, or expenses that consumers might incur as a result ofthis contest or receipt of prize. Winners accepting prizes agree that all prizes are awarded on the condition that Ziff Davis Media Inc., InterAct Accessories and their agents, representatives, and employees will have no lability whatsoever for any injuries, losses, or damages of any kind resulting from acceptance, possession, or use ofthe prizes. 5. Winners ist: For a list of winners, send a stamped, sel addressed envelope identifying the month for which the winners listis requested to “Tricks ofthe Trade Winners List,” Р.О. Вох 3338, Oak Brook, Ilinois 60522:3338. Requests for winners lists must be received by the sth day of пей month following the on-sale date of the.

Allow four weeks for delivery of

6. Restrictions: Void where prohibited or restricted by law. AI federal, state and local regulations apply. 7. Sponsors: This contest is sponsored by Ziff Davis Media Inc. and interAct Accessories Inc, ©2000 Ziff Davis Media Inc. АП Rights Reserved. Printed in USA.

Letter of the Month

3. No Purchase Necessary: To enter, send your letter to EGM Letters, Р.О. Box 3338, Oak Brook, Ilinois 60522-3338, or email us at EGMOziffdavis.com. Make sure to include your name, address and phone number. No purchase or payment of any money is necessary to enter Entries must be received by the toth day of the month for the next available issue of EGM. Sponsors assume no responsibility for lost, mutilated, late, ilegible, incomplete, postage-due, or misdirected entries. Contest open to residents of United States and Canada, Void in Quebec.

2. Prizes: One Grand Prize winner will receive. ‘one of the following prizes at Sponsor's sole. ‘option: One б) SharkPad Pro 642 for №64; One (G) Barracuda for PlayStation; or One () Eclipse Stick for Saturn. Grand Prize has an approximate retail value of $29.99 U.S. Winners will Бе selected by the Letters Editor whose decisions аге final. Winners shall be selected from all vali entries received. Entries shall be judged on the following criteria: Û.) Originality (50%); and (1) Topic (50%). Judging to be held on or about the 15th day of each month. All prize winners will be notified by тай, Prize(s) are non-transferable. No substitutions of prizes) are allowed, except at the option of Sponsors should the featured prizes become unavailable, The odds of Winning will be determined by the number of valid entries received. Void where prohibited or restricted by law. All federal, state and local regulations apply. FOR AN OFFICIAL COPY OF THE RULES, SEND A SELF-ADDRESSED STAMPED ENVELOPE TO: LETTER OF THE MONTH CONTEST RULES, Р. Box 3338,

Oak Brook, IL 605223338.

Electronic Gaming Monthly - 205

www.funcoland.com 1-888-684-8969

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Ultima Black Gate

Rayman 2 expected 9/22/00

NFL Blitz 2001 DC: expected 9/15/00 N64: expected 9/22/00

Madden NFL 2001 PSX: expected 8/23/00 N64: expected 9/6/00

Turok 3: Oblivion N64: expected 9/22/00 GBC: expected 8/4/00

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ШІЛІГІ:

қалып GAMESHARK" Performance

With a combined total of 41 X Games and Gravity Games medals, you think you'd have no chance in hell of ever going bigger than this crew. That's where you're wrong and InterAct is going to help you get there. And the payoff is oh, so sweet. When you purchase InterAct, GameShark and Performance brand videogame accessories now through the end of February 2001, InterAct Will give you chances to win posters, skateboards, snowboards, ВМХ and motorcross bikes, big ticket electronics and some killer trips. Those chances will come every day, every week, and every month through February 2007. It's simple. Buy products. Earn points. Win. What are you waiting for? A personal invite from Dave Mirra? Check out GoBigWinBig.com for official rules and instructions.

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