"e PLAY PLAYSTATION GAMES ON YOUR DREAMCAST NINTENDO 64 ¢ PLAYSTATION PS2 DREAMCAST HANDHELDS ARCADE

ELECTRONIC

ca ЛТ f М G Á LATEST T MET. ЕЗ Е М ON SOLID 2^

SEE PAGE 36

з Square Reveals All Еа About The Series’ e MADDEN PlayStation Finale

` FINAL priven2 FANTASY

& DINO GRISIS 2

SHOTS ANYWHERE FEATURED INSIDE:

* STAR WARS: BATTLE FOR NABOO * MEGA MAN 64

* FEAR EFFECT RETRO HELIX

* TOMB RAIDER GAME BOY

* ECCO THE DOLPHIN

* THE WORLD IS NOT ENOUGH

14024 06960

THE WORLD'S #1 VIDEO GAMES MAGAZINE FOR 10 YEARS

PlayStation $ ® +

EVERYONE

Mild Animated Violence

r PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Grind Session is a trademark of Sony Computer

Entertainment America Inc. ©2000 Sony Computer Entertainment America Inc. Developed by Shaba Games. Vans and the Triple Crown of Skateboarding are registered trademarks of Vans, Inc.

THE ONLY ALLIES ARE ENEMIES...

MUT GL; FAAN

3 Unique ALEN SPECIES Whether you command the , nomadic Terrans, mysterious Protoss, or voracious Zerg, к you must devise totally unique ENTERTAINMENT ESRB strategies to master the е specialized units, abilities А c

Ф * ©1999 Nintendo/Blizzard Entertainment. Starcraft and Blizzard Entertainment are trademarks of Davidson & Associates, Inc. ™, & and the "N" Logo are trademarks of Nintendo of America, Inc. ©1999 Nintendo. - and technologies of each. ,

=

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Engage іл a deadly mix of space combat, · * `

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EDITORIAL

The old west in a new world...

By Joe Funk ° joe_funk@ziffdavis.com

esults are in from a recent study and the news

is shocking: 32 13- to 15-year-olds were sent

out to buy M-rated video games, and every single one was able to purchase his or her game without being carded or questioned about their age.

That's not good not good for you, me, us, them, everybody.

While we don't expect to see MASMRGTM (Mothers Against Selling M-Rated Games To Minors) chapter popping up anytime soon, this issue is something our industry must reckon with as the purview of gaming expands.

“We must honor this honor system we have established, or the Man will impose one upon us.”

We didn’t need a rating system so much when characters were a few quarter-inch pixels thrown together, but as the screen resolutions get finer and the detail gets clearer, a clear delineation becomes mandatory: We're no longer playing a bar of light in Pong or three-fourths of a circle in Pac-Man; instead, we're a terrified policeman killing limped- limbed zombies or bubble-busted thong-clad babes who can kick the crap out of a dinosaur.

Even our magazine is not free from the scrutiny. We must constantly shift the editorial and covers between what's hot, what sells, and what's appropriate. Balancing the three is not always easy. On many occasions, I've had to explain to an angry mother that video games are not just kids' stuff anymore. | contend that eventually the average age ofa gamer will be the average age of someone who

Michael Price

We misspelled Mike’s preferred means of martial arts last month (we called it Chen To-un “kunk fu” instead of “kung fu”), so he jabbed more editors’ noses into their brains. See—it’s typos that lead to real-life violence, not video games.

Starting with this issue, James “Milkman” Mielke is no longer just a contributor. He's now a fully developed, man-sized official EGM editor. And since he's such a fine- looking individual, we wanted to run his picture one last time for all of the ladies out there. Aw yeah.

watches movies. | fully expect that by the time

| turn 70, gaming will be evolved enough that

I will still be playing games appropriate for my age and interests and fading hand-eye coordination. Heck, we can see the demographics expanding right in front of us—can you say, "Who Wants to be a Millionaire?"

The crazy things is, the fix here doesn't have to be the showdown at the OK Corral for video games that many people are making it out to be. | asked a dozen different video stores how and why they have a separate adults-only section. Their answer: to restrict access to minors for mature titles. Just as every game is not designed for every gamer, every movie was not made for every movie watcher. And So that's why video stores have had the trademark western-style swinging doors to separate the adult software from everything else. After decades of use it still works, and if introducing it into stores that sell video games is our worst-case scenario, then we should be obliged to tip our 10-gallon hat and saunter on through.

While Mr. Retailer will no doubt complain that such a system will hurt sales, any incremental gain of selling such titles to minors is not worth the harm we are doing to ourselves in the long run.

We must honor this honor system we have established, or the Man will impose one upon us.

And though the final word will never be spoken on this issue, check page 156 to see where Mark, Chris, Greg and some skateboard wannabe from the Official U.S. PlayStation Magazine continue this discussion in the section named...oh never mind...

Andrew Pfister Our young Andrew is growing up fast. Why, just the other day his Voice broke. He also asked that dreaded question, "Where do babies come from?" We told him the cabbage patch. Seems like just yesterday he was fillin’ his diapers.

ELECTRONIC CAMING

= MONTHLY

Number 13.7 July 2000

Www.videogames.com Vice President/Group Publisher Dale Strang

опа! Director/Editor in Chief 8 E. ШК бе шд fdavis.com anaging Editor Dean Hager e dean_hager@ziffdavis.com Features Editor NS e 5 Crispin Boyer e СЕ boyerozittdavis con Consumer Hardware Editor ۴ Shawn: Smith e shawn_smith@ziffdavis.com ‘eviews Editor Mark MacDonald e mark_macdonald@ziffdavis.com News Editor 2 Chris "CJ" Johnston e chris johnstonGziffdavis.com Previews Editor г Greg Sewart greg_sewart@ziffdavis.com Senior Associate Editor , vU 5 Teig EP * kraig_kujawa@ziffdavis.com sociate Editor . Sam Kennedy * sam kennedyGziffdavis.com Tricks Editor 5 Terry Minnich e tricks@ziffdavis.com West Coast Editor К POR lames Mielke james mielkeGziffdavis.com Contributions to this month's EGM were made by: John Davison Fritz Fraundorf Dan Leal y Andrew Pfister e Michael Price e Andrew Vestal Ninja from the бөр Dimension ushi-X e sushi_x@ziffdavis.com

Senior Art Director "^ rit Wochok ® cyril_wochok@ziffdavis.com Art Director. К x ^ im coraan, * jim_cordano@ziffdavis.com " Mike Reisel « mike. reiselGziffdavis.com

TOKYO BUREAU

Mixx. PRU UM Б Stuart EO & Bureau Chief Matthew Galgani, Producer Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Japanese Correspondent

Managing Copy Editor Jennifer Whitesides

Production Director

3 ш М

епіог Prepress Manager

Peter Discoe x

Prepress Manager

Fe pave Месай n sistant Prepress Manager Mike valias B

Project Leader B ^ Mark LeFebvre mark lefebvreGziffdavis.com Business Director .. Cathy Bendo! Circulation Director Joan Mclnerney Circulation Director Shirley Viel Senior Newsstand Sales Manager Don Galen

DEM NUMBER: 3234 FRATA Web Site: ttp: КАК Секта ron

ү Inquiries Contact: ame бој

О Beale, ith floor, San Francisco, CA 94105 lelephone: 415-547-8783 Group Publisher Cee Uniacke IN E 415-357-4910 * lee uniackeQziffdavis.com Group Associate Publishes Suzie Reider

SES IBS AND Engr CA

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lavis.com

Founder - Steve Harris

ELECTRONIC GAMING MONTHLY (ISSN #1058-9184) is published monthly by Ziff Davis Media Inc., P.O. Box 3338, Oak Brook, IL 60522-3338. Periodicals Class Postage Paid at Lombard, IL and additional mailing offices. Single issue rates: $4.99. The one year (zssue) subscription rate is $24.97 in the U.S. and $40.97 outside the U.S. Checks must be made payable in U.S, currency only to Electronic Gaming Monthly magazine, POSTMASTER: Send address changes to Electronic Gaming Monthly, P.O. Вох 55722, Boulder, CO 80322-5722. For subscription service questions, c (303) 665-8930 (U.S. Only) and (303) 604- 744s outside the U.S. or visit us at our subscription Web site at rtp; /service.egmmag. com. We periodically make lists of our customers available to mailers of goods and services that may interest you. If you do not wish to receive such mailings, pleasewrte to us and include a copy of your mailing label. Please include your subscription label when writing to us. It contains valuable information about your subscription that will help us. Please allow 6-8 weeks before receiving your first issue as well as for any subscription changes to take place on any existingsubscription. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copyrights reserved herein, no part of this publication may be reproduced, stored in, or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical photocopying, recording, or otherwise), without the the prior written notice of Ziff Davis Media Inc. To reuse any material in this publication, obtain а permission request form at www.icopyright com/ziffdavis/, or have а form faxed or mailed to you by calling (425)430-1663. © 2000 Ziff Davis Media Inc. All RightsReserved. Electronic Gaming Monthly and EGM are trademarks (of Ziff Davis Media Inc. TM and © for all other products and the characters contained therein are owned by the respective trademark and copyright owners. All materials fisted in this magazine are subject to manufacturers’ change and the publisher assumesno responsibilty for such changes. The Canadian GST

Registration number is 140496720 fT. Printed in the USA.

Electronic Gaming Monthly - 8 - www.videogames.com

endangered species. list and FUR FIGHTERS on your most wanted. A ek kind of game has

Viggo. It’s a raging romp of

feline conspiracies, ‘blazing

animal combat and unrelenting ® eaver shots!

Animated Violence ae a А PC ; Comic Mischief д

Suggestive Themes а 5 i

{еайын Inez A Rights Reserved: Developed by: Siue Creation адада Tradematks af Seta Eriterprses, Lf: © а SI:

сай

p | 3 7

"Virtual-On: Oratorio Tangram is one of the most visually impressive Dreamcast titles yet."

Animated Violence

“The title hard-core gamers have been waiting for!” GameFan

DORDRRY

The wildly popular arcade game comes to your Sega Dreamcast" in a perfect detail-by-detail sequel. You won't believe how exact, how frenetic and

explosive it is... until you take on a 60-foot enemy.

Fantestic futuristic weapone! with your extinction on its mind.

Virtual-On: Oratorio Tangram ` © Sega Enterprises, Ltd., 1998-2000 Characters © Sega Enterprises, Ltd /Automuss Character Design: Katoki Hajime. Sega, Sega Dreamcast and Virtual-On: Oratorio Tangram are either registered trademarks or trademarks of Sega Enterprises, Ltd, This game is licensed for use on the Sega Dreamcast System only. Published and distributed by

Activision, Inc. Activision is a registered trademark of Activision, Inc. All rights reserved. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of SEGA Enterprises, Ltd. The ratings icen is a trademark of the Interactive Digital Software Association. AJ other trademarks and trade names are properties of their respective owners.

CONTENTS

Game Directory

14

4 Wheel Thunder

18 Wheeler

Aero Wings 2: Air Strike Aladdin in Nasira's Revenge Alien Resurrection

All Star Baseball 2002 Armada 2

Army Men: Air Combat Army Men: World War Buffy the Vampire Slayer Cannon Spike Carmageddon

CART Fury

Chrono Cross

ер Fighter Dino Crisis 2 Donald Duck: Quack Attack Drakan 2 Driver 2

94 Dropship

Duke Nukem: Planet of the Babes Ecco the Dolphin

Evolution 2: Far Off Promise Expendable

F1 World Grand Prix

Fear Effect Retro Helix

Ferrari 360

FIFA 2001 Major League Soccer Formula One 2000

Gauntlet Legends

Gekido

Grind Session

Grand Theft Auto 2

Harvest Moon: Back to Nature Mibleed

In Cold Blood

88 Indy Racing 2000

Kurt Warner's Arena Football Unleashed last Blade

Legend of Zelda: Majora's Mask Macross Plus

Madden NFL 2001

igForce Racing

Mario Tennis 64

Max Steel

Mega Man 64

Mega Man Legends 2 Metropolis Street Racer Midnight Club

Mr. Driller

MTV Sports: Skateboarding NASCAR 2001

NBA Live 2001

NBA ShootOut 2001

NCAA Final Four 2001

NCAA GameBreaker 2001 NFL GameDay 2001

NHL 2001

NHL FaceOff 2001 Nightmare Creatures 1 Onimusha: Warlords OutTrigger

Prince of Persia 3D

Primal Image

Reel Fishing Il

RPG Maker

Rush 2049

Sakura Taisen

Smuggler's Run

Sno-Cross Championship Racing Sonic Shuffle

Spec Ops Stealth Patrol Star Wars Episode I: Battle for Naboo Star Wars Racer

South Park Rally

Space Channel 5 Starlancer

Street Fighter EX2 Plus Strider 2

Test Drive Le Mans

Tokyo Xtreme Racer 2 Tomb Raider

Tony Hawk's Pro Skater Toonsylvania

Trade & Battle Card Hero Virtua.

lis. WDW Quest: Magical Racing Tour Wild Arms 2 World Is Not Enough, The Xtreme Sports

July 2000 Issue 132

Final Fantasy IX: Back to Square One You've no doubt read lots of info and speculation on Final Fantasy IX on the Web and in other magazines. We have, too—and noticed nearly everybody's getting the facts wrong. We went to Square's offices, played the game, and interviewed its creator to bring you the only complete and accurate info you'll find anywhere on this PlayStation finale that brings the series back to its roots. pg 126

was

Spec Ops See if this $10 PS game is worth the dough. page 144

Ecco the Dolphin This game is downright beautiful. page 65

Wild Arms 2 Find out how Sony's RPG epic rates with the Crew. page 146

E3 Excitement Check out our

show floor coverage of this gargantuan video game trade show.

page 30

12

@ Editorial 8

@ Letters @ News

Q Gossip

20 30

Jammed full of E3 info. We also talk with Final Fantasy creator Hironobu Sakaguchi about FFIX and the series’ return to the fantasy elements of its earlier games.

44

Ow == 2B Ш 5

@ Tricks © Get Some © The Final Word

Previews 60

DC: Ecco the Dolphin, Metropolis Street Racer, 18 Wheeler; N64: Madden 2001, Mega Man 64; PS2: Onimusha, EA's huge PS2 lineup; PS: Alien Resurrection, Dino Crisis 2, Driver 2 and many more.

Review Crew 138

Check out our reviews of GTA2 and Tony Hawk's Pro Skater on DC; Wild Arms 2, Nightmare Creatures П and Grind Session on PS; Last Blade on NGPC; Carmageddon on GBC and many more.

149 154 156

There’s all kinds of crap on the news about violent games,

the ESRB ratings system, and politicians who think they know what they're talking about. We voice our thoughts and concerns.

|

Dreamcast | Bis = Nintendo, | | | == PlayStation2 | BE PlayStation | & Е Game Boy Color

| NeoGeo Pocket Color | а 4 Arcade |

Tobacco advertising. It’s like peer pressure with a

e © و‎ www.thetruth.com Jarred Brighton, Utah e

° Superior rally racing * Powerful track editor

* Crossroads, short cuts and double road super stages

0 [EVERYONE

UM mm Aden Sega® Dreamcast. i3

Test Drive, Test Drive V-Rally and Infogrames are trademarks or registered trademarks of Infogrames North America, Inc. Test Drive V-Rally © 2000 | Infogrames North America, Inc. All rights reserved. Developed by EDEN STUDIOS. Sega, Sega Dreamcast and the Dreamcast swirl are trademarks of Eg ES EX BY SEGA ENTERPRISES, LTD. All Rights Reserved. All other trademarks and trade names are the properties of their respective owners. = 0— ——

ive by the Sword;

(Also pillage, plunder, hack, slash

The Rock Monster, Yalta Desert “From stone to sand, by

the force of my blade.”

LEGEND OF TH

ADE MASTERS

Die by the Sword.

and conquer by the sword.)

Trial of the Worms, Wizard's Cave

“Green is for the precious life that I take from thee.”

| Date with Queen Arachnid, Forest

her exoskeleton

ough as her will

ЙА M m

Otanka "Fire in my strike Т

T

* Quest-Based Action RPG For AII G

Beautiful Anime-Style Landscapes

* Immersive 5D Environment and ng Camera

Breakthrough Interface for Inventory agic Spells

Sega(9 Dreamcast p. | ЭР

acord) тшшш

GAMES

©2000 Ripcord Games. All rights reserved. Ripcord Games, the Ripcord logo and "Buzz" icon are trademarks of Ripcord Games, LLC. Sega, Dreamcast and the Dreamcast logo are trademarks of SEGA Enterprises, Ltd. Ronin is a trademark of Ronin Entertainment Company. The rating icon is a trademark of the Interactive Digital Software Association. All other trademarks are properties of their respective owners.

Congratulations. You win an InterAct controller. You will be receiving a Barracuda (PS), an Alloy Arcade Stick (DC) or a SharkPad Pro 64? (N64).

See page 159 for official rules.

The Opposite Of X(BAND)

Several years ago, there was an excellent product out that introduced me to the world of online gaming.

(I didn't have a very good computer at the time). Those of us who took part in this little world of multiplayer gaming all remember how much

fun it was, and how sad we were to see it go. That's right, I'm talking about XBAND.

It was made for the Super Nintendo and Sega Genesis. | spent hundreds of hours a month on that network. Hey, 10 bucks a month for unlimited access? How can you beat that? I made friends, | made enemies, we had

alliances, we had clubs, we had clans,

XBAND

Soon.

was great, and it sucked that Catapult shut it down. But wait...XBAND's

Web site, www.xband.com, closed down with the network. Eventually,

it was set up to redirect you to

“The few of us who played XBAND made up a small community. We all knew each other, it was like our own little world...

we traded tricks, we had fun. Now | know all of you are saying, “Duh, get on the Internet [and] you can do all of that with a LOT more people. But that's the problem. The few of us who played XBAND made up a small community. We all knew each other, it was like our own little world away from school and homework and stuff. Plus, we could play all the games that weren't on the computer (I was one of the best Killer Instinct players in New Jersey). Online, you don't get to play most of the classic platform games, and there are so many people it's hard not to get lost in the crowd. XBAND

Sorry to let you down, but we checked and it seems that the site up at xband.com is a placeholder right now. The domain is owned by an ex-Catapult employee, as MPath lapsed on keeping up the site. MPath acquired Catapult a few

mplayer.com (if memory serves me right). | think the creators of mplayer were the same creators of XBAND or they merged with another company, | don't know the exact details. All I know is one thing. Go to www.xband.com now and see what you get...no explanation of when, or how, or what system, just a large sign that says, “XBAND soon..." and some chick with the trademark XBAND X on her shoulder. Which brings me to my question...is it coming back? Well, we can dream can't we? Kevin Domenic kdomenic@ix.netcom.com

years ago and dabbled with PC gaming, but shifted into Internet voice communication and are now called HearMe. XBAND making a return to online console gaming isn’t in the cards. But perhaps an XBAND tribute Web site would be...

Responses that begin with DUH!: 2

eReaders who said something has been "itching" them: 1

*Letters about hair color: 1

*Readers who want us to fight other magazines: 1

*Readers named "Fro": 1

Big Brother (Bill)

Having seen the ups and downs of the video game industry for these many years, | might have a layman’s understanding of how resilient it can be, but after reading about Microsoft’s intro of the X-Box, | can’t but wonder if this might be a death knoll for this industry. As | understand, Microsoft’s mantra has always been “If you can’t beat them buy them!” and this is exactly what it will do. Once having introduced its machine to the masses, it would probably go about investing and buying out developers and publishers so as to standardize on its platform and Windows CE OS. If rumors are to be believed, even now they are in talks with some Japanese developers, the main [rumor] being Square and Namco [will] buy them out. | have never held loyalty to one console maker, having enjoyed games from every platform, but if Microsoft gets its way, all of us will be forced to play games it produces on machines it makes. | hope this day will never come but having seen(smelt):) a multibillion- dollar market, Microsoft is about to go on a feeding frenzy.

P.S. | have been an EGM reader since the days of Steve Harris and have enjoyed your magazine thoroughly. It just keeps getting better and better. Thank you.

Ravichander rav66@pacific.net.sg

Microsoft could be compared to Sony before it launched the PS in 1996. Sony bought a stake in Psygnosis (where would the PS be without Wipeout?) and encouraged as many companies as possible to make games for them. That’s no different than what Gates & Co. are doing now. There have been rumors that Microsoft is throwing around some mad dollars to buy a software developer such as Square or Namco— but the likelihood that those companies would succumb to it is pretty low.

. THE SHOES CAN HANDLE IT. CAN YOU?

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DANNYWAY

HELICOPTER DROP, LAS VEGAS. LUKE OGDEN PHOTO.

SHOE FEATURED: DANNY'S SIGNATURE

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TEAM INFORMATION AND SHOES, VISIT OUR WEB SITE АТ WWW.DCSHOECOUSA.COM

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LETTERS

EGM@ziffdavis.com

Send us your thoughts, your wishes, your innermost weirdness. ..or your pictures, crazy screenshots or photos of bizarre game-related

I've noticed some déja vu happening in video games. Think of the Dreamcast as the Saturn. Sure it has many good games and great graphics now, but compare it to the other consoles and they look like crap. PlayStation2 resembles, you guessed it, the PlayStation. A weak launch lineup, a huge price, and the media backing it. And just like the PlayStation, the games over the horizon look great. Now to the Dolphin: Just like the N64, it promises to be twice as good as the competition. But with the only games named so far to be Harry Potter and Pokémon, it looks like it will lose many a gamer because of its kiddie games. And the X-Box resembles the ill-fated Philips CD-i. Great technical readout, and made by a giant electronic company, but no support by gamers. And who do | think will win the console war? If the PlayStation2 was cheaper | would pick it, but with a $400 price tag and $80 a game, it will break the bank. I'm cashing in my funds toward a Dreamcast, and | hope that Sega doesn't screw up this time.

Imthegoatman@aol.com

Whoa, slow down there. Don’t presume the outcome until everyone’s shown their cards. In

Five Games You Couldn't Do Without

If you were stuck on a desert island and could only have five games with you, which would they be? E-mail us your lists at EEM@ziffdavis.com. Mark the subject line Desert Island Games.

some ways, it does seem like 1996 all over again, but the industry has changed. Nintendo’s done with cartridges, Microsoft is bigger and more powerful than Philips was (and very little is even known about X-Box or Dolphin), Sega is serious about winning, and Sony is back at square one trying to get people to buy new hardware. Give it a year or two...

MTVMG+MP3?

| love my MTV Music Generator...and | love the songs | make with it. Any ideas how | can take ’em from my memory card and convert them into MP3s so | can upload to the Net or listen to them? Thanks. Fro lock@gamespotmail.com

There’s no way to do it directly from the memory card, as the file on the memory card simply tells MTV Music Generator what sound files to use from the disc. The only way we can think of to get the audio from your PlayStation onto your PC or Mac for MP3 conversion is to record it. Get a splitter cable from Radio Shack, run it from your PS into the audio of your computer, and you should be good to go. Of course, you'll need the proper software. Just make sure the samples you’re using are royalty-free.

| | | | | | | | | | | | |

| |

612 Final Fantasy VIII Chrono Trigger

Medal of Honor Final Fantasy VII Grandia

Soul Calibur Final Fantasy Anthologies Slayers Wonderful Civilization II StarCraft 64 Pocket Monsters Silver GoldenEye 007 Mario Party 2 Final Fantasy IV loudkid27Gwebtv.net ambic@frontiernet.net rounds@oz.sunflower.org Out Run Tekken 3 Star Ocean 2

Virtual On Dead or Alive 2 Street Fighter Alpha 3

Space Harrier

Zelda: Ocarina of Time Marvel vs. Street Fighter netlink1@concentric.net

Final Fantasy VIII

Sonic Adventure

RE Code: Veronica sailormoont013Gaol.com

Final Fantasy VII

Medal of Honor

Crazy Taxi

jbreuri0222G yahoo.com

“with a $400 price tag and $80 a game, it (PS2) will break the bank. I'm cashing in my funds toward

a Dreamcast, and I hope that Sega doesn't screw up this time."

“Апу ideas how І can take (MTV Generator songs) from my memory card and convert them into MP3s...2”

Will you sign up for SegaNet and get a free Dreamcast?

1 already own a Dreamcast!!! AAAHHHH!!!

10eyes@bellsouth.net It’s FREE!? Heck yeah! јопӣауіѕ149@ао!.сот No, because if I’m going to do online gaming, | want broad bandwidth. | don't think the technology that Sega is using for this is adequate. I'd rather wait for the PS2. jbfoerschler@farmland.com DUH! Sony, Nintendo and Microsoft are wrong about this strategy not working (from comments made in the Sega Strikes Back article, same issue). A free Dreamcast? Do you have to ask? Oh уа!!! pdcarey@worldspy.net No. | have cable modem and a Dreamcast...I’m set for life! rjohn223@home.com | would first read the fine print and find out how long | would have to stay on the contract, which there probably will be one. The price of the SegaNet would probably balance out to how much the Dreamcast would cost due to how long | would sign up for SegaNet. But who cares?!! It’s a free Dreamcast!!! wariow3@aol.com Duh! Two words. Free. Dreamcast. acorna@acorna.hippy.com | will, because Sega has cared about their customers all along. And I'll buy DC games with my $200 rebate. | heard you can preregister at sega.default.net Sega cares; Sony wouldn't do that, they are selfish. caseyavrett@worldnet.att.net Only if they make it so you can trade Seaman with all your friends. bigglesworth3626@yahoo.com HA HA HA HA HA, like | would pay $527 for two years of sega.com while | could buy a Dreamcast for $200! НА HA HA HA НА!!! mtsales@mindspring.com

Next Month’s Question of the Moment:

Are you glad Final Fantasy IX is returning to the series’ fantasy roots or do you like the futuristic stuff?

Send your short but sweet responses to: EGM@ziffdavis.com with the subject heading: fantasy

p б | Winterfresh.

You can write EGM at:

EGM Letters P.0. Box 3338 Oak Brook, IL 60522-3338

Please note: We reserve the right to edit any

correspondence for space purposes. If you don't want your name, city/state or e-mail address printed, tell us so (but please include your phone number and mailing

LETTERS

Expand Now Or Die?

| was reading that Sega isn't likely to release a device designed to improve the Dreamcast because of the failure of the Sega CD and 32x. But don't they realize that's the only way to really compete with the PS2, the X-Box, and Nintendo's pretend Dolphin that no one knows anything about? Also, the Genesis was never meant to be expanded, but look at the N64 and how Nintendo improved it dramatically just by adding 4 Megs of RAM. Think of what Sega could do if they added, Say, 32-64 more Megs, a graphics accelerator, and maybe a small hard drive, like the X-Box. Chris Clark FunkyBlue64@excite.com

If you’re talking about DVD— Sega’s already got the proprietary GD-ROM format which holds more data than a regular CD. The benefit

1 have one question, what in the hell is UBER? poppa-

a.c@worldnet.att.net What do we look like, a German-to- English dictionary?

Shouldn't this page be updated? UmpaLupa71@aol.co No.

I'm blue da ba dee da ba dye, da ba dee da ba dye, da ba dee da ba dye, | have a blue house with a blue window...

Cody Fowers C_fowers@yahoo.com Hmm, well, we've dispatched the authorities to said blue house.

e-mail: EGM@ziffdavis.com

Brad the helicopter pilot, Mikhail, Sherry Birkin, that guy in the prison in RE: Code Veronica, Steve Bunside, and that's not all. Every mutant DOES NOT have hair. Bald: Tyrant, Tyrant 2, Mr. X (that guy in RE2), Nemesis, Alexia (2nd form). And every other sub- bosses. The following people do not follow my "hair rule": Nicholai, Chief Brian Irons, Ada Wong. As you can see, it's all a matter of hair color. When we will hear about the next RE on PS2 and when we will see the first screens, we will just have to look at the hair color of a new character to see if he's a bad guy or not. Jean-Francois Morin Quebec, Canada

To quote Crispin, “What you say is very interesting, in fact, you're very interesting."

address for Letter of the Month consideration).

Hey EGM crew! I have a question about the Pocket Games magazine. | was looking at the new edition and | noticed that there were at least 10 pages that came out of your Pokémon edition (#124). | was wondering if you are making part of this mag, or are they just making some very bad plagiarism? If they are big fakes, | recommend you go over there and beat the crap out of them!

Jay Jcoolb@juno.com

Thanks for the heads-up on those thieves, we’re gonna challenge them to a dance-off, like in the Beat It video...just kidding. Pocket Games is produced by various members of our Ziff Davis gaming mags gang.

you'd get by increasing FMV quality with DVD over alienating half your WINNER BRS audience (as not everyone would Rod Beltran WILE MISS buy an upgrade) is marginal. They ПЕЕ AN Close, but YOU, SHOE need to do all they can with what hae , DU GOOD LUE they've got. An expansion at this Congratulations, your no controller IN YOUR time would be admitting a DC prize is on the way- Bad luck to these FUTURE: weakness. Besides, the games an ASCII Specialized guys...better luck next are what matter, not the graphics. Control Pad for the time. Feel free to e-mail Bring it on! PlayStation. It us artwork as well. More

features rapid-fire of our messages are e-

controls for all mails these days-so don't Blond-Bad buttons and slow miss out!

motion for those Matt Steele Brown-Good intense moments. Georgetown, TX

It’s been a long time since this has

been itching me. | just bought Code: Veronica and met with the Ashford twins. Now | have noticed something. Every main bad guy in the Resident Evil series has blond hair! You don’t believe me? Blond: Albert Wesker,

The ASCII Control Pad

Put your creative skills to the test by decking out a #10 envelope (the long business type) with your own unique touch. Send your letter art to:

FO BER 3336 Oak Brook, OB 09722.-3338

William Birkin, Annette Birkin, Alfred EGM Letter Art Ashford, Alexia Ashford. There you PO Box 3338 3 go. Also, every good guy/girl is red- Oak Brook, IL

haired or brown-haired. Red: Claire Redfield, Barry Burton, Leon S. Kennedy, Ben the Journalist. Brown: Chris Redfield, Carlos Oliviera, Rebecca Chambers, Enrico (Alpha team leader),

60522-3338

(All entries become the property of Ziff Davis Media Inc. and will not be returned!)

Roland Sabalza Seattle, WA

Electronic Gaming Monthly - 24 - www.videogames.com

The #1 Arcade Hit Has Found A New Home...Yours!

The blockbuster arcade hit, PeterJacobsen's Golden Tee Golf™, is coming home to the PlayStation® game console! Realistic gameplay, immersive environments and all new enhancements will keep you coming back for more again and again!

e Based on the arcade hit, Peter Jacobsen's

ion [1 !

Golden Tee Golf”

k e 12 custom courses (6 original, 6 mirrored)

d :

гә Accelerated 3D engine

^ 4 *Multiple game modes including Classic Stroke or zz Skins Scoring, Bingo Bango Bongo, Speed Golf and

fg Club Roulette e

e Exclusive Tournament mode

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| PlayStation

AGT INTERACTIVE SOFTWARE COMPANY « PLYMOUTH, MN 55447.

Available at all fine game retail stores, or order online at

Peter Jacobsen's Golden Tee Golf ©2000 Incredible Technologies, Inc. Published and distributed by WizardWorks. A GT Interactive Software Company. PlayStati registered trademarks of Sony Computer Entertainment Inc. All other trademarks are the property of their respective Owners. _

ANYONE MAKE IT TO-DAWN?

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ACTION/ADVENTURE MULTIPLE DECISIONS. SEARCH. SOLVE. GOES HIGH-SPEED. MULTIPLE OUTCOMES. AND DESTROY.

Lose yourself in a heart-pounding Every decision becomes crucial as Search computers and bodies to find 3-D thrill-ride that stretches across you change routes, engage enemies, clues; then dispose of terrorists using _

30 different cities and 12 countries. and alter the outcome. 10 different military weapons.

P www.activision.com е; ® Pies end A FzZ, ACTION-PACKED CDs МӘ ОТТЕ ACIIVISION.

Covert Ops: Nuclear Dawn © 2000 Sony Computer Entertainment Inc. Covert Ops: Nuclear Dawn is a trademark of Activision, Inc. Published and distributed by Activision. Inc. Activision is a registered trademark of Activision, Inc. Ali rights reserved. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks or trade names are the properties of their respective owners.

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PlayStation

YESTERDAY, KEN MET DORIS WHEN SHE WAS IN HEAT.

THIS ISN'T DORIS.

ARE YOU IN HEAT?

НЕНТ мєт

play games online

Press Start

By Chris Johnston chris_johnston@zd.com

The Hottest Gaming News on the Planet

Final Fantasy Legend

An Interview with Hironobu Sakaguchi

ut simply, Hironobu Sakaguchi js Final

Fantasy. He invented the series, he’s

directed every installment since the

NES original; and now he’s charting new territory with his Final Fantasy flick, due summer 2001. On top of that, Sakaguchi is readying FFX for the PlayStation2 which, via Square's Play Online program, will interface with an online strategy guide and let players participate in auctions for rare items—and he's laying the groundwork for the massively multiplayer ЕЕХІ. We sat down with Sakaguchi, who's also the chairman and CEO of Hawaii- based Square USA, to talk about all things Final Fantasy.

EGM: Why have you taken the Final Fantasy series back to its fantasy roots with the ninth chapter?

Hironobu Sakaguchi: This is the last of the Final Fantasies with a single digit in its title, and therefore we wanted to go back to the original idea. FFVII and FFVIII are kind of cyber universes, cyber worlds, so we wanted to create some kind of medieval universe and use the technologies applied in FFVII and FFVIII. And you see the crystal on the logo as well. We wanted to restore the original concept and ideas of FF.

EGM: Were you concerned that going back to the superdeformed characters and fantasy setting might alienate some of the fans of FFVII and FFVIII, since those games gave so many players their first taste of Final Fantasy?

HS: If | have worries, it really restricts my creativity, and therefore the product is going to be very much limited and not very interesting. So | would like to remain being very free from those kinds of restrictions. Regardless of other elements and concerns, for FFIX, we just wanted to pursue what we feel we wanted to do. In the long run, you need to have the freedom of mind to make a game successful. FF enables us to create any kinds of characters and any kinds of stories. It gives us the freedom to do what we want.

EGM: Which do you prefer personally {ће fantasy or sci-fi setting?

HS: | like both. As long as the story themes are consistent in the Final Fantasies, | think either will work.

EGM: How did you come to work at Square, and why did you name your series Final Fantasy?

HS: When | was a student 17 years ago, | started working part time for Square. | was planning to work for only two months and then quit, but I'm still here. | don't know why, but I’m still here. At the time, the team that was working on Square's first project had broken up because the director left, so | became the director myself, and we created Death Trap, a PC game, the first product of Square. We created several other things, and then we moved on to the Nintendo Famicom. We created three different products—a shooting game, a 3D action game and a racing game (Rad Racer in the U.S.) for the Famicom. But we were very dissatisfied with these products. When we moved on to the next one, | was planning to make something

better than the first three products, and it was to be my final work—and that’s why | called it Final Fantasy.

EGM: How many people were working on the first Final Fantasy?

HS: When we started out, we only had four. Maybe at the end of FFI, 20 people or so became involved.

EGM: So were you happy with Final Fantasy when you finished it?

HS: Yes, | was very, very pleased. At that time, the head of the sales department said we wanted to sell so-and-so many units of this game. | said, ‘We have to produce twice as much as your goal, because | guarantee it will be a success.’ It sold very, very well.

EGM: What can you tell us about the movie? HS: It’s going to be released summer of next year.

EGM: And... HS: And it will be well done. You'll have to see it.

EGM: Don’t worry—we will. We hear the movie will share some of the main themes of FFIX. Could you elaborate?

HS: It’s not really common themes. But there are the nuances, hints and flavors of Final Fantasy. It looks like sci-fi, but if you look at the story, you can tell it’s Final Fantasy.

EGM: How did you split your time between the game and the movie?

HS: | go back and forth, half and half, between Hawaii and Japan—two weeks and two weeks, for each. In Japan | concentrate on games and Play Online. In Hawaii | only concentrate on the movie.

EGM: What are some of your favorite games

“In the long run, you need to have the freedom of mind to make a game successful. FF enables us to create any kinds of characters

and any kinds of Stories. It gives us the freetiom to do what we want.”

or types of games?

HS: Half-Life, Everquest, and | like strategy games like StarCraft. | don’t play them online. | lose. It's very stressful.

EGM: How will FFXI compare to online games like Everquest?

HS: It will have a persistent world like Everquest and Ultima Online, but we include more visuals and events/quests, so we're making a different type of online game.

EGM: We heard rumors that FFIX's release date was being moved around so

31

it wouldn't come out the same time as Dragon Quest VII.

HS: | don't even know when Dragon Quest will be released (laughs). Nobody knows. Therefore, we can't even challenge it.

EGM: Now that FFIX is tying up the series, what direction will the new Final Fantasy games take the franchise?

HS: FFX, as you saw, is very realistic, but the universe will be very different, much more of a medieval age than in FFVII and FFVIII. It's very easy for us to make it very real, because of the PlayStation2 hardware. Ll

DEVELOPER PROFILE

Location: Akihabara, Tokyo Web site: www.acquire.co.jp # of people: 20

Current project(s): Tenchu 2

Most difficult “ninja” or “stealth” characteristic to put into a game like Tenchu: Tweaking the level design and enemy placement to optimize the stealth factor in the game is easily the most difficult part. Try it for yourself in the Mission Editor.

Movies or characters that have inspired aspects of Tenchu: Most of our inspiration has come from older Japanese samurai-era movies. They're actually a lot like westerns in the U.S.

Most exciting aspect of new video game hardware: For 3D games like Tenchu the new hardware is very exciting. Specifically, it will give 3D developers the power to deepen and widen the field of vision, refine character graphics, and generally increase the amount of action on screen. In our opinion, the differences between developing a game for a Japanese audience and a U.S. audience is: Artwork. The Japanese audience is very receptive to stylized, and even cute images in games, whereas the U.S. audience generally expects the images to be as realistic as possible.

During breaks from late-night programming sessions, we: Hit the Family Mart (Japanese convenience store chain) across the street for instant buckwheat noodles and hot dogs.

Our favorite game to play in the office (not by us) is: Quake 3 Arena

Music that inspires us around the office: Saburo Kitashima (a famous Japanese “Enka” singer).

Story behind our name: It puts us at the beginning of the phone book in English or Japanese.

Favorite catchphrase or slogan (can be Japanese): “Every programmer has their own distinct ninja style."

Electronic Gaming Monthly - 82 - www

Violent Video Games Under the Gun Again

As more and more instances of teen violence crop up around the country, so do the outcries for enforcing the ratings system for mature- rated video games. Already, Blockbuster Video doesn't allow gamers under 17 to rent games rated with the *M" (Mature) classification by the Entertainment Software Ratings board.

It is not illegal to sell M-rated games to those under 17.

Illinois Attorney General Jim Ryan released the results of a statewide "sting" that found that in 32 of 32 instances, customers aged 13- 15 were able to purchase M-rated video games at 29 major retailers throughout the state (interestingly, Blockbuster, the only retailer that enforces the ratings system nationwide

issued by the Illinois Attorney General's office, Ryan's staff is looking into how to prevent minors from using or obtaining violent games at arcades or over the Internet. Voluntary enforcement of the ratings system would

not necessarily make it illegal to rent or buy M-rated titles. So far, such a law has not

been introduced.

On the one-year anniversary of the tragedy at Columbine High School in Littleton, Col., a report was published in the April issue of the Journal of Personality and Social Psychology linking video games and violence.

"We found that students who reported playing more violent video games in junior and high school engaged in more aggressive

“It defies common sense that we would want these shockingly violent and interactive ‘murder simulators’ to flow freely into the hands and ultimately the minds of our young people.”

was not one of the stores targeted in the operation). The list of 19 games purchased under the sting included games in the Resident Evil series, Metal Gear Solid, Bio Freaks and Parasite Eve.

Ryan then sent a letter to retailers urging them to enforce the ratings system. Ryan said of the operation, “It defies common sense that we would want these shockingly violent and interactive ‘murder simulators’ to flow freely into the hands and ultimately the minds of our young people." According to a press release

ideogam

behavior," said Anderson, a psychologist. “We also found that amount of time spent playing video games in the past was associated with lower academic grades.”

These are the latest in what will no doubt be a continuing saga of studies linking violent video games and images in the media to real- life violence. After the Columbine tragedy last year, President Clinton assigned a task force to investigate the matter further. That committee will issue its findings later this fall.

www.esrb.com

Illustration by Raul Ferren at Jivestudios

EET IT. ERN IT. CLICK IT.” www.EETandERN.com

The Minibosses are a New England-area band information about the band. Recently their that play not only their own brand of guitar- music has been heard blasting through the driven rock, but also perform versions of EGM offices (usually late at night when no classic 8-Bit Nintendo-era tunes from games one's around), so we figured we'd ask them a like Metroid, Contra, Wizards & Warriors and few questions and get to know the guys— Castlevania. If you haven't heard them yet, Ben, Burke and Wood behind the music. their Web site, www.minibosses.com has Here's what we found out:

downloadable MP3 music clips and

“Comedy Central owns South Park, we don't. Comedy Central can go do whatever the f*** they want with these characters...and they've made all this s*** and these video games that we f***ing hate...”

- Matt Stone and Trey Parker, in an interview that appeared

in the June 2000 issue of Playboy Magazine.

EGM: How old are you guys? Minibosses: We are all 23 years old.

EGM: How did you guys get started playing game music? MB: Burke made us.

EGM: Where do you guys usually play? Around Massachusetts?

MB: We have only played seven shows so far and they have all been in Massachusetts, but we are relocating to Phoenix, Ariz., this summer and plan to tour along the way. [Look for info on their Web site.]

EGM: How long does it take to put together your interpretations of these classic game songs?

MB: Some of them come together really quickly, others can take a few weeks. Wizards & Warriors took almost no time to put together, but Contra took us almost a month.

EGM: Have you gotten any response from

the companies whose music you’re playing? MB: No, they won't talk to us. They are afraid we are game company spies or something. They don't let us leave messages either. Also, “they” is Konami.

EGM: What are some of your favorite games?

Ben: Phantasy Star will always be the first game that did me in, being the lone kid with an SMS on the block. Some of my all time faves are Symphony of the Night for PSX (never got the credit it deserved), Tecmo Bowl for the NES, Wayne Gretzky hockey for N64 (4-player mode only), and lately Mario Golf for the Game Boy. Of course I drool over all the givens— like the Castlevanias, Metroids, Zeldas, etc...minus FF7&8.

Burke: My favorite games recently have been Castlevania Symphony of the Night, Mega Man 2, Final Fantasy VII and Super Metroid. Those are really the only games that | have been playing in the past few months. | tried to get into Final Fantasy VIII but it was too easy and the story was not as good as VII’s. | don't know—1 am a big fan of series like the Mega

Minibosses takin’ a break from laying down tracks to pose for the camera. From left— Wood, Ben and Burke.

Mans, the Castlevanias, the Final Fantasies, the Metroids...

Wood: | was blessed with a beautiful Commodore 64—Beach Head and Leisure Suit Larry always bring a tear to my eye. At one point | owned the Sega Master system, and | can remember playing Outrun and Shinobi until my dad turned off the television with broom. Possibly the greatest thing about the old Sega Master System was The Snail game;

: COMMERCIAL-IZED | "Member this one? “You still don't have a Sega CD? What are you waiting for? Nintendo to make | one?" If you were holding your breath for | Nintendo to make a CD, well, it's too horrible to | think about. Ah, the days when it wasn't about | |

“it’s thinking,” but rather about buzz words like “blast processing” and “Mode 7.”

| thought that was pretty damn cool, hiding a game inside the console. | never had the benefit of the old Nintendo—my friends who had the NES were very reluctant to give up the controls—but Ben and Burke have shown me what I’ve missed. | just wish | had that damn Robby the Robot now...

EGM: When you play these songs live do some people give you weird looks?

MB: Almost everyone gives us weird looks regardless of whether or not they recognize the songs. We also wear Cobra uniforms. And cowboy hats.

EGM: Who are your musical influences? Ben: Everything. Especially Burke and Freddy Mercury. Burke: Oh man. | used to be a big pop idiot, and then | realized pop music is mostly crap. Recently, | would say that my biggest musical influences are Failure, Kyuss, Queens of the Stone Age, and some crazy underground stuff. Wood: I'd have to say Burke, as well as Failure and Queens of the Stone Age. www.minibosses.com

BLOW YOUR OWN BUBBLE:

4*

тм,©

Download my screensaver and watch me blow ’em away.

Just waddle over to CANDYSTAND.com

We'll have the full details on Sega’s E3 announcements next issue in our post-E3 wrap-up. But the big news is that from June to August, Sega will offer gamers a $50 rebate offer, effectively lowering the price to $149 (it'll still be $199 in stores but you'll get a $50 rebate). Sega also had an online gaming demonstration at their pre-E3 party, where rapper Ice Tand Sega's Greg Thomas in Los Angeles squared off against | two opponents in San Francisco in NBA2K1.

Sony Makes Changes to PS2 for U.S. Launch

PlayStation2 lands stateside on Oct. 26 fora retail price of $299 (same price as the original PS when it was launched in the U.S. in 1996). It will come with a Dual Shock 2, AV-Multi Out and AC Adaptor, but not the 8 MB memory card like in Japan. Instead, the DVD software will be stored within the system, eliminating the need to have the memory card inserted when playing a DVD.

Also changed is the back of the machine. SCEA President and COO Kaz Hirai held up a mock-up of the U.S. version which will have an extra internal expansion bay on the back of the machine specifically for a proprietary 3.5” hard drive that will be released at a later time.

The Dual Shock 2, 8MB memory card and the PS2 multitap will retail for $34 each, with first party SCEA software released at a $49 MSRP. Sony evangelized on its plans to bring about a broadband revolution, using the PS2 as the hub, but didn’t go into specifics on

still unknown).

An exciting presentation by Sony, but lacked much attention on North American-developed titles, instead vaguely alluding to future technologies over what will be delivered during and until the end of 2000. We’ll have more on Sony’s E3 showing next issue.

applications of this (game or otherwise) other than to say you could download demos, music, surf the ‘Net, etc.

SCEA didn’t show any of its own North American PS2 titles, instead focusing on games already available in Japan or those by Electronic Arts (oddly shying away from showing any of its own sports titles during this pre-E3 press conference). EA showcased Madden 2001, FIFA Soccer 2001 and Big SSX (Snowboard Super Cross). All in all, 270 titles are in development for PS2. Fifty plus games will be shown at E3. The company promises a large library of launch software covering all genres, including RPGs (Dark Cloud was shown briefly).

Sony reiterated its commitment to PlayStation1 by saying that in the future we can expect "cosmetic changes" to be made to the system to widen its appeal with younger audiences (although exact details on this are

Metal Gear Solid 2: Sons of Liberty Premiered at E3

Konami invited a select group of gaming journalists to join Metal Gear director Hideo Kojima for the premiere of Metal Gear Solid 2: Sons of Liberty at a theater in Unversal Studios' backlot in Universal City, CA.

To say this game looks amazing is an understatement everything you see here is rendered in real-time using the game's engine. Shadows and lightsourcing move naturally and

the game runs at a smooth 60 frames per second. Solid Snake's mullet has never looked so good. Rain falls and splatters on Solid Snake's uniform with amazing detail. It’s still more than a year off, with a mid-2001 release date expected, but already the game looks more polished than the PS2 games being readied for the U.S. launch this fall. Still images of the game don't fully do it justice.

Revolver Ocelot makes his return as a new threat, Metal Gear Ray, presents itself. The game takes place in New York, and the scenes we saw take place on a boat. One memorable scene has you shooting at guards behind a shelf filled with wine bottles. As the enemies fire back, they break the wine bottles —each of which individually shatter and release their contents. Look for more on MGS2 next issue!

Л

fhe

Eternal. Darkness

Conker’s Bad Fur.Day;

| So do you believe that Conker's Bad Fur Day actually exists?

Ill | believed it from the start 3994 |

| | | |

|

The message was clear: quality games for the system gamers already own. Nintendo chose not to release any new Dolphin or Game Boy Advance information—instead putting its faith behind the N64 and Game Boy Color. In a sense, gamers win out. Not all gamers are going to be able to cough up the $299 for a PlayStation2 this year and Nintendo plans to use that to its advantage by delivering some stellar games to consumers later this year.

Nintendo 64 owners have a lot to get excited about. First and foremost are the four titles from Rare: Perfect Dark (already in stores by the time you read this), Banjo-Tooie, Conker's Bad Fur Day, Dinosaur Planet and Mickey's Speedway USA. Let's start out by saying that you're going to get excited over Dinosaur

i Perfect Dark E 15)

Planet. Rare has certainly pushed the envelope with it. You play as Sabre and Krystal, who are trying to save Dinosaur Planet from evil. You team up with dinosaur friends who'll help you along your way. Combat is similar in style to Zelda 64, and the game supports Dolby Surround Sound and features hours of speech (with no subtitles, so you can watch the story unfold like a movie without having to read text). Dinosaur Planet is scheduled for a Holiday release.

Banjo-Tooie will be released on August 28, and starts you off with all the abilities from the first game, plus sets you on your way to learning a whole host of new ones. Some levels let you use either Banjo or Kazooie (so you don’t have to always have both together)

Dinosaur Planet (N64)

38

Gamers What They Want

and has 125 new characters, multi-player minigames and more.

Conker's Bad Fur Day is real and is sure to offend (but in a delectibly humorous way). It's currently scheduled for a Dec. 4 release. Mickey's Speedway USA is your basic Mario Kart/Diddy Kong Racing-style kart game with Disney characters and full speech (looks great). Silicon Knights has been signed by Nintendo to be a second-party developer and is hard at work on Eternal Darkness which will be released October 30. Super Mario RPG 2 has been retitled Paper Mario for the U.S. market and will be released on December 26 (missing that Christmas release by...one day). Mario Tennis is due Sept. 25. Legend of Zelda: Majora's Mask looks like a winner, and is being called 'the best Zelda game ever' by the series' creator, Shigeru Miyamoto. Zelda will hit Nov. 20. And finally, Kirby 64: The Crystal Shards nods in on June 26.

Of course, Pokémon will play a huge role in Nintendo's 2000 line-up. Pokémon Gold and Silver will make their debut Oct. 16, and Nintendo expects to sell 10 million cartridges in the first six months (and they very well could do that). On N64 we've got Hey You Pikachu, a voice recognition game where you ‘talk’ to Pikachu on Nov. 6; and Pokémon Puzzle League (formerly Pokémon Attack) on Sept. 24. The Game Boy Color version o Puzzle League will be released Nov. 20. Rounding out the Pokélineup is Pokémon Pikachu 2 GS, the U.S. version of Pocket Pikachu Color (which interacts with the GBC Gold/Silver versions through the infrared communications port) on Oct. 16 as well for a $30 MSRP.

Game Boy Color support will remain strong, too (aside from Pokémon), with Perfect Dark coming Sept. 11, Donkey Kong Country on Aug. 28, Crystalis on June 26, Warlocked on July 24, Little Mermaid 2: Pinball Frenzy on Dec. 4 and Pocket Soccer later this year. A release date for the first new Zelda GBC game was not announced yet.

All in all, an impressive lineup from Nintendo even without the appearance of Dolphin or Game Boy Advance.

Dinosaur Planet (N64)

COVER EXCITING

JERSE OF SIBILITIES .

Test MYSELF PHYSICALLY

Jet Grind Radio

Import Pick of the Month: Jet Grind Radio, Sega’s excellent cel-shaded

rollerbladin’-and-messin’-things-up game. 2—which Sega showed in a

PlayStation

6/5

6/29 June June June

7/19

Dance Dance Revolution 3rd Mix, Konami (Music)

Elder Gate, Konami (RPG) Dragon Quest VII, Enix (RPG)

Fire Pro Wrestling G, Spike (Sports)

Persona 2 Eternal Punishment, Atlus (RPG) Final Fantasy IX, Square (RPG)

Dreamcast

5/25 5/25 6/15 6/22 | 6/29 6/29

Rent A Hero No. 1, Sega (Action)

Sakura Taisen, Sega (Strategy RPG)

Animastar, Aki (Action)

Adv. World War, Sega (Strategy) Jet Grind Radio, Sega (Action) Street Fighter III зга Strike, Capcom (Fighting)

PlayStation2

5/25

Hresvelgr, Gust (Action)

*Schedule subject to change without notice. Consult your local import game store for the latest release information.

A group of students at the Brown University Tech House in Providence, Rhode Island, turned the school’s science library into a 12-story version of Tetris code-named "La Bastille." Keith Dreibelbis, a student, came up with the idea after noticing that the building looked like Tetris blocks connected together (we've all had moments like that, right?). The game, constructed using over 10,000 Christmas lights, ran from April 15 to April 21, 2000 on the school's campus and was visible from miles around.

Finally, Sonic Adventure 2

We promised you the first shots of Sonic Adventure

special screening room at E3—and here they are.

Issue reviewed: #11, August 1999, $1 per issue, Edited by George Wilson, 6714 Lower Macungie Road, Apt. B9, Trexlertown, PA 18087. This issue marks the return of VU after a long hiatus. It was one of the better-known 'zines in the early *9os and this 28-page issue is a strong re-entry into fandom. Highlights in this issue include a rant by Video Zone editor Chris Kohler on the evils of used video game retailer Funcoland, game reviews from the NES to PlayStation, columns on retro games and George's opinions on the Dreamcast. It's all rounded out by a short, last-page piece pleading for arcades to stop sucking (we couldn't agree more). All in all, VU has a ton of variety, is well-edited by Wilson = and his staff and feels/reads just like a good ‘zine could.

5 = Ne MAJOR REVIEW Major Review

Issue reviewed: #1, Spring 2000, $1 per issue, Edited by Erik Bondurant, 4025 Becket Dr., Colorado Springs, CO 80906.

First issues of ‘zines are always trial and error. But Major Review is a fairly strong first effort from fan-ed Bondurant. The focus of this ‘zine is reviews, and there’s loads of ‘em in this 13-page package. The layout is all text and very clean, but could use a bit better organization—halfway through you have to look at an index to figure out who wrote which review. The reviews themselves have a few awkward sentences and typos (not to mention the odd use of the ‘@” for their review scale), but Erik admits in his ‘Letter from the Editor’ that it’s a bit rough around the edges. One of the most promising new ‘zines we've seen in a while.

40

PRE-ORDER TODAY AT YOUR FAVORITE GAME RETAILER.

THIS SUMMER, WE’LL BRING 400 NEW GAMES

TO THE SEGA DREAMCAST.

Location: Cheadle, Cheshire. England

Web site: www.warthog.co.uk

# of people: 12 (company total: 60) Current project(s): Star Trek: Invasion, Starlancer and Tom & Jerry.

The most difficult aspects of melding the Star Trek universe into a video game: One major issue of doing a Star Trek game is continuity, story depth and character involvement. We spent quite some time getting these three areas right. Atrekkie is not going to let you base a game at the wrong Stardate with the wrong technology, characters and story references.

Favorite Star Trek movie, and why: | think it has to be Wrath of Khan. It had quite a lot of action in it and the “bug in the ear" scene sticks with me even now.

The secret to making a PS1 game look good is: Knowing the hardware, its flaws and its strengths, texture detail/coloring, lighting, understanding the CPU and GPU are also very important along with reducing the amount of texture warp. Most exciting aspect of the next- generation consoles: Most exciting...l'd say resolution, 6ofps gaming, depth of view, detail and potential power, not to mention incredible sound and special effects. Every new console comes bearing less boundaries, they just keep getting pushed back a little.

During late-night programming sessions, we: Talking gossip and game ideas, eating Indian curries, Chinese or pizza and work real hard, hi Boss!

Our favorite game to play in the office (not by us) is: Team Fortress, Quake III and occasional Dead or Alive/Soul Calibur tournaments.

Story behind our name: | think it was Paul Hughes (head technical bloke) who just pulled the name out of the air, then it stuck.

Another comparison shot of Ridge Racer Type 4. Most noticeable difference: the headlights on the car.

Sunwin’ ашата (3.07

In a move that is sure to garner more legal pressure from Sony, bleem! has announced that it will take the next step in game emulation: The company will deliver a version of its popular PlayStation emulator for the Dreamcast. That's right gamers will soon be able to play PS games on the DC. Not only will bleem! for the Dreamcast play them, it will significantly improve the graphics, rendering them in higher resolution and using such effects as anti-aliasing and bi-linear filtering, producing a smooth, clean look.

The Dreamcast version of bleem! will come

On Your Dreamcast

The first bleempacks should hit stores in early-to-mid summer, with more to follow in the months after. It will be possible to play imports and beta copies of games on it.

As for controlling the games, bleem! will release a specially branded PlayStation-esque controller as well as a pod adapter that will allow gamers to use existing PlayStation controllers on the Dreamcast. If only a standard Dreamcast controller is connected to the system, bleem! will recognize it and will allow the user to press button combinations to perform certain functions

you

can walk out of a store with a new DC, plus bleem!, and four

best-selling PS games for

in what bleem! is calling bleempacks —sets of bleem! that allow you to play 100 specific PlayStation games on the Dreamcast. Each pack will be priced at a $19.95 MSRP and will feature a mix of games from all sorts of genres. The reason for splitting the library of PlayStation games into separate packs of 100 is so bleem! can focus on making sure each game in a set is fully compatible. One problem that plagued the PC version was that often in order to tweak the code to get one game to work, other games might suddenly lose audio or graphical effects, or not work at all.

PlayStation

BURNIN' RUBBER / 7.074»

= us

ул PASE A Әла

(to make up for the lack of buttons on the DC pad). PlayStation game saves will be stored on the Dreamcast VMU.

David Herpolsheimer, president of bleem!, expects his product will help push many fence sitters to the DC. “There’s really no excuse to not own a Dreamcast now. With top-selling PlayStation games selling for around $20 and Sega’s new free Dreamcast program, you can walk out of the store with a new Dreamcast, plus bleem!, and four best-selling PlayStation games for less than the cost of a new PlayStation.”

PlayStation

BURNIN’ RUBBER / 1.07 4>

As these comparisons of Ridge Racer Type 4 show, Dreamcast bleem! cleans up the graphics considerably. The textures are especially smoothed out on both of these examples.

Train with fellow mutants and fight your way up the ranks, learning amazing

mutant moves and using your special powers to dominate super-villains. It’s boot

camp for fighters... and only the strongest will survive. Professor X wants you!

Fight as 10 different X-MEN characters, х Use signature mutant moves, powers ми including Wolverine and Cyclops. and abilities—for the first time in 3-D!

Animated

Violence

Screen shots taken from PlayStation® game console gameplay. WHERE MARVEL and X-MEN: TM and © 2000 Marvel Characters, Inc. All rights reserved. Published and distributed by Activision. Activision registered trademark o for PlayStation дешы Py Paradox. ния by ore ‘Computer Entertainment America for use with the PlayStation game console. PlayStation and the Playstation

Directed by Ron Howard, |

The Grinch is coming to town

| November 2000. If you've got a | Web browser, you can visit the |

| movie's official Web site at |

| www.grinched.com. |

Quartermann - Game Gossip & Speculation

e’ve got a full plate this month, and little space to tell you, so let's just jump right into the fray, shall we? Good, І knew you'd agree:

... There's been some strange rumblings within Capcom concerning the future of Resident Evil. The Q put his nose to the grindstone to come away with these tidbits. The company is already at work bringing Resident Evil Code: Veronica to the PS2. It could be released as early as next March. Bio Hazard Zero, in development now for the N64, is heading to the Dolphin soon. Whether or not the N64 version has been cancelled is somewhat in question. They're also developing a network version of Resident Evil. When you're bitten by a zombie you turn into a zombie, making the game a lot harder for the survivors (that could get real interesting)...

...Remember when there were supposed to be three Zelda games coming up this year for Game Boy? Well, 3...2...1...voila! Now there are two. They're still coming out by the end of this year, but the third part is-now gone. Too bad, as marketing a "triad" of games would've been easier...

...bleem! on Dreamcast? How about bleem! on X-Box? The Q has heard that bleem! has even spoken with Gates & Co. regarding the possibility of bringing its emulator to the X-Box. If the Dreamcast version of bleem! is successful (and Sony doesn't go hog wild in court again), it's almost a given that it'll happen. Looks like Sony's promise of backward compatibility for the PS2 isn't such a big deal anymore...

JAPAN TOP

.. The amazing-looking NAOMI-based sequel to Guilty Gear, Guilty Gear X, is headed for the PlayStation2. Several companies are working behind the scenes, bidding on the console rights to Guilty Gear X (looks great but did the first one sell that well?), and many have expressed interest in a possible PS2 version. Whether or not it'll still hit the Dreamcast (as it was originally assumed would happen), is currently unknown...

...First it's canned, now it's back? Yep. Although a lot of things have happened behind the scenes at Konami throughout the development of Castlevania Resurrection on Dreamcast (first it's canceled, then it's back), the game is back on track. But don't expect it out this year. It's been delayed until 2001...

«Nintendo news Mother 3 and Mini Racers (what the hell happened to that game? It was done at last year's Space World!) have apparently both been canceled. Mother 3 is still in development, but don't expect itto be released anytime soon. And now, Metroid...producer Yoshio Sakamoto commented that they're in the early stages of thinking about a Metroid game. But he's concerned how they'll make a sequel after the ending of Super Metroid kind of closed things up for the story. How to make a game called Metroid if there are no more Metroids? Hmmm... it's too early to even say which system it would be on...please let it be Dolphin! Nintendo knows that Metroid is popular in the U.S.— but regrettably not so popular in Japan— so let's hope they give Sakamoto-san a lil’ push and get this project to happen. That's it for me. Time to go hit some of those E3 parties... -TheQ

Yu-Gi-Oh Monster Capsule 6B

I! Konami

| Gradius III & IV

Konami

Tekken Tag Tournament

| Namco

| Dead or Alive 2

Tecmo

Kirby Dreamland 64

Nintendo

Ever since Sony first announced that PlayStation2 would be able to play movies, questions have flooded in as to whether or not Sony would make a wireless remote for the system. Controlling the DVD player with a Dual Shock isn’t too bad, but think about the possibilities

6 Ridge Racer V Namco

7 Power Pro Pocket 2

Pocket Monsters Gold/Silver

Nintendo

Konami

Marvel Vs. Capcom 2

] | |

You're A Mean One, Mr. Grinch

The Whos of Whoville are in for trouble this Christmas...and you'll be the cause. Moviegoers will have to wait 'til November to get a glimpse of Jim Carrey (under a lot of makeup) as The Grinch in the film version of Dr. Seuss's How the Grinch Stole Christmas. Konami and Universal Interactive Studios recently inked a deal to bring The Grinch to the PlayStation this fall. Konami doing a licensed game you say? Will The Grinch be anything like Solid Snake's adventures? Probably...not, but it

| Capcom à 1 Wario land 3 d Nintendo | Weekly Famitsu, week ending 4/16/2000 Still looks pretty cool.

of tripping over the cord when getting up to get popcorn in a darkened

room. Sony did say they'd

do one, but InterAct has beaten them to the punch,

at least for now. InterAct has announced that it will release a wireless DVD remote for the PlayStation2. The Master DVD Remote will offer 16 DVD function buttons and will operate at up to 23 feet on two AAA batteries. Interact plans to release the remote in September for $19.99.

And there’s not a bear or a bull in sight. Introducing TradeDemon.com, the internets premiere trading community, where you can trade your “haves” for your "wants". There are no more worries about not finding a one-to-one trade. TradeDemon’s technology allows you to find trades among an unlimited number of individuals, so if someone has what you want, we can gei it in your hands. So now you can turn "Ice Cube" into “Crystal Waters", "Everything But the Girl" into “Barenaked Ladies" and

PlayStátion's" “Rat Attack" into “Urban Chaos". So check out the trading TounbpzDeMON. едм

floor on TradeDemon and start trading today.

$ ü.F iw awe GAMES M USIE TESTE DOES

+" B.G.P. 1996

The Top 20 Best-Selling Games of March, 2000 1- Pokémon Stadium LIC COMETE

No surprise here— Nintendo's Nintendo Pokémon Stadium has risen to the " top of the video game heap, 8.0 6.0 1 Dead or Alive 2 temporarily knocking the Game Tecmo

Boy versions down. But they'll ITUNES © i surely make a comeback soon 8.0 6.0 1 WWF Wrestlemania 2000 8

|

20 BS

Che Shoe

#9 =

enough...will it ever stop? THO 2- WWF SmackDown! 2 нам 14 Crazy Taxi © 3 ps sasaa? THQ brings the WWF to the 9 085 Sega me f PlayStation in this, the company's ee conn = A first WWF game for PlayStation Shoe | Dean 15 Tony Hawks Pro Skater М NEW a 1 (after gaining the license last tT Activision

). Fi IL th А арр and носам 9.0 8.5 6 Spyro the Dragon p ever want...until the next game. L1 SCEA 13 3 - Pokémon Yellow B 1 nm p e OK, seriously...you guys out there Electronic Arts NEW land...you have to st Ti M MEE oo | emm, ° ушыр ы on 8.0 6.0 8 Syphon Filter р 3

Crispin 1 —— Nintendo's raking in too much a SCEA dough off this stuff. Of course, I’ МУХ idding, Ilove Pokémon. But its 8.0 6.0 19 Super Mario Bros. Deluxe Е WS ЖАЗАНЫ time for something new. —— Nintendo 16 | д. Syphon Filter 2 p NEW 2 Dukes of Hazzard

Gabe Logan is a one-man army in Southpeak Interactive 10

989 Studios’ Ito last еа " udios" sequel to last year's 6.0

PS If you can get our all 5. 9| Source: NPD TRSTS Video Games Service. Call Mary Ann Porreca at (516) 625-2345

these around thre throws Che for questions regarding this list. Top 5 game descriptions written by the EGM staff.

plenty more missions at you. Thing is, it doesn't seem quite as 3.9 6.0 cohesive as the first game. n =

+

Lak | Crispin

VIDEOGAMES.COM POLL

5 - Pokémon Blue ECS! Driving You Crazy

_ When | said | was kidding up there, | lied. There's too much Pokémon 9 0 8 0 Has playing driving games affected your real-life driving out there! The real reason we're John R | Crispin skills? EM sick of it is seeing it grab all top. H 3 five slots every month. But we're 8 0 9 0 happy for Nintendo (hint: Ы Ы Metroid...please...soon).

Yes, I've improved

21%

6 Pokémon Red

Nintendo

Mario Party 2

Nintendo

_ don't have a license, hut I drive very well officer.

31"

Gran Turismo 2 SCEA

Tony Hawks Pro Skater

Activision 0 Resident Evil Code: Veronica Capcom

Source: Videogames.com main poll results for 5/3/2000 |

Electronic Gaming Monthly - 46 - www.

SOUTHPEAK™ INTERACTIVE

TRADEMARKS OF NINTENDO OF AMERICA INC. © 1996 NINTENDO OF AMERICA INC. © 1990 imagineer Co., Ltd. © 1999 OPUS CORP. © 1999 Genki Co., Ltd.

ON EE LE hh Lr IEEE _

SouthPeak Interactive ~ One Research Drive + Cary, NC USA 27513 + tel 919-677-4499 + fax 919-677-3862 > www.southpeak.com

Coming Soon - July 2000

Compiled By Chris Johnston chris_johnston@zd.com

Game Boy Color

2001 Tunes - Infogrames Alice in Wonderland - Nintendo Austin Powers 2 - Take 2 Interactive Croc - THQ Crystalis - Nintendo Dark Angel Anna's Quest - Metro 3D Dragon Dance - Crave Entertainment Frisbee Golf - Vatical Entertainment KISS: Psycho Circus - Take 2 Interactive Lemmings Revolution - Take 2 Interactive Looney Tunes Collector: Alert! - Infogrames Lord Baniff's Deceit - Vatical Entertainment Magical Drop - Electro Source Men in Black 2 - Crave Entertainment Micro Machines V3 - THQ МТУ Sports: Skateboarding - THQ NASCAR 2000 - THQ NBA Live 2000 - THQ Pocket Racers - Interplay Pro Pool - Activision Puzzle Collection - Electro Source Re-Volt - Acclaim Road to El Dorado, The - Ubi Soft Ronaldo V-Soccer - GT Software Space Marauder - Konami Test Drive Cycles - Infogrames Test Drive Le Mans - Infogrames Titus the Fox - Interplay TOCA Tour Racing - Southpeak Interactive Tom & Jerry - Mattel Tomb Raider - THQ Toonsylvania - Ubi Soft Wacky Races - Infogrames WDW: Magical Racing Tour - Eidos X-Men: Mutant Academy - Activision PlayStation Alien Resurrection - Fox Interactive Baldur's Gate - Interplay Blaster Master II - Sunsoft Colony Wars 3: Red Sun - Midway Countdown Vampires - Bandai Covert Ops: Nuclear Dawn - Activision Hogs of War - Infogrames In Fisherman Bass Hunter - Take 2 Interactive Iron Soldier 3 - Vatical Entertainment Koudelka - Infogrames Legend of Dragoon, The - SCEA Legend of Mana - Square EA Major League Soccer - Konami Martian Gothic - Take 2 Interactive Micro Maniacs - Codemasters Mortal Kombat Special Forces - Midway NGen Racing - Infogrames Paperboy - Midway Reel Fishing II - Natsume Rollcage Stage 2 - Pysgnosis RPG Maker - Agetec Saboteur - Eidos Strider 2 - Capcom Test Drive Cycles - Infogrames Who Wants to be a Millionaire? - SCEA Worms Pinball - Infogrames Nintendo 64 Blues Brothers 2000 - Titus Caesar's Palace - Crave Entertainment Carmageddon - Titus Fighter's Destiny II - Southpeak Hercules - Titus Indy Racing League 2K - GT Interactive Kirby 64: The Crystal Shards - Nintendo Looney Tunes: Duck Dodgers - Infogrames PGA European Tour - Infogrames StarCraft 64 - Nintendo Stunt Racer - Midway

Arcatera - Ubi Soft

Draconus: Cult of the Wyrm - Crave Entertainment Fur Fighters - Acclaim

Gauntlet Legends - Midway

Hidden and Dangerous - Take 2 Interactive Legend of the Blademasters - Ripcord Games Midway Arcade Flashback - Midway

Misc. Adventure Action Action RPG Adventure Action Sports Action Puzzle Misc. RPG Puzzle Action Racing Sports Racing Sports Racing Sports Puzzle Racing Action Sports Action Racing. Racing Action Racing Action Action Action Racing Racing Action

Action RPG Action Action Action Action Action Sports Action Action RPG RPG Sports Action Racing Fighting Racing Action Sports Racing RPG Action Action Racing Misc. Misc.

Action Misc. Action Fighting Action

& Jennifer Whitesides Ring, The - Infogrames Action Sydney 2000 - Eidos Sports Rush 2049 - Midway Action Tenchu 2: Birth of the Assassins - Activision Action Silver - Infogrames RPG Tony Hawk's Pro Skater 2 - Activision Sports South Park Rally - Acclaim Action Vanishing Point - Acclaim Action Space Channel 5 - Sega Misc. WTC World Racing Championship - Activision Racin; Space Invaders Activision Shooter ES Spec Ops: Omega Squad - Ripcord Games Action 40 Winks - GT Interactive Action Street Fighter 3: Double Impact - Capcom Fighting Madden NFL 2001- EA Sports Sports Super Magnetic Neo - Crave Entertainment Action Mia Hamm 64 Soccer - Southpeak Sports Toy Story 2 - Activision Action NFL QBC 2001 - Acclaim Sports Virtual On: Oratorio Tangram - Activision Action Ogre Battle 64: PoLC - Atlus RPG Wacky Races - Infogrames Racing Polaris Sno-Cross 2001 - Vatical Entertainment Racing МОМ: Magical Racing Tour - Eidos Racing. Seadoo Hydrocross 2001 - Vatical Racing Turok 3: Shadow Oblivion - Acclaim Action Jul X-Men: Mutant Academy - Activision Action Game Boy Color Armada 11 - Metro 3D Action Barbie Fashion Pack - Mattel Misc. Cannon Spike - Capcom Action Cannon Fodder - Activision Action D2- Sega Action Carnivale - Vatical Action Deep Fighter - Ubi Soft Fighting Perfect Dark - Rare Action ECW: Anarchy Rulz - Acclaim Sports Pokémon Attack - Nintendo Puzzle ESPN Baseball Tonight - Konami Sports Power Rangers Lightspeed Rescue - THQ Action Power Stone 2 - Capcom Fighting Warlocked - Nintendo Strategy Quake 3 Arena - Sega Action Xena - Titus Action Quarterback Club 2001 - Acclaim Sports Renegade Racers - Interplay Racing Danger Girl - THQ Action бева GT- Sega Racing Darkstone - Take 2 Interactive Adventure Sydney 2000 - Eidos Sports Duke Nukem: Planet of the Babes - GT Interactive Action Test Drive Off Road 3 - Infogrames Racing Earthworm Jim - Interplay Action Vanishing Point - Acclaim Action Harvest Moon - Natsume Action Jeremy McGrath 2000 - Acclaim Racing Lunar 2: Eternal Blue - Working Designs RPG Peter Jacobson Gold Tee Golf - Infogrames Sports Rampage Through Time - Midway Action f Speedball 2100 - Empire Sports Blaster Master Enemy Below - Sunsoft Action Threads of Fate - Square EA Action/RPG Cat Const. Zone 2: Mining 4 Gold - Mattel Action Wacky Races - Infogrames Racing. Doug: Quailman to the Rescue - Mattel Action

X-Men: Mutant. iun - Activision Action

Aidyn Chronicles: The First Mage - THQ RPG Air Boardin’ USA - ASCII Sports Banjo-Tooie - Nintendo Action

Emm Bowling - Tommo eS Demolition Racer - Infogrames Racing

Ecco the Dolphin - Sega Adventure Evolution 2 - Ubi Soft RPG Jeremy McGrath Supercross 2000 - Acclaim Racing Marvel Vs. Capcom 2 - Capcom Fighting Metropolis Street Racer - Sega Racing Monster Breeder - Tommo Action Seaman - Sega Action Virtua Tennis - Sega Sports World Series Baseball 2K1 - Sega Sports

‘Game Boy Color

Bowling - Vatical Entertainment ports Carmageddon 2 - Interplay Action Donkey Kong Country 2 - Nintendo Action Dragon Tales - Mattel Action Jack Nicklaus Golf - Vatical Entertainment Sports Jimmy White's Cue Ball - Vatical Entertainment Sports Seadoo Hydrocross 2001 - Vatical Entertainment Racing Spider-Man - Activision Action Sydney 2000 - Eidos Sports T-Rex - Eidos Action Turok 3: Shadow Oblivion - Acclaim Action Aladdin in Nasira's Revenge - SCEA Action Animorphs - GT Interactive Action Carmageddon 2 - Interplay Action Chrono Cross - Square EA RPG ECW: Anarchy Rules - Acclaim Sports Jeff Gordon XS Racing - American Softworks Racing Kengo: Master of Bushido - Leightweight Action LEGO Rock Raiders - LEGO Media Racing NCAA GameBreaker 2001 - 989 Sports Sports Re-Volt 2 - Acclaim Racing Rock Raiders - LEGO Media Action Shao Lin - THQ Fighting Spider-Man - Activision Action Star Trek: Invasion - Activision Action

Electronic Gaming Monthly - 48 - wwv

F1 Championship 99 - Ubi Soft Racing Hercules - Titus Action Inspector Gadget - Ubi Soft Action Lion King: Simba's Adventure - Activision Adventure Mission Bravo - Mattel Action Pokémon Gold & Silver - Nintendo Puzzle Racin’ Ratz - Mattel Racing Rambler - Mattel Action Tom & Jerry - Mattel Action

VR Powerboat - Vatical Entertainment Racing PlayStation

Action Man - Hasbro Action Breakout - Hasbro Action Buzz Lightyear of Star Command - Activision Action Dinosaur - Ubi Soft Action Dragon Valor - Namco/Hometek RPG F1 Championship 99 - Ubi Soft Racing Family Feud 2 - Hasbro Misc. Frogger Il - Hasbro Action Galaga - Hasbro Shooter Inspector Gadget - Ubi Soft Action Jeopardy! 2 - Hasbro Misc. Mega Man Legends 2 - Capcom Action Mike Tyson Boxing - Codemasters Sports NASCAR Racers - Hasbro Racing Nickelodeon’s Cat Dog - Hasbro Action Panzer General Assault - Mindscape Action Polaris Sno-Cross - Kemco Racing Rayman 2 - Ubi Soft Action TONKA Space Station - Hasbro Action Wheel of Fortune 2 - Hasbro Misc. Nintendo 64

F1 Championship - Ubi Soft Racing Intl. Track & Field 2000 - Konami Sports Tom & Jerry - Mattel Action VR Powerboat - Vatical Racin;

Aero Wings 2: Air Strike - Crave Entertainment Action Dark Angel: Vampire Apocalypse - Metro 3D Action Dragon Rider - Ubi Soft Action Fa Championship 99 - Ubi Soft Racing Heroes 3 Might & Magic - Ubi Soft Action NFL 2K1 - Sega Sports Peacemakers - Ubi Soft Action Starlancer - Crave Entertainment Action Stupid Invaders - Ubi Soft Action Viva Soccer - Interplay Sports

IF YOU RE А ТРЕК.

Sponsored by the Lorillard Tobacco Company's Youth Smoking Prevention Program www. buttoutnow.com

WE INDOLOED IN A BiT 5 ) ARE c

OF CELEBRATION LIST AS YOU ARE AWARE, CHAN

EVENING, CHAN AND |, FOR AND \ ARE LARGELY KNOWN

ONCE AGAIN OUR GRCUANT| | AS BEING VIDEO Len

MINDS HAD STUMÉLED DESIGNERS, AND WHILE WE

Pons ALL INER OF ARE IN FACT PRETTY DARN

INGENIOUS NEw PRODUCT | | FANTASTIC AT VT, IT HAS RELENTLY COME To OUR

BAF #0081. Video GAMERS! You've CAUGHT US IN THE MIDDLE OF OUR MORNING WAKE-UP? REGIMEN OF SIMPLE FOOD, MEDITATION AND EXERCISE REALLY GETS THE BLOOD FLOWING, EH, CHAN?

| f DEAS RECENT SORAAN THERE. ARE A NUMBER oF COMPANIES MOWING WITHIN THÉ VIDEO GAME INDUSTRY.

FETCH THE

"T COULD GET THEM MYSELF,

MEDITATION! Y SUPPOSE!

Ф200 55:61.

LADIES AND GENTLEMEN, VT 16 WITH GREAT PRIDE THAT TANAKA BROTHERS

GAME DEVELOPMENT мош PRESENTS 115 NEW LINE OF UNIGUE, QUALITY, HASTILY- ASSEMBLED PERIPHERALS

ENTER THE PERIPHERAL MANUFACTURERS! M WHAT ARE PERIPHERALS? WELL

NEEDLESS TO SAY, IT WAS NOT LONG BEFORE IN TERMS OF ELECTRONIC но AMO V7 GAMING, PERPHERALS ARE ANY DEVICES PURCHASED FoR USE WITH YOUR GAME CONSOLE THAT OU CANNOT, EVEN AFTER CAREFUL THOUGHT, JUSTIFY то YOUR PARENTS OR

SPOUSE! sey 1мс.00Є , UT ARE NOT LIMITED To, Meaty CONTROLLERS, GAME ENHANCERS, PLUG” NS, AND Tuose ROCK- STUPID PLANS TATION MEMORY CARDS SHAPED LIKE OVEREXPOSED .., FRANCHISE CHARACTERS

INJECTED ESPRESSO

AS Um STARTING TO GET ALL TITTERY,

Nou OBSERVE wi AWE, AND Do мот TOUCH

Asse x ING!

WELL, NO MORE! THIS, NI " VERRE, FEELS AND SMELLS DID Чоо EVER GET THE FEELING THERE'S

Wit STEERING DUST LINE THE REAL ^ JUST Too MANY CONTROLLERS OUT ВОТ FOR A LONG Time Fans TNO! and You. XHERET SAVE TIME AND CASH WITH OF IMPORT HORSE-RACING EJ cans sur THIS ALL-IN-ONE BEAUTY / GAMES HAVE SEEN LEFT ens AY Wert FOR

WE FIGURE ITS ONLY A MATTER OF TIME BEFORE

IN THE COLD! SOMEBODY BRINGS “WHALK- REAL PROS UE © A-MOLE" INTO THE 2157 Ter utin 895 POUNDS, BUT,

CENTURY AS A FEATURE GAME, AND WE'RE READY IN THE MEANTIME, YOU CAN PRACTICE ом

VARIOUS FAMILY MEMSERS !

HEV, THAT'S VALUE

m FOUR PLAYERS SIMULTANEOUSLY,

ткомрєр HEYRÊ

НАМЕ dou EVER Y WELL, ENVY NO MORET à SECRETU? ENED THI nT IS \ THE POWER SUIT 15 HERE. LOOK FoR ALL OF

SCARS OF THOSE WHO LATH 32 DEVICES BUILT v Ge out Ito {HE REAL j W TO ENSURE YOUR THESE DESIGNS VERY Serco AND Do MENIAL | GATTLE зела ARE SOON Ar A STORE RE SAL THINGS, MILE YOO, IN VISIBLE To THE WORLD NEAR gou! ONG FIGHT Your Room, FIOM OUR PLAY TESTER, UNTE NEXT TIME. LIENS AND WIZARDS fueses, 15 GING iT А VIDEO GAMERS, THIS 15

AND EWL MECHANICAL f TRIAL Run ON T ew ANICA A ASU TANAKA WISHING

wE MERE ; PRETTY TAR MONKEYS RD ay decree чоо ALL SAFE AND youR ners b , A E { ا“‎ ZOA BASED GA! FIREK:

SALAD-TONG CONTROLLER,

A MUST FOR-

WES, THERES A MAD WEASEL жым iN'To YOuR PANTS LEG, SUOS үт uel CHICKS Dig SCARS!

HEI Wut APE-igw.cOm/eyilmonkey

One io 1 Two Adventures

ШАП ЕШНШАШ И She uses powerful magic spells

Play as-both-characters It’s a whole new game

SQUARESOF T,

www. squaresoft.com Published by Square El всі

- VL Logs MediEvilis a registered trademark of Softy Computer Entertainment America Inc. © 2000 Sony ComputgffEntertainment Europe: Developed by

Animated Violence = Sony Computer Entertainment Europe. PlayStation and the PlayStation logos are registered tradem: Sony Computer Entertainment Inc.

Y 1

PASTY COMPLEXION, FUNNY ACCENT. BAD TEETH.

HELL FECL RIGHT Af HOME IN LONDON.

Good looks are nice, but they won't help you defeat an evil maniac hell-bent on conquering the world. Lord Palethorn’s sinister spell has unleashed a gang of sadistic villains on Victorian London. It’s up to Sir Dan to destroy them with his lethal arsenal ~ Gatling guns, torches, axes, his own removable arm and more, Between mighty battles and baffling puzzles, Sir Dan's facing a deadly challenge. He'll need smarts and some helpful friends -- a mad professor, a wily ghost and his Egyptian princess girlfriend - to prevail over an unspeakable horror. After all, a quy can't save the world on bad looks alone.

MEBIEVIL ZB

A GOTHIC JOURNEY TO DIE FOR.

PlayStation

e

Speed Punks is o trademark of Sony Computer Entertainment America Inc. ©2000 Sony Computer Entertoinment Europe ond Funcom. PlayStation and PlayStation logos ore registered trademarks of Sony Computer Entertainment Inc.

220 Ss

Whatever it takes їо win. \ousupply the lead foot, we'll supply everything else. This isn't about playing fair. I's about launching missiles, taking weaselly shortcuts,

blowing out fires and basically stooping to any level to humiliate your fellow driver. Choose from

six speed-crazy delinquent racers. Defile 24 hostile tracks. Plug in the eh Mild Language Multi tap for a heated foursome. And remember, nice guys finish last. ете T

\nimated Violence

SOMEONE'S ABOUT TO GET

PURCHASE A GAIVIESHARK CDX FOR THE SEGA DREAMCAST® AND A PERFORMANCE TREMORPAK TO RECEIVE $5 CASH BACK AND REGISTER FOR A CHANCE TO WIN A VIP TRIP FOR TWO TO

ESPN'S 2000 SUMMER X GAMES*.

GINA AND NIKKI, NOT INCLUDED.

YES, THE GAMESHARK CDX HAS ARRIVED FOR DREAMCAST. THIS COOL LITTLE DISC GIVES GAMERS THE EDGE TO MASTER EVERY GAME BY UNLOCKING ITS SECRETS (MSRP: $49.99).

ADDED TO A DREAMCAST CONTROLLER, THE PERFORMANCE TREMORPAK WILL DRIVE GAMERS TO THE BRINK

OF SENSORY OVERLOAD (MSRP: $9.99).

*Send your name, address, phone number and proof of purchases from a GameShark CDX for Dreamcast and a TremorPak for Dreamcast to "VIP Contest", InterAct Accessories, 10999 McCormick Rd., Hunt Valley, MD 21031, by August 1, 2000. For a complete set of rules and regulations visit the GameShark.com website and click "Contests".

GINA SAVAGE

Performance

eae = > ЕШ g

Previews

This Month in Previews

Dreamcast nother hectic EGM deadline has 64 Metropolis Street Racer 65 Ecco the Dolphin: Defender of the Future come and бопе? As the final 66 Sonic Shuffle pages are written and the last Rush 2049 few screenshots taken, we're Aero Wings 2: Air Strike mere days from the game industry's i E e annual showcase: the Electronic Cannon Spike NZ Entertainment Expo (E3). WOW Quest: Magical Racing Tour Z X Speaking of which, this year’s show i ШОТ A promises to be the most interesting one farlancer x Space Channel 5 WARNING: to date. Sega’s going full-speed ahead Sno-Cross Championship Racing Previews with killer software in almost every 80 Tokyo Xtreme Racer 2 marked with genre and some of the first games to nee international take advantage of the new SegaNet MagForce Racing ее; network. This month we take a closer 82 Prince of Persia ninki look at Sega’s MSR and Ecco the Buffy the Vampire Slayer Dolphin, both of which are looking libleed US. They are 85 dme? designed to absolutely spectacular. Dark Anual: Vampire Apocalypse run on In the Sony camp, the American third- CUTIE БЕ Japanese or party PS2 game info is finally starting to id pele кун European PAL leak out. We've previewed a bunch of 88 Indy Racing 2000 systems. their upcoming games in the following Madden NFL 2001 тени ed pages, including a large chunk of EA's e ae Wes 1: Battle for Naboo тч premier sports titles оп the system and ga Man Ра a closer look at Rockstar’s games. 90 Madden NFL 2001 Nintendo is the real question mark. 3 E With Perfect Dark and Excitebike 64 FIFA 2001 Major League soccer already on the market, we’re wondering NASCAR 2001 what surprises Nintendo has in store 94 Mines Warlords for E3 attendees outside of the Legend NI t | ^ Fares of Zelda: Majora's Mask and a plethora Dropship 98 Formula One 2000 Drakan 2 NBA Live 2001 100 All Star Baseball 2002 " 14 1. Metropolis Street Racer

To

16

124

Primal Image 2. Dino Crisis 2

Duke Nukem Planet of the Babes The World is Not Enough

ee CERT 3. Ecco the Dolphin Harvest Moon: Back to Nature

Aladdin in Nasira's Revenge 4. Madden NFL 2001 Alien Resurrection i

peres 5. Tomb Raider

Driver 2

NCAA GameBreaker 2001 MTV Sports: Skateboarding NFL GameDay 2001

NCAA Final Four 2001

NBA ShootOut 2001

Fear Effect Retro Helix

In Cold Blood

Chrono Cross

Mega Man Legends 2

NHL FaceOff 2001

Army Men Air Combat Macross Plus

Color

Tomb Raider

Donald Duck: Quack Attack Mr. Driller

Sakura Taisen

Trade & Battle Card Hero

Star Wars Racer CART Fury

n9 s „e

The long wait is finally over. Ecco the Dolphin is almost ready to make a return appearance on a home console in fine style. Check out the preview on page 65.

of Pokémon cartridges including the upcoming Gold and Silver. Maybe we'll see an ill-tempered squirrel roaming the floor...

It's certainly an exciting time, and we've gone all out to bring you as many E3 game previews as possible before heading to the show.

Needless to say, next month we'll have a total blowout on all the big announcements and games of E3 2000. Along with loads of drunken party anecdotes and incessant whining about the fact that we couldn't score with any scrumptious booth babes. E:

Dreamcast, Summer PlayStation, October Dreamcast, July

PlayStation2, Release Date TBA Game Boy Color, Spring

What do you think of WipeOut Fusion for the PS2?

Source: videogames.com online poll

3321 2617 1964

312

Шнеп you naue n masnecic nean, чашге GOING TO погас TPOUBLe.

“Every facet of the game, from its zany appearance to its goofy character designs and nutty score, is tailored to perfection. Rating: A-”

Dave Halverson Gamers' Republic

“Its rather unique look and feel, combined with solid gameplay and a zany cast of characters... ensure Neo a place among the Dreamcast's elite.” Greg Orlando DailyRadar.com

“Everything moves so well, and the worlds are so full of color that Neo will.make quite an impression on anyone who sees it.” Brandon Justice « Dreamcast.IGN.com

Pinki and her goons have

taken over Pao Pao Park

and it's up to Neo to set things right!

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Use Neo's magnetic powers

to capture metallic enemies,

catapult off platforms and rocket through the air!

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сне attraction BEGINS JULY 2000 “wonderful words.

Sega@ Dreamcast.

www.cravegames.com

I will not mate outside my species. I will not mate outside my species. I will not mate outside my species. I will not mate outside my species. my species. І will not mate outside my species.

1 i H 1 r

Tough as it is, you must resist. Otherwise, you could end up with something like Seaman on your hands. Oh sure, treat him nicely and he's your buddy. Slack off, though, and he becomes just another verbally abusive mutant. Remember that the next time you feel the urge to fiddle with Mother Nature.

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SEAMAN ON LOVE: "Dont make me vomit?

SEAMAN ON THE "F' WORD: “I'm too polite to use that word, so l'Il just say, ‘Bite me, you baboon-faced ass-scratcher.”

SEAMAN ON HIS ASTROLOGICAL SIGN: “I need a middle finger to show уои"

Sega@ Dreamcast |

Sega

Bizarre Creations

T2

Racing

75%

Summer

None

www.sega.com

The best-looking Dreamcast racing game yet.

Frame-rate needs a little improvement.

MSR's dedication to detail includes several Starbucks Coffee locations.

ЕТП d

ay Cheese! More of MSR's almost picture-perfect visuals.

San Francisco offers all sorts of hills and obstacles, so driving can be pure hell-just like in real life!

The physics are based on a complex 3D four-wheel system that incorporates stats from the 60 cars' manufacturers.

hen it came time to craft Metropolis Street Racer's zig-zagging city-street courses, the folks at Bizarre Creations used everything short of the Hubble Telescope to capture the game's true-to-life look. “We took information from street plans, government survey maps, land-usage data, topological maps and aerial photographs to get the layout and heights correct," Sarah Dixon, Bizarre's business director, told us. Then the developers photographed portions of Tokyo, San Francisco and London to get textures for buildings, which are individually hand- modeled. Houses, restaurants—heck, even signs— were photographed and stuck in the game. “The Dreamcast has a massive 8 megabytes of VRAM and

64

The number of photographs that Bizarre Creations took to model the environments in MSR.

an amazing compression system,” Dixon said, “meaning you can have high-color, high-res textures taken straight from the photographs.”

MSR features more than 60 cars, and all have been modeled off of detailed schematics, diagrams, and, of course, photos (the team visited car factories and showrooms to get the goods). “MSR wasn't actually designed to be a car 'collect-'em- up,” Dixon said, “and cars were chosen carefully to fit in with the game. We wanted to have a range of desirable and popular sports cars that could be, or nearly be, within financial reach in real life, rather than supercars that most people would never be able to afford." Bizarre is keeping mum for the moment on how you'll acquire new cars in the game. The current control scheme has the right trigger as gas, the left trigger as brake, and the A button as handbrake for strategic sharp turns.

Bizarre has yet to decide on exactly how it will set up tracks in MSR's featured three cities. The developers are toying with a random track generator, which would map out different paths through the cities. But if that doesn't work well, they may opt to go with several preselected paths. In either case, Bizarre hopes to offer at least 200 different course combinations.

MSR is currently slated for a European release in July. According to Sega, the game should see a release here a few weeks after. E

sega

Appaloosa Interactive LN G:

[EI Adventure ТШШ 60%

July

ао None

WWW.sega.com

www.appaloosacorp.com

Gorgeous graphics

and tight control.

LION There's not much to

be disappointed with thus far.

ГТГ The fact that Greg won't stop playing the Ecco Sega CD soundtracks now.

| ‘Echo!

Ecco’s echolocation ability has been around since the very first game was released. It used to be that holding the sonar button would bounce his song back | and give you a glimpse at | the surrounding area. | In the new Ecco, the echolocation map is much more useful. No longer does | it have a separate screen. | It’s now an overlay that scrolls for a limited amount of time as Ecco swims. Kind | of like the map from Doom, very useful.

Ecco on SEGA CD

Kevin Brin wrote The Postman. Yes, that The Postman. Luckily | his involvement with Ecco doesn't mean it'll be the over-priced, | three+-hour exercise in mediocrity that Kevin Costner's movie was.

| Ecco admires some Atlantean architecture in one of the few levels where he's not being hunted or running low on air.

Now you don't need to pay for a ticket to SeaWorld when you want to watch a dolphin do the "water walk.”

t's been almost six years since the last time we

got to play a real Ecco adventure (Ecco: The

Tides of Time came out on the Sega CD in 1994).

Finally, after an excruciating wait that included a complete no-show on the Saturn, that aquatic hero of the Atlanteans, nay, the entire universe, is coming back in his third game.

In Ecco the Dolphin: Defender of the Future, both dolphins and humans are endangered when an evil force strikes Earth and rips a hole in the space time continuum. One warrior, a dolphin with five star-like markings on his head, enters the hole.

Ecco literally fights for the future as he gets transported back in time, charged with recovering the stolen dolphin-power and ultimately saving

PREVIEW

every creature on the planet from the dastardly evil force.

The graphics in Ecco are absolutely gorgeous, as is the animation of every living thing in the incredibly detailed underwater levels. Appaloosa is keeping the control scheme simple— it's basically the same setup as the first two Ecco titles, just adapted to the third dimension. As always, Ecco can use his sonar or charge enemies. But this time he can also learn special songs and abilities in order to deal with certain challenges (taking the series even further from reality than the last game did).

Even the soundtrack is reminiscent of the first two titles. Well, reminiscent of the Sega CD versions at least. Along with the haunting music comes a much more complete collection of sound effects for the bottlenose dolphins in the game. In fact, all the creatures sound eerily realistic.

In order to keep the classic feel of the series, Appaloosa has paid homage to the two previous Ecco games in a few levels. Some of them are exclusively side-scrolling fare, basically making them look like polygonal copies of the originals. The later levels also include the "hanging water" that was so impressive in Ecco: The Tides of Time.

Appaloosa and Sega are definitely on the right track to make one of the best-looking and playing games on the Dreamcast thus far. We can't wait to get our feet wet with the final version. s

3

PREVIEW GALLERY

Sonic <

We gave you an exclusive first look at this Mario Party-style game last issue, when it was going by the tentative title “Sonic Square.” Sega has since settled on the name Sonic Shuffle, and the game is still due for release this fall. As we reported last month, SS takes all your favorite Sonic characters and unleashes them on Chutes and Ladders-style game boards, where they'll encounter 50 mini-games. You can either play solo or with three other players. Better still, you can play against opponents online, as well. The game's producer told us online play will suffer no noticeable lag.

We'd also like to clear up some confusion over the game's developers. We've read speculation online that SS is being made in the U.S. That just ain't true. It's a Sega of Japan title, and some of the same Hudson folks who created Mario Party are working on this game. We've also learned that SS might not be Sega's biggest title at E3; video of Sonic Adventure 2 may be shown behind closed doors at the convention.

їп 2049

We just got our hands on an updated version of Midway's Rush 2049 опе complete with multiplayer modes. In Battle Mode (the most entertaining of the three) the vast environments facilitate great high- speed seek-and-destroy action. Weapon power-ups include machine guns, bombs, mines, cannons and several others. The frame-rate stays consistently high as well. Rush 2049 is due out this June.

Aero Wings 2 from Crave and CRI is looking rather sharp graphically. Like the original, you take control of over 25 U.S. and Japanese military jets, each with its own weapons and flight attributes. The game has 30+ missions to work through (completing them opens up new planes and stages). Then you can get into the Tactical Missions where only the top guns dare fly. The game also has a Versus Mode. Look for it in September.

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We look for any excuse to put | the magazine. Remember B.J. and the Bear? It was a TV | series about a man and his chimp. They | travelled around the country in their 18- wheeler looking to rescue sexy young women in need. Like a *modern-day Robin Hood."

a monkey in

Based on the WB television show of the same name, Max Steel places you in control of the hippest superspy in the business. As Max, you take on the international hi-tech terrorist faction DREAD and the evil Dawn Shadow. Developed by Treyarch, look for appearances from many of the show's popular characters in the game's eight missions. Mattel Interactive will release the game in Q4 of this year.

Wheeler

18 Wheeler is the latest in Sega's "professional" series (which also includes Crazy Taxi and Emergency Call Ambulance). Players will choose their cargo and set out on a cross-country trek to deliver the goods. The more cars they hit on the way, the less the cargo is worth. Depending on which cargo they choose the routes get harder to complete.

Spike This character-based 3D isometric shooter from Capcom is pretty straightforward —run, shoot, avoid stuff, shoot, have a good time, etc. Of course, since Capcom's name is on the front, it's chock-full of recognizable characters. It stars Mega Man, Arthur from Ghosts 'n

Goblins, Cammy and Charlie from Street Fighter, and many more. Look for it in arcades soon, with an August Dreamcast release to follow. "

ung йез» Kabuki

з

\ Q Em | к... Л š Magical Racing Tour

This character-based kart racing game from Eidos and Crystal Dynamics features Chip, Dale, Jiminy Cricket and other Disney pals racing on 13 tracks inspired by parks at Walt Disney World (like Space Mountain, Epcot, Dinosaur and more). It also features different types of vehicles depending on the course, various offensive and defensive power-ups, and a four-player multiplayer mode. Look for it in June.

13

ТГ

PREVIEW GALLERY

+

esse Ground?"

| == EDE FL Даи ТД

MORE GAMES FOR LESS

DREAMCAST

n2 If you like lots of blood and gory monsters, this is the game for you.

ESPN Baseball Tonight

The next generation of video baseball is here as this broadcast-style baseball game includes post-game interviews and the revolutionary “Smart Cam.”

Half-Life combines all the visceral action of legendary action games like Doom with great storytelling in the tradition of Stephen King.

World Series Baseball 2K1

Featuring all the ballparks re-created in full 3D along with updated Major League Baseball Rosters for the 2000 season.

Sega GT

The best-looking racing game to hit the Dreamcast so far. The trackside detail and atmospheric effects are all top-notch.

Jeremy MoGrath Supercross 2000 Motocross icons don’t get any bigger than Jeremy McGrath. So if you're into getting your back muddy, pick up this game for sure.

An RPG set in an Asteroids-like set-

ting a thousand years in the future.

Spec 005. Omega Squad

You'll have to watch your back in this one. Lots of covert action for fans of the long-running Spec Ops series.

‘Metropolis; Street Racer

Two miles of various cities recon- structed and weather conditions— like rain, wind and fog will factor into your race. A great street racer.

i Bust A Move 4

Bust A Move 4 brings the zany puzzle

. adventure world to the Dreamcast.

Ecco the Dolphin

Perhaps one of the most visually stunning games ever. It’s hard to tell if your watching animal videos or playing a Dreamcast game.

The Hottest Pre-Orders

PLAYSTATION

X-Men Mutant Academy

This installment from the popular comic franchise features 13 characters including favorites like Wolverine, Gambit, Iceman and others.

Darkstone

Set in a typical medieval world (drag- on included) you will be the one called upon to slay the mighty beast.

Messiah

It was foretold that the Messiah would return after 2,000 years. Apparently, he caught an earlier flight.

Spider-Man

With the help of Black Cat as a guide, Spidey must work through various missions of danger-filled adventure.

ECW Anarchy Rulz

The follow-up to the successful ECW Hardcore Revolution. New matches include Street Fight, Table Match and Inferno Match!

Tenchu 2 Birth of the Assassins

Set four years prior to the original Tenchu, this unique game allows you to see the action from the perspective of three different characters.

Evil Dead: Hail to the King

In this adventure set eight years after Army of Darkness, you must continue the search for the Book of the Dead.

The Legend of Dragoon

This game from Sony is a combina- tion of scrolling fighting action and platform jumping that has a distinctly old-school flavor to it.

Superman

Fans of Superman young and old will want to get their hands on this game. Kryptonite not included.

Time Crisis: Project Titan with Guncon The Time Crisis games continue! Get out your Guncon and take aim.

Mike Tyson Boxing

There's actually three boxing games in this package; all of which include the former WBA and WBC Heavyweight champion, “Iron” Mike Tyson.

NINTENDO 64

SeaDoo HydroCross 2001

Get all the water sports action you want with this unique-style racing game. With handling and style inspired by SeaDoo, you can’t go wrong.

Ogre Battle 64: Person of Lordly Caliber The Holy Lodis Empire is planning the domination of the entire continent of Zeteginia. It’s up to you and your band of supporters to stop it!

‘Spider-Man

j Activision's hoping to fully realize

Spidey’s potential in dynamic 3D. You gotta love swingin’ from ledge to ledge...that never gets old.

Turok 3: Shadow of Oblivion

Now with a total of 24 weapons (with upgrades) and an improved multiplay- er mode, this is the best Turok yet

Conker's Bad Fur Day

Conker awakens to find himself in a scene out of Saving Private Ryan... Our happy squirrel friend is thrust into a violent, M-rated very adult world.

GAMEBOY COLOR

Spider-Man

You didn't think Spidey would forget about the Game Boy Color, did you? There's plenty of adventure and web- slinging action in this cart.

Austin Powers 1: Oh Behave!

Austin Powers hits the Game Boy Color! It's smashing—in a swingin’ 60's kinda way. Yeah, Baby, Yeah!

X-Men Mutant Academy

This game features a state-of-the-art fighting engine and stunning anima- tions, plus real-time character morph- ing and battle damage.

Resident Evil

One of the most intense Game Boy Color system titles ever. A direct conversion of the original PlayStation blockbuster.

Kena

The star of the television series makes it to the Game Boy. A must have for fans of the series.

$10 Off your order of $30 or more $20 Off your order of $100 or more* Use WIP EGIMU2 cote in the shopping cart

Earn points toward free games with every purchase you make at GameDealer.com. Create an account and track your point total on our site using your e-mail address and hy creating your own password. Then fill ‘em in on this Card so you won't forget ‘em! What could he easier? “Offer expires August 15, 2000 and is limited to one per customer,

The Coolest Recent Releases

Tony Hawk's Pro Skater

| Filled with many extras not found on | other systems, Tony Hawk for Dreamcast will feature improved graphics, and a four-player mode.

Space Channel 5

The Morolians are trying to take over the Earth and Ulala (a reporter for Space Channel 5) is trying to cover the event.

Toy Story 2

Buzz, Woody, Jesse, the whole

Га gang from the hit movie are here in this great game from Activision.

E Lunar 2: Eternal Blue

The success and level of interest in the first Lunar assures that we get the sequel. RPG fans should set some time aside for this.

Vanishing Point

An ambitious racing game with strong emphasis on physics and excruciating attention to detail.

Baldur's Gate

Based in the Forgotten Realms uni- verse, the Strategy/RPG has enough depth to keep even the most avid RPGers engrossed.

StarCraft 64

The PC hit will make it to the N64! B Marines, Zealots and Zerglings will battle it out on a split-screen two- player action.

Perfect Dark

Even better than GoldenEye, this 3D shooter offers more options than any before. An instant classic.

Tomb Raider

Lara performs all her famous moves in this hand-held version of the game, where she must search for the all-powerful Dream Stone.

NASCAR 2000

This NASCAR-licensed game is sure to be a hit among racing fans who like to take the race with them.

m um P ere + © © ©

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What | Want: FREQUENT BUYER DREAMCAST PRICE POINTS о 02 $49.95 50 J ESPN Baseball Tonight $39.95 40 3 Half-life $42.95 43 I World Series Baseball 2K1 $49.95 50 Q Sega GT $49.95 50 J Jeremy McGrath Supercross 2000 $46.95 50 Û Armada И $42.95 аз 23 Spec Ops: Omega Squad $43.95 44 J Metropolis. Street Racer $49.95 50 QO Bust A Move 4 $28.95 29 —) Ecco the Dolphin $49.95 50 PLAYSTATION Q X-Men Mutant Academy $36.95 3 Û Darkstone $36.95 31 Q Messiah $42.95 43 Q Spider-Man $36.95 з Q ECW Anarchy Ruiz $31.95 38 Q Tenchu 2 Birth of the Assassins $36.95 з Q Evil Dead: Hail to the King $31.95 38 Q The Legend of Dragoon $39.95 40 Q Superman $31.95 38 Q Time Crisis: Project Titan with GunCon $42.95 43 Û Mike Tyson Boxing $36.95 a NINTENDO 64 O SeaDoo Hydrocross 2000 $41.95 ав Q Ogre Battle 64: Person of Lordly Caliber $57.95 58 Q Spider-Man $46.95 a ÛJ Turok 3: Shadow of Oblivion $49.95 50 Q Conker's Bad Fur Day $41.95 48 GAME BOY COLOR Q Spider-Man $26.95 п C) Austin Powers 1: Oh Behave! $26.95 п C) X-Men Mutant Academy $26.95 a Q Resident Evil $26.95 п Û Kena $21.95 28 REGENT RELEASES 2 Tony Hawk's Pro Skater $42.95 43 Q Space Channel 5 $39.95 40 Q Toy Story 2 $39.95 40 Q Lunar 2: Eternal Blue $42.95 43 Q Vanishing Point $42.95 43 Q Baldur's Gate $36.95 31 Û StarCraft 64 $41.95 48 Û Perfect Dark $56.95 5 О Tomb Raider $25.95 26 C) NASCAR 2000 $25.95 26 TOTAL

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MORE GAMES FOR LESS

In addition to playing Ulala in Space Channel 5, living anime

girl/singer/songwriter/martial artist and head of Team Smile,

Apollo Smile, has released her own CD and has hosted anime

marathons on the Sci-Fi Channel. She also invariably appears at

anime conventions around the country. She's like every anime

geek's (and News Editor's) dream: a cute girl who's totally into PREVIEW Japanese animation. GALLERY

* t

Sega tries its hand at the saturated (at least in the U.S.) first-person Starlancer is being touted as one of the first games to take advantage shooter genre. Originally released in Japan as a NAOMI arcade game, of SegaNet this September. Crave's port of the PC game will allow OutTrigger feels more like Virtual On with its smaller, enclosed levels SegaNet members to battle head to head or play through the entire game and brightly colored environments and weapons icons. In the arcade, in co-operative mode. Starlancer will feature over 80 different ships and a Outtrigger had a joystick and trackball controller for the game—but it’s dynamic story line which changes on the player's accomplishments and unknown if they'll release that with the DC version. decisions in each mission.

We've finally had a chance to play the English version of Sega's Space Channel 5. The story is just as weird as you'd probably expect. And no, Sega didn't screw up the English dub like you were afraid they would (*cough* Maken X). Self-proclaimed “Anime-girl” Apollo Smile is now the voice of Ulala, and she does the job quite admirably. Space Channel 5 will be out in stores this June. Look for the review next month.

908

Last month we showed you Sno-Cross Championship for the PlayStation. This DC version packs all the same features: eight tracks, Yamaha sleds, track editor, and more, all in a prettier package. Players may upgrade their sleds from 500 up to 700cc, and hop things up with after-market hotrod parts. Game modes include Race, Head-to-head and Hill Climb. Crave will release Sno-Cross Championship sometime this fall.

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Tony Hawk's Pro Skater and Pro Skater are trademarks of Activision, Ine. (8 1999, 2000 Activision, Ine. Tony Hawk is a trademark of Tony Hawk. Published ond distributed by Crove Entertainment, Inc. under license from Activision, Inc. CRAVE ENTERTAINMENT and tho CRAVE ENTERTAINMENT Logos are trademarks of Crave Entertainment, Inc. CRAVE ENTERTAINMENT is o registered trademark in the U.S. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. This gome is licensed for use with the Sega Dreamcast system only. All rights reserved. All other trademarks are the properties of their respective owners.

WWW. CRAVEGAMES.COM |

The folks at Sega should add one more player to the roster in

Virtua Tennis the lovely and PREVIEW talented Anna GALLERY a \ Kournikova.

Racer 2

Some called the first Tokyo Xtreme Racer a sleeper hit. Others called it boring. Whatever the case, this sequel from Crave and Genki is looking pretty nice, and its features are quite impressive. The game has over 65 cars, part upgrades, tons of opponents and over 100 miles of road (complete with interchanges and off-ramps that lead to new areas). You even create your own custom courses. It’s coming in November.

A

Rally

You all probably already know what this game is about: It’s a cart- racer from Acclaim that features South Park humor, characters and environments. It’s coming over from the PS and N64 later this year. m muda

CURRENT OBJECTIVE.

It seems like every time a new DC sports game comes out, someone proclaims it "the most realistic-looking sports title ever!" Well, we won't say that again, but rest assured Sega's VT is simply gorgeous. Formerly released in Japan as an arcade game, VT features eight international players, 10 stadi- ums, 60 fps animation and intuitive gameplay. The motion, nuance effects and multiplayer are amazing. Look for Virtua Tennis this summer.

sm Саа

Fans of futuristic racing games such as WipeOut might have a new title to keep an eye out for this year. Titled MagForce Racing, this new game from Crave pits you behind the wheel of high-speed magneto-kinetic powered vehicles. MagForce will offer up nine different 360-degree tracks in such lands as Moscow, Hawaii and even Mars. Look for plenty of jumps and loops as well as power-ups and weaponry. MagForce releases this fall.

[rpg survival tactic #1]

one

Remember... only the strong survive.

Sega —-—" / Dreamcast. Ubi Soft Dx IPS Sn

*

Prelit if you can't wait for Illbleed to experience “Virtual Horror,” check out the BoneGarden Estate at www.bonegarden.com it's a Web-based haunted house game, where you explore a giant mansion complete with secret passageways, items, real speech and spooky tunes. Scary!

PREVIEW GALLERY

Prince

The prince has returned, but this time he's in 3D. This latest installment in the Prince of Persia series is being developed by Avalanche Software and will be released by Mattel Interactive. The game allows players to traverse locales of ancient Persia, including labyrinth caverns and mystical ruins (14 levels in all). There will be frequent enemy battles and combat will have an emphasis on strategy. Look for this one in November.

Vampire Slayer

This third-person action adventure from Fox Interactive and The Collective puts you in control of Buffy. The game combines action, exploration and puzzle-solving in detailed environments based on the show. It also features a number of Buffy's friends and foes. The creators and stars of the TV show are involved in the development process to help ensure the game has that Buffy feel. Look for it in the fall.

9 ae «ciii Roms Bil TRUR Gon кола I

Who wants to be a millionaire? To answer that question, eccentric showman Michael Reynolds has built a half billion-dollar fun house and is offering a cool mil to anyone who can find their way out—alive.

Developer Climax Graphics swears they have fixed the camera glitches that plagued their last Dreamcast title, Blue Stinger, and are ready to prove it with this upcoming game, due this fall in Japan. Illbleed is described by its creators as a "Virtual Horror Land," which is to say Resident Evil-style puzzles and combat, but with a twist.

Illbleed keeps track of danger around you with its unique “four senses sensor"— registering danger via sight, sound, smell and your “sixth sense" (what? no tasting trouble?). As you get hurt or frightened, a stress meter on the bottom of the screen fills and your heart beats faster and faster until, well, it explodes. At some points in the game you can also go into a first-person “horror monitor" view to look for clues.

Sega themselves are reportedly planning on releasing Illbleed stateside. We should know more after E3, so stay tuned.

82

Sega —— Dreamcast. Ubi Soft

[rpg survival tactic #2]

put

in friendship

Remember... enly the strong survive.

[rpg survival tactic #3]

often

Remember... only the strong survive.

Sega T Es Dreamcast Ubi Soft

Sega@ Dreamcast.

bison

PREVIEW GALLERY

* Armada 2

The Alien Armada, whose unsuccessful attacks were fended off by the Allied Command in the first game are back, this time with a new weapon —the Armada Beacon. Armada 2 has online play for up to four players, six alien races (with their own technologies), new planets and environments, and more items than you can shake a stick at (1.2 million!). Armada 2 is headed to the DC and PS2 from Metro3D this fall.

This September will bring the apocalypse to the Dreamcast.

Metro3D is promising that Dark Angel: Vampire Apocalypse will feature a fully realized virtual world where cities will experience financial boom or suffer plague as time progresses.

Sega's VMU is also set to figure prominently into this 3D action game. Players will be able to use it to develop their characters or trade items with friends.

Metro3D also guarantees incredible monster Al.

PREVIEW

Legend of | Zelda: Majora's ^. Mask |. 4

Since the import version of the Ё 45; m

new Zelda game arrived justas we 2 were finishing this issue, there wasn't enough time for a full-blown preview (look for that next month), but we figured you'd like a quick peek anyway.

Majora's Mask begins with young Link's ocarina and horse Epona being stolen by a mysterious Stranger wearing an ornate mask (see title), who then adds insult to injury by turning our hero into a Deku Nut creature. Link's quest is to find the stranger, retrieve his belongings, but most importantly return the magical mask the stranger stole to its rightful owner.

If it doesn't sound like your typical Zelda plot, well that's because this isn't your typical Zelda game. The meat of the gameplay is solving tons of tiny sub-quests —the game even keeps track of them in an appointment book. Visually, however, Majora's Mask is a lot like Ocarina of Time, although it does require the RAM pak. Now if you'll excuse us, we need to get back to our N64...

Mario Tennis 64

That's right— Mario Golf developers Camelot are bringing their trademark arcade-style gameplay to the courts. The usual suspects all

return, plus a new character: Waruigi (pictured below). MT64 will also 4 be compatible with the Transfer Pak, although Nintendo hasn’t said : exactly what for just yet. Could a Game Boy Mario Tennis be on the way? b^ Mario Tennis 64 will be released July 21 in Japan. я

SOUTHPEAK™

INTERACTIVE

Learn to say s

UH rige out of this thin before it OWS”

in 6 different languages.

Rally Challenge 2000 takes you on a scorching tour of nine countries, each with its own eye-popping 3-D track. Hitting the

dirt takes on new meaning on these mud-slinging, sand-spitting, snow-storming highways. Pick from any of nine WRC rally rods.

Customize it with all the power and torque your reflexes can handle. Then put the pedal to the metal in any of the four arcade-

style modes, and give your opponents a crash course in road rage.

SouthPeak Interactive + One Research Drive * Cary, NC USA 27513 * tel 919-677-4499 * fax 919-677-3862 www.southpeak.com

PREVIEW GALLERY

Indy Racing Infogrames’ Indy Racing 2000 has a decidedly arcade feel, lots of

speed, spinouts and aggressive driving. It’s also the only game to feature the actual race at Indy. That's a big deal for IRL fans, believe us. Also for the purists are 20 real drivers (Goodyear, Boat, Cheever, etc.) and their respective teams. Other notables in this June release game: a draft meter, secret cars and tracks, two-player and Rumble-Pak support.

Many years ago,

———

Star Wars Ep. I: Battle for Naboo

Following in the footsteps of games with long-ass titles, Star Wars Episode |: Battle for Naboo mines a few more scenes from the movies and brings them to the N64. Developed by Factor 5 (the same guys responsible for Star Wars: Rogue Squadron), Battle for Naboo sets you against the Trade Federation forces and others through 16 levels of non-stop action. LucasArts hopes to ship the game this fall.

Madden NFL 2001

Having pushed the Nintendo 64 about as far as it can go, Madden NFL 2001 will concentrate on tweaking the franchise's already stellar computer intelligence in addition to including even more features. Now you will notice familiar coaches' faces on the Sidelines, more team-building features, and the best addition— tradable *Madden Cards" that unlock special modes. Look for it in late August.

Mega Man 64

Coming this September from Capcom is Mega Man's first adventure on the N64. Join Mega Man and his friends as he battles Tron Bonne and her henchmen in an enhanced version of the original Mega Man Legends. MM64 promises to be graphically smoother and tighter gameplay- wise than the PS original. That’s not all, kiddies—the Blue Bomber is now Rumble pak compatible and features Time Attack Events in multiple cities and different enemy placements than the original.

, John Madden was a respected and talented coach and commentator, but he never | really did contribute much to EA's football game, regardless of what they say. Branding is important to EA, so once the game became unbelievably popular, they (understandably) were unwilling totake | the risk of causing confusion by changing the game's name. Now, many pigskin fans consider | Madden old and stale, but he's still commanding a huge paycheck. Fat million-dollar+ royalties keep | his bluster on your television screen—a big price to pay for boring commentary. We wonder what will | happen when Madden retires— we're betting that even when he passes on into the big football field

| in the sky, his mug will still be plastered on EA's best-selling sports game. Branding is King.

Casca WP s Pup

FE, Fl, FO, FUM,

I smell the blood of an Englishman. Be he alive or be he dead, I'll grind his bones to make my bread.

Smuggler’s Run will allow gamers to | smuggle as-yet-unnamed goods across ће | American/Canadian border. For realism's sake we think one of the | commodities you smuggle should be Canadian EGM editor Greg Sewart. It's pretty much how we got him here to begin Ё

‘ao peu

Madden NFL 2001

EA, which has historically had a tough time with first-generation games on new systems, is focused not only on breaking that tradition, but also topping the stunning graphics of the Dreamcast’s NFL2K. The game will build upon the excellent intelligence found in Madden NFL 2000. So hopefully, even though the game is as pretty as a lovely blonde, it won’t be nearly as dumb when it arrives this fall.

,

Smuggler’s Run

Rockstar and Angel Studios aren't out to make another racing game. In Smuggler's Run players will smuggle various contraband across borders all over the world, including Columbia, Canada and Africa. The game will also include *wingmen" on each mission as well as loads of off-road vehicles. As for the maps, Angel assures us that if you can see it, you can drive to it, no matter how far away it is.

Ed

STONE 5

And Koudelka, a troubled pet strong woman, determined to unravel ít all.

|

| PlayStation | е заде |" © RATING PENDING f AMN INFOGRAMES, AAY кайа ;

———— -

Dale Earnhardt Jr. is only the third rookie in

| | Winston Cup history (along with Tony Stewart

| and Davey Allison) to win two races in his rookie | season. It was only his 16th start, and there are still over 20 races left!

ma

PREVIEW GALLERY

Oh, and we hear he’s a video game nut too...

Midnight Club

One of the first U.S.-developed PS2 games comes from Angel Studios. Midnight Club is based on the not-entirely-legal nocturnal races held in cities throughout the world. Start as a cabby and work your way up to the big time, going from New York all the way to Tokyo in

your quest for supremacy. The hours upon hours of research put into this title is very evident in the detailed city models.

EA Sports will release FIFA MLS as their first title for the PS2 later this spring in Japan. The game will then be released in the U.S. roughly around the same time as the PS2 launch. Beyond five play modes— Exhibition, World Cup, Championship, League and Training—the game is filled with options and features galore. A full MLS license as well as a ton of international teams are present in this promising title.

NASCAR 2001

For the first time in a NASCAR-licensed game, players will be able to compete in the historic Daytona 500. That alone should be enough to send fans into fits of ecstacy, but it gets better. NASCAR 2001 is being rebuilt from the ground up for the PS2, so it won't just be a quick port of the old PlayStation game. EA Sports is quick to point out that the drivers now perform more like their real-world counterparts.

92

DON’T SET THE PACE.

DEMOLISH II.

only official Indy Racing” game available, c: all the excitement and high-speed action of r

225 mph toward victory.

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PREVIEW GALLERY

Onimusha: Warlords

Finally some nice gameplay screens of Capcom’s medieval Japanese adventure—we can't wait to try this one ourselves at E3.

Acclaim and Ferrari have teamed up to bring out what looks to be quite a cool racing game for the PS2. They’re tight-lipped about the project, but we know the awesome 360 Challenge will be the featured automobile. Hopefully other Ferraris will be available as well... maybe even some vintage models? Also on tap from Acclaim is Ferrari Grand

Prix, an F-1 offering featuring the Ferrari team. More info coming after E3.

ay Motorcars Ё

international If you're in the market for a Ferrari 360

check out Motorcars International at http://www.motorcars-intl.com. They'll fix you up, no problem.

NHL 2001

EA Sports will bring all the hard-hitting action of the NHL to the PlayStation2 this fall with NHL 2001.

Players can expect all the mainstay options, like full season, playoff and tournament modes, along with all the players and licensed teams. NHL 2001 will also include the two new expansion teams: Columbus Blue Jackets and * Minnesota Wild.

And just look at these screens! You can almost count how many teeth the players are missing.

If you dug on Blast Radius for the PlayStation, then you should dig this new project by Psygnosis. Pilot a huge (wait for it) dropship that dumps a big load of combat vehicles into action and then jets off to someplace a little safer. It'll be interesting to see how the gameplay presents itself, but the graphics look pretty nice so far. Dropship's release date is still unknown at this point.

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Video Games’ Most Vengeful Villains

You wanted the toughest of the tough, the villains that put the R in rough. Well, look no further. Never before has such an intimidating group been assembled on one page. You're looking at a few of todays most vengeful video villains. Nothing ang no one can stop the destruction they w, rampage is unleash ield when their reckless on players’ screens. true warrior,

of it like this spows up to ba Фф Sola entire army © pe armor, bearing bro

lin swords: catapults. js shots, maces and e metal doesn't stand 8 ch

Well, not until he reac grabs a few Tomahawk

pretty much blood and sticking to the bottom of t Then there's Mike The that ditched military sch and grenades. To say he be an understatement, time married to the mu swamps and the wetlan face-to-face with this gug two options, salute and 7

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another tattoo on his cretinous cranium. *Note: Mike(The Militant) chose not ever to wear a helmet, but had to keep track of his conquers somewhere, thus he painstakingly tattoos little notches into his head for each one he makes. “Ignorance” a.k.a. Iggy Iron, оп the other hand, prefers to keep track of his kill and a lot of other menacing information inside his heart database, mputer three times as powerful as what the Pentagon is currently using. A lot of negative things have been said about Iggy because of his cold way of killing. But let’s face it, when you're a machine, you have no guilt, so anything goes. Anything. Did we say * anything? Well, did we? Finally, there's Talon Night. Yes, we've seen Ninjas in video games & before. But not Ninjas ike Talon. In fact, as y ly no information

SPALDING For a mere $79.99, you too can own the Official Д 3 NBA Game Ball. Palm the pumpkin like Chris

—À | = ic: Webber and slam like Shaq if you wanna. Rated X NBA a 10 out of 10 in both durability (indoor) and ч ИА feel, and boasting a rating of 9 for grip, if you’re going to buy a ball, this is the one to get!

PREVIEW =a GALLERY

Formula One 2000 -

Psygnosis released the first-ever F1 simulator on the PlayStation all those years ago to mass critical praise. Since then Eidos and EA have both entered the arena, but Psygnosis is looking to repeat their accomplishment with the first (and hopefully the best) F1 simulator on the PlayStation2. If the earlier titles in this series are any indicator, Formula One 2000 is going to be the quintessential F1 sim for the PS2.

Drakan 2

That sexy, leather-clad gal Rynn is back. Riding bareback on her dragon Arokh, Psygnosis’ Tomb Raider-esque dragon-jockey is flying from the PC to the PS2 in her first console excursion. Expect lots of high-flyin' shenanigans as Surreal Software readies this PS2 title for release sometime this fall.

If these screenshots are anything to go by, NBA2K may have some trouble in store. If Electronic Arts’ super-finessed gameplay makes the transition from PlayStation to PS2 smoothly, then this may be the

definitive b-ball game. However, we'll wait 'til we actually play the game to make that decision. Expect NBA Live 2001 to ship this winter.

GEND OF}

© 1999, 2000 Square Co., Ltd. All rights reserved. SQUARE SOFT Mild Animated Violence and the SQUARESOFT logos are registered trademarks of Square " Co., Ltd. LEGEND OF MANA is a trademark of Square Co., Ltd Suggestive Themes PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association

Experience a story of incredible depth and flexibility

SQUARESOFT

www.squaresoft.com Published by Square Electronic Arts L.L.C.

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PlayStation

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PREVIEW GALLERY

Nil Star Basehall 2002

Seeing as how they've tapped the graphics potential of the N64, taking their premier sports game to the PS2 seems like a natural progression for Acclaim. These early pics reveal great detail in the stadiums and fields. The player models look equally impressive. All the proper licenses, players and parks are featured. Improved stat tracking and a new batting interface are also planned for this April 2001 game.

1/4

A bit more on From Software’s upcoming action/RPG: After selecting a party of four characters from a larger group of seven or eight, you take on large groups of monsters in huge real-time battles. Your goal: Defeat the lord of darkness, who escaped his sealed prison, and claim the kingship of your country. 1/4 is due in the 4th quarter in Japan; nothing yet ona U.S. release, but with all the other From Software games coming over, it seems like a pretty safe bet somebody will take notice.

Primal Image

Perverts, social misfits and prison inmates rejoice! Atlus’ virtual model photo shoot game is out in Japan and it’s everything you could ever want. Pick between one of four young models (including a token male), choose your outfit, then pose 'em however you like or select from several preset motions. When you're done you can take pictures from swooping angles, adjusting the camera on the fly, then save your favorites. And this is just Volume 1—who knows what's coming next.

100

E d

PREVIEW

Infogrames

n-Space

1-4

Action

80%

July

None

www.infogrames.con

Duke is the man.

Overly sensitive controls.

Getting splattered with pig and ape parts.

É + Ía D ў Duke-ology Duke Nukem (PC) - original side-scrolling 2D adventure Duke Nukem 2 (PC) - 2D sequel Duke Nukem 3D (PC) - major attitude change Plutonium Pak (PC) - add-on levels Atomic Edition (PC) - Duke 3D and Pluto Pak bundle Kill-A-Ton (PC) - massive Duke collection Balls of Steel (PC) - pinball East Meets West (PC) - Duke/Shadow Warrior bundle Duke Nukem: Total Meltdown (PS) - first PS outing Duke Nukem: Time to Kill (PS) - first third- person perspective title Duke Nukem 64 (N64) - 4-player deathmatch Duke Nukem: Zero Hour (N64) - Tomb Raider- style Duke Duke Nukem 3D (Saturn) - PC port with Net Link Duke Nukem (Game Boy Color) - 2D side- scroller like PC original Duke Nukem 3D (Game.Com) - black & white pseudo 3D action

ecent scientific studies show that playing

Duke Nukem can significantly increase

testosterone levels, lean muscle mass, sex

drive and your ability to snap off witty one- liners. Side effects include but are not limited to shortened blond hair, light-sensitive eyes (may need dark sunglasses), and hearing loss due to large caliber gunfire.

Every time he thinks he’s done saving the world, they pull him right back in. You see, Mr. Nukem was enjoying a relaxing evening at the Bootilicious gentlemen’s club when a bunch of hoglodytes bust in through a time portal and start tearing up the joint. After taking care of the pigs, Duke enters the portal only to emerge into a world of Babes. The planet has been devastated by a creature

Planet of

INCOMING 3.05. MESSAGE

Monkeys, apes and baboons, oh my! Duke is back with an anti-simian theme. Oh yeah, those pigs are back too, but they aren't Duke's biggest problem this time. Ah, at least there are scads of scantily clad ladies to keep our blond bad boy from getting too depressed about his situation.

called Silverback (guess what animal he is) and all the men in this strange world have been done away with. The Babes have formed a resistance group to fight the gun-toting animals but time is running out. They need Duke and his big gun to clean up this mess.

Planet of the Babes is Duke's third PS outing, and like Time to Kill, is an over-the-shoulder 3D action game. There are now 23 new levels, plus six cool multiplayer maps. Missions include underground bunkers, underwater buildings, junkyards, and a space port level that's a great spoof on Star Wars (complete with carbonite-frozen babe). In two-player deathmatch mode, gamers can split the screen three-ways-to-Sunday (diagonal is cool) in either third- or first-person perspectives. Make sure you spend some time in the four training areas because the game packs a Duke-load of new moves, many of which seem inspired by a certain tomb-raiding babe. An auto-targeting system makes wasting enemies easier and all the old favorite weapons are back along with some new surprises. Duke's health is now handled by the EGO system that gives a health boost when an enemy is capped.

n-Space seems well on its way to producing another fun and edgy action game featuring 3D Realms' blond bad boy. Look for GT Interactive to unleash this PlayStation exclusive Duke-

venture in July. "n

PREVIEW

The World Is Not Enough

Everyone and their mom has been screaming for a sequel to GoldenEye for years. While this probably had more to do with GoldenEye's stunning game design than it had to do with the James Bond license, it can't be denied that assuming the role of a sly agent provocateur doesn't have its own allure.

While Rare had nothing to do with this sequel, concentrating instead on getting Perfect Dark out the door, Electronic Arts wasted no time getting not only an N64 version of this Bond-based first- person shooter together, but a PlayStation (and PlayStation2 on the way) version as well. Imagine a touch of GoldenEye gameplay mixed with a dash of Syphon Filter, and you'll have a good idea what developer Black Ops has in mind. There will be a full arsenal provided and designed by the ever- ready Q, and video clips from the original motion picture to tie the various levels together. Hoping to arrive in a more timely fashion than Tomorrow Never Dies, The World Is Not Enough will arrive in the fall.

102

What can you get for under $10?

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DARKSTONE

The world is living under the dark shadow of a nefarious dragon. Villagers are turning to stone. Armies of skeletons, swarms of wasps, and lumbering ogres lurk everywhere. Evil is spreading like a plague. And only you can stop it. Scattered across the kingdom are seven ancient magic crystals that together invoke the power of the Orb. Without it, you have no hope of defeating your fire-breathing nemesis. As a knight, monk, thief or sorcerer you will creep through dungeons and castles, explore wilderness and glades, and encounter traps, curses, and puzzles on your quest to unearth the crystals.

С o = fJ м л ару Te) ® 32 levels of closed environments and huge open spaces с. castles, glades and villages. = More than 200 e: and interactive characters. Ew. More than 30 types of weapons and 32 different many with multiple variations. Ge ecret characters ique to the PlayStation®

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28 є ¦ Lead your team with or silently under the April 2000 across landscapes of thick jungle, barren desert, arctic tundra and dense forest.

MARTIAN GOTHIC

Year 2018. On Vita 1, a base constructed on the face of Mars, man searches for evidence of bacterial life beneath the frozen surface. During the excavation, a giant sarcophagus opens into a vast and ancient necropolis. Soon after, all communication with Mars ends.

Reason for breakdown of transmission: unknown.

Fate of Vita 1 base: unknown.

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* Suggested Retail Price=$9.99.

©2000 Take-Two Interactive. All rights reserved. Take-Two Interactive Software, Inc

and the Take-Two logo are registered trademarks of Take 2 Interactive Software, Inc. Spec Ops & Zombie are trademarks of Zombie Software Incorporated. Grudge Warriors is a trademark of Take 2 Interactive Software and Telstar Electronic Studios Ltd. Martian Gothic is a trademark of Creative Reality, Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icons are trademarks of the Interactive Digital Software Association.

$9.99 == $9.99

WWW.TAKEPGAMES.COM

PlayStation

| |

|

| freakin’ stud. 5 chicks at once? Male gamers want to be just like him and female gamers just want to get with him! You too can bea stud, or even (gasp!) a gigolo! If you fancy a career where women drool at your feet, head to http://www.chippendales.com

The main character in Harvest Moon is a | | |

> PREVIEW GALLERY

Crisis 2

Capcom’s other survival horror series returns this October, with a crapload of new features: the ability to equip two different weapons at once, two playable characters (Regina is back along with a new special agent named Dylan), underwater sections, and over 10 different types of dinos. Most of the game takes place outdoors this time around, and is supposedly more action and battle oriented—you even get points for each beastie you take down, which you can use to purchase weapons, ammo and healing items.

So how come all the big lizards are stompin’ around again? Even though Dr. Kirk was successfully captured at the end of the first game, the government confiscated and continued his work, leading to (surprise!) another accident. When the research site, Edward City (close to Raccoon City?), disappears and is replaced by a patch of prehistoric

jungle, Regina and co. are sent in to rescue the scientists and figure out what went wrong. Check back after E3 for hands-on impressions.

a Ф Ф Nasira’s Revenge Back to Nature

Anew Aladdin game is on its way from Sony and Argonaut. This 3D action title features a variety of puzzle and gameplay types, a lot of the characters from the movie and brightly colored cartoon levels. And of course, it’s pretty friendly—Sony even calls it “fun for the entire family.” Is it us, or do these levels look a lot like the Persian levels from Crash Bandicoot WARPED? Anyway, Aladdin hits on August 29.

It’s time to batten down the hatches, plow the fields and sow your wild oats. After pit-stops on the Game Boy and N64, it’s Harvest Moon time on the PlayStation. Prepare to cook, farm, fish, train your dog, raise chickens (woop!), attend festivals, befriend the Harvest Sprites and date the town’s five women (You go, playa!). Get ready to fire up the cheese-maker when Natsume releases Harvest Moon: BTN this July.

Electronic Gaming Monthly - 106 - www.videogames.com

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Thirteen different golfers whod probably under-lip the valet. Fierce head- to-head foursome and lournamenl compelilion on seven glorious courses. Squipment upgrades for the true fanatic. Swing free, friend. Swing free.

GOLF FOR THE PEOPLE.

T PREVIEW GALLERY

Argonaut's been working on this one for three years now. We finally got a chance to play this game for the first time. Argonaut has opted for a slow, plodding pace with no music rather than the traditional fast- paced FPS formula. They feel this will create a much more tense atmosphere and re-create the feel of the movie. We think they've accomplished just that. This fall, in space, no one can hear you scream.

Agetec's RPG Maker is finally headed stateside this June, and like Fighter Maker, the title promises to deliver an unprecedented chance at amateur game design. Developed by Success, RPG Maker gives gamers carte blanche over nearly every aspect of RPG design. Fans have long clamored for a chance to show the world their dream RPGs; finally, they will have the opportunity.

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For a comprehensive look at GT Interactive’s Driver 2, check out our groovy cover story from the March issue. In a nutshell, here's what's new in D2. Cities have some curved streets for more speed and variety. There are many more cars to drive—as Tanner you can commandeer any vehicle you please. More pedestrians and cars crowd the roadways. The environments are more detailed overall. Look for Driver 2 in winter.

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PREVIEW GALLERY

NCAA GameBreaker 2001

One of the best parts of GameBreaker has always been the play-by-play of Keith Jackson. He may have retired from true-life broadcasting (most of it at least), but he remains the voice of college football in GameBreaker 2001. Some of the highlights in this year’s game include 115 Division 1A teams plus 61 classic teams from the past. There are also 16 bowl games and the prestigious Heisman trophy as well. Improvements have been made to the animation, specifically the special moves. Hopefully the juke step won't look as jerky as it did last year. For the daring, a multi- tap allows up to eight players. Look for 989 Sport's NCAA GameBreaker 2001 this August.

MTV Sports Skateboarding

Holy crap! Another extreme Skateboarding game. Seriously though, it does look pretty darned good. It's on its way from THQ and Darkblack. MTV Sports has 20 selectable big-name pro and fantasy skaters, about 60 linkable tricks and an impressive 25 levels (apparently, they're quite big). Of course, it has a “rippin” soundtrack with bands like The Deftones, Pennywise and Cypress Hill on it. The game’s scheduled to hit in fall 2000.

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Or lasers, bombs or various other uieapons at your disposal. As fun as it is to blow those beautiful fish up, they're the least of your worries. A raging war is spinning out of control as pirates and sea-creatures alike attempt to drive your civiliza- tion off the ocean floor. You've got to dog-fight your way through your adversaries, construct the mothership, and transport your people to less hostile uiaters.

Go fish or go fight? You decide.

© 2000 Ubi Soft Entertainment/Criterion Studios. All rights reserved. Criterion Studios and Criterion Software are trademarks of Canon Inc. Deep Fighter is a trademark of Ubi Soft Entertainment. RenderWare is a registered trademark of Canon, Inc. Ubi Soft Entertainment is a trademark of Ubi Soft, Inc. Ubi Soft and the Ubi Soft Entertainment logo are the registered trademarks of Ubi Soft, Inc. All Rights Reserved. Sega, Dreamcast and the Dreamcast logo are either rogistered trademarks or trademarks of Sega Enterprises, LTD.

я PREVIEW GALLERY

2001

989 Sports has been mum about this edition's improvements, but we suspect they are concentrating on the PS2 version.

2001

ShootOut 2001 will have more than a few interesting new features and options. Draft rookies and build them up to legendary status. In addition, new player models and "star-player" animation will (hopefully) lend the game a more authentic feel overall. Deeper gameplay using the trademarked Touch Shooting and Dribbling are on tap as well.

989 Sports will release NBA ShootOut 2001 in November 2000.

989 Sports has put Final Four 2001 through a complete overhaul. New graphics, Al, animation and so on. Over 300 teams and every Division 1 conference are present. Motion-capture of several former players show off maneuvers like the tomahawk jam, turn-around jumper and deep fade-aways. Modified player models feature several body types. Up to eight players can play using the multi- tap. NCAA Final Four 2001 is slated for a November 2000 release.

Fear Effect

This prequel to Eidos’ latest PS milking cow is already under way. It follows the story of the three mercenaries from the first game and shows you how they met and fleshes out the original’s backstory. Travel from New York City to Asian locales like Hong Kong, lost temples and a mountain island in the Pacific. Features two hours of CG sequences, improved inventory system, 60+ types of enemies and lots more animé-style action.

114

Reel Fishing? II builds on the success of Reel Fishing? by offering all the extraordinary game play

features that made it the most popular PlayStation® game console fishing game, while at the same time set new standards by being the deepest and most realistic fishing simulation to date.

Serious Fun™

Researchers have recently found the fossilized four-chamber heart of a dinosaur called P. J Thescelosaurus. This suggests the animal a was, in fact, warm-blooded like a mammal. Until this discovery, most folks thought dinos were PREVIEW > cold-blooded like their supposed reptilian brethren.

GALLERY

Blood

Take the best espionage and stealthy aspects of Metal Gear Solid, throw in the highly detailed static backgrounds of Resident Evil, and you'll get a rough idea of how this game from Revolution Software looks and feels. Of course, there’s a lot more to it than that. In fact, the developer wants the game to be as engaging as some of the best films. In Cold Blood starts with the main character, British Agent John Cord, being tortured. To make matters worse, he has no idea how he got there, or why he’s being tortured. As the story unfolds, you find out Cord was originally sent to Russia to gather information on the disappearance of a CIA agent, who was in turn sent in to investigate a secret technology. The story revolves around this technology, and how a Hitler-like dictator plans on using it in his quest to take over the free world. Like some movies, 90 percent of the story is told in flashbacks, and gets wrapped up in the last couple of levels. No publisher or release date has been decided upon yet. For more info on the game, and a chat with the game’s developer, check out www.videogames.com.

Legentis 2

Capcom’s wily haired mascot is headed to your PS once again this September in an all-new adventure that takes place shortly after the first. An improved graphics engine makes the visuals look tighter, and there’s twice as many enemies in a world twice as big as the original. Talking with people in towns will help you more, too, as you'll find citizens will give you access to doors that contain important information.

Square’s Chrono Cross, like its predecessor Chrono Trigger, arrives at the end of its system’s hardware cycle. Perhaps it will also duplicate Chrono Trigger’s success.

Chrono Cross’ hero Serge is thrust into a parallel world where he died 10 years ago under mysterious circumstances. He is helped by the spunky adventurer, Kid, and opposed by the enigmatic Yamaneko. While not a direct sequel, the story often references events and characters of the first game. The battle system, like Grandia’s, combines features of real-time and turn-based engines. Characters have “stamina” bars depleted by weak, medium or strong attacks. Attacking builds up an element, or magic, bar. Casting magic knocks the character out of action temporarily. Balancing attacks, magic and defense is engaging.

Chrono Cross features a cast of over до playable characters; colorful, organic graphics; and a soundtrack by composer Yasunori Mitsuda. Look for it this August.

116

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(Unless you're hunting down guerilla rebels)

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ipcord Games, the Ripcord logo and "Bu on are trademarks of Ripcord Games, LLC. Sega, Dreamcast and the Dreamcast logo are tr arks of Sega Enterpri d. Zombie and Spec Runecraft is a trademark of Runecraft, Ltd. The rating icon is a trademark of the Interactive Digital Software Association. All other trademar rroperties of thi s.

With the PlayStation2 right around the corner, you can probably expect original PlayStation sports franchise games from EA and 989 Studios (Sony) to go on autopilot. We suspect that this year’s crop, the 2001 series, will be the last to be developed by any of a company’s “A-List” line of talent, if they all haven’t been shuttled to PlayStation2 development already—just look at how many PS2 sports games are almost ready. Let's just hope the curtain call of PlayStation sports games don't just offer a few roster updates and superfluous add- ons for the folks who don't upgrade to PS2 immediately.

PREVIEW GALLERY

2001

989 hasn't said much about their new hockey game, which is excusable since the new version is well over a half year away.

The only thing we can tell you is that there will be improved graphics and new motion-captured animations. The season mode

will be deepened, and don't be surprised if a few other minor trimmings are added. Regardless, you can look forward to play this one, which is due in September.

Army Men! You collected them as kids (maybe) and now 3DO is hellbent on letting you collect as many Army Men games as you can possibly stomach! 3DO takes EA's Strike series head-on with a helicopter action-shooter that supports up to four players via a four-way split-screen. Blow up sand castles, save Sarge, and waste the Tan Army and their entire infantry. Fly four types of helicopters when AM-AC lands this summer.

Based on the popular anime, Macross Plus will hopefully improve the terrible reputation the last few PS Macross 3D shooters have created. This time the game incorporates fighting-game style special moves, open field and dogfight battles, and over 30 minutes of animated video. It comes out June in Japan—no word on a U.S. release, but seeing how Bandai recently canned Macross VFX-2 for the U.S., it seems doubtful.

118

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f www.eidos.com www.tombraider.com ll Amazing 2D graphics, animation and old-school gameplay. I J| Why aren't games in

the PlayStation series this fun?

| Jiggling, pixelized ust plain wrong.

boobs. It's ji

Lara's Hot | GBC Specs

Wonder how Lara and her game measure up on the Game Boy Color? You’ve come to the right place.

Number of pixels tall: Lara is an amazing 48 pixels tall (characters in most Game Boy games are between 16 and 30 pixels tall)

Number of frames of character animation: 2,500 (these are used from the existing 32-Bit model)

Number of levels: 5 (they’re absolutely huge, with sublevels and more) Number of cutscenes: 50 Number of boobs: 2

Size of cart (megabits): 32

veryone who has heard about Tomb Raider coming to the GBC has wondered how this decidedly 3D game will translate to the world of 2D. Well, to put it simply: beautifully. In fact, Tomb Raider is more fun on the Game Boy than more recent versions on the regular home consoles. The story works like this: Back in the day, an evil god named Quaxet ruled the Incan, Aztec and Mayan people. So the tribes got together to seal him in what became known as the “Nightmare Stone.” This stone has been left untouched for thousands of years in a temple deep in the jungles of Peru. Now, a Slew of treasure hunters from around the world are looking for the Stone, hoping to release Quaxet from his evil orb, allowing him to

Believe it or not, the animation in Tomb Raider for the Game Boy Color is really amazing. And get this—her “pixels” even jiggle a little bit.

MAIER

Tomb Raider on the Game Boy Color plays a lot like Prince of Persia, so expect a lot of the same kind of jumping, hanging from ledges and trap floor stuff. Of course, it has that special Tomb Raider feel we all know...and perhaps love. The game takes place in a giant temple, so levels include plenty of caverns and other such underground-type places. You get the idea.

wreak havoc upon the Earth. That's where Lara comes in. She needs to find the Nightmare Stone before the bad guys do, and save the world.

The game plays a lot like Prince of Persia—the way it controls, the way it looks, the way Lara moves, etc. But of course, it has a definite TR feel. There's plenty of action, adventure and tricky puzzle- solving elements. Lara can do nearly all of the same moves she can in the PS version. She can back flip off of a ladder, slide down a decline, combat roll, Swim and more. She can even do that fancy handstand thing to climb up from a ledge. As you'd expect, Lara can also use a variety of items and weaponry including pistols, rapid-fire bullets, dynamite, medi packs and more.

Enemies are what you'd expect in a TR game. When an enemy is nearby, Lara tracks them just like she does on the PS. Strangely, bosses are scarce.

Believe it or not, the game has a variety of cut- scenes that tell the interesting story. And while they're not animated, they look simply incredible and get the point across really well. There's a battery back-up as well, so no passwords are needed (only one save slot though).

AIL of this stuff incorporated into the game makes it a true Tomb Raider title, and does the series justice. It’s not some no-name piece of dung with the Tomb Raider name slapped on the front. Let's hope other third-party developers take note. Ф

SOUTHPEAK™

INTERACTIVE

There’s nothing like the blackout inducing speeds and the bone jarring spinouts of professional racing. ToCA Touring Car Championship is an adrenaline-filled, nail biting driving game that brings it all to the fastest little machine of them all—the Game Boy? Color. Climb into the hottest driver's seat there is and watch out for the flying hoods, tires and glass as you race to victory in TOCA Touring Car Championship. It's full contact auto racing!

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Copyright © 2000 SouthPeak Interactive LLC. All rights reserved. SouthPeak Interactive, the SouthPeak Interactive logo and all other SouthPeak Interactive product or service names are registeredtrademarks or trademarks of, or licensed to, SouthPeak Interactive LLC in the USA and other countries. © indicates USA registration. Other brand and product names are trademarks of their respective companies.

© 2000 The Codemasters Software Company Limited. ("Codemasters"). All rights reserved. “Codemasters"® and the Codemasters Logo are registered trademarks owned by Codemasters Limited. Developed by THQ International, Ltd, and distributed exclusively under license fromCodemasters. "TOCA"" is a trademark owned by TOCA Limited. THQ International, Ltd. is using the TOCA trademark pursuant to a license. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. HeadCam is a trademark of Codemasters. BTCC, The British Touring Car Championship, TOCA, and all its variations, copyrights, trademarks and images used or associated with the RAC British Touring Car Championship and/or depicting BTCC cars are all copyrights and/or registered trademarks of TOCA Limited and are being used under license by Codemasters. All other marks are trademarks of their respective owners.

Made In Japan.

Licensed by Nintendo. Game Boy and Game Boy Color, are trademarks of Nintendo of America Inc.

© 1989, 1998 Nintendo of America Inc.

SouthPeak Interactive One Research Drive * Cary, NC USA 27513 * tel 919-677-4499 * fax 919-677-3862 + www.southpeak.com

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—— h Quack Attack

If there’s one thing Ubi Soft knows how to do, it’s put out stuff for the Game Boy. And this is fine, as long as the games are worthwhile. This Donald Duck action game is pretty standard Game Boy fare, but the graphics are looking well above-average. No doubt, it’ll be fun to play through, as are most Disney platform games. There are five themed worlds with 24 levels overall. It’s due sometime in October.

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With all the rumors of Sega titles coming to other systems, here is one we know for certain. The popular Saturn series of strategy RPG/dating games hits the Game Boy Color this summer. Added to the usual mix of robots, anime girls, and deep story is an interesting extra: Pocket Sakura. Like Pocket Pikachu Color works with Pokémon Gold and Silver, you can store up points walking with this pedometer and earn items you can transfer to your Game Boy via the infrared port.

ER AB S vct

In addition to drilling his way onto the PlayStation and Dreamcast platforms, Mr. Driller has now found his way to the Game Boy. In the game, you take controller of Mr. Driller and you must drill your way through pits of different colored blocks. The main objective is to avoid being crushed by falling blocks or running out of air (there are special air power-ups to be found). Also, players can rack up points by connecting similarly colored blocks. Namco should have this one ready by summer.

You can find plenty of similarities between this recent Nintendo release and the insanely popular Pokémon Card Game: Both feature a card battle/RPG gameplay mix, both have Game Boy and real- world incarnations, and both feature quirky monsters fighting it out. No word on any plans for a U.S. version, but given the success of Pokémon, a wider release could be in the cards. Card Hero is out now in Japan.

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Take the driver's seat in the quirky cartoon world of Wacky Races! There is no other

racing game like it!

Get to the finish line first using diabolical schemes, pranks, and outrageous

Featuring 11 characters in unique vehicles from the original Hanna-Barbera cartoon, including Dick Dastardly, Muttley, Penelope Pitstop, the Slag Brothers, and more!

Watch out for hidden shortcuts, jumps, tunnels, dirty tricks, power-ups, and wacky traps planted by Dick Dastardly & Muttley.

4-player mode adds to the mayhem.

Dreamcast Screenshots

Drive badly, behave badly. Bring the classic Hanna-Barbera it’s the only way to win. cartoon to life

Sega(9 Dreamcast.

DASTARDLY & MUTTLEY AND THE WACKY RACES and all related characters and elements are trademarks of Hanna-Barbera. © 2000 Hanna-Barbera and Heatter-Quigley. CARTOON NETWORK and logo are trademarks of Cartoon Network © 2000. © 2000 Infogrames North America, Inc. All

www.wackyraces-thegame.com Rights Reserved. Infogrames is a trademark of Infogrames North America, Inc. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ld. Game Boy and Game Boy Color are trademarks of Nintendo of America. © 1989, 1998 Nintendo of America, Inc. All other trademarks are property of their respective owners.

4

PREVIEW GALLERY

67 gy Васег

The fast and furious action of the racing sequence from Star Wars Episode | is hitting the arcades courtesy of Sega.

Star Wars Racer, like any racing title from Sega, promises to be impressive. It features four different tracks (including

the Tattooine course) and 18 different podracers.

Star Wars Racer is the latest game for Sega’s Hikaru board (the souped- "x T

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Midway will be unleashing the fury this August. CART Fury features 10 real CART drivers, a mixture of real and fantasy courses, and a full season mode. Different difficulty levels will make the game accessible to both the rookie and veteran arcade racers out there. Spectacular crashes are almost guaranteed as players scream around the courses with 27 other cars.

124

| | |

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ДҮ? BM m UNS ) 7 FOR LOYAL

SUBSCRIBERS IL 60522-3338 .

SOMETHING

Comments? FORCED FEEDBACK

SPECIAL p.20.

OAK BROOK, E-MAIL:

SPECIAL MESSAGE FROM JOE FUNK: These days, EGM is being run primarily by androids. We've made this decision both for our readers, and for the environment. We don't have to worry about oxygen use, clean trousers or human waste (since we don't feed them). All we really need is a Little WD-40 now and again. Or maybe...

NEW EVOLVED POKEMON DISCOVERED: TAKEAPU

While on assignment deep in the bowels of Nintendo's headquarters just days ago, Q-Mann sent us some interesting info. Apparently, a new Pokémon is on the way..an evolved form of Pikachu named Takeapu. This little guy's special attacks have yet to be determined but chances are they will be quite potent. We have heard something about a so-called "Scat Attack." Takeapu and a number of his Pocket Monster friends are said to be mak- ing an appearance in an upcoming version of the game called Pokémon Brown. This version is also said to

THE UNOFFICIAL EGM ЕЗ PACKING CHECKLIST

E3's just around the corner, and with it comes a good deal of walk-

ing, talking, playing, partying, sweating and more. So we decided

1o show you what an average staffer's E3 suitcase is filled with.

* A sponge for the drool (SO many good games!)

* Toothpaste (for the ladies of course)

Before he was bludgeoned to

have an "enhanced" sister version М called Pokémon Yellowish-Green. fy @-Mann snapped a pic of Takeapu.

VID GAME

EXHIBIT

April

4-May 30 an exhibition of

handheld and home video game systems is being held in New York

аас

lothing store called СОТО. It's

located at 85 Kenmare Street in New York. The small but interesting

death by a Team Nintendo rep,

HEY, WHERE'S EGM'S SAK?

eSak has taken a much-needed vacation, as his work for EGM and the

* Comfy sneakers with extra padding

* Fancy clothes (once again, for the ladies)

* An extra bag (for press kits and other goodies)

* Protection (uh, it is L.A. after all...lots of crazy people with guns)

Extra socks

* A stomach pump

* Sunglasses (not so much for the sun, but for those early morn- ing appointments after a long night of partying)

* A 40 ounce (of mouth wash...for the ladies)

* Altoids (any flavor, so you got the flavor...for the ladies)

* Ointments and oils

exhibit showcases a variety of sys- B B E L I E V E I T ! M (0) R E U S E S tems from 1978 to present. Some Turkish

are playable, while others are sim- ЗЕ FOR BELOVED CANNED AIR ply on display. The event is co-

sponsored by Rockstar Games.

More

info is available on the GOTO

Web site: www.shopatgoto.com. If ive in the NYC area, you

you

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Federation was really taking its toll on the man of molten iron. He's spending time Turkey, with his friend and trainer Mahir. Look for a

in

Canned air: Many of you use the stuff to clean the dust off of your electronics and video game sys- tems. We use them as well. And they work like a charm. But there are a lot of things these little cans of compressed goodness can do. Just be careful...they can be dan- gerous if used improperly. Maybe we need more stuff to keep us busy. Anyway, here are some things we use this air for:

* Shoe cleaner (not Dan Hsu) * Sock exhaust system

g Y * Styrofoam remover * Frost inducer * Noise maker

: Balloon inflater * Action figure freezer дао ок nen mele çe ишп ИШИП *`Веуегайе:соог Bubble reducer на - in the months e Sli ra © Foot cooler While you're checking out the to come. : ea later e vintage systems, buy some gear. air aryer (write your own use here]

EGM's Random Quote of the Month

WEB SITES PHATTER THAN FAT

Thank you to all who continue to send us sites. We love checking them out more than we love chimps in diapers. As usual, here are all kinds of sites: Weird, gaming-related, zany, funny, cool, stupid and so on and so forth. Send Web site submissions to shawn_smith@ziffdavis.com

"| need mea woman for the summer."

-Jason Hinman, freelan ii nan, ce art director in to the nice weather, and how he'd o

young lady to enjoy it with

WIN STUFF

It's Quite Simple: We're Giving Away A Bunch of Stuff for Free

As you may or may not know, we get a lot of cool items from game companies. And yes, we do appreciate them, but all too often after looking at them for a while they end up sitting in somebody's cubicle or getting stored in a cabinet. So we thought, “Let's pass some of these things on to our readers, instead of just having them lay around." After all, better you enjoy this stuff than us. Like last month, read the instructions below, send in a postcard and you might just be picked as the winner! This doesn't cost you anything—it's as simple as sending in a postcard with your name, address and phone number on it to the address below. We'll then pick one winner in a few weeks, and send out the goods.

EGM’s Box o' Stuff Sweepstakes #132

* www.adcritic.com

e www.scatpacker.com

* www.cracked.com

* www.hankthedwarf.com

* sodaplay.com/constructor/index.htm

* www.crazy-bitch.com (NOTE: THE RIGHT ONE!!!) * www.theace.org/dont_touch_me.htm (NOTE: ANNOYING) * www.inconnect.com/~fiver/

* www.dosgames.com

* www.gamewinners.com

* www.burpsandfarts.com

* 100inchtv.com (NOTE: WHAT THE HELL?!)

e www.mp3.com/molotovcocktail

* www.funny.com

* www.crystal-night.com/~bwillen/Mullet.HTM

Take a look at what we're passing on to

с/о Electronic Gaming Monthly P.O. Box 3338 Oak Brook, IL 60522-3338

Congrats to EGM #130 Winner: Eric Pewterbaugh of Whittier, CA

LEGAL STUFF

Oficial Sweepstakes Rules:

1 No Purchase Necessary: To enter, send a standard size postcard containing your name, address, and phone number lo HOM Box D St Sweepstakes”, PO Box 3338 Oak Brook, Ilinois 60522-3338. No purchase or payment of ‘any money is necessary to enter. One entry per household per month. Entries. ‘must be handwritten and must be received by the Sth day of each month to alit for that months sweepstakes. Mechanically reproduced entries will be void. All entries become exclusive property of Ziff Davis Media Inc. and will not be acknowledged ог retumed. Ziff Davis Media Inc. assumes no responsibility for last, mutilated, late, llegible, incomplete, postage-due, or misdirected entries. Ziff Davis Media Inc. reserves the right to cancel this sweepstakes at any time with appropriate notice.

2. Prizes: 1 Grand Prize. Each month the Grand Prize winner will receive a

package containing miscellaneous tems from the EGM offices with a total

approximate rei random drawing from all valid entries by EGM editors whose decisions are final Drawing lo be held on or about he last day oF each month. AI! prize winners will be notified by mail Prizes] are non-transferable. No substitu- tions of rz are allowed, except at the option ol Zi Davis Media Inc should the featured prizes become unavailable

3. Odds of Winning: The number of winners and the adds of winning will be determined by number of valid entries receive.

lue of at least $30. Winners shall be determined by a

you this month:

* A Shenmue mug

* A Shenmue notebook

* A Sony Memory Stick magnet * A mini MLB 2001 baseball bat

* An official EGM bottle of Liquid Paper

* An InterAct HandyPak for GBC

* A Sports Mouthguard

* A way-cool mouse pad

* A Happy Birthday balloon

* Wild Arms memory card stickers * An InterAct PowerPak for GBC

* A wicked-awesome T-shirt

* An ancient Chinese coin

* Several Crimson action figures

* And more? Maybe

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* Madden Football for the PS2 * “Real good meals”

* Afros

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* Falling on your elbow trying to skate like Tony Hawk

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AKlaim

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By Crispin Boyer

nce upon a time, Final Fantasy games played like fairy tales. You saved

princesses, served kings, explored castles, spelunked dungeons, skewered

dragons and eventually—after до or so hours of playtime—lived happily

ever after. It was the way of the world in the NES original, through the two

Famicom prequels, right up to FFIV (released here on the Super NES as FFII) and the Japan-only FFV.

But FFVI (FFIII on the Super NES) introduced a world on the brink of industrial revolution. Gunpowder and steampower threatened to replace Swords and sorcery. The clash between old-world magic and new-world technology served as the game's theme, and in the PlayStation follow-up FFVII, technology had clearly won. That game's world—its look dubbed “steampunk” by players—was rife with modern-day weaponry, vehicles and factories. Last year's FFVIII launched the series into the future; characters could still wield magic, sure, but they also rode high-tech airships into deep space.

So when we put down our joypads after beating FFVIII, we had to wonder where Square would take the franchise in the new chapter. After all, the series had hit every conceivable technological epoch of civilization. What's next? Beings evolved into pure energy? Starships trolling the backwaters of the galaxy? Star Wars-style raygun battles?

126

None of the above. Square is kicking the series into reverse hyperdrive.

In both setting and gameplay, FFIX has more in common with Super NES FFII and FFIII than the most recent PlayStation installments. This return-to-roots approach may seem risky for Square (in fact, the company was at first reluctant to even tag this installment with the number IX). But FFIX is the series' final PlayStation installment. Future titles on the PlayStation2 and PC will take the franchise in new—and mostly online —directions. Square wants this game to tie up any loose ends before the series starts breaking new ground. “Some people insisted that we should continue this cyber feel for FFIX,” series creator Hironobu Sakaguchi said, *but I felt like reverting back to the original, natural fantasy world, where people lived freely. After all, this is FF's last single-digit title."

Due out in Japan July 19 and here in “late 2000,” according to Square, FFIX will come on four CDs and pack all the extraordinary FMV, rendered visuals and fully orchestrated Nobuo Uematsu soundtrack fans expect from the PlayStation installments. *The amount of dialog is pretty much close to what was in Final Fantasy VIII," Ryosuke Taketomi, one of three localization specialists translating FFIX at Square's L.A. offices, told us, "so, as a rough estimate, it lasts about as long as that game."

Black Mages. lite Castles, Dragoon warriors. Magic crystals,

A guy named (id...

[ийїї old is new again in Final Fantasy Ih, the series PlayStation finale that returns the franchise to its sword- sorcery roots,

Electronic Gaming Monthly - 127 - www.videogames.com

tok поене ойо"

таз Spoiler seekers, peer here for а patchwork of screens from FFIX’s first hour. Gameplay starts aboard the thieves’ airship, in the dark, until Zidane lights a lantern (1). Soon we learn of Regent Cid's orders to send the thieves to Alexandria, where they’re to pose as performers and kidnap Princess Garnet. With much fanfare, the theater ship (2) glides to a stop before Alexandria Castle. (Note the crystal sword jutting from the castle’s top.) Players are introduced to Vivi, who's been duped into buying a counterfeit ticket for the evening’s big show. You guide the little mage across rooftops (3) so he can sneak in for free. Zidane and his fellow thieves infiltrate the theater ship and start the play (4). Soon, Zidane heads off to capture the Princess. Ironically, she joins the band willingly, and everyone escapes Queen Brahne’s wrath on the thieves’ ship. Her feathery Black Mages pursue

(5) and force the thieves down into the Evil Forest.

They make it out, barely, and return to Regent Cid in Lindblum (6).

Here’s FFIX’s story in a spoiler-free nutshell: The game is set on Gaia, a world of four continents. Regent Cid, ruler of peaceful Lindblum, turns a worried eye toward neighboring kingdom Alexandria, where wicked Queen Brahne has begun attacking nearby towns for no apparent reason. Cid sends a gang of bandits—including main character Zidane—to Alexandria to kidnap the queen’s daughter, Princess Garnet, who he hopes may be able to explain her mother’s dangerous behavior. Suspecting that an evil being is controlling the Queen, Garnet joins the band willingly, looking for answers, bringing her towering bodyguard Steiner along for the ride. The party, which grows to include innocent bystander Vivi Ornitier, spends the early part of the game pursued by the queen's army of Black Mages.

As in every installment prior to FFVII, you control a four-person party, occasionally guiding a lone character or a pair through sidequests. By the end of the adventure, you'll have at least eight characters of varying classes at your disposal, and you can mix them any way you like into your party of four (you assemble the group aboard your airship, just like in Super NES FFIII).

The return of characters with specific job types— Zidane's a thief, Vivi's a Black Mage, etc.—means that each party member slowly builds a roster of abilities unique to his or her character class. Skills in FFIX come in two flavors: Action Abilities, things like spells or special sword techniques available only in combat, and Support Abilities that affect your status, build resistance to particular attacks, or make you more effective against certain monsters.

Characters earn new abilities by equipping items and weapons; the game packs 260 in all, and most have skills embedded in them. Vivi's Black Mage Staff, for example, contains the Action Abilities Fire and Osmose. While this item is equipped, Vivi can use the Fire and Osmose spells during battle and, at the same time, learn these abilities by earning Action Points (AP) from successful battles. “But if the staff is unequipped," Taketomi explained, “Vivi will no longer be able to use Fire and Osmose during combat, and he stops learning these abilities, as well. Once he gains enough AP to fully learn these abilities, he can remove the Black Mage Staff and still use Fire and Osmose. Then Vivi can go on

128

and equip a different staff to use and learn different abilities.” Green bars on your character’s Action Abilities screen show just how much AP you need to fully learn abilities. You switch on Support Abilities on a separate screen by allocating gems you earn each time your character levels up. If FFIX’s ability system sounds horribly complicated, fear not—it’s actually much simpler in practice than FFVIII’s junctioning system.

Combat uses the same Active Time Battle system we're all used to, although you can't unleash timed trigger attacks like you did with Squall's Gunblade in FFVIII. You can place characters in the front or back row of the four-person formation, depending on the range of their weapons. Magic is once again based on character-specific spells and Magic Points; forget about all that spell "drawing" stuff from the last game. As you'd expect, some characters can summon guardian monsters (although they won't be called Guardian Forces in this installment), and many of the familiar heavyweights return, including Ifrit, Leviathon and Shiva. As of this writing, Square says you can't cut short the lengthy summon animations or cast abbreviated summon spells although, as in FFVIII, you can boost summon attacks with rapid-fire button presses. The big addition to combat this time is the Trance Bar, which replaces the Limit Break

CONTINUED ON PAGE 132.

Over the course of FFIX, you'll stumble across eight characters you can mix and match in your four-person party. We've scattered the heroes" bios and original Amano artwork throughout this feature. Take a gander...

ZIDANE TR

WHAT'S HIS STORY? Just 'cause he's an orphan with a 3-foot tail doesn't mean this 16-year-

old thief is any different from your typical chick-chasing teenager. "He's a player, ог tries to be anyway," Square localization specialist Maki Yamane told us, *but he's not a jerk like Squall.” FFIX's main man, Zidane is the party's cheerleader, always rooting the others on—at least when he's not busy showing off.

WHAT’S HIS STRUGGLE? For the first half of the game, it seems Zidane's life goal is to get into Princess Garnet’s royal pants. But as he matures, he begins to seek his birthplace— which he’s never discovered during his journeys on the world of Gaia.

WHAT’S HIS SPECIALTY? His Steal command in battle will nab useful stuff for the party, but it’s Zidane’s flashy special moves that you may use most. Many moves, like the “What’s That?!” special that tricks enemies into

looking the other way while you attack their backs, are downright ridiculous.

129

-PRINCESS GARDET TIL ALERANDROS THE 17th

WHAT’S HER STORY? The daughter of wicked Queen Brahne, Garnet willingly joins Zidane’s band of would-be kidnappers and flees the kingdom of Alexandria, her mother in white-hot pursuit. To remain incognito, she changes her name to Dagger after eyeing Zidane’s preferred weapon. Garnet is noble but kind of a girly-girl, uncomfortable among the unwashed masses. “She really struggles when she gets out and tries to speak like

a commoner would,” Square localization specialist Brody Phillips said. “Zidane goes through an entire lecture with her, teaching her how to talk and all these little lessons.” Note that Garnet is a brunette in the game and not blond as in Amano’s

|| concept sketch.

WHAT'S HER STRUGGLE? Suspecting her mother is under an evil spell, Garnet wants to expose who's really behind the queen's bizarre behavior.

AT'S HER SPECIALTY? As a Summoner, Garnet can call down many of the same spectacular guardian monsters such as Shiva and Ifrit—from past FF games. She can also wield healing White Magic.

|

WHAT’S HIS STORY? Bright-eyed Vivi (pronounced Vee-Vee) is a 9-year-old, forever- \ frightened little klutz, but he’s also a Black Mage—a character class feared and respected on Gaia (Steiner even calls him Master Vivi). The little guy stumbles into Zidane’s party early in the game, when Vivi gets caught in the crossfire between Queen Brahne and the fleeing thieves.

|

Шү

1

WHAT’S HIS STRUGGLE? Vivi doesn't know who he is or where he came from. All he knows is that he’s the only Black Mage on Gaia who’s not a mindless servant to Queen Brahne and the mysterious Kuja. During his struggle to uncover his identity, Vivi will provide much of FFIX’s comedy relief and drama.

WHAT’S HIS SPECIALTY? Vivi wields Black Magic, of course, and that includes all manner of offensive spells. He also has a Charge command that'll recover Magic Points during battle. As long as you put him in the party with Steiner, Vivi can bestow magical abilities—such as fire or ice attacks—on the big knight’s sword.

Electronic Gaming Monthly - 180 - www.videogames.com

ADELBERT STEINER

WHAT’S HIS STORY? Burly, square-jawed and blindly loyal to

Queen Brahne, 33-year-old Steiner is captain of the Knights of Pluto, the lone troop of elite male guards in Alexandria’s entirely female army. And while that may sound like the perfect setup for an after-midnight Skinemax flick, ever-stoic Steiner is only interested in one thing: protecting Princess Garnet from any and all threats. So, as you can imagine, Steiner ain’t too keen on young Zidane and the lad’s romantic advances on Garnet. The knight and thief make reluctant allies.

WHAT’S HIS STRUGGLE? A bit thick in the head, Steiner must

come to the realization that Queen Brahne has flipped her lid. “It takes him a good portion of the game to get the concept that he’s been betrayed,” Phillips said. “Even when he’s captured by the queen’s forces, he thinks it’s a mistake, a miscommunication. The queen cannot be doing this.”

WHAT’S HIS SPECIALTY? Simply put, Steiner is a tank. He

wears the heaviest armor and wields swords that make Squall’s gunblade look like a letter opener. He'll learn special abilities like the “Crime Hazard,” a spectacular attack that cuts 9,999 hit points from every enemy.

131

WANT MINI-GAMES? FFIX's GOT 'EM.

FFVII brought mini-games to the series with raw, furious vengeance (heck, the Golden Saucer arcade alone could waste your time for weeks), but FFVIII got kinda stingy with its

little diversions. All it offered was a single—

albeit massively deep—card game.

FFIX takes both routes. You'll find mini- games, lots of them, but this time they're more integrated into the gameplay. Early in the adventure, you'll make Vivi skip rope by jabbing the Square Button. A scene soon after has you, as Zidane, timing button presses, PaRappa the Rapper-style, to choreograph a mock fight on stage. In another mini-game your party's stuck in a suspended cage, and you'll need to rock back and forth to bust 'em out. You'll go on a time monster hunt, guide a Moogle through a cooking mini-game, rapid-tap the buttons to sneak past a guarding beast and lots, lots more. Instructions always pop on screen right before you attempt these little puzzles and dexterity tests, and you won't be able to progress through the adventure unless you complete most of them.

And, yes, you'll find a card game in FFIX, too. As in FFVIII, you'll collect cards throughout the quest, and you can challenge almost any NPC in the game by sauntering up and pressing the Square Button. The card game itself seems a little simpler this time. Check the illustration for a quick guide to its workings.

Players take turns laying down five cards on a square board (randomly placed blocks make some spaces off-limits). Each card sports an icon and stats that determine its strength, and a varying number of arrows line each card's edges; as a rule, more powerful cards have more arrows. You want to lay your card so one of its arrows points to an opponent's card. If the enemy card doesn't have an arrow pointing back, his card turns your color. If he does have an arrow, the two cards duke it out and stats determine the winner. The side with more cards its color at the end wins.

у ШШ

л

ra h^ X. Wuat’s HER STORY? An old friend of Zidane, rat-faced Freya is one of the y am K legendary Dragoon warriors (or a Lancer, as they were called in FFV and : - ГЕ

= FF Tactics). She hails from the besieged Kingdom of Bromecia, has ~ already seen the world, and is both noble and streetsmart. T'S HER STRUGGLE? Freya is searching for her lost lover, who disappeared y^ Vie on a mission to become a better warrior. She does eventually find shim in the game, but we're not about to spoil that encounter. WHAT'S HER SPECIALTY? Like the Dragoons who've appeared in the old-school Final Fantasy games, Freya's special combat command is the Jump option. Choose it and she'll leap high off the screen for several turns, out of reach of enemy attacks, then pounce on enemies with her spear.

SALAMANDER CORAL

WHAT’S HIS STORY? With his scaly bluish skin, flaming metal-band coif and massive bulk (he’s the biggest

character on your team), Salamander fills FFIX’s wild- boy role just fine. Queen Brahne hires this behemoth to track down Zidane’s gang and recover the princess.

WHAT’S HIS STRUGGLE? Salamander must overcome his dislike of Zidane, who played a trick on him years ago.

WHAT'S HIS SPECIALTY? Like the ninjas from earlier games, Salamander’s extra combat command is Throw, which he uses to hurl any weapon—or even FF currency Gils—at monsters. He also wields a few fireball-style attacks and has special HP/MP recovery abilities for your party members.

CONTINUED FROM PAGE 129.

meter. Take enough damage and your character will go into a trance, thus gaining an entire new set of abilities for a short time.

You'll find many more subtle additions to the classic gameplay. A hand icon appears over your character when conversations with NPCs conclude, signaling that you can move again. Exclamation-point and question-mark symbols flash near objects you can interact with. Mosey around new towns and you'll often encounter special "Active Time Events," brief scenes involving other characters in your party who are also searching the city. You can either tap the Select Button to watch these events or choose to ignore them.

Without question, FFIX is the best-looking game in the series. The high-res prerendered backgrounds look sharper than ever. Each in-game, super- deformed character model oozes personality, thanks to its highly tweaked animation routines (characters even turn their noggins to track nearby NPCs). FFIX packs roughly the same amount of FMV as FFVIII—about an hour's most spectacular seq worth. Crafted by Square Visual Works in Hawaii, the video sets a new standard for the series. And, of course, you'll see plenty of the seamless transitions between FMV sequences and real-time gameplay made famous in the two PlayStation installments.

In every way, FFIX takes the best of the old and mixes it with the best of the new. You get the rich characters of Super NES FFII and FFIII, a character- building system that rivals the depth of FFV, and the lush visuals of FFVII and FFIII. Even if you never played old-school Final Fantasy and have no interest in their low-tech settings, trust us—this game has everything you need to live happily ever after. lf

132

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A LESSON IN FINAL FANTASY’S LEGENDS

FFIX’s return to the series’ roots is fine and dandy for long-time fans, but gamers weaned on FFVII or FFVIII may wonder what all this nostalgic fuss is about. So here’s a quick rundown of a few of the classic characters, items and themes that pop up in FFIX:

CRYSTALS In every Final Fantasy game up to and including FFV, crystals were integral to the gameplay, often symbolizing the four elements—Earth, Water, Wind and Fire. These magic rocks were all but forgotten in FFVI (FFIII for the Super NES), FFVII and FFVIII, but Square claims the FFIX game will “restore” the crystal. Let's just say you eventually wind up in a region called Crystal World.

BLACK MAGES

With their pointy hats and glowing eyes, Black Mages have been common characters in Final Fantasy games ever since the day wee gamers popped the first FF into the NES. They appeared sporadically through the series’ first five installments—either as a character or job type.

In FFIX, kid mage Vivi Ornitier finds out just where his black-robed kin come from.

DRAGOONS

FFIII for the Famicom introduced the legendary Dragoon warriors, who also appear in FFIV, FFV and FFVI. Now they're back in the form of FFIX's rat-like Freya Crescent. You'll recognize these guys (and gals) by their mile-high leaping abilities in combat.

MooGLes

Kitty-like critters who take second billing to Chocobo as the series’ mascot, Moogles first appeared in FFV for the Super Famicom. The little guys were no more than window-dressing in FFVII and FFVIII, but in FFIX they’re back in full force. You'll even stumble upon a Moogle village, and Eiko brings a moogle sidekick into your party. They also act as save points during your adventure.

Сносовоѕ

Since they first appeared in FFII for the Famicom, Chocobos have become the undisputed mascots of the series. They've shown up in every game since and play the standard transportation role in FFIX.

Cip

Cid has a lot in common with good ol’ Chocobo. He first appeared in FFII, and characters bearing his name have shown up in every following FF title. Cid always takes the form of a mechanically inclined dude who specializes in airship construction. In FFIX, Cid—who's been transformed to a stout bug- like creature by his spiteful wife— plays the ruler of Lindblum.

AIRSHIPS

The common means of air travel in every FF world, airships started as simple prop-driven machines. By FFVIII, they were hulking high-tech craft capable of space travel. In FFIX, airships once again take their simple, propeller-powered form.

t of a summoner tribe, Eiko is a

ed in a village of Moogles. She

Zidane, thus building a tricky love triangle between her, the thief and Princess Garnet.

WHAT’S HER STRUGGLE? Afraid of being alone, Eiko never wants to be away from people again.

WHAT'S HER SPECIALTY? She can summon recovery-type

guardians, as well as wield White Magic. gi

ШЇ

\МНАТ'5 ITS STORY? This oddball in Qu's Marsh (you'll find one of these swamps on each of the game's four continents). He's hungry, he's an avid cook and, well, he's not really a he at all. Square's not really sure of Quina's gender.

WHAT’S ITS STRUGGLE? Quina longs to be a master chef.

WHAT’S ITS SPECIALTY? The androgynous Quina can wield Blue Magic—mostly status-changing spells like Plague, Bad Breath and Level 4 Death. But you'll mainly want this creature for its Eat battle command. Wielding his weapon of choice—a massive fork—Quina will gobble enemies and steal their abilities.

134

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Photography by Chris Johnston

Hardcore Final Fantasy fans recognize the name Yoshitaka Amano. He designed characters and scenes for all the Final Fantasy games and a few of Square’s other Japanese titles, as well as Atlus’ Kartia and Capcom’s upcoming serialized Dreamcast RPG El-Dorado. He also created characters for the Japanese TV show Gatchaman (Battle for the Planets in the U.S.) and Vampire Hunter D. His recent work with Neil Gaiman on Sandman: The Dream Hunters has been nominated for several awards, and he’s currently developing his Hero project (which we interviewed him about in EGM #126) into a movie and game. We dropped in on Amano at his SoHo-district studio in New York City.

EGM: Are you happy that Final Fantasy IX has returned to its classic medieval themes and settings, and did you have any involvement in that decision?

YOSHITAKA AMANO: | think it's great that Final Fantasy is, so to speak, returning to its roots. But it’s important not to forget that there are many new elements which have been developed between Final Fantasy | and VIII which are a part of IX as well. | think it's a good, new balance. Concerning the overall direction of the game series, | didn't really

say that it should return to its roots or anything—it's just happening. But I’m very happy it's happening.

EGM: How many characters have you created for FFIX?

YA: | designed over 10 new characters for the game, but | think they will appear differently than what my sketches are. When we started with the first Final Fantasy games, they were dot renditions. When you take my sketches and when you render them in dots, the outcome is rather different than what | had sketched out on paper. But they're still my designs, and the similarities and differences are very interesting. | think now there's so much more technology in terms of image rendition. One might think that the image will be very close to what | have designed. But perhaps once what | have sketched is on the game platform, it will be a completely different creature from what I’ve designed. | think that difference is really interesting and I'm looking forward to it.

EGM: Are you involved in the process of bringing your sketches into 3D?

YA: | am involved. | think the best way to answer the question is to say when you play the game, you will see there are quite a few direct incorporations of my designs. And I

136

think what you will see is right in the middle of the digitized game world and my illustrations—like the halfway point. It's best to see it first.

EGM: Have you done any of the environment designs too, or just character sketches?

YA: Basically what l've done is the character sketches as always. And then instead of what you call environmental sketches, I’ve done image boards. That's what I’ve always done for Final Fantasy, and that's not to design each environment in the game, but to design a world view. | imagine the world of Final Fantasy and | create sketches and so forth, and then looking at that, the other game designers work on translating that into each space and environment in the game. With the new technology for IX, | think the design of the game will be very close to what imagined —or maybe not.

EGM: How do you go about creating or designing characters? Does Square give you a set of parameters— like this character has to be a wizard or have a sword?

YA: Like designing characters for films, there are certain settings—age group, their role, etc. Requests are sent to me and | try to meet them. But it’s not that specific. I’m given freedom as well.

EGM: What’s the process like when you begin work on a new Final Fantasy game? YA: It’s often in sync in the sense that I’m designing and sketching as the designers work to construct the game. Square is a very big organization, but they have one person, usually, in charge of dealing with myself. | am a very small operation and it’s quite close to one to one. | deal directly with the person who comes to pick up my sketches, and we talk and there’s feedback and so forth. It’s quite a simple process, not any different from my other clients.

EGM: How did you first get involved with Square and doing video game artwork?

YA: It was a very long time ago that | started working. They called me and they said, “Do you want to design game characters?” and we met. Back then video games weren’t such an ordinary thing. | felt it was a very new idea. | really didn’t approach it as work, and | really didn’t care how much money they were giving me—money wasn't the issue. It was really just to try something for fun because | was doing a lot of illustration work and | thought being able to work with computers on the side would be refreshing. That’s how it started, and then the times caught up with our work, so to speak. It was a very small niche thing we were doing, and yet Final Fantasy grew, and so did gaming in general in Japan. It was a very interesting time if you think about the history of games in Japan.

EGM: Are you involved at all with Final Fantasy X and XI?

YA: No, not yet.

EGM: Where did the inspiration come from for two of the classic Final Fantasy characters —the Chocobo and the Moogles? YA: To be honest, | don't really remember because I've sketched so many characters and they're only a couple out of the many that l've done. So it's an issue of volume— if you create a lot of volume, one or two

will work.

EGM: How closely do you work with Hironobu Sakaguchi on creating characters? YA: First of all, | think Sakaguchi understands Final Fantasy best out of all people. I really

137

think what is important in our collaboration is that we understand the common theme and we have a common understanding of what Final Fantasy represents. My role is to visualize Final Fantasy. Second, | think Sakaguchi is the game creator who represents Japan. He has discovered and nurtured so much talent. It’s not just Japan if you think about it—1 think he's really a leader in terms of gaming and, moreover, technology and the applications of technology around the world. | think he’s somebody who's really fun to work with because we're always looking for new and daring and fun things to do. And at the same time, he's really someone who should be watched. Because he is a real visionary. m^

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This Month... The Players....

ccording to many philosophies, A everything in the universe follows

great cycles, peaking in extremes but ultimately achieving balance. The last couple months of reviews have fol- lowed this yin/yang principle—last issue we had a ton of great games: RE Code: Veronica, Perfect Dark, Game Boy Metal Gear Solid, Vagrant Story, the list goes on and on. This month the pendu- lum swings the other way, with poop like Expendable, Spec Ops and Army Men: World War. Hopefully next month’s games (Legend of Mana, Legend of Dragoon and Space Channel 5 among them) will mark a return to quality, restoring order to the universe and sani- ty to the Crew’s editors. E

10 В::: o |

EGM rates games based on how they compare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made—a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spec- trum sits the lowest score a game can receive: a о.о. This is the kind of game you want to avoid at all costs. It's pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 ISAN AVERAGE GRADE. Simple, ain’t it?

Platinum Awards go to games that get three 10’s, the best and rarest review a game can get.

E

Gold Awards go to games whose average score equals 9.o or higher.

Games that average at least an 8.0 receive Silver Awards.

A couple more new additions to the crew this month: former videogames.com-ers Sam Kennedy and James Mielke. Don't judge them —love them.

John Davison ain't our boss anymore. He's moved 20 feet to a new office and is now head of the Official U.S. PS Mag. We still tricked him into writing a few reviews. Favorite Genres

Action, Racing

Dean Hager

Dean keeps talking about how great Virtua Tennis looks. He says the Dreamcast has great poten- tial. He also says potato chips are good.

Favorite Genres.

Sports, Racing

Sam Kennetly

Young Sam descended from the ranks of rodeo clown- dom to join us in an editori- al bootcamp, chili cook-off, and paddle boat ride in the EGM offices this month.

Favorite Genres RPG, Action

Dan Leahy

After seeing the Madden PS2 preview this month, Dan promptly spiked all of his office toys into the ground. Wait 'til he actually sees the game at E3. Favorite Genres

Sports, Action

James Mielke Fresh from his last job at Videogames.com, Milkman is EGM's new West Coast Editor. In other words,

he’s our professional schmoozer.

‘Favorite Genres Action, RPG, Fighting

Greg Sewart

Greg’s been all depressed since he got his E3 badge and his name was spelled “Dewart.” At least the arrival of Tony Hawk on the DC lifted his spirits a little.

Favorite Genres Racing, RPG, Adventure

Crispin Boyer Cris is going to E3 for one reason: To see the Metal Gear Solid sequel. Oh, and 18 Wheeler, and Bad Fur Day, and Sonic Adventure 2, and Dino Crisis 2, and...

Favorite Genres Action, Adventure

Joe Funk

It's tulip time in beantown and the ladies are wearing wooden shoes and short pants. Joe is planning a stint in detox after all the big- timing and partying at E3. Favorite Genres

Sports, Driving

Rooting through his CD col- lection, Chris found the ultimate late-night musical interlude—Vanilla Ice Extremely Live. Deadlines will never be the same.

Favorite Genres. Adventure, Puzzle, Music

Kraig Kujawa Kraig is certain that this will easily be the best E3 ever. X-Box, PS2, and Dreamcast. What else could he possibly ask for? Some pie would be nice. Favorite Genres

j Sports, Strategy

Lucky for Mark he doesn't work at a Japanese game mag, where review editors commit ritual suicide to atone for a batch of horrible games like this month's.

Favorite Genres Action, Adventure, RPG -

Andrew Pfister This month the “tron Pfist” discovered that girls don't, in fact, have cooties. Now he's all excited about head- ing off to E3 in order to hang with the booth babes. Favorite Genres

RPG, Action

Shawn has been needing money in a serious way late- ly with all of the new sys- tems on the way. Plus, he wants a guitar. Can he afford all of this? Hell naw.

Favorite Genres

Action, Adventure

138

Tony Hawk's Pro Skater (DC) p.140 Well, there wasn’t much competition this month—only one other game received an EGM gold or silver award— but that shouldn’t take away from the praise this Dreamcast version of the killer skate game deserves. All the awesome gameplay from the PlayStation original has been faithfully preserved and is now surrounded by the kind of beautiful candy coating only the Dreamcast is capable of. Sure, we wish the game had a few gameplay extras; about the only thing new here is the trick-points display on your VMU. But hey— Tony Hawk’s in-game model has fully formed ears now. What more could you want? +

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Evolution 2: Far Off Promise

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"m i em f Jos uro WE VENUS @= Qe Quee Publisher: Ubi Soft Developer: Sting Featured In: ЕСМ #125 Players: 1 Supports: Jump Pack, VMU

Best Feature: Nice combat engine Worst Feature: The bosses are mean Web Site: www.ubisoft.com

Evolution 2 is basically a pseudo sequel to the origi- nal Evolution, as it only features some marginal upgrades for its new quest. The characters are the same, the story is just as forgettable, it retains the simplistic feel of the original, and the game won't keep you busy for as long as most epic RPGs. But with that said, Evolution 2 is overall a fine RPG experience that should please RPG-starved DC owners while they wait for Grandia II and Eternal Arcadia. The game still places a strong emphasis on dungeon exploration, but this time around there are predefined dungeons in addition to the random ones. The focus on combat may not appeal to every- one, but | was certainly hooked; The battles them- selves are fun, and the characters are really cool (I really enjoy how they are developed). And since the game sports nice graphics (simple, but bright and sharp) and a good soundtrack, there’s no reason not to stay interested. One new feature that Sting has added for the sequel is an over the shoulder camera angle, which closely mirrors Zelda 64’s. Even though it’s not as practical to use as the overhead one, it’s a nice addition. If there’s any big downfall in the game, it’s the same problem that plagued the original: Bosses are way too difficult, and often require you spend lots time building up levels in order to defeat them. Still, Evolution 2 is a solid, if not spectacular, RPG for the Dreamcast. sam

F1 World Grand Prix

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Publisher: Sega

Developer: Video System

Featured In: EGM #127

Players: 1-2

Supports: Jump Pack

Best Feature: Completely customized setups Worst Feature: Slows down with lots of cars Web Site: www.sega.com

A good Formula 1 game for the Dreamcast has been a long time coming. Fi WGP comes fully stocked with all the play options needed in a game of this type. Championship, single race, versus and time trial options are just the tip of the iceberg. Drivers can customize the downforce of both wings, brake bal- ance and sensitivity, steering, the list goes on and on. Of course, no F1 game would be complete with- out the fully licensed cars, teams and drivers (though you Villeneuve fans will be disappointed yet again), as well as the complete collection of F1 tracks. It's too bad the game is so liberal with warning flags and penalties, though. I've lost more than a few races due to being black flagged for things that didn't seem like my fault. World Grand Prix makes full use of the analog stick and buttons on the DC controller, which is a good thing, except for the fact that the game doesn't give you the option of steering with the digital pad. The result is a control scheme that can be mastered with a little perseverance, but will likely turn off casual racers almost immediately. The learning curve on this one is just way too steep for anyone but hardcore F1 fans. The graphics are above-average but suffer from noticeable slowdown whenever there's a lot of trackside detail or more than a few cars on the screen. Despite its few little flaws, Fa WGP is a competent racing simulator that fans of the genre should appreciate. Greg

| didn't like the first Evolution, and this is really no d ferent. Sure, it's got slightly better graphics, but it feels like this is more a continuation of the first game (or what should've been included in the first game anyway, since it was so short) than an entirely new adventure. The game itself is almost exactly the same, and there's really nothing new here to offer RPG players. With games like Grandia ll, Eternal Arcadia and Phantasy Star Online to really get RPG fans excited, Evolution 2 is nothing more than a dis- traction. Of course for now there isn't much to choose from on the DC, and if random dungeons are your thing, then go crazy. Otherwise, skip it. Chris This random dungeon thing is getting way out of hand. First Evolution, then Time Stalkers, now Evolution 2. Well, maybe I’m putting a little too much emphasis on the problem, but it is getting old. The random dungeon engine means there's very little variety in each level. That said, Evolution 2 is actu- ally not a bad game, especially when you consider the alternatives thus far on the Dreamcast. The graphics are colorful and solid, the music is well done and the battle system is reminiscent of Grandia's (exactly like the first Evolution). Evolution 2 doesn't do anything particularly wrong, it's just not exceptional in any way. Greg

VISUALS SOUND INGENUITY REPLAY

1 1

|

Maybe the first top-shelf open wheel racing game to come out for DC, F1 establishes an impressive stan- dard for future titles in this genre. Modeled after the actual 1998 F1 season with accurate weather and all, F1 delivers the fastest, sharpest graphics I’ve seen yet from a console racing game. The feel is authentic and staying in the race-line on the many winding courses is mandatory for top 10 finishes. Racing on the mona- co track is a particular visual treat, and on the two- player version the vertically split screen is some- thing Ра like to see more of in racing games. It’s a game that will make slackjawed bystanders want to play, but may turn them off with it’s difficulty. Joe F1 World Grand Prix is a solid game but could use a few more tweaks. It looks great, that's not a problem. It's also fast and smooth-that's not an issue either. The control and the track-vision (for lack of a better term) are the areas that could use work. When using the chase-view(s), car control is more challenging. It seems like they slide in peculiar ways uncharac- teristic of an F4 car. The in-car view alleviates this, but then it's tough to see the bends of the road. Overall it's not a huge deal. If you take your time, learn how to brake properly, and really treat this game as a sim it's not bad. If you approach it like an arcade game you'll be frustrated fast. Dean

VISUALS REPLAY

SOUND INGENUITY

8 1 1 1

139

4 Wheel Thunder

2'15"555

ğ+26"710

Publisher: Midway

Developer: Kalisto Entertainment Featured In: EGM #127

Players: 1-2

Supports: Jump Pack

Best Feature: Solid frame-rate Worst Feature: Too difficult

Web Site: www.midway.com

Finding out that 4 Wheel Thunder wasn't originally developed to be a part of Midway’s Thunder series came as no shock after playing this game extensive- ly. All of the similarities it has with Hydro Thunder feel tacked on, and Kalisto definitely didn’t manage to strike the same balance that game has. Even though 4 Wheel Thunder has above average graphics and suffers from little to no slowdown, it doesn’t help the fact that the plodding pace and uninspired track design lead to boring, uneventful racing. The difficulty, though not insurmountable, is a problem too. In order to win you pretty much have to hold down the boost button 100% of the time. However, the boost icons strewn throughout each track are so small that missing them is an all-too-common prob- lem. Without them there’s no hope of keeping up with the field, and thus no chance of winning the race. Likewise, as you unlock the secret tracks they get so twisty and claustrophobic that navigating them while holding the boost button is the most frus- trating experience you're likely to have in a racing game. Ultimately 4 Wheel Thunder is never more than the sum of its parts. If Kalisto and Midway had decided to make this an off-road racer with no attachment to the Thunder series it may have been an exceptional game, but by tacking on the Thunder gameplay elements at the last minute the whole game became frustratingly average. Greg

It’s clear 4 Wheel Thunder has great stuff...just look at it, it's gorgeous! And that's not the only thing, the 4X4 vehicle physics are the best I’ve experienced. Those big-wheeled trucks react to the terrain just like you'd imagine they would. It’s also nice that each vehicle be it truck, buggy or car, has distinct handling characteristics. The tracks themselves are super long, (the outdoor courses at least) picturesque and enduro-like. OK, now the bad news-it’s too hard to win a race. You have to run flawlessly while popping turbos pretty much the entire time to have a chance. Multiplayer is definitely more friendly. For a seriously tough challenge check out 4 WT. Dean

In true arcade fashion, 4 Wheel Thunder is fast, fun and very accessible. You'll start it up, and be knee- deep in racing in just a couple of minutes. Problem is, because of its arcadey gameplay, there's only an average amount of meat to the game. Thus, the fun factor fades in a fairly short amount of time. To keep things exciting, it seems an unnecessary amount of difficulty has been added. In fact, you'll be hard-pressed to come in better than fourth in most races (and that's using shortcuts and plenty of boosts). Still, the game is fun to mess around with, and it’s awfully pretty to look at. It's fast, too. Overall, it's a definite rental—maybe a purchase. Chris

INGENUITY REPLAY

6 1

VISUALS SOUND

Publisher: Midway

Developer: Midway

Featured Іп: ЕСМ #128

Players: 1-4

Supports: Jump Pack

Best Feature: Smooth, even in four-player Worst Feature: Damn this game is hard Web Site: www.midway.com

When | first played Gauntlet Legends in the arcade, | didn’t like it. The whole concept of your life meter ticking away with the seconds no matter what you do just seemed really cheap to me. Luckily that idea is completely out the window in the DC version. Legends makes a much better home game than an arcade game. Graphically, it’s excellent—super vibrant colors, no slowdown (even with four players), huge levels and hard bosses. Don’t think that it’s hack and slash all the way through, either, because you've got to build your character up by collecting gold to buy strength and through fighting experi- ence. If you don't build up your character correctly, you could find yourself stuck on a boss character and have to redo previous levels in order to rack up health and experience. Unlike most arcade games these days, Legends has a huge amount of levels, each with its own challenges and enemies—some of which are the most annoying lil' bastards l've ever seen. They've packed every conceivable environment into this game as they could. The only problem | have is that it's not always clear when you've missed any- thing-in the levels. Midway has captured the old- school gameplay of Gauntlet in 3D perfectly, and made the necessary changes and improvements to the game to make it a fantastic home game. If hack- "n'-slash dungeon action with a dash of action RPG gameplay is your thing, this is your game. @hris бой, figure: | really didn’ t enjoy this game very much in arcades because of its slow, methodical pace, but it is exactly that characteristic that makes it a much better home video game. Gauntlet Legend's slow- paced action is a пісе change-up to what I’m used to—it’s something you can really relax and play. The best thing about the game (college kids pay atten- tion now) isthat it's four-player capability lends itself perfectly to a few friends lounging around while downing a few beers—| could even think of a few decent drinking games- (while one guy drinks, the other three protect him.) Those bad habits aside, it’s worth your time to check this one out. Kraig

Although it’s an excellent port of the arcade game, it’s hard for me to get excited about Legends. Yes multi- player is fun for a bit—with so many different power- ups and items there are lots of opportunities for teamwork or screwing over your friends, and building up your character's abilities RPG-style is cool. But ulti- mately there just isn’t enough technique or skill involved, so the game boils down to a pretty straight- forward hack-and-slash action game. That'd be fine if it was fast-paced and exciting, but all'the backtrack- ing and getting lost trying to find switches grinds the game to a halt way too often. Rent it with friends if you liked it in the arcade. Mark

VISUALS REPLAY

SOUND INGENUITY

Publisher: Rockstar

Developer: DMA Design

Featured In: EGM #127

Players: 1

Supports: Jump Pack

Best Feature: Graphics

Worst Feature: Analog control feels weird

Web Site: www.rockstargames.com

Compared to the PlayStation GTA2, the only thing dif- ferent—or | should say enhanced—about this ver- sion of the game is the graphics. In fact, they look so smooth, they're more akin to those found in the PC version of Rockstar's top-down criminal simulator. Does this make the game better? To a degree, yes. The best part of GTA2 on the PlayStation is its old- school yet complex gameplay, chock-full of missions, dozens of gangstas to deal with and a crap load of stuff to destroy. Ah, but the graphics on the PlayStation were...how do you ѕау...роо-роо. No, they didn't hurt the game much —they just made it look terribly dated. Now that everything in the DC version is dynamically lit, anti-aliased and who knows what else, there isn't anything to complain about. Well, there's one thing: The control. Why not let us use the digital pad instead of the analog. The digital pad just feels so much more natural with this old-school type of play. Other than that, everything is fine. It's just as addictive. Just as challenging. Just as funny...and strangely serious at the same time. The nice thing is (and it's the same way in the PlayStation version) you can pick what crime organi- zation you become allies with. So if you play through one time siding with the Zaibatsu, the next time you play you can side with a different gang, and have a different experience. It's this sort of depth that makes this game stand out from the rest. Shawn There’ s $ really no reason n to play this version of. the game if you've already played the PS version. Gameplay-wise, it's identical. The only real differ- ence— besides it being smoother—are the slightly overdone ambient lighting effects (although it gives the game a grittier feel). Unfortunately, you can't configure the left/right control to use the digital pad—an option l'd liked to have had considering that the analog control is very touchy. On-screen text often gets lost against the lighting effects, making it a bit hard to read when you're on the run. Just seems like there could have been more attention to detail in bringing the game to the DC. Chris

I'm all for mature- themed games, but | also want them to be fun to play. | found GTA 2 to be a little too methodical for my tastes—there’s just too much run- ning and driving around the city for the sake of doing so, and it’s not too enjoyable. Wreaking havoc on the city streets is only amusing the first 20 or so times, after all. The control scheme is a little convoluted no matter which preset you turn on, and they could have really taken more advantage of the Dreamcast's power—there isn't much here that couldn't be done on a PlayStation. if you're a sucker for bad words and senseless violence, give it a shot, but just don't expect a deep game beyond that. Kraig

VISUALS REPLAY

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140

EVERYONE

Crave Developer: Treyarch Featured In: EGM #126 Players: 1-2 Supports: Jump Pack Best Feature: Graphics Worst Feature: Nothing really Web Site: Www.cravegames.com

Holy crap! And here | thought the PlayStation version of Tony Hawk's Pro Skater looked good. The Dreamcast version is simply amazing. The textures are flawless and the draw distance is about as real as it gets. Polygons that were jagged and textures that were blurry or pixelized in the PlayStation THPS are crystal-clear. The videos that run on the walls of cer- tain levels are now TV-quality. Heck, even the frame- rate is a bit speedier overall. So is anything else dif- ferent? Well, no...not really. There's a couple of extra bells and whistles (your score is displayed on the VMU, there are extra bail animations and a couple of other things) but all in all, it’s the same game. And since | love the PlayStation version of THPS, you can see why I’ve scored this one how | have. People will probably buy the DC for this game—it’s that impressive and fun. Understandably though, you may be wondering if the natural feel has been ported over from the PS version along with the innovative play modes, level design and graphics. Thankfully, it has. The game is just as intuitive as its PS brother. Well, there is one thing but it’s not the game's fault. | find the control difficult because of the Dreamcast pad (probably because I'm so used to using the Dual Shock, but | still think the DC pad isn’t as friendly). lm pretty much used to it now, so if you're starting fresh on the Dreamcast with THPS, it shouldn’t be a problem. I'll be in line for this one. Shawn

Developer Treyarch had two goals in mind when they set out to port THPS: to retain every gameplay nuance and to boost the visuals to Dreamcast stan- dards. They've succeeded on both counts. Trick for trick, this game plays exactly like the PS version. The characters get the same amount of air when they fastplant off a vert ramp. You'll find all your favorite grindable obstacles. And, yes, all visuals—from the detailed clothes to skaters' shadows to the extended draw distance—is 9oo degrees ahead of the PS game's graphics. Still, THPS really isn't worth getting if you already own the original. | just prefer playing it with the comfier PS pad. Crispin

I'm sure the other reviewers have mentioned that this game is essentially a clone of the PS version... won't dwell on that. Instead, I'd like to use this space to praise it repeatedly in a grossly over-stated way until you, the reader, are ready to throw-up. This game is so good it inspired art directors, Cyril and Jim, to buy new skateboards. Of course now they annoy us with their noisy ollie attempts, but that’s beside the point. It's smoother, better-looking and controls as well, if not better than its PS counterpart. It's intuitive enough that beginners can jump right in but challenging enough to keep them hooked for days. Awesome; а must-buy. Dean

VISUALS REPLAY

SOUND

INGENUITY

UNIVERSAL STUDIOS HOLLYWOOD’

AND EXPERIENCE

T -out and send 6 Ч | СОШ vj © GRAND PRIZE WINNER

Name +! Trip for two to Halloween Horror Nights at Universal Studios Hollywood ' including roundtrip airfare provided by United Airlines and hotel

Address accommodations (double occupancy) for 2 nights

City State Zip EA e 2 tickets to Universal Studios Hollywood! XE

Phone. : : + $200 spending money

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any kind is necessary to enter. One entry per household. All entries must be handwritten. Mechanically reproduced entries will Entries must be received by July 31, 2000. All entries become the exclusive property of Konami of America, Inc. ("Sponsor") and will not be acknowledged or returned. Sponsor assumes no responsibility for lost, mutilated, late, illegible, incomplete, postage-due, ‘or entries containing incorrect information. 2. Prizes: Grand Prize (1 prize): Grand Prize winner will receive a trip for two to Universal Studios Hollywood including air transportation from the United Airlines gateway city nearest winner's home, ground transportation ‘airport and Hotel, hotel accommodations (double occupancy) for 2 nights at a hotel designated by Sponsor, tickets to "Halloween Horror Nights" event at Universal Studios Hollywood, and $200 spending money. Travel must be taken between Oct. 13, 2000 and Oct. 29, 2000. Halloween Horror Nights 44, 2000, Oct. 20-21, 2000, and Oct. 27-29, 2000. If winner is unable to travel during the dates scheduled, winner will forfeit the Grand Prize and an alternate winner may be selected. All taxes, travel and other costs and expenses not specified in these Rules are the sole res Winner. Grand Prize has an approximate retail value of $2,600. First Prize Winners (25 prizes): First Prize winners will receive the "Nightmare Creatures Il” poster and music soundtrack by Rob Zombie. Each First Prize has an approximate retail value of $16. Approximate retail value of all prizes is $3,000. 3. Drawing: Winners will be determined by a random drawing on or about August 4, 2000 from all eligible entries. The drawing will be conducted by Ziff-Davis Publishing, Inc. as an independent judging organization whose decisions are final. All prize winners will be notified by telephone and/or mail. Prize(s) are non-transferable. All prizes will be awarded. No cash or other substitutions or transfer of prizes is permitted except Sponsor, in its sole discretion, reserves the right to substitute a prize of equal or greater value. All federal, state, and local taxes due on prizes, j, are the sole responsibility of the individual winners. Grand and First Prizes will be awarded to winners only after Sponsor's receipt of an Affidavit of Eligibility and Liability/Publicity Release completed, signed, and returned by winner within 5 days of notification. Grand Prize Winner's travel companion will also be required to complete, sign and return an Affidavit of Eligibility and Liability/Publicity Release. Grand Prize Winner's travel companion must be 18 or older. If winner cannot be contacted or fails to return the Affidavit in the time noted, or refuses the prize in the time noted, this may result in disqualification of the winner and an alternate winner may be selected. 4. 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Ubi Soft

Criterion EGM #125 1 Nice graph- ics, lots of missions Jump Pack Controls, tough bosses www.ubisoft.com

As long as you dive into Deep Fighter with the pre- conceived notion that what you have to look forward to is essentially an underwater version of Wing Commander, you'll find a pretty satisfying adventure in store for you. There are lots of often-cheesy blue- screen video sequences and a myriad of tediously boring missions, but if you don't let that sort of stuff bother you too much, underneath is an incredibly cool underwater game that'll have you hooked. The graphics in Deep Fighter are surprisingly good—the frame-rate can get a tad bogged down at times, but thankfully, not enough to detract from the overall experience. The controls did irritate me, though. It's difficult to get the hang of all of your sub's functions, and even after hours of play, certain things didn't feel natural. Deep Fighter has a good diversity of mis- sions, ranging from rescuing fish to manning gun tur- rets. But what | really enjoyed most was that in some parts, | truly felt | was playing out the movie The Abyss. This alone makes Deep Fighter worth the price of admission for me. Sam

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VISUALS INGENUITY

Natsume “=> Natsume

EGM #130

1

Relaxing Boring

Dual Shock

www.natsume.com

Reel Fishing II gets a little too real for me. Sitting in one spot, staring at pretty FMV scenery, and not see- ing any fish for what seems like days on end may be an accurate portrayal of the sport, but it doesn’t do much for gaming fun. Another annoying aspect of the game are the awkward transitions from above water to the underwater perspective. Why not include a split screen or dedicate a corner of the screen to an underwater view? And | hate being confined to one spot, casting and recasting until | get some results. Put me in a boat where | have control. If the fish aren't biting, move on, right? Not here, unless you end the day and pick another location altogether. Some of the ideas in the game are nice, like the fishing notebook which contains useful information and stats about the locales you'll be fishing. But you won't be using the information very much, because | doubt you'll give this game more than 10 minutes before you fall asleep. Fishing can be a boring experience if it's not done right. | guess the same can be said for a video game about fishing. Dan

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EVERYONE

Publisher: Midway

Developer: Midway

Featured In: EGM #131 = > Players: 1-4

Supports: Dual Shock, Multitap

Best Feature: High scoring

Worst Feature: Limited playbook

Web Site: www.midway.com

Wow, another “X-treme” sports game. Excuse me if my excitement in these titles has waned a bit since NBA Jam back in the early ’90s, but now | like my extreme games to be based on actual extreme sports, like skateboarding (Tony Hawk), motocross (Excitebike), etc. Arena football is only extreme in the sense that players are encouraged to run into cement walls. Other than that, it’s football on a small field with less talented players. Whatever it is, Midway's betting that there are enough fans out there to warrant a video game version of the sport. The only problem is that Midway has already done one and it's called NFL Blitz. If you like Blitz, then chances are you'll like Arena Football. The gameplay is carbon-copied from Blitz, which is a positive statement. The only differences between the games occur due to specific Arena football rules, which include 20 yards for a first down, being able to return missed field goals, etc. The game also comes replete with usual Midway-isms such as after-the-play vio- lence, secret codes galore, an over-the-top announc- er and so on. There's also a play editor and a ton of different play modes. The game would be impressive if it hadn't already been done a million times. If you haven't tried Blitz yet, and don't care about NFL play- ers, maybe this one's worth a rental. If you're a foot- ball junkie who's looking for something different, then Arena ball could be the answer. Dan

As you know, making and selling games is a business. So why shouldn't a company recycle a good game engine? There's nothing wrong with that. But sadly Arena Football is a step down in quality from NFL Blitz. There's polygon clipping all over the place. Al players will, at times, shake violently—and no, they're not supposed to do that. Plus there's some jerky anima- tion. It's not a total loss by any means. There are sev- eral new and unique moves and taunts that we haven't seen previously in Blitz. And Arena football fans just might get a kick out of it. The Al is decent, keeping games relatively close in that come-from- behind Blitz style. Arena fans give itarent. Dean If you like Arena League football, and you loved NFL Blitz, then you'll want this niche game of a niche sport. Otherwise, it's an obviously gratuitous Kurt Warner license slapped onto a repackaged Blitz that plays pretty well. The fatal flaw of most subpar sports games is that the action is too slow or choppy. In this game, that's not a problem. In fact, the game may actually be too fast. Like Blitz, it's easy to pick up but difficult to master (against human players anyway). | beat the Al team the first time | played it and I’m not a Blitz freak. wonder about the merit in licensing a league where the only recognizable star doesn't even play in it any more. Joe

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142

Publisher: 3D0

Developer: 3D0

Featured In: EGM #131 A > Players: 1-2

Supports: Dual Shock

Best Feature: Sound effects

Worst Feature: Glitches, bugginess

Web Site: www.3do.com

Let me start by asking a simple question: Are the sol- diers in this (or any) Army Men game supposed to be human-sized plastic toys in the real world, or are they regular toy-sized guys and vehicles in a mini-version of the regular world? While you're thinking about that one, let me get on with my review. First, if you’ve just purchased this game, and are about to take it out of the packaging, for the love of all things holy, STOP!!! Drop it in that little shopping bag and take it on back to the store with the quickness. Get yourself something else—hell, exchange it for Spec Ops and put the rest of your hard-earned dough toward the pre-purchase of a PlayStation2. If you've opened it already...well, I'm sorry for not getting this review to you sooner. Army Men: World War is one of the bug- giest, unpolished games I’ve ever played. Polygons disappear, you get stuck on things, the Al is either dead-on accurate or as dumb as plastic, and the mul- tiplayer is the antithesis of fun (it’s often far too dark, pointless and lacks the innovation found in Army Men 3D's multiplayer mode). So does this thing have any redeeming qualities? Two things: the incredibly real- istic sound effects, and the weapons (there’s just something fun about mortars). | guess the missions aren't too bad either (infiltrating a prison camp, riding on a gun boat and what not). But then, I’m into this military/covert ops sort of stuff. All in all, it'd be best

to steer clear of this one. Shawn

Countless glitches. Can't strafe. Dark, ugly graphics. Flawed concept. Pathetic Al. Frustrating gameplay. Whenever | cut loose with a stream-of-consciousness rant about Army Men: World War (and I’ve screamed plenty of random stuff while playing this sequel— just ask my coworkers), І can't for the life of me come up with one positive thing to say. OK, many levels are mercifully short. And, um, the sound effects are very nice. But otherwise the uninspired, sloppy gameplay here just ain't fun. Even the two- player game—which was the best thing about the original—has been dummied-down. Ugh. Stick with Medal of Honor for your warfare fix. Crispin

Another month, another Army Men game. If you haven't been a fan of the series up until this point, Army Men: World War will do nothing to change your mind. Just as in Army Men 3D, World War has a lot of great ideas, but just falls on its face in execu- tion. it's simply no fun at all when you have to replay each level over and over just to learn where every enemy is. And it's especially frustrating when your bullets just don't hit the enemies—even if they're right in front of you. Add to that some annoying cam- era angles and you'll quickly see why World War just doesn't work. The scary thing is, this could be such a killer game if it was done right. Sam

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Publisher: Activision

Developer: ‘Sugar & Rockets

Featured Іп: EGM #130 4 Players: 1 > Supports: Dual Shock

Best Feature: Multiple endings

Worst Feature: Annoying camera

Web Site: www.activision.com

Covert Ops is probably best summed up as terrorist- action movie meets Resident Evil. So how does it fare in all the important adventure game categories: puz- zles, combat and story? Unfortunately the puzzles are pretty lame— way too literal and usually too easy. The little tasks you have to perform to progress (find the key, put disk into computer, etc.) never get too complicated—you are usually only on one little errand at a time, without many items to keep track of. Combat doesn't take much skill either; you just face the general direction of the enemy and the game auto-aims for you. The biggest problem though, as usual, is the camera. Your view is constantly shifting and cutting to new angles, which is not only disori- enting, but really gets in the way of the gameplay. Enemies and items are often obscured when the camera cuts, which leads to incredibly awkward situ- ations like being shot by someone off screen you can't even see. But even with all these gripes, I'd still recommend Nuclear Dawn to fans of this genre. Maybe it's the Die-Hard-esque plot. Or maybe it's the graphics—it looks great, fully polygonal and yet still very detailed and varied (which is especially impressive since the whole thing takes place on a train). The few mini-games are simple fun, and the multiple endings and optional sections make up for the shortish length (5 hours or so). If you find the premise interesting, give CO: ND a try. Mark

Publisher: Infogrames

Developer: Rage

Featured In: EGM #23 LI Players: 12

Supports: Dual Shock

Best Feature: Fluffy special effects

Worst Feature: Shoddy controls Web Site: www.infogrames.com

Expendable uses a pretty low-brow game concept, but there's no denying that there's a certain charm about a mindless shooter—it’s just too bad that this isn’t a good one. Instead, it is a cookie-cutter game that relies too heavily on its veil of gaudy special effects which, no matter how flashy, can’t cover up this game's ugly flaws. Within five minutes of trigger time, | was already frustrated with my Dual Shock as I tried to grasp the game's crappy control scheme. After awhile you get used to it, but only after realiz- ing that all you really need to control your soldier is to use the shoulder buttons to strafe (slide left and right while still aiming forward) around enemies back and forth while dodging their bullets. Hell—since you just slide back and forth the whole game, you barely even need the control pad or analog sticks. This is almost a blessing in disguise since when you do use them, you’ll notice that they are very inaccu- rate and clumsy. The rest of the game isn’t much better. The animation is shoddy—it looks like your soldier slides around the battlefield rather than running, and most of the humanoid enemies aren't much better. Expendable might have been worth your time if its two-player cooperative and Deathmatch modes were any fun. But, like the rest of the game, any amount of entertainment you could have gotten from those modes was also deemed expendable. Kraig

Publisher: Interplay

Developer: Gremlin

Featured In: EGM #125 Ec -d Players: 1-4

Supports: Dual Shock

Best Feature: It’s a beat-'em-up on the PS

Worst Feature: Frustratingly cheap hits.

Web Site: www.interplay.com

It's a real shame when a game released today attempts to improve on a tried-and-true classic but completely fails in the process. Gekido makes no secret that it tries to emulate classic beat-'em-ups such as Streets of Rage and Final Fight—it’s filled with all sorts of old-school items (a turkey replenish- es your power), and several characters, weapons, combat moves and stages pay homage to the older titles. But the sad fact is that I'd gladly choose to play those games over Gekido any day—and they came out nearly a decade ago. Don't get me wrong, Gekido definitely has some good things going for it—the graphics are nice, there's a cool combo learning sys- tem, a decent diversity of enemies, characters and modes to unlock (such as four-player team battle), and background music from people like Fatboy Slim—but it can get frustrating. Very frustrating. There's a lot of stuff on-screen at once, and a good portion of the time it's hard to see just what the heck is going on. Cheap hits are prevalent, as ene- mies will constantly pelt you while your attention is on others. Also; everything you do is on a strict time limit, which is an unnecessary annoyance. Still, even with some of the frustrating aspects, the game is a decent beat-'em-up that. can keep you busy for days (especially with two players). And although it might not be saying much, Gekido is probably the best game of its kind on the PlayStation. Sam

Overlooking the rather tedious battle system and annoying music for a moment, Covert Ops is a fairly decent adventure game. There are plenty of neat lit- tle features, like peeking through doors that are locked and.a couple of mini-games. It also has nice- looking character models, a solid story and interest- ing level design (considering the game takes place on a train). The multiple endings are a nice touch as well, since games like this often have little replaya- bility. But that darned clunky battle system. Since it's suchan integral part of the game, it really takes away from the overall experience. And to make matters worse, the camera acts up sometimes. Shawn

Expendable reminds me a lot of Activision's Apocalypse, but with one very important difference the controls here suck. And | don't mean they're a bit sluggish; I'm talkin’ thumb-blistering, scream-out- loud, drag-the-whole-rest-of-the-game-down- with-them-bad controls. They make it impossible to zone out and get into the twitchy reflex driven game- play, and that's pretty much the whole point of a game like this. Who the hell decided Resident Evil style controls were appropriate in à 360" blast-every- thing-in-sight shooter? You: end up circle strafing around like an idiot, only to get caught on walls. Frustrating as hell, and not much else. Mark

This is perhaps the closest a 3D game has come to duplicating classic Final Fight/Streets of Rage game- play as far as control, moves and combos go, but it stumbles in crucial places. First off, too many ene- mies surround you so that you're screwed before you can even throw the first punch. Second, during levels there'll sometimes be things like live electrical wires hanging down, or a helicopter firing gunshots at you—and you can't avoid them. But somehow ene- mies are completely immune (that'd never happen in Streets of Ragel). Graphics are above-average and the licensed tunes fit the game nicely, but it's missing the right kind of balance. Chris

but this shameless hybrid ripoff of Metal Gear and Resident Evil turned out to be a mediocre mess. Nuclear Dawn borrows things from both games, but has very little suspense, a boring. environment (whoopee, explore the endless halls of a train!), and lame enemies, Visually, the game is pretty impres- sive but you'll never get to see things the way you want to, thanks to the badly designed camera views. Not only do they make exploration frustrating in the claustrophobic train, but they often force you to shoot at enemies you can't see. At least there is one neat feature—the bathrooms are save points. Kraig

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What is this tripe? Expendable might have been a decent rental had Rage gotten the control right, but as the game is now it’s hard to believe anyone even play tested this title. In digital mode the game con- trols like Resident Evil. You need to push up to move forward whichever way you happen to be facing. It just doesn’t work well in a game that’s all about fast- paced shooting action. Besides which, the digital control is so imprecise that it’s hard to hit any targets consistently. On the flip side, the analog control is totally broken. You can't even move horizontally while it's on. The bottom line is that you shouldn't even waste your time trying Expendable. Greg

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SOUND INGENUITY

I'm a big fan of Final Fight-style games, so | was really excited about giving Gekido a try. But, after about 20 minutes of gameplay that feeling quickly dissipated. The sloppiness of this game is almost indescrib- able. For example: This is a side-scrolling beat-'em-up that is almost devoid of punching sounds. You would think that at the very least the developers would make sure you know when you're connecting with a blow— after all, punching and kicking is the single most important thing in the game, isn't it? There's plenty of other similarly stupid flaws (graphical and otherwise), which is too bad because Gekido had the potential to be a good action game. Kraig

VISUALS SOUND INGENUITY

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Publisher: SCEA

Developer: Shaba Games

Featured In: ЕСМ #131 => Players: 1-6

Supports: Dual Shock

Best Feature: Tony Hawk's Pro Skater feel

Worst Feature: It's just not very original

Web Site: www.playstation.com

Aren’t there laws against this sort of thing? | think it’s called plagiarism. Grind Session is dis- turbingly similar to Neversoft’s masterpiece. Some time ago Sony stopped by to show us an early version of the game, and they insisted Grind Session was in development around the same time as the original Tony Hawk—apparently making it OK the two were so similar. Strange thing is, the first Tony Hawk came out about eight months ago and Grind Session is just coming out now. Makes you wonder just how “influ- enced” the developers were by THPS. In Grind Session, there’s the Versus Mode where you and a friend compete for points. Whoever spells out C.H.U.M.P. first, loses. Sound familiar? You receive Respect Points (think Tony Hawk's skate tapes) in the one-player mode for completing tricks, knocking stuff over and getting high scores. The control is almost identical, too. Whatever the case, even though the game looks, controls and sounds like THPS, it's just not as fun to play. The frame-rate is choppy in spots, the graphics are less refined than in THPS, and there's a certain amount of realism that just doesn't quite work. And what's up with the custom skater option? On the good side, the levels are quite big, and have plenty of opportunities for tricks and com- bos. | also like the Practice, Endurance and various Team Play Modes. All in all, it's not a terrible game— it's just not what they call original. Shawn Tony Hawk's Pro Skater packs videotapes that open new levels. Grind Session's got “Respect Points" that open new levels. In THPS, the Triangle Button grinds, Square does kick tricks, Circle grabs and X ollies. The same buttons do the same things in Grind Session. THPS lets two skaters play H.O.R.S.E. Grind Session lets two skaters play C.H.U.M.P. Despite a few subtle differences and some extra play modes, Grind Session blatantly copies everything that makes THPS sucha great game. It just doesn't do any of it as well. Control doesn't feel as natural. The visuals are block- ier. The levels—although mostly larger—aren't as interesting. Just sit tight until THPS2. Crispin

While it may seem brutal to say, this game is a Tony Hawk wannabe, and it shows in practically every cor- ner of the game. Instead of collecting tapes, as you did in THPS, you attempt to break boom-boxes to “earn respect.” Gag me with a grind-plate please. In almost every way, Grind Session is simply inferior to the Hawk in control, graphics and replay value. The only thing Grind Session has over THPS are licensed music tracks from hip-hop artists like KRS-One. If Grind Session had taken a more sim-like approach as Thrasher did, it would avoid ungainly comparisons to Neversoft's skateboarding tour de force. As it is, GS is a mere pretender to the throne. Milkman

VISUALS INGENUITY REPLAY

SOUND

EA

Publisher: Konami

Developer: Kalisto

Featured In: EGM #129 A > Players: 1

Supports: Dual Shock

Best Feature: Movie-like production values Worst Feature: Cheap, crappy gameplay Web Site: www.konami.com

This sequel takes place a full hundred years after the events of the distinctly crappy original, but you have to wonder why this franchise was allowed to contin- ue. With little in common with the original aside from the bad guy, the new game takes place in early 2oth- century London, complete with smoggy, drizzly weather and dirty locales. The basic premise is that you play the part of a complete loony who wakes up in a cell next to a large ax (I’m sure all loony-bins presided over by evil villains are well stocked with weapons), and you then have to wander the levels swinging said ax at ugly creatures. It's quite spectac- ularly linear despite the early impression of it being vaguely Silent Hill-y. Once you've played for an hour you realize it’s nothing more than a very gory update of Splatterhouse. Monsters growl, you chop at them, you move on. Unfortunately this potentially satisfy- ing, albeit disturbing, idea is utterly destroyed by a host of irritating, cheap and nasty gameplay prob- lems that render the experience boring and frustrat- ing. Bad guys seem to be able to hit you even when you're not anywhere near them, the scenery can only be interacted with if you’re standing by the single pixel “hot spot,” and you can only sidestep in “com- bat mode” but not in “explore mode.” Visual produc- tion is pretty good though; there’s buckets of red stuff (which can be switched off) and some truly disturbing Evil Dead-worthy chop-chop moments. John

Under all the gore and the extreme ax-swinging vio- lence, Nightmare Creatures II is really nothing more than a very linear Final Fight-style game with very lit- tle substance. While the production values behind the visuals are clearly quite high, there’s little sub- stance behind the gameplay. You run from room to room chopping at ugly-ass monsters who gush pints of blood all over the place—and that’s about it. There's an occasional button to push or lever to pull and every now and then there's a power-up to pick up, but fundamentally it's just a boring and frus- trating game. The first game wasn't anything spe- cial. This one's no better. Chris

Nightmare Creatures Il comes out of the gates strong but, in the end, falls short of real lasting appeal. On one hand it's aesthetically on the mark. The sound effects are well-done if not cheesy in parts (especial- ly the persistent groaning). The dark and dank envi- ronments convey the nightmare world very well and the gameplay mechanics, while simple, are tolerable. So what's wrong? | simply got bored with the game too fast. | kept hoping for more, be it more moves, more levers and switches, more breakable stuff, more interactivity with the environments and so on... NC2 isn’t a bad game but additional variety and deeper gameplay would've helped a lot. Dean

VISUALS SOUND REPLAY

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144

Publisher: Take Two

Developer: Runecraft

Featured In: None => Players: 12

Supports: Dual Shock

Best Feature: It costs $10 Worst Feature: It’s not worth $10 Web Site: www. take2games.com

Priced at only $10 retail, you might think there’s no way to lose by picking up Spec Ops at a whim. Of course, that’s before you actually turn on the game. Once you do, you'll truly understand the meaning of getting nothin' for somethin'. At first look, Spec Ops doesn't seem altogether too bad —you get to choose your Rangers, each with his own specialty, and then outfit them with a complement of real-life weapons and equipment. But once you're past the entry screens, that air of realism is shattered. Let's start with your Rangers who crawl and roll like they're handicapped. I’m not sure where they learned these moves—they really don't look like they could possi- bly help them survive in the wild. And in this game, they really don't. In fact, nothing seems to work. You can stand behind a tree and you'll still be hit by spo- radic enemy fire. So then you can try to lay flat behind one and it's still of no use. But that's not the only annoying thing—nothing in this game makes sense. It's really easy to kill enemies from a long dis- tance with the machine gun, but then someone five feet away won't die until | empty a whole magazine into his body. Spec Ops can't seem to decide whether it wants to be realistic or action-packed, and even if the developers were able to decide one way or the other, the rest of the game is lame regard- less. Save your 10 dollars and buy something more fun, like a bag of rocks. Kraig Hmm, what do you do when a game seems too hard? Do you: a) keep at it until you master it b) consult a strategy guide or c) get really frustrated, smash something then lose all interest? | didn't smash any- thing, but | did lose interest fast. The premise is a good one—lead special forces on different covert missions, etc. The problem is the missions become too ambitious and confusing. l'm all for depth but only if it can be executed properly. There are too many loose ends.like getting shot by seemingly invisible enemies, having no idea where to go next, and dealing with intuitive gameplay. This game has potential but doesn't pull it off. Dean

Spec Ops is so frustrating that | ended up calling a tester at Take2 to ask him what the hell was up with this obnoxiously difficult game. "Yeah, it is quite hard," he tells me. *Have you tried avoiding the guys that shoot at you?" Yeah...I tried avoiding them, pal. But because of the stupid, cheap, crappy, pathetic "we didn't bother pushing it coz it's only $10" AI in this game, it doesn't matter whether I'm lying down, behind a tree and on the other side of a hill from where the bad guys are—they can still drill a bullet into the back of my skull. Even for $10 | still expect a game to be playable, and this really isn't. Do not be tempted by the cheap price. John

VISUALS INGENUITY REPLAY

SOUND

Publisher: Capcom

Developer: Capcom

Featured In: ЕСМ #114 = Players: 1-2

Supports: Dual-Shock controller

Best Feature: Improves on the first game Worst Feature: Not by much Web Site: www.capcom.com

When the first Street Fighter EX was released, every- one sighed a breath of relief that Capcom had finally taken the series out of the 2D realm. A couple years pass by and the inevitable sequel arrives. While the number of characters has increased to much greater proportions, the gameplay remains largely the same. Aside from the addition of the “excel” meter and a couple other minor alterations, this is the same Street Fighter you've come to know and love. Unfortunately, while the game plays much smoother than the slowdown-laden import-only SFEX3 for PS2, it's still sluggish, with flat, static backgrounds that make the characters look like they're fighting at the school play, and "features" some of the most horren- dous loading times seen on the PlayStation. On the plus side, old-school characters like Blanka and Dhalsim make a 3D comeback, so fans of Street Fighter 2 and all of its spurious sequels will have a field day. Anyone else used to the joys of games like Tekken 3 or Rival Schools will find the slow 2D game- play of SFEX2 suffocating. Street Fighter EX 2 is cer- tainly worth playing, but not necessarily worth buy- ing. With more powerful hardware lurking, it'd be nice to see this series make some significant strides. This is just the same old same old. While hardcore Street Fighter fans may find this a worthy addition to their fighting library, the majority of gamers will simply find this more ofthe same. Milkman

I'm not really crazy about it, but besides the annoy- ing load times there's not too much I can find fault with in EX2 Plus. Gameplay is a bit slower and more deliberate than the Alpha games, but that suits me fine since | always liked older fighting games over Marvel vs. Capcom style warp-speed titles. The graphics look pretty good—characters are a bit blocky but definitely look better than the last EX game and always animate smoothly. The expert mode is a nice way of introducing new players to the game while also giving experienced SF masters something to do when no one else's around for a ver- sus battle. Solid but nothing too new. Mark

It's Street Fighter...in 3D...again. Which could be considered a good thing (if you love Street Fighter and don't ever want to see it change) or a bad thing (if you like Street Fighter, but want a change), depending on your preferences. The sequel-requisite changes are here: improved graphics (the models are much-less blocky), a few new characters and new combo system. Here comes the three-fold recom- mendation: If you loved the first one, EX2 should be worth your time and money. If you merely liked EX, then it would be best to pass or wait for EX3 on PS2. If you didn't like the first EX at all, then the sequel isn't going to change your mind. Andrew

VISUALS SOUND INGENUITY REPLAY

EVERYONE

Publisher: Capcom

Developer: Capcom

Featured In: EGM #130 A > Players: 1

Supports: Dual Shock

Best Feature: Fun gameplay like the original Worst Feature: Unlimited continues Web Site: www.capcom.com

What we have here is a combination of quality 2D and 3D graphics with old-school platformer/action gameplay. Controls are basic—dash, attack, jump, slide, etc.—but more than adequate for this type of game, and quite responsive. The levels are visually interesting, incorporating all kinds of crazy locations, and there are tons of excellent bosses, including many updated from the first game. So you're proba- bly thinking "What's up with the 5.0 if everything’s so peachy?” Well here’s the problem—unlimited contin- ues. And you don’t restart a level when you die, you reappear right where you left off. This completely and totally destroys not only the challenge, but the whole point to a game like this. Part of the beauty of the original Strider on the Genesis (and what could have been great about the sequel), is how you were forced by a limited number of continues to really learn the game, and slowly improve by challenging stages over and over. The levels and bosses in Strider 2 are likewise designed so you can master them if you practice, but when you can throw life after life at them with no penalty, what's the point? You can just continue on and finish the game ina half hour. The inclusion of Strider 1 is a nice perk, but the unlimited continues destroy this game for a wider audience; only hardcore gamers and fans of the original should consider buying, everyone else can rent Strider 2 and finish it in a day. Mark

Back in the day, | rented the original Genesis Strider, and | have fond memories of playing it to the end. The inclusion of the original Strider on a separate discis a great touch. Both games are really good—that’s not the problem. The problem is that unlimited contin- ues turn Strider 2 into a cakewalk, removing the challenge, turning it into a slashfest. There's no incen- tive to do better on each of the levels. Aside from occasional slowdown, Strider 2 is visually impressive. I'm a fan of the 2.5D style of gameplay. The last few levels, especially, look great and play great. Because it's so easily beaten, I'd be cautious about buying it, but it's a definite rental. Chris

Strider Hiryu is back in style, and it’s about time too. This game feels like old-school Capcom, back before everything they released was either a fighting game or the latest spinoff of Resident Evil. Strider 2 is one of those “2.50” games that blends gorgeous, hand-drawn sprites with fully polygonal back- grounds. The result is a classic Strider look complete with a lot of dramatic camera panning and angles that just wouldn't be possible in a 2D game. The gameplay is classic 2D fare as well. It's too bad Capcom felt the need to allow players to continue endlessly. Chances are you'll finish this game in one sitting and never play it again. Greg

INGENUITY REPLAY

VISUALS

SOUND

145

«00:01:03

Publisher: Infogrames

Developer: Eutechnyx

Featured Іп: ЕСМ #129 A Players: 1-2

Supports: Dual Shock

Best Feature: Lots of options Worst Feature: Bad music and sound Web Site: www.us.infogrames.com

A 24-hour racing event doesn’t seem to be the best basis for a driving game. However, Infogrames sim- ply used the 24 Hours of Le Mans as the building block for a full-featured sports car racing simulator. Sporting Arcade and Championship modes with two difficulty settings, the game also packs a complete, 24-hour race at Le Mans. Of course, for those of us who actually have lives to maintain, it’s also possible to speed up the clock so that the race is over in 12 minutes, 24 minutes or two hours. Test Drive Le Mans includes three classes of sports car: GT1, GT2 and Prototype. Just like the real racing series, you only need to win your class, not the entire race, to score a victory. An interesting feature is the danger of oil being spilled on the track. When a striped flag appears on the screen, you're in a slippery area and need to take caution. It's the first time I’ve seen this very realistic racing aspect done so well in a game. Graphically, Test Drive Le Mans offers a good sense of speed and some nice car models, but also some very glitchy scenery. In the sound depart- ment this game loses in just about every way. The music is bad and restarts every time the announcer says anything. Plus Eutechnyx, for some odd reason, decided to use some sort of static breakup noise for the engine backfire. | thought my speakers had blown up when I first heard it. Test Drive Le Mans is solid, but could have been better. Greg

Test Drive Le Mans has its flaws but | like it anyway. The intense speed and tight racing gameplay are what thrills me. The cars stick to the road like glue so cornering may not be realistic, but it is fun. You can almost go as fast in the turns as you can in the straights. | also like the way Al cars behave. They don’t run perfect every time. They'll scrape a wall, spinout or just plain wreck...it’s a nice change from the usual. Now for the flaws—the cars have little lateral movement; instead, the backgrounds seem to rotate around them. It's cheap but tolerable. Oh, and the back-fire noise is too loud. Check it out anyway. Dean GT1 and GT2 racing is often overlooked in racing games. Too bad, ’cause it’s actually a thrilling sport with all the best bits from sports car racing and stuff like CART or NASCAR all thrown into one event. Unfortunately TDLM fails to really capture the “spirit” of the cars concerned here. Sure, they all look fairly accurate, and the teams are all spot-on, but they lack the feeling of brutish power. You never feel like you've got over 5oohp kicking through the back wheels. The cars always feel like they're on rails, and there's little sideways movement as you take a corner at 150 mph. This isn't the most fun you'll have with a racer. File it under "adequate." John

REPLAY

VISUALS SOUND INGENUITY

Wild Arms 2

EZ

Publisher: SCEA

Developer: Contrail р Featured Іп: ЕСМ #129

Players: 1

Supports: Dual Shock

Best Feature: Cooler characters than before Worst Feature: No f'in analog control!

Web Site: www.playstation.com

When the first Wild Arms game showed up on American shores, Sony had just reversed its anti- RPG stance that had handcuffed these niche titles for so long. Prefacing Final Fantasy VII's arrival by a good margin, Wild Arms was the first graphically potent RPG to appear on the PlayStation. However, as anyone who plays RPGs knows, time does not stand still. Newer wonders like Final Fantasy VIII, Vagrant Story and even the Legend of Dragoon have upped the ante by some margin and Wild Arms 2 finds itself among tougher company than in the early days of the 32-Bit era. Wild Arms 2 attempts to keep things rolling with fully 3D graphics, as opposed to the strictly 2D bitmaps found in the majority of the first game. Despite this, the visuals will impress no one, although they certainly manage to get the job done. Character design has taken a turn for the better, with the anime/Western flavored characters each having a unique, atypical style to them. Graphic enhancements aside, the game builds on the first by adding tons of weapons and items to use among the three main characters. Puzzle elements are spread liberally throughout the game, and you can now avoid battle at will, should you so choose. However, the genre hasn't sat still since the first game and the uninspired battle- engine shows its age. Still a good RPG, but state-of-

the-art it's not. Milkman

The original Wild Arms was the right game for the right time— but that time was three years ago, before Final Fantasy VII and the flood of gotta-have RPGs that have hit the PlayStation since. This sequel— which plays and looks much like the original —does- n't have what it takes to steal thunder from cur- rent RPG juggernauts Final Fantasy Vill, and Vagrant Story. Still, WA2 is a solid game that blends action- and traditional-RPG elements into an immense quest (and plenty of subquests, if you explore). Dialog rambles and the plot gets confusing, but the dungeons and character-building system are compelling enough to hold your interest. Crispin

This reminds me of an old-school RPG, because of its deep fantasy roots. Its mix of 2D sprites and 3D environments works great, and while some may not enjoy the game's synthesized, repetitive and oddly tempoed. music, | think it fits well. Being able to avoid enemy attacks is great for times when you don't want to be interrupted by battles. Searching for towns or areas is an interesting, if sometimes frus- trating, feature. Drawbacks include having to adjust the camera a lot to see around obstacles and a font that's a bit hard to read. The translation's a little loose in spots (not as tight or good as it could've been), but a solid RPG all around. Chris

VISUALS SOUND INGENUITY REPLAY

6 Е] 6 Е]

Electronic Gaming Mc

Publisher: Titus Developer: SCi

Featured In:

EGM #123

Players:

1

Supports:

None

Web Site: www.titusgames.com

Best Feature: Decent graphics

Worst Feature: Just about everything

Carmageddon is proof-positive that just because a game got critical acclaim on the PC a few years ago doesn't mean it'll make a good Game Boy Color game. The whole point is to race around some poorly designed tracks in your futuristic mean-machine, run- ning over as many people as possible as you try to figure out where the next checkpoint is. This task isn't too difficult—that is, until trackside objects such as trees and buildings cover up the radar in the cor- ner of the screen. After that it's a crapshoot, normally resulting in you hitting just about every barrier on the screen as you try to navigate the convoluted courses blindly. Even ignoring this incredibly irritating feature, Carmageddon just isn't much of a game. You can earn credits and buy new cars, but that's about the only other "feature." The graphics are actually not that bad for the Game Boy Color. Unfortunately the pre- sentation, gameplay and premise are all uninspired and the entire game feels like it should have come out years ago. With all the racing games for GBC, Carmageddon isn't worth it. Greg

VISUALS SOUND INGENUITY REPLAY

9 4 2 2

Toonsylvania

Publisher: Ubi Soft Developer:

RFX Interactive Featured In:

None Players: 1 Best Feature: Simple plat- Supports: form stuff for kids Infra-red link Worst Feature: Any name Web Site: could be on the box www.ubisoft.com

| think Ubi Soft should have a stock generic platform action game they can pull out and use whenever a company wants a licensed game for their toy line, cartoon, movie or whatever. | think it'd save them time and money in the long run. In fact, they can just use Toonsylvania since it's so average—you could slap any old character in here, switch around some enemies and have yourself another mindless action game on the Game Boy. Yeah, Toonsylvania is bet- ter suited for kids...little kids who are just learning how to play games. Older gamers will be driven nuts by this game's simple yet tedious gameplay, repeti- tive music, awkward control and brain-dead ene- mies. Sometimes the game's one-hit enemies respawn, sometimes they don't. Levels are small, too. Stuff like this was done back on the NES a long time ago. And while that isn't always a bad thing, in this case it is. One feature in particular stands out: The game uses the infra-red link, so you can hook up with a pal who has certain Ubi Soft titles and get secret codes and cheats for this game. Shawn

SOUND INGENUITY REPLAY

з 2 1

VISUALS

thly - 146 - www.v

Ktreme Sports

Publisher: Infogrames Developer: Running Dog Featured In: None

R28 Players: EMT 1 Best Feature: Supports: color None Worst Feature: No two-play- Web Site: er support www.infogrames.com

"Extreme" sports games usually turn out either really, really awful, or as just mediocre games that you'll play once and then promptly forget. Every once in a while you'll see a Tony Hawk or a Sled Storm, but the vast majority fall into the bargain bins. Fortunately, Xtreme Sports manages to be more than your stereotypical extreme title and will probably remind some of T&C Surf Design on the NES. There are only five events (skateboarding, skysurfing, in-line skat- ing, surfing and street luge), but there are three dif- ferent levels for each. Adding to the variety, you can walk around "Xtreme Island," challenging anyone you come across Pokémon-style to a quick battle (“The grass is green, let's fight!”), and compete with differ- ent requirements for victory. The biggest problem | have is the lack of any complicated tricks. It would be nice to do more in the skateboarding level than just spin around, for example. It's disappointing, but fits in with the overall simplistic nature of the game. Xtreme Sports is a fun little game, even if there are better Game Boy diversions out there. Andrew

INGENUITY REPLAY

VISUALS

SOUND

Publisher:

SNK Developer: SNK Featured In: EGM #130 ت کڪ‎ Players: А 12 Best Feature: Excellent Supports: control Link Cable Worst Feature: Moves very Web Site: slowly for a fighter www.snkusa.com

The Neo*Geo Pocket Color is quickly becoming the system of choice for 2D fighting fans. It always amazes me just how much depth SNK is able to give to these little handheld fighters, especially only having two buttons to work with. Last Blade uses a point system, meaning you gain points after accom- plishing certain things that will unlock extra modes. The game has more in common with Samurai Shodown than the other NGPC fighters as far as the feel and battle system go, so if you long for the breakneck speed of SNK vs. Capcom you may not be satisfied. Each hit in TLB is more of an event, keeping the match at a slow pace with. a flurry of activity every few seconds. Reversals are just as, if not more important than, blocking your opponent's attacks. There is some strategy (when you choose your fighter you get to decide whether you want them to concentrate on speed or power) and the graphics are crisp, with nice dramatic scenery, but the music feels too slow to belong in a fighting game. Overall, it's another solid NGPC fighter. Greg

VISUALS SOUND INGENUITY REPLAY

8 1 8 9

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This little piggy joined the army This little piggy stayed home This little piggy had grenades This little piggy had none This little piggy went BAM BAM BAM and blasted all of the other pigs into bacon!

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© 1999 Infogrames U.K. All Rights Reserved. Infogrames is a trademark of Infogrames North America, Inc. pU Hogs of War is the trademark of Infogrames U.K. All others trademarks or registered trademarks are the 4 x for mot in property of their respective owners. PlayStation and PlayStation logos are registered trademarks of Sony PlayStation CONTENT RATED BY Computer Entertainment Inc. |

® ESRB

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Technology is all around you.

Your beeper beeps. Your PDA chimes. You can make a quick call wherever you are. Yup, technology is an integral part of everyday life. That's why ZDNet has all the product reviews to help you find

the latest gadget. In fact, ZDNet was named "Best Overall Online Site" by the Computer

Press Association. However technology touches your life, ZDNet's Reviews Channel

has something for you.

et

www.zdnet.com

Cool Codes B Change View of Victory Pose

Ee

As your character does his/her victory pose, hold X and move the pad or analog Stick to rotate the view. Press the B button to zoom in.

J Full Screen Pause

During the game, press Start to pause. Then press the R- Trigger button and the words will be gone.

Girl Art

Place the Dead or Alive 2 disc into a PC-compatible CD-ROM drive. Access the disc and look for a folder called Bonus. In this folder are several images of the ООА? girls in bikinis.

New Camera Angle, Full Pause, Etc.

New Camera Angle

During the game, press Start to pause. Then hold L- Trigger+R-Trigger buttons and press B, A, B, A.

Full Screen Pause

During the game, press Start to pause. Then press X«Y simultaneously to get a clean game screen without the text.

PC Pictures and Sounds Place the MDK2 disc into a PC-compatible CD-ROM drive. Access the disc and look for a folder called MDKz2. Inside, you'll find pic- ture and sound files that you can view and play on your computer.

HEY, YOU: WANNA WIN FREE STUFF?

If your trick is selected as Trick of the Month, you will win a free GameShark provided by InterAct, and a Pro Shock, or a Нурегбд, or a VIPER controller from Fire International. If you are given credit for submitting a hot trick in this section, you will win a free game. see page 159 for rules.

Note: If you send your trick by e-mail,

you must include your real name and address.

Send your best tricks, codes, Web sites, anything that can help make games more fun or interesting to:

Tricks of the Trade P.O. Box 3338 Oak Brook IL

60522-3338 or send e-mail to:

tricks@ziffdavis.com

All-Star Baseball 2001

Cool, New Modes On the Main Menu Screen, highlight and access the Game Options. In the Game Options Screen, scroll until you highlight the Enter Cheats option. Access this option and on the Cheat Code Screen, enter one of these passwords for the fol- lowing modes.

Big Ball Mode Put in BCHBLKTPTY as your password. Ball Trail Mode Put in WLDWLDWST as your password.

Cyber Tiger

Unlock Characters and Course From the Title Screen, choose Play. Now pick Stroke or Match Play and choose to edit a golfer. Go to the Edit Name option and enter a code.

Unlock Kimmi

Choose any character and change the name to Rapper. Unlock Starr

Choose any character and change the name to Retro.

H Unlock Marvin (the Alien)

Choose any character and change the name to Ufo. Change the Looks of Liltiger Choose Liltiger and change the name to Prodigy.

Unlock the Volcano Course Choose any character and change the name to Sthelens.

149

By Trickman Terry tricksGziffdavis.com

TRICK OF THE MONTH

Excitebike 64

(For Nintendo 64) Cheat Menu and More

Cheat Menu On the Main Menu Screen, press and hold the follow- ing buttons in this order: Hold L Button, then hold C-Right, then hold C-Down. While holding these but- tons, press A. The *Enter A Cheat Code" Menu will appear. On this screen, you may input any of these passwords as shown. Big Head Mode Enter BLAHBLAH on the Cheat Code Screen. Invisible Rider Enter INVISRIDER on the Cheat Code Screen. Stunt Bonus Enter SHOWOFF on the Cheat Code Screen.

Kirk N. Bramlett Jr.

Ballwin, MO

TRICKS

TOP 10 TRICKS

The top 10 games of the last month given the full- on Trickman treatment:

1. Pokémon (Yellow) (GB)

Easy Level Gain

To easily gain experience, switch the Pokémon you want to train with the top Pokémon on your list. When you go into battle, this Pokémon will appear. Switch to another Pokémon. Once you win the battle, the beginning Pokémon and the fighting Pokémon both gain experi- ence points. This is especially useful if the Pokémon you want to build up has no initial attack in its first form.

2. Mario Party 2 (N64)

Find Codes

Send in codes for this game. If we print yours, you'll score a free game!

3. Crazy Taxi (00)

Awesome Codes

From the Mode Selection Screen, choose the Arcade or the Original Mode. Now choose the amount of time you want, and at the “Now Loading” Screen, press and hold the following button combinations until the Driver Select Screen appears. Expert

Press and hold L-Trigger+R- Trigger+Start. When the Driver Select Screen appears, you will see the word “Expert” in the lower-left corner of the screen.

Hidden Bike

To unlock the bike, go to the Character Select Screen and highlight the driver you want. Now press L-Trigger+R-Trigger three times simultaneously. Then press button A to pick your driver. You will hear bicy- cle chimes to confirm it was entered correctly.

4. Gran Turismo 2 (PS)

Find Codes

Send in codes for this game. If we print yours, you'll score a free game!

cont. on pg. 152

Pikachu Talks

[1| Note: You must have the yellow version of the Game Boy Pokémon game for this to work. Upload Pikachu from the game to Pokémon Stadium. Don't register Pikachu. Now start a battle and use Pikachu. When bat- tling, Pikachu will say its name and have new anima- tions for some of its moves

Spring Stampede PPV Code

И ^t Main Menu, access the Pay-Per-View Password option. Enter the code (Note: the code is case sensitive).

H WCW Spring Stampede GJHkfylBwfQQF. You'll get the WCW Stampede ring, and these matchups: DDP vs. BPP, Booker T. vs. Kidman, Lash vs. Buff and Sting vs. Hart.

tricks @ziffdavis.com

We want your tricks! We want to include your best codes and tricks in every issue, to put along with all our great tricks we pack in every issue. You can even win prizes if we pick yours as Trick of the Month!

“see page 159 for contest rules

END RUN

RESTART SKATE RESTART2P REZP. HOSK WAREHPGAP HO

HOSKWAREKICI HOSKWAREHP HOSKWAREBIGRAILGAP HOSKWAREBACK WALL

Tony Hawk’s Pro Skater

Awesome Tricks Slow Motion Choose Career Mode from the Main Menu and begin your game. While playing,

press Start to pause. Press and hold the L button. While holding it, press Down, Down, Up-C, Right-C, Left. The screen will shake if entered correctly. Turbo Skater Choose Career Mode from the Main Menu and begin your game. While playing, press Start to pause. Press and hold the L button. While holding it, press Right, Up, Down, Down, Up, Down. The screen will shake if entered correctly. Stats Raised to 10 Choose Career Mode from the Main Menu and begin your game. While playing, press Start to pause. Press and hold the L button. While holding it, press Down, Right, Up, Right, Up, Left, Left-C. The screen will shake if entered correctly.

я All Tapes Choose Career Mode from the Main Menu and begin

150

Tony Hawk cont.

your game. While playing, press Start to pause. Press and hold the L button. While holding it, press Right-C, Left, Up, Up-C, Up-C, Right, Down, Up. The screen will shake if entered correctly.

[1 | Faster Specials

Choose Career Mode from the Main Menu and begin your game. While playing, press Start to pause. Press and hold the L button. While holding it, press Up-C, Left, Down-C, Down-C, Up, Down, Right. The screen will shake if entered correctly.

GoldenEye 007

Unlock Missions Button Codes

Enter codes at Mission Select Screen with the L, R and C buttons, and D-pad. Hold the buttons for one or two seconds between steps. Facility Unlocked

Hold L+R Buttons and press C-Up, hold R Button and press C-Left, hold L Button and press Left, hold R Button and press C-Up, hold L Button and press Left, hold R Button and press C-Down, hold L Button and press C- Right, hold R Button and press Right, hold L+R Buttons and press C-Up, hold L Button and press Right.

Runway Unlocked

Hold L+R Buttons and press Left, hold R Button and press Left, hold L Button and press C-Up, hold L Button and press Left, hold R Button and press C-Up, hold R Button

and press C-Down, hold R Button and press C-Right, hold R Button and press Right, hold L Button and press Down, hold R Button and press C-Left.

Surface | Unlocked

Hold R Button and press C- Left, hold L+R Buttons and press C-Up, hold L Button and press Left, hold R Button and press Up, hold К Button and press Left, hold L Button and press Up, hold R Button and press C-Down, hold L Button and press Right, hold L Button and press C-Right, hold L+R Buttons and press Down. Bunker I Unlocked

Hold L Button and press C- Down, hold R Button and press Right, hold L Button and press C-Right, hold R Button and press C-Left, hold L Button and press C- Down, hold L+R Buttons and press Left, hold L Button and press C-Right, hold L+R Buttons and press Up, hold R Button and press C-Right, hold L Button and press Up.

И Silo Unlocked

Hold L Button and press Up, hold R Button and press C- Down, hold L Button and press Left, hold R Button and press Down, hold L Button and press C-Left, hold L+R Buttons and press C-Right, hold L Button and press C-Up, hold R Button and press Right, hold R Button and press Right, hold R Button and press C-Right.

GoldenEye 007 cont.

H Frigate Unlocked Hold R Button and press C- Up, hold L Button and press Down, hold R Button and press C-Right, hold L Button and press Left, hold L+R Buttons and press Up, hold L«R Buttons and press C- Down, hold R Button and press C-Right, hold R Button and press Up, hold L+R Buttons and press C-Down, hold R Button and press Up.

[A Surface 2 Unlocked

Hold L Button and press C- Down, hold L«R Buttons and press C-Right, hold R Button and press C-Right, hold R Button and press C-Up, hold R Button and press C-Left, hold L Button and press Right, hold L+R Button and press C-Up, hold L Button and press C-Up, hold L+R Buttons and press Down, hold L Button and press C- Right. Bunker 2 Unlocked Hold L Button and press Down, hold R Button and press Down, hold L+R Buttons and press C-Up, hold L Button and press Left, hold L+R Buttons and press Right, hold L Button and press C-Left, hold R Button and press Right, hold L Button and press C-Up, hold L Button and press Left, hold L Button and press C-Down. We'll have codes for the rest of GoldenEye's missions in a future issue.

151

Nintendo 64

All Star Baseball 2001 Big Ball Mode 800296320001

Ball Trail Mode 800296360001

Tom Thumb Mode 8002963a0001

Infinite Creation Points 8110534042ba

Infinite Pitch Type Points 811054544200

1 Ball And You Walk d106a2760000 8106a2760003

1 Out And You Are Out d106a27a0000 8106a27a0002

4 Strike And You Are Out d106a2780000 8106a2780002

Away Team Scores 50 80060doboo32

Home Team Scores 50 800599830032

Infinite Balls 8106a2760000

Infinite Strikes 810622780000

Pokémon Stadium

Have All Pikachus/Magnemites 801183bcoooo

801183bdoooo

801183be0000

WWF Wrestlemania 2000 Infinite Creation Points 8011a81b0001

Easy Pins P1 801671f40064

Easy Pins P2 801676880064

Easy Pins P3 80167b1coo64

Easy Pins P4 80167fbo0064

Easy Royal Rumble Win 8016722dooff 801676c300ff

All Secret Characters 8109edsaffff.

Instant Win 8016722eooff 801676c200ff

Ancient Wrestlers 8004a58aooof

Field Goal 800105480043 Backward Wrestlers 800105580043

Giant Wrestlers 8001064e003e

PlayStation

Alundra 2 Infinite Health 800677100367 800677120367 800677140367 800677160367 Infinite Gold 800677060010 Rising Sword 8006746c0024 Valar Shield 8006746e002c Infinite Keys 800674460100

F1 2000

Quick 1st Place Ranking €0034e2d0000 30034e2d1010

Low Lap Time 800346200400

Galerians

Rion: Infinite HP 801af97200c8 801c2f9cooc8

Rion: No AP 801af96co000

Rion: Infinite Nalcon 801af97800c8

Rion: Infinite Red 801af97cooc8

Rion: Infinite D-Felon So1af98000c8

Rion: Max Psychic Level 3o1c2fa6ooc8

Rion: Have D-Felon So1afoaeffff

Enable All Movies 8o1fdoo4ffff 801fdooéooff

Hydro Thunder Always Place ist 8009dd580001 Unlock All Tracks And Boats 800a223coooo 800a223e0000 800222400000 800222420000 800a22440000 800a22460000 800a22480000

Triple Play 2001

Enable All Rewards 80054do8ffff

8005 4doaffff

Enable All Legendary Players 80054docffff

80054doeffff

TRICKS

1-900-PRE VIEW

The number to call for the

$1.49 per minute, Must be 18 years or older. Under 18 must have parents’ permission.

Electronic Gaming Monthly’

SELECT COMTINUE

Asteroids (PS)

Classic Cheats

After pausing in the middle of the classic Asteroids game, enter these codes.

99 Lives: Up, X, Down, Triangle, Left, Square, Right, Circle.

Invincibility: Down, Down, Up, Up, Circle, Square, Triangle, Triangle.

Paperboy (Né4)

Cool Cheats

Enter any one of the codes shown below for various results.

Unlimited Newspapers: NOBUNDLE Paperboy Can't Get Hit: INVINC

High Jump: MOON

Newspapers Are Huge: SUNDAY

Pong (Ps)

Open Zones and Levels As soon as you see the “Zone 1” screen, press the START button to pause. Now press L1, R1, L1, R1, and press START again. You will | now be able to choose any Zone in the game. | This will also open up each stage and the second “level type” will be available!

Rampage: World Tour (N64)

Level Select

At the Character Selection Screen, hold L and all four C buttons simultaneously until you hear a noise. Press START. When the screen that shows the level you're about to play appears, press Left/Right to change the city

=] |

Space Invaders (Ps) Level Select and Classic Mode At the Main Menu Screen, press Circle and a Level Select Menu will appear. Now you can choose your starting level. If you pick level 00, you will be taken to the final level; after defeating the "retro" space invader boss, you'll get "Classic."

| | or press Up/Down to change the country. | |

COM

The ultimate online resource for strategy.

And be sure to pick up a copy of

every month

for the latest tricks and strategies.

PLAYST

Army Men: Air Attack

Enable All Co-Pilots

я Press Start on the Title Screen to go to the Main Menu. On the Main Menu, access the Password Screen. Now enter this code to get access to all the co-pilots: Up, Down, Up, Down, Up, Down, Up, Down. Press Start to accept the code. Begin a new game and move down to the Co-Pilot option to access them.

Die Hard Trilogy 2: Viva Las Vegas

Third-Person Codes

H From the Main Menu, choose Movie or Arcade Mode. If you choose Arcade Mode, pick the spinning John McClane figure. In the middle of the third-person game, press START to pause. Now enter one of the codes. For best results, enter the Unlimited Ammo code after the Every Weapon code. Every Weapon Square, Square, Circle, Circle, L1, L1.

192

TOP 10 TRICKS |. (G0NTINUED) |

5. Pokémon (Red) (GB)

Infinite Items

With this cheat, you can give yourself an unlimited supply of whatever item you have in your sixth inventory slot. Keep in mind that this trick only works in the Red and Blue versions of the game. First, head to Viridian City and talk to the old man who instructed you how to use Poké Balls. When he asks you, choose to watch his demonstration again. After that, immediately fly to Cinnabar Island. Choose one of your Pokémon who has the Surf Ability. Ride up and down the east coast of the island (hugging the shoreline) until you get into a battle. Eventually, you will encounter one of two glitchy Pokémon, either one with a name made up of scrambled boxes or the infamous Missingno. Whatever you do, do not catch any Pokémon that you encounter here. Repeat: Do not catch any of them. It will ruin your saved game. Run from every battle as soon as you get into one. After run- ning from a battle with a glitch Pokémon, check your inventory. Whatever item was in the sixth slot should have a strange symbol where the quantity used to be. This usu- ally means that you have well over 100 of that item. This trick can be done repeatedly, so you can essentially have infinite items. Now, you can have a ton of Master Balls or enough rare candy to power up all your Pokémon to level 100. Just don't power them up past that because you then run the risk of damaging your save game.

6. Pokémon (Blue) (GB)

Fight Safari Zone

Pokémon

This will allow you to fight and catch the Safari Zone Pokémon outside the Safari Zone. To begin, you must have a Pokémon with the Surf Ability. Now go to the Safari Zone and enter the area where the Pokémon you are trying to catch is found. Stay in the section until the time runs out. Go to the Seafoam Islands by surfing south of Fuchsia City. Be sure you don't encounter any enemies on the way, or the trick won't work (this does not include the Pokémon in the water on the way there). On the edge

Micro-Men Big Heads Big Feet. Table-Top

Graviti,

Unlimited Ammo and Grenade Weapons

L1, L1, R1, R1, Circle, Circle. Invincibility

Triangle, Triangle, Circle, Circle, L1, L2.

Triple Play 2001

Triple Play Dream Team

EB From the Main Menu Screen,

choose Big League Challenge. When you get to the Player Select Screen, hold L1+R1+Up simultane- ously. Keep holding these until you hear the announc- er say, "Triple Play Baseball." Now you'll be able to play as this team in Big League Challenge mode.

NBA ShootQut 2000

Hidden Easter Egg Menu

H During a game, press Start to pause and then press the L2+R2+Square simultane- ously. The Easter Eggs Menu will appear and you will be able to choose new options such as big heads, big feet, gravity, speed, etc.

GAME BOY

Stage Passwords

EJ On the Title Screen, press Start and then press Select to move down to the

Password option. Press Start

again to enter any of the codes shown here. Stage 25: YSKGPC Stage 26: BCSQBV Stage 27: BDVQJQ Stage 28: YYFGPK Stage 29: BJRQZN Stage 30: TRGGTD Stage 31: JDNQJQ Stage 32: TXBGTL Stage 33: ZKTQKP Stage 34: ZHPQCW Stage 35: JCXQ]V Stage 36: TVDGTL Stage 37: TTLGPB Stage 38: JZWQKX Stage 39: JMRQCQ Stage 40: PXGGTL Stage 41: CHNQBW Stage 42: CGYQJS Stage 43: CDTQZQ Stage 44: CBPQBP Stage 45: CMXQCQ Stage 46: CKSQJP Stage 47: CLVQZV H Stage 48 (Last Stage): PPFGYM Ending: PQMGTD

99 Lives Press Start to pause. Then press Left, A, Right, B, Up, A, Left, B, Down, A, Right, B, Up, A, Left, B. The game will unpause, you'll see 99 lives.

Toy Story 2

Scene Passwords

[2 | At Main Menu, access the Password option. On the Password Screen, enter the corresponding letters for the square formation password as shown: Scene 2 - PBPP, Scene 3 - BJWJ, Scene 4 - PJBW, Bonus 5, Scene 6 - WBPP, Bonus 7, Scene 8 - JBPJ, Scene 9 - JJWW, Scene 10 - PBWJ, Scene 11 - BPWW

NEO‘ GEO POCKET

The Match of the Millennium: SNK Vs. Capcom

Alternate Costume Colors At the Character Select Screen, select character, then press and hold A. Your character’s costume color will change.

Sonic the Hedgehog: Pocket Adventure

Faster Spin Dash Press and hold Analog Down and press the A button repeatedly until you hear no more “power-up” noises. Release Analog Down to achieve an even faster Dash.

153

TOP 10 TRICKS

of the islands, there is a strip of the screen that is half land, and half water. Now, surf on this sec- tion and just keep going up and down on it. When you run into an enemy, it will be the Pokémon from the Safari Zone section you just left. This time though, you will be able to fight them and use the other Balls.

7. NHL 2K (00)

Black Вох Team

Note: You must first have a con- troller plugged into the 4th port (D) on your Dreamcast and enter these tricks on the Ath controller. When the logo for Black Box appears, press and hold the L+R buttons. While holding these, press B, B, X. You will hear the announcer say, “Oh, Black Box baby." Now Black Box is available in the choice of teams.

Big Heads

Note: You must first have a con- troller plugged into the 4th port (D) on your Dreamcast and enter these tricks on the 4th controller. When the logo for Black Box appears, press and hold the L+R buttons. While holding these, press B, A, B, Y. You will hear the announcer say, *Oh, Black Box baby." All of the team will have big heads except for the goalie.

8. WWF Wrestlemania 2000 (N64)

Find Codes

Send in codes for this game. If we print yours, you'll score a free game!

9. Tony Hawk's Pro Skater (PS) Awesome Codes

Enter the following cheats while paused during play. If you entered these correctly, the screen will shake.

Big Head Mode

Hold and press Left, Up, X, Down, Up, X.

Special Available Anytime Hold L1 and press Square, Up, Left, Up, Circle, Triangle.

Get 10X Multiplier

Hold L1 and press Triangle, X, Triangle.

Get 13X Multiplier

Hold L1 and press X, Square, Square, Triangle, Up, Down.

10. Dukes of Hazzard (PS)

Find Codes

Send in codes for this game. If we print yours, you'll score a free game!

It's Not Your Dad's Zenith

The 19-inch is Zenith’s new set specifically designed with gamers in mind. It features 3D Front Surround speakers, 270 lines of resolution, brilliant color and a fancy remote. Its front A/V connectors make it easy to hook a system up to the TV in a snap. S- video would’ve been nice though.

Price: Around $250

www.zenith.com

GBC, NGPC Get MP3!

We've covered MP3 players in this section before—all shapes, all sizes, all prices. This time we have something that truly stands out from the rest. It’s the (SongJones оп Neo*Geo Pocket). It’s a full-fledged MP3 player that simply plugs into your handheld like a cartridge. All you have to do is download some songs and plug in your headphones (and maybe buy an extra mem- ory card to bring the player up to 64MB). It has all of the features you'd want from a digital music player: PC connectibility via USB, voice recording, extra memory card slots and more. It can even show special graph- ics and ani- mations on screen depending on the song being played. We'll have more on this amazing device after E3. Price: Around $90 www.songboy.com

soNGJONES

Cool stuff you could probably live without, but shouldn't

154

Blast Your Home-Brewed MP3 Tunes

Is MTV Music Generator just not powerful enough for you anymore? Well, if you have a PC then you may be ready to take it to the next level. The from Creative shows you how to play the piano, compose all sorts of music and then easily record your own songs to MP3 format. The bundle comes with all of the software you'll need, five sound discs and the Soundblaster Live MP3 sound card. If you already have a SB Live sound card, the keyboard is available by itself.

Price: Around $199 (for the bundle)

www.blasterkey.com

Be A Mario Artist On Your PC...or PS2?

If you’ve been hankering for an easier way to make art on your Mac or PC, consider the USB-compatible from Wacom. Each Graphire comes with the tablet, pen and wheel mouse—an awesome value. The thing has an amazing amount of sensitivity, and comes in a bunch of sweet transparent colors. Since the PS2 features USB ports, let’s hope a company brings something like this to Sony's upcoming system. That'd rock. Price: Around $100

www.wacom.com

Botly-movin’ Beats and Video Game Music Treats

Want something instead of movies on DVD for a change? Palm Pictures has recently released and

on DVD. Sound & Motion is a collection of videos from a vari- ety of electronic musicians, and Hip Hop's Greatest Videos features a variety of rap videos. The experience is both musical and visual. On the CD front, Mars Colony Music has recently released the soundtracks for and E No doubt, these moody scores will be a nice addition to your library.

Price: Around $20 (DVDs), Around $15 (soundtracks)

www.palmpictures.com www.marscolony.com

Sound is just as important as visuals when you're talking about gaming. Without it, we wouldn't get near the same experience bullets whizzing by our head in Medal of Honor, the orchestra hits in Resident Evil and so on. Maybe it's time to upgrade your current sound system to take full advantage of the audio games have to offer. Here's several options available, depending on your budget.

Midiland Speakers/Decoder

If you're like us, when it comes to technology and electronics, you want the best money can buy. Then consider the

system and the

Dolby Digital Decoder box. Once you have your systems jacked into this gear, you'll never want to go back to TV-

set-speaker-sound again. The sound from these five speakers and sub- woofer is simply outstanding. And considering everything you get, the price isn't bad at all. Price: Around $200 (speakers, subwoofer, controls), Around $100 (decoder)

www.midiland.com

the standard two. ETE M set. Don't be fooled by its size though—the pair delivers an incredibly full sound. For a little extra cabbage, you can move

up to the . The subwoofer in this trio really kicks the bass in games and

music. Either way,

If you're on a budget, but still want incredible sound, look into these Diamond Audio Technology d sets. The

you can't go wrong.

Price: Around $35

(2012), $70 (3025) www.diamondau- dio.com

The from Hunsaker is cheaper than some other chair audio products we've seen, and the sound it puts out is above-average. Problem is, three- to four-hundred smakeroos is still a lot of money to shell out—you could buy a Dreamcast and some games for that much. But if you have a lot of extra cash laying around, and you fancy immersive one-player games, give the chair a shot.

Price: $300-400

www. battlechair.com

155

The Great Ratings Debate

Illinois attorney general Jim Ryan is trying to get retailers in his state to enforce the ESRB Rating System, which at this point is a voluntary program. Since most of EGM's editors live in Illinois, you can imagine we had a lot to say when we made Ryan’s plans the focus of this month’s Final Word topic.

Chris Johnston chris_johnston@ziffdavis.com Todd Zuniga « todd_zuniga@ziffdavis.com

Greg Sewart greg_sewart@ziffdavis.com

Mark MacDonald mark_macdonald@ziffdavis.com

games like RE and Fear Effect will be made when companies are assured that an M- rated game will be harder for kids to buy. It'll mean fewer sales in the long run, even taking into account the fact that kids will most likely clamor to get their hands on something they're not supposed to have.

themselves to make sure a very young child

Resident Evil Code: Veronica and the $60 to

Chris Johnston This is all bullsh*t anyway, it's the parents' Chris: Hmmm...is it an election year? The responsibility to know what their kids are ratings system is voluntary, period. You сап buying. The fact that video games have see more real-life violence and gore on TV ratings on them at all should be a hint that or on the news than in ANY video game. It maybe not all of them are suitable for a is a guideline for parents. If parents are young child. | do agree that stores like EB stupid enough NOT to watch what their and Babbage's should take it upon

à

Toad ına ^. making it a law will just turn the whole thing into a higger prohlem than it really has to he." children are watching/playing/ doing, then that's their fault. It should not be the doesn't buy an M-rated game without a government's job to raise their kids parent's consent, but making it a law will because of their ignorance. | think that it’s just turn the whole thing into a bigger important to look at how many games are problem than it really has to be.

Greg Sewart actually “М” rated out of the total, and how Chris: Exactly. If | worked at Babbage's and many of those are in the top 20. | think a 6- or 7-year-old kid came up with there’s only one M-rated game in the whole Top 20 games of ’99. Most of the top buy it and was without a parent, I'd be games are Pokémon-something. suspicious. But if | refused to sell it to Blockbuster Video enforces the ratings them, | would also count on having a system and won't allow anyone under18to ^ parent come in and bitch me out... just rent an M-rated game. That's a logical step because society is that fricking idiotic.

Mark MacDonald

because | think younger gamers are more likely to rent their games than buy them. But politicians need to remember that games are games...and kids are smart...they know what’s real and what’s “pretend” when it comes to gaming. If you're concerned about violence why not go after wrestling? That encourages kids to beat each other over the head with folding chairs, acting out their own wrestling fantasies. I'm thinking of starting a protest against the game Clue because it encourages kids to beat anyone named Colonel Mustard over the head with a candlestick in the kitchen. It's violence! Violence I tell you! Board games are

Todd: You make stellar points, but | like the idea of some regulation. Kids have a way of getting their hands on a lot of things they shouldn't: cigs, gangsta rap, violent games. But | think if we can make it harder, just so the shadiest can do it, it's for the best. But now | do want to write a column on board game violence. That's really funny.

Greg: If they do start to enforce the M ratings it's gonna be a step back. Fewer

"WHY WON'T YOU SELL THIS GAME TO MY CHILD?! It's just like in the movie industry, you fight to get a PG-13 rating on a film that you want to be a blockbuster. If | remember correctly, it's very hard to get an R-rated movie to do big business. I think Saving Private Ryan is the highest-grossing R-rated movie ever.

Mark: Do people who think enforcing game ratings is bullsh*t also disagree

with enforcing movie ratings? Games are getting more and more like movies all the time, and now especially with the DVD format you could just have hardcore porn with little “interactive” card game segments between routings, call it a game, and sell

it to whoever. I’m not saying | agree or disagree, it just seems to me either way you stand on this you have to take the same side as you do with film ratings. Another interesting point is how some games are rated. Just what is the criteria? There's some pretty messed-up stuff in MGS for the GBC, but it's rated E— probably just because it's a Game Boy game. How do they rate these things? Do they look at the cover art and decide?

156

Е 2D ZIFF DAVIS

| | Chairman, Chief Executive Officer | and President ........................„ James D. Dunning, Jr.

|. Chief Operating Officer | and Senior Executive Vice President

bx Hc EPA Tom McGrade Vea James J. Spanfeller pop Al Perlman

| Executive Vice President and Editorial Director

| - . Michael J. Miller | (Editor-in-Chief, PC Magazine) |

| Executive Vice President and Publishing Director . . . Scott Crystal | (Consumer Magazine Group)

| Senior Vice President (Corporate Sales).............. Rita Burke | Senior Vice President (Publisher, PC Magazine) . Peter Longo

| Senior Vice President (Circulation) Charles Mast

| Vice President (Editor, eWEEK) . . John Dodge

Vice President

Barry Golson (Editor-in-Chief, Yahoo! Internet Life)

| Vice President (Production) .................. Roger Herrmann

| Vice Presidente seve И Howard Kaplan | (Marketing, Consumer Magazine Group)

| Vice President (Editor-in-Chief, eWEEK)

Vice President (Technology) ....

| Vice President (International)

| Vice President (Editor-in-Chief, FamilyPC) . «Robin Raskin

Vice President (Publisher, еЖЕЕК)............... Sloan Seymour

КЕРМЕЙ е Paul Somerson (Editor-in-Chief, Ziff Davis SMART BUSINESS for the New Economy) Vice President (Game Group) .................... 1 Dale Strang

Vice President (Human Resources) ............... Vincent Stabile

Vice President and General Manager ............ Mark Van Name

Chief Technology Officer ....................... Bill Catchings Chairman n. core АДС Rl James D. Dunning, Jr. Chief Executive Officer and President

Chief Operating Officer ........................ Тот McGrade

and Senior Executive Vice President

President, Consumer Magazine Group ......... James J. Spanfeller

President, Business Magazine Group ............... AI Perlman Chief Information Officer . ...................... 1 Kim Hoover

Director of Communications . Elizabeth Estroff

Publishing Consultant ... Chip Block

PLAYSTATION DREAMCAST | тте Reease Price Tm Revease Price: ттк RELEASE Price ттк Release Расе Ace Combat 3 03/00 $3695 Galaga 09/00 $2499 PSX Memory CardAsstd, 09/95 $1499 4 Wheel Thunder 05/00 $4495 Alien Resurrection 06/00 $3999 Galerians 03/00 $3995 Alundra 2 03/00 $3995 Gekido 05/00 $4699 Panzer General Assault 09/00 $3995 Carrier 03/00 $3995 Armored Core Mstr Arena 03/00 $3999 бгап Turismo 2 12/99 $3499 Paper Boy 06/00 $3995 Castlevania Resurrectn 06/00 $4699 Army Men World War 04/00 $3995 Grind Session 05/00 $3995 Rainbow Six 12/99 $3795 Chu Chu Rocket 03/00 $2999 Battletanx 2 03/00 $3995 High Heat Baseball 2001 03/00 $3999 Rampage Thru Time 07/00 $3999 Crazy Taxi 02/00 $4695 Beast Wars 04/00 $2999 Но! Shots Golf 2 03/00 $3995 Resident Evil 3:Nemesis 11/99 $4495 Dark Angel Vamp Apoc 06/00 $4495

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is charged once per order placed, the "per item" charge is charged once for each p

Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times & offer] not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at our discretion. After 10 days the manufacturer's warrantee applies. All sales final. S&H calculated on a per order, per shipment, and per item basis. The "per order’ charge

ior x x item ordered and the "per shipment" charge is charged ones for san shipment ш ust Deam: Брен [3 The Vos we make to you. For each US order $10.00 will be allocated to a 12 issue sub- е i = M At Bays scription to Computer Games Strategy Plus. Call for details. Per erant Б Er] $500 $300 E Er] Per em 505 so $100 $200 $600

©2000 CHIPS & BITS INC

"LUNAR 2: ETER- NAL BLUE’ Join Hiro & Ruby a thousand years after the first adventure, as they work to unlock the secrets of the Blue Spire. Meet new characters, fight monsters, traverse mountains, & crawl through dun- geons as you wind your way toward the terrify- ing climax!

Working Designs (Roleplaying) Release: 7/00

PSX

DRACONUS' Bring knowl- 9 edge of the arcane arts and ЩЩ mastery of deadly swordplay Ma to bear on the evil that threat- ens these last bastions of civ- ilization. Use different weapons and over 20 magic Î spells to defeat the vile Dragon Lord as you explore over a dozen levels, each with their own puzzles, enemies and traps.

Crave (Fighting) Release: 5/00 Dreamcast

"CASTLEVANIA: RESURREC- TION' Get geared-up for the. bloodiest vamp wars ever as you enter Castlevania's 12th incarnation. Step into this tangled-trap-filled castle, ready to whip and slash these suckers to Hell and back.

Konami (Roleplaying) Release: 6/00 Dreamcast

| ‘LEGEND OF MANA’ A sequel to one of the most popular - RPGs ever. Beautiful 3D envi- ^. | ronment, land creation sys- tem, new fighting system & Over 70 scenarios. Battles | take place

in real time. Features magic | | Spells, special weapons & | artifacts,

peo)

Squaresoft | (Roleplaying) Release: 6/00 |

| 'BANJO-TOOIE' Join Banjo |

& Kazooie as they travel | through 9 3D worlds, full of magic, power ups & ene- | mies. The worlds cover about 150 areas & 9 bosses, which the pair can explore | together or separately. Mini- | games are featured in every | level and players can con- [trol the spell-casting | Mumbo Jumbo. Up to 4 players can play.

Nintendo (Adventure) Release: 7/00 | N64

‘STARCRAFT 64° 24th cen- tury A.D. Terrans are at war. | But the invasion by 2 suprahuman species forces them to join in a fight for | survival. Play as the Terrans, | | the Zerg or the Protoss. Erect & defend structures, build & deploy weapons & | vehicles, train troops, repair buildings & launch attacks.

| Nintendo (Strategy) Release: 6/00

E ELECTRONIG nim GAMING

Seu THEY

Straight from

Soul Reaver 2

EGM travels to San Francisco for an in-depth look at this latest

installment in the Legacy of Kain series. Go behind the scenes \ You’ Il Find Them into the development of Soul Here! Reaver 2, Crystal Dynamics’ and Eidos’ hot sequel for the Dreamcast and the PlayStation2. e Full of We'll have the scoop on all the new enemies vampire hunters, spectral spirits,

for N64

e The

game for PS2

(PS) and

demons and oh, yeah, humans too! Return to the spectral realm...

if you dare.

Official July 2000

On sale June 13

Demo Disc Tony Hawk Metal Gear

Playahles The Official U.S. PlayStation Magazine Solid Snake is

July 2000

* Maps, maps & more maps for MGS

А wk’: is going to be something different from back! That’s right Tony Hawk's Pro Skater the July issue onward, so look for a kiddies, Metal Gear Solid is 4 ? * Tins on The Legend of bigger, better and brighter magazine. coming to a Game Boy Color m unlocking all H

Dragoon They'll still be bringing you an exclusive near you soon. The handheld e MIB 2001 х CD full of games every month, and all MGS is outstanding and Expert the PlayStation and PS2 info you Gamer will show you everything Star Trek ч» g> could possibly want. It will you need to get through the Invasion ~. 4 all be wrapped in an even tough Spots. Staying with the В вгооміег раскаве tactical espionage theme, * Nr. Driller ev v than ever before. there’s special bonus Non- ы What exactly coverage on the original

* Quick Hit on Sword of the

*All editorial content is subject to change.

Playahl e will you Metal Gear Solid. Want to Street Fighter = = 5667 catch some air? XG will EX 2+ killer * Jedi Power = Special PS2 deliver next month with two combos Battles U.S. launch high-flyin’ games in B details including Excitebike 64 and Grind ) * Pokémon * Tenchu 2 price, launch date i Session. We'll also 1 \ 1 Stadium

* Covert Ops: and an actual games ОШ oy onne with lineup. Plus, a closer look at Tony an updated strategy for Nuclear Dawn Hawk’s Pro Skater 2. Pokémon Stadium.

Electronic Gaming Monthly - j

Trick of the Month

1. No Purchase Necessary: To enter, send a letter or

payment of any m. try per household

be selected by a judging panel whose decisions are final, Winners shall be selected from all valid entries

criteria: () Uniqueness (25%) (i) Accura

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prize wi be notified by

non-transferable. No substi

allowed, except at the option of Sponsors should the featured prizes become unavailable.

3. Odds of Winning: The number of winners and the odds of winning will be determined by number of

Winners eligibit/telease of labilty/prize acceptance Within ive days of receipt or

unless Medi

respective affiates subsidiaries, divisions, o nies are responsible for ar damages, taxes, or expenses that consumers might cut as a result of this contest or receipt of prize.

Viability whatsoever for any injuries, loss damages of any kind resulting from acceptance, possession, or

stamped, self-addressed envelope identifying t month for which the winners list is request Trade Winners List,” P.O. Box 33: ts for е 15th day of the on-sale date of the publication. Allow four weeks for deliv 6. Restrictions: Void where prohibited or restricted dera, state and local regul This contest is sponsor Media Inc. and InterAct Accessories, Ine Davis Media In USA

Letter of the Month

1. No Purchase Necessary: To

letter to EGM Letters, P.O. Box 3338, О

Brook, Illinois 60522-3338, or e-mail us at

EGM@zifdavis.com, Make sure to include your

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tates and Canada. Void in Quebec. 2. Prizes: One Grand Prize winner will receive ‘one of the following prizes at Sponsor's sole option: One (1) SharkPad Pro 642 for N64; Опе (9 Barracuda for PlayStation; or One (1) Eclipse Stick for Saturn. Grand Prize has an approximate retail value of $29.99 U.S. Winners wil be selected by the Letters Editor. whose decisions are final. Winners shall be selected from all valid entries received. Entries shall be judged on the following criteria: (û) %4); and (1) Topic (50%

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Surf Riders; ебење

The First 30 ft Public Humiliation Simulator

PlayStation

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You dance like a white guy. And now the universe depends on your sorry rhythm. Don’t freak space cadet. Cosmic diva Ulala will show you some fly moves. Before long you'll he rump shakin" it against an

Sega(& Dreamcast alien posse. But don't get too funky or they'll light you up like a Christmas tree. Visit spacechannel5.com IT'S THINKING *No Morolians are actually harmed in this game. Their little souls are returned to the planet Morolia where they are recycled and go on to live happy, productive lives.

they are not lost permanently.

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