ЛА ДЕ 7. // Д ‘to the Net? pg. 38 - T T Y: cast t "EDECTPONI ‘CAR NG | 4 7 { 4 А Т. E- Ss ай | M КУ mmm My Games Inside: Ж Wrestlemania 2000 е Planet of the Apes • Strider 2 NEM y Seaman e Toy Story 2 • Legend of Mana • Chrono Cross | | | ТЕ 7 Castlevania: Special Edition е Twisted Metal 4 • СТА 2 | Star Trek е Rainbow Six • Jet Force Gemini е Zelda Gaiden RU AMNEM 1 NOME VN c PlayStation Can Lara Croft stop an ancient curse from plunging the everything you've been asking for. Seamlessly integrate’ mapping that even brings the dead characters to life. Ale most incredible Tomb Raider ever. So while Lara may be ~- > ч ~ * i 3 5 QU world into madness? Get ready for Tomb Raider: The Last Revelation, the epic abvehture with > gameplay and FMV sequences for non-stop action. Killer graphics with skin and 3-D texture ис with diabolical new puzzles and a totally new inventory control system that make this the back in Egypt. expect the Last Revelation to take you to a place you've never been before. c ико Can Lara Croft stop an ancient curse from plunging the world: into madness? Get ready for Tomb Raider: The Last Revelation, the epic adventure: with everything you've been asking for. Seamlessly integrated: gameplay and FMV sequences for non-stop action. Killer graphics with skin.and 3D texture mapping that even brings the dead characters to life. Along with diabolical new puzzles and a totally new inventory control system that make this the most incredible Tomb Raider ever. So while Lara may be back in Eswpt. expect the Last Revelation to take you to a place you've never been before. mi Video Game Рем do of America ine the M in a Circle De 64. GAME BOY, GAME afertainment Inc. SEaRCH FOR TREASURE, AVOID TRaPS, Pick UP magic. шіїн ац. пеш POWER-UPS апр пеш posses to DeFeat. WIZARD un VaLKYRie. Еасн шін оғ enemies as vou tmv to pereat UNIQUE SKILLS AND POWERS. Skorne апр ReCLaim THE WORLD. жиа тш аға аза ' ИНЕ ЭШИ zt ~ — ج‎ ew MM — — SN r IPLL take mone tHan You've сої to pereat tue FORCES ur evil апр RecLaim tHe WORLD. With GauntLet Lecenps, tHe nonstop assauLt is so intense, таш can't ро it aLone. THe MORE PLavens vou team ur With, tHe Better YOUR chances ur реғваїіпс tHe most RELENTLESS enemies you've ғасер. ЕЗ MIDWAY ZONES AIS) —— — WII И ит СРНА МИРЕ Ро cz ; 2] harian (ren ft С) аграгіарѕ arent k that will fall before your mythological worlds. Because every sword-swinging princess knows, the quickest way Ever seen а &rownp | Barbarian wet his Joinctoth? | | | | М] tS С“ ҒАН Ла АЗ УАҚ ЖАП POSER CMS RESI ај SIS CA MIR a ЖУСУ?" МАЈ PN X Minotaars and Medasas are јаз! a few of the creatares a E TA at | f WARRIOR PRINCESS ЖЫНЫ TEEN [ Ші ЕЗ! Р. — — ———— —— — s € with а biepele kick as You carve pour way throagh seven Bub ue to a man’s heart is throagh the Sterna, WWWw.Xepagarme.cor "T. ENS bom ONG реј FF POTION ти EDITORIAL efore you plow through everything we have for you this month, I just wanted to stop for a moment and pile just a bit more praise upon the Dreamcast. |: seems that with each passing month it impresses us more and more. Just recently though, it's proven itself in an area that none of us really expected. it's attracting new people to video games - people who didn't normally рау any attention and dismissed it as a "silly" pastime. Why? Well, from what | can gather a lot of it has to do with how beautiful all of the games look. | was talking to a “Tetris only" girl (you know the type...they say they don't like games, but play their Game Boys with a fiercely competitive attitude) the other day who said she had no inclination to sit in front of a TV playing PlayStation games. Once she saw Soul Calibur and even Sega Rally though, her interest was piqued enough to want to try. Why? "Because they look so cool." Dreamcast is going to (hopefully) pull new Previously assistant editor for people into gaming. People who don't care whether the plays are a bit off in NFL2k, or if the alligator is facing the wrong way in Hydro Thunder...these are people who can relate to the games because they're starting to look almost real. For years everyone's been saying, "You can't judge a game just by the presentation" but the DC is pulling people into games the way that special effects get butts on seats in movie theaters. It may not be good for the overall experience — but it attracts people who just want to come along for the ride. Check out our Review section this month. We've tried to gather all of the launch games at once (although we're missing a few— notably House of the Dead 2, because of the lack of a light gun) and some of them really are incredible. І defy even the staunchest Sega-hater to look at Soul Calibur and claim that there is anything wrong with it. It's starting to get to the point where you wonder just how much better things can get. We can't wait to find out. John Davison the Official U.S. PlayStation Magazine and now a contributor for his former employer, www.videogames.com and EGM, his vast knowledge takes in all things *hip," and he loves wrestling. So we let him write about it. Every month. James Mielke Affectionately referred to as “The Milkman" or “Milky,” young James has been writing for EGM for some time now. A native of New York, he’s currently the owner of a bar, a cat, a ferret, a large collection of import games and is becoming very attached to his recently born Seaman...er Andrew “Wildman” Pfister Young Andrew is our editorial intern at the moment...which basically means he gets to be our video game love slave for a few months before we send him back to school. Like Silent Bob, he doesn’t say much, but when he does it’s of the very deepest significance. He knows his stuff too. Which is very Seamen? Seamans? helpful. ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by 20 Inc., P.O. Box 3338, Oak Brook, IL 60522-3338. Peri in the U.S. and $40.97 outside the U.S. Checks must be made payable in U.S. currency only to Electronic Gaming Monthly magazine. POST call (303) 665-8930 (U.S. Only) and (303) 604-7445 outside the U.S. or visit us at our subscription Web site at http://subscribe.egmmag.com/s jon label when writing to us, It c not responsibi y any means (electronic, mechanical, photocopying, ass Postage Paid at Lomb: Subscription changes to take place on any existing subscription, The editors and the publish into a retrieval system, or transmitted, in any fo 10 ELECTRONIC Number 12.10 October 1999 GAMING === MONTHLY | Group Publisher | Hale Strang | Editorial Director | | J.E. Funk • joe funkGzd.com | | Editor in Chief | John Davison • john davisonQzd.com | Managing Editor | Dean Hager е dean hagerGzd.com | Features Editor | | Crispin Boyer • crispin_boyer@zd.com Previews Editor bean Hsu «dan hsuGzd.com Consumer Hardware Editor Shawn Smith • shawn_smith@zd.com Associate Editor James Mielke • Gary Mollohan е Andrew Pfister • John Ricciardi е john ricciardiGzd.com • Sam Kennedy е sam@videogames.com Joe Fielder е joe@videogames.com | News Editor 3 | Chris Johnston * chris_johnston@zd.com | Tricks Editor | Terry Minnich e tricks@zd.com | West Coast Editor | __ Wataru Maruyama • wat_maruyama@zd.com | Creative Director Michael Stassus • mstassus@zd.com Senior Art Director Cyril Wochok • cyril wochokGzd.com Art Director Andrew Burwell e andrew burwell&zd.com Associate Art Director Jim Cordano • jim_cordano@zd.com TOKYO BUREAU Mixx Entertainment | Stuart Levy, CEO & Bureau Chief Matthew Galgani, Producer Kiyomi Fukuyama, Editorial Manager Yutaka Ohbuchi, Japanese Correspondent Managing Copy Editor Jennifer Whitesides | Production Director Carlos Lugo | Production Manager Dennis Fitzgerald Prepress Manager Dave McCracken Production Assistant Chris Melody Project Leader Mark LeFebvre e mark lefebvre&zd.com Analyst Scott Parus Vice President/ZD Game Group Dale Strang Business Director Cathy Bendoff Corporate Counsel _ Robert Kabat Circulation Director Joan Mclnerney Circulation Director Shirley Vie Senior Newsstand Sales Manager Don Galen SUBSCRIPTION SERVICE NUMBER: 308.065, 8030 (U.S. ONLY). ubscription Service Web Site: — | http://subscribe.egmmag.com/service | Маат inquies Contact: Ziff-Davis Video Game Group _ % Веаје, 12th Floor, San Francisco, CA 94105 ејерћопе: 415-547-8000 Fax: 415-547-8777 | Group Assistant Publisher | Suzie Reider Tel: 415-357-4915 e-mail: suzie@zd.com | Account Executive Linda Philapil Tel: 415-547-8781 e-mail: linda. philapilGzd.com National Sales Manager, Northwest Anthony George Tel: 415 547 8774 e-mail: anthony_george@zd.com District Sales Manager, Southwest Karen Landon Tel: 760-942-6277 e-mail: karen_landon@zd.com District Sales Manager, Midwest & East Coast Marc Callison Tel: а СА 4 Fax: 630-382-9010 e-mail: marc callison&zd.com Senior Marketing Manager Sat Sharma Tel: 415-357-4935 e-mial: sat_sharma@zd.com Advertising Production Coordinator Teresa Newson Founder Steve Harris Race with Style. IF YOU WANNA GET YOUR SWERVE ON, YOU DROP SOME ILL 720? SPINS, METHOD GRABS AND WANNA GET INTO TRICKSTYLE. GO UP BARREL BACKFLIPS. AND THEN YOU CAN OUT-RACE AGAINST THE BEST IN THE WORLD IN A RACE AND OUT-STUNT YOUR OPPONENTS RIGHT INTO WHERE THE ONLY RULE IS TO WIN WITH THE WINNER'S CIRCLE. SO GO GRAB SOME AIR. STYLE. SO PRACTICE AT THE VELODROME FEEL THE SPEED. AND TRICK YOUR WAY INTO UNTIL YOU'VE GOT THE SKILLS TO THE NEXT MILLENNIUM. actual game screens CLOCKWISE FROM THE TOP RIGHT. BRONX SLAM. ZAK T. LAYS DOWN THE SICK HEELFLIP LUGE INTO A LUGE 560 AND FINISHES WITH A HEADSPIN FLIP. Se з) « ЫҢ Sega ina’ tal е NVIDIA um © Dreamcast. AK Claim Winner, Best Racing Баве. THE BIGGER THEY t THE HARDER THEY sts. CONTENTS October 1999 AeroWings Airforce Delta 107 Armorines Astro Troopers Vanark 9 nia: Resurrection 113 Castlevania: Special Edition Championship Motocross 156 Choro Q Wonderful Chrono Gross Loa Boarders 4 TOC TM Custom Robo CyberTiger Dan O'Brien Decathlon 86 Dancing Blade Complete 82 Deadly Pursuit 86 Dead or Alive 2 Пеја Vu | & li Destruction Derby 64 Die Hard Trilogy 2 Dino Crisis 84 Dronez Expendable 1 World Grand Prix Fear Factor Fighting Force 2 FIFA 2000 Final Fantasy VIII Flag to Flag Formula One 99 Gallop Racer Gauntlet Legends Getter Robo Wars Gex 3: Deen Cover Gecko G-Police 2 Grandia 191 Grand Theft Auto 2 Guange Hydro Thunder Intellivision Classics 113 Jet Force Gemini 110 Knockout Kings Legacy of Kain: Soul Reaver Legend of Mana Madden NFL 2000 Mario Party 2 Marvel vs. Capcom Metal Gear Solid VR Missions Mortal Kombat Gold Monaco Grand Prix Monster Rancher 2 114 Mother 3 2 MTV Sports: Snowboarding NBA Live 2000 2 NBA Jam 2000 NCAA Foothall 2000 0 GameBreaker 2000 НА GameDay 2000 94 НА Quarterback Club 2000 ‘Omega Boost Ore No Ryori Pac-Man World 20th Anniversary Pen Pen Trilcelon 170 Pinball 2000: Star Wars Episode One 82 Planet of the Apes 86 Pon'n Music 2 Power Stone 8 Нови Seaman Quai 82, мі m Rainbow Six Ready 2 Rumble Re-Volt Racing RC Stunt Copter Robot X Robot Rollerball Scrabble Sega Bass Fishing Shadow Man 7A Slave Zero теңі таманы 16 Soul Calibur Speed Devils 96 Sprocket Pd Space Circus Fever 151 Star Trek 112 Strider 2 14 Super Robot Wars 64 Test Drive Off-Road 3 TNN Motorsports Hardcore Heat Tiger Woods PGA Tour 2000 220 Tokyo Xtreme Racer 108,184 Toy Story 2 234 Trick'N Snowboarder 12 Trickstyle ‘Twisted Metal 4 Umlammer Lammy 172 Virtua Striker 2 ver. 2000 WWE Attitude WWF Wrestlemania 2000 X-Files 112 Zelda Gaiden Issue 123 Swing King Spidey's swinging back to the video game scene in an Activision adventure game that's still deep in the works. Oh, and is Spidey strong? Listen, bud - he's got radioactive blood. page 178 Are you a user? Tron returns to the big screen in the new millennium. pg 39 14 Seaman We know it sounds bad, but it sure is fun to play with. pg 80 Final Fantasy VIII review pg 226 Toshinden vs. Soul Calibur Will Soul Calibur do for the Dreamcast what Toshinden did for the PlayStation? pg 208 Departments Q Editorial @ 9 $ 10 Letters 22 News 38 Getting your Dreamcast online. Plus we talk to the man behind PaRappa and Lammy. Information on PlayStation 2, ports of PC games to Dreamcast and some sweet DC gadgets. ow БОК © Power Tools © © Previews 68 TrickStyle, Rainbow Six and Seaman on the DC. Zelda Gaiden, Mario Party 2 and NFL QB Club 2000 on the N64. Legend of Mana, Chrono Cross and Twisted Metal 4 on the PS. Also Arcade previews. Review Crew 212 We get funky with a slew of Dreamcast launch games. We also take on Shadowman for the N64, and Madden NFL 2000 and Dino Crisis for the PS, among others. 210 Review Archive 238 Tricks 244 Get Some 254 @ The Final Word 260 In light of the Dreamcast launch, EGM editors reflect on past launch-day system purchases. И © Dreamcast Ш Ge Nintendo 64 ШІ... PlayStation ШЕ В Game Boy Color 774 Arcade IT'S THINKING =; TOO BAD YOUR LRME-RSS REFLEXES ARE THE SAME | Yuji Naka's warp speed 3D adventure through 40 expansive worlds of bonus rounds and minigai 6 playable characters snowboard. play pinball, fly and even talk. moving 360° never felt so good. *.: Sega is registered in the U.S. Patent and Trademark Office. Sega, Dreamcast, the Dreamcast Logo and Sonic Adventure are either registered trademarks or trademarks of SEGA Enterprises, Ltd. OSEGA ENTERPRISES, LTD., 1999. All rights reserved. It's not the size of your howitzer, it's what you do with it. www.playstation.com Tiny may have the body of a vending machine, but he's got the spirit of a rottweiler. Think Tiny packs a powerful punch? Try the ultimate destruction of the two-player, death-match mode. Ever seen a pack of itsy-bitsy piranha devour a water buffalo? Size is a poor indicator of annihilation potential. Chaos has struck Sentrax, the world's largest defense contractor. And now its evil robots are destroying the earth. Mankind may not make it to the 22nd century. The only hopeis a bright yellow tank the size of a riding lawn mower. Can Tiny, with his 80mm cannon, Gatling guns and assorted rocket launchers save the human race? Maybe. But even if he can't, he's gonna piss alot of people off in the process. => PlayStation G. octivisios com Эл }нашшвиәиз зәјлдшос) Kuos jo ѕулешәред разејабај ae soo, иопајзлеја au pue UONEISAE|d 'ajosuoo aure uonpisÁeld әш u ASN 40) разивог x, juauureuaqu3 1anduo? Auos 666 PLAYERS ® PlayStation NFL GameDay 2000 gives you 1,200 new plays and 200 new motion captured moves designed and performed by 45 NFL players. There's a Training Camp Mode to practice plays, and a GM Mode to manage your team over multiple seasons. We've even added a revolutionary telestrator along with Dick Enberg and Phil Simms commentary. Now every day is game day. Ў www.989sports.com Letters to the Editors Do You Want PC Games Too? Before anything, | want to say that you guys are the best. Now, | just want to make a suggestion: You guys should get a PC column. PCs have many more games and almost all of the recent ones have 95-100% better graphics than home consoles (referring to systems such as N64 or PS) and are usually much larger and interactive than console games. You can get a PC game that has the capability of three home consoles: the Nintendo 64’s graphical capability, the PlayStation’s overall audio capabilities, and the Saturn’s fast loading time. Chrono68@aol.com Our research has shown us that an awful lot of you have PCs. While traditionally we have been exclusively a console gaming magazine, we've been keeping our eyes open in recent months and acknowledging moments of PC gaming greatness whenever it’s appropriate. There are some great games out there, like Quake III: Arena (above). Is there a demand for PC coverage іп EGM? You tell us. At the very least we could maybe bring you something small and regular in Press Start each month if that’s what everyone wants. Send us an e-mail and mark your subject heading PC GAMES. Sega has got to be the greatest innovator in the history of video games and ticket-dispensing cows ever. Huh? Come again? Yes, | did indeed say ticket-dispensing cows. Whilst at my local Utah fun dome, waiting for the Congratulations. You win an InterAct controller. You will be receiving a Barracuda (PS), an Eclipse Stick (SAT) or a SharkPad Pro 64: (N64). See page 267 for official rules Dreamcast. In The Game? As all may have noticed there seems to be a large void in the American Dreamcast development community at the moment. That void is left by Electronic Arts (EA). Although they were never known to support any new console at launch, this time the situation seems a bit odd. With all the That same EA executive also stated that their engineers have topnotch 3Dfx programming skills. Was this supposed to mean that programming for Dreamcast would have been much easier if it had 3Dfx under the hood? The developer consensus as of now is that with Power VR Dreamcast is still easy to develop for. In addition, by EA announcing development for PS2k, they couldn’t have been looking for an easier development environment. “hey, Рт no industry expert; just a lowly consumer who doesn’t know what he wants.” excitement surrounding the Dreamcast and the truck-load of developers already signed on, you would think EA would’ve signed on already for a piece of the pie. But no, they’d rather sit back and see how Dreamcast fares before they “risk” supporting the young console. In a recent interview, an EA executive stated bluntly that they aren't supporting the Dreamcast because Sega didn't opt to go with 3Dfx. Yet, EA has already announced support for PlayStation 2000. | don't know about you, but | don't think PS2k has а 3Dfx chip inside. | think that EA announcing support for Sony's new machine is equivalent to them saying to Sega, "Since you dumped 3Dfx like that, we're going to support Sony's new machine instead of yours!" Kinda childish, don't you think? Even if Dreamcast did sport a 3Dfx chip inside, it would be less powerful than it currently is; who knows what games like Soul Calibur would have looked like with 3Dfx chips inside? It probably would have looked identical to the arcade version instead of better! | thus stand behind Sega's decision to go with the more superior Power VR2DC. I'm not sure if the politics are quite as convoluted as you suspect. Looking back, EA has never been around at a system launch...and with good reason. EA Sports titles cost A 22 І сап say this because developing for PS2k is reported to be very difficult and likely to be very expensive. So, EA's argument in that respect holds as much water as a pair of fish-net panties! Don't get me wrong. | love EA. | will support them when (ог if) they support Dreamcast. | grew up on Madden Football and NBA Live and I have deep respect for EA. However, I cannot respect their decision to not develop for DC. | just can't understand why! Why can't EA just invest one game to test the DC market? With a company that large, even if the game didn't sell well, they would barely feel it. Also, why is PS2k such a good investment? Is it because the Play- Station is so successful? Industry veterans such as EA should know that success in the current generation does not guarantee success in the next. I'm no seer, but methinks this simple and insignificant business decision could spell huge losses for EA. But, hey, I’m no industry expert; just a lowly consumer who doesn't know what he wants. Or, maybe the consumers are the industry experts. liquidcradle@hotmail.com LOT to produce, and it’s only worth putting them into development once there’s a sufficient user-base to buy enough copies that will pay for that huge cost. CUT OUT AND PLACE OVER => ANY DOOMED VIDEO-GAME CHARACTER. IT MAY NOT MAKE SPRITE ANY MORE THIRST-QUENCHING, BUT IT'S STILL PRETTY REFRESHING ON ANY LEVEL. IMAGEIS NOTHING. THIRST IS EVERY- THING. OBEY YOUR THIRST. wet == ы ©1999 The Coca-Cola Company. "Sprite" and "Obey Your Thirst" are registered trademarks of The Coca-Cola Company. "је мү Heal) НАПы т Been ВО [rr 51% ee. aep, 10 Be SIPPING [jw а SPRITe RIGHT мр. o LETTERS bungee jumping to open at 3 o’clock, | ventured toward the sugar-coated, censored Mortal Kombat arcade designed for the wee pant-wetting children who usually clog the area. Maneuvering ever so carefully through the whack-a-moles, pop-a-shots and sticky kids, | noticed something on the horizon. A cow? Nah, couldn’t be. | walked closer. To my surprise It was indeed a cow. Milk Bessie huh? What the f**k? | couldn’t believe my eyes. Before me stood two fat kids milking a mechanical cow. | observed this for some time and had to experience Bessie for myself. After the kids left | approached the cow and noticed something odd. MADE BY SEGA. | was shocked. Then the idea intrigued me. The Dreamcast version of Milk Bessie would be awesome. OK, back to the 5 мик Ук? BESSIE 1 john and n ch shed, Епсі еа Castle. task at hand. “Grab the udders when they light up" a helpful kid told me. OK, here we go. | inserted my token and the first one lit up. | yanked it and Bessie mooed. Hmmm. Sometime later the game was over and | was told | got a perfect game and received 156 tickets. “Соте on dude, bungee's open," my friend barked at me bringing me back to reality. "Weird f***ing game you're playing there, Curt" he said to me as we left toward the bungee tower. | must say | agree wholeheartedly. So, | was wondering, do you guys have any info on this game that is quite obviously going to take our nation by storm? | suggest you be the first to cover MILK BESSIE because it is going to be one hell of a cash...COW!!! (he he) We are probably going back there in a “Maneuvering ever so carefully through the whack-a- moles, pop-a- shots and Sticky kids, І noticed something on the horizon. A cow? Nah, couldn't be." out Bessie at our local ай ИУ "You can't compare them because they were released three years apart.” Тего Oddly, the number of people who mentioned Spider-Man in their responses to our “Question of the Moment” about which superhero you'd like to see in a game. The Ambiguously Gay Duo fared better. couple of days and if we do | will snap a photo. | swear to god that this thing exists, and that Sega makes it. Please pass this letter along to Sega demanding a home version complete with cow udder controller. Digital Farmer Curt jellox@prodigy.net Bizarrely, we actually have a Milk Bessie machine very near our office, tucked away in a corner at our local Enchanted Castle. It’s pretty freaky to play. Perfect Comparison | read the article on Perfect Dark in the August 1999 issue of EGM and I don’t think it’s possible to compare GoldenEye and Perfect Dark. The reason Goldeneye only has 22 weapons compared to the 40+ in Perfect Dark is that GoldenEye is set in 1995 and is based on a movie. Rare used only weapons from the movie and a few extras. Perfect Dark is set in 2023 and uses some Space Age Weapons (i.e., the Far-Sight Х)-220). Plus GoldenEye has 20 levels, contrary to what was written in the article. Next, the in-game cinemas. Although cinemas can make the game more interesting, they could also affect it in many ways (such as getting you out of your groove when you're hot, especially over an hour and a half of them). Also, Perfect Dark is enhanced by the Expansion Pak, which was released about a year after GoldenEye was. Bottom line is, you can't compare them because they were released three years apart in which time the technology has become more advanced which gives Perfect Dark an edge. dasmiley7@aol.com We compared the games because technically, Perfect Dark is the “follow- up” (not sequel) to GoldenEye. It shares technology and a development team...and anyone who enjoyed GoldenEye is sure to be positively gagging for Perfect Dark. It was purely to show how things have advanced. 24 Question of the Moment Which superhero would you most like to see in a video game? Not one because it seems that not one company can make a decent superhero game except for Capcom because of their VS games. Joshua Mitchell jc1153@shreeve.net The Ambiguously Gay Duo. Gary Beal gbhoss@321medai.com ORGAZMO!!! Andy Price skinnz@email.com Superman for М64 is my FAVORITE. (Sarcasm) Rick Homer rick r24&hotmail.com Wonder Woman. Pledge your allegiance and fantasize at the same time. Darsham Ridgeway D-Way@webtv.net | wanna see Boogerman return. God, he was cool and he could beat the crap outta anyone with those explosive farts. Lucas Heffer game1984@aol.com Without a doubt Wolverine. dooki99@aol.comx Next Month’s Question of the Moment: What do you think of Pokémon? Send your short but sweet responses to: EGM@zd.com with the subject heading: Pokémania © 1999 Levi Strauss & Со, == PlayStation You can write EGM at: EGM Letters P.0. Box 3338 Oak Brook, IL 60522-3338 e-mail: EGM@zd.com Please note: We reserve the right to edit any correspondence for space purposes. If you don’t want your name, city/state or e-mail address printed, tell us So (but please include your phone number and mailing address for Letter of the Month consideration). LETTERS Oh Brother, “Who are As we go to press nothing has been This isn’t right—if my parents [have] = you to announced, but with the introduction gone out somewhere and | want to rent Again Part 46 judge what's of the “stripped-down” PlayStation Metal Gear | have to wait until my А 9 (with по 1/0 port) a price drop seems parents get home. Thus ruining the | know you guys are tired of hearing ‘creepy and very likely...and the timing is obvious. point of renting the game. Even after | from me and my friends about this funny’? Also expect to see a drop in price discussed it with the manager, making issue but | also want to make The pictures for the N64 around the same time. it unbelievably obvious that it was cool comments too. Why did you have to $99 for either is a bargain. with my parents for me to rent this make jokes about Choaniki: Great (of 6:68) game, he still wouldn't let me. My point Brother? We all took that game didn't look | is that | want to do something and | е if it's not ane to make funny Ratings Are There can’t and that bothers me. it to the States. It’s not like they’re Brian Alleman forcing you to play it, you only have to a bit...” For A Reason fatbastard4584@hotmail.com preview it and at least preview it with equality. Even though that game seems stupid to you, at least it’s original. It’s one of the first games made for females and homosexual males. At least the originality counts. Don’t you agree? Who are you to judge what's “creepy or funny?” The pictures (of C:GB) didn’t look funny a bit, not to us. Can you guys please do a bigger preview on this game? Clarissa Simunovic clarissa_4_life@hotmail.com Jeez, get down from that high horse for a sec, eh? This absolutely, positively has to be the end of this. We've had far too many e-mails about this thing now, and it’s getting silly. Homo- erotic or not...C:GB is a dumb-looking game. It’s awful. It’s a bad shooter with trashy graphics that wouldn’t have gotten any attention if it wasn’t for its bizarre “angle.” Who are we to judge what’s “creepy or funny?” We're the same as anyone else, only we've played it. If you want to waste the money...well, you go ahead. You're taking this stuff far too seriously. | doubt very much if it was made with such politically correct intentions. І know the Dreamcast costs around $200 but I’ve also heard (I think | might have read this in EGM) that Sony will lower the price of the PlayStation to $99 around the time the DC is released. Is this true? If it is, then will Sega lower the price of their dream machine anytime soon to compete with Sony? ANTBomber7@aol.com | recently went down to my local Blockbuster to rent a couple games. However when | got down there | tried to rent Kagero but | was turned back. Turns out that now if you are not over 17 you can’t rent games rated mature by the ESRB. | find this very upsetting. What happens when you want to rent a video or a DVD? You're 15, and say you want to watch There's Something About Mary does Blockbuster let you? Nope. It's a pain in the ass if you're under age...but Now if | want to rent a good game (like Metal Gear) І һауе to have my mom come down and rent it for me. Amy Barnum Grand Terrace, CA Congratulations, your prize is on the мау- an ASCII Specialized Control Pad for the PlayStation. It features rapid-fire controls for all buttons and slow motion for those intense moments. اا‎ Close, but no controller Bad luck to these guys...better luck next time. Feel free to e-mail us artwork as well. More of our messages are e-mails these days-so don't miss out! Tommy Branch Jr., Athens GA 28 The ASCII Control Pad Jon Nilsen, Seattle, WA rules are rules and the only way that we can avoid problems like those experienced in the aftermath of Put your creative skills to the test by decking out a #10 envelope (the long business type, see NOTICE below!) with your own unique touch. Send your letter art to: EGM Letter Art PO Box 3338 Oak Brook, IL 60522-3338 (All entries become the property of ZD Inc. and will not be returned!) NOTIGE: Your artwork MUST appear on the outside of the envelope, any mail addressed to EGM LETTER ART with no art on the exterior of the envelope, is thrown in the recycle bin. Also, we are no longer accepting any art from any of the DragonBall series of games, because: a) We are sick of it b) We get too much of it ©) Most of it stinks, and d) Our recycle bins are overflowing with it се. 4 n 2" THE TONGUE : HOLIDAY 1999 FOR MORE INFORMATION CALL 21 LETTERS Got a game-specific question for our resident Ninja? Write him at: Sushi-X P0 Box 3338 бак Brook, IL 60522-3338 e-mail: sushi Md. com 0: Don't you think it's time EGM gave ratings to import games? PS: Don't crack on my name like last time (issue 115) please. Mony Sivhour Prom Mr-Layzie@webtv.net A: Mony, the reason we don’t rate import games is because they're in Japanese. While it’s not a problem for me, it is for others on the Review Crew. Another reason is because it tips the fine balance of practicality. And with a name like yours, why would anyone make fun of it? 0: Hello Sushi-X, | have a question for you. Do you think there will be a Metal Gear Solid for the PlayStation2? mark9776@hotmail.com A: MGS2 is in the works. Konami Japan recently put out a help wanted ad for artists to work on MGS2 for a next generation platform. In fact, MGS2 could be on the Dreamcast. Umm...nah. Q: Will there be a sequel to 989 Studios’ Syphon Filter? JABRONI16@webtv.net A: Yes. Q: By now, every Pokémon fan knows that Pokémon #151 is Mew. How сап | get Mew? Battle815@aol.com A: If you catch Nintendo Pokémon Tour, you can ask them real nice and they'll give it to you. There's no other way (short of cheating). Q: | have heard rumors that if you keep Aeris іп your party at all times and make all the correct choices, she will not die. | would really be grateful if you could help me out and tell me whether this is true. Atariflex@aol.com A: Aeris will die regardless of what you до. | still don’t know what all the fanboys see in her. Tifa was way hotter. Good riddance! x EGM@zd.com Columbine is to stick to those rules. You can’t always do whatever you want. That's life. Get used to it. it's going to happen a lot. just got a mod chip for my PlayStation a couple of months ago because | wanted to import some games. I got Final Fantasy VIII a couple of weeks ago. When | turned on my PlayStation, | realized that FFVIII wasn't starting so | thought my PlayStation was broken. My friend told me that the game had mod- chip protection. Now I have to go to my friend's house to play the game. | just wanted to know why you guys never said anything about this in any of your previews of FFVIII, and could you give me a list of all the games past, present and future that have mod-chip protection? Dennis Kim Ontario, Canada Every game you get on import now will feature protection. Sony has had a major clamp down on the whole thing...so it's a fact of life now. There are ways around it, the most effective of which is the GameShark. If you keep your nose to the ground you can sniff out codes for Interact's device that let you play import games. The codes appear very soon after the games are out too. Phantasy Star For Dreamcast? | don't find Sega too brilliant right now. Don't get me wrong here, | love their games and systems (I still play with my Master System and Genesis), I'm not a Sega basher. Which brings me, obviously, to the Dreamcast. They have a no-brainer on their hands: Phantasy Star. When you think about what Final Fantasy VII did for the PlayStation and Zelda for the N64, it becomes painfully clear as to what should be one of Sega's next moves. To make myself clearer, announce the development of Phantasy Star 5! Just hype the thing! The series got quite a Send us your thoughts, your requests. ..ant if you've got the technology, send us photos or artwork to the above address. following (just input *Phantasy Star" in a Web search engine to see what | mean) and a kind of mythic aura surrounding it. This is the kind of game Sega needs to sell systems. It's your turn Sega, you have a year to carve yourself a place in the market before PSY and Dolphin; do the right thing. David Boily boilyGdms.umontreal.ca Although not actually Phantasy Star V, the team behind the classic RPG series is working on a new game as we speak. Project Ares (which we believe is the working title) is Sega's attempt at setting what they are calling “а new standard in RPGs." It's a fully polygonal affair, and if the early screenshots that have been released (above) are anything to go by, then it could be something beautiful. Don't forget Climax Landers either...it may not have the Phantasy heritage, but it is a follow-up to Landstalker, which was pretty cool. * Number of e-mails about Dreamcast: 745 * Average number of e-mails to EGM@zd.com per month: 2,000 * E-mails about Choaniki: Great Brother: 46 * Number of misinformed, self- righteous e-mails *defending" C:GB: 4 * E-mails about Shawn this month: Sadly, none * Amount of room left under Johnny England's desk because of Letter Art packages: None * Ratio of e-mails to old-style “snail-mails”: Approx 10:1 * Plastic, interactive cows featured in Letters page: 1 б è ; Ж к=, » — p 4 ет“ " Ке > > AM е” E — о (10. All Rights Reserved. Sega, Dreamcast, a ocio Ud The ratings icon is a trademark of cv Digi == Sega@Dreamcast ~S eT THIS IS THE SOUL. It's the game that will turn you into a proud owner of the Sega Dreamcast" Soul Calibur pits weapon-wielding warriors from around the globe in the definitive fighting game experience. One that Next Generation calls "the new benchmark by which all other games will be judged." Soul Calibur from Namco. Sweet Dreamcasts are made of this. © 1999 The 300 Company. АН Rights Reserved. 300, Amy Men, Sarge s Heroes, Real Combat. Plastic Men., and their respective logos, are trademarks and/or service marks of The 300 Company in the U.S. and other countries. Nintendo, Nintendo 64 and the eee sii ica Inc. © 1996 Nintendo of America Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks belong to their respective owners, “STA RT YOUR DAY FORTIFIED WITH 1 AIR-TROOPS, GROUND TROOPS, | _ АМО 8 ESSENTIAL VITAMINS.” r då ARMY MEN {Ук HEROES] REAL COMBAT. PLASTIC МЕН: nOD СТСТ sun а. 4 a в 2 8 іп E 55 а 44 2 nial ousar PLISTIC wans | 30 7! › «BDO, WWW.armymen.com The Mail Service Hold Mail Authorization PLEASE NOTE: This service expires 90 days from the stop-mail date. Please stop mail for: Date to Stop Mail Address 4 А. B Please stop mail until | return. [ | Please resume normal | will pick up all undelivered delivery, and deliver all held mail. mail, on the date written here. Date to Resume Delivery Customer Signature Official Use Only Date Received Lot Number Carrier Delivery Route Number If option A is selected please fill out below: Note to Carrier: All undelivered mail > to Resume Delivery of Mail has been picked up. Official Signature Only COMPLIMENTS OF THE STAR OCEAN GAME DEVELOPERS. YOU'RE GOING TO BE AWHILE. oo bad theres no “indefinite date” box to check on Т those post office forms. Since you have no idea when you'll be returning. Everything you do in this game will have an impact on the way the journey ends. If it ever does. You start on a quest that begins at the edge of the universe. And ends — well, that's entirely up to you. Everybody you meet, every step and every decision you make will shape your destiny. And the fate of a planet. In short, the evil gods are poised to destroy every living creature with a great meteorite that heads — 73 straight for the planet. Ferocious monsters threaten at every turn. Deadly magic lurks in the shadows. And to raise the stakes even higher, questions of identity hang in the balance. So you must battle against the evil and hideous monsters in real-time, polygonal combat. You can customize complicated combination moves and set up decoys to take the fall. But no matter what, theres still no end in sight. Because who you choose to talk to and share information with will greatly affect you. Characters can think and feel for themselves. Some will join you on your quest, others will betray you. And to add to the challenge, you have the option of playing two different characters, both unique in personality and both having an impact on the course of the game. Even your emotions determine the fate of your journey. You may choose to be romantically linked with another © 1999 tri-Ace Inc./LINKS/ Minato Koio/ENIX, All Rights Reserved. STAR OCEAN The Second Story is a trademark and ENIX is a registered trademark of Enix Corporation. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. character, or you may choose to remain friends. But no matter what, it will affect your path. And more seriously, if aclose friend dies in battle, you'll feel incredible rage that will cause you to fight with more furious combat moves. And theres no easy way out. Tools and skills do not just appear along the way. You must create many items from raw materials. And to do that you'll have to master difficult skills like alchemy, cooking, songwriting, or say, metalwork. There are count- less routes to travel through this game, and over 80 endings. The deeper you delve, the more you'll discover that nothing — no detail, no clue, no conversation, no skill сап be taken for granted. And that anything is possible. Including the fact that you might not ever make it back. DISCOVER WHAT'S OUT THERE. ENIX. PlayStation ө WWW.PLAYSTATION.COM À esas Press The he final piece of the Dreamcast puzzle—its Internet component—has finally been cleared up. Sega announced a partnership with AT&T in early August, making AT&T's WorldNet Internet service the preferred ISP (Internet Service Provider) for the Dreamcast. Those who don't already have an Internet account will be able to sign up with WorldNet directly from the Dreamcast Passport software that comes with the system. If you have an ISP already that's PPP-compliant, you will be able to configure the software to connect to Sega's Dreamcast Network through that at no extra charge. WorldNet has three pricing plans from which to choose from: the Hourly Price Plan, which gives you 10 hours of access per month for $9.95/month; the Standard Price Plan, giving you 150 hours of access per month for $19.95/month; and the Unlimited Price Plan for $21.95, giving you unlimited access to the Internet every month. Users who sign up for service through the Dreamcast Passport software for the Standard or Unlimited plans will receive a free Dreamcast keyboard (which retails for around $25). For those who already have WorldNet service, if you purchase a Dreamcast through Sega's online store, you can also get a free keyboard. Once you're connected to the Internet through WorldNet or your own ISP, you'll be transported to the Sega Dreamcast Network. Sega hopes to create a virtual community, which users can chat, exchange e-mail, surf the Web, get game hints/tips, and download additional data for DC games. The first game to use an Internet connection will be Sonic I MPRRZRAURC DRIVER Sega Rally 2 won't be showing up in the U.S. with Internet play until early next year. Internet Connection i Sega's Dreamcast Passport software (above) will allow users to exchange e-mail, surf the By Chris Johnston chris_johnston@zd.com Web, chat, get game tips and more at the touch of a button. PlanetWeb, the company who designed Sega's Saturn NetLink browser is also handling the browser on Dreamcast. Adventure. Users can upload their scores, get gameplay tips, and download special data to use in the game. One such extra was offered last December to Japanese Sonic players—a Christmas-themed download which placed a Christmas tree in Station Square. Similar seasonal downloads will be made available for U.S. players. Sega of America President and COO Bernie Stolar commented during the jm REE ве enen mz anni Japanese gamers have been playing the Sega Rally Net game since last January. 38 AT&T partnership announcement that all future games that Sega is developing will sport Internet connectivity of some kind, ranging from that seen in Sonic to full-fledged online gaming. When the Dreamcast hard drive (rumored) and Zip Drive (late this year/2000) are released, you may also be able to store downloads such as game demos for play on the system, although Sega has not made any announcements concerning that yet. Now the bad news: Network gaming on Dreamcast won't begin until 2000. Games such as Sega Rally 2, Frontier and Baldur's Gate have been delayed until early next year, when the infrastructure for network gaming for the U.S. is complete. There have been reports that Sega is thinking of releasing a version of Sega Rally 2 without the Net Play option (as they're doing in Europe —Sega Rally 2 minus the Internet play is a launch title there on Sept. 23). We sincerely hope they don't end up doing that. ж WWW.sega.com How many of you out there remember the movie Tron? If you don't, then what are you waiting for, go rent it! Either way, the movie that brought audiences deep into the heart of the Master Control Program (MCP) in 1982 is about to get a sequel, according to rumors across the Net. There are currently two rumors buzzing about a possible sequel/remake. ZDNet reported originally that Pixar, behind such hits as Toy Story and A Bug's Life, is scheduled to begin work on either а sequel to or remake of the movie. Either would begin after work on Toy Story 2, set for release this Thanksgiving, has been completed. in 2002 Then comes the rumor via Internet movie rumor site Ain't It Cool News (www.aint-it-cool-news.com) that Disney itself is working on a sequel called Warriors of Tron. That project reportedly centers around four kids who stumble upon a plan to simultaneously destroy the world's computers on Jan. 2, 2002. They bring their findings to Flynn, now 20 years older, and go into the computer world of and destroy the MCP once more and foil its plans. Tron has been credited with putting computer graphics where it is today, and Toy Story director John Lasseter himself has credited the movie as being an inspiration. ж 89 ...users will be participating in online gaming by 2002, according to the IDSA. If you follow the import Scene at all, you may already know that the Dreamcast light gun available in Japan won't work on the U.S. version of The House of the Dead 2. So all the people who bought the import Dreamcast and the light gun might be out of luck. A big NAY to that! This month, a NAY goes to companies removing PocketStation support from their games just because the U.S. PocketStation isn't out yet. You know it will be out here at some point, why take it out? And finally this month, a pre-emptive NAY to developers who make games that look great on the Dreamcast (or even PS2 and Dolphin) but play like absolute crap. It'll take a while for most consumers to realize that even a game that looks great can be bad (“but it looks so good!"). But us gamers will wise up after a while. It knows it's alive, but we're getting smarter... Location (City/State): San Jose, CA | Web Site: www.metro3d.com Metro3D, Inc. # of employees: 37 | Gameography (PC and console): Star Command (PC), Star Command Deluxe (РС), we also have done work on many game cinematics for games not by us. | Current projects: Puzzle Master | (GBC-done), Armada (DC-done), Dark | Angel (DC-not done). | Titles other team members have worked | on previously: Some Atari, THQ and | Capcom titles. The list is long. | Most challenging aspect of game design | is: Prescience. If there was one thing we could change about this industry, it would be: Build trust between the diverse tribes of business and development. | encourage marketing and financial management people in the games industry to take a | look at companies like Blizzard and | Rare—trust the development team, let | them finish their games (an 18-month | cycle is about right), and allow for at least three months of broad-base user testing | and you will make an excellent return on your investment. The titles people consider late are only late until released, but they will be lame forever. | Tous, the most exciting thing about the next crop of video game systems (Dreamcast, PlayStation 2, Dolphin) is: | Getting the SDK 18 months before we must ship product, rather than five. During breaks from late-night | programming sessions, we: Sleep. Our favorite game to play in the office (not by us) is: Marvel Vs. Capcom for DC. Music that inspires us around the office: The sound of MP3s downloading. Story behind our name: Random generation. Company motto: There is enough time for sleep in the grave. ^...we went to a meeting with //7/65/0/5 Business Daily and a journalist there says to me, ‘Tell me about Saturn." So | replied, ‘You mean the stillbirth?” - Sega President and COO, Bernard Stolar, in an interview with Games Business Mario's next adventure won't be on the N64. Instead, Nintendo's plumber mascot and the usual cast of characters will be appearing in a new game for the Dolphin to be available at that system's launch in fall 2000. For this next adventure, Shigeru Miyamoto is planning to make the series more grown up. "You will see a new side to [Mario] on the Dolphin. Don't you think Mario and Luigi have been too cutesy lately? | want them to act a little more like adults, so you will see a matured Mario," he said in Nintendo's Online Magazine on Nintendo Co. Ltd.'s Web site. And yes, Luigi may have more of a starring role this time around. www.nintendo.com Pac On SNK Pocket SNK announced that Namco’s arcade classic, Pac-Man, will be available for its Neo*Geo Pocket Color handheld in the U.S. beginning Aug. 31. It features either a full- Screen or scrolling mode for optimum viewing of the boards. In another piece оҒМеоебео Pocket Color news, Sega's Sonic the Hedgehog will be making a stop on the machine later this year. www.snkusa.com Nintendo Preps Dolphin Middleware Nintendo is putting its ducks in a row with middleware companies, just as Sony did with its earlier Р52 announcements, to provide developers with the tools they need to get the most out of Dolphin. The company has signed long-term agreements with Applied Microsystems, Metroworks and Factor 5 through the life of the Dolphin platform. "These tools will allow our developers and third-party licensees to make the most of the 40 tremendous power of the Dolphin system," Jim Merrick, Nintendo's director of technical support said. "Providing developers quality tools from top companies at this early stage means better quality games, faster game creation and faster time-to-market, which is great for everyone, especially the consumer." www.nintendo.com Eidos has signed a deal with Enix to publish Dragon Warrior Monsters: Terry's Wonderland on Game Boy Color (known as Dragon Quest Monsters in Japan). This is the first title Eidos has published on Nintendo's handheld machine. The game sold over 2.2 million copies since its release last year in Japan. www.eidos.com Dragon Warrior Monsters, the first Game Boy Color game from Japan, is coming to the U.S. later this year via Eidos. Japanese 06 Games Come to America If you thought July (Japanese Dreamcast launch game) was cool and wanted to get an English version of it, well...you're outta luck, for now. But just about every other Japanese Dreamcast game is coming to the U.S. in some form. NEC's DC games, including Seventh Cross, Black Matrix and Sengoku Turb are slated to come to the U.S. through UFO Interactive, distributed by import game retailer Tommo, this fall/winter. www.tommo.com Acclaim has broadened its plans for the Dreamcast, bringing Shadow Man, NFL Quarterback Club 2000, TrickStyle, Jeremy McGrath Supercross 2000, WWF Attitude and Chef's Luv Shack. All will be released this year. www.acclaim.net T ONE ^ THE MAGNIEICEN ў Awesome Award" Winner - Nintendo Official Magazine Duke Nukem game yet" - N64 Pro “Duke delivers the best action since Goldeneye 007” - Nintendo Power 4MB Expansion Pak ™ and Giant З МВ game! Kick ass in emies у Multiplay up to 4 people on Rumble Pak ™ compatible! 22 le ond 4 time periods! i bta levels, with 29 skins and 4 д MATURE x: 5 = ~ = > | ANIMATED VIOLENCE SOUNDTRACK AVAILABLE ON RED INTERACTIVE RECORDS. www.duke-nukem.com GT Interactiv Software. ж | ANIMATED BLOOD AND GORE Need 3 hint? Call 1-900-225-5248 (95е per minute $1.95 for fax back maps) Must be 18 years of . permission to call. Touch tone phones only. Duke Nukem™ Zero Hour" © 1999 30 Realms Fltertainmeni. All Rights § Reserved. Developed by Eurocom Developments, Lid. under sublicense from GT Interactive Software Corp. шй ете гот 3D Realms Entertainment. Published and distributed by GT Interactive Software Corp. CT Зай the GT Games Lago are trademarks and the GT Logo is a registered trademark of GT Interactive Software Corp. 3D Realms 1020Ж Ші ге trademark of 3D Realms Entertainment. Eurocom али the Eurocom Logo are trademarks of Ешфсот Developments, Ltd. Nintendo, The Official Seal, Nintendo 64 and the 3-0 "№" Logo are trademarks of Nintendo of America 996 Nintendo of America Inc. АП other trademarks are thé property of their respective companies. Eidos has canceled the PlayStation version of Omikron... Also canceled is LucasArts’ PlayStation version of Episode One: Racer... Majesco has formed a new division to handle publishing original and licensed games called Pipe Dream Interactive. The first title will be the Dreamcast version of Rainbow Six...Sega's Toy Commander is set for a U.S. release on Dreamcast later this year...Electronic Arts has canceled its plans to publish Fatal Fury: Wild Ambition on PlayStation in the U.S...and SNK has announced that it will publish Wild Ambition on PlayStation, along with King of Fighters: Dream Match 1999 on Dreamcast later this fall., Activision has signed a deal with Codemasters, giving it rights to publish its games in North America, such as TOCA 2 Touring Cars, | | Prince Naseem Boxing, Music 2000 and No Fear Downhill Mountain Biking... Bandai's WonderSwan handheld just might be making its way to the U.S. through a newly signed deal between the Japanese toy maker and Mattel. No release date is scheduled yet...Ubi Soft will be publishing NEC’s Dreamcast RPG Evolution in the U.S. later this year...Half-Life DC is coming... TOP 10 ARCADE PICKS NBA Showtime Midway Tekken Tag Tournament Namco Crazy Taxi Sega Guitar Jam Namco Buriki One SNK 6 Street Fighter II: Third Strike Capcom Dance Dance Revolution Hydro Thunder Midway NFL Blitz ‘99 Midway 1 Ferrari 355 Challenge Sega — äZ— — — | DID YOU KNOW... ..EGM News editor Chris Johnston used to be an editor of the fanzine Paradox, and Andrew Burwell, EGM art director, used to work on a’zine called The GURU. | Latest On PlayStation 2: No Modem The real flood of PlayStation 2 news doesn’t begin until next month, but there’s quite a few tidbit of info seeping out of Sony HQ. Phil Harrison, SCEA’s vice president of third party and research and development commented in an interview with EGM's sister publication Official U.S. PlayStation Magazine that the system won't ship with a modem inside the box. Reason? "If we were to adopt a particular modem strategy today and include it in with the hardware, then by the time we launch it would be obsolete." The full interview with Harrison can be found in ОРМ5 September issue. SCEI President Ken Kutaragi recently commented in Japan that the name of the next system will include the “PlayStation” name. Whether that means the number 2, 2000 or the words Next, Y2k, Millennium, etc. Will come after it is anyone's guess at this point. It also won't follow Sony Computer Entertainment's release patterns of releasing major hardware or software on 1,2,3 dates (like 12/3 or 1/23). So if you have to narrow it down to a date, the new system won't be ready on either 12/3 or 1/23. Bummer. Kutaragi also says that the company may not announce a final release date for the system at next month's Tokyo Game Show. It's expected that a flood of PS2-related announcements will happen just prior to and during the Tokyo Game Show, being held Sept. 17-19 at Makuhari Messe in Chiba, Japan. Keep your eyes on www.videogames.com for the latest Nintendo Introduces Hilfiger Continuing the odd tradition of releasing special- edition Game Boys (and making editors of video game magazines buy nearly every single one!), Nintendo and Tommy Hilfiger proudly introduced the Tommy Hilfiger Game Boy. The new GB was offered only through Tommy Hilfiger stores as part of a special summer promotion between the companies. If we had to vote, we'd have to say that this is the amest of the special-edition Game Boys yet. VIDEOGAMES.COM POLL Game Boy Style Will you buy the Tommy Hilfiger Game Boy Color? www.tommy.com information and updates from that show. Epic Megagames, creators of the hit PC title Unreal have already decided to port the Unreal Tournament engine to Sony's next-gen powerhouse. So we may see a kick-ass version of Unreal on PS2 at launch. Acclaim, Titus and Infogrames are the newest publishers to formalize their interest in PS2 development and will have titles ready for its launch (at least in the U.S.). Japanese publisher Enix, known for RPGs such as Dragon Quest, has announced that they have not one, not two, but four titles in the works for the machine. How's that for support? www.playstation.com AndNow Interactive's Nooks and Crannies, an interplanetary monster breeding game, will be available soon after the PS2's Japanese launch. 77 A Jedi сөзі must 4 x A remain focused. Mastery of the Fore requires that one е purge all unnecessary activities from daily life. «ҒАН. WARS EPISODE | = THE PHANTOM MENACE Prepare to immerse yourself in the epic adventure that is The Phantom Menace. As the central character, you will journey to all the stunning locations of Episode I, where you are destined to play a decisive role in every key event. All-consuming? Yes. But then, there’s no such thing as a part-time Jedi. ІҢ = ® www.lucasarts.com/products/phantommenace www.starwars.com © Lucasfilm Lid € TM. All rights reserved. Used under authorization. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Ine. 3D accelerator hardware required for PC version. ES ultimate motocross simulation!" - PlayStation Magazine Championship Motocross. USS GET REAL! е Proprietary “Real Motocross Dynamics" system - The first PlayStation? game console game with realistic motocross physics е 2 time AMA Nationals Champion Ricky Carmichael - Race as or against the future of motocross * High flying stunts and aggressive pack racing action * 6 play modes from Championship to Head-to-Head * Over a dozen realistic tracks including motocross, supercross and enduro * True weather effects actually influence bike and rider performance * 9 customizable dirt bikes * Adrenaline-pumping soundtrack Championship. — 4 ( Motocross E RICKY Carmichael ( сој (9 www.championshipmotocross.com (ред by Funcom Dublin, Ltd. Published and Distributed by THO INC. Championship Motocross featuring Ricky Carmichael and the THO logo are logo is a registered trademark of Funcom Oslo AS. PlayStation and the PlayStation logos are registered trademarks of reserved. Nice тп SEE cups EAT SOMETHING besides JELLY doUGHNuUTS! No, you’re not paranoid, man. They are out to get you. Luckily, you’ve come prepared with a beast of a car and the guts to run it to the redline. Watch the gap grow between you and the cops dude, as the gap between your accelerator and the floorboard disappears. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega and Sega Dreamcast are trademarks of SEGA ENTERPRISES, LTD. All rights reserved. Game Boy Color is a reg- istered trademark of Nintendo of America Inc. © 1989, 1999 Nintendo of America Inc. All rights reserved. LIGHTENING F-150 AND GT40 TRADEMARK(S) USED UNDER LICENSE FROM FORD MOTER COMPANY. Test Drive is a registered trademark of Accolade, Inc. Test Drive 6 © 1999 Accolade Inc. All rights reserved. Created by Pitbull Syndicate. All other trademarks and trade names are the properties of their respective owners. aTEST DRIVE Es * Over 100 vehicles * Over 20 real-world tracks — —— Қ а PlayStation COLOR * Multi-player racing " ( 5 ROM * Cop chase mode INFOGRAMES * Huge Jumps Sega Dreamcast. To order direct call: 1-800-245-7744 Enix has finally released new screens and information for their highly anticipated PS RPG, Dragon Quest VII (Dragon Warrior in the U.S.). The game's full title has been revealed (*Dragon Quest VII: Eden No Senshitachi," which translates to "Warriors of Eden"), and the battle system has at last been unveiled. As you can see in the screenshots to the right, Enix has wisely decided to stick to the old- school 2D menu-based battle system from past DQ games. Of course the backgrounds are now 3D, and the characters are beautifully drawn (and will presumably animate very fluidly), but the basic system is the same as it’s ever been—which is exactly what fans of the long-running series have been hoping for. A few story bits have leaked out, as well. The game's hero, a fisherman who lives on a small isolated island, decides one day to get off his butt and explore the world. The only problem? The rest of the world has been sealed off by some mysterious force. It seems that the hero will be able to travel back in time to "fix" whatever went drastically wrong long ago... Sounds cool, eh? РОМ! is due out by the end of ‘99 in Japan, and several companies (including SCEA) are interested in bringing it to the U.S. Woo-hoo! Dragon Warrior is back! Koei's epic RPG in the making will finally be released on Oct. 7 in Japan. All the excitement is centered around Zill O'll's high production values—it may very well be Koei's answer to Square's Final Fantasy VIII. Koei's unique Soul System allows you to raise your characters and determine their attributes for later on in the game. Hopefully, Zill ОЛІ will make it stateside in the near future. It'll set you back a cool 6800 yen (about $60). DQVII's world features 2D sprites іп 3D environments. The classic menu-based battle system has been given a visual upgrade, but for the most part remains the same (this is good!). 48 STILL WAITING FOR - THE LATEST GAMES? у Get new games delivered to your door the same day they hit our stores. еа хонат е, www.gamestop.com Nothing But a Une Thing, Baby A “fanzine” (‘zine for short) is literally a fan- made magazine that can cover just about anything—a particular band, poetry, collected fiction, yachting, etc. You won't find glossy covers, advertising or colors besides black and white in the pages of an average ’zine. 'Zines are a great place to find unbiased opinions and discussions on video games and be a part of a community of fans (“fandom”) who share the same interests as you. If you have an interest in journalism or writing about games for a living, it's a good place to get some practice. What's it about - Deciding what to write about can sometimes be difficult. Do you have an opinion on something happening in the industry? Do you rent/buy a lot of games and want to review them? That's a good starting point. There are 'zines that are reviews-only, columns-only, a mixture of everything, system- centric (N64, PlayStation, Saturn, etc.), retrogaming, arcade, Japanese games, etc. It’s your 'zine, tailor it to what you like. If possible, get some friends together to help you out. As far as length goes, "zines can range in size Sending away for a copy of an existing 'zine | is probably the best way to get a feel for what | they're like. Here are two good examples: | Digital Press, edited by Joe Santulli | 44 Hunter Place | Pompton Lakes, NJ 07442 $2 for a sample issue, $10 for six issues in | the US, $15 for Canada, $18 elsewhere. Make | checks payable to Joe Santulli. | The bi-monthly DP focuses mainly on retro- | gaming, but reviews titles both new and old. | Getting Your Feet Wet in the ‘Zine Scene from four to more than 24 pages. Of course, then you have to figure out what to call it, and that can be most difficult of all! Putting it together - Now that a lot of people have access to a computer, making a "ге is easy. Best bet is to use either a desktop publishing program like Microsoft Publisher or a word processing program. But even with the advent of these cheap DTP programs, there are handwritten, typewritten and other kinds of ’zines out there. If you’re a good artist or have access to a scanner, adding artwork or images can help out the look of your 'zine. Remember to add a masthead with the names of people who worked on the issue and how to contact you or information on how to receive more issues. Makin' copies - Once you've got the master copy of your 'zine in hand, it's time to make a few copies of it so you can distribute them. If you're just starting out, you may only need to make a small amount of copies. Many discount office supply stores (Office Max, Sy EES, ај From the 2600 and the days of the NES to PlayStation, it’s covered here. One of the oldest (if not the oldest) ’zine still published today. Video Zone, edited by Chris Kohler 350 Totoket Rd. Northford, CT 06472 $1 for a sample In this episode of Pokémon (#18), shown only in Japan, female trainers participate in a swimsuit competition. Team Rocket shows up and James dons a rubber suit which gives him pump-up...features. Office Depot, Staples) have copy centers that offer volume discounts that usually start after you've made 100 copies of any one page and are much cheaper than going to a dedicated copy center like Kinko's. Bottom line: Don't spend too much money or make too many copies of your first issue. Getting it out there - You've got the finished product and now all you do is find someone to listen to what you have to say. First off, send a copy to EGM (c/o Chris Johnston), P.O. Box 3338, Oak Brook, IL 60522-3338. Next, maybe there's a local video rental/video game store that could give out a few copies for you or put it on the counter for customers to take. Send it to other fanzine editors (faneds, for short) to take a look at and offer to trade with them. Mo' money - It's doubtful you'll make any money doing a fanzine. If anything, you'll spend money to put out issues or break even. For more information, check out On File at (www.fanarchy.com/onfile/). There you'll find even more tips on how to start a 'zine. issue, make checks payable to Chris Kohler. Video Zone has also been going for a while, with its content changing E nearly every issue. Chris' writing is both ^. y Video Zonë opinionated and fun to read. This particular issue focuses on Nintendo main man, Mario. © € Ж THE MARIO ISSUE INTRODUCING THE NEWEST WAY TO PLAY HOCKEY Authentic FOX Sports Net graphics-including FOX TRAX™ Addictive gameplay that's fast and fun Also on H Windows“ E CD-ROM SPORTS ©1999 Twentieth Century FOX Film Corporation. ©1999 Radical Entertainment Lid. I Rights Reserved. "FOX," "FOX Sports, “FOX Sports Interactive,” "FOX Interactive,” "Twentieth Century FOX" and their associated logos ге trademarks and the property of Twentieth Century FOX film Corporation. Notional Hocke League Рт Association, NHLPA and NHLPA Logo ore Trademarks the NHLPA and ore used under cense, by FOX Interactive, Inc This pred on fil License Produ o te Notional Hadr League lye sation and e Notional Hedy League. Windows ond the Windows logos are either registered trademarks or trademarks of Microsoft Corporation in ће United States and/or other countries. The ratings icon is а trademark of the Interactive Digital Software Association. Manufactures and printed in the U.S.A. Licensed by Sony Corporation Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION. U.S. AND FOREIGN PATENTS PENDING. log on for more info, screenshots and downloads тм Nintendo's Space World exhibition will be held at Makuhari Messe in Chiba, Japan Aug. 27-29. This year, all three days will be open to the public, instead of the customary first day open only to industry members. We'll have full coverage of the show and all the games being shown, but here's an early list of the big titles that’ll be on display: N64 titles from third parties include Treasure/ESP's shooter Bakuretsu Muteki Bangaio, Top Gear Hyperbike and Daikatana from Kemco and View Point 2064 from Sammy. Nintendo will show off the usual suspects, like Jet Force Gemini, Mini Racers, Perfect Dark, Excite Bike 64, Super Mario RPG 2, Star Wars Rogue Squadron, Donkey Kong 64, Itoi Shigesato no Bass Fishing No. 1 Ketteiban, Kirby 64, Mother 3, Legend of Zelda Gaiden and Mario Party 2. The 64DD will make its appearance at this show, too. Sim City 64, Mario Artist Talent Studio, Mario Artist Paint Studio, the long- awaited F-Zero X Expansion Kit, Nihon Pro Golf Tour 64, Gendai Daisenryaku: Ultimate War and Kyojin no Doshin 1 will be shown for it. The DD will be available in December in Japan. Game Boy Color is getting a lot of support as well, with new titles from both Nintendo and third parties. Among the big GBC titles are Dragon Quest | & II from Enix, Ganbare Goemon from Konami, and from Nintendo — Legend of Zelda: Mysterious Tree of Fruit (yes, that's right, Zelda no Densetsu Fushigi na Kinomi) and Pokémon Gold and Silver. Of course, that's not all. There's bound to be a few surprises, too. SimCity 64 is one of the first 64DD titles slated for release in Japan this December. Taito's next Dreamcast game will be a new installment of its Densha de GO! series called Densha de GO! 3000. It's expected to be released in Japan this December. www.taito.co.jp Namco has announced that it is planning an additional two games for Dreamcast. Of course, the identity of those games is still under wraps, but we could see something on store shelves at the beginning of 2000. Namco will still be focusing primarily on Sony’s systems though. www.namco.co.jp Sega Readies TGS Lineup Sega has been tight-lipped about its own Dreamcast software aside from Shenmue. The company has finally set a date for its arcade port of Zombie Revenge, due for extra enhancements such as a VMU game and some extra levels. The company’s TGS plans are still unknown, however, it’s very likely that playable versions of Crazy Taxi and (if we're lucky) the new projects from the remnants of Sonic Team. Software from the U.S. will also quickly flow across the Pacific, giving the Japanese DC a kickstart of software. WWW.Sega.co.jp Enix/Tri-Ace RPG Enix will be publishing the next PlayStation RPG project from Tri-Ace, known for its Star Ocean series. In Valkyrie Profile, players take control of a valkyrie who must collect and raise souls of dead mortals to battle against the gods in Valhalla. Sounds like a darker version of Pokémon, eh? Valkyrie Profile is scheduled for release in Japan this winter. www.tri-ace.co.jp In Valkyrie Profile, you select which of your party will attack by pressing the corresponding buttons above their heads. 52 HAI ОЕ 185 Import Pick of the Month: Torneco's Mysterious Dungeon, Chun Soft's latest | randomized Action-RPG based on one of Dragon Quest's characters. PlayStation 8/26 Macross VF-X 2, Bandai (Action) 8/26 Dance Dance Revolution 2nd ReMIX, Konami (Misc.) 9/2 Rockman 2: Dr. Wily's Revenge, Capcom (Action) 9/2 Front Mission Third, Square (Strategy) 9/9 Beatmania APPEND 4th Mix: The Beat Goes On, Konami (Misc.) | 9/9 Star Ixiom, Namco (Shooter) 9/14 Rockman 3, Capcom (Action) | 9/15 Torneco's Mysterious Dungeon, | Chun Soft (RPG) | Bio Hazard 3: Last Escape, Capcom | (Action) | Gran Turismo 2, SCEI (Racing) Psychic Force 2, Taito (Fighting) 9/22 Sept. 10/7 Dreamcast | 8/26 Cool Boarders BURRRN, Џер | Systems (Sports) Gundam Side Story, Bandai (Action) 9/9 Star Gladiator 2: Nightmare of Villstein, Capcom (Fighting) Climax Landers, Climax (RPG) Espion-age-nts, NEC Home Electronics (Simulation) New Japan Wrestling Toukon Retsuden 4, Tomy (Sports) 10/14 Zombie Revenge, Sega (Action) 10/28 Shenmue, Sega (Action) | 8/26 9/15 9/23 9/30 Game Boy Color 9/23 Dragon Quest | & Il, Enix (RPG) Sept. Pokémon Gold, Nintendo (RPG) Sept. Pokémon Silver, Nintendo (RPG) *Subject to change without notice. Consult your local import game store for the latest release information. Dave underestimated the party guests' hatred of charades. Don't let this happen to you. With the new YOU DON'T KNOW JACK?, your PlayStation game console may just be a life saver. Not to mention, one of the greatest party games ever invented. (Nude twister comes in a close second.) One, two or three players at a time get scorched by JACK's sarcastic me show host. You and your friends wrestle over more than 1,400 seriously bent trivia questions on two CD's, while the rest of the party cat-calls, taunts and fights over who gets the controller next. So next time you throw a party, get YOU DON’T KNOW JACK and nobody gets hurt. = So SIERRA | attractions | Comic Mischief, Strong Language | Suggestive Themes For information on this product's | rating, please call 1-800-771-3772 | Баана ~ пећ, you've far! , yOu ve come far! The U.S. version of UmJammer Lammy has had its sixth stage slightly altered from the Japanese. In it, Lammy slips on a banana peel (dropped by friendly neighborhood PJDJ, PJ Berry). She dies, | and goes to hell. The credits begin to roll, but are stopped by a pumpkin-headed manager, who ushers her into the concert | hall where Teriyaki Yoko is performing. She offers to resurrect Lammy if she does well. Chop Chop Master Onion's song is also changed a bit to reflect the hell stage's omission. Reason for the change was so that UmJammer Lammy could appeal to the widest audience. PNE Моћ yet WB). Бат Lammy's dead and gone to hell! But in the U.S. version, she goes to an island. The folks at The Electric Playground stopped by recently with cameras rollin’ to get a behind-the-scenes peek at our lives. You can check it out at: http://www.elecplay.com/features/chicago/chicago-day3.html — and don't forget to check The Electric Playground's TV show (check local listings) for all the shocking footage recorded while on their EGM excursion in Chicago! When PaRappa the Rapper hit the PlayStation in 1997, it spawned a new genre, the music game. Its music, combined with Rodney Greenblat's whimsical imagination for the visuals, made the game an instant favorite. We decided to find a little more about the game and the brains behind it, SCEI producer Masaya Matsuura. EGM: Where did you get the inspiration for Lammy's character? Masaya Matsuura: She is a totally virtual existence. There are many things in my mind that | want to see but have never actually seen before—one of them is the ultimate all-girl band. Lammy is the guitarist in such a band. | built up the image of the band ‘MilkCan’ presuming and expecting that such a band will appear in front of us in real life in the very near future. But since the setting was pretty abstract from the very beginning, the designer and | had to go over and redesign the characters many times. EGM: How were you able to work with Rodney Greenblat across such a great distance? MM: We are all living in the world of Internet! But to tell you the truth, we had to exchange a lot of faxes... EGM: Why did you decide to use rock instead of rap this time? MM: What is rock, by the way? Is ‘rap’ one of the genres of music? That type of 54 categorization, so to speak, already died inside me with the closure of the '8os, but it looks like it still bothers you. The only thing that bothers me is whether music has enough power to groove you or not. EGM: Is it more difficult to use rock for this type of game? ММ: Putting the question ‘What is rock?’ aside, in PaRappa, words were used, so it was probably easier to understand the answer you get from the formula of Call & Response. But in Lammy, | had to use the song, or the relation between the player and the guitar, so consequently, the feel of unison with the teacher was a bit different from what you get from PaRappa. Also, one of the most difficult things was to find the right point of contact between the song and the guitar play. EGM: Are there any types of music that you haven't covered in your games that you'd like to in the future? ММ: Ahh, I'm still thinking... EGM: Music games seem very popular in Japan right now. Which, other than your own, are your favorite? MM: It's nice to see music games growing in popularity, but to me, it seems not all of them are going in the right direction. What | would like to do is to experiment with new ways to use audio and visual expressions in the field of video games. To be frank, a lot of recent music games merely bring in banal music and dump it into the game or rely only on the impact of the interface. ММ: Ма-зап speaks her own language. I haven't asked Lammy and her friends, but they probably don't understand her language. But that's not the point. They can communicate well with each other with sounds and that's enough. MM: There aren't so many such things compared to what we had in PaRappa. But, U.S. users have an advantage compared to the Japanese users. In the U.S. and Euro versions, there is a bonus you get after clearing the whole game. Sorry to the Japanese fans, but | didn't have enough time. But in the U.S./Euro versions, we did have to compromise to reduce the number of frames in the movies, which | apologize. | don't expect that such a problem will occur on the next-generation PlayStation, though. MM: In the electric music world, when the synthetic world has reached the boiling point, sampling techniques arose. This method, which takes in everything there is, is a very important basic technique for my musical expression. But at the same time, there is a lot of discontent as well. Looking at the world of m Татту Vs. PaRappa Which character in the PaRappa/Lammy series is your favorite? Раварра P J Berry lammy CG, I thought it would go in the same direction as music (motion capture, for instance), but on the contrary, it is going back to the point where you have to compose/synthesize from the very beginning, using physics simulation. | think this is one of the wonderful aspects of the next-generation machine. There are a lot of enthusiastic people working on the visuals, which | envy a little. But it may take longer than | suspect for the physics simulation to be used practically on the next-gen machine. ММ: | am considering it...but if it were to be realized, | don't think it would be in normal 3D. ММ: А new product, nothing to do with PaRappa or Lammy. ММ: Ricky Martin...is someone | don't like. Until about five years ago, | always watched MTV when | was in the U.S., but not anymore. Why is that? Someone tell me. MM: | am thinking... www.playstation.com Source: Videogames.com main poll results for 8/09/99 Illustration by James Silvani Katy Kat Sunny Funny 55 YOU'RE NOT ~PARANGID... — ARE SURROUNDED: e QUAKE И" e KINGPIN™ : * UNREAL TOURNAM е BALDUR'S БАТЕ" * TOTAL ANNIH © 1998 SegaSoft Networks, Inc. HEAT and HEATNET are. | trademarks of SegaSoft Networks, Inc. All rights reserved. Ali other trademarks are the property ol their respective owners — Quartermann - Video Game Gossip & Speculation - he Dreamcast ĩs the center of somany surprising to see TTT on PlayStation as it 2 is a serious piece of kit. but no doubt it will rumors now. Hopefully Шана”. would require some serious retooling...but be оо ў again by the year 2005. The of you either have one, or afe looking then no one thought Tekken 3 3 could be done rumors about Sony clinging on tó.the same very ibe nal at one by now. With last year and that turned out just fine. We. box for 10 years have been circulating on the the things we've heard being іп the works, shotild have some more news for you on thi, net for a while now\,don’t believe them. the next couple of years аге going to be very front next month. \ exciting for Sega. Elsewhére the Q network M самайына = => RUMOR Soul Calibur is Sega’ 5 savior, and has of spies has dug up a few interesting tidbits RUMOR There isn’t a sequel planned for. Sonic proven extremely valuable. about PlayStation 2 био still no word Айе . — Eu TRUTH Apparently Sega's stock jumped up 16 on its proper пате...Р5Ү is still very 7 TRUTH A popular misquote of Sonic Team Y б day Namco's 1 was 1 popular, although PSX was too as | recall) heád noncho Yuji Naka. In a recent interview See? Something wicked this way comes. | which we should be able to expand ori next he Was asked about sequels 19 Sonic у N Check out the Review Crew’: EUN fora % month, once Sony's done its big song and Adventure, Burfling Rangers and NIGHTS and surprise. dance at the Tokyo Game Show. stated that he wasn’t ing ae of them \ | | | | Considering that Sonic Теат\үаѕ cently БРЕ RUMOR so has a number of peripherals h и“ Тћеге'5 ап НЕ version of Soul | split into three Separate teas working on the works that will push internet functionality. Calibur set to hit the arcades any day now. | different projects it's feasible that Naka ] /TRUTH um we don't know for certain, TRUTH Yep...but don't get your knickers in a himself isn’t working on “old” franchises. / / there is wofd that there are ЕЩ of | twist too quickly. The new version is a \ What We do knows t that he іс, is working on Р, interesting gadgets i in the wórks besides the complete overhaul and will run on Sega Naomi a completely new character-based game for У microphone and video camera. The thing that hardware. So guess what? The new game is the Dreamcast which could be revealed in the has our feporters in sna the most is basically the Dreamcast version without а он next month or S0. n / the rumor of an MP3 playing VMU. No details the time- -consuming pu. EUN 9 P di on mémory or anything as yet—but with RAM \ \ RUMOR e ал ете» being So cheap these days, a VMU with’ ЕРДІ» RUMOR More Namco gossip...there's a strong TRUTH We'll just give you a quick second An it could be feasible/ This would allow for 30 rumor that Tekken Tag Tournament is on the while you clean up the mess you just made in^ minutes plus of playback time for MP3 files. If verge of coming home in some form, but as your underpants from seeing that. ОК? this turns out to bé true, the Dreamcast has of yet it’s uncleakas to what is going to ыт ош another terribly fashionable feather waiting to happen. On one hand there’s the “Namco that Team Andromeda had been disbanded be stuck inte its cap. / -"The 0” is doing one more fighting game on the after Panzer Dragoon Saga was released. We / PlayStation" rumor (апа we know it's not N have since learned/from sources in Japan that Soul Calibur) and on the óther there's the the team has simply been lying law for a while У “TTT is getting an ОА Soul Calibur and has been lending its expertise to other | 1 Jikkyo Powerful Pro Baseball ‘99 p | so it can be released as both a DC game and first-party devetopment teams as they prepare 1 . qiio anew Naomi arcade game” rumor. 2% Dreamcast titles. Once they've finished | Seiken Denset mer 1 Mana TRUTH Either can be true although the ~ helping others clean up their act we have | Squaresoft P Dreamcast possibility seems a lot more likely. ~. heard that they are returning to a "popular e < eoe There’s no official word from Namco but we do “franchise” that they are known for working om Medarott 2 know that the publisher does have more — S жей | _Imagineer PlayStation games іп the works besides the | | RUMOR Sega's Project Ares is to be renamed, Yugioh Dual ТД Еч much-delayed Dragon Valor. It would be Phantasy Star. | — 4 hs A | TRUTH We һауе по idea...but hopefully ore س‎ „ | info will be сег at the Tokyo Game Show 4 Doko ШЫ ШО p : а in September. keep an eye on | sci Just as we were going to press on www.videogames.com for information. It's CCC аар: С MENT Aug. 11, Sega made a major announce- | developed by the same team, but it looks to Dino (isis +. | men Tegarding its Senio тектеп us like this is the start of something А Dm AC eie c DD | e press release stated “Toshiro | | Kezuka has been named vice-chairman compietelyinew. | 1 Star Wars Episode Опе: Racer қа | and chief operating officer of the ША RUMOR PlayStation 2 is so powerful that it company, effective immediately. Kezuka succeeds Bernard Stolar. Effective Aug. КИЯ Dance Dance Revolution | i | 11, 1999, Bernard Stolar is no longer that of its predecessor. F 1 | With Sega of America, Inc. It is Sega's ~~ TRUTH This is extremely untikety, and white i Ё H | | policy not to comment on personnel [^ 5 а very powerful machine, the chances ur 9 Mns а of Lir Caley | | decisions." No further info was available | technology failing to advance that far in 10 pa MEE Ec pw | as we go to press, but its a big surprise | ^ years would mean there was some kind of 1 Tron and Kobun | to see Stolar leave so close to the U.S. — | time warp in action. Or the Үк problem hits | Сарсот launch of the Dreamcast. us all harder than we think it will. PlayStation Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of SEGA Enterprises, Ltd. © SEGA ENTERPRISES, LTD., 1999. All rights reserved. READY 2 RUMBLE?" BOXING © 1999 Midway Home Entertainment Inc. All rights reserved Likeness of Michael Buffer and the READY TO RUMBLE & trademark used under license from Buffer Partnership (www.letsrumble.com). All character names are trademarks of Midway Home Entertainment Inc. Midway is a trademark of Midway Games Inc. Used by permission. MITY AT THE SAME TIME E ПІ 20 whacked boxers with an arsenal of outrageous moves. taunts and Rumble Mode inflict serious bruises and as Michael Buffer calls the action. Let's Get Ready to Rumble! *.: sega.com От UPPERC › LEARNED THAT YOU LIK беда Dreamcast. | READY 2 RUMBLE" BOXING YE LEARNED TO LOSE TEETH ыг cT = ЊЕ The Top 20 Best-Selling Games of June, 1999 1- ==" (Blue Version) Pika-pi! Pika-chu! Chuuuu, pi- -pika kachu! Pikaaachu, pika-chu pi pi. Pika pika pi, ka chu pika. Chuuu...pikapi, chu chu pikaaa! Pikachu pikachuu chu chu kaaa pi рі, pika pika ріка. Pikachu, pikachu, chu chu...Pikaaaa! 2- Pokemon (Red Version) Translated from Pikachu-ese— Nintendo's Pokémon remains in the top slots again this month, its popularity only growing. This fall there’s plenty more Pokémon, and the Gold and Silver versions will debut in Japan! Slap ma ’fro! ү. — мїтмошрнАмМ рис — Enemu TANGELA | burt by Poison | Anakin beh can't hold on for long. Now that Episode One's done with, here comes the long wait for Episode Two. Wonder ш What kinds of games LucasArts ш has planned for that one! As long as they don't star Jar Jar, it's fine. 4- Suner s Smash Bros. Nintendo just continues to dominate the charts this month. Super Smash Bros. takes your = favorite Nintendo characters and pits them against each other in the ultimate fight to the finish. A great multiplayer game. In 1985 a little е called Super Mario Bros. came along and revitalized the а пе video game we is brought back to the Game Boy Color by Nintendo. A great SEC version of a classic game 1 ЕТТІ Pinball „Nintendo з Lunar: Silver Star Story Working Designs EE 8 Superman Titus = ——— 9g Syphon Filter Е Еа 1 WWF Warzone Acclaim industry. In 1999, that same game LAST WORTH p] Ex i | | Mario Part — 11 Nintendo ; 0 8.( Triple Play 2000 41 E | 12 Pain 18.0 9.0 18 ый ШШ Racer Type 4 P3. | 14 куе The Movie ЕТЕ Need For Speed: High Stakes em Electronic Arts MLB 2000 989 Studios 16 1 LAST MONTAR 12 LAST MONTE Star Ocean: The Second Story — SCEA 9.0 9.0 g GoldenEye 007 42 | ко 18 mene 18 | 8.9 | 9.9 1 Namco Museum Vol. 1 ETE — 3 - Namco 1437 мента Bloody Roar 2 20 SCEA Na + Ж 5 +. +. +. NA +. 2 | Da Source: NPD TRSTS Video Games Service. Call Mary Ann Porreca at (516) 625-2345 Ша di Shawn for questions regarding this list. Top 5 game descriptions written by the EGM staff. JR С : VIDEOGAMES.COM POLL B ши 5 , = = 8 Spidey's Greatest Hits | Which of the following platforms had the best Spider-Man John R Che | game? John D | Shoe кеме Genesis 21% 92% Game Boy 2% Source: Videogames.com main poll results for 8/05/99 New episodes every Friday. Compiled By Chris Johnston chris johnstonGzd.com Coming Soon - October 1999 Game Boy Color Asteroids - Activision Chase HQ Secret Police - Metro3D Deja Vu | & II - Vatical Entertainment Duke Nukem - GT Interactive FIFA 2000 - THQ Madden NFL 2000 - THQ Motocross Maniacs 2 - Konami Quest RPG: Brian’s Journey - Electrobrain Resident Evil - Capcom Spawn - Konami Survival Kids - Konami Turok Rage Wars - Acclaim Fatal Fury: Wild Ambition - SNK Final Fantasy VIII - Square Electronic Arts G-Police Weapons of Justice - Psygnosis Gallop Racer - Tecmo Hot Wheels Turbo Racing - Electronic Arts Intellivision Classics - Activision Jet Moto 3 - 989 Studios Lego Racers - Lego Media Madden NFL 2000 - Electronic Arts Monster Rancher 2 - Tecmo NASCAR 2000 - Electronic Arts NFL GameDay 2000 - 989 Studios NHL 2000 - Electronic Arts Paperboy - Midway Quake 11 - Activision Rat Attack! - Mindscape Shao Lin - THQ South Park: Chef’s Luv Shack - Acclaim Space Invaders - Activision Action Action Adventure Action Sports Sports Racing RPG Action Action Adventure Action Action Fighting RPG Action Racing Racing Misc. Racing Racing. Sports Action Racing Sports Sports Action Action Action Fighting Misc. Action Star Wars Ep. i: The Phantom Menace - LucasArts Adventure Suikoden ІІ - Konami Superman - Titus Thousand Arms - Atlus Vegas Games 2000 - 3DO You Don't Know Jack - Sierra Misc. rmy Men Sarge's Heroes - 3 ction Simulation Caesar's Palace - Crave Entertainment Duke Nukem: Zero Hour - GT Interactive Gauntlet Legends - Midway Gex 3: Deep Cover Gecko - Eidos Hot Wheels Turbo Racing - Electronic Arts Hybrid Heaven - Konami Lego Racers - Lego Media Madden NFL 2000 - Electronic Arts NASCAR 2000 - Electronic Arts Rainbow Six - Southpeak Interactive Road Rash 64 - THQ RPG Action RPG Action Action Action Racing Action Racing Sports Racing Action Racing Roadster 99 - Titus Racin; EE Wigs - tae rsen ' lying Air Force Delta - Konami Armada - Metro3d Blue Stinger - Activision Cool Boarders DC - Sega Expendable - Rage Software Flag to Flag - Sega House of the Dead 2 - Sega Hydro Thunder - Midway King of Fighters: Dream Match 1999 - SNK Monaco Grand Prix - Ubi Soft Mortal Kombat Gold - Midway NFL Blitz 2000 - Midway NFL Quarterback Club 2000 - Acclaim Pen Pen Trilcelon - Infogrames Power Stone - Capcom Rainbow Six - Majesco Ready 2 Rumble Boxing - Midway Redline Racer - Ubi Soft Sega Sports NFL 2k - Sega Sonic Adventure - Sega Soul Calibur - Namco Speed Devils - Ubi Soft Tokyo Extreme Racer - Crave Entertainment TNN Motorsports Hardcore Heat - ASC Games Trick Style - Acclaim October Game Boy Color tar Tennis 99 0! Flying Action Action Racing Action Racing Shooting Racing Fighting. Racing Fighting Sports Sports Racing Fighting Action Sports Racing Sports Adventure Fighting Racing Racing Racing Racing ports Antz - Infogrames Action Azure Dreams - Konami RPG Beauty & the Beast Board Game Adv. - Nintendo Action Classic Bubble Bobble - Metro3D Puzzle Ghosts ‘N’ Goblins - Capcom Action Godzilla: The Series - Crave Entertainment Action Harvest Moon - Crave Entertainment RPG Legend of the River King - Natsume RPG Mario Golf - Nintendo Sports Micro Machines V3 - THQ Racing Ms. Pac-Man - Namco Misc. NBA Live 2000 - THQ Sports NFL Blitz 2000 - Midway Sports NHL 2000 - THQ Sports Pokémon Yellow - Nintendo Adventure Rainbow Six - Southpeak Interactive Action Shadowman - Acclaim Action Tiger Woods 2000 - THQ Toy Stoi Hi rmy Men Sarge's Heroe: ction Carmageddon 2 - Interplay Action Cyber Tiger Woods Golf - Electronic Arts Sports Dune 2000 - Westwood Studios Strategy Earthworm Jim - Rockstar Action FIFA 2000 - Electronic Arts Sports Final Fantasy Anthology - Square Electronic Arts RPG Grand Theft Auto 2 - Rockstar Action Grandia - SCEA RPG Jeff Gordon XS Racing - ASC Games Racing Jeremy McGrath 2000 - Acclaim Racing Lego Rock Raiders - Lego Media Action Metal Gear Solid VR Missions - Konami Action MTV Sports: Snowboarding - THQ Sports NBA Basketball 2000 - Fox Interactive Sports NBA Live 2000 - Electronic Arts Sports NHL FaceOff 2000 - 989 Studios Sports Official Formula One Racing - Eidos Racing Omega Boost - SCEA Shooting Pac-Man World 2oth Anniversary - Namco Action Pong - Hasbro Interactive Action Rainbow Six - Red Storm Action RC Stunt Copter - Midway Action Scrabble - Hasbro Interactive Misc. Supercross Series 2000 - Electronic Arts Racing Test Drive Off-Road 3 - Infogrames Racing Test Drive 6 - Infogrames Racing Tiny Tank: Up Your Arsenal - SCEA Action TNN Motorsports Hardcore 2 - ASC Games Racing Tony Hawk's Pro Skater - Activision Racing Trickin' Snow Boarder - Capcom Racing WCW Mayhem - Electronic Arts Sports WipeOut з - Psygnosis Racing Xena Warrior Princess - Electronic Arts Action X-Files - Fox Interactive Adventure аЦеуапіа Special Edition - Konami ction Earthworm Jim 3D - Rockstar Action Jet Force Gemini - Nintendo Action NBA Live 2000 - Electronic Arts Sports Paperboy - Midway Action Rat Attack! - Mindscape Action Rayman 2 - Ubi Soft Action StarCraft - Nintendo Strategy WCW. мулат - Electronic Arts ا‎ larvel Vs. Capcom - Capcom ighting Sega Bass Fishing - Sega Sports Sega Sports NBA 2000 - Sega Sports Virtua Fighter 3tb - Sega Fighting Game Boy Color Alice in Wonderland - Nintendo Action Bass Masters 2000 - THQ Sports Grand Theft Auto - Rockstar Action Mickey Racing - Nintendo Racing Mission: Impossible - Infogrames Action NBA Showtime - Midway Sports Rampage Universal Tour - Midway Action Ready 2 Rumble Boxing - Midway Sports Rugrats Time Machine - THQ Action Street Fighter Alpha - Capcom Fighting Test Drive Off-Road 3 - Infogrames Racing WWF хада 2000 - 58 E Army Men Air Attack - 300 Action Cool Boarders 4 - 989 Studios Sports Danger Girl - THQ Action Darkstone - Take 2 Action Detanator Gauntlet - Working Designs Strategy RPG Die Hard Trilogy 2 - Fox Interactive Action Fighting Force 2 - Eidos Action Formula One 99 - Psygnosis Racing Gauntlet Legends - Midway Action Jackie Chan's Stuntmaster - Midway Action Juggernaut - Jaleco RPG Knockout Kings 2000 - Electronic Arts Sports Konami Rally - Konami Racing Major League Soccer 2000 - Konami Sports Medal of Honor - Electronic Arts Simulation Missile Command - Hasbro Interactive Action Mission: Impossible - Infogrames Action NBA Basketball 2000 - Fox Interactive Sports NBA ShootOut - 989 Sports Sports NBA Showtime - Midway Sports NCAA Final Four 2000 - 989 Studios Sports Q-Bert - Hasbro Interactive Action Rainbow Six - Red Storm Action Ready 2 Rumble Boxing - Midway Sports Resident Evil 3 Nemesis - Capcom Action Road Rash Unchained - Electronic Arts Action Supercross Circuit - 989 Sports Sports Thrasher Skate and Destroy - Rockstar Sports Tiger Woods/PGA Tour 2000 - Electronic Arts Sports Tomorrow Never Dies - Electronic Arts Action Toy Story 2 - Activision Action Twisted Metal 4 - 989 Studios Action Vegas Games 2000 - 3DO Misc. Vigilante 8: Second Offense - Activision Action Worms Armageddon - Hasbro Interactive. Action Wu-Tang: Shaolin Style - Activision Fightin; Em 2000 - is эі Battletanx Il: Global Assault - 300 Action Brunswick Circuit Pro Bowling - THQ Sports Cyber Tiger Woods Golf - Electronic Arts Sports Destruction Derby - THQ Racing Donkey Kong 64 - Nintendo Action Kobe Bryant in NBA Courtside 2 - Nintendo Sports Looney Tunes: Space Race - Infogrames Action Major League Soccer - Konami Sports Monopoly 64 - Hasbro Interactive Misc. NBA Courtside 2: Featuring Kobe Bryant - Nintendo Sports NBA Showtime - Midway Sports Nuclear Strike - ТНО Action Rainbow Six - Southpeak Interactive Action Ready 2 Rumble Boxing - Midway Sports Resident Evil 2 - Capcom Action Space Invaders - Activision Action Supercross - Electronic Arts Racing Toy Story 2 - Activision Action Turok: Rage Wars - Acclaim Action Vigilante 8: Second Offense - Activision Action WWF Wrestlemania 2000 - ns RE arrier - Jaleco ction Fighting Force 2 - Eidos Action NBA Showtime - Midway Sports Shadowman - Acclaim Action Slave Zero - Accolade Action South Park: Chef’s Luv Shack - Acclaim Misc. Street Fighter Alpha 3 - Capcom Fighting Test Drive 6 - Infogrames Racing Vigilante 8: Second Offense - Activision Action Game Boy Color ame & Watch Gallery 3 - Nintendo Misc. Knockout Kings - Electronic Arts Sports Magical Tetris Challenge - Capcom Puzzle NBA Courtside 3 on 3 Challenge - Nintendo Sports Star Wars Ep. One: Racer - Nintendo Racing WCW Mayhem - Electronic Arts Sports ESPN Outdoors Bass Fishing - Konami. Sports [добо 2 - = =: Harrier 2001 - Video System Flying Looney Tunes: Taz Express - Infogrames Action Perfect Dark - Nintendo Action rand Prix - Video System Racing Microsoft Combat Flight Simulator - Konami Simulation Redline Racer - Ubi Soft Racing Shenmue - Sega Action/RPG Toy Commander - Sega Action GRAND THEFT AUTO IS BACK GT |RESPECT IS EVER 9 2 є i WWW.GTA2.COM = Н ‚ айз. ae - т»? i EM d — playstation ® m ( 1 #6 Turbo È ° an: True-to-R/C-racing physics! Objects and surfaces affect the action just like real life! Ф) 5==2==5 А S 2. Pint size weapons pack a major punch: bottle rockets, ball bearings and the shockwave! Sg р 4 racing modes and battle mode! Go blast away on the blacktop at the playground! /AXlaim www.acclaim.net СТ 619 немоћ та ы 55. Sx This is remote control racing done right! Realistic R/C physics, great weapons, awesome environments and eye-spinning graphics. Rip it up on tracks littered with objects to knock out of your way and into your opponents. Gun it through environments you always dreamed of racing through, but never could before! Barrel through museums, trash toy stores, and blast through botanical gardens. Cause serious mayhem with a seriously small car. All at scale speeds of up to 300 mph. Remember: When you want the maximum racing experience, pick the right model — Re-Volt. Radio Controlled Revolution www.squaresoft.com DO o ІЗІ Electronic Arts L.L.C. © 1999 Square Co., Ltd. All reserved. FINAL FANTASY, SQUARESOFT, and the SQUARE SOFT logos are registered trademarks ot Square Co., 110. ko pid PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. e double-D symbol are trademarks of Dolby Laboratories. The ratings icon is a trademark of the Interactive Digital Software. . ‘ ! 1 Ч + , ' 4, * SHAOLIN STYLE ^ | Ы Featuring Three Original Wu-Tang Music Tracks. N 1 ET ы % ii LI А ы: ж • www.activision.com AMO. PARADOX Playstation | PARENTAL > ADVISORY EXPLICIT LYRICS Activision is a registered trademark of Activision, Inc. Wu-Tang: Shaolin Style is a trademark of WuWearelac. © 1999 Activision, Inc. Licensed by Sony Computer Entertainment America for use vath the PlayStation game console. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Sofware Association. АН rights reserved. ll other trademarks and trade па properties of their respective owners. * a ^ Bring Da Kung Fu Ruckus. ; featuring г — zi Set it off against up to METHOD MAN RZA С2А % OL’ DIRTY BASTARD nine т of the Wu-Tang (las. RAEKWON Add insult to injury with MASTA KILLA >» — character. U-GOD INSPECTAH DECK LII EM... warehouses and GHOSTFACE KILLAH о" — ow Bs Previews Dreamcast T2 TrickStyle 74 Slave Zero 76 Speed Devils 80 Project Seaman 82 Rainbow Six Deadly Pursuit Planet of the Apes 84 Croc Dronez 86 Castlevania: Resurrection F-1 World Grand Prix Dead or Alive 2 Pop'n Music 2 Dancing Blade Complete Edition Nintendo 64 92-93 WWF Wrestlemania 2000 94 NFL Quarterback Club 2000 96 Sprocket 100 Destruction Derby 64 107 Armorines: Project S.W.A.R.M. 108 Тоу Story 2 110 Knockout Kings 2000 12 zelda Gaiden NBA Jam 2000 NBA Live 2000 13 Castlevania: Special Edition Jet Force Gemini 114 Madden NFL 2000 Mario Party 2 Mother 3 Super Robot Wars 64 Custom Robo PlayStation 122-23 Legend of Mana 124-25 Chrono Cross 126 154 155 156 158 Grandia Die Hard Trilogy 2: Viva Las Vegas Monster Rancher 2 Fighting Force 2 Rainbow Six Fear Factor Twisted Metal 4 NBA Live 2000 Quake || Star Trek Grand Theft Auto 2 The X-Files Formula One 99 FIFA 2000 MTV Sports: Snowboarding Gallop Racer Cool Boarders 4 Rollerball Dan O'Brien Decathlon Test Drive Off-Road 3 Intellivision Classics CyberTiger Scrabble Breath of Fire IV Choro Q Wonderful Astro Trooper Vanark Robot X Robot Ore No Ryori Getter Robo Wars Game Boy Color 164 170 WWF Wrestlemania 2000 Carmageddon Deja Vu I & 11 Tiger Woods PGA Tour 2000 Toy Story 2 Rainbow Six Pinball 2000: Star Wars Episode One Strider 2 Virtua Striker 2 Ver. 2000 Guange E ES ЯҒЫ WARNING: Previews marked with international symbols may or may not һе released in the US. They are designed to run on Japanese or European PAL systems. Import at your own risk. [КЇ © Dreamcast ШҚ Nintendo 64 playstation dame Boy Color This Month in Previews mongst all the recent buzz over Dreamcast this and Dreamcast that, we almost overlooked another hot item on the menu—the RPG (that's “role-playing game" to you and me). Thanks to Square Soft (more specifically, the Final Fantasy series), RPGs have become mainstream and very profitable. Looking ahead, we have a TON of role-playing goodness to look forward to, from long-awaited sequels (Chrono Cross, Legend of Mana) to action/RPGs (Zelda Gaiden) to games that are finally making their way over to these shores (Grandia) to games we hope will immigrate over someday (Grandia ІІ, Dragon Quest VII). It'S gonna be a good time for gamers who appreciate those 40+ hour video games (and hell for us reviewers of those 40+ hour video games). Speaking of the different shores, our new boy Che Chou will be helping out with some international previews (he's already picked up the bulk of the 1. Zelda Gaiden 2. Legend of Mana 3. Seaman 4. Grandia 5, Strider 2 Grandia. This lil’ fireball is finally coming over to the U.S.! Now PlayStation owners can see what all the fuss is about. arcade previews section). Noticed the recent influx of giant robot game previews from Japan? That's Che's doing. As long as he sticks to those, or other oddities like noodle shop simulators (no kidding...check out our preview gallery of Ore No Ryori in this issue...betcha can't wait), we'll let him keep working. If we ever see a preview for a Choaniki 2, however, we might have to reconsider whom we let handle the import previews... & Nintendo 64, release date TBA PlayStation, release date TBA Dreamcast, Out Now (Japan) PlayStation, October 1999 Arcade, release date TBA Which of the following systems has the hest RPGs? source: videogames.com online poll 48 264 289 2983 { Turbo Duo Nintendo 64 АЎ, Anyone looking jora 3D Hatjormera.need, S | look no further than Tail concerto“ ЕСІМ. Hssune fhe role of the heroic policeman Wattle and it's up to you to protect the floating Islands 01 Prairie. With the aid of your mini police blimp you Ш travel through the land in search of the mischievous Black Cats Gang. In order to stop [пе Black Cats you ll have to jump into your: rusty mech-suit to run, fly, shoot, climb and jump your way through 8 exciting lands filled with dangerous obstacles, ~ PlayStation WWW atlus com It goes 0-60 almost as fast as it goes 0-360^ Slide behind the wheel and fire up one of the 40 most notorious, trick racers ever imagined. Rides like the Twin Mill”, Jet Threat and Red Baron". Pull airborne endo's and spins for the first time ever over 10 move-it-or-lose-it obstacle courses. Tracks paved with Loop-the-loops, Criss-crosss, Danger-changers plus some serious road hazards. 15 pedal-to-the-die-cast-metal racing. And the exact opposite of everything they'll try to teach you in Driver's Ed. Н | PlayStation www.ea.com/hotwheelsgame 1888 Eectoni Ans. PREVIEW Acclaim Criterion Studios 14 A Action/Racing 85% September 1999 ІЛЕ Pc www.acclaim.net www.trickstyle.com The graphics. Man, they are un-fricking-believable. LION Some degree of online support would've been appreciated. 1277 Your face, after smashing head-first into a concrete wall because of a misjudged jump. | Controlled | | = Stylings | | * | 2 Аі айлары dad: TrickStyle features a number of training challenges in addition to the various racing courses. All of | thesechallenges take place | inside of the Velodrome, a huge hoverboard "skate" park where the Urban Surfers hang out and pull off stunts for the adoring fans of the sport. The challenge courses act as another gameplay element of sorts, since finishing them opens up more areas. But they're also useful from a control perspective. By mastering the challenges, you master new moves that can be used in standard races, for offensive, defensive and trick point reasons. There are some 4o tricks total, which can be combined. Trick: tic sre ше check сыш ee к" ust when you thought it was safe to venture into your local video game retailer and see shelves devoid of futuristic gen-x hoverboard racers, TrickStyle comes along. Luckily, the game has two things going for it: Thus far it's a lot of fun to play, and second it's on the Dreamcast— so it looks better than similar games on other systems. The premise is what you'd expect from a hipster game though: World War Ill comes and goes, after which a time of peace falls over the land—this creates a Utopia of sorts. Since only a handful of people actually need to work, a group of extremely bored and inventive urban youths decide to do something nutty: Surf through the cities of the world (London, New York and Tokyo) on gravity-defying rH Обиље ве ода“ check ONY Su aym сене? ыд score 0000 — ымы Da a" acor Levels feature graphical effects out the ying- yang; lens flare, fog, trails...all kinds of neat- looking stuff. In addition, courses have multiple paths to discover-some are hidden and might just help you gain a place or two. hoverboards, racing and performing stunts. These people are called Urban Surfers. The graphics are the main feature of TrickStyle that stand out from the get-go. Even when compared to other Dreamcast titles, it's something special. It has all kinds of graphical effects. And thankfully the feel of the game matches its looks. Control is tight, races make sense and the overall progression of the game and how it's organized feels right. But it’s not quite complete, so things may very well change. The game works like most other racers: Finish first place on a particular stage, and you can move onto the next one. Now race against that area's boss. Then the next area opens up and more courses are available, and so on and so forth. Each course has a number of hidden shortcuts and alternate routes for maximum replayability. And of course you can perform tricks in each level for points— but in this version it was more for show than anything else. There are also two- to four-player race modes— although there is no online support planned. In addition to everything else, TrickStyle features a number of challenges that take place in the game's hub area. These challenges consist of object collection, rail-sliding and other tasks. Complete one and you get a new trick in your arsenal. And finally, by playing the TrickStyle VMU mini-games, you'll get access to hoverboard upgrades in the actual game. ж joa щт" IT KNOWS YOU LIKE RUNNING > ч .OFF-TRCKLE ON THIRD AND SHORT Sega Dreamcast. S NFL 2K IT'S THINKING OBSTINATE LITTLE TOOL AREN'T YOU? > eye-popping 3D action with over 1500 player moves clashing at 60fps in VMU-selected secret plays at any of 31 highly detailed stadiums with realtime weather. ready for the big league, sweetheart? -.; sega. com "pereoipur sue әці Jo sxeuiepeu әле зобој рие seureu u 1-44 66619 6661 "OL1'S3SIHidH31N3 VIS © ‘PIT 'sesudieju3 vO3s jo әешәред 10 6ңіешәреді peiersibe) eye әле 060) iseoureeuQ aui pue jseoueeuq ‘ees H "ројева siuBu у 66619 'siofejd 14N әш jo ешерел peieisiBei е sı обо "ОМІ SH3AV 1d SUL "ОМІ SH3AVTd Jo Jonpod pasueoy| Ájeouo `әпбеәл jreqioo- reuoney әш jo sueuiepea әле (sew perejer-1N) 1010 Iy im o 0 ГЕ PREVIEW Infogrames Infogrames - N. America 14 Action 8096 November 1999 PC www.infogrames.net І you prefer, you can choose to play the game via a first person perspective. An absolute must when playing in Multiplayer mode. Four-player split- screen multiplayer. No modem option for multiplayer. Picking up pedestrians and throwing them against buildings. Slave Zero has no shortages of enemies ready to strike. You'll get attacked from buildings and overpasses like this one. Just because you're a robot, doesn't mean you can't have style. Similar to gangsters and stylish Hong Kong action stars, your war machine holds its gun sideways like he's throwing a punch. What? A giant robot jocking my style? EI iant robots tearing through a city sounds like an idea that just can't go wrong. Of course if that were true, we'd have seen a half decent Macross game by now. Slave Zero will try to follow through on the cool concept, and so far the pieces seem to be in place. The game takes place in one massive city that contains huge "Slave" factories, sewers, skyscrapers and even a military base. As you'd expect, everything is in scale to how large your mech is. Cars rumble past your feet, pedestrians look like ants and buildings don't look as towering. Infogrames claims their new Ecstasy Engine enables them to create a much more immersive environment including hundreds of moving objects giving the 14 illusion of a bustling city. This new technology also allows for loads of animation for your mech and large background structures while maintaining 30- frames-per-second performance. Possibly one of the most anticipated features of Slave Zero is its multiplayer mode. The game supports up to four players via splitscreen. Although initial plans called for modem support, they were canceled due to Sega's online game network being delayed 'til the beginning of next year. With the popularity of multiplayer-only titles like Unreal Tournament and Quake III on the PC, it's entirely possible that we may see an updated version of the game aimed squarely at online play for the DC. Even without the modem support, there aren't many games scheduled for Sega's system that supports four players, making Slave Zero one to watch. For those interested, Infogrames has stated that the DC version will have a better overall frame-rate over the PC. Also planned are gameplay tweaks specifically aimed at the console audience which include precise controls and button configurations. A -60 IN 1 SECOND. HIGHSPEED ` At 60 frames-per-second, TOKYO XTREME RACER is one of the fastest console games in existence. It's a white-knuckle racing experience that will leave you breathless. HIGHVOLTAGE Dr, Th А Б : : N m row down against road rivals in point battle 7 mode, customize your import racer in quest mode, or choose versus mode to go head-to-head at a blistering 60 frames-per-second. OLT HIGHOCTANE Й На ШІ ^ 1/2 р "This game has unbelievable graphics that, in my opinion, easily rival that of the E oe SES Gran Turismo 2 demo" -SEGANET.COM "Graphically, this game is better than any N ACC console racing game to date...period." mh -GAMEFAN ONLINE us 3 cr? e — гас EI " Available 9.9.99 ЕНТЕНТАІММЕНТ! Sega(9 Dreamcast. RITE Tokyo Xtreme Racer, Crave and their respective logos are trademarks of Crave Entertainment, Inc. All Rights Reserved. Crave Entertainment is a registered trademark in the U.S. © 1999 Crave Entertainment, Inc. Genki is a registered trademark of Genki Co., Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. All other trademarks are the property of their respective owners. PREVIEW Ubi Soft Ubi Soft 1-2 Racing 10096 September 1999 None www.ubisoft.com Like all DC games, the graphics are gorgeous. It plays like Beetle Adventure Racing too. It takes ages to really get anywhere with it. Could encourage people to submit to the evil gambling monster, Gamblor. Speed Devils is based on Ubi Soft's PC game Speed Busters which was released late last year. Both versions are very similar and share much of the same technology and design work. Major differences come in the multiplayer options. While the Dreamcast game allows for two-player, splitscreen action (which is pretty darn fun) the PC game supported online multi- player gaming for up to six players. This feature didn't make it to the DC version because of the late announcement of Sega's on- line strategy. This is a factor that has affected many of the early releases on the system. All the tracks are flipped, reversed and opened up for extra variety. There are also lighting and weather effects to spice things up. Each race only has five contestants, but the further in you get, the tougher the other drivers get. Us easy to get sucked into the whole graphics thing on the Dreamcast. Pretty much everything looks fantastic, so when you get a genre of game that invariably looks great on pretty much any system...it's easy to get sucked in. There's no denying that Speed Devil's does look pretty slick. It's yet another game that you'll be able to slap in on Sept. 9 and use to justify the hundreds of dollars you just paid out for the system and a handful of games. Based on Ubi Soft's PC title Speed Busters, this is basically a hot-rod racing game that borrows an awful lot from classic racers like EA's recent N64 hit, Beetle Adventure Racing. It's not just the racing around that's important you see—there are other goals more important than just coming in first; like making money. The whole thing revolves around the accumulation ofthe green stuff actually. You earn dough by winning races, getting fastest laps, busting through police speed traps at record-breaking speeds, or “Speed” is the popular name for the euphoric drugs, amphetamines. They can produce hyper- activity and irritability, as well as cardiac problems. Addiction can result in psychosis or death from overexhaustion or cardiac arrest. gambling. Yep...gambling. Throughout the game you can bet huge wedges of cash against certain results. You can bet that you'll beat another guy, bet that you'll stay in the top three —or in special circumstances you can wager your car in a one-on- one race for “pinks.” All the cash doesn’t accumulate just to stick in а mutual fund either. You can use it to buy new cars, or to upgrade your existing fleet (you’ll accumulate a few as you go through) with better engines, tires and gadgets that will help you beat the odds. The courses themselves are many and varied, and what adds a bit of spice to the proceedings is the fact that many feature alternate routes which you can learn to ensure you place first each time. Unlike many racers though, these shortcuts are well hidden, and are often located near some of the more spectacular “set piece” bits of scenery that are dotted around. In years to come we'll look back and think “it’s no Gran Turismo.” But for now, it sure looks nice. ж tar RECORD. 00:00:00 [$794 Speed Devils is yet another game that shows off the beautiful graphical abilities of the Dreamcast. You may be used to pop-up and polygon glitches in PlayStation and N64 racers...but you won't find that here. The images are always smooth as silk and as solid as a rock-even when the more intense special effects are used, like splashing water or smoke and flames. BACK 4 MORE november 1 9 9 9 aiam үу B { “ЧОКЕ О Бе ен Они TEESE OU MUST BUY” E^ Е - мехт Generation FIGHT for Your LIfe Master awesome напр-то-нап moves anp 22 massive weapons play an action Movie use THe a- new u.s. version " \ - | EA apjusraBte camera as vou swim, ^ ~ ~ orive, CLIMB, FIGHT, апо BLAST | THrOUGH а ee wort o. [MT TSLAND | ехршоге a EE solve puzztes anb avoro Hazaros in seven areas апр 230 Locations. | DISCOVer ир то 75 ITems, SUCH as security caros апр Life ropes. A Survive THe ^ Terror ор ` prnosaur IS Lan. WWW.acTIVISIOn.com Sega (9Dreamcast. e CLIMAX GRAPHICS (8 1999 SEGA ENTERPRISES, LTD. Sega, Sega Dreamcast and Blue Stinger are trademarks of SEGA. This game is licensed for use with the Sega Dreamcast system only. " йы Published and distributed by Activision, Inc. Activision is a registered trademark of Activision, Inc. The ratings icon is a trademark af the Interactive Digital Software Association. All rights reserved. All other trademarks and trade names are properties of their respective owners PREVIEW DigiToys/Vivarium Vivarium 1 Simulation 100% Available now (Japan) None www.vivarium.co.jp The most unique game ever created. Graphically simple. Watching the Seamen explode out of the mollusk. Poor little mollusk! The majority of your success with Project Seaman will be directly linked to how you raise them. Raising them is different here than with most “monster-breeders” or “virtual pets.” In Seaman you must talk to the little critters via the microphone that plugs into the 2nd VMU-slot on the DC controller. What they will eventually transform into is affected by what you tell them to do, whether you tickle them a lot or if you smack ’em in the face. These things can get pretty irate if you don’t monitor their tank’s water temperature and oxygen content. You also need to turn off the light once ina while so they can go nappies! Freakin’ awesome! onsider this: We had Soul Calibur running off Sega’s VGA-box on big-ass high-resolution monitors in the office during this deadline, but where was every damn staff member (EGM, OPM, XG) in the office? Huddled around the TV where Project Seaman was playing, that’s where! What the hell is Seaman you ask? Possibly the strangest game that you'll ever lay your eyes on, and possibly, one of the coolest. At its core, Seaman is a virtual monster/pet- breeder that hypnotized just about everyone who came within 10 feet of the thing. *How's the Seaman coming along?" people would ask all day, inquiring on the status of the unhatched egg we started with. With the game being in Japanese (and the manual almost zero help), it took two days of trial and error before we finally figured it out. You start with an egg and must adjust a few things: light, water temperature and oxygen richness. Once we got the settings right, we were eventually granted eight little Seamen don't have to turn into fish, ya know! Depending on your treatment, they could evolve into caterpillars or lizards! Don't expect a lot of people to get (as in *understand") this game, but those who do will realize it's the coolest freakin' game they've The birth process of the eight little Seamen is the wickedest thing you've ever seen. After you get the first egg to hatch into eight tiny mushroomers, you need to coerce them into snackin' range of the mollusk that's occupying the same tank as them. A few minutes after being eaten, the Seamen eat the mollusk alive from the inside and blast their way out of its lifeless husk! Yummy!!! “mushroomers.” We then discovered that if you tap on the window, they'd follow the source of the noise. When we brought 'em near the mollusk that cohabitated the tank, the mollusk would reach out and eat them. After eating them, the mollusk began to spurt black ink, propelling itself around the tank. It soon started spewing blood, and quickly jettisoned its shell. Talk about freaky! The whole crew was mesmerized. Then, after a couple minutes of this, eight little “baby gillmen" shot out from inside the mollusk's dead body. Seamen had arrived! Literally, dozens of fists were thrust into the air and the office sounded like we had just won the World Cup. The sight of these eight little buggers had editors hugging and high-fiving, no kidding. Once developed, in order to continue their "evolution," we had to speak to the Seamen (see sidebar) in Japanese. Interestingly, there was an English-speaking demo on display at Sega's booth this past E3. Inside word has it that Sega's trying to evaluate whether to bring this to the U.S. or not. Great news, but how do you "evaluate" something as unique as this? In any case, start writing those petitions, because I'd trade all my Pokémon and Monster Rancher gear for a U.S. version of Project Seaman. Despite all the rude jokes the name would inspire, you'd never forget it. Sega of America must absolutely localize this game for the U.S. ж е. Sega, Dreamcast, the Dreamcast Logo and The House of the Dead are either registered trademarks or trademarks of SEGA Enterprises, Ltd. © SEGA ENTERPRISES, LTD., 1999. All rights reserved. Беда is registered in the U.S. Patent and Trademark Office Ма «IT GIVES YOU A CHANCE TO FIGHT BRAIN HUNGRY ZOMBIES. me HOUSE Sic DEAD 2 Sega@® Dreamcast. IT'S THINKING 6-2 APPARENTLY YOU'D RATHER SUCK HATCHET new characters travel branching paths on 6 intense levels for ultimate replayability to confront over 20 kinds of mutants with hatchets, chainsaws and razor sharp teeth. check your shorts for cake. sega.com -George Taylor from Planet of the Apes PREVIEW GALLERY After proving itself a huge hit on the PC, and also looking to be quite impressive on the PlayStation, the N64 and even the Game Boy Color, the version to really watch for is the Dreamcast incarnation. True to the PC original in just about every way possible, the Majesco developed port looks set to be released this September. Featuring all of the planning, intelligence reports and 30 action...all in glorious 60 frames per second and in high resolution—this is the way this game is meant to be seen. Unfortunately, this version won't have any multiplayer modes, since it's being rushed for 9/9/99 release. Pursuit Deadly Pursuit is a police chase game based on the Fox Network shows nobody admits to watching, but everybody seems to know about. You're a cop and you like to drive fast. Real fast. Chase down drug addicts and wife beaters in over 75 missions with your partner against crime. After a long hard day, watch your accomplishments via the “O.J. Simpson" heli- cam view. Fox Interactive will release Deadly Pursuit in Q2 2000. If you've seen the movie version of Planet of the Apes, then you know the basic story behind the Fox Interactive and Visiware Studios Planet of the Apes game. Slated for release in the first half of 2000, this expansive action-adventure features Ulysses, the human protagonist, fighting against the oppressive apes in an upside-down world where primates rule. The game stars Dr. Zaius, Zaira and others from the film. 82 E e за HE! ИМ WNL ФРА “іт, М > — c СД < are Master over 300 puzzles in cight different Star Wars environments. Or create your own puzzles and psych out your friends. Either way, Star Wars: Pit Droids will rearrange your brain The official Star Wars Web Site: www.starwars.com Steve Irwin, host of Crocodile Hunter (seen on Animal Planet), frequently gets up close to wild crocodiles and PREVIEW other animals...he's a freak! GALLERY Fox Interactive's wily action platform star Croc is headed to Dreamcast in the second quarter of 2000. The game will be based on Croc 2, but feature additional levels not present in that game (you could call it Croc 2 1/2, maybe). As Croc goes on a search for his lost parents, he discovers that his old archenemy, Baron Dante, has been resurrected by the Dantinis and is up to his evil ways again. It’s up to you to run, jump, climb and tail swing your way through over 40 levels to stop him. Paris-based Zetha gamez is developing this futuristic sports title for the Dreamcast. With a very Tron-like feel, the game takes place on small platforms floating on air. Players jump from platform to platform in an attempt to defeat each other with bolts of light as their projectiles. Dronez is being prepared for release on the Dreamcast in the year 2000, although no publisher has signed on yet. anys 7 уй 9 For your viewing pleasure: more screens of Konami Computer Entertainment America's upcoming DC Castlevania game. Word on the street is, all the flaws that hampered F1 for the N64 will be fixed for this DC release. The most notable upgrade is a healthy speed boost. Sources say the game already runs at a consistent 60 frames per second. Take the speed and mix it up with 16 tracks, licensed drivers and teams, and the formula is set for a killer F1 sim. Developer Paradigm and publisher Video System plan on releasing F1 WGP this winter. 84 "i Spr E qoe • E A E ә P3 Pilot your way through 20+ % е missions - all with their oun E À strategic objectives. Fantastic camera views and ә replay angles allow you to control the skies. Become a real mercenary as е you take on hostile forces deep inside enemy territory Sega Dreamcast. Airforce Delta is a trademark of Konami Co., Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered adea is a trademark of the Interactive Digital Software Association. Konami is a registered trademark of Konami Co., Ltd. © # PREVIEW GALLERY 2 After a short residency in Japanese arcades, Dead Or Alive 2 on Sega's Naomi hardware will come home to the Dreamcast. The screenshots below are all real-time renders that easily rival Soul Calibur's graphical intensity. You already know that the game moves at 60 fps, has new characters, big bosoms and huge playing fields (check out that waterfall). Tecmo has not yet announced a solid release date for DoA2. 'STECMO, LTD. 1996, 1999. LTD. 190619 Pop'n Music Konami recently created the rhythm and dance genre and became the undisputed king of pop. With everything from Beatmania to Guitar Freaks under their belt, Konami gets ready to release the sequel to Pop'n Music in September. While the game sports a more lighthearted м aesthetic, the general Beatmania gameplay remains. Pop'n Music 2 is a aes 000000 еді compatible with Konami's Pop'n Music Dreamcast controller. е. UM. ы — ... М М ы же cssc — Complete Edition The recent "Yarudora" series (from Sony Japan) has paved the way for Konami to develop their own interactive anime game. Dancing Blade is the second game to come out of KCET, the development house responsible for Metal Gear Solid. All of Dancing Blade's FMV was done by Kyoto Animation under the principle character designs of Takemoto Yasuhiro. Dancing Blade is set for release in September. WHAT'S THE DIFFERENGE BETWEEN A KAMIKAZE & A BLUE IMPULSE PILOT? (8911115) Sega Dreamcast. sea KD Ree A, RAM, УКУСУ ит вата oy CRAVE. Qi Sega@ Dreamcast. Irure ER: CSK Research institute. Aerowings, Crave ond their respective logos are trademarks of Crave Entertainment, Inc. Al rights reserved. Crave Entertainment is о registered trademark in the U.S. © 1999 Crave Entertainment, Inc. CRI is a registered trademark of SK Research Institute. Sega, Dreamcast, and the Dreamcast logo are ether registered trademarks or trademarks of Sega Enterprises, Lid. All other trademarks are the property of their respective owners. HA www.interplay.com BE BY GAMERS, FOR GAMERS." ©1999 Interplay Entertainment Corp. Omen Engine ©1999 Bioware Corp. LUA ©1994-1998 TeCGraf, PUC-Rio. Written by Waldemar Developed by Bioware Corp. The Bioware Omen Engine and the Bioware Logo are trademarks of Biow. characters are ©Shiny Entertainment, Inc. Interplay, the Interplay logo, and "By Game register omarks of Sega Enterprises, + ay 5. For Gamers." c td. All other copyrights and trademarks are the property of their respective owners. All rights reserved. The amazing Sniper Helmét that lets you shoot an alien in the eje from а mile away is coming to tie most ‘powerful entertainment systelp, the Sega Dreamcast" Kurt Несі. the original hero of stealth and subterfuge returns to reclaim Earth along withthe help of the dangerously brilliant Br. Kins, and the 6-legged gun-toting- E lphotic dog, Max. 3 COMING SOON! Develop BiOWARE^ Sega@Dreamcast. М orp. МОК, MDK2 and relate 5 alle trademarks of Shiny Entertainment, Inc. and certain e trademarks of Interplay Entertainment Ор, Sega, Dreamcast, and the Dreamcast logo are either wold DIooiaet — ДР | L E^ ~ Ј E | : 5 ( > 2 2 / | m АЙ) 25 3 argas, suen обали) a ага! = " јаше у зирапа: EN ИКЕ BIAS IETS uiu dijaran LN WEAPONS ӨТІПІШЕПІРІЛІРІУ) H Eine = Sove pizzes 10 create Heady Weaponry, ШТІ = Sneak, snipe and shootin a new suit equipped with a cloaking device. © Unique weapons like the Black Hole Bomb, the Atomic Toaster, and Bouncing Sniper Shots that hit enemies around corners. • Powered by the Omen Engine," MDK2 pushes the Sega Dreamcast™ to its limits and beyond with massive animated environments, wrapping shadows, and characters so detailed you can see them blink. * The Battle Continues. "EE MUSIAL KB Mortal Kombat Gold. 20 of your favorite characters ІШЕР return in the greatest Mortal Kombat ever! D | Mortal Kombat has never been so deadly and it only available on the Sega Dreamcast system, Sega(9 Dreamcast EXCLUSIVE! PREVIEW СЕЛЕН тно Asmik/AKI Рао. 1-2 [cene Wrestling % Done: 60% | Release: | November 1999 ІСІ ІНЕ Ps, свс www.thg.com Utilizes a pumped-up version of Asmik/AKI's WCW/nWo Revenge engine. Wrestler likenesses aren't quite as accurate as previous WWF titles for N64. D “First Blood" rules. Jabroni Factory Like any wrestling game worth its salt these days, Wrestlemania 2000 has a Create-a-Wrestler mode that lets you create your own mat monsters. While altering your creation's appearance is nothing new, the game also allows you to define his taunts, mannerisms and temperament. Want to create a Hulk Hogan-like grappler that seemingly becomes impervious to pain after being pushed too far? Not a problem. For casual wrestling fans who don't necessarily know what every move in the book is called, the developers also included a unique feature that shows each move being performed. For certain moves, there's even atraining dummy opponent. WWF Wrestlemania 2000 In the Royal Rumble, you can compete against a gauntlet of up to 40 WWF superstars. Authentic —It! 12 RM STEVE AUSTIN prematch drama. WF fans, can you smell what THQ and Asmik/AKI are cooking? Yup, it’s the second World Wrestling Federation title for the N64 this year. Oh, the joys of license swapping. Wrestlemania 2000 employs a modified version of developer Asmik/AKI's excellent WCW Revenge engine. The two games look and play almost identically; however, Wrestlemania 2000 has a number of cool new additions. Foremost among these is a brand-new Create-A- Wrestler Mode. While both WWF War Zone and WWF Attitude both had similar modes, Wrestlemania 2000 adds a whole new dimension to this key feature; not only can you customize your wrestler's appearance and move set, you can also pick his or her own unique taunts, mannerisms and temperament. (See sidebar.) The game includes another feature WWF fans have come to expect: cage matches. As in War Zone and Attitude, your objective in Wrestlemania 2000's cage matches is to escape the hellish cell before your opponent. While this mode isn't far enough along to report exactly how this play mechanic will work, it's highly likely that it will be similar to the cage 92 matches found in War Zone and Attitude's cages. If you tried to escape prematurely in those two games, your foe would rattle the cage, causing you to plummet to the mat. Accordingly, you had to beat him until he was virtually unconscious before making your fateful climb. Asmik/AKI has made one key change to the Hell-in-a-Cell Matches; they opted to make the foreground section of the cage transparent rather than raising the camera perspective -a good strategy, in our opinion. Also included in the game are two other trademark WWF match types: First Blood and Triangle. In a First-Blood Match, as the name implies, the first wrestler to bleed loses. In a Triangle Match, the first grappler to score a pinfall, submission or TKO over either opponent wins. In other words, it's not a last- man-standing situation, so you've got to beat the others to the punch. According to THQ, the finished game will include more than 50 WWF Superstars, including an entire (albeit small) Women's Division. Don't count on seeing Sable, however; Rena Mero's (a.k.a. Sable's) much-publicized lawsuit against Titan Sports makes any appearance by the silicon-enhanced femme fatale a serious no-no. Each wrestler boasts enhanced digital skins, greatly reducing the polygon tearing seen in WCW Revenge. (While it wasn't terribly severe, the tearing The Rock taunts Undertaker with his best Karate Kid impersonation, giving his Attitude Meter а boost in the process. Number of hours the WWF is televised each week on USA, UPN and in syndication. Rest in Peace, Mr. Ass. Each grappler's move set is accurate down to his or her unique pinfall attempt. The goal in a Wrestlemania 2000 cage match is the same as it was in ММЕ War Zone and Attitude-to escape before your opponent does. was a minor distraction.) Improved animation allows the wrestlers to move about the ring in a more realistic manner, particularly when walking laterally or backward. Instead of sliding about like Gumby or “тооп- walking" like Michael Jackson, they now take actual sidesteps and backward steps. Asmik/AKI also added a whole slew of new reversals, grapples, top-rope maneuvers and team- up moves, including assisted piledrivers. For rather inexplicable reasons, the developer also changed the way wrestlers haul their opponents off the canvas. While this used to be accomplished with a touch of the R Button, you now have to tap the button twice. A single tap will put your opponent in a seated or down-on-all-fours position, from which you can perform a number of submission-type moves, such as chin locks or camel clutches. While this really doesn't affect gameplay, it does illustrate Asmik/AKI's nearly absurd attention to detail. Like Acclaim, THQ has managed to squeeze digitized versions of each Superstar's ring music into the game. Although a bit scratchy sounding, the digitized music is still preferable to the synthesized MIDI versions heard in previous wrestling games. Wrestlemania 2000 also includes the WWF's trademark Titantron video screen, which simulates each wrestler's entrance videos by cleverly alternating still images. (Apparently, compressing the actual clips would have taken up too much space.) While they're REALLY pixelated and blurry, they do add to the game's arena atmosphere. Speaking of arenas, the game has the sets from the WWF's two weekly television programs, Raw is War and Sunday Night Heat, in addition to five pay- per-view arenas: Royal Rumble, King of the Ring, Survivor Series, Summer Slam and the grandaddy of them all—Wrestlemania. Even though Acclaim produced scores of great World Wrestling Federation titles throughout the 1980s and 1990s, Wrestlemania 200 demonstrates that THQ is well-equipped to take the world's strongest wrestling license well into the next century. ж PREVIEW [Publisher Acclaim Acclaim Studios-Austin [nae 1-7 port, 90% UTR August 1999 soon. ос www.acclaim.net In an attempt to make it more interactive, things that used to be automatic, like catching, are now user-controlled. CCT While more interactivity is nice, poor imple- mentation could hurt gameplay. DLL The low res mode Low Resolution 4s you can see, there's a | dramatic difference between “ultra-high” and low | resolution. Acclaim thought | it would be nice to include | four settings plus the option | toremove fluff graphics. | Thereason for this? Extra | polygons means a slower | frame-rate. That said, even | in Ultra-high res, the game | moves ata respectable 30 | fps. But crank it down to low | and you'll witness some of the smoothest animation | | around (players resemble | Frankenstein though). | с Remember when this was considered cutting-edge football on а home system? Yes it's Madden Football ’91 for the Sega Genesis. While a fine game in its time, thankfully technology marches on. NFL Quarterback Club 2000 B Club has been battling its “all-show-and- no-go image” since the day it was released. While jaw-dropping beauty is nice, it won't keep gamers glued to the set. Knowing this, Iguana (now Acclaim Studios-Austin) has once again taken steps to tighten up the Al. Signing on Charlie Weis, offensive coordinator for the New York Jets, for the second year was just the start. Breaking down the roles of each player in hundreds of situations was another task tackled by programmers. After all, soft coverage in the backfield was one of the more troubling problems plaguing QB Club '99. In addition, more emphasis has been placed on user-controlled gameplay. Whereas most football games feature automatic catching, QB Club 2000 will not. Options for shortening routes, coming back for the ball (aka Pin Point Passing) and simply turning around for a Once again QB Club looks great, but can it impress with its Al as well? It seems shaky. Hopefully last- minute tweaks will pay off. 94 хасозте Overall, ОВ Club 2000 is not dramatically different than last year. Basic improvements include tweaks to the famed Quagmire engine, more animation and a greater emphasis on sim gameplay. No more running your quarterback for 20 yards a pop either. Much of the cheap stuff has been doused. We can only hope the final AI is as impressive as the graphics. pass are key new features. Timing a receiver's jump is tricky, but if done right, it's usually successful. In the name of realistic play, the game will no longer have turbo. It's all done with analog control now. The degree of the stick relates to the speed the player will run. A cool new move which amounts to nothing more than quickly stopping your player can be combined with a juke move for an impressive maneuver. Get it right and would-be tacklers miss every time. To make those missed-tackles look real, two-man motion capture was used. What's this you say? Basically four or five players from the N.Y. Jets were filmed tackling each other. The results are more realistic than those used in the past. In all, 1200 new animations including goofy player-controlled taunts are in the game. What else can you expect? Well, don't expect European clubs. They've been tossed out in favor of more historic teams. Create-a-player and -team are deeper with detail as are team management capabilities (does anyone really use that?). The bottom line? All the options and features in the world won't help if there's no gameplay or Al. Quarterback Club could easily rest on its laurels in the graphics department but the А! had better be ramped-up if it wants to compete with the almighty Madden NFL Football 2000. ж қозы wi IAM шш Шш; TIN E For Tie Ultimate ше ЗОЏАВЕЗОРТ ||BRADYGAMES TAKE YOUR GAME FURTHER ) 01999 Square Со, Ltd. All rights reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc SPECIAL ITEMS FINACFANTASY. SQUARE SOFT end the SQUARESOFT logos are registered trademarks of Square co, Ltd. U.S. Patent No. 5390937,5649862. * U Ubi soft Sucker punch prod. [mes ! U Action/Adventure UIT NNNM 55% November 1999 None CIES wwwubisoft.com Unconventional play mechanics and mission objectives. DD Levels are a bit under-populated. Losing a game of tic- tac-toe to a chicken with an attitude. Бай Toss · Sprocket is filled with a number of amusing mini- games, which require the | | player to toss balls into | the mouths of the Mount | Rushmore presidents, knock over stuffed cats, and play tic-tac-toe against a trash-talkin’ chicken, among others. EM __ One mission objective requires you to design and test your own roller coaster, which must pass through a number of points in the proper order. Sprocket can use a trajectory arch to hurl objects such as this screw with pinpoint accuracy. xtra-galactic amusement park Whoopie World is in trouble. Big trouble. Tomorrow is opening day, and second-banana mascot Jo Jo the Raccoon has gone nuts, vowing to wreck the park and expose the much-loved mascot Whoopie the Walrus for the airhead he is. As Sprocket, toy robot of the park's creator, it's up to you to foil Jo Jo's plans and save Whoopie World. Kind of like Sony's recent Ape Escape, Sprocket relies more on inventive play mechanics and level design rather than awe-inspiring graphics to distinguish itself from the pack. You play as a funky unicycle-lookin' robot with the power to seize objects in its tractor beam and hurl them anywhere it pleases. Every item in the game has a realistic mass, weight and volume, while a superb physics engine lets them bounce, tumble and topple with uncanny realism. This is important because many mission objectives and mini-games In addition to hurling objects at enemies, Sprocket can use his tractor beam to swing from handles, posts and outcroppings. | Years of combined gaming ] | experience possessed by the | developers at Sucker Punch. require you to toss objects with pin-point accuracy. Another cool thing about Sprocket is that it eschews many of the "sacred cows" of the action/adventure genre; you don't have to mow down hundreds upon hundreds of mindless enemies or plummet to your death countless times. Rather, the player must complete a number of inventive mission objectives, such as designing and testing a roller coaster, to advance through the game's seven worlds. Each level has its own unique vehicle, including chariots, go-karts and boats. There's even a robotic porpoise. Each vehicle accelerates, turns and jumps with surprising realism and must be used to solve mini-puzzles rather than simply getting from point A to point B. In addition to hurling objects with his tractor beam, Sprocket can also swing from high handles, posts and outcroppings. Collect enough pick-ups and Sprocket's creator, Dr. Gavin, will even reward you with an extra ability or two. While developer Sucker Punch has been around less than two years, the company's staff reportedly has more than 80 combined years of experience in video games. What's more, Sprocket boasts character and level designs by Peter Chan (formerly of LucasArts) and Dev Madan (of DC Comics fame). In short, this is one bunch we're sure to be hearing lots about in the future. fy EVERYONE ^" NISUS CYBER DALE DEMOLITION CO. BLAST ZONE, NEXT 500 MILES. ГЕ * Й ~ = ; WT ШИ 15810//8d щил) a8221 244 #ОШӘШ\) |0 оригулм 96610 ou, еоџашу jo ou Jo syueuiapea ү, E A J joui "әйе 6661 су 6 uoneis etd eui ШИА Ә8п 10) еоџешу шәшиеџәјиз Linda А005 Aq pasias Salmo: £ 6661 © эщ "рл! j ên лез биоеы ввәдицо PE єй eui jo Ssauexii pue 'ssausxi pue әшео арецшез ated, 21 биден о open p2131912» e si нуобум ‘рив, Od уз 'рәл,әзә› виби |у 'seuunoo ayo о/рие “S'N oui UI SYAO jo %гешаред розәј8ібө; Jo зура S1HOdS v3 suy амологја 688 © ul ШШ, Pf pue. l pue p9 ориәшім 1696 [2101140 euj oh,“ 'иопебовву алемцов; (81610 Aes) әш jo Я/ғшәрв) “214 шәШшілеуәиз зәјпішох) Кио jo 5ңіешәред әуе обо uo ОЕП И A 1 J |» a 7 0f 46 "T" , ЖЕ о => $t зо = а = 8 55 = © = “= “а =a 55 8 9 HE E — Е Фе SE о 49 5 = = о os ~ O 29 2 > Ф o o = = [7] Е = = So = 2 а z= шо — * a2 mes 9 3 O 8 * M = 3 3 Б 5 PORT E 52 50 — * TE = 5 ЕЗ "m = = 85 2 9 oy C an o Ф = = © eon 9 ЕЕ аш > 54 в 2 у ә х ^9 mec — %- -655 > б = = = со 2 5 oye 5% dod «92 25 шат шоо Е 9 c 6 FE 5 СТИ THo Looking Glass Studios % Done: 90% November 1999 CO oe www.thq.com Different multiplayer modes and lots of available cars. Blurry textures and a low frame-rate tend to strain the eyes. Your car after about 30 seconds in a deathmatch arena. Along with Capture the Flag, Destruction Derby 64 features a multiplayer mode called “Bomb Tag.” The action starts in the deathmatch arenas with one vehicle assigned the bomb. That player must then get rid of the bomb by (how else?) colliding into another car. After about 45 seconds, the bomb goes off and the unfortunate soul who has it last gets an explosive reward. Naturally you want to be the last person standing, however, you can’t avoid the action and still | emerge victorious. Points are awarded on the basis of how much time you spend carrying the bomb (last one | standing gets a 50-point bonus) and are totaled after three rounds, so it pays to be brave! Destruction Derby 64 _ Hidden (and obvious) shortcuts save time and give you some clear road to maneuver. But what are you going to do with clear road in a game called Destruction Derby? he original Destruction Derby offered PlayStation gamers a fresh spin on a tired racing genre. Instead of completing laps faster than your opponents, your goal was to do as much damage to other cars as possible, racking up points that were dependent on the severity of the impact and how many checkpoints you cross. The game sold like gangbusters, as did its subsequent sequel. Now, courtesy of Looking Glass Studios and THQ, Destruction Derby has finally made its way to the Nintendo 64. The game has a total of seven modes: World Championship, Arcade, Time Trial and Multiplayer. As expected, Destruction Derby 64 has a variety of multiplayer modes (Bomb Tag, Capture the Flag, Destruction Race and Deathmatch) —up to four people can partake in the carnage. Players can choose from 24 different cars, some are immediately available, while others are unlocked by finishing the various modes. Each car has its own strength Note the spiffy sunlight and headlight effects above, and the just-as-spiffy smoke and fire below. 100 attributes. For example, a car may be able to dish out more damage from the front, but the side may be more susceptible to oncoming traffic. As the race goes on, the car begins to show the effects of the crushing hits with dents in the chassis and smoke emerging from the engine. There are 12 courses in all, four of which are deathmatch-type arenas. The soundtrack consists of generic techno beats, and the announcer jumps in with quirky comments such as "Get the jaws of life!” or “Can’t we all just get along?" Fortunately, he isn't used in excess and doesn't get on the nerves. At this point, the graphics are less than impressive. At first glance you could mistake it for a PlayStation game the blurry, low-res textures lack detail and the frame-rate could use a little help. The situation worsens in the multiplayer modes; all ofthe above problems are accentuated and very noticeable. On the positive side, there is absolutely no pop-up, nor is there any fog (no fog in an N64 racer? We couldn't believe it either). Overall, Destruction Derby 64 is definitely not a showcase of the graphical capabilities of the N64, but it looks like it will faithfully reproduce the gameplay that made it famous on the PlayStation. Destruction Derby 64 is nearing completion and will be on store shelves this November, finally giving Nintendo 64 gamers a chance to see what all the fuss was about. # псе ALL SEPTEMBER LONG AT EB TRADE IN YOUR OLD GAMES ANP GET STORE CREDIT OF AY $15.00) FOR EACH N64 GAME For a store near you AND $10.00 FOR EACH 1-800-800-5166 PLAYSTATION GAME Shop by phone TOWARDS THE PURCHASE OF ANY 1-800-800-0032 PRODUCT IN THE STORE. No two identical titles can be presented; No dealers please; www.ebworld.com See Sales Associate for complete details. GRAND THEFT AUTO 2 PLAYSTATION Rock Star Games — | py" MER o | SKH I NINTENDO: THRASHER PLAYSTATION Rock Star Games MONSTER TRUCK MADNESS NINTENDO 64 Rock Star Games сә 88122116. Sega Dreamcast $29.99 #161752-1 $29.99 га e i EIU EE with 10 dom! While Supplies last. #168329-1 PlayStation. й |, GRAN TURISMO SONY DUAL SHOCK SONY DUAL SHOCK PLAYSTATION GAME CONSOLE CONTROLLER - BLUE CONTROLLER - CLEAR $39.99 WITH DUAL SHOCK PLAYSTATION PLAYSTATION erk PLAYSTATION S.CEA. S.CEA. S.CEA. APE ESCAPE PLAYSTATION S.CEA. GRAN TURISMO 2 PLAYSTATION S.CEA. OMEGA BOOST PLAYSTATION S.CE.A. NFL GAMEDAY 2000 2 PLAYSTATION 989 Sports #168365-5 TINY TANK #156240-4 PLAYSTATION S.CEA. JET MOTO 3 PLAYSTATION 989 Studios NHL FACEOFF 2000 PLAYSTATION 989 Sports NFL XTREME 2 PLAYSTATION 989 Sports ОВО RACING MINI GUIDE FINAL FANTASY ANTHOLOGY ues BRADY GAMES PLAYSTATION UR РАМЕ FOREN TI Square /Electronic Arts A ( COLLECTORS Package FINAL FANTASY ANTHOLOGY. FINAL FANTASY f FINAL FANTASY 4 6 tation! CHOCOBO RACING PLAYSTATION Square/Electronic Arts MADDEN 2000 #169020-5 NINTENDO 64 FINAL FANTASY VIII MADDEN 2000 Electronic Arts Кн. PLAYSTATION е quare/ Electronic Arts Electronic Arts 9 Di Psygnosis G-POLICE 2 | PLAYSTATION Psygnosis Quake || PLAYSTATION Activision / Р y playstation“ QUAKE | ES SPACE INVADERS PLAYSTATION Activision TONY HAWK'S PROSKATER PLAYSTATION Activision #166114-9 NBA BASKETBALL 2000 Fox Interactive ji قفا‎ $39.99 g | #169952-9 — | 2 FF = ЕЗ = cf и 939.99. à #169948-7 #164391- 5 c | e i. Ед АЛ? PLAYSTATION Fox Interactive gy PlayStatio E METAL GEAR NHL CHAMPIONSHIP 2000 VR MISSIONS E PLAYSTATION EN Fox Interactive oe uy ) | 19 . 9 9 $59.99 МЕ #162174-7 whet (TUBE #158485-3 WWF ATTITUDE NINTENDO 64 jero -2 ; TS as 0 99 pe^ = Де 2 - ig + = 7 б S mu Im Л > Se mS. ## — 49 — Q р егі 2 M ARMY MEN: Alx ATTACK PLAYSTATION 300 Y _ | 20 $59.99 | % 106-5 300 PEIL compar. ТАТ MENS 9 É #166 © E Ші Www. E S WORLD. COM [^N IT'S THRILLING TO wORK FOR EB! Michael Foskit Store Manager • Olean, NY JET FORCE GEMINI NINTENDO 64 Nintendo е? | DONKEY KONG 64 NINTENDO 64 Nintendo LEGEND OF ZELDA: OCARINA OF TIME NINTENDO 64 Nintendo 8 Еј SEGA SPORTS NFL 2000 9 | DREAM a Б беда 8, Я Guarantee ім ur сору | . for оү #164856-7 $10 dom SONIC ADVENTURE DREAMCAST SOUL CALIBUR READY 2 RUMBLE DREAMCAST DREAMCAST Sega Sega Spider-Man gained his amazing powers when an overly friendly radioactive spider bit him? Good thing for Peter Parker the spider that gave him a nip wasn't as big as the alien versions found in Armorines, as they would've bitten his head clean off. Poor Mary Jane. [Pubishe. Acclaim Developer: Рае. Ш DEE Action/Adventure % Done: 40% January 2000 ТШШ Ps www.acclaim.net Blowing up a bunch of giant, killer bugs-that's always fun. Uninspired graphics... but it is only 40% done after all. ЕСІГІ Remember the graphic carnage in Starship Troopers? It was cool-looking and all but it was really UG-LY. It's quite simple actually: Dor't kill the humans in Armorines. Bugs are the enemy. So what does this non-violent behavior toward fellow humans gain you? Well, besides simply being good human-to-human etiquette, it's also crucial to objective completion in Egypt. In certain levels it's your job to protect humans from bugs. Save enough humans, and the objective is complete. If you come across a fallen human —one not killed by your own hands, that is— Stick around and wait for a giant bug to wander by. Chances are the bug will pick up the carcass and take it back to the insect lair. Follow the bug, and another objective is complete. Now go inside and get killin’. Acclaim Studios-London PREVIEW Armorines: Project S. M A. f. u. Before certain levels, you jump into your flying transport for some Full Metal Jacket mini-gunner action. Not only does it allow you to waste some bugs, it doubles as a way to get familiar with a particular level. Once you're done with the airborne action, jump on down for some ground attacks. ith insects outnumbering humans 200 million to one, it's no wonder we have some inferiority issues with our little exoskeletal friends. But instead of donning the heftiest pair of combat boots you can find for some hardcore bug-stomping, why not just play Armorines when it hits early next year? In this first-person shooter, Acclaim Studios- London has taken some technological parts of Turok 2 and Forsaken and turned them into a bug- exploding, earth-saving adventure. See, some pods have come down to Earth, and before anyone knows it, there are these huge spider/beetle-things running around eating people and destroying stuff. Time passes, more stuff is ravaged and more aliens come. 107 Just when all was thought lost, an elite military force comes to the rescue with the help of an advanced armor—hence the name Armorines. Players control either Private Myra Lane or Private Tony Lewis through 20 insect-filled levels (five themed worlds, four levels per world). The bugs are plentiful and quite intelligent—or at least will be, according to Howard Perlman, associate producer at Acclaim. As you'd expect, there are a variety of Starship Troopers-inspired insect types - some bigger and badder than others, as well as huge boss creatures. But in this rather early version of the game, many of these "diabolically clever" insects didn't do much. No doubt they will closer to the game's release. No first-person shooter would be complete without a four-player mode, and in this respect Armorines is not lacking. The four-player battle arenas are taken from the boss levels of the game, and pit two to four players in an all-out frag-fest. Unlike most multiplayer-enhanced titles however, Armorines also features a co-op mode—the details of which are still unclear. The game will also have a wide range of other multiplayer modes, including a two-player deathmatch with your bug pals, a king of the hill mode where one player defends a specific area, and bomb tag where a player marked "it" with some explosives tries to pass them off to someone else before the timer runs out. ж | Publisher: | Activision Disney Interactive 1 [бепе | Action 50% (Release: | November 1999 [soo Ps, cec www.activision.com ELIS When you're running around the house, the proportions really do make you feel tiny. Another third-person action/adventure platformer. | And The Ugly: | The freakish-looking humans from the first Toy Story. The movie version of TS2 from Disney Pictures and Pixar Studios is coming our way on Thanksgiving Day. In the sequel, Andy goes off to summer camp and leaves all of his toys back home. While he’s away, an obsessive toy collector kidnaps Woody. So the rest of Andy’s toys— Buzz and all of the familiars from the first film—take on the task of rescuing Woody from a life inside of a display case somewhere. | Action and adventure ensue. www.toystory2.com www.pixar.com © Disney © Disney/Pixar All rights reserved. Toy Story 2 ids and adults alike enjoyed the first Toy Story movie, with its brilliantly rendered characters and lifelike animation. Now a second feature-length Toy Story flick is on the way, and so is a game by the same name. Toy Story 2 is a third-person free-roaming platform game much in the same vein as Banjo-Kazooie. As Buzz Lightyear, you must save Woody from an overzealous toy collector. There is also the evil Zurg (Buzz Lightyear’s archnemesis) to contend with on the toy-sized level, along with his band of hench- bots. Basically, you work your way through levels destroying enemy robots, collecting icons and taking on various tasks. Overall, there’s around 10 movie- inspired levels, filled with this sort of gameplay. The 108 the Get Some! section, we cover all kinds of action figures. Although none of them are especially cutesy and nice like the toys found in Toy Story. Check it out on page 254. Above Middle: In the “sniper mode” Buzz Lightyear's reflection shows ever so slightly on the inside of his helmet. Left: Buzz can meet up with many of the characters from the movie. Most of them ask Buzz to complete some sort of task for a special power-up or other reward. first level, which starts inside of the house from the movie, really makes you feel like a toy roaming around an empty house. Everything is proportioned properly, and there are plenty of areas to explore— from the top floor all the way down to the basement. Many of the characters from the original film are in the game as well. When Buzz meets up with them, they often have some sort of task for him to complete. For example, some of your toy pals will have you retrieve a lost object for them in return for a power-up, while others will challenge you to a race or some other activity. Either way, Buzz is rewarded for his hard work. Buzz has all kinds of moves (just like he does in the movie), which are either learned by reading the info found inside little floating alphabet blocks or within a level. Once activated, these "toy accessory" moves like double-jumping, grappling and flying— can be linked together for access to unreachable or hidden areas. Of course, Buzz has various offensive tactics to take out enemies with. These include his arm laser and torso spin. Most of the enemies are robotic and either fly or bounce around. Players can simply shoot them while running around, or go into “sniper mode." By killing enemies, players receive collectibles - the more collectibles, the more free lives you get. There will also be five main bosses in the finished game, with Zurg being the final boss. ж “PVE DUSTED THE FASTEST RACERS IN THE KNOWN UNIVERSE. >” PC CD-ROM. Aug '99 ' “ PlayStation® game console,..Sept '99 TO SS. EYEN р ~ EA i we me ^y arc ROI CH FOR .@ N 95 а r ~ icf sa tur PREVIEW C Electronic Arts Black Ops 90% September 1999 ö www.easports.com 25+ authentic fighters with changing facial expressions and damage. DDE Far less flashy than Midway's Ready 2 Rumble. LECT King Kong Bundy look-alike Butterbean. Sen! За Tough Guys Included in the game: Muhammad Ali Evander Holyfield Oscar De La Hoya “Sugar” Ray Leonard “Marvelous” Marvin Hagler Larry Homes “Smoking” Joe Frazier Roberto Duran Leon Spinks „and 16 others If that weren't enough, you can create your own fighters, although the limited textures prevent you from getting too outlandish. The number of authentic fighters in the PlayStation version of Knockout Kings. Knockout Kings 2000 Rapidly wiggling the joystick helps you beat the count in Knockout Kings 2000. It's the same principle as the button mashing in Ready 2 Rumble. side from Nintendo's lighthearted Punch- Ош!!! series, professional boxing is one sport that has been sorely under-represented in console gaming, which is strange, given the huge success of two closely related genres, pro wrestling and fighting. The forthcoming release of Midway's ultra- addictive Ready 2 Rumble goes a long way to remedy the situation; however, true fans of the "sweet science" probably should check out EA Sports' Knockout Kings 2000. The first decent boxing game in ages, last year's Knockout Kings for the PlayStation was criticized nonetheless for its so-so graphics and slow-as- molasses gameplay. Fortunately, the first N64 installment of the series seems to correct both shortcomings. In addition to an arcade-style Slugfest Mode, the game has a Career Mode that lets you guide one of The game's PunchOut!!- style, over-the- Shoulder view helps you float like a butterfly and sting like а bee. 110 25 real-world pugilists through the pro ranks all the way to the world championship. You can even create your own custom fighter. The game's greatest appeal, however, is the ability to pit past greats like Muhammad Ali against today's superstars, such as Evander Holyfield and Lennox Lewis. While it is a true boxing simulation, Knockout Kings 2000 does make a few concessions to compete with flashier games such as Ready 2 Rumble; after charging your fighter's punch meter, you can release a motion-blurred haymaker that sometimes makes your foe do a backflip before hitting the canvas. While this is a small concession, it undoubtedly will make a few boxing purists cringe. On the plus side, a wealth of options lets you customize the action to your liking. If you're just learning the game, you can assign all punches and defensive moves to a single button, or you can simply remap the controls to make blocking or unloading your power punches a bit easier. In addition to the traditional side view, there's also a vastly superior Punch-Out!!-style, over-the-shoulder view. (We don’t know why it’s not the default.) While it doesn’t have much of an impact on offense, this view makes it much easier to spot and dodge your opponent's punches. If you're bored by all the lookalike fighters out there, this one’s worth a gander. # завимо әлцоәсізә: ләці jo Кџедолд әці әле ѕӱзешәред pue sjubuÁdoo зәщо ү "suononpoug Лејфаци Aq Ajanisnjoxa paynquisig `рәләзә,„ suu у 'зиоцопроја Áejdieju| jo 5уешерел eie обој Аеүйбләи| ay) pue Лејдјаји| 'иоцезодо5 eewjog SNIL |0 S ,j,ẽjen pes ase обој sny әщ pue snj! 'реллезе syyBu [iv ‘эщҷиәши ug Ашц6 jo зуџешерел әле обо Áutus ayy pue лејдо0 IUNIS / “рәләвә: syfu |у iuauureuoju3 Áutus 6661 © 131d09 UNIS 9/4 "uon euepen e si uoo! she au | IU) уешшеџоша3 Ndw Auog jo ѕұзешәред рәләцѕібәз әле зобој иоцеја Леја әш pue иоце$/еја "ejosuoo ешеб doe eui ЧИМ esn 10) воџешу шәшшенәші 2: ndwog Auog Ла pesueor] шоо'лојдоојип)5 ммМ jButu [еә ayy әз! 51994 • sos mod [euee d- ш шорәәл биі; jo ѕәәлбәр 9 e S Buibue|[euo Gt лоло e men (‘Ajayesedas plos ejosuoo әшеб uonei 8 /e зијгобеуј uonesauag хәм - „аи чбполузмеалн 52 da 77, E PREVIEW GALLERY Yes! Here they are, folks—the very first screens of Zelda Gaiden, the tentative title of next year's Zelda: Ocarina of Time spin-off from Nintendo. For those of you who aren't fluent in Japanese, Gaiden means "side story," and that's precisely what this is. No major details have been revealed yet on Zelda Gaiden, but the game will be shown in playable form at the Nintendo Space World show in Japan in a few weeks, so we expect to have lots of new info soon (be sure to check back next issue). From these screenshots alone, we can see that Link will be able to ride Epona in his *young" form (in fact, it's been rumored that the whole game will revolve around young Link), and the game graphics seem to be a bit more vibrant and colorful this time around. There's also a new on-screen indicator at the bottom center of the screen that seems to be some kind of sun dial. Obviously, time will once again play a key role in the game. This is all very exciting indeed, but perhaps the best news about Zelda Gaiden is that it's no longer slated to be released as a 64DD "add-on." If you remember, Mr. Miyamoto stated over two years ago that a companion disk for Zelda 64 would be released for the 64DD, but due to the game's enormous success, as well as the fact that the 64DD is pretty much dead, the game will instead be released on cartridge. This, coupled with the fact that Nintendo of America recently ran screenshots on their Web site (www.nintendo.com) pretty much confirms that Zelda Gaiden is eventually coming to America. Woo-hoo! Start saving your Киреев... m2000 == “ Acclaim wants to make it clear Jam 2000 is two games in one. The Jam Mode is a fast-paced, two- on-two contest featuring larger players, 50 different dunk animations plus wacky effects — Sparks, fire balls and smoke. On the other side, serious basketball is played with highly detailed smaller players on beautiful 3D courts. Signature players come equipped with trademark moves— Shaq's back-in, Stockton's pick and roll, etc. This Acclaim title is due to hit the shelves in November. Rather than porting Live 99 (PS) to the N64, EA has hired developer NuFX to create both the PS and N64 2000 offerings. Awesome graphic detail and unique game modes are found in both. Forging new ground, facial animation will be accompanied by speech for the first time. A new arcade mode features monster slams, a playground setting and “Jam- like" fire effects. Look for NBA Live 2000 this fall. Special Edition Konami's Castlevania: SE uses the same engine as the original N64 game, but takes place years earlier and stars a werewolf named Kohnel (who was cut from the first game midway through development). Aside from some minor enhancements, it's looking a lot like the original (even some of the stages are the same). Whether or not that's a good thing depends on if you liked the original or not. Watch for C: SE in October. sci STATUS GOOD | mem n æ A few weeks back, Nintendo showed us the newest revision of Rare’s upcoming N64 title, Jet Force Gemini. Something that was obvious from the beginning was the character redesign. While Lupo (the dog) is basically the same, the other characters have undergone some cosmetic changes for the better. Vela, the girl, has received a more mature look, which, by current standards, still looks “youngish.” Juno, the main character, has ditched the red boxer-shorts for a blue-gray metallic pair of pants. Scheduled to release in September, JFG is basically a 3D-shooter that looks a lot like a futuristic Zelda. Offering a combination of Turok and GoldenEye controls, JFG will appeal to many gamers of all makes and | sizes. The sleeper hit of ’99? At 9:00 pm, an armed male attacked Doris on a New York City subway. She has never been the same since. Number of yards Barry Sanders needs to break Walter Payton's all-time rushing y record of 16,726. Barry, please come back! PREVIEW GALLERY Madden NFL 2000 It’s impossible not to be impressed with this game. Even better, it plays every bit as good as it looks. Beyond killer animation, great play- by-play and tremendous Al, it's really fast. New play modes include the Madden Challenge, a checklist of tasks (yards gained, trivia, etc.) to achieve in a season's time. Complete the challenge to open more stadiums and historic teams. Madden NFL 2000 is available now. Mario Party 2 We're bursting with anticipation for Nintendo's Space World event; along with Zelda Gaiden and Mother 3, Nintendo will also be previewing the follow-up to one of EGM's favorite four-player games ever, Mario Party 2. Although details about the game are still vague, you can expect Mario Party 2 to have loads of new mini-games, extra characters, and the same addictive qualities as its predecessor. Developer Hudson Soft definitely has the knack for maintaining that party atmosphere (if you've played Bomberman on the Saturn, you know what we're talking about). As always, more detail next issue after we slave over the first all-public Space World ever! First shown by Nintendo more than two years ago as a 64DD title, Mother 3 (the sequel to the wacky SNES RPG, Earthbound) is finally back on the scene. The game is expected to be playable for the first time at Space World, and it should be out in Japan before the end ofthe year, as a cart. Game details are pretty slim at this point— originally the developers wanted to exploit the 64DD's writability features, but that's pretty much impossible now that it’s a cart. We should have plenty of info for you next month when news freak Chris Johnston returns from Space World. Mother 3 will be released in the U.S. sometime next year (probably as “Earthbound 64"). Super Robot Wars 64 One of Japan's biggest game franchises is heading to the N64. Banpresto's Super Robot Wars for the N64 will be similar with previous installments of the game: turn-based, strategy role-playing, and liberal in how it combines heroes and villains from a wide array of modern and Classical anime. The N64 version will also have GBC compatibility to take your favorite robots on the road. SRW64 is due in October. Like its name suggests, Custom Robo allows you to equip your “Robo” to suit your particular style. Noise's conception of the game bears a striking resemblance to Virtua On— you're trapped in an arena with an opponent; last man standing, wins. There are also elements of growth in Custom Robo. You can get new combat skills by beating enemies and acquiring points. Custom Robo should be out this fall from Nintendo. 14 ~~ Nothing personal — . ae ; E 1 . » о Я в: а у zs New-York has Just become more dangerous. But at for whom? You are Secret Service agent Johnny Slater, and you're m to be challenged by over rh of the toughest hybrid monsters von de an ever seen. =- 1 lont ue US. President will ta world. So failing isn’t an option. mi | 11— i + Don’t just pick a fight, pick how you fight. over the p 4 , they just want you dead. ЕТ і. Cuz she whipped his ass good. www.hybridheaven.com 1-900-896-HINT (4468) $0.95 per minute charge. $1.25 per minute support from game counselor Touch Tone phone required. Minors must have parental permission before dialing. Hints are available 24 hours a day. Live support Monday-Friday 9:00am to 5:30pm PST only. Prices and availability subject to change. U.S. accessibility only. Nintendo 64 and the 3D “N” logo are trademarks of Nintendo of America Inc. © Nintendo of America Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Hybrid Heaven is a trademark of Konami Co, Lid. Konami is a registered trademark of Konami Co, Lid. © 1999 KONAMI OF AMERICA, INC. All rights reserved. 6/1093 The 300 Conpony. Ai sights тезлик. Jy Wen, Air Attack, Sarge's Heros, Real Combat, Plastic Мо, 300, and thelr respective logos, з mais at The 300 Company 16 U.S, ad ater counties. Nintendo, Клоо 64, and the 30 U Lego are ademas Ө registred taderars o! Ninke! fioe and the PlayStation loss dre торчо trademarks of Sony Computer Entertainer foc. АН other trademarks belong to 1^ KZ. Real Combat. Plastic Men. — © H [i PlayStation: ' o you have what it takes to shoot and slice your way through 10 action- packed levels and become the "Super Ultra Sexy Hero"? Rising Zan: H The Samurai Gunman takes you back to the wild | : west of the 1800's where, armed with a gun, Katana sword, and some ultra sexy moves, you'll face a town full of the meanest, ugliest and weirdest hombres you've seen. As you fight your way through this "sushi western" you'll solve puzzles, play mini games, deal with bizarre and deadly bosses, and earn those ever important "sexy points" you'll need to become the "Super Ultra Sexy Hero". D к е d oc ida 2 ы 16 e с y NN ~ И ~ IM E agetec www.agetec.com 2 playstation ©1998 UEP Systems, Inc. All rights reserved. Rising Zan: The Samurai Gunman, the Rising Zan logo, Agetec, and the Agetec logo are trademarks of Agetec Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. | content RATED ву | [ESRB d ug the Thnashinjjsoundtnack featuring | ‘aniRay®The Мегтепјапа more eap dr ге ја: 0.5. and/or other cou published and distribu ‘exclusive El THO lo мі ‘America inc. All rights reserv sons and moves like eaded spoke јат _ lem; inlries. Road ied by 422 i3 over 25 bikes and Rash 64 is INC. under tronic Aris. THO and Nintendo o! America Ing. © 5.2 intendit to choose f characters ro Legend of Мапа cd square soft Square Soft 12 Action/RPG 100% Now-Japan None www.square.co.jp It's an excellent sequel to a classic action/RPG. Character animations are rather limited. It won't be out in the U.S. until sometime next year. Party 013 One of the best things about Legend of Mana that was carried over from the SNES Secret of Mana is the ability to play cooperatively. Since you can have up to three members in your party at any time, a second gamer can control your partner while the computer will control your pet (if you have one) during battle. This keeps Legend of Mana from being the solitary experience that role-playing games can often be. Since LoM consists of a lot of continuous fight scenes, it can be pretty handy having an extra hand to help out, especially during boss battles. Legend of Mana is also compatible with the PocketStation, although it's not known if the U.S. release will feature this or not. The towns you visit are all arranged һу you, the master architect. he Seiken Densetsu (Holy Sword Legend) series is one of the most revered action/RPG sagas ever released in Japan. While chapter one was released in the U.S. as Final Fantasy Adventure for the Game Boy, Square released the Super NES sequel under a different moniker in the States Secret of Mana. Later there was a second Super Famicom Mana game (Seiken Densetsu 3) that never made it to to the U.S., much to the chagrin of many SoM fans. Now, four years later, the fourth installment of the series —Seiken Densetsu: Legend of Mana—has finally arrived for the PlayStation, and this time it's headed for America as well. This time around, Square Soft has jettisoned the 3D pomp and circumstance of games like Final Fantasy VIII, instead opting to go with a gorgeous hand-drawn approach that invokes comparisons to Lewis Carroll's Alice in Wonderland books. Although stylistically different, this game most closely resembles Square's other recent Japanese hit sequel, SaGa Frontier 2. After the dreamy opening sequence, which is supported by the beautiful Legend of Mana theme song (sung in Chinese, just like "Eyes on Me" from Final Fantasy VIII), you select either a male or a female lead character. It is up to you to choose his or her names, and once that's done, your character will wake up in their bedroom, at which point you start your adventure. A quick look around your house will let you familiarize yourself with the controls and the game's unique style, as well as introduce you to some of the game's most helpful NPCs. In Legend of Mana, you are free to wander about the many towns that you not only encounter, but "build" as well. By building mana, you will slowly but surely unlock numerous towns and locales that you can place on compatible spaces on a blank map. This system is called “Landmake,” and due to its customi- zation qualities, it basically guarantees that every gamer will have his or her own unique LoM world. Once you've placed your first town, you can then begin travelling. As you travel, you will not only discover new items, but additional party members as well. Among the many characters you'll be able to find (and use) are Nikita the rabbit, Ruri the swordsman, Shinjuhimei the pearl princess and Escade the warrior. Each town or area you build has tons of items for you to find, plenty of enemies to defeat and usually a large boss to kill. In this way, every locality in the game becomes a small episode, or short story, which, when complete, is documented by Saboten- kun (“Little Cactus"), a young cactus who lives in your bedroom (Milky has one of these...). The Tree is one of seven gods you must find (far left), while Saboten-kun (left) will record your adventures in story form. “The gorgeous, hand-drawn approach draws comparisons to Lewis Carroll's Alice in Wonderland books.” During the course of your explorations you will eventually come across egg-like creatures who can potentially become your pets. All sorts of “eggs” can be found walking around: Bird eggs, puppy eggs, kitten eggs, etc. In order to catch these eggs, you must first entice them with the proper offering. Fruits, vegetables, meat and insects are among the delicacies on the menu. By dropping the proper food on the ground, you can tell whether or not it is the right food if the egg eats it or refuses it. If you don't have the right stuff, you ain't catchin' the egg. If you do catch it, a Pelican will come from the Post Office, pick up the egg and drop it off at your house for you. Once the animal is hatched, it can accompany you into battle. Not only can you take a pet into battle (which levels up just like everyone else) but a second gamer can participate as well. At certain designated spots in the game, you can "activate" a feature that lets someone pick up the 2P controller and fight alongside the main gamer and his computer-controlled pet. No, a third person cannot control the pet, but it's still a great feature to have in a game like this, since it allows more people to take part in what would normally be a very solitary game. After you've found additional characters, you can freely switch between them at your house. Keeping this in mind, it makes sense to know each person's strengths and weaknesses before you head into unknown territory, since you'll be stuck with those people for the duration of your stay there. The battle engine in Legend of Mana is similar to that of Secret of Mana, though there are some minor differences. Conducted in real time and resembling a side-scrolling free-for-all, LoM winds up being half Electronic ( action/RPG and half twitch game. Very cool indeed. The monsters you face range from bizarre animals to weird-looking vegetable creatures. All the creatures are sprite-based, so the level of detail is very high. Boss creatures can take up almost half the screen, they're so big. Animations for the characters are a little bit limited, but it's nothing terrible. Since there are no menus involved, battles remain fast-paced, with practically no loading time—unlike FFVIII's long-ass battles. While most attacks revolve around a quick, weak attack and a slower, more powerful attack, there are also a number of magic spells you can cast. In the event that you're having difficulty with the battle system, you can always get some pointers from the in-game tutor, Duel. The game, however, is not just a bunch of short stories without purpose. Throughout your travels you will be seeking out seven magic lords of the land. Early on in the beginning you'll meet Trent, the wise old tree who lives near your home. Trent looks particularly cool due to a nice animation technique that integrates with the game graphics perfectly. When you encounter one of the big boys like Trent, whenever you talk to him, the background turns into a quick FMV that doesn't skip a beat, animating what had formerly been static and unmoving. The Same effects were used sparingly in other Square RPGs like Final Fantasy VII. Other magic creatures are spread across the land for your hero (or heroine) to meet, like the large mountain that comes to life. Most of these "gods" will serve some purpose, thankfully. For example, after you meet Trent, he will help you cultivate produce to try to lure pets into your possession. He offers you use of an orchard where you can plant seeds he gives you. When they're ready to be harvested, you can cultivate them and add them to your inventory. Other awesome features include the Pet Cottage, where you can raise and train the pets you catch. There is also a weapon creation room, where you can create custom weapons and defensive items. You can also make magical instruments and ass-kicking Golems. Scheduled for a domestic touchdown by Spring of next year—allowing time for the world to enjoy Final Fantasy VIII Mana fanatics have a little bit of a wait in store. However, if the evidence displayed in the import version is any indication, a well-done localization will be worth the wait. m ;aming Monthly - 123 - www. | | € As has become standard with new Square games in Japan, Seiken Densetsu: Legend of Mana comes with a demo disc filled with гате previews, movies and a digital catalog. Included on the Legend of Mana disc are playable demos of upcoming Square games Dew Prism (an action-RPG along the lines of Brave Fencer Musashi), Chrono Cross (see this month's preview), Front Mission 3 and a real-time movie of the amazing- looking Vagrant Story. Conceived by the creative director and lead character designer of Final Fantasy Tactics, Vagrant Story looks to have the same sort of visual impact as Metal Gear Solid when it first appeared. Look for more on this soon. => PREVIEW Square Soft Square Soft 1 RPG 5096 Q4, 1999 (Japan) None www.square.co.jp Finally, a Chrono Trigger sequel! It's gone 3D... The character designs are kinda "ehh..." | 16-ВЕ gaming at its finest: | coming soon to PlayStation? Life is good in your little fishing village. So good, in fact, you have dreams of murdering your female companions! Here you're trying to catch three animals 50 you can relieve them of their skins. Very considerate of you! hen you hear the words Final Fantasy, you immediately think of the name Square as well. The two are as inseparable as Siamese twins. Eight chapters old, with numerous spin-offs to boot, Final Fantasy is the reigning champion of the role- playing genre. For all of Final Fantasy's peerless reputation, however, there is one game deep in the heart of Square's hallowed library that transcends even that mighty series. The name of that game is Chrono Trigger. Arguably one of the 16-Bit era's crowning moments, Chrono Trigger will forever have a place in gaming history as one of the most critically acclaimed, commercially successful RPGs ever made. It's also one of the most important RPGs ever made, as it brought together the creators of the two most popular and successful RPG franchises of all time (Final Fantasy and Dragon Quest) to form a “dream team" of sorts, that was in fact called *Dream Project." For years now, gamers have been clamoring for a sequel. Recently, rumor spread on the Net of a new sequel to Chrono Trigger that was in development at Square, to be unveiled as a playable demo when Legend of Mana was released in July. Much to everyone's surprise, the rumors turned out to be true, and just days before the release of LoM, Square announced Chrono Cross. Square's most anticipated sequel in years had finally become a reality. The first thing you'll notice about the game is that Akira Тогіуата (Chrono Trigger's character designer, also known for his work on Dragon Ball Z and the Dragon Quest series) is not involved with the project. The second not-so-obvious thing is that Yuji Horii (scenario scripter for Chrono Trigger, also from the Dragon Quest team) is also not involved. These two creative forces are instead working on Enix's upcoming RPG masterpiece, Dragon Quest VII. So where does this leave Chrono Cross? It wouldn't be a stretch to say that fans of the original may find this incredibly disappointing. After all, with the two people responsible for the overall feel of Chrono Trigger off on another project, what— pray tell—is left besides a loose association in name only? Well, for starters, the rest of the original Chrono Trigger team is still intact, meaning the programmers, game artists and composers remain the same. So people fearing the worst for their beloved sequel can breathe a little easier. A little. Another significant change from the first Chrono is that the game has changed from Serge, Kid and Gren spend the majority of their time beatin' up on po' ol' animals. Surely the PETA isn't happy about this. SANDLER'S NEW CD ADAM SANDLER Stan aud Judy's Kid HERE COME THE FUNNINESS! New Skits & New Songs Coming September 21 On Warner Bros. CD's and cassettes www.adamsandler.com DID YOU KNOW? The original Chrono Trigger was developed by members of Japan’s two biggest RPG series— Square’s Final Fantasy and Enix’s Dragon Quest. The team called themselves “Dream Project.” | Sadly, Chrono Cross doesn't feature the input of Enix's big guns this time (Scenario Designen | installment of the Dragon Quest series, due out later this year in Japan. Thankfully, most ofthe | rest of the original Chrono Trigger team is still around for CC. | | | Yuji Horii and Character Designer Akira Toriyama), as they're busy working on the seventh | super-deformed 2D sprites to polygonally modeled, 3D characters on prerendered backgrounds. And following the same path as Final Fantasy, Chrono Cross features a completely new 3D battle engine. During normal rounds, your characters are able to execute an unlimited number of physical attacks. What dictates the intensity and frequency of your attacks is your stamina bar. When you begin, it sits at a relatively modest 7.0. While it is likely to go up as you increase levels, what you should know is that if your stamina bar dips below 1.0, you'll have to select “Defend” as your option so your characters can rest. The number of hits you get to use depends on whether you choose weak, normal or strong attacks. There's also a command called “Element” that lets you use elemental attacks (basically like magic spells). Elemental attacks allow you to use fire, water, wind and earth attacks, as well as healing and restorative spells. In addition, certain attacks, called ^X" attacks in the demo, allow two or more characters to team up for a cross combo (similar to Chrono Trigger). The demo showcases a trio of new characters: Serge, Kid and Glenn (whose characteristics and abilities are strangely reminiscent of Glenn from the original Chrono Trigger), who start off in a non-descript dungeon, allowing you to familiarize yourself with the battle system. After this initial warm-up, you witness a short but intriguing cinema, and wake up from the apparent dream Serge was having. You are now free to explore the seaside town he lives in, talking to people and pal of his will ask meeting friends. An old-schoo! 229/229 ғ nun EE him to retrieve three animal skins for her. Unfortunately the animals are still wearing them, 50 this will lead to quite a few battles since they won't be so willing to give them up. A number of light puzzle-solving elements present themselves during this exercise, hinting at the direction Chrono Cross will take. After you've found the skins and taken out the boss, Serge meets up with his lady friend on the beach, where they reminisce about old times. Unfortunately this is where the demo concludes. Following their lengthy dialogue, a large number of teaser scenes from later parts of the game cycle past, offering a glimpse of the variety in store (see sidebar for some interesting tidbits about these scenes). It's a long shadow cast by Chrono Trigger, and it will take some mighty impressive offerings to dim the memory of that 16-Bit title released back in 1995. Nevertheless, CC had better be a jaw- dropper if it hopes to capture the spirit of exploration that made Chrono Trigger such a time-travelling joy. Scheduled for release this winter in Japan, Chrono Cross has been confirmed for a U.S. release sometime in 2000. If Chrono Cross lives up to expectations, the next year will truly be a great one for Square Soft. With the release of Final Fantasy VIII, followed by Final Fantasy Anthology, Chocobo's Dungeon 2, SaGa Frontier 2, Dew Prism, Legend of Mana and now this, Square will be on a roll. Top this off with the oft-rumored release of Final Fantasy IX next year, and Square might just be unstoppable. In other, semi-related news, word out of the Far East is that Square Soft is planning to rerelease the original Chrono Trigger for the PlayStation, just like they did with the three Super Famicom Final Fantasy games (ІМ, V and VI). If this is indeed the case, then it's great news for the legions of Chrono Trigger fans out there who were never able to get their hands on a copy. This would also be great news for gamers who were too young to experience the game, giving them a context in which they might better appreciate Chrono Cross. A refurbished Chrono Trigger with new CG FMVs would be a great addition to any gaming library, without the high price tag associated with cartridges during the old 16-Bit days. Stay tuned for further details. It looks like a safe bet that CT will be coming to the PlayStation soon. ж hly - 128 - www ogames Some of you may be wondering if Chrono Cross is a direct sequel to Chrono | Trigger, or an all-new story in an all-new land with all- new characters. We can't say for sure, but chew on this: | Three years ago in Japan, a multi-scenario digital novel by Square, called Radical Dreamers, was released for the Satellaview Super Famicom add-on in Japan. The story involved characters by the name of Serge and Kid (sound familiar?), and a third fellow by the name of Gill. The three attempted to steal a Frozen Flame from the manor of a man named Yamaneko (hmm...). As the story progressed, there were a lot of indirect references to what happened to the cast of Chrono Trigger after the CT story ended. The relationship between Kid and Yamaneko introduced in СС is actually explained in Radical Dreamers. Could this mean CC is actually a direct sequel to CT? Read on: After the CC demo ends, when they show scenes of later parts of the game, one of them shows a house in flames. In this strangely familiar house is a picture on the wall of someone named...Lucca! (See above pic.) If this doesn't excite you CT fans out there, we dunno what will. We'll have more on this mystery soon... | PREVIEW SCEA Game Arts 1 RPG 8096 October 1999 Saturn (Japan) www.playstation.com Grandia, in English, at last!!! The graphics are pretty rough. U.S. Saturn owners got screwed. Spread out over two CD- | ROMs, Grandia claims to offer over 70 hours of gaming. As with most modern RPGs, Grandia features some of the most | beautifully designed full- | motion video sequences. | While the video quality of the FMV hasn't noticeably | improved from the Sega | | Saturn to the PlayStation, | | the opening sequence is still | every bitas breathtakingas | it was the day it first appeared. | Astunning combination of CG-rendered animation and hand-drawn cel animation for the characters, you'll be swept into the epic settings of the game right away. With giant scarlet sky-ships and | huge stone golems to enchant you, it's hard not to be swept up by Grandia. Continued on page 128 Damsels in distress are a tasty ingredient in any modern-day RPG... as are room-clearing pyrotechnic spells. Better to roast you with, my dear! Миһаһаһаһаһаһааа: or a good deal of 1997, when the Sega Saturn was still a player (however remotely) in the 32- Bit console wars, there was a raging debate over which RPG was superior: Square's Final Fantasy VII or Game Arts’ Grandia. The problem was that Saturn owners had to continually refer to the import version, while U.S. PlayStation owners could gloat over the localized version of the RPG behemoth that was FFVII. While Saturn owners sent petition after petition for a translation of Grandia to make it stateside, those pleas fell on deaf ears, as it would never materialize via Sega of America, who opted instead to bring over their homegrown property Shining Force ПІ. It was still a good argument while it lasted though, as Grandia had on its side Game Arts' RPG legacy. This was, after all, the company that had brought us the highly revered Lunar series. Game Arts had always been a strong Sega supporter, and in tandem with Working Designs, had formed a substantial reputation among the U.S. gaming community. The other thing that worked in the favor of Saturn owners was the belief (at that time) that Grandia could not be ported over to the PlayStation. The $5. JUSTIN FEENS g Ж БҚ Шен Ж 5 Hp ACTION ENTER СНО FSTRTUS—. ОРАЗ АЙ aming Monthly - 126 situation was that Grandia's backgrounds were completely 3D, filled with tons of little details, featured an expansive variety of textures, and were brightly colored. All these things, in addition to the sprite-based characters, music, text and spell- effects, were considered substantial memory- hoggers, and could not be managed into the PlayStation's measly 2 Megs of on-board RAM. However, rumors started filtering through the grapevine that Game Arts had found a way to get it done and that work had finally commenced on a PlayStation version of their critically acclaimed RPG. Good news for PlayStation owners and good news for Game Arts, since the Saturn version of Grandia had sold less than they had hoped in Japan (around 450,000-500,000 copies), where it had sat atop the most wanted lists for over a year. While it may be difficult to find the last remaining Saturn fans out there, but wherever they are, surely it's a knife in the heart to know that not only is Grandia coming out for PlayStation, but that Sony themselves have snapped up the publishing rights to the FFVII "killer." While no one could say that Grandia was a technological tour de force, especially compared to the flashy wonders of Final Fantasy VII, Game Arts’ strong point was always the quality of the story line and their characters. With Final Fantasy VII often accused of being a glitzy, but shallow experience, The battle system in Grandia is fast- paced and easy to use. An attack meter very similar to FFVII's is implemented. 30 explosive land and air combat missions 5 heavily armed vehicles Twice the firepower of the original MAXIMUM FIREPOWER : ZERO TOLERANCE — WWW.GPOLICE.COM Б 6 Police, Psygnosis and the Psygnosis logo аге TM or 69 of Psygnosis, Ltd. ALL RIGHTS RESERVED. PlayStation and the PlayStation logos are PlayStation 8 registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Grandia continued from page 126 Grandia, conceivably serves as the perfect foil: less emphasis on the graphics, and a stronger focus on the story line and character development. The story of Grandia centers around the adventures of a young boy named Justin and his friends Sue and Feena. Like most 15-year-olds, Justin is out to save the world from the tyrannical plans of the wicked General Baal. During gameplay, you can have up to three additional partners in the game, for a grand total of four in any given *war party." The game features a "field radar" view that allows gamers to examine their surroundings from an overhead perspective, which in turn allows for easier item location. With over 200 different enemies to battle, it’s a good thing you can see them on-field at all times. No random battles here, folks. No loud the screen. In Grandia, if you can see your enemy, you can avoid your enemy, although doing so continuously will result in lower experience levels (very, very bad!). Battles are conducted in real time, with attack, critical attack, item use, magic spells, defend and retreat your principal options. Attacks are interesting (in a good way) in Grandia. With the battle timer continuously running, and different characters' timers running at different speeds, players can overlap attacks as they go. For example, if Justin's attack meter begins, and he starts a "combo" attack, then Feena's starts a second after Justin begins his attack, and her actual attack-rate is faster, she'll jump in and join in on the carnage, resulting in both Feena and Justin attacking simultaneously. If timed right, all four members of the party could potentially wail on the same enemy WISHFUL THINKING Sega and Game Arts had hoped Grandia would sell 1 million copies for the Saturn, when it was first released in Japan. It “only” wound up selling around 500,000. at once. Magic spells are numerous and diverse, and can be learned by practically every member of your crew, unlike most RPGs where only certain characters are magic specialists. While their most powerful attacks will vary, they share the most common, lower-level attacks like healing, resurrection, elemental attacks and protective spells. Anyone concerned with the ol’ “been there, done that” sensation regarding common use of spells need not worry since there are also over 200 weapons and 200 useful items to keep and collect, to go along with the 8o-plus spells that gamers can use. On an aesthetic level, Grandia features one of the most exhilarating soundtracks ever composed, video game or not. The score that accompanies the epic FMV intro is of particular beauty and warrants the purchase of the Grandia soundtrack (on import if you can find one). Grandia has also had its extensive voice-over work completely rerecorded in English, which should be a bonus for gamers who hate reading subtitles. Enhanced for the PlayStation version of Grandia are an improved frame-rate, better light-sourcing effects and real transparencies (which the Saturn version sorely lacked). Loading times are slightly reduced as well, lessening the dread that used to accompany the simple process of entering the inventory screen in the Saturn game. Scheduled for release in October of this year, ironically, Grandia will arrive hot on the heels of its one-time archnemesis, the Final Fantasy series, only this time it will be on the PlayStation. Finally RPG nuts will be able to experience the wonders of Game Arts' finest hour in full-on English translation. With the release of Grandia this fall, the PlayStation is definitely the place to be when it comes to RPGs. Already the system has had Legend of Legaia, Lunar: The Silver Star Story, and Star Ocean: Second Story on its roster. With the eventual addition of upcoming RPGs Thousand Arms, Final Fantasy VIII, Grandia, Lunar 2: Eternal Blue and others, the PlayStation currently owns the RPG market. To think the N64 has but two role-playing games in its entire library, with only Ogre Battle 64 on the distant horizon. Nevertheless, the opportunity to play one of the finest RPGs ever made is finally at hand. Do yourself a favor and preorder this one. ЕЯ || Ob, жас stall 1 nake for supper today? T really haven't a clue. 128 G-WITCH PROJECT Spooky One “level” takes place on a ghost ship. Shiver! E : across the sun; | am the bringer of plagues. My wrath will consume all lands and shall be ceaseless.' Egypt. Land of mythology, mystery, pharaohs... and the most complex tombs known to man. Tombs littered with mazes, puzzles and traps, designed to drive even the most persistent raiders to distraction... or death. Enter: Lara Croft. Based entirely in Egyptian locations, The Last Revelation's plot revolves around ancient mythology and the alignment of the stars at the millennium. Finding herself in a serious predicament, Lara's objective is clear from the outset - she must escape a terrifying destiny and rectify a situation that threatens to destroy humanity. Special Advertising Section TOMB T » The story is unveiled seamlessly through gameplay action driven by advanced engine technology. New programming routines allow levels to dissolve into cinematic cut-scenes and full motion video (FMV). Loading screens are eliminated, making the adventure a continuous, focused experience. Tomb Raider: The Last Revelation's redesigned inventory system replaces traditional inventory rings with an easier- to-use interface allowing items to be combined, collected and stored. The new inventory also features Lara's diary, which includes her personal notes from each adventure and a location map that players can access for hints and tips. Application of the transformed system will give new life to puzzle elements — a key feature of Tomb Raider: The Last Revelation. Clear objectives and smaller locations will result in less time spent traveling between areas. Individual RAIDER CORE DESIGN is at it again. This fall will see the return of two top games with the PlayStation's hottest Characters and Core's knack for addictive gameplay. Tomb Raider: The Last Revelation and Fighting Force 2 are sure to satisfy fans as well as capture the imagination of new players. For more on two of the hottest titles coming this fall, read on.. environments are more reminiscent of the original game - tightly focused and puzzle-oriented, but with higher levels of detail and a greater number of objects than seen before. The atmosphere will also be more akin to the original due to the emphasis on ancient locations and tombs. To further the atmospheric detail, the lighting system features spotlighting. New environment mapping allows a variety of surfaces and objects to reflect and react to light sources. Lara herself will have a new remodeled look -- fully skinned and more detailed. A range of new moves, both simple and complex, provides an assortment of brand new puzzle and trap mechanisms for Lara to negotiate. The puzzles are based on Egyptian mythology and will operate like complex board games right at the player's fingertips. 43divs JMOL (По ЈА ДЕДЕ LSVT l m 3 № 9 U t ің; ~ 43Gdiv4 азиој МОПУТЗЛЗЧ 1571 FHL Interview with Adrian Smith of Core Design So what's the plot this time? We've made the basis of the story a lot simpler this time around - the player is given a very clear objective from the outset. The plot will twist and turn as Lara progresses, but the ultimate goal always remains in sight. Very basically, Lara inadvertently releases something rather nasty whilst breaking into an ancient tomb... and of course she's the only one who can put things right. The path of true adventure never runs smooth so Lara will have various tasks to complete before she's able to face a final confrontation, Do you fear a backlash against this title since it is the 4th in the series? Despite any number of new features and improvements, the game is still, in essence, ‘Tomb Raider’ - an adventure game featuring Lara Croft. What we have done this time is completely te- address а number of key elements. This will immedi- ately distinguish Last Revelation from its predecessors and bring fresh life to the title. The on-screen format is completely new - gone are the old inventory rings, loading screens etc. It's always been our Special Advertising Section intention to make the fourth game as accessible to as many people (both old fans and new users) as possible. We've focused on simpler gameplay so the game will be easier that TRII in terms of direction and objectives. Players will know exactly what to do, and where they have to do it. The difficulty lies in solving the puzzles that will enable players to. complete objectives - so it's very much like the original game in that respect. A very clear storyline and single location means that a lot less time is wasted covering vast distances. In some ways Last Revelation is a prequel to the trilogy, but the technical advances will make it far more detailed and atmos- pheric. If you've never played a Tomb | Raider game, this is the one that we'll be recommending! Can you tell us about any of the new enemies that Lara will face? We're concentrating on highly detailed enemies - there may be fewer of these but they will certainly be more x purposeful than those seen in А Previous titles. Since we're | dealing with Egypt, our artists and animators have really been able to let their imaginations go so we've got mythological baddies as well as natives and gener- ics. Due to the nature of the plot, you'll find a lot of rather strange things happening and don't be surprised if you find that your are pitting your skill against an adversary through the adventure. Will there be another game in the Tomb Raider series? Well you know what they say... You just can't keep a good girl down...! Special Advertising Section A Sequel? Wel What's New? In Fighting Force 2, everything is new. Core Design took the best elements of the original game, which was the fast-paced hand- to-hand combat and object interaction and carried it to the next level in gaming. Sporting a brand new 3D game engine and focusing on the action genre rather than simple beat'em up has really opened the eyes of tough to please hard-core gamers. Rather than using an entire "Force" of characters, Core has chosen to focus on one main character (see side bar), Hawk Manson, to lead the charge in this sequel. This allows for more storyline elements to be introduced as well a greater number of animations or moves the character will have. The main i objective of the game is not known at the outset. The i storyline is integrat- : ed, giving clear objectives that allow i the plot to unfold. Cut scenes will be used to give the player his next i objective or further i information. Then as i the player progresses through each location, a number of scripted scenes will be used to advance the story line. Hawk is also i equipped with a data handset of which information is received i via the Control Base. The Base will give Hawk additional i information and objectives. i "In fact we have introduced many new weapons, which will help the player to deal with some of the most difficult situations 5 making the action more realistic and rewarding. All the fighting moves and the system have been redesigned so that interacting i with them results іп а more balanced game for the player, "says i Ken Lockley, Producer at Core Design. ЕВ CORE Desi € 323403 O Special Advertising Section LEVEL PROGRESSION The player must negotiate nine global locations, split into approximately 24 separate stages. The levels vary from the steel mills of Pittsburg and a tank factory in Japan to South America. Each location holds a clue that leads to the final confrontation with the ultimate enemy. Throughout the missions Hawk will also collect body armor at the various locations which provide additional strength and protection. The game flow T-8 MFG. € 32903 ONILHDIA Schiegler TOM-72. also splits after the fifth level where the player is given a choice that will result in the player visiting different locations. ARTIFICIAL INTELLIGENCE Each of the 50 enemies and bosses have unique artificial intelligence and are knowledgeable about the layout of the surroundings. For example, if Hawk enters a room the characters may react in different ways. They may choose to confront the player, try to raise the alarm or run for assistance and if fired upon directly they run away, but also raise the alarm in the process. This is where some of the stealth capabilities play a role in General Dynamics M-30. ARMACOM - 400. Black Widow Strike Series 900. Hansol Short Sword. Special Advertising Section © ments by taking the "alarm setting" enemy out FIRST before he is able to call them," says Lockley. FR the game. Some characters will not perceive the player as a threat unless a direct action is taken against them. Avoiding confrontation is some situations allow many more combat moves / combos. There are specific combos and || deadly weapons, even moves when guns are emptied (player can use empty pistol Soi may be a more strategic decision. to hit enemies.) We also have ‘charge- KEN LOCKLEY ON THE NEW able’ moves that take time to charge, but @ "The АІ and game flow control in FF2 APPROACH TO FF2 are extremely powerful. Due to the fact create much more varied and interesting Тһе original game's major weakness that there are more weapons available potential outcomes in any given would have to be repetition. With FF2 and to the type of 3D environments the situation. For instance the removal of the ratio of hand-to-hand combat and count of moves has almost doubled from an enemy before he manages to set an weapons use is roughly 50:50. We had to the previous Fighting Force. alarm (Bringing reinforcements into a completely re-think the control system to room — This would be BAD!), will make y passage through that area substantially 4 easier. The player will also be able to learn from the behavior of individual enemies and in later levels, avoid having to deal with the reinforce- 198? Enrolled in the U.S. Marines. Saw active duty in Panama, Grenada. and the middle east. Served one year in the elite Navy Seals unit. CORE De 1995 Injured and discharged on medical grounds 199ь-1999 Freelance security advisor for local law enforce- SMG AT-9. ment agencies in the United States and Europe. Police records cannot prove any links to vigilante activity but Manson is suspected of strong arm law enforcement and has been seen at paramilitary training camps in Texas and Nevada- 2000 Part of the team that uncovered and stopped Dr. Zeng SERO from wiping out the population of planet earth at the turn of the century. € 32904 ONILHDIA Colt SAR-9. d Current Occupation: Currently employed as a Weapons Inspector for the United Nations. Specifications: Alias: The Hawk Height: b'2 Experienced in projectile Weight: 19b lbs weapons and motor vehicles Special Skills: Extras: Can hack any computer system Dorling Industries MK-3000. 5 eme emos #1905. сом Tomb Raider and Fighting Force, CORE and the СОВЕ 1060 are all trademarks of Core Design Limited. ~ * SA . businessman d of idt W 7 1 M T SYNOPSIS... x When thi f a powerful chi 9 1 HP, and 1e hedon B lus ben Protectorate unden mysterious circumstances, our team of specialists infiltrate the city and attempt to reach her first. Hoping to leverage her for a sizeable pile ч LI " | SM sors. The gameplay is not about just t winning. Special Advertising Section \ зит ae E e ~ It is definitely not only about оо mon- sters (although there will be plenty of that | within the game) or al pt The objective of FEAR? emotional responses from th as, laughter, screams, ang them into the i imaginary story of the experience. y and fire-fight your rough the archaic chaos of an alternate reality China and its inhabitants. Along the way, you will be constantly challenged by the henchmen of the girl's father who have no intention of letting you get to her first. But what begins as a mercenary snatch and a young runaway instead ion more perilous and “ any other that you could've * le for the survival of the the most unimaginable of — а EAR FACTOR is a suspense action venture game unlike any of its predeces- — , * = ов = * ike watching a great horror action film, en piti a is over, the audience is b ith a satisfying experience... # g y've been scared, they've screamed and К” they've jumped out of their seats. ыт и finish FEAR FACTOR, the ultimate reward will not be any different. K4 v — => S who Player Characters i By design, you will get to aed alil і лар ti FEAR FACTOR, so that you may experience all of the facets of the story. This is not achieved through gimmicky ga 4 echanies such as "mind пена s "body or "soul possessing". It is accom- plished through logical plot editing and creative cinematic direction. As you move from character to character, you е more than new talents and abilities, тор?" also presented with new challenges and knowledge which helps you advance, through the experience. Like any great story, FEAR FACTOR has a wide range of characters as well as interesting sub-plots that will draw your player's attention and keep you entertained for hours. " Fast-paced, with plenty of terror 4 ill FEAR FACTOR is a game in whic is the focus of the your iei ж. “EI EIDOS, EIDOS INTERACTIVE, and the EIDOS INTERACTIVE LOGO are all registered trademarks of EIDOS INTERACTIVE. - Special Advertising Section $ 281: та ~ 47 a „ = а „ Ка 2224 " * * 8 A" = = | Motion FX Technology While previous games have спот А " 6 Real-time Characters with Pre-render backgrounds, the result has always bef a flat, dead world in which wide open spaces are largely devoid of any sort of human activity. заман FEAR FACTOR surpasses any previous experience in the genre because EVERY i background in the game is ANIMATED, & dubbed MOTION FX Technology. This means that the worlds of FEAR FACTOR will be alive, with dynamic action taking place with- in the backgrounds. 42 >= the game universesone that is ер serge at the same time taking bi ee Nc possibilities that the animate 1% ас By creating the worlds of FEAR FACTOR grounds provide, with Motion FX, you are fully-immersed in > 5 | |] SIDOS. EIDOS.COM Special Advertising Section ===> PREVIEW Viva Las Fox Interactive n-Space 1 Action/Shooting/Driving 70% Коуетһег 1999 РС www.foxinteractive.com An updated look and feel, with the same multi-genre format on one easy-to-use disc. Some multiplayer action would've been welcome. That greasy, dirty tank top John McClane wears-often referred to as a “wifebeater. as Vegas has never been known to be the most 52% wholesome place around, but that doesn't justify blowing it off the face of the Earth. That's right, some crazy terrorists are up to no good, and somebody needs to stop them. Enter: bad-ass John McClane. And like a good Die Hard flick, there's plenty of action, character development and a bunch of tricky bad guys. Anybody who played the first Die Hard Trilogy no doubt enjoyed having three unique games on one disc. Thankfully the sequel is no different. In fact, there's still driving, shooting and third-person action/adventure styles of play at your fingertips. So what's different? The graphics first of all, and the overall feel of the game. The original DHT played like three separate games this time, although ОНТ2 still has three styles of play, it plays like one game. The game is broken up into three main modes: The Movie Mode, which plays out like a Die Hard movie and switches between styles of gameplay (depending on the direction of the story line) with cutscenes in between levels; an Arcade Mode, which has no story whatsoever and just plays through all styles of play one after the other; and finally a Training Mode, which is of course...a training mode. So why an Arcade Mode as well as a Movie Mode? n-Space included the Arcade Mode for people who may not like a particular style of play in the Movie Mode, or don't want to go through the story and movie clips, according to Erik Larson, associate producer on the project. This way, players can concentrate on the genre(s) they really enjoy. Bloody Windows And Such We all know John McClane has an edge, and it comes through in the game. Below: bloody pedestrians, a piss break and electrocution. 137 Trilogy 2: Vegas | One particular feature we noticed was the enemy Al in the action/adventure style of play. The goons in this section of the game actually reacted how you'd expect them to react, instead of just standing there as they're being shot. They'll duck or hide behind a wall, popping out high or low at different time intervals, or even run away to find some back-up. The Arcade Mode also has several arcade-only levels. The shooting game is compatible with the regular PlayStation pad, Dual Shock, mouse and of course light guns (including GunCon). Think Time Crisis, except with a Die Hard feel. The driving game is very similar to the original, in that you have to retrieve bombs in various areas of a particular stage within a time limit. The third-person action adventure mode is similar to Syphon Filter in a sense, although not near as complex. As soon as McClane dons his white tanktop, you know just what game series you're in, and you know it's more action-oriented. This mode features more puzzles than the original game's action mode— it's not just about killing bad guys and rescuing hostages anymore. You'll have to work your way through mazes and complete various objectives, among other things. Thankfully, you'll have a total of 12 weapons in the Action Mode to help you deal with anything that comes your way. You can have two weapons in your possession at any given time, but can pick and store ammo for any of the weapons at all times. ж DHT2 features man of action John McClane, complete with witty catchphrases. Make up your own for this pic. Gall WOOT ат 7/17) 1(900) 773-8430 12900. FRE VIE И/ ansar a Sarias uf Yao H N HONS « & 71 ( SNIPER FOR PS ћ d MEMORY CARD FOR PS co ONLY ONE WINNER PER HOUSEHOLD PER MONTH! ROTARY CALLS ACCEPTED * Listen to Quartermann Gossip Before It’s in EGM! * Call and Test Your Knowledge of Video Game Trivia! * Get the Latest Expert Gamer Codes & Tricks * Hear Review Crew Members' Game Е RECENT WINNERS!!! n, LA Jason Simmons, Rome, OH, Ameen Belbarhri, San Timothy Curran, Philadelphia, РА, 2, Central Falls, RI, Shane Lewis, Kenmore, WA, ge, CA, Carol Redman, Chicago, IL PRIZES PROVIDED BY NUBY TRI NOIIVNOd3O2 SONIGIOH АЯП Jo sysewapen разеј5! Вал зле saweu узпроја PlayStation ۴ * у: With NCAA GameBreaker 2000, you've got 114 sc 10015, i 60 classic teams, and play-by-play from the legendary jon! Keith Jackson. You can also recruit blue chip athletes and climb the coaching ranks in the new Career Mode. It's NFL GameDay™ 2000 compatible, so your seniors can PlayStat i TECUM make the jump to the pros. And with a chance to à national championship and the Heisman", it ultimate college football experience.’ Whoa www.989sports.com . bn and the PlayStation logos are registered tr T qiate Products kabel is the exclu: properly of The Collegiate Licensing Company. The College Licensed Product label is the и Ihe tndepend "m exclusive property of the Memorial Trophy and likeness of the ле registered service ty Heisman and Heisman Trophy. 5 OWI ۷ wn Athletic Club of New York City, Inc. Developed npuler Entertainment America Inc. #1999 Sony ment Amenca Inc. Licensed for use with the PlayStation game console. PREVIEW Players: TZ Action ІЛЕ 50% September 1999 None www.tecmoinc.com You can use your Monsters from the first game. ECCT Finding а CD which yields the perfect monster...that dies the very next day. Your monster gives you a present-a gingerbread man! But wait, that's no cookie...what's that smell? Ack! ТЕГЕ Monster Rancher (PS), Dragon Seeds (PS), Jade Cocoon (PS), Pokémon (GB), Pokémon Stadium (N64). The TV series based on Monster Rancher 2 (originally aired in Japan) is coming to the U.S. starting | Aug. 29 on the syndicated | BKN Kids Network. Viewers will follow Genki, a boy who is pulled into the game's | world, filled with monsters. In addition, Playmates | will bring Monster Rancher | toys to the shelves this fall, | simultaneous with the release of the game. Each monster will want to play a game with you sometimes, including this mudball-throwing contest where the object is to score direct hits. The style of battling in Monster Rancher 2 has not changed much from the first, though it is a bit more intuitive. layStation fans had a virtual pet RPG before many gamers in the U.S. had even heard the word Pokémon. Tecmo's Monster Rancher, originally released in 1997, became a cult favorite, expanding on the virtual pet craze spawned by Bandai's Tamagotchi. In Monster Rancher 2, you create monsters out of anything on the CD format— music, games, anything. Certain CDs yield special monsters— try out some of Tecmo's previous PlayStation games to get some interesting ones. Don't have a lot of CDs to use? You can select from a few monsters available free of charge at the market. You take your newly created (or acquired) monster back to the Ranch, where you can train it and condition it to fight in battles. Win, and you'll get Some extra money and raise your fame level. Lose, and it's back to the Ranch for more training. While in Pokémon, battle experience is important, in Monster Send your monster away on training missions and watch it struggle through tasks like surviving earthquakes. 110 MR2’s PocketStation support is gone from the U.S. version, but here you see XG's John Ricciardi and OPM's Mark MacDonald competing in the Japanese version's number game in Tokyo. Rancher, training and raising your monster carefully is more important if you expect to go far. You can "catch" monsters when on training missions or expeditions, but you won't fight other trainers outside of official competitions. As you work through the ranks, you may be recruited for special cross-continental competitions or assignments. In the original, you watched 2D animations while training and raising a monster—that's all in 3D now. There are games you can play with your monster for fun, such as a rock-paper-scissors wrestling game and a first-person arena-style mudball fight game. If you have a monster from the original that you'd like to use in Monster Rancher 2, there's a way to transfer it. There's also a versus mode where you can battle against a friend and his or her monsters. When battling in tournaments you can choose to control it or let it go on its own. Percentages that change next to your life meter tell you how likely it is that an attack will connect, while your Guts meter (your monster's stamina) affects how powerful your hits are. The more powerful the monster, the more powerful and graphically impressive its attacks are. The winner is determined by the percent of your life still left. All in all, there are over 400 monster races in the game, with an almost limitless number of variations possible. If you were a fan of the first, you'll want to check out the sequel when it hits stores. ж 1 | PRESENTS ) е ZAKATZ >>> TAETROY i жет ~ D ES : Eres nr NINE CRO ARIE лит E te an әк oo Eze иси om c 9 8 PlayStation EN У M à Eidos Core Design 1 Action/Adventure 60% November 1999 DC www.eidos.com Way more strategy and variety than its predecessor. Only one selectable character instead of four. Yet another genetic engineering plot (snore). os Sniper Mode One welcome addition is a MDK-style zoomable scope. orce 2 We're not sure whom Hawk is calling on his communicator; none of his team members from the original game survived (sob). With all of those cool new weapons at your disposal, don't forget Hawk can kick some serious ass with his bare hands. espite lukewarm reviews, the original Fighting Force sold more than 400,000 copies. The game's primary innovation was the ability to use virtually any on-screen object, including everything from soda cans to engine blocks, as a weapon. Take away this gimmick and what remained was a fairly hum-drum Final Fight knock-off done in three dimensions. You know, walk right, kill somebody, continue walking right... Wisely, developer Core has gone back to the drawing board for Fighting Force 2. At this early stage, the game appears to be more of a Syphon Filter-style action/adventure. In addition to an assortment of knives, clubs and bats, the player now has an arsenal of new weapons at his or her disposal, including a zoomable sniper rifle. This time around, Hawk Mason, the lone survivor from the original Fighting Force, must infiltrate a corporation suspected of conducting illegal human Fighting Force 2 requires more stealth than its predecessor, which was more of a 3D Final Fight- style beat- 'em-up. 142 Review Crew score awarded by John Davison for Fighting Force 64 (ouch). cloning experiments, destroy any completed cyborg/clones, and erase the memory of the company's super computer. To do so, Hawk must discover clues, information, hidden keys and the like. If you get stuck, Hawk's data handset can be used to contact the control base to obtain additional information and mission objectives. The game contains more than 50 unique enemies said to have both individual and group behavior patterns. While one guy may be unafraid to take you on all by himself, others may flee, look for help, or sound an alarm. Kind of like Turok: Dinosaur Hunter or Time Crisis, they also have multiple impact points which register blows to different parts of their bodies. To get the better of these smarter enemies, Hawk must use far more stealth than he did in his last outing. Running away sometimes may be more beneficial than a direct assault. Following the lead of another Core-developed franchise, namely the Tomb Raider series, Fighting Force 2 also has lots of moody interior environments. Colored lights and real-time lighting effects abound, giving the game an edgier, more cinematic look. While the ability to choose your character will be missed, the added strategy and depth of gameplay seem to make the tradeoff worthwhile. ж RULES JUST SLOW YOU DOWN. \ ? | LAST YEAR'S STATS: | The #1 Selling Football Game for Nintendo 64 and Game Воу% Color New 4 player mode for bruising "On-Fire" Mode gives super your friends power performance to your hot, Best N84 Sports Game star players —Nintendo Power Best Sports Game of the Year —As voted by visits to NFL Blitz" 2000 brings you all of the things you love about football and none of the things that www. playstation.com zi г Т Р «fast. i | fiari | 4 slow it down. This ground-breaking sequel features awesome weather effects, new secret heads, Sports Game of the Year and scores of new ga play features. With more easyto run plays and all new animations for —VideoGameSpot taunts, end zone dances, and tackles you're headed for the ultimate in football action! | 3^Q | PC images shown. | ac ME. : R “ҰЛ EA PLAYERS с D = MIDWAY қаузай www.nflplayers.com ega reamcast cmi www.midway.com NFL® BLITZ™ 2000 дате © 1998, 1999 Midway Games Inc. All rights reserved. BLITZ and MIDWAY are trademarks of Midway Games Inc. Used by permission. © 1999 NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL-related marks) are trademarks of the National Football League. Officially Licensed Product of PLAYERS INC. PLAYERS INC logo is a registered trademark of the NFL players. Distributed under license by Midway Home Entertainment Inc. Nintendo, Nintendo 64, the 3-D "N" logo. and Color Game Boy are trademarks of Nintendo of America Inc. Sega. Dreamcast, and the Dreamcast logo are either registered trademarks, or trademarks of Sega Enterprises, Ltd. PlayStation and the PlayStation logo are registered trademarks of Sony Computer Entertainment, Inc. “г” Tom TOM CLANCY: MINI BIO Tom Clancy was born in Baltimore, Md., in 1947. He graduated from Loyola College, Baltimore in 1969. Worked as an insurance agent until 1980 when he started writing his first novel, The Hunt for Red October. It was released in 1984. Red Storm Rebellion 1 Action/Strategy 15% November 1999 DC, N64, GBC, РС www.redstorm.com Sneaking around buildings, armed to the teeth, taking out bad guys. No multiplayer? Duh? Isn't that what this is all about? The PlayStation can't quite cope with the graphics. Oxford, England-based Rebellion has been around for six years now. The creation of brothers Jason and Chris Kingsley, it has since expanded from a three-person outfit in the brothers' shared basement apartment to a team of 30 programmers, artists and animators. The team consists mainly of Oxford University graduates, and several PhDs and MScs. Originally developing games for the Atari Jaguar, Rebellion's first major success was Alien vs. Predator in October 1994. Billed as the first *real" 64- Bit software title, it turned the 3D Doom-style genre on its head, and was so successful that Fox signed the product for PC (it was released a couple of months ago). Further Atari Jaguar games followed, including SkyHammer, which many people never saw and the Virtua Racing-like Checkered Flag. Rebellion has since gone on to develop PC and PlayStation products. ainbow Six has gone from being an extremely successful novel by Tom Clancy, to a successful PC game...to a major video game franchise spanning multiple systems. Last month we took a look at the N64 version, developed by Saffire...and now this (along with both the GBC and Dreamcast games that we have shots of elsewhere this issue). Developed by U.K.-based developer Rebellion (see sidebar) the PlayStation game takes something of a different track from its brethren. While the N64 and Dreamcast versions do an admirable job of capturing the spirit of the PC game, this is far more focused on the 3D action elements. For those of you who don't have the full skinny on what Rainbow Six is about, here's a very brief update. It's based on Tom Clancy's novel of the same name and it deals with an international task force that is used to counter terrorist threats around the world. In the PC game you were the commanding officer in charge of planning anti-terrorist campaigns, before jumping in and working with a squad of operatives as they worked through the mission itself. It was a very tactical game with a lot of emphasis on reading through intelligence reports, planning meticulously what your teams would be doing before sneaking in and killing all the bad guys. The PC game saw a lot of strategy, and also Of all the versions of the game, the PlayStation game is actually the most different. Much more of a “lone soldier" affair than either the PC, DC or N64 games, it places the emphasis on knocking out terrorists, rather than sneaking around. Outdoor locations (left) are particularly impressive here...and many of the interiors (above) look different from other versions. incorporated a decent-sized chunk of multiplayer gaming where you and your buddies could go in and work cooperatively. The PlayStation version is a bit different though. The intelligence reports are still there—but you don't really have to specifically plan what any of your teams are doing. The whole thing has been dummied down to the point where the main focus is the action. A major disappointment is the complete lack of any multiplayer features. Although still a few months from completion, publisher Red Storm informs us that multiplayer won't be supported in any form...so a major part of the original experience isn't conveyed. Apparently Rebellion is reluctant to include it if it can't be pulled off with sufficient quality. An admirable attitude, but disappointing. As PlayStation games go though, it's an ambitious project. Graphically it provides a 3D environment that's unlike pretty much anything else out there (with the possible exception of Gameworks' forthcoming Medal of Honor). All of the weapons and gadgets have made the port across, and it's also interesting to note that this is one of the increasing number of games that will make use of both sticks on the Dual Shock controller—one for moving and the other providing a PC-style "look" feature. gy МАХ SPEED: М „ссе ы There is a legend about ЖА these magicite shards... => ә => www.squaresoft.com ©1999 Square Co., Ltd. All rights reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer. Entertainment Inc. SQUARE SOFT, SQUARESOFT and FINAL FANTASY are registered trademarks of Square Co., Ltd. PlayStation Published by Square Electronic Arts L.L.C. Chocobo Racing is a trademark of Square Co., Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. NH QUARTERBACK UB. 2000 / ев All-new player models feature Artificial Intelligence designed real-life faces, eye black, by New York Jets Offensive and breathe strips | ER Coordinator Charlie Weis 3rd generation Ultra Hi-Rez graphics for the ultimate in NFL realism All-new Pin-Point Passing for unprecedented control Over 1 ,200 all- -new motion- -captured animations ж. The ES 5 o Боба! League. © 1999 NFLP. Tui names and logos ait League and NFL Properties. b zb RS IN of the Nationa! Football ар Acclaim’ ©1999 Acclaim Entertainment, Ine, either registered trademarks or trademarks EE including punishing wrap tackles Includes the expansion Cleveland Browns and Tennessee Titans dehut ‘National Football Studios Austin. logo are уза ^v ЕС Nl DIGITAL ENTERTAINMENT IN PREVIEW Eidos Kronos Digital Ent. 1 Action/Adventure 60% January 2000 None www.eidos.com Watch security monitors for Gorgeous Resident important clues. (Bet you can't Evil-style backgrounds-that move! guess which locker this key opens...) The game's permanently letterboxed screen. Sneaking up silently behind enemies lets Yet another bleak, you score an easy one-hit kill. Blade Runner-esque setting. 1 2 ear Factor is a stylish new Resident Evil-type — action / adventure developed for Eidos Anime Look | Interactive by Kronos, maker of such | lackluster PlayStation fighters as Criticom Action flows seamlessly and Cardinal SYN. from cinemas to gameplay. | Considering this is Kronos’ first foray into the | genre, the game already looks impressive. By avoiding Gouraud shading and highly detailed texture maps, the developers have given the game's characters a distinctive, anime look. Even more impressive, most of the game's pre- rendered backgrounds are animated. Smoke billows, neon signs blink, and hovercrafts whisk by, giving the game a highly cinematic look. On the down side, the developers apparently had 148 | Fear Factor is something of a departure for developer Kronos, more commonly associated with such m s — meme PlayStation fighters as Criticom and Cardinal SYN. to letterbox the screen to allow such an uncommon level of detail, but this only serves to enhance the movie-like atmosphere. You play as a pistol-packing mercenary out to retrieve a kidnapped girl in a futuristic Hong Kong. As you can see from these screens, the gameplay is highly reminiscent of Resident Evil. Camera angles vary wildly from scene to scene, and there are plenty of mindless henchmen to gun down. Puzzles are of the find-keycard-to-unlock-door-of- the-same-color variety, and cutscenes provide plenty of clues. The game's primary innovation is a Sneak Mode that allows you to silently creep up behind an enemy and dispatch him with a single shot in the back. Cowardly? Yes, but it's also a great way to conserve ammo and health. According to publisher Eidos, a yet-to-be implemented Fear Meter also will figure prominently into the finished game. (The game's title certainly lends credence to this.) Although we aren't entirely sure, this seems to relate to an enemy's, rather than than the protagonist's, emotional state. Just how you are to exploit this isn't clear yet. Even with such heavyweight competition as Dino Crisis and Resident Evil 3 on the horizon, Fear Factor's stylish looks and innovative play mechanics may help the game carve out a niche of its own. Ф Featuring и u к E uj 5 < 4 0 un Eram GAMING | PLAYER ен MULT AL SCRE "Ем? ultimate anci-gravity racer" шшшлшасоо-а.сот Е HFZSZNES h 8 4 uo J0 WL oio [Иш ELI => PREVIEW GALLERY 4 989 Studios is bringing out the latest installment in the Twisted Metal franchise sometime in November of this year. As before, players battle souped-up Аі vehicles to the death in a number of environments. TM4 will also feature four-player deathmatch, and a series of deathmatch-only levels. 989 Studios promises all new stages, vehicles and weaponry, and improved graphics and physics. Further details are not yet available. 2000 Topping the list of cool features in this fall release are five all-star teams from the past. EA got the license to use Kareem, Bill Russell, Oscar Robertson and several others as they appeared in their respective eras— break out the short shorts and pick your fros ya'll! On top of that, players have facial expressions and speak. Create-a-player, management options and more are all in. Quake II has been in development for quite a while now, but Activision, along with developer Hammerhead, should have it out in store shelves sometime this September. This game is looking pretty good so far, having graphics a bit similar to those of the non-accelerated PC version (Software Mode). And if you have a link cable, you can play deathmatches with up to four people. BEEN Econ EB THE OFFICIAL DUKE NUKEM ALBUM The PlayStation's been around for featuring four years, yet hasn't seen a Star Trek game until now. Based on Star from AND Trek: The Next Generation, you take AND control of one of the Federation's newest ships to defend against enemy attacks while trying to discover why a rift has opened in the Beta quadrant. There will be 30 missions in all, and along the way you'll run into familiar Star Trek characters and alien races like The Borg and Klingons. Activision plans to have the game on store shelves in the summer of 2000. No, you're not rock steady through the streets of swingin’ London this time around; Grand Theft Auto 2 is the real sequel to one of last year's most original action titles. You play as Claude Speed, a two-bit punk out to gain Some notoriety. Up to six different gangs will employ your expertise to carry out their reign of crime. GTA2 uses a rebuilt 3D engine with plenty of visual effects. Rockstar will release GTA2 in October. You think you're a big X-Files fan? Pop singer Bree Sharp (left) has capitalized on her crush on Files’ star David Duchovny to kickstart her career. Surely you've heard the 23- year-old hottie's super-catchy single (unless you listen exclusively to German death-metal stations). Typical lyric: “David Duchovny, | want you to love me, to kiss and to hug me, debrief and debug me." Wanna eyeball Sharp and her new album, A Cheap And Evil Girl? Click this way: http://www.traumarecords.com/html/artists/breesharp/artist.html PREVIEW GALLERY The X-Files This PC port, coming in winter from Fox Interactive, has everything X-Files fanatics crave: Series creator Chris Carter wrote the game’s story; the four CDs are crammed with original FMV footage starring David Duchovny, Gillian Anderson and other show regulars; and you'll contend with a twisting, multi-path plot. You play field agent Craig Wilmore, who's assigned to assist agents Mulder and Scully in a new conspiracy-riddled investigation. You'll uncover clues, sift through crime scenes, interview suspects and try to uncover a cover-up. At key points in the game you'll make critical case decisions that'll affect the flow of the story and which ending you'll see. Sure, the gameplay looks pretty basic, and FMV-based games are rare these days, but die-hard X- philes will surely eat this stuff up. The F1 game that started it all is back this November in its fourth incarnation. While the series has seen better days, Psygnosis hopes Formula One 99 will recapture the great racing gameplay of the original. No small task, the ambitious sim features all the teams, drivers and tracks of the 1999 Formula One season. Accurate vehicle physics mimic the behavior of an ultra-powerful F1 vehicle (so they say). Nasty crashes, better Al and two-player mode are on tap as well. FIFA 2000 EA Sports' ever-popular soccer game just seems to improve with each version...and as more and more Americans get into the sport, it's becoming as important a franchise here as it is in the rest of the world. What will we see in FIFA 2000? Many of the usual features, plus a seriously improved graphics engine. Player models are more detailed than ever, and the 42 teams are represented more clearly than they ever have been before on the PlayStation. Watch out for it this fall. MTV Sports: Snowboarding Radical Entertainment, the developer and publisher of the so-so X-Games: Pro Boarder, is now busy at work on a new snowboarding game to be published by the slowly becoming- hipper-and-hipper THQ. The game, sponsored by MTV this time (instead of ESPN) will have the usual: nightime and dusk stages, one- or two-player play, dozens of tricks (that can lead to hundreds of combos), half-pipes and more. Better yet, this game has some killer tunes, courtesy of Ministry, Blink 182, Fear Factory and others. Best of all, there will be a Create-a- Park Mode, where you can design your own downhill courses (by placing rails, jumps, rocks and trees where you want). MTV Sports: Snowboarding is due out this October. 152 NINTENDO N PlayStation Rainbow Six is as close as it gets to the intensi- ty of real-life tactical operations. You'll control an elite multi-national strike force battling internation- al terrorism. Rainbow Six's explosive real-world action is coupled with spine-tingling tactics to create a gaming experi- ence you won't soon forget. Rainbow Six is so real you'll find yourself yelling "Tango down!" in your sleep for weeks. GAME BOY COLOR www-redstorm-co е ж % RATING PENDING Pp. — | Nothing exemplifies the oddity of Japanese gaming 4 | obsession like horse racing. The day before ASCII's Derby | Stallion was scheduled to release in Japan, preorders for PREVIEW the game had already topped 1 million. GALLERY Racer Like fishing and mahjong, horse racing games are big business in Japan. Tecmo is riding on Gallop Racer with hopes of opening up an untapped market here in the U.S. As one of the only horse racing titles for the PlayStation, Gallop Racer straddles the divide between action and simulation, and manages to do both comfortably. You (and a friend) play the role of a jockey out to win the cup against 11 other untamed stallions. The outcome of the race not only affects your seasonal standings, but also your statistical odds. Gallop Racer features a whopping 1,459 horses tearing it up on 30 different tracks in real locales. To preserve the unpredictability of horse racing, race outcomes are determined by weather, racetrack conditions, turf and just plain luck. Gallop Racer is slated for a September release. Feeling lucky? 989 Studios claims CB4 is going to be the snowboarding video game real snowboarders will like to play. This very well could be since the game features a number of pro boarders including Jim Rippey, Ross Powers and Shaun White, and a slew of real snowboarding clothing and gear. The game itself has been improved by way of an enhanced graphics engine, new play modes, special events (such as avoiding an avalanche) and a Create-a-Boarder Mode. Look for the game in November. Taken straight from the 1975 movie of the same name, Rollerball features a mix of roller derby, brutal fighting and strategic team play. The idea is to hold onto a ball for as long as possible while circulating Similar to Track and Field, around a ring. The opposing team does everything they сап to knock the Z-Axis’ Decathlon features Dan ball away, including brutal one-on-one beatings. Developer Z-Axis plans O'Brien in several button-smashing on finding a publisher within the next three months. events. No publisher announced. USA „2З DAN O'BRIEN 0.00 M ЕШ! 0.00 Elect ат 154 | We wonder how Jed Clampett's rig | would fare up against those fancy | vehicles in Off-Road 3. If he tweaked the suspension and threw off some of | | the chairs and crap, it'd probably do OK. Test Drive Off-Road 3 Infogrames' Off-Road 3 lays down the smack with 30 licensed rigs including the exclusive rights to AM General's Hummer. A brand-new physics model and a multitude of upgrades crank the realistic punch a few notches above Off-Road 2. Fifteen real-world locations feature point-to-point and circular track layouts. A faster frame-rate and better control are on line as well. The game will be released this October. тіне оол 1 — FILMS www.advfilms.com info@advfilms.com THE HEDGEHOG THINK FAST! u MOVE The prayers of millions of Sega game players have been answered. Everyone s favorite hyper hedgehog returns in an animated spectacular that will blow its American counterparts right off the Available from these / : 3 and other fine distributors: tube. Speed, buddies, romance, humor, high- tech and cool blue attitude combine to form TOWER A.D.V. Films Sonic the Hedgehog! 2 wis МЕР 00/07/88 2019.98 Р м $25.98 p AMA TION FOR A NEW GENERATIONS trademarks of Sega and Sega is a registered trademark of Sega іп the US Patent and Trademark Office. © 1999 Sega. Sonic the Hedgehog: C 1991, 1994, 1996 SEGA ENTERPRISES, LTD. Sonic the Hedgehog and related characters are Enterprises, Lid. ADV does not imply any relationship with Sega other than that of licensee. | An Intellivision III (mock-up shown on the left) was scheduled for a 1983 release, complete | with more sprite-pushing power, better sound, backward compatibility, four controller ports, | wireless joysticks and built-in Intellivoice action. Mattel designed the machine to compete with Colecovision, but unfortunately for all of us, it was never produced due to the electronic | giant's financial troubles. Mattel also started work on Intellivision IV (with a built-in | modem), but mounting losses for the company forced cancellation of that project as well. 2 PREVIEW GALLERY Boy, next to the Dreamcast, PlayStation graphics just aren’t that hot anymore, are they? Actually, these are screens from Activision’s newest retro games compilation. Intellivision Classics will contain 30 titles from one of the best gaming systems of all time, including Shark! Shark!, Night Stalker, Space Armada, Sub Hunt, Football, Astro Smash and one of our all-time faves, Snafu. Look for the compilation this fall. CyherTiger | Knowing how sensitive Tiger is about his public image, we're surprised he'd do the cartoon thing. Well he did, and it doesn't look too bad. Monster drives, crazy long putts and a wise-cracking commentator add a lighthearted mood to this action-oriented title aimed at the younger gaming set. Secret characters, courses and a directional ball are spotlighted as well. EA will release CyberTiger in October. Now you can play Scrabble at home without having to deal with small plastic letters. Hasbro Interactive is bringing this classic crossword board game home in October. One to four players can play, choosing from a variety of modes — Normal, Solitaire and Tournament. The computer AI has eight levels of difficulty, from Novice to Grand Master. So have that pocket dictionary on hand for this one... The Japanese love small deformed objects. Take Takara's Choro Q for example; the cult following for Choro Q-derived vehicle games is probably Takara's main source of revenue. In Choro Q Wonderful, you get to experience this obsession as it manifests in a slew of modes. There's the traditional racing, two-player stuff, but you can also play 9-Ball, Soccer, or go on a quest with your penny racer. CQW is out now. A direct sequel to Breath of Fire III, the latest chapter in the Breath series features polygonal backgrounds and sprite-based characters. Each character is said to have 3,000 frames of animation, meaning that they should look great and boast fluid movements. Breath of Fire IV is due in Japan this fall. As of press time, Capcom has not announced any plans for a U.S. release, but you can almost bet money that it'll come overseas eventually. Win Everything You Need to Become an All Star Tennis Player On and Off the Court! "Grand Prize; е ) Э ш gia All Star Tennis" Sports Bag Tennis Racquet Tennis Balls Tennis Sneakers Tennis Warm Up Gear Nintendo? 64 video game system with the All Star Tennis" '99 video game 3 Nintendo? 64 Controllers Nintendo? 64 Rumble Pak? Nintendo? 64 Controller Pak Nintendo? 64 Expansion Pak A Game Boy? Color & All Star Tennis" '99 Game Boy? Color video game 25 Third Prizes; All Star Tennis" '99 video game To Win: Match the number next to the correct name of the All Star player on the entry form below. Mail it to: Ubi Soft Entertainment, 625 3rd St., San Francisco, CA 94107. Remember all entries must be received by November 15, 1999 to qualify. Hint: Find the answers on the back of the All Star Tennis '99 video game at your favorite video game retailer or visit the Ubi Soft Entertainment's website at www.ubisoft.com. Nintendo, Nintendo 64, Game Boy and Game Boy Color are trademarks of Nintendo of America Inc. Licensed by Nintendo. 1 WAWIE the stars of A L place the correct number next to All Star player names ' Michael Chang || Jana Novotna [| Mark Philippoussis ЕЕ Gustavo Kuerten [| Amanda Coetzer [ ] Richard Krajicek [ Jonas Björkman || ЈАЛ, to: UBI SOFT ENTERTAINMENT, Inc. 625 Third Street, 3rd Floor, San Francisco, CA 94107 | Name: Аде: | Address: Apt.#: i City: State Zip | No purchase necessary. To enter, mail the attached entry form or a standard sized postcard, containing your пате, address and phone number to Ubi Soft Entertainment, 625 Third St, Third Floor, San Francisco, CA 94107. This contest is conducted solely by | Ubi Soft, Inc. neither Nintendo of America, Game Pro or Electronic Gaming Monthly nor their subsidiaries, agents or parent companies are in any way affiliated with this promotion. Nintendo of America, Game Pro or Electronic Gaming Monthly is not responsible for misdirected entries. No purchase or payment of any money is necessary to enter. One entry per household. No entries from outside the United States will be excepted. All entries must be handwritten. АП entries become exclusive property of Ubi Soft Entertainment and will not be acknowledged or returned. Ubi Soft Entertainment assumes no responsibility for lost, mutilated, late illegible, incomplete, postage-due or misdirected entries. Void where prohibited by law. All federal, state and local regulations apply. A winner will be selected from entries with the correct answers by random drawing on or around December 15, 1998. жана — — — — = = — ===> PREVIEW GALLERY With Asmik's latest 3D shooter, think somewhere along the lines of Galaxy Force and StarFox and you're probably close to the heart of Vanark. You play as Shun, a spunky pilot of the Vanark team, on a mission to Mars for the investigation of an evil uprising. The 3D action will be interspersed with copious amounts of beautiful FMV, in case you're jonesing for PlayStation 2 graphics today. Vanark comes out in October. Ore No Sony continues to push the frontiers of how the DualShock controller can be used. In Ore No Ryori, you play the owner, cook, bartender and cashier of a small ramen shop in Japan. Remember Tapper? Well, Ore No Ryori closely captures that frantic food-service-from-hell pace of gameplay. Everything you do is perfectly emulated by using the two analog sticks. This original recipe is ready in September. Nemesys gives the ol’ Carnage Heart concept a heave ho and Robot x Robot is their latest offering. You program robots via an iconic flowchart and customize the look. Watch for it in October. Our retro '70s giant robot game of the month comes from anime giant Emotion. Part Super Robot Wars and part Macross VFX, Getter Robo Wars combines both effortlessly to bring you the most nostalgic experience possible. Relive the massive sideburns, the melodrama, the old-school mech designs, and best of all, swiftly combine your three ships to form the robot variations. Fans of Getter Robo, unite in September. 9: 158 MORE FIRE POWER. FEWER QUARTERS. Blinkmax™ Temporal Displacer Random hyper-field generator Duro-Burn™ Engines Veritable speed multi-thrust plasma burners Templar™ Burst Artillery rapid engagement particle blast cannon SpinStar™ Pro Multi-torque turning system THRU трн EE I + rieteauER — ded Breviau: * turn Asteroids is back with all the pulse pounding action % that made the arcade game ап instant classic. * Experience 3-D worlds, multiple power-ups. multi- player modes. dozens of neu asteroids and enemies in this all-neu version of the most addictive gaming experience the world has ever knoun- о More than 50 levels in b zones O Incredible graphics and multiple play modes thrust 9 Exciting multi-player modes including co-op and death-match о Dozens of impact shields, power-ups and wild card weapons hyperspace ACTIVISION. Asteroids is a trademark of Atari Interactive, Inc. Published and distributed by Crave Entertainment. Inc. under license from Activision, Inc. Activision is a registered trademar Inc. ©1999 Activision, Inc. Crave Entertainment is a registered trademark in the US. ©1999 Crave Entertainment. Inc All other trademarks are the property of their resp Licensed by Nintendo. Nintendo, The Official Seal, Nintendo 64 and the 3-D "N" logo are trademarks of Nintendo of America inc. ©1996 Nintendo of America Inc tivision. e owners oneaunuwog ешиа jo SHeWApeN разазабај азе bull ang ewid pue оба ewig au] эщ ea BIM diusuoiduieu?) POM jo yxieurapen e sı MIM "ралаза: |0 ориәшің 10 жешаре y "Aueduio) suey 2103 1annduo? Auog jo syewapen pa;ensiba aie ѕобој pen e S; suy 31013813 S 2ш04283 66619 YOU CAN LEAVE THE RING ONE OF THREE WAYS. AS CHAMPION. VICTIM. OR PROJECTILE. Hurl WCW wrestling’s A-list out of the ring and into backstage areas, locker rooms and parking garages. ч ^ ЕРЕ PlayStation SA — Trash opponents with garbage cans, kitchen sinks and anything else that's not EST = М bolted down. It’s a big arena out there. Give em a guided tour www.wcwmayhem.com Ж — WCW MAYHEM. IT STARTS IN THE RING. IT JUST DOESN'T HAVE TO END THERE. ELECTRONIC ARTS > Mex. Ine Album Coming 10.19.99 | Prima Strategy Guide Available. iati GENERIC KNOCKOFFS ARE THIS STUFF IS WAY Ф. $ Video Cable Color Memory Cards Link Cable Multi Tap Settling for anything less than the real thing can be a bad idea. So get your hands on genuine PlayStation" branded accessories. The DUAL SHOCK” analog controller’s vibration feature brings every racing pileup and cranium-crushing blow to life. Dual thumb-sticks make for surgical precision. The Multi Tap lets you plug up to four players into one console. So you can strain your closest friendships with a trash+talking game of hoops or a golf OKAY FOR MEDICATION. T00 IMPORTANT. 7 | = K^ Y 4 У ә © wee À < | 8 С. Е % PlayStation e RFU Adaptors Color DUAL SHOCK™ Look for Official PlayStation Analog Controllers Branded Accessories. www. playstation.com foursome. Use your Memory Card to save a level or disemboweling fighting combo. For serious one-on-one arcade action, use a Link Cable to hook up two consoles and two TVs. And if your TV's missing a video input, our RFU Adaptors will end your woes. Let's not forget S Video Cables. A must for high-resolution beat-downs. And unlike generic accessories, you'll never run the risk of damaging your console. Or living a life of mediocrity. e ICE LINE - DO NOT CROSS - pi = ЗЕЦ 1 ИУ? ж * POLICE LINE • DO NOT C DO NOT CROSS CE LINE > DO NOT CROSS • POLICE LI POLICE LINE • • POLI TÉ m, . E E LINE POLICE LINE - DO NOT CRO POLICE LINE - DO NOT CR ж | 4 m JI10d • 55089 LON QU - IN . | TW DM AME tos 66619 + Du МәШілеу М3 1andulor) ALOS уо оре DO NOT CROSS сә = Chestnut Lake Just Caught — em теті SIZE! Е PONTE iE, Seen Ата рт TOOLS Copyright ©1999 Vatical Entertainment and its licensors. All rights reserved. Licensed by Nintendo. Nintendo, Game Boy, Game Boy Color and the Seal of Quality are А | ISI registered trademarks ot Nintendo of America Inc. " © 1989, 1999 Nintendo of America Inc. Activision Inc. PO. Box 67713, Los Angeles, CA 90025 Activision is a registered trademark 1998 Activision, Inc. Zebco Fishing is a trademark of Activision, Inc. ©1998 Activision, Inc. NTE CTIVE ™ Zebco is a registered trademark of Zebco Corporation. ©1997 Zebco Corporation Deer Hunter © 1997 Sunstorm Interactive, Inc. All Rights Reserved. Deer Hunter is а trademark and WizardWorks is a registered trademark of the WizardWorks Group, Inc. All other trademarks are the property of their respective companies. WIZARD ENTERTAINMENT PREVIEW GALLERY WWF Wrestlemania 2000 Wrestlemania’s hitting the mats everywhere, including on the GBC. This one- or two-player link game has quite a bit packed in, including cage, tag team, survival and more types of matches. The game also boasts a library of over 100 moves. THQ and Natsume are bringing this one out in November. Carmageddon It was going to happen eventually. When a franchise gets so successful...the Game Boy version is inevitable. Many of the elements from the PC game are in evidence and the developers (SCi in the U.K.) and publishers Interplay are keen to point out that the gameplay is quite similar. Look for it in October. Deja Uu I & II In the early days of PC gaming, there was a little point-and-click mystery game called Deja Vu. Kemco is bringing the game back in October, this time to the GBC. As Ace Harding, private eye, it's your job to solve two cases: one of murder, the other of money. Will you make it through alive? Tiger Woods PGA Tour 2000 Tourney, Stroke, Skins and Shoot-out are available in this one-player game. Take Tiger on several true-life courses, control back-spin and adjust for the wind as well. Look for this THQ release in the fall. Toy Story 2 THQ brings the action of the Disney sequel to the small screen this fall. As Buzz Lightyear, it’s your job to rescue your pal Woody from the clutches of an evil toy collector. Join old friends and new faces from the movie as you run, jump and fly through the game's eight levels. To infinity and beyond! It's surprising what can be done with the Game Boy these days, and Red Storm's version of Rainbow Six is one of the most amazing. Moving the gameplay to a top-down view, it manages to incorporate many of the features from its big brothers. The tactical element is retained in shocking detail. Available this fall. 164 Wi HPS-A NORMAL Excessive Speeding 2:54 a.m. Jet Moto racing is back. With an all-new 3D racing engine that delivers sharper graphics, faster speed and more adrenaline. Jostle and fight for position on 19 killer tracks and 11 insanely fast hover bikes. It’s the wicked speed you've always wanted, | without all the tickets. The rush is back! i PlayStation: " www.989studios.com Fat tires and a serious attitude. It's a lethal combination that will take you just about anyplace, any time. So choose your vehicle wisely, then get off the asphalt and shout the monosyllabic mantra of 4-wheelers everywhere —Dirt good. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. Game Boy Color is a registered trademark of Nintendo of America Inc. € 1989, 1999 Nintendo of America Inc. All rights reserved. Hummer®, Humvee®, and the grille design are the registered trademarks of the AM General Corporation. ФАМ General Corp. Test Drive is a registered trademark of Accolade, Inc. Test Drive Off-Road 3 © 1999 Accolade Inc. All rights reserved. All other trademarks and trade names аге the properties of their respective owners. = m ват НЕ QUESTION UMinHTVmUTHER NATURE: &, РА, TEST,DRIVE 9 OFF-ROAD 3 а * Drive the mighty Hummer& * 27 vehicles with upgrades * 11 €— wy — > = | РС * Multi-player racing PlayStation B ( Jl x R [ROM | * Incredible 3D driving engine To order direct call: 1-800-245-7744 4 PREVIEW GALLERY Pinball 2000: Star Wars We're always willing to cover pinball games that push the envelope of a long tradition. Let's face it, pinball games are a part of video game heritage. A while back we showed you Midway's latest coin-op gimmick dubbed Pinball 2000. This month, we got hands-on with Midway's latest entry in its Pinball 2000 series: Star Wars Episode |. The heart of Episode I Pinball is still very much a physical, tactile experience; bumpers, flippers and tilts still apply. However, in the middle of the machine is a holographic screen your ball can interact with. That's right, you smack the ball into the screen and beyond. A closer look reveals that the hologram is produced by a convincing mirror reflection set into the playing field. By aiming and hitting certain targets on the screen, you proceed toward a mini-game set in one of Episode 1% cinematic locales. Your ultimate goal is simple: finish all the mini-games to spell out J-E-D-I. Yes Paduwan learner, very good. Midway hopes to ship Episode | Pinball this fall. шаи ( 2 Everybody has fond memories of the original Strider соіп-ор, so it wasn't a big surprise that Strider 2 became the talk of many Capcom aficionados at E3. Running on the somewhat dated System 12 hardware, Strider 2 is a 2.5D platformer that tries to rekindle the fire which warmed the hearts of gamers in the '8os. And since it's System 12, we can probably expect to see an appearance on the PlayStation. 170 SOUTH Pp now on PLAYSTATION OH MY GOD! IT'S COMING RIGHT AT YOU! SOUTH PARK IS HEADING TO THE PLAYSTATION GAME CONSOLE! WERE TALKIN', BIG EVIL CLONES, KILLER COMETS, ALIENS - AND ONE INCREDIBLY FAT A**! ONLY YOU CAN KEEP SOUTH PARK SAFE! Dozens of sweet environments without any lame, tree-hugging hippies! He's not Fat— With this new Cow-Launcher, people will HOWDY HO your way through He's 3-Dimensional! really respect your AUTHORI-TAH! mega multi-player action! WARNING H е This game is f recommended for mature аа audiences only. It contains " в adult language and content. Каты интро PlayStation www.acclaim.net www.comedycentral.com TM & © 1999 Comedy Central. All Rights Reserved. © & © 1999 Acclaim Entertainment, Inc. All Rights Reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc Nintendo, the Official Seal, Nintendo 64 and the 3-D “N” logo are trademarks of Nintendo of America Inc. © 1996 Nintendo of America Inc. Screen shots were taken from the PlayStation version of the video game PREVIEW GALLERY Version 2000 In terms of graphical quality, Virtua Striker has consistently been unsurpassed in its splendor. The latest Virtua Striker (version 2000) is the first of the series to use Sega's Naomi arcade hardware. The result is a fast and fluid game with loads of extra animation to boot. Aside from excellent visuals, Version 2000 has % a number of other improvements E and gameplay tweaks. Passing now feels much tighter, and Sega's upped the difficulty level so that “fluke” goals happen much less. The recurring “lobbed ball" bug from Virtua Striker 2 has also been taken care of. Aside from a little slowdown when there are more than 10 players on the screen at a time, Version 2000 is an amazing sequel. Thankfully, a Dreamcast version has been announced! While 3D seems to be the de facto standard in new arcade titles that want to attract potential quarters, Atlus has catered to a hardcore 2D shooter demographic that's sure to find its niche. In Guange, you control a team of Japanese warriors tearing through feudal Japan. Like more recent top-down shooters (194X or Battle Bakraid), your choice of power-ups is wide-ranging. Guange is out now in Japan. 112 (elim РИВЕР Suis: World of Shadow da And Dimension of. Fantasy— Twisted Battle for Reality à TwWiren Games. МЕЗА! mo Есет а ШІ ny for RPGers! " | “Wonderfully ІШ T -— in a pure anime style. " —PSM „â huge Ie epic quest..." Moa Р ж must-play RES.“ — НМ N An Epic Adventure A Timeless Romance р — Classic UD ^ CA = Ж 50+ Minutes of Ж 100+ Page Cloth ај bound Redux! NINTENDOS^ JN © е 200 Company. All Rights Reserved/3D0, BattleTanx, Global Assault, ang/their respective logos, are trademgrks and/or service marks of The 300 Company in the U.S. and other Kountries. Nintendo, Nintendo 64, and the “М” logo are registered trademarks of Nintendo of Anferica Inc. © 1996 Nintendo of Amgrica Inc. All other trademarks belong to their respective owners. Mare nene А TIT and modes of destruction шегіне: TAMAR P i 2i = "e Co £N а MAN IS BACK IN THE = MENTION a | MOVIE AND w SERIES, SPIDER- - SWING OF THINGS Electronic Gaming Month rom DAVISON | ù trewn across a table at Activision's h Mca Monien Call, ie = collection of feme thot MIS RUE stands as testament to Spider-Man’s revival. We | see a plastic figure that works like а Rock 'em 2. r Ee р at universal Studios in Florida and the impendingrerunsof — __ the original cartoon series. Tucked behind a bunch of action figures from toy giant Toy Biz there's even а box of breakfast ` toaster things with Marvel stuff plastered all over the back. _ Factor in the new movie due to hit in the summer of 2001 and E the new TV series scheduled to start on Fox in early October, x : : and you have a pop-culture phenom in the remaking. | Kd 525 The announcement of the new game—due next June for the |, 4 тта immediately be „ eee e eee and. T. ˙ MED NR CE ) Amazing Fantasy sold better than any other issue, and it eu _ helped Lee and Ditko assert their vision of a “different” kind — 1 777... rU ae problems as “normal” kids his age. 0/74 s Riding the fortunes of parent Marvel Comics history, . PHOTOGRAPHY BY RAFAEL FUCHS — www.videogames.com VTL J 2 ПЕ 22] beneath his gloves, the w squirt a sticky thread (simila stronger) up to 60 feet, allowing hi swing around town and save hund dollars a year on bus fare. SPIDEY SKILL #27 Wall Walking Spidey can mentally control the flux of inter-atomic attraction between molecular boundary layers. In English: He can stick to stuff with his hands and feet, even through thin materials such as socks, gloves or his spandex costume. Superhero Movies Make Lots of Cash Batman and Superman pretty much have the superhero scene cynched when it comes to movie franchises. It is good to see that their domestic gross is ranked pretty much in order with the level of quality for each movie. And it's interesting to note that the most recent superhero flick, the appalling Batman & Robin (1997). a travesty that saw Joel Schumacher plumb new depths (ice skates in Batman's boots?) with the imagery, made less than Superman Ii a movie released іп 1981. starred in numerous terrible TV shows (plus one that was decent, Spider-Man: The Animated Series, which ran on Fox between 1994 and 1997). He's the subject of one of the silliest, catchiest songs ever written (all together now: "Spider-Man, Spider-Man, does whatever a spider can"). And he was partly responsible for the making of another comic book legend, Todd McFarlane. The man behind Spawn and arguably the best action-figure line in the business, McFarlane was previously an artist at Marvel Comics who helped shape some of the finest latter-day Spider-Man imagery, including the awesome super-bad guys Venom and Carnage. But what of the game? Like so many other merchandising ventures, Spidey's previous forays into the game world have been fraught with mediocrity. “Мо one's ever really done him justice," claims Joel Hewitt, president of developer Neversoft. “He’s appeared in various forms over the years, but he's certainly never been seen in a 3D environment before." Neversoft is a relatively small development studio contracted to Activision and based in Woodland Hills, deep within the hot and sweaty end of the valley in L.A. Previously they've enjoyed the dubious honor of getting to finish off an earlier “big” project for Activision, the Bruce Willis-packin' shooter Apocalypse. And just down the hall from the team working on Spider-Man you'll find a bunch of guys putting the finishing touches on the Tony Hawk skateboarding game (note that Spider-Man's graphics engine is the same one used in Tony Hawk). Neversoft's offices are unassuming, quiet and populated by a group of dedicated guys and one large, fluffy, white Samoyed dog called Logan, who likes to sit and watch people play video games all day. Fortunately for him, the team's latest creation is well past its early R&D phase and is now running on a large TV in the company's conference room, as we all sit around admiring the inherent Spider-Man-ness of the whole thing. We ve really looked at this as putting Spidey into a 3D cartoon environment,” explains Dave Stohl, executive producer on the project and the man who runs things from Activision’s end of the deal. Although still very early in development, the first level is pretty much complete and serves as a way of illustrating some of the ideas that we can expect to see when the game is released next June. As the level begins, Spidey stands atop a building looking out over the skyline of New York. Something immediately looks “right” about the way he stands, the way he shifts his weight, the way he gently bobs up and down. He looks springy, sticky even. “Getting him right was a real challenge from day one as we took the game through R&D,” says Chad Findley, lead designer. “Originally we looked into working with motion-captured moves for him, but after some playing around we realized that if we wanted to capture the whole Spider-Man look, we weren’t going to Electronic Gaming Monthly - 181 - www.videogames.com ue Character Recognition Recent research, produced by marketing research agency Alden & Associates for Activision while they were working on the deal to sign Spider-Man, revealed some interesting facts concerning which superheroes are the most recognized. The percentages reflect how aware the total group polled were of each character. 2 3 be able to do it with some guy in a mo-cap studio. Those poses you see in the comic books...you can't get a real guy to do that kind of thing. Even a gymnast is going to have trouble shifting his weight about and getting into some of those really dynamic poses." So how did they get around it? Neversoft's art director, Chris Ward, picks up the story. "We looked at the artwork from the comic books, built the model and animated it all by hand,” he tells us in his thick Yorkshire accent that many of his co-workers find difficult to comprehend. “But that wasn't half of the problem. Once we'd worked out how he was going to look and move, we had the whole problem of moving him around in a 3D environment." As the demo continues, Spidey leaps into the air on screen and moves into a signature web-swinging animation. As he swings from skyscraper to skyscraper it begs the question: What does the webbing stick to when he does that? “We watched the old cartoons and it always appeared to be firing up into the clouds," Ward says, smirking. "We're working on a game, not a Spider-Man simulator, so after a lot of dicking about, we eventually stopped worrying about things like that." The game's web-swinging action is quite dramatic though, and we spend the next few minutes just zipping about and sticking to walls. We also eyeball some great effects as we examine the cityscape—one of the buildings looks like it's fully reflection-mapped, so that you can see the city in its mirrored windows, while in the distance there's a huge skyscraper with a number four on the side of it. "We've got some great ideas for some Easter eggs,” Stohl tells us as we put two and two together and realize we're looking at the Fantastic Four's building. “Peter Parker and Johnny Storm — you know, the Torch guy from the Fantastic Four — well, they're supposed to be like best friends. So if you head over to the Four's building a few Electronic Gaming Monthly - 183 - www.videogames.com arns hil 16 impending danger—whether it be punches, bullets or the Kingpin’ helicopter come to slice him Spidey can also use this signals from his “spider-t P Я. 5 times, it'll switch to a scene where the two of them are just hanging out and stuff." Findley explains that Spidey's web slinging isn't the most problematic portion of the game's development. “We soon realized that the biggest problem we were going to face with this was that he can go absolutely anywhere within the environment,” Findley says. “Normally with a 3D action game you can pretty much control where the player goes and you can shift the camera to follow him. What the hell do you do with Spider-Man though? He can crawl across the ceiling, up the walls —you name it, he can do it.” To illustrate this point, Findley takes Spidey to the top floor of a skyscraper, crashes down through a skylight in the roof and immediately drops us into one of the game's internal environments. The camera pulls down behind the hero before sliding back and panning up high as he leaps and sticks to the ceiling. The team has made use of some clever transparent textures to make sure that they can always keep the camera on Spidey if he gets into difficult- to-see places. Jump up onto the ceiling and you see transparent ceiling tiles for Spidey to cling to as he crawls along facing you. It takes a while to get used to at first but it seems to work remarkably well. ^Once we'd played with the camera for things like that," explains Lead Programmer Dave Cowling, “ме then had the issue of moving him from one surface to another...we've got him on the ceiling, but now we've got to let him go anywhere." Once the issue of Spidey's travels in 3D space is addressed, we come to the matter of the game itself. With a physically challenging subject like Spider-Man as a study, it's a wonder the team has had time to look beyond the physics and think about the game mechanics. After all, crawling around and sticking to stuff isn't the only thing that the red-and-blue friendly neighborhood chap can do. “Тһе Spider-sense is obvious...we'll have the Dual Shock vibrate when he's near danger," Findley explains. “А for the webbing...when we looked through the comics we discovered that over the years they've let him get away with pretty much anything," he laughs. “You сап see him do the obvious stuff like firing the stuff and swinging with it, but he also gets pretty crazy —you see him make shields out of the stuff, he cocoons himself up in it, he ties up the bad guys with it, fires projectile webbing. If you can think of it, they've probably done it in the comic. We had to really take a step back and think about how we were going to handle it.” To illustrate his point Findley fires a line of webbing at a passing bad guy and yanks him toward Spidey, who subsequently lays out a quality head-butt, dropping the bad guy to the deck. Cool. Findley fires again. This time the webbing is used to swing a bad guy into a nearby wall, knocking him unconscious. “Тһе only rule, and this is something that's enforced by Marvel, is that you can't kill anyone," Findley says. “Үош can knock [bad guys] out, tie them up, mess them about— but you can't kill people." This Electronic Gaming Monthly - 185 - www.videogames.com ITS ШІ в. ҮТ ft BECAUSE : “MUD SLINGING, AIR CATCHING, JAW ~ BREAKING, STOMACH TURNING, ROCK PULVERIZING, SQUIRREL FLATTENING, - JANAT SMASHING; "FOREST CREATURE - ‘TERRORIZING, OUT OF MY WAY-OR dE, ЕГІЗ DUST STR. IT IN YOUR EAR, SHS ROAD A BIG ENOUGH FOR THE. ИТЕ dE US, ALLTERRAIN, OFF-ROAD, - © JUMPING, BIG- BAD, ASS BOYS. el ff NW THE №, ^ * om ЕА POSITION, LAP. TIME? TOTAL Ti P TIME TOTAL TIN POSITION 4 LAP TIME‘ 9 glor. TIME (5 j 2: [abo is ess 222 42 21 - 19/8 Зва Wig tA 2%; 2175 324599, Yat 2nd. bw EN LAP TIME p Pond ша 4th м LAP TIME 9 A 1 i PAP. 5073 Eine 058-185 = 3 < UA mM 95Еғаа TNTA — - E intense Т” modes. 6 extreme world-class locales. 8 renegade dino. Complete ç саг customization. - Advanced artificial intelligence. оним replay mode. Marre Heat” is a trademark of ASC Games”, ASC Games isa deti tdem t lin Seeks ‘RATING PENDING Corporation. © 1999 American Softworks Corporation. ТАН“ and th ТИН" logo ae registered service marks and / Se a lerra an fr ей — гаатай fcm het Sega, Sega Dreamcast, and the Sega Dreamcast logo are either registered trademarks or trademarks of Sega : 2 Dreamcast | dies Enterprises, Ltd. 1998-1989 tS Eten sm (doner Ws и ei L—— аи iis айтай of the trc ig Sofware саев rights rested LLL A 1 5 ER me ss 3 > PlayStation © CAPCOM CO., LTD. 1999 © CAPCOM U.S.A., INC. 1999 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. RESIDENT EVIL 3 NEMESIS and CAPCOM EDGE are trademarks of CAPCOM CO., LTD. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Intergctive Digital Software Association. www.capcom.com WANT MORE INFO ON SPIDER- MAN, HIS UNIVERSE OR HIS GAMES? SWING BY THESE SITES... Marvel's Official Page: www.marvel.com Sam Ruby's Spider-Man Page: www.samruby.com / is something of a problem for the game's early design, as while we were swinging about on the rooftops we kicked a number of bad guys off the ledge so that they plunged to their deaths. “Yeah...we’ve got some ideas to get around that,” says Findley, smiling. We're thinking either parachutes...which could be a bit stupid but funny...or we're thinking that Spidey could fire a web at them and just leave them hanging there." But will we see the sort of funky web-fashioned projectiles, cocoons, tools, etc., Spidey wields in the comic? We're going to try to get a lot of stuff in," Findley says. “From the beginning you'll be able to swing about, tie people up, pull them toward you and fire projectiles...but as you go on we'll introduce some special button combos that'll let you do some other cool stuff too.” Scott Haley's Spider-Man Page: www.msu.edu/user/haleysco/ spiderman/index.html The history of Spider-Man games: www.videogames.com Моге info on everything Spidey: www.sigma.net/spiderman/ As a study in bringing a 2D comic book character into a 3D world on the PlayStation, the Spider-Man project is already shaping up very nicely. But the game is still nearly a year away from completion, and Neversoft is keeping quiet on much of the plot and gameplay goals. “Ме don't want to give away too much, but we've managed to come up with something that will pull in all of the major bad guys from the comic books," Findley says. It looks as though the final game will bring in all of the major elements of Spider- Man's history - cloning, symbiotes, the old bad guys and the new. We've got a bit less than a year to go on this," explains Findley. “All of the basic stuff is done—we know we can make it work. We've got a solid engine, and some cool tricks up our sleeves, so now we can just concentrate on level design." So is this an all-out action game, or are we going to see something a bit more "detective" like? Maybe something more akin to the stories in the comic book? “Тһе action is important, and that's why we've got all of the combat stuff nailed down," Findley explains, *but we want the level design to reflect the spirit of the comic book. There's going to be some sneaking around, there's going to be some humor...we've got to get it all right." Although early, the initial level design seems to place a certain amount of emphasis on sneaking around in an almost Metal Gear Solid kind of way. Major locations are guarded by bad guys, but Spidey can get past them without engaging them if he crawls around and flicks switches with his webbing. Once the team working on the Tony Hawk game is finished, a lot of the staff at Neversoft will move over and begin working on level design. We've been through hundreds of ideas already," Findley says, *so now we've just got to narrow it down to, | dunno, maybe 30 or so for the final game. Everything's in place, it's just a case of piecing it all together and then testing it now." As contributions to franchise revivals go, the Spider-Man game is certainly looking more impressive than most. For some bizarre reason the majority of superhero games have sucked the big one—just ask anyone who's played Superman 64 or any of the appalling Batman games unleashed in the past five years. If Neversoft remains true to early indications, it could well snag a lot of new fans into the series. The next couple of years should see Spidey appearing all over the place. Forget the '6os series coming out on video, or UPN running it in its Super Hero Block. Forget the toy line or the fact that he appeared in the Rosebowl parade. You can even ignore the kid's meal at Carl's Jr. The good stuff is yet to come—the new TV series in October, the movie in 2001 (if it ever becomes untangled from its legal problems) and the game when it's unleashed next June—and Spidey fans are going to love it. Electronic Gaming Monthly - 190 - www.videogames.com OLD-SCHOOL WEBSLINGING The History of Spider-Man Video Games Our sister Web site, www.videogames.com, recently looked back on Spidey's spotty video-game history. Here are a few standout titles from the past 16 years of console webslinging. SPIDER-MAN Publisher: Parker Brothers System: Atari 2600 Release Date: 1983 Spidey-Who? The webbed wonder launched his video-game career on this ancient Atari 2600 cartridge, which had him doing the usual comic book stuff. He'd climb buildings with his webbing, rescue hostages and defuse the Green Goblin's bombs. Success earned him extra webbing fluid. Remember when... If Spidey missed a building with his webline, he'd tumble streetward and stain the ground with a satisfying kersplat. SPIDER-MAN Publisher: Sega System: Coin-op Release Date: 1991 Superfriends: One of the more successful games to run on Sega's System 32 Board, the Spider-Man arcade title featured slick graphics and four-player action. Once fighting over who got to be Spider-Man had ended, three other players could choose from Sub-Mariner (aka Namor), Black Cat or Hawkeye. All the characters had the usual punching, kicking and midair attacking techniques, as well as projectile weapons. Remember when... Spider-Man was released shortly after Konami's successful X-Men arcade title, thus giving Marvel’s premiere characters a major presence in early '9os arcades. SPIDER-MAN/X-MEN IN ARCADE'S REVENGE Publisher: 1)М System: Game Gear, Game Boy, SNES, Genesis Release Date: 1992 Good, not great: Released on four systems (the Super NES version was the best), this game had a lot of potential. Cyclops, Storm, Wolverine and Gambit are all kidnapped by the sinister Arcade, and it's up to Spidey to rescue them. After you save *em, these X-Men become selectable characters, each with unique abilities (adamantium claws, optic blasts, etc.). The gameplay was simple: Run around in a 2D maze collecting flashing icons in a specific order while avoiding robots, laser fire and other pitfalls. Remember when...This would have worked great except for one excruciating flaw on the part of Spider-Man: He couldn't shoot his webbing while in midair. Electronic Gaming Monthly - 192 - www.videogames.com iust, a | эн 7% i nm Pilot your way through 20+ е missions - all with their oun strategic objectives. Fantastic camera views and @ replay angles allow you to control the skies- Become a real mercenary as е you take on hostile forces deep inside enemy territory Sega Dreamcast. A 2 Airforce Delta is a trademark of Konami Co., Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trade - is a trademark of the Interactive Digital Software Association. Konami is a registered trademark of Konami Co., Ltd. O 19 . TH KINGPIN Publisher: Sega System: Genesis, Sega 32X, Sega CD Release Date: 1994 Spidey at his best: Unlike the constant fighting in Maximum Carnage, the action in this Sega title was true to Spider-Man's character. Instead of simply scrolling and punching, you had to navigate a series of two-dimensional mazes while defeating bad guys. Skill in web swinging and wall climbing was paramount; the levels couldn't be completed without using Spidey's superpowers. Spidey also had a limited number of web cartridges. To increase his amount of webbing, the Peter Parker persona had to take shots of Spidey in action. The more dramatic the shot, the more money J. Jonah Jameson would pay. Remember when... Spidey would fatigue as the game progressed and would need to rest back in his apartment in the loving arms of Mary Jane. When he wasn't bashing bad guys in his own games, Spidey was helping out superpals as a bit player in several hero-themed titles. No doubt you've seen Webs in Capcom's fighting games, but do you remember his between-level appearances in LJN’s Punisher on the Game Boy? Or how about Spidey's strangest cameo of all—as a Boss in Sega's Revenge of Shinobi for the Genesis? (Turns out he was an imposter posing as Spidey.) Here's the rundown of games guest-starring Spider-Man: Marvel Super Heroes —Arcade, Saturn, PlayStation, 1995 * Marvel Super Heroes: War of the Gems— Super NES, 1996 * Marvel Super Heroes vs. Street Fighter—Arcade, Saturn, PlayStation, 1997 е Marvel vs. Capcom — Arcade, Dreamcast, 1998 * Punisher— Game Boy, 1991 * Revenge of Shinobi—Genesis, 1989 (Contributed by Doug Trueman of Videogames.com) Electronic Gaming Monthly - 194 SPIDER-MAN GAMEOGRAPHY * Spider-Man Parker Brothers, Atari 2600, 1983 * The Amazing Spider-Man Rare, Game Boy, 1991 * Spider-Man Sega, Arcade, 1991 * The Amazing Spider-Man 2 Rare, Game Boy, 1992 * Spider-Man: Return of the Sinister Six ЦК, NES, Game Gear, 1992 * Spider-Man Acclaim, Genesis, 1992 • Зрдег-Мап/Х-Меп in Arcade's Revenge LJN, Game Gear, Game Boy, Super NES, Genesis, 1992 * The Amazing Spider-Man 3: Invasion of the Spider Slayers LJN, Game Boy, 1993 * Spider-Man vs. The Kingpin Sega, Genesis, Sega CD, Sega 32X, 1994 * Spider-Man: Web of Fire Sega, Sega 32X, 1994 * Spider-Man/Venom: Maximum Carnage Acclaim, Super NES, Genesis, 1994 * Spider-Man/Venom: Separation Anxiety Acclaim, Super NES, Genesis, 1995 - www.videogames.com SOMEWHERE, GEORGE HAD MADE A MISTAKE. PlayStation BOY co MINDSCAPE* Chessmaster 6000 is still available for PC CD-ROM. Look for Chessmaster 7000 for PC CD-ROM this fall. ©1990-1999 The Learning Company and its subsidiaries. All rights reserved. Chessmaster is a registered trademark of the Learning Company Properties PEWA Inc. Nintendo, Game Boy, Game Boy Color and the Official Seal are trademarks of Nintendo of America Inc. ©1989,1998 Nintendo of America Inc. PlayStation C and PlayStation logos are registered trademarks of Sony Computer Entertainment, Inc. All other trademarks and registered trademarks are the property of their respective holders. In the interest of product improvement, information and specifications represented here are subject to change without notice. ANATOMY ОҒАМ ARACHNAHERO | SPIDEY'S DUDS Peter Parker silkscreened his costume's classic design on a spandex bodysuit soon after he got his powers. No word on whe he keeps his keys, Mugin Peter Parker's wrist-mounted contraptions can shoot three types of webbing: a thin line for swinging; a thicker, more complex web; and a thick goop for making bad guys stay put. % SPIDER-MAN FOR REAL? Sure, Peter Parker's transformation from supergeek to superhero wasn't a terribly complex process. You know the deal: A common house spider that had been irradiated by a particle beam bit poor Parker when he attended a lab demonstration on the safe handling of nuclear waste. The bite endowed Parker with the proportional speed and strength of a spider, and he was bound for superhero superstardom. Simple, huh? But before you Spidey wannabes scour laboratory dumpsters for radioactive arachnids, bear this in mind: Spider-Man is a comic book character, and real life just ain't that exciting. *Nothing would happen to you if you were bit because a spider is so tiny," Alex Lindsay, laboratory manager of the Florida Institute of Technology's biological sciences department, told us when we inquired about the consequences of a real-life bite from an irradiated bug. “Тһе amount of radioactivity in the bite would be so miniscule that it wouldn't hurt you or affect you at all- unless it was a Black Widow or other poisonous spider.” So, if you do decide to don spandex and fight crime the Spidey way, you’d / 2 better wear a safety harness. Тһе only surface you'll be sticking to otherwise is street concrete when you slip and go kersplat. Electronic Gaming Monthly - 196 - www.videogames.com Just remember, whatever happens, Every Paperboy needs three important things: balance, a sense of direction, and a cool bike. Fast legs don't hurt either. Now in 3 30, the arcade classic returns ап Nintendo*654 for an added dimen- sion of fun. NINTENDO: ONLINE MIDWAY ж. STORE www.midway.car (©1999 мау Home Entertainment, Inc. Al Rights Reserved. MIDWAY is а registered trademark of Midway Games, Inc. Paperboy s a registered trademark of Atari Games Corporation. Nintendo, Nintendo 64 and the "N" logo are trademarks of Nintendo of America, Inc ©1996 Nintendo of America, Inc Licensed by Nintendo, VILLAIN GALLERY Four Fiends from the New Game SCORPION Real name: Mac Gargan Superskills: Scorpion possesses the same wall-sticking abilities and superhuman strength as Spider-Man, as well as an armored, spiked tail that can shoot bio-electric blasts, tear gas and acid. Why he s a bad guy: Spider- Man antagonist J. Jonah Jameson inadvertently created his own worst enemy when he paid Mac Gargan to undergo an experiment that would endow him with super powers. Jameson hoped to unleash Scorpion on Spider-Man and thus rid the world of the web- headed menace. The experiment, however, drove Gargan mad. He's now fueled by his hatred of both Jameson and Spidey. Superskills: Rhino's an indestructible bruiser capable of bench pressing 80 tons when he gets really, really mad. Why he's a bad guy: Rhino was just a small-time crook when foreign spies experimented on him to create the ultimate assassin. Months of chemical and radiation treatments augmented his strength, while his skin-tight bodysuit was crafted from composites nearly impervious to damage. Electronic Gaming Monthly - 198 - www.videogames.com Feel the d Feel the Pounding, Feel the Speed... ‚ Feel the GLORY Just like in real horse racing, по мо races are alike: race outcomes are determined by racetrack, conditions, pack and luck. A great party game fer players and spectators alike, you can be the jockey, or E watch mode, and be a spectator. As the jockey, you decide when to hold. ‘back, move inside, move outsicle o for the lead - horses even chonge lanes, get bumped, get Асад ‘and lose ground on curves. The winners are put out fo stud, and the losers, put out fo pasture. 2 2 PLAVER MIODE: Race against a friend in neck and neck competitions 27 different racetracks SEASON MODE: Create your own jockey and breed a stable of champions Instant replay Unlock Secret tracks, horses, titles, and more \ Ia, thoroughbred racing machines Visit Tecmo at www.tecmoinc.com EX ает Gallop Racer TM 1999 Tecmo Inc. Tecmo is a registered trademark of Tecmo, Inc. Машо, and the PlayStation PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. DUAL SHOCK is a trademark РЕШЕ о! Sony Computer Entertainment. The ratings icon is a trademark of the interactive Digital Software Association. 2 I'LL FIND HIM АМР THIS TIVE I WILL MAKE SURE HE’S DEAD! Real name: Otto Octavius Superskills: Doc Ock wears a harness with four extendable metal arms capable of lifting three tons each that can strike with the force of jackhammers. Why he's a bad guy: Dr. Octavius, a brilliant atomic researcher, invented his chest harness to handle nuclear materials. When a freak lab accident exposed him to radioactive organic liquids, his harness bonded to his skin and nervous system. The blast drove him criminally insane, and one of Spidey's oldest nemeses was born. Note that Dr. Octopus has since died in the comic series and a new Dr. Octopus ІІ has begun making the rounds. But that story line involves Spidey clones and other complicated plot twists not covered in the game or movie, so we'll not worry about them either. SOMEHOW І DON'T THINK. | SPIDER-MAN! "HAVE GT WHERE IT aoe How Wi IT i2 1 * 1 WE SPENT ALL OUR DAYS у "CU FIND МЕ. OURSELVES ON SUNNING ROCKS! Real name: Dr. Curtis Connors Superskills: Lizard's powers are comparable to Spidey's. He's slightly stronger but not as fast, and he can climb walls with his clawed hands and feet. Lizard can also summon and control reptiles within a mile radius. / Ай D @ 8 ic^ Why he's a bad guy: Dr. Connors : 2 ы served as a surgeon іп the Army - С 17, until he lost his arm іп an dum ~ Хк МА explosion. Determined to regrow жет Dd his lost limb, Connors studies m. reptiles for their regenerative Vel we properties. He devised a serum that 1 3 not only grew back his arm but also frequently transforms him into a ravenous lizard beast. Electronic Gaming Monthly - 200 - www.videogames.com Hit the Road! | High Speed Chaos! Multiplayer Mayhem! Hardcore Demolition Action! Get into 24 Vehicles, from Up to 12 Opponents Battle Deathmatch, Destruction Exploding Cars. Stock Cars to Hot Rods to Simultaneously on a Dozen Расе, Bomb Tag, and Capture Realistic Damage. Ambulances. Arenas and Tracks. the Flag Modes. Destruction Derby ба ©1999 Psygnosis Ltd. Developed by Looking Glass Studios. N64 Version Published exclusively by THO Inc. under license from Psygnosis. Destruction Derby, Psygnosis and the Psygnosis logo are & and TM of Psygnosis Ltd. THO and the THQ logo are trademarks of 5) THO ING. Nintendo, The Official Seal, Nintendo 64 and the 3-0 "N" Logo are trademarks and registered trademarks of Nintendo of America Inc. TM The announcement of the game for PlayStation (and also probably other systems at a later date) is just a small part of Marvel Entertainment's plan to help bring back Spider-Man as a mainstream character that's at the forefront of everyone's mind. You've probably seen some of the recent efforts such as the “Got Milk?” campaign (which you may have seen in the pages of EGM) and the ads on TV for the ride at Universal Studios, but over the next few years we'll see a lot more. To get the skinny on everything Spidey we spoke to Marvel Enterprise's head-honcho Avi Arad, the president and CEO who's in charge of guiding the franchise back toward the light. Arad is a busy man and managed to squeeze some time in with us between engagements as he travels through Boston. There's definitely a revival of our major franchises," he tells us. “Spider-Man is one of the most recognized superhero characters in the world, and he is our number two property after the X-Men, which we are also developing at this time." So what of the revival? The much-anticipated movie has 3D Bomb Lobbin’ from Hobgoblin Adding to Spidey’s pop- culture resurgence is the new Amazing Adventures of Spider-Man ride at Universal Studios Florida. Watch a CG Spidey duke it out with Doc effects like heat and mist blast in your face. been through a lot of problems in recent years, and was even described by L.A. Times writer Michael Hiltzik as the “Hope diamond of the movie business, cursing many of those who have laid claim to it.” At one point there were five lawsuits pending before L.A. Superior Court Judge Valerie Baker, with as many as 18 separate written agreements at issue. Many of the companies associated with the deal have gone bankrupt, including Marvel Entertainment itself. Many famous names have been associated along the way, including James Cameron, whose $3 million film treatment produced in 1991 is claimed to be "brilliant" by all that have seen it, including Spider-Man creator Stan Lee. Arad believes the Spider-Man flick's curse is behind Marvel now. “Тһе Spider-Man movie is still in bondage at the moment, but Sony Pictures will be releasing it in the summer of 2001. They still have some copyright issues to clear up right now though." This sounds very hopeful considering the whole thing has been a complete mess for more than 13 years. “Тһе screenplay is pretty much done, and it has been written by David Koepp who wrote the screenplays for Jurassic Park and The Lost World," continues Arad, "although we are yet to sign any talent to play the lead role. We want someone who can bring the spirit of Peter Parker and Spider-Man to the screen. We also want someone who will sign on to the franchise for some time...we don't want a situation like they had with Batman." When pushed on who he'd like to see in the role, Arad didn't evade the issue. “Someone like Leonardo DiCaprio or Ryan Phillipe would be perfect," he said. Although the movie is still in the future, the new animated TV show is due any day now, premiering on Fox Kids in the first week of October. “It’s called Spider-Man Unlimited,” explains Arad, “and it's something a little bit different to what you'd expect." How so? Spidey has been through so much in the past 37 years, could anything really be a surprise? “Тһе whole show is based on a *counter Earth* where a bestial race is dominant and the humans are the underdogs. Peter Parker has to go there because of J. Jonah Jameson, but once he's there the show is going to deal with a lot of different issues. He's going to have to deal with not fitting in.. he's rejected by the bestial race because he's not all spider, and the humans reject him because he's a freak. It's going to be different from how you've seen Spidey before...he looks basically the same, although his suit is going to have some of the symbiote qualities like it had in the Secret Wars." Sounds a bit different from previous Spidey animated shows - especially since Spider-Man Unlimited has a defined beginning and end. "The show has a definite life cycle,” Arad said. “It will be 26 half-hour shows, and at the end of the series he will return to Earth. By then it will have dealt with a lot of issues, from human rights to friendship. We'll then start a new animated show after the movie in 2001.” © - Electronic Gaming Monthly - 202 - www.videogames.com Ock in 3D while environmental — n TIN M nt У ДАКЕСАМЕ5 СО Reel *em in with In-Fisherman's — Tons of camera views including Actual 3D lakes and Monster bass await Al Lindner! underwater “Lure Cam" environments your next move! MOLAR-LOOSENING FIGHTS Instigate, retaliate or just plain intimidate. Drop the gloves for a one-button brouhaha. BONE THUMPING HITS Dish out hip checks. Open-ice checks. “I've been flattened and I can't get up" checks. EGO-SHREDDING DEKES Attention keepers: Prepare for a D-splitting, one-timing, twine-denting puck attack. www.easports.com "НҮН 559] unn ШӘҘ5А5 e uo 9|415504 aq },ирјпом dun "uorjeuirue Burzeuie ay} јеблој зои s, je puy “ІР зе ѕиоб/ой u 3jinq әл,Ләцу ay! уоој J шор oym 5лајзееуо Buraas aJ,noÁ игәш 5Р2ШРӘ10 ay} uo ajqissod әреш sjunoo Ajod ublu-eH ayy "ву ш ‘әдәд onu ‘yon 'јешбио до-шоз ay} uey} 194490 SY00] Ajenj2e 31-)J0d әрезіе 329j1ad-Jaxid әләш e бшод puoÁaq 5900 |5Е2ШРӘ10 ay) uo INgIeD |поб 1524 ‘sah ‘sa, "ApogÁuoAe 10} әшеб БЕСТЕ ay} бшәд wouy у! sdaay зозубу e se snjejs s} Aju *ajgedeosauy si- ujnour-jo-p1oM pue 55914 бшшеб 24} (404 uio4j-3! 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Insane Last Man Standing Demolition Derby Вош! matches. Death From Above - land on an opponent's roof and score a one hit kill. Demolition Racer is a trademark of Accolade Inc. 1999 Accolade, inc. All rights reserved. Developed by Pitbull Syndicate. All other tra 5 and trade names are the properties of thei PlayStation and the PlayStation Fear Factory, €mpirion, Junkie XL, and Cirrus Pre-order Demolition Racer from select retailers and receive the limited run Soundtrack CD which includes I4 all original songs and re-mixes. uJuJuJ.demolitionracer.com B different vehicles to race. l6 cars on the track in each race 2 player split-screen racing. Smash through destructible fences, doors, barrels and тоге.. = = INFOGRAMES Power Tools . Peripheral Reviews Any RC racer will love the feel of this Controller, since it's basically an RC Con” troller for the Playstation. Pro Racing Grip | Company | System | Price | Blaze PS $29-99 We like the Dual Shock-compati- ble Pro Racing Grip because— not counting full-on steering wheel and pedal setups—there’s nothing more natural than con- trolling a car in a game with an RC-style stick. We aren’t too hot on the movement of the trigger underneath and the feel of the buttons on the back, but the control itself is right-on. The dig- ital pad on the base is pointless though—we just couldn't get used to it. www.xplorer.com Shock 'N' Rock [company [system | Price | Nyko GBC $29.99 Like other power packs for the GBC, the Shock *N' Rock attach- es to the battery compartment Universal Rocker Pati [company [system [Price “| papnp™l اف‎ and is held in place by a sliding headphone adapter. Force feed- back is determined by music vol- ume, So it has a tendency to vibrate too much. If used moder- ately, this thing. provides up to 10 hours of gaming on а full recharge. And it looks cool. www.nyko.com we really Like, the Shock "^ rock. It's a quality Game Boy add-on. Lug lets you A dual P à with Big, bulky, transparent-- Naki PS/N64 $29.99 No doubt we enjoy seeing innov- ative and cost-effective products come through here, but some- times they just don’t quite work out. This is the case with this Universal Rocker Controller. It looks like a standard PS Dual Shock but closer inspection reveals a plug for PS and N64. Does it feel natural on the N64? Not really. But perhaps after an intense training seminat and lots of practice it may. It's a great concept, but a poor execution. www.nakiusa.com Correction from last month: Like the Gameshark Pro, the Xplorer FX does, in fact, have virtual memory on-board for saved games. This does not, however, affect the products review score. AFTERMARKET DREAMCAST ACCESSORIES The buttons feel rather cheap, but they work just fine. Gold/Silver Pads Е We should let you know: From a technical standpoint, these con- trollers are nothing special. In fact, they're a step below the quality of the first-party N64 and PlayStation pads. The buttons feel somewhat shoddy on both, and the N64 pad in particular will probably be too small for those with large hands. Really, it's the gold and silver finishes on these controllers that win us over. We just don't think the fancy look is worth $25-30. www.innovationi.com Duke Memory Cards — SN Like the Lara Croft Memory card we reviewed some time ago, these Duke Nukem versions are simply a standard InterAct Memory Card or Memory Pak with a molded Duke stuck on the end. Sure, the things work just fine and the molds are accurate- looking, but do you really want a big Duke sticking out of your PS, or hanging off of your N64 pad? We don’t. Perhaps interact should rethink this concept. www.interact-acc.com © uw P. B Sure, a few so-so games slipped into the mix, but the Dreamcast's launch lineup still blew Crispin away, now that he has gotten to play everything. He's also glad the whole thing's over— all those launch games plus the emotionally draining FFVIII have Cris ready for a four-day weekend. Whew. Current Favorites Final Fantasy VIII, Dino Crisis, Legacy of Kain Favorite Genres Action, Adventure Definition of addict: when Shoe comes in every day and challenges co-workers to dollar games of Soul Calibur. Right now, Shoe is $20 poorer because of cer- tain people's CHEap ring- out tactics. Good thing he's making up for it by pounc- ing on poor Johnny England (who owes Shoe $15). Current Favorites. Final Fantasy VIII, Soul Calibur, Seaman Favorite Genres Strategy, Puzzle Che's summer recap: air conditioners, Mankey, Dreamcast, haircut, FFVIII, SNES, Chicago posse, DCM, Soul Calibur, heat waves, jazz at the Empty Bottle, nights in the ghetto, dim sum, cell phones, and a most horrible July Current Favorites. Final Fantasy VIII, Soul Calibur, Ore No Ryori, Omega Boost, Tetris Attack Favorite Genres Fighting, racing Chris Johnston After a much-needed vaca- tion in Florida, Chris came back rested and ready to crank on some of those Dreamcast launch games. Always a fan of Sonic, Chris could be found repeatedly dying at the hands of the final Robotnik in Sonic's game. Just like he did on Sonics 1-3! Current Favorites Sonic Adventure, Soul Calibur, Final Fantasy VIII Favorite Genres Adventure, Puzzle The rounds of playing Soul Calibur for money are get- ting out of hand. At some point, John and Shoe are going to have to start wagering more than just cash in order to raise the stakes. Cars? Houses? Wives? Current Favorites Soul Calibur, Soul Reaver, games with “бош” in the name. Favorite Genres Action, Racing This could he YOU! We need to replace young John Ricciardi with someone who can take on the responsibility of Reviews Editor. You need to be a good writer, editor and organizer, and really know your games. What to do? Send us a résumé and some sample work. Where to send it? Dept. E-Sak@EGM Р.О. Box 3338 Oak Brook, IL 60522-3338 212 Dean's seen enough DC games to last a life...well at least a week or so. No doubt the landslide of titles has been a handful. Luckily management has promised the editors a trip to Dairy Queen for Cream Blasts! But only if the boys can survive the next three months... Current Favorites Madden NFL 2000, NCAA Football 2000, Ready 2 Rumble, WWF Attitude Favorite Genres Sports and Racing So much has happened since last month. Shawn got himself a mullet cut, then а regular cut, bought a new vehicle and still managed to review a bunch of games. He didn't get to review as many DC titles as he would have liked though. But that's OK—he'll play them later on, at his leisure. Current Favorites. Ready 2 Rumble, Shadow Man, Dino Crisis Favorite Genres Action, Adventure This Month his month has been a real big- T gie for us on the Review Crew. We've managed to round up nearly all of the Dreamcast launch games, although there are some unusual exceptions. You'll notice that we don't have House of the Dead 2 this month. As we go to press a light gun still hadn't been produced that was compatible with the American software. No light gun, no game. So we'll cover that next month. Bummer. You'll also notice that we're spot- lighting a game with a full page of coverage this month. This will be a regular thing where we go into more detail on one of the games that we feel we need to illustrate more points on. Sometimes it will be game of the month. Sometimes not. ж 0-8-0 ЕСМ rates games based on how they compare with other titles on the same system. The highest score we'll give a game is a 10. When a game receives a 10, you can rest assured it's one of the best games ever made a revolutionary title that truly stands above everything else in its genre for its time. At the other end of the spectrum sits the lowest score a game can receive: a 0.0. This is the kind of game you want to avoid at all costs. It’s pure crap, as our scale (above) explains. In the middle lies the average grade, 5.0. We repeat: 5.0 IS AN AVERAGE GRADE. Simple, ain’t it? Platinum Awards go to games that get four 10’s, the best and rarest review a game can get. Gold Awards go to games whose average score equals 9.0 or higher. Games that average at least an 8.0 receive Silver Awards. Airforce Delta EVERYONE 03] Publisher: Konami Developer: KCE Yokohama Featured In: EGM #120 Players: 1 Supports: N/A Best Feature: Coolreplays Worst Feature: Generic gameplay Web Site: www.konami.com I've played plenty of flight. combat games on the con- soles—and even more true flight sims on PCs—and nothing comes close to matching AirForce Delta's crisp, detailed jet and terrain models or its sense of raw speed. Throttle up to max, skim the earth and you'll see what I'm talking about—this thing moves! But how does it play? Well, don't expect the game's 20 missions to thrill you nearly as much as the visuals. We're talking basic arcade-style stuff here. Most sorties have you taking out scattered ground targets and a few bothersome airborne bogies. Just circle the mission area over and over, unleash mis- siles at the enemy, repeat until all targets are cleared. You do get a few standout missions, such as a run down a tight canyon and a dash through the cramped innards of an enemy base. The hefty collec- tion of more than 30 airplanes, which you buy after successful missions, helped hold my interest. There's some pretty cool jets here, including futuristic exper- imental fighters and even expensive Harrier jump jets that open once you beat the game. It’s too bad the jets don't pack virtual cockpits or more viewing options to help you tell “ет apart when you fly ‘em. The only time | could eyeball my jets was during the mission replays, which really look way cooler than anything you saw in Top Gun. Crispin It's not realistic enough to be a full-on simulator, and its not rewarding or fun enough to be ап Асе Combat-style arcade game. What's it trying to do? It offers the freedom to fly anywhere, but doesn't offer you the freedom of movement that you crave in the early levels. The weapons effects are pathetic, and blasting bad guys from hundreds of miles away is hardly thrilling. The graphics are slick...but so what? It's just not fun. One to avoid. John Yes, AD is great-looking and mighty fast but that alone doesn't sell the game for me. If it's truly an arcade game then it should behave like one, The explosions aren't exciting plus shooting non-targets doesn't do anything. The emphasis is placed on eliminating tar- gets alone rather than enjoying the destructive power of the jets. Sounds sick but that's half the fun—blow- ing stuff up that is, not just flying. Even so, flight fans should BETMEN check it out. Dean This is an arcade-style flight shooting game much like the original Ace Combat, only prettier. Fly close to the ground or over water and a sense of speed will just rush over you. Especially impressive are the replays you can watch afterward. As a game though, it's pretty basic, Some of the later missions are cool, but don't seem nearly as complex as those in Ace Combat 2 or 3. Worth a rental just to check out what the DC can do with a flight game. Chris REPLAY VISUALS SOUND INGENUITY 8 6 9 9 Blue Stinger Publisher: Activision Developer: Climax Graphics Featured In: EGM #119 Players: 1 Supports: N/A Best Feature: Wicked-looking monsters Worst Feature: Horrendous camera angles Web Site: www.activision.com It’s hard to believe a game that looks this good could be this disappointing, but trust me—Blue Stinger is riddled with flaws. For a survival-horror game, this thing sure is dull and tedious. The story is a mess of confusing plot points, awkward cutscenes and mun- dane busy-work puzzles. | could barely follow the plot, and half the time | didn't know why | was sup- posed to find such-and-such card key or throw a par- ticular switch. Certain game events—such as when your character leaps off a towering, exploding gas tank, then walks away without a scratch — even defy logic. And while the swear-word-riddled voice acting isn't terrible, the lip syncing is laughably bad. At least the monsters play their roles convincingly. The game's mutant beasties are truly nightmarish. Just don't expect many sudden crap-your-pants scares like in the Resident Evil games. In fact, Blue Stinger's color palette is too bright and happy to cultivate any fear in the player. The only real terror here is the cam- era. To its credit, Activision fixed many of the Japanese original's camera problems, but awkward view angles still pop up frequently. Too many mon- sters got in too many cheap shots just “саиве the camera was pointing straight down. Above all, Blue Stinger lacks polish. The animation's bad. Control is stiff. Sit tight and wait for Code Veronica. Crispin After a disappointing debut as an import, | looked forward to the U.S. rerelease of Blue Stinger with camera fixes and other tweaks. The new over-the- shoulder camera works better but not nearly as well as it should. There's just no excuse for the camera to wander off when you're fighting a boss. Despite the changes, Blue Stinger remains a launch title that's more a technology showcase than a quality game. Can you survive the horror of this game? Che Despite impressive visuals, Blue Stinger is a disap- pointment. The survival horror bar has been raised by games like Dino Crisis and Resident Evil 3, making Blue Stinger pale in comparison. Music ranges from overly dramatic to cheesy, your character is con- stantly slowly running (despite being an analog game), and monsters can kill you while you're drink- ing the soda that replenishes your life plus gameplay is drab. I'll pass on this one. ch If you want a fix of survival horror, you're probably better off waiting for Veronica. Blue Stinger may look really nice (especially some of the bosses...the final monster looks incredible) but it's really spoiled by some things that just make you think “why did they do that?" It's almost like parts of it weren't thought through enough. l'm with Crispin on this one, although I’m surprised he didn't mention the music. it's the first thing you'll want to kill. John VISUALS SOUND INGENUITY REPLAY 8 9 4 3 213 Hydro Thunde Publisher: Midway Developer: Eurocom Featured In: EGM #121 Players: 12 Supports: Jump Pack Best Feature: Ascloseto the arcade as you can get Worst Feature: Slowdown in two-player mode Web Site: www.midway.com Hydro Thunder is one of my favorite games ever, and Eurocom has done a good job of bringing it to the Dreamcast. Only the hardcore arcade fan is going to notice the slight differences, none of which affect the way it plays. The ramps not being lit, lens flare through walls, train being off-timed on Lake Powell, alligators swimming horizontally instead of vertical- ly... may be nitpicking, but if these things were fixed it would’ve been arcade-perfect. Considering that this is likely to be the best home version of Hydro Thunder available, it’s too bad it's not closer to the arcade. Even if you’re good at the arcade, there’s plenty of challenge, as you're forced to use the lower-powered boats in the beginning to unlock the game's higher levels and more powerful watercrafts. So many things that could’ve been put into this to make it the definitive version are sadly missing: a good tutorial mode to test out the controls and for those new to the game to learn how to play, a “ghost” mode so you can race against your fastest time, a tournament mode so you can go straight through all the courses without having to go back into the game’s menus, a “free” mode where you could take on tracks without computer players, etc. Still, with all this missing, it’s a great game that rac- ing fans will enjoy. Chris One of the best arcade racing games around makes a rocky transition to the Dreamcast. it's rather disappointing this is a straight port...no spe- cial console-only modes or treatments here, other than bonus tracks. It's also disappointing there's no four-player play, only a sluggish two-player mode. But if you haven't had the chance to try Hydro Thunder, please do give this game a ride. It's an excellent racer with fantastic track designs. Shoe Ignoring the anally retentive issues that some people in our office have with this (there are some staunch fans ofthe arcade machine) you have to admit that at its heart, this is a fun, fun game. There are enough secrets and bonuses to keep you interested, and while the controls aren't-perfect, it feels pretty good for a boat racing game (they usually suck). My only major disappointment is the multiplayer stuff. It ? slows down...and why ДЫ player une John When first started at EGM, we lived the Hydro Thunder life. Naturally, I'm going to notice differ- ences between the two versions. To my surprise, the DC version fares surprisingly well against its arcade counterpart. Frame-rates, graphics and con- trols are nearly identical but if you're really anal like Chris Johnston, you'll point out that the alligators are pointing the wrong way. Splitscreen mode, screw that. Yo, | wanna take this baby online! Che REPLAY VISUALS SOUND INGENUITY Publisher: Capcom Developer: Capcom Featured In: EGM #119 Players: 14 Supports: Jump Pack Best Feature: The four-player Crossover Mode Worst Feature: Impossible to play on standard pad Web Site: www.capcom.com One of the Saturn’s strengths lied in its sprite-push- ing power—no one could run a 2D fighter like Sega’s little 32-Bit wonder could. Thank goodness the lega- cy continues with the Dreamcast. If you have any concerns that next-generation hardware will favor polygons at the expense of 2D power (ahem, PlayStation), don’t worry. Sega’s new system has enough RAM to handle the Juggernaut of two dimen- sional fighters, Marvel vs. Capcom. With absolutely no hits in speed or animation, MvC runs amazing- ly well on the Dreamcast. Everything is large, fast and furious. And of course, full tag-team action is present (so you're playing the game the way it's meant to be played, unlike the Versus series on some other systems...ahem, PlayStation again). But this Marvel vs. Capcom is able to one up all previous installments in the series, including the arcade ver- sion, by offering a four-player mode. That's right. You can plug in four controllers and have each player take control of one of the four combatants. If both teams pull a double-team attack (Variable Cross) at the same time, then you can have four active fighters on the screen at once, in a massive orgy of sprite love (still with no slowdown). Just make sure to get arcade sticks for this game. It plays like dog poo on the stan- dard Dreamcast controller. Shoe Sure, Capcom's fighting games looked great on PlayStation and Saturn. Marvel Vs. Capcom on Dreamcast isn't just great-looking, but arcade- perfect. Richly animated characters and stages enhance the tried-and-true Capcom fighting engine. You could get lost in the extremely fast pace that some two-player matches will go at, and four-player cross battles are even more fun. Hopefully this one won't get lost in the DC launch shuffle. Chris Publisher: Sega Developer: Visual Concepts Featured In: EGM #121 Players: 14 Supports: Jump Pack BestFeature: Realistic graphics Worst Feature: Play selection menu Web Site: www.sega.com Apparently Steven Spielberg was stunned when he saw NFL 2K in action at E3. No, really. Yes kids, it's mighty purdy but be careful not to let that gloss you over. You see, a certain other football game (which shall remain nameless) has conditioned us to believe stellar graphics equals poor Al. Thankfully that’s not the case with NFL 2K. I’m not saying it's on par with Madden's Al but overall I'd give it a B. Our multiplay- er games came out surprisingly close each time. A vast amount of plays (on both sides) offers loads of variety. Even so, there's some money plays as well as certain players who are too good, Randy Moss for example. Cranking the difficulty to All-Pro helps a lot. While I’m on the subject, the play menu displays the routes on the field as you select—that's very handy for football newbies. There's also an option to hide plays or use the VMU (only displays play name). Play- by-play is tight and even funny at times (is this pos- sible?). Some things | don't like: a) slower game speed b) passed balls float in the air too long. Things | like: a) awesome player animation b) good game- play (especially for a first-generation title) c) the game's ability to attract non-sporty types. And final- ly, the fact that a gorgeous football game is also fun to play—that's the most important one. NFL 2K is a must-buy game indeed. Sometimes, a game looks so nice, you can't help but enjoy it a bit more than you would have otherwise. The animation is the biggest selling point here— it’s amazing. The gameplay, however, could've been refined a bit. The passing game is way too easy (which would normally be fine for the more arcade- like experience, except it's not balanced with the overly difficult running game). The series' potential is here =I can't wait to see next year's edition. Shoe If there's one thing that this really highlights, it's the fact that the Dreamcast joypad isn't suited for 2D fighters. It may be OK for Soul Calibur, but | had a really hard time playing this and had to switch to an arcade stick. That's quite an investment if this is the only fighter you want. As Capcom fighters go though...this is pretty damn perfect, and it captures the arcade game wonderfully. Hours will disappear as you master it. John | was incredulous about how good NFL 2K would play after checking out the beta a few months ago. However, I like NFL 2K for its arcade-like game- play qualities since sports sims really aren't my bag. It was easy to pick up and start QB’ing even if the play menu was confusing. My one gripe is that since it's a bit difficult to.run with much success, you end up passing a lot, which makes for a pretty unre- alistic game. A great launch title nonetheless. I've never been a huge fan of the CPS2 titles, but | always buy them because they're so fun to look at. MvC happens to be a handy benchmark for Sega's Dreamcast because it handles the 2D chaos with such apparent ease. | like this version of MvC also for the four-player Cross Fever mode; hopefully we'll see more games in the future that take advantage of the system's multitap. Oh, and Shoe's right, buy some arcade sticks for this one—we warned you. Che SOUND INGENUITY REPLAY VISUALS Yeah, | know games on the Dreamcast look good, but | didn't know they could look this good. Flawless ani- mation and beautifully articulated polygon charac- ters litter the screen. What makes NFL 2K even bet- ter is how easy it is to get into. The controls make sense, play-selection is a breeze and the commen- tary is perfect. The two- to four-player stuff is when | had the most fun. If you only buy one sports game for your Dreamcast, make it NFL 2K. Shawn SOUND REPLAY VISUALS INGENUITY ic Gaming Monthly - 24 Publisher: Capcom Developer: Capcom Featured In: ЕСМ #118 Players: 12 Supports: Jump Pack BestFeature: Simple, arcadey gameplay Worst Feature: Too much jumpy jumpy Web Site: WWW.capcom.com It may take some time (or a bit of hypnosis), but if you can convince yourself that Capcom can create a non-hardcore fighting game, then you'll probably have fun with Power Stone. Try not to put this in the same league as a Street Fighter. Instead, look at Power Stone as a simpler, more action-oriented arcade game (like say, Sega's Virtual On). If that's not your cup of tea, and you want blocking, strategy and fireball joystick motions in your fighting games, then look to Marvel vs. Capcom or SFA 3 instead. But if you want something you can quickly jump into and not have to worry about memorizing combos or knowing too many moves, then give this game a go. The frantic action, speedy animation and colorful graphics all make for a good time. The interactive backgrounds add a lot as well—roll over tables, break windows, pick up lamp posts., all in the safe confines of a video game environment. Power Stone, like Midway's Ready 2 Rumble, is a great game to show off to the more casual gamers in your group of friends— it's simple, straightforward and awfully pretty. Things can get annoying, however, when play- ers start to learn how effective jumping around is (to set up or avoid attacks). Watch two Power Stone vet- erans play, and you'll see nothing but a lot of leaping around, like two fleas in heat. І have mixed feelings about Power Stone. I think it's important that Capcom expand their horizons and experiment with new formulas. The problem with Power Stone is that it's simply not a fun game to play. Generally, | like arena-based run and gun-type action but Power Stone feels imprecise. Much of the sloppiness comes from the feeling of being overpow- ered by the guy with all the power stones. Or maybe it's because Shoe plays so damn cheap. Che It’s tough to ignore how much better than everything else Soul Calibur is, but in the absence of Namco's über-game, Power Stone is actually pretty cool. The completely different nature of the environments takes some getting used to but once you're “tuned in" it's a rewarding game. Often, there's so much going on, and it's happening so fast that you end up relying on The Force or something to make sure you land your attacks. Capcom branches out into an arena-based fighting game with Power Stone. It's a lot easier to pick up and get into immediately than any of the Street Fighter games, and it's fun just to see what kinds of moves you can pull off interacting with each stage's environments. Graphics have a bright, animé-style flair to them, while moving at a fast pace. Don't put it in the same league as Soul Calibur, but this is yet another solid fighter on Dreamcast. Chris VISUALS REPLAY SOUND INGENUITY т es p. er their warld at eidos.com Eidos Interactive and the Eidos Interactive logo are registered trademarks of Eidos Interactive, Inc. Fighting Force 2, Tomb Raider: The Last Revelation, Core and the Core logo are all trademarks of Core PlayStation Design Limited. Fear Factor is a trademark of Eidos Interactive. Legacy of Kain: Soul Reaver is a trademark of Crystal Dynamics, Inc.PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. Titles in this advertisement are rated Teen through Mature by the ESRB. E 5 Publisher: Midway Developer: Midway Featured In: EGM #120 Players: 1-2 Supports: Jump Pack Best Feature: Facial Graphics and animation Worst Feature: Unbalanced Championship Mode Web Site: www.midway.com Let me preface this review by letting you know, I've only played Ready 2 Rumble twice before. So I'm by no means an R2R master. This said, | have no idea exactly how | created a boxer in the Championship Mode that just can't be beaten. | did what came nat- urally: Picked my boxer (Afro Thunder, of course), played prize fights for cash, trained my boxer (the training is really awesome by the way), played more prize fights, then went on to the title fights, etc. When it was all said and done, and | worked up to the Gold Class circuit, | didn't really need to block any- more—my stamina was apparently that high—and | easily became the champ. | promise | didn't use any special tricks - just played it like anyone else would. What this means though is the game became somewhat boring around my 4oth win...with no losses to speak of. Does this mean the gameplay and difficulty level should've been tweaked more? Definitely. Does it affect the game so greatly that it makes R2R completely un-fun? Absolutely not. There are still a lot of characters to play through the Championship Mode with, not counting the Arcade Mode and neverending two-player excitement. Group this with the best animation and facial graph- ics I’ve ever seen, and you have yourself the coolest boxing game to date. It really is incredible. Shawn Sure, this game suffers from teeny problems. Like Shawn said, things get kinda easy—and kinda dull— once you build up your fighter in Championship Mode. And this certainly isn't the deepest fighting game ever. Just stick and move, then train your fight- er with some cool mini-games. But who cares? Ready 2 Rumble is really, really fun. Take one look at the amazing motion capture. Play a quick bout with a AR tu you . 9 Crispin R2R pummels most of the competition when it comes to being a system showcase title. It looks great and handles even better. Like real boxing, however, the action can get a bit mind-numbing after a bit. Even the one-player game, which seems great at first with the ranking system and training mode, can get old really quick. R2R is best suited as a party game. Buy it, open up all the pugilists, then boot it up for when your casual-gaming friends come over Shoe | couldn't be happier with the amount of multiplayer excitement this game brings. Even if it were strictly a two-player game with no other modes, I'd still give it an 8.0 or more. The animation, especially the facial expressions are downright incredible. | really like how each boxer has his/her own set of combo punches, it makes for some exciting comebacks. | did- n't have as much luck as Shawn in the Championship Mode, it seems pretty balanced to me. Dean REPLAY VISUALS SOUND INGENUITY EVERYONE | Sega Publisher: Developer: Sega Enterprises, Ltd. Featured In: EGM #116 Players: 1 Supports: Jump Pack, Internet Best Feature: Great graphics and gameplay Worst Feature: Camera problems, a bit glitchy Web Site: WWW.Sega.com Sonic Team has brought the essence of what made Sonic such a great game on the Genesis and trans- lated it into 3D. Memories of late nights finishing the Sonics of the 16-Bit days flooded back. Adventure is a masterpiece of a game, every inch finely detailed. |t proves that you can make a 3D game that has the gameplay of a classic 2D platformer. Sonic never was heavy on exploration (remember Blast Processing?), and Adventure's no different. This game is fast If you get motion sickness easily, Sonic will give it to you in spades—with hardly a hint of slowdown. More often than not you'll say *wow" after any cool part has already passed. This is the first platform game | can think of where the story intertwined between seven playable characters so well and so differently. Each of SA's characters has new levels, bosses and objectives, making it feel like a new game with each one (and play through all of them to see the game's real end). Voices match the characters well without being cheesy. Only problem with this game is the camera. It takes getting used to as it switches automatically, causing your directional pad to switch too. That leads to a lot of accidental deaths. Even though it's fixed up quite a bit from the Japanese version, it's a long way from perfect. A true classic, and this is just the first generation. Chris This is one of those must-buy launch games. Chris Johnston, the Sonic expert ‘round here, says it's incredible...| can't argue with that. What really blows me away is the imaginative level design —intense is only one of the words that come to mind. The sheer speed of the thing is most impressive as well. Some folks were saying it's make-ya-sick fast, it's not quite that bad. Last thing, seven characters each with mul- tiple routes makes for replay value galore. Dean Even with all of the old-school Sonic nostalgia attached, Adventure is a game you should pick up for your Dreamcast. Do it now. No hype, just a great game. Like Chris says, your jaw will drop more than once as you play through Sonic. It really captures all ofthe great things from 16-Bit Sonic games and puts them into a natural, awe-inspiring 3D world. The only problems | have with Adventure is the camera and the character voices. But overall, it rocks. „.. АВИИ This is one of those games that you're likely to buy whether we tell you it's any good or not. Fortunately it’s a tremendous return to form for Sonic. What's most impressive is that it manages to capture the spirit of the old 2D games in a gorgeous 3D envi- ronment. Sure, it may have some camera problems, and some of the boss fights might be intensely infu- riating..but this is a great game with plenty to it. Crank the sound if you love hair metal. John VISUALS REPLAY SOUND INGENUITY a V 216 Я VARDM. j Tm Publisher: Namco Developer: Namco Featured In: EGM #122 Players: 1-2 Supports: Jump Pack Best Feature: Graphics, controls, extras Worst Feature: No rendered intro or ending Web Site: Www.namco.com For the moment, let's look at Soul Calibur outside the context of being a Dreamcast launch messiah. If you're a fan of fighters, then you know the bond that develops between the player and the game. Like Namco's labor of love to perfect Soul Calibur on the Dreamcast, everyone here at EGM has fallen into a daily regime of training and hard work. All the bally- hoo has been over how good Soul Calibur looks (and it looks damn good), but there's also an amazing game engine behind all the visuals. Thanks to the consistent 60 fps animation, the controls аге respon- sive, intuitive, and best of all; they make sense. With the 8-Way Run system, moving out of corners becomes an important staple of the winning strategy. If you lose to a nasty ring-out, it's really nobody's fault but your own. And don't think you're going to master Soul Calibur very quickly, because you're not. Just because you know all the moves and can Guard Impact on a dime doesn't guarantee you a victory. Half of any good fighting game is the freedom it gives you to play mind games on your opponent. Soul Calibur's perfect controls, seamless interface and Guard Cancelling system make it an intense battle of psyches. After playing Soul Calibur, there is no turning back..no other 3D fighter even comes close. Definitely one of my all-time favorites. Che | owe Shoe $15 because of this game. But I'll get it back. It's not often that we get into a game so much that we start playing it for money. There is so much strategy and there are so many cool moves that this game will keep you going for months. | can't think of anything wrong with it. The Vs. and Arcade modes are enough...but all the extra modes offer so many rewards that it'll keep you hooked. The perfect showcase game. The perfect 3D fighter. John There is no better 3D fighting game on the market right now, period. The controls are unparalleled. The game is very balanced, no matter which characters you pick. The fighting engine is unbelievably deep, yet intuitive (and leagues better than Soul Blade's). The hidden goods are well worth opening up and much more rewarding than a Force or Ball Mode. And to think, this is first-generation software! Buy this me. It's absolutely amazing. ga y 5 _ Shoe Without a doubt, this is the best-looking and play- ing fighting game I’ve ever played. Namco has out- done themselves this time, putting together a game that not only looks fantastic, but has the depth we've all come to expect from the Soul Blade/Edge series. Mission Battles alone pump up the hours you'll spend on this game not only playing against friends, but unlocking the secrets this game has buried with- in. If you have a Dreamcast, buy this game. Chris VISUALS SOUND INGENUITY REPLAY THE CREATORS OF COMMAND 8. CONQUER" ARE TURNING UP THE HEAT. ce PlayStation | 1% * Real-time strategy blended with blazing action + Dozens of 3D-modeled units specific to each side • Sharp, 3D terrain with true elevation * Solo play, head-to-head, or skirmish versus the AI Play three distinct sides across 30 missions * Pulsing cinematics and soundtrack "1999 Electronic Arts. Westwood Studios and Electronic Arts are registered trademarks of Electronic Arts in the U.S. and/or other countries. Westwood Studios is an Electronic Arts company. Dune 999 Dino De Laurentiis Corporation licensed by Universal Studios Licensing, Inc. Playstation and the Playstation logos — are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. www.westwood.com Publisher: Ubi Soft Developer: Ubi Soft Featured In: EGM #123 (this issue) Players: 12 Supports: Jump Pack, Rally Wheel Best feature: Gambling Worst Feature: Gets REALLY tough Web Site: MM. ubisoft. com I'll get the obvious comment out of the way first, so we can get on with the real guts of this review. The graphics are fantastic. There, | said it. No pop-up, no glitches, no weirdness..just gorgeous, rock-solid visuals. Surprised? Thought not. Good-looking rac- ing games are a necessity when a system launches, and thankfully Speed Devils offers a lot more than a boring race around in circles yawn-athon like Flag to Flag. Imagine something like EA's Beetle Adventure Racing only with hot-rods, gambling and without the collectible stuff. Huge courses, super-competitive opponent Al, imaginative (and well-hidden) secret bits and plenty of cool add-ons for your car to keep things exciting. The real motivation here is cash...you've got to earn lots of it to get better cars and better equipment, so you've got to prove that you're a good driver to get it. Win races, bust speed records— or if you're really impatient place wagers with your opponents and bet either cash or your car that you can beat them at certain challenges. This really adds some tension to the proceedings and you'll soon find that you start to race for the wager rather than to win the race itself. A word of warning though it's tough. You're going to have to invest an awful lot of time in this if you're going to open up the cool add- ons and the even cooler cars. This is harsh bt Speed Devils veining! me ОРС World —youch. The cars are stiff and void of realistic physics. Hit a wall and they bounce off like toy cars. 1 was hoping for something akin to NFS: High Stakes, sadly it's not quite the same. Thankfully the advanced cars provide higher speeds, power-sliding and more excitement. John's right, it's unreasonably hard to win the game. It got to the point where I lost F As an arcade racer, Speed Devils is really ne Similar to other racing games on the Dreamcast, the graphics are slick (but the cars look sorta “eh”) and the frame- rate is worry-free. Powersliding your mock classic took a little getting used to though; it seems you need to use your e-brake to slide around corners, but with a lit- tle practice, it can be done. also appreciate the level design in Speed Devils. They're huge, easy on the eyes, EXT of shortcuts to explore. Che With a million DC racers vying for pole position, it takes a few fresh ideas to make one stand out. Speed Devils has enough cool bits to make it my favorite of the car racing games I’ve seen so far. The two-player Attack/Defend Mode is great—it lets me forgive Ubi Soft for not making this a four-player game. The whole gambling bit and earning cash for busting speed traps provide a nice twist as well. Speed Devils is well worth a close look. Shoe REPLAY VISUALS SOUND INGENUITY Publisher: ASC Developer: CRI Featured In: EGM #122 Players: 12 Supports: Jump Pack Best Feature: Good graphics and tracks Worst Feature: Bad control, slow Web Site: www.ascgames.com Hardcore Heat looks great, but looks can be deceiv- ing. I’ve never been off-roading, but | can't imagine that it would control like this does. For some inex- plicable reason during races, your car will slow to a crawl (usually on turns or sand dunes/bumpy sur- faces) even though you're flooring it. Tapping the gas helps some of the time, but not always. This gets in the way more often than not, and it's nigh impossible to power slide, making turns a mess. There's points where you'll be holding the analog pad to turn, and your car won't be turning at all. Very frustrating. The whole game lacks the sense of speed that a racing game, especially on Dreamcast, needs. The tracks look great, but inconsistent maneuverability demol- ishes any fun they'd be to race. Multiplayer is where you'd expect this game to shine, and two-player isn't bad, but suffers from patches of slowdown. Characters in Hardcore Heat hardly seem like the kind of people who would be into TNN, and the voic- es are just plain bad. I'm all for trash talkin’ in а rac- ing game, but the lines seem forced. One thing that is pretty cool about this game is the Jump Pack com- patibility— makes you feel like you're really behind the wheel with different intensities for turning, going over rough terrain, etc. Skip this one—there are plenty ‹ of better racing games ¢ out there. Chris You figure any game with dune Be monster trucks and a lot of off-road room to move would be fun, right? But this game plays too straight to deliver anything more than mediocre thrills. Instead of out- rageous jumps and shortcuts, you get straightfor- ward tracks that look nice but are just plain dull. The buggies do control better than in the Japanese version—although they slow to a crawl in corners. | just wish there was more to the games Crispin TNN Hardcore Heati isone HOSE games you should be careful of when a system launches. You see, it looks pretty good and often has a speedy frame-rate, which could very well sucker you in. But underneath all of this is a game with crappy control—more specifically, a racing game with crappy control. In other words, don't bother playing it. Besides, Hardcore Heat just has a mediocre feel overall. Even the two- playeri isn't muchi gar Oops, 1 thought this was going to Бе good...sorry it's only so-so, if not worse. Turns out the slippery-slide control problems are still alive and well. You really have to wrestle with the controls to keep the cars straight, On top of that they have that weird floaty look. Oh well, it's just a first-generation racing game, | shouldn't expect much. A few points for humor though, one of the male drivers has quite a feminine lilt to his voice. Can you say Big Gay Al? Dean VISUALS SOUND INGENUITY REPLAY 218 Shawn += EE EM Publisher: Crave Developer: CRI Featured Іп: EGM #118 Players: 14 Supports: Jump Pack Best Feature: Intense realism Worst Feature: Frustrating advanced maneuvers Web Site: WWW.Cravegames.com Now here's something that’ll appeal to a rare breed of console gamer. You have to be a jet-jock wannabe to appreciate AeroWings. You have to be prepared forone of the most authentic and complex console flight sims ever. You have to find the idea of adjust- ing the degree of your takeoff flaps exciting. Fans of PilotWings will like the aerial obstacle courses of the game's Sky Mission Attack mode. But only the most hardcore armchair pilots will have the patience for many of the later formation exercises. And multiplay- er is so tricky it’s more of a silly novelty. SOUND INGENUITY VISUALS REPLAY Publisher: Infogrames Developer: Rage Software Featured In: ЕСМ #121 Players: 10г2 Supports: Jump Pack Best Feature: Awesome graphics Worst Feature: Can't see your guy amidst the chaos Web Site: www.infogrames.net Expendable is the late-’90s answer to early '80s games like ІКагі Warriors and the original Contra. Non-stop shooting, and very little thinking. Only the dilating of pupils as wicked explosions fill the screen. Rage games have obviously got the DC hardware down pat, as evidenced by the orgy of processor- bending effects on display. They just need to up the ante on the gameplay a little bit. Repetitious in nature, Expendable attempts to spice things up with a bit of “find-the-key” action. An excellent example of flash over substance, rent before buying. VISUALS. SOUND INGENUITY REPLAY [ © ' 3 SOUL KONAMI. <_< / “а А CUT THROUGH " 5 ë “4 ІЗ 5 E] 5 3 ass) где 09° 97 2907 CUI eo Poo 940 99" ду 950 Publisher: Sega Developer: Sega Featured In: EGM #119 Players: 12 Supports: Steering Wheel, Jump Pack Best Feature: Loads of real tracks and drivers Worst Feature: Too easy Web Site: www.sega.com When Sega was looking for a new name for the U.S. release of this game, known as Superspeed CART racing in its native Japan, they should have consid- ered “Racing for Dummies.” This game is so laugh- ably easy and nontechnical that calling it “arcade- like” would be an insult to great Sega arcade racers of the past. The way to win at Flag to Flag is to keep the accelerator floored and simply ram opponents out of your way. Come on, Sega, this is supposed to be CART not bomber car races at the state fair. Play this one on Hard for even a moderate challenge. VISUALS SOUND INGENUITY — REPLAY Publisher: Infogrames Developer: General Entertainment Featured In: ЕСМ #111 Players: 1-4 Supports: Jump Pack BestFeature: Great graphics, fun multiplayer Worst Feature: Not enough tracks Web Site: www.infogrames.net This is one of the weirdest, wackiest racing games you'll ever see. Multiplayer is where PenPen is fun— the one-player game isn't that challenging. You can customize your character by giving them various hats to wear, but there isn't much to go back to once you've beaten the game. What PenPen really needs is more tracks, more noticeable differences in the char- acters' abilities, and a faster pace with less "sec- tioned” tracks. It’s a fun, if very Japanese, “racing” game, and if you're a younger gamer or have kids, this is a pretty safe bet. VISUALS SOUND INGENUITY REPLAY WINS: 01 Publisher: Midway Developer: Eurocom Featured Іп: ЕСМ #122 Players: 1-2 Supports: Jump Pack Best Feature: Crisp visuals Worst Feature: Dated gameplay Web Site: www.midway.com Chris summed this up with the comment, “You know what's cool about this game? Nothing." As fran- chises go, MK has just about run its course. Hardly anyone on the Crew was psyched to see this, some- thing that Shoe referred to as "sorta MK 4.5." Graphically it's gorgeous, but the gameplay is start- ing to get a little old, even with the weapons and back-to-basics fatalities. The kinda-sorta team battle mode isn't that big a deal, and the bouncy high- speed gameplay is starting to look ridiculous. What a shame this is the best U.S. fighting game. VISUALS SOUND INGENUITY REPLAY © OO Publisher: Sega Developer: Sega Featured In: EGM #119 Players: 1 Supports: Sega Fishing Controller. Best Feature: Get y'self sum fishin’ іп y’ livin’ room Worst Feature: It's quickly beaten Web Site: WWW.Sega.com Thankfully Sega of America decided to bring over this excellent conversion of the original Model 3 arcade game, Get Bass. Sega Bass Fishing offers an easy-to- play fishing game without all the mess. The graphics are clean and simple, although the fish in the N64's Legend of Zelda seemed to move more naturally. Compatible with Sega's fishing controller, hardcore fishing freaks will want to pick this peripheral up since it offers force-feedback. It's too bad it doesn't offer any resistance on the spindle itself. A quality fishing experience nevertheless. Recommended. EVERYONE СЕ Publisher: Ubi Soft Developer: Ubi Soft Featured In: EGM #120 Players: 12 Supports: Steering Wheel, Jump Pack Awesome control No real-world drivers or teams www.ubisoft.com Best Feature: Worst Feature: Web Site: Whoah! Talk about breathing new life into a relative- ly staid genre. F1 sims generally aren't the most grip- ping games around, but Monaco Grand Prix’s near- perfect control and technical-but-not-sleep-inducing gameplay even made a fan out of Crispin. The feel of this game is so dead-on, you'd swear Sega created the Dreamcast controller specifically for it. On the down side, there's only one real-world track, Monaco, and no real drivers. One last note: The game's seat-of-your-pants Retro Mode is so much fun it deserves an entire game of its own. SOUND INGENUITY VISUALS REPLAY о — M— 5 стар Publisher: Crave Entertainment Developer: Genki Featured In: ЕСМ #122 Players: 12 Supports: Jump Pack Smooth-ass frame-rate Stop-start racing is annoying www.cravegames.com Best Feature: Worst Feature: Web Site: Better known as the “sequel” to the original Tokyo Highway Battle for PlayStation, Tokyo Xtreme Racer pits you against various “road-rivals,” whom you race through crowded Tokyo traffic, with the goal of being first to the next checkpoint. With a Quest Mode to keep you occupied, TXR offers a lot of replay value. The graphics are very realistic (much better than Gran Turismo), running at a steady 6ofps. However, the car models leave a little to be desired and the stop-start gameplay can be annoying. TXR is a different type of racer that's not for everyone. VISUALS SOUND VISUALS SOUND INGENUITY REPLAY 220 INGENUITY REPLAY — * Ther: re жо. УУ А, е ^ k mj ХА "и | | “ > | Z Alm FOR MORE INFORMATION ON GAME RATINGS CONTACT THE ESRB AT 1-800-771-3772. Armorines™ and Acclaim* ©1999 Acclaim Entertainment, Inc. All Rights Reseved. Developed by Acclaim Studios London. All RightsReserved. "d www.armorines.net { pom SS Re-Volt Racing => i = E PHAT SLUG DR. GRUDGE Publisher: Acclaim Developer: Acclaim Studios London Featured In: EGM #18 Players: 1-4 Supports: Rumble Pak Best Feature: Track editor Worst Feature: Annoying tracks, obstacles Web Site: www.acclaim.net From a conceptual standpoint, a video game where you race little RC-type cars around real-world envi- ronments works really well. The tricky part is making a game of this nature play well. And while Re-Volt Racing isn’t a terrible example of an RC Racer, it’s not stunning. On one hand, the real-world environ- ments in RR are a blast. It’s cool how you can drive around on neighborhood streets and in a closed museum, etc. On the other hand, the realistic RC car physics and control often make play time more tedious than anything else. Courses have tons of obstacles and corners to get caught up on, and dips and ramps that'll flip you on your back like an inca- pacitated turtle. Usually this sort of thing is wel- come, but when you throw in confusing tracks that often double-back on themselves, you have the ingredients for some frustrating and confusing gameplay. Maybe RR is a little too real. Sure, you'll end up winning if you stick with it, but the annoyance level in the early stages of this game are much high- er compared to other racers. Thing is, even with all of this, RR isn't a terrible game. Its graphics and frame- rate are decent (except the medium-res mode), and the multiplayer stuff is a lot of fun. Plus it has a cool track editor and lots of cars, tracks and other stuff to open up. It's slightly above-average. Shawn Ever since RC Pro Am, I’ve hoped a remote-controlled car game would come out that'd be just as fun as that was. Re-Volt comes pretty close. | like being able to race around from the behind-the-car perspective, and some of the tracks (Toys in the Hood) are really cool, but the tracks are almost too detailed. They've stopped becoming tracks and have too many things you can accidentally bump, flipping or coming to a complete stop. Chris With something like Shiny's RC Copter, the realism of the controls is welcome, but with a more arcade-style racer, the "realism" is a pain in the ass. If you're used to "real" racing games this just feels way too sensitive, and you don't have the time to admire some of the imaginative environments because you're too busy trying to get around the corners. Once you've got the hang of it, it's OK...but there are so many other racers that are more fun. John I've never played an RC racing game that was actually fun, and Re-Volt is no exception. To be fair there's nothing really wrong with the game except for the fact it's just not exciting. Two player races are mildly amus- ing but suffer from slowdown. Battle mode, well... it's just plain dull. it has a lot to do with the physics of an RC car. Are they really worth re-creating? In real life those things are on their backs half the time апу. way. Re-Volt just doesn't do anything for me. Dean VISUALS SOUND INGENUITY REPLAY Shadow Man Publisher: Acclaim Developer: Acclaim Studios London Featured In: EGM #118 Players: 1 Supports: Rumble Pak Best Feature: Horrifying levels, graphics Worst Feature: Confusing level design Web Site: www.acclaim.net If you're into the whole alternate-dimension, psy- chotic-thriller sort of premise in a video game, Shadow Man is right up your alley. You play as a Samuel L. Jackson-esque character named Michael LeRoi, who doubles as the Shadow Мап--а nether- world being who ends up with the task of saving all of humanity from the clutches of an ultimate evil. Sounds fun, and it is. Like most action/adventures, you have to gather various items and power-ups as you work your way through levels, solving puzzles, fighting bosses and what not. The difference is, the items you collect are dark souls, skulls and evil voodoo artifacts, among other things. The bosses are psychotic freaks. The levels, instead of being bright and colorful, are bloody, grim and often fea ture walls made of stretched skin (the graphics and textures are simply incredible by the way). And instead of characters who make funny noises, those in Shadow Man actually speak English and say "son of a bitch" a lot. Shadow Man is definitely not for kids. Thankfully, the standard 3D action adventure problems—annoying camera, tricky control, etc.— are minor in Shadow Man. Although, level progres- Sion is a bit confusing. Overall, Shadow Man is a well-made title that's serious but not so serious it's cheesy. It'll give you your money's worth. Shawn It took a while for me to get into, but after sticking with it for a while, | really got into Shadow Man. It’s definitely something you have to sit down with for long sessions so you can properly appreciate the excellent story, and the wonderful design. My only complaints are that you can apply the same tactics to just about every bad guy in the game...and once you've got two certain weapons (I won't spoil it for you) you can kill just about everything. John Shadow Man reminds me of what a darker, more disturbing version of Tomb Raider would be like. It's not a game you're going to finish in a few hours. The levels are big and branch out into different sec- tions so you're not always sure where to go next. Gameplay-wise, it's not groundbreaking and some- times suffers from that very "N64-textured" look, but it has its moments. For a 3D platform game, the con- trol and camera are pretty solid. Chris | have a sick fascination with the movie Angel Heart, and Shadow Man instantly brought me back to that milieu. The game starts off a little slow, but you've got to let the story gather some momentum. As | progressed along in Shadow Man, | found myself becoming more sadistic and overcome with a strange urge to listen to Throbbing Gristle. You've also got to check out how much speech there is on this cart...at times, | almost forgot it was on the N64. Che VISUALS SOUND INGENUITY REPLAY 8 8 1 6 Publisher: Acclaim Developer: Acclaim Studios SLC Featured In: ЕСМ #119 Players: 1-4 Supports: Rumble Pak Best Feature: Customizable everything! Worst Feature: Poor collision detection Web Site: www.acclaim.net Do-it-yourselfers, take note: WWF Attitude lets you customize just about everything you’d want to in a wrestling game. If this (plus a roster update) is enough for you, then WWF Attitude is as good a buy as Goldust is a freak. But if you're looking for a much- improved gameplay engine, you'll be a bit disap- pointed. Attitude is very much like War Zone. They play almost identically, which is both good and bad—good because the game is fun, bad because the controls are a little sluggish and the collision detection is a bit hit-and-miss. Punches and kicks still happen like they’re being performed underwater, but more annoying is seeing your flying clothesline tackle go straight through a guy because he’s block- ing, or seeing a drop kick connect even though the polygons didn’t. Despite this lack of preciseness, Attitude is still an enjoyable romp in the squared cir- cle. Each character has a wide variety of moves (all with different button combos, giving this game much more replay value than Revenge), and the cart is packed with new modes. What makes Attitude a true champion, however, is how customizable it is. Create-a-Player is deeper than ever, and even stuff like Pay-Per-View events and ring appearances can be tailor-made. If you really like to personalize your games, then go get some Attitude. Shoe Attitude isn’t the most realistic wrestling game out there but it’s still a riot to play. Create-a-Wrestler is so damn deep with options it’s scary. For the most part, the gameplay feels the same as last year. Getting your combo to take hold can be frustrating. The sound and commentary are weak and the play- ers still move like robots. Yet even with the problems, it’s still my favorite wrestling game. Multiplayer with weapons is the most entertaining mode. Dean Even if you’re not a wrestling fan, buy this. The fight- ing engine has changed little from War Zone, but Attitude is still a deep and fun game. You get more than enough play modes. The multiplayer battles are a blast. The real star here is the Create-a-Player stuff. Even more so than in War Zone, you have total freedom to build any wrestler you want. Wanna cre- ate your friends, enemies, mom or even wrestlers from that other organization? Do it! Crispin | may never understand why professional wrestling is popular, but | can certainly understand why profes- sional wrestling games are—when WWF Attitude is around with its incredible new Create-a-Player mode. If for no other reason, buy this game for the four- player multiplayer create-a-player brawls. You and your friends will have endless fun and so many laughs that you all may need medical attention—at least that’s what it’s like here at EGM. Shawn VISUALS SOUND INGENUITY REPLAY 222 8 1 8 9 The first blast wiped out your Space Center. Injust 3 hours, the high-tech weapons satellite will strike again...It's your job to make sure that it doesn't. <> Intense 3rd Person Action/Shooter <> Precision laser- sighting aiming m Бры уе mechanism зт F 3 . ада Е сыр «Nintendo Power : Environments <> Battle heavily- Ж > armed Boss à қ Chracters and "smart enemies 4- Player Deathmatch; along with Lethal Tag; © Rumble Pak Cube Hunt, And Quick Draw; Support Gauntlet Legends Publisher: Midway Developer: Atari Games Featured In: EGM #120 Players: 14 Supports: Rumble Pak Best Feature: Being able to save Worst Feature: Repetitious gameplay Web Site: www.midway.com If you're not familiar with GL in the arcade, here's how it breaks down: You pick from a variety of wizards, warriors and archers, and then go on your quest through themed worlds. On your way, you kill count- less numbers of monsters, and collect various mag- ics and meats. This console version isn't much differ- ent. It's a straightforward arcade game, and as such is pretty fun. But it does get repetitive. Rely on the multiplayer mode for replayability. We also rec- ommend saving in between levels in the one-player mode and taking a break to avoid getting too bored. VISUALS SOUND INGENUITY REPLAY 1 6 5 1 Madden NFL 2000 Publisher: Electronic Arts Developer: EA Sports Featured In: EGM #123 Players: 14 Supports: Rumble Pak Best Feature: Great gameplay Worst Feature: Umm...nothing worth mentioning Web Site: www.ea.com The good news is, the PS and N64 Madden 2000s share the same developer. The bad news is, it does- n't translate as well on the N64. Little things mostly, the sound is a bit distorted, the players don't look quite as realistic and so on. But on the whole, it's still a really good football game and by far the best forthe N64. Like the PS version, running is much eas- ier this year. Special moves reap great rewards if used with skill. The animation is new and improved as well. If you have both systems, buy the PS version. If not, buy this slightly muted but awesome game. VISUALS SOUND INGENUITY REPLAY 8 1 8 8 Gex 3: Deep Cover Gecko Publisher: Crave Developer: Gratuitous Games Inc. Featured In: EGM #118 Players: 1 Supports: Rumble Pak BestFeature: Exclusive N64-only levels Worst Feature: Awkward camera Web Site: www.cravegames.com While the PlayStation version of Gex 3: Deep Cover Gecko received high marks, the N64 version doesn't seem to be quite as polished. The game is plagued by a herky-jerky camera, blurry textures and occa- sionally jarring pop-up. On the plus side, you do get four N64-exclusive worlds. The ability to change costumes and play as Cuz and Rex also adds some much-needed variety. Thankfully, developer Gratuitous Games has managed to prevent Gex from spouting the same lines over and over, which greatly diminished Gex 64: Enter the Gecko's humor. VISUALS SOUND INGENUITY REPLAY 6 9 6 1 Starshot Space Circus Fever Publisher: Infogrames Developer: Infogrames Featured In: EGM #109, 112 Players: 1 Supports: N/A Best Feature: 300+ characters Worst Feature: A truly heinous camera Web Site: www.infogrames.net Starshot is a hodgepodge of tried-and-true play mechanics from other 3D platform games, such as Nintendo’s Mario 64 and Rare’s Banjo-Kazooie. The only problem: Those games used them to much greater effect. In addition to a cumbersome steer-it- yourself camera and an occasionally severe loss of frame-rate, the game is plagued by some of the corniest, nondescript characters ever, probably intended by French developer Infogrames to have “universal appeal.” This game looks and plays like a first-gen N64 title and should be avoided like the clap. VISUALS SOUND INGENUITY REPLAY 3 2 3 3 224 Publisher: Capcom Developer: Capcom Featured In: EGM #121 == Players: 1 > Supports: Dual Shock Best Feature: Cool 3D graphics Worst Feature: Load times Web Site: www.capcom.com Despite what you might think at first, this isn’t just another Resident Evil clone. Sure, it has a lot in com- mon with its stable-mate, but it has enough new stuff to make you feel like you really are somewhere other than Raccoon City. The most obvious new feature is the fully 3D environment, something that you'd expect to really open everything up. Unfortunately Dino Crisis still mimics RE in the way it has to sit and load for a while every time you walk through a door. Don't expect Tomb Raider either...the “3D-ness” is only limited in the way it allows the camera to shift. As far as spooks and horror go, I think it has to be said that dinosaurs aren't as scary as zombies— although they can make you jump when they smash through a window and eat your friends. The whole story line is extremely reminiscent of Jurassic Park..so much so that one of the characters even comments that "this is just like that movie" at one point. While the RE games seem to be erring more on the side of combat as the new games come along, Dino Crisis emphasizes puzzle solving as its major gameplay dynamic. None of the puzzles are too tax- ing, but they're presented in an original way and range from simple codes to some bizarre spatial rea soning problems. It does have a tendency to repeat itself with the puzzles though. John Dinosaur fans, rejoice! Capcom has managed to take the survival horror genre, remove the zombies and insert an equally terrifying menace - prehistoric beasts with a taste for blood. Using real-time envi- ronments gives it a more cinematic feel, making it feel like anything could pop out to attack at any time. There's plenty of puzzles, though they could've been a little more difficult. If you're a fan of Resident Evil, you won't be disappointed by Dino Crisis. Chris After playing Dino Crisis, I've decided these suppos- edly extinct cold-blooded creatures suck. OK, so maybe they don’t—I’m just mad because they 1) scared the hell out of me, and 2) killed me. The latter being a bigger problem of course. Seriously though, Dino Crisis is pretty solid in all aspects—game- play-wise, graphically, sound, etc. There isn’t much to complain about. Heck, even the voiceacting is decent. Any fan of RE should take notice. Shawn | don’t know what John D. is talking about—l think the dinos in this game are just as nightmarish as Resident Evil’s zombies. They're quick, persistent and incredibly tough. This game frequently had me on the run, and it even freaked me out a few times. Just as snazzy are the loads of puzzles. These ain't the simple take-item-from-point-A-to-B puzzles of the RE games. Dino Crisis also packs lots of secrets, making for some hefty replay time. Crispin REPLAY VISUALS SOUND INGENUITY In a world of floating continents, rotating around a living puter cc core, the prophecy has come. =н sS Bl а — TT ڪڪ‎ — > wa um 1 BEP = Meet Led, | Daughter of a General, | forbidden from x battle, yet driven by duty. | 2 Whatever the Y consequences, 1 | sometimes а \ girl just | has to kick serious butt. © 1999. Septerra Core, Valkyrie Studios, and www.lith.com [00 Monolith are trademarks of their respective A ore % куну had RI E owners. All rights reserved. Publisher: Square EA Developer: Square Soft Featured In: ЕСМ #122 Players: 1 m Supports: DualShock, PocketStation Best Feature: The characters, the FMV, the plot Worst Feature: The game will eventually end Web Site: www.squaresoft.com inal Fantasy VIII requires you to “draw” magic from your enemies to use now or later. Yup, that’s the only way you gain new spells. Not only do you need to stock a bunch of spells to use in combat, you also need to “junction” them to your stats in order to beef up your guys. Everyone on the crew was in agreement that the game could have used a little balance when it came to drawing magic. Since FFVIII encourages you to upgrade by drawing spells, a lot of time is spent just sitting there in combat sucking magic from your foes. The only mini-game in FFVIII is the devilishly addictive card battle. Every major character, boss or monster in the game has a card with a set of numbers. If you win a card game, you can confiscate the loser’s best card(s); but if you lose, you can be sure the CPU will take م Снр е Tria — „Sgal, 452 = зојр 475 met your most powerful card. Che and Shoe both had their own collection of cards going—too bad they couldn't compete! Final Fantasy VIII has the best FMV sequences we've ever seen on the PlayStation. Characters are gracefully rendered to express а wide range of emotions. This stuff makes FFVII look pathetic by comparison. We fear what FFIX may bring. FFVIII's music was also great from beginning to end. Our favorite Scene features the song "Eyes On Me" (per- formed by Faye Wong)...probably the most romantic moment in video game history. Just like in VII, you can pull off "limit breaks" in Final Fantasy VIII. However, in VIII, you can use them over and over again when you're in critical condition. Below, Squall devastates with his Renzokuken. Regardless of my thoughts on Final Fantasy VII, noth- ing would prepare me for the emotional roller coast- er that is Final Fantasy VIII. As a gamer who's more interested in an overall “ехрегіепсе” than the techni- calities of stats and numbers, FFVIII’s character development is the best of any RPG's l've ever played. People in your party whom you thought were stock stereotypes on disc one gradually evolve into fleshed-out personalities by disc three and four. Even your archenemies in FFVIII are more than just card- board cutouts— each have his/her own motives, and in some cases, tragedies. What's more, the story is gripping and coherent. The plot will twist and seem- ingly spiral out of control before finally resolving itself in the finale. FFVIII’s success in this area is due to the game's incredible graphics and FMV. Very few titles push the PlayStation this hard. While | stand by Square's decision to overhaul the series' magic and equipment system, | dislike the overemphasis on Guardian Forces and how you can't skip their anima- tions. Be prepared to watch these mindblowing sequences hundreds of times. Also, drawing magic quickly becomes a repetitive chore, but a necessary evil nonetheless. However, in contrast to how much I love this game, these gripes are minute. FFVIII is the pinnacle of its genre. God bless Square. Che More than апу previous RPG, Final Fantasy VIII immerses you so deeply in its story and characters that you forget you’re playing a video game. Almost. Battles get tedious—especially since you have to sit through every Guardian attack (they're unbelievably cool the first time you see them but not the 10151 time). | like the new battle system. | like the huge overworld, (It lends the game an Ultima-like feel). Most of all, | like the characters. Crispin Having lost interest in Final Fantasy VII before the end of the first disc, | was skeptical about VIII, but any doubts | had were quickly wiped away. Square has outdone itself this time, weaving a rich story line using a combination of FMV and real-time graphics that is nothing short of awe-inspiring. Its Guardian Force and Junctioning systems are very flexible, allowing the hardcore RPG fan to customize, while letting the casual gamer enjoy ШЕ LE E Chris FFVIII’s junctioning and G.F. systems are awesome— they're really deep and draw you into the game like nothing else (well, except for Materia). The Card Battle Game is also fun (too bad you can't play two- player against your friends' sets in a true collectible card game tradition). FFVIII is great all-around, though ! do miss the individuality РЕН'5 characters had (where everyone has his/her own skills, and you're not customizing EVERYTHING). Shoe REPLAY VISUALS SOUND INGENUITY * Free Magazine Offer е Collectible 3D Trading Card е Memory Card Stickers (Ж) Bonus Pack Includes: * Special CD Offer* Includes: Music Soundtrack, PC Screensaver Program, Anime Wallpaper, and Selected Voice Files. (small shipping & handling fee required for Special CD offer) E Do you think you can survive in this world by following the rules? 5 4 29 5 Ф 7 е | Playstation | У МО А aln lun пе perd коа c Sony Camps lem hx. би tod һа eed DING. 1998 1997 AUS. ©1998 ED Thowsond ms о rael. of RED, lights кеуі b eri Cou nnd GE CONSOLES WT TH NTSC UC DESIGNATION us AND FORE повели of Sony Computer Entestoinment Ic. The rings con 6 о trademark of the (ісіме Dig: Publisher: Psygnosis Developer: Psygnosis-Stroud Featured In: EGM #117 A Players: 1 > Supports: Dual Shock Best Feature: Thankfully, it's easier Worst Feature: Still has horrible draw-in Web Site: www.psygnosis.com | have to be honest. wasn't looking forward to reviewing G-Police 2 since the first one was so freakin’ difficult. Thankfully, part two isn't near as tricky as the first one, which makes the game much more fun. In fact, GP 2 has a definite arcade feel com- pared to the first game—which I enjoy. GP 2 still has the same type of objective-based missions where you control your heli-craft around a futuristic, domed city, but this time they're a tad more simple—but not so simple the game becomes too easy. GP 2 also has a couple new vehicles to tool around in: the ground- based armored attack vehicle and mech-like chicken walker. Problem is, even though they're tons of fun to mess around with, controlling these new machines gets old rather quickly and doesn't really add much to the overall experience. The main problems are this sequel is just as dark as the original, and still has terrible draw-in. 'm afraid the PlayStation, though an amazing machine, just can't handle the stuff GP 2 is throwing at it. Sure, the frame-rate usu- ally stays high but that's because you can only see 10 feet in front of you! | like the addition of the slight wireframe in the distance to help “hide” the draw-in, but it still looks bad. GP 2 has its problems, but it also has plenty of fun missions to play through, and а lot of extra stuff to open up after you do. Shawn G-Police 2 promises the type of immersive flight- combat action | crave. Too bad the graphics don't deliver on that promise. The detailed cityscapes make for a draw distance just as measly as the first game's. But aside from that gripe, G-Police 2 is a slick shooter with a gradual difficulty curve that keeps things from getting frustrating (rare for a Psygnosis game). | like the new vehicles, although they don't add much to the gameplay. Crispin So...we get wireframe scenery to compensate for the crappy draw-distance, but even that fizzles out just in front of your nose. It's like being a pilot with cataracts. The scenery looks great—but you can hardly see any of it. What's the point of that? Although f love the whole Blade Runner ambience, the look of the thing is so obstructive, it sucks. The whole thing hangs together a bit better than the first game, but | can't recommend it at all. John There comes a time when a game outgrows the system it's on. G-Police 2 just doesn't seem to fit right on PlayStation. The game itself is really good futuristic mission-based cop game where you take out the bad guys and save the day. Missions have enough variety to keep you busy for days. But when you're flying a helicopter around a city and can't see past 2o feet in front of you, there's a problem. Fans of the original G- Police will find lots to like about this sequel. Chris VISUALS SOUND INGENUITY REPLAY Publisher: Eidos Developer: Crystal Dynamics Featured In: ЕСМ #115 Б Players: 1 > Supports: Dual Shock Best Feature: It's enormous Worst Feature: Sometimes a bit Tomb Raider-y Web Site: www.eidosinteractive.com It's been a long time coming, but | think it’s safe to say that Soul Reaver has been worth the wait. Mix vampires, Lovecraftian nastiness and Tomb Raider with a sprinkling of comic book fave Spawn and you have a mix that is very compelling. What's most impressive is the incredible design —both to the lev- els themselves (which all stream seamlessly from the CD so there are no load times) and to the puzzles which make up the bulk of the gameplay. From see- ing early demos of this, you'd be forgiven for thinking it was a runny-jumpy-killy thing with you hopping about, looking mean and nibbling on bad guys. It's not like that though, and in fact the majority of the gameplay comprises of exploration and puzzle solving. Noteworthy examples of this are the boss- es—you don't really kill any of them with real brawn, but instead you'll find yourself solving a puzzle that will lead to their demise. It's all terribly clever stuff, and some of the environment-based puzzles can get very complex. Fortunately though, they never seem too convoluted. The story is excellent, and it's sup- plemented by some tremendous performances from the voice actors. Top this off with some of the best graphics in a PlayStation game since Metal Gear, and you have something well worth investing 40% hours of your time in. John Soul Reaver is truly an impressive video game. The graphics, animation and level design are amazing. The story is told in such a way—by some topnotch voice talent | might add —you can't help but become involved in Raziel’s quest. Yeah, the camera gets whacked-out at times, and there's some slowdown, but you'll get past it. The game's so immersive, you overlook these little problems. If you buy it, be pre- pared for a game of epic proportions. Shawn This monster was really worth the wait—and ! do mean monster, it's huge. You'll be playing this until Christmas. The environments are really pretty, lots of rich color and shifting light effects. That and the sus- penseful music make quite a freaky atmosphere. Like Akuji, there's a fair amount of unmolested free roaming. You never feel overwhelmed with ene- mies or hopeless situations. | agree with John, Soul Reaver is a very tastefully done game. Dean When it came down to it, | had a hard time believing | was actually playing Soul Reaver...l've waited and waited, and then waited some more for this game. It lives up to expectations in terms of graphics and pre- sentation, but | wasn't expecting all the puzzle- based gameplay in Kain. It felt like I was playing “Tomb Reaver,” having to push all those blocks around. But you want to know how good the graph- ics are, don't you... well they're VERY GOOD. Che INGENUITY REPLAY VISUALS SOUND 228 Publisher: Electronic Arts Developer: EA Sports Featured In: EGM #122 A Players: 1-8 > Supports: Dual Shock, Миш ар Best Feature: The running game Worst Feature: "Maddenisms" Web Site: www.ea.com As much as NCAA 2000 has improved, Madden 2000 has advanced even more. Honestly, 1 don't know how they could make it much better. The running game is awesome this year. Never before has cutting through the line been so successful. On top of that, the special moves are twice as effective. Often you'll think your runner is about to be tackled when he'll take the hit, brace himself with one hand and stay up for another five yards. Transversely, when you think you've got nothing but open field, a tackler will come out of nowhere and spank уа. The АІ is definitely tuned for suspense and excitement. I’m sure some will think it too easy or unrealistic but that's not the case, it's just more strategic. Yes you can blast out some big gains but that's usually because the wrong defense was selected. While the Al and gameplay are the stars of the show, other new features are quite fun as well. The Madden Challenge has you meeting specific goals (yards gained, etc.) to unlock extra teams and fields. Hot Reads allow you to change a receiver's route from the line. For extended multi- player fun, the Franchise Mode is available to sever- al people at once. Madden continues to be the best PS football game, only this year it's widened the gap by quite a margin. Whether you own every Madden or none, go buy this gem soon! Dean Old man Madden is finally catching up, graphical- ly, to the 989 Sports pigskin games. The boost in speed, animation, frame-rate and detail help make this game a bit more arcade-like, and therefore, much more enjoyable to the casual sports gamer like myself. This is not to say this year's edition of EA SPORTS' most profitable franchise is any less appeal- ing for hardcore sports freaks. The Al, strategy and options are all up to par, as usual. Shoe Even a sports illiterate like myself knows a good football game when | see one. | leave all the stats- obsessed, name dropping, fantasy football stuff to my compadres and concentrate on Madden's game- play. The controls аге tight and 1 know where the ball is on the field at all times. Running the ball up the middle and juking through a wall of blockers is both amazing to see and a rush to experience. Definitely the best football game this season. Che I've never really been one to get into football like some sporty fellows—but Madden 2000 is so damned fun, | couldn’t help but get into it. Maybe it’s high time | enrolled in football school. What made it so enjoyable? Certainly the two-on-two multiplayer had something to do with it, but I’m sure it was also all of the additions the Madden development team made to last year’s already amazing installment— which makes this year’s nearly perfect. Shawn INGENUITY REPLAY VISUALS SOUND Portable, handheld, 16 BIT CPU 146 Simultaneous colors Revolving Joystick 40 Hours of Continuous Play 6 Color Casings 7650 ТОР- 7650 Pac Man is manufactured and distributed under license from NAMCO LTD. For more information on where to purchase a NeoGeo Pocket Color, NeoGeo Pocket Color software or accessories contact: SNK Corporation of America, 17 Great Oaks Blvd., San Jose, CA 95119 (877) PLAYSNK or visit www.snkusa.com The software in this advertisement is rated from Everyone to Rating Pending by the ESRB. Call 1-800-771-3772 for Gaming Rating Information. ГА ГА мос oci Ч, logos are trademarks of SNK Corporation of America SNK" is a registered trademark of SNK Corporation of America MATURE EM 2NU'ANU 3 Publisher: Konami Developer: KCE Japan Featured In: EGM #122 e Players: 1 > Supports: Dual Shock BestFeature: The puzzle-oriented missions Worst Feature: А lot of boring shooting missions Web Site: www.konami.com Sure, I'm disappointed that this thing only packs new VR missions and not the “enhanced” MGS adventure that Konami released in Japan. But I'll live. Turns out many of the more than 300 missions here are pretty darn cool. The game'll certainly keep you busy for a while, but you have to plow through plenty of dull scenarios to get to the good stuff. The missions are spread among four tiers—sneaking, weapons, advanced and special missions—and | gotta say most of the stages in the first three tiers are kinda dull. They're mostly of the kill-all-the-targets or sneak-to-the-exit variety and are just minor variants of the original game's VR scenarios. It's the fourth tier of special missions that makes this game worth- while. Standouts include the 1o mystery levels, which have you eyeballing clues and suspects to uncover the true killer. Heck, the game is nearly worth buying just for the final mystery mission itself. The puzzle missions are also among the game's best and have Snake doing some wacky stuff. Clearing everything grants you a few nifty rewards, including the ninja missions, which let you dice bad guys with MGS' enigmatic cyborg. You can also get up close and personal with Naomi Hunter and snap photos of her as she types, smiles and crosses and uncrosses her legs. Guess which protest we penr Crispin Playing Metal Gear Solid training levels in the world of Tron was rather fun as a side thing in the original game; it surprises me that the no-story line mini- game concept can survive as a game by itself. VR Missions is suited for fans of MGS only. If you did- n't like MGS, you won't like this game. If you haven't played MGS yet, then make sure to play that first before trying this out (trust me...you'll appreciate this disc much more with MGS EE ENE Shoe While it it doesnt include all the enhancements that the Japanese Integral version had, VR Missions is still a solid game by itself. Anyone who got really good at MGS is going to dig all the new challenges that await you in the Puzzle, Mystery and Variety mis- sions. This is basically a MGS expansion pack — let- ting you enjoy the VR mode of the first in whole new ways, some of which are pretty darn cool. A good — rental at DO very least. Chris When | first. heard VR Missions didn’ t have the actual game included I thought it was a waste of money. | was quite wrong. In addition to having that kick-ass “Metal Gear Solid” look and feel, VR Missions has a decidedly puzzle game flare —which is а good thing. As the levels progress, they get more difficult, more interesting and fun...sometimes even downright funny. Most gamers—and certainly fans of MGS— will dig this little disc for the right price. Shawn VISUALS SOUND INGENUITY REPLAY Publisher: Electronic Arts Developer: EA Sports/Tiburon Featured In: ЕСМ #121 кы Players: 18 > Supports: Dual Shock, Multitap Best Feature: Great replay value Worst Feature: A few quirks in the Al Web Site: www.ea.com Yup, this is a heck of a college football game all right. As expected, NCAA CF 2000 has retained its great gameplay while adding several new options and fea- tures. The best part is, they beefed it up in the right areas: frame-rate, animation, new teams and expanded modes. To the developer’s credit, they laid off any big changes to the game engine, or the over- all personality (besides proportional player sizes). Messing with too much would've been foolish, after all, its predecessor was EGM's sports game of the year. While flaws are small, there are a few things. The Al is a little lazy in some situations. For example, while not a sure bet, throwing to the middle, just up- field seems overly successful. Again, not a money play just too easy. There's a few gimme-plays using the Shot-gun formation as well. In addition, | wish you could toggle through after-play action (from the huddle to the line is a slow walk). Other than that, I couldn't be happier with the AI or any other part of the game. With 30 new schools plus Create-a-School, variety is not a problem. Go ahead and take your Bethune-Cookman Wildcats (who are they?) all the way if you please. Like last year, multiplayer is really good. Try a multiplayer tournament for a really good time. The evidence is all there, NCAA 2000 is a great college football game. Dean Although NCAA Football feels m as таша! to play as Madden does, | have a little trouble getting into it. This is mainly due to playing with college teams rather than the pros. | just have more fun with the pros. But this little personal preference aside, NCAA Football is a quality football title—and definitely illustrates the progress this franchise is making. If you enjoyed last year's installment (who didn’t?), this year s version won't do уой ron Shawn NCAA v was one of those games | just didn’t t care about. Not because it’s a bad game, mind you...no, in fact | know it’s a good game because it was easy to learn, fun to play with the four-player multitap, and has enough player stats to tickle Kraig Kujawa pink. And no, the graphics were OK too—nothing offensive or glaring, just sort of functional. After playing Madden 2000 though, it was hard to sit still for NCAA. They have their similarities but | preter Madden. che Ive always been a bigger fan ot 9895 iGamenreaker series than EA’s NCAA Football titles. The latter have always been a little rough in appearance and a bit harder to get into and control. This year’s NCAA has- n't improved upon much, making it a rather disap- pointing follow-up to last year's critically acclaimed hit. And since updated rosters aren't as crucial in col- lege sports games, | can’t whole-heartedly recom- mend this to owners of NCAA 1999. Shoe VISUALS SOUND INGENUITY REPLAY 230 Publisher: 989 Sports Developer: Red Zone Interactive е4 Featured Іп: ЕСМ #122 л Players: 18 > Supports: Dual Shock, Multitap Best Feature: Interceptions Worst Feature: Cheap back-field hits. Web Site: www.989sports.com GameBreaker 2000 is essentially GameDay 2000 dressed in college colors. They share the same sound effects, similar animation, special moves and about half the playbook. Beyond the teams, a few other subtle but important differences set them apart. Compared to GameDay, the frame-rate is a touch slower but smoother overall. The subdued pace is actually easier to follow plus it looks more realistic. But unfortunately like GameDay, the play- ers appear to be sliding on ice when they run. It's not as prominent but it's still a problem. Other weak- nesses include the ability to knock down receivers in the back-field. | should note, it's not always penalty- free and usually only works on secondary receivers. While a few things could be improved, for the most part GameBreaker 2000 is a decent game. The Al is essentially OK with the exception of some bad cover- age decisions. The “Gamebreakers” are as strong as ever especially when used in the right situation. 1 especially like the new tackle animation. A heapin" helpin' of up-and-over hits, off-balance running and ferocious diving bombs all look very good. The abili- ty to upload seniors into the GameDay draft is cool as well. Two-player contests are, as always, the best way to play this college football standby. Hopefully GB 2001 will find its Way. to PlayStation 2. Dean Once again, l'm not seeing quite eye to eye with Dean. If anything, GameBreaker has a few more ani- mation problems than GameDay (leap in the air to block a pass, for instance, and your player appears to levitate). Despite that gripe, GameBreaker is still both easy and fun to play. It has all the polish, atmosphere, tight control and keen А! of GameDay. But if you're not a hardcore football fan, stick with the pm game. i: 5 just a bit more е slick. Crispin I like GameDay, so it's no surprise | like GameBreaker as well—they're very similar. The game controls well, and the play execution makes sense. Like GameDay, some of the animation is hokey but it's nothing | can't get over. Overall, GameBreaker is а decent title that simply has a different, less-polished feel when compared to NCAA Football. But then, I’m not a huge fan of College Football games in the first place, so He it for what it's worth. Shawn When it comes to | football games, l'm a complete novice. If it's not the latest version of Blitz, | just can’t get into it...at least not as much as some people around here (Dean, Kraig). So what do {think of GameBreaker? It looks and plays much like GameDay, which is going to be good enough for most football fans. Animation is smooth and the game is easy enough to pick up and play. If you're into col- lege football, this one's for you. Chris VISUALS REPLAY SOUND INGENUITY the SuperSound gaming seat with VIBRA-KICK technology! Don't stand for just “kicking-back“ with your favorite = games, videos ог music. Kick it up with sound waves surging through E your body. Get intense as you ride on the electro-magnetic Vibra Kicker flanked by extra-range stereo speakers. Feel the reality of sound turned into powerful tactile energy anywhere, any time, from any audio source. Take advantage of a real technical knockout, Intensor™ fx with VIBRA-KICK. Model IGS 500 Just log on at www.infensor.com to find out more about the Intensor™ fx and how you can win a $100 gift certificate! ТЕ ТЕРЕНЕ SuperSound Gaming Seat With ۷ BRA-KICK Technology. Available now at your favorite gaming store or quality electronics retailer. d 2 ітегөп INTENSOR™ fx and Sensory Entertainment Experience are Imeron trademarks. © 1999 Imeron, Inc. Immersive Technologies NFL GameDay 2000 Publisher: 989 Sports Developer: Red Zone Interactive Featured In: EGM #122 Players: 1-8 Supports: Dual Shock, Multitap Best Feature: Arcade gameplay Worst Feature: Players appear to be sliding on ice Web Site: www.989sports.com GameDay has always been the arcade alternative to Madden football. All the crazy, exciting things you couldn't do in Madden you could in GameDay. That's not true anymore. GD 2000 is as tough as any foot- ball title out there. On most plays the А! is compe- tent. Back-field coverage (a sore spot last year) is now quite intuitive. If a receiver breaks loose, it doesn't take long for a defender to pick ‘em up. All in all the А! isn't the weak part of the game, it's the skating-on-ice animation and some of the sillier fea- tures. For example, you can celebrate after each play no matter what the outcome. Many of the “happy displays" are ridiculous (spinning on the head, weird dances, etc.). It’s a fluff feature that doesn't bring anything to the game. A more serious problem has players unrealistically darting across short dis- tances. It almost looks like a skip in animation. The biggie, however, is the sliding-on-ice animation. It’s really noticeable when you use the special moves, which by the way, are still over-exaggerated. Stiff- arms lay defenders out like a knockout punch while dives produce unusual yardage gains. But that’s what made GameDay unique in the first place, not to mention what people like about it. If you can get past the animation woes and the silly taunting stuff, GameDay i is a decent football game. Dean I'm not a die-hard sports gamer like Dean. and that's why | disagree with most of the stuff he gripes about. 1 actually like this game's fluff features. | like its оуег- the-top animations. The celebrations are just polish, as far as Іт concerned. And GameDay is ап incred- ibly polished title. It's also just as easy to jump into as the past GameDay games. The training mode is ideal for newbies like me who get frustrated when they go UR agains experienced players. This month at EGM, we present to you a S perspective on this season's big football titles (that's me). | like the inclusion of an arcade mode in GameDay 2000 but playing the game on an analog controller is a bit too loose for my taste. The big deal this year is that the replay feature has a sports announcer magic marker pointing out who made the big play. And | know it's superficial, but the anima- tion is just Koma ere jalopy. Ugly and jerky. Che I've mm bon a fan of GameDay since it has more of an arcade feel than Madden. Funny thing is, now that Рт getting used to Madden, this year's GameDay plays more realistically than it used to. No matter, the game is still fun. Although, | agree with Dean—some of the animation is downright silly. But | don't think it's as much of a problem as he does. Overall, GameDay isn't as tight of a package as Madden, but it holds its own just fine. Shawn REPLAY VISUALS SOUND INGENUITY 1 1 1 8 М. Publisher: SCEA Developer: Polyphony Digital Featured In: EGM #118 Players: 1 Supports: DualShock Best Feature: Graphics, frame-rate Worst Feature: Too short Web Site: www.playstation.com Here are things in life | worry about: bills, deadlines, and the fact that Omega Boost will be overlooked by success. This 3D space-shooter (from the makers of Gran Turismo) hails from the land of missile swarms and Pac-Man explosions. If you were even remotely into stuff like Macross and Robotech when you were a lad, you're going to adore this game. OB's game- play combines elements of Panzer Dragoon, Colony Wars and Afterburner. That is, you can rotate in 3D space, but you're constantly moving along on invisi- ble rails while dispatching wave after wave of help- less enemies. And like Panzer Dragoon, there's a fire and forget lock-on beam that rains down imminent death. It isn't the deepest game in the world, but it's a shooter, and a really good one at that. And like all shooters, you improve by memorizing enemy patterns. The game rates you on an A-F scale of how well you do per level; get a perfect rating (“5”) and you'll unlock bonus levels which are variations on stages from the game. Sort of like OB VR missions. Graphically, OB is unrivaled. Mark MacDonald from OPM put it best: “If this game were a launch title for the PlayStation back in '95, people would have jumped out of windows." Still, I see OB as a niche game that will only appeal to people who really liked that Max vs. Miriya hologram dogfight. Che This is certainly one of the ET Shooters so far, and as you go through, the levels just look better and better. Although it's quite tough in some places, it's more than worth persevering with just to see the final boss. it looks so cool, and makes use of some graphical effects that | really didn't think the PlayStation could handle. The whole thing is just awesome, and it's convinced me that giant robot games can be cool. John Wow. Shooters have been getting gradually more and more impressive on the PlayStation, but this has to be the best-looking one yet. The team behind Gran Turismo really knows what it's doing when it comes to graphics. Underneath all the flash it's a pretty fun game too...although it does get real- ly tough. Sometimes everything's moving so fast, and there's so much of it, that it's difficult to really FCC Omega Boost is space combat at its finest. Having grown up on Macross, Robotech and Gundam, I felt right at home playing this game. It's just amazing to sit back and watch some of the battles in replay—the ammo payload dropped during the average battle would be enough to destroy a city. Graphics are no slouch, either, with just the right amount of mecha action to keep things fresh. If you like Panzer Dragoon and Macross, buy this game. Chris VISUALS SOUND INGENUITY REPLAY 9 9 1 8 232 RC Stunt Copter EVERYONE ie Publisher: Titus Developer: Shiny Entertainment Featured In: EGM #115 Players: 12 Supports: Dual Shock Best Feature: Worst Feature: Web Site: Cheaper than a real RC copter... ...But almost as frustrating to fly ww. titusgames. com You'll need a three-word mantra to get through this game: "Don't give up." And you'll probably holler a lot of other words, too—none of which | can’t print here—because R/C Stunt Copter is about as tough and frustrating as games get. But it’s designed that way. Real RC helicopters aren’t easy little beasts to tame; flying one requires roughly the same hand-eye savvy as chewing gum while juggling while riding a bike. Backward. And although the game's training Stages give you the baby steps needed to whoosh competently airborne, you'll still crash your little bird a lot in the 25 obstacle-course levels. These stages, which pack way more to do than PilotWings, will strain any would-be RC pilot's skills. You'll slalom through columns, hover over checkpoints, land on moving targets, shoot black helicopters, etc. Master the trainer chopper and you can move on to four other, more advanced machines, including one capa- ble of inverted flight. Yes, it'll take a while to master the dual analog control (the Dual Shock mimics the controls of a real-life RC whirlybird), but flight will feel natural after a week or so of practice. Then unleash your chopper into the low-gravity free-flight courses for some major stunt-crazy high jinks. So, despite the frustration, R/C Stunt Copter is still a fun, funny game crammed with with h personality. Crispin Don’t be fooled by its goofy exterior and cartoon graphics—RC Stunt Copter is quite a monster from a control standpoint. But don’t worry, it’s just as enjoyable as it is technical. That is, once you tack- le the controls of RC SC, which happens about a week and a half into the experience. That’s when things get extra fun. It has a variety of mission types to play through, several trickster copters to fly and cows to crash into. It's a solid package. Shawn І can completely relate to Crispin's frustration with this game. The difficulty curve on mastering the con- trols of these nimble copters is deathly steep...so much so that R/C Stunt Copter is better suited for very hardcore and patient gamers, helicopter pilots, RC copter hobbyists and/or extreme masochists. The level designs are great, and there is a lot to see and do here. Just be prepared to spend many a frus- trated hour practicing flying. 5 oe 1 like RC Stunt Copter because it's an unapologetic simulation of a hardcore hobby. It's hard because fly- ing remote-controlled helicopters is incredibly tricky. Appropriate for a game whose motto is, "You will never ever beat this game." However, after watching Crispin's anguished attempts to beat the game, I'm not so sure RC Stunt Copter is right for the casual gamer. Gotta give props to Shiny for not dummying down the physics for bozos like you and 1. спе REPLAY VISUALS SOUND INGENUITY 1 1 9 1 | ee [>] NINTENDO te BIT) 10 Yard Fight John Elway Quarterback ... NFL 3 " Play Action ооа! Tecmo Bowl . Тесто Вом 2 .... Touchdown Fever SUPER NINTENDO Bill Walsh Football ..... College Football USA97 . . . Emmitt Smith Football .... ESPN Sunday Night NFL Football Fury .. John Madden 92 John Madden 93 .. John Madden 94 .. John Madden 95 John Madden 96 .... John Madden 97 HEADQUARTERS GREAT NEW GAMES МОМ AVAILABLE 495 NFL 2K (Sega) Expected available date 9/9/99 GameBreaker 2000 (989 Sports) Now Available tem Sega Dreamcast Loma 39-95 NFL GameDay NFL Blitz 2000 445 2000 (Midway DC) 1 (989 Sports) Madden 2000 Expected available Now Available (EA Sports PSX) date 9/9/99 Now Available “(EA Sports N64) Expected available E) 44-5 NFL Blitz 2000 | (Midway PSX) А Now Available 59: .95 bed] NFL Blitz 2000 (Midway N64) Now Available FUNCOLAND’ 5 Pigskin CLASSICS. {Pigskin Classics are all previously played) John Madden 98 Monday Night Football . MVP Football NCAA Football NFL Football . NFL Quarterback Club NFL Quarterback Club 96 . . Pro Quarterback . . Sterling Sharpe Super High Impact i: Super Play Action Football . Tecmo Super Bowl . Tecmo Super Bowl 2 Tecmo Super Bowl 3 Troy Aikman NFL ............ SEGA GENESIS Bill Walsh Football Bill Walsh Football 95 . College Football .... College Football 2 College Football USA 96 .. College Football USA 97 ESPN Sunday Night NFL Joe Montana ^ Joe Montana 2 . . Joe Montana 3. Joe Montana 94 . . John Madden . . . John Madden 92. John Madden 93 . John Madden 94 . John Madden 95 John Madden 96 John Madden 97 .... John Madden 98 John Madden Championship Edition . Mike Ditka Football NCAA Football . . NFL95.... NFL Quarterback Club NFL Quarterback Club 96 .... Pigskin Footbraw! Prime Time NFL . Pro Quarterback Super High Impact Temco Super Bowl . Tecmo Super Bow! 2 Tecmo Super Bowl 3 .. Troy Aikman NFL Unnecessary Roughness NFL Blitz : NFL Full Contact NFL GameDay .... NFL GameDay 97. .... NFL GameDay 98 NFL GameDay 99 NFL Xtreme З NFL Quarterback Club 97. Tecmo Super Bow! VR Football 98 NINTENDO 64 John Madden 64 John Madden 99 NFL Blitz NFL Quarterback Club 98 . NFL Quarterback Club 29 PLAYSTATION John Madden 97 John Madden 98 . John Madden 99 . NCAA Football 98 . . . . NCAA Football 99 NCAA GameBreaker . . NCAA GameBreaker 98 . NCAA GameBreaker 99 (Supplies limited and vary by store) zi Was Нн еее of yes, when I ‘was little Publisher: SCEA Developer: Nana-On-Sha/SCEI Featured In: EGM #119 == Players: 1-2 > Supports: Dual Shock Best Feature: Two-player modes Worst Feature: This game is like a very bad trip Web Site: www.playstation.com Phase two of Sony's twisted freak show of a music game has improved upon many areas in which PaRappa the Rapper lacked (well, you may not have known anything was lacking at the time...but that just goes to show how much work went into this sequel). With UmJammer, the Simon-sez gameplay has much more variety. The lines' sizes and locations are constantly changing, keeping you on your toes at all times. Was the one-player PaRappa experience too lonely for you? UmJammer spices things up with a very fun two-player (co-op or competitive) mode. If you thought PaRappa was over way too quickly, don’t worry. UmJammer has the set of two-player stages plus an entirely separate story line for a hidden and playable PaRappa (in essence, UmJammer is six times as big as the first game, though you can still beat it in one evening). And despite being a tougher game with harder button combos and mixed-up music lines, the engine is much more forgiving, and therefore, less frustrating than PaRappa. What isn't better about UmJammer? Although the rock music really., um.. rocks, in my humble opinion, it isn't as catchy as the rappin' puppy's tunes. Also, the story line is so freaking bizarre—it borders on insanity. UmJammer is a fun game, but it's just not as cute or sound-minded as its predecessor. Shoe Lammy's a sequel to PaRappa in the best way—it expands upon the first game's ideas and has more to do than the first one did. The music is hitor miss, some you'll be humming for days, others you'll have forgotten by the time the stage is over. It's a shame one of the strangest and most memorable moments in the game (the Hell sequence) was cut for the U.S. version. Still, Lammy's an excellent game that is a must-buy for all who enjoyed the original. Chris Like most everyone else, | loved PaRappa. It was the game | could show all my hipster friends because | knew they'd appreciate its postmodern primitivism. Lammy is a whole different animal. At first, | was a lit- tle scared. That vomiting caterpillar was a little too weird...even for me. The songs weren't as catchy, but after unlocking PaRappa and beating the game, it's really grown on me the way PaRappa did. Too bad Sony censored the U.S. Lammy. „FFF played this after a few beers one night, and it made те giggle a lot. It’s really frickin’ weird, and in places some of the imagery is just downright freaky. Although more involved than its predecessor, | have to say that | probably prefer PaRappa. Not because it was necessarily better, but because it was just so dif- ferent from anything else. UmJammer is basically a refined PaRappa with more features and different music. Great party game though. John VISUALS SOUND REPLAY INGENUITY Publisher: THQ Developer: FunCom Featured In: EGM #121 == Players: 1-2 > Supports: Dual Shock Best Feature: Realistic physics Worst Feature: Gets a little boring Web Site: www.thq.com This dirt diggler doesn't forge much new ground in the moto genre. The physic are great and it looks nice but on the whole it doesn't exactly raise the roof. The racing is too smooth and predictable, if that makes sense. It has a lot to do with the even acceler- ation of the bikes. It's either all or nothing when it comes to the throttle. There's no power boost either so if you lose momentum it takes a bit to get going fast again. Shawn thought the sound was wacky as well. If you're an MX fan, check it out, otherwise wait until the other motos are out to make your decision. VISUALS SOUND INGENUITY REPLAY Publisher: Capcom Developer: Cave Featured in: EGM #119 A Players: 1-2 > Supports: Link Cable, Dual Shock Best Feature: Link Cable support Worst Feature: Unoriginal gameplay Web Site: WWW.capcom.com Seems like everybody's got to have a snowboarding game these days; however, we were expecting more from Capcom than a sloppy, unimaginative Cool Boarders knock-off. An unstable frame-rate; jarring pop-up; and linear, trench-like courses are just a few of this game's sins. Tricks are way too easy to pull- off, and there aren't enough rival boarders to keep things interesting. What's more, the concept of per- forming tricks for a virtual camera crew removes much of the sport's spontaneity. If you're looking for extreme winter fun, check out EA's Sled Storm. VISUALS SOUND INGENUITY REPLAY 234 Publisher: Namco Developer: Namco Featured In: EGM #109 A Players: 1 > Supports: Dual Shock Best Feature: Multiple play modes Worst Feature: A bit repetitive Web Site: www.namco.com Given the number of delays, setbacks and overhauls this game has endured, we have to admit we were expecting the worst. The truth is, Pac-Man World ain't half bad. The game's imaginative levels contain plenty of secrets without being burdensomely long, and Pac-Man's new charge attack, butt bounce and swimming are all welcome additions. While we applaud Capcom's decision to include an arcade- perfect version of the original Pac-Man, the "updated," 3D mazes play way too slowly. All in all, a suitable celebration of Pac's 2oth anniversary. VISUALS SOUND INGENUITY REPLAY Publisher: Acclaim Developer: Acclaim Studios-SLC Featured In: ЕСМ #119 == Players: 14 > Supports: Multitap Best Feature: Lots to customize Worst Feature: Game engine not precise Web Site: www.acclaim.net WWF Attitude is, without a doubt, the best wrestling game for the PlayStation, since the system doesn't have an equivalent of the N64's Revenge, and War Zone, Nitro and Thunder are the only real competi- tion. That doesn't mean, however, that Attitude is perfect. Like its N64 twin, this game has some con- trol and collision detection issues. This game doesn't have the tight feel it should have, but it's still quite fun, nonetheless. With tons and tons to customize, lots of characters to play and very sharp graphics, this is a wrestling fanatic's dream game. VISUALS SOUND INGENUITY REPLAY REPARE. Coming to the PlayStation® game console. zu МУ WORLD COMPUTING’ ™ © 1999 The 3D0 Company. All Rights Reserved. Crusaders of Might and Magic, New World Computing, 3D0, and their respective logos, are trademarks and/or service marks of The 300 Company іп the U.S. and other countries. Playstation — PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. А! other e trademarks belong to their respective owners. New World Computing is a division of The 300 Company. www.3do.com "ВЕЗЕ FEE ГІНЕ SIMEEIESI ГЕЛЕН f you're in the hunt for smash-mouth, VUE EUER SEEN EI THE РЕРЕЕТТИЕП, " к intense realism in a football ~ SEFEDEE SIEFEFE game, then there's only one choice: EA РЕГ-ВЕШІ ТИТ EDU SPORTS Madden NFL™ 2000. The Broncos came together after a warm day of training хат E Ф © = camp and settled in for some intense Madden action. Rookie David Bowens shocked the world by dismantling the surprisingly weak *D" thrown out by defensive end Maa Tanuvasa. So if you think you've got what it takes to play hard-nosed, old-school, pro-style ball, then there's no arena like EA SPORTS Madden МЕГ“ 2000, where it's in the game. Ieke Se vodsiv/iueg veug | MER ТЕП РЕ FLFRED HIRE DENVER BRONCOS DENVER BRONCOS “W's like real football. The “Ме play on the road players move great, the quite a bit. But no playbook is accurate and one beats me. I'm the turnovers will kill you.” greatest Madden plaver of all time." EB vus N.a ELECTRONIC GAMING MONTHLY We Compete with the Best! 2525 With Franchise Mode, the champs are expecting a 3-peat, even on PlayStation. ж. w гд LI - (Left) Expert Gamer's 1 Todd Zuniga hangs with -2 > superstar tight-end * Eo = 77" Shannon Sharpe. се ^ (Below) Trevor Pryce — mocks Darrius Johnson's inability to intercept an , ill-advised pass. E N ке | ~ = S | “= За = | 3 "E Sli SHARPE DENVER BRONCOS “On the game | should be faster, stronger and able to catch every ball that's remotely close to те." Below, Alfred Williams, the self-proclaimed "Best Madden player of all time," warms up to Madden 2K. қ” e 777177377773 DENVER BRONCOS "We're hyped for this season. We have one thing in mind: a third straight Super Bowl, and we're not afraid to talk about it.” “Tila URME NAS EUERZIPITE. ФІР ЕМЕ BRE FELEKFIE ТРЕ КЕРИ FEE КІСРІ-ЕП ЕГЕ / LOVE ШЕ TRUDNI HETER THE PERA” Ana Ful. MADDEN a ИЛЛЕ CHAMP А. Platinum © Bold Е silver i DE EGM's Last 100 Reviews Game Nintendo 64 A Bug's Life © All-Star Baseball 2000 All-Star Tennis '99 Air Boardin' USA © Beetle Adventure Racing Bottom Of The 9th California Speed Chameleon Twist 2 Charlie Blast's Territory Command & Conquer Duke Nukem: Zero Hour Fighting Force 64 Goemon's Great Adventure Hybrid Heaven In-Fisherman Bass Hunter 64 Ken Griffey Jr.'s Slugfest Mario Golf Mario Party Micro Machines 64 Turbo Monaco Grand Prix Monster Truck Madness 64 NBA In The Zone ‘99 NFL Blitz 2000 NHL Blades Of Steel 99 Pokémon Snap Quake || Rampage 2: Universal Tour Shadowgate 64: Trials of 4 Towers © Star Wars: Episode I-Racer Superman Super Smash Bros. The New Tetris Tonic Trouble Triple Play 2000 ШЕ Vigilante 8 World Driver Championship WCW Nitro PlayStation 3Xtreme Alexi Lalas Intl. Soccer ЕЕ Ape Escape Army Men 3D Baseball 2000 Big Air Bloody Roar || Bomberman Fantasy Race Bugs Bunny: Lost in Time Castrol-Honda Superbike Racing Centipede Chessmaster || Chocobo Racing Publisher Activision Acclaim Ubi Soft Agetec Electronic Arts Konami Midway Sunsoft Kemco Nintendo GT Interactive Crave Entertainment Konami Konami Rockstar Nintendo Nintendo Nintendo Midway Ubi Soft Rockstar Konami Midway Konami Nintendo Activision Midway Kemco Nintendo Titus Nintendo Nintendo Ubi Soft Electronic Arts Activision Midway THO 989 Studios Take 2 Interactive SCEA 300 Interplay Ассојаде Sony Computer Entertainment Atlus Infogrames Electronic Arts Hasbro Interactive Mindscape Square EA From EGM #117 - 122 Best Feature Interesting Levels Amazing Depth, Great Graphics Short Skirts On Them Ladies Hoverboards! Awesome Course Designs Scenario Mode Silly Arcade Feel Nice Graphics Multiplayer Territory Mode New Graphics Huge Levels It Doesn't Have One Two-Player Co-Op Mode Interesting Fight System It's Quite Relaxing Arcade-Like Gameplay Great Golf Physics It's The Ultimate Party Game Awesome Eight-Player Game Solid Controls Nice Graphics Much-Improved Al Gameplay Good Commentary Watching Pokémon Reactions Multiplayer Modes Saving The Original Characters Interesting Story Line Blazing Speed The Box Art Simple, Fun Gameplay Swapping Out Pieces Solid Level Design and Gameplay Lots Of Options, Features Co-Op Quest Mode Gorgeous Graphics Lots Of Moves Two-Player Mode Alexi Lalas Looks Funny Innovative Use ОҒ Dual Shock Analog World War |! Atmosphere Realistic Gameplay, Al Big Air Mode Effects-Laden Presentation Racing Requires Some Strategy Cartoony Visuals Simulation Elements Playing The Original Centipede Extremely Customizable Final Fantasy Atmosphere - 238 Worst Feature It's A Sloppy Game So-So Commentary Tough To Aim The Ball High Learning Curve Not Enough Tracks No MLB License An Overall Sloppy Game Mindless Gameplay Touchy Control Old Gameplay For RTS Veterans No Checkpoints Within Levels The Fact That It Exists Cheap Instant Deaths Awkward Camera Problems Can You Handle The Pace? Weak Sounds Aiming System Is Confusing Not So Great For Solo Play Having To Sit So Close To Your Friends Weak Frame-Rate Bouncy Trucks Are Tough To Control Sub-Par Graphics, Animation Slowdown In Multiplayer Bad Control A Little Short, Not All 150 Are In Can't Save During Levels Gets Mindless After A While Sleep-Inducing Gameplay Maybe Too Fast? Just About Everything Else Lots Of Cheap Attacks Nothing Else Is Original Just A Lil’ Too Drab Touchy Controls, Awkward Cameras Music Is Pretty Non-Descript Wanky Guitar Soundtrack Mediocre Game Engine Lack Of Analog Control It's A Terrible Soccer Game The Camera Can Get Annoying Crappy Controls, Analog Is Too Sensitive Sluggish Controls, Sloppy Graphics Choppy Two-Player Mode. Too Easy Poor Two-Player Mode Nasty Camera Choppy Frame-Rate Graphics And Control No Analog Support Lacks Originality 5.0 5.5 45 6.0 7.0 5.5 65 2.5 15 10 5.5 90 55. 15 95 T0 40 45 55 85 30 40 7.0 ТАЗ 65 3 8.5 7.0 65 50 65 85 65 85 90 45 65 85 20 85 80 6.5 55 8.0 7.0 5.0 1.0 25 90 6.0 50 35 10 50 40 30 35 45 40 8.5 5.5 35 9.5 6.0 45 35 40 85 65 40 8.0 8.0 55 15 90 85 60 6.5 60 T5 60 80 80 5.0 65 95 15 90 80 65 50 85 15 30 10 40 90 65 45 60 60 15 35 40 35 T5 Issue # 120 118 121 121 17 17 17 118 19 122 122 18 118 120 122 120 122 17 17 120 122 17 122 17 122 120 18 121 18 120 119 122 122 18 17 120 118 119 121 121 119 19 118 19 18 121 120 120 122 121 TOYSRUS.COM BUY.COM 612999 $109% .COM Game Croc 2 Driver Echo Night Ehrgeiz Eliminator Evil Zone Fighter Maker Gex 3: Enter the Gecko High Heat Baseball 2000 Invasion From Beyond Jade Cocoon Konami Arcade Classics Legend Of Legaia LUNAR: Silver Star Story Complete MLB 2000 Monaco Grand Prix Monster Seed NBA In The Zone ‘99 Need for Speed: High Stakes NFL Xtreme 2 The Next Tetris NFL Blitz 2000 Point Blank 2 Populous: The Beginning R4: Ridge Racer Type 4 R-Type Delta Rampage 2: Universal Tour Rising Zan Shanghai: True Valor Silent Hill Sled Storm Soul Of The Samurai Sports Car GT Star Ocean: The Second Story Street Fighter Alpha 3 Street Sk8er J. f. A. G.: Mission Of Mercy Tarzan Tiny Tank Triple Play 2000 Warzone 2100 Conker's Pocket Tales Looney Tunes Motocross Maniacs 2 Pac-Man Special Color Edition Pokémon Pinball R-Type DX Spawn Super Mario Bros. Deluxe Tarzan Publisher Best Feature Worst Feature Scores Issue # Fox Interactive Level Design And Graphics Poor Control, Stupid Dialogue АЖ ESOT IIS 120 GT Interactive Great "705 Cop Show Car Chases Read Bad Slowdown 65. 85 80 85 122 Agetec Very Cerebral, Good Puzzles Too Short, Not Cinematic Enough 55. 8 80 60 121 Square EA Quest Mode Blocking System qb 65 60 65 119 Psygnosis Wah-Wah Guitar Soundtrack Frustrating Aiming Controls 45 35 40 40 18 Titus Anime-Style Fights, Great Art Poor Translation Of A Great Game 55.45 10 40 122 Agetec Duh-Making Your Own Fighters Fighting Engine Lacks Polish 80 90 85 80 19 Eidos Tons Of Secrets And Objectives Camera Still A Pain 75. ^15. 15 180 18 300 Umm...The Clouds Look Nice Batting And Pitching Is A Chore 20 10 35 40 120 GT Interactive Very Nice Graphics, Frame-Rate Difficulty Isn't Balanced 85 80 75 50 17 Crave Character Designs, Story Lacks Personality $53 1055-0 122 Копаті Time Pilot Circus Charlie 15 15 10 10 122 Sony Computer Entertainment Long Quest, Cool Battle System Battles Tend To Drag On A Bit 83. Би 15:385 17 Working Designs Great Story, Nice Anime Scenes Nall Sounds Like A Little Girl 904295: 85 20 120 989 Studios Competitive Two-Player Games Almost Exactly The Same As Last Year 80 70 80 65 19 Ubi Soft Great-Handling Vehicles Lack Of An F-1 License 80 80 65 65 120 Sunsoft Large Variety Of Monsters Atrocious Dialogue l 19 Копаті Great Animation Sloppy А! T0 80 85 15 18 Electronic Arts Hot Pursuit Mode Confusing Level Progression 855-907 65) 85 18 989 5рогі5 Graphics. Awkward Animation 40/25 30. 35 122 Hasbro Interactive А New Twist On An Old Formula Hard To Get Away From Old Formula 65 85 10 80 121 Midway Speedy Frame-Rate The Cowboys 85 80 90 85 122 Namco Tons Of Variety Quite Similar To The First Point Blank NIS: 95 19 Electronic Arts Controlling Primitive People Clunkiness And Load Time 45. 40 45 30 19 Namco Graphics, Overall Design Not Incredibly Challenging 80 90 95 85 T9 Agetec Classic R-Type Gameplay May Be Too Hard For Some 90.-85 15 80 121 Midway Hard To Say, Really Pretty Much Everything 10 60 50 45 118 Agetec Weird, Weird, Weird, Weird Obstructive Camera System то 80 15 70 122 Sunsoft Two-Player Battle Mode All The Tile Layouts Are Fairly Similar 70565555 65 19 Копаті Spooky Story Dodgy English Translation 85 90 95 85 17 Electronic Arts. Fast, Smooth And Lots Of Options Running Over Bunny Rabbits 90 80 90 90 122 Копаті Interesting Story Controls 65 45 45 65 122 Electronic Arts Decent Gameplay Somewhat Cartoony Graphics 6.5 65 50 4.5 118 Sony Computer Entertainment Character-Skills System Some Battles Frustrating 85 90 80 80 120 Capcom World Tour Mode Slight Animation Loss From Arcade 95 85 90 85 119 Electronic Arts Simple But Fun Gameplay Trick System Is Too Simple 75 60 65 65 18 Sunsoft Separating Team Members Controls 35: 50 40 85 118 SCEA Incredible Graphics Childish Gameplay 65% 55: 155.165 122 SCEA А Few Interesting Levels Provides Nothing Interesting 45° 35 8 898 122 Electronic Arts Improved Frame-Rate Cheesy “Trail” That Follows Ball 85 00 "85. 85 118 Eidos Customizable Units Difficult To Control F 120 Nintendo Inventive Quest Damn Cute Animals 70 122 Sunsoft Unlimited Continues A Bit Tedious 45 122 Konami Track Editor Later Tracks A Bit Too Tough 15 122 Матсо Two Games In One Sloppy Programming 55 122 Nintendo Lots Of Replay Value, Catching Pokés! Nothing 8.0 122 Nintendo Three Games In One High Level Of Difficulty 7.0 122 Konami CEA, Inc. The Ability To Turn It Off Being Able To Turn It On 2.0 122 Nintendo Loads Of Extras! Vertical Scrolling Can Disorient You ӨБ Е8.50 1957985 121 Activision Great Animation Too Much Banana Huntin’ 15 122 Infogrames Nice Graphics Mindless Gameplay 45 55 30 45 121 Тһе Smurfs' Nightmare 240 Real Fishing. Real Feel. PlayStation Select Start With its exclusive Dual Shock^ compatible rod and reel controller, Bass Landing sets the standard for true- »fo-life fishing action. Now you can , зе the hook, ; : е! them іп just like lifi So pack | your tack: У ox, pick up some cold ones, 2 s ^ and grab your rod, cause | fishing season is now open- * Game is bundled with custom designed fishing rod ‘п reel controller е Solo or tournament modes * Stock your tackle box from 50 different rods, reels, rigs, and lures .5 challenging lakes, 14 species of fish * Cast side arm, overhead, or skip ¢ Tutorial mode shows how the pros hook the big ones * Dual shock compatible Ty У ' — Agetec, Inc. 900 Veterans Blvd. Suite 600 Redwood P ASCII CO. BAS спао pem a > and the Bass Landing Loge ore trademarks of ASCII CO. Ine. Published Nee, Inc. Agetec ond Me logo ore trademarks of Agetec, Inc. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Interactive Digital Software Association. PlayStation le www.agetec.com өз зоцив, ы ЕЕ uo cueuule. du — | LEY T зае ШЕ TOL TT Send your best tricks, codes, Web sites and anything else that can help make games more fun and interesting to: Tricks of the Trade P.0. Box 3338, Oak Brook, IL 60522-3338 or send e-mail to: tricks Sd. com By Trickman Terry • tricks@zd.com Tricks of ruraTe PITY ПЕШ пој Egge If your trick is selected as the Trick of ће Month, you will win a free GameShark provided by the kind people at InterAct, and a Pro Shock controller or a Hyper 64 controller from Fire International. If you are given credit for submitting a hot trick in this section, you will win a free game. See page 267 for rules. NOTE: IF you send your trick by e-mail you must include your real name, address, city, state and zip code. NINTENDO 64 Mario Golf Goofy Codes Alternate Costumes On the Character Select Screen, hold Left-C, Down-C, or Right-C and choose a character. Left-Handed Golfers On the Character Select Screen, hold the L button and choose a character. THE GAMESHARK CODES OF THE MONTH NINTENDO 64 PLAYSTATION Driver Infinite Damage 800gaee00000 Infinite Time 800c6e660001 Воосбебдоооо Low Felony Meter 800973c80000 АЦ Star Baseball 2000 Infinite Creation Points 811033504170 Infinite Pitch Type Points 811039bc4170 811039c04170 Shadowgate 64 Enable Code (Must Be On) f109d5502400 Have All Items Ape Escape Have All Gadgets doofs1c40003 300f51c400ff Infinite Air Boof4dc80258 Infinite Health Вооес2с8о005 Infinite Lives 800f448c0063 500024020202 810ес3500001 500046010000 800ec3d10003 Non-Expansion Enable Code ff1e00000000 GAME Bov Conker's Pocket Tales (Color) Infinite Lives 0109d6ce 0109d7ce Infinite Slingshot Ammo (Upon Pickup) о10949се 0109dace 0109b4c3 Max Keys on Pickup 010842dc Game & Watch Gallery 2 (Color) Infinite Misses/Lives 010082c1 (For more GameShark codes turn to page 250) 244 NHL 99 More Speed and No Goalies For very fast gameplay anda fast clock, enter “FASTER” as a password. For no goalies, enter “PULLED” as a password. Cool Quake Codes Unlimited Ammo in Multiplayer Enter the password: S3T1 NF1iN 1T3S HoTS. Low Gravity in Multiplayer Enter the password: S3TL oWGR VATY ???? to reduce the gravity in multiplayer games. Final Mission Password To access the Password Screen, choose LOAD GAME then press B when the list of saved games appears. Now enter the pass- word as shown: F60? VQCH ?ВНҒ DQQL SOMETHING SPECIAL FOR LOYAL Comments? FORCED FEEDBACK WIN STUFF! • P.O. Cool Gear From Us To You Welcome to this month's edition. As you may or may not know, we get a lot of cool items from game companies. And yes, we do appreciate them, but all too often they end up sitting in somebody's cubicle or getting stored in a cabinet. So we thought, “Let's pass some of these things on to our readers, instead of just having them lay around.” After all, better you enjoy these freebies than us. This is the second month of this fun and easy sweepstakes. Like always, this doesn't cost you anything—it's as simple as sending in a postcard with your name, address and phone number on it to the address below. We'll then pick one win- ner in a few weeks, and mail out a box of goodies soon after. Good luck! EGM'’s Box о” Stuff Sweepstakes #123 c/o Electronic Gaming Monthly P.O. Box 3338 Oak Brook, IL 60522-3338 Take a look at what we're passing on to you this month: * NFL Xtreme 2 for the PS * Star Wars Episode One Laser Tag Fighters * A hockey mask memory card for the PS * A glow-in-the-dark multi-tap for the PS * A variety of Game Boy accessories * An Ergheiz T-shirt * A very small WCW locker * A racing wheel controller for the N64 * A Rumble Pak/Memory Pak for the N64 Ail of this and more can be yours by simply sending in a little card with your name, address and telephone number on it. See above and below for further details. complet, postage-due, or misdirected entries ме he right to cancel this sweepstakes at any i jom drawing fom all "о; decisions are final Drawing to be held n or about the last day of each month. Арі opin ol Lois should e e 3. dsl Winning; The number ol wi wil be determined by nm 4 Sweep SUBSCRIBERS ONLY! EGM 123 Box 3338 + OAK BROOK, IL 60522-3338 + E-MAIL: SHAWN_SMITH@ZD.COM Editor Profile Real Name: Terry James Minnich Alias: Trickman Terry, Trickmeister, ScarBlade, Humanoid-X Occupation: Tricks Editor Hobbies: Video games, drawing, messin' around on the 'puter, collecting all things Berzerk. Favorite trick: Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. Most played game genres: Fighting, Puzzle, Action/Adventure Favorite video game of all time: Berzerk How І got this job: In 1991, ! went to a video game trade show and met Steve Harris (former owner of EGM). He was signing up writers who knew games for his magazine. After that | called the office just about every day for them to give me an interview. They finally did, and after doing the Tricks section for a number of months, | became Trickman Terry. Musical interests: ‘80s music (mostly Top 40), Techno, Industrial, Rave, Electronica and even Swing. | also like a variety of others, and if it's got a keyboard in it, | definitely like it. o Favorite movies: All the Star Wars movies, Top Secret, Swingers, Remo Williams. When I'm not at work 1 am: With my girlfriend, going to a lot of church functions, hanging out with friends, playing games at home. ІНІ could be a video game character I'd like to be: Blanka (the blue-colored version). Most bizarre job ever held: | was a caddy for a local golf course. Eight bucks a day for five hours of pure sweat and exhaustion in the middle of summer...ya gotta love it! ІНІ wasn't working for EGM, I'd be: Working some- where in the entertainment industry on a computer doing something creative. Home page (hopefully updated/redesigned soon): www.fortunecity.com/underworld/pacman/400 WEB SITES AS COOL AS ICE member.tripod.com/^HatPerson/weirdweb.htmL HOT & NOT НЕ и шшш н umm û) ЕСМ The EGM Hot & Not list—a place where you can get an inside look at what the staff of EGM likes and dislikes. The list contains general and Thank you to all who continue to send us sites. We love checking them specific items, concepts, games, people and other such things. Once in БІТЕР Pen we love a moe омеае, ore чо we пае awhile we even throw іп an inside joke. Get crazy with the cheese whiz. a Inds of Sites tor you eira, gaming-reiatea, zany, типпу, cool, P " " stupid and so on and so forth. Because a site is a site is a site. * iBooks * Credit card interest n : * PaRappa and UmJammer * Cars without air conditioners * www.geocities.com/SoHo/Studios/9195/mullets2.html Lammy toys from Resaurus e JFK Jr. dying * enterprise.ic.gc.ca/cgi-bin/j-e/tty/dict Y - to 1 * People — 4 * Tetris Attac seriousness * www.oldmanmurray.com/seanbaby/nes.htm «tho kon Gioni « Biistering heat and humidity * www.fringenet.com/vgg/FurnPorn.html * American Pie * Spielberg's refusal to put é ; • Woodstock revival his movies on DVD www wattos) unkyard.com * Ryuichi Sakamoto's Final * Double deadlines • www.blip.com Fantasy IX soundtrack * Being broke e www.google.com . А, i • I isi p in муна " š CA Youre ы А * Work hard, party һа * People who reverse without e www-csag.cs.uiuc.edu/individual/pakin/complaint/ ада LU bo their mirrors e www.geocities.com/Heartland/Acres/3072/camera2.html * Soul Calibur * Speeding tickets * Audi TT * Live wrestling with ad breaks * WWW. . goats com * MP3 players * New, slower networks e www.planetx.com * Acid Music * Summer movies • www.go2net.com/internet/useless/ * Spider-Man revival * Female soccer players * Thermonuclear BBQ Sauce wearing bras * Alternative breakfast cereals * Mainstream breakfast cereals * We cannot be held responsible for any of the material presented on the sites ЕСТЕН E Саа listed above. Parents or guardians may want to verify the content of the site(s) before allowing their children to venture forth. Peace, love and rock ‘n’ roll. Which of the followin g countries are responsible DID YOU KNOW F * England france 34 | T • www.angelfire.com/md/stoopid/ Electric Playground, a Canadian-based gaming TV show, recently came to the EGM offices and did some taping. The show will air sometime soon on Canadian TV, so Canadian readers should keep their eyes peeled. Many EGM staff members worked at video game stores at one time or another before working for the magazine they once Chopefully) sold to customers. Stores included Electronics Boutique, Babbage's and others. videogames.com poll 7/20/99 EGM's Random Quote of the Month Crispin Boyer recently attended his high-school reunion down in Florida. When he told old friends what he did for a liv- ing, they all laughed in disbe- lief. Little do they know he was being completely serious. "This game really makes me hate those cops!” - Undisclosed gamer, in regards to the Survival Mode in Driver for the PlayStation | The ultimate online resource for strategy Also, read Expert Gamer every month for the latest tricks and strategy TOP 10 TRICKS 11р The top 10 games of the last month given the full-on Trickman treatment: “2,” push “L.” It should say, "OK." Now begin any saved game and start a race. While in the race, pause the game. While on the Pause Menu push World Driver Champior Access All GT2 Cool Colors in Multiplayer Enter the password: S3TC ooLC OLOR S??? to change the level colors in multiplayer games. Star Wars Episode 1: Racer Auto Pilot First, put in the “Debug Trick.” (You need to go to an empty game file and push the A button. This will bring you to the screen where you would normally enter your initials. When in this screen hold down the Z button, while А дага PURS.TILY holding it down use the L shoul- der button and type in RRTAN- GENT. Now scroll over to the End option while still holding Z and press the L button once more. At this point nothing will happen. Now, while still holding Z, press the B button to exit the screen and then push "A" to bring you back into the Initials Screen. Now, while holding “2” and using “L” shoulder button, type in "ABACUS." Scroll over to the "end" option and while holding ira ТВ. и 200, po D] “Left, Down, Right, Up.” The GAME CHEATS option should appear.) Then while playing a game, press h to activate auto pilot, where you only have to control the speed of your pod racer. Press R+Z again to deactivate the auto pilot and get back full control of your racer. Star Wars: Rogue Squadron Fly a Naboo Starfighter Enter “HALIFAX?” as a passcode. Ignore the incorrect entry sound. Then, enter “!YNGWIE!” as a SELECT YOUR CRAFT second passcode. A Naboo Starfighter from Star Wars: Episode 1 - The Phantom Menace will now be between the X-Wing and V-Wing at the Ship Selection Screen and available in any mission that does not require a Snowspeeder or T-16 Skyhopper. To disable this code, enter "HALIFAX?" as a first passcode and anything else as a second passcode. 245 Circuit Cars LAP TIME 000:14.56 In Championship Mode, after entering your name and hearing from the racing teams, you come to the GT2 circuit menu. It says Teams/Even Select, Save Game and Main Menu on the left. Using the second controller, press Z, Right, Z, Z, Z, B,C-Down, A, Right, Start. There will be no notification and the screen will advance when you hit A, but all of the GT2 cars will be available. Note: No experience points will be gained and the same number of Gold Cups will still be needed to unlock events. DEXDRIVE SITES PlayStation: 1. Super Smash Bros. (N64) Borrow a Life Do this trick if you are defeat- ed in a multiplayer match. If your teammate still has one or more lives in stock, you can use one of his lives to get back in the action by pressing A+B+Z+Start. 2. Pokémon (Blue) (GB) Fight Safari Zone Pokémon This will allow you to fight and catch the Safari Zone Pokémon outside of the Safari Zone. To begin, you must have a Pokémon with the Surf Ability. Now go to the Safari Zone and enter the area where the Pokémon you are trying to catch is found. Stay in the section until the time runs out. Go to the Seafoam Islands by surfing south of Fuchsia City. Be sure you don’t encounter cont. on pg. 248 http://www.psxmax.com/cheats/dex/index.html http://geocities.com/Areas1/Shuttle/4921/psxsaves.html http: / / consolers. stomped. com / Console / codes / Dexdrive / dexfilesi. html Nintendo 64: http: //www.geocities.com/TimesSquare /Corridor/8554/N64Saves.html http://www.members.home.net/linkoo7/003.htm http://www.nintendozone.com/dexdrive3.html Both: http://www.mindspring.com/ ~ magiki/ http://www.geocities.com/TimesSquare/Arcade/6625/start.html TRICKS ТЕН сот». hold L2 R1 and press X, Square, R2, 11, Circle, X, Bugs Bunny: lost Square(3). All the stages will In Time now be opened up! Access All Levels Chocobo Racing Secret Characters screen will appear that says “A New Challenger Arrives.” Now Squall will challenge you to race on his own special FF track. If you manage to defeat him, you'll get to use him and the Special FF track in the Grand Prix Mode of the game. More characters will avail themselves each time the Story This is the method to receive Mode is completed. If you want secret characters. First, you must to choose an additional charac- Clear the Story Mode one time ter in the Select Racer Screen, and then you can edit your own you must move the cursor to character from the default char- Squall. Now hold the buttons acter. Each time the Story Mode as shown below while pressing X is cleared, you can edit addition- to choose the racer: At the “Ега Selector" Screen, al characters. Once you clear the move to a level that has a ques- Story Mode a second time, a tion mark and takes a certain TOP 5 HIDDEN CHARACTER CODES WHAT DOES IT LOOK LIKE? РОВ WHAT GAME? WHAT DOES IT DO? | HOW DO YOU DO IT? RATING i: Highlight Options at Main Menu Screen then Left or Right on the D-pad to get Codes Menu. Enter any of | 9000 ae | Hd end these codes to unlock secret character: Enter LUGNUT | à for Frankenstein character with 9596 in all attributes. Biker 4 Enter DOMINIQUE for skater. Enter TP for mummy with 95% in all attributes. 5” каапе At the Main Menu, quickly press Square(5), Circle, Ы | Square, Circle. Then, finish the first track in World Tour Mode in first place to race against him in the next race. | i | Rampage 2: | Hidden To play as these hidden characters enter the following oo Universal Characters passwords: George - SM14N, Lizzy - S4VRS, Ralph - гі Tour LVPVS, Myukus - NoT3T (password contains number zero , (N64) not letter О) Alien (purple form of Myukus) - B1G4L | " First, open Final Battle Mode by beating the game on dif- ао пази ficulty 7 or 8. Then, Select Final Battle Mode from the 90000 Alpha Main Menu Screen. At Character Select Screen, press раз | and hold L1+L2 ; choose a fighter. Hold it until the VS. (Ps) | | Screen appears. You will see Shin Akuma. Now your Final Battle fight will be with Shin Akuma instead of M. Bison! riple Play Hidden EA Start an Exhibition game. At the Team Select Screen РРА 2000 (PS) | Dream Team | press Left, Right, Left, Right, Left, Right, Left, Right, Left, | Right, Left, Right. | You should hear a voice to confirm entry. 1time - Bahamut 2 times = Squall 3 times = Cid Tank (tank from Chocobo's Dungeon 2) [hold L1] 4 times = Mumba (from FF VIII) [hold L2] 5 times - Cloud (on his Hardy Daytona) [hold R1] 6 times = Cactuar (from the FF series) [hold R2] 7 times - Aya (police car from Parasite Eve) [hold 11-12) 8times - Original Chocobo (from FFIV & V) [hold R1+R2] 9 times = Airship (from FF IV & V) [hold L1+R1] 10 times - Jack (just a guy?) [hold L2+R2] NFL Xtreme 2 (Note: This trick works on a prepro- duction version of the game and is subject to change) New Fields and Large Players Aircraft Carrier Field Enter “AIRCRAFT CARRIER” as a name at the Player Creation Screen. Then, select the “Quick Start” option to start a new game. Egyptian Field Enter “EGYPT SPHINX” as a name at the Player Creation Screen. Then, select the “Quick Start” option to begin a new game. Pool Table Field Enter “POOL TABLE” as a name BE chi a TRICKS TOP 10 TRICKS (CONTINUED) any enemies on the way, or the trick won't work (this does not include the Pokémon in the water on the way there). On the edge of the islands, there is a strip of the screen that is half land, and half water. Now, surf on this section and just keep going up and down on it. When you run into an enemy, it will be the Pokémon from the Safari Zone section you just left. This time though, you will be able to fight them and use the other Balls on them as well. (GB) Find Codes Find more tricks for this game and send them in! 4. S.W. Episode 1: Racer (N64) Podracer Codes There is a special way you must enter these codes. First, you must choose a mode from the Title Screen/Main Menu. Then on the Select Player Screen, pick an Empty file. When asked to enter your initials, press and hold the Z button while scrolling through the letters with the analog stick. Next, choose each letter of the code with the L button. You will see the letters of the codes appear in the lower left-hand corner of the screen. After the entire code has been entered, press the L button on the word, “End.” This will confirm the code. Use this method to enter the codes shown below: RRJABBA - This code makes you invincible to damage and overheating. (Note: This code needs the Cheat Menu to be activated.) RRTHEBEAST - This code acti- vates Mirror Mode. Your left cont. on pg. 250 at the Player Creation Screen. Then, select the “Quick Start” option to begin a new game. Large Players Enter “BIG BEN" as a name at the Player Creation Screen. Many Cheats Mirrored Courses and All Gates Open On the Main Menu Screen, press Right, Circle, Square, Left, Square, Circle, R1, L1. When you put in the code correctly, you'll hear "Yeah!" All boards On the Main Menu Screen, press Right(2), R1, R2, Left(2), L1, L2. "PINK" LARA CROFT CODE Tomb R Blonde, “ ONLY Works on LEVEL 1 Press L1 + R1 + SQUARE for pink Lara. Game may pause for 5 sec- onds, 7009b3c2 73ff 50047000 0202 00000000 D4FF BD230000 АВАҒ 0400A9AF 0800 ABAFoCoo A1AF 1000A4AF 1400 ASAF1800 AGAF 1CooA7AF 2000 BoAF2400 B1AF 2800B2AF 0900 083CC2B3 0835 FF730934 0000 08850000 0000 44006915 0000 0000801F 083C 74101085 0000 00007410 ооАс 0A000B3C 9071 6B250000 0000 00007285 0000 00000200 1-900-PRE VIEW $1.49 per minute. Must be 18 Under 18 must permission. The number to call for the When you put in the code cor- rectly, you'll hear “Yeah!” Play as Sarah On the Main Menu Screen, press Left(2), Square, Right(2), Circle, R1(2). When you put in the code correctly, you'll hear "Yeah!" Play as Mick On the Main Menu Screen, press Left, Right, Circle, Square, R2, L1, L2, R1. When you put in the code correctly, you'll hear “Yeah!” Play as Bonobo the Monkey On the Main Menu Screen, press Right, Circle, Left(2), Circle(2), Square(2). When you put in the code correctly, you'll hear "Yeah!" 6B21 00006491 FFoo 01240900 2414 80200400 0200 71850000 0000 000C1100 0200 71850000 0000 25882102 2900 01040400 6821 01006191 0000 00000200 6591 00000000 0231 05002020 8600 0F00A530 002A 05000300 6691 2528A100 2538 06000700 E730 C2300600 0100 C6204030 0600 04006B21 0004 013Cooo1 093C 141801AD ooAo 0A3C1418 09AD 101801AD 1018 0AAD2548 0500 004Co900 2548 24011018 09AD 25480700 oo4C 09002548 0600 101809AD 1900 C7001238 0000 42380700 0500 E0100000 0000 101811AD FFFF E720FDFF E014 00000000 FFFF 5222CAFF 4016 00000000 7410 10A50000 0000 0000A88F 0400 А98Ғо8оо АВВЕ oCooA18F 248 Warzone 2100 Cheat Mode First, you must hold the Start button on controller two and power on the PlayStation. Continue to hold the button until the Main Menu appears. Then at the Main Menu Screen or while the game is paused, press L1, R1, R2, L1, Select, Start to enable cheat mode. You will know it worked if the Menu options for Campaigns 2 and 3 are unlocked. Now the following codes may be enabled: Enable Level Skip: While playing the game, press Select on controller two. Enable God Mode: 1000 A48F1400 A58F 1800A68F 1Coo A78F2000 Bo8F 2400B18F 2800 B28Fo800 E003 2CooBD23 1Coo FFFF9C2E FoD3 o1F9F4D7 01B9 FoD801F9 FoDD 01B9F087 o1F9 FoDEo139 FoD6 o1F9FoDC o1F9 F4DAo1B9 FoD9 o1F9Fo7E 01Bg FC7Do139 ЕСО5 0139F4D4 0139 Ғо890139 FC52 0139FoD4 0139 FFFFoCoo Ғо87 o101FFFF оооо А1400107 A147 0107A340 0107 A3470107 FFFF FF17FC7E 0139 F47F0139 0000 7009b3c2 73ff 50010310 0026 FCFFBD23 0000 ВҒАҒоАоо 1B3C 00707B37 09Ғ8 60030000 0000 0400BD23 0000 BF8F 0000 0000 00000000 0000 IMPORTANT NOTE: Standard GameShark/Action Replay codes can also be used with the Xplorer cheat cartridge! Rigor Motorist STAINLESS AA BY GAMERS. FOR GAMERS. www.interplay.com 1-800-INTERPLAY TRICKS P 10 TRICKS (CONTINUED) and right controls will be Switched during the game. (Note: This code needs the Cheat Menu to be activated.) Cheat Menu To activate the RRJABBA and RRTHEBEAST codes, start a race and press Start to pause it. With the control pad, press Left, Down, Right, Up. A new option called Game Cheats will be available under the Pause Menu. Access this option and you can now turn on any of the available cheats. 5. R4: Ridge Racer Tyne 4 (рө) Find Codes Find more tricks for this game and send them in! Bros. Delu Five Extra Lives Note: This trick works only on a new game. Select the Toy Box option at the Main Menu Screen, and then choose the “Fortune Teller" option. Keep choosing cards until you get the Extremely Lucky card. This will give you five lives. Return to the Main Menu and choose to play the original levels. Start a new game to begin with 10 lives instead of five. 1. Mario Party (N64) Special Title Screen Collect all 100 stars and defeat Bowser once and for all on the hidden adventure board, Eternal Star. After all of this has been done, you will have earned the special Congratulatory Title Screen! 8. Syphon Filter (N64) Cinema Code When you begin the first level, go into the bar. When you get to the guy shooting cont. on pg. 252 While playing the game, press Triangle on controller two. This also lets you see all hidden objects. Enable Infinite power: While playing the game, press Circle on controller two. Enable All Items: While playing the game, press X on controller two. Enable Super Unit Strength: While playing the game, press Up on controller two. Enable Weak Unit Strength: While playing the game, press Right on controller two. Current Research Completed: While playing the game, press Down on controller two. Additional Structures: While playing the game, press R1 on controller two. Additional Units: While playing the game, press R2 on controller two. Enable Debug: While playing the game, press Left on controller two. Down, Down, Left, Right, Left, Right, Down, Up. If you entered the code correctly, you will hear a sound. Then, press Start to access new options including hidden modes and viewing the ending FMV sequences. Lucky Luke Passwords Train Stage - Luke, Horse, Horse, Old Man, Luke Buffalo Stage - Coyote, Horse, Luke, Old Man, Old Man Cheyenne Mountains - Old Man, Coyote, Luke, Horse, Coyote 250 Rugrats: The Movie Passwords Level 2 - RQVDHJVV 3 - ТОММУ ОК а+4 а ny OIF # Cus АББ 3 ^^t - BVBYFJND - RJDBCVRT - VNGBLICV - BJGSMVSH - UTBWQQD ON ANS * SCORE I 0000100 | WHERE SERIOUS GAMERS SCORE tricks@zd.com We want your tricks! We want as many official U.S. DREAMCAST game tricks and codes as we can get—seek em out and send "ет in. TRICKS TOP 10 TRICKS |_____(еонтиноев ____| Extravaganza! at you from behind some crates, shoot him, then go into that room and out the win- dow. On the right is the fence and the elevator, on the left is an alley. Go down the alley and you should be in a street with flaming squadcars at the end. On the left side are three doors. Use the sniping mode to look up, and it should say THEATER above the right door. Go up to the door and pause the game. Keep MAP high- lighted, then press and hold in this order: Right+L2+R1+X. Gabe should say “Got it” after you enter the code. When you press Start again, you should be in the theater. Enter either curtain and all the movies should appear. Press X to skip any of the movies and press Start to go back to the theater 9. Need For Speed: High Stakes (Ps) Hidden Vehicles Phantom Car: Enter the “Game Option” Screen and select the “User Name” option. Then enter FLASH as your player name for the Phantom car. Titan Car: Enter the “Game Option” Screen and select the “User Name” option. Then enter HOTROD as your player name for the Titan car. 10. Street Fighter Alpha 3 (Ps) Battle Shin Akuma You must first open up Final Battle Mode by beating the game on difficulty 7 or 8. Once you do this, Select Final Battle Mode from the Main Menu Screen. On the Character Select Screen, press and hold 11-12 and choose your fighter. Keep holding it until the VS. Screen appears. You will then see Shin Akuma. Now your Final Battle fight will be with Shin Akuma instead of M. Bison! Note: These tricks work on the Japanese versions of the games and are subject to change. Godzilla Generations Hidden Characters To play as Godzilla 1st: You must play through the game as the basic Godzilla to unlock him. To play as Godzilla USA: You must play through the game as Godzilla first. To play as Minilla: You must play through the game as Godzilla USA. To Play as Dr. Serizzawa: You must play through the game as Minilla. King Of Fighters Dream Match '99 Full Pause Screen Pause the game and press X + Y. This will get rid of the “Pause” word for cool freeze frames! Bonus Costumes At the Character Selection Screen, highlight the normal version of one of the following fighters, then hold Start and press any button: Kyo Kusanagi Terry Bogard Andy Bogard Joe Higashi Ryo Sakazaki Robert Garcia Yuri Sakazaki Mai Shiranui Billy Kane Orochi Yashiro Orochi Shermie Orochi Chris Omega Rugal Marvel bs. Hidden Characters Play as Shadow Lady At the Character Selection Screen, highlight Morrigan, then press Up, Right(2), Down(4), Left(2), Up(4), Right(2), Left(2), Down(2), Right(2), Down(2), Left(2), Up(2), Right(2), Up(2), Left(2), Down(s). Then, Shadow Lady will appear below Gambit. Play as Gold War Machine At the Character Selection Screen, highlight Zangief, then press Left(2), Down), Right(2), Down(2), Left(2), Up(4), Right(2), Left(2), Down(4), Right(2), Up(2), Left(2), Down(2), Right(2), Up(5). Then, Gold War Machine will appear above Zangief. Play as Orange Hulk At the Character Selection Screen, highlight Chun-Li, then press Right(2), Down(2), Left(2), Right(2), Down(2), Left(2), Up(4), Down(2), Right(2), Up(2), Down(4), Up(4), Left, Up. Then, Orange Hulk will appear above Ryu. Play as Lilith At the Character Selection Screen, highlight Zangief, then press Left(2), Down(2), Right(2), Up(2), Down(4), Left(2), Up(4), Right, Left, Down(4), Right(2), Up(4), Left(2), Down(4), Right, Down. Then, Lilith will appear below War Machine. Play as Red Venom At the Character Selection Screen, highlight Chun-Li, then press Right, Down(4), Left, Up(4), Right(2), Down(2), Left(2), Down(2), Right g), Up(4), Left(2), Up. Then, Red Venom will appear above Chun-Li. Play as Roll At the Character Selection Screen, highlight Zangief, then press Left(2), Down(2), Right(2), Down(2), Left(2), Up, Right, Up(2), Right(2). Then, Roll will appear to the right of Mega Man. PenPen Trilcelon Play as a Hidden Racer The character Hanamizu becomes playable after you beat all tracks and earn all Silver medals. He’s unbeliev- ably fast and a little tricky to use. Manipulate the Victory Camera A button: This zooms in when pressed and zooms out when released. It can be activated at one of the Victory Screens. ХҮ,В - This is the same as A, but it’s only activated after the A button is pressed. Pad and Analog Stick: This rotates the camera around the victor. Play as the Bosses To play as the Bosses, finish the game with each character one time. Finishing the game with any character opens up an extra option in “The World of Power Stone” Book. 252 vw.vide Sega Rally 2 Hidden Cars, Raceways, Etc. At the Title Screen, put in the following codes for the results as shown. If done correctly, you should hear a confirming sound: All Cars: Up, Down, Up, B, A, Left, B, B, Down. All 10 Year Raceways Open: Up, Left, Down, Right, B, A, B, Right, Down. Increased Frame-Rate: Up, A, Down, Down, Left, Right, B, B, Down. Play As Super Sonic First, you need to beat the game with all of the characters. When that happens, you will be able to choose Super Sonic from the Player Select Screen. You'll begin as regular Sonic in Mystic Ruins by the lake. Go into the cave (formed be an explosion) until you reach the green Crystal Shrine. Head around back until you find the place Dr. Robotnik (Eggman) crashed. You'll see a new cinema, and fire will surround the Crystal Shrine. Run toward the shrine for another cinema. This is where Chaos comes in. Keep heading toward the shrine and another cinema will be triggered. Once Tails wakes you up, go back to the lake in Mystic Ruins. Now go through the mine car tunnel and another cinema will appear that resembles the first cinema of the game. Sonic will be faced with Perfect Chaos and his friends will gather all the Chaos Emeralds and give them to Sonic to make him Super Sonic for the final battle! Virtua Fighter 3th Play As Dural Play as Silver Dural in Training Mode: At the Character Selection Screen press Start- VA at the same time. Play as Gold Dural in Training Mode: At the Character Selection Screen press Start+X+A at the same time. Are YOU Read © SEPTEMBER 1999 Vl Hundreds of local tournaments across the U.S. offer players the chance to compete for incredible 86 3 prizes and the opportunity to bears S the title of Tekken Tag World Champion! © © ) HALF WAY TO THE TOP The top three players at each local tournament are guaranteed a spot at one of the following regional tournament’ locations, to be held in early October: Austin, TX Chicago, IL Denver CO Los Angeles, СА New York, NY Опапдо fl Richmond, VA Seattle, WA Ф THE CREAM OF THE CROP 4 The top four Regional winners earn a seat €4 at the World Championship to be held аб Wonder Park in Milpitas, CA іп early Novembe NN NN N Check out all the details at www.tekkentagtournament.com* namcoa ©1994, 1995, 1996. 1999 Namco Ltd., All Rights Reserved. Get Cool stuff you could probably live without, but shouldn't Figure Fantasy VIII We hate to sound all fancy, but these from Palisades are the most gorgeous-looking collectibles we've seen in awhile. The quality is topnotch. There are also limited-edition resin stat- ues and action figures available (not pictured) on the Web site. Price: Around $50 (vinyl), $150-200 (resin) www.palisadesmarketing.com Lammy vs. Blanka vs. Crash... More or less out of nowhere, Resaurus came onto the toy scene with line after line of sweet-looking, video game-based action figures. They’re continuing with a variety of new lines: , 5 (not pic- tured) and and collectibles (straight from Japan). Price: Around $10 www.resaurus.com * www.etoys.com * www.bootlegtoys.com * www.yakface.com * www.fandommenace.com * www.toyboxdx.com • www.aftimes.com * www.toymania.com & * netsector.com/ chris/toyhome.html * www.en.com/users/ roach/links.html • www.fred.net/fixit/ index.htm • www.tumyeto.com / tydufeatures/peewee/ peewee.html * www.bigbot.com pw i. netcom. com/ mnagata / ultra. html d GET SOME Blootly Cool Figures McFarlane Toys has long been known for its high-quality toys— they’re a standard in some cases. And the company’s upcoming lines are no different. Whether it’s the or assortments, collectors and regular toy fans alike should really enjoy these amazing- looking figs. Price: Around $10 each www.mcfarlane.com High-speed Kart Action ToyBiz has done other video game action figures before, but we feel these new assort- ments are the best yet. Strap in Mario, Yoshi or Bowser, pull the kart back and watch it go— and even shoot out a turtle shell or other power-up found in the game as it zooms away. Each figure comes with its own kart. Price: Around $8 each www.etoys.com e - Old-School Joe No, these 12-inch from Hasbro aren't the strapping men with uzis and bazookas we're used to, but they have a special something we can't quite put a finger on. Look for Ted Williams, Buzz Aldrin and Teddy Roosevelt. Yeah, they're made for collectors and all, but we can't help but like these wacky, cool figures. Price: Around $30 each www.hasbro.com Dreamcast Trade In Program Sendin Video Games and/or Systems valued at $100 or more (see "We Buy" prices listed below or see http. www resoftware comycashforgames htm), Include a money order (credit cards not accepted оп trade-in program) for ће difference іп price between the value of your games and the cost of a New Dreamcast System ($199.98, add $15 S/H to 48 States, $30 S/H to AK & НІ, Calif residents add 7.875%% sales). New Dreamcast Games may also be purchased for 348 98 each the folowing Пе curen ils expected to be available: Aero Wings, Акбото Delta, Armada, Bue Stinger, CART Racing, House of the Dead 2, Hydro Thunder, Monaco Grand Prix, Mortal Kombat, NFL 2000, NFL Blitz 2000, NFL O-Back Club 2000, Power Stone, R2R Boxing, Rainbow Six, Ready 2 Rumble, Sega Bass Fishing, Sonic Adventure, Soul Calibur, TNN Hardcore Heat, Tokyo Extreme Racer, Tick Style. Please ist alternative game tities when ordering by mail. Call or see http] www bresoftware.conY detradein.htm for additional titles and prices. Dreamcast Games and Accessories may be purchased without trading in your old games/systems. If you have any questions, please send E-Mail to D t > Dreamcast. 8 била бити са reamcast.. BRESoftware.Com 1000s of New & Used Dreamcast, PlayStation and Nintendo 64 Games, Hint Books & Accessories available Cheats & Codes - FREE Newsletter & Catalog - Updated Daily - Online Specials - Secure Ordering - New Releases & More BG BASS WORLD CHMP 2956740 500 OUEGABOOST 29291400 TAIFU 2495/1000 ELMOSNUMBERPAR. 249520 SURVVORDAYONE 2851800 АП Used Games BLACK BASS 37951200 COMIKRON: NOMAD 501439551800 TAL CONCERTO 29941400 EXTREME G 24951000 TETRISPHERE ——— 2790200 Include Original ^ 82510 1983800 991200 OVERBLOOD 24981000 TALOFTHESUN 1998800 EXTREMEG2 | 2454200 TONCTROUBLE 955400 Boxes, опата ELOODYAOAR 1998800 GLOBAL DOMINATION PACMANWORLD 29381400 TALESOFDESTNY 24554000 F ZEROX GEARRALLY 2495/1000 joxes, Original 80000808: 200000 GOLDEN OSE U EDU pro ражи Кој ИУ Instructions and a | BOGEYDEADS а GRANDTEFTAUTO 2 PANDEMONIUM2 24991000 TARZAN 28981400 FIFA 99 TRIPLEPLAY 2000 34951400 90 Day Warranty. SOMBERMANFANT RAC 28! 29581400 PANZER GENERAL 24591000 TECMOSDECEPTION 2981200 FIGHTINGFORCE 3898/1800 TUROK DNO HUNTER 27 38/1200 y Warranty. bee ee EE e Prices 37777000 DD D t SRAVEFENC MUSASHI 27597200 GAANDIA PARAPPATHERAPPA 24551000 1 INGDRAGON 2495/1000 reamcas BRAVOARRACE 24551200 GRAN TURISMO TEKKENS z KON CNET BRAVO AR RACE GRANSTREAMSAGA 2787, TENCHU Е SHARK WBOOK 27582 45 , BREATHOF FIRES GUARDIANS CRUSADE PGA TOUR GOLF 97 TENGHU GREEN ABEL 29997400 GAME SHARK PROWEKSA991500 VRALLY - зэ New Accessories 0 HEACS ADVENTURE GA TOUR GOLF 8 TESTORIVE 2799/1200 GAUNTLETLE VGLANTES 27981200 BRUNSWICK BOWLING 23991409 HOTSHOTS GOLF POCKET INTER T МОТ ROOF. 38991800 Sega Controller $29.98 UNSMICKBONUNG 23991409 Н T «er ЕРНАТ VERA e 1000 н BUBBLE BOBBLE HOT WHEELS POINT BLANK WIGUN. GOEMONS GREA ADV 39:952000 VIRTUAL POOL 64 пова ган ей ks 5 Dreamcast. sss POINT BLANK 2WIGUN 240 88 860550 40 WAALAE GOLF јуко Controller Ext Cable 579 * BUGS BUNNY 29951400 PONG E THEME HOSPITAL 8580 0 % WAVE RACE Be Sega Visual Memory Unit noe We Sell Used | We Buy BUSHDOBLADE2 24551200 1400 POOLHUSTLER ТЕМЕ PARK рн CING 1 tores ipo cad 87 AERO WINGS RUSTAMOVE4 89/40 POPULOUS OUSANDARMS M TUS Party Visi 13 [AR FORCE DELTA BUSTA MOVE ê 2 8 200 21000 THUNDERFORCE Y oga Jump ARMADA CAESARSPALACE F GORDON RACING 25500400 А HOES Боб Кесе ШҮ BLUE STINGER CAESARSPALACE2 2959400 JEOPAROY PRO Te WORLD SOLE WOODS 2000 5 Sega RF Adapter Mos CARRIER CARMEGEDDON 29951400 PRO PINBALL TIME CRISIS WIGUN © T WORLD ояу Бара НЕ Асат $19.98 Rouse or In CASTRO Hon Шаар EA: TLSUPERSTRSOC 9827 95/1200 WWF WARZONE У A HOUSE OF THE DEAD2 852500 CASTROL HONDA PSYONIGDETECTVE % UCET ETSI deci Bulk RF Adapter $9.98 ANDROTMUNDER 22 39902500 SUPERBKERUCNO 24981200 PSYCHIC FORCE Л wer ROTT AE 29% JEREMY MCGRATH 20003037500 CENTPEDE БЕШ т QUA " ды правим но о MARVEL VS CAPCOM 8350500 CHAMPMOTORCROSS 2899400 K1 ARENA FIGHT RIPE DELTA 888 e Buy & Sel al Nintendo METROPOLIS. 38950900 CHESSMASTERGD 199700 KI REVENGE PAGE RACER 5 3 йез, see our website MONACOGRANDP 53582200 CHESSMASTER MLLEN. 255140 KAGERO CASTLE RALFCAD TYCHOONI 2 MORTALKOMBAT 39952500 CHOCOBORACING 29991400 OF DECEPTION RALLY CROSS TOPGUN Game Boy Color e 39940900 CHRON. 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То RESDENTEWL S WARING pr MEN ORS Bulk Memory Card (15 Block) 5498 TOKYO EXTREME RACES 950800 COOLBOARDERSS 27991200 LEMMINGS B MORE RETURN FRE WARHAMMER MSSONMPOSSBLE 21551200 5800. Sony Memory Card (15 Block) $14.98 TAK STYLE 39952200 COOLBOARDERS 4 LUNAR 552000 RIDGE RACER REVOLUT. WARHAWK 3 18581400 MONACO GRAND PRIX 3695000 135580 Pelican 24 Meg Memory Card (360 Block) $24.98 VIGLANTENDOFF 38950500 CRASH BANDICOOT STRATEGY GUIDE RIDGE RACER TYPE 4 WARZONE 2100 21200 MONSTER TRUCK MAD. 2855080 58 80h pelican 72 Meg Memory Card (1080 Block) 55 VIRTUAFIGHTER3TB 32942500 CRASH BANDICOOT MADDEN 2000 RISING АМ E1400 WOWMAYMEM 34951600 MKMYTHOLOGIES 27951200 192580 9 ry WILD METAL COUNTRY 3098500 CRASH BANDICOOT RISK WGWINWO THUNDER Yo 2798200 199580 Bulk Link Cable $4.98 уреда Quim ams ШЕ ШЕ 18 "we p: c DOE ELS pa in ir website or VOF ANGELS 249807 81200 ROAD RASH: 109 ULTI RACING CHA 7 EAGOLF 189880 пай lor les not feted CRUSADERS OF MARVEL SUP. HEROES 21100 ROADRASHUNCHAN WED ARMS MYSTICAL МАЈА Bulk Control Pad $7.98 MIGHT & MAC 36951800 MARVEL SUPER НЕРОН ROADSTERS WIPEOUT 3 Sony Control Pad $14.98 CALL FOR NEW JG poc 8 FOGLE TRE T WONS CA$ for 5 E У Sony Dual Shock Control Pad $24.08 DREAMCAST 248605 r4 5 POM SOOO 8 Pelican Multi Player Adapter (Multitap) $19.98 DARKSTALKERS 3 9.858 00 ROSCO MCQUEEN WWF ATTITUDE 20. GAMES | патка 25040 мол RUGRATS КАТА Systems Gameshark Pro 539.98 24 00 МЕ RUSHDOWN XFILES. 2995 NBA SHOWTIME DexDrive $39.98 21951200 SAGA FRONTIER. XGAMES PROBOARDER24 95/1000 NBM SHOWT! The blowing aebuybackprces ony DESTRUCTION DERBY 1795600 MEGAMAN X4 SAMURAISHODOWN3 24957000 X MEN CHILDREN АТОМ 2495/1000 NEW TETRIS Game Boy UGTIONDERBY2 1798700 MEN OV BLACK SANFRANGSCORUSH 24857000 XMENVSSTFGHTER, 24391000 24.0 Game Boy Pocket To Buy Games EK DANE WIOX INSTRUCTIONS МЕТА GEAR SOUD Ere ото XENANAARONPAING. 952400 Gane i] Cor Gc LIC A Em 759/1200 = АМО SOFTWARE 00 VA MISSIONS SENTINAL RETURNS XENO GEARS 29951400 27901200 Neo Geo Color 320 1. Ona full sized ресе of paper, ре ОАВ 881200 SHADOW MAN STRATEGY GUIDE” 995200 NNT 8200 Super Nintendo number and a ist of all the items you would like to order. To speed processing SHADOW MADNESS We Buy & Sell all PlayStation espace Saum of your order, ist an alternative for each title you are ordering h SHADOW TOWER titles, see our website or Sony PlayStation 2. Calculate the total for the item you wish to order, including shipping & > DINO CAIS: 00 NONKEYHERO 2495/1000 SHANGHAI all for titles not isted New уе (ro PCA AV jacks) 1 а addition. PlayStation" 388839 MONOPOLY 24991000 SHAOLIN 0 Uus 4707, handling charges ($8.00 for the first 1 or 2 items, $1.00 for each additional 2999/40 MONSTER RANCHER. 18 3800 SHEWRECKERS 4 @ тер 2400 Мен уен Alaska, Hawali, PR, VI, Guam, APO, ҒРО, PO Boxes add $5.00). Calif 27951200 MONSTER RANCHER? 26981400 N residents add 7.875% sales tax We Sell Used /We Buy DRIVER 32951600 MONSTER St 2499/1000 POREMON SAP 3. Allow an additional 21 days for personal checks to clear - send money шу DRIVER 2 A600 MONSTER: 2910 синове T dear - IXTREME 1995700 DUKE NUKEM o, VORTALKOMBAT4 00 POKEMON STADIUM Control! order for fastest processing. Allow 40 days to receive orders placed with ства Me тог атои Мило МОМ PARAR Que money orders and 60 days to receive orders placed with personal checks, | BUGS Li 27581200 DUNE 2000 28581400 NAMCO MUSE SMALL SOLDIERS E We Sell Used | We Buy OUEST 64 at your expense ($10 4. Send your order to the address below. [ACE COMBAT 2 200 ECHO NGET 28% 1995800 1080 SNOWBOARDING 27951200 A2 BOXING 5700 mil ова ETON 1200 de rh ES ELSE Kassie denen MEA пара dene To Sell G. FF ee БИЛ , ae Jo Sell Games [AKUJMEARTLESS ^ — 1995800 ELEMENTAL XT27 98 У LY URBOARDIN US E 1. On afull sized piece of paper, write your name, complete address, phone [ALIEN RESURRECTION 29550400 ELMOINGROUCHLAND 2395400 VOLUI E ALLSTAR BBALL 2000 2 281400 boxes бөлісі Prost ? We Buy" Цотон Тай EDOS TERDUM 21981200 187 N 2500 AL STATENS W х Eee punte anda ec alin gasses (зависи) you ALUEDGENERAL 1998000 ELUOSNUMBERADV. 27281200 МАСА SPEEDRACER | 245100 ARMORNES inco 8 Y. . ALONE INTHE DARK — 1889/00 EVILZO! 24951000 SPICEWORLD. 24587000 ARMY MEN. Game Boy $300 2. If you would like to purchase games with the money or credit received, list тең 27950200 FANTASTIC FOUR 1995800 SPORTS BASE! ASTERODS 20880 Game Boy Color the tiles you would like to order on the same piece of paper. |APE ESCAPE 29951400 FELONY 11:79 27951200 5 PAN ORE Neo Geo Color 3. Pack your games, all paperwork and any coupons in a box. Send the box кесір рн 1046 Паз E E BATTLEZONG аа eee caer to the address below by UPS or registered mail. Be sure to include the ARCADES anres 29981400 Балы са ала T BEETLE ADV. RACING SHADOWVAN. Super Nintendo ‘Dept # on the outside of your package. Packages not addressed to the fire 12 PAG 29951400 FIGHTINGFORCE2 29951400 NECTARIS BOMBERMAN 64 881000 SHALSOF4 TOWERS З Sen n Dept # below or received after the date listed below wil be issued our current AREAS! 825700 FINAL DOOM 27951200 MILTARY MADNESS BOMBERMAN HERO SOUTHPARK пазат catalog prices. ARMORED CORE 249571000 FINALFANTASYANTH. 34951800 NEEDFORSPEEDS 24551000 е BUSTAMOVER CHEFS LUV SHACK — 4. You will normally receive your check within 7-12 business days after we PROJECT PHANTASM 2799/1200 FNALFANTASYVI 24951000 2995400 E DES ра receive your package. | ARMORINES 29951400 STRATEGY GUIDE. 28981400 STEELREIGN PASE RACE. BREGames.Com ARMYMENZO 2798/1200 FINAL FANTASY VI 9152000 STREET PANTER SPACE! ind Ur ARMY MEN dn STRATEGY GUIDE 3094180) АРНА? STAR FOX 64 for 10008 of de Selen 570 your Games/Systems/Orders to AR ATTACK 2098400. FNALFANTASY TACT 2 ARAS зею 8 A 3/1600 wORMAEPAK Nintendo 64, Super Nintendo, 55 EID و‎ e COUECTON, 2820 CRUSNUSA зрело SNR 8 bit Nintendo, Game Boy, oftware AZURE DRE КА MENAM M унш Ne. 25026 RUSN ORD EPISODE IPOD RACER Game Boy Color, Saturn, Dept. EM10 STREET BI 1 a ET "24951000 UEXDRNEWIBOX ROGUE SQUADRON. ы м т BACKSTREET BLLAPOS: FORSAN дон 172970 0029841400 STREETSKSER 2991000 “ANO SOFTWARE" 29 Зоо 2 MEX 352 W. Bedford Ave, Suite 104 BASS LANDING EBOARON 24951000 NORSE BY NORSEWEST 1955800 SUKODEN S lega CD, Game Gear, 300, Е 855 CONTROLLER. FROGGER 21999710 NICIEARSTAKE | 2484000 SUKODENI DUKE NUKEM 24951000 STARSHOT Jaguar Games, Hint Books resno, CA 93711 BATTLE ARENA TOSH2 ^1 2 um D UPEA PUZZLE FIGHT тые FATE m BATILEARENATOSHS 24251000 GALLOPRACER 29951400 ABESOODYS 1758700 SUPERMAN PASA. 2054200 Бренда ИІ fun E-Mail: info @ bresoftware.com BEYOND THE BEYOND 29551400 GAME OF LFE 24951000 ABESEXODDUS 27951200 SYPHON FILTER WTHWORMJMD 4499200 2 james 2 НВ Credit Card Orders (559) 432-2684 En E OE TELE EC Ue Брион 38382090 DVD Moves and Anime oo CASH for your old games and systems Receive a check or purchase other titles of your choice (also see Dreamcast Trade In Program) - Prices in this ad good thru October 31, 1999 Tes ПАС re newer and may or may not be avaiable, please cal for avalebii Al PlayStation games mustinclude box, original борау casedsplay box, instructions, and any hint books/maps that vere included weh the game, e ий deduct 1.0 for broken ewel cases. For Ni games, не wil deduc $3 00 for each missing damaged bor, $30 for each issngdamaged instruction book and S200 or each missing cardboard inset. Al Game Boy Color and Neo Geo Color games most include original box & instructons. Pay Staton, Game Boy Color and Neo Geo Color cames wihout box & instructions wil e purchased а бе Nc BoNo Instructions price above. Games not in reselabie oondition or wih evidence of rental store stirs wi be теште at your expense (9500 minimum). Al games are use, node a 90 DAY WARRANTY and are subject to әу We reserve е rat reuse any sale or purchase and to mi quentes. Абон 40 days to receiv orders placed wih money orders and 30 days to receive orders placed wi personal checks. Noreundserchanges on opened games. Add $8 00 SEH for the frst о 2 tems and $1.00 for each additonal. AlaskayHawaiyPR/GuamyVYAPOJPO Boxes ad $5 00. бай Res ad 7.875% tax. We do not ship outside he US. Prices are for тай order only and based 1 сору per е, to buy or sel in quay, contact ол wholesale dept. Limit 1 game per е accepted without proof of purchase. H we do lei your package by 10/31/99 or your game fles are not isted in his ad, you wil be paid from our curent catalog, To receive prices in his ad you must include һе Dept. from this ad on ће OUTSIDE of your package. you are unclear about any ol our poles, procedures or prices, please call or E- Mad balore sending your games or order. — d тегтер рана. Dreamcast an Pa Deca оро eater — — d Sory Compter rare, кс Super nd, Gare Boy, Gane Boy Coa, Nef Br AllTheCheats.Com The Search Engine for Cheats | PLAYSTATION | — 1 Visa, MC & Discover accepted. Checks held 4 weeks. Money Orders under $200 same as cash. COD $8. Price, release, availability, shipping times |& offer not guaranteed & are subject to change at any time. Hardware may require added S&H. Within 10 days defectives repaired or replaced at our discretion. After 10 days the pei warrantee applies. All sales final. S&H calculated оп a per order, per shipment, and per item basis. The "per order’ charge is charged once per order placed, the per item’ charge is charged once for each item ordered and the "per shipment" charge is panas E charged once for each shipment we make to you. For each US order $10.00 | Sis will be allocated to a 12 issue subscription to Computer Games Strategy Plus. Se Seesen Еш Call for details. Per Item $100 Express Express Майто Canada 20y 10 $8 $5 ww $500 51300 5200 $100 — $200 5200 ©1999 CHIPS & BITS, INC. 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Ed. 10/89 $59.99 Pokemon Snap 0799 $5499 Mario бой 09/99 $28.99 Loads of enemies & Dual Command & Conquer 07/99 $5499 Quake 2 07/99 55499 Hydro Thunder 09/99 $4999 МВА Courtside 11/99 52899 Shock compatibility give f RayMan 2 09/99 $62.99 Missile Command 11/99 $46.99 — PacMan/PacAttack 07/99 $28.99 Voll the shakes! | Duke Nukem Zero Hour 08/99 $54.99 Ready 2 Rumble Boxing 11/99 $64.99 Monaco Grand Prix 10/99 $4999 Agetec (Adventure) | (АРА Soccer 2000 09/99 $5499 Resident Evil 64 10/99 56499 Mortal Kombat Gold 09/99 54999 ^ Revelation Demon Slayer 07/99 53699 9/99 | Game Shark Pro 05/99 $4299 Road Rash 64 09/99 56299 МВА 2000 09/99 $4699 Space Invaders 10/99 52999 Gauntlet Legends 09/99 55999 Smash Brothers 05/99 $4499 NFL2000 09/99 $4699 | Goemon's Great Adv. 08/99 55899 — South Park Rally 10/89 $59.99 Power Stone we sas | BOARD GAMES |, “SOUL CALIBUR’ A tale of souls & Space Invaders 10/99 $52.99 Ready 2 Rumble Boxing 09/99 $4899 Axis & Allies 1194 $45.99 || У swords transcending history for all Ken Griffey BB 2 05/99 $54.99 — Star Wars Racer 05/99 $62.99 Resident Evil Code Veron 11/99 $49.99 Ваше Mist 10/98 $42.99 0 eternity. 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The game runs at 60) N64 Controller Blue 10/96 $26.99 Vigilante 8 2 Offense 10/99 $5499 Trickstyle Skatebrd 10/99 $49.99 ^ Noble Armada 05/99 $49.99 frames/second animation & fea-| N64 Rumble Pak 09/97 $19.99 WCW Mayhem 09/09 $54.99 Virtua Fighter 3 09/99 $46.99 — Prncss Ryan Star Marines 07/97 $44.99 || tures 10 characters, all with full 8- | WinBack 08/99 $6499 WWF Attitude 09/99 54899 Risk 03/96 $34.99 direction movement & control. 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Confront insect } Diablo 2 Expnsn Pek 12/99 $29.99 Planescape Torment 09/99 539.99 Hardware Legacy Kain Soul Reaver 06/99 $10.99 i | squadrons, squirming | Drakan 08/99 $39.99 Prince of Persia3D 09/99 $39.99 Legend of Zelda 64 1298 51299 || - maggots & nasty aliens Dungeon Keeper 2 06/99 $39.99 Quake 3 Arena 10/99 $48.99 Lunar Silver Star Story 06/99 51159 || Nintendo (Shooter) while unlocking secret -18Е Super Hornet 10/99 $46.99 Quest Glory 5: Exp Pk 08/99 52999 Сту 3D Bis RIVA TNT2UIt 09/99$214.99 _ Metal Gear Solid 1098 $10.99 || Release: 9/99 multiplayer modes. Final Fantasy Vill 11/99 $48.99 Rage Mages 2 08/99 53899 Diamond Monster MX300 01/99 $89.99 Pokemon Snap Guide 06/99 5999 || М64 Flight Unlimited 3 08/99 $38.99 Revenant 10/99 $34.99 Dmnd Vpr V770 UIt AGP 06/99$229.99 Quake 2 05/99 $1099 ңү! 07/99 $4699 Ring 07/99 $3899 Нис DynTNT2 U32 TVDVD 09/995245.99 "PERS "PERFECT DARK' is a first | Force Commander 11/99 54699 — Septerra Core 10/99 $39.99 Ltech WM FF Mouse 09/99 $59.99 Star Ocean: Second Stry 06/99 $12.99 PEINE EKT person shooter with a| Gabriel Knight 3 09/99 $48.99 Seven Kingdoms 2 09/99 $39.99 MatroxMilinm 6400 МАХ 09/99$239.99 Star Wars Racer Guide 05/99 $12.99 DING Ж twisting plot line set in the | Него ММЗ Amgdn Bid 09/99 52799 Silent Hunter 2 09/99 $4899 М5 SWndr бте Pad Pro 10/99 $48.99 i2 NRK near future. Control spe- | Homeworld 09/99 $48.99 stat Trk New Worlds 11/99 54699 М5 SWndr Prec Pro USB 08/98 $62.99 Tomb Raider 3 12/98 $10.99 cial operative Joanna Dark | Indy Jones Infrnl Mchne 11/98 $48.99 StarTrkStarliLComm 11/99 $48.99 Saitek 5Р550 Stk & Pd 07/99 $29.99 Tomorrow Never Dies 08/99 $10.99 às she completes missions Jagged Alliance 2 07/99 $4499 50-27 Flanker 2 11/99 54999 Же! Strm PitmGmr Pk 04/99 $89.99 WCW Mayhem 09/99 $1099 & wastes tons of bad guys. | Motion captured villians, | dynamic lighting & explo- Sive effects, surround sound and 3 difficulty lev- els with increasingly | smarter Al in each stage. | Single ог multiplayer action. FINAL WORD Buying Consoles The Day They Come Out Andrew Burwell Cyril: After drooling over specs, eating up Trip Hawkins' hype and following 300 and Jaguar chat on Compuserve for a few months, | was ultimately convinced that | MUST buy a 3DO by a guy who wrote a huge online review of the system and pack-in game, Crash and Burn. He said it was better than having a Virtua Racing arcade game at home. After persuading my soon-to-be wife that I needed another video game system and how we would be able to edit our videos and watch movies on the thing, | went Cyril wochokGzd.com dan nsuGzd.com chris johnstonGzd.com John dauison Sd. com andrew hurwell zu. com shawn_smith@zd.com Shoe: My nipples are way harder for the Dreamcast launch than they were for the PS or N64. Sega really knows what it’s doing this time around. With the buzz the company’s generating and the million and one launch games, | really think they’re changing minds about the brand name. Chris: I’ve only bought two systems at launch. First was the Jaguar. | was so psyched for that system after reading reports and ogling screenshots of it that | plunked down the money for it right “Trip Hawkins had me so revved up...” in search of $700. | took a quick inventory of my belongings and decided | would have to sell my entire SNES setup, (I was really pissed at Nintendo's censorship tactics at the time), a keyboard, some speaker cabinets and my bike. The Best Buy clerk snickered as | plunked down my $700 for a video game system obviously not knowing this box would change the world of electronic entertainment forever. John: It changed something forever. you lost a perfectly good system and replaced it with a crappy one. Still, | did something similar. I'd always been an Atari stalwart... VCS, through ST...and then | plumped down the cash for the Jaguar. 1" seen shots of Cybermorph, and | knew the guys who were working on Aliens Vs. Predator because they lived down the road from me in Oxford (in the U.K.). It all looked fantastic, and | got completely sucked in by the hype. І eventually swapped the thing for a SNES and a bunch of games. Shawn: My story is similar to Cy's but multi-systemed. | too purchased the 300 around launch time. | was working at Babbage's and Panasonic offered a special discount for retailers. With the discount | paid around $400 for my 300. Of course | had to buy a game or two as well. | used it and had some fun, but like all 300 owners the fun faded quickly. | traded the system and some games some time later for an old synthesizer keyboard (maybe it was yours, Cyril). Next was the Sega CD. Since I had the Genesis already, and worked at Babbage's atthe time, | knew it was going to be the next big thing. | figured $300 isn't that much money for advanced technology like the Sega CD. And I bought Night Trap. So that was a bad deal from the start. away. | played Cybermorph for way too long before | realized “this sucks.” When the system’s first game was released, Trevor McFur in the Crescent Galaxy, | bought it right away...and returned it the very next day. Only reason to enjoy that system was Tempest 2000 (one of my favorite games, even today). | suffered intense ridicule for my Jaguar enthusiasm. The other system | bought on launch day was the Saturn. Sega’s surprise launch excited me about the machine and | had to get it. The only games | had for months were Virtua Fighter and Daytona. When | got a Japanese PlayStation later that summer, | forgot all about Sega. Andrew: | suffered a similar fate to Cyril. | just about sold my soul for my 3DO as well. Having a job at the Great American Cookie Company, | didn’t make that much dough, if you know what | mean. EGM and Trip Hawkins had me so rewved up that | sold my SNES and 20 games for a mere 300 bucks. | had just given away possibly the best system there ever was, and my copies of Contra 111, Axelay and Street Fighter 2. All that plus a month's worth of paychecks for a super-expensive system with one game. At E3 Sega had sold me on the Saturn; | was pumped to get one as soon as | got back from there. They had gone on sale while we were at Ез. d played it all of about до hours. What a f***ing waste of money. І also got in line at 7 a.m. one day to be the first to purchase the U.S. PlayStation. | was in line with around 10 people, and | managed to squeeze my way up front to get one of the only two copies of Toshinden they had. І probably played my PlayStation more than any other console besides the SNES. 260 | | Chief Internet Strategist ZJ) ZIFF-DAVIS a SOFTBANK company 1D INC. CHAIRMAN AND Eric Hippeau Vice President and ........................ Л Timothy O'Brien | Chief Financial Officer Claude P. Sheer .. Bob Brown | Jason Chudnofsky President, ZD Market Intelligence President, ZD Events ... President, D Brand and . Terri Holbrooke | Market Services President, 2D Publishing ..................... Michael 5. Регі | President, 20 Internet Productions .................. Dan Rosensweig President, 20 Education . „William Rosenthal | President, ZD Television . Larry W. Wangberg | Executive Vice President, „Aymar de Lencquesaing | International | Senior Vice Ргевійепі, ........................4 Rayna Brown Human Resources. | | Senior Vice President, . „J. Malcom Morris | General Counsel and Secre | | Senior Vice President, ......................../ Daryl R. Otte | | Planning and Development | Senior Vice President, ....................... Charlotte Rush | Communications | Vice President, Corporate des. . Marylou Berk | Estate and Facilities СИЕР ОРТАА. Steve Gladyszewski Information Services. Vice President, Controller .. Mark Moyer | | Vice President, Human . | Resources Operations | Vice President, Treasurer „Tracy Nadi | пазе Ере оро А Thomas L. Wright | | Corporate Sales | Executive Vice President | Executive Vice President | Executive Vice President | Executive Vice President | Senior Vice President | Vice President | Vice President . | Vice President | Vice President . | Vice President . | Vice President | Director, 20 Testing and ‚.. doe Gillespie Michael Perkowski „Jeff Bruce | Vice President, Marketin Executive Director Executive Director Executive Director ZD Brand & Market Services Senior Vice Ргеѕійепі, ...................... 4 Charlotte Rush Communications Vice President, .. Corporate Research. Vice President, Marketing Communications ZD PUBLISHING President Executive Vice President . Executive Vice President . Executive Vice President ... Vice President ... Vice President Vice President Vice President ... Director, Benchmark Operations . Director, 20 Labs eed Bill Catchings Analysis Group | Director of Public Relations ................ 4 Glynnis Woolridge | Tiff-Davis, | A SOFTBANK Company | WIN Win the new Sega Dreamcast system! You have the POWER. In this contest you don't rely on the luck-of-the draw. You determine if you win or not. You win by outscoring others in a game of skill. Can you solve the puzzle below? It looks simple, but its only the start. Each of five more puzzles will get harder. But this time its all up to you. Stay in to the end with the highest score and the gear is yours. With whatever options you want. Do you have what it takes? Then play to win! Computer Contest. Wina Mun fast computer with 500 Mhz MMX Pentium Il, 128 meg. RAM, 14 Gig. HD, DVD, Windows 98, modem and more! Video Game Contest. Play on the hi-tech cutting edge with this line-up: Sony Playstation w/ ASCII control pads; Sega Dreamcast!; Game Boy Pocket; and Nintendo 64! Get all four or trade the ones you don't want for CASH! Bonus options include: 33” monitor, 51,000 in games you choose, cash, accessories and more! M M 5 T E R y bd o R D Yes! Е The Ultimate 05200009? przes: E Gaming Puzzle Me, Inc. "We Make You Think..." Media Rig Contest. The Ultimate Gaming Environment, 60 inch monitor, 130 watt receiver w/ Dolby Digital Surround, DVD and all components shown. Win DSS Satellite Receiver as a BONUS OPTION! This rig will blow you away!! We're talkin’ GAMING HEAVEN! Directions. Fill in the Mystery Word Grid with EN across that spell out the Mystery Word down the side. Hint: use the Mystery Word Clue. In the future. For each contest there will be four more puzzles at $2.00 each and one much tougher final at $1.00 which will be sent to you қ mail. You will have 3 weeks to solve each puzzle. We don't know how many will |, jay but non 55% will have the highest score possible score to Phase І, 43% to Phase ІІ, 36% to Phase Ill, and 32% to Phase IV. Highest score in the final determines the winner. If players are still tied they will split the value of the grand prize they are playing for. ENTER ME TODAY, HERE’S MY ENTRY FEE: [0 ($3.00) Video Game Contest 10 ($3.00) Media Rig Contest C ($3.00) Computer Contest [0 ($5.00) SPECIAL! Enter them all (SAVE $4.00) "VW ANY апо сиу State Zip W PRESS.. BREAK ......Z PUNCH DS SEND CASH, CHECK, MONEY ORDER TO: PUZZLE ME, Р.О. BOX 9315 PORTLAND, OR 97207-9315 STOMP ....T STAND. SCORE CRUSH Ys WORLD RULERS HAVE IT AND IN THIS CONTEST YOU HAVE IT VOID WHERE PROHIBITED • ENTRY DEADLINE: POSTMARKED BY DEC. 4th, 1999 « ENTRY FEE MUST BE INCLUDED Only one entry per person. You must be under 30 years old to win. Employees of Puzzle Me and its suppliers are ineligible. Judges decisions are final. Not responsible for lost or delayed mail. Open to residents of the U.S. and Canada. Winners determined no later than 2/28/00. You can request Winners List and Official Rules by writing: Puzzle Me Rules, 1511 SW Park Ave. #315; Portland, OR 97201. Merchandise names and models are trademarks oftheir respective companies who, along with this magazine, have no affiliation with this contest © 1999 Puzzle Me, Inc. Verifiable retail value of the prize packages as follows: Media Rig Contest package $7,012.00 core components shown, bonus options $3,449.00, cash options $1,250.00. Computer Contest package $2,500.00 for computer, bonus options $2,337.00, cash options $1,250.00. Video Game Contest $1,000.00 for systems shown, $3,549.00 bonus options, $1,250.00 cash options. EPECTRONICI GAMING NEXT MONTH November 1999 Pokémania! • New PlayStation 2 info. What will it be called? What games are already in development? What does it look like? We answer these questions...and some others. * More info on Rare's big games for Christmas...plus we review Jet Force Gemini. Reviews: Every new release reviewed. * Tons of Tricks...more Dreamcast and Game Boy codes plus the What is it with Pokémania? We look at the Pokémon phenomenon and preview the next two games (Gold and Silver), the TV show, the upcoming movie latest N64 and (starring Mew and his kick-ass cousin PS cotles. Mewtwo)...plus all the merchandise that drives kids wild. Just what is it that makes it so popular? At right, the extremely rare Mew, Pokémon #151. Above, some of his more common pals resting in a clip from the animated series. Official 0.5. PlayStatic Some of 1999's biggest games have finally arrived, and OPM gives you а first-look. You'll get a full review and a playable demo of Metal Gear Solid: VR Missions, in addition to reviews of Madden NFL 2000, NFL GameDay 2000 and Final Fantasy VIII! Also: the full Scoop on Spyro 2: Ripto's Rage. Las ation С Oct. 1999 0п sale Sept. 14 Playahles: * Metal Gear Solid: VR Missions * NFL Xtreme 2 * Pac-Man World * WipeOut 3 * Toy Story 2 * Championship Motocross Featuring Ricky Carmichael * Omega Boost * Jet Moto 3 * Bugs Bunny: Lost In Time Non-Playables: NHL FaceOff 2000 * NBA ShootOut 2000 * Fighting Force 2 * Rugrats 2 * Hot Wheels * Countdown Vampires * Wu-Tang 262 Oct. 1999 On sale Sent. 21 Three words.. Final Fantasy final Fantasy VIII VIII. October's Expert Gamer will walk-through feature an ENTIRE, complete, detailed walk-through for this ° Soul Calibur moves 8. huge RPG. We'll show you all secrets you need to know without revealing any plot spoilers. * Blue Stinger strategy We'll also kick off our Dream- * More Dreamcast games! cast coverage with a blowout guide to Namco's beautiful Soul Calibur. We'll have the moves, the secrets and all the strategy you'll ever need to succeed. Top that off with a full strategy for Activision's Blue Stinger, and we're talkin' about one jam- packed issue. Don't miss it! Squall 317 — 219 Reader Reviews: We want your opinions. E-mail us your thoughts on the latest games to review_crew@zd.com *All editorial content is subject to change. Playstation Nintendo 64 Posters Neo Geo Figures Turbo Duo Dreamcast Anime Neo Geo Pocket Saturn Keychains Color | Genesis 3Do Lynx Super Nintendo Jaguar Master System Game Gear 32X Wonder Swan Game Boy Sega CD 8 bit Nintendo Virtual Boy Accessories Hardware Imports Strategy Guides Pokemon Domestic Import Music Dragonball Z Turbo Graphix 16 www.gexpress.com info@gexpress.com order@gexpress.com 126 W. 32nd St., New York, NY 10001 Old systems never die, they just show up at Are you a true GAMER? Then you're a MIXXER! MixxZine is a bi-monthly, thick of mag that featores the hottest manga, anime, vid game characters and stories each [ssue...all for a low Or find it at Tower, Bordery, are Ete., Hastings, ang otheft. | 1-888-MIXX-NOW to subscribe OR via the wire info@mixxonline.com &- www.mixxonline.com Mel 150 ІШ 0 ay At www. Means. сот Dhana: ^ 0 4202. 2799 EGMOCT99 — "m. САМЕСАМЕ СОМ ` Info Line: (626) 930-1300 New Japan.Pro 4 $52.99 Final Fantasy 8 $46.99 Import PlayStation ұз Bio Hazard g Last Escape $58.99 U.S. Nintendo 64 NS ا‎ SVV Mayhem 546.99 0:5. Dreamcast System 5199.99 Aero Dancing Bass Fishing Blue Stinger CART Racing Climax Landers Evolution House of the Dead 2 Hydro Thunder J. McGrath Supercross 2000 King of Fighters 99 Marvel vs Capcom Metropolis Street Racer Monaco Gran Prix Mortal Kombat Gold NBA 2000 NBA Showtime NFL Blitz 2000 NFL QB Club 2000 Pen Pen Rainbow Six Ready 2 Rumble Boxing Red Line Racer: Ultimate Challenge 11/1 Slave Zero Nov. Sonic Adventure 9/9 Street Fighter Alpha 3 Nov. Swords of Vengeance 11/15 Test Drive 6 Nov. TNN Motorsports Harcore Heat 9/9 Tokyo Extreme Racer Trick Style Vigilante 2nd Offense Wild Metal Country All Japan Pro Wrestling 2 Berserk Bio Hazard Code Veronica Black Matrix A/D Buggy Heat Cool Boarders D2 Dynamite Robo Ecco The Dolphin Elemental Gimmick Gear Espion Age Nts F-1 World Grand Prix Frame Gride Geist Force Grandia 2 J-League Make a Soccer Team Jo Jo Maken X Mobile Suit Gundam Monster Breed Nijiro Tenshi Outcast Shenmue pace Griffon Hamlet U.S. Dreamcast oll Free Order line: (888) GAME-CAVE Star Gladiator 2 Nightmare Under Cover AD 2025 Virtua On Arcade Party Pack 10/19 Army Men Air Attack Oct. Army Men Sarge's Heroes Oct. Bass Landing w/ Controller 9/28 Broken Sword 2 10/19 Carmageddon 2 Sept. Clock Tower 2 10/15 Crusaders of Might and Magic Oct. Cyber Tiger Dino Crisis Hot Wheels Turbo Racíng Intellevision Classics Jet Moto 3 Kingsley Knights of Carnage Knockout Kings 2000 Lego Racers Lego Rock Raiders Lemans Madden NFL 2000 Major League Soccer Men In Black Metal Gear Solid: VR Missions 10/12 Mission Impossible Nov. Monster Rancher 2 9/3 Nascar 2000 9/24 МВА Basketball 2000 10/12 МВА Live 2000 10/12 Need For Speed V-Ralley 2 10/26 NHL 2000 9/21 NHL Championship 2000 9/28 Quake 2 9/28 Rat Attack 9/13 Rayman 2 Oct. Resident Evil 3 Nemesis 1140 $43. Rising Zan 9/30 Road Rash Unchained 11/3 Star Wars Episode 1 Phantom Menace Suikoden 2 Supercross 2000 Tail Concerto The X Files Thousand Arms Tony Hawks Pro Skater Toonstein Trickin' Snowboarder Vegas Games 2000 Vermin Vigilante 2nd Offense WCW Mayhem Wipeout 3 Xena: Warrior Princess. BustA Move 2 Cyber Org Cybernetic Empire Dewprism Dragon Quest 7 Dragonball Final Bout Dragonball Z Legends Dragonball Z Ultimate Battle 22 Echo Night 2 Fatal Fury Wild Ambition Final Fantasy Collection Fire Pro Wrestling 6 Front Mission 3 Grandia King of Fighters 98 Legend of Mana Lunar 2 Eternal Blue Macross Remember Love Omega Boost Parappa The Rapper 2 Patlabor The Game Persona 2 Psychic Force 2 Racing Lagoon Rival Schools 2 Saga Frontier 2 Spriggan Lunar Verse Valken 2 (Assault Suit Lenos) Vandal Hearts 2 Wild Arms 2 Ignition Airboardin' USA АІ Star Tennis 99 Army Men Sarge's Heroes Battle Tanx Global Assault Caesar's Palace Castlevania: Special Edition Elmo's Letter Parade Elmo's Number Parade Gauntlet Legends Gex 3: Deep Cover Gecko Hot Wheels Turbo Racing Knockout Kings 2000 Lego Racers Looney Tunes: Space Race Madden NFL 2000 Major League Soccer Monaco Gran Prix Nascar 2000 NBA Live 2000 NBA Showtime R2R Boxing Rat Attack Rayman 2 Resident Evil 2 Space Invaders Vigilante 2nd Offense Winback e ент X САП сиг сесі 1811 Е MEER iiA e E GAMECAVE.COM ————Á P (б) lucky U.S. entrants will each win one Sega Dreamcast either complete the stem || form below or до to mport-Game Boy Color-Systems - — n а i Game Boy Color Asteroids Azure Dreams Catz Chase HQ: Secret Police Daffy Duck lll Deer Hunter Dogz Duke Nukem Elmo In Grouchland Ghosts And Goblins Hello Kitty's Cube Frenzy Hot Wheels Stunt Track Driver Int'l Track and Field Sep. 9/8 Oct. 10/15 8/31 Sep. 9/4 10/15 9/20 9/20 Oct. 9/27 11A Nov. $19.99 $23.99 $21.99 $22.99 $23.99 $23.99 $22.99 $22.99 $21.99 $23.99 521.99 Agetec Fighter Stick lll Agetec Steering Wheel InterAct Alloy Arcade Stick. Baseball Stars Color Bust A Move Pocket Crush Roller Fatal Fury First Contact King of Fighters R2 Metal Slug: First Mission Neo Turf Master Samurai Showdown 2 Accessories www.gamecave.com a and click on the Dreamcast Contest Я button to enter One entry per person. Prizes awarded before October 31, 1999. Complete rules available either by logging on ЕЙ to www.gamecave.com or by sending a self addressed, stamped envelope to: Dreamcast Contest, Monrovia, CA 91016 M Pelican RF Switch * Sega Controller Й Sega Fishing Controller Sega Jump Pack Sega Keyboard [| Sega RF Unit lf Sega Visual Memory Unit Й InterAct DexDrive Nyko Extender Cable lll Pelican Mouse w/ Mouse Pad lil Pelican Quake Pak w/ 1 MEG Mem. lll Pelican Quake Pak w/ 256 Мет. Й Pelican Tilt Pak ll] InterAct Game Shark Pro Nyko 72X Memory Card Nyko PlayLink Cable DRM $59.99 DRM $59.9 DRM 545.99 First Name: Last Name: Address: City: State & ZIP: Phone #: ) == E-Mail — Cut out this entry form and mail to 421 East Huntington Drive. Monrovia, CA. 91016 DRM $7.99 DRM $24.99 DRM $39.99 DRM $29.99 DRM $24.99 DRM $19.99 DRM $24.99 N64 $31.99 N64 $7.99 N64 $12.99 N64 $11.99 ——— м4 59:99 Metal Slug: First Missio N64 $26.99 аныч PSX $36.99 Ш PSX $32.99 PSX $6.99 Қ, + ~ Мом. Бер. Oct. 11/1 бер. 9/14 E 10/19 $23.99 Konami Rally Looney Tunes Magical Tetris Challenge (Mickey) Matchbox Caterpillar Construction Micromachine 1&2 Motocross Maniacs 2 NFL Blitz 2000 InterAct Astro Pad (Multiple Colors) DRM $21.99 InterAct Basic Memory Card DRM $12.99 InterAct Concept 4 Racing Wheel DRM $54.99 Interact Fission Fishing Controller DRM $27.99 InterAct Quantum Fire Pad DRM $24.99 InterAct Radius Racing Controller. DRM $30.99 InterAct StarFire Light Blaster DRM $22.99 Pelican Mem.Card 24 MEG (360 blocks) lll Pelican Multiplayer Adapter ll] Pelican X-Wing Controller PSX $16.99 PSX $17.99 PSX $7.99 Strategy Guides I] House of the Dead 2 DRM $12.99 ll Scrabble Space Invaders Street Fighter Alpha INI Survival Kids Vigilante 8 w/ Rumble Pack || Wicked Surfing Wings of Fury ll Yars Revenge Zebco Fishing w/ Rumble Pack 9/15 $25.99 A War In Heaven A-10 Warthog Abomination Age of Wonders Arcades Greatest Hits Army Men: Toys in Space Axis & Allies Expansion Pack Baldur's Gate: Volo's Quest Battlezone 2 Bombing The Reich ™ Cabelas Big Game Hunter 3 { Campaigns of The Civil War Carnivores 2 Clue the Fatal Masque Daikatana Deer Hunter 3 Demolition Racer Extreme Drag Racing Family Game Pack Royale Fear Field & Stream: Trophy Big Sep. 9/28 Nov. 9/28 9n Sep. Nov. 9/15 $22.99 $23.99 $21.99 $21.99 $25.99 || $23.99 $22.99 $22.99 InterAct S-Video Cable InterAct Tremor Pak Nyko Controller. Nyko Extender Cable Nyko RF Adapter Nyko S-Video Cable Nyko VMU Pelican Carrying Case 10/1 9/14 9/20 11/15 10/20 10/1 10/26 9/20 10/1 914 9/14 11/15 10/6 10/12 11/15 9/20 9/20 11/11 9/24 9/17 10/1 10/1 Game 10/29 $25.99 Forgotten Realms Interactive Gabriel Knight 3 Grand Prix 500 Haunted Hotel Heroes 3 Expansion Pack: Arm Й Hot Wheels Crash Hunter Hunter $40.99 $33.99 $40.99 $15.99 $30.99 $16.99 $11.99 $42.99 $37.99 $15.99 $38.99 $17.99 $24.99 6 $34.99 $16.99 $33.99 $40.99 $35.99 $15.99 B 522.99 $34.99 Interstate 82 Jeremy McGrath Motocross Le Mans Messiah Metal Fatigue Monopoly 2 Nascar 2000 Nations Odium Outcast Panzer Elite it Droids Planescape: Torment Pong Prince of Persia 3D Qbert Quake 3 Arena InterAct Visual Memory Card diana Jones and The Infernal Machine Infinite World: Seq. To Mordor Б 11/15 542.99 11/15 537.99 10/29 532.99 едасу of Kain: Soul Reaver Magic the Gathering Interactive Mech Commander Compilation 11/15 $25.99 10/29 $37.99 10/26 $25.99 10/19 $16.99 11/12 $25.99 DRM $7.99 DRM $7.99 DRM $14.99 DRM $22.99 |И DRM $6.99 DRM $8.99 DRM $8.99 DRM $: lll Mortal Kombat Gold fy NFL Blitz 2000 Ready 2 Rumble Boxing Sonic Adventure M Virtua Fighter 3 ll] Grand Theft Auto ll] Knockout Kings ll] NBA Live 2000 DRM $12.99 DRM $12.99 DRM $12.99 DRM $12.99 DRM $12.99 PSX, N64 $12.99 PSX, N64 $12.99 PSX, N64 $12.99 PSX, N64 $12.99 9/1 $30.99 9/15 $41.99 9/21 $25.99 9/21 $15.99 9/1 $23.99 Б 9/30 529.99 9/30 515.99 9/1 5 9/1 538.99 Rainbow 6 Rouge Spear Rayman 2 The Great Escape Revenent Scattergories Septerra Core Silent Hunter 2 Silver Soldier of Fortune Space Invaders Sportsman Compilation Pack Star Trek Insurrection Star Trek: Vulcans Fury Star Wars: Force Commander SU-27 Flanker 2.0 Talonsoft's Rising Sun Tanktics Test Drive 6 Test Drive Off Road 3 Toy Story: Action Game Trickstyle Trivial Pursuit 2 Trophy Bass 2 Delux w/ Trophy Buck Bundle Twelve O'Clock High Unreal Tournament Wall Street Tycoon War In Heaven West Front: Elite Edition Wheel Of Time You Don't Know Jack Vol. 5 "Offline" 9/29 $34.99 10/1 $34.99 9/1 $45.99 9/30 $41.99 9/24 $37.99 11/3 $33.99 9/20 % 9/21 $37.99 9/14 $23.99 9/30 541.9 9/18 $41.99 11/5 $49.99 9/15 $37.99 10/11 $22.99 10/22 $34.99 10/19 $25.99 10/1 9/27 10/20 10/22 9/24 10/19 11/5 10/20 11/15 10/26 11/12 9/23 10/18 10/18 11/2 9/20 10/12 9/1 10/22 9/20 9/20 10/6 10/15 10/1 9/1 Б Prices are subject to change without notice. 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